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		<id>https://wiki.rpg.net/index.php?title=There_Wont_Be_Anything_Left/Characters/Alexander_Schuttwulf&amp;diff=187802</id>
		<title>There Wont Be Anything Left/Characters/Alexander Schuttwulf</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=There_Wont_Be_Anything_Left/Characters/Alexander_Schuttwulf&amp;diff=187802"/>
		<updated>2011-08-03T01:26:49Z</updated>

		<summary type="html">&lt;p&gt;184.96.169.9: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Name=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Chatacter Name&lt;br /&gt;
|colspan=3|Alexander Schuttwulf&lt;br /&gt;
!Player Name&lt;br /&gt;
|colspan=3|Rathmun&lt;br /&gt;
|-&lt;br /&gt;
!Career&lt;br /&gt;
|Arch Militant&lt;br /&gt;
!Rank&lt;br /&gt;
|4&lt;br /&gt;
!Homeworld&lt;br /&gt;
|homeworld goes here&lt;br /&gt;
!Motivation&lt;br /&gt;
|&amp;quot;I failed in my duty once, It won&#039;t happen again&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|colspan=7|A Man of middling height, Dark eyes gaze out from a face that was clearly handsome once, but is now marred by scars that appear to have been caused by shrapnel.  His right arm is a prosthetic, presumably due to the same injuries.  He wears a coat bearing the livery of the Wulfenbach house retainers over a suit of carapace armor.&lt;br /&gt;
&lt;br /&gt;
He normally wears a Shield slung over his back where it may be reached quickly in need.  On closer inspection the shield does not rest as closely against his back as it ought.  Something else is beneath it.  A holstered bolt pistol rests on each thigh, grips worn smooth from long use.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Experience spent&lt;br /&gt;
|13,000&lt;br /&gt;
!Wounds&lt;br /&gt;
|14&lt;br /&gt;
!Fate points&lt;br /&gt;
|3&lt;br /&gt;
!Insanity&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
!Experience total&lt;br /&gt;
|13,000&lt;br /&gt;
!Damage&lt;br /&gt;
|0&lt;br /&gt;
!FP spent&lt;br /&gt;
|2&lt;br /&gt;
!Corruption&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Characteristics=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon Skill&lt;br /&gt;
!Ballistic Skill&lt;br /&gt;
!Strength&lt;br /&gt;
!Toughness&lt;br /&gt;
!Agility&lt;br /&gt;
!Intelligence&lt;br /&gt;
!Perception&lt;br /&gt;
!Willpower&lt;br /&gt;
!Fellowship&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|68&lt;br /&gt;
|51&lt;br /&gt;
|40&lt;br /&gt;
|60&lt;br /&gt;
|35&lt;br /&gt;
|39&lt;br /&gt;
|45&lt;br /&gt;
|40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill(stat)||Basic||Trained||+10%||+20%||Bonus&lt;br /&gt;
|-&lt;br /&gt;
!Acrobatics(Ag)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Awareness(Per)||X    ||X    ||X    ||X    ||     &lt;br /&gt;
|-&lt;br /&gt;
!Barter(Fel)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Blather(Fel)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Carouse(Fel)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Charm(Fel)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Chem-use(Int)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Ciphers(Int)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Climb(Str)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Command(Fel)||X    ||X    ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Commerce(Fel)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Common Lore(Int)     &lt;br /&gt;
|-&lt;br /&gt;
|Imperial Creed||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|Imperium||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|War||X    ||X    ||X    ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group4||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Concealment(Ag)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Contortionist(Ag)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Deceive(Fel)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Demolition(Int)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Disguise(Fel)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Dodge(Ag)||X    ||X    ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Drive(Ag)&lt;br /&gt;
|-&lt;br /&gt;
|group1||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group2||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group3||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Evaluate(Int)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Forbidden Lore(Int)||colspan=5|Blessed Ignorance: -5 to all&lt;br /&gt;
|-&lt;br /&gt;
|group1||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group2||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group3||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group4||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Gamble(Int)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Inquiry(Fel)||X    ||X    ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Interrogation(Wil)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Intimidate(Str, Int, or Fel)||X    ||X    ||X    ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Invocation(Wil)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Literacy(Int)||X    ||     ||     ||     ||     &lt;br /&gt;
|}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill(stat)||Basic||Trained||+10%||+20%||Bonus&lt;br /&gt;
|-&lt;br /&gt;
!Logic(Int)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Medicae(Int)||     ||X    ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Navigation(Int)&lt;br /&gt;
|-&lt;br /&gt;
|group1||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group2||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Performer(Fel)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Pilot(Ag)&lt;br /&gt;
|-&lt;br /&gt;
|group1||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group2||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Psyniscience(Per)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Scholastic lore(Int)&lt;br /&gt;
|-&lt;br /&gt;
|Tactica Imperialis||     ||X   ||X    ||X    ||     &lt;br /&gt;
|-&lt;br /&gt;
|group2||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group3||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Scrutiny(Per)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Search(Per)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Secret Tongue(Int)&lt;br /&gt;
|-&lt;br /&gt;
|Military||     ||X    ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group2||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group3||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Security(Ag)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Shadowing(Ag)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Silent Move(Ag)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Sleight of Hand(Ag)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Speak Language(Int)&lt;br /&gt;
|-&lt;br /&gt;
|High Gothic||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|Low Gothic||     ||X    ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group3||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Survival(Int)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Swim(Str)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Tech-Use(Int)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Tracking(Int)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Trade(varies)&lt;br /&gt;
|-&lt;br /&gt;
|group1||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group2||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group3||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group4||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Wrangling||     ||     ||     ||     ||     &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Movement=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Half move&lt;br /&gt;
!Full move&lt;br /&gt;
!Charge&lt;br /&gt;
!Run&lt;br /&gt;
!Base leap&lt;br /&gt;
!Base jump&lt;br /&gt;
|-&lt;br /&gt;
|ABx1&lt;br /&gt;
6m&lt;br /&gt;
|ABx2&lt;br /&gt;
12m&lt;br /&gt;
|ABx3&lt;br /&gt;
18m&lt;br /&gt;
|ABx6&lt;br /&gt;
36m&lt;br /&gt;
|SBx1m&lt;br /&gt;
5m&lt;br /&gt;
|SBx20cm&lt;br /&gt;
1m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Combat relevant rolls=&lt;br /&gt;
*Initiative +10&lt;br /&gt;
*Single bolt pistol shot 78%&lt;br /&gt;
*Dual bolt pistol shot 68%&lt;br /&gt;
*Single plasma pistol shot 98%&lt;br /&gt;
*Dual plasma pistol shot 88%&lt;br /&gt;
*+10% for semi auto&lt;br /&gt;
*+30% for targets within 20m&lt;br /&gt;
*+10% for half action aim&lt;br /&gt;
*+20% for full action aim&lt;br /&gt;
&lt;br /&gt;
=Talents=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Talent||effect&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Master (Pistols)||+10 to hit, +2 damage, and +2 initiative when wielding a pistol&lt;br /&gt;
|-&lt;br /&gt;
|Quickdraw||Draw weapons as free action&lt;br /&gt;
|-&lt;br /&gt;
|Armor of Contempt||Reduce all corruption gain by 1 (min 0) ignore current corruption for 1 round with successful willpower test.&lt;br /&gt;
|-&lt;br /&gt;
|Paranoia||+2 initiative, GM rolls secret awareness tests for hidden threats.&lt;br /&gt;
|-&lt;br /&gt;
|Hatred (traitors)||+10 to all weapon skill tests vs.&lt;br /&gt;
|-&lt;br /&gt;
|Basic weapon training (universal)||may use without penalty&lt;br /&gt;
|-&lt;br /&gt;
|Pistol weapon training (universal)||may use without penalty&lt;br /&gt;
|-&lt;br /&gt;
|Melee weapon training (universal)||may use without penalty&lt;br /&gt;
|-&lt;br /&gt;
|Thrown weapon training (universal)||may use without penalty&lt;br /&gt;
|-&lt;br /&gt;
|Sound constitution x4||+4 wounds&lt;br /&gt;
|-&lt;br /&gt;
|Ambidextrous||No offhand penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Guardian||switch places with ally within 2 meters instantly by sacrificing all actions from next round.  may be performed at any time, even as an interrupt.&lt;br /&gt;
|-&lt;br /&gt;
|Two weapon wielder (ballistic)||Make one attack with each as full action, take -20 on each (only -10 with ambidexterity) &lt;br /&gt;
|-&lt;br /&gt;
|True Grit||Whenever I suffer critical damage, halve the result.&lt;br /&gt;
|-&lt;br /&gt;
|Rapid reload||Halve all reload times, round down.&lt;br /&gt;
|-&lt;br /&gt;
|Rapid Reaction||When surprised an agility test allows me to act normally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Drawbacks=&lt;br /&gt;
-10 interaction tests with those outside the imperium (aliens and traitors)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brook No Insult:&#039;&#039;&#039; You will allow no serious offence to your honour and person or those under your protection to pass unchallenged, meeting threat with threat and violence with violence.  You may make a Willpower Test to avert this if you wish, modified by the provocation and the consequences (set by the GM) of succumbing to your rage.&lt;br /&gt;
&lt;br /&gt;
=Weaponry=&lt;br /&gt;
Duplicate as desired for multiple weapons&lt;br /&gt;
&lt;br /&gt;
==Bolt pistol (x2)==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class&lt;br /&gt;
|Pistol&lt;br /&gt;
!Damage&lt;br /&gt;
|1d10+7&lt;br /&gt;
!Type&lt;br /&gt;
|Explosive&lt;br /&gt;
!Pen&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!Range&lt;br /&gt;
|30m&lt;br /&gt;
!ROF&lt;br /&gt;
|S/2/-&lt;br /&gt;
!Clip&lt;br /&gt;
|8&lt;br /&gt;
!Reload&lt;br /&gt;
|full&lt;br /&gt;
|-&lt;br /&gt;
!Special Rules&lt;br /&gt;
|colspan=7|&lt;br /&gt;
*Tearing: roll 1 extra damage die, discard lowest.&lt;br /&gt;
*Stats adjusted for Weapon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Suppression Shield==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class&lt;br /&gt;
|Melee&lt;br /&gt;
!Damage&lt;br /&gt;
|1d10&lt;br /&gt;
!Type&lt;br /&gt;
|I&lt;br /&gt;
!Pen&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Range&lt;br /&gt;
|N/A&lt;br /&gt;
!ROF&lt;br /&gt;
|N/A&lt;br /&gt;
!Clip&lt;br /&gt;
|N/A&lt;br /&gt;
!Reload&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Special Rules&lt;br /&gt;
|colspan=7|Defensive, Recharge, Shocking, +4AP to arm and torso. +15 parry, -10 attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Good twin-linked Plasma pistol (x2)==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class&lt;br /&gt;
|Pistol&lt;br /&gt;
!Damage&lt;br /&gt;
|1d10+8&lt;br /&gt;
!Type&lt;br /&gt;
|Energy&lt;br /&gt;
!Pen&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
!Range&lt;br /&gt;
|30&lt;br /&gt;
!ROF&lt;br /&gt;
|S/2/-&lt;br /&gt;
!Clip&lt;br /&gt;
|10&lt;br /&gt;
!Reload&lt;br /&gt;
|6 full (3 with Rapid Reload)&lt;br /&gt;
|-&lt;br /&gt;
!Special Rules&lt;br /&gt;
|colspan=7|&lt;br /&gt;
*Overheats (on overheat roll 1d10, only actually overheats on a 10)&lt;br /&gt;
*Maximum mode (+1d10 damage, +2 pen, +10m range, consumes 3 ammo, gains recharge quality.)&lt;br /&gt;
*Twin-Linked: +20% to hit, one additional hit on 2 DoS, consumes double ammunition, but also holds 2 clips.&lt;br /&gt;
*Stats adjusted for Weapon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==weapon name==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class&lt;br /&gt;
|put class here&lt;br /&gt;
!Damage&lt;br /&gt;
|put damage here&lt;br /&gt;
!Type&lt;br /&gt;
|put type here&lt;br /&gt;
!Pen&lt;br /&gt;
|put pen here&lt;br /&gt;
|-&lt;br /&gt;
!Range&lt;br /&gt;
|put Range here&lt;br /&gt;
!ROF&lt;br /&gt;
|put ROF here&lt;br /&gt;
!Clip&lt;br /&gt;
|put Clip here&lt;br /&gt;
!Reload&lt;br /&gt;
|put Reload here&lt;br /&gt;
|-&lt;br /&gt;
!Special Rules&lt;br /&gt;
|colspan=7|put special rules here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
==carried/worn==&lt;br /&gt;
*Suppression shield (Coated with glossy lacquer in the house colors of Wulfenbach, worn strapped to back.)&lt;br /&gt;
**Arms coffer (strapped to back of shield)&lt;br /&gt;
***2x good quality twin-linked plasma pistol&lt;br /&gt;
***3x smoke grenade&lt;br /&gt;
***12x Photonic Hydrogen Canister (plasma pistol ammo)&lt;br /&gt;
*Gunbelt&lt;br /&gt;
**2x Bolt Pistol&lt;br /&gt;
**4x Bolt Pistol Magazine&lt;br /&gt;
**Medikit&lt;br /&gt;
**2x Manacles&lt;br /&gt;
*Good quality bionic right arm&lt;br /&gt;
*Micro bead&lt;br /&gt;
*Best quality Acreage pattern Knight carapace (armor 7 all)&lt;br /&gt;
*Bolt shell keepsake&lt;br /&gt;
*Filtration plugs (+20 vs inhaled)&lt;br /&gt;
&lt;br /&gt;
==stowed==&lt;br /&gt;
*Enforcer light carapace (armor 5 all)&lt;br /&gt;
*Void suit&lt;br /&gt;
&lt;br /&gt;
=Experience expenditures=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item||cost&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|4,500 XP spent to here&lt;br /&gt;
|-&lt;br /&gt;
|3 advances to BS||850&lt;br /&gt;
|-&lt;br /&gt;
|Awareness||100&lt;br /&gt;
|-&lt;br /&gt;
|Ambidextrous||200&lt;br /&gt;
|-&lt;br /&gt;
|Medicae||200&lt;br /&gt;
|-&lt;br /&gt;
|2 advances to Agility||350&lt;br /&gt;
|-&lt;br /&gt;
|2 advances to Strength||350&lt;br /&gt;
|-&lt;br /&gt;
|Guardian||500&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|7,050 XP spent to here&lt;br /&gt;
|-&lt;br /&gt;
|Two weapon wielder (ballistic)||200&lt;br /&gt;
|-&lt;br /&gt;
|True Grit||200&lt;br /&gt;
|-&lt;br /&gt;
|Common lore (War) +10||200&lt;br /&gt;
|-&lt;br /&gt;
|Sound constitution x3||600&lt;br /&gt;
|-&lt;br /&gt;
|Rapid reload||200&lt;br /&gt;
|-&lt;br /&gt;
|1 advance to BS||750&lt;br /&gt;
|-&lt;br /&gt;
|1 advance to Agility||500&lt;br /&gt;
|-&lt;br /&gt;
|1 advance to Strength||500&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|10,200 XP spent to here&lt;br /&gt;
|-&lt;br /&gt;
|Awareness +10||200&lt;br /&gt;
|-&lt;br /&gt;
|Awareness +20||200&lt;br /&gt;
|-&lt;br /&gt;
|Rapid Reaction||200&lt;br /&gt;
|-&lt;br /&gt;
|1 advance to Agility||750&lt;br /&gt;
|-&lt;br /&gt;
|2 advances to Fellowship||750&lt;br /&gt;
|-&lt;br /&gt;
|Scholastic Lore (tactica imperialis) +10||200&lt;br /&gt;
|-&lt;br /&gt;
|Scholastic Lore (tactica imperialis) +20||300&lt;br /&gt;
|-&lt;br /&gt;
|Command||200&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|13,000 XP spent to here&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>184.96.169.9</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=There_Wont_Be_Anything_Left/Characters/Alexander_Schuttwulf&amp;diff=187800</id>
		<title>There Wont Be Anything Left/Characters/Alexander Schuttwulf</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=There_Wont_Be_Anything_Left/Characters/Alexander_Schuttwulf&amp;diff=187800"/>
		<updated>2011-08-03T01:24:18Z</updated>

		<summary type="html">&lt;p&gt;184.96.169.9: /* carried/worn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Name=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Chatacter Name&lt;br /&gt;
|colspan=3|Alexander Schuttwulf&lt;br /&gt;
!Player Name&lt;br /&gt;
|colspan=3|Rathmun&lt;br /&gt;
|-&lt;br /&gt;
!Career&lt;br /&gt;
|Arch Militant&lt;br /&gt;
!Rank&lt;br /&gt;
|4&lt;br /&gt;
!Homeworld&lt;br /&gt;
|homeworld goes here&lt;br /&gt;
!Motivation&lt;br /&gt;
|&amp;quot;I failed in my duty once, It won&#039;t happen again&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|colspan=7|A Man of middling height, Dark eyes gaze out from a face that was clearly handsome once, but is now marred by scars that appear to have been caused by shrapnel.  His right arm is a prosthetic, presumably due to the same injuries.  He wears a coat bearing the livery of the Wulfenbach house retainers over a suit of carapace armor.&lt;br /&gt;
&lt;br /&gt;
He normally wears a Shield slung over his back where it may be reached quickly in need.  On closer inspection the shield does not rest as closely against his back as it ought.  Something else is beneath it.  A holstered bolt pistol rests on each thigh, grips worn smooth from long use.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Experience spent&lt;br /&gt;
|13,000&lt;br /&gt;
!Wounds&lt;br /&gt;
|14&lt;br /&gt;
!Fate points&lt;br /&gt;
|3&lt;br /&gt;
!Insanity&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
!Experience total&lt;br /&gt;
|13,000&lt;br /&gt;
!Damage&lt;br /&gt;
|0&lt;br /&gt;
!FP spent&lt;br /&gt;
|2&lt;br /&gt;
!Corruption&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Characteristics=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon Skill&lt;br /&gt;
!Ballistic Skill&lt;br /&gt;
!Strength&lt;br /&gt;
!Toughness&lt;br /&gt;
!Agility&lt;br /&gt;
!Intelligence&lt;br /&gt;
!Perception&lt;br /&gt;
!Willpower&lt;br /&gt;
!Fellowship&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|68&lt;br /&gt;
|51&lt;br /&gt;
|40&lt;br /&gt;
|60&lt;br /&gt;
|35&lt;br /&gt;
|39&lt;br /&gt;
|45&lt;br /&gt;
|40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill(stat)||Basic||Trained||+10%||+20%||Bonus&lt;br /&gt;
|-&lt;br /&gt;
!Acrobatics(Ag)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Awareness(Per)||X    ||X    ||X    ||X    ||     &lt;br /&gt;
|-&lt;br /&gt;
!Barter(Fel)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Blather(Fel)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Carouse(Fel)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Charm(Fel)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Chem-use(Int)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Ciphers(Int)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Climb(Str)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Command(Fel)||X    ||X    ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Commerce(Fel)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Common Lore(Int)     &lt;br /&gt;
|-&lt;br /&gt;
|Imperial Creed||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|Imperium||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|War||X    ||X    ||X    ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group4||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Concealment(Ag)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Contortionist(Ag)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Deceive(Fel)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Demolition(Int)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Disguise(Fel)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Dodge(Ag)||X    ||X    ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Drive(Ag)&lt;br /&gt;
|-&lt;br /&gt;
|group1||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group2||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group3||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Evaluate(Int)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Forbidden Lore(Int)||colspan=5|Blessed Ignorance: -5 to all&lt;br /&gt;
|-&lt;br /&gt;
|group1||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group2||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group3||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group4||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Gamble(Int)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Inquiry(Fel)||X    ||X    ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Interrogation(Wil)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Intimidate(Str, Int, or Fel)||X    ||X    ||X    ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Invocation(Wil)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Literacy(Int)||X    ||     ||     ||     ||     &lt;br /&gt;
|}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill(stat)||Basic||Trained||+10%||+20%||Bonus&lt;br /&gt;
|-&lt;br /&gt;
!Logic(Int)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Medicae(Int)||     ||X    ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Navigation(Int)&lt;br /&gt;
|-&lt;br /&gt;
|group1||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group2||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Performer(Fel)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Pilot(Ag)&lt;br /&gt;
|-&lt;br /&gt;
|group1||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group2||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Psyniscience(Per)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Scholastic lore(Int)&lt;br /&gt;
|-&lt;br /&gt;
|Tactica Imperialis||     ||X   ||X    ||X    ||     &lt;br /&gt;
|-&lt;br /&gt;
|group2||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group3||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Scrutiny(Per)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Search(Per)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Secret Tongue(Int)&lt;br /&gt;
|-&lt;br /&gt;
|Military||     ||X    ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group2||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group3||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Security(Ag)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Shadowing(Ag)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Silent Move(Ag)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Sleight of Hand(Ag)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Speak Language(Int)&lt;br /&gt;
|-&lt;br /&gt;
|High Gothic||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|Low Gothic||     ||X    ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group3||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Survival(Int)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Swim(Str)||X    ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Tech-Use(Int)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Tracking(Int)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Trade(varies)&lt;br /&gt;
|-&lt;br /&gt;
|group1||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group2||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group3||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group4||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Wrangling||     ||     ||     ||     ||     &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Movement=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Half move&lt;br /&gt;
!Full move&lt;br /&gt;
!Charge&lt;br /&gt;
!Run&lt;br /&gt;
!Base leap&lt;br /&gt;
!Base jump&lt;br /&gt;
|-&lt;br /&gt;
|ABx1&lt;br /&gt;
6m&lt;br /&gt;
|ABx2&lt;br /&gt;
12m&lt;br /&gt;
|ABx3&lt;br /&gt;
18m&lt;br /&gt;
|ABx6&lt;br /&gt;
36m&lt;br /&gt;
|SBx1m&lt;br /&gt;
5m&lt;br /&gt;
|SBx20cm&lt;br /&gt;
1m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Combat relevant rolls=&lt;br /&gt;
*Initiative +10&lt;br /&gt;
*Single bolt pistol shot 78%&lt;br /&gt;
*Dual bolt pistol shot 68%&lt;br /&gt;
*Single plasma pistol shot 98%&lt;br /&gt;
*Dual plasma pistol shot 88%&lt;br /&gt;
*+10% for semi auto&lt;br /&gt;
*+30% for targets within 20m&lt;br /&gt;
*+10% for half action aim&lt;br /&gt;
*+20% for full action aim&lt;br /&gt;
&lt;br /&gt;
=Talents=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Talent||effect&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Master (Pistols)||+10 to hit, +2 damage, and +2 initiative when wielding a pistol&lt;br /&gt;
|-&lt;br /&gt;
|Quickdraw||Draw weapons as free action&lt;br /&gt;
|-&lt;br /&gt;
|Armor of Contempt||Reduce all corruption gain by 1 (min 0) ignore current corruption for 1 round with successful willpower test.&lt;br /&gt;
|-&lt;br /&gt;
|Paranoia||+2 initiative, GM rolls secret awareness tests for hidden threats.&lt;br /&gt;
|-&lt;br /&gt;
|Hatred (traitors)||+10 to all weapon skill tests vs.&lt;br /&gt;
|-&lt;br /&gt;
|Basic weapon training (universal)||may use without penalty&lt;br /&gt;
|-&lt;br /&gt;
|Pistol weapon training (universal)||may use without penalty&lt;br /&gt;
|-&lt;br /&gt;
|Melee weapon training (universal)||may use without penalty&lt;br /&gt;
|-&lt;br /&gt;
|Thrown weapon training (universal)||may use without penalty&lt;br /&gt;
|-&lt;br /&gt;
|Sound constitution x4||+4 wounds&lt;br /&gt;
|-&lt;br /&gt;
|Ambidextrous||No offhand penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Guardian||switch places with ally within 2 meters instantly by sacrificing all actions from next round.  may be performed at any time, even as an interrupt.&lt;br /&gt;
|-&lt;br /&gt;
|Two weapon wielder (ballistic)||Make one attack with each as full action, take -20 on each (only -10 with ambidexterity) &lt;br /&gt;
|-&lt;br /&gt;
|True Grit||Whenever I suffer critical damage, halve the result.&lt;br /&gt;
|-&lt;br /&gt;
|Rapid reload||Halve all reload times, round down.&lt;br /&gt;
|-&lt;br /&gt;
|Rapid Reaction||When surprised an agility test allows me to act normally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Drawbacks=&lt;br /&gt;
-10 interaction tests with those outside the imperium (aliens and traitors)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brook No Insult:&#039;&#039;&#039; You will allow no serious offence to your honour and person or those under your protection to pass unchallenged, meeting threat with threat and violence with violence.  You may make a Willpower Test to avert this if you wish, modified by the provocation and the consequences (set by the GM) of succumbing to your rage.&lt;br /&gt;
&lt;br /&gt;
=Weaponry=&lt;br /&gt;
Duplicate as desired for multiple weapons&lt;br /&gt;
&lt;br /&gt;
==Bolt pistol (x2)==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class&lt;br /&gt;
|Pistol&lt;br /&gt;
!Damage&lt;br /&gt;
|1d10+7&lt;br /&gt;
!Type&lt;br /&gt;
|Explosive&lt;br /&gt;
!Pen&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!Range&lt;br /&gt;
|30m&lt;br /&gt;
!ROF&lt;br /&gt;
|S/2/-&lt;br /&gt;
!Clip&lt;br /&gt;
|8&lt;br /&gt;
!Reload&lt;br /&gt;
|full&lt;br /&gt;
|-&lt;br /&gt;
!Special Rules&lt;br /&gt;
|colspan=7|&lt;br /&gt;
*Tearing: roll 1 extra damage die, discard lowest.&lt;br /&gt;
*Stats adjusted for Weapon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Suppression Shield==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class&lt;br /&gt;
|Melee&lt;br /&gt;
!Damage&lt;br /&gt;
|1d10&lt;br /&gt;
!Type&lt;br /&gt;
|I&lt;br /&gt;
!Pen&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Range&lt;br /&gt;
|N/A&lt;br /&gt;
!ROF&lt;br /&gt;
|N/A&lt;br /&gt;
!Clip&lt;br /&gt;
|N/A&lt;br /&gt;
!Reload&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Special Rules&lt;br /&gt;
|colspan=7|Defensive, Recharge, Shocking, +4AP to arm and torso. +15 parry, -10 attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Good twin-linked Plasma pistol (x2)==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class&lt;br /&gt;
|Pistol&lt;br /&gt;
!Damage&lt;br /&gt;
|1d10+8&lt;br /&gt;
!Type&lt;br /&gt;
|Energy&lt;br /&gt;
!Pen&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
!Range&lt;br /&gt;
|30&lt;br /&gt;
!ROF&lt;br /&gt;
|S/2/-&lt;br /&gt;
!Clip&lt;br /&gt;
|10&lt;br /&gt;
!Reload&lt;br /&gt;
|6 full (3 with Rapid Reload)&lt;br /&gt;
|-&lt;br /&gt;
!Special Rules&lt;br /&gt;
|colspan=7|&lt;br /&gt;
*Overheats (on overheat roll 1d10, only actually overheats on a 10)&lt;br /&gt;
*Maximum mode (+1d10 damage, +2 pen, +10m range, consumes 3 ammo, gains recharge quality.)&lt;br /&gt;
*Twin-Linked: +20% to hit, one additional hit on 2 DoS, consumes double ammunition, but also holds 2 clips.&lt;br /&gt;
*Stats adjusted for Weapon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==weapon name==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class&lt;br /&gt;
|put class here&lt;br /&gt;
!Damage&lt;br /&gt;
|put damage here&lt;br /&gt;
!Type&lt;br /&gt;
|put type here&lt;br /&gt;
!Pen&lt;br /&gt;
|put pen here&lt;br /&gt;
|-&lt;br /&gt;
!Range&lt;br /&gt;
|put Range here&lt;br /&gt;
!ROF&lt;br /&gt;
|put ROF here&lt;br /&gt;
!Clip&lt;br /&gt;
|put Clip here&lt;br /&gt;
!Reload&lt;br /&gt;
|put Reload here&lt;br /&gt;
|-&lt;br /&gt;
!Special Rules&lt;br /&gt;
|colspan=7|put special rules here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
==carried/worn==&lt;br /&gt;
*Suppression shield (Coated with glossy lacquer in the house colors of Wulfenbach, worn strapped to back.)&lt;br /&gt;
**Arms coffer (strapped to back of shield)&lt;br /&gt;
***2x good quality twin-linked plasma pistol&lt;br /&gt;
***3x smoke grenade&lt;br /&gt;
***12x Photonic Hydrogen Canister (plasma pistol ammo)&lt;br /&gt;
*Gunbelt&lt;br /&gt;
**2x Bolt Pistol&lt;br /&gt;
**4x Bolt Pistol Magazine&lt;br /&gt;
**Medikit&lt;br /&gt;
**2x Manacles&lt;br /&gt;
*Good quality bionic right arm&lt;br /&gt;
*Micro bead&lt;br /&gt;
*Enforcer light carapace (armor 5 all)&lt;br /&gt;
*Bolt shell keepsake&lt;br /&gt;
*Filtration plugs (+20 vs inhaled)&lt;br /&gt;
&lt;br /&gt;
==stowed==&lt;br /&gt;
*Void suit&lt;br /&gt;
&lt;br /&gt;
=Experience expenditures=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item||cost&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|4,500 XP spent to here&lt;br /&gt;
|-&lt;br /&gt;
|3 advances to BS||850&lt;br /&gt;
|-&lt;br /&gt;
|Awareness||100&lt;br /&gt;
|-&lt;br /&gt;
|Ambidextrous||200&lt;br /&gt;
|-&lt;br /&gt;
|Medicae||200&lt;br /&gt;
|-&lt;br /&gt;
|2 advances to Agility||350&lt;br /&gt;
|-&lt;br /&gt;
|2 advances to Strength||350&lt;br /&gt;
|-&lt;br /&gt;
|Guardian||500&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|7,050 XP spent to here&lt;br /&gt;
|-&lt;br /&gt;
|Two weapon wielder (ballistic)||200&lt;br /&gt;
|-&lt;br /&gt;
|True Grit||200&lt;br /&gt;
|-&lt;br /&gt;
|Common lore (War) +10||200&lt;br /&gt;
|-&lt;br /&gt;
|Sound constitution x3||600&lt;br /&gt;
|-&lt;br /&gt;
|Rapid reload||200&lt;br /&gt;
|-&lt;br /&gt;
|1 advance to BS||750&lt;br /&gt;
|-&lt;br /&gt;
|1 advance to Agility||500&lt;br /&gt;
|-&lt;br /&gt;
|1 advance to Strength||500&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|10,200 XP spent to here&lt;br /&gt;
|-&lt;br /&gt;
|Awareness +10||200&lt;br /&gt;
|-&lt;br /&gt;
|Awareness +20||200&lt;br /&gt;
|-&lt;br /&gt;
|Rapid Reaction||200&lt;br /&gt;
|-&lt;br /&gt;
|1 advance to Agility||750&lt;br /&gt;
|-&lt;br /&gt;
|2 advances to Fellowship||750&lt;br /&gt;
|-&lt;br /&gt;
|Scholastic Lore (tactica imperialis) +10||200&lt;br /&gt;
|-&lt;br /&gt;
|Scholastic Lore (tactica imperialis) +20||300&lt;br /&gt;
|-&lt;br /&gt;
|Command||200&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|13,000 XP spent to here&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>184.96.169.9</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=There_Wont_Be_Anything_Left&amp;diff=187440</id>
		<title>There Wont Be Anything Left</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=There_Wont_Be_Anything_Left&amp;diff=187440"/>
		<updated>2011-07-28T04:18:32Z</updated>

		<summary type="html">&lt;p&gt;184.96.169.9: /* The Wulfenbach Inner Circle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the main page for the Rogue Trader game When I Am Through With You, There Won&#039;t Be Anything Left. Usually someone else makes this page and when they point out that I (cthulhupunk) run it they include some disingenuous compliment, so I&#039;m just going to point out that I have really nice hair.&lt;br /&gt;
&lt;br /&gt;
=Cast=&lt;br /&gt;
==The Wulfenbach Inner Circle==&lt;br /&gt;
*[[RougeTraderSheetTemplate1]]&lt;br /&gt;
*[[There_Wont_Be_Anything_Left/Characters/Alexander_Schuttwulf]]&lt;br /&gt;
*[[There_Wont_Be_Anything_Left/Characters/Elan_XIV_Tedronai]]&lt;br /&gt;
*[[There_Wont_Be_Anything_Left/Characters/Xarra_May]]&lt;br /&gt;
&lt;br /&gt;
==Conspirators and Abettors==&lt;br /&gt;
Lord Estragon von Wulfenbach, High King of Acreage&amp;lt;br&amp;gt;&lt;br /&gt;
Adam &#039;Lucky&#039; Underbrook, Chief Assassin&amp;lt;br&amp;gt;&lt;br /&gt;
Pozzo Salvatore, Vizier to the High King&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
==Ships of the Wulfenbach Dynasty==&lt;br /&gt;
&lt;br /&gt;
==Notable Planets==&lt;br /&gt;
===Acreage===&lt;br /&gt;
Acreage is a largely feudal agri-world, with a few examples of modern technology, primarily controlled by the Planetary Governor &amp;quot;High King&amp;quot; Estragon von Wulfenbach. Acreage maintains a small fleet of planetary defense ships, although nothing even close to warp-capable. Acreage has to import modern machinery and parts from off-world, only being able to produce mono-weapons and a cheap local alternative to the stormtrooper carapace called the Acreage-pattern Knight Carapace on world.&lt;br /&gt;
Lord Estragon is the strongest High King Acreage has had in it&#039;s entire history, and he has turned the world into his own personal plaything. Able to easily pay it&#039;s tithe of food, Acreage is able to do trade with other nearby worlds to import the modern technology Estragon uses to cement his hold on the world.&lt;br /&gt;
The world is divided into Kingdoms, each ruled by a King, who in turn has many knights beneath him who maintain individual estates with the attendant serfs. All of the Kings owe fealty to the High King Estragon von Wulfenbach. The primary qualification for knighthood is being able to afford your own modern weapons (mostly melee) and armor.&lt;/div&gt;</summary>
		<author><name>184.96.169.9</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=There_Wont_Be_Anything_Left/Characters/Elan_XIV_Tedronai&amp;diff=187439</id>
		<title>There Wont Be Anything Left/Characters/Elan XIV Tedronai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=There_Wont_Be_Anything_Left/Characters/Elan_XIV_Tedronai&amp;diff=187439"/>
		<updated>2011-07-28T04:16:13Z</updated>

		<summary type="html">&lt;p&gt;184.96.169.9: Created page with &amp;quot;=Name= {|class=&amp;quot;wikitable&amp;quot; |- !Chatacter Name |colspan=3|name goes here !Player Name |colspan=3|name goes here |- !Career |career goes here !Rank |rank goes here !Homeworld |home...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Name=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Chatacter Name&lt;br /&gt;
|colspan=3|name goes here&lt;br /&gt;
!Player Name&lt;br /&gt;
|colspan=3|name goes here&lt;br /&gt;
|-&lt;br /&gt;
!Career&lt;br /&gt;
|career goes here&lt;br /&gt;
!Rank&lt;br /&gt;
|rank goes here&lt;br /&gt;
!Homeworld&lt;br /&gt;
|homeworld goes here&lt;br /&gt;
!Motivation&lt;br /&gt;
|motivation goes here&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|colspan=7|description goes here&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Experience spent&lt;br /&gt;
|spent&lt;br /&gt;
|-&lt;br /&gt;
!Experience remaining&lt;br /&gt;
|remaining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Characteristics=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon Skill&lt;br /&gt;
!Ballistic Skill&lt;br /&gt;
!Strength&lt;br /&gt;
!Toughness&lt;br /&gt;
!Agility&lt;br /&gt;
!Intelligence&lt;br /&gt;
!Perception&lt;br /&gt;
!Willpower&lt;br /&gt;
!Fellowship&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Skill number&lt;br /&gt;
|Ballistic Skill number&lt;br /&gt;
|Strength number&lt;br /&gt;
|Toughness number&lt;br /&gt;
|Agility number&lt;br /&gt;
|Intelligence number&lt;br /&gt;
|Perception number&lt;br /&gt;
|Willpower number&lt;br /&gt;
|Fellowship number&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill(stat)||Basic||Trained||+10%||+20%||Bonus&lt;br /&gt;
|-&lt;br /&gt;
!Acrobatics(Ag)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Awareness(Per)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Barter(Fel)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Blather(Fel)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Carouse(Fel)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Charm(Fel)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Chem-use(Int)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Ciphers(Int)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Climb(Str)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Command(Fel)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Commerce(Fel)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Common Lore(Int)     &lt;br /&gt;
|-&lt;br /&gt;
|group1||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group2||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group3||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group4||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Concealment(Ag)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Contortionist(Ag)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Deceive(Fel)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Demolition(Int)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Disguise(Fel)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Dodge(Ag)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Drive(Ag)&lt;br /&gt;
|-&lt;br /&gt;
|group1||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group2||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group3||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Evaluate(Int)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Forbidden Lore(Int)&lt;br /&gt;
|-&lt;br /&gt;
|group1||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group2||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group3||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group4||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Gamble(Int)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Inquiry(Fel)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Interrogation(Wil)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Intimidate(Str, Int, or Fel)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Invocation(Wil)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Literacy(Int)||     ||     ||     ||     ||     &lt;br /&gt;
|}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill(stat)||Basic||Trained||+10%||+20%||Bonus&lt;br /&gt;
|-&lt;br /&gt;
!Logic(Int)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Medicae(Int)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Navigation(Int)&lt;br /&gt;
|-&lt;br /&gt;
|group1||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group2||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Performer(Fel)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Pilot(Ag)&lt;br /&gt;
|-&lt;br /&gt;
|group1||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group2||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Psyniscience(Per)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Scholastic lore(Int)&lt;br /&gt;
|-&lt;br /&gt;
|group1||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group2||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group3||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Scrutiny(Per)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Search(Per)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Secret Tongue(Int)&lt;br /&gt;
|-&lt;br /&gt;
|group1||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group2||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group3||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Security(Ag)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Shadowing(Ag)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Silent Move(Ag)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Sleight of Hand(Ag)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Speak Language(Int)&lt;br /&gt;
|-&lt;br /&gt;
|group1||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group2||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group3||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Survival(Int)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Swim(Str)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Tech-Use(Int)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Tracking(Int)||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Trade(varies)&lt;br /&gt;
|-&lt;br /&gt;
|group1||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group2||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group3||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
|group4||     ||     ||     ||     ||     &lt;br /&gt;
|-&lt;br /&gt;
!Wrangling||     ||     ||     ||     ||     &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Movement=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Half move&lt;br /&gt;
!Full move&lt;br /&gt;
!Charge&lt;br /&gt;
!Run&lt;br /&gt;
!Base leap&lt;br /&gt;
!Base jump&lt;br /&gt;
|-&lt;br /&gt;
|ABx1&lt;br /&gt;
|ABx2&lt;br /&gt;
|ABx3&lt;br /&gt;
|ABx6&lt;br /&gt;
|SBx1m&lt;br /&gt;
|SBx20cm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Talents=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Talent||Effect&lt;br /&gt;
|-&lt;br /&gt;
|Talent||effect&lt;br /&gt;
|-&lt;br /&gt;
|Talent||effect&lt;br /&gt;
|-&lt;br /&gt;
|Talent||effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weaponry=&lt;br /&gt;
Duplicate as desired for multiple weapons&lt;br /&gt;
==weapon1 name==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class&lt;br /&gt;
|put class here&lt;br /&gt;
!Damage&lt;br /&gt;
|put damage here&lt;br /&gt;
!Type&lt;br /&gt;
|put type here&lt;br /&gt;
!Pen&lt;br /&gt;
|put pen here&lt;br /&gt;
|-&lt;br /&gt;
!Range&lt;br /&gt;
|put Range here&lt;br /&gt;
!ROF&lt;br /&gt;
|put ROF here&lt;br /&gt;
!Clip&lt;br /&gt;
|put Clip here&lt;br /&gt;
!Reload&lt;br /&gt;
|put Reload here&lt;br /&gt;
|-&lt;br /&gt;
!Special Rules&lt;br /&gt;
|colspan=7|put special rules here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==weapon2 name==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Class&lt;br /&gt;
|put class here&lt;br /&gt;
!Damage&lt;br /&gt;
|put damage here&lt;br /&gt;
!Type&lt;br /&gt;
|put type here&lt;br /&gt;
!Pen&lt;br /&gt;
|put pen here&lt;br /&gt;
|-&lt;br /&gt;
!Range&lt;br /&gt;
|put Range here&lt;br /&gt;
!ROF&lt;br /&gt;
|put ROF here&lt;br /&gt;
!Clip&lt;br /&gt;
|put Clip here&lt;br /&gt;
!Reload&lt;br /&gt;
|put Reload here&lt;br /&gt;
|-&lt;br /&gt;
!Special Rules&lt;br /&gt;
|colspan=7|put special rules here&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>184.96.169.9</name></author>
	</entry>
</feed>