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		<id>https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny_Geordy&amp;diff=173487</id>
		<title>Cuddlesaurus and the Jellybean of Destiny Geordy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny_Geordy&amp;diff=173487"/>
		<updated>2011-03-01T10:23:33Z</updated>

		<summary type="html">&lt;p&gt;84.155.93.185: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Geordy is a character played by Ferrus Animus in Snarf&#039;s Gamma World Campaign [[Cuddlesaurus and the Jellybean of Destiny!]]&lt;br /&gt;
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== BASIC STATISTICS ==&lt;br /&gt;
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XP: 1794 (Level 3)&lt;br /&gt;
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&#039;&#039;&#039;HP/Bloodied:&#039;&#039;&#039; 32/16&lt;br /&gt;
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Initiative: +1&lt;br /&gt;
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Speed: 6+1-1&lt;br /&gt;
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&#039;&#039;&#039;Defenses&#039;&#039;&#039;&lt;br /&gt;
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AC: 19&lt;br /&gt;
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Fortitute: 19&lt;br /&gt;
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Reflex: 16&lt;br /&gt;
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Will: 17&lt;br /&gt;
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== TRAITS ==&lt;br /&gt;
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&#039;&#039;&#039;Simian:&#039;&#039;&#039; Strength; Bio; &lt;br /&gt;
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* +2 to BIO overcharge.&lt;br /&gt;
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* +4 bonus to Athletics checks&lt;br /&gt;
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* +1 bonus to Fortitude and Reflex&lt;br /&gt;
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* +1 speed &lt;br /&gt;
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&#039;&#039;&#039;Ectoplasmic:&#039;&#039;&#039; Wisdom; Dark; &lt;br /&gt;
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* +2 to DARK overcharge&lt;br /&gt;
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* +4 bonus to Perception checks&lt;br /&gt;
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* while bloodied: resist 5 all&lt;br /&gt;
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== POWERS ==&lt;br /&gt;
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&#039;&#039;&#039;Novice Primary:&#039;&#039;&#039; Ape Rage (At-Will; Shift 2, +10 vs. AC, 2d8+1d6+ and +2 power bonus to your next attack roll against the target before the end of my next turn)&lt;br /&gt;
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&#039;&#039;&#039;Novice Secondary:&#039;&#039;&#039; Ectoplasmic Plunge (At-Will; +7 vs Ref, 2d8+11 psychic damage; Effect: Shift 2 squares to any unoccupied square adjacent to the target)&lt;br /&gt;
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&#039;&#039;&#039;Critical Feature (Ectoplasmic)&#039;&#039;&#039; +1d10 damage and regain 5 HP.&lt;br /&gt;
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&#039;&#039;&#039;Utility power (Simian)&#039;&#039;&#039; Monkey Leap (Move, Athletics +5 to jump, enemies adjacent to landing grant CA)&lt;br /&gt;
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(-4 attack, 1d12 damage if using rifle) (if using mass pistol for ranged attacks, instead deals 2d6 damage and slows at -5 attack)&lt;br /&gt;
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== ABILITY SCORES ==&lt;br /&gt;
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Str 18 (+4)&lt;br /&gt;
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Con 10 (+0)&lt;br /&gt;
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Dex 7 (-2)&lt;br /&gt;
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Int 13 (+1)&lt;br /&gt;
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Wis 16 (+3)&lt;br /&gt;
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Cha 5 (-3)&lt;br /&gt;
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== SKILLS ==&lt;br /&gt;
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Acrobatics +2&lt;br /&gt;
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Athletics +16&lt;br /&gt;
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Conspiracy +5&lt;br /&gt;
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Insight +7&lt;br /&gt;
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Interaction +1&lt;br /&gt;
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Mechanics +5&lt;br /&gt;
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Nature +7&lt;br /&gt;
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Perception +11&lt;br /&gt;
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Science +5&lt;br /&gt;
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Stealth +2&lt;br /&gt;
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== GEAR ==&lt;br /&gt;
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&#039;&#039;&#039;Armor:&#039;&#039;&#039; Heavy Armor &lt;br /&gt;
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&#039;&#039;&#039;Melee:&#039;&#039;&#039; Heavy 2-Handed Melee &lt;br /&gt;
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&#039;&#039;&#039;Ranged:&#039;&#039;&#039; Heavy 2-Handed Ranged &lt;br /&gt;
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&#039;&#039;&#039;Ranged:&#039;&#039;&#039; Light 2-Handed Gun (Dabber Rifle x2)&lt;br /&gt;
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&#039;&#039;&#039;Ranged:&#039;&#039;&#039; Light 1-Handed Gun (Mass Pistol): Ranged 10; 2d6 physical + slowed until the end of my next turn&lt;br /&gt;
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&#039;&#039;&#039;Other:&#039;&#039;&#039; Duct Tape, Night Vision Goggles, Pickup Truck, Water Purifier, Mini Fridge, 15 Inch Computer Monitor&lt;br /&gt;
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&#039;&#039;&#039;Omega Tech:&#039;&#039;&#039;&lt;br /&gt;
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Stun Whip: &lt;br /&gt;
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1-H melee (3), +12 vs. AC, 1d10+6 elec  + stun (se)&lt;br /&gt;
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Omniscient Goggles:&lt;br /&gt;
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Minor Action: X-Ray, Dark and True Vision&lt;br /&gt;
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2x Disruptor Pike:&lt;br /&gt;
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2-H ranged  (AB 1 within 10), +10 vs. Fort, 3d8+4 sonic + dazed (save ends)&lt;br /&gt;
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Electrostaff:&lt;br /&gt;
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2-H Melee 1; +10 vs. Reflex, 3d8 + 8 electricity damage, and the target is stunned (save ends)&lt;br /&gt;
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&#039;&#039;&#039;Alpha Mutations:&#039;&#039;&#039;&lt;br /&gt;
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I, Battery &lt;br /&gt;
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(A; U; Dark, Electricity) &lt;br /&gt;
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&#039;&#039;You stick your finger insides a piece of discharged equipment and try to make it work again.&#039;&#039; &lt;br /&gt;
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No Action, Personal; Trigger: You use an Omega Tech card; Effect: You can use the Omega Tech card one additional time during the encounter. Do not roll to see if the Omega Tech burns out after the triggering use.; &lt;br /&gt;
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Overcharge: When you use this power, you can roll a d20.; 10+: You can use this power a second time while this card is readied.; 9 or less: You experience power overload and you an each creature adjacent to you takes 2d10 electricity damage.&lt;br /&gt;
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Flurry of Bodies&lt;br /&gt;
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(A; U; Bio, Physical, Weapon)&lt;br /&gt;
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&#039;&#039;You bloodlessly divide into multiple entities and swarm your foes.&#039;&#039;&lt;br /&gt;
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Standard Action, Melee 1; Target: One, two, or three creatures; Attack: +2 vs. Reflex.; Hit: 3[W] -2 physical damage.; Miss: Half damage.; &lt;br /&gt;
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Effect: After the attack, you reform into a single entity in a square adjacent to one of the targets.; &lt;br /&gt;
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Overcharge: When you use this power, you can roll a d20.; 10+: Your melee reach for this attack increases by 1.; 9 or less: After the attack, you reform badly and are stunned (save ends). You can’t save against this effect during the turn you overcharge it.&lt;br /&gt;
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== DESCRIPTION ==&lt;br /&gt;
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Geordy looks nearly human, at least above the knees. His legs however are digitigrade, like those some on the animals depicted in ancient art, ending in birdlike, clawed feet. While the rest of his body looks human in form, there are a few abnormalities (at least for inhabitants not from Gamma Terra): His hands only have 4 fingers and feature scales and claws like his feet. Also up close his dark hair resembles a hybrid of normal hair und small feathers. His facial features would be described as &amp;quot;hawklike&amp;quot; by those knowing what a hawk is, for most others would just tell you they fit his streamlined body.&lt;br /&gt;
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Small bolts of electricity occasionally run over his body.&lt;br /&gt;
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His clothing consists of leather clothing covered in small metal plates which seem to have been cannibalized from ancient plaques decorated with smiling genetically engineered humans and strange bottles.&lt;br /&gt;
Over his shoulders slung is a bow made from metal and wood and he has a long piece of chain tied to his belt, with a strange looking pistol on the other side.&lt;br /&gt;
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== BACKGROUND ==&lt;br /&gt;
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Geordy&#039;s parents were archaeologists and eager ones at that. Obsessed with learning about the culture of the ancients, they spend much time studying any transcripts they could find, be it about the political struggle of the leader only known as &amp;quot;Canan the Boarbarian&amp;quot; or the exploits of the mischievious hoop &amp;quot;Bugs Buggy&amp;quot;. When their son was born and displayed his uncanny speed they named him after one of the mythic heroes of bygone times.&lt;br /&gt;
A hero known for using his abilities to protect his peers on earth, for saving space princesses from their evil tyrant fathers and for his superior engineering ability saving his spaceship dozens of times.&lt;br /&gt;
Strifing to fulfill the ideals his parents taught him, Geordy roams between wastes, collecting treasures to create wonderous machinery and helping those in need, if he can&#039;t escape unseen.&lt;/div&gt;</summary>
		<author><name>84.155.93.185</name></author>
	</entry>
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