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	<updated>2026-05-15T08:52:01Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Staring_At_The_Sun:Cast&amp;diff=294149</id>
		<title>Staring At The Sun:Cast</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Staring_At_The_Sun:Cast&amp;diff=294149"/>
		<updated>2016-01-13T01:09:29Z</updated>

		<summary type="html">&lt;p&gt;4LetterWord: /* Supporting Cast */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A central nexus for the Cast of 4LetterWord&#039;s Staring at the Sun&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Player Characters&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* [[Staring_At_The_Sun:Cast:Barb|Barb Klin]] AKA Ms. Barb, Cosmic Anarchist as played by The Tim&lt;br /&gt;
* [[Staring_At_The_Sun:Cast:Joshua|Joshua]], the Guardian Angel as played by Arcanist&lt;br /&gt;
* [[Staring_At_The_Sun:Cast:Viola|Viola Pagan]], Occult Assassin turned Occult Liaison as played by smilingbandit2&lt;br /&gt;
* [[Staring_At_The_Sun:Cast:Alex|Alexandra &amp;quot;Alex&amp;quot; Meir]], Ancient monster, modern girl as played by Marsyas&lt;br /&gt;
* [[Staring_At_The_Sun:Cast:Talin| Talin Mclade]], Monstrous activist as played by Donan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Supporting Cast&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Temperance, Shadowy Head of The Toronto Organization&lt;br /&gt;
* Numb, Toronto Organization Fluid Asset Manager&lt;/div&gt;</summary>
		<author><name>4LetterWord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Staring_At_The_Sun:Cast&amp;diff=292470</id>
		<title>Staring At The Sun:Cast</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Staring_At_The_Sun:Cast&amp;diff=292470"/>
		<updated>2015-11-25T03:25:11Z</updated>

		<summary type="html">&lt;p&gt;4LetterWord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A central nexus for the Cast of 4LetterWord&#039;s Staring at the Sun&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Player Characters&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* [[Staring_At_The_Sun:Cast:Barb|Barb Klin]] AKA Ms. Barb, Cosmic Anarchist as played by The Tim&lt;br /&gt;
* [[Staring_At_The_Sun:Cast:Joshua|Joshua]], the Guardian Angel as played by Arcanist&lt;br /&gt;
* [[Staring_At_The_Sun:Cast:Viola|Viola Davis]], Occult Assassin turned Occult Liaison as played by smilingbandit2&lt;br /&gt;
* [[Staring_At_The_Sun:Cast:Alex|Alexandra &amp;quot;Alex&amp;quot; Meir]], Ancient monster, modern girl as played by Marsyas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Supporting Cast&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Temperance, Shadowy Head of The Toronto Organization&lt;/div&gt;</summary>
		<author><name>4LetterWord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Staring_At_The_Sun:Cast:Alex&amp;diff=292469</id>
		<title>Staring At The Sun:Cast:Alex</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Staring_At_The_Sun:Cast:Alex&amp;diff=292469"/>
		<updated>2015-11-25T03:23:55Z</updated>

		<summary type="html">&lt;p&gt;4LetterWord: Created page with &amp;quot;== Alexandra &amp;quot;Alex&amp;quot; Meir == Merela, the Orainds Bànrigh  Concept: Ancient monster, modern girl Family: Eshmaki Hunger: Predator Legend: Cruel Playfulness Life: Loyal Willpowe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Alexandra &amp;quot;Alex&amp;quot; Meir ==&lt;br /&gt;
Merela, the Orainds Bànrigh&lt;br /&gt;
&lt;br /&gt;
Concept: Ancient monster, modern girl&lt;br /&gt;
Family: Eshmaki&lt;br /&gt;
Hunger: Predator&lt;br /&gt;
Legend: Cruel Playfulness&lt;br /&gt;
Life: Loyal&lt;br /&gt;
Willpower: 5/5&lt;br /&gt;
&lt;br /&gt;
Aspirations: Protect my family, figure out my next step, perform a hunt in a classy antique shop.&lt;br /&gt;
&lt;br /&gt;
== ATTRIBUTES ==&lt;br /&gt;
Str 3&lt;br /&gt;
Dex 2&lt;br /&gt;
Sta 2&lt;br /&gt;
&lt;br /&gt;
Pre 2&lt;br /&gt;
Man 2&lt;br /&gt;
Com 2&lt;br /&gt;
&lt;br /&gt;
Int 3&lt;br /&gt;
Wit 3&lt;br /&gt;
Res 3&lt;br /&gt;
&lt;br /&gt;
== SKILLS ==&lt;br /&gt;
Athletics 3&lt;br /&gt;
Brawl 3&lt;br /&gt;
Stealth 1 (Stalking)&lt;br /&gt;
&lt;br /&gt;
Academics 2&lt;br /&gt;
Crafts 3 (Jury-Rigging)&lt;br /&gt;
Investigation 1&lt;br /&gt;
Science 3 (Chemistry)&lt;br /&gt;
Occult 3&lt;br /&gt;
&lt;br /&gt;
Intimidation 1&lt;br /&gt;
Persuasion 1&lt;br /&gt;
Socialize 1&lt;br /&gt;
Subterfuge 1&lt;br /&gt;
&lt;br /&gt;
== MERITS ==&lt;br /&gt;
Allies (Mr. Pennyhook: Goblin Hedgespinner) 1&lt;br /&gt;
Lair +1 5&lt;br /&gt;
Market Familiarity 1&lt;br /&gt;
Resources 1&lt;br /&gt;
Striking Looks 2&lt;br /&gt;
&lt;br /&gt;
== KIN ==&lt;br /&gt;
(the party, except for the demons)&lt;br /&gt;
Mr. Pennyhook&lt;br /&gt;
&lt;br /&gt;
== KINSHIP ==&lt;br /&gt;
Thicker Than Water&lt;br /&gt;
Family Resemblance&lt;br /&gt;
Mother&#039;s Kiss&lt;br /&gt;
Passing Resemblance&lt;br /&gt;
Family Dinner&lt;br /&gt;
Skeleton Key&lt;br /&gt;
Under the Bed&lt;br /&gt;
Hold the Door&lt;br /&gt;
Be My Guest&lt;br /&gt;
&lt;br /&gt;
== ATAVISMS ==&lt;br /&gt;
Dragonfire&lt;br /&gt;
Limb from Limb&lt;br /&gt;
Relentless Hunter&lt;br /&gt;
Wings of the Raptor&lt;br /&gt;
 &lt;br /&gt;
== NIGHTMARES ==&lt;br /&gt;
All Your Teeth Are Falling Out&lt;br /&gt;
You Cannot Run&lt;br /&gt;
&lt;br /&gt;
== LAIR 2 ==&lt;br /&gt;
Lair Traits: Darkness, Mirage, Stinging &lt;br /&gt;
Chambers: 3&lt;br /&gt;
Heart Chamber: Ancient Antlantean ruin turned dragon&#039;s lair&lt;br /&gt;
Chamber: A thorn-choked section of the Hedge near the local Goblin Market&lt;br /&gt;
Chamber: A lovely Toronto graveyard &lt;br /&gt;
Size: 5&lt;br /&gt;
Health: 7&lt;br /&gt;
Speed: 10&lt;br /&gt;
Defense: 5&lt;br /&gt;
Initiative modifier: 4&lt;br /&gt;
Starting Satiety: 5&lt;br /&gt;
&lt;br /&gt;
== XP ==&lt;br /&gt;
Total XP 10&lt;br /&gt;
- 10 starting xp&lt;br /&gt;
&lt;br /&gt;
XP expenditures&lt;br /&gt;
- spent 4 xp for +1 Resolve&lt;br /&gt;
- spent 3 xp for Dragonfire (in-family)&lt;br /&gt;
- spent 3 xp for Limb from Limb (in-family)&lt;/div&gt;</summary>
		<author><name>4LetterWord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Staring_At_The_Sun:Cast:Viola&amp;diff=292465</id>
		<title>Staring At The Sun:Cast:Viola</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Staring_At_The_Sun:Cast:Viola&amp;diff=292465"/>
		<updated>2015-11-25T01:59:09Z</updated>

		<summary type="html">&lt;p&gt;4LetterWord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Viola Pagan ==&lt;br /&gt;
Concept: Occult Assassin turned Occult Liaison &amp;lt;br&amp;gt;&lt;br /&gt;
Virtue: Justice &amp;lt;br&amp;gt;&lt;br /&gt;
Vice: Curious &amp;lt;br&amp;gt;&lt;br /&gt;
Incarnation: Destroyer &amp;lt;br&amp;gt;&lt;br /&gt;
Agenda: Inquisitor &amp;lt;br&amp;gt;&lt;br /&gt;
Catalyst: Realized the God-Machine feared the Supernatural &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Intelligence 2, Wits 4, Resolve 2&amp;lt;br&amp;gt;&lt;br /&gt;
Strength 2, Dexterity 3, Stamina 1&amp;lt;br&amp;gt;&lt;br /&gt;
Presence 1, Manipulation 4, Composure 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Health 6, Willpower 4, Size 5, Speed 10&amp;lt;br&amp;gt;&lt;br /&gt;
Defense 8, Initiative 5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Primium 1, Cover 7, Aether 7/10&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Academics 1, Computer 2, Investigation 3, Occult (Toronto Area) 3&amp;lt;br&amp;gt;&lt;br /&gt;
Drive 1, Weaponry (Improvised) 4&amp;lt;br&amp;gt;&lt;br /&gt;
Expression (EDM) 3, Persuasion (Negotiation) 2, Socialize 2, Subterfuge 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
Defensive Combat o&amp;lt;br&amp;gt;&lt;br /&gt;
Professional Training (Musician - Expression, Socialize) oo&amp;lt;br&amp;gt;&lt;br /&gt;
Resources oo&amp;lt;br&amp;gt;&lt;br /&gt;
Status (Club Scene) oo&amp;lt;br&amp;gt;&lt;br /&gt;
Status (City Government) o&amp;lt;br&amp;gt;&lt;br /&gt;
Style: Improvised Weapons ooo&amp;lt;br&amp;gt;&lt;br /&gt;
Terrible Form oooo&amp;lt;br&amp;gt;&lt;br /&gt;
Versatile Form o&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Embeds/Exploits ==&lt;br /&gt;
Download Knowledge, Identity Theft, Momentum, Social Engineering, You Can Tell Me (1st Key) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demonic Form ==&lt;br /&gt;
Modifications: Inhuman Strength, Mental Resistance, Night Vision, Steel Frame&amp;lt;br&amp;gt;&lt;br /&gt;
Technologies: Essence Drain, Mirrored Skin, Savant Core (Stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
Propulsions: Plasma Drive, Wings&amp;lt;br&amp;gt;&lt;br /&gt;
Processes: Extra Limbs, Wound Healing&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== XP Spends ==&lt;br /&gt;
Terrible form (4xp)&amp;lt;br&amp;gt;&lt;br /&gt;
Versatile form (1xp)&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive form (1xp)&amp;lt;br&amp;gt;&lt;br /&gt;
Momentum (2xp)&amp;lt;br&amp;gt;&lt;br /&gt;
Drive 1 (2xp)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>4LetterWord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Staring_At_The_Sun:Cast&amp;diff=292463</id>
		<title>Staring At The Sun:Cast</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Staring_At_The_Sun:Cast&amp;diff=292463"/>
		<updated>2015-11-25T01:46:18Z</updated>

		<summary type="html">&lt;p&gt;4LetterWord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A central nexus for the Cast of 4LetterWord&#039;s Staring at the Sun&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Player Characters&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* [[Staring_At_The_Sun:Cast:Barb|Barb Klin]] AKA Ms. Barb, Cosmic Anarchist as played by The Tim&lt;br /&gt;
* [[Staring_At_The_Sun:Cast:Joshua|Joshua]], the Guardian Angel as played by Arcanist&lt;br /&gt;
* [[Staring_At_The_Sun:Cast:Viola|Viola Davis]], Occult Assassin turned Occult Liaison as played by smilingbandit2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Supporting Cast&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Temperance, Shadowy Head of The Toronto Organization&lt;/div&gt;</summary>
		<author><name>4LetterWord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Staring_At_The_Sun:Cast:Viola&amp;diff=292462</id>
		<title>Staring At The Sun:Cast:Viola</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Staring_At_The_Sun:Cast:Viola&amp;diff=292462"/>
		<updated>2015-11-25T01:45:28Z</updated>

		<summary type="html">&lt;p&gt;4LetterWord: Created page with &amp;quot;== Viola Pagan ==  Concept: Occult Assassin turned Occult Liaison Virtue: Justice Vice: Curious Incarnation: Destroyer Agenda: Inquisitor Catalyst: Realized the God-Machine fe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Viola Pagan ==&lt;br /&gt;
&lt;br /&gt;
Concept: Occult Assassin turned Occult Liaison&lt;br /&gt;
Virtue: Justice&lt;br /&gt;
Vice: Curious&lt;br /&gt;
Incarnation: Destroyer&lt;br /&gt;
Agenda: Inquisitor&lt;br /&gt;
Catalyst: Realized the God-Machine feared the Supernatural&lt;br /&gt;
&lt;br /&gt;
== Attributes: ==&lt;br /&gt;
Intelligence 2, Wits 4, Resolve 2&lt;br /&gt;
Strength 2, Dexterity 3, Stamina 1&lt;br /&gt;
Presence 1, Manipulation 4, Composure 2&lt;br /&gt;
&lt;br /&gt;
Health 6, Willpower 4, Size 5, Speed 10&lt;br /&gt;
Defense 8, Initiative 5&lt;br /&gt;
&lt;br /&gt;
Primium 1, Cover 7, Aether 7/10&lt;br /&gt;
&lt;br /&gt;
== Skills: ==&lt;br /&gt;
Academics 1, Computer 2, Investigation 3, Occult (Toronto Area) 3&lt;br /&gt;
Drive 1, Weaponry (Improvised) 4&lt;br /&gt;
Expression (EDM) 3, Persuasion (Negotiation) 2, Socialize 2, Subterfuge 2&lt;br /&gt;
&lt;br /&gt;
== Merits: ==&lt;br /&gt;
Defensive Combat o&lt;br /&gt;
Professional Training (Musician - Expression, Socialize) oo&lt;br /&gt;
Resources oo&lt;br /&gt;
Status (Club Scene) oo&lt;br /&gt;
Status (City Government) o&lt;br /&gt;
Style: Improvised Weapons ooo&lt;br /&gt;
Terrible Form oooo&lt;br /&gt;
Versatile Form o&lt;br /&gt;
&lt;br /&gt;
== Embeds/Exploits: ==&lt;br /&gt;
Download Knowledge, Identity Theft, Momentum, Social Engineering, You Can Tell Me (1st Key)&lt;/div&gt;</summary>
		<author><name>4LetterWord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Staring_At_The_Sun:Cast&amp;diff=292461</id>
		<title>Staring At The Sun:Cast</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Staring_At_The_Sun:Cast&amp;diff=292461"/>
		<updated>2015-11-25T01:44:20Z</updated>

		<summary type="html">&lt;p&gt;4LetterWord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A central nexus for the Cast of 4LetterWord&#039;s Staring at the Sun&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Player Characters&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* [[Staring_At_The_Sun:Cast:Barb|Barb Klin]] AKA Ms. Barb, Cosmic Anarchist as played by The Tim&lt;br /&gt;
* [[Staring_At_The_Sun:Cast:Joshua|Joshua]], the Guardian Angel as played by Arcanist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Supporting Cast&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Temperance, Shadowy Head of The Toronto Organization&lt;/div&gt;</summary>
		<author><name>4LetterWord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Staring_At_The_Sun:Cast:Joshua&amp;diff=292460</id>
		<title>Staring At The Sun:Cast:Joshua</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Staring_At_The_Sun:Cast:Joshua&amp;diff=292460"/>
		<updated>2015-11-25T01:43:35Z</updated>

		<summary type="html">&lt;p&gt;4LetterWord: Created page with &amp;quot;== Joshua == Virtue: Righteous  Vice: Hasty  Concept: Guardian Angel  Lineage: Tammuz Bestowment: Unbreakable Will  Refinement: Ferrum (Iron) - Titan  Azoth: 1 Pyros: 10/1 Wil...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Joshua ==&lt;br /&gt;
Virtue: Righteous &lt;br /&gt;
Vice: Hasty &lt;br /&gt;
Concept: Guardian Angel&lt;br /&gt;
&lt;br /&gt;
Lineage: Tammuz&lt;br /&gt;
Bestowment: Unbreakable Will &lt;br /&gt;
Refinement: Ferrum (Iron) - Titan&lt;br /&gt;
&lt;br /&gt;
Azoth: 1 Pyros: 10/1 Willpower: 7 Humanity: 3 Health: 8 Size: 5 Speed: 10 Defense: 5 Initiative: 5&lt;br /&gt;
&lt;br /&gt;
== Attributes == &lt;br /&gt;
Mental: Intelligence (2) Wits (2) Resolve (4)&lt;br /&gt;
Physical: Strength (2) Dexterity (2) Stamina (3)&lt;br /&gt;
Social: Presence (2) Manipulation (1) Composure (3)&lt;br /&gt;
&lt;br /&gt;
== Skills == &lt;br /&gt;
Mental: Academics* (2 - Religion) Investigation (1) Medicine (1) Occult* (2- Angels) Science (1 - Alchemy)&lt;br /&gt;
Physical: Athletics (3) Brawl (2) Stealth (1) Survival (1) Weaponry (1)&lt;br /&gt;
Social: Intimidation (1) Persuasion (1) Socialize (3) Streetwise (1)&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
Mental: ​Professional Training (2, *= Asset Skill/Free Merit)&lt;br /&gt;
Social: Lair (1) Contacts (2- Catholic Church, Charity Organizations)*&lt;br /&gt;
&lt;br /&gt;
== Transmutations ==&lt;br /&gt;
Alchemicus: Forging the Master&#039;s Tools (*)&lt;br /&gt;
Corporeum: Perfected Reflexes (**)&lt;br /&gt;
Disquietism: Soothe Disquiet (*) Quell Disquiet (*****)&lt;br /&gt;
Mesmerism: Firebringer (*)&lt;br /&gt;
Pandoran: Wings (***)&lt;br /&gt;
Vitality: Might (**)&lt;br /&gt;
Vulcanus: Firebrand (*)&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
Short-Term: Meet a qashmal, Find a teacher&lt;br /&gt;
Long-Term: Perfect Physical Form (Reach a five-dot rating in Perfected Reflexes, Might, or Hard Body)&lt;br /&gt;
&lt;br /&gt;
Beacons: My Creator (Adopted Breaking Point [Humanity 4]: Entering Torment), St. Michael&#039;s Cathedral (Adopted Breaking Point: Disrespecting a Sacred Place [Humanity 2])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Joshua the Promethean lives mostly around St. Michael&#039;s Cathedral, where his demiurge creator is an ordained priest and where he has his lair in the basement. He spends a lot of time engaging in exercise and physical trials to refine and perfect his body. He ran into Alex at the University when he delivered a package from his creator to a member of the theology department and lingered to ask questions. He went to the gym to try and figure out what drives mortals to push themselves to their limits. He noticed Alex, she recognized him as something inhuman, and he currently takes her as an omen- the dragon is a symbol for the Magnum Opus itself. He periodically engages in philosophical debate with her- trying to persuade the dragon that there&#039;s more of the human girl in her than she&#039;s willing to admit.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
2e hack: https://docs.google.com/document/d/1...d.li9c33iptq21 with one difference. Sequential Transmutations still cost a flat per-dot rate, not Experience x Dots, following the design decisions of nWoD 2e in general.&lt;/div&gt;</summary>
		<author><name>4LetterWord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Staring_At_The_Sun:Cast&amp;diff=292459</id>
		<title>Staring At The Sun:Cast</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Staring_At_The_Sun:Cast&amp;diff=292459"/>
		<updated>2015-11-25T01:31:39Z</updated>

		<summary type="html">&lt;p&gt;4LetterWord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A central nexus for the Cast of 4LetterWord&#039;s Staring at the Sun&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Player Characters&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* [[Staring_At_The_Sun:Cast:Barb|Barb Klin]] AKA Ms. Barb, Cosmic Anarchist as played by The Tim&lt;br /&gt;
* Joshua, the Guardian Angel as played by Arcanist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Supporting Cast&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Temperance, Shadowy Head of The Toronto Organization&lt;/div&gt;</summary>
		<author><name>4LetterWord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Staring_At_The_Sun:Cast&amp;diff=292457</id>
		<title>Staring At The Sun:Cast</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Staring_At_The_Sun:Cast&amp;diff=292457"/>
		<updated>2015-11-25T01:02:51Z</updated>

		<summary type="html">&lt;p&gt;4LetterWord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A central nexus for the Cast of 4LetterWord&#039;s Staring at the Sun&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Player Characters&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* [[Staring_At_The_Sun:Cast:Barb|Barb Klin]] AKA Ms. Barb, Cosmic Anarchist as played by The Tim&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Supporting Cast&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Temperance, Shadowy Head of The Toronto Organization&lt;/div&gt;</summary>
		<author><name>4LetterWord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Staring_At_The_Sun:Cast&amp;diff=292456</id>
		<title>Staring At The Sun:Cast</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Staring_At_The_Sun:Cast&amp;diff=292456"/>
		<updated>2015-11-25T01:02:37Z</updated>

		<summary type="html">&lt;p&gt;4LetterWord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A central nexus for the Cast of 4LetterWord&#039;s Staring at the Sun&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Player Characters&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[Staring_At_The_Sun:Cast:Barb|Barb Klin]] AKA Ms. Barb, Cosmic Anarchist as played by The Tim&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Supporting Cast&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Temperance, Shadowy Head of The Toronto Organization&lt;/div&gt;</summary>
		<author><name>4LetterWord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Staring_At_The_Sun:Cast&amp;diff=292455</id>
		<title>Staring At The Sun:Cast</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Staring_At_The_Sun:Cast&amp;diff=292455"/>
		<updated>2015-11-25T01:00:04Z</updated>

		<summary type="html">&lt;p&gt;4LetterWord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A central nexus for the Cast of 4LetterWord&#039;s Staring at the Sun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Staring_At_The_Sun:Cast:Barb|Barb Klin]] AKA Ms. Barb, Cosmic Anarchist as played by The Tim&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supporting Cast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temperance, Shadowy Head of The Toronto Organization&lt;/div&gt;</summary>
		<author><name>4LetterWord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Staring_At_The_Sun:Cast:Barb&amp;diff=292454</id>
		<title>Staring At The Sun:Cast:Barb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Staring_At_The_Sun:Cast:Barb&amp;diff=292454"/>
		<updated>2015-11-25T00:59:15Z</updated>

		<summary type="html">&lt;p&gt;4LetterWord: Created page with &amp;quot;Name: Barb Klin (Ms. Barb for persistent demon name) Concept: Cosmic Anarchist Virtue: Hopeful Vice: Hasty Incarnation: Psychopomp Agenda: Saboteur Catalyst: Realized she coul...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Barb Klin (Ms. Barb for persistent demon name)&lt;br /&gt;
Concept: Cosmic Anarchist&lt;br /&gt;
Virtue: Hopeful&lt;br /&gt;
Vice: Hasty&lt;br /&gt;
Incarnation: Psychopomp&lt;br /&gt;
Agenda: Saboteur&lt;br /&gt;
Catalyst: Realized she could fall, so she did&lt;br /&gt;
&lt;br /&gt;
Intelligence **, Wits ***, Resolve ***; Strength **, Dexterity ****, Stamina ***; Presence *, Manipulation **, Composure ***&lt;br /&gt;
&lt;br /&gt;
Health 8, Willpower 6&lt;br /&gt;
&lt;br /&gt;
Computer (Guess Passwords) **, Investigation **; Athletics **, Brawl **, Drive (Motorcycles) **, Larceny ***, Stealth **; Empathy *, Intimidation *, Socialize **, Streetwise (Biker Gangs) ***&lt;br /&gt;
&lt;br /&gt;
Interdisciplinary Specialty (Biker Gangs) *, Professional Training (Criminal—Larceny, Streetwise) **, Barfly **, Fixer **, Resources *&lt;br /&gt;
&lt;br /&gt;
Cover 7, Primum 1&lt;br /&gt;
&lt;br /&gt;
Embeds: Open Sesame, Soup Up, Cuckoo&#039;s Egg, Last Place You Look (1st Key)&lt;br /&gt;
&lt;br /&gt;
Demonic Form: Advanced Optics, Fast Attack, Inhuman Reflexes, Clairvoyant Sight, Mirrored Skin, Tread, Extra Mechanical Limbs&lt;/div&gt;</summary>
		<author><name>4LetterWord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Staring_At_The_Sun&amp;diff=292453</id>
		<title>Staring At The Sun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Staring_At_The_Sun&amp;diff=292453"/>
		<updated>2015-11-25T00:58:27Z</updated>

		<summary type="html">&lt;p&gt;4LetterWord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Staring at the Sun is a rpg.net forum-based new world of darkness crossover game set in the city of Toronto, Ontario. It is intended to explore themes of the home, humanity, and the hunt. This space will soon link to pages for  [[Staring_At_The_Sun:Cast|Cast]], Setting, Fiction, and Rules sections but for now will simply hold a collection of the material already publicly shared by the ST 4LetterWord and the players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Six:&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&amp;quot;Tiller, I hope this helps you get a better feel for the city. I cobbled together some different pieces from some of the more talkative local...personalities. Needless to say, keep this one close to your chest and if possible, burn it once you&#039;re done.&amp;quot; - Spade&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Toronto is a beautiful city, there&#039;s no denying that. Regardless of the late unpleasantness presented by ex-Mayor Rob Ford, it remains a city with a strong economy, an unusually low crime rate, a cosmopolitan population, and a strong cultural presence. On the surface it is almost perfect, but in the corners of the city, on the darker parts of the net, inklings leak out. The strange circumstances surrounding the death of Barry Hoy, how neatly everything was wrapped up around Mayor Ford, and the things that live beneath Cabbage street. These secrets stay secret, the city runs smoothly, maintains its seeming perfection, but nothing is free, even in Canada.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mortal Toronto&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;This bit is lifted straight from a darknet site being run by a couple of local &amp;quot;Perseuses&amp;quot; I found. Figured who knows the mortal better than a mortal.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Alright kiddies, we all know why you&#039;re here. All other things aside, this city is rotten to its core. You&#039;ve all had the dreams, you know what we&#039;re working against here, but you need to know the terrain before you can follow through on the hunt. I&#039;ve been here for a few minutes so let me give you the run down. Toronto is big. Make that Big. 2 million people means a lot of territory to cover, and about a million of them are immigrants. No judgment, but it&#039;s a bit harder to get solid Intel out of someone who only speaks Hmong Vietnamese. Furthermore, it means more places to hide and to be level with you, the cops are not on our side. Not on their side either, but they don&#039;t like people poking around and asking the kind of questions we tend to ask. If you can turn them on your mark, do it, but be careful, one or more cleaners I know have gotten things turned on them for pointing the pigs away towards something that looked like a Nightmare but wasn&#039;t. Tread lightly. Organized crime is actually a better bet. More than a few of the best and most heroic warriors for the cause came out of one of the cities criminal organizations and some of them, the Jamaican and the VVT in particular, are run by individuals with no love for anything that crawls in the dark if you feel me. The cities demography means there are more gangs you can count, and they&#039;ve all got different loyalties. More than a few have taken the monsters side...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;He paints an alright picture. Organized crime is actually more common in Toronto than you&#039;d think, and in Canada generally, due to the specific sentencing laws and the difficulty in prosecuting cases.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Toronto:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;This one I got from Lathe, one of ours. He outlines how things shake out here among the &amp;quot;things that crawl in the dark.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
So Spade wants a crash course, and here it is in one sentence. The city revolves around the CN Tower, and the community revolves around The Organization. The Organization is an eclectic group, an exclusive club that takes the most powerful and puts them in a room together overseen by Temperance, who is...well None of us are sure. There are rumors of their powers and abilities, ones which border on demonic even, but they also do not seem bound by the normal limitations. I asked some other members of the community and they said similar. Like a vamp, but seen in the Sun, like a mage, but worked around Mortals, you get the picture. The Organization has its fingers in a lot of pies but its real power comes from its membership, and their followers, employees, and talents. They number about sixty with an internal hierarchy not unlike a modern corporation. They are more than willing to draw on outside talent, but are not big on allowing lowly monsters to sit at the board room table unless they&#039;ve paid their dues. The mixed, cosmopolitan nature of The Organization is reflected by some of the other groups in town. While each segment of the community has their society, most of us are members of more than one, and they are very happy to use and include outsiders with strange talents. I may not be a full member, but I am part of the local freehold and consilium as well. That comes with a few duties, but more resources. It gets complicated, real fast, but if you can insert yourself in the chain of back scratching at the right spot you can turn it against our enemies without too much trouble. I could go on, but for this break down, better that you ask one of our liaisons for the run down and introductions. The general rules are the same, no breaking other peoples toys, respect your deals, and offer no aid to anyone on the Black Lists.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blacklisted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m not part of the Organization, but Awl is, and they maintain the Black Lists.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The primary function of the Organization is the advancement of its members and to a lesser extent the broader community in Toronto. To this end we use numerous tools, but the one observers are likely to encounter are The Black Lists. Created by Temperance shortly after The Organization&#039;s founding, they are simple. They represent individuals who are officially ostracized from the community, with their positions up for grabs, their lives unprotected, and their friends encouraged to stay away, depending on the level of sanction. They are a hit list. They target everyone from mortals getting too close to the Organization who do not have what it takes to be peaceably enrolled in the community to too promiscuous vampires who make one too many &amp;quot;children&amp;quot;. There are two things you need to know about the Black Lists. First, they are a collection, publicly held and distributed along with all collected information on a target. Second, there are...levels To the Lists. Dusk, capture for punishment. Midnight, kill. Dawn, capture for punishment. The lists are not magical, but they represent a...community Effort to hunt and destroy. The last thing to note is that there is one group who always land on the Midnight List, the Wendigo. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wendigo:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Last but not least, I figure you should know about the local bogeymen. I&#039;ve run into one of them once before and I barely survived even going loud. Hatchet is on of the other Organization members still working with our cell, and he&#039;s part of their Solutions Operating Group, which is far more dangerous than it sounds.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Right. Wendigos. Strengths: Physically dangerous, human or above-human intelligence, natural control over darkness, ice, snow, blood, able to consume the substance of...anything. They take strength from anything they can eat and get stronger. Some of them have been able to make ghouls or things like them. The monster dreamers of course say they are their cousins but they don&#039;t have lairs. They are weak to silver but are certainly not wolves. They are endemic to Ontario and nowhere else and are drawn to Toronto. They look normal until they don&#039;t, they hunt everything, they can eat anything...bad news. Weaknesses: Overwhelming physical force. High concentrations of explosives. Like the wolves silver helps and to properly dispose of one they must be killed, ritually dismembered with silver, burned, buried, and the ground salted. Call for help. &lt;br /&gt;
&lt;br /&gt;
The worst part? We&#039;re not sure they&#039;re solitary, and they&#039;ve been more common over the past 10 years. Attacks have almost doubled this year. They&#039;re getting stronger or more common or bolder but whatever is happening it&#039;s got Temperance on edge and if his name wasn&#039;t indication enough, they don&#039;t scare easy.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That&#039;s the story. Look, there&#039;s room for people to get power here if they can play in the system, and advantages here that are nowhere else, but if things keep going the way they&#039;re going it could get a lot darker really soon. Stay smart kid.&amp;quot; - Spade&#039;&#039;&lt;/div&gt;</summary>
		<author><name>4LetterWord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Staring_At_The_Sun&amp;diff=292452</id>
		<title>Staring At The Sun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Staring_At_The_Sun&amp;diff=292452"/>
		<updated>2015-11-25T00:58:16Z</updated>

		<summary type="html">&lt;p&gt;4LetterWord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Staring at the Sun is a rpg.net forum-based new world of darkness crossover game set in the city of Toronto, Ontario. It is intended to explore themes of the home, humanity, and the hunt. This space will soon link to pages for * [[Staring_At_The_Sun:Cast|Cast]], Setting, Fiction, and Rules sections but for now will simply hold a collection of the material already publicly shared by the ST 4LetterWord and the players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Six:&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&amp;quot;Tiller, I hope this helps you get a better feel for the city. I cobbled together some different pieces from some of the more talkative local...personalities. Needless to say, keep this one close to your chest and if possible, burn it once you&#039;re done.&amp;quot; - Spade&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Toronto is a beautiful city, there&#039;s no denying that. Regardless of the late unpleasantness presented by ex-Mayor Rob Ford, it remains a city with a strong economy, an unusually low crime rate, a cosmopolitan population, and a strong cultural presence. On the surface it is almost perfect, but in the corners of the city, on the darker parts of the net, inklings leak out. The strange circumstances surrounding the death of Barry Hoy, how neatly everything was wrapped up around Mayor Ford, and the things that live beneath Cabbage street. These secrets stay secret, the city runs smoothly, maintains its seeming perfection, but nothing is free, even in Canada.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mortal Toronto&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;This bit is lifted straight from a darknet site being run by a couple of local &amp;quot;Perseuses&amp;quot; I found. Figured who knows the mortal better than a mortal.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Alright kiddies, we all know why you&#039;re here. All other things aside, this city is rotten to its core. You&#039;ve all had the dreams, you know what we&#039;re working against here, but you need to know the terrain before you can follow through on the hunt. I&#039;ve been here for a few minutes so let me give you the run down. Toronto is big. Make that Big. 2 million people means a lot of territory to cover, and about a million of them are immigrants. No judgment, but it&#039;s a bit harder to get solid Intel out of someone who only speaks Hmong Vietnamese. Furthermore, it means more places to hide and to be level with you, the cops are not on our side. Not on their side either, but they don&#039;t like people poking around and asking the kind of questions we tend to ask. If you can turn them on your mark, do it, but be careful, one or more cleaners I know have gotten things turned on them for pointing the pigs away towards something that looked like a Nightmare but wasn&#039;t. Tread lightly. Organized crime is actually a better bet. More than a few of the best and most heroic warriors for the cause came out of one of the cities criminal organizations and some of them, the Jamaican and the VVT in particular, are run by individuals with no love for anything that crawls in the dark if you feel me. The cities demography means there are more gangs you can count, and they&#039;ve all got different loyalties. More than a few have taken the monsters side...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;He paints an alright picture. Organized crime is actually more common in Toronto than you&#039;d think, and in Canada generally, due to the specific sentencing laws and the difficulty in prosecuting cases.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Toronto:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;This one I got from Lathe, one of ours. He outlines how things shake out here among the &amp;quot;things that crawl in the dark.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
So Spade wants a crash course, and here it is in one sentence. The city revolves around the CN Tower, and the community revolves around The Organization. The Organization is an eclectic group, an exclusive club that takes the most powerful and puts them in a room together overseen by Temperance, who is...well None of us are sure. There are rumors of their powers and abilities, ones which border on demonic even, but they also do not seem bound by the normal limitations. I asked some other members of the community and they said similar. Like a vamp, but seen in the Sun, like a mage, but worked around Mortals, you get the picture. The Organization has its fingers in a lot of pies but its real power comes from its membership, and their followers, employees, and talents. They number about sixty with an internal hierarchy not unlike a modern corporation. They are more than willing to draw on outside talent, but are not big on allowing lowly monsters to sit at the board room table unless they&#039;ve paid their dues. The mixed, cosmopolitan nature of The Organization is reflected by some of the other groups in town. While each segment of the community has their society, most of us are members of more than one, and they are very happy to use and include outsiders with strange talents. I may not be a full member, but I am part of the local freehold and consilium as well. That comes with a few duties, but more resources. It gets complicated, real fast, but if you can insert yourself in the chain of back scratching at the right spot you can turn it against our enemies without too much trouble. I could go on, but for this break down, better that you ask one of our liaisons for the run down and introductions. The general rules are the same, no breaking other peoples toys, respect your deals, and offer no aid to anyone on the Black Lists.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blacklisted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m not part of the Organization, but Awl is, and they maintain the Black Lists.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The primary function of the Organization is the advancement of its members and to a lesser extent the broader community in Toronto. To this end we use numerous tools, but the one observers are likely to encounter are The Black Lists. Created by Temperance shortly after The Organization&#039;s founding, they are simple. They represent individuals who are officially ostracized from the community, with their positions up for grabs, their lives unprotected, and their friends encouraged to stay away, depending on the level of sanction. They are a hit list. They target everyone from mortals getting too close to the Organization who do not have what it takes to be peaceably enrolled in the community to too promiscuous vampires who make one too many &amp;quot;children&amp;quot;. There are two things you need to know about the Black Lists. First, they are a collection, publicly held and distributed along with all collected information on a target. Second, there are...levels To the Lists. Dusk, capture for punishment. Midnight, kill. Dawn, capture for punishment. The lists are not magical, but they represent a...community Effort to hunt and destroy. The last thing to note is that there is one group who always land on the Midnight List, the Wendigo. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wendigo:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Last but not least, I figure you should know about the local bogeymen. I&#039;ve run into one of them once before and I barely survived even going loud. Hatchet is on of the other Organization members still working with our cell, and he&#039;s part of their Solutions Operating Group, which is far more dangerous than it sounds.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Right. Wendigos. Strengths: Physically dangerous, human or above-human intelligence, natural control over darkness, ice, snow, blood, able to consume the substance of...anything. They take strength from anything they can eat and get stronger. Some of them have been able to make ghouls or things like them. The monster dreamers of course say they are their cousins but they don&#039;t have lairs. They are weak to silver but are certainly not wolves. They are endemic to Ontario and nowhere else and are drawn to Toronto. They look normal until they don&#039;t, they hunt everything, they can eat anything...bad news. Weaknesses: Overwhelming physical force. High concentrations of explosives. Like the wolves silver helps and to properly dispose of one they must be killed, ritually dismembered with silver, burned, buried, and the ground salted. Call for help. &lt;br /&gt;
&lt;br /&gt;
The worst part? We&#039;re not sure they&#039;re solitary, and they&#039;ve been more common over the past 10 years. Attacks have almost doubled this year. They&#039;re getting stronger or more common or bolder but whatever is happening it&#039;s got Temperance on edge and if his name wasn&#039;t indication enough, they don&#039;t scare easy.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That&#039;s the story. Look, there&#039;s room for people to get power here if they can play in the system, and advantages here that are nowhere else, but if things keep going the way they&#039;re going it could get a lot darker really soon. Stay smart kid.&amp;quot; - Spade&#039;&#039;&lt;/div&gt;</summary>
		<author><name>4LetterWord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Staring_At_The_Sun&amp;diff=292451</id>
		<title>Staring At The Sun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Staring_At_The_Sun&amp;diff=292451"/>
		<updated>2015-11-25T00:57:27Z</updated>

		<summary type="html">&lt;p&gt;4LetterWord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Staring at the Sun is a rpg.net forum-based new world of darkness crossover game set in the city of Toronto, Ontario. It is intended to explore themes of the home, humanity, and the hunt. This space will soon link to pages for [Staring_At_The_Sun:Cast], Setting, Fiction, and Rules sections but for now will simply hold a collection of the material already publicly shared by the ST 4LetterWord and the players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Six:&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&amp;quot;Tiller, I hope this helps you get a better feel for the city. I cobbled together some different pieces from some of the more talkative local...personalities. Needless to say, keep this one close to your chest and if possible, burn it once you&#039;re done.&amp;quot; - Spade&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Toronto is a beautiful city, there&#039;s no denying that. Regardless of the late unpleasantness presented by ex-Mayor Rob Ford, it remains a city with a strong economy, an unusually low crime rate, a cosmopolitan population, and a strong cultural presence. On the surface it is almost perfect, but in the corners of the city, on the darker parts of the net, inklings leak out. The strange circumstances surrounding the death of Barry Hoy, how neatly everything was wrapped up around Mayor Ford, and the things that live beneath Cabbage street. These secrets stay secret, the city runs smoothly, maintains its seeming perfection, but nothing is free, even in Canada.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mortal Toronto&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;This bit is lifted straight from a darknet site being run by a couple of local &amp;quot;Perseuses&amp;quot; I found. Figured who knows the mortal better than a mortal.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Alright kiddies, we all know why you&#039;re here. All other things aside, this city is rotten to its core. You&#039;ve all had the dreams, you know what we&#039;re working against here, but you need to know the terrain before you can follow through on the hunt. I&#039;ve been here for a few minutes so let me give you the run down. Toronto is big. Make that Big. 2 million people means a lot of territory to cover, and about a million of them are immigrants. No judgment, but it&#039;s a bit harder to get solid Intel out of someone who only speaks Hmong Vietnamese. Furthermore, it means more places to hide and to be level with you, the cops are not on our side. Not on their side either, but they don&#039;t like people poking around and asking the kind of questions we tend to ask. If you can turn them on your mark, do it, but be careful, one or more cleaners I know have gotten things turned on them for pointing the pigs away towards something that looked like a Nightmare but wasn&#039;t. Tread lightly. Organized crime is actually a better bet. More than a few of the best and most heroic warriors for the cause came out of one of the cities criminal organizations and some of them, the Jamaican and the VVT in particular, are run by individuals with no love for anything that crawls in the dark if you feel me. The cities demography means there are more gangs you can count, and they&#039;ve all got different loyalties. More than a few have taken the monsters side...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;He paints an alright picture. Organized crime is actually more common in Toronto than you&#039;d think, and in Canada generally, due to the specific sentencing laws and the difficulty in prosecuting cases.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Toronto:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;This one I got from Lathe, one of ours. He outlines how things shake out here among the &amp;quot;things that crawl in the dark.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
So Spade wants a crash course, and here it is in one sentence. The city revolves around the CN Tower, and the community revolves around The Organization. The Organization is an eclectic group, an exclusive club that takes the most powerful and puts them in a room together overseen by Temperance, who is...well None of us are sure. There are rumors of their powers and abilities, ones which border on demonic even, but they also do not seem bound by the normal limitations. I asked some other members of the community and they said similar. Like a vamp, but seen in the Sun, like a mage, but worked around Mortals, you get the picture. The Organization has its fingers in a lot of pies but its real power comes from its membership, and their followers, employees, and talents. They number about sixty with an internal hierarchy not unlike a modern corporation. They are more than willing to draw on outside talent, but are not big on allowing lowly monsters to sit at the board room table unless they&#039;ve paid their dues. The mixed, cosmopolitan nature of The Organization is reflected by some of the other groups in town. While each segment of the community has their society, most of us are members of more than one, and they are very happy to use and include outsiders with strange talents. I may not be a full member, but I am part of the local freehold and consilium as well. That comes with a few duties, but more resources. It gets complicated, real fast, but if you can insert yourself in the chain of back scratching at the right spot you can turn it against our enemies without too much trouble. I could go on, but for this break down, better that you ask one of our liaisons for the run down and introductions. The general rules are the same, no breaking other peoples toys, respect your deals, and offer no aid to anyone on the Black Lists.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blacklisted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m not part of the Organization, but Awl is, and they maintain the Black Lists.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The primary function of the Organization is the advancement of its members and to a lesser extent the broader community in Toronto. To this end we use numerous tools, but the one observers are likely to encounter are The Black Lists. Created by Temperance shortly after The Organization&#039;s founding, they are simple. They represent individuals who are officially ostracized from the community, with their positions up for grabs, their lives unprotected, and their friends encouraged to stay away, depending on the level of sanction. They are a hit list. They target everyone from mortals getting too close to the Organization who do not have what it takes to be peaceably enrolled in the community to too promiscuous vampires who make one too many &amp;quot;children&amp;quot;. There are two things you need to know about the Black Lists. First, they are a collection, publicly held and distributed along with all collected information on a target. Second, there are...levels To the Lists. Dusk, capture for punishment. Midnight, kill. Dawn, capture for punishment. The lists are not magical, but they represent a...community Effort to hunt and destroy. The last thing to note is that there is one group who always land on the Midnight List, the Wendigo. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wendigo:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Last but not least, I figure you should know about the local bogeymen. I&#039;ve run into one of them once before and I barely survived even going loud. Hatchet is on of the other Organization members still working with our cell, and he&#039;s part of their Solutions Operating Group, which is far more dangerous than it sounds.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Right. Wendigos. Strengths: Physically dangerous, human or above-human intelligence, natural control over darkness, ice, snow, blood, able to consume the substance of...anything. They take strength from anything they can eat and get stronger. Some of them have been able to make ghouls or things like them. The monster dreamers of course say they are their cousins but they don&#039;t have lairs. They are weak to silver but are certainly not wolves. They are endemic to Ontario and nowhere else and are drawn to Toronto. They look normal until they don&#039;t, they hunt everything, they can eat anything...bad news. Weaknesses: Overwhelming physical force. High concentrations of explosives. Like the wolves silver helps and to properly dispose of one they must be killed, ritually dismembered with silver, burned, buried, and the ground salted. Call for help. &lt;br /&gt;
&lt;br /&gt;
The worst part? We&#039;re not sure they&#039;re solitary, and they&#039;ve been more common over the past 10 years. Attacks have almost doubled this year. They&#039;re getting stronger or more common or bolder but whatever is happening it&#039;s got Temperance on edge and if his name wasn&#039;t indication enough, they don&#039;t scare easy.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That&#039;s the story. Look, there&#039;s room for people to get power here if they can play in the system, and advantages here that are nowhere else, but if things keep going the way they&#039;re going it could get a lot darker really soon. Stay smart kid.&amp;quot; - Spade&#039;&#039;&lt;/div&gt;</summary>
		<author><name>4LetterWord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Staring_At_The_Sun:Cast&amp;diff=292450</id>
		<title>Staring At The Sun:Cast</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Staring_At_The_Sun:Cast&amp;diff=292450"/>
		<updated>2015-11-25T00:56:58Z</updated>

		<summary type="html">&lt;p&gt;4LetterWord: Created page with &amp;quot;A central nexus for the Cast of 4LetterWord&amp;#039;s Staring at the Sun  &amp;#039;&amp;#039;&amp;#039;Player Characters&amp;#039;&amp;#039;&amp;#039;  Barb Klin AKA Ms. Barb, Cosmic Anarchist as played by The Tim    &amp;#039;&amp;#039;&amp;#039;Supporting Cast&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A central nexus for the Cast of 4LetterWord&#039;s Staring at the Sun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Barb Klin AKA Ms. Barb, Cosmic Anarchist as played by The Tim&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supporting Cast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temperance, Shadowy Head of The Toronto Organization&lt;/div&gt;</summary>
		<author><name>4LetterWord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Staring_At_The_Sun&amp;diff=292449</id>
		<title>Staring At The Sun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Staring_At_The_Sun&amp;diff=292449"/>
		<updated>2015-11-25T00:28:10Z</updated>

		<summary type="html">&lt;p&gt;4LetterWord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Staring at the Sun is a rpg.net forum-based new world of darkness crossover game set in the city of Toronto, Ontario. It is intended to explore themes of the home, humanity, and the hunt. This space will soon link to pages for Cast, Setting, Fiction, and Rules sections but for now will simply hold a collection of the material already publicly shared by the ST 4LetterWord and the players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Six:&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&amp;quot;Tiller, I hope this helps you get a better feel for the city. I cobbled together some different pieces from some of the more talkative local...personalities. Needless to say, keep this one close to your chest and if possible, burn it once you&#039;re done.&amp;quot; - Spade&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Toronto is a beautiful city, there&#039;s no denying that. Regardless of the late unpleasantness presented by ex-Mayor Rob Ford, it remains a city with a strong economy, an unusually low crime rate, a cosmopolitan population, and a strong cultural presence. On the surface it is almost perfect, but in the corners of the city, on the darker parts of the net, inklings leak out. The strange circumstances surrounding the death of Barry Hoy, how neatly everything was wrapped up around Mayor Ford, and the things that live beneath Cabbage street. These secrets stay secret, the city runs smoothly, maintains its seeming perfection, but nothing is free, even in Canada.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mortal Toronto&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;This bit is lifted straight from a darknet site being run by a couple of local &amp;quot;Perseuses&amp;quot; I found. Figured who knows the mortal better than a mortal.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Alright kiddies, we all know why you&#039;re here. All other things aside, this city is rotten to its core. You&#039;ve all had the dreams, you know what we&#039;re working against here, but you need to know the terrain before you can follow through on the hunt. I&#039;ve been here for a few minutes so let me give you the run down. Toronto is big. Make that Big. 2 million people means a lot of territory to cover, and about a million of them are immigrants. No judgment, but it&#039;s a bit harder to get solid Intel out of someone who only speaks Hmong Vietnamese. Furthermore, it means more places to hide and to be level with you, the cops are not on our side. Not on their side either, but they don&#039;t like people poking around and asking the kind of questions we tend to ask. If you can turn them on your mark, do it, but be careful, one or more cleaners I know have gotten things turned on them for pointing the pigs away towards something that looked like a Nightmare but wasn&#039;t. Tread lightly. Organized crime is actually a better bet. More than a few of the best and most heroic warriors for the cause came out of one of the cities criminal organizations and some of them, the Jamaican and the VVT in particular, are run by individuals with no love for anything that crawls in the dark if you feel me. The cities demography means there are more gangs you can count, and they&#039;ve all got different loyalties. More than a few have taken the monsters side...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;He paints an alright picture. Organized crime is actually more common in Toronto than you&#039;d think, and in Canada generally, due to the specific sentencing laws and the difficulty in prosecuting cases.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Toronto:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;This one I got from Lathe, one of ours. He outlines how things shake out here among the &amp;quot;things that crawl in the dark.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
So Spade wants a crash course, and here it is in one sentence. The city revolves around the CN Tower, and the community revolves around The Organization. The Organization is an eclectic group, an exclusive club that takes the most powerful and puts them in a room together overseen by Temperance, who is...well None of us are sure. There are rumors of their powers and abilities, ones which border on demonic even, but they also do not seem bound by the normal limitations. I asked some other members of the community and they said similar. Like a vamp, but seen in the Sun, like a mage, but worked around Mortals, you get the picture. The Organization has its fingers in a lot of pies but its real power comes from its membership, and their followers, employees, and talents. They number about sixty with an internal hierarchy not unlike a modern corporation. They are more than willing to draw on outside talent, but are not big on allowing lowly monsters to sit at the board room table unless they&#039;ve paid their dues. The mixed, cosmopolitan nature of The Organization is reflected by some of the other groups in town. While each segment of the community has their society, most of us are members of more than one, and they are very happy to use and include outsiders with strange talents. I may not be a full member, but I am part of the local freehold and consilium as well. That comes with a few duties, but more resources. It gets complicated, real fast, but if you can insert yourself in the chain of back scratching at the right spot you can turn it against our enemies without too much trouble. I could go on, but for this break down, better that you ask one of our liaisons for the run down and introductions. The general rules are the same, no breaking other peoples toys, respect your deals, and offer no aid to anyone on the Black Lists.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blacklisted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m not part of the Organization, but Awl is, and they maintain the Black Lists.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The primary function of the Organization is the advancement of its members and to a lesser extent the broader community in Toronto. To this end we use numerous tools, but the one observers are likely to encounter are The Black Lists. Created by Temperance shortly after The Organization&#039;s founding, they are simple. They represent individuals who are officially ostracized from the community, with their positions up for grabs, their lives unprotected, and their friends encouraged to stay away, depending on the level of sanction. They are a hit list. They target everyone from mortals getting too close to the Organization who do not have what it takes to be peaceably enrolled in the community to too promiscuous vampires who make one too many &amp;quot;children&amp;quot;. There are two things you need to know about the Black Lists. First, they are a collection, publicly held and distributed along with all collected information on a target. Second, there are...levels To the Lists. Dusk, capture for punishment. Midnight, kill. Dawn, capture for punishment. The lists are not magical, but they represent a...community Effort to hunt and destroy. The last thing to note is that there is one group who always land on the Midnight List, the Wendigo. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wendigo:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Last but not least, I figure you should know about the local bogeymen. I&#039;ve run into one of them once before and I barely survived even going loud. Hatchet is on of the other Organization members still working with our cell, and he&#039;s part of their Solutions Operating Group, which is far more dangerous than it sounds.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Right. Wendigos. Strengths: Physically dangerous, human or above-human intelligence, natural control over darkness, ice, snow, blood, able to consume the substance of...anything. They take strength from anything they can eat and get stronger. Some of them have been able to make ghouls or things like them. The monster dreamers of course say they are their cousins but they don&#039;t have lairs. They are weak to silver but are certainly not wolves. They are endemic to Ontario and nowhere else and are drawn to Toronto. They look normal until they don&#039;t, they hunt everything, they can eat anything...bad news. Weaknesses: Overwhelming physical force. High concentrations of explosives. Like the wolves silver helps and to properly dispose of one they must be killed, ritually dismembered with silver, burned, buried, and the ground salted. Call for help. &lt;br /&gt;
&lt;br /&gt;
The worst part? We&#039;re not sure they&#039;re solitary, and they&#039;ve been more common over the past 10 years. Attacks have almost doubled this year. They&#039;re getting stronger or more common or bolder but whatever is happening it&#039;s got Temperance on edge and if his name wasn&#039;t indication enough, they don&#039;t scare easy.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That&#039;s the story. Look, there&#039;s room for people to get power here if they can play in the system, and advantages here that are nowhere else, but if things keep going the way they&#039;re going it could get a lot darker really soon. Stay smart kid.&amp;quot; - Spade&#039;&#039;&lt;/div&gt;</summary>
		<author><name>4LetterWord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Staring_At_The_Sun&amp;diff=292448</id>
		<title>Staring At The Sun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Staring_At_The_Sun&amp;diff=292448"/>
		<updated>2015-11-25T00:20:07Z</updated>

		<summary type="html">&lt;p&gt;4LetterWord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Staring at the Sun is a rpg.net forum-based new world of darkness crossover game set in the city of Toronto, Ontario. It is intended to explore themes of the home, humanity, and the hunt. This space will soon link to pages for Cast, Setting, Fiction, and Rules sections but for now will simply hold a collection of the material already publicly shared by the ST 4LetterWord and the players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Six:&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&amp;quot;Tiller, I hope this helps you get a better feel for the city. I cobbled together some different pieces from some of the more talkative local...personalities. Needless to say, keep this one close to your chest and if possible, burn it once you&#039;re done.&amp;quot; - Spade&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Toronto is a beautiful city, there&#039;s no denying that. Regardless of the late unpleasantness presented by ex-Mayor Rob Ford, it remains a city with a strong economy, an unusually low crime rate, a cosmopolitan population, and a strong cultural presence. On the surface it is almost perfect, but in the corners of the city, on the darker parts of the net, inklings leak out. The strange circumstances surrounding the death of Barry Hoy, how neatly everything was wrapped up around Mayor Ford, and the things that live beneath Cabbage street. These secrets stay secret, the city runs smoothly, maintains its seeming perfection, but nothing is free, even in Canada.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Mortal Toronto:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;This bit is lifted straight from a darknet site being run by a couple of local &amp;quot;Perseuses&amp;quot; I found. Figured who knows the mortal better than a mortal.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Alright kiddies, we all know why you&#039;re here. All other things aside, this city is rotten to its core. You&#039;ve all had the dreams, you know what we&#039;re working against here, but you need to know the terrain before you can follow through on the hunt. I&#039;ve been here for a few minutes so let me give you the run down. Toronto is big. Make that Big. 2 million people means a lot of territory to cover, and about a million of them are immigrants. No judgment, but it&#039;s a bit harder to get solid Intel out of someone who only speaks Hmong Vietnamese. Furthermore, it means more places to hide and to be level with you, the cops are not on our side. Not on their side either, but they don&#039;t like people poking around and asking the kind of questions we tend to ask. If you can turn them on your mark, do it, but be careful, one or more cleaners I know have gotten things turned on them for pointing the pigs away towards something that looked like a Nightmare but wasn&#039;t. Tread lightly. Organized crime is actually a better bet. More than a few of the best and most heroic warriors for the cause came out of one of the cities criminal organizations and some of them, the Jamaican and the VVT in particular, are run by individuals with no love for anything that crawls in the dark if you feel me. The cities demography means there are more gangs you can count, and they&#039;ve all got different loyalties. More than a few have taken the monsters side...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;He paints an alright picture. Organized crime is actually more common in Toronto than you&#039;d think, and in Canada generally, due to the specific sentencing laws and the difficulty in prosecuting cases.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Toronto:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;This one I got from Lathe, one of ours. He outlines how things shake out here among the &amp;quot;things that crawl in the dark.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
So Spade wants a crash course, and here it is in one sentence. The city revolves around the CN Tower, and the community revolves around The Organization. The Organization is an eclectic group, an exclusive club that takes the most powerful and puts them in a room together overseen by Temperance, who is...well None of us are sure. There are rumors of their powers and abilities, ones which border on demonic even, but they also do not seem bound by the normal limitations. I asked some other members of the community and they said similar. Like a vamp, but seen in the Sun, like a mage, but worked around Mortals, you get the picture. The Organization has its fingers in a lot of pies but its real power comes from its membership, and their followers, employees, and talents. They number about sixty with an internal hierarchy not unlike a modern corporation. They are more than willing to draw on outside talent, but are not big on allowing lowly monsters to sit at the board room table unless they&#039;ve paid their dues. The mixed, cosmopolitan nature of The Organization is reflected by some of the other groups in town. While each segment of the community has their society, most of us are members of more than one, and they are very happy to use and include outsiders with strange talents. I may not be a full member, but I am part of the local freehold and consilium as well. That comes with a few duties, but more resources. It gets complicated, real fast, but if you can insert yourself in the chain of back scratching at the right spot you can turn it against our enemies without too much trouble. I could go on, but for this break down, better that you ask one of our liaisons for the run down and introductions. The general rules are the same, no breaking other peoples toys, respect your deals, and offer no aid to anyone on the Black Lists.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blacklisted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m not part of the Organization, but Awl is, and they maintain the Black Lists.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The primary function of the Organization is the advancement of its members and to a lesser extent the broader community in Toronto. To this end we use numerous tools, but the one observers are likely to encounter are The Black Lists. Created by Temperance shortly after The Organization&#039;s founding, they are simple. They represent individuals who are officially ostracized from the community, with their positions up for grabs, their lives unprotected, and their friends encouraged to stay away, depending on the level of sanction. They are a hit list. They target everyone from mortals getting too close to the Organization who do not have what it takes to be peaceably enrolled in the community to too promiscuous vampires who make one too many &amp;quot;children&amp;quot;. There are two things you need to know about the Black Lists. First, they are a collection, publicly held and distributed along with all collected information on a target. Second, there are...levels To the Lists. Dusk, capture for punishment. Midnight, kill. Dawn, capture for punishment. The lists are not magical, but they represent a...community Effort to hunt and destroy. The last thing to note is that there is one group who always land on the Midnight List, the Wendigo. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wendigo:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Last but not least, I figure you should know about the local bogeymen. I&#039;ve run into one of them once before and I barely survived even going loud. Hatchet is on of the other Organization members still working with our cell, and he&#039;s part of their Solutions Operating Group, which is far more dangerous than it sounds.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Right. Wendigos. Strengths: Physically dangerous, human or above-human intelligence, natural control over darkness, ice, snow, blood, able to consume the substance of...anything. They take strength from anything they can eat and get stronger. Some of them have been able to make ghouls or things like them. The monster dreamers of course say they are their cousins but they don&#039;t have lairs. They are weak to silver but are certainly not wolves. They are endemic to Ontario and nowhere else and are drawn to Toronto. They look normal until they don&#039;t, they hunt everything, they can eat anything...bad news. Weaknesses: Overwhelming physical force. High concentrations of explosives. Like the wolves silver helps and to properly dispose of one they must be killed, ritually dismembered with silver, burned, buried, and the ground salted. Call for help. &lt;br /&gt;
&lt;br /&gt;
The worst part? We&#039;re not sure they&#039;re solitary, and they&#039;ve been more common over the past 10 years. Attacks have almost doubled this year. They&#039;re getting stronger or more common or bolder but whatever is happening it&#039;s got Temperance on edge and if his name wasn&#039;t indication enough, they don&#039;t scare easy.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That&#039;s the story. Look, there&#039;s room for people to get power here if they can play in the system, and advantages here that are nowhere else, but if things keep going the way they&#039;re going it could get a lot darker really soon. Stay smart kid.&amp;quot; - Spade&#039;&#039;&lt;/div&gt;</summary>
		<author><name>4LetterWord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Staring_At_The_Sun&amp;diff=292447</id>
		<title>Staring At The Sun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Staring_At_The_Sun&amp;diff=292447"/>
		<updated>2015-11-25T00:19:42Z</updated>

		<summary type="html">&lt;p&gt;4LetterWord: Created page with &amp;quot;Staring at the Sun is a rpg.net forum-based new world of darkness crossover game set in the city of Toronto, Ontario. It is intended to explore themes of the home, humanity, a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Staring at the Sun is a rpg.net forum-based new world of darkness crossover game set in the city of Toronto, Ontario. It is intended to explore themes of the home, humanity, and the hunt. This space will soon link to pages for Cast, Setting, Fiction, and Rules sections but for now will simply hold a collection of the material already publicly shared by the ST 4LetterWord and the players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Six:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&amp;quot;Tiller, I hope this helps you get a better feel for the city. I cobbled together some different pieces from some of the more talkative local...personalities. Needless to say, keep this one close to your chest and if possible, burn it once you&#039;re done.&amp;quot; - Spade&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Toronto is a beautiful city, there&#039;s no denying that. Regardless of the late unpleasantness presented by ex-Mayor Rob Ford, it remains a city with a strong economy, an unusually low crime rate, a cosmopolitan population, and a strong cultural presence. On the surface it is almost perfect, but in the corners of the city, on the darker parts of the net, inklings leak out. The strange circumstances surrounding the death of Barry Hoy, how neatly everything was wrapped up around Mayor Ford, and the things that live beneath Cabbage street. These secrets stay secret, the city runs smoothly, maintains its seeming perfection, but nothing is free, even in Canada.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Mortal Toronto:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&amp;quot;This bit is lifted straight from a darknet site being run by a couple of local &amp;quot;Perseuses&amp;quot; I found. Figured who knows the mortal better than a mortal.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Alright kiddies, we all know why you&#039;re here. All other things aside, this city is rotten to its core. You&#039;ve all had the dreams, you know what we&#039;re working against here, but you need to know the terrain before you can follow through on the hunt. I&#039;ve been here for a few minutes so let me give you the run down. Toronto is big. Make that Big. 2 million people means a lot of territory to cover, and about a million of them are immigrants. No judgment, but it&#039;s a bit harder to get solid Intel out of someone who only speaks Hmong Vietnamese. Furthermore, it means more places to hide and to be level with you, the cops are not on our side. Not on their side either, but they don&#039;t like people poking around and asking the kind of questions we tend to ask. If you can turn them on your mark, do it, but be careful, one or more cleaners I know have gotten things turned on them for pointing the pigs away towards something that looked like a Nightmare but wasn&#039;t. Tread lightly. Organized crime is actually a better bet. More than a few of the best and most heroic warriors for the cause came out of one of the cities criminal organizations and some of them, the Jamaican and the VVT in particular, are run by individuals with no love for anything that crawls in the dark if you feel me. The cities demography means there are more gangs you can count, and they&#039;ve all got different loyalties. More than a few have taken the monsters side...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;He paints an alright picture. Organized crime is actually more common in Toronto than you&#039;d think, and in Canada generally, due to the specific sentencing laws and the difficulty in prosecuting cases.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Toronto:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;This one I got from Lathe, one of ours. He outlines how things shake out here among the &amp;quot;things that crawl in the dark.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
So Spade wants a crash course, and here it is in one sentence. The city revolves around the CN Tower, and the community revolves around The Organization. The Organization is an eclectic group, an exclusive club that takes the most powerful and puts them in a room together overseen by Temperance, who is...well None of us are sure. There are rumors of their powers and abilities, ones which border on demonic even, but they also do not seem bound by the normal limitations. I asked some other members of the community and they said similar. Like a vamp, but seen in the Sun, like a mage, but worked around Mortals, you get the picture. The Organization has its fingers in a lot of pies but its real power comes from its membership, and their followers, employees, and talents. They number about sixty with an internal hierarchy not unlike a modern corporation. They are more than willing to draw on outside talent, but are not big on allowing lowly monsters to sit at the board room table unless they&#039;ve paid their dues. The mixed, cosmopolitan nature of The Organization is reflected by some of the other groups in town. While each segment of the community has their society, most of us are members of more than one, and they are very happy to use and include outsiders with strange talents. I may not be a full member, but I am part of the local freehold and consilium as well. That comes with a few duties, but more resources. It gets complicated, real fast, but if you can insert yourself in the chain of back scratching at the right spot you can turn it against our enemies without too much trouble. I could go on, but for this break down, better that you ask one of our liaisons for the run down and introductions. The general rules are the same, no breaking other peoples toys, respect your deals, and offer no aid to anyone on the Black Lists.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blacklisted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m not part of the Organization, but Awl is, and they maintain the Black Lists.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The primary function of the Organization is the advancement of its members and to a lesser extent the broader community in Toronto. To this end we use numerous tools, but the one observers are likely to encounter are The Black Lists. Created by Temperance shortly after The Organization&#039;s founding, they are simple. They represent individuals who are officially ostracized from the community, with their positions up for grabs, their lives unprotected, and their friends encouraged to stay away, depending on the level of sanction. They are a hit list. They target everyone from mortals getting too close to the Organization who do not have what it takes to be peaceably enrolled in the community to too promiscuous vampires who make one too many &amp;quot;children&amp;quot;. There are two things you need to know about the Black Lists. First, they are a collection, publicly held and distributed along with all collected information on a target. Second, there are...levels To the Lists. Dusk, capture for punishment. Midnight, kill. Dawn, capture for punishment. The lists are not magical, but they represent a...community Effort to hunt and destroy. The last thing to note is that there is one group who always land on the Midnight List, the Wendigo. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wendigo:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Last but not least, I figure you should know about the local bogeymen. I&#039;ve run into one of them once before and I barely survived even going loud. Hatchet is on of the other Organization members still working with our cell, and he&#039;s part of their Solutions Operating Group, which is far more dangerous than it sounds.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Right. Wendigos. Strengths: Physically dangerous, human or above-human intelligence, natural control over darkness, ice, snow, blood, able to consume the substance of...anything. They take strength from anything they can eat and get stronger. Some of them have been able to make ghouls or things like them. The monster dreamers of course say they are their cousins but they don&#039;t have lairs. They are weak to silver but are certainly not wolves. They are endemic to Ontario and nowhere else and are drawn to Toronto. They look normal until they don&#039;t, they hunt everything, they can eat anything...bad news. Weaknesses: Overwhelming physical force. High concentrations of explosives. Like the wolves silver helps and to properly dispose of one they must be killed, ritually dismembered with silver, burned, buried, and the ground salted. Call for help. &lt;br /&gt;
&lt;br /&gt;
The worst part? We&#039;re not sure they&#039;re solitary, and they&#039;ve been more common over the past 10 years. Attacks have almost doubled this year. They&#039;re getting stronger or more common or bolder but whatever is happening it&#039;s got Temperance on edge and if his name wasn&#039;t indication enough, they don&#039;t scare easy.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That&#039;s the story. Look, there&#039;s room for people to get power here if they can play in the system, and advantages here that are nowhere else, but if things keep going the way they&#039;re going it could get a lot darker really soon. Stay smart kid.&amp;quot; - Spade&#039;&#039;&lt;/div&gt;</summary>
		<author><name>4LetterWord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Ways_Old_Grudges_Werewolf&amp;diff=274496</id>
		<title>New Ways Old Grudges Werewolf</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Ways_Old_Grudges_Werewolf&amp;diff=274496"/>
		<updated>2014-12-22T16:21:32Z</updated>

		<summary type="html">&lt;p&gt;4LetterWord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Wiki for our Werewolf PbP game set on the Bakken Oil Shale.&lt;br /&gt;
&lt;br /&gt;
=Bawn Features and Geography=&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/index.php/New_Ways_Old_Grudges_Werewolf_WindShrine North Wind Rock]]&lt;br /&gt;
&lt;br /&gt;
=Sept Lore and Legends=&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/index.php/New_Ways_Old_Grudges_Werewolf_BufordBane Fire Stoker]]&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/index.php/New_Ways_Old_Grudges_Werewolf_KarstnerLtd Karstner Chemicals, Limited]]&lt;br /&gt;
&lt;br /&gt;
=Sept Elders and Other Sept NPCs=&lt;br /&gt;
&lt;br /&gt;
[[New_Ways_Old_Grudges_Werewolf_Thomas|Thomas Means]], Lupus Uktena Ragabash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[User:MarianLH|Marian]]: [[New_Ways_Old_Grudges_Werewolf_Kate|Kate Roussos]], Homid Black Fury Philodox&lt;br /&gt;
*Sabermane: [[New_Ways_Old_Grudges_Werewolf_Jason|Jason Foster]], Metis Glass Walker Galliard&lt;br /&gt;
*4LetterWord: [[New_Ways_Old_Grudges_Werewolf_Skelly_Manners|Skelly Manners]], Metis Bone Gnawer Theurge&lt;br /&gt;
&lt;br /&gt;
[[Category:Werewolf: the Apocalypse 3rd Edition]]&lt;/div&gt;</summary>
		<author><name>4LetterWord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Ways_Old_Grudges_Werewolf_Skelly_Manners&amp;diff=274495</id>
		<title>New Ways Old Grudges Werewolf Skelly Manners</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Ways_Old_Grudges_Werewolf_Skelly_Manners&amp;diff=274495"/>
		<updated>2014-12-22T16:20:34Z</updated>

		<summary type="html">&lt;p&gt;4LetterWord: Created page with &amp;quot;* &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Skelly Manners * &amp;#039;&amp;#039;&amp;#039;Rite Name:&amp;#039;&amp;#039;&amp;#039; Watching the Razor Edge * &amp;#039;&amp;#039;&amp;#039;Breed:&amp;#039;&amp;#039;&amp;#039; Metis * &amp;#039;&amp;#039;&amp;#039;Auspice:&amp;#039;&amp;#039;&amp;#039; Philodox * &amp;#039;&amp;#039;&amp;#039;Tribe:&amp;#039;&amp;#039;&amp;#039; Theurge * &amp;#039;&amp;#039;&amp;#039;Concept:&amp;#039;&amp;#039;&amp;#039; Backwoods Watche...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;Name:&#039;&#039;&#039; Skelly Manners&lt;br /&gt;
* &#039;&#039;&#039;Rite Name:&#039;&#039;&#039; Watching the Razor Edge&lt;br /&gt;
* &#039;&#039;&#039;Breed:&#039;&#039;&#039; Metis&lt;br /&gt;
* &#039;&#039;&#039;Auspice:&#039;&#039;&#039; Philodox&lt;br /&gt;
* &#039;&#039;&#039;Tribe:&#039;&#039;&#039; Theurge&lt;br /&gt;
* &#039;&#039;&#039;Concept:&#039;&#039;&#039; Backwoods Watcher, Shunned Wisdom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Campaign:&#039;&#039;&#039; [[New_Ways_Old_Grudges_Werewolf| New Ways, Old Grudges ]]&lt;br /&gt;
* &#039;&#039;&#039;System:&#039;&#039;&#039; &#039;&#039;Werewolf: The Apocalypse&#039;&#039;, 2nd Edition&lt;br /&gt;
* &#039;&#039;&#039;Player:&#039;&#039;&#039; 4LetterWord&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Skelly is bone thin, on the edge of malnourished, he tends to dirty, and his red eyes are set in skin that is constantly in danger of being burnt. His shack has a stack of recovered goggles and sunglasses, most cracked and on the verge fo breaking, and he covers up from head to toe most of the time, preferring to sweat in the Montana summer as opposed to chancing it with his snow white skin. His hair is a shaggy brittle mane, typically crammed into a bucket hat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; &lt;br /&gt;
&amp;quot;Skelly? Yeah, he comes by every once in a while. The fellows give him hell, but he&#039;s harmless really, and I don&#039;t believe about him peeking in on people at night.&amp;quot; - Laura Palmer &amp;quot;Green Light Diner&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmmm. Manners? He gives me the willies with those eyes of his, but he helped me out once or twice, and we&#039;ve never had to bring him in on anything. I swear, everyone gives him shit and calls him a pig-fucker but they all forget he brought that girl in in the middle of that blizzard last year.&amp;quot; - Dale Cooper, Mountrail County Deputy Sheriff&lt;br /&gt;
&lt;br /&gt;
You wanna know about Skelly? Ah what the hell for? I ain&#039;t done nothing. Huh? Kin? Well that&#039;s different I &#039;spose. I didn&#039;t grow up &#039;round these parts but I been wanderin&#039; around for a couple years. Keep to myself mostly. People don&#039;t take kindly to me knowin&#039; so much about &#039;em and their business but someone&#039;s gotta keep an eye on &#039;em. That Mary Todd girl fer example. She&#039;s trouble all right, but I put a good scare in her and she stopped hanging around those thugs who drive the big trucks full of Columbian marching powder in.Her folks are good people and they don&#039;t need that kind of trouble. That&#039;s what I do, when I&#039;m not tending my hogs. The spirits tell me who keeps in touch with the old ways, and I keeps an eye out for trouble. And when trouble comes calling well, Skelly ain&#039;t afraid to get his hands and teeth and feet dirty. &lt;br /&gt;
&lt;br /&gt;
I didn&#039;t come up here a&#039;course. Nawww, I grew up a bit further south but after the big day, I heard a calling up this way and I followed. Found me an old beat up shack and some feral hogs to  call mine and some folk with a powerful need for someone to watch over &#039;em. Not to mention Ms. Palmer, she&#039;s sweet on me, and I sent that old boyfriend a hers runnin&#039; after I saw what he did to her. That fella weren&#039;t right, but she&#039;s safe now, and I&#039;m keepin&#039; an eye on her to make certain she don&#039;t fall in with nobody like that again. Momma gets a letter up here every once in a while, but other than that I don&#039;t socialize much with Kin. They don&#039;t care for me too much either, even if I keep the rules. It ain&#039;t my fault about Momma and Daddy. Can&#039;t help who we is, can we? &lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical:&#039;&#039;&#039;&lt;br /&gt;
* Strength ••&lt;br /&gt;
* Dexterity ••&lt;br /&gt;
* Stamina (Tireless) ••••&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social:&#039;&#039;&#039;&lt;br /&gt;
* Charisma ••&lt;br /&gt;
* Manipulation •••&lt;br /&gt;
* Appearance ••&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental:&#039;&#039;&#039;&lt;br /&gt;
* Perception (Uncanny Instincts) •••••&lt;br /&gt;
* Intelligence ••&lt;br /&gt;
* Wits (Cool-Headed) ••••&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
* Alertness •••&lt;br /&gt;
* Athletics •&lt;br /&gt;
* Brawl •••&lt;br /&gt;
* Empathy •&lt;br /&gt;
* Primal-Urge •&lt;br /&gt;
* Subterfuge •&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &lt;br /&gt;
* Animal Ken •••&lt;br /&gt;
* Craft •&lt;br /&gt;
* Enigmas •&lt;br /&gt;
* Larceny ••&lt;br /&gt;
* Stealth •••&lt;br /&gt;
* Survival •••&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledges:&#039;&#039;&#039; &lt;br /&gt;
* Investigation ••• &lt;br /&gt;
* Occult •&lt;br /&gt;
* Ritual ••&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds:&#039;&#039;&#039;&lt;br /&gt;
* Contacts (Laura Palmer, Local Diner Owner, Dale Cooper, Deputy Sheriff) ••&lt;br /&gt;
* Rites ••&lt;br /&gt;
* Spirit Heritage (Nocturnal Animal Spirits) •&lt;br /&gt;
* Totem ••&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gifts:&#039;&#039;&#039;&lt;br /&gt;
* Sense Wyrm&lt;br /&gt;
* Spirit Speech&lt;br /&gt;
* Resist Toxin&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Renown:&#039;&#039;&#039;&lt;br /&gt;
* Glory &lt;br /&gt;
* Honor &lt;br /&gt;
* Wisdom ••• &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039; •&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rage&#039;&#039;&#039; ••••&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnosis&#039;&#039;&#039; •••&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; ••••••&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rites:&#039;&#039;&#039;&lt;br /&gt;
* Rite of Binding&lt;br /&gt;
* Rite of the Questing Stone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Freebie Points ==&lt;br /&gt;
* Wits +1 (5)&lt;br /&gt;
* Brawl +1 (2)&lt;br /&gt;
* Ritual +1 (2)&lt;br /&gt;
* Background: Totem +2 (2)&lt;br /&gt;
* Rage +2 (2)&lt;br /&gt;
* Willpower +2 (2)&lt;/div&gt;</summary>
		<author><name>4LetterWord</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Ways_Old_Grudges_Werewolf&amp;diff=274491</id>
		<title>New Ways Old Grudges Werewolf</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Ways_Old_Grudges_Werewolf&amp;diff=274491"/>
		<updated>2014-12-22T16:05:23Z</updated>

		<summary type="html">&lt;p&gt;4LetterWord: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Wiki for our Werewolf PbP game set on the Bakken Oil Shale.&lt;br /&gt;
&lt;br /&gt;
=Bawn Features and Geography=&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/index.php/New_Ways_Old_Grudges_Werewolf_WindShrine North Wind Rock]]&lt;br /&gt;
&lt;br /&gt;
=Sept Lore and Legends=&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/index.php/New_Ways_Old_Grudges_Werewolf_BufordBane Fire Stoker]]&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/index.php/New_Ways_Old_Grudges_Werewolf_KarstnerLtd Karstner Chemicals, Limited]]&lt;br /&gt;
&lt;br /&gt;
=Sept Elders and Other Sept NPCs=&lt;br /&gt;
&lt;br /&gt;
[[New_Ways_Old_Grudges_Werewolf_Thomas|Thomas Means]], Lupus Uktena Ragabash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[User:MarianLH|Marian]]: [[New_Ways_Old_Grudges_Werewolf_Kate|Kate Roussos]], Homid Black Fury Philodox&lt;br /&gt;
*Sabermane: [[New_Ways_Old_Grudges_Werewolf_Jason|Jason Foster]], Metis Glass Walker Galliard&lt;br /&gt;
*4LetterWord: Skelly Manners, Metis Bone Gnawer Theurge&lt;br /&gt;
&lt;br /&gt;
[[Category:Werewolf: the Apocalypse 3rd Edition]]&lt;/div&gt;</summary>
		<author><name>4LetterWord</name></author>
	</entry>
</feed>