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	<updated>2026-05-17T12:49:36Z</updated>
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		<id>https://wiki.rpg.net/index.php?title=Batgirl_-_PL_14&amp;diff=11261</id>
		<title>Batgirl - PL 14</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Batgirl_-_PL_14&amp;diff=11261"/>
		<updated>2005-08-03T00:17:35Z</updated>

		<summary type="html">&lt;p&gt;144.162.95.193: 1st time don&amp;#039;t be so hard....:)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Batgirl (Cassandra)&lt;br /&gt;
Concept: Former Assassin turned World&#039;s Greatest Martial Artist (DC)&lt;br /&gt;
Ability Scores: Str 14,Dex 20,Con 14,Int 13,Wis 14,Cha 12    [27pp]&lt;br /&gt;
Base Attack Bonus: +5; Defense Bonus: +10              [25pp]	&lt;br /&gt;
Skills: (5)Acrobatics +15, Balance +12, (3)Escape Artist +13, (4)Hide +14, (4)Intimidate +5, (4)Knowledge (Martial Arts) +5, (4)Move Silently +14, (5)Sense Motive +7, (3)Spot +5, (2)Survival +4, (2)Swim +4 and (3)Taunt +4.       [39pp]&lt;br /&gt;
Feats: Accurate Attack, Attack Finesse, Attack Focus x4(unarmed)*, Blind-Fight, Chokehold, Dodge, Evasion, Expertise (Improved Trip), Improved Critical x2(unarmed), Improved Initiative, Improved Pin, Lightning Reflexes, Move By Attack, Power Attack(Takedown Attack), Rapid Strike, Startle, Suprise Strike, Toughness and Whirlwind Atttack.                                                    [50pp]&lt;br /&gt;
Powers: Strike +5[Extras: Running;Cost: 10pp]; Super-Dexterity +5[Extras: Deflection(Automatic/Reflection-Flaw: Unarmed only), Senses; Cost: 35pp]    [45pp]&lt;br /&gt;
Equipment: Batarangs +3[Extra: Mighty; Flaw: Uses; Cost: 3pp]; Suit +2[Extra: Clinging; Cost: 4pp]; Bat-Rope +8[Effect: Swinging; Cost: 16pp]&lt;br /&gt;
Atk +13 melee(+7S, punch); +9 ranged; SV Dmg +4(+12 Evasion), Fort +2, Reflex +12, Will +2; Initiative +14(+5 Dex, +5 Super-Dex, +4 Improved Init.); Defense 30(+10 base, +5 Dex, +5 Super-Dex)&lt;/div&gt;</summary>
		<author><name>144.162.95.193</name></author>
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