Difference between revisions of "Yunauth:CampaignCalendar"

From RPGnet
Jump to: navigation, search
(Calendar)
(Calendar)
Line 379: Line 379:
 
|-
 
|-
 
! 1st  
 
! 1st  
| Teleported to Goblin Capital || || || || ||
+
| Teleported to Goblin Capital || Fight at inn. Contacted by rebels. || || || ||
 
|-
 
|-
 
! 2nd  
 
! 2nd  

Revision as of 13:54, 25 January 2015

Yunauth/

Owed XP

  • None for now

Businesses

Look for the Economicon for more details.

Businesses need some investment. Resources put into the business (a base of operation, for example) generate 5% of that as base income each month. Risky businesses add CR appropriate value to that. A CR 1 complication every 4 months works out to an extra 65 gp per month. (No business is completely risk-free, but a CR 1/4 once per year is pretty close only adding an extra 4.6 gp per month. Similarly, no business can get by with no investment, although there's no strict minimum.)

You must pay 1/3 of the base income at the beginning of the month. If nothing goes wrong, you automatically get that back and make a profit check to get some percentage of the base income in profit.

Profit Checks

At the end of each month you must make a profit check. This is an ability check, DC 20, against your highest mental ability. You make the base profit, plus or minus 5% for each point above or below a 20 on your roll. (So: [base profit]*[your roll]/20.)

Profit check modifiers:

  • Owner has appropriate Profession Skill +1
  • Owner has two or more appropriate Profession skills +2
  • Owner is a member of an associated guild +1
  • Owner spends less than an average of 8 hours per week assisting business operations -8
  • Owner spends more than an average of 40 hours per week assisting business +1
  • Business is considered a Monopoly +10
  • Business owner is an oligarch/tycoon/mogul in that area of business +4
  • A Business Partner aids during the term +2
  • Specialists are on staff +2
  • Previous Profit Checks "Failed" -1 per consecutive check below 15.

Customers

The maximum profit is limited by the number of customers a business serves.

  • 20-80 – 4 GP/month
  • 81-400 – 10 GP per Month
  • 401-900 – 20 GP per Month
  • 901-2000 – 80 GP per Month
  • 2001-5000 – 300 GP per Month
  • 5001-12,000 – 1,500 GP per Month
  • 12,001-25,000 – 4,000 GP per Month
  • 25,001-100,000 – 10,000 GP per Month
  • 100,001+ - 60,000 GP per Month

Satori

Investments: 7500 gp

Risk: CR 3 / 3 months

Monthly Cost: 192 gp

Monthly Profit: 575 gp

Bonuses: +1 appropriate skill, +1 guild, +2 specialists

Jack

Investments: 52000 gp (kingdom funds)

Risk: CR 2 / 1 month

Monthly Cost: 1050 gp (kingdom funds)

Monthly Profit: 3150 gp (kingdom funds)

Bonuses: +1 appropriate skill, +2 specialists, +5 Cha

Scram

Investments: 44000 gp (kingdom funds) + 16000 gp (personal funds)

Risk: CR 5 / 2 months

Monthly Cost: 923 gp (kingdom funds) + 335 gp (personal funds)

Monthly Profit: 2770 gp (kingdom funds) + 1005 gp (person funds)

Bonuses: +2 appropriate skill (Knowledge (engineering), Profession (engineer)), +2 specialists, +3 Wisdom (16)

Calendar

The current day is the 1st Stoneday of Oroanneno's Month, year 4960.

4959

Aeraexri
Sunday Moonday Stoneday Windsday Fireday Waterday
1st
2nd Everyone arrived in Allent
3rd Satori sent off for a Lyre of Building
4th Rescued boy from giant spider Sent to investigate old castle Rested after goblin fight Rested after goblin fight Departed for old castle
Jokr
Sunday Moonday Stoneday Windsday Fireday Waterday
1st Resting after stirges. The king sent for a new diamond Resting Resting Resting King sends the party to check on John Partine On ship
2nd Arrive at island. Dealt with demon portal. On boat back. Arrive back in Allent. Sent teleporting mage to get lyre.
3rd
4th
Rak
Sunday Moonday Stoneday Windsday Fireday Waterday
1st Hunting festival
2nd
3rd Sent back to castle
4th
Ideth
Sunday Moonday Stoneday Windsday Fireday Waterday
1st The king's diamond arrives 6000 gp reported missing from King's treasury
2nd Dreamt of fireflies
3rd Left on expedition
4th
Sheto
Sunday Moonday Stoneday Windsday Fireday Waterday
1st Arrived back in town Leave for second expedition
2nd Found temple
3rd Arrived back in town
4th Back at temple Back at town
Enaylak
Sunday Moonday Stoneday Windsday Fireday Waterday
1st
2nd Took ship back to Wizard tower
3rd Arrived Researching devils Headed back to town
4th Arrived
Thaeyl
Sunday Moonday Stoneday Windsday Fireday Waterday
1st Summoned to City of Souls battle
2nd
3rd Headed back to island
4th Arrived Back in town
Adi'a
Sunday Moonday Stoneday Windsday Fireday Waterday
1st
2nd Sent back to old castle Fought goblin army Back in town
3rd Left for swamp
4th
Tullax
Sunday Moonday Stoneday Windsday Fireday Waterday
1st Found wyvern cave
2nd Back from swamp Back to castle
3rd Spent a week preparing for exploring the Underdark Entered the Upperdark
4th Encountered drow Off to research fire slime

4960

Isanar
Sunday Moonday Stoneday Windsday Fireday Waterday
1st Fought Nahum the Inferno Made stone dragon thing
2nd
3rd
4th
Oretan
Sunday Moonday Stoneday Windsday Fireday Waterday
1st Finished training
2nd Finished researching machine
3rd Finished preparing for trip to capital
4th Spent whole day stuck on the bridge
Shind
Sunday Moonday Stoneday Windsday Fireday Waterday
1st Arrived in capital, sent to prison Fought into castle, rescued people Teleported out of capital; Belt of giant strength +4 ready Started Headband of Mental Prowess +4; Preparing to return to capital
2nd Ready; Teleported back to capital; Rescued Emperor
3rd Headband Ready; Finished Week Researching; Teleported back to war
4th Summoned Simulacra +2 Crystal Sword Ready
Oroanneno
Sunday Moonday Stoneday Windsday Fireday Waterday
1st Teleported to Goblin Capital Fight at inn. Contacted by rebels.
2nd
3rd
4th
Erouralra
Sunday Moonday Stoneday Windsday Fireday Waterday
1st
2nd
3rd
4th