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	<updated>2026-05-16T23:40:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alodia_Delos&amp;diff=181270</id>
		<title>Alodia Delos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alodia_Delos&amp;diff=181270"/>
		<updated>2011-05-24T15:17:26Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Alodia.jpg|right]]&lt;br /&gt;
Name: Alodia Delos&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Alectai&amp;lt;br&amp;gt;&lt;br /&gt;
Homeworld: Mechanicus Explorator fleet&amp;lt;br&amp;gt;&lt;br /&gt;
Path: Noble Born-&amp;gt;Savant-&amp;gt;Duty Bound-&amp;gt;Calamity-&amp;gt;Renown-&amp;gt;Explorator&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Skill: 33&amp;lt;br&amp;gt;&lt;br /&gt;
Ballistic Skill: 35&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 43&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 37*&amp;lt;br&amp;gt;&lt;br /&gt;
Agility: 39&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 44*&amp;lt;br&amp;gt;&lt;br /&gt;
Perception: 36&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 35*&amp;lt;br&amp;gt;&lt;br /&gt;
Fellowship: 52&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fate: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Wounds: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Insanity Points: -&amp;lt;br&amp;gt;&lt;br /&gt;
Corruption Points: -&amp;lt;br&amp;gt;&lt;br /&gt;
XP to Spend: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Total XP Spent: 5500&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Untrained Basic Skills&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (High Gothic) (Int)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Trained Skills&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Logic (Int)&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (Machine Cult, Tech) (Int)&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore (Archeotech, Adeptus Mechanicus) (Int)&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy (Int)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Explorator Binary, Low Gothic, Techna-lingua) (Int)&amp;lt;br&amp;gt;&lt;br /&gt;
Tech-Use (Int)&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Technomat) (Int)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Peer (Nobility)&amp;lt;br&amp;gt;&lt;br /&gt;
Peer (Adeptus Mechanicus)&amp;lt;br&amp;gt;&lt;br /&gt;
Light Sleeper&amp;lt;br&amp;gt;&lt;br /&gt;
Nerves of Steel&amp;lt;br&amp;gt;&lt;br /&gt;
Air of Authority&amp;lt;br&amp;gt;&lt;br /&gt;
Basic Weapons Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapons Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Logis Implant&amp;lt;br&amp;gt;&lt;br /&gt;
Autosanguine&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Etiquette (+10 to Tests dealing with high authority, formal occasions)&amp;lt;br&amp;gt;&lt;br /&gt;
Legacy of Wealth (+1 to starting Profit Factor)&amp;lt;br&amp;gt;&lt;br /&gt;
Vendetta&amp;lt;br&amp;gt;&lt;br /&gt;
Duty To Humanity (+3 Fel, -1 Starting Profit Factor)&amp;lt;br&amp;gt;&lt;br /&gt;
Cautious (-1 Starting Profit Factor)&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanicus Implants&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Best-Craftsmanship Lasgun&amp;lt;br&amp;gt;&lt;br /&gt;
Best-Craftsmanship Shock Staff&amp;lt;br&amp;gt;&lt;br /&gt;
Enforcer Light Carapace&amp;lt;br&amp;gt;&lt;br /&gt;
Multikey&amp;lt;br&amp;gt;&lt;br /&gt;
Void Suit&amp;lt;br&amp;gt;&lt;br /&gt;
Injector&amp;lt;br&amp;gt;&lt;br /&gt;
Sacred Unguents&amp;lt;br&amp;gt;&lt;br /&gt;
Micro-bead&amp;lt;br&amp;gt;&lt;br /&gt;
Combi-Tool&amp;lt;br&amp;gt;&lt;br /&gt;
Dataslate&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bionics:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanicus Implants&amp;lt;br&amp;gt;&lt;br /&gt;
Good Quality Auger Array&amp;lt;br&amp;gt;&lt;br /&gt;
Good Quality MIU&amp;lt;br&amp;gt;&lt;br /&gt;
Good Quality Calculus Logi Upgrade (Bought with Starting Acquisition)&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Alodia Delos is proud of her origins--at least insofar as pride is permitted amongst the Mechanicus and their demesnes. An experiment in gene-engineering by the Magos-Genetor Omicron Sette, following the recent unearthing of an ancient cache of STC data in the ruins of Levitas Secundus, she serves as a continual reminder that the lost arts of the Dark Age of Technology remain in the grasp of wise and determined Explorators, and of the treasures that can be unearthed with the proper rituals and opportunities. Raised in the care of the flotilla her maker was attached to, Alodia was initiated into the secrets of the Priesthood of Mars from the earliest of days, learning mathematics and logic at an age where other children may be permitted to play with toys, with her joy coming from new opportunities to work with the great Machine Spirits of the fleet. A precocious child, her advanced genes made her especially capable of comprehending useful data before many others, and her creator had wisely determined that--putting aside the successful proof of concept--that she may also serve as a fine addition to the Priesthood.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This decision proved wise, as shortly after Alodia reached her full growth and recieved the blessed implants of the Machine Cult, the Explorator fleet had once again gained intelligence regarding a potential STC cache, and had diverted to investigate further. Unfortunately, this did not go quite so well as the last--a band of troublesome Hereteks had managed to beat the flotilla to the location--and a lucky swell of the Warp&#039;s currents had allowed them to learn of the approach of the oncoming group, allowing them to lay a trap for the investigators. Sabotaging the world&#039;s remaining Archaeotech defenses to fire on the emerging vessels, and striking a blow against the hated Mechanicus. Having not heard of these defenses, the fleet was not prepared for battle, and sustained critical damage--the fleet&#039;s flagship taking the brunt of the barrage before the defense platform finally exploded from the strain. Alodia was working on one of the rear ships at the time, and was left in the unenviable position of being one of the few fully trained Adeptus remaining. Rallying the enginseers and technographers remaining in the flotilla however, she successfully managed to salvage enough of the surviving vessels to beat a hasty retreat--leaving a Gift to the attackers, in the form of one of the stripped down remaining hulks being fired into the world, purging the surviving hereteks in a makeshift Exterminatus, after it had been determined that the STC cache was destroyed with the defense platform of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alodia remains unsure whether this start was an auspicious one or not, but the senior Magos of the reason approved of her quick decision, and she was rapidly promoted to the rank of full Explorator in the process--them seeing no reason why the worldly Alodia should be removed from the environment her training had been centered in of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Into_The_Darkness|Rogue Trader: Into the Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 00:01, 4 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Marn_Vendigroth&amp;diff=181269</id>
		<title>Marn Vendigroth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Marn_Vendigroth&amp;diff=181269"/>
		<updated>2011-05-24T15:13:00Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Marn Vendigroth&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Faustvonholle&amp;lt;br&amp;gt;&lt;br /&gt;
Homeworld: Hohnir III (Arctic Deathworld)&amp;lt;br&amp;gt;&lt;br /&gt;
Path: Death World-&amp;gt;Stubjack-&amp;gt;Criminal (Hunted by a Crime Baron)-&amp;gt;Dark Voyage-&amp;gt;Fortune-&amp;gt;Arch-Militant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Skill: 48*&amp;lt;br&amp;gt;&lt;br /&gt;
Ballistic Skill: 49*&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 42*&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 41&amp;lt;br&amp;gt;&lt;br /&gt;
Agility: 42*&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 34&amp;lt;br&amp;gt;&lt;br /&gt;
Perception: 47&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Fellowship: 26&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fate: 2/3&amp;lt;br&amp;gt;&lt;br /&gt;
Wounds: 13&amp;lt;br&amp;gt;&lt;br /&gt;
Insanity Points: 7&amp;lt;br&amp;gt;&lt;br /&gt;
Corruption Points: -&amp;lt;br&amp;gt;&lt;br /&gt;
XP to Spend: 50&amp;lt;br&amp;gt;&lt;br /&gt;
Total XP Spent: 5450&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (Imperial Guard)&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (War)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastic Lore (Tactica Imperialis)&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Tongue (Military)&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Tongue (Rogue Trader)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Low Gothic)&amp;lt;br&amp;gt;&lt;br /&gt;
Survival&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Basic Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Pistol Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Thrown Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Jaded&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance (Fear)&amp;lt;br&amp;gt;&lt;br /&gt;
Quick Draw&amp;lt;br&amp;gt;&lt;br /&gt;
Enemy (Underworld)&amp;lt;br&amp;gt;&lt;br /&gt;
Sound Constitution&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Paranoid: -10 Interaction skills in formal situations&amp;lt;br&amp;gt;&lt;br /&gt;
Survivor: +10 to resist Shock and Pinning&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons Master: Basic Weapons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Best-craftsmanship long-las&amp;lt;br&amp;gt;&lt;br /&gt;
Good-craftsmanship plasma gun&amp;lt;br&amp;gt;&lt;br /&gt;
Good craftsmanship mono-edged sword&amp;lt;br&amp;gt;&lt;br /&gt;
Best-craftsmanship chainsword&amp;lt;br&amp;gt;&lt;br /&gt;
Micro-bead&amp;lt;br&amp;gt;&lt;br /&gt;
Void suit&amp;lt;br&amp;gt;&lt;br /&gt;
Enforcer light carapace armor&amp;lt;br&amp;gt;&lt;br /&gt;
Bolt shell keepsake&amp;lt;br&amp;gt;&lt;br /&gt;
Medikit&amp;lt;br&amp;gt;&lt;br /&gt;
Manacles&amp;lt;br&amp;gt;&lt;br /&gt;
Arms coffer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background: ==&lt;br /&gt;
Marn Vendigroth was born on the ice planet Hohnir III, a frozen death world in the&lt;br /&gt;
Hazeroth Abyss region of the Calixis Sector. After the Angevin Crusade had initially conquered the&lt;br /&gt;
region of space that became the Calixis Sector, Imperial surveyors discovered that the uninhabited&lt;br /&gt;
planet contained extensive mineral resources. Lacking colonists willing to endure the lethal cold of&lt;br /&gt;
Hohnir III however, the Administratum established the planet as a penal colony and granted several&lt;br /&gt;
Calixian merchant cartels full mining rights to the planet, so long as they kept their convict work-&lt;br /&gt;
force in line.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Several hundred years later and Hohnir III remains as a frozen gulag-planet, it&#039;s population made up&lt;br /&gt;
of continous shipments of fresh convict-laborers mingled with the descendants of earlier generations&lt;br /&gt;
of prisoners, who themselves work the mines or hunt the ferocious beasts of the icy wastes for their&lt;br /&gt;
pelts and meat. Marn Vendigroth was himself one of these descendants, and he grew up learning to&lt;br /&gt;
survive in Hohnir III&#039;s unforgiving icy climate, and take down the vicious ice predators. Life was a&lt;br /&gt;
constant struggle, and Marn learned well how to survive and how to kill in equal measure. In time he&lt;br /&gt;
found a way to earn a living as a hired gun for one of the many crime lords who had established&lt;br /&gt;
themselves in Hohnir&#039;s subterranean ice caverns, and earned a reputation as a vicious gun-fighter&lt;br /&gt;
and mercenary.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After several years of service to one of the most powerful crime lords on Hohnir III, Mordecai Sulo,&lt;br /&gt;
he gained the notorious gangster&#039;s trust. One fateful day, Marn was sent along with some of Sulo&#039;s&lt;br /&gt;
best men to oversee a transaction for a large shipment of narcotics in exchange for several chests&lt;br /&gt;
full of Imperial coin and rare ivory from the Hohnir Razortusk. Just as the deal was being made, a&lt;br /&gt;
group of unknown assailants ambushed both parties, and made off with everything - the narcotics, the&lt;br /&gt;
coin, and the ivory. Marn survived, but he was the only one, and all of Sulo&#039;s men, along with any&lt;br /&gt;
other witnesses to the ambush, had been killed. When Sulo learned that Marn had lived, he was convinced&lt;br /&gt;
the ambush had been an inside job, and blamed Vendigroth for the loss. On the run for his life, he&lt;br /&gt;
left Hohnir behind and began a life of wandering the Calixis Sector seeking demand for his lethal&lt;br /&gt;
skills elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eventually, his journeys led him to Port Wander, where he had attracted the attention of the Rogue&lt;br /&gt;
Trader, Lucius Navarre. One of Lucius Navarre&#039;s agents had witnessed Marn singlehandedly defeat an&lt;br /&gt;
entire group of bounty hunters who had attempted to bring him back to Hohnir III to collect the&lt;br /&gt;
bounty placed on him by Mordecai Sulo. Impressed by his skill, Lucius hired him on as a weapons&lt;br /&gt;
master and arch-militant.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance: ==&lt;br /&gt;
With an eye to practicality, Marn Vendigroth keeps his head shaved clean, which&lt;br /&gt;
keeps his hair out of his eyes and out of an opponent&#039;s grasp. His face is cleaved by a long, ragged&lt;br /&gt;
scar, a souvenir of his surviving the arctic hell that is Hohnir III, and his eyes are grim and&lt;br /&gt;
hard, with a darkness behind them that belies the horrors he has witnessed and overcome.&lt;br /&gt;
The only frivolous thing about him is the jet-black goatee he insists on keeping, no matter the occasion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Into_The_Darkness|Rogue Trader: Into the Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[Special:Contributions/98.226.222.139|98.226.222.139]] 23:12, 3 May 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lucius_Navarre&amp;diff=181268</id>
		<title>Lucius Navarre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lucius_Navarre&amp;diff=181268"/>
		<updated>2011-05-24T15:12:16Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Lucius Navarre&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Montegris&amp;lt;br&amp;gt;&lt;br /&gt;
Homeworld: Pallas Quintus (Imperial World)&amp;lt;br&amp;gt;&lt;br /&gt;
Path: Noble Born-&amp;gt;Savant-&amp;gt;Duty to Humanity-&amp;gt;Dark Voyage-&amp;gt;Prestige-&amp;gt;Rogue Trader&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Skill: 43*&amp;lt;br&amp;gt;&lt;br /&gt;
Ballistic Skill: 32&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 37&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 34&amp;lt;br&amp;gt;&lt;br /&gt;
Agility: 32&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 41*&amp;lt;br&amp;gt;&lt;br /&gt;
Perception: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 34&amp;lt;br&amp;gt;&lt;br /&gt;
Fellowship: 45*&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fate: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Wounds: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Insanity Points: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Corruption Points: -&amp;lt;br&amp;gt;&lt;br /&gt;
XP to Spend: 50&amp;lt;br&amp;gt;&lt;br /&gt;
Total XP Spent: 5450&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness&amp;lt;br&amp;gt;&lt;br /&gt;
Command&amp;lt;br&amp;gt;&lt;br /&gt;
Commerce&amp;lt;br&amp;gt;&lt;br /&gt;
Charm&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (Imperium)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge&amp;lt;br&amp;gt;&lt;br /&gt;
Evaluate&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
Logic&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastic Lore (Astromancy)&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Tongue (Rogue Trader)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (High Gothic, Low Gothic)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Air of Authority&amp;lt;br&amp;gt;&lt;br /&gt;
Pistol Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Peer (Academics, Nobility)&amp;lt;br&amp;gt;&lt;br /&gt;
Talented (Charm)&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance (Fear)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Etiquette: +10 on Interaction Skill tests when dealing with high authority.&amp;lt;br&amp;gt;&lt;br /&gt;
Duty to Humanity: -1 profit factor&amp;lt;br&amp;gt;&lt;br /&gt;
Vendetta&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Good-craftsmanship hand cannon (Red-dot laser sight)&amp;lt;br&amp;gt;&lt;br /&gt;
Common-craftsmanship power sword&amp;lt;br&amp;gt;&lt;br /&gt;
Micro-bead&amp;lt;br&amp;gt;&lt;br /&gt;
Void suit&amp;lt;br&amp;gt;&lt;br /&gt;
Set of fine clothing&amp;lt;br&amp;gt;&lt;br /&gt;
Xeno-pelt cloak&amp;lt;br&amp;gt;&lt;br /&gt;
Storm trooper carapace&amp;lt;br&amp;gt;&lt;br /&gt;
Good-craftsmanship refractor field&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The third son of Lucien Navarre, Rogue Trader and planetary governor of the imperial world of Pallas Quintus, Lucius grew up in the lap of luxury and noble finery. Raised on the palace grounds, he was given a formal education by private tutors, taught swordplay, etiquette, commerce and politics. Being the third son and relatively low in the line of succession, his family purchased a commission for him in the Calixian Merchant Fleet as a Free Captain. Taking command of a lightly armed merchant transport, Free Captain Navarre roamed the trade routes of the Calixis Sector seeking profit and adventure, all the while continuing his studies in private.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One day, after years of voyaging, Lucius recieved word of a terrible calamity that had befallen the House of Navarre. His eldest brother was now dead, slain by Inquisitorial stormtroopers as he defended the palaces on Pallas Quintus, his father, second brother, and several cousins were now all under arrest and facing charges of heresy, witchcraft, and consorting with the Ruinous Powers. Trials were swiftly held behind sealed doors, and with nary an explanation or word of justification, the Inquisition had nearly&lt;br /&gt;
every senior member of the Dynasty put to the flame. The governorship of Pallas Quintus was stripped from the line, and many planetary assets confiscated. Numerous minor noble houses and trading partners of the Navarre Dynasty used the purge as a pretext for the cancellation or usurpation of trade compacts, land rights and investments, and soon the family fortune was reduced to a shadow of its former grandeur.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Devastated by this loss and the enormity of events, Lucius now found himself the heir to the Navarre Warrant of Trade, which remained mysteriously un-revoked, as well as the tatters of the Navarre fortune. He spent weeks in seclusion, taking few meals and seeing almost no-one. Finally he emerged, determined to rebuild the Dynasty and, if possible, redeem the family name and honor. Taking command of the last remaining ship of the Dynasty&#039;s fleet, newly renamed &amp;quot;Phoenix&amp;quot;, Navarre set out to form an expedition into the&lt;br /&gt;
darkness of the Koronus Expanse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Very much the embodiment of the charming roguish aristocrat, Lucius is a tall and handsome man in his early thirties that tends to keep a determined, confident smile on his lips when dealing with trading partners or potential rivals. He often wears his carapace armor beneath his rich coat, a gift from Navis Nobilite Fleet Officer Tervas Decanter of the Xan&#039;Tai flotilla after Lucius&#039; ship assisted in supplying his company for the war on Balephon IX, and keeps his power sword at hand at all times. His long hair is kept back in a ponytail, and his face sports small sideburns that turn into a goatee.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With those closest to him among the crewmembers, he shows a far more calm and thoughtful behaviour that can sometimes even be described as reserved. A man that always tries to make the best of each opportunity or situation, Lucius is, above all, a captain concerned with his survival and that of his crew.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Into_The_Darkness|Rogue Trader: Into the Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 05:48, 4 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alessaunder_Navarre&amp;diff=181267</id>
		<title>Alessaunder Navarre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alessaunder_Navarre&amp;diff=181267"/>
		<updated>2011-05-24T15:10:10Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Alessaunder Navarre&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Cocaine Snooze&amp;lt;br&amp;gt;&lt;br /&gt;
Homeworld: Pallas Quintas (Imperial World)&amp;lt;br&amp;gt;&lt;br /&gt;
Path: Child of Dynasty-&amp;gt;Savant-&amp;gt;Seeker of Truth-&amp;gt;Darkness: Forbidden Knowledge-&amp;gt;Endurance&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Skill: 35&amp;lt;br&amp;gt;&lt;br /&gt;
Ballistic Skill: 35&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 25&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 19&amp;lt;br&amp;gt;&lt;br /&gt;
Agility: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 54*&amp;lt;br&amp;gt;&lt;br /&gt;
Perception: 45&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 45*&amp;lt;br&amp;gt;&lt;br /&gt;
Fellowship: 45*&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fate Points: 2/3&amp;lt;br&amp;gt;&lt;br /&gt;
Wounds: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Insanity Points: -&amp;lt;br&amp;gt;&lt;br /&gt;
Corruption Points: 1&amp;lt;br&amp;gt;&lt;br /&gt;
XP to Spend: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Total XP Spent: 5500&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Barter&amp;lt;br&amp;gt;&lt;br /&gt;
Commerce&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (Administratum)&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (Underworld)&amp;lt;br&amp;gt;&lt;br /&gt;
Deceive&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge&amp;lt;br&amp;gt;&lt;br /&gt;
Evaluate&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore (Archeotech)&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore (Daemonology)&amp;lt;br&amp;gt;&lt;br /&gt;
Inquiry&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
Logic&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastic Lore (Legend)&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Tongue (Rogue Trader)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Low Gothic)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (High Gothic)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Trader Cant)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Enemy (Machenko Dynasty)&amp;lt;br&amp;gt;&lt;br /&gt;
Paranoia&amp;lt;br&amp;gt;&lt;br /&gt;
Sound Constitution (1)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits and Abilities:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Dynastic Warrant: +3 to Ship Points, may not exchange Ship Points for Profit Factor&amp;lt;br&amp;gt;&lt;br /&gt;
Honour Amongst One&#039;s Peers: +5 to Interaction in formal settings&lt;br /&gt;
Seeker of Lore:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Common-craftsmanship boltgun&amp;lt;br&amp;gt;&lt;br /&gt;
Common-craftsmanship inferno pistol&amp;lt;br&amp;gt;&lt;br /&gt;
Xeno-mesh armor&amp;lt;br&amp;gt;&lt;br /&gt;
Autoquill&amp;lt;br&amp;gt;&lt;br /&gt;
Dataslate&amp;lt;br&amp;gt;&lt;br /&gt;
Micro-bead&amp;lt;br&amp;gt;&lt;br /&gt;
Multikey&amp;lt;br&amp;gt;&lt;br /&gt;
Two sets of robes&amp;lt;br&amp;gt;&lt;br /&gt;
Synskin&amp;lt;br&amp;gt;&lt;br /&gt;
Chrono&amp;lt;br&amp;gt;&lt;br /&gt;
Cameleoline cloak&amp;lt;br&amp;gt;&lt;br /&gt;
Best-craftsmanship servo skull (Acquisition)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Into_The_Darkness|Rogue Trader: Into the Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[Special:Contributions/98.226.222.139|98.226.222.139]] 23:11, 3 May 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Phoenix&amp;diff=180714</id>
		<title>The Phoenix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Phoenix&amp;diff=180714"/>
		<updated>2011-05-19T05:23:14Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:phoenix-sword.JPG|right]]&lt;br /&gt;
&#039;&#039;Name: Phoenix&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Class: Modified Sword-class naval frigate&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Dimensions: 1.6 km long, 0.3 km abeam at fins approx.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mass: 6 megatonnes approx.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Crew: 26,000 crew, approx.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Accel: 4.5 gravities max sustainable acceleration&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Manoeuverability: +30&amp;lt;br&amp;gt;&lt;br /&gt;
Detection: +15&amp;lt;br&amp;gt;&lt;br /&gt;
Armour: 18&amp;lt;br&amp;gt;&lt;br /&gt;
Void Shields: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Hull Integrity: 38&amp;lt;br&amp;gt;&lt;br /&gt;
Space: 40 (Used: 40)&amp;lt;br&amp;gt;&lt;br /&gt;
Power: 45 (Used: 45)&amp;lt;br&amp;gt;&lt;br /&gt;
Turret Rating: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Crew Rating: Veteran (50)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Capacity: Dorsal 2&amp;lt;br&amp;gt;&lt;br /&gt;
SP Total Cost: 71&amp;lt;br&amp;gt;&lt;br /&gt;
Crew Population: 100&amp;lt;br&amp;gt;&lt;br /&gt;
Crew Morale: 104&amp;lt;br&amp;gt;&lt;br /&gt;
Profit Factor: 24&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Complications: Adventurous, Reliquary of Mars&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Essential Components&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jovian Pattern Class 2 Drive, Strelov 1 Warp Engine,&amp;lt;br&amp;gt;&lt;br /&gt;
Gellar Field, Single Void Shield Array, Bridge of&amp;lt;br&amp;gt;&lt;br /&gt;
Antiquity, M-1.r Life Sustainer, Voidsmen Quarters,&amp;lt;br&amp;gt;&lt;br /&gt;
M-100 Augur Array&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supplemental Components&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2 Sunsear Laser Batteries, Augmented Retro-thrusters,&amp;lt;br&amp;gt;&lt;br /&gt;
Reinforced Interior Bulkheads, Empyrean Mantle, Shadow-&amp;lt;br&amp;gt;&lt;br /&gt;
blind Bays, Trophy Room, Temple-Shrine to the God-Emperor,&amp;lt;br&amp;gt;&lt;br /&gt;
Librarium Vault, Observation Dome&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Small Craft:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
4 Halo Barges&amp;lt;br&amp;gt;&lt;br /&gt;
7 Arvus Lighters&amp;lt;br&amp;gt;&lt;br /&gt;
1 Aquila Lander&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Objective Bonuses&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Trade: +100&amp;lt;br&amp;gt;&lt;br /&gt;
Criminal: +175&amp;lt;br&amp;gt;&lt;br /&gt;
Creed: +100&amp;lt;br&amp;gt;&lt;br /&gt;
Exploration: +100&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Into_The_Darkness|Rogue Trader: Into the Darkness: Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 21:29, 10 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180592</id>
		<title>Port Wander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180592"/>
		<updated>2011-05-18T00:41:14Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Port-wander.JPG]]&lt;br /&gt;
&lt;br /&gt;
SYSTEM DATA FILE - Port Wander&amp;lt;br&amp;gt;&lt;br /&gt;
SECTOR: Calixis&amp;lt;br&amp;gt;&lt;br /&gt;
SUBSECTOR: Drusus Marches&amp;lt;br&amp;gt;&lt;br /&gt;
SYSTEM: Rubycon II, red supergiant star&amp;lt;br&amp;gt;&lt;br /&gt;
POPULATION: Approx. 5 million on station, 5 million in system&amp;lt;br&amp;gt;&lt;br /&gt;
CLASS: Battlefleet Calixis Orbital Station&amp;lt;br&amp;gt;&lt;br /&gt;
TITHE GRADE: Aptus Non&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PLANETARY GOVERNOR: Commander Larius Sans (Imperial Navy)&amp;lt;br&amp;gt;&lt;br /&gt;
ECONOMY: Throne Gelt is the primary currency, with moneychangers offering services for the major currencies of local worlds, usually at high rates of exchange. The economy thrives because of the port&#039;s use as a waystation for goods passing in and out of the Koronus Expanse, as well as the lucrative trades of merchant provenders catering to the needs of Rogue Traders and Chartist Captains.&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL EXPORTS: Refined metals and ores from Rustrock, ship components and naval manpower, numerous goods and commodities from the Koronus Expanse&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL IMPORTS: Trade goods from the Calixis Sector, luxury goods, foodstuffs, raw materials&amp;lt;br&amp;gt;&lt;br /&gt;
DEFENCES: Well-maintained static defenses including macrobatteries and lances, squadrons of defense monitors, frequent presence of Battlefleet Calixis warships&lt;br /&gt;
==Locations==&lt;br /&gt;
===Port Wander===&lt;br /&gt;
The station itself is a heavily modified Xerxes-class Mark IV naval station, originally established as a depot for the Imperial Navy. Over the centuries it has fallen heavily under the influence of both the Mechanicus who manage the upkeep of the station, as well as the many mercantile factions that have grown rich from the expansive trade passing through the Koronus Passage. After a failed attempt by the Administratum to govern the station as a commercial port, the Imperial Navy was again given formal control and ownership of Port Wander, though it must balance its official power with the informal influences and demands of the stations numerous civilian factions. It continues to serve as a naval depot, defensive stronghold, central marketplace and launching point for every serious expedition into the Koronus Expanse.&lt;br /&gt;
:&#039;&#039;&#039;The Gilt Processionals&#039;&#039;&#039;&lt;br /&gt;
:Though there are small markets located all throughout the station, particularly amongst the :civilian quarters, the Gilt Processionals are the major centers of trade. The Chamber of Gold is :the financial sector, where the Gelt brokers, money changers and bankers do their business. On the :other side of the station are the Courts of the Dead, a bazaar and marketplace selling nearly :everything imaginable, from cybernetics to star charts to food and drink, and populated by :entertainers, beggars and con-men.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Central Bastion&#039;&#039;&#039;&lt;br /&gt;
:The center of command and administration for Port Wander, this is the Imperial Navy&#039;s headquarters :and operations center. At the base of the Central Bastion is the Adeptus Arbites Precinct Complex, :housing the Arbitrators and the Imperial courts which enforce law and order for the station&#039;s :civilian population. The Central Bastion is essentially the center of Imperial authority on the :station.&lt;br /&gt;
:&#039;&#039;&#039;Halls of the Mechanicus&#039;&#039;&#039;&lt;br /&gt;
:The center of the tech-priest&#039;s presence on Port Wander, the Halls are located on the central keel :of the station, in close proximity to the Main Enginarium. In addition to research labs and a :manufactorum, this is also the location of the Port&#039;s Altar to the Omnissiah, the main nexus of :worship for the Mechanicus.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;The Solstice Imperialis&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:Originally an interstellar transport carrying the faithful along a pilgrimage route, the :&#039;&#039;Solstice Imperialis&#039;&#039;&#039; drives simply failed while passing through the Rubycon II system. Calling it the will :of the Emperor, the crew decided to stay. Over time the vessel&#039;s hull has been incorporated into :the fabric of the station itself, and is now home to shrines and major chapels to every major :Ministorum sect of the Calixis Sector.&lt;br /&gt;
&lt;br /&gt;
===Rustrock===&lt;br /&gt;
Close to the harsh red light of Rubycon II is a small, rocky and tide-locked planet dubbed &#039;Rustrock.&#039; Only discovered in later system surveys, one half of the planet is scoured by the harsh radiation of the system&#039;s star, while the other half, the dark half, is sparsely inhabited by miners living in shielded hab-structures, who mine the planet&#039;s iron and adamantium ores and labor in its factories and refineries. A steady stream of cargo ships carry the refined ores to Port Wander&#039;s foundries and shipyards.&amp;lt;br&amp;gt;&lt;br /&gt;
===Carlon and Thamos===&lt;br /&gt;
Known to the inhabitants of the system as the Ruby Brothers, the planets Carlon and Thamos are two hydrogen-helium gas giants slowly orbiting Rubycon II. Named for the two sons of Vivaldi Jontur, the Rogue Trader who first surveyed the system, the planets are mined by scoopships for their gases, which are then refined and processed into the plasma fuel which powers the reactors of voidships. Between the orbital paths of the two gas giants is a dense asteroid belt, known as &#039;Ruby&#039;s Belt&#039; or merely &#039;the Rocks.&#039; Situated near to Port Wander itself, the Belt is host to repair yards, low-gee hydroponic farms, asteroid miners, and luxury estates for Imperial nobles.&amp;lt;br&amp;gt;&lt;br /&gt;
===Kaiki, Apeli, and Skiri===&lt;br /&gt;
The three outermost planets of the Rubycon system, Kaiki, Apeli and Skiri are frozen ice planets whose orbital paths take hundreds of years to complete, taking them far out beyond the light of Rubycon II and into the iceclouds of the system&#039;s extreme outer reaches. While there is little of apparent interest on Kaiki and Apeli, the outermost planet, Skiri, is the site of an Adeptus Mechanicus outpost, Altar-Templum-Calixis-Ext-3. Apparently established for the purpose of monitoring the warp activities of the Maw, the station does not permit non-Mechanicus ships to stray too close to the dark and icy world, under threat of destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Into The Darkness|Rogue Trader: Into The Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 05:21, 16 May 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180590</id>
		<title>Port Wander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180590"/>
		<updated>2011-05-18T00:40:13Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Port-wander.JPG]]&lt;br /&gt;
&lt;br /&gt;
SYSTEM DATA FILE - Port Wander&amp;lt;br&amp;gt;&lt;br /&gt;
SECTOR: Calixis&amp;lt;br&amp;gt;&lt;br /&gt;
SUBSECTOR: Drusus Marches&amp;lt;br&amp;gt;&lt;br /&gt;
SYSTEM: Rubycon II, red supergiant star&amp;lt;br&amp;gt;&lt;br /&gt;
POPULATION: Approx. 5 million on station, 5 million in system&amp;lt;br&amp;gt;&lt;br /&gt;
CLASS: Battlefleet Calixis Orbital Station&amp;lt;br&amp;gt;&lt;br /&gt;
TITHE GRADE: Aptus Non&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PLANETARY GOVERNOR: Commander Larius Sans (Imperial Navy)&amp;lt;br&amp;gt;&lt;br /&gt;
ECONOMY: Throne Gelt is the primary currency, with moneychangers offering services for the major currencies of local worlds, usually at high rates of exchange. The economy thrives because of the port&#039;s use as a waystation for goods passing in and out of the Koronus Expanse, as well as the lucrative trades of merchant provenders catering to the needs of Rogue Traders and Chartist Captains.&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL EXPORTS: Refined metals and ores from Rustrock, ship components and naval manpower, numerous goods and commodities from the Koronus Expanse&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL IMPORTS: Trade goods from the Calixis Sector, luxury goods, foodstuffs, raw materials&amp;lt;br&amp;gt;&lt;br /&gt;
DEFENCES: Well-maintained static defenses including macrobatteries and lances, squadrons of defense monitors, frequent presence of Battlefleet Calixis warships&lt;br /&gt;
==Locations==&lt;br /&gt;
===Port Wander===&lt;br /&gt;
The station itself is a heavily modified Xerxes-class Mark IV naval station, originally established as a depot for the Imperial Navy. Over the centuries it has fallen heavily under the influence of both the Mechanicus who manage the upkeep of the station, as well as the many mercantile factions that have grown rich from the expansive trade passing through the Koronus Passage. After a failed attempt by the Administratum to govern the station as a commercial port, the Imperial Navy was again given formal control and ownership of Port Wander, though it must balance its official power with the informal influences and demands of the stations numerous civilian factions. It continues to serve as a naval depot, defensive stronghold, central marketplace and launching point for every serious expedition into the Koronus Expanse.&lt;br /&gt;
:&#039;&#039;&#039;The Gilt Processionals&#039;&#039;&#039;&lt;br /&gt;
:Though there are small markets located all throughout the station, particularly amongst the :civilian quarters, the Gilt Processionals are the major centers of trade. The Chamber of Gold is :the financial sector, where the Gelt brokers, money changers and bankers do their business. On the :other side of the station are the Courts of the Dead, a bazaar and marketplace selling nearly :everything imaginable, from cybernetics to star charts to food and drink, and populated by :entertainers, beggars and con-men.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Central Bastion&#039;&#039;&#039;&lt;br /&gt;
:The center of command and administration for Port Wander, this is the Imperial Navy&#039;s headquarters :and operations center. At the base of the Central Bastion is the Adeptus Arbites Precinct Complex, :housing the Arbitrators and the Imperial courts which enforce law and order for the station&#039;s :civilian population. The Central Bastion is essentially the center of Imperial authority on the :station.&lt;br /&gt;
:&#039;&#039;&#039;Halls of the Mechanicus&#039;&#039;&#039;&lt;br /&gt;
:The center of the tech-priest&#039;s presence on Port Wander, the Halls are located on the central keel :of the station, in close proximity to the Main Enginarium. In addition to research labs and a :manufactorum, this is also the location of the Port&#039;s Altar to the Omnissiah, the main nexus of :worship for the Mechanicus.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;The Solstice Imperialis&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:Originally an interstellar transport carrying the faithful along a pilgrimage route, the Solstice :Imperialis&#039; drives simply failed while passing through the Rubycon II system. Calling it the will :of the Emperor, the crew decided to stay. Over time the vessel&#039;s hull has been incorporated into :the fabric of the station itself, and is now home to shrines and major chapels to every major :Ministorum sect of the Calixis Sector.&lt;br /&gt;
&lt;br /&gt;
===Rustrock===&lt;br /&gt;
Close to the harsh red light of Rubycon II is a small, rocky and tide-locked planet dubbed &#039;Rustrock.&#039; Only discovered in later system surveys, one half of the planet is scoured by the harsh radiation of the system&#039;s star, while the other half, the dark half, is sparsely inhabited by miners living in shielded hab-structures, who mine the planet&#039;s iron and adamantium ores and labor in its factories and refineries. A steady stream of cargo ships carry the refined ores to Port Wander&#039;s foundries and shipyards.&amp;lt;br&amp;gt;&lt;br /&gt;
===Carlon and Thamos===&lt;br /&gt;
Known to the inhabitants of the system as the Ruby Brothers, the planets Carlon and Thamos are two hydrogen-helium gas giants slowly orbiting Rubycon II. Named for the two sons of Vivaldi Jontur, the Rogue Trader who first surveyed the system, the planets are mined by scoopships for their gases, which are then refined and processed into the plasma fuel which powers the reactors of voidships. Between the orbital paths of the two gas giants is a dense asteroid belt, known as &#039;Ruby&#039;s Belt&#039; or merely &#039;the Rocks.&#039; Situated near to Port Wander itself, the Belt is host to repair yards, low-gee hydroponic farms, asteroid miners, and luxury estates for Imperial nobles.&amp;lt;br&amp;gt;&lt;br /&gt;
===Kaiki, Apeli, and Skiri===&lt;br /&gt;
The three outermost planets of the Rubycon system, Kaiki, Apeli and Skiri are frozen ice planets whose orbital paths take hundreds of years to complete, taking them far out beyond the light of Rubycon II and into the iceclouds of the system&#039;s extreme outer reaches. While there is little of apparent interest on Kaiki and Apeli, the outermost planet, Skiri, is the site of an Adeptus Mechanicus outpost, Altar-Templum-Calixis-Ext-3. Apparently established for the purpose of monitoring the warp activities of the Maw, the station does not permit non-Mechanicus ships to stray too close to the dark and icy world, under threat of destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Into The Darkness|Rogue Trader: Into The Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 05:21, 16 May 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180588</id>
		<title>Port Wander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180588"/>
		<updated>2011-05-18T00:37:09Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Port-wander.JPG]]&lt;br /&gt;
&lt;br /&gt;
SYSTEM DATA FILE - Port Wander&amp;lt;br&amp;gt;&lt;br /&gt;
SECTOR: Calixis&amp;lt;br&amp;gt;&lt;br /&gt;
SUBSECTOR: Drusus Marches&amp;lt;br&amp;gt;&lt;br /&gt;
SYSTEM: Rubycon II, red supergiant star&amp;lt;br&amp;gt;&lt;br /&gt;
POPULATION: Approx. 5 million on station, 5 million in system&amp;lt;br&amp;gt;&lt;br /&gt;
CLASS: Battlefleet Calixis Orbital Station&amp;lt;br&amp;gt;&lt;br /&gt;
TITHE GRADE: Aptus Non&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PLANETARY GOVERNOR: Commander Larius Sans (Imperial Navy)&amp;lt;br&amp;gt;&lt;br /&gt;
ECONOMY: Throne Gelt is the primary currency, with moneychangers offering services for the major currencies of local worlds, usually at high rates of exchange. The economy thrives because of the port&#039;s use as a waystation for goods passing in and out of the Koronus Expanse, as well as the lucrative trades of merchant provenders catering to the needs of Rogue Traders and Chartist Captains.&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL EXPORTS: Refined metals and ores from Rustrock, ship components and naval manpower, numerous goods and commodities from the Koronus Expanse&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL IMPORTS: Trade goods from the Calixis Sector, luxury goods, foodstuffs, raw materials&amp;lt;br&amp;gt;&lt;br /&gt;
DEFENCES: Well-maintained static defenses including macrobatteries and lances, squadrons of defense monitors, frequent presence of Battlefleet Calixis warships&lt;br /&gt;
==Locations==&lt;br /&gt;
===Port Wander===&lt;br /&gt;
The station itself is a heavily modified Xerxes-class Mark IV naval station, originally established as a depot for the Imperial Navy. Over the centuries it has fallen heavily under the influence of both the Mechanicus who manage the upkeep of the station, as well as the many mercantile factions that have grown rich from the expansive trade passing through the Koronus Passage. After a failed attempt by the Administratum to govern the station as a commercial port, the Imperial Navy was again given formal control and ownership of Port Wander, though it must balance its official power with the informal influences and demands of the stations numerous civilian factions. It continues to serve as a naval depot, defensive stronghold, central marketplace and launching point for every serious expedition into the Koronus Expanse.&lt;br /&gt;
:&#039;&#039;&#039;The Gilt Processionals&#039;&#039;&#039;&lt;br /&gt;
:Though there are small markets located all throughout the station, particularly amongst the :civilian quarters, the Gilt Processionals are the major centers of trade. The Chamber of Gold is :the financial sector, where the Gelt brokers, money changers and bankers do their business. On the :other side of the station are the Courts of the Dead, a bazaar and marketplace selling nearly :everything imaginable, from cybernetics to star charts to food and drink, and populated by :entertainers, beggars and con-men.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Central Bastion&#039;&#039;&#039;&lt;br /&gt;
:The center of command and administration for Port Wander, this is the Imperial Navy&#039;s headquarters :and operations center. At the base of the Central Bastion is the Adeptus Arbites Precinct Complex, :housing the Arbitrators and the Imperial courts which enforce law and order for the station&#039;s :civilian population. The Central Bastion is essentially the center of Imperial authority on the :station.&lt;br /&gt;
:&#039;&#039;&#039;Halls of the Mechanicus&#039;&#039;&#039;&lt;br /&gt;
:The center of the tech-priest&#039;s presence on Port Wander, the Halls are located on the central keel :of the station, in close proximity to the Main Enginarium. In addition to research labs and a :manufactorum, this is also the location of the Port&#039;s Altar to the Omnissiah, the main nexus of :worship for the Mechanicus.&lt;br /&gt;
:&#039;&#039;&#039;The Solstice Imperialis&#039;&#039;&#039;&lt;br /&gt;
:Originally it was an interstellar transport carrying the faithful along a pilgrimage route, but :the ship&#039;s drives simply failed while in the Rubycon II system and the crew called it the will of :the Emperor and decided to stay. Over time it&#039;s been worked into the fabric of the station itself, :and is now home to shrines and major chapels to every major Ministorum sect of the Calixis Sector.&lt;br /&gt;
&lt;br /&gt;
===Rustrock===&lt;br /&gt;
Close to the harsh red light of Rubycon II is a small, rocky and tide-locked planet dubbed &#039;Rustrock.&#039; Only discovered in later system surveys, one half of the planet is scoured by the harsh radiation of the system&#039;s star, while the other half, the dark half, is sparsely inhabited by miners living in shielded hab-structures, who mine the planet&#039;s iron and adamantium ores and labor in its factories and refineries. A steady stream of cargo ships carry the refined ores to Port Wander&#039;s foundries and shipyards.&amp;lt;br&amp;gt;&lt;br /&gt;
===Carlon and Thamos===&lt;br /&gt;
Known to the inhabitants of the system as the Ruby Brothers, the planets Carlon and Thamos are two hydrogen-helium gas giants slowly orbiting Rubycon II. Named for the two sons of Vivaldi Jontur, the Rogue Trader who first surveyed the system, the planets are mined by scoopships for their gases, which are then refined and processed into the plasma fuel which powers the reactors of voidships. Between the orbital paths of the two gas giants is a dense asteroid belt, known as &#039;Ruby&#039;s Belt&#039; or merely &#039;the Rocks.&#039; Situated near to Port Wander itself, the Belt is host to repair yards, low-gee hydroponic farms, asteroid miners, and luxury estates for Imperial nobles.&amp;lt;br&amp;gt;&lt;br /&gt;
===Kaiki, Apeli, and Skiri===&lt;br /&gt;
The three outermost planets of the Rubycon system, Kaiki, Apeli and Skiri are frozen ice planets whose orbital paths take hundreds of years to complete, taking them far out beyond the light of Rubycon II and into the iceclouds of the system&#039;s extreme outer reaches. While there is little of apparent interest on Kaiki and Apeli, the outermost planet, Skiri, is the site of an Adeptus Mechanicus outpost, Altar-Templum-Calixis-Ext-3. Apparently established for the purpose of monitoring the warp activities of the Maw, the station does not permit non-Mechanicus ships to stray too close to the dark and icy world, under threat of destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Into The Darkness|Rogue Trader: Into The Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 05:21, 16 May 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180587</id>
		<title>Port Wander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180587"/>
		<updated>2011-05-18T00:35:37Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Port-wander.JPG]]&lt;br /&gt;
&lt;br /&gt;
SYSTEM DATA FILE - Port Wander&amp;lt;br&amp;gt;&lt;br /&gt;
SECTOR: Calixis&amp;lt;br&amp;gt;&lt;br /&gt;
SUBSECTOR: Drusus Marches&amp;lt;br&amp;gt;&lt;br /&gt;
SYSTEM: Rubycon II, red supergiant star&amp;lt;br&amp;gt;&lt;br /&gt;
POPULATION: Approx. 5 million on station, 5 million in system&amp;lt;br&amp;gt;&lt;br /&gt;
CLASS: Battlefleet Calixis Orbital Station&amp;lt;br&amp;gt;&lt;br /&gt;
TITHE GRADE: Aptus Non&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PLANETARY GOVERNOR: Commander Larius Sans (Imperial Navy)&amp;lt;br&amp;gt;&lt;br /&gt;
ECONOMY: Throne Gelt is the primary currency, with moneychangers offering services for the major currencies of local worlds, usually at high rates of exchange. The economy thrives because of the port&#039;s use as a waystation for goods passing in and out of the Koronus Expanse, as well as the lucrative trades of merchant provenders catering to the needs of Rogue Traders and Chartist Captains.&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL EXPORTS: Refined metals and ores from Rustrock, ship components and naval manpower, numerous goods and commodities from the Koronus Expanse&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL IMPORTS: Trade goods from the Calixis Sector, luxury goods, foodstuffs, raw materials&amp;lt;br&amp;gt;&lt;br /&gt;
DEFENCES: Well-maintained static defenses including macrobatteries and lances, squadrons of defense monitors, frequent presence of Battlefleet Calixis warships&lt;br /&gt;
==Locations==&lt;br /&gt;
===Port Wander===&lt;br /&gt;
The station itself is a heavily modified Xerxes-class Mark IV naval station, originally established as a depot for the Imperial Navy. Over the centuries it has fallen heavily under the influence of both the Mechanicus who manage the upkeep of the station, as well as the many mercantile factions that have grown rich from the expansive trade passing through the Koronus Passage. After a failed attempt by the Administratum to govern the station as a commercial port, the Imperial Navy was again given formal control and ownership of Port Wander, though it must balance its official power with the informal influences and demands of the stations numerous civilian factions. It continues to serve as a naval depot, defensive stronghold, central marketplace and launching point for every serious expedition into the Koronus Expanse.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;The Gilt Processionals&#039;&#039;&#039;&lt;br /&gt;
:Though there are small markets located all throughout the station, particularly amongst the :civilian quarters, the Gilt Processionals are the major centers of trade. The Chamber of Gold is :the financial sector, where the Gelt brokers, money changers and bankers do their business. On the :other side of the station are the Courts of the Dead, a bazaar and marketplace selling nearly :everything imaginable, from cybernetics to star charts to food and drink, and populated by :entertainers, beggars and con-men.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Central Bastion&#039;&#039;&#039;&lt;br /&gt;
:The center of command and administration for Port Wander, this is the Imperial Navy&#039;s headquarters :and operations center. At the base of the Central Bastion is the Adeptus Arbites Precinct Complex, :housing the Arbitrators and the Imperial courts which enforce law and order for the station&#039;s :civilian population. The Central Bastion is essentially the center of Imperial authority on the :station.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Halls of the Mechanicus&#039;&#039;&#039;&lt;br /&gt;
:The center of the tech-priest&#039;s presence on Port Wander, the Halls are located on the central keel :of the station, in close proximity to the Main Enginarium. In addition to research labs and a :manufactorum, this is also the location of the Port&#039;s Altar to the Omnissiah, the main nexus of :worship for the Mechanicus.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;The Solstice Imperialis&#039;&#039;&#039;&lt;br /&gt;
:Originally it was an interstellar transport carrying the faithful along a pilgrimage route, but :the ship&#039;s drives simply failed while in the Rubycon II system and the crew called it the will of :the Emperor and decided to stay. Over time it&#039;s been worked into the fabric of the station itself, :and is now home to shrines and major chapels to every major Ministorum sect of the Calixis Sector.&lt;br /&gt;
&lt;br /&gt;
===Rustrock===&lt;br /&gt;
Close to the harsh red light of Rubycon II is a small, rocky and tide-locked planet dubbed &#039;Rustrock.&#039; Only discovered in later system surveys, one half of the planet is scoured by the harsh radiation of the system&#039;s star, while the other half, the dark half, is sparsely inhabited by miners living in shielded hab-structures, who mine the planet&#039;s iron and adamantium ores and labor in its factories and refineries. A steady stream of cargo ships carry the refined ores to Port Wander&#039;s foundries and shipyards.&amp;lt;br&amp;gt;&lt;br /&gt;
===Carlon and Thamos===&lt;br /&gt;
Known to the inhabitants of the system as the Ruby Brothers, the planets Carlon and Thamos are two hydrogen-helium gas giants slowly orbiting Rubycon II. Named for the two sons of Vivaldi Jontur, the Rogue Trader who first surveyed the system, the planets are mined by scoopships for their gases, which are then refined and processed into the plasma fuel which powers the reactors of voidships. Between the orbital paths of the two gas giants is a dense asteroid belt, known as &#039;Ruby&#039;s Belt&#039; or merely &#039;the Rocks.&#039; Situated near to Port Wander itself, the Belt is host to repair yards, low-gee hydroponic farms, asteroid miners, and luxury estates for Imperial nobles.&amp;lt;br&amp;gt;&lt;br /&gt;
===Kaiki, Apeli, and Skiri===&lt;br /&gt;
The three outermost planets of the Rubycon system, Kaiki, Apeli and Skiri are frozen ice planets whose orbital paths take hundreds of years to complete, taking them far out beyond the light of Rubycon II and into the iceclouds of the system&#039;s extreme outer reaches. While there is little of apparent interest on Kaiki and Apeli, the outermost planet, Skiri, is the site of an Adeptus Mechanicus outpost, Altar-Templum-Calixis-Ext-3. Apparently established for the purpose of monitoring the warp activities of the Maw, the station does not permit non-Mechanicus ships to stray too close to the dark and icy world, under threat of destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Into The Darkness|Rogue Trader: Into The Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 05:21, 16 May 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180560</id>
		<title>Port Wander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180560"/>
		<updated>2011-05-17T21:28:11Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Port-wander.JPG]]&lt;br /&gt;
&lt;br /&gt;
SYSTEM DATA FILE - Port Wander&amp;lt;br&amp;gt;&lt;br /&gt;
SECTOR: Calixis&amp;lt;br&amp;gt;&lt;br /&gt;
SUBSECTOR: Drusus Marches&amp;lt;br&amp;gt;&lt;br /&gt;
SYSTEM: Rubycon II, red supergiant star&amp;lt;br&amp;gt;&lt;br /&gt;
POPULATION: Approx. 5 million on station, 5 million in system&amp;lt;br&amp;gt;&lt;br /&gt;
CLASS: Battlefleet Calixis Orbital Station&amp;lt;br&amp;gt;&lt;br /&gt;
TITHE GRADE: Aptus Non&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PLANETARY GOVERNOR: Commander Larius Sans (Imperial Navy)&amp;lt;br&amp;gt;&lt;br /&gt;
ECONOMY: Throne Gelt is the primary currency, with moneychangers offering services for the major currencies of local worlds, usually at high rates of exchange. The economy thrives because of the port&#039;s use as a waystation for goods passing in and out of the Koronus Expanse, as well as the lucrative trades of merchant provenders catering to the needs of Rogue Traders and Chartist Captains.&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL EXPORTS: Refined metals and ores from Rustrock, ship components and naval manpower, numerous goods and commodities from the Koronus Expanse&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL IMPORTS: Trade goods from the Calixis Sector, luxury goods, foodstuffs, raw materials&amp;lt;br&amp;gt;&lt;br /&gt;
DEFENCES: Well-maintained static defenses including macrobatteries and lances, squadrons of defense monitors, frequent presence of Battlefleet Calixis warships&lt;br /&gt;
==Locations==&lt;br /&gt;
===Port Wander===&lt;br /&gt;
The station itself is a heavily modified Xerxes-class Mark IV naval station, originally established as a depot for the Imperial Navy. Over the centuries it has fallen heavily under the influence of both the Mechanicus who manage the upkeep of the station, as well as the many mercantile factions that have grown rich from the expansive trade passing through the Koronus Passage. After a failed attempt by the Administratum to govern the station as a commercial port, the Imperial Navy was again given formal control and ownership of Port Wander, though it must balance its official power with the informal influences and demands of the stations numerous civilian factions. It continues to serve as a naval depot, defensive stronghold, central marketplace and launching point for every serious expedition into the Koronus Expanse.&amp;lt;br&amp;gt;&lt;br /&gt;
===Rustrock===&lt;br /&gt;
Close to the harsh red light of Rubycon II is a small, rocky and tide-locked planet dubbed &#039;Rustrock.&#039; Only discovered in later system surveys, one half of the planet is scoured by the harsh radiation of the system&#039;s star, while the other half, the dark half, is sparsely inhabited by miners living in shielded hab-structures, who mine the planet&#039;s iron and adamantium ores and labor in its factories and refineries. A steady stream of cargo ships carry the refined ores to Port Wander&#039;s foundries and shipyards.&amp;lt;br&amp;gt;&lt;br /&gt;
===Carlon and Thamos===&lt;br /&gt;
Known to the inhabitants of the system as the Ruby Brothers, the planets Carlon and Thamos are two hydrogen-helium gas giants slowly orbiting Rubycon II. Named for the two sons of Vivaldi Jontur, the Rogue Trader who first surveyed the system, the planets are mined by scoopships for their gases, which are then refined and processed into the plasma fuel which powers the reactors of voidships. Between the orbital paths of the two gas giants is a dense asteroid belt, known as &#039;Ruby&#039;s Belt&#039; or merely &#039;the Rocks.&#039; Situated near to Port Wander itself, the Belt is host to repair yards, low-gee hydroponic farms, asteroid miners, and luxury estates for Imperial nobles.&amp;lt;br&amp;gt;&lt;br /&gt;
===Kaiki, Apeli, and Skiri===&lt;br /&gt;
The three outermost planets of the Rubycon system, Kaiki, Apeli and Skiri are frozen ice planets whose orbital paths take hundreds of years to complete, taking them far out beyond the light of Rubycon II and into the iceclouds of the system&#039;s extreme outer reaches. While there is little of apparent interest on Kaiki and Apeli, the outermost planet, Skiri, is the site of an Adeptus Mechanicus outpost, Altar-Templum-Calixis-Ext-3. Apparently established for the purpose of monitoring the warp activities of the Maw, the station does not permit non-Mechanicus ships to stray too close to the dark and icy world, under threat of destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Into The Darkness|Rogue Trader: Into The Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 05:21, 16 May 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180559</id>
		<title>Port Wander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180559"/>
		<updated>2011-05-17T21:23:59Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Port-wander.JPG]]&lt;br /&gt;
&lt;br /&gt;
SYSTEM DATA FILE - Port Wander&amp;lt;br&amp;gt;&lt;br /&gt;
SECTOR: Calixis&amp;lt;br&amp;gt;&lt;br /&gt;
SUBSECTOR: Drusus Marches&amp;lt;br&amp;gt;&lt;br /&gt;
SYSTEM: Rubycon II, red supergiant star&amp;lt;br&amp;gt;&lt;br /&gt;
POPULATION: Approx. 5 million on station, 5 million in system&amp;lt;br&amp;gt;&lt;br /&gt;
CLASS: Battlefleet Calixis Orbital Station&amp;lt;br&amp;gt;&lt;br /&gt;
TITHE GRADE: Aptus Non&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PLANETARY GOVERNOR: Commander Larius Sans (Imperial Navy)&amp;lt;br&amp;gt;&lt;br /&gt;
ECONOMY: Throne Gelt is the primary currency, with moneychangers offering services for the major currencies of local worlds, usually at high rates of exchange. The economy thrives because of the port&#039;s use as a waystation for goods passing in and out of the Koronus Expanse, as well as the lucrative trades of merchant provenders catering to the needs of Rogue Traders and Chartist Captains.&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL EXPORTS: Refined metals and ores from Rustrock, ship components and naval manpower, numerous goods and commodities from the Koronus Expanse&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL IMPORTS: Trade goods from the Calixis Sector, luxury goods, foodstuffs, raw materials&amp;lt;br&amp;gt;&lt;br /&gt;
DEFENCES: Well-maintained static defenses including macrobatteries and lances, squadrons of defense monitors, frequent presence of Battlefleet Calixis warships&lt;br /&gt;
==Locations==&lt;br /&gt;
===Port Wander===&lt;br /&gt;
The station itself is a heavily modified Xerxes-class Mark IV naval station, originally established as a depot for the Imperial Navy. Over the centuries it has fallen heavily under the influence of both the Mechanicus who manage the upkeep of the station, as well as the many mercantile factions that have grown rich from the expansive trade passing through the Koronus Passage. After a failed attempt by the Administratum to govern the station as a commercial port, the Imperial Navy has been given formal control and ownership of Port Wander once again, though it must balance its official power with the informal influences and demands of the stations numerous civilian factions.&amp;lt;br&amp;gt;&lt;br /&gt;
===Rustrock===&lt;br /&gt;
Close to the harsh red light of Rubycon II is a small, rocky and tide-locked planet dubbed &#039;Rustrock.&#039; Only discovered in later system surveys, one half of the planet is scoured by the harsh radiation of the system&#039;s star, while the other half, the dark half, is sparsely inhabited by miners living in shielded hab-structures, who mine the planet&#039;s iron and adamantium ores and labor in its factories and refineries. A steady stream of cargo ships carry the refined ores to Port Wander&#039;s foundries and shipyards.&amp;lt;br&amp;gt;&lt;br /&gt;
===Carlon and Thamos===&lt;br /&gt;
Known to the inhabitants of the system as the Ruby Brothers, the planets Carlon and Thamos are two hydrogen-helium gas giants slowly orbiting Rubycon II. Named for the two sons of Vivaldi Jontur, the Rogue Trader who first surveyed the system, the planets are mined by scoopships for their gases, which are then refined and processed into the plasma fuel which powers the reactors of voidships. Between the orbital paths of the two gas giants is a dense asteroid belt, known as &#039;Ruby&#039;s Belt&#039; or merely &#039;the Rocks.&#039; Situated near to Port Wander itself, the Belt is host to repair yards, low-gee hydroponic farms, asteroid miners, and luxury estates for Imperial nobles.&amp;lt;br&amp;gt;&lt;br /&gt;
===Kaiki, Apeli, and Skiri===&lt;br /&gt;
The three outermost planets of the Rubycon system, Kaiki, Apeli and Skiri are frozen ice planets whose orbital paths take hundreds of years to complete, taking them far out beyond the light of Rubycon II and into the iceclouds of the system&#039;s extreme outer reaches. While there is little of apparent interest on Kaiki and Apeli, the outermost planet, Skiri, is the site of an Adeptus Mechanicus outpost, Altar-Templum-Calixis-Ext-3. Apparently established for the purpose of monitoring the warp activities of the Maw, the station does not permit non-Mechanicus ships to stray too close to the dark and icy world, under threat of destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Into The Darkness|Rogue Trader: Into The Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 05:21, 16 May 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180558</id>
		<title>Port Wander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180558"/>
		<updated>2011-05-17T20:49:45Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Port-wander.JPG]]&lt;br /&gt;
&lt;br /&gt;
SYSTEM DATA FILE - Port Wander&amp;lt;br&amp;gt;&lt;br /&gt;
SECTOR: Calixis&amp;lt;br&amp;gt;&lt;br /&gt;
SUBSECTOR: Drusus Marches&amp;lt;br&amp;gt;&lt;br /&gt;
SYSTEM: Rubycon II, red supergiant star&amp;lt;br&amp;gt;&lt;br /&gt;
POPULATION: Approx. 5 million on station, 5 million in system&amp;lt;br&amp;gt;&lt;br /&gt;
CLASS: Battlefleet Calixis Orbital Station&amp;lt;br&amp;gt;&lt;br /&gt;
TITHE GRADE: Aptus Non&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PLANETARY GOVERNOR: Commander Larius Sans (Imperial Navy)&amp;lt;br&amp;gt;&lt;br /&gt;
ECONOMY: Throne Gelt is the primary currency, with moneychangers offering services for the major currencies of local worlds, usually at high rates of exchange. The economy thrives because of the port&#039;s use as a waystation for goods passing in and out of the Koronus Expanse, as well as the lucrative trades of merchant provenders catering to the needs of Rogue Traders and Chartist Captains.&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL EXPORTS: Refined metals and ores from Rustrock, ship components and naval manpower, numerous goods and commodities from the Koronus Expanse&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL IMPORTS: Trade goods from the Calixis Sector, luxury goods, foodstuffs, raw materials&amp;lt;br&amp;gt;&lt;br /&gt;
DEFENCES: Well-maintained static defenses including macrobatteries and lances, squadrons of defense monitors, frequent presence of Battlefleet Calixis warships&lt;br /&gt;
==Locations==&lt;br /&gt;
===Rustrock===&lt;br /&gt;
Close to the harsh red light of Rubycon II is a small, rocky and tide-locked planet dubbed &#039;Rustrock.&#039; Only discovered in later system surveys, one half of the planet is scoured by the harsh radiation of the system&#039;s star, while the other half, the dark half, is sparsely inhabited by miners living in shielded hab-structures, who mine the planet&#039;s iron and adamantium ores and labor in its factories and refineries. A steady stream of cargo ships carry the refined ores to Port Wander&#039;s foundries and shipyards.&amp;lt;br&amp;gt;&lt;br /&gt;
===Carlon and Thamos===&lt;br /&gt;
Known to the inhabitants of the system as the Ruby Brothers, the planets Carlon and Thamos are two hydrogen-helium gas giants slowly orbiting Rubycon II. Named for the two sons of Vivaldi Jontur, the Rogue Trader who first surveyed the system, the planets are mined by scoopships for their gases, which are then refined and processed into the plasma fuel which powers the reactors of voidships. Between the orbital paths of the two gas giants is a dense asteroid belt, known as &#039;Ruby&#039;s Belt&#039; or merely &#039;the Rocks.&#039; Situated near to Port Wander itself, the Belt is host to repair yards, low-gee hydroponic farms, asteroid miners, and luxury estates for Imperial nobles.&amp;lt;br&amp;gt;&lt;br /&gt;
===Kaiki, Apeli, and Skiri===&lt;br /&gt;
The three outermost planets of the Rubycon system, Kaiki, Apeli and Skiri are frozen ice planets whose orbital paths take hundreds of years to complete, taking them far out beyond the light of Rubycon II and into the iceclouds of the system&#039;s extreme outer reaches. While there is little of apparent interest on Kaiki and Apeli, the outermost planet, Skiri, is the site of an Adeptus Mechanicus outpost, Altar-Templum-Calixis-Ext-3. Apparently established for the purpose of monitoring the warp activities of the Maw, the station does not permit non-Mechanicus ships to stray too close to the dark and icy world, under threat of destruction.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Into The Darkness|Rogue Trader: Into The Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 05:21, 16 May 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180529</id>
		<title>Port Wander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180529"/>
		<updated>2011-05-17T17:39:37Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Port-wander.JPG]]&lt;br /&gt;
&lt;br /&gt;
SYSTEM DATA FILE - Port Wander&amp;lt;br&amp;gt;&lt;br /&gt;
SECTOR: Calixis&amp;lt;br&amp;gt;&lt;br /&gt;
SUBSECTOR: Drusus Marches&amp;lt;br&amp;gt;&lt;br /&gt;
SYSTEM: Rubycon II, red supergiant star&amp;lt;br&amp;gt;&lt;br /&gt;
POPULATION: Approx. 5 million on station, 5 million in system&amp;lt;br&amp;gt;&lt;br /&gt;
CLASS: Battlefleet Calixis Orbital Station&amp;lt;br&amp;gt;&lt;br /&gt;
TITHE GRADE: Aptus Non&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PLANETARY GOVERNOR: Commander Larius Sans (Imperial Navy)&amp;lt;br&amp;gt;&lt;br /&gt;
ECONOMY: Throne Gelt is the primary currency, with moneychangers offering services for the major currencies of local worlds, usually at high rates of exchange. The economy thrives because of the port&#039;s use as a waystation for goods passing in and out of the Koronus Expanse, as well as the lucrative trades of merchant provenders catering to the needs of Rogue Traders and Chartist Captains.&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL EXPORTS: Refined metals and ores from Rustrock, ship components and naval manpower, numerous goods and commodities from the Koronus Expanse&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL IMPORTS: Trade goods from the Calixis Sector, luxury goods, foodstuffs, raw materials&amp;lt;br&amp;gt;&lt;br /&gt;
DEFENCES: Well-maintained static defenses including macrobatteries and lances, squadrons of defense monitors, frequent presence of Battlefleet Calixis warships&lt;br /&gt;
==Locations==&lt;br /&gt;
===Rustrock===&lt;br /&gt;
Close to the harsh red light of Rubycon II is a small, rocky and tide-locked planet dubbed &#039;Rustrock.&#039; Only discovered in later system surveys, one half of the planet is scoured by the harsh radiation of the system&#039;s star, while the other half, the dark half, is sparsely inhabited by miners living in shielded hab-structures, who mine the planet&#039;s iron and adamantium ores and labor in its factories and refineries. A steady stream of cargo ships carry the refined ores to Port Wander&#039;s foundries and shipyards.&amp;lt;br&amp;gt;&lt;br /&gt;
===Carlon and Thamos===&lt;br /&gt;
Known to the inhabitants of the system as the Ruby Brothers, the planets Carlon and Thamos are two hydrogen-helium gas giants slowly orbiting Rubycon II. Named for the two sons of Vivaldi Jontur, the Rogue Trader who first surveyed the system, the planets are mined by scoopships for their gases, which are then refined and processed into the plasma fuel which powers the reactors of voidships. Between the orbital paths of the two gas giants is a dense asteroid belt, known as &#039;Ruby&#039;s Belt&#039; or merely &#039;the Rocks.&#039; Situated near to Port Wander itself, the Belt is host to repair yards, low-gee hydroponic farms, asteroid miners, and luxury estates for Imperial nobles.&amp;lt;br&amp;gt;&lt;br /&gt;
===Kaiki, Apeli, and Skeri===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Into The Darkness|Rogue Trader: Into The Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 05:21, 16 May 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180528</id>
		<title>Port Wander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180528"/>
		<updated>2011-05-17T17:36:02Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Port-wander.JPG]]&lt;br /&gt;
&lt;br /&gt;
SYSTEM DATA FILE - Port Wander&amp;lt;br&amp;gt;&lt;br /&gt;
SECTOR: Calixis&amp;lt;br&amp;gt;&lt;br /&gt;
SUBSECTOR: Drusus Marches&amp;lt;br&amp;gt;&lt;br /&gt;
SYSTEM: Rubycon II, red supergiant star&amp;lt;br&amp;gt;&lt;br /&gt;
POPULATION: Approx. 5 million on station, 5 million in system&amp;lt;br&amp;gt;&lt;br /&gt;
CLASS: Battlefleet Calixis Orbital Station&amp;lt;br&amp;gt;&lt;br /&gt;
TITHE GRADE: Aptus Non&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PLANETARY GOVERNOR: Commander Larius Sans (Imperial Navy)&amp;lt;br&amp;gt;&lt;br /&gt;
ECONOMY: Throne Gelt is the primary currency, with moneychangers offering services for the major currencies of local worlds, usually at high rates of exchange. The economy thrives because of the port&#039;s use as a waystation for goods passing in and out of the Koronus Expanse, as well as the lucrative trades of merchant provenders catering to the needs of Rogue Traders and Chartist Captains.&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL EXPORTS: Refined metals and ores from Rustrock, ship components and naval manpower, numerous goods and commodities from the Koronus Expanse&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL IMPORTS: Trade goods from the Calixis Sector, luxury goods, foodstuffs, raw materials&amp;lt;br&amp;gt;&lt;br /&gt;
DEFENCES: Well-maintained static defenses including macrobatteries and lances, squadrons of defense monitors, frequent presence of Battlefleet Calixis warships&lt;br /&gt;
==Locations==&lt;br /&gt;
===Rustrock===&lt;br /&gt;
Close to the harsh red light of Rubycon II is a small, rocky and tide-locked planet dubbed &#039;Rustrock.&#039; Only discovered in later system surveys, one half of the planet is scoured by the harsh radiation of the system&#039;s star, while the other half, the dark half, is sparsely inhabited by miners living in shielded hab-structures, who mine the planets iron and adamantium ores and labor in its factories and refineries. A steady stream of system-bound cargo ships carry the refined ores to Port Wander&#039;s foundries and shipyards.&amp;lt;br&amp;gt;&lt;br /&gt;
===Carlon and Thamos===&lt;br /&gt;
Known to the inhabitants of the system as the Ruby Brothers, the planets Carlon and Thamos are two hydrogen-helium gas giants slowly orbiting Rubycon II. Named for the two sons of Vivaldi Jontur, the Rogue Trader who first surveyed the system, the planets are mined by scoopships for their gases, which are then refined and processed into the plasma fuel which powers the reactors of voidships. Between the orbital paths of the two gas giants is a dense asteroid belt, known as &#039;Ruby&#039;s Belt&#039; or merely &#039;the Rocks.&#039; Situated near to Port Wander itself, the Belt is host to repair yards, low-gee hydroponic farms, asteroid miners, and luxury estates for Imperial nobles.&amp;lt;br&amp;gt;&lt;br /&gt;
===Kaiki, Apeli, and Skeri===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Into The Darkness|Rogue Trader: Into The Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 05:21, 16 May 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180527</id>
		<title>Port Wander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180527"/>
		<updated>2011-05-17T17:35:27Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Port-wander.JPG]]&lt;br /&gt;
&lt;br /&gt;
SYSTEM DATA FILE - Port Wander&amp;lt;br&amp;gt;&lt;br /&gt;
SECTOR: Calixis&amp;lt;br&amp;gt;&lt;br /&gt;
SUBSECTOR: Drusus Marches&amp;lt;br&amp;gt;&lt;br /&gt;
SYSTEM: Rubycon II, red supergiant star&amp;lt;br&amp;gt;&lt;br /&gt;
POPULATION: Approx. 5 million on station, 5 million in system&amp;lt;br&amp;gt;&lt;br /&gt;
CLASS: Battlefleet Calixis Orbital Station&amp;lt;br&amp;gt;&lt;br /&gt;
TITHE GRADE: Aptus Non&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PLANETARY GOVERNOR: Commander Larius Sans (Imperial Navy)&amp;lt;br&amp;gt;&lt;br /&gt;
ECONOMY: Throne Gelt is the primary currency, with moneychangers offering services for the major currencies of local worlds, usually at high rates of exchange. The economy thrives because of the port&#039;s use as a waystation for goods passing in and out of the Koronus Expanse, as well as the lucrative trades of merchant provenders catering to the needs of Rogue Traders and Chartist Captains.&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL EXPORTS: Refined metals and ores from Rustrock, ship components and naval manpower, numerous goods and commodities from the Koronus Expanse&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL IMPORTS: Trade goods from the Calixis Sector, luxury goods, foodstuffs, raw materials&amp;lt;br&amp;gt;&lt;br /&gt;
DEFENCES: Well-maintained static defenses including macrobatteries and lances, squadrons of defense monitors, frequent presence of Battlefleet Calixis warships&lt;br /&gt;
==Locations==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Rustrock===&lt;br /&gt;
Close to the harsh red light of Rubycon II is a small, rocky and tide-locked planet dubbed &#039;Rustrock.&#039; Only discovered in later system surveys, one half of the planet is scoured by the harsh radiation of the system&#039;s star, while the other half, the dark half, is sparsely inhabited by miners living in shielded hab-structures, who mine the planets iron and adamantium ores and labor in its factories and refineries. A steady stream of system-bound cargo ships carry the refined ores to Port Wander&#039;s foundries and shipyards.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Carlon and Thamos===&lt;br /&gt;
Known to the inhabitants of the system as the Ruby Brothers, the planets Carlon and Thamos are two hydrogen-helium gas giants slowly orbiting Rubycon II. Named for the two sons of Vivaldi Jontur, the Rogue Trader who first surveyed the system, the planets are mined by scoopships for their gases, which are then refined and processed into the plasma fuel which powers the reactors of voidships. Between the orbital paths of the two gas giants is a dense asteroid belt, known as &#039;Ruby&#039;s Belt&#039; or merely &#039;the Rocks.&#039; Situated near to Port Wander itself, the Belt is host to repair yards, low-gee hydroponic farms, asteroid miners, and luxury estates for Imperial nobles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Kaiki, Apeli, and Skeri===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Into The Darkness|Rogue Trader: Into The Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 05:21, 16 May 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180346</id>
		<title>Port Wander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180346"/>
		<updated>2011-05-16T05:22:15Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Port-wander.JPG]]&lt;br /&gt;
&lt;br /&gt;
SYSTEM DATA FILE - Port Wander&amp;lt;br&amp;gt;&lt;br /&gt;
SECTOR: Calixis&amp;lt;br&amp;gt;&lt;br /&gt;
SUBSECTOR: Drusus Marches&amp;lt;br&amp;gt;&lt;br /&gt;
SYSTEM: Rubycon II, red supergiant star&amp;lt;br&amp;gt;&lt;br /&gt;
POPULATION: Approx. 5 million on station, 5 million in system&amp;lt;br&amp;gt;&lt;br /&gt;
CLASS: Battlefleet Calixis Orbital Station&amp;lt;br&amp;gt;&lt;br /&gt;
TITHE GRADE: Aptus Non&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PLANETARY GOVERNOR: Commander Larius Sans (Imperial Navy)&amp;lt;br&amp;gt;&lt;br /&gt;
ECONOMY: Throne Gelt is the primary currency, with moneychangers offering services for the major currencies of local worlds, usually at high rates of exchange. The economy thrives because of the port&#039;s use as a waystation for goods passing in and out of the Koronus Expanse, as well as the lucrative trades of merchant provenders catering to the needs of Rogue Traders and Chartist Captains.&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL EXPORTS: Refined metals and ores from Rustrock, ship components and naval manpower, numerous goods and commodities from the Koronus Expanse&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL IMPORTS: Trade goods from the Calixis Sector, luxury goods, foodstuffs, raw materials&amp;lt;br&amp;gt;&lt;br /&gt;
DEFENCES: Well-maintained static defenses including macrobatteries and lances, squadrons of defense monitors, frequent presence of Battlefleet Calixis warships&lt;br /&gt;
==Locations==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Rustrock===&lt;br /&gt;
Close to the harsh red light of Rubycon II is a small, rocky and tide-locked planet dubbed &#039;Rustrock.&#039; Only discovered in later system surveys, one half of the planet is scoured by the harsh radiation of the system&#039;s star, while the other half, the dark half, is sparsely inhabited by miners living in shielded hab-structures, who mine the planets iron and adamantium ores and labor in its factories and refineries. A steady stream of system-bound cargo ships carry the refined ores to Port Wander&#039;s foundries and shipyards.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Carlon and Thamos===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Kaiki, Apeli, and Skeri===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Into The Darkness|Rogue Trader: Into The Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 05:21, 16 May 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180345</id>
		<title>Port Wander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180345"/>
		<updated>2011-05-16T05:21:41Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Port-wander.JPG]]&lt;br /&gt;
&lt;br /&gt;
SYSTEM DATA FILE - Port Wander&amp;lt;br&amp;gt;&lt;br /&gt;
SECTOR: Calixis&amp;lt;br&amp;gt;&lt;br /&gt;
SUBSECTOR: Drusus Marches&amp;lt;br&amp;gt;&lt;br /&gt;
SYSTEM: Rubycon II, red supergiant star&amp;lt;br&amp;gt;&lt;br /&gt;
POPULATION: Approx. 5 million on station, 5 million in system&amp;lt;br&amp;gt;&lt;br /&gt;
CLASS: Battlefleet Calixis Orbital Station&amp;lt;br&amp;gt;&lt;br /&gt;
TITHE GRADE: Aptus Non&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PLANETARY GOVERNOR: Commander Larius Sans (Imperial Navy)&amp;lt;br&amp;gt;&lt;br /&gt;
ECONOMY: Throne Gelt is the primary currency, with moneychangers offering services for the major currencies of local worlds, usually at high rates of exchange. The economy thrives because of the port&#039;s use as a waystation for goods passing in and out of the Koronus Expanse, as well as the lucrative trades of merchant provenders catering to the needs of Rogue Traders and Chartist Captains.&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL EXPORTS: Refined metals and ores from Rustrock, ship components and naval manpower, numerous goods and commodities from the Koronus Expanse&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL IMPORTS: Trade goods from the Calixis Sector, luxury goods, foodstuffs, raw materials&amp;lt;br&amp;gt;&lt;br /&gt;
DEFENCES: Well-maintained static defenses including macrobatteries and lances, squadrons of defense monitors, frequent presence of Battlefleet Calixis warships&lt;br /&gt;
==Locations==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Rustrock===&lt;br /&gt;
Close to the harsh red light of Rubycon II is a small, rocky and tide-locked planet dubbed &#039;Rustrock.&#039; Only discovered in later system surveys, one half of the planet is scoured by the harsh radiation of the system&#039;s star, while the other half, the dark half, is sparsely inhabited by miners living in shielded hab-structures, who mine the planets iron and adamantium ores and labor in its factories and refineries. A steady stream of system-bound cargo ships carry the refined ores to Port Wander&#039;s foundries and shipyards.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Carlon and Thamos===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Kaiki, Apeli, and Skeri===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Into the Darkness|Rogue Trader: Into The Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 05:21, 16 May 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180344</id>
		<title>Port Wander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180344"/>
		<updated>2011-05-16T05:20:26Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Port-wander.JPG]]&lt;br /&gt;
&lt;br /&gt;
SYSTEM DATA FILE - Port Wander&amp;lt;br&amp;gt;&lt;br /&gt;
SECTOR: Calixis&amp;lt;br&amp;gt;&lt;br /&gt;
SUBSECTOR: Drusus Marches&amp;lt;br&amp;gt;&lt;br /&gt;
SYSTEM: Rubycon II, red supergiant star&amp;lt;br&amp;gt;&lt;br /&gt;
POPULATION: Approx. 5 million on station, 5 million in system&amp;lt;br&amp;gt;&lt;br /&gt;
CLASS: Battlefleet Calixis Orbital Station&amp;lt;br&amp;gt;&lt;br /&gt;
TITHE GRADE: Aptus Non&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PLANETARY GOVERNOR: Commander Larius Sans (Imperial Navy)&amp;lt;br&amp;gt;&lt;br /&gt;
ECONOMY: Throne Gelt is the primary currency, with moneychangers offering services for the major currencies of local worlds, usually at high rates of exchange. The economy thrives because of the port&#039;s use as a waystation for goods passing in and out of the Koronus Expanse, as well as the lucrative trades of merchant provenders catering to the needs of Rogue Traders and Chartist Captains.&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL EXPORTS: Refined metals and ores from Rustrock, ship components and naval manpower, numerous goods and commodities from the Koronus Expanse&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL IMPORTS: Trade goods from the Calixis Sector, luxury goods, foodstuffs, raw materials&amp;lt;br&amp;gt;&lt;br /&gt;
DEFENCES: Well-maintained static defenses including macrobatteries and lances, squadrons of defense monitors, frequent presence of Battlefleet Calixis warships&lt;br /&gt;
==Locations==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Rustrock===&lt;br /&gt;
Close to the harsh red light of Rubycon II is a small, rocky and tide-locked planet dubbed &#039;Rustrock.&#039; Only discovered in later system surveys, one half of the planet is scoured by the harsh radiation of the system&#039;s star, while the other half, the dark half, is sparsely inhabited by miners living in shielded hab-structures, who mine the planets iron and adamantium ores and labor in its factories and refineries. A steady stream of system-bound cargo ships carry the refined ores to Port Wander&#039;s foundries and shipyards.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Carlon and Thamos===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Kaiki, Apeli, and Skeri===&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180343</id>
		<title>Port Wander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180343"/>
		<updated>2011-05-16T03:10:53Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Port-wander.JPG]]&lt;br /&gt;
&lt;br /&gt;
SYSTEM DATA FILE - Port Wander&amp;lt;br&amp;gt;&lt;br /&gt;
SECTOR: Calixis&amp;lt;br&amp;gt;&lt;br /&gt;
SUBSECTOR: Drusus Marches&amp;lt;br&amp;gt;&lt;br /&gt;
SYSTEM: Rubycon II, red supergiant star&amp;lt;br&amp;gt;&lt;br /&gt;
POPULATION: Approx. 5 million on station, 5 million in system&amp;lt;br&amp;gt;&lt;br /&gt;
CLASS: Battlefleet Calixis Orbital Station&amp;lt;br&amp;gt;&lt;br /&gt;
TITHE GRADE: Aptus Non&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PLANETARY GOVERNOR: Commander Larius Sans (Imperial Navy)&amp;lt;br&amp;gt;&lt;br /&gt;
ECONOMY: Throne Gelt is the primary currency, with moneychangers offering services for the major currencies of local worlds, usually at high rates of exchange. The economy thrives because of the port&#039;s use as a waystation for goods passing in and out of the Koronus Expanse, as well as the lucrative trades of merchant provenders catering to the needs of Rogue Traders and Chartist Captains.&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL EXPORTS: Refined metals and ores from Rustrock, ship components and naval manpower, numerous goods and commodities from the Koronus Expanse&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL IMPORTS: Trade goods from the Calixis Sector, luxury goods, foodstuffs, raw materials&amp;lt;br&amp;gt;&lt;br /&gt;
DEFENCES: Well-maintained static defenses including macrobatteries and lances, squadrons of defense monitors, frequent presence of Battlefleet Calixis warships&lt;br /&gt;
==Locations==&lt;br /&gt;
Other Bodies: Rustrock (mining world), Carlon, Thamos (Gas giants), Kaiki, Apeli, Skeri (Ice worlds)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Port Wander|size:2]]&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180342</id>
		<title>Port Wander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180342"/>
		<updated>2011-05-16T03:10:12Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Port-wander.JPG]]&lt;br /&gt;
&lt;br /&gt;
SYSTEM DATA FILE - Port Wander&amp;lt;br&amp;gt;&lt;br /&gt;
SECTOR: Calixis&amp;lt;br&amp;gt;&lt;br /&gt;
SUBSECTOR: Drusus Marches&amp;lt;br&amp;gt;&lt;br /&gt;
SYSTEM: Rubycon II, red supergiant star&amp;lt;br&amp;gt;&lt;br /&gt;
POPULATION: Approx. 5 million on station, 5 million in system&amp;lt;br&amp;gt;&lt;br /&gt;
CLASS: Battlefleet Calixis Orbital Station&amp;lt;br&amp;gt;&lt;br /&gt;
TITHE GRADE: Aptus Non&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PLANETARY GOVERNOR: Commander Larius Sans (Imperial Navy)&amp;lt;br&amp;gt;&lt;br /&gt;
ECONOMY: Throne Gelt is the primary currency, with moneychangers offering services for the major currencies of local worlds, usually at high rates of exchange. The economy thrives because of the port&#039;s use as a waystation for goods passing in and out of the Koronus Expanse, as well as the lucrative trades of merchant provenders catering to the needs of Rogue Traders and Chartist Captains.&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL EXPORTS: Refined metals and ores from Rustrock, ship components and naval manpower, numerous goods and commodities from the Koronus Expanse&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL IMPORTS: Trade goods from the Calixis Sector, luxury goods, foodstuffs, raw materials&amp;lt;br&amp;gt;&lt;br /&gt;
DEFENCES: Well-maintained static defenses including macrobatteries and lances, squadrons of defense monitors, frequent presence of Battlefleet Calixis warships&lt;br /&gt;
==Locations==&lt;br /&gt;
Other Bodies: Rustrock (mining world), Carlon, Thamos (Gas giants), Kaiki, Apeli, Skeri (Ice worlds)&amp;lt;br&amp;gt;&lt;br /&gt;
=Port Wander=&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180341</id>
		<title>Port Wander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180341"/>
		<updated>2011-05-16T03:08:36Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Port-wander.JPG]]&lt;br /&gt;
&lt;br /&gt;
SYSTEM DATA FILE - Port Wander&amp;lt;br&amp;gt;&lt;br /&gt;
SECTOR: Calixis&amp;lt;br&amp;gt;&lt;br /&gt;
SUBSECTOR: Drusus Marches&amp;lt;br&amp;gt;&lt;br /&gt;
SYSTEM: Rubycon II, red supergiant star&amp;lt;br&amp;gt;&lt;br /&gt;
POPULATION: Approx. 5 million on station, 5 million in system&amp;lt;br&amp;gt;&lt;br /&gt;
CLASS: Battlefleet Calixis Orbital Station&amp;lt;br&amp;gt;&lt;br /&gt;
TITHE GRADE: Aptus Non&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PLANETARY GOVERNOR: Commander Larius Sans (Imperial Navy)&amp;lt;br&amp;gt;&lt;br /&gt;
ECONOMY: Throne Gelt is the primary currency, with moneychangers offering services for the major currencies of local worlds, usually at high rates of exchange. The economy thrives because of the port&#039;s use as a waystation for goods passing in and out of the Koronus Expanse, as well as the lucrative trades of merchant provenders catering to the needs of Rogue Traders and Chartist Captains.&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL EXPORTS: Refined metals and ores from Rustrock, ship components and naval manpower, numerous goods and commodities from the Koronus Expanse&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL IMPORTS: Trade goods from the Calixis Sector, luxury goods, foodstuffs, raw materials&amp;lt;br&amp;gt;&lt;br /&gt;
DEFENCES: Well-maintained static defenses including macrobatteries and lances, squadrons of defense monitors, frequent presence of Battlefleet Calixis warships&lt;br /&gt;
==Locations==&lt;br /&gt;
Other Bodies: Rustrock (mining world), Carlon, Thamos (Gas giants), Kaiki, Apeli, Skeri (Ice worlds)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180340</id>
		<title>Port Wander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180340"/>
		<updated>2011-05-16T03:07:51Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Port-wander.JPG]]&lt;br /&gt;
&lt;br /&gt;
SYSTEM DATA FILE - Port Wander&amp;lt;br&amp;gt;&lt;br /&gt;
SECTOR: Calixis&amp;lt;br&amp;gt;&lt;br /&gt;
SUBSECTOR: Drusus Marches&amp;lt;br&amp;gt;&lt;br /&gt;
SYSTEM: Rubycon II, red supergiant star&amp;lt;br&amp;gt;&lt;br /&gt;
POPULATION: Approx. 5 million on station, 5 million in system&amp;lt;br&amp;gt;&lt;br /&gt;
CLASS: Battlefleet Calixis Orbital Station&amp;lt;br&amp;gt;&lt;br /&gt;
TITHE GRADE: Aptus Non&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PLANETARY GOVERNOR: Commander Larius Sans (Imperial Navy)&amp;lt;br&amp;gt;&lt;br /&gt;
ECONOMY: Throne Gelt is the primary currency, with moneychangers offering services for the major currencies of local worlds, usually at high rates of exchange. The economy thrives because of the port&#039;s use as a waystation for goods passing in and out of the Koronus Expanse, as well as the lucrative trades of merchant provenders catering to the needs of Rogue Traders and Chartist Captains.&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL EXPORTS: Refined metals and ores from Rustrock, ship components and naval manpower, numerous goods and commodities from the Koronus Expanse&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL IMPORTS: Trade goods from the Calixis Sector, luxury goods, foodstuffs, raw materials&amp;lt;br&amp;gt;&lt;br /&gt;
DEFENCES: Substantial weapons batteries and lance turrets on the station itself, squadrons of defense monitors, frequent presence of Battlefleet Calixis warships&lt;br /&gt;
==Locations==&lt;br /&gt;
Other Bodies: Rustrock (mining world), Carlon, Thamos (Gas giants), Kaiki, Apeli, Skeri (Ice worlds)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180339</id>
		<title>Port Wander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180339"/>
		<updated>2011-05-16T03:06:24Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Port-wander.JPG]]&lt;br /&gt;
&lt;br /&gt;
SYSTEM DATA FILE - Port Wander&amp;lt;br&amp;gt;&lt;br /&gt;
SECTOR: Calixis&amp;lt;br&amp;gt;&lt;br /&gt;
SUBSECTOR: Drusus Marches&amp;lt;br&amp;gt;&lt;br /&gt;
SYSTEM: Rubycon II, red supergiant star&amp;lt;br&amp;gt;&lt;br /&gt;
POPULATION: Approx. 5 million on station, 5 million in system&amp;lt;br&amp;gt;&lt;br /&gt;
CLASS: Battlefleet Calixis Orbital Station&amp;lt;br&amp;gt;&lt;br /&gt;
TITHE GRADE: Aptus Non&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PLANETARY GOVERNOR: Commander Larius Sans (Imperial Navy)&amp;lt;br&amp;gt;&lt;br /&gt;
ECONOMY: Throne Gelt is the primary currency, with moneychangers offering services for the major currencies of local worlds, usually at high rates of exchange. The economy thrives because of the port&#039;s use as a waystation for goods passing in and out of the Koronus Expanse, as well as the lucrative trades of merchant provenders catering to the needs of Rogue Traders and Chartist Captains.&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL EXPORTS: Refined metals and ores from Rustrock, ship components and naval manpower, numerous goods and commodities from the Koronus Expanse&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL IMPORTS: Trade goods from the Calixis Sector, luxury goods, foodstuffs, raw materials&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Locations==&lt;br /&gt;
Other Bodies: Rustrock (mining world), Carlon, Thamos (Gas giants), Kaiki, Apeli, Skeri (Ice worlds)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180338</id>
		<title>Port Wander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180338"/>
		<updated>2011-05-16T03:05:51Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Port-wander.JPG]]&lt;br /&gt;
&lt;br /&gt;
SYSTEM DATA FILE - Port Wander&amp;lt;br&amp;gt;&lt;br /&gt;
SECTOR: Calixis&amp;lt;br&amp;gt;&lt;br /&gt;
SUBSECTOR: Drusus Marches&amp;lt;br&amp;gt;&lt;br /&gt;
SYSTEM: Rubycon II, red supergiant star&amp;lt;br&amp;gt;&lt;br /&gt;
POPULATION: Approx. 5 million on station, 5 million in system&amp;lt;br&amp;gt;&lt;br /&gt;
CLASS: Battlefleet Calixis Orbital Station&amp;lt;br&amp;gt;&lt;br /&gt;
TITHE GRADE: Aptus Non&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PLANETARY GOVERNOR: Commander Larius Sans (Imperial Navy)&amp;lt;br&amp;gt;&lt;br /&gt;
ECONOMY: Throne Gelt is the primary currency, with moneychangers offering services for the major currencies of local worlds, usually at high rates of exchange. The economy thrives because of the port&#039;s use as a waystation for goods passing in and out of the Koronus Expanse, as well as the lucrative trades of merchant provenders catering to the needs of Rogue Traders and Chartist Captains.&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL EXPORTS: Refined metals and ores from Rustrock, ship components and naval manpower, numerous goods and commodities from the Koronus Expanse&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL IMPORTS: Trade goods from the Calixis Sector, luxury goods, foodstuffs, raw materials&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==Locations==&lt;br /&gt;
Other Bodies: Rustrock (mining world), Carlon, Thamos (Gas giants), Kaiki, Apeli, Skeri (Ice worlds)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180337</id>
		<title>Port Wander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180337"/>
		<updated>2011-05-16T03:05:20Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Port-wander.JPG]]&lt;br /&gt;
&lt;br /&gt;
SYSTEM DATA FILE - Port Wander&amp;lt;br&amp;gt;&lt;br /&gt;
SECTOR: Calixis&amp;lt;br&amp;gt;&lt;br /&gt;
SUBSECTOR: Drusus Marches&amp;lt;br&amp;gt;&lt;br /&gt;
SYSTEM: Rubycon II, red supergiant star&amp;lt;br&amp;gt;&lt;br /&gt;
POPULATION: Approx. 5 million on station, 5 million in system&amp;lt;br&amp;gt;&lt;br /&gt;
CLASS: Battlefleet Calixis Orbital Station&amp;lt;br&amp;gt;&lt;br /&gt;
TITHE GRADE: Aptus Non&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PLANETARY GOVERNOR: Commander Larius Sans (Imperial Navy)&amp;lt;br&amp;gt;&lt;br /&gt;
ECONOMY: Throne Gelt is the primary currency, with moneychangers offering services for the major currencies of local worlds, usually at high rates of exchange. The economy thrives because of the port&#039;s use as a waystation for goods passing in and out of the Koronus Expanse, as well as the lucrative trades of merchant provenders catering to the needs of Rogue Traders and Chartist Captains.&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL EXPORTS: Refined metals and ores from Rustrock, ship components and naval manpower, numerous goods and commodities from the Koronus Expanse&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL IMPORTS: Trade goods from the Calixis Sector, luxury goods, foodstuffs, raw materials&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Bodies: Rustrock (mining world), Carlon, Thamos (Gas giants), Kaiki, Apeli, Skeri (Ice worlds)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Port-wander.JPG&amp;diff=180336</id>
		<title>File:Port-wander.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Port-wander.JPG&amp;diff=180336"/>
		<updated>2011-05-16T03:04:57Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: uploaded a new version of &amp;quot;File:Port-wander.JPG&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180335</id>
		<title>Port Wander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180335"/>
		<updated>2011-05-16T03:02:50Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Port-wander.JPG|right]]&lt;br /&gt;
&lt;br /&gt;
SYSTEM DATA FILE - Port Wander&amp;lt;br&amp;gt;&lt;br /&gt;
SECTOR: Calixis&amp;lt;br&amp;gt;&lt;br /&gt;
SUBSECTOR: Drusus Marches&amp;lt;br&amp;gt;&lt;br /&gt;
SYSTEM: Rubycon II, red supergiant star&amp;lt;br&amp;gt;&lt;br /&gt;
POPULATION: Approx. 5 million on station, 5 million in system&amp;lt;br&amp;gt;&lt;br /&gt;
CLASS: Battlefleet Calixis Orbital Station&amp;lt;br&amp;gt;&lt;br /&gt;
TITHE GRADE: Aptus Non&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PLANETARY GOVERNOR: Commander Larius Sans (Imperial Navy)&amp;lt;br&amp;gt;&lt;br /&gt;
ECONOMY: Throne Gelt is the primary currency, with moneychangers offering services for the major currencies of local worlds, usually at high rates of exchange. The economy thrives because of the port&#039;s use as a waystation for goods passing in and out of the Koronus Expanse, as well as the lucrative trades of merchant provenders catering to the needs of Rogue Traders and Chartist Captains.&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL EXPORTS: Refined metals and ores from Rustrock, ship components and naval manpower, numerous goods and commodities from the Koronus Expanse&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL IMPORTS: Trade goods from the Calixis Sector, luxury goods, foodstuffs, raw materials&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Bodies: Rustrock (mining world), Carlon, Thamos (Gas giants), Kaiki, Apeli, Skeri (Ice worlds)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180334</id>
		<title>Port Wander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Port_Wander&amp;diff=180334"/>
		<updated>2011-05-16T03:02:09Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Port-wander.JPG|Right]]&lt;br /&gt;
&lt;br /&gt;
SYSTEM DATA FILE - Port Wander&amp;lt;br&amp;gt;&lt;br /&gt;
SECTOR: Calixis&amp;lt;br&amp;gt;&lt;br /&gt;
SUBSECTOR: Drusus Marches&amp;lt;br&amp;gt;&lt;br /&gt;
SYSTEM: Rubycon II, red supergiant star&amp;lt;br&amp;gt;&lt;br /&gt;
POPULATION: Approx. 5 million on station, 5 million in system&amp;lt;br&amp;gt;&lt;br /&gt;
CLASS: Battlefleet Calixis Orbital Station&amp;lt;br&amp;gt;&lt;br /&gt;
TITHE GRADE: Aptus Non&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PLANETARY GOVERNOR: Commander Larius Sans (Imperial Navy)&amp;lt;br&amp;gt;&lt;br /&gt;
ECONOMY: Throne Gelt is the primary currency, with moneychangers offering services for the major currencies of local worlds, usually at high rates of exchange. The economy thrives because of the port&#039;s use as a waystation for goods passing in and out of the Koronus Expanse, as well as the lucrative trades of merchant provenders catering to the needs of Rogue Traders and Chartist Captains.&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL EXPORTS: Refined metals and ores from Rustrock, ship components and naval manpower, numerous goods and commodities from the Koronus Expanse&amp;lt;br&amp;gt;&lt;br /&gt;
PRINCIPAL IMPORTS: Trade goods from the Calixis Sector, luxury goods, foodstuffs, raw materials&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Bodies: Rustrock (mining world), Carlon, Thamos (Gas giants), Kaiki, Apeli, Skeri (Ice worlds)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Port-wander.JPG&amp;diff=180333</id>
		<title>File:Port-wander.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Port-wander.JPG&amp;diff=180333"/>
		<updated>2011-05-16T03:01:06Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Phoenix&amp;diff=176587</id>
		<title>The Phoenix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Phoenix&amp;diff=176587"/>
		<updated>2011-04-10T21:29:15Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:phoenix-sword.JPG|right]]&lt;br /&gt;
&#039;&#039;Name: Phoenix&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Class: Modified Sword-class naval frigate&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Dimensions: 1.6 km long, 0.3 km abeam at fins approx.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mass: 6 megatonnes approx.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Crew: 26,000 crew, approx.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Accel: 4.5 gravities max sustainable acceleration&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Manoeuverability: +30&amp;lt;br&amp;gt;&lt;br /&gt;
Detection: +15&amp;lt;br&amp;gt;&lt;br /&gt;
Armour: 18&amp;lt;br&amp;gt;&lt;br /&gt;
Void Shields: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Hull Integrity: 38&amp;lt;br&amp;gt;&lt;br /&gt;
Space: 40 (Used: 40)&amp;lt;br&amp;gt;&lt;br /&gt;
Power: 45 (Used: 45)&amp;lt;br&amp;gt;&lt;br /&gt;
Turret Rating: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Crew Rating: Veteran (50)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Capacity: Dorsal 2&amp;lt;br&amp;gt;&lt;br /&gt;
SP Total Cost: 71&amp;lt;br&amp;gt;&lt;br /&gt;
Crew Population: 100&amp;lt;br&amp;gt;&lt;br /&gt;
Crew Morale: 104&amp;lt;br&amp;gt;&lt;br /&gt;
Profit Factor: 24&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Complications: Adventurous, Reliquary of Mars&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Essential Components&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jovian Pattern Class 2 Drive, Strelov 1 Warp Engine,&amp;lt;br&amp;gt;&lt;br /&gt;
Gellar Field, Single Void Shield Array, Bridge of&amp;lt;br&amp;gt;&lt;br /&gt;
Antiquity, M-1.r Life Sustainer, Voidsmen Quarters,&amp;lt;br&amp;gt;&lt;br /&gt;
M-100 Augur Array&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supplemental Components&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2 Sunsear Laser Batteries, Augmented Retro-thrusters,&amp;lt;br&amp;gt;&lt;br /&gt;
Reinforced Interior Bulkheads, Empyrean Mantle, Shadow-&amp;lt;br&amp;gt;&lt;br /&gt;
blind Bays, Trophy Room, Temple-Shrine to the God-Emperor,&amp;lt;br&amp;gt;&lt;br /&gt;
Librarium Vault, Observation Dome&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Objective Bonuses&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Trade: +100&amp;lt;br&amp;gt;&lt;br /&gt;
Criminal: +175&amp;lt;br&amp;gt;&lt;br /&gt;
Creed: +100&amp;lt;br&amp;gt;&lt;br /&gt;
Exploration: +100&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Into_The_Darkness|Rogue Trader: Into the Darkness: Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 21:29, 10 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Phoenix&amp;diff=176586</id>
		<title>The Phoenix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Phoenix&amp;diff=176586"/>
		<updated>2011-04-10T21:28:51Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:phoenix-sword.JPG|right]]&lt;br /&gt;
&#039;&#039;Name: Phoenix&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Class: Modified Sword-class naval frigate&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Dimensions: 1.6 km long, 0.3 km abeam at fins approx.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mass: 6 megatonnes approx.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Crew: 26,000 crew, approx.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Accel: 4.5 gravities max sustainable acceleration&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Manoeuverability: +30&amp;lt;br&amp;gt;&lt;br /&gt;
Detection: +15&amp;lt;br&amp;gt;&lt;br /&gt;
Armour: 18&amp;lt;br&amp;gt;&lt;br /&gt;
Void Shields: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Hull Integrity: 38&amp;lt;br&amp;gt;&lt;br /&gt;
Space: 40 (Used: 40)&amp;lt;br&amp;gt;&lt;br /&gt;
Power: 45 (Used: 45)&amp;lt;br&amp;gt;&lt;br /&gt;
Turret Rating: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Crew Rating: Veteran (50)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Capacity: Dorsal 2&amp;lt;br&amp;gt;&lt;br /&gt;
SP Total Cost: 71&amp;lt;br&amp;gt;&lt;br /&gt;
Crew Population: 100&amp;lt;br&amp;gt;&lt;br /&gt;
Crew Morale: 104&amp;lt;br&amp;gt;&lt;br /&gt;
Profit Factor: 24&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Complications: Adventurous, Reliquary of Mars&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Essential Components&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jovian Pattern Class 2 Drive, Strelov 1 Warp Engine,&amp;lt;br&amp;gt;&lt;br /&gt;
Gellar Field, Single Void Shield Array, Bridge of&amp;lt;br&amp;gt;&lt;br /&gt;
Antiquity, M-1.r Life Sustainer, Voidsmen Quarters,&amp;lt;br&amp;gt;&lt;br /&gt;
M-100 Augur Array&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supplemental Components&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2 Sunsear Laser Batteries, Augmented Retro-thrusters,&amp;lt;br&amp;gt;&lt;br /&gt;
Reinforced Interior Bulkheads, Empyrean Mantle, Shadow-&amp;lt;br&amp;gt;&lt;br /&gt;
blind Bays, Trophy Room, Temple-Shrine to the God-Emperor,&amp;lt;br&amp;gt;&lt;br /&gt;
Librarium Vault, Observation Dome&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Objective Bonuses&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Trade: +100&amp;lt;br&amp;gt;&lt;br /&gt;
Criminal: +175&amp;lt;br&amp;gt;&lt;br /&gt;
Creed: +100&amp;lt;br&amp;gt;&lt;br /&gt;
Exploration: +100&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Into_The_Darkness|Rogue Trader: Into the Darkness: Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 06:15, 4 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Charon_Xan%27tai&amp;diff=176412</id>
		<title>Charon Xan&#039;tai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Charon_Xan%27tai&amp;diff=176412"/>
		<updated>2011-04-08T02:27:41Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Charon Xan&#039;tai&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Alphawolf019&amp;lt;br&amp;gt;&lt;br /&gt;
Homeworld: Void Born&amp;lt;br&amp;gt;&lt;br /&gt;
Path: Void Born-&amp;gt;Savant-&amp;gt;Duty to the Throne-&amp;gt;Dark Voyage-&amp;gt;Prestige-&amp;gt;Navigator&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Skill: 43&amp;lt;br&amp;gt;&lt;br /&gt;
Ballistic Skill: 31&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 36&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 27&amp;lt;br&amp;gt;&lt;br /&gt;
Agility: 35&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 44*&amp;lt;br&amp;gt;&lt;br /&gt;
Perception: 36&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 49*&amp;lt;br&amp;gt;&lt;br /&gt;
Fellowship: 43&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fate: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Wounds: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Insanity Points: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Corruption Points: -&amp;lt;br&amp;gt;&lt;br /&gt;
XP to Spend: 450&amp;lt;br&amp;gt;&lt;br /&gt;
Total XP Spent: 5000&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (Navis Nobilite)&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore (Navigators)&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore (Warp) +10&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
Logic&amp;lt;br&amp;gt;&lt;br /&gt;
Navigation (Stellar)&amp;lt;br&amp;gt;&lt;br /&gt;
Navigation (Warp)&amp;lt;br&amp;gt;&lt;br /&gt;
Psyniscience&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastic Lore (Astromancy)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (High Gothic)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Low Gothic)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Ship Dialect)&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Astrographer)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Armour of Contempt&amp;lt;br&amp;gt;&lt;br /&gt;
Navigator&amp;lt;br&amp;gt;&lt;br /&gt;
Pistol Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance (Fear)&amp;lt;br&amp;gt;&lt;br /&gt;
Sound Constitution (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Talented: Navigation (Warp)&amp;lt;br&amp;gt;&lt;br /&gt;
Talented: Psyniscience&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Lidless Stare: Novice&amp;lt;br&amp;gt;&lt;br /&gt;
Gaze of the Abyss: Novice&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mutation:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Elongated Form&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Charmed: Spent Fate Points are returned on d10 roll of 9&amp;lt;br&amp;gt;&lt;br /&gt;
Ill-omened: -5 Fellowship penalty with non-void born&amp;lt;br&amp;gt;&lt;br /&gt;
Scorn of Dirt Dwellers: -10 Fellowship penalty in planetside settings&amp;lt;br&amp;gt;&lt;br /&gt;
Shipwise: Nav (Stellar) and Pilot (Spacecraft) treated as Basic skills&amp;lt;br&amp;gt;&lt;br /&gt;
Void Accustomed: Immune to space sickness, zero and low-G not Difficult Terrain&amp;lt;br&amp;gt;&lt;br /&gt;
Duty to the Throne: -10 to Interaction tests with non-Imperials&amp;lt;br&amp;gt;&lt;br /&gt;
Taste for the Warp: Can spend a Fate Point to automatically succeed with a Navigator power&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Best-craftsmanship hellpistol&amp;lt;br&amp;gt;&lt;br /&gt;
Best-craftsmanship metal staff&amp;lt;br&amp;gt;&lt;br /&gt;
Best-craftsmanship xeno mesh armor&amp;lt;br&amp;gt;&lt;br /&gt;
Good-craftsmanship Navis Prima&amp;lt;br&amp;gt;&lt;br /&gt;
Emperor&#039;s Tarot deck&amp;lt;br&amp;gt;&lt;br /&gt;
Silk headscarf&amp;lt;br&amp;gt;&lt;br /&gt;
Nobilite robes&amp;lt;br&amp;gt;&lt;br /&gt;
Charm&amp;lt;br&amp;gt;&lt;br /&gt;
Micro-bead&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Charon Xan&#039;tai was born on the Erasmus, a massive cargo ship which travelled as part of a nomadic flotilla of&lt;br /&gt;
voidships belonging to the Navigator House Xan&#039;tai. He spent his youth aboard the Erasmus with his House as it plied the&lt;br /&gt;
warp routes and trade lanes of the Calixis Sector, and dedicated himself to studying the mysteries of the Empyrean and of&lt;br /&gt;
the stars themselves. A promising student, Charon showed remarkable aptitude at his duties, even for a scion of a nomadic&lt;br /&gt;
house, and many whispers were spoken amongst the House elders about his great potential. Charon himself dreamed of one day&lt;br /&gt;
living up to this potential and would sometimes spend days at a time cloistered away in the Erasmus&#039; librarium vault,&lt;br /&gt;
taking his meals there amidst ancient tomes and dusty old cogitator cores.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Raised with a strong sense of loyalty and duty to the God-Emperor of Mankind, Charon anxiously left the Erasmus upon reaching&lt;br /&gt;
his adulthood, and eagerly took up a position in the Imperial Navy, serving as a lesser Navigator aboard a Dauntless-class&lt;br /&gt;
light cruiser, the Sword of Scintilla. The ship made regular patrols along the warp storms on the rimward edge of the Calixis&lt;br /&gt;
Sector, and it was during one of these patrols that disaster struck. While surveying the wildernes space bordering the&lt;br /&gt;
Screaming Vortex, a sudden and catastrophic swelling in the warp currents broke out into a warp storm, which killed the&lt;br /&gt;
Navigator Primaris and sent the ship veering off course in the tides of the Empyrean. A young and relatively inexperienced&lt;br /&gt;
Charon was forced to take position in the Navigator&#039;s well and guide the ship through the storm to safety, enduring the&lt;br /&gt;
horrors of the warp as daemonic abominations clawed at the Geller Field, snapping their jaws at the fringes of Charon&#039;s mind.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since those early days Charon has become quite a respected young Navigator, and yearns to do yet more. For this purpose, he&lt;br /&gt;
readily agreed to fulfill the ancient contract held by the Maroke Dynasty with House Xan&#039;tai, despite that Rogue Trader&lt;br /&gt;
line&#039;s recent disgrace. His hope is that Genzer Maroke&#039;s journey into the Koronus Expanse will lead to greater renown&lt;br /&gt;
and challenges for him, which will surely only lead to greater status and prestige in his House.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Charon&#039;s mutation is very obvious, for he is inhumanly tall and thin, with spindly limbs and hands like those of a&lt;br /&gt;
skeleton. However, despite his apparent frailty he is not without strength nor determination, which his stoic and reserved&lt;br /&gt;
demeanour imparts. He conceals much of his thin frame with dark and voluminous robes bedecked in golden finery, along with&lt;br /&gt;
a heavy cowl which casts most of his face in shadow. His tall adamantine staff, surmounted by the symbol of the third eye,&lt;br /&gt;
peals against the ship&#039;s deck as he walks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Into_The_Darkness|Rogue Trader: Into the Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 23:33, 3 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alessaunder_Navarre&amp;diff=176294</id>
		<title>Alessaunder Navarre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alessaunder_Navarre&amp;diff=176294"/>
		<updated>2011-04-06T22:13:50Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Alessaunder Navarre&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Cocaine Snooze&amp;lt;br&amp;gt;&lt;br /&gt;
Homeworld: Pallas Quintas (Imperial World)&amp;lt;br&amp;gt;&lt;br /&gt;
Path: Child of Dynasty-&amp;gt;Savant-&amp;gt;Seeker of Truth-&amp;gt;Darkness: Forbidden Knowledge-&amp;gt;Endurance&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Skill: 35&amp;lt;br&amp;gt;&lt;br /&gt;
Ballistic Skill: 35&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 25&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 19&amp;lt;br&amp;gt;&lt;br /&gt;
Agility: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 54*&amp;lt;br&amp;gt;&lt;br /&gt;
Perception: 45&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 45*&amp;lt;br&amp;gt;&lt;br /&gt;
Fellowship: 45*&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fate Points: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Wounds: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Insanity Points: -&amp;lt;br&amp;gt;&lt;br /&gt;
Corruption Points: 1&amp;lt;br&amp;gt;&lt;br /&gt;
XP to Spend: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Total XP Spent: 5500&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Barter&amp;lt;br&amp;gt;&lt;br /&gt;
Commerce&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (Administratum)&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (Underworld)&amp;lt;br&amp;gt;&lt;br /&gt;
Deceive&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge&amp;lt;br&amp;gt;&lt;br /&gt;
Evaluate&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore (Archeotech)&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore (Daemonology)&amp;lt;br&amp;gt;&lt;br /&gt;
Inquiry&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
Logic&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastic Lore (Legend)&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Tongue (Rogue Trader)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Low Gothic)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (High Gothic)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Trader Cant)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Enemy (Machenko Dynasty)&amp;lt;br&amp;gt;&lt;br /&gt;
Paranoia&lt;br /&gt;
Sound Constitution (1)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Dynastic Warrant: +3 to Ship Points, may not exchange Ship Points for Profit Factor&amp;lt;br&amp;gt;&lt;br /&gt;
Honour Amongst One&#039;s Peers: +5 to Interaction in formal settings&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Common-craftsmanship boltgun&amp;lt;br&amp;gt;&lt;br /&gt;
Common-craftsmanship inferno pistol&amp;lt;br&amp;gt;&lt;br /&gt;
Xeno-mesh armor&amp;lt;br&amp;gt;&lt;br /&gt;
Autoquill&amp;lt;br&amp;gt;&lt;br /&gt;
Dataslate&amp;lt;br&amp;gt;&lt;br /&gt;
Micro-bead&amp;lt;br&amp;gt;&lt;br /&gt;
Multikey&amp;lt;br&amp;gt;&lt;br /&gt;
Two sets of robes&amp;lt;br&amp;gt;&lt;br /&gt;
Synskin&amp;lt;br&amp;gt;&lt;br /&gt;
Chrono&amp;lt;br&amp;gt;&lt;br /&gt;
Cameleoline cloak&amp;lt;br&amp;gt;&lt;br /&gt;
Best-craftsmanship servo skull (Acquisition)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Into_The_Darkness|Rogue Trader: Into the Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 22:13, 6 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alessaunder_Navarre&amp;diff=176293</id>
		<title>Alessaunder Navarre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alessaunder_Navarre&amp;diff=176293"/>
		<updated>2011-04-06T22:11:54Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Alessaunder Navarre&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Cocaine Snooze&amp;lt;br&amp;gt;&lt;br /&gt;
Homeworld: Pallas Quintas (Imperial World)&amp;lt;br&amp;gt;&lt;br /&gt;
Path: Child of Dynasty-&amp;gt;Savant-&amp;gt;Seeker of Truth-&amp;gt;Darkness: Forbidden Knowledge-&amp;gt;Endurance&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Skill: 35&amp;lt;br&amp;gt;&lt;br /&gt;
Ballistic Skill: 35&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 25&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 19&amp;lt;br&amp;gt;&lt;br /&gt;
Agility: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 54*&amp;lt;br&amp;gt;&lt;br /&gt;
Perception: 45&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 45*&amp;lt;br&amp;gt;&lt;br /&gt;
Fellowship: 45*&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fate Points: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Wounds: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Insanity Points: -&amp;lt;br&amp;gt;&lt;br /&gt;
Corruption Points: 1&amp;lt;br&amp;gt;&lt;br /&gt;
XP to Spend: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Total XP Spent: 5500&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Barter&amp;lt;br&amp;gt;&lt;br /&gt;
Commerce&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (Administratum)&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (Underworld)&amp;lt;br&amp;gt;&lt;br /&gt;
Deceive&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge&amp;lt;br&amp;gt;&lt;br /&gt;
Evaluate&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore (Archeotech)&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore (Daemonology)&amp;lt;br&amp;gt;&lt;br /&gt;
Inquiry&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
Logic&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastic Lore (Legend)&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Tongue (Rogue Trader)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Low Gothic)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (High Gothic)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Trader Cant)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Enemy (Machenko Dynasty)&amp;lt;br&amp;gt;&lt;br /&gt;
Paranoia&lt;br /&gt;
Sound Constitution (1)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Dynastic Warrant: +3 to Ship Points, may not exchange Ship Points for Profit Factor&amp;lt;br&amp;gt;&lt;br /&gt;
Honour Amongst One&#039;s Peers: +5 to Interaction in formal settings&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Common-craftsmanship boltgun&amp;lt;br&amp;gt;&lt;br /&gt;
Common-craftsmanship inferno pistol&amp;lt;br&amp;gt;&lt;br /&gt;
Xeno-mesh armor&amp;lt;br&amp;gt;&lt;br /&gt;
Autoquill&amp;lt;br&amp;gt;&lt;br /&gt;
Dataslate&amp;lt;br&amp;gt;&lt;br /&gt;
Micro-bead&amp;lt;br&amp;gt;&lt;br /&gt;
Multikey&amp;lt;br&amp;gt;&lt;br /&gt;
Two sets of robes&amp;lt;br&amp;gt;&lt;br /&gt;
Synskin&amp;lt;br&amp;gt;&lt;br /&gt;
Chrono&amp;lt;br&amp;gt;&lt;br /&gt;
Cameleoline cloak&amp;lt;br&amp;gt;&lt;br /&gt;
Best-craftsmanship servo skull (Acquisition)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Into_The_Darkness|Rogue Trader: Into the Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 23:42, 3 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Marn_Vendigroth&amp;diff=176242</id>
		<title>Marn Vendigroth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Marn_Vendigroth&amp;diff=176242"/>
		<updated>2011-04-06T04:56:17Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Marn Vendigroth&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Faustvonholle&amp;lt;br&amp;gt;&lt;br /&gt;
Homeworld: Hohnir III (Arctic Deathworld)&amp;lt;br&amp;gt;&lt;br /&gt;
Path: Death World-&amp;gt;Stubjack-&amp;gt;Criminal (Hunted by a Crime Baron)-&amp;gt;Dark Voyage-&amp;gt;Fortune-&amp;gt;Arch-Militant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Skill: 43&amp;lt;br&amp;gt;&lt;br /&gt;
Ballistic Skill: 44&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 42*&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 41&amp;lt;br&amp;gt;&lt;br /&gt;
Agility: 42*&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 34&amp;lt;br&amp;gt;&lt;br /&gt;
Perception: 47&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Fellowship: 26&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fate: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Wounds: 13&amp;lt;br&amp;gt;&lt;br /&gt;
Insanity Points: 7&amp;lt;br&amp;gt;&lt;br /&gt;
Corruption Points: -&amp;lt;br&amp;gt;&lt;br /&gt;
XP to Spend: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Total XP Spent: 5000&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (Imperial Guard)&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (War)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastic Lore (Tactica Imperialis)&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Tongue (Military)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Low Gothic)&amp;lt;br&amp;gt;&lt;br /&gt;
Survival&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Basic Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Pistol Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Thrown Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Jaded&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance (Fear)&amp;lt;br&amp;gt;&lt;br /&gt;
Quick Draw&amp;lt;br&amp;gt;&lt;br /&gt;
Enemy (Underworld)&amp;lt;br&amp;gt;&lt;br /&gt;
Sound Constitution&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Paranoid: -10 Interaction skills in formal situations&amp;lt;br&amp;gt;&lt;br /&gt;
Survivor: +10 to resist Shock and Pinning&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons Master: Basic Weapons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Best-craftsmanship long-las&amp;lt;br&amp;gt;&lt;br /&gt;
Good-craftsmanship plasma gun&amp;lt;br&amp;gt;&lt;br /&gt;
Good craftsmanship mono-edged sword&amp;lt;br&amp;gt;&lt;br /&gt;
Micro-bead&amp;lt;br&amp;gt;&lt;br /&gt;
Void suit&amp;lt;br&amp;gt;&lt;br /&gt;
Enforcer light carapace armor&amp;lt;br&amp;gt;&lt;br /&gt;
Bolt shell keepsake&amp;lt;br&amp;gt;&lt;br /&gt;
Medikit&amp;lt;br&amp;gt;&lt;br /&gt;
Manacles&amp;lt;br&amp;gt;&lt;br /&gt;
Arms coffer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background: ==&lt;br /&gt;
Marn Vendigroth was born on the ice planet Hohnir III, a frozen death world in the&lt;br /&gt;
Hazeroth Abyss region of the Calixis Sector. After the Angevin Crusade had initially conquered the&lt;br /&gt;
region of space that became the Calixis Sector, Imperial surveyors discovered that the uninhabited&lt;br /&gt;
planet contained extensive mineral resources. Lacking colonists willing to endure the lethal cold of&lt;br /&gt;
Hohnir III however, the Administratum established the planet as a penal colony and granted several&lt;br /&gt;
Calixian merchant cartels full mining rights to the planet, so long as they kept their convict work-&lt;br /&gt;
force in line.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Several hundred years later and Hohnir III remains as a frozen gulag-planet, it&#039;s population made up&lt;br /&gt;
of continous shipments of fresh convict-laborers mingled with the descendants of earlier generations&lt;br /&gt;
of prisoners, who themselves work the mines or hunt the ferocious beasts of the icy wastes for their&lt;br /&gt;
pelts and meat. Marn Vendigroth was himself one of these descendants, and he grew up learning to&lt;br /&gt;
survive in Hohnir III&#039;s unforgiving icy climate, and take down the vicious ice predators. Life was a&lt;br /&gt;
constant struggle, and Marn learned well how to survive and how to kill in equal measure. In time he&lt;br /&gt;
found a way to earn a living as a hired gun for one of the many crime lords who had established&lt;br /&gt;
themselves in Hohnir&#039;s subterranean ice caverns, and earned a reputation as a vicious gun-fighter&lt;br /&gt;
and mercenary.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After several years of service to one of the most powerful crime lords on Hohnir III, Mordecai Sulo,&lt;br /&gt;
he gained the notorious gangster&#039;s trust. One fateful day, Marn was sent along with some of Sulo&#039;s&lt;br /&gt;
best men to oversee a transaction for a large shipment of narcotics in exchange for several chests&lt;br /&gt;
full of Imperial coin and rare ivory from the Hohnir Razortusk. Just as the deal was being made, a&lt;br /&gt;
group of unknown assailants ambushed both parties, and made off with everything - the narcotics, the&lt;br /&gt;
coin, and the ivory. Marn survived, but he was the only one, and all of Sulo&#039;s men, along with any&lt;br /&gt;
other witnesses to the ambush, had been killed. When Sulo learned that Marn had lived, he was convinced&lt;br /&gt;
the ambush had been an inside job, and blamed Vendigroth for the loss. On the run for his life, he&lt;br /&gt;
left Hohnir behind and began a life of wandering the Calixis Sector seeking demand for his lethal&lt;br /&gt;
skills elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eventually, his journeys led him to Port Wander, where he had attracted the attention of the Rogue&lt;br /&gt;
Trader, Lucius Navarre. One of Lucius Navarre&#039;s agents had witnessed Marn singlehandedly defeat an&lt;br /&gt;
entire group of bounty hunters who had attempted to bring him back to Hohnir III to collect the&lt;br /&gt;
bounty placed on him by Mordecai Sulo. Impressed by his skill, Lucius hired him on as a weapons&lt;br /&gt;
master and arch-militant.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance: ==&lt;br /&gt;
With an eye to practicality, Marn Vendigroth keeps his head shaved clean, which&lt;br /&gt;
keeps his hair out of his eyes and out of an opponent&#039;s grasp. His face is cleaved by a long, ragged&lt;br /&gt;
scar, a souvenir of his surviving the arctic hell that is Hohnir III, and his eyes are grim and&lt;br /&gt;
hard, with a darkness behind them that belies the horrors he has witnessed and overcome.&lt;br /&gt;
The only frivolous thing about him is the jet-black goatee he insists on keeping, no matter the occasion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Into_The_Darkness|Rogue Trader: Into the Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 23:13, 3 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lucius_Navarre&amp;diff=176201</id>
		<title>Lucius Navarre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lucius_Navarre&amp;diff=176201"/>
		<updated>2011-04-05T15:25:25Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Lucius Navarre&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Montegris&amp;lt;br&amp;gt;&lt;br /&gt;
Homeworld: Pallas Quintus (Imperial World)&amp;lt;br&amp;gt;&lt;br /&gt;
Path: Noble Born-&amp;gt;Savant-&amp;gt;Duty to Humanity-&amp;gt;Dark Voyage-&amp;gt;Prestige-&amp;gt;Rogue Trader&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Skill: 43*&amp;lt;br&amp;gt;&lt;br /&gt;
Ballistic Skill: 32&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 37&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 34&amp;lt;br&amp;gt;&lt;br /&gt;
Agility: 32&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 41*&amp;lt;br&amp;gt;&lt;br /&gt;
Perception: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 34&amp;lt;br&amp;gt;&lt;br /&gt;
Fellowship: 45*&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fate: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Wounds: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Insanity Points: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Corruption Points: -&amp;lt;br&amp;gt;&lt;br /&gt;
XP to Spend: 50&amp;lt;br&amp;gt;&lt;br /&gt;
Total XP Spent: 5450&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness&amp;lt;br&amp;gt;&lt;br /&gt;
Command&amp;lt;br&amp;gt;&lt;br /&gt;
Commerce&amp;lt;br&amp;gt;&lt;br /&gt;
Charm&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (Imperium)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge&amp;lt;br&amp;gt;&lt;br /&gt;
Evaluate&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
Logic&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastic Lore (Astromancy)&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Tongue (Rogue Trader)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (High Gothic, Low Gothic)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Air of Authority&amp;lt;br&amp;gt;&lt;br /&gt;
Pistol Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Peer (Academics, Nobility)&amp;lt;br&amp;gt;&lt;br /&gt;
Talented (Charm)&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance (Fear)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Etiquette: +10 on Interaction Skill tests when dealing with high authority.&amp;lt;br&amp;gt;&lt;br /&gt;
Duty to Humanity: -1 profit factor&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Good-craftsmanship hand cannon (Red-dot laser sight)&amp;lt;br&amp;gt;&lt;br /&gt;
Common-craftsmanship power sword&amp;lt;br&amp;gt;&lt;br /&gt;
Micro-bead&amp;lt;br&amp;gt;&lt;br /&gt;
Void suit&amp;lt;br&amp;gt;&lt;br /&gt;
Set of fine clothing&amp;lt;br&amp;gt;&lt;br /&gt;
Xeno-pelt cloak&amp;lt;br&amp;gt;&lt;br /&gt;
Storm trooper carapace&amp;lt;br&amp;gt;&lt;br /&gt;
Good-craftsmanship refractor field&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The third son of Lucien Navarre, Rogue Trader and planetary governor of the imperial world of Pallas Quintus, Lucius grew up in the lap of luxury and noble finery. Raised on the palace grounds, he was given a formal education by private tutors, taught swordplay, etiquette, commerce and politics. Being the third son and relatively low in the line of succession, his family purchased a commission for him in the Calixian Merchant Fleet as a Free Captain. Taking command of a lightly armed merchant transport, Free Captain Navarre roamed the trade routes of the Calixis Sector seeking profit and adventure, all the while continuing his studies in private.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One day, after years of voyaging, Lucius recieved word of a terrible calamity that had befallen the House of Navarre. His eldest brother was now dead, slain by Inquisitorial stormtroopers as he defended the palaces on Pallas Quintus, his father, second brother, and several cousins were now all under arrest and facing charges of heresy, witchcraft, and consorting with the Ruinous Powers. Trials were swiftly held behind sealed doors, and with nary an explanation or word of justification, the Inquisition had nearly&lt;br /&gt;
every senior member of the Dynasty put to the flame. The governorship of Pallas Quintus was stripped from the line, and many planetary assets confiscated. Numerous minor noble houses and trading partners of the Navarre Dynasty used the purge as a pretext for the cancellation or usurpation of trade compacts, land rights and investments, and soon the family fortune was reduced to a shadow of its former grandeur.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Devastated by this loss and the enormity of events, Lucius now found himself the heir to the Navarre Warrant of Trade, which remained mysteriously un-revoked, as well as the tatters of the Navarre fortune. He spent weeks in seclusion, taking few meals and seeing almost no-one. Finally he emerged, determined to rebuild the Dynasty and, if possible, redeem the family name and honor. Taking command of the last remaining ship of the Dynasty&#039;s fleet, newly renamed &amp;quot;Phoenix&amp;quot;, Navarre set out to form an expedition into the&lt;br /&gt;
darkness of the Koronus Expanse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Very much the embodiment of the charming roguish aristocrat, Lucius is a tall and handsome man in his early thirties that tends to keep a determined, confident smile on his lips when dealing with trading partners or potential rivals. He often wears his carapace armor beneath his rich coat, a gift from Navis Nobilite Fleet Officer Tervas Decanter of the Xan&#039;Tai flotilla after Lucius&#039; ship assisted in supplying his company for the war on Balephon IX, and keeps his power sword at hand at all times. His long hair is kept back in a ponytail, and his face sports small sideburns that turn into a goatee.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With those closest to him among the crewmembers, he shows a far more calm and thoughtful behaviour that can sometimes even be described as reserved. A man that always tries to make the best of each opportunity or situation, Lucius is, above all, a captain concerned with his survival and that of his crew.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Into_The_Darkness|Rogue Trader: Into the Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 05:48, 4 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jace_Gillam&amp;diff=176168</id>
		<title>Jace Gillam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jace_Gillam&amp;diff=176168"/>
		<updated>2011-04-04T18:57:08Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Jace Gillam&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Happyheavybolters&amp;lt;br&amp;gt;&lt;br /&gt;
Homeworld: Void Born&amp;lt;br&amp;gt;&lt;br /&gt;
Path: Void Born-&amp;gt;Stubjack-&amp;gt;Dark Visionary-&amp;gt;Dark Voyage-&amp;gt;Vengeance-&amp;gt;Voidmaster&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Skill: 41&amp;lt;br&amp;gt;&lt;br /&gt;
Ballistic Skill: 46*&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 32&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 37&amp;lt;br&amp;gt;&lt;br /&gt;
Agility: 43&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 39&amp;lt;br&amp;gt;&lt;br /&gt;
Perception: 39&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 43&amp;lt;br&amp;gt;&lt;br /&gt;
Fellowship: 34&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fate: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Wounds: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Insanity Points: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Corruption Points: 3&amp;lt;br&amp;gt;&lt;br /&gt;
XP to Spend: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Total XP Spent: 5000&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (Imperial Navy, War)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore (Pirates +10, Xenos)&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
Navigation (Stellar)&amp;lt;br&amp;gt;&lt;br /&gt;
Pilot (Spacecraft, Flyers)&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastic Lore (Astromancy)&amp;lt;br&amp;gt;&lt;br /&gt;
Scrutiny&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Ship Dialect, Low Gothic)&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Voidfarer)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Soul&amp;lt;br&amp;gt;&lt;br /&gt;
Hatred (Pirates)&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Nerves of Steel&amp;lt;br&amp;gt;&lt;br /&gt;
Pistol Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Quick Draw&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Charmed&amp;lt;br&amp;gt;&lt;br /&gt;
Ill-omened&amp;lt;br&amp;gt;&lt;br /&gt;
Master of Space&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Common-craftsmanship power sword&amp;lt;br&amp;gt;&lt;br /&gt;
Common-craftsmanship bolt pistol&amp;lt;br&amp;gt;&lt;br /&gt;
Micro-bead&amp;lt;br&amp;gt;&lt;br /&gt;
Void suit&amp;lt;br&amp;gt;&lt;br /&gt;
Blessed ship token&amp;lt;br&amp;gt;&lt;br /&gt;
Rebreather&amp;lt;br&amp;gt;&lt;br /&gt;
Beggar&#039;s cloak&amp;lt;br&amp;gt;&lt;br /&gt;
2 bottles of Amasec&amp;lt;br&amp;gt;&lt;br /&gt;
Pict recorder&amp;lt;br&amp;gt;&lt;br /&gt;
Vox-caster&amp;lt;br&amp;gt;&lt;br /&gt;
Guard flak armor&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Jace Gillam is a void born who had the misfortune of being born aboard a merchant ship that traveled a trade route along the far rimward edge of the Malfian Sub-Sector, near to the cluster of warp storms known as the Screaming Vortex. Because of their proximity to this hellish, treacherous region of space, the ships of his flotilla were frequently attacked by Chaos pirates and reavers. Growing up, Jace found himself helping to fend off boarding actions by heretics and psychopaths more than once, and he soon became familiar with a stubgun.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having grown accustomed to the raiding, Jace was still unprepared for the horror of the worst and fiercest raid he would ever survive. As his voidship&#039;s flotilla of transports made their way along their circuitous route, they were ambushed by a ferocious wolfpack of fast raiders. Their engines disabled, Jace and his fellow voidsmen found their ship engulfed by frenzied worshipers of the dark gods. With the first lines of resistance hacked down by the bloodthirsty reavers, Jace and his comrades began fighting a hit and run battle on their own ship, fighting deck by deck, as the raiders dragged crewmen off in chains as slaves, or butchered them in their hiding places. By the time they had driven off the pirates, Jace Gillam&#039;s beloved wife and children lay among the savaged dead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consumed by grief and hatred for their murderers, Jace swore revenge and began a private quest to bring fiery destruction to the raiders responsible for his family&#039;s murder. Going into the darkest corners of disreputable void stations and drinking holes, he learned all he could about pirate scum and worked jobs aboard whatever vessel would bring him within a macrocannon&#039;s reach of them. To this day, Jace Gillam remains a haunted shell of a man, utterly filled with bitterness and hatred for all pirates, and particularly those reavers aligned with the Ruinous Powers. Nevertheless, what sense of pride remains in him drives him to continue to serve as the highly skilled helmsman he is, for whomever may hire him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Jace is a short, slender, brooding man. The cold gaze of his one remaining eye usually holds as much mirth as his bionic replacement. His bionic eye sits in the mass of scar tissue that was the right half of his face. He still wears the heavily worn red trimmed, grey, officers uniform of his home ship with a simple, black, half-cape over his right shoulder.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Into_The_Darkness|Rogue Trader: Into the Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 23:31, 3 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Charon_Xan%27tai&amp;diff=176167</id>
		<title>Charon Xan&#039;tai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Charon_Xan%27tai&amp;diff=176167"/>
		<updated>2011-04-04T18:51:09Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Charon Xan&#039;tai&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Alphawolf019&amp;lt;br&amp;gt;&lt;br /&gt;
Homeworld: Void Born&amp;lt;br&amp;gt;&lt;br /&gt;
Path: Void Born-&amp;gt;Savant-&amp;gt;Duty to the Throne-&amp;gt;Dark Voyage-&amp;gt;Prestige-&amp;gt;Navigator&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Skill: 43&amp;lt;br&amp;gt;&lt;br /&gt;
Ballistic Skill: 31&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 36&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 27&amp;lt;br&amp;gt;&lt;br /&gt;
Agility: 35&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 44*&amp;lt;br&amp;gt;&lt;br /&gt;
Perception: 36&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 49*&amp;lt;br&amp;gt;&lt;br /&gt;
Fellowship: 43&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fate: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Wounds: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Insanity Points: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Corruption Points: -&amp;lt;br&amp;gt;&lt;br /&gt;
XP to Spend: 550&amp;lt;br&amp;gt;&lt;br /&gt;
Total XP Spent: 5000&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (Navis Nobilite)&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore (Navigators)&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore (Warp) +10&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
Logic&amp;lt;br&amp;gt;&lt;br /&gt;
Navigation (Stellar)&amp;lt;br&amp;gt;&lt;br /&gt;
Navigation (Warp)&amp;lt;br&amp;gt;&lt;br /&gt;
Psyniscience&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastic Lore (Astromancy)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (High Gothic)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Low Gothic)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Ship Dialect)&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Astrographer)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Armour of Contempt&amp;lt;br&amp;gt;&lt;br /&gt;
Navigator&amp;lt;br&amp;gt;&lt;br /&gt;
Pistol Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance (Fear)&amp;lt;br&amp;gt;&lt;br /&gt;
Sound Constitution (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Talented: Navigation (Warp)&amp;lt;br&amp;gt;&lt;br /&gt;
Talented: Psyniscience&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Lidless Stare: Novice&amp;lt;br&amp;gt;&lt;br /&gt;
Gaze of the Abyss: Novice&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mutation:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Elongated Form&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Charmed: Spent Fate Points are returned on d10 roll of 9&amp;lt;br&amp;gt;&lt;br /&gt;
Ill-omened: -5 Fellowship penalty with non-void born&amp;lt;br&amp;gt;&lt;br /&gt;
Scorn of Dirt Dwellers: -10 Fellowship penalty in planetside settings&amp;lt;br&amp;gt;&lt;br /&gt;
Shipwise: Nav (Stellar) and Pilot (Spacecraft) treated as Basic skills&amp;lt;br&amp;gt;&lt;br /&gt;
Void Accustomed: Immune to space sickness, zero and low-G not Difficult Terrain&amp;lt;br&amp;gt;&lt;br /&gt;
Duty to the Throne: -10 to Interaction tests with non-Imperials&amp;lt;br&amp;gt;&lt;br /&gt;
Taste for the Warp: Can spend a Fate Point to automatically succeed with a Navigator power&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Best-craftsmanship hellpistol&amp;lt;br&amp;gt;&lt;br /&gt;
Best-craftsmanship metal staff&amp;lt;br&amp;gt;&lt;br /&gt;
Best-craftsmanship xeno mesh armor&amp;lt;br&amp;gt;&lt;br /&gt;
Good-craftsmanship Navis Prima&amp;lt;br&amp;gt;&lt;br /&gt;
Emperor&#039;s Tarot deck&amp;lt;br&amp;gt;&lt;br /&gt;
Silk headscarf&amp;lt;br&amp;gt;&lt;br /&gt;
Nobilite robes&amp;lt;br&amp;gt;&lt;br /&gt;
Charm&amp;lt;br&amp;gt;&lt;br /&gt;
Micro-bead&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Charon Xan&#039;tai was born on the Erasmus, a massive cargo ship which travelled as part of a nomadic flotilla of&lt;br /&gt;
voidships belonging to the Navigator House Xan&#039;tai. He spent his youth aboard the Erasmus with his House as it plied the&lt;br /&gt;
warp routes and trade lanes of the Calixis Sector, and dedicated himself to studying the mysteries of the Empyrean and of&lt;br /&gt;
the stars themselves. A promising student, Charon showed remarkable aptitude at his duties, even for a scion of a nomadic&lt;br /&gt;
house, and many whispers were spoken amongst the House elders about his great potential. Charon himself dreamed of one day&lt;br /&gt;
living up to this potential and would sometimes spend days at a time cloistered away in the Erasmus&#039; librarium vault,&lt;br /&gt;
taking his meals there amidst ancient tomes and dusty old cogitator cores.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Raised with a strong sense of loyalty and duty to the God-Emperor of Mankind, Charon anxiously left the Erasmus upon reaching&lt;br /&gt;
his adulthood, and eagerly took up a position in the Imperial Navy, serving as a lesser Navigator aboard a Dauntless-class&lt;br /&gt;
light cruiser, the Sword of Scintilla. The ship made regular patrols along the warp storms on the rimward edge of the Calixis&lt;br /&gt;
Sector, and it was during one of these patrols that disaster struck. While surveying the wildernes space bordering the&lt;br /&gt;
Screaming Vortex, a sudden and catastrophic swelling in the warp currents broke out into a warp storm, which killed the&lt;br /&gt;
Navigator Primaris and sent the ship veering off course in the tides of the Empyrean. A young and relatively inexperienced&lt;br /&gt;
Charon was forced to take position in the Navigator&#039;s well and guide the ship through the storm to safety, enduring the&lt;br /&gt;
horrors of the warp as daemonic abominations clawed at the Geller Field, snapping their jaws at the fringes of Charon&#039;s mind.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since those early days Charon has become quite a respected young Navigator, and yearns to do yet more. For this purpose, he&lt;br /&gt;
readily agreed to fulfill the ancient contract held by the Maroke Dynasty with House Xan&#039;tai, despite that Rogue Trader&lt;br /&gt;
line&#039;s recent disgrace. His hope is that Genzer Maroke&#039;s journey into the Koronus Expanse will lead to greater renown&lt;br /&gt;
and challenges for him, which will surely only lead to greater status and prestige in his House.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Charon&#039;s mutation is very obvious, for he is inhumanly tall and thin, with spindly limbs and hands like those of a&lt;br /&gt;
skeleton. However, despite his apparent frailty he is not without strength nor determination, which his stoic and reserved&lt;br /&gt;
demeanour imparts. He conceals much of his thin frame with dark and voluminous robes bedecked in golden finery, along with&lt;br /&gt;
a heavy cowl which casts most of his face in shadow. His tall adamantine staff, surmounted by the symbol of the third eye,&lt;br /&gt;
peals against the ship&#039;s deck as he walks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Into_The_Darkness|Rogue Trader: Into the Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 23:33, 3 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alessaunder_Navarre&amp;diff=176166</id>
		<title>Alessaunder Navarre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alessaunder_Navarre&amp;diff=176166"/>
		<updated>2011-04-04T18:01:36Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Alessaunder Navarre&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Cocaine Snooze&amp;lt;br&amp;gt;&lt;br /&gt;
Homeworld: Pallas Quintas (Imperial World)&amp;lt;br&amp;gt;&lt;br /&gt;
Path: Child of Dynasty-&amp;gt;Savant-&amp;gt;Seeker of Truth-&amp;gt;Darkness: Forbidden Knowledge-&amp;gt;Endurance&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Skill: 35&amp;lt;br&amp;gt;&lt;br /&gt;
Ballistic Skill: 35&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 25&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 19&amp;lt;br&amp;gt;&lt;br /&gt;
Agility: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 54*&amp;lt;br&amp;gt;&lt;br /&gt;
Perception: 45&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 40&amp;lt;br&amp;gt;&lt;br /&gt;
Fellowship: 45*&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fate Points: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Wounds: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Insanity Points: -&amp;lt;br&amp;gt;&lt;br /&gt;
Corruption Points: 1&amp;lt;br&amp;gt;&lt;br /&gt;
XP to Spend: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Total XP Spent: 5000&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Barter&amp;lt;br&amp;gt;&lt;br /&gt;
Commerce&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (Administratum)&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (Underworld)&amp;lt;br&amp;gt;&lt;br /&gt;
Deceive&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge&amp;lt;br&amp;gt;&lt;br /&gt;
Evaluate&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore (Archeotech)&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore (Daemonology)&amp;lt;br&amp;gt;&lt;br /&gt;
Inquiry&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
Logic&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastic Lore (Legend)&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Tongue (Rogue Trader)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Low Gothic)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (High Gothic)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Trader Cant)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Enemy (Machenko Dynasty)&amp;lt;br&amp;gt;&lt;br /&gt;
Paranoia&lt;br /&gt;
Sound Constitution (1)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Dynastic Warrant: +3 to Ship Points, may not exchange Ship Points for Profit Factor&amp;lt;br&amp;gt;&lt;br /&gt;
Honour Amongst One&#039;s Peers: +5 to Interaction in formal settings&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Common-craftsmanship boltgun&amp;lt;br&amp;gt;&lt;br /&gt;
Common-craftsmanship inferno pistol&amp;lt;br&amp;gt;&lt;br /&gt;
Xeno-mesh armor&amp;lt;br&amp;gt;&lt;br /&gt;
Autoquill&amp;lt;br&amp;gt;&lt;br /&gt;
Dataslate&amp;lt;br&amp;gt;&lt;br /&gt;
Micro-bead&amp;lt;br&amp;gt;&lt;br /&gt;
Multikey&amp;lt;br&amp;gt;&lt;br /&gt;
Two sets of robes&amp;lt;br&amp;gt;&lt;br /&gt;
Synskin&amp;lt;br&amp;gt;&lt;br /&gt;
Chrono&amp;lt;br&amp;gt;&lt;br /&gt;
Cameleoline cloak&amp;lt;br&amp;gt;&lt;br /&gt;
Best-craftsmanship servo skull (Acquisition)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Into_The_Darkness|Rogue Trader: Into the Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 23:42, 3 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Darkness_NPCs&amp;diff=176142</id>
		<title>Into The Darkness NPCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Darkness_NPCs&amp;diff=176142"/>
		<updated>2011-04-04T06:30:07Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crew of the Phoenix ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Commander Rodrigo Malvearr&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Officer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rodrigo has served the Navarre dynasty for many years as a voidsman and naval officer. A grizzled veteran who has seen more than his share of fights, Rodrigo is one of the dynasty&#039;s most trusted retainers. He has long back hair streaked with grey that he keeps tied back in a ponytail, a large gold earring in one ear, and a well trimmed and groomed full beard which is likewise greyed with age. Stoic and reserved, he balances his stern mannerisms with charm and the refined dignity of a gentleman, though he is not a nobleman himself.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genetor Solomon Nixios&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ship&#039;s Chirugeon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A Genetor tech-priest of the Adeptus Mechanicus, Solomon Nixios is somewhat unusual amongst tech-priests because of his relatively compassionate approach to human life, driven by a genuine desire to not merely understand, but to improve the quality of human life. Soft-spoken and contemplative, he served for many years with the Imperial Guard as a field chirurgeon before petitioning for reassignment. He eagerly accepted a position aboard the Phoenix in the hopes that it would give him a chance to study the xenos organisms of the Koronus Expanse and widen his knowledge base further.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Commander Sebastian Vega&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master of Ordnance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Served in Battlefleet Calixis for many years as a battery commander before accepting a new posting as the Master of Ordnance in the service of the Navarre Dynasty. An able and experienced gunner and officer, Vega has received many commendations for his gallantry and courage in service. Well groomed with a dark olive complexion, Sebastian Vega is known as something of a ladies&#039; man among the command staff. He boasts an augmetic arm to replace the one he lost in a battle against Calixian pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Commander Ephrael Mondragon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master of Etherics&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Longtime etherics officer who served extensively with Lucius Navarre during his years as a Free Trader in the Calixis Merchant Fleet, she was hired on to serve on the Phoenix after Lucius inherited the Warrant of Trade. Her personality is somewhat paradoxical, as she is warm and friendly, and yet keeps aloof, maintaining a personal distance from nearly everyone, even people she has known for years.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Factotum Eli Calledon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master of Whispers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A courtier from the halls of power of Pallas Quintus, Calledon is Alessaunder Navarre&#039;s deputy. Though officially another one of the factors who assists in trade negotiations and commerce, in truth, Calledon is an incredibly savvy and cunning spymaster with a network of agents and informants throughout the ship, and positioned in key ports and stations of the Calixis Sector. Somewhat portly with a dark wispy beard and shoulder length hair, Calledon focuses on remaining unnoticed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Senior Astropath Thaddeus al-Atassi&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Choir-Master Telepathica&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike most of the senior command staff, Thaddeus al-Atassi has served the Navarre Dynasty aboard the Phoenix for most of his career, rising from the ranks of the Astropathic Choir to the rank of Choir-master. Like many psykers, he is quiet and withdrawn, preferring the seclusion of his chambers where he reflects on the teachings of the Imperial Creed, and focusing his mind. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Into_The_Darkness|Rogue Trader: Into the Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 06:30, 4 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Darkness_NPCs&amp;diff=176141</id>
		<title>Into The Darkness NPCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Darkness_NPCs&amp;diff=176141"/>
		<updated>2011-04-04T06:26:25Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: Created page with &amp;#039;== Crew of the Phoenix == &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Commander Rodrigo Malvearr&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;First Officer&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; Rodrigo has served the Navarre dynasty for many years as a voidsman and naval officer.…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crew of the Phoenix ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Commander Rodrigo Malvearr&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Officer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rodrigo has served the Navarre dynasty for many years as a voidsman and naval officer. A grizzled veteran who has seen more than his share of fights, Rodrigo is one of the dynasty&#039;s most trusted retainers. He has long back hair streaked with grey that he keeps tied back in a ponytail, a large gold earring in one ear, and a well trimmed and groomed full beard which is likewise greyed with age. Stoic and reserved, he balances his stern mannerisms with charm and the refined dignity of a gentleman, though he is not a nobleman himself.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genetor Solomon Nixios&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ship&#039;s Chirugeon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A Genetor tech-priest of the Adeptus Mechanicus, Solomon Nixios is somewhat unusual amongst tech-priests because of his relatively compassionate approach to human life, driven by a genuine desire to not merely understand, but to improve the quality of human life. Soft-spoken and contemplative, he served for many years with the Imperial Guard as a field chirurgeon before petitioning for reassignment. He eagerly accepted a position aboard the Phoenix in the hopes that it would give him a chance to study the xenos organisms of the Koronus Expanse and widen his knowledge base further.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Commander Sebastian Vega&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master of Ordnance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Served in Battlefleet Calixis for many years as a battery commander before accepting a new posting as the Master of Ordnance in the service of the Navarre Dynasty. An able and experienced gunner and officer, Vega has received many commendations for his gallantry and courage in service. Well groomed with a dark olive complexion, Sebastian Vega is known as something of a ladies&#039; man among the command staff. He boasts an augmetic arm to replace the one he lost in a battle against Calixian pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Commander Ephrael Mondragon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master of Etherics&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Longtime etherics officer who served extensively with Lucius Navarre during his years as a Free Trader in the Calixis Merchant Fleet, she was hired on to serve on the Phoenix after Lucius inherited the Warrant of Trade. Her personality is somewhat paradoxical, as she is warm and friendly, and yet keeps aloof, maintaining a personal distance from nearly everyone, even people she has known for years.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Factotum Eli Calledon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master of Whispers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A courtier from the halls of power of Pallas Quintus, Calledon is Alessaunder Navarre&#039;s deputy. Though officially another one of the factors who assists in trade negotiations and commerce, in truth, Calledon is an incredibly savvy and cunning spymaster with a network of agents and informants throughout the ship, and positioned in key ports and stations of the Calixis Sector. Somewhat portly with a dark wispy beard and shoulder length hair, Calledon focuses on remaining unnoticed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Senior Astropath Thaddeus al-Atassi&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Choir-Master Telepathica&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike most of the senior command staff, Thaddeus al-Atassi has served the Navarre Dynasty aboard the Phoenix for most of his career, rising from the ranks of the Astropathic Choir to the rank of Choir-master. Like many psykers, he is quiet and withdrawn, preferring the seclusion of his chambers where he reflects on the teachings of the Imperial Creed, and focusing his mind. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Darkness&amp;diff=176136</id>
		<title>Into The Darkness</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Darkness&amp;diff=176136"/>
		<updated>2011-04-04T06:21:08Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:RTdarkness.JPG|right]]&lt;br /&gt;
&lt;br /&gt;
Into the Darkness is a PbP Rogue Trader game being run by AkumaKorgar, following the saga of the fallen Navarre Dynasty, it&#039;s struggle to return to greatness, and the voyages of the heroic crew of the Sword-class frigate, [[The_Phoenix|Phoenix.]]&lt;br /&gt;
&lt;br /&gt;
Game threads: [[http://forum.rpg.net/showthread.php?564159-Rogue-Trader-Into-the-Darkness IC]] [[http://forum.rpg.net/showthread.php?563593-Rogue-Trader-Into-the-Darkness OOC]]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[Lucius Navarre]], Rogue Trader&amp;lt;br&amp;gt;&lt;br /&gt;
[[Charon Xan&#039;tai]], Navigator&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alodia Delos]], Explorator&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alessaunder Navarre]], Seneschal&amp;lt;br&amp;gt;&lt;br /&gt;
[[Marn Vendigroth]], Arch-Militant&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jace Gillam]], Voidmaster&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Into_The_Darkness_NPCs|Important NPCs]]- The supporting characters, both friend and foe, of the story&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Phoenix&amp;diff=176134</id>
		<title>The Phoenix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Phoenix&amp;diff=176134"/>
		<updated>2011-04-04T06:15:26Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:phoenix-sword.JPG|right]]&lt;br /&gt;
&#039;&#039;Name: Phoenix&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Class: Modified Sword-class naval frigate&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Dimensions: 1.6 km long, 0.3 km abeam at fins approx.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mass: 6 megatonnes approx.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Crew: 26,000 crew, approx.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Accel: 4.5 gravities max sustainable acceleration&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Manoeuverability: +30&amp;lt;br&amp;gt;&lt;br /&gt;
Detection: +15&amp;lt;br&amp;gt;&lt;br /&gt;
Armour: 18&amp;lt;br&amp;gt;&lt;br /&gt;
Void Shields: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Hull Integrity: 38&amp;lt;br&amp;gt;&lt;br /&gt;
Space: 40 (Used: 40)&amp;lt;br&amp;gt;&lt;br /&gt;
Power: 45 (Used: 45)&amp;lt;br&amp;gt;&lt;br /&gt;
Turret Rating: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Crew Rating: Veteran (50)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Capacity: Dorsal 2&amp;lt;br&amp;gt;&lt;br /&gt;
SP Total Cost: 71&amp;lt;br&amp;gt;&lt;br /&gt;
Crew Population: 100&amp;lt;br&amp;gt;&lt;br /&gt;
Crew Morale: 104&amp;lt;br&amp;gt;&lt;br /&gt;
Profit Factor: 20&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Complications: Adventurous, Reliquary of Mars&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Essential Components&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jovian Pattern Class 2 Drive, Strelov 1 Warp Engine,&amp;lt;br&amp;gt;&lt;br /&gt;
Gellar Field, Single Void Shield Array, Bridge of&amp;lt;br&amp;gt;&lt;br /&gt;
Antiquity, M-1.r Life Sustainer, Voidsmen Quarters,&amp;lt;br&amp;gt;&lt;br /&gt;
M-100 Augur Array&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supplemental Components&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2 Sunsear Laser Batteries, Augmented Retro-thrusters,&amp;lt;br&amp;gt;&lt;br /&gt;
Reinforced Interior Bulkheads, Empyrean Mantle, Shadow-&amp;lt;br&amp;gt;&lt;br /&gt;
blind Bays, Trophy Room, Temple-Shrine to the God-Emperor,&amp;lt;br&amp;gt;&lt;br /&gt;
Librarium Vault, Observation Dome&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Objective Bonuses&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Trade: +100&amp;lt;br&amp;gt;&lt;br /&gt;
Criminal: +175&amp;lt;br&amp;gt;&lt;br /&gt;
Creed: +100&amp;lt;br&amp;gt;&lt;br /&gt;
Exploration: +100&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Into_The_Darkness|Rogue Trader: Into the Darkness: Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 06:15, 4 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Phoenix&amp;diff=176133</id>
		<title>The Phoenix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Phoenix&amp;diff=176133"/>
		<updated>2011-04-04T06:06:31Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:phoenix-sword.JPG|right]]&lt;br /&gt;
&#039;&#039;Name: Phoenix&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Class: Modified Sword-class naval frigate&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Dimensions: 1.6 km long, 0.3 km abeam at fins approx.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mass: 6 megatonnes approx.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Crew: 26,000 crew, approx.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Accel: 4.5 gravities max sustainable acceleration&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Manoeuverability: +30&amp;lt;br&amp;gt;&lt;br /&gt;
Detection: +15&amp;lt;br&amp;gt;&lt;br /&gt;
Armour: 18&amp;lt;br&amp;gt;&lt;br /&gt;
Void Shields: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Hull Integrity: 38&amp;lt;br&amp;gt;&lt;br /&gt;
Space: 40 (Used: 40)&amp;lt;br&amp;gt;&lt;br /&gt;
Power: 45 (Used: 45)&amp;lt;br&amp;gt;&lt;br /&gt;
Turret Rating: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Crew Rating: Veteran (50)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Capacity: Dorsal 2&amp;lt;br&amp;gt;&lt;br /&gt;
SP Total Cost: 71&amp;lt;br&amp;gt;&lt;br /&gt;
Crew Population: 100&amp;lt;br&amp;gt;&lt;br /&gt;
Crew Morale: 104&amp;lt;br&amp;gt;&lt;br /&gt;
Profit Factor: 20&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Complications: Adventurous, Reliquary of Mars&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Essential Components&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jovian Pattern Class 2 Drive, Strelov 1 Warp Engine,&amp;lt;br&amp;gt;&lt;br /&gt;
Gellar Field, Single Void Shield Array, Bridge of&amp;lt;br&amp;gt;&lt;br /&gt;
Antiquity, M-1.r Life Sustainer, Voidsmen Quarters,&amp;lt;br&amp;gt;&lt;br /&gt;
M-100 Augur Array&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supplemental Components&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2 Sunsear Laser Batteries, Augmented Retro-thrusters,&amp;lt;br&amp;gt;&lt;br /&gt;
Reinforced Interior Bulkheads, Empyrean Mantle, Shadow-&amp;lt;br&amp;gt;&lt;br /&gt;
blind Bays, Trophy Room, Temple-Shrine to the God-Emperor,&amp;lt;br&amp;gt;&lt;br /&gt;
Librarium Vault, Observation Dome&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Objective Bonuses&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Trade: +100&amp;lt;br&amp;gt;&lt;br /&gt;
Criminal: +175&amp;lt;br&amp;gt;&lt;br /&gt;
Creed: +100&amp;lt;br&amp;gt;&lt;br /&gt;
Exploration: +100&lt;br /&gt;
&lt;br /&gt;
[[Into_The_Darkness|Rogue Trader: Into the Darkness: Main Page]]&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jace_Gillam&amp;diff=176132</id>
		<title>Jace Gillam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jace_Gillam&amp;diff=176132"/>
		<updated>2011-04-04T06:04:34Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Jace Gillam&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Happyheavybolters&amp;lt;br&amp;gt;&lt;br /&gt;
Homeworld: Void Born&amp;lt;br&amp;gt;&lt;br /&gt;
Path: Void Born-&amp;gt;Stubjack-&amp;gt;Dark Visionary-&amp;gt;Dark Voyage-&amp;gt;Vengeance-&amp;gt;Voidmaster&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Skill: 41&amp;lt;br&amp;gt;&lt;br /&gt;
Ballistic Skill: 46&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 32&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 37&amp;lt;br&amp;gt;&lt;br /&gt;
Agility: 43&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 39&amp;lt;br&amp;gt;&lt;br /&gt;
Perception: 39&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 43&amp;lt;br&amp;gt;&lt;br /&gt;
Fellowship: 34&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fate: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Wounds: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Insanity Points: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Corruption Points: 3&amp;lt;br&amp;gt;&lt;br /&gt;
XP to Spend: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Total XP Spent: 5000&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (Navy, War)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore (Pirates +10, Xenos)&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
Navigation (Stellar)&amp;lt;br&amp;gt;&lt;br /&gt;
Pilot (Spacecraft, Flyers)&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastic Lore (Astromancy)&amp;lt;br&amp;gt;&lt;br /&gt;
Scrutiny&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Ship Dialect, Low Gothic)&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Voidfarer)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Soul&amp;lt;br&amp;gt;&lt;br /&gt;
Hatred (Pirates)&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Nerves of Steel&amp;lt;br&amp;gt;&lt;br /&gt;
Pistol Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Quick Draw&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Charmed&amp;lt;br&amp;gt;&lt;br /&gt;
Ill-omened&amp;lt;br&amp;gt;&lt;br /&gt;
Master of Space&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Common-craftsmanship power sword&amp;lt;br&amp;gt;&lt;br /&gt;
Common-craftsmanship bolt pistol&amp;lt;br&amp;gt;&lt;br /&gt;
Micro-bead&amp;lt;br&amp;gt;&lt;br /&gt;
Void suit&amp;lt;br&amp;gt;&lt;br /&gt;
Blessed ship token&amp;lt;br&amp;gt;&lt;br /&gt;
Rebreather&amp;lt;br&amp;gt;&lt;br /&gt;
Beggar&#039;s cloak&amp;lt;br&amp;gt;&lt;br /&gt;
2 bottles of Amasec&amp;lt;br&amp;gt;&lt;br /&gt;
Pict recorder&amp;lt;br&amp;gt;&lt;br /&gt;
Vox-caster&amp;lt;br&amp;gt;&lt;br /&gt;
Guard flak armor&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Jace Gillam is a void born who had the misfortune of being born aboard a merchant ship that traveled a trade route along the far rimward edge of the Malfian Sub-Sector, near to the cluster of warp storms known as the Screaming Vortex. Because of their proximity to this hellish, treacherous region of space, the ships of his flotilla were frequently attacked by Chaos pirates and reavers. Growing up, Jace found himself helping to fend off boarding actions by heretics and psychopaths more than once, and he soon became familiar with a stubgun.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having grown accustomed to the raiding, Jace was still unprepared for the horror of the worst and fiercest raid he would ever survive. As his voidship&#039;s flotilla of transports made their way along their circuitous route, they were ambushed by a ferocious wolfpack of fast raiders. Their engines disabled, Jace and his fellow voidsmen found their ship engulfed by frenzied worshipers of the dark gods. With the first lines of resistance hacked down by the bloodthirsty reavers, Jace and his comrades began fighting a hit and run battle on their own ship, fighting deck by deck, as the raiders dragged crewmen off in chains as slaves, or butchered them in their hiding places. By the time they had driven off the pirates, Jace Gillam&#039;s beloved wife and children lay among the savaged dead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consumed by grief and hatred for their murderers, Jace swore revenge and began a private quest to bring fiery destruction to the raiders responsible for his family&#039;s murder. Going into the darkest corners of disreputable void stations and drinking holes, he learned all he could about pirate scum and worked jobs aboard whatever vessel would bring him within a macrocannon&#039;s reach of them. To this day, Jace Gillam remains a haunted shell of a man, utterly filled with bitterness and hatred for all pirates, and particularly those reavers aligned with the Ruinous Powers. Nevertheless, what sense of pride remains in him drives him to continue to serve as the highly skilled helmsman he is, for whomever may hire him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Jace is a short, slender, brooding man. The cold gaze of his one remaining eye usually holds as much mirth as his bionic replacement. His bionic eye sits in the mass of scar tissue that was the right half of his face. He still wears the heavily worn red trimmed, grey, officers uniform of his home ship with a simple, black, half-cape over his right shoulder.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Into_The_Darkness|Rogue Trader: Into the Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 23:31, 3 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alessaunder_Navarre&amp;diff=176131</id>
		<title>Alessaunder Navarre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alessaunder_Navarre&amp;diff=176131"/>
		<updated>2011-04-04T06:02:42Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Alessaunder Navarre&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Cocaine Snooze&amp;lt;br&amp;gt;&lt;br /&gt;
Homeworld: Pallas Quintas (Imperial World)&amp;lt;br&amp;gt;&lt;br /&gt;
Path: Child of Dynasty-&amp;gt;Savant-&amp;gt;Seeker of Truth-&amp;gt;Darkness: Forbidden Knowledge-&amp;gt;Endurance&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Skill: 35&amp;lt;br&amp;gt;&lt;br /&gt;
Ballistic Skill: 35&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 25&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 19&amp;lt;br&amp;gt;&lt;br /&gt;
Agility: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 54&amp;lt;br&amp;gt;&lt;br /&gt;
Perception: 45&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 40&amp;lt;br&amp;gt;&lt;br /&gt;
Fellowship: 45&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fate Points: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Wounds: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Insanity Points: -&amp;lt;br&amp;gt;&lt;br /&gt;
Corruption Points: 1&amp;lt;br&amp;gt;&lt;br /&gt;
XP to Spend: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Total XP Spent: 5000&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Barter&amp;lt;br&amp;gt;&lt;br /&gt;
Commerce&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (Administratum)&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (Underworld)&amp;lt;br&amp;gt;&lt;br /&gt;
Deceive&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge&amp;lt;br&amp;gt;&lt;br /&gt;
Evaluate&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore (Archeotech)&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore (Daemonology)&amp;lt;br&amp;gt;&lt;br /&gt;
Inquiry&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
Logic&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastic Lore (Legend)&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Tongue (Rogue Trader)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Low Gothic)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (High Gothic)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Trader Cant)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Enemy (Machenko Dynasty)&amp;lt;br&amp;gt;&lt;br /&gt;
Paranoia&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Dynastic Warrant: +3 to Ship Points, may not exchange Ship Points for Profit Factor&amp;lt;br&amp;gt;&lt;br /&gt;
Honour Amongst One&#039;s Peers: +5 to Interaction in formal settings&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Common-craftsmanship boltgun&amp;lt;br&amp;gt;&lt;br /&gt;
Common-craftsmanship inferno pistol&amp;lt;br&amp;gt;&lt;br /&gt;
Xeno-mesh armor&amp;lt;br&amp;gt;&lt;br /&gt;
Autoquill&amp;lt;br&amp;gt;&lt;br /&gt;
Dataslate&amp;lt;br&amp;gt;&lt;br /&gt;
Micro-bead&amp;lt;br&amp;gt;&lt;br /&gt;
Multikey&amp;lt;br&amp;gt;&lt;br /&gt;
Two sets of robes&amp;lt;br&amp;gt;&lt;br /&gt;
Synskin&amp;lt;br&amp;gt;&lt;br /&gt;
Chrono&amp;lt;br&amp;gt;&lt;br /&gt;
Cameleoline cloak&amp;lt;br&amp;gt;&lt;br /&gt;
Best-craftsmanship servo skull (Acquisition)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Into_The_Darkness|Rogue Trader: Into the Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 23:42, 3 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alodia_Delos&amp;diff=176128</id>
		<title>Alodia Delos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alodia_Delos&amp;diff=176128"/>
		<updated>2011-04-04T06:01:06Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Alodia.jpg|right]]&lt;br /&gt;
Name: Alodia Delos&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Alectai&lt;br /&gt;
Homeworld: Mechanicus Explorator fleet&amp;lt;br&amp;gt;&lt;br /&gt;
Path: Noble Born-&amp;gt;Savant-&amp;gt;Duty Bound-&amp;gt;Calamity-&amp;gt;Renown-&amp;gt;Explorator&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Skill: 33&amp;lt;br&amp;gt;&lt;br /&gt;
Ballistic Skill: 35&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 43&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 37*&amp;lt;br&amp;gt;&lt;br /&gt;
Agility: 39&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 44*&amp;lt;br&amp;gt;&lt;br /&gt;
Perception: 36&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 35*&amp;lt;br&amp;gt;&lt;br /&gt;
Fellowship: 52&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fate: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Wounds: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Insanity Points: -&amp;lt;br&amp;gt;&lt;br /&gt;
Corruption Points: -&amp;lt;br&amp;gt;&lt;br /&gt;
XP to Spend: 0&amp;lt;br&amp;gt;&lt;br /&gt;
Total XP Spent: 5500&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Untrained Basic Skills&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (High Gothic) (Int)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Trained Skills&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Logic (Int)&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (Machine Cult, Tech) (Int)&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore (Archeotech, Adeptus Mechanicus) (Int)&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy (Int)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Explorator Binary, Low Gothic, Techna-lingua) (Int)&amp;lt;br&amp;gt;&lt;br /&gt;
Tech-Use (Int)&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Technomat) (Int)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Peer (Nobility)&amp;lt;br&amp;gt;&lt;br /&gt;
Peer (Adeptus Mechanicus)&amp;lt;br&amp;gt;&lt;br /&gt;
Light Sleeper&amp;lt;br&amp;gt;&lt;br /&gt;
Nerves of Steel&amp;lt;br&amp;gt;&lt;br /&gt;
Air of Authority&amp;lt;br&amp;gt;&lt;br /&gt;
Basic Weapons Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapons Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Logis Implant&amp;lt;br&amp;gt;&lt;br /&gt;
Autosanguine&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Etiquette (+10 to Tests dealing with high authority, formal occasions)&amp;lt;br&amp;gt;&lt;br /&gt;
Legacy of Wealth (+1 to starting Profit Factor)&amp;lt;br&amp;gt;&lt;br /&gt;
Vendetta&amp;lt;br&amp;gt;&lt;br /&gt;
Duty To Humanity (+3 Fel, -1 Starting Profit Factor)&amp;lt;br&amp;gt;&lt;br /&gt;
Cautious (-1 Starting Profit Factor)&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanicus Implants&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Best-Craftsmanship Lasgun&amp;lt;br&amp;gt;&lt;br /&gt;
Best-Craftsmanship Shock Staff&amp;lt;br&amp;gt;&lt;br /&gt;
Enforcer Light Carapace&amp;lt;br&amp;gt;&lt;br /&gt;
Multikey&amp;lt;br&amp;gt;&lt;br /&gt;
Void Suit&amp;lt;br&amp;gt;&lt;br /&gt;
Injector&amp;lt;br&amp;gt;&lt;br /&gt;
Sacred Unguents&amp;lt;br&amp;gt;&lt;br /&gt;
Micro-bead&amp;lt;br&amp;gt;&lt;br /&gt;
Combi-Tool&amp;lt;br&amp;gt;&lt;br /&gt;
Dataslate&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bionics:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanicus Implants&amp;lt;br&amp;gt;&lt;br /&gt;
Good Quality Auger Array&amp;lt;br&amp;gt;&lt;br /&gt;
Good Quality MIU&amp;lt;br&amp;gt;&lt;br /&gt;
Good Quality Calculus Logi Upgrade (Bought with Starting Acquisition)&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Alodia Delos is proud of her origins--at least insofar as pride is permitted amongst the Mechanicus and their demesnes. An experiment in gene-engineering by the Magos-Genetor Omicron Sette, following the recent unearthing of an ancient cache of STC data in the ruins of Levitas Secundus, she serves as a continual reminder that the lost arts of the Dark Age of Technology remain in the grasp of wise and determined Explorators, and of the treasures that can be unearthed with the proper rituals and opportunities. Raised in the care of the flotilla her maker was attached to, Alodia was initiated into the secrets of the Priesthood of Mars from the earliest of days, learning mathematics and logic at an age where other children may be permitted to play with toys, with her joy coming from new opportunities to work with the great Machine Spirits of the fleet. A precocious child, her advanced genes made her especially capable of comprehending useful data before many others, and her creator had wisely determined that--putting aside the successful proof of concept--that she may also serve as a fine addition to the Priesthood.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This decision proved wise, as shortly after Alodia reached her full growth and recieved the blessed implants of the Machine Cult, the Explorator fleet had once again gained intelligence regarding a potential STC cache, and had diverted to investigate further. Unfortunately, this did not go quite so well as the last--a band of troublesome Hereteks had managed to beat the flotilla to the location--and a lucky swell of the Warp&#039;s currents had allowed them to learn of the approach of the oncoming group, allowing them to lay a trap for the investigators. Sabotaging the world&#039;s remaining Archaeotech defenses to fire on the emerging vessels, and striking a blow against the hated Mechanicus. Having not heard of these defenses, the fleet was not prepared for battle, and sustained critical damage--the fleet&#039;s flagship taking the brunt of the barrage before the defense platform finally exploded from the strain. Alodia was working on one of the rear ships at the time, and was left in the unenviable position of being one of the few fully trained Adeptus remaining. Rallying the enginseers and technographers remaining in the flotilla however, she successfully managed to salvage enough of the surviving vessels to beat a hasty retreat--leaving a Gift to the attackers, in the form of one of the stripped down remaining hulks being fired into the world, purging the surviving hereteks in a makeshift Exterminatus, after it had been determined that the STC cache was destroyed with the defense platform of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alodia remains unsure whether this start was an auspicious one or not, but the senior Magos of the reason approved of her quick decision, and she was rapidly promoted to the rank of full Explorator in the process--them seeing no reason why the worldly Alodia should be removed from the environment her training had been centered in of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Into_The_Darkness|Rogue Trader: Into the Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 00:01, 4 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Charon_Xan%27tai&amp;diff=176125</id>
		<title>Charon Xan&#039;tai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Charon_Xan%27tai&amp;diff=176125"/>
		<updated>2011-04-04T05:55:34Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Charon Xan&#039;tai&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Alphawolf019&amp;lt;br&amp;gt;&lt;br /&gt;
Homeworld: Void Born&amp;lt;br&amp;gt;&lt;br /&gt;
Path: Void Born-&amp;gt;Savant-&amp;gt;Duty to the Throne-&amp;gt;Dark Voyage-&amp;gt;Prestige-&amp;gt;Navigator&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Skill: 43&amp;lt;br&amp;gt;&lt;br /&gt;
Ballistic Skill: 31&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 36&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 27&amp;lt;br&amp;gt;&lt;br /&gt;
Agility: 35&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 44&amp;lt;br&amp;gt;&lt;br /&gt;
Perception: 36&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 49&amp;lt;br&amp;gt;&lt;br /&gt;
Fellowship: 43&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fate: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Wounds: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Insanity Points: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Corruption Points: -&amp;lt;br&amp;gt;&lt;br /&gt;
XP to Spend: 550&amp;lt;br&amp;gt;&lt;br /&gt;
Total XP Spent: 5000&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (Navis Nobilite)&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore (Navigators)&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore (Warp) +10&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
Logic&amp;lt;br&amp;gt;&lt;br /&gt;
Navigation (Stellar)&amp;lt;br&amp;gt;&lt;br /&gt;
Navigation (Warp)&amp;lt;br&amp;gt;&lt;br /&gt;
Psyniscience&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastic Lore (Astromancy)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (High Gothic)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Low Gothic)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Ship Dialect)&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Astrographer)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Armour of Contempt&amp;lt;br&amp;gt;&lt;br /&gt;
Navigator&amp;lt;br&amp;gt;&lt;br /&gt;
Pistol Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance (Fear)&amp;lt;br&amp;gt;&lt;br /&gt;
Sound Constitution (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Talented: Navigation (Warp)&amp;lt;br&amp;gt;&lt;br /&gt;
Talented: Psyniscience&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Lidless Stare: Novice&amp;lt;br&amp;gt;&lt;br /&gt;
Gaze of the Abyss: Novice&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mutation:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Elongated Form&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Charmed: Spent Fate Points are returned on d10 roll of 9&amp;lt;br&amp;gt;&lt;br /&gt;
Ill-omened: -5 Fellowship penalty with non-void born&amp;lt;br&amp;gt;&lt;br /&gt;
Scorn of Dirt Dwellers: -10 Fellowship penalty in planetside settings&amp;lt;br&amp;gt;&lt;br /&gt;
Shipwise: Nav (Stellar) and Pilot (Spacecraft) treated as Basic skills&amp;lt;br&amp;gt;&lt;br /&gt;
Void Accustomed: Immune to space sickness, zero and low-G not Difficult Terrain&amp;lt;br&amp;gt;&lt;br /&gt;
Duty to the Throne: -10 to Interaction tests with non-Imperials&amp;lt;br&amp;gt;&lt;br /&gt;
Taste for the Warp: Can spend a Fate Point to automatically succeed with a Navigator power&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Best-craftsmanship hellpistol&amp;lt;br&amp;gt;&lt;br /&gt;
Best-craftsmanship metal staff&amp;lt;br&amp;gt;&lt;br /&gt;
Best-craftsmanship xeno mesh armor&amp;lt;br&amp;gt;&lt;br /&gt;
Good-craftsmanship Navis Prima&amp;lt;br&amp;gt;&lt;br /&gt;
Emperor&#039;s Tarot deck&amp;lt;br&amp;gt;&lt;br /&gt;
Silk headscarf&amp;lt;br&amp;gt;&lt;br /&gt;
Nobilite robes&amp;lt;br&amp;gt;&lt;br /&gt;
Charm&amp;lt;br&amp;gt;&lt;br /&gt;
Micro-bead&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Charon Xan&#039;tai was born on the Erasmus, a massive cargo ship which travelled as part of a nomadic flotilla of&lt;br /&gt;
voidships belonging to the Navigator House Xan&#039;tai. He spent his youth aboard the Erasmus with his House as it plied the&lt;br /&gt;
warp routes and trade lanes of the Calixis Sector, and dedicated himself to studying the mysteries of the Empyrean and of&lt;br /&gt;
the stars themselves. A promising student, Charon showed remarkable aptitude at his duties, even for a scion of a nomadic&lt;br /&gt;
house, and many whispers were spoken amongst the House elders about his great potential. Charon himself dreamed of one day&lt;br /&gt;
living up to this potential and would sometimes spend days at a time cloistered away in the Erasmus&#039; librarium vault,&lt;br /&gt;
taking his meals there amidst ancient tomes and dusty old cogitator cores.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Raised with a strong sense of loyalty and duty to the God-Emperor of Mankind, Charon anxiously left the Erasmus upon reaching&lt;br /&gt;
his adulthood, and eagerly took up a position in the Imperial Navy, serving as a lesser Navigator aboard a Dauntless-class&lt;br /&gt;
light cruiser, the Sword of Scintilla. The ship made regular patrols along the warp storms on the rimward edge of the Calixis&lt;br /&gt;
Sector, and it was during one of these patrols that disaster struck. While surveying the wildernes space bordering the&lt;br /&gt;
Screaming Vortex, a sudden and catastrophic swelling in the warp currents broke out into a warp storm, which killed the&lt;br /&gt;
Navigator Primaris and sent the ship veering off course in the tides of the Empyrean. A young and relatively inexperienced&lt;br /&gt;
Charon was forced to take position in the Navigator&#039;s well and guide the ship through the storm to safety, enduring the&lt;br /&gt;
horrors of the warp as daemonic abominations clawed at the Geller Field, snapping their jaws at the fringes of Charon&#039;s mind.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since those early days Charon has become quite a respected young Navigator, and yearns to do yet more. For this purpose, he&lt;br /&gt;
readily agreed to fulfill the ancient contract held by the Maroke Dynasty with House Xan&#039;tai, despite that Rogue Trader&lt;br /&gt;
line&#039;s recent disgrace. His hope is that Genzer Maroke&#039;s journey into the Koronus Expanse will lead to greater renown&lt;br /&gt;
and challenges for him, which will surely only lead to greater status and prestige in his House.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Charon&#039;s mutation is very obvious, for he is inhumanly tall and thin, with spindly limbs and hands like those of a&lt;br /&gt;
skeleton. However, despite his apparent frailty he is not without strength nor determination, which his stoic and reserved&lt;br /&gt;
demeanour imparts. He conceals much of his thin frame with dark and voluminous robes bedecked in golden finery, along with&lt;br /&gt;
a heavy cowl which casts most of his face in shadow. His tall adamantine staff, surmounted by the symbol of the third eye,&lt;br /&gt;
peals against the ship&#039;s deck as he walks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Into_The_Darkness|Rogue Trader: Into the Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 23:33, 3 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lucius_Navarre&amp;diff=176124</id>
		<title>Lucius Navarre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lucius_Navarre&amp;diff=176124"/>
		<updated>2011-04-04T05:48:15Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Lucius Navarre&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Montegris&amp;lt;br&amp;gt;&lt;br /&gt;
Homeworld: Pallas Quintus (Imperial World)&amp;lt;br&amp;gt;&lt;br /&gt;
Path: Noble Born-&amp;gt;Savant-&amp;gt;Duty to Humanity-&amp;gt;Dark Voyage-&amp;gt;Prestige-&amp;gt;Rogue Trader&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Skill: 43*&amp;lt;br&amp;gt;&lt;br /&gt;
Ballistic Skill: 32&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 37&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 34&amp;lt;br&amp;gt;&lt;br /&gt;
Agility: 32&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 41*&amp;lt;br&amp;gt;&lt;br /&gt;
Perception: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 34&amp;lt;br&amp;gt;&lt;br /&gt;
Fellowship: 45*&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fate: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Wounds: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Insanity Points: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Corruption Points: -&amp;lt;br&amp;gt;&lt;br /&gt;
XP to Spend: 150&amp;lt;br&amp;gt;&lt;br /&gt;
Total XP Spent: 5350&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness&amp;lt;br&amp;gt;&lt;br /&gt;
Command&amp;lt;br&amp;gt;&lt;br /&gt;
Commerce&amp;lt;br&amp;gt;&lt;br /&gt;
Charm&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (Imperium)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge&amp;lt;br&amp;gt;&lt;br /&gt;
Evaluate&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
Logic&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastic Lore (Astromancy)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (High Gothic, Low Gothic)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Air of Authority&amp;lt;br&amp;gt;&lt;br /&gt;
Pistol Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Peer (Academics, Nobility)&amp;lt;br&amp;gt;&lt;br /&gt;
Talented (Charm)&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance (Fear)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Etiquette: +10 on Interaction Skill tests when dealing with high authority.&amp;lt;br&amp;gt;&lt;br /&gt;
Duty to Humanity: -1 profit factor&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Good-craftsmanship hand cannon (Red-dot laser sight)&amp;lt;br&amp;gt;&lt;br /&gt;
Common-craftsmanship power sword&amp;lt;br&amp;gt;&lt;br /&gt;
Micro-bead&amp;lt;br&amp;gt;&lt;br /&gt;
Void suit&amp;lt;br&amp;gt;&lt;br /&gt;
Set of fine clothing&amp;lt;br&amp;gt;&lt;br /&gt;
Xeno-pelt cloak&amp;lt;br&amp;gt;&lt;br /&gt;
Storm trooper carapace&amp;lt;br&amp;gt;&lt;br /&gt;
Good-craftsmanship refractor field&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The third son of Lucien Navarre, Rogue Trader and planetary governor of the imperial world of Pallas Quintus, Lucius grew up in the lap of luxury and noble finery. Raised on the palace grounds, he was given a formal education by private tutors, taught swordplay, etiquette, commerce and politics. Being the third son and relatively low in the line of succession, his family purchased a commission for him in the Calixian Merchant Fleet as a Free Captain. Taking command of a lightly armed merchant transport, Free Captain Navarre roamed the trade routes of the Calixis Sector seeking profit and adventure, all the while continuing his studies in private.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One day, after years of voyaging, Lucius recieved word of a terrible calamity that had befallen the House of Navarre. His eldest brother was now dead, slain by Inquisitorial stormtroopers as he defended the palaces on Pallas Quintus, his father, second brother, and several cousins were now all under arrest and facing charges of heresy, witchcraft, and consorting with the Ruinous Powers. Trials were swiftly held behind sealed doors, and with nary an explanation or word of justification, the Inquisition had nearly&lt;br /&gt;
every senior member of the Dynasty put to the flame. The governorship of Pallas Quintus was stripped from the line, and many planetary assets confiscated. Numerous minor noble houses and trading partners of the Navarre Dynasty used the purge as a pretext for the cancellation or usurpation of trade compacts, land rights and investments, and soon the family fortune was reduced to a shadow of its former grandeur.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Devastated by this loss and the enormity of events, Lucius now found himself the heir to the Navarre Warrant of Trade, which remained mysteriously un-revoked, as well as the tatters of the Navarre fortune. He spent weeks in seclusion, taking few meals and seeing almost no-one. Finally he emerged, determined to rebuild the Dynasty and, if possible, redeem the family name and honor. Taking command of the last remaining ship of the Dynasty&#039;s fleet, newly renamed &amp;quot;Phoenix&amp;quot;, Navarre set out to form an expedition into the&lt;br /&gt;
darkness of the Koronus Expanse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Very much the embodiment of the charming roguish aristocrat, Lucius is a tall and handsome man in his early thirties that tends to keep a determined, confident smile on his lips when dealing with trading partners or potential rivals. He often wears his carapace armor beneath his rich coat, a gift from Navis Nobilite Fleet Officer Tervas Decanter of the Xan&#039;Tai flotilla after Lucius&#039; ship assisted in supplying his company for the war on Balephon IX, and keeps his power sword at hand at all times. His long hair is kept back in a ponytail, and his face sports small sideburns that turn into a goatee.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With those closest to him among the crewmembers, he shows a far more calm and thoughtful behaviour that can sometimes even be described as reserved. A man that always tries to make the best of each opportunity or situation, Lucius is, above all, a captain concerned with his survival and that of his crew.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Into_The_Darkness|Rogue Trader: Into the Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 05:48, 4 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Marn_Vendigroth&amp;diff=176123</id>
		<title>Marn Vendigroth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Marn_Vendigroth&amp;diff=176123"/>
		<updated>2011-04-04T05:46:42Z</updated>

		<summary type="html">&lt;p&gt;AkumaKorgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Marn Vendigroth&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Faustvonholle&amp;lt;br&amp;gt;&lt;br /&gt;
Homeworld: Hohnir III (Arctic Deathworld)&amp;lt;br&amp;gt;&lt;br /&gt;
Path: Death World-&amp;gt;Stubjack-&amp;gt;Criminal (Hunted by a Crime Baron)-&amp;gt;Dark Voyage-&amp;gt;Fortune-&amp;gt;Arch-Militant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Skill: 43&amp;lt;br&amp;gt;&lt;br /&gt;
Ballistic Skill: 44&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 42*&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: 41&amp;lt;br&amp;gt;&lt;br /&gt;
Agility: 42*&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 34&amp;lt;br&amp;gt;&lt;br /&gt;
Perception: 47&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Fellowship: 26&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fate: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Wounds: 13&amp;lt;br&amp;gt;&lt;br /&gt;
Insanity Points: 7&amp;lt;br&amp;gt;&lt;br /&gt;
Corruption Points: -&amp;lt;br&amp;gt;&lt;br /&gt;
XP to Spend: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Total XP Spent: 5000&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (Imperial Guard)&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore (War)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastic Lore (Tactica Imperialis)&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Tongue (Military)&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language (Low Gothic)&amp;lt;br&amp;gt;&lt;br /&gt;
Survival&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Basic Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Pistol Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Thrown Weapon Training (Universal)&amp;lt;br&amp;gt;&lt;br /&gt;
Jaded&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance (Fear)&amp;lt;br&amp;gt;&lt;br /&gt;
Quick Draw&amp;lt;br&amp;gt;&lt;br /&gt;
Enemy (Underworld)&amp;lt;br&amp;gt;&lt;br /&gt;
Sound Constitution&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Paranoid: -10 Interaction skills in formal situations&amp;lt;br&amp;gt;&lt;br /&gt;
Survivor: +10 to resist Shock and Pinning&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons Master: Basic Weapons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Best-craftsmanship long-las&amp;lt;br&amp;gt;&lt;br /&gt;
Good-craftsmanship plasma gun&amp;lt;br&amp;gt;&lt;br /&gt;
Good craftsmanship mono-edged sword&amp;lt;br&amp;gt;&lt;br /&gt;
Micro-bead&amp;lt;br&amp;gt;&lt;br /&gt;
Void suit&amp;lt;br&amp;gt;&lt;br /&gt;
Enforcer light carapace armor&amp;lt;br&amp;gt;&lt;br /&gt;
Bolt shell keepsake&amp;lt;br&amp;gt;&lt;br /&gt;
Medikit&amp;lt;br&amp;gt;&lt;br /&gt;
Manacles&amp;lt;br&amp;gt;&lt;br /&gt;
Arms coffer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background: ==&lt;br /&gt;
Marn Vendigroth was born on the ice planet Hohnir III, a frozen death world in the&lt;br /&gt;
Hazeroth Abyss region of the Calixis Sector. After the Angevin Crusade had initially conquered the&lt;br /&gt;
region of space that became the Calixis Sector, Imperial surveyors discovered that the uninhabited&lt;br /&gt;
planet contained extensive mineral resources. Lacking colonists willing to endure the lethal cold of&lt;br /&gt;
Hohnir III however, the Administratum established the planet as a penal colony and granted several&lt;br /&gt;
Calixian merchant cartels full mining rights to the planet, so long as they kept their convict work-&lt;br /&gt;
force in line.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Several hundred years later and Hohnir III remains as a frozen gulag-planet, it&#039;s population made up&lt;br /&gt;
of continous shipments of fresh convict-laborers mingled with the descendants of earlier generations&lt;br /&gt;
of prisoners, who themselves work the mines or hunt the ferocious beasts of the icy wastes for their&lt;br /&gt;
pelts and meat. Marn Vendigroth was himself one of these descendants, and he grew up learning to&lt;br /&gt;
survive in Hohnir III&#039;s unforgiving icy climate, and take down the vicious ice predators. Life was a&lt;br /&gt;
constant struggle, and Marn learned well how to survive and how to kill in equal measure. In time he&lt;br /&gt;
found a way to earn a living as a hired gun for one of the many crime lords who had established&lt;br /&gt;
themselves in Hohnir&#039;s subterranean ice caverns, and earned a reputation as a vicious gun-fighter&lt;br /&gt;
and mercenary.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After several years of service to one of the most powerful crime lords on Hohnir III, Mordecai Sulo,&lt;br /&gt;
he gained the notorious gangster&#039;s trust. One fateful day, Marn was sent along with some of Sulo&#039;s&lt;br /&gt;
best men to oversee a transaction for a large shipment of narcotics in exchange for several chests&lt;br /&gt;
full of Imperial coin and rare ivory from the Hohnir Razortusk. Just as the deal was being made, a&lt;br /&gt;
group of unknown assailants ambushed both parties, and made off with everything - the narcotics, the&lt;br /&gt;
coin, and the ivory. Marn survived, but he was the only one, and all of Sulo&#039;s men, along with any&lt;br /&gt;
other witnesses to the ambush, had been killed. When Sulo learned that Marn had lived, he was convinced&lt;br /&gt;
the ambush had been an inside job, and blamed Vendigroth for the loss. On the run for his life, he&lt;br /&gt;
left Hohnir behind and began a life of wandering the Calixis Sector seeking demand for his lethal&lt;br /&gt;
skills elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eventually, his journeys led him to Port Wander, where he had attracted the attention of the Rogue&lt;br /&gt;
Trader, Lucius Navarre. One of Lucius Navarre&#039;s agents had witnessed Marn singlehandedly defeat an&lt;br /&gt;
entire group of bounty hunters who had attempted to bring him back to Hohnir III to collect the&lt;br /&gt;
bounty placed on him by Mordecai Sulo. Impressed by his skill, Lucius hired him on as a weapons&lt;br /&gt;
master and arch-militant.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance: ==&lt;br /&gt;
With an eye to practicality, Marn Vendigroth keeps his head shaved clean, which&lt;br /&gt;
keeps his hair out of his eyes and out of an opponent&#039;s grasp. His face is cleaved by a long, ragged&lt;br /&gt;
scar, a souvenir of his surviving the arctic hell that is Hohnir III, and his eyes are grim and&lt;br /&gt;
hard, with a darkness behind them that belies the horrors he has witnessed and overcome.&lt;br /&gt;
The only frivolous thing about him was the jet-black goatee he insisted on keeping, no matter the occassion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Into_The_Darkness|Rogue Trader: Into the Darkness Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:AkumaKorgar|AkumaKorgar]] 23:13, 3 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AkumaKorgar</name></author>
	</entry>
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