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		<id>https://wiki.rpg.net/index.php?title=Iskilli_Hawl-Beak&amp;diff=121187</id>
		<title>Iskilli Hawl-Beak</title>
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		<updated>2009-09-23T20:57:38Z</updated>

		<summary type="html">&lt;p&gt;189.83.108.196: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Back to [[The_Valley_of_Cradles]]&lt;br /&gt;
&lt;br /&gt;
= Character Sheet Format=&lt;br /&gt;
&lt;br /&gt;
- Back to [[The_Valley_of_Cradles]]&lt;br /&gt;
==Background==&lt;br /&gt;
Write a brief history of your PC here.&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: &#039;&#039;&#039;Iskilli Hawl-Beak&#039;&#039;&#039;&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:-&lt;br /&gt;
** Rune Level: &#039;&#039;&#039;none&#039;&#039;&#039;&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Humakt&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Orlanth&#039;&#039;&#039;&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;Townsman (Alda Chur)&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Medium Infantry mercenary company&#039;&#039;&#039;&lt;br /&gt;
* Abilities:-&lt;br /&gt;
** Sex appeal (+4 CHA to sexual interests)&lt;br /&gt;
** Poor relationship with all saurians (-4 reaction, will attack you in preference to others)&lt;br /&gt;
** Gift &amp;amp; Geas - Sense assassin ability and Never use a large shield&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15&#039;&#039;&#039;(temp 7), Siz: &#039;&#039;&#039;16&#039;&#039;&#039;, Int: &#039;&#039;&#039;15&#039;&#039;&#039;, Pow: &#039;&#039;&#039;14&#039;&#039;&#039;, Dex: &#039;&#039;&#039;14&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;12&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d6&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HP&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+9%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: &#039;&#039;&#039;16&#039;&#039;&#039; currently 12&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
Asterisk indicates cult skill&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Agility: +5%&#039;&#039;&#039;&lt;br /&gt;
**Dance (30%/5%): n%&lt;br /&gt;
***Style:-&lt;br /&gt;
**Dodge (15%): 35%&lt;br /&gt;
**Climb (25%): 35%&lt;br /&gt;
**Jump (25%): 35%&lt;br /&gt;
**&amp;lt;u&amp;gt;Tumbling&amp;lt;/u&amp;gt; (25%): n%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aim: +10%&#039;&#039;&#039;&lt;br /&gt;
**Catch (25%): 35%&lt;br /&gt;
**Throw (25%): 45%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (10%):-&lt;br /&gt;
***Treasure: 15%&lt;br /&gt;
***Trade Goods: 15%&lt;br /&gt;
***Art: 15%&lt;br /&gt;
**Read/Write Language (10/0%):-&lt;br /&gt;
***Swordspeech: Read 15% / Write 5%&lt;br /&gt;
**Animal Lore (5%):-&lt;br /&gt;
***Find cattle food: 25%&lt;br /&gt;
***Hunting: 25%&lt;br /&gt;
***Tending/Herding: 25%&lt;br /&gt;
***Training: 25%&lt;br /&gt;
**Folk Lore (30%) &lt;br /&gt;
***Sartarite/Tarshite: 35%&lt;br /&gt;
***Human: 35%&lt;br /&gt;
**Mineral Lore (5%):-&lt;br /&gt;
***Mining: 10%&lt;br /&gt;
***Caving: 10%&lt;br /&gt;
***Assess Mineral: 10%&lt;br /&gt;
**Plant Lore (5%):-&lt;br /&gt;
***Find healing plants: 25%&lt;br /&gt;
***Identify plants: 25%&lt;br /&gt;
***Farming: 25%&lt;br /&gt;
**World lore (5%):-&lt;br /&gt;
***Find Water: 25%&lt;br /&gt;
***Survival: 25%&lt;br /&gt;
***Weatherlore: 25%&lt;br /&gt;
**&amp;lt;u&amp;gt;Healing lore&amp;lt;/u&amp;gt;: (10%):-&lt;br /&gt;
***Identify disease: n%&lt;br /&gt;
***Indentify poison: n%&lt;br /&gt;
***Doctoring: n%&lt;br /&gt;
**&amp;lt;u&amp;gt;Martial arts &amp;lt;/u&amp;gt;(0%): n%&lt;br /&gt;
**&amp;lt;u&amp;gt;River Lore&amp;lt;/u&amp;gt; (20%): n%&lt;br /&gt;
**&amp;lt;u&amp;gt;Spirit Lore&amp;lt;/u&amp;gt; (5%): n%&lt;br /&gt;
**&amp;lt;u&amp;gt;Star lore &amp;lt;/u&amp;gt;(Navigation)(10%):-&lt;br /&gt;
***Trailblazing: n%&lt;br /&gt;
***Seaborne: n%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation[Body]: +20%&#039;&#039;&#039;&lt;br /&gt;
**Boating (10%): 30%&lt;br /&gt;
**&amp;lt;u&amp;gt;Sailing&amp;lt;/u&amp;gt; (5%): n%&lt;br /&gt;
**Craft, Physical (30%/10%) Sp:-&lt;br /&gt;
***Armour/weapon/shield making: 65%* &lt;br /&gt;
***Masonry/architect: 30%&lt;br /&gt;
***Peaceful Cut/butchery: 30%&lt;br /&gt;
***Shiphandling: 30%&lt;br /&gt;
***Teamster/packhandler: 30%&lt;br /&gt;
**Swimming (15%): 35%&lt;br /&gt;
**Riding (5%): 50%*&lt;br /&gt;
**&amp;lt;u&amp;gt;Running (25%)&amp;lt;/u&amp;gt;: n%&lt;br /&gt;
**&amp;lt;u&amp;gt;Drive Cart/wagon (15%)&amp;lt;/u&amp;gt;: n%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation[Fine]: +10%&#039;&#039;&#039;&lt;br /&gt;
**First aid (10%): 85%*&lt;br /&gt;
**Treat disease/poison (5): 50%*&lt;br /&gt;
**Sleight of hand (15%):-&lt;br /&gt;
***Hide item: 25%&lt;br /&gt;
***Pick pockets: 25%&lt;br /&gt;
***Palm object: 25%&lt;br /&gt;
**Craft, Fine (30%/10)% Sp:-&lt;br /&gt;
***Map making: 40%&lt;br /&gt;
***Netmaking: 20%&lt;br /&gt;
***Gemsmith/Jewelcraft: 20%&lt;br /&gt;
***Brewing: 20%&lt;br /&gt;
***Trapsmith: 20%&lt;br /&gt;
***Locksmith: 20%&lt;br /&gt;
**Devices (5):-&lt;br /&gt;
***Lock pick: 15%&lt;br /&gt;
***Trap set/disarm: 15%&lt;br /&gt;
**&amp;lt;u&amp;gt;Feign Death &amp;lt;/u&amp;gt;(10): n%&lt;br /&gt;
**&amp;lt;u&amp;gt;Foil Restraints&amp;lt;/u&amp;gt; (0): n%&lt;br /&gt;
**&amp;lt;u&amp;gt;Play Instrument&amp;lt;/u&amp;gt; (Var): n%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25%): 60%&lt;br /&gt;
**Scan (25%): 75%*&lt;br /&gt;
**&amp;lt;u&amp;gt;Sense&amp;lt;/u&amp;gt; (5%):-&lt;br /&gt;
***Ambush: n%&lt;br /&gt;
***Chaos: n%&lt;br /&gt;
***Assassin (25%): 30%*&lt;br /&gt;
**Spot (5%):-&lt;br /&gt;
***Hidden items: 45%&lt;br /&gt;
***Trap: 45%&lt;br /&gt;
**&amp;lt;u&amp;gt;Taste analysis&amp;lt;/u&amp;gt; (5%): n%&lt;br /&gt;
**&amp;lt;u&amp;gt;Tracking&amp;lt;/u&amp;gt; (10%): 45%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 55%*&lt;br /&gt;
**Hide (15%): 50%&lt;br /&gt;
**Move quietly (15%): 20%&lt;br /&gt;
**Ambush (5)%: 10%&lt;br /&gt;
**&amp;lt;u&amp;gt;Shadowing&amp;lt;/u&amp;gt; (10%): n%&lt;br /&gt;
**&amp;lt;u&amp;gt;Swim Quietly&amp;lt;/u&amp;gt; (Sp.): n%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +5%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 15%&lt;br /&gt;
**Orate (10%): 70%*&lt;br /&gt;
**Sing (5%): 10%&lt;br /&gt;
**Speak Tarshite: 80%&lt;br /&gt;
**Speak Tradetalk: (0%): 20%&lt;br /&gt;
**Speak Swordspeech (0%): 20%&lt;br /&gt;
**&amp;lt;u&amp;gt;Understand beast speech&amp;lt;/u&amp;gt; (10%): n%&lt;br /&gt;
**&amp;lt;u&amp;gt;Voice Mimicry&amp;lt;/u&amp;gt; (5%): n%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Social: +5%&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;Acting &amp;lt;/u&amp;gt;(10%): n%&lt;br /&gt;
**&amp;lt;u&amp;gt;Bribery&amp;lt;/u&amp;gt; (20%): n%&lt;br /&gt;
**Fast talk (20%): 25%&lt;br /&gt;
**&amp;lt;u&amp;gt;Disguise&amp;lt;/u&amp;gt; (10%): n%&lt;br /&gt;
**Wise (30%/10%/5%):-&lt;br /&gt;
***Streetwise: 15%&lt;br /&gt;
***Courtliness: 40%&lt;br /&gt;
***Nomad ways: 10%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Full Helm and Padded Hood || 6 || 7 || 2 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Plate Vambrace &amp;amp; Padding || 5 || 7 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Plate Vambrace &amp;amp; Padding || 5 || 7 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Light Chain Hauberk &amp;amp; Heavy Padding || 7 || 6 || 1.5 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Light Chain Hauberk &amp;amp; Heavy Padding || 6 || 6 || 1.5 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Plate Greaves &amp;amp; Padding || 6 || 7 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Plate Greaves &amp;amp; Padding || 6 || 7 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
*Total armour ENC: 9&lt;br /&gt;
*Move silently reduction: -45%&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +20%&lt;br /&gt;
* Parry Bonus/Minus: +5%&lt;br /&gt;
* Aim Bonus/Minus: +10%&lt;br /&gt;
*Strike Ranks: Siz: 1 + Dex:2 = &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|RH Bastard Sword || 1d10+1+1d6 || 5 || 20 || 90%* || 15%* || 1.2 || 1&lt;br /&gt;
|-&lt;br /&gt;
|RH Dagger || 1d4+2+1d6 || 7 || 12 || 85% || 30% || melee || 0&lt;br /&gt;
|-&lt;br /&gt;
|LH Med. Shield || 1d6+1d6 || 7 || 12 || 20% || 50%* || melee || 2&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Crossbow (2H) || 2d6+2 || 1/3MR || 10 || 60% || pry% || 120 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Throwing Knife (x2) || 1d4+1d3 || S/MR || 12 || 25% || 20% || 20 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3+1d6 || 7 || arm || 65% || 55% || melee || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6+1d6 || 7 || leg || 65% || pry% || melee || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4+1d6 || 7 || head || 50% || pry% || melee || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 7 || special || 65% || pry% || melee || 0&lt;br /&gt;
|}&lt;br /&gt;
*Total weapon ENC: 5&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: 14&lt;br /&gt;
** Current Available POW: 14&lt;br /&gt;
** Current Stored POW: 25 (Crystal 12 &amp;amp; Crystal 13). Spent: # [spell / spell]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
** Bladesharp 4, Parry 2, Detect Enemies (1), Demoralize (1), Multimissile 2, Heal 1, Countermagic 1.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
Str: &#039;&#039;&#039;Number&#039;&#039;&#039;, Con: &#039;&#039;&#039;Number&#039;&#039;&#039;, Siz: &#039;&#039;&#039;Number&#039;&#039;&#039;,  Pow: &#039;&#039;&#039;Number&#039;&#039;&#039;, Dex: &#039;&#039;&#039;Number&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+/- Damage Dice&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+/-HPs&#039;&#039;&#039;&lt;br /&gt;
*Move Rate:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Armour Type || number || number || number || 17-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || Armour Type || number || number || number || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || Armour Type || number || number || number || 11-13 &lt;br /&gt;
|-&lt;br /&gt;
|Forequarters || Armour Type || number || number || number || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || Armour Type || number || number || number || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || Armour Type || number || number || number || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || Armour Type || number || number || number || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: nHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-%&lt;br /&gt;
* Parry Bonus/Minus: +/-%&lt;br /&gt;
* Aim Bonus/Minus: +/-%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bite || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Kick || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Rear and plunge || damage || sr || atk%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
** Bastard sword and scabbard, Dagger and 2 throwing knives in scabbards on belt, Hvy crossbow, medium shield.&lt;br /&gt;
*Armour:&lt;br /&gt;
** Full helm, plate greaves &amp;amp; vambraces, light chain (ahem) hauberk. Padded hood and under-armour (hvy. at chest and abd.)&lt;br /&gt;
** Unused: Cuirb. greaves and vams / Open helm&lt;br /&gt;
** Non-metal AP: Head 1, Limbs 4, Chest and Abdomen 2 &lt;br /&gt;
*Other:&lt;br /&gt;
** Pow 13 storage crystal&lt;br /&gt;
** Pow 12 storage crystal&lt;br /&gt;
** Heal 6 Potion&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* RL Requirements: 2 of the starred weapon skills &amp;amp; 3 of the starred skill skills.&lt;br /&gt;
* Humakt cult battle magic (1/2 price): Coordination / Detect Undead 1pt / Fireblade / Glamour var / Repair &lt;br /&gt;
*Checks: Sense Assassin&lt;br /&gt;
&lt;br /&gt;
Start game with 162L&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
DRIFTER SAID (OOC ca. 49):&lt;br /&gt;
&lt;br /&gt;
Mandacaru, having a sit and a think about the Herocult of Erain Ardeth will pretty much get you this information in game.&lt;br /&gt;
&lt;br /&gt;
Joining the Herocult requires only that you take a gift and geas. The geas is never to use a shield. The gift is +5% in any off hand sword training. The Herocult teaches the spirit magic spell Parry [weapon only] and the 1 pt Rune spell Reveal Chaos. It also teaches the knowledge skill Chaos Lore. Due to associations with dwarves, the glue spell is available, as is training in masonry and find/remove traps. Youare bound more than normal Humakti to seek out the truth. Silver swords are sacred to this cult for their lycanthrope wounding abilities.&lt;br /&gt;
There is an associate priest of the cult in the Temple, but you dont need to go through her to become a cult member. Herocults can be followed as long as you are an initiate in good standing.&lt;br /&gt;
&lt;br /&gt;
You know, Mandacaru, as I was flicking through the Seven mothers cult last night, I noted the old conversion rules from sword to scimitar...&lt;br /&gt;
It would have to make sense that a subcult of Humakt that essentially requires people to retrain a fighting style would have something similar. I&#039;d have to go with either:&lt;br /&gt;
&lt;br /&gt;
Training converts your best shield parry to off hand sword parry at 20% per week&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
The character sacrifices 1 pow to convert all his previous knowledge of shields to off hand sword parries. This might work if it was part of a joining ritual that included the gift and geas. &lt;br /&gt;
&lt;br /&gt;
Just riffing off your earlier post about Erain Ardeth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Loot&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A bison [male, neutered.]&lt;br /&gt;
* Two watch beetles in cages.&lt;br /&gt;
&lt;br /&gt;
* 169 Wheels&lt;br /&gt;
* 404 Lunars&lt;br /&gt;
* 1235 Clacks&lt;br /&gt;
[In half a dozen small sacks and a keg]&lt;br /&gt;
&lt;br /&gt;
* Gems and items of adornment.&lt;br /&gt;
* Bronze ring w’garnet. [200-300l]&lt;br /&gt;
* Bronze earring w polished tourmaline. [50l]&lt;br /&gt;
* Big chunk of pink quartz [?]&lt;br /&gt;
* A gold statue of a horse w yellow diamond eyes [about 20 cm x 8cmx 15cm] [ 6000l &#039;ish, maybe more to sun cults.]&lt;br /&gt;
* A small emerald, dwarf cut. [550l exactly]&lt;br /&gt;
* A piece of amber. [?]&lt;br /&gt;
* Two silver armbands inlaid with chips of green jade Beast, Fertility runes. [500l, more to Praxians?]&lt;br /&gt;
* A gold tooth with a diamond chip. [?]&lt;br /&gt;
&lt;br /&gt;
Magical:&lt;br /&gt;
* A silver brick that weighs a kilo and glows magic. [?] Inhabited by a spirit &#039;&#039;&#039;Jonall&#039;&#039;&#039;&lt;br /&gt;
* Crystals: 2, [from priestess] 3 [from ransom] [?] [probably pow storage crystals] &lt;br /&gt;
* A bronze armband with Gorakikki runes on it. [Some cult item, the runes are probably matrices for rune spells] based on where this came from, you think it is a locus for transforming into a werebee.&lt;br /&gt;
&lt;br /&gt;
Matrix: These are easily identified once found.&lt;br /&gt;
* -Fanaticism [red quartz] &#039;&#039;&#039;Iskilli&#039;&#039;&#039;&lt;br /&gt;
* -Detect Enemy [silver ring] &#039;&#039;&#039;Iskilli&#039;&#039;&#039;&lt;br /&gt;
* -Bludgeon 4.[lead haft-clasp]. &#039;&#039;&#039;Drospin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Special/Valuable:&lt;br /&gt;
* A Scroll in Darktongue [?] &#039;&#039;&#039;Jonall&#039;&#039;&#039;&lt;br /&gt;
* Potion: Blade Venom. [from trollkin-bee.]&lt;br /&gt;
* Scroll: Map to some caves [writing in darktongue]. [this is recent and drawn in the field.]&lt;br /&gt;
* Four pots of bee venom. [Pot 8 blade venom]&lt;br /&gt;
* Stinger - An oddly constructed crossbow-looking weapon, but made partially of insect parts. The string registers as magic. The forward section of the runnel has holes in it, and a second lever squeezes a chamber below this that oozes blade venom. The whole contraption has a set of small, light quarrels that it fires [1D6+2, 1/MR, 1/SR with magic bee-sting gut string]. [no idea - but you bet someone would want it.]&lt;br /&gt;
&lt;br /&gt;
Also&lt;br /&gt;
* Eight bronze spearheads.&lt;br /&gt;
* 2 poleaxes.&lt;br /&gt;
* Four light maces,&lt;br /&gt;
* One Heavy mace.&lt;br /&gt;
* 4 Small shields.&lt;br /&gt;
* One Medium shield.&lt;br /&gt;
* One Bronze shortsword. &#039;&#039;&#039;Iskilli&#039;&#039;&#039;&lt;br /&gt;
* Siz 17 Bronze armour. [closed helm, Chain shirt, Greaves, Vambraces] Heavily decorated in darkness themes. Helm flattened.&lt;br /&gt;
* Siz 20 Bronze armour [as above] x 2. 1 Set wrecked in abdomen area.&lt;br /&gt;
* Siz 19 Lead/Bronze armour mix [Priestess’- worth quite a bit as a set, but tricky to sell. Magic Lead was breastplate and Closed helm - worth 15-20 times normal price.]&lt;br /&gt;
* Hvy mace [lead] [worth a lot to trolls, magic lead] about 10-15 times normal.&lt;br /&gt;
* Siz 12 Leather armour of odd make…with boiled pieces as per cuirboilli. Breasplate split.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other.&lt;br /&gt;
* Two decent backpacks, holding bronze cookgear, flint and steel. Herbs, some bandages, 2 jars of mint extract, some leaves [healing], some fur [ three bison tails], a rope.&lt;br /&gt;
* Flight badges for the trollkin bee riders.&lt;br /&gt;
* Some clan/tribe necklaces and wristbands.&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
All the wheels are from the same place, or at least the same mint. They are relatively unused for second age coins...The horse statue is definitely second age as well.&lt;br /&gt;
There is a heiroglyph on the troll map that looks like a man on a horse, in a cavern? There is also a light rune on a tunnel to an unexplored area.&lt;/div&gt;</summary>
		<author><name>189.83.108.196</name></author>
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