<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aeliel</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aeliel"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Aeliel"/>
	<updated>2026-05-15T07:58:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:South&amp;diff=39766</id>
		<title>Thousand Cities:South</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:South&amp;diff=39766"/>
		<updated>2006-12-27T00:30:58Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: /* Sea of Fire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The South==&lt;br /&gt;
&lt;br /&gt;
:Rocky coastlines mark the southern shore of the Central Sea. Atop the cliffs sprawls the city of Rakandra - birthplace of metalwork in the Thousand Cities. The southern lands are unstable, quickly falling away into the element of Fire. Great oceans of magma flow in the distant south, and the air itself glows with heat.&lt;br /&gt;
&lt;br /&gt;
===Elemental Pole of Fire===&lt;br /&gt;
:The Elemental Pole of Fire lies relatively close to the southern shoreline. Only a few hundred miles south of Rakandra&#039;s walls, the barren land melts away into a sea of unending flame. Narrow slivers of rock reach out into the sea, and rivers of molten metal flow towards the north. Beyond these shores, the air itself burns away and there is only searing light.&lt;br /&gt;
&lt;br /&gt;
===Great Plains===&lt;br /&gt;
:To the Southeast lie vast plains, settled by nomadic horse tribes. From these windswept plains arose [[Thousand_Cities:Farrow|Farrow]], the red-maned horse-goddess. The tribes hunt across the savannah, moving constantly to follow the antelope and buffalo herds. Each year they return to the coast during Ascending Fire, when the southern sky grows too hot to range beyond sight of the sand dunes. The summer cities trade horn, bone and leather with the Central Islands.&lt;br /&gt;
&lt;br /&gt;
:The most prized commodity of the Plainsfolk are their red-maned horses. These creatures are never sold, for they are accorded equal status with the humans of their tribe. To take such a creature away from the plains requires the payment of a vast dowry to the tribe&#039;s elders - the contract is considered a marriage, as the horse becomes part of the owner&#039;s family. The Plainsfolk will not trade their horses through third parties, insisting that all members of the tribe must meet and approve of the rider.&lt;br /&gt;
&lt;br /&gt;
:Humans outside the Southeast consider these cultures eccentric, but they strictly adhere to them knowing that Farrow&#039;s eye is always upon her children. Many of Creation&#039;s finest warhorses can trace their bloodlines directly to Farrow&#039;s descendants.&lt;br /&gt;
&lt;br /&gt;
===Karim===&lt;br /&gt;
:The great pontoons of Karim appear more factory than city, but they house several thousand dark-skinned workers and craftsmen. The city drifts through the Sea of Fire, further south than any other human city. Protective wards and solid jade hulls ablate most of the searing heat, but the environment is still stifling for all but the local residents. Unsurprisingly, Karim seldom has visitors while on its voyages into the ocean of magma.&lt;br /&gt;
&lt;br /&gt;
:The people of Karim track plumes of molten metal as they well up to the ocean surface. Harvester ships scoop up raw metal, ferrying it to the main city ships for fractioning and refining.&lt;br /&gt;
&lt;br /&gt;
:Each month, a convoy of barges sails north to Rakandra, carrying ingots of base metal. Metals are sold to the ten noble houses, according to ancient contracts with the city’s rulers. During the season of Fire, the entire city drifts northwards and docks with the southernmost port of Rakandra. Guild ships ply the southern shores at this time, taking advantage of the shoreward migration of the Great Plains horsefolk and the metal farmers of Karim.&lt;br /&gt;
&lt;br /&gt;
===Oda Sul===&lt;br /&gt;
:The salt fields of Oda Sul provide great wealth to the Sul empire, although this wealth seldom reaches those who harvest it. Oda Sul is Creation’s greatest purchasers of slaves, using them to gather evaporated salt from the steppes.&lt;br /&gt;
&lt;br /&gt;
:Each year, the Calibration Tide wells up over the lowlands, and villages are relocated to high ground in its path. As the water recedes, it is trapped in tiered paddies but into the hillsides, where it evaporates in the sunlight. The highest tiers are harvested first, and the embankments rebuilt for the coming year.&lt;br /&gt;
&lt;br /&gt;
:The lowest levels dry out more slowly, producing intricate crystal patterns. On every seventh year, the harvesters place a garland of roses and poppies into the deepest pool, where they are covered in a layer of salt. These ‘Flowers of Sul’ are considered delicacies, each selling for the price of a hundred slaves. Even handling the delicate flowers without the permission of the Rajahs is punishable by death.&lt;br /&gt;
&lt;br /&gt;
===Rakandra===&lt;br /&gt;
:When [[Thousand_Cities:Vanar|Vanar]] left the city of [[Thousand_Cities:Centre#Yilgarn|Yilgarn]], he travelled to the southern shores of the Central Sea. Here, he founded a great city of his own: Rakandra, home to the finest metalsmiths in Creation. The city draws on the vast mineral wealth of the South.&lt;br /&gt;
&lt;br /&gt;
:Rakandra is ruled by a Queen, typically one of the Chosen of Vanar. Ten Great Clans trade metal and artisans with all of Creation, buying the city great wealth and influence in the politics of the Central Islands. The richest of the Thousand Cities boast a Master Smith from Rakandra to oversee their metalworks. In exchange for unrivalled craftsmanship in weaponry and tools, the hosting city must sign an exclusive contract to purchase raw metals from the Master Smith&#039;s home clan.&lt;br /&gt;
&lt;br /&gt;
:Rakandra&#039;s great wealth has lured many of the Central nations, but no raiding force has ever penetrated its iron gates. The Rakandran armies are superbly trained and equipped, and the city benefits from both steep cliffs and a inhospitable atmosphere filled with the ash of ten thousand forges.&lt;br /&gt;
&lt;br /&gt;
===Sea of Fire===&lt;br /&gt;
:The Sea of Fire flows from the southern reaches of Rakandra to the Elemental Pole of Fire. Rivers of liquid glass give way to molten rock and metal further from the northern shore, and few creatures can survive. Fire salamanders and forge rhinoceri live on islands of slag that float on the fiery surface, as firebirds and phoenix soar overhead. The floating city of Karim ranges across the sea, gathering molten metals to sell to the blacksmiths of Rakandra.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:East&amp;diff=39765</id>
		<title>Thousand Cities:East</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:East&amp;diff=39765"/>
		<updated>2006-12-27T00:28:37Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: /* Lake Simbul */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The East==&lt;br /&gt;
&lt;br /&gt;
:Bordering the elemental pole of Wood, the forests and jungles of the East teem with life. Two major human civilisations are found in the central east, but neither has regular contact with the cities of the Central Islands. The East is also home to the two greatest rivers of Creation. Mzima, the life-spring, originates in the Far East and balances the flow of water out of the West. Aletschis, the crystal-spring, draws on meltwater from the northern glaciers.&lt;br /&gt;
&lt;br /&gt;
===Elemental Pole of Wood===&lt;br /&gt;
:Above the headwaters of the river Mzima, the sky is lit with a warm green light. Anything touched by the light begins to mutate, for the light brings life, growth and change. The lands around the Elemental Pole of Wood are filled with creatures and plants too heavily altered to survive outside the far East.&lt;br /&gt;
&lt;br /&gt;
===River Aletschis===&lt;br /&gt;
:The crystal-spring is the second mightiest river in Creation, fed by meltwater from the northern glaciers. The river triples in size during the season of Ascending Wood, as the thaw breaks up seasonal ice formations on the lower peaks.&lt;br /&gt;
&lt;br /&gt;
===River Mzima===&lt;br /&gt;
:The life-spring flows directly from the Elemental Pole of Wood, and carries life throughout Creation. At its widest point, the opposite shore of the river cannot be seen - it stretches out to the horizon. The followers of the Green Path protect its shores, ensuring that the area remains undeveloped by humans.&lt;br /&gt;
&lt;br /&gt;
===Bronach===&lt;br /&gt;
:The Kingdom of Bronach is closed to outsiders, except with the express permission of the city&#039;s Heirarch. The capital city fills a large valley, but appears far smaller - each building is hidden in the trees, and no fires burn here. Other towns remain hidden in the forest, relying upon their camouflage to protect them from the Hunter&#039;s tribes.&lt;br /&gt;
&lt;br /&gt;
:Bronach is the home of the Green Path, a druidic culture that works to preserve [[Thousand_Cities:Beyeate|Beyeate]]&#039;s land. The people of Bronach work alongside plant constructs and wood elementals, and ally themselves with powerful spirits who guard their walls.&lt;br /&gt;
&lt;br /&gt;
:The Green Path have developed the unique ability to cultivate hearthstones from uncapped Demenses, without requiring the construction of a Manse. Such stones vary in power with the seasons, as Beyeate&#039;s power ebbs and flows. They are typically not as potent as Manse-borne stones, but their method of construction allows the people of Bronach to preserve their most potent defense: invisibility amongst the eastern forests.&lt;br /&gt;
&lt;br /&gt;
===Hunter&#039;s Tribes===&lt;br /&gt;
:The Hunter&#039;s Tribes are scattered throughout the East. They hold [[Thousand_Cities:Vergolte|Vergolte]], the Hunter, to be foremost among the gods, and they are guided by shamans to continue the endless pursuit between Vergolte and [[Thousand_Cities:Beyeate|Beyeate]]. The tribes hunt both human and animal, and constantly harry the towns of Bronach.&lt;br /&gt;
&lt;br /&gt;
:Each tribe is aspected to a particular predator animal, with Vergolte&#039;s favoured creatures (hunting birds) highly favoured. The tribes occasionally work together to repel threats to their lands, but typically act alone. Hunters in the territory of another tribe must announce their presence and intention at once, or they will be attacked on sight.&lt;br /&gt;
&lt;br /&gt;
:Several of the Hunter&#039;s Tribes are led by Exalted heroes, often chosen from among the tribe&#039;s warriors. Few tribes contain more than a single exalt, however. The Chosen are natural leaders, and typically break away to form new tribes if they arise beneath an existing exalt.&lt;br /&gt;
&lt;br /&gt;
===Isle of Mists===&lt;br /&gt;
:Hidden in the mountains of the Northeast, the Isle of Mists projects from a circular lake formed by a meteoric impact. Densely wooded forests cover the surrounding slopes, and the lake&#039;s surface is perpetually cloaked in dense fog. The island is claimed by [[Thousand_Cities:Eicentia|Eicentia]], goddess of sorcery, and serves as a testing site for her spells. Few creatures - god or mortal - risk crossing the lake without invitation, as the sorceress wields powers unseen since the Foundation War.&lt;br /&gt;
&lt;br /&gt;
===Lake Simbul===&lt;br /&gt;
:The largest water source in the southeast, Lake Simbul shelters many small islands near its western shore. The lake is home to many varieties of birdlife, and is famed for the flocks of flamingos that gather in its shallows at sunset.&lt;br /&gt;
&lt;br /&gt;
:The northeastern shore is avoided by humans, as the mud flats host a constant battle between two of the East’s most ferocious predators. River dragons and giant crocodiles fight for territory and supremacy at the top of the food chain.&lt;br /&gt;
&lt;br /&gt;
===Port Arek===&lt;br /&gt;
:Port Arek is located on the intersection between the two great rivers. It is the largest city of the East, and manages a thriving trade in agricultural and pharmaceutical products from the forests and jungles. The city&#039;s inhabitants consider themselves Easterners, although they predominantly descend from Central settlers who colonised the area in 748AF. Port Arek is seen as an exotic destination by those in the Central Islands, but those farther East see it as little more than a glorified colonial outpost.&lt;br /&gt;
&lt;br /&gt;
===Xil===&lt;br /&gt;
:Xil lies on the western shore of Lake Simbul, in the far Southeast. Guild convoys rarely travel so far across the savannah, making the city a haven for those with reasons to avoid the traders. The city is largely self-sufficient, hunting megafauna from the grasslands and spined fish from the lake. During the season of Air the city hosts visitors from the [[Thousand_Cities:South#Great_Plains|Great Plains]] tribes, who bring trade goods from their Summer Cities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Centre&amp;diff=39704</id>
		<title>Thousand Cities:Centre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Centre&amp;diff=39704"/>
		<updated>2006-12-26T11:58:32Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Central Islands==&lt;br /&gt;
&lt;br /&gt;
:The Central Islands are home to most of the Thousand Cities. Sheltered by their proximity to the elemental pole of Earth, the island chains of the Near South house the greatest human civilisations of the current age.&lt;br /&gt;
&lt;br /&gt;
===Elemental Pole of Earth===&lt;br /&gt;
&lt;br /&gt;
===Allesandra===&lt;br /&gt;
:On the island of Eildrathe lies Allesandra, birthplace of the Gods [[Thousand_Cities:Phoebe|Phoebe]] and [[Thousand_Cities:Paragon|Paragon]]. The city is considered the most ordered of the Thousand Cities, and the most modern. It is alo the most ancient – the first of the modern civilisations.&lt;br /&gt;
&lt;br /&gt;
:The city has a vast arena, rebuilt into amphitheatre for the first of the great Contests. Here, [[Thousand_Cities:Parthos|Parthos]] the Swift defeated the God [[Thousand_Cities:Nerat|Nerat]] the Relentless, and ascended to the heavens.&lt;br /&gt;
&lt;br /&gt;
:Allesandra is also known as a centre of learning, with a great university that is home to many of Creation’s finest philosophers and alchemists. The direct intervention of the twin goddesses protects the city from most military threats, allowing the city to flourish in relative peace. The Council Hall often hosts negotiations between warring states, mediating the disputes of their neighbours.&lt;br /&gt;
&lt;br /&gt;
:If the Central Islands recognised a capital, it would be Allesandra. Its gleaming white marble buildings and monuments honour the many gods and heroes who have helped raise the city to its present glory.&lt;br /&gt;
&lt;br /&gt;
===Carakas===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ildur and Ildrin===&lt;br /&gt;
:The twin cities of Ildur and Ildrin share the island of Nerethain, in the central Southeast. Separated by a steep mountain range, both cultures are entwined closely throughout their long history. Their relationship is defined by their intense competition in all aspects of life. Outsiders often have difficulty distinguishing between the two groups when outside their cities, as they appear to dress and speak in a similar fashion. While the cities share a common root language, attempts to speak the local dialects are fraught with danger, as slight differences in meaning can twist a casual comment into a killing insult.&lt;br /&gt;
&lt;br /&gt;
:Unsurprisingly, the God [[Thousand_Cities:Cypher|Cypher]] has played a role in the development of the twin cities. Both cultures are warlike and volatile, quick to avenge a perceived insult. The two royal families are deeply intermarried, as tradition dictates that a victorious army should seize a royal son or daughter from the defeated city for a forced marriage with the victor. Despite their intermingled blood, the inhabitants of both cities would sooner die than give their rivals any advantage.&lt;br /&gt;
&lt;br /&gt;
:Constant conflict has driven great advances in engineering, especially in the field of warfare. The Sea Wall of Ildur is considered a marvel of Creation, rendering the city&#039;s central port almost impregnable by naval assault.&lt;br /&gt;
&lt;br /&gt;
:At present, Ildur has seized the upper hand in the most recent conflict after acquiring a large number of essence gems from [[Thousand_Cities:North#Cinnador|Cinnador]]. However, the great general Herak Dawn-Treader, born to Ildrin in 977AF, is gathering the greatest army seen in their history of conflict. Herak is considered the greatest strategist of his era, and bears the favour of [[Thousand_Cities:Roane|Roane]] herself.&lt;br /&gt;
&lt;br /&gt;
===Regolus===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Yilgarn===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Centre&amp;diff=39703</id>
		<title>Thousand Cities:Centre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Centre&amp;diff=39703"/>
		<updated>2006-12-26T11:55:24Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Central Islands==&lt;br /&gt;
&lt;br /&gt;
:The Central Islands are home to most of the Thousand Cities. Sheltered by their proximity to the elemental pole of Earth, the island chains of the Near South house the greatest human civilisations of the current age.&lt;br /&gt;
&lt;br /&gt;
===Elemental Pole of Earth===&lt;br /&gt;
&lt;br /&gt;
===Allesandra===&lt;br /&gt;
:On the island of Eildrathe lies Allesandra, birthplace of the Gods [[Thousand_Cities:Phoebe|Phoebe]] and [[Thousand_Cities:Paragon|Paragon]]. The city is considered the most ordered of the Thousand Cities, and the most modern. It is alo the most ancient – the first of the modern civilisations.&lt;br /&gt;
&lt;br /&gt;
:The city has a vast arena, rebuilt into amphitheatre for the first of the great Contests. Here, [[Thousand_Cities:Parthos|Parthos]] the Swift defeated the God [[Thousand_Cities:Nerat|Nerat]] the Relentless, and ascended to the heavens.&lt;br /&gt;
&lt;br /&gt;
:Allesandra is also known as a centre of learning, with a great university that is home to many of Creation’s finest philosophers and alchemists. The direct intervention of the twin goddesses protects the city from most military threats, allowing the city to flourish in relative peace. The Council Hall often hosts negotiations between warring states, mediating the disputes of their neighbours.&lt;br /&gt;
&lt;br /&gt;
:If the Central Islands recognised a capital, it would be Allesandra. Its gleaming white marble buildings and monuments honour the many gods andheroes who have helped raise the city to its present glory.&lt;br /&gt;
&lt;br /&gt;
===Carakas===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ildur and Ildrin===&lt;br /&gt;
:The twin cities of Ildur and Ildrin share the island of Nerethain, in the central Southeast. Separated by a steep mountain range, both cultures are entwined closely throughout their long history. Their relationship is defined by their intense competition in all aspects of life. Outsiders often have difficulty distinguishing between the two groups when outside their cities, as they appear to dress and speak in a similar fashion. While the cities share a common root language, attempts to speak the local dialects are fraught with danger, as slight differences in meaning can twist a casual comment into a killing insult.&lt;br /&gt;
&lt;br /&gt;
:Unsurprisingly, the God [[Thousand_Cities:Cypher|Cypher]] has played a role in the development of the twin cities. Both cultures are warlike and volatile, quick to avenge a perceived insult. The two royal families are deeply intermarried, as tradition dictates that a victorious army should seize a royal son or daughter from the defeated city for a forced marriage with the victor. Despite their intermingled blood, the inhabitants of both cities would sooner die than give their rivals any advantage.&lt;br /&gt;
&lt;br /&gt;
:Constant conflict has driven great advances in engineering, especially in the field of warfare. The Sea Wall of Ildur is considered a marvel of Creation, rendering the city&#039;s central port almost impregnable by naval assault.&lt;br /&gt;
&lt;br /&gt;
:At present, Ildur has seized the upper hand in the most recent conflict after acquiring a large number of essence gems from Cinnador. However, the great general Herak Dawn-Treader, born to Ildrin in 977AF, is gathering the greatest army seen in their history of conflict. Herak is considered the greatest strategist of his era, and bears the favour of [[Thousand_Cities:Roane|Roane]] herself.&lt;br /&gt;
&lt;br /&gt;
===Regolus===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Yilgarn===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Centre&amp;diff=39702</id>
		<title>Thousand Cities:Centre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Centre&amp;diff=39702"/>
		<updated>2006-12-26T11:54:34Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Central Islands==&lt;br /&gt;
&lt;br /&gt;
:The Central Islands are home to most of the Thousand Cities. Sheltered by their proximity to the elemental pole of Earth, the island chains of the Near South house the greatest human civilisations of the current age.&lt;br /&gt;
&lt;br /&gt;
===Elemental Pole of Earth===&lt;br /&gt;
&lt;br /&gt;
===Allesandra===&lt;br /&gt;
:On the island of Eildrathe lies Allesandra, birthplace of the Gods [[Thousand_Cities:Phoebe|Phoebe]] and [[Thousand_Cities:Paragon|Paragon]]. The city is considered the most ordered of the Thousand Cities, and the most modern. It is alo the most ancient – the first of the modern civilisations.&lt;br /&gt;
&lt;br /&gt;
:The city has a vast arena, rebuilt into amphitheatre for the first of the great Contests. Here, [[Thousand_Cities:Parthos|Parthos]] the Great defeated the God [[Thousand_Cities:Nerat|Nerat]] the Relentless, and ascended to the heavens.&lt;br /&gt;
&lt;br /&gt;
:Allesandra is also known as a centre of learning, with a great university that is home to many of Creation’s finest philosophers and alchemists. The direct intervention of the twin goddesses protects the city from most military threats, allowing the city to flourish in relative peace. The Council Hall often hosts negotiations between warring states, mediating the disputes of their neighbours.&lt;br /&gt;
&lt;br /&gt;
:If the Central Islands recognised a capital, it would be Allesandra. Its gleaming white marble buildings and monuments honour the many gods andheroes who have helped raise the city to its present glory.&lt;br /&gt;
&lt;br /&gt;
===Carakas===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ildur and Ildrin===&lt;br /&gt;
:The twin cities of Ildur and Ildrin share the island of Nerethain, in the central Southeast. Separated by a steep mountain range, both cultures are entwined closely throughout their long history. Their relationship is defined by their intense competition in all aspects of life. Outsiders often have difficulty distinguishing between the two groups when outside their cities, as they appear to dress and speak in a similar fashion. While the cities share a common root language, attempts to speak the local dialects are fraught with danger, as slight differences in meaning can twist a casual comment into a killing insult.&lt;br /&gt;
&lt;br /&gt;
:Unsurprisingly, the God [[Thousand_Cities:Cypher|Cypher]] has played a role in the development of the twin cities. Both cultures are warlike and volatile, quick to avenge a perceived insult. The two royal families are deeply intermarried, as tradition dictates that a victorious army should seize a royal son or daughter from the defeated city for a forced marriage with the victor. Despite their intermingled blood, the inhabitants of both cities would sooner die than give their rivals any advantage.&lt;br /&gt;
&lt;br /&gt;
:Constant conflict has driven great advances in engineering, especially in the field of warfare. The Sea Wall of Ildur is considered a marvel of Creation, rendering the city&#039;s central port almost impregnable by naval assault.&lt;br /&gt;
&lt;br /&gt;
:At present, Ildur has seized the upper hand in the most recent conflict after acquiring a large number of essence gems from Cinnador. However, the great general Herak Dawn-Treader, born to Ildrin in 977AF, is gathering the greatest army seen in their history of conflict. Herak is considered the greatest strategist of his era, and bears the favour of [[Thousand_Cities:Roane|Roane]] herself.&lt;br /&gt;
&lt;br /&gt;
===Regolus===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Yilgarn===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:East&amp;diff=39700</id>
		<title>Thousand Cities:East</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:East&amp;diff=39700"/>
		<updated>2006-12-26T11:44:06Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The East==&lt;br /&gt;
&lt;br /&gt;
:Bordering the elemental pole of Wood, the forests and jungles of the East teem with life. Two major human civilisations are found in the central east, but neither has regular contact with the cities of the Central Islands. The East is also home to the two greatest rivers of Creation. Mzima, the life-spring, originates in the Far East and balances the flow of water out of the West. Aletschis, the crystal-spring, draws on meltwater from the northern glaciers.&lt;br /&gt;
&lt;br /&gt;
===Elemental Pole of Wood===&lt;br /&gt;
:Above the headwaters of the river Mzima, the sky is lit with a warm green light. Anything touched by the light begins to mutate, for the light brings life, growth and change. The lands around the Elemental Pole of Wood are filled with creatures and plants too heavily altered to survive outside the far East.&lt;br /&gt;
&lt;br /&gt;
===River Aletschis===&lt;br /&gt;
:The crystal-spring is the second mightiest river in Creation, fed by meltwater from the northern glaciers. The river triples in size during the season of Ascending Wood, as the thaw breaks up seasonal ice formations on the lower peaks.&lt;br /&gt;
&lt;br /&gt;
===River Mzima===&lt;br /&gt;
:The life-spring flows directly from the Elemental Pole of Wood, and carries life throughout Creation. At its widest point, the opposite shore of the river cannot be seen - it stretches out to the horizon. The followers of the Green Path protect its shores, ensuring that the area remains undeveloped by humans.&lt;br /&gt;
&lt;br /&gt;
===Bronach===&lt;br /&gt;
:The Kingdom of Bronach is closed to outsiders, except with the express permission of the city&#039;s Heirarch. The capital city fills a large valley, but appears far smaller - each building is hidden in the trees, and no fires burn here. Other towns remain hidden in the forest, relying upon their camouflage to protect them from the Hunter&#039;s tribes.&lt;br /&gt;
&lt;br /&gt;
:Bronach is the home of the Green Path, a druidic culture that works to preserve [[Thousand_Cities:Beyeate|Beyeate]]&#039;s land. The people of Bronach work alongside plant constructs and wood elementals, and ally themselves with powerful spirits who guard their walls.&lt;br /&gt;
&lt;br /&gt;
:The Green Path have developed the unique ability to cultivate hearthstones from uncapped Demenses, without requiring the construction of a Manse. Such stones vary in power with the seasons, as Beyeate&#039;s power ebbs and flows. They are typically not as potent as Manse-borne stones, but their method of construction allows the people of Bronach to preserve their most potent defense: invisibility amongst the eastern forests.&lt;br /&gt;
&lt;br /&gt;
===Hunter&#039;s Tribes===&lt;br /&gt;
:The Hunter&#039;s Tribes are scattered throughout the East. They hold [[Thousand_Cities:Vergolte|Vergolte]], the Hunter, to be foremost among the gods, and they are guided by shamans to continue the endless pursuit between Vergolte and [[Thousand_Cities:Beyeate|Beyeate]]. The tribes hunt both human and animal, and constantly harry the towns of Bronach.&lt;br /&gt;
&lt;br /&gt;
:Each tribe is aspected to a particular predator animal, with Vergolte&#039;s favoured creatures (hunting birds) highly favoured. The tribes occasionally work together to repel threats to their lands, but typically act alone. Hunters in the territory of another tribe must announce their presence and intention at once, or they will be attacked on sight.&lt;br /&gt;
&lt;br /&gt;
:Several of the Hunter&#039;s Tribes are led by Exalted heroes, often chosen from among the tribe&#039;s warriors. Few tribes contain more than a single exalt, however. The Chosen are natural leaders, and typically break away to form new tribes if they arise beneath an existing exalt.&lt;br /&gt;
&lt;br /&gt;
===Isle of Mists===&lt;br /&gt;
:Hidden in the mountains of the Northeast, the Isle of Mists projects from a circular lake formed by a meteoric impact. Densely wooded forests cover the surrounding slopes, and the lake&#039;s surface is perpetually cloaked in dense fog. The island is claimed by [[Thousand_Cities:Eicentia|Eicentia]], goddess of sorcery, and serves as a testing site for her spells. Few creatures - god or mortal - risk crossing the lake without invitation, as the sorceress wields powers unseen since the Foundation War.&lt;br /&gt;
&lt;br /&gt;
===Lake Simbul===&lt;br /&gt;
:The largest water source in the southeast, Lake Simbul is home to many small islands near its western shore. The lake is home to many varieties of birdlife, and is famed for the flocks of flamingos that gather in its shallows at sunset.&lt;br /&gt;
&lt;br /&gt;
:The northeastern shore is avoided by humans, as the mud flats host a constant battle between two of the East’s most ferocious predators. River dragons and giant crocodiles fight for territory and supremacy at the top of the food chain.&lt;br /&gt;
&lt;br /&gt;
===Port Arek===&lt;br /&gt;
:Port Arek is located on the intersection between the two great rivers. It is the largest city of the East, and manages a thriving trade in agricultural and pharmaceutical products from the forests and jungles. The city&#039;s inhabitants consider themselves Easterners, although they predominantly descend from Central settlers who colonised the area in 748AF. Port Arek is seen as an exotic destination by those in the Central Islands, but those farther East see it as little more than a glorified colonial outpost.&lt;br /&gt;
&lt;br /&gt;
===Xil===&lt;br /&gt;
:Xil lies on the western shore of Lake Simbul, in the far Southeast. Guild convoys rarely travel so far across the savannah, making the city a haven for those with reasons to avoid the traders. The city is largely self-sufficient, hunting megafauna from the grasslands and spined fish from the lake. During the season of Air the city hosts visitors from the [[Thousand_Cities:South#Great_Plains|Great Plains]] tribes, who bring trade goods from their Summer Cities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Absence&amp;diff=39699</id>
		<title>Thousand Cities:Absence</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Absence&amp;diff=39699"/>
		<updated>2006-12-26T11:41:47Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Absence ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Absence is the most ancient of the gods. It is believed that Absence is what is left of the spirit of the Creation God after his death. Absence has no corporeal form. Absence is wherever there is a lack of anything else.&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Emptiness, Space, Forgetfulness.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Absence is the Patron of &#039;&#039;Dodge&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Vanar&amp;diff=39698</id>
		<title>Thousand Cities:Vanar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Vanar&amp;diff=39698"/>
		<updated>2006-12-26T11:41:27Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vanar the Blacksmith ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Vanar is the lord of the [[Thousand_Cities:South#Elemental_Pole_of_Fire|Elemental Pole of Fire]]. He uses the flame and molten rock to forge wonderous artifacts. Vanar is the son of [[Thousand_Cities:Humber|Humber]]. He was formed on the mountain&#039;s peaks and later ventured out into Creation, spending his youth in the Central city of [[Thousand_Cities:Centre#Yilgarn|Yilgarn]].&lt;br /&gt;
&lt;br /&gt;
:Vanar&#039;s skills grew until he assumed the domain of Craft, and took his place amongst the gods. He took great pride in his unsurpassed skills, and began to look down upon his fellow immortals for their reliance upon the tools he created. In 206AF, Vanar challenged Ibrail the Warlock, then ruler of the southern pole. Vanar defeated Ibrail, killing the patron of Occult with a blow from his hammer.&lt;br /&gt;
&lt;br /&gt;
:After founding the southern city of [[Thousand_Cities:South#Rakandra|Rakandra]], Vanar challenged [[Thousand_Cities:Yedan|Yedan]] for rulership over the Gods. Vanar possessed finer weaponry, but Yedan was the greater warrior - killing Vanar with a golden spear. Vanar&#039;s body was cast out into the forsaken wastes of the Fire Pole where he burned to ash. He forged himself anew, as he was not born of flesh, but of rock. Vanar is an outcaste among the gods, but his power is growing.&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Flame, ants, lava, shaped rock, glass.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Vanar is the patron of &#039;&#039;Craft&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Miris&amp;diff=39697</id>
		<title>Thousand Cities:Miris</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Miris&amp;diff=39697"/>
		<updated>2006-12-26T11:40:48Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Miris the Trickster ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Miris is the unacknowledged daughter of [[Thousand_Cities:Yedan|Yedan]]. Miris&#039; mother was a mortal follower of Yedan who conceived during a Spring Festival. She died before Miris was born, but the strength of Yedan&#039;s seed meant that Miris was born living in the Underworld. &lt;br /&gt;
&lt;br /&gt;
:Miris was raised by the dead until [[Thousand_Cities:Leith|Leith]] became aware of her existence. Leith had Miris brought to the [[Thousand_Cities:Centre#Cimbiline_Cave|Cimbiline Cave]] to be a companion to [[Thousand_Cities:Cadre|Cadre]].&lt;br /&gt;
&lt;br /&gt;
;Miris and Cadre&lt;br /&gt;
:Miris and Cadre have been inseparable since infancy. Cadre is the messenger of the Gods, which is a serious role. Miris, on the other hand, is free to cause havoc. It is Miris who causes the trouble and Cadre who then has to get them out of it. Miris is light-hearted and never means ill with her pranks, but she is always in trouble with one of the Gods.&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Sparrows, Shadows, Hands, Misfortune, Difficult Births.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Miris is the patron of &#039;&#039;Larceny&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Leith&amp;diff=39696</id>
		<title>Thousand Cities:Leith</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Leith&amp;diff=39696"/>
		<updated>2006-12-26T11:39:44Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leith, the Three-Faced Oracle ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Leith sits in the [[Thousand_Cities:Centre#Cimbiline_Cave|Cimbiline Cave]] on the mountainside of [[Thousand_Cities:Centre#Monolith|Monolith]]. The male face looks out the cave entrance, watching all of Creation. The female face watches the scrying bowl in her lap, surveying the Celestial Palace. The androgynous face looks into the darkness of the cave which leads into the Underworld. From this vantage point Leith sees all and knows all. &lt;br /&gt;
&lt;br /&gt;
:Leith interferes in the world when necessary, tweaking the strands of fate. Leith sends his/her son, [[Thousand_Cities:Cadre|Cadre]] with messages or quests to gods and mortals alike. Leith also cares for [[Thousand_Cities:Miris|Miris]], a young companion for Cadre that Leith found in the Underworld. &lt;br /&gt;
&lt;br /&gt;
:Leith is the child of [[Thousand_Cities:Vergolte|Vergolte]] and [[Thousand_Cities:Beyeate|Beyeate]].&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
*[[Thousand_Cities:Cadre|Cadre]]&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Crows, Triplets, Oracles, Prophetic Dreams, Scrying bowls, Caves, Introspection.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Leith is the Patron of &#039;&#039;Awareness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Gard&amp;diff=39695</id>
		<title>Thousand Cities:Gard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Gard&amp;diff=39695"/>
		<updated>2006-12-26T11:38:19Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gard, Champion of the Host ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Gard is the most prominant child of [[Thousand_Cities:Yedan|Yedan]] and [[Thousand_Cities:Klesthes|Klesthes]]. Gard is almost always by his father&#039;s side as champion and lieutenant. When Yedan is offended, it is Gard who fights for his father&#039;s honour.&lt;br /&gt;
&lt;br /&gt;
;Challenges&lt;br /&gt;
:Gard&#039;s place in the hierarchy was challenged through his own actions. During the marriage of Yedan and [[Thousand_Cities:Seyanne|Seyanne]], Gard fathered Seyanne&#039;s second child, [[Thousand_Cities:Cypher|Cypher]]. Gard claimed he did not seduce his father&#039;s wife and offered his immortality to Yedan as his sacrifice. Yedan was furious about the betrayal, but he forgave his son. Yedan cast off Seyanne, and Cypher was sent to the mortal realm to perish. Gard has always before and since been unerringly loyal to his father.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
;with Seyanne&lt;br /&gt;
*[[Thousand_Cities:Cypher|Cypher]]&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Bears, Tests of Might, Brotherhood, Honour, Thorns.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Gard is the Patron of &#039;&#039;Brawl&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Farrow&amp;diff=39693</id>
		<title>Thousand Cities:Farrow</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Farrow&amp;diff=39693"/>
		<updated>2006-12-26T11:37:18Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Farrow, Herald of the Plains ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:When Farrow appears to her followers, she is generally a horse, although sometimes she appears as a centaur or a warrior woman. Farrow has existed for as long as the other gods, but her worshippers have consisted mainly of the Plainsmen of the south-east. She has only recently become more widely recognised as part of the Cerulean Host. Farrow is the child of [[Thousand_Cities:Tardrace|Tardrace]] and a plains mare. Farrow has gifted her followers on the plains with horse herds of excellent breeding. Her own herd can be recognised by their distinctive red manes and regal appearance. &lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Horses, Plains, Hooved animals, Dried Grass, Leather.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Farrow is the Patron of &#039;&#039;Ride&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Ergonus&amp;diff=39692</id>
		<title>Thousand Cities:Ergonus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Ergonus&amp;diff=39692"/>
		<updated>2006-12-26T11:37:05Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ergonus, Keeper of the Underworld ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Ergonus is the librarian of the Cerulean Host. He is the eldest child of [[Thousand_Cities:Yedan|Yedan]], conceived on the battle field during a great storm. Yedan pierced through the storm with his spear to expose the sun, and he struck [[Thousand_Cities:Tardrace|Tardrace]]. She travelled through the [[Thousand_Cities:Underworld|Underworld]] and gave birth to her son before returning to Creation. Ergonus was forgotten when he was left behind, but he has made a home in the Underworld. All things that are forgotten are written into tomes in Ergonus&#039; great library. The spirits of the forgotten dead are Ergonus&#039; companions and assistants. Ergonus is not concerned with what happens outside of the Underworld, because it all comes to him in the end. His life&#039;s quest is to assimilate the information that reaches him in the library and discover the great Truth. &lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Wolves, Twilight, Libraries, Memory, Forgetting.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Ergonus is the Patron of &#039;&#039;Investigation&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Cadre&amp;diff=39691</id>
		<title>Thousand Cities:Cadre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Cadre&amp;diff=39691"/>
		<updated>2006-12-26T11:36:36Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cadre, the Messenger ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Cadre is the child messenger. Cadre is the only child of [[Thousand_Cities:Leith|Leith]] the three faced oracle. When Leith foresees the need for intervention, it is Cadre who bears Leith&#039;s messages. Cadre is considered to be an ill omen by the other gods, as regardless of where they hide or how protected they are, Cadre will appear as if from nowhere to deliver often unwanted news. Cadre&#039;s friend [[Thousand_Cities:Miris|Miris]] is also not far behind, and trouble always follows when Miris is around. &lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Spiders, Chameleons, sudden Silence, Blackberries.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Cadre is the Patron of &#039;&#039;Stealth&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Cypher&amp;diff=39690</id>
		<title>Thousand Cities:Cypher</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Cypher&amp;diff=39690"/>
		<updated>2006-12-26T11:36:22Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cypher the Wanderer ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Cypher is the living evidence of an unforgiveable affair between [[Thousand_Cities:Seyanne|Seyanne]] and [[Thousand_Cities:Gard|Gard]]. Seyanne&#039;s brief marriage to [[Thousand_Cities:Yedan|Yedan]] was ended after this indiscretion and the infant Cypher was cast into the mortal realm so that it could be ignored and forgotten. Cypher never forgot. He has never forgiven his parents and grandfather for abandoning him while his half-sister, [[Thousand_Cities:Roane|Roane]], has been lovingly raised with her family. &lt;br /&gt;
&lt;br /&gt;
:Cypher now walks through the realm using his charisma, his formidable brawling skills and his grasp of languages to foment chaos amongst the mortals. He provokes needless and ignoble wars that last for generations merely on the context of a mispronounced syllable. Cypher also tries to turn the mortals against the members of his family. Cypher seeks retribution.&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Foxes, Crossroads, Journeys, Miscommunication, Language.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Cypher is the Patron of &#039;&#039;Linguistics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Emrill&amp;diff=39689</id>
		<title>Thousand Cities:Emrill</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Emrill&amp;diff=39689"/>
		<updated>2006-12-26T11:35:59Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Emrill the Child ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Emrill is the youngest of the Gods of the Cerulean Sky. Emrill is the child of a very brief relationship between [[Thousand_Cities:Dauvion|Dauvion]] and [[Thousand_Cities:Eicentia|Eicentia]]. Emrill lives with his doting grandmother, [[Thousand_Cities:Klesthes|Klesthes]], in whose care his mother left him. Emrill&#039;s father frequently takes him down to the mortal realm, but Klesthes cannot stand to be without him for long and quickly summons him back. Emrill is a happy, spoilt child who lives for the adoration of his audience. Emrill is both innocence and deception. He is always in search of the thrill of a good performance and can adopt any guise to suit his current role. His juvenile personality never changes. &lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Instruments, Monkeys, Squirrels, Climbing Flowers. &lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Emrill is the Patron of &#039;&#039;Performance&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Eicentia&amp;diff=39688</id>
		<title>Thousand Cities:Eicentia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Eicentia&amp;diff=39688"/>
		<updated>2006-12-26T11:35:17Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Eicentia the Sorceress ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Eicentia is the loyal, but distant daughter of the ruling gods. Eicentia lives on the [[Thousand_Cities:East#Isle_of_Mists|Isle of Mists]], a lone island in the distant West where it is said no mortal may stand for fear of becoming lost within her dreams.&lt;br /&gt;
&lt;br /&gt;
;Eicentia and the Island&lt;br /&gt;
:When she was a child, Eicentia ran away from her home in the Celestial Palace. She was not sure what her place in the world was. Her brother was a warrior and her younger twin sisters were the patrons of civilisation. Eicentia had no such power, although she was strong enough to be one of the Gods. She travelled as far from the centre of creation as she could, heading North and East. At last she found a lake filled with mist. She entered the mist and she found the key to her own power, the tools of magic. Eicentia has rarely travelled from the mist since.&lt;br /&gt;
&lt;br /&gt;
;Eicentia and Dauvion&lt;br /&gt;
:Eicentia was in a trance, wandering through the Eastern woods, when she was absorbed by one of the Dauvinion rituals. The potency of the rite attracted Eicentia like a moth to a flame. From that night there is a belief in the North-East that divine love is too fearsome for mortals to witness or desire, as it consumes the body, heart and mind. It was not until she found she was pregnant that Eicentia uncovered what had happened in the woods. She gave the child, [[Thousand_Cities:Emrill|Emrill]], to her mother as she didn&#039;t want such a distraction from her studies.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
;with Dauvion&lt;br /&gt;
*[[Thousand_Cities:Emrill|Emrill]]&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Omen Dogs, Mist, Quartzite Crytal, common Dreams and Nightmares. &lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Eicentia is the Patron of &#039;&#039;Occult&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Eicentia&amp;diff=39687</id>
		<title>Thousand Cities:Eicentia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Eicentia&amp;diff=39687"/>
		<updated>2006-12-26T11:34:13Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: addition to Eicentia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Eicentia the Sorceress ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Eicentia is the loyal, but distant daughter of the ruling gods. Eicentia lives on the [[Thousand_Cities:East#Isle_of_Mists|Isle of Mists]], a lone island in the distant West where it is said no mortal may stand for fear of becoming lost within her dreams.&lt;br /&gt;
&lt;br /&gt;
;Eicentia and the Island&lt;br /&gt;
:When she was a child, Eicentia ran away from her home in the Celestial Palace. She was not sure what her place in the world was. Her brother was a warrior and her younger twin sisters were the patrons of civilisation. Eicentia had no such power, although she was strong enough to be one of the Gods. She travelled as far from the centre of creation as she could, heading North and East. At last she found a lake filled with mist. She entered the mist and she found the key to her own power, the tools of magic. Eicentia has rarely travelled from the mist since.&lt;br /&gt;
&lt;br /&gt;
;Eicentia and Dauvion&lt;br /&gt;
:Eicentia was in a trance, wandering through the Eastern woods, when she was absorbed by one of the Dauvinion rituals. The potency of the rite attracted Eicentia like a moth to a flame. From that night there is a belief in the North-East that divine love is too fearsome for mortals to witness or desire, as it consumes the body, heart and mind. It was not until she found she was pregnant that Eicentia uncovered what had happened in the woods. She gave the child, [[Thousand_Cities:Emrill|Emrill]], to her mother as she didn&#039;t want such a distraction from her studies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
;with Dauvion&lt;br /&gt;
*[[Thousand_Cities:Emrill|Emrill]]&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Omen Dogs, Mist, Quartzite Crytal, common Dreams and Nightmares. &lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Eicentia is the Patron of &#039;&#039;Occult&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Gard&amp;diff=39685</id>
		<title>Thousand Cities:Gard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Gard&amp;diff=39685"/>
		<updated>2006-12-26T11:15:54Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gard, Champion of the Host ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Gard is the most prominant child of [[Thousand_Cities:Yedan|Yedan]] and [[Thousand_Cities:Klesthes|Klesthes]]. Gard is almost always by his father&#039;s side as champion and lieutenant. When Yedan is offended, it is Gard who fights for his father&#039;s honour.&lt;br /&gt;
&lt;br /&gt;
;Challenges&lt;br /&gt;
:Gard&#039;s place in the hierarchy was challenged through his own actions. During the marriage of Yedan and [[Thousand_Cities:Seyanne|Seyanne]], Gard fathered Seyanne&#039;s second child, [[Thousand_Cities:Cypher|Cypher]]. Gard claimed he did not seduce his father&#039;s wife and offered his immortality to Yedan as his sacrifice. Yedan was furious about the betrayal, but he forgave his son. Yedan cast off Seyanne, and Cypher was sent to the mortal realm to perish. Gard has always before and since been unerringly loyal to his father.&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Bears, Tests of Might, Brotherhood, Honour, Thorns.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Gard is the Patron of &#039;&#039;Brawl&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Seyanne&amp;diff=39684</id>
		<title>Thousand Cities:Seyanne</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Seyanne&amp;diff=39684"/>
		<updated>2006-12-26T11:14:13Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Seyanne, the Muse ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Seyanne is the second of the Spray Born, along with her brother [[Thousand_Cities:Grear|Grear]]. She has a personality which reflects her parents tempestuous relationship. She was born of a storm created by [[Thousand_Cities:Tardrace|Tardrace]] and [[Thousand_Cities:Herneia|Herneia]].&lt;br /&gt;
&lt;br /&gt;
:Seyanne was not interested in living amongst the mortals, as her family members do. She lives in the Celestial Palace, engaged in the politics and romances of the immortals. While she sometimes uses her gifts to inspire creativity, she usually just takes the credit for skillful mortals. &lt;br /&gt;
&lt;br /&gt;
;Seyanne and Yedan&lt;br /&gt;
:Seyanne is a social climber. Unhappy with her lowly position at court, she conspired to cause a rift between the ruling gods and marry [[Thousand_Cities:Yedan|Yedan]]. While her scheming worked, it didn&#039;t have the result she expected. Her rival [[Thousand_Cities:Klesthes|Klesthes]] remained as a ruler of the Gods. Seyanne gave birth to two children, one to her husband and one to his son, [[Thousand_Cities:Gard|Gard]]. Her daughter, [[Thousand_Cities:Roane|Roane]], is loyal to Yedan, and her son, [[Thousand_Cities:Cypher|Cypher]], was abandoned in the mortal realm. Seyanne is alone in the Celestial Palace, although she still seeks allies and forgiveness.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
;with Yedan&lt;br /&gt;
*[[Thousand_Cities:Roane|Roane]]&lt;br /&gt;
&lt;br /&gt;
;with Gard&lt;br /&gt;
*[[Thousand_Cities:Cypher|Cypher]]&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Peacocks, Poetry, Parties, Tears, Inspiration.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Seyanne is the patron of &#039;&#039;Socialise&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Humber&amp;diff=39683</id>
		<title>Thousand Cities:Humber</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Humber&amp;diff=39683"/>
		<updated>2006-12-26T11:10:15Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Humber, The Mountain ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Humber is the first and oldest of the Primal Gods. Humber sleeps at the centre of the great mountain [[Thousand_Cities:Centre#Monolith|Monolith]] at the [[Thousand_Cities:Centre#Elemental_Pole_of_Earth|Elemental Pole of Earth]]. He has never moved and has only shown interest in the world once, when he created his son [[Thousand_Cities:Vanar|Vanar]]. &lt;br /&gt;
&lt;br /&gt;
;Humber&#039;s son&lt;br /&gt;
:Humber created his son from rock, soil and will. When Humber infused the stone infant with his own essence, Vanar became like flesh and began to cry. Humber whispered to Vanar what lay in his great destiny and then set him on the mountainside to be found by the inhabitants of the mountain. He returned to sleep until Vanar&#039;s destiny is fulfilled.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
* [[Thousand_Cities:Vanar|Vanar]]&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Earth (mountains, rock, soil, etc), Yeddim, Buffalo. &lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Humber is the patron of &#039;&#039;Resistance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Dauvion&amp;diff=39682</id>
		<title>Thousand Cities:Dauvion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Dauvion&amp;diff=39682"/>
		<updated>2006-12-26T11:06:04Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: addition to Dauvion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dauvion the Drunkard ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Dauvion is the black sheep amongst the Primal Gods. Dauvion envied the mortality of the humans and chose to spend time in their company lest he become bored and complacent in his immortal life. He has come to cherish the mortals for their enthusiasm and newness, and so he has gifted them with the vine and the herb to let them enjoy the fullness of their lives. &lt;br /&gt;
&lt;br /&gt;
;Dauvion and Emrill&lt;br /&gt;
:Dauvion fathered his son on the daughter of [[Thousand_Cities:Klesthes|Klesthes]]. When the child was born, [[Thousand_Cities:Eicentia|Eicentia]] was not interested in raising the child, so she gave it to her mother to care for. Klesthes is so enamoured of her grandson that she can barely stand to have him out of reach. Dauvion wants strongly to play a part in his son&#039;s life, and so sometimes secrets him down to the mortal realm. During this time he teaches his son to appreciate and celebrate the mortals, showing him what a positive influence he could have in their lives. He is sure Emrill could grow to be an even greater balm to the pain of mortality, if his grandmother would only let him spend a little more time away from her influence.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
;With Eicentia&lt;br /&gt;
* [[Thousand_Cities:Emrill|Emrill]]&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Wine, Serpents, Poisons, Herbs, Cups, Celebration.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Dauvion is the patron of &#039;&#039;Medicine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Klesthes&amp;diff=39680</id>
		<title>Thousand Cities:Klesthes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Klesthes&amp;diff=39680"/>
		<updated>2006-12-26T10:56:42Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Klesthes, The Golden Queen ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Klesthes is the goddess of Beauty and wife to [[Thousand_Cities:Yedan|Yedan]]. She shares in his rulership of the Gods of the Cerulean Host. Klesthes is a somewhat vain woman, and is often taken to be foolish. However, she is keenly aware of how the relationships of her immortal subjects stand, and is quite capable of using her knowlege to her own ends.&lt;br /&gt;
&lt;br /&gt;
;Klesthes and Yedan&lt;br /&gt;
:Klesthes was always faithful to her husband, despite the fact that he was in no way loyal to her, until he set her aside to marry another woman for a while. She has always retained her place as ruler of the Gods and resumed her place as his wife when he left [[Thousand_Cities:Seyanne|Seyanne]]. She has not born any of his children since that time, despite Yedan&#039;s rumoured virility.&lt;br /&gt;
&lt;br /&gt;
;Klesthes and Emrill&lt;br /&gt;
:Klesthes&#039; greatest pleasure is in her grandson, [[Thousand_Cities:Emrill|Emrill]]. She keeps him near her at the Celestial Palace. He sometimes goes to visit the mortal realm with his father [[Thousand_Cities:Dauvion|Dauvion]], but Klesthes doesn&#039;t like the influence this has on him and doesn&#039;t let him stay away for long.&lt;br /&gt;
&lt;br /&gt;
;Klesthes and Parthos&lt;br /&gt;
:Klesthes intervened in a challenge between a powerful mortal,[[Thousand_Cities:Parthos|Parthos]] and one of the Gods. She was charmed by his youthfulness and good looks and decided to help him win a fight he would otherwise have lost. Klesthes ceded some of her power to him. Parthos is now her acknowledged lover and part of the Cerulean Host. &lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
;With Yedan&lt;br /&gt;
* [[Thousand_Cities:Gard|Gard]]&lt;br /&gt;
* [[Thousand_Cities:Phoebe|Phoebe]]&lt;br /&gt;
* [[Thousand_Cities:Paragon|Paragon]]&lt;br /&gt;
* [[Thousand_Cities:Eicentia|Eicentia]]&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Sun, Lions, Big Cats, Masks, Gold, Still water&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Klesthes is the Patron of &#039;&#039;Presence&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Beyeate&amp;diff=39678</id>
		<title>Thousand Cities:Beyeate</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Beyeate&amp;diff=39678"/>
		<updated>2006-12-26T10:50:19Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: addition to Beyeate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Beyeate, The Green Mother ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Beyeate rarely appears, but when she does she wears a veil from her moss covered antlers. Beyeate plays a perpetual game of Hide and Seek with [[Thousand_Cities:Vergolte|Vergolte]] in the area around her domain, the [[Thousand_Cities:East#Elemental_Pole_of_Wood|Elemental Pole of Wood]]. &lt;br /&gt;
&lt;br /&gt;
;Beyeate and Vergolte&lt;br /&gt;
:Beyeate and Vergolte were lovers in the age before they became Gods. Their power grew together, and when it became clear that they were to become Gods, Vergolte chose the path of the Hunter. Beyeate chose to become the Green Mother, goddess of the hunted things, to protect what Vergolte would kill. Vergolte never forgave her for what seemed like a betrayal. Beyeate made the choice because she saw the need to maintain balance and harmony, but Vergolte never understood her motivations. He condescended to stay with her at first and they bore two children together. However, Vergolte&#039;s strength of passion turned to hatred and he now hunts Beyeate and her people with the same determination with which he once wooed her. &lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
;With Vergolte&lt;br /&gt;
* [[Thousand_Cities:Leith|Leith]]&lt;br /&gt;
* [[Thousand_Cities:Ibrail|Ibrail]] (deceased)&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Wood, the Forest, Trees, Deer, Plants, Prey, Running Water.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Beyeate is the patron of &#039;&#039;Survival&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Vergolte&amp;diff=39676</id>
		<title>Thousand Cities:Vergolte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Vergolte&amp;diff=39676"/>
		<updated>2006-12-26T10:40:50Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: addition to Vergolte&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vergolte, The Hunter ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Vergolte stalks in the green spaces, particularly in the area around the [[Thousand_Cities:East|Elemental Pole of Wood]]. Vergolte is one of the oldest of the Primal Gods and rarely concerns himself with the plight of mortals. He does however have one group he watches over, the [[Thousand_Cities:East#Hunter&#039;s Tribes|Eastern Tribes]].&lt;br /&gt;
&lt;br /&gt;
;Vergolte and Beyeate&lt;br /&gt;
:Vergolte&#039;s love for Beyeate keeps him close to the Eastern Pole, and his hate of Beyeate keeps his arrow perpetually ready to fire. Vergolte and Beyeate were lovers in the times before Civilisation, when they were mere mortals. Their power grew together, and when it became clear that they were to become Gods, Vergolte chose the path of the Hunter. Beyeate&#039;s great betrayal was that she chose to become the Green Mother, goddess of the hunted things, to protect what Vergolte would kill. With such opposing philosophies, they could no longer be together, and yet Vergolte yearns for his lost love. They tried to meet in the beginning, bearing two children together. Now their long conflict has soured to much and they cannot meet without fighting. &lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
;With Beyeate&lt;br /&gt;
* [[Thousand_Cities:Leith|Leith]]&lt;br /&gt;
* [[Thousand_Cities:Ibrail|Ibrail]] (deceased)&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Hunting Birds, Bow and Arrow, Feathers, Clean bones. &lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Vergolte is the patron of &#039;&#039;Archery&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Herneia&amp;diff=39673</id>
		<title>Thousand Cities:Herneia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Herneia&amp;diff=39673"/>
		<updated>2006-12-26T10:23:39Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Herneia, Mistress of the Waves ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Herneia dwells beneath the waves near the [[Thousand_Cities:West#Elemental_Pole_of_Water|Elemental Pole of Water]]. She controls the tides and the sea creatures. She appears as a being of silvered blue water when she chooses to be corporeal. Herneia&#039;s nature is unpredictable and swift to change. She might help a sailor on a sea voyage one day and send a storm to drown him the next.&lt;br /&gt;
&lt;br /&gt;
;Herneia and Tardrace&lt;br /&gt;
:Herneia and [[Thousand_Cities:Tardrace|Tardrace]] frequently create storms together. On one of these occassions, Tardrace and Herneia melded so perfectly in creating the storm, that from the foam rose their twin children, [[Thousand_Cities:Grear|Grear]] and [[Thousand_Cities:Seyanne|Seyanne]]. Herneia would never drown her children, but she takes little interest in their lives when they are not on the sea. Grear visits frequently, but it is many years since Herneia has seen her daughter.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
;With Tardrace&lt;br /&gt;
* [[Thousand_Cities:Grear|Grear]]&lt;br /&gt;
* [[Thousand_Cities:Seyanne|Seyanne]]&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Salt water, Dolphins, Siaka, Gulls, Boats, Mercury.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Herneia is the patron of &#039;&#039;Sail&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Klesthes&amp;diff=39671</id>
		<title>Thousand Cities:Klesthes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Klesthes&amp;diff=39671"/>
		<updated>2006-12-26T10:19:24Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Klesthes, The Golden Queen ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Klesthes is the goddess of Beauty and wife to [[Thousand_Cities:Yedan|Yedan]]. She shares in his rulership of the Gods of the Cerulean Host. Klesthes is a somewhat vain woman, and is often taken to be foolish. However, she is keenly aware of how the relationships of her immortal subjects stand, and is quite capable of using her knowlege to her own ends.&lt;br /&gt;
&lt;br /&gt;
;Klesthes and Yedan&lt;br /&gt;
:Klesthes is faithful to her husband, despite the fact that he is in no way loyal to her and even set her aside to marry another woman for a while. She has always retained her place as ruler of the Gods and is willing to be patient and wait for his inevitable return. &lt;br /&gt;
&lt;br /&gt;
;Klesthes and Emrill&lt;br /&gt;
:Klesthes&#039; greatest pleasure is in her grandson, [[Thousand_Cities:Emrill|Emrill]]. She keeps him near her for most of the time. He sometimes goes to visit the mortal realm with his father [[Thousand_Cities:Dauvion|Dauvion]], but Klesthes doesn&#039;t like the influence this has on him and doesn&#039;t let him stay away for long.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
;With Yedan&lt;br /&gt;
* [[Thousand_Cities:Gard|Gard]]&lt;br /&gt;
* [[Thousand_Cities:Phoebe|Phoebe]]&lt;br /&gt;
* [[Thousand_Cities:Paragon|Paragon]]&lt;br /&gt;
* [[Thousand_Cities:Eicentia|Eicentia]]&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Sun, Lions, Big Cats, Masks, Gold, Still water&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Klesthes is the Patron of &#039;&#039;Presence&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Yedan&amp;diff=39670</id>
		<title>Thousand Cities:Yedan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Yedan&amp;diff=39670"/>
		<updated>2006-12-26T10:18:01Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Yedan, The Sword ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Yedan is the ruler of the Gods of the Cerulean Sky. Although he is one of the youngest of the Primal Gods, he quickly rose to power after his exaltation. Yedan rules with his war host, consisting of [[Thousand_Cities:Gard|Gard]] and [[Thousand_Cities:Roane|Roane]], both of whom are his own children. &lt;br /&gt;
&lt;br /&gt;
:Yedan is notoriously virile. He has been credited with leaving entire cities of gravid women just through his brief presence. While he has many children, only seven of them have become powerful enough to enter the Cerulean Host. Most of these are the product of his marriage to [[Thousand_Cities:Klesthes|Klesthes]]. &lt;br /&gt;
&lt;br /&gt;
;Yedan&#039;s Wives&lt;br /&gt;
:Yedan has been married to Klesthes for most of his life, except for a brief period when he put Klesthes aside and married [[Thousand_Cities:Seyanne|Seyanne]]. That marriage lasted long enough to produce one child and then ended with Seyanne&#039;s infidelity with Yedan&#039;s son, Gard. Gard was forgiven, Seyanne put aside, and Klesthes returned to the throne. &lt;br /&gt;
&lt;br /&gt;
;Challenges to Yedan&#039;s rule&lt;br /&gt;
:Yedan has only been challenged once during his lifetime, by [[Thousand_Cities:Vanar|Vanar]]. Yedan killed Vanar and retained his position as ruler of the Gods. Yedan does not fear ever being challenged successfully.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
;With Klesthes&lt;br /&gt;
* [[Thousand_Cities:Gard|Gard]]&lt;br /&gt;
* [[Thousand_Cities:Phoebe|Phoebe]]&lt;br /&gt;
* [[Thousand_Cities:Paragon|Paragon]]&lt;br /&gt;
* [[Thousand_Cities:Eicentia|Eicentia]]&lt;br /&gt;
&lt;br /&gt;
;With Seyanne&lt;br /&gt;
* [[Thousand_Cities:Roane|Roane]]&lt;br /&gt;
&lt;br /&gt;
;With Tardrace&lt;br /&gt;
* [[Thousand_Cities:Ergonus|Ergonus]]&lt;br /&gt;
&lt;br /&gt;
;Other&lt;br /&gt;
* [[Thousand_Cities:Miris|Miris]] (unacknowledged)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Moon, Owls, Strix, Wasps, Weapons (particularly swords and spears).&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Yedan is the Patron of &#039;&#039;Melee&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Tardrace&amp;diff=39669</id>
		<title>Thousand Cities:Tardrace</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Tardrace&amp;diff=39669"/>
		<updated>2006-12-26T10:16:07Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: addition to Tardrace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tardrace, Wrath of the Storm ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Tardrace rules from the [[Thousand_Cities:North#Elemental_Pole_of_Air|Elemental Pole of Air]]. She takes pleasure in the destructive force of the Storm. She rarely appears to her followers in a corporeal form, and even then it is made of the winds and rain. On her rare visits to the Celestial Palace, Tardrace appears as one of her followers from [[Thousand_Cities:North#Cinnador|Cinnador]]. &lt;br /&gt;
&lt;br /&gt;
;Tardrace and Yedan&lt;br /&gt;
:Tardace conceived her son [[Thousand_Cities:Ergonus|Ergonus]] while on the battlefield, as she brought a great storm to punish [[Thousand_Cities:Yedan|Yedan]]&#039;s armies. Yedan pierced the clouds with his spear in an attempt to expose the sun, but in doing so struck Tardace. She fell into the [[Thousand_Cities:Underworld|Underworld]], where she gave birth to Yedan&#039;s son. After drinking from the waters of the river [[Thousand_Cities:Underworld#Limia|Limia]], she forgot about her son and returned to Creation.&lt;br /&gt;
&lt;br /&gt;
;Tardrace and Herneia&lt;br /&gt;
:Tardrace often joins forces with [[Thousand_Cities:Herneia|Herneia]] to create powerful sea storms that send sailors off course into the distant West. On one of these occassions, Tardrace and Herneia melded so perfectly in creating the storm, that from the foam rose their twin children. Neither take a great interest in their children&#039;s lives, but they did impart a tempestuous nature to both of them. &lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
;With Yedan&lt;br /&gt;
* [[Thousand_Cities:Ergonus|Ergonus]]&lt;br /&gt;
&lt;br /&gt;
;With Herneia&lt;br /&gt;
* [[Thousand_Cities:Grear|Grear]]&lt;br /&gt;
* [[Thousand_Cities:Seyanne|Seyanne]]&lt;br /&gt;
&lt;br /&gt;
;With a mare of the Great Plains&lt;br /&gt;
* [[Thousand_Cities:Farrow|Seyanne]]&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Wind, Thunder, Lightning, Thunderbirds, Ashes.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Tardrace is the patron of &#039;&#039;Thrown&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Klesthes&amp;diff=39668</id>
		<title>Thousand Cities:Klesthes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Klesthes&amp;diff=39668"/>
		<updated>2006-12-26T10:08:37Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: add ons to Klesthes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Klesthes, The Golden Queen ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Klesthes is the goddess of Beauty and wife to [[Thousand_Cities:Yedan|Yedan]]. She shares in his rulership of the Gods of the Cerulean Host. Klesthes is a somewhat vain woman, and is often taken to be foolish. However, she is keenly aware of how the relationships of her immortal subjects stand, and is quite capable of using her knowlege to her own ends.&lt;br /&gt;
&lt;br /&gt;
:Klesthes is faithful to her husband, despite the fact that he is in no way loyal to her and even set her aside to marry another woman for a while. She has always retained her place as ruler of the Gods and is willing to be patient and wait for his inevitable return. &lt;br /&gt;
&lt;br /&gt;
:Klesthes&#039; greatest pleasure is in her grandson, [[Thousand_Cities:Emrill|Emrill]]. She keeps him near her for most of the time. He sometimes goes to visit the mortal realm with his father [[Thousand_Cities:Dauvion|Dauvion]], but Klesthes doesn&#039;t like the influence this has on him and doesn&#039;t let him stay away for long.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
;With Yedan&lt;br /&gt;
* [[Thousand_Cities:Gard|Gard]]&lt;br /&gt;
* [[Thousand_Cities:Phoebe|Phoebe]]&lt;br /&gt;
* [[Thousand_Cities:Paragon|Paragon]]&lt;br /&gt;
* [[Thousand_Cities:Eicentia|Eicentia]]&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Sun, Lions, Big Cats, Masks, Gold, Still water&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Klesthes is the Patron of &#039;&#039;Presence&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Yedan&amp;diff=39667</id>
		<title>Thousand Cities:Yedan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Yedan&amp;diff=39667"/>
		<updated>2006-12-26T09:59:49Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Yedan, The Sword ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Yedan is the ruler of the Gods of the Cerulean Sky. Although he is one of the youngest of the Primal Gods, he quickly rose to power after his exaltation. Yedan rules with his war host, consisting of [[Thousand_Cities:Gard|Gard]] and [[Thousand_Cities:Roane|Roane]], both of whom are his own children. &lt;br /&gt;
&lt;br /&gt;
:Yedan is notoriously virile. He has been credited with leaving entire cities of gravid women just through his brief presence. While he has many children, only seven of them have become powerful enough to enter the Cerulean Host. Most of these are the product of his marriage to [[Thousand_Cities:Klesthes|Klesthes]]. &lt;br /&gt;
&lt;br /&gt;
:Yedan has been married to Klesthes for most of his life, except for a brief period when he put Klesthes aside and married [[Thousand_Cities:Seyanne|Seyanne]]. That marriage lasted long enough to produce one child and then ended with Seyanne&#039;s infidelity with Yedan&#039;s son, Gard. Gard was forgiven, Seyanne put aside, and Klesthes returned to the throne. &lt;br /&gt;
&lt;br /&gt;
:Yedan has only been challenged once during his lifetime, by [[Thousand_Cities:Vanar|Vanar]]. Yedan killed Vanar and retained his position as ruler of the Gods. Yedan does not fear ever being challenged successfully.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
;With Klesthes&lt;br /&gt;
* [[Thousand_Cities:Gard|Gard]]&lt;br /&gt;
* [[Thousand_Cities:Phoebe|Phoebe]]&lt;br /&gt;
* [[Thousand_Cities:Paragon|Paragon]]&lt;br /&gt;
* [[Thousand_Cities:Eicentia|Eicentia]]&lt;br /&gt;
&lt;br /&gt;
;With Seyanne&lt;br /&gt;
* [[Thousand_Cities:Roane|Roane]]&lt;br /&gt;
&lt;br /&gt;
;With Tardrace&lt;br /&gt;
* [[Thousand_Cities:Ergonus|Ergonus]]&lt;br /&gt;
&lt;br /&gt;
;Other&lt;br /&gt;
* [[Thousand_Cities:Miris|Miris]] (unacknowledged)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Moon, Owls, Strix, Wasps, Weapons (particularly swords and spears).&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Yedan is the Patron of &#039;&#039;Melee&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Roane&amp;diff=39401</id>
		<title>Thousand Cities:Roane</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Roane&amp;diff=39401"/>
		<updated>2006-12-23T08:02:40Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: prelim on Roane&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Roane, General of the Host ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Roane is the charismatic daughter of [[Thousand_Cities:Yedan|Yedan]] and [[Thousand_Cities:Seyanne|Seyanne]]. Roane is devoted to her father and rarely speaks to her mother. &lt;br /&gt;
&lt;br /&gt;
:Roane is idolized by all warriors. Her likeness is on almost every weapon and piece of armour and some warriors have even found the means of tattooing her representation onto their skin. Roane is the leader of armies and she inspires many honourable battles. Roane is also a master of strategy and tactics. Soldiers play with dice and chess boards in her honour.&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:War, Charisma, Duels, Citrus Fruits, Blood, Games of Strategy.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Roane is the Patron of &#039;&#039;War&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Parthos&amp;diff=39400</id>
		<title>Thousand Cities:Parthos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Parthos&amp;diff=39400"/>
		<updated>2006-12-23T07:56:16Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: prelim on Parthos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Parthos the Swift ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Parthos was originally a Solar Exalt who became powerful enough to challenge the gods. He challenged [[Thousand_Cities:Nerat|Nerat the Relentless]] to a contest. The battle lasted for a year, ranging in challenges of strength, speed and endurance. It looked like Nerat was going to win when [[Thousand_Cities:Klesthes|Klesthes]] became aware of the duel and intervened. She told Parthos of Nerat&#039;s weaknesses and how to exploit them. In the end Parthos was triumphant. &lt;br /&gt;
&lt;br /&gt;
:Parthos has become Klesthe&#039;s lover and lives in the Celestial Palace. With Klesthes&#039; protection he is untouchable, but [[Thousand_Cities:Yedan|Yedan]] does not support his claim to divinity and encourages the other gods to bring him down. &lt;br /&gt;
&lt;br /&gt;
:Parthos is a conceited and far too attractive for his own good. He often goes to Creation to show off to the mortals. He has not truly left his desire to compete on a mortal level behind.&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Jaguar, Sandals, Paved Roads, Tournaments.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Parthos is the Patron of &#039;&#039;Athletics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Phoebe&amp;diff=39399</id>
		<title>Thousand Cities:Phoebe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Phoebe&amp;diff=39399"/>
		<updated>2006-12-23T07:46:42Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: prelim on Phoebe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Phoebe, the Judge ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Phoebe is one of the twin sisters of society. She and her sister [[Thousand_Cities:Paragon|Paragon]] are the daughters of [[Thousand_Cities:Yedan|Yedan]] and [[Thousand_Cities:Klesthes|Klesthes]]. Her birth is linked to the birth of civilisation. &lt;br /&gt;
&lt;br /&gt;
:Phoebe is a symbol of fair judgement. She is pure and honest. As such, the Cerulean Host fear her just as much as the mortals do, for to have her pass judgement is revealing and irrevocable. Only those with a pure heart and conscience can approach Phoebe without fear. Phoebe has no responsibility for the consequences of her judgements. Paragon handles repercussions for the City States and if necessary other gods may be called upon in other situations.&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Turtles, Tortoises, Law, Scales, Justice.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Phoebe is the Patron of &#039;&#039;Integrity&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Paragon&amp;diff=39398</id>
		<title>Thousand Cities:Paragon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Paragon&amp;diff=39398"/>
		<updated>2006-12-23T07:34:14Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: prelim on Paragon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Paragon, Keeper of Order ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Paragon is one of the twin sisters of society. She and her sister [[Thousand_Cities:Phoebe|Phoebe]] are the daughters of [[Thousand_Cities:Yedan|Yedan]] and [[Thousand_Cities:Klesthes|Klesthes]]. They were born near the slopes of Mount Irnaion on the island of [[Thousand_Cities:Centre#Eildrathe|Eildrathe]], now considered to be the birthplace of civilisation.&lt;br /&gt;
&lt;br /&gt;
:Paragon is incorruptible and virtuous. She ensures that cities run in an orderly fashion and supports trade between city states, promoting prosperity. Cities that cross Paragon and Phoebe can be brought to a stand still when they find themselves tied up in their own bureaucracy and incapable of functioning. Phoebe is the judge and Paragon the executioner.&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Bees, Cities, Order, Government, Trade, Virtue.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Paragon is the Patron of &#039;&#039;Bureaucracy&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Cypher&amp;diff=39397</id>
		<title>Thousand Cities:Cypher</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Cypher&amp;diff=39397"/>
		<updated>2006-12-23T07:02:02Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cypher the Wanderer ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Cypher is the living evidence of an unforgiveable affair between [[Thousand_Cities:Seyanne|Seyanne]] and [[Thousand_Cities:Gard|Gard]]. Seyanne&#039;s brief marriage to [[Thousand_Cities:Yedan|Yedan]] was ended after this indiscretion and the infant Cypher was cast into the mortal realm so that it could be ignored and forgotten. Cypher never forgot. He has never forgiven his parents and grandfather for abandoning him while his half-sister, [[Thousand_Cities:Roane|Roane]], has been lovingly raised with her family. &lt;br /&gt;
&lt;br /&gt;
Cypher now walks through the realm using his charisma, his formidable brawling skills and his grasp of languages to foment chaos amongst the mortals. He provokes needless and ignoble wars that last for generations merely on the context of a mispronounced syllable. Cypher also tries to turn the mortals against the members of his family. Cypher seeks retribution.&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
Foxes, Crossroads, Journeys, Miscommunication, Language.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
Cypher is the Patron of &#039;&#039;Linguistics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Leith&amp;diff=39396</id>
		<title>Thousand Cities:Leith</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Leith&amp;diff=39396"/>
		<updated>2006-12-23T06:55:04Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leith, the Three-Faced Oracle ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Leith sits in the [[Thousand_Cities:Centre#Cimbiline_Cave|Cimbiline Cave]] on the mountainside of [[Thousand_Cities:Centre#Monolith|Monolith]]. The male face looks out the cave entrance, watching all of Creation. The female face watches the scrying bowl in her lap, surveying the Celestial Palace. The androgynous face looks into the darkness of the cave which leads into the Underworld. From this vantage point Leith sees all and knows all. &lt;br /&gt;
&lt;br /&gt;
:Leith interferes in the world when necessary, tweaking the strands of fate. Leith sends his/her son, [[Thousand_Cities:Cadre|Cadre]] with messages or quests to gods and mortals alike. Leith also cares for [[Thousand_Cities:Miris|Miris]], a young companion for Cadre that Leith found in the Underworld. &lt;br /&gt;
&lt;br /&gt;
:Leith is the child of [[Thousand_Cities:Vergolte|Vergolte]] and [[Thousand_Cities:Beyeate|Beyeate]].&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Crows, Triplets, Oracles, Prophetic Dreams, Scrying bowls, Caves, Introspection.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Leith is the Patron of &#039;&#039;Awareness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Seyanne&amp;diff=39379</id>
		<title>Thousand Cities:Seyanne</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Seyanne&amp;diff=39379"/>
		<updated>2006-12-23T05:24:58Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: prelim on Seyanne&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Seyanne, the Muse ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Seyanne is the second of the Spray Born, along with her brother [[Thousand_Cities:Grear|Grear]]. She has a personality which reflects her parents tempestuous relationship. She was born of a storm created by [[Thousand_Cities:Tardrace|Tardrace]] and [[Thousand_Cities:Herneia|Herneia]].&lt;br /&gt;
&lt;br /&gt;
Seyanne was not interested in living amongst the mortals, as her family members do. She lives in the Celestial Palace, engaged in the politics and romances of the immortals. While she sometimes uses her gifts to inspire creativity, she usually just takes the credit for skillful mortals. &lt;br /&gt;
&lt;br /&gt;
Seyanne is a social climber. Unhappy with her lowly position at court, she conspired to cause a rift between the ruling gods and marry [[Thousand_Cities:Yedan|Yedan]]. While her scheming worked, it didn&#039;t have the result she expected. Her rival [[Thousand_Cities:Klesthes|Klesthes]] remained as a ruler of the Gods. Seyanne gave birth to two children, one to her husband and one to his son, [[Thousand_Cities:Gard|Gard]]. Her daughter, [[Thousand_Cities:Roane|Roane]], is loyal to Yedan, and her son, [[Thousand_Cities:Cypher|Cypher]], was abandoned in the mortal realm. Seyanne is alone in the Celestial Palace, although she still seeks allies and forgiveness.&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
Peacocks, Poetry, Parties, Tears, Inspiration.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
Seyanne is the patron of &#039;&#039;Socialise&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Miris&amp;diff=39378</id>
		<title>Thousand Cities:Miris</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Miris&amp;diff=39378"/>
		<updated>2006-12-23T05:13:52Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: prelim on Miris&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Miris the Trickster ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Miris is the unacknowledged daughter of [[Thousand_Cities:Yedan|Yedan]]. Miris&#039; mother was a mortal follower of Yedan who conceived during a Spring Festival. She died before Miris was born, but the strength of Yedan&#039;s seed meant that Miris was born living in the Underworld. &lt;br /&gt;
&lt;br /&gt;
Miris was raised by the dead until [[Thousand_Cities:Leith|Leith]] became aware of her existence. Leith had Miris brought to the [[Thousand_Cities:Centre#Cimbiline_Cave|Cimbiline Cave]] to be a companion to [[Thousand_Cities:Cadre|Cadre]].&lt;br /&gt;
&lt;br /&gt;
Miris and Cadre have been inseparable since infancy. Cadre is the messenger of the Gods, which is a serious role. Miris, on the other hand, is free to cause havoc. It is Miris who causes the trouble and Cadre who then has to get them out of it. Miris is light-hearted and never means ill with her pranks, but she is always in trouble with one of the Gods.&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
Sparrows, Shadows, Hands, Misfortune, Difficult Births.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
Miris is the patron of &#039;&#039;Larceny&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Lexicon&amp;diff=39377</id>
		<title>Thousand Cities:Lexicon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Lexicon&amp;diff=39377"/>
		<updated>2006-12-23T05:09:47Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lexicon==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Absence|Absence, God]]&lt;br /&gt;
* [[Thousand_Cities:East#River_Aletschis|Aletschis, River]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Beyeate|Beyeate, Goddess]]&lt;br /&gt;
* [[Thousand_Cities:East#Bronach|Bronach, Nation]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Cadre|Cadre, God]]&lt;br /&gt;
* [[Thousand_Cities:Cypher|Cypher, God]]&lt;br /&gt;
* [[Thousand_Cities:Centre#Cimbiline_Cave|Cimbiline Cave]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Dauvion|Dauvion, God]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Eicentia|Eicentia, Goddess]]&lt;br /&gt;
* [[Thousand_Cities:North#Elemental_Pole_of_Air|Elemental Pole of Air]]&lt;br /&gt;
* [[Thousand_Cities:Centre#Elemental_Pole_of_Earth|Elemental Pole of Earth]]&lt;br /&gt;
* [[Thousand_Cities:South#Elemental_Pole_of_Fire|Elemental Pole of Fire]]&lt;br /&gt;
* [[Thousand_Cities:West#Elemental_Pole_of_Water|Elemental Pole of Water]]&lt;br /&gt;
* [[Thousand_Cities:East#Elemental_Pole_of_Wood|Elemental Pole of Wood]]&lt;br /&gt;
* [[Thousand_Cities:Emrill|Emrill, God]]&lt;br /&gt;
* [[Thousand_Cities:Ergonus|Ergonus, God]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Farrow|Farrow, Goddess]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Gard|Gard, God]]&lt;br /&gt;
* [[Thousand_Cities:Grear|Grear, God]]&lt;br /&gt;
* [[Thousand_Cities:Great_Plains|Great Plains, Nation]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Herneia|Herneia, Goddess]]&lt;br /&gt;
* [[Thousand_Cities:Humber|Humber, God]]&lt;br /&gt;
* [[Thousand_Cities:East#Hunter.27s_Tribes|Hunter&#039;s Tribes, Nation]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Ibrail|Ibrail, God]]&lt;br /&gt;
* [[Thousand_Cities:East#Isle_of_Mists|Isle of Mists, Location]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;J&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;K&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Klesthes|Klesthes, Goddess]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;L&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Leith|Leith, God]]&lt;br /&gt;
* [[Thousand_Cities:Underworld#Limia|Limia, River]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Miris|Miris, Goddess]]&lt;br /&gt;
* [[Thousand_Cities:Centre#Monolith|Monolith, Mountain]]&lt;br /&gt;
* [[Thousand_Cities:East#River_Mzima|Mzima, River]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Nerat|Nerat, God]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;P&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Paragon|Paragon, Goddess]]&lt;br /&gt;
* [[Thousand_Cities:Parthos|Parthos, God]]&lt;br /&gt;
* [[Thousand_Cities:Phoebe|Phoebe, Goddess]]&lt;br /&gt;
* [[Thousand_Cities:East#Port_Arek|Port Arek, City]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:South#Rakandra|Rakandra, City]]&lt;br /&gt;
* [[Thousand_Cities:Roane|Roane, Goddess]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Seyanne|Seyanne, Goddess]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Tardrace|Tardrace, Goddess]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;U&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Vanar|Vanar, God]]&lt;br /&gt;
* [[Thousand_Cities:Vergolte|Vergolte, God]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Yedan|Yedan, God]]&lt;br /&gt;
* [[Thousand_Cities:Centre#Yilgarn|Yilgarn, City]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Lexicon&amp;diff=39376</id>
		<title>Thousand Cities:Lexicon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Lexicon&amp;diff=39376"/>
		<updated>2006-12-23T05:07:22Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lexicon==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Absence|Absence, God]]&lt;br /&gt;
* [[Thousand_Cities:East#River_Aletschis|Aletschis, River]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Beyeate|Beyeate, Goddess]]&lt;br /&gt;
* [[Thousand_Cities:East#Bronach|Bronach, Nation]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Cadre|Cadre, God]]&lt;br /&gt;
* [[Thousand_Cities:Cypher|Cypher, God]]&lt;br /&gt;
* [[Thousand_Cities:Centre#Cimbiline Cave|Cimbiline Cave]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Dauvion|Dauvion, God]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Eicentia|Eicentia, Goddess]]&lt;br /&gt;
* [[Thousand_Cities:North#Elemental_Pole_of_Air|Elemental Pole of Air]]&lt;br /&gt;
* [[Thousand_Cities:Centre#Elemental_Pole_of_Earth|Elemental Pole of Earth]]&lt;br /&gt;
* [[Thousand_Cities:South#Elemental_Pole_of_Fire|Elemental Pole of Fire]]&lt;br /&gt;
* [[Thousand_Cities:West#Elemental_Pole_of_Water|Elemental Pole of Water]]&lt;br /&gt;
* [[Thousand_Cities:East#Elemental_Pole_of_Wood|Elemental Pole of Wood]]&lt;br /&gt;
* [[Thousand_Cities:Emrill|Emrill, God]]&lt;br /&gt;
* [[Thousand_Cities:Ergonus|Ergonus, God]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Farrow|Farrow, Goddess]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Gard|Gard, God]]&lt;br /&gt;
* [[Thousand_Cities:Grear|Grear, God]]&lt;br /&gt;
* [[Thousand_Cities:Great_Plains|Great Plains, Nation]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Herneia|Herneia, Goddess]]&lt;br /&gt;
* [[Thousand_Cities:Humber|Humber, God]]&lt;br /&gt;
* [[Thousand_Cities:East#Hunter.27s_Tribes|Hunter&#039;s Tribes, Nation]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Ibrail|Ibrail, God]]&lt;br /&gt;
* [[Thousand_Cities:East#Isle_of_Mists|Isle of Mists, Location]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;J&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;K&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Klesthes|Klesthes, Goddess]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;L&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Leith|Leith, God]]&lt;br /&gt;
* [[Thousand_Cities:Underworld#Limia|Limia, River]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Miris|Miris, Goddess]]&lt;br /&gt;
* [[Thousand_Cities:Centre#Monolith|Monolith, Mountain]]&lt;br /&gt;
* [[Thousand_Cities:East#River_Mzima|Mzima, River]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Nerat|Nerat, God]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;P&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Paragon|Paragon, Goddess]]&lt;br /&gt;
* [[Thousand_Cities:Parthos|Parthos, God]]&lt;br /&gt;
* [[Thousand_Cities:Phoebe|Phoebe, Goddess]]&lt;br /&gt;
* [[Thousand_Cities:East#Port_Arek|Port Arek, City]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:South#Rakandra|Rakandra, City]]&lt;br /&gt;
* [[Thousand_Cities:Roane|Roane, Goddess]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Seyanne|Seyanne, Goddess]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Tardrace|Tardrace, Goddess]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;U&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Vanar|Vanar, God]]&lt;br /&gt;
* [[Thousand_Cities:Vergolte|Vergolte, God]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;&#039;&#039;&lt;br /&gt;
* [[Thousand_Cities:Yedan|Yedan, God]]&lt;br /&gt;
* [[Thousand_Cities:Centre#Yilgarn|Yilgarn, City]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Leith&amp;diff=39375</id>
		<title>Thousand Cities:Leith</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Leith&amp;diff=39375"/>
		<updated>2006-12-23T05:06:14Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leith, the Three-Faced Oracle ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Leith sits in the [[Thousand_Cities:Centre#Cimbiline_Cave|Cimbiline Cave]] on the mountainside of [[Thousand_Cities:Centre#Monolith|Monolith]]. The male face looks out the cave entrance, watching all of Creation. The female face watches the scrying bowl in her lap, surveying the Celestial Palace. The androgynous face looks into the darkness of the cave which leads into the Underworld. From this vantage point Leith sees all and knows all. &lt;br /&gt;
&lt;br /&gt;
:Leith interferes in the world when necessary, tweaking the strands of fate. Leith sends his/her son, [[Thousand_Cities:Cadre|Cadre]] with messages or quests to gods and mortals alike. Leith also cares for [[Thousand_Cities:Miris|Miris]], a young companion for Cadre that Leith found in the Underworld. &lt;br /&gt;
&lt;br /&gt;
:Leith is the child of [[Thousand_Cities:Vergolte|Vergolte]] and [[Thousand_Cities:Beyeate|Beyeate]].&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Crows, Triplets, Oracles, Scrying bowls, Caves, Introspection.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Leith is the Patron of &#039;&#039;Awareness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Leith&amp;diff=39368</id>
		<title>Thousand Cities:Leith</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Leith&amp;diff=39368"/>
		<updated>2006-12-23T04:38:13Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: prelim on Leith&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leith, the Three-Faced Oracle ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
:Leith sits in a cave on the mountainside of [[Thousand_Cities:Centre#Monolith|Monolith]]. The male face looks out the cave entrance, watching all of Creation. The female face watches the scrying bowl in her lap, surveying the Celestial Palace. The androgynous face looks into the darkness of the cave which leads into the Underworld. From this vantage point Leith sees all and knows all. &lt;br /&gt;
&lt;br /&gt;
:Leith interferes in the world when necessary, tweaking the strands of fate. Leith sends his/her son, [[Thousand_Cities:Cadre|Cadre]] with messages or quests to gods and mortals alike. Leith also cares for [[Thousand_Cities:Miris|Miris]], a young companion for Cadre that Leith found in the Underworld. &lt;br /&gt;
&lt;br /&gt;
:Leith is the child of [[Thousand_Cities:Vergolte|Vergolte]] and [[Thousand_Cities:Beyeate|Beyeate]].&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
:Crows, Triplets, Oracles, Scrying bowls, Caves, Introspection.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
:Leith is the Patron of &#039;&#039;Awareness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Grear&amp;diff=39363</id>
		<title>Thousand Cities:Grear</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Grear&amp;diff=39363"/>
		<updated>2006-12-23T04:16:51Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: prelim on Grear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Grear, Keeper of the Tome ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Grear is one of the Spray Born, child of [[Thousand_Cities:Tardrace|Tardrace]] and [[Thousand_Cities:Herneia|Herneia]], Storm and Sea. He and his sister [[Thousand_Cities:Seyanne|Seyanne]] share the traits of being unpredictable and tempestuous. &lt;br /&gt;
&lt;br /&gt;
Grear is notoriously difficult to find. He spends his time travelling from the Celestial Palace, through Creation and the Underworld. When he encounters fellow travellers he offers them invaluable knowledge and information if they can solve a riddle. For those who successfully solve the riddle, the information he gives them is always an even more complicated riddle. If the second riddle can be solved, it will lead the traveller to a complex understanding of the strands of fate that effect them. &lt;br /&gt;
&lt;br /&gt;
The best way to find Grear is through [[Thousand_Cities:Leith|Leith]] or [[Thousand_Cities:Ergonus|Ergonus]]. Leith, as the oracle, keeps an eye on the travels of his friend. Ergonus, as the Librarian, sees Grear regularly as he passes through with his news and requests for research.&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
River Dragons, Paper, Books, Riddles, History, Knowledge.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
Grear is the Patron of &#039;&#039;Lore&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Gard&amp;diff=39359</id>
		<title>Thousand Cities:Gard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Gard&amp;diff=39359"/>
		<updated>2006-12-23T03:30:45Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: prelim on Gard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gard, Champion of the Host ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Gard is the most prominant child of [[Thousand_Cities:Yedan|Yedan]] and [[Thousand_Cities:Klesthes|Klesthes]]. Gard is almost always by his father&#039;s side as champion and lieutenant. When [[Thousand_Cities:Yedan|Yedan]] is offended, it is Gard who fights for his honour.&lt;br /&gt;
&lt;br /&gt;
Gard&#039;s place in the hierarchy was challenged only once. During the marriage of [[Thousand_Cities:Yedan|Yedan]] and [[Thousand_Cities:Seyanne|Seyanne]], Gard fathered [[Thousand_Cities:Seyanne|Seyanne&#039;s]] second child, [[Thousand_Cities:Cypher|Cypher]]. Gard claimed he did not seduce his father&#039;s wife and offered his immortality to Yedan as his sacrifice. [[Thousand_Cities:Yedan|Yedan]] was furious about the betrayal, but he forgave his son. [[Thousand_Cities:Yedan|Yedan]] cast off [[Thousand_Cities:Seyanne|Seyanne]] and [[Thousand_Cities:Cypher|Cypher]] was sent to the mortal realm to perish. Gard has always before and since been unerringly loyal to his father. &lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
Bears, Tests of Might, Brotherhood, Honour, Thorns.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
Gard is the Patron of &#039;&#039;Brawl&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Gard&amp;diff=39259</id>
		<title>Thousand Cities:Gard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Gard&amp;diff=39259"/>
		<updated>2006-12-22T12:11:07Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: prelim on Gard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gard, Champion of the Host ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Gard is the most prominant child of [[Thousand_Cities:Yedan|Yedan]] and [[Thousand_Cities:Klesthes|Klesthes]].&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
Bears, Tests of Might, Brotherhood, Honour, &lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
Gard is the Patron of &#039;&#039;Brawl&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Farrow&amp;diff=39217</id>
		<title>Thousand Cities:Farrow</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Farrow&amp;diff=39217"/>
		<updated>2006-12-22T07:06:23Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: prelim on Farrow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Farrow, Herald of the Plains ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
When Farrow appears to her followers, she is generally a horse, although sometimes she appears as a centaur or a warrior woman. Farrow has existed for as long as the other gods, but her worshippers have consisted mainly of the Plainsmen of the south-east. She has only recently become more widely recognised as part of the Cerulean Host. Farrow is the child of [[Thousand_Cities:Tardrace|Tardrace]] and a plains mare. Farrow has gifted her followers on the plains with horse herds of excellent breeding. Her own herd can be recognised by their distinctive red manes and regal appearance. &lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
Horses, Plains, Hooved animals, Dried Grass, Leather.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
Farrow is the Patron of &#039;&#039;Ride&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Ergonus&amp;diff=39215</id>
		<title>Thousand Cities:Ergonus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Ergonus&amp;diff=39215"/>
		<updated>2006-12-22T06:45:33Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: prelim on Ergonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ergonus, Keeper of the Underworld ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Ergonus is the librarian of the Cerulean Host. He is the eldest child of [[Thousand_Cities:Yedan|Yedan]], conceived on the battle field during a great storm. Yedan pierced through the storm with his spear to expose the sun, and he struck [[Thousand_Cities:Tardrace|Tardrace]]. She travelled through the [[Thousand_Cities:Underworld|Underworld]] and gave birth to her son before returning to Creation. Ergonus was forgotten when he was left behind, but he has made a home in the Underworld. All things that are forgotten are written into tomes in Ergonus&#039; great library. The spirits of the forgotten dead are Ergonus&#039; companions and assistants. Ergonus is not concerned with what happens outside of the Underworld, because it all comes to him in the end. His life&#039;s quest is to assimilate the information that reaches him in the library and discover the great Truth. &lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
Wolves, Twilight, Libraries, Memory, Forgetting.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
Ergonus is the Patron of &#039;&#039;Investigation&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Cypher&amp;diff=39212</id>
		<title>Thousand Cities:Cypher</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Cypher&amp;diff=39212"/>
		<updated>2006-12-22T06:14:11Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: prelim on Cypher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cypher the Wanderer ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Cypher is the living evidence of an unforgiveable affair between [[Thousand_Cities:Seyanne|Seyanne]] and [[Thousand_Cities:Gard|Gard]]. Seyanne&#039;s brief marriage to [[Thousand_Cities:Yedan|Yedan]] was ended after this indiscretion and the infant Cypher was cast into the mortal realm so that it could be ignored and forgotten. Cypher never forgot. He has never forgiven his parents and grandfather for abandoning him while his half-sister, [[Thousand_Cities:Roane|Roane]], has been lovingly raised with her family. &lt;br /&gt;
&lt;br /&gt;
Cypher now walks through the realm using his charisma, his formidable brawling skills and his grasp of languages to foment chaos amongst the mortals. He provokes needless and ignoble wars that last for generations merely on the context of a mispronounced syllable. Cypher also tries to turn the mortals against the members of his family. Cypher seeks retribution.&lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
Foxes, Roads (particularly crossroads), Journeys, Miscommunication, Language.&lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
Cypher is the Patron of &#039;&#039;Linguistics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thousand_Cities:Emrill&amp;diff=38565</id>
		<title>Thousand Cities:Emrill</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thousand_Cities:Emrill&amp;diff=38565"/>
		<updated>2006-12-14T06:34:45Z</updated>

		<summary type="html">&lt;p&gt;Aeliel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Emrill the Child ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Emrill is the youngest of the Gods of the Cerulean Sky. Emrill is the child of a very brief relationship between [[Thousand_Cities:Dauvion|Dauvion]] and [[Thousand_Cities:Eicentia|Eicentia]]. Emrill lives with his doting grandmother, [[Thousand_Cities:Klesthes|Klesthes]], in whose care his mother left him. Emrill&#039;s father frequently takes him down to the mortal realm, but Klesthes cannot stand to be without him for long and quickly summons him back. Emrill is a happy, spoilt child who lives for the adoration of his audience. Emrill is both innocence and deception. He is always in search of the thrill of a good performance and can adopt any guise to suit his current role. His juvenile personality never changes. &lt;br /&gt;
&lt;br /&gt;
===Symbols===&lt;br /&gt;
Instruments, Monkeys, Squirrels, Climbing Flowers. &lt;br /&gt;
&lt;br /&gt;
===Domain===&lt;br /&gt;
Emrill is the Patron of &#039;&#039;Performance&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thousand_Cities:Main_Page|Back to &#039;&#039;&#039;Thousand Cities Main Page&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Aeliel</name></author>
	</entry>
</feed>