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	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Harvester_of_Six-and-Grim_Sorrows&amp;diff=376061</id>
		<title>The Harvester of Six-and-Grim Sorrows</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Harvester_of_Six-and-Grim_Sorrows&amp;diff=376061"/>
		<updated>2020-01-08T15:59:53Z</updated>

		<summary type="html">&lt;p&gt;Aewon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Harvester of Six-and-Grim Sorrows&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039; Renegade Dusk Caste Abyssal Exalt&#039;&#039;&#039; (Conqueror)&lt;br /&gt;
&lt;br /&gt;
= Character Stats =&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Effort 3&lt;br /&gt;
&lt;br /&gt;
Influence 2&lt;br /&gt;
&lt;br /&gt;
Wealth 0&lt;br /&gt;
&lt;br /&gt;
XP 0&lt;br /&gt;
&lt;br /&gt;
Dominion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Find his sister&#039;s ghost&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima:&#039;&#039;&#039; A crown of black fire, conjuring dark shadows filled with crimson eyes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resonance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you commit a Sin of Life or a Sin of Death, you must immediately Commit Effort for the day. If you can’t, you suffer 1d6 damage straight as Resonance builds up and tears at your mind and body. If you fall to zero hitpoints due to this damage you are reduced to helpless distraction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sins of Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Actively protecting a living being&lt;br /&gt;
: Creating life&lt;br /&gt;
: Answering to your lost name, except to renounce it&lt;br /&gt;
: Interacting benevolently with living individuals the Exalted knew before her Last Breath&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sins of Death&#039;&#039;&#039;&lt;br /&gt;
: Fighting spirits and ghosts of Oblivion without being commanded to by the Neverborn or their greater servants.&lt;br /&gt;
: Disobeying a greater servant of the Neverborn or the Neverborn themselves. &lt;br /&gt;
&lt;br /&gt;
AC 0&lt;br /&gt;
&lt;br /&gt;
HP 11/11&lt;br /&gt;
&lt;br /&gt;
Fray Die 1d8&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 13 (+1, Check 8+)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 18 (+3, Check 3+)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; 18 (+3, Check 3+)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 13 (+1, Check 8+)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 10 (+0, Check 11+)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 14 (+1, Check 7+)&lt;br /&gt;
&lt;br /&gt;
== Saving Throws ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardiness 12&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evasion 12&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit 14&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Facts =&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
&lt;br /&gt;
Wandering Ancestor priest in the Riverlands&lt;br /&gt;
&lt;br /&gt;
== Past Career ==&lt;br /&gt;
&lt;br /&gt;
Deathknight Court Training&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
Liaison of the Deadspeakers of Sijan&lt;br /&gt;
&lt;br /&gt;
= Attacks =&lt;br /&gt;
&lt;br /&gt;
Melee: +4 to hit, 1d10 + 4 damage (magical)&lt;br /&gt;
&lt;br /&gt;
= Words and Gifts =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death (innate)&#039;&#039;&#039;&lt;br /&gt;
: Excellence of the Word Death (Constitution) (lesser)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alacrity&#039;&#039;&#039; (Dex 16/18; can&#039;t be surprised)&lt;br /&gt;
: Walk Between the Rain (lesser)&lt;br /&gt;
: Mist on Water (lesser)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entropy&#039;&#039;&#039; (doesn&#039;t age; doesn&#039;t need to eat, sleep or breath; can destroy non-magical materials with a touch)&lt;br /&gt;
: Perfect Efficiency (lesser)&lt;br /&gt;
: Low Impact (lesser)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sword&#039;&#039;&#039; (all melee attacks count as magic; can summon any melee weapon he ever wielded as an Instant action)&lt;br /&gt;
: Steel Without End (lesser)&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
&lt;br /&gt;
The Harvester of Six-and-Grim Sorrows, or “Grim” for short, was born to a pair of run-away Sijanese Deadspeakers, who were forced to abandon Sijan as their marriage was not condoned on the grounds of an ancient feud only half remembered by some ghostly ancestors.&lt;br /&gt;
&lt;br /&gt;
From an early age, Grim learned some practices of ancestor worship and communing with the dead. He soon set out, together with his slightly older twin sister Triumphant Star, to act as a form of wandering ancestor monk, contacting recently deceased people and fulfilling their last earthly business.&lt;br /&gt;
&lt;br /&gt;
One such last wish pitted the duo against a Forest King. The following battle was swift and ended with the gruesome death of both siblings. During his dying moments, Grim was approached by the Mask of Winters, who promised him a peaceful world, where the living and dead had been unified. He would just need someone to act as his knife, precisely pruning the things that stopped this vision from becoming true. So Grim chose to take his Last Breath, slaughtered the Forest King and begun his Deathknight training under the tutelage of the Mask of Winters.&lt;br /&gt;
&lt;br /&gt;
Only during the Fall of Thorns a few years later did Grim discover that the vision presented to him was a lie and that wanton slaughter and disregard were acceptable and encouraged by the Mask of Winters.&lt;br /&gt;
&lt;br /&gt;
Grim fled and made his way to Sijan, where he established some contacts to the Mortician’s Order, acting as a kind of enforcer and deniable asset for the Deadspeakers in particular.&lt;br /&gt;
&lt;br /&gt;
He plans to look for the ghost of his sister, hoping that she can help him come up with a plan that would allow him to stop the atrocities of the Mask of Winters and yet maybe still bring about this peaceful coexistence of the dead and the living he saw so many years ago&lt;br /&gt;
&lt;br /&gt;
= Appearance and Demeanor =&lt;br /&gt;
&lt;br /&gt;
Grim is a pale, athletic man in his mid-twenties. His wavy black hair reaches his shoulders and he usually wears it in a messy ponytail. His face is sharp and adorned by a constant five o&#039;clock shadow.&lt;br /&gt;
&lt;br /&gt;
He wears loose fitting white funerary robes. During the day, he dons an oversized straw hat to block out the sun. During battle, he summons a soulsteel Daiklave shaped like a vicious katana.&lt;br /&gt;
&lt;br /&gt;
Grim is usually laid back, relaxed and treats people with the same respect they offer him. Yet, he is extremely dogged and single-minded in the pursuit of his goals, what with not having such pesky needs like food, sleep or air.&lt;/div&gt;</summary>
		<author><name>Aewon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Harvester_of_Six-and-Grim_Sorrows&amp;diff=376060</id>
		<title>The Harvester of Six-and-Grim Sorrows</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Harvester_of_Six-and-Grim_Sorrows&amp;diff=376060"/>
		<updated>2020-01-08T15:59:16Z</updated>

		<summary type="html">&lt;p&gt;Aewon: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;The Harvester of Six-and-Grim Sorrows&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039; renegade Dusk Caste Abyssal exalt&amp;#039;&amp;#039;&amp;#039; (Conqueror)  = Character Stats =  Level 1  Effort 3  Influence 2  Wealth 0  XP 0  Dominion...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Harvester of Six-and-Grim Sorrows&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039; renegade Dusk Caste Abyssal exalt&#039;&#039;&#039; (Conqueror)&lt;br /&gt;
&lt;br /&gt;
= Character Stats =&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
&lt;br /&gt;
Effort 3&lt;br /&gt;
&lt;br /&gt;
Influence 2&lt;br /&gt;
&lt;br /&gt;
Wealth 0&lt;br /&gt;
&lt;br /&gt;
XP 0&lt;br /&gt;
&lt;br /&gt;
Dominion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Find his sister&#039;s ghost&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima:&#039;&#039;&#039; A crown of black fire, conjuring dark shadows filled with crimson eyes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resonance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you commit a Sin of Life or a Sin of Death, you must immediately Commit Effort for the day. If you can’t, you suffer 1d6 damage straight as Resonance builds up and tears at your mind and body. If you fall to zero hitpoints due to this damage you are reduced to helpless distraction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sins of Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Actively protecting a living being&lt;br /&gt;
: Creating life&lt;br /&gt;
: Answering to your lost name, except to renounce it&lt;br /&gt;
: Interacting benevolently with living individuals the Exalted knew before her Last Breath&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sins of Death&#039;&#039;&#039;&lt;br /&gt;
: Fighting spirits and ghosts of Oblivion without being commanded to by the Neverborn or their greater servants.&lt;br /&gt;
: Disobeying a greater servant of the Neverborn or the Neverborn themselves. &lt;br /&gt;
&lt;br /&gt;
AC 0&lt;br /&gt;
&lt;br /&gt;
HP 11/11&lt;br /&gt;
&lt;br /&gt;
Fray Die 1d8&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 13 (+1, Check 8+)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 18 (+3, Check 3+)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; 18 (+3, Check 3+)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 13 (+1, Check 8+)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 10 (+0, Check 11+)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 14 (+1, Check 7+)&lt;br /&gt;
&lt;br /&gt;
== Saving Throws ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardiness 12&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evasion 12&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit 14&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Facts =&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
&lt;br /&gt;
Wandering Ancestor priest in the Riverlands&lt;br /&gt;
&lt;br /&gt;
== Past Career ==&lt;br /&gt;
&lt;br /&gt;
Deathknight Court Training&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
Liaison of the Deadspeakers of Sijan&lt;br /&gt;
&lt;br /&gt;
= Attacks =&lt;br /&gt;
&lt;br /&gt;
Melee: +4 to hit, 1d10 + 4 damage (magical)&lt;br /&gt;
&lt;br /&gt;
= Words and Gifts =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death (innate)&#039;&#039;&#039;&lt;br /&gt;
: Excellence of the Word Death (Constitution) (lesser)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alacrity&#039;&#039;&#039; (Dex 16/18; can&#039;t be surprised)&lt;br /&gt;
: Walk Between the Rain (lesser)&lt;br /&gt;
: Mist on Water (lesser)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entropy&#039;&#039;&#039; (doesn&#039;t age; doesn&#039;t need to eat, sleep or breath; can destroy non-magical materials with a touch)&lt;br /&gt;
: Perfect Efficiency (lesser)&lt;br /&gt;
: Low Impact (lesser)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sword&#039;&#039;&#039; (all melee attacks count as magic; can summon any melee weapon he ever wielded as an Instant action)&lt;br /&gt;
: Steel Without End (lesser)&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
&lt;br /&gt;
The Harvester of Six-and-Grim Sorrows, or “Grim” for short, was born to a pair of run-away Sijanese Deadspeakers, who were forced to abandon Sijan as their marriage was not condoned on the grounds of an ancient feud only half remembered by some ghostly ancestors.&lt;br /&gt;
&lt;br /&gt;
From an early age, Grim learned some practices of ancestor worship and communing with the dead. He soon set out, together with his slightly older twin sister Triumphant Star, to act as a form of wandering ancestor monk, contacting recently deceased people and fulfilling their last earthly business.&lt;br /&gt;
&lt;br /&gt;
One such last wish pitted the duo against a Forest King. The following battle was swift and ended with the gruesome death of both siblings. During his dying moments, Grim was approached by the Mask of Winters, who promised him a peaceful world, where the living and dead had been unified. He would just need someone to act as his knife, precisely pruning the things that stopped this vision from becoming true. So Grim chose to take his Last Breath, slaughtered the Forest King and begun his Deathknight training under the tutelage of the Mask of Winters.&lt;br /&gt;
&lt;br /&gt;
Only during the Fall of Thorns a few years later did Grim discover that the vision presented to him was a lie and that wanton slaughter and disregard were acceptable and encouraged by the Mask of Winters.&lt;br /&gt;
&lt;br /&gt;
Grim fled and made his way to Sijan, where he established some contacts to the Mortician’s Order, acting as a kind of enforcer and deniable asset for the Deadspeakers in particular.&lt;br /&gt;
&lt;br /&gt;
He plans to look for the ghost of his sister, hoping that she can help him come up with a plan that would allow him to stop the atrocities of the Mask of Winters and yet maybe still bring about this peaceful coexistence of the dead and the living he saw so many years ago&lt;br /&gt;
&lt;br /&gt;
= Appearance and Demeanor =&lt;br /&gt;
&lt;br /&gt;
Grim is a pale, athletic man in his mid-twenties. His wavy black hair reaches his shoulders and he usually wears it in a messy ponytail. His face is sharp and adorned by a constant five o&#039;clock shadow.&lt;br /&gt;
&lt;br /&gt;
He wears loose fitting white funerary robes. During the day, he dons an oversized straw hat to block out the sun. During battle, he summons a soulsteel Daiklave shaped like a vicious katana.&lt;br /&gt;
&lt;br /&gt;
Grim is usually laid back, relaxed and treats people with the same respect they offer him. Yet, he is extremely dogged and single-minded in the pursuit of his goals, what with not having such pesky needs like food, sleep or air.&lt;/div&gt;</summary>
		<author><name>Aewon</name></author>
	</entry>
</feed>