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		<id>https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul&amp;diff=403326</id>
		<title>Exploring the Halls of Arden Vul</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul&amp;diff=403326"/>
		<updated>2021-07-29T05:43:36Z</updated>

		<summary type="html">&lt;p&gt;Aesthete: /* Encumbrance Ape */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Arden Vul waterfall.png]]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-semi-open-exploring-the-halls-of-arden-vul-ose-advanced-fantasy-b-x-osr.884290/ Recruitment] | [https://forum.rpg.net/index.php?threads/ose-advanced-fantasy-exploring-the-halls-of-arden-vul.884458/ OOC] | [https://forum.rpg.net/index.php?threads/ose-advanced-fantasy-exploring-the-halls-of-arden-vul.884517/ IC]&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Maiandros | Maiandros Kurkuas]]&#039;&#039;&#039; (Naburimannu) &#039;&#039;&#039;Archontean Fighter L2&#039;&#039;&#039; | HP: 16/16, AC: 17, Init: +1, bowyer/fletcher&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Aloc | Aloc of Bilsham]]&#039;&#039;&#039; (Brittonica) &#039;&#039;&#039;Thorcin Warden L2&#039;&#039;&#039; | HP: 10/10, AC: 14/15, Init: +0, woodcutter&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Tanrik | Tanrik]]&#039;&#039;&#039; (sirjolt) &#039;&#039;&#039;Archontean Thief L2&#039;&#039;&#039; | HP: 9/9, AC: 14, Init: +2, roper&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Talia | Talia]]&#039;&#039;&#039; (Falkus) &#039;&#039;&#039;Thorcin Cleric of Mitra L2&#039;&#039;&#039; | HP: 5/5, AC: 16, Init: -2, bookbinder &lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Aelfric the Cheerful | Aelfric the Cheerful]]&#039;&#039;&#039; (thirdkingdom) &#039;&#039;&#039;Thorcin Bard L2&#039;&#039;&#039; | HP: 7/7, AC: 14, Init: +0, shipwright&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Eusebia | Eusebia Tagaris]]&#039;&#039;&#039; (Lysus) &#039;&#039;&#039;Half-Wiskin/Half-Archontean Magic-User L1&#039;&#039;&#039; | HP: 6/6, AC: 8, Init: -2, vintner&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Maeraphin | Maeraphin Sifas]]&#039;&#039;&#039; (Aesthete) &#039;&#039;&#039;Sylvari/Acrobat L1/L1&#039;&#039;&#039; | HP: 8/8, AC: 16, Init: +2, animal trainer&lt;br /&gt;
&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_sample-charsheet | Sample Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
===Character Generation Guidelines===&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_chargen | Character Generation Guidelines]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_equipment | Expanded OSE Equipment List]]&lt;br /&gt;
&lt;br /&gt;
===Encumbrance Ape===&lt;br /&gt;
&lt;br /&gt;
*Maiandros Kurkuas&lt;br /&gt;
**Gear: 784&lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: 784&lt;br /&gt;
**Movement: 60&#039;(20&#039;)&lt;br /&gt;
&lt;br /&gt;
*Aloc of Bilsham&lt;br /&gt;
**Gear: 658&lt;br /&gt;
**Treasure: Polished green stone&lt;br /&gt;
**Total Encumbrance: 658&lt;br /&gt;
**Movement: 60’(20’)&lt;br /&gt;
&lt;br /&gt;
*Tanrik&lt;br /&gt;
**Gear: 380&lt;br /&gt;
**Treasure: Stone vial (light blue powder)&lt;br /&gt;
**Total Encumbrance: 380&lt;br /&gt;
**Movement: 120&#039;(40&#039;)&lt;br /&gt;
&lt;br /&gt;
*Talia&lt;br /&gt;
**Gear: 713&lt;br /&gt;
**Treasure:  &lt;br /&gt;
**Total Encumbrance: 713&lt;br /&gt;
**Movement: 60&#039;(20&#039;)&lt;br /&gt;
&lt;br /&gt;
*Aelfric&lt;br /&gt;
**Gear: 570&lt;br /&gt;
**Treasure: Stone vial (light blue powder)  &lt;br /&gt;
**Total Encumbrance: 570&lt;br /&gt;
**Movement: 90&#039;(30&#039;)&lt;br /&gt;
&lt;br /&gt;
*Eusebia Tagaris&lt;br /&gt;
**Gear: 94&lt;br /&gt;
**Treasure:  0&lt;br /&gt;
**Total Encumbrance: 94&lt;br /&gt;
**Movement: 120&#039; (40&#039;)&lt;br /&gt;
&lt;br /&gt;
*Maeraphin Sifas&lt;br /&gt;
**Gear: 553&lt;br /&gt;
**Treasure: Burgundy coloured boots with fancy blue tooling (worn)&lt;br /&gt;
**Total Encumbrance: 553&lt;br /&gt;
**Movement: 90&#039; (30&#039;)&lt;br /&gt;
&lt;br /&gt;
*Basil&lt;br /&gt;
**Gear: 20&lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: 20&lt;br /&gt;
**Movement: 120&#039;(40&#039;)&lt;br /&gt;
&lt;br /&gt;
==Dungeoneering==&lt;br /&gt;
&lt;br /&gt;
===Light Sources===&lt;br /&gt;
* Eusebia - Torch&lt;br /&gt;
&lt;br /&gt;
====Carried====&lt;br /&gt;
* Aelfric - 1 oil flask, tinder box&lt;br /&gt;
* Aloc - 6 torches, tinder box&lt;br /&gt;
* Eusebia - 11 torches, tinder box&lt;br /&gt;
* Maiandros - 10 candles, tinder box&lt;br /&gt;
* Talia - 5 torches&lt;br /&gt;
* Tanrik - 1 oil flask&lt;br /&gt;
&lt;br /&gt;
===Rations===&lt;br /&gt;
*Maiandros Kurkuas: Standard, 6 days&lt;br /&gt;
*Aloc of Bilsham: Iron, 6 days&lt;br /&gt;
*Tanrik: Standard, 6 days&lt;br /&gt;
*Talia: Standard, 6 days&lt;br /&gt;
*Aelfric the Cheerful: Iron, 6 days&lt;br /&gt;
*Eusebia Tagaris: Iron, 6 days&lt;br /&gt;
*Maeraphin Sifas: Standard, 6 days&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
====Double file====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;       (Tanrik)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Maiandros   Maeraphin&lt;br /&gt;
   Talia      Aloc&lt;br /&gt;
  Eusebia   (Tanrik)&lt;br /&gt;
   Basil     Aelfric&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tanrik either ranges up ahead scouting or hangs out in the centre as the situation requires.&lt;br /&gt;
&lt;br /&gt;
Maeraphin, Aloc, and Aelfric switch off as the HP situation requires, with the rearmost (Aelfric in this case, but it could be any of the three) making sure we don&#039;t get surprised from behind, and also acting as bodyguard for Eusebia.&lt;br /&gt;
&lt;br /&gt;
====Single file====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; (Tanrik)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Maiandros&lt;br /&gt;
Maeraphin&lt;br /&gt;
  Aloc&lt;br /&gt;
  Talia&lt;br /&gt;
 Eusebia&lt;br /&gt;
  Basil&lt;br /&gt;
(Tanrik)&lt;br /&gt;
 Aelfric&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Same thing here with Tanrik being up front or part of the rearguard depending on whether he&#039;s scouting, and Maeraphin and Aloc switching out as required (and stepping up if Maiandros is hurt). Aelfric takes the rear guard, but can swap out with Maeraphin and Aloc as well.&lt;br /&gt;
&lt;br /&gt;
====Open Order====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
         (Tanrik)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
         Maiandros&lt;br /&gt;
    Aelfric       Aloc&lt;br /&gt;
      Eusebia  Talia&lt;br /&gt;
       Basil&lt;br /&gt;
(Tanrik)        Maeraphin&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Again, Tanrik is either out front scouting or supporting with archery from the back. Maeraphin is also in the back, responsible for first response to flanking attacks on Eusebia or Talia, and also supporting with archery. Tanrik and Maeraphin will move forward to join the main fight if leaving the rear/ sides seem safe (or the situation is super critical).&lt;br /&gt;
&lt;br /&gt;
Aloc and and Aelfric move up to support Maiandros if that&#039;s where the fighting is.&lt;br /&gt;
&lt;br /&gt;
If the main thrust of an attack comes from a side or the rear, Maiandros will move immediately, with either AC or AB remaining behind to make sure we&#039;re not outflanked (unless, of course, it&#039;s super clear we can leave our rear/ flank uncovered.&lt;br /&gt;
&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
==XP Awards==&lt;br /&gt;
*start with 2000 XP, unmodified by class bonuses&lt;br /&gt;
&lt;br /&gt;
=Playing in a game with roots in Colonialism=&lt;br /&gt;
The valley in which play will be centered has seen over 3000 years of colonial history, which includes the domination of the region by a colonial empire. That empire collapsed and left the region for 820 years before returning nearly 350 years ago. Three cultural groups (two non-human and foreign to the region, one human and native to the region) have been assimilated into the dominant culture and possess citizenship, though are denied the highest echelons of political power. The human cultural group native to the region has a resistance movement. &lt;br /&gt;
&lt;br /&gt;
The &#039;ruins&#039; we will be exploring contain a number of factions and cultures of various descent. The majority of wealth extraction that occurs in the game will be directed at the ancient ancestors of the dominant colonial power, though some will be of other foreign, non-native cultures (though they now make this place their home). We will not be stealing cultural artifacts or wealth from the native population.&lt;br /&gt;
&lt;br /&gt;
The history of this sort of game is rooted in unexamined privilege and the oppression of native peoples. We will make a conscious effort to conduct our play with intent to dismantle the worst of that. To that effect, I have made some alterations to the module, and am open to your ideas of other alterations that we should employ.&lt;br /&gt;
&lt;br /&gt;
=The Archontean Empire=&lt;br /&gt;
The Archontean Empire was formed nearly 3000 years ago on the island of Mithruin with the Compact of Ennius (0 AEP), and colonized lands east to the Grain Islands, north to a foothold in the Borealios islands, and west to the continent of Irthuin.&lt;br /&gt;
&lt;br /&gt;
Its first period of colonization was from 850 AEP to 1680 AEP, thirteen hundred years ago, before the Empire retracted into a dark age from 1900 AEP to 2400 AEP after a civil war. It shrunk its holdings back to Mithruin and the Grain Islands, losing much of its ancient knowledge in the process. A period of military expansion in 2450 AEP saw it re-enter a colonial period, returning to the Irthuin continent in 2639 AEP and re-establishing its dominance in Arcturos and Narsileon. &lt;br /&gt;
&lt;br /&gt;
The year is now 2993 AEP (AEP = &#039;from the pact of Ennius&#039;), 350 years after the Archontean return to the continent.&lt;br /&gt;
&lt;br /&gt;
===Greater Detail===&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Archontean_Empire | People and Cultures]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Institutions | Institutions and Organizations]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Exarchates | Exarchates of the Empire]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Titles | Hierarchies &amp;amp; Titles]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Deities | Deities]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Writing | Languages &amp;amp; Writing systems]]&lt;br /&gt;
&lt;br /&gt;
==Burdock&#039;s Valley==&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_Burdocks_Valley | the Geography of Burdock&#039;s Valley]]&lt;br /&gt;
&lt;br /&gt;
===Gosterwick (Vetucaster)===&lt;br /&gt;
The tiny Thorcin community of Gosterwick located at the base of the cliff and falls of Arden Vul was claimed by Lady Alexia Basileon and a sept of the Knights of the Azure Shield in 2968 AEP (25 years ago). The knights restored an ancient fortress, naming it the Azure Keep. Lady Alexia renamed the community Vetucaster and expanded it rapidly, offering residence, citizenship, and services to merchants, craftsmen, and adventurers. The current population bears a high proportion of adventurer-oriented businesses: sellers and buyers of curios, general sutlers, trainers, etc. &lt;br /&gt;
&lt;br /&gt;
Population: 2,211 (40% Archontean, 40% Thorcin, 15% Wiskin, and 5% demi-human [primarily halflings and imperial goblins]).&lt;br /&gt;
&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_Gosterwick | Gosterwick map and key]]&lt;br /&gt;
&lt;br /&gt;
=Important NPCs=&lt;br /&gt;
==Neutral==&lt;br /&gt;
==Allies==&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rumors and Leads=&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=Lore=&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_Lore | Lore of the valley and Arden Vul]]&lt;br /&gt;
&lt;br /&gt;
=Notable Posts=&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/ose-advanced-fantasy-exploring-the-halls-of-arden-vul.884517/page-3#post-23983058 The Twelve Labours of Arden]&lt;/div&gt;</summary>
		<author><name>Aesthete</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul&amp;diff=403121</id>
		<title>Exploring the Halls of Arden Vul</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul&amp;diff=403121"/>
		<updated>2021-07-23T16:00:24Z</updated>

		<summary type="html">&lt;p&gt;Aesthete: /* Encumbrance Ape */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Arden Vul waterfall.png]]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-semi-open-exploring-the-halls-of-arden-vul-ose-advanced-fantasy-b-x-osr.884290/ Recruitment] | [https://forum.rpg.net/index.php?threads/ose-advanced-fantasy-exploring-the-halls-of-arden-vul.884458/ OOC] | [https://forum.rpg.net/index.php?threads/ose-advanced-fantasy-exploring-the-halls-of-arden-vul.884517/ IC]&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Maiandros | Maiandros Kurkuas]]&#039;&#039;&#039; (Naburimannu) &#039;&#039;&#039;Archontean Fighter L2&#039;&#039;&#039; | HP: 16/16, AC: 17, Init: +1, bowyer/fletcher&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Aloc | Aloc of Bilsham]]&#039;&#039;&#039; (Brittonica) &#039;&#039;&#039;Thorcin Warden L2&#039;&#039;&#039; | HP: 10/10, AC: 14/15, Init: +0, woodcutter&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Tanrik | Tanrik]]&#039;&#039;&#039; (sirjolt) &#039;&#039;&#039;Archontean Thief L2&#039;&#039;&#039; | HP: 9/9, AC: 14, Init: +2, roper&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Talia | Talia]]&#039;&#039;&#039; (Falkus) &#039;&#039;&#039;Thorcin Cleric of Mitra L2&#039;&#039;&#039; | HP: 5/5, AC: 16, Init: -2, bookbinder &lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Aelfric the Cheerful | Aelfric the Cheerful]]&#039;&#039;&#039; (thirdkingdom) &#039;&#039;&#039;Thorcin Bard L2&#039;&#039;&#039; | HP: 7/7, AC: 14, Init: +0, shipwright&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Eusebia | Eusebia Tagaris]]&#039;&#039;&#039; (Lysus) &#039;&#039;&#039;Half-Wiskin/Half-Archontean Magic-User L1&#039;&#039;&#039; | HP: 6/6, AC: 8, Init: -2, vintner&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Maeraphin | Maeraphin Sifas]]&#039;&#039;&#039; (Aesthete) &#039;&#039;&#039;Sylvari/Acrobat L1/L1&#039;&#039;&#039; | HP: 8/8, AC: 16, Init: +2, animal trainer&lt;br /&gt;
&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_sample-charsheet | Sample Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
===Character Generation Guidelines===&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_chargen | Character Generation Guidelines]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_equipment | Expanded OSE Equipment List]]&lt;br /&gt;
&lt;br /&gt;
===Encumbrance Ape===&lt;br /&gt;
&lt;br /&gt;
*Maiandros Kurkuas&lt;br /&gt;
**Gear: 784&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
**Total Encumbrance: 784&lt;br /&gt;
**Movement: 60&#039;(20&#039;)&lt;br /&gt;
&lt;br /&gt;
*Aloc of Bilsham&lt;br /&gt;
**Gear: &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: &lt;br /&gt;
**Movement: &lt;br /&gt;
&lt;br /&gt;
*Tanrik&lt;br /&gt;
**Gear: &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: &lt;br /&gt;
**Movement: &lt;br /&gt;
&lt;br /&gt;
*Talia&lt;br /&gt;
**Gear: 713&lt;br /&gt;
**Treasure:  &lt;br /&gt;
**Total Encumbrance: 713&lt;br /&gt;
**Movement: 60&#039;(20&#039;)&lt;br /&gt;
&lt;br /&gt;
*Aelfric&lt;br /&gt;
**Gear: &lt;br /&gt;
**Treasure:  &lt;br /&gt;
**Total Encumbrance:&lt;br /&gt;
**Movement:&lt;br /&gt;
&lt;br /&gt;
*Eusebia Tagaris&lt;br /&gt;
**Gear: &lt;br /&gt;
**Treasure:  &lt;br /&gt;
**Total Encumbrance:&lt;br /&gt;
**Movement: &lt;br /&gt;
&lt;br /&gt;
*Maeraphin Sifas&lt;br /&gt;
**Gear: 551&lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: 551&lt;br /&gt;
**Movement: 90&#039; (30&#039;)&lt;br /&gt;
&lt;br /&gt;
*Basil&lt;br /&gt;
**Gear: 20&lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: 20&lt;br /&gt;
**Movement: 60&#039;(20&#039;)&lt;br /&gt;
&lt;br /&gt;
==Dungeoneering==&lt;br /&gt;
&lt;br /&gt;
===Light Sources===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Rations===&lt;br /&gt;
*Maiandros Kurkuas: Standard, 7 days&lt;br /&gt;
*Aloc of Bilsham: Iron, 7 days&lt;br /&gt;
*Tanrik: Standard, 7 days&lt;br /&gt;
*Talia: Standard, 7 days&lt;br /&gt;
*Aelfric the Cheerful: Iron, 7 days&lt;br /&gt;
*Eusebia Tagaris: Iron, 7 days&lt;br /&gt;
*Maeraphin Sifas: Standard, 7 days&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
==XP Awards==&lt;br /&gt;
*start with 2000 XP, unmodified by class bonuses&lt;br /&gt;
&lt;br /&gt;
=Playing in a game with roots in Colonialism=&lt;br /&gt;
The valley in which play will be centered has seen over 3000 years of colonial history, which includes the domination of the region by a colonial empire. That empire collapsed and left the region for 820 years before returning nearly 350 years ago. Three cultural groups (two non-human and foreign to the region, one human and native to the region) have been assimilated into the dominant culture and possess citizenship, though are denied the highest echelons of political power. The human cultural group native to the region has a resistance movement. &lt;br /&gt;
&lt;br /&gt;
The &#039;ruins&#039; we will be exploring contain a number of factions and cultures of various descent. The majority of wealth extraction that occurs in the game will be directed at the ancient ancestors of the dominant colonial power, though some will be of other foreign, non-native cultures (though they now make this place their home). We will not be stealing cultural artifacts or wealth from the native population.&lt;br /&gt;
&lt;br /&gt;
The history of this sort of game is rooted in unexamined privilege and the oppression of native peoples. We will make a conscious effort to conduct our play with intent to dismantle the worst of that. To that effect, I have made some alterations to the module, and am open to your ideas of other alterations that we should employ.&lt;br /&gt;
&lt;br /&gt;
=The Archontean Empire=&lt;br /&gt;
The Archontean Empire was formed nearly 3000 years ago on the island of Mithruin with the Compact of Ennius (0 AEP), and colonized lands east to the Grain Islands, north to a foothold in the Borealios islands, and west to the continent of Irthuin.&lt;br /&gt;
&lt;br /&gt;
Its first period of colonization was from 850 AEP to 1680 AEP, thirteen hundred years ago, before the Empire retracted into a dark age from 1900 AEP to 2400 AEP after a civil war. It shrunk its holdings back to Mithruin and the Grain Islands, losing much of its ancient knowledge in the process. A period of military expansion in 2450 AEP saw it re-enter a colonial period, returning to the Irthuin continent in 2639 AEP and re-establishing its dominance in Arcturos and Narsileon. &lt;br /&gt;
&lt;br /&gt;
The year is now 2993 AEP (AEP = &#039;from the pact of Ennius&#039;), 350 years after the Archontean return to the continent.&lt;br /&gt;
&lt;br /&gt;
===Greater Detail===&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Archontean_Empire | People and Cultures]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Institutions | Institutions and Organizations]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Exarchates | Exarchates of the Empire]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Titles | Hierarchies &amp;amp; Titles]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Deities | Deities]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Writing | Languages &amp;amp; Writing systems]]&lt;br /&gt;
&lt;br /&gt;
==Burdock&#039;s Valley==&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_Burdocks_Valley | the Geography of Burdock&#039;s Valley]]&lt;br /&gt;
&lt;br /&gt;
===Gosterwick (Vetucaster)===&lt;br /&gt;
The tiny Thorcin community of Gosterwick located at the base of the cliff and falls of Arden Vul was claimed by Lady Alexia Basileon and a sept of the Knights of the Azure Shield in 2968 AEP (25 years ago). The knights restored an ancient fortress, naming it the Azure Keep. Lady Alexia renamed the community Vetucaster and expanded it rapidly, offering residence, citizenship, and services to merchants, craftsmen, and adventurers. The current population bears a high proportion of adventurer-oriented businesses: sellers and buyers of curios, general sutlers, trainers, etc. &lt;br /&gt;
&lt;br /&gt;
Population: 2,211 (40% Archontean, 40% Thorcin, 15% Wiskin, and 5% demi-human [primarily halflings and imperial goblins]).&lt;br /&gt;
&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_Gosterwick | Gosterwick map and key]]&lt;br /&gt;
&lt;br /&gt;
=Important NPCs=&lt;br /&gt;
==Neutral==&lt;br /&gt;
==Allies==&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rumors and Leads=&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=Notable Posts=&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Aesthete</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul&amp;diff=403120</id>
		<title>Exploring the Halls of Arden Vul</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul&amp;diff=403120"/>
		<updated>2021-07-23T15:59:21Z</updated>

		<summary type="html">&lt;p&gt;Aesthete: /* Encumbrance Ape */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Arden Vul waterfall.png]]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-semi-open-exploring-the-halls-of-arden-vul-ose-advanced-fantasy-b-x-osr.884290/ Recruitment] | [https://forum.rpg.net/index.php?threads/ose-advanced-fantasy-exploring-the-halls-of-arden-vul.884458/ OOC] | [https://forum.rpg.net/index.php?threads/ose-advanced-fantasy-exploring-the-halls-of-arden-vul.884517/ IC]&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Maiandros | Maiandros Kurkuas]]&#039;&#039;&#039; (Naburimannu) &#039;&#039;&#039;Archontean Fighter L2&#039;&#039;&#039; | HP: 16/16, AC: 17, Init: +1, bowyer/fletcher&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Aloc | Aloc of Bilsham]]&#039;&#039;&#039; (Brittonica) &#039;&#039;&#039;Thorcin Warden L2&#039;&#039;&#039; | HP: 10/10, AC: 14/15, Init: +0, woodcutter&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Tanrik | Tanrik]]&#039;&#039;&#039; (sirjolt) &#039;&#039;&#039;Archontean Thief L2&#039;&#039;&#039; | HP: 9/9, AC: 14, Init: +2, roper&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Talia | Talia]]&#039;&#039;&#039; (Falkus) &#039;&#039;&#039;Thorcin Cleric of Mitra L2&#039;&#039;&#039; | HP: 5/5, AC: 16, Init: -2, bookbinder &lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Aelfric the Cheerful | Aelfric the Cheerful]]&#039;&#039;&#039; (thirdkingdom) &#039;&#039;&#039;Thorcin Bard L2&#039;&#039;&#039; | HP: 7/7, AC: 14, Init: +0, shipwright&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Eusebia | Eusebia Tagaris]]&#039;&#039;&#039; (Lysus) &#039;&#039;&#039;Half-Wiskin/Half-Archontean Magic-User L1&#039;&#039;&#039; | HP: 6/6, AC: 8, Init: -2, vintner&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Maeraphin | Maeraphin Sifas]]&#039;&#039;&#039; (Aesthete) &#039;&#039;&#039;Sylvari/Acrobat L1/L1&#039;&#039;&#039; | HP: 8/8, AC: 16, Init: +2, animal trainer&lt;br /&gt;
&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_sample-charsheet | Sample Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
===Character Generation Guidelines===&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_chargen | Character Generation Guidelines]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_equipment | Expanded OSE Equipment List]]&lt;br /&gt;
&lt;br /&gt;
===Encumbrance Ape===&lt;br /&gt;
&lt;br /&gt;
*Maiandros Kurkuas&lt;br /&gt;
**Gear: 784&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
**Total Encumbrance: 784&lt;br /&gt;
**Movement: 60&#039;(20&#039;)&lt;br /&gt;
&lt;br /&gt;
*Aloc of Bilsham&lt;br /&gt;
**Gear: &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: &lt;br /&gt;
**Movement: &lt;br /&gt;
&lt;br /&gt;
*Tanrik&lt;br /&gt;
**Gear: &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: &lt;br /&gt;
**Movement: &lt;br /&gt;
&lt;br /&gt;
*Talia&lt;br /&gt;
**Gear: 713&lt;br /&gt;
**Treasure:  &lt;br /&gt;
**Total Encumbrance: 713&lt;br /&gt;
**Movement: 60&#039;(20&#039;)&lt;br /&gt;
&lt;br /&gt;
*Aelfric&lt;br /&gt;
**Gear: &lt;br /&gt;
**Treasure:  &lt;br /&gt;
**Total Encumbrance:&lt;br /&gt;
**Movement:&lt;br /&gt;
&lt;br /&gt;
*Eusebia Tagaris&lt;br /&gt;
**Gear: &lt;br /&gt;
**Treasure:  &lt;br /&gt;
**Total Encumbrance:&lt;br /&gt;
**Movement: &lt;br /&gt;
&lt;br /&gt;
*Maeraphin Sifas&lt;br /&gt;
**Gear: 553&lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: 553&lt;br /&gt;
**Movement: 90&#039; (30&#039;)&lt;br /&gt;
&lt;br /&gt;
*Basil&lt;br /&gt;
**Gear: 20&lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: 20&lt;br /&gt;
**Movement: 60&#039;(20&#039;)&lt;br /&gt;
&lt;br /&gt;
==Dungeoneering==&lt;br /&gt;
&lt;br /&gt;
===Light Sources===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Rations===&lt;br /&gt;
*Maiandros Kurkuas: Standard, 7 days&lt;br /&gt;
*Aloc of Bilsham: Iron, 7 days&lt;br /&gt;
*Tanrik: Standard, 7 days&lt;br /&gt;
*Talia: Standard, 7 days&lt;br /&gt;
*Aelfric the Cheerful: Iron, 7 days&lt;br /&gt;
*Eusebia Tagaris: Iron, 7 days&lt;br /&gt;
*Maeraphin Sifas: Standard, 7 days&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
==XP Awards==&lt;br /&gt;
*start with 2000 XP, unmodified by class bonuses&lt;br /&gt;
&lt;br /&gt;
=Playing in a game with roots in Colonialism=&lt;br /&gt;
The valley in which play will be centered has seen over 3000 years of colonial history, which includes the domination of the region by a colonial empire. That empire collapsed and left the region for 820 years before returning nearly 350 years ago. Three cultural groups (two non-human and foreign to the region, one human and native to the region) have been assimilated into the dominant culture and possess citizenship, though are denied the highest echelons of political power. The human cultural group native to the region has a resistance movement. &lt;br /&gt;
&lt;br /&gt;
The &#039;ruins&#039; we will be exploring contain a number of factions and cultures of various descent. The majority of wealth extraction that occurs in the game will be directed at the ancient ancestors of the dominant colonial power, though some will be of other foreign, non-native cultures (though they now make this place their home). We will not be stealing cultural artifacts or wealth from the native population.&lt;br /&gt;
&lt;br /&gt;
The history of this sort of game is rooted in unexamined privilege and the oppression of native peoples. We will make a conscious effort to conduct our play with intent to dismantle the worst of that. To that effect, I have made some alterations to the module, and am open to your ideas of other alterations that we should employ.&lt;br /&gt;
&lt;br /&gt;
=The Archontean Empire=&lt;br /&gt;
The Archontean Empire was formed nearly 3000 years ago on the island of Mithruin with the Compact of Ennius (0 AEP), and colonized lands east to the Grain Islands, north to a foothold in the Borealios islands, and west to the continent of Irthuin.&lt;br /&gt;
&lt;br /&gt;
Its first period of colonization was from 850 AEP to 1680 AEP, thirteen hundred years ago, before the Empire retracted into a dark age from 1900 AEP to 2400 AEP after a civil war. It shrunk its holdings back to Mithruin and the Grain Islands, losing much of its ancient knowledge in the process. A period of military expansion in 2450 AEP saw it re-enter a colonial period, returning to the Irthuin continent in 2639 AEP and re-establishing its dominance in Arcturos and Narsileon. &lt;br /&gt;
&lt;br /&gt;
The year is now 2993 AEP (AEP = &#039;from the pact of Ennius&#039;), 350 years after the Archontean return to the continent.&lt;br /&gt;
&lt;br /&gt;
===Greater Detail===&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Archontean_Empire | People and Cultures]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Institutions | Institutions and Organizations]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Exarchates | Exarchates of the Empire]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Titles | Hierarchies &amp;amp; Titles]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Deities | Deities]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Writing | Languages &amp;amp; Writing systems]]&lt;br /&gt;
&lt;br /&gt;
==Burdock&#039;s Valley==&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_Burdocks_Valley | the Geography of Burdock&#039;s Valley]]&lt;br /&gt;
&lt;br /&gt;
===Gosterwick (Vetucaster)===&lt;br /&gt;
The tiny Thorcin community of Gosterwick located at the base of the cliff and falls of Arden Vul was claimed by Lady Alexia Basileon and a sept of the Knights of the Azure Shield in 2968 AEP (25 years ago). The knights restored an ancient fortress, naming it the Azure Keep. Lady Alexia renamed the community Vetucaster and expanded it rapidly, offering residence, citizenship, and services to merchants, craftsmen, and adventurers. The current population bears a high proportion of adventurer-oriented businesses: sellers and buyers of curios, general sutlers, trainers, etc. &lt;br /&gt;
&lt;br /&gt;
Population: 2,211 (40% Archontean, 40% Thorcin, 15% Wiskin, and 5% demi-human [primarily halflings and imperial goblins]).&lt;br /&gt;
&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_Gosterwick | Gosterwick map and key]]&lt;br /&gt;
&lt;br /&gt;
=Important NPCs=&lt;br /&gt;
==Neutral==&lt;br /&gt;
==Allies==&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rumors and Leads=&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=Notable Posts=&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Aesthete</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul&amp;diff=403116</id>
		<title>Exploring the Halls of Arden Vul</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul&amp;diff=403116"/>
		<updated>2021-07-23T15:50:37Z</updated>

		<summary type="html">&lt;p&gt;Aesthete: /* Encumbrance Ape */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Arden Vul waterfall.png]]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-semi-open-exploring-the-halls-of-arden-vul-ose-advanced-fantasy-b-x-osr.884290/ Recruitment] | [https://forum.rpg.net/index.php?threads/ose-advanced-fantasy-exploring-the-halls-of-arden-vul.884458/ OOC] | [https://forum.rpg.net/index.php?threads/ose-advanced-fantasy-exploring-the-halls-of-arden-vul.884517/ IC]&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Maiandros | Maiandros Kurkuas]]&#039;&#039;&#039; (Naburimannu) &#039;&#039;&#039;Archontean Fighter L2&#039;&#039;&#039; | HP: 16/16, AC: 17, Init: +1, bowyer/fletcher&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Aloc | Aloc of Bilsham]]&#039;&#039;&#039; (Brittonica) &#039;&#039;&#039;Thorcin Warden L2&#039;&#039;&#039; | HP: 10/10, AC: 14/15, Init: +0, woodcutter&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Tanrik | Tanrik]]&#039;&#039;&#039; (sirjolt) &#039;&#039;&#039;Archontean Thief L2&#039;&#039;&#039; | HP: 9/9, AC: 14, Init: +2, roper&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Talia | Talia]]&#039;&#039;&#039; (Falkus) &#039;&#039;&#039;Thorcin Cleric of Mitra L2&#039;&#039;&#039; | HP: 5/5, AC: 16, Init: -2, bookbinder &lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Aelfric the Cheerful | Aelfric the Cheerful]]&#039;&#039;&#039; (thirdkingdom) &#039;&#039;&#039;Thorcin Bard L2&#039;&#039;&#039; | HP: 7/7, AC: 14, Init: +0, shipwright&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Eusebia | Eusebia Tagaris]]&#039;&#039;&#039; (Lysus) &#039;&#039;&#039;Half-Wiskin/Half-Archontean Magic-User L1&#039;&#039;&#039; | HP: 6/6, AC: 8, Init: -2, vintner&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Maeraphin | Maeraphin Sifas]]&#039;&#039;&#039; (Aesthete) &#039;&#039;&#039;Sylvari/Acrobat L1/L1&#039;&#039;&#039; | HP: 8/8, AC: 16, Init: +2, animal trainer&lt;br /&gt;
&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_sample-charsheet | Sample Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
===Character Generation Guidelines===&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_chargen | Character Generation Guidelines]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_equipment | Expanded OSE Equipment List]]&lt;br /&gt;
&lt;br /&gt;
===Encumbrance Ape===&lt;br /&gt;
&lt;br /&gt;
*Maiandros Kurkuas&lt;br /&gt;
**Gear: &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: &lt;br /&gt;
**Movement: &lt;br /&gt;
&lt;br /&gt;
*Aloc of Bilsham&lt;br /&gt;
**Gear: &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: &lt;br /&gt;
**Movement: &lt;br /&gt;
&lt;br /&gt;
*Tanrik&lt;br /&gt;
**Gear: &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: &lt;br /&gt;
**Movement: &lt;br /&gt;
&lt;br /&gt;
*Talia&lt;br /&gt;
**Gear: 713&lt;br /&gt;
**Treasure:  &lt;br /&gt;
**Total Encumbrance: 713&lt;br /&gt;
**Movement: 60&#039;(20&#039;)&lt;br /&gt;
&lt;br /&gt;
*Aelfric&lt;br /&gt;
**Gear: &lt;br /&gt;
**Treasure:  &lt;br /&gt;
**Total Encumbrance:&lt;br /&gt;
**Movement:&lt;br /&gt;
&lt;br /&gt;
*Eusebia Tagaris&lt;br /&gt;
**Gear: &lt;br /&gt;
**Treasure:  &lt;br /&gt;
**Total Encumbrance:&lt;br /&gt;
**Movement: &lt;br /&gt;
&lt;br /&gt;
*Maeraphin Sifas&lt;br /&gt;
**Gear: 550&lt;br /&gt;
**Treasure: 3 &lt;br /&gt;
**Total Encumbrance: 553&lt;br /&gt;
**Movement: 90&#039; (30&#039;)&lt;br /&gt;
&lt;br /&gt;
==Dungeoneering==&lt;br /&gt;
&lt;br /&gt;
===Light Sources===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Rations===&lt;br /&gt;
*Maiandros Kurkuas: Standard, 7 days&lt;br /&gt;
*Aloc of Bilsham: Iron, 7 days&lt;br /&gt;
*Tanrik: Standard, 7 days&lt;br /&gt;
*Talia: Standard, 7 days&lt;br /&gt;
*Aelfric the Cheerful: Iron, 7 days&lt;br /&gt;
*Eusebia Tagaris: Iron, 7 days&lt;br /&gt;
*Maeraphin Sifas: Standard, 7 days&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
==XP Awards==&lt;br /&gt;
*start with 2000 XP, unmodified by class bonuses&lt;br /&gt;
&lt;br /&gt;
=Playing in a game with roots in Colonialism=&lt;br /&gt;
The valley in which play will be centered has seen over 3000 years of colonial history, which includes the domination of the region by a colonial empire. That empire collapsed and left the region for 820 years before returning nearly 350 years ago. Three cultural groups (two non-human and foreign to the region, one human and native to the region) have been assimilated into the dominant culture and possess citizenship, though are denied the highest echelons of political power. The human cultural group native to the region has a resistance movement. &lt;br /&gt;
&lt;br /&gt;
The &#039;ruins&#039; we will be exploring contain a number of factions and cultures of various descent. The majority of wealth extraction that occurs in the game will be directed at the ancient ancestors of the dominant colonial power, though some will be of other foreign, non-native cultures (though they now make this place their home). We will not be stealing cultural artifacts or wealth from the native population.&lt;br /&gt;
&lt;br /&gt;
The history of this sort of game is rooted in unexamined privilege and the oppression of native peoples. We will make a conscious effort to conduct our play with intent to dismantle the worst of that. To that effect, I have made some alterations to the module, and am open to your ideas of other alterations that we should employ.&lt;br /&gt;
&lt;br /&gt;
=The Archontean Empire=&lt;br /&gt;
The Archontean Empire was formed nearly 3000 years ago on the island of Mithruin with the Compact of Ennius (0 AEP), and colonized lands east to the Grain Islands, north to a foothold in the Borealios islands, and west to the continent of Irthuin.&lt;br /&gt;
&lt;br /&gt;
Its first period of colonization was from 850 AEP to 1680 AEP, thirteen hundred years ago, before the Empire retracted into a dark age from 1900 AEP to 2400 AEP after a civil war. It shrunk its holdings back to Mithruin and the Grain Islands, losing much of its ancient knowledge in the process. A period of military expansion in 2450 AEP saw it re-enter a colonial period, returning to the Irthuin continent in 2639 AEP and re-establishing its dominance in Arcturos and Narsileon. &lt;br /&gt;
&lt;br /&gt;
The year is now 2993 AEP (AEP = &#039;from the pact of Ennius&#039;), 350 years after the Archontean return to the continent.&lt;br /&gt;
&lt;br /&gt;
===Greater Detail===&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Archontean_Empire | People and Cultures]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Institutions | Institutions and Organizations]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Exarchates | Exarchates of the Empire]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Titles | Hierarchies &amp;amp; Titles]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Deities | Deities]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Writing | Languages &amp;amp; Writing systems]]&lt;br /&gt;
&lt;br /&gt;
==Burdock&#039;s Valley==&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_Burdocks_Valley | the Geography of Burdock&#039;s Valley]]&lt;br /&gt;
&lt;br /&gt;
===Gosterwick (Vetucaster)===&lt;br /&gt;
The tiny Thorcin community of Gosterwick located at the base of the cliff and falls of Arden Vul was claimed by Lady Alexia Basileon and a sept of the Knights of the Azure Shield in 2968 AEP (25 years ago). The knights restored an ancient fortress, naming it the Azure Keep. Lady Alexia renamed the community Vetucaster and expanded it rapidly, offering residence, citizenship, and services to merchants, craftsmen, and adventurers. The current population bears a high proportion of adventurer-oriented businesses: sellers and buyers of curios, general sutlers, trainers, etc. &lt;br /&gt;
&lt;br /&gt;
Population: 2,211 (40% Archontean, 40% Thorcin, 15% Wiskin, and 5% demi-human [primarily halflings and imperial goblins]).&lt;br /&gt;
&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_Gosterwick | Gosterwick map and key]]&lt;br /&gt;
&lt;br /&gt;
=Important NPCs=&lt;br /&gt;
==Neutral==&lt;br /&gt;
==Allies==&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rumors and Leads=&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=Notable Posts=&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Aesthete</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maeraphin&amp;diff=402992</id>
		<title>Exploring the Halls of Arden Vul:Maeraphin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maeraphin&amp;diff=402992"/>
		<updated>2021-07-21T22:18:11Z</updated>

		<summary type="html">&lt;p&gt;Aesthete: /* Maeraphin Sifas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Exploring_the_Halls_of_Arden_Vul | Back to main page]] &lt;br /&gt;
[[File:Maeraphin.jpg | right]]&lt;br /&gt;
&lt;br /&gt;
==Maeraphin Sifas==&lt;br /&gt;
&#039;&#039;Maeraphin accompanied his mentor Sifas when she travelled to Mithruin to become an advisor to a senior noble on matters of natural magic. Unfortunately, Archontean intrigue lead to the assassination of Sifas - possibly at the hands of a Vengeance Factor operative.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never a man of excessive direction and seriousness, Maeraphin nonetheless felt he could not return home. He has drifted across the land, acting as an ornamental advisor to lesser nobles or living wild, until falling in with the party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps delving into Arden Vul will allow him to find a purpose, or at least help him process the grief he has ignored? It does sound intriguing at the very least, and his new friends are delightful in their own separate ways.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Neutral Level 1 Sylvari (Aspirant/Runner)/ Level 1 Acrobat (Apprentice)&lt;br /&gt;
*Alignment Goal: Correct an imbalance&lt;br /&gt;
*XP: 1000/4000 - 1000/1200 (+10%)&lt;br /&gt;
&lt;br /&gt;
*Traits: Loyal and Loving, Vain and Hedonist&lt;br /&gt;
*Secondary Skill: Animal Trainer&lt;br /&gt;
*Languages: Archontean, Sylvan, +1 (slot left open)&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*Strength 13 (+1)&lt;br /&gt;
*Intelligence 13 (+1)&lt;br /&gt;
*Wisdom 12 (-)&lt;br /&gt;
*Dexterity 16 (+2)&lt;br /&gt;
*Constitution 16 (+2)&lt;br /&gt;
*Charisma 14 (+1)&lt;br /&gt;
&lt;br /&gt;
===Conflict===&lt;br /&gt;
*HP: 8&lt;br /&gt;
*AC: 16 (Unarmored AC: 12)&lt;br /&gt;
*Initiative Bonus: +2&lt;br /&gt;
*Bonus to reaction rolls: +1&lt;br /&gt;
*Movement: 90&#039; (30&#039;)&lt;br /&gt;
** (Goes to 60&#039; (20&#039;) at 600 cn)&lt;br /&gt;
&lt;br /&gt;
Attacks/round: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Max Cleaves: 1&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
*Short Bow, +2, d6, 5&#039;-50&#039;/100&#039;/150&#039;&lt;br /&gt;
*Spear, +1 (+2 thrown), d6+1 (d6 thrown), 5&#039;-20&#039;/40&#039;/60&#039;&lt;br /&gt;
*Dagger, +1 (+2 thrown), d4+1 (d4 thrown), 5&#039;-10&#039;/20&#039;/30&#039;&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
*Death/poison: 12&lt;br /&gt;
*Magic wands: 13&lt;br /&gt;
*Paralysis/Petrification: 13&lt;br /&gt;
*Breath Attacks: 15&lt;br /&gt;
*Spells/rods/staves: 15&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
*Identification - all plants &amp;amp; animals + discern pure water&lt;br /&gt;
*Druidic Spellcasting&lt;br /&gt;
*Awareness - only surprised on 1&lt;br /&gt;
*Immunity to Ghoul Paralysis&lt;br /&gt;
*Infravision 60&#039;&lt;br /&gt;
*Evasion - no +2 to hit when withdrawing from melee&lt;br /&gt;
*Tumbling Attack - when falling/ jumping and melee attacking, do double damage. +4 to hit against unaware opponent.&lt;br /&gt;
*Evasion, falling, jumping, and tightrope walking cannot be performed if encumbrance reduces the acrobat’s movement rate to less than 90’ (30’)&lt;br /&gt;
*Limited Possessions - may only keep wealth and possessions that can be kept on their person, mount, or animal companions.&lt;br /&gt;
&lt;br /&gt;
===Exploration Abilities===&lt;br /&gt;
*Detect Secret Doors - 2 in 6&lt;br /&gt;
*Listening at Doors - 2 in 6&lt;br /&gt;
*Climb Sheer Survace - 89%&lt;br /&gt;
*Falling - no damage from first 10&#039;, -25% for remainder&lt;br /&gt;
*Hide in Shadows - 20%&lt;br /&gt;
*Move Silently - 30%&lt;br /&gt;
*Tightrope Walking - 70% (80% with pole)&lt;br /&gt;
*Jumping - jump 10&#039; across with 20&#039; running start, 20&#039; across with pole. Jump 10&#039; up with pole.&lt;br /&gt;
&lt;br /&gt;
===Wilderness Abilities===&lt;br /&gt;
*Pathfinding - only 1 in 6 chance of getting lost in wilderness&lt;br /&gt;
*Pursuit - in wilderness, opposing groups chance of evasion is -10%&lt;br /&gt;
*Surprise Attack - 3 in 6 to attack unnoticed in wilderness, target may be surprised&lt;br /&gt;
*Foraging &amp;amp; Hunting - 2 in 6 to forage, 5 in 6 to find prey&lt;br /&gt;
*Tracking - 20%, affected by modifiers&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*Spells/day: L1 1/1&lt;br /&gt;
&lt;br /&gt;
Spells memorized&lt;br /&gt;
*L1: Animal Friendship&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Encumbrance: 550 cn&lt;br /&gt;
&lt;br /&gt;
Worn:&lt;br /&gt;
*Chain Mail (400)&lt;br /&gt;
*Backpack (80)&lt;br /&gt;
*Dagger (10)&lt;br /&gt;
*Quiver w/ 20 arrows&lt;br /&gt;
*Short Bow (30)&lt;br /&gt;
Held:&lt;br /&gt;
* Spear (30)&lt;br /&gt;
Backpack:&lt;br /&gt;
*Rope (50&#039;)&lt;br /&gt;
*Waterskin (water)&lt;br /&gt;
*Waterskin (wine)&lt;br /&gt;
*Mirror&lt;br /&gt;
*Standard Rations (7 days)&lt;br /&gt;
*Small Sack (capacity 200 cn)&lt;br /&gt;
*Bag of caltrops&lt;br /&gt;
*Chalk (10 sticks)&lt;br /&gt;
Stashed (where):&lt;br /&gt;
* --&lt;br /&gt;
Wealth:&lt;br /&gt;
*Coinpurse: 1 gp&lt;br /&gt;
*Factor (which factor): --&lt;br /&gt;
&lt;br /&gt;
===Hired Help===&lt;br /&gt;
Retainers:&lt;br /&gt;
*None&lt;br /&gt;
Mercenaries:&lt;br /&gt;
*None&lt;br /&gt;
Specialists:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>Aesthete</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maeraphin&amp;diff=402985</id>
		<title>Exploring the Halls of Arden Vul:Maeraphin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maeraphin&amp;diff=402985"/>
		<updated>2021-07-21T21:55:10Z</updated>

		<summary type="html">&lt;p&gt;Aesthete: /* Conflict */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Exploring_the_Halls_of_Arden_Vul | Back to main page]] &lt;br /&gt;
[[File:Maeraphin.jpg | right]]&lt;br /&gt;
&lt;br /&gt;
==Maeraphin Sifas==&lt;br /&gt;
&#039;&#039;Maeraphin accompanied his mentor Sifas when she travelled to Mithruin to become an advisor to a senior noble on matters of natural magic. Unfortunately, Archontean intrigue lead to the assassination of Sifas - possibly at the hands of a Vengeance Factor operative.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never a man of excessive direction and seriousness, Maeraphin felt he could not return home. He has drifted across the land, acting as an ornamental advisor to lesser nobles or living wild, until falling in with the party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps delving into Arden Vul will allow him to find a purpose, or at least help him process the grief he has ignored? It does sound intriguing at the very least, and his new friends are delightful in their own ways.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Neutral Level 1 Sylvari (Aspirant/Runner)/ Level 1 Acrobat (Apprentice)&lt;br /&gt;
*Alignment Goal: Correct an imbalance&lt;br /&gt;
*XP: 1000/4000 - 1000/1200 (+10%)&lt;br /&gt;
&lt;br /&gt;
*Traits: Loyal and Loving, Vain and Hedonist&lt;br /&gt;
*Secondary Skill: Animal Trainer&lt;br /&gt;
*Languages: Archontean, Sylvan, +1 (slot left open)&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*Strength 13 (+1)&lt;br /&gt;
*Intelligence 13 (+1)&lt;br /&gt;
*Wisdom 12 (-)&lt;br /&gt;
*Dexterity 16 (+2)&lt;br /&gt;
*Constitution 16 (+2)&lt;br /&gt;
*Charisma 14 (+1)&lt;br /&gt;
&lt;br /&gt;
===Conflict===&lt;br /&gt;
*HP: 8&lt;br /&gt;
*AC: 16 (Unarmored AC: 12)&lt;br /&gt;
*Initiative Bonus: +2&lt;br /&gt;
*Bonus to reaction rolls: +1&lt;br /&gt;
*Movement: 90&#039; (30&#039;)&lt;br /&gt;
** (Goes to 60&#039; (20&#039;) at 600 cn)&lt;br /&gt;
&lt;br /&gt;
Attacks/round: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Max Cleaves: 1&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
*Short Bow, +2, d6, 5&#039;-50&#039;/100&#039;/150&#039;&lt;br /&gt;
*Spear, +1 (+2 thrown), d6+1 (d6 thrown), 5&#039;-20&#039;/40&#039;/60&#039;&lt;br /&gt;
*Dagger, +1 (+2 thrown), d4+1 (d4 thrown), 5&#039;-10&#039;/20&#039;/30&#039;&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
*Death/poison: 12&lt;br /&gt;
*Magic wands: 13&lt;br /&gt;
*Paralysis/Petrification: 13&lt;br /&gt;
*Breath Attacks: 15&lt;br /&gt;
*Spells/rods/staves: 15&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
*Identification - all plants &amp;amp; animals + discern pure water&lt;br /&gt;
*Druidic Spellcasting&lt;br /&gt;
*Awareness - only surprised on 1&lt;br /&gt;
*Immunity to Ghoul Paralysis&lt;br /&gt;
*Infravision 60&#039;&lt;br /&gt;
*Evasion - no +2 to hit when withdrawing from melee&lt;br /&gt;
*Tumbling Attack - when falling/ jumping and melee attacking, do double damage. +4 to hit against unaware opponent.&lt;br /&gt;
*Evasion, falling, jumping, and tightrope walking cannot be performed if encumbrance reduces the acrobat’s movement rate to less than 90’ (30’)&lt;br /&gt;
*Limited Possessions - may only keep wealth and possessions that can be kept on their person, mount, or animal companions.&lt;br /&gt;
&lt;br /&gt;
===Exploration Abilities===&lt;br /&gt;
*Detect Secret Doors - 2 in 6&lt;br /&gt;
*Listening at Doors - 2 in 6&lt;br /&gt;
*Climb Sheer Survace - 89%&lt;br /&gt;
*Falling - no damage from first 10&#039;, -25% for remainder&lt;br /&gt;
*Hide in Shadows - 20%&lt;br /&gt;
*Move Silently - 30%&lt;br /&gt;
*Tightrope Walking - 70% (80% with pole)&lt;br /&gt;
*Jumping - jump 10&#039; across with 20&#039; running start, 20&#039; across with pole. Jump 10&#039; up with pole.&lt;br /&gt;
&lt;br /&gt;
===Wilderness Abilities===&lt;br /&gt;
*Pathfinding - only 1 in 6 chance of getting lost in wilderness&lt;br /&gt;
*Pursuit - in wilderness, opposing groups chance of evasion is -10%&lt;br /&gt;
*Surprise Attack - 3 in 6 to attack unnoticed in wilderness, target may be surprised&lt;br /&gt;
*Foraging &amp;amp; Hunting - 2 in 6 to forage, 5 in 6 to find prey&lt;br /&gt;
*Tracking - 20%, affected by modifiers&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*Spells/day: L1 1/1&lt;br /&gt;
&lt;br /&gt;
Spells memorized&lt;br /&gt;
*L1: Animal Friendship&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Encumbrance: 550 cn&lt;br /&gt;
&lt;br /&gt;
Worn:&lt;br /&gt;
*Chain Mail (400)&lt;br /&gt;
*Backpack (80)&lt;br /&gt;
*Dagger (10)&lt;br /&gt;
*Quiver w/ 20 arrows&lt;br /&gt;
*Short Bow (30)&lt;br /&gt;
Held:&lt;br /&gt;
* Spear (30)&lt;br /&gt;
Backpack:&lt;br /&gt;
*Rope (50&#039;)&lt;br /&gt;
*Waterskin (water)&lt;br /&gt;
*Waterskin (wine)&lt;br /&gt;
*Mirror&lt;br /&gt;
*Standard Rations (7 days)&lt;br /&gt;
*Small Sack (capacity 200 cn)&lt;br /&gt;
*Bag of caltrops&lt;br /&gt;
*Chalk (10 sticks)&lt;br /&gt;
Stashed (where):&lt;br /&gt;
* --&lt;br /&gt;
Wealth:&lt;br /&gt;
*Coinpurse: 1 gp&lt;br /&gt;
*Factor (which factor): --&lt;br /&gt;
&lt;br /&gt;
===Hired Help===&lt;br /&gt;
Retainers:&lt;br /&gt;
*None&lt;br /&gt;
Mercenaries:&lt;br /&gt;
*None&lt;br /&gt;
Specialists:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>Aesthete</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maeraphin&amp;diff=402984</id>
		<title>Exploring the Halls of Arden Vul:Maeraphin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maeraphin&amp;diff=402984"/>
		<updated>2021-07-21T21:35:52Z</updated>

		<summary type="html">&lt;p&gt;Aesthete: /* Conflict */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Exploring_the_Halls_of_Arden_Vul | Back to main page]] &lt;br /&gt;
[[File:Maeraphin.jpg | right]]&lt;br /&gt;
&lt;br /&gt;
==Maeraphin Sifas==&lt;br /&gt;
&#039;&#039;Maeraphin accompanied his mentor Sifas when she travelled to Mithruin to become an advisor to a senior noble on matters of natural magic. Unfortunately, Archontean intrigue lead to the assassination of Sifas - possibly at the hands of a Vengeance Factor operative.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never a man of excessive direction and seriousness, Maeraphin felt he could not return home. He has drifted across the land, acting as an ornamental advisor to lesser nobles or living wild, until falling in with the party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps delving into Arden Vul will allow him to find a purpose, or at least help him process the grief he has ignored? It does sound intriguing at the very least, and his new friends are delightful in their own ways.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Neutral Level 1 Sylvari (Aspirant/Runner)/ Level 1 Acrobat (Apprentice)&lt;br /&gt;
*Alignment Goal: Correct an imbalance&lt;br /&gt;
*XP: 1000/4000 - 1000/1200 (+10%)&lt;br /&gt;
&lt;br /&gt;
*Traits: Loyal and Loving, Vain and Hedonist&lt;br /&gt;
*Secondary Skill: Animal Trainer&lt;br /&gt;
*Languages: Archontean, Sylvan, +1 (slot left open)&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*Strength 13 (+1)&lt;br /&gt;
*Intelligence 13 (+1)&lt;br /&gt;
*Wisdom 12 (-)&lt;br /&gt;
*Dexterity 16 (+2)&lt;br /&gt;
*Constitution 16 (+2)&lt;br /&gt;
*Charisma 14 (+1)&lt;br /&gt;
&lt;br /&gt;
===Conflict===&lt;br /&gt;
*HP: 7&lt;br /&gt;
*AC: 16 (Unarmored AC: 12)&lt;br /&gt;
*Initiative Bonus: +2&lt;br /&gt;
*Bonus to reaction rolls: +1&lt;br /&gt;
*Movement: 90&#039; (30&#039;)&lt;br /&gt;
** (Goes to 60&#039; (20&#039;) at 600 cn)&lt;br /&gt;
&lt;br /&gt;
Attacks/round: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Max Cleaves: 1&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
*Short Bow, +2, d6, 5&#039;-50&#039;/100&#039;/150&#039;&lt;br /&gt;
*Spear, +1 (+2 thrown), d6+1 (d6 thrown), 5&#039;-20&#039;/40&#039;/60&#039;&lt;br /&gt;
*Dagger, +1 (+2 thrown), d4+1 (d4 thrown), 5&#039;-10&#039;/20&#039;/30&#039;&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
*Death/poison: 12&lt;br /&gt;
*Magic wands: 13&lt;br /&gt;
*Paralysis/Petrification: 13&lt;br /&gt;
*Breath Attacks: 15&lt;br /&gt;
*Spells/rods/staves: 15&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
*Identification - all plants &amp;amp; animals + discern pure water&lt;br /&gt;
*Druidic Spellcasting&lt;br /&gt;
*Awareness - only surprised on 1&lt;br /&gt;
*Immunity to Ghoul Paralysis&lt;br /&gt;
*Infravision 60&#039;&lt;br /&gt;
*Evasion - no +2 to hit when withdrawing from melee&lt;br /&gt;
*Tumbling Attack - when falling/ jumping and melee attacking, do double damage. +4 to hit against unaware opponent.&lt;br /&gt;
*Evasion, falling, jumping, and tightrope walking cannot be performed if encumbrance reduces the acrobat’s movement rate to less than 90’ (30’)&lt;br /&gt;
*Limited Possessions - may only keep wealth and possessions that can be kept on their person, mount, or animal companions.&lt;br /&gt;
&lt;br /&gt;
===Exploration Abilities===&lt;br /&gt;
*Detect Secret Doors - 2 in 6&lt;br /&gt;
*Listening at Doors - 2 in 6&lt;br /&gt;
*Climb Sheer Survace - 89%&lt;br /&gt;
*Falling - no damage from first 10&#039;, -25% for remainder&lt;br /&gt;
*Hide in Shadows - 20%&lt;br /&gt;
*Move Silently - 30%&lt;br /&gt;
*Tightrope Walking - 70% (80% with pole)&lt;br /&gt;
*Jumping - jump 10&#039; across with 20&#039; running start, 20&#039; across with pole. Jump 10&#039; up with pole.&lt;br /&gt;
&lt;br /&gt;
===Wilderness Abilities===&lt;br /&gt;
*Pathfinding - only 1 in 6 chance of getting lost in wilderness&lt;br /&gt;
*Pursuit - in wilderness, opposing groups chance of evasion is -10%&lt;br /&gt;
*Surprise Attack - 3 in 6 to attack unnoticed in wilderness, target may be surprised&lt;br /&gt;
*Foraging &amp;amp; Hunting - 2 in 6 to forage, 5 in 6 to find prey&lt;br /&gt;
*Tracking - 20%, affected by modifiers&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*Spells/day: L1 1/1&lt;br /&gt;
&lt;br /&gt;
Spells memorized&lt;br /&gt;
*L1: Animal Friendship&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Encumbrance: 550 cn&lt;br /&gt;
&lt;br /&gt;
Worn:&lt;br /&gt;
*Chain Mail (400)&lt;br /&gt;
*Backpack (80)&lt;br /&gt;
*Dagger (10)&lt;br /&gt;
*Quiver w/ 20 arrows&lt;br /&gt;
*Short Bow (30)&lt;br /&gt;
Held:&lt;br /&gt;
* Spear (30)&lt;br /&gt;
Backpack:&lt;br /&gt;
*Rope (50&#039;)&lt;br /&gt;
*Waterskin (water)&lt;br /&gt;
*Waterskin (wine)&lt;br /&gt;
*Mirror&lt;br /&gt;
*Standard Rations (7 days)&lt;br /&gt;
*Small Sack (capacity 200 cn)&lt;br /&gt;
*Bag of caltrops&lt;br /&gt;
*Chalk (10 sticks)&lt;br /&gt;
Stashed (where):&lt;br /&gt;
* --&lt;br /&gt;
Wealth:&lt;br /&gt;
*Coinpurse: 1 gp&lt;br /&gt;
*Factor (which factor): --&lt;br /&gt;
&lt;br /&gt;
===Hired Help===&lt;br /&gt;
Retainers:&lt;br /&gt;
*None&lt;br /&gt;
Mercenaries:&lt;br /&gt;
*None&lt;br /&gt;
Specialists:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>Aesthete</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maeraphin&amp;diff=402878</id>
		<title>Exploring the Halls of Arden Vul:Maeraphin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maeraphin&amp;diff=402878"/>
		<updated>2021-07-21T00:00:50Z</updated>

		<summary type="html">&lt;p&gt;Aesthete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Exploring_the_Halls_of_Arden_Vul | Back to main page]] &lt;br /&gt;
[[File:Maeraphin.jpg | right]]&lt;br /&gt;
&lt;br /&gt;
==Maeraphin Sifas==&lt;br /&gt;
&#039;&#039;Maeraphin accompanied his mentor Sifas when she travelled to Mithruin to become an advisor to a senior noble on matters of natural magic. Unfortunately, Archontean intrigue lead to the assassination of Sifas - possibly at the hands of a Vengeance Factor operative.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never a man of excessive direction and seriousness, Maeraphin felt he could not return home. He has drifted across the land, acting as an ornamental advisor to lesser nobles or living wild, until falling in with the party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps delving into Arden Vul will allow him to find a purpose, or at least help him process the grief he has ignored? It does sound intriguing at the very least, and his new friends are delightful in their own ways.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Neutral Level 1 Sylvari/ Level 1 Acrobat&lt;br /&gt;
*Goal: Find a purpose&lt;br /&gt;
*XP: 1000/4000 - 1000/1200 (+10%)&lt;br /&gt;
&lt;br /&gt;
*Traits: Loyal and Loving, Vain and Hedonist&lt;br /&gt;
*Secondary Skill: Animal Trainer&lt;br /&gt;
*Languages: Archontean, Sylvan, +1 (slot left open)&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*Strength 13 (+1)&lt;br /&gt;
*Intelligence 13 (+1)&lt;br /&gt;
*Wisdom 12 (-)&lt;br /&gt;
*Dexterity 16 (+2)&lt;br /&gt;
*Constitution 16 (+2)&lt;br /&gt;
*Charisma 14 (+1)&lt;br /&gt;
&lt;br /&gt;
===Conflict===&lt;br /&gt;
*HP: 8&lt;br /&gt;
*AC: 16 (Unarmored AC: 12)&lt;br /&gt;
*Initiative Bonus: +2&lt;br /&gt;
*Bonus to reaction rolls: +1&lt;br /&gt;
*Movement: 90&#039; (30&#039;)&lt;br /&gt;
** (Goes to 60&#039; (20&#039;) at 600 cn)&lt;br /&gt;
&lt;br /&gt;
Attacks/round: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Max Cleaves: 1&lt;br /&gt;
*Short Bow, +2, d6, 5&#039;-50&#039;/100&#039;/150&#039;&lt;br /&gt;
*Spear, +1 (+2 thrown), d6+1 (d6 thrown), 5&#039;-20&#039;/40&#039;/60&#039;&lt;br /&gt;
*Dagger, +1 (+2 thrown), d4+1 (d4 thrown), 5&#039;-10&#039;/20&#039;/30&#039;&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
*Death/poison: 12&lt;br /&gt;
*Magic wands: 13&lt;br /&gt;
*Paralysis/Petrification: 13&lt;br /&gt;
*Breath Attacks: 15&lt;br /&gt;
*Spells/rods/staves: 15&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
*Identification - plants &amp;amp; animals&lt;br /&gt;
*Druidic Spellcasting&lt;br /&gt;
*Awareness - only surprised on 1&lt;br /&gt;
*Immunity to Ghoul Paralysis&lt;br /&gt;
*Infravision 60&#039;&lt;br /&gt;
*Evasion - no +2 to hit when withdrawing from melee&lt;br /&gt;
*Tumbling Attack - when falling/ jumping and melee attacking, do double damage. +4 to hit against unaware opponent.&lt;br /&gt;
&lt;br /&gt;
===Exploration Abilities===&lt;br /&gt;
*Detect Secret Doors - 2 in 6&lt;br /&gt;
*Listening at Doors - 2 in 6&lt;br /&gt;
*Climb Sheer Survace - 89%&lt;br /&gt;
*Falling - no damage from first 10&#039;, -25% for remainder&lt;br /&gt;
*Hide in Shadows - 20%&lt;br /&gt;
*Move Silently - 30%&lt;br /&gt;
*Tightrope Walking - 70% (80% with pole)&lt;br /&gt;
*Jumping - jump 10&#039; across with 20&#039; running start, 20&#039; across with pole. Jump 10&#039; up with pole.&lt;br /&gt;
&lt;br /&gt;
===Wilderness Abilities===&lt;br /&gt;
*Pathfinding - only 1 in 6 chance of getting lost in wilderness&lt;br /&gt;
*Pursuit - in wilderness, opposing groups chance of evasion -10%&lt;br /&gt;
*Surprise Attack - 3 in 6 to attack unnoticed in wilderness&lt;br /&gt;
*Foraging &amp;amp; Hunting - 2 in 6 to forage, 5 in 6 to find prey&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*Spells/day: L1 1/1 | L2 0/0 | L3 0/0&lt;br /&gt;
&lt;br /&gt;
Spells memorized&lt;br /&gt;
*L1: Animal Friendship&lt;br /&gt;
*L2: --&lt;br /&gt;
*L3: --&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Encumbrance: 570 cn&lt;br /&gt;
&lt;br /&gt;
Worn:&lt;br /&gt;
*Chain Mail (400)&lt;br /&gt;
*Backpack (80)&lt;br /&gt;
*Dagger (10)&lt;br /&gt;
*Quiver w/ 20 arrows&lt;br /&gt;
*Short Bow (30)&lt;br /&gt;
Held:&lt;br /&gt;
* Spear (30)&lt;br /&gt;
Backpack:&lt;br /&gt;
*Rope (50&#039;)&lt;br /&gt;
*Waterskin (water)&lt;br /&gt;
*Waterskin (wine)&lt;br /&gt;
*Mirror&lt;br /&gt;
*Standard Rations (7 days)&lt;br /&gt;
*Small Sack (capacity 200 cn)&lt;br /&gt;
Stashed (where):&lt;br /&gt;
* --&lt;br /&gt;
Wealth:&lt;br /&gt;
*Coinpurse: 3 gp&lt;br /&gt;
*Factor (which factor): --&lt;br /&gt;
&lt;br /&gt;
===Hired Help===&lt;br /&gt;
Retainers:&lt;br /&gt;
*None&lt;br /&gt;
Mercenaries:&lt;br /&gt;
*None&lt;br /&gt;
Specialists:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>Aesthete</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maeraphin&amp;diff=402877</id>
		<title>Exploring the Halls of Arden Vul:Maeraphin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maeraphin&amp;diff=402877"/>
		<updated>2021-07-20T23:15:06Z</updated>

		<summary type="html">&lt;p&gt;Aesthete: /* Maeraphin Sifas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Exploring_the_Halls_of_Arden_Vul | Back to main page]] &lt;br /&gt;
[[File:Maeraphin.jpg | right]]&lt;br /&gt;
&lt;br /&gt;
==Maeraphin Sifas==&lt;br /&gt;
&#039;&#039;Maeraphin accompanied his mentor Sifas when she travelled to Mithruin to become an advisor to a senior noble on matters of natural magic. Unfortunately, Archontean intrigue lead to the assassination of Sifas - possibly at the hands of a Vengeance Factor operative.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never a man of excessive direction and seriousness, Maeraphin felt he could not return home. He has drifted across the land, acting as an ornamental advisor to lesser nobles or living wild, until falling in with the party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps delving into Arden Vul will allow him to find a purpose, or at least help him process the grief he has ignored? It does sound intriguing at the very least, and his new friends are delightful in their own ways.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Neutral Level 1 Sylvari/ Level 1 Illusionist&lt;br /&gt;
*Goal: Find a purpose&lt;br /&gt;
*XP: 1000/4000 - 1000/2500 (+5%)&lt;br /&gt;
&lt;br /&gt;
*Traits: Loyal and Loving, Vain and Hedonist&lt;br /&gt;
*Secondary Skill: Animal Trainer&lt;br /&gt;
*Languages: Archontean, Sylvan, +1 (slot left open)&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*Strength 13 (+1)&lt;br /&gt;
*Intelligence 13 (+1)&lt;br /&gt;
*Wisdom 12 (-)&lt;br /&gt;
*Dexterity 16 (+2)&lt;br /&gt;
*Constitution 16 (+2)&lt;br /&gt;
*Charisma 14 (+1)&lt;br /&gt;
&lt;br /&gt;
===Conflict===&lt;br /&gt;
*HP: 8&lt;br /&gt;
*AC: 15 (Unarmored AC: 12)&lt;br /&gt;
*Initiative Bonus: +2&lt;br /&gt;
*Bonus to reaction rolls: +1&lt;br /&gt;
*Movement: 90&#039; (30&#039;)&lt;br /&gt;
** (Goes to 60&#039; (20&#039;) at 600 cn)&lt;br /&gt;
&lt;br /&gt;
Attacks/round: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Max Cleaves: 1&lt;br /&gt;
*Short Bow, +2, d6, 5&#039;-50&#039;/100&#039;/150&#039;&lt;br /&gt;
*Sword, +1, d8+1&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
*Death/poison: 12&lt;br /&gt;
*Magic wands: 13&lt;br /&gt;
*Paralysis/Petrification: 13&lt;br /&gt;
*Breath Attacks: 15&lt;br /&gt;
*Spells/rods/staves: 15&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
*Identification - plants &amp;amp; animals&lt;br /&gt;
*Druidic Spellcasting (1 - - - - -)&lt;br /&gt;
*Awareness - only surprised on 1&lt;br /&gt;
*Immunity to Ghoul Paralysis&lt;br /&gt;
*Infravision 60&#039;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Abilities===&lt;br /&gt;
*Detect Secret Doors - 2 in 6&lt;br /&gt;
*Listening at Doors - 2 in 6&lt;br /&gt;
&lt;br /&gt;
===Wilderness Abilities===&lt;br /&gt;
*Pathfinding - only 1/6 chance of getting lost in wilderness&lt;br /&gt;
*Pursuit - in wilderness, opposing groups chance of evasion -10%&lt;br /&gt;
*Surprise Attack - 3 in 6 to attack unnoticed in wilderness&lt;br /&gt;
*Foraging &amp;amp; Hunting - 2 in 6 to forage, 5 in 6 to find prey&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*Spells/day: L1 1/1 | L2 0/0 | L3 0/0&lt;br /&gt;
&lt;br /&gt;
Spells memorized&lt;br /&gt;
*L1: Animal Friendship&lt;br /&gt;
*L2: --&lt;br /&gt;
*L3: --&lt;br /&gt;
&lt;br /&gt;
Druid Spells Known: Pray for any druid spell&amp;lt;br&amp;gt;&lt;br /&gt;
Illusionist Spells Known:&lt;br /&gt;
*L1: Animal Friendship&lt;br /&gt;
*L2: --&lt;br /&gt;
*L3: --&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Encumbrance: 570 cn&lt;br /&gt;
&lt;br /&gt;
Worn:&lt;br /&gt;
*Chain Mail (400)&lt;br /&gt;
*Backpack (80)&lt;br /&gt;
*Dagger (10)&lt;br /&gt;
*Quiver w/ 20 arrows&lt;br /&gt;
*Short Bow (30)&lt;br /&gt;
Held:&lt;br /&gt;
* Spear (30)&lt;br /&gt;
Backpack:&lt;br /&gt;
*Rope (50&#039;)&lt;br /&gt;
*Waterskin (water)&lt;br /&gt;
*Waterskin (wine)&lt;br /&gt;
*Mirror&lt;br /&gt;
*Standard Rations (7 days)&lt;br /&gt;
*Small Sack (capacity 200 cn)&lt;br /&gt;
Stashed (where):&lt;br /&gt;
* --&lt;br /&gt;
Wealth:&lt;br /&gt;
*Coinpurse: 3 gp&lt;br /&gt;
*Factor (which factor): --&lt;br /&gt;
&lt;br /&gt;
===Hired Help===&lt;br /&gt;
Retainers:&lt;br /&gt;
*None&lt;br /&gt;
Mercenaries:&lt;br /&gt;
*None&lt;br /&gt;
Specialists:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>Aesthete</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maeraphin&amp;diff=402874</id>
		<title>Exploring the Halls of Arden Vul:Maeraphin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul:Maeraphin&amp;diff=402874"/>
		<updated>2021-07-20T22:55:44Z</updated>

		<summary type="html">&lt;p&gt;Aesthete: Created page with &amp;quot; Back to main page   right  ==Maeraphin Sifas== &amp;#039;&amp;#039;Maeraphin accompanied his mentor Sifas when she travelled to Mi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Exploring_the_Halls_of_Arden_Vul | Back to main page]] &lt;br /&gt;
[[File:Maeraphin.jpg | right]]&lt;br /&gt;
&lt;br /&gt;
==Maeraphin Sifas==&lt;br /&gt;
&#039;&#039;Maeraphin accompanied his mentor Sifas when she travelled to Mithruin to become an advisor to a senior noble on matters of natural magic. Unfortunately, Archontean intrigue lead to the assassination of Sifas - possibly at the hands of a Vengeance Factor operative.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never a man of excessive direction and seriousness, Maeraphin felt he could not return home. He has drifted across the land, acting as an ornamental advisor to lesser nobles or living wild, until falling in with the party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps delving into Arden Vul will allow him to find a purpose, or at least help him process the grief he has ignored? It does sound intriguing at the very least, and his new friends are delightful in their own ways.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Neutral Level 1 Sylvari/ Level 1 Illusionist&lt;br /&gt;
*Goal: Find a purpose&lt;br /&gt;
*XP: 1000/4000 - 1000/2500 (+5%)&lt;br /&gt;
&lt;br /&gt;
*Traits: Loyal and Loving, Vain and Hedonist&lt;br /&gt;
*Secondary Skill: Animal Trainer&lt;br /&gt;
*Languages: Archontean, Sylvan, +1 (slot left open)&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*Strength 13 (+1)&lt;br /&gt;
*Intelligence 13 (+1)&lt;br /&gt;
*Wisdom 12 (-)&lt;br /&gt;
*Dexterity 16 (+2)&lt;br /&gt;
*Constitution 16 (+2)&lt;br /&gt;
*Charisma 14 (+1)&lt;br /&gt;
&lt;br /&gt;
===Conflict===&lt;br /&gt;
*HP: 8&lt;br /&gt;
*AC: 15 (Unarmored AC: 12)&lt;br /&gt;
*Initiative Bonus: +2&lt;br /&gt;
*Bonus to reaction rolls: +1&lt;br /&gt;
*Movement: 90&#039; (30&#039;)&lt;br /&gt;
** (Goes to 60&#039; (20&#039;) at 600 cn)&lt;br /&gt;
&lt;br /&gt;
Attacks/round: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Max Cleaves: 1&lt;br /&gt;
*Short Bow, +2, d6, 5&#039;-50&#039;/100&#039;/150&#039;&lt;br /&gt;
*Sword, +1, d8+1&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
*Death/poison: 12&lt;br /&gt;
*Magic wands: 13&lt;br /&gt;
*Paralysis/Petrification: 13&lt;br /&gt;
*Breath Attacks: 15&lt;br /&gt;
*Spells/rods/staves: 15&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
*Identification - plants &amp;amp; animals&lt;br /&gt;
*Druidic Spellcasting (1 - - - - -)&lt;br /&gt;
*Awareness - only surprised on 1&lt;br /&gt;
*Immunity to Ghoul Paralysis&lt;br /&gt;
*Infravision 60&#039;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Abilities===&lt;br /&gt;
*Detect Secret Doors - 2 in 6&lt;br /&gt;
*Listening at Doors - 2 in 6&lt;br /&gt;
&lt;br /&gt;
===Wilderness Abilities===&lt;br /&gt;
*Pathfinding - only 1/6 chance of getting lost in wilderness&lt;br /&gt;
*Pursuit - in wilderness, opposing groups chance of evasion -10%&lt;br /&gt;
*Surprise Attack - 3 in 6 to attack unnoticed in wilderness&lt;br /&gt;
*Foraging &amp;amp; Hunting - 2 in 6 to forage, 5 in 6 to find prey&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*Spells/day: L1 1/1 | L2 0/0 | L3 0/0&lt;br /&gt;
&lt;br /&gt;
Spells memorized&lt;br /&gt;
*L1: Animal Friendship&lt;br /&gt;
*L2: --&lt;br /&gt;
*L3: --&lt;br /&gt;
&lt;br /&gt;
Druid Spells Known: Pray for any druid spell&amp;lt;br&amp;gt;&lt;br /&gt;
Illusionist Spells Known:&lt;br /&gt;
*L1: TBD&lt;br /&gt;
*L2: --&lt;br /&gt;
*L3: --&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Encumbrance: 570 cn&lt;br /&gt;
&lt;br /&gt;
Worn:&lt;br /&gt;
*Chain Mail (400)&lt;br /&gt;
*Backpack (80)&lt;br /&gt;
*Sword (60)&lt;br /&gt;
*Quiver w/ 20 arrows&lt;br /&gt;
*Short Bow (30)&lt;br /&gt;
Held:&lt;br /&gt;
* --&lt;br /&gt;
Backpack:&lt;br /&gt;
*Rope (50&#039;)&lt;br /&gt;
*Waterskin (water)&lt;br /&gt;
*Waterskin (wine)&lt;br /&gt;
*Mirror&lt;br /&gt;
*Standard Rations (7 days)&lt;br /&gt;
*Small Sack (capacity 200 cn)&lt;br /&gt;
Stashed (where):&lt;br /&gt;
* --&lt;br /&gt;
Wealth:&lt;br /&gt;
*Coinpurse: scent of lavender. Otherwise empty.&lt;br /&gt;
*Factor (which factor): --&lt;br /&gt;
&lt;br /&gt;
===Hired Help===&lt;br /&gt;
Retainers:&lt;br /&gt;
*None&lt;br /&gt;
Mercenaries:&lt;br /&gt;
*None&lt;br /&gt;
Specialists:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>Aesthete</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Maeraphin.jpg&amp;diff=402873</id>
		<title>File:Maeraphin.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Maeraphin.jpg&amp;diff=402873"/>
		<updated>2021-07-20T22:12:41Z</updated>

		<summary type="html">&lt;p&gt;Aesthete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aesthete</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul&amp;diff=402872</id>
		<title>Exploring the Halls of Arden Vul</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul&amp;diff=402872"/>
		<updated>2021-07-20T21:51:39Z</updated>

		<summary type="html">&lt;p&gt;Aesthete: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Arden Vul waterfall.png]]&lt;br /&gt;
&lt;br /&gt;
Recruitment | OOC | IC&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*list your character here&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:Eusebia | Eusebia Tagaris]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:Maiandros | Maiandros Kurkuas]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:Maeraphin | Maeraphin Sifas]]&lt;br /&gt;
&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_sample-charsheet | Sample Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
===Character Generation Guidelines===&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_chargen | Character Generation Guidelines]]&lt;br /&gt;
&lt;br /&gt;
=Playing in a game with roots in Colonialism=&lt;br /&gt;
The valley in which play will be centered has seen over 3000 years of colonial history, which includes the domination of the region by a colonial empire. That empire collapsed and left the region for 820 years before returning nearly 350 years ago. Three cultural groups (two non-human and foreign to the region, one human and native to the region) have been assimilated into the dominant culture and possess citizenship, though are denied the highest echelons of political power. The human cultural group native to the region has a resistance movement. &lt;br /&gt;
&lt;br /&gt;
The &#039;ruins&#039; we will be exploring contain a number of factions and cultures of various descent. The majority of wealth extraction that occurs in the game will be directed at the ancient ancestors of the dominant colonial power, though some will be of other foreign, non-native cultures (though they now make this place their home). We will not be stealing cultural artifacts or wealth from the native population.&lt;br /&gt;
&lt;br /&gt;
The history of this sort of game is rooted in unexamined privilege and the oppression of native peoples. We will make a conscious effort to conduct our play with intent to dismantle the worst of that. To that effect, I have made some alterations to the module, and am open to your ideas of other alterations that we should employ.&lt;br /&gt;
&lt;br /&gt;
=The Archontean Empire=&lt;br /&gt;
The Archontean Empire was formed nearly 3000 years ago on the island of Mithruin with the Compact of Ennius (0 AEP), and colonized lands east to the Grain Islands, north to a foothold in the Borealios islands, and west to the continent of Irthuin.&lt;br /&gt;
&lt;br /&gt;
Its first period of colonization was from 850 AEP to 1680 AEP, thirteen hundred years ago, before the Empire retracted into a dark age from 1900 AEP to 2400 AEP after a civil war. It shrunk its holdings back to Mithruin and the Grain Islands, losing much of its ancient knowledge in the process. A period of military expansion in 2450 AEP saw it re-enter a colonial period, returning to the Irthuin continent in 2639 AEP and re-establishing its dominance in Arcturos and Narsileon. &lt;br /&gt;
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The year is now 2993 AEP (AEP = &#039;from the pact of Ennius&#039;), 350 years after the Archontean return to the continent.&lt;br /&gt;
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===Greater Detail===&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Archontean_Empire | People and Cultures]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Institutions | Institutions and Organizations]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Exarchates | Exarchates of the Empire]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Titles | Hierarchies &amp;amp; Titles]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Deities | Deities]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Writing | Languages &amp;amp; Writing systems]]&lt;br /&gt;
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==Burdock&#039;s Valley==&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_Burdocks_Valley | the Geography of Burdock&#039;s Valley]]&lt;br /&gt;
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===Gosterwick (Vetucaster)===&lt;br /&gt;
The tiny Thorcin community of Gosterwick located at the base of the cliff and falls of Arden Vul was claimed by Lady Alexia Basileon and a sept of the Knights of the Azure Shield in 2968 AEP (25 years ago). The knights restored an ancient fortress, naming it the Azure Keep. Lady Alexia renamed the community Vetucaster and expanded it rapidly, offering residence, citizenship, and services to merchants, craftsmen, and adventurers. The current population bears a high proportion of adventurer-oriented businesses: sellers and buyers of curios, general sutlers, trainers, etc. &lt;br /&gt;
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Population: 2,211 (40% Archontean, 40% Thorcin, 15% Wiskin, and 5% demi-human [primarily halflings and imperial goblins]).&lt;br /&gt;
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[[Exploring_the_Halls_of_Arden_Vul:_Gosterwick | Gosterwick map and key]]&lt;br /&gt;
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=Important NPCs=&lt;br /&gt;
==Neutral==&lt;br /&gt;
==Allies==&lt;br /&gt;
==Enemies==&lt;br /&gt;
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=Rumors and Leads=&lt;br /&gt;
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=Notable Posts=&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Aesthete</name></author>
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