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		<id>https://wiki.rpg.net/index.php?title=Talk:Mano_a_Mano&amp;diff=84500</id>
		<title>Talk:Mano a Mano</title>
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		<updated>2008-06-16T18:36:32Z</updated>

		<summary type="html">&lt;p&gt;71.217.80.241: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proof-reading version 2009==&lt;br /&gt;
&lt;br /&gt;
Remove sections from the following list if they have been proofread since 1 January 2008. Add sections if they have been significantly changed since their last proofreading and need to be proofread again.&lt;br /&gt;
&lt;br /&gt;
* Game Design&lt;br /&gt;
** [[Mano a Mano:Abilities|Abilities]]: How good is this list? To what degree should a game need to customize it?&lt;br /&gt;
*** Movement Abilities&lt;br /&gt;
*** Combat Abilities&lt;br /&gt;
*** Stealth and Detection Abilities&lt;br /&gt;
*** Transportation Abilities&lt;br /&gt;
*** Communication Abilities&lt;br /&gt;
*** Other Abilities&lt;br /&gt;
*** Disabilities&lt;br /&gt;
** [[Mano a Mano:Equipment|Equipment]]: Make sure these lists are up to date and make sense. The new example template (human) should give us a solid point of reference.&lt;br /&gt;
*** Equipment Lists&lt;br /&gt;
*** Equipment CP&lt;br /&gt;
*** Armor - example armor list&lt;br /&gt;
*** Hand Weapons - example hand to hand weapon&lt;br /&gt;
*** Missile Weapons - example long range weapon list&lt;br /&gt;
* [[Mano a Mano:Character Creation|Character Creation]]&lt;br /&gt;
** Description&lt;br /&gt;
** Build&lt;br /&gt;
** Character Abilities&lt;br /&gt;
** Choosing Occupations&lt;br /&gt;
** Character Equipment&lt;br /&gt;
** Encumbrance and Movement&lt;br /&gt;
** Extra CP&lt;br /&gt;
** Make a Character - Character Generation Example&lt;br /&gt;
*** Choose the Type of Character You Want to Make&lt;br /&gt;
*** Dimensions, Modifiers and Abilities from the Template&lt;br /&gt;
*** Natural Weapons&lt;br /&gt;
*** Use the Remaining CP to Customize the Character&lt;br /&gt;
*** Occupation and Equipment&lt;br /&gt;
*** Movement, Encumbrance and Toughness&lt;br /&gt;
* [[Mano a Mano:Action|Action]]&lt;br /&gt;
** Damage&lt;br /&gt;
*** Armor&lt;br /&gt;
*** Stun, Damage and Toughness&lt;br /&gt;
** Rounds&lt;br /&gt;
** Movement&lt;br /&gt;
** List of Actions&lt;br /&gt;
*** Hand to Hand Attacks&lt;br /&gt;
*** Thrown Weapon Attacks&lt;br /&gt;
*** Archery and Marksmanship Actions&lt;br /&gt;
*** Grappling Actions&lt;br /&gt;
*** Other Actions&lt;br /&gt;
** Attacking&lt;br /&gt;
** Grappling&lt;br /&gt;
** Archery and Marksmanship&lt;br /&gt;
** Stance and Position&lt;br /&gt;
** Mounted Combat&lt;br /&gt;
** Combat Example&lt;br /&gt;
* Character Development&lt;br /&gt;
** [[Mano a Mano:Manufacturing and Modification|Manufacturing and Modification]]&lt;br /&gt;
*** Maximum CP&lt;br /&gt;
*** Surgery&lt;br /&gt;
*** Make an Item - Equipment Generation Example &lt;br /&gt;
*** Modify Weapon Example &lt;br /&gt;
*** Artificial Character Example  &lt;br /&gt;
*** Character Modification Example&lt;br /&gt;
&lt;br /&gt;
==Mano a Mano 2009==&lt;br /&gt;
&lt;br /&gt;
===Character Points===&lt;br /&gt;
&lt;br /&gt;
* Remove all CP pools except for Template CP and Total CP. CP will be &amp;quot;spent&amp;quot; like money. During template and character generation CP can be tallied on scratch paper.&lt;br /&gt;
* CP scales should be linear. Simpler CP rules will make it easier to calculate CP&lt;br /&gt;
* Experience - whether measured in CP or smaller units - will not be on the character sheet.&lt;br /&gt;
* Maximum speed, agility, power, toughness and ability levels are campaign-dependent in the same way that CP levels are campaign dependent. Ordinary people and starting characters might have a budget of 300 CP and maximum abilities 2 levels higher than their templates (i.e. expert level.) Once the game starts and characters start gaining experience (more CP) you might have a higher level limit of 3 or even 4. In a superhero game, starting characters might have a budget of 1000 CP and maximum abilities 4 levels higher than their templates. A superhero game might also raise speed, agility, toughness and power limits. In some games you might want starting characters to have specialized elite skills (keep CP limit modest but allow 3 ability levels above template) In other games you might want characters to be able to start off with a variety of limited skills (more CP but keep 2 ability level limit.)&lt;br /&gt;
&lt;br /&gt;
===Making and Equipping PCs===&lt;br /&gt;
&lt;br /&gt;
* If the consequences of disabilities are easily avoided, then they should not have a negative CP value. Players need the GMs permission to add disabilities which aren&#039;t built into the game&#039;s templates. Characters should not have more than two disabilities.&lt;br /&gt;
* Characters can be male or female unless the template lists different options.&lt;br /&gt;
* Characters can be youths, adults or old people within normal size variance. To make a small child character without changing the template, reduce the mass, length, health and power to less than the template&#039;s variance suggests.&lt;br /&gt;
* The occupations rules say occupations can come with equipment. In character creation we can suggest starting occupations as a way to provide starting equipment.&lt;br /&gt;
* In addition to equipment acquired by occupations and craftsmanship, we can also suggest that a game can have other ways to provide characters with equipment, like spending money and finding treasure.&lt;br /&gt;
* The occupations example shows characters being awarded with a certain CP-worth of equipment. Instead we should say something like &amp;quot;in this example each item is worth it&#039;s CP value in small silver coins. The knight is rewarded with equipment whose value in coins equals the robber&#039;s CP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Equipment List===&lt;br /&gt;
&lt;br /&gt;
* cover and absorption are now features&lt;br /&gt;
* +1 combat modifier is replaced by the equivalent &amp;quot;reach&amp;quot; feature which we might want to call &amp;quot;distance&amp;quot;, &amp;quot;leverage&amp;quot; or &amp;quot;control&amp;quot; to suggest why flexible weapons don&#039;t have it.&lt;br /&gt;
* I removed spiked knuckles (in knife/gaff/spurs category) and ammunition except for the atlatl dart which is a heavy weapon in it&#039;s own right.&lt;br /&gt;
&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
&lt;br /&gt;
 Name &amp;lt;u&amp;gt;                                              &amp;lt;/u&amp;gt;&lt;br /&gt;
 Age &amp;lt;u&amp;gt;      &amp;lt;/u&amp;gt; Sex &amp;lt;u&amp;gt;      &amp;lt;/u&amp;gt; Template &amp;lt;u&amp;gt;                    &amp;lt;/u&amp;gt;&lt;br /&gt;
 Occupation(s) &amp;lt;u&amp;gt;                                     &amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                      Abilities and Qualities  Mod&lt;br /&gt;
 Mass      &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt; kg  &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Length    &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt; m   &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Length Type &amp;lt;u&amp;gt;        &amp;lt;/u&amp;gt;  &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Variability &amp;lt;u&amp;gt;        &amp;lt;/u&amp;gt;  &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                      &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                      &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Speed     &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;     &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Agility   &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;     &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Power     &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;     &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Toughness &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;     &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                      &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                      &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 CP Value  &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;     &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                      &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                      &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Equipment and Natural Defenses  Features                Mass Heft  Power  Cmb&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Carrying Capacity &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; kg         Areas Abs Types of Armor&lt;br /&gt;
 Equipment Mass    &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; kg           1   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Encumbrance       &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt;              2   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Ground Movement   &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; m            3   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Water Movement    &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; m            4   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Air Movement      &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; m            5   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Climbing Movement &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; m            6   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 ______________________________                 ______________________________&lt;br /&gt;
                               |  Healthy &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;  |&lt;br /&gt;
               Stun            |_______________|            Damage&lt;br /&gt;
                                       |&lt;br /&gt;
                                       |&lt;br /&gt;
                                       |&lt;br /&gt;
                                       |&lt;br /&gt;
                                       |&lt;br /&gt;
&lt;br /&gt;
==Compact Characters==&lt;br /&gt;
&lt;br /&gt;
Some games will have some characters who only need a little bit of information instead of full character sheets. A common example is stock villains and monsters which only need combat stats and sometimes a few special qualities or abilities. There are at least two situations where having a compact representation of characters can be useful:&lt;br /&gt;
&lt;br /&gt;
# Battle-on-a-page where two facing pages of an RPG book contain everything a player or GM needs to play one side (the &amp;quot;NPC&amp;quot; side) of a battle. Sometimes this will only require a single character who fits on one page with a full character sheet. But if it involves more than 2 characters and the information that fits on their character sheets, then a full sized character sheet won&#039;t work.&lt;br /&gt;
# Book-of-beasties which contains dozens of creatures which need to be playable. Most of these creatures won&#039;t have equipment or need any kind of character development. On the other hand you may want templates for each critter. A full character sheet would allow you to have a character and template together, and there may be very little difference between a template and a playable character anyway.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | One option is a compressed character sheet using abbreviations:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
 N &amp;lt;u&amp;gt;Joe Human         &amp;lt;/u&amp;gt; A &amp;lt;u&amp;gt;adult&amp;lt;/u&amp;gt; S &amp;lt;u&amp;gt;m&amp;lt;/u&amp;gt; T &amp;lt;u&amp;gt;human        &amp;lt;/u&amp;gt;&lt;br /&gt;
 O &amp;lt;u&amp;gt;                                              &amp;lt;/u&amp;gt;&lt;br /&gt;
 CC &amp;lt;u&amp;gt;  3 &amp;lt;/u&amp;gt; kg  Mas &amp;lt;u&amp;gt; 80/80 kg&amp;lt;/u&amp;gt;  (Qua/Abi)lities  Mod&lt;br /&gt;
 EM &amp;lt;u&amp;gt;  0 &amp;lt;/u&amp;gt; kg  Lng &amp;lt;u&amp;gt;1.8/1.8&amp;lt;/u&amp;gt; m  &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Enc &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt;     Typ &amp;lt;u&amp;gt;height &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Grd &amp;lt;u&amp;gt; 4 &amp;lt;/u&amp;gt; m   Spd &amp;lt;u&amp;gt; 1 / 1 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 H2O &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Agi &amp;lt;u&amp;gt; 3 / 3 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Air &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Pwr &amp;lt;u&amp;gt; 4 / 4 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Clm &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Tgh &amp;lt;u&amp;gt; 6 / 6 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
             CP &amp;lt;u&amp;gt; 200/200 &amp;lt;/u&amp;gt;   &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Equipment/ND Features            Mas Hft Pwr Cmb&lt;br /&gt;
 &amp;lt;u&amp;gt;2 hands     &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;hand               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;2-4&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 3 &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;2 feet      &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;2-4&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 3 &amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
|&lt;br /&gt;
 N &amp;lt;u&amp;gt;Barbarian         &amp;lt;/u&amp;gt; A &amp;lt;u&amp;gt;adult&amp;lt;/u&amp;gt; S &amp;lt;u&amp;gt;m&amp;lt;/u&amp;gt; T &amp;lt;u&amp;gt;human        &amp;lt;/u&amp;gt;&lt;br /&gt;
 O &amp;lt;u&amp;gt;barbarian                                     &amp;lt;/u&amp;gt;&lt;br /&gt;
 CC &amp;lt;u&amp;gt; 30 &amp;lt;/u&amp;gt; kg  Mas &amp;lt;u&amp;gt;100/80 kg&amp;lt;/u&amp;gt;  (Qua/Abi)lities  Mod&lt;br /&gt;
 EM &amp;lt;u&amp;gt;  3 &amp;lt;/u&amp;gt; kg  Lng &amp;lt;u&amp;gt;1.8/1.8&amp;lt;/u&amp;gt; m  &amp;lt;u&amp;gt;swordsmanship  &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 2/0 &amp;lt;/u&amp;gt;&lt;br /&gt;
 Enc &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt;     Typ &amp;lt;u&amp;gt;height &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Grd &amp;lt;u&amp;gt; 4 &amp;lt;/u&amp;gt; m   Spd &amp;lt;u&amp;gt; 1 / 1 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 H2O &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Agi &amp;lt;u&amp;gt; 3 / 3 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Air &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Pwr &amp;lt;u&amp;gt; 8 / 4 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Clm &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Tgh &amp;lt;u&amp;gt;10 / 6 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
             CP &amp;lt;u&amp;gt; 252/200 &amp;lt;/u&amp;gt;   &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Equipment/ND Features            Mas Hft Pwr Cmb&lt;br /&gt;
 &amp;lt;u&amp;gt;2 hands     &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;hand               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;4-8&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 3 &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;2 feet      &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;4-8&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 3 &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;1 big sword &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;sharp reach 2handed&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 10&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 5 &amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width:65em&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Another option is a short, minimal list of stats:&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
:Joe Person, adult male human, 80/80 kg, 1.8/1.8 m tall, 1/1 Spd, 3/3 Agi, 4/4 Pwr, 6/6 Tgh, 4 Grd, 200/200 CP, 2 hands (hand, 3 Cmb, 2-4 Pwr), 2 feet (3 Cmb, 2-4 Pwr)&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
:Barbarian, adult male human, 100/80 kg, 1.8/1.8 m tall, 1/1 Spd, 3/3 Agi, 8/4 Pwr, 10/6 Tgh, 4 Grd, 252/200 CP, 2/0 swordsmanship, 2 hands (hand, 3 Cmb, 4-8 Pwr), 2 feet (3 Cmb, 4-8 Pwr), 1 big sword (2-handed, sharp, 5 Cmb, 7 Hft, 5-10 Pwr, 3 kg)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A different type of compact character is a &amp;quot;how to&amp;quot; format for beginning players:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:80%&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;Joe Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can move 4 meters before or after attacking.&lt;br /&gt;
&lt;br /&gt;
Attacking with the hands and feet:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 3 to the result. (Add 4 for a strategic strike.)&lt;br /&gt;
* The attack succeeds if this total is more than the defender&#039;s total.&lt;br /&gt;
* Quick, strategic and cautious strikes, push and slam do 1 damage and 1 stun.&lt;br /&gt;
* Powerful strike, trip, wrench, choke and disarm do 2 damage and 2 stun.&lt;br /&gt;
&lt;br /&gt;
For a combo, do any 2 of the following: quick strike, push, hold.&lt;br /&gt;
&lt;br /&gt;
When attacked:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 3 to the result. (Add 4 if your last action was a cautious strike. Add 5 if your last action was evade or instant stand.)&lt;br /&gt;
* The attack fails if this total is greater than or equal to the attacker&#039;s total.&lt;br /&gt;
* If damage plus stun is more than 3, you can only do a single quick strike, push or hold.&lt;br /&gt;
* If damage plus stun is 6 or more you can&#039;t move or attack.&lt;br /&gt;
| style=&amp;quot;font-size:80%&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;Barbarian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can move 4 meters before or after attacking.&lt;br /&gt;
&lt;br /&gt;
Attacking with the big sword:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 5 to the result. (Add 6 for a strategic strike.)&lt;br /&gt;
* The attack succeeds if this total is more than the defender&#039;s total.&lt;br /&gt;
* Quick, strategic and cautious strikes, push and slam do 5 damage.&lt;br /&gt;
* Powerful strike, trip, wrench, choke and disarm do 10 damage.&lt;br /&gt;
&lt;br /&gt;
For a combo, do a quick strike, push or hold with the big sword and a quick strike, push or hold with the feet:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 3 to the result.&lt;br /&gt;
* The attack succeeds if this total is more than the defender&#039;s total.&lt;br /&gt;
* A quick strike or push does 1 damage and 1 stun.&lt;br /&gt;
&lt;br /&gt;
When attacked:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 5 to the result. (Add 6 if your last action was a cautious strike. Add 7 if your last action was evade or instant stand.)&lt;br /&gt;
* The attack fails if this total is greater than or equal to the attacker&#039;s total.&lt;br /&gt;
* If damage plus stun is greater than 5, you can only do a single quick strike, push or hold.&lt;br /&gt;
* If damage plus stun is 10 or more you can&#039;t move or attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Editing Character Sheet==&lt;br /&gt;
&lt;br /&gt;
If you change the character sheet format when editing any of the following, you must update the others: &lt;br /&gt;
&lt;br /&gt;
* [[Mano a Mano:Character Sheet|Blank Character Sheet]]&lt;br /&gt;
* [[Mano a Mano:Example Template|Example Template]]&lt;br /&gt;
* [[Mano a Mano:Example Character|Example Character]]&lt;br /&gt;
&lt;br /&gt;
Be sure you know which character sheet you are updating:&lt;br /&gt;
&lt;br /&gt;
* The template creation example includes both the blank character sheet and the example template.&lt;br /&gt;
* The character creation example includes both the example template and the example character sheet.&lt;/div&gt;</summary>
		<author><name>71.217.80.241</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:Mano_a_Mano&amp;diff=84499</id>
		<title>Talk:Mano a Mano</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:Mano_a_Mano&amp;diff=84499"/>
		<updated>2008-06-16T18:35:27Z</updated>

		<summary type="html">&lt;p&gt;71.217.80.241: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proof-reading version 2009==&lt;br /&gt;
&lt;br /&gt;
Remove sections from the following list if they have been proofread since 1 January 2008. Add sections if they have been significantly changed since their last proofreading and need to be proofread again.&lt;br /&gt;
&lt;br /&gt;
* Game Design&lt;br /&gt;
** [[Mano a Mano:Abilities|Abilities]]: How good is this list? To what degree should a game need to customize it?&lt;br /&gt;
*** Movement Abilities&lt;br /&gt;
*** Combat Abilities&lt;br /&gt;
*** Stealth and Detection Abilities&lt;br /&gt;
*** Transportation Abilities&lt;br /&gt;
*** Communication Abilities&lt;br /&gt;
*** Other Abilities&lt;br /&gt;
*** Disabilities&lt;br /&gt;
** [[Mano a Mano:Equipment|Equipment]]: Make sure these lists are up to date and make sense. The new example template (human) should give us a solid point of reference.&lt;br /&gt;
*** Equipment Lists&lt;br /&gt;
*** Equipment CP&lt;br /&gt;
*** Armor - example armor list&lt;br /&gt;
*** Hand Weapons - example hand to hand weapon&lt;br /&gt;
*** Missile Weapons - example long range weapon list&lt;br /&gt;
* [[Mano a Mano:Character Creation|Character Creation]]&lt;br /&gt;
** Description&lt;br /&gt;
** Build&lt;br /&gt;
** Character Abilities&lt;br /&gt;
** Choosing Occupations&lt;br /&gt;
** Character Equipment&lt;br /&gt;
** Encumbrance and Movement&lt;br /&gt;
** Extra CP&lt;br /&gt;
** Make a Character - Character Generation Example&lt;br /&gt;
*** Choose the Type of Character You Want to Make&lt;br /&gt;
*** Dimensions, Modifiers and Abilities from the Template&lt;br /&gt;
*** Natural Weapons&lt;br /&gt;
*** Use the Remaining CP to Customize the Character&lt;br /&gt;
*** Occupation and Equipment&lt;br /&gt;
*** Movement, Encumbrance and Toughness&lt;br /&gt;
* [[Mano a Mano:Action|Action]]&lt;br /&gt;
** Damage&lt;br /&gt;
*** Armor&lt;br /&gt;
*** Stun, Damage and Toughness&lt;br /&gt;
** Rounds&lt;br /&gt;
** Movement&lt;br /&gt;
** List of Actions&lt;br /&gt;
*** Hand to Hand Attacks&lt;br /&gt;
*** Thrown Weapon Attacks&lt;br /&gt;
*** Archery and Marksmanship Actions&lt;br /&gt;
*** Grappling Actions&lt;br /&gt;
*** Other Actions&lt;br /&gt;
** Attacking&lt;br /&gt;
** Grappling&lt;br /&gt;
** Archery and Marksmanship&lt;br /&gt;
** Stance and Position&lt;br /&gt;
** Mounted Combat&lt;br /&gt;
** Combat Example&lt;br /&gt;
* Character Development&lt;br /&gt;
** [[Mano a Mano:Manufacturing and Modification|Manufacturing and Modification]]&lt;br /&gt;
*** Maximum CP&lt;br /&gt;
*** Surgery&lt;br /&gt;
*** Make an Item - Equipment Generation Example &lt;br /&gt;
*** Modify Weapon Example &lt;br /&gt;
*** Artificial Character Example  &lt;br /&gt;
*** Character Modification Example&lt;br /&gt;
&lt;br /&gt;
==Mano a Mano 2009==&lt;br /&gt;
&lt;br /&gt;
===Character Points===&lt;br /&gt;
&lt;br /&gt;
* Remove all CP pools except for Template CP and Total CP. CP will be &amp;quot;spent&amp;quot; like money. During template and character generation CP can be tallied on scratch paper.&lt;br /&gt;
* CP scales should be linear. Simpler CP rules will make it easier to calculate CP&lt;br /&gt;
* Experience - whether measured in CP or smaller units - will not be on the character sheet.&lt;br /&gt;
* Maximum speed, agility, power, toughness and ability levels are campaign-dependent in the same way that CP levels are campaign dependent. Ordinary people and starting characters might have a budget of 300 CP and maximum abilities 2 levels higher than their templates (i.e. expert level.) Once the game starts and characters start gaining experience (more CP) you might have a higher level limit of 3 or even 4. In a superhero game, starting characters might have a budget of 1000 CP and maximum abilities 4 levels higher than their templates. A superhero game might also raise speed, agility, toughness and power limits. In some games you might want starting characters to have specialized elite skills (keep CP limit modest but allow 3 ability levels above template) In other games you might want characters to be able to start off with a variety of limited skills (more CP but keep 2 ability level limit.)&lt;br /&gt;
&lt;br /&gt;
===Making and Equipping PCs===&lt;br /&gt;
&lt;br /&gt;
* If the consequences of disabilities are easily avoided, then they should not have a negative CP value. Players need the GMs permission to add disabilities which aren&#039;t built into the game&#039;s templates. Characters should not have more than two disabilities.&lt;br /&gt;
* Characters can be male or female unless the template lists different options.&lt;br /&gt;
* Characters can be youths, adults or old people within normal size variance. To make a small child character without changing the template, reduce the mass, length, health and power to less than the template&#039;s variance suggests.&lt;br /&gt;
* The occupations rules say occupations can come with equipment. In character creation we can suggest starting occupations as a way to provide starting equipment.&lt;br /&gt;
* In addition to equipment acquired by occupations and craftsmanship, we can also suggest that a game can have other ways to provide characters with equipment, like spending money and finding treasure.&lt;br /&gt;
* The occupations example shows characters being awarded with a certain CP-worth of equipment. Instead we should say something like &amp;quot;in this example each item is worth it&#039;s CP value in small silver coins. The knight is rewarded with equipment whose value in coins equals the robber&#039;s CP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Equipment List===&lt;br /&gt;
&lt;br /&gt;
* cover and absorption are now features&lt;br /&gt;
* +1 combat modifier is replaced by the equivalent &amp;quot;reach&amp;quot; feature which we might want to call &amp;quot;distance&amp;quot;, &amp;quot;leverage&amp;quot; or &amp;quot;control&amp;quot; to suggest why flexible weapons don&#039;t have it.&lt;br /&gt;
* I removed spiked knuckles (in knife/gaff/spurs category) and ammunition except for the atlatl dart which is a heavy weapon in it&#039;s own right.&lt;br /&gt;
&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
&lt;br /&gt;
 Name &amp;lt;u&amp;gt;                                            &amp;lt;/u&amp;gt;&lt;br /&gt;
 Age &amp;lt;u&amp;gt;      &amp;lt;/u&amp;gt; Sex &amp;lt;u&amp;gt;      &amp;lt;/u&amp;gt; Template &amp;lt;u&amp;gt;                  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Occupation(s) &amp;lt;u&amp;gt;                                   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                      Abilities and Qualities   Mod&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                      &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Mass      &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt; kg  &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Length    &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt; m   &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Length Type &amp;lt;u&amp;gt;        &amp;lt;/u&amp;gt;  &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Variability &amp;lt;u&amp;gt;        &amp;lt;/u&amp;gt;  &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                      &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Speed     &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;     &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Agility   &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;     &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Power     &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;     &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Toughness &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;     &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                      &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 CP Value  &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;     &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                      &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Equipment and Natural Defenses  Features                Mass Heft  Power  Cmb&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Carrying Capacity &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; kg         Areas Abs Types of Armor&lt;br /&gt;
 Equipment Mass    &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; kg           1   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Encumbrance       &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt;              2   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Ground Movement   &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; m            3   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Water Movement    &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; m            4   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Air Movement      &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; m            5   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Climbing Movement &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; m            6   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 ______________________________                 ______________________________&lt;br /&gt;
                               |  Healthy &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;  |&lt;br /&gt;
               Stun            |_______________|            Damage&lt;br /&gt;
                                       |&lt;br /&gt;
                                       |&lt;br /&gt;
                                       |&lt;br /&gt;
                                       |&lt;br /&gt;
                                       |&lt;br /&gt;
&lt;br /&gt;
==Compact Characters==&lt;br /&gt;
&lt;br /&gt;
Some games will have some characters who only need a little bit of information instead of full character sheets. A common example is stock villains and monsters which only need combat stats and sometimes a few special qualities or abilities. There are at least two situations where having a compact representation of characters can be useful:&lt;br /&gt;
&lt;br /&gt;
# Battle-on-a-page where two facing pages of an RPG book contain everything a player or GM needs to play one side (the &amp;quot;NPC&amp;quot; side) of a battle. Sometimes this will only require a single character who fits on one page with a full character sheet. But if it involves more than 2 characters and the information that fits on their character sheets, then a full sized character sheet won&#039;t work.&lt;br /&gt;
# Book-of-beasties which contains dozens of creatures which need to be playable. Most of these creatures won&#039;t have equipment or need any kind of character development. On the other hand you may want templates for each critter. A full character sheet would allow you to have a character and template together, and there may be very little difference between a template and a playable character anyway.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | One option is a compressed character sheet using abbreviations:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
 N &amp;lt;u&amp;gt;Joe Human         &amp;lt;/u&amp;gt; A &amp;lt;u&amp;gt;adult&amp;lt;/u&amp;gt; S &amp;lt;u&amp;gt;m&amp;lt;/u&amp;gt; T &amp;lt;u&amp;gt;human        &amp;lt;/u&amp;gt;&lt;br /&gt;
 O &amp;lt;u&amp;gt;                                              &amp;lt;/u&amp;gt;&lt;br /&gt;
 CC &amp;lt;u&amp;gt;  3 &amp;lt;/u&amp;gt; kg  Mas &amp;lt;u&amp;gt; 80/80 kg&amp;lt;/u&amp;gt;  (Qua/Abi)lities  Mod&lt;br /&gt;
 EM &amp;lt;u&amp;gt;  0 &amp;lt;/u&amp;gt; kg  Lng &amp;lt;u&amp;gt;1.8/1.8&amp;lt;/u&amp;gt; m  &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Enc &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt;     Typ &amp;lt;u&amp;gt;height &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Grd &amp;lt;u&amp;gt; 4 &amp;lt;/u&amp;gt; m   Spd &amp;lt;u&amp;gt; 1 / 1 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 H2O &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Agi &amp;lt;u&amp;gt; 3 / 3 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Air &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Pwr &amp;lt;u&amp;gt; 4 / 4 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Clm &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Tgh &amp;lt;u&amp;gt; 6 / 6 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
             CP &amp;lt;u&amp;gt; 200/200 &amp;lt;/u&amp;gt;   &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Equipment/ND Features            Mas Hft Pwr Cmb&lt;br /&gt;
 &amp;lt;u&amp;gt;2 hands     &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;hand               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;2-4&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 3 &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;2 feet      &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;2-4&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 3 &amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
|&lt;br /&gt;
 N &amp;lt;u&amp;gt;Barbarian         &amp;lt;/u&amp;gt; A &amp;lt;u&amp;gt;adult&amp;lt;/u&amp;gt; S &amp;lt;u&amp;gt;m&amp;lt;/u&amp;gt; T &amp;lt;u&amp;gt;human        &amp;lt;/u&amp;gt;&lt;br /&gt;
 O &amp;lt;u&amp;gt;barbarian                                     &amp;lt;/u&amp;gt;&lt;br /&gt;
 CC &amp;lt;u&amp;gt; 30 &amp;lt;/u&amp;gt; kg  Mas &amp;lt;u&amp;gt;100/80 kg&amp;lt;/u&amp;gt;  (Qua/Abi)lities  Mod&lt;br /&gt;
 EM &amp;lt;u&amp;gt;  3 &amp;lt;/u&amp;gt; kg  Lng &amp;lt;u&amp;gt;1.8/1.8&amp;lt;/u&amp;gt; m  &amp;lt;u&amp;gt;swordsmanship  &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 2/0 &amp;lt;/u&amp;gt;&lt;br /&gt;
 Enc &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt;     Typ &amp;lt;u&amp;gt;height &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Grd &amp;lt;u&amp;gt; 4 &amp;lt;/u&amp;gt; m   Spd &amp;lt;u&amp;gt; 1 / 1 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 H2O &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Agi &amp;lt;u&amp;gt; 3 / 3 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Air &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Pwr &amp;lt;u&amp;gt; 8 / 4 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Clm &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Tgh &amp;lt;u&amp;gt;10 / 6 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
             CP &amp;lt;u&amp;gt; 252/200 &amp;lt;/u&amp;gt;   &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Equipment/ND Features            Mas Hft Pwr Cmb&lt;br /&gt;
 &amp;lt;u&amp;gt;2 hands     &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;hand               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;4-8&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 3 &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;2 feet      &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;4-8&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 3 &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;1 big sword &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;sharp reach 2handed&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 10&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 5 &amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width:65em&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Another option is a short, minimal list of stats:&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
:Joe Person, adult male human, 80/80 kg, 1.8/1.8 m tall, 1/1 Spd, 3/3 Agi, 4/4 Pwr, 6/6 Tgh, 4 Grd, 200/200 CP, 2 hands (hand, 3 Cmb, 2-4 Pwr), 2 feet (3 Cmb, 2-4 Pwr)&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
:Barbarian, adult male human, 100/80 kg, 1.8/1.8 m tall, 1/1 Spd, 3/3 Agi, 8/4 Pwr, 10/6 Tgh, 4 Grd, 252/200 CP, 2/0 swordsmanship, 2 hands (hand, 3 Cmb, 4-8 Pwr), 2 feet (3 Cmb, 4-8 Pwr), 1 big sword (2-handed, sharp, 5 Cmb, 7 Hft, 5-10 Pwr, 3 kg)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A different type of compact character is a &amp;quot;how to&amp;quot; format for beginning players:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:80%&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;Joe Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can move 4 meters before or after attacking.&lt;br /&gt;
&lt;br /&gt;
Attacking with the hands and feet:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 3 to the result. (Add 4 for a strategic strike.)&lt;br /&gt;
* The attack succeeds if this total is more than the defender&#039;s total.&lt;br /&gt;
* Quick, strategic and cautious strikes, push and slam do 1 damage and 1 stun.&lt;br /&gt;
* Powerful strike, trip, wrench, choke and disarm do 2 damage and 2 stun.&lt;br /&gt;
&lt;br /&gt;
For a combo, do any 2 of the following: quick strike, push, hold.&lt;br /&gt;
&lt;br /&gt;
When attacked:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 3 to the result. (Add 4 if your last action was a cautious strike. Add 5 if your last action was evade or instant stand.)&lt;br /&gt;
* The attack fails if this total is greater than or equal to the attacker&#039;s total.&lt;br /&gt;
* If damage plus stun is more than 3, you can only do a single quick strike, push or hold.&lt;br /&gt;
* If damage plus stun is 6 or more you can&#039;t move or attack.&lt;br /&gt;
| style=&amp;quot;font-size:80%&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;Barbarian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can move 4 meters before or after attacking.&lt;br /&gt;
&lt;br /&gt;
Attacking with the big sword:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 5 to the result. (Add 6 for a strategic strike.)&lt;br /&gt;
* The attack succeeds if this total is more than the defender&#039;s total.&lt;br /&gt;
* Quick, strategic and cautious strikes, push and slam do 5 damage.&lt;br /&gt;
* Powerful strike, trip, wrench, choke and disarm do 10 damage.&lt;br /&gt;
&lt;br /&gt;
For a combo, do a quick strike, push or hold with the big sword and a quick strike, push or hold with the feet:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 3 to the result.&lt;br /&gt;
* The attack succeeds if this total is more than the defender&#039;s total.&lt;br /&gt;
* A quick strike or push does 1 damage and 1 stun.&lt;br /&gt;
&lt;br /&gt;
When attacked:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 5 to the result. (Add 6 if your last action was a cautious strike. Add 7 if your last action was evade or instant stand.)&lt;br /&gt;
* The attack fails if this total is greater than or equal to the attacker&#039;s total.&lt;br /&gt;
* If damage plus stun is greater than 5, you can only do a single quick strike, push or hold.&lt;br /&gt;
* If damage plus stun is 10 or more you can&#039;t move or attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Editing Character Sheet==&lt;br /&gt;
&lt;br /&gt;
If you change the character sheet format when editing any of the following, you must update the others: &lt;br /&gt;
&lt;br /&gt;
* [[Mano a Mano:Character Sheet|Blank Character Sheet]]&lt;br /&gt;
* [[Mano a Mano:Example Template|Example Template]]&lt;br /&gt;
* [[Mano a Mano:Example Character|Example Character]]&lt;br /&gt;
&lt;br /&gt;
Be sure you know which character sheet you are updating:&lt;br /&gt;
&lt;br /&gt;
* The template creation example includes both the blank character sheet and the example template.&lt;br /&gt;
* The character creation example includes both the example template and the example character sheet.&lt;/div&gt;</summary>
		<author><name>71.217.80.241</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:Mano_a_Mano&amp;diff=84498</id>
		<title>Talk:Mano a Mano</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:Mano_a_Mano&amp;diff=84498"/>
		<updated>2008-06-16T18:34:41Z</updated>

		<summary type="html">&lt;p&gt;71.217.80.241: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proof-reading version 2009==&lt;br /&gt;
&lt;br /&gt;
Remove sections from the following list if they have been proofread since 1 January 2008. Add sections if they have been significantly changed since their last proofreading and need to be proofread again.&lt;br /&gt;
&lt;br /&gt;
* Game Design&lt;br /&gt;
** [[Mano a Mano:Abilities|Abilities]]: How good is this list? To what degree should a game need to customize it?&lt;br /&gt;
*** Movement Abilities&lt;br /&gt;
*** Combat Abilities&lt;br /&gt;
*** Stealth and Detection Abilities&lt;br /&gt;
*** Transportation Abilities&lt;br /&gt;
*** Communication Abilities&lt;br /&gt;
*** Other Abilities&lt;br /&gt;
*** Disabilities&lt;br /&gt;
** [[Mano a Mano:Equipment|Equipment]]: Make sure these lists are up to date and make sense. The new example template (human) should give us a solid point of reference.&lt;br /&gt;
*** Equipment Lists&lt;br /&gt;
*** Equipment CP&lt;br /&gt;
*** Armor - example armor list&lt;br /&gt;
*** Hand Weapons - example hand to hand weapon&lt;br /&gt;
*** Missile Weapons - example long range weapon list&lt;br /&gt;
* [[Mano a Mano:Character Creation|Character Creation]]&lt;br /&gt;
** Description&lt;br /&gt;
** Build&lt;br /&gt;
** Character Abilities&lt;br /&gt;
** Choosing Occupations&lt;br /&gt;
** Character Equipment&lt;br /&gt;
** Encumbrance and Movement&lt;br /&gt;
** Extra CP&lt;br /&gt;
** Make a Character - Character Generation Example&lt;br /&gt;
*** Choose the Type of Character You Want to Make&lt;br /&gt;
*** Dimensions, Modifiers and Abilities from the Template&lt;br /&gt;
*** Natural Weapons&lt;br /&gt;
*** Use the Remaining CP to Customize the Character&lt;br /&gt;
*** Occupation and Equipment&lt;br /&gt;
*** Movement, Encumbrance and Toughness&lt;br /&gt;
* [[Mano a Mano:Action|Action]]&lt;br /&gt;
** Damage&lt;br /&gt;
*** Armor&lt;br /&gt;
*** Stun, Damage and Toughness&lt;br /&gt;
** Rounds&lt;br /&gt;
** Movement&lt;br /&gt;
** List of Actions&lt;br /&gt;
*** Hand to Hand Attacks&lt;br /&gt;
*** Thrown Weapon Attacks&lt;br /&gt;
*** Archery and Marksmanship Actions&lt;br /&gt;
*** Grappling Actions&lt;br /&gt;
*** Other Actions&lt;br /&gt;
** Attacking&lt;br /&gt;
** Grappling&lt;br /&gt;
** Archery and Marksmanship&lt;br /&gt;
** Stance and Position&lt;br /&gt;
** Mounted Combat&lt;br /&gt;
** Combat Example&lt;br /&gt;
* Character Development&lt;br /&gt;
** [[Mano a Mano:Manufacturing and Modification|Manufacturing and Modification]]&lt;br /&gt;
*** Maximum CP&lt;br /&gt;
*** Surgery&lt;br /&gt;
*** Make an Item - Equipment Generation Example &lt;br /&gt;
*** Modify Weapon Example &lt;br /&gt;
*** Artificial Character Example  &lt;br /&gt;
*** Character Modification Example&lt;br /&gt;
&lt;br /&gt;
==Mano a Mano 2009==&lt;br /&gt;
&lt;br /&gt;
===Character Points===&lt;br /&gt;
&lt;br /&gt;
* Remove all CP pools except for Template CP and Total CP. CP will be &amp;quot;spent&amp;quot; like money. During template and character generation CP can be tallied on scratch paper.&lt;br /&gt;
* CP scales should be linear. Simpler CP rules will make it easier to calculate CP&lt;br /&gt;
* Experience - whether measured in CP or smaller units - will not be on the character sheet.&lt;br /&gt;
* Maximum speed, agility, power, toughness and ability levels are campaign-dependent in the same way that CP levels are campaign dependent. Ordinary people and starting characters might have a budget of 300 CP and maximum abilities 2 levels higher than their templates (i.e. expert level.) Once the game starts and characters start gaining experience (more CP) you might have a higher level limit of 3 or even 4. In a superhero game, starting characters might have a budget of 1000 CP and maximum abilities 4 levels higher than their templates. A superhero game might also raise speed, agility, toughness and power limits. In some games you might want starting characters to have specialized elite skills (keep CP limit modest but allow 3 ability levels above template) In other games you might want characters to be able to start off with a variety of limited skills (more CP but keep 2 ability level limit.)&lt;br /&gt;
&lt;br /&gt;
===Making and Equipping PCs===&lt;br /&gt;
&lt;br /&gt;
* If the consequences of disabilities are easily avoided, then they should not have a negative CP value. Players need the GMs permission to add disabilities which aren&#039;t built into the game&#039;s templates. Characters should not have more than two disabilities.&lt;br /&gt;
* Characters can be male or female unless the template lists different options.&lt;br /&gt;
* Characters can be youths, adults or old people within normal size variance. To make a small child character without changing the template, reduce the mass, length, health and power to less than the template&#039;s variance suggests.&lt;br /&gt;
* The occupations rules say occupations can come with equipment. In character creation we can suggest starting occupations as a way to provide starting equipment.&lt;br /&gt;
* In addition to equipment acquired by occupations and craftsmanship, we can also suggest that a game can have other ways to provide characters with equipment, like spending money and finding treasure.&lt;br /&gt;
* The occupations example shows characters being awarded with a certain CP-worth of equipment. Instead we should say something like &amp;quot;in this example each item is worth it&#039;s CP value in small silver coins. The knight is rewarded with equipment whose value in coins equals the robber&#039;s CP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Equipment List===&lt;br /&gt;
&lt;br /&gt;
* cover and absorption are now features&lt;br /&gt;
* +1 combat modifier is replaced by the equivalent &amp;quot;reach&amp;quot; feature which we might want to call &amp;quot;distance&amp;quot;, &amp;quot;leverage&amp;quot; or &amp;quot;control&amp;quot; to suggest why flexible weapons don&#039;t have it.&lt;br /&gt;
* I removed spiked knuckles (in knife/gaff/spurs category) and ammunition except for the atlatl dart which is a heavy weapon in it&#039;s own right.&lt;br /&gt;
&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
&lt;br /&gt;
 Name &amp;lt;u&amp;gt;                                         &amp;lt;/u&amp;gt;&lt;br /&gt;
 Age &amp;lt;u&amp;gt;      &amp;lt;/u&amp;gt; Sex &amp;lt;u&amp;gt;      &amp;lt;/u&amp;gt; Template &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt;&lt;br /&gt;
 Occupation(s) &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                       Abilities and Qualities   Mod&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                       &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Mass      &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt; kg   &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Length    &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt; m    &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Length Type &amp;lt;u&amp;gt;        &amp;lt;/u&amp;gt;   &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Variability &amp;lt;u&amp;gt;        &amp;lt;/u&amp;gt;   &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                       &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Speed     &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;      &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Agility   &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;      &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Power     &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;      &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Toughness &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;      &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                       &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 CP Value  &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;      &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                       &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Equipment and Natural Defenses  Features                Mass Heft  Power  Cmb&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Carrying Capacity &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; kg         Areas Abs Types of Armor&lt;br /&gt;
 Equipment Mass    &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; kg           1   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Encumbrance       &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt;              2   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Ground Movement   &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; m            3   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Water Movement    &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; m            4   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Air Movement      &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; m            5   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Climbing Movement &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; m            6   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 ______________________________                 ______________________________&lt;br /&gt;
                               |  Healthy &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;  |&lt;br /&gt;
               Stun            |_______________|            Damage&lt;br /&gt;
                                       |&lt;br /&gt;
                                       |&lt;br /&gt;
                                       |&lt;br /&gt;
                                       |&lt;br /&gt;
                                       |&lt;br /&gt;
&lt;br /&gt;
==Compact Characters==&lt;br /&gt;
&lt;br /&gt;
Some games will have some characters who only need a little bit of information instead of full character sheets. A common example is stock villains and monsters which only need combat stats and sometimes a few special qualities or abilities. There are at least two situations where having a compact representation of characters can be useful:&lt;br /&gt;
&lt;br /&gt;
# Battle-on-a-page where two facing pages of an RPG book contain everything a player or GM needs to play one side (the &amp;quot;NPC&amp;quot; side) of a battle. Sometimes this will only require a single character who fits on one page with a full character sheet. But if it involves more than 2 characters and the information that fits on their character sheets, then a full sized character sheet won&#039;t work.&lt;br /&gt;
# Book-of-beasties which contains dozens of creatures which need to be playable. Most of these creatures won&#039;t have equipment or need any kind of character development. On the other hand you may want templates for each critter. A full character sheet would allow you to have a character and template together, and there may be very little difference between a template and a playable character anyway.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | One option is a compressed character sheet using abbreviations:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
 N &amp;lt;u&amp;gt;Joe Human         &amp;lt;/u&amp;gt; A &amp;lt;u&amp;gt;adult&amp;lt;/u&amp;gt; S &amp;lt;u&amp;gt;m&amp;lt;/u&amp;gt; T &amp;lt;u&amp;gt;human        &amp;lt;/u&amp;gt;&lt;br /&gt;
 O &amp;lt;u&amp;gt;                                              &amp;lt;/u&amp;gt;&lt;br /&gt;
 CC &amp;lt;u&amp;gt;  3 &amp;lt;/u&amp;gt; kg  Mas &amp;lt;u&amp;gt; 80/80 kg&amp;lt;/u&amp;gt;  (Qua/Abi)lities  Mod&lt;br /&gt;
 EM &amp;lt;u&amp;gt;  0 &amp;lt;/u&amp;gt; kg  Lng &amp;lt;u&amp;gt;1.8/1.8&amp;lt;/u&amp;gt; m  &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Enc &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt;     Typ &amp;lt;u&amp;gt;height &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Grd &amp;lt;u&amp;gt; 4 &amp;lt;/u&amp;gt; m   Spd &amp;lt;u&amp;gt; 1 / 1 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 H2O &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Agi &amp;lt;u&amp;gt; 3 / 3 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Air &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Pwr &amp;lt;u&amp;gt; 4 / 4 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Clm &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Tgh &amp;lt;u&amp;gt; 6 / 6 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
             CP &amp;lt;u&amp;gt; 200/200 &amp;lt;/u&amp;gt;   &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Equipment/ND Features            Mas Hft Pwr Cmb&lt;br /&gt;
 &amp;lt;u&amp;gt;2 hands     &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;hand               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;2-4&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 3 &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;2 feet      &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;2-4&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 3 &amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
|&lt;br /&gt;
 N &amp;lt;u&amp;gt;Barbarian         &amp;lt;/u&amp;gt; A &amp;lt;u&amp;gt;adult&amp;lt;/u&amp;gt; S &amp;lt;u&amp;gt;m&amp;lt;/u&amp;gt; T &amp;lt;u&amp;gt;human        &amp;lt;/u&amp;gt;&lt;br /&gt;
 O &amp;lt;u&amp;gt;barbarian                                     &amp;lt;/u&amp;gt;&lt;br /&gt;
 CC &amp;lt;u&amp;gt; 30 &amp;lt;/u&amp;gt; kg  Mas &amp;lt;u&amp;gt;100/80 kg&amp;lt;/u&amp;gt;  (Qua/Abi)lities  Mod&lt;br /&gt;
 EM &amp;lt;u&amp;gt;  3 &amp;lt;/u&amp;gt; kg  Lng &amp;lt;u&amp;gt;1.8/1.8&amp;lt;/u&amp;gt; m  &amp;lt;u&amp;gt;swordsmanship  &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 2/0 &amp;lt;/u&amp;gt;&lt;br /&gt;
 Enc &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt;     Typ &amp;lt;u&amp;gt;height &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Grd &amp;lt;u&amp;gt; 4 &amp;lt;/u&amp;gt; m   Spd &amp;lt;u&amp;gt; 1 / 1 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 H2O &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Agi &amp;lt;u&amp;gt; 3 / 3 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Air &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Pwr &amp;lt;u&amp;gt; 8 / 4 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Clm &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Tgh &amp;lt;u&amp;gt;10 / 6 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
             CP &amp;lt;u&amp;gt; 252/200 &amp;lt;/u&amp;gt;   &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Equipment/ND Features            Mas Hft Pwr Cmb&lt;br /&gt;
 &amp;lt;u&amp;gt;2 hands     &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;hand               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;4-8&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 3 &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;2 feet      &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;4-8&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 3 &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;1 big sword &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;sharp reach 2handed&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 10&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 5 &amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width:65em&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Another option is a short, minimal list of stats:&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
:Joe Person, adult male human, 80/80 kg, 1.8/1.8 m tall, 1/1 Spd, 3/3 Agi, 4/4 Pwr, 6/6 Tgh, 4 Grd, 200/200 CP, 2 hands (hand, 3 Cmb, 2-4 Pwr), 2 feet (3 Cmb, 2-4 Pwr)&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
:Barbarian, adult male human, 100/80 kg, 1.8/1.8 m tall, 1/1 Spd, 3/3 Agi, 8/4 Pwr, 10/6 Tgh, 4 Grd, 252/200 CP, 2/0 swordsmanship, 2 hands (hand, 3 Cmb, 4-8 Pwr), 2 feet (3 Cmb, 4-8 Pwr), 1 big sword (2-handed, sharp, 5 Cmb, 7 Hft, 5-10 Pwr, 3 kg)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A different type of compact character is a &amp;quot;how to&amp;quot; format for beginning players:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:80%&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;Joe Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can move 4 meters before or after attacking.&lt;br /&gt;
&lt;br /&gt;
Attacking with the hands and feet:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 3 to the result. (Add 4 for a strategic strike.)&lt;br /&gt;
* The attack succeeds if this total is more than the defender&#039;s total.&lt;br /&gt;
* Quick, strategic and cautious strikes, push and slam do 1 damage and 1 stun.&lt;br /&gt;
* Powerful strike, trip, wrench, choke and disarm do 2 damage and 2 stun.&lt;br /&gt;
&lt;br /&gt;
For a combo, do any 2 of the following: quick strike, push, hold.&lt;br /&gt;
&lt;br /&gt;
When attacked:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 3 to the result. (Add 4 if your last action was a cautious strike. Add 5 if your last action was evade or instant stand.)&lt;br /&gt;
* The attack fails if this total is greater than or equal to the attacker&#039;s total.&lt;br /&gt;
* If damage plus stun is more than 3, you can only do a single quick strike, push or hold.&lt;br /&gt;
* If damage plus stun is 6 or more you can&#039;t move or attack.&lt;br /&gt;
| style=&amp;quot;font-size:80%&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;Barbarian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can move 4 meters before or after attacking.&lt;br /&gt;
&lt;br /&gt;
Attacking with the big sword:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 5 to the result. (Add 6 for a strategic strike.)&lt;br /&gt;
* The attack succeeds if this total is more than the defender&#039;s total.&lt;br /&gt;
* Quick, strategic and cautious strikes, push and slam do 5 damage.&lt;br /&gt;
* Powerful strike, trip, wrench, choke and disarm do 10 damage.&lt;br /&gt;
&lt;br /&gt;
For a combo, do a quick strike, push or hold with the big sword and a quick strike, push or hold with the feet:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 3 to the result.&lt;br /&gt;
* The attack succeeds if this total is more than the defender&#039;s total.&lt;br /&gt;
* A quick strike or push does 1 damage and 1 stun.&lt;br /&gt;
&lt;br /&gt;
When attacked:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 5 to the result. (Add 6 if your last action was a cautious strike. Add 7 if your last action was evade or instant stand.)&lt;br /&gt;
* The attack fails if this total is greater than or equal to the attacker&#039;s total.&lt;br /&gt;
* If damage plus stun is greater than 5, you can only do a single quick strike, push or hold.&lt;br /&gt;
* If damage plus stun is 10 or more you can&#039;t move or attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Editing Character Sheet==&lt;br /&gt;
&lt;br /&gt;
If you change the character sheet format when editing any of the following, you must update the others: &lt;br /&gt;
&lt;br /&gt;
* [[Mano a Mano:Character Sheet|Blank Character Sheet]]&lt;br /&gt;
* [[Mano a Mano:Example Template|Example Template]]&lt;br /&gt;
* [[Mano a Mano:Example Character|Example Character]]&lt;br /&gt;
&lt;br /&gt;
Be sure you know which character sheet you are updating:&lt;br /&gt;
&lt;br /&gt;
* The template creation example includes both the blank character sheet and the example template.&lt;br /&gt;
* The character creation example includes both the example template and the example character sheet.&lt;/div&gt;</summary>
		<author><name>71.217.80.241</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:Mano_a_Mano&amp;diff=84497</id>
		<title>Talk:Mano a Mano</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:Mano_a_Mano&amp;diff=84497"/>
		<updated>2008-06-16T18:31:42Z</updated>

		<summary type="html">&lt;p&gt;71.217.80.241: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proof-reading version 2009==&lt;br /&gt;
&lt;br /&gt;
Remove sections from the following list if they have been proofread since 1 January 2008. Add sections if they have been significantly changed since their last proofreading and need to be proofread again.&lt;br /&gt;
&lt;br /&gt;
* Game Design&lt;br /&gt;
** [[Mano a Mano:Abilities|Abilities]]: How good is this list? To what degree should a game need to customize it?&lt;br /&gt;
*** Movement Abilities&lt;br /&gt;
*** Combat Abilities&lt;br /&gt;
*** Stealth and Detection Abilities&lt;br /&gt;
*** Transportation Abilities&lt;br /&gt;
*** Communication Abilities&lt;br /&gt;
*** Other Abilities&lt;br /&gt;
*** Disabilities&lt;br /&gt;
** [[Mano a Mano:Equipment|Equipment]]: Make sure these lists are up to date and make sense. The new example template (human) should give us a solid point of reference.&lt;br /&gt;
*** Equipment Lists&lt;br /&gt;
*** Equipment CP&lt;br /&gt;
*** Armor - example armor list&lt;br /&gt;
*** Hand Weapons - example hand to hand weapon&lt;br /&gt;
*** Missile Weapons - example long range weapon list&lt;br /&gt;
* [[Mano a Mano:Character Creation|Character Creation]]&lt;br /&gt;
** Description&lt;br /&gt;
** Build&lt;br /&gt;
** Character Abilities&lt;br /&gt;
** Choosing Occupations&lt;br /&gt;
** Character Equipment&lt;br /&gt;
** Encumbrance and Movement&lt;br /&gt;
** Extra CP&lt;br /&gt;
** Make a Character - Character Generation Example&lt;br /&gt;
*** Choose the Type of Character You Want to Make&lt;br /&gt;
*** Dimensions, Modifiers and Abilities from the Template&lt;br /&gt;
*** Natural Weapons&lt;br /&gt;
*** Use the Remaining CP to Customize the Character&lt;br /&gt;
*** Occupation and Equipment&lt;br /&gt;
*** Movement, Encumbrance and Toughness&lt;br /&gt;
* [[Mano a Mano:Action|Action]]&lt;br /&gt;
** Damage&lt;br /&gt;
*** Armor&lt;br /&gt;
*** Stun, Damage and Toughness&lt;br /&gt;
** Rounds&lt;br /&gt;
** Movement&lt;br /&gt;
** List of Actions&lt;br /&gt;
*** Hand to Hand Attacks&lt;br /&gt;
*** Thrown Weapon Attacks&lt;br /&gt;
*** Archery and Marksmanship Actions&lt;br /&gt;
*** Grappling Actions&lt;br /&gt;
*** Other Actions&lt;br /&gt;
** Attacking&lt;br /&gt;
** Grappling&lt;br /&gt;
** Archery and Marksmanship&lt;br /&gt;
** Stance and Position&lt;br /&gt;
** Mounted Combat&lt;br /&gt;
** Combat Example&lt;br /&gt;
* Character Development&lt;br /&gt;
** [[Mano a Mano:Manufacturing and Modification|Manufacturing and Modification]]&lt;br /&gt;
*** Maximum CP&lt;br /&gt;
*** Surgery&lt;br /&gt;
*** Make an Item - Equipment Generation Example &lt;br /&gt;
*** Modify Weapon Example &lt;br /&gt;
*** Artificial Character Example  &lt;br /&gt;
*** Character Modification Example&lt;br /&gt;
&lt;br /&gt;
==Mano a Mano 2009==&lt;br /&gt;
&lt;br /&gt;
===Character Points===&lt;br /&gt;
&lt;br /&gt;
* Remove all CP pools except for Template CP and Total CP. CP will be &amp;quot;spent&amp;quot; like money. During template and character generation CP can be tallied on scratch paper.&lt;br /&gt;
* CP scales should be linear. Simpler CP rules will make it easier to calculate CP&lt;br /&gt;
* Experience - whether measured in CP or smaller units - will not be on the character sheet.&lt;br /&gt;
* Maximum speed, agility, power, toughness and ability levels are campaign-dependent in the same way that CP levels are campaign dependent. Ordinary people and starting characters might have a budget of 300 CP and maximum abilities 2 levels higher than their templates (i.e. expert level.) Once the game starts and characters start gaining experience (more CP) you might have a higher level limit of 3 or even 4. In a superhero game, starting characters might have a budget of 1000 CP and maximum abilities 4 levels higher than their templates. A superhero game might also raise speed, agility, toughness and power limits. In some games you might want starting characters to have specialized elite skills (keep CP limit modest but allow 3 ability levels above template) In other games you might want characters to be able to start off with a variety of limited skills (more CP but keep 2 ability level limit.)&lt;br /&gt;
&lt;br /&gt;
===Making and Equipping PCs===&lt;br /&gt;
&lt;br /&gt;
* If the consequences of disabilities are easily avoided, then they should not have a negative CP value. Players need the GMs permission to add disabilities which aren&#039;t built into the game&#039;s templates. Characters should not have more than two disabilities.&lt;br /&gt;
* Characters can be male or female unless the template lists different options.&lt;br /&gt;
* Characters can be youths, adults or old people within normal size variance. To make a small child character without changing the template, reduce the mass, length, health and power to less than the template&#039;s variance suggests.&lt;br /&gt;
* The occupations rules say occupations can come with equipment. In character creation we can suggest starting occupations as a way to provide starting equipment.&lt;br /&gt;
* In addition to equipment acquired by occupations and craftsmanship, we can also suggest that a game can have other ways to provide characters with equipment, like spending money and finding treasure.&lt;br /&gt;
* The occupations example shows characters being awarded with a certain CP-worth of equipment. Instead we should say something like &amp;quot;in this example each item is worth it&#039;s CP value in small silver coins. The knight is rewarded with equipment whose value in coins equals the robber&#039;s CP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Equipment List===&lt;br /&gt;
&lt;br /&gt;
* cover and absorption are now features&lt;br /&gt;
* +1 combat modifier is replaced by the equivalent &amp;quot;reach&amp;quot; feature which we might want to call &amp;quot;distance&amp;quot;, &amp;quot;leverage&amp;quot; or &amp;quot;control&amp;quot; to suggest why flexible weapons don&#039;t have it.&lt;br /&gt;
* I removed spiked knuckles (in knife/gaff/spurs category) and ammunition except for the atlatl dart which is a heavy weapon in it&#039;s own right.&lt;br /&gt;
&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
&lt;br /&gt;
 Name &amp;lt;u&amp;gt;                                         &amp;lt;/u&amp;gt; Abilities and Qualities   Mod&lt;br /&gt;
 Age &amp;lt;u&amp;gt;      &amp;lt;/u&amp;gt; Sex &amp;lt;u&amp;gt;      &amp;lt;/u&amp;gt; Template &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Occupation(s) &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                                               &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                                               &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Mass      &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt; kg                           &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Length    &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt; m                            &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Length Type &amp;lt;u&amp;gt;        &amp;lt;/u&amp;gt;                           &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Variability &amp;lt;u&amp;gt;        &amp;lt;/u&amp;gt;                           &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                                               &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Speed     &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;                              &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Agility   &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;                              &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Power     &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;                              &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Toughness &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;                              &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                                               &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 CP Value  &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;                              &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                                               &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Equipment and Natural Defenses  Features                Mass Heft  Power  Cmb&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Carrying Capacity &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; kg         Areas Abs Types of Armor&lt;br /&gt;
 Equipment Mass    &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; kg           1   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Encumbrance       &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt;              2   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Ground Movement   &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; m            3   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Water Movement    &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; m            4   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Air Movement      &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; m            5   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Climbing Movement &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; m            6   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 ______________________________                 ______________________________&lt;br /&gt;
                               |  Healthy &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;  |&lt;br /&gt;
               Stun            |_______________|            Damage&lt;br /&gt;
                                       |&lt;br /&gt;
                                       |&lt;br /&gt;
                                       |&lt;br /&gt;
                                       |&lt;br /&gt;
                                       |&lt;br /&gt;
&lt;br /&gt;
==Compact Characters==&lt;br /&gt;
&lt;br /&gt;
Some games will have some characters who only need a little bit of information instead of full character sheets. A common example is stock villains and monsters which only need combat stats and sometimes a few special qualities or abilities. There are at least two situations where having a compact representation of characters can be useful:&lt;br /&gt;
&lt;br /&gt;
# Battle-on-a-page where two facing pages of an RPG book contain everything a player or GM needs to play one side (the &amp;quot;NPC&amp;quot; side) of a battle. Sometimes this will only require a single character who fits on one page with a full character sheet. But if it involves more than 2 characters and the information that fits on their character sheets, then a full sized character sheet won&#039;t work.&lt;br /&gt;
# Book-of-beasties which contains dozens of creatures which need to be playable. Most of these creatures won&#039;t have equipment or need any kind of character development. On the other hand you may want templates for each critter. A full character sheet would allow you to have a character and template together, and there may be very little difference between a template and a playable character anyway.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | One option is a compressed character sheet using abbreviations:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
 N &amp;lt;u&amp;gt;Joe Human         &amp;lt;/u&amp;gt; A &amp;lt;u&amp;gt;adult&amp;lt;/u&amp;gt; S &amp;lt;u&amp;gt;m&amp;lt;/u&amp;gt; T &amp;lt;u&amp;gt;human        &amp;lt;/u&amp;gt;&lt;br /&gt;
 O &amp;lt;u&amp;gt;                                              &amp;lt;/u&amp;gt;&lt;br /&gt;
 CC &amp;lt;u&amp;gt;  3 &amp;lt;/u&amp;gt; kg  Mas &amp;lt;u&amp;gt; 80/80 kg&amp;lt;/u&amp;gt;  (Qua/Abi)lities  Mod&lt;br /&gt;
 EM &amp;lt;u&amp;gt;  0 &amp;lt;/u&amp;gt; kg  Lng &amp;lt;u&amp;gt;1.8/1.8&amp;lt;/u&amp;gt; m  &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Enc &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt;     Typ &amp;lt;u&amp;gt;height &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Grd &amp;lt;u&amp;gt; 4 &amp;lt;/u&amp;gt; m   Spd &amp;lt;u&amp;gt; 1 / 1 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 H2O &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Agi &amp;lt;u&amp;gt; 3 / 3 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Air &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Pwr &amp;lt;u&amp;gt; 4 / 4 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Clm &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Tgh &amp;lt;u&amp;gt; 6 / 6 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
             CP &amp;lt;u&amp;gt; 200/200 &amp;lt;/u&amp;gt;   &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Equipment/ND Features            Mas Hft Pwr Cmb&lt;br /&gt;
 &amp;lt;u&amp;gt;2 hands     &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;hand               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;2-4&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 3 &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;2 feet      &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;2-4&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 3 &amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
|&lt;br /&gt;
 N &amp;lt;u&amp;gt;Barbarian         &amp;lt;/u&amp;gt; A &amp;lt;u&amp;gt;adult&amp;lt;/u&amp;gt; S &amp;lt;u&amp;gt;m&amp;lt;/u&amp;gt; T &amp;lt;u&amp;gt;human        &amp;lt;/u&amp;gt;&lt;br /&gt;
 O &amp;lt;u&amp;gt;barbarian                                     &amp;lt;/u&amp;gt;&lt;br /&gt;
 CC &amp;lt;u&amp;gt; 30 &amp;lt;/u&amp;gt; kg  Mas &amp;lt;u&amp;gt;100/80 kg&amp;lt;/u&amp;gt;  (Qua/Abi)lities  Mod&lt;br /&gt;
 EM &amp;lt;u&amp;gt;  3 &amp;lt;/u&amp;gt; kg  Lng &amp;lt;u&amp;gt;1.8/1.8&amp;lt;/u&amp;gt; m  &amp;lt;u&amp;gt;swordsmanship  &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 2/0 &amp;lt;/u&amp;gt;&lt;br /&gt;
 Enc &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt;     Typ &amp;lt;u&amp;gt;height &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Grd &amp;lt;u&amp;gt; 4 &amp;lt;/u&amp;gt; m   Spd &amp;lt;u&amp;gt; 1 / 1 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 H2O &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Agi &amp;lt;u&amp;gt; 3 / 3 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Air &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Pwr &amp;lt;u&amp;gt; 8 / 4 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Clm &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Tgh &amp;lt;u&amp;gt;10 / 6 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
             CP &amp;lt;u&amp;gt; 252/200 &amp;lt;/u&amp;gt;   &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Equipment/ND Features            Mas Hft Pwr Cmb&lt;br /&gt;
 &amp;lt;u&amp;gt;2 hands     &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;hand               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;4-8&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 3 &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;2 feet      &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;4-8&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 3 &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;1 big sword &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;sharp reach 2handed&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 10&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 5 &amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width:65em&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Another option is a short, minimal list of stats:&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
:Joe Person, adult male human, 80/80 kg, 1.8/1.8 m tall, 1/1 Spd, 3/3 Agi, 4/4 Pwr, 6/6 Tgh, 4 Grd, 200/200 CP, 2 hands (hand, 3 Cmb, 2-4 Pwr), 2 feet (3 Cmb, 2-4 Pwr)&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
:Barbarian, adult male human, 100/80 kg, 1.8/1.8 m tall, 1/1 Spd, 3/3 Agi, 8/4 Pwr, 10/6 Tgh, 4 Grd, 252/200 CP, 2/0 swordsmanship, 2 hands (hand, 3 Cmb, 4-8 Pwr), 2 feet (3 Cmb, 4-8 Pwr), 1 big sword (2-handed, sharp, 5 Cmb, 7 Hft, 5-10 Pwr, 3 kg)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A different type of compact character is a &amp;quot;how to&amp;quot; format for beginning players:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:80%&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;Joe Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can move 4 meters before or after attacking.&lt;br /&gt;
&lt;br /&gt;
Attacking with the hands and feet:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 3 to the result. (Add 4 for a strategic strike.)&lt;br /&gt;
* The attack succeeds if this total is more than the defender&#039;s total.&lt;br /&gt;
* Quick, strategic and cautious strikes, push and slam do 1 damage and 1 stun.&lt;br /&gt;
* Powerful strike, trip, wrench, choke and disarm do 2 damage and 2 stun.&lt;br /&gt;
&lt;br /&gt;
For a combo, do any 2 of the following: quick strike, push, hold.&lt;br /&gt;
&lt;br /&gt;
When attacked:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 3 to the result. (Add 4 if your last action was a cautious strike. Add 5 if your last action was evade or instant stand.)&lt;br /&gt;
* The attack fails if this total is greater than or equal to the attacker&#039;s total.&lt;br /&gt;
* If damage plus stun is more than 3, you can only do a single quick strike, push or hold.&lt;br /&gt;
* If damage plus stun is 6 or more you can&#039;t move or attack.&lt;br /&gt;
| style=&amp;quot;font-size:80%&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;Barbarian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can move 4 meters before or after attacking.&lt;br /&gt;
&lt;br /&gt;
Attacking with the big sword:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 5 to the result. (Add 6 for a strategic strike.)&lt;br /&gt;
* The attack succeeds if this total is more than the defender&#039;s total.&lt;br /&gt;
* Quick, strategic and cautious strikes, push and slam do 5 damage.&lt;br /&gt;
* Powerful strike, trip, wrench, choke and disarm do 10 damage.&lt;br /&gt;
&lt;br /&gt;
For a combo, do a quick strike, push or hold with the big sword and a quick strike, push or hold with the feet:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 3 to the result.&lt;br /&gt;
* The attack succeeds if this total is more than the defender&#039;s total.&lt;br /&gt;
* A quick strike or push does 1 damage and 1 stun.&lt;br /&gt;
&lt;br /&gt;
When attacked:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 5 to the result. (Add 6 if your last action was a cautious strike. Add 7 if your last action was evade or instant stand.)&lt;br /&gt;
* The attack fails if this total is greater than or equal to the attacker&#039;s total.&lt;br /&gt;
* If damage plus stun is greater than 5, you can only do a single quick strike, push or hold.&lt;br /&gt;
* If damage plus stun is 10 or more you can&#039;t move or attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Editing Character Sheet==&lt;br /&gt;
&lt;br /&gt;
If you change the character sheet format when editing any of the following, you must update the others: &lt;br /&gt;
&lt;br /&gt;
* [[Mano a Mano:Character Sheet|Blank Character Sheet]]&lt;br /&gt;
* [[Mano a Mano:Example Template|Example Template]]&lt;br /&gt;
* [[Mano a Mano:Example Character|Example Character]]&lt;br /&gt;
&lt;br /&gt;
Be sure you know which character sheet you are updating:&lt;br /&gt;
&lt;br /&gt;
* The template creation example includes both the blank character sheet and the example template.&lt;br /&gt;
* The character creation example includes both the example template and the example character sheet.&lt;/div&gt;</summary>
		<author><name>71.217.80.241</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:Mano_a_Mano&amp;diff=84496</id>
		<title>Talk:Mano a Mano</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:Mano_a_Mano&amp;diff=84496"/>
		<updated>2008-06-16T18:29:57Z</updated>

		<summary type="html">&lt;p&gt;71.217.80.241: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proof-reading version 2009==&lt;br /&gt;
&lt;br /&gt;
Remove sections from the following list if they have been proofread since 1 January 2008. Add sections if they have been significantly changed since their last proofreading and need to be proofread again.&lt;br /&gt;
&lt;br /&gt;
* Game Design&lt;br /&gt;
** [[Mano a Mano:Abilities|Abilities]]: How good is this list? To what degree should a game need to customize it?&lt;br /&gt;
*** Movement Abilities&lt;br /&gt;
*** Combat Abilities&lt;br /&gt;
*** Stealth and Detection Abilities&lt;br /&gt;
*** Transportation Abilities&lt;br /&gt;
*** Communication Abilities&lt;br /&gt;
*** Other Abilities&lt;br /&gt;
*** Disabilities&lt;br /&gt;
** [[Mano a Mano:Equipment|Equipment]]: Make sure these lists are up to date and make sense. The new example template (human) should give us a solid point of reference.&lt;br /&gt;
*** Equipment Lists&lt;br /&gt;
*** Equipment CP&lt;br /&gt;
*** Armor - example armor list&lt;br /&gt;
*** Hand Weapons - example hand to hand weapon&lt;br /&gt;
*** Missile Weapons - example long range weapon list&lt;br /&gt;
* [[Mano a Mano:Character Creation|Character Creation]]&lt;br /&gt;
** Description&lt;br /&gt;
** Build&lt;br /&gt;
** Character Abilities&lt;br /&gt;
** Choosing Occupations&lt;br /&gt;
** Character Equipment&lt;br /&gt;
** Encumbrance and Movement&lt;br /&gt;
** Extra CP&lt;br /&gt;
** Make a Character - Character Generation Example&lt;br /&gt;
*** Choose the Type of Character You Want to Make&lt;br /&gt;
*** Dimensions, Modifiers and Abilities from the Template&lt;br /&gt;
*** Natural Weapons&lt;br /&gt;
*** Use the Remaining CP to Customize the Character&lt;br /&gt;
*** Occupation and Equipment&lt;br /&gt;
*** Movement, Encumbrance and Toughness&lt;br /&gt;
* [[Mano a Mano:Action|Action]]&lt;br /&gt;
** Damage&lt;br /&gt;
*** Armor&lt;br /&gt;
*** Stun, Damage and Toughness&lt;br /&gt;
** Rounds&lt;br /&gt;
** Movement&lt;br /&gt;
** List of Actions&lt;br /&gt;
*** Hand to Hand Attacks&lt;br /&gt;
*** Thrown Weapon Attacks&lt;br /&gt;
*** Archery and Marksmanship Actions&lt;br /&gt;
*** Grappling Actions&lt;br /&gt;
*** Other Actions&lt;br /&gt;
** Attacking&lt;br /&gt;
** Grappling&lt;br /&gt;
** Archery and Marksmanship&lt;br /&gt;
** Stance and Position&lt;br /&gt;
** Mounted Combat&lt;br /&gt;
** Combat Example&lt;br /&gt;
* Character Development&lt;br /&gt;
** [[Mano a Mano:Manufacturing and Modification|Manufacturing and Modification]]&lt;br /&gt;
*** Maximum CP&lt;br /&gt;
*** Surgery&lt;br /&gt;
*** Make an Item - Equipment Generation Example &lt;br /&gt;
*** Modify Weapon Example &lt;br /&gt;
*** Artificial Character Example  &lt;br /&gt;
*** Character Modification Example&lt;br /&gt;
&lt;br /&gt;
==Mano a Mano 2009==&lt;br /&gt;
&lt;br /&gt;
===Character Points===&lt;br /&gt;
&lt;br /&gt;
* Remove all CP pools except for Template CP and Total CP. CP will be &amp;quot;spent&amp;quot; like money. During template and character generation CP can be tallied on scratch paper.&lt;br /&gt;
* CP scales should be linear. Simpler CP rules will make it easier to calculate CP&lt;br /&gt;
* Experience - whether measured in CP or smaller units - will not be on the character sheet.&lt;br /&gt;
* Maximum speed, agility, power, toughness and ability levels are campaign-dependent in the same way that CP levels are campaign dependent. Ordinary people and starting characters might have a budget of 300 CP and maximum abilities 2 levels higher than their templates (i.e. expert level.) Once the game starts and characters start gaining experience (more CP) you might have a higher level limit of 3 or even 4. In a superhero game, starting characters might have a budget of 1000 CP and maximum abilities 4 levels higher than their templates. A superhero game might also raise speed, agility, toughness and power limits. In some games you might want starting characters to have specialized elite skills (keep CP limit modest but allow 3 ability levels above template) In other games you might want characters to be able to start off with a variety of limited skills (more CP but keep 2 ability level limit.)&lt;br /&gt;
&lt;br /&gt;
===Making and Equipping PCs===&lt;br /&gt;
&lt;br /&gt;
* If the consequences of disabilities are easily avoided, then they should not have a negative CP value. Players need the GMs permission to add disabilities which aren&#039;t built into the game&#039;s templates. Characters should not have more than two disabilities.&lt;br /&gt;
* Characters can be male or female unless the template lists different options.&lt;br /&gt;
* Characters can be youths, adults or old people within normal size variance. To make a small child character without changing the template, reduce the mass, length, health and power to less than the template&#039;s variance suggests.&lt;br /&gt;
* The occupations rules say occupations can come with equipment. In character creation we can suggest starting occupations as a way to provide starting equipment.&lt;br /&gt;
* In addition to equipment acquired by occupations and craftsmanship, we can also suggest that a game can have other ways to provide characters with equipment, like spending money and finding treasure.&lt;br /&gt;
* The occupations example shows characters being awarded with a certain CP-worth of equipment. Instead we should say something like &amp;quot;in this example each item is worth it&#039;s CP value in small silver coins. The knight is rewarded with equipment whose value in coins equals the robber&#039;s CP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Equipment List===&lt;br /&gt;
&lt;br /&gt;
* cover and absorption are now features&lt;br /&gt;
* +1 combat modifier is replaced by the equivalent &amp;quot;reach&amp;quot; feature which we might want to call &amp;quot;distance&amp;quot;, &amp;quot;leverage&amp;quot; or &amp;quot;control&amp;quot; to suggest why flexible weapons don&#039;t have it.&lt;br /&gt;
* I removed spiked knuckles (in knife/gaff/spurs category) and ammunition except for the atlatl dart which is a heavy weapon in it&#039;s own right.&lt;br /&gt;
&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
&lt;br /&gt;
 Name &amp;lt;u&amp;gt;                                         &amp;lt;/u&amp;gt; Abilities and Qualities   Mod&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                                               &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Age &amp;lt;u&amp;gt;      &amp;lt;/u&amp;gt; Sex &amp;lt;u&amp;gt;      &amp;lt;/u&amp;gt; Template &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                                               &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Occupation(s) &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                                               &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Mass      &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt; kg                           &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Length    &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt; m                            &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Length Type &amp;lt;u&amp;gt;        &amp;lt;/u&amp;gt;                           &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Variability &amp;lt;u&amp;gt;        &amp;lt;/u&amp;gt;                           &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                                               &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Speed     &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;                              &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Agility   &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;                              &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Power     &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;                              &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Toughness &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;                              &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                                               &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 CP Value  &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;                              &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Equipment and Natural Defenses  Features                Mass Heft  Power  Cmb&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Carrying Capacity &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; kg         Areas Abs Types of Armor&lt;br /&gt;
 Equipment Mass    &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; kg           1   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Encumbrance       &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt;              2   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Ground Movement   &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; m            3   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Water Movement    &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; m            4   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Air Movement      &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; m            5   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Climbing Movement &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; m            6   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 ______________________________                 ______________________________&lt;br /&gt;
                               |  Healthy &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;  |&lt;br /&gt;
               Stun            |_______________|            Damage&lt;br /&gt;
                                       |&lt;br /&gt;
                                       |&lt;br /&gt;
                                       |&lt;br /&gt;
                                       |&lt;br /&gt;
                                       |&lt;br /&gt;
&lt;br /&gt;
==Compact Characters==&lt;br /&gt;
&lt;br /&gt;
Some games will have some characters who only need a little bit of information instead of full character sheets. A common example is stock villains and monsters which only need combat stats and sometimes a few special qualities or abilities. There are at least two situations where having a compact representation of characters can be useful:&lt;br /&gt;
&lt;br /&gt;
# Battle-on-a-page where two facing pages of an RPG book contain everything a player or GM needs to play one side (the &amp;quot;NPC&amp;quot; side) of a battle. Sometimes this will only require a single character who fits on one page with a full character sheet. But if it involves more than 2 characters and the information that fits on their character sheets, then a full sized character sheet won&#039;t work.&lt;br /&gt;
# Book-of-beasties which contains dozens of creatures which need to be playable. Most of these creatures won&#039;t have equipment or need any kind of character development. On the other hand you may want templates for each critter. A full character sheet would allow you to have a character and template together, and there may be very little difference between a template and a playable character anyway.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | One option is a compressed character sheet using abbreviations:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
 N &amp;lt;u&amp;gt;Joe Human         &amp;lt;/u&amp;gt; A &amp;lt;u&amp;gt;adult&amp;lt;/u&amp;gt; S &amp;lt;u&amp;gt;m&amp;lt;/u&amp;gt; T &amp;lt;u&amp;gt;human        &amp;lt;/u&amp;gt;&lt;br /&gt;
 O &amp;lt;u&amp;gt;                                              &amp;lt;/u&amp;gt;&lt;br /&gt;
 CC &amp;lt;u&amp;gt;  3 &amp;lt;/u&amp;gt; kg  Mas &amp;lt;u&amp;gt; 80/80 kg&amp;lt;/u&amp;gt;  (Qua/Abi)lities  Mod&lt;br /&gt;
 EM &amp;lt;u&amp;gt;  0 &amp;lt;/u&amp;gt; kg  Lng &amp;lt;u&amp;gt;1.8/1.8&amp;lt;/u&amp;gt; m  &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Enc &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt;     Typ &amp;lt;u&amp;gt;height &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Grd &amp;lt;u&amp;gt; 4 &amp;lt;/u&amp;gt; m   Spd &amp;lt;u&amp;gt; 1 / 1 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 H2O &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Agi &amp;lt;u&amp;gt; 3 / 3 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Air &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Pwr &amp;lt;u&amp;gt; 4 / 4 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Clm &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Tgh &amp;lt;u&amp;gt; 6 / 6 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
             CP &amp;lt;u&amp;gt; 200/200 &amp;lt;/u&amp;gt;   &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Equipment/ND Features            Mas Hft Pwr Cmb&lt;br /&gt;
 &amp;lt;u&amp;gt;2 hands     &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;hand               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;2-4&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 3 &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;2 feet      &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;2-4&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 3 &amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
|&lt;br /&gt;
 N &amp;lt;u&amp;gt;Barbarian         &amp;lt;/u&amp;gt; A &amp;lt;u&amp;gt;adult&amp;lt;/u&amp;gt; S &amp;lt;u&amp;gt;m&amp;lt;/u&amp;gt; T &amp;lt;u&amp;gt;human        &amp;lt;/u&amp;gt;&lt;br /&gt;
 O &amp;lt;u&amp;gt;barbarian                                     &amp;lt;/u&amp;gt;&lt;br /&gt;
 CC &amp;lt;u&amp;gt; 30 &amp;lt;/u&amp;gt; kg  Mas &amp;lt;u&amp;gt;100/80 kg&amp;lt;/u&amp;gt;  (Qua/Abi)lities  Mod&lt;br /&gt;
 EM &amp;lt;u&amp;gt;  3 &amp;lt;/u&amp;gt; kg  Lng &amp;lt;u&amp;gt;1.8/1.8&amp;lt;/u&amp;gt; m  &amp;lt;u&amp;gt;swordsmanship  &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 2/0 &amp;lt;/u&amp;gt;&lt;br /&gt;
 Enc &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt;     Typ &amp;lt;u&amp;gt;height &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Grd &amp;lt;u&amp;gt; 4 &amp;lt;/u&amp;gt; m   Spd &amp;lt;u&amp;gt; 1 / 1 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 H2O &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Agi &amp;lt;u&amp;gt; 3 / 3 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Air &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Pwr &amp;lt;u&amp;gt; 8 / 4 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Clm &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Tgh &amp;lt;u&amp;gt;10 / 6 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
             CP &amp;lt;u&amp;gt; 252/200 &amp;lt;/u&amp;gt;   &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Equipment/ND Features            Mas Hft Pwr Cmb&lt;br /&gt;
 &amp;lt;u&amp;gt;2 hands     &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;hand               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;4-8&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 3 &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;2 feet      &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;4-8&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 3 &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;1 big sword &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;sharp reach 2handed&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 10&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 5 &amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width:65em&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Another option is a short, minimal list of stats:&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
:Joe Person, adult male human, 80/80 kg, 1.8/1.8 m tall, 1/1 Spd, 3/3 Agi, 4/4 Pwr, 6/6 Tgh, 4 Grd, 200/200 CP, 2 hands (hand, 3 Cmb, 2-4 Pwr), 2 feet (3 Cmb, 2-4 Pwr)&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
:Barbarian, adult male human, 100/80 kg, 1.8/1.8 m tall, 1/1 Spd, 3/3 Agi, 8/4 Pwr, 10/6 Tgh, 4 Grd, 252/200 CP, 2/0 swordsmanship, 2 hands (hand, 3 Cmb, 4-8 Pwr), 2 feet (3 Cmb, 4-8 Pwr), 1 big sword (2-handed, sharp, 5 Cmb, 7 Hft, 5-10 Pwr, 3 kg)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A different type of compact character is a &amp;quot;how to&amp;quot; format for beginning players:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:80%&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;Joe Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can move 4 meters before or after attacking.&lt;br /&gt;
&lt;br /&gt;
Attacking with the hands and feet:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 3 to the result. (Add 4 for a strategic strike.)&lt;br /&gt;
* The attack succeeds if this total is more than the defender&#039;s total.&lt;br /&gt;
* Quick, strategic and cautious strikes, push and slam do 1 damage and 1 stun.&lt;br /&gt;
* Powerful strike, trip, wrench, choke and disarm do 2 damage and 2 stun.&lt;br /&gt;
&lt;br /&gt;
For a combo, do any 2 of the following: quick strike, push, hold.&lt;br /&gt;
&lt;br /&gt;
When attacked:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 3 to the result. (Add 4 if your last action was a cautious strike. Add 5 if your last action was evade or instant stand.)&lt;br /&gt;
* The attack fails if this total is greater than or equal to the attacker&#039;s total.&lt;br /&gt;
* If damage plus stun is more than 3, you can only do a single quick strike, push or hold.&lt;br /&gt;
* If damage plus stun is 6 or more you can&#039;t move or attack.&lt;br /&gt;
| style=&amp;quot;font-size:80%&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;Barbarian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can move 4 meters before or after attacking.&lt;br /&gt;
&lt;br /&gt;
Attacking with the big sword:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 5 to the result. (Add 6 for a strategic strike.)&lt;br /&gt;
* The attack succeeds if this total is more than the defender&#039;s total.&lt;br /&gt;
* Quick, strategic and cautious strikes, push and slam do 5 damage.&lt;br /&gt;
* Powerful strike, trip, wrench, choke and disarm do 10 damage.&lt;br /&gt;
&lt;br /&gt;
For a combo, do a quick strike, push or hold with the big sword and a quick strike, push or hold with the feet:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 3 to the result.&lt;br /&gt;
* The attack succeeds if this total is more than the defender&#039;s total.&lt;br /&gt;
* A quick strike or push does 1 damage and 1 stun.&lt;br /&gt;
&lt;br /&gt;
When attacked:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 5 to the result. (Add 6 if your last action was a cautious strike. Add 7 if your last action was evade or instant stand.)&lt;br /&gt;
* The attack fails if this total is greater than or equal to the attacker&#039;s total.&lt;br /&gt;
* If damage plus stun is greater than 5, you can only do a single quick strike, push or hold.&lt;br /&gt;
* If damage plus stun is 10 or more you can&#039;t move or attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Editing Character Sheet==&lt;br /&gt;
&lt;br /&gt;
If you change the character sheet format when editing any of the following, you must update the others: &lt;br /&gt;
&lt;br /&gt;
* [[Mano a Mano:Character Sheet|Blank Character Sheet]]&lt;br /&gt;
* [[Mano a Mano:Example Template|Example Template]]&lt;br /&gt;
* [[Mano a Mano:Example Character|Example Character]]&lt;br /&gt;
&lt;br /&gt;
Be sure you know which character sheet you are updating:&lt;br /&gt;
&lt;br /&gt;
* The template creation example includes both the blank character sheet and the example template.&lt;br /&gt;
* The character creation example includes both the example template and the example character sheet.&lt;/div&gt;</summary>
		<author><name>71.217.80.241</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:Mano_a_Mano&amp;diff=84495</id>
		<title>Talk:Mano a Mano</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:Mano_a_Mano&amp;diff=84495"/>
		<updated>2008-06-16T18:28:32Z</updated>

		<summary type="html">&lt;p&gt;71.217.80.241: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proof-reading version 2009==&lt;br /&gt;
&lt;br /&gt;
Remove sections from the following list if they have been proofread since 1 January 2008. Add sections if they have been significantly changed since their last proofreading and need to be proofread again.&lt;br /&gt;
&lt;br /&gt;
* Game Design&lt;br /&gt;
** [[Mano a Mano:Abilities|Abilities]]: How good is this list? To what degree should a game need to customize it?&lt;br /&gt;
*** Movement Abilities&lt;br /&gt;
*** Combat Abilities&lt;br /&gt;
*** Stealth and Detection Abilities&lt;br /&gt;
*** Transportation Abilities&lt;br /&gt;
*** Communication Abilities&lt;br /&gt;
*** Other Abilities&lt;br /&gt;
*** Disabilities&lt;br /&gt;
** [[Mano a Mano:Equipment|Equipment]]: Make sure these lists are up to date and make sense. The new example template (human) should give us a solid point of reference.&lt;br /&gt;
*** Equipment Lists&lt;br /&gt;
*** Equipment CP&lt;br /&gt;
*** Armor - example armor list&lt;br /&gt;
*** Hand Weapons - example hand to hand weapon&lt;br /&gt;
*** Missile Weapons - example long range weapon list&lt;br /&gt;
* [[Mano a Mano:Character Creation|Character Creation]]&lt;br /&gt;
** Description&lt;br /&gt;
** Build&lt;br /&gt;
** Character Abilities&lt;br /&gt;
** Choosing Occupations&lt;br /&gt;
** Character Equipment&lt;br /&gt;
** Encumbrance and Movement&lt;br /&gt;
** Extra CP&lt;br /&gt;
** Make a Character - Character Generation Example&lt;br /&gt;
*** Choose the Type of Character You Want to Make&lt;br /&gt;
*** Dimensions, Modifiers and Abilities from the Template&lt;br /&gt;
*** Natural Weapons&lt;br /&gt;
*** Use the Remaining CP to Customize the Character&lt;br /&gt;
*** Occupation and Equipment&lt;br /&gt;
*** Movement, Encumbrance and Toughness&lt;br /&gt;
* [[Mano a Mano:Action|Action]]&lt;br /&gt;
** Damage&lt;br /&gt;
*** Armor&lt;br /&gt;
*** Stun, Damage and Toughness&lt;br /&gt;
** Rounds&lt;br /&gt;
** Movement&lt;br /&gt;
** List of Actions&lt;br /&gt;
*** Hand to Hand Attacks&lt;br /&gt;
*** Thrown Weapon Attacks&lt;br /&gt;
*** Archery and Marksmanship Actions&lt;br /&gt;
*** Grappling Actions&lt;br /&gt;
*** Other Actions&lt;br /&gt;
** Attacking&lt;br /&gt;
** Grappling&lt;br /&gt;
** Archery and Marksmanship&lt;br /&gt;
** Stance and Position&lt;br /&gt;
** Mounted Combat&lt;br /&gt;
** Combat Example&lt;br /&gt;
* Character Development&lt;br /&gt;
** [[Mano a Mano:Manufacturing and Modification|Manufacturing and Modification]]&lt;br /&gt;
*** Maximum CP&lt;br /&gt;
*** Surgery&lt;br /&gt;
*** Make an Item - Equipment Generation Example &lt;br /&gt;
*** Modify Weapon Example &lt;br /&gt;
*** Artificial Character Example  &lt;br /&gt;
*** Character Modification Example&lt;br /&gt;
&lt;br /&gt;
==Mano a Mano 2009==&lt;br /&gt;
&lt;br /&gt;
===Character Points===&lt;br /&gt;
&lt;br /&gt;
* Remove all CP pools except for Template CP and Total CP. CP will be &amp;quot;spent&amp;quot; like money. During template and character generation CP can be tallied on scratch paper.&lt;br /&gt;
* CP scales should be linear. Simpler CP rules will make it easier to calculate CP&lt;br /&gt;
* Experience - whether measured in CP or smaller units - will not be on the character sheet.&lt;br /&gt;
* Maximum speed, agility, power, toughness and ability levels are campaign-dependent in the same way that CP levels are campaign dependent. Ordinary people and starting characters might have a budget of 300 CP and maximum abilities 2 levels higher than their templates (i.e. expert level.) Once the game starts and characters start gaining experience (more CP) you might have a higher level limit of 3 or even 4. In a superhero game, starting characters might have a budget of 1000 CP and maximum abilities 4 levels higher than their templates. A superhero game might also raise speed, agility, toughness and power limits. In some games you might want starting characters to have specialized elite skills (keep CP limit modest but allow 3 ability levels above template) In other games you might want characters to be able to start off with a variety of limited skills (more CP but keep 2 ability level limit.)&lt;br /&gt;
&lt;br /&gt;
===Making and Equipping PCs===&lt;br /&gt;
&lt;br /&gt;
* If the consequences of disabilities are easily avoided, then they should not have a negative CP value. Players need the GMs permission to add disabilities which aren&#039;t built into the game&#039;s templates. Characters should not have more than two disabilities.&lt;br /&gt;
* Characters can be male or female unless the template lists different options.&lt;br /&gt;
* Characters can be youths, adults or old people within normal size variance. To make a small child character without changing the template, reduce the mass, length, health and power to less than the template&#039;s variance suggests.&lt;br /&gt;
* The occupations rules say occupations can come with equipment. In character creation we can suggest starting occupations as a way to provide starting equipment.&lt;br /&gt;
* In addition to equipment acquired by occupations and craftsmanship, we can also suggest that a game can have other ways to provide characters with equipment, like spending money and finding treasure.&lt;br /&gt;
* The occupations example shows characters being awarded with a certain CP-worth of equipment. Instead we should say something like &amp;quot;in this example each item is worth it&#039;s CP value in small silver coins. The knight is rewarded with equipment whose value in coins equals the robber&#039;s CP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Equipment List===&lt;br /&gt;
&lt;br /&gt;
* cover and absorption are now features&lt;br /&gt;
* +1 combat modifier is replaced by the equivalent &amp;quot;reach&amp;quot; feature which we might want to call &amp;quot;distance&amp;quot;, &amp;quot;leverage&amp;quot; or &amp;quot;control&amp;quot; to suggest why flexible weapons don&#039;t have it.&lt;br /&gt;
* I removed spiked knuckles (in knife/gaff/spurs category) and ammunition except for the atlatl dart which is a heavy weapon in it&#039;s own right.&lt;br /&gt;
&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
&lt;br /&gt;
 Name &amp;lt;u&amp;gt;                                         &amp;lt;/u&amp;gt; Abilities and Qualities   Mod&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                                               &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Age &amp;lt;u&amp;gt;      &amp;lt;/u&amp;gt; Sex &amp;lt;u&amp;gt;      &amp;lt;/u&amp;gt; Template &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                                               &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Occupation(s) &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                                               &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Mass      &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt; kg                           &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Length    &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt; m                            &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Length Type &amp;lt;u&amp;gt;        &amp;lt;/u&amp;gt;                           &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Variability &amp;lt;u&amp;gt;        &amp;lt;/u&amp;gt;                           &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                                               &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Speed     &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;                              &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Agility   &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;                              &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Power     &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;                              &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Toughness &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;                              &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                                               &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 CP Value  &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;                              &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Equipment and Natural Defenses  Features                Mass Heft  Power  Cmb&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Carrying Capacity &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; kg         Areas Abs Types of Armor&lt;br /&gt;
 Equipment Mass    &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; kg           1   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Encumbrance       &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt;              2   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Ground Movement   &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; m            3   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Water Movement    &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; m            4   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Air Movement      &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; m            5   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 Climbing Movement &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; m            6   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;                              &amp;lt;/u&amp;gt;                 &amp;lt;u&amp;gt;                              &amp;lt;/u&amp;gt;&lt;br /&gt;
                               |  Healthy &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;  |&lt;br /&gt;
               Stun            |&amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt;|            Damage&lt;br /&gt;
                                       |&lt;br /&gt;
                                       |&lt;br /&gt;
                                       |&lt;br /&gt;
                                       |&lt;br /&gt;
                                       |&lt;br /&gt;
&lt;br /&gt;
==Compact Characters==&lt;br /&gt;
&lt;br /&gt;
Some games will have some characters who only need a little bit of information instead of full character sheets. A common example is stock villains and monsters which only need combat stats and sometimes a few special qualities or abilities. There are at least two situations where having a compact representation of characters can be useful:&lt;br /&gt;
&lt;br /&gt;
# Battle-on-a-page where two facing pages of an RPG book contain everything a player or GM needs to play one side (the &amp;quot;NPC&amp;quot; side) of a battle. Sometimes this will only require a single character who fits on one page with a full character sheet. But if it involves more than 2 characters and the information that fits on their character sheets, then a full sized character sheet won&#039;t work.&lt;br /&gt;
# Book-of-beasties which contains dozens of creatures which need to be playable. Most of these creatures won&#039;t have equipment or need any kind of character development. On the other hand you may want templates for each critter. A full character sheet would allow you to have a character and template together, and there may be very little difference between a template and a playable character anyway.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | One option is a compressed character sheet using abbreviations:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
 N &amp;lt;u&amp;gt;Joe Human         &amp;lt;/u&amp;gt; A &amp;lt;u&amp;gt;adult&amp;lt;/u&amp;gt; S &amp;lt;u&amp;gt;m&amp;lt;/u&amp;gt; T &amp;lt;u&amp;gt;human        &amp;lt;/u&amp;gt;&lt;br /&gt;
 O &amp;lt;u&amp;gt;                                              &amp;lt;/u&amp;gt;&lt;br /&gt;
 CC &amp;lt;u&amp;gt;  3 &amp;lt;/u&amp;gt; kg  Mas &amp;lt;u&amp;gt; 80/80 kg&amp;lt;/u&amp;gt;  (Qua/Abi)lities  Mod&lt;br /&gt;
 EM &amp;lt;u&amp;gt;  0 &amp;lt;/u&amp;gt; kg  Lng &amp;lt;u&amp;gt;1.8/1.8&amp;lt;/u&amp;gt; m  &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Enc &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt;     Typ &amp;lt;u&amp;gt;height &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Grd &amp;lt;u&amp;gt; 4 &amp;lt;/u&amp;gt; m   Spd &amp;lt;u&amp;gt; 1 / 1 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 H2O &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Agi &amp;lt;u&amp;gt; 3 / 3 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Air &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Pwr &amp;lt;u&amp;gt; 4 / 4 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Clm &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Tgh &amp;lt;u&amp;gt; 6 / 6 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
             CP &amp;lt;u&amp;gt; 200/200 &amp;lt;/u&amp;gt;   &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Equipment/ND Features            Mas Hft Pwr Cmb&lt;br /&gt;
 &amp;lt;u&amp;gt;2 hands     &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;hand               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;2-4&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 3 &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;2 feet      &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;2-4&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 3 &amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
|&lt;br /&gt;
 N &amp;lt;u&amp;gt;Barbarian         &amp;lt;/u&amp;gt; A &amp;lt;u&amp;gt;adult&amp;lt;/u&amp;gt; S &amp;lt;u&amp;gt;m&amp;lt;/u&amp;gt; T &amp;lt;u&amp;gt;human        &amp;lt;/u&amp;gt;&lt;br /&gt;
 O &amp;lt;u&amp;gt;barbarian                                     &amp;lt;/u&amp;gt;&lt;br /&gt;
 CC &amp;lt;u&amp;gt; 30 &amp;lt;/u&amp;gt; kg  Mas &amp;lt;u&amp;gt;100/80 kg&amp;lt;/u&amp;gt;  (Qua/Abi)lities  Mod&lt;br /&gt;
 EM &amp;lt;u&amp;gt;  3 &amp;lt;/u&amp;gt; kg  Lng &amp;lt;u&amp;gt;1.8/1.8&amp;lt;/u&amp;gt; m  &amp;lt;u&amp;gt;swordsmanship  &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 2/0 &amp;lt;/u&amp;gt;&lt;br /&gt;
 Enc &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt;     Typ &amp;lt;u&amp;gt;height &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Grd &amp;lt;u&amp;gt; 4 &amp;lt;/u&amp;gt; m   Spd &amp;lt;u&amp;gt; 1 / 1 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 H2O &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Agi &amp;lt;u&amp;gt; 3 / 3 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Air &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Pwr &amp;lt;u&amp;gt; 8 / 4 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Clm &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Tgh &amp;lt;u&amp;gt;10 / 6 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
             CP &amp;lt;u&amp;gt; 252/200 &amp;lt;/u&amp;gt;   &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Equipment/ND Features            Mas Hft Pwr Cmb&lt;br /&gt;
 &amp;lt;u&amp;gt;2 hands     &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;hand               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;4-8&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 3 &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;2 feet      &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;4-8&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 3 &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;1 big sword &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;sharp reach 2handed&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 10&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 5 &amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width:65em&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Another option is a short, minimal list of stats:&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
:Joe Person, adult male human, 80/80 kg, 1.8/1.8 m tall, 1/1 Spd, 3/3 Agi, 4/4 Pwr, 6/6 Tgh, 4 Grd, 200/200 CP, 2 hands (hand, 3 Cmb, 2-4 Pwr), 2 feet (3 Cmb, 2-4 Pwr)&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
:Barbarian, adult male human, 100/80 kg, 1.8/1.8 m tall, 1/1 Spd, 3/3 Agi, 8/4 Pwr, 10/6 Tgh, 4 Grd, 252/200 CP, 2/0 swordsmanship, 2 hands (hand, 3 Cmb, 4-8 Pwr), 2 feet (3 Cmb, 4-8 Pwr), 1 big sword (2-handed, sharp, 5 Cmb, 7 Hft, 5-10 Pwr, 3 kg)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A different type of compact character is a &amp;quot;how to&amp;quot; format for beginning players:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:80%&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;Joe Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can move 4 meters before or after attacking.&lt;br /&gt;
&lt;br /&gt;
Attacking with the hands and feet:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 3 to the result. (Add 4 for a strategic strike.)&lt;br /&gt;
* The attack succeeds if this total is more than the defender&#039;s total.&lt;br /&gt;
* Quick, strategic and cautious strikes, push and slam do 1 damage and 1 stun.&lt;br /&gt;
* Powerful strike, trip, wrench, choke and disarm do 2 damage and 2 stun.&lt;br /&gt;
&lt;br /&gt;
For a combo, do any 2 of the following: quick strike, push, hold.&lt;br /&gt;
&lt;br /&gt;
When attacked:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 3 to the result. (Add 4 if your last action was a cautious strike. Add 5 if your last action was evade or instant stand.)&lt;br /&gt;
* The attack fails if this total is greater than or equal to the attacker&#039;s total.&lt;br /&gt;
* If damage plus stun is more than 3, you can only do a single quick strike, push or hold.&lt;br /&gt;
* If damage plus stun is 6 or more you can&#039;t move or attack.&lt;br /&gt;
| style=&amp;quot;font-size:80%&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;Barbarian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can move 4 meters before or after attacking.&lt;br /&gt;
&lt;br /&gt;
Attacking with the big sword:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 5 to the result. (Add 6 for a strategic strike.)&lt;br /&gt;
* The attack succeeds if this total is more than the defender&#039;s total.&lt;br /&gt;
* Quick, strategic and cautious strikes, push and slam do 5 damage.&lt;br /&gt;
* Powerful strike, trip, wrench, choke and disarm do 10 damage.&lt;br /&gt;
&lt;br /&gt;
For a combo, do a quick strike, push or hold with the big sword and a quick strike, push or hold with the feet:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 3 to the result.&lt;br /&gt;
* The attack succeeds if this total is more than the defender&#039;s total.&lt;br /&gt;
* A quick strike or push does 1 damage and 1 stun.&lt;br /&gt;
&lt;br /&gt;
When attacked:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 5 to the result. (Add 6 if your last action was a cautious strike. Add 7 if your last action was evade or instant stand.)&lt;br /&gt;
* The attack fails if this total is greater than or equal to the attacker&#039;s total.&lt;br /&gt;
* If damage plus stun is greater than 5, you can only do a single quick strike, push or hold.&lt;br /&gt;
* If damage plus stun is 10 or more you can&#039;t move or attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Editing Character Sheet==&lt;br /&gt;
&lt;br /&gt;
If you change the character sheet format when editing any of the following, you must update the others: &lt;br /&gt;
&lt;br /&gt;
* [[Mano a Mano:Character Sheet|Blank Character Sheet]]&lt;br /&gt;
* [[Mano a Mano:Example Template|Example Template]]&lt;br /&gt;
* [[Mano a Mano:Example Character|Example Character]]&lt;br /&gt;
&lt;br /&gt;
Be sure you know which character sheet you are updating:&lt;br /&gt;
&lt;br /&gt;
* The template creation example includes both the blank character sheet and the example template.&lt;br /&gt;
* The character creation example includes both the example template and the example character sheet.&lt;/div&gt;</summary>
		<author><name>71.217.80.241</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:Mano_a_Mano&amp;diff=84494</id>
		<title>Talk:Mano a Mano</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:Mano_a_Mano&amp;diff=84494"/>
		<updated>2008-06-16T18:27:20Z</updated>

		<summary type="html">&lt;p&gt;71.217.80.241: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proof-reading version 2009==&lt;br /&gt;
&lt;br /&gt;
Remove sections from the following list if they have been proofread since 1 January 2008. Add sections if they have been significantly changed since their last proofreading and need to be proofread again.&lt;br /&gt;
&lt;br /&gt;
* Game Design&lt;br /&gt;
** [[Mano a Mano:Abilities|Abilities]]: How good is this list? To what degree should a game need to customize it?&lt;br /&gt;
*** Movement Abilities&lt;br /&gt;
*** Combat Abilities&lt;br /&gt;
*** Stealth and Detection Abilities&lt;br /&gt;
*** Transportation Abilities&lt;br /&gt;
*** Communication Abilities&lt;br /&gt;
*** Other Abilities&lt;br /&gt;
*** Disabilities&lt;br /&gt;
** [[Mano a Mano:Equipment|Equipment]]: Make sure these lists are up to date and make sense. The new example template (human) should give us a solid point of reference.&lt;br /&gt;
*** Equipment Lists&lt;br /&gt;
*** Equipment CP&lt;br /&gt;
*** Armor - example armor list&lt;br /&gt;
*** Hand Weapons - example hand to hand weapon&lt;br /&gt;
*** Missile Weapons - example long range weapon list&lt;br /&gt;
* [[Mano a Mano:Character Creation|Character Creation]]&lt;br /&gt;
** Description&lt;br /&gt;
** Build&lt;br /&gt;
** Character Abilities&lt;br /&gt;
** Choosing Occupations&lt;br /&gt;
** Character Equipment&lt;br /&gt;
** Encumbrance and Movement&lt;br /&gt;
** Extra CP&lt;br /&gt;
** Make a Character - Character Generation Example&lt;br /&gt;
*** Choose the Type of Character You Want to Make&lt;br /&gt;
*** Dimensions, Modifiers and Abilities from the Template&lt;br /&gt;
*** Natural Weapons&lt;br /&gt;
*** Use the Remaining CP to Customize the Character&lt;br /&gt;
*** Occupation and Equipment&lt;br /&gt;
*** Movement, Encumbrance and Toughness&lt;br /&gt;
* [[Mano a Mano:Action|Action]]&lt;br /&gt;
** Damage&lt;br /&gt;
*** Armor&lt;br /&gt;
*** Stun, Damage and Toughness&lt;br /&gt;
** Rounds&lt;br /&gt;
** Movement&lt;br /&gt;
** List of Actions&lt;br /&gt;
*** Hand to Hand Attacks&lt;br /&gt;
*** Thrown Weapon Attacks&lt;br /&gt;
*** Archery and Marksmanship Actions&lt;br /&gt;
*** Grappling Actions&lt;br /&gt;
*** Other Actions&lt;br /&gt;
** Attacking&lt;br /&gt;
** Grappling&lt;br /&gt;
** Archery and Marksmanship&lt;br /&gt;
** Stance and Position&lt;br /&gt;
** Mounted Combat&lt;br /&gt;
** Combat Example&lt;br /&gt;
* Character Development&lt;br /&gt;
** [[Mano a Mano:Manufacturing and Modification|Manufacturing and Modification]]&lt;br /&gt;
*** Maximum CP&lt;br /&gt;
*** Surgery&lt;br /&gt;
*** Make an Item - Equipment Generation Example &lt;br /&gt;
*** Modify Weapon Example &lt;br /&gt;
*** Artificial Character Example  &lt;br /&gt;
*** Character Modification Example&lt;br /&gt;
&lt;br /&gt;
==Mano a Mano 2009==&lt;br /&gt;
&lt;br /&gt;
===Character Points===&lt;br /&gt;
&lt;br /&gt;
* Remove all CP pools except for Template CP and Total CP. CP will be &amp;quot;spent&amp;quot; like money. During template and character generation CP can be tallied on scratch paper.&lt;br /&gt;
* CP scales should be linear. Simpler CP rules will make it easier to calculate CP&lt;br /&gt;
* Experience - whether measured in CP or smaller units - will not be on the character sheet.&lt;br /&gt;
* Maximum speed, agility, power, toughness and ability levels are campaign-dependent in the same way that CP levels are campaign dependent. Ordinary people and starting characters might have a budget of 300 CP and maximum abilities 2 levels higher than their templates (i.e. expert level.) Once the game starts and characters start gaining experience (more CP) you might have a higher level limit of 3 or even 4. In a superhero game, starting characters might have a budget of 1000 CP and maximum abilities 4 levels higher than their templates. A superhero game might also raise speed, agility, toughness and power limits. In some games you might want starting characters to have specialized elite skills (keep CP limit modest but allow 3 ability levels above template) In other games you might want characters to be able to start off with a variety of limited skills (more CP but keep 2 ability level limit.)&lt;br /&gt;
&lt;br /&gt;
===Making and Equipping PCs===&lt;br /&gt;
&lt;br /&gt;
* If the consequences of disabilities are easily avoided, then they should not have a negative CP value. Players need the GMs permission to add disabilities which aren&#039;t built into the game&#039;s templates. Characters should not have more than two disabilities.&lt;br /&gt;
* Characters can be male or female unless the template lists different options.&lt;br /&gt;
* Characters can be youths, adults or old people within normal size variance. To make a small child character without changing the template, reduce the mass, length, health and power to less than the template&#039;s variance suggests.&lt;br /&gt;
* The occupations rules say occupations can come with equipment. In character creation we can suggest starting occupations as a way to provide starting equipment.&lt;br /&gt;
* In addition to equipment acquired by occupations and craftsmanship, we can also suggest that a game can have other ways to provide characters with equipment, like spending money and finding treasure.&lt;br /&gt;
* The occupations example shows characters being awarded with a certain CP-worth of equipment. Instead we should say something like &amp;quot;in this example each item is worth it&#039;s CP value in small silver coins. The knight is rewarded with equipment whose value in coins equals the robber&#039;s CP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Equipment List===&lt;br /&gt;
&lt;br /&gt;
* cover and absorption are now features&lt;br /&gt;
* +1 combat modifier is replaced by the equivalent &amp;quot;reach&amp;quot; feature which we might want to call &amp;quot;distance&amp;quot;, &amp;quot;leverage&amp;quot; or &amp;quot;control&amp;quot; to suggest why flexible weapons don&#039;t have it.&lt;br /&gt;
* I removed spiked knuckles (in knife/gaff/spurs category) and ammunition except for the atlatl dart which is a heavy weapon in it&#039;s own right.&lt;br /&gt;
&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
&lt;br /&gt;
 Name &amp;lt;u&amp;gt;                                         &amp;lt;/u&amp;gt; Abilities and Qualities   Mod&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                                               &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Age &amp;lt;u&amp;gt;      &amp;lt;/u&amp;gt; Sex &amp;lt;u&amp;gt;      &amp;lt;/u&amp;gt; Template &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                                               &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Occupation(s) &amp;lt;u&amp;gt;                                &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                                               &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Mass      &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt; kg                           &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Length    &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt; m                            &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Length Type &amp;lt;u&amp;gt;        &amp;lt;/u&amp;gt;                           &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Variability &amp;lt;u&amp;gt;        &amp;lt;/u&amp;gt;                           &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                                               &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Speed     &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;                              &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Agility   &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;                              &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Power     &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;                              &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Toughness &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;                              &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;                                               &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 CP Value  &amp;lt;u&amp;gt;   /   &amp;lt;/u&amp;gt;                              &amp;lt;u&amp;gt;                        &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Equipment and Natural Defenses  Features                Mass Heft  Power  Cmb&lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &lt;br /&gt;
 &amp;lt;u&amp;gt;                               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                       &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;    &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   -   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &lt;br /&gt;
 &lt;br /&gt;
 Carrying Capacity &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; kg         Areas Abs Types of Armor&lt;br /&gt;
 Equipment Mass    &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; kg           1   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &lt;br /&gt;
 Encumbrance       &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt;              2   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &lt;br /&gt;
 Ground Movement   &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; m            3   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &lt;br /&gt;
 Water Movement    &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; m            4   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &lt;br /&gt;
 Air Movement      &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; m            5   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &lt;br /&gt;
 Climbing Movement &amp;lt;u&amp;gt;     &amp;lt;/u&amp;gt; m            6   &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                                &lt;br /&gt;
 &amp;lt;u&amp;gt;                              &amp;lt;/u&amp;gt;                 &amp;lt;u&amp;gt;                              &lt;br /&gt;
                               |  Healthy &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt;  |&lt;br /&gt;
               Stun            |&amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt;|            Damage&lt;br /&gt;
                                       |&lt;br /&gt;
                                       |&lt;br /&gt;
                                       |&lt;br /&gt;
                                       |&lt;br /&gt;
                                       |&lt;br /&gt;
&lt;br /&gt;
==Compact Characters==&lt;br /&gt;
&lt;br /&gt;
Some games will have some characters who only need a little bit of information instead of full character sheets. A common example is stock villains and monsters which only need combat stats and sometimes a few special qualities or abilities. There are at least two situations where having a compact representation of characters can be useful:&lt;br /&gt;
&lt;br /&gt;
# Battle-on-a-page where two facing pages of an RPG book contain everything a player or GM needs to play one side (the &amp;quot;NPC&amp;quot; side) of a battle. Sometimes this will only require a single character who fits on one page with a full character sheet. But if it involves more than 2 characters and the information that fits on their character sheets, then a full sized character sheet won&#039;t work.&lt;br /&gt;
# Book-of-beasties which contains dozens of creatures which need to be playable. Most of these creatures won&#039;t have equipment or need any kind of character development. On the other hand you may want templates for each critter. A full character sheet would allow you to have a character and template together, and there may be very little difference between a template and a playable character anyway.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | One option is a compressed character sheet using abbreviations:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
 N &amp;lt;u&amp;gt;Joe Human         &amp;lt;/u&amp;gt; A &amp;lt;u&amp;gt;adult&amp;lt;/u&amp;gt; S &amp;lt;u&amp;gt;m&amp;lt;/u&amp;gt; T &amp;lt;u&amp;gt;human        &amp;lt;/u&amp;gt;&lt;br /&gt;
 O &amp;lt;u&amp;gt;                                              &amp;lt;/u&amp;gt;&lt;br /&gt;
 CC &amp;lt;u&amp;gt;  3 &amp;lt;/u&amp;gt; kg  Mas &amp;lt;u&amp;gt; 80/80 kg&amp;lt;/u&amp;gt;  (Qua/Abi)lities  Mod&lt;br /&gt;
 EM &amp;lt;u&amp;gt;  0 &amp;lt;/u&amp;gt; kg  Lng &amp;lt;u&amp;gt;1.8/1.8&amp;lt;/u&amp;gt; m  &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Enc &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt;     Typ &amp;lt;u&amp;gt;height &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Grd &amp;lt;u&amp;gt; 4 &amp;lt;/u&amp;gt; m   Spd &amp;lt;u&amp;gt; 1 / 1 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 H2O &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Agi &amp;lt;u&amp;gt; 3 / 3 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Air &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Pwr &amp;lt;u&amp;gt; 4 / 4 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Clm &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Tgh &amp;lt;u&amp;gt; 6 / 6 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
             CP &amp;lt;u&amp;gt; 200/200 &amp;lt;/u&amp;gt;   &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Equipment/ND Features            Mas Hft Pwr Cmb&lt;br /&gt;
 &amp;lt;u&amp;gt;2 hands     &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;hand               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;2-4&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 3 &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;2 feet      &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;2-4&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 3 &amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
|&lt;br /&gt;
 N &amp;lt;u&amp;gt;Barbarian         &amp;lt;/u&amp;gt; A &amp;lt;u&amp;gt;adult&amp;lt;/u&amp;gt; S &amp;lt;u&amp;gt;m&amp;lt;/u&amp;gt; T &amp;lt;u&amp;gt;human        &amp;lt;/u&amp;gt;&lt;br /&gt;
 O &amp;lt;u&amp;gt;barbarian                                     &amp;lt;/u&amp;gt;&lt;br /&gt;
 CC &amp;lt;u&amp;gt; 30 &amp;lt;/u&amp;gt; kg  Mas &amp;lt;u&amp;gt;100/80 kg&amp;lt;/u&amp;gt;  (Qua/Abi)lities  Mod&lt;br /&gt;
 EM &amp;lt;u&amp;gt;  3 &amp;lt;/u&amp;gt; kg  Lng &amp;lt;u&amp;gt;1.8/1.8&amp;lt;/u&amp;gt; m  &amp;lt;u&amp;gt;swordsmanship  &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 2/0 &amp;lt;/u&amp;gt;&lt;br /&gt;
 Enc &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt;     Typ &amp;lt;u&amp;gt;height &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Grd &amp;lt;u&amp;gt; 4 &amp;lt;/u&amp;gt; m   Spd &amp;lt;u&amp;gt; 1 / 1 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 H2O &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Agi &amp;lt;u&amp;gt; 3 / 3 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Air &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Pwr &amp;lt;u&amp;gt; 8 / 4 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Clm &amp;lt;u&amp;gt; 0 &amp;lt;/u&amp;gt; m   Tgh &amp;lt;u&amp;gt;10 / 6 &amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
             CP &amp;lt;u&amp;gt; 252/200 &amp;lt;/u&amp;gt;   &amp;lt;u&amp;gt;               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;  /  &amp;lt;/u&amp;gt;&lt;br /&gt;
 Equipment/ND Features            Mas Hft Pwr Cmb&lt;br /&gt;
 &amp;lt;u&amp;gt;2 hands     &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;hand               &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;4-8&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 3 &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;2 feet      &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;                   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;4-8&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 3 &amp;lt;/u&amp;gt;&lt;br /&gt;
 &amp;lt;u&amp;gt;1 big sword &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;sharp reach 2handed&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;   &amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 10&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt; 5 &amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width:65em&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Another option is a short, minimal list of stats:&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
:Joe Person, adult male human, 80/80 kg, 1.8/1.8 m tall, 1/1 Spd, 3/3 Agi, 4/4 Pwr, 6/6 Tgh, 4 Grd, 200/200 CP, 2 hands (hand, 3 Cmb, 2-4 Pwr), 2 feet (3 Cmb, 2-4 Pwr)&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
:Barbarian, adult male human, 100/80 kg, 1.8/1.8 m tall, 1/1 Spd, 3/3 Agi, 8/4 Pwr, 10/6 Tgh, 4 Grd, 252/200 CP, 2/0 swordsmanship, 2 hands (hand, 3 Cmb, 4-8 Pwr), 2 feet (3 Cmb, 4-8 Pwr), 1 big sword (2-handed, sharp, 5 Cmb, 7 Hft, 5-10 Pwr, 3 kg)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A different type of compact character is a &amp;quot;how to&amp;quot; format for beginning players:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:80%&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;Joe Human&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can move 4 meters before or after attacking.&lt;br /&gt;
&lt;br /&gt;
Attacking with the hands and feet:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 3 to the result. (Add 4 for a strategic strike.)&lt;br /&gt;
* The attack succeeds if this total is more than the defender&#039;s total.&lt;br /&gt;
* Quick, strategic and cautious strikes, push and slam do 1 damage and 1 stun.&lt;br /&gt;
* Powerful strike, trip, wrench, choke and disarm do 2 damage and 2 stun.&lt;br /&gt;
&lt;br /&gt;
For a combo, do any 2 of the following: quick strike, push, hold.&lt;br /&gt;
&lt;br /&gt;
When attacked:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 3 to the result. (Add 4 if your last action was a cautious strike. Add 5 if your last action was evade or instant stand.)&lt;br /&gt;
* The attack fails if this total is greater than or equal to the attacker&#039;s total.&lt;br /&gt;
* If damage plus stun is more than 3, you can only do a single quick strike, push or hold.&lt;br /&gt;
* If damage plus stun is 6 or more you can&#039;t move or attack.&lt;br /&gt;
| style=&amp;quot;font-size:80%&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;Barbarian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can move 4 meters before or after attacking.&lt;br /&gt;
&lt;br /&gt;
Attacking with the big sword:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 5 to the result. (Add 6 for a strategic strike.)&lt;br /&gt;
* The attack succeeds if this total is more than the defender&#039;s total.&lt;br /&gt;
* Quick, strategic and cautious strikes, push and slam do 5 damage.&lt;br /&gt;
* Powerful strike, trip, wrench, choke and disarm do 10 damage.&lt;br /&gt;
&lt;br /&gt;
For a combo, do a quick strike, push or hold with the big sword and a quick strike, push or hold with the feet:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 3 to the result.&lt;br /&gt;
* The attack succeeds if this total is more than the defender&#039;s total.&lt;br /&gt;
* A quick strike or push does 1 damage and 1 stun.&lt;br /&gt;
&lt;br /&gt;
When attacked:&lt;br /&gt;
&lt;br /&gt;
* Roll a die and add 5 to the result. (Add 6 if your last action was a cautious strike. Add 7 if your last action was evade or instant stand.)&lt;br /&gt;
* The attack fails if this total is greater than or equal to the attacker&#039;s total.&lt;br /&gt;
* If damage plus stun is greater than 5, you can only do a single quick strike, push or hold.&lt;br /&gt;
* If damage plus stun is 10 or more you can&#039;t move or attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Editing Character Sheet==&lt;br /&gt;
&lt;br /&gt;
If you change the character sheet format when editing any of the following, you must update the others: &lt;br /&gt;
&lt;br /&gt;
* [[Mano a Mano:Character Sheet|Blank Character Sheet]]&lt;br /&gt;
* [[Mano a Mano:Example Template|Example Template]]&lt;br /&gt;
* [[Mano a Mano:Example Character|Example Character]]&lt;br /&gt;
&lt;br /&gt;
Be sure you know which character sheet you are updating:&lt;br /&gt;
&lt;br /&gt;
* The template creation example includes both the blank character sheet and the example template.&lt;br /&gt;
* The character creation example includes both the example template and the example character sheet.&lt;/div&gt;</summary>
		<author><name>71.217.80.241</name></author>
	</entry>
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