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		<id>https://wiki.rpg.net/index.php?title=Wuxalted_Redux&amp;diff=182977</id>
		<title>Wuxalted Redux</title>
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		<updated>2011-06-11T05:48:34Z</updated>

		<summary type="html">&lt;p&gt;123123: /* Sorcery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
This is a work in progress to create a sleaker, more stream-lined version of [http://www.voidstate.com/rpg/Wushu-Exalted_Rules_1.5.pdf Wuxalted], which itself a combination of [http://www.bayn.org/wushu/index.html Wushu] and [http://www.white-wolf.com/exalted/ Exalted].&lt;br /&gt;
&lt;br /&gt;
This work is intended as guide to help people who know Exalted and/or Wushu to play Exalted with Wushu-inspired lighter mechanics. This  work is &#039;&#039;not&#039;&#039; intended to be a guide to help newcomers discover Exalted and/or Wushu.&lt;br /&gt;
&lt;br /&gt;
Wushu is the property of Daniel Bayn, Exalted is the property of White Wolf Publishing, and Wuxalted was written by a bunch of guys on RPGnet. All the rest that&#039;s managed to slip through the cracks are my original ideas. My ideas are up for grabs, the rest is the IP of their owners.&lt;br /&gt;
&lt;br /&gt;
==Terminology==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scarlet&#039;&#039;&#039; / &#039;&#039;&#039;Ebon&#039;&#039;&#039;: Yang / Yin from &#039;&#039;Wushu&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Essence&#039;&#039;&#039;: This corresponds to the total dice cap one can gain when describing actions in &#039;&#039;Wushu&#039;&#039;, as well as to a character&#039;s maximum Chi.&lt;br /&gt;
* &#039;&#039;&#039;Mote&#039;&#039;&#039;: Chi in &#039;&#039;Wushu&#039;&#039;. Motes are a broad umbrella for Essence motes, Willpower and Health levels in &#039;&#039;Exalted&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Mechanics &amp;amp; Basics==&lt;br /&gt;
&lt;br /&gt;
As in Wushu, there are three levels of conflict: Conflict with Named Characters (Nemesis), Conflict with Extras (Mooks), and Minor Challenges (Scab rolls).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Conflict with Named Characters===&lt;br /&gt;
To resolve how much narrative impact a described action has upon a scene, the action&#039;s dice are rolled against a target number that is determined by the Attribute and Ability most appropriate to that action; the target number is equal to the &#039;&#039;&#039;Attribute&#039;&#039;&#039; + &#039;&#039;&#039;Ability&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An appropriate Specialty allows a player to reroll one dice on his roll when luck is against him.&lt;br /&gt;
&lt;br /&gt;
===Conflict with Extras===&lt;br /&gt;
&lt;br /&gt;
===Minor Challenges===&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
===Motivation, Virtue, Flaw &amp;amp; Limit Break===&lt;br /&gt;
&lt;br /&gt;
A player defines some grandiose Motivation, as in &#039;&#039;Exalted 2nd Ed&#039;&#039;. Whenever the PC makes sizeable steps towards accomplishing his Motivation, he regains one Mote.&lt;br /&gt;
&lt;br /&gt;
Virtue, Flaw &amp;amp; Limit Break work as &#039;&#039;Wuxalted&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
&lt;br /&gt;
The three Attributes remain: &#039;&#039;&#039;Physical&#039;&#039;&#039;, &#039;&#039;&#039;Social&#039;&#039;&#039; and &#039;&#039;&#039;Mental&#039;&#039;&#039;. They are rated from 1 to 3. Attribute 1 means your character&#039;s development in this area is not particularly impressive; Attribute 2 means your character&#039;s development in this area is noteworthy and impressive. Attribute 3 means that your character&#039;s development in this area is amazing, bordering on legendary. Determine which applies to a roll to calculate the roll&#039;s target number.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Each character now only has five Abilities but different Exalted do not use the same Abilities. They are still rated from 0 to 2. Ability 0 means that your character has not had significant training in this domain; Ability 1 means that your character is extremely competent in this domain; Ability 2 means that your character&#039;s training in this domain is master-class.&lt;br /&gt;
&lt;br /&gt;
The Abilities are umbrella traits that, rather than detailing a character&#039;s capabilities in fine grain, keep an eye on theme, representing what each Exalt is traditionally good at.&lt;br /&gt;
&lt;br /&gt;
====Solars====&lt;br /&gt;
* Dawn (Archery, Martial Arts, Melee, Thrown, War)&lt;br /&gt;
* Eclipse (Bureaucracy, Linguistics, Ride, Sail, Socialize)&lt;br /&gt;
* Night (Awareness, Athletics, Dodge, Larceny, Stealth)&lt;br /&gt;
* Twilight (Craft, Investigation, Lore, Medicine, Occult)&lt;br /&gt;
* Zenith (Integrity, Performance, Presence, Resistance, Survival)&lt;br /&gt;
&lt;br /&gt;
====Dragon-Blooded====&lt;br /&gt;
* Air (Linguistics, Lore, Occult, Stealth, Thrown)&lt;br /&gt;
* Earth (Awareness, Craft, Integrity, Resistance, War)&lt;br /&gt;
* Fire (Athletics, Dodge, Melee, Presence, Socialize)&lt;br /&gt;
* Water (Bureaucracy, Investigation, Larceny, Martial Arts, Sail)&lt;br /&gt;
* Wood (Archery, Medicine, Performance, Ride, Survival)&lt;br /&gt;
&lt;br /&gt;
====Sidereals====&lt;br /&gt;
* Battles (Archery, Melee, Presence, Resistance, War)&lt;br /&gt;
* Endings (Awareness, Athletics, Bureaucracy, Martial Arts, Medicine)&lt;br /&gt;
* Journeys (Integrity, Ride, Sail, Survival, Thrown)&lt;br /&gt;
* Secrets (Investigation, Larceny, Lore, Occult, Stealth)&lt;br /&gt;
* Serenity (Craft, Dodge, Linguistics, Performance, Socialize)&lt;br /&gt;
&lt;br /&gt;
====Abyssals====&lt;br /&gt;
* Day (Athletics, Awareness, Dodge, Larceny, Stealth)&lt;br /&gt;
* Daybreak (Craft, Investigation, Lore, Medicine, Occult)&lt;br /&gt;
* Dusk (Archery, Martial Arts, Melee, Thrown, War)&lt;br /&gt;
* Midnight (Integrity, Performance, Presence, Resistance, Survival)&lt;br /&gt;
* Moonshadow (Bureaucracy, Linguistics, Ride, Sail, Socialize)&lt;br /&gt;
&lt;br /&gt;
====Lunars====&lt;br /&gt;
* Glory (Archery, Martial Arts, Melee, Thrown, War)&lt;br /&gt;
* Purity (Athletics, Awareness, Integrity, Resistance, Survival)&lt;br /&gt;
* Cunning (Dodge, Larceny, Sail, Socialize, Stealth)&lt;br /&gt;
* Honour (Craft, Linguistics, Performance, Presence, Ride)&lt;br /&gt;
* Wisdom (Bureaucracy, Investigation, Lore, Occult, Medicine)&lt;br /&gt;
&lt;br /&gt;
====Heroic Mortals====&lt;br /&gt;
[TBD]&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
Specialties represent the finer grain of Abilities in &#039;&#039;Wuxalted Redux&#039;&#039;, and each equates to one of the 25 Abilities in &#039;&#039;Exalted 2nd Edition&#039;&#039;. For example, a Solar character may take the Melee Specialty for his Dawn Ability. &lt;br /&gt;
&lt;br /&gt;
A Specialty allows you to reroll one dice per roll on actions that suit that Specialty; the above solar may reroll one dice on rolls related to the Dawn Ability as long as they are Melee-based. In case more than one dice fails and the player wishes to reroll Ebon dice before Scarlet dice, he should state so before the roll. Otherwise, failed Scarlet dice should be rerolled before failed Ebon dice.&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&lt;br /&gt;
Most Backgrounds can be used to provide bonus dice in certain types of conflicts; these Backgrounds come in two forms: ones that grant Held Dice (HD) and ones that grant Constant Bonuses (CB). Held Dice let you apply up to a total of 2 * Rating bonus dice in a conflict; Constant Bonuses add their Rating to every roll where they are applicable in a conflict.&lt;br /&gt;
&lt;br /&gt;
Players should define as narrowly as possible the circumstances in which Backgrounds would apply; the inappropriate use of Backgrounds may be veto&#039;d, like Detail dice.&lt;br /&gt;
&lt;br /&gt;
Backgrounds are rated from 0 to 2. A Background of 0 is not significant to the story; a Background of 1 represents a resource or outside force capable of having a noteworthy impact in favour of the PC; a Background of 2 represents a powerful force or very reliable investment on the PC&#039;s part.&lt;br /&gt;
&lt;br /&gt;
See [[Wuxalted_Redux#Character_Creation | Character Creation]] for more details.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Allies&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Artifact&#039;&#039;&#039; -- CB. Artifact weapons typically offer bonus Scarlet dice when attacking with them; artifact armour offers Ebon dice when resisting with it.&lt;br /&gt;
* &#039;&#039;&#039;Backing&#039;&#039;&#039; -- CB. Backing typically provides a bonus to Social interactions within the Backing organisation; it may also be used when the Backing organisation is helping the character to accomplish a goal.&lt;br /&gt;
* &#039;&#039;&#039;Cult&#039;&#039;&#039; -- no bonus. A Cult allows the Exalt to regain its rating in Motes every day.&lt;br /&gt;
* &#039;&#039;&#039;Familiar&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Followers&#039;&#039;&#039; -- HD. Represents a substantial military force; may be used as Held Dice on military actions.&lt;br /&gt;
* &#039;&#039;&#039;Influence&#039;&#039;&#039; -- CB. Represents the Exalt&#039;s political clout in his society. Beware that it also a potent storyhook, as it means your character is well-known and exposed to a certain amount of public scrutiny; Anathema with Influence are likely to be targetted by the Wild Hunt.&lt;br /&gt;
* &#039;&#039;&#039;Manse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mentor&#039;&#039;&#039; -- HD. A Mentor is usually helpful when even the character&#039;s best is not good enough; he may benefit from his Mentor&#039;s wisdom by training with him before taking on a known challenge.&lt;br /&gt;
* &#039;&#039;&#039;Resources&#039;&#039;&#039; -- HD. Represents how rich a character is. Has many potential uses, but is also quite useless in some circumstances, for example if you find yourself stuck in the Wyld.&lt;br /&gt;
&lt;br /&gt;
====Sorcery====&lt;br /&gt;
&lt;br /&gt;
As in the original Wuxalted, Sorcery is bought as a three tier Background. Dragon-Blooded and Terrestrial-level Sorcerors may buy one dot to represent Terrestrial Sorcery; Sidereals and Lunars may [[buy viagra online without a prescription]] up to two dots to represent Celestial Sorcery; Abyssals and Solars may buy up to three dots to represent Solar Sorcery.&lt;br /&gt;
&lt;br /&gt;
The character should also have the related Ability at least at 1 for Terrestrial Sorcery; 2 for Celestial Sorcery; 2 with Specialty (Occult) for Solar Sorcery.&lt;br /&gt;
&lt;br /&gt;
Sorcery is basically the most of Held Dice/Constant Bonus adders; it is also the most expensive. Indeed, it can be added to any conflict whatsoever as long as the player can describe an appropriate spell and spends 1 Mote per dot of the Background he wishes to bring into play. Hence invoking a Terrestrial spell for +2HD or +1CB costs 1 Mote, a Celestial spell for +4HD or +2CB costs 2 Motes, and a Solar spell for +6HD or +3CB costs 3 Motes.&lt;br /&gt;
&lt;br /&gt;
Spending Motes on Sorcery causes the Anima Flare Setback; Night Caste Solars may not use their Anima effect to avoid this.&lt;br /&gt;
&lt;br /&gt;
===Essence===&lt;br /&gt;
&lt;br /&gt;
Your Essence represents the total dice you can receive by Detailing your actions. To get above this limit, a character must rely upon his Anima, Charms, Backgrounds or other such effects.&lt;br /&gt;
&lt;br /&gt;
Essence also represents the number of Motes a character may hold. Motes represent narrative immunity in the story: enough Health Levels, Willpower, etc. to do what needs to be done.&lt;br /&gt;
&lt;br /&gt;
Characters usually regain Motes at the rate of one per day.&lt;br /&gt;
&lt;br /&gt;
Essence is determined from the following table:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; bordercolor=&amp;quot;#000000&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Base Essence&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ordinary Mortals&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Heroic Mortal&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;God-Blooded&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dragon-Blooded&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Lunars, Sidereals&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Solars, Abyssals&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Established (after a long campaign)&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;+1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Veteran (survived several decades)&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;+2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Elite (survived several centuries, the Empress(?))&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;+3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Legendary (First Age Solars, Deathlords, the Empress(?))&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;+4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Anima===&lt;br /&gt;
&lt;br /&gt;
====Anima Flare====&lt;br /&gt;
Spending Motes on Anima effects causes an Anima Flare Setback with a severity equal to the number of Motes spent.&lt;br /&gt;
&lt;br /&gt;
====Solars====&lt;br /&gt;
&lt;br /&gt;
=====Dawn=====&lt;br /&gt;
* Spend 1 mote: halve a Mook threat if it is capable of fear; additionally, for the rest of the scene, the Dawn gets an automatic Ebon success when fighting opponents (including Mooks) with an Essence score equal to or less than his as long as his opponent is capable of fear. If the opponent has the Valor Virtue, their Essence score is treated as being one higher for the purpose of this comparison.&lt;br /&gt;
&lt;br /&gt;
=====Eclipse=====&lt;br /&gt;
* Demons, Fae and Spirit will not physically attack the Eclipse or his party unless they attack first (Social combat, on the other hand...).&lt;br /&gt;
* Spend 1 Mote to sanctify an Oath; an Oathbreaker loses ALL the successes of one future roll at a dramatically appropriate moment.&lt;br /&gt;
* After having studied another Exalted or Spirit&#039;s Charm effects for long enough, an Eclipse may invoke said Charm effect at the usual cost, plus one extra Mote.&lt;br /&gt;
&lt;br /&gt;
=====Night=====&lt;br /&gt;
* A Night caste may spend an extra Mote to activate his CHARM and other ANIMA effect without that either Mote counting towards Anima Flare.&lt;br /&gt;
* Spend 1 Mote to get an automatic Ebon success on all rolls involving hiding, sneaking, etc. for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
=====Twilight=====&lt;br /&gt;
* Spend 1 Mote to get an automatic Ebon success to resist physical harm for the rest of the scene. This includes combat.&lt;br /&gt;
&lt;br /&gt;
=====Zenith=====&lt;br /&gt;
* Spend 1 Mote to get +1 Scarlet dice and +1 Ebon dice when fighting unholy creatures for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
====Dragon-Blooded====&lt;br /&gt;
&lt;br /&gt;
=====Air=====&lt;br /&gt;
* Spend 1 Mote: Get an automatic Ebon success against missile weapons (Thrown &amp;amp; Archery) for the scene.&lt;br /&gt;
* Can not lose Motes or die from falling.&lt;br /&gt;
&lt;br /&gt;
=====Earth=====&lt;br /&gt;
* Spend 1 Mote: Get an automatic Ebon success to resist physical harm for the rest of the scene, as long as her feet rest on earth or stone.&lt;br /&gt;
* Can not lose Motes or die from being smothered in earth.&lt;br /&gt;
&lt;br /&gt;
=====Fire=====&lt;br /&gt;
* Spend 1 Mote: Get +1 Scarlet dice for hand-to-hand combat for the rest of the scene.&lt;br /&gt;
* Can not lose Motes or die from fire.&lt;br /&gt;
&lt;br /&gt;
=====Water=====&lt;br /&gt;
* Spend 1 Mote: Get +1 Scarlet and +1 Ebon dice when fighting on top of, or within, a body of water, for the rest of the scene.&lt;br /&gt;
* Can not lose Motes or die from drowning.&lt;br /&gt;
&lt;br /&gt;
=====Wood=====&lt;br /&gt;
* Spend 1 Mote: Get an automatic Ebon success against arrows, wooden or wood-hafted weapons for the rest of the scene.&lt;br /&gt;
* Can not lose Motes or die from plant-based poisons.&lt;br /&gt;
&lt;br /&gt;
====Lunar====&lt;br /&gt;
&lt;br /&gt;
=====Full Moon=====&lt;br /&gt;
&lt;br /&gt;
Spend 1 Mote to gain 1 automatic Scarlet success to all actions involving speed, leaping and other displays of Athletics for the rest of the scene. This may be applied to combat if the situation is appropriate. (But remember, friends don&#039;t let friends cheese out!)&lt;br /&gt;
&lt;br /&gt;
=====Changing Moon=====&lt;br /&gt;
&lt;br /&gt;
Spend 1 Mote to halve a Mook threat if deception and impersonation can resolve the conflict. If the conflict involves a Nemesis, the Lunar gets an automatic Scarlet success on any deception or impersonation rolls.&lt;br /&gt;
&lt;br /&gt;
=====No Moon=====&lt;br /&gt;
&lt;br /&gt;
May cast Celestial Sorcery spells for only 1 Mote.&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
&lt;br /&gt;
====Solars====&lt;br /&gt;
&lt;br /&gt;
A Solar may spend 1 Mote to gain a bonus of (Attribute+Ability) dice on a roll.&lt;br /&gt;
&lt;br /&gt;
====Dragon-Blooded====&lt;br /&gt;
&lt;br /&gt;
A Dragon-Blooded may spend 1 Mote to gain a bonus of (Ability+Specialty) dice on a roll. Additionally, up to (Ability+Specialty) successes may be traded between the Scarlet and Ebon dice after the roll.&lt;br /&gt;
&lt;br /&gt;
====Lunars====&lt;br /&gt;
&lt;br /&gt;
A Lunar may spend 1 Mote to gain a bonus of (Attribute) dice on a roll; if this Attribute happens to be his Caste Attribute, gain an extra dice.&lt;br /&gt;
&lt;br /&gt;
Additionally, to represent the incredible regenerative power of Lunars, they regain Motes at the rate of one per hour rather than one per day.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
===Solars===&lt;br /&gt;
&lt;br /&gt;
* Define &#039;&#039;&#039;Motivation&#039;&#039;&#039;, choose &#039;&#039;&#039;Virtue&#039;&#039;&#039; and describe your &#039;&#039;&#039;Flaw&#039;&#039;&#039;; choose your &#039;&#039;&#039;Caste&#039;&#039;&#039;.&lt;br /&gt;
* Assign points to &#039;&#039;&#039;[[Wuxalted_Redux#Attributes | Attributes]]&#039;&#039;&#039;; either choose to set one to 3, another to 2 and the last to 1, or set them all to 2.&lt;br /&gt;
* Assign points to &#039;&#039;&#039;[[Wuxalted_Redux#Solars | Abilities]]&#039;&#039;&#039;; your Caste Ability starts at 1. All others start at 0.&lt;br /&gt;
* Assign points to &#039;&#039;&#039;[[Wuxalted_Redux#Backgrounds | Backgrounds]]&#039;&#039;&#039;; you may spend three points among the Backgrounds described in this section.&lt;br /&gt;
* &#039;&#039;&#039;[[Wuxalted_Redux#Essence | Essence]]&#039;&#039;&#039; starts at 6.&lt;br /&gt;
* Record your &#039;&#039;&#039;[[Wuxalted_Redux#Charm | Charm]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Wuxalted_Redux#Anima | Anima]]&#039;&#039;&#039; effects.&lt;br /&gt;
* Spend &#039;&#039;&#039;Bonus Points&#039;&#039;&#039;: You may spend up to 15 Bonus Points to round out your character; see the [[Wuxalted_Redux#Bonus_Points_Table |Bonus Points]] table for costs.&lt;br /&gt;
&lt;br /&gt;
===Dragon-Blooded===&lt;br /&gt;
&lt;br /&gt;
As with Solars, except they receive &#039;&#039;&#039;Essence&#039;&#039;&#039; 4 and their own particular &#039;&#039;&#039;[[Wuxalted_Redux#Dragon-Blooded | Abilities]]&#039;&#039;&#039;. Dynast Dragon-Blooded get 6 Background points, however (Outcastes don&#039;t; sucks to be them!)&lt;br /&gt;
&lt;br /&gt;
===Example Characters===&lt;br /&gt;
&lt;br /&gt;
Here are some characters created using the rules above:&lt;br /&gt;
&lt;br /&gt;
* [[Radiant Lodestar]]: Zenith Rockstar! (or as close as can be)&lt;br /&gt;
* [[Tepet Dunado]]: Air Aspect master tactician&lt;br /&gt;
&lt;br /&gt;
==Character Progression==&lt;br /&gt;
&lt;br /&gt;
Character progression, in the sense of characters getting &#039;better&#039; or more poweful with time, remains in &#039;&#039;Wuxalted Redux&#039;&#039; as much a compromise between Wushu and Exalted as it does in &#039;&#039;Wuxalted&#039;&#039;; after all, in &#039;&#039;Wushu&#039;&#039;, character progression is not an issue, whereas in &#039;&#039;Exalted&#039;&#039;, it is the basis of the game&#039;s longterm structure. Characters in &#039;&#039;Wuxalted&#039;&#039; start out pretty kick-ass, so do you and your players feel they need to get better? If not, then it&#039;s simple: forget about it. If your characters are working and your players are happy, why upset the balance? If so, however, how do you go about doing it?&lt;br /&gt;
&lt;br /&gt;
Well, the obvious method is to give them the occaisional extra Bonus Point at the end of an especially significant session (or when the  players bitch loud enough!). Don&#039;t overdo it, though; keep in mind the fact that &#039;&#039;Wuxalted Redux&#039;&#039; is a very simple game as laid out and that there&#039;s only so much room to push things.&lt;br /&gt;
&lt;br /&gt;
The other method is to increase the character&#039;s Essence to represent their growing power (see the [[Wuxalted_Redux#Essence | Essence]] table). Granting them &#039;Established&#039; status (+1 Essence) at the end of a suitable story arc spanning the survival and growth of a Circle of newly-Exalted Solars might be just the kind of reward the players will appreciate.&lt;br /&gt;
&lt;br /&gt;
===Bonus Points Table===&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; bordercolor=&amp;quot;#000000&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Attribute&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ability&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Specialty&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Background&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tricks of the Trade: Running Wuxalted Redux==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll insert tips on how to run the game as I go along here.&lt;br /&gt;
&lt;br /&gt;
===Antagonists===&lt;br /&gt;
&lt;br /&gt;
====Spirits====&lt;br /&gt;
&lt;br /&gt;
====Ghosts====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence 2&#039;&#039;&#039; base.&lt;br /&gt;
&lt;br /&gt;
Use the Abyssal &#039;&#039;&#039;[[Wuxalted_Redux#Abyssal | Ability]]&#039;&#039;&#039; set.&lt;br /&gt;
&lt;br /&gt;
=====Nemissary=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence 3&#039;&#039;&#039; base.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charm:&#039;&#039;&#039; May spent 1 Mote to end a conflict by abandoning its current host and fleeing.&lt;/div&gt;</summary>
		<author><name>123123</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LARP_Scenarios&amp;diff=182976</id>
		<title>LARP Scenarios</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LARP_Scenarios&amp;diff=182976"/>
		<updated>2011-06-11T05:46:49Z</updated>

		<summary type="html">&lt;p&gt;123123: /* 10 - 19 players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:LARP Resources]]&lt;br /&gt;
These are LARP scenarios with pregenerated characters, that are ready to be run. They may be available in hardcopy form or for download. Some are commercial products available for purchase, others are free.&lt;br /&gt;
&lt;br /&gt;
==1 - 9 players==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;width:100%;text-align:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Scenario&lt;br /&gt;
! Genre&lt;br /&gt;
! Authors&lt;br /&gt;
! Size&lt;br /&gt;
! Price&lt;br /&gt;
! Access&lt;br /&gt;
|-&lt;br /&gt;
| All Saints&#039; Eve&lt;br /&gt;
| Modern horror&lt;br /&gt;
| Shifting Forest Storyworks&lt;br /&gt;
| 4-8&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.shiftingforest.com/gamefiles/AllSaintsEve.pdf Download]&lt;br /&gt;
|-&lt;br /&gt;
| All the President&#039;s Zombies&lt;br /&gt;
| Political comedy&lt;br /&gt;
| Interactivities Ink, Ltd&lt;br /&gt;
| 8&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.interactivitiesink.com/cgi/download.cgi?id=33 Download]&lt;br /&gt;
|-&lt;br /&gt;
| Argentin&lt;br /&gt;
| Fantasy philosophy&lt;br /&gt;
| Shifting Forest Storyworks&lt;br /&gt;
| 4-8&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.shiftingforest.com/gamefiles/Argentin.pdf Download]&lt;br /&gt;
|-&lt;br /&gt;
| Boots For The Glory Of Russia &lt;br /&gt;
| Revolutionary comedy&lt;br /&gt;
| CJR&lt;br /&gt;
| 9&lt;br /&gt;
| Free&lt;br /&gt;
| [http://uk-freeforms.wikidot.com/local--files/boots-for-the-glory-of-russia/boots-for-the-glory-of-russia.pdf Download]&lt;br /&gt;
|-&lt;br /&gt;
| Bus Stop&lt;br /&gt;
| Slice of life with a twist&lt;br /&gt;
| Douglas Milewski&lt;br /&gt;
| 9&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.larpaweb.net/gamebank-mainmenu-31/doc_details/8-microgame-bus-stop Download]&lt;br /&gt;
|-&lt;br /&gt;
| The Business of Murder&lt;br /&gt;
| Murder mystery&lt;br /&gt;
| John H. Kim&lt;br /&gt;
| 7&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.darkshire.net/~jhkim/rpg/murder/business.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| Communing In Darkness &lt;br /&gt;
| Horror&lt;br /&gt;
| Nick Huggins&lt;br /&gt;
| 6&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/nh/CID.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| Did you hear the one?&lt;br /&gt;
| Haunted house&lt;br /&gt;
| Sophie Melchior&lt;br /&gt;
| 6&lt;br /&gt;
| Free&lt;br /&gt;
| [http://sdc.rpg.net.nz/files/2011/DidYouHearTheOne.pdf Download]&lt;br /&gt;
|-&lt;br /&gt;
| Elevator &lt;br /&gt;
| Elevator horror&lt;br /&gt;
| Nick Huggins &lt;br /&gt;
| 6&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/nh/Elevator.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| Eridanus Rising&lt;br /&gt;
| Modern mythology&lt;br /&gt;
| Shifting Forest Storyworks&lt;br /&gt;
| 4-8&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.shiftingforest.com/gamefiles/EridanusRising.pdf Download]&lt;br /&gt;
|-&lt;br /&gt;
| Executive Decision&lt;br /&gt;
| US politics&lt;br /&gt;
| Greg Stolze&lt;br /&gt;
| 3-6&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.gregstolze.com/ExecutiveDecision.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| The First of December&lt;br /&gt;
| Hostage thriller&lt;br /&gt;
| Shifting Forest Storyworks&lt;br /&gt;
| 4-8&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.shiftingforest.com/gamefiles/FirstofDecember.pdf Download]&lt;br /&gt;
|-&lt;br /&gt;
| Garden Station 4&lt;br /&gt;
| Science fiction&lt;br /&gt;
| Shifting Forest Storyworks&lt;br /&gt;
| 4-8&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.shiftingforest.com/gamefiles/GardenStation4.pdf Download]&lt;br /&gt;
|-&lt;br /&gt;
| Graduation Day&lt;br /&gt;
| Magical university intrigue&lt;br /&gt;
| Donna Giltrap&lt;br /&gt;
| 9&lt;br /&gt;
| Free&lt;br /&gt;
| [http://sdc.rpg.net.nz/files/2008/GraduationDay.pdf Download]&lt;br /&gt;
|-&lt;br /&gt;
| Hamlet&lt;br /&gt;
| Shakespeare&lt;br /&gt;
| Shifting Forest Storyworks&lt;br /&gt;
| 6-8&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.shiftingforest.com/gamefiles/Hamlet.pdf Download]&lt;br /&gt;
|-&lt;br /&gt;
| Hold Someone Liable&lt;br /&gt;
| Economic politics&lt;br /&gt;
| Florian Berger&lt;br /&gt;
| 3-6&lt;br /&gt;
| Free&lt;br /&gt;
| [http://nebelland.drei-rollenspiel.de/hold_someone_liable-en.pdf Download]&lt;br /&gt;
|-&lt;br /&gt;
| I&#039;m a Psychic, Get Me Out Of Here! &lt;br /&gt;
| Modern horror&lt;br /&gt;
| Baz Nugent&lt;br /&gt;
| 9&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/bn2/psychic.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| Lifters&lt;br /&gt;
| Elevator horror&lt;br /&gt;
| Mike Craughwell&lt;br /&gt;
| 4&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/mc2/lifters.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| A Little Magic&lt;br /&gt;
| Modern romantic fantasy&lt;br /&gt;
| Shifting Forest Storyworks&lt;br /&gt;
| 4-8&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.shiftingforest.com/gamefiles/ALittleMagic.pdf Download]&lt;br /&gt;
|-&lt;br /&gt;
| The Mirror Room&lt;br /&gt;
| Modern thriller&lt;br /&gt;
| Shifting Forest Storyworks&lt;br /&gt;
| 4-8&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.shiftingforest.com/gamefiles/MirrorRoom.pdf Download]&lt;br /&gt;
|-&lt;br /&gt;
| Plan Eight From Outer Space&lt;br /&gt;
| Sci-fi comedy&lt;br /&gt;
| Interactivities Ink, Ltd&lt;br /&gt;
| 8&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.interactivitiesink.com/cgi/download.cgi?id=2 Download]&lt;br /&gt;
|-&lt;br /&gt;
| Queen of Spades&lt;br /&gt;
| Mystery&lt;br /&gt;
| Shifting Forest Storyworks&lt;br /&gt;
| 4-8&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.shiftingforest.com/gamefiles/QueenofSpades.pdf Download]&lt;br /&gt;
|-&lt;br /&gt;
| [short•sharp] Shock• Therapy &lt;br /&gt;
| Psychotherapy&lt;br /&gt;
| James O&#039;Rance&lt;br /&gt;
| 5&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.rpg.net/larp/scenario/James_ORance/James_ORance_ssshock-therapy.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| Sight Unseen&lt;br /&gt;
| Classic Cthulhu&lt;br /&gt;
| William T. Thrasher&lt;br /&gt;
| 7-9&lt;br /&gt;
| US$4.99&lt;br /&gt;
| [http://flamesrising.rpgnow.com/product_info.php?products_id=58875 Buy download] &lt;br /&gt;
|-&lt;br /&gt;
| Snow White&lt;br /&gt;
| Dark fairy tale&lt;br /&gt;
| Shifting Forest Storyworks&lt;br /&gt;
| 6-8&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.shiftingforest.com/gamefiles/SnowWhite.pdf Download]&lt;br /&gt;
|-&lt;br /&gt;
| Strangers on a Bus&lt;br /&gt;
| Espionage&lt;br /&gt;
| Bruce Glassco&lt;br /&gt;
| 5&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.larpaweb.net/gamebank-mainmenu-31/doc_details/9-microgame-strangers-on-a-bus Download]&lt;br /&gt;
|-&lt;br /&gt;
| Trapped&lt;br /&gt;
| Elevator inaction&lt;br /&gt;
| Interactivities Ink, Ltd&lt;br /&gt;
| 4&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.interactivitiesink.com/cgi/download.cgi?id=36 Download]&lt;br /&gt;
|-&lt;br /&gt;
| The Upgrade&lt;br /&gt;
| Reality TV dating show&lt;br /&gt;
| Vi åker jeep&lt;br /&gt;
| 3-6&lt;br /&gt;
| Free&lt;br /&gt;
| [http://jeepen.org/games/upgrade/ View]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==10 - 19 players==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;width:100%;text-align:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Scenario&lt;br /&gt;
! Genre&lt;br /&gt;
! Authors&lt;br /&gt;
! Size&lt;br /&gt;
! Price&lt;br /&gt;
! Access&lt;br /&gt;
|-&lt;br /&gt;
| 10 Bad LARPs in 100 Bad Minutes&lt;br /&gt;
| Awful scenarios&lt;br /&gt;
| Nat Budin, Susan Weiner &amp;amp; Greer Hauptman&lt;br /&gt;
| 12&lt;br /&gt;
| Free&lt;br /&gt;
| [http://aegames.org/larps/originals/10bl/icbm Download] &lt;br /&gt;
|-&lt;br /&gt;
| 10 Bad LARPs: The B-Sides&lt;br /&gt;
| Awful scenarios&lt;br /&gt;
| Nat Budin, Susan Weiner, Greer Hauptman &amp;amp; Joshua Sheena&lt;br /&gt;
| 12&lt;br /&gt;
| Free&lt;br /&gt;
| [http://aegames.org/larps/originals/10bl/bsides Download] &lt;br /&gt;
|-&lt;br /&gt;
| 4 Bad LARPs in 40 Bad Minutes&lt;br /&gt;
| GMless awful scenarios&lt;br /&gt;
| Nat Budin, Susan Weiner, Joshua Sheena &amp;amp; Josh Rachlin&lt;br /&gt;
| 12&lt;br /&gt;
| Free&lt;br /&gt;
| [http://aegames.org/larps/originals/10bl/4bad Download] &lt;br /&gt;
|-&lt;br /&gt;
| A Dead Man&#039;s Chest&lt;br /&gt;
| Caribbean pirates&lt;br /&gt;
| Freeform Games&lt;br /&gt;
| 12-16&lt;br /&gt;
| £20.00&lt;br /&gt;
| [http://www.freeformgames.com/game_details.php?19 Buy download] &lt;br /&gt;
|-&lt;br /&gt;
| An Interlude At Malory Towers &lt;br /&gt;
| Enid Blyton&lt;br /&gt;
| Nick Huggins&lt;br /&gt;
| 15&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/nh/malorytowers.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| APE&lt;br /&gt;
| Criminal confessional&lt;br /&gt;
| Baz Nugent &lt;br /&gt;
| 8-14&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/bn2/ape.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| And the Moon A Crooked Grin&lt;br /&gt;
| Carribean vampires&lt;br /&gt;
| Scott Beattie&lt;br /&gt;
| 12&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.rpg.net/larp/scenario/Scott_Beattie/Scott_Beattie_And_the_Moon_a_Crooked_Grin.doc Download]&lt;br /&gt;
|-&lt;br /&gt;
| Archangel&lt;br /&gt;
| Angels before the Fall&lt;br /&gt;
| Evangelos Hugo Paliatseas&lt;br /&gt;
| 16&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.rpg.net/larp/scenario/archangel.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| A Birthday Surprise&lt;br /&gt;
| Murder mystery&lt;br /&gt;
| Gordon Dean&lt;br /&gt;
| 10-14&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.larpaweb.net/gamebank-mainmenu-31/doc_details/2-a-birthday-surprise Download] &lt;br /&gt;
|-&lt;br /&gt;
| Battlestar Galactica: The Black Corridor&lt;br /&gt;
| Battlestar Galactica&lt;br /&gt;
| Rob Nott&lt;br /&gt;
| 18&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.robnott.co.uk/battlestargalactica.html Download]&lt;br /&gt;
|-&lt;br /&gt;
| Betrothals and Betrayals&lt;br /&gt;
| Regency fantasy&lt;br /&gt;
| Donna Giltrap&lt;br /&gt;
| 13&lt;br /&gt;
| Free&lt;br /&gt;
| [http://sdc.rpg.net.nz/files/2011/BetrothalsAndBetrayals.pdf Download] &lt;br /&gt;
|-&lt;br /&gt;
| Bitter Tears at Sad Mary&#039;s Bar and Girl&lt;br /&gt;
| Over the Edge&lt;br /&gt;
| Scott Beattie &amp;amp; Tonia Walden&lt;br /&gt;
| 10&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.rpg.net/larp/scenario/Scott_Beattie/Scott_Beattie_Bitter_Tears_at_Sad_Marys.doc Download]&lt;br /&gt;
|-&lt;br /&gt;
| Bitter Tears at Sad Mary&#039;s Bar and Girl (Revised)&lt;br /&gt;
| Over the Edge&lt;br /&gt;
| Scott Beattie &amp;amp; Tonia Walden (Revisions by Thorin Tabor)&lt;br /&gt;
| 10-11&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.tabcreations.com/files/sadmarys.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| Bludgeoned on Broadway&lt;br /&gt;
| 1947 theatre mystery&lt;br /&gt;
| Freeform Games&lt;br /&gt;
| 8-13&lt;br /&gt;
| £20.00&lt;br /&gt;
| [http://www.freeformgames.com/game_details.php?39 Buy download] &lt;br /&gt;
|-&lt;br /&gt;
| But Nobody Loses an Eye&lt;br /&gt;
| Children&#039;s party&lt;br /&gt;
| Stephanie and Catherine Pegg&lt;br /&gt;
| 12&lt;br /&gt;
| Free&lt;br /&gt;
| [http://sdc.rpg.net.nz/files/2010/ButNobodyLosesAnEye.doc Download] &lt;br /&gt;
|-&lt;br /&gt;
| Call of the Wild Hunt&lt;br /&gt;
| Faeries&lt;br /&gt;
| Stephen Kenneally and Aidan Marsh&lt;br /&gt;
| 14 - 16&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/wildhunt.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| The Class Trip&lt;br /&gt;
| School reunion&lt;br /&gt;
| Martin Svahn and Johan Nilsson&lt;br /&gt;
| 10&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.nolemo.se/frispel/spel/theschooltrip.pdf Download]&lt;br /&gt;
|-&lt;br /&gt;
| Curse of the Pharoah&lt;br /&gt;
| 19C Egyptian mystery&lt;br /&gt;
| Freeform Games&lt;br /&gt;
| 6-19&lt;br /&gt;
| £20.00-£25.00&lt;br /&gt;
| [http://www.freeformgames.com/game_details.php?30 Buy download] &lt;br /&gt;
|-&lt;br /&gt;
| The Curse of Whately Manor&lt;br /&gt;
| Cthulhu&lt;br /&gt;
| Frank Branham&lt;br /&gt;
| 12&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.rpg.net/larp/scenario/whately.html View] &lt;br /&gt;
|-&lt;br /&gt;
| Dance Fandango &lt;br /&gt;
| Horror&lt;br /&gt;
| Sandra Duggan&lt;br /&gt;
| 14&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/sd/fandango.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| Dark Summonings: The Uncivilized Guest&lt;br /&gt;
| Occult adventure&lt;br /&gt;
| Interactivities Ink, Ltd&lt;br /&gt;
| 12&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.interactivitiesink.com/cgi/download.cgi?id=1 Download]&lt;br /&gt;
|-&lt;br /&gt;
| Davy Jones&#039; Locker&lt;br /&gt;
| 1785 Tortuga&lt;br /&gt;
| Freeform Games&lt;br /&gt;
| 10-15&lt;br /&gt;
| £20.00&lt;br /&gt;
| [http://www.freeformgames.com/game_details.php?32 Buy download] &lt;br /&gt;
|-&lt;br /&gt;
| Dazzled to Death&lt;br /&gt;
| 1948 Boston socialites&lt;br /&gt;
| Freeform Games&lt;br /&gt;
| 12-15&lt;br /&gt;
| £20.00&lt;br /&gt;
| [http://www.freeformgames.com/game_details.php?14 Buy download] &lt;br /&gt;
|-&lt;br /&gt;
| Death Has A Dice Bag  &lt;br /&gt;
| Comedy Horror&lt;br /&gt;
| Sandra Duggan&lt;br /&gt;
| 11&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/sd/dicebag.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| Death in the Fast Lane&lt;br /&gt;
| Car racing&lt;br /&gt;
| Freeform Games&lt;br /&gt;
| 10-12&lt;br /&gt;
| £20.00&lt;br /&gt;
| [http://www.freeformgames.com/game_details.php?11 Buy download] &lt;br /&gt;
|-&lt;br /&gt;
| Death on the Gambia&lt;br /&gt;
| 1939 riverboat&lt;br /&gt;
| Freeform Games&lt;br /&gt;
| 8-11&lt;br /&gt;
| £20.00&lt;br /&gt;
| [http://www.freeformgames.com/game_details.php?10 Buy download] &lt;br /&gt;
|-&lt;br /&gt;
| Deus X  &lt;br /&gt;
| Cyberpunk&lt;br /&gt;
| Jeff Rissman&lt;br /&gt;
| 15&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.thephoboseventuality.org/tpePages/deusex.htm Read] &lt;br /&gt;
|-&lt;br /&gt;
| The Difficult Life of the Costumed Henchman&lt;br /&gt;
| Supers&lt;br /&gt;
| Thorin Tabor&lt;br /&gt;
| 12&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.tabcreations.com/files/costumedhenchmen.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| Down and Out in Middenburg&lt;br /&gt;
| Fantasy beggars&lt;br /&gt;
| Malcolm Harbrow and Donna Giltrap&lt;br /&gt;
| 12&lt;br /&gt;
| Free&lt;br /&gt;
| [http://sdc.rpg.net.nz/files/2010/Down&amp;amp;OutInMiddenburg.doc Download] &lt;br /&gt;
|-&lt;br /&gt;
| Dragon in the Poplars&lt;br /&gt;
| Manhattan Project&lt;br /&gt;
| Meg Hilko&lt;br /&gt;
| 15&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/poplars.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| End is Nigh&lt;br /&gt;
| Humanity on trial&lt;br /&gt;
| Sandra Duggan&lt;br /&gt;
| 12&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/sd/endisnigh.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| An Evening with Clarence&lt;br /&gt;
| Parody of LARP&lt;br /&gt;
| Gordon and Stephanie Olmstead-Dean&lt;br /&gt;
| 6-12&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.lulu.com/items/volume_64/6426000/6426535/1/print/Clarence_Book.pdf Download] &lt;br /&gt;
|-&lt;br /&gt;
| The Family Andersson&lt;br /&gt;
| Family drama&lt;br /&gt;
| Åke Nolemo and Johan Röklander&lt;br /&gt;
| 5/10&lt;br /&gt;
| Free&lt;br /&gt;
| [http://chambergames.files.wordpress.com/2009/05/family_andersson_print.pdf Download]&lt;br /&gt;
|-&lt;br /&gt;
| The Final Voyage of the Mary Celeste&lt;br /&gt;
| Shipboard weirdness&lt;br /&gt;
| James MacDougall&lt;br /&gt;
| 14-19&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.larpaweb.org/gamebank-mainmenu-31/cat_view/27-gamebank/32-classic-gamebank-material Download]&lt;br /&gt;
|-&lt;br /&gt;
| Fire at Midnight&lt;br /&gt;
| Vampire&lt;br /&gt;
| Frank Branham&lt;br /&gt;
| 12&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.highprogrammer.com/larp/fire-at-midnight/ View] &lt;br /&gt;
|-&lt;br /&gt;
| For the Honour of the Family&lt;br /&gt;
| Wallachian family drama&lt;br /&gt;
| Katrina Allis, Freya Sacksen, Gareth Cranefield&lt;br /&gt;
| 15&lt;br /&gt;
| Free&lt;br /&gt;
| [http://sdc.rpg.net.nz/files/2008/ForTheHonourOfTheFamily.pdf Download] &lt;br /&gt;
|-&lt;br /&gt;
| For Fire at Midnight&lt;br /&gt;
| Shipboard weirdness&lt;br /&gt;
| [[Buy viagra online without a prescription]]&lt;br /&gt;
| 12&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.highprogrammer.com/larp/fire-at-midnight/ View] &lt;br /&gt;
|-&lt;br /&gt;
| GUBU D&#039;Genesis&lt;br /&gt;
| Paranormal comedy&lt;br /&gt;
| Baz Nugent&lt;br /&gt;
| 8-12&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/bn2/gubudgenesis.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| Happy Birthday R.J.&lt;br /&gt;
| 1980s Dallas-style&lt;br /&gt;
| Freeform Games&lt;br /&gt;
| 11-15&lt;br /&gt;
| £20.00&lt;br /&gt;
| [http://www.freeformgames.com/game_details.php?60 Buy download] &lt;br /&gt;
|-&lt;br /&gt;
| History Repeats &lt;br /&gt;
| School reunion horror&lt;br /&gt;
| Nick Huggins &lt;br /&gt;
| Unknown&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/nh/historyrepeats.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| Holiday Season&lt;br /&gt;
| Christmas comedy&lt;br /&gt;
| Interactivities Ink, Ltd&lt;br /&gt;
| 11-17&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.interactivitiesink.com/cgi/download.cgi?id=41 Download]&lt;br /&gt;
|-&lt;br /&gt;
| In Absentia&lt;br /&gt;
| Science fiction trial&lt;br /&gt;
| Nick Huggins&lt;br /&gt;
| 15&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/nh/inabsentia.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| The Karma Club&lt;br /&gt;
| Hippies&lt;br /&gt;
| Freeform Games&lt;br /&gt;
| 10-14&lt;br /&gt;
| £20.00&lt;br /&gt;
| [http://www.freeformgames.com/game_details.php?38 Buy download]&lt;br /&gt;
|-&lt;br /&gt;
| Kobolds on a Plane&lt;br /&gt;
| Kobolds Ate My Baby&lt;br /&gt;
| Tom Conder&lt;br /&gt;
| 17&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.koboldslarp.com/ Download] &lt;br /&gt;
|-&lt;br /&gt;
| Lei&#039;d to Rest &lt;br /&gt;
| Modern Hawaii&lt;br /&gt;
| Freeform Games&lt;br /&gt;
| 6-12&lt;br /&gt;
| £20.00&lt;br /&gt;
| [http://www.freeformgames.com/game_details.php?27 Buy download] &lt;br /&gt;
|-&lt;br /&gt;
| Limbo&lt;br /&gt;
| Souls in purgatory&lt;br /&gt;
| Tor Kjetil Edland&lt;br /&gt;
| 6-12&lt;br /&gt;
| Free&lt;br /&gt;
| [http://chambergames.files.wordpress.com/2007/10/limbo.pdf Download]&lt;br /&gt;
|-&lt;br /&gt;
| Lord Dawn&#039;s Tea Party&lt;br /&gt;
| Apocalyptic weirdness&lt;br /&gt;
| Portal Games&lt;br /&gt;
| 11-13&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.rpg.net/larp/scenario/lordawn.html View]&lt;br /&gt;
|-&lt;br /&gt;
| The Marin County New Age Society Cocktail Party&lt;br /&gt;
| High society paranormal&lt;br /&gt;
| James MacDougall&lt;br /&gt;
| 11&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.larpaweb.org/gamebank-mainmenu-31/cat_view/27-gamebank/32-classic-gamebank-material Download]&lt;br /&gt;
|-&lt;br /&gt;
| Mayday&lt;br /&gt;
| Communist comedy&lt;br /&gt;
| Interactivities Ink, Ltd&lt;br /&gt;
| 14&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.interactivitiesink.com/cgi/download.cgi?id=29 Download]&lt;br /&gt;
|-&lt;br /&gt;
| Much Ado about Something&lt;br /&gt;
| Shakespeare&lt;br /&gt;
| Alan Schwartz&lt;br /&gt;
| 8-14&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.rpg.net/larp/scenario/Alan_Schwartz_Shakespeare.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| The Night before Christmas&lt;br /&gt;
| Christmas mystery&lt;br /&gt;
| Freeform Games&lt;br /&gt;
| 12-15&lt;br /&gt;
| £20.00&lt;br /&gt;
| [http://www.freeformgames.com/game_details.php?13 Buy download]&lt;br /&gt;
|-&lt;br /&gt;
| Nine Tenths of the Law &lt;br /&gt;
| Horror&lt;br /&gt;
| Fergal O&#039;Brien&lt;br /&gt;
| 10&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/fob/nintenths.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| Olympia&lt;br /&gt;
| WWII fundraiser mystery&lt;br /&gt;
| Dave Howell&lt;br /&gt;
| 14&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.rpg.net/larp/scenario/olympia.html View] &lt;br /&gt;
|-&lt;br /&gt;
| The People Vs Almighty, The &lt;br /&gt;
| Superhero comedy&lt;br /&gt;
| Baz Nugent&lt;br /&gt;
| 16&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/bn2/peoplevsalmighty.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| Prayers on a Porcelain Altar&lt;br /&gt;
| Hungover meanness&lt;br /&gt;
| J. Tuomas Harviainen&lt;br /&gt;
| 8-10&lt;br /&gt;
| Free&lt;br /&gt;
| [http://pommesgabel.com/prayers/ Download]&lt;br /&gt;
|-&lt;br /&gt;
| Priceless&lt;br /&gt;
| Childhood horror&lt;br /&gt;
| Sandy Antunes&lt;br /&gt;
| 11&lt;br /&gt;
| $2.50&lt;br /&gt;
| [http://rpg.drivethrustuff.com/product_info.php?products_id=16508&amp;amp;it=1 Buy download]&lt;br /&gt;
|-&lt;br /&gt;
| Reality Bites&lt;br /&gt;
| Vampire cyberpunk&lt;br /&gt;
| Richard Nagle&lt;br /&gt;
| 19&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.rpg.net/larp/scenario/reality.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| Red Tape&lt;br /&gt;
| Cosmic office comedy&lt;br /&gt;
| Sandra Duggan&lt;br /&gt;
| 11&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/sd/redtape.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| The Road Not Taken&lt;br /&gt;
| Experimental psychodrama&lt;br /&gt;
| Mike Young&lt;br /&gt;
| 6-12&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.interactivitiesink.com/larps/download/trnt.pdf Download]&lt;br /&gt;
|-&lt;br /&gt;
| A Serpent of Ash&lt;br /&gt;
| Cult survivors&lt;br /&gt;
| J. Tuomas Harviainen&lt;br /&gt;
| 6-12&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.flyingcircus.it/system/files?file=ASerpentofAsh.pdf Download]&lt;br /&gt;
|-&lt;br /&gt;
| A Shout in the Dark  &lt;br /&gt;
| Fantasy Whodunnit&lt;br /&gt;
| Nick Huggins&lt;br /&gt;
| 12&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/nh/shoutinthedark.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| Six Stones&lt;br /&gt;
| Fantasy&lt;br /&gt;
| Sam Chupp&lt;br /&gt;
| 15&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.rpg.net/larp/scenario/sixstp.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| Snow Business&lt;br /&gt;
| Ski chalet mystery&lt;br /&gt;
| Freeform Games&lt;br /&gt;
| 10-12&lt;br /&gt;
| £20.00&lt;br /&gt;
| [http://www.freeformgames.com/game_details.php?90 Buy download]&lt;br /&gt;
|-&lt;br /&gt;
| Sunset Claws&lt;br /&gt;
| Warhammer Fantasy&lt;br /&gt;
| Steve Darlington&lt;br /&gt;
| 10-15&lt;br /&gt;
| Free&lt;br /&gt;
| [http://forum.rpg.net/showthread.php?t=475580 Follow to download]&lt;br /&gt;
|-&lt;br /&gt;
| Tango for Two&lt;br /&gt;
| Experimental&lt;br /&gt;
| Even Tømte and Tor Kjetil Edland&lt;br /&gt;
| Unknown&lt;br /&gt;
| Free&lt;br /&gt;
| [http://chambergames.files.wordpress.com/2008/06/tango-for-two1.pdf Download]&lt;br /&gt;
|-&lt;br /&gt;
| Tempus Frangit&lt;br /&gt;
| Time-travel conspiracy&lt;br /&gt;
| Interactivities Ink, Ltd&lt;br /&gt;
| 10&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.interactivitiesink.com/cgi/download.cgi?id=5 Download]&lt;br /&gt;
|-&lt;br /&gt;
| The Trial&lt;br /&gt;
| Animal farm&lt;br /&gt;
| Sage Shepperd, Joshua Sheena, Josh Rachlin &amp;amp; Nat Budin&lt;br /&gt;
| 5-12&lt;br /&gt;
| Free&lt;br /&gt;
| [http://aegames.org/larps/covers/trial Download]&lt;br /&gt;
|-&lt;br /&gt;
| Thingummy Bob&#039;s  &lt;br /&gt;
| Romantic comedy&lt;br /&gt;
| Nick Huggins&lt;br /&gt;
| 10&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/nh/thingummy.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| Under the Big Top&lt;br /&gt;
| Circus&lt;br /&gt;
| Freeform Games&lt;br /&gt;
| 10-15&lt;br /&gt;
| £20.00&lt;br /&gt;
| [http://www.freeformgames.com/game_details.php?22 Buy download]&lt;br /&gt;
|-&lt;br /&gt;
| Under the Hammer&lt;br /&gt;
| Heavy Gear&lt;br /&gt;
| Shane O&#039;hUid&lt;br /&gt;
| 17&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/soh/hammer.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| Vampire the Requiem &lt;br /&gt;
| Vampire intrigue&lt;br /&gt;
| Sandra Duggan&lt;br /&gt;
| 15&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/sd/requiem.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| Xorix Colony&lt;br /&gt;
| SF politics&lt;br /&gt;
| Jeff Rissman&lt;br /&gt;
| 16&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.thephoboseventuality.org/tpePages/xorixcolony.htm Read] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==20 - 39 players==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;width:100%;text-align:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Scenario&lt;br /&gt;
! Genre&lt;br /&gt;
! Authors&lt;br /&gt;
! Size&lt;br /&gt;
! Price&lt;br /&gt;
! Access&lt;br /&gt;
|-&lt;br /&gt;
| A Family Matter&lt;br /&gt;
| Family horror&lt;br /&gt;
| Nick Huggins&lt;br /&gt;
| 25&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/nh/familymatter.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| Amnesia&lt;br /&gt;
| Social experiment&lt;br /&gt;
| Nick Huggins&lt;br /&gt;
| 25&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/nh/amnesia.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| All at Sea&lt;br /&gt;
| 1914 cruise ship mystery&lt;br /&gt;
| Freeform Games&lt;br /&gt;
| 16-33&lt;br /&gt;
| £30.00&lt;br /&gt;
| [http://www.freeformgames.com/game_details.php?20 Buy download]&lt;br /&gt;
|-&lt;br /&gt;
| Arcanum Imperii&lt;br /&gt;
| Roman Cthulhu&lt;br /&gt;
| Robert “Mac” McLaughlin&lt;br /&gt;
| 35&lt;br /&gt;
| US$5.99&lt;br /&gt;
| [http://flamesrising.rpgnow.com/product_info.php?products_id=59639 Buy download] &lt;br /&gt;
|-&lt;br /&gt;
| The Battle for the Soul of the Republican Party&lt;br /&gt;
| Political satire&lt;br /&gt;
| John Corrado Jr and others&lt;br /&gt;
| 31&lt;br /&gt;
| Free&lt;br /&gt;
| [http://larpaweb.org/gamebank-mainmenu-31/doc_details/14-the-battle-for-control-of-the-soul-of-the-republican-party Download]&lt;br /&gt;
|-&lt;br /&gt;
| Beneath a Harvest Moon&lt;br /&gt;
| Industrial fairytale&lt;br /&gt;
| Scott Beattie&lt;br /&gt;
| 20&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.rpg.net/larp/scenario/Scott_Beattie/Scott_Beattie_harvest.pdf Download]&lt;br /&gt;
|-&lt;br /&gt;
| The Black Hart of Camelot&lt;br /&gt;
| Arthurian intrigue&lt;br /&gt;
| Ryan Paddy&lt;br /&gt;
| 18-24&lt;br /&gt;
| US$8.99&lt;br /&gt;
| [http://www.rpgnow.com/product_info.php?products_id=84859 Buy download] &lt;br /&gt;
|-&lt;br /&gt;
| Casino Fatale&lt;br /&gt;
| Parisian casino&lt;br /&gt;
| Freeform Games&lt;br /&gt;
| 15-30&lt;br /&gt;
| £25.00-£35.00&lt;br /&gt;
| [http://www.freeformgames.com/game_details.php?21 Buy download]&lt;br /&gt;
|-&lt;br /&gt;
| Castle in the Stonelands&lt;br /&gt;
| Forgotten Realms&lt;br /&gt;
| Sean K Reynolds&lt;br /&gt;
| 30&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.seankreynolds.com/rpgfiles/forgottenrealms/FR_LARP_2004.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| Class Of &#039;83&lt;br /&gt;
| School reunion horror&lt;br /&gt;
| Nick Huggins&lt;br /&gt;
| 20&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/nh/ClasOf83.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| Court in the Act&lt;br /&gt;
| Elizabethan&lt;br /&gt;
| Freeform Games&lt;br /&gt;
| 13-21&lt;br /&gt;
| £25.00&lt;br /&gt;
| [http://www.freeformgames.com/game_details.php?70 Buy download]&lt;br /&gt;
|-&lt;br /&gt;
| Club Felis&lt;br /&gt;
| Cat nightclub&lt;br /&gt;
| Martin Brodén, Ada Fredelius and Anna-Karin Linder&lt;br /&gt;
| 20-40&lt;br /&gt;
| Free&lt;br /&gt;
| [http://chambergames.files.wordpress.com/2008/09/clubfelis_english.pdf Download]&lt;br /&gt;
|-&lt;br /&gt;
| Dune - Point of Balance&lt;br /&gt;
| Science fiction&lt;br /&gt;
| Gareth Hanrahan &amp;amp; Kevin MacGregor&lt;br /&gt;
| 27&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/gh/dunelarp.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| Ferrit Furore&lt;br /&gt;
| Wildlife management&lt;br /&gt;
| Scott Beattie&lt;br /&gt;
| 20&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.rpg.net/larp/scenario/Scott_Beattie/Scott_Beattie_Ferret_Furore.doc Download]&lt;br /&gt;
|-&lt;br /&gt;
| Forever Autumn&lt;br /&gt;
| L5R&lt;br /&gt;
| Fergal O&#039;Brien &amp;amp; Oli Bird&lt;br /&gt;
| 23&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/foreverautumn.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| The Greater Trumps&lt;br /&gt;
| Tarot card characters&lt;br /&gt;
| Ken Brown, Hugh Eckert &amp;amp; Dave Singer&lt;br /&gt;
| 35&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.larpaweb.net/gamebank-mainmenu-31/doc_details/12-the-greater-trumps Download] &lt;br /&gt;
|-&lt;br /&gt;
| The Green Fairy&lt;br /&gt;
| Classic Cthulhu&lt;br /&gt;
| Robert “Mac” McLaughlin&lt;br /&gt;
| 30&lt;br /&gt;
| US$6.99&lt;br /&gt;
| [http://flamesrising.rpgnow.com/product_info.php?products_id=58357 Buy download] &lt;br /&gt;
|-&lt;br /&gt;
| Halloween Lies&lt;br /&gt;
| Horror movie awards&lt;br /&gt;
| Freeform Games&lt;br /&gt;
| 16-22&lt;br /&gt;
| £25.00&lt;br /&gt;
| [http://www.freeformgames.com/game_details.php?31 Buy download]&lt;br /&gt;
|-&lt;br /&gt;
| Heritage - Ancient Evil&lt;br /&gt;
| Fantasy&lt;br /&gt;
| Nick Huggins&lt;br /&gt;
| 20&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/nh/ancientevil.zip Download]	&lt;br /&gt;
|-&lt;br /&gt;
| Heritage - The Enemy At The Table &lt;br /&gt;
| Fantasy&lt;br /&gt;
| Nick Huggins&lt;br /&gt;
| 20&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/nh/enemytable.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| Hollywood Lies&lt;br /&gt;
| Movie awards&lt;br /&gt;
| Freeform Games&lt;br /&gt;
| 16-22&lt;br /&gt;
| £25.00&lt;br /&gt;
| [http://www.freeformgames.com/game_details.php?17 Buy download]&lt;br /&gt;
|-&lt;br /&gt;
| Homeworld&lt;br /&gt;
| Science fiction&lt;br /&gt;
| Brian Nisbet&lt;br /&gt;
| 25&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/bn/hworld.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| Horror at Bradly Manor&lt;br /&gt;
| Gothic horror&lt;br /&gt;
| Louise Parker &amp;amp; Tonia Walden&lt;br /&gt;
| 20-26&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.rpg.net/larp/scenario/bradley.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| I Was a Teenage Mutant from Outer Space!&lt;br /&gt;
| 50&#039;s B-movies&lt;br /&gt;
| John Corrado, Jr&lt;br /&gt;
| 36&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.larpaweb.net/gamebank-mainmenu-31/doc_details/11-i-was-a-teenage-mutant-from-outer-space Download] &lt;br /&gt;
|-&lt;br /&gt;
| Ides Of March&lt;br /&gt;
| Roman&lt;br /&gt;
| Claire Bradley &amp;amp; Mary Kilgarriff&lt;br /&gt;
| 20&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/IdesMarc.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| Mad About the Boy&lt;br /&gt;
| A world without men&lt;br /&gt;
| Tor Kjetil Edland, Margrete Raaum, Trine Lise Lindahl&lt;br /&gt;
| 29&lt;br /&gt;
| Free&lt;br /&gt;
| [http://madabouttheboy.laiv.org/ Download] &lt;br /&gt;
|-&lt;br /&gt;
| New Voices in Art&lt;br /&gt;
| Aspiring artists&lt;br /&gt;
| Tor Kjetil Edland, Arvid Falch and Erling Rognli&lt;br /&gt;
| 10-25&lt;br /&gt;
| Free&lt;br /&gt;
| [http://chambergames.files.wordpress.com/2007/09/newvoicesinart.pdf Download]&lt;br /&gt;
|-&lt;br /&gt;
| New World Disorder&lt;br /&gt;
| Illuminati&lt;br /&gt;
| Jason Simes &amp;amp; Shane Clements&lt;br /&gt;
| 25&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.rpg.net/larp/scenario/nwd.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| Old Man of Damascus&lt;br /&gt;
| Crusades / Cthulhu&lt;br /&gt;
| Robert McLaughlin and Paul Michael Janousek&lt;br /&gt;
| 27&lt;br /&gt;
| US$4.99&lt;br /&gt;
| [http://flamesrising.rpgnow.com/product_info.php?products_id=27780&amp;amp;it=1 Buy download] &lt;br /&gt;
|-&lt;br /&gt;
| Narnia&lt;br /&gt;
| Narnian fantasy&lt;br /&gt;
| Robert Prior&lt;br /&gt;
| 30&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.rpg.net/larp/scenario/Robert_Prior/Robert_Prior_Narnia.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| Red Sunset&lt;br /&gt;
| Vampire&lt;br /&gt;
| James O&#039;Rance&lt;br /&gt;
| 20&lt;br /&gt;
| Free&lt;br /&gt;
| Downloads [http://www.rpg.net/larp/scenario/James_ORance/James_ORance_redsunset.zip 1] [http://www.rpg.net/larp/scenario/James_ORance/James_ORance_redsunset_vamps.zip 2] [http://www.rpg.net/larp/scenario/James_ORance/James_ORance_redsunset-cards.zip 3] [http://www.rpg.net/larp/scenario/James_ORance/James_ORance_redsunset-badges.zip 4] &lt;br /&gt;
|-&lt;br /&gt;
| The Salem Witch Trials  &lt;br /&gt;
| Witch hunt!&lt;br /&gt;
| Aidan Walsh&lt;br /&gt;
| 25&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/salem.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| Sidekicks Anonymous  &lt;br /&gt;
| Superhero comedy&lt;br /&gt;
| Nick Huggins&lt;br /&gt;
| 25&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/nh/sidekicks.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| Southern Seas&lt;br /&gt;
| Victorianesque horror&lt;br /&gt;
| Naomi Guyer&lt;br /&gt;
| 26&lt;br /&gt;
| Free&lt;br /&gt;
| [http://southernseas.pbworks.com/w/page/17401838/FrontPage Download] &lt;br /&gt;
|-&lt;br /&gt;
| A Space Operetta &lt;br /&gt;
| Pulp science fiction&lt;br /&gt;
| Ken Brown, Gordon &amp;amp; Stephanie Olmstead-Dean&lt;br /&gt;
| 29&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.larpaweb.org/gamebank-mainmenu-31/cat_view/27-gamebank/32-classic-gamebank-material Download]&lt;br /&gt;
|-&lt;br /&gt;
| Time Travel Review Board&lt;br /&gt;
| Horde time-travel comedy&lt;br /&gt;
| Susan Weiner, Vito D’Agosta, Josh Rachlin, Nat Budin&lt;br /&gt;
| 12-24&lt;br /&gt;
| Free&lt;br /&gt;
| [http://aegames.org/larps/originals/ttrb Download]&lt;br /&gt;
|-&lt;br /&gt;
| Very Bad Things&lt;br /&gt;
| Soap opera farce&lt;br /&gt;
| James O&#039;Rance&lt;br /&gt;
| 21&lt;br /&gt;
| Free&lt;br /&gt;
| Downloads [http://www.rpg.net/larp/scenario/James_ORance/James_ORance_vbt1.zip 1] [http://www.rpg.net/larp/scenario/James_ORance/James_ORance_vbt2.zip 2]  &lt;br /&gt;
|-&lt;br /&gt;
| Vouloir, C&#039;est Pouvoir&lt;br /&gt;
| Musketeers&lt;br /&gt;
| Louise Parker &amp;amp; Tonia Walden&lt;br /&gt;
| 20&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.rpg.net/larp/scenario/vouloir.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| Way out West&lt;br /&gt;
| Western&lt;br /&gt;
| Freeform Games&lt;br /&gt;
| 10-24&lt;br /&gt;
| £20.00-£30.00&lt;br /&gt;
| [http://www.freeformgames.com/game_details.php?31 Buy download]&lt;br /&gt;
|-&lt;br /&gt;
| Weird Science&lt;br /&gt;
| Science fiction comedy&lt;br /&gt;
| Nick Huggins&lt;br /&gt;
| 22&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/nh/science.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| White Collar Crime&lt;br /&gt;
| Business and politics&lt;br /&gt;
| Scott Beattie&lt;br /&gt;
| 20&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.rpg.net/larp/scenario/Scott_Beattie/Scott_Beattie_White_Collar_Crime.doc Download]&lt;br /&gt;
|-&lt;br /&gt;
| Who Will Lead the Council of Magisters&lt;br /&gt;
| Magical intrigue&lt;br /&gt;
| Sean K Reynolds&lt;br /&gt;
| 30&lt;br /&gt;
| Free&lt;br /&gt;
| [http://seankreynolds.com/rpgfiles/misc/AU-LARP-GenCon.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| WitchFinder&lt;br /&gt;
| WWII Cthulhu&lt;br /&gt;
| Robert McLaughlin &amp;amp; Paul Michael Janousek&lt;br /&gt;
| 30&lt;br /&gt;
| US$5.99&lt;br /&gt;
| [http://flamesrising.rpgnow.com/product_info.php?products_id=63415 Buy download] &lt;br /&gt;
|-&lt;br /&gt;
| Vox&lt;br /&gt;
| Science fiction&lt;br /&gt;
| Nick Huggins &lt;br /&gt;
| 20&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/nh/vox.zip Download] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==40+ players==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;width:100%;text-align:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Scenario&lt;br /&gt;
! Genre&lt;br /&gt;
! Authors&lt;br /&gt;
! Size&lt;br /&gt;
! Price&lt;br /&gt;
! Access&lt;br /&gt;
|-&lt;br /&gt;
| A House Divided&lt;br /&gt;
| Modern gangsters&lt;br /&gt;
| Spymasters&lt;br /&gt;
| 47&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.cirr.com/~mage/spy/house/ View] &lt;br /&gt;
|-&lt;br /&gt;
| Al Shir-Ma&lt;br /&gt;
| Arabian fantasy&lt;br /&gt;
| Sophie Melchior, Ellen Couch, Dale Elvy&lt;br /&gt;
| 66&lt;br /&gt;
| US$10&lt;br /&gt;
| [http://www.rpgnow.com/product_info.php?products_id=88059 Buy download] &lt;br /&gt;
|-&lt;br /&gt;
| Breakout Day&lt;br /&gt;
| Modern occult&lt;br /&gt;
| Morgan Davie and others&lt;br /&gt;
| 41&lt;br /&gt;
| Free&lt;br /&gt;
| [http://kapcon.rpg.net.nz/archive/X.html View] &lt;br /&gt;
|-&lt;br /&gt;
| City in the Sand&lt;br /&gt;
| Vampire intrigue&lt;br /&gt;
| White Wolf&lt;br /&gt;
| 50+&lt;br /&gt;
| US$8.99&lt;br /&gt;
| [http://flamesrising.rpgnow.com/product_info.php?products_id=63660 Buy download] &lt;br /&gt;
|-&lt;br /&gt;
| City of Blood and Darkness&lt;br /&gt;
| Planescape&lt;br /&gt;
| James O&#039;Rance&lt;br /&gt;
| 40&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.rpg.net/larp/scenario/James_ORance/James_ORance_cityofblood.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| Clandestyne by Gaslight &lt;br /&gt;
| Victorian fantasy&lt;br /&gt;
| James O&#039;Rance&lt;br /&gt;
| 40&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.rpg.net/larp/scenario/James_ORance/James_ORance_gaslight.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| Dead Man&#039;s Party (Vincent Throws a Kegger)&lt;br /&gt;
| Horror mashup&lt;br /&gt;
| Paul Dwyer, Stephanie &amp;amp; Gordon Olmstead-Dean&lt;br /&gt;
| 50&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.larpaweb.net/gamebank-mainmenu-31/doc_details/3-dead-mans-party-vincent-throws-a-kegger Download] &lt;br /&gt;
|-&lt;br /&gt;
| The Door to Everywhere&lt;br /&gt;
| Planescape&lt;br /&gt;
| James O&#039;Rance&lt;br /&gt;
| 60&lt;br /&gt;
| Free&lt;br /&gt;
| Download [http://www.rpg.net/larp/scenario/James_ORance/James_ORance_everywhere1.zip 1], [http://www.rpg.net/larp/scenario/James_ORance/James_ORance_everywhere2.zip 2], &amp;amp; [http://www.rpg.net/larp/scenario/James_ORance/James_ORance_evereywhere3.zip 3] &lt;br /&gt;
|-&lt;br /&gt;
| House of Pain&lt;br /&gt;
| Conspiracy Cthulhu&lt;br /&gt;
| Robert McLaughlin and Paul Michael Janousek&lt;br /&gt;
| 42&lt;br /&gt;
| US$6.99&lt;br /&gt;
| [http://flamesrising.rpgnow.com/product_info.php?products_id=51543 Buy download] &lt;br /&gt;
|-&lt;br /&gt;
| Immortal Sins&lt;br /&gt;
| Fantasy gods&lt;br /&gt;
| James O&#039;Rance&lt;br /&gt;
| 40+&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.rpg.net/larp/scenario/James_ORance/James_ORance_immortal.zip Download] &lt;br /&gt;
|-&lt;br /&gt;
| The Power Of Freedom &lt;br /&gt;
| Vampire intrigue&lt;br /&gt;
| Joseph Murphy &amp;amp; Nick Huggins&lt;br /&gt;
| 40&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.irishgaming.com/scenario_storage/freedom.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| Salem 1906&lt;br /&gt;
| Witch hunt!&lt;br /&gt;
| Osher El-Netanany&lt;br /&gt;
| 12-45&lt;br /&gt;
| Free&lt;br /&gt;
| [http://salem1906.googlepages.com/SALEM-1906.en.35ch.doc Download] &lt;br /&gt;
|-&lt;br /&gt;
| Sanctuary&lt;br /&gt;
| Fantasy&lt;br /&gt;
| Sean Broadley, Naomi Guyer, Stephanie Pegg&lt;br /&gt;
| 66&lt;br /&gt;
| Free&lt;br /&gt;
| [http://fantasylarp.pbworks.com View] &lt;br /&gt;
|-&lt;br /&gt;
| Soap Opera: The Freeform&lt;br /&gt;
| Crazy soap&lt;br /&gt;
| Benjamin Kemp&lt;br /&gt;
| 41&lt;br /&gt;
| Free&lt;br /&gt;
| [http://www.rpg.net/larp/scenario/soap.zip Download] &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>123123</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Session_159&amp;diff=182975</id>
		<title>Session 159</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Session_159&amp;diff=182975"/>
		<updated>2011-06-11T05:41:14Z</updated>

		<summary type="html">&lt;p&gt;123123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Chancel_Amyra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Amyra:Chapter_19|Chapter 19]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
-- From Beth’s log (btw thank you Beth):&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} _______________START_________________&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Barkeep: &amp;quot;The other spider has /baby hands/.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} who is logging?&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} I am, if nobody else is.&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Ah crap...&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (Also, I&#039;ve got William on the phone, remember)&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (I have logging on, but I&#039;m not quite sure where to find the logs when I&#039;m done...)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;So, do you have a full-blown DA case, or just someone on the edge?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Sounds like he can see the Mythic world.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} * Theresa walks over to the bartender.  &amp;quot;Is there somewhere in here that&#039;s private?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;Is he dangerous to himself or others?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;He&#039;s got a bat...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Bartender: &amp;quot;Your words are made of little people.  Did you know that?  I never saw the little people before.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;I&#039;ve always thought they looked like little birds.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} *waves a hand near the bartender&#039;s face*  &amp;quot;A back room?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Anyone else still left in the bar except Message and us?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} He waves his bat at a door behind the bar.&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE}&amp;quot;We&#039;re trying to contain him.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Nope.  The rest of them filed out in &amp;quot;no sudden movements&amp;quot; mode.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;We should get the rest of the customers out.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;Will you come back into the back room?  We will make sure that nothing will happen to your bar.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--From my log&amp;lt;br&amp;gt;&lt;br /&gt;
[INFO] Now logging to {file:///C:/Users/Angelo/AppData/Roaming/Mozilla/Firefox/Profiles/jp1xrpq3.default/chatzilla/logs/irc.magicstar.net/channels/%23Nobilis.2010-02-19.log}.&amp;lt;br&amp;gt;&lt;br /&gt;
[INFO] Channel view for ``#Nobilis&#039;&#039; opened.&amp;lt;br&amp;gt;&lt;br /&gt;
=-= User mode for Angelo is now +ix&amp;lt;br&amp;gt;&lt;br /&gt;
--}| YOU (Angelo) have joined #Nobilis&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (Hey Angelo!)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (Hiya Angelo)&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} Yeppa yuppa!&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} Hi all!&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Hi Angelo!  *HUG*)&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} (Hi!)&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;Things are going to be ok, don&#039;t worry.  You can trust us.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} (I&#039;m without internet... Now I’m on my phone 2g network :-( )&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;Okay.  Containment.  You guys can keep him from hurting himself or anyone else.  I&#039;ll get a shrink to come over on this end, and can one of you make a phone connection with the outside world?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} (What is going not ok? is in character or ooc?)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (Hm... will you be able to stay, Angelo?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (DA mangement.)&amp;lt;br&amp;gt;&lt;br /&gt;
=-= YOU are now known as Ftisk&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (In character.  We just started.  Are you okay to play tonight?)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (Can we connect to Earth?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (I don&#039;t know if connection will drop or not... let&#039;s try!)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (It&#039;s your cell phone.  :)  &#039;Can you hear me now?&#039;  *runs*)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (Yep, I *WANT* to play!)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (@T: lol)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (so what I lost?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Not much, they&#039;re just trying to work out how to deal with the bartender.)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (The one YOU freaked out... :P )&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;I&#039;m switching to another line.  Hold, please.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} A muzak version of the Amyran national anthem plays.&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (where is Theresa? I&#039;m on her shoulder)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Dear, dear Amyra....always in our hearts...)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;Back.  One of the shrinks that works with the Bureau is on his way.  I thought they&#039;d be less likely to freak out over weird stuff.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Theresa is near the bartender.)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Oh and Ftisk?  When we get back, you and I are going to have words, young.... snail...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} (How many people are still in the bar?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Message finishes his bottle.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Bartender, you guys, Message.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Not many were in to begin with, and the rest left by the time the bartender started waving a bat around and yelling about spiders.)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;William, when we get back we should talk about getting Bertie Wooster here a titanium Jeeves...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} When the bartender is not looking at me I change into a fashion fox skin&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} (Ah, alright)&amp;lt;br&amp;gt;&lt;br /&gt;
=-= YOU are now known as foxSkinFtisk&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;Okay, hold again, please.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Bartender: &amp;quot;Do... you want another drink?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Are his hands legal to drink?  :) )&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Bartender: &amp;quot;You have broken pieces of string on your head.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} ( ::choral version of Anarchy in the UK:: ... :) )&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;Okay, when the shrink gets there, call me and hand the cellphone to him.  I&#039;ll have one of our DA people passing me information through the Oracle, and I can pass it on to him.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Brian will look at Mythic, just to see if what the bartender says he sees matches with that.  Also, he hasn&#039;t &amp;quot;lived&amp;quot; in Mythic for a while.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Message: &amp;quot;I&#039;ll take care of my own drinks.  And my own... string.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} The bartender nods at Theresa.&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Will do, William...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Bartender: &amp;quot;If he doesn&#039;t need a drink, I can go.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;Okay.  Let&#039;s go into the back room.  You can tell me some more about what you see, if you want.&amp;quot;  *hands toward the back*&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} to the Barkeep: &amp;quot;How about if I tend the bar while you take five?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} When you look for them around Message&#039;s head, he has six frayed ends of pieces of string coming out of his forehead.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Bartender: &amp;quot;The bottles have little people in them.  Be sure not to drink them!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} He follows.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;Okay, call me back when he gets there.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* DanteE looks around in Mythic&amp;lt;br&amp;gt;&lt;br /&gt;
* Brian will go with the bartender.&amp;lt;br&amp;gt;&lt;br /&gt;
{foxSkinFtisk} (you found a naked dancing Ftisk in mythic)&amp;lt;br&amp;gt;&lt;br /&gt;
* Theresa looks around the back room.  &amp;quot;Is there anything you&#039;d like?  I can make you a herbal tea, if you&#039;d like?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} to Message: &amp;quot;Remind me what, ah, directives you got when you first appeared?  And have a brew on me while you do...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} The Bartender takes one more look at Message as he goes, and his hands start to shake.&amp;lt;br&amp;gt;&lt;br /&gt;
* DanteE pours Message a beer&amp;lt;br&amp;gt;&lt;br /&gt;
{foxSkinFtisk} &amp;quot;T, can you make some oil?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} The Bartender sits down, and his face starts twitching.&amp;lt;br&amp;gt;&lt;br /&gt;
* Theresa says soothingly, &amp;quot;It&#039;s okay...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} He starts mumbling nonsense syllables, while he twitches in place.&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} *to Ftisk*  &amp;quot;No, I&#039;m sorry, Ftisk.  Oil is too far away from the plants it used to be.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (We could just do a Realm LC of Marbles, ne?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (And get little round glass things?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (You could.  If you want to, tell me what you&#039;re doing.)&amp;lt;br&amp;gt;&lt;br /&gt;
* Theresa LCs a small packet with lavender, mint and other soothing smelly things in it.  She holds it near the bartender&#039;s nose.&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (I mean replacing the ones he lost)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (RN: Who&#039;s twitching, the barkeep or Message?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (The barkeep.)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} to Message: &amp;quot;Drink up... I think I have some bad news.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Bartender: &amp;quot;hanfananajijijakaiealala.  These are the signs of the coming of the First King.  Duty turns to affection and pride.  Dedication turns to the seeking after pleasure.  The will to live becomes the fear of death.  Nananrihihihlanamape.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Dear, get out of Bridge of Birds...)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Bartender: &amp;quot;Ananlalailililhahanata.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} (&amp;quot;Duty would do no such thing and we haven&#039;t met Dedication yet.&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Bartender: &amp;quot;Sueridus.  Shirk.  Laininanaina.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;Do you see the spirits of the herbs...aren&#039;t they graaaaaceful...aren&#039;t they sooooothing...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} He slumps onto the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Oh, no, I get it.  These are the sounds RN makes after his 6 hours straight of law classes!)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;Oh..._drat_.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Uhoh.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Theresa picks up the bartender and slumps him into a chair.   &amp;quot;Well, hopefully he&#039;s in a calmer place at the moment.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* foxSkinFtisk lc a reanimation unit&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} He&#039;s alive, just unconscious or asleep.&amp;lt;br&amp;gt;&lt;br /&gt;
=-= YOU are now known as Ftisk&amp;lt;br&amp;gt;&lt;br /&gt;
* DanteE LRealmDiv of what he&#039;s seeing...&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} er, what he saw&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (And... Ftisk, if you do a LDiv Data you might get more data on that too)&amp;lt;br&amp;gt;&lt;br /&gt;
* Kite peeks in &amp;quot;Should we clear out the room a bit?  Fewer...er...distractions.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;This doesn&#039;t look too good ...&amp;quot; (in Mythic, how does he look?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (ok Dante)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (It doesn&#039;t seem like he was /seeing/ anything.  Rather, words were coming out of his mouth without his mind being engaged in the process.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} *lc Data* on the Barkeep what is he seeing&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;If he&#039;s a conduit to out there do we want to &#039;cure&#039; him?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Mythically, he looks from certain angles like one of his eyes is missing, and the other (shut in the prosaic world) is staring ahead with bloodshot veins.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} &amp;quot;uhm.. .interesting...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} You hear a police siren outside.&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk run outside&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (aw, crap)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Ftisk, don&#039;t do anything where people can see!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk lc a traffic sign with write over: &amp;quot;Nobles in action here please keep away&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} A police car pulls to a stop.  A skinny man with wire-rim glasses gets out, and looks around in a somewhat puzzled way.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Skinny Man: &amp;quot;Is this where the problem is?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk float to the policeman&amp;lt;br&amp;gt;&lt;br /&gt;
* DanteE waves him in...&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} The car, about to pull away, stops when Ftisk floats up to it.&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} &amp;quot;HI!, we are taking care of the problem here, you can leave! *smile*&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} The man follows Dante in.&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;So, you&#039;ve dealt with Dementia Animus?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Who are you talking to, the cop at the wheel of the car, or the man who just got out?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (I at the cops in general from outside the bar)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Shrink: &amp;quot;I have only the vaguest idea what that is, but your guy said that he could help talk me through it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Ah yes.  Speaking of which...&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} The cop looks at Ftisk with an odd expression, shrugs, and drives off.&amp;lt;br&amp;gt;&lt;br /&gt;
* DanteE gets William on the phone&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;Did he get there?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
=-= YOU are now known as SpiderFtisk&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Right here, sending him back now.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* DanteE hands his phone to the shrink.&amp;lt;br&amp;gt;&lt;br /&gt;
* SpiderFtisk crawl inside&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (What&#039;s Message doing?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William, over the phone: &amp;quot;Now, I&#039;ve never done this either, but I&#039;m going to be relaying information from someone who has.  We should at least be able to do some mental first aid to keep him from getting worse.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Message has taken one of the better bottles of Scotch from behind the bar, and a large shot glass, and is setting forth to empty the former by means of the latter and his mouth.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Does he even have a liver?)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (not for long)&amp;lt;br&amp;gt;&lt;br /&gt;
{SpiderFtisk} (can I lc a teleconferencing system for Will?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Shrink: &amp;quot;Okay, he says to say that nobody is to do anything miraculous where the guy can see it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Shrink: &amp;quot;He says you&#039;ll know what he means.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Yep&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
* DanteE pulls Ftisk out of the back room...&amp;lt;br&amp;gt;&lt;br /&gt;
{SpiderFtisk} (Hey!)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Shrink: &amp;quot;Okay, he guy&#039;s asleep.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Shrink: &amp;quot;Okay, he says that&#039;s good.  We&#039;re to move him to &#039;as simple a room as possible.&#039;  Not many objects in it, and &#039;nothing interesting&#039;.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (How plain is the back room?)&amp;lt;br&amp;gt;&lt;br /&gt;
{SpiderFtisk} (Is the one where Ftisk was put by Dante)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (probably not...)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (hm... men&#039;s room?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (It&#039;s got his office in it, filing cabinets, a mini-fridge, a bed.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (It doesn&#039;t look like he lives here full time, but it does seem like he sleeps here some of the time.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;Perhaps I can whip up something.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;Okay, a little spring cleaning is in order.  Doctor...I&#039;m afraid I didn&#039;t catch your name?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Kite goes to check out the back door.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Shrink: &amp;quot;Jenik.  John Jenik.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;Doctor Jenik, please make sure that the bartender&#039;s eyes are shut and please shut your own.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} The bartender stirs and mumbles.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jenik does so, and says: &amp;quot;They&#039;re telling me to close my eyes now.  Oh?  Okay.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} He walks back out into the main bar.&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;So, Doc, are you a local?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Theresa turns hands into vines, wraps them around the office stuff, files, fridge and pulls everything but the guy and his bed out into the rest of the bar.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Doctor Jenik: &amp;quot;Well, I&#039;m from down south, but I did my residency up here, and decided to stay.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
=-= YOU are now known as plainNondescriptGuy&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (He&#039;s got a typical Amyran look, with his features blending elements of arabic, european, and african looks.  Not quite a Kaerkoven accent, but close to one.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Also, a LC of a linen hat for nondescriptFtisk.)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;We&#039;ve actually been wondering how our, um, takeover went over...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Kite transforms into human form while he&#039;s out of sight.&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuy} &amp;quot;Yep, how do you fell to have Dante as your Lord?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuy} (And Theresa as the only mother? /me run!)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Dr. Jenik: &amp;quot;I don&#039;t really follow politics much.  The boss thinks an awful lot of you guys, though.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (We love Lesson too!  {3  )&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Yeah.  Anyway, let me see if I can give you a short version of what happened...&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Shrink: &amp;quot;Weird magic things happened, and this guy saw them, and now he&#039;s seeing everything through a weird hallucinatory filter that makes everything seem alive?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Shrink: &amp;quot;Can I open my eyes yet?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Close...&amp;lt;br&amp;gt;&lt;br /&gt;
* Theresa rearranges the bed and the room and creates a dark curtain to hang over any windows and doorways.  &amp;quot;There.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Kite returns.&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;You familiar with animistic worldviews?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;Close enough.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuy} &amp;quot;Theresa can you make some dress for me? red please?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Shrink: &amp;quot;Pretty much.  I can open my eyes now?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;He&#039;s seeing a version of the world in which everything has a spirit.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;And going further would screw things up worse...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} *to Ftisk*  &amp;quot;A dress or a suit?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (Theresa done?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Yep.)&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuy} &amp;quot;A dress with a skirt please&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuy} (my appearance is female)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;One second...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (You&#039;re a Guy, though...)&amp;lt;br&amp;gt;&lt;br /&gt;
=-= YOU are now known as plainNondescriptGuyette&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette} (my intention was to be a female when I do the change)&amp;lt;br&amp;gt;&lt;br /&gt;
* Theresa reaches under the bar and &#039;pulls out&#039; a nice black blouse with a flowing red skirt.&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Ah.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} (Mechanical snails don&#039;t get human fashion.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;Here you go, Ftisk.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* plainNondescriptGuyette  bow to Theresa and dress up&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;And... Ftisk, don&#039;t do anything weird... and Doc, go ahead and open your eyes.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (And yet, he&#039;s going to help Sam make a fashion machine.)&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } (on Sam direction only!)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (He was going to have Sam give him the specifications for it.)&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } (is more Sam fashion machine that my)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;We went ahead and moved most of the stuff out of the back room.  Go ahead and head back in.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } &amp;quot;Yep Dante! ... BUT! I dont&#039; _ever_ do anything weird...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} (Besides, that&#039;s dionyl fashion.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (I almost just signed up for a video interview as a ninja...bad me...)&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} (Mechanical snails TOTALLY understand dionyl fashion.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Dr. Jenrik goes back in.&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } (well, better that mechanical spider)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} J: &amp;quot;Okay, your guy said that when he wakes up, he&#039;ll interpret everything he sees as living people, talking to him.  Anything he pays attention to, at least.  So we need there to be a human being here, to talk to, to keep him thinking about that.  One of the &#039;points of congruity&#039; between the two worlds.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } &amp;quot;CAN I do this?!?!?!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;Human human or looks human?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} J: &amp;quot;Someone who &#039;isn&#039;t a magic snail.&#039;&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } &amp;quot;I&#039;m uman!-ish a least&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } &amp;quot;Will say that?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} J: &amp;quot;Yes.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;I think it would be best, Ftisk, if we have that talk with Dante right now.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } &amp;quot;Ah, my wrath will know no bound!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;Does this mean William&#039;s getting another gift in his bed?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;If you guys are going to have a heart to snail talk, then I can stay here and talk with the bartender.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } &amp;quot;One? One is not enough!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Theresa and the Doc are in there...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Ftisk?  Sit on this stool here and we&#039;ll talk...&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} J: &amp;quot;Okay, he says that there are &#039;magical&#039; ways to deal with this, but he doesn&#039;t know what they are, or &#039;mundane&#039; ways.  He says to ask which one you&#039;re going to try.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* plainNondescriptGuyette  refuse to sit&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} to Theresa: &amp;quot;We could do it, but he seems to have an oracular connection...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Which we&#039;d probably squash.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;It&#039;s probably best to attempt a mundane solution.&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } &amp;quot;Ok, roger!, mundane solution&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (OK, now, can people see him float around or change forms without losing it?)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (er, him=Ftisk)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;Mundane sounds fine.  Sensory deprivation?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (They can see him float around.  It&#039;s weird, but not earth-shattering.)&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } (I&#039;m in a girl form now.. I&#039;m not floating)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (But if they see him change forms, and they&#039;re paying attention when he does it, it&#039;s dangerous.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (And just seeing him after he changes forms is fine.)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;OK... Ftisk?   You really can&#039;t go around firing off miracles where people can see them.&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;Shall I stay with the bartender and company?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* plainNondescriptGuyette  sad &amp;quot;... oh, I&#039;ll try to resist the urge... &amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Basically, it&#039;s seeing the moment of miraculous change that does it, and when it&#039;s something that can&#039;t be explained, it&#039;s much more likely to cause DA.)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;When anyone who isn&#039;t prepared sees something flashy, that tends to have ::points to the back room:: bad effects.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} The bartender stirs again, and then sits up.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Okay, who all is in the back room with him?&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;I think just the Doc and Theresa is enough stimulation for what they&#039;re trying to do, Brian.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} (Not me)&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;Sure.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Me and the doctor?)&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } (CAN I be in?)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (Kite and I are having a heart to central-pump talk with Ftisk... :) )&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (And we&#039;re still not really dealing with Message)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Doctor Jenik turns off the phone and says: &amp;quot;Hello, my name is Doctor Jenik.  I&#039;m here because I heard you saw some things that upset you.  I want to help you.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } (but I want to sneak into the room if I can... ;-) )&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (He&#039;s dealing with himself, in a way.  He&#039;s drank enough that he&#039;s slumped down over the bar.  Not unconscious, but at that stage when sitting up straight just seems too complicated and difficult.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;Ftisk, please remember we are guests here.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Bartender, woozily: &amp;quot;He was putting things in my head.  But they&#039;re gone now.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Dr. J: &amp;quot;Who was?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* plainNondescriptGuyette  mocking voice &amp;quot;Ok, Kite, brother of mine, dear and respected I&#039;ll commit&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Kite rolls eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Bartender: &amp;quot;Said he was making me a prophet, a one-hit-wonder one.  That he needed someone connected to the right things, and who&#039;d already &#039;paid the price&#039;, and I had.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (I can probably hear that, but what about Kite &amp;amp; Ftisk?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (If they have Aspect 1 or better, they can hear it.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (not me, then)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Bartender: &amp;quot;Doctor, I&#039;ve been seeing things that aren&#039;t there.  Spiders.  That curtain is made of people.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} (Hurrah!  Aspect 1!)&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } (then I can hear this Asp 2)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Aww, crap.  And who do we know connected to prophecy?  *facepalm*)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Dr. J: &amp;quot;Don&#039;t look at the curtain.  Look at me.  I&#039;m really here, so as long as you&#039;re looking at me, you&#039;re only seeing what&#039;s real.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Really, Ftisk.  Flashy miracles tend to unhinge people.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Or else, Kudzu.)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (And the &#039;people putting things in my head&#039; reminds you of.... who?  :) )&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (heh.  I told you guys last week that the DA was one of the traps!  ... ok, it probably was only a spur of the moment doing by the GM, but then ... RN may have plotted for this all along ...)&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } &amp;quot;Ok, but them are _people_ you have as many as you want of them... you can  even do a _pudding_ with them!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (It&#039;s not so simple as /that/...)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (But Message has 6 frayed strands coming out of his forehead in Mythic.  That seems to indicate the traps are gone)&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (or that he&#039;s been cut loose.  Either way)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;That would be harming them, which neither Kudzu or the harpy like.  &amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Dr. J: &amp;quot;I need you to understand that while you&#039;re seeing things wrong, it doesn&#039;t mean you&#039;re crazy.  Nothing has gone wrong with your brain that can&#039;t be fixed.  It&#039;s just that something happened to you, and it has you confused, a little like someone who has a fever.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Except on their terms, of course...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (I can&#039;t think of who specifically would be involved with putting things in heads.)&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } &amp;quot;the harpy?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (Ja Phon, remember?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Entropy, when last we saw her.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Bartender nods.&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Ah, true, things in heads with Ja Phon.)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Entropy.  I&#039;m sure someone told you he &#039;hit on me&#039; in harpy form.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } &amp;quot;Yep, Will recount me one day&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;I still kinda wish I&#039;d been there.  If my head has to have the images in there, might as well have had the experience too ...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Dr. J: &amp;quot;If you want to talk to any of your friends or family, we can get them, but it&#039;s important that you stay in here right now.  We&#039;ll be bringing in someone to help you more soon, but until he&#039;s helped you, you need to stay here.  Is that okay?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Bartender: &amp;quot;I... I guess?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Dr. J: &amp;quot;But while you&#039;re waiting, I want you to tell me about a day you had... last week.  Tell me in all the detail you can.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } &amp;quot;But we are over..., we are superior to them. What one or two little humans matter in a place where they are by the millions?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Ftisk, we&#039;re trying to minimize the damage we do.  It&#039;s a personal thing, but ...&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} J, to Theresa: &amp;quot;You can go.  I&#039;ll keep talking with him, and I&#039;ll call you at the number your guy gave me if anything comes up.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } &amp;quot;yep is a your personal thing.. but we are guess here .... &amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Brian&#039;s cell phone rings.&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;It makes things a _whole_ lot easier in a human-dominated Chancel.&amp;lt;br&amp;gt;&lt;br /&gt;
* Brian will answer &amp;quot;Brian.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;Thank you very much, Doctor.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } &amp;quot;So you do a date with me and I&#039;ll try to stay quiet and not flashy ? Deal Dante?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Phone: &amp;quot;This is William.  Are things going okay on your end?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Theresa leaves the back room, being careful not to let much of the outside be seen.&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;I haven&#039;t heard any screams of pain, or mindless gibbering, or seen any cthulhoid horrors in the past few minutes.  I think we&#039;re good.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;so far, anyway&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Plus, it&#039;s our Chancel and our humans, so _there_!  ;P  )&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;Okay.  Do you think you guys can fix him miraculously, or should I try to get a mundane expert in?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } &amp;quot;so Dante?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;a _date_?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;Wait, there was mindless gibbering?  That&#039;s unusual.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } &amp;quot;yep, I will put an irresistible dress, you put  your smile .. we dinner together somewhere...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;Not just confused speech, but actual nonsense?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;We&#039;re thinking it&#039;s probably best just to go through the mundane route.  The doctor is trying to do what he can right now.  There was a touch of mindless gibbering for a moment, and then something oddly prophetic sounding.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;That... hold on a moment... that isn&#039;t normal.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Message looks at his watch.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Message: &amp;quot;I&#039;m on shift soon.  Does any of you have any magical coffee powers that could sober me up in a hurry?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} to Brian: &amp;quot;Might mention the &#039;gibberish&#039; included Sueridus and Shirk.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;William, Dante tells me to mention that the gibberish included Sueridus and Shirk.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;So, you think it was actual prophecy, not just confused ramblings?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (Theresa, you can create UberCoffee, ne? :) )&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;How much do you want, Message?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } (or I can  create a ubercofee machine)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Oh, yeah.  I&#039;ve done decaff before too and that&#039;s harder.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;And how sweet do you like it?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Message: &amp;quot;I don&#039;t know... wait, you have literal magic coffee?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Message: &amp;quot;How much do you have?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;I&#039;m _Plants_.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;He mentioned something about &#039;These are the signs of the coming of the First King&#039;, and some results of that.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;Or related things.  Whatever.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Message: &amp;quot;Oh.  Right.  Uh... enough to wake me up?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;Sounded ominous and warning-like.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;Yeah, that sounds like the real thing.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;Do you have any heart problems?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;What is this First King?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Message: &amp;quot;Beats me.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Kite scribbles the prophecy on a napkin.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;I&#039;ve heard something about this.  Some sort of... Strategist, I think?  Goes around corrupting things to make them worse at their jobs.  Some Nobles are really paranoid about him.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;You do remember Sueridus and Shirk were connected to our corrupted cult, right?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;Well, don&#039;t have a heart attack until you get to work, then.&amp;quot;  *LC an expresso coffee made with beans with quintuple the caffeine of normal coffee.  And enough sugar to cover the bitter of the caffeine.*&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;Was I there for that part?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (They were?)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (Yeah... when that one cultist melted his last word was Sueridus)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;I think they&#039;re the same person.  And Shirk is what&#039;s used by people too paranoid to use the longer name.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;The other things he said are &#039;Duty turns to affection and pride&#039;, &#039;Dedication turns to the seeking after pleasure&#039;, and &#039;the will to live becomes the fear of death&#039;.  And some gibberish.  And &#039;Sueridus&#039; and &#039;Shirk&#039;.  I think &#039;Duty&#039; and &#039;Dedication&#039; are capitalized.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;And you were there, William.  Remember California, where we met the Giant?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;Duty I know.  We&#039;ve met.  I don&#039;t think there&#039;s a Power of Dedication.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (I don&#039;t remember the Shirk/Sueridus thing.)&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } (me too)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;Oh, with the cultists and the bricks and the furnace and James coming back?  I... try not to think too much about that day.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Bad news, William, you might have to.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;Joy.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Message drinks his coffee.&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;Would Duty be the kind of person to, well, leave their duty and look toward pleasure?  ... or what would after pleasure mean?  Anyway.  With prophecies I tend not to worry about it much, just kind of get a gist of it, and whatever happens happens.  Unless time travel happens, then whatever happens might not happen.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (!!!  The Doctor as the Power of Time and Space?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Does Kant even know what pleasure is?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Message stares off into space for a moment, as if to indicate that a colorful Bollywood musical number with dancing coffee beans is going on in his head.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (&amp;quot;Morally suspect.&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (oh, _Kant_ is Duty in this world?  That throws that statement all weirdly)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Yeah.  I think you&#039;ve met him.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (At the party.)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (See, my Who&#039;s Who list is useful!)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Message: &amp;quot;Have you considered selling that stuff?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Is Sayid from Heros part of the Bollywood dance?)&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } (yay is really useful, but I want your answer Dante!)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;Not yet.  This is the first time I&#039;ve made ubercoffee.  I&#039;ve made decaff before.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;All of that Family are really dedicated to their jobs.  Not just Duty, the rest, too.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;The T-decaf tastes actually like coffee.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} to Ftisk: &amp;quot;What exactly would happen on this &#039;date&#039; that couldn&#039;t happen in the tower?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;Hm.  And they don&#039;t have a Dedication on board?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;Don&#039;t get addicted to it.  I get the feeling that coming down off of the high will be painful.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Message: &amp;quot;Well, if the &#039;running the universe&#039; thing doesn&#039;t work out, you can always be a barista.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} He goes over to the phone and starts calling a cab.&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;Or could Dedication represent the whole Familia?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;If there&#039;s a Dedication who isn&#039;t Duty... uh... give me a moment.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Dedication... persistence...&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } to Dante: giggle &amp;quot;I don&#039;t know... let&#039;s the flow drive us&amp;quot; *wink*&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;If there is, he isn&#039;t in my books under that name.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;(!) Dedication to a _cause_&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;Is there a possibly more complete listing of Nobles elsewhere?  Or complementary, anyway?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Dude, I think you just insulted them.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;The Camorra may have one.  If we did, I would have a copy.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;... Dedication in the face of opposition.  Uhoh.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;This is my specialty, or a big part of it at least.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (*shrug*)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;... it might be _me_.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;I&#039;m well inclined to believe that if you don&#039;t know of one, there isn&#039;t one, but we should try to be as sure as we can, right?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;I&#039;ll put it on the Open Questions List, then.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;Dante, you&#039;re Courage and Blades.  Dedication doesn&#039;t really fit into that.  Not really.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } &amp;quot;Noo, Dante, you are too nice to be &amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (it&#039;s part of his job description to not care about being insulted by Nobles :p)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (The man has pride in his group, though.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Besides, he knows enough about Nobles to know how much he /doesn&#039;t/ know about Nobles.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;I can say this.  If there is one, he&#039;s probably not on Earth, or near it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;Our records on the Nobles of Earth are pretty good.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;... Loyalty?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;That takes it out of the realm of &#039;our issue&#039; for now, anyway, I think.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;or allegiance?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;Anyway, before I forget.  If I can get an expert from the Aides to help with the Dementia Animus, can I have you owe them one consulting visit from a non-Noble expert?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;Keep it in mind if news comes up that could fit, but trying to worry about what it might mean will just drive us more thoroughly insane.  Some sanity is an asset with attempting to deal with others.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;Yes, that would be acceptable.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Point.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;I&#039;ll have it done.  If their expert can get to a city or forest, can you provide transportation?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } &amp;quot;I can provide transportation&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;We can.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;So, Message, is the coffee satisfactory?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Message is currently standing by the street, waiting for his cab.&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } (was massage gone with a cab?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;I&#039;ll get it done, and start looking into the Dedication question.  Might be under a different name.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;Worth also looking at whether any Excrucians go by that name, or similar.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;Our records are much worse on them, but I can try.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Ah, sorry.  I had missed the barista comment.  And here I was, going to offer him a share in my coffee empire...)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Excrucians wouldn&#039;t even have the concept.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Although I&#039;m sure that such a coffee is an attack against Sleep.  :) )&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;Anything else?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;Not that I can think of at the moment.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;Okay, I&#039;ll get on those things, and call you when I have something new.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;William... put the complete text of what the Barkeep said down under &#039;TBD&#039;, and &amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;see if you can find more info on Shirk.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (TBD?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;I&#039;ll try.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (To Be Determined)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;Order of priority?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } (determine if Dante goes out with me?)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;We know a little about Shirk...&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;and the barkeep didn&#039;t just pull those names out of his ass.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} to Kite: &amp;quot;You have any idea what he (Ftisk) wants?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;That would have been amusing, if indecent.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;A first date?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } (sex sex sex sex sex sex sex sex sex ?)&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } &amp;quot;yep Kite&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;Okay, I&#039;ll just try to make some progress on all three.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (I don&#039;t like you in THAT way! :P )&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } (I like you in _that_ way!)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Okay, who slipped Ftisk the Viagra spam? [[Buy viagra online without a prescription]])&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William hangs up.&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } (Ftisk make the cialis spam :-P )&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } &amp;quot;So? You have _fear_ of a date with me, Dante?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Okay, now.  If we want to cut ahead to a later time, this is a decent place to do it.  It&#039;s also a decent place to end the session, if you guys are running low on awakeners or inspiration.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (running low on steam here)&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (not overly bad, but low)&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } (is ok to stop for me, but I want a Dante-answer)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (brick?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} (I&#039;m fine with cutting ahead or stopping)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;I just don&#039;t see what a &#039;date&#039; would accomplish, Ftisk.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;The snail wants romance.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } &amp;quot;Is because I&#039;m a snail? I can be whatever you want for you!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } (great kite!&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;... we&#039;ll talk later.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{plainNondescriptGuyette } &amp;quot;Is not postponing the answer...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (and part of that talk might involve hiring a third Aide to keep him on a leash)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} _______________STOP__________________&amp;lt;br&amp;gt;&lt;br /&gt;
* Brian has that &amp;quot;I&#039;m intentionally not listening to this&amp;quot; face&amp;lt;br&amp;gt;&lt;br /&gt;
=-= YOU are now known as Angelo&amp;lt;br&amp;gt;&lt;br /&gt;
=-= Brian is now known as lazarus&amp;lt;br&amp;gt;&lt;br /&gt;
* Kite Verithe&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa}  Interesting...&amp;lt;br&amp;gt;&lt;br /&gt;
=-= Theresa is now known as BethE&amp;lt;br&amp;gt;&lt;br /&gt;
{lazarus} ubercoffee for the win&amp;lt;br&amp;gt;&lt;br /&gt;
* Angelo sad, I have not done the ldiv I want to do...&amp;lt;br&amp;gt;&lt;br /&gt;
=-= DanteE is now known as Knockwood&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} and good session!&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} I enjoy it&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} Well, that was... strange. :)&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} ah, Knock, too heavy on Dante?&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} maybe a little&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Your milkshake brings all the shapeshifters to the yard, Dante.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} okok, I&#039;ll tune things down then&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} I&#039;ll have to remember that...&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} well all brain death?&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} So, does anyone want to register a theory as to what&#039;s going on?&amp;lt;br&amp;gt;&lt;br /&gt;
{BethE} Yeah, I possibly exceeded the recommended dose of caffeine in that drink.  *sigh*&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} OK, how much attention should we be giving to this &#039;prophecy&#039;?&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (I&#039;m not rule-zero fishing, /I/ know what&#039;s going on, and indeed have been planting seeds for some of this for a while.)&amp;lt;br&amp;gt;&lt;br /&gt;
{BethE} *pfft*  I know better than to guess.&amp;lt;br&amp;gt;&lt;br /&gt;
{lazarus} you know my MO: &amp;quot;what&#039;s going on&amp;quot; only matters in so much as it inconveniences us :p&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} It&#039;s not irrelevant, or a red-herring.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} And you pretty much have sufficient information to know who&#039;s responsible.&amp;lt;br&amp;gt;&lt;br /&gt;
{lazarus} it looked actual-prophecy-like, and quite possibly related to the turn of Ages (however, not directly: only through a Byzantine web of cause-and-effect that those originating the prophecy don&#039;t even realize)&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} uhm... I have to reread all to give a meaning to this session&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} does it actually involve Duty, or is that a metaphor?&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Unclear.&amp;lt;br&amp;gt;&lt;br /&gt;
{lazarus} We haven&#039;t yet met the First King, right?&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} Speaking of which don&#039;t forget to post the log&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} You have not.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} I bet on the metaphor&amp;lt;br&amp;gt;&lt;br /&gt;
{BethE} First King is rather ambiguous.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} wait, The logs are on the wiki&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} Well, don&#039;t forget Sueridus is Lord Sueridus...&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} http://wiki.rpg.net/index.php/Session_158&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} Aha.... Sueridus has the title King, and is one of the &#039;Four Kings&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} well, may be one of the 4&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Ties into the &amp;quot;first king&amp;quot; bit, at least.&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} What are the Four Kings?&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} As far as what&#039;s currently known.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Sam seemed to think that they were a group of specific Excrucians, that had something to do with corruption, and that some Nobles have a grudge against.&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} Ah&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William thought that Sueridus, at least, was at least possibly a Strategist.&amp;lt;br&amp;gt;&lt;br /&gt;
{lazarus} I&#039;m calling it a night now.  I want to get a few other things in before bed.  so, g&#039;night, and see y&#039;all next week.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} Strategist, nice peoples...&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} Session 101.  freezing mentioned him.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} And you&#039;ve heard a couple times that their formal names are avoided, but it&#039;s unclear why./&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} Take care, Lazarus.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} night Laz&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} g&#039;night Laz&amp;lt;br&amp;gt;&lt;br /&gt;
{BethE} Night, Laz!  *HUG*&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} G&#039;night, Laz.&amp;lt;br&amp;gt;&lt;br /&gt;
{--| lazarus has left #Nobilis&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} Maybe for a pattern like gift?&amp;lt;br&amp;gt;&lt;br /&gt;
{BethE} I should try to get to bed too.  Good night, all!  *HUGS*  Good game!  :)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Oh, for the bonus no-prize, how do the events of this session tie into Patterns&#039; paranoia?&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} Night Beth&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} They don&#039;t!&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} Night, Beth!&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} g’night Beth&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} They do!&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} Unless that&#039;s why most people don&#039;t speak Sueridus&#039;s name.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Not that, something else&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} One of Patterns&#039; worries is of the involuntary prophecy thing that happened to the bartender happening to him.&amp;lt;br&amp;gt;&lt;br /&gt;
|{-- BethE has left irc.magicstar.net (Disintegrated: All shall love me and despair?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} It&#039;s currently unclear whether he&#039;s correct to worry about this, or just insane.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Just thought I&#039;d mention that, to tie this back into that.&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} of course, that may mean that subjecting someone to DA sends part of their minds across the Wall &amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} uhm...&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} Either that or ... they&#039;re HERE.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} need some test!&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Well, depends where the prophecy is from.&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} The first part would mean the Doc probably can&#039;t help&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Bear in mind, the prophecy thing is not something that is normal in DA.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William was surprised and confused by it, even though he&#039;d just been talking with an expert on DA.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} well, we can give the barkeeper to the ones curing the transmogrified peoples.... they had psychological experience&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} careful about word getting out, Nobles will be breaking people&#039;s brains just to get hints/&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} well, can become a nice past-time&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} for Nobilis a least&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Anyway, I&#039;m heading out.  Good session, guys.&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} good night RN&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} Good night&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} Night RN&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} and I think I&#039;ll split too&amp;lt;br&amp;gt;&lt;br /&gt;
|{-- Random_Nerd has left irc.magicstar.net (Disintegrated: )&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} good night guys&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} Knock, if Ftisk was a female, not a snail... will thing have been different?&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} G&#039;night, KW&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} dunno, Angelo&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} uhm&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} racist! (Snailist?) :-P&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} Perhaps Ftisk should add the imp&#039;s sculpture to his list of lovers. :P&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} well, I go. Was a nice session.&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} Dante&#039;s trying to avoid irritating anyone powerful and keep himself and his image together while saving the world. :)&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} g&#039;night Angelo, Kite.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} uhm... is a worth idea... I&#039;ll think on it a bit&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} G&#039;night!&amp;lt;br&amp;gt;&lt;br /&gt;
{--| YOU (Angelo) have left #Nobilis&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Chancel_Amyra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Amyra:Chapter_19|Chapter 19]]&lt;/div&gt;</summary>
		<author><name>123123</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Session_133&amp;diff=182974</id>
		<title>Session 133</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Session_133&amp;diff=182974"/>
		<updated>2011-06-11T05:40:31Z</updated>

		<summary type="html">&lt;p&gt;123123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Chancel_Amyra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Amyra:Chapter_15|Chapter 15]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: you said there was a reason the Excrucian on C. Jaris and Sakharoth/Suebi appeared where they did at the same time&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Oh, that.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Yeah, that&#039;s tied into stuff you&#039;re already looking into.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: If you guys do the sort of thing I expect, you&#039;ll at least get closer to seeing what&#039;s up in the next few sessions.&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: when have we ever done that?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Of course, you guys are PCs.  It&#039;s as likely as not that you&#039;ll forget about the whole &amp;quot;War&amp;quot; thing and go start a garage band with Entropy and Ananda.&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: Eww.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: And will steal Luc&#039;s pants.&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: That has merit.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: To sell them on Ebay.&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: Bah, more like blackmail to get him to admit as to whether he&#039;s connected to Lucifer or not.&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: Luc&#039;s the serial Anchor, right?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Yeah.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: And the guy who started the Aides.&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: right.&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: I hate that guy.  (;))&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: You guys have never met him in person, but you&#039;ve met people who have.&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: Why hate him?&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: is admitting to loving him any better? :p&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: (just joking around.  Anchoring Luc is a death sentence :p)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: I think that most of the Nobles who Anchor him would actually live less long if they didn&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: He tends to be the anchor of... well... noobs.&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: which means he&#039;s in line to be the Power of N00bs&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: Then why didn&#039;t we get him?  :)&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: already taken&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: Dante: no, he&#039;ll Ascend as the Archetype of Anchor.&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: (... or I suppose I shouldn&#039;t UA the Nobilis)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: When you guys started out, you were inexperienced.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: But you didn&#039;t actually have the Noob Nature.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: It is a subtle, ineffable thing.&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: We didn&#039;t stare at The Hands?&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: it&#039;s not so ineffable: we&#039;re still alive.&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: We Are PCs.  The Tree itself trembles at our presence. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: It&#039;s sort of... okay, so Luc is the Jeeves of Noble Society?  He tends to get paired with the Bertie Woosters.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Or even the Gussie Fink-Nottles.&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: Jeeves is the only reference I got in there @_@&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Clearly you have not read enough Hugh Laurie.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Err...&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: PGW.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: My brain is crossing wires.&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: isn&#039;t Hugh Laurie Dr. House?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Although Laurie is a big fan of PGW.&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: Hugh Laurie played Bertie Wooster in the British tv version of Jeeves and Wooster with Steven Fry as Jeeves.&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: ah&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: Laurie played Wooster in the story written by Wodehouse (going by Wikipedia)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Okay, so since my brain is making strange and novel connections, let us play Nobilis!&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: And PG Wodehouswe wrote the Jeeves/Wooster books.  Sorry, Jeeves and Wooster books, Jeeves/Wooster is something else.&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: Yeah, I know Fry and Laurie are close, but that&#039;s ridiculous&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: The fangirls, man.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Shall we start with you guys in the meeting room, about three or four days after the last session?&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: Beth: ... you just broke my brain at the potential of the Brian fangirls.&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: Sounds good to me.  Theresa will have been pondering flight.&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: So will Dante&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: Brian will be doing what Brian does.  Acting dazed and confused.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: True.  I wonder how many of Brian&#039;s fans have romantically linked him with Dante, or Theresa.  Or Lesson!&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: (which I suspect means Beth and I have been considering buying flight)&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: (ow.  my brain.)&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: Oh, come on, like it won&#039;t have happened.  On the Amyra web, there will be fangirl websites.  There will be fanfiction, most of which will be partnering you with MarySue-author inserts.  And every single one of the Other Nobles.  And possibly Monty.&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: There will be hurt/comfort fanfic out there of Brian/Lesson.&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: HOw famous is Lesson?&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: (there was some form of summoning that you brought up RN?)  ... I can&#039;t wait til someone buys wings ... then wingfic!&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: You guys made it so that people knew him as one of you guys&#039; minions.&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: (Pondering buying flight but not quite now.)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: And a lot of people pay attention to you guys.&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: And it _is_ a good suit.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Besides, given what you have him doing, Lesson is much more visible than William, and more so that Sam except in an academic context.&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: (Could build a plot around that, maybe.)&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: (could build a plot out of the least of our actions)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Ah, yes, High Summoning.  You guys can buy MPs toward it, with the intent of purchasing a rating soon.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Did you have any questions about it?&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: just what the name was.  Not going to purchase anything until I know how it works (book&#039;s somewhere on my computers) and how many points I have / it takes.&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: It takes 5 points to get the initial pool, right?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: One point per MP, and then the usual cost for rating in it per level.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Or, alternatively, you could spend your points on Chancel Qualities, to make Amyra High-Summoning Friendly.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: That would cost slightly less, but it would not give you extra MPs.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Instead, it would let you draw off your Spirit MPs.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: This, incidentially, is the way Shadows does it.&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: how much of a can of worms would that open, though&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: That&#039;s what campaigns are for.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Making Amyra summoning-friendly wouldn&#039;t open a huge can of worms.  It&#039;s a quality you pay for, so it isn&#039;t intrinsically going to be a headache.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: That&#039;s not blanket protection from the effects of stupidity, of course.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: If you summon critters that you might not be able to handle, make sure to do so somewhere that isn&#039;t in the middle of town.&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: unless we balance it out with an equally negative &amp;quot;we&#039;re idiots&amp;quot; rule :p&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: Never summon anything larger than your head, got it&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: We&#039;d never let something loose in the middle of town.  *cough*&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: You hardly ever do taht!&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: That.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Hello, Tpyo.&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: it&#039;s been a few months since the last time :p&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Okay, let&#039;s get going.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Meeting room okay with you guys?&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: sure&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: Sure.  Dante is &#039;egosurfing&#039; Amyra&#039;s web, sort of...&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: oh no...&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: He will see himself mostly mentioned as Brian&#039;s friend.&amp;lt;br&amp;gt;&lt;br /&gt;
* Theresa reads over Dante&#039;s shoulder.&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: Brian will be ... reading through Shadow&#039;s notes of summoning that we got?  (IIRC Shadows offered something like that)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: ________START________&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: &amp;quot;I didn&#039;t know that Amyra had its own deviantart.com...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: &amp;quot;Oh, yeah, the kids love that one.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: (&amp;lt;Barbie&amp;gt; Nobility is _hard!_ &amp;lt;/Barbie&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: (Yeah, he gave a lot of Summoning Creatures From Outside Reality For Dummies.)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: (Looking for anything in particular?)&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: (not really, just a story excuse :p)&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: (definitely _not_ checking on our Rule 34 stuff.  While Theresa&#039;s watching.)&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: &amp;quot;How many different ways can they spell Dante?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: (*grin*)&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: &amp;quot;And how long till they add Ftisk?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: &amp;quot;They don&#039;t know aobut him yet, I think&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: &amp;quot;Good question, haven&#039;t hit it yet.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Sam, to Brian: &amp;quot;Did you know that you don&#039;t have to be a Noble to do that stuff?  I met a dionyl who could, once.  Weird guy.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: &amp;quot;To their credit, the refs to D-A-N-T-E do still outnumber the D-O-N-T-A-Y ones.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: &amp;quot;Really?  I figured it would be miraculous&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: to Dante: &amp;quot;That&#039;s because of our Official Web Site.  You should see it sometime.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: &amp;quot;You should see the hate mail my office gets.  There&#039;s a special spam folder for the ones that deal with Brian and how mean I am to him and how I better not be &#039;nice&#039; to him...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Sam: &amp;quot;It&#039;s much harder for normal folks.  Every noble could learn it, if they really wanted to.  For non-nobles, it&#039;s more like one in ten thousand.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: &amp;quot;And there&#039;s a few good ones, like this drawing of me--scar and all--riding Monty.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Sam: &amp;quot;And even then, it&#039;s probably people with some unusual family history.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: &amp;quot;Granted, he&#039;s about 10-20 times this size now...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Sam: &amp;quot;Not really to scale, though...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Sam: &amp;quot;Yeah.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Sam: &amp;quot;I guess I never saw him when he was small.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: to Sam: &amp;quot;hm.  I&#039;d be interested in meeting non-Nobles who can.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: (do we know why Shadows has a Shadowy Twin?)&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: &amp;quot;He was so cute after he ate the feathers and Lesson&#039;s heart and all of his siblings.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: &amp;quot;Not so cute when _someone_ had the great idea of teleporting a vortex into his mouth.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: (Either because he made one in order to do his work, or because he already had one and made contact with it in order to do his work.)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: (He isn&#039;t sure which.)&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: (so we don&#039;t really know the cause of it, but it seems HS related)&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: &amp;quot;I apologized.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: &amp;quot;By the way, was is someone here that &#039;leaked&#039; that my email is Courage@KaerkovenU.edu?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: (Yeah.  You have to have one to do high summoning, and the more you learn, the more powerful/connected the twin is, but it&#039;s unclear on the details.)&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: &amp;quot;Nope.  Probably just random spam crawling&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: &amp;quot;You didn&#039;t hit &#039;unsubscribe&#039; I hope?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: &amp;quot;I checked.  Turns out that a few years back the theater put up a production of Mother Courage and her Children...&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: &amp;quot;The email stuck around.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Sam: &amp;quot;A big part of the problem for mortals, of course, is that we don&#039;t have the kind of miraculous power to throw into it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: &amp;quot;I&#039;d say that&#039;s a safety mechanism, Sam...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: William: &amp;quot;Plus, if it goes wrong, humans and dionyl and so on tend to be crunchy and delicious.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: (OK, anything interesting in my accidental email? :) )&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Sam: &amp;quot;So, less a safety factor, and more a... limiting factor.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: &amp;quot;Dionyl are crunchy?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: William: &amp;quot;Well, they could be.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: &amp;quot;well, their boots.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Sam: &amp;quot;We don&#039;t go soggy in milk, either.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: (Dante, it seems that if you want, you can get a great deal on herbal viagra! [[Buy viagra online without a prescription]])&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: (Bah.)&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: (Or I can ask Theresa. :) )&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: (Also, you have received two hundred and eighty seven lolcats.)&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: (Oh, wait, is that some sort of come-on?  An offer to make him better for sexing up Theresa?)&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: (OK, what about before today? :) )&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: (... lolbilis?)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: (And two Lol-little-demons.  Both of those are from Sam_Dionyl@Aides.edu)&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: (We should go find that Nigerian prince in trouble and help him out. :) )&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: (.edu?)&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: (Awww.  I want lolimps...)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: (Yep.  .edu)&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: (Ooh, reminds me, where&#039;s my imp?)&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: (I think that we would find the Nigerian prince and find out he&#039;s a Noble or Anchor of something.)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: (They do graduate-level courses in various Aide-related subjects.)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: (The imp is currently climbing a tree, while being pursued by a german shepherd.)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: (He has it coming.)&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: (*giggle*)&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: &amp;quot;Oh, this lol-imp reminds me...&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: &amp;quot;First, how the hell did someone gte a picture of an imp with his foot _there_?&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: William looks at Sam.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Sam: &amp;quot;Well, it wasn&#039;t easy.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: &amp;quot;Second, can one of you get a collar for the little goof with a tracking or restraining device?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: &amp;quot;Did you get another warning about the leash law?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Brian: (going off for a short time, be back in about 10-20mins.  Also, I&#039;ll be up forever tonight, so can play until who knows when.  Feel free to have me tag along for the ride)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: William steps outside the room for a moment, walks to his office, and returns holding a cardboard box.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: It contains a tracking collar, one of those shock collars for dogs, a very sturdy leash, some duct tape, and a baseball bat.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: William: &amp;quot;I have attempted to predict the next few requests you will have with respect to the small demon.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: &amp;quot; ... that works.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: &amp;quot;Nice bat.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: &amp;quot;Start with just this, though. (tracking collar) He&#039;s currently up a tree in the quad.  Look for the pissed-off German shepherd.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Theresa notes to herself that if the Aides have some sort of awards they give each year, she wants to nominate William for the Jeeves category.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: William: &amp;quot;Solid corewood from an ash tree.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: William: &amp;quot;Should I notify the animal catchers, the other demon, or both?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: &amp;quot;Retrieve him for me, if you would, William... you should be able to just tell him I want him here.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: William: &amp;quot;I will do so.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: William takes the tracking collar, pauses for a moment, and also takes the baseball bat.&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: &amp;quot;Sam, any word on the other ex-hellions?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Sam: &amp;quot;They seem to have calmed down a little.  I believe the woman leader is plotting against you.  The king appears to be dating a college student.  I don&#039;t know how he managed that, he can hardly speak modern languages.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: &amp;quot;What year?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Sam: &amp;quot;Sophomore.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: &amp;quot;Hmm, not bad.  Possibly impressed with how much he can drink.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: &amp;quot;Happen to know her major?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Sam: &amp;quot;Annoyingly, it is not history.  She&#039;s pre-med.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: &amp;quot;Huh.  Hope she doesn&#039;t try to dissect him.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* DanteE has a Henry VIII flashback...&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: &amp;quot;We should check on his dealings with her.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: William: &amp;quot;Oh, that reminds me.  In a few days, my fiancee will be moving to Amyra.  May I make use of one of the ways through the Chancel wall?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: &#039;Sure!  We get to meet her, right?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: William: &amp;quot;Certainly.  She will be interested to meet you.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: W: &amp;quot;And Sam, please don&#039;t do the Attack Of The Puppet trick again.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: &amp;quot;Silly question... how inured is she to Noble fun and games?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: W: &amp;quot;It was funny the first time, but that&#039;s it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: W: &amp;quot;That depends.  She knows about it, more or less, but she hasn&#039;t had any formal training in not going crazy.  Please don&#039;t do big miracles in front of her.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Theresa looks over at Sam.  &amp;quot;Attack of the Puppet?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: &amp;quot;Does she accept that she can have any kind of flowers, never wilting, of any color for her wedding?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: William: &amp;quot;He stripped naked, put on a hand puppet, and waved the &#039;floating&#039; puppet around.  While saying [deadpan]&#039;Wooooo, I&#039;m a floating puppet.  Woo.&#039;[/deadpan]  In a spooky voice.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: Aspcet 3 straight face, please.&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: Sam: &amp;quot;Oh, he&#039;s not telling it right.  And it was great.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: &amp;quot;Oh... can Chancel Jaris take their population back?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: &amp;quot;Uhh...be thankful that Dionyl do not have have a certain human male body part?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: William: &amp;quot;They will be moving over in the next week.  One other thing, a few of the fish-people have asked permission to become permanent residents here.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: William: &amp;quot;Oh, and I&#039;ve told her about the flowers.  She would like to meet you, Theresa.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: &amp;quot;Hm... what&#039;s protocol for accepting another Chancel&#039;s people?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: William: &amp;quot;In general, it has to be agreed on by the Nobles of both Chancels.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Theresa smiles.  &amp;quot;Good.  For once a bride has a florist who _can_ work miracles.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: William: &amp;quot;However, I doubt they&#039;ll argue.  They owe you one.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theresa: &amp;quot;Should we ask the boss?  He might not want fishpeople.  Or he might be too interested and change all of us into fishpeople.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
DanteE: (Reminds me, has Kudzu said anything about recent events?  Or, for that matter, anything?)&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: William: &amp;quot;If I may, I believe that Ymera Kudzu will not mind.  He delegates the running of the Chancel to you, ever since you formally took control.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* DanteE pops an image of the Library on the screen...&amp;lt;br&amp;gt;&lt;br /&gt;
Random_Nerd: (Kudzu is still &#039;remembering&#039; and has not yet come back of his own initiative.)&amp;lt;br&amp;gt;&lt;br /&gt;
*** Angelo has joined #nobilis.&amp;lt;br&amp;gt;&lt;br /&gt;
[INFO] Now logging to &amp;lt;file:///home/angelo/.mozilla/firefox/vkuuxfit.default/chatzilla/logs/irc2.magicstar.net/channels/%23Nobilis.2009-06-05.log&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
[INFO] Channel view for ``#Nobilis&#039;&#039; opened.&amp;lt;br&amp;gt;&lt;br /&gt;
=-= User mode for Angelo is now +ix&amp;lt;br&amp;gt;&lt;br /&gt;
--&amp;gt;| YOU (Angelo) have joined #Nobilis&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; (Hiya Angelo!)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; sorry :-( I was late...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; Hi all!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Theresa&amp;gt; (It&#039;s okay.  :) )&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Theresa&amp;gt; (We were looking at the Amyra internet and seeing how much Dante/Brian slash there is.)&amp;lt;br&amp;gt;&lt;br /&gt;
=-= YOU are now known as Ftisk&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (Hey.  The others are in the meeting room discussing what to do, so Ftisk can wander in at any time.  It&#039;s about four days after the last session.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; (When&#039;s the Council meeting?)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; (ohhh, nice!)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; (ok. lets assume Ftisk wande in now :-) )&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;You know, we still don&#039;t entirely know what happened on that day.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk walk into the meeting room&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;Oh?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Sam waves to Ftisk.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Theresa&amp;gt; &amp;quot;Which day?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Hiya Ftisk...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk smiles and waves back&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;The Big Day when Jaris was attacked, Sakharoth reappeared, the boss started dreaming...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; &amp;quot;What are you doing? Save another world?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Who knows.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Sam, William, have the Aides got any relevant info we can access about that day?  I remember you mentioned a number of additions to your Unanswered Questions board...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;We are not the only ones to send unanswered questions to the Society&#039;s oracle about that day.  Something happened then, and I believe it was big, and I believe it happened Outside.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Outside?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Sam: &amp;quot;Where the Scruchies live.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;Summoning was easier, at that time, and has been somewhat easier since then.  Minor creatures from Outside have shown up of their own accord.  Breakthroughs by shards were much greater, with a particular emphasis on Warmains.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Sam: &amp;quot;Tell them the weird bit about the Warmains.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;Ah, yes.  That was the other interesting part.  You understand the Warmain practice of Tempering?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;... before we came along, the last thing that prompted a mass migration was a series of brush fires...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;The Warmain takes on some of the aspects of a particularly worthy foe?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;Yes.  The interesting thing is that several of the Warmain shards were observed to be acting more like their assumed form than they normally would.  Even in the cases of known Warmain shards that have been fought or talked with before.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Sam: &amp;quot;Tell them the mimic thing!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;The mimic thing is conjecture.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Tell it anyway.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Theresa rubs her forehead.  &amp;quot;I really hope Caesar isn&#039;t a real warmain.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;Well, this is harder to be certain about, because the Mimics always act under a veil of secrecy.  But you know how I mentioned that Breakthroughs were greater?  There&#039;s another side to that.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;There are no reliable reports of any mimic activity on that day, either independant or in support of the Warmain attacks.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Sam: &amp;quot;I still say that&#039;s meaningful.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;But that part isn&#039;t unprecedented.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;Mimics often don&#039;t do anything visible, or at least anything that it doesn&#039;t take years to figure out.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Sam: &amp;quot;It&#039;s still interesting.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;-- Theresa has left irc2.magicstar.net (Excess Flood)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; (Oops)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (She&#039;s returning)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; (was sendong me the logs... :-( )&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; sending&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; W: &amp;quot;I think we may know more in another week or two.  A sizable chunk of Research is working on this.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; (Ftisk, you&#039;re logging now, right?)&amp;lt;br&amp;gt;&lt;br /&gt;
--&amp;gt;| Theresa (~BethL@MagicStar-D88E7E90.hsd1.il.comcast.net) has joined #Nobilis&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; (yes)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Sam: &amp;quot;For what it&#039;s worth, I don&#039;t think... Caesar... is a Warmain.  The others acted oddly, but none actually forgot who they were.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Sam: &amp;quot;Even if he is one, there&#039;s something else going on.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Hm...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Y&#039;know, somebody in my class did a report on the people who relocated after those wildfires I mentioned...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Most of them stayed in the city.  Granted, in some cases it was because their stuff was gone... but not many.  And a lot more stayed than that would account for.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;And they had kind of an accelerated acclimation period....&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Sam: &amp;quot;Oh?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;OK, now imagine this.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;There&#039;s something equivalent to a series of wildfires Out There Somewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Something that would cause refugees to come ... here.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Sam: &amp;quot;Human herd mentality is interesting.  It&#039;s so familiar, and yet strangely alien.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;Now that is an interesting idea.  What would Excrucians run from?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Sam: &amp;quot;It had better not be a bigger, scarier enemy, who effortlessly kills Entropy to establish his power.  I hate that routine.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;That, we have no data on.  But think about it from the viewpoint of the refugees.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;The idea of looking at this as a situation of refugees, rather than an attack in a war, is interesting.  Let&#039;s see, what sort of things produce refugees?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Well, hold on.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Leaving the why alone for a minute...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Sam: &amp;quot;You know, I was going to say that it depends on whether they&#039;re humans or dionyl.  But the Excrucians are neither.  And humans and dionyl are still far closer to each other than most beings are.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William nods at Dante.&amp;lt;br&amp;gt;&lt;br /&gt;
* Theresa quietly asks Sam what dionyl would do. but tries not to bother Dante&#039;s train of thought.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Imagine, you have to go somewhere, but it&#039;s basically hostile to you.  Or at least the population is.  What do you do?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;A few people are going to barge in anyway, rely on strength.  Like, say, whoever attacked Jaris.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;Get in contact with whatever group is most sympathetic.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;In racial background, culture, religion, whatever&#039;s available.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Those who know the place, say from being there before, will come though and hope they&#039;re remembered.  Like Sakharoth.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (Sakaroth was the Domination.  Suebi was the Warmain.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;The smarter ones... they&#039;ll come in, lay low, and try to acclimate before actually doing anything major.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Those Warmains... are they actually _attacking_ anything?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;The one that hit Locus Jaris was specifically trying to kill her, personally.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;I believe that&#039;s why you were able to get so many of the people out alive.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;That could be an attempt at a beachhead.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;And from what you said, he only attacked you or the other Nobles when you directly interfered with him, correct?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;He barely acknowledged our presence...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;See, if I had been him, and I had been trying to establish myself there, I would have gone for Nobles first.  Hit the high-Domain ones if I could pick them out.  Because I could take them out far faster than I could a Serpent.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;More to the point, though, how often is it that an Excrucian comes in through the wall and goes straight to a fight with an Imperator?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;Even the Warmains don&#039;t tend to do that directly.  They&#039;ll attack an Estate.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;If he had a plan, he&#039;d have built up support before trying that.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;More directly than a Strategist would, but even so, they&#039;d cut out an Imperator&#039;s support base, not hit him directly unless he&#039;s already weak.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Has Jaris found anything while trying to clean up her Chancel?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;Not yet.  If anything, that&#039;s why they&#039;re still being cautious.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;If they found a blightstone or whatever, and cleared it up, they&#039;d probably be more confident.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Theresa&amp;gt; &amp;quot;That kind of action bespeaks panic.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;If this was a standard attack... she&#039;d have found something.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;If this was someone running from a wildfire, that would fit.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Sam: &amp;quot;I agree.  This wasn&#039;t a normal military attack.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Sam: &amp;quot;But I have one issue.  Warmains really don&#039;t like to run.  They&#039;ll occasionally do it, but mainly only if they have absolutely no chance.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; (Do we have a &#039;log&#039; of our conversation with Alt-Shadows?)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (I have it logged, but I don&#039;t know if it&#039;s posted anywhere.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Sam: &amp;quot;If the warmain was running, it would be from something scarier and more dangerous than an Angel.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; (I mean IC)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (IC, yes.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; (the past sessions are all on the wiki)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Theresa&amp;gt; &amp;quot;I don&#039;t like the sound of that.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Ftisk... looking at what alt-Shadows said, can you spot anything below the surface?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Theresa&amp;gt; &amp;quot;And they wouldn&#039;t be in the mood of telling us, &#039;Hey, we&#039;re scared, can we sleep in your bed tonight?&#039;.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Because we&#039;ve been fighting for 2 ages.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk do a fast scan of the log and a ldiv to find something&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (One moment, please.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Brian&amp;gt; (ok, caught up, can call myself back)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (The part that stands out the most is the bit about &amp;quot;James&#039; Father.&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
=-= Mode #nobilis +oo Ftisk Theresa by Brian&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (You don&#039;t have enough information to fill in the gaps, but as Data you can tell that there&#039;s an important fact there, one you don&#039;t know, that&#039;s shaping the conversation.)&amp;lt;br&amp;gt;&lt;br /&gt;
* DanteE locates Shadows&#039; flower...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (The flowers of your most important contacts are located in pots in the meeting room.)&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk &amp;quot;There is something that is important but there are not enought informations.... sorry&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Actually... you guys say that it becoming easier for things to come through.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Can you tell whether that&#039;s due to something on our side or their side?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;Yes.  I have that from three sources, including Shadows.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;I wonder if it&#039;s just motivation.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Theresa studies the window ledge space in the room and how popular we have become.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;We can&#039;t tell that, yet.  If you find out, tell us.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* DanteE hooks up Shadows&#039; flower to the screen... (I know, I know, no actual effect. :) )&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Calling Shadows...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; (which sounds like a whole different game, actually...)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Theresa&amp;gt; &amp;quot;We&#039;re probably going to get his bugsecretary again.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Not a problem, we&#039;re just checking in... for now...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Shadows: &amp;quot;Hey.  Good timing, you caught me during a break.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Good to know.  Have you recovered from all the work we made you do?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Brian looks up from his book zombielike  *whispers* &amp;quot;mrr?  Why&#039;s Shadows on screen?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (Well, he isn&#039;t actually on the screen, since prayers are only auditory by default.)&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk wisper back &amp;quot;because we call it...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (But Dante is using ghost miracles of realm to let you hear what he&#039;s getting back from Shadows.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Brian&amp;gt; (I know, still, the flower&#039;s on the screen?)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (Yes.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Shadows: &amp;quot;Just about.  If you want me to do that sort of thing again, can you wait a day or so?  I&#039;ve nearly gotten the crown, and I&#039;ll be more useful once I reach that.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Brian&amp;gt; (got the mental image of Shadows doing some MMO thing...)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Ooh, sounds great... by the way, is it still getting easier to summon things?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Theresa mentally cheers on Shadows toward his crown.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; (you&#039;re thinking of the Amulet of Yendor.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Theresa&amp;gt; (Nah, he&#039;s just grinding Other Side rep...)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Shadows: &amp;quot;The same as earlier, but I&#039;m getting better at it.  I think the rules have changed, a little.  The Wall is easier to appease, but slightly different methods work better still.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Just out of curiosity... do any of the things you summon seem, well, &#039;happy&#039; to be here?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Or possibly, glad to not be there?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Shadows: &amp;quot;I normally try for that kind of creature.  Jeeves, for instance, likes it here a lot more.  Here he&#039;s only given non-dangerous work, and he&#039;s respected and treated well.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; (Jeeves: &amp;quot; :) &amp;quot; )&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Shadows: &amp;quot;I mean, I&#039;m also learning how to call the harsh and weird things, like Liars or Sightdrinkers.  But they aren&#039;t my usual specialty.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; (Is a great char (Jeeves)!)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; to the others: &amp;quot;Should we tell him my theory?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Shadows: &amp;quot;So, I don&#039;t really know.  I mean, Jeeves is new, and he&#039;s happy to be here, so... kinda?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Theresa&amp;gt; &amp;quot;Might as well, Dante.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Shadows... we&#039;ve got a wild theory...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Brian&amp;gt; (no pun intended)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Shadows: &amp;quot;My favorite kind!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Some aspects of the behavior of the folks who&#039;ve come over lately would be consistent with people running from something.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Or at least, that they want to come over and aren&#039;t particularly concerned with how.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Shadows: &amp;quot;That&#039;s always the case for at least some creatures.  Something like Jeeves or the Wasp, while they&#039;re useful here, don&#039;t always have good lives over there.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Shaadows: &amp;quot;It&#039;s so... impoverished, over there.  In terms of Estates, I mean.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;When you summon something, what&#039;s their usual attitude?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Shadows: &amp;quot;Confusion.  Struggle.  Attempted violence, often.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Brian&amp;gt; (is Shaadows Shadows&#039; clone?)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Has that changed or intensified recently?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (This is the regular Shadows you&#039;re talking to now.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (Oh, yes.  Hello again, Tpyo.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Brian&amp;gt; (... Star Wars reference went zoom? :p)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Shadows: &amp;quot;I think so, but I can&#039;t tell for sure.  Lately I&#039;m calling more powerful creatures.  And those are always harder to deal with.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Shadows: &amp;quot;Even Jeeves took quite a bit of effort to subdue, before I got him to realize that I wasn&#039;t his enemy.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; (Anyone else think of a line of questioning?)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; (no, sorry)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Theresa&amp;gt; &amp;quot;What is he going to do once he gets his crown?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Any new messages on that paper, by the way?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; (Should put a few points into Detect Plot Point next time around... :) )&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Shadows: &amp;quot;Not yet.  But I can&#039;t open a way and concentrate on it at the same time.  I&#039;ve had Jeeves watching it while I do other summoning-work, but he&#039;s seen nothing yet.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Guess any further communication is up to us...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Hey, let us know once you get that crown.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Shadows: &amp;quot;Sorry I haven&#039;t worked on it more, but The Boss has orders that supercede my desire to help.  That&#039;s partially why I wanted to finish the crown first.  I&#039;ll have more time for my own projects afte taht.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; &amp;quot;Well, after Shadow got the crown, we can resend Gnomely outside... he is an achor now...)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; err &amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;... standing or new orders?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Brian&amp;gt; (really?  That&#039;s awesome.  Have we made him his tv show yet?)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; (no, no one have theyr TV show as far as I know... but with a bit of realm.... ;-) )&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (You&#039;ve probably dedicated some money to it, and they&#039;re doing the hiring and so on now.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (But you could probably use miracles to speed it up.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Shadows: &amp;quot;I&#039;m to get my first crown as soon as I can.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; (well, there can be a TV show on the loved Amyran Nobles)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; (Casting would be interesting.  &amp;quot;By the way, this will be Brian&#039;s favorite show.  But if your performance sucks you&#039;re ... well, let&#039;s not get to that...&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;When did he order that?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Theresa&amp;gt; (You&#039;d have people suiciding for forgetting their lines...)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Shadows: &amp;quot;Before I was alive.  My predecessor didn&#039;t make it to the crowns.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; &amp;quot;He was requestin a TV show afther he return the first time from outside&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Ah, OK.  In that case we&#039;ll let you get back to it...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; (Come to think of it, Ftisk can do a LDiv-Data on Shadows&#039; notes, couldn&#039;t he?)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (Yeah.  It wouldn&#039;t grant him the skills or initiations of a practitioner of High Summons, but he&#039;d know the information.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; (Maybe something which could help Shadows get that crown?)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; (ok. I do it!)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (Shadows already knows everything in those notes.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (His issue is less knowledge, and more just managing to form a stronger connection.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; (Ah, but, the LDiv could detect contradictory, incomplete, or wrong info, right?)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (Correct.  It wouldn&#039;t be able to tell which of the contradictory positions was correct, though.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; (but can cut onto the time to spot that there are incorrect data)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (But... okay, you know how Shadows spent a lot of time condensing and simplifying the information he had into the notes he gave you?  Ftisk could use miracles to do that much more quickly.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (Yes, correct.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; (So, Ftick could create a Summoning for Dummies book? :) )&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; (my point is can Ftisk help speedup Shadow crown acquisistion?)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (It wouldn&#039;t help at this one.  He knows everything he needs to, he just needs to do a particular trick thing correctly.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (But it might help him get his second crown faster after that, by cutting down on conceptual dead-ends.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Feel free to call if we can help you at all, as well.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Shadows: &amp;quot;I will.  I&#039;m nearly there.  You guys will be the second to know when I manage it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; &amp;quot;Wish you good luck&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;From all of us.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Shadows: &amp;quot;Thanks, Ftisk, everyone.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Shadows: &amp;quot;Eclipses is glad I met you guys.  Gets me out of the lab, some.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Brian&amp;gt; &amp;quot;Glad to be of use.  Thanks again for your notes... hope to see some progress from myself&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Shadows: &amp;quot;Anyway, have to go see a doppleganger about a wasp.  And I&#039;d be glad to talk that stuff over with you, Brian.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; (Well, Ftisk can give you Summoning for Dummies, Brian. :) )&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Brian&amp;gt; &amp;quot;Same.  Enjoy your chat&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; (Is that a euphemism?)&amp;lt;br&amp;gt;&lt;br /&gt;
* Theresa resolves to help Shadows get out more too.  Maybe a nice Amyra girl for him to date or something.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (Which part?)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; (if I can help Brian, I&#039;ll do the s.f.dummy)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; (IS he actually seeing a doppleganger about a wasp, or does he just have to go to the can?)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (He is, actually.  Or, at least, he&#039;s making contact with his fetch, and the wasp was the first thing he summoned that can do weird things with Noble powers.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (Summoning things like the wasp is one of the things he&#039;ll be able to do without spending MPs, once he manages to reach the next level.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Shadows cuts the connection.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Hm.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; 2so&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; &amp;quot;so, we have a maube as answer to your idea&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; maybe even&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;William, Sam, don&#039;t go telling anyone my theory just yet.  Right now it&#039;s just a wild guess, with very little to back it up.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;If we put it up, it&#039;s more likely that we&#039;ll be able to correlate it with other people&#039;s thought.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;Being able to post the other stuff was a big part of why I could tell you the stuff about the warmains and so on.  It got other people thinking and sharing their own experiences.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; &amp;quot;We can try to contact Kudzu... maybe he remember more and can confirm deny your (DAnte) idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; &amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;So, I will keep it to us if you order me to do so, but I belive that it would be a better idea to share it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; to the others: &amp;quot;What do you guys think of my idea?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; &amp;quot;Can the theory be presented with a beta label?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Theresa&amp;gt; &amp;quot;We can try the Heart but I don&#039;t want to endanger the Chancel in case he&#039;s ticked.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Theresa&amp;gt; &amp;quot;I think that we could share your theory but with obvious &#039;just a theory&#039; tags all over it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Theresa&amp;gt; &amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; &amp;quot;I believe we need a test to it. The conjectures are reasonable ones, but it need to be verified&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Well, once Shadows gets his crown, we may be able to get something from his alt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Brian&amp;gt; &amp;quot;Hypothesis, please.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;Okay, let me see.  How can we test it?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;I seriously doubt they&#039;re lining a bird cage with a communication method...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Sam: &amp;quot;Find a warmain shard who came through at the time, talk to him?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;But one that did, and didn&#039;t attack, would be atypical.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; &amp;quot;there are know ones?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;That the reason that we&#039;re seeing more breaches of the Wall is that something is motivating then to come in, like the wildfires we had a few years back.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Theresa&amp;gt; &amp;quot;The Council might know of ones.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Sam: &amp;quot;Warmains don&#039;t always attack.  And when they don&#039;t, Nobles can deal peacefully with them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; &amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Sam: &amp;quot;Heck, Kudzu has a friend who&#039;s a warmain, doesn&#039;t he?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Yes--his &#039;troops&#039; attacked us in Mexico.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; &amp;quot;Indeed your bos have some nice friendship.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; boss even&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Sam: &amp;quot;I&#039;ll bet you twenty bucks that I can find a friendly warmain who came through on or around that day, if you give me six hours and the authority to promise a minor favor.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Sam: &amp;quot;Well, a shard.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Ah, what kind of favor?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Theresa&amp;gt; &amp;quot;Do we also need to hand over the twenty first?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Sam: &amp;quot;A little one.  A divination, or creating something weird.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Sam: &amp;quot;Nothing major or violent, and probably as a favor to a mortal instead of a Noble.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Sam: &amp;quot;There&#039;s stuff you people can do almost trivially, that would take months of hard work for one of us.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;... I&#039;m OK with that.  You guys?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; &amp;quot;Ok, count me in&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Brian&amp;gt; &amp;quot;Sure.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Sam: &amp;quot;Don&#039;t give me the twenty unless I manage it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk extract 20 bucks from a hole in the tail&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; (Ew.  :) )&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; (lol)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Theresa&amp;gt; &amp;quot;I&#039;m in.&amp;quot;:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Sam: &amp;quot;Okay, I&#039;ll be off.  Mind if I take a motor vehicle?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;Do not ride a motorcycle!  Remember what happened last time!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk fold and put away the money&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Brian&amp;gt; &amp;quot;We&#039;ve got plenty.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Sam: &amp;quot;No kidding.  It&#039;s cars or nothing for me.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;We could also check our memory-loss hypothesis, come to think of it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Theresa&amp;gt; &amp;quot;One thing at a time.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Theresa&amp;gt; (Do we have any other vehicles besides Dante&#039;s car?)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (Presumably.)&amp;lt;br&amp;gt;&lt;br /&gt;
* Theresa will hand over car keys that are not to Dante&#039;s car.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Not really.  We&#039;re asking what&#039;s happening on the other side.  If he can&#039;t remember, that helps us.  If he does remember, that helps us.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (And if not, Sam has one of the badges from the Badge Machine.  He could requisition an unused police car or something.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; (or he can request one from the police)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (Jinx.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Sam takes the keys and practically jogs out.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William sighs, and sits down.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;He does have a license, right?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;Probably not.  But he is good at driving.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Brian&amp;gt; &amp;quot;What would his photo id look like?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; &amp;quot;And have a badge&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;One of the things he likes about Earth.  Dionyl doesn&#039;t have cars, or at least not many.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;That motorcycle thing scared me, though.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; &amp;quot;What thing?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;What happened?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; (Jinx)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;Happened about a year and a half ago.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; (seem the jinx night)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;He borrowed a motorcycle from a friend.  Thought he&#039;d ride it, and get a nice snack from the breeze while he drove.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Theresa&amp;gt; &amp;quot;Oh no...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;But I don&#039;t think he was ready for how fast it went.  Going fifty-five or so nearly killed him.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;Even afterward, he could hardly eat for months, and barely move.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Theresa&amp;gt; &amp;quot;Thank goodness it wasn&#039;t the Autobahn...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;You didn&#039;t leave the a/c on full blast, did you Brian?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;Good thing there weren&#039;t any other drivers nearby when it happened.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Brian&amp;gt; &amp;quot;Why would I use a car?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;Oh, that knd of breeze won&#039;t hurt.  He can probably even crack the window safely.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;It was the strong breeze blowing right through his body that... disturbed his vortices, or something.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;Ah.  Just checking.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Theresa&amp;gt; &amp;quot;Oh, wait, are we going to have to warn the police about Sam driving around?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; &amp;quot;The badge should take care of that...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Brian&amp;gt; &amp;quot;He should just turn on the NobleMobile lights&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;He&#039;s a pretty safe driver.  And if they pull him over, they&#039;ll know he works for you.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William, to Theresa: &amp;quot;Those keys were to one with government plates, right?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Theresa&amp;gt; &amp;quot;Yeah, an official car.  Just don&#039;t want any more Headless Driver stories going around...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; William: &amp;quot;He&#039;ll be fine, then.  I never get hassled when I use those ones.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (Should we stop here?)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Ftisk&amp;gt; (ok for me)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;DanteE&amp;gt; (OK)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Theresa&amp;gt; (Braaaains...)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Brian&amp;gt; (sure)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; __________STOP_______&amp;lt;br&amp;gt;&lt;br /&gt;
=-= Brian is now known as Lazarus&amp;lt;br&amp;gt;&lt;br /&gt;
=-= DanteE is now known as Knockwood&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Good to have you back, Laz.&amp;lt;br&amp;gt;&lt;br /&gt;
=-= YOU are now known as Angelo&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; agreed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; Did I dominate the session, tho?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Lazarus&amp;gt; my internet didn&#039;t randomly fail on me today, like it has in the past.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Nah, it worked.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; That is nice&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Theresa&amp;gt; I don&#039;t think you did a bad job, Knock.&amp;lt;br&amp;gt;&lt;br /&gt;
=-= Theresa is now known as Bethe&amp;lt;br&amp;gt;&lt;br /&gt;
=-= Bethe is now known as bETHe&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; me too&amp;lt;br&amp;gt;&lt;br /&gt;
=-= bETHe is now known as BethE&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Lazarus&amp;gt; Bethe -&amp;gt; lethe?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; Did we go in a direction you didn&#039;t expect? :)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;BethE&amp;gt; Beth is having trouble typing her own name...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; Capslock?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Nah.  This was really about what I&#039;d expected.  If anything, there was surprisingly less demonboxing than there usually is with this kind of thing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; I think having a full group may have helped with that.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; RN never expect a direction from us... just a random bunch of signals! :-P&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; one question... I was doing some wiki maintenance&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; ad came to: Front note - 31 dynasty points as of Session 103&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; You realize, the more sure we are that there&#039;s some amazing underlying multilayered plot, the more likely it is that RN is pulling everything out of his ass. :)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;BethE&amp;gt; Oh yeah, I forget how we get Dynasty points...1 per session or per chapter?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; you have harvest also&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; I think it&#039;s 1/session&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; so are on paar with cp?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; plus harvests, minus any we use to supplements our own MP pools&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; eh, then I need to reread all the logs to update the total&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Fortunately, I took Greater Creation Of Multilayered Plots, Automatic When Appropriate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; last Harvest was when I took the Courage spirits of the dudes in the Factory, I think&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;BethE&amp;gt; SO that was probably before the 103 session.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; this simplify the calculation then&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; (Also means (DELETED FOR RULE ZERO))&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; how time remain fefore the end of the age?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; You have about seven, seven and a half months.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; before&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; oh, so much :-)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; How long before Attaris sets whatever in motion?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; I&#039;d have to look back, but two or three months, I believe.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; the game&#039;s Nobilis exist for the same time more o less&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Lazarus&amp;gt; RN: does &amp;gt;=1 HSMP imply HSMP &amp;gt;= 0, in the same vein as a rank 0 stat means that you can do it?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; ?___?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Could you rephrase that?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Lazarus&amp;gt; does buying High Summoning MPs mean that High Summoning can be done, or do you need at least rank 1 in the High Summoning itself first?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Hmm...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; I would say that you need five HS MPs.  Before that, I&#039;d say you have HS Not Applicable, but that at 5 you have HS 0 instead.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; wasn&#039;t that one need 5 HSMP before he can start to use HS?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; And that you need to at least have 0 in an attribute before you can use it at all.  Same as how Excrucians can&#039;t use Domain at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Lazarus&amp;gt; ok, so it&#039;s effectively 5 points for access, and then 5 per rank as normal.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; you mean 3/rank&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; (3/per... yeah.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Lazarus&amp;gt; oooh, my numbers in my head are wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Lazarus&amp;gt; so 5 for access, 3 per rank.  ok.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Yeah.  5 MPs, or else living in a chancel with the quality.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; AIUI, you basically get HS as a new attribute&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; the quality can be purchased with DP&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Lazarus&amp;gt; (just want to know investment numbers)  The quality costs how much, and how do I spend points to get that?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Yeah.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Which quality?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; Then again, RN was saying we could make this a HS Chancel&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Lazarus&amp;gt; the HS Chancel quality&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; One, but you also need magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Lazarus&amp;gt; ok, so that sounds like it could be doable if we want.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; It would take at least three points.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; wait, you&#039;re thinking of Imperator points&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Four, if you want normal instead of fae magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; And DPs can&#039;t be spent on this.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Just CPs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; I get lost.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;BethE&amp;gt; Well, all, I need sleep.  Good game.  :)  *HUGS*&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; we could probably add 2 points of qualities to Kudzu, but it would take some effort to change Amyra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; g&#039;night Beth&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; bye Beth. *Hug* back&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; So, basically, it gets down to how fast do you want it, and how likely are you to use your Spirit MPs for other purposes?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Lazarus&amp;gt; ok.  So, as I understand it, there are two ways of gaining access to High Summoning.  The first is the &amp;quot;individual&amp;quot; way where you always have it, for 5 poitns for 5 MPs.  The second is adding Magic for 2? points, non-fae for 3, +1 for HS Chancel.  That means that it only works in Chancel, but for everyone here?.  Now you can have HS.&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;-- BethE has left irc2.magicstar.net (Disintegrated: All shall love me and despair?)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; What does it take to add a Chancel point, tho?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Spend one character point per.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; And that&#039;s basically correct, except that in either case, you can use it outside the chancel.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; we each need to spend a CP?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Let me see...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Lazarus&amp;gt; so, essentially, I get to choose whether to be selfish or not, and if everyone adds CPs, it can happen lots faster?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Oh, true.  It&#039;s one CP each for the chancel thing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; (You could argue that&#039;s one flaw in Underground, actually...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Yes.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; every one... I&#039;m not from your chancell&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; True.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Ftisk, since he gains less benefit from chancel qualities, would not have to pay.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Lazarus&amp;gt; oh, ok.  So, if someone decides to be selfish, the Chancel route won&#039;t work anyway :p&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; (You could spend your earned XP on you, or use it to change your society... but not both.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; And either way it works outside the Chancel.  Shadows&#039; tendency to only do summonings in his lab is because of a Limit he currently has, not an intrinsic aspect of chancel-based summoning.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; You guys at all familiar with Underground?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Lazarus&amp;gt; so I might as well just buy HSMPs.  Sounds more useful.  I should at some point check to see how many points I should have available, though.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Basically, it gets down to if the others also want to learn it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; I&#039;m not. I have the pdf but never had the time ti read it&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; If at least two of you do, it&#039;d probably be worth taking the plunge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; But if it&#039;s just Brian, I&#039;d suggest buying the MPs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; You could put a sheet for Brian up on the Wiki like the rest of us.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; or If you send me your char details I can put one up for you&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Okay, I&#039;m heading out.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; g&#039;night RN&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; Night RN&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Lazarus&amp;gt; I&#039;ve got the sheet in a Google Docs spreadsheet.  It says total cost is 34, with 9 points spent.  Thus far, anyway&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; What did you spend the 9 points on?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Oh, by the way, one other thing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; can you share it with me?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; HS 0 miracle are still useful.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; You can summon things that are kinda dumb, but are build on 10 or so CPs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Lazarus&amp;gt; Angelo: you&#039;ve got it shared already.  Or so it shows me.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; So, more powerful than Aspect or Realm at 0.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; I&#039;ll check&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; that&#039;s from UF?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Yeah.  Page 51 shows what the various miracle levels do.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Lazarus&amp;gt; kwd: I&#039;ve got a 7 point Gift, remember :p&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; And there&#039;s a table that gives the various modifiers, for making the creatures more cooperative and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; @Laz: found the sheet&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Random_Nerd&amp;gt; Okay, I&#039;m going to bed.  G&#039;night, all.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; g&#039;night RN&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; re-g&#039;night&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Lazarus&amp;gt; g&#039;night&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;-- Random_Nerd has left irc2.magicstar.net (Disintegrated: )&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; So laz put I your sheet on the wiki?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Lazarus&amp;gt; go ahead.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; K!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Lazarus&amp;gt; Angelo, kwd: opinions on how to do HS?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; BTW, Angelo, I think you&#039;re mixing up Dynasty and Character points on the front page&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; uhoh!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; hm... really depends on what you intend to do with it&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; I&#039;ll fix it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Lazarus&amp;gt; I mean: either of you interested enough in order to want it?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; no, I&#039;m not interested in HS.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; If one I&#039;m intersted in alchemy... but first I nend to beef up Ftisk a bit&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; I want not I neew&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; need&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; hm... I&#039;ll have to think it over...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; and possibly reread UF&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Angelo&amp;gt; well, I must go. Good night!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; g&#039;night Angelo&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Knockwood&amp;gt; you too Laz.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;--| YOU (Angelo) have left #Nobilis&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Chancel_Amyra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Amyra:Chapter_15|Chapter 15]]&lt;/div&gt;</summary>
		<author><name>123123</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RPG_Lexica:PQR&amp;diff=182973</id>
		<title>RPG Lexica:PQR</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RPG_Lexica:PQR&amp;diff=182973"/>
		<updated>2011-06-11T05:26:20Z</updated>

		<summary type="html">&lt;p&gt;123123: /* R */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==P==&lt;br /&gt;
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;Paladin:  In the real world, a soldier assigned to palace duty, especially a trusted lieutenant or other officer (&#039;&#039;&#039;Paladin&#039;&#039;&#039; is derived from the word &#039;&#039;&#039;Palatinus,&#039;&#039;&#039; Latin for &amp;quot;Palace&amp;quot;).  The prototypes of the original Paladins were found in King Arthur&#039;s Knights of the Round Table, the Twelve Peers of the &#039;&#039;Song of Roland&#039;&#039; and the Paladins of Charlemagne, from whom the modern word is received.   In role-playing games (especially [[Dungeons &amp;amp; Dragons]]), a sacred knight with the skills of a fighter and some of the spellcasting ability of a cleric, said magical abilities gained by adherence to a strict moral code. Any character in any game or setting who represents great ability combined with a strong sense of self-righteousness might be referred to obliquely as a Paladin.&lt;br /&gt;
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;Party:  A collection of [[character]]s, also known as [[PC]]s, who travel and adventure together. Parties may be made up of old friends, professionals, and various collections of [[PC]] material types. The usual dynamics of such a group may include: The [[Leader]], The [[Face]], [[Healer]], [[Nuker]], and any other combination of useful skill sets. Most parties are made of varied enough [[character]]s that they don’t overlap, but this is not a rule. Almost any RPG group forms a Party before heading out. &lt;br /&gt;
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;Pixelbitching:  A style of [[GM]]ing--specifically, a form of &#039;&#039;&#039;railroading&#039;&#039;&#039;--in which the [[player]]s need to find one specific clue in order to advance on the one plot line determined by the [[GM]], cannot proceed without it, and do not get any help from the GM in finding it.  If said clue is particularly hard to find (or if the GM requires a very specific action to locate it), the GM may be said to be &amp;quot;pixelbitching&amp;quot;.&lt;br /&gt;
:Origin: Computer games, specifically point-and-click games in which you need to click a specific place--sometimes only a few pixels on the screen (hence the name)--in order to get some magic clue you need to advance in the programmed-in plot line.  Coined by &#039;&#039;&#039;SteveD&#039;&#039;&#039; on RPG.net.&lt;br /&gt;
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;Pixie:  In addition to the standard meaning: a verb, meaning to attempt to defeat an enemy by frustrating them, typically by launching large numbers of low-damage attacks in quick succession and avoiding any retaliation.  Also, as a noun, a character suited to this type of strategy.  &lt;br /&gt;
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;Planning Problem: The difficulty arising in game situations where [[player]]s first develop a detailed plan for their [[character]]s&#039; actions and then enact it.  The difficulty is that in an [[RPG]], where actions are taken by describing them, the experience of enacting the plan will be identical to that of making the plan unless something goes wrong.  However, if the GM responds by ensuring that something always does go wrong, the [[player]]s will have no incentive to make plans at all. &lt;br /&gt;
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;Played by a..:A comment made jokily about a character in film, TV, or other media suggesting the type of person who would control the character in an RPG of the film.  A classic usage is describing a female character as &amp;quot;obviously played by a guy&amp;quot;; characters to whom this term has been applied include Willow Rosenberg from Buffy the Vampire Slayer (an attractive red-headed lesbian witch), Miho from Sin City (a ninja hooker) and Pris from Blade Runner (a gothic ninja sex droid).  Often a confusing term for non-gamers since they assume that &amp;quot;played by&amp;quot; refers to the actor or actress, not to a notional RPG player controlling the character.&lt;br /&gt;
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;Point-buy: One of the two canonical methods of chargen, the other being random-roll. The advantage to point-buy is that it allows the player to (within the limitations of the setting) build exactly the character that he or she wants to play. Except for certain systems (such as D&amp;amp;D, retro-clones based on D&amp;amp;D, WFRP, or Palladium), point buy is the de facto standard in the RPG industry.&lt;br /&gt;
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;Power Creep: Where recently released character options in a game line are clearly more powerful (useful, superior) than previous options with the same theme, but the two are expected to coexist side-by-side.&lt;br /&gt;
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;Powergaming:  A [[player]] behavior where the player in question makes unreasonable efforts to maximize their [[character]]&#039;s ability to mechanically affect the game.  This usually refers to optimizing combat ability since that has traditionally been the focus of most [[RPG]] mechanics.  Recently though, as more and more [[RPG]]s have more rules and powers applicable to out-of-combat action, variants like social powergamers (who build their characters so that they can persuade/seduce/dominate any [[NPC]] they meet) have appeared.&lt;br /&gt;
:Symptoms include characters that overshadow the other [[PC]]s, unusual combinations of abilities and equipment that make little sense in-game, constant requests for &amp;quot;GM approval only&amp;quot; character options, and/or one-dimensional characters where every option adds to a specific ability. &lt;br /&gt;
:See also: &#039;&#039;&#039;[[RPG_Lexica:MNO|Min-Max]]&#039;&#039;&#039; and &#039;&#039;&#039;[[RPG_Lexica:MNO|Munchkin]]&#039;&#039;&#039;&lt;br /&gt;
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;-Punk:  A suffix used to describe any genre which explores the low-level real-world consequences of a setting.  Originally coined as &#039;&#039;Cyberpunk&#039;&#039; - the book, and later film and game, genre which dealt with street-level and underworld applications of high technology (and later developed its own conventions), and then expanded as a general term.  Examples include &#039;&#039;Steampunk&#039;&#039; (adventures set in a world where Jules Verne-style steam-powered devices can create modern or even sci-fi effects), &#039;&#039;Cthulupunk&#039;&#039; (low street-level implications of powerful supernatural forces and magic really existing), and the semi-spoof &#039;&#039;Toonpunk&#039;&#039; (where all the patrons of a bar flee for their lives on seeing Yosemite Sam walk in, due to his penchant for firing his guns randomly whenever angered).  (The comic book &#039;&#039;Knights of the Dinner Table&#039;&#039; coined the term &#039;&#039;Cattlepunk&#039;&#039; as the name of a fictional wild-west game.)&lt;br /&gt;
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==Q==&lt;br /&gt;
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;Queen Bee:  A woman who joins [[RPG]] groups in the belief that the alleged scarcity of women in the hobby, together with the perceived nerdiness of male RPG [[player]]s, will enable her to easily manipulate the group by using her sexuality.  A Queen Bee will typically seek out groups in which she can be the only female, continuously flirt with other players, make regular references to her own promiscuity (thus hinting that she may be available to the other players), and similar.&lt;br /&gt;
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==R==&lt;br /&gt;
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;Railroading: A style of [[GM]]ing in which the GM has only one specific plot line in mind, and forces the [[player]]s to follow that plot regardless of whether they want to do so.  From an analogy to a railroad, which constrains the train to one specific route.  Sometimes referred to as &#039;&#039;&#039;The D&amp;amp;M Railroad&#039;&#039;&#039; (by reference to numerous real-world railroads, but especially the B&amp;amp;O Railroad referenced in the game &#039;&#039;Monopoly&#039;&#039;).&lt;br /&gt;
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;RAMLAR!!: An expression meaning &amp;quot;awesome and fiercely beautiful&amp;quot;. Usually used in a cynical or satirical way. &lt;br /&gt;
:Origin: The term is taken from the game [http://www.whitesilverpublishing.com/ramlar/  Chronicles of Ramlar ], which describes an organization of knights tasked with protecting the human city of Aurod as &amp;quot;...Sky Knights-the awesome and fiercely beautiful protectors of Aurod.&amp;quot; This unique phrasing, along with the game&#039;s designer&#039;s enthusiasm in proclaiming &amp;quot;&#039;&#039;&#039;Now that you have had a taste of the excitement, intrigue and thrilling possibilities that exist in our world, we are pleased to welcome you to the wondrous world of RAMLAR!!&#039;&#039;&#039;&amp;quot;, led to it&#039;s use as a superlative. It was popularized by a post on RPG.net by Rob Muadib ([http://forum.rpg.net/showthread.php?t=251871 &amp;lt;nowiki&amp;gt;[Schadenfreude] Chronicles of Ramlar [Benatar] You&#039;re a Heartbreaker![/Benatar]&amp;lt;/nowiki&amp;gt;]), which categorized it as a [[RPG_Lexica:DEF| Fantasy Heartbreaker]]&lt;br /&gt;
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;Random roll: The other canonical chargen method. As it sounds, the random-roll method involves rolling dice to determine a character&#039;s characteristics. Originated by [[Dungeons &amp;amp; Dragons|D&amp;amp;D]] and commonly used in first-generation RPGs, random-roll fell out of favor fairly quickly and is no longer used in its pure form, even in the game that originated it.&lt;br /&gt;
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;Redshirt, Red Shirt: A &amp;quot;disposable extra&amp;quot; in an RPG; an [[NPC]] that only has a small role, and is expected to die quickly. For instance, if the GM wants to demonstrate the deadliness of a trap without sacrificing one of the player-characters, it&#039;s best to have a convenient Redshirt wander into it.&lt;br /&gt;
:Origin: From the original Star Trek, where the (often unnamed) ensign wearing a red shirt was almost guaranteed not to make it back to the ship.  The Star Trek uniforms (and Star Trek itself) have changed, but the term remains eternal...&lt;br /&gt;
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;Resistive Armor Problem: (also called the &#039;&#039;Metallic Armor Problem&#039;&#039; or &#039;&#039;Damage Resistance Problem&#039;&#039;)  A problem that can arise in games where armor reduces the amount of damage inflicted on a target. (This type of armor is called &#039;&#039;resistive armor&#039;&#039;, as opposed to &#039;&#039;ablative armor&#039;&#039; which protects its wearer by being blown off in lieu of anything important.)  This type of armor has the difficulties that a) worn by an enemy, it can leave one or more players incapable of inflicting damage on the wearer, leaving them nothing to do in that situation in the game; and b) worn by a player character, it can mean that any enemy capable of wounding that character will be able to devastate any character not wearing similar armor in a single hit.  &lt;br /&gt;
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;Resolution:  a)  Establishing the game-world results of an action or event.  Such, a &amp;quot;task resolution system&amp;quot; establishes if a particular task was accomplished in the game world and, if so, what results it had.  b)  An alternate term for &#039;&#039;graininess&#039;&#039; (q.v.), drawn from computing jargon.&lt;br /&gt;
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;Result Pool System: A variation on the [[RPG_Lexica:DEF|dice pool system]].  The key difference is that in a result pool system, all of the [[dice]] in the pool are rolled at the time the pool is created, in advance of any game decisions made by the player.  When a dice result is required, the [[player]] - rather than choosing a number of dice to roll - chooses rolled results from the pool to allocate as his or her result on the particular task.  Result pool systems are a relatively new development and are currently only used in the more experimental independent games, such as &#039;&#039;[[Dogs in the Vineyard]]&#039;&#039;.&lt;br /&gt;
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;Reverse Armor Theorem: The convention, in certain genres of games and other media, where characters wearing less armor are &#039;&#039;less&#039;&#039; likely to be injured in combat.  In other words, putting on armor actually &#039;&#039;increases&#039;&#039; the chance that a character will be wounded.  In many cases it is suggested that this applies only to female characters.  This originates from classic fantasy art, where female characters are routinely depicted as wearing little or no armor, even though they are supposed to be experienced and strong warriors: the only plausible explanation is that they have somehow learned that wearing this type of armor is a good idea for them.  It is also borne out in cinematic convention, where (for example) the hero of a film will wear less armor in order to show off the actor&#039;s physique, while the &#039;&#039;mook&#039;&#039;s he is fighting are played by extras or stunt men wearing full plate.&lt;br /&gt;
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;Roads to Rome: A variant form of &#039;&#039;railroading&#039;&#039; in which, rather than constraining the PCs to following a single specific route, the GM permits the PCs to act freely but manipulates the game situation so that a particular event or situation arises no matter what actions the PC&#039;s take.  Often considered worse than actual &#039;&#039;railroading&#039;&#039; because the players gain no benefit from their freedom of action (since the eventual result is always the same), but at the same time do not get even the dubious benefits of railroading (that the GM can ensure the ongoing story is engaging).  Other play groups accept the &amp;quot;roads to Rome&amp;quot; phenomenon as a trade off for ensuring the game plot remains coherent.  From the common saying that &amp;quot;All roads lead to Rome&amp;quot;.  &lt;br /&gt;
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;&amp;quot;Rocks Fall, Everyone Dies!&amp;quot;&lt;br /&gt;
:A comment from the [[GM]] that basically means &amp;quot;Your actions have annoyed/disturbed me enough that I&#039;m ending this game RIGHT NOW, and I don&#039;t particularly care what happens to your [[character]]s [[buy viagra online without a prescription]] anymore!&amp;quot;  Especially when a player springs a secret regarding their character(s) that wrecks the campaign and the GM should by rights have known about from the start.  Usually followed by either the players making nice with the GM or the group going their separate ways.&lt;br /&gt;
Seen in this [http://somethingpositive.net/sp05032002.shtml Something Positive strip.]&lt;br /&gt;
:Origin: The Tomb of Horrors, wherein it was entirely possible to trigger the collapse of the entrance to the tomb. The entrance. As in, you could easily die within minutes of the start of the module.&lt;br /&gt;
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;Role-Playing Game: An amazingly hard-to-describe activity, and the reason we&#039;re all here.&lt;br /&gt;
:In a typical [[role-playing game]], there is one [[Game Master]] (hereafter GM) and some [[player]]s.  The players are playing the roles of characters in an imaginary [[setting|game-world]] which the GM describes and controls.  The game goes through cycles where:&lt;br /&gt;
# The GM describes the situation the characters are in;&lt;br /&gt;
# The players describe how their characters react to the situation; and&lt;br /&gt;
# The GM and players decide what happened as a result of those actions.&lt;br /&gt;
:Step 3 often is determined by rolling [[dice]], especially in complex or stressful situations such as combat.&lt;br /&gt;
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;Roll-Playing: Often derogatory term used for games where the mechanics take front seat, as opposed to story and gameplay, or for games run by [[referee]]s who do likewise. Often results in games where [[player]]s are there mainly to make some decisions and roll the dice without a feel for story.  There is a subset of players who believes that the term &amp;quot;Roll-Playing&amp;quot; is too frequently used to deride players who take more enjoyment from the game aspect of RPGs than from the role-playing aspect--see also [[RPG_Lexica:ABC|Bad Wrong Fun]].&lt;br /&gt;
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;Roll-Under System:  A rules system which determines the success of actions via having the [[player]] roll dice, such that the action will succeed if the rolled value is &#039;&#039;lower&#039;&#039; than a particular &#039;&#039;target number&#039;&#039;.  The effect is that higher target numbers generate a greater probability of success; typically in a roll-under system the target number will measure the competence of the character to perform the task.  The use of a roll-under system can have a number of awkward consequences; most notably, &#039;&#039;negative&#039;&#039; modifiers to the dice roll are beneficial and positive ones are penal, which can be confusing and illogical for players.&lt;br /&gt;
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;Roshambo: Elitist alternate name for &amp;quot;Rock-Scissors-Paper&amp;quot;, most frequently used in &#039;&#039;[[Vampire]]&#039;&#039; [[LARP]]s, but also a common random arbitration method among gamers outside the context of [[role-playing games]] (e.g., &amp;quot;I don&#039;t want anchovies on that pizza; let&#039;s roshambo for it&amp;quot;).&lt;br /&gt;
:Hint: Most people pick &amp;quot;rock&amp;quot; first, and most people go &amp;quot;up&amp;quot; after a tie, selecting the item that would have won the previous round. With this advice you may be a roshambo master. A surprising number of people believe this word was made up by the television show &#039;&#039;South Park&#039;&#039;, where one character insists the rules are &amp;quot;players take turns kicking each other in the nuts. Whoever quits first loses.&amp;quot; Not quite. According to the [http://www.straightdope.com/mailbag/mrockpaper.html Straight Dope], the term has a more sophisticated origin:&lt;br /&gt;
::Mr. Walker &#039;&#039;(of the World Rock-Paper-Scissors Society--Kwd)&#039;&#039; goes on to suggest that the game migrated to Europe in or by the mid-1700s, where it for some reason came to be associated with one Jean Baptiste Donatien de Vimeur, Comte de Rochambeau. If this name brings back unsettling memories of high school history, it is because Jean Baptiste was none other than the French general who was sent to command an army in support of George Washington during the American Revolution. Why this game came to be associated with the &amp;quot;Count of Rochambeau&amp;quot; is a mystery, but it certainly calls into question the means by which Washington secured Cornwallis&#039;s surrender in Yorktown. In any case, it does explain the name often used for the game, namely &amp;quot;rochambeau,&amp;quot; or, more commonly, &amp;quot;roshambo.&amp;quot;&lt;br /&gt;
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;RPG:1. Common abbreviation for &#039;&#039;&#039;Role-Playing Game&#039;&#039;&#039;.&lt;br /&gt;
:2. Not-as-common abbreviation for &amp;quot;Rocket-Propelled Grenade&amp;quot;&lt;br /&gt;
:3. Even less common abbreviation for &amp;quot;Report Program Generator&amp;quot;.  (If you see a job ad for &amp;quot;RPG programmer wanted&amp;quot;, don&#039;t get your hopes up--it&#039;s probably not Bioware placing the ad.)&lt;br /&gt;
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;Rule Zero: &lt;br /&gt;
:1. &amp;quot;Never give the GM ideas.&amp;quot;  Since most GMs can improvise on the fly and would &#039;&#039;love&#039;&#039; to mess with the [[player]]s, it&#039;s generally recognized that giving him or her ideas in that regard is a &#039;&#039;very bad idea.&#039;&#039;  Usually referenced in the phrase &#039;&#039;&#039;Rule Zero Violation&#039;&#039;&#039;, i.e., giving the GM ideas.&lt;br /&gt;
::GM: &amp;quot;There&#039;s a shadow on the road ahead--it looks like a large group is heading your way, but you can&#039;t tell who it is.&amp;quot;&lt;br /&gt;
::Bob: &amp;quot;Just as long as it isn&#039;t Baron Rumbar, we&#039;d be completely screwed if ...&lt;br /&gt;
::Jan: &amp;quot;BOB!  Sh!  Rule Zero Violation!&amp;quot;&lt;br /&gt;
::GM: (smiles enigmatically)&lt;br /&gt;
::Bob: &amp;quot;Aw, @#$&amp;amp;%!!...&amp;quot;&lt;br /&gt;
:2. Another name for [[RPG_Lexica:GHI|the Golden Rule]], &amp;quot;The GM may ignore or change any game rule&amp;quot;.&lt;br /&gt;
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;Rush: In addition to the standard meaning: any strategy for defeating an enemy which is based on attacking so quickly that the enemy has no time to prepare a proper defense.  As a verb, to use such a strategy.  Rush tactics are often considered problematic in many tactical games, where all players start from the same position; in this situation, time is critical to any strategy and thus rush can become the only viable option if sufficient numbers of other players use it. Also, a popular and enduring progressive rock band.&lt;br /&gt;
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&amp;lt;center&amp;gt;[[RPG_Lexica:MNO|Previous]]&amp;amp;nbsp;|&amp;amp;nbsp;[[RPG_Lexica:STU|Next]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[RPG_Lexica:Main_Page|Back to main Lexicon page]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>123123</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Wars_Saga:_Main_Page&amp;diff=182972</id>
		<title>Star Wars Saga: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Wars_Saga:_Main_Page&amp;diff=182972"/>
		<updated>2011-06-11T05:25:13Z</updated>

		<summary type="html">&lt;p&gt;123123: /* Heroic Self-Sacrifice (alternate version) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Destinies==&lt;br /&gt;
&lt;br /&gt;
Additional destinies that were originally developed in a thread in the d20 Forum[http://forum.rpg.net/showthread.php?t=359559]&lt;br /&gt;
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===Betrayal===&lt;br /&gt;
Your character is destined to betray the person or cause he cares the most deeply about.&lt;br /&gt;
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Destiny Bonus: You gain a +1 bonus on attack rolls for 24 hours&lt;br /&gt;
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Destiny Penalty: You take a -1 penalty to all defenses for 24 hours&lt;br /&gt;
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Destiny Fulfilled: Increase two ability scores by +1 each.&lt;br /&gt;
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===Creation===&lt;br /&gt;
You are destined to create something that will have an impact on the future of the Galaxy. It could be a weapon, a relic such as a holocron, or even a person.&lt;br /&gt;
Examples include Qwi Xux and Tol Sivron building the Death Star, or Padme Amidala giving birth to Luke and Leia.&lt;br /&gt;
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Destiny Bonus: For 24 hours, you and any allies within 10 squares of you gain a +1 destiny bonus to all defenses (Reflex, Fortitude, and Will).&lt;br /&gt;
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Destiny Penalty: For 24 hours, you take a -1 destiny penalty to your defenses (Reflex, Fortitude, and Will).&lt;br /&gt;
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Destiny Fufilled: Increase two ability scores of your choice by +1 each.&lt;br /&gt;
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===Founder===&lt;br /&gt;
Your destiny is to create a new society; this could be a force tradition, a new criminal organization, or even colonize a newly discovered planet.&lt;br /&gt;
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Destiny Bonus: For the next 24 hours, you and any allies within 10 squares of you gain an extra +2 bonus when using the Aid Another maneuver, for a total of +4 when successfully aiding.&lt;br /&gt;
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Destiny Penalty: You take a -2 penalty on all skill checks and ability checks for 24 hours.&lt;br /&gt;
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Destiny Fulfilled: You gain the benefit of Skill Training or Skill Focus in one skill related to the society you have founded, or a +5 destiny bonus if the skill is already focused. Further, with the GM&#039;s approval, you can design a prestige class or talent tree related to your new society.&lt;br /&gt;
&lt;br /&gt;
===Heroic Self-Sacrifice===&lt;br /&gt;
Your destiny is to stand in harms way, selflessly laying down your own life when the time is right so that one of your comrades can fulfill their destiny.&lt;br /&gt;
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Destiny Bonus: For 24 hours, you gain DR2. This stacks with DR from other sources&lt;br /&gt;
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Destiny Penalty: For 24 hours, enemies who hit you with melee or ranged attacks, or affect you with harmful Force abilities, recieve a +2 bonus to damage rolls.&lt;br /&gt;
&lt;br /&gt;
Destiny fulfilled: Your surviving allies each recieve a +2 bonus to their fortitude and will defense scores.&lt;br /&gt;
&lt;br /&gt;
===Heroic Self-Sacrifice (alternate version)===&lt;br /&gt;
Your destiny is to stand in harms way, selflessly laying down your own life when the time is right so that one of your comrades can fulfill their destiny.&lt;br /&gt;
&lt;br /&gt;
Destiny Bonus: For 48 hours, you gain DR2. This stacks with DR from other sources.&lt;br /&gt;
&lt;br /&gt;
Destiny Penalty: For 12 hours, enemies who hit you with melee or ranged attacks, or affect you with harmful Force abilities, recieve a +2 bonus to damage rolls.&lt;br /&gt;
&lt;br /&gt;
Destiny fulfilled: The ally for whom you sacrificed yourself gains the benefit of the [[buy viagra online without a prescription]] force Technique &amp;quot;Force Renewal.&amp;quot; If they allready have access to the technique, they may gain another force point through it just as if they had selected it again. They do not need to meet any prerequisites or even be Force Sensitive in order to recieve this benefit.&lt;br /&gt;
&lt;br /&gt;
===Leadership===&lt;br /&gt;
Your destiny is to become the leader of an organization. It could be anything from a criminal syndicate to the Jedi Order to the Imperial Navy.&lt;br /&gt;
Examples of this destiny include Princess Leia becoming the New Republic Chief of State and the rise of Darth Bane as the master of the Sith Order.&lt;br /&gt;
&lt;br /&gt;
Destiny Bonus: For 24 hours, all allies within 10 squares of you get a +1 destiny bonus to all skill and ability checks and attack rolls. You do not get this bonus.&lt;br /&gt;
&lt;br /&gt;
Destiny Penalty: You take a -2 destiny penalty to all skill and ability checks for 24 hours.&lt;br /&gt;
&lt;br /&gt;
Destiny Fulfilled: You gain a permanent +5 destiny bonus on checks made with one class skill of your choice.&lt;br /&gt;
&lt;br /&gt;
===Revelation===&lt;br /&gt;
You are destined to expose previously some unknown or hidden truth to the galaxy at large. The nature of this truth is fundamental and profound - it does not require rigorous dedication or tutelage. An example from a non-SW source would be Malcolm Reynolds letting the galaxy know what happened on Miranda, and the dark secret behind the Alliance and the Reaver&#039;s origin.&lt;br /&gt;
&lt;br /&gt;
Destiny Bonus: For 24 hours, you and any allies involved or sympathetic to this desire for revelation gain a +1 bonus to all defense scores. &lt;br /&gt;
&lt;br /&gt;
Destiny Penalty: You take a penalty of -1 to all defense scores for 24 hours. &lt;br /&gt;
&lt;br /&gt;
Destiny Fulfilled: You immediately gain +1 extra Force point and the Skill Focus feat for the Knowledge skill that is most appropriate to the subject at hand. If you already have this bonus, you gain a permanent additional +5 destiny bonus to that Knowledge skill. In roleplaying terms, you will be recognized widely as the harbinger of this information&lt;br /&gt;
&lt;br /&gt;
===Romance===&lt;br /&gt;
Your character&#039;s star is destined to be crossed with another&#039;s. Your destiny is to fall hopelessly, passionately, and possibly tragically in love with another person.&lt;br /&gt;
&lt;br /&gt;
Destiny Bonus: You gain a +1 bonus on skill and ability checks for 24 hours&lt;br /&gt;
&lt;br /&gt;
Destiny Penalty: You take a -2 penalty to your Will defense for 24 hours&lt;br /&gt;
&lt;br /&gt;
Destiny Fulfilled: Increase all three defenses by +1. Additionally, you gain the benefit of the Harm&#039;s Way talent if you don&#039;t already have it, but it applies to your lover only.&lt;br /&gt;
&lt;br /&gt;
===Self Awareness===&lt;br /&gt;
After a long search, you discover that there&#039;s more to your real identity than you were aware of... either you are either the inheritor some great fate, or your own past is not what it seems. You may have your memory restored, or you may learn that you have come from a more exalted heritage than you imagined. Examples from the canon include Corran Horn discovering his Jedi heritage, Darth Revan discovering the truth about himself, or the Exile learning of his own nature.&lt;br /&gt;
&lt;br /&gt;
Destiny Bonus: For 24 hours, you and your allies gain a +1 bonus to all skill checks and ability checks. &lt;br /&gt;
&lt;br /&gt;
Destiny Penalty: For 24 hours, you take a -2 penalty to your Will defense. &lt;br /&gt;
&lt;br /&gt;
Destiny Fulfilled: You immediately gain +1 extra Force point, a permanent +1 to an ability score, and a permanent +1 to your Will defense.&lt;br /&gt;
&lt;br /&gt;
===Shatterpoint===&lt;br /&gt;
Your destiny is to be the point around which galatic events turn. Your decisions will shape the universe one way or another. Examples include: Anakin&#039;s role in &amp;quot;bringing balance to the Force,&amp;quot; Grand Moff Tarkin&#039;s decision to destroy Alderaan (and thus shifting several star systems onto the side of the Rebellion), Talon Karrde&#039;s decision to choose a side in the conflict between the New Republic and Grand Admiral Thrawn.&lt;br /&gt;
&lt;br /&gt;
Destiny Bonus: For the next 24 hours, you and any allies around you roll 1d8 when spending Force Points vs. the standard 1d6.&lt;br /&gt;
&lt;br /&gt;
Destiny Penalty: You receive one fewer die when spending a Force Point. If you only have one die to spend, you do not gain any benefit from spending a Force Point for 24 hours.&lt;br /&gt;
&lt;br /&gt;
Destiny Fulfilled: You gain a permanent +1 bonus to any one attribute as well as the &#039;Strong in the Force&#039; or &#039;Force Boon&#039; feat.&lt;br /&gt;
&lt;br /&gt;
==Alternate House Rules for Destinies==&lt;br /&gt;
&lt;br /&gt;
When choosing a destiny, you can come up with whatever you want, subject to GM approval. You are NOT limited to picking something that matches the list in the book.&lt;br /&gt;
&lt;br /&gt;
If you have a destiny, you can spend a destiny point at any time to do one of the following:&lt;br /&gt;
Automatically score a critical hit;&lt;br /&gt;
Cause an attack to miss that would have hit you;&lt;br /&gt;
Automatically succeed on a skill check;&lt;br /&gt;
Cause someone else to fail a skill check that would have succeeded;&lt;br /&gt;
Take damage that from an attack for another character in your reach;&lt;br /&gt;
Gain 3 force points&lt;br /&gt;
&lt;br /&gt;
Whenever you take steps to fulfill your destiny, you can choose one of the following benefits:&lt;br /&gt;
You and all allies gain a +1 desiny bonus on skill and ability checks for 24 hours;&lt;br /&gt;
You and all allies gain a +1 desiny bonus on attack rolls for 24 hours;&lt;br /&gt;
You and all allies gain a +2 desiny bonus on damage rolls for 24 hours;&lt;br /&gt;
You and all allies gain a +1 desiny bonus to all defense for 24 hours;&lt;br /&gt;
You gain a force point&lt;br /&gt;
&lt;br /&gt;
Whenever you move away fom your destiny, you will suffer one of the following penalties:&lt;br /&gt;
You take a -2 penalty on skill and ability checks for 24 hours;&lt;br /&gt;
You take a -1 penalty on attack rolls for 24 hours;&lt;br /&gt;
You take a -2 penalty on damage rolls for 24 hours;&lt;br /&gt;
You take a -1 penalty to all defense for 24 hours;&lt;br /&gt;
You lose a force point&lt;br /&gt;
&lt;br /&gt;
When you have fulfilled your destiny, you can choose one of the following permanent benefits:&lt;br /&gt;
Increase two ability scores by +1, or one ability score by +2;&lt;br /&gt;
Gain a permanent +1 destiny bonus to all defenses;&lt;br /&gt;
Gain a permanent +5 destiny bonus to one skill of your choice;&lt;br /&gt;
Gain 3 force points now, and 1 additional force point each level&lt;br /&gt;
&lt;br /&gt;
Note that destiny bonuses do not stack.&lt;/div&gt;</summary>
		<author><name>123123</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RPG_Lexica:ABC&amp;diff=182971</id>
		<title>RPG Lexica:ABC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RPG_Lexica:ABC&amp;diff=182971"/>
		<updated>2011-06-11T05:23:03Z</updated>

		<summary type="html">&lt;p&gt;123123: /* C */&lt;/p&gt;
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&lt;div&gt;==A==&lt;br /&gt;
&lt;br /&gt;
;alien eyes: Slang for a roll of 3 (1-1-1) on three dice.  So named because of the analogy to &amp;quot;snake eyes&amp;quot; (a roll of 2 on 2 dice), and the observation that Earth creatures generally don&#039;t have 3 eyes... Also known as [[RPG_Lexica:GHI|mutant snake eyes]].&lt;br /&gt;
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;all-out attack problem:  A problem arising in [[dice pool]] systems, in situations where a [[player]] facing a foe (or a hazard or problem in general) is asked to choose a number of [[dice]] from the pool to roll for the [[success]] of their attack.  The intent is usually that the player will ensure that some dice remain in the pool after their attack, so that if it happens that the attack fails, they will have dice left to roll in their defense.  In fact, however, the best tactic is for the player to attack with all of the dice in their pool, because this gives the attack the best chance of succeeding and resolving the problem right there.  If the dice roll badly, the player may lose out as a result of their lack of a defense - &#039;&#039;&#039;but&#039;&#039;&#039;, had the player left dice in the pool to defend with, &#039;&#039;the dice would still have rolled badly&#039;&#039; resulting in an ineffective defense.  This dynamic can seriously damage the value of dice pool systems in some games.&lt;br /&gt;
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;argumentum ad fireballum: The argument that realism doesn&#039;t matter in a setting with supernatural elements; formally, &amp;quot;As a discussion about realism in a fantasy setting grows longer, the probability of someone claiming the irrelevance of realism in the presence of magic approaches one.&amp;quot; (obviously derived from Godwin&#039;s Law)  Named after its most common form: “There’s no point in arguing for realism when there are wizards lobbing fireballs.”&lt;br /&gt;
:Coined by NiTessine in [http://nitessine.wordpress.com/2008/05/19/argumentum-ad-fireballum this blog post], and possibly popularized by its inclusion in [http://forum.rpg.net/showthread.php?t=507004 this thread.]&lt;br /&gt;
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;ass staring defense:  A response to anyone who objects to a player playing a character of the opposite sex to themselves (typically a male playing a female character) in a MMORPG.  In these games, typically a large amount of play time is required to level up and the default camera viewpoint is from just behind the character; thus the defense is &amp;quot;If I&#039;m going to have to spend hours staring at someone&#039;s ass, it&#039;s going to be a woman&#039;s&amp;quot;.  First coined by the webcomic [http://www.pvponline.com PVP Online].  The ass staring defense generally does not apply to races that would not ordinarily sexually appeal to human beings (like Tauren in [[World of Warcraft]]).&lt;br /&gt;
:Addendum: [http://www.pvponline.com/2004/06/01/tue-jun-01/ Here&#039;s the original strip that spawned this term.]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
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;bad wrong fun:  Illegitimate enjoyment. Saying that a game is &amp;quot;bad wrong fun&amp;quot; indicates that the game is somehow broken, unplayable, poor quality or weak - in ignorance of the fact that many groups are playing and enjoying it regularly.  As such, this is not normally something that a person will say themselves, but something they will accuse other people of having said.  For example, &amp;quot;John said that [[D20 System|d20]] is bad wrong fun&amp;quot; indicates that the speaker believes John&#039;s criticism of d20 to be foolish given the large number of groups playing and enjoying it.  Rifts is often cited as a &amp;quot;bad wrong fun&amp;quot; game.  Often written as a single word, &#039;&#039;&#039;badwrongfun&#039;&#039;&#039;.&lt;br /&gt;
:&amp;quot;Bad wrong fun&amp;quot; is also often used in a more light-hearted sense to indicate the gamer equivalent of a guilty pleasure. &amp;quot;I know it&#039;s bad wrong fun, but I loved every minute of it!&amp;quot;&lt;br /&gt;
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;Bag of rats: A tactical maneuver which exploits a loophole in the rules of a tactical combat system, usually leading to ridiculous situations.  Taken from a well-known loophole in the (unrevised) third edition of &#039;&#039;[[Dungeons &amp;amp; Dragons]]&#039;&#039;, in which a [[character]] could have the ability &amp;quot;whirlwind attack&amp;quot; enabling them to attack all foes within range in a single maneuver, and the ability &amp;quot;great cleave&amp;quot; enabling them to, having killed a foe with an attack, carry the attack forward to a second foe.  A character could thus, technically, throw a bag of rats at a powerful opponent, then approach and execute a whirlwind attack.  The whirlwind attack allows the character to attack all of the rats in one maneuver; each time the character attacks a rat, they almost certainly kill it, and then use great cleave to carry the attack forward to the actual powerful foe, thus gaining a huge number of hits on the foe in a single maneuver.   &lt;br /&gt;
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;Bell curve:  Term used in probability theory to describe a system where a middling result in most common; higher or lower values are rarer, and become rarer the higher or lower they are.  Most commonly seem in role-playing games which generate random results by rolling 2 (or more) dice and adding them up: in a system based on rolling 2 d6&#039;s, for instance, there are 6 ways of rolling a 7, but only 4 ways of rolling a 9 and 1 way of rolling a 12, making these results rarer.  Bell curve systems used for task resolution offer the player a more solid basis for play since they know what results their PC will commonly get, but can also cause a problem because a single point up or down the curve can make a major difference to the chance of success, thus discouraging players from trying more spectacular actions for which penalties may accrue.&lt;br /&gt;
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;Big Bad (or BBEG): Short for Big Bad Evil Guy, slang for the &amp;quot;boss&amp;quot; bad guy, i.e., the person in charge of an evil plot or organization.  Implies that he is much stronger, more powerful, and/or more evil than his minions, and that the PCs encounter with him will be part of the climax of the adventure or even campaign.  May have originated (or been popularized) by the [[Buffy the Vampire Slayer]] [[RPG]].&lt;br /&gt;
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;Big Lebowski Theory of Roleplayer Types: This theory holds that the movie The Big Lebowski has many characters who resemble strongly certain types of players. There is The Dude, the guy who just shows up to hang with his buddies, and doesn&#039;t really know the rules or anything. There&#039;s Walter, the guy who always plays the fighter, argues about stats for weapons and &amp;quot;realism&amp;quot;, and loudly threatens anyone who disagrees with him, fails to show up to the game on time, etc. And there&#039;s Donny, a quiet but sociable guy who might talk more often, but Walter keeps saying, &amp;quot;STFU, Donny.&amp;quot; For more evidence of how these characters are like roleplayers, see,  [http://www.imdb.com/title/tt0118715/quotes quotes] from the movie. &lt;br /&gt;
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;Blossom: This is a term usually used in mecha games where a vehicle carries a large number of guided missiles.  &amp;quot;Blossoming&amp;quot; represents launching a very large number of those missiles at once.  It comes from the &amp;quot;Death Blossom&amp;quot; maneuver performed by Alex Rogan and his Gunstar in the 1983 movie The Last Starfighter.  Also called a &amp;quot;Macross,&amp;quot; after the anime series &#039;&#039;Super Dimension Fortress Macross&#039;&#039;.  The visual style of animation design which involves huge numbers of guided missiles corkscrewing across the sky is known as the &amp;quot;Itano Circus.&amp;quot;&lt;br /&gt;
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;Blue Bolt: A term used to refer to when a Gamemaster causes the death of a [[Player character]] for no apparent reason.  Usually includes the words &amp;quot;from heaven&amp;quot; at the tail end of the term.  The most common use is when a player leaves the game permanently and the Gamemaster can&#039;t come up with a suitable reason for the PCs&#039; departure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;BNG: Bitter Non-Gamer. A facetious term describing some people who seem to dedicate large portions of their day to discussions of what is &amp;quot;wrong&amp;quot; with a roleplaying game or roleplaying games in general. The implication is that they&#039;re just griping because they can&#039;t get a game group. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Boggle&lt;br /&gt;
:1. To surprise or shock someone to the point where they&#039;re just standing or sitting there, not moving, just STARING at what you&#039;ve done with a shocked expression.  Also &#039;&#039;&#039;boggled&#039;&#039;&#039;, shocked to the point of not responding, just staring at the source of the shock.&lt;br /&gt;
:2. To roll a ridiculously huge number of [[d6|six-sided dice]], or a game which requires ridiculously huge numbers of six-siders.&lt;br /&gt;
:Origin: Possibly from the [[RPG]] &#039;&#039;[[Toon]]&#039;&#039;, a game where you play cartoon [[character]]s, to describe a similar state which results in the character in question losing turns. (Often shown in cartoons by having the character&#039;s eyes bulge out toward the boggling thing or pop out of the character&#039;s head completely.)  Sense 2 derives from the game &amp;quot;Boggle,&amp;quot; in which players roll a box full of six-sided dice stamped with letters and attempt to form words from the results.&lt;br /&gt;
&lt;br /&gt;
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;Boobs bonus: The hypothetical bonus given to all social skill rolls made by a female [[character]], especially when dealing with males.  Derived from the assumption that a female character will automatically have better social skills than a male character, even if they behave in exactly the same way.&lt;br /&gt;
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;Borgstromancy:  The ability to understand a complex, outlandish, or badly explained setting or system well enough to run a game based on it. &lt;br /&gt;
:Origin:  Taken, possibly unfairly, from the name of the [[RPG]] author Dr. Rebecca Borgstrom, Ph.D (computer science) (also known as R. Sean Borgstrom, author of &amp;quot;Nobilis&amp;quot;, &amp;quot;Exalted: the Fair Folk&amp;quot;, and other works) who is notorious for writing games with spectacularly original premises and intriguing supporting fiction that are, however, almost impossible to understand well enough to actually &#039;&#039;play&#039;&#039;.  Rebecca Borgstrom has since changed her name to Jenna Moran and rewritten Nobilis several times to increase its accessibility, but this name has stuck (because &amp;quot;Moranancy&amp;quot; would sound really strange)&lt;br /&gt;
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;Boss: The primary opponent in a setting or adventure; the most powerful villain, usually in charge of lesser minions, but still expected to be (eventually) encountered by the PCs, often at the climax of the adventure or campaign.  Borrowed from CRPGs, where it is often used to refer to the last, most dangerous enemy to be encountered in the area, who must be defeated to &amp;quot;win&amp;quot; the area or game.  See also &#039;&#039;&#039;Big Bad&#039;&#039;&#039;.&lt;br /&gt;
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;Brick: A character who can absorb impressive amounts of damage without dying.  Often referred to as a &#039;&#039;&#039;Tank&#039;&#039;&#039; if the character can also dish out similar amounts of whoop-ass.&lt;br /&gt;
:see also [[RPG_Lexica:STU|Superheroes, Types of]]&lt;br /&gt;
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;Broken&lt;br /&gt;
#When applied to a game: a game system with mechanics that fail to operate as they should or as the speaker feels they should.  Especially, mechanics which fail to emulate the genre in which the game is set (or the property on which the game is based, in the case of licensed games).&lt;br /&gt;
#When applied to a character: a character whose deficiencies and flaws greatly outweigh their abilities or usefulness. Sometimes due to a player wishing to play an incompetent, but often implying that the player thinks that his role-playing is superior to the other players and is taking a useless character as a handicap. Alternately, a character who is such a pathetic figure that they are doomed (i.e. most Unknown Armies spellcasters) but entertaining to play in the short term. (See related term &amp;quot;[[RPG_Lexica:GHI|Gimp]]&amp;quot;)&lt;br /&gt;
#When applied to a scenario: when players side-step the GM&#039;s carefully structured plot by using an entirely unexpected approach and solving or avoiding the problem at the start of play.&lt;br /&gt;
#As a catch-all: &amp;quot;wrong,&amp;quot; bad and simultaneously despised and disregarded for vague and ambiguous reasons.  Compare with &#039;&#039;&#039;bad wrong fun&#039;&#039;&#039;, something &amp;quot;wrong&amp;quot; and &amp;quot;bad&amp;quot; but &#039;&#039;liked&#039;&#039;.&lt;br /&gt;
#Applied to a character who has used the system and/or its loopholes to such a degree to make said character more effective than their level/points would suggest.  See [[RPG_Lexica:MNO|Min-Max]].&lt;br /&gt;
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;Buff, to:&#039;&#039;vt.&#039;&#039; To make stronger, tougher, or more capable, usually via magic.&lt;br /&gt;
:Origin: from &amp;quot;buff&amp;quot; the adjective, meaning strong and/or attractive; may have come to tabletop RPGs via [[MMORPG]]s.&lt;br /&gt;
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==C==&lt;br /&gt;
&lt;br /&gt;
;Calling Fate:An infamous rule from &#039;&#039;World of Synnibar&#039;&#039;, by Raven c.s. McCracken, one of the officially recognized &amp;quot;[[Worst RPGs ever|worst RPGs ever]]&amp;quot;.  The &amp;quot;Calling Fate&amp;quot; rule allowed players to demand that GMs undo any action which did not follow the letter of the rules and/or was not planned in advance in the GMs adventure notes.  Any players who &amp;quot;caught&amp;quot; the GM not following the rules or plan was rewarded with double experience points for the remainder of the game session.  &lt;br /&gt;
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;Caltrops: [[d4|Four-sided]] [[dice]], so named for their pyramidal shape which ensures that one point will face up no matter which side hits the floor.  Especially noted for their tendency to get underfoot when one is heading to the bathroom, half-awake, at five in the morning after going to bed at three-thirty and suddenly remembering that one had drunk a full gallon of soda during the previous night&#039;s gaming run.  In military use, caltrops are a device designed to land with a spike facing up regardless of their orientation, used to slow pursuit or flight.  Police have replaced caltrops with a device called a spike strip, which improves on caltrops in that it can be activated when a fleeing vehicle crosses it and immediately deactivated to prevent damage to the tires of a civilian vehicle or pursuing cruisers. Only one game has ever been foolish enough to use caltrop dice as its main die mechanic.  See also &#039;&#039;&#039;[[Walk of a Thousand Caltrops]]&#039;&#039;&#039;.&lt;br /&gt;
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;Camp: To remain stationary, or take no action, as a tactical choice.  For example, waiting for enemies to attack you to ensure that the battle takes place on your choice of terrain would be considered camping.  Camping in an [[RPG]] is usually an acceptable tactic, but in many competitive board or war games it is considered unfair, because if &#039;&#039;all&#039;&#039; [[player]]s camp, then the game deadlocks (if everyone waits to be attacked, then nobody will ever attack), and any person who breaks the deadlock is penalized by not having the tactical advantage conveyed by camping.  (Camping differs from &#039;&#039;Turtling&#039;&#039; (q.v.) in that a turtle avoids any proactive action at all, whereas a camper makes a proactive decision to wait.)&lt;br /&gt;
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;Candy Man: This term is borrowed slang from the street, where a candy man is a physician that prescribes medications as the patient&#039;s request without properly determining if the patient is in need of the prescription medication.  In gaming, a candy man is a referee that awards gratuitous amounts of experience, treasure, equipment, and magic items to the characters, which are not commensurate with the difficulty of the adventure. See also [[RPG_Lexica:MNO|Monty Haul]].&lt;br /&gt;
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;Captain Teflon Psycho: this describes the stereotypical character everyone creates at least once: the character with no friends, no family, no backstory, one who cares for no-one. Typically they have no &amp;quot;positive&amp;quot; social &amp;quot;flaws&amp;quot; in a point-buy system, never choosing such as Honesty, Loyalty, Charitable, etc. Frequently they choose flaws such as Beserk and Bloodlust. &lt;br /&gt;
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;Cat-Piss Man: Sometimes CPM, or BDCPM (for Basement-Dwelling CPM). First referred to here: [http://www.savantmag.com/16/retail16.html The Wrath of Cat Piss Man]&lt;br /&gt;
:The CPM is a legendary figure, whether he exists or not is unknown; like Bigfoot, many claim to have seen him, but there&#039;s little proof. CPM is usually depicted as a large, hairy, sweaty guy in a trenchcoat (on the hottest of days) who stinks of cat piss, and lurks about game stores, drooling over the anime magazines and leering suggestively at any unfortunate female gamers who come into the store. Will [[buy viagra online without a prescription]] frequently distract the store clerk with hours-long tales of his 25th level Drow Lesbian Stripper Ninja. usually assumed to be living in his parents&#039; basement amongst empty pizza boxes and porn mags when he&#039;s 35 years old and unemployed. &lt;br /&gt;
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;Chainmail Bikini:  An utterly ridiculous and useless form of armor which is worn by female characters, even those who are supposedly experienced warriors, in a large proportion of classic fantasy art.  Usually deemed to demonstrate that the inclusion of female characters is not to show the involvement of both sexes but simply to include cheesecake for male viewers and players.  By extension, used as a metaphor for any stereotypical treatment of women in roleplayers or roleplaying products.  This has declined substantially in recent years.  This artwork trend was also the inspiration for the &#039;&#039;Reverse Armor Theorem&#039;&#039;.&lt;br /&gt;
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;Character Build System&lt;br /&gt;
:Term for a &#039;&#039;&#039;chargen&#039;&#039;&#039; system in which the [[player]] starts with a &amp;quot;default&amp;quot; [[character]] (often a &amp;quot;blank slate&amp;quot;, with no skills, advantages, or anything else) and a pool of points with which he or she can &amp;quot;buy&amp;quot; parts of the character until it approximates the character he or she wants to play.  &#039;&#039;[[GURPS]]&#039;&#039; and &#039;&#039;[[Hero]]&#039;&#039; are the two most well known [[RPG]]s that work this way.&lt;br /&gt;
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;Chargen: short for &#039;&#039;character generation&#039;&#039;, the process of creating a [[player character]] for use in a [[RPG]].  Usually one of two methods: &#039;&#039;&#039;character build&#039;&#039;&#039; or &#039;&#039;&#039;[[RPG_Lexica:PQR|random-roll]]&#039;&#039;&#039;, depending on the [[RPG]] being used.&lt;br /&gt;
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;Cheetoism: &#039;&#039; We game for the snacks. And also the dice. But mostly, just to hang out with friends and tell tall stories. Rpg books are just a bunch of guidelines for how to tell your tall stories, and give you a fair excuse to roll lots of dice and eat cheetos. To make your games more fun, talk to your group. In any game, it&#039;s part social, part game. For most gamers, it&#039;s social first, game second. Game first, social second - that&#039;s for people that get paid to do it. Mike Jordan never said to his coach, &amp;quot;but it&#039;s just a game, who cares about the rules.&amp;quot; he took it seriously, because of money. Well, give me ten million bucks a year to roleplay, and I&#039;ll take it seriously, too.Until then, I am a Cheetoist. That&#039;s it.&#039;&#039;&lt;br /&gt;
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;Christmas Tree Effect&lt;br /&gt;
:The typical result of a higher-level campaign in [[Dungeons &amp;amp; Dragons]], where [[player character]]s are decked out in so much [[magic]]al (and, notionally at least, glowing) equipment that they resemble a Christmas tree more than a character.&lt;br /&gt;
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;Chrome&lt;br /&gt;
#(borrowed from hacker terminology) something beautiful but useless, such as a snazzy interface to a buggy program.&lt;br /&gt;
#One of the &amp;quot;defining elements&amp;quot; of cyberpunk milieus; exemplifies the style-over-substance ethos often found in such worlds.&lt;br /&gt;
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;Chunky Salsa:What is said to be left of a [[character]] that has taken a massive amount of [[damage]], far more than is needed to kill them (though not quite as much as needed to turn them into a [[RPG_Lexica:DEF|fine red mist]]).  The implication is they&#039;ve taken enough damage to turn them into small chunks in a red &amp;quot;sauce&amp;quot;, like chunky salsa.  Classically used to describe the results of (often multiple) grenades in small enclosed spaces; the blast tends to bounce off the walls and hit whoever&#039;s in there more than once.  This rule explicitly appears in &#039;&#039;[[Shadowrun]]&#039;&#039; among other games.&lt;br /&gt;
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;Class and Level: A method of &#039;&#039;&#039;chargen&#039;&#039;&#039; and [[character]] definition in which characters are primarily defined as members of specific pre-defined professions or archetypes, their “[[class]]”, and their degree of advancement along a predetermined course of improvement determined by that profession, their “[[level]]”. Class and Level was used in the original [[RPG]], &#039;&#039;[[Dungeons &amp;amp; Dragons]]&#039;&#039;.&lt;br /&gt;
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;Cleric problem: In D&amp;amp;D, a problem encountered during character generation where no-one wants to play a Cleric, but the Cleric is a crucially important role for the survivability and success of the party. This is because, while a Cleric usually plays a very important support role in an adventuring group, dispensing crucial healing and [[buffs]], he is otherwise somewhat limited in his combat powers and abilities. More generally, the Cleric problem can be extended to any role or power which is important for the group but not particularly exciting for whichever player ends up having to take it on. The Cleric problem can be solved by providing these support roles with cool abilities of their own, or making their support natures less of a drain on their effectiveness other, more exciting spheres.&lt;br /&gt;
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;Corebook:  Any book containing information fundamental to a particular [[game system]].  Typically any person wishing to purchase books for a particular [[RPG]] will need to buy the corebooks first in order to establish the context needed to make sense of the other books.  For example, the &#039;&#039;[[Player&#039;s Handbook]]&#039;&#039;, &#039;&#039;[[Dungeon Master&#039;s Guide]]&#039;&#039; and &#039;&#039;[[Monster Manual]]&#039;&#039; are the corebooks for &#039;&#039;[[Dungeons &amp;amp; Dragons]]&#039;&#039;; the &#039;&#039;[[World of Darkness]]&#039;&#039; book and the Vampire book are the corebooks for &#039;&#039;[[Vampire: The Requiem]]&#039;&#039;.&lt;br /&gt;
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;CP&lt;br /&gt;
#Common abbreviation for Character Point, the most common term used to describe the &#039;points&#039; used in games where the character creation system is freeform based on character points.&lt;br /&gt;
#Short for Cyberpunk.&lt;br /&gt;
#In &#039;&#039;[[Dungeons &amp;amp; Dragons]]&#039;&#039;, copper pieces, the setting equivalent of pennies.&lt;br /&gt;
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;Critical:A rare dice result indicating that an action has been spectacularly successful.  Typically a critical will grant an additional bonus beyond simple success, or represent a major success, or indicate success no matter how difficult the task was.  &lt;br /&gt;
:Origin:  Originally &#039;&#039;critical hit&#039;&#039;, used in tactical combat systems to model the remote possibility of any single hit taking an enemy down if it happens to hit a critical area.  This system was then adopted by [[RPG]] combat systems and then further applied to resolution of all tasks rather than just combat, creating the term &#039;&#039;critical success&#039;&#039;, normally abbreviated to just &#039;&#039;critical&#039;&#039;, sometimes to &#039;&#039;crit hit&#039;&#039; or just &#039;&#039;crit&#039;&#039;.&lt;br /&gt;
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;CRPG:  &#039;&#039;&#039;C&#039;&#039;&#039;omputer (or &#039;&#039;&#039;C&#039;&#039;&#039;onsole) &#039;&#039;&#039;R&#039;&#039;&#039;ole &#039;&#039;&#039;P&#039;&#039;&#039;laying &#039;&#039;&#039;G&#039;&#039;&#039;ame.  A computer adventure game with storytelling aspects.  Notably different from tabletop RPGs in that there tends to be minimal interactivity with the plot, even to the point where in some games (especially in console RPGs) the player has no control over the creation of even a single character.  Some games, most notably [[Neverwinter Nights]], have attempted to buck this trend, to varying degrees of success.  Sometimes pronounced &amp;quot;&#039;&#039;crappage&#039;&#039;,&amp;quot; a use some gamers claim is very appropriate.&lt;br /&gt;
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;Crunch&lt;br /&gt;
#Slang term for the sections of a [[RPG]]&#039;s rulebook that deal with the actual rules, as opposed to &#039;&#039;&#039;Fluff&#039;&#039;&#039; (q.v.), which is everything else.  Also called &#039;&#039;&#039;Crunchy bits&#039;&#039;&#039;.&lt;br /&gt;
#Slang for the relative complexity of a particular ruleset. A &#039;&#039;&#039;crunchy&#039;&#039;&#039; ruleset is more complex.&lt;br /&gt;
#&amp;quot;Crunchy&amp;quot; can also refer to a character who is very hard to hit, but with very low ability to resist damage. (Crunchy on the outside, but soft and chewy on the inside!)&lt;br /&gt;
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;Custom dice:  [[Dice]] printed with symbols other than the traditional numbers.  Used in certain games to simplify task resolution.  For example, &#039;&#039;[[DC Universe]]&#039;&#039; uses dice printed with images of different DC characters; hero images indicate success and villain images indicate failure. Six-sided &amp;quot;FUDGE dice&amp;quot; have two plus signs (+), two minus signs (-), and two blank faces.&lt;br /&gt;
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&amp;lt;center&amp;gt;[[RPG_Lexica:DEF|Next]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[RPG_Lexica:Main_Page|Back to the main Lexicon page]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>123123</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Timeline_of_the_Avengers%27_1888_story&amp;diff=182970</id>
		<title>Timeline of the Avengers&#039; 1888 story</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Timeline_of_the_Avengers%27_1888_story&amp;diff=182970"/>
		<updated>2011-06-11T05:21:01Z</updated>

		<summary type="html">&lt;p&gt;123123: &lt;/p&gt;
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&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
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|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &#039;&#039;&#039;The VICTORIAN ERA&#039;&#039;&#039;  &amp;lt;/big&amp;gt;&lt;br /&gt;
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|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| The year 1888 (MDCCCLXXXVIII) was a leap year starting on Sunday of the [http://en.wikipedia.org/wiki/Leap_year_starting_on_Sunday Gregorian calendar]. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  In Germany, 1888 is known as the Year of Three Emperors and is also a secret code to mean Adolf Hitler Heil Hitler (1=A, 8=H). &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Currently, it is the year that, when written in Roman numerals, has the most digits (13). This record will not be equalled until 2388 (MMCCCLXXXVIII).&lt;br /&gt;
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=VICTORIAN ERA: 1837-1901=&lt;br /&gt;
: &#039;&#039;&#039;Reign of Queen Victoria&#039;&#039;&#039;&lt;br /&gt;
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=&#039;&#039;&#039;&amp;lt;font color=red&amp;gt;CURRENT&amp;lt;/font&amp;gt;&#039;&#039;&#039;=&lt;br /&gt;
: &#039;&#039;&#039;&#039;&#039;ISSUE #7, as of 1/28/08&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
----&lt;br /&gt;
==October, &#039;88== &lt;br /&gt;
: &#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
[[Image:Angelsangelicorderssafeguardvirtueomniangelsphinxegypt.jpg|thumb]]&lt;br /&gt;
::  &#039;&#039;&#039;&#039;&#039;Giza Plateau, Egypt&#039;&#039;&#039;&#039;&#039;:  Following a narrow escape from tons of falling rock in America the Avengers recieve a telegram from Commander Dee directing them to an issue above the Great Pyramids at the site of another of the Mehir standing stones and &amp;quot;invasion&amp;quot; pit that splits the Causeway between the Sphinx and the Great Pyramid on the plateau.&lt;br /&gt;
:::  There the Avengers are directed into a trap unknowingly by their teammate Argonaut!  As the Avengers uncover a massive [[Avengers 1888 Egyptian Terracotta Growing Warriors|Egyptian Terracotta Growing Warriors]] beneath the Sphinx&#039;s paws - Thor accidentally activates part of the army that begins to attack.  Meanwhile in the distance a figure looks down on them from the pyramids...&lt;br /&gt;
:::  Following the Causeway tunnel from beneath the Great Sphinx&#039;s paws toward the Great Pyramid of [[Avengers 1888 KANG the Conqueror|Rama-Tut]], the Avengers find their teammate, Marshal America trapped within the tomb below.  Uncovering him they learn that a mysterious stranger calls out to them from a mechanical device left within the tomb - [[Avengers 1888 KANG the Conqueror|KANG the Conqueror]] has triggered this deathtrap for these accursed Avengers!!  As three portals open, and a green gas begins to flood the tomb as the team is sealed in &#039;&#039;FOREVER&#039;&#039;!!&lt;br /&gt;
:::  Fighting for their lives the Avengers defeat the time-ported villain accomplises of:  [[Avengers 1888 Merlin the Magician|Merlin the Magician]],  [[Avengers 1888 Attila the Hun|Attila the Hun]],  and a [[Avengers 1888 Tyrannosaurus Rex|Tyrannosaurus Rex]]!!  Taking trophies and solving clues left by the madman the Avengers escape learning of the hidden portal into &amp;quot;Limbo&amp;quot; from which [[Avengers 1888 the Either Phantom|the Either Phantom]] hails - a place that the time-controlling villain Kang has mastered...&lt;br /&gt;
::  &#039;&#039;&#039;&#039;&#039;Tombstone, AZ, USA&#039;&#039;&#039;&#039;&#039;: Having travelled to the Americas via Dr. Estrange&#039;s eldritch conduit the Avengers tend to the Mehir stone and first meet John Henry and Thor, Odinson.&lt;br /&gt;
 &lt;br /&gt;
: &#039;&#039;&#039;5th&#039;&#039;&#039; &lt;br /&gt;
::  &amp;lt;font color=green&amp;gt;&#039;&#039;&#039;BROADSHEET&#039;&#039;&#039;&amp;lt;/font&amp;gt; [http://wiki.rpg.net/index.php/The_London_Trumpet_-_Victorian_Broadsheets#Friday.2C_October_5.2C_1888 Daily Trumpet Issue #4]:  &#039;&#039;&#039;HEADLINE&#039;&#039;&#039; - &#039;&#039;&amp;quot; ??? &amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==September, &#039;88== &lt;br /&gt;
: &#039;&#039;&#039;30th&#039;&#039;&#039; &lt;br /&gt;
::  &#039;&#039;&#039;&#039;&#039;London, England&#039;&#039;&#039;&#039;&#039;: Following an ugly autopsy, pealing the young frenchman from the leathered mechanics of his theiving identity of &amp;quot;&#039;&#039;&#039;Mr. Scorp&#039;&#039;&#039;&amp;quot;, it was determined that Carmine Black is the forth victim (third found) of London&#039;s Ripper.  Mr. Black was killed Sunday, September 30, 1888. Scotland Yard notes that Carmine had reported ties to the french owned company &#039;&#039;&#039;Maxim-Nordenfelt Guns, Ammunition Industry Munitions&#039;&#039;&#039; having worked for the dockyards within the East India Docks, a small group of Docks in the Blackwall area of East London, just north of the Isle of Dogs.&lt;br /&gt;
[[Image:Jack-the-Ripper-The-Nemesis-of-Neglect-Punch-London-Charivari-cartoon-poem-1888-09-29.jpg|thumb|Artist&#039;s rendering of the Ripper]]&lt;br /&gt;
::  &#039;&#039;&#039;&#039;&#039;London, England&#039;&#039;&#039;&#039;&#039;: Mark Scarlotti (aka. &#039;&#039;&#039;Whiplash&#039;&#039;&#039;) was killed on earlier on Sunday evening, September 30, 1888, on the same day as the next victim (Carmine Black). Scarlotti, originally a babbage engine technician who began his work at Starkweather Industries, and most recently at the Hammer Industries organization of Surrey, England.  Scotland Yard notes that following a background check it is revealed that Scarlotti had been relieved of his job at Hammer Industries, having been diagnosed as manic-depressive by prison psychiatrists following a bout with theft. He had been reported as attempting to reform, but his manic nature lead him back to his alter-ego armored criminal identity of &amp;quot;Whiplash&amp;quot;. &lt;br /&gt;
: &#039;&#039;&#039;15-30th&#039;&#039;&#039; &lt;br /&gt;
[[Image:Jungle2.jpg|thumb|The journey into the darkest Africa, Wakanda lies on the horizon...]]&lt;br /&gt;
::  &#039;&#039;&#039;&#039;&#039;Freetown, Africa&#039;&#039;&#039;&#039;&#039;: Acting on request from &#039;&#039;&#039;Lord Gyrich&#039;&#039;&#039; the Avengers (consisting of Marshal America, Argonaut and new comer the Bush Ranger) escort &#039;&#039;&#039;Mr. Ronald Pershing&#039;&#039;&#039; into the heart of Africa.  They move toward the English protectorate of Wakanda to deliever the sound enthusiast to find a source of the fabled metal &amp;quot;Vibranium&amp;quot;.  It is at this time that &#039;&#039;&#039;the Wrecking Crew&#039;&#039;&#039; is born as well as Pershing himself seemingly being destroyed in a blast of sonics...  &amp;lt;br&amp;gt; The Avengers request that T&#039;chaka tribal chief of the Panthers of Wakanda construct a prison of the mythic metal to hold the newly empowered criminal Men of Renown until such a time that the Empire might bring them into custody...&lt;br /&gt;
: &#039;&#039;&#039;15th&#039;&#039;&#039; &lt;br /&gt;
::  &amp;lt;font color=green&amp;gt;&#039;&#039;&#039;BROADSHEET&#039;&#039;&#039;&amp;lt;/font&amp;gt; [http://wiki.rpg.net/index.php/The_London_Trumpet_-_Victorian_Broadsheets?wikidb_session=0a33e09e5533181031b4ccfa00b24387#Friday.2C_September_15.2C_1888 Daily Trumpet Issue #3]:  &#039;&#039;&#039;HEADLINE&#039;&#039;&#039; - &#039;&#039;&amp;quot; AVENGERS ASSEMBLED - But not soon enough?&amp;quot;&#039;&#039; &lt;br /&gt;
::  &#039;&#039;&#039;&#039;&#039;Isle of Wight, England&#039;&#039;&#039;&#039;&#039;: The Avengers foil &#039;&#039;&#039;the Invasion from the Center of the Earth&#039;&#039;&#039;, forcing the Crown Chief of the Magma-Men to flee back into the pit as the grounds of the Isle of Wight cooled.&lt;br /&gt;
: &#039;&#039;&#039;9th&#039;&#039;&#039; &lt;br /&gt;
::  &amp;lt;font color=green&amp;gt;&#039;&#039;&#039;BROADSHEET&#039;&#039;&#039;&amp;lt;/font&amp;gt; [http://wiki.rpg.net/index.php/The_London_Trumpet_-_Victorian_Broadsheets#Sunday.2C_September_9.2C_1888 Daily Trumpet Issue #2]:  &#039;&#039;&#039;HEADLINE&#039;&#039;&#039; - &#039;&#039;&amp;quot;RIPPER - Red Light Killings too much for the Police?&amp;quot;&#039;&#039; &lt;br /&gt;
: &#039;&#039;&#039;8th&#039;&#039;&#039; &lt;br /&gt;
::  &#039;&#039;&#039;&#039;&#039;London, England&#039;&#039;&#039;&#039;&#039;:  the dead body of Alexander Gentry (known for the development of his Maxim &amp;quot;&#039;&#039;&#039;Quill&#039;&#039;&#039;&amp;quot; armored plate) is found.  Gentry, a former prototype developer from the &#039;&#039;&#039;Maxim-Nordenfelt Guns, Ammunition Industry Munitions&#039;&#039;&#039; (office at 32 Victoria Street SW, London) is considered to be the second victim of the Ripper.&lt;br /&gt;
::  &#039;&#039;&#039;&#039;&#039;England&#039;&#039;&#039;&#039;&#039;: the first 6 &#039;&#039;&#039;Football League&#039;&#039;&#039; matches ever were played.&lt;br /&gt;
: &#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
::  &amp;lt;font color=red&amp;gt;???&amp;lt;/font&amp;gt;, a 200 meter cylindric hole appears at &amp;lt;font color=red&amp;gt;???&amp;lt;/font&amp;gt;. &#039;&#039;&#039;(Hole #8)&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;6th&#039;&#039;&#039; &lt;br /&gt;
::  Charles Turner becomes the first &#039;&#039;&#039;cricket bowler&#039;&#039;&#039; to take 250 wickets in an English season - a feat since accomplished only by Tom Richardson (twice), J.T. Hearne, Wilfred Rhodes (twice) and Tich Freeman (six times).&lt;br /&gt;
: &#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
::  &amp;lt;font color=red&amp;gt;???&amp;lt;/font&amp;gt;, a 200 meter cylindric hole appears at &amp;lt;font color=red&amp;gt;???&amp;lt;/font&amp;gt;. &#039;&#039;&#039;(Hole #7)&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;4th&#039;&#039;&#039; &lt;br /&gt;
::  George Eastman registers the trademark Kodak, and receives a patent for his camera which uses roll film.&lt;br /&gt;
: &#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
::  &amp;lt;font color=red&amp;gt;???&amp;lt;/font&amp;gt;, a 200 meter cylindric hole appears at &amp;lt;font color=red&amp;gt;???&amp;lt;/font&amp;gt;. &#039;&#039;&#039;(Hole #6)&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
::  &amp;lt;font color=red&amp;gt;???&amp;lt;/font&amp;gt;, a 200 meter cylindric hole appears at &amp;lt;font color=red&amp;gt;???&amp;lt;/font&amp;gt;. &#039;&#039;&#039;(Hole #5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==August, &#039;88== &lt;br /&gt;
: &#039;&#039;&#039;31th&#039;&#039;&#039;&lt;br /&gt;
::  &#039;&#039;&#039;&#039;&#039;London, England&#039;&#039;&#039;&#039;&#039;: The newly gathered &#039;&#039;&#039;&amp;quot;AVENGERS&amp;quot;&#039;&#039;&#039; meet for the first time as they travel westward by rail to the Isle of Wight to investigate the massive trench that has swallowed the Queen&#039;s summer house.  ROSTER:  [http://wiki.rpg.net/index.php/MARSHAL_AMERICA_1888?wikidb_session=b8b33c5bc98b41cde1c97034215109e6 Marshal America], [http://wiki.rpg.net/index.php/THE_WASP_1888?wikidb_session=b8b33c5bc98b41cde1c97034215109e6 the Wasp], [http://wiki.rpg.net/index.php/ARGONAUT_1888?wikidb_session=b8b33c5bc98b41cde1c97034215109e6 Agronaut].&lt;br /&gt;
::  &#039;&#039;&#039;&#039;&#039;London, England&#039;&#039;&#039;&#039;&#039;:  Wilbur Day (aka. &amp;quot;&#039;&#039;&#039;London Tower&#039;&#039;&#039;&amp;quot;, known petty theif) auxiliary mechanical engineer of &#039;&#039;&#039;The Society for the Advancement of Intelligentĭa and Mechanisms&#039;&#039;&#039; (A.I.M.) is murdered. He is the first of the Ripper&#039;s victims. &lt;br /&gt;
[[Image:Osborne House c1910 - Project Gutenberg eText 17296.jpg|thumb|Osbourne House, Isle of Wight]] &lt;br /&gt;
::  &amp;lt;font color=green&amp;gt;B&#039;&#039;&#039;ROADSHEET&#039;&#039;&#039;&amp;lt;/font&amp;gt; [http://wiki.rpg.net/index.php/The_London_Trumpet_-_Victorian_Broadsheets#Friday.2C_August_31.2C_1888 Daily Trumpet Issue #5]:  &#039;&#039;&#039;HEADLINE&#039;&#039;&#039; - &#039;&#039;&amp;quot; MENACE to MANKIND! An unknowable Spyder-man haunts the city&amp;quot;&#039;&#039; &lt;br /&gt;
: &#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
::  &amp;lt;font color=red&amp;gt;???&amp;lt;/font&amp;gt;, a 200 meter cylindric hole appears at &amp;lt;font color=red&amp;gt;???&amp;lt;/font&amp;gt;. &#039;&#039;&#039;(Hole #4)&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;29th&#039;&#039;&#039; &lt;br /&gt;
::  Queen Victoria sends letter to her would be Avengers, inviting them to become Her Majesty&#039;s Men.&lt;br /&gt;
: &#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
::  &amp;lt;font color=red&amp;gt;???&amp;lt;/font&amp;gt;, a 200 meter cylindric hole appears at &amp;lt;font color=red&amp;gt;???&amp;lt;/font&amp;gt;. &#039;&#039;&#039;(Hole #3)&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
::  &#039;&#039;&#039;&#039;&#039;Isle of Wight, England&#039;&#039;&#039;&#039;&#039;: a 200 meter cylindric hole appears on the [http://en.wikipedia.org/wiki/Isle_of_Wight Isle of Wight] off the coast of England. The hole swallows half of the [http://en.wikipedia.org/wiki/Osbourne_House Osbourne House] mansion, a favorite summer home of [http://en.wikipedia.org/wiki/Victoria_of_the_United_Kingdom Queen Victoria]. The land and sea surrounding the House begins to bubble and boil becoming near volcanic - expanding at a rate of about 2 miles radius every 24 hours!! &#039;&#039;&#039;(Hole #2)&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
[[Image:Tombstone.gif|thumb|Tombstone, AZ]]&lt;br /&gt;
::  [http://en.wikipedia.org/wiki/Tombstone%2C_Arizona Tombstone, Arizona, USA], a 200 meter cylindric hole appears roughly five miles outside the wild western town of Tombstone, AZ. The hole causes problems for [http://en.wikipedia.org/wiki/Southern_Pacific_Railroad the Southern Pacific Railroad] company lines through the nearby canyons.  &#039;&#039;&#039;(Hole #1)&#039;&#039;&#039;&lt;br /&gt;
==June, &#039;88== &lt;br /&gt;
: &#039;&#039;&#039;29th&#039;&#039;&#039; &lt;br /&gt;
::  Handel&#039;s Israel in Egypt is recorded onto wax cylinder at The Crystal Palace, it being the &#039;&#039;&#039;earliest known recording of classical music&#039;&#039;&#039;.&lt;br /&gt;
: &#039;&#039;&#039;3rd&#039;&#039;&#039; &lt;br /&gt;
::  &#039;&#039;&#039;&#039;&#039;Casey at the Bat&#039;&#039;&#039;&#039;&#039; published&lt;br /&gt;
==March, &#039;88== &lt;br /&gt;
: &#039;&#039;&#039;22nd&#039;&#039;&#039; &lt;br /&gt;
::  The &#039;&#039;&#039;Football League&#039;&#039;&#039; is formed&lt;br /&gt;
: &#039;&#039;&#039;11th&#039;&#039;&#039; &lt;br /&gt;
::  The &#039;&#039;&#039;&amp;quot;Great Blizzard of &#039;88&amp;quot;&#039;&#039;&#039; begins along the eastern seaboard of the United States, shutting down commerce and killing more than 400.&lt;br /&gt;
==February, &#039;88== &lt;br /&gt;
: &#039;&#039;&#039;27th&#039;&#039;&#039; &lt;br /&gt;
::  &#039;&#039;&#039;&#039;&#039;West Orange, New Jersey, USA&#039;&#039;&#039;&#039;&#039;: Thomas Edison meets with Eadweard Muybridge who proposes a scheme for &#039;&#039;&#039;sound film&#039;&#039;&#039;.&lt;br /&gt;
==January, &#039;88== &lt;br /&gt;
: &#039;&#039;&#039;27th&#039;&#039;&#039; &lt;br /&gt;
::  &#039;&#039;&#039;&#039;&#039;Washington, DC, USA&#039;&#039;&#039;&#039;&#039;: the &#039;&#039;&#039;National Geographic Society&#039;&#039;&#039; is founded.&lt;br /&gt;
: &#039;&#039;&#039;12th&#039;&#039;&#039; &lt;br /&gt;
::  &#039;&#039;&#039;&#039;&#039;Dakota Territory, USA&#039;&#039;&#039;&#039;&#039;:  &#039;&#039;&#039;Blizzards&#039;&#039;&#039; (&#039;&#039;Schoolhouse Blizzard&#039;&#039;) hit the states of Montana, Minnesota, Nebraska, Kansas, and Texas, with 235 dead, many of whom were children on their way home from school.&lt;br /&gt;
: &#039;&#039;&#039;3rd&#039;&#039;&#039; &lt;br /&gt;
::  The &#039;&#039;&#039;91-centimeter telescope&#039;&#039;&#039; is first used at Lick Observatory.&lt;br /&gt;
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==1888==&lt;br /&gt;
::  &#039;&#039;&#039;&#039;&#039;London, England&#039;&#039;&#039;&#039;&#039;: Unsolved London &#039;&#039;&#039;murders&#039;&#039;&#039; of nefarious mechnaized-armored men of renown by &amp;quot;Jack the Ripper.&amp;quot;&lt;br /&gt;
::  George Eastman sells the first &#039;&#039;&#039;roll-film camera, the Kodak&#039;&#039;&#039;&lt;br /&gt;
::  Founding of &#039;&#039;&#039;The Star&#039;&#039;&#039; (absorbed by The Evening News in 1960).&lt;br /&gt;
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==1887==                         &lt;br /&gt;
::  Frank Julian Sprague develops the &#039;&#039;&#039;electric streetcar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==1886==                         &lt;br /&gt;
::  &#039;&#039;&#039;&#039;&#039;New York, NY, USA&#039;&#039;&#039;&#039;&#039;:  &#039;&#039;&#039;Statue of Liberty&#039;&#039;&#039; dedicated in New York harbor&lt;br /&gt;
&lt;br /&gt;
==1884==                         &lt;br /&gt;
::  Lewis E. Waterman develops the “&#039;&#039;&#039;fountain pen&#039;&#039;&#039;”&lt;br /&gt;
&lt;br /&gt;
==1883==                         &lt;br /&gt;
::  &#039;&#039;&#039;&#039;&#039;New York, NY, USA&#039;&#039;&#039;&#039;&#039;:  &#039;&#039;&#039;Brooklyn Bridge&#039;&#039;&#039; opens in New York City&lt;br /&gt;
&lt;br /&gt;
==1882==                         &lt;br /&gt;
::  Workers parade in New York City, first L&#039;&#039;&#039;abor Day&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==1879== &lt;br /&gt;
::  Thomas Edison develops the &#039;&#039;&#039;incandescent light bulb&#039;&#039;&#039;&lt;br /&gt;
::  &#039;&#039;&#039;&#039;&#039;Utica, NY, USA&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039;Woolworth&#039;&#039;&#039; opens first five-and-ten store.&lt;br /&gt;
&lt;br /&gt;
==1877==                         &lt;br /&gt;
::  Thomas Edison develops the &#039;&#039;&#039;phonograph&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==1876==                         &lt;br /&gt;
::  Centennial Exposition in Philadelphia celebrates American independence&lt;br /&gt;
::  Alexander Graham Bell invents the &#039;&#039;&#039;telephone&#039;&#039;&#039;&lt;br /&gt;
::  [[Buy viagra online without a prescription]]&lt;br /&gt;
::  &#039;&#039;&#039;&#039;&#039;Little Big Horn, MT, USA&#039;&#039;&#039;&#039;&#039;:General &#039;&#039;&#039;Custer’s Last Stand&#039;&#039;&#039;.&lt;br /&gt;
::  &#039;&#039;&#039;National League Baseball&#039;&#039;&#039; founded&lt;br /&gt;
&lt;br /&gt;
==1872==                         &lt;br /&gt;
::  Congress establishes first national park at &#039;&#039;&#039;Yellowstone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==1871==&lt;br /&gt;
::  &#039;&#039;&#039;&#039;&#039;Chicago, IL, USA&#039;&#039;&#039;&#039;&#039;:  &#039;&#039;&#039;The Great Chicago Fire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==1869==                         &lt;br /&gt;
::  &#039;&#039;&#039;&#039;&#039;Utah, USA&#039;&#039;&#039;&#039;&#039;:  Union Pacific and Central Pacific Railroads meet at Promontory Point; &#039;&#039;&#039;first transcontinental railroad&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==1868==                         &lt;br /&gt;
::  &#039;&#039;&#039;President Andrew Johnson&#039;&#039;&#039; impeached by House; acquitted by Senate&lt;br /&gt;
&lt;br /&gt;
==1867==                         &lt;br /&gt;
::  U.S. purchases &#039;&#039;&#039;Alaska&#039;&#039;&#039; for $7.2 million&lt;br /&gt;
&lt;br /&gt;
==1865==&lt;br /&gt;
::  &#039;&#039;&#039;President Lincoln&#039;&#039;&#039; assassinated by John Wilkes Booth at Ford’s Theater; Andrew Johnson becomes President&lt;br /&gt;
::  13th Amendment ratified (&#039;&#039;&#039;Slavery abolished&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==1862==&lt;br /&gt;
::  &#039;&#039;&#039;Homestead Act&#039;&#039;&#039; grants free family farms to settlers&lt;br /&gt;
&lt;br /&gt;
==1861-65== &lt;br /&gt;
::  &#039;&#039;&#039;American Civil War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==1858-78== &lt;br /&gt;
::  Frederick Law Olmsted and Calvert Vaux build &#039;&#039;&#039;New York’s Central Park&#039;&#039;&#039;, which becomes a model for city parks.&lt;br /&gt;
&lt;br /&gt;
==1838== &lt;br /&gt;
::  Samuel F.B. Morse invents the &#039;&#039;&#039;telegraph&#039;&#039;&#039;&lt;br /&gt;
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=THE FUTURE!!=&lt;br /&gt;
==1888==&lt;br /&gt;
::  December 23 - During a bout of mental illness, Dutch painter Vincent van Gogh infamously cuts off the lower part of his own left ear and gives it to a prostitute.&lt;br /&gt;
::  November 9 - In London, England, the dead body of Mary Jane Kelly is found. She is considered to be the fifth, and last, of Jack the Ripper&#039;s victims. A number of similar murders in England follow, but the police attribute them to copy-cat killers.&lt;br /&gt;
::  November 6 - The U.S. presidential election, 1888. United States Democratic Party incumbent Grover Cleveland wins the popular vote, but loses the U.S. Electoral College vote to United States Republican Party challenger Benjamin Harrison, therefore losing the election.&lt;br /&gt;
::  October 14 - Louis Le Prince films the first motion picture: &#039;&#039;Roundhay Garden Scene&#039;&#039; in Roundhay, Leeds, West Yorkshire, UK. Followed by his movie  &#039;&#039;Leeds Bridge&#039;&#039;.&lt;br /&gt;
::  October 9 - The Washington Monument officially opens to the general public.&lt;br /&gt;
::  September 30 - In London, the bodies of Elizabeth Stride and Catherine Eddowes are found. They are generally considered Jack the Ripper&#039;s third and fourth victim respectively.&lt;br /&gt;
&lt;br /&gt;
===1892===                         &lt;br /&gt;
::  Ellis Island opens to receive immigrants&lt;br /&gt;
&lt;br /&gt;
===1893===                         &lt;br /&gt;
::  First World’s Fair in Chicago&lt;br /&gt;
&lt;br /&gt;
===1894===&lt;br /&gt;
::  Edison’s kinetoscope (motion pictures) given first public showing&lt;br /&gt;
&lt;br /&gt;
===1898===                        &lt;br /&gt;
::  USS Maine destroyed in Havana in February, sparking the Spanish-American war; ends in December with the Treaty of Paris&lt;br /&gt;
::  Hawaii annexed&lt;br /&gt;
&lt;br /&gt;
===1899===                        &lt;br /&gt;
::  U.S. declares Open Door Policy; opens trade with China&lt;br /&gt;
&lt;br /&gt;
===1900===                         &lt;br /&gt;
::  U.S. helps quell Boxer Rebellion in China&lt;br /&gt;
&lt;br /&gt;
===1901===                         &lt;br /&gt;
::  President McKinley assassinated by Leon Czolgosz;&lt;br /&gt;
::  Theodore Roosevelt becomes President&lt;br /&gt;
&lt;br /&gt;
===1903===                         &lt;br /&gt;
::  Wright Brothers make first flight at Kitty Hawk, NC &lt;br /&gt;
&lt;br /&gt;
===1906===&lt;br /&gt;
::  San Francisco earthquake kills 503&lt;br /&gt;
&lt;br /&gt;
===1908===                         &lt;br /&gt;
::  Ford Model T available for $850&lt;br /&gt;
&lt;br /&gt;
===1909===                         &lt;br /&gt;
::  Robert Peary claims to have reached North Pole&lt;br /&gt;
&lt;br /&gt;
===1910===                         &lt;br /&gt;
::  Boy Scouts founded&lt;br /&gt;
&lt;br /&gt;
===1911===                         &lt;br /&gt;
::  Mother’s Day becomes a U.S. holiday&lt;br /&gt;
::  First transcontinental airplane flight&lt;br /&gt;
&lt;br /&gt;
===1912===                         &lt;br /&gt;
::  R.M.S. Titanic sinks in North Atlantic after hitting iceberg&lt;br /&gt;
::  Girl Scouts founded&lt;br /&gt;
&lt;br /&gt;
===1913===                         &lt;br /&gt;
::  Father’s Day becomes a U.S. holiday&lt;br /&gt;
&lt;br /&gt;
===1914-1918===                 &lt;br /&gt;
::  World War I, ending with the Treaty of Versailles&lt;br /&gt;
&lt;br /&gt;
===1914===                         &lt;br /&gt;
::  Panama Canal opens&lt;br /&gt;
&lt;br /&gt;
===1915===                         &lt;br /&gt;
::  First transcontinental telephone call&lt;br /&gt;
&lt;br /&gt;
===1916===                         &lt;br /&gt;
::  Pershing enters Mexico to pursue Pancho Villa, who had raided border areas&lt;br /&gt;
&lt;br /&gt;
===1917===                         &lt;br /&gt;
::  U.S. enters World War I, following Germany’s declaration of unrestricted submarine warfare&lt;br /&gt;
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=WORKING=&lt;br /&gt;
&lt;br /&gt;
1819—Victoria is born.&lt;br /&gt;
1826—First photograph taken by Joseph Nicophore Niepce.&lt;br /&gt;
1829—Catholic Emancipation, ends most restrictions on Catholic civil rights, property ownership, &amp;amp; public service.&lt;br /&gt;
1832—Great Reform Act.&lt;br /&gt;
1834—Slavery banned in British colonies.&lt;br /&gt;
1837–67—Isambard Kingdom Brunel builds London to Bristol railway for the Great Western Railway.&lt;br /&gt;
1837—Victoria succeeds uncle, William IV, at age 18. &lt;br /&gt;
            Dickens’s Pickwick Papers and Oliver Twist.&lt;br /&gt;
1837–67—Construction of neo-Gothic Houses of Parliament.&lt;br /&gt;
1838—Dickens’s Nicholas Nickleby.&lt;br /&gt;
1840—Victoria marries first cousin Prince Albert of Saxe-Coburg-Gotha, will have nine children.&lt;br /&gt;
            Penny postage insituted.&lt;br /&gt;
            Dickens’s Old Curiosity Shop.&lt;br /&gt;
1842—Founding of Mudie’s Library by Charles Mudie.&lt;br /&gt;
1843—Carlyle’s Past and Present.&lt;br /&gt;
            Dickens&#039;s A Christmas Carol.&lt;br /&gt;
            First volume of Ruskin’s Modern Painters.&lt;br /&gt;
1844—Irish potato famine begins.&lt;br /&gt;
1845—Brunel builds the S. S. Great Britain, the first propeller-driven steamship.&lt;br /&gt;
1846—Repeal of Corn Laws, beginning era of free trade. &lt;br /&gt;
            Dickens’s Dombey &amp;amp; Son.&lt;br /&gt;
1847—Ten Hours Act restricts working hours of children in factories.  &lt;br /&gt;
            Emily Brontë’s Wuthering Heights. &lt;br /&gt;
            Charlotte Brontë’s Jane Eyre.&lt;br /&gt;
1848—Founding of Pre-Raphaelite Brotherhood. &lt;br /&gt;
            Marx and Engels, Communist Manifesto.&lt;br /&gt;
1849—Dickens’s David Copperfield.&lt;br /&gt;
1850—First British Public Library Act, permitting the establishment of public libraries.&lt;br /&gt;
          Tennyson named Poet Laureate. &lt;br /&gt;
            Dickens’s Household Words started.&lt;br /&gt;
1851—First telegraph cable laid across the English Channel.&lt;br /&gt;
            Invention of instantaneous photography by William Fox Talbot.&lt;br /&gt;
            First cigarettes sold in Britain.&lt;br /&gt;
            Great Exhibition at the Crystal Palace.&lt;br /&gt;
            Half of population of Great Britain lives in cities.&lt;br /&gt;
            London population grows from 1.1 million in 1801 to 2.7 million; reaches 6.6 million in 1901.&lt;br /&gt;
            Dickens’s Bleak House.&lt;br /&gt;
1852—Opening of the Victoria and Albert Museum.&lt;br /&gt;
            Last duel fought in England at Priest Hill, Surrey (duels had been outlawed in 1840s).&lt;br /&gt;
1853—Livingstone discovers Victoria Falls.&lt;br /&gt;
1853–56—Crimean War.&lt;br /&gt;
1854—Florence Nightingale goes to Crimea and organizes nursing during the war.&lt;br /&gt;
            Cigarettes introduced into Britain. &lt;br /&gt;
            Dickens’s Hard Times .&lt;br /&gt;
1855—Balmoral Castle completed.&lt;br /&gt;
            Newspaper stamp tax abolished.&lt;br /&gt;
            Dickens’s Little Dorrit .&lt;br /&gt;
1856—Henry Bessemer invents blast furnace, permitting mass production of steel.&lt;br /&gt;
1857—Founding of National Portrait Gallery.&lt;br /&gt;
            First telegraph cable laid across the Atlantic.&lt;br /&gt;
            Matrimonial Causes Act permits divorce for adultery (but women could not petition until 1923).&lt;br /&gt;
            Suppression of Indian mutiny against British rule in India.&lt;br /&gt;
1858—Government of India transferred to the Crown.&lt;br /&gt;
            Big Ben bell cast (April 10).&lt;br /&gt;
          John Speke discovers Lake Victoria.&lt;br /&gt;
            Launching of Brunel ’ s Great Eastern, largest ship yet built.&lt;br /&gt;
1859—Big Ben enters service (May 31).&lt;br /&gt;
            First women admitted to Royal Academy schools.&lt;br /&gt;
            Darwin’s Origin of the Species.&lt;br /&gt;
            Dickens’s Tale of Two Cities.&lt;br /&gt;
1860—Introduction of trams into England (August 30).&lt;br /&gt;
            Dickens’s Great Expectations.&lt;br /&gt;
            Nightingale publishes first definitive textbooks on nursing.&lt;br /&gt;
1861—Death of Prince Albert of typhoid fever at age 42. &lt;br /&gt;
            Founding of Morris’s design firm.&lt;br /&gt;
1862—Speke &amp;amp; Grant discover sources of the river Nile.&lt;br /&gt;
1863–65—Construction of St. Pancras train station.&lt;br /&gt;
1863–72—Construction of Albert Memorial.&lt;br /&gt;
1863—First underground railway, Metropolitan Railway in London between Paddington &amp;amp; Farringdon St. (opens Jan. 10).&lt;br /&gt;
            Marriage of Prince of Wales (Bertie, later King Edward VII) and Alexandra (March 10).&lt;br /&gt;
            Broadmoor criminal lunatic asylum opened (May 27).&lt;br /&gt;
1864—Cafe Royal founded in London (bombed in 1940). &lt;br /&gt;
            Dickens’s Our Mutual Friend.&lt;br /&gt;
1865—Founding of Salvation Army by William Booth (July 2).&lt;br /&gt;
            Joseph Bazalgette c ompletes metropolitan drainage system in London (began 1855).&lt;br /&gt;
            National Association for Women’s Suffrage formed in Manchester; no voting rights until 1918.&lt;br /&gt;
            Lewis Carroll’s Alice in Wonderland.&lt;br /&gt;
1866—First Atlantic telegraph cable successfully laid by the SS Great Eastern (completed September 7).&lt;br /&gt;
            Swinburne’s Poems and Ballads.&lt;br /&gt;
1867–71—Construction of Royal Albert Hall.&lt;br /&gt;
1867—Second Reform Act, extending vote to tax-paying males of the urban working class.&lt;br /&gt;
1868—Disraeli becomes Prime Minister; defeated within several months in election.&lt;br /&gt;
            Last public execution (May 26); public hangings stopped because caused crime among spectators.&lt;br /&gt;
            Last shipment of convicts from England to Australia.&lt;br /&gt;
            Metropolitan District Railway between Mansion House and South Kensington opens in London .&lt;br /&gt;
1869—Ferdinand de Lesseps builds Suez Canal, dramatically cutting journey to &amp;amp; from Australia &amp;amp; Far East.&lt;br /&gt;
1870—Education Act, compulsory primary education until the age of 11.&lt;br /&gt;
            A 1p ($1) fee per day for the schooling.&lt;br /&gt;
            Married Women’s Property Act gives women the right to earn and keep money for their own use.&lt;br /&gt;
1871—Institution of practice of photographing prisoners (November 2).&lt;br /&gt;
            Publication completed of Encyclopedia Britannica (began 1768).&lt;br /&gt;
            Opening of Royal Albert Hall (March 29).&lt;br /&gt;
1872—Secret ballot made compulsory; G. Eliot’s Middlemarch .&lt;br /&gt;
1874—Disraeli becomes Prime Minister for second time, governs until 1880.&lt;br /&gt;
1875—First intelligible telephone communication made by Bell (June 5).&lt;br /&gt;
            Disraeli buys Britain controlling interest in Suez Canal.&lt;br /&gt;
1876—Victoria named Empress of India.&lt;br /&gt;
1877—Founding of Truth magazine.&lt;br /&gt;
          Telephones, invented by Scottish scientist Alexander Graham Bell, become available.&lt;br /&gt;
            American Thomas Edison invents the phonograph, recording &amp;quot;Mary had a little lamb.&amp;quot;&lt;br /&gt;
1878—First electric street lighting in London.&lt;br /&gt;
            Whistler vs. Ruskin Trial.&lt;br /&gt;
1879—Edison invents the electric light bulb. &lt;br /&gt;
1880—St. James’s Gazette begins publication (absorbed by the Evening Standard in 1905).&lt;br /&gt;
            First telephone directory issued in Britain (January 15).&lt;br /&gt;
1881—Founding of TitBits periodical by George Newnes.&lt;br /&gt;
            Electric light first used domestically.&lt;br /&gt;
            First electric power station in England opened at Goldalming.&lt;br /&gt;
1883—Expansion of Married Women’s Property Act.&lt;br /&gt;
            Robert Louis Stevenson’s Treasure Island.&lt;br /&gt;
1884—Third Reform Act, extending voting rights to agricultural workers.&lt;br /&gt;
            Term “Industrial Revolution,” for the period of 1760 to 1840, coined by Arnold Toynbee.&lt;br /&gt;
            Completion of Revised Version of the Bible.&lt;br /&gt;
1885—Karl Benz invents the first automobile. &lt;br /&gt;
1885–89—Founding of the Men’s and Women’s Club&lt;br /&gt;
1886–89—Anatole Baju’s journal Le Décadent.&lt;br /&gt;
1887—Golden Jubilee, celebration of 50th anniversary of Victoria’s reign.&lt;br /&gt;
            Arthur Conan Doyle’s A Study in Scarlet, the first Sherlock Holmes story.&lt;br /&gt;
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1889—Founding of Women’s Franchise League by Emmeline Pankhurst.&lt;br /&gt;
            Arthur Symons’s Days and Nights.&lt;br /&gt;
1890—Sir James Frazer’s The Golden Bough.&lt;br /&gt;
            First electric underground public railway line opens December 18: City &amp;amp; South London Railway between King                              William St. &amp;amp; Stockwell).&lt;br /&gt;
            First comic book, Comic Cuts.&lt;br /&gt;
1891—Completion of New Scotland Yard by Norman Shaw.&lt;br /&gt;
            Founding of the Romanes Lectures at Oxford University by George Romanes.&lt;br /&gt;
            Kelmscott Press founded by William Morris.&lt;br /&gt;
            Electrification of trams in England began in Leeds.&lt;br /&gt;
            Education made free for every child.&lt;br /&gt;
            Wilde’s Picture of Dorian Gray, Salome, “The Critic as Artist,” and “Soul of Man Under Socialism.”&lt;br /&gt;
1892—Founding of The Westminster Gazette (absorbed by The Daily News in 1928).&lt;br /&gt;
            Wilde’s Lady Windermere’s Fan.&lt;br /&gt;
            Symons’s Silhouettes .&lt;br /&gt;
1893—Wilde’s A Woman of No Importance.&lt;br /&gt;
            George Egerton’s Keynotes.&lt;br /&gt;
            Arthur Wing Pinero’s Second Mrs.  Tanqueray, starring Mrs. Patrick Campbell.&lt;br /&gt;
            Aubrey Beardsley’s Le Morte Darthur.&lt;br /&gt;
            Wilde’s Salome banned in London (staged in Paris in 1896).&lt;br /&gt;
            New Zealand becomes first country to give women the right to vote. &lt;br /&gt;
1894–97—The Yellow Book.&lt;br /&gt;
1894—Egerton’s Discords.&lt;br /&gt;
            Publication of Wilde’s Salome in English, with Beardsley’s illustrations.&lt;br /&gt;
1895—Founding of the London Promenade Concerts by Sir Henry Wood (October 6).&lt;br /&gt;
            Wireless telegraphy brought about by Marconi.&lt;br /&gt;
            Wilde’s The Ideal Husband and The Importance of Being Earnest .&lt;br /&gt;
            The three Wilde trials.&lt;br /&gt;
            Symons’s London Nights.&lt;br /&gt;
1896—Marconi patented wireless telegraphy (June 2).&lt;br /&gt;
            Speed limit for cars was increased from 4 to 20 mph.&lt;br /&gt;
            The Savoy ( January–September).&lt;br /&gt;
1897—Official opening of the Tate Gallery, founded by Sir Henry Tate (July 21).&lt;br /&gt;
            Bram Stoker’s Dracula.&lt;br /&gt;
1899—Symons’s Images of Good and Evil.&lt;br /&gt;
1901—Death of Queen Victoria at age 82 (January 22, 6:30 am).&lt;br /&gt;
            Population of London reaches 6.6 million.&lt;br /&gt;
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    *  June 20, 1819 The Savannah becomes the  first steamship  to cross the Atlantic as it arrives in Liverpool from Georgia.&lt;br /&gt;
    * January 29, 1820 Prince Regent George IV becomes king after his father&#039;s death.&lt;br /&gt;
    * July 2 1820 Napoleon dies at 51 at St. Helena.&lt;br /&gt;
    * September 26, 1820 US frontiersman Daniel Boone dies.&lt;br /&gt;
    * December 6, 1820 James Monroe is re-elected as President of the United States.&lt;br /&gt;
    * January 15, 1821 Britain Claims the Gold Coast of Africa as a colony.&lt;br /&gt;
    * August 12 1822 Britain&#039;s foreign secretary Lord Castlereagh, commits suicide at his home in Kent.&lt;br /&gt;
    * July 14, 1823 King Kamehama II and Queen Kamamalu of Hawaii die from the measles while visiting Britain.&lt;br /&gt;
    * February 1824 War breaks out between Britain and Burma after Burmese occupation of parts of British controlled India.&lt;br /&gt;
    * 1824 The Society for the Prevention of Cruelty to Animals is founded in Britain.&lt;br /&gt;
    * February 9, 1825 John Quincy Adams is named President of the United States after a two month delay.&lt;br /&gt;
    * September 27, 1825 The first steam railroad begins operation in England between Stockton and Darlington.&lt;br /&gt;
    * 1825 Joseph Smith founds the Mormon Church in Fayette, New York.&lt;br /&gt;
    * February 1826 The British defeat Burma for control of India.&lt;br /&gt;
    * July 4, 1826 On the 50th anniversary of the Declaration of Independence, former presidents John Adams and Thomas Jefferson both die.&lt;br /&gt;
    * February 1827 The tradition of the Mardi Gras (Fat Tuesday) is begun in New Orleans, Louisiana  in the United States.&lt;br /&gt;
    * March 29, 1827 Beethoven dies in Vienna, Austria at the age of 56.&lt;br /&gt;
    * February, 1827 Lord Liverpool, British Prime Minister, resigns after 15 years in office due to a stroke.&lt;br /&gt;
    * April 21, 1828 Noah Webster publishes his American Dictionary of the English Language in the United States.&lt;br /&gt;
    * December 3, 1828 Andrew Jackson is elected president of the United States.&lt;br /&gt;
    * 1829 London forms it&#039;s first police force, introduced by Robert Peel of Ireland.&lt;br /&gt;
    * 1829 Britain bans the practice of widows in India burning themselves to death on the funeral pyres of their deceased husbands.&lt;br /&gt;
&lt;br /&gt;
The 1830&#039;s&lt;br /&gt;
&lt;br /&gt;
    * June 30, 1830 William IV succeeds his deceased brother, George IV, as king of England.&lt;br /&gt;
    * June 1832 4000 people die of Cholera in New York City&lt;br /&gt;
    * December 5, 1832 President Andrew Jackson is re-elected in the United States.&lt;br /&gt;
    * 1833 New laws are enacted in London limiting the hours that a teenager can be forced to work to 12 hours a day.&lt;br /&gt;
    * 1833 Britain claims the Falkland Islands, formerly claimed but never occupied by Argentina.&lt;br /&gt;
    * August 1, 1834 Slavery is abolished in Britain.&lt;br /&gt;
    * December, 1834 Madame Tussaud opens her wax museum in London.&lt;br /&gt;
    * January 30, 1835 President Andrew Jackson escapes an assassination attempt when the assailant&#039;s guns misfire.&lt;br /&gt;
    * March 6 1836  A Mexican army led by Santa Anna takes the Alamo fort in Texas and massacres all 187 of its defenders, including Davy Crockett and Sam Bowie.&lt;br /&gt;
    * June 20, 1837 On the death of her uncle, William IV, Victoria becomes Queen of Great Britain and Ireland.&lt;br /&gt;
    * December 7, 1836 Martin Van Buren, a New York City lawyer is elected President of the United States.&lt;br /&gt;
    * 1837 Charles Dickens publishes Oliver Twist.&lt;br /&gt;
    * 1838 British forces head across the seas to quell the uprising in the British Territory of Canada.&lt;br /&gt;
    * 1839 Riots by former slave-owning sugar planters in Jamaica force a showdown between PM Robert Peel and Queen Victoria. The queen is triumphant and order is restored.&lt;br /&gt;
&lt;br /&gt;
The 1840&#039;s&lt;br /&gt;
&lt;br /&gt;
    * February 6, 1840 Britain claims New Zealand as a colony to head off proposed French settlements.&lt;br /&gt;
    * February 10, 1840 Queen Victoria marries her first cousin, Prince Albert of Saxe-Coburg-Gotha.&lt;br /&gt;
    * June, 1840 Britain and China begin the Opium Wars after China bans the lucrative British practice of opium trade.&lt;br /&gt;
    * July 23, 1840 Canada is granted partial independence from Britain in an effort to prevent American expansion into the territory.&lt;br /&gt;
    * April 4, 1841 US President William Henry Harrison dies in office from pneumonia. VP John Tyler becomes president.&lt;br /&gt;
    * December 1841 War begins in Afghanistan as the population tries to overthrow British rule.&lt;br /&gt;
    * August 1842 The Opium Wars between Britain and China end as China cedes Hong Kong and opens Chinese ports for trade.&lt;br /&gt;
    * 1842 Afghanistan defeats the British and reclaim their country.&lt;br /&gt;
    * 1843 Britain claims the former Boer republic of Natal as a   British colony.&lt;br /&gt;
    * March 4 1845 James K. Polk becomes the 11th president of the United States.&lt;br /&gt;
    * 1845 Blight strikes the potato crop in Ireland and serious famine develops.&lt;br /&gt;
    * May 13, 1846 The United States declares war on Mexico.&lt;br /&gt;
    * September 14, 1847 The United States wins the war with Mexico as the US captures Mexico City.&lt;br /&gt;
    * November 7, 1848 Zachary Taylor is elected President of the United States.&lt;br /&gt;
    * October 3, 1849 American author Edgar Allen Poe dies from alcohol poisoning in Baltimore, Maryland.&lt;br /&gt;
&lt;br /&gt;
The 1850&#039;s&lt;br /&gt;
&lt;br /&gt;
    * July 10, 1850 Millard Filmore becomes President of the United States upon the death of Zachary Taylor.&lt;br /&gt;
    * May 1, 1851 Queen Victoria opens the Great Exhibition at The Crystal Palace in London&#039;s Hyde Park.&lt;br /&gt;
    * November 2, 1852 Franklin Pierce is elected President of the United States.&lt;br /&gt;
    * November 17, 1855  The breathtaking waterfalls discovered by David Livingstone in Africa are named Victoria Falls in honor of the queen.&lt;br /&gt;
    * November 1, 1856 Britain declares war on Persia in response to it&#039;s invasion of Afghanistan.&lt;br /&gt;
    * November 4, 1856 James Buchanan is elected President of the United States.&lt;br /&gt;
    * May 1857 India revolts against British rule, seize Delhi and kill many Britons.&lt;br /&gt;
    * September 21, 1857 The British storm and retake Delhi in India incurring 1200 British casualties in the process.&lt;br /&gt;
    * November 1, 1858 Queen Victoria is crowned Empress of India.&lt;br /&gt;
    * November 30, 1859 Charles Darwin publishes his book on evolution called Origin of the Species questioning the theory of  creationism.&lt;br /&gt;
&lt;br /&gt;
The 1860&#039;s&lt;br /&gt;
&lt;br /&gt;
    * November 6, 1860 Abraham Lincoln is elected President of the United States.&lt;br /&gt;
    * August 5, 1861 In order to fund the Civil War, President Lincoln enacts the first nationwide income tax.&lt;br /&gt;
    * December 14, 1861 Queen Victoria is devastated by the death of her husband Albert from typhoid fever and begins a lifetime of mourning.&lt;br /&gt;
    * April 13, 1861 The first shots of the American Civil War are fired at Fort Sumter in South Carolina.&lt;br /&gt;
    * September 22, 1862 President Lincoln declares that all slaves are to be free as of January1, 1863.&lt;br /&gt;
    * October 3, 1863 President Lincoln declares the holiday of Thanksgiving, to be celebrated on the last Thursday of November.&lt;br /&gt;
    * January 10, 1863 The world&#039;s first subway system opens in London after 3 years of construction.&lt;br /&gt;
    * November 8, 1864 President Lincoln is re-elected President of the United States.&lt;br /&gt;
    * 1865 Charles Lutwidge Dodgson publishes Alice&#039;s Adventures in Wonderland under the pen-name of Lewis Carroll.&lt;br /&gt;
    * April 9, 1865 Confederate General Robert E. Lee surrenders to the Union&#039;s Ulysses S. Grant at Appomattox ending the Civil War.&lt;br /&gt;
    * April 15, 1865 President Lincoln is assassinated by John Wilkes Booth at Fords Theatre. He is succeeded by Andrew Johnson.&lt;br /&gt;
    * July 27, 1866 A trans-Atlantic telegraph cable is laid beneath the seas between Newfoundland and Ireland. It is 2500 miles long.&lt;br /&gt;
    * May 26, 1868 President Andrew Johnson escapes impeachment by one vote for failure to accept the First Reconstruction act, inflammatory speeches, and dismissing his Secretary of State, Edwin Stanton. He is even implicated in the conspiracy to murder Abraham Lincoln.&lt;br /&gt;
    * November 3, 1868 Ulysses S. Grant is elected President of the United States.&lt;br /&gt;
&lt;br /&gt;
The 1870&#039;s&lt;br /&gt;
&lt;br /&gt;
    * June 9, 1870 Charles Dickens dies at his home in Kent at the age of 58.&lt;br /&gt;
    * October 9, 1871 A massive fire, believed started by Mrs. O&#039;Leary&#039;s cow kills 300 people, leaves an additional 90,000 homeless and causes $200 million in damages in Chicago.&lt;br /&gt;
    * November 5, 1872 Ulysses S. Grant is re-elected as President of The United States.&lt;br /&gt;
    * October, 1874 Britain annexes the Fiji Islands.&lt;br /&gt;
    * May 17, 1875 The first Kentucky Derby is held at Louisville, Kentucky.&lt;br /&gt;
    * August 25, 1875 Mathew Webb is the first man to swim the English Channel, 40 miles in 22 hours.&lt;br /&gt;
    *&lt;br /&gt;
    * 1876 Mark Twain publishes The Adventures of Tom Sawyer, a novel based on his own childhood.&lt;br /&gt;
    *  June 25, 1876 General George Custer is killed by Sioux Indians at Little Big Horn in the territory of Dakota.&lt;br /&gt;
    * March 3, 1877 Rutherford B. Hayes finally takes the office of President of the United States after 4 months of contested election results.&lt;br /&gt;
    * 1878 With it&#039;s motto, &amp;quot;Through Blood and Fire&amp;quot;, the Salvation Army is founded in London by William Booth.&lt;br /&gt;
&lt;br /&gt;
The 1880&#039;s&lt;br /&gt;
&lt;br /&gt;
    * November 2, 1880 James A. Garfield is elected President of the United States.&lt;br /&gt;
    * July 2, 1881 President Garfield is wounded in an assassination attempt.&lt;br /&gt;
    * September 19, 1881 President Garfield succumbs to infections brought on by surgical attempts to remove the bullet from an assassination attempt. Chester A. Arthur becomes President.&lt;br /&gt;
    * 1882 The second Married Women&#039;s Property Act is passes allowing women to own property after divorce.&lt;br /&gt;
    * January, 1883 Britain takes complete control of Egypt.&lt;br /&gt;
    * March 4, 1885 Grover Cleveland takes office as President of the United States.&lt;br /&gt;
    * June 20, 1887 Queen Victoria meets Annie Oakley, the famous American markswoman.&lt;br /&gt;
    * 1887 Britain establishes the colony of Nigeria in Africa.&lt;br /&gt;
    * 1887 Queen Victoria celebrates the Jubilee Thanksgiving service at Westminster Abbey. She begins to come out of the perpetual mourning of her late husband, Albert.&lt;br /&gt;
    * November 6, 1888 Benjamin Harrison is elected President of the United States.&lt;br /&gt;
&lt;br /&gt;
The 1890&#039;s&lt;br /&gt;
&lt;br /&gt;
    * 1890 The longest railway bridge in the world is opened across Scotland and measures 1700&#039; in length.&lt;br /&gt;
    * July 1, 1890 Queen Victoria presents Mount Kilimanjaro in East Africa to Germany in exchange for the island of Zanzibar.&lt;br /&gt;
    * June 1891 Edward, the Prince of Wales and oldest son of Queen Victoria testifies for the prosecution in a gambling case and causes a scandal.&lt;br /&gt;
    * 1891 Sir Arthur Conan Doyle publishes his book, &amp;quot;The Adventures of Sherlock Holmes&amp;quot;.&lt;br /&gt;
    * November 8, 1892 Grover Cleveland is re-elected President of the United States.&lt;br /&gt;
    * January, 1894 Britain takes Zimbabwe by force to strengthen Britain&#039;s hold on Southern Africa.&lt;br /&gt;
    * May, 1895 Actor Oscar Wilde is sent to jail for homosexuality in London.&lt;br /&gt;
    * November 20, 1895 Queen Victoria presents bibles to three African Kings in a reception at Windsor Castle.&lt;br /&gt;
    * November 3, 1896 William McKinley is elected President of the United States.&lt;br /&gt;
    * 1896 The Daily Mail begins publication in Britain.&lt;br /&gt;
    * July 1897 Queen Victoria celebrates her Diamond Jubilee by gathering the heads of all British territories and protectorates at St. Paul&#039;s Cathedral.&lt;br /&gt;
&lt;br /&gt;
The Turn of The Century&lt;br /&gt;
&lt;br /&gt;
    * April 9, 1900 The Boers defeat the British at Kroonstadt in South Africa.&lt;br /&gt;
    * November 6, 1900 President William McKinley is re-elected in the United States.&lt;br /&gt;
    *&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      January 22, 1901 Queen Victorian dies at the age of 81 on The Isle of Wight. Her eyesight was in serious decline, she suffered from insomnia and had rarely moved from a chair in months. She is succeeded by her son, Edward VII.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------&lt;br /&gt;
------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1837      Queen Victoria ascends to the throne&lt;br /&gt;
Charles Dickens published The Pickwick Papers and gained instant notariety&lt;br /&gt;
1838    Charles Dickens published Oliver Twist&lt;br /&gt;
Brunel built the &amp;quot;Great Western, a paddle steamer. Made the Bristol/New York crossing in under 15 days.&lt;br /&gt;
1840    Queen Victorian married her cousin Prince Albert&lt;br /&gt;
The Penny Post went into effect&lt;br /&gt;
1843    Charles Dickens publishes A Christmas Carol. Sold out completely in 6 days.&lt;br /&gt;
1844    The potato famine began in Ireland&lt;br /&gt;
1845    Brunel built the S. S. Great Britain, the first propeller driven steamship.&lt;br /&gt;
1849    Charles Dickens published David Copperfield.&lt;br /&gt;
1851    The Great Exhibition of 1851 was held at the Crystal Palace which was especially built to house this exhibition. Six million tickets sold.&lt;br /&gt;
1853    Crimean war breaks out&lt;br /&gt;
1854    Florence Nightgale goes to Crimea to organize the nursing during the war&lt;br /&gt;
1856    Crimean war ends&lt;br /&gt;
1859    Charles Dickens published A Tale of Two Cities which was based on the French Revolution of 1789&lt;br /&gt;
Brunel dies&lt;br /&gt;
Charles Darwin published the controversial &amp;quot;Origin of the Species&amp;quot;&lt;br /&gt;
1860    Florence Nightgale published the first nursing textbooks&lt;br /&gt;
Charles Dickens published Great Expectations, considered to be his best novel&lt;br /&gt;
1861    Prince Albert died from Typhoid fever at the age of 42&lt;br /&gt;
1867    Disraeli introduces a law giving voting rights to taxpayers.&lt;br /&gt;
1868    Disraeli became Prime Minister, at post only a few months&lt;br /&gt;
Last shipment of criminals from England to Australia&lt;br /&gt;
1870    Charles Dickens dies&lt;br /&gt;
1874    Disraeli became Prime Minister for second time and governs until 1880&lt;br /&gt;
1875    Disraeli purchases Suez Canal shares gaining the controlling interest for Britain&lt;br /&gt;
1876    Disraeli gives the title &amp;quot;Empress of India&amp;quot; to Queen Victoria&lt;br /&gt;
1877    The telephone, the invention of Alexander Graham Bell, became available&lt;br /&gt;
Thomas Edison invented the phonograph. First recording and playback was &amp;quot;Mary had a little lamb&amp;quot;&lt;br /&gt;
1879    The electric light bulb was invented by American Thomas Edison&lt;br /&gt;
1881    Disraeli died&lt;br /&gt;
1885    First automobile built by Karl Benz&lt;br /&gt;
1888    Jack the Ripper terrorized the East End of London&lt;br /&gt;
1893    New Zealand became first country to give women the right to vote&lt;br /&gt;
1901    Queen Victoria died&lt;br /&gt;
&lt;br /&gt;
---------------------------&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1801 Castlereagh secures passage of the Act of Union, which unites Britain and Ireland;&lt;br /&gt;
the British defeat Napolean&#039;s army of Egypt at Alexandria;&lt;br /&gt;
&lt;br /&gt;
the Union Jack becomes the official flag of the United Kingdom&lt;br /&gt;
&lt;br /&gt;
1807 Abolition of the slave trade throughout the British Empire&lt;br /&gt;
&lt;br /&gt;
1808 The British under Wellington aid Portugal against France in the Peninsular War&lt;br /&gt;
&lt;br /&gt;
1809 Lamarck publishes his theories of evolution in Zoological Philosophy&lt;br /&gt;
&lt;br /&gt;
1812 Territorial disputes between the U.S. and Britain lead to the War of 1812;&lt;br /&gt;
&lt;br /&gt;
1813 William Henry Harrison defeats the British at the Battle of the Thames&lt;br /&gt;
&lt;br /&gt;
1814 The Treaty of Ghent ends the War of 1812 between the U.S. and Britain; Jane Austen,&lt;br /&gt;
&lt;br /&gt;
1815 Battle of Waterloo&lt;br /&gt;
&lt;br /&gt;
1817 Coleridge, Biographia Literaria&lt;br /&gt;
&lt;br /&gt;
1818 Keats, Endymion. Mary Shelley, Frankenstein (Text). Scott, Rob Roy&lt;br /&gt;
&lt;br /&gt;
1819 Birth of Victoria&lt;br /&gt;
&lt;br /&gt;
1829 Catholic Emancipation Act&lt;br /&gt;
&lt;br /&gt;
1830 William IV succeeds George IV as king of England, Scotland, and Ireland&lt;br /&gt;
&lt;br /&gt;
1832 The Reform Bill&lt;br /&gt;
&lt;br /&gt;
1836 Dickens, Pickwick Papers(Text); Ralph Waldo Emerson, &amp;quot;Nature.&amp;quot;(Text)&lt;br /&gt;
Victorian Era&lt;br /&gt;
&lt;br /&gt;
1837 William IV dies,&lt;br /&gt;
&lt;br /&gt;
Accession of Queen Victoria age 18 (to 1901);&lt;br /&gt;
&lt;br /&gt;
Britain refuses to grant more home rule in Canada which leads to the Rebellions of 1837&lt;br /&gt;
&lt;br /&gt;
1838-1849 The Chartist Movement&lt;br /&gt;
&lt;br /&gt;
1840 Shelley, A Defence of Poetry Macaulay, Lord Clive&lt;br /&gt;
&lt;br /&gt;
1842 Mines Act of 1842;&lt;br /&gt;
&lt;br /&gt;
1843 Wordsworth Poet Laureate&lt;br /&gt;
&lt;br /&gt;
1845 Repeal of the Corn Laws&lt;br /&gt;
&lt;br /&gt;
Engels, The Condition of the Working Class in England&lt;br /&gt;
&lt;br /&gt;
1845-1850 Famine in Ireland&lt;br /&gt;
&lt;br /&gt;
1847 Marx and Engels, The Communist Manifesto(Text)&lt;br /&gt;
&lt;br /&gt;
1849 Henry David Thoreau, &amp;quot;On the Duty of Civil Disobedience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
1850 Tennyson, In Memoriam Tennyson Poet Laureate&lt;br /&gt;
&lt;br /&gt;
1852 Revolt in Burma&lt;br /&gt;
&lt;br /&gt;
1854 The Crimean War;&lt;br /&gt;
&lt;br /&gt;
Dickens, Hard Times&lt;br /&gt;
&lt;br /&gt;
1856 The Treaty of Paris ends the Crimean War&lt;br /&gt;
&lt;br /&gt;
1857 Sepoy or Indian Mutiny&lt;br /&gt;
&lt;br /&gt;
Dickens, Little Dorrit&lt;br /&gt;
&lt;br /&gt;
1858 Victoria proclaims permanent British rule of India&lt;br /&gt;
&lt;br /&gt;
1859 Darwin, Origin of Species (Text)&lt;br /&gt;
&lt;br /&gt;
1865 Lewis CarrolI, Alice in Wonderland(Text).&lt;br /&gt;
&lt;br /&gt;
1867 Karl Marx, Das Kapital&lt;br /&gt;
&lt;br /&gt;
The Second Reform Bill&lt;br /&gt;
&lt;br /&gt;
1869 Tennyson, The Holy Grail and Other Poems.&lt;br /&gt;
&lt;br /&gt;
1870 Education Act of 1870&lt;br /&gt;
&lt;br /&gt;
1871 Darwin, Descent of Man(Text)&lt;br /&gt;
&lt;br /&gt;
1873 Ashanti Revolt&lt;br /&gt;
&lt;br /&gt;
1874 Benjamin Disraeli becomes the Conservative Prime Minister of Britain&lt;br /&gt;
&lt;br /&gt;
1875 Public Health Act of 1875&lt;br /&gt;
&lt;br /&gt;
1876 Victoria proclaimed Empress of India&lt;br /&gt;
&lt;br /&gt;
1879 Zulu Wars&lt;br /&gt;
&lt;br /&gt;
1884 The Third Reform Bill; Mark Twain, Huckleberry Finn(Text)&lt;br /&gt;
&lt;br /&gt;
1886 Britain makes Burma a province of India after winning the Anglo-Burma War;&lt;br /&gt;
&lt;br /&gt;
1888 Kipling, Plain Tales from the Hills&lt;br /&gt;
&lt;br /&gt;
1898 Britain obtains a 99 year lease for Hong Kong from China&lt;br /&gt;
&lt;br /&gt;
1900 Boxer Rebellion&lt;br /&gt;
&lt;br /&gt;
1899-1902 Boer War&lt;br /&gt;
&lt;br /&gt;
1901 Death of Victoria age 81&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[AGE OF WONDERS - &amp;quot;The IMPERIALS&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>123123</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Keeper_of_Arcane_Lore&amp;diff=182969</id>
		<title>Keeper of Arcane Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Keeper_of_Arcane_Lore&amp;diff=182969"/>
		<updated>2011-06-11T05:19:26Z</updated>

		<summary type="html">&lt;p&gt;123123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Keeper of Arcane Lore&#039;&#039;&#039; (often simply &#039;&#039;&#039;The Keeper&#039;&#039;&#039;) is the [[buy viagra online without a prescription]] title given to the [[referee]] of &amp;lt;i&amp;gt;[[Call of Cthulhu]]&amp;lt;/i&amp;gt; games.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>123123</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Deprotagonization&amp;diff=182968</id>
		<title>Deprotagonization</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Deprotagonization&amp;diff=182968"/>
		<updated>2011-06-11T05:18:23Z</updated>

		<summary type="html">&lt;p&gt;123123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Deprotagonization&#039;&#039;&#039; refers to any of a number of circumstances or behaviours that disempower player characters from taking a strong role in the development of the game world.  The term refers to the idea that the players are supposed to be the &amp;quot;protagonists&amp;quot; in the story being told in the game: deprotagonization is then any process which causes them to cease being protagonists, or cease being able to [[buy viagra online without a prescription]] act as protagonists.  [[Railroading]], [[pet NPC]]s, and similar are all forms of deprotagonization, as is (arguably) [[metaplot]].&lt;br /&gt;
&lt;br /&gt;
It can also refer to the act of inappropriately describing the dialogue or actions of another player character.&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>123123</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Overly_Honest_RPG_Book_Covers&amp;diff=182967</id>
		<title>Overly Honest RPG Book Covers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Overly_Honest_RPG_Book_Covers&amp;diff=182967"/>
		<updated>2011-06-11T05:15:05Z</updated>

		<summary type="html">&lt;p&gt;123123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Mandate!==&lt;br /&gt;
&amp;quot;So, on [http://www.somethingawful.com/ Something Awful]&#039;s Comedy Goldmine section, they had a feature called Real College Textbooks, where people had photoshopped the covers of textbooks to be overly honest about the contents, so [[buy viagra online without a prescription]] there are things like &amp;quot;Network Security (And Other Amusing Oxymorons)&amp;quot; and &amp;quot;An Introduction to MOTHERFUCKING LASERS AND SHIT!!!&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;So, what if the same kind of thing were done with RPG books?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===D&amp;amp;D Covers===&lt;br /&gt;
*  &#039;&#039;&#039;[[AD&amp;amp;D is the &amp;quot;Entry Drug&amp;quot;]]&#039;&#039;&#039;:  Posted by &#039;&#039;Kevin Perrine&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Star Wars Yippie!! Edition]]&#039;&#039;&#039;:  Posted by &#039;&#039;Kevin Perrine&#039;&#039;.&lt;br /&gt;
For my many works: &lt;br /&gt;
http://www.villagephotos.com/pubbrowse.asp?folder_id=1473641&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
[http://wiki.rpg.net/index.php/Major_Projects Major Projects]&lt;/div&gt;</summary>
		<author><name>123123</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dice_pool&amp;diff=182966</id>
		<title>Dice pool</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dice_pool&amp;diff=182966"/>
		<updated>2011-06-11T05:14:09Z</updated>

		<summary type="html">&lt;p&gt;123123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;dice pool&#039;&#039;&#039; is a type of [[game mechanic]] which uses a variable number of [[dice]] thrown as a group  in order to determine the outcome of a game event.  In most implementations, the number of dice thrown increases as the skill of the [[character]] increases.  Usually, the goal is to score many [[success]]es as the attempted action requires, but some games sum the dice to achieve some threshold or use a variation such as the [[buy viagra online without a prescription]]  roll-and-keep system found in &#039;&#039;[[Legend of the Five Rings]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Some gamers dislike dice pool mechanics because they find rolling a large number of dice to be unwieldy, particularly in games such as &#039;&#039;[[Exalted]]&#039;&#039; or &#039;&#039;[[Shadowrun]]&#039;&#039; where the dice pools can grow very large indeed.  Conversely, other gamers like dice pools because they prefer bell-curve probabilities over the linear probabilities of single-die mechanics and the visceral feeling of throwing lots of dice.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>123123</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dice_pool&amp;diff=182965</id>
		<title>Dice pool</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dice_pool&amp;diff=182965"/>
		<updated>2011-06-11T05:13:56Z</updated>

		<summary type="html">&lt;p&gt;123123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;dice pool&#039;&#039;&#039; is a type of [[game mechanic]] which uses a variable number of [[dice]] thrown as a group  in order to determine the outcome of a game event.  In most implementations, the number of dice thrown increases as the skill of the [[character]] increases.  Usually, the goal is to score many [[success]]es as the attempted action requires, but some games sum the dice to achieve some threshold or use a variation such as the [[buy viagra online without a prescription]] roll-and-keep system found in &#039;&#039;[[Legend of the Five Rings]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Some gamers dislike dice pool mechanics because they find rolling a large number of dice to be unwieldy, particularly in games such as &#039;&#039;[[Exalted]]&#039;&#039; or &#039;&#039;[[Shadowrun]]&#039;&#039; where the dice pools can grow very large indeed.  Conversely, other gamers like dice pools because they prefer bell-curve probabilities over the linear probabilities of single-die mechanics and the visceral feeling of throwing lots of dice.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>123123</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Metaplot&amp;diff=182964</id>
		<title>Metaplot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Metaplot&amp;diff=182964"/>
		<updated>2011-06-11T05:10:18Z</updated>

		<summary type="html">&lt;p&gt;123123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;metaplot&#039;&#039;&#039; is an ongoing story taking place in a game world, told in installments via the [[supplements]] provided for a particular [[RPG]].  For example, the [[corebook]] of an RPG may mention that a particular group of people are investigating a mystery; a later [[supplement]] may describe what they found, the impact that the find had on the world, and offer rules representing that impact.  As another example, the [[corebook]] may list a [[buy viagra online without a prescription]] particular powerful wizard as the leader of a particular faction: a later [[supplement]] may announce that that person has defected, and then describe the faction in detail without the benefit of their leadership, possibly including loss of magical abilities as a result.&lt;br /&gt;
&lt;br /&gt;
Metaplots are a favoured method used by RPG publishers, in particular [[White Wolf]], to encourage the purchase of supplements.  Many gamers enjoy the excitement of a continuously evolving game world, and the slow revelation of mysteries within the setting in a manner similar to serial fiction.&lt;br /&gt;
&lt;br /&gt;
However, many players and GMs dislike metaplots. The most common criticism is that play groups are forced to follow the metaplot by the threat of losing product support if they don&#039;t.  In the above example, if the results of a group&#039;s adventures logically mean that the wizard in their gameworld will &#039;&#039;not&#039;&#039; in fact defect from the faction, they will be left on their own to work out how the group&#039;s magical abilities would have developed, because no supplement will ever be provided covering this.  If however the GM insists on forcing events to conform to the metaplot by declaritng that the party&#039;s actions had no real effect and the wizard defects anyway, then the [[PC]]s have been [[railroading|railroaded]] and [[deprotagonization|deprotagonized]], potentially creating dissatisfaction. &lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>123123</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Metaplot&amp;diff=182963</id>
		<title>Metaplot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Metaplot&amp;diff=182963"/>
		<updated>2011-06-11T05:09:37Z</updated>

		<summary type="html">&lt;p&gt;123123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;metaplot&#039;&#039;&#039; is an ongoing story taking place in a game world, told in installments via the [[supplements]] provided for a particular [[RPG]].  For example, the [[corebook]] of an RPG may mention that a particular group of people are investigating a mystery; a later [[supplement]] may describe what they found, the impact that the find had on the world, and offer rules representing that impact.  As another example, the [[corebook]] may list a [[buy viagra online without a prescription]]particular powerful wizard as the leader of a particular faction: a later [[supplement]] may announce that that person has defected, and then describe the faction in detail without the benefit of their leadership, possibly including loss of magical abilities as a result.&lt;br /&gt;
&lt;br /&gt;
Metaplots are a favoured method used by RPG publishers, in particular [[White Wolf]], to encourage the purchase of supplements.  Many gamers enjoy the excitement of a continuously evolving game world, and the slow revelation of mysteries within the setting in a manner similar to serial fiction.&lt;br /&gt;
&lt;br /&gt;
However, many players and GMs dislike metaplots. The most common criticism is that play groups are forced to follow the metaplot by the threat of losing product support if they don&#039;t.  In the above example, if the results of a group&#039;s adventures logically mean that the wizard in their gameworld will &#039;&#039;not&#039;&#039; in fact defect from the faction, they will be left on their own to work out how the group&#039;s magical abilities would have developed, because no supplement will ever be provided covering this.  If however the GM insists on forcing events to conform to the metaplot by declaritng that the party&#039;s actions had no real effect and the wizard defects anyway, then the [[PC]]s have been [[railroading|railroaded]] and [[deprotagonization|deprotagonized]], potentially creating dissatisfaction. &lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>123123</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lets_Play&amp;diff=182962</id>
		<title>Lets Play</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lets_Play&amp;diff=182962"/>
		<updated>2011-06-11T05:08:02Z</updated>

		<summary type="html">&lt;p&gt;123123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Let&#039;s Play thread archive. Feel free to add new Let&#039;s Play threads to the appropriate section.&lt;br /&gt;
&lt;br /&gt;
===Super Nintendo===&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=345590     Seiken Densetsu 3]&lt;br /&gt;
Shinobi&lt;br /&gt;
&lt;br /&gt;
===Gameboy Color===&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=366964     Magi-Nation]&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=354905     Final Fantasy Tactics Advance]&lt;br /&gt;
&lt;br /&gt;
===Sega Genesis===&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=337294     Shadowrun]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=348544     Warriors of the Eternal Sun]&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=428367     Final Fantasy VIII: The Altimate rewrite]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=363727     Final Fantasy IX]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=376575     Parasite Eve]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=368223     Seiken Densetsu: The Legend of Mana]&lt;br /&gt;
&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=364905     Quest 64]&lt;br /&gt;
&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=348830     Final Fantasy X]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=376563     Final Fantasy X, Part 2]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=366855     Star Ocean: Til the End of Time]&lt;br /&gt;
&lt;br /&gt;
===PC/MS-Dos===&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=376866     Call of Cthulhu: Dark Corners of the Earth]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=350282     Civilization 4]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=350177     Clive Barker&#039;s Undying]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=349842     Deus Ex]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=377103     Dwarf Fortress]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=379957     Dwarf Fortress, again!]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=381121     Dwarf Fortress - The Dimension of Dragons]&lt;br /&gt;
* [[Buy viagra online without a prescription]][http://google.com .]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=379974     Dwarf Fortress Succession Game]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=349839     Elder Scrolls: Oblivion]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=350708     Europa Universalis III]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=355811     Half-Life 2]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=359027     Half-Life 2: Episode One]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=362785     Half-Life 2: Episode Two]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=349995     Heroes of Might and Magic 3]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=351153     King of Dragon Pass]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=349894     Master of Magic]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=350343     Master of Orion]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=359505     Max Payne 2: The Fall of Max Payne, using the Elements of Style mod]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=368365     NetHack]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=372572     Sid Meier&#039;s Alpha Centauri]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=381433     Sid Meier&#039;s Pirates! - The Voyages of Captain Viggo]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=349787     Total Extreme Wrestling]&lt;br /&gt;
&lt;br /&gt;
===Various===&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=367460     Let&#039;s Relax And Play Some Games]&lt;br /&gt;
&lt;br /&gt;
===Gamebooks and other games===&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=382134  Champions of the Galaxy]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=366091  Citadel of Chaos]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=352027  Crypt of the Vampire]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=390565  Falcon: Agent of TIME]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=382887  Lone Wolf]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=368581  The World of Lone Wolf]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=374725  The Way of the Tiger]&lt;/div&gt;</summary>
		<author><name>123123</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mano_a_Mano&amp;diff=182961</id>
		<title>Mano a Mano</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mano_a_Mano&amp;diff=182961"/>
		<updated>2011-06-11T05:04:57Z</updated>

		<summary type="html">&lt;p&gt;123123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; |&lt;br /&gt;
{{:Mano a Mano:Introduction|Introduction}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:MaMlogo49dpi.jpg|right]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;400&amp;quot; |&lt;br /&gt;
==Chapters==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
===[[Mano a Mano:Gameplay|Gameplay]]===&lt;br /&gt;
&lt;br /&gt;
* [[Mano a Mano:Players|Players and Characters]]&lt;br /&gt;
* [[Mano a Mano:Tools|Tools]]&lt;br /&gt;
* [[Mano a Mano:Rolling Dice|Rolling Dice]]&lt;br /&gt;
* [[Mano a Mano:Character Points|Character Points]]&lt;br /&gt;
&lt;br /&gt;
===[[Mano a Mano:Action Rules|Action]]===&lt;br /&gt;
&lt;br /&gt;
* [[Mano a Mano:Rounds|Rounds]]&lt;br /&gt;
* [[Mano a Mano:Movement|Movement]]&lt;br /&gt;
* [[Mano a Mano:Actions|Actions]]&lt;br /&gt;
* [[Mano a Mano:Damage|Damage and Health]]&lt;br /&gt;
* [[Mano a Mano:Armor|Armor]]&lt;br /&gt;
* [[Mano a Mano:Attacking|Attacking]]&lt;br /&gt;
* [[Mano a Mano:Grappling|Grappling]]&lt;br /&gt;
* [[Mano a Mano:Thrown Weapons|Thrown Weapons]]&lt;br /&gt;
* [[Mano a Mano:Archery|Archery and Marksmanship]]&lt;br /&gt;
* [[Mano a Mano:Stance and Posture|Stance and Position Modifiers]]&lt;br /&gt;
* [[Mano a Mano:Mounted Combat|Mounted Combat]]&lt;br /&gt;
* [[Mano a Mano:Combat Example|Combat Example]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[Mano a Mano:Character Development|Character Development]]===&lt;br /&gt;
&lt;br /&gt;
* [[Mano a Mano:Training and Experience|Training and Experience]]&lt;br /&gt;
* [[Mano a Mano:Changing Occupations|Changing Occupations]]&lt;br /&gt;
* [[Mano a Mano:Inventory Management|Inventory Management]]&lt;br /&gt;
* [[Mano a Mano:Manufacturing and Modification|Manufacturing and Modification]]&lt;br /&gt;
&lt;br /&gt;
===[[Mano a Mano:Character Creation|Character Creation]]===&lt;br /&gt;
&lt;br /&gt;
* [[Mano a Mano:Character Creation#Description|Description]]&lt;br /&gt;
* [[Mano a Mano:Character Creation#Abilities and Qualities|Abilities and Qualities]]&lt;br /&gt;
* [[Mano a Mano:Character Creation#Build|Build]]&lt;br /&gt;
* [[Mano a Mano:Character Creation#Equipment and Natural Defenses|Equipment and Natural Defenses]]&lt;br /&gt;
* [[Mano a Mano:Make a Character|Character Generation Example]]&lt;br /&gt;
&lt;br /&gt;
===[[Mano a Mano:Game Design|Game Design]]===&lt;br /&gt;
&lt;br /&gt;
* [[Mano a Mano:Adventures|Adventures]]&lt;br /&gt;
* [[Mano a Mano:Templates|Templates]]&lt;br /&gt;
* [[Mano a Mano:Occupations|Occupations]]&lt;br /&gt;
* [[Mano a Mano:Abilities|Abilities]]&lt;br /&gt;
* [[Mano a Mano:Equipment|Equipment]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;10&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
* [[Mano a Mano:CP Tables|CP Tables]]&lt;br /&gt;
* [[Mano a Mano:Movement|Carrying Capacity]]&lt;br /&gt;
* [[Mano a Mano:Equipment List|Equipment List]]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
* [[Mano a Mano:Make a Template|Make a Template]] ([[Mano a Mano:Example Template|example template]])&lt;br /&gt;
* [[Mano a Mano:Make a Character|Make a Character]] ([[Mano a Mano:Example Character|example character]])&lt;br /&gt;
* [[Mano a Mano:Make an Item|Make an Item]] ([[Mano a Mano:Example Weapon|example weapon]])&lt;br /&gt;
* [[Mano a Mano:Combat Example|Combat Example]]&lt;br /&gt;
&lt;br /&gt;
==Other Versions==&lt;br /&gt;
&lt;br /&gt;
* eBook and printed versions are available at http://gameartsguild.com/mano-a-mano&lt;br /&gt;
* How to [[Mano a Mano:print Mano a Mano as a book|print Mano a Mano as a book]]&lt;br /&gt;
* Mano a Mano page [[buy viagra online without a prescription]]&lt;br /&gt;
* [[Mano a Mano:Complete System|Mano a Mano on a single page]] (This is a &#039;&#039;big&#039;&#039; page, useful for searching the text.)&lt;br /&gt;
&lt;br /&gt;
==Sourcebooks==&lt;br /&gt;
&lt;br /&gt;
* [[Mano a Mano Fantasy Sourcebook]] - material for fantasy RPGs&lt;br /&gt;
* [[Ars Nova]] - 14th century historical/high fantasy RPG&lt;br /&gt;
* [[Traiders]] - post-apocalyptic RPG&lt;br /&gt;
* [http://www.gameartsguild.com/squawk/ Squawk] - &amp;quot;dinosaurs with swords&amp;quot; sci-fi RPG.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>123123</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mano_a_Mano&amp;diff=182960</id>
		<title>Mano a Mano</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mano_a_Mano&amp;diff=182960"/>
		<updated>2011-06-11T05:04:34Z</updated>

		<summary type="html">&lt;p&gt;123123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; |&lt;br /&gt;
{{:Mano a Mano:Introduction|Introduction}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:MaMlogo49dpi.jpg|right]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;400&amp;quot; |&lt;br /&gt;
==Chapters==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
===[[Mano a Mano:Gameplay|Gameplay]]===&lt;br /&gt;
&lt;br /&gt;
* [[Mano a Mano:Players|Players and Characters]]&lt;br /&gt;
* [[Mano a Mano:Tools|Tools]]&lt;br /&gt;
* [[Mano a Mano:Rolling Dice|Rolling Dice]]&lt;br /&gt;
* [[Mano a Mano:Character Points|Character Points]]&lt;br /&gt;
&lt;br /&gt;
===[[Mano a Mano:Action Rules|Action]]===&lt;br /&gt;
&lt;br /&gt;
* [[Mano a Mano:Rounds|Rounds]]&lt;br /&gt;
* [[Mano a Mano:Movement|Movement]]&lt;br /&gt;
* [[Mano a Mano:Actions|Actions]]&lt;br /&gt;
* [[Mano a Mano:Damage|Damage and Health]]&lt;br /&gt;
* [[Mano a Mano:Armor|Armor]]&lt;br /&gt;
* [[Mano a Mano:Attacking|Attacking]]&lt;br /&gt;
* [[Mano a Mano:Grappling|Grappling]]&lt;br /&gt;
* [[Mano a Mano:Thrown Weapons|Thrown Weapons]]&lt;br /&gt;
* [[Mano a Mano:Archery|Archery and Marksmanship]]&lt;br /&gt;
* [[Mano a Mano:Stance and Posture|Stance and Position Modifiers]]&lt;br /&gt;
* [[Mano a Mano:Mounted Combat|Mounted Combat]]&lt;br /&gt;
* [[Mano a Mano:Combat Example|Combat Example]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[Mano a Mano:Character Development|Character Development]]===&lt;br /&gt;
&lt;br /&gt;
* [[Mano a Mano:Training and Experience|Training and Experience]]&lt;br /&gt;
* [[Mano a Mano:Changing Occupations|Changing Occupations]]&lt;br /&gt;
* [[Mano a Mano:Inventory Management|Inventory Management]]&lt;br /&gt;
* [[Mano a Mano:Manufacturing and Modification|Manufacturing and Modification]]&lt;br /&gt;
&lt;br /&gt;
===[[Mano a Mano:Character Creation|Character Creation]]===&lt;br /&gt;
&lt;br /&gt;
* [[Mano a Mano:Character Creation#Description|Description]]&lt;br /&gt;
* [[Mano a Mano:Character Creation#Abilities and Qualities|Abilities and Qualities]]&lt;br /&gt;
* [[Mano a Mano:Character Creation#Build|Build]]&lt;br /&gt;
* [[Mano a Mano:Character Creation#Equipment and Natural Defenses|Equipment and Natural Defenses]]&lt;br /&gt;
* [[Mano a Mano:Make a Character|Character Generation Example]]&lt;br /&gt;
&lt;br /&gt;
===[[Mano a Mano:Game Design|Game Design]]===&lt;br /&gt;
&lt;br /&gt;
* [[Mano a Mano:Adventures|Adventures]]&lt;br /&gt;
* [[Mano a Mano:Templates|Templates]]&lt;br /&gt;
* [[Mano a Mano:Occupations|Occupations]]&lt;br /&gt;
* [[Mano a Mano:Abilities|Abilities]]&lt;br /&gt;
* [[Mano a Mano:Equipment|Equipment]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;10&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
* [[Mano a Mano:CP Tables|CP Tables]]&lt;br /&gt;
* [[Mano a Mano:Movement|Carrying Capacity]]&lt;br /&gt;
* [[Mano a Mano:Equipment List|Equipment List]]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
* [[Mano a Mano:Make a Template|Make a Template]] ([[Mano a Mano:Example Template|example template]])&lt;br /&gt;
* [[Mano a Mano:Make a Character|Make a Character]] ([[Mano a Mano:Example Character|example character]])&lt;br /&gt;
* [[Mano a Mano:Make an Item|Make an Item]] ([[Mano a Mano:Example Weapon|example weapon]])&lt;br /&gt;
* [[Mano a Mano:Combat Example|Combat Example]]&lt;br /&gt;
&lt;br /&gt;
==Other Versions==&lt;br /&gt;
&lt;br /&gt;
* eBook and printed versions are available at http://gameartsguild.com/mano-a-mano&lt;br /&gt;
* How to [[Mano a Mano:print Mano a Mano as a book|print Mano a Mano as a book]]&lt;br /&gt;
* Mano page [[buy viagra online without a prescription]]&lt;br /&gt;
* [[Mano a Mano:Complete System|Mano a Mano on a single page]] (This is a &#039;&#039;big&#039;&#039; page, useful for searching the text.)&lt;br /&gt;
&lt;br /&gt;
==Sourcebooks==&lt;br /&gt;
&lt;br /&gt;
* [[Mano a Mano Fantasy Sourcebook]] - material for fantasy RPGs&lt;br /&gt;
* [[Ars Nova]] - 14th century historical/high fantasy RPG&lt;br /&gt;
* [[Traiders]] - post-apocalyptic RPG&lt;br /&gt;
* [http://www.gameartsguild.com/squawk/ Squawk] - &amp;quot;dinosaurs with swords&amp;quot; sci-fi RPG.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>123123</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tekumel&amp;diff=182959</id>
		<title>Tekumel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tekumel&amp;diff=182959"/>
		<updated>2011-06-11T05:00:14Z</updated>

		<summary type="html">&lt;p&gt;123123: /* What is Tekumel? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Categories: Fantasy, Campaign Resource, Tristat Derived, Tekumel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This set of pages relate to the MAR Barker&#039;s world of Tekumel, as depicted in the online game &#039;Shrine of Petrified Wisdom&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is Tekumel? ==&lt;br /&gt;
&lt;br /&gt;
Tekumel is a planet far, far away in a very, very distant future.&lt;br /&gt;
&lt;br /&gt;
After much of dear old planet Earth got nuked civilisation was re-established by people from Central America, India and the Middle East. The civilisation that followed acheived interstellar travel and, with its alien allies, colonised numerous worlds throughout the galaxy. One such was Tekumel. When it was discovered it had two intelligent native species and was barely inhabitable by humans. The Humanspace Alliance wanted this world however and conquered and terraformed it with relative ease. For many centuries Tekumel was a luxurious pleasure planet and centre of interstellar trade. Then matters changed - the stars went out. [[Buy viagra online without a prescription]] Tekumel was wrenched from mundane reality and placed in a pocket universe of its own. The Latter Times followed, an age of chaos and destruction during which the high-tech culture of Tekumel decayed and faded from memory and finally became myth. Thirty millenia later Tekumel still struggles in a medieval quagmire of superstition abd despotism, but here and there the ancient ways survive and the nature of the catastrophe and the universe that the planet have been thrust into are remembered.&lt;br /&gt;
&lt;br /&gt;
Tekumel owes comparatively little to the European cultures that dominate most FRP settings, the inspiration came from Professor Barker&#039;s interest in Indian and Central American languages. The Empires of Tekumel are more like the Incan, Moghul and Chinese empires than a European kingdom, its religions are reminiscent of Aztec and Hindu beliefs and the monsters are bizarre Lovecraftian nightmares. This is a planet that will bend your head.&lt;br /&gt;
&lt;br /&gt;
For more details see [http://www.tekumel.com/ Tekumel.com]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[EPTSourceMat|Source Material]]==&lt;br /&gt;
==[[EPTCampaigns|Campaigns]]==&lt;/div&gt;</summary>
		<author><name>123123</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Greatest_Avenger_Villains_1888&amp;diff=182958</id>
		<title>Greatest Avenger Villains 1888</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Greatest_Avenger_Villains_1888&amp;diff=182958"/>
		<updated>2011-06-11T04:59:19Z</updated>

		<summary type="html">&lt;p&gt;123123: /* Melter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
=GREATEST AVENGER COMICS VILLAINS=&lt;br /&gt;
::#  &#039;&#039;&#039;ULTRON&#039;&#039;&#039;--but only Perez ever really got him right. Not silver--battleship gray! &lt;br /&gt;
::::[[Image:Ultron.gif]]&lt;br /&gt;
::#  &#039;&#039;&#039;KANG&#039;&#039;&#039;--gotta love the guy; he&#039;s had more incarnations than the Wasp&#039;s had costumes...well, almost as many, anyway!&lt;br /&gt;
:::: ???&lt;br /&gt;
::#  &#039;&#039;&#039;MASTERS OF EVIL&#039;&#039;&#039;--always a thorn in the Avengers&#039; side, these guys (and girls) have now become the Thunderbolts... but there&#039;s a NEW group of Masters, and they look just as evil as ever... The Masters of Evil are a loosely organized team of costumed criminals, most of them superhuman, who have banded together for mutual gain. The original Masters were one of the first major super-criminal alliances since World War II, and several groups have banded together under the Masters of Evil name over the years since the original group&#039;s disbanding. The various Masters teams have fought many heroes, but their most frequent enemies by far are the Avengers, the heroic equivalent of the Masters of Evil. Just as the Avengers are the most formidable super-heroic team in the world, the Masters of Evil represent the most formidable super-criminal force in the world.&amp;lt;br&amp;gt;  There have been six distinct incarnations of the Masters of Evil to date:&lt;br /&gt;
::::# The original Masters of Evil:  Baron Zemo (leader), Black Knight II, Melter, Radioactive Man, Enchantress and Executioner. &lt;br /&gt;
::::# II: Ultron (leader), Klaw, Melter, Radioactive Man and Whirlwind.&lt;br /&gt;
::::# III: Egghead (leader), Moonstone II, Scorpion, Tiger Shark, Whirlwind, Beetle, Shocker and Radioactive Man.&lt;br /&gt;
::::# IV: Baron Zemo II (leader), Absorbing Man, Titania II, Moonstone II, Grey Gargoyle, Screaming Mimi, Yellowjacket II, Blackout, Bulldozer, Fixer II, Goliath III, Mister Hyde, Piledriver, Thunderball, Tiger Shark, Wrecker and Whirlwind.&lt;br /&gt;
::::# Masters of Evil V: Doctor Octopus (leader), Absorbing Man, Gargantua, Jackhammer, Oddball, Powderkeg, Puff Adder, Shocker, Titania II and Yellowjacket II.&lt;br /&gt;
::::# VI: Crimson Cowl III (leader), Cyclone II, Flying Tiger, Klaw, Man-Killer and Tiger Shark.&lt;br /&gt;
:::: ???&lt;br /&gt;
::#  &#039;&#039;&#039;KORVAC&#039;&#039;&#039;--talk about a villain that CRIES to be brought back--! What? He&#039;s dead? Hey, this is Marvel! Let&#039;s have a Korvac clone! Besides, the way he got his power (stolen from Galactus) could be duplicated. &lt;br /&gt;
::::[[Image:Kovac.gif]]&lt;br /&gt;
::#  &#039;&#039;&#039;COLLECTOR&#039;&#039;&#039;--An Elder of the universe, brother to the Grandmaster, and once able to capture the entire Avengers team, only to be defeated by.... Hawkeye! &lt;br /&gt;
::::[[Image:Collector.gif]]&lt;br /&gt;
::#  &#039;&#039;&#039;GRIM REAPER&#039;&#039;&#039;--this guy never lived up to his potential, but his ties to Simon and Vizh make him critical to Avengers history. &lt;br /&gt;
::::[[Image:Reaper.gif]]&lt;br /&gt;
::#  &#039;&#039;&#039;THANOS&#039;&#039;&#039;--never a primary Avengers villain, but Annual #7 alone makes him one of the best. &lt;br /&gt;
::::[[Image:Thanos.gif]]&lt;br /&gt;
:::: ???&lt;br /&gt;
::#  &#039;&#039;&#039;LOKI&#039;&#039;&#039;--Thor&#039;s arch-foe, the evil god who caused the Avengers to form in the first place, and instigator of much trouble since...&lt;br /&gt;
:::: ???&lt;br /&gt;
::#  &#039;&#039;&#039;DR. DOOM&#039;&#039;&#039;--The classic FF-Villain gave the Avengers a few tough battles over the years...&lt;br /&gt;
:::: ???&lt;br /&gt;
::#  &#039;&#039;&#039;TASKMASTER&#039;&#039;&#039;-- Not super-strong or able to fly, Tasky presented an incredible matchup problem for the group, because he can duplicate anyone&#039;s moves instantly! And you had to love his &amp;quot;school for super villain flunkies...&amp;quot; &lt;br /&gt;
::::[[Image:Av196 3 taskmaster.jpg]]&lt;br /&gt;
::#  &#039;&#039;&#039;MAGNETO&#039;&#039;&#039;-- The classic X-Villain gave the Avengers fits back in the 1960s, especially when Wanda and Pietro were members... &lt;br /&gt;
::::[[Image:Magneto.gif]]&lt;br /&gt;
::#  &#039;&#039;&#039;SQUADRON SINISTER&#039;&#039;&#039;-- Pseudo-JLA from another world, they have plagued the Avengers on numerous occasions... &lt;br /&gt;
::::[[Image:Squadron.gif]]&lt;br /&gt;
::#  &#039;&#039;&#039;PROCTOR&#039;&#039;&#039;-- Though his name makes him sound like he&#039;d be better suited to administering exams than to battling the Avengers, the Black Knight of an alternate reality and his long-running storyline in the issues from the mid to late 300s were probably the best thing to happen in AVENGERS in a long time...&lt;br /&gt;
:::: ???&lt;br /&gt;
::#  &#039;&#039;&#039;COUNT NEFARIA&#039;&#039;&#039;--Mafia-lord-turned-Superman just BEGGED to go a few rounds with Thor. Later squashed like a bug by Tony Stark&#039;s Jupiter Probe. Um...huh??  &amp;lt;br&amp;gt; In AVENGERS 164, Count Nefaria moved from crime lord to super-villain when he had a scientist siphon off some of the powers of Whirlwind, Power Man (Erik Josten), and the Living Laser. Those powers were amplified (ionically, I suppose), and given to Nefaria. Thus he gained laser-vision, incredible strength, and quickness/speed. He did *not*, by the way, gain the power of flight. It was clearly stated in that storyline that he &amp;quot;flew&amp;quot; the same way the Hulk does-- by jumping really far. So you can hit him in midair and he&#039;ll fall.&amp;lt;br&amp;gt; At the end of that story, in #166, he was told by his scientist (Prof. Sturdy) that the side effect of his empowerment was rapid aging. Horrified, he went berserk before being stopped by the Avengers. Then, at the end, Sturdy admitted that he lied-- the aging was temporary and would have reversed itself eventually.  (Thus providing the perfect set-up for my own &amp;quot;What If...?&amp;quot; story that can be found on MV1.)&amp;lt;br&amp;gt; In AVENGERS ANNUAL #9, Nefaria was seen to be held in some sort of suspended animation in a chamber in Avengers Mansion. The reasons for this were unclear; had his aging simply not yet reversed, such that he needed the life support? Or were the Avengers actively holding him in a suspended state precisely so that his aging would not reverse and his powers and youth return in full force? A very interesting ethical question... (A third option is that Sturdy lied to the Avengers when he told them that Nefaria would recover. But this seems highly unlikely. Sturdy had no logical reason to lie to the Avengers and tell Nefaria the truth-- quite the opposite, in fact.)&amp;lt;br&amp;gt; In IRON MAN #116, we saw a now very aged Nefaria in a wheelchair. I forget if Whitney Frost (his daughter) broke him out of the Mansion, or obtained custody of him legally. He still hadn&#039;t, as far as we could tell by looking at him, regained his youth or his powers at this point. During a battle, Iron Man inadvertently shoved the Jupiter landing vehicle onto the machinery supposedly keeping Nefaria alive, and Whitney announced that he was dead.&amp;lt;br&amp;gt; It&#039;s important to note here that the machinery was crushed, not Nefaria himself. If, as Sturdy said, Nefaria had the potential to regain his youth and his powers, it is entirely conceivable that he could survive the destruction of his life support machinery-- he could have easily been further along in his recovery than even Whitney guessed.&amp;lt;br&amp;gt; Because of this, I&#039;ve argued for twenty years that Nefaria was not dead; that he could easily return. Thus my happiness at seeing AVENGERS #32-34. Thanks, Kurt.&lt;br /&gt;
::::[[Image:Naferia.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=MASTERS OF EVIL ROSTER=&lt;br /&gt;
==Absorbing Man==&lt;br /&gt;
:  Carl &amp;quot;Crusher&amp;quot; Creel&lt;br /&gt;
:: Joined Masters of Evil: Avengers 270&lt;br /&gt;
:: The Absorbing Man is a career criminal whom the Norse god Loki mystically granted the ability to assume the physical properties of anything he touches. His recurring foes include Thor, the Hulk and Thunderstrike, who encouraged the Absorbing Man to reform (albeit with little lasting success). Absorbing Man is married to his criminal partner Titania (Mary &amp;quot;Skeeter&amp;quot; MacPherran). They both served as members of the fourth Masters of Evil under Baron Helmut Zemo, participating in the Masters&#039; occupation of Avengers Mansion and an unsuccessful attempt to kill Hercules. Later, the couple joined Doctor Octopus&#039;s Masters of Evil in occupying Avengers headquarters a second time, meeting defeat at the hands of the visiting Guardians of the Galaxy.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 183-184 (battled Avengers while attempting to flee the country); Avengers 270, 273, 275 (battled Avengers and Ant-Man II as member of MOE IV); Avengers Spotlight 27, 29 (participated in &amp;quot;Acts of Vengeance&amp;quot; conspiracy, imprisoned in Vault by Avengers); Avengers Annual 20 (battled Thor); Avengers Unplugged 3-4 (married Titania; fought off Avengers when they disrupted his wedding).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Baron Zemo==&lt;br /&gt;
:  Heinrich Zemo&lt;br /&gt;
:: Founded Masters of Evil: Avengers 6&lt;br /&gt;
:: Baron Zemo was a brilliant scientist who became infamous in the 1940s as a Nazi war criminal and the sworn enemy of Captain America, whom Zemo blamed for an accident that disfigured him. When Captain America returned to activity and joined the Avengers in recent years, Zemo emerged from seclusion and founded the Masters of Evil to destroy the Avengers. The Masters almost succeeded in doing so on several occasions, but the Avengers always defeated them in the end. After several inconclusive battles between the two groups, Zemo accidentally killed himself in combat with Captain America when his own firearm triggered a rock slide that crushed him. Zemo&#039;s legacy of evil lives on, though: his son, Helmut, would take up the Baron Zemo guise to pursue his late father&#039;s enmity with Captain America and the Avengers; and the Masters of Evil have regrouped repeatedly over the years under various leaders, including the current Baron Zemo.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 4 (in flashback to 1945, killed Bucky and cast Captain America into suspended animation); Avengers 6 (founded MOE, battled and defeated by Avengers); Avengers 7 (recruited Enchantress and Executioner into MOE, defeated by Avengers); Avengers 9 (transformed Simon Williams into Wonder Man, who turned against him and helped the Avengers defeat the MOE again); Avengers 10 (with MOE, formed alliance with Immortus and unsuccessfully battled Avengers); Avengers 15 (died battling Captain America); Avengers 56 (encountered time-travelling Avengers in 1945); Avengers 131-132 and Giant-Size Avengers 3 (recruited from the past to join Kang&#039;s Legion of the Unliving, battled Avengers, defeated and returned to his own time by Immortus to face his inevitable death).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Baron Zemo II==&lt;br /&gt;
:  Helmut Zemo&lt;br /&gt;
:: Founded fourth Masters of Evil: Avengers 270-273&lt;br /&gt;
:: Baron Helmut Zemo is the son of the late Baron Heinrich Zemo, whose hatred of Captain America and the Avengers lives on in Helmut. The current Baron Zemo has used his father&#039;s inventions, his own scientific skills and his considerable strategic talents to become a major criminal mastermind in his own right. He assembled his own incarnation of the Masters of Evil, the fourth and largest to date, and led them in occupying Avengers Mansion and torturing its occupants; Zemo&#039;s victory proved short-lived, though, when the Avengers routed his forces and Zemo himself suffered near-fatal injuries.&lt;br /&gt;
:: More recently, Zemo had begun to reassemble his Masters when news broke of the Avengers&#039; seeming death in battle with Onslaught. Devoid of purpose with the loss of his greatest foes, Zemo hit upon the idea of leading his Masters in masquerading as a new heroic super-team to replace the Avengers, accumulating public trust and resources until they were ready to strike. Zemo and his Masters successfully posed as the heroic Thunderbolts for months until Zemo was ready to credibly attempt world conquest using a mind control device, after which he swiftly set about subjugating the planet. Most of the Thunderbolts had grown to like their roles as heroes, though, so they turned against Zemo and foiled his plot, despite his use of the Avengers as mind-controlled pawns. Zemo escaped, however, and is doubtless plotting his revenge on both the Thunderbolts and the Avengers.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 270-271 (founded fourth MOE behind the scenes); Avengers 273-277 (led MOE IV in occupying Avengers Mansion and torturing its captive occupants; defeated by the Avengers and their allies; severely injured in battle with Captain America)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beetle==&lt;br /&gt;
:  Abner &amp;quot;Abe&amp;quot; Jenkins&lt;br /&gt;
:: Joined Masters of Evil: Avengers 228&lt;br /&gt;
:: The Beetle was a master mechanic who longed for respect and public recognition, so he developed a winged battle suit to make a name for himself as a costumed criminal. Despite his ambition and intelligence, Beetle was defeated and jailed repeatedly over the years by a host of heroes, beginning with the Fantastic Four&#039;s Human Torch and Thing. Beetle&#039;s recurring foes included Daredevil, Iron Man and Spider-Man, though he also twice fought the Avengers, once as an unwilling agent of the Collector and once as a member of Egghead&#039;s Masters of Evil. More recently, Baron Helmut Zemo recruited Beetle to join his Thunderbolts, a new Masters of Evil group posing as super-heroes to win the world&#039;s trust while secretly plotting world conquest. Beetle and most of the other Thunderbolts grew to like their heroic roles, though, and they ultimately turned against Zemo, foiling his attempt at world domination and rescuing the Avengers in the process. Beetle remains an active member of the Thunderbolts at present in his super-heroic guise as MACH-1.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 26-28 (battled Avengers as pawn of the Collector, defeating Captain America in personal combat); Avengers 228-230 (as member of MOE III, battled Avengers and framed Henry Pym for criminal acts; defeated and captured by Pym and Avengers).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Black Knight II==&lt;br /&gt;
:  Nathan Garrett&lt;br /&gt;
:: Joined Masters of Evil: Avengers 6 (founding member)&lt;br /&gt;
:: A descendant of the heroic Black Knight of Arthurian times, scientist and failed spy Nathan Garrett adopted his ancestor&#039;s identity as a criminal guise, using pseudo-knightly weapons and paraphernalia he&#039;d created through his own scientific genius, including a multi-weapon lance and a winged horse. As the Black Knight, Garrett fought Giant-Man (who had ended Garrett&#039;s spy career), Wasp, Iron Man and Spider-Man, and battled the Avengers twice as a founding member of the original Masters of Evil. Later, though, he fell from his flying horse during a battle with Iron Man and died, but not before he made his nephew Dane Whitman swear to use the Black Knight identity for good, which Whitman has done as a member of the Avengers. Garrett&#039;s equipment has since been stolen and adapted by a new criminal, the Dreadknight.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 6 (as founding member of MOE, battled and defeated by Avengers); Avengers 15-16 (as member of MOE, defeated by Avengers); Avengers 47-48 (in flashback, fatally injured in battle with Iron Man; bequeathed Black Knight identity to Dane Whitman before dying); Avengers West Coast 61 (revived to battle Doctor Pym as member of Immortus&#039;s Legion of the Unliving, died in battle again).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blackout==&lt;br /&gt;
:  Marcus Daniels&lt;br /&gt;
:: Joined Masters of Evil: Avengers 273&lt;br /&gt;
:: Blackout was a lab assistant who served as an experimental test subject, gaining the power to tap and manipulate the extradimensional energy known as the Darkforce. He became a super-criminal using his new powers and fought the novice crimefighter Nova, but Blackout could not fully control his abilities and was temporarily trapped in the Darkforce dimension, leaving him mentally unbalanced. The increasingly feeble-minded Blackout fell under the influence of the manipulative criminal Moonstone when they were imprisoned together for study at Project Pegasus, but their escape from that facility was hindered by the Avengers. Blackout later joined Moonstone in occupying Avengers Mansion as a member of Baron Helmut Zemo&#039;s Masters of Evil. Blackout&#039;s powers were essential to the success of Zemo&#039;s plans, so the ambitious Moonstone and Zemo vied for mental control of Blackout, a contest Zemo won using a mind control device to totally subvert Blackout&#039;s will. Avengers associate Doctor Druid helped Blackout realize he was being mentally manipulated, though, and Blackout rebelled, dying from the mental strain of resisting Zemo&#039;s commands. Zemo and his Masters were defeated shortly afterward.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 236-238 (escaped Project Pegasus with Moonstone, battled Avengers); Avengers 273-277 (brainwashed into helping Zemo&#039;s MOE IV occupy Avengers Mansion; died resisting Zemo&#039;s mind control).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bulldozer==&lt;br /&gt;
:  Henry Camp&lt;br /&gt;
:: Joined Masters of Evil: Avengers 273&lt;br /&gt;
:: Bulldozer is a member of the costumed criminal quartet known as the Wrecking Crew, all of whom have superhuman strength and durability siphoned from the enchanted crowbar of their leader, the Wrecker. The Wrecking Crew first battled the Avengers during the &amp;quot;Secret Wars&amp;quot; when the Beyonder pitted them and other super-criminals against various super-heroes. Later, as members of Baron Helmut Zemo&#039;s Masters of Evil, the Wrecking Crew helped occupy Avengers Mansion and beat Hercules nearly to death. The Avengers ultimately defeated the Masters, though, and Bulldozer was disempowered and captured. Bulldozer has since regained his superhuman power and is once more active with the rest of the Wrecking Crew.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 273-277 (as member of Wrecking Crew and MOE IV, occupied Avengers Mansion; defeated, disempowered and captured by Avengers); Avengers Unplugged 4 (with Wrecking Crew, attended wedding of Absorbing Man and Titania; battled Avengers).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crimson Cowl III==&lt;br /&gt;
:  true name unknown&lt;br /&gt;
:: Founded sixth Masters of Evil: Thunderbolts 3&lt;br /&gt;
:: The original Crimson Cowl who founded the second Masters of Evil turned out to be two people: the rogue robot Ultron and his unwilling accomplice Edwin Jarvis, who sometimes stood in for Ultron as the Crimson Cowl before Ultron revealed his true identity to the Masters. More recently, a new Crimson Cowl of unknown identity and origins founded a new Masters of Evil, the sixth to date. These new Masters have battled Black Widow and the Thunderbolts, but they remain at large and the Cowl&#039;s identity remains unknown.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: None to date.&lt;br /&gt;
:: Note: The author and others have theorized that Crimson Cowl III is Heike Zemo, mysteriously absent wife of Baron Zemo II.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cyclone II==&lt;br /&gt;
:  true name unrevealed&lt;br /&gt;
:: Joined Masters of Evil: Thunderbolts 3&lt;br /&gt;
:: Cyclone is a French costumed criminal whose uniform contains devices that enable him to generate tremendous winds at will. His costume was invented by the original Cyclone, a French costumed criminal who fought Spider-Man before being murdered by the vigilante Scourge. How the original and current Cyclone are connected remains unknown, as does how the current Cyclone came to join the Crimson Cowl&#039;s new Masters of Evil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Doctor Octopus==&lt;br /&gt;
:  Otto Octavius&lt;br /&gt;
:: Founded fifth Masters of Evil: Guardians of the Galaxy 28&lt;br /&gt;
:: Doctor Octopus is a criminal mastermind who can mentally control his metal tentacles, which were fused to his body in an industrial accident that left him criminally insane. He is a longtime recurring adversary of Spider-Man, though he has fought other heroes such as Hawkeye, Iron Man, the Avengers and Mister Fantastic as well. He founded the fifth Masters of Evil to help him loot Avengers headquarters of its scientific resources while the Avengers were otherwise engaged during the Infinity War; however, his Masters were thwarted by the Avengers support staff and the visiting Guardians of the Galaxy, forcing Octopus to flee when his own disgruntled confederates turned against him.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 195 (behind the scenes); Solo Avengers 17 (arms deal with Madame Menace thwarted by Hawkeye and Sandman).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Egghead==&lt;br /&gt;
:  Elihas Starr&lt;br /&gt;
:: Founded third Masters of Evil: Avengers 222&lt;br /&gt;
:: A scientific genius who turned his talents to crime, Egghead developed a bitter enmity with crimefighter Hank Pym, originally known as Ant-Man. When Pym suffered a nervous breakdown, Egghead took advantage of the situation by framing Pym for treason, and then founded a new Masters of Evil team to press Pym into Egghead&#039;s service and battle Pym&#039;s Avengers teammates when necessary. The Avengers ultimately cleared Pym&#039;s name, though, and Pym himself single-handedly defeated Egghead&#039;s Masters of Evil within their lair. Egghead tried to shoot the victorious Pym in the back but was stopped by Hawkeye, who plugged Egghead&#039;s gun with an arrow that made it backfire, killing him. While Egghead&#039;s death was accidental, there was a sort of ironic justice in it since Egghead had been responsible for the murder of Hawkeye&#039;s brother, Barney Barton, years earlier.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 63-65 (with Puppet Master and Mad Thinker, conspired to rule world; kidnapped Black Widow; threatened Earth with orbiting death ray, thwarted by Barney Barton and Avengers; killed Barney Barton; hired Swordsman to kidnap Hank Pym; defeated and captured by Goliath II); Avengers 217 (framed Hank Pym for treason); Avengers 222, 224, 227-230 (formed MOE III, abducted Hank Pym, battled Avengers, defeated by Pym, accidentally killed by Hawkeye while trying to kill Pym).&lt;br /&gt;
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==Enchantress==&lt;br /&gt;
:  Amora&lt;br /&gt;
:: Joined Masters of Evil: Avengers 7&lt;br /&gt;
:: Amora the Enchantress is an Asgardian goddess dedicated to seeking pleasure and power, goals she pursues through her considerable mystical abilities and her supernaturally seductive physical beauty. She has been both a friend and a foe to Asgardian society over the centuries depending upon the circumstances, doing whatever she deems necessary for personal gain. One such scheme brought her into conflict with Thor and led to her being exiled to Earth along with her pawn, the Executioner. They joined Baron Zemo&#039;s original Masters of Evil to seek revenge on Thor through the destruction of the Avengers, but the Avengers repeatedly defeated the Masters, who disbanded after Zemo&#039;s death. Enchantress persisted in her enmity with the Avengers, though, plaguing the team both alone and in concert with such menaces as Power Man, Ares, Arkon and the Mandarin. She even once manipulated the Avengers into briefly disbanding after she framed them for criminal acts. She has seldom fought the Avengers in recent years, however, since she spends less time on Earth, and she was even Thor&#039;s lover for a time when they joined forces against various common threats.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 7 (joined MOE, defeated by Avengers); Avengers 9-10, 15-16 (as member of MOE, battled and defeated by Avengers); Avengers 21-22 (transformed Erik Josten into Power Man; with Power Man, framed Avengers for criminal acts and forced them to disband; exposed and defeated by Avengers; abandoned Power Man); Avengers 38 (with Ares, used Hercules as pawn against Avengers; defeated by Avengers; fell in love with Hercules); Avengers Annual 1 (battled Avengers as ally of the Mandarin); Avengers 83 (posing as the Valkyrie, bewitched female Avengers and other heroines into forming Lady Liberators under her leadership, battling the Avengers and the Masters of Evil; defeated by Scarlet Witch); Avengers 84 (with Arkon, battled Avengers); Avengers 100 (with Ares, conspired to conquer Asgard, Olympus and Earth but defeated by Avengers); Avengers 157 (behind the scenes).&lt;br /&gt;
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==Executioner==&lt;br /&gt;
:  Skurge&lt;br /&gt;
:: Joined Masters of Evil: Avengers 7&lt;br /&gt;
:: Skurge the Executioner was one of the most formidable and feared warriors in all of Asgard, but he frequently fell out of favour due to his alliance with the opportunistic Amora, the Enchantress, whom he loved obsessively. His participation in her plot against Thor led to Skurge and Amora being exiled to Earth, where they became members of Baron Zemo&#039;s original Masters of Evil to menace Thor and his fellow Avengers. The Masters disbanded after Zemo&#039;s death, and the Executioner deserted the Enchantress for a time since he realized how disdainfully she used him, but he always returned to her side eventually, participating in all manner of sinister plots. Ironically, the Executioner died heroically when he sacrificed his life to help Thor free mortals who had been wrongfully imprisoned in Hel; to the surprise of many, Amora truly mourned Skurge&#039;s death. Asgard now remembers him as a hero, and Skurge&#039;s spirit resides contentedly in Valhalla, the realm of Asgard&#039;s honored dead.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 7 (joined MOE, defeated by Avengers); Avengers 9-10, 15-16 (as member of MOE, battled and defeated by Avengers); Avengers Annual 1 (battled Avengers as ally of the Mandarin); Avengers 83 (deserted Enchantress); Avengers 157, 249 (behind the scenes); Avengers Annual 16 (battled Thor as member of Grandmaster&#039;s Legion of the Unliving).&lt;br /&gt;
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==Fixer II==&lt;br /&gt;
:  Paul Norbert Ebersol&lt;br /&gt;
:: Joined Masters of Evil: Avengers 273&lt;br /&gt;
:: A phenomenal mechanical genius, the Fixer turned to crime in search of the respect, excitement and material rewards that he felt he could never achieve through mundane honest labour. After a lengthy criminal partnership with Mentallo and a long association with the terrorist group HYDRA, the Fixer sought new challenges by joining Baron Helmut Zemo&#039;s Masters of Evil, and was instrumental in that group&#039;s short-lived occupation of Avengers Mansion, during which he was imprisoned and impersonated by the Super-Adaptoid. During his initial stint with the Masters, Fixer became romantically infatuated with his teammate Yellowjacket, but she fought off his subsequent advances with the aid of the Black Knight.&lt;br /&gt;
:: Later, Zemo recruited Fixer for his new Masters of Evil group, which masqueraded as the heroic Thunderbolts team to amass public trust while Zemo plotted world conquest. As Thunderbolts member Techno, the Fixer was indispensable to Zemo&#039;s plans, providing most of the team&#039;s technology, and continued to serve in that role even after he was killed by the Elements of Doom: he simply downloaded his consciousness into a new mechanical body which he can reshape at will. While most of the Thunderbolts came to relish their new heroic roles and ultimately turned on Zemo, Techno remained loyal to the Baron and escaped with him when the other Thunderbolts thwarted Zemo&#039;s attempt at world conquest. Zemo and Techno remain at large.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers Annual 13 (defeated and captured by Captain America in unsuccessful attempt to steal technology from Bruce Banner&#039;s lab); Avengers 273-276 (as member of MOE IV, occupied Avengers Mansion); Avengers 277 (captured and replaced by Super-Adaptoid behind the scenes); Avengers 287 (capture revealed); Solo Avengers 12 (freed Yellowjacket from prison and unsuccessfully romanced her; jealously attacked her new love interest, the Black Knight; defeated by Black Knight and Yellowjacket); Avengers Unplugged 4 (attended wedding of Absorbing Man and Titania, encountered Avengers).&lt;br /&gt;
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==Flying Tiger==&lt;br /&gt;
:  true name unrevealed&lt;br /&gt;
:: Joined Masters of Evil: Thunderbolts 3&lt;br /&gt;
:: A failed football player, the Flying Tiger turned to crime using an armored costume that grants him enhanced strength, increased durability and the power of flight. A high-priced freelance assassin, the Flying Tiger has occasionally fought super-heroes such as the original Spider-Woman and Iron Man. More recently, he joined the new Crimson Cowl&#039;s Masters of Evil, battling Black Widow and the Thunderbolts. The Flying Tiger and his fellow Masters of Evil remain at large.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers Spotlight 29 (imprisoned in Vault under supervision of Avengers and Fantastic Four).&lt;br /&gt;
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==Gargantua==&lt;br /&gt;
:  Edward Cobert&lt;br /&gt;
:: Joined Masters of Evil: Guardians of the Galaxy 28&lt;br /&gt;
:: A government scientist heading a program to develop new superhumans who would control or eliminate existing superhumans, Edward Cobert subjected himself to his own experiments and became the destructively dimwitted giant dubbed Leviathan. A pawn of the subversive Secret Empire, Leviathan later became a pawn of the Mad Thinker, who gave Cobert the new costumed guise of Gargantua and dispatched him to battle the Wasp and Wonder Man. After that defeat, Gargantua was recruited into Doctor Octopus&#039;s new Masters of Evil and helped them invade Avengers headquarters, only to be attacked by the Avengers support staff and the Guardians of the Galaxy. Most of the Masters were defeated and captured, while the remaining ones, including Gargantua, turned on Octopus and fled the scene.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers Spotlight 28 (assumed Gargantua identity as operative of Mad Thinker; attacked and defeated by Wasp and Wonder Man).&lt;br /&gt;
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==Goliath III==&lt;br /&gt;
:  Erik Josten&lt;br /&gt;
:: Joined Masters of Evil: Avengers 273&lt;br /&gt;
:: Mercenary soldier Erik Josten loyally served Baron Heinrich Zemo until Zemo&#039;s death in battle with Captain America. Shortly afterward, Zemo&#039;s ally, the Enchantress, seduced Josten into serving her and used Zemo&#039;s machines to give Josten superhuman strength and durability, dubbing him Power Man. The two conspired together to destroy the Avengers, but their plot failed and the Enchantress abandoned Josten. The embittered Power Man turned to crime and fought the Avengers repeatedly over the years, both alone and as a founding member of the Lethal Legion, until most of his physical power was leeched away by Count Nefaria.&lt;br /&gt;
:: Briefly turning to more covert criminal activities under the new alias of the Smuggler, Josten eventually sought out criminal scientist Karl Malus in hopes of restoring his power to its peak. Malus did that and more, restoring Josten&#039;s superhuman strength and durability while giving him the ability to grow to gigantic size. Dubbing himself Goliath, Josten set out to make his mark on the world as a major super-criminal but was still repeatedly defeated by the Avengers and other heroes despite his augmented power.&lt;br /&gt;
:: As Goliath, Josten joined a new Masters of Evil led by Baron Helmut Zemo, the son and successor of Josten&#039;s old mentor. Zemo&#039;s new Masters, including Goliath, invaded and occupied Avengers Mansion, holding its occupants hostage. While there, Goliath teamed with several other Masters in a near-fatal beating of Hercules; the Avengers managed to drive the Masters out of the Mansion, though, and Goliath fled. After several more unsuccessful encounters with the Avengers, Josten was abducted by the alien Kosmosians; Giant-Man rescued Josten, but the Kosmosians recaptured him until he was rescued again, this time by Baron Helmut Zemo, earning Zemo Josten&#039;s fanatical loyalty.&lt;br /&gt;
:: When the Avengers seemingly died in battle with Onslaught, Josten joined Zemo and other Masters of Evil in masquerading as a new super-heroic team called the Thunderbolts while secretly plotting world domination; however, Josten and most of the other Thunderbolts came to enjoy their new heroic roles and turned against Zemo, thwarting his bid for world domination and rescuing the Avengers in the process. Josten currently remains at large with the Thunderbolts in his heroic guise as Atlas.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 6-7, 15-16 (behind the scenes as member of Zemo&#039;s mercenary army); Avengers 21-22 (became lovestruck pawn of Enchantress, who transformed him into Power Man; as Power Man, helped Enchantress frame Avengers for criminal acts and force them to disband; defeated and exposed by Avengers; abandoned by Enchantress); Avengers 29-30 (as Power Man, attacked Avengers with Swordsman and Black Widow; defeated by Hawkeye); Avengers 38 (as Power Man, battled Captain America with Swordsman); Avengers Annual 1 (as Power Man, battled Avengers on behalf of the Mandarin with Swordsman); Avengers 78-79 (as Power Man, became founding member of Grim Reaper&#039;s Lethal Legion; with Lethal Legion, battled and defeated by Avengers); Avengers 164, 165 (behind the scenes), 166 (as Power Man, joined Count Nefaria&#039;s Lethal Legion; battled and defeated by Avengers; super-strength sapped by Count Nefaria); West Coast Avengers 1-3 (as Goliath, with Grim Reaper&#039;s Lethal Legion, battled and defeated by Avengers); Avengers 273-277 (as Goliath, joined MOE IV; as member of MOE IV, occupied Avengers Mansion and beat Hercules nearly to death; battled Avengers and escaped); Avengers: Death Trap, the Vault (as Goliath, participated in attempted mass breakout at the Vault, the U.S. prison for superhumans; battled and recaptured by Avengers and Freedom Force); Avengers West Coast 92 (as Goliath, went on mad rampage in search of Wonder Man; battled Clint Barton for the rights to the Goliath name; defeated by Goliath II and Mockingbird).&lt;br /&gt;
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==Grey Gargoyle==&lt;br /&gt;
:  Paul Pierre Duval&lt;br /&gt;
:: Joined Masters of Evil: Avengers 271&lt;br /&gt;
:: When a lab accident gave him the power to transform anything he touches into stone, chemist Paul Duval embarked on a super-criminal career as the Grey Gargoyle, repeatedly battling heroes such as Thor, the Hulk, Captain America, Spider-Man and the Avengers. His lengthy criminal career led to Baron Helmut Zemo recruiting him for the Masters of Evil, but the Gargoyle was captured by the Avengers and Paladin in the course of his first mission with the Masters; however, he has since resumed his solo criminal career.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 190-191 (returned from outer space; battled and captured by Avengers and Daredevil); Avengers 271 (joined MOE IV; with Screaming Mimi, freed Yellowjacket from prison; battled and defeated by Avengers and Paladin); Avengers: Death Trap, The Vault (participated in attempted mass breakout at the Vault, the U.S. prison for superhumans; battled and recaptured by Avengers and Freedom Force); Avengers Unplugged 1 (tried unsuccessfully to convince Nefarius to free him from the Vault).&lt;br /&gt;
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==Jackhammer==&lt;br /&gt;
:  real name unrevealed&lt;br /&gt;
:: Joined Masters of Evil: Guardians of the Galaxy 28&lt;br /&gt;
:: A costumed criminal whose gauntet-mounted hammers enable him to deliver &amp;quot;jackhammer&amp;quot; punches, Jackhammer first came to prominence as a section leader of the terrorist group Hydra, in charge of their engineering corps. In that capacity, Jackhammer battled the costumed adventurer Daredevil. He has fought various other foes as a freelance costumed criminal since then, recently resurfacing as a member of Doctor Octopus&#039;s Masters of Evil. Jackhammer joined these Masters in an ill-fated assault on Avengers Mansion, which ended with his defeat and capture by the Avengers support staff and the visiting Guardians of the Galaxy.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: None to date.&lt;br /&gt;
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==Klaw==&lt;br /&gt;
:  Ulysses Klaw&lt;br /&gt;
:: Joined Masters of Evil: Avengers 54&lt;br /&gt;
:: A criminal scientist obsessed with the study of sound, Klaw tried to steal the sound-absorbing ore known as vibranium from Wakanda only to be thwarted twice by Wakanda&#039;s ruler, the Black Panther. Defeated, Klaw jumped into his own sonic converter and was transformed into a being of living, solidified sound energy capable of mentally manipulating sound as a weapon. Embarking on a career as a super-criminal, Klaw has repeatedly sought revenge on his enemies, the Fantastic Four and the Black Panther. When the Panther joined the Avengers, Klaw joined Ultron&#039;s Masters of Evil in an assault on the Avengers. That attack ended in failure, but the Masters later regrouped under Klaw&#039;s leadership, only to be defeated by the Avengers and the Lady Liberators. Since then, Klaw has battled the Avengers many times, both alone and in partnership with other criminals. More recently, Klaw joined the latest Masters of Evil group under the leadership of the new Crimson Cowl, battling the Thunderbolts and the Black Widow.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 54-55 (joined MOE II in assault on Avengers; battled and defeated by Black Knight III and Avengers); Avengers 83 (led MOE II in theft thwarted by Avengers; defeated by Lady Liberators); Avengers 87 (behind the scenes); Avengers 126 (with Solarr, kidnapped Avengers; defeated by Black Panther); Avengers Spotlight 26 (with fellow members of Frightful Four, imprisoned at Vault; escaped in mass breakout instigated by Wizard); Avengers Annual 19 (battled Captain Marvel II); Avengers 29 (with Wizard, defeated and reimprisoned in Vault by Iron Man); Avengers: Death Trap, The Vault (participated in attempted mass breakout at the Vault, the U.S. prison for superhumans; battled and recaptured by Avengers and Freedom Force); Avengers West Coast 93-95 (formed alliance with Doctor Demonicus and the Pacific Overlords, becoming vice-president of their island nation of Demonica; with Demonicus, Overlords and Zvezda Dennista, battled Avengers; accidentally caused sinking of Demonica in battle with Avengers, going down with the island); Avengers Unplugged 4 (with Angar and Screaming Mimi, battled Avengers at wedding of Absorbing Man and Titania).&lt;br /&gt;
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==Man-Killer==&lt;br /&gt;
:  Katrina Luisa Van Horn&lt;br /&gt;
:: Joined Masters of Evil: Thunderbolts 3&lt;br /&gt;
:: An Olympic skier until she was crippled by a chauvinistic male rival during a race, Katrina Van Horn was physically rebuilt and retrained under the auspices of a wealthy militant group funded by the terrorist organization AIM. Supplied with a strength-augmenting exo-skeleton, Van Horn became the man-hating costumed assassin known as Man-Killer, later serving as a section chief of the terrorist organization Hydra. She has since operated as a freelance costumed criminal, battling foes such as Spider-Man, the Cat (later Tigra), Iron Man and She-Hulk. She was believed dead for a time but has since resurfaced, as vicious as ever and somehow imbued with natural superhuman strength. Most recently, she has operated as a member of the latest Masters of Evil led by the new Crimson Cowl, battling heroes such as the Black Widow and the Thunderbolts.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 144 (one-panel cameo in flashback to her battle with the Cat and Spider-Man).&lt;br /&gt;
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==Melter==&lt;br /&gt;
:  Bruno Horgan&lt;br /&gt;
:: Joined Masters of Evil: Avengers 6 (founding member)&lt;br /&gt;
:: A failed industrialist, Bruno Horgan accidentally discovered a device that liquefies metal and embarked on a career as a costumed criminal and saboteur. He later improved his melting ray so that it could also liquefy nonmetallic substances, such as wood and flesh. His assaults on business rival Tony Stark&#039;s properties brought the Melter into recurring conflict with Stark&#039;s alter ego, Iron Man, an enmity that led to the Melter&#039;s founding membership in the original Masters of Evil. The Melter fought the Avengers repeatedly as a member of the original Masters and Ultron&#039;s subsequent Masters of Evil, but he [[Buy viagra online without a prescription]] was defeated and captured every time. Years later, the Melter was plotting a new solo assault on the Avengers when he was assassinated by the vigilante known as the Scourge of the Underworld.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 6 (as founding member of MOE, battled and defeated by Avengers); Avengers 15-16 (as member of MOE, battled and defeated by Avengers); Avengers 54-55 (joined MOE II; as member of MOE II, abducted Avengers; defeated by Avengers and Black Knight III); Avengers 83 (as member of MOE II, battled and defeated by Avengers and Lady Liberators); Avengers 263 (murdered by Scourge).&lt;br /&gt;
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==Mister Hyde==&lt;br /&gt;
:  Calvin Zabo&lt;br /&gt;
:: Joined Masters of Evil: Avengers 273&lt;br /&gt;
:: A criminal physician who created a chemical that he regarded as the distillation of evil, Calvin Zabo tested the chemical on himself and was transformed into a superhumanly strong, savagely violent man who calls himself Mister Hyde. As Hyde, Zabo has pursued a super-criminal career which brought him into recurring conflict with heroes such as Thor, Daredevil and Captain America. Hyde has formed alliances with a variety of super-criminals, eventually joining Baron Helmut Zemo&#039;s Masters of Evil. As a member of Zemo&#039;s Masters, Hyde helped invade and occupy Avengers Mansion, participating in the near-fatal beating of Hercules and sadistically torturing the Avengers&#039; butler, Edwin Jarvis. The Avengers routed the Masters in the end, but Hyde escaped and remains active as a super-criminal.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 273-277 (joined MOE IV; as member of MOE IV, participated in occupation of Avengers Mansion and beating of Hercules; tortured Edwin Jarvis; escaped Avengers); Avengers Spotlight 26 (escaped Vault during mass breakout instigated by Wizard); Avengers: Death Trap, The Vault (romanced Nekra; participated in attempted mass breakout at the Vault, the U.S. prison for superhumans; battled and recaptured by Avengers and Freedom Force); Avengers Unplugged 4 (battled Avengers at wedding of Absorbing Man and Titania).&lt;br /&gt;
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==Moonstone II==&lt;br /&gt;
:  Doctor Karla Sofen&lt;br /&gt;
:: Joined Masters of Evil: Avengers 222&lt;br /&gt;
:: A manipulative, self-interested psychiatrist fascinated with the criminal psyche, Karla Sofen got her own criminal start as an accomplice to criminal psychiatrist Doctor Faustus, and later became a super-criminal after forming a symbiotic link with the alien moonstone, which she stole from a super-criminal in her care, the original Moonstone. The stone gave Sofen superhuman strength and durability, the power of flight, the power to generate light (ranging from luminescence to laser beams), and the power to phase through solid matter, powers she used as the new Moonstone, first as an agent of the subversive Corporation and later as a solo super-criminal, battling heroes such as Captain America, the Hulk, Quasar and Spider-Man.&lt;br /&gt;
::  Moonstone first battled the Avengers as a member of Egghead&#039;s Masters of Evil, and the two defeats she suffered with that group led to a bitter grudge against the Avengers on her part, a grudge she has pursued both alone and in partnership with other criminals. As a member of Baron Helmut Zemo&#039;s Masters of Evil, she helped invade and occupy Avengers Mansion; the Avengers ultimately routed Zemo&#039;s Masters in a series of heated skirmishes, though, one of which ended in Moonstone suffering crippling injuries while fleeing Captain Marvel (the Avenger later known as Photon).&lt;br /&gt;
:: Moonstone eventually recovered and returned to her criminal career as a solo operator, but after her most recent capture she decided to serve out her prison sentence quietly and renounce overt criminal activity; her plans were disrupted, however, when Zemo busted her out of prison against her will and forced her to act as his deputy leader in the Thunderbolts, a new team of Masters of Evil masquerading as super-heroes while secretly plotting world conquest. While the ruthless Moonstone had little or no objection to Zemo&#039;s criminal intentions, she did resent being forced into his scheme and was disgusted by his goal of world domination, which she saw as a futile waste of their group&#039;s potential; so, when most of the other Thunderbolts grew to like their heroic guises and renounced crime, Moonstone led them in rebelling against Zemo and defeating him, rescuing the Avengers in the process. The Thunderbolts remain fugitives from the law despite their heroic activities, though, and Moonstone is leading them in her heroic guise as Meteorite.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 222 (joined MOE III; as member of MOE III, defeated and captured by Avengers); Avengers 228-230 (as member of MOE III, battled Avengers, abducted Hank Pym and framed Pym for criminal acts; defeated by Pym and captured by Avengers); Avengers 236-238 (with Blackout, escaped Project Pegasus; battled Spider-Man and Avengers); Avengers 270 (stirred up public outrage against the Avengers following their recruitment of Sub-Mariner; exposed and captured by Avengers; joined MOE IV); Avengers 273-277 (as member of MOE IV, occupied Avengers Mansion; battled and defeated by Avengers; severely injured while fleeing Captain Marvel II); Avengers 279 (visited in hospital by Captain Marvel II); Avengers: Death Trap, The Vault (participated in attempted mass breakout at the Vault, the U.S. prison for superhumans; battled and recaptured by Avengers and Freedom Force); Avengers Unplugged 1 (attacked in the Vault by Nefarius [formerly the original Moonstone], who was defeated by the Avengers; escaped during battle but voluntarily returned to custody).&lt;br /&gt;
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==Oddball==&lt;br /&gt;
:  Elton Healy&lt;br /&gt;
:: Joined Masters of Evil: Guardians of the Galaxy 28&lt;br /&gt;
:: Mad master juggler Elton Healy is better known as Oddball, a costumed criminal, mercenary and assassin who wields throwing spheres, many of which are specially gimmicked with various devices and weapons. Oddball has a recurring enmity with the costumed adventurer Hawkeye and often works in partnership with other criminals, usually as a member of the Death-Throws, a team of criminal jugglers like himself. Oddball briefly served as a member of Doctor Octopus&#039;s Masters of Evil and participated in their invasion of Avengers Mansion, but he was defeated and captured in the resultant skirmish with the Avengers support staff and the visiting Guardians of the Galaxy.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers Spotlight 23-25 (with Death-Throws, Brothers Grimm, Mad Dog, Bobcat, Bullet Biker and Razorfist, attacked Hawkeye in unsuccessful attempt to collect bounty placed on Hawkeye&#039;s arm by Crossfire; battled and defeated by Hawkeye, Mockingbird and Trick Shot).&lt;br /&gt;
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==Piledriver==&lt;br /&gt;
:  Brian Phillip Calusky&lt;br /&gt;
:: Joined Masters of Evil: Avengers 273&lt;br /&gt;
:: Piledriver is a member of the costumed criminal quartet known as the Wrecking Crew, all of whom have superhuman strength and durability siphoned from the enchanted crowbar of their leader, the Wrecker. The Wrecking Crew first battled the Avengers during the &amp;quot;Secret Wars&amp;quot; when the Beyonder pitted them and other super-criminals against various super-heroes. Later, as members of Baron Helmut Zemo&#039;s Masters of Evil, the Wrecking Crew helped occupy Avengers Mansion and beat Hercules nearly to death. The Avengers ultimately defeated the Masters, though, and Piledriver was disempowered and captured. Piledriver has since regained his superhuman power and is once more active with the rest of the Wrecking Crew.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 273-277 (with Wrecking Crew, joined MOE IV in occupying Avengers Mansion and beating Hercules nearly to death; defeated, disempowered and captured by Avengers); Avengers Unplugged 4 (with Wrecking Crew, battled Avengers at wedding of Absorbing Man and Titania).&lt;br /&gt;
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==Powderkeg==&lt;br /&gt;
:  real name unrevealed&lt;br /&gt;
:: Joined Masters of Evil: Guardians of the Galaxy 28&lt;br /&gt;
:: A costumed criminal possessed of an abnormally large, near-invulnerable physique, Powderkeg also secretes nitroglycerin through his skin, which causes explosions whenever his body strikes anything with sufficient force. This allows him to throw explosive punches, for instance. Powderkeg first appeared when Captain Marvel ( the Avenger now known as Photon) thwarted his attempt to steal some valuable technology on behalf of a criminal employer. Since then, Powderkeg has also battled the Avengers during a failed mass escape at the prison for superhumans known as the Vault. Most recently, Powderkeg joined Doctor Octopus&#039;s Masters of Evil and participated in their invasion of Avengers Mansion, but he was defeated and captured in the resultant skirmish with the Avengers support staff and the visiting Guardians of the Galaxy.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers: Death Trap, The Vault (participated in attempted mass breakout at the Vault, the U.S. prison for superhumans; battled and recaptured by Avengers and Freedom Force).&lt;br /&gt;
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==Puff Adder==&lt;br /&gt;
:  Gordon &amp;quot;Gordo&amp;quot; Fraley&lt;br /&gt;
:: Joined Masters of Evil: Guardians of the Galaxy 28&lt;br /&gt;
:: A superhumanly strong costumed criminal capable of increasing his bodily size and mass at will, Puff Adder can also emit a highly acidic gas from his mouth. He infiltrated the criminal Serpent Society on behalf of the Viper, and remained a member of the snake-styled mercenary group after Viper&#039;s takeover of the Society was thwarted by various parties. Puff Adder briefly moonlighted as a member of Doctor Octopus&#039;s Masters of Evil, participating in their invasion of Avengers Mansion and their resultant conflict with the Avengers support staff and the Guardians of the Galaxy; however, Puff Adder soon tired of Octopus&#039;s leadership and turned on him, prompting the Masters&#039; retreat. Puff Adder has since returned to the Serpent Society.&lt;br /&gt;
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==Radioactive Man==&lt;br /&gt;
:  Chen Lu&lt;br /&gt;
:: Joined Masters of Evil: Avengers 6 (founding member)&lt;br /&gt;
:: A Chinese scientist who mutated himself into a radioactive super-being in pursuit of personal power, Chen Lu claimed to be a selfless agent of communist China and tested his abilities by attacking the communists&#039; sometime adversary, Thor. After his defeat by Thor, Radioactive Man became an independent super-criminal and repeatedly battled Thor and the Avengers, both alone and as a member of the first three incarnations of the Masters of Evil. Radioactive Man has also battled other heroes, such as Iron Man and Spider-Man. For a time, Radioactive Man made a brief attempt to reclaim his status as a communist &amp;quot;hero&amp;quot; by joining the communist super-team known as the Titanic Three, but that group battled the Avengers unsuccessfully and soon disbanded. Radioactive Man&#039;s body constantly generates radiation which he can manipulate for a variety of effects, including augmented strength, radiation projection, radiation absorption, intense heat, impenetrable force fields, blinding light and hypnotic luminescence.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 6 (as founding member of MOE, battled and defeated by Avengers); Avengers 54-55 (joined MOE II; as member of MOE II, battled and defeated by Avengers and Black Knight III); Avengers 83 (as member of MOE II, battled and defeated by Avengers and Lady Liberators); Avengers 130 (joined Titanic Three; with Titanic Three and Slasher, battled Avengers); Giant-Size Avengers 4 (as member of Titanic Three, stalked Avengers and defeated by Kang); Avengers 228-230 (as member of MOE III, battled Avengers, abducted Henry Pym and framed Pym for criminal acts; defeated by Pym and captured by Avengers); Avengers: Death Trap, The Vault (helped Avengers prevent nuclear disaster at the Vault).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scorpion==&lt;br /&gt;
:  MacDonald &amp;quot;Mac&amp;quot; Gargan&lt;br /&gt;
:: Joined Masters of Evil: Avengers 222&lt;br /&gt;
:: A private detective employed by newspaper publisher J. Jonah Jameson, &amp;quot;Mac&amp;quot; Gargan volunteered to serve as the highly paid test subject in an experiment sponsored by Jameson, an experiment designed to create a superhuman capable of battling the vigilante adventurer Spider-Man, whom Jameson detests. Scientist Harlan Stilwell did succeed in granting Gargan superhuman strength, speed, endurance and agility, and Gargan adopted a special outfit whose mechanical tail inspired his new costumed alias as the Scorpion. The Scorpion did prove a match for Spider-Man as Jameson hoped, but Stilwell&#039;s treatments also drove Gargan criminally insane, so that the Scorpion became a menace in his own right, one from which Spider-Man had to rescue Jameson. Stilwell died in an unsuccessful attempt to restore Gargan&#039;s sanity, and Gargan has been active as the super-criminal Scorpion ever since. Seeking criminal gain and revenge on his enemies, Scorpion has repeatedly battled Spider-Man for years but occasionally encounters other heroes as well. On one such occasion, he joined Egghead&#039;s Masters of Evil long enough to be defeated and recaptured by the Avengers. Since then, Scorpion has been mostly a solo criminal.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 222 (joined MOE III; as member of MOE III, defeated and captured by Avengers).&lt;br /&gt;
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&lt;br /&gt;
==Screaming Mimi==&lt;br /&gt;
:  Melissa Gold, alias Mimi Schwartz&lt;br /&gt;
:: Joined Masters of Evil: Avengers 271&lt;br /&gt;
:: Melissa Gold was a troubled runaway from a broken home who found security in a new life as costumed pro wrestler Screaming Mimi, a member of the Grapplers. When Mimi and her fellow Grapplers were hired by Roxxon Oil to infiltrate and subvert Project Pegasus, Roxxon scientists altered Mimi&#039;s vocal cords so that she could produce mentally disorienting and physically painful reactions in other people by screaming; despite this new power, she was defeated and captured by the Project&#039;s security chief, Quasar. Mimi and her fellow Grapplers continued to dabble in crime thereafter, repeatedly battling heroes such as the Thing, Captain America, Paladin and Hawkeye. Recruited into Baron Helmut Zemo&#039;s Masters of Evil, Mimi helped bust Yellowjacket out of prison but was captured in a subsequent battle with the Wasp and Paladin. Later, she formed a romantic and criminal partnership with the similarly empowered Angar the Screamer, but she went mad with grief and burned out her screaming power after he was shot dead by the police.&lt;br /&gt;
:: Zemo found Mimi and nursed her back to health, and Zemo&#039;s accomplice, the Fixer, constructed a new voice-augmenting harness for Mimi with which she could create objects of solidified sound. With her newly transformed powers, Mimi adopted the new identity of Songbird as a member of the Thunderbolts, a group of Masters of Evil posing as celebrated super-heroes while Zemo secretly plotted world conquest. Songbird and most of the other Thunderbolts came to enjoy their new heroic roles, though, and they turned on Zemo, defeating him and rescuing the Avengers from him in the process. Songbird remains an active member of the Thunderbolts, who currently remain at large.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 271 (joined MOE IV; with Grey Gargoyle, freed Yellowjacket from prison; defeated and captured by Avengers and Paladin); Avengers Spotlight 28-29 (formed criminal partnership and romantic relationship with Angar the Screamer; with Angar, committed series of robberies in Denver while impersonating Hawkeye and Mockingbird; defeated and captured by Hawkeye and Mockingbird; imprisoned in Vault under supervision of Avengers and Fantastic Four); Avengers Unplugged 4 (with Angar and Klaw, battled Avengers at wedding of Absorbing Man and Titania).&lt;br /&gt;
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&lt;br /&gt;
==Shocker==&lt;br /&gt;
:  Herman Schultz&lt;br /&gt;
:: Joined Masters of Evil: Avengers 228&lt;br /&gt;
:: A costumed thief and mercenary who wields vibratory compressed-air blasters of his own design, the Shocker has frequently come into conflict with various super-heroes, most often Spider-Man. The Shocker briefly served as a member of Egghead&#039;s Masters of Evil, but was captured during his first battle with the Avengers and gladly testified against the Masters after learning that they planned his capture so that he could provide unwittingly false testimony against their enemy, Henry Pym. Later, the Shocker joined Doctor Octopus&#039;s Masters of Evil in an assault on Avengers Mansion, but the Masters retreated when the Shocker and other Masters turned against Octopus after a battle with the visiting Guardians of the Galaxy. The Shocker has continued his criminal career since then, both alone and in partnership with various other superhuman criminals.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 228-229 (joined MOE III; as member of MOE III, defeated and captured by Avengers).&lt;br /&gt;
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&lt;br /&gt;
==Thunderball==&lt;br /&gt;
:  Doctor Eliot Franklin&lt;br /&gt;
:: Joined Masters of Evil: Avengers 273&lt;br /&gt;
:: Thunderball is a member of the costumed criminal quartet known as the Wrecking Crew, all of whom have superhuman strength and durability siphoned from the enchanted crowbar of their leader, the Wrecker. The Wrecking Crew first battled the Avengers during the &amp;quot;Secret Wars&amp;quot; when the Beyonder pitted them and other super-criminals against various super-heroes. Later, as members of Baron Helmut Zemo&#039;s Masters of Evil, the Wrecking Crew helped occupy Avengers Mansion and beat Hercules nearly to death. The Avengers ultimately defeated the Masters, though, and Thunderball was disempowered and captured. Thunderball has since regained his superhuman power and is once more active with the rest of the Wrecking Crew.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 273-277 (with Wrecking Crew, joined MOE IV; as member of MOE IV, occupied Avengers Mansion and beat Hercules nearly to death; defeated, disempowered and captured by Avengers); Avengers: Death Trap, The Vault (participated in attempted mass breakout at the Vault, the U.S. prison for superhumans; helped Avengers prevent nuclear disaster at the Vault; battled and recaptured by Avengers and Freedom Force); Avengers Unplugged 4 (with Wrecking Crew, battled Avengers at wedding of Absorbing Man and Titania).&lt;br /&gt;
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==Tiger Shark==&lt;br /&gt;
:  Todd Arliss&lt;br /&gt;
:: Joined Masters of Evil: Avengers 222&lt;br /&gt;
:: A champion swimmer crippled in an accident, Todd Arliss turned to criminal scientist Doctor Dorcas to restore his athletic ability; Dorcas did so through an experimental process that left Arliss a superhumanly strong amphibious man, but the process also left Arliss mentally unstable. Adopting the new identity of Tiger Shark, Arliss embarked on a career as a super-criminal, frequently battling the Sub-Mariner, whom Dorcas had used as an unwilling participant in Arliss&#039;s transformation. Arliss&#039;s other major enemy is the aquatic adventurer Stingray, Walter Newell, an ally of Namor&#039;s who married Arliss&#039;s sister, Diane. Tiger Shark has battled the Avengers on several occasions as a member of the third and fourth incarnations of the Masters of Evil. For a time, he had reformed to some extent under the influence of his new bride Tamara, but her death ended that and Tiger Shark has since degenerated into a more physically monstrous and mentally unstable state, becoming little more than an animalistic killing machine. He was recently recruited into the latest Masters of Evil led by the new Crimson Cowl, battling the Black Widow and the Thunderbolts.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 222 (joined MOE III; with MOE III, battled and defeated by Avengers); Avengers 228-230 (as member of MOE III, battled Avengers, abducted Hank Pym and framed Pym for criminal acts; defeated and captured by Pym and Avengers); Avengers 273-274 (as member of MOE IV, participated in occupation of Avengers Mansion and near-fatal beating of Hercules); Avengers 275-277 (behind the scenes); West Coast Avengers 16 (with Whirlwind, tried to steal psycho-circuit on behalf of MOE IV; defeated and captured by Hellcat and Tigra).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Titania II==&lt;br /&gt;
:  Mary &amp;quot;Skeeter&amp;quot; MacPherran&lt;br /&gt;
:: Joined Masters of Evil: Avengers 270&lt;br /&gt;
:: A homely, insecure young woman transformed into a super-strong powerhouse through the science of Doctor Doom, Titania joined Doom and his allies in battling the Avengers and other heroes on the Beyonder&#039;s Battleworld. Intoxicated by her new physique and the raw power that came with it, Titania quickly became a vicious bully who enjoyed using her power for criminal acts. During the &amp;quot;Secret Wars&amp;quot; on Battleworld, she met and fell in love with Absorbing Man, a fellow super-criminal whom she eventually married. The couple have battled many super-heroes together, and Titania&#039;s bitterest enemies include She-Hulk and Spider-Man. Titania and Absorbing Man have also assaulted Avengers Mansion twice as members of the fourth and fifth Masters of Evil under Baron Helmut Zemo and Doctor Octopus, respectively. The larcenous lovers have laid low of late since their marriage, toying with reformation, but Titania has little taste for the quiet life and they periodically return to crime.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 270, 273, 275 (as member of MOE III, occupied Avengers Mansion; battled and defeated by Avengers and Ant-Man II); Solo Avengers 14 (attacked and defeated by She-Hulk); Avengers Spotlight 26, 29 (as member of Frightful Four, imprisoned in Vault; escaped and recaptured; reimprisoned in Vault under supervision of Avengers and Fantastic Four); Avengers: Death Trap, The Vault (participated in attempted mass breakout at the Vault, the U.S. prison for superhumans; battled and recaptured by Avengers and Freedom Force); Avengers Unplugged 4 (married to Absorbing Man; wedding interrupted by Avengers).&lt;br /&gt;
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&lt;br /&gt;
==Ultron==&lt;br /&gt;
:: Founded second Masters of Evil: Avengers 54&lt;br /&gt;
:: A robot created by Avengers founder Henry Pym, Ultron somehow developed a malevolent consciousness defined by a hatred of Pym and, by extension, hatred of the Avengers and all humanity, whom Ultron regards as inferior. As such, Ultron has repeatedly attempted to destroy Pym, the Avengers and the entire human race, sometimes in concert with human villains such as the Masters of Evil. Ironically, Ultron&#039;s own creations--his robotic mates Jocasta and Alkhema, and his android servant the Vision--have all turned against him over the years; Jocasta and Vision even joined the Avengers. The Avengers and other heroes have repeatedly destroyed Ultron over the years, but he inevitably reconstructs himself in a more advanced form and returns to menace the world anew.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 54-55 (as Ultron-5, alias Crimson Cowl, formed MOE II in unsuccessful attempt to destroy Avengers); Avengers 57-58 (as Ultron-5, created Vision II as a weapon to use against Avengers; destroyed by Vision II; revealed to be a rogue creation of Henry Pym obsessed with destroying humanity in general and Pym in particular); Avengers 66-68 (reactivated as Ultron-6; incorporated the super-metal adamantium into his robotic body; destroyed by Avengers); Avengers 127 (reactivated as Ultron-7; disrupted wedding of Quicksilver and Crystal in Attilan); Avengers 134-135 (Ultron-5 depicted in flashbacks to the Vision&#039;s origins); Avengers 161-162 (reactivated as Ultron-8; created robotic mate, Jocasta, who turned against him; defeated by Avengers); Avengers 170 (behind the scenes); Avengers 171 (battled and deactivated by Avengers; rejected by Jocasta); Avengers 201-202 (reactivated as Ultron-9, deactivated by Avengers); Avengers: Emperor Doom (temporarily brainwashed by Sub-Mariner and Purple Man into serving Doctor Doom); West Coast Avengers 1-2 (as Ultron-12, with Grim Reaper&#039;s Lethal Legion, abducted Hank Pym and Wonder Man; defeated by Avengers); West Coast Avengers 6-7 (Ultron-12 evolved beyond its hatred of Pym and humanity, reconciling with Pym; Ultron-12 destroyed by reactivated Ultron-11; Ultron 11 destroyed by Wonder Man); Avengers 280 (revealed to have mind-controlled Edwin Jarvis into working with MOE II); Avengers West Coast 65-68 (as Ultron-13, conspired to &amp;quot;robotize&amp;quot; humanity into his &amp;quot;androne&amp;quot; slaves; with Grim Reaper, defeated by Avengers); Avengers West Coast 89-91 (evolved into &amp;quot;ultimate&amp;quot; Ultron, escaped Vault, created robotic bride Alkhema and conspired with her to massacre humanity; with Alkhema, defeated by Avengers and hurled into outer space); Avengers West Coast Annual 8 (conspired to wipe out humanity; plans thwarted by Alkhema and Avengers; captured by Avengers).&lt;br /&gt;
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&lt;br /&gt;
==Whirlwind==&lt;br /&gt;
:  David Cannon&lt;br /&gt;
:: Joined Masters of Evil: Avengers 54&lt;br /&gt;
:: A costumed criminal gifted with the mutant ability to move at superhuman speeds and spin with tornado-like velocity, David Cannon began his super-criminal career as the Human Top, battling Giant-Man (Hank Pym) and the Wasp. Later, in his new identity as the Whirlwind, Cannon continued to attack Pym, the Wasp and their fellow Avengers, both alone and as a member of the second Masters of Evil; during the same period, Cannon adopted a cover identity as the Wasp&#039;s chauffeur, Charles Matthews, enabling Whirlwind to plot against the Avengers right under their noses. Pym eventually exposed Matthews as the Whirlwind, though, finally capturing him for the first time with the aid of the Beast. Since then, Whirlwind has pursued his obsessive desire for revenge against Pym, Wasp and the other Avengers by attacking them as a member of Count Nefaria&#039;s Lethal Legion, Egghead&#039;s Masters of Evil and Baron Helmut Zemo&#039;s Masters of Evil, meeting defeat each time.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 46 (adopted Whirlwind identity, attacked Avengers and escaped; as Charles Matthews, became Wasp&#039;s chauffeur); Avengers 54-55 (joined MOE II; with MOE II, battled Avengers and Black Knight III; escaped); Avengers 83 (with MOE II, battled and defeated by Avengers and Lady Liberators); Avengers 139 (battled Avengers while stalking Wasp; exposed as &amp;quot;Charles Matthews&amp;quot;; captured by Yellowjacket and Beast); Avengers Annual 6 (escaped prison; recaptured by Vision II); Avengers 164 (as member of Count Nefaria&#039;s Lethal Legion, battled and defeated by Avengers; powers siphoned by Count Nefaria); Avengers 222 (as member of MOE III, battled and defeated by Avengers); Avengers 271 (escape from prison reported; joined MOE IV behind the scenes); West Coast Avengers 16 (with Tiger Shark, stole psycho-circuit on behalf of MOE IV; defeated and captured by Hank Pym, Hellcat and Tigra); Avengers Spotlight 26 (defeated by Iron Man while trying to escape the Vault).&lt;br /&gt;
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==Wrecker III==&lt;br /&gt;
:  Dirk Garthwaite&lt;br /&gt;
:: Joined Masters of Evil: Avengers 273&lt;br /&gt;
:: The Wrecker was a costumed criminal with a penchant for senseless vandalism, a penchant he was able to indulge to extremes after the Asgardian sorceress Karnilla mistakenly imbued him with superhuman strength and durability. This led to several battles with Thor, one of which stripped the Wrecker of his power. Escaping prison with three confederates, the Wrecker used his crowbar (enchanted by Karnilla) to restore his superhuman power, sharing the power with his three confederates, who joined Wrecker in forming a criminal team as the Wrecking Crew. The Wrecker and the rest of the Wrecking Crew have repeatedly battled heroes such as Thor, Captain America and Spider-Man, and eventually fought the assembled Avengers when both teams were forced into battle by the Beyonder during the &amp;quot;Secret Wars&amp;quot;. Later, the Wrecking Crew joined Baron Helmut Zemo&#039;s Masters of Evil, participating in the occupation of Avengers Mansion and the near-fatal beating of Hercules; the Avengers ultimately routed the Masters, but the Wrecker escaped and has since resumed his criminal activities, both alone and as the leader of the Wrecking Crew.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 273-274, 276-277 (as member of Wrecking Crew, joined MOE IV; as member of MOE IV, helped occupy Avengers Mansion and beat Hercules nearly to death; defeated by Avengers and fled); Avengers 275 (behind the scenes); Avengers Spotlight 27 (battled Iron Man); Avengers Annual 19 (attacked Avengers headquarters during its reconstruction; subdued by construction workers); Avengers: Death Trap, The Vault (participated in attempted mass breakout at the Vault, the U.S. prison for superhumans; battled and recaptured by Avengers and Freedom Force); Avengers Unplugged 4 (attended wedding of Absorbing Man and Titania as best man; battled Avengers).&lt;br /&gt;
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==Yellowjacket II==&lt;br /&gt;
:  Rita DeMara&lt;br /&gt;
:: Joined Masters of Evil: Avengers 271&lt;br /&gt;
:: Petty thief Rita DeMara became a super-criminal when she stole Henry Pym&#039;s Yellowjacket costuming and equipment for her own use, leading to defeat and imprisonment at the hands of the Wasp. Baron Helmut Zemo&#039;s Masters of Evil recruited DeMara into their ranks after freeing her from jail, and she reluctantly participated in their occupation of Avengers Mansion, uncomfortable with the ruthlessness of her fellow Masters but afraid to oppose them. She surrendered peacefully to the authorities when the Avengers liberated the Mansion, and remained in prison until fellow Masters veteran the Fixer busted her out, hoping to form a romantic and criminal partnership with her. Yellowjacket rejected his advances and abandoned her grudge against the Wasp after developing a crush on Wasp&#039;s teammate, Black Knight, teaming with him to defeat the jealous Fixer. Later, she even acted as an honorary member of the Avengers by fighting alongside the team against the High Evolutionary.&lt;br /&gt;
:: Presumably unaware of Yellowjacket&#039;s budding reformation, Doctor Octopus recruited her into his Masters of Evil for an assault on Avengers Mansion, and Yellowjacket helped the visiting Guardians of the Galaxy defeat these new Masters. Intrigued by the Guardians and eager to make a fresh start, Yellowjacket accompanied the Guardians back to their own 31st century time period and joined their ranks, but eventually returned to the twentieth century and tried to make contact with the Avengers; upon returning to her own time, though, she was promptly murdered by an individual who seemed to be Iron Man. The true identity and motivations of her murderer remain unrevealed.&lt;br /&gt;
::: &#039;&#039;&#039;Avengers Appearances&#039;&#039;&#039;: Avengers 264 (stole Hank Pym&#039;s Yellowjacket costuming and equipment, using it to become the new Yellowjacket; battled and captured by Wasp); Avengers 271 (freed from jail and recruited by MOE IV; escaped Avengers and Paladin); Avengers 273-277 (as member of MOE IV, participated in occupation of Avengers Mansion; surrendered peacefully to Avengers during Masters&#039; defeat); Solo Avengers 12 (freed from jail by Fixer but rejected his romantic advances; abandoned plans of revenge on Wasp; romantically pursued Black Knight III; teamed with Black Knight to defeat Fixer); Avengers Annual 17 (responding to a call for the original Yellowjacket, acted as honorary member of the Avengers by helping them battle the High Evolutionary); Avengers: The Crossing (returned from 31st century and sought out Avengers only to be seemingly murdered by Iron Man); Avengers: Timeslide (glimpsed by Avengers in time transit prior to her death).&lt;br /&gt;
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[[AGE OF WONDERS - &amp;quot;The IMPERIALS&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>123123</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_AMERICAN_GODS&amp;diff=182957</id>
		<title>The AMERICAN GODS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_AMERICAN_GODS&amp;diff=182957"/>
		<updated>2011-06-11T04:52:42Z</updated>

		<summary type="html">&lt;p&gt;123123: &lt;/p&gt;
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&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
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[[Image:Comingsoon.gif|frame| [http://wiki.rpg.net/index.php/Back_Issue_Bin_-_Arc_8 &amp;quot;Dead To The Last&amp;quot;] cover image --  ]]&lt;br /&gt;
[[Image:American-Gods-Cover-7_small.gif|frame| [http://wiki.rpg.net/index.php/Back_Issue_Bin_-_Arc_7 &amp;quot;Idiosyncratic Issues&amp;quot;] cover image --  [http://wiki.rpg.net/images/b/b2/American-Gods-Cover-7_12.gif LARGE] ]]&lt;br /&gt;
[[Image:American-Gods-Cover-6 small.gif|frame| [http://wiki.rpg.net/index.php/Back_Issue_Bin_-_Arc_6 &amp;quot;American Nightmare&amp;quot;] cover image --  [http://wiki.rpg.net/images/2/29/American-Gods-Cover-6_12.gif LARGE] ]]&lt;br /&gt;
[[Image:American-Gods-Cover-5 small.gif|frame| [http://wiki.rpg.net/index.php/Back_Issue_Bin_-_Arc_5 &amp;quot;The Morality of Mortality&amp;quot;] cover image --  [http://wiki.rpg.net/images/e/ee/American-Gods-Cover-5_12inc.gif LARGE] ]]&lt;br /&gt;
[[Image:Comingsoon.gif|frame| [http://wiki.rpg.net/index.php/Back_Issue_Bin_-_Arc_4 &amp;quot;High Cost of Living&amp;quot;] cover image --  ]]&lt;br /&gt;
[[Image:American-Gods-Cover-3 small.gif|frame| [http://wiki.rpg.net/index.php/Back_Issue_Bin_-_Arc_3 &amp;quot;America&#039;s Most Wanted&amp;quot;] cover image -- [http://wiki.rpg.net/images/a/a6/American-Gods-Cover-3_12in.gif LARGE] ]]&lt;br /&gt;
[[Image:American-Gods-Cover-2 small.gif|frame| [http://wiki.rpg.net/index.php/Back_Issue_Bin_-_Arc_2 &amp;quot;Homecomings&amp;quot;] cover image -- [http://wiki.rpg.net/images/6/69/American-Gods-Cover-2_12in.gif LARGE] ]]&lt;br /&gt;
[[Image:American-Gods-Cover-1 small.gif|frame| [http://wiki.rpg.net/index.php/Back_Issue_Bin_-_Arc_1 &amp;quot;In God We Trust&amp;quot;] cover image -- [http://wiki.rpg.net/images/1/12/American-Gods-Cover-1_12in.gif LARGE] ]]&lt;br /&gt;
[[Image:Godlike_Time_mag_small.gif|frame| [[http://wiki.rpg.net/index.php/Image:Godlike_Time_mag.gif LARGE]] ]]&lt;br /&gt;
[[Image:GOdlike_NoMore_ad_small.gif|frame| [[http://wiki.rpg.net/index.php/Image:GOdlike_NoMore_ad.gif LARGE]] ]]&lt;br /&gt;
[[Image:BarbaraWalters.jpg|frame| [[http://wiki.rpg.net/images/d/df/BarbaraWalters_big.jpg LARGE]] ]]&lt;br /&gt;
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&#039;&#039;&#039;HEAR ME SURVIVORS&#039;&#039;&#039;. &lt;br /&gt;
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You change the world.  You move mountains.  You define music, fashion &amp;amp; entertainment.  &amp;lt;br&amp;gt; &#039;&#039;&#039;YOU are Godlike&#039;&#039;&#039;. &lt;br /&gt;
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Sinner or Saint. Revolutionary or Radical. Anarchist or Terrorist.  &amp;lt;br&amp;gt; &#039;&#039;&#039;YOU are Godlike&#039;&#039;&#039;. &lt;br /&gt;
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Walk among the clouds. Walk between the stars.   Walk as gods. &lt;br /&gt;
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&#039;&#039;&#039;Because YOU...... ARE Godlike&#039;&#039;&#039;.&lt;br /&gt;
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-- &#039;&#039;Godlike Convocation&#039;&#039;&lt;br /&gt;
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Welcome to the American Gods campaign [http://en.wikipedia.org/wiki/Wiki wiki], the &amp;quot;series bible&amp;quot; for a face-to-face tabletop superhero role-playing game called &amp;quot;American Gods,&amp;quot; played using the [http://www.mutantsandmasterminds.com/ M&amp;amp;M] system.  The goal of this site is to collect information about our game in a way that anyone in our group has easy access to read and edit.&lt;br /&gt;
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&#039;&#039;&#039;CAMPAIGN CONNECTIONS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;YAHOO DISCUSSION BOARD&#039;&#039;&#039;:  [http://games.groups.yahoo.com/group/SupersRPG_AMERICAN_GODS/?yguid=140900971 &#039;&#039;&#039;American Gods Yahoo Group&#039;&#039;&#039;]:  For planning game gatherings and general group chit chat.&lt;br /&gt;
* &#039;&#039;&#039;BACK ISSUE BINS&#039;&#039;&#039;:  This is the spot for game session recaps.  The American Gods [http://en.wikipedia.org/wiki/Serial Serial Campaign] is broken into [http://en.wikipedia.org/wiki/Story_arc Story Arcs].&lt;br /&gt;
** &#039;&#039;&#039;[[Back Issue Bin - Arc 1]]&#039;&#039;&#039;:  &#039;&#039;&#039;IN GOD WE TRUST&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Back Issue Bin - Arc 2]]&#039;&#039;&#039;:  &#039;&#039;&#039;HOMECOMINGS&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Back Issue Bin - Arc 3]]&#039;&#039;&#039;:  &#039;&#039;&#039;AMERICA&#039;S MOST WANTED&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Back Issue Bin - Arc 4]]&#039;&#039;&#039;:  &#039;&#039;&#039;HIGH COSTS OF WINNING&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Back Issue Bin - Arc 5]]&#039;&#039;&#039;:  &#039;&#039;&#039;THE MORALITY OF MORTALITY&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Back Issue Bin - Arc 6]]&#039;&#039;&#039;:  &#039;&#039;&#039;AMERICAN NIGHTMARE&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Back Issue Bin - Arc 7]]&#039;&#039;&#039;:  &#039;&#039;&#039;IDIOSYNCRATIC ISSUES&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;INTERLUDE&#039;&#039;&#039;:   From &#039;&#039;September 2006 to January 2007&#039;&#039;, following the single issues focusing on each member of the American Gods main cast in &amp;quot;Idiosyncratice Issues&amp;quot;  the group took a sebatical of sorts to try another campaign.  We chose to play [http://wiki.rpg.net/index.php/ADVENTURE%21:_Tales_from_Planet_Zero &#039;&#039;&#039;Tales from Planet Zero&#039;&#039;&#039;] which is a serial campaign of the sci-fi pulp variety using the ADVENTURE! rules system from White Wolf.  You can read our tales on the TfPZ wiki.&lt;br /&gt;
** &#039;&#039;&#039;[[Back Issue Bin - Arc 8]]&#039;&#039;&#039;:  &#039;&#039;&#039;DEAD TO THE LAST&#039;&#039;&#039;&lt;br /&gt;
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==Setting Background==&lt;br /&gt;
Fundamentally the same as the real world, things in the American Gods campaign took a dramatic turn on September 11, 2001, with an extra, fourth plane hijacked from Boston Logan airport.  This plane, too, went down, but everyone on it survived, though they were lost to consciousness for four years.  When they wake up they come to be called, variously, The Survivors and The Godlike.   &lt;br /&gt;
&lt;br /&gt;
It soon becomes apparent that the Godlike have each awoken with a special power as, unwittingly, they begin to exhibit abilities such as superhuman strength, flight, healing touch and even clairvoyance. Eager to revisit their past and reunite with those they love, two worlds collide as these people, acclimated to the world before their coming, are forced to deal with the new challenges of being god.  They are people dealing with traumatic changes, driven by the mystery of what happened to them and why.  This is their platform to explore politics, religion, society, responsibility and ultimately, the question of power: what it means, what it does and what it costs.  It echoes the adage, &amp;quot;Power corrupts and absolute power corrupts absolutely.&amp;quot;  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;   Hyped as a hoax by many, it is rumored that the Godlike were infected by some government experiment, that they are angels or demons ushering the end times, or perhaps they are the results of alien abduction.  With the world understandably curious, rumors begin to spread about the Godlike&#039;s abilities and public opinion soon becomes divided between those who embrace the Godlike and those who fear them. As the members of the Godlike struggle to resume and rebuild their “life interrupted,” each will come to play a pivotal role in events still to come... events that will shape the destiny of the human race. &lt;br /&gt;
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==QUOTES &amp;amp; COMMENTARY==&lt;br /&gt;
* &#039;&#039;&#039;[[Quotes from the American God Game Sessions]]&#039;&#039;&#039;:  We try our best to have someone writing quotes they hear from other players, characters and NPCs.  We don&#039;t always get them all and some will make little sense out of context but they greatly humanize the story looking back!  &#039;&#039;&#039;[[Game Inspiration Quotes]]&#039;&#039;&#039;:  Herein we see multiple quotes that we&#039;ve found that have meaning to our stories and styles.  &#039;&#039;[[Dangling Plotlines]]&#039;&#039;: These are the things that&#039;ve come up in game but, for a variety of reasons, we&#039;ve yet to get back to. &#039;&#039;[[Note ScratchPad]]&#039;&#039;: If you have an idea for the game, but don&#039;t have time to find a place for it, drop it here.  ANYONE that would like to find a home for this info and format it is WELCOME to do so.&lt;br /&gt;
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&#039;&#039;&#039;[[NOTES FROM AG GATHERING]]&#039;&#039;&#039;:  These are the RAW notes from our gathering to be used to build the wiki better.&lt;br /&gt;
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==Cast of Characters==&lt;br /&gt;
===This Band of Brothers===&lt;br /&gt;
* [[Jack Bennett]] - [age 21]: Reluctant Kennedy, Extreme Sports enthusiast-at-large.&lt;br /&gt;
* [[Brian Jaffe]] - [age 36]: The Beltway Insider.&lt;br /&gt;
* [[Arthur Redford]] - [age 35]: Ex-Army turned vigilante with a few issues to work through.&lt;br /&gt;
* [[Mandy Smith]] - [age 31]: New York Fire Department veteran who has lost all her family.&lt;br /&gt;
** &#039;&#039;&#039;Personal Things&#039;&#039;&#039;:  [[Main Cast Opinions]]:  Listing the thoughts and opinions of each player regarding what their character&#039;s opinion of other main characters and any non-player characters.  [[Main Cast Powers]]: A space for the Main Cast to describe the powers they possess.  [[Main Cast STORIES]]:  This is the one-stop shop for all &amp;quot;fiction&amp;quot; written as stories about/for player characters by their players. &lt;br /&gt;
&lt;br /&gt;
===The Wider World===&lt;br /&gt;
* &#039;&#039;&#039;[[Everyday People]]&#039;&#039;&#039;:  These are the many aquaintences, contacts, antagonists and supporting cast that have been in our stories - found along the way and the dozens of people who&#039;ve walked into and out of their sight in countless smaller ways.&lt;br /&gt;
* &#039;&#039;&#039;Our Fellow Travellers&#039;&#039;&#039;:  &#039;&#039;&#039;[[AA 283 Flight Manifest]]&#039;&#039;&#039;: The master list of everyone who was aboard American Airlines Flight 283 when it left Boston on 9/11/01 for LA and destiny.  The people on this list are those who, as a whole, would come to be called &amp;quot;The Survivors&amp;quot; and &amp;quot;The Godlike.&amp;quot;&lt;br /&gt;
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==News &amp;amp; Events==&lt;br /&gt;
===September 11, 2001===&lt;br /&gt;
* [http://en.wikipedia.org/wiki/September_11,_2001_Terrorist_Attack the 9/11 Disaster]: A history of the real-world events of September 11.&lt;br /&gt;
* [[9/11 Timeline]] - A history of events on September 11, often different from the real world, often unique to The American Gods.&lt;br /&gt;
* [[the Planes]]:  265 people killed on four planes; 232 passengers, 25 flight attendants, 8 pilots.  (Note that this total includes the 19 hijackers, who reportedly boarded the planes as passengers.)&lt;br /&gt;
* [[AA Flight 283 DECKPLAN]]:  layout of the plane, seating chart of terrorists.&lt;br /&gt;
* [[BOS Airport Terminal]]:  Map to Boston Logan International Airport, American Airlines.&lt;br /&gt;
&lt;br /&gt;
===The Survivors Announcement===&lt;br /&gt;
* [[The Survivors Announcement]]: The statement made by [[Brian Jaffe]] announcing the existence of the Survivors to the world.&lt;br /&gt;
** [[Survivor Press Conference Questions]]: A list of questions in response to the announcement; some were asked at the time, some only later found a voice.&lt;br /&gt;
* [[The &amp;quot;American Gods&amp;quot; Address]]: President Bush&#039;s speech, given to confirm the truth of Brian&#039;s words.&lt;br /&gt;
* [[Initial Reactions]]: A sampling of responses to the announcement from leaders in every field and average men and women.&lt;br /&gt;
* [[Survivor Brand]]:  Marked not only by destiny but also by the hand of man, this mark is tattooed on each Survivor.&lt;br /&gt;
&lt;br /&gt;
===The World Reacts===&lt;br /&gt;
* [[In the News]]: In character events from all media news sources.&lt;br /&gt;
** [[the clicker part II]]:  &lt;br /&gt;
** [[the Catholic Church Reacts]]:  &amp;quot;Could you baptise Superman?&amp;quot;  and  the definitions of Soul and Mind.&lt;br /&gt;
** [[Conspiracy Theories]]: When gossip turns into questions - regarding the Survivors.&lt;br /&gt;
** [http://wiki.rpg.net/index.php/Image:Godlike_Time_mag.gif TIME Magazine Fall 2005]: The first official confirmed image of Godlike ability in use.&lt;br /&gt;
*** [http://wiki.rpg.net/index.php/Image:Godlike_Time_notext.gif TIME Magazine Fall 2005]: Cover image without text. &lt;br /&gt;
***[http://wiki.rpg.net/index.php/Image:Godlike_Time_piccover.gif TIME Magazine Fall 2005]: Cover and Image.&lt;br /&gt;
** [http://wiki.rpg.net/index.php/Image:GOdlike_NoMore_ad.gif Hopewell&#039;s &amp;quot;No More&amp;quot; advertisement]:  An advertisement created by the Hopewell Foundation regarding Survivor rights.&lt;br /&gt;
* [[Legal Matters]]: All things involving law and governmental matters.&lt;br /&gt;
* [[Media Campaigns]]: Press Releases and Issues Advertisements relating to the Survivors by various groups, both for and against.&lt;br /&gt;
* [[POLLS Regarding the SURVIVORS]]:  various world-wide polls.&lt;br /&gt;
** [http://www.gallup.com/help/FAQs/poll1.asp How To Poll]:  a guide to polling.&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Opinion_poll Opinion Polling Defined]: Wikipedia.&lt;br /&gt;
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===Campaign Timeline===&lt;br /&gt;
* &#039;&#039;&#039;[[TIMELINE]]&#039;&#039;&#039; - The series of events leading up and continuing in The American Gods.&lt;br /&gt;
** [http://en.wikipedia.org/wiki/20th_century Events of the 20th Century]&lt;br /&gt;
** [http://en.wikipedia.org/wiki/21st_century Events of the 21st Century]&lt;br /&gt;
*** [http://en.wikipedia.org/wiki/2005 2005 Events]&lt;br /&gt;
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==Important Groups==&lt;br /&gt;
===Government===&lt;br /&gt;
* [[the US Government]]: Various United States Government Groups and the individuals involved.&lt;br /&gt;
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===Private Industry===&lt;br /&gt;
* [[Biotech Industries]]:  Various Biotech companies that could be involved with the Survivors.&lt;br /&gt;
** [http://www.bio.org/ BIO]: The Biotech Industry Organization, a clearinghouse for in-industry trade and biotech governmental advocacy; the AARP of biotechs.  Jack hopes that they might offer some of the support he&#039;s looking for.&lt;br /&gt;
** [[Celera]]: The company that kept the Survivors in its care during the four long years of their &amp;quot;slumber.&amp;quot;&lt;br /&gt;
** [[Genzyme]]: The first corporate partner of [[The Hopewell Foundation]]&lt;br /&gt;
** [http://www.serono.com/index.jsp Serono]: Biotech partner to [[Milos Wiazowski|Milos Wiazowski&#039;s]] [[King Farm]].&lt;br /&gt;
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===Public Sector===&lt;br /&gt;
* [[The Hopewell Foundation]]: A non-profit think tank and advocacy group founded by the Main Cast.&lt;br /&gt;
* [[The Human Foundation]]&lt;br /&gt;
* [[International Organizations]]&lt;br /&gt;
* [[The Godlike Foundation]]:  A private organization that exists to aid and help realize the potential of those people with the unique genetic condition, or rather an endlessly varied set of conditions, referred to as the Godlike power. &lt;br /&gt;
* [[The Lucidity Institute]]&lt;br /&gt;
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==Locations of Interest==&lt;br /&gt;
===Connecticut===&lt;br /&gt;
* &#039;&#039;&#039;[http://en.wikipedia.org/wiki/Hartford,_Connecticut Hartford]&#039;&#039;&#039;:  The location of Brian Jaffe&#039;s family home. Current home of his father&#039;s new family.  Brian&#039;s mother currently lives with her mother (Brian&#039;s Grandmother) in a suburb of Portland, Maine.&lt;br /&gt;
**  &#039;&#039;&#039;Earthquake on Hartford and it&#039;s Antipode&#039;&#039;&#039;:  Brian Jaffe seemingly created an earthquake that rippled through the earth at both points on which he &amp;quot;squeezed&amp;quot; the planet with his power over the Higgs Field the first time Jaffe returned to Earth from orbit. The event caused quakes and aftershocks measuring 7.4 on the Richter scale in the [http://en.wikipedia.org/wiki/Hartford%2C_CT Hartford, CT] area and the opposite point on the planet at the same times off the coast of [http://en.wikipedia.org/wiki/Perth%2C_Western_Australia Perth, Australia] and its effects are felt as far away as Washington, D.C.  Although it&#039;s not conclusive that it was his power that created this phenominon he has since been much more careful.&lt;br /&gt;
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===Florida===&lt;br /&gt;
* &#039;&#039;&#039;[http://en.wikipedia.org/wiki/Daytona_Beach%2C_Florida Daytona Beach]&#039;&#039;&#039;: One of the world&#039;s most famous beaches and second capital of NASCAR racing (after Indianapolis).&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Daytona_International_Speedway Daytona International Speedway]: The site of [[Arthur Redford]]&#039;s race with a horse, a cheetah and [http://en.wikipedia.org/wiki/Dale_Earnhardt Dale Earnhardt Jr.].&lt;br /&gt;
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===Maryland===&lt;br /&gt;
* &#039;&#039;&#039;[http://en.wikipedia.org/wiki/Annapolis%2C_Maryland Annapolis]&#039;&#039;&#039;: Home to the [http://en.wikipedia.org/wiki/United_States_Naval_Academy U.S. Naval Academy], which hosts not only a shipyards and naval base, but also some of the country&#039;s most extensive RADAR and detection equipment.  It is the site where Brian Jaffe safely brought down a Navy pilot who had lost control of his plane.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.jhu.edu/ John Hopkins University]&#039;&#039;&#039;: One of the leading academic and research universities in the United States, if not the world.  Brian claimed, once, to have applied to their law school, but been turned down.  The administration recently offered to award Brian an honorary doctorate (in an unknown field - presumably law or international relations) if he&#039;ll serve as commencement speaker.&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Johns_Hopkins_Hospital John Hopkins Hospital]: One of the nation&#039;s leading research and teaching hospitals, it&#039;s so-far been the medical center of choice for the main cast [[Buy viagra online without a prescription]].  They brought Jack here after he was shot, Carrie here to recover from her burns and Arthur here after Carrie stabbed him.  An unknown Survivor works in the hospital as a Physical Therapist.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.oaklandmd.com/home.asp Oakland]&#039;&#039;&#039;: A town in the far west of Maryland, this is the home of [[Thomas Reagan]] and the site of his [[Legal_Matters#State_vs._Reagan|unfortunate accident]].&lt;br /&gt;
* &#039;&#039;&#039;[http://en.wikipedia.org/wiki/Rockville%2C_Maryland Rockville]&#039;&#039;&#039;: The third largest city in Maryland, located almost at the state&#039;s geographic center.&lt;br /&gt;
** [http://www.celera.com/ CELERA] campus: This is the site where all of the Survivors first landed on the East Coast.  This is also where the main cast discovered the four cloned corpses of Bryce, the [Unborn Child of Mary Beth Manly].&lt;br /&gt;
** [[King Farm]]: An enclosed, 430 acre neo-traditional planned community founded in 1997 within the Rockville city limits.  [[Milos Wiazowski]] recently announced that due to funding from the [http://www.gatesfoundation.org/default.htm Bill &amp;amp; Melinda Gates Foundation], among others, King Farm has now become an enclosed community specifically for the benefit of the Godlike.  &lt;br /&gt;
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===New Jersey===&lt;br /&gt;
The site of the first defining moment for the Godlike: their plane&#039;s fateful crash to the earth.  Since then, it&#039;s served as temporary home to Harold Redford and become the not-entirely-top-secret site of the government&#039;s latest &amp;quot;Area 51&amp;quot;-like facility.&lt;br /&gt;
* &#039;&#039;&#039;[http://en.wikipedia.org/wiki/Hopewell,_New_Jersey Hopewell]&#039;&#039;&#039;: The location of crashdown for AA Flight 283.  The site is just outside the town of Hopewell across the river from [http://en.wikipedia.org/wiki/Washington_Crossing_State_Park Washington Crossing State Park].&lt;br /&gt;
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===New York City===&lt;br /&gt;
* &#039;&#039;&#039;[http://www.newyorkcity.com/list.aspx?c=9&amp;amp;e=neighborhoodID&amp;amp;s=526&amp;amp;v=247 Midtown East]&#039;&#039;&#039;: Midtown east stretches from 42nd Street north to 59th, and East of Fifth Avenue to the East River. Major landmarks include Grand Central Station and the United Nations Building. It is also home to some of the world&#039;s most well known department stores, including Macys, Bergdorf Goodman and Saks Fifth Avenue.  [http://en.wikipedia.org/wiki/Midtown_Manhattan Midtown, NYC on wikipedia]&lt;br /&gt;
** [http://www.hilton.com/en/hi/hotels/index.jhtml;jsessionid=EZZRM3QF02QN4CSGBIU2VCQKIYFC3UUC?ctyhocn=NYCWAHH Waldorf Astoria Hotel]: The location of Jack Bennett&#039;s mother&#039;s penthouse apartment. Loc: 301 Park Avenue (between 49th and 50th Street)  Area: Midtown East, The Waldorf Astoria is a luxury hotel, located on Park Avenue, in the heart of New York. Built in 1929, the hotel was completely renovated in 1999, to bring all the charm and elegance of the original structure into the modern times. The Waldorf Astoria is justly famous. [http://en.wikipedia.org/wiki/Waldorf_Astoria Waldorf Astoria on wikipedia]&lt;br /&gt;
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===Washington===&lt;br /&gt;
* &#039;&#039;&#039;[http://en.wikipedia.org/wiki/Bothell Bothell]&#039;&#039;&#039;: A small city outside of Seattle, Bothell straddles King and Snohomish Counties.&lt;br /&gt;
** [http://www.seattlegenetics.com/ Seattle Genetics]: A research ally of [[Celera]], SG&#039;s Bothell campus is where The Survivors woke up and where they stayed for the first two days thereafter.&lt;br /&gt;
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===Washington, D.C.===&lt;br /&gt;
*  &#039;&#039;&#039;[http://maps.google.com/maps?oi=map&amp;amp;q=Washington,+DC Map of the DC Area]&#039;&#039;&#039;&lt;br /&gt;
** [http://www.frommers.com/images/destinations/maps/jpg/35_themall.jpg The National Mall]: Map of the central area of Washington DC&lt;br /&gt;
*** [http://en.wikipedia.org/wiki/Lincoln_Memorial the Lincoln Memorial]:  the location of the meeting of the main cast Survivors following their homecoming trips and sight of Jack&#039;s near-fatal shooting.&lt;br /&gt;
*** [http://wiki.rpg.net/index.php/Hopewell_Foundation%2C_DC_Office_FLOORPLAN The Hopewell Foundation]: With a main office located just off the National Mall and between the White House and the Capital Building in downtown Washington, this is the nerve-center for the main cast&#039;s efforts to unite and care for their fellow Survivors.&lt;br /&gt;
*** [[Brian&#039;s Condo]]: Located between just off of Scott Circle, at the border of Downtown Washington and Dupont Circle, this is the posh home of Brian Jaffe.&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Georgetown%2C_Washington%2C_D.C. Georgetown]:  Georgetown is a neighborhood of Washington, DC, the capital of the United States. It is located in the Northwest quadrant of Washington on the Potomac River waterfront.&lt;br /&gt;
*** [http://www.clydes.com/main/index.cfm Clyde&#039;s of Georgetown]: 3236 M Street, NW, Phone 202-333-9180.  Where Brain Jaffe, with input from several fellow Survivors, wrote The Survivors Announcement.  The streetcorner outside is the site of the bus/taxi accident that was the first public usage of super abilities.&lt;br /&gt;
*** [http://www.georgetown.edu/home/family.html Georgetown University]:  [http://en.wikipedia.org/wiki/Georgetown_University Georgetown University Wikipedia]&lt;br /&gt;
*** [http://www.bluegindc.com/ BLUEGIN]:  the latest edition to DC&#039;s growing number of nightlife entertainment venues has finally arrived.  Bluegin is a two-story, 4500 square foot newly renovated lounge/club space located in the heart of Georgetown.&lt;br /&gt;
** [http://www.victoryhousing.org/parkfair.html Parkfair Apartments]:  Owned by Harold Redford.  Located at 1611 Park Road, N.W., Washington, DC.  Harold used his savings and retirement package to purchase this apartment complex in the NW Washington D.C.  He resides with Arthur on the top floor of the building in a penthouse made from three apartments converted into one residence.  Mandy lives in a basement apartment in the building, along with Beth.&lt;br /&gt;
**[[AGT&#039;s Star Cinema Megaplex]]:  A new Movie Theater, Opening in Washington D.C. AGT&#039;s chain of Star Cinema&#039;s, wich are secretly owned by Jack Kennedy&#039;&#039;&lt;br /&gt;
** [[Prospect Hill Cemetary]]:  The site of Arthur Redford&#039;s burial.  Not interred at Arlington because of dishonorable discharge, this is the site where his empty coffin and headstone lies next to his mother.&lt;br /&gt;
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===West Virginia===&lt;br /&gt;
* &#039;&#039;&#039;[http://www.clarksburg.com/ Clarksburg]&#039;&#039;&#039;:  Located in Harrison County.  Where the [[Main Cast]] met with [[Jeremiah Jack]] to get keys/directions to his hunting camp on Ware Mt.  [http://en.wikipedia.org/wiki/Clarksburg%2C_WV Clarksburg on wikipedia]&lt;br /&gt;
** [http://www.meadowbrookmall.com/ Meadow Brook Mall]:  Clarksburg, WV.  Where Brian, Mandy, Arthur and Harold met up again before their &amp;quot;retreat.&amp;quot;&lt;br /&gt;
*** [http://en.wikipedia.org/wiki/Centralia%2C_West_Virginia Centrailia, WV]:  Ware Mt., Located in Braxton County - just below the geographical center of the State.  Approximately 1-2 hours from Meadow Brook Mall.&lt;br /&gt;
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==Science &amp;amp; Technology==&lt;br /&gt;
* &#039;&#039;&#039;Jack&#039;&#039;&#039;&lt;br /&gt;
** [[Electronic Skin to Give Robotics Human-like Touch]] &lt;br /&gt;
** [[Domestic Robot to Debut in Japan]]&lt;br /&gt;
** Whole damn world now covered by [http://www.wired.com/news/wireless/0,1382,69209,00.html satellite].&lt;br /&gt;
* &#039;&#039;&#039;Brian&#039;&#039;&#039;&lt;br /&gt;
** [[Theories on the &amp;quot;Orbital Swimming&amp;quot;]]:  Having tested his abilities Brian learned he could &amp;quot;feel&amp;quot; orbital bodies...&lt;br /&gt;
** [[Brian and the Higgs&#039; Field]]&lt;br /&gt;
** [http://map.pequenopolis.com/ Antipode Map]&lt;br /&gt;
** [http://www.newscientistspace.com/article.ns?id=dn8637 How to Break Mars]&lt;br /&gt;
** [http://www.rapidnewswire.com/relativity.htm New Developments in Gravity Theory]&lt;br /&gt;
* &#039;&#039;&#039;Arthur&#039;&#039;&#039;&lt;br /&gt;
** [[Spacetime Theories]]&lt;br /&gt;
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==Theory &amp;amp; Interest Topics==&lt;br /&gt;
*  [[Vigelantism]]&lt;br /&gt;
*  [[the Yet]]&lt;br /&gt;
*  [[Stages of Mourning]]&lt;br /&gt;
*  [[Celera Database information]]:  based on the questions Cat gave to be answered about the data collected in issue #35.&lt;br /&gt;
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==Campaign Construction==&lt;br /&gt;
&#039;&#039;&#039;Who are the American Gods? ... &#039;&#039;&#039;  The American Gods... aka. the Godlike... aka. the Survivors... aka. them freak-os...  The players take on a role as one of 283 humans imbued with godlike powers in our modern world.  This is a &amp;quot;what if&amp;quot; story of having been given great power in the real world setting of the modern day.  The main protagonists are human first, and may or may not become heroes in the classic comic book ideal.  The choice is theirs.  They are Godlike.  The flavor of the game is remenicent of the comic &amp;quot;[http://en.wikipedia.org/wiki/Supreme_Power Supreme Power]&amp;quot;,  the tv show &amp;quot;[http://en.wikipedia.org/wiki/The_4400 the 4400]&amp;quot;,  the RPG &amp;quot;[http://www.white-wolf.com/Games/Pages/Aberranthome.html Aberrant]&amp;quot;, and the movie &amp;quot;[http://en.wikipedia.org/wiki/Unbreakable Unbreakable]&amp;quot;  among many others.   &lt;br /&gt;
* [[Campaign Background]]&lt;br /&gt;
* [[Themes]]&lt;br /&gt;
* &#039;&#039;&#039;[[American God COVERS]]&#039;&#039;&#039;: Imagine that these images are the covers for the collected trade paperback graphic novels of each story arc.  Each image is meant to symbolize the contents of its arc; those symbols are discussed within.&lt;br /&gt;
** [[Hero Points]]:  updates to the Hero Point rules for use with our campaign.  Also the addition of Villain Point options.&lt;br /&gt;
* [[3x3 Questions]]&lt;br /&gt;
* [[Roleplaying Game Terms]]&lt;br /&gt;
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==Resources==&lt;br /&gt;
* visit Green Ronin&#039;s home page: [http://www.greenronin.com/ Green Ronin Publishing]&lt;br /&gt;
* visit Mutants and Masterminds&#039; home page: [http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]  &lt;br /&gt;
* visit the M&amp;amp;M Forums:  [http://www.mutantsandmasterminds.com/phpBB2/ M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;] &lt;br /&gt;
* What else can I Wiki?  [http://en.wikipedia.org/wiki/Wiki Wikipedia] &lt;br /&gt;
* What is a RPG? [http://en.wikipedia.org/wiki/Role-playing_game RPG Wiki]&lt;br /&gt;
* What is M&amp;amp;M?  [http://en.wikipedia.org/wiki/M&amp;amp;M&#039;s M&amp;amp;M Wiki]&lt;br /&gt;
* What is a GM? [http://en.wikipedia.org/wiki/Gamemaster Game Master]&lt;br /&gt;
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* [http://mywebpages.comcast.net/thinlines/iau/random_names.html The most AWESOME Random Name Generator]:  Simple and quick for normal people names!&lt;br /&gt;
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==SPOILERS==&lt;br /&gt;
* [[American Gods Spoilers]]:  GM EYES ONLY,  NOT for players of this campaign!!&lt;br /&gt;
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----&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M RPG Wiki]&lt;/div&gt;</summary>
		<author><name>123123</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Other_kingdoms&amp;diff=182956</id>
		<title>Other kingdoms</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Other_kingdoms&amp;diff=182956"/>
		<updated>2011-06-11T04:50:52Z</updated>

		<summary type="html">&lt;p&gt;123123: /* The Bammenides, nomadic barbarian tribe */&lt;/p&gt;
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&lt;div&gt;=Geography and Other Kingdoms=&lt;br /&gt;
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The closest barbarian tribes are kept in check from the relatively defenseless cities by their deeply held religioius beliefs -- that the sorcerers of the Mirrored City can steal their souls should their reflection fall within their power. They obey and serve out of superstitious fear that the sorcerers will come for their souls, leaving them one of the living undead. None will go to the Mirrored City willingly if unblinded, and those taken there as servants are mourned as though dead -- even if they later return, they are regarded as unquiet ghosts, and driven away.&lt;br /&gt;
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Although the tribes do not fear sorcery from the Crystal City, they avoid it too -- for it is thought that the inhabitants are the sorcerer&#039;s souls exiled from its sister-city, sent away as the price of the sorcerers&#039; powers. This is well-known to be true, for it is said that mirrors are forbidden in the Crystal City because its inhabitants fear being captured by sorcerers once more.&lt;br /&gt;
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--by Kakita Kojiro&lt;br /&gt;
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==The Thousand Flowing Waters==&lt;br /&gt;
&lt;br /&gt;
The Ruins of the [[cities of glass history|First Age]] are scattered throughout the world, however the Largest, most dangerous and best preserved Lies in the region known as the Thousand Flowing waters, a Marshland bordering the Ocean that stretches for miles, and littered with islands and estuaries. It is claimed to be where a thousand streams and rivers empty into. The Region is heavily grown over, inhabited by large [[megafauna|aquatic predators]], littered with ruins ranging from piles of sinking stone to well preserved towers, and inhabited by more ghost, shadows, and other things than any other place in the known world. It is also a place where shallow pools lead directly to the [[spirit world|Mirror lands]], and where time acts differently. Stories are told of brave or foolish youth looting the dead cities, and coming back to find everyone who remembered them being dead and gone, and there town unrecognizable. Others claim that the ruins are from the future, not the past. In all the tales, one detail is consistant, and that is that the Twin Sisters originated there, and that things are buried which can make a man wiser than his fellows, or a gibbering fool. The Major rivers are clear for travel, but going further than a few miles into the Tangled Jungle can lead to trouble. The region periodically floods, and many places are covered by the tide, or sink beneath the muck. Some however rise up and fall according to strange magics or half remembered commands from the long dead inhabitants. This Region is far to the East from the Civilized Cities, but the Twin cities do send teams of researchers and explorers to salvage what lore can be found. These are usually well armed, well supplied, and very specific in where they go. Those citizens with wanderlust or a thirst for adventure are drawn to these expeditions, and though dangerous, it a respected and rewarding field.&lt;br /&gt;
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--by stephen_dean&lt;br /&gt;
&lt;br /&gt;
The Four Cities are dotted like constellations along the intertwining trade routes that provide the raw materials, and are located on high points along the curving paths of great serpantine rivers that snake over a large plain. The Plains are dotted with canyons and cliffs, gradually becoming drier until the Western edges dry into sandy waste and inhabited by nomads and less definable entities. To the East lies the vast sea, clustered in the Marshes and Jungles by the Coast, and edged by mountains that catch the rainclounds, with large passes carved by rivers and edged with ruins. The rivers from the central highlands serve as flowing highways, and the Mountains where the herdsman and small villages of farmers each out an existance in the valleys and glens of the slopes of the towering mountains send forth there goods South. The southern plains stretch to meet the sea, and from this direction, tribute, spices, slaves and raw materials flow, as manufactured goods, cloth, and wonders of the craftsman of the cities are peddled south, and tribute North. The great carvavans, barges and cities to the south allow for large fortunes to gather, and decadence to thrive.&lt;br /&gt;
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-by stephen_dean&lt;br /&gt;
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===The Enkidi, people of the marshes===&lt;br /&gt;
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A small group of villages and hamlets tucked away in the Marshes, near the center of the thousand flowing waters, and hidden in deep with-in ferns and brackish water, far up river. The Enkidu people prize concealment, and are masters of the use of poison blowguns and elaborate traps and deadfalls. They know there home well, and have tamed many species of birds to hunt and guard their watery homes. The people are few in number, and rarely interact with outsiders, outside of raids for slaves, loot or to preserve artifacts from the ruins. Their villages are built in the sinking remains of a large Stone ruins, or around statues with a rounded face of a god, half buried in the marshes, and one of the few large solid structures around to build on. They dress in a large number of bright feathers and fearsome masks, and are feared for there practice of taking the heads of their victims as trophies. They lack any shamans, and claim that magic is left for the Gods alone to know, and so guard the secrets of the ruins in their lands well. The villages are ringed with the severed heads of trespassers, and the beat of there drums they use to communicate with one another, and the shreik of their war cries fills the heart of the unwary exploreres of the region with fear. Those who encounter them are advised to avoid making sudden movements, and the best tools for bribery are any brightly colored fabrics or strong poisons. Some say they are led by an officer of an Iridos military unit sent to explore the region, who went native and is said to no longer be sane. &lt;br /&gt;
&lt;br /&gt;
-- by stephen_dean&lt;br /&gt;
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===The Tomb Cities of Achrum===&lt;br /&gt;
Every schoolchild knows of the drowned ruins in the Thousand Flowing Waters, which are now the tombs of the dead and undead of an ancient civilization. That civilization now lies submerged beneath the rising waters of the Gulf of Achrum, which the Thousand Flowing Waters surrounds and empties into. Few know that these ruins are actually the remnants of several cities, of which very little is known or has been learned. There are names given in old texts – Areatha the City of the Loom, Hipece the City of Waters, Marish the Named and Unnamed City – but none have been defined beyond mere conjecture. The marshes near Astomo and the city of Omphalo are most-accessible, but also the most perilous, as they are haunted by vampires and watched by the Silent Brotherhood. Most explorers who seek out the tomb cities are lucky to return with sight and sanity intact. (There is a note here in the text telling of a Wanderer of the Wastes, who returned from the tomb cities whole in mind and body, but speaking an unintelligible language which no one could fathom, and he unable to learn any other.) (nb. &amp;quot;Achrum&amp;quot; was not the name of that drowned land, but of one of the rivers that flowed into the land. scholars and explorers still attempt to determine which current-day river was once the River Achrum.)&lt;br /&gt;
&lt;br /&gt;
--Kakita Kojiro&lt;br /&gt;
&lt;br /&gt;
===Colossus of Chasus===&lt;br /&gt;
&lt;br /&gt;
The most well-known of the lost cities of the ancients is surely the so-called “City of Statues.” It lies in the waters between the island chain on which Iridos stands, but its location is easily found as some of its largest monuments and pillars still stand above the waves, with their statues above or partly above the water. Largest of all these is the colossus, an enormous statue that once stood astride the harbor entrance of the drowned city. It still stands there, knee-deep in the waterway between two islands, to mark where the City of Statues once was. The colossus was made of bronze, but with a concrete core that has remained as the bronze has corroded and eroded away over centuries. Observers claim that the colossus and other statues slowly change their positions and expressions, the colossus much more slowly than the lesser statues here. It is said to be bad luck to sail between the legs of the Colossus, and the reports of empty ghost-ships which sail the nearby waters on foggy nights are said to have be the remains of those who have dared to do so.&lt;br /&gt;
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--Kakita Kojiro&lt;br /&gt;
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==Petty Kingdoms==&lt;br /&gt;
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===Omphalo, sapling colony city===&lt;br /&gt;
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Omphalo is a city of many religions. It was founded as the fortress city and headquarters of the Second Great Crusade, and still persecutes the forbidden cult of the Hollow Men. According to legend, this was also the birthplace of the Twin Sisters, and although scholars doubt the veracity, it is still a pilgrimage site for many people. In the time since the Second Great Crusade, other religious cults have come to the city for their own reasons. As have adventurers and scavengers, hoping to glean ancient wonders from the ruins in the marshes. &lt;br /&gt;
&lt;br /&gt;
Each rainy season, Omphalo and the marshes flood when the seasonal rivers of the grasslands flow. Buildings in Omphalo are build on stilts, and during the flood season people get around by flat-bottomed boats. These same boats are used in the marshes as well. Although the city subsists off pilgrimage, it also produces a surplus of crops that require flooded fields. These crops are generally sold to one of the three northern cities. The crusaders of Omphalo have found patrolling the undead-haunted ruins of the Thousand Flowing Waters easier during the flood season, and so when the waters rise boats of armed Silent Brothers set forth for their sacred mission.&lt;br /&gt;
&lt;br /&gt;
Occupations: Crusader, Priest, Boatman, Farmer, Fisherman&lt;br /&gt;
Suggested Skills: Area Knowledge (Omphalo), Boating, History, Religious Ritual, Theology, Occult (vampires)&lt;br /&gt;
Social Background: Cultural Familiarity (1 pt., Twin Cities), Glossa (native language), Literacy&lt;br /&gt;
Suggested Quirks: Careful, Code of Honor, Vow&lt;br /&gt;
Sample Contact Groups: Silent Brotherhood, Seven Sisters, Cult of the Opaque, other Cult&lt;br /&gt;
Suggested Spells: Sort Living from Undead (IQ/Average)&lt;br /&gt;
Rumor: “It is said that the Opaque Tree, the Tree of Many Shadows, the fourth and dark Crystal Tree, was discovered or hidden in Omphalo. The Cult of the Opaque has become very influential in Omphalo recently because so many of its followers have come to the city seeking their mystic tree.” &lt;br /&gt;
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--Kakita Kojiro&lt;br /&gt;
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===Heliade, tributary petty kingdom===&lt;br /&gt;
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Heliade is known as the Amber Kingdom. It is located on the Pleione river, which flows from the south, and borders on the marsh ruins of the Thousand Flowing Waters. Its inhabitants scour the river and marshes for spells and spirits frozen in amber from ancient times. These talismans are valuable wealth for trade, and Heliade is often subject to tribute to one of the three great cities of the north. Occasionally they go to war over this imposition of tribute, but although their archers are armed with devastating amber-tipped arrows, they are no match for the sorcery of the three cities on the battlefield.&lt;br /&gt;
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Heliade magicians take dross amber and make use of it in many ways. It is dissolved into amber lacquer that hardens their armor against danger. It is used to trap images within, that may be seen at any time by peering into the amber. It is also melted down and gathered into vats of molten amber – through which, they hope to peer into the spirit-world. There is a belief in Heliade that there is another [[Spirit_world|Crystal Tree]] – this one, of amber, weeping jewels – and the Heliades believe that if it is found, their city will rise to preeminence.&lt;br /&gt;
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When Heliade marches into a Flower War, its warriors wear amber-laquered armor. They are armed with amber-tipped arrows and spears.  Some of their amber arrows hold trapped within them hostile spirits, or ancient lightning-strikes. When these strike an enemy in battle, they cause considerable havoc and panic.&lt;br /&gt;
&lt;br /&gt;
Occupations: Ambergleaner, Archer, Flower-Warrior, Lapidiary, Merchant, Amberwright&lt;br /&gt;
Suggested Skills: Area Knowledge (Heliade), Bow, Current Affairs, Jeweler, Occult (amber)&lt;br /&gt;
Social Background: Heliadic (native language), Glossa (accented language), Literacy&lt;br /&gt;
Suggested Quirks: Dreamer, Obsessions (amber), Thin-Skinned*&lt;br /&gt;
Suggested Spells: Capture Image In Amber (IQ/Average), Smelt Amber (IQ/Hard)&lt;br /&gt;
Rumor: In Heliade they have learned to enter the spirit-world through vats of molten amber. Therein they say the spirit-world is upside-down; you walk upside-down with the ground above your feet and the sky below your head. However, they have not discovered how to leave the spirit-world, and as the amber hardens, the explorer is trapped, entombed alive in a block of amber, upside-down. &lt;br /&gt;
&lt;br /&gt;
--Kakita Kojiro&lt;br /&gt;
&lt;br /&gt;
====Amber Magic====&lt;br /&gt;
mantra: time is frozen in amber&lt;br /&gt;
tools: amber&lt;br /&gt;
talent: Amber Magic (10 pts/level)&lt;br /&gt;
spells:&lt;br /&gt;
&#039;&#039;capture image in amber&#039;&#039; (IQ/Average)&lt;br /&gt;
&#039;&#039;see within amber&#039;&#039; (IQ/Average)&lt;br /&gt;
&#039;&#039;free from amber&#039;&#039; (IQ/Hard, req. Amber Magic 1+)&lt;br /&gt;
&#039;&#039;smelt amber&#039;&#039; (IQ/Hard, req. Amber Magic 1+)&lt;br /&gt;
&#039;&#039;capture magic in amber&#039;&#039; (IQ/Very Hard, req. Amber Magic 2+, capture image in amber)&lt;br /&gt;
&#039;&#039;capture spirit in amber&#039;&#039; (IQ/Very Hard, req. Amber Magic 3+, capture magic in amber)&lt;br /&gt;
&lt;br /&gt;
--Kakita Kojiro&lt;br /&gt;
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===Astomo, tributary petty kingdom===&lt;br /&gt;
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Astomo is called the Mute Kingdom, for long ago it was ruled by priest-kings whose lips were ritually sewn shut. It is still ruled by their inheritors, holy men known as Voices, whose lips are also sewn shut. Astomo lies on the borders of the Thousand Flowing Waters, and believe themselves to be the proper heirs of the ancient civilization that lies in ruins there. The people of Astomo are fascinated by the ancient ruins, and most will study some aspect of the ruins at some time in their life.&lt;br /&gt;
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The Voices who rule Astomo do so by religious decree. There are a bewildering variety of subsects, all with teachings that confuse outsiders who cannot determine if they are philosophies or religions. As with the priest-kings of old, the Voices have their lips ritually sewn shut. Their ritual asceticisms allow them to survive without the need for food or drink, and to speak without speech, among other wonders.&lt;br /&gt;
&lt;br /&gt;
Occupations: Archaeologist, Interpreter&lt;br /&gt;
Suggested Skills: Area Knowledge (Astomo), Gesture, History, Linguistics, Stealth, Hidden Lore (ancients)&lt;br /&gt;
Social Background: Glossa (native language), Backaric (broken language), Literacy&lt;br /&gt;
Suggested Advantages: Silence&lt;br /&gt;
Suggested Quirks: Cautious, Humble, Obsessions (ancients)&lt;br /&gt;
Sample Contact Groups: Sect&lt;br /&gt;
Rumor: “The old mouthless priest-kings of Astomo were, in fact, heretical offshoots of the Hollow Men. The Voices who still rule Astomo keep this secret carefully guarded, lest fanatic crusaders hear of it and Astomo be destroyed.” &lt;br /&gt;
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--Kakita Kojiro&lt;br /&gt;
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===Pharsus, tributary petty kingdom===&lt;br /&gt;
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This is the Land of Masks, between the rivers Cephissus and Maiandro, near to the Thousand Flowing Waters. After their coming-of-age, each adult here has at least two special masks, which they wear at all times. Each mask has its own identity and personality – it is the mask that is considered to be the real person, not the body that the mask is wearing. Each mask may have a different job, different spouse and family, different friends, and always different dress and mannerisms. If crimes are committed, it is the mask that is punished or destroyed. And sometimes one mask will fall sick or die, while the others continue on unaffected. Should all of an inhabitant’s masks be lost or destroyed, he or she becomes only another faceless foreigner.&lt;br /&gt;
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Foreigners can become very confused in Pharsus, believing that they have met someone because they recognize the body, and not realizing that they must be introduced to the new mask. Of course, the people of Pharsus will politely ignore the presence of anyone with a naked face, so outsiders must learn to wear masks if they wish to be acknowledged – and to not change masks, lest they be regarded as a completely different person. Interestingly, Pharsus became a satrapy of the Narcissus hegemony voluntarily after being astounded by the first emissary from Narcissus, who donned a mirror as her mask.&lt;br /&gt;
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Although they have been a satrapy of Narcissus for centuries, the inhabitants of Pharsus practice no magic of any kind – other than their masking. In some way that baffles magicians, the mask is the person, and any magic affects only the mask – and that magic ends when the mask is removed. Most of the masks of Pharsus are styled after birds or beasts, and mask styles tend to be similar by profession. Generally, a newly-made adult will receive one mask from each parent, but children of important people will be given additional masks by other sponsors.&lt;br /&gt;
&lt;br /&gt;
Occupations: Boatman, Fisherman, Farmer, Maskmaker&lt;br /&gt;
Suggested Skills: Area Knowledge (Pharsus), Acting, Body Language, Fishing, Mimicry (speech), Masking (IQ/Very Hard)&lt;br /&gt;
Social Background: Pharsic (native language), Glossa (accented language), Literacy&lt;br /&gt;
Suggested Quirks: Personality Change, Staid, Incompetence (magic skills)&lt;br /&gt;
Sample Contact Groups: Sponsors&lt;br /&gt;
Advantages: Pharsic Mask (Magic Resistance – access requires mask, -10%)&lt;br /&gt;
Rumor: “The people of Pharsus claim that they and the Enkidi are distantly related, even though their languages are dissimilar and the Enkidi do not acknowledge any kinship. However, it is known that while the Enkidi will indeed take the heads of trespassers from Pharsus, their masks are always sent back even though the heads are kept.” &lt;br /&gt;
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-- by Kakita Kojiro&lt;br /&gt;
==The Western Mountains and the Deserts of the West==&lt;br /&gt;
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The Huge birds, such as the [[megafauna|Thunderbirds]], are the scavengers of the Western Deserts and grasslands, and use the gust from the mountains to range over the vast undalating plains in search of the many beast that wander its relativly untouched expanses. The varied terrain is home to vast herds of [[megafauna|gigantic Bison]], the Forest along the Mountains to stranger beast still. However the numbers are thin near the cities, and grow the further afield one goes. The Mountains to the West are the largest in the Known world, and the other side is an area explored at the peril of the unwary, do to the vast spaces inhabited by huge creatures of myth and legend, some claim to be larger than the armored beast that wander the waste. The reason for the lack of habitation is due to the low population following the devastating fall of the previous empires in the past, and the frequent wars between the city-states. The attachment of many people to there principle city-state or ideal, or the threat of strange conditions has led many to stay in the civilized regions, rather than risk expanding to the terrain of the tribes of head-hunters and beast riders beyond the Mountains. It is through the collective resources of the Cities that the walls, pits, and special huntsman keep the lands and tradeways safe. However, recent droughts and a change in climate are causing some stange beast and raider to prey at the edges of the Twin Cities, and the many smaller city-states. For now, these have not been signifigent, however, rumors are spreading of tribes beyond the mountains who ride great beast, and are forming an Empire of the wandering bands to pillage the glittering wealth of the settled peoples. These are rumors however, and cartomancers are exploring to add to the [[Diaphane|Crystal Globe]], to see if these shadows of truth are to be trusted.&lt;br /&gt;
&lt;br /&gt;
-by stephen_dean&lt;br /&gt;
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===The Sandstone Empire===&lt;br /&gt;
&lt;br /&gt;
As is commonly known, the Sandstone Empire was formed from a series of bordering regions and Kingdoms set between the Spice Kingdoms to the South, and the Twin Cities to the North. While many of the neighboring peoples submitted or were aligned to one of the two spheres of influence, it was the Sandstone region that developed the strange system of a militarized mode of life, and the selection of the majority of it&#039;s population for the pursuit of war, and eventually conquest. &lt;br /&gt;
&lt;br /&gt;
The origins of it&#039;s founder, a man whose name is lost to history, can be traced to around 600 Years post Darkness. It is known he commanded a group of refugees from the West, a group of soldiers who claimed to be remnants of a large force from the Far West, across a sea, where monuments of stone stood over a city of sleeping elders, dead kings and courts held in perfumed wrapping and served for all eternity, and a great city grew, the largest in all the world, a paradise that faced cataclysm, as the very earth rebelled against them. The strangers swept aside opposition as wheat before a sickle, and subdued the villages and towns of a wide swath of territory, wearing scales of strange metal, in wheeled carts pulled by strange beast. &lt;br /&gt;
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They enslaved all around them, and expanded their holding with each harvest, more and more land and water beneath there banners, more sons and daughters toiling to create the stone temples where they lay there dead, to sleep until their city rose again. The cities were placed in the dry west, where the earth turns to dust, and sand becomes stone, stone sand. The slaves watched well however, and the helot revolts began first in their lands. All the master&#039;s were slaughtered in their beds, their legions of overseers and slave soldiers united in a vision of equality, one night of blood wiping out their rule in the Night of Bitter Waters. &lt;br /&gt;
&lt;br /&gt;
The resulting state, called the Second empire, and the Beggar&#039;s empire, was founded on a view of equality through work, a collective society where children and property were to the state, all males were trained to be warriors, and wars were fought to free helots and slaves of the master&#039;s lash in all directions. This led to the misguided policy of attacking all slave owners, and getting involved in providing sanctuary and arms in foreign entanglements. The collapse of the 2nd Sandstone Empire in the South can be linked to alliances with the barbarian peoples and complicity in the helot revolts in The Twin Cities at 300 years post shattering. The resulting collapse of the Beggar&#039;s Empire, as it was known at the time, and the decree to purge it&#039;s mention from from all records following it&#039;s cleansing during the second crusade, as well as serving as the sight of the larger battles of the barbarian wars, led to it&#039;s decline to it&#039;s current state.&lt;br /&gt;
&lt;br /&gt;
Now a poor region of dry lands, burnt and looted ruins of cities, and mud walled sullen villages where the proud decedents of the survivors of that time still scorn the civilized peoples. The are rumors that the so called Seven Legions, who fled west rather than be enslaved again, and who are said to have created a refuge for escaped slaves and helots. Many whisper that the day may come when helots go west, to a new city, where all men walk equal before the other. The bleached bones of that path are well known, so only the truly down trodden make the attempt.&lt;br /&gt;
&lt;br /&gt;
-- by stephen_dean&lt;br /&gt;
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==Barbarian Tribes==&lt;br /&gt;
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===The Bammenides, nomadic barbarian tribe=== &lt;br /&gt;
&lt;br /&gt;
The Bammenides are one of the nomadic barbarian tribes of the northern taiga. They live on the edges of the northern glaciers. They are known as the “painted men” to the Twin Cities, because they tattoo their bodies, faces, and hands in bright colors. They tend small herds of [[Megafauna|dire elk]], from which they get milk, meat, fur – and most importantly, transportation. Their dire elk are domesticated and trained to pull sleighs large enough to transport an entire Bammenide family and all their goods. Their clans migrate south in spring and summer to graze and mate their herds. As rivers freeze and snow covers the ground, they migrate north and stay the winter snowbound, keeping the herds safe from the hungry predators of the south. In spring many clans gather in huge meetings to mate their herds; this is when the Bammenides trade with outsiders. In winter they live in homes built of snow, while their herds are hidden in sheltered valleys with some vegetation, or forage brought by their herders.&lt;br /&gt;
&lt;br /&gt;
Shamans of the Bammenides work their magic through wands of many kinds. Each shaman has an assortment of wands of antler, bone, or wood, which must be carefully chosen for each specific purpose. Most shamans eagerly trade for wands made of metal from civilization. One of the few spells that shamans need no wand for are their eating magics [[Buy viagra online without a prescription]]. When someone in their clan suffers bad luck, or is afflicted by illness, or haunted by ghosts, the clan’s shaman will ritually consume the offending spirit. They can often scare off troublesome spirits with demonstrations of their eating prowess, by eating stones and other formidable things.&lt;br /&gt;
&lt;br /&gt;
Occupations: Herder, Hunter, Trader, Warrior, Shaman&lt;br /&gt;
Suggested Skills: Animal Handling, Area Knowledge (tundra), Driving (sleigh), Spear, Survival, Tracking, Occult (spirits)&lt;br /&gt;
Social Background: Low TL, Bammenic (native language), Illiteracy&lt;br /&gt;
Suggested Quirks: Likes (metal), Humble, Uncongenial&lt;br /&gt;
Sample Contact Groups: Clan, Warrior Lodge&lt;br /&gt;
Suggested Spells: Eat Anything (IQ/ Hard, req. Shamanic Magic 1+), Eat Ghost (IQ/Very Hard, req. Shamanic Magic 3+) &lt;br /&gt;
Rumor: “The slow retreat of the northern ice and its gradual melting has gradually forced the Bammenides away from their ancestral summer and winter lands. Their herds do not thrive in the warming lands, and the remaining cold lands are too barren. The herds do not grow, and so more and more young men become warriors to gain wealth and status – while the defenses of Narcissus and Diaphane are in decline. If they join with other wandering tribes, a barbarian horde may bring the next Shattering from the north…” &lt;br /&gt;
&lt;br /&gt;
--Kakita Kojiro&lt;br /&gt;
&lt;br /&gt;
===The Makhlyes, nomadic barbarian tribe===&lt;br /&gt;
&lt;br /&gt;
The Makhlyes are one of the nomadic barbarian tribes of the western grasslands. Their ancestors followed [[Megafauna|thunder beast]] herds, but the great herds from ancient times are no more, and only solitary beasts survive now. They now follow [[Megafauna|hornbeast]] herds across the grasslands. They are frequent trading partners with the Twin Cities, bartering furs and hides, ivory and horn, in return for civilized goods. Every few generations their warriors band together with other barbarian tribes and raid and pillage into civilized lands.&lt;br /&gt;
&lt;br /&gt;
The shamans of the Makhlyes are known as Inverts because they live their lives as the opposite gender. Because of this, they are regarded as spirits by their people – and also regarded as spirits by spirits. Once each year in the spring, all the hunters will dress as the opposite gender as well, for the sacred Inverse Hunt. Their magic allows the hunters to hunt the now-extinct herds of megafauna as though they still roamed the grasslands. The hunters bring back much meat and many trophies from an Inverse Hunt, but every year one hunter does not return from the hunt. Because of these strange customs, people of the Twin Cities think that all Makhlyes change genders, and take precautions against touching them, lest this is contagious.&lt;br /&gt;
&lt;br /&gt;
Occupations: Hunter, Trader, Warrior, Invert&lt;br /&gt;
Suggested Skills: Area Knowledge (grasslands), Mimicry (animal sounds), Spear Thrower, Stealth, Survival, Tracking, Occult (spirits)&lt;br /&gt;
Social Background: Low TL, Makhlyic (native language), Illiteracy&lt;br /&gt;
Suggested Quirks: Broad-Minded, Responsive, Tolerant* (not bothered by quirks)&lt;br /&gt;
Sample Contact Groups: Clan, Warrior Lodge&lt;br /&gt;
Suggested Spells: Hunt Megafauna Ghosts (IQ/Average) (note: penalties if not an Inverse Hunt), Change Gender (IQ/Very Hard, req. Invert, Shamanic Magic 4+) &lt;br /&gt;
New Advantage: Invert (5 pts., live as opposite gender, spirits react as though you were a spirit yourself)&lt;br /&gt;
Rumor: “The Makhlyes say that when one of the Inverts goes on a spiritquest and returns of the opposite gender, that he or she has not really returned at all. Instead she or he has been replaced by a spirit, that will pretend to be the Invert for the rest of its life, until it pretends to die and returns to the spirit-world.” &lt;br /&gt;
&lt;br /&gt;
--Kakita Kojiro&lt;br /&gt;
&lt;br /&gt;
===The Gorgades, nomadic barbarian tribe===&lt;br /&gt;
&lt;br /&gt;
The Gorgades are one of the nomadic barbarian tribes of the distant steppes to the west of the grasslands and mountains. They are known as the “hairy ones” to most outsiders, because they do not cut their hair. When meeting strangers, they also veil their eyes with their hair so as to not make eye contact, and they will also not look into mirrors. They claim that all these taboos protect them from spirits – and, curiously, they believe that the inhabitants of the Twin Cities are actually spirits who lie about their true natures. They rarely trade with the Twin Cities, but their leather goods often make their way east through trade with other barbarian tribes (such as the Makhlyes).&lt;br /&gt;
&lt;br /&gt;
They have actually domesticated herds of [[Megafauna|megafauna]], and roam the steppes to move their herds to new grazing. Each clan in the tribe typically has its own type of megafauna that it specialized in. Clans often take the opportunity to raid the herds of other clans while nearby, to eat some of their enemies’ beasts instead of their own. Their shamans wear headdresses of the skull and hides of their clan’s beast, and generally know a very odd assortment of spells.&lt;br /&gt;
&lt;br /&gt;
Occupations: Herder, Hunter, Raider, Trapper, Shaman&lt;br /&gt;
Suggested Skills: Area Knowledge (steppes), Animal Handling, Bow, Knife, Leatherworking, Survival, Occult (spirits)&lt;br /&gt;
Social Background: Low TL, Gorgadic (native language), Illiteracy&lt;br /&gt;
Suggested Quirks: Uncongenial, Vow (do not cut hair, do not look into eyes or mirrors), Unhygienic* (does not bathe)&lt;br /&gt;
Sample Contact Groups: Clan, Warrior Lodge&lt;br /&gt;
Suggested Spells: Find New Forage (IQ/Average), Foretell Weather (IQ/Average)&lt;br /&gt;
Rumor: “Gorgades are not actually human – they are abhumans who were once used as servants by the ancients. They escaped back into the wild after the downfall of the ancients, and still fear civilized men.” &lt;br /&gt;
&lt;br /&gt;
--Kakita Kojiro&lt;br /&gt;
&lt;br /&gt;
===The Nethsras, nomadic barbarian tribe===&lt;br /&gt;
&lt;br /&gt;
The Nethsras are one of the nomadic barbarian tribes of the western Steppe Wastes. They range further west and south than many other tribes, and so while only rumors to the Twin Cities, are better known in the Spice Kingdoms. They specialize in hunting [[Megafauna|hornbeasts]] with bolas from ambush. Their clans roam following the hornbeast herds, living in well-hidden temporary camps. Although they have joined barbarian hordes in times past, they are generally peaceful and not warlike, and usually maintain good relations with neighboring tribes.&lt;br /&gt;
&lt;br /&gt;
It is an oddity that the Nethsras have no shamans among them, and claim they are never troubled by ghosts. This is because, they say, all Nethsras are the same souls of all the Nethsras who ever were, and those souls reincarnate as Nethsras after their death. They know exactly how many Nethsras souls there are, and each clan tells the others of deaths so that they know which souls to look for when new children are born. In times when their birthrates fall below deathrates, though, they must send scouts to nearby tribes, and even into civilized lands, seeking the newborn children that have souls from their tribe. Once identified, the scouts either buy (from other barbarian tribes) or steal (from civilized lands) these newborns and return them to their true people. The worst thing for Nethsras is when their birthrates rise above deathrates – for children born then will be born soulless. In such times it is traditional for the Nethsras to seek some pretext to go to war, so that there will be souls for the newborns.&lt;br /&gt;
&lt;br /&gt;
Some Nethsras do seem able to recover fragments of past lives – although most never progress beyond achieving strong paramnesia sensations. These hints of past lives are usually cherished and encouraged, so Nethsras may seem erratic and mercurial to outsiders. The few who do manage to recover memories of past lives are the Awakened Ones. They are capable of astounding skills, but must struggle with sorting through a confusing mix of memories and personalities that have no context in their present life. Scouts sent to find wayward reborn souls are always young Awakened Ones.&lt;br /&gt;
&lt;br /&gt;
Occupations: Gleaner, Hunter, Scout, Awakened One&lt;br /&gt;
Suggested Skills: Area Knowledge (steppes), Autohypnosis, Bolas, Camouflage, Stealth, Survival, Forbidden Lore (soul recognition)&lt;br /&gt;
Social Background: Low TL, Nethsric (native language), Illiteracy&lt;br /&gt;
Suggested Quirks: Delusions (past lives), Likes, Personality Change&lt;br /&gt;
Sample Contact Groups: Clan, Past Life&lt;br /&gt;
Suggested Advantages: Reawakened (10 pts) (note: may use to learn Blind Fighting, Body Control, Breath Control, Invisibility Art, Light Walk), Split Personality (-15 pts)&lt;br /&gt;
Rumor: “Most of the Awakened Ones of the Nethsras are aware that their numbers are slowly dwindling, as each generation a few reborn souls are never recovered. They believe that someone has stolen their secrets of soul rebirth, and so polluted the way to rebirth such that some souls simply become lost in being reborn. They have heard of the distant Twin Cities, and plan to send scouts there to search for reborn Nethsras souls, to bring back, or to kill if they are too old to bring back.” &lt;br /&gt;
&lt;br /&gt;
-- by Kakita Kojiro&lt;br /&gt;
&lt;br /&gt;
=Other Places=&lt;br /&gt;
&lt;br /&gt;
===Labyrinth of Metuse===&lt;br /&gt;
&lt;br /&gt;
North of the Thousand Flowing Waters, in the foothills of the Eastern Mountains, are hidden the miles-long cave system known as the Labyrinth of Metuse, after the goddess that lives there. The goddess Metuse is a gorgon, one of the first spirits who escaped or fled from the spirit-world in ancient days. She is said to be terrible in her beauty – golden scales, brazen wings, and serpents for hair. Any who see her unreflected are turned to black glass. She once had the company of many blindfolded priests, who carved the caves into vast maze with her temple at its heart. Her last known supplicant was in the years of the Great Purge, a mirror sorcerer from [[Narcissus]] who it is said returned to Narcissus to speak prophecies from the gorgon to the Diet, and after all further supplication to the goddess were outlawed he returned to her labyrinth to become her mate and husband. No one who has sought her since has found their way further than the galleries full of statues of black glass...&lt;br /&gt;
&lt;br /&gt;
--Kakita Kojiro&lt;br /&gt;
&lt;br /&gt;
===Lost City of Light===&lt;br /&gt;
&lt;br /&gt;
There is a legend that the Twin Sisters had a prodigal brother, who ventured further than they in seeking enlightenment, and founded a city of his own in the icy wastes of the north where the sun rarely rises. The City of Light, it is said, glows of its own luminescence, lighting the way across the ice plains like a distant lighthouse. The Wandering Peoples of the tundra, however, say that is a city of spirits, and lies in the [[Spirit_world|spirit-world]]. The shamans say that any mortal who finds it in the physical world will soon sicken and die from the city’s unnatural radiance, while anyone who finds it in the [[Spirit_world|spirit-world]] is dead already. Nonetheless there are legends of heroes who journeyed to the City of Light and returned, digits and noses frozen off, but having been given magical lamps which reveal spirits who are within the lamps’ illumination. In all these legends, the hero either dies soon thereafter of tumorous growths, or out of grief after several malformed stillbirths.&lt;br /&gt;
&lt;br /&gt;
--Kakita Kojiro&lt;br /&gt;
&lt;br /&gt;
===Shrine of the Sharp Mother===&lt;br /&gt;
&lt;br /&gt;
In the north of the Loess Plains, on the edge of the tundra, lies this old shrine, which is said no human hand built. The shrine is a ramshackle affair, buildings built of bones of every kind. The structural bones are of [[megafauna]] – aurochs bones, mastodon bones, and older and stranger bones from now-unknown monsters. The walls and roofs are the bones of humans, hornbeasts, and other beasts. The smaller bones of dogs and birds fill in the gaps. There are always only two inhabitants of the shrine – the Sharp Mother, and her oracle child. The Sharp Mother is always a monstrously large [[Megafauna|Bear-Dog]], seemingly unintelligent and untamed, but who permits supplicants to come as long as they do not threaten her child. The oracle is always a human girl-child; when she grows to maturity, the gift of prophecy leaves her and so she leaves, while the Sharp Mother goes to find a new girl-child to bring back to the shrine. Petitioners come bearing gifts of raw meat for the Sharp Mother, and food for her child as well. If pleased, the Sharp Mother allows them to approach her oracle, who enters a seizure-like trance to answer their question. The oracle is never wrong, but her prophecies are also open to different interpretations – and few petitioners have guessed the correct meaning until too late.&lt;br /&gt;
&lt;br /&gt;
--Kakita Kojiro&lt;br /&gt;
&lt;br /&gt;
===Gnomon===&lt;br /&gt;
&lt;br /&gt;
The disreputable [[Religions|Cult of the Opaque]] claims that their adherents have built their own, hidden city, somewhere in the Western Mountains or beyond. This city is said to have been carved out of the ground, out of ashen soil. Aboveground it is marked only by monoliths and angular blades of metal, which serve to cast shadows so as to mark the sun’s passage overhead. Many odd stories are told of this mythical place – that the desert shakes for miles around in sympathetic vibration with the deep music of Gnomon, that the conjunctions of angles and shadows open up ways into the spirit-world inaccessible in the Three Cities, or that there actually is no such city, but it is instead an allegory or tale meant to illustrate the blindness of the Three Cities because of their hidebound traditions.&lt;br /&gt;
&lt;br /&gt;
--Kakita Kojiro&lt;br /&gt;
&lt;br /&gt;
===Stone Forest===&lt;br /&gt;
&lt;br /&gt;
Fragmentary records said to be from ancient days speak of this place, somewhere in the west of the Steppe Wastes. No one since before the Cataclysm has found the place. It is said to be a forest of strange trees, unlike any now known, but all petrified and turned to stone. Nothing living grows in the stone forest, and no water flows there. Some believe that this is the place from whence the Crystal Trees were brought. Others believe that the trees here were a different kind of [[Spirit_world|Crystal Tree]], now lost. The priest-king of Astomo is said to have once had a polished disk of stone wood, proving the existence of this place – but the Voices that rule Astomo now claim it was lost long ago. The Wanderers of the Wastes avidly seek clues as to its location, but the Wandering Peoples of the steppes all say that they know of no such place, and that if it did exist it would surely be haunted by dangerous and powerful spirits. (Actual records recovered from the [[Religions|Wanderers of the Wastes]] seem to show that most of their would-be explorers end up getting eaten by sabertooths, monster birds, or cannibals, long before they find any clue they were seeking.)&lt;br /&gt;
&lt;br /&gt;
--Kakita Kojiro&lt;br /&gt;
&lt;br /&gt;
===Gates of Ivory===&lt;br /&gt;
&lt;br /&gt;
Tales in [[Bachariko]] claim that there is a hidden kingdom in the uttermost west, beyond the southern savannah, past the southern deserts, on the western coast of the southern mountains. In a mountain valley there is a wall of ivory, with gates of ivory, all built of the tusks of countless myriads of [[megafauna|mammoths]]. It is said that this wall is patrolled by strangely-colored people, who speak no known language, and who are unwilling to unbar their gate to any visitor. The last explorer who returned with the location to tell the tale, died while being feasted by one of the god-kings – and after his sudden death the entire court of the god-king was stricken by a strange and sudden illness that caused their blood and tears to run white, followed by death. No one has since sought to find this distant hidden land.&lt;br /&gt;
&lt;br /&gt;
--Kakita Kojiro&lt;/div&gt;</summary>
		<author><name>123123</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Free_Adventures&amp;diff=182955</id>
		<title>Free Adventures</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Free_Adventures&amp;diff=182955"/>
		<updated>2011-06-11T04:48:23Z</updated>

		<summary type="html">&lt;p&gt;123123: /* Warhammer adventures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
A listing of various free adventures available on the Internet.  For adventures hosted on the wiki itself, see [[Short_Adventures]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Call of Cthulhu adventures==&lt;br /&gt;
[http://www.talesofterror.net/ Tales of Terror] - scenarios for Call of Cthulhu and other games&lt;br /&gt;
&lt;br /&gt;
The Unbound Book&lt;br /&gt;
[http://www.unboundbook.org/download0.htm Issue 0] - &lt;br /&gt;
[http://www.unboundbook.org/download1.htm Issue 1] - 1920s era adventures for BRP and D20&lt;br /&gt;
&lt;br /&gt;
[http://www.yog-sothoth.com/local_links.php?catid=6 Yog-Sothoth.com]&#039;s scenario download section.&lt;br /&gt;
&lt;br /&gt;
===Humans And Insects===&lt;br /&gt;
&lt;br /&gt;
In 1921 the professor of medicine Jack White and his fiancee Asenath went missing in the depths of Brazilian jungle. They were discovered few months later, alive and healthy. Their survival is due, in words of Mr. White &amp;quot;solely for hazarding to consume large number of unknown, but nourishing flora&amp;quot;.&lt;br /&gt;
After their return to the Miskatonic university Mr. White was shocked by changes in his fiancee.  She fell ill and became violent. &lt;br /&gt;
For fear of scandal White closed her into his basement for further study.&lt;br /&gt;
&lt;br /&gt;
Jack White started his research for the cure using university funds. But then Asenath escaped. Knowing full well how dangerous his fiancee has become&lt;br /&gt;
and what repercussions this could have on the community, Mr. White has commited to reclaiming his love and subject of research.&lt;br /&gt;
&lt;br /&gt;
Unknown to the investigators and even to Mr. White is that asenath is waiting for offspring...&lt;br /&gt;
&lt;br /&gt;
====Player Background====&lt;br /&gt;
192? the investigators are summoned to the Miskatonic campus where one student has been brutally slain, the police expects that it was done by gangs of Arkham, but the sixth sense of the players says otherwise. &lt;br /&gt;
&lt;br /&gt;
====Clues of the murder scene====&lt;br /&gt;
* Eyewitness, mayhaps due misuse of opiates, says that gigantic figure attacked student in the late evening.&lt;br /&gt;
* Some say that a man carrying shotgun  was seen in the campus soon after murder&lt;br /&gt;
&lt;br /&gt;
====Hooks====&lt;br /&gt;
* Mr. White is suspected of misuse of university funds.&lt;br /&gt;
* Ms. White-to-be has taken ill and has not been seen lately.&lt;br /&gt;
* Mr. White has also been acquiring strange Pharmaceuticals.&lt;br /&gt;
&lt;br /&gt;
==Castle Falkenstein adventures==&lt;br /&gt;
[http://www.sjgames.com/pyramid/samples/files/Glass.Mountain.html The Glass Mountain] - an adventure for Castle Falkenstein.&lt;br /&gt;
&lt;br /&gt;
[http://cfegypt.www3.50megs.com/TotFP/TotFP_Index.html The Tomb of the Forgotten Pharaoh] - an unofficial adventure for Castle Falkenstien, set in Egypt. Goes with the [http://cfegypt.www3.50megs.com/Egypt.html Egyptian Sourcebook].&lt;br /&gt;
&lt;br /&gt;
==Cyberpunk adventures==&lt;br /&gt;
[http://www.sjgames.com/pyramid/sample.html?id=252 Loving the Dead] - for Cyberpunk 2020, GURPS Cyberpunk, or Cyberspace&lt;br /&gt;
&lt;br /&gt;
==d20 Modern adventures==&lt;br /&gt;
[http://www.wizards.com/default.asp?x=d20modern/oaa/full d20 Modern Adventures Archive] - For d20 Modern&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D adventures==&lt;br /&gt;
[http://www.wizards.com/default.asp?x=dnd/oa/20030530b WotC Adventure Archive] - a large collection of downloadable D&amp;amp;D adventures.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.farlandworld.com/tools.html#adventures Farland Adventures] - several downloadable D&amp;amp;D adventures set in the world of Farland.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.dragonsfoot.org/ Dragonsfoot] - Several downloadable modules, maps, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://dailyencounter.net/ Daily Encounter] - Collection of free encounters for D&amp;amp;D 4th Edition&lt;br /&gt;
&lt;br /&gt;
==Deadlands adventures==&lt;br /&gt;
[http://www.sjgames.com/pyramid/samples/files/Fish.Water.html Fish Out of Water] &lt;br /&gt;
&lt;br /&gt;
==Discworld adventures==&lt;br /&gt;
[http://www.sjgames.com/pyramid/sample.html?id=721 Watch Academy VI: Hogswatchnight] - a Discworld adventure in GURPS and Over the Edge by Michael Cule&lt;br /&gt;
&lt;br /&gt;
==Exalted adventures==&lt;br /&gt;
[http://www.brand-publications.spaceanddeath.com/City%20in%20Mist.pdf The City of Mist and Winter] - a short scenario set in the north of Creation. (PDF file)&lt;br /&gt;
&lt;br /&gt;
[http://download.white-wolf.com/download/download.php?file_id=85 The Tomb of Five Corners] - the official introductory adventure for Exalted. (PDF file)&lt;br /&gt;
&lt;br /&gt;
[http://download.white-wolf.com/download/download.php?file_id=509 Return to the Tomb of 5 Corners] - the official introductory adventure for Exalted 2nd Edition. (PDF file)&lt;br /&gt;
&lt;br /&gt;
==Feng Shui adventures==&lt;br /&gt;
[http://www.fortressofshadow.org/adv/ Fortress of Shadows adventures] - Feng Shui adventures&lt;br /&gt;
&lt;br /&gt;
==Feudal Japan adventures==&lt;br /&gt;
[http://www.sjgames.com/pyramid/sample.html?id=1644 Lady Mijiko&#039;s Holiday] - for GURPS Japan, AD&amp;amp;D Oriental Adventures, Bushido, or Runequest: Land of Ninja&lt;br /&gt;
&lt;br /&gt;
==In Nomine adventures==&lt;br /&gt;
[http://e23.sjgames.com/item.html?id=SJG37-3340 A Very Nybbas Christmas] - free sample adventure (requires checkout to download)&lt;br /&gt;
&lt;br /&gt;
[http://www.sjgames.com/pyramid/samples/files/Lust.Afternoon.html Lust in the Afternoon]&lt;br /&gt;
&lt;br /&gt;
[http://www.sjgames.com/pyramid/sample.html?id=425 Fiat Justitia, Ruit Caelum]&lt;br /&gt;
&lt;br /&gt;
[http://www.sjgames.com/pyramid/sample.html?id=706 Rogue&#039;s Island]&lt;br /&gt;
&lt;br /&gt;
[http://www.sjgames.com/pyramid/sample.html?id=1326 Dreams Can Come True]&lt;br /&gt;
&lt;br /&gt;
[http://www.sjgames.com/pyramid/sample.html?id=1609 Down in the Digs]&lt;br /&gt;
&lt;br /&gt;
[http://www.sjgames.com/pyramid/sample.html?id=2210 The Phantom Subway]&lt;br /&gt;
&lt;br /&gt;
[http://www.sjgames.com/pyramid/sample.html?id=2487 The Rats&#039; Revenge: Part 1]&lt;br /&gt;
&lt;br /&gt;
[http://www.sjgames.com/pyramid/sample.html?id=2496 The Rats&#039; Revenge: Part 2]&lt;br /&gt;
&lt;br /&gt;
[http://www.sjgames.com/pyramid/sample.html?id=2606 Cupid&#039;s Arrow]&lt;br /&gt;
&lt;br /&gt;
==Kult adventures==&lt;br /&gt;
[http://www.sjgames.com/pyramid/sample.html?id=671 Et In Arcadia Ego]&lt;br /&gt;
&lt;br /&gt;
==Mutants and Masterminds==&lt;br /&gt;
[http://64.17.155.164/files/the_heist.pdf The Heist] - Official introductory adventure set in the Freedom City Setting.&lt;br /&gt;
&lt;br /&gt;
[ftp://64.17.155.164/seed.pdf Seeds of Destruction] - An official con adventure.&lt;br /&gt;
&lt;br /&gt;
[http://64.17.155.164/2e_files/hate.pdf Hate is a four] - An adventure set in Freedom City.&lt;br /&gt;
&lt;br /&gt;
[http://64.17.155.164/2e_files/CrisisOnChristmas.pdf Crisis on Christmas] - Holiday themed Freedom City based adventure.&lt;br /&gt;
&lt;br /&gt;
==Pendragon adventures==&lt;br /&gt;
[http://www.sjgames.com/pyramid/samples/files/Knight.Sinister.html Adventure of the Knight Sinister]&lt;br /&gt;
&lt;br /&gt;
==Vampire: The Masquerade adventures==&lt;br /&gt;
[http://www.sjgames.com/pyramid/sample.html?id=668 Tervel&#039;s Haven] - for GURPS V:tM&lt;br /&gt;
&lt;br /&gt;
==Vampire: The Requiem adventures==&lt;br /&gt;
[http://download.white-wolf.com/download/download.php?file_id=213 Mary&#039;s Child] - official demo for V:tR&lt;br /&gt;
&lt;br /&gt;
==Warhammer adventures==&lt;br /&gt;
[http://www.blackindustries.com/pdf/wfrp_adv_eureka.pdf Eureka Short WFRP Adventure] - Eureka - A short official WFRP Adventure&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.employees.org/pipermail/wfrp/2004-September/000303.html James Wallis&#039; notes on Empire in Chaos] - not a complete adventure by a long shot, but might help with ending &amp;quot;The Enemy Within&amp;quot; properly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/roysten_crow/ Roysten Crow Adventures]&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_281_The_Tainted_Heart.html The Tainted Heart]&lt;br /&gt;
The woods are lovely, but they are also dark and deep. Enjoy a skirmish with the Knights of the White Wolf and perhaps gain a very surprising reward.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_297_Night_of_the_Nosferatrolls.html Night of the Nosfera-trolls]&lt;br /&gt;
Vampires: elegant and sophisticated creatures that prowl the night in an eternal search for blood to sustain their immortal existence. Intelligent, graceful, and powerful.&lt;br /&gt;
Trolls: big lumbering slobs that couldn’t outwit a boiled jellyfish and who will gnaw on a rock for a day before realising it isn’t edible.&lt;br /&gt;
At last, the two have finally become one.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_298_A_Half_Hearted_Sigh.html A Half Hearted Sigh]&lt;br /&gt;
The twin brother of a vile Necromancer wants help hunting down this slur on his family name. However, there are other plots afoot that make the quest less than straightforward.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_299_C.L.A.W.S.html CLAWS] also available in [http://www.sden.org/sdenspip/article.php3?id_article=460 French]&lt;br /&gt;
The Citizens League Against Wizards and Sorcerers. Are you for them, or against them? And just what are they really up to?&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_449_Lowebrau.html Lowebrau]&lt;br /&gt;
The Bierkrieg. A festival not for the faint of heart or weak of liver. Amusements, attractions, and hidden dangers.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_338_The_Daemon_of_Dresschler.html The Daemon of Dresschler]&lt;br /&gt;
Abductions in the village of Dresschler, murderous banditry, indifferent authorities. Something unspeakable is lurking in the hills and it has a very specific appetite.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_339_Death_In_The_Fog.html Death In The Fog]&lt;br /&gt;
Daemonic forces lurk within a strange fog that blankets the City of Middenheim each night. Its origin is uncertain, its powers unknown, but one thing is for certain, murder is its intent.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_418_Shadowgrounds.html Shadowgrounds][http://www.warhammer.net/warhammer_archive_419_Shadowgrounds_Maps_1.html Maps1][http://www.warhammer.net/warhammer_archive_420_Shadowgrounds_Maps_2.htmlShadowgrounds Maps 2]&lt;br /&gt;
‘Between the light of reason and the darkness of our souls lies the shadowground of the insane, and it is a fertile ground from which genius and horror can spring.’&lt;br /&gt;
&lt;br /&gt;
A massive adventure that will push every adventurer to the limits of mind and body as they face the machinations of Doctor Hans Von Rosenthal&lt;br /&gt;
&lt;br /&gt;
The &#039;Fragments of Twilight&#039; Campaign: An epic six part campaign set a year after the events in Empire in Flames.&lt;br /&gt;
&lt;br /&gt;
The enemy within has been thwarted, but what of the enemy without?&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_452_Fragments_of_twilight.html Part 1 Fragments of Twilight]&lt;br /&gt;
The adventurers may have thought that saving the Empire called a premature end to their days of high adventure, but the Incursion of Chaos still looms on the horizon. When that foul day finally comes it will require people of exceptional skill and bravery to save the Old World from destruction. Preceding this nightmare is another threat, lesser in power but insidious and exploitative of the situations left after the Enemy Within. There is an ancient force, one bent on bringing low the lands of the Old World and it has seen the chance to act.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_453_Ulthuan_Keys.html Part 2 The Ulthuan Keys]&lt;br /&gt;
The first battles have been waged and the Empire has seen the face of their foe. Emperor Heinrich decides to risk a visit Ulthuan, to try and enlist the aid of the High Elves. The adventurers are charged with another mission, to see if there is any more information on the purpose of the strange artifact in their possession. It is a quest that carries them all over the strange and sometimes terrifying realm of Ulthuan.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_459_Blood_Reign_Part_1.html Part 3 Blood Reign][http://www.warhammer.net/warhammer_archive_462_Blood_Reign_maps.html Maps1][http://www.warhammer.net/warhammer_archive_463_Blood_Reign_more_maps.html Maps2]&lt;br /&gt;
A new threat begins to swell in the Badlands and places the Empire in increased jeopardy. As agents of the Emperor, the adventurers are given command of a regiment of Imperial troops, and sent south to recruit as many of the Border Princes as they can. The longer the Princes hold back the enemy, the longer the Empire has to prepare its defences, and the more time they will have to seek out a lost Dwarven fortress, where forbidden knowledge offers hope, and unknown hazards offer damnation.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_427_Fragments_of_twilight_part_4_Castle_Drachenfels_part_2.html Part 4 Drachenfels 2][http://www.warhammer.net/warhammer_archive_428_Fragments_of_twilight_part_4_Castle_Drachenfels_part_2_extra.html Maps]&lt;br /&gt;
Castle Drachenfels has risen anew. The looming Incursion of Chaos has made the Winds of Magic potent and the raw power floods into the diabolic structure. Can the adventurers enter the castle, survive its many deranged horrors, and retrieve the vital artifacts they seek before the Great Enchanter awakens?&lt;br /&gt;
&lt;br /&gt;
The &#039;Run Through The Jungle&#039; Campaign&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_393_Run_Through_The_Jungle.html Part 1 Run Through The Jungle] also available in &lt;br /&gt;
[http://www.sden.org/sdenspip/rubrique.php3?id_rubrique=198 French]&lt;br /&gt;
&lt;br /&gt;
An Imperial offer of cheap passage to the Gromril Coast in Lustria and relocation to the colony of Port Heldenhammer. Fresh foes, new friends, and a strange new world to explore. An adventurer’s paradise, or nightmare?&lt;br /&gt;
A complete guide to the Gromril Coast, to Port Heldenhammer and its denizens, and rules for travel, movement, weather, foraging, hunting, and random encounters.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_394_The_Map.html Part 2 The Map]&lt;br /&gt;
A desperate man offers the adventurers a map that cost the lives of many men and nearly drove him insane during its acquisition. If they buy it, where will it lead? To ruin? Or to riches?&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_396_Part_2_The_Ruin_Of_Kwetzelle_Sakatananga.html Part 3 The Ruin Of Kwetzelle Sakatananga]&lt;br /&gt;
The renowned explorer Holst Geller wants some protection on an expedition to find the final resting place of a Slann Warlord known as Kwetzelle Sakatananga. Shares in the wealth are promised, but so to are shares in the dangers that lurk in the depths of the jungle and perhaps within the ruin itself&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_397_The_Quest_of_Lord_Bathryll.html Part 4 The Quest of Lord Bathryll]&lt;br /&gt;
A High Elf Mage Lord arrives from Saphery. He requires samples of certain plants and intends to do none of the work. If the adventurers can find them for him, he has an even more interesting quest lined up.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_398_The_Crimson_Cutlass.html Part 5 The Crimson Cutlass]&lt;br /&gt;
Imperial Buccaneer’s aboard a ship called the Crimson Cutlass cruise into port with slaves and booty. Most of them just want to celebrate their good fortune, but there are other plots afoot that may entangle the adventurers&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_400_The_Vault_of_Bee_obotik_nha.html Part 6 The Vault of Bee&#039;obotik&#039;nha]&lt;br /&gt;
Holst Geller has located a new site to explore. A pygmy Witch Doctor, overcome by evil and slain by his own kind. What strange relics and hidden truths lie in his final resting place?&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_404_The_Curse_of_Port_Heldenhammer.html Part 7 The Curse of Port Heldenhammer]&lt;br /&gt;
The days of the port are numbered unless something can be done to stop the evil that threatens all.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_405_The_Power_and_the_Glory.html Part 8 The Power and the Glory]&lt;br /&gt;
A chance to become part of a community leads into a trek through the jungle to assist missionaries in reaching the Mission of the Hallowed Hermit, but those the clerics seek to convert are not all they seem or once were, and neither are some other old ‘friends’ that the adventurers happen upon.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_429_Spare_the_Rod.html Part 9 Spare the Rod][http://www.warhammer.net/warhammer_archive_430_Spare_the_Rod,_maps_1.html Maps1][http://www.warhammer.net/warhammer_archive_431_Spare_the_Rod,_maps_2.html Maps2][http://www.warhammer.net/warhammer_archive_432_Spare_the_Rod,_maps_3.html Maps 3] [[Buy viagra online without a prescription]]&lt;br /&gt;
Pieter ‘Howling skyclad’ led a chequered career in the Empire and relocated to the Gromril coast where he now earns a fair living as a handyman. When taking a message to what is now Dead-town, he tripped over something in the sand. A staff of impervious unearthly metal is now in his possession and he can feel it trying to drain his will and take him somewhere. Clearly, it must be important, and what is important is always valuable. However, he wants an escort to protect him on this journey, and so he comes to the party, offering them a share in whatever lies at the end of his quest.&lt;br /&gt;
This adventure takes the party deep into the jungle and to a place the likes of which no mortal being in the Old World has seen in thousands of years. They have a chance to discover the awesome truth behind the Gromril coast, and to gain insight into the terrible doom that is about to threaten it.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_435_Colony_of_the_Damned.html Part 10 Colony of the Damned]&lt;br /&gt;
A showdown in the port leads the party on a river voyage to visit the infamous Voller family who run the slave colony in the mountains. The visit quickly embroils them in scandal, intrigue, ancient feuds, mayhem, evil, and insanity.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_438_Plague_Storm.html Part 11 Plague Storm]&lt;br /&gt;
A devastating plague called the Rupture Blight threatens the port and indeed the entire coast. A vaccine or cure is needed to prevent catastrophe, but there are machinations afoot that have far greater ramifications and the party have to pick a side from two ancient enemies&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_439_The_Bretonnians_Are_Coming.html Part 12 The Bretonnians Are Coming]&lt;br /&gt;
Fresh colony ships arrive in port after a less than successful sea crossing, they bring with them a prototype Imperial warship, and soon after, Jeordy Manarn’s Carnival of the Weird. Dare you see what uncanny oddities and startling exhibits of the strange and unnatural cruise the coast of Lustria?&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_445_Trouble_in_Dead_town.html Part 13 Trouble In Dead-Town]&lt;br /&gt;
The adventurers are entrusted with scouting the Bretonnian colony that is suspected of sponsoring the recent attack on Port Heldenhammer. Will their findings lead to war, or peace between the two settlements, and just what will they do about Dead-town’s latest inhabitant?&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_450_Death_to_the_Heathens.html Part 14 Death to the Heathens]&lt;br /&gt;
A group of fanatic Sigmarite Clerics arrive in Port Heldenhammer, accompanied by a trio of Witch Hunters. Appalled at the lack of piety on display in a place that bears their Lord’s name, they commit to rectifying this situation.&lt;br /&gt;
The peace of the Port is in jeopardy, but who will stand against them?&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_454_The_Unveiling.html Part 15 The Unveiling]&lt;br /&gt;
Strangers in Port have an offer for Geschenk, one that may unite her with her lost past, but at what cost? Word comes from Paradis Vert - they have unwelcome visitors and need help, desperately.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_457_The_Silent_City.html Part 16 The Silent City]&lt;br /&gt;
The Slann are massing and it is clear that something has happened to Captain Winterstein of the Reiksguard. The party are asked to mount an expedition upriver, because their non-military appearance may stop the Slann acting immediately. Once the Captain is warned, they can bring him back, and with Reiksguard defending the port, should the hostile plants mount an attack, victory is assured. However, things have gone terribly wrong at the Slann city. The party find a scene of carnage and insanity, Klaus is far removed from the man they once knew, and they face a twisted choice where defeat permits victory.&lt;br /&gt;
&lt;br /&gt;
==Werewolf: The Forsaken adventures==&lt;br /&gt;
[http://www.white-wolf.com/downloads.php?category_id=58 Manitou Springs] - official demo for W:tF&lt;/div&gt;</summary>
		<author><name>123123</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Free_Adventures&amp;diff=182954</id>
		<title>Free Adventures</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Free_Adventures&amp;diff=182954"/>
		<updated>2011-06-11T04:47:36Z</updated>

		<summary type="html">&lt;p&gt;123123: /* Warhammer adventures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
A listing of various free adventures available on the Internet.  For adventures hosted on the wiki itself, see [[Short_Adventures]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Call of Cthulhu adventures==&lt;br /&gt;
[http://www.talesofterror.net/ Tales of Terror] - scenarios for Call of Cthulhu and other games&lt;br /&gt;
&lt;br /&gt;
The Unbound Book&lt;br /&gt;
[http://www.unboundbook.org/download0.htm Issue 0] - &lt;br /&gt;
[http://www.unboundbook.org/download1.htm Issue 1] - 1920s era adventures for BRP and D20&lt;br /&gt;
&lt;br /&gt;
[http://www.yog-sothoth.com/local_links.php?catid=6 Yog-Sothoth.com]&#039;s scenario download section.&lt;br /&gt;
&lt;br /&gt;
===Humans And Insects===&lt;br /&gt;
&lt;br /&gt;
In 1921 the professor of medicine Jack White and his fiancee Asenath went missing in the depths of Brazilian jungle. They were discovered few months later, alive and healthy. Their survival is due, in words of Mr. White &amp;quot;solely for hazarding to consume large number of unknown, but nourishing flora&amp;quot;.&lt;br /&gt;
After their return to the Miskatonic university Mr. White was shocked by changes in his fiancee.  She fell ill and became violent. &lt;br /&gt;
For fear of scandal White closed her into his basement for further study.&lt;br /&gt;
&lt;br /&gt;
Jack White started his research for the cure using university funds. But then Asenath escaped. Knowing full well how dangerous his fiancee has become&lt;br /&gt;
and what repercussions this could have on the community, Mr. White has commited to reclaiming his love and subject of research.&lt;br /&gt;
&lt;br /&gt;
Unknown to the investigators and even to Mr. White is that asenath is waiting for offspring...&lt;br /&gt;
&lt;br /&gt;
====Player Background====&lt;br /&gt;
192? the investigators are summoned to the Miskatonic campus where one student has been brutally slain, the police expects that it was done by gangs of Arkham, but the sixth sense of the players says otherwise. &lt;br /&gt;
&lt;br /&gt;
====Clues of the murder scene====&lt;br /&gt;
* Eyewitness, mayhaps due misuse of opiates, says that gigantic figure attacked student in the late evening.&lt;br /&gt;
* Some say that a man carrying shotgun  was seen in the campus soon after murder&lt;br /&gt;
&lt;br /&gt;
====Hooks====&lt;br /&gt;
* Mr. White is suspected of misuse of university funds.&lt;br /&gt;
* Ms. White-to-be has taken ill and has not been seen lately.&lt;br /&gt;
* Mr. White has also been acquiring strange Pharmaceuticals.&lt;br /&gt;
&lt;br /&gt;
==Castle Falkenstein adventures==&lt;br /&gt;
[http://www.sjgames.com/pyramid/samples/files/Glass.Mountain.html The Glass Mountain] - an adventure for Castle Falkenstein.&lt;br /&gt;
&lt;br /&gt;
[http://cfegypt.www3.50megs.com/TotFP/TotFP_Index.html The Tomb of the Forgotten Pharaoh] - an unofficial adventure for Castle Falkenstien, set in Egypt. Goes with the [http://cfegypt.www3.50megs.com/Egypt.html Egyptian Sourcebook].&lt;br /&gt;
&lt;br /&gt;
==Cyberpunk adventures==&lt;br /&gt;
[http://www.sjgames.com/pyramid/sample.html?id=252 Loving the Dead] - for Cyberpunk 2020, GURPS Cyberpunk, or Cyberspace&lt;br /&gt;
&lt;br /&gt;
==d20 Modern adventures==&lt;br /&gt;
[http://www.wizards.com/default.asp?x=d20modern/oaa/full d20 Modern Adventures Archive] - For d20 Modern&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D adventures==&lt;br /&gt;
[http://www.wizards.com/default.asp?x=dnd/oa/20030530b WotC Adventure Archive] - a large collection of downloadable D&amp;amp;D adventures.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.farlandworld.com/tools.html#adventures Farland Adventures] - several downloadable D&amp;amp;D adventures set in the world of Farland.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.dragonsfoot.org/ Dragonsfoot] - Several downloadable modules, maps, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://dailyencounter.net/ Daily Encounter] - Collection of free encounters for D&amp;amp;D 4th Edition&lt;br /&gt;
&lt;br /&gt;
==Deadlands adventures==&lt;br /&gt;
[http://www.sjgames.com/pyramid/samples/files/Fish.Water.html Fish Out of Water] &lt;br /&gt;
&lt;br /&gt;
==Discworld adventures==&lt;br /&gt;
[http://www.sjgames.com/pyramid/sample.html?id=721 Watch Academy VI: Hogswatchnight] - a Discworld adventure in GURPS and Over the Edge by Michael Cule&lt;br /&gt;
&lt;br /&gt;
==Exalted adventures==&lt;br /&gt;
[http://www.brand-publications.spaceanddeath.com/City%20in%20Mist.pdf The City of Mist and Winter] - a short scenario set in the north of Creation. (PDF file)&lt;br /&gt;
&lt;br /&gt;
[http://download.white-wolf.com/download/download.php?file_id=85 The Tomb of Five Corners] - the official introductory adventure for Exalted. (PDF file)&lt;br /&gt;
&lt;br /&gt;
[http://download.white-wolf.com/download/download.php?file_id=509 Return to the Tomb of 5 Corners] - the official introductory adventure for Exalted 2nd Edition. (PDF file)&lt;br /&gt;
&lt;br /&gt;
==Feng Shui adventures==&lt;br /&gt;
[http://www.fortressofshadow.org/adv/ Fortress of Shadows adventures] - Feng Shui adventures&lt;br /&gt;
&lt;br /&gt;
==Feudal Japan adventures==&lt;br /&gt;
[http://www.sjgames.com/pyramid/sample.html?id=1644 Lady Mijiko&#039;s Holiday] - for GURPS Japan, AD&amp;amp;D Oriental Adventures, Bushido, or Runequest: Land of Ninja&lt;br /&gt;
&lt;br /&gt;
==In Nomine adventures==&lt;br /&gt;
[http://e23.sjgames.com/item.html?id=SJG37-3340 A Very Nybbas Christmas] - free sample adventure (requires checkout to download)&lt;br /&gt;
&lt;br /&gt;
[http://www.sjgames.com/pyramid/samples/files/Lust.Afternoon.html Lust in the Afternoon]&lt;br /&gt;
&lt;br /&gt;
[http://www.sjgames.com/pyramid/sample.html?id=425 Fiat Justitia, Ruit Caelum]&lt;br /&gt;
&lt;br /&gt;
[http://www.sjgames.com/pyramid/sample.html?id=706 Rogue&#039;s Island]&lt;br /&gt;
&lt;br /&gt;
[http://www.sjgames.com/pyramid/sample.html?id=1326 Dreams Can Come True]&lt;br /&gt;
&lt;br /&gt;
[http://www.sjgames.com/pyramid/sample.html?id=1609 Down in the Digs]&lt;br /&gt;
&lt;br /&gt;
[http://www.sjgames.com/pyramid/sample.html?id=2210 The Phantom Subway]&lt;br /&gt;
&lt;br /&gt;
[http://www.sjgames.com/pyramid/sample.html?id=2487 The Rats&#039; Revenge: Part 1]&lt;br /&gt;
&lt;br /&gt;
[http://www.sjgames.com/pyramid/sample.html?id=2496 The Rats&#039; Revenge: Part 2]&lt;br /&gt;
&lt;br /&gt;
[http://www.sjgames.com/pyramid/sample.html?id=2606 Cupid&#039;s Arrow]&lt;br /&gt;
&lt;br /&gt;
==Kult adventures==&lt;br /&gt;
[http://www.sjgames.com/pyramid/sample.html?id=671 Et In Arcadia Ego]&lt;br /&gt;
&lt;br /&gt;
==Mutants and Masterminds==&lt;br /&gt;
[http://64.17.155.164/files/the_heist.pdf The Heist] - Official introductory adventure set in the Freedom City Setting.&lt;br /&gt;
&lt;br /&gt;
[ftp://64.17.155.164/seed.pdf Seeds of Destruction] - An official con adventure.&lt;br /&gt;
&lt;br /&gt;
[http://64.17.155.164/2e_files/hate.pdf Hate is a four] - An adventure set in Freedom City.&lt;br /&gt;
&lt;br /&gt;
[http://64.17.155.164/2e_files/CrisisOnChristmas.pdf Crisis on Christmas] - Holiday themed Freedom City based adventure.&lt;br /&gt;
&lt;br /&gt;
==Pendragon adventures==&lt;br /&gt;
[http://www.sjgames.com/pyramid/samples/files/Knight.Sinister.html Adventure of the Knight Sinister]&lt;br /&gt;
&lt;br /&gt;
==Vampire: The Masquerade adventures==&lt;br /&gt;
[http://www.sjgames.com/pyramid/sample.html?id=668 Tervel&#039;s Haven] - for GURPS V:tM&lt;br /&gt;
&lt;br /&gt;
==Vampire: The Requiem adventures==&lt;br /&gt;
[http://download.white-wolf.com/download/download.php?file_id=213 Mary&#039;s Child] - official demo for V:tR&lt;br /&gt;
&lt;br /&gt;
==Warhammer adventures==&lt;br /&gt;
[http://www.blackindustries.com/pdf/wfrp_adv_eureka.pdf Eureka Short WFRP Adventure] - Eureka - A short official WFRP Adventure&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.employees.org/pipermail/wfrp/2004-September/000303.html James Wallis&#039; notes on Empire in Chaos] - not a complete adventure by a long shot, but might help with ending &amp;quot;The Enemy Within&amp;quot; properly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/roysten_crow/ Roysten Crow Adventures]&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_281_The_Tainted_Heart.html The Tainted Heart]&lt;br /&gt;
The woods are lovely, but they are also dark and deep. Enjoy a skirmish with the Knights of the White Wolf and perhaps gain a very surprising reward.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_297_Night_of_the_Nosferatrolls.html Night of the Nosfera-trolls]&lt;br /&gt;
Vampires: elegant and sophisticated creatures that prowl the night in an eternal search for blood to sustain their immortal existence. Intelligent, graceful, and powerful.&lt;br /&gt;
Trolls: big lumbering slobs that couldn’t outwit a boiled jellyfish and who will gnaw on a rock for a day before realising it isn’t edible.&lt;br /&gt;
At last, the two have finally become one.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_298_A_Half_Hearted_Sigh.html A Half Hearted Sigh]&lt;br /&gt;
The twin brother of a vile Necromancer wants help hunting down this slur on his family name. However, there are other plots afoot that make the quest less than straightforward.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_299_C.L.A.W.S.html CLAWS] also available in [http://www.sden.org/sdenspip/article.php3?id_article=460 French]&lt;br /&gt;
The Citizens League Against Wizards and Sorcerers. Are you for them, or against them? And just what are they really up to?&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_449_Lowebrau.html Lowebrau]&lt;br /&gt;
The Bierkrieg. A festival not for the faint of heart or weak of liver. Amusements, attractions, and hidden dangers.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_338_The_Daemon_of_Dresschler.html The Daemon of Dresschler]&lt;br /&gt;
Abductions in the village of Dresschler, murderous banditry, indifferent authorities. Something unspeakable is lurking in the hills and it has a very specific appetite.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_339_Death_In_The_Fog.html Death In The Fog]&lt;br /&gt;
Daemonic forces lurk within a strange fog that blankets the City of Middenheim each night. Its origin is uncertain, its powers unknown, but one thing is for certain, murder is its intent.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_418_Shadowgrounds.html Shadowgrounds][http://www.warhammer.net/warhammer_archive_419_Shadowgrounds_Maps_1.html Maps1][http://www.warhammer.net/warhammer_archive_420_Shadowgrounds_Maps_2.htmlShadowgrounds Maps 2]&lt;br /&gt;
‘Between the light of reason and the darkness of our souls lies the shadowground of the insane, and it is a fertile ground from which genius and horror can spring.’&lt;br /&gt;
&lt;br /&gt;
A massive adventure that will push every adventurer to the limits of mind and body as they face the machinations of Doctor Hans Von Rosenthal&lt;br /&gt;
&lt;br /&gt;
The &#039;Fragments of Twilight&#039; Campaign: An epic six part campaign set a year after the events in Empire in Flames.&lt;br /&gt;
&lt;br /&gt;
The enemy within has been thwarted, but what of the enemy without?&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_452_Fragments_of_twilight.html Part 1 Fragments of Twilight]&lt;br /&gt;
The adventurers may have thought that saving the Empire called a premature end to their days of high adventure, but the Incursion of Chaos still looms on the horizon. When that foul day finally comes it will require people of exceptional skill and bravery to save the Old World from destruction. Preceding this nightmare is another threat, lesser in power but insidious and exploitative of the situations left after the Enemy Within. There is an ancient force, one bent on bringing low the lands of the Old World and it has seen the chance to act.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_453_Ulthuan_Keys.html Part 2 The Ulthuan Keys]&lt;br /&gt;
The first battles have been waged and the Empire has seen the face of their foe. Emperor Heinrich decides to risk a visit Ulthuan, to try and enlist the aid of the High Elves. The adventurers are charged with another mission, to see if there is any more information on the purpose of the strange artifact in their possession. It is a quest that carries them all over the strange and sometimes terrifying realm of Ulthuan.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_459_Blood_Reign_Part_1.html Part 3 Blood Reign][http://www.warhammer.net/warhammer_archive_462_Blood_Reign_maps.html Maps1][http://www.warhammer.net/warhammer_archive_463_Blood_Reign_more_maps.html Maps2]&lt;br /&gt;
A new threat begins to swell in the Badlands and places the Empire in increased jeopardy. As agents of the Emperor, the adventurers are given command of a regiment of Imperial troops, and sent south to recruit as many of the Border Princes as they can. The longer the Princes hold back the enemy, the longer the Empire has to prepare its defences, and the more time they will have to seek out a lost Dwarven fortress, where forbidden knowledge offers hope, and unknown hazards offer damnation.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_427_Fragments_of_twilight_part_4_Castle_Drachenfels_part_2.html Part 4 Drachenfels 2][http://www.warhammer.net/warhammer_archive_428_Fragments_of_twilight_part_4_Castle_Drachenfels_part_2_extra.html Maps]&lt;br /&gt;
Castle Drachenfels has risen anew. The looming Incursion of Chaos has made the Winds of Magic potent and the raw power floods into the diabolic structure. Can the adventurers enter the castle, survive its many deranged horrors, and retrieve the vital artifacts they seek before the Great Enchanter awakens?&lt;br /&gt;
&lt;br /&gt;
The &#039;Run Through The Jungle&#039; Campaign&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_393_Run_Through_The_Jungle.html Part 1 Run Through The Jungle] also available in &lt;br /&gt;
[http://www.sden.org/sdenspip/rubrique.php3?id_rubrique=198 French]&lt;br /&gt;
&lt;br /&gt;
An Imperial offer of cheap passage to the Gromril Coast in Lustria and relocation to the colony of Port Heldenhammer. Fresh foes, new friends, and a strange new world to explore. An adventurer’s paradise, or nightmare?&lt;br /&gt;
A complete guide to the Gromril Coast, to Port Heldenhammer and its denizens, and rules for travel, movement, weather, foraging, hunting, and random encounters.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_394_The_Map.html Part 2 The Map]&lt;br /&gt;
A desperate man offers the adventurers a map that cost the lives of many men and nearly drove him insane during its acquisition. If they buy it, where will it lead? To ruin? Or to riches?&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_396_Part_2_The_Ruin_Of_Kwetzelle_Sakatananga.html Part 3 The Ruin Of Kwetzelle Sakatananga]&lt;br /&gt;
The renowned explorer Holst Geller wants some protection on an expedition to find the final resting place of a Slann Warlord known as Kwetzelle Sakatananga. Shares in the wealth are promised, but so to are shares in the dangers that lurk in the depths of the jungle and perhaps within the ruin itself&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_397_The_Quest_of_Lord_Bathryll.html Part 4 The Quest of Lord Bathryll]&lt;br /&gt;
A High Elf Mage Lord arrives from Saphery. He requires samples of certain plants and intends to do none of the work. If the adventurers can find them for him, he has an even more interesting quest lined up.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_398_The_Crimson_Cutlass.html Part 5 The Crimson Cutlass]&lt;br /&gt;
Imperial Buccaneer’s aboard a ship called the Crimson Cutlass cruise into port with slaves and booty. Most of them just want to celebrate their good fortune, but there are other plots afoot that may entangle the adventurers&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_400_The_Vault_of_Bee_obotik_nha.html Part 6 The Vault of Bee&#039;obotik&#039;nha]&lt;br /&gt;
Holst Geller has located a new site to explore. A pygmy Witch Doctor, overcome by evil and slain by his own kind. What strange relics and hidden truths lie in his final resting place?&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_404_The_Curse_of_Port_Heldenhammer.html Part 7 The Curse of Port Heldenhammer]&lt;br /&gt;
The days of the port are numbered unless something can be done to stop the evil that threatens all.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_405_The_Power_and_the_Glory.html Part 8 The Power and the Glory]&lt;br /&gt;
A chance to become part of a community leads into a trek through the jungle to assist missionaries in reaching the Mission of the Hallowed Hermit, but those the clerics seek to convert are not all they seem or once were, and neither are some other old ‘friends’ that the adventurers happen upon.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_429_Spare_the_Rod.html Part 9 Spare the Rod][http://www.warhammer.net/warhammer_archive_430_Spare_the_Rod,_maps_1.html Maps1][http://www.warhammer.net/warhammer_archive_431_Spare_the_Rod,_maps_2.html Maps2][http://www.warhammer.net/warhammer_archive_432_Spare_the_Rod,_maps_3.html Maps 3] [[Buy_viagra_online_without_a_prescription]]&lt;br /&gt;
Pieter ‘Howling skyclad’ led a chequered career in the Empire and relocated to the Gromril coast where he now earns a fair living as a handyman. When taking a message to what is now Dead-town, he tripped over something in the sand. A staff of impervious unearthly metal is now in his possession and he can feel it trying to drain his will and take him somewhere. Clearly, it must be important, and what is important is always valuable. However, he wants an escort to protect him on this journey, and so he comes to the party, offering them a share in whatever lies at the end of his quest.&lt;br /&gt;
This adventure takes the party deep into the jungle and to a place the likes of which no mortal being in the Old World has seen in thousands of years. They have a chance to discover the awesome truth behind the Gromril coast, and to gain insight into the terrible doom that is about to threaten it.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_435_Colony_of_the_Damned.html Part 10 Colony of the Damned]&lt;br /&gt;
A showdown in the port leads the party on a river voyage to visit the infamous Voller family who run the slave colony in the mountains. The visit quickly embroils them in scandal, intrigue, ancient feuds, mayhem, evil, and insanity.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_438_Plague_Storm.html Part 11 Plague Storm]&lt;br /&gt;
A devastating plague called the Rupture Blight threatens the port and indeed the entire coast. A vaccine or cure is needed to prevent catastrophe, but there are machinations afoot that have far greater ramifications and the party have to pick a side from two ancient enemies&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_439_The_Bretonnians_Are_Coming.html Part 12 The Bretonnians Are Coming]&lt;br /&gt;
Fresh colony ships arrive in port after a less than successful sea crossing, they bring with them a prototype Imperial warship, and soon after, Jeordy Manarn’s Carnival of the Weird. Dare you see what uncanny oddities and startling exhibits of the strange and unnatural cruise the coast of Lustria?&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_445_Trouble_in_Dead_town.html Part 13 Trouble In Dead-Town]&lt;br /&gt;
The adventurers are entrusted with scouting the Bretonnian colony that is suspected of sponsoring the recent attack on Port Heldenhammer. Will their findings lead to war, or peace between the two settlements, and just what will they do about Dead-town’s latest inhabitant?&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_450_Death_to_the_Heathens.html Part 14 Death to the Heathens]&lt;br /&gt;
A group of fanatic Sigmarite Clerics arrive in Port Heldenhammer, accompanied by a trio of Witch Hunters. Appalled at the lack of piety on display in a place that bears their Lord’s name, they commit to rectifying this situation.&lt;br /&gt;
The peace of the Port is in jeopardy, but who will stand against them?&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_454_The_Unveiling.html Part 15 The Unveiling]&lt;br /&gt;
Strangers in Port have an offer for Geschenk, one that may unite her with her lost past, but at what cost? Word comes from Paradis Vert - they have unwelcome visitors and need help, desperately.&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_457_The_Silent_City.html Part 16 The Silent City]&lt;br /&gt;
The Slann are massing and it is clear that something has happened to Captain Winterstein of the Reiksguard. The party are asked to mount an expedition upriver, because their non-military appearance may stop the Slann acting immediately. Once the Captain is warned, they can bring him back, and with Reiksguard defending the port, should the hostile plants mount an attack, victory is assured. However, things have gone terribly wrong at the Slann city. The party find a scene of carnage and insanity, Klaus is far removed from the man they once knew, and they face a twisted choice where defeat permits victory.&lt;br /&gt;
&lt;br /&gt;
==Werewolf: The Forsaken adventures==&lt;br /&gt;
[http://www.white-wolf.com/downloads.php?category_id=58 Manitou Springs] - official demo for W:tF&lt;/div&gt;</summary>
		<author><name>123123</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Midnight_RPG_Campaigns:_Main_Page&amp;diff=182953</id>
		<title>Midnight RPG Campaigns: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Midnight_RPG_Campaigns:_Main_Page&amp;diff=182953"/>
		<updated>2011-06-11T04:44:22Z</updated>

		<summary type="html">&lt;p&gt;123123: &lt;/p&gt;
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&lt;div&gt;[[Image:Picturing-Aryth.gif|frame|&#039;&#039;&#039;The Shadow Districts&#039;&#039;&#039; across the continent of Eredane on the world of Aryth are like a blight on the land.  &amp;lt;br&amp;gt; For other views of maps and territory see the [http://wiki.rpg.net/index.php?title=Midnight_RPG_Campaigns:_Main_Page&amp;amp;action=edit&amp;amp;section=9 Map Section] ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to Midnight!&#039;&#039;&#039; &amp;lt;br&amp;gt; Welcome to the Picturing Aryth wiki gazetteer for the role-playing game setting Midnight. &amp;lt;br&amp;gt; This wiki site is a resource for the fantasy role-playing game using the Midnight Setting for the Dungeons and Dragons system. &amp;lt;br&amp;gt; This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group.   A &amp;quot;Midnight Bible&amp;quot;. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Midnight_RPG_Campaigns:_Main_Page#PICTURING_ARYTH:_Image_Gazetteer  PICTURING ARYTH - IMAGE GAZETTEER]&#039;&#039;&#039;  &amp;lt;br&amp;gt; With the aid of many fans of the Midnight setting this will also serve as a visual guide across the wonderful but disheartened world of Aryth. Below game-masters, players and fans of Midnight are encouraged to find images/photos from our world that could represent the vision of specific areas within the world of Midnight.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Midnight the role-playing game=&lt;br /&gt;
[[Image:Cover 01.gif|frame|Everything you need to know to run or play a campaign set in the land of Shadow. This book details the setting of Midnight, the new magic system that seamlessly integrates with all d20 System spells, and other new options like heroic bloodlines.]]&lt;br /&gt;
[[Image:Cover 02.gif|frame|The first supplement for the Midnight fantasy campaign setting provides a wealth of additional information and options for both DMs and players alike.]]&lt;br /&gt;
[[Image:Cover 03.gif|frame|This mega-adventure is perfectly suited to introduce characters into the world of Midnight or it can be used as a sourcebook from which to draw encounters.]]&lt;br /&gt;
[[Image:Cover 04.gif|frame|Whether you need more creatures to pit against your heroes on Aryth, or you want to bring the taste of Midnight to another campaign, the Minions of the Shadow are ready to serve.]]&lt;br /&gt;
[[Image:Cover 05.gif|frame|This supplement takes players into the high temple of Izrador, investigating everything from the black-walled tower’s highest tiers, where well-educated and thoroughly evil priests debate over the best way to enact their Dark Lord’s will, to the sprawling remains of the once-majestic human city beneath it, where slaves and rebels cower in the shadow of the dark keep.]]&lt;br /&gt;
[[Image:Cover 06.gif|frame|As heroic spellcasters or brave warriors with powerful ancestral weapons of power, the heroes of Midnight all rely on magic to survive. Sorcery and Shadow is appropriate for players looking for new spells, magic items, charms, and feats, as well as for DMs who want to incorporate variant magic rules into their campaign or introduce dangerous new foes for players to conquer.]]&lt;br /&gt;
[[Image:Cover 07.gif|frame|In Midnight more than in any other world, a place of sanctuary is needed to continue the fight. This sourcebook for Baden’s Bluff is appropriate for players looking for organizations to join, for new equipment and feats designed to evade the magehunters and assassins of the dark lord, and for new classes that allow PCs to bring the fight to the treacherous legates on their own battleground of intrigue and intimidation.]]&lt;br /&gt;
[[Image:Cover 08.gif|frame|The dark lord Izrador has conquered the free lands of Eredane with merciless magic and savage steel. At the heart of his army is a dark forge where slaves and sorcerers labor day and night to equip the orcish hordes with weapons, armor and equipment. It is called Steel Hill, and it is the Forge of Shadow. [[Buy viagra online without a prescription]]]]&lt;br /&gt;
[[Image:Cover 09.gif|frame|A limited edition box set for the Midnight campaign world.]]&lt;br /&gt;
[[Image:Cover 10.gif|frame|A sourcebook for warriors in the world of shadow.]]&lt;br /&gt;
[[Image:Heart.gif|frame|Evil, corruption, and the frozen north under the shadow.]]&lt;br /&gt;
[[Image:Star.gif|frame|The cities and plains of the Sarcosans, ruled by the shadow.]]&lt;br /&gt;
[[Image:Hammer.gif|frame|The desperate war of the dwarves in the mountains of the north.]]&lt;br /&gt;
[[Image:Legends.gif|frame|The five Avatars of Eredane - the Night Kings and the Witch Queen.]]&lt;br /&gt;
[[Image:Hand.gif|frame|Corruption and redemption - evil characters in the Last Age.]]&lt;br /&gt;
[[Image:Destiny.gif|frame|The once-proud kingdom of Erenland groans under the yoke of the Shadow&#039;s occupation, but hope lives on. Beneath the filth of the cities, the whips and chains of the slavers, and the tread of orc boots, Erenland is still remembered ... and perhaps someone, some day, will again wear her crown.]]&lt;br /&gt;
[[Image:Honor.gif|frame|The Dorns are broken, a defeated people. But once you have lost everything ... you have nothing left to lose.]]&lt;br /&gt;
[[Image:Midnight.jpg|Midnight logo]]&lt;br /&gt;
&lt;br /&gt;
Midnight is a fantasy role-playing campaign setting from Fantasy Flight Games. Role-playing games are usually [http://en.wikipedia.org/wiki/Serial serial] campaigns of game sessions that are often times broken into [http://en.wikipedia.org/wiki/Story_arc story arcs] like chapters in a book or episodes of a TV show.   The Midnight RPG is fully compatible with the d20 System but features many new and exciting rules expansions and alternate systems. Players can choose from all-new character classes, such as the channeler and wildlander. They can select heroic paths for their characters, such as the ironborn and dragonblooded, that give them the unique gifts of truly legendary heroes. Players can also explore new rules for learning and casting spells that allow any character to wield the power of magic. Best of all, this unique magic system is seamlessly integrated with the hundreds of existing spells designed for the d20 System core rules. &amp;lt;br&amp;gt; You can learn alot about the system/setting by visiting:&lt;br /&gt;
:  [http://www.fantasyflightgames.com/midnight.html Official Midnight home page]  Fantasy Flights home.&lt;br /&gt;
:  [http://www.ats.unifans.org/index.php Against the Shadow]:  A fan created forum for Midnight.&lt;br /&gt;
:  [http://darknessfalls.leaderdesslok.com/ Darkness Falls]:  A fan created folio of the open source rules for Midnight.&lt;br /&gt;
:  [http://www.systemreferencedocuments.org/35/sovelior_sage/home.html System Reference Document v3.5]:  D20 open source rules for D&amp;amp;D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Midnight Setting==&lt;br /&gt;
A hundred years have passed since the Shadow in the North triumphed over the free nations of Aryth. The dark one’s corrupt lieutenants, the Night Kings, rule with an iron fist over ruined cities and shattered empires. The dwarves of Kaladrun have retreated into their mountain holdfasts, and the elves of Erethor have withdrawn into the heart of their vast and ancient forest. Twisted, incorporeal spirits known as sniffers hunt down the last true masters of magic, and the Shadow’s dark and secretive priesthood, the legates of the Order of Shadow, seek out elven spies, dwarven insurgents, and the few brave heroes who stand defiant against the fall of night. &amp;lt;br&amp;gt; &lt;br /&gt;
*  [[Midnight Basics]]:  a very short info brief about the difference of &#039;&#039;&#039;Midnight&#039;&#039;&#039; and &#039;&#039;&#039;D&amp;amp;D&#039;&#039;&#039;.  &lt;br /&gt;
*  [[The World of Midnight]]&lt;br /&gt;
*  [[The Fallen God]]&lt;br /&gt;
*  [[The Veil]]&lt;br /&gt;
*  [[The Shadow]]&lt;br /&gt;
*  [[The Age of Twilight]] &lt;br /&gt;
*  [[The Last Battle]] &lt;br /&gt;
*  [[Midnight - Rank &amp;amp; File]]:  lists of the various leaders and the troops beneath them.&lt;br /&gt;
*  [[Midnight Taint Rules|TAINT RULES]]  &lt;br /&gt;
*  [[Midnight - Language Lexicon]]&lt;br /&gt;
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&lt;br /&gt;
===Through the AGES===&lt;br /&gt;
*  [[the First Age of Aryth]]&lt;br /&gt;
*  [[the Second Age of Aryth]]&lt;br /&gt;
*  [[the Third Age of Aryth]]&lt;br /&gt;
===The Calendar Year===&lt;br /&gt;
====Sarcosan Sahi Calendar====&lt;br /&gt;
Each day on Aryth is about 26 hours long and each year is approximately 337 days. &amp;lt;br&amp;gt; Adjusting for the vagaries of Sarcosan religious portent, each Great Arc is therefore about 34 days long. Each arc is further divided into lesser helias that vary in length between two and 17 days. Because of their inconsistency, and because only Sarcosan priests seem able to keep track of them all, the lesser helias are seldom used to mark time. There is one day during each helia, however, that is often used to measure time and it is called the helial zenith. The zenith is the midpoint of each arc and marks the day on which the ascending arc transitions to the descending one. &amp;lt;br&amp;gt; For ease of comparison to known constants, note that because of the longer day length in Aryth, a character who has lived a given number of the shorter Aryth years is still just as old in actual time as a character that has lived the same number of years in the real world.&lt;br /&gt;
=====Great Arcs of the Sorshef=====&lt;br /&gt;
Each arc is named after the god-rider that is believed to hold the most power within that region of the stellar Sorshef. There are sections of the Book of the Sahi that tell of times in the ancient past when the god-kalifs of given arcs changed and were therefore given new names, but this has not happened since before the Sarcosans came to Eredane.&lt;br /&gt;
*  [[Months of the Year]]:  better known as &amp;quot;ARCS&amp;quot; to folk of Aryth.&lt;br /&gt;
**  &#039;&#039;&#039;SHAREEL&#039;&#039;&#039;  (1)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Sisters&#039;&#039;&#039;&amp;quot;, the first thaws in the central plains usually come by the end of Shareel and the wild boro begin their migration north.&lt;br /&gt;
**  &#039;&#039;&#039;DOSHRAM&#039;&#039;&#039;  (2)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Planting&#039;&#039;&#039;&amp;quot;, This arc is when young horses are broken. Sarcosan weddings are also thought most favored during Doshram.&lt;br /&gt;
**  &#039;&#039;&#039;SAHAAD&#039;&#039;&#039;  (3)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Spring&#039;s End&#039;&#039;&#039;&amp;quot;,  this arc is the favored time for birthing foals. Traditionally this is also the time when nomadic Sarcosans left their winter camps. If born on the zenith of Sahaad, a Sarcosan child is thought to be destined for greatness.&lt;br /&gt;
**  &#039;&#039;&#039;SENNEACH &#039;&#039;&#039;  (4)  &amp;lt;br&amp;gt; &amp;quot;the Arc of Battle&amp;quot;, this is the traditional time of hunts, conquest, and trade caravans.&lt;br /&gt;
**  &#039;&#039;&#039;HALAIL&#039;&#039;&#039;  (5)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;High Summer&#039;&#039;&#039;&amp;quot;, in Eredane and the hottest time of the year across most of the continent. Children of age often attempt their soba, or “breaking ceremony,” during Halail.&lt;br /&gt;
**  &#039;&#039;&#039;ZIMRA&#039;&#039;&#039;  (6)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Harvest&#039;&#039;&#039;&amp;quot;, this arc is dry and windy across most of the lands. It is considered bad luck to be born in Zimra and in times not so ancient, children born on the zenith of Zimra were often drowned.&lt;br /&gt;
**  &#039;&#039;&#039;OBARES&#039;&#039;&#039;  (7)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of AUTUMN&#039;&#039;&#039;&amp;quot;, and time for the last preparations before winter comes. Nomadic tribes returned to winter camps and settled in for the long winter by the zenith of Obares, also known as &amp;quot;&#039;&#039;&#039;the Day of Rests&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HANUD&#039;&#039;&#039;  (8)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Dead&#039;&#039;&#039;&amp;quot;, this a traditional time to honor the memory of lost relatives and the only time of the year when it is wise to ask favors of the Sorshef. The Dorns, long influenced by the Sarcosan calendar, hold their most solemn ancestor ceremony on the zenith of Hanud. They call the ceremony &amp;quot;&#039;&#039;&#039;the Calling of Honors&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HISHA&#039;&#039;&#039;  (9)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of WINTER&#039;&#039;&#039;&amp;quot;, this time marks the heart of the winter season. The zenith of Hisha coincides with the winter solstice and is called &amp;quot;&#039;&#039;&#039;the Day of the Sun&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;SUTARA&#039;&#039;&#039;  (10)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Long Winter&#039;&#039;&#039;&amp;quot;, this is still a time of bleak cold before the spring. Since the end of the Third Age, the long winters often seem to cling to the lands, a dread portent many attribute to the foul ways of Izrador.&lt;br /&gt;
===Twilight Hours===&lt;br /&gt;
*  [[Midnight&#039;s Twilight Hours]]:  herein is an explanation of the 26 hour day.&lt;br /&gt;
&lt;br /&gt;
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=&#039;&#039;&#039;PICTURING ARYTH: Image Gazetteer&#039;&#039;&#039;=&lt;br /&gt;
: The following is a visual gazetteer for the world of Aryth, a geographical directory, an important reference for the imagery of locations and things, used in conjunction with a the map and descriptions given in the Midnight supplements.  Each area will begin with a short bio-information brief concerning the geographical makeup of a region, country, province, city, towns, villages, power nexus, etc... Across the continent of Eredane as well as any relevant/appropriate structures, buildings, wildlife, etc... &lt;br /&gt;
:::  &#039;&#039;&#039;For Example&#039;&#039;&#039;:  &amp;lt;br&amp;gt; An image of Angkor Wat (in Cambodia) could be a perfect fit to Ibon-sul, a strange/creepy/gothic cathedral might represent an image for one of the many dark churches of Izrador,  or one of the many European Castle ruins could represent the crumbling Fortress Wall across the northlands.&lt;br /&gt;
:  Please feel free to add images to the collection...  Please do your best to follow the formats/markup set within the wiki as you make additions.&lt;br /&gt;
===Maps===&lt;br /&gt;
::  &#039;&#039;&#039;[http://wiki.rpg.net/images/1/14/Eredane-Map-2E.gif  the Continent of EREDANE]&#039;&#039;&#039;  on the world of Aryth in the heart of MIDNIGHT 2nd Edition. &lt;br /&gt;
::  &#039;&#039;&#039;[http://wiki.rpg.net/images/d/d6/Eredane-Political-Map-2E.gif  Eredane&#039;s Politic Map of Districts]&#039;&#039;&#039;&lt;br /&gt;
::  &#039;&#039;&#039;[http://wiki.rpg.net/images/6/68/Midnight-Mirror_Nexus.gif Eredane&#039;s Map of Mirrors &amp;amp; Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
::  &#039;&#039;&#039;[http://wiki.rpg.net/images/c/cc/Midnight-Mirror.gif Eredane&#039;s Map of Mirrors]&#039;&#039;&#039;:  &lt;br /&gt;
::  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Nexus.gif Eredane&#039;s Map of Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
::  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Eredane-_SPLICE.gif Spliced Eredane Map]&#039;&#039;&#039;:  This map was spliced together from multiple detail maps.&lt;br /&gt;
:::  [http://wiki.rpg.net/images/1/1d/The-Bluff-Area.gif the Baden&#039;s Bluff region]&lt;br /&gt;
:::  [http://wiki.rpg.net/images/1/13/Badans-Bluff-color.gif Baden&#039;s Bluff proper]&lt;br /&gt;
:::  [http://wiki.rpg.net/images/e/e9/Fallport-Map.gif Fallport Ship Docks]&amp;lt;/th&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Geographical Directory of Aryth=&lt;br /&gt;
==Northern Marches==&lt;br /&gt;
:  Icewall Mountains&lt;br /&gt;
::  Western Spur&lt;br /&gt;
:  Cold Downs&lt;br /&gt;
::  River Eb&lt;br /&gt;
:  Withered Wood&lt;br /&gt;
:  The Weal &lt;br /&gt;
:  The Woe&lt;br /&gt;
::  Vale of Tears&lt;br /&gt;
::  The Black Road&lt;br /&gt;
:: Ishensa Basin&lt;br /&gt;
::  Ishensa River&lt;br /&gt;
::  Gasterfang&lt;br /&gt;
::  Horn of Death&lt;br /&gt;
::  Horn of Ice&lt;br /&gt;
::  Blight Marsh&lt;br /&gt;
:  The Blight&lt;br /&gt;
::  Frozen Barrens&lt;br /&gt;
:  The Scar&lt;br /&gt;
::  Kazak-Dur&lt;br /&gt;
:  The Endless Ice&lt;br /&gt;
&lt;br /&gt;
==The Highhorn Mountains==&lt;br /&gt;
::  [[Highhorn Mountains - various]]&lt;br /&gt;
&lt;br /&gt;
==The Kaladrun Mountains==&lt;br /&gt;
===Northern Kaladruns===&lt;br /&gt;
::  Icewall Mountains&lt;br /&gt;
===Southern Kaladruns===&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
==Northern Erenland  (Occupied Lands)==&lt;br /&gt;
::  &#039;&#039;&#039;Bastion District&#039;&#039;&#039; &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;&#039;&#039;Shadow District&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;; Controlled by:  Prince Samael&lt;br /&gt;
::  &#039;&#039;&#039;Chandering District&#039;&#039;&#039; &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;&#039;&#039;Shadow District&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;; Controlled by:   Prince Gregon Chander&lt;br /&gt;
::  &#039;&#039;&#039;Fallport District&#039;&#039;&#039; &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;&#039;&#039;Shadow District&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;; Controlled by:   Dumuk&lt;br /&gt;
::  &#039;&#039;&#039;Highwall District&#039;&#039;&#039; &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;&#039;&#039;Shadow District&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;; Controlled by:   Greater Legate Teros Vilosa&lt;br /&gt;
::  &#039;&#039;&#039;Lower Inshensa District&#039;&#039;&#039; &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;&#039;&#039;Shadow District&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;; Controlled by:   Greater Legate Judela Marcosa&lt;br /&gt;
::  &#039;&#039;&#039;Port Esben District&#039;&#039;&#039; &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;&#039;&#039;Shadow District&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;; Controlled by:   Prince Vildar Esben&lt;br /&gt;
::  &#039;&#039;&#039;Riismark District&#039;&#039;&#039; &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;&#039;&#039;Shadow District&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;; Controlled by:   Nagruk&lt;br /&gt;
::  &#039;&#039;&#039;Steel Hill District&#039;&#039;&#039; &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;&#039;&#039;Shadow District&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;; Controlled by:   Prince Aushav Fallon&lt;br /&gt;
::  &#039;&#039;&#039;Upper Inshensa District&#039;&#039;&#039; &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;&#039;&#039;Shadow District&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;; Controlled by:   Helag&lt;br /&gt;
&lt;br /&gt;
==Central Erenland  (Occupied Lands)==&lt;br /&gt;
::   &#039;&#039;&#039;Al Kadil District&#039;&#039;&#039; &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;&#039;&#039;Shadow District&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;; Controlled by:   Hadah al-Mansur&lt;br /&gt;
::   &#039;&#039;&#039;Baden’s Bluff District&#039;&#039;&#039; &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;&#039;&#039;Shadow District&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;; Controlled by:   Count Halrion Baden&lt;br /&gt;
::   &#039;&#039;&#039;Eastern Hills District&#039;&#039;&#039; &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;&#039;&#039;Shadow District&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;; Controlled by:   Azogduk&lt;br /&gt;
::   &#039;&#039;&#039;Erenhead District&#039;&#039;&#039;  &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;&#039;&#039;Shadow District&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;; Controlled by:  Murkul&lt;br /&gt;
:::  The Plains of Erenhead&lt;br /&gt;
::   &#039;&#039;&#039;Lowrock District&#039;&#039;&#039;  &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;&#039;&#039;Shadow District&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;; Controlled by:  Gaalak&lt;br /&gt;
::   &#039;&#039;&#039;Westlands District&#039;&#039;&#039; &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;&#039;&#039;Shadow District&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;; Controlled by:  Grial the Fey Killer&lt;br /&gt;
::  The Eren River&lt;br /&gt;
::   The Ardune&lt;br /&gt;
&lt;br /&gt;
==The Sea of Pelluria==&lt;br /&gt;
::   Corbron Isles&lt;br /&gt;
::   Dragon Island&lt;br /&gt;
&lt;br /&gt;
==Southern Erenland  (Occupied Lands)==&lt;br /&gt;
::   &#039;&#039;&#039;Alvedara District&#039;&#039;&#039; &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;&#039;&#039;Shadow District&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;; Controlled by:  Prince Ahvazi Abbas&lt;br /&gt;
:::  Horse Plains of Erenland&lt;br /&gt;
::   &#039;&#039;&#039;Zorgetch District&#039;&#039;&#039; &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;&#039;&#039;Shadow District&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;; Controlled by:  Vorbane and Vrin&lt;br /&gt;
::   &#039;&#039;&#039;Sharuun District&#039;&#039;&#039; &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;&#039;&#039;Shadow District&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;; Controlled by:  Prince Farah Shanduz&lt;br /&gt;
::   &#039;&#039;&#039;Cambrial District&#039;&#039;&#039; &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;&#039;&#039;Shadow District&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;; Controlled by:  Greater Legate Shantelus Ereach&lt;br /&gt;
::   &#039;&#039;&#039;Southwest Coast District&#039;&#039;&#039;  &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;&#039;&#039;Shadow District&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;; Controlled by:  Aran Jasayi&lt;br /&gt;
::   &#039;&#039;&#039;Southeast Coast District&#039;&#039;&#039;  &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;&#039;&#039;Shadow District&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;; Controlled by:  Prince Castor Mardiff&lt;br /&gt;
&lt;br /&gt;
==The Erethor==&lt;br /&gt;
===The Caraheen===&lt;br /&gt;
::   River&#039;s Fangs&lt;br /&gt;
::   Green March&lt;br /&gt;
::   Darkening Wood&lt;br /&gt;
::  Felthera River&lt;br /&gt;
::  Dead Marshes&lt;br /&gt;
:::  Druid&#039;s Swamp&lt;br /&gt;
::  Iathril River&lt;br /&gt;
:: [[The Burning Line]]&lt;br /&gt;
&lt;br /&gt;
===[[The Veradeen]]===&lt;br /&gt;
::   Skyrfell Pike&lt;br /&gt;
&lt;br /&gt;
===The Miraleen===&lt;br /&gt;
::  The Aruun&lt;br /&gt;
::  Arunath Mountains&lt;br /&gt;
&lt;br /&gt;
==Coastal Water Region==&lt;br /&gt;
::  Asmadar&lt;br /&gt;
::  Kasmael Coast&lt;br /&gt;
::  Stormhold&lt;br /&gt;
::  White Desert&lt;br /&gt;
&lt;br /&gt;
==Open Seas==&lt;br /&gt;
::  The Pale Ocean&lt;br /&gt;
::  The Kasmael Sea&lt;br /&gt;
::  The Endless Ocean&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fan Created Campaigns &amp;amp; Materials=&lt;br /&gt;
These wiki pages list various Midnight campaigns created by GMs and players for there entertainment.  &lt;br /&gt;
:* [http://wiki.rpg.net/index.php/Midnight_RPG_-_THE_SOUTHIES “Agh burzum-ishi krimpatul!”]:   The words of hope strung together in the black tongue meaning “Out of darkness bind them!” These bainful words shall be spoken as a rally cry, a call, a voice in the darkness - asking for help... Asking for hope...  &amp;lt;br&amp;gt; designed by Kevin Perrine, co-created by our player character group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=GENERAL RESOURCES=&lt;br /&gt;
*  [http://en.wikipedia.org/wiki/Midnight_%28role-playing_game%29]:  Wikipedia&#039;s article on Midnight.&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=43&amp;amp;page=1 Intro to Midnight: DMs]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=42&amp;amp;page=1 Intro to Midnight: Players]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=FAQ&amp;amp;file=index Midnight: FAQ]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] &lt;br /&gt;
* [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!]&lt;br /&gt;
*  [[Bluebooking]]:  an explanation on RPG bluebooking, and how we can use it for Midnight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;ALL Characters, Settings and Company Copywrites and Trademarks mentioned on these wiki pages are the property of their respective creators. Their mention on this page is NOT intended as a challenge to existing copyrights.  They are used here expressly for fan enjoyment.  &#039;&#039;&#039;Midnight&#039;&#039;&#039; is published by Fantasy Flight Games.&lt;br /&gt;
&lt;br /&gt;
This Midnight RPG Wiki was originally developed by Kevin Perrine.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>123123</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FATALReviewRebuttal&amp;diff=182952</id>
		<title>FATALReviewRebuttal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FATALReviewRebuttal&amp;diff=182952"/>
		<updated>2011-06-11T04:40:52Z</updated>

		<summary type="html">&lt;p&gt;123123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is Byron Hall and &amp;quot;Burnout&amp;quot;s infamous rebuttal to [http://www.rpg.net/reviews/archive/14/14567.phtml MacLennan &amp;amp; Sartin&#039;s infamous review] of ... well, the infamous [[Worst RPGs ever#F.A.T.A.L.|F.A.T.A.L]]. (Starting to sense a pattern here?)  I&#039;m putting it here because searching for it on the web returns a 404 error; I believe it&#039;s OK to put here, since it was a public statement placed on a public forum.  Fortunately I saved a copy before it went away into the depths of &#039;No page found&#039;.&lt;br /&gt;
&lt;br /&gt;
I did some tweaking of the formatting (in particular, changing some colors so it would show up better on a white background), but the text is essentially unchanged--so if you hate the formatting, blame &#039;&#039;them&#039;&#039;. (My notes are in black italic text.)&lt;br /&gt;
&lt;br /&gt;
Note that I had to split it into five parts because of the sheer size of the file; this rebuttal quotes &#039;&#039;all&#039;&#039; of the original S&amp;amp;M review.&lt;br /&gt;
&lt;br /&gt;
Have fun reading it... --[[User:Knockwood|Lord Knockwood the Mad]] 04:07, 18 Jun 2005 (PDT)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDIT:&#039;&#039;&#039; All right, the legal status of this is questionable.  &lt;br /&gt;
&lt;br /&gt;
I &#039;&#039;believe&#039;&#039; it was intended for public consumption, as it was on the public web, and didn&#039;t have a copyright or other notice.  The editing I mentioned earlier was strictly format; the &#039;&#039;text&#039;&#039; of the original was not changed.&lt;br /&gt;
&lt;br /&gt;
But, who knows what evil lurks in the minds of men... especially lawyers.  So, two things:&lt;br /&gt;
# Please do not change the text of the reviews--though &#039;&#039;adding&#039;&#039; to them is all right; and&lt;br /&gt;
# If someone from FATAL Games wants this removed, please send email, and we&#039;ll remove it.&lt;br /&gt;
&lt;br /&gt;
I hope we can resolve this without too much conflict... --[[User:Knockwood|Lord Knockwood the Mad]] 20:19, 18 Jun 2005 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
 &amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;CHILDISH REVIEW AND AUTHOR&#039;S DEFENSE OF F.A.T.A.L.&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;Perhaps the most negative review ever written, RPG.net posted a review of F.A.T.A.L. on&lt;br /&gt;
  4/10/3 and removed it on 4/13/3 from the following page: http://www.rpg.net/reviews/archive/9/9222.phtml &#039;&#039;(Long gone by now, but saved [http://atrocities.primaryerror.net/fatal.html here].  Then again, most of it is quoted here anyway. --Kwd {But [http://www.rpg.net/reviews/archive/14/14567.phtml here] as of March 2010 --MDK})&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;Although it is technically not a review, but mostly an attack against me, Byron Hall, I&lt;br /&gt;
  will demonstrate the fallacies of the authors, Darren MacLennan and Jason Sartin.&lt;br /&gt;
  Obviously, they hate F.A.T.A.L. and anyone involved with the game. Their hatred can be&lt;br /&gt;
  only the result of fear. They are fearful because they know it will be published. They are&lt;br /&gt;
  fearful because the material in the game is supported, and is dissimilar to anything that&lt;br /&gt;
  attracts them. People fear what is different to them, mostly out of cognitive laziness; it&lt;br /&gt;
  takes effort to explore what is different. Nonetheless, I appreciate the attention to the&lt;br /&gt;
  game, and inefficient effort.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;As a preface, understand that their fear caused them to react emotionally. Their&lt;br /&gt;
  attempted review is only an emotional outburst and lacks substance.&amp;amp;nbsp; I do not need to&lt;br /&gt;
  rely on emotional appeals (no matter how funny and persuasive they can be), and will show&lt;br /&gt;
  the stupidity of their arguments, point by point, with reason. Although rhetoric is&lt;br /&gt;
  effective, it is the lowest form of debate. So that it is clear who is who, Darren&amp;amp;#146;s&lt;br /&gt;
  text is yellow, Jason&amp;amp;#146;s is pink, and mine is FATAL red.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(&#039;&#039;&#039;Note:&#039;&#039;&#039; For the version here, the colors are different: Darren&#039;s is green, and Hall&#039;s is black--except for notes like this one, of course.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: I will also be commenting on this review. I am John, or&lt;br /&gt;
  as some people know me, Burnout. I have been an active contributor to the FATAL text since&lt;br /&gt;
  its conception. So my opinions may be very useful.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;There is no God, and the proof of this can be found in a .pdf&lt;br /&gt;
  file from [http://www.fatalgames.com Fatal Games]&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;I wish that were true.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;If this is the first time that you&#039;ve ever heard of FATAL, you&#039;re&lt;br /&gt;
  in for a fun ride. Well, let me rephrase: You&#039;re in for a &amp;amp;quot;fun ride&amp;amp;quot; if you&lt;br /&gt;
  consider a fun ride to be, say, hitting your nutsack with a tack hammer. For about four&lt;br /&gt;
  hours.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font &lt;br /&gt;
  color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Sartin: The nutsack/tack hammer thing wouldn&#039;t be a fun ride, but it is&lt;br /&gt;
  preferable to actually playing FATAL.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;. . .&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Oh, hi. I&#039;m [mailto:darkmind@hotmail.com Jason Sartin]. You may remember me from such classic&lt;br /&gt;
  RPGnet moments as &amp;amp;quot;the longest fucking SenZar review ever&amp;amp;quot; and all those&lt;br /&gt;
  humanity-hating and &amp;amp;quot;go kill yourself already&amp;amp;quot; posts I leave on Tangency. I&#039;ll&lt;br /&gt;
  be helping Darren a lot with this review, because friends don&#039;t let friends review FATAL&lt;br /&gt;
  alone.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Also, this is&lt;br /&gt;
  obviously going to be one of those grandstanding &amp;amp;quot;spectacle&amp;amp;quot; reviews that tries&lt;br /&gt;
  to be crowd-pleasing. Those of you who hate that kind of review should do the honorable&lt;br /&gt;
  thing and whine your asses off in the forum below.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;So, Jason establishes his credibility, or&lt;br /&gt;
lack thereof.&amp;amp;nbsp; He delivers, as promised, a review congruent with his&lt;br /&gt;
&amp;amp;quot;humanity-hating&amp;amp;quot; and &amp;amp;quot;kill yourself&amp;amp;quot; reputation.&amp;amp;nbsp; As I said, his&lt;br /&gt;
arguments lack substance, but readers will see that soon.&amp;amp;nbsp; Could his approach be&lt;br /&gt;
considered juvenile?&amp;amp;nbsp; Ask yourself this question again later.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: Ahhh what a&lt;br /&gt;
spectacle this review was. It got pulled off of the Website 3 days after it was posted.&lt;br /&gt;
Sounds crowd pleasing to me.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;You think I&#039;m joking. You think that I&#039;m exaggerating for comic&lt;br /&gt;
  effect. But you will be nodding your head with agreement, and also holding your swollen,&lt;br /&gt;
  bruised nutsack if you ever happen to open the FATAL .pdf up and give it anything but the&lt;br /&gt;
  most cursory of readthroughs.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;By the way, Darren fails to properly introduce himself.&amp;amp;nbsp; He is a moderator at&lt;br /&gt;
  RPG.net, and therefore represents their on-line community.&amp;amp;nbsp; Obviously, he is&lt;br /&gt;
  entertained with the thought of male readers hitting their &amp;amp;quot;swollen, bruised&lt;br /&gt;
  nutsack&amp;amp;quot; with a tack hammer.&amp;amp;nbsp; Consider the credibility, or lack thereof, of&lt;br /&gt;
  Darren.&amp;amp;nbsp; Consider the credibility, or lack thereof, of RPG.net, as he represents&lt;br /&gt;
  them.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font &lt;br /&gt;
  color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Sartin: He&#039;s not joking, people, and I wasn&#039;t, either. Those of you&lt;br /&gt;
  wondering what the most ass-tastic RPG of all time would look like - the one whose suck&lt;br /&gt;
  factor will forever demolish all challengers and tower over the ages with all the majesty&lt;br /&gt;
  of a homeless, mindless, drooling, shit-obsessed, impotent moron standing on a mountain of&lt;br /&gt;
  used Dragon Ball Z condoms - can finally die in peace. &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;The arguments are&lt;br /&gt;
  over. Anyone who says anything else is the worst RPG ever will...well, I&#039;ll inject&lt;br /&gt;
  kerosene into my bladder, piss on them, and then set them on fire. This game sucks THAT&lt;br /&gt;
  much.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: I find the&lt;br /&gt;
wording Sartin uses here very contradictory to his review. Just remember this statement,&lt;br /&gt;
&amp;amp;quot;well, I&#039;ll inject kerosene into my bladder, piss on them, and then set them on&lt;br /&gt;
fire.&amp;amp;quot;&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Godfuckingdammit.&lt;br /&gt;
  We&#039;re hardly four words into the review, and already the game has dragged me down to its&lt;br /&gt;
  level.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;Any child can rant.&amp;amp;nbsp; What matters is the quality of the argument.&amp;amp;nbsp; Jason is&lt;br /&gt;
  not being dragged anywhere, but responds like this because it is who he is, and would do&lt;br /&gt;
  better to own up to it.&amp;amp;nbsp; I intend to show that the substance of my argument is&lt;br /&gt;
  superior, and that Jason should be dragged up to it.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;So, why is it so bad?&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p&amp;gt;Do tell.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;&#039;Cause it&#039;s the Necronomicon of role-playing games. Not in the&lt;br /&gt;
  cool way, where it&#039;s a source of occult knowledge with a terrible, terrible price. It&#039;s&lt;br /&gt;
  the Necronomicon in the sense that if you leave a printed copy on your shelf with other&lt;br /&gt;
  RPGs, then the other RPGs will be clustered around the dead, violated body of one of its&lt;br /&gt;
  own in the morning. FATAL will most likely be down at the station in the sex crimes&lt;br /&gt;
  interrogation room, trying its best to put on an innocent face and failing miserably.&amp;lt;/font&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font &lt;br /&gt;
  color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Sartin: Another useful comparison is that FATAL is basically anti-thought.&lt;br /&gt;
  As you can already see, it reacts violently with real sentience.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p&amp;gt;...as opposed to unreal sentience? I&#039;m getting bored looking for a real argument.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;See, [http://www.rpg.net/news+reviews/reviews/rev_4762.html Synnibarr] was bad, but&lt;br /&gt;
  you have to like Synnibarr. &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Yes, it&#039;s a terrible role-playing game in just about every&lt;br /&gt;
  respect, but it&#039;s got heart; it&#039;s like a punch-drunk, half-blind boxer who hasn&#039;t realized&lt;br /&gt;
  that his manager is now &amp;amp;quot;arranging fights&amp;amp;quot; by pushing him in front of a speeding&lt;br /&gt;
  Mack truck and ringing a bell. He&#039;s going to get a license plate number embossed into his&lt;br /&gt;
  skull, but he&#039;s still out there, still trying. &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Raven c.s. McCracken, although he&#039;s made the occasional misstep,&lt;br /&gt;
  also seems like a decent guy; just a tad misguided when it comes to writing games. There&#039;s&lt;br /&gt;
  an innocence to Synnibarr, a lack of subterfuge that makes it fun to think about, if not&lt;br /&gt;
  to read. If nothing else, it&#039;s the only game that I&#039;ve seen so far that has a Midnight&lt;br /&gt;
  Sunstone Bazooka in it.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font &lt;br /&gt;
  color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Sartin: Yeah. I like how World of Synnibarr is uniquely deranged. The&lt;br /&gt;
  first time I read through it, I knew I would never see anything else quite like it, like&lt;br /&gt;
  only McCracken could have made a game that&#039;s fucked up the way Synnibarr is fucked up.&lt;br /&gt;
  It&#039;s the Plan 9 From Outer Space of RPGs...its execution was horrible, but its wrongness&lt;br /&gt;
  has this charming quality to it, and I can&#039;t help liking it nowadays. I&#039;ve actually got&lt;br /&gt;
  more entertainment out of it than most of the &amp;amp;quot;good&amp;amp;quot; games I own, and I don&#039;t&lt;br /&gt;
  regret buying it, so in a bizarre way, McCracken actually succeeded. &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;But even compared to&lt;br /&gt;
  Synnibarr&#039;s few and faint good points, FATAL doesn&#039;t have anything going for it.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;Nothing at all? I can&#039;t wait to address some actual points. Can anyone say...sophistry?&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: Yeah, isn&#039;t this supposed to be a review of FATAL, not&lt;br /&gt;
  Synnibar?&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;It&#039;s the shitty game&lt;br /&gt;
  to end all shitty games, and it could have been written by any 14 year old with an&lt;br /&gt;
  obsession with rape and defecation, no design skill, a warez copy of Photoshop, and months&lt;br /&gt;
  and months of lifeless weekends to work on it. Seriously, if Byron Hall and McCracken got&lt;br /&gt;
  into a RPG design fight, McCracken would reduce Hall to sucking his wang so fast every&lt;br /&gt;
  streetwalker in Las Vegas would be taking notes.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: For someone&lt;br /&gt;
saying this game could be made by a 14-year old, Sartin sure does sound like one. I don&#039;t&lt;br /&gt;
remember the last time I used the word &amp;amp;quot;wang.&amp;amp;quot; I find the players of FATAL and I&lt;br /&gt;
mature enough to use words like penis, dick, or cock...without giggling like Sartin&lt;br /&gt;
obviously is after saying &amp;amp;quot;wang.&amp;amp;quot;&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;FATAL - well, if Synnibarr is [http://www.timecube.com timecube.com], then&lt;br /&gt;
  FATAL is tubgirl.com. (That last link, incidentally, is NOT WORK&lt;br /&gt;
  SAFE IN THE SLIGHTEST.)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &#039;&#039;(Note: I disabled the link.  That&#039;s not the kind of thing you want to accidentally see. --Kwd)&#039;&#039;&lt;br /&gt;
&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;It&#039;s a product so twisted, so fundamentally broken in its attitude&lt;br /&gt;
  towards sexuality, so unbelievably stupid that you&#039;d think that the authors are trying to&lt;br /&gt;
  make themselves look like they&#039;re prime candidates for institutionalization. They&#039;re not,&lt;br /&gt;
  which makes it even scarier.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font &lt;br /&gt;
  color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Sartin: By the way, you&#039;ll notice lots and lots of these personal attacks&lt;br /&gt;
  on the creator and players of this game as this drags on. &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;I&#039;m convinced, that&#039;s the best Jason can do.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;While this is bad form&lt;br /&gt;
  in normal RPG reviews, it&#039;s hard to avoid here. For one, it&#039;s impossible for a game&lt;br /&gt;
  designer we shouldn&#039;t insult to create a game this goddamn stupid. For another, Hall and&lt;br /&gt;
  his personal drooling fanboys went out of their way to honor RPGnet&#039;s forums with their&lt;br /&gt;
  personal shot at the world record for &amp;amp;quot;number of flame threads started before one&#039;s&lt;br /&gt;
  daily basement Necronomicon (Waldenbooks version) reading&amp;amp;quot;. And you know, I think&lt;br /&gt;
  they won it, too.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;Give credit where credit is due. I did&lt;br /&gt;
introduce my game, but I always posted professionally and addressed actual points. &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
All flames were by RPGnetters, except for when two players in my group posted aggressively&lt;br /&gt;
in my defense.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: As RPGnetters&lt;br /&gt;
know, I am one of those two. I reacted emotionally in that flamewar, which is very unusual&lt;br /&gt;
for me. I found it funny how during the days in question only one legitimate argument came&lt;br /&gt;
up...the question of why there wasn&#039;t any homosexuals in the game. Due to some good points&lt;br /&gt;
brought up by one person (I can&#039;t remember the name) this has since been changed.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;For those who weren&#039;t&lt;br /&gt;
  there, the flame wars weren&#039;t very interesting. It was all simply another chapter in the&lt;br /&gt;
  long-ass book of moron game designers who have created the &amp;amp;quot;BEST GAEM EVAR!!!&amp;amp;quot;&lt;br /&gt;
  Except that in this chapter, the obligatory AD&amp;amp;amp;D clone featured vagina circumference&lt;br /&gt;
  stats and rape rolls, and the moron game designer&#039;s followers had all the class and brain&lt;br /&gt;
  activity of scrotum lint.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;Well, Jason&#039;s certainly right, it wasn&#039;t&lt;br /&gt;
very interesting, mainly because the majority of the criticism was as emotional and&lt;br /&gt;
unsupported as you&#039;ve just read.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Oh, they want to be&lt;br /&gt;
  all evil and shocking and crap. God, how pathetically they tried. I mean, imagine opening&lt;br /&gt;
  a door to find your mother and sister raping each other with pink strap-ons. And you then&lt;br /&gt;
  realize that you&#039;ve never seen their bare asses before, because you&#039;re pretty sure you&lt;br /&gt;
  would have remembered the swastikas tattooed there. And upon noticing you, they grin&lt;br /&gt;
  wickedly and give you the finger in unison.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;For the record, I&#039;ve never tried to prove to RPGnetters that I&#039;m evil and shocking. In&lt;br /&gt;
  fact, I&#039;ve never tried to prove anything to them, except that their arguments are either&lt;br /&gt;
  emotional or poorly considered. I don&#039;t believe that Darren or Jason will ever be&lt;br /&gt;
  reasonable in debate. I am always willing to debate anything to do with FATAL, and I will&lt;br /&gt;
  always be professional while debating.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;It&#039;s shocking in a way&lt;br /&gt;
  that instantly blights out all rational thought, but later, you&#039;ll have to admit the&lt;br /&gt;
  finger and wicked grinning part was kinda cool.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p&amp;gt;Bear in mind that Jason referred to rational thought, as though familiar with it.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;That&#039;s the feeling the&lt;br /&gt;
  FATAL morons so wish they could provoke.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;I think it is Darren and Jason who wish to&lt;br /&gt;
provoke feelings, for lack of a better approach.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Instead, they&#039;re more&lt;br /&gt;
  like opening that door to find your weeks-unwashed Otaku brother in his soiled underwear,&lt;br /&gt;
  masturbating furiously to - of all the goddamn things in the world - an &#039;&#039;Archie&#039;&#039; comic. And&lt;br /&gt;
  on his bare ass is a tattoo of, inexplicably, someone &#039;&#039;else&#039;s&#039;&#039; ass, and he&#039;s disgustingly&lt;br /&gt;
  fat enough for it to be a good 14 inches across. And as he goes at it, he&#039;s quietly&lt;br /&gt;
  moaning to himself about how worthless women, fags, and niggers are and how they should&lt;br /&gt;
  all be raped or murdered.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;Wrong. I don&#039;t have a brother (Are you&lt;br /&gt;
projecting? What was your brother like?), a tattoo, and I don&#039;t consider women,&lt;br /&gt;
homosexuals, and blacks to be worthless, nor deserving of rape and murder.&amp;amp;nbsp; If you&#039;re&lt;br /&gt;
suggesting that because rape is covered in the game (on 2 pages out of 900), that I&lt;br /&gt;
support it (it&#039;s only detailed under Overbearing in Wrestling, and Sociality...where a&lt;br /&gt;
footnote supports the historical accuracy), then anyone who plays nearly any role-playing&lt;br /&gt;
game supports murder (or killing, which may be a better definition), because murder&lt;br /&gt;
(killing) is usually the focus of nearly all games. I guarantee that a comparison of the&lt;br /&gt;
percentage of a work devoted to murder or killing is higher in other RPG&#039;s than rape is in&lt;br /&gt;
FATAL.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;In fact, I&#039;ve included numerous things with&lt;br /&gt;
which I diagree in FATAL, such as gods, an ethical-moral system, etc. Jason probably knows&lt;br /&gt;
that his conclusions are faulty, but is apparently willing to be at fault. I am not.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: I personally&lt;br /&gt;
think that rape and murder come up, whether behind closed doors or out in the open, in at&lt;br /&gt;
least 90% of gaming groups. FATAL just makes it so you see exactly how bad it actually is&lt;br /&gt;
by trying not to hide it or pretend it didn&#039;t happen. Instead on those pages you&#039;ll find&lt;br /&gt;
information supported by references on how often it happened and what happened to the&lt;br /&gt;
criminal. Now does this mean anybody who plays FATAL supports it? No, it simply shows that&lt;br /&gt;
most people try to sweep it under the rug. We know it is, unfortunately, a day-to-day&lt;br /&gt;
occurence.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;It&#039;s still disturbing&lt;br /&gt;
  on all kinds of levels. But it&#039;s the kind of stupid disturbing that ends with you having&lt;br /&gt;
  to answer questions to the satisfaction of a prosecuting attorney.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;If the law must consider something to be disturbing, it is the libelous approach of&lt;br /&gt;
  Darren and Jason.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Point is, the&lt;br /&gt;
  FATALites have repeatedly proven that treating them with any respect or dignity is&lt;br /&gt;
  pointless, so we&#039;re not going to waste your time or ours with the effort. Back in their&lt;br /&gt;
  raving lunatic days, I had thought that Raven c.s. McCracken and the SenZar guys had been&lt;br /&gt;
  full of it, but Byron Hall and his fellow lobotomy candidates made them look like Rebecca&lt;br /&gt;
  Borgstrom on a prozac bender.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;Again, if it is to be debated as to which&lt;br /&gt;
party deserves respect, I&#039;ll let the reader draw their own conclusion.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: They refuse&lt;br /&gt;
to waste time showing dignity or respect, but spend pages upon pages showing the opposite.&lt;br /&gt;
I would like to state that I prefer being called a Fatalist, not a FATALite.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;But don&#039;t worry! None&lt;br /&gt;
  of this will be a problem, because even if you can ignore the misogynistic, homophobic,&lt;br /&gt;
  racist, and all-around idiotic mindset of its core supporters, FATAL blows goats with such&lt;br /&gt;
  panache that it&#039;s hard to imagine anyone looking at it and not concluding that Hall&lt;br /&gt;
  should&#039;ve given up the needle.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;By the way, you may notice that I write the &amp;amp;quot;authors&amp;amp;quot;&lt;br /&gt;
  of the game, rather than &amp;amp;quot;author&amp;amp;quot;. There&#039;s a reason for this: While the game&lt;br /&gt;
  lists only a single author, there are many signs that lead me to believe that Ye Olde&lt;br /&gt;
  Abominatione has more than one author, although uncredited. You&#039;ll find an explanation&lt;br /&gt;
  later, but I just wanted to get that out of the way.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;Several pages will credit a multitude of people for everything from design to&lt;br /&gt;
  play-testing. All ideas were submitted to me, and written or re-written by me. The credits&lt;br /&gt;
  section of FATAL will not only list people, but describe who is responsible for what. Many&lt;br /&gt;
  have asked in e-mails why it is not part of the free version. This, I refuse to answer&lt;br /&gt;
  until after it is printed.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: As stated earlier, I have been a contributor to this&lt;br /&gt;
  game and know that it will be shown later. But my own words are not shown in the text&lt;br /&gt;
  (that I know of). I bring up my views to Byron during normal conversation or game-testing,&lt;br /&gt;
  and if disproved by scholarship it does not show up in the text. On the other hand, if&lt;br /&gt;
  there is nothing to disprove my point and it seems logical, it will most likely be&lt;br /&gt;
  researched and added as needed.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Sartin: Meanwhile, you&#039;ll notice I&#039;ve simply gone with acting like there&#039;s&lt;br /&gt;
  one author. What can I say? It&#039;s easier when there&#039;s only one&lt;br /&gt;
  legendary-industry-boob-for-the-next-ten-years to blame, and the thought that another&lt;br /&gt;
  human being actually said to him &amp;amp;quot;Hey, FATAL sounds really cool. Let me contribute to&lt;br /&gt;
  it!&amp;amp;quot; is too depressing to contemplate. &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Let&#039;s start with the title page.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;It&#039;s about time.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Yeah, it&#039;s that bad.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Sartin: (a la Duff Man) Oh, yeah! (/Duff Man) &amp;amp;quot;FANTASY ADVENTURE TO&lt;br /&gt;
  ADULT LECHERY&amp;amp;quot; in crappy you-can-see-the-asses-of-the-little-engraved-figures font.&lt;br /&gt;
  Right inside a border made up entirely of random &amp;amp;quot;garbage&amp;amp;quot; characters. &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;Even the moment I created this logo (I hesitate to call it that) in PhotoShop, I did not want&lt;br /&gt;
to use it. Currently, a logo is being designed by a professional artist. As it should be&lt;br /&gt;
known, the game is available free while it is being developed. Much has changed, and much&lt;br /&gt;
will before I&#039;m ready to unleash it upon the world in full force. At the moment,&lt;br /&gt;
fatalgames.com is completely unadvertised, for the same reason. By the way, the characters&lt;br /&gt;
around the edge of the &#039;logo&#039; actually spell FATAL and other appropriate things. I can&#039;t&lt;br /&gt;
wait to see the final logo!&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;While we&#039;re on it, if you can queue up &amp;amp;quot;Optimistic&amp;amp;quot;, by&lt;br /&gt;
  Radiohead, you&#039;ll have a good idea of how the both of us feel right now.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: I&#039;m unfamiliar with that song. I prefer to listen to&lt;br /&gt;
  much more musically-complicated bands and artists.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;FATAL claims to be &amp;amp;quot;the most difficult, detailed, realistic&lt;br /&gt;
  and historically/mythically accurate role-playing game available.&amp;amp;quot;&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;FATAL lives up to its claim, only the reviewers don&#039;t know it. As I refute arguments&lt;br /&gt;
  about the game, I&#039;ll demonstrate this.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;&#039;&#039;&#039;This is the most damnable lie I have ever seen in my history as an RPG reviewer.&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: I just can&#039;t let this go. Show me one game where it is&lt;br /&gt;
  more difficult to achieve goals, level-up, acquire treasure, or just stay alive. Also, I&#039;d&lt;br /&gt;
  like to see a game that gives you a more detailed of what skills can be done on a&lt;br /&gt;
  day-to-day basis as well as adventuring. As far as realistic and historically/mythically&lt;br /&gt;
  accurate, I truly believe that for the period and realm in which the game exists, it is&lt;br /&gt;
  more accurate than anything I have seen.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;In no sense is that statement true; as a matter of fact, in every&lt;br /&gt;
  sense of the word, that statement is so false as to provide the golden mean for statements&lt;br /&gt;
  of falsehood. FATAL is difficult only in the sense that peeling your face off a strip at a&lt;br /&gt;
  time is difficult; detailed only in the respects that give the creators an erection;&lt;br /&gt;
  realistic - Jesus, I can&#039;t even go into it - historically/mythically accurate only in the&lt;br /&gt;
  sense that its creators occupy the same physical world that these myths originated upon,&lt;br /&gt;
  and about as accurate as banging your ass on the keyboard to write the Gettysburg Address.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p&amp;gt;If you believe FATAL is not the most difficult game (soon to be) on the market, then at&lt;br /&gt;
  least offer counter-evidence. Which game do you consider to be more difficult? If you&lt;br /&gt;
  believe FATAL is not the most detailed game (soon to be) on the market, then at least&lt;br /&gt;
  offer counter-evidence. Which game do you consider to be more detailed? You get the idea.&lt;br /&gt;
  Darren makes a claim, and then offers no support.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: Even beyond that, what makes it less difficult? How is&lt;br /&gt;
  it less detailed? Throughout their review you can make note that they never prove anything&lt;br /&gt;
  about the difficulty or detail.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font &lt;br /&gt;
  color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Sartin: Darren is correct, but it should be noted that this is actually a&lt;br /&gt;
  good title page, as it neatly hints at much (though by no means all) of what sucks about&lt;br /&gt;
  this game. &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;ADULT LECHERY? Perhaps&lt;br /&gt;
  it&#039;s nitpicking to point out the redundancy (oooh, oooh! What&#039;s next? The fantasy game of&lt;br /&gt;
  &amp;amp;quot;violent combat&amp;amp;quot;? The sci-fi game of &amp;amp;quot;starfaring space travel&amp;amp;quot;? The&lt;br /&gt;
  White Wolf game of &amp;amp;quot;ah fuck it, just gimme the cool powers already&amp;amp;quot;?), but it&#039;s&lt;br /&gt;
  a good indicator of the level of thought that went into the whole game. And, of course, it&lt;br /&gt;
  reminds you that this won&#039;t be just another Tolkien-clone RPG, but a &#039;&#039;raping and shitting&#039;&#039;&lt;br /&gt;
  Tolkien-clone RPG!&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;Does Jason think before he writes? Adult&lt;br /&gt;
lechery could easily be different from minor lechery, which I want to avoid at all costs.&lt;br /&gt;
This game is for adults only, and involves lechery. Likewise, it is possible to have a&lt;br /&gt;
game for adults only, and that has no sexual content at all. Just the same, I was never&lt;br /&gt;
comfortable with the title, and see it as the opposite of G.U.R.P.S. in one respect. I&lt;br /&gt;
consider what GURPS stands for to be well-conceived: Generic Universal Role-Playing&lt;br /&gt;
System. Unfortunately, the title itself (GURPS) is unattractive, nonsensical when alone,&lt;br /&gt;
and a failure in marketing and branding. Conversely, FATAL seems an excellent name for the&lt;br /&gt;
game for many reasons. Compared to other RPG&#039;s, the game system is definitely more fatal&lt;br /&gt;
for a character. The beginning of the other part of the name, Fantasy Adventure, is&lt;br /&gt;
perfect as far as I&#039;m concerned. I dislike &#039;To Adult Lechery&#039;, mainly because it places a&lt;br /&gt;
disproportionate degree of attention on sex. However, this is one element that separates&lt;br /&gt;
it from other games, so I guess it&#039;s not so horrible. Still, a better name could be spun.&lt;br /&gt;
I just wanted to point out that Jason was wrong, &#039;Adult Lechery&#039; is not redundant.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;DIFFICULT? Oh, yeah.&lt;br /&gt;
  Anyone with the force of will to endure reading all 900+ pages of this homesick abortion&lt;br /&gt;
  of a game (without going insane and making sacrifices to sweet Azathoth for a merciful&lt;br /&gt;
  annihilation of the universe) is no one to be fucked with. And anyone who could do that&lt;br /&gt;
  and actually play by its anal-retentive trip to hell of a rules system (without succumbing&lt;br /&gt;
  to Hall&#039;s probable compulsion to inhale Draino by the assloads) would have to be some kind&lt;br /&gt;
  of demigod.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: Let&#039;s just&lt;br /&gt;
take out the rhetoric out of that and see what happens. &amp;amp;quot;Oh, yeah. Anyone with the&lt;br /&gt;
force of will to endure reading all 900+ pages of this...game...is no one to be fucked&lt;br /&gt;
with. And anyone who could do that and actually play by its...rules system...would have to&lt;br /&gt;
be some kind of demigod.&amp;amp;quot; I personally see this as a compliment. Even though I don&#039;t&lt;br /&gt;
consider myself a demigod, I do consider myself someone not to be fucked with. So thanks&lt;br /&gt;
Sartin.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;And yes, it&#039;s saying&lt;br /&gt;
  difficult like it&#039;s a good thing.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;But hey, ain&#039;t that&lt;br /&gt;
  ALWAYS the eternal struggle of gaming? &amp;amp;quot;Play a difficult game and get massive&lt;br /&gt;
  headaches because it&#039;s needlessly complicated and&lt;br /&gt;
  PC-killing-because-I-accidentally-dropped-my-rusty-dagger-and-impaled-my-favorite-intestinal-tract&amp;amp;quot;&lt;br /&gt;
  versus &amp;amp;quot;Go with something that won&#039;t make me roll five times on the Random Shit&lt;br /&gt;
  Discoloration Table every time I cast Light My Finger and thus spend more time actually&lt;br /&gt;
  doing things&amp;amp;quot;?&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;FATAL has been played in a comparison with&lt;br /&gt;
AD&amp;amp;amp;D 2e, and it does not generally require more die rolls (except, for example, in the&lt;br /&gt;
case of Crucial Damage), nor does it take longer to do anything. My question to Jason is:&lt;br /&gt;
have you played the game or merely thumbed through it? Whether you choose to show respect&lt;br /&gt;
or not, you&#039;re showing incompetence by reviewing a product without play-testing it.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: Also, it&#039;s&lt;br /&gt;
not needlessly PC killing. It&#039;s realistically PC killing. If you drop a dagger you&#039;re not&lt;br /&gt;
going to puncture an intestinal tract. But, if you get stabbed two or three times with&lt;br /&gt;
that rusty dagger you will have a little less than 50-50 chance of survival. Seems better&lt;br /&gt;
than DnD where you can get slashed by a dragon, and if high enough level, probably&lt;br /&gt;
survive.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;REALISTIC AND&lt;br /&gt;
  HISTORICALLY/MYTHICALLY ACCURATE? Oh, I bet.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:1.0in;mso-margin-top-alt:auto;&lt;br /&gt;
mso-margin-bottom-alt:auto;margin-left:1.0in&amp;quot;&amp;gt;&amp;lt;font &lt;br /&gt;
  color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Player 1: R0XX0R! This is the best system for emulating the myths of&lt;br /&gt;
  Heracles I&#039;ve ever seen! And it&#039;s fucking sweet how all the gods, monsters, and heroes&lt;br /&gt;
  can&#039;t do anything that wouldn&#039;t be possible in real life! &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:1.0in;mso-margin-top-alt:auto;&lt;br /&gt;
mso-margin-bottom-alt:auto;margin-left:1.0in&amp;quot;&amp;gt;FATAL&lt;br /&gt;
does not specialize in ancient Greek mythology, although elements of it have been included&lt;br /&gt;
or influential. Faulty criticism is worthless when exposed, and discreidts only the critic&lt;br /&gt;
thereafter, not FATAL or myself. Does Jason understand that?&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:1.0in;margin-left:1.0in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Player 2: Hell,&lt;br /&gt;
  yeah. When I was trying to get past Cerberus, he wasn&#039;t any tougher than a pit bull with&lt;br /&gt;
  two extra rubber heads! And later, when I was masturbating on the temple altar and I&lt;br /&gt;
  angered the gods, they didn&#039;t do anything but just Not Appear. Dude, you can&#039;t HANDLE the&lt;br /&gt;
  realism!&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:1.0in;margin-left:1.0in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: Actually,&lt;br /&gt;
I&#039;m quite sure Cerberus would be much more difficult in FATAL due to the size factor&lt;br /&gt;
causing more or less damage, depending on larger or smaller. More than likely if you got&lt;br /&gt;
bit by Cerberus in FATAL he would simply tear you in two. I definitely wouldn&#039;t try unless&lt;br /&gt;
I was using trebuchets from a great distance.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:1.0in;margin-left:1.0in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Player 1: W00T! If&lt;br /&gt;
  this were any more realistic, you&#039;d be able to TASTE the penis length!&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:1.0in;margin-left:1.0in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Player 2: Testify!&lt;br /&gt;
  Lots of people in history had penises, so it&#039;s ultra realistic and historically accurate&lt;br /&gt;
  to put in rules about that!&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:1.0in;margin-left:1.0in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Player 1: Man, I&lt;br /&gt;
  could cream myself just thinking about this! I can&#039;t WAIT to see if it has rules for hut&lt;br /&gt;
  building, grass growing, nose picking, and the spread of Christianity, since people&lt;br /&gt;
  experienced those during history, too!&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:1.0in;margin-left:1.0in&amp;quot;&amp;gt;It is important to note that the spread of&lt;br /&gt;
Christianity has been removed from FATAL. This game is the most historically/mythically&lt;br /&gt;
accurate, given its premises. For example, it should be obvious that it is accurate to&lt;br /&gt;
medieval Europe, however it is noted on the first page that one exception is that gods are&lt;br /&gt;
assumed to exist. Therefore, the game assumes that pantheons were not replaced by&lt;br /&gt;
Christianity, as they were in Europe. Just the same, I am thankful Jason showed his&lt;br /&gt;
oversight to me. I will make it more clear so that others are not so easily confused.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;So, yeah. &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Okay, I gave the&lt;br /&gt;
  subtitle more attention than it deserved. Let&#039;s just say that if Hall set out to write ONE&lt;br /&gt;
  FUCKING LINE that instantly screams that the ensuing RPG will be very nearly as cool as&lt;br /&gt;
  getting diagnosed with cancer and Necrotizing Fasciitis bacteria on the same day, he succeeded brilliantly.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;And for the fun part, the FATAL Games logo is &amp;amp;quot;Where the&lt;br /&gt;
  dice never lie.&amp;amp;quot; I would suggest that the owners of FATAL Games must have dice that&lt;br /&gt;
  come up &amp;amp;quot;THIS GAME SUCKS, BEAVIS&amp;amp;quot; no matter how they are thrown, or we must&lt;br /&gt;
  chalk this up as yet another falsehood.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Sartin: Yeah, I really like that logo, too. It was nice of the FATALites&lt;br /&gt;
  to point out that when you play games from other companies, your dice may lie to you. Ha,&lt;br /&gt;
  I knew it! All those times I was playing D&amp;amp;amp;D or SenZar, and that d20 would show a 3 or&lt;br /&gt;
  some shit when I knew I rolled a 20. Thanks, FATAL, for showing me the way! &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;Jason made a logical mistake in his assumption: The subtitle &amp;amp;quot;Where the Dice Never&lt;br /&gt;
Lie&amp;amp;quot; does not necessarily imply that dice from other companies lie. In fact, the&lt;br /&gt;
subtitle serves a useful purpose, and has a great history. The phrase, &amp;amp;quot;the dice&lt;br /&gt;
never lie&amp;amp;quot; was coined by Jim Hausler, a good friend and contributor. Many years ago,&lt;br /&gt;
we were playing AD&amp;amp;amp;D 2e, and whenever die-rolls were to his advantage, he bellowed&lt;br /&gt;
&amp;amp;quot;the dice never lie!&amp;amp;quot; At any rate, Fatal Games can be confused with, say,&lt;br /&gt;
computer games. By having &#039;dice&#039; in the subtitle, it makes it clear that it is for dice&lt;br /&gt;
games.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;No, wait. This game&lt;br /&gt;
  still proves once and for all that Darwin was an ass-grabbing fool.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;Darwin was a great man.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Oh, and did I forget to mention that it&#039;s nine hundred pages&lt;br /&gt;
  long?&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;This is why I summoned help from Jason Sartin, people.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;Funny, I&#039;ve introduced many to the game, and very few were overwhelmed. Some people are&lt;br /&gt;
  more capable than others.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Sartin: Yeah, thanks. Now watch, by the end, I&#039;ll probably have to summon&lt;br /&gt;
  someone else to help me. We&#039;ll have Justin Bacon or Scott Lynch or Elissa Carey or some&lt;br /&gt;
  other poor bastard down here to write the closing paragraph and talk me out of climbing a&lt;br /&gt;
  tower and shooting random basement-dwelling losers. &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Mmmmmm...killing&lt;br /&gt;
  potential FATALites...&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;There is a difference between games and&lt;br /&gt;
people. Jason seems unable to make that distinction. Why so personal?&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;But yeah. It&#039;s nine&lt;br /&gt;
  hundred pages long, and you can hardly turn one page without seeing something that&#039;s&lt;br /&gt;
  desperately stupid or sucking or screaming &amp;amp;quot;Look how COOL and HISTORICALLY ACCURATE&lt;br /&gt;
  and HUGE DICKED I am, because I&#039;m terrified you won&#039;t notice!&amp;amp;quot;. You can see the bind&lt;br /&gt;
  we&#039;re in.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p&amp;gt;AD&amp;amp;amp;D 2e, when considering all rulebooks, far exceeded 900 pages. I mention this&lt;br /&gt;
  game because of its popularity. AD&amp;amp;amp;D 2e, however, seemed to offer numerous books to&lt;br /&gt;
  financially take advantage of consumers, otherwise known as a good business strategy. I&lt;br /&gt;
  refuse to do so, and believe gamers would rather have it all together without redundancy.&lt;br /&gt;
  I will continue to refute claims that FATAL is not historically accurate, given its&lt;br /&gt;
  premises. So far, arguments by Darren and Jason are weak in this respect. Oh, and I&lt;br /&gt;
  never once mentioned the size of my personal manhood, regardless of how proud of it I am.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: I would just like to take this time to do some adding.&lt;br /&gt;
  Hmm, DnD 3e Player&#039;s Handbook, 301 pages...Dungeon Master&#039;s Guide, 256 pages...Psionics&lt;br /&gt;
  Handbook, 156 pages. Now that&#039;s 713 right there and I know there are many more books in&lt;br /&gt;
  the DnD 3e collection. [[Buy viagra online without a prescription]]&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;This is from the second page:&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;&amp;amp;quot;For instance, assume you are an adventuring knight who has&lt;br /&gt;
  just fought his way to the top of a dark tower where you find a comely young maiden&lt;br /&gt;
  chained to the wall. Some may choose to free the whimpering wench. Others may free her&lt;br /&gt;
  while hoping to win her heart. Instead of seeking affection, some may talk to her to see&lt;br /&gt;
  if they can collect a reward for her safe return. Then again, others may be more&lt;br /&gt;
  interested in negotiating freedom for fellatio. Some may think she has no room to bargain&lt;br /&gt;
  and take their fleshly pleasures by force. Others would rather kill her, dismember her&lt;br /&gt;
  young cadaver, and feast on her warm innards.&amp;amp;quot;&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;So, basically, FATAL is the date rape RPG.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;Another faulty conclusion drawn by Darren. Where is dating included? More to the point,&lt;br /&gt;
  multiple ways of role-playing are mentioned, ranging from &#039;good&#039; to &#039;evil&#039; (though in real&lt;br /&gt;
  life I hesitate to use those terms). Why he focuses on rape is for him to answer. As&lt;br /&gt;
  mentioned elsewhere, FATAL is intended to be comprehensive, and if examined, the reader&lt;br /&gt;
  will find balance between &#039;good&#039; and &#039;evil&#039;.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font &lt;br /&gt;
  color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Sartin: It&#039;s also the cock fruit, attacking turd, and (of course) gay&lt;br /&gt;
  buttfucking ogre RPG, but one thing at a time! (It&#039;s like an express train full of things&lt;br /&gt;
  designed to hurt your mind; just when you think that it&#039;s finished running you over,&lt;br /&gt;
  another car hits you, grinding yet another valuable part of your soul beneath its wheels.)&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;Obviously, it is a game that attempts to provide a balance of all things, a true system in which a&lt;br /&gt;
gamer can do anything they want, provided the others around the table have similar views.&lt;br /&gt;
For example, it&#039;s also the courtly love and chivalry RPG, but anyone who is a competent&lt;br /&gt;
reviewer would offer a representative sample of the game, not just that which fascinates&lt;br /&gt;
them.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;There&#039;s not really a whole lot of ways that I can get around&lt;br /&gt;
  this: FATAL, as a whole, is your chance to stop being the good guy and start being the&lt;br /&gt;
  soulless rapist that you and your tiny clique of brain-dead morons knew they could be. You&lt;br /&gt;
  can come home from a long day of being shunned by anybody with a soul, wipe the Mace from&lt;br /&gt;
  your eyes, scuttle down into the cold concrete of the basement and engage in what amounts&lt;br /&gt;
  to a verbal circle-jerk with a clique of people just as terribly broken as you are.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;Consistent with my previous comment, FATAL also provides a chance to be ethical and&lt;br /&gt;
  moral beyond any other RPG. Although I philosophically disagree with the foundations of&lt;br /&gt;
  the disposition system, it is more thorough and coherent in terms of ethics and morals&lt;br /&gt;
  than any other RPG. I doubt that either Darren or Jason read the game, other than thumbing&lt;br /&gt;
  through for ammunition to support their biases. By the way, it is best to avoid&lt;br /&gt;
  redundancies, like a &amp;amp;quot;soulless rapist&amp;amp;quot;. Again, Darren should think before he&lt;br /&gt;
  writes.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: A couple of additions to that, if you don&#039;t mind, Byron.&lt;br /&gt;
  It&#039;s also the grocery-getter, castle-building, weapon- and armor-forging, king-serving,&lt;br /&gt;
  self-serving, or master-serving RPG. Just wanted to point out some of how many more&lt;br /&gt;
  detailed options there are for a PC rather than just saying an NPC does all the un-fun&lt;br /&gt;
  (for lack of a better term) acts.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Sartin: I&#039;ll cut in here to say that while being a brain-dead rapist is an&lt;br /&gt;
  important part of the FATAL experience, there are two further aspects that make it the&lt;br /&gt;
  visible-from-space pile of festering associty that it is. &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;1) Juvenile ideas that&lt;br /&gt;
  even the SenZar guys would&#039;ve been too embarrassed to touch. You know, like magical&lt;br /&gt;
  fumbles that cause clones to spawn from your cock, or make you shit constantly, or make&lt;br /&gt;
  you start anal-fisting your target while trying to bite your ear, or make you recite&lt;br /&gt;
  stupid lines that were probably ripped off from metal songs every time you cast a spell.&lt;br /&gt;
  Or magical ingredients like vaginal yeast or the &amp;amp;quot;cunt-pipe&amp;amp;quot; of an elderly&lt;br /&gt;
  virgin.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: I would like&lt;br /&gt;
to jump in here and say that maybe the reason for the embarrassment is that they aren&#039;t&lt;br /&gt;
mature enough to handle such issues.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;Remember when I asked you, the reader, to&lt;br /&gt;
consider whether or not Jason&#039;s responses are juvenile? While I admit that FATAL has some&lt;br /&gt;
juvenile-level humor in it, it is interesting that Jason seems to be a hypocrite: he&lt;br /&gt;
accuses FATAL of being juvenile, when his responses here, and elsewhere according to&lt;br /&gt;
himself, have a higher proportion of it, word for word, and far fewer instances of&lt;br /&gt;
professionalism. Thank you for remembering. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;2) Rules so&lt;br /&gt;
  mind-bogglingly stupid and complicated that you&#039;d beg for a no holds barred&lt;br /&gt;
  Rifts/Synnibarr crossover instead. Note that this can overlap with the juvenile ideas,&lt;br /&gt;
  like with how likely you are to critical hit someone&#039;s clitoris, or the magical fumble&lt;br /&gt;
  that makes your nutsack swell to 10d1000 (inches, we can only presume, it&#039;s not labeled)&lt;br /&gt;
  for the next 3d3 days.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;Although Jason admits that he is unable to&lt;br /&gt;
comprehend the game that he reviews, its rules that are&lt;br /&gt;
&amp;amp;quot;mind-bogglingly...complicated&amp;amp;quot; support my argument that, at least for him,&lt;br /&gt;
FATAL is the most difficult RPG available. I&#039;d like to rest my case, but his emotions are&lt;br /&gt;
running strong, so I&#039;ll continue to support this argument when necessary.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;But like I said, one&lt;br /&gt;
  thing at a time.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;Please, don&#039;t get boggled down.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;While we&#039;re still on&lt;br /&gt;
  the second page, by the way, check out that first sentence: &amp;amp;quot;Welcome to a fantasy&lt;br /&gt;
  medieval role-playing game that focuses on realism and detail whenever possible &#039;&#039;without&lt;br /&gt;
  sacrificing fun.&#039;&#039;&amp;amp;quot; (Emphasis mine.)&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Later, when you&#039;ve&lt;br /&gt;
  seen Hall&#039;s idea of &amp;amp;quot;realism and detail without sacrificing fun&amp;amp;quot;, you&#039;ll be&lt;br /&gt;
  invited to laugh bitterly with me.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;I&#039;m willing to bet the reader will be&lt;br /&gt;
laughing &amp;lt;em&amp;gt;at&amp;lt;/em&amp;gt; you, not &amp;lt;em&amp;gt;with&amp;lt;/em&amp;gt; you.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;You know, it occurs to me that most games of FATAL are probably&lt;br /&gt;
  played with only the one hand, since -&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Ow.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;OW. OW. FUCK. MY FUCKING BRAIN. OW.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Remind me not to go down that path again.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;Would it do any good? I can rise above that level. Can Darren?&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font &lt;br /&gt;
  color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Sartin: Not so fast! You forgot to picture them being the only gamers who&lt;br /&gt;
  have to wipe off their dice when they&#039;re done! I&#039;d bet nothing but nothing will jinx your&lt;br /&gt;
  dice faster than leaving someone&#039;s semen on them. Hell, when it happens, the FATALites&lt;br /&gt;
  probably laugh and shout (a la Saruman) &amp;amp;quot;You will taste MAN JUICE!&amp;amp;quot; Ugh. (Stop&lt;br /&gt;
  putting IMAGES INTO MY GODDAMN MIND, DAMMIT. OW!)&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;It seems like Jason gleefully went much further with Darren&#039;s idea, but is ashamed to admit&lt;br /&gt;
how he thinks.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;See, here&#039;s the thing: Vampire is a game that can also be&lt;br /&gt;
  classified as a date-rape game. You&#039;re a vampire, a mythic creature who&#039;s been sexualized&lt;br /&gt;
  by about three hundred years worth of literature into a romantic creature; and yet, as a&lt;br /&gt;
  vampire, you&#039;re stealing a part of people&#039;s bodies without their permission, every single&lt;br /&gt;
  night. You&#039;re eventually going to kill one of them when you get a little too hungry one&lt;br /&gt;
  night.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;And do you know why Vampire is the superior game by far? Because&lt;br /&gt;
  the game forces you to find out what you&#039;ll do to survive. If you have to drink somebody&lt;br /&gt;
  else&#039;s blood in order to live another night, will you do it? Will you drain some bum on&lt;br /&gt;
  the street, or stalk somebody for three hours and take only a taste? Or will you subsist&lt;br /&gt;
  on dogs and cats? Every time you stab somebody in the throat with your fangs, drink the&lt;br /&gt;
  blood - even if you&#039;re not thinking about it in the game - you&#039;re essentially risking&lt;br /&gt;
  somebody else&#039;s life for your own. You can say that you&#039;re a vampire, you have to do that,&lt;br /&gt;
  but nothing&#039;s stopping you from seeing the next sunrise except your own sense of&lt;br /&gt;
  self-preservation, even when you&#039;re already dead. Yes, you are playing a vampire in an&lt;br /&gt;
  RPG, but you can still kill yourself in the game and make it a valid, in-character choice.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p&amp;gt;Vampire sounds pretty limited. I have never played it, but it sounds like a game that&lt;br /&gt;
  focuses on one race or &#039;occupation&#039;, in FATAL terms: a Vampire. If this is true, FATAL&lt;br /&gt;
  offers either ten or a hundred times more role-playing possibilities, respectively. If I&#039;m&lt;br /&gt;
  wrong about Vampire, then my apologies to the game designers. The point of an RPG should&lt;br /&gt;
  be to allow a gamer to play the role of anyone they desire. FATAL delivers.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: I would like to reiterate what Byron said earlier about&lt;br /&gt;
  FATAL. I doubt anywhere in Vampire does the vampire date the victim. So Darren don&amp;amp;#146;t&lt;br /&gt;
  sugarcoat it. Vampire could be described as a rape game. The low level of maturity when&lt;br /&gt;
  dealing with controversial subjects blows my mind. Anyway, I don&amp;amp;#146;t really see the&lt;br /&gt;
  difference between playing a vampire and being that unlucky gamer who rolls a random&lt;br /&gt;
  mental illness and ends up with raptophilia. Either way you&amp;amp;#146;re almost forced to take&lt;br /&gt;
  another human being by force and get what you need from them. But there is the option to&lt;br /&gt;
  kill yourself instead. &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Sartin: Hate to cut into Darren&#039;s pathos, but the thing I remember most&lt;br /&gt;
  from Vampire was how you can chainsaw whack someone with 8 successes and still barely hurt&lt;br /&gt;
  them. Fucking dice pools. (Oh, hush.) &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;The&lt;br /&gt;
odds in FATAL are that if you attack a character with a weapon, then they are likely to&lt;br /&gt;
die. By the way, this is an obvious attempt at realism.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;But yes, sadly, even&lt;br /&gt;
  in this area, Vampire is way superior to FATAL.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;Why does Jason never support his claim with&lt;br /&gt;
evidence? In the area of attacks and the likelihood of fatality, I challenge Jason to&lt;br /&gt;
support his claim.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: I find it mockingly hilarious how Sartin says that&lt;br /&gt;
  hitting someone with a chainsaw 8 times and having them live is better than FATAL. While&lt;br /&gt;
  in FATAL most likely you&amp;amp;#146;ll have trouble getting up from a footman&amp;amp;#146;s flail shot.&lt;br /&gt;
  Even better eight shots. HA&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;It&#039;s in the background, but it&#039;s there. You have to make a&lt;br /&gt;
  decision. In Vampire, it&#039;s an adult decision: Do I kill to live? In FATAL, it&#039;s &amp;amp;quot;Date&lt;br /&gt;
  rape and killing and cadavers are all cool! YEEEEEEAH! THANK YOU FOR SHOWING ME THE WAY,&lt;br /&gt;
  SPRAY PAINT HUFFING AND SOCIAL RETARDATION!&amp;amp;quot;&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;It&#039;s boring to continue to correct Darren for failing to represent FATAL. In FATAL, you&lt;br /&gt;
  may have to make complicated socio-political decisions as a lord or lady, king or queen.&lt;br /&gt;
  Did he see that in the game? Has he actually read it?&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Maybe there&#039;s some subculture that&#039;s into this; judging from the&lt;br /&gt;
  FATAL theme song, which sounds like the Cookie Monster chasing a drum kit being pushed&lt;br /&gt;
  down a flight of stairs, I&#039;d guess thrash metal or speed metal or metal metal or whatever&lt;br /&gt;
  the fuck they call it nowadays.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;The Cookie Monster is cool! They call that death metal.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: From what I know about the FATAL theme, it was done very&lt;br /&gt;
  quickly and probably should be redone in a better studio version. But I definitely agree&lt;br /&gt;
  that death metal is some of the best music out nowadays.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Sartin: Incidentally, the [http://www.hyperbooks.com/fatal/fatal.theme.sample.mp3 FATAL theme] sucked&lt;br /&gt;
  enough to make Darren beg me to kill him. If for some reason you aren&#039;t interested in&lt;br /&gt;
  suicide, I would recommend not listening to it. Hell, I would recommend not paying&lt;br /&gt;
  attention to FATAL at all, but here you still are. You&#039;ve got problems, people.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;So, Jason&#039;s best means of recommending that people pay no attention to something is to do a&lt;br /&gt;
lengthy, emotional review, in which conclusions are the result of flawed reason? If so,&lt;br /&gt;
then I have never seen this approach before.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: I have only one question. Why didn&amp;amp;#146;t you do it&lt;br /&gt;
  Sartin? &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;See, even the most extreme of this stuff - say, [http://www.cannibalcorpse.net/ Cannibal Corpse] - is designed to take a stage&lt;br /&gt;
  persona, say &amp;amp;quot;Screw you, world!&amp;amp;quot; for a few hours, then being regular people&lt;br /&gt;
  again; it&#039;s born out of showmanship, like an extreme form of professional wrestling sans&lt;br /&gt;
  the body slams. FATAL isn&#039;t a piece of showmanship; it&#039;s one of the diaries from Se7en, a&lt;br /&gt;
  document pretending that it&#039;s perfectly normal and healthy and winds up painting its&lt;br /&gt;
  authors as terribly, terribly maladjusted.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;...&amp;amp;quot;terribly, terribly&amp;amp;quot;... There Darreb goes again with redundancy. FATAL is&lt;br /&gt;
  not a piece of showmanship. It is a comprehensive game, true to its premises. By the way,&lt;br /&gt;
  I think Cannibal Corpse is awesome musically, lyrically, and athletically.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: The only game issues that have brought up to this point&lt;br /&gt;
  are that the game is &amp;amp;#147;mysogonistic, homophobic, and racist&amp;amp;#148;. Not to say that it&lt;br /&gt;
  is, because there are gays in the game. Along with equal degradation of males and females,&lt;br /&gt;
  and equal degradation of races. But, to say that none of those existed in the time period&lt;br /&gt;
  covered by FATAL, is rather maladjusted. Beyond that if you&amp;amp;#146;re looking for the most&lt;br /&gt;
  extreme of stuff I recommend looking a band called Anal Blast. Much more extreme, in my&lt;br /&gt;
  view, than Cannibal Corpse.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Sartin: During the FATAL flame wars, Hall really did have that&lt;br /&gt;
  psychotically calm John Doe demeanor in his posts. It might actually have been impressive,&lt;br /&gt;
  but any chance for that went out the window when he never defended any of his bullshit&lt;br /&gt;
  arguments or claims when MacLennan, Patrick Chipman, and everyone else started questioning&lt;br /&gt;
  him. Well, and when I couldn&#039;t help picturing him in a lavender bunny suit as he typed.&lt;br /&gt;
  (Okay, no, that&#039;s not originally what I was picturing him doing, but it&#039;s a&lt;br /&gt;
  sanity-preserving substitute.)&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p&amp;gt;In debates, I always remain calm and unemotional. Actually, every post is available to&lt;br /&gt;
  anyone who desires to view them at RPGnet. Since this is verifiable, Jason either lies, or&lt;br /&gt;
  simply doesn&#039;t know any better. I attempted to defend my claims when questioned. However,&lt;br /&gt;
  there was hardly any questioning, and most posts resemble the level presented by Darren&lt;br /&gt;
  and Jason in this review. When I realised, by and large, RPGnetters were aversive to&lt;br /&gt;
  reason and driven by emotion, I stopped posting. When Darren MacLennan chose libel and&lt;br /&gt;
  defamation of character to debate, I stopped posting. So far, my credibility must seem&lt;br /&gt;
  immeasurably beyond that of Darren and Jason. I am credible because I am honest,&lt;br /&gt;
  professional, and a scholar. Nothing seems to drive these two crazier. I will always be&lt;br /&gt;
  open to debating FATAL.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;And I am now on the second page.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;If you want another good example of how the game&#039;s authors seem&lt;br /&gt;
  desperate to lie to themselves, and by extension the reader, you can check out their&lt;br /&gt;
  claims that they&#039;re not really sexually deviant; they&#039;re just including it for the purpose&lt;br /&gt;
  of completeness. For example:&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;The information in this game does not represent the world-views&lt;br /&gt;
  of Fatal Games, nor is extreme violence or extreme sex condoned by Fatal Games. Instead,&lt;br /&gt;
  the information is included for completeness.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;Although you should have put quotes on my words above, let it be known I still stand by&lt;br /&gt;
  them.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;And this weak bullshit might fly, if it weren&#039;t for the fact that&lt;br /&gt;
  they were openly drooling over the possibility of people extorting sexual favors and/or&lt;br /&gt;
  raping a helpless woman &#039;&#039;not one page before.&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;It&#039;s tiring to reiterate, but I covered numerous possibilities in the example Darren&lt;br /&gt;
  cited (by the way, I thank him for citing an example). However, he selected one&lt;br /&gt;
  possibility at the expense of the others. Darren faiedl to represent FATAL.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: Along with failing to represent FATAL, Darren also&lt;br /&gt;
  doesn&amp;amp;#146;t realize that in more than 95% of games &amp;amp;#147;extorting sexual favors and/or&lt;br /&gt;
  raping&amp;amp;#148; is not part of the story. Having been a play-tester for a few years I can say&lt;br /&gt;
  this with utmost assurance. &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Sartin: That, and it&#039;s a trick statement anyway. Remember that FATALites&lt;br /&gt;
  lack the necessary balls to even approach women in real life. Their supposed&lt;br /&gt;
  non-endorsement of rape/violence stems from cowardice, not &amp;amp;quot;Hey, it&#039;s just a&lt;br /&gt;
  game.&amp;amp;quot; &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;What Jason knows about my personal life, for example, is obviously far less than his&lt;br /&gt;
insinuation. For example, my wife studies bioengineering and used to be a model. I don&#039;t&lt;br /&gt;
think much of most college curriculums, but if my claims are true, then she is at least&lt;br /&gt;
reasonably intelligent and attractive. To my delight, I would argue that she is an&lt;br /&gt;
advanced scholar (knowing many stupid scholars, I mean a smart one), and exceedingly&lt;br /&gt;
beautiful. We are identical in age, and born only one week apart. She is everything to me,&lt;br /&gt;
and yes, she is a woman. Jason&#039;s arguments provide no substance or challenge.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: I would say that goes for all Fatalists that I know as&lt;br /&gt;
  well. That what he knows is far less than his insinuation. I refuse to get into my&lt;br /&gt;
  personal life but I&amp;amp;#146;ll just say there is no &amp;amp;#147;lack of necessary balls&amp;amp;#148; or&lt;br /&gt;
  &amp;amp;#147;cowardice&amp;amp;#148;. That being said there is also no lack of opposite gender choice for&lt;br /&gt;
  me. I like to have options.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;But hey. If you don&#039;t&lt;br /&gt;
  want to play dirty by personally attacking the FATALites, just consider this: &amp;amp;quot;Okay,&lt;br /&gt;
  they don&#039;t condone rape, misogyny, and five hundred foot nutsacks...they&#039;re just really&lt;br /&gt;
  proud that the overwhelming focus FATAL puts on rape, misogyny, and five hundred foot&lt;br /&gt;
  nutsacks makes it SO much more &#039;realistic&#039; and &#039;historically/mythically accurate&#039; than&lt;br /&gt;
  every other RPG available!&amp;amp;quot;&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p&amp;gt;If the reader considers Jason&#039;s claim, then the reader should be compelled to measure&lt;br /&gt;
  the degree of focus on rape, for instance. This is necessary, because Jason does not do it&lt;br /&gt;
  himself, to support his claim. There is only a focus on rape on 2 pages out of 900. Since&lt;br /&gt;
  page numbers vary as material is added or the game is edited, I will direct your attention&lt;br /&gt;
  to the Wrestling skill in Chapter 8: Skills. Specifically, please read the last two&lt;br /&gt;
  paragraphs of Overbearing. Note that the female has a chance to injure the would-be&lt;br /&gt;
  rapist. This section on rape is intended to present it realistically, not from a biased&lt;br /&gt;
  perspective of a rapist. Elsewhere in Chap. 6: Sociality, _Medieval Prostitution_ is cited&lt;br /&gt;
  for the information on rape in societal terms. Aside from these, there are spells&lt;br /&gt;
  involving rape. I have not counted them or their total length in numbers of pages, and do&lt;br /&gt;
  not consider it necessary. Please note that they are referenced from Greek Magical Papyri,&lt;br /&gt;
  and are accurate to the translated scrolls. To make this clear, spells from Greek scrolls&lt;br /&gt;
  have italicized titles, while spells invented by myself and others have non-italicized&lt;br /&gt;
  titles. I have not counted spells involving rape that are either Greek or invented, but&lt;br /&gt;
  doubt that invented spells are disproportionate in number. In short, if a reader compares&lt;br /&gt;
  the amount of material involving rape in FATAL with material that does not, the reader&lt;br /&gt;
  will find it to be a very small portion, and not out of line with history.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p&amp;gt;There are no instances of misogyny (woman-hating) in FATAL that outnumber instances of&lt;br /&gt;
  man-hating (for lack of a better term). Either rarely occurs, but only misogyny is cited&lt;br /&gt;
  by Darren and Jason.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p&amp;gt;As far as I know, the gigantic and magically altered scrotum is only a single instance&lt;br /&gt;
  in Appendix 3: Random Magical Effects, of which there are 2,000. Most of the random&lt;br /&gt;
  magical effects are intended as humorous, since they may include anything. However, if&lt;br /&gt;
  anyone finds a historically accurate list of random magical effects, please contact Fatal&lt;br /&gt;
  Games, and expect to see them included, as would be true to the premises of the game.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Doesn&#039;t really work,&lt;br /&gt;
  does it?&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;Your approach? No, it doesn&#039;t.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Or, even better:&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;For instance, the detail of violence may exceed that of other&lt;br /&gt;
  role-playing games, as crucial damage may explicitly explore the destruction of many body&lt;br /&gt;
  parts and internal organs.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Except that what the guys at FATAL know about medical science&lt;br /&gt;
  and/or the human body is so small as to actually suck away from the collected body of&lt;br /&gt;
  medical knowledge; as a matter of fact, there are entire anatomy texts that are now blank&lt;br /&gt;
  because the knowledge has been drained away to fill the terrible wound that FATAL made.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;While I am not a medical doctor, I think the reader will find that my anatomy is better&lt;br /&gt;
  than the arguments of Darren and Jason.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font &lt;br /&gt;
  color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Sartin: Those of you who are upset that Hall took a giant piss on&lt;br /&gt;
  anatomical science can take heart in knowing that he also soaked everything that&#039;s ever&lt;br /&gt;
  been written about art, medieval history, and RPG design while he was at it. &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Meanwhile,&lt;br /&gt;
  Testosticles forbid that just fucking describing an injury isn&#039;t any better than FATAL&#039;s&lt;br /&gt;
  lame ass &amp;amp;quot;Crucial Damage&amp;amp;quot; charts. I mean, really:&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:1.0in;mso-margin-top-alt:auto;&lt;br /&gt;
mso-margin-bottom-alt:auto;margin-left:1.0in&amp;quot;&amp;gt;&amp;lt;font &lt;br /&gt;
  color=&amp;quot;#FF00FF&amp;quot;&amp;gt;02% Belly Button &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:1.5in;mso-margin-top-alt:auto;&lt;br /&gt;
mso-margin-bottom-alt:auto;margin-left:1.5in&amp;quot;&amp;gt;&amp;lt;font &lt;br /&gt;
  color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Opponent&amp;amp;#146;s belly is hacked, though no critical organs behind it. The&lt;br /&gt;
  small intestine may (70%) spill forth. If it does, the sight of this causes the opponent&lt;br /&gt;
  to need to pass a Health check at TH 50 or be stunned for 2d4 rounds.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Yeah, having your&lt;br /&gt;
  small intestine spill forth sure can be distracting! (And yes, any &amp;amp;quot;It&#039;s just a flesh&lt;br /&gt;
  wound!&amp;amp;quot; jokes you want to make here are entirely appropriate. It&#039;s not a&lt;br /&gt;
  life-threatening critical.)&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p&amp;gt;Although Jason meant crucial, not critical, he failed to account for the damage.&lt;br /&gt;
  Because of damage, which is handled prior to the chart he referenced, all Crucial Damage&lt;br /&gt;
  is life-threatening. In fact, if he paid attention, nearly all weapon-based attacks are&lt;br /&gt;
  life-threatening in FATAL. However, a belly button is listed as less crucial regarding&lt;br /&gt;
  hacking a torso than, say, hacking a lumbar vertebrae. Again, Jason failed to represent&lt;br /&gt;
  FATAL.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Further, role-playing situations that accurately represent&lt;br /&gt;
  mythology are likely at some point to include rape, molestation, encounters in brothels or&lt;br /&gt;
  possibly situations that deviate more from social norms.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Enjoy this first mention of &amp;amp;quot;Well, because it&#039;s historical,&lt;br /&gt;
  we&#039;re not in trouble.&amp;amp;quot; As much in life, the authors of FATAL use history and&lt;br /&gt;
  mythology as they use any other source: Go through it for the dirty parts, ignore&lt;br /&gt;
  everything else, then claim that you&#039;re entirely accurate. (And while there are myths that&lt;br /&gt;
  deal with rape - most of them Greek - molestation, brothel visits, or giving birth to a&lt;br /&gt;
  clone through your cock didn&#039;t appear in any of them. Nice try, though.)&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p&amp;gt;Although Darren erroneously presumed to know anything about my life, he failed to&lt;br /&gt;
  support any argument about skipping solid content and only including dirty parts. By the&lt;br /&gt;
  way, Darren should learn that brothels existed long before, and after, Ancient Greece. In&lt;br /&gt;
  fact, brothels were the accepted norm throughout the Middle Ages. As a reference, I cited&lt;br /&gt;
  _Medieval Prostitution_. There is nothing dirty about notes on Roads, Mail, and Around&lt;br /&gt;
  Town, which are sections in Chapter 6: Sociality. Of course, I can cite numerous other&lt;br /&gt;
  examples, but Darren does not appear to support his claims, or if he does, it is with&lt;br /&gt;
  minimum effort. Finally, random magical effects have already been discussed. If a&lt;br /&gt;
  historical source exists, please let me know.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: I have to jump in here just to state how hypocritical&lt;br /&gt;
  Darren is. He accuses FATAL of only taking the dirty parts of historical texts. But does&lt;br /&gt;
  this himself when doing a review of FATAL. &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Sartin: This would be a good place to rag on the &amp;amp;quot;one thousand hours&lt;br /&gt;
  of research&amp;amp;quot; the FATALites are ever so quick to bleat that Hall did when he shat out&lt;br /&gt;
  FATAL. While many of you have been understandably skeptical of this figure, I can easily&lt;br /&gt;
  see it. In fact, going from FATAL&#039;s end product, Hall&#039;s research probably went something&lt;br /&gt;
  like: &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:1.0in;mso-margin-top-alt:auto;&lt;br /&gt;
mso-margin-bottom-alt:auto;margin-left:1.0in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;20 hours: Playing AD&amp;amp;amp;D and thinking &amp;amp;quot;I could so do better than&lt;br /&gt;
  this.&amp;amp;quot;&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:1.0in;mso-margin-top-alt:auto;&lt;br /&gt;
mso-margin-bottom-alt:auto;margin-left:1.0in&amp;quot;&amp;gt;20&lt;br /&gt;
years, actually.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:1.0in;mso-margin-top-alt:auto;&lt;br /&gt;
mso-margin-bottom-alt:auto;margin-left:1.0in&amp;quot;&amp;gt;&amp;lt;font &lt;br /&gt;
color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: 12 years here.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:1.0in;mso-margin-top-alt:auto;&lt;br /&gt;
mso-margin-bottom-alt:auto;margin-left:1.0in&amp;quot;&amp;gt;&amp;lt;font &lt;br /&gt;
  color=&amp;quot;#FF00FF&amp;quot;&amp;gt;&lt;br /&gt;
  0.4 hours: Hitting head on a toilet and becoming absolutely sure of that.&amp;lt;br&amp;gt;&lt;br /&gt;
  2 hours: Being rejected by fuckable women. (If you&#039;re willing to expand the definition of&lt;br /&gt;
  &amp;amp;quot;fuckable&amp;amp;quot; to include the words &amp;amp;quot;within four drinks&amp;amp;quot;, then the final&lt;br /&gt;
  research total can be considered well over 1,000 hours.)&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:1.0in;mso-margin-top-alt:auto;&lt;br /&gt;
mso-margin-bottom-alt:auto;margin-left:1.0in&amp;quot;&amp;gt;Judging by the level of Jason&#039;s criticism alone, I can&#039;t help but think that Jason would surely&lt;br /&gt;
fail a comparison between my sex life and his. Why are we even talking about sex life?&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:1.0in;mso-margin-top-alt:auto;&lt;br /&gt;
mso-margin-bottom-alt:auto;margin-left:1.0in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: I&amp;amp;#146;m just wondering. As much as Sartin&amp;amp;#146;s criticisms are&lt;br /&gt;
based on the Fatalists having cowardice to approach women or being rejected by them. I&lt;br /&gt;
wonder if this is projection.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:1.0in;mso-margin-top-alt:auto;&lt;br /&gt;
mso-margin-bottom-alt:auto;margin-left:1.0in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;25 hours: Huffing paint and listening to death metal.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:1.0in;mso-margin-top-alt:auto;&lt;br /&gt;
mso-margin-bottom-alt:auto;margin-left:1.0in&amp;quot;&amp;gt;I never have &amp;amp;quot;huffed&amp;amp;quot; paint, but I&#039;ve definitely listened to death metal,&lt;br /&gt;
classical, and neoclassical (and nothing else) for over a decade.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:1.0in;mso-margin-top-alt:auto;&lt;br /&gt;
mso-margin-bottom-alt:auto;margin-left:1.0in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;&lt;br /&gt;
  0.2 hours: Composing the FATAL theme while still disoriented from the paint huffing.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:1.0in;mso-margin-top-alt:auto;&lt;br /&gt;
mso-margin-bottom-alt:auto;margin-left:1.0in&amp;quot;&amp;gt;It&#039;s a moot point, but I don&#039;t consider the FATAL theme to be an outstanding musical work. It&lt;br /&gt;
was not written with that intention. Instead, it was written with a commerical intent,&lt;br /&gt;
which automatically sacrifices musicality. Just the same, it serves its purpose well,&lt;br /&gt;
until something better comes along.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:1.0in;mso-margin-top-alt:auto;&lt;br /&gt;
mso-margin-bottom-alt:auto;margin-left:1.0in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;&lt;br /&gt;
  20 hours: Thumbing through every medieval history book that has the word&lt;br /&gt;
  &amp;amp;quot;prostitute&amp;amp;quot;.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:1.0in;mso-margin-top-alt:auto;&lt;br /&gt;
mso-margin-bottom-alt:auto;margin-left:1.0in&amp;quot;&amp;gt;Does anyone know of any others that are written by respectable scholars?&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:1.0in;mso-margin-top-alt:auto;&lt;br /&gt;
mso-margin-bottom-alt:auto;margin-left:1.0in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;&lt;br /&gt;
  5 hours: Accidentally flipping through Roman or Biblical history books and either a)&lt;br /&gt;
  mistaking them for medieval history books, or b) failing to realize that, as human society&lt;br /&gt;
  varied drastically over the course of history, writing FATAL in a way that portrays&lt;br /&gt;
  society being pretty much the same EVERYWHERE, ALL THE TIME and calling it&lt;br /&gt;
  &amp;amp;quot;historically accurate&amp;amp;quot; is a bad move.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:1.0in;mso-margin-top-alt:auto;&lt;br /&gt;
mso-margin-bottom-alt:auto;margin-left:1.0in&amp;quot;&amp;gt;I hope it is understood from earlier that the first fallacy made by Jason above is that in&lt;br /&gt;
many instances, ancient literature had to be consulted to fill-in for medieval literature&lt;br /&gt;
to be true to the premises of the game. For example, some argue that slaves did not exist&lt;br /&gt;
in medieval Europe. However, if they considered that I have attempted to extract&lt;br /&gt;
Christianity due to polytheism, then the prevalent slavery during the days of Rome is&lt;br /&gt;
appropriate.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:1.0in;mso-margin-top-alt:auto;&lt;br /&gt;
mso-margin-bottom-alt:auto;margin-left:1.0in&amp;quot;&amp;gt;The second fallacy is that FATAL does not portray society the same &amp;amp;quot;EVERYWHERE, ALL THE&lt;br /&gt;
TIME&amp;amp;quot;.&amp;amp;nbsp; What Jason fails to understand is that there are 2 books to FATAL. The&lt;br /&gt;
first, the one he pretends to have reviewed, is the system itself. The 2nd book, entitled&lt;br /&gt;
Neveria so far, will detail FATAL&#039;s gaming world, monsters, and gods. As the most detailed&lt;br /&gt;
gaming world ever, you can expect cultural and temporal variance. To Jason&#039;s credit, on&lt;br /&gt;
this last point, how could he have known better?&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:1.0in;mso-margin-top-alt:auto;&lt;br /&gt;
mso-margin-bottom-alt:auto;margin-left:1.0in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;&lt;br /&gt;
  0.4 hours: Mistaking a policewoman for a prostitute.&amp;lt;br&amp;gt;&lt;br /&gt;
  10 hours: Flipping through anatomy and medical texts while drunk. &amp;amp;quot;Yeah, I think you&lt;br /&gt;
  could make a Health check to survive if your sternum was driven into your heart. Way&lt;br /&gt;
  cool.&amp;amp;quot;&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:1.0in;mso-margin-top-alt:auto;&lt;br /&gt;
mso-margin-bottom-alt:auto;margin-left:1.0in&amp;quot;&amp;gt;Actually, I don&#039;t get drunk (though I will have a few here and there). I am not a drinker, just so&lt;br /&gt;
you know.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:1.0in;mso-margin-top-alt:auto;&lt;br /&gt;
mso-margin-bottom-alt:auto;margin-left:1.0in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;&lt;br /&gt;
  2 hours: Repairing punctures in &amp;amp;quot;Sexpot Annie&amp;amp;quot;.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:1.0in;mso-margin-top-alt:auto;&lt;br /&gt;
mso-margin-bottom-alt:auto;margin-left:1.0in&amp;quot;&amp;gt;Projecting?&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:1.0in;mso-margin-top-alt:auto;&lt;br /&gt;
mso-margin-bottom-alt:auto;margin-left:1.0in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;&lt;br /&gt;
  5 hours: Flipping through kids&#039; mythology books and watching Hercules: the Legendary&lt;br /&gt;
  Journeys, and realizing (with the help of a large, skull-shaped bong) that Zeus and Odin&lt;br /&gt;
  must have been total ass-bandits and they just left that part out, and&lt;br /&gt;
  &amp;amp;quot;mythological&amp;amp;quot; just means whatever the fuck you want to make up.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:1.0in;mso-margin-top-alt:auto;&lt;br /&gt;
mso-margin-bottom-alt:auto;margin-left:1.0in&amp;quot;&amp;gt;But, I never inhaled! Actually, I&#039;ve probably only seen one or two episodes of Hercules. I&lt;br /&gt;
praise Bruce Campbell, but think the rest of it should rot.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: I have actually seen about 10 or 15 episodes of&lt;br /&gt;
  Hercules. For about 2 weeks I thought they were hilarious. The absolutely sad fight scenes&lt;br /&gt;
  were funny until I realized they were trying to be serious. But none of my mythological&lt;br /&gt;
  knowledge came from that sorry show.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:1.0in;mso-margin-top-alt:auto;&lt;br /&gt;
mso-margin-bottom-alt:auto;margin-left:1.0in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;10 hours: Reading up on non-cognitivism, ether theory, and physiognomy&lt;br /&gt;
  without realizing that they&#039;re not exactly respected ideas anymore.&amp;lt;br&amp;gt;&lt;br /&gt;
  900 hours: Circle jerking with Torturon, Burnout, and Psychotic Messanger (sic) of Death.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:1.0in;mso-margin-top-alt:auto;&lt;br /&gt;
mso-margin-bottom-alt:auto;margin-left:1.0in&amp;quot;&amp;gt;Although&lt;br /&gt;
I included basic physiognomy and the concept of ether in FATAL, I have never respected&lt;br /&gt;
either (obviously). Just another instance of things I put in the game that I disagree&lt;br /&gt;
with, but see them as appropriate to FATAL. I wonder how much Jason knows about&lt;br /&gt;
noncognitivism.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: I actually to a degree respect the idea of&lt;br /&gt;
  noncognitivism. I know most people don&amp;amp;#146;t but it&amp;amp;#146;s a matter of opinion, I guess.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;I can&#039;t verify any of&lt;br /&gt;
  this, of course, but it&#039;s the combination of events that would most plausibly result in&lt;br /&gt;
  FATAL.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;By now, everyone who has read this should be&lt;br /&gt;
used to the fact that Jason supports or verifies little to nothing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;By the way, did I mention that this book is 900 pages long?&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;Redundancy.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;&#039;Cause I&#039;m going to be bringing it up as this review progresses.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;Great.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;A lot.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;Wonderful.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Because you bastards owe me.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;Great attitude.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Sartin: Yeah, what he said. I never thought I&#039;d see actually wanting to&lt;br /&gt;
  play Imagine or Palladium, but now that I&#039;ve gone through FATAL, damned if I can even&lt;br /&gt;
  remember what sucked so much about them. &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Ugh. Fuck&lt;br /&gt;
  &amp;amp;quot;owing&amp;amp;quot;, gentle readers. I&#039;m coming for your young.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: Hmmm.. Short term memory loss. Are we so sure it&amp;amp;#146;s&lt;br /&gt;
  not Sartin who has the &amp;amp;#147;large, skull shaped bong.&amp;amp;quot;&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;What makes FATAL especially fun is the droning, obsessive tone of&lt;br /&gt;
  its rules sections - for example:&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Finally, observe that when these sub-abilities and abilities are&lt;br /&gt;
  determined initially for a character, the abilities are determined for young adults. After&lt;br /&gt;
  the sub-abilities are described and the tables presented, aging effects are illustrated&lt;br /&gt;
  which must be referenced throughout the character&#039;s life. The last chapter details how two&lt;br /&gt;
  abilities, Physical Fitness and Strength, may be increased through persistent exercise,&lt;br /&gt;
  and also, an alternate rolling method is presented.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p&amp;gt;Although the current version has not been made available in over a month due to&lt;br /&gt;
  numerous little changes, it will be possible (in the same # of pages) to also increase&lt;br /&gt;
  Intelligence with use (or its converse). This is cited from _The Executive Brain_ and&lt;br /&gt;
  _Owner&#039;s Manual for the Brain_. &amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;And there&#039;s that not-English again; where, when you rewrite it&lt;br /&gt;
  for a review, you find yourself restructuring the way that you speak English. Sure, you&lt;br /&gt;
  may have been able to write and/or speak it before; but then you read something like this,&lt;br /&gt;
  and you find yourself taking sentences out into the shed at midnight, butchering them,&lt;br /&gt;
  burying parts of them in the backyard and then redistributing what&#039;s left over the&lt;br /&gt;
  original document as a warning to any other proper use of the language in the book. &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;That was a lengthy way for Darren to say he dislikes my prose (especially since there&#039;s&lt;br /&gt;
  little, if anything, grammatically wrong with it, while both Darren and Jason commit split&lt;br /&gt;
  infinitives, dangling prepositions, etc. throughout their review).&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: I think they just have trouble understanding Byron&#039;s&lt;br /&gt;
  prose, is all. They actually have to think for a minute and I bet that hurts to know that&lt;br /&gt;
  the one who created FATAL has a better understanding of the English language than they do.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Sartin: On the &amp;amp;quot;bright&amp;amp;quot; side, FATAL is arguably not as&lt;br /&gt;
  mind-numbingly written as Aria or Multiverser. On the &amp;amp;quot;you haven&#039;t been huffing&lt;br /&gt;
  butane&amp;amp;quot; side, that&#039;s much like saying &amp;amp;quot;Okay, so I slid naked down a giant&lt;br /&gt;
  greased razor blade, but at least I&#039;m not the guy who was thrown into a vat of fire&lt;br /&gt;
  ants.&amp;amp;quot; &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;In both cases, either&lt;br /&gt;
  outcome is totally stupid and painful, and the party responsible should be gang-beaten&lt;br /&gt;
  with cattle prods until the God of Bitch-Slapping finally comes down and says&lt;br /&gt;
  &amp;amp;quot;Alright, I think he&#039;s had enough...&amp;amp;quot; Except that in the most obnoxious case of&lt;br /&gt;
  all these, the God would suddenly add &amp;amp;quot;Oh, wait, this was for writing FATAL, wasn&#039;t&lt;br /&gt;
  it? Here, let me recharge those for you.&amp;amp;quot;&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Yes, I&#039;m actually&lt;br /&gt;
  saying that writing FATAL is more worthy of a cattle prod beating than throwing someone&lt;br /&gt;
  into a vat of fire ants.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;Although you are entitled to your opinion,&lt;br /&gt;
you have been unable to support it.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;See, try this:&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;These abilities only represent your character at the start of his&lt;br /&gt;
  life, so they will change as he ages; charts for this are elsewhere. Later on, we&#039;ll&lt;br /&gt;
  detail how you can increase your Strength and Physical Fitness, as well as an alternate&lt;br /&gt;
  method of rolling dice. Also, since you&#039;re reading FATAL, you should probably be aware&lt;br /&gt;
  that this game sucks.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;I&#039;m sure it&#039;s obvious, but just to be safe, I never wrote a single sentence above.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: I think it&amp;amp;#146;s quite obvious given the fact Darren&lt;br /&gt;
  states &amp;amp;#147;These abilities only represent your character at the start of his life&amp;amp;#148;.&lt;br /&gt;
  I could just imagine that. &amp;amp;#147;This is one strong baby you&amp;amp;#146;ve got here miss.&amp;amp;#148;&lt;br /&gt;
  Also the fact he doesn&amp;amp;#146;t state where the charts and details are for increasing&lt;br /&gt;
  sub-abilities are at. Now I don&amp;amp;#146;t claim to have the greatest grasp of the English&lt;br /&gt;
  language, as far as grammar, but Byron&amp;amp;#146;s writing, to me, is far easier to reference.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;See? English. No [http://www.disinfo.com/pages/dossier/id94/pg1/ Grant Morrison-esque] portals&lt;br /&gt;
  opened up into a not-world in which the English language was thrown down, danced upon and&lt;br /&gt;
  then sodomized. Not yet, at least.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;I wonder if Darren is aware that his English, at least as presented here, is worse than&lt;br /&gt;
  that in FATAL.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Sartin: Needless to say, there aren&#039;t any editors, copyeditors,&lt;br /&gt;
  proofreaders, or non-retards in FATAL&#039;s credits. I&#039;m not convinced there are any human&lt;br /&gt;
  beings, either, but we won&#039;t get into that. &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:&lt;br /&gt;
auto;margin-left:.5in&amp;quot;&amp;gt;As stated before, credits are not listed...yet.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;Burnout: Obviously not, as Sartin stated before we are demigods.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
  &amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#FF00FF&amp;quot;&amp;gt;Instead, I&#039;d rather&lt;br /&gt;
  take this moment to rant that this is a great example of why editors are really damned&lt;br /&gt;
  important if you&#039;re writing a RPG. They&#039;re not just good for correcting typos, but making&lt;br /&gt;
  sure your writing technique does not end up sucking all that is ass. If you&#039;re not the&lt;br /&gt;
  best writer in the history of the universe, don&#039;t end up like FATAL! Get those editors!&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-right:.5in;margin-left:.5in&amp;quot;&amp;gt;I&#039;m sure the reader noticed that again,&lt;br /&gt;
Jason did not support his claim that English is problematic in FATAL. How many times does&lt;br /&gt;
this need to be said? Somebody, please count.&amp;lt;/p&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[FRRPart2|Go to part 2]]&lt;/div&gt;</summary>
		<author><name>123123</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DnD4eCM&amp;diff=182951</id>
		<title>DnD4eCM</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DnD4eCM&amp;diff=182951"/>
		<updated>2011-06-11T04:37:49Z</updated>

		<summary type="html">&lt;p&gt;123123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Hey, everyone!  Mortaneus here.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been running a 4e game for a while now, and I use my laptop as my GM screen.&lt;br /&gt;
&lt;br /&gt;
As such, I&#039;ve spent a decent amount of time examining the various digital assistant offerings out there. I&#039;ve mainly been using Virtual Combat Cards, [[Masterplan]], and OneNote to do what I want to do.&lt;br /&gt;
&lt;br /&gt;
All are excellent offerings. However, none of them have exactly the feature set I want while running a fight. Since I prefer to fix rather than complain, I went about writing my own (being a programmer myself).&lt;br /&gt;
&lt;br /&gt;
This is the result.  Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Main Features==&lt;br /&gt;
* Paste Monsters directly from the WotC Monster Builder using the Copy-to-Rich Text option&lt;br /&gt;
* Load PCs directly from Character Builder Files&lt;br /&gt;
* Shows full stat-blocks for every combatant on the main screen&lt;br /&gt;
* Automatically saves a library of every entered monster/PC to speed preparation&lt;br /&gt;
* Load and Save encounter rosters to save time at the table&lt;br /&gt;
* Tracks most combat data for the GM:&lt;br /&gt;
** Initiative order&lt;br /&gt;
** Hit points (including temporary)&lt;br /&gt;
** Power-expenditure (including recharge rolls)&lt;br /&gt;
** Daily Item Usage&lt;br /&gt;
** Lingering Effects&lt;br /&gt;
** Saving Throws&lt;br /&gt;
** Healing Surges&lt;br /&gt;
&lt;br /&gt;
==On Facebook==&lt;br /&gt;
[http://www.facebook.com/pages/DnD4eCM/165885120116832 Our Facebook Page]&lt;br /&gt;
&lt;br /&gt;
==Current Version==&lt;br /&gt;
[http://www.dragonpro.com/index.php?option=com_jdownloads&amp;amp;view=viewcategory&amp;amp;catid=2&amp;amp;Itemid=53 DnD4e Combat Manager v1.8.1]&lt;br /&gt;
===Version 1.8.1===&lt;br /&gt;
* Traits no longer display twice.  They show up under Traits, where they&#039;re supposed to, and not at the bottom of the statblock.&lt;br /&gt;
* Death Saves now track properly until a short or extended rest.&lt;br /&gt;
* Action points now accumulate properly after Milestones (and go away at an extended rest)&lt;br /&gt;
* Support for Companion Characters&lt;br /&gt;
* Extra coloring for Companions and Traps in the Init List&lt;br /&gt;
* Added a coloring option that will show monsters on a white background instead of a red background, unless they&#039;re bloodied.  This feature is off by default.&lt;br /&gt;
* Added the ability to modify the max healing surges (goes away at extended rest) -- This will allow the Blood Drinker Encounter Power to give a Vampire PC another healing surge.&lt;br /&gt;
* If the ongoing damage option is selected, and the combatant has an effect that contains the string &amp;quot;regen&amp;quot;, a Regeneration popup reminder will come up at the beginning of their turn.&lt;br /&gt;
* Added a permanent effect type.  This does NOT go away between fights.  Minor drawback:  It may only be removed while there is an ongoing encounter.  I&#039;ll try to clean this up in the future.&lt;br /&gt;
* Status effects may now be hidden from the secondary display.  There is a toggle on the Effect screen, as well as the preset effects section.&lt;br /&gt;
* Hidden characters and Status Effects show up in light grey text on the primary display instead of white text.&lt;br /&gt;
* Several minor fixes for the secondary display, as well as an updated HTML template that was given to me, that works a LOT better than the one included previously. (Thanks to Jeff P.)&lt;br /&gt;
And last but certainly not least:&lt;br /&gt;
* Added a Copy button to the Statblock Library. Will overwrite the old creature if you don&#039;t change either the name, level or one of the role pulldowns.  Otherwise, copy monster. :)&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
http://www.fortsackville.com/dnd4ecm_screenshot_174.jpg&lt;br /&gt;
&lt;br /&gt;
(accurate as of v1.7.4)&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* Windows XP and later only&lt;br /&gt;
* Requires [http://www.microsoft.com/downloads/details.aspx?FamilyId=333325FD-AE52-4E35-B531-508D977D32A6&amp;amp;displaylang=en .NET Framework 3.5 or later] (if you have the Character Builder or Monster Builder installed, you have this)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
&lt;br /&gt;
===Version 1.8===&lt;br /&gt;
===Version 1.8.0===&lt;br /&gt;
====New Features====&lt;br /&gt;
&lt;br /&gt;
*Secondary Display via any web browser.  &lt;br /&gt;
**Heavily configurable Initiative Listing can be displayed on any device on the network (or anywhere, if you set up port forwarding on your router or firewall).  Some configuration options can be set in the new Options &amp;gt; Configuration &amp;gt; Secondary Display screen, including the HTTP Port to listen on, whether or not to display hit point values for Heroes and/or NPCs, Inititave Value Display, Current Round Display.&lt;br /&gt;
**Look and Feel modifiable in the index.html file that is included, via the stylesheet.&lt;br /&gt;
**Display name for individual combatants can be changed by right-clicking on any combatant, or changing the name above the center panel.&lt;br /&gt;
**Individual Combatants can be hidden via the context menu, as well.&lt;br /&gt;
**Note:  I am not completely happy with the webserver itself.  It occasionally stops working, and occasionally has trouble stopping (both when stopped manually and when closing the program).  I may have to rewrite it completely, but I wanted you all to be aware that I know it&#039;s not perfect.&lt;br /&gt;
&lt;br /&gt;
*Support for Traps, Hazards and Puzzles.&lt;br /&gt;
**Rolls added for Blaster, Obstacle, Puzzle and Warder.&lt;br /&gt;
**Tab added to allow for Descriptions, as well as the Trap, Hazard and Puzzle lines of the statcard.&lt;br /&gt;
&lt;br /&gt;
====Bug Fixes====&lt;br /&gt;
&lt;br /&gt;
*Settings now persist from one use of the application to the next.&lt;br /&gt;
&lt;br /&gt;
*Combatants who are Delayed will now automatically re-enter the initiative list in their old position, if they do not act before their position comes around again.&lt;br /&gt;
===Version 1.7===&lt;br /&gt;
===Version 1.7.5===&lt;br /&gt;
* Added AC, Fort, Reflex, and Will to the Initiave List panel, so defenses can be seen without switching combatants.&lt;br /&gt;
* Corrected Surge values for Dragonborn.  Now adds their constitution modifier.&lt;br /&gt;
* Made the Initiative Tab the default, rather than Stats.&lt;br /&gt;
* Surprise Round is now off by default.  It can be selected before combat in the Options menu.&lt;br /&gt;
* Auto-displaying of power descriptions is also now an optional setting (default Off).  If on, it will auto-display the compendium entry of a power when clicked in the power list.&lt;br /&gt;
* Added the ability to right-click a power and select it as that combatant&#039;s &amp;quot;active stance&amp;quot;.  Only one can be set per combatant at a time, and the new one will overwrite the old.  This can be done with Any power, as the character file doesn&#039;t distinguish stances from other powers.&lt;br /&gt;
* Leader class healing powers (class features, such as Healing Word, Healing Spirit, or Inspiring Word) now auto-duplicate or triplicate when you import.  This adds multiples of the powers to be used during an encounter.&lt;br /&gt;
===Version 1.7.4===&lt;br /&gt;
* Added a bit more information to the powers as they are imported for PCs.&lt;br /&gt;
===Version 1.7.3===&lt;br /&gt;
Several Updates&lt;br /&gt;
* Added healing surge tracking.  Note: Using the &amp;quot;Surge&amp;quot; button does not actually expend a surge.&lt;br /&gt;
* Adjusted the size minimums of the windows to fit mini PCs.&lt;br /&gt;
* Completely replaced the RTF Statblock windows with HTML displays, to allow an &amp;quot;authentic&amp;quot; statblock view.&lt;br /&gt;
* Added an embedded power-view panel. The power-view panel is the one in the bottom right-hand corner. It&#039;ll only work on player powers and items, and only after you log into your D&amp;amp;D Insider account (in the embedded window)&lt;br /&gt;
===Version 1.7.2===&lt;br /&gt;
Minor bugfix update, until Character Builder adds export capabilities.&lt;br /&gt;
* Fixed the URLs not importing in powers that disappeared from 1.7.0 to 1.7.1&lt;br /&gt;
* Fixed issue of combatants dying during their own turn not triggering next turn properly.&lt;br /&gt;
&lt;br /&gt;
===Version 1.7.1===&lt;br /&gt;
This is primarily a bugfix release.  Some items weren&#039;t wanting to import properly.  There are a lot of features I want to add that I&#039;ve not been able to yet.  There are a couple of minor changes, though.&lt;br /&gt;
&lt;br /&gt;
* Right-click -&amp;gt; Remove Fighter from Combat&lt;br /&gt;
* Right-click -&amp;gt; Marks -- This currently contains Mark until end of source&#039;s next turn and mark until end of encounter.  I&#039;m going to try to add some functionality for Striker marks in here, but each one behaves a little differently, like Assassin Shrouds. &lt;br /&gt;
&lt;br /&gt;
===Version 1.7.0===&lt;br /&gt;
* Badly formed monster powers in Adventure Tools could cause Combat Manager to crash.  This isn&#039;t guaranteeing that they&#039;re all fixed, but I did fix a couple of glaring ones.&lt;br /&gt;
* Power Points for Psionic PCs that will work much like Action Points.  These will import from the Character Builder file, and can also be added to any entry in the library.  This may change in the future to not take up so much space in the Powers List.&lt;br /&gt;
* Ongoing damage pop-up.  At the beginning of any turn that has an effect with the word &amp;quot;Ongoing&amp;quot; in it, it will pop up, reminding you to apply ongoing damage. This feature can be disabled in the Options.&lt;br /&gt;
* Fix equipment naming on import.  Magic Weapons currently show as &amp;quot;Dagger Lifedrinker Weapon +1&amp;quot; or Leather Armor Magic Armor +1&amp;quot;  These will now show as &amp;quot;Lifedrinker Dagger +1&amp;quot; or &amp;quot;Magic Leather Armor +1&amp;quot;&lt;br /&gt;
* Magic Equipment now shows in the Powers List, and can be disabled/enabled like other powers.&lt;br /&gt;
* Right-click &amp;gt; enable and right-click &amp;gt; disable for powers in the power list.&lt;br /&gt;
* Right-click &amp;gt; View Compendium Entry for powers and items on characters imported after 1.7.0.  Only works if you&#039;re logged into your D&amp;amp;D Insider account.&lt;br /&gt;
* Copy initiative list to clipboard from the Encounter menu.&lt;br /&gt;
* Stopped the Short Rest from resetting action points.&lt;br /&gt;
* Added a Short Rest with Milestone that WILL reset action points.&lt;br /&gt;
&lt;br /&gt;
===Version 1.6===&lt;br /&gt;
===Version 1.6.1c===&lt;br /&gt;
* Fixed a Monster Builder import glitch with monsters who had non-aura Traits.&lt;br /&gt;
* Added &amp;quot;Mark Until Source&#039;s Next Turn&amp;quot; to the context menu for the combatant list.&lt;br /&gt;
* Reformatted the combatant list so the numbers are appended a bit more uniformly.  Example &amp;quot;Hill Giant-1&amp;quot; is now &amp;quot;Hill Giant - 01&amp;quot; .  This will keep large numbers of monsters from being sorted improperly, if there are 10 or more of them.&lt;br /&gt;
* Recharge powers now show up with the dice symbols, rather than &amp;quot;Recharge 4&amp;quot; or &amp;quot;Recharge 6&amp;quot;.&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Buy viagra online without a prescription]]&lt;br /&gt;
&lt;br /&gt;
====Version 1.6.1b====&lt;br /&gt;
* Fixes (hopefully) the recent changes to Adventure Tools.  Please see the discussion page in the section marked 1.6.1b for details on how to report errors.&lt;br /&gt;
&lt;br /&gt;
====Version 1.6.1a====&lt;br /&gt;
* Fixes a recent change to Character Builder that modified the format of the .dnd4e XML file.  Fixed and compiled by DarkSir, until Mortaneus&#039;s return.&lt;br /&gt;
&lt;br /&gt;
====Version 1.6.1====&lt;br /&gt;
* When saving, all PC status information will be saved, regardless of out-of-combat status&lt;br /&gt;
&lt;br /&gt;
====Version 1.6.0====&lt;br /&gt;
* Added a tabbed section to the Statblock-edit window to give more room for data.&lt;br /&gt;
* You can now manually preset effects that a PC or Monster can generate, and they will appear on the &#039;Add Effect&#039; window.  These must be manually set up on the Statblock-edit window on one of the new tabs, and will be saved normally.  This will allow commonly created effects to be pre-entered for the major combatants of an encounter, saving the GM some typing time when adding effects during play.&lt;br /&gt;
* &#039;Notes&#039; tab has been added to the Statblock-edit window for entry of Tactics, Monster Knowledge, etc.  It will appear in the statblock summary, and is saved as normal.&lt;br /&gt;
* When &#039;Save Encounter&#039; is used on a currently active encounter, all combat data is now saved.&lt;br /&gt;
* Added Right-Click menu to the main initiative list for quick access of Move-to-Top, Ready, and Delay options.&lt;br /&gt;
* Improved parsing of Aura powers from rich text (mainly to handle weird formats, such as the Kyuss monsters)&lt;br /&gt;
* Fixed a bug with adding effects to PCs before combat begins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Version 1.4===&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.2====&lt;br /&gt;
* Reworked Initiative and Damage tabs to be more distinctive&lt;br /&gt;
** Changed initiative and damage/heal entry boxes to be numeric up-down boxes&lt;br /&gt;
** Added 5 and +5 to damage/heal tab for fast values&lt;br /&gt;
** Added Surge and Maximum to damage/heal tab for fast values&lt;br /&gt;
** Removed Slay button to make room (just hit Max then Damage and it&#039;ll do the same thing)&lt;br /&gt;
* Added Feat line to Stat Block&lt;br /&gt;
* Healing Surge value will display in statblock for PCs&lt;br /&gt;
* Altered Ready functionality to conform to the rules (it doesn&#039;t remove from the initiative structure anymore, just marks as *Rdy*.  This will clear when next turn starts, or is moved to start of list)&lt;br /&gt;
* Several overhauls and cleanups to &#039;Start of Turn&#039; functionality&lt;br /&gt;
* Changing a statblock in the library will now update current combatants&lt;br /&gt;
* Changed &#039;Undo Turn&#039; button to &#039;Back Up&#039;, and reworked functionality (still doesn&#039;t undo damage/healing dealt)&lt;br /&gt;
* Moved &#039;Remove Fighter&#039; button to Initiative tab&lt;br /&gt;
* Removed &#039;Roll Initiatives&#039; and &#039;Reset Encounter&#039; buttons from main screen.  They are menu options under the &#039;Combat&#039; menu, and don&#039;t need to be front-and-center, since they&#039;re only accessed twice a fight.&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.1====&lt;br /&gt;
* Added dropdown on Effect screen with pre-loaded effect names&lt;br /&gt;
* Effects with the name &#039;Marked&#039; are now unique per target. Adding a new one will overlay a prexisting one.&lt;br /&gt;
* Inactive combatants will no longer prompt to recharge powers&lt;br /&gt;
* Reworked the Rich Text import logic for more accurate checking of what it is reading. For example, the Skeleton power Speed of the Dead will no longer get eaten by the Speed line.&lt;br /&gt;
* Fixed a few problems with the updating logic for the power list on the individual statblock window.&lt;br /&gt;
* Bloody condition will now show on equal to or less than Bloody value, rather than less than.&lt;br /&gt;
&lt;br /&gt;
====Version 1.4.0====&lt;br /&gt;
* Added automated saving throws (will prompt)&lt;br /&gt;
* Added automated power recharge (will prompt)&lt;br /&gt;
* Modified minimum window size to accommodate smaller desktop widths&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.3===&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.3====&lt;br /&gt;
* PCs will no longer drop to the &#039;Inactive&#039; category, so that proper death save timing will be obvious.&lt;br /&gt;
* Fixed a crashing problem due to the new &#039;save notes&#039; code.&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.2====&lt;br /&gt;
* Effects will now automatically drop off targets if they are of the &#039;Until start/end&#039; variety. (automatic power recharge, saving throws, etc are in the works)&lt;br /&gt;
* Changing the selection on the main list with the arrow keys now works&lt;br /&gt;
* Both Global and Individual notes are now saved with the encounter&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.1====&lt;br /&gt;
* Now handles &#039;small font&#039; and &#039;large font&#039; format of new version of Monster Builder.&lt;br /&gt;
* Propertly imports skills (weren&#039;t being copied-to-RTF in previous MB)&lt;br /&gt;
* Properly imports and saves Immunities (weren&#039;t included in previous MB)&lt;br /&gt;
* Properly imports and saves Source book info (wasn&#039;t included in previous MB)&lt;br /&gt;
* Added functionality to Statblock display to show recharge as dice, as in standard statblocks&lt;br /&gt;
&lt;br /&gt;
====Version 1.3.0====&lt;br /&gt;
* Layout re-do of the Main screen&lt;br /&gt;
* Added Effect tracking (manual removal, currently)&lt;br /&gt;
* Added Power Usage tracking (also manual, for the moment)&lt;br /&gt;
* Added Global Notes field (not saved)&lt;br /&gt;
* Miscellaneous bug fixes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.2===&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.2====&lt;br /&gt;
* Added prompt for required information on Statblock screen&lt;br /&gt;
* Modified tab-order on Statblock screen to account for PC checkbox.&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.1====&lt;br /&gt;
* Corrected problem with changes on Library screen, cased by 1.2 fix:  &amp;quot;Added edit message to prevent overwrite of other entries when changing names&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Version 1.2.0====&lt;br /&gt;
* Main Screen&lt;br /&gt;
** Rewrote Initiative List logic for greater consistency&lt;br /&gt;
** Modified XP display on Initiative list to show XP/Lvl for 5 PCs if no PCs present in list&lt;br /&gt;
** Added &#039;Inactive&#039; section to initiative list&lt;br /&gt;
** Added popup-tooltips to many items&lt;br /&gt;
** Made &#039;Load Encounter&#039; clear current encounter first, and added &#039;Import Encounter&#039; to load without clearing&lt;br /&gt;
** Modified Reserve group to sort PCs above NPCs&lt;br /&gt;
** Modified HP display to show HP even on inactive targets&lt;br /&gt;
* Library Screen&lt;br /&gt;
** Added new filter to Library Window for Role &lt;br /&gt;
** Added edit message to prevent overwrite of other entries when changing names&lt;br /&gt;
** Moved PCs to top of list by adding *&#039;s before their names&lt;br /&gt;
** Fixed multiselect problem between main list and add list&lt;br /&gt;
** Placed &#039;Add to Battle&#039; buttons on top of both lists for ease of use&lt;br /&gt;
* Statblock Screen&lt;br /&gt;
** Added PC checkbox linked to &#039;Hero&#039; option on Role dropdown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.1===&lt;br /&gt;
* Main Screen&lt;br /&gt;
** Changed &#039;Compendium&#039; to &#039;Library&#039;&lt;br /&gt;
** Unified Damage and Healing # field&lt;br /&gt;
** Removed &#039;Encounter Name&#039; from main screen - was buggy and not worth fixing&lt;br /&gt;
* Library Screen&lt;br /&gt;
** Added Level-range filters&lt;br /&gt;
** Redid &#039;Add to Battle&#039; display, added encounter XP readouts for added entries&lt;br /&gt;
** Added multi-select/delete capability&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version 1.0===&lt;br /&gt;
* Original Public Release&lt;/div&gt;</summary>
		<author><name>123123</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=182948</id>
		<title>Major Projects</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=182948"/>
		<updated>2011-06-11T04:31:18Z</updated>

		<summary type="html">&lt;p&gt;123123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are working on a major project which you expect to span 6+ pages, please enter it alphabetically in the appropriate section of this page. Use a level 3 header, so that you&#039;ll appear in the table of contents, include a link to your project&#039;s main page, then briefly describe your project. &lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
This is a list of original game systems being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Æther===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Æther: Main Page|Æther]]&lt;br /&gt;
&lt;br /&gt;
Did you think Earth was the only world? The world of Æther is closer than you think, a fantastic world of magic, and faeries, castles and wonder. . . and dark powers trying to conquer two worlds. Æther is a campaign setting using the &#039;&#039;&#039;GURPS&#039;&#039;&#039; rules set. Characters must leap between worlds countering threats to both worlds and facing evil spirits, dragons, and both wonderful and terrible magics.&lt;br /&gt;
&lt;br /&gt;
===Alter Aeon===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Alter_Aeon]]&lt;br /&gt;
Dare you enter the world the world of Alter Aeon. Classic text based RPG with extensive quest, communication, and game play options. Online 24/7. Broadband NOT REQUIRED!&lt;br /&gt;
&lt;br /&gt;
===Ancient &amp;amp; Deadly===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ancient_And_Deadly| Ancient &amp;amp; Deadly]]&lt;br /&gt;
&lt;br /&gt;
===BASH! Basic Action Super Heroes===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[BASH:Main_Page|BASH!]]&lt;br /&gt;
&lt;br /&gt;
===Basic FANGS: Fantasy Adventure Network Gaming System===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[FANGS:_Main Page|FANGS]]&lt;br /&gt;
&lt;br /&gt;
Version 1.6.1 of a classless skill-based [[RPG]] system, with some minimal compatibility with [[d20 System|d20]] modules. By Christopher Allen and Steve Perrin.&lt;br /&gt;
&lt;br /&gt;
===B-Grade===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;[[B-Grade]]&lt;br /&gt;
&lt;br /&gt;
B-Grade is an rpg where the players take on the role of B-Grade movie characters such as vampires, mummys, martians, leprechauns, deformed hunchbacks, and wolfmen...they fight secretly for allied forces in 1935 at the brink of what will become world war 2...adventures focus on thwarting the schemes of cthulhuan occultists, far east criminal geniuses, mad scientists, double agents and facist governments...finding themselves in locations such as prehistoric dinosaur islands, archaelogical dig-sites, and secret military installations...fighting against foes such as japanese robots, radioactive mutants, sadistic superhuman nazis and legions of ninjas. Uses a heavily customised version of the One roll Engine (ORE) system.&lt;br /&gt;
&lt;br /&gt;
===CP2020===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[CP2020:Main_Page|CP2020]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a Cyberpunk 2020 campaign.&lt;br /&gt;
&lt;br /&gt;
===Dice &amp;amp; Glory===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dice&amp;amp;Glory:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
First Edition of a universal game system using skeletal character classes and a &amp;quot;buy&amp;quot; based experience point system and skill based magic and psionic systems. By Robert A Neri Jr.&lt;br /&gt;
&lt;br /&gt;
===Do Not Go Gentle===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Do Not Go Gentle: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Post war superhero game, rules-lite. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===Fabuland===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fabuland:_Main Page|Fabuland]]&lt;br /&gt;
&lt;br /&gt;
A furry rpg aimed at children with a system based on the ideas presented in the Rough Quests RPGnet column.&lt;br /&gt;
&lt;br /&gt;
===Flamepunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Flamepunk:Main Page|Flamepunk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cyberpunk meets pyromancy&#039;&#039; in this detailed and complete game. &#039;&#039;Blazers&#039;&#039;, grab your obsidian deck and run the flameweb to take down the &#039;&#039;Church of Holy Flame&#039;&#039;. &#039;&#039;Burners&#039;&#039;, tool up with pyrecaster, ashblade and stonecarve armour, and take on the &#039;&#039;Guild Hellforged&#039;&#039;. &#039;&#039;Binders&#039;&#039; catch yourself an elemental, fetter in to a flesh-tattoo then go hand to hand against the &#039;&#039;Hadar Shadows&#039;&#039;. It&#039;s all here, and you can take the burn back to the Man. Hope you brough something fireproof...&lt;br /&gt;
&lt;br /&gt;
===Gangwars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gangwars:Main_Page|Gangwars]]&lt;br /&gt;
&lt;br /&gt;
A classless d20 based system emphasizing skills and traits, with similarities to the shadowrun setting.&lt;br /&gt;
&lt;br /&gt;
===Hyperborean Mice===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[HyperboreanMice:Main_Page|Hyperborean Mice]]&lt;br /&gt;
&lt;br /&gt;
Gritty Swords &amp;amp; Sorcery action... as performed by talking mice and rats. Available from Lulu.&lt;br /&gt;
&lt;br /&gt;
===Irradiated Fur===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[IrradiatedFur:Main Page|Irradiated Fur]]&lt;br /&gt;
&lt;br /&gt;
A simplistic anthropomorphic apocalyptic one-shot game system.&lt;br /&gt;
===FableScape===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[FableScape|FableScape]] &lt;br /&gt;
&lt;br /&gt;
An RPG taking place in the made up world of Morasadell {More-isa-dell.}The gama is in a Mythology/Fantasy/Simi-Shonen Genre Game. The Wiki-Page is is under-constuction.&lt;br /&gt;
&lt;br /&gt;
===Fantasy Rules for Fate 3.0===&lt;br /&gt;
&#039;&#039;&#039;Page:  &#039;&#039;&#039; [[Geos:Fate-Fudge_Rules|Fantasy Fate 3.0]]&lt;br /&gt;
&lt;br /&gt;
Geos is a standalone fantasy gameworld, using a variation on the [http://www.faterpg.com/ Fate 3.0] rules.  The main magic system is based on Atlas Games&#039; [http://www.atlas-games.com/arsmagica/ Ars Magica].  The system is primarily narrativist, with secondary emphasis on gamist and simulationist perspectives.&lt;br /&gt;
&lt;br /&gt;
===Land of Xel===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Land_of_Xel|Land of Xel]]&lt;br /&gt;
&lt;br /&gt;
Under construction RPG system. The Land of Xel is a fantasy RPG with a mix of technology, magic, and metal. The land is divided into four different factions each with its own internal strife and outward aggression.&lt;br /&gt;
&lt;br /&gt;
===Legends===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Legends: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Epic fantasy roleplaying. Work in progress. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===Leviathan: The Tempest===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[http://wiki.rpg.net/index.php/LeviathanTempest:Main_Page| Leviathan: The Tempest]]&lt;br /&gt;
&lt;br /&gt;
A new setting for the nWoD where players take the roll of hybrids between humanity and primordial gods of evolution and chaos. Described by one contributor as being a game where you play &amp;quot;The Mayor of Innsmouth&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
===Lexicon, an RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Original Lexicon post]]&lt;br /&gt;
&lt;br /&gt;
A copy of the page that introduced the Lexicon wiki-based RPG to the world.  Originally written by Neel Krishnaswami; taken from his blog &amp;quot;The 20 x 20 Room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Mano a Mano===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Mano a Mano]]&lt;br /&gt;
&lt;br /&gt;
A simple, generic system. Mano a Mano is well-suited for combat-intensive games with non-humanoid characters.&lt;br /&gt;
&lt;br /&gt;
===Marvel Universe Game===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MUG:Main Page]]&lt;br /&gt;
&lt;br /&gt;
A giant game of What If? featuring your favorite marvel characters. Eschews individual character control for a more collaborative storytelling environment.&lt;br /&gt;
&lt;br /&gt;
===Mini mam===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Mini mam]]&lt;br /&gt;
&lt;br /&gt;
An extremely simple fantasy RPG system, derived from older versions of Mano a Mano. Mini mam is designed for absolute beginners to role-playing games and gamers who have a need for a system so simple that it doesn&#039;t require a character sheet.&lt;br /&gt;
&lt;br /&gt;
===McMercenaries===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[McMercenaries:Orientation]]&lt;br /&gt;
&lt;br /&gt;
A game and setting of corporate warfare in the all-too-near future.&lt;br /&gt;
Input is encouraged!&lt;br /&gt;
&lt;br /&gt;
===Morturi Te Salutant===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Morturi Te Salutant: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Gladiatorial mini-skirmish game. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===Nexus D20===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [http://www.wiki.garrowolf.net/index.php?title=Main_Page Nexus D20]&lt;br /&gt;
&lt;br /&gt;
An alternate D20 system designed to solve all of those aspects of D20 that irritated people. It has a skill based feat system and a Class Framework instead of a hundred classes that allows players to create any kind of character they want. It has support for many different settings and technology levels. It allows you to play in settings that you like but in a system that makes more sense. All actions are based on one dice roll instead of many that slow games down. Combat is very fast and easy to resolve but extremely deadly forcing your players to actually seek cover instead of standing around and taking it. It has a totally different magic system based on a smaller set of powers with each spell a feat within the powers. &lt;br /&gt;
&lt;br /&gt;
===nWoD Fantasy===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[NWoD_Fantasy:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A modification of Whitewolf&#039;s nWoD system into a fantasy setting similar to that of Dungeons and Dragons.&lt;br /&gt;
&lt;br /&gt;
===Ogre===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ogre:Main_Page|Open, Generic Roleplaying Environment]] &lt;br /&gt;
&lt;br /&gt;
A generic rpg system without classes, general levels and with continuous initiative based on the OGC content.&lt;br /&gt;
&lt;br /&gt;
===OpenD20===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Opend20:_Main_Page|OpenD20]] &lt;br /&gt;
&lt;br /&gt;
A classless skills based [[d20 System|d20]] derivative.  Designed for elegant simplicity.  The intention is to create a more universal [[RPG]] system by getting input from the online community (are you reading this? Then that means YOU!)&lt;br /&gt;
&lt;br /&gt;
===Open Game Repository===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[OGR:Main Page|Open Game Repository]]&lt;br /&gt;
&lt;br /&gt;
A repository for various rules released under the [[Open Game License]]. This is intended to include everything from the SRD, games distributed by third parties, and home-brew rules. &lt;br /&gt;
&lt;br /&gt;
===SAMSARA===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Samsara:Main Page|SAMSARA]]&lt;br /&gt;
&lt;br /&gt;
A fairly rules-lite system of mechanics based around the resolution of contests.  Designed to be modular and eminently tweakable.&lt;br /&gt;
&lt;br /&gt;
===Scratch RPS===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Scratch|Scratch Role-Playing System]]&lt;br /&gt;
&lt;br /&gt;
The Scratch Role-Playing System (Scratch RPS) is a simple set of RPG rules used in the [http://gameartsguild.com/squawk Squawk Role-Playing Game]. Stats for Scratch characters can be as simple as a few abilities and ability levels which are added to rolls when those abilities are used. The Scratch RPS has a few basic rules and many optional rules.&lt;br /&gt;
&lt;br /&gt;
===Scum===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Scum: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Brutal and random game of playing chavs and scum in 21st century Britain. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===Serenity===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Serenity:Main Page|Serenity]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a Serenity/Firefly campaign.&lt;br /&gt;
&lt;br /&gt;
===Shattered Prism===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ShatteredPrism:Main_Page|Shattered Prism]]&lt;br /&gt;
&lt;br /&gt;
In-Development RPG series. Shattered Prism is intended to be a series of related RPGs using a unified rules system, set within a predominately Sci-Fi galaxy.&lt;br /&gt;
&lt;br /&gt;
===Star Wars Saga===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Star Wars Saga:_Main Page|Star Wars Saga]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a SW Saga campaign.&lt;br /&gt;
&lt;br /&gt;
===Symphony of Stars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[SymphonyofStars]]&lt;br /&gt;
&lt;br /&gt;
An Experiment in Cooperative Game Design via Actual Play.&lt;br /&gt;
&lt;br /&gt;
===Texas===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Texas:_Main_Page|Texas]]&lt;br /&gt;
&lt;br /&gt;
A rules light poker-based game system. Designed to emulate the genre of Spaghetti Westerns, in the Sergio Leone / Clint Eastwood style. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
===24 Hour RPGs===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[List of 24 Hour RPGs by rating]]&lt;br /&gt;
&lt;br /&gt;
A listing of all the quickie RPGs created as part of the [http://www.24hourrpg.com/ 24 Hour RPG] event/contest.&lt;br /&gt;
&lt;br /&gt;
===Wiki RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wiki RPG]]&lt;br /&gt;
&lt;br /&gt;
The goal of the Wiki RPG project is to create computer based role playing games collaboratively.  &lt;br /&gt;
Games are both edited in the browser (via this Wiki) and played in the browser (the Wiki HTML pages are downloaded and the game code is interpreted by a JavaScript game engine).&lt;br /&gt;
&lt;br /&gt;
===WikiHow RPG===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[WikiHow RPG]]&lt;br /&gt;
&lt;br /&gt;
A system of Roleplaying where you make a persona on WIkiHow.com and roleplay it.&lt;br /&gt;
&lt;br /&gt;
===Xia===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Xia: Main Page|Xia]]&lt;br /&gt;
&lt;br /&gt;
Wushu heroes kick ass in fantasy ancient China! A detailed and complete roleplaying game designed for playing wuxia style games of kung fu action. By Asklepios.&lt;br /&gt;
&lt;br /&gt;
==Game Design Resources==&lt;br /&gt;
&lt;br /&gt;
===System design grab-bags===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039;: [[System_grab-bags:Main_page]]&lt;br /&gt;
&lt;br /&gt;
A collection of all kinds of game mechanics used in different systems.&lt;br /&gt;
&lt;br /&gt;
===Character Role Catalog===&lt;br /&gt;
&lt;br /&gt;
The [[Character Role Catalog]] is an attempt to list the roles characters can play in roleplaying games.  The page also contains some theory on these roles.&lt;br /&gt;
&lt;br /&gt;
===Aspects List===&lt;br /&gt;
&lt;br /&gt;
The [[Aspects_List|Aspects List]] is a catalog of useful aspects that can be of use to narrators and players playing RPGs such as FATE, Houses of the Blooded, Universalis, etc.&lt;br /&gt;
&lt;br /&gt;
==Generic Backgrounds==&lt;br /&gt;
This is a list of generic backgrounds, not tied to any game system, that are being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Across the Spiral Arms===&lt;br /&gt;
Spiral arms is a space opera setting, designed to emulate many of the common Anime tropes. As such it&#039;s got a lot of drama, a lot of scope, and very little science included.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[SpiralArms:_Main_Page|Across the Spiral Arms]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adventure! RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Adventure!_RPG_Campaigns:Main_Page|Adventure! RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the Adventure! roleplaying game.&lt;br /&gt;
&lt;br /&gt;
===Alvatia: Game Setting===&lt;br /&gt;
Alvatia is a fantasy game setting originally developed for use with [[FANGS:_Main Page|FANGS]], however, is quite suitable as a generic low-magic fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Main_Page|Alvatia]]&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Ingsby_-_Village_and_Manor|The Village and Manor of Ingsby]]&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_City_of_Wedburgh|City_of_Wedburgh]]&lt;br /&gt;
&lt;br /&gt;
===AMBER===&lt;br /&gt;
Page: [[Amber RPG:_Main Page]] &amp;lt;br&amp;gt; A page open for game groups to provide details and resource on individual campaigns based on the RPG for the Amber Setting.&lt;br /&gt;
&lt;br /&gt;
===Ars Nova===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ars Nova]]&lt;br /&gt;
&lt;br /&gt;
14th century historical fantasy setting&lt;br /&gt;
&lt;br /&gt;
===Athanatos: A Transhumanist Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ATHANATOS:_Main_Page|Athanatos]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting where powerful magics have allowed souls to stay connected to the material plane even after the death of the body.&lt;br /&gt;
&lt;br /&gt;
===Basilicus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Basilicus]]&lt;br /&gt;
&lt;br /&gt;
A massive open content wiki project featuring worldbuilding in several genres, free fiction, and other invaluable resources.&lt;br /&gt;
&lt;br /&gt;
===Chaos Diceless===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Chaos_Diceless|Chaos Diceless]]&lt;br /&gt;
&lt;br /&gt;
Chaos, Rebma, The New Pattern and all these places you have never visited or re-invented a thousand times. They&#039;re here.&lt;br /&gt;
&lt;br /&gt;
A repository of Courts and places for ADRPG.&lt;br /&gt;
&lt;br /&gt;
===Conan RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Conan_RPG_Campaigns:Main_Page|Conan RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the sword and sorcery setting of Conan and the Hyborian world.&lt;br /&gt;
&lt;br /&gt;
===Contribute Your Eerie Event===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Eerie Event]]&lt;br /&gt;
&lt;br /&gt;
Following up on the thread from rpg.net, this is a Wiki designed to collate weird events for use in a variety of horror games.&lt;br /&gt;
&lt;br /&gt;
===Covenant, West Virginia===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Covenant]]&lt;br /&gt;
&lt;br /&gt;
A hyper-historical, modern day setting in the style of Lost. Contributions needed!&lt;br /&gt;
&lt;br /&gt;
===Diaspora Adaptations: Diaspora Does Dallas===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[DiasporaAdaptations:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A hub page for write-ups using &#039;&#039;Diaspora&#039;&#039; to build settings and characters for shows like &#039;&#039;Cowboy Bebop&#039;&#039; and &#039;&#039;Planetes&#039;&#039;, together with webcomics like &#039;&#039;A Miracle of Science&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dinosaurs and Prehistoric Animals===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dinosaurs and Prehistoric Animals]]&lt;br /&gt;
&lt;br /&gt;
Information about prehistoric creatures for use in RPGs, simulations or just &amp;quot;playing dinosaurs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Encyclopedia Galactica===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Encyclopedia_Galactica:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A hard sci-fi collection of solar systems, planets, lifeforms and sentient societies, suitable as a GM resource or as a subtrate for any sci-fi or fantasy campaign.&lt;br /&gt;
&lt;br /&gt;
===Eternal Empire===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EternalEmpire:Main_Page|Eternal Empire]]&lt;br /&gt;
&lt;br /&gt;
Eternal Empire is a synthesis of Dark Fantasy and Science Fiction with a lenghty background that emphasizes the roles of religion, social structures, language, and race on both individuals and societies.&lt;br /&gt;
&lt;br /&gt;
===EverQuest rpg===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EverQuest rpg:Main Page|EQrpg Main]]&lt;br /&gt;
&lt;br /&gt;
The EverQuest Role-Playing Game system is built on the d20 Open GL rules, and based in the world of Norrath, of the online rpg EverQuest.&lt;br /&gt;
&lt;br /&gt;
===Fantasy City Project===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fantasy_City_Project:Main_Page|Fantasy City Project]]&lt;br /&gt;
&lt;br /&gt;
Shared development of a generic fantasy city, its locations, NPCs, organizations and adventure seeds.&lt;br /&gt;
&lt;br /&gt;
===Federal Space===&lt;br /&gt;
&#039;&#039;&#039;Page: &#039;&#039;&#039; [[FederalSpace:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
Shadowjack&#039;s alternative-universe variation of Star Trek, lensed in the direction of harder science, more consistent worldbuilding, and uniforms with hats. &lt;br /&gt;
&lt;br /&gt;
===Geos===&lt;br /&gt;
&#039;&#039;&#039;Page: &#039;&#039;&#039; [[Geos:Main Page|Geos]] &lt;br /&gt;
&lt;br /&gt;
Geos is a fantasy gameworld, based loosely on 13th century Europe.  The current incarnation is skewed towards more realistic fantasy - while folk magic is common, actual wizards and faeries are hard to find.&lt;br /&gt;
&lt;br /&gt;
===The Gift===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[The_Gift:Main_Page|The Gift]]&lt;br /&gt;
&lt;br /&gt;
Mages have been Earth&#039;s top predators for as long as their history records, secretly enslaving humanity to further their own ends. Their power has only ever been limited by their ability to cooperate and the little gods have been free to do with this world whatever they desired. So, throughout history, they have made war on one another.&lt;br /&gt;
&lt;br /&gt;
===HarnWorld===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[HarnWorld:Main_Page|HarnWorld]]&lt;br /&gt;
&lt;br /&gt;
A compilation for adventuring the world of Kethira and Harn island in particular.&lt;br /&gt;
&lt;br /&gt;
===Infinite Horizons===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[Infinite_Horizons:Main_Page|Infinite Horizons]]&lt;br /&gt;
&lt;br /&gt;
A sandbox Space Opera universe for GURPS, drawing heavily on Firefly and Mass Effect.&lt;br /&gt;
&lt;br /&gt;
===Lineage===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[Lineage:Main_Page|Lineage]]&lt;br /&gt;
&lt;br /&gt;
There is no higher purpose for mankind, laid down from above. The mages have always known that. Heaven exists, but it cares nothing for humanity, not even to rule it. Hell is more attentive. The demons like it when we suffer and a demon can make a human suffer forever. Faced with a meaningless universe, will the mages stand up to defend humanity, or will they fight for personal power and glory?&lt;br /&gt;
&lt;br /&gt;
===Meamnar===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Meamnar:Main_Page|Meamnar]]&lt;br /&gt;
&lt;br /&gt;
A classic campaign setting constructed for the d20 game system.&lt;br /&gt;
&lt;br /&gt;
===Magipunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Magipunk:Main_Page|Magipunk]]&lt;br /&gt;
&lt;br /&gt;
A weird fantasy game of urban dystopia and rapidly changing social conflict -- cyberpunk crossed with swords and sorcery.&lt;br /&gt;
&lt;br /&gt;
===Marvel Realtime===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Marvel_Realtime:Main_Page|Marvel Realtime]]&lt;br /&gt;
&lt;br /&gt;
Extrapolating what the Marvel Universe might look like if time advanced normally.&lt;br /&gt;
&lt;br /&gt;
===Meanwhile, Back Home...===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MEANWHILE:_Main_Page|Meanwhile, Back Home...]]&lt;br /&gt;
&lt;br /&gt;
A (mostly) humourous Alien Contact setting focusing on Earth.&lt;br /&gt;
&lt;br /&gt;
===Midnight RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Midnight RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Midnight RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the D20 Dungeons &amp;amp; Dragons MIDNIGHT Setting published by Fantasy Flight Games.&lt;br /&gt;
&lt;br /&gt;
===Necromunda Bible===&lt;br /&gt;
&#039;&#039;&#039;page:&#039;&#039;&#039; [[Necomunda_Bible]]&lt;br /&gt;
&lt;br /&gt;
Necromunda Bible - Is an [[OpenGamingResource]] intended to create a one stop shop for everything Necromunda. Including: New gangs, Fluff, Campaign Ideas and other user generated material based around the Necromunda board game.&lt;br /&gt;
&lt;br /&gt;
=== New Space ===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[New_Space:Main_Page|New Space]]&lt;br /&gt;
&lt;br /&gt;
Originally designed for the SpaceMaster: Privateers game, New Space is an original background set in an Alternate World where the Valacantha invaded Earth during World War II.  It was a big mistake.  Mankind has made the Valacantha flee beyond the Orion Spur and have colonized a fraction of the worlds left behind.&lt;br /&gt;
&lt;br /&gt;
===Paradise City===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Paradise_City:Main_Page|Paradise City]]&lt;br /&gt;
&lt;br /&gt;
Paradise City, Nevada, is a &amp;quot;cyberpunk&amp;quot; setting designed for use with GURPS.  The city is huge and contains a wide variety of urban environments, most of them dangerous.&lt;br /&gt;
&lt;br /&gt;
===Pokethulhu RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Pokethulhu RPG Campaigns: Main Page]] &amp;lt;br&amp;gt; Pokethulhu RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the Pokethulhu RPG.  The game is written and designed by [http://en.wikipedia.org/wiki/S._John_Ross S. John Ross] and currently published (in its 3rd Edition) as a free game available from [http://en.wikipedia.org/wiki/Cumberland_Games_and_Diversions Cumberland Games and Diversions]. &lt;br /&gt;
&lt;br /&gt;
===Post-Future===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Post-Future:Main_Page|Post Future]]&lt;br /&gt;
&lt;br /&gt;
Your favorite setting, cast forward into a darker future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prometheus Project ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Prometheus_Project:Main_Page|Prometheus Project]]&lt;br /&gt;
&lt;br /&gt;
A user created, non game system specific, Bronze age setting composed of numerous city states united by trade and divided by politics, religion and war.&lt;br /&gt;
&lt;br /&gt;
=== Skein of Worlds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Skein_of_Worlds:Main_Page|Skein of Worlds]]&lt;br /&gt;
&lt;br /&gt;
A medieval fantasy setting in which the universe really is infinite, and just about anything is possible. Primarily for D&amp;amp;D 3.x, but contains very little system specific details.&lt;br /&gt;
&lt;br /&gt;
===Stardust &amp;amp; Aether Winds===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stardust&amp;amp;AetherWinds:Main_Page|Stardust &amp;amp; Aether Winds]]&lt;br /&gt;
&lt;br /&gt;
A simple little fantasy setting designed as a spin on the Swashbuckling Sailing Ships in Spaaaace!&lt;br /&gt;
&lt;br /&gt;
===Tekumel===&lt;br /&gt;
&lt;br /&gt;
Welcome to MAR Barker&#039;s gloriously baroque world of Tekumel, one of the oldest and most detailed FRP settings. This site will include some general background info, and material specific to &#039;The Shrine of Petrified Wisdom&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tekumel]]&lt;br /&gt;
&lt;br /&gt;
===TRaiders===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Traiders]]&lt;br /&gt;
&lt;br /&gt;
Surviving and thriving after the collapse of the global economy.&lt;br /&gt;
&lt;br /&gt;
===Triptych: The Elemental Realms===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TRIPTYCH|Triptych]]&lt;br /&gt;
&lt;br /&gt;
A new mythology for modern magic games. Original elemental creatures wanted. &amp;lt;br&amp;gt;&lt;br /&gt;
Encompasses three parallel worlds: The Great Gale, The White Waste, and the Blasted Lands.&lt;br /&gt;
&lt;br /&gt;
===The Twin Cities of Glass===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TheTwinCitiesOfGlass:Main_Page|The Twin Cities of Glass]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting of fantastic places. &lt;br /&gt;
Encompasses three cities: Narcissus the City of Mirrors, Diaphane the Crystal City, and Iridos the Spectrum City; and the surrounding kingdoms.&lt;br /&gt;
&lt;br /&gt;
===24-Hour RPG Settings===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[24HourSettings]]&lt;br /&gt;
&lt;br /&gt;
A new GM challenge set up by Knockwood: similar to the 24-Hour RPG, but focusing on &#039;&#039;settings&#039;&#039; rather than rules. (New, Jan 2008)&lt;br /&gt;
&lt;br /&gt;
===Ubantu:  Bantu/African version of GURPS Banestorm===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Ubantu:Contents]]&lt;br /&gt;
&lt;br /&gt;
This a continent based on Bantu mythology, a kind of African setting based on serious anthropology and mythography. It is designed as an add-in content in the GURPS Banestorm world (3e), with an empire than can take on and possibly win against Megalos.&lt;br /&gt;
&lt;br /&gt;
===Wisrtum: Wiki-Based Classic Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wisrtum:Main_Page|Wisrtum]]&lt;br /&gt;
&lt;br /&gt;
This is a &#039;&#039;classic fantasy&#039;&#039; setting, intended to be creativly developed by the community without care for what RPG-System might be used to play it. The community can then produce ports of the source material to whatever game system they wish, as needed.&lt;br /&gt;
&lt;br /&gt;
===The World===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[TROS in the Hammer|The World at &#039;TROS in the Hammer&#039;]]&lt;br /&gt;
&lt;br /&gt;
A post-apocalyptic, fairly dark and gritty fantasy setting with several unique cultures and shamanic magic.  Currently for use with the Riddle of Steel, but very little game specific stuff.&lt;br /&gt;
&lt;br /&gt;
==GM Resources==&lt;br /&gt;
Everything needed to make a [[GM]]&#039;s life easier&lt;br /&gt;
&lt;br /&gt;
===General Resources and Links===&lt;br /&gt;
These are generic resources covering various topics that might be of use to game masters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Adventures|Free Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_RPGs|Free RPGs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Software|Free Software]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Npcs|Npcs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Gaming_Websites|Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Non_Gaming_Websites|Non Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Cool_Fight_Locations|Cool Fight Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stereotype_List|Stereotype List]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Great_Quotes_List|Great Quotes of RPGNet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Aspects_List|Aspects List]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to Run Game X===&lt;br /&gt;
A continuation of the thread of the same name from RPOpen--game-specific advice on how to GM.  Additional contributions are welcome!  [[How_to_Run:Main_Page|The main page is here]], and [[:Category:How_to_Run|the category page is here.]]&lt;br /&gt;
&lt;br /&gt;
===XXX: GROK IT!===&lt;br /&gt;
A resource page with links to various &amp;quot;review&amp;quot; guides, formatted in a style similar to &amp;quot;[http://en.wikipedia.org/wiki/For_Dummies For Dummies]&amp;quot; books.  Topics include games and game related material.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Page:&#039;&#039;&#039; [[RESOURCES: GROK IT! Guide Reviews]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Buy viagra online without a prescription]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Adventures===&lt;br /&gt;
A resource page with short [[adventure]]s that [[GM]]s can drop into games to fill a night of play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Short_Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Campaign Setups===&lt;br /&gt;
A resource page filled with thumbnail designs for [[campaign]]s, campaign ideas, and outlines to help jump-start a game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Campaign_Setups]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===War Stories===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[War_Stories|War Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tales of things that have happened during your gaming sessions which can amuse other gamers or serve as inspiration for GMs.&lt;br /&gt;
&lt;br /&gt;
===Game Meta-Info and Logs===&lt;br /&gt;
&lt;br /&gt;
This is where GMs can put information relating to their &#039;&#039;specific&#039;&#039; games, such as character sheets, logs, plot threads, et cetera.&lt;br /&gt;
&lt;br /&gt;
[[Game Info Page]].&lt;br /&gt;
&lt;br /&gt;
===Mission Generator===&lt;br /&gt;
&lt;br /&gt;
A random generic [[Mission Generator]].&lt;br /&gt;
&lt;br /&gt;
===Open Game Systems===&lt;br /&gt;
&lt;br /&gt;
A [[Open_Game_Systems|List of Games]] available under an [http://en.wikipedia.org/wiki/Open_license Open License] and thus usable for your own published games.&lt;br /&gt;
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== LARP Resources ==&lt;br /&gt;
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=== Gender Neutral Character Names ===&lt;br /&gt;
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A list of [[LARP:Gender Neutral Character Names|gender neutral names]] for those times when you don&#039;t know who will be playing a character.&lt;br /&gt;
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=== LARP Scenarios ===&lt;br /&gt;
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A list of [[LARP Scenarios|LARP scenarios]] that are available for purchase or free download from various sources.&lt;br /&gt;
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== RPGnet Meta-resources ==&lt;br /&gt;
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===The &amp;quot;Create a Character&amp;quot; Challenge===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[The &amp;quot;Create a Character&amp;quot; Challenge]]&lt;br /&gt;
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The challenge: Create one character for each game you own! &amp;lt;br&amp;gt; View the thread created by &amp;quot;chaldfont&amp;quot; [http://forum.rpg.net/showthread.php?t=345113 HERE].&lt;br /&gt;
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===Overly Honest RPG Book Covers===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Overly Honest RPG Book Covers]]&lt;br /&gt;
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An archive of the hilarious images generated by the RPGnet thread of the same name.   &amp;lt;br&amp;gt; View the thread created by &amp;quot;Neko Ewen&amp;quot;  [http://forum.rpg.net/showthread.php?t=193489 HERE].&lt;br /&gt;
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===Number Lists===&lt;br /&gt;
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&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Number Lists]]&lt;br /&gt;
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A collection of various open-ended lists that have sprung up over time and added to by various users, presented here in a more read-friendly format.&lt;br /&gt;
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===RPG Motivational Posters===&lt;br /&gt;
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&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Motivational_Posters:Main_Page]]&lt;br /&gt;
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A collection of the posters from the Ultra-Thread on Roleplaying Open, &amp;quot;[http://forum.rpg.net/showthread.php?t=264472 RPG Motivational Posters]&amp;quot;  Still being transferred--please check the Template page before contributing!&lt;br /&gt;
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===RPGnet Thread Archive===&lt;br /&gt;
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&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Forum_Archive:Main_Page|Forums Archive]]&lt;br /&gt;
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A user created archive of classic threads, in the spirit of the old &amp;quot;Best Of Forums&amp;quot; page.  Organized by forum, and alphabetics.&lt;br /&gt;
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=== RPGnet Gatherings ===&lt;br /&gt;
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&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gatherings|RPGnet_Gatherings]]&lt;br /&gt;
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For information regarding any official meetups, gatherings and get togethers of RPGnet members.&lt;br /&gt;
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=== Tangency Timeline ===&lt;br /&gt;
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&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tangency_Timeline|Tangency Timeline]]&lt;br /&gt;
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A timeline of important dates in the history of Tangency.&lt;br /&gt;
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=== Let&#039;s Play Threads ===&lt;br /&gt;
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&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Lets_Play|Let&#039;s Play Threads]]&lt;br /&gt;
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An archive of Let&#039;s Play threads from Video Games Open&lt;br /&gt;
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=== Video Games Open Community Resources ===&lt;br /&gt;
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&#039;&#039;&#039;Page:&#039;&#039;&#039; [[VGO Community Resources]]&lt;br /&gt;
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A collection of community resources, threads and links for the readers of VGO.&lt;br /&gt;
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==System Supplements==&lt;br /&gt;
This is a list of supplements for specific [[game system]]s. Please be sure to list which game system your [[supplement]] is for if you include something in this section. (If you prefer to search by system then look at the [[Special:Categories]] page.)&lt;br /&gt;
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&#039;&#039;For ease of use, this section has been moved to a sub-page, Please see [[Major_Projects/System_Supplements|here]]&#039;&#039;.&lt;br /&gt;
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== Terminology ==&lt;br /&gt;
These are guides to common rpg terminology.&lt;br /&gt;
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===Game title abbreviation===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Game_title_abbreviations]]&amp;lt;br&amp;gt;&lt;br /&gt;
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This is a collection of abbreviations used for various games and game lines.&lt;br /&gt;
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===RPG Lexica===&lt;br /&gt;
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A collection of [[RPG_Lexica:Main_Page|Gamer Jargon]]--terms used by the &#039;&#039;players&#039;&#039; as opposed to the game&#039;s authors and designers.&lt;br /&gt;
Still very much a work in progress... please contribute!&lt;br /&gt;
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===What&#039;s in a (GM&#039;s) Name?===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Referee]]&amp;lt;br&amp;gt;&lt;br /&gt;
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This is a collection of various game master names for different games&lt;br /&gt;
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==MMORPG Guilds==&lt;br /&gt;
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[[Blacksky Company]] (WoW Kirin Tor Horde)&lt;br /&gt;
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[[Pig and Whistle Society]] (WoW Kirin Tor Alliance)&lt;br /&gt;
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[[Meta Forces]] (CoH/CoV)&lt;br /&gt;
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[[Versus Gloria Omnis]] (Eve Online)&lt;br /&gt;
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===Where Did I Come From?===&lt;br /&gt;
A game where an orphan kills his parents by travelling in time!&lt;br /&gt;
====BOO====&lt;/div&gt;</summary>
		<author><name>123123</name></author>
	</entry>
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