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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=184.183.164.168</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=184.183.164.168"/>
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	<updated>2026-05-15T13:47:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=MYK_Garoppa&amp;diff=285578</id>
		<title>MYK Garoppa</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MYK_Garoppa&amp;diff=285578"/>
		<updated>2015-07-10T00:01:24Z</updated>

		<summary type="html">&lt;p&gt;184.183.164.168: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Geroppa the Carouser, Master&lt;br /&gt;
&lt;br /&gt;
Position: Vizier&lt;br /&gt;
&lt;br /&gt;
Skill: Domestic Politics (Spend Hope to add Geroppa&#039;s attributes to a Kingdom skill check)&lt;br /&gt;
&lt;br /&gt;
Goal: Increase the number of known regions to at least 15&lt;br /&gt;
&lt;br /&gt;
Likes: Old things. Geroppa loves antiques and relics of other lands.&lt;br /&gt;
&lt;br /&gt;
Likes: Imagination. Having spent much of his childhood bedridden, Geroppa loves stories and tales and fantasy.&lt;br /&gt;
&lt;br /&gt;
Dislikes: Open spaces. Having spent much of his childhood indoors, he is unused to large open spaces.&lt;br /&gt;
&lt;br /&gt;
Dislikes: Ceremonies. Geroppa hates overly formal ceremonies, and prefers informal affairs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 Wits&lt;br /&gt;
&lt;br /&gt;
4 Charisma&lt;br /&gt;
&lt;br /&gt;
2 Quest&lt;br /&gt;
&lt;br /&gt;
1 Warfare&lt;br /&gt;
&lt;br /&gt;
Geroppa grew up on stories and tales from far off lands in the inn his father ran. He was jokingly named &amp;quot;the Carouser&amp;quot; by the patrons because even as a child, he would stay up late with the roudier patrons. He inherited his father&#039;s inn (The Deepest Well, known for tall drinks and an extremely deep well that predates the building), and the new Queen chose him as a Vizier because one of her few memories was at staying at the inn and enjoying it. (If that&#039;s okay with our Queen&#039;s player; I&#039;m assuming she didn&#039;t reveal this as the reason, even to him, and he&#039;s confused by the whole thing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vizier Equipment: Dagger, Resident Library, Handy Phone&lt;br /&gt;
&lt;br /&gt;
Innkeeper Equipment: Drink, Full Course&lt;br /&gt;
&lt;br /&gt;
Bonus Equiprment: 2d6 x 4 = 11, 7, 8, 2 Costume, Lunch, Potion, Firearm.&lt;/div&gt;</summary>
		<author><name>184.183.164.168</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MYK_Garoppa&amp;diff=285577</id>
		<title>MYK Garoppa</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MYK_Garoppa&amp;diff=285577"/>
		<updated>2015-07-10T00:00:56Z</updated>

		<summary type="html">&lt;p&gt;184.183.164.168: Created page with &amp;quot;Geroppa the Carouser, Master Position: Vizier Skill: Domestic Politics (Spend Hope to add Geroppa&amp;#039;s attributes to a Kingdom skill check) Goal: Increase the number of known reg...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Geroppa the Carouser, Master&lt;br /&gt;
Position: Vizier&lt;br /&gt;
Skill: Domestic Politics (Spend Hope to add Geroppa&#039;s attributes to a Kingdom skill check)&lt;br /&gt;
Goal: Increase the number of known regions to at least 15&lt;br /&gt;
Likes: Old things. Geroppa loves antiques and relics of other lands.&lt;br /&gt;
Likes: Imagination. Having spent much of his childhood bedridden, Geroppa loves stories and tales and fantasy.&lt;br /&gt;
Dislikes: Open spaces. Having spent much of his childhood indoors, he is unused to large open spaces.&lt;br /&gt;
Dislikes: Ceremonies. Geroppa hates overly formal ceremonies, and prefers informal affairs.&lt;br /&gt;
&lt;br /&gt;
4 Wits&lt;br /&gt;
4 Charisma&lt;br /&gt;
2 Quest&lt;br /&gt;
1 Warfare&lt;br /&gt;
&lt;br /&gt;
Geroppa grew up on stories and tales from far off lands in the inn his father ran. He was jokingly named &amp;quot;the Carouser&amp;quot; by the patrons because even as a child, he would stay up late with the roudier patrons. He inherited his father&#039;s inn (The Deepest Well, known for tall drinks and an extremely deep well that predates the building), and the new Queen chose him as a Vizier because one of her few memories was at staying at the inn and enjoying it. (If that&#039;s okay with our Queen&#039;s player; I&#039;m assuming she didn&#039;t reveal this as the reason, even to him, and he&#039;s confused by the whole thing).&lt;br /&gt;
&lt;br /&gt;
Vizier Equipment: Dagger, Resident Library, Handy Phone&lt;br /&gt;
Innkeeper Equipment: Drink, Full Course&lt;br /&gt;
&lt;br /&gt;
Bonus Equiprment: 2d6 x 4 = 11, 7, 8, 2 Costume, Lunch, Potion, Firearm.&lt;/div&gt;</summary>
		<author><name>184.183.164.168</name></author>
	</entry>
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