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	<updated>2026-05-15T02:33:09Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Crickets_Conundrum:Swiftly_Flowing_Silver:Charms_and_Artifacts&amp;diff=437504</id>
		<title>Crickets Conundrum:Swiftly Flowing Silver:Charms and Artifacts</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Crickets_Conundrum:Swiftly_Flowing_Silver:Charms_and_Artifacts&amp;diff=437504"/>
		<updated>2023-05-16T18:48:08Z</updated>

		<summary type="html">&lt;p&gt;Alagan Mnemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Exalted_Essence_-_A_Conundrum_of_Crickets|Main Page]]&lt;br /&gt;
| [[Crickets_Conundrum:Swiftly_Flowing_Silver|Character Sheet]]&lt;br /&gt;
| [[Crickets_Conundrum:Swiftly_Flowing_Silver:Notes|Scrapbook]]&lt;br /&gt;
| [[Crickets_Conundrum:Swiftly_Flowing_Silver:Glossary|Glossary]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=CHARMS=&lt;br /&gt;
&lt;br /&gt;
==Excellencies==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| 1m&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| [Applicable]&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Instant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Add [Ability] dice to an applicable roll. You may buy this charm for multiple Abilities, but must choose a new Ability each time. This is a full Charm purchase and not a repurchase. During combat, this applies on Step 1. Outside of combat, it may be used freely.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;: this charm may be applied to resistance rolls (such as to resist a hazard or trap) or to reflexively created actions, e.g. a reflexive Build Power action, regardless of Step. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alchemical&#039;&#039;&#039;: when making the roll, also choose an Attribute (typically the one paired with the Ability for this action). If your Attribute is higher than the chosen Ability, you may add it as a dice bonus instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchased Excellencies:&#039;&#039;&#039;&lt;br /&gt;
* Athletics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
===Augmented Attribute===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
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| 1&lt;br /&gt;
|-&lt;br /&gt;
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| Buff&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When adding dice from a relevant Excellency, treat the relevant Attribute as 1 higher (to a maximum of 5).&lt;br /&gt;
&lt;br /&gt;
Attributes Augmented:&lt;br /&gt;
- Finesse &lt;br /&gt;
&lt;br /&gt;
===Portable Utility Compartment===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| 1m&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| (1)&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Utility&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Instant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Swiftly&#039;s malleable body can easily store or shape into useful tools so they&#039;re always available. The GM has final say as to what is reasonable for her to produce with a given use.&lt;br /&gt;
&lt;br /&gt;
Out of combat, this Charm adds two automatic successes to a related roll.&lt;br /&gt;
In combat, this Charm supplements a Build Power action, adding 2 Power to the result of the&lt;br /&gt;
roll.&lt;br /&gt;
&lt;br /&gt;
==Fortitude==&lt;br /&gt;
&lt;br /&gt;
===Identity Obfuscation Matrix===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| Commit 1-2m&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| (1)&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Buff&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Scene&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Swiftly&#039;s appearance changes completely, as dictated by the player. If the character has had upgrades like an extra limb or spider-like legs that are harder to hide, she must commit 2 motes to conceal these features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Swiftly Purchases this Charm again,&#039;&#039;&#039; she&#039;ll be able to spend 1 mote to perfectly mimic another character’s voice and inflection.&lt;br /&gt;
&lt;br /&gt;
===Fluid Transformation Mode===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| Commit 2m&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| (1)&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Buff&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Scene&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Swiftly fully melts into a shifting pool of liquid metal. She gains her Fortitude in Bruised Health Levels. Subtract 1 level of damage from decisive attacks she suffers. Penalties to mobility or difficult terrain that wouldn&#039;t apply to a liquid don&#039;t apply to her.&lt;br /&gt;
&lt;br /&gt;
==Athletics==&lt;br /&gt;
&lt;br /&gt;
===Flow Like Blood===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| Commit 1m / 1m&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 1 (2)&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Defense&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Scene&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Swiftly adds one to her Defense against attacks at close range, and steals 1 Power from her attacker when she successfully defends against such an attack. If the target has no Power to steal, he suffers a two-die penalty to his next attack instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onslaught Deflection Technique (Alchemical):&#039;&#039;&#039; Spend 1 additional mote. On Step 2, add the Swiftly&#039;s Essence rating to their defense against a single attack.&lt;br /&gt;
&lt;br /&gt;
===Mongoose-and-Cobra Escape===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| 1m&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Defense&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Scene&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After successfully defending against an attack, Swiftly may move one range band as a reflexive action. This is Step 4 unless modified by the mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vector Improvisation Methodology (Alchemical):&#039;&#039;&#039; She also gains her Essence in dice to her next Rush attack against the target she dodged.&lt;br /&gt;
&lt;br /&gt;
==Close Combat==&lt;br /&gt;
&lt;br /&gt;
===Fists of Iron Technique===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| 1m &lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Attack (Any)&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Instant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Swiftly&#039;s body is one of the most flexible, adaptable weapons in Creation. At the start of any combat scene, she may choose that her unarmed attacks count as medium or heavy weapons, rather than light. Spend 1 mote on Step 1 to change this as a reflexive action. This does not count as the her Charm on that Step. When activating this Charm, also choose one tag to apply to Swiftly&#039;s unarmed attacks while Fists of Iron is active, excluding Artifact. The tag does not change when the weapon classification changes. This maybe used during a clash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armament Integration Program:&#039;&#039;&#039; Swiftly may commit 1 mote to give an existing weapon the Natural tag for as long as the mote remains committed. She does not pay this cost for attuned Artifact weapons.&lt;br /&gt;
&lt;br /&gt;
=ARTEFACTS=&lt;br /&gt;
&lt;br /&gt;
==Arms of the Elegant Kraken (Primary)==&lt;br /&gt;
These delicate, yet impossibly strong moonsilver chains on matching cuffs make flexible weapons out to short range, but can unfurl as self-propelling limbs when activated by the right ritual dance by its wearer. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Type:&#039;&#039;&#039; Light Melee Weapon (Or Light Armor)&lt;br /&gt;
* &#039;&#039;&#039;Tags:&#039;&#039;&#039; Artifact, Paired, Pulling (Medium Range)&lt;br /&gt;
&lt;br /&gt;
When not in use, these chains also move on their own to wrap around their wearer in a protective embrace, acting as light armor. In combat, it takes an action on Step 1 to switch between armor or weaponry, but it can be reflexive for 1 Power.&lt;br /&gt;
&lt;br /&gt;
Cadenza contains the following Evocation (more remain undiscovered):&lt;br /&gt;
 &#039;&#039;&#039;Silver Spider Stride&#039;&#039;&#039;&lt;br /&gt;
 The four chains stir to life as a second, greater set of limbs to walk and climb all about. Commit 1 Mote. For the rest of the scene, you may reflexively add one additional range band to move actions along any surface and two to any leap actions, and you may additionally move up to medium range away from whatever surface is supporting you (usually the ground, but also vertical surfaces or ceilings you&#039;re scaling if you&#039;re able). While above the ground this way, the cost of knockback and knockdown gambits against you is reduced by one for each range band away the surface you are, and an additional 1 if any of your arms are used for combat rather than supporting your motion. When attempting to climb on walls or ceilings, you may flurry an attack against the surface with the movement action without penalty, carving handholds for the arms if successful&lt;br /&gt;
&lt;br /&gt;
 * &#039;&#039;&#039;Resonant:&#039;&#039;&#039; The Arms gain a greater sort of intelligence, reaching for supporting surface and moving to brace their wearer without direction. Attempts to grab surfaces for support (including the above attack against walls or ceilings) become Reflexive. Furthermore, as long as this is active, falls are (for the purposes of damage) treated as one range band shorter if two or more arms are unentangled, or two if all four are free.&lt;/div&gt;</summary>
		<author><name>Alagan Mnemon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Crickets_Conundrum:NPCs&amp;diff=437171</id>
		<title>Crickets Conundrum:NPCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Crickets_Conundrum:NPCs&amp;diff=437171"/>
		<updated>2023-05-11T18:27:11Z</updated>

		<summary type="html">&lt;p&gt;Alagan Mnemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Exalted_Essence_-_A_Conundrum_of_Crickets|Return to the Main Page?]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Citizens of [[Crickets_Conundrum:Locations#The_Iron_Isle|the Iron Isle]]==&lt;br /&gt;
&lt;br /&gt;
===Abalone===&lt;br /&gt;
&#039;&#039;Paluan Mortal Teenager&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Alvise Zorzi===&lt;br /&gt;
&#039;&#039;Paluan Mortal Treasure Hunter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A self-styled adventurer, treasure-seeker and dealer in antiquities…Alvise mostly dredges up junk and scrap - scavenging from the remnants of pirate engagements, unwisely plundering tombs and generally being a slimy, opportunistic rat. He may not be good, but it can be said he’s lucky! And while his nose for a quick score may lack the ability to find riches (though not for lack of trying!) it hasn’t steered him too wrong just yet. Is a terrible judge of character and knows far too many of the wrong people. &lt;br /&gt;
&lt;br /&gt;
Was almost instantly murdered while trying to unseal Connie’s tomb. Sensibly decided to sell the info to a bunch of weirdo robots instead. They seemed grateful! Has possibly decided that sticking around them will – this time! – lead him to riches for sure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;: Devoid of Due Consideration (neutral)&lt;br /&gt;
&lt;br /&gt;
===Apprentice Luminator Meera===&lt;br /&gt;
&#039;&#039;Paluan Student of a Dying Craft&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Elder Min===&lt;br /&gt;
&#039;&#039;Paluan Mortal Doomsayer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
“A creature of ancient death shall rise from the sea…and the West shall burn.” A common enough prophecy – especially around the volcanic island chains of the Terrestrial West. But Elder Min knew, like many others in the village, where this ‘creature of ancient death’ slept. He had guarded it, as his mother before him had, as did the elders before her. But to his eternal shame, that rat – Alvise – snuck past him and pried into the tomb’s secrets himself…and then sold that knowledge to the Exalted Masters! They foolishly unsealed the tomb and released the thing within…a thing that looked just like them. Elder Min now fears for Paluans more than he has in a very long time, and is convinced something must be done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;: Devoid of Due Consideration (enemy)&lt;br /&gt;
&lt;br /&gt;
===Gale &amp;quot;Kraken&amp;quot; Glade===&lt;br /&gt;
&#039;&#039;Blind Paluan Mortal Healer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A well-known healer skilled in treating diseases and injuries common to sailors. Lost her eyesight due to a spray of venomous kraken ink that stained her eyes permanently black, but was aided by Diamond in integrating her new disability into her everyday life. Often exchanges news and gossip from the ships that travel the West.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;: Radiantly Transcendent Diamond (neutral)&lt;br /&gt;
&lt;br /&gt;
===Jenela Poppysdaughter===&lt;br /&gt;
[[File:Feathered-priestess.png|thumb|150px|right|Jenela Poppysdaughter]]&lt;br /&gt;
&#039;&#039;Paluan Feathered Priestess&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jenela Poppysdaughter is Ruby Bay&#039;s spiritual leader, the first feathered priestess who came of age after the arrival of the Autochthonians.&lt;br /&gt;
&lt;br /&gt;
===Marama Peleps Kaimana===&lt;br /&gt;
[[File:Marama.png|thumb|150px|right|Marama]]&#039;&#039;Mortal Daughter of Koa&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Koa&#039;s twelve year old daughter with Liriope. She lives with him on the Iron Isle, assisting at the forge and generally getting into trouble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;: Koa-Mika Kaimana (daughter)&lt;br /&gt;
&lt;br /&gt;
===Maran===&lt;br /&gt;
&#039;&#039;Autochtonian Mortal Exemplary Technician&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An expert engineer from Autochthon – though mostly retired to a teaching role due to his advancing age. While on excellent terms with the circle at large (as you would expert) he does not trust Devoid of Due Consideration: he considers her demeanour both alien and unbefitting for a supposed ‘hero’, and her caste makes him worry she has ulterior motives. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;: Devoid of Due Consideration (neutral)&lt;br /&gt;
&lt;br /&gt;
===Mors Galliard===&lt;br /&gt;
&#039;&#039;Deceased Original Autochthonian who lived a Good Life &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Taito===&lt;br /&gt;
&#039;&#039;Sensitive Young Paluan Boy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Agents of the Realm==&lt;br /&gt;
&lt;br /&gt;
===Captain Peleps Liriope===&lt;br /&gt;
[[File:Liriope.png|thumb|150px|right|Captain Liriope]]&#039;&#039;Water Aspect Terrestrial Imperial Navy Captain&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Captain Peleps Liriope, a lifer in the Imperial Navy, plys the supply convoy circuit for the Imperial outposts that dot the Western Isles. She and Koa had a relationship in Wu-Jian years ago, before either of them Exalted. Now she&#039;s a Water-aspected Captain with a ship of her own and he&#039;s the Exigent of Warstriders, raising their daughter on an obscure Island away from the Realm&#039;s eyes. They still meet on Abalone from time to time. They were never going to make it as a couple - but they still have the occasional fling when the fleet comes into port.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships:&#039;&#039;&#039; Koa-Mika Kaimana (ex-lover, co-parent)&lt;br /&gt;
&lt;br /&gt;
===Peleps Darmud===&lt;br /&gt;
&#039;&#039;Wood Aspects Terrestrial Sorcerer and Third Jing Administrator of the Wavecrest Archipelago&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Functionaries of Heaven==&lt;br /&gt;
&lt;br /&gt;
===Exagryph, He Who Revels in Resplendent Destruction===&lt;br /&gt;
&#039;&#039;God of Artillery&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heavenly god of artillery. Had big dreams! Which were promptly shattered when Autochthon left Creation and took the very concept of artillery with him. Insignificant subordinate of the vastly more important god of siege engines. Is frequently forced to make coffee for the god of firewands. Has a kind of sweet friendship with the god of fireworks, but she’s seeing someone else. Is presently freaking out because he’s once again having to process requisition forms for artillery serial #00001, and he remembers the last time he got his hopes up…&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships:&#039;&#039;&#039; Devoid of Due Consideration (ally)&lt;br /&gt;
&lt;br /&gt;
===Pa&#039;lua, Tunku of the Molten River===&lt;br /&gt;
&#039;&#039;Unhoused Volcano Goddess&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The minor volcano goddess Pa&#039;lua is not pleased.  The Circle&#039;s invasion of her island has disrupted her connection to it, destroying her earthly demesne and stranding her in Yu Shan.  She has beseeched Hamoji and the other volcano gods for aid, but no help has been forthcoming.  Decades is not long for a god but Pa&#039;lua has been dispossessed for long enough that her stability is starting to tremble.  There are not many more friends she can call on to give her somewhere to stay.&lt;br /&gt;
&lt;br /&gt;
She is getting &#039;&#039;desperate&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships:&#039;&#039;&#039; The Circle (enemy)&lt;br /&gt;
&lt;br /&gt;
===Sixteen Shattered Emeralds===&lt;br /&gt;
&#039;&#039;Chosen of Secrets Sidereal Busybody&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Sidereal Chosen of Secrets that has long tried to pry into the workings and purposes of the circle and their Manse, succeeding on occasion in thieving some insignificant creation or information to report back to her superiors in Yu-Shan. Seems to hold a grudge against the Chosen of Autochthon, but never elaborates on why. Particularly concerned that the circle has started to reactivate long dormant strands of fate...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships:&#039;&#039;&#039; Devoid of Due Consideration (enemy)&lt;br /&gt;
&lt;br /&gt;
===Two-Ton Hammer===&lt;br /&gt;
[[File:Two-ton hammer.png|thumb|150px|right|Two-Ton Hammer]]&#039;&#039;God of Warstriders&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two-Ton Hammer was profoundly diminished by creation of the Exigence. What remains of his puissance forms the power core of Still Smoldering Ashes, though he also manifests as a cranky old man who loiters around the island shaking his fists at clouds. He has no magical power outside the core, though his knowledge of Artifacts is deep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships:&#039;&#039;&#039; Koa-Mika Kaimana (patron and mentor)&lt;br /&gt;
&lt;br /&gt;
===Ninegala===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Forge-goddess of Makelo&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ninegala is proud and mighty. Her works are legendary, as are her passions and furies. She demands much of those who would learn the secrets of her forge, and those who fail her often wind up as carbon for the next batch of steel. Koa studied with her for a time, and the two became lovers, but he had no intention of staying forever. When he rejected her marriage proposal, her wrath was legendary. It is said the heat from her anger forged a blade of such puissance that it slew a Second Circle Demon. To this day, Koa is harassed by her forge-priests and warriors in his travels - though whether they do so at her command is unclear. The two have not spoke since that day, and Koa is not eager to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships:&#039;&#039;&#039; Koa-Maka Kaimana(enemy, ex-lover)&lt;br /&gt;
&lt;br /&gt;
===Iron Caldera, God of Fire Harnessed for Technology=== &lt;br /&gt;
While already a bureaucratic bigwig of Terrestrial deities, wielding his authority over many gods of firewands, Manses, artillery, forges, and much more like a club, you&#039;d never know it by looking at him. For all of his power, prestige, and pomp, he&#039;s a weaselly bootlicker obsessed with his career in the divine hierarchy above all else. With the recent arrival of Sixteen Shattered Emeralds, Caldera has been working slavishly to help her investigation and whip his subordinates into shape, hoping that if he can impress the Sidereal, he&#039;ll finally get the promotion to Yu-Shan he knows for sure he is due. He was, funny enough, the first to notice the missing soul captured in Silver&#039;s creation and was very excited to bring it to Emerald&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships:&#039;&#039;&#039; Swiftly Flowing Silver (enemy)&lt;br /&gt;
&lt;br /&gt;
==Chosen of the Sun and Moon==&lt;br /&gt;
&lt;br /&gt;
===Broken and Bloody Fang===&lt;br /&gt;
&#039;&#039;Ancient Lunar Warrior&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Triumphant and Feathered Quill was a Lunar who semi-frequently visited Due Consideration. He loved telling the alchemical stories of his wide-ranging explorations and would frequently show up as an animal – playfully waiting to see how long it would take Connie to spot his tell. They were separated by the Usurpation and Connie’s fall into stasis. &lt;br /&gt;
&lt;br /&gt;
Broken and Bloody Fang survived the Usurpation and subsequent centuries. Scarred and greying, he has become a bitter old man and, like many Lunars, a violent thorn in the side of the Realm. He is aware of Connie’s intended purpose and used to accept both it and her desire to be different. But these days he may care more for the former than the latter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships:&#039;&#039;&#039; Devoid of Due Consideration (ally)&lt;br /&gt;
&lt;br /&gt;
===Leviathan===&lt;br /&gt;
&#039;&#039;Mad Lunar Sea Monster&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A massive and ancient Lunar that rules over the lost sunken city of Luthe filled with First Age treasures and hoards of valuable magical materials. Diamond has traded his medical services to renew the Lunar&#039;s tired body and cure his subjects in exchange for some of his protected valuables on occasion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships:&#039;&#039;&#039; Radiantly Transcendent Diamond (neutral)&lt;br /&gt;
&lt;br /&gt;
===Fathomless Wisdom===&lt;br /&gt;
&#039;&#039;Eager Young Sea-Witch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Headstrong, yet shrewd, this octopus-formed war-sorceress is on a mission to earn a name for herself among the Lunars by righting an ancient wrong. Once upon a time, her previous incarnation, Maw of the Abyss, rightful wielder the Arms of the Elegant Kraken, led an ambush against the invading Alchemicals. Silently Forged Servant defeated him and took the Arms as a trophy. Now Fathomless seeks to reclaim the Arms for her own and restore her Exaltation&#039;s honor, and she doesn&#039;t much care that they&#039;re now melded into a new Alchemical&#039;s body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships:&#039;&#039;&#039; Swiftly Flowing Silver (Enemy, for now at least)&lt;br /&gt;
&lt;br /&gt;
==Minions of Darkness==&lt;br /&gt;
&lt;br /&gt;
===Bruno il Veccio di Milani===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ghostly Politician&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A ghostly noble politician of Skullstone seeking to make overtures into the Wavecrest Archipelago by any means necessary. Diamond and him have clashed many times over the years. &#039;&#039;We don&#039;t talk about Bruno.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships:&#039;&#039;&#039; Radiantly Transcendent Diamond (enemy)&lt;br /&gt;
&lt;br /&gt;
===Scalpel Against Flesh and Steel===&lt;br /&gt;
&#039;&#039;Abyssal Mad Scientist&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An Abyssal obsessed with forgotten technology and the twisted ends it can be turned to.  And the West sure is full of such treasures – sunken and otherwise. Treasures like god-powered warstriders, titan-slaying cannons and walking, talking soulsteel. Every time someone sights her, it’s rumored her appearance always differs – a result of the experiments and implantations she performs on her own body. Said to be working with Kael the Bloody and other such unsavory characters to source more fodder for her warped designs.&lt;br /&gt;
&lt;br /&gt;
Scalpel Against Flesh and Steel is Koa&#039;s primary rival for the magitech treasures hidden in the West, and a dark and twisted mirror of his own desires of lost greatness. Her ghoulish band of half-dead scavengers are a favorite target of Koa&#039;s blade, and he&#039;s exchanged blows with the Abyssal more than once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships:&#039;&#039;&#039; Devoid of Due Consideration (enemy), Koa-Mika Kaimana (enemy)&lt;br /&gt;
&lt;br /&gt;
===Tebitha===&lt;br /&gt;
&#039;&#039;Infernal Sorceress and Healer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tebitha is an Horizon-caste Infernal Exalt sorceress, who runs a floating asylum for those devoured by the Fair Folk. Koa-Mika and Tebitha crossed paths when they both tried to recover magitech scrap from a watery battlefield south of Wu-Jian. They crossed swords briefly, but were ultimately able to come to an agreement and split the booty. Since then, Tebitha has become a patron of Koa-Mika&#039;s forge, supplying a steady stream of orders for artifacts. They also have an on-again/off-again romance, depending on the mood of the focused and mercurial Exalt.&lt;br /&gt;
She&#039;s doing experiments on the Dream-Eaten to try and rekindle a spark of humanity within them.  Sounds like there&#039;s some sinister agenda behind this, right?  Well, yes, but it&#039;s not hers.  She&#039;s smart but not that great at reading people.  Especially manipulative demons.  She&#039;s fascinated by these strange Exalts who come from a non-Yozified Primordial.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships:&#039;&#039;&#039; Koa-Mika Kaimana (ally, on-again/off-again lover), Nereid of Ebon Seas (ally)&lt;br /&gt;
&lt;br /&gt;
===Salusar===&lt;br /&gt;
&#039;&#039;The Worm Within, Indulgent Soul of Bostvade the Quicksilver Highway, 2nd Circle Demon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Partner&#039; in Tebitha&#039;s research, intending to pervert it to let it extend itself into the dream-eaten and puppet them like a decanthrope but without their feeble limitations.  Right now it can just Possess one person at a time by entering through a bloody wound.  Pretends to be neutral at worst towards Tebitha&#039;s new &#039;out of town&#039; friend but hates that they&#039;re a positive influence on her.  May be conspiring with a rogue artifact from the circle&#039;s history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships:&#039;&#039;&#039; Nereid of Ebon Seas (enemy)&lt;br /&gt;
&lt;br /&gt;
==Loyalists of the God Machine==&lt;br /&gt;
&lt;br /&gt;
===Silently Forged Servant===&lt;br /&gt;
&#039;&#039;Deceased Moonsilver Alchemical Predecessor of Swiftly Flowing Silver&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When Autochthon&#039;s last hope came to Creation, the one who took the first step into this alien world was their reconnaissance officer, a glorious and decorated explorer of the Reaches named Silently Forged Servant.  He was a bold swashbuckler who wielded a Moonsilver Gyrochakram called &#039;&#039;Whispering Spark&#039;&#039; that contained its own machine intelligence.  Servant was a courageous and moral comrade and always sought to support his teammates in their divine mission.&lt;br /&gt;
&lt;br /&gt;
When the mission changed and the Circle chose to sever the tie to Autochthonia and spare Creation, Servant voiced his opposition.  He sought to convince his companions to see logic... but upon finding himself outvoted, ultimately supported the Circle.  The Moonsilver became withdrawn - disappearing for months at a time on missions he would not discuss, or retreating to his rooms.  He began to confide in Diamond that he was having dark dreams, that every time he slept he saw visions of apocalypse -- of the death of the entirety of Autochthonia on the end of his blade.  Diamond could see that his friend was struggling....&lt;br /&gt;
&lt;br /&gt;
... and then the Circle discovered Servant attempting to force open the seal closing the connection between Creation and Autochthonia.  Blood stained his arms, two technicians laying dead at his feet as he worked the mechanisms, tracing runes of light in the air.  The Circle-faced him, wild light glowing in his silver eyes.  He struck out at them, blades flying, essence-blazing, his wounds not meant to incapacitate or wound but to kill.  The Circle had no choice.  In the end, it was Diamond who struck the killing blow, shattering the Moonsilver&#039;s soulgem.&lt;br /&gt;
&lt;br /&gt;
It was a dark day.  The first Alchemical Exalt to die in Creation in over seven thousand years.&lt;br /&gt;
&lt;br /&gt;
The Circle was never able to find the &#039;&#039;Whispering Spark&#039;&#039;; the artifact seems to simply have disappeared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships:&#039;&#039;&#039; Radiantly Transcendent Diamond (best friend, murder victim), Swiftly Flowing Silver (previous incarnation)&lt;br /&gt;
&lt;br /&gt;
==Revelers of the Wyld==&lt;br /&gt;
&lt;br /&gt;
===Lirael of the Coral Court===&lt;br /&gt;
&#039;&#039;Faerie Mermaid Diplomat&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A mermaid princess and skilled negotiator who seeks to maintain peace between the various underwater factions. Diamond has been called in as a healer and, more strangely, a professional chef on multiple instances, thus earning myriad favors with the princess as a result. She&#039;s tried to get betrothed to Diamond six times now, and each time it falls through for strange and overtly complex reasons. Also known as Princess Mette of the Abyss, a potent faerie noble driven by a singular, unusual goal for a faerie. Tired of the inconstancy of feeding on Creation and the chaos of the Wyld, she&#039;s seeking a way to become human; not just in appearance, but in mind and in soul. She is utterly ruthless and amoral in pursuing this goal, and she has reduced many would-be lovers to deadened husks in hopes that they&#039;d give her a soul of her own, but Swiftly Flowing Silver, also struggling with trying to become something greater, can&#039;t help but sympathize with her struggle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;: Radiantly Transcendent Diamond (ally), Swiftly Flowing Silver (enemy)&lt;br /&gt;
&lt;br /&gt;
==Wanderers, Vagabonds, and Others==&lt;br /&gt;
&lt;br /&gt;
===Bastiano Auditore il Sangallo===&lt;br /&gt;
&#039;&#039;Mortal Merchant Prince&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Merchant Prince and head of the Resplendent Emporium, a floating market where merchants sell their wares from the decks of brightly painted ships. Diamond uses him often as a means of sourcing rare and unusual items from the Wyld or areas outside the Western Ocean, and they share drinks aplenty during these times. Bastiano has tried every time to drink Diamond under the table, and has always failed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;: Radiantly Transcendent Diamond (ally)&lt;br /&gt;
&lt;br /&gt;
===Captain Kael the Bloody Corsair===&lt;br /&gt;
&#039;&#039;Mortal Pirate Captain&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A daring pirate who sails the seas with a crew of loyal and ruthless sailors, always on the lookout for the next big score. Particularly fond of trying to target Iron Isle due to the quality of their manufactured goods and the skills of their artisans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;: Radiantly Transcendent Diamond (enemy)&lt;br /&gt;
&lt;br /&gt;
===Mnemon &amp;quot;Dredge&amp;quot; Miquella===&lt;br /&gt;
&#039;&#039;Water Aspect Terrestrial Hermit-Fisherman&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Water Aspect fisherman who has abandoned the politics of his former life in the Realm in favor of a quiet existence fishing the waters of the Western Ocean. Occasionally strays into the Bordermarches and ends up catching strange, aberrant fish that Diamond often purchases to use in concocting sorcerous elixirs. Fond of a hearty homecooked meal but not talkative in the slightest, Miquella is usually an introvert and constantly roams the ocean in his small ship, &#039;&#039;Ocean&#039;s Riches&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;: Radiantly Transcendent Diamond (neutral)&lt;br /&gt;
&lt;br /&gt;
===Qiu Jia===&lt;br /&gt;
&#039;&#039;Wyld-Touched Mortal Cartographer of Wonders&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Wyld-tainted master cartographer who has mapped much of the Western Ocean, and is always eager to discover new lands and treasures. The Adamant Caste and him get along like Wu-Jian meat buns and strong alcohol (that is to say, swimmingly) and the cartographer is often a frequent guest at the Manse between his excursions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;: Radiantly Transcendent Diamond (ally)&lt;br /&gt;
&lt;br /&gt;
==Unsorted NPCs==&lt;br /&gt;
===(Ally) The head of one of Wu-Jian&#039;s Thirteen Schools (the gangs who control the island outside of Dynastic strongholds).=== &lt;br /&gt;
&lt;br /&gt;
He&#039;s a mortal who leveraged cleverness and ruthlessness into being the &amp;quot;face&amp;quot; of a divine conspiracy. A handful of minor gods are using their powers to support him in an attempt to weaken the Realm&#039;s control of the island. He has a good working relationship with Shadow of Future Glory, but is very clear that their alliance evaporates the moment the Alchemicals claim any authority over &amp;quot;his&amp;quot; island or people.&lt;br /&gt;
&lt;br /&gt;
===(Neutral) The captain of a Denzik city-ship.=== &lt;br /&gt;
&lt;br /&gt;
The city-ships have managed to remain (mostly) neutral, ending up one of the major merchant powers of the West while staying independent of direct control by the Realm. The fleet as a whole has mixed feelings about the changes brought by Iron Island. This captain in particular is bothered by how quickly Shadow of Future Glory has inserted themself into the mercantile seascape of the West. She&#039;s concerned that they&#039;re upending long-established power dynamics. Presenting new opportunities, to be sure, but this captain watches the Alchemicals and their island with a wary eye.&lt;br /&gt;
&lt;br /&gt;
===(Enemy) A Liminal Bounty Hunter from the Coral Archipelago.=== &lt;br /&gt;
&lt;br /&gt;
A few years ago, Shadow spent some time going from island to island on the empire&#039;s edges, meddling with local economies enough to raise the lower classes out of poverty and, as a result, out of the empire&#039;s indentured servitude. While the Coral Archipelago generally keeps up a pretense that anyone can rise to success, enough of the empire&#039;s plutocrats were losing their work force that the Sea Lord was pressured to respond. Shadow of Future Glory was declared a pirate, and officially speaking, they now owe a price equal to the lost labor of every former servant they enriched. They have made it clear that they won&#039;t pay this debt. &lt;br /&gt;
&lt;br /&gt;
A Marrow-Cast Liminal has taken charge of this hunt, and she hopes to force Shadow to pay their debts, or kill them to send a message. Shadow is sure that an Exalt wouldn&#039;t be motivated by something as simple as money (even though the bounty would buy a life of luxury for just about anyone), and hopes to find a way to turn this bounty hunter into an ally, but so far she&#039;s been all business, refusing to hint at &#039;&#039;why&#039;&#039; she&#039;s doing this.&lt;br /&gt;
&lt;br /&gt;
===(Enemy) An Orichalcum-Caste from Autocthonia=== &lt;br /&gt;
&lt;br /&gt;
Why did Autocthon send an administrator on what was supposed to be a scouting and investigation mission? Shadow made enemies. Or, well, one enemy in particular. They realized, while performing their job of maximizing efficiency and responding to the Machine Titan&#039;s frequent catastrophies, that a fellow Alchemical was murdering mortals. He wasn&#039;t just executing people for their crimes, but covertly killing anyone who had so much as annoyed him. But he was, publicly, a hero who protected civilization from voidborne invasions. Nobody wanted to investigate, and everyone had explanations for why Shadow of Future Glory must have been mistaken. Some of the other Alchemicals even seemed to believe those explanations.&lt;br /&gt;
&lt;br /&gt;
Shadow began an elaborate scheme to expose the murderer, hoping to bring his crimes to light in a way that couldn&#039;t be ignored. But their schemes were exposed before being completed, and the Orichalcum warrior managed to spread the &amp;quot;magnanimous&amp;quot; lie that they had simply cracked under the stress of an important job. That earned Shadow their mission to oversee the logistics of a scouting mission into Gaia&#039;s Creation. The Orichalcum warrior isn&#039;t a current threat, and wouldn&#039;t even consider himself an enemy. But when the Alchemicals force their way into Creation again, he&#039;s going to be all too willing to get revenge on the &amp;quot;hypocrite&amp;quot; Shadow of Future Glory for accusing him and then betraying the entire world.&lt;br /&gt;
&lt;br /&gt;
===(Neutral) Jan, the Manse Intelligence===&lt;br /&gt;
&lt;br /&gt;
Essence Focus Node 27c Mark 2 isn&#039;t just sacred architecture, it&#039;s a complex system of numerous dynamic technologies working together in tandem. Guiding them all, ensuring they run smoothly, is Jan, the disembodied AI housed within the Manse. Years of use have had mixed effects on her. On one hand, years of development and experience have given her a measure of free will and independent personality, as well as a sharp tongue. However, years of degradation without the necessary maintenance from Autocthonia, as well as being stripped for parts occasionally, has left her a bit buggy, prone to buffering or freezing at critical moments. She is also programmed to prioritize commands from the highest ranking Autotcthonian who talks to her. While this is Diamond or Future Glory for now, she will turn against the circle without hesitation if a higher-ranking loyalist comes along.&lt;/div&gt;</summary>
		<author><name>Alagan Mnemon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:Chisel-that-Sculpts-Mountains&amp;diff=437168</id>
		<title>Dreams of a Distant Sea:Chisel-that-Sculpts-Mountains</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:Chisel-that-Sculpts-Mountains&amp;diff=437168"/>
		<updated>2023-05-11T15:46:38Z</updated>

		<summary type="html">&lt;p&gt;Alagan Mnemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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| [[Dreams_of_a_Distant_Sea|Main Page]]&lt;br /&gt;
| [[Dreams_of_a_Distant_Sea:Chisel-that-Sculpts-Mountains:Charms_and_Artefacts|Charms and Artefacts]]&lt;br /&gt;
| [[Dreams_of_a_Distant_Sea:Ten-Broken-Chains:Notes|Scrapbook]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Alagan &amp;quot;Chisel-that-Sculpts-Mountains&amp;quot; Mnemon=&lt;br /&gt;
&#039;&#039;Anything worth doing is a work of art.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Essence:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Motes:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;Resolve:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-decoration:underline;&amp;quot; | ABILITIES&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-decoration:underline;&amp;quot; | ATTRIBUTES&lt;br /&gt;
|-&lt;br /&gt;
! Awareness&lt;br /&gt;
| 2&lt;br /&gt;
! Force&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
! Athletics&lt;br /&gt;
| 1&lt;br /&gt;
! Fortitude&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
! Close Combat&lt;br /&gt;
| 0&lt;br /&gt;
! Finesse&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! Craft&lt;br /&gt;
| 4&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! Embassy&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
! Integrity&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
! Navigate&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! Performance&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
! Physique&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! Presence&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
! Ranged Combat&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! Sagacity&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
! Stealth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! War&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=COMBAT= &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:left;&amp;quot; | Health Levels:&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -1&lt;br /&gt;
| -1&lt;br /&gt;
| -2&lt;br /&gt;
| -2&lt;br /&gt;
| Incapacitated&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Damage:&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:left;&amp;quot; | DEFENCE&lt;br /&gt;
! Parry&lt;br /&gt;
! Evasion&lt;br /&gt;
! Soak&lt;br /&gt;
! Hardness&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Default&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Unbreakable Bones of Stone&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| (3)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:left;&amp;quot; | OFFENCE&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Damage&lt;br /&gt;
! Defence&lt;br /&gt;
! Overwhelming&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Unarmed, Cestus, Knife&lt;br /&gt;
| +2&lt;br /&gt;
| +0&lt;br /&gt;
| +1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Staff&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glorious Exalted Bolt&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| N/A&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Weapon Tags:&#039;&#039;&#039;  Unarmed (Natural), Cestus (Paired, Concealable, Worn), Knife (Concealable, Thrown, Melee), Staff (Balanced, Melee, Smashing), Glorious Exalted Bolt (Short/Medium Ranged, Artifact)&lt;br /&gt;
&lt;br /&gt;
=SOCIAL=&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Major:&#039;&#039;&#039; Courage&lt;br /&gt;
Chisel-that-Sculpts-Mountains is a dreamer and a romanticist driven by passions and ideals. He refuses to let reason, odds, or opposition come between him and his pursuits, be they artistic, social, political, or otherwise. His firm conviction is that fortune will reward the bold and fate will smile on the daring dreamers who live by their hearts, but more than that, he thinks it&#039;s a moral duty to live one&#039;s dreams no matter the consequences.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Minor:&#039;&#039;&#039; Ambition (Build a city that will stand proud for millenia)&lt;br /&gt;
Chisel-that-Sculpts-Mountains is an artist, whether his medium is masonry, poetry, policy, or sorcery. He sees the problems with the world, especially places like Palanquin or the Realm, but he also sees their potential, sees them as raw clay that he can mold into something truly beautiful. His magnum opus, he hopes, will be a grand city of his design, perfectly harmonized with local geomancy, prosperous and thriving in its economy, and fair and just in its governance. He can see it now, and it will be beautiful.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Major:&#039;&#039;&#039; Blood-Boiling-the-Water (Exotar Peleps) Love (Tie) [Courage]&lt;br /&gt;
Chisel has loved Exotar since they were childhood playmates, and he will do anything for him. He&#039;s already forsaken his family and his future as a Heptagram prodigy and Mnemon Prince to be with Exotar, but it&#039;s a small price to pay for true love.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Minor:&#039;&#039;&#039; &amp;quot;I will better the world through my art&amp;quot; - (Principle) [Ambition]&lt;br /&gt;
Nothing brings Chisel more joy than turning raw materials and power into things of beauty and expression. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Minor:&#039;&#039;&#039; Myrral, God of Forges and Mines - Mentor (Tie) [Ambition]&lt;br /&gt;
As something of a drop-out, Chisel was never able to quite complete his training in crafting Artifacts and Manses. Here in Palanquin, though, he&#039;s been able to entreat this initiated god for aid and wisdom, and he&#039;s been making progress. With time, and with Myrral&#039;s tutoring, he&#039;ll be able to build Manses like he always dreamed.&lt;br /&gt;
&lt;br /&gt;
=EXALT=&lt;br /&gt;
&#039;&#039;Air Dragon-Bloooded&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exalt Milestone:&#039;&#039;&#039; gained by taking action that furthers a long-term goal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Prince of the Earth&#039;&#039;&lt;br /&gt;
As the only kind of Exalt fully recognized by the Immaculate Faith, Dragon-Blooded find support anywhere. Once per session, the character may select one Merit and treat it as though it had a dot rating equal to her Essence, working its acquisition with the Storyteller. This benefit lasts for the duration of the session.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ten Thousand Dragons Fight as One:&#039;&#039;&#039;&lt;br /&gt;
When making teamwork actions, after calculating the total successes to add as dice, add an additional die. Dragon-Blooded may use any Hearth-based teamwork effects from their Charms on any other Exalt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resonances:&#039;&#039;&#039; Jade&lt;br /&gt;
&lt;br /&gt;
===ANIMA EFFECTS===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bouyed by the Wind&#039;&#039;&#039; (Passive)&lt;br /&gt;
Once per turn the Air Aspect leaps one additional range band vertically or horizontally. She takes no falling damage from short range drops.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mela’s Breath&#039;&#039;&#039; (Active)&lt;br /&gt;
Subtract two dice from all ranged attacks targeting the Air Aspect.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eye of the Hurricane&#039;&#039;&#039; (Iconic)&lt;br /&gt;
Short-term benefits rarely sway the Air Aspect. Add successes equal to the Exalt’s Essence on rolls to persuade or inspire a target toward a long-term goal.&lt;br /&gt;
&lt;br /&gt;
==The Great Curse==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incitement&#039;&#039;&#039;&lt;br /&gt;
* A character acts against Chisel&#039;s Major Intimacy.&lt;br /&gt;
* Someone acts against his Major Virtue. &lt;br /&gt;
* He finds his romantic ideals challenged by individual failings or the state of the world.&lt;br /&gt;
&lt;br /&gt;
When Chisel-that-Sculpts-Mountains succumbs to the curse, he lashes am &#039;&#039;&#039;Elemental behavior&#039;&#039;&#039; bleeds insidiously into his actions. There is no set duration, but he will often find himself acting rather more dramatic and tempestuous, or ignoring the consequences of pursuing his romanticism heedlessly, even lashing out at anyone who fails to do the same.&lt;br /&gt;
&lt;br /&gt;
=MERITS=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ally 3&#039;&#039;&#039; (Secondary)&lt;br /&gt;
Blood-Boiling-the-Water is a capable, if young, Fire-Aspect Dragon-Blooded in his own right. As a swashbuckling knight of the seas, he&#039;s a demon in battle, but in true Fire Aspect fashion, is also rather driven by his passions and prone to acting without thinking. He&#039;s also not great with problems he can&#039;t stab or sail through.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Influence 3&#039;&#039;&#039; (Secondary)&lt;br /&gt;
Chisel is the civil court Sorcerer of Palanquin, and while he&#039;s not able to make decisions in any official capacity, his words carry a lot of weight.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Familiar 1&#039;&#039;&#039; (Tertiary)&lt;br /&gt;
Chisel-that-Sculpts-Mountains, like any self-respecting wizard, has an owl familiar who empowers his Essence with its presence. Her name is Cirrus, and he loves her dearly.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Contacts 2&#039;&#039;&#039; (Tertiary)&lt;br /&gt;
Chisel has natural connections with the air and weather gods of the Dreaming Sea. They don&#039;t usually regard him with much more than vague respect, but he&#039;s well-known enough that they&#039;ll sometimes tell him what they&#039;ve seen around lately.&lt;br /&gt;
&lt;br /&gt;
=EQUIPMENT=&lt;/div&gt;</summary>
		<author><name>Alagan Mnemon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Crickets_Conundrum:Swiftly_Flowing_Silver:Charms_and_Artifacts&amp;diff=437068</id>
		<title>Crickets Conundrum:Swiftly Flowing Silver:Charms and Artifacts</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Crickets_Conundrum:Swiftly_Flowing_Silver:Charms_and_Artifacts&amp;diff=437068"/>
		<updated>2023-05-09T20:20:53Z</updated>

		<summary type="html">&lt;p&gt;Alagan Mnemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Exalted_Essence_-_A_Conundrum_of_Crickets|Main Page]]&lt;br /&gt;
| [[Crickets_Conundrum:Swiftly_Flowing_Silver|Character Sheet]]&lt;br /&gt;
| [[Crickets_Conundrum:Swiftly_Flowing_Silver:Notes|Scrapbook]]&lt;br /&gt;
| [[Crickets_Conundrum:Swiftly_Flowing_Silver:Glossary|Glossary]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=CHARMS=&lt;br /&gt;
&lt;br /&gt;
==Excellencies==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| 1m&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| [Applicable]&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Instant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Add [Ability] dice to an applicable roll. You may buy this charm for multiple Abilities, but must choose a new Ability each time. This is a full Charm purchase and not a repurchase. During combat, this applies on Step 1. Outside of combat, it may be used freely.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;: this charm may be applied to resistance rolls (such as to resist a hazard or trap) or to reflexively created actions, e.g. a reflexive Build Power action, regardless of Step. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alchemical&#039;&#039;&#039;: when making the roll, also choose an Attribute (typically the one paired with the Ability for this action). If your Attribute is higher than the chosen Ability, you may add it as a dice bonus instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchased Excellencies:&#039;&#039;&#039;&lt;br /&gt;
* Athletics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
===Augmented Attribute===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
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| Buff&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When adding dice from a relevant Excellency, treat the relevant Attribute as 1 higher (to a maximum of 5).&lt;br /&gt;
&lt;br /&gt;
Attributes Augmented:&lt;br /&gt;
- Finesse &lt;br /&gt;
&lt;br /&gt;
===Portable Utility Compartment===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| 1m&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| (1)&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Utility&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Instant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Swiftly&#039;s malleable body can easily store or shape into useful tools so they&#039;re always available. The GM has final say as to what is reasonable for her to produce with a given use.&lt;br /&gt;
&lt;br /&gt;
Out of combat, this Charm adds two automatic successes to a related roll.&lt;br /&gt;
In combat, this Charm supplements a Build Power action, adding 2 Power to the result of the&lt;br /&gt;
roll.&lt;br /&gt;
&lt;br /&gt;
==Fortitude==&lt;br /&gt;
&lt;br /&gt;
===Identity Obfuscation Matrix===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| Commit 1-2m&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| (1)&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Buff&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Scene&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Swiftly&#039;s appearance changes completely, as dictated by the player. If the character has had upgrades like an extra limb or spider-like legs that are harder to hide, she must commit 2 motes to conceal these features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Swiftly Purchases this Charm again,&#039;&#039;&#039; she&#039;ll be able to spend 1 mote to perfectly mimic another character’s voice and inflection.&lt;br /&gt;
&lt;br /&gt;
===Fluid Transformation Mode===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| Commit 2m&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| (1)&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Buff&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Scene&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Swiftly fully melts into a shifting pool of liquid metal. She gains her Fortitude in Bruised Health Levels. Subtract 1 level of damage from decisive attacks she suffers. Penalties to mobility or difficult terrain that wouldn&#039;t apply to a liquid don&#039;t apply to her.&lt;br /&gt;
&lt;br /&gt;
==Athletics==&lt;br /&gt;
&lt;br /&gt;
===Flow Like Blood===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| Commit 1m / 1m&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 1 (2)&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Defense&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Scene&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Swiftly adds one to her Defense against attacks at close range, and steals 1 Power from her attacker when she successfully defends against such an attack. If the target has no Power to steal, he suffers a two-die penalty to his next attack instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onslaught Deflection Technique (Alchemical):&#039;&#039;&#039; Spend 1 additional mote. On Step 2, add the Swiftly&#039;s Essence rating to their defense against a single attack.&lt;br /&gt;
&lt;br /&gt;
===Mongoose-and-Cobra Escape===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| 1m&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Defense&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Scene&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After successfully defending against an attack, Swiftly may move one range band as a reflexive action. This is Step 4 unless modified by the mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vector Improvisation Methodology (Alchemical):&#039;&#039;&#039; She also gains her Essence in dice to her next Rush attack against the target she dodged.&lt;br /&gt;
&lt;br /&gt;
==Close Combat==&lt;br /&gt;
&lt;br /&gt;
===Fists of Iron Technique===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| 1m &lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Attack (Any)&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Instant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Swiftly&#039;s body is one of the most flexible, adaptable weapons in Creation. At the start of any combat scene, she may choose that her unarmed attacks count as medium or heavy weapons, rather than light. Spend 1 mote on Step 1 to change this as a reflexive action. This does not count as the her Charm on that Step. When activating this Charm, also choose one tag to apply to Swiftly&#039;s unarmed attacks while Fists of Iron is active, excluding Artifact. The tag does not change when the weapon classification changes. This maybe used during a clash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armament Integration Program:&#039;&#039;&#039; Swiftly may commit 1 mote to give an existing weapon the Natural tag for as long as the mote remains committed. She does not pay this cost for attuned Artifact weapons.&lt;br /&gt;
&lt;br /&gt;
=ARTEFACTS=&lt;br /&gt;
&lt;br /&gt;
==Arms of the Elegant Kraken (Primary)==&lt;br /&gt;
These delicate, yet impossibly strong moonsilver chains on matching cuffs make flexible weapons out to short range, but can unfurl as self-propelling limbs when activated by the right ritual dance by its wearer. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Type:&#039;&#039;&#039; Light Melee Weapon (Or Light Armor)&lt;br /&gt;
* &#039;&#039;&#039;Tags:&#039;&#039;&#039; Artifact, Paired, Flexible, Pulling (Medium Range), Disarming&lt;br /&gt;
&lt;br /&gt;
When not in use, these chains also move on their own to wrap around their wearer in a protective embrace, acting as light armor. In combat, it takes an action on Step 1 to switch between armor or weaponry, but it can be reflexive for 1 Power.&lt;br /&gt;
&lt;br /&gt;
Cadenza contains the following Evocation (more remain undiscovered):&lt;br /&gt;
 &#039;&#039;&#039;Silver Spider Stride&#039;&#039;&#039;&lt;br /&gt;
 The four chains stir to life as a second, greater set of limbs to walk and climb all about. Commit 1 Mote. For the rest of the scene, you may reflexively add one additional range band to move actions along any surface and two to any leap actions, and you may additionally move up to medium range away from whatever surface is supporting you (usually the ground, but also vertical surfaces or ceilings you&#039;re scaling if you&#039;re able). While above the ground this way, the cost of knockback and knockdown gambits against you is reduced by one for each range band away the surface you are, and an additional 1 if any of your arms are used for combat rather than supporting your motion. When attempting to climb on walls or ceilings, you may flurry an attack against the surface with the movement action without penalty, carving handholds for the arms if successful&lt;br /&gt;
&lt;br /&gt;
 * &#039;&#039;&#039;Resonant:&#039;&#039;&#039; The Arms gain a greater sort of intelligence, reaching for supporting surface and moving to brace their wearer without direction. Attempts to grab surfaces for support (including the above attack against walls or ceilings) become Reflexive. Furthermore, as long as this is active, falls are (for the purposes of damage) treated as one range band shorter if two or more arms are unentangled, or two if all four are free.&lt;/div&gt;</summary>
		<author><name>Alagan Mnemon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Crickets_Conundrum:Swiftly_Flowing_Silver:Charms_and_Artifacts&amp;diff=437067</id>
		<title>Crickets Conundrum:Swiftly Flowing Silver:Charms and Artifacts</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Crickets_Conundrum:Swiftly_Flowing_Silver:Charms_and_Artifacts&amp;diff=437067"/>
		<updated>2023-05-09T20:13:38Z</updated>

		<summary type="html">&lt;p&gt;Alagan Mnemon: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; |+  | Main Page | Character Sheet | Crickets_Conundrum:Swift...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Exalted_Essence_-_A_Conundrum_of_Crickets|Main Page]]&lt;br /&gt;
| [[Crickets_Conundrum:Swiftly_Flowing_Silver|Character Sheet]]&lt;br /&gt;
| [[Crickets_Conundrum:Swiftly_Flowing_Silver:Notes|Scrapbook]]&lt;br /&gt;
| [[Crickets_Conundrum:Swiftly_Flowing_Silver:Glossary|Glossary]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=CHARMS=&lt;br /&gt;
&lt;br /&gt;
==Excellencies==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| 1m&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| [Applicable]&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Instant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Add [Ability] dice to an applicable roll. You may buy this charm for multiple Abilities, but must choose a new Ability each time. This is a full Charm purchase and not a repurchase. During combat, this applies on Step 1. Outside of combat, it may be used freely.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;: this charm may be applied to resistance rolls (such as to resist a hazard or trap) or to reflexively created actions, e.g. a reflexive Build Power action, regardless of Step. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alchemical&#039;&#039;&#039;: when making the roll, also choose an Attribute (typically the one paired with the Ability for this action). If your Attribute is higher than the chosen Ability, you may add it as a dice bonus instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchased Excellencies:&#039;&#039;&#039;&lt;br /&gt;
* Athletics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
===Augmented Attribute===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Buff&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When adding dice from a relevant Excellency, treat the relevant Attribute as 1 higher (to a maximum of 5).&lt;br /&gt;
&lt;br /&gt;
Attributes Augmented:&lt;br /&gt;
- Finesse &lt;br /&gt;
&lt;br /&gt;
===Portable Utility Compartment===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| 1m&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| (1)&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Utility&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Instant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Swiftly&#039;s malleable body can easily store or shape into useful tools so they&#039;re always available. The GM has final say as to what is reasonable for her to produce with a given use.&lt;br /&gt;
&lt;br /&gt;
Out of combat, this Charm adds two automatic successes to a related roll.&lt;br /&gt;
In combat, this Charm supplements a Build Power action, adding 2 Power to the result of the&lt;br /&gt;
roll.&lt;br /&gt;
&lt;br /&gt;
==Fortitude==&lt;br /&gt;
&lt;br /&gt;
===Identity Obfuscation Matrix===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| Commit 1-2m&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| (1)&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Buff&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Scene&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Swiftly&#039;s appearance changes completely, as dictated by the player. If the character has had upgrades like an extra limb or spider-like legs that are harder to hide, she must commit 2 motes to conceal these features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Swiftly Purchases this Charm again,&#039;&#039;&#039; she&#039;ll be able to spend 1 mote to perfectly mimic another character’s voice and inflection.&lt;br /&gt;
&lt;br /&gt;
===Fluid Transformation Mode===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| 1m/Commit 1m&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| (1)&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Buff&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Turn or Scene&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During combat, if a single action (be that a move action, a gambit, or otherwise) would face a penalty, or be ruled impossible, due to physical obstructions or obstacles, you may reflexively spend one Mote to negate such penalties for the rest of the turn, provided there is a space a fluid could conceivably fit into or move through.&lt;br /&gt;
&lt;br /&gt;
Out of combat, you may instead commit 1 mote in order to turn entirely fluid, allowing you to negate all such penalties as long as it&#039;s committed. &lt;br /&gt;
&lt;br /&gt;
These abilities only affect your physical body; clothing or equipment cannot be moved or transformed with this Charm.&lt;br /&gt;
&lt;br /&gt;
==Athletics==&lt;br /&gt;
&lt;br /&gt;
===Flow Like Blood===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| Commit 1m / 1m&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 1 (2)&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Defense&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Scene&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Swiftly adds one to her Defense against attacks at close range, and steals 1 Power from her attacker when she successfully defends against such an attack. If the target has no Power to steal, he suffers a two-die penalty to his next attack instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onslaught Deflection Technique (Alchemical):&#039;&#039;&#039; Spend 1 additional mote. On Step 2, add the Swiftly&#039;s Essence rating to their defense against a single attack.&lt;br /&gt;
&lt;br /&gt;
===Mongoose-and-Cobra Escape===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| 1m&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Defense&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Scene&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After successfully defending against an attack, Swiftly may move one range band as a reflexive action. This is Step 4 unless modified by the mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vector Improvisation Methodology (Alchemical):&#039;&#039;&#039; She also gains her Essence in dice to her next Rush attack against the target she dodged.&lt;br /&gt;
&lt;br /&gt;
==Close Combat==&lt;br /&gt;
&lt;br /&gt;
===Fists of Iron Technique===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| 1m &lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Attack (Any)&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Instant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Swiftly&#039;s body is one of the most flexible, adaptable weapons in Creation. At the start of any combat scene, she may choose that her unarmed attacks count as medium or heavy weapons, rather than light. Spend 1 mote on Step 1 to change this as a reflexive action. This does not count as the her Charm on that Step. When activating this Charm, also choose one tag to apply to Swiftly&#039;s unarmed attacks while Fists of Iron is active, excluding Artifact. The tag does not change when the weapon classification changes. This maybe used during a clash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armament Integration Program:&#039;&#039;&#039; Swiftly may commit 1 mote to give an existing weapon the Natural tag for as long as the mote remains committed. She does not pay this cost for attuned Artifact weapons.&lt;br /&gt;
&lt;br /&gt;
=ARTEFACTS=&lt;br /&gt;
&lt;br /&gt;
==Arms of the Elegant Kraken (Primary)==&lt;br /&gt;
These delicate, yet impossibly strong moonsilver chains on matching cuffs make flexible weapons out to short range, but can unfurl as self-propelling limbs when activated by the right ritual dance by its wearer. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Type:&#039;&#039;&#039; Light Melee Weapon (Or Light Armor)&lt;br /&gt;
* &#039;&#039;&#039;Tags:&#039;&#039;&#039; Artifact, Paired, Flexible, Pulling (Medium Range), Disarming&lt;br /&gt;
&lt;br /&gt;
When not in use, these chains also move on their own to wrap around their wearer in a protective embrace, acting as light armor. In combat, it takes an action on Step 1 to switch between armor or weaponry, but it can be reflexive for 1 Power.&lt;br /&gt;
&lt;br /&gt;
Cadenza contains the following Evocation (more remain undiscovered):&lt;br /&gt;
 &#039;&#039;&#039;Silver Spider Stride&#039;&#039;&#039;&lt;br /&gt;
 The four chains stir to life as a second, greater set of limbs to walk and climb all about. Commit 1 Mote. For the rest of the scene, you may reflexively add one additional range band to move actions along any surface and two to any leap actions, and you may additionally move up to medium range away from whatever surface is supporting you (usually the ground, but also vertical surfaces or ceilings you&#039;re scaling if you&#039;re able). While above the ground this way, the cost of knockback and knockdown gambits against you is reduced by one for each range band away the surface you are, and an additional 1 if any of your arms are used for combat rather than supporting your motion. When attempting to climb on walls or ceilings, you may flurry an attack against the surface with the movement action without penalty, carving handholds for the arms if successful&lt;br /&gt;
&lt;br /&gt;
 * &#039;&#039;&#039;Resonant:&#039;&#039;&#039; The Arms gain a greater sort of intelligence, reaching for supporting surface and moving to brace their wearer without direction. Attempts to grab surfaces for support (including the above attack against walls or ceilings) become Reflexive. Furthermore, as long as this is active, falls are (for the purposes of damage) treated as one range band shorter if two or more arms are unentangled, or two if all four are free.&lt;/div&gt;</summary>
		<author><name>Alagan Mnemon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Crickets_Conundrum:Swiftly_Flowing_Silver&amp;diff=437066</id>
		<title>Crickets Conundrum:Swiftly Flowing Silver</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Crickets_Conundrum:Swiftly_Flowing_Silver&amp;diff=437066"/>
		<updated>2023-05-09T19:40:03Z</updated>

		<summary type="html">&lt;p&gt;Alagan Mnemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Exalted_Essence_-_A_Conundrum_of_Crickets|Main Page]]&lt;br /&gt;
| [[Crickets_Conundrum:Swiftly_Flowing_Silver:Charms_and_Artifacts|Charms and Artefacts]]&lt;br /&gt;
| [[Crickets_Conundrum:Swiftly_Flowing_Silver:Notes|Scrapbook]]&lt;br /&gt;
| [[Crickets_Conundrum:Swiftly_Flowing_Silver:Glossary|Glossary]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Swiftly Flowing Silver=&lt;br /&gt;
&#039;&#039;Recycled engine of death, mercurial and formless, first Alchemical Exalt to be built in millennia, prone to pranks.&lt;br /&gt;
* &#039;&#039;&#039;Essence:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Motes:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;Resolve:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | ABILITIES&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | ATTRIBUTES&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| 3&lt;br /&gt;
| Force&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Athletics&lt;br /&gt;
| 5&lt;br /&gt;
| Fortitude&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat&lt;br /&gt;
| 3&lt;br /&gt;
| Finesse&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Craft&lt;br /&gt;
| 4&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Embassy&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Integrity&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Navigate&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Performance&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Physique&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Presence&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Sagacity&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Stealth&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| War&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=COMBAT= &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Health Levels:&lt;br /&gt;
! 0&lt;br /&gt;
! 0&lt;br /&gt;
! -1&lt;br /&gt;
! -1&lt;br /&gt;
! -2&lt;br /&gt;
! -2&lt;br /&gt;
! Incapacitated&lt;br /&gt;
|-&lt;br /&gt;
| Damage:&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! DEFENCE&lt;br /&gt;
! Parry&lt;br /&gt;
! Evasion&lt;br /&gt;
! Soak&lt;br /&gt;
! Hardness&lt;br /&gt;
|-&lt;br /&gt;
| Default&amp;lt;br /&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Arms of the Elegant Kraken&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +3&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! OFFENCE&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Damage&lt;br /&gt;
! Defence&lt;br /&gt;
! Overwhelming&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
| +2 (+1;+0)&lt;br /&gt;
| +0 (+1;+2)&lt;br /&gt;
| +1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Arms of the Elegant Kraken&lt;br /&gt;
| +3 &lt;br /&gt;
| +0 &lt;br /&gt;
| +1&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Weapon Tags:&#039;&#039;&#039; Artifact, Paired, Flexible, Pulling (Melee, Short Ranged), Disarming&lt;br /&gt;
* &#039;&#039;&#039;Armour Tags:&#039;&#039;&#039; Artifact, Light&lt;br /&gt;
&lt;br /&gt;
=SOCIAL=&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Major:&#039;&#039;&#039; Wonder&lt;br /&gt;
Silver has been alive for less than a decade, and the world is still a great, wide, beautiful place &#039;&#039;full&#039;&#039; of undiscovered possibilities. Like a child, Swiftly&#039;s life is defined by trial and error, by exploration and discovery, of asking an incredible amount of questions to see how the world really works.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Minor:&#039;&#039;&#039; Loyalty (The Iron Isle)&lt;br /&gt;
Creation is the only home Swiftly&#039;s ever known, the Iron Isle is where she was born and raised, and the other alchemical champions her family. She has no loyalty to Autocthonia or to any greater nation, only to the community she&#039;s known all her life.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Major:&#039;&#039;&#039; &amp;quot;Discover my identity and purpose&amp;quot; (Principle) [Wonder]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Minor:&#039;&#039;&#039; Marama Peleps Kaimana (Tie) [Loyalty]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Minor:&#039;&#039;&#039; &amp;quot;Learn More About My Previous Self&amp;quot; (Principle) [Wonder]&lt;br /&gt;
&lt;br /&gt;
=EXALT=&lt;br /&gt;
&#039;&#039;Moonsilver Alchemical&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exalt Milestone:&#039;&#039;&#039; Gained by infiltrating a secure location or discovering a significant enemy secret. Can also be gained via the &#039;&#039;Rite of Reconfiguration&#039;&#039; (see below). &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Living Artefact&#039;&#039;&#039;&lt;br /&gt;
You are a machine - as much an artefact as a living person. You can hold an artefact to install one of its Evocations as your own Charm during the Rite of Reconfiguration (you must meet its prerequisites). Once installed, you can use the Evocation as if it were an innate Charm, without needing access to the artefact itself. You may only have one such Evocation at a time, but can swap between existing ones during Reconfiguration. &lt;br /&gt;
&lt;br /&gt;
 CURRENTLY INSTALLED&lt;br /&gt;
 * &#039;&#039;&#039;Silver Spider Stride&#039;&#039;&#039; &#039;&#039;(Arms of the Elegant Kraken)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Community Spirit&#039;&#039;&#039;&lt;br /&gt;
You form bonds with communities that will accept you, and to whose purpose you can lend your strength! Swiftly has yet to formally decide who her community is&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resonances:&#039;&#039;&#039; Moonsilver&lt;br /&gt;
&lt;br /&gt;
===ANIMA EFFECTS===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ephemeral Moon&#039;&#039;&#039; (Passive)&lt;br /&gt;
Swiftly can can sneak past Extras without a roll. Non-trivial characters who might catch them have to make a Force + Integrity roll at Difficulty 3 in order to remember what they saw.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quicksilver&#039;&#039;&#039; (Active)&lt;br /&gt;
Swiftly gains their Essence in automatic successes to ambush attacks or attacks from concealment, and any attack actions she takes when acting before an enemy.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strike Twice&#039;&#039;&#039; (Iconic)&lt;br /&gt;
Silver spends 5 Anima to act again during the same round, whether that’s taking social actions, stealth, attacking, etc. This is a full new turn, in which she may take two more actions.&lt;br /&gt;
&lt;br /&gt;
==The Rite of Reconfiguration==&lt;br /&gt;
&lt;br /&gt;
An Alchemical&#039;s Universal and Alchemical Charms take physical form as pieces of god-machinery installed in her body. When purchasing a new Charm, the player may opt into the Rite: a ritual in which her community assists in the installation of a new power. When you chose to engage with the Rite, this counts towards &#039;&#039;&#039;an Exalt Milestone&#039;&#039;&#039;. If you have learnt an Evocation through Living Artefact, you must undertake the Rite to swap it (you may still learn Evocations normally). &lt;br /&gt;
&lt;br /&gt;
Removed Charms sublimate into the Alchemical&#039;s Essence. You can manifestant any you have removed in a blaze of anima if you wish to reinstall them. With access to at least two of the following, you can spend a dramatic or recovery scene to retrofit your Alchemical body, equipping augmentations and replacements:&lt;br /&gt;
&lt;br /&gt;
* Ritual space and magical infrastructure, consecrated by your community.&lt;br /&gt;
* Trained attendants, accustomed to the Rite&#039;s prayers. &lt;br /&gt;
* A friend, ally or confidante to whom you have an emotional connection (Intimacy).&lt;br /&gt;
* Sacred reagents, carefully prepared for you specifically.&lt;br /&gt;
&lt;br /&gt;
==The Great Curse==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incitement&#039;&#039;&#039;&lt;br /&gt;
* Someone acts against her Major Intimacy.&lt;br /&gt;
* She acts against her Major Virtue. &lt;br /&gt;
* A community she has an Intimacy toward is threatened, ignores her advice or openly disdains her help.&lt;br /&gt;
&lt;br /&gt;
When Swiftly succumbs to the curse, she switches to a Crisis Behaviour which lasts for the indicated length.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Behaviour&#039;&#039;&#039; (pg.88-89)&lt;br /&gt;
* Universal Threat Detection (Scene)&lt;br /&gt;
&lt;br /&gt;
=MERITS=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Artefact&#039;&#039;&#039; (Primary)&lt;br /&gt;
[[Crickets_Conundrum:Swiftly_Flowing_Silver:Charms_and_Artifacts|Charms and Artefacts]]: This set of hook-bladed Moonsilver chains linked to four silver cuffs to be worn on wrists and ankles is looks it was meant for a dancer, for a warrior, for a Lunar. Double so when the chains come to life as mighty tendrils that lash out on their own and carry the user like the legs of a great beast. This is exactly the case, as it turns out, since Silently Forged Servant plucked the Arms of the Elegant Kraken from a Lunar warrior who tried to fight the invasion of Autocthonia on the Iron Isle.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Followers&#039;&#039;&#039; (Secondary) &lt;br /&gt;
Being the most recently forged Alchemical of the group, Swiftly is well-acquainted with all of the artificers, engineers, and craftspeople of the Iron Isle, and friendly enough that they&#039;ll often be willing to do favors for her.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rethea Zuran&#039;&#039;&#039; (Tertiary)&lt;br /&gt;
A recent Beastfolk Émigré from Leviathan&#039;s kingdom, Rethea is about as wondrously new to the surface world as Swiftly, and even less familiar with the Iron Isle. Swiftly helped show him around the Isle, and they&#039;ve been friends ever since.&lt;br /&gt;
&lt;br /&gt;
=EQUIPMENT=&lt;br /&gt;
&lt;br /&gt;
* Arms of the Elegant Kraken (Integrated)&lt;/div&gt;</summary>
		<author><name>Alagan Mnemon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Crickets_Conundrum:Swiftly_Flowing_Silver&amp;diff=437056</id>
		<title>Crickets Conundrum:Swiftly Flowing Silver</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Crickets_Conundrum:Swiftly_Flowing_Silver&amp;diff=437056"/>
		<updated>2023-05-09T18:27:54Z</updated>

		<summary type="html">&lt;p&gt;Alagan Mnemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Exalted_Essence_-_A_Conundrum_of_Crickets|Main Page]]&lt;br /&gt;
| [[Crickets_Conundrum:Swiftly_Flowing_Silver:Charms_and_Artifacts|Charms and Artefacts]]&lt;br /&gt;
| [[Crickets_Conundrum:Swiftly_Flowing_Silver:Notes|Scrapbook]]&lt;br /&gt;
| [[Crickets_Conundrum:Swiftly_Flowing_Silver:Glossary|Glossary]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Swiftly Flowing Silver=&lt;br /&gt;
&#039;&#039;Recycled engine of death, mercurial and formless, first Alchemical Exalt to be built in millennia, prone to pranks.&lt;br /&gt;
* &#039;&#039;&#039;Essence:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Motes:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;Resolve:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | ABILITIES&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | ATTRIBUTES&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| 3&lt;br /&gt;
| Force&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Athletics&lt;br /&gt;
| 5&lt;br /&gt;
| Fortitude&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat&lt;br /&gt;
| 3&lt;br /&gt;
| Finesse&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Craft&lt;br /&gt;
| 4&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Embassy&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Integrity&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Navigate&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Performance&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Physique&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Presence&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Sagacity&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Stealth&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| War&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=COMBAT= &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Health Levels:&lt;br /&gt;
! 0&lt;br /&gt;
! 0&lt;br /&gt;
! -1&lt;br /&gt;
! -1&lt;br /&gt;
! -2&lt;br /&gt;
! -2&lt;br /&gt;
! Incapacitated&lt;br /&gt;
|-&lt;br /&gt;
| Damage:&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! DEFENCE&lt;br /&gt;
! Parry&lt;br /&gt;
! Evasion&lt;br /&gt;
! Soak&lt;br /&gt;
! Hardness&lt;br /&gt;
|-&lt;br /&gt;
| Default&amp;lt;br /&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Arms of the Elegant Kraken&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +3&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! OFFENCE&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Damage&lt;br /&gt;
! Defence&lt;br /&gt;
! Overwhelming&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
| +2 (+1;+0)&lt;br /&gt;
| +0 (+1;+2)&lt;br /&gt;
| +1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Arms of the Elegant Kraken&lt;br /&gt;
| +3 &lt;br /&gt;
| +0 &lt;br /&gt;
| +1&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Weapon Tags:&#039;&#039;&#039; Artifact, Paired, Flexible, Pulling (Melee, Short Ranged), Disarming&lt;br /&gt;
* &#039;&#039;&#039;Armour Tags:&#039;&#039;&#039; Artifact, Light&lt;br /&gt;
&lt;br /&gt;
=SOCIAL=&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Major:&#039;&#039;&#039; Wonder&lt;br /&gt;
Silver has been alive for less than a decade, and the world is still a great, wide, beautiful place &#039;&#039;full&#039;&#039; of undiscovered possibilities. Like a child, Swiftly&#039;s life is defined by trial and error, by exploration and discovery, of asking an incredible amount of questions to see how the world really works.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Minor:&#039;&#039;&#039; Loyalty (The Iron Isle)&lt;br /&gt;
Creation is the only home Swiftly&#039;s ever known, the Iron Isle is where she was born and raised, and the other alchemical champions her family. She has no loyalty to Autocthonia or to any greater nation, only to the community she&#039;s known all her life.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Major:&#039;&#039;&#039; &amp;quot;Discover my identity and purpose&amp;quot; (Principle) [Wonder]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Minor:&#039;&#039;&#039; Marama Peleps Kaimana (Tie) [Loyalty]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Minor:&#039;&#039;&#039; &amp;quot;Learn More About My Previous Self&amp;quot; (Principle) [Wonder]&lt;br /&gt;
&lt;br /&gt;
=EXALT=&lt;br /&gt;
&#039;&#039;Moonsilver Alchemical&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exalt Milestone:&#039;&#039;&#039; Gained by infiltrating a secure location or discovering a significant enemy secret. Can also be gained via the &#039;&#039;Rite of Reconfiguration&#039;&#039; (see below). &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Living Artefact&#039;&#039;&#039;&lt;br /&gt;
You are a machine - as much an artefact as a living person. You can hold an artefact to install one of its Evocations as your own Charm during the Rite of Reconfiguration (you must meet its prerequisites). Once installed, you can use the Evocation as if it were an innate Charm, without needing access to the artefact itself. You may only have one such Evocation at a time, but can swap between existing ones during Reconfiguration. &lt;br /&gt;
&lt;br /&gt;
 CURRENTLY INSTALLED&lt;br /&gt;
 * &#039;&#039;&#039;Great Moonsilver Stride&#039;&#039;&#039; &#039;&#039;(Arms of the Elegant Kraken)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Community Spirit&#039;&#039;&#039;&lt;br /&gt;
You form bonds with communities that will accept you, and to whose purpose you can lend your strength! Swiftly has yet to formally decide who her community is&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resonances:&#039;&#039;&#039; Moonsilver&lt;br /&gt;
&lt;br /&gt;
===ANIMA EFFECTS===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ephemeral Moon&#039;&#039;&#039; (Passive)&lt;br /&gt;
Swiftly can can sneak past Extras without a roll. Non-trivial characters who might catch them have to make a Force + Integrity roll at Difficulty 3 in order to remember what they saw.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quicksilver&#039;&#039;&#039; (Active)&lt;br /&gt;
Swiftly gains their Essence in automatic successes to ambush attacks or attacks from concealment, and any attack actions she takes when acting before an enemy.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strike Twice&#039;&#039;&#039; (Iconic)&lt;br /&gt;
Silver spends 5 Anima to act again during the same round, whether that’s taking social actions, stealth, attacking, etc. This is a full new turn, in which she may take two more actions.&lt;br /&gt;
&lt;br /&gt;
==The Rite of Reconfiguration==&lt;br /&gt;
&lt;br /&gt;
An Alchemical&#039;s Universal and Alchemical Charms take physical form as pieces of god-machinery installed in her body. When purchasing a new Charm, the player may opt into the Rite: a ritual in which her community assists in the installation of a new power. When you chose to engage with the Rite, this counts towards &#039;&#039;&#039;an Exalt Milestone&#039;&#039;&#039;. If you have learnt an Evocation through Living Artefact, you must undertake the Rite to swap it (you may still learn Evocations normally). &lt;br /&gt;
&lt;br /&gt;
Removed Charms sublimate into the Alchemical&#039;s Essence. You can manifestant any you have removed in a blaze of anima if you wish to reinstall them. With access to at least two of the following, you can spend a dramatic or recovery scene to retrofit your Alchemical body, equipping augmentations and replacements:&lt;br /&gt;
&lt;br /&gt;
* Ritual space and magical infrastructure, consecrated by your community.&lt;br /&gt;
* Trained attendants, accustomed to the Rite&#039;s prayers. &lt;br /&gt;
* A friend, ally or confidante to whom you have an emotional connection (Intimacy).&lt;br /&gt;
* Sacred reagents, carefully prepared for you specifically.&lt;br /&gt;
&lt;br /&gt;
==The Great Curse==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incitement&#039;&#039;&#039;&lt;br /&gt;
* Someone acts against her Major Intimacy.&lt;br /&gt;
* She acts against her Major Virtue. &lt;br /&gt;
* A community she has an Intimacy toward is threatened, ignores her advice or openly disdains her help.&lt;br /&gt;
&lt;br /&gt;
When Swiftly succumbs to the curse, she switches to a Crisis Behaviour which lasts for the indicated length.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Behaviour&#039;&#039;&#039; (pg.88-89)&lt;br /&gt;
* Universal Threat Detection (Scene)&lt;br /&gt;
&lt;br /&gt;
=MERITS=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Artefact&#039;&#039;&#039; (Primary)&lt;br /&gt;
[[Crickets_Conundrum:Swiftly_Flowing_Silver:Charms_and_Artifacts|Charms and Artefacts]]: This set of hook-bladed Moonsilver chains linked to four silver cuffs to be worn on wrists and ankles is looks it was meant for a dancer, for a warrior, for a Lunar. Double so when the chains come to life as mighty tendrils that lash out on their own and carry the user like the legs of a great beast. This is exactly the case, as it turns out, since Silently Forged Servant plucked the Arms of the Elegant Kraken from a Lunar warrior who tried to fight the invasion of Autocthonia on the Iron Isle.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Followers&#039;&#039;&#039; (Secondary) &lt;br /&gt;
Being the most recently forged Alchemical of the group, Swiftly is well-acquainted with all of the artificers, engineers, and craftspeople of the Iron Isle, and friendly enough that they&#039;ll often be willing to do favors for her.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rethea Zuran&#039;&#039;&#039; (Tertiary)&lt;br /&gt;
A recent Beastfolk Émigré from Leviathan&#039;s kingdom, Rethea is about as wondrously new to the surface world as Swiftly, and even less familiar with the Iron Isle. Swiftly helped show him around the Isle, and they&#039;ve been friends ever since.&lt;br /&gt;
&lt;br /&gt;
=EQUIPMENT=&lt;br /&gt;
&lt;br /&gt;
* Arms of the Elegant Kraken (Integrated)&lt;/div&gt;</summary>
		<author><name>Alagan Mnemon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Crickets_Conundrum:Swiftly_Flowing_Silver&amp;diff=437055</id>
		<title>Crickets Conundrum:Swiftly Flowing Silver</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Crickets_Conundrum:Swiftly_Flowing_Silver&amp;diff=437055"/>
		<updated>2023-05-09T18:27:08Z</updated>

		<summary type="html">&lt;p&gt;Alagan Mnemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Exalted_Essence_-_A_Conundrum_of_Crickets|Main Page]]&lt;br /&gt;
| [[Crickets_Conundrum:Swiftly_Flowing_Silver:Charms_and_Artifacts|Charms and Artefacts]]&lt;br /&gt;
| [[Crickets_Conundrum:Swiftly_Flowing_Silver:Notes|Scrapbook]]&lt;br /&gt;
| [[Crickets_Conundrum:Swiftly_Flowing_Silver:Glossary|Glossary]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Swiftly Flowing Silver=&lt;br /&gt;
&#039;&#039;Recycled engine of death, mercurial and formless, first Alchemical Exalt to be built in millennia, prone to pranks.&lt;br /&gt;
* &#039;&#039;&#039;Essence:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Motes:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;Resolve:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | ABILITIES&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | ATTRIBUTES&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| 3&lt;br /&gt;
| Force&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Athletics&lt;br /&gt;
| 5&lt;br /&gt;
| Fortitude&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat&lt;br /&gt;
| 3&lt;br /&gt;
| Finesse&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Craft&lt;br /&gt;
| 4&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Embassy&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Integrity&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Navigate&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Performance&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Physique&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Presence&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Sagacity&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Stealth&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| War&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=COMBAT= &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Health Levels:&lt;br /&gt;
! 0&lt;br /&gt;
! 0&lt;br /&gt;
! -1&lt;br /&gt;
! -1&lt;br /&gt;
! -2&lt;br /&gt;
! -2&lt;br /&gt;
! Incapacitated&lt;br /&gt;
|-&lt;br /&gt;
| Damage:&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! DEFENCE&lt;br /&gt;
! Parry&lt;br /&gt;
! Evasion&lt;br /&gt;
! Soak&lt;br /&gt;
! Hardness&lt;br /&gt;
|-&lt;br /&gt;
| Default&amp;lt;br /&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Arms of the Elegant Kraken&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +3&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! OFFENCE&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Damage&lt;br /&gt;
! Defence&lt;br /&gt;
! Overwhelming&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
| +2 (+1;+0)&lt;br /&gt;
| +0 (+1;+2)&lt;br /&gt;
| +1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Arms of the Elegant Kraken&lt;br /&gt;
| +3 &lt;br /&gt;
| +0 &lt;br /&gt;
| +1&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Weapon Tags:&#039;&#039;&#039; Artifact, Paired, Flexible, Pulling (Melee, Short Ranged), Disarming&lt;br /&gt;
* &#039;&#039;&#039;Armour Tags:&#039;&#039;&#039; Artifact, Light&lt;br /&gt;
&lt;br /&gt;
=SOCIAL=&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Major:&#039;&#039;&#039; Wonder&lt;br /&gt;
Silver has been alive for less than a decade, and the world is still a great, wide, beautiful place &#039;&#039;full&#039;&#039; of undiscovered possibilities. Like a child, Swiftly&#039;s life is defined by trial and error, by exploration and discovery, of asking an incredible amount of questions to see how the world really works.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Minor:&#039;&#039;&#039; Loyalty (The Iron Isle Circle)&lt;br /&gt;
Creation is the only home Swiftly&#039;s ever known, the Iron Isle is where she was born and raised, and the other alchemical champions her family. She has no loyalty to Autocthonia or to any greater nation, only to the community she&#039;s known all her life.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Major:&#039;&#039;&#039; &amp;quot;Discover my identity and purpose&amp;quot; (Principle) [Wonder]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Minor:&#039;&#039;&#039; Marama Peleps Kaimana (Tie) [Loyalty]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Minor:&#039;&#039;&#039; &amp;quot;Learn More About My Previous Self&amp;quot; (Principle) [Wonder]&lt;br /&gt;
&lt;br /&gt;
=EXALT=&lt;br /&gt;
&#039;&#039;Moonsilver Alchemical&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exalt Milestone:&#039;&#039;&#039; Gained by infiltrating a secure location or discovering a significant enemy secret. Can also be gained via the &#039;&#039;Rite of Reconfiguration&#039;&#039; (see below). &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Living Artefact&#039;&#039;&#039;&lt;br /&gt;
You are a machine - as much an artefact as a living person. You can hold an artefact to install one of its Evocations as your own Charm during the Rite of Reconfiguration (you must meet its prerequisites). Once installed, you can use the Evocation as if it were an innate Charm, without needing access to the artefact itself. You may only have one such Evocation at a time, but can swap between existing ones during Reconfiguration. &lt;br /&gt;
&lt;br /&gt;
 CURRENTLY INSTALLED&lt;br /&gt;
 * &#039;&#039;&#039;Great Moonsilver Stride&#039;&#039;&#039; &#039;&#039;(Arms of the Elegant Kraken)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Community Spirit&#039;&#039;&#039;&lt;br /&gt;
You form bonds with communities that will accept you, and to whose purpose you can lend your strength! Swiftly has yet to formally decide who her community is&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resonances:&#039;&#039;&#039; Moonsilver&lt;br /&gt;
&lt;br /&gt;
===ANIMA EFFECTS===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ephemeral Moon&#039;&#039;&#039; (Passive)&lt;br /&gt;
Swiftly can can sneak past Extras without a roll. Non-trivial characters who might catch them have to make a Force + Integrity roll at Difficulty 3 in order to remember what they saw.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quicksilver&#039;&#039;&#039; (Active)&lt;br /&gt;
Swiftly gains their Essence in automatic successes to ambush attacks or attacks from concealment, and any attack actions she takes when acting before an enemy.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strike Twice&#039;&#039;&#039; (Iconic)&lt;br /&gt;
Silver spends 5 Anima to act again during the same round, whether that’s taking social actions, stealth, attacking, etc. This is a full new turn, in which she may take two more actions.&lt;br /&gt;
&lt;br /&gt;
==The Rite of Reconfiguration==&lt;br /&gt;
&lt;br /&gt;
An Alchemical&#039;s Universal and Alchemical Charms take physical form as pieces of god-machinery installed in her body. When purchasing a new Charm, the player may opt into the Rite: a ritual in which her community assists in the installation of a new power. When you chose to engage with the Rite, this counts towards &#039;&#039;&#039;an Exalt Milestone&#039;&#039;&#039;. If you have learnt an Evocation through Living Artefact, you must undertake the Rite to swap it (you may still learn Evocations normally). &lt;br /&gt;
&lt;br /&gt;
Removed Charms sublimate into the Alchemical&#039;s Essence. You can manifestant any you have removed in a blaze of anima if you wish to reinstall them. With access to at least two of the following, you can spend a dramatic or recovery scene to retrofit your Alchemical body, equipping augmentations and replacements:&lt;br /&gt;
&lt;br /&gt;
* Ritual space and magical infrastructure, consecrated by your community.&lt;br /&gt;
* Trained attendants, accustomed to the Rite&#039;s prayers. &lt;br /&gt;
* A friend, ally or confidante to whom you have an emotional connection (Intimacy).&lt;br /&gt;
* Sacred reagents, carefully prepared for you specifically.&lt;br /&gt;
&lt;br /&gt;
==The Great Curse==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incitement&#039;&#039;&#039;&lt;br /&gt;
* Someone acts against her Major Intimacy.&lt;br /&gt;
* She acts against her Major Virtue. &lt;br /&gt;
* A community she has an Intimacy toward is threatened, ignores her advice or openly disdains her help.&lt;br /&gt;
&lt;br /&gt;
When Swiftly succumbs to the curse, she switches to a Crisis Behaviour which lasts for the indicated length.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Behaviour&#039;&#039;&#039; (pg.88-89)&lt;br /&gt;
* Universal Threat Detection (Scene)&lt;br /&gt;
&lt;br /&gt;
=MERITS=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Artefact&#039;&#039;&#039; (Primary)&lt;br /&gt;
[[Crickets_Conundrum:Swiftly_Flowing_Silver:Charms_and_Artifacts|Charms and Artefacts]]: This set of hook-bladed Moonsilver chains linked to four silver cuffs to be worn on wrists and ankles is looks it was meant for a dancer, for a warrior, for a Lunar. Double so when the chains come to life as mighty tendrils that lash out on their own and carry the user like the legs of a great beast. This is exactly the case, as it turns out, since Silently Forged Servant plucked the Arms of the Elegant Kraken from a Lunar warrior who tried to fight the invasion of Autocthonia on the Iron Isle.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Followers&#039;&#039;&#039; (Secondary) &lt;br /&gt;
Being the most recently forged Alchemical of the group, Swiftly is well-acquainted with all of the artificers, engineers, and craftspeople of the Iron Isle, and friendly enough that they&#039;ll often be willing to do favors for her.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rethea Zuran&#039;&#039;&#039; (Tertiary)&lt;br /&gt;
A recent Beastfolk Émigré from Leviathan&#039;s kingdom, Rethea is about as wondrously new to the surface world as Swiftly, and even less familiar with the Iron Isle. Swiftly helped show him around the Isle, and they&#039;ve been friends ever since.&lt;br /&gt;
&lt;br /&gt;
=EQUIPMENT=&lt;br /&gt;
&lt;br /&gt;
* Arms of the Elegant Kraken (Integrated)&lt;/div&gt;</summary>
		<author><name>Alagan Mnemon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Crickets_Conundrum:Swiftly_Flowing_Silver&amp;diff=437054</id>
		<title>Crickets Conundrum:Swiftly Flowing Silver</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Crickets_Conundrum:Swiftly_Flowing_Silver&amp;diff=437054"/>
		<updated>2023-05-09T18:26:34Z</updated>

		<summary type="html">&lt;p&gt;Alagan Mnemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Exalted_Essence_-_A_Conundrum_of_Crickets|Main Page]]&lt;br /&gt;
| [[Crickets_Conundrum:Swiftly_Flowing_Silver:Charms_and_Artifacts|Charms and Artefacts]]&lt;br /&gt;
| [[Crickets_Conundrum:Swiftly_Flowing_Silver:Notes|Scrapbook]]&lt;br /&gt;
| [[Crickets_Conundrum:Swiftly_Flowing_Silver:Glossary|Glossary]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Swiftly Flowing Silver=&lt;br /&gt;
&#039;&#039;Recycled engine of death, mercurial and formless, first Alchemical Exalt to be built in millennia, prone to pranks.&lt;br /&gt;
* &#039;&#039;&#039;Essence:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Motes:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;Resolve:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | ABILITIES&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | ATTRIBUTES&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| 3&lt;br /&gt;
| Force&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Athletics&lt;br /&gt;
| 5&lt;br /&gt;
| Fortitude&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat&lt;br /&gt;
| 3&lt;br /&gt;
| Finesse&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Craft&lt;br /&gt;
| 4&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Embassy&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Integrity&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Navigate&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Performance&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Physique&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Presence&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Sagacity&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Stealth&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| War&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=COMBAT= &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Health Levels:&lt;br /&gt;
! 0&lt;br /&gt;
! 0&lt;br /&gt;
! -1&lt;br /&gt;
! -1&lt;br /&gt;
! -2&lt;br /&gt;
! -2&lt;br /&gt;
! Incapacitated&lt;br /&gt;
|-&lt;br /&gt;
| Damage:&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! DEFENCE&lt;br /&gt;
! Parry&lt;br /&gt;
! Evasion&lt;br /&gt;
! Soak&lt;br /&gt;
! Hardness&lt;br /&gt;
|-&lt;br /&gt;
| Default&amp;lt;br /&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Arms of the Elegant Kraken&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| +3&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! OFFENCE&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Damage&lt;br /&gt;
! Defence&lt;br /&gt;
! Overwhelming&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
| +2 (+1;+0)&lt;br /&gt;
| +0 (+1;+2)&lt;br /&gt;
| +1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Arms of the Elegant Kraken&lt;br /&gt;
| +3 &lt;br /&gt;
| +0 &lt;br /&gt;
| +1&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Weapon Tags:&#039;&#039;&#039; Artifact, Paired, Flexible, Pulling (Melee, Short Ranged), Disarming&lt;br /&gt;
* &#039;&#039;&#039;Armour Tags:&#039;&#039;&#039; Artifact, Light&lt;br /&gt;
&lt;br /&gt;
=SOCIAL=&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Major:&#039;&#039;&#039; Wonder&lt;br /&gt;
Silver has been alive for less than a decade, and the world is still a great, wide, beautiful place &#039;&#039;full&#039;&#039; of undiscovered possibilities. Like a child, Swiftly&#039;s life is defined by trial and error, by exploration and discovery, of asking an incredible amount of questions to see how the world really works.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Minor:&#039;&#039;&#039; Loyalty (The Iron Isle Circle)&lt;br /&gt;
Creation is the only home Swiftly&#039;s ever known, the Iron Isle is where she was born and raised, and the other alchemical champions her family. She has no loyalty to Autocthonia or to any greater nation, only to the community she&#039;s known all her life.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Major:&#039;&#039;&#039; &amp;quot;Discover my identity and purpose&amp;quot; (Principle) [Wonder]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Minor:&#039;&#039;&#039; Marama Peleps Kaimana (Tie) [Loyalty]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Minor:&#039;&#039;&#039; &amp;quot;Learn More About My Previous Self&amp;quot; (Principle) [Wonder]&lt;br /&gt;
&lt;br /&gt;
=EXALT=&lt;br /&gt;
&#039;&#039;Moonsilver Alchemical&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exalt Milestone:&#039;&#039;&#039; Gained by infiltrating a secure location or discovering a significant enemy secret. Can also be gained via the &#039;&#039;Rite of Reconfiguration&#039;&#039; (see below). &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Living Artefact&#039;&#039;&#039;&lt;br /&gt;
You are a machine - as much an artefact as a living person. You can hold an artefact to install one of its Evocations as your own Charm during the Rite of Reconfiguration (you must meet its prerequisites). Once installed, you can use the Evocation as if it were an innate Charm, without needing access to the artefact itself. You may only have one such Evocation at a time, but can swap between existing ones during Reconfiguration. &lt;br /&gt;
&lt;br /&gt;
 CURRENTLY INSTALLED&lt;br /&gt;
 * &#039;&#039;&#039;Great Moonsilver Stride&#039;&#039;&#039; &#039;&#039;(Arms of the Elegant Kraken)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Community Spirit&#039;&#039;&#039;&lt;br /&gt;
You form bonds with communities that will accept you, and to whose purpose you can lend your strength! Swiftly has yet to formally decide who her community is&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resonances:&#039;&#039;&#039; Moonsilver&lt;br /&gt;
&lt;br /&gt;
===ANIMA EFFECTS===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ephemeral Moon&#039;&#039;&#039; (Passive)&lt;br /&gt;
Swiftly can can sneak past Extras without a roll. Non-trivial characters who might catch them have to make a Force + Integrity roll at Difficulty 3 in order to remember what they saw.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quicksilver&#039;&#039;&#039; (Active)&lt;br /&gt;
Swiftly gains their Essence in automatic successes to ambush attacks or attacks from concealment, and any attack actions she takes when acting before an enemy.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strike Twice&#039;&#039;&#039; (Iconic)&lt;br /&gt;
Silver spends 5 Anima to act again during the same round, whether that’s taking social actions, stealth, attacking, etc. This is a full new turn, in which she may take two more actions.&lt;br /&gt;
&lt;br /&gt;
==The Rite of Reconfiguration==&lt;br /&gt;
&lt;br /&gt;
An Alchemical&#039;s Universal and Alchemical Charms take physical form as pieces of god-machinery installed in her body. When purchasing a new Charm, the player may opt into the Rite: a ritual in which her community assists in the installation of a new power. When you chose to engage with the Rite, this counts towards &#039;&#039;&#039;an Exalt Milestone&#039;&#039;&#039;. If you have learnt an Evocation through Living Artefact, you must undertake the Rite to swap it (you may still learn Evocations normally). &lt;br /&gt;
&lt;br /&gt;
Removed Charms sublimate into the Alchemical&#039;s Essence. You can manifestant any you have removed in a blaze of anima if you wish to reinstall them. With access to at least two of the following, you can spend a dramatic or recovery scene to retrofit your Alchemical body, equipping augmentations and replacements:&lt;br /&gt;
&lt;br /&gt;
* Ritual space and magical infrastructure, consecrated by your community.&lt;br /&gt;
* Trained attendants, accustomed to the Rite&#039;s prayers. &lt;br /&gt;
* A friend, ally or confidante to whom you have an emotional connection (Intimacy).&lt;br /&gt;
* Sacred reagents, carefully prepared for you specifically.&lt;br /&gt;
&lt;br /&gt;
==The Great Curse==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incitement&#039;&#039;&#039;&lt;br /&gt;
* Someone acts against her Major Intimacy.&lt;br /&gt;
* She acts against her Major Virtue. &lt;br /&gt;
* A community she has an Intimacy toward is threatened, ignores her advice or openly disdains her help.&lt;br /&gt;
&lt;br /&gt;
When Swiftly succumbs to the curse, she switches to a Crisis Behaviour which lasts for the indicated length.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Behaviour&#039;&#039;&#039; (pg.88-89)&lt;br /&gt;
* Universal Threat Detection (Scene)&lt;br /&gt;
&lt;br /&gt;
=MERITS=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Artefact&#039;&#039;&#039; (Primary)&lt;br /&gt;
[[Crickets_Conundrum:Swiftly_Flowing_Silver:Charms_and_Artifacts|Charms and Artefacts]]: This set of hook-bladed Moonsilver chains linked to four silver cuffs to be worn on wrists and ankles is looks it was meant for a dancer, for a warrior, for a Lunar. Double so when the chains come to life as mighty tendrils that lash out on their own and carry the user like the legs of a great beast. This is exactly the case, as it turns out, since Silently Forged Servant plucked the Arms of the Elegant Kraken from a Lunar warrior who tried to fight the invasion of Autocthonia on the Iron Isle.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Followers&#039;&#039;&#039; (Secondary) &lt;br /&gt;
Being the most recently forged Alchemical of the group, Swiftly is well-acquainted with all of the artificers, engineers, and craftspeople of the Iron Isle, and friendly enough that they&#039;ll often be willing to do favors for her.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rethea Zuran&#039;&#039;&#039; (Tertiary)&lt;br /&gt;
A recent Beastfolk Émigré from Leviathan&#039;s kingdom, Rethea is about as wondrously new to the surface world as Swiftly, and even less familiar with the Iron Isle. Swiftly helped show him around the Isle, and they&#039;ve been friends ever since.&lt;br /&gt;
&lt;br /&gt;
=EQUIPMENT=&lt;br /&gt;
&lt;br /&gt;
* Arms of the Elegant Kraken (Integrated)&lt;/div&gt;</summary>
		<author><name>Alagan Mnemon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Crickets_Conundrum:Swiftly_Flowing_Silver&amp;diff=437051</id>
		<title>Crickets Conundrum:Swiftly Flowing Silver</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Crickets_Conundrum:Swiftly_Flowing_Silver&amp;diff=437051"/>
		<updated>2023-05-09T17:25:58Z</updated>

		<summary type="html">&lt;p&gt;Alagan Mnemon: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; |+  | Main Page | Charms and Artefacts |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Exalted_Essence_-_A_Conundrum_of_Crickets|Main Page]]&lt;br /&gt;
| [[Crickets_Conundrum:Swiftly_Flowing_Silver:Charms_and_Artifacts|Charms and Artefacts]]&lt;br /&gt;
| [[Crickets_Conundrum:Swiftly_Flowing_Silver:Notes|Scrapbook]]&lt;br /&gt;
| [[Crickets_Conundrum:Swiftly_Flowing_Silver:Glossary|Glossary]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Swiftly Flowing Silver=&lt;br /&gt;
&#039;&#039;Recycled engine of death, mercurial and formless, first Alchemical Exalt to be built in millennia, prone to pranks.&lt;br /&gt;
* &#039;&#039;&#039;Essence:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Motes:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;Resolve:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | ABILITIES&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | ATTRIBUTES&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| 3&lt;br /&gt;
| Force&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Athletics&lt;br /&gt;
| 5&lt;br /&gt;
| Fortitude&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat&lt;br /&gt;
| 3&lt;br /&gt;
| Finesse&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Craft&lt;br /&gt;
| 4&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Embassy&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Integrity&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Navigate&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Performance&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Physique&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Presence&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Sagacity&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Stealth&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| War&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=COMBAT= &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Health Levels:&lt;br /&gt;
! 0&lt;br /&gt;
! 0&lt;br /&gt;
! -1&lt;br /&gt;
! -1&lt;br /&gt;
! -2&lt;br /&gt;
! -2&lt;br /&gt;
! Incapacitated&lt;br /&gt;
|-&lt;br /&gt;
| Damage:&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! DEFENCE&lt;br /&gt;
! Parry&lt;br /&gt;
! Evasion&lt;br /&gt;
! Soak&lt;br /&gt;
! Hardness&lt;br /&gt;
|-&lt;br /&gt;
| Default&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armour&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| (3)&lt;br /&gt;
| (3)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! OFFENCE&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Damage&lt;br /&gt;
! Defence&lt;br /&gt;
! Overwhelming&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
| +2&lt;br /&gt;
| +0&lt;br /&gt;
| +1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Cadenza&lt;br /&gt;
| +0&lt;br /&gt;
| +2&lt;br /&gt;
| N/A&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Weapon Tags:&#039;&#039;&#039; Artefact, Ranged, Balanced, Flexible, Piercing, Powerful&lt;br /&gt;
* &#039;&#039;&#039;Armour Tags:&#039;&#039;&#039; Mobility Penalty -1&lt;br /&gt;
&lt;br /&gt;
=SOCIAL=&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Major:&#039;&#039;&#039; Wonder&lt;br /&gt;
Silver has been alive for less than a decade, and the world is still a great, wide, beautiful place &#039;&#039;full&#039;&#039; of undiscovered possibilities. Like a child, Swiftly&#039;s life is defined by trial and error, by exploration and discovery, of asking an incredible amount of questions to see how the world really works.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Minor:&#039;&#039;&#039; Loyalty (The Iron Isle Circle)&lt;br /&gt;
Creation is the only home Swiftly&#039;s ever known, the Iron Isle is where she was born and raised, and the other alchemical champions her family. She has no loyalty to Autocthonia or to any greater nation, only to the community she&#039;s known all her life.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Major:&#039;&#039;&#039; &amp;quot;Discover my identity and purpose&amp;quot; (Principle) [Wonder]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Minor:&#039;&#039;&#039; Marama Peleps Kaimana (Tie) [Loyalty]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Minor:&#039;&#039;&#039; &amp;quot;Learn More About My Previous Self&amp;quot; (Principle) [Wonder]&lt;br /&gt;
&lt;br /&gt;
=EXALT=&lt;br /&gt;
&#039;&#039;Moonsilver Alchemical&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exalt Milestone:&#039;&#039;&#039; Gained by infiltrating a secure location or discovering a significant enemy secret. Can also be gained via the &#039;&#039;Rite of Reconfiguration&#039;&#039; (see below). &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Living Artefact&#039;&#039;&#039;&lt;br /&gt;
You are a machine - as much an artefact as a living person. You can hold an artefact to install one of its Evocations as your own Charm during the Rite of Reconfiguration (you must meet its prerequisites). Once installed, you can use the Evocation as if it were an innate Charm, without needing access to the artefact itself. You may only have one such Evocation at a time, but can swap between existing ones during Reconfiguration. &lt;br /&gt;
&lt;br /&gt;
 CURRENTLY INSTALLED&lt;br /&gt;
 * &#039;&#039;&#039;Great Moonsilver Stride&#039;&#039;&#039; &#039;&#039;(Arms of the Elegant Kraken)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Community Spirit&#039;&#039;&#039;&lt;br /&gt;
You form bonds with communities that will accept you, and to whose purpose you can lend your strength! Swiftly has yet to formally decide who her community is&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resonances:&#039;&#039;&#039; Moonsilver&lt;br /&gt;
&lt;br /&gt;
===ANIMA EFFECTS===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ephemeral Moon&#039;&#039;&#039; (Passive)&lt;br /&gt;
Swiftly can can sneak past Extras without a roll. Non-trivial characters who might catch them have to make a Force + Integrity roll at Difficulty 3 in order to remember what they saw.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quicksilver&#039;&#039;&#039; (Active)&lt;br /&gt;
Swiftly gains their Essence in automatic successes to ambush attacks or attacks from concealment, and any attack actions she takes when acting before an enemy.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strike Twice&#039;&#039;&#039; (Iconic)&lt;br /&gt;
Silver spends 5 Anima to act again during the same round, whether that’s taking social actions, stealth, attacking, etc. This is a full new turn, in which she may take two more actions.&lt;br /&gt;
&lt;br /&gt;
==The Rite of Reconfiguration==&lt;br /&gt;
&lt;br /&gt;
An Alchemical&#039;s Universal and Alchemical Charms take physical form as pieces of god-machinery installed in her body. When purchasing a new Charm, the player may opt into the Rite: a ritual in which her community assists in the installation of a new power. When you chose to engage with the Rite, this counts towards &#039;&#039;&#039;an Exalt Milestone&#039;&#039;&#039;. If you have learnt an Evocation through Living Artefact, you must undertake the Rite to swap it (you may still learn Evocations normally). &lt;br /&gt;
&lt;br /&gt;
Removed Charms sublimate into the Alchemical&#039;s Essence. You can manifestant any you have removed in a blaze of anima if you wish to reinstall them. With access to at least two of the following, you can spend a dramatic or recovery scene to retrofit your Alchemical body, equipping augmentations and replacements:&lt;br /&gt;
&lt;br /&gt;
* Ritual space and magical infrastructure, consecrated by your community.&lt;br /&gt;
* Trained attendants, accustomed to the Rite&#039;s prayers. &lt;br /&gt;
* A friend, ally or confidante to whom you have an emotional connection (Intimacy).&lt;br /&gt;
* Sacred reagents, carefully prepared for you specifically.&lt;br /&gt;
&lt;br /&gt;
==The Great Curse==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incitement&#039;&#039;&#039;&lt;br /&gt;
* Someone acts against her Major Intimacy.&lt;br /&gt;
* She acts against her Major Virtue. &lt;br /&gt;
* A community she has an Intimacy toward is threatened, ignores her advice or openly disdains her help.&lt;br /&gt;
&lt;br /&gt;
When Swiftly succumbs to the curse, she switches to a Crisis Behaviour which lasts for the indicated length.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Behaviour&#039;&#039;&#039; (pg.88-89)&lt;br /&gt;
* Universal Threat Detection (Scene)&lt;br /&gt;
&lt;br /&gt;
=MERITS=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Artefact&#039;&#039;&#039; (Primary)&lt;br /&gt;
[[Crickets_Conundrum:Swiftly_Flowing_Silver:Charms_and_Artifacts|Charms and Artefacts]]: This set of hook-bladed Moonsilver chains linked to four silver cuffs to be worn on wrists and ankles is looks it was meant for a dancer, for a warrior, for a Lunar. Double so when the chains come to life as mighty tendrils that lash out on their own and carry the user like the legs of a great beast. This is exactly the case, as it turns out, since Silently Forged Servant plucked the Arms of the Elegant Kraken from a Lunar warrior who tried to fight the invasion of Autocthonia on the Iron Isle.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Followers&#039;&#039;&#039; (Secondary) &lt;br /&gt;
Being the most recently forged Alchemical of the group, Swiftly is well-acquainted with all of the artificers, engineers, and craftspeople of the Iron Isle, and friendly enough that they&#039;ll often be willing to do favors for her.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rethea Zuran&#039;&#039;&#039; (Tertiary)&lt;br /&gt;
A recent Beastfolk Émigré from Leviathan&#039;s kingdom, Rethea is about as wondrously new to the surface world as Swiftly, and even less familiar with the Iron Isle. Swiftly helped show him around the Isle, and they&#039;ve been friends ever since.&lt;br /&gt;
&lt;br /&gt;
=EQUIPMENT=&lt;br /&gt;
&lt;br /&gt;
* Arms of the Elegant Kraken (Integrated)&lt;/div&gt;</summary>
		<author><name>Alagan Mnemon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exalted_Essence_-_A_Conundrum_of_Crickets&amp;diff=437026</id>
		<title>Exalted Essence - A Conundrum of Crickets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exalted_Essence_-_A_Conundrum_of_Crickets&amp;diff=437026"/>
		<updated>2023-05-09T02:40:15Z</updated>

		<summary type="html">&lt;p&gt;Alagan Mnemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Alchemical island.png|thumb|The Iron Isle]]&lt;br /&gt;
* [[Crickets_Conundrum:NPCs|Dramatis Personae]]&lt;br /&gt;
* [[Crickets_Conundrum:Locations|Gazetteer]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Played by&#039;&#039;&#039;&lt;br /&gt;
! Exalt Type&lt;br /&gt;
! Essence&lt;br /&gt;
! Damage&lt;br /&gt;
! Anima&lt;br /&gt;
! Power&lt;br /&gt;
! Will&lt;br /&gt;
! Resolve&lt;br /&gt;
! Defense&lt;br /&gt;
! Soak&lt;br /&gt;
! Hardness&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Crickets_Conundrum:Devoid_of_Due_Consideration|Devoid of Due Consideration]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/cannonball.86115/ Cannonball]&#039;&#039;&lt;br /&gt;
| Soulsteel Alchemical&lt;br /&gt;
| 5/5&lt;br /&gt;
| 0/7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Crickets Conundrum:Radiantly Transcendent Diamond|Radiantly Transcendent Diamond]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/pandorym.151691/ Pandorym]&#039;&#039;&lt;br /&gt;
| Adamant Alchemical&lt;br /&gt;
| 5/5&lt;br /&gt;
| 0/7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Crickets Conundrum:Koa-Mika Kaimana|Koa-Mika Kaimana]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/smilingbandit2.754/ Smilingbandit2]&#039;&#039;&lt;br /&gt;
| Exigent of Warstriders&lt;br /&gt;
| 5/5&lt;br /&gt;
| 0/7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Nereid of Ebon Seas]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/kittlefish.62862/ Kittlefish]&#039;&#039;&lt;br /&gt;
| Jade Alchemical&lt;br /&gt;
| 5/5&lt;br /&gt;
| 0/7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Shadow of Future Glory]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/gorgoo.60057/ Gorgoo]&#039;&#039;&lt;br /&gt;
| Starmetal Alchemical&lt;br /&gt;
| 5/5&lt;br /&gt;
| 0/7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Crickets_Conundrum:Swiftly_Flowing_Silver|Swiftly Flowing Silver]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/dominance-dupree.189216/ Dominance DuPree]&#039;&#039;&lt;br /&gt;
| Moonsilver Alchemical&lt;br /&gt;
| X/X&lt;br /&gt;
| X/X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alagan Mnemon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exalted_Essence_-_A_Conundrum_of_Crickets&amp;diff=437024</id>
		<title>Exalted Essence - A Conundrum of Crickets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exalted_Essence_-_A_Conundrum_of_Crickets&amp;diff=437024"/>
		<updated>2023-05-09T02:36:03Z</updated>

		<summary type="html">&lt;p&gt;Alagan Mnemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Alchemical island.png|thumb|The Iron Isle]]&lt;br /&gt;
* [[Crickets_Conundrum:NPCs|Dramatis Personae]]&lt;br /&gt;
* [[Crickets_Conundrum:Locations|Gazetteer]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Played by&#039;&#039;&#039;&lt;br /&gt;
! Exalt Type&lt;br /&gt;
! Essence&lt;br /&gt;
! Damage&lt;br /&gt;
! Anima&lt;br /&gt;
! Power&lt;br /&gt;
! Will&lt;br /&gt;
! Resolve&lt;br /&gt;
! Defense&lt;br /&gt;
! Soak&lt;br /&gt;
! Hardness&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Crickets_Conundrum:Devoid_of_Due_Consideration|Devoid of Due Consideration]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/cannonball.86115/ Cannonball]&#039;&#039;&lt;br /&gt;
| Soulsteel Alchemical&lt;br /&gt;
| 5/5&lt;br /&gt;
| 0/7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Crickets Conundrum:Radiantly Transcendent Diamond|Radiantly Transcendent Diamond]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/pandorym.151691/ Pandorym]&#039;&#039;&lt;br /&gt;
| Adamant Alchemical&lt;br /&gt;
| 5/5&lt;br /&gt;
| 0/7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Crickets Conundrum:Koa-Mika Kaimana|Koa-Mika Kaimana]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/smilingbandit2.754/ Smilingbandit2]&#039;&#039;&lt;br /&gt;
| Exigent of Warstriders&lt;br /&gt;
| 5/5&lt;br /&gt;
| 0/7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Nereid of Ebon Seas]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/kittlefish.62862/ Kittlefish]&#039;&#039;&lt;br /&gt;
| Jade Alchemical&lt;br /&gt;
| 5/5&lt;br /&gt;
| 0/7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Shadow of Future Glory]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/gorgoo.60057/ Gorgoo]&#039;&#039;&lt;br /&gt;
| Starmetal Alchemical&lt;br /&gt;
| 5/5&lt;br /&gt;
| 0/7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| &#039;&#039;&#039;[[Crickets_Conundrum:Swiftly_Flowing_Silver|Swiftly Flowing Silver]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/dominance-dupree.189216/ Dominance DuPree]&#039;&#039;&lt;br /&gt;
| Moonsilver Alchemical&lt;br /&gt;
| X/X&lt;br /&gt;
| X/X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alagan Mnemon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exalted_Essence_-_A_Conundrum_of_Crickets&amp;diff=437023</id>
		<title>Exalted Essence - A Conundrum of Crickets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exalted_Essence_-_A_Conundrum_of_Crickets&amp;diff=437023"/>
		<updated>2023-05-09T02:34:13Z</updated>

		<summary type="html">&lt;p&gt;Alagan Mnemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Alchemical island.png|thumb|The Iron Isle]]&lt;br /&gt;
* [[Crickets_Conundrum:NPCs|Dramatis Personae]]&lt;br /&gt;
* [[Crickets_Conundrum:Locations|Gazetteer]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Played by&#039;&#039;&#039;&lt;br /&gt;
! Exalt Type&lt;br /&gt;
! Essence&lt;br /&gt;
! Damage&lt;br /&gt;
! Anima&lt;br /&gt;
! Power&lt;br /&gt;
! Will&lt;br /&gt;
! Resolve&lt;br /&gt;
! Defense&lt;br /&gt;
! Soak&lt;br /&gt;
! Hardness&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Crickets_Conundrum:Devoid_of_Due_Consideration|Devoid of Due Consideration]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/cannonball.86115/ Cannonball]&#039;&#039;&lt;br /&gt;
| Soulsteel Alchemical&lt;br /&gt;
| 5/5&lt;br /&gt;
| 0/7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Crickets Conundrum:Radiantly Transcendent Diamond|Radiantly Transcendent Diamond]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/pandorym.151691/ Pandorym]&#039;&#039;&lt;br /&gt;
| Adamant Alchemical&lt;br /&gt;
| 5/5&lt;br /&gt;
| 0/7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Crickets Conundrum:Koa-Mika Kaimana|Koa-Mika Kaimana]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/smilingbandit2.754/ Smilingbandit2]&#039;&#039;&lt;br /&gt;
| Exigent of Warstriders&lt;br /&gt;
| 5/5&lt;br /&gt;
| 0/7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Nereid of Ebon Seas]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/kittlefish.62862/ Kittlefish]&#039;&#039;&lt;br /&gt;
| Jade Alchemical&lt;br /&gt;
| 5/5&lt;br /&gt;
| 0/7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Shadow of Future Glory]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/gorgoo.60057/ Gorgoo]&#039;&#039;&lt;br /&gt;
| Starmetal Alchemical&lt;br /&gt;
| 5/5&lt;br /&gt;
| 0/7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &#039;&#039;&#039;[[Crickets_Conundrum:Swiftly_Flowing_Silver|Swiftly Flowing Silver]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/dominance-dupree.189216/ Dominance DuPree]&#039;&#039;&lt;br /&gt;
| Moonsilver Alchemical&lt;br /&gt;
| X/X&lt;br /&gt;
| X/X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alagan Mnemon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exalted_Essence_-_A_Conundrum_of_Crickets&amp;diff=437022</id>
		<title>Exalted Essence - A Conundrum of Crickets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exalted_Essence_-_A_Conundrum_of_Crickets&amp;diff=437022"/>
		<updated>2023-05-09T02:33:22Z</updated>

		<summary type="html">&lt;p&gt;Alagan Mnemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Alchemical island.png|thumb|The Iron Isle]]&lt;br /&gt;
* [[Crickets_Conundrum:NPCs|Dramatis Personae]]&lt;br /&gt;
* [[Crickets_Conundrum:Locations|Gazetteer]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Played by&#039;&#039;&#039;&lt;br /&gt;
! Exalt Type&lt;br /&gt;
! Essence&lt;br /&gt;
! Damage&lt;br /&gt;
! Anima&lt;br /&gt;
! Power&lt;br /&gt;
! Will&lt;br /&gt;
! Resolve&lt;br /&gt;
! Defense&lt;br /&gt;
! Soak&lt;br /&gt;
! Hardness&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Crickets_Conundrum:Devoid_of_Due_Consideration|Devoid of Due Consideration]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/cannonball.86115/ Cannonball]&#039;&#039;&lt;br /&gt;
| Soulsteel Alchemical&lt;br /&gt;
| 5/5&lt;br /&gt;
| 0/7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Crickets Conundrum:Radiantly Transcendent Diamond|Radiantly Transcendent Diamond]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/pandorym.151691/ Pandorym]&#039;&#039;&lt;br /&gt;
| Adamant Alchemical&lt;br /&gt;
| 5/5&lt;br /&gt;
| 0/7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Crickets Conundrum:Koa-Mika Kaimana|Koa-Mika Kaimana]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/smilingbandit2.754/ Smilingbandit2]&#039;&#039;&lt;br /&gt;
| Exigent of Warstriders&lt;br /&gt;
| 5/5&lt;br /&gt;
| 0/7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Nereid of Ebon Seas]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/kittlefish.62862/ Kittlefish]&#039;&#039;&lt;br /&gt;
| Jade Alchemical&lt;br /&gt;
| 5/5&lt;br /&gt;
| 0/7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Shadow of Future Glory]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/gorgoo.60057/ Gorgoo]&#039;&#039;&lt;br /&gt;
| Starmetal Alchemical&lt;br /&gt;
| 5/5&lt;br /&gt;
| 0/7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| &#039;&#039;&#039;[[Crickets_Conundrum:Swiftly_Flowing_Silver|Swiftly Flowing Silver]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/dominance-dupree.189216/ Dominance DuPree]&#039;&#039;&lt;br /&gt;
| Moonsilver Alchemical&lt;br /&gt;
| X/X&lt;br /&gt;
| X/X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alagan Mnemon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exalted_Essence_-_A_Conundrum_of_Crickets&amp;diff=437021</id>
		<title>Exalted Essence - A Conundrum of Crickets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exalted_Essence_-_A_Conundrum_of_Crickets&amp;diff=437021"/>
		<updated>2023-05-09T02:32:54Z</updated>

		<summary type="html">&lt;p&gt;Alagan Mnemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Alchemical island.png|thumb|The Iron Isle]]&lt;br /&gt;
* [[Crickets_Conundrum:NPCs|Dramatis Personae]]&lt;br /&gt;
* [[Crickets_Conundrum:Locations|Gazetteer]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Played by&#039;&#039;&#039;&lt;br /&gt;
! Exalt Type&lt;br /&gt;
! Essence&lt;br /&gt;
! Damage&lt;br /&gt;
! Anima&lt;br /&gt;
! Power&lt;br /&gt;
! Will&lt;br /&gt;
! Resolve&lt;br /&gt;
! Defense&lt;br /&gt;
! Soak&lt;br /&gt;
! Hardness&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Crickets_Conundrum:Devoid_of_Due_Consideration|Devoid of Due Consideration]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/cannonball.86115/ Cannonball]&#039;&#039;&lt;br /&gt;
| Soulsteel Alchemical&lt;br /&gt;
| 5/5&lt;br /&gt;
| 0/7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Crickets Conundrum:Radiantly Transcendent Diamond|Radiantly Transcendent Diamond]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/pandorym.151691/ Pandorym]&#039;&#039;&lt;br /&gt;
| Adamant Alchemical&lt;br /&gt;
| 5/5&lt;br /&gt;
| 0/7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Crickets Conundrum:Koa-Mika Kaimana|Koa-Mika Kaimana]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/smilingbandit2.754/ Smilingbandit2]&#039;&#039;&lt;br /&gt;
| Exigent of Warstriders&lt;br /&gt;
| 5/5&lt;br /&gt;
| 0/7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Nereid of Ebon Seas]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/kittlefish.62862/ Kittlefish]&#039;&#039;&lt;br /&gt;
| Jade Alchemical&lt;br /&gt;
| 5/5&lt;br /&gt;
| 0/7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Shadow of Future Glory]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/gorgoo.60057/ Gorgoo]&#039;&#039;&lt;br /&gt;
| Starmetal Alchemical&lt;br /&gt;
| 5/5&lt;br /&gt;
| 0/7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| &#039;&#039;&#039;[[Crickets_Conundrum:Swiftly_Flowing_Silver|Swiftly Flowing Silver]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/dominance-dupree.189216/ Dominance DuPree]&#039;&#039;&lt;br /&gt;
| Moonsilver Alchemical&lt;br /&gt;
| X/X&lt;br /&gt;
| X/X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alagan Mnemon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:Chisel-that-Sculpts-Mountains:Charms_and_Artefacts&amp;diff=435711</id>
		<title>Dreams of a Distant Sea:Chisel-that-Sculpts-Mountains:Charms and Artefacts</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:Chisel-that-Sculpts-Mountains:Charms_and_Artefacts&amp;diff=435711"/>
		<updated>2023-04-06T18:04:49Z</updated>

		<summary type="html">&lt;p&gt;Alagan Mnemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Dreams_of_a_Distant_Sea|Main Page]]&lt;br /&gt;
| [[Dreams_of_a_Distant_Sea:Chisel-that-Sculpts-Mountains|Character Sheet]]&lt;br /&gt;
| [[Dreams_of_a_Distant_Sea:Chisel-that-Sculpts-Mountains:Notes|Scrapbook]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=CHARMS=&lt;br /&gt;
&lt;br /&gt;
==Excellencies==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| 1m&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| [Applicable]&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Instant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Add [Ability] dice to an applicable roll. You may buy this charm for multiple Abilities, but must choose a new Ability each time. This is a full Charm purchase and not a repurchase. During combat, this applies on Step 1. Outside of combat, it may be used freely.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;: this charm may be applied to resistance rolls (such as to resist a hazard or trap) or to reflexively created actions, e.g. a reflexive Build Power action, regardless of Step. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchased Excellencies:&#039;&#039;&#039;&lt;br /&gt;
* Crafts&lt;br /&gt;
&lt;br /&gt;
==Sagacity==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
===Truth Rendering Gaze===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| 1m&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Divination&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| See Below&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Exalt may automatically divine the purpose and function of a mundane object, a structure, or even the geomancy and advantages of natural terrain. For Artifacts, First Age Artifice and other magical objects and technologies, make a Force + Sagacity roll against difficulty 5 to achieve the same effect. Success may reveal details like the name of an Artifact, its history and previous wielders or momentous events it may have been involved in. If applicable, add their Essence in dice to a single relevant Craft, Navigate or War rolls based on information gleaned from this Charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elemental Truth Observation:&#039;&#039;&#039; When studying jade artifacts or terrain that matches the Air Aspect, this Charm automatically succeeds.&lt;br /&gt;
&lt;br /&gt;
===Master Physician Technique===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| Commit 1m&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Instant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Using appropriate tools, the Exalt may spend a scene treating a patient, accomplishing one of the following effects:&lt;br /&gt;
• Treat a diagnosed disease. Treat as a venture with a time scale of a couple days of treatment. Mundane diseases are typically difficulty 3, while particularly deadly, esoteric or supernatural diseases may be difficulty 5 to achieve the same effect. Some supernatural diseases such as the Great Contagion may not be treated by this Charm.&lt;br /&gt;
• Treat injuries. Make a Force + Sagacity roll with double 9s against difficulty equal to the total levels of damage in their patient’s health track. Success allows the patient to treat the scene as if it were a recovery scene and regain all lost health levels. Aggravated damage cannot be healed by this Charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaia&#039;s Bounty:&#039;&#039;&#039; The Exalt adds two automatic successes when using medicinal herbs or exotic flora as tools to treat her patients.&lt;br /&gt;
&lt;br /&gt;
===Glorious Exalted Bolt===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| 1m&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Attack&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Instant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Make a ranged essence attack at short range using either Sagacity or Ranged Combat. Treat as a heavy ranged weapon with short range, the Artifact and Ranged tags. Spend 1 anima to increase range to medium. This may be used during a clash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elemental Bolt Attack:&#039;&#039;&#039; On Step 7, targets hit must make a reflexive Physique roll at difficulty 3 to resist environmental damage equal to the Exalt’s Essence plus two.&lt;br /&gt;
&lt;br /&gt;
==Craft==&lt;br /&gt;
&lt;br /&gt;
===Passion-Inflaming Artistry===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| 1m&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Social Influence&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| See Below&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Create a crafting venture with three obstacles at difficulty 3 and a time scale of once per scene. During each roll, the character may use extra successes on a special advantage, treating it as a future influence roll. When this venture is complete, the Exalt presents her handiwork to her target — a beautiful sculpture, a poem, a handmade meal, etc. Apply the successes applied to this Charm’s unique advantage as influence against the target’s Resolve.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039; Using this Charm allows the Exalt to access Fire aura.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Embassy==&lt;br /&gt;
&lt;br /&gt;
===Thoughtful Gift Technique===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| Free&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Social Influence&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Instant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Dragon-Blood diplomat presents her target with the perfect welcoming gift — or the perfect bribe.&lt;br /&gt;
&lt;br /&gt;
When the character offers a gift or a bribe to her target, she gains double 9s so long as the intended social action is persuade or instill. No matter the scruples or moral strictures the target character may adhere to, they are never offended by the gift. Where appropriate, the&lt;br /&gt;
character may also add her dots of Resources to this roll, if a display of wealth would further the cause. While in Fire aura, she may use this Charm to automatically instill a temporary, positive Minor Intimacy to herself, once per scene.&lt;br /&gt;
&lt;br /&gt;
=Sorcery=&lt;br /&gt;
&lt;br /&gt;
==Shaping Rituals==&lt;br /&gt;
&lt;br /&gt;
===Student of the Heptagram===&lt;br /&gt;
Students of the Heptagram learn to recognize dragon lines and the hidden geomantic mandalas in the world, using them to puissant magical&lt;br /&gt;
effect. When the sorcerer spends a dramatic scene studying the local geomancy of an area, she gains two Will.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
===Unbreakable Bones of Stone===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| 4 Will&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Buff&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| 1 Day&lt;br /&gt;
|}&lt;br /&gt;
The sorcerer’s eyes become granite, her skin becomes ashen and cold, and her weight dramatically increases as her bones turn to stone. &lt;br /&gt;
&lt;br /&gt;
Reduce all dice penalties associated with wounds by one (to a minimum of zero); the sorcerer adds two to her soak and her dice pools for feats of strength, and she does not take damage from falling regardless of height.&lt;br /&gt;
&lt;br /&gt;
===Cirrus Skiff===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| 4 Will&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Mobility&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| See Below&lt;br /&gt;
|}&lt;br /&gt;
The cirrus skiff can carry up to 1,000 pounds of cargo and passengers, and travels as fast as a horse. It can fly up to a mile off the ground, and disappears if the caster travels underground, falls asleep, or is rendered unconscious. When used as part of a travel venture (p.&lt;br /&gt;
XX), it reduces the number of obstacles by one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conjuring the Azure Chariot:&#039;&#039;&#039; This spell summons a bright blue sphere eight feet in diameter around the sorcerer and her possessions. In addition to reducing the number of obstacles, the chariot remains unaffected by any obstacles related to inclement weather. The sphere only persists from dawn until dusk, and may not be cast at night.&lt;/div&gt;</summary>
		<author><name>Alagan Mnemon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:Chisel-that-Sculpts-Mountains:Charms_and_Artefacts&amp;diff=435710</id>
		<title>Dreams of a Distant Sea:Chisel-that-Sculpts-Mountains:Charms and Artefacts</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:Chisel-that-Sculpts-Mountains:Charms_and_Artefacts&amp;diff=435710"/>
		<updated>2023-04-06T18:03:40Z</updated>

		<summary type="html">&lt;p&gt;Alagan Mnemon: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; |+  | Main Page | Character Sheet | Dreams_of_a_Distant_Sea:Chisel...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Dreams_of_a_Distant_Sea|Main Page]]&lt;br /&gt;
| [[Dreams_of_a_Distant_Sea:Chisel-that-Sculpts-Mountains|Character Sheet]]&lt;br /&gt;
| [[Dreams_of_a_Distant_Sea:Chisel-that-Sculpts-Mountains:Notes|Scrapbook]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=CHARMS=&lt;br /&gt;
&lt;br /&gt;
==Excellencies==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| 1m&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| [Applicable]&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Instant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Add [Ability] dice to an applicable roll. You may buy this charm for multiple Abilities, but must choose a new Ability each time. This is a full Charm purchase and not a repurchase. During combat, this applies on Step 1. Outside of combat, it may be used freely.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;: this charm may be applied to resistance rolls (such as to resist a hazard or trap) or to reflexively created actions, e.g. a reflexive Build Power action, regardless of Step. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchased Excellencies:&#039;&#039;&#039;&lt;br /&gt;
* Crafts&lt;br /&gt;
&lt;br /&gt;
==Sagacity==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
===Truth Rendering Gaze===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| 1m&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Divination&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| See Below&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Exalt may automatically divine the purpose and function of a mundane object, a structure, or even the geomancy and advantages of natural terrain. For Artifacts, First Age Artifice and other magical objects and technologies, make a Force + Sagacity roll against difficulty 5 to achieve the same effect. Success may reveal details like the name of an Artifact, its history and previous wielders or momentous events it may have been involved in. If applicable, add their Essence in dice to a single relevant Craft, Navigate or War rolls based on information gleaned from this Charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elemental Truth Observation:&#039;&#039;&#039; When studying jade artifacts or terrain that matches the Air Aspect, this Charm automatically succeeds.&lt;br /&gt;
&lt;br /&gt;
===Master Physician Technique===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| Commit 1m&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Instant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Using appropriate tools, the Exalt may spend a scene treating a patient, accomplishing one of the following effects:&lt;br /&gt;
• Treat a diagnosed disease. Treat as a venture with a time scale of a couple days of treatment. Mundane diseases are typically difficulty 3, while particularly deadly, esoteric or supernatural diseases may be difficulty 5 to achieve the same effect. Some supernatural diseases such as the Great Contagion may not be treated by this Charm.&lt;br /&gt;
• Treat injuries. Make a Force + Sagacity roll with double 9s against difficulty equal to the total levels of damage in their patient’s health track. Success allows the patient to treat the scene as if it were a recovery scene and regain all lost health levels. Aggravated damage cannot be healed by this Charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaia&#039;s Bounty:&#039;&#039;&#039; The Exalt adds two automatic successes when using medicinal herbs or exotic flora as tools to treat her patients.&lt;br /&gt;
&lt;br /&gt;
===Glorious Exalted Bolt===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| 1m&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Attack&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Instant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Make a ranged essence attack at short range using either Sagacity or Ranged Combat. Treat as a heavy ranged weapon with short range, the Artifact and Ranged tags. Spend 1 anima to increase range to medium. This may be used during a clash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elemental Bolt Attack:&#039;&#039;&#039; On Step 7, targets hit must make a reflexive Physique roll at difficulty 3 to resist environmental damage equal to the Exalt’s Essence plus two.&lt;br /&gt;
&lt;br /&gt;
==Craft==&lt;br /&gt;
&lt;br /&gt;
===Passion-Inflaming Artistry===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| 1m&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Social Influence&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| See Below&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Create a crafting venture with three obstacles at difficulty 3 and a time scale of once per scene. During each roll, the character may use extra successes on a special advantage, treating it as a future influence roll. When this venture is complete, the Exalt presents her handiwork to her target — a beautiful sculpture, a poem, a handmade meal, etc. Apply the successes applied to this Charm’s unique advantage as influence against the target’s Resolve.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039; Using this Charm allows the Exalt to access Fire aura.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Embassy==&lt;br /&gt;
&lt;br /&gt;
===Thoughtful Gift Technique===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| Free&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Social Influence&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| Instant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Dragon-Blood diplomat presents her target with the perfect welcoming gift — or the perfect bribe.&lt;br /&gt;
&lt;br /&gt;
When the character offers a gift or a bribe to her target, she gains double 9s so long as the intended social action is persuade or instill. No matter the scruples or moral strictures the target character may adhere to, they are never offended by the gift. Where appropriate, the&lt;br /&gt;
character may also add her dots of Resources to this roll, if a display of wealth would further the cause. While in Fire aura, she may use this Charm to automatically instill a temporary, positive Minor Intimacy to herself, once per scene.&lt;br /&gt;
&lt;br /&gt;
=Sorcery=&lt;br /&gt;
&lt;br /&gt;
==Shaping Rituals==&lt;br /&gt;
&lt;br /&gt;
===Student of the Heptagram===&lt;br /&gt;
Students of the Heptagram learn to recognize dragon lines and the hidden geomantic mandalas in the world, using them to puissant magical&lt;br /&gt;
effect. When the sorcerer spends a dramatic scene studying the local geomancy of an area, she gains two Will.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
===Unbreakable Bones of Stone===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| 4 Will&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Buff&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| See Below&lt;br /&gt;
|}&lt;br /&gt;
The sorcerer’s eyes become granite, her skin becomes ashen and cold, and her weight dramatically increases as her bones turn to stone. &lt;br /&gt;
&lt;br /&gt;
Reduce all dice penalties associated with wounds by one (to a minimum of zero); the sorcerer adds two to her soak and her dice pools for feats of strength, and she does not take damage from falling regardless of height.&lt;br /&gt;
&lt;br /&gt;
===Cirrus Skiff===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| 4 Will&lt;br /&gt;
|- &lt;br /&gt;
! Step&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Mobility&lt;br /&gt;
|-&lt;br /&gt;
! Duration&lt;br /&gt;
| See Below&lt;br /&gt;
|}&lt;br /&gt;
The cirrus skiff can carry up to 1,000 pounds of cargo and passengers, and travels as fast as a horse. It can fly up to a mile off the ground, and disappears if the caster travels underground, falls asleep, or is rendered unconscious. When used as part of a travel venture (p.&lt;br /&gt;
XX), it reduces the number of obstacles by one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conjuring the Azure Chariot:&#039;&#039;&#039; This spell summons a bright blue sphere eight feet in diameter around the sorcerer and her possessions. In addition to reducing the number of obstacles, the chariot remains unaffected by any obstacles related to inclement weather. The sphere only persists from dawn until dusk, and may not be cast at night.&lt;/div&gt;</summary>
		<author><name>Alagan Mnemon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea&amp;diff=435702</id>
		<title>Dreams of a Distant Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea&amp;diff=435702"/>
		<updated>2023-04-06T12:59:54Z</updated>

		<summary type="html">&lt;p&gt;Alagan Mnemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:|600px|center]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;&#039;quote&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Character Files/Meta Currencies=&lt;br /&gt;
I will update the resources on the Character Table on the wiki each time I update the IC thread. Please do not update the table yourselves. I don&#039;t want anyone losing Essence or Power from double subtraction (though tracking it in your posts will make it easier for me).  Let me know in the OOC if something is screwed up.&lt;br /&gt;
&lt;br /&gt;
[[Exalted Essence Template]] &amp;lt;-- you can use this or whatever you make up yourself&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Played by&#039;&#039;&#039;&lt;br /&gt;
! Exalt Type&lt;br /&gt;
! &lt;br /&gt;
! Essence&lt;br /&gt;
! &lt;br /&gt;
! Damage&lt;br /&gt;
! &lt;br /&gt;
! Anima&lt;br /&gt;
! &lt;br /&gt;
! Power&lt;br /&gt;
! &lt;br /&gt;
! Will&lt;br /&gt;
! &lt;br /&gt;
! Resolve&lt;br /&gt;
! &lt;br /&gt;
! Defense&lt;br /&gt;
! &lt;br /&gt;
! Soak&lt;br /&gt;
! &lt;br /&gt;
! Hard-&amp;lt;br /&amp;gt;ness&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dreams_of_a_Distant_Sea:Chisel-that-Sculpts-Mountains | Chisel-that-Sculpts-Mountains]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/dominance-dupree.189216/ Dominance Dupree]&#039;&#039;&lt;br /&gt;
| Air DB&lt;br /&gt;
| &lt;br /&gt;
| 5/5&lt;br /&gt;
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| &#039;&#039;&#039;[[Dreams_of_a_Distant_Sea:Ten-Broken-Chains | Ten-Broken-Chains ]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/cannonball.86115/ Cannonball]&#039;&#039;&lt;br /&gt;
| Azimuth Infernal&lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dreams_of_a_Distant_Sea:Diomedes | Diomedes Aurilianos]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/smilingbandit2.754/ Smiling Bandit]&#039;&#039;&lt;br /&gt;
| Zenith Solar&lt;br /&gt;
| &lt;br /&gt;
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| &#039;&#039;&#039;[https://docs.google.com/document/d/1eSyvOhrNS9ggj9YK3NouSNQ-CWQeGxynewpTXKRr6P8/edit?usp=sharing Waterfall Cresting Carp]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/flare_knight1.94826/ Flare]&#039;&#039;&lt;br /&gt;
| Spring Getimean&lt;br /&gt;
| &lt;br /&gt;
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| &#039;&#039;&#039;[https://docs.google.com/document/d/1IetzQPgUomiHh_pKpCY-Gtl7DpAPNFhlYCHFzxXTatE/edit?usp=sharing Leda]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/andrix.222499/ Andrix]&#039;&#039;&lt;br /&gt;
| Night Solar&lt;br /&gt;
| &lt;br /&gt;
| 5/5&lt;br /&gt;
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|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dreams_of_a_Distant_Sea:Besede_Devri | Besede Devri]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/huntress.31455/ Huntress]&#039;&#039;&lt;br /&gt;
| Changing Moon Lunar&lt;br /&gt;
| &lt;br /&gt;
| 5/5&lt;br /&gt;
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|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dreams_of_a_Distant_Sea:Kyros | Kyros]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/pandorym.151691/ Pandorym]&#039;&#039;&lt;br /&gt;
| Horizon Infernal&lt;br /&gt;
| &lt;br /&gt;
| 5/5&lt;br /&gt;
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| &#039;&#039;&#039;Storyteller&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/kittlefish.62862/ Kittlefish]&#039;&#039;&lt;br /&gt;
| Pattern Spider&lt;br /&gt;
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&lt;br /&gt;
==PVP==&lt;br /&gt;
While there is the potential for a fairly significant amount of player vs player conflict in a game like this one, I prefer not to run games that lean heavily to that assumption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For reference, what I consider PVP basically amounts to this:&#039;&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;If an action would require dice to affect an NPC, then it counts as PVP if used against a PC&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So disagrements, trash talking, indirect actions that might affect another character but aren&#039;t made directly against that character are all potentially on the table with the caveat that if something just makes the game not fun for someone that we respect that and steer clear.&lt;br /&gt;
----&lt;br /&gt;
If you want to do something that directly acts against another player&#039;s character, proceed based on the following criteria: &lt;br /&gt;
: &#039;&#039;&#039;Unilateral Permission:&#039;&#039;&#039; The other player agrees to your action. No rolls are needed. Just RP it out.&lt;br /&gt;
: &#039;&#039;&#039;Limited Permission:&#039;&#039;&#039; The other player doesn&#039;t agree that it is an automatic thing, but does agree to let the math rocks decide. Roll it out. If initiative is a concern, I will handle that case by case.&lt;br /&gt;
: &#039;&#039;&#039;Declined Permission:&#039;&#039;&#039; The other player does not agree to PVP. Move on with something else.&lt;br /&gt;
----&lt;br /&gt;
In Essence, as with Exalted 3e, there are cases where an action &#039;against&#039; another PC might have been caused by an NPC or related to an NPC action, like countering social influence applied against a PC.  In that case I&#039;ll default to Limited unless it&#039;s particularly uncomfortable.&lt;/div&gt;</summary>
		<author><name>Alagan Mnemon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:Chisel-that-Sculpts-Mountains&amp;diff=435666</id>
		<title>Dreams of a Distant Sea:Chisel-that-Sculpts-Mountains</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:Chisel-that-Sculpts-Mountains&amp;diff=435666"/>
		<updated>2023-04-02T16:57:26Z</updated>

		<summary type="html">&lt;p&gt;Alagan Mnemon: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; |+  | Main Page | Charms and Artefacts | Drea...&amp;quot;&lt;/p&gt;
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| [[Dreams_of_a_Distant_Sea:Chisel-that-Sculpts-Mountains:Charms_and_Artefacts|Charms and Artefacts]]&lt;br /&gt;
| [[Dreams_of_a_Distant_Sea:Ten-Broken-Chains:Notes|Scrapbook]]&lt;br /&gt;
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=Alagan &amp;quot;Chisel-that-Sculpts-Mountains&amp;quot; Mnemon=&lt;br /&gt;
&#039;&#039;Anything worth doing is a work of art.&#039;&#039; &lt;br /&gt;
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* &#039;&#039;&#039;Essence:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Motes:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;Resolve:&#039;&#039;&#039; 4&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
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=COMBAT= &lt;br /&gt;
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! style=&amp;quot;font-weight:bold; text-align:left;&amp;quot; | DEFENCE&lt;br /&gt;
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| style=&amp;quot;text-align:left;&amp;quot; | Unbreakable Bones of Stone&lt;br /&gt;
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! style=&amp;quot;font-weight:bold; text-align:left;&amp;quot; | OFFENCE&lt;br /&gt;
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| style=&amp;quot;text-align:left;&amp;quot; | Unarmed, Cestus, Knife&lt;br /&gt;
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| 1&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Weapon Tags:&#039;&#039;&#039;  Unarmed (Natural), Cestus (Paired, Concealable, Worn), Knife (Concealable, Thrown, Melee), Staff (Balanced, Melee, Smashing)&lt;br /&gt;
&lt;br /&gt;
=SOCIAL=&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Major:&#039;&#039;&#039; Courage&lt;br /&gt;
Chisel-that-Sculpts-Mountains is a dreamer and a romanticist driven by passions and ideals. He refuses to let reason, odds, or opposition come between him and his pursuits, be they artistic, social, political, or otherwise. His firm conviction is that fortune will reward the bold and fate will smile on the daring dreamers who live by their hearts, but more than that, he thinks it&#039;s a moral duty to live one&#039;s dreams no matter the consequences.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Minor:&#039;&#039;&#039; Ambition (Build a city that will stand proud for millenia)&lt;br /&gt;
Chisel-that-Sculpts-Mountains is an artist, whether his medium is masonry, poetry, policy, or sorcery. He sees the problems with the world, especially places like Palanquin or the Realm, but he also sees their potential, sees them as raw clay that he can mold into something truly beautiful. His magnum opus, he hopes, will be a grand city of his design, perfectly harmonized with local geomancy, prosperous and thriving in its economy, and fair and just in its governance. He can see it now, and it will be beautiful.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Major:&#039;&#039;&#039; Blood-Boiling-the-Water (Exotar Peleps) Love (Tie) [Courage]&lt;br /&gt;
Chisel has loved Exotar since they were childhood playmates, and he will do anything for him. He&#039;s already forsaken his family and his future as a Heptagram prodigy and Mnemon Prince to be with Exotar, but it&#039;s a small price to pay for true love.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Minor:&#039;&#039;&#039; &amp;quot;I will better the world through my art&amp;quot; - (Principle) [Ambition]&lt;br /&gt;
Nothing brings Chisel more joy than turning raw materials and power into things of beauty and expression. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Minor:&#039;&#039;&#039; Myrral, God of Forges and Mines - Mentor (Tie) [Ambition]&lt;br /&gt;
As something of a drop-out, Chisel was never able to quite complete his training in crafting Artifacts and Manses. Here in Palanquin, though, he&#039;s been able to entreat this initiated god for aid and wisdom, and he&#039;s been making progress. With time, and with Myrral&#039;s tutoring, he&#039;ll be able to build Manses like he always dreamed.&lt;br /&gt;
&lt;br /&gt;
=EXALT=&lt;br /&gt;
&#039;&#039;Air Dragon-Bloooded&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exalt Milestone:&#039;&#039;&#039; gained by taking action that furthers a long-term goal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Prince of the Earth&#039;&#039;&lt;br /&gt;
As the only kind of Exalt fully recognized by the Immaculate Faith, Dragon-Blooded find support anywhere. Once per session, the character may select one Merit and treat it as though it had a dot rating equal to her Essence, working its acquisition with the Storyteller. This benefit lasts for the duration of the session.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ten Thousand Dragons Fight as One:&#039;&#039;&#039;&lt;br /&gt;
When making teamwork actions, after calculating the total successes to add as dice, add an additional die. Dragon-Blooded may use any Hearth-based teamwork effects from their Charms on any other Exalt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resonances:&#039;&#039;&#039; Jade&lt;br /&gt;
&lt;br /&gt;
===ANIMA EFFECTS===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bouyed by the Wind&#039;&#039;&#039; (Passive)&lt;br /&gt;
Once per turn the Air Aspect leaps one additional range band vertically or horizontally. She takes no falling damage from short range drops.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mela’s Breath&#039;&#039;&#039; (Active)&lt;br /&gt;
Subtract two dice from all ranged attacks targeting the Air Aspect.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eye of the Hurricane&#039;&#039;&#039; (Iconic)&lt;br /&gt;
Short-term benefits rarely sway the Air Aspect. Add successes equal to the Exalt’s Essence on rolls to persuade or inspire a target toward a long-term goal.&lt;br /&gt;
&lt;br /&gt;
==The Great Curse==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incitement&#039;&#039;&#039;&lt;br /&gt;
* A character acts against Chisel&#039;s Major Intimacy.&lt;br /&gt;
* Someone acts against his Major Virtue. &lt;br /&gt;
* He finds his romantic ideals challenged by individual failings or the state of the world.&lt;br /&gt;
&lt;br /&gt;
When Chisel-that-Sculpts-Mountains succumbs to the curse, he lashes am &#039;&#039;&#039;Elemental behavior&#039;&#039;&#039; bleeds insidiously into his actions. There is no set duration, but he will often find himself acting rather more dramatic and tempestuous, or ignoring the consequences of pursuing his romanticism heedlessly, even lashing out at anyone who fails to do the same.&lt;br /&gt;
&lt;br /&gt;
=MERITS=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ally 3&#039;&#039;&#039; (Secondary)&lt;br /&gt;
Blood-Boiling-the-Water is a capable, if young, Fire-Aspect Dragon-Blooded in his own right. As a swashbuckling knight of the seas, he&#039;s a demon in battle, but in true Fire Aspect fashion, is also rather driven by his passions and prone to acting without thinking. He&#039;s also not great with problems he can&#039;t stab or sail through.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Influence 3&#039;&#039;&#039; (Secondary)&lt;br /&gt;
Chisel is the civil court Sorcerer of Palanquin, and while he&#039;s not able to make decisions in any official capacity, his words carry a lot of weight.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Familiar 1&#039;&#039;&#039; (Tertiary)&lt;br /&gt;
Chisel-that-Sculpts-Mountains, like any self-respecting wizard, has an owl familiar who empowers his Essence with its presence. Her name is Cirrus, and he loves her dearly.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Contacts 2&#039;&#039;&#039; (Tertiary)&lt;br /&gt;
Chisel has natural connections with the air and weather gods of the Dreaming Sea. They don&#039;t usually regard him with much more than vague respect, but he&#039;s well-known enough that they&#039;ll sometimes tell him what they&#039;ve seen around lately.&lt;br /&gt;
&lt;br /&gt;
=EQUIPMENT=&lt;/div&gt;</summary>
		<author><name>Alagan Mnemon</name></author>
	</entry>
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