Difference between revisions of "WoA Qutai"

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(Combat)
(Combat)
Line 36: Line 36:
 
== Combat ==
 
== Combat ==
 
*AC 5 (leather + shield + dex)
 
*AC 5 (leather + shield + dex)
*HP 7+4d6+4
+
*HP 29/29
 
*Movement Rate 150' explore / 50' combat
 
*Movement Rate 150' explore / 50' combat
 
*Initiative Modifier +2
 
*Initiative Modifier +2

Revision as of 12:00, 1 September 2015

The Wilderlands of Absalom

Rank

  • Human Shaman 5
  • XP: 20,000 / 24,000
  • Alignment Neutral
  • Full PC

Attributes

  • STR 8 (-1)
  • INT 15 (+1)
  • WIS 17 (+2)
  • DEX 16 (+2)
  • CON 13 (+1)
  • CHA 6 (-1)

Skills

  • Languages
    • Common
    • Giant
  • General Proficiencies
    • Animal Husbandry (use herbs, heal 1d3 extra per day on animals)
    • Animal Training (train horses to do tricks)
    • Healing (use herbs, heal 1d3 extra per day)
    • Riding x2 (horse archery/casting, mount +2 morale, +2 to animal husbandry and animal training throws on horses, use horse as shield for +3 AC and can cast on 7+ throw)
  • Class Proficiencies
    • Commune with Spirits (1/week the spirits will answer 3 yes-or-no questions)
    • Totem Animal -- Horse
      • Move 240', AC2, HD 2, #AT 2, Dmg 1d4/1d4, can be ridden. Intelligence 7, can speak to master
    • Running (+30' movement speed)
    • Spirit Ritual (spend an hour to recover an expended spell slot, cannot recover the same level spell slot on the same day)
    • Shapechange (turn into a horse 1/day)
    • Command (henchmen and mercs get +2 morale)

Combat

  • AC 5 (leather + shield + dex)
  • HP 29/29
  • Movement Rate 150' explore / 50' combat
  • Initiative Modifier +2
  • Attacks
    • Primary Melee Attack: Spear -- 9+ for 1d6-1
    • Primary Ranged Attack: Thrown Dagger -- 6+ for 1d4-1
  • Saves: (+2 from Wisdom NOT included)
    • Petrification & Paralysis 11
    • Poison & Death 8
    • Blast & Breath 14
    • Staves & Wands 11
    • Spells 13

Spells

  • First Level: 2
    • Cure Light Wounds (Touch, heal 1d6+1)
    • Faerie Fire (Range 60, Duration 5 rounds, grants +2 to hit one man sized creature)
  • Second Level: 2
    • Charm Animal (no save, animal becomes friendly)
    • Holy Chant (allies within 30' are +1 to hit and enemies suffer -1 to hit, must maintain chanting)

Equipment

  • Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
    • Then list
    • Those things
    • Individually


leather armor shield spear


20 mounted archers is 900gp / month, say 6 months of loyalty pre-purchased = 5400gp 4th level explorer is 8000gp leave 1600gp for equipment for me and the explorer 5000 gp remaining