<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ahr+xanten</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ahr+xanten"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Ahr_xanten"/>
	<updated>2026-05-15T23:56:08Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=309275</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=309275"/>
		<updated>2016-11-15T10:32:42Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: Added a link to the map of the Seven Isles of Bombay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History, both Kindred and Kine ==&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built on the acquired lands without thought about the locals feelings on the matter. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1657, March:&#039;&#039;&#039; The Mughal Empire and the Maratha realm both assault the Bijapur Sultanate, claiming territory from the failing Sultanate. Both Maratha and Mughal soldier also raid each other’s territory causing friction between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, mid-1660:&#039;&#039;&#039; Siddi Jauhar, a Bijapurian general, is sent with a sizeable to attack the Maratha territories. With the conspicuous usage of British grenades and English artillerymen to assist him, Siddi takes Panhala from Maratha hands. Shivaji is angered by the British would assisted his enemy and considered this a betrayal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, December:&#039;&#039;&#039; Shivaji’s Maratha armies plunder an English trading post/factory in Rajapur and capture the factors (merchants) who are not released until the mid-1663’s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662:&#039;&#039;&#039; Surat, which was the prominent port on the west coast of India, starts to lose its position to Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, 5th of January:&#039;&#039;&#039; Shivaji leads his Maratha armies in a lightning strike to sack the city of Surat, a wealthy Mughal trading city. The badly defended city is easily overtaken and the plundering continued for six days. Most of the city was burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1666, and onward:&#039;&#039;&#039; Hostilities between the Mathura lord and the Mughal Empire ebb as a peace proposal is kept by both parties, despite Shivaji’s unwillingness to participate in Mughal court life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668:&#039;&#039;&#039; The British East India Company established a Factory in Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Historical Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
The word factory, which is Feitoria in Portuguese, is used in a different context in this time. It is used to describe what we might know as a specific city district used by Europeans as a base of their trading. It was almost always walled to be separated from the local inhabitants and was used as a marketplace, warehouse, customs office and a launching off point for further expeditions. It was essentially considered a different country, so any attack on a Portuguese Feitoria was like attacking Portugal itself, and it is not to different from a modern dockyards being treaded like a modern embassy while still functioning as a dockyards. Portugal is famous for making vast numbers of these areas all across the world and meant that all of their trade went through merchants that they could control and tax. The British and Dutch East India companies used similar areas, but usually the British and Dutch Factories used them as precursor&#039;s for colonial expansion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Map of the Isles ===&lt;br /&gt;
&lt;br /&gt;
Here is the link to the map.[https://upload.wikimedia.org/wikipedia/commons/5/51/Seven_Islands_of_Bombay_en.svg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All characters are being created using the 20th Anniversary Edition Vampire the Masquerade and each character is given 50 extra experience points to spend before the start of the game. This is to represent the lives that the characters lived before they came to Bombay and the interesting stories that drove them away from Europe (or drew them towards India).&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
The abilities used in this game will mostly be the same as those in V20, with a few added in to represent the time differences. All the abilities will be listed below, and any: alterations, subtractions or additions will be explained briefly and if it is not mentioned then assume it to be the same as is written in the V20 book. Do note that depending on how far the game progresses, timewise, this list may be altered to reflect the changing times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
Alertness, Athletics, Awareness, Brawl, Empathy, Expression, Intimidation, Intrigue (see below), Leadership, Streetwise, Subterfuge, Hobby Talent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Animal Ken, Archery (see below), Commerce (see below), Crafts, Etiquette, Firearms (see below), Larceny, Melee, Performance, Ride, Sailing, Stealth, Survival, Professional Skill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledges:&#039;&#039;&#039;&lt;br /&gt;
Academics, Hearth Wisdom (see below), Investigation, Law, Medicine, Occult, Politics, Science (see below), Theology (see below), Expert Knowledge&lt;br /&gt;
&lt;br /&gt;
==== Abilities Explanation ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; This ability covers any ranged weapon that does not include gunpowder. Examples include: Bows, crossbows, javelins, throwing daggers, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce:&#039;&#039;&#039; This ability cover the physical and social interaction required to gain money. It covers negotiating prices, knowledge of trade routes, and identifying who would want them. Commerce is different from Finance because it has no emphasis on computers and micro/macro transactions and is focused on pre-modern age trading. Do note that banks, long distance journeys, shares and joint stock companies do still fall under this heading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; This ability covers any ranged weapon that does use gunpowder. Examples include: Muskets, pistols, cannons, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearth Wisdom:&#039;&#039;&#039; This ability isn&#039;t a academic sort of knowledge. Hearth Wisdom is knowledge accumulated by peasants, traders, or others who don&#039;t have servants or live in isolation. It covers knowledge like: where are the best places to fish, which herbs are good for cooking, the signs of impending bad weather, rules of thumb to resolving domestic disputes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrigue:&#039;&#039;&#039; This ability covers your ability to plot and plan effectively. It is about how to manipulate others through trickery and plots, and how to expose a target&#039;s vulnerability. Intrigue, though similar to Subterfuge, is different and is much more theoretical and consequential in nature while Subterfuge is much more based in fieldwork and actual sabotage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride:&#039;&#039;&#039; This ability covers using horses or other trained animals to move quickly. It also covers using those animals in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; This ability is much less identifiable than modern science, as certain parts of science are still in their infancy. A perfect example is that Galileo is currently under house arrest for suggesting that the earth revolves around the sun and not the other way around. Alchemy is still a credible practice and Issac Newton has just suggested in his 1675 book (Hypothesis of Light) that &amp;lt;nowiki&amp;gt;&#039;&#039;the ether is used to transmit forces between particles&#039;&#039;&amp;lt;/nowiki&amp;gt;. Science is just starting to head towards the scientific method at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; This ability covers both knowledge of religious scripture (of any type) and religious laws (of any type).&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
At character creation, characters cannot have the Domain background (because of the move to India making the Domain useless to the characters) and they cannot have the backgrounds: Contact, Fame or Influence above one if they try to purchase them for use in Bombay.This means that a character can have Fame 3 (Paris) for example, but they cannot have Fame 3 (Bombay), because they have just arrived in Bombay and have not had the time to establish themselves yet. All characters start at generation 13 before purchase of the generation background.&lt;br /&gt;
&lt;br /&gt;
Backgrounds cannot be purchased with experience points (either the 50 at character generation or with ones gained later), they can only be gained by in-game or downtime based actions. Combining backgrounds is possible both during play and before the game begins, but each case must be checked for approval.&lt;br /&gt;
&lt;br /&gt;
The available Backgrounds are: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status.&lt;br /&gt;
&lt;br /&gt;
=== Character List ===&lt;br /&gt;
&lt;br /&gt;
[[Bryon McClennan]] (Gangrel) played by Sabermane&lt;br /&gt;
&lt;br /&gt;
[[Jonas Harrington]] (Brujah) played by Motorskills&lt;br /&gt;
&lt;br /&gt;
Reverend [[Robert Black]] (Malkavian) played by Marikir&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the Players ===&lt;br /&gt;
&#039;&#039;&#039;1. Have Fun.&#039;&#039;&#039; &#039;&#039;This is a game, it is supposed to be fun. If you are not finding it fun, then please talk to the ST. The ST cannot read minds and does not know what everyone enjoys, so help them out by talking to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Post IC twice a week.&#039;&#039;&#039; &#039;&#039;So that we can keep the game at a reasonable pace all the players should agree to post at least twice a week. You can post more times than this but it is not an expectation and if players are posting a sizeable number of posts per week above this then the game becomes disconnected between the various players. Essentially, post wisely and comfortably for you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. All in-character posts should be written in the present tense and in the third person.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Keep OOC out of IC.&#039;&#039;&#039; &#039;&#039;They are separated for a reason and if you want to discuss things that may slow down the game, please do it in the OOC thread. Small clarifications or requests an be done in spoilers but if they go over 10-15 words, use the OOC thread&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Don&#039;t puppet another character.&#039;&#039;&#039; &#039;&#039;Whether they are a PC or an NPC do not detail what they are doing or thinking. Only the player of an PC can say what that character is thinking or doing and only the ST can state what the NPC&#039;s are thinking &amp;amp; doing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. Don&#039;t read certain spoilers.&#039;&#039;&#039; &#039;&#039;The ST will make sure to mention who should and shouldn&#039;t read specific spoilers in the IC thread. It may be because only certain characters understand the language or because only certain character have the skills or abilities to interpret the information available. If you are asked not to read a spoiler, please don&#039;t. It won&#039;t ruin the game, but it will give you an unfair advantage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. During combats post expectations.&#039;&#039;&#039; &#039;&#039;This is because we use dice to represent how random or skilled our actions are, so you cannot know that you will hit the opponent. Instead post what you intend to do like: &amp;lt;nowiki&amp;gt;I aim my pistol for the ruffians chest and pull the trigger&amp;lt;/nowiki&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8. If speaking a language other than the group&#039;s common language, use spoilers and clearly state which language you are using.&#039;&#039;&#039; &#039;&#039;This is a crude by necessary method to represent the language barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9. Don&#039;t use conditionals.&#039;&#039;&#039; &#039;&#039;An example of this is &amp;lt;nowiki&amp;gt;I shoot the ruffian and then if he falls down dead I shoot the next ruffian&amp;lt;/nowiki&amp;gt;. It is much better if you simply wait to see the reactions from your actions before moving into the next action. You can thinking about what might happen OOC (in the thread or in your head) but don&#039;t create elaborate streams of if&#039;s and but&#039;s in the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10. Please take the time to use proper English grammar, spelling, and punctuation.&#039;&#039;&#039; &#039;&#039;Nobody is perfect, we all know this. I would recommend that either you write your posts in a word processor first and then paste it in, or once you have written the post but before you post it you re-read it once or twice to pick out the obvious problems with it. Small things like this will help give the game a better flow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the ST ===&lt;br /&gt;
&#039;&#039;&#039;1. If you think that the ST has made a mistake, tell them.&#039;&#039;&#039; &#039;&#039;The ST is a person, and as such isn&#039;t perfect. If you feel that they have made a mistake then bring it up in the OOC thread, and it can be discussed. Putting your point across clearly and calmly is much more likely to get the ST to agree with your position, but it doesn&#039;t mean that they will always agree with you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The ST is working with the players.&#039;&#039;&#039; &#039;&#039;The ST and the players are in this game together, we are not competing for a victory condition or anything else. We are here to tell a story together, and while the ST has to consider that their are several players to work with, they must work with them all to create the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. The ST&#039;s job is to listen and to understand the players.&#039;&#039;&#039; &#039;&#039;This game has multiple players each with their own desires for the game, the ST has to listen to what the players want out of the game and try to help them realise these desires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Prioritise Story over Rules.&#039;&#039;&#039; &#039;&#039;The tale shouldn&#039;t be restricted by the rule, and the story should be enhanced by the limits placed on character. This isn&#039;t free-reign to ignore the rules, this is a gentle reminder that this is a Roleplay Game, not a Rollplay game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. The ST should involve the players whenever possible.&#039;&#039;&#039; &#039;&#039;When the players come up with ideas about the world they are inhabiting, bring them into the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. The players are the most important, but not necessarily the most powerful people in the story.&#039;&#039;&#039; &#039;&#039;This is the story of the coterie, not the story of an amazing NPC&#039;s actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. The ST is the final authority of the game.&#039;&#039;&#039; &#039;&#039;This isn&#039;t meant in an authoritarian sense, but please be aware that the ST is the arbiter of the rules and should be treated as such.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pooled Background===&lt;br /&gt;
&#039;&#039;&#039;Allies:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
Major ally: Charles Dunwoody, senior representative of the British East India Company in Bombay.&lt;br /&gt;
&lt;br /&gt;
Minor ally: Alastair Kinnock, Captain of the trade ship &#039;&#039;Dundalk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Minor ally: Badr Muhammed, local merchant in Bombay. He has ties both in Bombay and in the Mughal Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts:&#039;&#039;&#039; 1 (Sailors)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; 3 ([[Alfric of Clerkenwell]], Elder of London)&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=309274</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=309274"/>
		<updated>2016-11-15T10:27:36Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: Altered the 2nd Expectations of the Players&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History, both Kindred and Kine ==&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built on the acquired lands without thought about the locals feelings on the matter. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1657, March:&#039;&#039;&#039; The Mughal Empire and the Maratha realm both assault the Bijapur Sultanate, claiming territory from the failing Sultanate. Both Maratha and Mughal soldier also raid each other’s territory causing friction between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, mid-1660:&#039;&#039;&#039; Siddi Jauhar, a Bijapurian general, is sent with a sizeable to attack the Maratha territories. With the conspicuous usage of British grenades and English artillerymen to assist him, Siddi takes Panhala from Maratha hands. Shivaji is angered by the British would assisted his enemy and considered this a betrayal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, December:&#039;&#039;&#039; Shivaji’s Maratha armies plunder an English trading post/factory in Rajapur and capture the factors (merchants) who are not released until the mid-1663’s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662:&#039;&#039;&#039; Surat, which was the prominent port on the west coast of India, starts to lose its position to Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, 5th of January:&#039;&#039;&#039; Shivaji leads his Maratha armies in a lightning strike to sack the city of Surat, a wealthy Mughal trading city. The badly defended city is easily overtaken and the plundering continued for six days. Most of the city was burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1666, and onward:&#039;&#039;&#039; Hostilities between the Mathura lord and the Mughal Empire ebb as a peace proposal is kept by both parties, despite Shivaji’s unwillingness to participate in Mughal court life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668:&#039;&#039;&#039; The British East India Company established a Factory in Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Historical Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
The word factory, which is Feitoria in Portuguese, is used in a different context in this time. It is used to describe what we might know as a specific city district used by Europeans as a base of their trading. It was almost always walled to be separated from the local inhabitants and was used as a marketplace, warehouse, customs office and a launching off point for further expeditions. It was essentially considered a different country, so any attack on a Portuguese Feitoria was like attacking Portugal itself, and it is not to different from a modern dockyards being treaded like a modern embassy while still functioning as a dockyards. Portugal is famous for making vast numbers of these areas all across the world and meant that all of their trade went through merchants that they could control and tax. The British and Dutch East India companies used similar areas, but usually the British and Dutch Factories used them as precursor&#039;s for colonial expansion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All characters are being created using the 20th Anniversary Edition Vampire the Masquerade and each character is given 50 extra experience points to spend before the start of the game. This is to represent the lives that the characters lived before they came to Bombay and the interesting stories that drove them away from Europe (or drew them towards India).&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
The abilities used in this game will mostly be the same as those in V20, with a few added in to represent the time differences. All the abilities will be listed below, and any: alterations, subtractions or additions will be explained briefly and if it is not mentioned then assume it to be the same as is written in the V20 book. Do note that depending on how far the game progresses, timewise, this list may be altered to reflect the changing times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
Alertness, Athletics, Awareness, Brawl, Empathy, Expression, Intimidation, Intrigue (see below), Leadership, Streetwise, Subterfuge, Hobby Talent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Animal Ken, Archery (see below), Commerce (see below), Crafts, Etiquette, Firearms (see below), Larceny, Melee, Performance, Ride, Sailing, Stealth, Survival, Professional Skill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledges:&#039;&#039;&#039;&lt;br /&gt;
Academics, Hearth Wisdom (see below), Investigation, Law, Medicine, Occult, Politics, Science (see below), Theology (see below), Expert Knowledge&lt;br /&gt;
&lt;br /&gt;
==== Abilities Explanation ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; This ability covers any ranged weapon that does not include gunpowder. Examples include: Bows, crossbows, javelins, throwing daggers, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce:&#039;&#039;&#039; This ability cover the physical and social interaction required to gain money. It covers negotiating prices, knowledge of trade routes, and identifying who would want them. Commerce is different from Finance because it has no emphasis on computers and micro/macro transactions and is focused on pre-modern age trading. Do note that banks, long distance journeys, shares and joint stock companies do still fall under this heading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; This ability covers any ranged weapon that does use gunpowder. Examples include: Muskets, pistols, cannons, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearth Wisdom:&#039;&#039;&#039; This ability isn&#039;t a academic sort of knowledge. Hearth Wisdom is knowledge accumulated by peasants, traders, or others who don&#039;t have servants or live in isolation. It covers knowledge like: where are the best places to fish, which herbs are good for cooking, the signs of impending bad weather, rules of thumb to resolving domestic disputes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrigue:&#039;&#039;&#039; This ability covers your ability to plot and plan effectively. It is about how to manipulate others through trickery and plots, and how to expose a target&#039;s vulnerability. Intrigue, though similar to Subterfuge, is different and is much more theoretical and consequential in nature while Subterfuge is much more based in fieldwork and actual sabotage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride:&#039;&#039;&#039; This ability covers using horses or other trained animals to move quickly. It also covers using those animals in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; This ability is much less identifiable than modern science, as certain parts of science are still in their infancy. A perfect example is that Galileo is currently under house arrest for suggesting that the earth revolves around the sun and not the other way around. Alchemy is still a credible practice and Issac Newton has just suggested in his 1675 book (Hypothesis of Light) that &amp;lt;nowiki&amp;gt;&#039;&#039;the ether is used to transmit forces between particles&#039;&#039;&amp;lt;/nowiki&amp;gt;. Science is just starting to head towards the scientific method at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; This ability covers both knowledge of religious scripture (of any type) and religious laws (of any type).&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
At character creation, characters cannot have the Domain background (because of the move to India making the Domain useless to the characters) and they cannot have the backgrounds: Contact, Fame or Influence above one if they try to purchase them for use in Bombay.This means that a character can have Fame 3 (Paris) for example, but they cannot have Fame 3 (Bombay), because they have just arrived in Bombay and have not had the time to establish themselves yet. All characters start at generation 13 before purchase of the generation background.&lt;br /&gt;
&lt;br /&gt;
Backgrounds cannot be purchased with experience points (either the 50 at character generation or with ones gained later), they can only be gained by in-game or downtime based actions. Combining backgrounds is possible both during play and before the game begins, but each case must be checked for approval.&lt;br /&gt;
&lt;br /&gt;
The available Backgrounds are: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status.&lt;br /&gt;
&lt;br /&gt;
=== Character List ===&lt;br /&gt;
&lt;br /&gt;
[[Bryon McClennan]] (Gangrel) played by Sabermane&lt;br /&gt;
&lt;br /&gt;
[[Jonas Harrington]] (Brujah) played by Motorskills&lt;br /&gt;
&lt;br /&gt;
Reverend [[Robert Black]] (Malkavian) played by Marikir&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the Players ===&lt;br /&gt;
&#039;&#039;&#039;1. Have Fun.&#039;&#039;&#039; &#039;&#039;This is a game, it is supposed to be fun. If you are not finding it fun, then please talk to the ST. The ST cannot read minds and does not know what everyone enjoys, so help them out by talking to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Post IC twice a week.&#039;&#039;&#039; &#039;&#039;So that we can keep the game at a reasonable pace all the players should agree to post at least twice a week. You can post more times than this but it is not an expectation and if players are posting a sizeable number of posts per week above this then the game becomes disconnected between the various players. Essentially, post wisely and comfortably for you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. All in-character posts should be written in the present tense and in the third person.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Keep OOC out of IC.&#039;&#039;&#039; &#039;&#039;They are separated for a reason and if you want to discuss things that may slow down the game, please do it in the OOC thread. Small clarifications or requests an be done in spoilers but if they go over 10-15 words, use the OOC thread&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Don&#039;t puppet another character.&#039;&#039;&#039; &#039;&#039;Whether they are a PC or an NPC do not detail what they are doing or thinking. Only the player of an PC can say what that character is thinking or doing and only the ST can state what the NPC&#039;s are thinking &amp;amp; doing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. Don&#039;t read certain spoilers.&#039;&#039;&#039; &#039;&#039;The ST will make sure to mention who should and shouldn&#039;t read specific spoilers in the IC thread. It may be because only certain characters understand the language or because only certain character have the skills or abilities to interpret the information available. If you are asked not to read a spoiler, please don&#039;t. It won&#039;t ruin the game, but it will give you an unfair advantage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. During combats post expectations.&#039;&#039;&#039; &#039;&#039;This is because we use dice to represent how random or skilled our actions are, so you cannot know that you will hit the opponent. Instead post what you intend to do like: &amp;lt;nowiki&amp;gt;I aim my pistol for the ruffians chest and pull the trigger&amp;lt;/nowiki&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8. If speaking a language other than the group&#039;s common language, use spoilers and clearly state which language you are using.&#039;&#039;&#039; &#039;&#039;This is a crude by necessary method to represent the language barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9. Don&#039;t use conditionals.&#039;&#039;&#039; &#039;&#039;An example of this is &amp;lt;nowiki&amp;gt;I shoot the ruffian and then if he falls down dead I shoot the next ruffian&amp;lt;/nowiki&amp;gt;. It is much better if you simply wait to see the reactions from your actions before moving into the next action. You can thinking about what might happen OOC (in the thread or in your head) but don&#039;t create elaborate streams of if&#039;s and but&#039;s in the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10. Please take the time to use proper English grammar, spelling, and punctuation.&#039;&#039;&#039; &#039;&#039;Nobody is perfect, we all know this. I would recommend that either you write your posts in a word processor first and then paste it in, or once you have written the post but before you post it you re-read it once or twice to pick out the obvious problems with it. Small things like this will help give the game a better flow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the ST ===&lt;br /&gt;
&#039;&#039;&#039;1. If you think that the ST has made a mistake, tell them.&#039;&#039;&#039; &#039;&#039;The ST is a person, and as such isn&#039;t perfect. If you feel that they have made a mistake then bring it up in the OOC thread, and it can be discussed. Putting your point across clearly and calmly is much more likely to get the ST to agree with your position, but it doesn&#039;t mean that they will always agree with you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The ST is working with the players.&#039;&#039;&#039; &#039;&#039;The ST and the players are in this game together, we are not competing for a victory condition or anything else. We are here to tell a story together, and while the ST has to consider that their are several players to work with, they must work with them all to create the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. The ST&#039;s job is to listen and to understand the players.&#039;&#039;&#039; &#039;&#039;This game has multiple players each with their own desires for the game, the ST has to listen to what the players want out of the game and try to help them realise these desires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Prioritise Story over Rules.&#039;&#039;&#039; &#039;&#039;The tale shouldn&#039;t be restricted by the rule, and the story should be enhanced by the limits placed on character. This isn&#039;t free-reign to ignore the rules, this is a gentle reminder that this is a Roleplay Game, not a Rollplay game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. The ST should involve the players whenever possible.&#039;&#039;&#039; &#039;&#039;When the players come up with ideas about the world they are inhabiting, bring them into the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. The players are the most important, but not necessarily the most powerful people in the story.&#039;&#039;&#039; &#039;&#039;This is the story of the coterie, not the story of an amazing NPC&#039;s actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. The ST is the final authority of the game.&#039;&#039;&#039; &#039;&#039;This isn&#039;t meant in an authoritarian sense, but please be aware that the ST is the arbiter of the rules and should be treated as such.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pooled Background===&lt;br /&gt;
&#039;&#039;&#039;Allies:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
Major ally: Charles Dunwoody, senior representative of the British East India Company in Bombay.&lt;br /&gt;
&lt;br /&gt;
Minor ally: Alastair Kinnock, Captain of the trade ship &#039;&#039;Dundalk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Minor ally: Badr Muhammed, local merchant in Bombay. He has ties both in Bombay and in the Mughal Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts:&#039;&#039;&#039; 1 (Sailors)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; 3 ([[Alfric of Clerkenwell]], Elder of London)&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jonas_Harrington&amp;diff=308988</id>
		<title>Jonas Harrington</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jonas_Harrington&amp;diff=308988"/>
		<updated>2016-11-10T05:28:23Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: Nature, Demeanour &amp;amp; Enemy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History==&lt;br /&gt;
&#039;&#039;It is the year 1521 and Jonathan Hampton is born to a wealthy family in Nottingham, England. A bright and eager child, he is privately tutored. But a hard streak runs through the boy and he rebels against both his teachers and his parents.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the year 1537 and Hampton runs away from home, to join England’s nascent navy. For a boy that had never even seen the sea before, he is a born natural sailor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He rises rapidly through the ranks of the Sea Dogs, fighting well against England’s many maritime enemies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the year 1560, and Hampton is sponsored as Captain of the Minion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the year 1567, and Hampton with the Minion joins the fleet of John Hawkins. Hampton captures a Portuguese ship, and leads his men well in a land assault on a fortified village in Sierra Leone. The fleet loads many slaves from African ports.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But this is not bounty that sits well with Hampton. True the slave trade was profitable, but the human misery was palpable, and the wealth felt shallow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This was not the conduct of a true man. Face your enemy, and match him strength for strength, wit for wit. Do not sell bound men, women, and children, and claim that profit to be virtuously earned.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But Hampton is a patriot and a loyal soldier and he does his duty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the year 1568, and it is the disaster that is the San Juan de Ulua.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Badly wounded by shrapnel, Hampton nonetheless captains his ship to return to England. He should be a hero of England, but Hampton only wants to ease his pain, both spiritual and physical, with drink. He is done with that life. He is done with life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In his cups, he told his tale to a stranger, who went by the name of Leeland. The night was long, and the stranger, a man that lived deep within the forests of Sherwood, refuelled all of Hampton&#039;s passions. Passion for the sea, for liberty of his fellow man, and for glory of the world. For a time he even forgets the pain of the wounds sustained at San Juan de Ulua.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hampton is reborn as Jonas Harrington, and spends his nights working to develop Mithras’ ocean power. Jonas’ espionage and diplomatic missions take him away from court for months and years at a time, working closely with other vassals of Mithras, most often those from the Nosferatu and Gangrel clans. In particular he builds a close relationship with a fellow warrior Byron McClennan as they intrigue against the Europeans amidst their religious feuds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Off the Iberian coast, the pirate “Keelhaul” creates havoc, his very presence causing terror among the Spanish and Portuguese merchants.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A useful charade, but one that quickly earns the enmity of powerful interests. Perhaps a sojourn in the East might be wise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
Jonas Harrington typically wears the garb of an officer of the Duke of York and Albany&#039;s Maritime Regiment of Foot (the nascent Royal Marines), but will often dress otherwise, as suits the mission.&lt;br /&gt;
&lt;br /&gt;
Keelhaul wears black leathers, his face usually hidden by a neckerchief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Jonas Harrington&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Motorskills&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chronicle:&#039;&#039;&#039; Bombay by Night&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; Conniver&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Soldier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Privateer/Spy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan:&#039;&#039;&#039; Brujah&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generation:&#039;&#039;&#039; 8th&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sire:&#039;&#039;&#039; Robin Leeland&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Manipulation:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perception:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wits:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Talents===&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawl:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empathy:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expression:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimidation:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrigue:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leadership:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Streetwise:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subterfuge:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Larceny:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Performance:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sailing:&#039;&#039;&#039; 5 (Privateer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Academics:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hearth Wisdom:&#039;&#039;&#039; 1 (sailor&#039;s tales)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigation:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medicine:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Politics:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Discipline===&lt;br /&gt;
&#039;&#039;&#039;Celerity:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potence:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Presence:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Merits and Flaws===&lt;br /&gt;
Celestial Attunement (1 pt)&lt;br /&gt;
&lt;br /&gt;
Enemy (1 pt) Portuguese &lt;br /&gt;
&lt;br /&gt;
Enemy (1 pt) Spanish&lt;br /&gt;
&lt;br /&gt;
Language (1 pt) Dutch&lt;br /&gt;
&lt;br /&gt;
Language (1 pt) Portuguese&lt;br /&gt;
&lt;br /&gt;
Language (1 pt) Spanish&lt;br /&gt;
&lt;br /&gt;
Permanent Wound (3 pts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;&#039;Alternative Identity:&#039;&#039;&#039; 4 (Keelhaul)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts:&#039;&#039;&#039; 1 (Vijay Somashara, Fence)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generation:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herd:&#039;&#039;&#039; 1 (Seamen)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Influence:&#039;&#039;&#039; 1 (British Military in Bombay)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pooled Backgrounds:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
===Virtues===&lt;br /&gt;
&#039;&#039;&#039;Conscience:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Self-Control:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courage:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Humanity:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Pool:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weakness:&#039;&#039;&#039; Jonas finds the difficulties to resist or guide frenzies to be two higher than normal. Additionally Jonas may never spend Willpower to avoid frenzy, though he may spend a point of Willpower to end a frenzy that has already begun.&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308865</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308865"/>
		<updated>2016-11-08T00:20:40Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* Pooled Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History, both Kindred and Kine ==&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built on the acquired lands without thought about the locals feelings on the matter. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1657, March:&#039;&#039;&#039; The Mughal Empire and the Maratha realm both assault the Bijapur Sultanate, claiming territory from the failing Sultanate. Both Maratha and Mughal soldier also raid each other’s territory causing friction between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, mid-1660:&#039;&#039;&#039; Siddi Jauhar, a Bijapurian general, is sent with a sizeable to attack the Maratha territories. With the conspicuous usage of British grenades and English artillerymen to assist him, Siddi takes Panhala from Maratha hands. Shivaji is angered by the British would assisted his enemy and considered this a betrayal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, December:&#039;&#039;&#039; Shivaji’s Maratha armies plunder an English trading post/factory in Rajapur and capture the factors (merchants) who are not released until the mid-1663’s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662:&#039;&#039;&#039; Surat, which was the prominent port on the west coast of India, starts to lose its position to Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, 5th of January:&#039;&#039;&#039; Shivaji leads his Maratha armies in a lightning strike to sack the city of Surat, a wealthy Mughal trading city. The badly defended city is easily overtaken and the plundering continued for six days. Most of the city was burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1666, and onward:&#039;&#039;&#039; Hostilities between the Mathura lord and the Mughal Empire ebb as a peace proposal is kept by both parties, despite Shivaji’s unwillingness to participate in Mughal court life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668:&#039;&#039;&#039; The British East India Company established a Factory in Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Historical Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
The word factory, which is Feitoria in Portuguese, is used in a different context in this time. It is used to describe what we might know as a specific city district used by Europeans as a base of their trading. It was almost always walled to be separated from the local inhabitants and was used as a marketplace, warehouse, customs office and a launching off point for further expeditions. It was essentially considered a different country, so any attack on a Portuguese Feitoria was like attacking Portugal itself, and it is not to different from a modern dockyards being treaded like a modern embassy while still functioning as a dockyards. Portugal is famous for making vast numbers of these areas all across the world and meant that all of their trade went through merchants that they could control and tax. The British and Dutch East India companies used similar areas, but usually the British and Dutch Factories used them as precursor&#039;s for colonial expansion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All characters are being created using the 20th Anniversary Edition Vampire the Masquerade and each character is given 50 extra experience points to spend before the start of the game. This is to represent the lives that the characters lived before they came to Bombay and the interesting stories that drove them away from Europe (or drew them towards India).&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
The abilities used in this game will mostly be the same as those in V20, with a few added in to represent the time differences. All the abilities will be listed below, and any: alterations, subtractions or additions will be explained briefly and if it is not mentioned then assume it to be the same as is written in the V20 book. Do note that depending on how far the game progresses, timewise, this list may be altered to reflect the changing times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
Alertness, Athletics, Awareness, Brawl, Empathy, Expression, Intimidation, Intrigue (see below), Leadership, Streetwise, Subterfuge, Hobby Talent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Animal Ken, Archery (see below), Commerce (see below), Crafts, Etiquette, Firearms (see below), Larceny, Melee, Performance, Ride, Sailing, Stealth, Survival, Professional Skill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledges:&#039;&#039;&#039;&lt;br /&gt;
Academics, Heart Wisdom (see below), Investigation, Law, Medicine, Occult, Politics, Science (see below), Theology (see below), Expert Knowledge&lt;br /&gt;
&lt;br /&gt;
==== Abilities Explanation ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; This ability covers any ranged weapon that does not include gunpowder. Examples include: Bows, crossbows, javelins, throwing daggers, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce:&#039;&#039;&#039; This ability cover the physical and social interaction required to gain money. It covers negotiating prices, knowledge of trade routes, and identifying who would want them. Commerce is different from Finance because it has no emphasis on computers and micro/macro transactions and is focused on pre-modern age trading. Do note that banks, long distance journeys, shares and joint stock companies do still fall under this heading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; This ability covers any ranged weapon that does use gunpowder. Examples include: Muskets, pistols, cannons, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearth Wisdom:&#039;&#039;&#039; This ability isn&#039;t a academic sort of knowledge. Heart Wisdom is knowledge accumulated by peasants, traders, or others who don&#039;t have servants or live in isolation. It covers knowledge like: where are the best places to fish, which herbs are good for cooking, the signs of impending bad weather, rules of thumb to resolving domestic disputes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrigue:&#039;&#039;&#039; This ability covers your ability to plot and plan effectively. It is about how to manipulate others through trickery and plots, and how to expose a target&#039;s vulnerability. Intrigue, though similar to Subterfuge, is different and is much more theoretical and consequential in nature while Subterfuge is much more based in fieldwork and actual sabotage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride:&#039;&#039;&#039; This ability covers using horses or other trained animals to move quickly. It also covers using those animals in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; This ability is much less identifiable than modern science, as certain parts of science are still in their infancy. A perfect example is that Galileo is currently under house arrest for suggesting that the earth revolves around the sun and not the other way around. Alchemy is still a credible practice and Issac Newton has just suggested in his 1675 book (Hypothesis of Light) that &amp;lt;nowiki&amp;gt;&#039;&#039;the ether is used to transmit forces between particles&#039;&#039;&amp;lt;/nowiki&amp;gt;. Science is just starting to head towards the scientific method at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; This ability covers both knowledge of religious scripture (of any type) and religious laws (of any type).&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
At character creation, characters cannot have the Domain background (because of the move to India making the Domain useless to the characters) and they cannot have the backgrounds: Contact, Fame or Influence above one if they try to purchase them for use in Bombay.This means that a character can have Fame 3 (Paris) for example, but they cannot have Fame 3 (Bombay), because they have just arrived in Bombay and have not had the time to establish themselves yet. All characters start at generation 13 before purchase of the generation background.&lt;br /&gt;
&lt;br /&gt;
Backgrounds cannot be purchased with experience points (either the 50 at character generation or with ones gained later), they can only be gained by in-game or downtime based actions. Combining backgrounds is possible both during play and before the game begins, but each case must be checked for approval.&lt;br /&gt;
&lt;br /&gt;
The available Backgrounds are: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status.&lt;br /&gt;
&lt;br /&gt;
=== Character List ===&lt;br /&gt;
&lt;br /&gt;
[[Bryon McClennan]] (Gangrel) played by Sabermane&lt;br /&gt;
&lt;br /&gt;
[[Jonas Harrington]] (Brujah) played by Motorskills&lt;br /&gt;
&lt;br /&gt;
Reverend [[Robert Black]] (Malkavian) played by Marikir&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the Players ===&lt;br /&gt;
&#039;&#039;&#039;1. Have Fun.&#039;&#039;&#039; &#039;&#039;This is a game, it is supposed to be fun. If you are not finding it fun, then please talk to the ST. The ST cannot read minds and does not know what everyone enjoys, so help them out by talking to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Post twice a week.&#039;&#039;&#039; &#039;&#039;So that we can keep the game at a reasonable pace all the players should agree to post at least twice a week. You can post more times than this but it is not an expectation and if players are posting a sizeable number of posts per week above this then the game becomes disconnected between the various players. Essentially, post wisely and comfortably for you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. All in-character posts should be written in the present tense and in the third person.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Keep OOC out of IC.&#039;&#039;&#039; &#039;&#039;They are separated for a reason and if you want to discuss things that may slow down the game, please do it in the OOC thread. Small clarifications or requests an be done in spoilers but if they go over 10-15 words, use the OOC thread&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Don&#039;t puppet another character.&#039;&#039;&#039; &#039;&#039;Whether they are a PC or an NPC do not detail what they are doing or thinking. Only the player of an PC can say what that character is thinking or doing and only the ST can state what the NPC&#039;s are thinking &amp;amp; doing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. Don&#039;t read certain spoilers.&#039;&#039;&#039; &#039;&#039;The ST will make sure to mention who should and shouldn&#039;t read specific spoilers in the IC thread. It may be because only certain characters understand the language or because only certain character have the skills or abilities to interpret the information available. If you are asked not to read a spoiler, please don&#039;t. It won&#039;t ruin the game, but it will give you an unfair advantage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. During combats post expectations.&#039;&#039;&#039; &#039;&#039;This is because we use dice to represent how random or skilled our actions are, so you cannot know that you will hit the opponent. Instead post what you intend to do like: &amp;lt;nowiki&amp;gt;I aim my pistol for the ruffians chest and pull the trigger&amp;lt;/nowiki&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8. If speaking a language other than the group&#039;s common language, use spoilers and clearly state which language you are using.&#039;&#039;&#039; &#039;&#039;This is a crude by necessary method to represent the language barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9. Don&#039;t use conditionals.&#039;&#039;&#039; &#039;&#039;An example of this is &amp;lt;nowiki&amp;gt;I shoot the ruffian and then if he falls down dead I shoot the next ruffian&amp;lt;/nowiki&amp;gt;. It is much better if you simply wait to see the reactions from your actions before moving into the next action. You can thinking about what might happen OOC (in the thread or in your head) but don&#039;t create elaborate streams of if&#039;s and but&#039;s in the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10. Please take the time to use proper English grammar, spelling, and punctuation.&#039;&#039;&#039; &#039;&#039;Nobody is perfect, we all know this. I would recommend that either you write your posts in a word processor first and then paste it in, or once you have written the post but before you post it you re-read it once or twice to pick out the obvious problems with it. Small things like this will help give the game a better flow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the ST ===&lt;br /&gt;
&#039;&#039;&#039;1. If you think that the ST has made a mistake, tell them.&#039;&#039;&#039; &#039;&#039;The ST is a person, and as such isn&#039;t perfect. If you feel that they have made a mistake then bring it up in the OOC thread, and it can be discussed. Putting your point across clearly and calmly is much more likely to get the ST to agree with your position, but it doesn&#039;t mean that they will always agree with you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The ST is working with the players.&#039;&#039;&#039; &#039;&#039;The ST and the players are in this game together, we are not competing for a victory condition or anything else. We are here to tell a story together, and while the ST has to consider that their are several players to work with, they must work with them all to create the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. The ST&#039;s job is to listen and to understand the players.&#039;&#039;&#039; &#039;&#039;This game has multiple players each with their own desires for the game, the ST has to listen to what the players want out of the game and try to help them realise these desires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Prioritise Story over Rules.&#039;&#039;&#039; &#039;&#039;The tale shouldn&#039;t be restricted by the rule, and the story should be enhanced by the limits placed on character. This isn&#039;t free-reign to ignore the rules, this is a gentle reminder that this is a Roleplay Game, not a Rollplay game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. The ST should involve the players whenever possible.&#039;&#039;&#039; &#039;&#039;When the players come up with ideas about the world they are inhabiting, bring them into the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. The players are the most important, but not necessarily the most powerful people in the story.&#039;&#039;&#039; &#039;&#039;This is the story of the coterie, not the story of an amazing NPC&#039;s actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. The ST is the final authority of the game.&#039;&#039;&#039; &#039;&#039;This isn&#039;t meant in an authoritarian sense, but please be aware that the ST is the arbiter of the rules and should be treated as such.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pooled Background===&lt;br /&gt;
&#039;&#039;&#039;Allies:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
Major ally: Charles Dunwoody, senior representative of the British East India Company in Bombay.&lt;br /&gt;
&lt;br /&gt;
Minor ally: Alastair Kinnock, Captain of the trade ship &#039;&#039;Dundalk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Minor ally: Badr Muhammed, local merchant in Bombay. He has ties both in Bombay and in the Mughal Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts:&#039;&#039;&#039; 1 (Sailors)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; 3 ([[Alfric of Clerkenwell]], Elder of London)&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308864</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308864"/>
		<updated>2016-11-08T00:20:31Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* Pooled Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History, both Kindred and Kine ==&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built on the acquired lands without thought about the locals feelings on the matter. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1657, March:&#039;&#039;&#039; The Mughal Empire and the Maratha realm both assault the Bijapur Sultanate, claiming territory from the failing Sultanate. Both Maratha and Mughal soldier also raid each other’s territory causing friction between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, mid-1660:&#039;&#039;&#039; Siddi Jauhar, a Bijapurian general, is sent with a sizeable to attack the Maratha territories. With the conspicuous usage of British grenades and English artillerymen to assist him, Siddi takes Panhala from Maratha hands. Shivaji is angered by the British would assisted his enemy and considered this a betrayal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, December:&#039;&#039;&#039; Shivaji’s Maratha armies plunder an English trading post/factory in Rajapur and capture the factors (merchants) who are not released until the mid-1663’s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662:&#039;&#039;&#039; Surat, which was the prominent port on the west coast of India, starts to lose its position to Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, 5th of January:&#039;&#039;&#039; Shivaji leads his Maratha armies in a lightning strike to sack the city of Surat, a wealthy Mughal trading city. The badly defended city is easily overtaken and the plundering continued for six days. Most of the city was burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1666, and onward:&#039;&#039;&#039; Hostilities between the Mathura lord and the Mughal Empire ebb as a peace proposal is kept by both parties, despite Shivaji’s unwillingness to participate in Mughal court life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668:&#039;&#039;&#039; The British East India Company established a Factory in Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Historical Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
The word factory, which is Feitoria in Portuguese, is used in a different context in this time. It is used to describe what we might know as a specific city district used by Europeans as a base of their trading. It was almost always walled to be separated from the local inhabitants and was used as a marketplace, warehouse, customs office and a launching off point for further expeditions. It was essentially considered a different country, so any attack on a Portuguese Feitoria was like attacking Portugal itself, and it is not to different from a modern dockyards being treaded like a modern embassy while still functioning as a dockyards. Portugal is famous for making vast numbers of these areas all across the world and meant that all of their trade went through merchants that they could control and tax. The British and Dutch East India companies used similar areas, but usually the British and Dutch Factories used them as precursor&#039;s for colonial expansion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All characters are being created using the 20th Anniversary Edition Vampire the Masquerade and each character is given 50 extra experience points to spend before the start of the game. This is to represent the lives that the characters lived before they came to Bombay and the interesting stories that drove them away from Europe (or drew them towards India).&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
The abilities used in this game will mostly be the same as those in V20, with a few added in to represent the time differences. All the abilities will be listed below, and any: alterations, subtractions or additions will be explained briefly and if it is not mentioned then assume it to be the same as is written in the V20 book. Do note that depending on how far the game progresses, timewise, this list may be altered to reflect the changing times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
Alertness, Athletics, Awareness, Brawl, Empathy, Expression, Intimidation, Intrigue (see below), Leadership, Streetwise, Subterfuge, Hobby Talent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Animal Ken, Archery (see below), Commerce (see below), Crafts, Etiquette, Firearms (see below), Larceny, Melee, Performance, Ride, Sailing, Stealth, Survival, Professional Skill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledges:&#039;&#039;&#039;&lt;br /&gt;
Academics, Heart Wisdom (see below), Investigation, Law, Medicine, Occult, Politics, Science (see below), Theology (see below), Expert Knowledge&lt;br /&gt;
&lt;br /&gt;
==== Abilities Explanation ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; This ability covers any ranged weapon that does not include gunpowder. Examples include: Bows, crossbows, javelins, throwing daggers, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce:&#039;&#039;&#039; This ability cover the physical and social interaction required to gain money. It covers negotiating prices, knowledge of trade routes, and identifying who would want them. Commerce is different from Finance because it has no emphasis on computers and micro/macro transactions and is focused on pre-modern age trading. Do note that banks, long distance journeys, shares and joint stock companies do still fall under this heading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; This ability covers any ranged weapon that does use gunpowder. Examples include: Muskets, pistols, cannons, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearth Wisdom:&#039;&#039;&#039; This ability isn&#039;t a academic sort of knowledge. Heart Wisdom is knowledge accumulated by peasants, traders, or others who don&#039;t have servants or live in isolation. It covers knowledge like: where are the best places to fish, which herbs are good for cooking, the signs of impending bad weather, rules of thumb to resolving domestic disputes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrigue:&#039;&#039;&#039; This ability covers your ability to plot and plan effectively. It is about how to manipulate others through trickery and plots, and how to expose a target&#039;s vulnerability. Intrigue, though similar to Subterfuge, is different and is much more theoretical and consequential in nature while Subterfuge is much more based in fieldwork and actual sabotage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride:&#039;&#039;&#039; This ability covers using horses or other trained animals to move quickly. It also covers using those animals in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; This ability is much less identifiable than modern science, as certain parts of science are still in their infancy. A perfect example is that Galileo is currently under house arrest for suggesting that the earth revolves around the sun and not the other way around. Alchemy is still a credible practice and Issac Newton has just suggested in his 1675 book (Hypothesis of Light) that &amp;lt;nowiki&amp;gt;&#039;&#039;the ether is used to transmit forces between particles&#039;&#039;&amp;lt;/nowiki&amp;gt;. Science is just starting to head towards the scientific method at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; This ability covers both knowledge of religious scripture (of any type) and religious laws (of any type).&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
At character creation, characters cannot have the Domain background (because of the move to India making the Domain useless to the characters) and they cannot have the backgrounds: Contact, Fame or Influence above one if they try to purchase them for use in Bombay.This means that a character can have Fame 3 (Paris) for example, but they cannot have Fame 3 (Bombay), because they have just arrived in Bombay and have not had the time to establish themselves yet. All characters start at generation 13 before purchase of the generation background.&lt;br /&gt;
&lt;br /&gt;
Backgrounds cannot be purchased with experience points (either the 50 at character generation or with ones gained later), they can only be gained by in-game or downtime based actions. Combining backgrounds is possible both during play and before the game begins, but each case must be checked for approval.&lt;br /&gt;
&lt;br /&gt;
The available Backgrounds are: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status.&lt;br /&gt;
&lt;br /&gt;
=== Character List ===&lt;br /&gt;
&lt;br /&gt;
[[Bryon McClennan]] (Gangrel) played by Sabermane&lt;br /&gt;
&lt;br /&gt;
[[Jonas Harrington]] (Brujah) played by Motorskills&lt;br /&gt;
&lt;br /&gt;
Reverend [[Robert Black]] (Malkavian) played by Marikir&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the Players ===&lt;br /&gt;
&#039;&#039;&#039;1. Have Fun.&#039;&#039;&#039; &#039;&#039;This is a game, it is supposed to be fun. If you are not finding it fun, then please talk to the ST. The ST cannot read minds and does not know what everyone enjoys, so help them out by talking to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Post twice a week.&#039;&#039;&#039; &#039;&#039;So that we can keep the game at a reasonable pace all the players should agree to post at least twice a week. You can post more times than this but it is not an expectation and if players are posting a sizeable number of posts per week above this then the game becomes disconnected between the various players. Essentially, post wisely and comfortably for you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. All in-character posts should be written in the present tense and in the third person.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Keep OOC out of IC.&#039;&#039;&#039; &#039;&#039;They are separated for a reason and if you want to discuss things that may slow down the game, please do it in the OOC thread. Small clarifications or requests an be done in spoilers but if they go over 10-15 words, use the OOC thread&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Don&#039;t puppet another character.&#039;&#039;&#039; &#039;&#039;Whether they are a PC or an NPC do not detail what they are doing or thinking. Only the player of an PC can say what that character is thinking or doing and only the ST can state what the NPC&#039;s are thinking &amp;amp; doing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. Don&#039;t read certain spoilers.&#039;&#039;&#039; &#039;&#039;The ST will make sure to mention who should and shouldn&#039;t read specific spoilers in the IC thread. It may be because only certain characters understand the language or because only certain character have the skills or abilities to interpret the information available. If you are asked not to read a spoiler, please don&#039;t. It won&#039;t ruin the game, but it will give you an unfair advantage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. During combats post expectations.&#039;&#039;&#039; &#039;&#039;This is because we use dice to represent how random or skilled our actions are, so you cannot know that you will hit the opponent. Instead post what you intend to do like: &amp;lt;nowiki&amp;gt;I aim my pistol for the ruffians chest and pull the trigger&amp;lt;/nowiki&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8. If speaking a language other than the group&#039;s common language, use spoilers and clearly state which language you are using.&#039;&#039;&#039; &#039;&#039;This is a crude by necessary method to represent the language barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9. Don&#039;t use conditionals.&#039;&#039;&#039; &#039;&#039;An example of this is &amp;lt;nowiki&amp;gt;I shoot the ruffian and then if he falls down dead I shoot the next ruffian&amp;lt;/nowiki&amp;gt;. It is much better if you simply wait to see the reactions from your actions before moving into the next action. You can thinking about what might happen OOC (in the thread or in your head) but don&#039;t create elaborate streams of if&#039;s and but&#039;s in the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10. Please take the time to use proper English grammar, spelling, and punctuation.&#039;&#039;&#039; &#039;&#039;Nobody is perfect, we all know this. I would recommend that either you write your posts in a word processor first and then paste it in, or once you have written the post but before you post it you re-read it once or twice to pick out the obvious problems with it. Small things like this will help give the game a better flow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the ST ===&lt;br /&gt;
&#039;&#039;&#039;1. If you think that the ST has made a mistake, tell them.&#039;&#039;&#039; &#039;&#039;The ST is a person, and as such isn&#039;t perfect. If you feel that they have made a mistake then bring it up in the OOC thread, and it can be discussed. Putting your point across clearly and calmly is much more likely to get the ST to agree with your position, but it doesn&#039;t mean that they will always agree with you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The ST is working with the players.&#039;&#039;&#039; &#039;&#039;The ST and the players are in this game together, we are not competing for a victory condition or anything else. We are here to tell a story together, and while the ST has to consider that their are several players to work with, they must work with them all to create the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. The ST&#039;s job is to listen and to understand the players.&#039;&#039;&#039; &#039;&#039;This game has multiple players each with their own desires for the game, the ST has to listen to what the players want out of the game and try to help them realise these desires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Prioritise Story over Rules.&#039;&#039;&#039; &#039;&#039;The tale shouldn&#039;t be restricted by the rule, and the story should be enhanced by the limits placed on character. This isn&#039;t free-reign to ignore the rules, this is a gentle reminder that this is a Roleplay Game, not a Rollplay game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. The ST should involve the players whenever possible.&#039;&#039;&#039; &#039;&#039;When the players come up with ideas about the world they are inhabiting, bring them into the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. The players are the most important, but not necessarily the most powerful people in the story.&#039;&#039;&#039; &#039;&#039;This is the story of the coterie, not the story of an amazing NPC&#039;s actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. The ST is the final authority of the game.&#039;&#039;&#039; &#039;&#039;This isn&#039;t meant in an authoritarian sense, but please be aware that the ST is the arbiter of the rules and should be treated as such.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pooled Background===&lt;br /&gt;
&#039;&#039;&#039;Allies:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
Major ally: Charles Dunwoody, senior representative of the British East India Company in Bombay.&lt;br /&gt;
&lt;br /&gt;
Minor ally: Alastair Kinnock, Captain of the trade ship &#039;&#039;Dundalk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Minor ally: Badr Muhammed, local merchant in Bombay. He has ties both in Bombay and in the Mughal Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts:&#039;&#039;&#039; 1 (Sailors)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; 3 (Alfric of Clerkenwell, Elder of London)&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alfric_of_Clerkenwell&amp;diff=308863</id>
		<title>Alfric of Clerkenwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alfric_of_Clerkenwell&amp;diff=308863"/>
		<updated>2016-11-08T00:20:05Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: Creation of the Groups Mentor Alfric of Clerkenwell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History==&lt;br /&gt;
Little is known about Alfric&#039;s history beyond what he has told other, and almost all of that is assumed to be a lie. His name is Anglo-Saxon in origin and it is said that he has been in London for as long as anyone can remember. He has never been as social adept as many of his counterparts, but he is well known for his razor-sharp political abilities and forward thinking. Before anyone else has even recognised a potential for advancement or gain, Alfric has already manoeuvred his allies and pawns into a position to dominate the area in question. He is a master of &amp;quot;hands-off control&amp;quot;, and though he isn&#039;t directly involved in every project that he organises, he knows that he can call in a myriad of favours whenever he wants and his projects will come to fruition.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
His shaggy brown hair is always dirty and it constantly masks most of his face, with only his piercing green eyes manage to peer through his tangled hair. Alfric is a man of average height and has the build of a farmhand or a labourer and when his weathered arms are bared they show well used muscles. He rarely wears clothes that are fashionable and tends towards a more rural feel to his clothing, only when pressed to wear something respectable at the finest Kindred functions does he wear something presentable.&lt;br /&gt;
&lt;br /&gt;
==Character information==&lt;br /&gt;
Alfric is an inquisitive Kindred who spends most of his time acquiring as much information as possible about everything around him. It is unknown to almost everyone exactly which clan Alfric is. He always dismisses the subject and when pressed to answer he claims that he is &amp;quot;one of the Kindred&#039;s finest&amp;quot; and moves the conversation on. There are many clans that claim him as one of their own, but it is well known rumour that Mithras himself “sees right through him” a fact that causes Alfric no end of discomfort.&lt;br /&gt;
&lt;br /&gt;
==The Groups Mentor==&lt;br /&gt;
As is characteristic of Alfric he moves in mysterious ways and the each of the coterie received a message from him with an enticing offer. An offer of untold riches and a city to control for themselves, all that was required was to travel. Alfric said that he set up as much as he can to make the transition easier, and has given names of people that will help the coterie settle in. After several meetings with each of the coterie to individually work out the details of their respective assets that were leaving behind and questions about their plans and ambitions for Bombay, Alfric assembled the group in Portsmouth and put them on the “Bounties Might” a ship heading for the Far East with a captain aware of his passengers preferences.&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308861</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308861"/>
		<updated>2016-11-07T23:44:52Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* Pooled Background */ Added link to Alfric of Clerkenwell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History, both Kindred and Kine ==&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built on the acquired lands without thought about the locals feelings on the matter. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1657, March:&#039;&#039;&#039; The Mughal Empire and the Maratha realm both assault the Bijapur Sultanate, claiming territory from the failing Sultanate. Both Maratha and Mughal soldier also raid each other’s territory causing friction between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, mid-1660:&#039;&#039;&#039; Siddi Jauhar, a Bijapurian general, is sent with a sizeable to attack the Maratha territories. With the conspicuous usage of British grenades and English artillerymen to assist him, Siddi takes Panhala from Maratha hands. Shivaji is angered by the British would assisted his enemy and considered this a betrayal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, December:&#039;&#039;&#039; Shivaji’s Maratha armies plunder an English trading post/factory in Rajapur and capture the factors (merchants) who are not released until the mid-1663’s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662:&#039;&#039;&#039; Surat, which was the prominent port on the west coast of India, starts to lose its position to Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, 5th of January:&#039;&#039;&#039; Shivaji leads his Maratha armies in a lightning strike to sack the city of Surat, a wealthy Mughal trading city. The badly defended city is easily overtaken and the plundering continued for six days. Most of the city was burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1666, and onward:&#039;&#039;&#039; Hostilities between the Mathura lord and the Mughal Empire ebb as a peace proposal is kept by both parties, despite Shivaji’s unwillingness to participate in Mughal court life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668:&#039;&#039;&#039; The British East India Company established a Factory in Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Historical Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
The word factory, which is Feitoria in Portuguese, is used in a different context in this time. It is used to describe what we might know as a specific city district used by Europeans as a base of their trading. It was almost always walled to be separated from the local inhabitants and was used as a marketplace, warehouse, customs office and a launching off point for further expeditions. It was essentially considered a different country, so any attack on a Portuguese Feitoria was like attacking Portugal itself, and it is not to different from a modern dockyards being treaded like a modern embassy while still functioning as a dockyards. Portugal is famous for making vast numbers of these areas all across the world and meant that all of their trade went through merchants that they could control and tax. The British and Dutch East India companies used similar areas, but usually the British and Dutch Factories used them as precursor&#039;s for colonial expansion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All characters are being created using the 20th Anniversary Edition Vampire the Masquerade and each character is given 50 extra experience points to spend before the start of the game. This is to represent the lives that the characters lived before they came to Bombay and the interesting stories that drove them away from Europe (or drew them towards India).&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
The abilities used in this game will mostly be the same as those in V20, with a few added in to represent the time differences. All the abilities will be listed below, and any: alterations, subtractions or additions will be explained briefly and if it is not mentioned then assume it to be the same as is written in the V20 book. Do note that depending on how far the game progresses, timewise, this list may be altered to reflect the changing times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
Alertness, Athletics, Awareness, Brawl, Empathy, Expression, Intimidation, Intrigue (see below), Leadership, Streetwise, Subterfuge, Hobby Talent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Animal Ken, Archery (see below), Commerce (see below), Crafts, Etiquette, Firearms (see below), Larceny, Melee, Performance, Ride, Sailing, Stealth, Survival, Professional Skill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledges:&#039;&#039;&#039;&lt;br /&gt;
Academics, Heart Wisdom (see below), Investigation, Law, Medicine, Occult, Politics, Science (see below), Theology (see below), Expert Knowledge&lt;br /&gt;
&lt;br /&gt;
==== Abilities Explanation ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; This ability covers any ranged weapon that does not include gunpowder. Examples include: Bows, crossbows, javelins, throwing daggers, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce:&#039;&#039;&#039; This ability cover the physical and social interaction required to gain money. It covers negotiating prices, knowledge of trade routes, and identifying who would want them. Commerce is different from Finance because it has no emphasis on computers and micro/macro transactions and is focused on pre-modern age trading. Do note that banks, long distance journeys, shares and joint stock companies do still fall under this heading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; This ability covers any ranged weapon that does use gunpowder. Examples include: Muskets, pistols, cannons, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearth Wisdom:&#039;&#039;&#039; This ability isn&#039;t a academic sort of knowledge. Heart Wisdom is knowledge accumulated by peasants, traders, or others who don&#039;t have servants or live in isolation. It covers knowledge like: where are the best places to fish, which herbs are good for cooking, the signs of impending bad weather, rules of thumb to resolving domestic disputes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrigue:&#039;&#039;&#039; This ability covers your ability to plot and plan effectively. It is about how to manipulate others through trickery and plots, and how to expose a target&#039;s vulnerability. Intrigue, though similar to Subterfuge, is different and is much more theoretical and consequential in nature while Subterfuge is much more based in fieldwork and actual sabotage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride:&#039;&#039;&#039; This ability covers using horses or other trained animals to move quickly. It also covers using those animals in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; This ability is much less identifiable than modern science, as certain parts of science are still in their infancy. A perfect example is that Galileo is currently under house arrest for suggesting that the earth revolves around the sun and not the other way around. Alchemy is still a credible practice and Issac Newton has just suggested in his 1675 book (Hypothesis of Light) that &amp;lt;nowiki&amp;gt;&#039;&#039;the ether is used to transmit forces between particles&#039;&#039;&amp;lt;/nowiki&amp;gt;. Science is just starting to head towards the scientific method at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; This ability covers both knowledge of religious scripture (of any type) and religious laws (of any type).&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
At character creation, characters cannot have the Domain background (because of the move to India making the Domain useless to the characters) and they cannot have the backgrounds: Contact, Fame or Influence above one if they try to purchase them for use in Bombay.This means that a character can have Fame 3 (Paris) for example, but they cannot have Fame 3 (Bombay), because they have just arrived in Bombay and have not had the time to establish themselves yet. All characters start at generation 13 before purchase of the generation background.&lt;br /&gt;
&lt;br /&gt;
Backgrounds cannot be purchased with experience points (either the 50 at character generation or with ones gained later), they can only be gained by in-game or downtime based actions. Combining backgrounds is possible both during play and before the game begins, but each case must be checked for approval.&lt;br /&gt;
&lt;br /&gt;
The available Backgrounds are: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status.&lt;br /&gt;
&lt;br /&gt;
=== Character List ===&lt;br /&gt;
&lt;br /&gt;
[[Bryon McClennan]] (Gangrel) played by Sabermane&lt;br /&gt;
&lt;br /&gt;
[[Jonas Harrington]] (Brujah) played by Motorskills&lt;br /&gt;
&lt;br /&gt;
Reverend [[Robert Black]] (Malkavian) played by Marikir&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the Players ===&lt;br /&gt;
&#039;&#039;&#039;1. Have Fun.&#039;&#039;&#039; &#039;&#039;This is a game, it is supposed to be fun. If you are not finding it fun, then please talk to the ST. The ST cannot read minds and does not know what everyone enjoys, so help them out by talking to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Post twice a week.&#039;&#039;&#039; &#039;&#039;So that we can keep the game at a reasonable pace all the players should agree to post at least twice a week. You can post more times than this but it is not an expectation and if players are posting a sizeable number of posts per week above this then the game becomes disconnected between the various players. Essentially, post wisely and comfortably for you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. All in-character posts should be written in the present tense and in the third person.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Keep OOC out of IC.&#039;&#039;&#039; &#039;&#039;They are separated for a reason and if you want to discuss things that may slow down the game, please do it in the OOC thread. Small clarifications or requests an be done in spoilers but if they go over 10-15 words, use the OOC thread&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Don&#039;t puppet another character.&#039;&#039;&#039; &#039;&#039;Whether they are a PC or an NPC do not detail what they are doing or thinking. Only the player of an PC can say what that character is thinking or doing and only the ST can state what the NPC&#039;s are thinking &amp;amp; doing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. Don&#039;t read certain spoilers.&#039;&#039;&#039; &#039;&#039;The ST will make sure to mention who should and shouldn&#039;t read specific spoilers in the IC thread. It may be because only certain characters understand the language or because only certain character have the skills or abilities to interpret the information available. If you are asked not to read a spoiler, please don&#039;t. It won&#039;t ruin the game, but it will give you an unfair advantage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. During combats post expectations.&#039;&#039;&#039; &#039;&#039;This is because we use dice to represent how random or skilled our actions are, so you cannot know that you will hit the opponent. Instead post what you intend to do like: &amp;lt;nowiki&amp;gt;I aim my pistol for the ruffians chest and pull the trigger&amp;lt;/nowiki&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8. If speaking a language other than the group&#039;s common language, use spoilers and clearly state which language you are using.&#039;&#039;&#039; &#039;&#039;This is a crude by necessary method to represent the language barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9. Don&#039;t use conditionals.&#039;&#039;&#039; &#039;&#039;An example of this is &amp;lt;nowiki&amp;gt;I shoot the ruffian and then if he falls down dead I shoot the next ruffian&amp;lt;/nowiki&amp;gt;. It is much better if you simply wait to see the reactions from your actions before moving into the next action. You can thinking about what might happen OOC (in the thread or in your head) but don&#039;t create elaborate streams of if&#039;s and but&#039;s in the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10. Please take the time to use proper English grammar, spelling, and punctuation.&#039;&#039;&#039; &#039;&#039;Nobody is perfect, we all know this. I would recommend that either you write your posts in a word processor first and then paste it in, or once you have written the post but before you post it you re-read it once or twice to pick out the obvious problems with it. Small things like this will help give the game a better flow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the ST ===&lt;br /&gt;
&#039;&#039;&#039;1. If you think that the ST has made a mistake, tell them.&#039;&#039;&#039; &#039;&#039;The ST is a person, and as such isn&#039;t perfect. If you feel that they have made a mistake then bring it up in the OOC thread, and it can be discussed. Putting your point across clearly and calmly is much more likely to get the ST to agree with your position, but it doesn&#039;t mean that they will always agree with you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The ST is working with the players.&#039;&#039;&#039; &#039;&#039;The ST and the players are in this game together, we are not competing for a victory condition or anything else. We are here to tell a story together, and while the ST has to consider that their are several players to work with, they must work with them all to create the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. The ST&#039;s job is to listen and to understand the players.&#039;&#039;&#039; &#039;&#039;This game has multiple players each with their own desires for the game, the ST has to listen to what the players want out of the game and try to help them realise these desires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Prioritise Story over Rules.&#039;&#039;&#039; &#039;&#039;The tale shouldn&#039;t be restricted by the rule, and the story should be enhanced by the limits placed on character. This isn&#039;t free-reign to ignore the rules, this is a gentle reminder that this is a Roleplay Game, not a Rollplay game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. The ST should involve the players whenever possible.&#039;&#039;&#039; &#039;&#039;When the players come up with ideas about the world they are inhabiting, bring them into the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. The players are the most important, but not necessarily the most powerful people in the story.&#039;&#039;&#039; &#039;&#039;This is the story of the coterie, not the story of an amazing NPC&#039;s actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. The ST is the final authority of the game.&#039;&#039;&#039; &#039;&#039;This isn&#039;t meant in an authoritarian sense, but please be aware that the ST is the arbiter of the rules and should be treated as such.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pooled Background===&lt;br /&gt;
&#039;&#039;&#039;Allies:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
Major ally: Charles Dunwoody, senior representative of the British East India Company in Bombay.&lt;br /&gt;
&lt;br /&gt;
Minor ally: Alastair Kinnock, Captain of the trade ship &#039;&#039;Dundalk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Minor ally: Badr Muhammed, local merchant in Bombay. He has ties both in Bombay and in the Mughal Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts:&#039;&#039;&#039; 1 (Sailors)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; 3 ([[Alfric of Clerkenwell]], Elder of London)&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308836</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308836"/>
		<updated>2016-11-07T20:31:24Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* Pooled Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History, both Kindred and Kine ==&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built on the acquired lands without thought about the locals feelings on the matter. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1657, March:&#039;&#039;&#039; The Mughal Empire and the Maratha realm both assault the Bijapur Sultanate, claiming territory from the failing Sultanate. Both Maratha and Mughal soldier also raid each other’s territory causing friction between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, mid-1660:&#039;&#039;&#039; Siddi Jauhar, a Bijapurian general, is sent with a sizeable to attack the Maratha territories. With the conspicuous usage of British grenades and English artillerymen to assist him, Siddi takes Panhala from Maratha hands. Shivaji is angered by the British would assisted his enemy and considered this a betrayal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, December:&#039;&#039;&#039; Shivaji’s Maratha armies plunder an English trading post/factory in Rajapur and capture the factors (merchants) who are not released until the mid-1663’s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662:&#039;&#039;&#039; Surat, which was the prominent port on the west coast of India, starts to lose its position to Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, 5th of January:&#039;&#039;&#039; Shivaji leads his Maratha armies in a lightning strike to sack the city of Surat, a wealthy Mughal trading city. The badly defended city is easily overtaken and the plundering continued for six days. Most of the city was burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1666, and onward:&#039;&#039;&#039; Hostilities between the Mathura lord and the Mughal Empire ebb as a peace proposal is kept by both parties, despite Shivaji’s unwillingness to participate in Mughal court life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668:&#039;&#039;&#039; The British East India Company established a Factory in Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Historical Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
The word factory, which is Feitoria in Portuguese, is used in a different context in this time. It is used to describe what we might know as a specific city district used by Europeans as a base of their trading. It was almost always walled to be separated from the local inhabitants and was used as a marketplace, warehouse, customs office and a launching off point for further expeditions. It was essentially considered a different country, so any attack on a Portuguese Feitoria was like attacking Portugal itself, and it is not to different from a modern dockyards being treaded like a modern embassy while still functioning as a dockyards. Portugal is famous for making vast numbers of these areas all across the world and meant that all of their trade went through merchants that they could control and tax. The British and Dutch East India companies used similar areas, but usually the British and Dutch Factories used them as precursor&#039;s for colonial expansion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All characters are being created using the 20th Anniversary Edition Vampire the Masquerade and each character is given 50 extra experience points to spend before the start of the game. This is to represent the lives that the characters lived before they came to Bombay and the interesting stories that drove them away from Europe (or drew them towards India).&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
The abilities used in this game will mostly be the same as those in V20, with a few added in to represent the time differences. All the abilities will be listed below, and any: alterations, subtractions or additions will be explained briefly and if it is not mentioned then assume it to be the same as is written in the V20 book. Do note that depending on how far the game progresses, timewise, this list may be altered to reflect the changing times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
Alertness, Athletics, Awareness, Brawl, Empathy, Expression, Intimidation, Intrigue (see below), Leadership, Streetwise, Subterfuge, Hobby Talent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Animal Ken, Archery (see below), Commerce (see below), Crafts, Etiquette, Firearms (see below), Larceny, Melee, Performance, Ride, Sailing, Stealth, Survival, Professional Skill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledges:&#039;&#039;&#039;&lt;br /&gt;
Academics, Heart Wisdom (see below), Investigation, Law, Medicine, Occult, Politics, Science (see below), Theology (see below), Expert Knowledge&lt;br /&gt;
&lt;br /&gt;
==== Abilities Explanation ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; This ability covers any ranged weapon that does not include gunpowder. Examples include: Bows, crossbows, javelins, throwing daggers, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce:&#039;&#039;&#039; This ability cover the physical and social interaction required to gain money. It covers negotiating prices, knowledge of trade routes, and identifying who would want them. Commerce is different from Finance because it has no emphasis on computers and micro/macro transactions and is focused on pre-modern age trading. Do note that banks, long distance journeys, shares and joint stock companies do still fall under this heading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; This ability covers any ranged weapon that does use gunpowder. Examples include: Muskets, pistols, cannons, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearth Wisdom:&#039;&#039;&#039; This ability isn&#039;t a academic sort of knowledge. Heart Wisdom is knowledge accumulated by peasants, traders, or others who don&#039;t have servants or live in isolation. It covers knowledge like: where are the best places to fish, which herbs are good for cooking, the signs of impending bad weather, rules of thumb to resolving domestic disputes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrigue:&#039;&#039;&#039; This ability covers your ability to plot and plan effectively. It is about how to manipulate others through trickery and plots, and how to expose a target&#039;s vulnerability. Intrigue, though similar to Subterfuge, is different and is much more theoretical and consequential in nature while Subterfuge is much more based in fieldwork and actual sabotage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride:&#039;&#039;&#039; This ability covers using horses or other trained animals to move quickly. It also covers using those animals in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; This ability is much less identifiable than modern science, as certain parts of science are still in their infancy. A perfect example is that Galileo is currently under house arrest for suggesting that the earth revolves around the sun and not the other way around. Alchemy is still a credible practice and Issac Newton has just suggested in his 1675 book (Hypothesis of Light) that &amp;lt;nowiki&amp;gt;&#039;&#039;the ether is used to transmit forces between particles&#039;&#039;&amp;lt;/nowiki&amp;gt;. Science is just starting to head towards the scientific method at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; This ability covers both knowledge of religious scripture (of any type) and religious laws (of any type).&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
At character creation, characters cannot have the Domain background (because of the move to India making the Domain useless to the characters) and they cannot have the backgrounds: Contact, Fame or Influence above one if they try to purchase them for use in Bombay.This means that a character can have Fame 3 (Paris) for example, but they cannot have Fame 3 (Bombay), because they have just arrived in Bombay and have not had the time to establish themselves yet. All characters start at generation 13 before purchase of the generation background.&lt;br /&gt;
&lt;br /&gt;
Backgrounds cannot be purchased with experience points (either the 50 at character generation or with ones gained later), they can only be gained by in-game or downtime based actions. Combining backgrounds is possible both during play and before the game begins, but each case must be checked for approval.&lt;br /&gt;
&lt;br /&gt;
The available Backgrounds are: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status.&lt;br /&gt;
&lt;br /&gt;
=== Character List ===&lt;br /&gt;
&lt;br /&gt;
[[Bryon McClennan]] (Gangrel) played by Sabermane&lt;br /&gt;
&lt;br /&gt;
[[Jonas Harrington]] (Brujah) played by Motorskills&lt;br /&gt;
&lt;br /&gt;
Reverend [[Robert Black]] (Malkavian) played by Marikir&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the Players ===&lt;br /&gt;
&#039;&#039;&#039;1. Have Fun.&#039;&#039;&#039; &#039;&#039;This is a game, it is supposed to be fun. If you are not finding it fun, then please talk to the ST. The ST cannot read minds and does not know what everyone enjoys, so help them out by talking to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Post twice a week.&#039;&#039;&#039; &#039;&#039;So that we can keep the game at a reasonable pace all the players should agree to post at least twice a week. You can post more times than this but it is not an expectation and if players are posting a sizeable number of posts per week above this then the game becomes disconnected between the various players. Essentially, post wisely and comfortably for you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. All in-character posts should be written in the present tense and in the third person.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Keep OOC out of IC.&#039;&#039;&#039; &#039;&#039;They are separated for a reason and if you want to discuss things that may slow down the game, please do it in the OOC thread. Small clarifications or requests an be done in spoilers but if they go over 10-15 words, use the OOC thread&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Don&#039;t puppet another character.&#039;&#039;&#039; &#039;&#039;Whether they are a PC or an NPC do not detail what they are doing or thinking. Only the player of an PC can say what that character is thinking or doing and only the ST can state what the NPC&#039;s are thinking &amp;amp; doing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. Don&#039;t read certain spoilers.&#039;&#039;&#039; &#039;&#039;The ST will make sure to mention who should and shouldn&#039;t read specific spoilers in the IC thread. It may be because only certain characters understand the language or because only certain character have the skills or abilities to interpret the information available. If you are asked not to read a spoiler, please don&#039;t. It won&#039;t ruin the game, but it will give you an unfair advantage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. During combats post expectations.&#039;&#039;&#039; &#039;&#039;This is because we use dice to represent how random or skilled our actions are, so you cannot know that you will hit the opponent. Instead post what you intend to do like: &amp;lt;nowiki&amp;gt;I aim my pistol for the ruffians chest and pull the trigger&amp;lt;/nowiki&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8. If speaking a language other than the group&#039;s common language, use spoilers and clearly state which language you are using.&#039;&#039;&#039; &#039;&#039;This is a crude by necessary method to represent the language barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9. Don&#039;t use conditionals.&#039;&#039;&#039; &#039;&#039;An example of this is &amp;lt;nowiki&amp;gt;I shoot the ruffian and then if he falls down dead I shoot the next ruffian&amp;lt;/nowiki&amp;gt;. It is much better if you simply wait to see the reactions from your actions before moving into the next action. You can thinking about what might happen OOC (in the thread or in your head) but don&#039;t create elaborate streams of if&#039;s and but&#039;s in the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10. Please take the time to use proper English grammar, spelling, and punctuation.&#039;&#039;&#039; &#039;&#039;Nobody is perfect, we all know this. I would recommend that either you write your posts in a word processor first and then paste it in, or once you have written the post but before you post it you re-read it once or twice to pick out the obvious problems with it. Small things like this will help give the game a better flow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the ST ===&lt;br /&gt;
&#039;&#039;&#039;1. If you think that the ST has made a mistake, tell them.&#039;&#039;&#039; &#039;&#039;The ST is a person, and as such isn&#039;t perfect. If you feel that they have made a mistake then bring it up in the OOC thread, and it can be discussed. Putting your point across clearly and calmly is much more likely to get the ST to agree with your position, but it doesn&#039;t mean that they will always agree with you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The ST is working with the players.&#039;&#039;&#039; &#039;&#039;The ST and the players are in this game together, we are not competing for a victory condition or anything else. We are here to tell a story together, and while the ST has to consider that their are several players to work with, they must work with them all to create the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. The ST&#039;s job is to listen and to understand the players.&#039;&#039;&#039; &#039;&#039;This game has multiple players each with their own desires for the game, the ST has to listen to what the players want out of the game and try to help them realise these desires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Prioritise Story over Rules.&#039;&#039;&#039; &#039;&#039;The tale shouldn&#039;t be restricted by the rule, and the story should be enhanced by the limits placed on character. This isn&#039;t free-reign to ignore the rules, this is a gentle reminder that this is a Roleplay Game, not a Rollplay game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. The ST should involve the players whenever possible.&#039;&#039;&#039; &#039;&#039;When the players come up with ideas about the world they are inhabiting, bring them into the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. The players are the most important, but not necessarily the most powerful people in the story.&#039;&#039;&#039; &#039;&#039;This is the story of the coterie, not the story of an amazing NPC&#039;s actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. The ST is the final authority of the game.&#039;&#039;&#039; &#039;&#039;This isn&#039;t meant in an authoritarian sense, but please be aware that the ST is the arbiter of the rules and should be treated as such.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pooled Background===&lt;br /&gt;
&#039;&#039;&#039;Allies:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
Major ally: Charles Dunwoody, senior representative of the British East India Company in Bombay.&lt;br /&gt;
&lt;br /&gt;
Minor ally: Alastair Kinnock, Captain of the trade ship &#039;&#039;Dundalk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Minor ally: Badr Muhammed, local merchant in Bombay. He has ties both in Bombay and in the Mughal Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts:&#039;&#039;&#039; 1 (Sailors)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; 3 (Alfric of Clerkenwell, Elder of London)&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308835</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308835"/>
		<updated>2016-11-07T20:30:31Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* Game Information */ Adding in Pooled Backgrounds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History, both Kindred and Kine ==&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built on the acquired lands without thought about the locals feelings on the matter. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1657, March:&#039;&#039;&#039; The Mughal Empire and the Maratha realm both assault the Bijapur Sultanate, claiming territory from the failing Sultanate. Both Maratha and Mughal soldier also raid each other’s territory causing friction between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, mid-1660:&#039;&#039;&#039; Siddi Jauhar, a Bijapurian general, is sent with a sizeable to attack the Maratha territories. With the conspicuous usage of British grenades and English artillerymen to assist him, Siddi takes Panhala from Maratha hands. Shivaji is angered by the British would assisted his enemy and considered this a betrayal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, December:&#039;&#039;&#039; Shivaji’s Maratha armies plunder an English trading post/factory in Rajapur and capture the factors (merchants) who are not released until the mid-1663’s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662:&#039;&#039;&#039; Surat, which was the prominent port on the west coast of India, starts to lose its position to Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, 5th of January:&#039;&#039;&#039; Shivaji leads his Maratha armies in a lightning strike to sack the city of Surat, a wealthy Mughal trading city. The badly defended city is easily overtaken and the plundering continued for six days. Most of the city was burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1666, and onward:&#039;&#039;&#039; Hostilities between the Mathura lord and the Mughal Empire ebb as a peace proposal is kept by both parties, despite Shivaji’s unwillingness to participate in Mughal court life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668:&#039;&#039;&#039; The British East India Company established a Factory in Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Historical Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
The word factory, which is Feitoria in Portuguese, is used in a different context in this time. It is used to describe what we might know as a specific city district used by Europeans as a base of their trading. It was almost always walled to be separated from the local inhabitants and was used as a marketplace, warehouse, customs office and a launching off point for further expeditions. It was essentially considered a different country, so any attack on a Portuguese Feitoria was like attacking Portugal itself, and it is not to different from a modern dockyards being treaded like a modern embassy while still functioning as a dockyards. Portugal is famous for making vast numbers of these areas all across the world and meant that all of their trade went through merchants that they could control and tax. The British and Dutch East India companies used similar areas, but usually the British and Dutch Factories used them as precursor&#039;s for colonial expansion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All characters are being created using the 20th Anniversary Edition Vampire the Masquerade and each character is given 50 extra experience points to spend before the start of the game. This is to represent the lives that the characters lived before they came to Bombay and the interesting stories that drove them away from Europe (or drew them towards India).&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
The abilities used in this game will mostly be the same as those in V20, with a few added in to represent the time differences. All the abilities will be listed below, and any: alterations, subtractions or additions will be explained briefly and if it is not mentioned then assume it to be the same as is written in the V20 book. Do note that depending on how far the game progresses, timewise, this list may be altered to reflect the changing times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
Alertness, Athletics, Awareness, Brawl, Empathy, Expression, Intimidation, Intrigue (see below), Leadership, Streetwise, Subterfuge, Hobby Talent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Animal Ken, Archery (see below), Commerce (see below), Crafts, Etiquette, Firearms (see below), Larceny, Melee, Performance, Ride, Sailing, Stealth, Survival, Professional Skill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledges:&#039;&#039;&#039;&lt;br /&gt;
Academics, Heart Wisdom (see below), Investigation, Law, Medicine, Occult, Politics, Science (see below), Theology (see below), Expert Knowledge&lt;br /&gt;
&lt;br /&gt;
==== Abilities Explanation ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; This ability covers any ranged weapon that does not include gunpowder. Examples include: Bows, crossbows, javelins, throwing daggers, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce:&#039;&#039;&#039; This ability cover the physical and social interaction required to gain money. It covers negotiating prices, knowledge of trade routes, and identifying who would want them. Commerce is different from Finance because it has no emphasis on computers and micro/macro transactions and is focused on pre-modern age trading. Do note that banks, long distance journeys, shares and joint stock companies do still fall under this heading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; This ability covers any ranged weapon that does use gunpowder. Examples include: Muskets, pistols, cannons, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearth Wisdom:&#039;&#039;&#039; This ability isn&#039;t a academic sort of knowledge. Heart Wisdom is knowledge accumulated by peasants, traders, or others who don&#039;t have servants or live in isolation. It covers knowledge like: where are the best places to fish, which herbs are good for cooking, the signs of impending bad weather, rules of thumb to resolving domestic disputes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrigue:&#039;&#039;&#039; This ability covers your ability to plot and plan effectively. It is about how to manipulate others through trickery and plots, and how to expose a target&#039;s vulnerability. Intrigue, though similar to Subterfuge, is different and is much more theoretical and consequential in nature while Subterfuge is much more based in fieldwork and actual sabotage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride:&#039;&#039;&#039; This ability covers using horses or other trained animals to move quickly. It also covers using those animals in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; This ability is much less identifiable than modern science, as certain parts of science are still in their infancy. A perfect example is that Galileo is currently under house arrest for suggesting that the earth revolves around the sun and not the other way around. Alchemy is still a credible practice and Issac Newton has just suggested in his 1675 book (Hypothesis of Light) that &amp;lt;nowiki&amp;gt;&#039;&#039;the ether is used to transmit forces between particles&#039;&#039;&amp;lt;/nowiki&amp;gt;. Science is just starting to head towards the scientific method at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; This ability covers both knowledge of religious scripture (of any type) and religious laws (of any type).&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
At character creation, characters cannot have the Domain background (because of the move to India making the Domain useless to the characters) and they cannot have the backgrounds: Contact, Fame or Influence above one if they try to purchase them for use in Bombay.This means that a character can have Fame 3 (Paris) for example, but they cannot have Fame 3 (Bombay), because they have just arrived in Bombay and have not had the time to establish themselves yet. All characters start at generation 13 before purchase of the generation background.&lt;br /&gt;
&lt;br /&gt;
Backgrounds cannot be purchased with experience points (either the 50 at character generation or with ones gained later), they can only be gained by in-game or downtime based actions. Combining backgrounds is possible both during play and before the game begins, but each case must be checked for approval.&lt;br /&gt;
&lt;br /&gt;
The available Backgrounds are: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status.&lt;br /&gt;
&lt;br /&gt;
=== Character List ===&lt;br /&gt;
&lt;br /&gt;
[[Bryon McClennan]] (Gangrel) played by Sabermane&lt;br /&gt;
&lt;br /&gt;
[[Jonas Harrington]] (Brujah) played by Motorskills&lt;br /&gt;
&lt;br /&gt;
Reverend [[Robert Black]] (Malkavian) played by Marikir&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the Players ===&lt;br /&gt;
&#039;&#039;&#039;1. Have Fun.&#039;&#039;&#039; &#039;&#039;This is a game, it is supposed to be fun. If you are not finding it fun, then please talk to the ST. The ST cannot read minds and does not know what everyone enjoys, so help them out by talking to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Post twice a week.&#039;&#039;&#039; &#039;&#039;So that we can keep the game at a reasonable pace all the players should agree to post at least twice a week. You can post more times than this but it is not an expectation and if players are posting a sizeable number of posts per week above this then the game becomes disconnected between the various players. Essentially, post wisely and comfortably for you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. All in-character posts should be written in the present tense and in the third person.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Keep OOC out of IC.&#039;&#039;&#039; &#039;&#039;They are separated for a reason and if you want to discuss things that may slow down the game, please do it in the OOC thread. Small clarifications or requests an be done in spoilers but if they go over 10-15 words, use the OOC thread&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Don&#039;t puppet another character.&#039;&#039;&#039; &#039;&#039;Whether they are a PC or an NPC do not detail what they are doing or thinking. Only the player of an PC can say what that character is thinking or doing and only the ST can state what the NPC&#039;s are thinking &amp;amp; doing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. Don&#039;t read certain spoilers.&#039;&#039;&#039; &#039;&#039;The ST will make sure to mention who should and shouldn&#039;t read specific spoilers in the IC thread. It may be because only certain characters understand the language or because only certain character have the skills or abilities to interpret the information available. If you are asked not to read a spoiler, please don&#039;t. It won&#039;t ruin the game, but it will give you an unfair advantage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. During combats post expectations.&#039;&#039;&#039; &#039;&#039;This is because we use dice to represent how random or skilled our actions are, so you cannot know that you will hit the opponent. Instead post what you intend to do like: &amp;lt;nowiki&amp;gt;I aim my pistol for the ruffians chest and pull the trigger&amp;lt;/nowiki&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8. If speaking a language other than the group&#039;s common language, use spoilers and clearly state which language you are using.&#039;&#039;&#039; &#039;&#039;This is a crude by necessary method to represent the language barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9. Don&#039;t use conditionals.&#039;&#039;&#039; &#039;&#039;An example of this is &amp;lt;nowiki&amp;gt;I shoot the ruffian and then if he falls down dead I shoot the next ruffian&amp;lt;/nowiki&amp;gt;. It is much better if you simply wait to see the reactions from your actions before moving into the next action. You can thinking about what might happen OOC (in the thread or in your head) but don&#039;t create elaborate streams of if&#039;s and but&#039;s in the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10. Please take the time to use proper English grammar, spelling, and punctuation.&#039;&#039;&#039; &#039;&#039;Nobody is perfect, we all know this. I would recommend that either you write your posts in a word processor first and then paste it in, or once you have written the post but before you post it you re-read it once or twice to pick out the obvious problems with it. Small things like this will help give the game a better flow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the ST ===&lt;br /&gt;
&#039;&#039;&#039;1. If you think that the ST has made a mistake, tell them.&#039;&#039;&#039; &#039;&#039;The ST is a person, and as such isn&#039;t perfect. If you feel that they have made a mistake then bring it up in the OOC thread, and it can be discussed. Putting your point across clearly and calmly is much more likely to get the ST to agree with your position, but it doesn&#039;t mean that they will always agree with you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The ST is working with the players.&#039;&#039;&#039; &#039;&#039;The ST and the players are in this game together, we are not competing for a victory condition or anything else. We are here to tell a story together, and while the ST has to consider that their are several players to work with, they must work with them all to create the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. The ST&#039;s job is to listen and to understand the players.&#039;&#039;&#039; &#039;&#039;This game has multiple players each with their own desires for the game, the ST has to listen to what the players want out of the game and try to help them realise these desires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Prioritise Story over Rules.&#039;&#039;&#039; &#039;&#039;The tale shouldn&#039;t be restricted by the rule, and the story should be enhanced by the limits placed on character. This isn&#039;t free-reign to ignore the rules, this is a gentle reminder that this is a Roleplay Game, not a Rollplay game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. The ST should involve the players whenever possible.&#039;&#039;&#039; &#039;&#039;When the players come up with ideas about the world they are inhabiting, bring them into the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. The players are the most important, but not necessarily the most powerful people in the story.&#039;&#039;&#039; &#039;&#039;This is the story of the coterie, not the story of an amazing NPC&#039;s actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. The ST is the final authority of the game.&#039;&#039;&#039; &#039;&#039;This isn&#039;t meant in an authoritarian sense, but please be aware that the ST is the arbiter of the rules and should be treated as such.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pooled Background===&lt;br /&gt;
&#039;&#039;&#039;Allies:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
Major ally: Charles Dunwoody, senior representative of the British East India Company in Bombay.&lt;br /&gt;
&lt;br /&gt;
Minor ally: Alastair Kinnock, Captain of the trade ship &#039;&#039;Dundalk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Minor ally: Badr Muhammed, local merchant in Bombay. He has ties both in Bombay and in the rest of the Mughal Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts:&#039;&#039;&#039; 1 (Sailors)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor:&#039;&#039;&#039; 3 (Alfric of Clerkenwell, Elder of London)&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jonas_Harrington&amp;diff=308834</id>
		<title>Jonas Harrington</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jonas_Harrington&amp;diff=308834"/>
		<updated>2016-11-07T20:18:00Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* Backgrounds */ Adding in missed backgrounds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History==&lt;br /&gt;
&#039;&#039;It is the year 1521 and Jonathan Hampton is born to a wealthy family in Nottingham, England. A bright and eager child, he is privately tutored. But a hard streak runs through the boy and he rebels against both his teachers and his parents.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the year 1537 and Hampton runs away from home, to join England’s nascent navy. For a boy that had never even seen the sea before, he is a born natural sailor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He rises rapidly through the ranks of the Sea Dogs, fighting well against England’s many maritime enemies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the year 1560, and Hampton is sponsored as Captain of the Minion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the year 1567, and Hampton with the Minion joins the fleet of John Hawkins. Hampton captures a Portuguese ship, and leads his men well in a land assault on a fortified village in Sierra Leone. The fleet loads many slaves from African ports.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But this is not bounty that sits well with Hampton. True the slave trade was profitable, but the human misery was palpable, and the wealth felt shallow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This was not the conduct of a true man. Face your enemy, and match him strength for strength, wit for wit. Do not sell bound men, women, and children, and claim that profit to be virtuously earned.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But Hampton is a patriot and a loyal soldier and he does his duty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the year 1568, and it is the disaster that is the San Juan de Ulua.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Badly wounded by shrapnel, Hampton nonetheless captains his ship to return to England. He should be a hero of England, but Hampton only wants to ease his pain, both spiritual and physical, with drink. He is done with that life. He is done with life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In his cups, he told his tale to a stranger, who went by the name of Leeland. The night was long, and the stranger, a man that lived deep within the forests of Sherwood, refuelled all of Hampton&#039;s passions. Passion for the sea, for liberty of his fellow man, and for glory of the world. For a time he even forgets the pain of the wounds sustained at San Juan de Ulua.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hampton is reborn as Jonas Harrington, and spends his nights working to develop Mithras’ ocean power. Jonas’ espionage and diplomatic missions take him away from court for months and years at a time, working closely with other vassals of Mithras, most often those from the Nosferatu and Gangrel clans. In particular he builds a close relationship with a fellow warrior Byron McClennan as they intrigue against the Europeans amidst their religious feuds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Off the Iberian coast, the pirate “Keelhaul” creates havoc, his very presence causing terror among the Spanish and Portuguese merchants.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A useful charade, but one that quickly earns the enmity of powerful interests. Perhaps a sojourn in the East might be wise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
Jonas Harrington typically wears the garb of an officer of the Duke of York and Albany&#039;s Maritime Regiment of Foot (the nascent Royal Marines), but will often dress otherwise, as suits the mission.&lt;br /&gt;
&lt;br /&gt;
Keelhaul wears black leathers, his face usually hidden by a neckerchief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Jonas Harrington&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Motorskills&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chronicle:&#039;&#039;&#039; Bombay by Night&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Privateer/Spy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan:&#039;&#039;&#039; Brujah&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generation:&#039;&#039;&#039; 8th&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sire:&#039;&#039;&#039; Robin Leeland&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Manipulation:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perception:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wits:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Talents===&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawl:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empathy:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expression:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimidation:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrigue:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leadership:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Streetwise:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subterfuge:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Larceny:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Performance:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sailing:&#039;&#039;&#039; 5 (Privateer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Academics:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hearth Wisdom:&#039;&#039;&#039; 1 (sailor&#039;s tales)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigation:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medicine:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Politics:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Discipline===&lt;br /&gt;
&#039;&#039;&#039;Celerity:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potence:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Presence:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Merits and Flaws===&lt;br /&gt;
Celestial Attunement (1 pt)&lt;br /&gt;
&lt;br /&gt;
Enemy (1 pt) Portuguese &lt;br /&gt;
&lt;br /&gt;
Enemy (2 pts) Spanish&lt;br /&gt;
&lt;br /&gt;
Language (1 pt) Dutch&lt;br /&gt;
&lt;br /&gt;
Language (1 pt) Portuguese&lt;br /&gt;
&lt;br /&gt;
Language (1 pt) Spanish&lt;br /&gt;
&lt;br /&gt;
Permanent Wound (3 pts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;&#039;Alternative Identity:&#039;&#039;&#039; 4 (Keelhaul)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts:&#039;&#039;&#039; 1 (Vijay Somashara, Fence)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generation:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herd:&#039;&#039;&#039; 1 (Seamen)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Influence:&#039;&#039;&#039; 1 (British Military in Bombay)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pooled Backgrounds:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
===Virtues===&lt;br /&gt;
&#039;&#039;&#039;Conscience:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Self-Control:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courage:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Humanity:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Pool:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weakness:&#039;&#039;&#039; Jonas finds the difficulties to resist or guide frenzies to be two higher than normal. Additionally Jonas may never spend Willpower to avoid frenzy, though he may spend a point of Willpower to end a frenzy that has already begun.&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308827</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308827"/>
		<updated>2016-11-07T19:36:40Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* Character List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History, both Kindred and Kine ==&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built on the acquired lands without thought about the locals feelings on the matter. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1657, March:&#039;&#039;&#039; The Mughal Empire and the Maratha realm both assault the Bijapur Sultanate, claiming territory from the failing Sultanate. Both Maratha and Mughal soldier also raid each other’s territory causing friction between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, mid-1660:&#039;&#039;&#039; Siddi Jauhar, a Bijapurian general, is sent with a sizeable to attack the Maratha territories. With the conspicuous usage of British grenades and English artillerymen to assist him, Siddi takes Panhala from Maratha hands. Shivaji is angered by the British would assisted his enemy and considered this a betrayal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, December:&#039;&#039;&#039; Shivaji’s Maratha armies plunder an English trading post/factory in Rajapur and capture the factors (merchants) who are not released until the mid-1663’s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662:&#039;&#039;&#039; Surat, which was the prominent port on the west coast of India, starts to lose its position to Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, 5th of January:&#039;&#039;&#039; Shivaji leads his Maratha armies in a lightning strike to sack the city of Surat, a wealthy Mughal trading city. The badly defended city is easily overtaken and the plundering continued for six days. Most of the city was burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1666, and onward:&#039;&#039;&#039; Hostilities between the Mathura lord and the Mughal Empire ebb as a peace proposal is kept by both parties, despite Shivaji’s unwillingness to participate in Mughal court life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668:&#039;&#039;&#039; The British East India Company established a Factory in Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Historical Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
The word factory, which is Feitoria in Portuguese, is used in a different context in this time. It is used to describe what we might know as a specific city district used by Europeans as a base of their trading. It was almost always walled to be separated from the local inhabitants and was used as a marketplace, warehouse, customs office and a launching off point for further expeditions. It was essentially considered a different country, so any attack on a Portuguese Feitoria was like attacking Portugal itself, and it is not to different from a modern dockyards being treaded like a modern embassy while still functioning as a dockyards. Portugal is famous for making vast numbers of these areas all across the world and meant that all of their trade went through merchants that they could control and tax. The British and Dutch East India companies used similar areas, but usually the British and Dutch Factories used them as precursor&#039;s for colonial expansion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All characters are being created using the 20th Anniversary Edition Vampire the Masquerade and each character is given 50 extra experience points to spend before the start of the game. This is to represent the lives that the characters lived before they came to Bombay and the interesting stories that drove them away from Europe (or drew them towards India).&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
The abilities used in this game will mostly be the same as those in V20, with a few added in to represent the time differences. All the abilities will be listed below, and any: alterations, subtractions or additions will be explained briefly and if it is not mentioned then assume it to be the same as is written in the V20 book. Do note that depending on how far the game progresses, timewise, this list may be altered to reflect the changing times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
Alertness, Athletics, Awareness, Brawl, Empathy, Expression, Intimidation, Intrigue (see below), Leadership, Streetwise, Subterfuge, Hobby Talent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Animal Ken, Archery (see below), Commerce (see below), Crafts, Etiquette, Firearms (see below), Larceny, Melee, Performance, Ride, Sailing, Stealth, Survival, Professional Skill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledges:&#039;&#039;&#039;&lt;br /&gt;
Academics, Heart Wisdom (see below), Investigation, Law, Medicine, Occult, Politics, Science (see below), Theology (see below), Expert Knowledge&lt;br /&gt;
&lt;br /&gt;
==== Abilities Explanation ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; This ability covers any ranged weapon that does not include gunpowder. Examples include: Bows, crossbows, javelins, throwing daggers, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce:&#039;&#039;&#039; This ability cover the physical and social interaction required to gain money. It covers negotiating prices, knowledge of trade routes, and identifying who would want them. Commerce is different from Finance because it has no emphasis on computers and micro/macro transactions and is focused on pre-modern age trading. Do note that banks, long distance journeys, shares and joint stock companies do still fall under this heading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; This ability covers any ranged weapon that does use gunpowder. Examples include: Muskets, pistols, cannons, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearth Wisdom:&#039;&#039;&#039; This ability isn&#039;t a academic sort of knowledge. Heart Wisdom is knowledge accumulated by peasants, traders, or others who don&#039;t have servants or live in isolation. It covers knowledge like: where are the best places to fish, which herbs are good for cooking, the signs of impending bad weather, rules of thumb to resolving domestic disputes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrigue:&#039;&#039;&#039; This ability covers your ability to plot and plan effectively. It is about how to manipulate others through trickery and plots, and how to expose a target&#039;s vulnerability. Intrigue, though similar to Subterfuge, is different and is much more theoretical and consequential in nature while Subterfuge is much more based in fieldwork and actual sabotage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride:&#039;&#039;&#039; This ability covers using horses or other trained animals to move quickly. It also covers using those animals in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; This ability is much less identifiable than modern science, as certain parts of science are still in their infancy. A perfect example is that Galileo is currently under house arrest for suggesting that the earth revolves around the sun and not the other way around. Alchemy is still a credible practice and Issac Newton has just suggested in his 1675 book (Hypothesis of Light) that &amp;lt;nowiki&amp;gt;&#039;&#039;the ether is used to transmit forces between particles&#039;&#039;&amp;lt;/nowiki&amp;gt;. Science is just starting to head towards the scientific method at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; This ability covers both knowledge of religious scripture (of any type) and religious laws (of any type).&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
At character creation, characters cannot have the Domain background (because of the move to India making the Domain useless to the characters) and they cannot have the backgrounds: Contact, Fame or Influence above one if they try to purchase them for use in Bombay.This means that a character can have Fame 3 (Paris) for example, but they cannot have Fame 3 (Bombay), because they have just arrived in Bombay and have not had the time to establish themselves yet. All characters start at generation 13 before purchase of the generation background.&lt;br /&gt;
&lt;br /&gt;
Backgrounds cannot be purchased with experience points (either the 50 at character generation or with ones gained later), they can only be gained by in-game or downtime based actions. Combining backgrounds is possible both during play and before the game begins, but each case must be checked for approval.&lt;br /&gt;
&lt;br /&gt;
The available Backgrounds are: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status.&lt;br /&gt;
&lt;br /&gt;
=== Character List ===&lt;br /&gt;
&lt;br /&gt;
[[Bryon McClennan]] (Gangrel) played by Sabermane&lt;br /&gt;
&lt;br /&gt;
[[Jonas Harrington]] (Brujah) played by Motorskills&lt;br /&gt;
&lt;br /&gt;
Reverend [[Robert Black]] (Malkavian) played by Marikir&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the Players ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Have Fun.&#039;&#039;&#039; &#039;&#039;This is a game, it is supposed to be fun. If you are not finding it fun, then please talk to the ST. The ST cannot read minds and does not know what everyone enjoys, so help them out by talking to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Post twice a week.&#039;&#039;&#039; &#039;&#039;So that we can keep the game at a reasonable pace all the players should agree to post at least twice a week. You can post more times than this but it is not an expectation and if players are posting a sizeable number of posts per week above this then the game becomes disconnected between the various players. Essentially, post wisely and comfortably for you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. All in-character posts should be written in the present tense and in the third person.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Keep OOC out of IC.&#039;&#039;&#039; &#039;&#039;They are separated for a reason and if you want to discuss things that may slow down the game, please do it in the OOC thread. Small clarifications or requests an be done in spoilers but if they go over 10-15 words, use the OOC thread&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Don&#039;t puppet another character.&#039;&#039;&#039; &#039;&#039;Whether they are a PC or an NPC do not detail what they are doing or thinking. Only the player of an PC can say what that character is thinking or doing and only the ST can state what the NPC&#039;s are thinking &amp;amp; doing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. Don&#039;t read certain spoilers.&#039;&#039;&#039; &#039;&#039;The ST will make sure to mention who should and shouldn&#039;t read specific spoilers in the IC thread. It may be because only certain characters understand the language or because only certain character have the skills or abilities to interpret the information available. If you are asked not to read a spoiler, please don&#039;t. It won&#039;t ruin the game, but it will give you an unfair advantage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. During combats post expectations.&#039;&#039;&#039; &#039;&#039;This is because we use dice to represent how random or skilled our actions are, so you cannot know that you will hit the opponent. Instead post what you intend to do like: &amp;lt;nowiki&amp;gt;I aim my pistol for the ruffians chest and pull the trigger&amp;lt;/nowiki&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8. If speaking a language other than the group&#039;s common language, use spoilers and clearly state which language you are using.&#039;&#039;&#039; &#039;&#039;This is a crude by necessary method to represent the language barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9. Don&#039;t use conditionals.&#039;&#039;&#039; &#039;&#039;An example of this is &amp;lt;nowiki&amp;gt;I shoot the ruffian and then if he falls down dead I shoot the next ruffian&amp;lt;/nowiki&amp;gt;. It is much better if you simply wait to see the reactions from your actions before moving into the next action. You can thinking about what might happen OOC (in the thread or in your head) but don&#039;t create elaborate streams of if&#039;s and but&#039;s in the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10. Please take the time to use proper English grammar, spelling, and punctuation.&#039;&#039;&#039; &#039;&#039;Nobody is perfect, we all know this. I would recommend that either you write your posts in a word processor first and then paste it in, or once you have written the post but before you post it you re-read it once or twice to pick out the obvious problems with it. Small things like this will help give the game a better flow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the ST ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. If you think that the ST has made a mistake, tell them.&#039;&#039;&#039; &#039;&#039;The ST is a person, and as such isn&#039;t perfect. If you feel that they have made a mistake then bring it up in the OOC thread, and it can be discussed. Putting your point across clearly and calmly is much more likely to get the ST to agree with your position, but it doesn&#039;t mean that they will always agree with you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The ST is working with the players.&#039;&#039;&#039; &#039;&#039;The ST and the players are in this game together, we are not competing for a victory condition or anything else. We are here to tell a story together, and while the ST has to consider that their are several players to work with, they must work with them all to create the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. The ST&#039;s job is to listen and to understand the players.&#039;&#039;&#039; &#039;&#039;This game has multiple players each with their own desires for the game, the ST has to listen to what the players want out of the game and try to help them realise these desires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Prioritise Story over Rules.&#039;&#039;&#039; &#039;&#039;The tale shouldn&#039;t be restricted by the rule, and the story should be enhanced by the limits placed on character. This isn&#039;t free-reign to ignore the rules, this is a gentle reminder that this is a Roleplay Game, not a Rollplay game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. The ST should involve the players whenever possible.&#039;&#039;&#039; &#039;&#039;When the players come up with ideas about the world they are inhabiting, bring them into the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. The players are the most important, but not necessarily the most powerful people in the story.&#039;&#039;&#039; &#039;&#039;This is the story of the coterie, not the story of an amazing NPC&#039;s actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. The ST is the final authority of the game.&#039;&#039;&#039; &#039;&#039;This isn&#039;t meant in an authoritarian sense, but please be aware that the ST is the arbiter of the rules and should be treated as such.&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308826</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308826"/>
		<updated>2016-11-07T19:36:30Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* Character List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History, both Kindred and Kine ==&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built on the acquired lands without thought about the locals feelings on the matter. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1657, March:&#039;&#039;&#039; The Mughal Empire and the Maratha realm both assault the Bijapur Sultanate, claiming territory from the failing Sultanate. Both Maratha and Mughal soldier also raid each other’s territory causing friction between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, mid-1660:&#039;&#039;&#039; Siddi Jauhar, a Bijapurian general, is sent with a sizeable to attack the Maratha territories. With the conspicuous usage of British grenades and English artillerymen to assist him, Siddi takes Panhala from Maratha hands. Shivaji is angered by the British would assisted his enemy and considered this a betrayal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, December:&#039;&#039;&#039; Shivaji’s Maratha armies plunder an English trading post/factory in Rajapur and capture the factors (merchants) who are not released until the mid-1663’s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662:&#039;&#039;&#039; Surat, which was the prominent port on the west coast of India, starts to lose its position to Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, 5th of January:&#039;&#039;&#039; Shivaji leads his Maratha armies in a lightning strike to sack the city of Surat, a wealthy Mughal trading city. The badly defended city is easily overtaken and the plundering continued for six days. Most of the city was burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1666, and onward:&#039;&#039;&#039; Hostilities between the Mathura lord and the Mughal Empire ebb as a peace proposal is kept by both parties, despite Shivaji’s unwillingness to participate in Mughal court life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668:&#039;&#039;&#039; The British East India Company established a Factory in Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Historical Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
The word factory, which is Feitoria in Portuguese, is used in a different context in this time. It is used to describe what we might know as a specific city district used by Europeans as a base of their trading. It was almost always walled to be separated from the local inhabitants and was used as a marketplace, warehouse, customs office and a launching off point for further expeditions. It was essentially considered a different country, so any attack on a Portuguese Feitoria was like attacking Portugal itself, and it is not to different from a modern dockyards being treaded like a modern embassy while still functioning as a dockyards. Portugal is famous for making vast numbers of these areas all across the world and meant that all of their trade went through merchants that they could control and tax. The British and Dutch East India companies used similar areas, but usually the British and Dutch Factories used them as precursor&#039;s for colonial expansion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All characters are being created using the 20th Anniversary Edition Vampire the Masquerade and each character is given 50 extra experience points to spend before the start of the game. This is to represent the lives that the characters lived before they came to Bombay and the interesting stories that drove them away from Europe (or drew them towards India).&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
The abilities used in this game will mostly be the same as those in V20, with a few added in to represent the time differences. All the abilities will be listed below, and any: alterations, subtractions or additions will be explained briefly and if it is not mentioned then assume it to be the same as is written in the V20 book. Do note that depending on how far the game progresses, timewise, this list may be altered to reflect the changing times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
Alertness, Athletics, Awareness, Brawl, Empathy, Expression, Intimidation, Intrigue (see below), Leadership, Streetwise, Subterfuge, Hobby Talent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Animal Ken, Archery (see below), Commerce (see below), Crafts, Etiquette, Firearms (see below), Larceny, Melee, Performance, Ride, Sailing, Stealth, Survival, Professional Skill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledges:&#039;&#039;&#039;&lt;br /&gt;
Academics, Heart Wisdom (see below), Investigation, Law, Medicine, Occult, Politics, Science (see below), Theology (see below), Expert Knowledge&lt;br /&gt;
&lt;br /&gt;
==== Abilities Explanation ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; This ability covers any ranged weapon that does not include gunpowder. Examples include: Bows, crossbows, javelins, throwing daggers, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce:&#039;&#039;&#039; This ability cover the physical and social interaction required to gain money. It covers negotiating prices, knowledge of trade routes, and identifying who would want them. Commerce is different from Finance because it has no emphasis on computers and micro/macro transactions and is focused on pre-modern age trading. Do note that banks, long distance journeys, shares and joint stock companies do still fall under this heading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; This ability covers any ranged weapon that does use gunpowder. Examples include: Muskets, pistols, cannons, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearth Wisdom:&#039;&#039;&#039; This ability isn&#039;t a academic sort of knowledge. Heart Wisdom is knowledge accumulated by peasants, traders, or others who don&#039;t have servants or live in isolation. It covers knowledge like: where are the best places to fish, which herbs are good for cooking, the signs of impending bad weather, rules of thumb to resolving domestic disputes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrigue:&#039;&#039;&#039; This ability covers your ability to plot and plan effectively. It is about how to manipulate others through trickery and plots, and how to expose a target&#039;s vulnerability. Intrigue, though similar to Subterfuge, is different and is much more theoretical and consequential in nature while Subterfuge is much more based in fieldwork and actual sabotage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride:&#039;&#039;&#039; This ability covers using horses or other trained animals to move quickly. It also covers using those animals in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; This ability is much less identifiable than modern science, as certain parts of science are still in their infancy. A perfect example is that Galileo is currently under house arrest for suggesting that the earth revolves around the sun and not the other way around. Alchemy is still a credible practice and Issac Newton has just suggested in his 1675 book (Hypothesis of Light) that &amp;lt;nowiki&amp;gt;&#039;&#039;the ether is used to transmit forces between particles&#039;&#039;&amp;lt;/nowiki&amp;gt;. Science is just starting to head towards the scientific method at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; This ability covers both knowledge of religious scripture (of any type) and religious laws (of any type).&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
At character creation, characters cannot have the Domain background (because of the move to India making the Domain useless to the characters) and they cannot have the backgrounds: Contact, Fame or Influence above one if they try to purchase them for use in Bombay.This means that a character can have Fame 3 (Paris) for example, but they cannot have Fame 3 (Bombay), because they have just arrived in Bombay and have not had the time to establish themselves yet. All characters start at generation 13 before purchase of the generation background.&lt;br /&gt;
&lt;br /&gt;
Backgrounds cannot be purchased with experience points (either the 50 at character generation or with ones gained later), they can only be gained by in-game or downtime based actions. Combining backgrounds is possible both during play and before the game begins, but each case must be checked for approval.&lt;br /&gt;
&lt;br /&gt;
The available Backgrounds are: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status.&lt;br /&gt;
&lt;br /&gt;
=== Character List ===&lt;br /&gt;
&lt;br /&gt;
[[Bryon McClennan]] (Gangrel) played by Sabermane&lt;br /&gt;
&lt;br /&gt;
Jonas Harrington (Brujah) played by Motorskills&lt;br /&gt;
&lt;br /&gt;
Reverend [[Robert Black]] (Malkavian) played by Marikir&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the Players ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Have Fun.&#039;&#039;&#039; &#039;&#039;This is a game, it is supposed to be fun. If you are not finding it fun, then please talk to the ST. The ST cannot read minds and does not know what everyone enjoys, so help them out by talking to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Post twice a week.&#039;&#039;&#039; &#039;&#039;So that we can keep the game at a reasonable pace all the players should agree to post at least twice a week. You can post more times than this but it is not an expectation and if players are posting a sizeable number of posts per week above this then the game becomes disconnected between the various players. Essentially, post wisely and comfortably for you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. All in-character posts should be written in the present tense and in the third person.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Keep OOC out of IC.&#039;&#039;&#039; &#039;&#039;They are separated for a reason and if you want to discuss things that may slow down the game, please do it in the OOC thread. Small clarifications or requests an be done in spoilers but if they go over 10-15 words, use the OOC thread&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Don&#039;t puppet another character.&#039;&#039;&#039; &#039;&#039;Whether they are a PC or an NPC do not detail what they are doing or thinking. Only the player of an PC can say what that character is thinking or doing and only the ST can state what the NPC&#039;s are thinking &amp;amp; doing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. Don&#039;t read certain spoilers.&#039;&#039;&#039; &#039;&#039;The ST will make sure to mention who should and shouldn&#039;t read specific spoilers in the IC thread. It may be because only certain characters understand the language or because only certain character have the skills or abilities to interpret the information available. If you are asked not to read a spoiler, please don&#039;t. It won&#039;t ruin the game, but it will give you an unfair advantage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. During combats post expectations.&#039;&#039;&#039; &#039;&#039;This is because we use dice to represent how random or skilled our actions are, so you cannot know that you will hit the opponent. Instead post what you intend to do like: &amp;lt;nowiki&amp;gt;I aim my pistol for the ruffians chest and pull the trigger&amp;lt;/nowiki&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8. If speaking a language other than the group&#039;s common language, use spoilers and clearly state which language you are using.&#039;&#039;&#039; &#039;&#039;This is a crude by necessary method to represent the language barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9. Don&#039;t use conditionals.&#039;&#039;&#039; &#039;&#039;An example of this is &amp;lt;nowiki&amp;gt;I shoot the ruffian and then if he falls down dead I shoot the next ruffian&amp;lt;/nowiki&amp;gt;. It is much better if you simply wait to see the reactions from your actions before moving into the next action. You can thinking about what might happen OOC (in the thread or in your head) but don&#039;t create elaborate streams of if&#039;s and but&#039;s in the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10. Please take the time to use proper English grammar, spelling, and punctuation.&#039;&#039;&#039; &#039;&#039;Nobody is perfect, we all know this. I would recommend that either you write your posts in a word processor first and then paste it in, or once you have written the post but before you post it you re-read it once or twice to pick out the obvious problems with it. Small things like this will help give the game a better flow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the ST ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. If you think that the ST has made a mistake, tell them.&#039;&#039;&#039; &#039;&#039;The ST is a person, and as such isn&#039;t perfect. If you feel that they have made a mistake then bring it up in the OOC thread, and it can be discussed. Putting your point across clearly and calmly is much more likely to get the ST to agree with your position, but it doesn&#039;t mean that they will always agree with you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The ST is working with the players.&#039;&#039;&#039; &#039;&#039;The ST and the players are in this game together, we are not competing for a victory condition or anything else. We are here to tell a story together, and while the ST has to consider that their are several players to work with, they must work with them all to create the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. The ST&#039;s job is to listen and to understand the players.&#039;&#039;&#039; &#039;&#039;This game has multiple players each with their own desires for the game, the ST has to listen to what the players want out of the game and try to help them realise these desires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Prioritise Story over Rules.&#039;&#039;&#039; &#039;&#039;The tale shouldn&#039;t be restricted by the rule, and the story should be enhanced by the limits placed on character. This isn&#039;t free-reign to ignore the rules, this is a gentle reminder that this is a Roleplay Game, not a Rollplay game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. The ST should involve the players whenever possible.&#039;&#039;&#039; &#039;&#039;When the players come up with ideas about the world they are inhabiting, bring them into the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. The players are the most important, but not necessarily the most powerful people in the story.&#039;&#039;&#039; &#039;&#039;This is the story of the coterie, not the story of an amazing NPC&#039;s actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. The ST is the final authority of the game.&#039;&#039;&#039; &#039;&#039;This isn&#039;t meant in an authoritarian sense, but please be aware that the ST is the arbiter of the rules and should be treated as such.&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jonas_Harrington&amp;diff=308824</id>
		<title>Jonas Harrington</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jonas_Harrington&amp;diff=308824"/>
		<updated>2016-11-07T19:11:01Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: Creation of the Character Jonas Harrington&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History==&lt;br /&gt;
&#039;&#039;It is the year 1521 and Jonathan Hampton is born to a wealthy family in Nottingham, England. A bright and eager child, he is privately tutored. But a hard streak runs through the boy and he rebels against both his teachers and his parents.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the year 1537 and Hampton runs away from home, to join England’s nascent navy. For a boy that had never even seen the sea before, he is a born natural sailor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He rises rapidly through the ranks of the Sea Dogs, fighting well against England’s many maritime enemies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the year 1560, and Hampton is sponsored as Captain of the Minion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the year 1567, and Hampton with the Minion joins the fleet of John Hawkins. Hampton captures a Portuguese ship, and leads his men well in a land assault on a fortified village in Sierra Leone. The fleet loads many slaves from African ports.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But this is not bounty that sits well with Hampton. True the slave trade was profitable, but the human misery was palpable, and the wealth felt shallow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This was not the conduct of a true man. Face your enemy, and match him strength for strength, wit for wit. Do not sell bound men, women, and children, and claim that profit to be virtuously earned.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But Hampton is a patriot and a loyal soldier and he does his duty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the year 1568, and it is the disaster that is the San Juan de Ulua.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Badly wounded by shrapnel, Hampton nonetheless captains his ship to return to England. He should be a hero of England, but Hampton only wants to ease his pain, both spiritual and physical, with drink. He is done with that life. He is done with life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In his cups, he told his tale to a stranger, who went by the name of Leeland. The night was long, and the stranger, a man that lived deep within the forests of Sherwood, refuelled all of Hampton&#039;s passions. Passion for the sea, for liberty of his fellow man, and for glory of the world. For a time he even forgets the pain of the wounds sustained at San Juan de Ulua.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hampton is reborn as Jonas Harrington, and spends his nights working to develop Mithras’ ocean power. Jonas’ espionage and diplomatic missions take him away from court for months and years at a time, working closely with other vassals of Mithras, most often those from the Nosferatu and Gangrel clans. In particular he builds a close relationship with a fellow warrior Byron McClennan as they intrigue against the Europeans amidst their religious feuds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Off the Iberian coast, the pirate “Keelhaul” creates havoc, his very presence causing terror among the Spanish and Portuguese merchants.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A useful charade, but one that quickly earns the enmity of powerful interests. Perhaps a sojourn in the East might be wise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
Jonas Harrington typically wears the garb of an officer of the Duke of York and Albany&#039;s Maritime Regiment of Foot (the nascent Royal Marines), but will often dress otherwise, as suits the mission.&lt;br /&gt;
&lt;br /&gt;
Keelhaul wears black leathers, his face usually hidden by a neckerchief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Jonas Harrington&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Motorskills&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chronicle:&#039;&#039;&#039; Bombay by Night&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Privateer/Spy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan:&#039;&#039;&#039; Brujah&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generation:&#039;&#039;&#039; 8th&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sire:&#039;&#039;&#039; Robin Leeland&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Manipulation:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perception:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wits:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Talents===&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawl:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empathy:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expression:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimidation:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrigue:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leadership:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Streetwise:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subterfuge:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Larceny:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Performance:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sailing:&#039;&#039;&#039; 5 (Privateer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Academics:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hearth Wisdom:&#039;&#039;&#039; 1 (sailor&#039;s tales)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigation:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medicine:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Politics:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Discipline===&lt;br /&gt;
&#039;&#039;&#039;Celerity:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potence:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Presence:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Merits and Flaws===&lt;br /&gt;
Celestial Attunement (1 pt)&lt;br /&gt;
&lt;br /&gt;
Enemy (1 pt) Portuguese &lt;br /&gt;
&lt;br /&gt;
Enemy (2 pts) Spanish&lt;br /&gt;
&lt;br /&gt;
Language (1 pt) Dutch&lt;br /&gt;
&lt;br /&gt;
Language (1 pt) Portuguese&lt;br /&gt;
&lt;br /&gt;
Language (1 pt) Spanish&lt;br /&gt;
&lt;br /&gt;
Permanent Wound (3 pts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;&#039;Generation:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pooled Backgrounds:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virtues===&lt;br /&gt;
&#039;&#039;&#039;Conscience:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Self-Control:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courage:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Humanity:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Pool:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weakness:&#039;&#039;&#039; Jonas finds the difficulties to resist or guide frenzies to be two higher than normal. Additionally Jonas may never spend Willpower to avoid frenzy, though he may spend a point of Willpower to end a frenzy that has already begun.&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308821</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308821"/>
		<updated>2016-11-07T18:45:19Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* Character List */ editing link to Jonas Harrington&amp;#039;s character page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History, both Kindred and Kine ==&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built on the acquired lands without thought about the locals feelings on the matter. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1657, March:&#039;&#039;&#039; The Mughal Empire and the Maratha realm both assault the Bijapur Sultanate, claiming territory from the failing Sultanate. Both Maratha and Mughal soldier also raid each other’s territory causing friction between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, mid-1660:&#039;&#039;&#039; Siddi Jauhar, a Bijapurian general, is sent with a sizeable to attack the Maratha territories. With the conspicuous usage of British grenades and English artillerymen to assist him, Siddi takes Panhala from Maratha hands. Shivaji is angered by the British would assisted his enemy and considered this a betrayal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, December:&#039;&#039;&#039; Shivaji’s Maratha armies plunder an English trading post/factory in Rajapur and capture the factors (merchants) who are not released until the mid-1663’s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662:&#039;&#039;&#039; Surat, which was the prominent port on the west coast of India, starts to lose its position to Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, 5th of January:&#039;&#039;&#039; Shivaji leads his Maratha armies in a lightning strike to sack the city of Surat, a wealthy Mughal trading city. The badly defended city is easily overtaken and the plundering continued for six days. Most of the city was burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1666, and onward:&#039;&#039;&#039; Hostilities between the Mathura lord and the Mughal Empire ebb as a peace proposal is kept by both parties, despite Shivaji’s unwillingness to participate in Mughal court life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668:&#039;&#039;&#039; The British East India Company established a Factory in Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Historical Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
The word factory, which is Feitoria in Portuguese, is used in a different context in this time. It is used to describe what we might know as a specific city district used by Europeans as a base of their trading. It was almost always walled to be separated from the local inhabitants and was used as a marketplace, warehouse, customs office and a launching off point for further expeditions. It was essentially considered a different country, so any attack on a Portuguese Feitoria was like attacking Portugal itself, and it is not to different from a modern dockyards being treaded like a modern embassy while still functioning as a dockyards. Portugal is famous for making vast numbers of these areas all across the world and meant that all of their trade went through merchants that they could control and tax. The British and Dutch East India companies used similar areas, but usually the British and Dutch Factories used them as precursor&#039;s for colonial expansion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All characters are being created using the 20th Anniversary Edition Vampire the Masquerade and each character is given 50 extra experience points to spend before the start of the game. This is to represent the lives that the characters lived before they came to Bombay and the interesting stories that drove them away from Europe (or drew them towards India).&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
The abilities used in this game will mostly be the same as those in V20, with a few added in to represent the time differences. All the abilities will be listed below, and any: alterations, subtractions or additions will be explained briefly and if it is not mentioned then assume it to be the same as is written in the V20 book. Do note that depending on how far the game progresses, timewise, this list may be altered to reflect the changing times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
Alertness, Athletics, Awareness, Brawl, Empathy, Expression, Intimidation, Intrigue (see below), Leadership, Streetwise, Subterfuge, Hobby Talent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Animal Ken, Archery (see below), Commerce (see below), Crafts, Etiquette, Firearms (see below), Larceny, Melee, Performance, Ride, Sailing, Stealth, Survival, Professional Skill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledges:&#039;&#039;&#039;&lt;br /&gt;
Academics, Heart Wisdom (see below), Investigation, Law, Medicine, Occult, Politics, Science (see below), Theology (see below), Expert Knowledge&lt;br /&gt;
&lt;br /&gt;
==== Abilities Explanation ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; This ability covers any ranged weapon that does not include gunpowder. Examples include: Bows, crossbows, javelins, throwing daggers, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce:&#039;&#039;&#039; This ability cover the physical and social interaction required to gain money. It covers negotiating prices, knowledge of trade routes, and identifying who would want them. Commerce is different from Finance because it has no emphasis on computers and micro/macro transactions and is focused on pre-modern age trading. Do note that banks, long distance journeys, shares and joint stock companies do still fall under this heading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; This ability covers any ranged weapon that does use gunpowder. Examples include: Muskets, pistols, cannons, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearth Wisdom:&#039;&#039;&#039; This ability isn&#039;t a academic sort of knowledge. Heart Wisdom is knowledge accumulated by peasants, traders, or others who don&#039;t have servants or live in isolation. It covers knowledge like: where are the best places to fish, which herbs are good for cooking, the signs of impending bad weather, rules of thumb to resolving domestic disputes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrigue:&#039;&#039;&#039; This ability covers your ability to plot and plan effectively. It is about how to manipulate others through trickery and plots, and how to expose a target&#039;s vulnerability. Intrigue, though similar to Subterfuge, is different and is much more theoretical and consequential in nature while Subterfuge is much more based in fieldwork and actual sabotage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride:&#039;&#039;&#039; This ability covers using horses or other trained animals to move quickly. It also covers using those animals in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; This ability is much less identifiable than modern science, as certain parts of science are still in their infancy. A perfect example is that Galileo is currently under house arrest for suggesting that the earth revolves around the sun and not the other way around. Alchemy is still a credible practice and Issac Newton has just suggested in his 1675 book (Hypothesis of Light) that &amp;lt;nowiki&amp;gt;&#039;&#039;the ether is used to transmit forces between particles&#039;&#039;&amp;lt;/nowiki&amp;gt;. Science is just starting to head towards the scientific method at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; This ability covers both knowledge of religious scripture (of any type) and religious laws (of any type).&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
At character creation, characters cannot have the Domain background (because of the move to India making the Domain useless to the characters) and they cannot have the backgrounds: Contact, Fame or Influence above one if they try to purchase them for use in Bombay.This means that a character can have Fame 3 (Paris) for example, but they cannot have Fame 3 (Bombay), because they have just arrived in Bombay and have not had the time to establish themselves yet. All characters start at generation 13 before purchase of the generation background.&lt;br /&gt;
&lt;br /&gt;
Backgrounds cannot be purchased with experience points (either the 50 at character generation or with ones gained later), they can only be gained by in-game or downtime based actions. Combining backgrounds is possible both during play and before the game begins, but each case must be checked for approval.&lt;br /&gt;
&lt;br /&gt;
The available Backgrounds are: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status.&lt;br /&gt;
&lt;br /&gt;
=== Character List ===&lt;br /&gt;
&lt;br /&gt;
[[Bryon McClennan]] (Gangrel) played by Sabermane&lt;br /&gt;
&lt;br /&gt;
[[Jonas Harrington]] (Brujah) played by Motorskills&lt;br /&gt;
&lt;br /&gt;
Reverend [[Robert Black]] (Malkavian) played by Marikir&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the Players ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Have Fun.&#039;&#039;&#039; &#039;&#039;This is a game, it is supposed to be fun. If you are not finding it fun, then please talk to the ST. The ST cannot read minds and does not know what everyone enjoys, so help them out by talking to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Post twice a week.&#039;&#039;&#039; &#039;&#039;So that we can keep the game at a reasonable pace all the players should agree to post at least twice a week. You can post more times than this but it is not an expectation and if players are posting a sizeable number of posts per week above this then the game becomes disconnected between the various players. Essentially, post wisely and comfortably for you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. All in-character posts should be written in the present tense and in the third person.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Keep OOC out of IC.&#039;&#039;&#039; &#039;&#039;They are separated for a reason and if you want to discuss things that may slow down the game, please do it in the OOC thread. Small clarifications or requests an be done in spoilers but if they go over 10-15 words, use the OOC thread&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Don&#039;t puppet another character.&#039;&#039;&#039; &#039;&#039;Whether they are a PC or an NPC do not detail what they are doing or thinking. Only the player of an PC can say what that character is thinking or doing and only the ST can state what the NPC&#039;s are thinking &amp;amp; doing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. Don&#039;t read certain spoilers.&#039;&#039;&#039; &#039;&#039;The ST will make sure to mention who should and shouldn&#039;t read specific spoilers in the IC thread. It may be because only certain characters understand the language or because only certain character have the skills or abilities to interpret the information available. If you are asked not to read a spoiler, please don&#039;t. It won&#039;t ruin the game, but it will give you an unfair advantage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. During combats post expectations.&#039;&#039;&#039; &#039;&#039;This is because we use dice to represent how random or skilled our actions are, so you cannot know that you will hit the opponent. Instead post what you intend to do like: &amp;lt;nowiki&amp;gt;I aim my pistol for the ruffians chest and pull the trigger&amp;lt;/nowiki&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8. If speaking a language other than the group&#039;s common language, use spoilers and clearly state which language you are using.&#039;&#039;&#039; &#039;&#039;This is a crude by necessary method to represent the language barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9. Don&#039;t use conditionals.&#039;&#039;&#039; &#039;&#039;An example of this is &amp;lt;nowiki&amp;gt;I shoot the ruffian and then if he falls down dead I shoot the next ruffian&amp;lt;/nowiki&amp;gt;. It is much better if you simply wait to see the reactions from your actions before moving into the next action. You can thinking about what might happen OOC (in the thread or in your head) but don&#039;t create elaborate streams of if&#039;s and but&#039;s in the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10. Please take the time to use proper English grammar, spelling, and punctuation.&#039;&#039;&#039; &#039;&#039;Nobody is perfect, we all know this. I would recommend that either you write your posts in a word processor first and then paste it in, or once you have written the post but before you post it you re-read it once or twice to pick out the obvious problems with it. Small things like this will help give the game a better flow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the ST ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. If you think that the ST has made a mistake, tell them.&#039;&#039;&#039; &#039;&#039;The ST is a person, and as such isn&#039;t perfect. If you feel that they have made a mistake then bring it up in the OOC thread, and it can be discussed. Putting your point across clearly and calmly is much more likely to get the ST to agree with your position, but it doesn&#039;t mean that they will always agree with you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The ST is working with the players.&#039;&#039;&#039; &#039;&#039;The ST and the players are in this game together, we are not competing for a victory condition or anything else. We are here to tell a story together, and while the ST has to consider that their are several players to work with, they must work with them all to create the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. The ST&#039;s job is to listen and to understand the players.&#039;&#039;&#039; &#039;&#039;This game has multiple players each with their own desires for the game, the ST has to listen to what the players want out of the game and try to help them realise these desires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Prioritise Story over Rules.&#039;&#039;&#039; &#039;&#039;The tale shouldn&#039;t be restricted by the rule, and the story should be enhanced by the limits placed on character. This isn&#039;t free-reign to ignore the rules, this is a gentle reminder that this is a Roleplay Game, not a Rollplay game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. The ST should involve the players whenever possible.&#039;&#039;&#039; &#039;&#039;When the players come up with ideas about the world they are inhabiting, bring them into the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. The players are the most important, but not necessarily the most powerful people in the story.&#039;&#039;&#039; &#039;&#039;This is the story of the coterie, not the story of an amazing NPC&#039;s actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. The ST is the final authority of the game.&#039;&#039;&#039; &#039;&#039;This isn&#039;t meant in an authoritarian sense, but please be aware that the ST is the arbiter of the rules and should be treated as such.&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308820</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308820"/>
		<updated>2016-11-07T18:44:40Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* Character List */ adding link to Jonas Harrington&amp;#039;s page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History, both Kindred and Kine ==&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built on the acquired lands without thought about the locals feelings on the matter. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1657, March:&#039;&#039;&#039; The Mughal Empire and the Maratha realm both assault the Bijapur Sultanate, claiming territory from the failing Sultanate. Both Maratha and Mughal soldier also raid each other’s territory causing friction between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, mid-1660:&#039;&#039;&#039; Siddi Jauhar, a Bijapurian general, is sent with a sizeable to attack the Maratha territories. With the conspicuous usage of British grenades and English artillerymen to assist him, Siddi takes Panhala from Maratha hands. Shivaji is angered by the British would assisted his enemy and considered this a betrayal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, December:&#039;&#039;&#039; Shivaji’s Maratha armies plunder an English trading post/factory in Rajapur and capture the factors (merchants) who are not released until the mid-1663’s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662:&#039;&#039;&#039; Surat, which was the prominent port on the west coast of India, starts to lose its position to Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, 5th of January:&#039;&#039;&#039; Shivaji leads his Maratha armies in a lightning strike to sack the city of Surat, a wealthy Mughal trading city. The badly defended city is easily overtaken and the plundering continued for six days. Most of the city was burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1666, and onward:&#039;&#039;&#039; Hostilities between the Mathura lord and the Mughal Empire ebb as a peace proposal is kept by both parties, despite Shivaji’s unwillingness to participate in Mughal court life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668:&#039;&#039;&#039; The British East India Company established a Factory in Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Historical Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
The word factory, which is Feitoria in Portuguese, is used in a different context in this time. It is used to describe what we might know as a specific city district used by Europeans as a base of their trading. It was almost always walled to be separated from the local inhabitants and was used as a marketplace, warehouse, customs office and a launching off point for further expeditions. It was essentially considered a different country, so any attack on a Portuguese Feitoria was like attacking Portugal itself, and it is not to different from a modern dockyards being treaded like a modern embassy while still functioning as a dockyards. Portugal is famous for making vast numbers of these areas all across the world and meant that all of their trade went through merchants that they could control and tax. The British and Dutch East India companies used similar areas, but usually the British and Dutch Factories used them as precursor&#039;s for colonial expansion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All characters are being created using the 20th Anniversary Edition Vampire the Masquerade and each character is given 50 extra experience points to spend before the start of the game. This is to represent the lives that the characters lived before they came to Bombay and the interesting stories that drove them away from Europe (or drew them towards India).&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
The abilities used in this game will mostly be the same as those in V20, with a few added in to represent the time differences. All the abilities will be listed below, and any: alterations, subtractions or additions will be explained briefly and if it is not mentioned then assume it to be the same as is written in the V20 book. Do note that depending on how far the game progresses, timewise, this list may be altered to reflect the changing times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
Alertness, Athletics, Awareness, Brawl, Empathy, Expression, Intimidation, Intrigue (see below), Leadership, Streetwise, Subterfuge, Hobby Talent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Animal Ken, Archery (see below), Commerce (see below), Crafts, Etiquette, Firearms (see below), Larceny, Melee, Performance, Ride, Sailing, Stealth, Survival, Professional Skill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledges:&#039;&#039;&#039;&lt;br /&gt;
Academics, Heart Wisdom (see below), Investigation, Law, Medicine, Occult, Politics, Science (see below), Theology (see below), Expert Knowledge&lt;br /&gt;
&lt;br /&gt;
==== Abilities Explanation ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; This ability covers any ranged weapon that does not include gunpowder. Examples include: Bows, crossbows, javelins, throwing daggers, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce:&#039;&#039;&#039; This ability cover the physical and social interaction required to gain money. It covers negotiating prices, knowledge of trade routes, and identifying who would want them. Commerce is different from Finance because it has no emphasis on computers and micro/macro transactions and is focused on pre-modern age trading. Do note that banks, long distance journeys, shares and joint stock companies do still fall under this heading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; This ability covers any ranged weapon that does use gunpowder. Examples include: Muskets, pistols, cannons, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearth Wisdom:&#039;&#039;&#039; This ability isn&#039;t a academic sort of knowledge. Heart Wisdom is knowledge accumulated by peasants, traders, or others who don&#039;t have servants or live in isolation. It covers knowledge like: where are the best places to fish, which herbs are good for cooking, the signs of impending bad weather, rules of thumb to resolving domestic disputes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrigue:&#039;&#039;&#039; This ability covers your ability to plot and plan effectively. It is about how to manipulate others through trickery and plots, and how to expose a target&#039;s vulnerability. Intrigue, though similar to Subterfuge, is different and is much more theoretical and consequential in nature while Subterfuge is much more based in fieldwork and actual sabotage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride:&#039;&#039;&#039; This ability covers using horses or other trained animals to move quickly. It also covers using those animals in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; This ability is much less identifiable than modern science, as certain parts of science are still in their infancy. A perfect example is that Galileo is currently under house arrest for suggesting that the earth revolves around the sun and not the other way around. Alchemy is still a credible practice and Issac Newton has just suggested in his 1675 book (Hypothesis of Light) that &amp;lt;nowiki&amp;gt;&#039;&#039;the ether is used to transmit forces between particles&#039;&#039;&amp;lt;/nowiki&amp;gt;. Science is just starting to head towards the scientific method at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; This ability covers both knowledge of religious scripture (of any type) and religious laws (of any type).&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
At character creation, characters cannot have the Domain background (because of the move to India making the Domain useless to the characters) and they cannot have the backgrounds: Contact, Fame or Influence above one if they try to purchase them for use in Bombay.This means that a character can have Fame 3 (Paris) for example, but they cannot have Fame 3 (Bombay), because they have just arrived in Bombay and have not had the time to establish themselves yet. All characters start at generation 13 before purchase of the generation background.&lt;br /&gt;
&lt;br /&gt;
Backgrounds cannot be purchased with experience points (either the 50 at character generation or with ones gained later), they can only be gained by in-game or downtime based actions. Combining backgrounds is possible both during play and before the game begins, but each case must be checked for approval.&lt;br /&gt;
&lt;br /&gt;
The available Backgrounds are: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status.&lt;br /&gt;
&lt;br /&gt;
=== Character List ===&lt;br /&gt;
&lt;br /&gt;
[[Bryon McClennan]] (Gangrel) played by Sabermane&lt;br /&gt;
&lt;br /&gt;
[[Jonas &amp;lt;nowiki&amp;gt; &amp;quot;Keelhaul&amp;quot; &amp;lt;/nowiki&amp;gt; Harrington]] (Brujah) played by Motorskills&lt;br /&gt;
&lt;br /&gt;
Reverend [[Robert Black]] (Malkavian) played by Marikir&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the Players ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Have Fun.&#039;&#039;&#039; &#039;&#039;This is a game, it is supposed to be fun. If you are not finding it fun, then please talk to the ST. The ST cannot read minds and does not know what everyone enjoys, so help them out by talking to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Post twice a week.&#039;&#039;&#039; &#039;&#039;So that we can keep the game at a reasonable pace all the players should agree to post at least twice a week. You can post more times than this but it is not an expectation and if players are posting a sizeable number of posts per week above this then the game becomes disconnected between the various players. Essentially, post wisely and comfortably for you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. All in-character posts should be written in the present tense and in the third person.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Keep OOC out of IC.&#039;&#039;&#039; &#039;&#039;They are separated for a reason and if you want to discuss things that may slow down the game, please do it in the OOC thread. Small clarifications or requests an be done in spoilers but if they go over 10-15 words, use the OOC thread&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Don&#039;t puppet another character.&#039;&#039;&#039; &#039;&#039;Whether they are a PC or an NPC do not detail what they are doing or thinking. Only the player of an PC can say what that character is thinking or doing and only the ST can state what the NPC&#039;s are thinking &amp;amp; doing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. Don&#039;t read certain spoilers.&#039;&#039;&#039; &#039;&#039;The ST will make sure to mention who should and shouldn&#039;t read specific spoilers in the IC thread. It may be because only certain characters understand the language or because only certain character have the skills or abilities to interpret the information available. If you are asked not to read a spoiler, please don&#039;t. It won&#039;t ruin the game, but it will give you an unfair advantage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. During combats post expectations.&#039;&#039;&#039; &#039;&#039;This is because we use dice to represent how random or skilled our actions are, so you cannot know that you will hit the opponent. Instead post what you intend to do like: &amp;lt;nowiki&amp;gt;I aim my pistol for the ruffians chest and pull the trigger&amp;lt;/nowiki&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8. If speaking a language other than the group&#039;s common language, use spoilers and clearly state which language you are using.&#039;&#039;&#039; &#039;&#039;This is a crude by necessary method to represent the language barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9. Don&#039;t use conditionals.&#039;&#039;&#039; &#039;&#039;An example of this is &amp;lt;nowiki&amp;gt;I shoot the ruffian and then if he falls down dead I shoot the next ruffian&amp;lt;/nowiki&amp;gt;. It is much better if you simply wait to see the reactions from your actions before moving into the next action. You can thinking about what might happen OOC (in the thread or in your head) but don&#039;t create elaborate streams of if&#039;s and but&#039;s in the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10. Please take the time to use proper English grammar, spelling, and punctuation.&#039;&#039;&#039; &#039;&#039;Nobody is perfect, we all know this. I would recommend that either you write your posts in a word processor first and then paste it in, or once you have written the post but before you post it you re-read it once or twice to pick out the obvious problems with it. Small things like this will help give the game a better flow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the ST ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. If you think that the ST has made a mistake, tell them.&#039;&#039;&#039; &#039;&#039;The ST is a person, and as such isn&#039;t perfect. If you feel that they have made a mistake then bring it up in the OOC thread, and it can be discussed. Putting your point across clearly and calmly is much more likely to get the ST to agree with your position, but it doesn&#039;t mean that they will always agree with you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The ST is working with the players.&#039;&#039;&#039; &#039;&#039;The ST and the players are in this game together, we are not competing for a victory condition or anything else. We are here to tell a story together, and while the ST has to consider that their are several players to work with, they must work with them all to create the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. The ST&#039;s job is to listen and to understand the players.&#039;&#039;&#039; &#039;&#039;This game has multiple players each with their own desires for the game, the ST has to listen to what the players want out of the game and try to help them realise these desires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Prioritise Story over Rules.&#039;&#039;&#039; &#039;&#039;The tale shouldn&#039;t be restricted by the rule, and the story should be enhanced by the limits placed on character. This isn&#039;t free-reign to ignore the rules, this is a gentle reminder that this is a Roleplay Game, not a Rollplay game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. The ST should involve the players whenever possible.&#039;&#039;&#039; &#039;&#039;When the players come up with ideas about the world they are inhabiting, bring them into the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. The players are the most important, but not necessarily the most powerful people in the story.&#039;&#039;&#039; &#039;&#039;This is the story of the coterie, not the story of an amazing NPC&#039;s actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. The ST is the final authority of the game.&#039;&#039;&#039; &#039;&#039;This isn&#039;t meant in an authoritarian sense, but please be aware that the ST is the arbiter of the rules and should be treated as such.&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bryon_McClennan&amp;diff=308819</id>
		<title>Bryon McClennan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bryon_McClennan&amp;diff=308819"/>
		<updated>2016-11-07T18:43:48Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The McClennans are a lowland clan of Scots with some ties to the English, a family known for being reliable if not overly ostentatious. Byron was a fourth son, born with a smile on his face and the wind at his back, Byron was always liked and friendly. He was young and passionate as he went with Robert Maxwell to help the Danes against the Catholics in 1625, and was shot in his first battle. Dying on the battlefield, he lasted until well past nightfall, and there in the charnel pit something rose out of the ground and embraced him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Byron has the devil’s luck about him. He’s friendly, and people like him. While he didn’t try to do much more than win and protect his family’s interests, the McClennans came out of the Civil war in a position of power. When Byron was sent to London both by family and Clan, he had a disturbing talent for being in the right place at the right time. He gained a great deal of wealth in deals, merchant ships, and one spectacular night of betting on the ratters (no disciplines, he swears). He survived three attempts on his life, two due to his martial skill and one due to sheer luck. His territory survived the Great Fire untouched. People that tried to stop or rail against him rapidly ended up either forgetting all about the reason they were fighting him, dying, or suddenly having other pressing matters pushed against them. It was rumored he had once made Mithras laugh.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Basically, The Halls of London didn’t know what to DO with him. He didn’t seem interested in controlling anything more than enough to get by, violence failed against him, and they found he tended to do things when asked instead of manipulated into them. Finally, it was decided that Byron’s talents could help Alfric of Clerkenwell and his ambitions in the faraway Indian lands.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A tall healthy Scot with watery blue eyes and long dark hair and full beard. He tends to have a smile on his face more often than note, dressed in 16th century English finery of upper-middle worth with a vest of his clan’s plaids. Normally carrying a saber when socially allowed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Byron McClennan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Sabermane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chronicle:&#039;&#039;&#039; Bombay by Night&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; Idealist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Solider&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan:&#039;&#039;&#039; Gangrel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generation:&#039;&#039;&#039; 10th&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sire:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manipulation:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wits:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perception:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Talents===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alertness:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawl:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empathy:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expression:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leadership:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animal Ken:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Etiquette:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Academics:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Politics:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disciplines===&lt;br /&gt;
&#039;&#039;&#039;Animalism:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Merits and Flaws===&lt;br /&gt;
Infertile Vitae (5 pts)&lt;br /&gt;
&lt;br /&gt;
Friendly Face (1 pt Merit)&lt;br /&gt;
&lt;br /&gt;
Natural Linguist (2 pts Merit)&lt;br /&gt;
&lt;br /&gt;
Linguist (1 pt) French&lt;br /&gt;
&lt;br /&gt;
Linguist (1 pt) Hindu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;&#039;Generation:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Retainer:&#039;&#039;&#039; 2 Uncle Alfred (manservant) and Chu (direhound)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pooled Backgrounds:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virtues===&lt;br /&gt;
&#039;&#039;&#039;Conscience:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Self-Control:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courage:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Humanity:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Pool:&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weakness:&#039;&#039;&#039; Every time Bryon frenzies, he gains a temporary animal characteristic. These can either be physical (such as a patch of fur) or behavioural (such as circling a chair three times before sitting). Very severe or long lasting frenzies can make these animal characteristic permanent.&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Robert_Black&amp;diff=308818</id>
		<title>Robert Black</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Robert_Black&amp;diff=308818"/>
		<updated>2016-11-07T18:37:05Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: Creation of the Character Robert Black&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History==&lt;br /&gt;
&#039;&#039;Robert Black was a thief. He skulked, stole, and did as he wished. He grew to dislike authority. He did as he wished and did not care if others thought ill of him. And religion? Ha. A ruse to take from the rich and poor alike. The Anglican Church was as corrupt as the Catholic Church. Nothing was pure. And so, the Church was just as valid a target as any.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As he died on the floor of the church he had attempted to steal from, bleeding from the wound on his neck, Robert knew he was going to Hell. It had to exist for he had been killed by a demon. But then, the Archangel Michael appeared and kept him from going to Hell by gifting Robert with His Holy Blood.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus, Robert rose and found himself in Purgatory, a bizarre mirror of the world he had died in. But he had another chance. Sworn to serve the Church he had robbed, to serve his savior Michael, Rob began to learn a new trade.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But the urge remains, the temptation...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&#039;&#039;Robert Black appears as a man in his mid-20s. He has shoulder length black hair that is sometimes tied back or is pushed under a white wig. He typically wears the traditional long black robes of a vicar, with the large, white square collar resting on him. He is about 5&#039;7&amp;quot; in height, with a slight build. His hands sometimes twitch as if moving something between the fingers over and over. Brown eyes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Robert Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Marikir&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chronicle:&#039;&#039;&#039; Bombay by Night&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; Rogue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Penitent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Thief turned Vicar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan:&#039;&#039;&#039; Malkavian&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generation:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sire:&#039;&#039;&#039; &amp;quot;Michael&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manipulation:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perception:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wits:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Talents===&lt;br /&gt;
&#039;&#039;&#039;Alertness:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawl:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empathy:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expression:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leadership:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Streetwise:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subterfuge:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Larceny:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Performance:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigation:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Politics:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disciplines===&lt;br /&gt;
&#039;&#039;&#039;Auspex:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dementation:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obfuscate:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Merits and Flaws===&lt;br /&gt;
Language (1 pt) Spanish&lt;br /&gt;
&lt;br /&gt;
Language (1 pt) French &lt;br /&gt;
&lt;br /&gt;
Deathsight  (2 pts)&lt;br /&gt;
&lt;br /&gt;
Deep Sleeper (1 pt)&lt;br /&gt;
&lt;br /&gt;
Vulnerability to Silver (2 pts)&lt;br /&gt;
&lt;br /&gt;
Prey Exclusion (Children) (1 pt)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;&#039;Generation:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Influence:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resources:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virtues===&lt;br /&gt;
&#039;&#039;&#039;Conscience:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Self-Control:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courage:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Humanity:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Pool:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weakness:&#039;&#039;&#039; Derangement - Angels/Demons reside here in Purgatory with me and humanity.&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308814</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308814"/>
		<updated>2016-11-07T18:21:31Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* Character List */ adding link to Robert Black&amp;#039;s page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History, both Kindred and Kine ==&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built on the acquired lands without thought about the locals feelings on the matter. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1657, March:&#039;&#039;&#039; The Mughal Empire and the Maratha realm both assault the Bijapur Sultanate, claiming territory from the failing Sultanate. Both Maratha and Mughal soldier also raid each other’s territory causing friction between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, mid-1660:&#039;&#039;&#039; Siddi Jauhar, a Bijapurian general, is sent with a sizeable to attack the Maratha territories. With the conspicuous usage of British grenades and English artillerymen to assist him, Siddi takes Panhala from Maratha hands. Shivaji is angered by the British would assisted his enemy and considered this a betrayal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, December:&#039;&#039;&#039; Shivaji’s Maratha armies plunder an English trading post/factory in Rajapur and capture the factors (merchants) who are not released until the mid-1663’s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662:&#039;&#039;&#039; Surat, which was the prominent port on the west coast of India, starts to lose its position to Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, 5th of January:&#039;&#039;&#039; Shivaji leads his Maratha armies in a lightning strike to sack the city of Surat, a wealthy Mughal trading city. The badly defended city is easily overtaken and the plundering continued for six days. Most of the city was burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1666, and onward:&#039;&#039;&#039; Hostilities between the Mathura lord and the Mughal Empire ebb as a peace proposal is kept by both parties, despite Shivaji’s unwillingness to participate in Mughal court life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668:&#039;&#039;&#039; The British East India Company established a Factory in Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Historical Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
The word factory, which is Feitoria in Portuguese, is used in a different context in this time. It is used to describe what we might know as a specific city district used by Europeans as a base of their trading. It was almost always walled to be separated from the local inhabitants and was used as a marketplace, warehouse, customs office and a launching off point for further expeditions. It was essentially considered a different country, so any attack on a Portuguese Feitoria was like attacking Portugal itself, and it is not to different from a modern dockyards being treaded like a modern embassy while still functioning as a dockyards. Portugal is famous for making vast numbers of these areas all across the world and meant that all of their trade went through merchants that they could control and tax. The British and Dutch East India companies used similar areas, but usually the British and Dutch Factories used them as precursor&#039;s for colonial expansion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All characters are being created using the 20th Anniversary Edition Vampire the Masquerade and each character is given 50 extra experience points to spend before the start of the game. This is to represent the lives that the characters lived before they came to Bombay and the interesting stories that drove them away from Europe (or drew them towards India).&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
The abilities used in this game will mostly be the same as those in V20, with a few added in to represent the time differences. All the abilities will be listed below, and any: alterations, subtractions or additions will be explained briefly and if it is not mentioned then assume it to be the same as is written in the V20 book. Do note that depending on how far the game progresses, timewise, this list may be altered to reflect the changing times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
Alertness, Athletics, Awareness, Brawl, Empathy, Expression, Intimidation, Intrigue (see below), Leadership, Streetwise, Subterfuge, Hobby Talent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Animal Ken, Archery (see below), Commerce (see below), Crafts, Etiquette, Firearms (see below), Larceny, Melee, Performance, Ride, Sailing, Stealth, Survival, Professional Skill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledges:&#039;&#039;&#039;&lt;br /&gt;
Academics, Heart Wisdom (see below), Investigation, Law, Medicine, Occult, Politics, Science (see below), Theology (see below), Expert Knowledge&lt;br /&gt;
&lt;br /&gt;
==== Abilities Explanation ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; This ability covers any ranged weapon that does not include gunpowder. Examples include: Bows, crossbows, javelins, throwing daggers, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce:&#039;&#039;&#039; This ability cover the physical and social interaction required to gain money. It covers negotiating prices, knowledge of trade routes, and identifying who would want them. Commerce is different from Finance because it has no emphasis on computers and micro/macro transactions and is focused on pre-modern age trading. Do note that banks, long distance journeys, shares and joint stock companies do still fall under this heading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; This ability covers any ranged weapon that does use gunpowder. Examples include: Muskets, pistols, cannons, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearth Wisdom:&#039;&#039;&#039; This ability isn&#039;t a academic sort of knowledge. Heart Wisdom is knowledge accumulated by peasants, traders, or others who don&#039;t have servants or live in isolation. It covers knowledge like: where are the best places to fish, which herbs are good for cooking, the signs of impending bad weather, rules of thumb to resolving domestic disputes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrigue:&#039;&#039;&#039; This ability covers your ability to plot and plan effectively. It is about how to manipulate others through trickery and plots, and how to expose a target&#039;s vulnerability. Intrigue, though similar to Subterfuge, is different and is much more theoretical and consequential in nature while Subterfuge is much more based in fieldwork and actual sabotage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride:&#039;&#039;&#039; This ability covers using horses or other trained animals to move quickly. It also covers using those animals in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; This ability is much less identifiable than modern science, as certain parts of science are still in their infancy. A perfect example is that Galileo is currently under house arrest for suggesting that the earth revolves around the sun and not the other way around. Alchemy is still a credible practice and Issac Newton has just suggested in his 1675 book (Hypothesis of Light) that &amp;lt;nowiki&amp;gt;&#039;&#039;the ether is used to transmit forces between particles&#039;&#039;&amp;lt;/nowiki&amp;gt;. Science is just starting to head towards the scientific method at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; This ability covers both knowledge of religious scripture (of any type) and religious laws (of any type).&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
At character creation, characters cannot have the Domain background (because of the move to India making the Domain useless to the characters) and they cannot have the backgrounds: Contact, Fame or Influence above one if they try to purchase them for use in Bombay.This means that a character can have Fame 3 (Paris) for example, but they cannot have Fame 3 (Bombay), because they have just arrived in Bombay and have not had the time to establish themselves yet. All characters start at generation 13 before purchase of the generation background.&lt;br /&gt;
&lt;br /&gt;
Backgrounds cannot be purchased with experience points (either the 50 at character generation or with ones gained later), they can only be gained by in-game or downtime based actions. Combining backgrounds is possible both during play and before the game begins, but each case must be checked for approval.&lt;br /&gt;
&lt;br /&gt;
The available Backgrounds are: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status.&lt;br /&gt;
&lt;br /&gt;
=== Character List ===&lt;br /&gt;
&lt;br /&gt;
Anzhelina Ivanovich (Toreador) played by Shawn_Hagen&lt;br /&gt;
&lt;br /&gt;
[[Bryon McClennan]] (Gangrel) played by Sabermane&lt;br /&gt;
&lt;br /&gt;
Jonas &amp;lt;nowiki&amp;gt; &amp;quot;Keelhaul&amp;quot; &amp;lt;/nowiki&amp;gt; Harrington (Brujah) played by Motorskills&lt;br /&gt;
&lt;br /&gt;
Reverend [[Robert Black]] (Malkavian) played by Marikir&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the Players ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Have Fun.&#039;&#039;&#039; &#039;&#039;This is a game, it is supposed to be fun. If you are not finding it fun, then please talk to the ST. The ST cannot read minds and does not know what everyone enjoys, so help them out by talking to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Post twice a week.&#039;&#039;&#039; &#039;&#039;So that we can keep the game at a reasonable pace all the players should agree to post at least twice a week. You can post more times than this but it is not an expectation and if players are posting a sizeable number of posts per week above this then the game becomes disconnected between the various players. Essentially, post wisely and comfortably for you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. All in-character posts should be written in the present tense and in the third person.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Keep OOC out of IC.&#039;&#039;&#039; &#039;&#039;They are separated for a reason and if you want to discuss things that may slow down the game, please do it in the OOC thread. Small clarifications or requests an be done in spoilers but if they go over 10-15 words, use the OOC thread&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Don&#039;t puppet another character.&#039;&#039;&#039; &#039;&#039;Whether they are a PC or an NPC do not detail what they are doing or thinking. Only the player of an PC can say what that character is thinking or doing and only the ST can state what the NPC&#039;s are thinking &amp;amp; doing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. Don&#039;t read certain spoilers.&#039;&#039;&#039; &#039;&#039;The ST will make sure to mention who should and shouldn&#039;t read specific spoilers in the IC thread. It may be because only certain characters understand the language or because only certain character have the skills or abilities to interpret the information available. If you are asked not to read a spoiler, please don&#039;t. It won&#039;t ruin the game, but it will give you an unfair advantage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. During combats post expectations.&#039;&#039;&#039; &#039;&#039;This is because we use dice to represent how random or skilled our actions are, so you cannot know that you will hit the opponent. Instead post what you intend to do like: &amp;lt;nowiki&amp;gt;I aim my pistol for the ruffians chest and pull the trigger&amp;lt;/nowiki&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8. If speaking a language other than the group&#039;s common language, use spoilers and clearly state which language you are using.&#039;&#039;&#039; &#039;&#039;This is a crude by necessary method to represent the language barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9. Don&#039;t use conditionals.&#039;&#039;&#039; &#039;&#039;An example of this is &amp;lt;nowiki&amp;gt;I shoot the ruffian and then if he falls down dead I shoot the next ruffian&amp;lt;/nowiki&amp;gt;. It is much better if you simply wait to see the reactions from your actions before moving into the next action. You can thinking about what might happen OOC (in the thread or in your head) but don&#039;t create elaborate streams of if&#039;s and but&#039;s in the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10. Please take the time to use proper English grammar, spelling, and punctuation.&#039;&#039;&#039; &#039;&#039;Nobody is perfect, we all know this. I would recommend that either you write your posts in a word processor first and then paste it in, or once you have written the post but before you post it you re-read it once or twice to pick out the obvious problems with it. Small things like this will help give the game a better flow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the ST ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. If you think that the ST has made a mistake, tell them.&#039;&#039;&#039; &#039;&#039;The ST is a person, and as such isn&#039;t perfect. If you feel that they have made a mistake then bring it up in the OOC thread, and it can be discussed. Putting your point across clearly and calmly is much more likely to get the ST to agree with your position, but it doesn&#039;t mean that they will always agree with you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The ST is working with the players.&#039;&#039;&#039; &#039;&#039;The ST and the players are in this game together, we are not competing for a victory condition or anything else. We are here to tell a story together, and while the ST has to consider that their are several players to work with, they must work with them all to create the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. The ST&#039;s job is to listen and to understand the players.&#039;&#039;&#039; &#039;&#039;This game has multiple players each with their own desires for the game, the ST has to listen to what the players want out of the game and try to help them realise these desires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Prioritise Story over Rules.&#039;&#039;&#039; &#039;&#039;The tale shouldn&#039;t be restricted by the rule, and the story should be enhanced by the limits placed on character. This isn&#039;t free-reign to ignore the rules, this is a gentle reminder that this is a Roleplay Game, not a Rollplay game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. The ST should involve the players whenever possible.&#039;&#039;&#039; &#039;&#039;When the players come up with ideas about the world they are inhabiting, bring them into the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. The players are the most important, but not necessarily the most powerful people in the story.&#039;&#039;&#039; &#039;&#039;This is the story of the coterie, not the story of an amazing NPC&#039;s actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. The ST is the final authority of the game.&#039;&#039;&#039; &#039;&#039;This isn&#039;t meant in an authoritarian sense, but please be aware that the ST is the arbiter of the rules and should be treated as such.&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bryon_McClennan&amp;diff=308812</id>
		<title>Bryon McClennan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bryon_McClennan&amp;diff=308812"/>
		<updated>2016-11-07T18:20:35Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The McClennans are a lowland clan of Scots with some ties to the English, a family known for being reliable if not overly ostentatious. Byron was a fourth son, born with a smile on his face and the wind at his back, Byron was always liked and friendly. He was young and passionate as he went with Robert Maxwell to help the Danes against the Catholics in 1625, and was shot in his first battle. Dying on the battlefield, he lasted until well past nightfall, and there in the charnel pit something rose out of the ground and embraced him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Byron has the devil’s luck about him. He’s friendly, and people like him. While he didn’t try to do much more than win and protect his family’s interests, the McClennans came out of the Civil war in a position of power. When Byron was sent to London both by family and Clan, he had a disturbing talent for being in the right place at the right time. He gained a great deal of wealth in deals, merchant ships, and one spectacular night of betting on the ratters (no disciplines, he swears). He survived three attempts on his life, two due to his martial skill and one due to sheer luck. His territory survived the Great Fire untouched. People that tried to stop or rail against him rapidly ended up either forgetting all about the reason they were fighting him, dying, or suddenly having other pressing matters pushed against them. It was rumored he had once made Mithras laugh.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Basically, The Halls of London didn’t know what to DO with him. He didn’t seem interested in controlling anything more than enough to get by, violence failed against him, and they found he tended to do things when asked instead of manipulated into them. Finally, it was decided that Byron’s talents could help Alfric of Clerkenwell and his ambitions in the faraway Indian lands.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A tall healthy Scot with watery blue eyes and long dark hair and full beard. He tends to have a smile on his face more often than note, dressed in 16th century English finery of upper-middle worth with a vest of his clan’s plaids. Normally carrying a saber when socially allowed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Byron McClennan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Sabermane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; Idealist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Solider&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan:&#039;&#039;&#039; Gangrel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generation:&#039;&#039;&#039; 10th&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sire:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manipulation:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wits:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perception:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Talents===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alertness:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawl:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empathy:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expression:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leadership:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animal Ken:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Etiquette:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Academics:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Politics:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disciplines===&lt;br /&gt;
&#039;&#039;&#039;Animalism:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Merits and Flaws===&lt;br /&gt;
Infertile Vitae (5 pts)&lt;br /&gt;
&lt;br /&gt;
Friendly Face (1 pt Merit)&lt;br /&gt;
&lt;br /&gt;
Natural Linguist (2 pts Merit)&lt;br /&gt;
&lt;br /&gt;
Linguist (1 pt) French&lt;br /&gt;
&lt;br /&gt;
Linguist (1 pt) Hindu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;&#039;Generation:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Retainer:&#039;&#039;&#039; 2 Uncle Alfred (manservant) and Chu (direhound)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pooled Backgrounds:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virtues===&lt;br /&gt;
&#039;&#039;&#039;Self-Control:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conscience:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courage:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Humanity:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Pool:&#039;&#039;&#039; 13&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bryon_McClennan&amp;diff=308810</id>
		<title>Bryon McClennan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bryon_McClennan&amp;diff=308810"/>
		<updated>2016-11-07T18:20:20Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* Merits and Flaws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The McClennans are a lowland clan of Scots with some ties to the English, a family known for being reliable if not overly ostentatious. Byron was a fourth son, born with a smile on his face and the wind at his back, Byron was always liked and friendly. He was young and passionate as he went with Robert Maxwell to help the Danes against the Catholics in 1625, and was shot in his first battle. Dying on the battlefield, he lasted until well past nightfall, and there in the charnel pit something rose out of the ground and embraced him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Byron has the devil’s luck about him. He’s friendly, and people like him. While he didn’t try to do much more than win and protect his family’s interests, the McClennans came out of the Civil war in a position of power. When Byron was sent to London both by family and Clan, he had a disturbing talent for being in the right place at the right time. He gained a great deal of wealth in deals, merchant ships, and one spectacular night of betting on the ratters (no disciplines, he swears). He survived three attempts on his life, two due to his martial skill and one due to sheer luck. His territory survived the Great Fire untouched. People that tried to stop or rail against him rapidly ended up either forgetting all about the reason they were fighting him, dying, or suddenly having other pressing matters pushed against them. It was rumored he had once made Mithras laugh.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Basically, The Halls of London didn’t know what to DO with him. He didn’t seem interested in controlling anything more than enough to get by, violence failed against him, and they found he tended to do things when asked instead of manipulated into them. Finally, it was decided that Byron’s talents could help Alfric of Clerkenwell and his ambitions in the faraway Indian lands.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A tall healthy Scot with watery blue eyes and long dark hair and full beard. He tends to have a smile on his face more often than note, dressed in 16th century English finery of upper-middle worth with a vest of his clan’s plaids. Normally carrying a saber when socially allowed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Byron McClennan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Sabermane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; Idealist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Solider&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan:&#039;&#039;&#039; Gangrel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generation:&#039;&#039;&#039; 10th&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sire:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manipulation:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wits:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perception:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Talents===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alertness:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawl:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empathy:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expression:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leadership:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animal Ken:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Etiquette:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Academics:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Politics:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disciplines===&lt;br /&gt;
&#039;&#039;&#039;Animalism:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Merits and Flaws===&lt;br /&gt;
Infertile Vitae (5 pts)&lt;br /&gt;
&lt;br /&gt;
Friendly Face (1 pt Merit)&lt;br /&gt;
&lt;br /&gt;
Natural Linguist (2 pts Merit)&lt;br /&gt;
&lt;br /&gt;
Linguist (1 pt) French&lt;br /&gt;
&lt;br /&gt;
Linguist (1 pt) Hindu&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;&#039;Generation:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Retainer:&#039;&#039;&#039; 2 Uncle Alfred (manservant) and Chu (direhound)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pooled Backgrounds:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virtues===&lt;br /&gt;
&#039;&#039;&#039;Self-Control:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conscience:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courage:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Humanity:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Pool:&#039;&#039;&#039; 13&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308807</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308807"/>
		<updated>2016-11-07T18:18:25Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* Character List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History, both Kindred and Kine ==&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built on the acquired lands without thought about the locals feelings on the matter. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1657, March:&#039;&#039;&#039; The Mughal Empire and the Maratha realm both assault the Bijapur Sultanate, claiming territory from the failing Sultanate. Both Maratha and Mughal soldier also raid each other’s territory causing friction between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, mid-1660:&#039;&#039;&#039; Siddi Jauhar, a Bijapurian general, is sent with a sizeable to attack the Maratha territories. With the conspicuous usage of British grenades and English artillerymen to assist him, Siddi takes Panhala from Maratha hands. Shivaji is angered by the British would assisted his enemy and considered this a betrayal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, December:&#039;&#039;&#039; Shivaji’s Maratha armies plunder an English trading post/factory in Rajapur and capture the factors (merchants) who are not released until the mid-1663’s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662:&#039;&#039;&#039; Surat, which was the prominent port on the west coast of India, starts to lose its position to Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, 5th of January:&#039;&#039;&#039; Shivaji leads his Maratha armies in a lightning strike to sack the city of Surat, a wealthy Mughal trading city. The badly defended city is easily overtaken and the plundering continued for six days. Most of the city was burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1666, and onward:&#039;&#039;&#039; Hostilities between the Mathura lord and the Mughal Empire ebb as a peace proposal is kept by both parties, despite Shivaji’s unwillingness to participate in Mughal court life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668:&#039;&#039;&#039; The British East India Company established a Factory in Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Historical Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
The word factory, which is Feitoria in Portuguese, is used in a different context in this time. It is used to describe what we might know as a specific city district used by Europeans as a base of their trading. It was almost always walled to be separated from the local inhabitants and was used as a marketplace, warehouse, customs office and a launching off point for further expeditions. It was essentially considered a different country, so any attack on a Portuguese Feitoria was like attacking Portugal itself, and it is not to different from a modern dockyards being treaded like a modern embassy while still functioning as a dockyards. Portugal is famous for making vast numbers of these areas all across the world and meant that all of their trade went through merchants that they could control and tax. The British and Dutch East India companies used similar areas, but usually the British and Dutch Factories used them as precursor&#039;s for colonial expansion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All characters are being created using the 20th Anniversary Edition Vampire the Masquerade and each character is given 50 extra experience points to spend before the start of the game. This is to represent the lives that the characters lived before they came to Bombay and the interesting stories that drove them away from Europe (or drew them towards India).&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
The abilities used in this game will mostly be the same as those in V20, with a few added in to represent the time differences. All the abilities will be listed below, and any: alterations, subtractions or additions will be explained briefly and if it is not mentioned then assume it to be the same as is written in the V20 book. Do note that depending on how far the game progresses, timewise, this list may be altered to reflect the changing times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
Alertness, Athletics, Awareness, Brawl, Empathy, Expression, Intimidation, Intrigue (see below), Leadership, Streetwise, Subterfuge, Hobby Talent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Animal Ken, Archery (see below), Commerce (see below), Crafts, Etiquette, Firearms (see below), Larceny, Melee, Performance, Ride, Sailing, Stealth, Survival, Professional Skill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledges:&#039;&#039;&#039;&lt;br /&gt;
Academics, Heart Wisdom (see below), Investigation, Law, Medicine, Occult, Politics, Science (see below), Theology (see below), Expert Knowledge&lt;br /&gt;
&lt;br /&gt;
==== Abilities Explanation ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; This ability covers any ranged weapon that does not include gunpowder. Examples include: Bows, crossbows, javelins, throwing daggers, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce:&#039;&#039;&#039; This ability cover the physical and social interaction required to gain money. It covers negotiating prices, knowledge of trade routes, and identifying who would want them. Commerce is different from Finance because it has no emphasis on computers and micro/macro transactions and is focused on pre-modern age trading. Do note that banks, long distance journeys, shares and joint stock companies do still fall under this heading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; This ability covers any ranged weapon that does use gunpowder. Examples include: Muskets, pistols, cannons, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearth Wisdom:&#039;&#039;&#039; This ability isn&#039;t a academic sort of knowledge. Heart Wisdom is knowledge accumulated by peasants, traders, or others who don&#039;t have servants or live in isolation. It covers knowledge like: where are the best places to fish, which herbs are good for cooking, the signs of impending bad weather, rules of thumb to resolving domestic disputes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrigue:&#039;&#039;&#039; This ability covers your ability to plot and plan effectively. It is about how to manipulate others through trickery and plots, and how to expose a target&#039;s vulnerability. Intrigue, though similar to Subterfuge, is different and is much more theoretical and consequential in nature while Subterfuge is much more based in fieldwork and actual sabotage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride:&#039;&#039;&#039; This ability covers using horses or other trained animals to move quickly. It also covers using those animals in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; This ability is much less identifiable than modern science, as certain parts of science are still in their infancy. A perfect example is that Galileo is currently under house arrest for suggesting that the earth revolves around the sun and not the other way around. Alchemy is still a credible practice and Issac Newton has just suggested in his 1675 book (Hypothesis of Light) that &amp;lt;nowiki&amp;gt;&#039;&#039;the ether is used to transmit forces between particles&#039;&#039;&amp;lt;/nowiki&amp;gt;. Science is just starting to head towards the scientific method at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; This ability covers both knowledge of religious scripture (of any type) and religious laws (of any type).&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
At character creation, characters cannot have the Domain background (because of the move to India making the Domain useless to the characters) and they cannot have the backgrounds: Contact, Fame or Influence above one if they try to purchase them for use in Bombay.This means that a character can have Fame 3 (Paris) for example, but they cannot have Fame 3 (Bombay), because they have just arrived in Bombay and have not had the time to establish themselves yet. All characters start at generation 13 before purchase of the generation background.&lt;br /&gt;
&lt;br /&gt;
Backgrounds cannot be purchased with experience points (either the 50 at character generation or with ones gained later), they can only be gained by in-game or downtime based actions. Combining backgrounds is possible both during play and before the game begins, but each case must be checked for approval.&lt;br /&gt;
&lt;br /&gt;
The available Backgrounds are: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status.&lt;br /&gt;
&lt;br /&gt;
=== Character List ===&lt;br /&gt;
&lt;br /&gt;
Anzhelina Ivanovich (Toreador) played by Shawn_Hagen&lt;br /&gt;
&lt;br /&gt;
[[Bryon McClennan]] (Gangrel) played by Sabermane&lt;br /&gt;
&lt;br /&gt;
Jonas &amp;lt;nowiki&amp;gt; &amp;quot;Keelhaul&amp;quot; &amp;lt;/nowiki&amp;gt; Harrington (Brujah) played by Motorskills&lt;br /&gt;
&lt;br /&gt;
Reverend Robert Black (Malkavian) played by Marikir&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the Players ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Have Fun.&#039;&#039;&#039; &#039;&#039;This is a game, it is supposed to be fun. If you are not finding it fun, then please talk to the ST. The ST cannot read minds and does not know what everyone enjoys, so help them out by talking to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Post twice a week.&#039;&#039;&#039; &#039;&#039;So that we can keep the game at a reasonable pace all the players should agree to post at least twice a week. You can post more times than this but it is not an expectation and if players are posting a sizeable number of posts per week above this then the game becomes disconnected between the various players. Essentially, post wisely and comfortably for you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. All in-character posts should be written in the present tense and in the third person.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Keep OOC out of IC.&#039;&#039;&#039; &#039;&#039;They are separated for a reason and if you want to discuss things that may slow down the game, please do it in the OOC thread. Small clarifications or requests an be done in spoilers but if they go over 10-15 words, use the OOC thread&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Don&#039;t puppet another character.&#039;&#039;&#039; &#039;&#039;Whether they are a PC or an NPC do not detail what they are doing or thinking. Only the player of an PC can say what that character is thinking or doing and only the ST can state what the NPC&#039;s are thinking &amp;amp; doing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. Don&#039;t read certain spoilers.&#039;&#039;&#039; &#039;&#039;The ST will make sure to mention who should and shouldn&#039;t read specific spoilers in the IC thread. It may be because only certain characters understand the language or because only certain character have the skills or abilities to interpret the information available. If you are asked not to read a spoiler, please don&#039;t. It won&#039;t ruin the game, but it will give you an unfair advantage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. During combats post expectations.&#039;&#039;&#039; &#039;&#039;This is because we use dice to represent how random or skilled our actions are, so you cannot know that you will hit the opponent. Instead post what you intend to do like: &amp;lt;nowiki&amp;gt;I aim my pistol for the ruffians chest and pull the trigger&amp;lt;/nowiki&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8. If speaking a language other than the group&#039;s common language, use spoilers and clearly state which language you are using.&#039;&#039;&#039; &#039;&#039;This is a crude by necessary method to represent the language barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9. Don&#039;t use conditionals.&#039;&#039;&#039; &#039;&#039;An example of this is &amp;lt;nowiki&amp;gt;I shoot the ruffian and then if he falls down dead I shoot the next ruffian&amp;lt;/nowiki&amp;gt;. It is much better if you simply wait to see the reactions from your actions before moving into the next action. You can thinking about what might happen OOC (in the thread or in your head) but don&#039;t create elaborate streams of if&#039;s and but&#039;s in the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10. Please take the time to use proper English grammar, spelling, and punctuation.&#039;&#039;&#039; &#039;&#039;Nobody is perfect, we all know this. I would recommend that either you write your posts in a word processor first and then paste it in, or once you have written the post but before you post it you re-read it once or twice to pick out the obvious problems with it. Small things like this will help give the game a better flow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the ST ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. If you think that the ST has made a mistake, tell them.&#039;&#039;&#039; &#039;&#039;The ST is a person, and as such isn&#039;t perfect. If you feel that they have made a mistake then bring it up in the OOC thread, and it can be discussed. Putting your point across clearly and calmly is much more likely to get the ST to agree with your position, but it doesn&#039;t mean that they will always agree with you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The ST is working with the players.&#039;&#039;&#039; &#039;&#039;The ST and the players are in this game together, we are not competing for a victory condition or anything else. We are here to tell a story together, and while the ST has to consider that their are several players to work with, they must work with them all to create the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. The ST&#039;s job is to listen and to understand the players.&#039;&#039;&#039; &#039;&#039;This game has multiple players each with their own desires for the game, the ST has to listen to what the players want out of the game and try to help them realise these desires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Prioritise Story over Rules.&#039;&#039;&#039; &#039;&#039;The tale shouldn&#039;t be restricted by the rule, and the story should be enhanced by the limits placed on character. This isn&#039;t free-reign to ignore the rules, this is a gentle reminder that this is a Roleplay Game, not a Rollplay game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. The ST should involve the players whenever possible.&#039;&#039;&#039; &#039;&#039;When the players come up with ideas about the world they are inhabiting, bring them into the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. The players are the most important, but not necessarily the most powerful people in the story.&#039;&#039;&#039; &#039;&#039;This is the story of the coterie, not the story of an amazing NPC&#039;s actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. The ST is the final authority of the game.&#039;&#039;&#039; &#039;&#039;This isn&#039;t meant in an authoritarian sense, but please be aware that the ST is the arbiter of the rules and should be treated as such.&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308806</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308806"/>
		<updated>2016-11-07T18:17:47Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* Character List */ adding link to Byron&amp;#039;s character page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History, both Kindred and Kine ==&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built on the acquired lands without thought about the locals feelings on the matter. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1657, March:&#039;&#039;&#039; The Mughal Empire and the Maratha realm both assault the Bijapur Sultanate, claiming territory from the failing Sultanate. Both Maratha and Mughal soldier also raid each other’s territory causing friction between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, mid-1660:&#039;&#039;&#039; Siddi Jauhar, a Bijapurian general, is sent with a sizeable to attack the Maratha territories. With the conspicuous usage of British grenades and English artillerymen to assist him, Siddi takes Panhala from Maratha hands. Shivaji is angered by the British would assisted his enemy and considered this a betrayal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, December:&#039;&#039;&#039; Shivaji’s Maratha armies plunder an English trading post/factory in Rajapur and capture the factors (merchants) who are not released until the mid-1663’s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662:&#039;&#039;&#039; Surat, which was the prominent port on the west coast of India, starts to lose its position to Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, 5th of January:&#039;&#039;&#039; Shivaji leads his Maratha armies in a lightning strike to sack the city of Surat, a wealthy Mughal trading city. The badly defended city is easily overtaken and the plundering continued for six days. Most of the city was burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1666, and onward:&#039;&#039;&#039; Hostilities between the Mathura lord and the Mughal Empire ebb as a peace proposal is kept by both parties, despite Shivaji’s unwillingness to participate in Mughal court life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668:&#039;&#039;&#039; The British East India Company established a Factory in Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Historical Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
The word factory, which is Feitoria in Portuguese, is used in a different context in this time. It is used to describe what we might know as a specific city district used by Europeans as a base of their trading. It was almost always walled to be separated from the local inhabitants and was used as a marketplace, warehouse, customs office and a launching off point for further expeditions. It was essentially considered a different country, so any attack on a Portuguese Feitoria was like attacking Portugal itself, and it is not to different from a modern dockyards being treaded like a modern embassy while still functioning as a dockyards. Portugal is famous for making vast numbers of these areas all across the world and meant that all of their trade went through merchants that they could control and tax. The British and Dutch East India companies used similar areas, but usually the British and Dutch Factories used them as precursor&#039;s for colonial expansion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All characters are being created using the 20th Anniversary Edition Vampire the Masquerade and each character is given 50 extra experience points to spend before the start of the game. This is to represent the lives that the characters lived before they came to Bombay and the interesting stories that drove them away from Europe (or drew them towards India).&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
The abilities used in this game will mostly be the same as those in V20, with a few added in to represent the time differences. All the abilities will be listed below, and any: alterations, subtractions or additions will be explained briefly and if it is not mentioned then assume it to be the same as is written in the V20 book. Do note that depending on how far the game progresses, timewise, this list may be altered to reflect the changing times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
Alertness, Athletics, Awareness, Brawl, Empathy, Expression, Intimidation, Intrigue (see below), Leadership, Streetwise, Subterfuge, Hobby Talent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Animal Ken, Archery (see below), Commerce (see below), Crafts, Etiquette, Firearms (see below), Larceny, Melee, Performance, Ride, Sailing, Stealth, Survival, Professional Skill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledges:&#039;&#039;&#039;&lt;br /&gt;
Academics, Heart Wisdom (see below), Investigation, Law, Medicine, Occult, Politics, Science (see below), Theology (see below), Expert Knowledge&lt;br /&gt;
&lt;br /&gt;
==== Abilities Explanation ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; This ability covers any ranged weapon that does not include gunpowder. Examples include: Bows, crossbows, javelins, throwing daggers, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce:&#039;&#039;&#039; This ability cover the physical and social interaction required to gain money. It covers negotiating prices, knowledge of trade routes, and identifying who would want them. Commerce is different from Finance because it has no emphasis on computers and micro/macro transactions and is focused on pre-modern age trading. Do note that banks, long distance journeys, shares and joint stock companies do still fall under this heading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; This ability covers any ranged weapon that does use gunpowder. Examples include: Muskets, pistols, cannons, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearth Wisdom:&#039;&#039;&#039; This ability isn&#039;t a academic sort of knowledge. Heart Wisdom is knowledge accumulated by peasants, traders, or others who don&#039;t have servants or live in isolation. It covers knowledge like: where are the best places to fish, which herbs are good for cooking, the signs of impending bad weather, rules of thumb to resolving domestic disputes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrigue:&#039;&#039;&#039; This ability covers your ability to plot and plan effectively. It is about how to manipulate others through trickery and plots, and how to expose a target&#039;s vulnerability. Intrigue, though similar to Subterfuge, is different and is much more theoretical and consequential in nature while Subterfuge is much more based in fieldwork and actual sabotage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride:&#039;&#039;&#039; This ability covers using horses or other trained animals to move quickly. It also covers using those animals in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; This ability is much less identifiable than modern science, as certain parts of science are still in their infancy. A perfect example is that Galileo is currently under house arrest for suggesting that the earth revolves around the sun and not the other way around. Alchemy is still a credible practice and Issac Newton has just suggested in his 1675 book (Hypothesis of Light) that &amp;lt;nowiki&amp;gt;&#039;&#039;the ether is used to transmit forces between particles&#039;&#039;&amp;lt;/nowiki&amp;gt;. Science is just starting to head towards the scientific method at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; This ability covers both knowledge of religious scripture (of any type) and religious laws (of any type).&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
At character creation, characters cannot have the Domain background (because of the move to India making the Domain useless to the characters) and they cannot have the backgrounds: Contact, Fame or Influence above one if they try to purchase them for use in Bombay.This means that a character can have Fame 3 (Paris) for example, but they cannot have Fame 3 (Bombay), because they have just arrived in Bombay and have not had the time to establish themselves yet. All characters start at generation 13 before purchase of the generation background.&lt;br /&gt;
&lt;br /&gt;
Backgrounds cannot be purchased with experience points (either the 50 at character generation or with ones gained later), they can only be gained by in-game or downtime based actions. Combining backgrounds is possible both during play and before the game begins, but each case must be checked for approval.&lt;br /&gt;
&lt;br /&gt;
The available Backgrounds are: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status.&lt;br /&gt;
&lt;br /&gt;
=== Character List ===&lt;br /&gt;
&lt;br /&gt;
Anzhelina Ivanovich (Toreador) played by Shawn_Hagen&lt;br /&gt;
&lt;br /&gt;
[[Byron McClennan]] (Gangrel) played by Sabermane&lt;br /&gt;
&lt;br /&gt;
Jonas &amp;lt;nowiki&amp;gt; &amp;quot;Keelhaul&amp;quot; &amp;lt;/nowiki&amp;gt; Harrington (Brujah) played by Motorskills&lt;br /&gt;
&lt;br /&gt;
Reverend Robert Black (Malkavian) played by Marikir&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the Players ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Have Fun.&#039;&#039;&#039; &#039;&#039;This is a game, it is supposed to be fun. If you are not finding it fun, then please talk to the ST. The ST cannot read minds and does not know what everyone enjoys, so help them out by talking to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Post twice a week.&#039;&#039;&#039; &#039;&#039;So that we can keep the game at a reasonable pace all the players should agree to post at least twice a week. You can post more times than this but it is not an expectation and if players are posting a sizeable number of posts per week above this then the game becomes disconnected between the various players. Essentially, post wisely and comfortably for you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. All in-character posts should be written in the present tense and in the third person.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Keep OOC out of IC.&#039;&#039;&#039; &#039;&#039;They are separated for a reason and if you want to discuss things that may slow down the game, please do it in the OOC thread. Small clarifications or requests an be done in spoilers but if they go over 10-15 words, use the OOC thread&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Don&#039;t puppet another character.&#039;&#039;&#039; &#039;&#039;Whether they are a PC or an NPC do not detail what they are doing or thinking. Only the player of an PC can say what that character is thinking or doing and only the ST can state what the NPC&#039;s are thinking &amp;amp; doing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. Don&#039;t read certain spoilers.&#039;&#039;&#039; &#039;&#039;The ST will make sure to mention who should and shouldn&#039;t read specific spoilers in the IC thread. It may be because only certain characters understand the language or because only certain character have the skills or abilities to interpret the information available. If you are asked not to read a spoiler, please don&#039;t. It won&#039;t ruin the game, but it will give you an unfair advantage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. During combats post expectations.&#039;&#039;&#039; &#039;&#039;This is because we use dice to represent how random or skilled our actions are, so you cannot know that you will hit the opponent. Instead post what you intend to do like: &amp;lt;nowiki&amp;gt;I aim my pistol for the ruffians chest and pull the trigger&amp;lt;/nowiki&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8. If speaking a language other than the group&#039;s common language, use spoilers and clearly state which language you are using.&#039;&#039;&#039; &#039;&#039;This is a crude by necessary method to represent the language barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9. Don&#039;t use conditionals.&#039;&#039;&#039; &#039;&#039;An example of this is &amp;lt;nowiki&amp;gt;I shoot the ruffian and then if he falls down dead I shoot the next ruffian&amp;lt;/nowiki&amp;gt;. It is much better if you simply wait to see the reactions from your actions before moving into the next action. You can thinking about what might happen OOC (in the thread or in your head) but don&#039;t create elaborate streams of if&#039;s and but&#039;s in the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10. Please take the time to use proper English grammar, spelling, and punctuation.&#039;&#039;&#039; &#039;&#039;Nobody is perfect, we all know this. I would recommend that either you write your posts in a word processor first and then paste it in, or once you have written the post but before you post it you re-read it once or twice to pick out the obvious problems with it. Small things like this will help give the game a better flow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the ST ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. If you think that the ST has made a mistake, tell them.&#039;&#039;&#039; &#039;&#039;The ST is a person, and as such isn&#039;t perfect. If you feel that they have made a mistake then bring it up in the OOC thread, and it can be discussed. Putting your point across clearly and calmly is much more likely to get the ST to agree with your position, but it doesn&#039;t mean that they will always agree with you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The ST is working with the players.&#039;&#039;&#039; &#039;&#039;The ST and the players are in this game together, we are not competing for a victory condition or anything else. We are here to tell a story together, and while the ST has to consider that their are several players to work with, they must work with them all to create the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. The ST&#039;s job is to listen and to understand the players.&#039;&#039;&#039; &#039;&#039;This game has multiple players each with their own desires for the game, the ST has to listen to what the players want out of the game and try to help them realise these desires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Prioritise Story over Rules.&#039;&#039;&#039; &#039;&#039;The tale shouldn&#039;t be restricted by the rule, and the story should be enhanced by the limits placed on character. This isn&#039;t free-reign to ignore the rules, this is a gentle reminder that this is a Roleplay Game, not a Rollplay game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. The ST should involve the players whenever possible.&#039;&#039;&#039; &#039;&#039;When the players come up with ideas about the world they are inhabiting, bring them into the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. The players are the most important, but not necessarily the most powerful people in the story.&#039;&#039;&#039; &#039;&#039;This is the story of the coterie, not the story of an amazing NPC&#039;s actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. The ST is the final authority of the game.&#039;&#039;&#039; &#039;&#039;This isn&#039;t meant in an authoritarian sense, but please be aware that the ST is the arbiter of the rules and should be treated as such.&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bryon_McClennan&amp;diff=308805</id>
		<title>Bryon McClennan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bryon_McClennan&amp;diff=308805"/>
		<updated>2016-11-07T18:16:45Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: Created page with &amp;quot;==History==  &amp;#039;&amp;#039;The McClennans are a lowland clan of Scots with some ties to the English, a family known for being reliable if not overly ostentatious. Byron was a fourth son,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The McClennans are a lowland clan of Scots with some ties to the English, a family known for being reliable if not overly ostentatious. Byron was a fourth son, born with a smile on his face and the wind at his back, Byron was always liked and friendly. He was young and passionate as he went with Robert Maxwell to help the Danes against the Catholics in 1625, and was shot in his first battle. Dying on the battlefield, he lasted until well past nightfall, and there in the charnel pit something rose out of the ground and embraced him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Byron has the devil’s luck about him. He’s friendly, and people like him. While he didn’t try to do much more than win and protect his family’s interests, the McClennans came out of the Civil war in a position of power. When Byron was sent to London both by family and Clan, he had a disturbing talent for being in the right place at the right time. He gained a great deal of wealth in deals, merchant ships, and one spectacular night of betting on the ratters (no disciplines, he swears). He survived three attempts on his life, two due to his martial skill and one due to sheer luck. His territory survived the Great Fire untouched. People that tried to stop or rail against him rapidly ended up either forgetting all about the reason they were fighting him, dying, or suddenly having other pressing matters pushed against them. It was rumored he had once made Mithras laugh.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Basically, The Halls of London didn’t know what to DO with him. He didn’t seem interested in controlling anything more than enough to get by, violence failed against him, and they found he tended to do things when asked instead of manipulated into them. Finally, it was decided that Byron’s talents could help Alfric of Clerkenwell and his ambitions in the faraway Indian lands.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A tall healthy Scot with watery blue eyes and long dark hair and full beard. He tends to have a smile on his face more often than note, dressed in 16th century English finery of upper-middle worth with a vest of his clan’s plaids. Normally carrying a saber when socially allowed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Byron McClennan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Sabermane&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; Idealist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Solider&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan:&#039;&#039;&#039; Gangrel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generation:&#039;&#039;&#039; 10th&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sire:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manipulation:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wits:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perception:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Talents===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alertness:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawl:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empathy:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expression:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leadership:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animal Ken:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Etiquette:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Academics:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Politics:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disciplines===&lt;br /&gt;
&#039;&#039;&#039;Animalism:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Merits and Flaws===&lt;br /&gt;
Infertile Vitae (5 pt)&lt;br /&gt;
Friendly Face (1pt Merit)&lt;br /&gt;
Natural Linguist (2 pt Merit) Linguist (1 pt), Linguist (1pt): English (Native), French, Hindoo or regionally appropriate dialect, X, X&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;&#039;Generation:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Retainer:&#039;&#039;&#039; 2 Uncle Alfred (manservant) and Chu (direhound)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pooled Backgrounds:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virtues===&lt;br /&gt;
&#039;&#039;&#039;Self-Control:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conscience:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courage:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;&#039;Humanity:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Pool:&#039;&#039;&#039; 13&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308804</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308804"/>
		<updated>2016-11-07T17:53:29Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* Character List */ Correction of Character name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History, both Kindred and Kine ==&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built on the acquired lands without thought about the locals feelings on the matter. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1657, March:&#039;&#039;&#039; The Mughal Empire and the Maratha realm both assault the Bijapur Sultanate, claiming territory from the failing Sultanate. Both Maratha and Mughal soldier also raid each other’s territory causing friction between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, mid-1660:&#039;&#039;&#039; Siddi Jauhar, a Bijapurian general, is sent with a sizeable to attack the Maratha territories. With the conspicuous usage of British grenades and English artillerymen to assist him, Siddi takes Panhala from Maratha hands. Shivaji is angered by the British would assisted his enemy and considered this a betrayal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, December:&#039;&#039;&#039; Shivaji’s Maratha armies plunder an English trading post/factory in Rajapur and capture the factors (merchants) who are not released until the mid-1663’s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662:&#039;&#039;&#039; Surat, which was the prominent port on the west coast of India, starts to lose its position to Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, 5th of January:&#039;&#039;&#039; Shivaji leads his Maratha armies in a lightning strike to sack the city of Surat, a wealthy Mughal trading city. The badly defended city is easily overtaken and the plundering continued for six days. Most of the city was burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1666, and onward:&#039;&#039;&#039; Hostilities between the Mathura lord and the Mughal Empire ebb as a peace proposal is kept by both parties, despite Shivaji’s unwillingness to participate in Mughal court life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668:&#039;&#039;&#039; The British East India Company established a Factory in Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Historical Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
The word factory, which is Feitoria in Portuguese, is used in a different context in this time. It is used to describe what we might know as a specific city district used by Europeans as a base of their trading. It was almost always walled to be separated from the local inhabitants and was used as a marketplace, warehouse, customs office and a launching off point for further expeditions. It was essentially considered a different country, so any attack on a Portuguese Feitoria was like attacking Portugal itself, and it is not to different from a modern dockyards being treaded like a modern embassy while still functioning as a dockyards. Portugal is famous for making vast numbers of these areas all across the world and meant that all of their trade went through merchants that they could control and tax. The British and Dutch East India companies used similar areas, but usually the British and Dutch Factories used them as precursor&#039;s for colonial expansion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All characters are being created using the 20th Anniversary Edition Vampire the Masquerade and each character is given 50 extra experience points to spend before the start of the game. This is to represent the lives that the characters lived before they came to Bombay and the interesting stories that drove them away from Europe (or drew them towards India).&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
The abilities used in this game will mostly be the same as those in V20, with a few added in to represent the time differences. All the abilities will be listed below, and any: alterations, subtractions or additions will be explained briefly and if it is not mentioned then assume it to be the same as is written in the V20 book. Do note that depending on how far the game progresses, timewise, this list may be altered to reflect the changing times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
Alertness, Athletics, Awareness, Brawl, Empathy, Expression, Intimidation, Intrigue (see below), Leadership, Streetwise, Subterfuge, Hobby Talent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Animal Ken, Archery (see below), Commerce (see below), Crafts, Etiquette, Firearms (see below), Larceny, Melee, Performance, Ride, Sailing, Stealth, Survival, Professional Skill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledges:&#039;&#039;&#039;&lt;br /&gt;
Academics, Heart Wisdom (see below), Investigation, Law, Medicine, Occult, Politics, Science (see below), Theology (see below), Expert Knowledge&lt;br /&gt;
&lt;br /&gt;
==== Abilities Explanation ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; This ability covers any ranged weapon that does not include gunpowder. Examples include: Bows, crossbows, javelins, throwing daggers, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce:&#039;&#039;&#039; This ability cover the physical and social interaction required to gain money. It covers negotiating prices, knowledge of trade routes, and identifying who would want them. Commerce is different from Finance because it has no emphasis on computers and micro/macro transactions and is focused on pre-modern age trading. Do note that banks, long distance journeys, shares and joint stock companies do still fall under this heading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; This ability covers any ranged weapon that does use gunpowder. Examples include: Muskets, pistols, cannons, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearth Wisdom:&#039;&#039;&#039; This ability isn&#039;t a academic sort of knowledge. Heart Wisdom is knowledge accumulated by peasants, traders, or others who don&#039;t have servants or live in isolation. It covers knowledge like: where are the best places to fish, which herbs are good for cooking, the signs of impending bad weather, rules of thumb to resolving domestic disputes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrigue:&#039;&#039;&#039; This ability covers your ability to plot and plan effectively. It is about how to manipulate others through trickery and plots, and how to expose a target&#039;s vulnerability. Intrigue, though similar to Subterfuge, is different and is much more theoretical and consequential in nature while Subterfuge is much more based in fieldwork and actual sabotage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride:&#039;&#039;&#039; This ability covers using horses or other trained animals to move quickly. It also covers using those animals in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; This ability is much less identifiable than modern science, as certain parts of science are still in their infancy. A perfect example is that Galileo is currently under house arrest for suggesting that the earth revolves around the sun and not the other way around. Alchemy is still a credible practice and Issac Newton has just suggested in his 1675 book (Hypothesis of Light) that &amp;lt;nowiki&amp;gt;&#039;&#039;the ether is used to transmit forces between particles&#039;&#039;&amp;lt;/nowiki&amp;gt;. Science is just starting to head towards the scientific method at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; This ability covers both knowledge of religious scripture (of any type) and religious laws (of any type).&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
At character creation, characters cannot have the Domain background (because of the move to India making the Domain useless to the characters) and they cannot have the backgrounds: Contact, Fame or Influence above one if they try to purchase them for use in Bombay.This means that a character can have Fame 3 (Paris) for example, but they cannot have Fame 3 (Bombay), because they have just arrived in Bombay and have not had the time to establish themselves yet. All characters start at generation 13 before purchase of the generation background.&lt;br /&gt;
&lt;br /&gt;
Backgrounds cannot be purchased with experience points (either the 50 at character generation or with ones gained later), they can only be gained by in-game or downtime based actions. Combining backgrounds is possible both during play and before the game begins, but each case must be checked for approval.&lt;br /&gt;
&lt;br /&gt;
The available Backgrounds are: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status.&lt;br /&gt;
&lt;br /&gt;
=== Character List ===&lt;br /&gt;
&lt;br /&gt;
Anzhelina Ivanovich (Toreador) played by Shawn_Hagen&lt;br /&gt;
&lt;br /&gt;
Byron McClennan (Gangrel) played by Sabermane&lt;br /&gt;
&lt;br /&gt;
Jonas &amp;lt;nowiki&amp;gt; &amp;quot;Keelhaul&amp;quot; &amp;lt;/nowiki&amp;gt; Harrington (Brujah) played by Motorskills&lt;br /&gt;
&lt;br /&gt;
Reverend Robert Black (Malkavian) played by Marikir&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the Players ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Have Fun.&#039;&#039;&#039; &#039;&#039;This is a game, it is supposed to be fun. If you are not finding it fun, then please talk to the ST. The ST cannot read minds and does not know what everyone enjoys, so help them out by talking to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Post twice a week.&#039;&#039;&#039; &#039;&#039;So that we can keep the game at a reasonable pace all the players should agree to post at least twice a week. You can post more times than this but it is not an expectation and if players are posting a sizeable number of posts per week above this then the game becomes disconnected between the various players. Essentially, post wisely and comfortably for you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. All in-character posts should be written in the present tense and in the third person.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Keep OOC out of IC.&#039;&#039;&#039; &#039;&#039;They are separated for a reason and if you want to discuss things that may slow down the game, please do it in the OOC thread. Small clarifications or requests an be done in spoilers but if they go over 10-15 words, use the OOC thread&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Don&#039;t puppet another character.&#039;&#039;&#039; &#039;&#039;Whether they are a PC or an NPC do not detail what they are doing or thinking. Only the player of an PC can say what that character is thinking or doing and only the ST can state what the NPC&#039;s are thinking &amp;amp; doing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. Don&#039;t read certain spoilers.&#039;&#039;&#039; &#039;&#039;The ST will make sure to mention who should and shouldn&#039;t read specific spoilers in the IC thread. It may be because only certain characters understand the language or because only certain character have the skills or abilities to interpret the information available. If you are asked not to read a spoiler, please don&#039;t. It won&#039;t ruin the game, but it will give you an unfair advantage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. During combats post expectations.&#039;&#039;&#039; &#039;&#039;This is because we use dice to represent how random or skilled our actions are, so you cannot know that you will hit the opponent. Instead post what you intend to do like: &amp;lt;nowiki&amp;gt;I aim my pistol for the ruffians chest and pull the trigger&amp;lt;/nowiki&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8. If speaking a language other than the group&#039;s common language, use spoilers and clearly state which language you are using.&#039;&#039;&#039; &#039;&#039;This is a crude by necessary method to represent the language barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9. Don&#039;t use conditionals.&#039;&#039;&#039; &#039;&#039;An example of this is &amp;lt;nowiki&amp;gt;I shoot the ruffian and then if he falls down dead I shoot the next ruffian&amp;lt;/nowiki&amp;gt;. It is much better if you simply wait to see the reactions from your actions before moving into the next action. You can thinking about what might happen OOC (in the thread or in your head) but don&#039;t create elaborate streams of if&#039;s and but&#039;s in the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10. Please take the time to use proper English grammar, spelling, and punctuation.&#039;&#039;&#039; &#039;&#039;Nobody is perfect, we all know this. I would recommend that either you write your posts in a word processor first and then paste it in, or once you have written the post but before you post it you re-read it once or twice to pick out the obvious problems with it. Small things like this will help give the game a better flow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the ST ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. If you think that the ST has made a mistake, tell them.&#039;&#039;&#039; &#039;&#039;The ST is a person, and as such isn&#039;t perfect. If you feel that they have made a mistake then bring it up in the OOC thread, and it can be discussed. Putting your point across clearly and calmly is much more likely to get the ST to agree with your position, but it doesn&#039;t mean that they will always agree with you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The ST is working with the players.&#039;&#039;&#039; &#039;&#039;The ST and the players are in this game together, we are not competing for a victory condition or anything else. We are here to tell a story together, and while the ST has to consider that their are several players to work with, they must work with them all to create the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. The ST&#039;s job is to listen and to understand the players.&#039;&#039;&#039; &#039;&#039;This game has multiple players each with their own desires for the game, the ST has to listen to what the players want out of the game and try to help them realise these desires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Prioritise Story over Rules.&#039;&#039;&#039; &#039;&#039;The tale shouldn&#039;t be restricted by the rule, and the story should be enhanced by the limits placed on character. This isn&#039;t free-reign to ignore the rules, this is a gentle reminder that this is a Roleplay Game, not a Rollplay game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. The ST should involve the players whenever possible.&#039;&#039;&#039; &#039;&#039;When the players come up with ideas about the world they are inhabiting, bring them into the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. The players are the most important, but not necessarily the most powerful people in the story.&#039;&#039;&#039; &#039;&#039;This is the story of the coterie, not the story of an amazing NPC&#039;s actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. The ST is the final authority of the game.&#039;&#039;&#039; &#039;&#039;This isn&#039;t meant in an authoritarian sense, but please be aware that the ST is the arbiter of the rules and should be treated as such.&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308513</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308513"/>
		<updated>2016-11-03T14:21:12Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: Added a Player and ST expectations section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History, both Kindred and Kine ==&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built on the acquired lands without thought about the locals feelings on the matter. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1657, March:&#039;&#039;&#039; The Mughal Empire and the Maratha realm both assault the Bijapur Sultanate, claiming territory from the failing Sultanate. Both Maratha and Mughal soldier also raid each other’s territory causing friction between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, mid-1660:&#039;&#039;&#039; Siddi Jauhar, a Bijapurian general, is sent with a sizeable to attack the Maratha territories. With the conspicuous usage of British grenades and English artillerymen to assist him, Siddi takes Panhala from Maratha hands. Shivaji is angered by the British would assisted his enemy and considered this a betrayal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, December:&#039;&#039;&#039; Shivaji’s Maratha armies plunder an English trading post/factory in Rajapur and capture the factors (merchants) who are not released until the mid-1663’s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662:&#039;&#039;&#039; Surat, which was the prominent port on the west coast of India, starts to lose its position to Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, 5th of January:&#039;&#039;&#039; Shivaji leads his Maratha armies in a lightning strike to sack the city of Surat, a wealthy Mughal trading city. The badly defended city is easily overtaken and the plundering continued for six days. Most of the city was burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1666, and onward:&#039;&#039;&#039; Hostilities between the Mathura lord and the Mughal Empire ebb as a peace proposal is kept by both parties, despite Shivaji’s unwillingness to participate in Mughal court life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668:&#039;&#039;&#039; The British East India Company established a Factory in Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Historical Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
The word factory, which is Feitoria in Portuguese, is used in a different context in this time. It is used to describe what we might know as a specific city district used by Europeans as a base of their trading. It was almost always walled to be separated from the local inhabitants and was used as a marketplace, warehouse, customs office and a launching off point for further expeditions. It was essentially considered a different country, so any attack on a Portuguese Feitoria was like attacking Portugal itself, and it is not to different from a modern dockyards being treaded like a modern embassy while still functioning as a dockyards. Portugal is famous for making vast numbers of these areas all across the world and meant that all of their trade went through merchants that they could control and tax. The British and Dutch East India companies used similar areas, but usually the British and Dutch Factories used them as precursor&#039;s for colonial expansion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All characters are being created using the 20th Anniversary Edition Vampire the Masquerade and each character is given 50 extra experience points to spend before the start of the game. This is to represent the lives that the characters lived before they came to Bombay and the interesting stories that drove them away from Europe (or drew them towards India).&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
The abilities used in this game will mostly be the same as those in V20, with a few added in to represent the time differences. All the abilities will be listed below, and any: alterations, subtractions or additions will be explained briefly and if it is not mentioned then assume it to be the same as is written in the V20 book. Do note that depending on how far the game progresses, timewise, this list may be altered to reflect the changing times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
Alertness, Athletics, Awareness, Brawl, Empathy, Expression, Intimidation, Intrigue (see below), Leadership, Streetwise, Subterfuge, Hobby Talent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Animal Ken, Archery (see below), Commerce (see below), Crafts, Etiquette, Firearms (see below), Larceny, Melee, Performance, Ride, Sailing, Stealth, Survival, Professional Skill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledges:&#039;&#039;&#039;&lt;br /&gt;
Academics, Heart Wisdom (see below), Investigation, Law, Medicine, Occult, Politics, Science (see below), Theology (see below), Expert Knowledge&lt;br /&gt;
&lt;br /&gt;
==== Abilities Explanation ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; This ability covers any ranged weapon that does not include gunpowder. Examples include: Bows, crossbows, javelins, throwing daggers, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce:&#039;&#039;&#039; This ability cover the physical and social interaction required to gain money. It covers negotiating prices, knowledge of trade routes, and identifying who would want them. Commerce is different from Finance because it has no emphasis on computers and micro/macro transactions and is focused on pre-modern age trading. Do note that banks, long distance journeys, shares and joint stock companies do still fall under this heading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; This ability covers any ranged weapon that does use gunpowder. Examples include: Muskets, pistols, cannons, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearth Wisdom:&#039;&#039;&#039; This ability isn&#039;t a academic sort of knowledge. Heart Wisdom is knowledge accumulated by peasants, traders, or others who don&#039;t have servants or live in isolation. It covers knowledge like: where are the best places to fish, which herbs are good for cooking, the signs of impending bad weather, rules of thumb to resolving domestic disputes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrigue:&#039;&#039;&#039; This ability covers your ability to plot and plan effectively. It is about how to manipulate others through trickery and plots, and how to expose a target&#039;s vulnerability. Intrigue, though similar to Subterfuge, is different and is much more theoretical and consequential in nature while Subterfuge is much more based in fieldwork and actual sabotage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride:&#039;&#039;&#039; This ability covers using horses or other trained animals to move quickly. It also covers using those animals in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; This ability is much less identifiable than modern science, as certain parts of science are still in their infancy. A perfect example is that Galileo is currently under house arrest for suggesting that the earth revolves around the sun and not the other way around. Alchemy is still a credible practice and Issac Newton has just suggested in his 1675 book (Hypothesis of Light) that &amp;lt;nowiki&amp;gt;&#039;&#039;the ether is used to transmit forces between particles&#039;&#039;&amp;lt;/nowiki&amp;gt;. Science is just starting to head towards the scientific method at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; This ability covers both knowledge of religious scripture (of any type) and religious laws (of any type).&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
At character creation, characters cannot have the Domain background (because of the move to India making the Domain useless to the characters) and they cannot have the backgrounds: Contact, Fame or Influence above one if they try to purchase them for use in Bombay.This means that a character can have Fame 3 (Paris) for example, but they cannot have Fame 3 (Bombay), because they have just arrived in Bombay and have not had the time to establish themselves yet. All characters start at generation 13 before purchase of the generation background.&lt;br /&gt;
&lt;br /&gt;
Backgrounds cannot be purchased with experience points (either the 50 at character generation or with ones gained later), they can only be gained by in-game or downtime based actions. Combining backgrounds is possible both during play and before the game begins, but each case must be checked for approval.&lt;br /&gt;
&lt;br /&gt;
The available Backgrounds are: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status.&lt;br /&gt;
&lt;br /&gt;
=== Character List ===&lt;br /&gt;
&lt;br /&gt;
Anzhelina Ivanovich (Toreador) played by Shawn_Hagen&lt;br /&gt;
&lt;br /&gt;
Byron McClenna (Gangrel) played by Sabermane&lt;br /&gt;
&lt;br /&gt;
Jonas &amp;lt;nowiki&amp;gt; &amp;quot;Keelhaul&amp;quot; &amp;lt;/nowiki&amp;gt; Harrington (Brujah) played by Motorskills&lt;br /&gt;
&lt;br /&gt;
Reverend Robert Black (Malkavian) played by Marikir&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the Players ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Have Fun.&#039;&#039;&#039; &#039;&#039;This is a game, it is supposed to be fun. If you are not finding it fun, then please talk to the ST. The ST cannot read minds and does not know what everyone enjoys, so help them out by talking to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Post twice a week.&#039;&#039;&#039; &#039;&#039;So that we can keep the game at a reasonable pace all the players should agree to post at least twice a week. You can post more times than this but it is not an expectation and if players are posting a sizeable number of posts per week above this then the game becomes disconnected between the various players. Essentially, post wisely and comfortably for you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. All in-character posts should be written in the present tense and in the third person.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Keep OOC out of IC.&#039;&#039;&#039; &#039;&#039;They are separated for a reason and if you want to discuss things that may slow down the game, please do it in the OOC thread. Small clarifications or requests an be done in spoilers but if they go over 10-15 words, use the OOC thread&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Don&#039;t puppet another character.&#039;&#039;&#039; &#039;&#039;Whether they are a PC or an NPC do not detail what they are doing or thinking. Only the player of an PC can say what that character is thinking or doing and only the ST can state what the NPC&#039;s are thinking &amp;amp; doing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. Don&#039;t read certain spoilers.&#039;&#039;&#039; &#039;&#039;The ST will make sure to mention who should and shouldn&#039;t read specific spoilers in the IC thread. It may be because only certain characters understand the language or because only certain character have the skills or abilities to interpret the information available. If you are asked not to read a spoiler, please don&#039;t. It won&#039;t ruin the game, but it will give you an unfair advantage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. During combats post expectations.&#039;&#039;&#039; &#039;&#039;This is because we use dice to represent how random or skilled our actions are, so you cannot know that you will hit the opponent. Instead post what you intend to do like: &amp;lt;nowiki&amp;gt;I aim my pistol for the ruffians chest and pull the trigger&amp;lt;/nowiki&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8. If speaking a language other than the group&#039;s common language, use spoilers and clearly state which language you are using.&#039;&#039;&#039; &#039;&#039;This is a crude by necessary method to represent the language barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9. Don&#039;t use conditionals.&#039;&#039;&#039; &#039;&#039;An example of this is &amp;lt;nowiki&amp;gt;I shoot the ruffian and then if he falls down dead I shoot the next ruffian&amp;lt;/nowiki&amp;gt;. It is much better if you simply wait to see the reactions from your actions before moving into the next action. You can thinking about what might happen OOC (in the thread or in your head) but don&#039;t create elaborate streams of if&#039;s and but&#039;s in the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10. Please take the time to use proper English grammar, spelling, and punctuation.&#039;&#039;&#039; &#039;&#039;Nobody is perfect, we all know this. I would recommend that either you write your posts in a word processor first and then paste it in, or once you have written the post but before you post it you re-read it once or twice to pick out the obvious problems with it. Small things like this will help give the game a better flow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expectations of the ST ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. If you think that the ST has made a mistake, tell them.&#039;&#039;&#039; &#039;&#039;The ST is a person, and as such isn&#039;t perfect. If you feel that they have made a mistake then bring it up in the OOC thread, and it can be discussed. Putting your point across clearly and calmly is much more likely to get the ST to agree with your position, but it doesn&#039;t mean that they will always agree with you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The ST is working with the players.&#039;&#039;&#039; &#039;&#039;The ST and the players are in this game together, we are not competing for a victory condition or anything else. We are here to tell a story together, and while the ST has to consider that their are several players to work with, they must work with them all to create the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. The ST&#039;s job is to listen and to understand the players.&#039;&#039;&#039; &#039;&#039;This game has multiple players each with their own desires for the game, the ST has to listen to what the players want out of the game and try to help them realise these desires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Prioritise Story over Rules.&#039;&#039;&#039; &#039;&#039;The tale shouldn&#039;t be restricted by the rule, and the story should be enhanced by the limits placed on character. This isn&#039;t free-reign to ignore the rules, this is a gentle reminder that this is a Roleplay Game, not a Rollplay game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. The ST should involve the players whenever possible.&#039;&#039;&#039; &#039;&#039;When the players come up with ideas about the world they are inhabiting, bring them into the story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. The players are the most important, but not necessarily the most powerful people in the story.&#039;&#039;&#039; &#039;&#039;This is the story of the coterie, not the story of an amazing NPC&#039;s actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. The ST is the final authority of the game.&#039;&#039;&#039; &#039;&#039;This isn&#039;t meant in an authoritarian sense, but please be aware that the ST is the arbiter of the rules and should be treated as such.&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308407</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308407"/>
		<updated>2016-11-01T14:56:33Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History, both Kindred and Kine ==&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built on the acquired lands without thought about the locals feelings on the matter. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1657, March:&#039;&#039;&#039; The Mughal Empire and the Maratha realm both assault the Bijapur Sultanate, claiming territory from the failing Sultanate. Both Maratha and Mughal soldier also raid each other’s territory causing friction between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, mid-1660:&#039;&#039;&#039; Siddi Jauhar, a Bijapurian general, is sent with a sizeable to attack the Maratha territories. With the conspicuous usage of British grenades and English artillerymen to assist him, Siddi takes Panhala from Maratha hands. Shivaji is angered by the British would assisted his enemy and considered this a betrayal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, December:&#039;&#039;&#039; Shivaji’s Maratha armies plunder an English trading post/factory in Rajapur and capture the factors (merchants) who are not released until the mid-1663’s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662:&#039;&#039;&#039; Surat, which was the prominent port on the west coast of India, starts to lose its position to Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, 5th of January:&#039;&#039;&#039; Shivaji leads his Maratha armies in a lightning strike to sack the city of Surat, a wealthy Mughal trading city. The badly defended city is easily overtaken and the plundering continued for six days. Most of the city was burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1666, and onward:&#039;&#039;&#039; Hostilities between the Mathura lord and the Mughal Empire ebb as a peace proposal is kept by both parties, despite Shivaji’s unwillingness to participate in Mughal court life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668:&#039;&#039;&#039; The British East India Company established a Factory in Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Historical Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
The word factory, which is Feitoria in Portuguese, is used in a different context in this time. It is used to describe what we might know as a specific city district used by Europeans as a base of their trading. It was almost always walled to be separated from the local inhabitants and was used as a marketplace, warehouse, customs office and a launching off point for further expeditions. It was essentially considered a different country, so any attack on a Portuguese Feitoria was like attacking Portugal itself, and it is not to different from a modern dockyards being treaded like a modern embassy while still functioning as a dockyards. Portugal is famous for making vast numbers of these areas all across the world and meant that all of their trade went through merchants that they could control and tax. The British and Dutch East India companies used similar areas, but usually the British and Dutch Factories used them as precursor&#039;s for colonial expansion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All characters are being created using the 20th Anniversary Edition Vampire the Masquerade and each character is given 50 extra experience points to spend before the start of the game. This is to represent the lives that the characters lived before they came to Bombay and the interesting stories that drove them away from Europe (or drew them towards India).&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
The abilities used in this game will mostly be the same as those in V20, with a few added in to represent the time differences. All the abilities will be listed below, and any: alterations, subtractions or additions will be explained briefly and if it is not mentioned then assume it to be the same as is written in the V20 book. Do note that depending on how far the game progresses, timewise, this list may be altered to reflect the changing times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
Alertness, Athletics, Awareness, Brawl, Empathy, Expression, Intimidation, Intrigue (see below), Leadership, Streetwise, Subterfuge, Hobby Talent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Animal Ken, Archery (see below), Commerce (see below), Crafts, Etiquette, Firearms (see below), Larceny, Melee, Performance, Ride, Sailing, Stealth, Survival, Professional Skill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledges:&#039;&#039;&#039;&lt;br /&gt;
Academics, Heart Wisdom (see below), Investigation, Law, Medicine, Occult, Politics, Science (see below), Theology (see below), Expert Knowledge&lt;br /&gt;
&lt;br /&gt;
==== Abilities Explanation ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; This ability covers any ranged weapon that does not include gunpowder. Examples include: Bows, crossbows, javelins, throwing daggers, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce:&#039;&#039;&#039; This ability cover the physical and social interaction required to gain money. It covers negotiating prices, knowledge of trade routes, and identifying who would want them. Commerce is different from Finance because it has no emphasis on computers and micro/macro transactions and is focused on pre-modern age trading. Do note that banks, long distance journeys, shares and joint stock companies do still fall under this heading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; This ability covers any ranged weapon that does use gunpowder. Examples include: Muskets, pistols, cannons, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearth Wisdom:&#039;&#039;&#039; This ability isn&#039;t a academic sort of knowledge. Heart Wisdom is knowledge accumulated by peasants, traders, or others who don&#039;t have servants or live in isolation. It covers knowledge like: where are the best places to fish, which herbs are good for cooking, the signs of impending bad weather, rules of thumb to resolving domestic disputes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrigue:&#039;&#039;&#039; This ability covers your ability to plot and plan effectively. It is about how to manipulate others through trickery and plots, and how to expose a target&#039;s vulnerability. Intrigue, though similar to Subterfuge, is different and is much more theoretical and consequential in nature while Subterfuge is much more based in fieldwork and actual sabotage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride:&#039;&#039;&#039; This ability covers using horses or other trained animals to move quickly. It also covers using those animals in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; This ability is much less identifiable than modern science, as certain parts of science are still in their infancy. A perfect example is that Galileo is currently under house arrest for suggesting that the earth revolves around the sun and not the other way around. Alchemy is still a credible practice and Issac Newton has just suggested in his 1675 book (Hypothesis of Light) that &amp;lt;nowiki&amp;gt;&#039;&#039;the ether is used to transmit forces between particles&#039;&#039;&amp;lt;/nowiki&amp;gt;. Science is just starting to head towards the scientific method at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; This ability covers both knowledge of religious scripture (of any type) and religious laws (of any type).&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
At character creation, characters cannot have the Domain background (because of the move to India making the Domain useless to the characters) and they cannot have the backgrounds: Contact, Fame or Influence above one if they try to purchase them for use in Bombay.This means that a character can have Fame 3 (Paris) for example, but they cannot have Fame 3 (Bombay), because they have just arrived in Bombay and have not had the time to establish themselves yet. All characters start at generation 13 before purchase of the generation background.&lt;br /&gt;
&lt;br /&gt;
Backgrounds cannot be purchased with experience points (either the 50 at character generation or with ones gained later), they can only be gained by in-game or downtime based actions. Combining backgrounds is possible both during play and before the game begins, but each case must be checked for approval.&lt;br /&gt;
&lt;br /&gt;
The available Backgrounds are: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status.&lt;br /&gt;
&lt;br /&gt;
=== Character List ===&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308368</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308368"/>
		<updated>2016-10-31T22:05:45Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History, both Kindred and Kine ==&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built on the acquired lands without thought about the locals feelings on the matter. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1657, March:&#039;&#039;&#039; The Mughal Empire and the Maratha realm both assault the Bijapur Sultanate, claiming territory from the failing Sultanate. Both Maratha and Mughal soldier also raid each other’s territory causing friction between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, mid-1660:&#039;&#039;&#039; Siddi Jauhar, a Bijapurian general, is sent with a sizeable to attack the Maratha territories. With the conspicuous usage of British grenades and English artillerymen to assist him, Siddi takes Panhala from Maratha hands. Shivaji is angered by the British would assisted his enemy and considered this a betrayal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, December:&#039;&#039;&#039; Shivaji’s Maratha armies plunder an English trading post/factory in Rajapur and capture the factors (merchants) who are not released until the mid-1663’s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662:&#039;&#039;&#039; Surat, which was the prominent port on the west coast of India, starts to lose its position to Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, 5th of January:&#039;&#039;&#039; Shivaji leads his Maratha armies in a lightning strike to sack the city of Surat, a wealthy Mughal trading city. The badly defended city is easily overtaken and the plundering continued for six days. Most of the city was burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1666, and onward:&#039;&#039;&#039; Hostilities between the Mathura lord and the Mughal Empire ebb as a peace proposal is kept by both parties, despite Shivaji’s unwillingness to participate in Mughal court life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668:&#039;&#039;&#039; The British East India Company established a Factory in Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Historical Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
The word factory, which is Feitoria in Portuguese, is used in a different context in this time. It is used to describe what we might know as a specific city district used by Europeans as a base of their trading. It was almost always walled to be separated from the local inhabitants and was used as a marketplace, warehouse, customs office and a launching off point for further expeditions. It was essentially considered a different country, so any attack on a Portuguese Feitoria was like attacking Portugal itself, and it is not to different from a modern dockyards being treaded like a modern embassy while still functioning as a dockyards. Portugal is famous for making vast numbers of these areas all across the world and meant that all of their trade went through merchants that they could control and tax. The British and Dutch East India companies used similar areas, but usually the British and Dutch Factories used them as precursor&#039;s for colonial expansion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All characters are being created using the 20th Anniversary Edition Vampire the Masquerade and each character is given 50 extra experience points to spend before the start of the game. This is to represent the lives that the characters lived before they came to Bombay and the interesting stories that drove them away from Europe (or drew them towards India).&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
The abilities used in this game will mostly be the same as those in V20, with a few added in to represent the time differences. All the abilities will be listed below, and any: alterations, subtractions or additions will be explained briefly and if it is not mentioned then assume it to be the same as is written in the V20 book. Do note that depending on how far the game progresses, timewise, this list may be altered to reflect the changing times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
Alertness, Athletics, Awareness, Brawl, Empathy, Expression, Intimidation, Intrigue (see below), Leadership, Streetwise, Subterfuge, Hobby Talent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Animal Ken, Archery (see below), Commerce (see below), Crafts, Etiquette, Firearms (see below), Larceny, Melee, Performance, Ride, Stealth, Survival, Professional Skill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledges:&#039;&#039;&#039;&lt;br /&gt;
Academics, Heart Wisdom (see below), Investigation, Law, Medicine, Occult, Politics, Science (see below), Theology (see below), Expert Knowledge&lt;br /&gt;
&lt;br /&gt;
==== Abilities Explanation ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; This ability covers any ranged weapon that does not include gunpowder. Examples include: Bows, crossbows, javelins, throwing daggers, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce:&#039;&#039;&#039; This ability cover the physical and social interaction required to gain money. It covers negotiating prices, knowledge of trade routes, and identifying who would want them. Commerce is different from Finance because it has no emphasis on computers and micro/macro transactions and is focused on pre-modern age trading. Do note that banks, long distance journeys, shares and joint stock companies do still fall under this heading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; This ability covers any ranged weapon that does use gunpowder. Examples include: Muskets, pistols, cannons, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearth Wisdom:&#039;&#039;&#039; This ability isn&#039;t a academic sort of knowledge. Heart Wisdom is knowledge accumulated by peasants, traders, or others who don&#039;t have servants or live in isolation. It covers knowledge like: where are the best places to fish, which herbs are good for cooking, the signs of impending bad weather, rules of thumb to resolving domestic disputes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrigue:&#039;&#039;&#039; This ability covers your ability to plot and plan effectively. It is about how to manipulate others through trickery and plots, and how to expose a target&#039;s vulnerability. Intrigue, though similar to Subterfuge, is different and is much more theoretical and consequential in nature while Subterfuge is much more based in fieldwork and actual sabotage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride:&#039;&#039;&#039; This ability covers using horses or other trained animals to move quickly. It also covers using those animals in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; This ability is much less identifiable than modern science, as certain parts of science are still in their infancy. A perfect example is that Galileo is currently under house arrest for suggesting that the earth revolves around the sun and not the other way around. Alchemy is still a credible practice and Issac Newton has just suggested in his 1675 book (Hypothesis of Light) that &amp;lt;nowiki&amp;gt;&#039;&#039;the ether is used to transmit forces between particles&#039;&#039;&amp;lt;/nowiki&amp;gt;. Science is just starting to head towards the scientific method at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; This ability covers both knowledge of religious scripture (of any type) and religious laws (of any type).&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
At character creation, characters cannot have the Domain background (because of the move to India making the Domain useless to the characters) and they cannot have the backgrounds: Contact, Fame or Influence above one if they try to purchase them for use in Bombay.This means that a character can have Fame 3 (Paris) for example, but they cannot have Fame 3 (Bombay), because they have just arrived in Bombay and have not had the time to establish themselves yet. All characters start at generation 13 before purchase of the generation background.&lt;br /&gt;
&lt;br /&gt;
Backgrounds cannot be purchased with experience points (either the 50 at character generation or with ones gained later), they can only be gained by in-game or downtime based actions. Combining backgrounds is possible both during play and before the game begins, but each case must be checked for approval.&lt;br /&gt;
&lt;br /&gt;
The available Backgrounds are: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status.&lt;br /&gt;
&lt;br /&gt;
=== Character List ===&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308367</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308367"/>
		<updated>2016-10-31T22:02:16Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History, both Kindred and Kine ==&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built on the acquired lands without thought about the locals feelings on the matter. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1657, March:&#039;&#039;&#039; The Mughal Empire and the Maratha realm both assault the Bijapur Sultanate, claiming territory from the failing Sultanate. Both Maratha and Mughal soldier also raid each other’s territory causing friction between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, mid-1660:&#039;&#039;&#039; Siddi Jauhar, a Bijapurian general, is sent with a sizeable to attack the Maratha territories. With the conspicuous usage of British grenades and English artillerymen to assist him, Siddi takes Panhala from Maratha hands. Shivaji is angered by the British would assisted his enemy and considered this a betrayal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, December:&#039;&#039;&#039; Shivaji’s Maratha armies plunder an English trading post/factory in Rajapur and capture the factors (merchants) who are not released until the mid-1663’s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662:&#039;&#039;&#039; Surat, which was the prominent port on the west coast of India, starts to lose its position to Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, 5th of January:&#039;&#039;&#039; Shivaji leads his Maratha armies in a lightning strike to sack the city of Surat, a wealthy Mughal trading city. The badly defended city is easily overtaken and the plundering continued for six days. Most of the city was burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1666, and onward:&#039;&#039;&#039; Hostilities between the Mathura lord and the Mughal Empire ebb as a peace proposal is kept by both parties, despite Shivaji’s unwillingness to participate in Mughal court life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668:&#039;&#039;&#039; The British East India Company established a Factory in Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Historical Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
The word factory, which is Feitoria in Portuguese, is used in a different context in this time. It is used to describe what we might know as a specific city district used by Europeans as a base of their trading. It was almost always walled to be separated from the local inhabitants and was used as a marketplace, warehouse, customs office and a launching off point for further expeditions. It was essentially considered a different country, so any attack on a Portuguese Feitoria was like attacking Portugal itself, and it is not to different from a modern dockyards being treaded like a modern embassy while still functioning as a dockyards. Portugal is famous for making vast numbers of these areas all across the world and meant that all of their trade went through merchants that they could control and tax. The British and Dutch East India companies used similar areas, but usually the British and Dutch Factories used them as precursor&#039;s for colonial expansion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All characters are being created using the 20th Anniversary Edition Vampire the Masquerade and each character is given 50 extra experience points to spend before the start of the game. This is to represent the lives that the characters lived before they came to Bombay and the interesting stories that drove them away from Europe (or drew them towards India).&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
The abilities used in this game will mostly be the same as those in V20, with a few added in to represent the time differences. All the abilities will be listed below, and any: alterations, subtractions or additions will be explained briefly and if it is not mentioned then assume it to be the same as is written in the V20 book. Do note that depending on how far the game progresses, timewise, this list may be altered to reflect the changing times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
Alertness, Athletics, Awareness, Brawl, Empathy, Expression, Intimidation, Intrigue (see below), Leadership, Streetwise, Subterfuge, Hobby Talent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
Animal Ken, Archery (see below), Commerce (see below), Crafts, Etiquette, Firearms (see below), Larceny, Melee, Performance, Ride, Stealth, Survival, Professional Skill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledges&#039;&#039;&#039;&lt;br /&gt;
Academics, Heart Wisdom (see below), Investigation, Law, Medicine, Occult, Politics, Science (see below), Theology (see below), Expert Knowledge&lt;br /&gt;
&lt;br /&gt;
==== Abilities Explanation ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; This ability covers any ranged weapon that does not include gunpowder. Examples include: Bows, crossbows, javelins, throwing daggers, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce:&#039;&#039;&#039; This ability cover the physical and social interaction required to gain money. It covers negotiating prices, knowledge of trade routes, and identifying who would want them. Commerce is different from Finance because it has no emphasis on computers and micro/macro transactions and is focused on pre-modern age trading. Do note that banks, long distance journeys, shares and joint stock companies do still fall under this heading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; This ability covers any ranged weapon that does use gunpowder. Examples include: Muskets, pistols, cannons, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearth Wisdom:&#039;&#039;&#039; This ability isn&#039;t a academic sort of knowledge. Heart Wisdom is knowledge accumulated by peasants, traders, or others who don&#039;t have servants or live in isolation. It covers knowledge like: where are the best places to fish, which herbs are good for cooking, the signs of impending bad weather, rules of thumb to resolving domestic disputes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrigue:&#039;&#039;&#039; This ability covers your ability to plot and plan effectively. It is about how to manipulate others through trickery and plots, and how to expose a target&#039;s vulnerability. Intrigue, though similar to Subterfuge, is different and is much more theoretical and consequential in nature while Subterfuge is much more based in fieldwork and actual sabotage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride:&#039;&#039;&#039; This ability covers using horses or other trained animals to move quickly. It also covers using those animals in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; This ability is much less identifiable than modern science, as certain parts of science are still in their infancy. A perfect example is that Galileo is currently under house arrest for suggesting that the earth revolves around the sun and not the other way around. Alchemy is still a credible practice and Issac Newton has just suggested in his 1675 book (Hypothesis of Light) that &amp;lt;nowiki&amp;gt;&#039;&#039;the ether is used to transmit forces between particles&#039;&#039;&amp;lt;/nowiki&amp;gt;. Science is just starting to head towards the scientific method at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; This ability covers both knowledge of religious scripture (of any type) and religious laws (of any type).&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
At character creation, characters cannot have the Domain background (because of the move to India making the Domain useless to the characters) and they cannot have the backgrounds: Contact, Fame or Influence above one if they try to purchase them for use in Bombay.This means that a character can have Fame 3 (Paris) for example, but they cannot have Fame 3 (Bombay), because they have just arrived in Bombay and have not had the time to establish themselves yet. All characters start at generation 13 before purchase of the generation background.&lt;br /&gt;
&lt;br /&gt;
Backgrounds cannot be purchased with experience points (either the 50 at character generation or with ones gained later), they can only be gained by in-game or downtime based actions. Combining backgrounds is possible both during play and before the game begins, but each case must be checked for approval.&lt;br /&gt;
&lt;br /&gt;
The available Backgrounds are: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status.&lt;br /&gt;
&lt;br /&gt;
=== Character List ===&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308366</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308366"/>
		<updated>2016-10-31T22:01:55Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History, both Kindred and Kine ==&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built on the acquired lands without thought about the locals feelings on the matter. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1657, March:&#039;&#039;&#039; The Mughal Empire and the Maratha realm both assault the Bijapur Sultanate, claiming territory from the failing Sultanate. Both Maratha and Mughal soldier also raid each other’s territory causing friction between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, mid-1660:&#039;&#039;&#039; Siddi Jauhar, a Bijapurian general, is sent with a sizeable to attack the Maratha territories. With the conspicuous usage of British grenades and English artillerymen to assist him, Siddi takes Panhala from Maratha hands. Shivaji is angered by the British would assisted his enemy and considered this a betrayal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, December:&#039;&#039;&#039; Shivaji’s Maratha armies plunder an English trading post/factory in Rajapur and capture the factors (merchants) who are not released until the mid-1663’s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662:&#039;&#039;&#039; Surat, which was the prominent port on the west coast of India, starts to lose its position to Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, 5th of January:&#039;&#039;&#039; Shivaji leads his Maratha armies in a lightning strike to sack the city of Surat, a wealthy Mughal trading city. The badly defended city is easily overtaken and the plundering continued for six days. Most of the city was burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1666, and onward:&#039;&#039;&#039; Hostilities between the Mathura lord and the Mughal Empire ebb as a peace proposal is kept by both parties, despite Shivaji’s unwillingness to participate in Mughal court life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668:&#039;&#039;&#039; The British East India Company established a Factory in Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Historical Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
The word factory, which is Feitoria in Portuguese, is used in a different context in this time. It is used to describe what we might know as a specific city district used by Europeans as a base of their trading. It was almost always walled to be separated from the local inhabitants and was used as a marketplace, warehouse, customs office and a launching off point for further expeditions. It was essentially considered a different country, so any attack on a Portuguese Feitoria was like attacking Portugal itself, and it is not to different from a modern dockyards being treaded like a modern embassy while still functioning as a dockyards. Portugal is famous for making vast numbers of these areas all across the world and meant that all of their trade went through merchants that they could control and tax. The British and Dutch East India companies used similar areas, but usually the British and Dutch Factories used them as precursor&#039;s for colonial expansion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All characters are being created using the 20th Anniversary Edition Vampire the Masquerade and each character is given 50 extra experience points to spend before the start of the game. This is to represent the lives that the characters lived before they came to Bombay and the interesting stories that drove them away from Europe (or drew them towards India).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
The abilities used in this game will mostly be the same as those in V20, with a few added in to represent the time differences. All the abilities will be listed below, and any: alterations, subtractions or additions will be explained briefly and if it is not mentioned then assume it to be the same as is written in the V20 book. Do note that depending on how far the game progresses, timewise, this list may be altered to reflect the changing times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
Alertness, Athletics, Awareness, Brawl, Empathy, Expression, Intimidation, Intrigue (see below), Leadership, Streetwise, Subterfuge, Hobby Talent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
Animal Ken, Archery (see below), Commerce (see below), Crafts, Etiquette, Firearms (see below), Larceny, Melee, Performance, Ride, Stealth, Survival, Professional Skill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledges&#039;&#039;&#039;&lt;br /&gt;
Academics, Heart Wisdom (see below), Investigation, Law, Medicine, Occult, Politics, Science (see below), Theology (see below), Expert Knowledge&lt;br /&gt;
&lt;br /&gt;
==== Abilities Explanation ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; This ability covers any ranged weapon that does not include gunpowder. Examples include: Bows, crossbows, javelins, throwing daggers, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce:&#039;&#039;&#039; This ability cover the physical and social interaction required to gain money. It covers negotiating prices, knowledge of trade routes, and identifying who would want them. Commerce is different from Finance because it has no emphasis on computers and micro/macro transactions and is focused on pre-modern age trading. Do note that banks, long distance journeys, shares and joint stock companies do still fall under this heading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; This ability covers any ranged weapon that does use gunpowder. Examples include: Muskets, pistols, cannons, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearth Wisdom:&#039;&#039;&#039; This ability isn&#039;t a academic sort of knowledge. Heart Wisdom is knowledge accumulated by peasants, traders, or others who don&#039;t have servants or live in isolation. It covers knowledge like: where are the best places to fish, which herbs are good for cooking, the signs of impending bad weather, rules of thumb to resolving domestic disputes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrigue:&#039;&#039;&#039; This ability covers your ability to plot and plan effectively. It is about how to manipulate others through trickery and plots, and how to expose a target&#039;s vulnerability. Intrigue, though similar to Subterfuge, is different and is much more theoretical and consequential in nature while Subterfuge is much more based in fieldwork and actual sabotage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride:&#039;&#039;&#039; This ability covers using horses or other trained animals to move quickly. It also covers using those animals in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; This ability is much less identifiable than modern science, as certain parts of science are still in their infancy. A perfect example is that Galileo is currently under house arrest for suggesting that the earth revolves around the sun and not the other way around. Alchemy is still a credible practice and Issac Newton has just suggested in his 1675 book (Hypothesis of Light) that &amp;lt;nowiki&amp;gt;&#039;&#039;the ether is used to transmit forces between particles&#039;&#039;&amp;lt;/nowiki&amp;gt;. Science is just starting to head towards the scientific method at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; This ability covers both knowledge of religious scripture (of any type) and religious laws (of any type).&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
At character creation, characters cannot have the Domain background (because of the move to India making the Domain useless to the characters) and they cannot have the backgrounds: Contact, Fame or Influence above one if they try to purchase them for use in Bombay.This means that a character can have Fame 3 (Paris) for example, but they cannot have Fame 3 (Bombay), because they have just arrived in Bombay and have not had the time to establish themselves yet. All characters start at generation 13 before purchase of the generation background.&lt;br /&gt;
&lt;br /&gt;
Backgrounds cannot be purchased with experience points (either the 50 at character generation or with ones gained later), they can only be gained by in-game or downtime based actions. Combining backgrounds is possible both during play and before the game begins, but each case must be checked for approval.&lt;br /&gt;
&lt;br /&gt;
The available Backgrounds are: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status.&lt;br /&gt;
&lt;br /&gt;
=== Character List ===&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308365</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308365"/>
		<updated>2016-10-31T21:59:34Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* Backgrounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History, both Kindred and Kine ==&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built on the acquired lands without thought about the locals feelings on the matter. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1657, March:&#039;&#039;&#039; The Mughal Empire and the Maratha realm both assault the Bijapur Sultanate, claiming territory from the failing Sultanate. Both Maratha and Mughal soldier also raid each other’s territory causing friction between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, mid-1660:&#039;&#039;&#039; Siddi Jauhar, a Bijapurian general, is sent with a sizeable to attack the Maratha territories. With the conspicuous usage of British grenades and English artillerymen to assist him, Siddi takes Panhala from Maratha hands. Shivaji is angered by the British would assisted his enemy and considered this a betrayal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, December:&#039;&#039;&#039; Shivaji’s Maratha armies plunder an English trading post/factory in Rajapur and capture the factors (merchants) who are not released until the mid-1663’s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662:&#039;&#039;&#039; Surat, which was the prominent port on the west coast of India, starts to lose its position to Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, 5th of January:&#039;&#039;&#039; Shivaji leads his Maratha armies in a lightning strike to sack the city of Surat, a wealthy Mughal trading city. The badly defended city is easily overtaken and the plundering continued for six days. Most of the city was burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1666, and onward:&#039;&#039;&#039; Hostilities between the Mathura lord and the Mughal Empire ebb as a peace proposal is kept by both parties, despite Shivaji’s unwillingness to participate in Mughal court life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668:&#039;&#039;&#039; The British East India Company established a Factory in Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Historical Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
The word factory, which is Feitoria in Portuguese, is used in a different context in this time. It is used to describe what we might know as a specific city district used by Europeans as a base of their trading. It was almost always walled to be separated from the local inhabitants and was used as a marketplace, warehouse, customs office and a launching off point for further expeditions. It was essentially considered a different country, so any attack on a Portuguese Feitoria was like attacking Portugal itself, and it is not to different from a modern dockyards being treaded like a modern embassy while still functioning as a dockyards. Portugal is famous for making vast numbers of these areas all across the world and meant that all of their trade went through merchants that they could control and tax. The British and Dutch East India companies used similar areas, but usually the British and Dutch Factories used them as precursor&#039;s for colonial expansion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All characters are being created using the 20th Anniversary Edition Vampire the Masquerade and each character is given 50 extra experience points to spend before the start of the game. This is to represent the lives that the characters lived before they came to Bombay and the interesting stories that drove them away from Europe (or drew them towards India).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
The abilities used in this game will mostly be the same as those in V20, with a few added in to represent the time differences. All the abilities will be listed below, and any: alterations, subtractions or additions will be explained briefly and if it is not mentioned then assume it to be the same as is written in the V20 book. Do note that depending on how far the game progresses, timewise, this list may be altered to reflect the changing times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Talents:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Alertness&lt;br /&gt;
* Athletics&lt;br /&gt;
* Awareness&lt;br /&gt;
* Brawl&lt;br /&gt;
* Empathy&lt;br /&gt;
* Expression&lt;br /&gt;
* Intimidation&lt;br /&gt;
* Intrigue (see below)&lt;br /&gt;
* Leadership&lt;br /&gt;
* Streetwise&lt;br /&gt;
* Subterfuge&lt;br /&gt;
* Hobby Talent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Skills&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Animal Ken&lt;br /&gt;
* Archery (see below)&lt;br /&gt;
* Commerce (see below)&lt;br /&gt;
* Crafts&lt;br /&gt;
* Etiquette&lt;br /&gt;
* Firearms (see below)&lt;br /&gt;
* Larceny&lt;br /&gt;
* Melee&lt;br /&gt;
* Performance&lt;br /&gt;
* Ride&lt;br /&gt;
* Stealth&lt;br /&gt;
* Survival&lt;br /&gt;
* Professional Skill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Knowledges&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Academics&lt;br /&gt;
* Heart Wisdom (see below)&lt;br /&gt;
* Investigation&lt;br /&gt;
* Law&lt;br /&gt;
* Medicine&lt;br /&gt;
* Occult&lt;br /&gt;
* Politics&lt;br /&gt;
* Science (see below)&lt;br /&gt;
* Theology (see below)&lt;br /&gt;
* Expert Knowledge&lt;br /&gt;
&lt;br /&gt;
==== Abilities Explanation ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; This ability covers any ranged weapon that does not include gunpowder. Examples include: Bows, crossbows, javelins, throwing daggers, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce:&#039;&#039;&#039; This ability cover the physical and social interaction required to gain money. It covers negotiating prices, knowledge of trade routes, and identifying who would want them. Commerce is different from Finance because it has no emphasis on computers and micro/macro transactions and is focused on pre-modern age trading. Do note that banks, long distance journeys, shares and joint stock companies do still fall under this heading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; This ability covers any ranged weapon that does use gunpowder. Examples include: Muskets, pistols, cannons, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearth Wisdom:&#039;&#039;&#039; This ability isn&#039;t a academic sort of knowledge. Heart Wisdom is knowledge accumulated by peasants, traders, or others who don&#039;t have servants or live in isolation. It covers knowledge like: where are the best places to fish, which herbs are good for cooking, the signs of impending bad weather, rules of thumb to resolving domestic disputes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrigue:&#039;&#039;&#039; This ability covers your ability to plot and plan effectively. It is about how to manipulate others through trickery and plots, and how to expose a target&#039;s vulnerability. Intrigue, though similar to Subterfuge, is different and is much more theoretical and consequential in nature while Subterfuge is much more based in fieldwork and actual sabotage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride:&#039;&#039;&#039; This ability covers using horses or other trained animals to move quickly. It also covers using those animals in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; This ability is much less identifiable than modern science, as certain parts of science are still in their infancy. A perfect example is that Galileo is currently under house arrest for suggesting that the earth revolves around the sun and not the other way around. Alchemy is still a credible practice and Issac Newton has just suggested in his 1675 book (Hypothesis of Light) that &amp;lt;nowiki&amp;gt;&#039;&#039;the ether is used to transmit forces between particles&#039;&#039;&amp;lt;/nowiki&amp;gt;. Science is just starting to head towards the scientific method at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; This ability covers both knowledge of religious scripture (of any type) and religious laws (of any type). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
At character creation, characters cannot have the Domain background (because of the move to India making the Domain useless to the characters) and they cannot have the backgrounds: Contact, Fame or Influence above one if they try to purchase them for use in Bombay.This means that a character can have Fame 3 (Paris) for example, but they cannot have Fame 3 (Bombay), because they have just arrived in Bombay and have not had the time to establish themselves yet. All characters start at generation 13 before purchase of the generation background.&lt;br /&gt;
&lt;br /&gt;
Backgrounds cannot be purchased with experience points (either the 50 at character generation or with ones gained later), they can only be gained by in-game or downtime based actions. Combining backgrounds is possible both during play and before the game begins, but each case must be checked for approval.&lt;br /&gt;
&lt;br /&gt;
The available Backgrounds are: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status.&lt;br /&gt;
&lt;br /&gt;
=== Character List ===&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308364</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308364"/>
		<updated>2016-10-31T21:56:40Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History, both Kindred and Kine ==&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built on the acquired lands without thought about the locals feelings on the matter. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1657, March:&#039;&#039;&#039; The Mughal Empire and the Maratha realm both assault the Bijapur Sultanate, claiming territory from the failing Sultanate. Both Maratha and Mughal soldier also raid each other’s territory causing friction between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, mid-1660:&#039;&#039;&#039; Siddi Jauhar, a Bijapurian general, is sent with a sizeable to attack the Maratha territories. With the conspicuous usage of British grenades and English artillerymen to assist him, Siddi takes Panhala from Maratha hands. Shivaji is angered by the British would assisted his enemy and considered this a betrayal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, December:&#039;&#039;&#039; Shivaji’s Maratha armies plunder an English trading post/factory in Rajapur and capture the factors (merchants) who are not released until the mid-1663’s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662:&#039;&#039;&#039; Surat, which was the prominent port on the west coast of India, starts to lose its position to Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, 5th of January:&#039;&#039;&#039; Shivaji leads his Maratha armies in a lightning strike to sack the city of Surat, a wealthy Mughal trading city. The badly defended city is easily overtaken and the plundering continued for six days. Most of the city was burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1666, and onward:&#039;&#039;&#039; Hostilities between the Mathura lord and the Mughal Empire ebb as a peace proposal is kept by both parties, despite Shivaji’s unwillingness to participate in Mughal court life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668:&#039;&#039;&#039; The British East India Company established a Factory in Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Historical Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
The word factory, which is Feitoria in Portuguese, is used in a different context in this time. It is used to describe what we might know as a specific city district used by Europeans as a base of their trading. It was almost always walled to be separated from the local inhabitants and was used as a marketplace, warehouse, customs office and a launching off point for further expeditions. It was essentially considered a different country, so any attack on a Portuguese Feitoria was like attacking Portugal itself, and it is not to different from a modern dockyards being treaded like a modern embassy while still functioning as a dockyards. Portugal is famous for making vast numbers of these areas all across the world and meant that all of their trade went through merchants that they could control and tax. The British and Dutch East India companies used similar areas, but usually the British and Dutch Factories used them as precursor&#039;s for colonial expansion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All characters are being created using the 20th Anniversary Edition Vampire the Masquerade and each character is given 50 extra experience points to spend before the start of the game. This is to represent the lives that the characters lived before they came to Bombay and the interesting stories that drove them away from Europe (or drew them towards India).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
The abilities used in this game will mostly be the same as those in V20, with a few added in to represent the time differences. All the abilities will be listed below, and any: alterations, subtractions or additions will be explained briefly and if it is not mentioned then assume it to be the same as is written in the V20 book. Do note that depending on how far the game progresses, timewise, this list may be altered to reflect the changing times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Talents:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Alertness&lt;br /&gt;
* Athletics&lt;br /&gt;
* Awareness&lt;br /&gt;
* Brawl&lt;br /&gt;
* Empathy&lt;br /&gt;
* Expression&lt;br /&gt;
* Intimidation&lt;br /&gt;
* Intrigue (see below)&lt;br /&gt;
* Leadership&lt;br /&gt;
* Streetwise&lt;br /&gt;
* Subterfuge&lt;br /&gt;
* Hobby Talent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Skills&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Animal Ken&lt;br /&gt;
* Archery (see below)&lt;br /&gt;
* Commerce (see below)&lt;br /&gt;
* Crafts&lt;br /&gt;
* Etiquette&lt;br /&gt;
* Firearms (see below)&lt;br /&gt;
* Larceny&lt;br /&gt;
* Melee&lt;br /&gt;
* Performance&lt;br /&gt;
* Ride&lt;br /&gt;
* Stealth&lt;br /&gt;
* Survival&lt;br /&gt;
* Professional Skill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Knowledges&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Academics&lt;br /&gt;
* Heart Wisdom (see below)&lt;br /&gt;
* Investigation&lt;br /&gt;
* Law&lt;br /&gt;
* Medicine&lt;br /&gt;
* Occult&lt;br /&gt;
* Politics&lt;br /&gt;
* Science (see below)&lt;br /&gt;
* Theology (see below)&lt;br /&gt;
* Expert Knowledge&lt;br /&gt;
&lt;br /&gt;
==== Abilities Explanation ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; This ability covers any ranged weapon that does not include gunpowder. Examples include: Bows, crossbows, javelins, throwing daggers, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce:&#039;&#039;&#039; This ability cover the physical and social interaction required to gain money. It covers negotiating prices, knowledge of trade routes, and identifying who would want them. Commerce is different from Finance because it has no emphasis on computers and micro/macro transactions and is focused on pre-modern age trading. Do note that banks, long distance journeys, shares and joint stock companies do still fall under this heading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; This ability covers any ranged weapon that does use gunpowder. Examples include: Muskets, pistols, cannons, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearth Wisdom:&#039;&#039;&#039; This ability isn&#039;t a academic sort of knowledge. Heart Wisdom is knowledge accumulated by peasants, traders, or others who don&#039;t have servants or live in isolation. It covers knowledge like: where are the best places to fish, which herbs are good for cooking, the signs of impending bad weather, rules of thumb to resolving domestic disputes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrigue:&#039;&#039;&#039; This ability covers your ability to plot and plan effectively. It is about how to manipulate others through trickery and plots, and how to expose a target&#039;s vulnerability. Intrigue, though similar to Subterfuge, is different and is much more theoretical and consequential in nature while Subterfuge is much more based in fieldwork and actual sabotage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride:&#039;&#039;&#039; This ability covers using horses or other trained animals to move quickly. It also covers using those animals in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; This ability is much less identifiable than modern science, as certain parts of science are still in their infancy. A perfect example is that Galileo is currently under house arrest for suggesting that the earth revolves around the sun and not the other way around. Alchemy is still a credible practice and Issac Newton has just suggested in his 1675 book (Hypothesis of Light) that &amp;lt;nowiki&amp;gt;&#039;&#039;the ether is used to transmit forces between particles&#039;&#039;&amp;lt;/nowiki&amp;gt;. Science is just starting to head towards the scientific method at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; This ability covers both knowledge of religious scripture (of any type) and religious laws (of any type). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
At character creation, characters cannot have the Domain background (because of the move to India making the Domain useless to the characters) and they cannot have the backgrounds: Contact, Fame or Influence above one if they try to purchase them for use in Bombay.This means that a character can have Fame 3 (Paris) for example, but they cannot have Fame 3 (Bombay), because they have just arrived in Bombay and have not had the time to establish themselves yet.&lt;br /&gt;
&lt;br /&gt;
Backgrounds cannot be purchased with experience points (either the 50 at character generation or with ones gained later), they can only be gained by in-game or downtime based actions. Combining backgrounds is possible both during play and before the game begins, but each case must be checked for approval.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character List ===&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308363</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308363"/>
		<updated>2016-10-31T21:56:22Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History, both Kindred and Kine ==&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built on the acquired lands without thought about the locals feelings on the matter. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1657, March:&#039;&#039;&#039; The Mughal Empire and the Maratha realm both assault the Bijapur Sultanate, claiming territory from the failing Sultanate. Both Maratha and Mughal soldier also raid each other’s territory causing friction between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, mid-1660:&#039;&#039;&#039; Siddi Jauhar, a Bijapurian general, is sent with a sizeable to attack the Maratha territories. With the conspicuous usage of British grenades and English artillerymen to assist him, Siddi takes Panhala from Maratha hands. Shivaji is angered by the British would assisted his enemy and considered this a betrayal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, December:&#039;&#039;&#039; Shivaji’s Maratha armies plunder an English trading post/factory in Rajapur and capture the factors (merchants) who are not released until the mid-1663’s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662:&#039;&#039;&#039; Surat, which was the prominent port on the west coast of India, starts to lose its position to Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, 5th of January:&#039;&#039;&#039; Shivaji leads his Maratha armies in a lightning strike to sack the city of Surat, a wealthy Mughal trading city. The badly defended city is easily overtaken and the plundering continued for six days. Most of the city was burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1666, and onward:&#039;&#039;&#039; Hostilities between the Mathura lord and the Mughal Empire ebb as a peace proposal is kept by both parties, despite Shivaji’s unwillingness to participate in Mughal court life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668:&#039;&#039;&#039; The British East India Company established a Factory in Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Historical Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
The word factory, which is Feitoria in Portuguese, is used in a different context in this time. It is used to describe what we might know as a specific city district used by Europeans as a base of their trading. It was almost always walled to be separated from the local inhabitants and was used as a marketplace, warehouse, customs office and a launching off point for further expeditions. It was essentially considered a different country, so any attack on a Portuguese Feitoria was like attacking Portugal itself, and it is not to different from a modern dockyards being treaded like a modern embassy while still functioning as a dockyards. Portugal is famous for making vast numbers of these areas all across the world and meant that all of their trade went through merchants that they could control and tax. The British and Dutch East India companies used similar areas, but usually the British and Dutch Factories used them as precursor&#039;s for colonial expansion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All characters are being created using the 20th Anniversary Edition Vampire the Masquerade and each character is given 50 extra experience points to spend before the start of the game. This is to represent the lives that the characters lived before they came to Bombay and the interesting stories that drove them away from Europe (or drew them towards India).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
The abilities used in this game will mostly be the same as those in V20, with a few added in to represent the time differences. All the abilities will be listed below, and any: alterations, subtractions or additions will be explained briefly and if it is not mentioned then assume it to be the same as is written in the V20 book. Do note that depending on how far the game progresses, timewise, this list may be altered to reflect the changing times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Talents:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Alertness&lt;br /&gt;
* Athletics&lt;br /&gt;
* Awareness&lt;br /&gt;
* Brawl&lt;br /&gt;
* Empathy&lt;br /&gt;
* Expression&lt;br /&gt;
* Intimidation&lt;br /&gt;
* Intrigue (see below)&lt;br /&gt;
* Leadership&lt;br /&gt;
* Streetwise&lt;br /&gt;
* Subterfuge&lt;br /&gt;
* Hobby Talent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Skills&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Animal Ken&lt;br /&gt;
* Archery (see below)&lt;br /&gt;
* Commerce (see below)&lt;br /&gt;
* Crafts&lt;br /&gt;
* Etiquette&lt;br /&gt;
* Firearms (see below)&lt;br /&gt;
* Larceny&lt;br /&gt;
* Melee&lt;br /&gt;
* Performance&lt;br /&gt;
* Ride&lt;br /&gt;
* Stealth&lt;br /&gt;
* Survival&lt;br /&gt;
* Professional Skill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Knowledges&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Academics&lt;br /&gt;
* Heart Wisdom (see below)&lt;br /&gt;
* Investigation&lt;br /&gt;
* Law&lt;br /&gt;
* Medicine&lt;br /&gt;
* Occult&lt;br /&gt;
* Politics&lt;br /&gt;
* Science (see below)&lt;br /&gt;
* Theology (see below)&lt;br /&gt;
* Expert Knowledge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Abilities Explanation ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; This ability covers any ranged weapon that does not include gunpowder. Examples include: Bows, crossbows, javelins, throwing daggers, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce:&#039;&#039;&#039; This ability cover the physical and social interaction required to gain money. It covers negotiating prices, knowledge of trade routes, and identifying who would want them. Commerce is different from Finance because it has no emphasis on computers and micro/macro transactions and is focused on pre-modern age trading. Do note that banks, long distance journeys, shares and joint stock companies do still fall under this heading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; This ability covers any ranged weapon that does use gunpowder. Examples include: Muskets, pistols, cannons, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearth Wisdom:&#039;&#039;&#039; This ability isn&#039;t a academic sort of knowledge. Heart Wisdom is knowledge accumulated by peasants, traders, or others who don&#039;t have servants or live in isolation. It covers knowledge like: where are the best places to fish, which herbs are good for cooking, the signs of impending bad weather, rules of thumb to resolving domestic disputes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrigue:&#039;&#039;&#039; This ability covers your ability to plot and plan effectively. It is about how to manipulate others through trickery and plots, and how to expose a target&#039;s vulnerability. Intrigue, though similar to Subterfuge, is different and is much more theoretical and consequential in nature while Subterfuge is much more based in fieldwork and actual sabotage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride:&#039;&#039;&#039; This ability covers using horses or other trained animals to move quickly. It also covers using those animals in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; This ability is much less identifiable than modern science, as certain parts of science are still in their infancy. A perfect example is that Galileo is currently under house arrest for suggesting that the earth revolves around the sun and not the other way around. Alchemy is still a credible practice and Issac Newton has just suggested in his 1675 book (Hypothesis of Light) that &amp;lt;nowiki&amp;gt;&#039;&#039;the ether is used to transmit forces between particles&#039;&#039;&amp;lt;/nowiki&amp;gt;. Science is just starting to head towards the scientific method at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; This ability covers both knowledge of religious scripture (of any type) and religious laws (of any type). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
At character creation, characters cannot have the Domain background (because of the move to India making the Domain useless to the characters) and they cannot have the backgrounds: Contact, Fame or Influence above one if they try to purchase them for use in Bombay.This means that a character can have Fame 3 (Paris) for example, but they cannot have Fame 3 (Bombay), because they have just arrived in Bombay and have not had the time to establish themselves yet.&lt;br /&gt;
&lt;br /&gt;
Backgrounds cannot be purchased with experience points (either the 50 at character generation or with ones gained later), they can only be gained by in-game or downtime based actions. Combining backgrounds is possible both during play and before the game begins, but each case must be checked for approval.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character List ===&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308362</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308362"/>
		<updated>2016-10-31T21:52:18Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History, both Kindred and Kine ==&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built on the acquired lands without thought about the locals feelings on the matter. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1657, March:&#039;&#039;&#039; The Mughal Empire and the Maratha realm both assault the Bijapur Sultanate, claiming territory from the failing Sultanate. Both Maratha and Mughal soldier also raid each other’s territory causing friction between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, mid-1660:&#039;&#039;&#039; Siddi Jauhar, a Bijapurian general, is sent with a sizeable to attack the Maratha territories. With the conspicuous usage of British grenades and English artillerymen to assist him, Siddi takes Panhala from Maratha hands. Shivaji is angered by the British would assisted his enemy and considered this a betrayal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, December:&#039;&#039;&#039; Shivaji’s Maratha armies plunder an English trading post/factory in Rajapur and capture the factors (merchants) who are not released until the mid-1663’s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662:&#039;&#039;&#039; Surat, which was the prominent port on the west coast of India, starts to lose its position to Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, 5th of January:&#039;&#039;&#039; Shivaji leads his Maratha armies in a lightning strike to sack the city of Surat, a wealthy Mughal trading city. The badly defended city is easily overtaken and the plundering continued for six days. Most of the city was burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1666, and onward:&#039;&#039;&#039; Hostilities between the Mathura lord and the Mughal Empire ebb as a peace proposal is kept by both parties, despite Shivaji’s unwillingness to participate in Mughal court life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668:&#039;&#039;&#039; The British East India Company established a Factory in Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Historical Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
The word factory, which is Feitoria in Portuguese, is used in a different context in this time. It is used to describe what we might know as a specific city district used by Europeans as a base of their trading. It was almost always walled to be separated from the local inhabitants and was used as a marketplace, warehouse, customs office and a launching off point for further expeditions. It was essentially considered a different country, so any attack on a Portuguese Feitoria was like attacking Portugal itself, and it is not to different from a modern dockyards being treaded like a modern embassy while still functioning as a dockyards. Portugal is famous for making vast numbers of these areas all across the world and meant that all of their trade went through merchants that they could control and tax. The British and Dutch East India companies used similar areas, but usually the British and Dutch Factories used them as precursor&#039;s for colonial expansion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All characters are being created using the 20th Anniversary Edition Vampire the Masquerade and each character is given 50 extra experience points to spend before the start of the game. This is to represent the lives that the characters lived before they came to Bombay and the interesting stories that drove them away from Europe (or drew them towards India).&lt;br /&gt;
&lt;br /&gt;
At character creation, characters cannot have the Domain background (because of the move to India making the Domain useless to the characters) and they cannot have the backgrounds: Contact, Fame or Influence above one if they try to purchase them for use in Bombay.This means that a character can have Fame 3 (Paris) for example, but they cannot have Fame 3 (Bombay), because they have just arrived in Bombay and have not had the time to establish themselves yet.&lt;br /&gt;
&lt;br /&gt;
Backgrounds cannot be purchased with experience points (either the 50 at character generation or with ones gained later), they can only be gained by in-game or downtime based actions.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
The abilities used in this game will mostly be the same as those in V20, with a few added in to represent the time differences. All the abilities will be listed below, and any: alterations, subtractions or additions will be explained briefly and if it is not mentioned then assume it to be the same as is written in the V20 book. Do note that depending on how far the game progresses, timewise, this list may be altered to reflect the changing times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Talents:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Alertness&lt;br /&gt;
* Athletics&lt;br /&gt;
* Awareness&lt;br /&gt;
* Brawl&lt;br /&gt;
* Empathy&lt;br /&gt;
* Expression&lt;br /&gt;
* Intimidation&lt;br /&gt;
* Intrigue (see below)&lt;br /&gt;
* Leadership&lt;br /&gt;
* Streetwise&lt;br /&gt;
* Subterfuge&lt;br /&gt;
* Hobby Talent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Skills&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Animal Ken&lt;br /&gt;
* Archery (see below)&lt;br /&gt;
* Commerce (see below)&lt;br /&gt;
* Crafts&lt;br /&gt;
* Etiquette&lt;br /&gt;
* Firearms (see below)&lt;br /&gt;
* Larceny&lt;br /&gt;
* Melee&lt;br /&gt;
* Performance&lt;br /&gt;
* Ride&lt;br /&gt;
* Stealth&lt;br /&gt;
* Survival&lt;br /&gt;
* Professional Skill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Knowledges&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Academics&lt;br /&gt;
* Heart Wisdom (see below)&lt;br /&gt;
* Investigation&lt;br /&gt;
* Law&lt;br /&gt;
* Medicine&lt;br /&gt;
* Occult&lt;br /&gt;
* Politics&lt;br /&gt;
* Science (see below)&lt;br /&gt;
* Theology (see below)&lt;br /&gt;
* Expert Knowledge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Abilities Explanation ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; This ability covers any ranged weapon that does not include gunpowder. Examples include: Bows, crossbows, javelins, throwing daggers, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce:&#039;&#039;&#039; This ability cover the physical and social interaction required to gain money. It covers negotiating prices, knowledge of trade routes, and identifying who would want them. Commerce is different from Finance because it has no emphasis on computers and micro/macro transactions and is focused on pre-modern age trading. Do note that banks, long distance journeys, shares and joint stock companies do still fall under this heading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; This ability covers any ranged weapon that does use gunpowder. Examples include: Muskets, pistols, cannons, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearth Wisdom:&#039;&#039;&#039; This ability isn&#039;t a academic sort of knowledge. Heart Wisdom is knowledge accumulated by peasants, traders, or others who don&#039;t have servants or live in isolation. It covers knowledge like: where are the best places to fish, which herbs are good for cooking, the signs of impending bad weather, rules of thumb to resolving domestic disputes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrigue:&#039;&#039;&#039; This ability covers your ability to plot and plan effectively. It is about how to manipulate others through trickery and plots, and how to expose a target&#039;s vulnerability. Intrigue, though similar to Subterfuge, is different and is much more theoretical and consequential in nature while Subterfuge is much more based in fieldwork and actual sabotage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride:&#039;&#039;&#039; This ability covers using horses or other trained animals to move quickly. It also covers using those animals in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; This ability is much less identifiable than modern science, as certain parts of science are still in their infancy. A perfect example is that Galileo is currently under house arrest for suggesting that the earth revolves around the sun and not the other way around. Alchemy is still a credible practice and Issac Newton has just suggested in his 1675 book (Hypothesis of Light) that &amp;lt;nowiki&amp;gt;&#039;&#039;the ether is used to transmit forces between particles&#039;&#039;&amp;lt;/nowiki&amp;gt;. Science is just starting to head towards the scientific method at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; This ability covers both knowledge of religious scripture (of any type) and religious laws (of any type). &lt;br /&gt;
&lt;br /&gt;
=== Character List ===&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308361</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308361"/>
		<updated>2016-10-31T21:51:15Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History, both Kindred and Kine ===&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built on the acquired lands without thought about the locals feelings on the matter. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1657, March:&#039;&#039;&#039; The Mughal Empire and the Maratha realm both assault the Bijapur Sultanate, claiming territory from the failing Sultanate. Both Maratha and Mughal soldier also raid each other’s territory causing friction between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, mid-1660:&#039;&#039;&#039; Siddi Jauhar, a Bijapurian general, is sent with a sizeable to attack the Maratha territories. With the conspicuous usage of British grenades and English artillerymen to assist him, Siddi takes Panhala from Maratha hands. Shivaji is angered by the British would assisted his enemy and considered this a betrayal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, December:&#039;&#039;&#039; Shivaji’s Maratha armies plunder an English trading post/factory in Rajapur and capture the factors (merchants) who are not released until the mid-1663’s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662:&#039;&#039;&#039; Surat, which was the prominent port on the west coast of India, starts to lose its position to Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, 5th of January:&#039;&#039;&#039; Shivaji leads his Maratha armies in a lightning strike to sack the city of Surat, a wealthy Mughal trading city. The badly defended city is easily overtaken and the plundering continued for six days. Most of the city was burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1666, and onward:&#039;&#039;&#039; Hostilities between the Mathura lord and the Mughal Empire ebb as a peace proposal is kept by both parties, despite Shivaji’s unwillingness to participate in Mughal court life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668:&#039;&#039;&#039; The British East India Company established a Factory in Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Historical Notes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Factory ====&lt;br /&gt;
&lt;br /&gt;
The word factory, which is Feitoria in Portuguese, is used in a different context in this time. It is used to describe what we might know as a specific city district used by Europeans as a base of their trading. It was almost always walled to be separated from the local inhabitants and was used as a marketplace, warehouse, customs office and a launching off point for further expeditions. It was essentially considered a different country, so any attack on a Portuguese Feitoria was like attacking Portugal itself, and it is not to different from a modern dockyards being treaded like a modern embassy while still functioning as a dockyards. Portugal is famous for making vast numbers of these areas all across the world and meant that all of their trade went through merchants that they could control and tax. The British and Dutch East India companies used similar areas, but usually the British and Dutch Factories used them as precursor&#039;s for colonial expansion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Character Creation ====&lt;br /&gt;
All characters are being created using the 20th Anniversary Edition Vampire the Masquerade and each character is given 50 extra experience points to spend before the start of the game. This is to represent the lives that the characters lived before they came to Bombay and the interesting stories that drove them away from Europe (or drew them towards India).&lt;br /&gt;
&lt;br /&gt;
At character creation, characters cannot have the Domain background (because of the move to India making the Domain useless to the characters) and they cannot have the backgrounds: Contact, Fame or Influence above one if they try to purchase them for use in Bombay.This means that a character can have Fame 3 (Paris) for example, but they cannot have Fame 3 (Bombay), because they have just arrived in Bombay and have not had the time to establish themselves yet.&lt;br /&gt;
&lt;br /&gt;
Backgrounds cannot be purchased with experience points (either the 50 at character generation or with ones gained later), they can only be gained by in-game or downtime based actions.&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
The abilities used in this game will mostly be the same as those in V20, with a few added in to represent the time differences. All the abilities will be listed below, and any: alterations, subtractions or additions will be explained briefly and if it is not mentioned then assume it to be the same as is written in the V20 book. Do note that depending on how far the game progresses, timewise, this list may be altered to reflect the changing times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Talents:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Alertness&lt;br /&gt;
* Athletics&lt;br /&gt;
* Awareness&lt;br /&gt;
* Brawl&lt;br /&gt;
* Empathy&lt;br /&gt;
* Expression&lt;br /&gt;
* Intimidation&lt;br /&gt;
* Intrigue (see below)&lt;br /&gt;
* Leadership&lt;br /&gt;
* Streetwise&lt;br /&gt;
* Subterfuge&lt;br /&gt;
* Hobby Talent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Skills&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Animal Ken&lt;br /&gt;
* Archery (see below)&lt;br /&gt;
* Commerce (see below)&lt;br /&gt;
* Crafts&lt;br /&gt;
* Etiquette&lt;br /&gt;
* Firearms (see below)&lt;br /&gt;
* Larceny&lt;br /&gt;
* Melee&lt;br /&gt;
* Performance&lt;br /&gt;
* Ride&lt;br /&gt;
* Stealth&lt;br /&gt;
* Survival&lt;br /&gt;
* Professional Skill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Knowledges&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Academics&lt;br /&gt;
* Heart Wisdom (see below)&lt;br /&gt;
* Investigation&lt;br /&gt;
* Law&lt;br /&gt;
* Medicine&lt;br /&gt;
* Occult&lt;br /&gt;
* Politics&lt;br /&gt;
* Science (see below)&lt;br /&gt;
* Theology (see below)&lt;br /&gt;
* Expert Knowledge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Abilities Explanation =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; This ability covers any ranged weapon that does not include gunpowder. Examples include: Bows, crossbows, javelins, throwing daggers, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce:&#039;&#039;&#039; This ability cover the physical and social interaction required to gain money. It covers negotiating prices, knowledge of trade routes, and identifying who would want them. Commerce is different from Finance because it has no emphasis on computers and micro/macro transactions and is focused on pre-modern age trading. Do note that banks, long distance journeys, shares and joint stock companies do still fall under this heading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms:&#039;&#039;&#039; This ability covers any ranged weapon that does use gunpowder. Examples include: Muskets, pistols, cannons, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearth Wisdom:&#039;&#039;&#039; This ability isn&#039;t a academic sort of knowledge. Heart Wisdom is knowledge accumulated by peasants, traders, or others who don&#039;t have servants or live in isolation. It covers knowledge like: where are the best places to fish, which herbs are good for cooking, the signs of impending bad weather, rules of thumb to resolving domestic disputes, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intrigue:&#039;&#039;&#039; This ability covers your ability to plot and plan effectively. It is about how to manipulate others through trickery and plots, and how to expose a target&#039;s vulnerability. Intrigue, though similar to Subterfuge, is different and is much more theoretical and consequential in nature while Subterfuge is much more based in fieldwork and actual sabotage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride:&#039;&#039;&#039; This ability covers using horses or other trained animals to move quickly. It also covers using those animals in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; This ability is much less identifiable than modern science, as certain parts of science are still in their infancy. A perfect example is that Galileo is currently under house arrest for suggesting that the earth revolves around the sun and not the other way around. Alchemy is still a credible practice and Issac Newton has just suggested in his 1675 book (Hypothesis of Light) that &amp;lt;nowiki&amp;gt;&#039;&#039;the ether is used to transmit forces between particles&#039;&#039;&amp;lt;/nowiki&amp;gt;. Science is just starting to head towards the scientific method at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; This ability covers both knowledge of religious scripture (of any type) and religious laws (of any type). &lt;br /&gt;
&lt;br /&gt;
==== Character List ====&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308300</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308300"/>
		<updated>2016-10-30T18:59:44Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History, both Kindred and Kine ===&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built on the acquired lands without thought about the locals feelings on the matter. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1657, March:&#039;&#039;&#039; The Mughal Empire and the Maratha realm both assault the Bijapur Sultanate, claiming territory from the failing Sultanate. Both Maratha and Mughal soldier also raid each other’s territory causing friction between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, mid-1660:&#039;&#039;&#039; Siddi Jauhar, a Bijapurian general, is sent with a sizeable to attack the Maratha territories. With the conspicuous usage of British grenades and English artillerymen to assist him, Siddi takes Panhala from Maratha hands. Shivaji is angered by the British would assisted his enemy and considered this a betrayal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, December:&#039;&#039;&#039; Shivaji’s Maratha armies plunder an English trading post/factory in Rajapur and capture the factors (merchants) who are not released until the mid-1663’s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662:&#039;&#039;&#039; Surat, which was the prominent port on the west coast of India, starts to lose its position to Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, 5th of January:&#039;&#039;&#039; Shivaji leads his Maratha armies in a lightning strike to sack the city of Surat, a wealthy Mughal trading city. The badly defended city is easily overtaken and the plundering continued for six days. Most of the city was burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1666, and onward:&#039;&#039;&#039; Hostilities between the Mathura lord and the Mughal Empire ebb as a peace proposal is kept by both parties, despite Shivaji’s unwillingness to participate in Mughal court life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668:&#039;&#039;&#039; The British East India Company established a Factory in Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Historical Notes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Factory ====&lt;br /&gt;
&lt;br /&gt;
The word factory, which is Feitoria in Portuguese, is used in a different context in this time. It is used to describe what we might know as a specific city district used by Europeans as a base of their trading. It was almost always walled to be separated from the local inhabitants and was used as a marketplace, warehouse, customs office and a launching off point for further expeditions. It was essentially considered a different country, so any attack on a Portuguese Feitoria was like attacking Portugal itself, and it is not to different from a modern dockyards being treaded like a modern embassy while still functioning as a dockyards. Portugal is famous for making vast numbers of these areas all across the world and meant that all of their trade went through merchants that they could control and tax. The British and Dutch East India companies used similar areas, but usually the British and Dutch Factories used them as precursor&#039;s for colonial expansion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Character Creation ====&lt;br /&gt;
All characters are being created using the 20th Anniversary Edition Vampire the Masquerade and each character is given 50 extra experience points to spend before the start of the game. This is to represent the lives that the characters lived before they came to Bombay and the interesting stories that drove them away from Europe (or drew them towards India).&lt;br /&gt;
&lt;br /&gt;
At character creation, characters cannot have the Domain background (because of the move to India making the Domain useless to the characters) and they cannot have the backgrounds: Contact, Fame or Influence above one if they try to purchase them for use in Bombay.This means that a character can have Fame 3 (Paris) for example, but they cannot have Fame 3 (Bombay), because they have just arrived in Bombay and have not had the time to establish themselves yet.&lt;br /&gt;
&lt;br /&gt;
Backgrounds cannot be purchased with experience points (either the 50 at character generation or with ones gained later), they can only be gained by in-game or downtime based actions.&lt;br /&gt;
&lt;br /&gt;
==== Character List ====&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308299</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308299"/>
		<updated>2016-10-30T18:59:23Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History, both Kindred and Kine ===&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built on the acquired lands without thought about the locals feelings on the matter. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1657, March:&#039;&#039;&#039; The Mughal Empire and the Maratha realm both assault the Bijapur Sultanate, claiming territory from the failing Sultanate. Both Maratha and Mughal soldier also raid each other’s territory causing friction between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, mid-1660:&#039;&#039;&#039; Siddi Jauhar, a Bijapurian general, is sent with a sizeable to attack the Maratha territories. With the conspicuous usage of British grenades and English artillerymen to assist him, Siddi takes Panhala from Maratha hands. Shivaji is angered by the British would assisted his enemy and considered this a betrayal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1660, December:&#039;&#039;&#039; Shivaji’s Maratha armies plunder an English trading post/factory in Rajapur and capture the factors (merchants) who are not released until the mid-1663’s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1662:&#039;&#039;&#039; Surat, which was the prominent port on the west coast of India, starts to lose its position to Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, 5th of January:&#039;&#039;&#039; Shivaji leads his Maratha armies in a lightning strike to sack the city of Surat, a wealthy Mughal trading city. The badly defended city is easily overtaken and the plundering continued for six days. Most of the city was burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1666, and onward:&#039;&#039;&#039; Hostilities between the Mathura lord and the Mughal Empire ebb as a peace proposal is kept by both parties, despite Shivaji’s unwillingness to participate in Mughal court life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668:&#039;&#039;&#039; The British East India Company established a Factory in Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Historical Notes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Factory ====&lt;br /&gt;
&lt;br /&gt;
The word factory, which is Feitoria in Portuguese, is used in a different context in this time. It is used to describe what we might know as a specific city district used by Europeans as a base of their trading. It was almost always walled to be separated from the local inhabitants and was used as a marketplace, warehouse, customs office and a launching off point for further expeditions. It was essentially considered a different country, so any attack on a Portuguese Feitoria was like attacking Portugal itself, and it is not to different from a modern dockyards being treaded like a modern embassy while still functioning as a dockyards. Portugal is famous for making vast numbers of these areas all across the world and meant that all of their trade went through merchants that they could control and tax. The British and Dutch East India companies used similar areas, but usually the British and Dutch Factories used them as precursor&#039;s for colonial expansion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Character Creation ====&lt;br /&gt;
All characters are being created using the 20th Anniversary Edition Vampire the Masquerade and each character is given 50 extra experience points to spend before the start of the game. This is to represent the lives that the characters lived before they came to Bombay and the interesting stories that drove them away from Europe (or drew them towards India).&lt;br /&gt;
&lt;br /&gt;
At character creation, characters cannot have the Domain background (because of the move to India making the Domain useless to the characters) and they cannot have the backgrounds: Contact, Fame or Influence above one if they try to purchase them for use in Bombay.This means that a character can have Fame 3 (Paris) for example, but they cannot have Fame 3 (Bombay), because they have just arrived in Bombay and have not had the time to establish themselves yet.&lt;br /&gt;
&lt;br /&gt;
Backgrounds cannot be purchased with experience points (either the 50 at character generation or with ones gained later), they can only be gained by in-game or downtime based actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Character List ====&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308296</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308296"/>
		<updated>2016-10-30T17:14:58Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* History, both Kindred and Kine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bombay by Night ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History, both Kindred and Kine ===&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built on the acquired lands without thought about the locals feelings on the matter. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308209</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308209"/>
		<updated>2016-10-28T16:31:01Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* History, both Kindred and Kine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bombay by Night ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History, both Kindred and Kine ===&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
* &#039;&#039;&#039;1633 - 1639:&#039;&#039;&#039; Japan begins a system called &amp;lt;nowiki&amp;gt;&#039;&#039;Sakoku&#039;&#039;&amp;lt;/nowiki&amp;gt; in which it severely limits trade from all foreign nations.&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308208</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308208"/>
		<updated>2016-10-28T16:24:53Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bombay by Night ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History, both Kindred and Kine ===&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
* &#039;&#039;&#039;1617, 12th of October:&#039;&#039;&#039; Gustavus Adolphus is crowned King of Sweden. He is known as &amp;lt;nowiki&amp;gt;&#039;&#039;the Great&#039;&#039;&amp;lt;/nowiki&amp;gt; because of his radical military innovations, and he is famous for his very aggressive tactics that emphasised mobility and cavalry initiative. His early form of combined arms warfare is well known and he is even studied to this day.&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308207</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308207"/>
		<updated>2016-10-28T16:01:49Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bombay by Night ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History, both Kindred and Kine ===&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
* &#039;&#039;&#039;1612:&#039;&#039;&#039; Sir Thomas Roe visits the Mughal Emperor Nuruddin Salim Jahangir to arrange for a commercial treaty that would give the company exclusive rights to reside and establish factories in Surat in exchange for goods and rarities from the European markets. The visit was highly successful.&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308206</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308206"/>
		<updated>2016-10-28T15:58:32Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* History, both Kindred and Kine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bombay by Night ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History, both Kindred and Kine ===&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
* &#039;&#039;&#039;1600, 31st of December:&#039;&#039;&#039; The British East India Company is founded by Royal Charter from Queen Elizabeth I under the name &amp;lt;nowiki&amp;gt;&#039;&#039;Governor and Company of Merchants of London trading with the East Indies&#039;&#039;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
=== Character ===&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308203</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308203"/>
		<updated>2016-10-28T15:53:20Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bombay by Night ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History, both Kindred and Kine ===&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;br /&gt;
&lt;br /&gt;
=== Character ===&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308191</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308191"/>
		<updated>2016-10-28T15:33:31Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* History, both Kindred and Kine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bombay by Night ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History, both Kindred and Kine ===&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
* &#039;&#039;&#039;1493, 23rd of October:&#039;&#039;&#039; The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
* &#039;&#039;&#039;1534, 23rd of December:&#039;&#039;&#039; Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
* &#039;&#039;&#039;1612, November:&#039;&#039;&#039; The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
* &#039;&#039;&#039;1661, 11th of May:&#039;&#039;&#039; King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
* &#039;&#039;&#039;1662, October:&#039;&#039;&#039; Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
* &#039;&#039;&#039;1664, November:&#039;&#039;&#039; Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
* &#039;&#039;&#039;1668, 21st of September:&#039;&#039;&#039; Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
* &#039;&#039;&#039;1668, late November:&#039;&#039;&#039; The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308190</id>
		<title>Bombay by Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bombay_by_Night&amp;diff=308190"/>
		<updated>2016-10-28T15:32:08Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: Created page with &amp;quot;== Bombay by Night ==  &amp;#039;&amp;#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercanti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bombay by Night ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bombay by Night is a Camarilla Chronicle set in Bombay (Modern-day Mumbai, India) at the end of the 17th Century. It is the time of ambitious mercantile expansion and the parasitic Kindred that follow them into the uncharted corners of the map, the chronicle is about claiming new and mysterious lands and how the Kindred fight to defend their claims from the locals who dislike your arrival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The year is 1668 and the Seven Islands of Bombay have just been sold to the East India Company a few months after the British crown “gained” the islands from the Portuguese Empire in a political wedding, the characters are a coterie of Kindred from the newly-formed Camarilla who have been sent to the distant lands of the Far East to secure the Sect’s position in hostile oriental lands. Will the characters use the brute force of muskets or the velvet glove of diplomacy to secure their place in the world and whose loyalty will they cling to while they climb the ladder of power?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is the Age of Discovery. Spain and Portugal are losing their dominating monopoly over the New World and the Orient, while the British and Dutch East India Companies are just beginning their rise to power. The Thirteen Colonies won’t have their Independence for another hundred years and flintlocks are being introduced in large numbers to armies despite their terrible rate of misfires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History, both Kindred and Kine ===&lt;br /&gt;
* &#039;&#039;&#039;1486:&#039;&#039;&#039; The leaders of each of the major European clans sends a representative to a formal meeting in Vienna at the request of a Kindred called &amp;lt;nowiki&amp;gt;&#039;&#039;Hardestadt&#039;&#039;&amp;lt;/nowiki&amp;gt;. Their they would agree to form a group called the &amp;lt;nowiki&amp;gt;&#039;&#039;Camarilla&#039;&#039;&amp;lt;/nowiki&amp;gt;, which would unite to crush the anarch movement forever.&lt;br /&gt;
* &#039;&#039;&#039;1493&#039;&#039;&#039;, 23rd of October: The Anarch leaders gather with Hardestadt and the leaders of the Camarilla in &amp;lt;nowiki&amp;gt;&#039;&#039;The Abbey of the Sacred Crown&#039;&#039;&amp;lt;/nowiki&amp;gt; near the English village of Thorns, in what would later be called the &amp;lt;nowiki&amp;gt;&#039;&#039;Convention of Thorns&#039;&#039;&amp;lt;/nowiki&amp;gt;. All bar the Lasombra and Tzimisce anarchs agree to give up their rebellion, and the Assamites would receive a terrible curse placed on them by the Tremere.&lt;br /&gt;
* &#039;&#039;&#039;1534&#039;&#039;&#039;, 23rd of December: Growing apprehensive of the power of the Mughal Emperor Humayan and having suffered several defeats at the hands of the Portuguese, Sultan Bahadur Shah of the Gujarat Sultanate was obliged to sign &amp;lt;nowiki&amp;gt;&#039;&#039;the seven islands of Bombay and Bassein&#039;&#039;&amp;lt;/nowiki&amp;gt; over to the Portuguese Empire in the Treaty of Bassein. Initially this was a rent agreement but nearly a full year later Sultan Bahadur had lost complete control of the islands, and an Islamic ruler would never again rule the seven islands.&lt;br /&gt;
* &#039;&#039;&#039;1534 - 1535:&#039;&#039;&#039; The Portuguese, who have gone from the dominant traders of the islands to owners of the lands, purchase and acquire the lands from its inhabitants. Many manor-houses, castles, warehouses and churches were built. The Portuguese aggressively attempt to convert everyone to Catholicism, this causes a great deal of friction with the population despite supposedly converting nearly 10,000 people.&lt;br /&gt;
* &#039;&#039;&#039;1612&#039;&#039;&#039;, November: The East India Company, led by Captain Thomas Best, defeat the Portuguese at the Battle of Swally. While this was a minor naval skirmish of small numbers, it greatly impressed the Emperor of the Mughal Empire Jahangir who was much more favourable towards the British from then on. Portuguese harassment of Mecca-bound ships on the West coast of India also help lower the Emperor&#039;s opinion of the Portuguese. The Portuguese monopoly of trade on the west coast of India begins to fade.&lt;br /&gt;
* &#039;&#039;&#039;1652:&#039;&#039;&#039; The British East India Company urges Oliver Cromwell to purchase Bombay from the Portuguese, the growing power of the Dutch Empire is a good incentive, but Oliver Cromwell has other more local concerns.&lt;br /&gt;
* &#039;&#039;&#039;1658:&#039;&#039;&#039; Aurangzeb with machiavellian cunning, deposes his father and defeats his three brothers to becomes the new Emperor of the Mughal Empire. It is the single largest Empire that the Europeans have to deal with on the sub-continent.&lt;br /&gt;
* &#039;&#039;&#039;1661&#039;&#039;&#039;, 11th of May: King Charles II of England and Catherine of Braganza, the daughter of King John IV of Portugal, places Bombay in possession of the British Empire as part of the dowry.&lt;br /&gt;
* &#039;&#039;&#039;1661:&#039;&#039;&#039; Bombay&#039;s population is registered to be 10,000. This figure would mean that the Portuguese have successfully converted the entire population. Any form of travel through Bombay disproves that they are entirely Catholic and many religions co-exist together on the islands.&lt;br /&gt;
* &#039;&#039;&#039;1662&#039;&#039;&#039;, October: Abraham Shipman, the first British Governor arrives at Bombay to take over the city. The Portuguese Governor refuses, citing irregularities in the paperwork, promising only to give over the seven islands and its dependencies. Shipman refuses this deal and is subsequently refused entry to the port. He is forced to retired to the island of Anjediva in North Canara where he dies in October 1664.&lt;br /&gt;
* &#039;&#039;&#039;1664&#039;&#039;&#039;, November: Shipman&#039;s successor, Humphrey Cooke, agrees to the Portuguese deal on the condition that the Portuguese citizens are given special treatment and that the British do not interfere in the Catholic&#039;s conversion attempts.&lt;br /&gt;
* &#039;&#039;&#039;1665 - 1666:&#039;&#039;&#039; Governor Cooke &amp;lt;nowiki&amp;gt;&#039;&#039;acquires&#039;&#039;&amp;lt;/nowiki&amp;gt; about half of the dependencies from the Portuguese for the British Empire.&lt;br /&gt;
* &#039;&#039;&#039;1668&#039;&#039;&#039;, 21st of September: Bombay is transferred to the English East India Company for the annual rent of £10. Sir George Oxenden becomes the first Governor of Bombay.&lt;br /&gt;
* &#039;&#039;&#039;1668&#039;&#039;&#039;, late November: The ship &amp;lt;nowiki&amp;gt;&#039;&#039;The Bounties Might&#039;&#039;&amp;lt;/nowiki&amp;gt; arrives in Bombay and delivers its shadowy passengers...&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rogue_Trader_House_of_Alderelle&amp;diff=304119</id>
		<title>Rogue Trader House of Alderelle</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rogue_Trader_House_of_Alderelle&amp;diff=304119"/>
		<updated>2016-07-20T21:26:59Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Create your character sheet on a new page on the wiki and link to it from here&lt;br /&gt;
&lt;br /&gt;
*[[Paul 2371]]  -Explorator-&lt;br /&gt;
*[[Quinilli of House Aintli]] -Navigator-&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Quinilli_of_House_Aintli&amp;diff=304118</id>
		<title>Quinilli of House Aintli</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Quinilli_of_House_Aintli&amp;diff=304118"/>
		<updated>2016-07-20T21:26:05Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Concept=&lt;br /&gt;
&lt;br /&gt;
A Navigator whose House’s Fortunes are waning with incredible speed due to suspicions of heresy and mutation, the Navigator has been sent to fulfil an ancient pact between his House and House Alderelle in the hopes that as one regains their fortunes the other will be helped back to their feet. The Navigator himself acts keeps up a dignified appearance and tries to show his House at its best and find the breakthrough his House needs, all the while hiding his Houses waning fortunes and his own eccentricities from the crew.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Quinilli of House Aintli&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career:&#039;&#039;&#039; Navigator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin Path&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Noble Born (-5 Willpower, +5 Fellowship, Etiquette, Legacy of Wealth, Supremely Connected, Vendetta)&lt;br /&gt;
&lt;br /&gt;
Vaunted (+3 Fellowship, -3 Perception, Decadence)&lt;br /&gt;
&lt;br /&gt;
Tainted (Mutant) (Nightstrider = Gains Dark Sight, but takes -10 to all tests when in areas of bright light unless the eyes are shielded and skin covered)&lt;br /&gt;
&lt;br /&gt;
Press-Ganged (Unwilling Accomplice, Jealous Freedom)&lt;br /&gt;
&lt;br /&gt;
Pride (+3 Toughness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WS: 34&lt;br /&gt;
&lt;br /&gt;
BS: 44&lt;br /&gt;
&lt;br /&gt;
S: 39&lt;br /&gt;
&lt;br /&gt;
T: 36 (Base: 38, +3 from Pride, -5 from Elongated Form)&lt;br /&gt;
&lt;br /&gt;
Ag: 43&lt;br /&gt;
&lt;br /&gt;
Int: 43 (Base: 38, +5 from xp)&lt;br /&gt;
&lt;br /&gt;
Per: 42 (Base: 40, -3 from Vaulted, +5 from xp)&lt;br /&gt;
&lt;br /&gt;
Will: 37 (Base: 42, -5 from Noble Born)&lt;br /&gt;
&lt;br /&gt;
Fellow: 46 (Base: 38, +5 from Noble Born, +3 From Vaulted)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 1d5 + 6 = 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption:&#039;&#039;&#039; 1d5 = 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Awareness (from xp)&lt;br /&gt;
&lt;br /&gt;
Ciphers (Nobilite Family) (from Unwilling Accomplice)&lt;br /&gt;
&lt;br /&gt;
Common Lore (Navis Nobilite)&lt;br /&gt;
&lt;br /&gt;
Forbidden Lore (Navigators, Warp)&lt;br /&gt;
&lt;br /&gt;
Literacy&lt;br /&gt;
&lt;br /&gt;
Navigation (Stellar, Warp)&lt;br /&gt;
&lt;br /&gt;
Psyniscience&lt;br /&gt;
&lt;br /&gt;
Scholastic Lore (Astronomy)&lt;br /&gt;
&lt;br /&gt;
Scrutiny (from Unwilling Accomplice)&lt;br /&gt;
&lt;br /&gt;
Secret Tongue (Navigator) (from xp)&lt;br /&gt;
&lt;br /&gt;
Speak Language (High Gothic, Low Gothic)&lt;br /&gt;
&lt;br /&gt;
Trade (Astrographer) (from xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Navigator&lt;br /&gt;
&lt;br /&gt;
Peer (Mercantile, Nobility) (from Supremely Connected)&lt;br /&gt;
&lt;br /&gt;
Pistol Weapon Training (Universal)&lt;br /&gt;
&lt;br /&gt;
The Eye is Open&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trait&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dark Sight (from Nightstrider)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good-Craftsmanship hand cannon&lt;br /&gt;
&lt;br /&gt;
Best-Craftsmanship metal staff&lt;br /&gt;
&lt;br /&gt;
Best-Craftsmanship xeno-mesh armour&lt;br /&gt;
&lt;br /&gt;
Emperor’s tarot deck&lt;br /&gt;
&lt;br /&gt;
Silk headscarf&lt;br /&gt;
&lt;br /&gt;
Nobilite robes&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Micro-bead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navigator Powers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gaze into the Abyss (Adept) (from A Gaze to Pierce the Soul)&lt;br /&gt;
&lt;br /&gt;
The Lidless Stare (Adept)&lt;br /&gt;
&lt;br /&gt;
Void Watcher (Adept)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navigator House&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
House Aintli, Shrouded House (Destitute, A Gaze to Pierce the Soul, Mercantile Opportunists)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navigator Mutations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Elongated Form (lose 1d5 Toughness permanently, rolled a 5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Awareness (100xp)&lt;br /&gt;
&lt;br /&gt;
Intelligence (Simple, 100xp)&lt;br /&gt;
&lt;br /&gt;
Perception (Simple, 100xp)&lt;br /&gt;
&lt;br /&gt;
Secret Tongue (Navigator) (100xp)&lt;br /&gt;
&lt;br /&gt;
Trade (Astrographer) (100xp)&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
=House History=&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Quinilli_of_House_Aintli&amp;diff=304116</id>
		<title>Quinilli of House Aintli</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Quinilli_of_House_Aintli&amp;diff=304116"/>
		<updated>2016-07-20T21:17:15Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Concept=&lt;br /&gt;
&lt;br /&gt;
A Navigator whose House’s Fortunes are waning with incredible speed due to suspicions of heresy and mutation, the Navigator has been sent to fulfil an ancient pact between his House and House Alderelle in the hopes that as one regains their fortunes the other will be helped back to their feet. The Navigator himself acts keeps up a dignified appearance and tries to show his House at its best and find the breakthrough his House needs, all the while hiding his Houses waning fortunes and his own eccentricities from the crew.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Quinilli of House Aintli&lt;br /&gt;
&#039;&#039;&#039;Career:&#039;&#039;&#039; Navigator&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin Path&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Noble Born (-5 Willpower, +5 Fellowship, Etiquette, Legacy of Wealth, Supremely Connected, Vendetta)&lt;br /&gt;
&lt;br /&gt;
Vaunted (+3 Fellowship, -3 Perception, Decadence)&lt;br /&gt;
&lt;br /&gt;
Tainted (Mutant) (Nightstrider = Gains Dark Sight, but takes -10 to all tests when in areas of bright light unless the eyes are shielded and skin covered)&lt;br /&gt;
&lt;br /&gt;
Press-Ganged (Unwilling Accomplice, Jealous Freedom)&lt;br /&gt;
&lt;br /&gt;
Pride (+3 Toughness)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WS: 34&lt;br /&gt;
&lt;br /&gt;
BS: 44&lt;br /&gt;
&lt;br /&gt;
S: 39&lt;br /&gt;
&lt;br /&gt;
T: 36 (Base: 38, +3 from Pride, -5 from Elongated Form)&lt;br /&gt;
&lt;br /&gt;
Ag: 43&lt;br /&gt;
&lt;br /&gt;
Int: 43 (Base: 38, +5 from xp)&lt;br /&gt;
&lt;br /&gt;
Per: 42 (Base: 40, -3 from Vaulted, +5 from xp)&lt;br /&gt;
&lt;br /&gt;
Will: 37 (Base: 42, -5 from Noble Born)&lt;br /&gt;
&lt;br /&gt;
Fellow: 46 (Base: 38, +5 from Noble Born, +3 From Vaulted)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 1d5 + 6 = 7&lt;br /&gt;
&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; 2&lt;br /&gt;
&#039;&#039;&#039;Corruption:&#039;&#039;&#039; 1d5 = 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Awareness (from xp)&lt;br /&gt;
&lt;br /&gt;
Ciphers (Nobilite Family) (from Unwilling Accomplice)&lt;br /&gt;
&lt;br /&gt;
Common Lore (Navis Nobilite)&lt;br /&gt;
&lt;br /&gt;
Forbidden Lore (Navigators, Warp)&lt;br /&gt;
&lt;br /&gt;
Literacy&lt;br /&gt;
&lt;br /&gt;
Navigation (Stellar, Warp)&lt;br /&gt;
&lt;br /&gt;
Psyniscience&lt;br /&gt;
&lt;br /&gt;
Scholastic Lore (Astronomy)&lt;br /&gt;
&lt;br /&gt;
Scrutiny (from Unwilling Accomplice)&lt;br /&gt;
&lt;br /&gt;
Secret Tongue (Navigator) (from xp)&lt;br /&gt;
&lt;br /&gt;
Speak Language (High Gothic, Low Gothic)&lt;br /&gt;
&lt;br /&gt;
Trade (Astrographer) (from xp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Navigator&lt;br /&gt;
&lt;br /&gt;
Peer (Mercantile, Nobility) (from Supremely Connected)&lt;br /&gt;
&lt;br /&gt;
Pistol Weapon Training (Universal)&lt;br /&gt;
&lt;br /&gt;
The Eye is Open&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trait&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dark Sight (from Nightstrider)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good-Craftsmanship hand cannon&lt;br /&gt;
&lt;br /&gt;
Best-Craftsmanship metal staff&lt;br /&gt;
&lt;br /&gt;
Best-Craftsmanship xeno-mesh armour&lt;br /&gt;
&lt;br /&gt;
Emperor’s tarot deck&lt;br /&gt;
&lt;br /&gt;
Silk headscarf&lt;br /&gt;
&lt;br /&gt;
Nobilite robes&lt;br /&gt;
&lt;br /&gt;
Charm&lt;br /&gt;
&lt;br /&gt;
Micro-bead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navigator Powers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gaze into the Abyss (Adept) (from A Gaze to Pierce the Soul)&lt;br /&gt;
&lt;br /&gt;
The Lidless Stare (Adept)&lt;br /&gt;
&lt;br /&gt;
Void Watcher (Adept)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navigator House&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
House Aintli, Shrouded House (Destitute, A Gaze to Pierce the Soul, Mercantile Opportunists)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navigator Mutations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Elongated Form (lose 1d5 Toughness permanently, rolled a 5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Awareness (100xp)&lt;br /&gt;
&lt;br /&gt;
Intelligence (Simple, 100xp)&lt;br /&gt;
&lt;br /&gt;
Perception (Simple, 100xp)&lt;br /&gt;
&lt;br /&gt;
Secret Tongue (Navigator) (100xp)&lt;br /&gt;
&lt;br /&gt;
Trade (Astrographer) (100xp)&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
=House History=&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Quinilli_of_House_Aintli&amp;diff=304115</id>
		<title>Quinilli of House Aintli</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Quinilli_of_House_Aintli&amp;diff=304115"/>
		<updated>2016-07-20T21:16:20Z</updated>

		<summary type="html">&lt;p&gt;Ahr xanten: Created page with &amp;quot;=Concept=  A Navigator whose House’s Fortunes are waning with incredible speed due to suspicions of heresy and mutation, the Navigator has been sent to fulfil an ancient pac...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Concept=&lt;br /&gt;
&lt;br /&gt;
A Navigator whose House’s Fortunes are waning with incredible speed due to suspicions of heresy and mutation, the Navigator has been sent to fulfil an ancient pact between his House and House Alderelle in the hopes that as one regains their fortunes the other will be helped back to their feet. The Navigator himself acts keeps up a dignified appearance and tries to show his House at its best and find the breakthrough his House needs, all the while hiding his Houses waning fortunes and his own eccentricities from the crew.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Quinilli of House Aintli&lt;br /&gt;
&#039;&#039;&#039;Career:&#039;&#039;&#039; Navigator&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin Path&#039;&#039;&#039;&lt;br /&gt;
Noble Born (-5 Willpower, +5 Fellowship, Etiquette, Legacy of Wealth, Supremely Connected, Vendetta)&lt;br /&gt;
Vaunted (+3 Fellowship, -3 Perception, Decadence)&lt;br /&gt;
Tainted (Mutant) (Nightstrider = Gains Dark Sight, but takes -10 to all tests when in areas of bright light unless the eyes are shielded and skin covered)&lt;br /&gt;
Press-Ganged (Unwilling Accomplice, Jealous Freedom)&lt;br /&gt;
Pride (+3 Toughness)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics&#039;&#039;&#039;&lt;br /&gt;
WS: 34&lt;br /&gt;
BS: 44&lt;br /&gt;
S: 39&lt;br /&gt;
T: 36 (Base: 38, +3 from Pride, -5 from Elongated Form)&lt;br /&gt;
Ag: 43&lt;br /&gt;
Int: 43 (Base: 38, +5 from xp)&lt;br /&gt;
Per: 42 (Base: 40, -3 from Vaulted, +5 from xp)&lt;br /&gt;
Will: 37 (Base: 42, -5 from Noble Born)&lt;br /&gt;
Fellow: 46 (Base: 38, +5 from Noble Born, +3 From Vaulted)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 1d5 + 6 = 7&lt;br /&gt;
&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; 2&lt;br /&gt;
&#039;&#039;&#039;Corruption:&#039;&#039;&#039; 1d5 = 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
Awareness (from xp)&lt;br /&gt;
Ciphers (Nobilite Family) (from Unwilling Accomplice)&lt;br /&gt;
Common Lore (Navis Nobilite)&lt;br /&gt;
Forbidden Lore (Navigators, Warp)&lt;br /&gt;
Literacy&lt;br /&gt;
Navigation (Stellar, Warp)&lt;br /&gt;
Psyniscience&lt;br /&gt;
Scholastic Lore (Astronomy)&lt;br /&gt;
Scrutiny (from Unwilling Accomplice)&lt;br /&gt;
Secret Tongue (Navigator) (from xp)&lt;br /&gt;
Speak Language (High Gothic, Low Gothic)&lt;br /&gt;
Trade (Astrographer) (from xp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
Navigator&lt;br /&gt;
Peer (Mercantile, Nobility) (from Supremely Connected)&lt;br /&gt;
Pistol Weapon Training (Universal)&lt;br /&gt;
The Eye is Open&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trait&#039;&#039;&#039;&lt;br /&gt;
Dark Sight (from Nightstrider)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
Good-Craftsmanship hand cannon&lt;br /&gt;
Best-Craftsmanship metal staff&lt;br /&gt;
Best-Craftsmanship xeno-mesh armour&lt;br /&gt;
Emperor’s tarot deck&lt;br /&gt;
Silk headscarf&lt;br /&gt;
Nobilite robes&lt;br /&gt;
Charm&lt;br /&gt;
Micro-bead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navigator Powers&#039;&#039;&#039;&lt;br /&gt;
Gaze into the Abyss (Adept) (from A Gaze to Pierce the Soul)&lt;br /&gt;
The Lidless Stare (Adept)&lt;br /&gt;
Void Watcher (Adept)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navigator House&#039;&#039;&#039;&lt;br /&gt;
House Aintli, Shrouded House (Destitute, A Gaze to Pierce the Soul, Mercantile Opportunists)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navigator Mutations&#039;&#039;&#039;&lt;br /&gt;
Elongated Form (lose 1d5 Toughness permanently, rolled a 5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
Awareness (100xp)&lt;br /&gt;
Intelligence (Simple, 100xp)&lt;br /&gt;
Perception (Simple, 100xp)&lt;br /&gt;
Secret Tongue (Navigator) (100xp)&lt;br /&gt;
Trade (Astrographer) (100xp)&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
=House History=&lt;/div&gt;</summary>
		<author><name>Ahr xanten</name></author>
	</entry>
</feed>