<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aincumis</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aincumis"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Aincumis"/>
	<updated>2026-05-15T08:22:02Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=HeavensReach&amp;diff=340470</id>
		<title>HeavensReach</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=HeavensReach&amp;diff=340470"/>
		<updated>2018-07-02T22:55:13Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==The Exalted==&lt;br /&gt;
&lt;br /&gt;
JaneBond as [[Rose Li]]&lt;br /&gt;
&lt;br /&gt;
Cannonball as [[Marooned in Realtime]]&lt;br /&gt;
&lt;br /&gt;
EnigmaticOne as [[Voice of Terminal Disruption]]&lt;br /&gt;
&lt;br /&gt;
Meriss as [[Chases the Void]]&lt;br /&gt;
&lt;br /&gt;
Squidheadjax as [https://docs.google.com/spreadsheets/d/1qXFTYkAFYVI74Aez7TqnwBDzMNqfjCSl7ZoIiL54EdE/edit?usp=sharing Elyssa of the Valley of Crumbled Glass]&lt;br /&gt;
&lt;br /&gt;
Mr.Prim as [[Null Prana Exception]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?830768-Heaven-s-Reach&amp;amp;p=21978701#post21978701 In Character]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?830769-Heaven-s-Reach&amp;amp;p=21978703#post21978703 Out of Character]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rose_Li&amp;diff=340411</id>
		<title>Rose Li</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rose_Li&amp;diff=340411"/>
		<updated>2018-07-02T17:11:58Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ROSELI.jpg|right]]&lt;br /&gt;
[[HeavensReach | Main Page]]&lt;br /&gt;
&lt;br /&gt;
NAME: Rose Li (aka The Rose Lioness)&amp;lt;br/&amp;gt;&lt;br /&gt;
EXALTATION: Dawn Solar (automatically hit Lesser Foes)&amp;lt;br/&amp;gt;&lt;br /&gt;
MOTIVATION: Use science to conquer worlds&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FACTS ==&lt;br /&gt;
-Raised on the mean streets of Huangdi, the daughter of an unlicensed doctor&amp;lt;br/&amp;gt;&lt;br /&gt;
-Stole and scrounged, tinkered and repaired to survive&amp;lt;br/&amp;gt;&lt;br /&gt;
-I will find my Dragon Blood ally, Memnon Darian&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ATTRIBUTES ==&lt;br /&gt;
STR 19 (+4) Check 2&amp;lt;br/&amp;gt;&lt;br /&gt;
DEX 16 (+2) Check 5&amp;lt;br/&amp;gt;&lt;br /&gt;
CON 13 (+1) Check 8&amp;lt;br/&amp;gt;&lt;br /&gt;
INT 16 (+2) Check 5&amp;lt;br/&amp;gt;&lt;br /&gt;
WIS 13 (+1) Check 8&amp;lt;br/&amp;gt;&lt;br /&gt;
CHA 14 (+1) Check 9&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== STATISTICS ==&lt;br /&gt;
EFFORT: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: 9&amp;lt;br/&amp;gt;&lt;br /&gt;
AC: 20&amp;lt;br/&amp;gt;&lt;br /&gt;
FRAY: 1d8&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SAVING THROWS ==&lt;br /&gt;
Hardiness 11&amp;lt;br/&amp;gt;&lt;br /&gt;
Evasion 13&amp;lt;br/&amp;gt;&lt;br /&gt;
Spirit 14&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ATTACKS ==&lt;br /&gt;
Unarmed +5 (1d10+4 or 1d12+4)&amp;lt;br/&amp;gt;&lt;br /&gt;
Energy Pistol +3 (1d6+2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Energy Rifle +3 (1d8+2)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== WORDS ==&lt;br /&gt;
Engineering - can conjure any available hand-held machine at will&amp;lt;br/&amp;gt;&lt;br /&gt;
Might - Strength 19, can lift anything humanly possible&amp;lt;br/&amp;gt;&lt;br /&gt;
Alacrity - Dexterity boost, cannot be surprised&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GIFTS ==&lt;br /&gt;
-Brilliant Invention&amp;lt;br/&amp;gt;&lt;br /&gt;
-Lasting Artifice&amp;lt;br/&amp;gt;&lt;br /&gt;
-Fists of Black Iron&amp;lt;br/&amp;gt;&lt;br /&gt;
-Loosening God&#039;s Teeth&amp;lt;br/&amp;gt;&lt;br /&gt;
-Walking Between the Rain&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== BACKGROUND == &lt;br /&gt;
Rose Li was born in the squalor and ruin of the lower levels of Huangdi&#039;s largest city, New Pasiap. Her father worked hard as an underground street doctor even though the Dragon Blooded who ran the government said it was illegal to do so without one of their expensive licenses. He couldn&#039;t afford to go to the medical schools but he could help people. With pollution, disease and mutation prevalent along the lower levels there was always a lot of work.&lt;br /&gt;
&lt;br /&gt;
Rose Li grew up scavenging parts to help keep her father&#039;s medical machinery running. She knew how to build an x-ray machine from second hand parts by the time she was 12. That was also when a surprise encounter changed the course of her life. His name was Memnon Darian and he was a scion of the Memnon Syndicate, but his political views and failure to take his Second Breath by the time he was 19 made him a punching bag for his older Exalted siblings. When his path crossed with Rose Li he was badly beaten and left for dead in the worst part of New Pasiap. He would have died had the young girl not dragged him to her father&#039;s operating table.&lt;br /&gt;
&lt;br /&gt;
As he recovered, Rose Li and Darian grew close. He stayed with her and her father and became a trusted friend. He would help them steal from within the city and his knowledge was invaluble. She liked hearing the stories about the high tech luxury of the elite children of the Exalted, while he enjoyed exploring her world of tinkering and helping save lives. Darian had always had a soft spot for the impoverished of the galaxy and his frequent attempts to shift Syndicate resources towards charity was the last straw in his ostracization from the family.&lt;br /&gt;
&lt;br /&gt;
He would have been happy to stay on the wrong side of the mag-train tracks for the rest of his life if he hadn&#039;t finally experienced the spark of his femtotech bloodline. He blossomed into a blazing Fire Aspect when he saw Rose Li surrounded in attack canines in a dangerous junkyard, saving her from the beasts.&lt;br /&gt;
&lt;br /&gt;
He had a passion and felt a great sense of purpose helping Li and her father but knew he had to take on the position he had been raised to inherit. Now Exalted, he was welcomed with open arms back into the Syndicate. He knew he could do more good from the inside but they had to be careful. They spoke often in encrypted messages and he continued to give her and her father secret help with his newfound resources and position, even if it was just a tip to stay one step ahead of the bylaw inspectors. As the years passed Darian began to see Li as more than just a trusted friend. He knew his family would never understand and he could not take any more of their corruption and greed. He planned to tell Li of his feelings and hoped they could run away together. He sent her a secret encrypted message but it was intercepted and altered to say that he would never see her again and that to try and contact him would mean death.&lt;br /&gt;
&lt;br /&gt;
Knowing her longtime friend would never abandon her and that he must be in trouble Rose Li concocted an elaborate plan to break into the Memnon Syndicate arcology where Darian lived. With the help of some of her allies, custom made weapons stolen from the Dragon Blooded themselves, a backpack laden with devices and contingency after contingency to deal with anything she could encounter. She truly believed she was ready to save her friend. Only she was completely unprepared for what the Dragon Blooded were truly capable of. They could make her devices malfunction, outdid her in every physical and mental arena and in the end she was unable to stop Darian from being loaded onto a space ship and rocketing off out of Huangdi and into the unknown. The last thing Darian saw was Rose Li being surrounded by all sides.&lt;br /&gt;
&lt;br /&gt;
They threw her out of the arco and roughed her up for good measure, but the Syndicate goons were astounded when the teenager they were beating suddenly stood up with the power of a thousand suns and kicked one through a ceramic wall and knocked the other out with one punch. Confused and suddenly a Solar Exalt, The Rose Lion was born. She escaped back into the tangle of the undercity where she came from to figure things out.&lt;br /&gt;
&lt;br /&gt;
There she discovered that beyond great strength and speed her engineering ability had been enhanced a thousandfold. Ancient femtotech pulsing through her chakras empowered her to build miraculous machines, to work incredibly fast, and even to conjure machines from nothing but the light of her own soul, sleek and golden technology plucked from her dreams and made real. With these powers she could change the whole Wukong Sector, could drag the broken and abandoned worlds and people into the light of a new Golden Age. Now she could find Darian and nothing could stop her.&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rose_Li&amp;diff=340410</id>
		<title>Rose Li</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rose_Li&amp;diff=340410"/>
		<updated>2018-07-02T17:11:03Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ROSELI.jpg]]&lt;br /&gt;
[[HeavensReach | Main Page]]&lt;br /&gt;
&lt;br /&gt;
NAME: Rose Li (aka The Rose Lioness)&amp;lt;br/&amp;gt;&lt;br /&gt;
EXALTATION: Dawn Solar (automatically hit Lesser Foes)&amp;lt;br/&amp;gt;&lt;br /&gt;
MOTIVATION: Use science to conquer worlds&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FACTS ==&lt;br /&gt;
-Raised on the mean streets of Huangdi, the daughter of an unlicensed doctor&amp;lt;br/&amp;gt;&lt;br /&gt;
-Stole and scrounged, tinkered and repaired to survive&amp;lt;br/&amp;gt;&lt;br /&gt;
-I will find my Dragon Blood ally, Memnon Darian&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ATTRIBUTES ==&lt;br /&gt;
STR 19 (+4) Check 2&amp;lt;br/&amp;gt;&lt;br /&gt;
DEX 16 (+2) Check 5&amp;lt;br/&amp;gt;&lt;br /&gt;
CON 13 (+1) Check 8&amp;lt;br/&amp;gt;&lt;br /&gt;
INT 16 (+2) Check 5&amp;lt;br/&amp;gt;&lt;br /&gt;
WIS 13 (+1) Check 8&amp;lt;br/&amp;gt;&lt;br /&gt;
CHA 14 (+1) Check 9&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== STATISTICS ==&lt;br /&gt;
EFFORT: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: 9&amp;lt;br/&amp;gt;&lt;br /&gt;
AC: 20&amp;lt;br/&amp;gt;&lt;br /&gt;
FRAY: 1d8&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SAVING THROWS ==&lt;br /&gt;
Hardiness 11&amp;lt;br/&amp;gt;&lt;br /&gt;
Evasion 13&amp;lt;br/&amp;gt;&lt;br /&gt;
Spirit 14&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ATTACKS ==&lt;br /&gt;
Unarmed +5 (1d10+4 or 1d12+4)&amp;lt;br/&amp;gt;&lt;br /&gt;
Energy Pistol +3 (1d6+2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Energy Rifle +3 (1d8+2)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== WORDS ==&lt;br /&gt;
Engineering - can conjure any available hand-held machine at will&amp;lt;br/&amp;gt;&lt;br /&gt;
Might - Strength 19, can lift anything humanly possible&amp;lt;br/&amp;gt;&lt;br /&gt;
Alacrity - Dexterity boost, cannot be surprised&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GIFTS ==&lt;br /&gt;
-Brilliant Invention&amp;lt;br/&amp;gt;&lt;br /&gt;
-Lasting Artifice&amp;lt;br/&amp;gt;&lt;br /&gt;
-Fists of Black Iron&amp;lt;br/&amp;gt;&lt;br /&gt;
-Loosening God&#039;s Teeth&amp;lt;br/&amp;gt;&lt;br /&gt;
-Walking Between the Rain&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== BACKGROUND == &lt;br /&gt;
Rose Li was born in the squalor and ruin of the lower levels of Huangdi&#039;s largest city, New Pasiap. Her father worked hard as an underground street doctor even though the Dragon Blooded who ran the government said it was illegal to do so without one of their expensive licenses. He couldn&#039;t afford to go to the medical schools but he could help people. With pollution, disease and mutation prevalent along the lower levels there was always a lot of work.&lt;br /&gt;
&lt;br /&gt;
Rose Li grew up scavenging parts to help keep her father&#039;s medical machinery running. She knew how to build an x-ray machine from second hand parts by the time she was 12. That was also when a surprise encounter changed the course of her life. His name was Memnon Darian and he was a scion of the Memnon Syndicate, but his political views and failure to take his Second Breath by the time he was 19 made him a punching bag for his older Exalted siblings. When his path crossed with Rose Li he was badly beaten and left for dead in the worst part of New Pasiap. He would have died had the young girl not dragged him to her father&#039;s operating table.&lt;br /&gt;
&lt;br /&gt;
As he recovered, Rose Li and Darian grew close. He stayed with her and her father and became a trusted friend. He would help them steal from within the city and his knowledge was invaluble. She liked hearing the stories about the high tech luxury of the elite children of the Exalted, while he enjoyed exploring her world of tinkering and helping save lives. Darian had always had a soft spot for the impoverished of the galaxy and his frequent attempts to shift Syndicate resources towards charity was the last straw in his ostracization from the family.&lt;br /&gt;
&lt;br /&gt;
He would have been happy to stay on the wrong side of the mag-train tracks for the rest of his life if he hadn&#039;t finally experienced the spark of his femtotech bloodline. He blossomed into a blazing Fire Aspect when he saw Rose Li surrounded in attack canines in a dangerous junkyard, saving her from the beasts.&lt;br /&gt;
&lt;br /&gt;
He had a passion and felt a great sense of purpose helping Li and her father but knew he had to take on the position he had been raised to inherit. Now Exalted, he was welcomed with open arms back into the Syndicate. He knew he could do more good from the inside but they had to be careful. They spoke often in encrypted messages and he continued to give her and her father secret help with his newfound resources and position, even if it was just a tip to stay one step ahead of the bylaw inspectors. As the years passed Darian began to see Li as more than just a trusted friend. He knew his family would never understand and he could not take any more of their corruption and greed. He planned to tell Li of his feelings and hoped they could run away together. He sent her a secret encrypted message but it was intercepted and altered to say that he would never see her again and that to try and contact him would mean death.&lt;br /&gt;
&lt;br /&gt;
Knowing her longtime friend would never abandon her and that he must be in trouble Rose Li concocted an elaborate plan to break into the Memnon Syndicate arcology where Darian lived. With the help of some of her allies, custom made weapons stolen from the Dragon Blooded themselves, a backpack laden with devices and contingency after contingency to deal with anything she could encounter. She truly believed she was ready to save her friend. Only she was completely unprepared for what the Dragon Blooded were truly capable of. They could make her devices malfunction, outdid her in every physical and mental arena and in the end she was unable to stop Darian from being loaded onto a space ship and rocketing off out of Huangdi and into the unknown. The last thing Darian saw was Rose Li being surrounded by all sides.&lt;br /&gt;
&lt;br /&gt;
They threw her out of the arco and roughed her up for good measure, but the Syndicate goons were astounded when the teenager they were beating suddenly stood up with the power of a thousand suns and kicked one through a ceramic wall and knocked the other out with one punch. Confused and suddenly a Solar Exalt, The Rose Lion was born. She escaped back into the tangle of the undercity where she came from to figure things out.&lt;br /&gt;
&lt;br /&gt;
There she discovered that beyond great strength and speed her engineering ability had been enhanced a thousandfold. Ancient femtotech pulsing through her chakras empowered her to build miraculous machines, to work incredibly fast, and even to conjure machines from nothing but the light of her own soul, sleek and golden technology plucked from her dreams and made real. With these powers she could change the whole Wukong Sector, could drag the broken and abandoned worlds and people into the light of a new Golden Age. Now she could find Darian and nothing could stop her.&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rose_Li&amp;diff=340394</id>
		<title>Rose Li</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rose_Li&amp;diff=340394"/>
		<updated>2018-07-02T13:28:14Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ROSELI.jpg|thumb]]&lt;br /&gt;
[[HeavensReach | Main Page]]&lt;br /&gt;
&lt;br /&gt;
NAME: Rose Li (aka The Rose Lioness)&amp;lt;br/&amp;gt;&lt;br /&gt;
EXALTATION: Dawn Solar (automatically hit Lesser Foes)&amp;lt;br/&amp;gt;&lt;br /&gt;
MOTIVATION: Use science to conquer worlds&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FACTS ==&lt;br /&gt;
-Raised on the mean streets of Huangdi, the daughter of an unlicensed doctor&amp;lt;br/&amp;gt;&lt;br /&gt;
-Stole and scrounged, tinkered and repaired to survive&amp;lt;br/&amp;gt;&lt;br /&gt;
-I will find my Dragon Blood ally, Memnon Darian&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ATTRIBUTES ==&lt;br /&gt;
STR 19 (+4) Check 2&amp;lt;br/&amp;gt;&lt;br /&gt;
DEX 16 (+2) Check 5&amp;lt;br/&amp;gt;&lt;br /&gt;
CON 13 (+1) Check 8&amp;lt;br/&amp;gt;&lt;br /&gt;
INT 16 (+2) Check 5&amp;lt;br/&amp;gt;&lt;br /&gt;
WIS 13 (+1) Check 8&amp;lt;br/&amp;gt;&lt;br /&gt;
CHA 14 (+1) Check 9&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== STATISTICS ==&lt;br /&gt;
EFFORT: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
HP: 9&amp;lt;br/&amp;gt;&lt;br /&gt;
AC: 20&amp;lt;br/&amp;gt;&lt;br /&gt;
FRAY: 1d8&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SAVING THROWS ==&lt;br /&gt;
Hardiness 11&amp;lt;br/&amp;gt;&lt;br /&gt;
Evasion 13&amp;lt;br/&amp;gt;&lt;br /&gt;
Spirit 14&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ATTACKS ==&lt;br /&gt;
Unarmed +5 (1d10+4 or 1d12+4)&amp;lt;br/&amp;gt;&lt;br /&gt;
Energy Pistol +3 (1d6+2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Energy Rifle +3 (1d8+2)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== WORDS ==&lt;br /&gt;
Engineering - can conjure any available hand-held machine at will&amp;lt;br/&amp;gt;&lt;br /&gt;
Might - Strength 19, can lift anything humanly possible&amp;lt;br/&amp;gt;&lt;br /&gt;
Alacrity - Dexterity boost, cannot be surprised&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GIFTS ==&lt;br /&gt;
-Brilliant Invention&amp;lt;br/&amp;gt;&lt;br /&gt;
-Lasting Artifice&amp;lt;br/&amp;gt;&lt;br /&gt;
-Fists of Black Iron&amp;lt;br/&amp;gt;&lt;br /&gt;
-Loosening God&#039;s Teeth&amp;lt;br/&amp;gt;&lt;br /&gt;
-Walking Between the Rain&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== BACKGROUND == &lt;br /&gt;
Rose Li was born in the squalor and ruin of the lower levels of Huangdi&#039;s largest city, New Pasiap. Her father worked hard as an underground street doctor even though the Dragon Blooded who ran the government said it was illegal to do so without one of their expensive licenses. He couldn&#039;t afford to go to the medical schools but he could help people. With pollution, disease and mutation prevalent along the lower levels there was always a lot of work.&lt;br /&gt;
&lt;br /&gt;
Rose Li grew up scavenging parts to help keep her father&#039;s medical machinery running. She knew how to build an x-ray machine from second hand parts by the time she was 12. That was also when a surprise encounter changed the course of her life. His name was Memnon Darian and he was a scion of the Memnon Syndicate, but his political views and failure to take his Second Breath by the time he was 19 made him a punching bag for his older Exalted siblings. When his path crossed with Rose Li he was badly beaten and left for dead in the worst part of New Pasiap. He would have died had the young girl not dragged him to her father&#039;s operating table.&lt;br /&gt;
&lt;br /&gt;
As he recovered, Rose Li and Darian grew close. He stayed with her and her father and became a trusted friend. He would help them steal from within the city and his knowledge was invaluble. She liked hearing the stories about the high tech luxury of the elite children of the Exalted, while he enjoyed exploring her world of tinkering and helping save lives. Darian had always had a soft spot for the impoverished of the galaxy and his frequent attempts to shift Syndicate resources towards charity was the last straw in his ostracization from the family.&lt;br /&gt;
&lt;br /&gt;
He would have been happy to stay on the wrong side of the mag-train tracks for the rest of his life if he hadn&#039;t finally experienced the spark of his femtotech bloodline. He blossomed into a blazing Fire Aspect when he saw Rose Li surrounded in attack canines in a dangerous junkyard, saving her from the beasts.&lt;br /&gt;
&lt;br /&gt;
He had a passion and felt a great sense of purpose helping Li and her father but knew he had to take on the position he had been raised to inherit. Now Exalted, he was welcomed with open arms back into the Syndicate. He knew he could do more good from the inside but they had to be careful. They spoke often in encrypted messages and he continued to give her and her father secret help with his newfound resources and position, even if it was just a tip to stay one step ahead of the bylaw inspectors. As the years passed Darian began to see Li as more than just a trusted friend. He knew his family would never understand and he could not take any more of their corruption and greed. He planned to tell Li of his feelings and hoped they could run away together. He sent her a secret encrypted message but it was intercepted and altered to say that he would never see her again and that to try and contact him would mean death.&lt;br /&gt;
&lt;br /&gt;
Knowing her longtime friend would never abandon her and that he must be in trouble Rose Li concocted an elaborate plan to break into the Memnon Syndicate arcology where Darian lived. With the help of some of her allies, custom made weapons stolen from the Dragon Blooded themselves, a backpack laden with devices and contingency after contingency to deal with anything she could encounter. She truly believed she was ready to save her friend. Only she was completely unprepared for what the Dragon Blooded were truly capable of. They could make her devices malfunction, outdid her in every physical and mental arena and in the end she was unable to stop Darian from being loaded onto a space ship and rocketing off out of Huangdi and into the unknown. The last thing Darian saw was Rose Li being surrounded by all sides.&lt;br /&gt;
&lt;br /&gt;
They threw her out of the arco and roughed her up for good measure, but the Syndicate goons were astounded when the teenager they were beating suddenly stood up with the power of a thousand suns and kicked one through a ceramic wall and knocked the other out with one punch. Confused and suddenly a Solar Exalt, The Rose Lion was born. She escaped back into the tangle of the undercity where she came from to figure things out.&lt;br /&gt;
&lt;br /&gt;
There she discovered that beyond great strength and speed her engineering ability had been enhanced a thousandfold. Ancient femtotech pulsing through her chakras empowered her to build miraculous machines, to work incredibly fast, and even to conjure machines from nothing but the light of her own soul, sleek and golden technology plucked from her dreams and made real. With these powers she could change the whole Wukong Sector, could drag the broken and abandoned worlds and people into the light of a new Golden Age. Now she could find Darian and nothing could stop her.&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:ROSELI.jpg&amp;diff=340393</id>
		<title>File:ROSELI.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:ROSELI.jpg&amp;diff=340393"/>
		<updated>2018-07-02T13:27:06Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=HeavensReach&amp;diff=340133</id>
		<title>HeavensReach</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=HeavensReach&amp;diff=340133"/>
		<updated>2018-06-28T02:56:51Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Exalted==&lt;br /&gt;
&lt;br /&gt;
JaneBond as [[Rose Li]]&lt;br /&gt;
&lt;br /&gt;
Cannonball as [[Marooned in Realspace]]&lt;br /&gt;
&lt;br /&gt;
EnigmaticOne as [[Voice of Terminal Disruption]]&lt;br /&gt;
&lt;br /&gt;
Meriss as [[Chases the Void]]&lt;br /&gt;
&lt;br /&gt;
Squidheadjax as [[Elyssa of the Valley of Crumbled Glass]]&lt;br /&gt;
&lt;br /&gt;
Mr.Prim as [[Null Prana Exception]]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=HeavensReach&amp;diff=340131</id>
		<title>HeavensReach</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=HeavensReach&amp;diff=340131"/>
		<updated>2018-06-28T02:47:42Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: /* The Exalted */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Exalted==&lt;br /&gt;
&lt;br /&gt;
JaneBond as [[Rose Li]]&lt;br /&gt;
&lt;br /&gt;
Cannonball as [[Marooned in Realspace]]&lt;br /&gt;
&lt;br /&gt;
EnigmaticOne as [[Voice of Terminal Disruption]]&lt;br /&gt;
&lt;br /&gt;
Meriss as [[Chases the Void]]&lt;br /&gt;
&lt;br /&gt;
Squidheadjax as [[Elyssa of the Valley of Crumbled Glass]]&lt;br /&gt;
&lt;br /&gt;
Mr.Prim as&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wukong Sector==&lt;br /&gt;
&lt;br /&gt;
[[File:WukongSector.png]]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:WukongSector.png&amp;diff=340130</id>
		<title>File:WukongSector.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:WukongSector.png&amp;diff=340130"/>
		<updated>2018-06-28T02:45:08Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=HeavensReach&amp;diff=340129</id>
		<title>HeavensReach</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=HeavensReach&amp;diff=340129"/>
		<updated>2018-06-28T02:43:43Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: /* The Exalted */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Exalted==&lt;br /&gt;
&lt;br /&gt;
JaneBond as [[Rose Li]]&lt;br /&gt;
&lt;br /&gt;
Cannonball as [[Marooned in Realspace]]&lt;br /&gt;
&lt;br /&gt;
EnigmaticOne as [[Voice of Terminal Disruption]]&lt;br /&gt;
&lt;br /&gt;
Meriss as [[Chases the Void]]&lt;br /&gt;
&lt;br /&gt;
Squidheadjax as [[Elyssa of the Valley of Crumbled Glass]]&lt;br /&gt;
&lt;br /&gt;
Mr.Prim as&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=HeavensReach&amp;diff=340128</id>
		<title>HeavensReach</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=HeavensReach&amp;diff=340128"/>
		<updated>2018-06-28T02:43:19Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: Created page with &amp;quot;==The Exalted==  JaneBond as Rose Li Cannonball as Marooned in Realspace EnigmaticOne as Voice of Terminal Disruption Meriss as Chases the Void Squidheadjax as...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Exalted==&lt;br /&gt;
&lt;br /&gt;
JaneBond as [[Rose Li]]&lt;br /&gt;
Cannonball as [[Marooned in Realspace]]&lt;br /&gt;
EnigmaticOne as [[Voice of Terminal Disruption]]&lt;br /&gt;
Meriss as [[Chases the Void]]&lt;br /&gt;
Squidheadjax as [[Elyssa of the Valley of Crumbled Glass]]&lt;br /&gt;
Mr.Prim as&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Black_Flag&amp;diff=262347</id>
		<title>Black Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Black_Flag&amp;diff=262347"/>
		<updated>2014-04-11T13:53:37Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;d&#039;&#039;&amp;quot;You are not your nation. I&#039;ll give you this one thing - your nation doesn&#039;t have your balls.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Black Flag==&lt;br /&gt;
&lt;br /&gt;
Ward Fitzwarren, True Blue, Project EXCALIBUR #5&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
Solo d10, Buddy d6, Team d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
* Born In War, Live In War, Will Die At War&lt;br /&gt;
&lt;br /&gt;
* Governments Are For The Weak&lt;br /&gt;
&lt;br /&gt;
* Plans Within Plans&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power-Sets===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;GOVERNMENT BUILT&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Superhuman Durability D10, Enhanced Strength D8, Enhanced Stamina D8, Enhanced Speed D8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Focus&#039;&#039; - When rolling a dice pool including a GOVERNMENT BUILT power die, you may replace two die of the same step with one die of +1 step.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Counterattack&#039;&#039; - On a successful reaction die against an attempt to deal Physical Stress, you may use your Effect Die to inflict Physical Stress at no PP cost or spend 1 PP to step up the die +1. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Immunity&#039;&#039; - Spend 1 PP to ignore Physical Stress or Complications caused by poison, drugs, disease and aging.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Second Wind&#039;&#039; - Before you make an action including a GOVERNMENT BUILT power, you may move your Physical Stress to the Doom Pool and step up the power die by +1 for this action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Exhausted&#039;&#039; - Shutdown a GOVERNMENT BUILT power and gain 1 PP. Spend a Transition Scene or activate an opportunity to recover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;CUSTOM ISSUE&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Demolitions Kit D10, Enhanced Durability d8, Stealth Suit D6&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Area Attack&#039;&#039; - Add a d6 and keep an additional effect die for each additional target.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Dangerous&#039;&#039; - Add a d6 and step back the highest die in the pool. Step up Physical Stress inflicted by +1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Gear&#039;&#039; - Shutdown a CUSTOM ISSUE power and gain 1 PP. Spend a Transition Scene or make a roll against the Doom Pool to recover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
* Vehicle Master d10&lt;br /&gt;
* Combat Master d10&lt;br /&gt;
* Covert Expert d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;REBELLION&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 XP - when you mock the concept of nationhood&lt;br /&gt;
&lt;br /&gt;
3 XP - when you successfully take down a governmental operation&lt;br /&gt;
&lt;br /&gt;
10 XP - when you topple a leader or accept his fitness to rule &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Ward Fitzwarren grew up in the shadow of the mushroom cloud; hardly the only one of his generation to do so. His parents were concerned with the specter of Communist Russia gone nuclear, and the pictures they painted of nations good and bad resonated with Ward. He grew up safe in the knowledge that Uncle Sam would defend him from those devilish Communists. His family were hardworking, intelligent people, but poor; there were no opportunities for them to do better at the time. Ward found himself frustrated by something similar. He rapidly developed a temper.&lt;br /&gt;
&lt;br /&gt;
The week after his twentieth birthday, he was selected for service by the draft lottery. There were no strings to be pulled. Uncle Sam had chosen him to defend the more fortunate sons.&lt;br /&gt;
&lt;br /&gt;
Very well, Ward said to himself. Such was the duty of a citizen to their nation. Socrates, his favourite high school teacher had told him, took poison rather than escape, because the state had ordered his death and having benefited by it, he felt it was only right. Ward accepted his fate, but his temper was not to be denied.&lt;br /&gt;
&lt;br /&gt;
He was a gifted soldier - and a terrible subordinate. If it had not been such a bloody war, he would have suffered for that... Instead, his captain decided one day to put his name forward in response to an appeal made by the Army back home. Ward was one of four chosen for Project EXCALIBUR.&lt;br /&gt;
&lt;br /&gt;
The first week of the experiments saw one of the four die. Ward, the man who would become Old Glory, and their friend didn&#039;t have time to mourn. The second week of the experiments, with some visible improvement in their strength, exercises had been added to the experiments. By the end of a month, there were only two.&lt;br /&gt;
&lt;br /&gt;
Also by the end of the month, the developments appeared to have faded. EXCALIBUR was shut down; continual use of the drugs seemed required for improvement, and their production was far too expensive. Ward and his new friend, Tim Patterson, were shipped back to their units.&lt;br /&gt;
&lt;br /&gt;
Three months later Ward ran to rescue a friend. His speed over the ground was flat-out impossible for a human, and when he returned to his unit, his uniform was found to have sustained seven separate bullet holes. Ward himself was uninjured.&lt;br /&gt;
&lt;br /&gt;
Subsequent attempts to duplicate EXCALIBUR&#039;s success never quite gelled. Oftentimes the subjects of the experiments went mad, or became freakish, obviously inhuman things. Sometimes both. A consensus was eventually reached that the first round of EXCALIBUR treatments had had some unnoticed flaw, some issue which would cost a great many lives to isolate and duplicate. But Patterson and Fitzwarren were used extensively through Vietnam, and became public figures toward the end of the conflict, with the manufactured identities of Old Glory and True Blue.&lt;br /&gt;
&lt;br /&gt;
Ward, however, was no longer happy. His country had failed him. Uncle Sam had used him, risked him, repeatedly, in countless ways. As he saw it, the EXCALIBUR four had been condemned - he and Patterson had merely been strong enough, lucky enough, to survive. What he saw of Vietnam didn&#039;t endear him to their way of life, either. And an insertion mission into Russia convinced him that Communism was more than just a threat to America - it was a threat to himself.&lt;br /&gt;
&lt;br /&gt;
Nobody had the solution. Everybody blundered along hoping one would be created. Everybody seemed to believe it was worth keeping the dead weight alive as they did.&lt;br /&gt;
&lt;br /&gt;
True Blue went AWOL in spectacular fashion while in the middle of a publicity tour in Germany. In one night explosions rocked East and West Berlin governmental institutions. The barracks in which he was housed was also destroyed - the only survivor being Old Glory.&lt;br /&gt;
&lt;br /&gt;
The two fought a public and private war for the next four decades... until the invaders finally found something which could bring Old Glory down.&lt;br /&gt;
&lt;br /&gt;
Black Flag didn&#039;t see them as being any better. They were an army; that meant they had a government. Leaders. A gang, Flag could respect. A network of gangs, where people could vouch for one another along the chain, that was understandable. But that wasn&#039;t what had happened.&lt;br /&gt;
&lt;br /&gt;
The ultimate nation had arrived, giving him an ultimate target. And while he&#039;d never admit it, he also felt he owed them a blow for his one-time friend Tim, the man as betrayed by America as himself - the man who he could never make admit that, no matter what.&lt;br /&gt;
&lt;br /&gt;
[[Necessary Evil]]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Necessary_Evil&amp;diff=262321</id>
		<title>Necessary Evil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Necessary_Evil&amp;diff=262321"/>
		<updated>2014-04-10T22:23:16Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: /* Former PCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:necessaryevil.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[[The Twilight of the Superheroes]]&lt;br /&gt;
&lt;br /&gt;
[[Star City]]&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
&lt;br /&gt;
[[Mordred|&#039;&#039;&#039;Mordred&#039;&#039;&#039;]], CAMELOT-013, the Black Knight (Silent Wayfarer)&lt;br /&gt;
&lt;br /&gt;
[[Dr. Ivan Telaros|&#039;&#039;&#039;Dr. Ivan Telaros&#039;&#039;&#039;]], world&#039;s greatest criminal mastermind (Insertname)&lt;br /&gt;
&lt;br /&gt;
[[Baron Gehenna|&#039;&#039;&#039;Baron Gehenna&#039;&#039;&#039;]], Simon Azarov, gentleman warlock (KreenWarrior)&lt;br /&gt;
&lt;br /&gt;
[[Kumoko|&#039;&#039;&#039;Kumoko&#039;&#039;&#039;]], Takahashi Kumiko, creepy Japanese spider girl (Unka Josh)&lt;br /&gt;
&lt;br /&gt;
[[Black Flag|&#039;&#039;&#039;Black Flag&#039;&#039;&#039;]], Ward Fitzwarren, super-soldier turned anarchist (Phantom Stranger)&lt;br /&gt;
&lt;br /&gt;
[[Mindjack|&#039;&#039;&#039;Mindjack&#039;&#039;&#039;]], formless psionic parasite, infesting Kendra McKay, the hero &amp;quot;The Mender&amp;quot; (squidheadjax)&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
[[Necessary Evil NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Former PCs==&lt;br /&gt;
[[Cybrid|&#039;&#039;&#039;Cybrid&#039;&#039;&#039;]], mysterious transhuman cyborg (purpleprose)&lt;br /&gt;
&lt;br /&gt;
[[Anubis|&#039;&#039;&#039;Anubis&#039;&#039;&#039;]], Anwar Nagib, thief turned avatar or &amp;quot;Hery-Seshta&amp;quot; (James_Sure_Would)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[[Necessary Evil Unlockables and Milestones]]&lt;br /&gt;
&lt;br /&gt;
Recruitment Thread [http://forum.rpg.net/showthread.php?720808-MHR-Necessary-Evil]&lt;br /&gt;
&lt;br /&gt;
In Character Thread [http://forum.rpg.net/showthread.php?721089-MHR-Necessary-Evil&amp;amp;p=17746162#post17746162]&lt;br /&gt;
&lt;br /&gt;
Out of Character Thread [http://forum.rpg.net/showthread.php?721091-MHR-Necessary-Evil-Writer-s-backstage-and-Letters-to-the-Editor&amp;amp;p=17746185#post17746185]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Necessary_Evil&amp;diff=262320</id>
		<title>Necessary Evil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Necessary_Evil&amp;diff=262320"/>
		<updated>2014-04-10T22:22:53Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: /* PCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:necessaryevil.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[[The Twilight of the Superheroes]]&lt;br /&gt;
&lt;br /&gt;
[[Star City]]&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
&lt;br /&gt;
[[Mordred|&#039;&#039;&#039;Mordred&#039;&#039;&#039;]], CAMELOT-013, the Black Knight (Silent Wayfarer)&lt;br /&gt;
&lt;br /&gt;
[[Dr. Ivan Telaros|&#039;&#039;&#039;Dr. Ivan Telaros&#039;&#039;&#039;]], world&#039;s greatest criminal mastermind (Insertname)&lt;br /&gt;
&lt;br /&gt;
[[Baron Gehenna|&#039;&#039;&#039;Baron Gehenna&#039;&#039;&#039;]], Simon Azarov, gentleman warlock (KreenWarrior)&lt;br /&gt;
&lt;br /&gt;
[[Kumoko|&#039;&#039;&#039;Kumoko&#039;&#039;&#039;]], Takahashi Kumiko, creepy Japanese spider girl (Unka Josh)&lt;br /&gt;
&lt;br /&gt;
[[Black Flag|&#039;&#039;&#039;Black Flag&#039;&#039;&#039;]], Ward Fitzwarren, super-soldier turned anarchist (Phantom Stranger)&lt;br /&gt;
&lt;br /&gt;
[[Mindjack|&#039;&#039;&#039;Mindjack&#039;&#039;&#039;]], formless psionic parasite, infesting Kendra McKay, the hero &amp;quot;The Mender&amp;quot; (squidheadjax)&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
[[Necessary Evil NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Former PCs==&lt;br /&gt;
[[Cybrid|&#039;&#039;&#039;Cybrid&#039;&#039;&#039;]], mysterious transhuman cyborg (purpleprose)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[[Necessary Evil Unlockables and Milestones]]&lt;br /&gt;
&lt;br /&gt;
Recruitment Thread [http://forum.rpg.net/showthread.php?720808-MHR-Necessary-Evil]&lt;br /&gt;
&lt;br /&gt;
In Character Thread [http://forum.rpg.net/showthread.php?721089-MHR-Necessary-Evil&amp;amp;p=17746162#post17746162]&lt;br /&gt;
&lt;br /&gt;
Out of Character Thread [http://forum.rpg.net/showthread.php?721091-MHR-Necessary-Evil-Writer-s-backstage-and-Letters-to-the-Editor&amp;amp;p=17746185#post17746185]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Necessary_Evil_Unlockables_and_Milestones&amp;diff=261999</id>
		<title>Necessary Evil Unlockables and Milestones</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Necessary_Evil_Unlockables_and_Milestones&amp;diff=261999"/>
		<updated>2014-04-01T15:23:40Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==EVENT MILESTONES:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*1 xp when you discuss Omega plans and Doctor Despair&lt;br /&gt;
*3 xp when you take trauma during an Omega cell operation&lt;br /&gt;
*10 xp when you complete an Omega mission or quit the organization to go rogue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get Off Our Planet!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*1 xp when you discuss why you want revenge on the alien invaders&lt;br /&gt;
*3 xp when you first stress out a named alien in a combat scene&lt;br /&gt;
*10 xp when you deal a decisive blow against the invasion or betray humanity and join the aliens&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repentance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*1 xp when you discuss actions you regret you took part in as a super villain&lt;br /&gt;
*3 xp when you protect an uninvolved person in an Action scene from injury or death&lt;br /&gt;
*10 xp when you finally atone for your past misdeeds and become a superhero or throw away any chance at redemption and become a worse supervillain than ever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean Blood (This one&#039;s for a little later)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*1 xp when you discuss the mysterious origin of your powers&lt;br /&gt;
*3 xp when you learn a new piece of information about how your powers developed&lt;br /&gt;
*10 xp when you either learn the secret of the Proteans or lose your chance forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep your friends close and your enemies closer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*1 xp when you discuss the “good old days” in competition with your nemesis&lt;br /&gt;
*3 xp when you discover a major clue as to your nemesis&#039; whereabouts or fate&lt;br /&gt;
*10 xp when you find your nemesis and either free him to begin your rivalry anew, kill him so the aliens don&#039;t get the pleasure, or ally with them against the V&#039;sori&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UNLOCKABLES==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-Prison Favor (5/10)&#039;&#039;&#039; – By spending 5 XP the player can unlock a friendly character from their prison cell to help for the following action scene. For 10 XP the character becomes grateful, sticking around for the next whole Act as a Watcher controlled ally character.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-House Call (5/10)&#039;&#039;&#039; – Despair is difficult to gain the trust of, but once he does he is a stalwart ally. For 5 XP it is a brief form of aid, a resource perhaps or a single action on their behalf. A favor at the very least. For 10 XP Despair himself shows up to do something important, appearing for at least an action scene and possibly more if the situation demands. He will usually appear with a 3d8 Team of Omega Soldiers.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
*-Omega Tech (10/15)&#039;&#039;&#039; – Despair gives the characters a boost in their technology. For 10 XP they get to step two powers in their Power Set in exchange for a new Limit: Unreliable (step up any Doom Pool dice bought from opportunities) that lasts for the Act. For 15 XP this instead becomes a whole new Power Set with the Gear and the Unreliable Limits, but a permanent upgrade to the character&#039;s power.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-Omega Backup (5/10)&#039;&#039;&#039; - for 5 XP another team of Omegans donates a single member to help for one action scene, just enough to save your butt from the fire. For 10 XP they become a Watcher controlled ally for the rest of the Act. Omegans are usually ex-supervillains and so they can be an unpredictable and dangerous lot. Exercise this option with caution.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-Atlantean Heritage (5/10)&#039;&#039;&#039; – For 5 XP you learn you might have some family connections to the lost city of Atlantis and you find favour among the Atlanteans. For 10 XP you learn you are part of an Atlantean bloodline and gain this power-set:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;HYBRID ATLANTEAN: Enhanced Strength d8, Enhanced Swimming d8, Enhanced Stamina d8, Psychic Resistance d6, Telepathy d6&lt;br /&gt;
SFX: Aquatic Adaptation – When fighting underwater, you can step down your Physical Stress and move it to the Doom Pool and then step up a HYBRID ATLANTEAN die for one action.&lt;br /&gt;
LIMIT: Atlantean Heritage – Step up any Complications targeting Atlantean blood. Gain 1 PP whenever targeted by Atlantean specific magic or technology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-Media Darling (5/10)&#039;&#039;&#039; – For 5 XP a news reporter either runs a story about you or covers something up to protect you on your behalf. They will expect something out of the bargain. For 10 XP they do so willingly and with much greater effect; the character either becomes a champion of the people, a household name recognizable by anyone on Earth, or a false story about their death or capture is run and they become a ghost, presumed gone by everyone besides their closest allies (the Player Characters and Doctor Despair).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-Rogue Aliens (5/10)&#039;&#039;&#039; - For 5 XP you can declare an unnamed group of alien agents are pro-resistance and stand back, not engaging you or your Omega cell unless attacked. For 10 XP these pro-humans will actively aid the resistance or you can use the 5 XP unlockable on a named alien agent.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-V&#039;sori Lockout Codes (5)&#039;&#039;&#039; - You gain access to backdoor V&#039;sori computer codes. This acts like a new Limit you can apply on any target using V&#039;sori or K&#039;tharen technology which shuts down one of the villain&#039;s power-sets and adds a d6 to the Doom Pool (or steps up a die in the Doom Pool). This could also be used as a free d12 effect die that can eliminate a Complication or Asset based on alien technology.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-Alien Technology (5/10&#039;&#039;&#039;) - The player gets access to a bunch of V&#039;sori technology, defined in the following Power-Set. For 5 XP the power-set lasts until the Gear Limit is activated, and then it requires a V&#039;sori scientist to fix. For 10 XP the Power-Set is a permanent upgrade to their abilities and they understand how to repair it themselves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;V&#039;SORI EQUIPMENT: Plasma Blast d10, Flight d8, Enhanced Durability d8, Cyber-Senses d6&lt;br /&gt;
SFX: Hyper Advanced - Shutdown your highest rated V&#039;SORI EQUIPMENT die to step up another V&#039;SORI EQUIPMENT power. Activate an opportunity to recover or during a Transition Scene.&lt;br /&gt;
Limit: Gear - Shutdown V&#039;SORI EQUIPMENT and gain 1 PP. If 10 XP was spent, take an action vs the Doom Pool to recover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-Home Sweet Hideout (5/10)&#039;&#039;&#039; – For 5 XP you character reveals he has a safehouse, a place where the aliens won&#039;t look for you. Besides being safe this place has no perks or benefits, just a dingy apartment or sewer hole somewhere. For 10 xp you can reveal your character has a well-stocked and impressive hideout (or if you already bought the 5 XP version you can “upgrade” your hideout for another 5 XP). These greater headquarters are large, comfortable, safe from the V&#039;sori and also have a few other perks. The HQ counts as a permanent d10 resource useable whenever the players spend a transition scene in the HQ. This could represent a lab, magical materials, robot helpers, etc.&lt;br /&gt;
&lt;br /&gt;
[[Necessary Evil]]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Necessary_Evil_Unlockables_and_Milestones&amp;diff=261998</id>
		<title>Necessary Evil Unlockables and Milestones</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Necessary_Evil_Unlockables_and_Milestones&amp;diff=261998"/>
		<updated>2014-04-01T15:22:26Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==EVENT MILESTONES:==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Omega&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 xp when you discuss Omega plans and Doctor Despair&lt;br /&gt;
3 xp when you take trauma during an Omega cell operation&lt;br /&gt;
10 xp when you complete an Omega mission or quit the organization to go rogue&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Get Off Our Planet!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 xp when you discuss why you want revenge on the alien invaders&lt;br /&gt;
3 xp when you first stress out a named alien in a combat scene&lt;br /&gt;
10 xp when you deal a decisive blow against the invasion or betray humanity and join the aliens&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Repentance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 xp when you discuss actions you regret you took part in as a super villain&lt;br /&gt;
3 xp when you protect an uninvolved person in an Action scene from injury or death&lt;br /&gt;
10 xp when you finally atone for your past misdeeds and become a superhero or throw away any chance at redemption and become a worse supervillain than ever&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protean Blood (This one&#039;s for a little later)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 xp when you discuss the mysterious origin of your powers&lt;br /&gt;
3 xp when you learn a new piece of information about how your powers developed&lt;br /&gt;
10 xp when you either learn the secret of the Proteans or lose your chance forever&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Keep your friends close and your enemies closer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 xp when you discuss the “good old days” in competition with your nemesis&lt;br /&gt;
3 xp when you discover a major clue as to your nemesis&#039; whereabouts or fate&lt;br /&gt;
10 xp when you find your nemesis and either free him to begin your rivalry anew, kill him so the aliens don&#039;t get the pleasure, or ally with them against the V&#039;sori&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UNLOCKABLES==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-Prison Favor (5/10)&#039;&#039;&#039; – By spending 5 XP the player can unlock a friendly character from their prison cell to help for the following action scene. For 10 XP the character becomes grateful, sticking around for the next whole Act as a Watcher controlled ally character.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-House Call (5/10)&#039;&#039;&#039; – Despair is difficult to gain the trust of, but once he does he is a stalwart ally. For 5 XP it is a brief form of aid, a resource perhaps or a single action on their behalf. A favor at the very least. For 10 XP Despair himself shows up to do something important, appearing for at least an action scene and possibly more if the situation demands. He will usually appear with a 3d8 Team of Omega Soldiers.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
*-Omega Tech (10/15)&#039;&#039;&#039; – Despair gives the characters a boost in their technology. For 10 XP they get to step two powers in their Power Set in exchange for a new Limit: Unreliable (step up any Doom Pool dice bought from opportunities) that lasts for the Act. For 15 XP this instead becomes a whole new Power Set with the Gear and the Unreliable Limits, but a permanent upgrade to the character&#039;s power.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-Omega Backup (5/10)&#039;&#039;&#039; - for 5 XP another team of Omegans donates a single member to help for one action scene, just enough to save your butt from the fire. For 10 XP they become a Watcher controlled ally for the rest of the Act. Omegans are usually ex-supervillains and so they can be an unpredictable and dangerous lot. Exercise this option with caution.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-Atlantean Heritage (5/10)&#039;&#039;&#039; – For 5 XP you learn you might have some family connections to the lost city of Atlantis and you find favour among the Atlanteans. For 10 XP you learn you are part of an Atlantean bloodline and gain this power-set:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;HYBRID ATLANTEAN: Enhanced Strength d8, Enhanced Swimming d8, Enhanced Stamina d8, Psychic Resistance d6, Telepathy d6&lt;br /&gt;
SFX: Aquatic Adaptation – When fighting underwater, you can step down your Physical Stress and move it to the Doom Pool and then step up a HYBRID ATLANTEAN die for one action.&lt;br /&gt;
LIMIT: Atlantean Heritage – Step up any Complications targeting Atlantean blood. Gain 1 PP whenever targeted by Atlantean specific magic or technology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-Media Darling (5/10)&#039;&#039;&#039; – For 5 XP a news reporter either runs a story about you or covers something up to protect you on your behalf. They will expect something out of the bargain. For 10 XP they do so willingly and with much greater effect; the character either becomes a champion of the people, a household name recognizable by anyone on Earth, or a false story about their death or capture is run and they become a ghost, presumed gone by everyone besides their closest allies (the Player Characters and Doctor Despair).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-Rogue Aliens (5/10)&#039;&#039;&#039; - For 5 XP you can declare an unnamed group of alien agents are pro-resistance and stand back, not engaging you or your Omega cell unless attacked. For 10 XP these pro-humans will actively aid the resistance or you can use the 5 XP unlockable on a named alien agent.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-V&#039;sori Lockout Codes (5)&#039;&#039;&#039; - You gain access to backdoor V&#039;sori computer codes. This acts like a new Limit you can apply on any target using V&#039;sori or K&#039;tharen technology which shuts down one of the villain&#039;s power-sets and adds a d6 to the Doom Pool (or steps up a die in the Doom Pool). This could also be used as a free d12 effect die that can eliminate a Complication or Asset based on alien technology.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-Alien Technology (5/10&#039;&#039;&#039;) - The player gets access to a bunch of V&#039;sori technology, defined in the following Power-Set. For 5 XP the power-set lasts until the Gear Limit is activated, and then it requires a V&#039;sori scientist to fix. For 10 XP the Power-Set is a permanent upgrade to their abilities and they understand how to repair it themselves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;V&#039;SORI EQUIPMENT: Plasma Blast d10, Flight d8, Enhanced Durability d8, Cyber-Senses d6&lt;br /&gt;
SFX: Hyper Advanced - Shutdown your highest rated V&#039;SORI EQUIPMENT die to step up another V&#039;SORI EQUIPMENT power. Activate an opportunity to recover or during a Transition Scene.&lt;br /&gt;
Limit: Gear - Shutdown V&#039;SORI EQUIPMENT and gain 1 PP. If 10 XP was spent, take an action vs the Doom Pool to recover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-Home Sweet Hideout (5/10)&#039;&#039;&#039; – For 5 XP you character reveals he has a safehouse, a place where the aliens won&#039;t look for you. Besides being safe this place has no perks or benefits, just a dingy apartment or sewer hole somewhere. For 10 xp you can reveal your character has a well-stocked and impressive hideout (or if you already bought the 5 XP version you can “upgrade” your hideout for another 5 XP). These greater headquarters are large, comfortable, safe from the V&#039;sori and also have a few other perks. The HQ counts as a permanent d10 resource useable whenever the players spend a transition scene in the HQ. This could represent a lab, magical materials, robot helpers, etc.&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Necessary_Evil_Unlockables_and_Milestones&amp;diff=261997</id>
		<title>Necessary Evil Unlockables and Milestones</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Necessary_Evil_Unlockables_and_Milestones&amp;diff=261997"/>
		<updated>2014-04-01T15:20:36Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: Created page with &amp;quot;==EVENT MILESTONES:==  &amp;#039;&amp;#039;&amp;#039;Omega&amp;#039;&amp;#039;&amp;#039;  1 xp when you discuss Omega plans and Doctor Despair 3 xp when you take trauma during an Omega cell operation 10 xp when you complete an Om...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==EVENT MILESTONES:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 xp when you discuss Omega plans and Doctor Despair&lt;br /&gt;
3 xp when you take trauma during an Omega cell operation&lt;br /&gt;
10 xp when you complete an Omega mission or quit the organization to go rogue&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Get Off Our Planet!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 xp when you discuss why you want revenge on the alien invaders&lt;br /&gt;
3 xp when you first stress out a named alien in a combat scene&lt;br /&gt;
10 xp when you deal a decisive blow against the invasion or betray humanity and join the aliens&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repentance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 xp when you discuss actions you regret you took part in as a super villain&lt;br /&gt;
3 xp when you protect an uninvolved person in an Action scene from injury or death&lt;br /&gt;
10 xp when you finally atone for your past misdeeds and become a superhero or throw away any chance at redemption and become a worse supervillain than ever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean Blood (This one&#039;s for a little later)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 xp when you discuss the mysterious origin of your powers&lt;br /&gt;
3 xp when you learn a new piece of information about how your powers developed&lt;br /&gt;
10 xp when you either learn the secret of the Proteans or lose your chance forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep your friends close and your enemies closer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 xp when you discuss the “good old days” in competition with your nemesis&lt;br /&gt;
3 xp when you discover a major clue as to your nemesis&#039; whereabouts or fate&lt;br /&gt;
10 xp when you find your nemesis and either free him to begin your rivalry anew, kill him so the aliens don&#039;t get the pleasure, or ally with them against the V&#039;sori&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UNLOCKABLES==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Prison Favor (5/10)&#039;&#039;&#039; – By spending 5 XP the player can unlock a friendly character from their prison cell to help for the following action scene. For 10 XP the character becomes grateful, sticking around for the next whole Act as a Watcher controlled ally character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-House Call (5/10)&#039;&#039;&#039; – Despair is difficult to gain the trust of, but once he does he is a stalwart ally. For 5 XP it is a brief form of aid, a resource perhaps or a single action on their behalf. A favor at the very least. For 10 XP Despair himself shows up to do something important, appearing for at least an action scene and possibly more if the situation demands. He will usually appear with a 3d8 Team of Omega Soldiers.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
-Omega Tech (10/15)&#039;&#039;&#039; – Despair gives the characters a boost in their technology. For 10 XP they get to step two powers in their Power Set in exchange for a new Limit: Unreliable (step up any Doom Pool dice bought from opportunities) that lasts for the Act. For 15 XP this instead becomes a whole new Power Set with the Gear and the Unreliable Limits, but a permanent upgrade to the character&#039;s power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Omega Backup (5/10)&#039;&#039;&#039; - for 5 XP another team of Omegans donates a single member to help for one action scene, just enough to save your butt from the fire. For 10 XP they become a Watcher controlled ally for the rest of the Act. Omegans are usually ex-supervillains and so they can be an unpredictable and dangerous lot. Exercise this option with caution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Atlantean Heritage (5/10)&#039;&#039;&#039; – For 5 XP you learn you might have some family connections to the lost city of Atlantis and you find favour among the Atlanteans. For 10 XP you learn you are part of an Atlantean bloodline and gain this power-set:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;HYBRID ATLANTEAN: Enhanced Strength d8, Enhanced Swimming d8, Enhanced Stamina d8, Psychic Resistance d6, Telepathy d6&lt;br /&gt;
SFX: Aquatic Adaptation – When fighting underwater, you can step down your Physical Stress and move it to the Doom Pool and then step up a HYBRID ATLANTEAN die for one action.&lt;br /&gt;
LIMIT: Atlantean Heritage – Step up any Complications targeting Atlantean blood. Gain 1 PP whenever targeted by Atlantean specific magic or technology.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
-Media Darling (5/10)&#039;&#039;&#039; – For 5 XP a news reporter either runs a story about you or covers something up to protect you on your behalf. They will expect something out of the bargain. For 10 XP they do so willingly and with much greater effect; the character either becomes a champion of the people, a household name recognizable by anyone on Earth, or a false story about their death or capture is run and they become a ghost, presumed gone by everyone besides their closest allies (the Player Characters and Doctor Despair).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Rogue Aliens (5/10)&#039;&#039;&#039; - For 5 XP you can declare an unnamed group of alien agents are pro-resistance and stand back, not engaging you or your Omega cell unless attacked. For 10 XP these pro-humans will actively aid the resistance or you can use the 5 XP unlockable on a named alien agent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-V&#039;sori Lockout Codes (5)&#039;&#039;&#039; - You gain access to backdoor V&#039;sori computer codes. This acts like a new Limit you can apply on any target using V&#039;sori or K&#039;tharen technology which shuts down one of the villain&#039;s power-sets and adds a d6 to the Doom Pool (or steps up a die in the Doom Pool). This could also be used as a free d12 effect die that can eliminate a Complication or Asset based on alien technology.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
-Alien Technology (5/10&#039;&#039;&#039;) - The player gets access to a bunch of V&#039;sori technology, defined in the following Power-Set. For 5 XP the power-set lasts until the Gear Limit is activated, and then it requires a V&#039;sori scientist to fix. For 10 XP the Power-Set is a permanent upgrade to their abilities and they understand how to repair it themselves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;V&#039;SORI EQUIPMENT: Plasma Blast d10, Flight d8, Enhanced Durability d8, Cyber-Senses d6&lt;br /&gt;
SFX: Hyper Advanced - Shutdown your highest rated V&#039;SORI EQUIPMENT die to step up another V&#039;SORI EQUIPMENT power. Activate an opportunity to recover or during a Transition Scene.&lt;br /&gt;
Limit: Gear - Shutdown V&#039;SORI EQUIPMENT and gain 1 PP. If 10 XP was spent, take an action vs the Doom Pool to recover.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Home Sweet Hideout (5/10)&#039;&#039;&#039; – For 5 XP you character reveals he has a safehouse, a place where the aliens won&#039;t look for you. Besides being safe this place has no perks or benefits, just a dingy apartment or sewer hole somewhere. For 10 xp you can reveal your character has a well-stocked and impressive hideout (or if you already bought the 5 XP version you can “upgrade” your hideout for another 5 XP). These greater headquarters are large, comfortable, safe from the V&#039;sori and also have a few other perks. The HQ counts as a permanent d10 resource useable whenever the players spend a transition scene in the HQ. This could represent a lab, magical materials, robot helpers, etc.&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Necessary_Evil&amp;diff=261996</id>
		<title>Necessary Evil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Necessary_Evil&amp;diff=261996"/>
		<updated>2014-04-01T15:17:45Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:necessaryevil.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[[The Twilight of the Superheroes]]&lt;br /&gt;
&lt;br /&gt;
[[Star City]]&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
&lt;br /&gt;
[[Mordred|&#039;&#039;&#039;Mordred&#039;&#039;&#039;]], CAMELOT-013, the Black Knight (Silent Wayfarer)&lt;br /&gt;
&lt;br /&gt;
[[Dr. Ivan Telaros|&#039;&#039;&#039;Dr. Ivan Telaros&#039;&#039;&#039;]], world&#039;s greatest criminal mastermind (Insertname)&lt;br /&gt;
&lt;br /&gt;
[[Baron Gehenna|&#039;&#039;&#039;Baron Gehenna&#039;&#039;&#039;]], Simon Azarov, gentleman warlock (KreenWarrior)&lt;br /&gt;
&lt;br /&gt;
[[Kumoko|&#039;&#039;&#039;Kumoko&#039;&#039;&#039;]], Takahashi Kumiko, creepy Japanese spider girl (Unka Josh)&lt;br /&gt;
&lt;br /&gt;
[[Black Flag|&#039;&#039;&#039;Black Flag&#039;&#039;&#039;]], Ward Fitzwarren, super-soldier turned anarchist (Phantom Stranger)&lt;br /&gt;
&lt;br /&gt;
[[Anubis|&#039;&#039;&#039;Anubis&#039;&#039;&#039;]], Anwar Nagib, thief turned avatar or &amp;quot;Hery-Seshta&amp;quot; (James_Sure_Would)&lt;br /&gt;
&lt;br /&gt;
[[Mindjack|&#039;&#039;&#039;Mindjack&#039;&#039;&#039;]], formless psionic parasite, infesting Kendra McKay, the hero &amp;quot;The Mender&amp;quot; (squidheadjax)&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
[[Necessary Evil NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Former PCs==&lt;br /&gt;
[[Cybrid|&#039;&#039;&#039;Cybrid&#039;&#039;&#039;]], mysterious transhuman cyborg (purpleprose)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[[Necessary Evil Unlockables and Milestones]]&lt;br /&gt;
&lt;br /&gt;
Recruitment Thread [http://forum.rpg.net/showthread.php?720808-MHR-Necessary-Evil]&lt;br /&gt;
&lt;br /&gt;
In Character Thread [http://forum.rpg.net/showthread.php?721089-MHR-Necessary-Evil&amp;amp;p=17746162#post17746162]&lt;br /&gt;
&lt;br /&gt;
Out of Character Thread [http://forum.rpg.net/showthread.php?721091-MHR-Necessary-Evil-Writer-s-backstage-and-Letters-to-the-Editor&amp;amp;p=17746185#post17746185]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Necessary_Evil&amp;diff=261931</id>
		<title>Necessary Evil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Necessary_Evil&amp;diff=261931"/>
		<updated>2014-03-31T21:54:22Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: /* PCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:necessaryevil.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[[The Twilight of the Superheroes]]&lt;br /&gt;
&lt;br /&gt;
[[Star City]]&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
&lt;br /&gt;
[[Mordred|&#039;&#039;&#039;Mordred&#039;&#039;&#039;]], CAMELOT-013, the Black Knight (Silent Wayfarer)&lt;br /&gt;
&lt;br /&gt;
[[Dr. Ivan Telaros|&#039;&#039;&#039;Dr. Ivan Telaros&#039;&#039;&#039;]], world&#039;s greatest criminal mastermind (Insertname)&lt;br /&gt;
&lt;br /&gt;
[[Baron Gehenna|&#039;&#039;&#039;Baron Gehenna&#039;&#039;&#039;]], Simon Azarov, gentleman warlock (KreenWarrior)&lt;br /&gt;
&lt;br /&gt;
[[Kumoko|&#039;&#039;&#039;Kumoko&#039;&#039;&#039;]], Takahashi Kumiko, creepy Japanese spider girl (Unka Josh)&lt;br /&gt;
&lt;br /&gt;
[[Black Flag|&#039;&#039;&#039;Black Flag&#039;&#039;&#039;]], Ward Fitzwarren, super-soldier turned anarchist (Phantom Stranger)&lt;br /&gt;
&lt;br /&gt;
[[Anubis|&#039;&#039;&#039;Anubis&#039;&#039;&#039;]], Anwar Nagib, thief turned avatar or &amp;quot;Hery-Seshta&amp;quot; (James_Sure_Would)&lt;br /&gt;
&lt;br /&gt;
[[Mindjack|&#039;&#039;&#039;Mindjack&#039;&#039;&#039;]], formless psionic parasite, infesting Kendra McKay, the hero &amp;quot;The Mender&amp;quot; (squidheadjax)&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
[[Necessary Evil NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Former PCs==&lt;br /&gt;
[[Cybrid|&#039;&#039;&#039;Cybrid&#039;&#039;&#039;]], mysterious transhuman cyborg (purpleprose)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Recruitment Thread [http://forum.rpg.net/showthread.php?720808-MHR-Necessary-Evil]&lt;br /&gt;
&lt;br /&gt;
In Character Thread [http://forum.rpg.net/showthread.php?721089-MHR-Necessary-Evil&amp;amp;p=17746162#post17746162]&lt;br /&gt;
&lt;br /&gt;
Out of Character Thread [http://forum.rpg.net/showthread.php?721091-MHR-Necessary-Evil-Writer-s-backstage-and-Letters-to-the-Editor&amp;amp;p=17746185#post17746185]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Black_Flag&amp;diff=261609</id>
		<title>Black Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Black_Flag&amp;diff=261609"/>
		<updated>2014-03-26T20:58:12Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;You are not your nation. I&#039;ll give you this one thing - your nation doesn&#039;t have your balls.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Black Flag==&lt;br /&gt;
&lt;br /&gt;
Ward Fitzwarren, True Blue, Project EXCALIBUR #5&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
Solo d10, Buddy d6, Team d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
* Born In War, Live In War, Will Die At War&lt;br /&gt;
&lt;br /&gt;
* Governments Are For The Weak&lt;br /&gt;
&lt;br /&gt;
* Plans Within Plans&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power-Sets===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;GOVERNMENT BUILT&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Superhuman Durability D10, Enhanced Strength D8, Enhanced Stamina D8, Enhanced Speed D8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Focus&#039;&#039; - When rolling a dice pool including a GOVERNMENT BUILT power die, you may replace two die of the same step with one die of +1 step.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Counterattack&#039;&#039; - On a successful reaction die against an attempt to deal Physical Stress, you may use your Effect Die to inflict Physical Stress at no PP cost or spend 1 PP to step up the die +1. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Immunity&#039;&#039; - Spend 1 PP to ignore Physical Stress or Complications caused by poison, drugs, disease and aging.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Second Wind&#039;&#039; - Before you make an action including a GOVERNMENT BUILT power, you may move your Physical Stress to the Doom Pool and step up the power die by +1 for this action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Exhausted&#039;&#039; - Shutdown a GOVERNMENT BUILT power and gain 1 PP. Spend a Transition Scene or activate an opportunity to recover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;CUSTOM ISSUE&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Demolitions Kit D8, Stealth Suit D6&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Area Attack&#039;&#039; - Add a d6 and keep an additional effect die for each additional target.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Dangerous&#039;&#039; - Add a d6 and step back the highest die in the pool. Step up Physical Stress inflicted by +1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Gear&#039;&#039; - Shutdown a CUSTOM ISSUE power and gain 1 PP. Spend a Transition Scene or make a roll against the Doom Pool to recover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
* Vehicle Master d10&lt;br /&gt;
* Combat Expert d8&lt;br /&gt;
* Covert Expert d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;REBELLION&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 XP - when you mock the concept of nationhood&lt;br /&gt;
&lt;br /&gt;
3 XP - when you successfully take down a governmental operation&lt;br /&gt;
&lt;br /&gt;
10 XP - when you topple a leader or accept his fitness to rule &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Ward Fitzwarren grew up in the shadow of the mushroom cloud; hardly the only one of his generation to do so. His parents were concerned with the specter of Communist Russia gone nuclear, and the pictures they painted of nations good and bad resonated with Ward. He grew up safe in the knowledge that Uncle Sam would defend him from those devilish Communists. His family were hardworking, intelligent people, but poor; there were no opportunities for them to do better at the time. Ward found himself frustrated by something similar. He rapidly developed a temper.&lt;br /&gt;
&lt;br /&gt;
The week after his twentieth birthday, he was selected for service by the draft lottery. There were no strings to be pulled. Uncle Sam had chosen him to defend the more fortunate sons.&lt;br /&gt;
&lt;br /&gt;
Very well, Ward said to himself. Such was the duty of a citizen to their nation. Socrates, his favourite high school teacher had told him, took poison rather than escape, because the state had ordered his death and having benefited by it, he felt it was only right. Ward accepted his fate, but his temper was not to be denied.&lt;br /&gt;
&lt;br /&gt;
He was a gifted soldier - and a terrible subordinate. If it had not been such a bloody war, he would have suffered for that... Instead, his captain decided one day to put his name forward in response to an appeal made by the Army back home. Ward was one of four chosen for Project EXCALIBUR.&lt;br /&gt;
&lt;br /&gt;
The first week of the experiments saw one of the four die. Ward, the man who would become Old Glory, and their friend didn&#039;t have time to mourn. The second week of the experiments, with some visible improvement in their strength, exercises had been added to the experiments. By the end of a month, there were only two.&lt;br /&gt;
&lt;br /&gt;
Also by the end of the month, the developments appeared to have faded. EXCALIBUR was shut down; continual use of the drugs seemed required for improvement, and their production was far too expensive. Ward and his new friend, Tim Patterson, were shipped back to their units.&lt;br /&gt;
&lt;br /&gt;
Three months later Ward ran to rescue a friend. His speed over the ground was flat-out impossible for a human, and when he returned to his unit, his uniform was found to have sustained seven separate bullet holes. Ward himself was uninjured.&lt;br /&gt;
&lt;br /&gt;
Subsequent attempts to duplicate EXCALIBUR&#039;s success never quite gelled. Oftentimes the subjects of the experiments went mad, or became freakish, obviously inhuman things. Sometimes both. A consensus was eventually reached that the first round of EXCALIBUR treatments had had some unnoticed flaw, some issue which would cost a great many lives to isolate and duplicate. But Patterson and Fitzwarren were used extensively through Vietnam, and became public figures toward the end of the conflict, with the manufactured identities of Old Glory and True Blue.&lt;br /&gt;
&lt;br /&gt;
Ward, however, was no longer happy. His country had failed him. Uncle Sam had used him, risked him, repeatedly, in countless ways. As he saw it, the EXCALIBUR four had been condemned - he and Patterson had merely been strong enough, lucky enough, to survive. What he saw of Vietnam didn&#039;t endear him to their way of life, either. And an insertion mission into Russia convinced him that Communism was more than just a threat to America - it was a threat to himself.&lt;br /&gt;
&lt;br /&gt;
Nobody had the solution. Everybody blundered along hoping one would be created. Everybody seemed to believe it was worth keeping the dead weight alive as they did.&lt;br /&gt;
&lt;br /&gt;
True Blue went AWOL in spectacular fashion while in the middle of a publicity tour in Germany. In one night explosions rocked East and West Berlin governmental institutions. The barracks in which he was housed was also destroyed - the only survivor being Old Glory.&lt;br /&gt;
&lt;br /&gt;
The two fought a public and private war for the next four decades... until the invaders finally found something which could bring Old Glory down.&lt;br /&gt;
&lt;br /&gt;
Black Flag didn&#039;t see them as being any better. They were an army; that meant they had a government. Leaders. A gang, Flag could respect. A network of gangs, where people could vouch for one another along the chain, that was understandable. But that wasn&#039;t what had happened.&lt;br /&gt;
&lt;br /&gt;
The ultimate nation had arrived, giving him an ultimate target. And while he&#039;d never admit it, he also felt he owed them a blow for his one-time friend Tim, the man as betrayed by America as himself - the man who he could never make admit that, no matter what.&lt;br /&gt;
&lt;br /&gt;
[[Necessary Evil]]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Black_Flag&amp;diff=261608</id>
		<title>Black Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Black_Flag&amp;diff=261608"/>
		<updated>2014-03-26T20:54:13Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: /* GOVERNMENT BUILT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;You are not your nation. I&#039;ll give you this one thing - your nation doesn&#039;t have your balls.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Black Flag==&lt;br /&gt;
&lt;br /&gt;
Ward Fitzwarren, True Blue, Project EXCALIBUR #5&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
Solo d10, Buddy d6, Team d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
* Born In War, Live In War, Will Die At War&lt;br /&gt;
&lt;br /&gt;
* Governments Are For The Weak&lt;br /&gt;
&lt;br /&gt;
* Plans Within Plans&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power-Sets===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;GOVERNMENT BUILT&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Superhuman Durability D10, Enhanced Strength D8, Enhanced Stamina D8, Enhanced Speed D8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Focus&#039;&#039; - When rolling a dice pool including a GOVERNMENT BUILT power die, you may replace two die of the same step with one die of +1 step.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Counterattack&#039;&#039; - On a successful reaction die against an attempt to deal Physical Stress, you may use your Effect Die to inflict Physical Stress at no PP cost or spend 1 PP to step up the die +1. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Immunity&#039;&#039; - Spend 1 PP to ignore Physical Stress or Complications caused by poison, drugs, disease and aging.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Second Wind&#039;&#039; - Before you make an action including a GOVERNMENT BUILT power, you may move your Physical Stress to the Doom Pool and step up the power die by +1 for this action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Exhausted&#039;&#039; - Shutdown a GOVERNMENT BUILT power and gain 1 PP. Spend a Transition Scene or activate an opportunity to recover.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;CUSTOM ISSUE&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Demolitions Kit D8, Stealth Suit D6&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Area Attack&#039;&#039; - Add a d6 and keep an additional effect die for each additional target.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Dangerous&#039;&#039; - Add a d6 and step back the highest die in the pool. Step up Physical Stress inflicted by +1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Gear&#039;&#039; - Shutdown a CUSTOM ISSUE power and gain 1 PP. Spend a Transition Scene or make a roll against the Doom Pool to recover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
* Vehicle Master d10&lt;br /&gt;
* Combat Expert d8&lt;br /&gt;
* Covert Expert d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;REBELLION&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 XP - when you mock the concept of nationhood&lt;br /&gt;
&lt;br /&gt;
3 XP - when you successfully take down a governmental operation&lt;br /&gt;
&lt;br /&gt;
10 XP - when you topple a leader or accept his fitness to rule &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Ward Fitzwarren grew up in the shadow of the mushroom cloud; hardly the only one of his generation to do so. His parents were concerned with the specter of Communist Russia gone nuclear, and the pictures they painted of nations good and bad resonated with Ward. He grew up safe in the knowledge that Uncle Sam would defend him from those devilish Communists. His family were hardworking, intelligent people, but poor; there were no opportunities for them to do better at the time. Ward found himself frustrated by something similar. He rapidly developed a temper.&lt;br /&gt;
&lt;br /&gt;
The week after his twentieth birthday, he was selected for service by the draft lottery. There were no strings to be pulled. Uncle Sam had chosen him to defend the more fortunate sons.&lt;br /&gt;
&lt;br /&gt;
Very well, Ward said to himself. Such was the duty of a citizen to their nation. Socrates, his favourite high school teacher had told him, took poison rather than escape, because the state had ordered his death and having benefited by it, he felt it was only right. Ward accepted his fate, but his temper was not to be denied.&lt;br /&gt;
&lt;br /&gt;
He was a gifted soldier - and a terrible subordinate. If it had not been such a bloody war, he would have suffered for that... Instead, his captain decided one day to put his name forward in response to an appeal made by the Army back home. Ward was one of four chosen for Project EXCALIBUR.&lt;br /&gt;
&lt;br /&gt;
The first week of the experiments saw one of the four die. Ward, the man who would become Old Glory, and their friend didn&#039;t have time to mourn. The second week of the experiments, with some visible improvement in their strength, exercises had been added to the experiments. By the end of a month, there were only two.&lt;br /&gt;
&lt;br /&gt;
Also by the end of the month, the developments appeared to have faded. EXCALIBUR was shut down; continual use of the drugs seemed required for improvement, and their production was far too expensive. Ward and his new friend, Tim Patterson, were shipped back to their units.&lt;br /&gt;
&lt;br /&gt;
Three months later Ward ran to rescue a friend. His speed over the ground was flat-out impossible for a human, and when he returned to his unit, his uniform was found to have sustained seven separate bullet holes. Ward himself was uninjured.&lt;br /&gt;
&lt;br /&gt;
Subsequent attempts to duplicate EXCALIBUR&#039;s success never quite gelled. Oftentimes the subjects of the experiments went mad, or became freakish, obviously inhuman things. Sometimes both. A consensus was eventually reached that the first round of EXCALIBUR treatments had had some unnoticed flaw, some issue which would cost a great many lives to isolate and duplicate. But Patterson and Fitzwarren were used extensively through Vietnam, and became public figures toward the end of the conflict, with the manufactured identities of Old Glory and True Blue.&lt;br /&gt;
&lt;br /&gt;
Ward, however, was no longer happy. His country had failed him. Uncle Sam had used him, risked him, repeatedly, in countless ways. As he saw it, the EXCALIBUR four had been condemned - he and Patterson had merely been strong enough, lucky enough, to survive. What he saw of Vietnam didn&#039;t endear him to their way of life, either. And an insertion mission into Russia convinced him that Communism was more than just a threat to America - it was a threat to himself.&lt;br /&gt;
&lt;br /&gt;
Nobody had the solution. Everybody blundered along hoping one would be created. Everybody seemed to believe it was worth keeping the dead weight alive as they did.&lt;br /&gt;
&lt;br /&gt;
True Blue went AWOL in spectacular fashion while in the middle of a publicity tour in Germany. In one night explosions rocked East and West Berlin governmental institutions. The barracks in which he was housed was also destroyed - the only survivor being Old Glory.&lt;br /&gt;
&lt;br /&gt;
The two fought a public and private war for the next four decades... until the invaders finally found something which could bring Old Glory down.&lt;br /&gt;
&lt;br /&gt;
Black Flag didn&#039;t see them as being any better. They were an army; that meant they had a government. Leaders. A gang, Flag could respect. A network of gangs, where people could vouch for one another along the chain, that was understandable. But that wasn&#039;t what had happened.&lt;br /&gt;
&lt;br /&gt;
The ultimate nation had arrived, giving him an ultimate target. And while he&#039;d never admit it, he also felt he owed them a blow for his one-time friend Tim, the man as betrayed by America as himself - the man who he could never make admit that, no matter what.&lt;br /&gt;
&lt;br /&gt;
[[Necessary Evil]]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mindjack&amp;diff=261607</id>
		<title>Mindjack</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mindjack&amp;diff=261607"/>
		<updated>2014-03-26T20:13:13Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Mindjack==&lt;br /&gt;
&lt;br /&gt;
real name unpronouncable, The Mender, Kendra McKay&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
Solo d8, Buddy d6, Team d10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
*Malevolent Psionic Entity&lt;br /&gt;
&lt;br /&gt;
*Likes to play with meat puppets&lt;br /&gt;
&lt;br /&gt;
*Sexy Telekinetic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power-Sets===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;PSYCHIC PARASITE&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Mind Control d12, Intangibility d10, Telepathy d10, Superhuman Senses d10, Psychic Resistance d10, Psychic Blast d8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Area Attack&#039;&#039; - Add a d6 and keep an additional effect die for each target beyond the first.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Psychic Overload&#039;&#039; - Step up or Double any PSYCHIC PARASITE or THE MENDER&#039;S BODY powers, or spend 1 PP to do both. Shutdown that power after the action. Activate an opportunity or spend a Transition Scene to recover.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Feed&#039;&#039; - Add a d6 and step up the Effect Die when using PSYCHIC PARASITE to create a &amp;quot;Stolen Life Force&amp;quot; Complication. When dealing Mental Stress to a character with a &amp;quot;Stolen Life Force&amp;quot; Complication, keep an additional Effect Die which can only be used to increase the &amp;quot;Stolen Life Force&amp;quot; Complication.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: The Need to Feed&#039;&#039; - Every day you do not deliver &amp;quot;Stolen Life Force&amp;quot; Complication to a sentient thinking creature with some psychic potential, step down all of your PSYCHIC PARASITE powers by one step.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Out of Phase&#039;&#039; - Intangibility can only be used to protect Mindjack itself and not the host body. It cannot be used against Psychic Attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Any Port in a Storm&#039;&#039; - When you receive Mental or Physical Trauma, remove the second Power Set and step down all PSYCHIC PARASITE powers (except Intangibility). To gain a new host you must give them a &amp;quot;Stolen Life Force&amp;quot; Complication at a step equal to their highest power, deliver Mental Trauma to a character with psychic powers, and then spend 1 PP to permanently hijack their mind. This creates a whole second Power-Set that will vary depending on the host. Step up any Psychic Powers they possess by 1 and give them Superhuman Stamina as well as the &amp;quot;Meat Puppet&amp;quot; limit. Mindjack also gains any Master Specialties the host possessed and one of their Distinctions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;THE MENDER&#039;S BODY&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Telekinesis d10, Superhuman Stamina d10, Enhanced Durability d8, Subsonic Flight d8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Psychic Healing&#039;&#039; - Add Telekinesis to your dice pool when helping other&#039;s recover physical stress. Spend 1 PP to recover your own or another&#039;s Physical Stress or step back Physical Trauma by -1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Take You Apart From the Inside&#039;&#039; - Add a d6 and step down the highest die in the dice pool when using Telekinesis to inflict Physical Stress. Step up any Physical Stress inflicted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Disintegrate&#039;&#039; - Add a d6 and step up the Effect Die when using Telekinesis to target a material Asset, Resource or Gear-based Super-Power.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Small Scale&#039;&#039; - Telekinesis cannot be used to lift or manipulate things larger than the Mender&#039;s stolen body.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Meat Puppet&#039;&#039; - Step up any Physical Stress and gain 1 PP. If your stolen body ever receives Physical Trauma, activate your &amp;quot;Any Port in a Storm&amp;quot; Limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
*Psych Master d10&lt;br /&gt;
*Medical Master d10 (Note: This is The Mender&#039;s. If her body is lost, so is this Specialty)&lt;br /&gt;
*Cosmic Expert d8&lt;br /&gt;
*Mystic Expert d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;BODY SNATCHER&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 xp - When you use your &amp;quot;Meat Puppet&amp;quot; Limit in an Action Scene.&lt;br /&gt;
&lt;br /&gt;
3 xp - When you vow to take someone as your next host.&lt;br /&gt;
&lt;br /&gt;
10 xp - When you activate your &amp;quot;Any Port in a Storm&amp;quot; Limit and get your sworn choice of host or are forced into a sub-optimal body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;PSIONIC HUNGER&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 xp - When you talk about how you&#039;d like to feed on a particular character.&lt;br /&gt;
&lt;br /&gt;
3 xp - When you activate your Need to Feed Limit twice in an Act.&lt;br /&gt;
&lt;br /&gt;
10 xp - When you feed on a choice victim to the point of killing them, or decide to swear off feeding on sentient beings and find some other method.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Necessary Evil]]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mindjack&amp;diff=261606</id>
		<title>Mindjack</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mindjack&amp;diff=261606"/>
		<updated>2014-03-26T20:12:45Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: /* Milestones */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Mindjack==&lt;br /&gt;
&lt;br /&gt;
real name unpronouncable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
Solo d8, Buddy d6, Team d10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
*Malevolent Psionic Entity&lt;br /&gt;
&lt;br /&gt;
*Likes to play with meat puppets&lt;br /&gt;
&lt;br /&gt;
*Sexy Telekinetic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power-Sets===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;PSYCHIC PARASITE&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Mind Control d12, Intangibility d10, Telepathy d10, Superhuman Senses d10, Psychic Resistance d10, Psychic Blast d8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Area Attack&#039;&#039; - Add a d6 and keep an additional effect die for each target beyond the first.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Psychic Overload&#039;&#039; - Step up or Double any PSYCHIC PARASITE or THE MENDER&#039;S BODY powers, or spend 1 PP to do both. Shutdown that power after the action. Activate an opportunity or spend a Transition Scene to recover.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Feed&#039;&#039; - Add a d6 and step up the Effect Die when using PSYCHIC PARASITE to create a &amp;quot;Stolen Life Force&amp;quot; Complication. When dealing Mental Stress to a character with a &amp;quot;Stolen Life Force&amp;quot; Complication, keep an additional Effect Die which can only be used to increase the &amp;quot;Stolen Life Force&amp;quot; Complication.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: The Need to Feed&#039;&#039; - Every day you do not deliver &amp;quot;Stolen Life Force&amp;quot; Complication to a sentient thinking creature with some psychic potential, step down all of your PSYCHIC PARASITE powers by one step.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Out of Phase&#039;&#039; - Intangibility can only be used to protect Mindjack itself and not the host body. It cannot be used against Psychic Attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Any Port in a Storm&#039;&#039; - When you receive Mental or Physical Trauma, remove the second Power Set and step down all PSYCHIC PARASITE powers (except Intangibility). To gain a new host you must give them a &amp;quot;Stolen Life Force&amp;quot; Complication at a step equal to their highest power, deliver Mental Trauma to a character with psychic powers, and then spend 1 PP to permanently hijack their mind. This creates a whole second Power-Set that will vary depending on the host. Step up any Psychic Powers they possess by 1 and give them Superhuman Stamina as well as the &amp;quot;Meat Puppet&amp;quot; limit. Mindjack also gains any Master Specialties the host possessed and one of their Distinctions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;THE MENDER&#039;S BODY&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Telekinesis d10, Superhuman Stamina d10, Enhanced Durability d8, Subsonic Flight d8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Psychic Healing&#039;&#039; - Add Telekinesis to your dice pool when helping other&#039;s recover physical stress. Spend 1 PP to recover your own or another&#039;s Physical Stress or step back Physical Trauma by -1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Take You Apart From the Inside&#039;&#039; - Add a d6 and step down the highest die in the dice pool when using Telekinesis to inflict Physical Stress. Step up any Physical Stress inflicted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Disintegrate&#039;&#039; - Add a d6 and step up the Effect Die when using Telekinesis to target a material Asset, Resource or Gear-based Super-Power.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Small Scale&#039;&#039; - Telekinesis cannot be used to lift or manipulate things larger than the Mender&#039;s stolen body.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Meat Puppet&#039;&#039; - Step up any Physical Stress and gain 1 PP. If your stolen body ever receives Physical Trauma, activate your &amp;quot;Any Port in a Storm&amp;quot; Limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
*Psych Master d10&lt;br /&gt;
*Medical Master d10 (Note: This is The Mender&#039;s. If her body is lost, so is this Specialty)&lt;br /&gt;
*Cosmic Expert d8&lt;br /&gt;
*Mystic Expert d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;BODY SNATCHER&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 xp - When you use your &amp;quot;Meat Puppet&amp;quot; Limit in an Action Scene.&lt;br /&gt;
&lt;br /&gt;
3 xp - When you vow to take someone as your next host.&lt;br /&gt;
&lt;br /&gt;
10 xp - When you activate your &amp;quot;Any Port in a Storm&amp;quot; Limit and get your sworn choice of host or are forced into a sub-optimal body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;PSIONIC HUNGER&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 xp - When you talk about how you&#039;d like to feed on a particular character.&lt;br /&gt;
&lt;br /&gt;
3 xp - When you activate your Need to Feed Limit twice in an Act.&lt;br /&gt;
&lt;br /&gt;
10 xp - When you feed on a choice victim to the point of killing them, or decide to swear off feeding on sentient beings and find some other method.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Necessary Evil]]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mindjack&amp;diff=261605</id>
		<title>Mindjack</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mindjack&amp;diff=261605"/>
		<updated>2014-03-26T20:09:47Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Mindjack==&lt;br /&gt;
&lt;br /&gt;
real name unpronouncable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
Solo d8, Buddy d6, Team d10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
*Malevolent Psionic Entity&lt;br /&gt;
&lt;br /&gt;
*Likes to play with meat puppets&lt;br /&gt;
&lt;br /&gt;
*Sexy Telekinetic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power-Sets===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;PSYCHIC PARASITE&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Mind Control d12, Intangibility d10, Telepathy d10, Superhuman Senses d10, Psychic Resistance d10, Psychic Blast d8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Area Attack&#039;&#039; - Add a d6 and keep an additional effect die for each target beyond the first.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Psychic Overload&#039;&#039; - Step up or Double any PSYCHIC PARASITE or THE MENDER&#039;S BODY powers, or spend 1 PP to do both. Shutdown that power after the action. Activate an opportunity or spend a Transition Scene to recover.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Feed&#039;&#039; - Add a d6 and step up the Effect Die when using PSYCHIC PARASITE to create a &amp;quot;Stolen Life Force&amp;quot; Complication. When dealing Mental Stress to a character with a &amp;quot;Stolen Life Force&amp;quot; Complication, keep an additional Effect Die which can only be used to increase the &amp;quot;Stolen Life Force&amp;quot; Complication.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: The Need to Feed&#039;&#039; - Every day you do not deliver &amp;quot;Stolen Life Force&amp;quot; Complication to a sentient thinking creature with some psychic potential, step down all of your PSYCHIC PARASITE powers by one step.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Out of Phase&#039;&#039; - Intangibility can only be used to protect Mindjack itself and not the host body. It cannot be used against Psychic Attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Any Port in a Storm&#039;&#039; - When you receive Mental or Physical Trauma, remove the second Power Set and step down all PSYCHIC PARASITE powers (except Intangibility). To gain a new host you must give them a &amp;quot;Stolen Life Force&amp;quot; Complication at a step equal to their highest power, deliver Mental Trauma to a character with psychic powers, and then spend 1 PP to permanently hijack their mind. This creates a whole second Power-Set that will vary depending on the host. Step up any Psychic Powers they possess by 1 and give them Superhuman Stamina as well as the &amp;quot;Meat Puppet&amp;quot; limit. Mindjack also gains any Master Specialties the host possessed and one of their Distinctions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;THE MENDER&#039;S BODY&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Telekinesis d10, Superhuman Stamina d10, Enhanced Durability d8, Subsonic Flight d8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Psychic Healing&#039;&#039; - Add Telekinesis to your dice pool when helping other&#039;s recover physical stress. Spend 1 PP to recover your own or another&#039;s Physical Stress or step back Physical Trauma by -1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Take You Apart From the Inside&#039;&#039; - Add a d6 and step down the highest die in the dice pool when using Telekinesis to inflict Physical Stress. Step up any Physical Stress inflicted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Disintegrate&#039;&#039; - Add a d6 and step up the Effect Die when using Telekinesis to target a material Asset, Resource or Gear-based Super-Power.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Small Scale&#039;&#039; - Telekinesis cannot be used to lift or manipulate things larger than the Mender&#039;s stolen body.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Meat Puppet&#039;&#039; - Step up any Physical Stress and gain 1 PP. If your stolen body ever receives Physical Trauma, activate your &amp;quot;Any Port in a Storm&amp;quot; Limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
*Psych Master d10&lt;br /&gt;
*Medical Master d10 (Note: This is The Mender&#039;s. If her body is lost, so is this Specialty)&lt;br /&gt;
*Cosmic Expert d8&lt;br /&gt;
*Mystic Expert d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;BODY SNATCHER&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 xp - When you use your &amp;quot;Meat Puppet&amp;quot; Limit in an Action Scene.&lt;br /&gt;
&lt;br /&gt;
3 xp - When you vow to take someone as your next host.&lt;br /&gt;
&lt;br /&gt;
10 xp - When you activate your &amp;quot;Any Port in a Storm&amp;quot; Limit and get your choice of host or are forced into a different body, creating a new Power-Set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;PSIONIC HUNGER&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 xp - When you talk about how you&#039;d like to feed on a particular character.&lt;br /&gt;
&lt;br /&gt;
3 xp - When you activate your Need to Feed Limit twice in a session.&lt;br /&gt;
&lt;br /&gt;
10 xp - When you feed on a choice victim to the point of killing them, or decide to swear off feeding on sentient beings and find some other method.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Necessary Evil]]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mindjack&amp;diff=261604</id>
		<title>Mindjack</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mindjack&amp;diff=261604"/>
		<updated>2014-03-26T20:08:51Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Mindjack==&lt;br /&gt;
&lt;br /&gt;
real name unpronouncable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
Solo d8, Buddy d6, Team d10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
*Malevolent Psionic Entity&lt;br /&gt;
&lt;br /&gt;
*Likes to play with meat puppets&lt;br /&gt;
&lt;br /&gt;
*Sexy Telekinetic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power-Sets===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;PSYCHIC PARASITE&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Mind Control d12, Intangibility d10, Telepathy d10, Superhuman Senses d10, Psychic Resistance d10 Psychic Blast d8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Area Attack&#039;&#039; - Add a d6 and keep an additional effect die for each target beyond the first.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Psychic Overload&#039;&#039; - Step up or Double any PSYCHIC PARASITE or THE MENDER&#039;S BODY powers, or spend 1 PP to do both. Shutdown that power after the action. Activate an opportunity or spend a Transition Scene to recover.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Feed&#039;&#039; - Add a d6 and step up the Effect Die when using PSYCHIC PARASITE to create a &amp;quot;Stolen Life Force&amp;quot; Complication. When dealing Mental Stress to a character with a &amp;quot;Stolen Life Force&amp;quot; Complication, keep an additional Effect Die which can only be used to increase the &amp;quot;Stolen Life Force&amp;quot; Complication.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: The Need to Feed&#039;&#039; - Every day you do not deliver &amp;quot;Stolen Life Force&amp;quot; Complication to a sentient thinking creature with some psychic potential, step down all of your PSYCHIC PARASITE powers by one step.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Out of Phase&#039;&#039; - Intangibility can only be used to protect Mindjack itself and not the host body. It cannot be used against Psychic Attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Any Port in a Storm&#039;&#039; - When you receive Mental or Physical Trauma, remove the second Power Set and step down all PSYCHIC PARASITE powers (except Intangibility). To gain a new host you must give them a &amp;quot;Stolen Life Force&amp;quot; Complication at a step equal to their highest power, deliver Mental Trauma to a character with psychic powers, and then spend 1 PP to permanently hijack their mind. This creates a whole second Power-Set that will vary depending on the host. Step up any Psychic Powers they possess by 1 and give them Superhuman Stamina as well as the &amp;quot;Meat Puppet&amp;quot; limit. Mindjack also gains any Master Specialties the host possessed and one of their Distinctions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;THE MENDER&#039;S BODY&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Telekinesis d10, Superhuman Stamina d10, Enhanced Durability d8, Subsonic Flight d8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Psychic Healing&#039;&#039; - Add Telekinesis to your dice pool when helping other&#039;s recover physical stress. Spend 1 PP to recover your own or another&#039;s Physical Stress or step back Physical Trauma by -1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Take You Apart From the Inside&#039;&#039; - Add a d6 and step down the highest die in the dice pool when using Telekinesis to inflict Physical Stress. Step up any Physical Stress inflicted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Disintegrate&#039;&#039; - Add a d6 and step up the Effect Die when using Telekinesis to target a material Asset, Resource or Gear-based Super-Power.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Small Scale&#039;&#039; - Telekinesis cannot be used to lift or manipulate things larger than the Mender&#039;s stolen body.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Meat Puppet&#039;&#039; - Step up any Physical Stress and gain 1 PP. If your stolen body ever receives Physical Trauma, activate your &amp;quot;Any Port in a Storm&amp;quot; Limit.&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
*Psych Master d10&lt;br /&gt;
*Medical Master d10 (Note: This is The Mender&#039;s. If her body is lost, so is this Specialty)&lt;br /&gt;
*Cosmic Expert d8&lt;br /&gt;
*Mystic Expert d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;BODY SNATCHER&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 xp - When you use your &amp;quot;Meat Puppet&amp;quot; Limit in an Action Scene.&lt;br /&gt;
&lt;br /&gt;
3 xp - When you vow to take someone as your next host.&lt;br /&gt;
&lt;br /&gt;
10 xp - When you activate your &amp;quot;Any Port in a Storm&amp;quot; Limit and get your choice of host or are forced into a different body, creating a new Power-Set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;PSIONIC HUNGER&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 xp - When you talk about how you&#039;d like to feed on a particular character.&lt;br /&gt;
&lt;br /&gt;
3 xp - When you activate your Need to Feed Limit twice in a session.&lt;br /&gt;
&lt;br /&gt;
10 xp - When you feed on a choice victim to the point of killing them, or decide to swear off feeding on sentient beings and find some other method.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Necessary Evil]]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mindjack&amp;diff=261603</id>
		<title>Mindjack</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mindjack&amp;diff=261603"/>
		<updated>2014-03-26T20:08:08Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: /* THE MENDER&amp;#039;S BODY */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Mindjack==&lt;br /&gt;
&lt;br /&gt;
real name unpronouncable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
Solo d8, Buddy d6, Team d10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
*Malevolent Psionic Entity&lt;br /&gt;
&lt;br /&gt;
*Likes to play with meat puppets&lt;br /&gt;
&lt;br /&gt;
*Sexy Telekinetic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power-Sets===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;PSYCHIC PARASITE&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Mind Control d12, Intangibility d10, Telepathy d10, Superhuman Senses d10, Psychic Resistance d10 Psychic Blast d8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Area Attack&#039;&#039; - Add a d6 and keep an additional effect die for each target beyond the first.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Psychic Overload&#039;&#039; - Step up or Double any PSYCHIC PARASITE or THE MENDER&#039;S BODY powers, or spend 1 PP to do both. Shutdown that power after the action. Activate an opportunity or spend a Transition Scene to recover.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Feed&#039;&#039; - Add a d6 and step up the Effect Die when using PSYCHIC PARASITE to create a &amp;quot;Stolen Life Force&amp;quot; Complication. When dealing Mental Stress to a character with a &amp;quot;Stolen Life Force&amp;quot; Complication, keep an additional Effect Die which can only be used to increase the &amp;quot;Stolen Life Force&amp;quot; Complication.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: The Need to Feed&#039;&#039; - Every day you do not deliver &amp;quot;Stolen Life Force&amp;quot; Complication to a sentient thinking creature with some psychic potential, step down all of your PSYCHIC PARASITE powers by one step.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Out of Phase&#039;&#039; - Intangibility can only be used to protect Mindjack itself and not the host body. It cannot be used against Psychic Attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Any Port in a Storm&#039;&#039; - When you receive Mental or Physical Trauma, remove the second Power Set and step down all PSYCHIC PARASITE powers (except Intangibility). To gain a new host you must give them a &amp;quot;Stolen Life Force&amp;quot; Complication at a step equal to their highest power, deliver Mental Trauma to a character with psychic powers, and then spend 1 PP to permanently hijack their mind. This creates a whole second Power-Set that will vary depending on the host. Step up any Psychic Powers they possess by 1 and give them Superhuman Stamina as well as the &amp;quot;Meat Puppet&amp;quot; limit. Mindjack also gains any Master Specialties the host possessed and one of their Distinctions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;THE MENDER&#039;S BODY&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Telekinesis d10, Superhuman Stamina d10, Enhanced Durability d8, Subsonic Flight d8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Psychic Healing&#039;&#039; - Add Telekinesis to your dice pool when helping other&#039;s recover physical stress. Spend 1 PP to recover your own or another&#039;s Physical Stress or step back Physical Trauma by -1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Take You Apart From the Inside&#039;&#039; - Add a d6 and step down the highest die in the dice pool when using Telekinesis to inflict Physical Stress. Step up any Physical Stress inflicted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Disintegrate&#039;&#039; - Add a d6 and step up the Effect Die when using Telekinesis to target a material Asset, Resource or Gear-based Super-Power.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Small Scale&#039;&#039; - Telekinesis cannot be used to lift or manipulate things larger than the Mender&#039;s stolen body.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Meat Puppet&#039;&#039; - Step up any Physical Stress or Trauma and gain 1 PP. If your stolen body ever receives Physical Trauma, activate your &amp;quot;Any Port in a Storm&amp;quot; Limit.&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
*Psych Master d10&lt;br /&gt;
*Medical Master d10 (Note: This is The Mender&#039;s. If her body is lost, so is this Specialty)&lt;br /&gt;
*Cosmic Expert d8&lt;br /&gt;
*Mystic Expert d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;BODY SNATCHER&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 xp - When you use your &amp;quot;Meat Puppet&amp;quot; Limit in an Action Scene.&lt;br /&gt;
&lt;br /&gt;
3 xp - When you vow to take someone as your next host.&lt;br /&gt;
&lt;br /&gt;
10 xp - When you activate your &amp;quot;Any Port in a Storm&amp;quot; Limit and get your choice of host or are forced into a different body, creating a new Power-Set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;PSIONIC HUNGER&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 xp - When you talk about how you&#039;d like to feed on a particular character.&lt;br /&gt;
&lt;br /&gt;
3 xp - When you activate your Need to Feed Limit twice in a session.&lt;br /&gt;
&lt;br /&gt;
10 xp - When you feed on a choice victim to the point of killing them, or decide to swear off feeding on sentient beings and find some other method.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Necessary Evil]]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mindjack&amp;diff=261602</id>
		<title>Mindjack</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mindjack&amp;diff=261602"/>
		<updated>2014-03-26T20:07:30Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: /* BODY SNATCHER */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Mindjack==&lt;br /&gt;
&lt;br /&gt;
real name unpronouncable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
Solo d8, Buddy d6, Team d10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
*Malevolent Psionic Entity&lt;br /&gt;
&lt;br /&gt;
*Likes to play with meat puppets&lt;br /&gt;
&lt;br /&gt;
*Sexy Telekinetic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power-Sets===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;PSYCHIC PARASITE&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Mind Control d12, Intangibility d10, Telepathy d10, Superhuman Senses d10, Psychic Resistance d10 Psychic Blast d8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Area Attack&#039;&#039; - Add a d6 and keep an additional effect die for each target beyond the first.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Psychic Overload&#039;&#039; - Step up or Double any PSYCHIC PARASITE or THE MENDER&#039;S BODY powers, or spend 1 PP to do both. Shutdown that power after the action. Activate an opportunity or spend a Transition Scene to recover.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Feed&#039;&#039; - Add a d6 and step up the Effect Die when using PSYCHIC PARASITE to create a &amp;quot;Stolen Life Force&amp;quot; Complication. When dealing Mental Stress to a character with a &amp;quot;Stolen Life Force&amp;quot; Complication, keep an additional Effect Die which can only be used to increase the &amp;quot;Stolen Life Force&amp;quot; Complication.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: The Need to Feed&#039;&#039; - Every day you do not deliver &amp;quot;Stolen Life Force&amp;quot; Complication to a sentient thinking creature with some psychic potential, step down all of your PSYCHIC PARASITE powers by one step.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Out of Phase&#039;&#039; - Intangibility can only be used to protect Mindjack itself and not the host body. It cannot be used against Psychic Attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Any Port in a Storm&#039;&#039; - When you receive Mental or Physical Trauma, remove the second Power Set and step down all PSYCHIC PARASITE powers (except Intangibility). To gain a new host you must give them a &amp;quot;Stolen Life Force&amp;quot; Complication at a step equal to their highest power, deliver Mental Trauma to a character with psychic powers, and then spend 1 PP to permanently hijack their mind. This creates a whole second Power-Set that will vary depending on the host. Step up any Psychic Powers they possess by 1 and give them Superhuman Stamina as well as the &amp;quot;Meat Puppet&amp;quot; limit. Mindjack also gains any Master Specialties the host possessed and one of their Distinctions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;THE MENDER&#039;S BODY&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Telekinesis d10, Superhuman Stamina d10, Enhanced Durability d8, Subsonic Flight d8&lt;br /&gt;
&lt;br /&gt;
*THE MENDER&#039;S BODY: Telekinesis d10, Superhuman Stamina d10, Enhanced Durability d8, Subsonic Flight d8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Psychic Healing&#039;&#039; - Add Telekinesis to your dice pool when helping other&#039;s recover physical stress. Spend 1 PP to recover your own or another&#039;s Physical Stress or step back Physical Trauma by -1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Take You Apart From the Inside&#039;&#039; - Add a d6 and step down the highest die in the dice pool when using Telekinesis to inflict Physical Stress. Step up any Physical Stress inflicted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Disintegrate&#039;&#039; - Add a d6 and step up the Effect Die when using Telekinesis to target a material Asset, Resource or Gear-based Super-Power.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Small Scale&#039;&#039; - Telekinesis cannot be used to lift or manipulate things larger than the Mender&#039;s stolen body.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Meat Puppet&#039;&#039; - Step up any Physical Stress or Trauma and gain 1 PP. If your stolen body ever receives Physical Trauma, activate your &amp;quot;Any Port in a Storm&amp;quot; Limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
*Psych Master d10&lt;br /&gt;
*Medical Master d10 (Note: This is The Mender&#039;s. If her body is lost, so is this Specialty)&lt;br /&gt;
*Cosmic Expert d8&lt;br /&gt;
*Mystic Expert d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;BODY SNATCHER&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 xp - When you use your &amp;quot;Meat Puppet&amp;quot; Limit in an Action Scene.&lt;br /&gt;
&lt;br /&gt;
3 xp - When you vow to take someone as your next host.&lt;br /&gt;
&lt;br /&gt;
10 xp - When you activate your &amp;quot;Any Port in a Storm&amp;quot; Limit and get your choice of host or are forced into a different body, creating a new Power-Set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;PSIONIC HUNGER&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 xp - When you talk about how you&#039;d like to feed on a particular character.&lt;br /&gt;
&lt;br /&gt;
3 xp - When you activate your Need to Feed Limit twice in a session.&lt;br /&gt;
&lt;br /&gt;
10 xp - When you feed on a choice victim to the point of killing them, or decide to swear off feeding on sentient beings and find some other method.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Necessary Evil]]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mindjack&amp;diff=261601</id>
		<title>Mindjack</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mindjack&amp;diff=261601"/>
		<updated>2014-03-26T20:06:22Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Mindjack==&lt;br /&gt;
&lt;br /&gt;
real name unpronouncable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
Solo d8, Buddy d6, Team d10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
*Malevolent Psionic Entity&lt;br /&gt;
&lt;br /&gt;
*Likes to play with meat puppets&lt;br /&gt;
&lt;br /&gt;
*Sexy Telekinetic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power-Sets===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;PSYCHIC PARASITE&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Mind Control d12, Intangibility d10, Telepathy d10, Superhuman Senses d10, Psychic Resistance d10 Psychic Blast d8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Area Attack&#039;&#039; - Add a d6 and keep an additional effect die for each target beyond the first.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Psychic Overload&#039;&#039; - Step up or Double any PSYCHIC PARASITE or THE MENDER&#039;S BODY powers, or spend 1 PP to do both. Shutdown that power after the action. Activate an opportunity or spend a Transition Scene to recover.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Feed&#039;&#039; - Add a d6 and step up the Effect Die when using PSYCHIC PARASITE to create a &amp;quot;Stolen Life Force&amp;quot; Complication. When dealing Mental Stress to a character with a &amp;quot;Stolen Life Force&amp;quot; Complication, keep an additional Effect Die which can only be used to increase the &amp;quot;Stolen Life Force&amp;quot; Complication.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: The Need to Feed&#039;&#039; - Every day you do not deliver &amp;quot;Stolen Life Force&amp;quot; Complication to a sentient thinking creature with some psychic potential, step down all of your PSYCHIC PARASITE powers by one step.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Out of Phase&#039;&#039; - Intangibility can only be used to protect Mindjack itself and not the host body. It cannot be used against Psychic Attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Any Port in a Storm&#039;&#039; - When you receive Mental or Physical Trauma, remove the second Power Set and step down all PSYCHIC PARASITE powers (except Intangibility). To gain a new host you must give them a &amp;quot;Stolen Life Force&amp;quot; Complication at a step equal to their highest power, deliver Mental Trauma to a character with psychic powers, and then spend 1 PP to permanently hijack their mind. This creates a whole second Power-Set that will vary depending on the host. Step up any Psychic Powers they possess by 1 and give them Superhuman Stamina as well as the &amp;quot;Meat Puppet&amp;quot; limit. Mindjack also gains any Master Specialties the host possessed and one of their Distinctions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;THE MENDER&#039;S BODY&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Telekinesis d10, Superhuman Stamina d10, Enhanced Durability d8, Subsonic Flight d8&lt;br /&gt;
&lt;br /&gt;
*THE MENDER&#039;S BODY: Telekinesis d10, Superhuman Stamina d10, Enhanced Durability d8, Subsonic Flight d8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Psychic Healing&#039;&#039; - Add Telekinesis to your dice pool when helping other&#039;s recover physical stress. Spend 1 PP to recover your own or another&#039;s Physical Stress or step back Physical Trauma by -1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Take You Apart From the Inside&#039;&#039; - Add a d6 and step down the highest die in the dice pool when using Telekinesis to inflict Physical Stress. Step up any Physical Stress inflicted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Disintegrate&#039;&#039; - Add a d6 and step up the Effect Die when using Telekinesis to target a material Asset, Resource or Gear-based Super-Power.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Small Scale&#039;&#039; - Telekinesis cannot be used to lift or manipulate things larger than the Mender&#039;s stolen body.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Meat Puppet&#039;&#039; - Step up any Physical Stress or Trauma and gain 1 PP. If your stolen body ever receives Physical Trauma, activate your &amp;quot;Any Port in a Storm&amp;quot; Limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
*Psych Master d10&lt;br /&gt;
*Medical Master d10 (Note: This is The Mender&#039;s. If her body is lost, so is this Specialty)&lt;br /&gt;
*Cosmic Expert d8&lt;br /&gt;
*Mystic Expert d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;BODY SNATCHER&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 xp - When you use your &amp;quot;Meat Puppet&amp;quot; Limit in an Action Scene.&lt;br /&gt;
&lt;br /&gt;
3 xp - When you vow to take someone as your next host.&lt;br /&gt;
&lt;br /&gt;
10 xp - When you activate your &amp;quot;Any Port in a Storm&amp;quot; Limit and get your choice of host or are forced into a different body, creating a new Power-Set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;PSIONIC HUNGER&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1 xp - When you talk about how you&#039;d like to feed on a particular character.&lt;br /&gt;
&lt;br /&gt;
3 xp - When you activate your Need to Feed Limit twice in a session.&lt;br /&gt;
&lt;br /&gt;
10 xp - When you feed on a choice victim to the point of killing them, or decide to swear off feeding on sentient beings and find some other method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Necessary Evil]]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mindjack&amp;diff=261600</id>
		<title>Mindjack</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mindjack&amp;diff=261600"/>
		<updated>2014-03-26T20:05:35Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Anubis==&lt;br /&gt;
&lt;br /&gt;
Anwar Nagib, Hery-Seshta&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
Solo d8, Buddy d6, Team d10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
*Malevolent Psionic Entity&lt;br /&gt;
&lt;br /&gt;
*Likes to play with meat puppets&lt;br /&gt;
&lt;br /&gt;
*Sexy Telekinetic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power-Sets===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;PSYCHIC PARASITE&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Mind Control d12, Intangibility d10, Telepathy d10, Superhuman Senses d10, Psychic Resistance d10 Psychic Blast d8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Area Attack&#039;&#039; - Add a d6 and keep an additional effect die for each target beyond the first.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Psychic Overload&#039;&#039; - Step up or Double any PSYCHIC PARASITE or THE MENDER&#039;S BODY powers, or spend 1 PP to do both. Shutdown that power after the action. Activate an opportunity or spend a Transition Scene to recover.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Feed&#039;&#039; - Add a d6 and step up the Effect Die when using PSYCHIC PARASITE to create a &amp;quot;Stolen Life Force&amp;quot; Complication. When dealing Mental Stress to a character with a &amp;quot;Stolen Life Force&amp;quot; Complication, keep an additional Effect Die which can only be used to increase the &amp;quot;Stolen Life Force&amp;quot; Complication.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: The Need to Feed&#039;&#039; - Every day you do not deliver &amp;quot;Stolen Life Force&amp;quot; Complication to a sentient thinking creature with some psychic potential, step down all of your PSYCHIC PARASITE powers by one step.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Out of Phase&#039;&#039; - Intangibility can only be used to protect Mindjack itself and not the host body. It cannot be used against Psychic Attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Any Port in a Storm&#039;&#039; - When you receive Mental or Physical Trauma, remove the second Power Set and step down all PSYCHIC PARASITE powers (except Intangibility). To gain a new host you must give them a &amp;quot;Stolen Life Force&amp;quot; Complication at a step equal to their highest power, deliver Mental Trauma to a character with psychic powers, and then spend 1 PP to permanently hijack their mind. This creates a whole second Power-Set that will vary depending on the host. Step up any Psychic Powers they possess by 1 and give them Superhuman Stamina as well as the &amp;quot;Meat Puppet&amp;quot; limit. Mindjack also gains any Master Specialties the host possessed and one of their Distinctions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;THE MENDER&#039;S BODY&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Telekinesis d10, Superhuman Stamina d10, Enhanced Durability d8, Subsonic Flight d8&lt;br /&gt;
&lt;br /&gt;
*THE MENDER&#039;S BODY: Telekinesis d10, Superhuman Stamina d10, Enhanced Durability d8, Subsonic Flight d8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Psychic Healing&#039;&#039; - Add Telekinesis to your dice pool when helping other&#039;s recover physical stress. Spend 1 PP to recover your own or another&#039;s Physical Stress or step back Physical Trauma by -1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Take You Apart From the Inside&#039;&#039; - Add a d6 and step down the highest die in the dice pool when using Telekinesis to inflict Physical Stress. Step up any Physical Stress inflicted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Disintegrate&#039;&#039; - Add a d6 and step up the Effect Die when using Telekinesis to target a material Asset, Resource or Gear-based Super-Power.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Small Scale&#039;&#039; - Telekinesis cannot be used to lift or manipulate things larger than the Mender&#039;s stolen body.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Meat Puppet&#039;&#039; - Step up any Physical Stress or Trauma and gain 1 PP. If your stolen body ever receives Physical Trauma, activate your &amp;quot;Any Port in a Storm&amp;quot; Limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
*Psych Master d10&lt;br /&gt;
*Medical Master d10 (Note: This is The Mender&#039;s. If her body is lost, so is this Specialty)&lt;br /&gt;
*Cosmic Expert d8&lt;br /&gt;
*Mystic Expert d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;BODY SNATCHER&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 xp - When you use your &amp;quot;Meat Puppet&amp;quot; Limit in an Action Scene.&lt;br /&gt;
&lt;br /&gt;
3 xp - When you vow to take someone as your next host.&lt;br /&gt;
&lt;br /&gt;
10 xp - When you activate your &amp;quot;Any Port in a Storm&amp;quot; Limit and get your choice of host or are forced into a different body, creating a new Power-Set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;PSIONIC HUNGER&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1 xp - When you talk about how you&#039;d like to feed on a particular character.&lt;br /&gt;
&lt;br /&gt;
3 xp - When you activate your Need to Feed Limit twice in a session.&lt;br /&gt;
&lt;br /&gt;
10 xp - When you feed on a choice victim to the point of killing them, or decide to swear off feeding on sentient beings and find some other method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Necessary Evil]]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mindjack&amp;diff=261599</id>
		<title>Mindjack</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mindjack&amp;diff=261599"/>
		<updated>2014-03-26T20:05:03Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: Created page with &amp;quot;&amp;#039;&amp;#039;I am the Overseer of the Mysteries.&amp;#039;&amp;#039;  ==Anubis==  Anwar Nagib, Hery-Seshta   ===Affiliations===  Solo d8, Buddy d6, Team d10   ===Distinctions===  *Malevolent Psionic Entit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;I am the Overseer of the Mysteries.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Anubis==&lt;br /&gt;
&lt;br /&gt;
Anwar Nagib, Hery-Seshta&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
Solo d8, Buddy d6, Team d10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
*Malevolent Psionic Entity&lt;br /&gt;
&lt;br /&gt;
*Likes to play with meat puppets&lt;br /&gt;
&lt;br /&gt;
*Sexy Telekinetic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power-Sets===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;PSYCHIC PARASITE&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Mind Control d12, Intangibility d10, Telepathy d10, Superhuman Senses d10, Psychic Resistance d10 Psychic Blast d8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Area Attack&#039;&#039; - Add a d6 and keep an additional effect die for each target beyond the first.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Psychic Overload&#039;&#039; - Step up or Double any PSYCHIC PARASITE or THE MENDER&#039;S BODY powers, or spend 1 PP to do both. Shutdown that power after the action. Activate an opportunity or spend a Transition Scene to recover.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Feed&#039;&#039; - Add a d6 and step up the Effect Die when using PSYCHIC PARASITE to create a &amp;quot;Stolen Life Force&amp;quot; Complication. When dealing Mental Stress to a character with a &amp;quot;Stolen Life Force&amp;quot; Complication, keep an additional Effect Die which can only be used to increase the &amp;quot;Stolen Life Force&amp;quot; Complication.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: The Need to Feed&#039;&#039; - Every day you do not deliver &amp;quot;Stolen Life Force&amp;quot; Complication to a sentient thinking creature with some psychic potential, step down all of your PSYCHIC PARASITE powers by one step.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Out of Phase&#039;&#039; - Intangibility can only be used to protect Mindjack itself and not the host body. It cannot be used against Psychic Attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Any Port in a Storm&#039;&#039; - When you receive Mental or Physical Trauma, remove the second Power Set and step down all PSYCHIC PARASITE powers (except Intangibility). To gain a new host you must give them a &amp;quot;Stolen Life Force&amp;quot; Complication at a step equal to their highest power, deliver Mental Trauma to a character with psychic powers, and then spend 1 PP to permanently hijack their mind. This creates a whole second Power-Set that will vary depending on the host. Step up any Psychic Powers they possess by 1 and give them Superhuman Stamina as well as the &amp;quot;Meat Puppet&amp;quot; limit. Mindjack also gains any Master Specialties the host possessed and one of their Distinctions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;THE MENDER&#039;S BODY&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Telekinesis d10, Superhuman Stamina d10, Enhanced Durability d8, Subsonic Flight d8&lt;br /&gt;
&lt;br /&gt;
*THE MENDER&#039;S BODY: Telekinesis d10, Superhuman Stamina d10, Enhanced Durability d8, Subsonic Flight d8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Psychic Healing&#039;&#039; - Add Telekinesis to your dice pool when helping other&#039;s recover physical stress. Spend 1 PP to recover your own or another&#039;s Physical Stress or step back Physical Trauma by -1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Take You Apart From the Inside&#039;&#039; - Add a d6 and step down the highest die in the dice pool when using Telekinesis to inflict Physical Stress. Step up any Physical Stress inflicted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Disintegrate&#039;&#039; - Add a d6 and step up the Effect Die when using Telekinesis to target a material Asset, Resource or Gear-based Super-Power.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Small Scale&#039;&#039; - Telekinesis cannot be used to lift or manipulate things larger than the Mender&#039;s stolen body.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Meat Puppet&#039;&#039; - Step up any Physical Stress or Trauma and gain 1 PP. If your stolen body ever receives Physical Trauma, activate your &amp;quot;Any Port in a Storm&amp;quot; Limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
*Psych Master d10&lt;br /&gt;
*Medical Master d10 (Note: This is The Mender&#039;s. If her body is lost, so is this Specialty)&lt;br /&gt;
*Cosmic Expert d8&lt;br /&gt;
*Mystic Expert d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;BODY SNATCHER&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 xp - When you use your &amp;quot;Meat Puppet&amp;quot; Limit in an Action Scene.&lt;br /&gt;
&lt;br /&gt;
3 xp - When you vow to take someone as your next host.&lt;br /&gt;
&lt;br /&gt;
10 xp - When you activate your &amp;quot;Any Port in a Storm&amp;quot; Limit and get your choice of host or are forced into a different body, creating a new Power-Set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;PSIONIC HUNGER&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1 xp - When you talk about how you&#039;d like to feed on a particular character.&lt;br /&gt;
&lt;br /&gt;
3 xp - When you activate your Need to Feed Limit twice in a session.&lt;br /&gt;
&lt;br /&gt;
10 xp - When you feed on a choice victim to the point of killing them, or decide to swear off feeding on sentient beings and find some other method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Necessary Evil]]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Anubis&amp;diff=261504</id>
		<title>Anubis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Anubis&amp;diff=261504"/>
		<updated>2014-03-25T23:29:06Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;I am the Overseer of the Mysteries.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Anubis==&lt;br /&gt;
&lt;br /&gt;
Anwar Nagib, Hery-Seshta&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
Solo d10, Buddy d6, Team d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
* Former Thief &lt;br /&gt;
&lt;br /&gt;
* Unwilling Avatar of Anubis &lt;br /&gt;
&lt;br /&gt;
* Attempting to Be a Better Person&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power-Sets===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;POWERS OF ANUBIS&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Blast of the Dead d10, Energy of the Dead Control d8, Flight d6, Mental Resistance d6&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Powered By Lost Souls&#039;&#039; - Shutdown highest rated POWERS OF ANUBIS power to step up another POWERS OF ANUBIS or BODY OF ANUBIS power by 1. recover by activating an opportunity or during a transition scene&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Area Attack&#039;&#039; - Add a d6 and keep an additional effect die for each target beyond the first.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Soul Bomb&#039;&#039; - Step up or double a POWERS OF ANUBIS die on your next roll, or spend 1pp to do both, then shutdown the power. Recover by activating an opportunity or during a transition scene&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Growing Dread&#039;&#039; - Both 1&#039;s and 2&#039;s count as opportunities when using a POWERS OF ANUBIS power&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;BODY OF ANUBIS&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Enhanced Senses d8, Enhanced Strength d8, Enhanced Reflexes d8, Enhanced Durability d8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Mystic Absorption&#039;&#039; - On a successful reaction roll against a magical attack, convert your opponent&#039;s effect die into a POWERS OF ANUBIS stunt or step up a BODY OF ANUBIS power +1. Spend 1 PP to use this SFX if your reaction roll failed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Rage of the Nile&#039;&#039; - Add a die from the Doom Pool to one or more of your actions. Step up the doom die by +1 for each action you use it for; when you&#039;re done, return it to the Doom Pool.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Exhausted&#039;&#039; - Shutdown a BODY OF ANUBIS power and gain +1 PP. Activate an opportunity or spend a Transition Scene to recover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
*Mystic Master d10&lt;br /&gt;
*Combat Expert d8&lt;br /&gt;
*Covert Expert d8&lt;br /&gt;
*Criminal Expert d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;ANUBIS IS MY PATRON&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 xp - when Anubis tells you to preform an action that goes against your morals&lt;br /&gt;
&lt;br /&gt;
3 xp - whenever you inflict physcial stress against someone whom Anubis has declared &#039;needs punished&#039;&lt;br /&gt;
&lt;br /&gt;
10 xp - when you forever revoke the power of Anubis, discover why Anubis has been acting so evil and fix it, or fully give into to Anubis&#039; new evil outlook&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Anwar Nagib was born in a poor section of egypt, and became an orphan within a day of entering the world. He grew up in an orphanage but, like many of the children living there, had no illusions that someone would take him from there. Once he was old enough Anwar left the orphanage behind, without a second glance.&lt;br /&gt;
&lt;br /&gt;
The next few years were not very noteworthy. It is not to say that they were boring years, or that Anwar didn’t have moments where he feared for his life, but it was the life of thief on the streets of Egypt. Anwar was not the first, and he knew that, sure as the sun would rise, he would not be the last. He had resigned himself to a life of small crime, a challenging life but one that he could live with a small amount of pride. However, a job soon fell into his lap; rob a tomb that had just been uncovered in the shifting desert sands.&lt;br /&gt;
&lt;br /&gt;
It was to be simple job, but something went wrong. Soon after entering the tomb, the other people helping him with the job began to become incapacitated in strange ways. One man tripped and fell into a pit that seemed to have no bottom. A girl Anwar had known from the orphanage picked up an amulet and was almost immediately bitten by a snake. It happened again and again, until Anwar was the only one who could continue. By the time he made his way into the center of the tomb, he was hungry, he was tired, he was scared, and he just wanted the job to end. It was a blessing then when he saw a ceremonial bed, a gold pither filled with cold water, and a bowl of fruit laid out in the room. Not thinking much of it, Anwar devoured the fruit, drank deeply of the water, and laid down to rest on the bed. After all, it would take him hours to get out of the tomb on his own, and he would need to regain his strength if he was to carry as many treasures as he could from the tomb.&lt;br /&gt;
&lt;br /&gt;
Few people know the terror of waking up in a body that is not their own. Even fewer know the fear of hearing a voice in their mind that is not theirs. Annwar experienced both of those after he slept in the tomb. When he woke, he felt strength coursing through him. His chest was broader, His legs longer, his body seemed more powerful all around. And there was a voice in his mind, saying that this was a worthy body for the Avatar of Anubis. After the brief moment of panic, Anwar was able to discern what had happened. He had slept in Anubis’ tomb and, because of that, had been selected to become Anubis’ avatar on Earth. It seemed that the gods of egypt were indeed real, but a great reckoning had occurred. Many were dead, and the ones who survived were at a fraction of their former glory. Still, the former glory of a god was still more than most mortals could hope for. In exchange for an avatar to do his will on Earth, Anubis promised Anwar a portion of his power.&lt;br /&gt;
&lt;br /&gt;
And so the super human Hery-Seshta (&#039;Overseer of the Mysteries’, also a name for a priest of Anubis) emerged from the tomb of Anubis. For the first year or so, it was an enjoyable trade. Anwar acted as Anubis’ avatar and rained destruction on the wicked. But, as time passed, Anbuis’ will became stranger. He started to demand punishment for those who had committed minor crimes, or those who had committed no crime but displeasing him. Not wanting to lose the powers he had grown accustomed to, Anwar acquiesced. And so, Hery-Seshta (Or Anubis as he was known in Europe and America) slowly became a villian, someone that the heroes fought against. &lt;br /&gt;
&lt;br /&gt;
[[Necessary Evil]]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Baron_Gehenna&amp;diff=261490</id>
		<title>Baron Gehenna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Baron_Gehenna&amp;diff=261490"/>
		<updated>2014-03-25T19:01:14Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Baron Gehenna==&lt;br /&gt;
&lt;br /&gt;
Simon Azarov&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
Solo d10, Buddy d6, Team d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
* Gentleman Warlock&lt;br /&gt;
&lt;br /&gt;
* Creature Comforts&lt;br /&gt;
&lt;br /&gt;
* Older Than He Looks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power-Sets===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;BLACK MAGIC&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Sorcery Mastery d10, Mystic Blast d10, Illusions d10, Mind Control d10, Mystic Resistance d10, Psychic Resistance d10, Weapon d8, Enhanced Durability d8, Enhanced Stamina d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Blood Magic&#039;&#039; - Step up or double any Black Magic power for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Multipower&#039;&#039; - Use two or more Black Magic powers at a -1 for each additional power.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Hexes and Curses&#039;&#039; - You may include a doom die in your pool when using a Black Magic Power; step it up by +1 and return it to the pool when you&#039;re done.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Mists of Madness&#039;&#039; - Step up or Double a Mind Control die against a single target.  Remove the highest rolling die and add 3 dice to your total.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: The Limit of Sorcery&#039;&#039; - A pool including the Sorcery die cannot be used to inflict stress&lt;br /&gt;
*&#039;&#039;Limit: Growing Dread&#039;&#039; - Both 1s and 2s count as opportunities when using a Black Magic power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SCOFF, THE BLACK CAT&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Invisibility d10, Enhanced Reflexes d8, Telepathy d8, Claws d6, Enhanced Senses d8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Familiar&#039;&#039; - Add a die to the doom pool to step up an Mystic resource&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Unexplainable Absence&#039;&#039; - Earn 1 PP if you choose to have Scoff shutdown for the remainder of a scene.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: That Darn Cat&#039;&#039; - Powers from Scoff the Black Cat cannot be used to defend against attacks directed against Baron Gehenna&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
*Mystic Master d10&lt;br /&gt;
*Psych Master d10&lt;br /&gt;
*Business Expert d8&lt;br /&gt;
*Combat Expert d8&lt;br /&gt;
*Crime Expert d8&lt;br /&gt;
*Menace Expert d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====MILESTONE====&lt;br /&gt;
&lt;br /&gt;
1 XP - &lt;br /&gt;
&lt;br /&gt;
3 XP - &lt;br /&gt;
&lt;br /&gt;
10 XP - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Baron Gehenna is the adopted title of Simon Azarov, a nobleman and warlock from an ancient secret society of occultists which claims to trace its lineage back to the days of ancient Egypt. While he appears to be a middle-aged man, he is at least a hundred years old, using magic to keep his youth. His villainous career has mostly been driven by his arrogance and unwillingness to drop a grudge rather than active malevolence; one such rivalry began when a hero in civilian garb made him spill his drink in a bar. That said, he&#039;s made a couple grabs at cosmic or temporal power over the years and committed his share of theft, blackmail and assorted other villainy. While a self-styled warlock, his soul is more or less his own and he keeps the various demonic and eldritch forces he deals with at arm&#039;s length. He wields the Scepter of Galish, a powerful magic artifact that is normally disguised as a mundane cane, and has a familiar, a black cat named Scoff.&lt;br /&gt;
&lt;br /&gt;
[[Necessary Evil]]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Necessary_Evil&amp;diff=261454</id>
		<title>Necessary Evil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Necessary_Evil&amp;diff=261454"/>
		<updated>2014-03-25T06:10:51Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:necessaryevil.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[[The Twilight of the Superheroes]]&lt;br /&gt;
&lt;br /&gt;
[[Star City]]&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
&lt;br /&gt;
[[Mordred|&#039;&#039;&#039;Mordred&#039;&#039;&#039;]], CAMELOT-013, the Black Knight (Silent Wayfarer)&lt;br /&gt;
&lt;br /&gt;
[[Dr. Ivan Telaros|&#039;&#039;&#039;Dr. Ivan Telaros&#039;&#039;&#039;]], world&#039;s greatest criminal mastermind (Insertname)&lt;br /&gt;
&lt;br /&gt;
[[Baron Gehenna|&#039;&#039;&#039;Baron Gehenna&#039;&#039;&#039;]], Simon Azarov, gentleman warlock (KreenWarrior)&lt;br /&gt;
&lt;br /&gt;
[[Kumoko|&#039;&#039;&#039;Kumoko&#039;&#039;&#039;]], Takahashi Kumiko, creepy Japanese spider girl (Unka Josh)&lt;br /&gt;
&lt;br /&gt;
[[Black Flag|&#039;&#039;&#039;Black Flag&#039;&#039;&#039;]], Ward Fitzwarren, super-soldier turned anarchist (Phantom Stranger)&lt;br /&gt;
&lt;br /&gt;
[[Anubis|&#039;&#039;&#039;Anubis&#039;&#039;&#039;]], Anwar Nagib, thief turned avatar or &amp;quot;Hery-Seshta&amp;quot; (James_Sure_Would)&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
[[Necessary Evil NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Former PCs==&lt;br /&gt;
[[Cybrid|&#039;&#039;&#039;Cybrid&#039;&#039;&#039;]], mysterious transhuman cyborg (purpleprose)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Recruitment Thread [http://forum.rpg.net/showthread.php?720808-MHR-Necessary-Evil]&lt;br /&gt;
&lt;br /&gt;
In Character Thread [http://forum.rpg.net/showthread.php?721089-MHR-Necessary-Evil&amp;amp;p=17746162#post17746162]&lt;br /&gt;
&lt;br /&gt;
Out of Character Thread [http://forum.rpg.net/showthread.php?721091-MHR-Necessary-Evil-Writer-s-backstage-and-Letters-to-the-Editor&amp;amp;p=17746185#post17746185]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_City&amp;diff=261441</id>
		<title>Star City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_City&amp;diff=261441"/>
		<updated>2014-03-25T04:16:43Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: Created page with &amp;quot;New York, Los Angeles, Chicago, Tokyo, London, Moscow and most every other major city in the world were rubbed off the map by the V&amp;#039;sori. Star City was left curiously untouche...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New York, Los Angeles, Chicago, Tokyo, London, Moscow and most every other major city in the world were rubbed off the map by the V&#039;sori. Star City was left curiously untouched by the aliens&#039; weapons of mass destruction. Large numbers of K&#039;tharen and drones operate in the city, however, and seem to take the place of weaponry that might cause too much collateral damage.&lt;br /&gt;
&lt;br /&gt;
This amazing island was created some time ago by a being of godlike power called The Outsider. The United States annexed Star Island after the Outsider was defeated and began a very expensive and high-profile scientific study of the island and its amazing ability to spawn superhumans. Two years of study at the taxpayers expense found no particularly useful results so it was sold off in parcels to the highest bidder.&lt;br /&gt;
&lt;br /&gt;
Exactly why The Outsider created the island Star City now sits on, why so many super-powered beings are spawned here, and why the aliens don&#039;t blast it into oblivion is a mystery your team may unravel as they fight for its survival. For now, know that Star City is your character&#039;s home, the central location of the game, and you&#039;d best defend it with your life. The future might depend on it.&lt;br /&gt;
&lt;br /&gt;
Star City is home to around five million citizens, down from the eight million who lived here prior to the invasion. Most of the loss comes from those who took flight rather than casualties, as the aliens took special care not to overly damage the island. They did settle it in force however. A large number of citizens weren&#039;t comfortable living in such close proximity to the invaders and were allowed to flee to the mainland.&lt;br /&gt;
&lt;br /&gt;
Star City lies two miles off of the coast of the eastern seaboard of the United States, about halfway between Boston and New York, and is roughly six times the size of Manhattan (180 square miles. The island Star City was built on was created in 1955 when the nearly omnipotent being known as The Outsider came to Earth. Other than the fact that Star City is home to an inordinate number of super-beings, the island seems completely normal.&lt;br /&gt;
&lt;br /&gt;
Star City is in fact shaped like an eight pointed star. Four large points alternate with four smaller points surrounding the large central sections called Uptown and Downtown.&lt;br /&gt;
&lt;br /&gt;
The most important human in the city is the current mayor, Jimmy Perez. The V&#039;sori Warlord appointed Perez mayor about a year ago, and he has since surrounded himself with a number of like-minded cronies. Perez&#039; primary goal is self-preservation, but his secondary objective is rooting out any resistance cells in Star City. He has proven himself an implacable foe of the resistance, and uses whatever resources given him by his alien masters to hunt down any insurgents. He has used his freedom and authority to form his own Star City Special Forces (or &amp;quot;Cape-Killers&amp;quot;) and has even been allowed to arm his officers with a limited number of high-powered V&#039;sori weapons.&lt;br /&gt;
&lt;br /&gt;
[[Necessary Evil]]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Necessary_Evil&amp;diff=261439</id>
		<title>Necessary Evil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Necessary_Evil&amp;diff=261439"/>
		<updated>2014-03-25T04:04:22Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:necessaryevil.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[[The Twilight of the Superheroes]]&lt;br /&gt;
&lt;br /&gt;
[[Star City]]&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
&lt;br /&gt;
[[Mordred|&#039;&#039;&#039;Mordred&#039;&#039;&#039;]], CAMELOT-013, Black Knight (Silent Wayfarer)&lt;br /&gt;
&lt;br /&gt;
[[Dr. Ivan Telaros|&#039;&#039;&#039;Dr. Ivan Telaros&#039;&#039;&#039;]], world&#039;s greatest criminal mastermind (Insertname)&lt;br /&gt;
&lt;br /&gt;
[[Baron Gehenna|&#039;&#039;&#039;Baron Gehenna&#039;&#039;&#039;]], Simon Azarov, gentleman warlock (KreenWarrior)&lt;br /&gt;
&lt;br /&gt;
[[Kumoko|&#039;&#039;&#039;Kumoko&#039;&#039;&#039;]], Takahashi Kumiko, creepy Japanese spider girl (Unka Josh)&lt;br /&gt;
&lt;br /&gt;
[[Black Flag|&#039;&#039;&#039;Black Flag&#039;&#039;&#039;]], Ward Fitzwarren, super-soldier turned anarchist (Phantom Stranger)&lt;br /&gt;
&lt;br /&gt;
[[Anubis|&#039;&#039;&#039;Anubis&#039;&#039;&#039;]], Anwar Nagib, thief turned avatar or &amp;quot;Hery-Seshta&amp;quot; (James_Sure_Would)&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
[[Necessary Evil NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Former PCs==&lt;br /&gt;
[[Cybrid|&#039;&#039;&#039;Cybrid&#039;&#039;&#039;]], mysterious transhuman cyborg (purpleprose)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Recruitment Thread [http://forum.rpg.net/showthread.php?720808-MHR-Necessary-Evil]&lt;br /&gt;
&lt;br /&gt;
In Character Thread [http://forum.rpg.net/showthread.php?721089-MHR-Necessary-Evil&amp;amp;p=17746162#post17746162]&lt;br /&gt;
&lt;br /&gt;
Out of Character Thread [http://forum.rpg.net/showthread.php?721091-MHR-Necessary-Evil-Writer-s-backstage-and-Letters-to-the-Editor&amp;amp;p=17746185#post17746185]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Necessary_Evil&amp;diff=261438</id>
		<title>Necessary Evil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Necessary_Evil&amp;diff=261438"/>
		<updated>2014-03-25T04:03:47Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:necessaryevil.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[[The Twilight of the Superheroes]]&lt;br /&gt;
[[Star City]]&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
&lt;br /&gt;
[[Mordred|&#039;&#039;&#039;Mordred&#039;&#039;&#039;]], CAMELOT-013, Black Knight (Silent Wayfarer)&lt;br /&gt;
&lt;br /&gt;
[[Dr. Ivan Telaros|&#039;&#039;&#039;Dr. Ivan Telaros&#039;&#039;&#039;]], world&#039;s greatest criminal mastermind (Insertname)&lt;br /&gt;
&lt;br /&gt;
[[Baron Gehenna|&#039;&#039;&#039;Baron Gehenna&#039;&#039;&#039;]], Simon Azarov, gentleman warlock (KreenWarrior)&lt;br /&gt;
&lt;br /&gt;
[[Kumoko|&#039;&#039;&#039;Kumoko&#039;&#039;&#039;]], Takahashi Kumiko, creepy Japanese spider girl (Unka Josh)&lt;br /&gt;
&lt;br /&gt;
[[Black Flag|&#039;&#039;&#039;Black Flag&#039;&#039;&#039;]], Ward Fitzwarren, super-soldier turned anarchist (Phantom Stranger)&lt;br /&gt;
&lt;br /&gt;
[[Anubis|&#039;&#039;&#039;Anubis&#039;&#039;&#039;]], Anwar Nagib, thief turned avatar or &amp;quot;Hery-Seshta&amp;quot; (James_Sure_Would)&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
[[Necessary Evil NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Former PCs==&lt;br /&gt;
[[Cybrid|&#039;&#039;&#039;Cybrid&#039;&#039;&#039;]], mysterious transhuman cyborg (purpleprose)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Recruitment Thread [http://forum.rpg.net/showthread.php?720808-MHR-Necessary-Evil]&lt;br /&gt;
&lt;br /&gt;
In Character Thread [http://forum.rpg.net/showthread.php?721089-MHR-Necessary-Evil&amp;amp;p=17746162#post17746162]&lt;br /&gt;
&lt;br /&gt;
Out of Character Thread [http://forum.rpg.net/showthread.php?721091-MHR-Necessary-Evil-Writer-s-backstage-and-Letters-to-the-Editor&amp;amp;p=17746185#post17746185]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Necessary_Evil_NPCs&amp;diff=261436</id>
		<title>Necessary Evil NPCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Necessary_Evil_NPCs&amp;diff=261436"/>
		<updated>2014-03-25T03:58:42Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;&amp;lt;u&amp;gt;Doctor Despair&amp;lt;/u&amp;gt;:&#039;&#039;&#039; Doctor Despair is a world famous villain. The most famous in the world, without a doubt. He is a warlord, a tyrant, a scientist, a sorceror and a calculating and effective leader. Despair was never an arch for a specific hero, he always saw himself as Earth&#039;s true ruler and anyone who opposed him would taste the pain of Despair. His capers invariably required massive team-ups to undo. He ruled his own country for decades before the V&#039;sori reduced it to slag. Now he&#039;s the most wanted human rebel on the planet, his organization growing in strength and numbers every day. He is famous for being brutal, effective and brilliant. No-one knows what he looks like behind his power armor but anyone who has teamed up with him knows he&#039;s used to living like a king and working like a madman. Few villains have ever rivaled his cunning or determination, nor is he particularly known for betrayal, lies or wanton bloodshed. He is an honorable monster. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;Paladin&amp;lt;/u&amp;gt;:&#039;&#039;&#039; Before his death at the hands of the V&#039;sori, Paladin was known as the greatest champion humanity had to offer. A sworn defender of the Earth and the Solar System we call home, Paladin drew his powers from the sun itself, a battery that allowed him near-infinite strength and power. A glowing hero known around the world and on distant alien worlds, Paladin was the face of the superhero community and the most visible member of the original war against the alien invasion. His death at the V&#039;sori signaled the end of human independence and the beginning of the alien empire&#039;s domination of the planet.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;The Aquarian&amp;lt;/u&amp;gt;:&#039;&#039;&#039; The ruler of Atlantis and guardian of the Oceans, King Meros was a famous and near-ageless superhero before the invasion. Half-human, Meros combined the best traits of human and Atlantean physiology; he was psychic, adapted to the oceans, superhumanly strong and tough with an army of sorceror-priests and fish-warriors at his beck and call. Unfortunately it was all for not; like the rest of the superheroes great and small, The Aquarian is assumed dead. His kingdom, Atlantis, was razed with the same cruel efficiency the V&#039;sori used to obliterate the surface cities of Earth.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;The Outsider&amp;lt;/u&amp;gt;:&#039;&#039;&#039; A space-god who could grow larger than the planet Earth itself, or stride around cities like a regular human being, the Outsider appeared in the 1950&#039;s and briefly terrorized the world before superheroes chased him away with some of his own cosmic technology. He used an army of robots, one of which stalemated The Paladin in combat for days. He created the massive island that Star City is built on, a perfect eight-point star. After his sudden retreat he has never been heard from again. Star City grew in his wake, quickly becoming the world&#039;s leading city for superhero antics and population. This came with an influx of super-science, celebrities and, of course, super-villains. The reigning protectors of the city was a team of heroes known as The Alpha Force, but they&#039;re all dead now.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;Warlord Grypon&amp;lt;/u&amp;gt;:&#039;&#039;&#039; An aging V&#039;sori commander and master politician who has shown a keen interest in Star City and all of it&#039;s neighbourhoods, inhabitants and architecture, no doubt due to it&#039;s near-magical origin. Grypon always travels with a bodyguard or a dozen elite K&#039;tharen. He barely needs them since he is one of the mightiest V&#039;sori psychics on Earth.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;Mayor Jerry Perez&amp;lt;/u&amp;gt;:&#039;&#039;&#039; A middle aged Hispanic man with salt and pepper hair, the mayor of Star City is always impeccably dressed, whether it be a three-pieced suit or the latest designed casuals from the trendiest shops. As the most visible human in the new V&#039;sori government he is well paid and has grown accustomed to living a posh life in the public eye (and in the aliens&#039; pocket). He knows how big a target he is for any resistance so he is rarely seen without at least a few of his special forces or &amp;quot;Cape-Killer&amp;quot; officers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;War-Master F&#039;arak&amp;lt;/u&amp;gt;:&#039;&#039;&#039; One V&#039;sori is appointed the unquestioned ruler of each planet the Empire conquers. The War-Master of Earth is a cunning soul named F&#039;arak. The wily veteran has fought his way up through the ranks, earning his spot as an officer by his cleverness and willingness to pound an enemy with his minions relentlessly. Though V&#039;sori do not often engage in direct combat themeselves, F&#039;arak has seen action on many occassions, and in fact lost an eye in a battle during the invasion.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;The K&#039;tharen&amp;lt;/u&amp;gt;:&#039;&#039;&#039; The stuff of nightmares, the K&#039;tharen are monstrous slavering aliens, as fearsome as they are savage. Most of them are well over seven feet tall, every bit of which is muscle. The &amp;quot;Fins&amp;quot; have humanoid forms but with a thick crocodile-like hide. Their head has a distinctive shark-like appearance, especially with the fin-ridge that runs along the top of their skulls and their coal-black eyes. Their coloration runs towards the darker end of the spectrum along their backs, from light greens to blue and violet, while the front is universally pale. The K&#039;tharen grow darker along their dorsal ridge as they age, and older members of the race can appear pure black.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;The V&#039;sori&amp;lt;/u&amp;gt;:&#039;&#039;&#039; On the other hand, the V&#039;sori can be best described as beautiful. They are tall, thin, but well muscled, and bear a bluish complexion eerily similar to that of the Atlantean people who have lived among the people of Earth for generations. Their hair is mostly dark brown or black, and is often worn short or shaven completely, but with a single small braid of longer hair off to one side of the face. V&#039;sori are rarely seen in public without their body armor, a tight suit of segmented plates composed of some unknown alien material. In battle, V&#039;sori commanders wear full helmets with mirrored visors.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;Omega&amp;lt;/u&amp;gt;:&#039;&#039;&#039; Various resistance movements have been quashed by the V&#039;sori, but the most promising has only just begun to act; Omega. Omega was started by the greatest supervillain of the modern age, Doctor Despair. Its members are largely made up of former superhumans the world once called villains. Doctor Despair has said that only he is the rightful ruler of earth; &#039;&#039;&amp;quot;not some alien scum from the back corners of the galxy.&amp;quot;&#039;&#039; Omega is organized into cells, each of which is only aware of the other members of the cell to prevent betrayal. Cells are contacted with their mission information through blind drops, secret codes, and most commonly encoded broadcasts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;The Man on the Street&amp;lt;/u&amp;gt;:&#039;&#039;&#039; &#039;&#039;&amp;quot;Yeah, I heard jokers like Mr. Cranium and Slab are fighting for the resistance now. Hell, I can remember when those two knocked over Star City National Bank a few years back, and now they&#039;re going to save us when Paladin and the Alpha Force couldn&#039;t? That would be a miracle, and the V&#039;sori have outlawed miracles.&amp;quot;&#039;&#039; - John Davis, Truck Driver.&lt;br /&gt;
&lt;br /&gt;
The average person living on the Earth of [[Necessary Evil]] is a hardy and fatalistic soul. After the V&#039;sori seized control, the world economy went into the tank for several long months. With the aliens enforcing martial law around the world, the sort of widespread looting and lawlessness one might expect from such an event never occurred. Soon after the destruction of of Earth&#039;s leaders it became clear the V&#039;sori were hear to rule rather than destroy, so most people have remained subservient rather than face certain death. &lt;br /&gt;
&lt;br /&gt;
With the V&#039;sori and their human governors encouraging the populace to work and maintain the world&#039;s infrastructure, most people could do little except try to resume their normal lives. Schools reopened, hospitals saved lives, and order returned to the world, though it was an order authoried by an alien power. The people of Earth know they are no longer working for themselves, but rather toward some sinister purpose whose nature they may never understand. There is little vocal objection to V&#039;sori rule for such statements are marked seditious, and any who utter them are taken away for &amp;quot;re-education.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
With this specter hanging over their heads, most adults are a dour lot. As hope fades, alcoholism and drug abuse are on the rise. Most humans quietly listen to whispered reports of resistance movements and cheer quietly when the V&#039;sori are set back. Hearing news about the real progress of the resistance is not easy, however, as the V&#039;sori have installed their own human sycophants in the media. Still, with every victory the Omegans score over the aliens and their human puppets, the flicker of hope smoldering in the hearts of humanity burns a little more brightly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Necessary Evil]]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Necessary_Evil_NPCs&amp;diff=261435</id>
		<title>Necessary Evil NPCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Necessary_Evil_NPCs&amp;diff=261435"/>
		<updated>2014-03-25T03:43:01Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;&amp;lt;u&amp;gt;Doctor Despair&amp;lt;/u&amp;gt;:&#039;&#039;&#039; Doctor Despair is a world famous villain. The most famous in the world, without a doubt. He is a warlord, a tyrant, a scientist, a sorceror and a calculating and effective leader. Despair was never an arch for a specific hero, he always saw himself as Earth&#039;s true ruler and anyone who opposed him would taste the pain of Despair. His capers invariably required massive team-ups to undo. He ruled his own country for decades before the V&#039;sori reduced it to slag. Now he&#039;s the most wanted human rebel on the planet, his organization growing in strength and numbers every day. He is famous for being brutal, effective and brilliant. No-one knows what he looks like behind his power armor but anyone who has teamed up with him knows he&#039;s used to living like a king and working like a madman. Few villains have ever rivaled his cunning or determination, nor is he particularly known for betrayal, lies or wanton bloodshed. He is an honorable monster. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;Paladin&amp;lt;/u&amp;gt;:&#039;&#039;&#039; Before his death at the hands of the V&#039;sori, Paladin was known as the greatest champion humanity had to offer. A sworn defender of the Earth and the Solar System we call home, Paladin drew his powers from the sun itself, a battery that allowed him near-infinite strength and power. A glowing hero known around the world and on distant alien worlds, Paladin was the face of the superhero community and the most visible member of the original war against the alien invasion. His death at the V&#039;sori signaled the end of human independence and the beginning of the alien empire&#039;s domination of the planet.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;The Aquarian&amp;lt;/u&amp;gt;:&#039;&#039;&#039; The ruler of Atlantis and guardian of the Oceans, King Meros was a famous and near-ageless superhero before the invasion. Half-human, Meros combined the best traits of human and Atlantean physiology; he was psychic, adapted to the oceans, superhumanly strong and tough with an army of sorceror-priests and fish-warriors at his beck and call. Unfortunately it was all for not; like the rest of the superheroes great and small, The Aquarian is assumed dead. His kingdom, Atlantis, was razed with the same cruel efficiency the V&#039;sori used to obliterate the surface cities of Earth.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;The Outsider&amp;lt;/u&amp;gt;:&#039;&#039;&#039; A space-god who could grow larger than the planet Earth itself, or stride around cities like a regular human being, the Outsider appeared in the 1950&#039;s and briefly terrorized the world before superheroes chased him away with some of his own cosmic technology. He used an army of robots, one of which stalemated The Paladin in combat for days. He created the massive island that Star City is built on, a perfect eight-point star. After his sudden retreat he has never been heard from again. Star City grew in his wake, quickly becoming the world&#039;s leading city for superhero antics and population. This came with an influx of super-science, celebrities and, of course, super-villains. The reigning protectors of the city was a team of heroes known as The Alpha Force, but they&#039;re all dead now.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;Warlord Grypon&amp;lt;/u&amp;gt;:&#039;&#039;&#039; An aging V&#039;sori commander and master politician who has shown a keen interest in Star City and all of it&#039;s neighbourhoods, inhabitants and architecture, no doubt due to it&#039;s near-magical origin. Grypon always travels with a bodyguard or a dozen elite K&#039;tharen. He barely needs them since he is one of the mightiest V&#039;sori Solos on Earth.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;Mayor Jerry Perez&amp;lt;/u&amp;gt;:&#039;&#039;&#039; A middle aged Hispanic man with salt and pepper hair, the mayor of Star City is always impeccably dressed, whether it be a three-pieced suit or the latest designed casuals from the trendiest shops. As the most visible human in the new V&#039;sori government he is well paid and has grown accustomed to living a posh life in the public eye (and in the aliens&#039; pocket). He knows how big a target he is for any resistance so he is rarely seen without at least a few of his special forces or &amp;quot;Cape-Killer&amp;quot; officers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;War-Master F&#039;arak&amp;lt;/u&amp;gt;:&#039;&#039;&#039; One V&#039;sori is appointed the unquestioned ruler of each planet the Empire conquers. The War-Master of Earth is a cunning soul named F&#039;arak. The wily veteran has fought his way up through the ranks, earning his spot as an officer by his cleverness and willingness to pound an enemy with his minions relentlessly. Though V&#039;sori do not often engage in direct combat themeselves, F&#039;arak has seen action on many occassions, and in fact lost an eye in a battle during the invasion.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;The K&#039;tharen&amp;lt;/u&amp;gt;:&#039;&#039;&#039; The stuff of nightmares, the K&#039;tharen are monstrous slavering aliens, as fearsome as they are savage. Most of them are well over seven feet tall, every bit of which is muscle. The &amp;quot;Fins&amp;quot; have humanoid forms but with a thick crocodile-like hide. Their head has a distinctive shark-like appearance, especially with the fin-ridge that runs along the top of their skulls and their coal-black eyes. Their coloration runs towards the darker end of the spectrum along their backs, from light greens to blue and violet, while the front is universally pale. The K&#039;tharen grow darker along their dorsal ridge as they age, and older members of the race can appear pure black.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;The V&#039;sori&amp;lt;/u&amp;gt;:&#039;&#039;&#039; On the other hand, the V&#039;sori can be best described as beautiful. They are tall, thin, but well muscled, and bear a bluish complexion eerily similar to that of the Atlantean people who have lived among the people of Earth for generations. Their hair is mostly dark brown or black, and is often worn short or shaven completely, but with a single small braid of longer hair off to one side of the face. V&#039;sori are rarely seen in public without their body armor, a tight suit of segmented plates composed of some unknown alien material. In battle, V&#039;sori commanders wear full helmets with mirrored visors.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;Omega&amp;lt;/u&amp;gt;:&#039;&#039;&#039; Various resistance movements have been quashed by the V&#039;sori, but the most promising has only just begun to act; Omega. Omega was started by the greatest supervillain of the modern age, Doctor Despair. Its members are largely made up of former superhumans the world once called villains. Doctor Despair has said that only he is the rightful ruler of earth; &#039;&#039;&amp;quot;not some alien scum from the back corners of the galxy.&amp;quot;&#039;&#039; Omega is organized into cells, each of which is only aware of the other members of the cell to prevent betrayal. Cells are contacted with their mission information through blind drops, secret codes, and most commonly encoded broadcasts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;The Man on the Street&amp;lt;/u&amp;gt;:&#039;&#039;&#039; &#039;&#039;&amp;quot;Yeah, I heard jokers like Mr. Cranium and Slab are fighting for the resistance now. Hell, I can remember when those two knocked over Star City National Bank a few years back, and now they&#039;re going to save us when Paladin and the Alpha Force couldn&#039;t? That would be a miracle, and the V&#039;sori have outlawed miracles.&amp;quot;&#039;&#039; - John Davis, Truck Driver.&lt;br /&gt;
&lt;br /&gt;
The average person living on the Earth of [[Necessary Evil]] is a hardy and fatalistic soul. After the V&#039;sori seized control, the world economy went into the tank for several long months. With the aliens enforcing martial law around the world, the sort of widespread looting and lawlessness one might expect from such an event never occurred. Soon after the destruction of of Earth&#039;s leaders it became clear the V&#039;sori were hear to rule rather than destroy, so most people have remained subservient rather than face certain death. &lt;br /&gt;
&lt;br /&gt;
With the V&#039;sori and their human governors encouraging the populace to work and maintain the world&#039;s infrastructure, most people could do little except try to resume their normal lives. Schools reopened, hospitals saved lives, and order returned to the world, though it was an order authoried by an alien power. The people of Earth know they are no longer working for themselves, but rather toward some sinister purpose whose nature they may never understand. There is little vocal objection to V&#039;sori rule for such statements are marked seditious, and any who utter them are taken away for &amp;quot;re-education.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
With this specter hanging over their heads, most adults are a dour lot. As hope fades, alcoholism and drug abuse are on the rise. Most humans quietly listen to whispered reports of resistance movements and cheer quietly when the V&#039;sori are set back. Hearing news about the real progress of the resistance is not easy, however, as the V&#039;sori have installed their own human sycophants in the media. Still, with every victory the Omegans score over the aliens and their human puppets, the flicker of hope smoldering in the hearts of humanity burns a little more brightly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Necessary Evil]]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Necessary_Evil_NPCs&amp;diff=261434</id>
		<title>Necessary Evil NPCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Necessary_Evil_NPCs&amp;diff=261434"/>
		<updated>2014-03-25T03:36:03Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: Created page with &amp;quot;*&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Doctor Despair&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Doctor Despair is a world famous villain. The most famous in the world, without a doubt. He is a warlord, a tyrant, a scientist, a sorceror and a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;&amp;lt;u&amp;gt;Doctor Despair&amp;lt;/u&amp;gt;:&#039;&#039;&#039; Doctor Despair is a world famous villain. The most famous in the world, without a doubt. He is a warlord, a tyrant, a scientist, a sorceror and a calculating and effective leader. Despair was never an arch for a specific hero, he always saw himself as Earth&#039;s true ruler and anyone who opposed him would taste the pain of Despair. His capers invariably required massive team-ups to undo. He ruled his own country for decades before the V&#039;sori reduced it to slag. Now he&#039;s the most wanted human rebel on the planet, his organization growing in strength and numbers every day. He is famous for being brutal, effective and brilliant. No-one knows what he looks like behind his power armor but anyone who has teamed up with him knows he&#039;s used to living like a king and working like a madman. Few villains have ever rivaled his cunning or determination, nor is he particularly known for betrayal, lies or wanton bloodshed. He is an honorable monster. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;Paladin&amp;lt;/u&amp;gt;:&#039;&#039;&#039; Before his death at the hands of the V&#039;sori, Paladin was known as the greatest champion humanity had to offer. A sworn defender of the Earth and the Solar System we call home, Paladin drew his powers from the sun itself, a battery that allowed him near-infinite strength and power. A glowing hero known around the world and on distant alien worlds, Paladin was the face of the superhero community and the most visible member of the original war against the alien invasion. His death at the V&#039;sori signaled the end of human independence and the beginning of the alien empire&#039;s domination of the planet.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;The Aquarian&amp;lt;/u&amp;gt;:&#039;&#039;&#039; The ruler of Atlantis and guardian of the Oceans, King Meros was a famous and near-ageless superhero before the invasion. Half-human, Meros combined the best traits of human and Atlantean physiology; he was psychic, adapted to the oceans, superhumanly strong and tough with an army of sorceror-priests and fish-warriors at his beck and call. Unfortunately it was all for not; like the rest of the superheroes great and small, The Aquarian is assumed dead. His kingdom, Atlantis, was razed with the same cruel efficiency the V&#039;sori used to obliterate the surface cities of Earth.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;The Outsider&amp;lt;/u&amp;gt;:&#039;&#039;&#039; A space-god who could grow larger than the planet Earth itself, or stride around cities like a regular human being, the Outsider appeared in the 1950&#039;s and briefly terrorized the world before superheroes chased him away with some of his own cosmic technology. He used an army of robots, one of which stalemated The Paladin in combat for days. He created the massive island that Star City is built on, a perfect eight-point star. After his sudden retreat he has never been heard from again. Star City grew in his wake, quickly becoming the world&#039;s leading city for superhero antics and population. This came with an influx of super-science, celebrities and, of course, super-villains. The reigning protectors of the city was a team of heroes known as The Alpha Force, but they&#039;re all dead now.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;Warlod Grypon&amp;lt;/u&amp;gt;:&#039;&#039;&#039; An aging V&#039;sori commander and master politician who has shown a keen interest in Star City and all of it&#039;s neighbourhoods, inhabitants and architecture, no doubt due to it&#039;s near-magical origin. Grypon always travels with a bodyguard or a dozen elite K&#039;tharen. He barely needs them since he is one of the mightiest V&#039;sori Solos on Earth.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;Mayor Jerry Perez&amp;lt;/u&amp;gt;:&#039;&#039;&#039; A middle aged Hispanic man with salt and pepper hair, the mayor of Star City is always impeccably dressed, whether it be a three-pieced suit or the latest designed casuals from the trendiest shops. As the most visible human in the new V&#039;sori government he is well paid and has grown accustomed to living a posh life in the public eye (and in the aliens&#039; pocket). He knows how big a target he is for any resistance so he is rarely seen without at least a few of his special forces or &amp;quot;Cape-Killer&amp;quot; officers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;War-Master F&#039;arak&amp;lt;/u&amp;gt;:&#039;&#039;&#039; One V&#039;sori is appointed the unquestioned ruler of each planet the Empire conquers. The War-Master of Earth is a cunning soul named F&#039;arak. The wily veteran has fought his way up through the ranks, earning his spot as an officer by his cleverness and willingness to pound an enemy with his minions relentlessly. Though V&#039;sori do not often engage in direct combat themeselves, F&#039;arak has seen action on many occassions, and in fact lost an eye in a battle during the invasion.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;The K&#039;tharen&amp;lt;/u&amp;gt;:&#039;&#039;&#039; The stuff of nightmares, the K&#039;tharen are monstrous slavering aliens, as fearsome as they are savage. Most of them are well over seven feet tall, every bit of which is muscle. The &amp;quot;Fins&amp;quot; have humanoid forms but with a thick crocodile-like hide. Their head has a distinctive shark-like appearance, especially with the fin-ridge that runs along the top of their skulls and their coal-black eyes. Their coloration runs towards the darker end of the spectrum along their backs, from light greens to blue and violet, while the front is universally pale. The K&#039;tharen grow darker along their dorsal ridge as they age, and older members of the race can appear pure black.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;The V&#039;sori&amp;lt;/u&amp;gt;:&#039;&#039;&#039; On the other hand, the V&#039;sori can be best described as beautiful. They are tall, thin, but well muscled, and bear a bluish complexion eerily similar to that of the Atlantean people who have lived among the people of Earth for generations. Their hair is mostly dark brown or black, and is often worn short or shaven completely, but with a single small braid of longer hair off to one side of the face. V&#039;sori are rarely seen in public without their body armor, a tight suit of segmented plates composed of some unknown alien material. In battle, V&#039;sori commanders wear full helmets with mirrored visors.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;Omega&amp;lt;/u&amp;gt;:&#039;&#039;&#039; Various resistance movements have been quashed by the V&#039;sori, but the most promising has only just begun to act; Omega. Omega was started by the greatest supervillain of the modern age, Doctor Despair. Its members are largely made up of former superhumans the world once called villains. Doctor Despair has said that only he is the rightful ruler of earth; &#039;&#039;&amp;quot;not some alien scum from the back corners of the galxy.&amp;quot;&#039;&#039; Omega is organized into cells, each of which is only aware of the other members of the cell to prevent betrayal. Cells are contacted with their mission information through blind drops, secret codes, and most commonly encoded broadcasts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;u&amp;gt;The Man on the Street&amp;lt;/u&amp;gt;:&#039;&#039;&#039; &#039;&#039;&amp;quot;Yeah, I heard jokers like Mr. Cranium and Slab are fighting for the resistance now. Hell, I can remember when those two knocked over Star City National Bank a few years back, and now they&#039;re going to save us when Paladin and the Alpha Force couldn&#039;t? That would be a miracle, and the V&#039;sori have outlawed miracles.&amp;quot;&#039;&#039; - John Davis, Truck Driver.&lt;br /&gt;
&lt;br /&gt;
The average person living on the Earth of [[Necessary Evil]] is a hardy and fatalistic soul. After the V&#039;sori seized control, the world economy went into the tank for several long months. With the aliens enforcing martial law around the world, the sort of widespread looting and lawlessness one might expect from such an event never occurred. Soon after the destruction of of Earth&#039;s leaders it became clear the V&#039;sori were hear to rule rather than destroy, so most people have remained subservient rather than face certain death. &lt;br /&gt;
&lt;br /&gt;
With the V&#039;sori and their human governors encouraging the populace to work and maintain the world&#039;s infrastructure, most people could do little except try to resume their normal lives. Schools reopened, hospitals saved lives, and order returned to the world, though it was an order authoried by an alien power. The people of Earth know they are no longer working for themselves, but rather toward some sinister purpose whose nature they may never understand. There is little vocal objection to V&#039;sori rule for such statements are marked seditious, and any who utter them are taken away for &amp;quot;re-education.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
With this specter hanging over their heads, most adults are a dour lot. As hope fades, alcoholism and drug abuse are on the rise. Most humans quietly listen to whispered reports of resistance movements and cheer quietly when the V&#039;sori are set back. Hearing news about the real progress of the resistance is not easy, however, as the V&#039;sori have installed their own human sycophants in the media. Still, with every victory the Omegans score over the aliens and their human puppets, the flicker of hope smoldering in the hearts of humanity burns a little more brightly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Necessary Evil]]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Necessary_Evil&amp;diff=261432</id>
		<title>Necessary Evil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Necessary_Evil&amp;diff=261432"/>
		<updated>2014-03-25T02:29:03Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:necessaryevil.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[[The Twilight of the Superheroes]]&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
&lt;br /&gt;
[[Mordred|&#039;&#039;&#039;Mordred&#039;&#039;&#039;]], CAMELOT-013, Black Knight (Silent Wayfarer)&lt;br /&gt;
&lt;br /&gt;
[[Dr. Ivan Telaros|&#039;&#039;&#039;Dr. Ivan Telaros&#039;&#039;&#039;]], world&#039;s greatest criminal mastermind (Insertname)&lt;br /&gt;
&lt;br /&gt;
[[Baron Gehenna|&#039;&#039;&#039;Baron Gehenna&#039;&#039;&#039;]], Simon Azarov, gentleman warlock (KreenWarrior)&lt;br /&gt;
&lt;br /&gt;
[[Kumoko|&#039;&#039;&#039;Kumoko&#039;&#039;&#039;]], Takahashi Kumiko, creepy Japanese spider girl (Unka Josh)&lt;br /&gt;
&lt;br /&gt;
[[Black Flag|&#039;&#039;&#039;Black Flag&#039;&#039;&#039;]], Ward Fitzwarren, super-soldier turned anarchist (Phantom Stranger)&lt;br /&gt;
&lt;br /&gt;
[[Anubis|&#039;&#039;&#039;Anubis&#039;&#039;&#039;]], Anwar Nagib, thief turned avatar or &amp;quot;Hery-Seshta&amp;quot; (James_Sure_Would)&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
[[Necessary Evil NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Former PCs==&lt;br /&gt;
[[Cybrid|&#039;&#039;&#039;Cybrid&#039;&#039;&#039;]], mysterious transhuman cyborg (purpleprose)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Recruitment Thread [http://forum.rpg.net/showthread.php?720808-MHR-Necessary-Evil]&lt;br /&gt;
&lt;br /&gt;
In Character Thread [http://forum.rpg.net/showthread.php?721089-MHR-Necessary-Evil&amp;amp;p=17746162#post17746162]&lt;br /&gt;
&lt;br /&gt;
Out of Character Thread [http://forum.rpg.net/showthread.php?721091-MHR-Necessary-Evil-Writer-s-backstage-and-Letters-to-the-Editor&amp;amp;p=17746185#post17746185]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Anubis&amp;diff=261347</id>
		<title>Anubis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Anubis&amp;diff=261347"/>
		<updated>2014-03-24T05:26:56Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: /* POWERS OF ANUBIS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;I am the Overseer of the Mysteries.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Anubis==&lt;br /&gt;
&lt;br /&gt;
Anwar Nagib, Hery-Seshta&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
Solo d10, Buddy d6, Team d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
* Former Thief &lt;br /&gt;
&lt;br /&gt;
* Unwilling Avatar of Anubis &lt;br /&gt;
&lt;br /&gt;
* Attempting to Be a Better Person&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power-Sets===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;POWERS OF ANUBIS&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Blast of the Dead d10, Energy of the Dead Control d8, Flight d6, Mental Resistance d6&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Powered By Lost Souls&#039;&#039; - Shutdown highest rated POWERS OF ANUBIS power to step up another POWERS OF ANUBIS or BODY OF ANUBIS power by 1. recover by activating an opportunity or during a transition scene&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Area Attack&#039;&#039; - Add a d6 and keep an additional effect die for each target beyond the first.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Soul Bomb&#039;&#039; - Step up or double &#039;Energy of The Dead Control&#039; on your next roll, or spend 1pp to do both, then shutdown &#039;Energy of The Dead Control&#039;. recover by activating an opportunity or during a transition scene&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Growing Dread&#039;&#039; - Both 1&#039;s and 2&#039;s count as opportunities when using a POWERS OF ANUBIS power&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;BODY OF ANUBIS&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Enhanced Senses d8, Enhanced Strength d8, Enhanced Reflexes d8, Enhanced Durability d8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Mystic Absorption&#039;&#039; - On a successful reaction roll against a magical attack, convert your opponent&#039;s effect die into a POWERS OF ANUBIS stunt or step up a BODY OF ANUBIS power +1. Spend 1 PP to use this SFX if your reaction roll failed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Rage of the Nile&#039;&#039; - Add a die from the Doom Pool to one or more of your actions. Step up the doom die by +1 for each action you use it for; when you&#039;re done, return it to the Doom Pool.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Exhausted&#039;&#039; - Shutdown a BODY OF ANUBIS power and gain +1 PP. Activate an opportunity or spend a Transition Scene to recover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
*Mystic Master d10&lt;br /&gt;
*Combat Expert d8&lt;br /&gt;
*Covert Expert d8&lt;br /&gt;
*Criminal Expert d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;ANUBIS IS MY PATRON&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 xp - when Anubis tells you to preform an action that goes against your morals&lt;br /&gt;
&lt;br /&gt;
3 xp - whenever you inflict physcial stress against someone whom Anubis has declared &#039;needs punished&#039;&lt;br /&gt;
&lt;br /&gt;
10 xp - when you forever revoke the power of Anubis, discover why Anubis has been acting so evil and fix it, or fully give into to Anubis&#039; new evil outlook&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Anwar Nagib was born in a poor section of egypt, and became an orphan within a day of entering the world. He grew up in an orphanage but, like many of the children living there, had no illusions that someone would take him from there. Once he was old enough Anwar left the orphanage behind, without a second glance.&lt;br /&gt;
&lt;br /&gt;
The next few years were not very noteworthy. It is not to say that they were boring years, or that Anwar didn’t have moments where he feared for his life, but it was the life of thief on the streets of Egypt. Anwar was not the first, and he knew that, sure as the sun would rise, he would not be the last. He had resigned himself to a life of small crime, a challenging life but one that he could live with a small amount of pride. However, a job soon fell into his lap; rob a tomb that had just been uncovered in the shifting desert sands.&lt;br /&gt;
&lt;br /&gt;
It was to be simple job, but something went wrong. Soon after entering the tomb, the other people helping him with the job began to become incapacitated in strange ways. One man tripped and fell into a pit that seemed to have no bottom. A girl Anwar had known from the orphanage picked up an amulet and was almost immediately bitten by a snake. It happened again and again, until Anwar was the only one who could continue. By the time he made his way into the center of the tomb, he was hungry, he was tired, he was scared, and he just wanted the job to end. It was a blessing then when he saw a ceremonial bed, a gold pither filled with cold water, and a bowl of fruit laid out in the room. Not thinking much of it, Anwar devoured the fruit, drank deeply of the water, and laid down to rest on the bed. After all, it would take him hours to get out of the tomb on his own, and he would need to regain his strength if he was to carry as many treasures as he could from the tomb.&lt;br /&gt;
&lt;br /&gt;
Few people know the terror of waking up in a body that is not their own. Even fewer know the fear of hearing a voice in their mind that is not theirs. Annwar experienced both of those after he slept in the tomb. When he woke, he felt strength coursing through him. His chest was broader, His legs longer, his body seemed more powerful all around. And there was a voice in his mind, saying that this was a worthy body for the Avatar of Anubis. After the brief moment of panic, Anwar was able to discern what had happened. He had slept in Anubis’ tomb and, because of that, had been selected to become Anubis’ avatar on Earth. It seemed that the gods of egypt were indeed real, but a great reckoning had occurred. Many were dead, and the ones who survived were at a fraction of their former glory. Still, the former glory of a god was still more than most mortals could hope for. In exchange for an avatar to do his will on Earth, Anubis promised Anwar a portion of his power.&lt;br /&gt;
&lt;br /&gt;
And so the super human Hery-Seshta (&#039;Overseer of the Mysteries’, also a name for a priest of Anubis) emerged from the tomb of Anubis. For the first year or so, it was an enjoyable trade. Anwar acted as Anubis’ avatar and rained destruction on the wicked. But, as time passed, Anbuis’ will became stranger. He started to demand punishment for those who had committed minor crimes, or those who had committed no crime but displeasing him. Not wanting to lose the powers he had grown accustomed to, Anwar acquiesced. And so, Hery-Seshta (Or Anubis as he was known in Europe and America) slowly became a villian, someone that the heroes fought against. &lt;br /&gt;
&lt;br /&gt;
[[Necessary Evil]]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Anubis&amp;diff=261346</id>
		<title>Anubis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Anubis&amp;diff=261346"/>
		<updated>2014-03-24T05:24:42Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;I am the Overseer of the Mysteries.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Anubis==&lt;br /&gt;
&lt;br /&gt;
Anwar Nagib, Hery-Seshta&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
Solo d10, Buddy d6, Team d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
* Former Thief &lt;br /&gt;
&lt;br /&gt;
* Unwilling Avatar of Anubis &lt;br /&gt;
&lt;br /&gt;
* Attempting to Be a Better Person&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power-Sets===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;POWERS OF ANUBIS&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Blast of the Dead d10, Energy of the Dead Control d8, Flight d6, Mental Resistance d6&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Powered By Lost Souls&#039;&#039; - Shutdown highest rated POWERS OF ANUBIS power to step up another POWERS OF ANUBIS or BODY OF ANUBIS power by 1. recover by activating an opportunity or during a transition scene&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Area Attack&#039;&#039; - Add a d6 and keep an additional effect die for each target beyond the first.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Soul Bomb&#039;&#039; - Step up or double &#039;Energy of The Dead Mastery&#039; on your next roll, or spend 1pp to do both, then shutdown &#039;Energy of The Dead Mastery&#039;. recover by activating an opportunity or during a transition scene&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Growing Dread&#039;&#039; - Both 1&#039;s and 2&#039;s count as opportunities when using a POWERS OF ANUBIS power&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;BODY OF ANUBIS&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Enhanced Senses d8, Enhanced Strength d8, Enhanced Reflexes d8, Enhanced Durability d8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Mystic Absorption&#039;&#039; - On a successful reaction roll against a magical attack, convert your opponent&#039;s effect die into a POWERS OF ANUBIS stunt or step up a BODY OF ANUBIS power +1. Spend 1 PP to use this SFX if your reaction roll failed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Rage of the Nile&#039;&#039; - Add a die from the Doom Pool to one or more of your actions. Step up the doom die by +1 for each action you use it for; when you&#039;re done, return it to the Doom Pool.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Exhausted&#039;&#039; - Shutdown a BODY OF ANUBIS power and gain +1 PP. Activate an opportunity or spend a Transition Scene to recover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
*Mystic Master d10&lt;br /&gt;
*Combat Expert d8&lt;br /&gt;
*Covert Expert d8&lt;br /&gt;
*Criminal Expert d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;ANUBIS IS MY PATRON&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 xp - when Anubis tells you to preform an action that goes against your morals&lt;br /&gt;
&lt;br /&gt;
3 xp - whenever you inflict physcial stress against someone whom Anubis has declared &#039;needs punished&#039;&lt;br /&gt;
&lt;br /&gt;
10 xp - when you forever revoke the power of Anubis, discover why Anubis has been acting so evil and fix it, or fully give into to Anubis&#039; new evil outlook&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Anwar Nagib was born in a poor section of egypt, and became an orphan within a day of entering the world. He grew up in an orphanage but, like many of the children living there, had no illusions that someone would take him from there. Once he was old enough Anwar left the orphanage behind, without a second glance.&lt;br /&gt;
&lt;br /&gt;
The next few years were not very noteworthy. It is not to say that they were boring years, or that Anwar didn’t have moments where he feared for his life, but it was the life of thief on the streets of Egypt. Anwar was not the first, and he knew that, sure as the sun would rise, he would not be the last. He had resigned himself to a life of small crime, a challenging life but one that he could live with a small amount of pride. However, a job soon fell into his lap; rob a tomb that had just been uncovered in the shifting desert sands.&lt;br /&gt;
&lt;br /&gt;
It was to be simple job, but something went wrong. Soon after entering the tomb, the other people helping him with the job began to become incapacitated in strange ways. One man tripped and fell into a pit that seemed to have no bottom. A girl Anwar had known from the orphanage picked up an amulet and was almost immediately bitten by a snake. It happened again and again, until Anwar was the only one who could continue. By the time he made his way into the center of the tomb, he was hungry, he was tired, he was scared, and he just wanted the job to end. It was a blessing then when he saw a ceremonial bed, a gold pither filled with cold water, and a bowl of fruit laid out in the room. Not thinking much of it, Anwar devoured the fruit, drank deeply of the water, and laid down to rest on the bed. After all, it would take him hours to get out of the tomb on his own, and he would need to regain his strength if he was to carry as many treasures as he could from the tomb.&lt;br /&gt;
&lt;br /&gt;
Few people know the terror of waking up in a body that is not their own. Even fewer know the fear of hearing a voice in their mind that is not theirs. Annwar experienced both of those after he slept in the tomb. When he woke, he felt strength coursing through him. His chest was broader, His legs longer, his body seemed more powerful all around. And there was a voice in his mind, saying that this was a worthy body for the Avatar of Anubis. After the brief moment of panic, Anwar was able to discern what had happened. He had slept in Anubis’ tomb and, because of that, had been selected to become Anubis’ avatar on Earth. It seemed that the gods of egypt were indeed real, but a great reckoning had occurred. Many were dead, and the ones who survived were at a fraction of their former glory. Still, the former glory of a god was still more than most mortals could hope for. In exchange for an avatar to do his will on Earth, Anubis promised Anwar a portion of his power.&lt;br /&gt;
&lt;br /&gt;
And so the super human Hery-Seshta (&#039;Overseer of the Mysteries’, also a name for a priest of Anubis) emerged from the tomb of Anubis. For the first year or so, it was an enjoyable trade. Anwar acted as Anubis’ avatar and rained destruction on the wicked. But, as time passed, Anbuis’ will became stranger. He started to demand punishment for those who had committed minor crimes, or those who had committed no crime but displeasing him. Not wanting to lose the powers he had grown accustomed to, Anwar acquiesced. And so, Hery-Seshta (Or Anubis as he was known in Europe and America) slowly became a villian, someone that the heroes fought against. &lt;br /&gt;
&lt;br /&gt;
[[Necessary Evil]]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Necessary_Evil&amp;diff=261344</id>
		<title>Necessary Evil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Necessary_Evil&amp;diff=261344"/>
		<updated>2014-03-24T04:07:02Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:necessaryevil.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[[The Twilight of the Superheroes]]&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
&lt;br /&gt;
[[Mordred|&#039;&#039;&#039;Mordred&#039;&#039;&#039;]], CAMELOT-013, Black Knight (Silent Wayfarer)&lt;br /&gt;
&lt;br /&gt;
[[Dr. Ivan Telaros|&#039;&#039;&#039;Dr. Ivan Telaros&#039;&#039;&#039;]], world&#039;s greatest criminal mastermind (Insertname)&lt;br /&gt;
&lt;br /&gt;
[[Baron Gehenna|&#039;&#039;&#039;Baron Gehenna&#039;&#039;&#039;]], Simon Azarov, gentleman warlock (KreenWarrior)&lt;br /&gt;
&lt;br /&gt;
[[Cybrid|&#039;&#039;&#039;Cybrid&#039;&#039;&#039;]], mysterious transhuman cyborg (purpleprose)&lt;br /&gt;
&lt;br /&gt;
[[Kumoko|&#039;&#039;&#039;Kumoko&#039;&#039;&#039;]], Takahashi Kumiko, creepy Japanese spider girl (Unka Josh)&lt;br /&gt;
&lt;br /&gt;
[[Black Flag|&#039;&#039;&#039;Black Flag&#039;&#039;&#039;]], Ward Fitzwarren, super-soldier turned anarchist (Phantom Stranger)&lt;br /&gt;
&lt;br /&gt;
[[Anubis|&#039;&#039;&#039;Anubis&#039;&#039;&#039;]], Anwar Nagib, thief turned avatar or &amp;quot;Hery-Seshta&amp;quot; (James_Sure_Would)&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
[[Necessary Evil NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Recruitment Thread [http://forum.rpg.net/showthread.php?720808-MHR-Necessary-Evil]&lt;br /&gt;
&lt;br /&gt;
In Character Thread [http://forum.rpg.net/showthread.php?721089-MHR-Necessary-Evil&amp;amp;p=17746162#post17746162]&lt;br /&gt;
&lt;br /&gt;
Out of Character Thread [http://forum.rpg.net/showthread.php?721091-MHR-Necessary-Evil-Writer-s-backstage-and-Letters-to-the-Editor&amp;amp;p=17746185#post17746185]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Baron_Gehenna&amp;diff=261343</id>
		<title>Baron Gehenna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Baron_Gehenna&amp;diff=261343"/>
		<updated>2014-03-24T02:50:18Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Baron Gehenna==&lt;br /&gt;
&lt;br /&gt;
Simon Azarov&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
Solo d10, Buddy d6, Team d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
* Gentleman Warlock&lt;br /&gt;
&lt;br /&gt;
* Creature Comforts&lt;br /&gt;
&lt;br /&gt;
* Older Than He Looks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power-Sets===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;BLACK MAGIC&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Sorcery Mastery d10, Mystic Blast d10, Illusions d10, Mind Control d10, Mystic Resistance d10, Psychic Resistance d10, Weapon d8, Enhanced Senses d8, Enhanced Durability d8, Enhanced Stamina d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Blood Magic&#039;&#039; - Step up or double any Black Magic power for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Multipower&#039;&#039; - Use two or more Black Magic powers at a -1 for each additional power.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Hexes and Curses&#039;&#039; - You may include a doom die in your pool when using a Black Magic Power; step it up by +1 and return it to the pool when you&#039;re done.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Mists of Madness&#039;&#039; - Step up or Double a Mind Control die against a single target.  Remove the highest rolling die and add 3 dice to your total.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: The Limit of Sorcery&#039;&#039; - A pool including the Sorcery die cannot be used to inflict stress&lt;br /&gt;
*&#039;&#039;Limit: Growing Dread&#039;&#039; - Both 1s and 2s count as opportunities when using a Black Magic power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SCOFF, THE BLACK CAT&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Invisibility d10, Enhanced Reflexes d8, Telepathy d8, Claws d6, Mystic Senses d8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Familiar&#039;&#039; - Add a die to the doom pool to step up an Mystic resource&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Unexplainable Absence&#039;&#039; - Earn 1 PP if you choose to have Scoff shutdown for the remainder of a scene.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: That Darn Cat&#039;&#039; - Powers from Scoff the Black Cat cannot be used to defend against attacks directed against Baron Gehenna&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
*Mystic Master d10&lt;br /&gt;
*Psych Master d10&lt;br /&gt;
*Business Expert d8&lt;br /&gt;
*Combat Expert d8&lt;br /&gt;
*Crime Expert d8&lt;br /&gt;
*Menace Expert d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====MILESTONE====&lt;br /&gt;
&lt;br /&gt;
1 XP - &lt;br /&gt;
&lt;br /&gt;
3 XP - &lt;br /&gt;
&lt;br /&gt;
10 XP - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Baron Gehenna is the adopted title of Simon Azarov, a nobleman and warlock from an ancient secret society of occultists which claims to trace its lineage back to the days of ancient Egypt. While he appears to be a middle-aged man, he is at least a hundred years old, using magic to keep his youth. His villainous career has mostly been driven by his arrogance and unwillingness to drop a grudge rather than active malevolence; one such rivalry began when a hero in civilian garb made him spill his drink in a bar. That said, he&#039;s made a couple grabs at cosmic or temporal power over the years and committed his share of theft, blackmail and assorted other villainy. While a self-styled warlock, his soul is more or less his own and he keeps the various demonic and eldritch forces he deals with at arm&#039;s length. He wields the Scepter of Galish, a powerful magic artifact that is normally disguised as a mundane cane, and has a familiar, a black cat named Scoff.&lt;br /&gt;
&lt;br /&gt;
[[Necessary Evil]]&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Baron_Gehenna&amp;diff=261342</id>
		<title>Baron Gehenna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Baron_Gehenna&amp;diff=261342"/>
		<updated>2014-03-24T02:48:22Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Baron Gehenna==&lt;br /&gt;
&lt;br /&gt;
Simon Azarov&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
Solo d10, Buddy d6, Team d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
* Gentleman Warlock&lt;br /&gt;
&lt;br /&gt;
* Creature Comforts&lt;br /&gt;
&lt;br /&gt;
* Older Than He Looks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power-Sets===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;BLACK MAGIC&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Sorcery Mastery d10, Mystic Blast d10, Illusions d10, Mind Control d10, Mystic Resistance d10, Psychic Resistance d10, Weapon d8, Enhanced Senses d8, Enhanced Durability d8, Enhanced Stamina d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Blood Magic&#039;&#039; - Step up or double any Black Magic power for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Multipower&#039;&#039; - Use two or more Black Magic powers at a -1 for each additional power.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Hexes and Curses&#039;&#039; - You may include a doom die in your pool when using a Black Magic Power; step it up by +1 and return it to the pool when you&#039;re done.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Mists of Madness&#039;&#039; - Step up or Double a Mind Control die against a single target.  Remove the highest rolling die and add 3 dice to your total.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: The Limit of Sorcery&#039;&#039; - A pool including the Sorcery die cannot be used to inflict stress&lt;br /&gt;
*&#039;&#039;Limit: Growing Dread&#039;&#039; - Both 1s and 2s count as opportunities when using a Black Magic power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SCOFF, THE BLACK CAT&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Invisibility d10, Enhanced Reflexes d8, Telepathy d8, Claws d6, Mystic Senses d8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Familiar&#039;&#039; - Add a die to the doom pool to step up an Mystic resource&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Unexplainable Absence&#039;&#039; - Earn 1 PP if you choose to have Scoff shutdown for the remainder of a scene.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: That Darn Cat&#039;&#039; - Powers from Scoff the Black Cat cannot be used to defend against attacks directed against Baron Gehenna&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
*Mystic Master d10&lt;br /&gt;
*Psych Master d10&lt;br /&gt;
*Business Expert d8&lt;br /&gt;
*Combat Expert d8&lt;br /&gt;
*Crime Expert d8&lt;br /&gt;
*Menace Expert d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====MILESTONE====&lt;br /&gt;
&lt;br /&gt;
1 XP - &lt;br /&gt;
&lt;br /&gt;
3 XP - &lt;br /&gt;
&lt;br /&gt;
10 XP - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Baron Gehenna is the adopted title of Simon Azarov, a nobleman and warlock from an ancient secret society of occultists which claims to trace its lineage back to the days of ancient Egypt. While he appears to be a middle-aged man, he is at least a hundred years old, using magic to keep his youth. His villainous career has mostly been driven by his arrogance and unwillingness to drop a grudge rather than active malevolence; one such rivalry began when a hero in civilian garb made him spill his drink in a bar. That said, he&#039;s made a couple grabs at cosmic or temporal power over the years and committed his share of theft, blackmail and assorted other villainy. While a self-styled warlock, his soul is more or less his own and he keeps the various demonic and eldritch forces he deals with at arm&#039;s length. He wields the Scepter of Galish, a powerful magic artifact that is normally disguised as a mundane cane, and has a familiar, a black cat named Scoff.&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Baron_Gehenna&amp;diff=261341</id>
		<title>Baron Gehenna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Baron_Gehenna&amp;diff=261341"/>
		<updated>2014-03-24T02:45:31Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Baron Gehenna==&lt;br /&gt;
&lt;br /&gt;
Simon Azarov&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
Solo d10, Buddy d6, Team d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
* Gentleman Warlock&lt;br /&gt;
&lt;br /&gt;
* Creature Comforts&lt;br /&gt;
&lt;br /&gt;
* Older Than He Looks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power-Sets===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;BLACK MAGIC&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Sorcery Mastery d10, Mystic Blast d10, Illusions d10, Mind Control d10, Mystic Resistance d10, Psychic Resistance d10, Weapon d8, Enhanced Senses d8, Enhanced Durability d8, Enhanced Stamina d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Blood Magic&#039;&#039; - Step up or double any Black Magic power for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Multipower&#039;&#039; - Use two or more Black Magic powers at a -1 for each additional power.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Hexes and Curses&#039;&#039; - You may include a doom die in your pool when using a Black Magic Power; step it up by +1 and return it to the pool when you&#039;re done.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Mists of Madness&#039;&#039; - Step up or Double a Mind Control die against a single target.  Remove the highest rolling die and add 3 dice to your total.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: The Limit of Sorcery&#039;&#039; - A pool including the Sorcery die cannot be used to inflict stress&lt;br /&gt;
*&#039;&#039;Limit: Growing Dread&#039;&#039; - Both 1s and 2s count as opportunities when using a Black Magic power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SCOFF, THE BLACK CAT&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Invisibility d10, Enhanced Reflexes d8, Telepathy d8, Claws d6, Mystic Senses d8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Familiar&#039;&#039; - Add a die to the doom pool to step up an Mystic resource&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Unexplainable Absence&#039;&#039; - Earn 1 PP if you choose to have Scoff shutdown for the remainder of a scene.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: That Darn Cat&#039;&#039; - Powers from Scoff the Black Cat cannot be used to defend against attacks directed against Baron Gehenna&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
*Mystic Master d10&lt;br /&gt;
*Psych Master d10&lt;br /&gt;
*Business Expert d8&lt;br /&gt;
*Combat Expert d8&lt;br /&gt;
*Crime Expert d8&lt;br /&gt;
*Menace Expert d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====MILESTONE====&lt;br /&gt;
&lt;br /&gt;
1 XP - &lt;br /&gt;
&lt;br /&gt;
3 XP - &lt;br /&gt;
&lt;br /&gt;
10 XP - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Baron Gehenna is the adopted title of Simon Azarov, a nobleman and warlock from an ancient secret society of occultists which claims to trace its lineage back to the days of ancient Egypt. While he appears to be a middle-aged man, he is at least a hundred years old, using magic to keep his youth. His villainous career has mostly been driven by his arrogance and unwillingness to drop a grudge rather than active malevolence; one such rivalry began when a hero in civilian garb made him spill his drink in a bar. That said, he&#039;s made a couple grabs at cosmic or temporal power over the years and committed his share of theft, blackmail and assorted other villainy. While a self-styled warlock, his soul is more or less his own and he keeps the various demonic and eldritch forces he deals with at arm&#039;s length. He wields the Scepter of Galish, a powerful magic artifact that is normally disguised as a mundane cane, and has a familiar, a black cat named Scoff.&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Baron_Gehenna&amp;diff=261340</id>
		<title>Baron Gehenna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Baron_Gehenna&amp;diff=261340"/>
		<updated>2014-03-24T02:44:54Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Baron Gehenna==&lt;br /&gt;
&lt;br /&gt;
Simon Azarov&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
Solo d10, Buddy d6, Team d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
* Gentleman Warlock&lt;br /&gt;
&lt;br /&gt;
* Creature Comforts&lt;br /&gt;
&lt;br /&gt;
* Older Than He Looks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power-Sets===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;BLACK MAGIC&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Sorcery Mastery d10, Mystic Blast d10, Illusions d10, Mind Control d10, Mystic Resistance d10, Psychic Resistance d10, Weapon d8, Enhanced Senses d8, Enhanced Durability d8, Enhanced Stamina d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Blood Magic&#039;&#039; - Step up or double any Black Magic power for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Multipower&#039;&#039; - Use two or more Black Magic powers at a -1 for each additional power.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Hexes and Curses&#039;&#039; - You may include a doom die in your pool when using a Black Magic Power; step it up by +1 and return it to the pool when you&#039;re done.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Mists of Madness&#039;&#039; - Step up or Double a Mind Control die against a single target.  Remove the highest rolling die and add 3 dice to your total.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: The Limit of Sorcery&#039;&#039; - A pool including the Sorcery die cannot be used to inflict stress&lt;br /&gt;
*&#039;&#039;Limit: Growing Dread&#039;&#039; - Both 1s and 2s count as opportunities when using a Black Magic power.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SCOFF, THE BLACK CAT&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Invisibility d10, Enhanced Reflexes d8, Telepathy d8, Claws d6, Mystic Senses d8&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;SFX: Familiar&#039;&#039; - Add a die to the doom pool to step up an Mystic resource&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: Unexplainable Absence&#039;&#039; - Earn 1 PP if you choose to have Scoff shutdown for the remainder of a scene.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Limit: That Darn Cat&#039;&#039; - Powers from Scoff the Black Cat cannot be used to defend against attacks directed against Baron Gehenna&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
*Mystic Master d10&lt;br /&gt;
*Psych Master d10&lt;br /&gt;
*Business Expert d8&lt;br /&gt;
*Combat Expert d8&lt;br /&gt;
*Crime Expert d8&lt;br /&gt;
*Menace Expert d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====MILESTONE====&lt;br /&gt;
&lt;br /&gt;
1 XP - &lt;br /&gt;
&lt;br /&gt;
3 XP - &lt;br /&gt;
&lt;br /&gt;
10 XP - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Baron Gehenna is the adopted title of Simon Azarov, a nobleman and warlock from an ancient secret society of occultists which claims to trace its lineage back to the days of ancient Egypt. While he appears to be a middle-aged man, he is at least a hundred years old, using magic to keep his youth. His villainous career has mostly been driven by his arrogance and unwillingness to drop a grudge rather than active malevolence; one such rivalry began when a hero in civilian garb made him spill his drink in a bar. That said, he&#039;s made a couple grabs at cosmic or temporal power over the years and committed his share of theft, blackmail and assorted other villainy. While a self-styled warlock, his soul is more or less his own and he keeps the various demonic and eldritch forces he deals with at arm&#039;s length. He wields the Scepter of Galish, a powerful magic artifact that is normally disguised as a mundane cane, and has a familiar, a black cat named Scoff.&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Necessary_Evil&amp;diff=261338</id>
		<title>Necessary Evil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Necessary_Evil&amp;diff=261338"/>
		<updated>2014-03-24T02:27:52Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: /* PCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:necessaryevil.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[[The Twilight of the Superheroes]]&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
&lt;br /&gt;
[[Mordred|&#039;&#039;&#039;Mordred&#039;&#039;&#039;]], CAMELOT-013, Black Knight (Silent Wayfarer)&lt;br /&gt;
&lt;br /&gt;
[[Dr. Ivan Telaros|&#039;&#039;&#039;Dr. Ivan Telaros&#039;&#039;&#039;]], world&#039;s greatest criminal mastermind (Insertname)&lt;br /&gt;
&lt;br /&gt;
[[Baron Gehenna|&#039;&#039;&#039;Baron Gehenna&#039;&#039;&#039;]], Simon Azarov, gentleman warlock (KreenWarrior)&lt;br /&gt;
&lt;br /&gt;
[[Cybrid|&#039;&#039;&#039;Cybrid&#039;&#039;&#039;]], mysterious transhuman cyborg (purpleprose)&lt;br /&gt;
&lt;br /&gt;
[[Kumoko|&#039;&#039;&#039;Kumoko&#039;&#039;&#039;]], Takahashi Kumiko, creepy Japanese spider girl (Unka Josh)&lt;br /&gt;
&lt;br /&gt;
[[Black Flag|&#039;&#039;&#039;Black Flag&#039;&#039;&#039;]], Ward Fitzwarren, super-soldier turned anarchist (Phantom Stranger)&lt;br /&gt;
&lt;br /&gt;
[[Anubis|&#039;&#039;&#039;Anubis&#039;&#039;&#039;]], Anwar Nagib, thief turned avatar or &amp;quot;Hery-Seshta&amp;quot; (James_Sure_Would)&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
[[Necessary Evil NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Recruitment Thread [http://forum.rpg.net/showthread.php?720808-MHR-Necessary-Evil]&lt;br /&gt;
&lt;br /&gt;
In Character Thread &lt;br /&gt;
&lt;br /&gt;
Out of Character Thread&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Necessary_Evil&amp;diff=261337</id>
		<title>Necessary Evil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Necessary_Evil&amp;diff=261337"/>
		<updated>2014-03-24T02:27:00Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:necessaryevil.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[[The Twilight of the Superheroes]]&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
&lt;br /&gt;
[[Mordred|&#039;&#039;&#039;Mordred&#039;&#039;&#039;]], CAMELOT-013, Black Knight (Silent Wayfarer)&lt;br /&gt;
&lt;br /&gt;
[[Dr. Ivan Telaros|&#039;&#039;&#039;Dr. Ivan Telaros&#039;&#039;&#039;]], world&#039;s greatest criminal mastermind (Insertname)&lt;br /&gt;
&lt;br /&gt;
[[Baron Gehenna|&#039;&#039;&#039;Baron Gehenna&#039;&#039;&#039;]], Simon Azarov, gentleman warlock (KreenWarrior)&lt;br /&gt;
&lt;br /&gt;
[[Cybrid|&#039;&#039;&#039;Cybrid&#039;&#039;&#039;]], mysterious transhuman cyborg (purpleprose)&lt;br /&gt;
&lt;br /&gt;
[[Black Flag|&#039;&#039;&#039;Black Flag&#039;&#039;&#039;]], Ward Fitzwarren, uper-soldier turned anarchist (Phantom Stranger)&lt;br /&gt;
&lt;br /&gt;
[[Kumoko|&#039;&#039;&#039;Kumoko&#039;&#039;&#039;]], Takahashi Kumiko, creepy Japanese spider girl (Unka Josh)&lt;br /&gt;
&lt;br /&gt;
[[Anubis|&#039;&#039;&#039;Anubis&#039;&#039;&#039;]], Anwar Nagib, thief turned avatar or &amp;quot;Hery-Seshta&amp;quot; (James_Sure_Would)&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
[[Necessary Evil NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Recruitment Thread [http://forum.rpg.net/showthread.php?720808-MHR-Necessary-Evil]&lt;br /&gt;
&lt;br /&gt;
In Character Thread &lt;br /&gt;
&lt;br /&gt;
Out of Character Thread&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Necessary_Evil&amp;diff=261336</id>
		<title>Necessary Evil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Necessary_Evil&amp;diff=261336"/>
		<updated>2014-03-24T02:19:11Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:necessaryevil.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[[The Twilight of the Superheroes]]&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
&lt;br /&gt;
[[Mordred|&#039;&#039;&#039;Mordred&#039;&#039;&#039;]], CAMELOT-013, Black Knight (Silent Wayfarer)&lt;br /&gt;
&lt;br /&gt;
[[Dr. Ivan Telaros|&#039;&#039;&#039;Dr. Ivan Telaros&#039;&#039;&#039;]], world&#039;s greatest criminal mastermind (Insertname)&lt;br /&gt;
&lt;br /&gt;
[[Baron Gehenna|&#039;&#039;&#039;Baron Gehenna&#039;&#039;&#039;]], Simon Azarov, gentleman warlock (KreenWarrior)&lt;br /&gt;
&lt;br /&gt;
[[Anubis|&#039;&#039;&#039;Anubis&#039;&#039;&#039;]], Anwar Nagib, thief turned avatar of Hery-Seshta (James_Sure_Would)&lt;br /&gt;
&lt;br /&gt;
[[Cybrid|&#039;&#039;&#039;Cybrid&#039;&#039;&#039;]], mysterious transhuman cyborg (purpleprose)&lt;br /&gt;
&lt;br /&gt;
[[Black Flag|&#039;&#039;&#039;Black Flag&#039;&#039;&#039;]], Ward Fitzwarren, uper-soldier turned anarchist (Phantom Stranger)&lt;br /&gt;
&lt;br /&gt;
[[Kumoko|&#039;&#039;&#039;Kumoko&#039;&#039;&#039;]], Takahashi Kumiko, creepy Japanese spider girl (Unka Josh)&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
[[Necessary Evil NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Recruitment Thread [http://forum.rpg.net/showthread.php?720808-MHR-Necessary-Evil]&lt;br /&gt;
&lt;br /&gt;
In Character Thread &lt;br /&gt;
&lt;br /&gt;
Out of Character Thread&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Necessary_Evil&amp;diff=261335</id>
		<title>Necessary Evil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Necessary_Evil&amp;diff=261335"/>
		<updated>2014-03-24T02:14:09Z</updated>

		<summary type="html">&lt;p&gt;Aincumis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:necessaryevil.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[[The Twilight of the Superheroes]]&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
&lt;br /&gt;
[[Mordred|&#039;&#039;&#039;Mordred&#039;&#039;&#039;]], CAMELOT-013, dark reflection, played by Silent Wayfarer&lt;br /&gt;
&lt;br /&gt;
[[Dr. Ivan Telaros|&#039;&#039;&#039;Dr. Ivan Telaros&#039;&#039;&#039;]], world&#039;s greatest criminal mastermind, played by Insertname&lt;br /&gt;
&lt;br /&gt;
[[Baron Gehenna|&#039;&#039;&#039;Baron Gehenna&#039;&#039;&#039;]], Simon Azarov, gentleman warlock, played by KreenWarrior&lt;br /&gt;
&lt;br /&gt;
[[Anubis|&#039;&#039;&#039;Anubis&#039;&#039;&#039;]], Anwar Nagib, thief turned avatar of Hery-Seshta, played by James_Sure_Would&lt;br /&gt;
&lt;br /&gt;
[[Cybrid|&#039;&#039;&#039;Cybrid&#039;&#039;&#039;]], mysterious transhuman cyborg, played by purpleprose&lt;br /&gt;
&lt;br /&gt;
[[Black Flag|&#039;&#039;&#039;Black Flag&#039;&#039;&#039;]], Ward Fitzwarren, Project EXCALIBUR super-soldier turned anarchist, played by Phantom Stranger&lt;br /&gt;
&lt;br /&gt;
[[Kumoko|&#039;&#039;&#039;Kumoko&#039;&#039;&#039;]], Takahashi Kumiko, creepy Japanese spider girl, played by Unka Josh&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
[[Necessary Evil NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Recruitment Thread [http://forum.rpg.net/showthread.php?720808-MHR-Necessary-Evil]&lt;br /&gt;
&lt;br /&gt;
In Character Thread &lt;br /&gt;
&lt;br /&gt;
Out of Character Thread&lt;/div&gt;</summary>
		<author><name>Aincumis</name></author>
	</entry>
</feed>