WoA Xallijk

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Revision as of 06:48, 1 September 2015 by 199.85.232.14 (talk) (Combat)
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The Wilderlands of Absalom

Rank

  • Human Wonderworker 4
  • XP: 20000/25000
  • Alignment: Lawful
  • List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
  • List any titles or holdings

Attributes

  • STR 16
  • INT 16
  • WIS 15
  • DEX 11
  • CON 14
  • CHA 12

Skills

  • Languages
    • Common
    • Law
    • Bestial
  • General Proficiencies
    • Adventuring
    • Theology
    • Leadership
    • Land Surveying
    • Engineering
  • Class Proficiencies
    • Loremastery
    • Magical Engineering

Combat

  • AC
  • HP 17
  • Movement Rate
  • Initiative Modifier
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • Petrification & Paralysis
    • Poison & Death
    • Blast & Breath
    • Staves & Wands
    • Spells

Spells

  • First Level Arcane: 2/day
    • Burning Hands
    • Light
    • Magic Missile
    • Magic Rope
  • Second Level Arcane: 2/day
    • Glitterdust
    • Gust of Wind
    • Inaudibility
    • Invisibility
  • First Level Divine, 2/day
    • Command Word
    • Cure Light Wounds
    • Detect Eil
    • Detect Magic
    • Light
    • Protection from Evil
    • Purify Food and Water
    • Remove Fear
    • Resist Cold
    • Sanctuary
  • Second Level Divine, 1/day
    • Augury
    • Bless
    • Delay Poison
    • Find Traps
    • Hold Person
    • Resist Fire
    • Silence 15' Radius
    • Snake Charm
    • Speak with Animals
    • Spiritual Weapon

Equipment

  • Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
    • Then list
    • Those things
    • Individually
    • 16000 gp
      • 10000 wagered on magic items


  • Weapons (1 item)
    • Dagger +1
  • Travel Gear (28 gp, 36 sp) (10 items, 1 heavy item)
    • Backpack (holds 4 stone)
    • Blanket (wool, thick)
    • Pouch/Purse (holds 1/2 stone)
    • Rope (50' length)
    • Sack (small, holds 2 stone)
    • Sack (large, holds 6 stone)
    • Stakes (4) and Mallet
    • Tent
    • Tinder Box (flint & steel)
    • 2 Water/Wine Skin
  • Clothing (45 gp, 24 sp)
    • Leather belt
    • High leather boots
    • Low leather boots
    • Fur-lined winter cloak
    • Long hooded cloak
    • Tunic and Pants (Armiger)
    • Robe
    • Gloves
    • Hat


  • Class Equipment (157 gp, 30 sp) (9 items)
    • 4 oz Ink (1 oz.)
    • Mirror (hand-sized, steel)
    • Spell Book (blank)
    • Holy Symbol
    • Holy Water (3 pint)
    • Candle (wax, 5lb)
  • Consumables (12 gp 73 sp 110 cp)
    • 16 lbs wheat bread
    • 24 lbs coarse bread
    • 20 lbs cheese
    • 1 lb pepper
    • 3 lbs sugar
    • 5 lbs dried fruit
    • 2 dozen eggs
    • 20 pints good wine
    • 6 pints rare wine
    • 4 water skins
  • Consumable Magic (4 items)
    • Scroll of Burning Hands
    • Potion of Treasure Finding
    • Potion of Sweet Water
    • Wand of Detecting Traps (18 charges)
  • Mounts (440 gp)
    • Light Warhorse
    • Medium Riding Horse
    • 5 mules
    • 5 draft saddles
    • war saddle
    • 20 saddlebags
  • Trade Goods (100 gp)
    • 2 loads (100 gp) of Geegaws