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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Z%C4%81ih%C3%A0i_Jane&amp;diff=322026</id>
		<title>Zāihài Jane</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Z%C4%81ih%C3%A0i_Jane&amp;diff=322026"/>
		<updated>2017-06-29T16:23:48Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Firefly_PotR:Main_Page|&amp;lt;&amp;lt;&amp;lt; Return to Main Page]]&lt;br /&gt;
==Background==&lt;br /&gt;
A veteran of the war (on the Independents side), &amp;quot;Zāihài&amp;quot; Jane Marta served as a sniper, hiding in the bush and generally harassing Alliance folks when she could. After the war, well, she retreated further into the bush and harassed Alliance folks a bit less. She&#039;d come into town to trade critters she&#039;d hunted for supplies she couldn&#039;t make herself. Which is all well and good, but trouble has a way of finding Zāihài Jane no matter how much she might not want to be found. One thing led to another and she ended up killing someone who needed killing. Problem was, not everyone saw it that way, and the person in question had friends. More acquaintances really. Colleagues of a sort. The kind with connections. Zāihài Jane could tell that this was going to snowball into one those situations if she didn&#039;t vamoose off planet. The kind of situation that ends with a town on fire, dozens of people dead, probably including her. Now if she could just find a ship that didn&#039;t mind a little trouble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home world:&#039;&#039;&#039; New Kasmir&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Jane&#039;s not the most refined person, and doesn&#039;t have a lot of time for what she sees as the little niceties of civilization. Excepting tea. She&#039;s always happy to have a nice cup of tea. And a warm bath now and then works a treat on her old bones. People that expect to live off of others annoy her, unless of course there&#039;s a reason. Always got a soft spot for a charity case. She&#039;s a live and let live sort. But, well, if some fool thinks that means she&#039;ll just stand by while they cause trouble for other folks, they might find she can become a live and let die sort awful fast.&lt;br /&gt;
&lt;br /&gt;
She didn&#039;t mind the Alliance when they were Over There, not Over Here. That said, her side lost, and she&#039;s not looking to kick up another war any time soon. But she can sometimes be right grumpy towards Alliance officials. And towards Alliance folk that don&#039;t properly appreciate why she might be grumpy.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Jane&#039;s in her late 40s and looks a little older. Being out in the sun and rain all the time tends to weather a person. Her hair&#039;s a steel gray, kept in a 1/4 inch buzz cut. She&#039;s lean, wiry, looks like she&#039;s made of rawhide, and stands just shy of 5&#039;5&amp;quot;. Fancy clothes don&#039;t fit her, so she most times sticks with well-worn green and browns and extra comfy boots. If she&#039;s hunting for real, she has a hooded camo poncho that she can throw on. Keeps the rain off too.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039; d10 &#039;&#039;&#039;Mental&#039;&#039;&#039; d8 &#039;&#039;&#039;Social&#039;&#039;&#039; d6&lt;br /&gt;
==Distinctions==&lt;br /&gt;
&#039;&#039;&#039;One With the Shadows&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; Get in Position: If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Sniper: Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Move, Shoot, Sneak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home on the Range (Farmer)&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Lay of the Land: Spend 1 PP to reveal one fact about the natural world you&#039;re standing on - environmental conditions, weather, or animal life - and gain it as a d8 Asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; Rugged: Spend 1 PP to ignore a Complication for a die roll that includes one of your highlighted Skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Craft, Labor, Survive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veteran of the Unification War&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; Fightin’ Type: Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; War Stories: Spend 1 PP to create a d8 Asset related to your wartime experiences. Take or step up a Complication related to that wartime experience.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Fight, Shoot, Survive&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*&#039;&#039;&#039;Craft&#039;&#039;&#039; d6&lt;br /&gt;
*Drive (Horses) d6&lt;br /&gt;
*&#039;&#039;&#039;Fight&#039;&#039;&#039; (Knives) d6&lt;br /&gt;
*Fix d4&lt;br /&gt;
*Fly d4&lt;br /&gt;
*Focus d4&lt;br /&gt;
*Influence d4&lt;br /&gt;
*Know d4&lt;br /&gt;
*&#039;&#039;&#039;Labor&#039;&#039;&#039; d6&lt;br /&gt;
*&#039;&#039;&#039;Move&#039;&#039;&#039; d8&lt;br /&gt;
*Notice d6&lt;br /&gt;
*Operate d4&lt;br /&gt;
*Perform d4&lt;br /&gt;
*&#039;&#039;&#039;Shoot&#039;&#039;&#039; (Rifles) d10&lt;br /&gt;
*&#039;&#039;&#039;Sneak&#039;&#039;&#039; d10&lt;br /&gt;
*&#039;&#039;&#039;Survive&#039;&#039;&#039; d10&lt;br /&gt;
*Throw d4&lt;br /&gt;
*Treat d4&lt;br /&gt;
*Trick d4&lt;br /&gt;
==Signature Assets==&lt;br /&gt;
&#039;&#039;&#039;Shepherd&#039;s Crook&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
Jane&#039;s custom sniper rifle, it&#039;s been with her through thick and thin. When it speaks a prayer, well, generally it means some unfortunate soul&#039;s about to go to heaven.&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Z%C4%81ih%C3%A0i_Jane&amp;diff=322018</id>
		<title>Zāihài Jane</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Z%C4%81ih%C3%A0i_Jane&amp;diff=322018"/>
		<updated>2017-06-29T15:24:38Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Distinctions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Firefly_PotR:Main_Page|&amp;lt;&amp;lt;&amp;lt; Return to Main Page]]&lt;br /&gt;
==Background==&lt;br /&gt;
A veteran of the war (on the Independents side), Zāihài Jane served as a sniper, hiding in the bush and generally harassing Alliance folks when she could. After the war, well, she retreated further into the bush and harassed Alliance folks a bit less. She&#039;d come into town to trade critters she&#039;d hunted for supplies she couldn&#039;t make herself. Which is all well and good, but trouble has a way of finding Zāihài Jane no matter how much she might not want to be found. One thing led to another and she ended up killing someone who needed killing. Problem was, not everyone saw it that way, and the person in question had friends. More acquaintances really. Colleagues of a sort. The kind with connections. Zāihài Jane could tell that this was going to snowball into one those situations if she didn&#039;t vamoose off planet. The kind of situation that ends with a town on fire, dozens of people dead, probably including her. Now if she could just find a ship that didn&#039;t mind a little trouble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home world:&#039;&#039;&#039; New Kasmir&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Jane&#039;s not the most refined person, and doesn&#039;t have a lot of time for what she sees as the little niceties of civilization. Excepting tea. She&#039;s always happy to have a nice cup of tea. And a warm bath now and then works a treat on her old bones. People that expect to live off of others annoy her, unless of course there&#039;s a reason. Always got a soft spot for a charity case. She&#039;s a live and let live sort. But, well, if some fool thinks that means she&#039;ll just stand by while they cause trouble for other folks, they might find she can become a live and let die sort awful fast.&lt;br /&gt;
&lt;br /&gt;
She didn&#039;t mind the Alliance when they were Over There, not Over Here. That said, her side lost, and she&#039;s not looking to kick up another war any time soon. But she can sometimes be right grumpy towards Alliance officials. And towards Alliance folk that don&#039;t properly appreciate why she might be grumpy.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Jane&#039;s in her late 40s and looks a little older. Being out in the sun and rain all the time tends to weather a person. Her hair&#039;s a steel gray, kept in a 1/4 inch buzz cut. She&#039;s lean, wiry, looks like she&#039;s made of rawhide, and stands just shy of 5&#039;5&amp;quot;. Fancy clothes don&#039;t fit her, so she most times sticks with well-worn green and browns and extra comfy boots. If she&#039;s hunting for real, she has a hooded camo poncho that she can throw on. Keeps the rain off too.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039; d10 &#039;&#039;&#039;Mental&#039;&#039;&#039; d8 &#039;&#039;&#039;Social&#039;&#039;&#039; d6&lt;br /&gt;
==Distinctions==&lt;br /&gt;
&#039;&#039;&#039;One With the Shadows&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; Get in Position: If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Sniper: Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Move, Shoot, Sneak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home on the Range (Farmer)&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Lay of the Land: Spend 1 PP to reveal one fact about the natural world you&#039;re standing on - environmental conditions, weather, or animal life - and gain it as a d8 Asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; Rugged: Spend 1 PP to ignore a Complication for a die roll that includes one of your highlighted Skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Craft, Labor, Survive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veteran of the Unification War&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; Fightin’ Type: Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; War Stories: Spend 1 PP to create a d8 Asset related to your wartime experiences. Take or step up a Complication related to that wartime experience.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Fight, Shoot, Survive&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*&#039;&#039;&#039;Craft&#039;&#039;&#039; d6&lt;br /&gt;
*Drive (Horses) d6&lt;br /&gt;
*&#039;&#039;&#039;Fight&#039;&#039;&#039; (Knives) d6&lt;br /&gt;
*Fix d4&lt;br /&gt;
*Fly d4&lt;br /&gt;
*Focus d4&lt;br /&gt;
*Influence d4&lt;br /&gt;
*Know d4&lt;br /&gt;
*&#039;&#039;&#039;Labor&#039;&#039;&#039; d6&lt;br /&gt;
*&#039;&#039;&#039;Move&#039;&#039;&#039; d8&lt;br /&gt;
*Notice d6&lt;br /&gt;
*Operate d4&lt;br /&gt;
*Perform d4&lt;br /&gt;
*&#039;&#039;&#039;Shoot&#039;&#039;&#039; (Rifles) d10&lt;br /&gt;
*&#039;&#039;&#039;Sneak&#039;&#039;&#039; d10&lt;br /&gt;
*&#039;&#039;&#039;Survive&#039;&#039;&#039; d10&lt;br /&gt;
*Throw d4&lt;br /&gt;
*Treat d4&lt;br /&gt;
*Trick d4&lt;br /&gt;
==Signature Assets==&lt;br /&gt;
&#039;&#039;&#039;Shepherd&#039;s Crook&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
Jane&#039;s custom sniper rifle, it&#039;s been with her through thick and thin. When it speaks a prayer, well, generally it means some unfortunate soul&#039;s about to go to heaven.&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Firefly_PotR:Main_Page&amp;diff=318226</id>
		<title>Firefly PotR:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Firefly_PotR:Main_Page&amp;diff=318226"/>
		<updated>2017-04-26T17:13:08Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Complications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Firefly: The Path of the Righteous==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crew (PCs)===&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Meizhi | Meizhi Lindquist ]] - Mechanic&#039;&#039;&#039; Played by Muskrat&lt;br /&gt;
*&#039;&#039;&#039;[[Bella Mason]]&#039;&#039;&#039; - &#039;&#039;&#039;Smooth flyin&#039;, Smoother talkin&#039; &#039;&#039;&#039; Played by Xadun&lt;br /&gt;
*&#039;&#039;&#039;[[Jian Van Jensen]]&#039;&#039;&#039; - &#039;&#039;&#039;Sawbones @ Large&#039;&#039;&#039; Played by Brahnamin&lt;br /&gt;
*&#039;&#039;&#039;[[Lazarus Jones]]&#039;&#039;&#039; - &#039;&#039;&#039;Scrounger &amp;amp; Faceman&#039;&#039;&#039; Played by Jonesy64&lt;br /&gt;
*&#039;&#039;&#039;[[Zāihài Jane]]&#039;&#039;&#039; - &#039;&#039;&#039;Backwoods Sniper&#039;&#039;&#039; Played by Alice Sara&lt;br /&gt;
&lt;br /&gt;
===Inactive Crew===&lt;br /&gt;
*&#039;&#039;&#039;[[Wiley Hoop]]&#039;&#039;&#039; - &#039;&#039;&#039;Public Relations&#039;&#039;&#039; Played by spaceranger&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
&#039;&#039;Bella&#039;s Picture&#039;&#039; d12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Sissinghurst&#039;s Finest&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A Real Dispatch - to the Library&#039;&#039; d10 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Compulsive Fighter&#039;&#039; (Jian) d6 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Hostage&#039;&#039; (Bella) d12  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Closed Sign&#039;&#039; d6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Broken Off in the Lock&#039;&#039; (Container) d10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Precarious Position&#039;&#039; (Jane) d8?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Plot Points and BDH Dice===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Plot Points&lt;br /&gt;
! BDH Dice&lt;br /&gt;
|-&lt;br /&gt;
| Meizhi&lt;br /&gt;
| 3&lt;br /&gt;
| d10&lt;br /&gt;
|-&lt;br /&gt;
| Bella&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Jian&lt;br /&gt;
| 1&lt;br /&gt;
| d8&lt;br /&gt;
|-&lt;br /&gt;
| Lazarus&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Jane&lt;br /&gt;
| 0&lt;br /&gt;
| d12&lt;br /&gt;
|-&lt;br /&gt;
| GM&lt;br /&gt;
| 6&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 11 NPCs===&lt;br /&gt;
&#039;&#039;&#039;Lucy Hoop&#039;&#039;&#039;: The older of the two Hoop girls.  Fairly short with mousy brown hair.  Age 22.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Miko Hoop&#039;&#039;&#039;: The younger of the two Hoop girls.  Somewhat taller than her sister, with jet black hair.  Full sleeve tattoo of a nature scene on left arm.  Age 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lars Hoop&#039;&#039;&#039;: Wiley&#039;s father&#039;s younger brother; father to Lucy and Miko.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aiko Hoop&#039;&#039;&#039;: Lars&#039;s wife and the mother of Lucy and Miko.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Idogbe Lavigne&#039;&#039;&#039;: Local fixer - the crew&#039;s contact for selling the rare earth cylinder.  A short African man in his early 30s.  Known to have a semi-legit relationship with the local shipbuilding industry.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jessica Renin:&#039;&#039;&#039; The Hoop girls&#039; roommate.  Immigrated here from Beaumonde.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Davey&#039;&#039;&#039;: Young man from Beaumonde who lives in the Hoop girls former apartment. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspector Santiago:&#039;&#039;&#039; Local cop who presented the crew with the livestock transport job. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Philippe Mahlouf&#039;&#039;&#039;: Second engineering mate on the &#039;&#039;Thaddeus.&#039;&#039;  Took the picture of the three girls at the botanical gardens. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Others (Former PCs)===&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Chet | Chet Maxim ]] - Mechanic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Nicholas | Nicholas Woodruff Jr ]] - Doctor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Temperance | Temperance Queen ]] - Crew&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Augustus | Augustus Quentin]] - Duelist&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Amelia | Amelia Chen ]] - Anthropologist&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Magda | Magda Jefferson ]] - Acquisitions&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Ward | Ward Pearson ]] - Ship&#039;s Doctor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Sam | Samuel Wade Garrett ]] - First Mate&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Quentin Wright]]&#039;&#039;&#039; - &#039;&#039;&#039;Pilot and ex-Prospector&#039;&#039;&#039; Played by Skydigger&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Mattie | Mattie Sullivan Ross ]] - Captain&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Brianna | Brianna O&#039;Sullivan ]] - Pilot&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Doc | Doc Huang ]]&#039;&#039;&#039; - &#039;&#039;&#039;Alliance Veteran Combat Medic&#039;&#039;&#039; Played by Bobknob&lt;br /&gt;
*&#039;&#039;&#039;[[Marcus Willifred Zebediah Burke Jr]]&#039;&#039;&#039; - &#039;&#039;&#039;Rim Drifter Handyman&#039;&#039;&#039; Played by Anders&lt;br /&gt;
*&#039;&#039;&#039;[[Ching Shih]]&#039;&#039;&#039; - &#039;&#039;&#039;Captain&#039;&#039;&#039; Played by WTND&lt;br /&gt;
&lt;br /&gt;
===Ship===&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Righteous | Zhèngyí Zh Nù ]] - Dragonfly Class Transport&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Previously On===&lt;br /&gt;
&#039;&#039;&#039;Episode 1&#039;&#039;&#039;: &#039;&#039;The Wedding&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Righteous carried a young woman to an arranged Tong-related marriage. For purposes of the series, we&#039;ll treat this like an unaired pilot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 2&#039;&#039;&#039;: &#039;&#039;Except for all the Others, pt. 1&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Righteous accepts a simple transport job and proceeds to become embroiled in the contentious politics of a mining colony and make a few powerful enemies (the political operative/crimelord/all around scumbag Goodman and his hired gun Calvin Bell). The crew at this point consists of Mattie (captain), Sam (first mate), Brianna (pilot), Magda (information technology), and Meizhi (engineer).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 3&#039;&#039;&#039;: &#039;&#039;Except for all the Others, pt. 2&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Continuation/finale of Episode 2. Shih (public relations) and Ward (medic) join the crew. Sam leaves the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 4&#039;&#039;&#039;: &#039;&#039;Clearing the Air&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Righteous takes a simple salvage job and ends up fighting both a crazed life support AI and its corporate masters. Magda and Ward leave the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 5&#039;&#039;&#039;: &#039;&#039;Hair in the Butter&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mattie gets information from an old friend (Sam) as to the location of Tom Chaney, the man who killed her father. The crew heads off after him to the border planet of New Kasmir. They run into an old enemy (Calvin Bell), who snatches Chaney from their grasp. Ward leaves the crew; Wiley (wily) and Quentin (pilot) join the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 6&#039;&#039;&#039;: &#039;&#039;Remember the Alamo&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The crew guards the Kaituo ship repair station from Reaver attack. Quentin and Mattie leave the crew. Bella (pilot), Doc (doc), and Will (fancy vest wearer) join the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 7&#039;&#039;&#039;: &#039;&#039;Fact Checking, pt. 1&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The crew revealed an Alliance intelligence operations to fund both sides of an insurgency on the planet Proust.  They also got entangled with Alliance intelligence officer Lynch, who definitely will not show up in the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 8&#039;&#039;&#039;: &#039;&#039;Fact Checking, pt. 2&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
And now, the conclusion...  Will leaves the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 9&#039;&#039;&#039;: &#039;&#039;Sin City&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The crew successfully stole the Nokia from the Penthouse at the Mount Nysa hotel on Dionysia.  We meet Shih&#039;s ex-husband Beauregard Chen and Wiley&#039;s new friend Chef Maisie Ryback.  Lazarus (businessman) and Jian (doctor/hacker) join the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 10&#039;&#039;&#039;: &#039;&#039;The Kalidasa Main&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The crew successfully fought their way out of an ambush by the pirate ships &#039;&#039;Bonny&#039;&#039; and &#039;&#039;Read.&#039;&#039;  The &#039;&#039;Read&#039;&#039; survived, the &#039;&#039;Bonny&#039;&#039; did not. The crew used Lynch&#039;s cruiser&#039;s name as part of a bluff, and Lynch noticed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 11&#039;&#039;&#039;: &#039;&#039;Help Wanted&#039;&#039; &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Firefly_PotR:Main_Page&amp;diff=318225</id>
		<title>Firefly PotR:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Firefly_PotR:Main_Page&amp;diff=318225"/>
		<updated>2017-04-26T17:09:40Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Plot Points and BDH Dice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Firefly: The Path of the Righteous==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crew (PCs)===&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Meizhi | Meizhi Lindquist ]] - Mechanic&#039;&#039;&#039; Played by Muskrat&lt;br /&gt;
*&#039;&#039;&#039;[[Bella Mason]]&#039;&#039;&#039; - &#039;&#039;&#039;Smooth flyin&#039;, Smoother talkin&#039; &#039;&#039;&#039; Played by Xadun&lt;br /&gt;
*&#039;&#039;&#039;[[Jian Van Jensen]]&#039;&#039;&#039; - &#039;&#039;&#039;Sawbones @ Large&#039;&#039;&#039; Played by Brahnamin&lt;br /&gt;
*&#039;&#039;&#039;[[Lazarus Jones]]&#039;&#039;&#039; - &#039;&#039;&#039;Scrounger &amp;amp; Faceman&#039;&#039;&#039; Played by Jonesy64&lt;br /&gt;
*&#039;&#039;&#039;[[Zāihài Jane]]&#039;&#039;&#039; - &#039;&#039;&#039;Backwoods Sniper&#039;&#039;&#039; Played by Alice Sara&lt;br /&gt;
&lt;br /&gt;
===Inactive Crew===&lt;br /&gt;
*&#039;&#039;&#039;[[Wiley Hoop]]&#039;&#039;&#039; - &#039;&#039;&#039;Public Relations&#039;&#039;&#039; Played by spaceranger&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
&#039;&#039;Bella&#039;s Picture&#039;&#039; d12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Sissinghurst&#039;s Finest&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A Real Dispatch - to the Library&#039;&#039; d10 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Compulsive Fighter&#039;&#039; (Jian) d6 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Hostage&#039;&#039; (Bella) d12  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Closed Sign&#039;&#039; d6&lt;br /&gt;
&#039;&#039;Broken Off in the Lock&#039;&#039; (Container) d10&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Plot Points and BDH Dice===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Plot Points&lt;br /&gt;
! BDH Dice&lt;br /&gt;
|-&lt;br /&gt;
| Meizhi&lt;br /&gt;
| 3&lt;br /&gt;
| d10&lt;br /&gt;
|-&lt;br /&gt;
| Bella&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Jian&lt;br /&gt;
| 1&lt;br /&gt;
| d8&lt;br /&gt;
|-&lt;br /&gt;
| Lazarus&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Jane&lt;br /&gt;
| 0&lt;br /&gt;
| d12&lt;br /&gt;
|-&lt;br /&gt;
| GM&lt;br /&gt;
| 6&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 11 NPCs===&lt;br /&gt;
&#039;&#039;&#039;Lucy Hoop&#039;&#039;&#039;: The older of the two Hoop girls.  Fairly short with mousy brown hair.  Age 22.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Miko Hoop&#039;&#039;&#039;: The younger of the two Hoop girls.  Somewhat taller than her sister, with jet black hair.  Full sleeve tattoo of a nature scene on left arm.  Age 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lars Hoop&#039;&#039;&#039;: Wiley&#039;s father&#039;s younger brother; father to Lucy and Miko.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aiko Hoop&#039;&#039;&#039;: Lars&#039;s wife and the mother of Lucy and Miko.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Idogbe Lavigne&#039;&#039;&#039;: Local fixer - the crew&#039;s contact for selling the rare earth cylinder.  A short African man in his early 30s.  Known to have a semi-legit relationship with the local shipbuilding industry.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jessica Renin:&#039;&#039;&#039; The Hoop girls&#039; roommate.  Immigrated here from Beaumonde.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Davey&#039;&#039;&#039;: Young man from Beaumonde who lives in the Hoop girls former apartment. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspector Santiago:&#039;&#039;&#039; Local cop who presented the crew with the livestock transport job. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Philippe Mahlouf&#039;&#039;&#039;: Second engineering mate on the &#039;&#039;Thaddeus.&#039;&#039;  Took the picture of the three girls at the botanical gardens. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Others (Former PCs)===&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Chet | Chet Maxim ]] - Mechanic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Nicholas | Nicholas Woodruff Jr ]] - Doctor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Temperance | Temperance Queen ]] - Crew&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Augustus | Augustus Quentin]] - Duelist&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Amelia | Amelia Chen ]] - Anthropologist&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Magda | Magda Jefferson ]] - Acquisitions&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Ward | Ward Pearson ]] - Ship&#039;s Doctor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Sam | Samuel Wade Garrett ]] - First Mate&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Quentin Wright]]&#039;&#039;&#039; - &#039;&#039;&#039;Pilot and ex-Prospector&#039;&#039;&#039; Played by Skydigger&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Mattie | Mattie Sullivan Ross ]] - Captain&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Brianna | Brianna O&#039;Sullivan ]] - Pilot&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Doc | Doc Huang ]]&#039;&#039;&#039; - &#039;&#039;&#039;Alliance Veteran Combat Medic&#039;&#039;&#039; Played by Bobknob&lt;br /&gt;
*&#039;&#039;&#039;[[Marcus Willifred Zebediah Burke Jr]]&#039;&#039;&#039; - &#039;&#039;&#039;Rim Drifter Handyman&#039;&#039;&#039; Played by Anders&lt;br /&gt;
*&#039;&#039;&#039;[[Ching Shih]]&#039;&#039;&#039; - &#039;&#039;&#039;Captain&#039;&#039;&#039; Played by WTND&lt;br /&gt;
&lt;br /&gt;
===Ship===&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Righteous | Zhèngyí Zh Nù ]] - Dragonfly Class Transport&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Previously On===&lt;br /&gt;
&#039;&#039;&#039;Episode 1&#039;&#039;&#039;: &#039;&#039;The Wedding&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Righteous carried a young woman to an arranged Tong-related marriage. For purposes of the series, we&#039;ll treat this like an unaired pilot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 2&#039;&#039;&#039;: &#039;&#039;Except for all the Others, pt. 1&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Righteous accepts a simple transport job and proceeds to become embroiled in the contentious politics of a mining colony and make a few powerful enemies (the political operative/crimelord/all around scumbag Goodman and his hired gun Calvin Bell). The crew at this point consists of Mattie (captain), Sam (first mate), Brianna (pilot), Magda (information technology), and Meizhi (engineer).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 3&#039;&#039;&#039;: &#039;&#039;Except for all the Others, pt. 2&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Continuation/finale of Episode 2. Shih (public relations) and Ward (medic) join the crew. Sam leaves the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 4&#039;&#039;&#039;: &#039;&#039;Clearing the Air&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Righteous takes a simple salvage job and ends up fighting both a crazed life support AI and its corporate masters. Magda and Ward leave the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 5&#039;&#039;&#039;: &#039;&#039;Hair in the Butter&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mattie gets information from an old friend (Sam) as to the location of Tom Chaney, the man who killed her father. The crew heads off after him to the border planet of New Kasmir. They run into an old enemy (Calvin Bell), who snatches Chaney from their grasp. Ward leaves the crew; Wiley (wily) and Quentin (pilot) join the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 6&#039;&#039;&#039;: &#039;&#039;Remember the Alamo&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The crew guards the Kaituo ship repair station from Reaver attack. Quentin and Mattie leave the crew. Bella (pilot), Doc (doc), and Will (fancy vest wearer) join the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 7&#039;&#039;&#039;: &#039;&#039;Fact Checking, pt. 1&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The crew revealed an Alliance intelligence operations to fund both sides of an insurgency on the planet Proust.  They also got entangled with Alliance intelligence officer Lynch, who definitely will not show up in the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 8&#039;&#039;&#039;: &#039;&#039;Fact Checking, pt. 2&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
And now, the conclusion...  Will leaves the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 9&#039;&#039;&#039;: &#039;&#039;Sin City&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The crew successfully stole the Nokia from the Penthouse at the Mount Nysa hotel on Dionysia.  We meet Shih&#039;s ex-husband Beauregard Chen and Wiley&#039;s new friend Chef Maisie Ryback.  Lazarus (businessman) and Jian (doctor/hacker) join the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 10&#039;&#039;&#039;: &#039;&#039;The Kalidasa Main&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The crew successfully fought their way out of an ambush by the pirate ships &#039;&#039;Bonny&#039;&#039; and &#039;&#039;Read.&#039;&#039;  The &#039;&#039;Read&#039;&#039; survived, the &#039;&#039;Bonny&#039;&#039; did not. The crew used Lynch&#039;s cruiser&#039;s name as part of a bluff, and Lynch noticed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 11&#039;&#039;&#039;: &#039;&#039;Help Wanted&#039;&#039; &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Z%C4%81ih%C3%A0i_Jane&amp;diff=317368</id>
		<title>Zāihài Jane</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Z%C4%81ih%C3%A0i_Jane&amp;diff=317368"/>
		<updated>2017-04-20T17:50:59Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Firefly_PotR:Main_Page|&amp;lt;&amp;lt;&amp;lt; Return to Main Page]]&lt;br /&gt;
==Background==&lt;br /&gt;
A veteran of the war (on the Independents side), Zāihài Jane served as a sniper, hiding in the bush and generally harassing Alliance folks when she could. After the war, well, she retreated further into the bush and harassed Alliance folks a bit less. She&#039;d come into town to trade critters she&#039;d hunted for supplies she couldn&#039;t make herself. Which is all well and good, but trouble has a way of finding Zāihài Jane no matter how much she might not want to be found. One thing led to another and she ended up killing someone who needed killing. Problem was, not everyone saw it that way, and the person in question had friends. More acquaintances really. Colleagues of a sort. The kind with connections. Zāihài Jane could tell that this was going to snowball into one those situations if she didn&#039;t vamoose off planet. The kind of situation that ends with a town on fire, dozens of people dead, probably including her. Now if she could just find a ship that didn&#039;t mind a little trouble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home world:&#039;&#039;&#039; New Kasmir&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Jane&#039;s not the most refined person, and doesn&#039;t have a lot of time for what she sees as the little niceties of civilization. Excepting tea. She&#039;s always happy to have a nice cup of tea. And a warm bath now and then works a treat on her old bones. People that expect to live off of others annoy her, unless of course there&#039;s a reason. Always got a soft spot for a charity case. She&#039;s a live and let live sort. But, well, if some fool thinks that means she&#039;ll just stand by while they cause trouble for other folks, they might find she can become a live and let die sort awful fast.&lt;br /&gt;
&lt;br /&gt;
She didn&#039;t mind the Alliance when they were Over There, not Over Here. That said, her side lost, and she&#039;s not looking to kick up another war any time soon. But she can sometimes be right grumpy towards Alliance officials. And towards Alliance folk that don&#039;t properly appreciate why she might be grumpy.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Jane&#039;s in her late 40s and looks a little older. Being out in the sun and rain all the time tends to weather a person. Her hair&#039;s a steel gray, kept in a 1/4 inch buzz cut. She&#039;s lean, wiry, looks like she&#039;s made of rawhide, and stands just shy of 5&#039;5&amp;quot;. Fancy clothes don&#039;t fit her, so she most times sticks with well-worn green and browns and extra comfy boots. If she&#039;s hunting for real, she has a hooded camo poncho that she can throw on. Keeps the rain off too.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039; d10 &#039;&#039;&#039;Mental&#039;&#039;&#039; d8 &#039;&#039;&#039;Social&#039;&#039;&#039; d6&lt;br /&gt;
==Distinctions==&lt;br /&gt;
&#039;&#039;&#039;One With the Shadows&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; Get in Position: If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Sniper: Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Move, Shoot, Sneak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home on the Range (Farmer)&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Lay of the Land: Spend 1 PP to reveal one fact about the natural world you&#039;re standing on - environmental conditions, weather, or animal life - and gain it as a d8 Asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; Rugged: Spend 1 PP to ignore a Complication for a die roll that includes one of your highlighted Skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Craft, Labor, Survive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veteran of the Unification War&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; Fightin’ Type: Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; War Stories: When you create an Asset or take a Complication related to a wartime flashback, step it up.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Fight, Shoot, Survive&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*&#039;&#039;&#039;Craft&#039;&#039;&#039; d6&lt;br /&gt;
*Drive (Horses) d6&lt;br /&gt;
*&#039;&#039;&#039;Fight&#039;&#039;&#039; (Knives) d6&lt;br /&gt;
*Fix d4&lt;br /&gt;
*Fly d4&lt;br /&gt;
*Focus d4&lt;br /&gt;
*Influence d4&lt;br /&gt;
*Know d4&lt;br /&gt;
*&#039;&#039;&#039;Labor&#039;&#039;&#039; d6&lt;br /&gt;
*&#039;&#039;&#039;Move&#039;&#039;&#039; d8&lt;br /&gt;
*Notice d6&lt;br /&gt;
*Operate d4&lt;br /&gt;
*Perform d4&lt;br /&gt;
*&#039;&#039;&#039;Shoot&#039;&#039;&#039; (Rifles) d10&lt;br /&gt;
*&#039;&#039;&#039;Sneak&#039;&#039;&#039; d10&lt;br /&gt;
*&#039;&#039;&#039;Survive&#039;&#039;&#039; d10&lt;br /&gt;
*Throw d4&lt;br /&gt;
*Treat d4&lt;br /&gt;
*Trick d4&lt;br /&gt;
==Signature Assets==&lt;br /&gt;
&#039;&#039;&#039;Shepherd&#039;s Crook&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
Jane&#039;s custom sniper rifle, it&#039;s been with her through thick and thin. When it speaks a prayer, well, generally it means some unfortunate soul&#039;s about to go to heaven.&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Z%C4%81ih%C3%A0i_Jane&amp;diff=317367</id>
		<title>Zāihài Jane</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Z%C4%81ih%C3%A0i_Jane&amp;diff=317367"/>
		<updated>2017-04-20T17:46:50Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Distinctions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Firefly_PotR:Main_Page|&amp;lt;&amp;lt;&amp;lt; Return to Main Page]]&lt;br /&gt;
==Background==&lt;br /&gt;
A veteran of the war (on the Independents side), Zāihài Jane served as a sniper, hiding in the bush and generally harassing Alliance folks when she could. After the war, well, she retreated further into the bush and harassed Alliance folks a bit less. She&#039;d come into town to trade critters she&#039;d hunted for supplies she couldn&#039;t make herself. Which is all well and good, but trouble has a way of finding Zāihài Jane no matter how much she might not want to be found. One thing led to another and she ended up killing someone who needed killing. Problem was, not everyone saw it that way, and the person in question had friends. More acquaintances really. Colleagues of a sort. The kind with connections. Zāihài Jane could tell that this was going to snowball into one those situations if she didn&#039;t vamoose off planet. The kind of situation that ends with a town on fire, dozens of people dead, probably including her. Now if she could just find a ship that didn&#039;t mind a little trouble.&lt;br /&gt;
==Personality==&lt;br /&gt;
Jane&#039;s not the most refined person, and doesn&#039;t have a lot of time for what she sees as the little niceties of civilization. Excepting tea. She&#039;s always happy to have a nice cup of tea. And a warm bath now and then works a treat on her old bones. People that expect to live off of others annoy her, unless of course there&#039;s a reason. Always got a soft spot for a charity case. She&#039;s a live and let live sort. But, well, if some fool thinks that means she&#039;ll just stand by while they cause trouble for other folks, they might find she can become a live and let die sort awful fast.&lt;br /&gt;
&lt;br /&gt;
She didn&#039;t mind the Alliance when they were Over There, not Over Here. That said, her side lost, and she&#039;s not looking to kick up another war any time soon. But she can sometimes be right grumpy towards Alliance officials. And towards Alliance folk that don&#039;t properly appreciate why she might be grumpy.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Jane&#039;s in her late 40s and looks a little older. Being out in the sun and rain all the time tends to weather a person. Her hair&#039;s a steel gray, kept in a 1/4 inch buzz cut. She&#039;s lean, wiry, looks like she&#039;s made of rawhide, and stands just shy of 5&#039;5&amp;quot;. Fancy clothes don&#039;t fit her, so she most times sticks with well-worn green and browns and extra comfy boots. If she&#039;s hunting for real, she has a hooded camo poncho that she can throw on. Keeps the rain off too.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039; d10 &#039;&#039;&#039;Mental&#039;&#039;&#039; d8 &#039;&#039;&#039;Social&#039;&#039;&#039; d6&lt;br /&gt;
==Distinctions==&lt;br /&gt;
&#039;&#039;&#039;One With the Shadows&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; Get in Position: If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Sniper: Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Move, Shoot, Sneak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home on the Range (Farmer)&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Lay of the Land: Spend 1 PP to reveal one fact about the natural world you&#039;re standing on - environmental conditions, weather, or animal life - and gain it as a d8 Asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; Rugged: Spend 1 PP to ignore a Complication for a die roll that includes one of your highlighted Skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Craft, Labor, Survive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veteran of the Unification War&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; Fightin’ Type: Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; War Stories: When you create an Asset or take a Complication related to a wartime flashback, step it up.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Fight, Shoot, Survive&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*&#039;&#039;&#039;Craft&#039;&#039;&#039; d6&lt;br /&gt;
*Drive (Horses) d6&lt;br /&gt;
*&#039;&#039;&#039;Fight&#039;&#039;&#039; (Knives) d6&lt;br /&gt;
*Fix d4&lt;br /&gt;
*Fly d4&lt;br /&gt;
*Focus d4&lt;br /&gt;
*Influence d4&lt;br /&gt;
*Know d4&lt;br /&gt;
*&#039;&#039;&#039;Labor&#039;&#039;&#039; d6&lt;br /&gt;
*&#039;&#039;&#039;Move&#039;&#039;&#039; d8&lt;br /&gt;
*Notice d6&lt;br /&gt;
*Operate d4&lt;br /&gt;
*Perform d4&lt;br /&gt;
*&#039;&#039;&#039;Shoot&#039;&#039;&#039; (Rifles) d10&lt;br /&gt;
*&#039;&#039;&#039;Sneak&#039;&#039;&#039; d10&lt;br /&gt;
*&#039;&#039;&#039;Survive&#039;&#039;&#039; d10&lt;br /&gt;
*Throw d4&lt;br /&gt;
*Treat d4&lt;br /&gt;
*Trick d4&lt;br /&gt;
==Signature Assets==&lt;br /&gt;
&#039;&#039;&#039;Shepherd&#039;s Crook&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
Jane&#039;s custom sniper rifle, it&#039;s been with her through thick and thin. When it speaks a prayer, well, generally it means some unfortunate soul&#039;s about to go to heaven.&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Z%C4%81ih%C3%A0i_Jane&amp;diff=317366</id>
		<title>Zāihài Jane</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Z%C4%81ih%C3%A0i_Jane&amp;diff=317366"/>
		<updated>2017-04-20T17:46:21Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Distinctions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Firefly_PotR:Main_Page|&amp;lt;&amp;lt;&amp;lt; Return to Main Page]]&lt;br /&gt;
==Background==&lt;br /&gt;
A veteran of the war (on the Independents side), Zāihài Jane served as a sniper, hiding in the bush and generally harassing Alliance folks when she could. After the war, well, she retreated further into the bush and harassed Alliance folks a bit less. She&#039;d come into town to trade critters she&#039;d hunted for supplies she couldn&#039;t make herself. Which is all well and good, but trouble has a way of finding Zāihài Jane no matter how much she might not want to be found. One thing led to another and she ended up killing someone who needed killing. Problem was, not everyone saw it that way, and the person in question had friends. More acquaintances really. Colleagues of a sort. The kind with connections. Zāihài Jane could tell that this was going to snowball into one those situations if she didn&#039;t vamoose off planet. The kind of situation that ends with a town on fire, dozens of people dead, probably including her. Now if she could just find a ship that didn&#039;t mind a little trouble.&lt;br /&gt;
==Personality==&lt;br /&gt;
Jane&#039;s not the most refined person, and doesn&#039;t have a lot of time for what she sees as the little niceties of civilization. Excepting tea. She&#039;s always happy to have a nice cup of tea. And a warm bath now and then works a treat on her old bones. People that expect to live off of others annoy her, unless of course there&#039;s a reason. Always got a soft spot for a charity case. She&#039;s a live and let live sort. But, well, if some fool thinks that means she&#039;ll just stand by while they cause trouble for other folks, they might find she can become a live and let die sort awful fast.&lt;br /&gt;
&lt;br /&gt;
She didn&#039;t mind the Alliance when they were Over There, not Over Here. That said, her side lost, and she&#039;s not looking to kick up another war any time soon. But she can sometimes be right grumpy towards Alliance officials. And towards Alliance folk that don&#039;t properly appreciate why she might be grumpy.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Jane&#039;s in her late 40s and looks a little older. Being out in the sun and rain all the time tends to weather a person. Her hair&#039;s a steel gray, kept in a 1/4 inch buzz cut. She&#039;s lean, wiry, looks like she&#039;s made of rawhide, and stands just shy of 5&#039;5&amp;quot;. Fancy clothes don&#039;t fit her, so she most times sticks with well-worn green and browns and extra comfy boots. If she&#039;s hunting for real, she has a hooded camo poncho that she can throw on. Keeps the rain off too.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039; d10 &#039;&#039;&#039;Mental&#039;&#039;&#039; d8 &#039;&#039;&#039;Social&#039;&#039;&#039; d6&lt;br /&gt;
==Distinctions==&lt;br /&gt;
&#039;&#039;&#039;One With the Shadows&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; Get in Position: If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Sniper: Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Move, Shoot, Sneak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home on the Range (Farmer)&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Lay of the Land: Spend 1 PP to reveal one fact about the natural world you&#039;re standing one - environmental conditions, weather, or animal life - and gain it as a d8 Asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; Rugged: Spend 1 PP to ignore a Complication for a die roll that includes one of your highlighted Skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Craft, Labor, Survive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veteran of the Unification War&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; Fightin’ Type: Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; War Stories: When you create an Asset or take a Complication related to a wartime flashback, step it up.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Fight, Shoot, Survive&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*&#039;&#039;&#039;Craft&#039;&#039;&#039; d6&lt;br /&gt;
*Drive (Horses) d6&lt;br /&gt;
*&#039;&#039;&#039;Fight&#039;&#039;&#039; (Knives) d6&lt;br /&gt;
*Fix d4&lt;br /&gt;
*Fly d4&lt;br /&gt;
*Focus d4&lt;br /&gt;
*Influence d4&lt;br /&gt;
*Know d4&lt;br /&gt;
*&#039;&#039;&#039;Labor&#039;&#039;&#039; d6&lt;br /&gt;
*&#039;&#039;&#039;Move&#039;&#039;&#039; d8&lt;br /&gt;
*Notice d6&lt;br /&gt;
*Operate d4&lt;br /&gt;
*Perform d4&lt;br /&gt;
*&#039;&#039;&#039;Shoot&#039;&#039;&#039; (Rifles) d10&lt;br /&gt;
*&#039;&#039;&#039;Sneak&#039;&#039;&#039; d10&lt;br /&gt;
*&#039;&#039;&#039;Survive&#039;&#039;&#039; d10&lt;br /&gt;
*Throw d4&lt;br /&gt;
*Treat d4&lt;br /&gt;
*Trick d4&lt;br /&gt;
==Signature Assets==&lt;br /&gt;
&#039;&#039;&#039;Shepherd&#039;s Crook&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
Jane&#039;s custom sniper rifle, it&#039;s been with her through thick and thin. When it speaks a prayer, well, generally it means some unfortunate soul&#039;s about to go to heaven.&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Z%C4%81ih%C3%A0i_Jane&amp;diff=317365</id>
		<title>Zāihài Jane</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Z%C4%81ih%C3%A0i_Jane&amp;diff=317365"/>
		<updated>2017-04-20T17:44:57Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Firefly_PotR:Main_Page|&amp;lt;&amp;lt;&amp;lt; Return to Main Page]]&lt;br /&gt;
==Background==&lt;br /&gt;
A veteran of the war (on the Independents side), Zāihài Jane served as a sniper, hiding in the bush and generally harassing Alliance folks when she could. After the war, well, she retreated further into the bush and harassed Alliance folks a bit less. She&#039;d come into town to trade critters she&#039;d hunted for supplies she couldn&#039;t make herself. Which is all well and good, but trouble has a way of finding Zāihài Jane no matter how much she might not want to be found. One thing led to another and she ended up killing someone who needed killing. Problem was, not everyone saw it that way, and the person in question had friends. More acquaintances really. Colleagues of a sort. The kind with connections. Zāihài Jane could tell that this was going to snowball into one those situations if she didn&#039;t vamoose off planet. The kind of situation that ends with a town on fire, dozens of people dead, probably including her. Now if she could just find a ship that didn&#039;t mind a little trouble.&lt;br /&gt;
==Personality==&lt;br /&gt;
Jane&#039;s not the most refined person, and doesn&#039;t have a lot of time for what she sees as the little niceties of civilization. Excepting tea. She&#039;s always happy to have a nice cup of tea. And a warm bath now and then works a treat on her old bones. People that expect to live off of others annoy her, unless of course there&#039;s a reason. Always got a soft spot for a charity case. She&#039;s a live and let live sort. But, well, if some fool thinks that means she&#039;ll just stand by while they cause trouble for other folks, they might find she can become a live and let die sort awful fast.&lt;br /&gt;
&lt;br /&gt;
She didn&#039;t mind the Alliance when they were Over There, not Over Here. That said, her side lost, and she&#039;s not looking to kick up another war any time soon. But she can sometimes be right grumpy towards Alliance officials. And towards Alliance folk that don&#039;t properly appreciate why she might be grumpy.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Jane&#039;s in her late 40s and looks a little older. Being out in the sun and rain all the time tends to weather a person. Her hair&#039;s a steel gray, kept in a 1/4 inch buzz cut. She&#039;s lean, wiry, looks like she&#039;s made of rawhide, and stands just shy of 5&#039;5&amp;quot;. Fancy clothes don&#039;t fit her, so she most times sticks with well-worn green and browns and extra comfy boots. If she&#039;s hunting for real, she has a hooded camo poncho that she can throw on. Keeps the rain off too.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039; d10 &#039;&#039;&#039;Mental&#039;&#039;&#039; d8 &#039;&#039;&#039;Social&#039;&#039;&#039; d6&lt;br /&gt;
==Distinctions==&lt;br /&gt;
&#039;&#039;&#039;One With The Shadows&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; Get in Position: If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Sniper: Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Move, Shoot, Sneak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home on the Range (Farmer)&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Lay of the Land: Spend 1 PP to reveal one fact about the natural world you&#039;re standing one - environmental conditions, weather, or animal life - and gain it as a d8 Asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; Rugged: Spend 1 PP to ignore a Complication for a die roll that includes one of your highlighted Skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Craft, Labor, Survive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veteran of the Unification War&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; Fightin’ Type: Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; War Stories: When you create an Asset or take a Complication related to a wartime flashback, step it up.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Fight, Shoot, Survive&lt;br /&gt;
==Skills==&lt;br /&gt;
*&#039;&#039;&#039;Craft&#039;&#039;&#039; d6&lt;br /&gt;
*Drive (Horses) d6&lt;br /&gt;
*&#039;&#039;&#039;Fight&#039;&#039;&#039; (Knives) d6&lt;br /&gt;
*Fix d4&lt;br /&gt;
*Fly d4&lt;br /&gt;
*Focus d4&lt;br /&gt;
*Influence d4&lt;br /&gt;
*Know d4&lt;br /&gt;
*&#039;&#039;&#039;Labor&#039;&#039;&#039; d6&lt;br /&gt;
*&#039;&#039;&#039;Move&#039;&#039;&#039; d8&lt;br /&gt;
*Notice d6&lt;br /&gt;
*Operate d4&lt;br /&gt;
*Perform d4&lt;br /&gt;
*&#039;&#039;&#039;Shoot&#039;&#039;&#039; (Rifles) d10&lt;br /&gt;
*&#039;&#039;&#039;Sneak&#039;&#039;&#039; d10&lt;br /&gt;
*&#039;&#039;&#039;Survive&#039;&#039;&#039; d10&lt;br /&gt;
*Throw d4&lt;br /&gt;
*Treat d4&lt;br /&gt;
*Trick d4&lt;br /&gt;
==Signature Assets==&lt;br /&gt;
&#039;&#039;&#039;Shepherd&#039;s Crook&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
Jane&#039;s custom sniper rifle, it&#039;s been with her through thick and thin. When it speaks a prayer, well, generally it means some unfortunate soul&#039;s about to go to heaven.&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Z%C4%81ih%C3%A0i_Jane&amp;diff=317364</id>
		<title>Zāihài Jane</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Z%C4%81ih%C3%A0i_Jane&amp;diff=317364"/>
		<updated>2017-04-20T17:43:38Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Firefly_PotR:Main_Page|&amp;lt;&amp;lt;&amp;lt; Return to Main Page]]&lt;br /&gt;
==Background==&lt;br /&gt;
A veteran of the war (on the Independents side), Zāihài Jane served as a sniper, hiding in the bush and generally harassing Alliance folks when she could. After the war, well, she retreated further into the bush and harassed Alliance folks a bit less. She&#039;d come into town to trade critters she&#039;d hunted for supplies she couldn&#039;t make herself. Which is all well and good, but trouble has a way of finding Zāihài Jane no matter how much she might not want to be found. One thing led to another and she ended up killing someone who needed killing. Problem was, not everyone saw it that way, and the person in question had friends. More acquaintances really. Colleagues of a sort. The kind with connections. Zāihài Jane could tell that this was going to snowball into one those situations if she didn&#039;t vamoose off planet. The kind of situation that ends with a town on fire, dozens of people dead, probably including her. Now if she could just find a ship that didn&#039;t mind a little trouble.&lt;br /&gt;
==Personality==&lt;br /&gt;
Jane&#039;s not the most refined person, and doesn&#039;t have a lot of time for what she sees as the little niceties of civilization. Excepting tea. She&#039;s always happy to have a nice cup of tea. And a warm bath now and then works a treat on her old bones. People that expect to live off of others annoy her, unless of course there&#039;s a reason. Always got a soft spot for a charity case. She&#039;s a live and let live sort. But, well, if some fool thinks that means she&#039;ll just stand by while they cause trouble for other folks, they might find she can become a live and let die sort awful fast.&lt;br /&gt;
&lt;br /&gt;
She didn&#039;t mind the Alliance when they were Over There, not Over Here. That said, her side lost, and she&#039;s not looking to kick up another war any time soon. But she can sometimes be right grumpy towards Alliance officials. And towards Alliance folk that don&#039;t properly appreciate why she might be grumpy.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Jane&#039;s in her late 40s and looks a little older. Being out in the sun and rain all the time tends to weather a person. Her hair&#039;s a steel gray, kept in a 1/4 inch buzz cut. She&#039;s lean, wiry, looks like she&#039;s made of rawhide, and stands just shy of 5&#039;5&amp;quot;. Fancy clothes don&#039;t fit her, so she most times sticks with well-worn green and browns and extra comfy boots. If she&#039;s hunting for real, she has a hooded camo cloak that she can throw on. Keeps the rain off too.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039; d10 &#039;&#039;&#039;Mental&#039;&#039;&#039; d8 &#039;&#039;&#039;Social&#039;&#039;&#039; d6&lt;br /&gt;
==Distinctions==&lt;br /&gt;
&#039;&#039;&#039;One With The Shadows&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; Get in Position: If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Sniper: Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Move, Shoot, Sneak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home on the Range (Farmer)&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Lay of the Land: Spend 1 PP to reveal one fact about the natural world you&#039;re standing one - environmental conditions, weather, or animal life - and gain it as a d8 Asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; Rugged: Spend 1 PP to ignore a Complication for a die roll that includes one of your highlighted Skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Craft, Labor, Survive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veteran of the Unification War&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; Fightin’ Type: Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; War Stories: When you create an Asset or take a Complication related to a wartime flashback, step it up.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Fight, Shoot, Survive&lt;br /&gt;
==Skills==&lt;br /&gt;
*&#039;&#039;&#039;Craft&#039;&#039;&#039; d6&lt;br /&gt;
*Drive (Horses) d6&lt;br /&gt;
*&#039;&#039;&#039;Fight&#039;&#039;&#039; (Knives) d6&lt;br /&gt;
*Fix d4&lt;br /&gt;
*Fly d4&lt;br /&gt;
*Focus d4&lt;br /&gt;
*Influence d4&lt;br /&gt;
*Know d4&lt;br /&gt;
*&#039;&#039;&#039;Labor&#039;&#039;&#039; d6&lt;br /&gt;
*&#039;&#039;&#039;Move&#039;&#039;&#039; d8&lt;br /&gt;
*Notice d6&lt;br /&gt;
*Operate d4&lt;br /&gt;
*Perform d4&lt;br /&gt;
*&#039;&#039;&#039;Shoot&#039;&#039;&#039; (Rifles) d10&lt;br /&gt;
*&#039;&#039;&#039;Sneak&#039;&#039;&#039; d10&lt;br /&gt;
*&#039;&#039;&#039;Survive&#039;&#039;&#039; d10&lt;br /&gt;
*Throw d4&lt;br /&gt;
*Treat d4&lt;br /&gt;
*Trick d4&lt;br /&gt;
==Signature Assets==&lt;br /&gt;
&#039;&#039;&#039;Shepherd&#039;s Crook&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
Jane&#039;s custom sniper rifle, it&#039;s been with her through thick and thin. When it speaks a prayer, well, generally it means some unfortunate soul&#039;s about to go to heaven.&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Z%C4%81ih%C3%A0i_Jane&amp;diff=317363</id>
		<title>Zāihài Jane</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Z%C4%81ih%C3%A0i_Jane&amp;diff=317363"/>
		<updated>2017-04-20T17:43:16Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Firefly_PotR:Main_Page|&amp;lt;&amp;lt;&amp;lt; Return to Main Page]]&lt;br /&gt;
==Background==&lt;br /&gt;
A veteran of the war (on the Independents side), Zāihài Jane served as a sniper, hiding in the bush and generally harassing Alliance folks when she could. After the war, well, she retreated further into the bush and harassed Alliance folks a bit less. She&#039;d come into town to trade critters she&#039;d hunted for supplies she couldn&#039;t make herself. Which is all well and good, but trouble has a way of finding Zāihài Jane no matter how much she might not want to be found. One thing led to another and she ended up killing someone who needed killing. Problem was, not everyone saw it that way, and the person in question had friends. More acquaintances really. Colleagues of a sort. The kind with connections. Zāihài Jane could tell that this was going to snowball into one those situations if she didn&#039;t vamoose off planet. The kind of situation that ends with a town on fire, dozens of people dead, probably including her. Now if she could just find a ship that didn&#039;t mind a little trouble.&lt;br /&gt;
==Personality==&lt;br /&gt;
Jane&#039;s not the most refined person, and doesn&#039;t have a lot of time for what she sees as the little niceties of civilization. Excepting tea. She&#039;s always happy to have a nice cup of tea. And a warm bath now and then works a treat on her old bones. People that expect to live off of others annoy her, unless of course there&#039;s a reason. Always got a soft spot for a charity case. She&#039;s a live and let live sort. But, well, if some fool thinks that means she&#039;ll just stand by while they cause trouble for other folks, they might find she can become a live and let die sort awful fast.&lt;br /&gt;
&lt;br /&gt;
She didn&#039;t mind the Alliance when they were Over There, not Over Here. That said, her side lost, and she&#039;s not looking to kick up another war any time soon. But she can sometimes be right grumpy towards Alliance officials. And towards Alliance folk that don&#039;t properly appreciate why she might be grumpy.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Jane&#039;s in her late 40s and looks a little older. Being out in the sun and rain all the time tends to weather a person. Her hair&#039;s a steel gray, kept in a 1/4 inch buzz cut. She&#039;s lean, wiry, looks like she&#039;s made of rawhide, and stands just shy of 5&#039;5&amp;quot;. Fancy clothes don&#039;t fit her, so she most times sticks with well-worn green and browns and extra comfy boots. If she&#039;s hunting for real, she has a hooded camo cloak that she can thrown on. Keeps the rain off too.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039; d10 &#039;&#039;&#039;Mental&#039;&#039;&#039; d8 &#039;&#039;&#039;Social&#039;&#039;&#039; d6&lt;br /&gt;
==Distinctions==&lt;br /&gt;
&#039;&#039;&#039;One With The Shadows&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; Get in Position: If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Sniper: Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Move, Shoot, Sneak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home on the Range (Farmer)&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Lay of the Land: Spend 1 PP to reveal one fact about the natural world you&#039;re standing one - environmental conditions, weather, or animal life - and gain it as a d8 Asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; Rugged: Spend 1 PP to ignore a Complication for a die roll that includes one of your highlighted Skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Craft, Labor, Survive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veteran of the Unification War&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; Fightin’ Type: Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; War Stories: When you create an Asset or take a Complication related to a wartime flashback, step it up.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Fight, Shoot, Survive&lt;br /&gt;
==Skills==&lt;br /&gt;
*&#039;&#039;&#039;Craft&#039;&#039;&#039; d6&lt;br /&gt;
*Drive (Horses) d6&lt;br /&gt;
*&#039;&#039;&#039;Fight&#039;&#039;&#039; (Knives) d6&lt;br /&gt;
*Fix d4&lt;br /&gt;
*Fly d4&lt;br /&gt;
*Focus d4&lt;br /&gt;
*Influence d4&lt;br /&gt;
*Know d4&lt;br /&gt;
*&#039;&#039;&#039;Labor&#039;&#039;&#039; d6&lt;br /&gt;
*&#039;&#039;&#039;Move&#039;&#039;&#039; d8&lt;br /&gt;
*Notice d6&lt;br /&gt;
*Operate d4&lt;br /&gt;
*Perform d4&lt;br /&gt;
*&#039;&#039;&#039;Shoot&#039;&#039;&#039; (Rifles) d10&lt;br /&gt;
*&#039;&#039;&#039;Sneak&#039;&#039;&#039; d10&lt;br /&gt;
*&#039;&#039;&#039;Survive&#039;&#039;&#039; d10&lt;br /&gt;
*Throw d4&lt;br /&gt;
*Treat d4&lt;br /&gt;
*Trick d4&lt;br /&gt;
==Signature Assets==&lt;br /&gt;
&#039;&#039;&#039;Shepherd&#039;s Crook&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
Jane&#039;s custom sniper rifle, it&#039;s been with her through thick and thin. When it speaks a prayer, well, generally it means some unfortunate soul&#039;s about to go to heaven.&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Z%C4%81ih%C3%A0i_Jane&amp;diff=317362</id>
		<title>Zāihài Jane</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Z%C4%81ih%C3%A0i_Jane&amp;diff=317362"/>
		<updated>2017-04-20T17:42:35Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Firefly_PotR:Main_Page|&amp;lt;&amp;lt;&amp;lt; Return to Main Page]]&lt;br /&gt;
==Background==&lt;br /&gt;
A veteran of the war (on the Independents side), Zāihài Jane served as a sniper, hiding in the bush and generally harassing Alliance folks when she could. After the war, well, she retreated further into the bush and harassed Alliance folks a bit less. She&#039;d come into town to trade critters she&#039;d hunted for supplies she couldn&#039;t make herself. Which is all well and good, but trouble has a way of finding Zāihài Jane no matter how much she might not want to be found. One thing led to another and she ended up killing someone who needed killing. Problem was, not everyone saw it that way, and the person in question had friends. More acquaintances really. Colleagues of a sort. The kind with connections. Zāihài Jane could tell that this was going to snowball into one those situations if she didn&#039;t vamoose off planet. The kind of situation that ends with a town on fire, dozens of people dead, probably including her. Now if she could just find a ship that didn&#039;t mind a little trouble.&lt;br /&gt;
==Personality==&lt;br /&gt;
Jane&#039;s not the most refined person, and doesn&#039;t have a lot of time for what she sees as the little niceties of civilization. Excepting tea. She&#039;s always happy to have a nice cup of tea. And a warm bath now and then works a treat on her old bones. People that expect to live off of others annoy her, unless of course there&#039;s a reason. Always got a soft spot for a charity case. She&#039;s a live and let live sort. But, well, if some fool thinks that means she&#039;ll just stand by while they cause trouble for other folks, they might find she can become a live and let die sort awful fast.&lt;br /&gt;
&lt;br /&gt;
She didn&#039;t mind the Alliance when they were Over There, not Over Here. That said, her side lost, and she&#039;s not looking to kick up another war any time soon. But she can sometimes be right grumpy towards Alliance officials. And towards Alliance folk that don&#039;t properly appreciate why she might be grumpy.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Jane&#039;s in her late 40s and looks a little older. Being out in the sun and rain all the time tends to weather a person. Her hair&#039;s a steel gray, kept in a 1/4 inch buzz cut. She&#039;s lean, wiry, and looks like she&#039;s made of rawhide and stands just shy of 5&#039;5&amp;quot;. Fancy clothes don&#039;t fit her, so she most times sticks with well-worn green and browns and extra comfy boots. If she&#039;s hunting for real, she has a hooded camo cloak that she can thrown on. Keeps the rain off too.&lt;br /&gt;
==Attributes==&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039; d10 &#039;&#039;&#039;Mental&#039;&#039;&#039; d8 &#039;&#039;&#039;Social&#039;&#039;&#039; d6&lt;br /&gt;
==Distinctions==&lt;br /&gt;
&#039;&#039;&#039;One With The Shadows&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; Get in Position: If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Sniper: Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Move, Shoot, Sneak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home on the Range (Farmer)&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Lay of the Land: Spend 1 PP to reveal one fact about the natural world you&#039;re standing one - environmental conditions, weather, or animal life - and gain it as a d8 Asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; Rugged: Spend 1 PP to ignore a Complication for a die roll that includes one of your highlighted Skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Craft, Labor, Survive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veteran of the Unification War&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; Fightin’ Type: Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; War Stories: When you create an Asset or take a Complication related to a wartime flashback, step it up.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Fight, Shoot, Survive&lt;br /&gt;
==Skills==&lt;br /&gt;
*&#039;&#039;&#039;Craft&#039;&#039;&#039; d6&lt;br /&gt;
*Drive (Horses) d6&lt;br /&gt;
*&#039;&#039;&#039;Fight&#039;&#039;&#039; (Knives) d6&lt;br /&gt;
*Fix d4&lt;br /&gt;
*Fly d4&lt;br /&gt;
*Focus d4&lt;br /&gt;
*Influence d4&lt;br /&gt;
*Know d4&lt;br /&gt;
*&#039;&#039;&#039;Labor&#039;&#039;&#039; d6&lt;br /&gt;
*&#039;&#039;&#039;Move&#039;&#039;&#039; d8&lt;br /&gt;
*Notice d6&lt;br /&gt;
*Operate d4&lt;br /&gt;
*Perform d4&lt;br /&gt;
*&#039;&#039;&#039;Shoot&#039;&#039;&#039; (Rifles) d10&lt;br /&gt;
*&#039;&#039;&#039;Sneak&#039;&#039;&#039; d10&lt;br /&gt;
*&#039;&#039;&#039;Survive&#039;&#039;&#039; d10&lt;br /&gt;
*Throw d4&lt;br /&gt;
*Treat d4&lt;br /&gt;
*Trick d4&lt;br /&gt;
==Signature Assets==&lt;br /&gt;
&#039;&#039;&#039;Shepherd&#039;s Crook&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
Jane&#039;s custom sniper rifle, it&#039;s been with her through thick and thin. When it speaks a prayer, well, generally it means some unfortunate soul&#039;s about to go to heaven.&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PbP_Games_of_the_Past&amp;diff=310921</id>
		<title>PbP Games of the Past</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PbP_Games_of_the_Past&amp;diff=310921"/>
		<updated>2016-12-31T00:03:49Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Alice Sara */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Add Links to Games You&#039;ve Run in the Past Here=&lt;br /&gt;
==Alice Sara==&lt;br /&gt;
*(There Is No Spoon [Modfied]) Million Billion Bastards Reloaded [http://forum.rpg.net/showthread.php?210352-IC-Million-Billion-Bastards-Reloaded-%28TINS-Mod%29 (IC)] [http://forum.rpg.net/showthread.php?210331-OOC-Million-Billion-Bastards-Reloaded-%28TINS-Mod%29 (OOC)] Sci-Fi badasses fighting to reclaim a MacGuffin.&lt;br /&gt;
*[[Maid_Chateau_des_deux_Pieces:Main_Page|(Maid: the RPG) Chateau des deux Pieces]] Maid comedy hijinks in the Old West. &lt;br /&gt;
*[[Magica_Mima_Umbra_Puella|(Magical Burst 0.3) Magica Mima Umbra Puella]] Dark magical girl tale where the story is about fighting the Story.&lt;br /&gt;
*[[PbP:The_Journey|(13th Age) The Journey]] A band of adventurers help an undercover princess flee to safety after her father is usurped.&lt;br /&gt;
*[[Mahou_Shoujo:Roanapur|(Badass, 1st ed.) Mahou Shoujo: Roanapur]] Dark magical girls fighting Lovecraftian demons in the setting of the Black Lagoon anime.&lt;br /&gt;
*(HERO System/Champions 6th Edition) So You Want To Be a Hero? [https://forum.rpg.net/showthread.php?789523-Champions-So-You-Want-To-Be-a-Hero (IC)] [https://forum.rpg.net/showthread.php?788272-Champions-So-You-Want-To-Be-a-Hero! (OOC)] The heroic duo of Captain Sonic and Slipstream foil the evil plans of Stigmata, the Cancer that Walks Like a Woman, and Third, the Living Inferno. A short one-shot game to show t@nya, Captain Sonic&#039;s player, how HERO System works, and to experiment with ways to play HERO System in a PbP environment.&lt;br /&gt;
&lt;br /&gt;
==Baeraad==&lt;br /&gt;
* [[Barbarians_of_Lemuria:_The_Breath_Of_A_Demon_God|Barbarians of Lemuria: The Breath of a Demon God]]&lt;br /&gt;
* [[Barbarians_of_Lemuria:_The_Doom_of_Tyrus|Barbarians of Lemuria: The Doom of Tyrus]]&lt;br /&gt;
* [[Blue_Rose:_Freedom_Never_Dies|Blue Rose: Freedom Never Dies]]&lt;br /&gt;
* [[Blue_Rose:_Bitter_Ashes_of_an_Eternal_Flame|Blue Rose: Bitter Ashes of an Eternal Flame]]&lt;br /&gt;
* [[The_Pact|Mutants &amp;amp; Masterminds: The Pact]]&lt;br /&gt;
* Numenera: Tomorrow Belongs to You ([https://forum.rpg.net/showthread.php?714124-IC-Numenera-Tomorrow-Belongs-to-You IC], [https://forum.rpg.net/showthread.php?714125-OOC-Numenera-Tomorrow-Belongs-to-You OOC])&lt;br /&gt;
* Rogue Trader: In the Light of Dying Stars ([https://forum.rpg.net/showthread.php?705929-IC-Rogue-Trader-In-the-Light-of-Dying-Stars IC], [https://forum.rpg.net/showthread.php?705887-OOC-Rogue-Trader-In-the-Light-of-Dying-Stars OOC])&lt;br /&gt;
* Slipstream: The Strange Mystery of the Jungle Spooks ([https://forum.rpg.net/showthread.php?741757-IC-Slipstream-The-Strange-Mystery-of-the-Jungle-Spooks IC], [https://forum.rpg.net/showthread.php?741686-OOC-Slipstream-The-Strange-Mystery-of-the-Jungle-Spooks OOC])&lt;br /&gt;
&lt;br /&gt;
==Bremen==&lt;br /&gt;
*[[Negima: High School Magical]]&lt;br /&gt;
*[[Little Horse on the Prairie: Main Page]]&lt;br /&gt;
*[[My Little Mahou Shoujo]]&lt;br /&gt;
&lt;br /&gt;
==Damian May==&lt;br /&gt;
*The Ash In Winter [http://forum.rpg.net/showthread.php?252763-IC-The-Ash-in-Winter (IC)] [http://forum.rpg.net/showthread.php?252757-OOC-The-Ash-in-Winter (OOC)]&lt;br /&gt;
*Throw Another Corpse on the Barbie [http://forum.rpg.net/showthread.php?322754-IC-Throw-another-corpse-on-the-barbie (IC)] [http://forum.rpg.net/showthread.php?322469-OOC-Throw-another-corpse-on-the-barbie (OOC)]&lt;br /&gt;
*Six Guns and Salt Wards [http://forum.rpg.net/showthread.php?345298-(IC)-Six-Guns-and-Salt-Wards (IC)] [http://forum.rpg.net/showthread.php?345303-(OOC)-Six-Guns-and-Salt-Wards (OOC)]&lt;br /&gt;
*Dragon Warriors: The Skald of Vågars Curse [http://forum.rpg.net/showthread.php?393327-(IC)Dragon-Warriors-The-Skald-of-V%E5gars-Curse (IC)] [http://forum.rpg.net/showthread.php?393313-(OOC)-Dragon-Warriors-The-Skald-of-V%E5gars-Curse (OOC)]&lt;br /&gt;
*Dragon Warriors: Shadowed Sails [http://forum.rpg.net/showthread.php?304452-(-Dragon-Warriors)-Shadowed-Sails-IC (IC)] [http://forum.rpg.net/showthread.php?304407-(Dragon-Warriors)-Shadowed-Sails-OOC (OOC)]&lt;br /&gt;
*Dragon Warriors: The Erlkings Troth [http://forum.rpg.net/showthread.php?445561-(IC)-Dragon-Warriors-The-Erlkings-Troth (IC)] [http://forum.rpg.net/showthread.php?445559-(-OOC)-Dragon-Warriors-The-Erlkings-Troth (OOC)]&lt;br /&gt;
*Dragon Warriors: The Ice in their Bones [http://forum.rpg.net/showthread.php?595502-(Dragon-Warriors)-The-Ice-in-Their-Bones (IC)] [http://forum.rpg.net/showthread.php?595459-Dragon-Warriors-(-The-Ice-in-their-Bones-) (OOC)]&lt;br /&gt;
&lt;br /&gt;
==Harrowed==&lt;br /&gt;
*Delta Green: Operation HARVEST MOON [http://forum.rpg.net/showthread.php?295462-IC-Delta-Green-Operation-HARVEST-MOON (IC)] [http://forum.rpg.net/showthread.php?295459-OoC-Delta-Green-Operation-HARVEST-MOON (OOC)]&lt;br /&gt;
*Delta Green: Operation DEAD LETTER [http://forum.rpg.net/showthread.php?382267-IC-Delta-Green-Operation-DEAD-LETTER (IC)] [http://forum.rpg.net/showthread.php?382266-OoC-Delta-Green-Operation-DEAD-LETTER (OOC)]&lt;br /&gt;
*Delta Green: Operation DARK STORM [http://forum.rpg.net/showthread.php?484644-IC-Delta-Green-Operation-DARK-STORM (IC)] [http://forum.rpg.net/showthread.php?484642-OoC-Delta-Green-Operation-DARK-STORM (OOC)]&lt;br /&gt;
*Cthulhutech - The Fall of Juneau [http://forum.rpg.net/showthread.php?538920-Cthulhutech-The-Fall-of-Juneau (IC)] [http://forum.rpg.net/showthread.php?538912-Cthulhutech-The-Fall-of-Juneau (OOC)]&lt;br /&gt;
*Delta Green: Operation POINTLESS AUTUMN [http://forum.rpg.net/showthread.php?649091-IC-Delta-Green-Operation-POINTLESS-AUTUMN (IC)] [http://forum.rpg.net/showthread.php?649088-OOC-Delta-Green-Operation-POINTLESS-AUTUMN (OOC)]&lt;br /&gt;
*Delta Green: Operation IRON ARCHWAY [http://forum.rpg.net/showthread.php?733546-Delta-Green-Operation-IRON-ARCHWAY (IC)] [http://forum.rpg.net/showthread.php?733542-Delta-Green-Operation-IRON-ARCHWAY (OOC)]&lt;br /&gt;
&lt;br /&gt;
==Iustum==&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?761980-Firefly-The-Path-of-the-Righteous-Episode-2 Firefly: Path of the Righteous]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?779089-Delta-Green-Homeward-Bound Delta Green: Homeward Bound]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?776400-Dresden-Files-Capital-Shadows Dresden Files: Capital Shadows]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?725844-Thieves-Scoundrels-and-Bastards Pathfinder E6: Thieves, Scoundrels, and Bastards]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?710050-IC-Day-After-Ragnarok-Field-Research Fate Core/Day After Ragnarok: Field Research]&lt;br /&gt;
&lt;br /&gt;
==Shawn Hagen==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?593589 DC Manga Imprint]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?615467 DC Manga Imprint: The Fox&#039;s Wedding]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?658612 DC Manga Imprint: Battle On The Shoulders Of Orion]&lt;br /&gt;
&lt;br /&gt;
==thirdkingdom==&lt;br /&gt;
*[[Barrowmaze]]&lt;br /&gt;
*[[Stonehell Campaign]]&lt;br /&gt;
&lt;br /&gt;
==Waiwode==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?624516 ACKS:Outpost on the Marches]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?640654 Pendragon: The Great Pendragon Campaign]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?740075 D&amp;amp;D5e Between Shadow and Flame]&lt;br /&gt;
*M&amp;amp;M3e Redemption [https://forum.rpg.net/showthread.php?730931-M-amp-M3e-Redemption OOC] [https://forum.rpg.net/showthread.php?730932-M-amp-M3e-Redemption IC]&lt;br /&gt;
&lt;br /&gt;
==Walkie Talkie Noise Decoder==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?656176-Eleven-Big-Giants-Midwifery-and-the-friendship-of-a-Jolanti Giant Heroquest]&lt;br /&gt;
*[[It&#039;s dark in here]]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?579799-Runequest-In-the-land-of-Nod. In the land of NOD]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?572321-The-Hill-of-Gold The Hill of Gold]&lt;br /&gt;
*[[Attack of the Pentan mummies]]&lt;br /&gt;
**[[A walk on the wild side]]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?578260-Runequest-A-prelude-A-death-in-the-family&amp;amp;p=13977298 A Death in the Family]&lt;br /&gt;
*[[Savage Prax]]&lt;br /&gt;
*[[Five_go_mad_in_Ginijji]]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?657260-The-First-Cast-Verging-on-ViolenceThe First Cast Verging on Violence]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?652202-Where-Shadows-Dance-A-prequel Where Shadows Dance]&lt;br /&gt;
&lt;br /&gt;
**[http://rpol.net/game.cgi?gi=56812&amp;amp;date=1453120432Three Feathered Rivals: Making a bad thing good]&lt;br /&gt;
&lt;br /&gt;
== Zolock ==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?675410-Black-Crusade-No-Chains-Can-Hold-Me Warhammer 40,000 Black Crusade: No Chains Can Hold Me] [http://forum.rpg.net/showthread.php?713045-No-Chains-Can-Hold-Me-II-Out-of-the-Bowels-Into-the-Fire The Short Second Thread] [http://forum.rpg.net/showthread.php?675314-Black-Crusade-No-Chains-Can-Hold-Me The OOC]&lt;br /&gt;
&lt;br /&gt;
A run of the Broken Chains adventure that went considerably off the rails to abide happily in the ship&#039;s expansive septic system. Nurgle be praised!&lt;br /&gt;
&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?734302-Might-and-Magic-Monsters-Under-the-Bedrock Might and Magic III: Monsters Under The Bedrock] [http://forum.rpg.net/showthread.php?734179-Might-and-Magic-Monsters-Under-the-Bedrock The OOC]&lt;br /&gt;
&lt;br /&gt;
An attempt to adapt an old PC fantasy game, with peculiar results. Features zombies, pirates, and zombie pirates. Stars a conniving mooserat, a sexy naga and a swearing pixie.&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PbP_Games_of_the_Past&amp;diff=310920</id>
		<title>PbP Games of the Past</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PbP_Games_of_the_Past&amp;diff=310920"/>
		<updated>2016-12-31T00:03:00Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Alice Sara */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Add Links to Games You&#039;ve Run in the Past Here=&lt;br /&gt;
==Alice Sara==&lt;br /&gt;
*(There Is No Spoon [Modfied]) Million Billion Bastards Reloaded [http://forum.rpg.net/showthread.php?210352-IC-Million-Billion-Bastards-Reloaded-%28TINS-Mod%29 (IC)] [http://forum.rpg.net/showthread.php?210331-OOC-Million-Billion-Bastards-Reloaded-%28TINS-Mod%29 (OOC)] Sci-Fi badasses fighting to reclaim a MacGuffin.&lt;br /&gt;
*[[Maid_Chateau_des_deux_Pieces:Main_Page|(Maid: the RPG) Chateau des deux Pieces]] Maid comedy hijinks in the Old West. &lt;br /&gt;
*[[Magica_Mima_Umbra_Puella|(Magical Burst 0.3) Magica Mima Umbra Puella]] Dark magical girl tale where the story is about fighting the Story.&lt;br /&gt;
*[[PbP:The_Journey|(13th Age) The Journey]] A band of adventurers help an undercover princess flee to safety after her father is usurped.&lt;br /&gt;
*[[Mahou_Shoujo:Roanapur|(Badass, 1st ed.) Mahou Shoujo: Roanapur]] Dark magical girls fighting Lovecraftian demons in the setting of the Black Lagoon anime.&lt;br /&gt;
*(HERO System/Champions 6th Edition) So You Want To Be a Hero? [https://forum.rpg.net/showthread.php?789523-Champions-So-You-Want-To-Be-a-Hero (IC)] [https://forum.rpg.net/showthread.php?788272-Champions-So-You-Want-To-Be-a-Hero! (OOC)] The heroic duo of Captain Sonic and Slipstream foil the evil plans of Stigmata, the Cancer that Walks Like a Woman, and Third, the Living Inferno. A short one-shot game to show t@nya, Captain Sonic&#039;s player, how HERO System works, and to play around with figuring out how to play HERO System in a PbP environment.&lt;br /&gt;
&lt;br /&gt;
==Baeraad==&lt;br /&gt;
* [[Barbarians_of_Lemuria:_The_Breath_Of_A_Demon_God|Barbarians of Lemuria: The Breath of a Demon God]]&lt;br /&gt;
* [[Barbarians_of_Lemuria:_The_Doom_of_Tyrus|Barbarians of Lemuria: The Doom of Tyrus]]&lt;br /&gt;
* [[Blue_Rose:_Freedom_Never_Dies|Blue Rose: Freedom Never Dies]]&lt;br /&gt;
* [[Blue_Rose:_Bitter_Ashes_of_an_Eternal_Flame|Blue Rose: Bitter Ashes of an Eternal Flame]]&lt;br /&gt;
* [[The_Pact|Mutants &amp;amp; Masterminds: The Pact]]&lt;br /&gt;
* Numenera: Tomorrow Belongs to You ([https://forum.rpg.net/showthread.php?714124-IC-Numenera-Tomorrow-Belongs-to-You IC], [https://forum.rpg.net/showthread.php?714125-OOC-Numenera-Tomorrow-Belongs-to-You OOC])&lt;br /&gt;
* Rogue Trader: In the Light of Dying Stars ([https://forum.rpg.net/showthread.php?705929-IC-Rogue-Trader-In-the-Light-of-Dying-Stars IC], [https://forum.rpg.net/showthread.php?705887-OOC-Rogue-Trader-In-the-Light-of-Dying-Stars OOC])&lt;br /&gt;
* Slipstream: The Strange Mystery of the Jungle Spooks ([https://forum.rpg.net/showthread.php?741757-IC-Slipstream-The-Strange-Mystery-of-the-Jungle-Spooks IC], [https://forum.rpg.net/showthread.php?741686-OOC-Slipstream-The-Strange-Mystery-of-the-Jungle-Spooks OOC])&lt;br /&gt;
&lt;br /&gt;
==Bremen==&lt;br /&gt;
*[[Negima: High School Magical]]&lt;br /&gt;
*[[Little Horse on the Prairie: Main Page]]&lt;br /&gt;
*[[My Little Mahou Shoujo]]&lt;br /&gt;
&lt;br /&gt;
==Damian May==&lt;br /&gt;
*The Ash In Winter [http://forum.rpg.net/showthread.php?252763-IC-The-Ash-in-Winter (IC)] [http://forum.rpg.net/showthread.php?252757-OOC-The-Ash-in-Winter (OOC)]&lt;br /&gt;
*Throw Another Corpse on the Barbie [http://forum.rpg.net/showthread.php?322754-IC-Throw-another-corpse-on-the-barbie (IC)] [http://forum.rpg.net/showthread.php?322469-OOC-Throw-another-corpse-on-the-barbie (OOC)]&lt;br /&gt;
*Six Guns and Salt Wards [http://forum.rpg.net/showthread.php?345298-(IC)-Six-Guns-and-Salt-Wards (IC)] [http://forum.rpg.net/showthread.php?345303-(OOC)-Six-Guns-and-Salt-Wards (OOC)]&lt;br /&gt;
*Dragon Warriors: The Skald of Vågars Curse [http://forum.rpg.net/showthread.php?393327-(IC)Dragon-Warriors-The-Skald-of-V%E5gars-Curse (IC)] [http://forum.rpg.net/showthread.php?393313-(OOC)-Dragon-Warriors-The-Skald-of-V%E5gars-Curse (OOC)]&lt;br /&gt;
*Dragon Warriors: Shadowed Sails [http://forum.rpg.net/showthread.php?304452-(-Dragon-Warriors)-Shadowed-Sails-IC (IC)] [http://forum.rpg.net/showthread.php?304407-(Dragon-Warriors)-Shadowed-Sails-OOC (OOC)]&lt;br /&gt;
*Dragon Warriors: The Erlkings Troth [http://forum.rpg.net/showthread.php?445561-(IC)-Dragon-Warriors-The-Erlkings-Troth (IC)] [http://forum.rpg.net/showthread.php?445559-(-OOC)-Dragon-Warriors-The-Erlkings-Troth (OOC)]&lt;br /&gt;
*Dragon Warriors: The Ice in their Bones [http://forum.rpg.net/showthread.php?595502-(Dragon-Warriors)-The-Ice-in-Their-Bones (IC)] [http://forum.rpg.net/showthread.php?595459-Dragon-Warriors-(-The-Ice-in-their-Bones-) (OOC)]&lt;br /&gt;
&lt;br /&gt;
==Harrowed==&lt;br /&gt;
*Delta Green: Operation HARVEST MOON [http://forum.rpg.net/showthread.php?295462-IC-Delta-Green-Operation-HARVEST-MOON (IC)] [http://forum.rpg.net/showthread.php?295459-OoC-Delta-Green-Operation-HARVEST-MOON (OOC)]&lt;br /&gt;
*Delta Green: Operation DEAD LETTER [http://forum.rpg.net/showthread.php?382267-IC-Delta-Green-Operation-DEAD-LETTER (IC)] [http://forum.rpg.net/showthread.php?382266-OoC-Delta-Green-Operation-DEAD-LETTER (OOC)]&lt;br /&gt;
*Delta Green: Operation DARK STORM [http://forum.rpg.net/showthread.php?484644-IC-Delta-Green-Operation-DARK-STORM (IC)] [http://forum.rpg.net/showthread.php?484642-OoC-Delta-Green-Operation-DARK-STORM (OOC)]&lt;br /&gt;
*Cthulhutech - The Fall of Juneau [http://forum.rpg.net/showthread.php?538920-Cthulhutech-The-Fall-of-Juneau (IC)] [http://forum.rpg.net/showthread.php?538912-Cthulhutech-The-Fall-of-Juneau (OOC)]&lt;br /&gt;
*Delta Green: Operation POINTLESS AUTUMN [http://forum.rpg.net/showthread.php?649091-IC-Delta-Green-Operation-POINTLESS-AUTUMN (IC)] [http://forum.rpg.net/showthread.php?649088-OOC-Delta-Green-Operation-POINTLESS-AUTUMN (OOC)]&lt;br /&gt;
*Delta Green: Operation IRON ARCHWAY [http://forum.rpg.net/showthread.php?733546-Delta-Green-Operation-IRON-ARCHWAY (IC)] [http://forum.rpg.net/showthread.php?733542-Delta-Green-Operation-IRON-ARCHWAY (OOC)]&lt;br /&gt;
&lt;br /&gt;
==Iustum==&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?761980-Firefly-The-Path-of-the-Righteous-Episode-2 Firefly: Path of the Righteous]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?779089-Delta-Green-Homeward-Bound Delta Green: Homeward Bound]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?776400-Dresden-Files-Capital-Shadows Dresden Files: Capital Shadows]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?725844-Thieves-Scoundrels-and-Bastards Pathfinder E6: Thieves, Scoundrels, and Bastards]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?710050-IC-Day-After-Ragnarok-Field-Research Fate Core/Day After Ragnarok: Field Research]&lt;br /&gt;
&lt;br /&gt;
==Shawn Hagen==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?593589 DC Manga Imprint]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?615467 DC Manga Imprint: The Fox&#039;s Wedding]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?658612 DC Manga Imprint: Battle On The Shoulders Of Orion]&lt;br /&gt;
&lt;br /&gt;
==thirdkingdom==&lt;br /&gt;
*[[Barrowmaze]]&lt;br /&gt;
*[[Stonehell Campaign]]&lt;br /&gt;
&lt;br /&gt;
==Waiwode==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?624516 ACKS:Outpost on the Marches]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?640654 Pendragon: The Great Pendragon Campaign]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?740075 D&amp;amp;D5e Between Shadow and Flame]&lt;br /&gt;
*M&amp;amp;M3e Redemption [https://forum.rpg.net/showthread.php?730931-M-amp-M3e-Redemption OOC] [https://forum.rpg.net/showthread.php?730932-M-amp-M3e-Redemption IC]&lt;br /&gt;
&lt;br /&gt;
==Walkie Talkie Noise Decoder==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?656176-Eleven-Big-Giants-Midwifery-and-the-friendship-of-a-Jolanti Giant Heroquest]&lt;br /&gt;
*[[It&#039;s dark in here]]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?579799-Runequest-In-the-land-of-Nod. In the land of NOD]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?572321-The-Hill-of-Gold The Hill of Gold]&lt;br /&gt;
*[[Attack of the Pentan mummies]]&lt;br /&gt;
**[[A walk on the wild side]]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?578260-Runequest-A-prelude-A-death-in-the-family&amp;amp;p=13977298 A Death in the Family]&lt;br /&gt;
*[[Savage Prax]]&lt;br /&gt;
*[[Five_go_mad_in_Ginijji]]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?657260-The-First-Cast-Verging-on-ViolenceThe First Cast Verging on Violence]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?652202-Where-Shadows-Dance-A-prequel Where Shadows Dance]&lt;br /&gt;
&lt;br /&gt;
**[http://rpol.net/game.cgi?gi=56812&amp;amp;date=1453120432Three Feathered Rivals: Making a bad thing good]&lt;br /&gt;
&lt;br /&gt;
== Zolock ==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?675410-Black-Crusade-No-Chains-Can-Hold-Me Warhammer 40,000 Black Crusade: No Chains Can Hold Me] [http://forum.rpg.net/showthread.php?713045-No-Chains-Can-Hold-Me-II-Out-of-the-Bowels-Into-the-Fire The Short Second Thread] [http://forum.rpg.net/showthread.php?675314-Black-Crusade-No-Chains-Can-Hold-Me The OOC]&lt;br /&gt;
&lt;br /&gt;
A run of the Broken Chains adventure that went considerably off the rails to abide happily in the ship&#039;s expansive septic system. Nurgle be praised!&lt;br /&gt;
&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?734302-Might-and-Magic-Monsters-Under-the-Bedrock Might and Magic III: Monsters Under The Bedrock] [http://forum.rpg.net/showthread.php?734179-Might-and-Magic-Monsters-Under-the-Bedrock The OOC]&lt;br /&gt;
&lt;br /&gt;
An attempt to adapt an old PC fantasy game, with peculiar results. Features zombies, pirates, and zombie pirates. Stars a conniving mooserat, a sexy naga and a swearing pixie.&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RyuutamaJOTAP&amp;diff=305667</id>
		<title>RyuutamaJOTAP</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RyuutamaJOTAP&amp;diff=305667"/>
		<updated>2016-08-26T15:39:54Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Travel and Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Journey of the Azure Princess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a wiki page for keeping track of the PbP Ryuutama game on RPG.net&lt;br /&gt;
=Group Inventory=&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1ezylOamAAO39Eyo3GabOW80VMPRIf1HqIPjmD6ip3dw/edit?usp=sharing Group Inventory]&lt;br /&gt;
&lt;br /&gt;
=Travel and Combat=&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/17EbErrp-x0gigPpLvhHe-7zUKxcVE1MVKCA9Po5B5kc/edit?usp=sharing Travel and Combat Tracker]&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RyuutamaJOTAP&amp;diff=305636</id>
		<title>RyuutamaJOTAP</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RyuutamaJOTAP&amp;diff=305636"/>
		<updated>2016-08-26T14:48:15Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Travel and Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Journey of the Azure Princess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a wiki page for keeping track of the PbP Ryuutama game on RPG.net&lt;br /&gt;
=Group Inventory=&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1ezylOamAAO39Eyo3GabOW80VMPRIf1HqIPjmD6ip3dw/edit?usp=sharing Group Inventory]&lt;br /&gt;
&lt;br /&gt;
=Travel and Combat=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Condition Check [STR+SPI]&lt;br /&gt;
! Current Condition&lt;br /&gt;
! Travel Check [STR+DEX]&lt;br /&gt;
! Travel Modifiers&lt;br /&gt;
! Direction Check [INT + INT]&lt;br /&gt;
! Camping Check [DEX + INT]&lt;br /&gt;
! Initiative Check [DEX + INT]&lt;br /&gt;
! Current Initiative&lt;br /&gt;
! HP&lt;br /&gt;
! MP&lt;br /&gt;
! Fumble Points&lt;br /&gt;
! Position&lt;br /&gt;
! Status Effects&lt;br /&gt;
|-&lt;br /&gt;
|Lina&lt;br /&gt;
|d4+d8&lt;br /&gt;
|10&lt;br /&gt;
|d4+d6&lt;br /&gt;
|Sun Hat [Hot+1], Umbrella [Rain/Hot+1], Walking Stick [lvl&amp;lt;=3 +1]&lt;br /&gt;
|d6+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|20/20&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wren&lt;br /&gt;
|d4+d8&lt;br /&gt;
|10&lt;br /&gt;
|d4+d4&lt;br /&gt;
|Sun Hat [Hot+1], Umbrella [Rain/Hot+1], Walking Stick [lvl&amp;lt;=3 +1], Walking Shoes [Road +1]&lt;br /&gt;
|d8+d8&lt;br /&gt;
|d4+d8&lt;br /&gt;
|d4+d8&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|16/16&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shira&lt;br /&gt;
|d4+d6&lt;br /&gt;
|7&lt;br /&gt;
|d4+d6&lt;br /&gt;
|Walking Stick [lvl&amp;lt;=3 +1]&lt;br /&gt;
|d8+d8&lt;br /&gt;
|d6+d8&lt;br /&gt;
|d6+d8&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|12/12&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yumeko&lt;br /&gt;
|d8+d6&lt;br /&gt;
|9&lt;br /&gt;
|d8+d6&lt;br /&gt;
|Minstrel +1 Journey&lt;br /&gt;
|d4+d4&lt;br /&gt;
|d6+d4&lt;br /&gt;
|d6+d4&lt;br /&gt;
|&lt;br /&gt;
|16/16&lt;br /&gt;
|12/12&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RyuutamaJOTAP&amp;diff=305635</id>
		<title>RyuutamaJOTAP</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RyuutamaJOTAP&amp;diff=305635"/>
		<updated>2016-08-26T14:47:35Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Journey of the Azure Princess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a wiki page for keeping track of the PbP Ryuutama game on RPG.net&lt;br /&gt;
=Group Inventory=&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1ezylOamAAO39Eyo3GabOW80VMPRIf1HqIPjmD6ip3dw/edit?usp=sharing Group Inventory]&lt;br /&gt;
&lt;br /&gt;
=Travel and Combat=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Condition Check [STR+SPI]&lt;br /&gt;
! Current Condition&lt;br /&gt;
! Travel Check [STR+DEX]&lt;br /&gt;
! Travel Modifiers&lt;br /&gt;
! Direction Check [INT + INT]&lt;br /&gt;
! Camping Check [DEX + INT]&lt;br /&gt;
! Initiative Check [DEX + INT]&lt;br /&gt;
! Current Initiative&lt;br /&gt;
! HP&lt;br /&gt;
! MP&lt;br /&gt;
! Fumble Points&lt;br /&gt;
! Position&lt;br /&gt;
! Status Effects&lt;br /&gt;
|-&lt;br /&gt;
|Lina&lt;br /&gt;
|d4+d8&lt;br /&gt;
|10&lt;br /&gt;
|d4+d6&lt;br /&gt;
|Sun Hat [Hot+1], Umbrella [Rain/Hot+1], Walking Stick [lvl&amp;lt;=3 +1]&lt;br /&gt;
|d6+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|20/20&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wren&lt;br /&gt;
|d4+d8&lt;br /&gt;
|10&lt;br /&gt;
|d4+d4&lt;br /&gt;
|Sun Hat [Hot+1], Umbrella [Rain/Hot+1], Walking Stick [lvl&amp;lt;=3 +1], Walking Shoes [Road +1]&lt;br /&gt;
|d8+d8&lt;br /&gt;
|d4+d8&lt;br /&gt;
|d4+d8&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|16/16&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shira&lt;br /&gt;
|d4+d6&lt;br /&gt;
|7&lt;br /&gt;
|d4+d6&lt;br /&gt;
|Walking Stick [lvl&amp;lt;=3 +1]&lt;br /&gt;
|d8+d8&lt;br /&gt;
|d6+d8&lt;br /&gt;
|d6+d8&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|12/12&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yumeko&lt;br /&gt;
|d8+d6&lt;br /&gt;
|9&lt;br /&gt;
|d8+d6&lt;br /&gt;
|&lt;br /&gt;
|d4+d4&lt;br /&gt;
|d6+d4&lt;br /&gt;
|d6+d4&lt;br /&gt;
|&lt;br /&gt;
|16/16&lt;br /&gt;
|12/12&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
| Minstrel +1 Journey&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RyuutamaJOTAP&amp;diff=305291</id>
		<title>RyuutamaJOTAP</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RyuutamaJOTAP&amp;diff=305291"/>
		<updated>2016-08-17T20:38:50Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Journey of the Azure Princess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a wiki page for keeping track of the PbP Ryuutama game on RPG.net&lt;br /&gt;
=Group Inventory=&lt;br /&gt;
&lt;br /&gt;
[&amp;lt;replace this text with the link to the googe sheet&amp;gt; Group Inventory]&lt;br /&gt;
&lt;br /&gt;
=Travel and Combat=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Condition Check [STR+SPI]&lt;br /&gt;
! Current Condition&lt;br /&gt;
! Travel Check [STR+DEX]&lt;br /&gt;
! Travel Modifiers&lt;br /&gt;
! Direction Check [INT + INT]&lt;br /&gt;
! Camping Check [DEX + INT]&lt;br /&gt;
! Initiative Check [DEX + INT]&lt;br /&gt;
! Current Initiative&lt;br /&gt;
! HP&lt;br /&gt;
! MP&lt;br /&gt;
! Fumble Points&lt;br /&gt;
! Position&lt;br /&gt;
! Status Effects&lt;br /&gt;
|-&lt;br /&gt;
|Lina&lt;br /&gt;
|d4+d8&lt;br /&gt;
|10&lt;br /&gt;
|d4+d6&lt;br /&gt;
|Sun Hat [Hot+1], Umbrella [Rain/Hot+1], Walking Stick [lvl&amp;lt;=3 +1]&lt;br /&gt;
|d6+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|20/20&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|Tip-Top [DEX]&lt;br /&gt;
|-&lt;br /&gt;
|Wren&lt;br /&gt;
|d4+d8&lt;br /&gt;
|10&lt;br /&gt;
|d4+d4&lt;br /&gt;
|Walking Stick [lvl&amp;lt;=3 +1]&lt;br /&gt;
|d8+d8&lt;br /&gt;
|d4+d8&lt;br /&gt;
|d4+d8&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|16/16&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|Tip-Top [DEX]&lt;br /&gt;
|-&lt;br /&gt;
|Shira&lt;br /&gt;
|d4+d6&lt;br /&gt;
|7&lt;br /&gt;
|d4+d6&lt;br /&gt;
|Walking Stick [lvl&amp;lt;=3 +1]&lt;br /&gt;
|d8+d8&lt;br /&gt;
|d6+d8&lt;br /&gt;
|d6+d8&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|12/12&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yumeko&lt;br /&gt;
|d8+d6&lt;br /&gt;
|9&lt;br /&gt;
|d8+d6&lt;br /&gt;
|&lt;br /&gt;
|d4+d4&lt;br /&gt;
|d6+d4&lt;br /&gt;
|d6+d4&lt;br /&gt;
|&lt;br /&gt;
|16/16&lt;br /&gt;
|12/12&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
| Minstrel +1 Journey&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_New_Champions&amp;diff=304935</id>
		<title>The New Champions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_New_Champions&amp;diff=304935"/>
		<updated>2016-08-08T18:51:45Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Setting=&lt;br /&gt;
&lt;br /&gt;
A Marvel-Universe play-by-post game, using the Mutants and Masterminds 3rd edition rules, based on the comic and set in New York City.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
[[Avalanche (Tambov)]]&lt;br /&gt;
&lt;br /&gt;
[[Breathrough (Funkadelic)]]&lt;br /&gt;
&lt;br /&gt;
[[Cali Marra (Apostylte)]]&lt;br /&gt;
&lt;br /&gt;
[[Devilfish (GaoGaiGar)]]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/14ESi0zQX-YcyktvR3TNlHebcQZGM3Wk7RvfFVjD0B9c/edit Frogirl (Alice Sara)] Do-gooding teen with frog powers.&lt;br /&gt;
&lt;br /&gt;
[[Ghiza (Vessiel)]]&lt;br /&gt;
&lt;br /&gt;
[[Goldfire (Unka Josh)]]&lt;br /&gt;
&lt;br /&gt;
[[Guardian (Stormraven)]]&lt;br /&gt;
&lt;br /&gt;
[[Halo (Captain Astounding)]]&lt;br /&gt;
&lt;br /&gt;
[[Waylander (t@nya)]]&lt;br /&gt;
&lt;br /&gt;
[[Zirra (neutrodecay)]]&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RyuutamaJOTAP&amp;diff=304444</id>
		<title>RyuutamaJOTAP</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RyuutamaJOTAP&amp;diff=304444"/>
		<updated>2016-07-25T19:29:30Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Journey of the Azure Princess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a wiki page for keeping track of the PbP Ryuutama game on RPG.net&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Condition Check [STR+SPI]&lt;br /&gt;
! Current Condition&lt;br /&gt;
! Travel Check [STR+DEX]&lt;br /&gt;
! Travel Modifiers&lt;br /&gt;
! Direction Check [INT + INT]&lt;br /&gt;
! Camping Check [DEX + INT]&lt;br /&gt;
! Initiative Check [DEX + INT]&lt;br /&gt;
! Current Initiative&lt;br /&gt;
! HP&lt;br /&gt;
! MP&lt;br /&gt;
! Fumble Points&lt;br /&gt;
! Position&lt;br /&gt;
! Status Effects&lt;br /&gt;
|-&lt;br /&gt;
|Lina&lt;br /&gt;
|d4+d8&lt;br /&gt;
|10&lt;br /&gt;
|d4+d6&lt;br /&gt;
|Sun Hat [Hot+1], Umbrella [Rain/Hot+1], Walking Stick [lvl&amp;lt;=3 +1]&lt;br /&gt;
|d6+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|20/20&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|Tip-Top [DEX]&lt;br /&gt;
|-&lt;br /&gt;
|Wren&lt;br /&gt;
|d4+d8&lt;br /&gt;
|10&lt;br /&gt;
|d4+d4&lt;br /&gt;
|Walking Stick [lvl&amp;lt;=3 +1]&lt;br /&gt;
|d8+d8&lt;br /&gt;
|d4+d8&lt;br /&gt;
|d4+d8&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|16/16&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|Tip-Top [DEX]&lt;br /&gt;
|-&lt;br /&gt;
|Shira&lt;br /&gt;
|d4+d6&lt;br /&gt;
|7&lt;br /&gt;
|d4+d6&lt;br /&gt;
|Walking Stick [lvl&amp;lt;=3 +1]&lt;br /&gt;
|d8+d8&lt;br /&gt;
|d6+d8&lt;br /&gt;
|d6+d8&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|12/12&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yumeko&lt;br /&gt;
|d8+d6&lt;br /&gt;
|9&lt;br /&gt;
|d8+d6&lt;br /&gt;
|&lt;br /&gt;
|d4+d4&lt;br /&gt;
|d6+d4&lt;br /&gt;
|d6+d4&lt;br /&gt;
|&lt;br /&gt;
|16/16&lt;br /&gt;
|12/12&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
| Minstrel +1 Journey&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RyuutamaJOTAP&amp;diff=304252</id>
		<title>RyuutamaJOTAP</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RyuutamaJOTAP&amp;diff=304252"/>
		<updated>2016-07-22T20:40:45Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Journey of the Azure Princess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a wiki page for keeping track of the PbP Ryuutama game on RPG.net&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Condition Check [STR+SPI]&lt;br /&gt;
! Current Condition&lt;br /&gt;
! Travel Check [STR+DEX]&lt;br /&gt;
! Travel Modifiers&lt;br /&gt;
! Direction Check [INT + INT]&lt;br /&gt;
! Camping Check [DEX + INT]&lt;br /&gt;
! Initiative Check [DEX + INT]&lt;br /&gt;
! Current Initiative&lt;br /&gt;
! HP&lt;br /&gt;
! MP&lt;br /&gt;
! Fumble Points&lt;br /&gt;
! Position&lt;br /&gt;
! Status Effects&lt;br /&gt;
|-&lt;br /&gt;
|Lina&lt;br /&gt;
|d4+d8&lt;br /&gt;
|10&lt;br /&gt;
|d4+d6&lt;br /&gt;
|Sun Hat [Hot+1], Umbrella [Rain/Hot+1], Walking Stick [lvl&amp;lt;=3 +1]&lt;br /&gt;
|d6+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|20/20&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|Tip-Top [DEX]&lt;br /&gt;
|-&lt;br /&gt;
|Wren&lt;br /&gt;
|d4+d8&lt;br /&gt;
|10&lt;br /&gt;
|d4+d4&lt;br /&gt;
|Walking Stick [lvl&amp;lt;=3 +1]&lt;br /&gt;
|d8+d8&lt;br /&gt;
|d4+d8&lt;br /&gt;
|d4+d8&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|16/16&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|Tip-Top [DEX]&lt;br /&gt;
|-&lt;br /&gt;
|Shira&lt;br /&gt;
|d4+d6&lt;br /&gt;
|7&lt;br /&gt;
|d4+d6&lt;br /&gt;
|Walking Stick [lvl&amp;lt;=3 +1]&lt;br /&gt;
|d8+d8&lt;br /&gt;
|d6+d8&lt;br /&gt;
|d6+d8&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|12/12&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yumeko&lt;br /&gt;
|d8+d6&lt;br /&gt;
|9&lt;br /&gt;
|d8+d6&lt;br /&gt;
|&lt;br /&gt;
|d4+d4&lt;br /&gt;
|d6+d4&lt;br /&gt;
|d6+d4&lt;br /&gt;
|&lt;br /&gt;
|16/16&lt;br /&gt;
|12/12&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RyuutamaJOTAP&amp;diff=304251</id>
		<title>RyuutamaJOTAP</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RyuutamaJOTAP&amp;diff=304251"/>
		<updated>2016-07-22T20:40:29Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Journey of the Azure Princess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a wiki page for keeping track of the PbP Ryuutama game on RPG.net&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Condition Check [STR+SPI]&lt;br /&gt;
! Current Condition&lt;br /&gt;
! Travel Check [STR+DEX]&lt;br /&gt;
! Travel Modifiers&lt;br /&gt;
! Direction Check [INT + INT]&lt;br /&gt;
! Camping Check [DEX + INT]&lt;br /&gt;
! Initiative Check [DEX + INT]&lt;br /&gt;
! Current Initiative&lt;br /&gt;
! HP&lt;br /&gt;
! MP&lt;br /&gt;
! Fumble Points&lt;br /&gt;
! Position&lt;br /&gt;
! Status Effects&lt;br /&gt;
|-&lt;br /&gt;
|Lina&lt;br /&gt;
|d4+d8&lt;br /&gt;
|10&lt;br /&gt;
|d4+d6&lt;br /&gt;
|Sun Hat [Hot+1], Umbrella [Rain/Hot+1], Walking Stick [lvl&amp;lt;=3 +1]&lt;br /&gt;
|d6+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|20/20&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|Tip-Top [DEX]&lt;br /&gt;
|-&lt;br /&gt;
|Wren&lt;br /&gt;
|d4+d8&lt;br /&gt;
|10&lt;br /&gt;
|d4+d4&lt;br /&gt;
|Walking Stick [lvl&amp;lt;=3 +1]&lt;br /&gt;
|d8+d8&lt;br /&gt;
|d4+d8&lt;br /&gt;
|d4+d8&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|16/16&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|Tip-Top [DEX]&lt;br /&gt;
|-&lt;br /&gt;
|Shira&lt;br /&gt;
|d4+d6&lt;br /&gt;
|7&lt;br /&gt;
|d4+d6&lt;br /&gt;
|Walking Stick [lvl&amp;lt;=3 +1]&lt;br /&gt;
|d8+d8&lt;br /&gt;
|d6+d8&lt;br /&gt;
|d6+d8&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|12/12&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yumeko&lt;br /&gt;
|d8+d6&lt;br /&gt;
|9&lt;br /&gt;
|d8+d6&lt;br /&gt;
|d4+d4&lt;br /&gt;
|d6+d4&lt;br /&gt;
|d6+d4&lt;br /&gt;
|&lt;br /&gt;
|16/16&lt;br /&gt;
|12/12&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RyuutamaJOTAP&amp;diff=304248</id>
		<title>RyuutamaJOTAP</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RyuutamaJOTAP&amp;diff=304248"/>
		<updated>2016-07-22T20:32:51Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Journey of the Azure Princess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a wiki page for keeping track of the PbP Ryuutama game on RPG.net&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Condition Check [STR+SPI]&lt;br /&gt;
! Current Condition&lt;br /&gt;
! Travel Check [STR+DEX]&lt;br /&gt;
! Direction Check [INT + INT]&lt;br /&gt;
! Camping Check [DEX + INT]&lt;br /&gt;
! Initiative Check [DEX + INT]&lt;br /&gt;
! Current Initiative&lt;br /&gt;
! HP&lt;br /&gt;
! MP&lt;br /&gt;
! Fumble Points&lt;br /&gt;
! Position&lt;br /&gt;
! Status Effects&lt;br /&gt;
|-&lt;br /&gt;
|Lina&lt;br /&gt;
|d4+d8&lt;br /&gt;
|10&lt;br /&gt;
|d4+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|20/20&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|Tip-Top [DEX]&lt;br /&gt;
|-&lt;br /&gt;
|Wren&lt;br /&gt;
|d4+d8&lt;br /&gt;
|10&lt;br /&gt;
|d4+d4&lt;br /&gt;
|d8+d8&lt;br /&gt;
|d4+d8&lt;br /&gt;
|d4+d8&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|16/16&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|Tip-Top [DEX]&lt;br /&gt;
|-&lt;br /&gt;
|Shira&lt;br /&gt;
|d4+d6&lt;br /&gt;
|7&lt;br /&gt;
|d4+d6&lt;br /&gt;
|d8+d8&lt;br /&gt;
|d6+d8&lt;br /&gt;
|d6+d8&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|12/12&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yumeko&lt;br /&gt;
|d8+d6&lt;br /&gt;
|9&lt;br /&gt;
|d8+d6&lt;br /&gt;
|d4+d4&lt;br /&gt;
|d6+d4&lt;br /&gt;
|d6+d4&lt;br /&gt;
|&lt;br /&gt;
|16/16&lt;br /&gt;
|12/12&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RyuutamaJOTAP&amp;diff=304246</id>
		<title>RyuutamaJOTAP</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RyuutamaJOTAP&amp;diff=304246"/>
		<updated>2016-07-22T20:31:25Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Journey of the Azure Princess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a wiki page for keeping track of the PbP Ryuutama game on RPG.net&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Condition Check [STR+SPI]&lt;br /&gt;
! Current Condition&lt;br /&gt;
! Travel Check [STR+DEX]&lt;br /&gt;
! Direction Check [INT + INT]&lt;br /&gt;
! Camping Check [DEX + INT]&lt;br /&gt;
! Initiative Check [DEX + INT]&lt;br /&gt;
! Current Initiative&lt;br /&gt;
! HP&lt;br /&gt;
! MP&lt;br /&gt;
! Fumble Points&lt;br /&gt;
! Position&lt;br /&gt;
! Status Effects&lt;br /&gt;
|-&lt;br /&gt;
|Lina&lt;br /&gt;
|d4+d8&lt;br /&gt;
|10&lt;br /&gt;
|d4[6]+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|20/20&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wren&lt;br /&gt;
|d4+d8&lt;br /&gt;
|10&lt;br /&gt;
|d4[6]+d4&lt;br /&gt;
|d8+d8&lt;br /&gt;
|d4+d8&lt;br /&gt;
|d4+d8&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|16/16&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shira&lt;br /&gt;
|d4+d6&lt;br /&gt;
|7&lt;br /&gt;
|d4+d6&lt;br /&gt;
|d8+d8&lt;br /&gt;
|d6+d8&lt;br /&gt;
|d6+d8&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|12/12&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yumeko&lt;br /&gt;
|d8+d6&lt;br /&gt;
|9&lt;br /&gt;
|d8+d6&lt;br /&gt;
|d4+d4&lt;br /&gt;
|d6+d4&lt;br /&gt;
|d6+d4&lt;br /&gt;
|&lt;br /&gt;
|16/16&lt;br /&gt;
|12/12&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RyuutamaJOTAP&amp;diff=304245</id>
		<title>RyuutamaJOTAP</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RyuutamaJOTAP&amp;diff=304245"/>
		<updated>2016-07-22T20:29:48Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Journey of the Azure Princess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a wiki page for keeping track of the PbP Ryuutama game on RPG.net&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Condition Check [STR+SPI]&lt;br /&gt;
! Current Condition&lt;br /&gt;
! Travel Check [STR+DEX]&lt;br /&gt;
! Direction Check [INT + INT]&lt;br /&gt;
! Camping Check [DEX + INT]&lt;br /&gt;
! Initiative Check [DEX + INT]&lt;br /&gt;
! Current Initiative&lt;br /&gt;
! HP&lt;br /&gt;
! MP&lt;br /&gt;
! Fumble Points&lt;br /&gt;
! Position&lt;br /&gt;
! Status Effects&lt;br /&gt;
|-&lt;br /&gt;
|Lina&lt;br /&gt;
|d4+d8&lt;br /&gt;
|10&lt;br /&gt;
|d4+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|20/20&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wren&lt;br /&gt;
|d4+d8&lt;br /&gt;
|10&lt;br /&gt;
|d4+d4&lt;br /&gt;
|d8+d8&lt;br /&gt;
|d4+d8&lt;br /&gt;
|d4+d8&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|16/16&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shira&lt;br /&gt;
|d4+d6&lt;br /&gt;
|7&lt;br /&gt;
|d4+d6&lt;br /&gt;
|d8+d8&lt;br /&gt;
|d6+d8&lt;br /&gt;
|d6+d8&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|12/12&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yumeko&lt;br /&gt;
|d8+d6&lt;br /&gt;
|9&lt;br /&gt;
|d8+d6&lt;br /&gt;
|d4+d4&lt;br /&gt;
|d6+d4&lt;br /&gt;
|d6+d4&lt;br /&gt;
|&lt;br /&gt;
|16/16&lt;br /&gt;
|12/12&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RyuutamaJOTAP&amp;diff=304244</id>
		<title>RyuutamaJOTAP</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RyuutamaJOTAP&amp;diff=304244"/>
		<updated>2016-07-22T20:29:22Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Journey of the Azure Princess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a wiki page for keeping track of the PbP Ryuutama game on RPG.net&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Condition Check [STR+SPI]&lt;br /&gt;
! Current Condition&lt;br /&gt;
! Travel Check [STR+DEX]&lt;br /&gt;
! Direction Check [INT + INT]&lt;br /&gt;
! Camping Check [DEX + INT]&lt;br /&gt;
! Initiative Check [DEX + INT]&lt;br /&gt;
! Current Initiative&lt;br /&gt;
! HP&lt;br /&gt;
! MP&lt;br /&gt;
! Fumble Points&lt;br /&gt;
! Position&lt;br /&gt;
! Status Effects&lt;br /&gt;
|-&lt;br /&gt;
|Lina&lt;br /&gt;
|d4+d8&lt;br /&gt;
|10&lt;br /&gt;
|d4+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|20/20&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wren&lt;br /&gt;
|d4+d8&lt;br /&gt;
|10&lt;br /&gt;
|d4+d4&lt;br /&gt;
|d8+d8&lt;br /&gt;
|d4+d8&lt;br /&gt;
|d4+d8&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|16/16&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shira&lt;br /&gt;
|d4+d6&lt;br /&gt;
|7&lt;br /&gt;
|d4+d6&lt;br /&gt;
|d8+d8&lt;br /&gt;
|d6+d8&lt;br /&gt;
|d6+d8&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|12/12&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yumeko&lt;br /&gt;
|d8+d6&lt;br /&gt;
|&lt;br /&gt;
|d8+d6&lt;br /&gt;
|d4+d4&lt;br /&gt;
|d6+d4&lt;br /&gt;
|d6+d4&lt;br /&gt;
|9&lt;br /&gt;
|16/16&lt;br /&gt;
|12/12&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RyuutamaJOTAP&amp;diff=304242</id>
		<title>RyuutamaJOTAP</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RyuutamaJOTAP&amp;diff=304242"/>
		<updated>2016-07-22T20:26:35Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Journey of the Azure Princess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a wiki page for keeping track of the PbP Ryuutama game on RPG.net&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Condition Check [STR+SPI]&lt;br /&gt;
! Current Condition&lt;br /&gt;
! Travel Check [STR+DEX]&lt;br /&gt;
! Direction Check [INT + INT]&lt;br /&gt;
! Camping Check [DEX + INT]&lt;br /&gt;
! Initiative Check [DEX + INT]&lt;br /&gt;
! Current Initiative&lt;br /&gt;
! HP&lt;br /&gt;
! MP&lt;br /&gt;
! Fumble Points&lt;br /&gt;
! Position&lt;br /&gt;
! Status Effects&lt;br /&gt;
|-&lt;br /&gt;
|Lina&lt;br /&gt;
|d4+d8&lt;br /&gt;
|&lt;br /&gt;
|d4+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|20/20&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wren&lt;br /&gt;
|d4+d8&lt;br /&gt;
|&lt;br /&gt;
|d4+d4&lt;br /&gt;
|d8+d8&lt;br /&gt;
|d4+d8&lt;br /&gt;
|d4+d8&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|16/16&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shira&lt;br /&gt;
|d4+d6&lt;br /&gt;
|&lt;br /&gt;
|d4+d6&lt;br /&gt;
|d8+d8&lt;br /&gt;
|d6+d8&lt;br /&gt;
|d6+d8&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|12/12&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yumeko&lt;br /&gt;
|d8+d6&lt;br /&gt;
|&lt;br /&gt;
|d8+d6&lt;br /&gt;
|d4+d4&lt;br /&gt;
|d6+d4&lt;br /&gt;
|d6+d4&lt;br /&gt;
|&lt;br /&gt;
|16/16&lt;br /&gt;
|12/12&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RyuutamaJOTAP&amp;diff=304241</id>
		<title>RyuutamaJOTAP</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RyuutamaJOTAP&amp;diff=304241"/>
		<updated>2016-07-22T20:17:49Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Journey of the Azure Princess&lt;br /&gt;
&lt;br /&gt;
This is a wiki page for keeping track of the PbP Ryuutama game on RPG.net&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Condition Check [STR+SPI]&lt;br /&gt;
! Current Condition&lt;br /&gt;
! Travel Check [STR+DEX]&lt;br /&gt;
! Direction Check [INT + INT]&lt;br /&gt;
! Camping Check [DEX + INT]&lt;br /&gt;
! Initiative Check [DEX + INT]&lt;br /&gt;
! Current Initiative&lt;br /&gt;
! HP&lt;br /&gt;
! MP&lt;br /&gt;
! Fumble Points&lt;br /&gt;
! Position&lt;br /&gt;
! Status Effects&lt;br /&gt;
|-&lt;br /&gt;
|Lina&lt;br /&gt;
|d4+d8&lt;br /&gt;
|&lt;br /&gt;
|d4+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|d6+d6&lt;br /&gt;
|&lt;br /&gt;
|8/8&lt;br /&gt;
|20/20&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RyuutamaJOTAP&amp;diff=304240</id>
		<title>RyuutamaJOTAP</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RyuutamaJOTAP&amp;diff=304240"/>
		<updated>2016-07-22T20:07:20Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: Created page with &amp;quot;Journey of the Azure Princess  This is a wiki page for keeping track of the PbP Ryuutama game on RPG.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Journey of the Azure Princess&lt;br /&gt;
&lt;br /&gt;
This is a wiki page for keeping track of the PbP Ryuutama game on RPG.net&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PbP_Games_of_the_Past&amp;diff=295116</id>
		<title>PbP Games of the Past</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PbP_Games_of_the_Past&amp;diff=295116"/>
		<updated>2016-01-25T17:26:10Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Alice Sara */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Add Links to Games You&#039;ve Run in the Past Here=&lt;br /&gt;
==Alice Sara==&lt;br /&gt;
*(There Is No Spoon [Modfied]) Million Billion Bastards Reloaded [http://forum.rpg.net/showthread.php?210352-IC-Million-Billion-Bastards-Reloaded-%28TINS-Mod%29 (IC)] [http://forum.rpg.net/showthread.php?210331-OOC-Million-Billion-Bastards-Reloaded-%28TINS-Mod%29 (OOC)] Sci-Fi badasses fighting to reclaim a MacGuffin.&lt;br /&gt;
*[[Maid_Chateau_des_deux_Pieces:Main_Page|(Maid: the RPG) Chateau des deux Pieces]] Maid comedy hijinks in the Old West. &lt;br /&gt;
*[[Magica_Mima_Umbra_Puella|(Magical Burst 0.3) Magica Mima Umbra Puella]] Dark magical girl tale where the story is about fighting the Story.&lt;br /&gt;
*[[PbP:The_Journey|(13th Age) The Journey]] A band of adventurers help an undercover princess flee to safety after her father is usurped.&lt;br /&gt;
*[[Mahou_Shoujo:Roanapur|(Badass, 1st ed.) Mahou Shoujo: Roanapur]] Dark magical girls fighting Lovecraftian demons in the setting of the Black Lagoon anime.&lt;br /&gt;
&lt;br /&gt;
==Bremen==&lt;br /&gt;
*[[Negima: High School Magical]]&lt;br /&gt;
*[[Little Horse on the Prairie: Main Page]]&lt;br /&gt;
*[[My Little Mahou Shoujo]]&lt;br /&gt;
&lt;br /&gt;
==Damian May==&lt;br /&gt;
*The Ash In Winter [http://forum.rpg.net/showthread.php?252763-IC-The-Ash-in-Winter (IC)] [http://forum.rpg.net/showthread.php?252757-OOC-The-Ash-in-Winter (OOC)]&lt;br /&gt;
*Throw Another Corpse on the Barbie [http://forum.rpg.net/showthread.php?322754-IC-Throw-another-corpse-on-the-barbie (IC)] [http://forum.rpg.net/showthread.php?322469-OOC-Throw-another-corpse-on-the-barbie (OOC)]&lt;br /&gt;
*Six Guns and Salt Wards [http://forum.rpg.net/showthread.php?345298-(IC)-Six-Guns-and-Salt-Wards (IC)] [http://forum.rpg.net/showthread.php?345303-(OOC)-Six-Guns-and-Salt-Wards (OOC)]&lt;br /&gt;
*Dragon Warriors: The Skald of Vågars Curse [http://forum.rpg.net/showthread.php?393327-(IC)Dragon-Warriors-The-Skald-of-V%E5gars-Curse (IC)] [http://forum.rpg.net/showthread.php?393313-(OOC)-Dragon-Warriors-The-Skald-of-V%E5gars-Curse (OOC)]&lt;br /&gt;
*Dragon Warriors: Shadowed Sails [http://forum.rpg.net/showthread.php?304452-(-Dragon-Warriors)-Shadowed-Sails-IC (IC)] [http://forum.rpg.net/showthread.php?304407-(Dragon-Warriors)-Shadowed-Sails-OOC (OOC)]&lt;br /&gt;
*Dragon Warriors: The Erlkings Troth [http://forum.rpg.net/showthread.php?445561-(IC)-Dragon-Warriors-The-Erlkings-Troth (IC)] [http://forum.rpg.net/showthread.php?445559-(-OOC)-Dragon-Warriors-The-Erlkings-Troth (OOC)]&lt;br /&gt;
&lt;br /&gt;
==Shawn Hagen==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?593589 DC Manga Imprint]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?615467 DC Manga Imprint: The Fox&#039;s Wedding]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?658612 DC Manga Imprint: Battle On The Shoulders Of Orion]&lt;br /&gt;
&lt;br /&gt;
==thirdkingdom==&lt;br /&gt;
*[[Barrowmaze]]&lt;br /&gt;
*[[Stonehell Campaign]]&lt;br /&gt;
&lt;br /&gt;
==Waiwode==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?624516 ACKS:Outpost on the Marches]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?640654 Pendragon: The Great Pendragon Campaign]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?740075 D&amp;amp;D5e Between Shadow and Flame]&lt;br /&gt;
&lt;br /&gt;
==Walkie Talkie Noise Decoder==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?656176-Eleven-Big-Giants-Midwifery-and-the-friendship-of-a-Jolanti Giant Heroquest]&lt;br /&gt;
*[[It&#039;s dark in here]]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?579799-Runequest-In-the-land-of-Nod. In the land of NOD]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?572321-The-Hill-of-Gold The Hill of Gold]&lt;br /&gt;
*[[Attack of the Pentan mummies]]&lt;br /&gt;
**[[A walk on the wild side]]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?578260-Runequest-A-prelude-A-death-in-the-family&amp;amp;p=13977298 A Death in the Family]&lt;br /&gt;
*[[Savage Prax]]&lt;br /&gt;
*[[Five_go_mad_in_Ginijji]]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?657260-The-First-Cast-Verging-on-ViolenceThe First Cast Verging on Violence]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?652202-Where-Shadows-Dance-A-prequel Where Shadows Dance]&lt;br /&gt;
&lt;br /&gt;
**[http://rpol.net/game.cgi?gi=56812&amp;amp;date=1453120432Three Feathered Rivals: Making a bad thing good]&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PbP_Games_of_the_Past&amp;diff=295108</id>
		<title>PbP Games of the Past</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PbP_Games_of_the_Past&amp;diff=295108"/>
		<updated>2016-01-25T17:02:01Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Alice Sara */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Add Links to Games You&#039;ve Run in the Past Here=&lt;br /&gt;
==Alice Sara==&lt;br /&gt;
*[[Maid_Chateau_des_deux_Pieces:Main_Page|(Maid: the RPG) Chateau des deux Pieces]] Maid comedy hijinks in the Old West. &lt;br /&gt;
*[[Magica_Mima_Umbra_Puella|(Magical Burst 0.3) Magica Mima Umbra Puella]] Dark magical girl tale where the story is about fighting the Story.&lt;br /&gt;
*[[PbP:The_Journey|(13th Age) The Journey]] A band of adventurers help an undercover princess flee to safety after her father is usurped.&lt;br /&gt;
*[[Mahou_Shoujo:Roanapur|(Badass, 1st ed.) Mahou Shoujo: Roanapur]] Dark magical girls fighting Lovecraftian demons in the setting of the Black Lagoon anime.&lt;br /&gt;
&lt;br /&gt;
==Bremen==&lt;br /&gt;
*[[Negima: High School Magical]]&lt;br /&gt;
*[[Little Horse on the Prairie: Main Page]]&lt;br /&gt;
*[[My Little Mahou Shoujo]]&lt;br /&gt;
&lt;br /&gt;
==Damian May==&lt;br /&gt;
*The Ash In Winter [http://forum.rpg.net/showthread.php?252763-IC-The-Ash-in-Winter (IC)] [http://forum.rpg.net/showthread.php?252757-OOC-The-Ash-in-Winter (OOC)]&lt;br /&gt;
*Throw Another Corpse on the Barbie [http://forum.rpg.net/showthread.php?322754-IC-Throw-another-corpse-on-the-barbie (IC)] [http://forum.rpg.net/showthread.php?322469-OOC-Throw-another-corpse-on-the-barbie (OOC)]&lt;br /&gt;
*Six Guns and Salt Wards [http://forum.rpg.net/showthread.php?345298-(IC)-Six-Guns-and-Salt-Wards (IC)] [http://forum.rpg.net/showthread.php?345303-(OOC)-Six-Guns-and-Salt-Wards (OOC)]&lt;br /&gt;
*Dragon Warriors: The Skald of Vågars Curse [http://forum.rpg.net/showthread.php?393327-(IC)Dragon-Warriors-The-Skald-of-V%E5gars-Curse (IC)] [http://forum.rpg.net/showthread.php?393313-(OOC)-Dragon-Warriors-The-Skald-of-V%E5gars-Curse (OOC)]&lt;br /&gt;
*Dragon Warriors: Shadowed Sails [http://forum.rpg.net/showthread.php?304452-(-Dragon-Warriors)-Shadowed-Sails-IC (IC)] [http://forum.rpg.net/showthread.php?304407-(Dragon-Warriors)-Shadowed-Sails-OOC (OOC)]&lt;br /&gt;
*Dragon Warriors: The Erlkings Troth [http://forum.rpg.net/showthread.php?445561-(IC)-Dragon-Warriors-The-Erlkings-Troth (IC)] [http://forum.rpg.net/showthread.php?445559-(-OOC)-Dragon-Warriors-The-Erlkings-Troth (OOC)]&lt;br /&gt;
&lt;br /&gt;
==Shawn Hagen==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?593589 DC Manga Imprint]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?615467 DC Manga Imprint: The Fox&#039;s Wedding]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?658612 DC Manga Imprint: Battle On The Shoulders Of Orion]&lt;br /&gt;
&lt;br /&gt;
==thirdkingdom==&lt;br /&gt;
*[[Barrowmaze]]&lt;br /&gt;
*[[Stonehell Campaign]]&lt;br /&gt;
&lt;br /&gt;
==Waiwode==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?624516 ACKS:Outpost on the Marches]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?640654 Pendragon: The Great Pendragon Campaign]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?740075 D&amp;amp;D5e Between Shadow and Flame]&lt;br /&gt;
&lt;br /&gt;
==Walkie Talkie Noise Decoder==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?656176-Eleven-Big-Giants-Midwifery-and-the-friendship-of-a-Jolanti Giant Heroquest]&lt;br /&gt;
*[[It&#039;s dark in here]]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?579799-Runequest-In-the-land-of-Nod. In the land of NOD]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?572321-The-Hill-of-Gold The Hill of Gold]&lt;br /&gt;
*[[Attack of the Pentan mummies]]&lt;br /&gt;
**[[A walk on the wild side]]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?578260-Runequest-A-prelude-A-death-in-the-family&amp;amp;p=13977298 A Death in the Family]&lt;br /&gt;
*[[Savage Prax]]&lt;br /&gt;
*[[Five_go_mad_in_Ginijji]]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?657260-The-First-Cast-Verging-on-ViolenceThe First Cast Verging on Violence]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?652202-Where-Shadows-Dance-A-prequel Where Shadows Dance]&lt;br /&gt;
&lt;br /&gt;
**[http://rpol.net/game.cgi?gi=56812&amp;amp;date=1453120432Three Feathered Rivals: Making a bad thing good]&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PbP_Games_of_the_Past&amp;diff=295106</id>
		<title>PbP Games of the Past</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PbP_Games_of_the_Past&amp;diff=295106"/>
		<updated>2016-01-25T16:57:43Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Damian May */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Add Links to Games You&#039;ve Run in the Past Here=&lt;br /&gt;
==Alice Sara==&lt;br /&gt;
*[[Maid_Chateau_des_deux_Pieces:Main_Page|(Maid: the RPG) Chateau des deux Pieces]] Maid comedy hijinks in the Old West. &lt;br /&gt;
*[[Magica_Mima_Umbra_Puella|(Magical Burst 0.3) Magica Mima Umbra Puella]] Dark magical girl tale where the story is about fighting the Story.&lt;br /&gt;
*[[Mahou_Shoujo:Roanapur|(Badass, 1st ed.) Mahou Shoujo: Roanapur]] Dark magical girls fighting Lovecraftian demons in the setting of the Black Lagoon anime.&lt;br /&gt;
&lt;br /&gt;
==Bremen==&lt;br /&gt;
*[[Negima: High School Magical]]&lt;br /&gt;
*[[Little Horse on the Prairie: Main Page]]&lt;br /&gt;
*[[My Little Mahou Shoujo]]&lt;br /&gt;
&lt;br /&gt;
==Damian May==&lt;br /&gt;
*The Ash In Winter [http://forum.rpg.net/showthread.php?252763-IC-The-Ash-in-Winter (IC)] [http://forum.rpg.net/showthread.php?252757-OOC-The-Ash-in-Winter (OOC)]&lt;br /&gt;
*Throw Another Corpse on the Barbie [http://forum.rpg.net/showthread.php?322754-IC-Throw-another-corpse-on-the-barbie (IC)] [http://forum.rpg.net/showthread.php?322469-OOC-Throw-another-corpse-on-the-barbie (OOC)]&lt;br /&gt;
*Six Guns and Salt Wards [http://forum.rpg.net/showthread.php?345298-(IC)-Six-Guns-and-Salt-Wards (IC)] [http://forum.rpg.net/showthread.php?345303-(OOC)-Six-Guns-and-Salt-Wards (OOC)]&lt;br /&gt;
*Dragon Warriors: The Skald of Vågars Curse [http://forum.rpg.net/showthread.php?393327-(IC)Dragon-Warriors-The-Skald-of-V%E5gars-Curse (IC)] [http://forum.rpg.net/showthread.php?393313-(OOC)-Dragon-Warriors-The-Skald-of-V%E5gars-Curse (OOC)]&lt;br /&gt;
*Dragon Warriors: Shadowed Sails [http://forum.rpg.net/showthread.php?304452-(-Dragon-Warriors)-Shadowed-Sails-IC (IC)] [http://forum.rpg.net/showthread.php?304407-(Dragon-Warriors)-Shadowed-Sails-OOC (OOC)]&lt;br /&gt;
*Dragon Warriors: The Erlkings Troth [http://forum.rpg.net/showthread.php?445561-(IC)-Dragon-Warriors-The-Erlkings-Troth (IC)] [http://forum.rpg.net/showthread.php?445559-(-OOC)-Dragon-Warriors-The-Erlkings-Troth (OOC)]&lt;br /&gt;
&lt;br /&gt;
==Shawn Hagen==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?593589 DC Manga Imprint]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?615467 DC Manga Imprint: The Fox&#039;s Wedding]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?658612 DC Manga Imprint: Battle On The Shoulders Of Orion]&lt;br /&gt;
&lt;br /&gt;
==thirdkingdom==&lt;br /&gt;
*[[Barrowmaze]]&lt;br /&gt;
*[[Stonehell Campaign]]&lt;br /&gt;
&lt;br /&gt;
==Waiwode==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?624516 ACKS:Outpost on the Marches]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?640654 Pendragon: The Great Pendragon Campaign]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?740075 D&amp;amp;D5e Between Shadow and Flame]&lt;br /&gt;
&lt;br /&gt;
==Walkie Talkie Noise Decoder==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?656176-Eleven-Big-Giants-Midwifery-and-the-friendship-of-a-Jolanti Giant Heroquest]&lt;br /&gt;
*[[It&#039;s dark in here]]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?579799-Runequest-In-the-land-of-Nod. In the land of NOD]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?572321-The-Hill-of-Gold The Hill of Gold]&lt;br /&gt;
*[[Attack of the Pentan mummies]]&lt;br /&gt;
**[[A walk on the wild side]]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?578260-Runequest-A-prelude-A-death-in-the-family&amp;amp;p=13977298 A Death in the Family]&lt;br /&gt;
*[[Savage Prax]]&lt;br /&gt;
*[[Five_go_mad_in_Ginijji]]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?657260-The-First-Cast-Verging-on-ViolenceThe First Cast Verging on Violence]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?652202-Where-Shadows-Dance-A-prequel Where Shadows Dance]&lt;br /&gt;
&lt;br /&gt;
**[http://rpol.net/game.cgi?gi=56812&amp;amp;date=1453120432Three Feathered Rivals: Making a bad thing good]&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PbP_Games_of_the_Past&amp;diff=295105</id>
		<title>PbP Games of the Past</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PbP_Games_of_the_Past&amp;diff=295105"/>
		<updated>2016-01-25T16:56:49Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Damian May */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Add Links to Games You&#039;ve Run in the Past Here=&lt;br /&gt;
==Alice Sara==&lt;br /&gt;
*[[Maid_Chateau_des_deux_Pieces:Main_Page|(Maid: the RPG) Chateau des deux Pieces]] Maid comedy hijinks in the Old West. &lt;br /&gt;
*[[Magica_Mima_Umbra_Puella|(Magical Burst 0.3) Magica Mima Umbra Puella]] Dark magical girl tale where the story is about fighting the Story.&lt;br /&gt;
*[[Mahou_Shoujo:Roanapur|(Badass, 1st ed.) Mahou Shoujo: Roanapur]] Dark magical girls fighting Lovecraftian demons in the setting of the Black Lagoon anime.&lt;br /&gt;
&lt;br /&gt;
==Bremen==&lt;br /&gt;
*[[Negima: High School Magical]]&lt;br /&gt;
*[[Little Horse on the Prairie: Main Page]]&lt;br /&gt;
*[[My Little Mahou Shoujo]]&lt;br /&gt;
&lt;br /&gt;
==Damian May==&lt;br /&gt;
*The Ash In Winter [http://forum.rpg.net/showthread.php?252763-IC-The-Ash-in-Winter (IC)] [http://forum.rpg.net/showthread.php?252757-OOC-The-Ash-in-Winter (OOC)]&lt;br /&gt;
*Throw Another Corpse on the Barbie [http://forum.rpg.net/showthread.php?322754-IC-Throw-another-corpse-on-the-barbie (IC)] [http://forum.rpg.net/showthread.php?322469-OOC-Throw-another-corpse-on-the-barbie (OOC)]&lt;br /&gt;
*Six Guns and Salt Wards [http://forum.rpg.net/showthread.php?345298-(IC)-Six-Guns-and-Salt-Wards (IC)] [http://forum.rpg.net/showthread.php?345303-(OOC)-Six-Guns-and-Salt-Wards (OOC)]&lt;br /&gt;
*Dragon Warriors: The Skald of Vågars Curse [http://forum.rpg.net/showthread.php?393327-(IC)Dragon-Warriors-The-Skald-of-V%E5gars-Curse (IC)] [http://forum.rpg.net/showthread.php?393313-(OOC)-Dragon-Warriors-The-Skald-of-V%E5gars-Curse (OOC)]&lt;br /&gt;
*Dragon Warriors: Shadowed Sails [http://forum.rpg.net/showthread.php?304452-(-Dragon-Warriors)-Shadowed-Sails-IC (IC)] [http://forum.rpg.net/showthread.php?304407-(Dragon-Warriors)-Shadowed-Sails-OOC (OOC)]&lt;br /&gt;
*Dragon Warriors: The Erlking&#039;s Troth[http://forum.rpg.net/showthread.php?445561-(IC)-Dragon-Warriors-The-Erlkings-Troth (IC)] [http://forum.rpg.net/showthread.php?445559-(-OOC)-Dragon-Warriors-The-Erlkings-Troth (OOC)]&lt;br /&gt;
&lt;br /&gt;
==Shawn Hagen==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?593589 DC Manga Imprint]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?615467 DC Manga Imprint: The Fox&#039;s Wedding]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?658612 DC Manga Imprint: Battle On The Shoulders Of Orion]&lt;br /&gt;
&lt;br /&gt;
==thirdkingdom==&lt;br /&gt;
*[[Barrowmaze]]&lt;br /&gt;
*[[Stonehell Campaign]]&lt;br /&gt;
&lt;br /&gt;
==Waiwode==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?624516 ACKS:Outpost on the Marches]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?640654 Pendragon: The Great Pendragon Campaign]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?740075 D&amp;amp;D5e Between Shadow and Flame]&lt;br /&gt;
&lt;br /&gt;
==Walkie Talkie Noise Decoder==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?656176-Eleven-Big-Giants-Midwifery-and-the-friendship-of-a-Jolanti Giant Heroquest]&lt;br /&gt;
*[[It&#039;s dark in here]]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?579799-Runequest-In-the-land-of-Nod. In the land of NOD]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?572321-The-Hill-of-Gold The Hill of Gold]&lt;br /&gt;
*[[Attack of the Pentan mummies]]&lt;br /&gt;
**[[A walk on the wild side]]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?578260-Runequest-A-prelude-A-death-in-the-family&amp;amp;p=13977298 A Death in the Family]&lt;br /&gt;
*[[Savage Prax]]&lt;br /&gt;
*[[Five_go_mad_in_Ginijji]]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?657260-The-First-Cast-Verging-on-ViolenceThe First Cast Verging on Violence]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?652202-Where-Shadows-Dance-A-prequel Where Shadows Dance]&lt;br /&gt;
&lt;br /&gt;
**[http://rpol.net/game.cgi?gi=56812&amp;amp;date=1453120432Three Feathered Rivals: Making a bad thing good]&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PbP_Games_of_the_Past&amp;diff=295102</id>
		<title>PbP Games of the Past</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PbP_Games_of_the_Past&amp;diff=295102"/>
		<updated>2016-01-25T16:54:15Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Add Links to Games You&amp;#039;ve Run in the Past Here */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Add Links to Games You&#039;ve Run in the Past Here=&lt;br /&gt;
==Alice Sara==&lt;br /&gt;
*[[Maid_Chateau_des_deux_Pieces:Main_Page|(Maid: the RPG) Chateau des deux Pieces]] Maid comedy hijinks in the Old West. &lt;br /&gt;
*[[Magica_Mima_Umbra_Puella|(Magical Burst 0.3) Magica Mima Umbra Puella]] Dark magical girl tale where the story is about fighting the Story.&lt;br /&gt;
*[[Mahou_Shoujo:Roanapur|(Badass, 1st ed.) Mahou Shoujo: Roanapur]] Dark magical girls fighting Lovecraftian demons in the setting of the Black Lagoon anime.&lt;br /&gt;
&lt;br /&gt;
==Bremen==&lt;br /&gt;
*[[Negima: High School Magical]]&lt;br /&gt;
*[[Little Horse on the Prairie: Main Page]]&lt;br /&gt;
*[[My Little Mahou Shoujo]]&lt;br /&gt;
&lt;br /&gt;
==Damian May==&lt;br /&gt;
*The Ash In Winter [http://forum.rpg.net/showthread.php?252763-IC-The-Ash-in-Winter (IC)] [http://forum.rpg.net/showthread.php?252757-OOC-The-Ash-in-Winter (OOC)]&lt;br /&gt;
*Throw Another Corpse on the Barbie [http://forum.rpg.net/showthread.php?322754-IC-Throw-another-corpse-on-the-barbie (IC)] [http://forum.rpg.net/showthread.php?322469-OOC-Throw-another-corpse-on-the-barbie (OOC)]&lt;br /&gt;
*Six Guns and Salt Wards [http://forum.rpg.net/showthread.php?345298-(IC)-Six-Guns-and-Salt-Wards (IC)] [http://forum.rpg.net/showthread.php?345303-(OOC)-Six-Guns-and-Salt-Wards (OOC)]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?393327-(IC)Dragon-Warriors-The-Skald-of-V%E5gars-Curse]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?393313-(OOC)-Dragon-Warriors-The-Skald-of-V%E5gars-Curse]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?304452-(-Dragon-Warriors)-Shadowed-Sails-IC]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?304407-(Dragon-Warriors)-Shadowed-Sails-OOC]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?445561-(IC)-Dragon-Warriors-The-Erlkings-Troth]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?445559-(-OOC)-Dragon-Warriors-The-Erlkings-Troth]&lt;br /&gt;
&lt;br /&gt;
==Shawn Hagen==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?593589 DC Manga Imprint]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?615467 DC Manga Imprint: The Fox&#039;s Wedding]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?658612 DC Manga Imprint: Battle On The Shoulders Of Orion]&lt;br /&gt;
&lt;br /&gt;
==thirdkingdom==&lt;br /&gt;
*[[Barrowmaze]]&lt;br /&gt;
*[[Stonehell Campaign]]&lt;br /&gt;
&lt;br /&gt;
==Waiwode==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?624516 ACKS:Outpost on the Marches]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?640654 Pendragon: The Great Pendragon Campaign]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?740075 D&amp;amp;D5e Between Shadow and Flame]&lt;br /&gt;
&lt;br /&gt;
==Walkie Talkie Noise Decoder==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?656176-Eleven-Big-Giants-Midwifery-and-the-friendship-of-a-Jolanti Giant Heroquest]&lt;br /&gt;
*[[It&#039;s dark in here]]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?579799-Runequest-In-the-land-of-Nod. In the land of NOD]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?572321-The-Hill-of-Gold The Hill of Gold]&lt;br /&gt;
*[[Attack of the Pentan mummies]]&lt;br /&gt;
**[[A walk on the wild side]]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?578260-Runequest-A-prelude-A-death-in-the-family&amp;amp;p=13977298 A Death in the Family]&lt;br /&gt;
*[[Savage Prax]]&lt;br /&gt;
*[[Five_go_mad_in_Ginijji]]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?657260-The-First-Cast-Verging-on-ViolenceThe First Cast Verging on Violence]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?652202-Where-Shadows-Dance-A-prequel Where Shadows Dance]&lt;br /&gt;
&lt;br /&gt;
**[http://rpol.net/game.cgi?gi=56812&amp;amp;date=1453120432Three Feathered Rivals: Making a bad thing good]&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella&amp;diff=294740</id>
		<title>Magica Mima Umbra Puella</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella&amp;diff=294740"/>
		<updated>2016-01-18T17:04:24Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: PBP]]&lt;br /&gt;
[[category: Magical Burst]]&lt;br /&gt;
[[category: Campaign Setup]]&lt;br /&gt;
MMUP is a PbP game on RPG.net, inspired by a Particular Anime Show , and using the Magical Burst system (3rd draft) by Ewen Cluney.&lt;br /&gt;
&lt;br /&gt;
Alice Sara is the GM&lt;br /&gt;
==Links==&lt;br /&gt;
* [https://yarukizero.wordpress.com/2011/07/17/magical-burst-3rd-draft/ Magical Burst (rev 3)]&lt;br /&gt;
* [http://invisiblecastle.com/ Die Roller]&lt;br /&gt;
* [https://docs.google.com/drawings/d/1VGJ1D6PedX-D7WG5R8aDXZfkhEUTz6kxwas7qtEuLB4/edit Relationship Map]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?624788-Recruitment-Magical-Burst-Magica-Mima-Umbra-Puella Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
==Combat Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Initiative&lt;br /&gt;
! Attack &lt;br /&gt;
! Defense &lt;br /&gt;
! Support &lt;br /&gt;
! Resolve&lt;br /&gt;
! Power Points&lt;br /&gt;
! Seed Strain&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Akemi|Akemi]]&lt;br /&gt;
|8&lt;br /&gt;
|6(M)(0)&lt;br /&gt;
|8(F)(0)&lt;br /&gt;
|4(H)(0)&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Chise|Chise]]&lt;br /&gt;
|10&lt;br /&gt;
|8(M)&lt;br /&gt;
|3(H)&lt;br /&gt;
|11(F)&lt;br /&gt;
|3/22&lt;br /&gt;
|22/22 Corruption&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Chizuru|Chizuru]]&lt;br /&gt;
|12&lt;br /&gt;
|10(M)&lt;br /&gt;
|6(F)&lt;br /&gt;
|6(H)&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Hoshiko|Hoshiko]]&lt;br /&gt;
|9&lt;br /&gt;
|9(M)(0)&lt;br /&gt;
|6(H)(0)&lt;br /&gt;
|3(F)(0)&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Hotaru|Hotaru]]&lt;br /&gt;
|9&lt;br /&gt;
|7(M)(0)&lt;br /&gt;
|8(F)(0)&lt;br /&gt;
|5(F)(0)&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Miyuki|Miyuki]]&lt;br /&gt;
|8&lt;br /&gt;
|8(M)&lt;br /&gt;
|4(F)&lt;br /&gt;
|8(H)&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Tomoe|Tomoe]]&lt;br /&gt;
|12&lt;br /&gt;
|10(M)(0)&lt;br /&gt;
|4(F)(0)&lt;br /&gt;
|8(H)(0)&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Akasuki&lt;br /&gt;
|9&lt;br /&gt;
|9(H)(4)&lt;br /&gt;
|5(M)(4)&lt;br /&gt;
|4(F)(2)&lt;br /&gt;
|8/18&lt;br /&gt;
|-&lt;br /&gt;
|Kirika&lt;br /&gt;
|5&lt;br /&gt;
|5(M)&lt;br /&gt;
|6(H)&lt;br /&gt;
|7(F)&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Mitsuko&lt;br /&gt;
|9&lt;br /&gt;
|9(M)&lt;br /&gt;
|8(H)&lt;br /&gt;
|5(F)&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Souka&lt;br /&gt;
|5&lt;br /&gt;
|5(F)&lt;br /&gt;
|8(H)&lt;br /&gt;
|5(F)&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Suzume&lt;br /&gt;
|4&lt;br /&gt;
|4(M)&lt;br /&gt;
|5(F)&lt;br /&gt;
|9(H)&lt;br /&gt;
|2/18&lt;br /&gt;
|-&lt;br /&gt;
|Nadie&lt;br /&gt;
|11&lt;br /&gt;
|9H(0)&lt;br /&gt;
|11M(0)&lt;br /&gt;
|13F(2)&lt;br /&gt;
|46/46&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
===General===&lt;br /&gt;
* Moves vs PCs and important NPCs are almost always Opposed, rather than vs a static number, the degree of success determines the result based on the static version.&lt;br /&gt;
* See Fallout changes below.&lt;br /&gt;
* Dead or abandoned Magical Girls can be replaced. You keep all your XP, but lose 1d6 of your accumulated Oblivion Seeds.&lt;br /&gt;
* If a target is hit by a Debilitating Attack, it only adds +2 for passive Defense, instead of +4.&lt;br /&gt;
* The Cover move takes an action, but you can Cover as many people during the round as you want to. If you have a Relationship with the target, you can Cover them without spending your action, or even after you&#039;ve acted.&lt;br /&gt;
* You can use reckless attack after Initiative has been decided, but you can&#039;t use it to act faster than someone who has already gone. You can&#039;t reduce your Defense below zero.&lt;br /&gt;
&lt;br /&gt;
===Overcharge===&lt;br /&gt;
* Overcharge. There are several changes to how Overcharge is handled.&lt;br /&gt;
** Gaining Overcharge&lt;br /&gt;
*** Before rolling for a Magical Challenge, declare if you&#039;re risking Overcharge. If you do, rolls of a &#039;6&#039; will lead to additional rolls, and accumulate Overcharge. If you don&#039;t want to risk Overcharge, then roll as normal, but do not roll extra dice if you roll a &#039;6&#039;. You can decide to risk Overcharge after you see your initial roll.&lt;br /&gt;
*** If you accumulate Overcharge from using an ability, or to gain a bonus, you automatically risk further Overcharge. This means, for example, that any use of a Finisher risks Overcharge&lt;br /&gt;
*** Any attempt to Use Magic for Non-Magic Tasks is automatically risky.&lt;br /&gt;
** Removing Overcharge&lt;br /&gt;
*** You can cleanse yourself of Overcharge on one Attribute completely by shattering an Oblivion Seed in your possession.&lt;br /&gt;
*** If you&#039;re in Battle with a Youma, you may voluntarily roll only a single d6 for a Challenge against the Youma. This roll can&#039;t risk Overcharge. If you succeed at your Challenge, reduce your Overcharge on the related Attribute by one.&lt;br /&gt;
*** If you&#039;re in Battle with a Youma, you may expel Overcharge at any time. You can only expel Overcharge equal to the amount that the Youma is currently under its maximum Power Points. For each point of Overcharge that&#039;s expelled, the Youma regains 1 Power Point and 1d6 Resolve.&lt;br /&gt;
===Fallout===&lt;br /&gt;
*Fallout. There are several changes to Fallout.&lt;br /&gt;
** Fallout up to level 3 is as per the rules.&lt;br /&gt;
** At level 4-5, roll on the Flare table as per normal, but replace results 4-5 and 6 with the following&lt;br /&gt;
*** 4-5 Lock: The Overcharged Attribute becomes locked. While the Lock is in effect, the affected Attribute must be allocated in combat as follows:&lt;br /&gt;
***** Heart: Defense&lt;br /&gt;
***** Fury: Attack&lt;br /&gt;
***** Magic: Support&lt;br /&gt;
**** Furthermore, the Locked Attribute informs all of the characters actions. How they act, react, and deal with people should be colored by the Attribute. If they have a choice as to which Attribute they can use for a Challenge, they must use the Locked Attribute, if possible. If multiple Attributes are locked, they can choose among them. The Lock persists for one scene.&lt;br /&gt;
**** Alternately, instead of suffering a Lock, you may take a Temporary Change (self), as normal. You can just invent your own Change, roll, or use the table for inspiration.&lt;br /&gt;
*** 6 Hypercharge: The Overcharged Attribute becomes Hypercharged. All Challenges made with it automatically risk Overcharge. You also can&#039;t voluntarily roll a single die in Battle to reduce the Overcharge on a Hypercharged Attribute. If you use the Attribute to Use Magic for Non-Magic Tasks, you automatically transform. If you actually spend Overcharge for bonus dice on challenges using the Hypercharged Attribute, you roll additional dice, and gain additional Overcharge, on a 5-6 instead of a 6. The Hypercharge persists for one scene. In addition, their energy leaks into the environment around them, causing a Distortion, as per level 2, except that the Distortions effect Normal People around you, rather than yourself. If you&#039;re carrying 3 or more Overcharge on an already Hypercharged attribute, the Distortions are level 3. A person with multiple Hypercharged Attributes will behave as a mix of those, as best they can.&lt;br /&gt;
**** Instead of Hypercharge, you may take a Temporary Change (Other), as normal. You can just invent your own Change, roll, or use the table for inspiration.&lt;br /&gt;
*** You may spend 1 Oblivion Seed to immediately remove the effect of a Lock, Hypercharge, or Temporary Change, either on yourself, or another.&lt;br /&gt;
*** If an attribute is already Locked, it becomes Hypercharged, and vice versa. If it&#039;s already Locked and Hypercharged, or if you have any two Temporary Conditions (i.e. a Change and a Lock, etc.) on the Attribute, treat it as level 6-7.&lt;br /&gt;
** At Level 6-7, roll 1d6. On a 1-3, the Attribute becomes permanently Locked; on a 4-6 It becomes permanently Hypercharged.&lt;br /&gt;
*** Alternately, you can take a Permanent Change as per the rules. You can just invent your own Change, roll, or use the table for inspiration.&lt;br /&gt;
*** If your Attribute is already Locked, it becomes Hypercharged as well, and vice versa. If your Attribute is already Locked and Hypercharged, or if you have any two Permanent Conditions (i.e. a Change and a Lock, etc.) on that Attribute, use the rules for level 8+ (Burst).&lt;br /&gt;
*** You may spend 3 Oblivion Seeds to remove a permanent Lock, Hypercharge, or Change, either on yourself, or another.&lt;br /&gt;
** For levels 8 and above, follow the normal rules.&lt;br /&gt;
&lt;br /&gt;
===Oblivion Seeds===&lt;br /&gt;
*If an Oblivion Seed is left unattended, it will eventually hatch into a PL2 Youma.&lt;br /&gt;
*If an Oblivion Seed is used to purge Overcharge, it creates 1 PL1 Youma per point of Overcharge.&lt;br /&gt;
*If Oblivion Seeds are used to reverse a temporary or permanent condition, they create 3 PL1 Youma per Seed used.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[http://i47.photobucket.com/albums/f199/ikselam/MMUP%20Pics/mgchibilineup02-1.png Cast lineup] (c) Maleski&lt;br /&gt;
&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Amaterasu|Amaterasu]]&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Hotaru|Hotaru]]&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Tomoe|Tomoe]]&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Miyuki|Miyuki]]&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Chise|Chise]]&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Akemi|Akemi]]&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Chizuru|Chizuru]]&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Hoshiko|Hoshiko]]&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:NPCs|NPCs]]&lt;br /&gt;
==Places==&lt;br /&gt;
* [[Magica Mima Umbra Puella:Places|Places]]&lt;br /&gt;
==The Contract==&lt;br /&gt;
*You agree to a Contract between Yourself and the World, as represented by Aikireikinu.&lt;br /&gt;
*As part of this Contact:&lt;br /&gt;
**You agree that you are part of the World, and are bound by the Nature of the World.&lt;br /&gt;
**You agree to accept Magical Power.&lt;br /&gt;
**You agree to use your Power in whatever way you find fun.&lt;br /&gt;
*As an incentive to fight Youma, you can earn Wishes by collecting Oblivion Seeds.&lt;br /&gt;
**Wishes can only be granted by Myself, Aikireikinu, acting as the agent of the World.&lt;br /&gt;
*There are several Disclaimers. Please listen to them carefully.&lt;br /&gt;
**There are Youma, terrible monsters, in the World, born of the World, and part of the World. They prey on humans.&lt;br /&gt;
**Youma can&#039;t be perceived by normal people, only by Magical Girls, and those that have the potential to become Magical Girls.&lt;br /&gt;
**Only Magical Girls can harm Youma.&lt;br /&gt;
**It&#039;s unknown why some people can or can&#039;t become Magical Girls.&lt;br /&gt;
**Only girls can become Magical Girls. They age normally after their transformation.&lt;br /&gt;
**Defeated Youma sometimes drop Oblivion Seeds. If you collect 13, you&#039;ll have the power to make a single Wish. Some wishes require more than 13 Oblivion Seeds. If you don&#039;t have enough Oblivion Seeds, the ones you do have will shatter and be wasted.&lt;br /&gt;
**Being a Magical Girl is dangerous. Beyond fighting Youma, using magic taps into the same place that Youma come from. If you overuse magic, it can cause permanent changes in you, or cause wide spread destruction, or even turn you into a Youma. Magic can also have unpleasant environmental effects, so you should try not to use too much around normal people.&lt;br /&gt;
**Once you become a Magical Girl, it&#039;s not necessary for you to fight. You can just use your magic for yourself if you want. But you will be a little more likely to attract the attention of Youma, so a completely quiet life probably isn&#039;t possible. Of course, if you want a Wish, then you have to fight.&lt;br /&gt;
**While its not very nice, you can kill Magical Girls and extract some of the Oblivion Seeds they&#039;ve collected.&lt;br /&gt;
**Magical Girls can willingly give away Oblivion Seeds.&lt;br /&gt;
==Corrupted Seeds==&lt;br /&gt;
Certain Witches can use their Curse power to corrupt Oblivion Seeds. Corrupted Seeds have the following effects:&lt;br /&gt;
*Each Corrupted Seed in a Nightmare increases the Youma&#039;s PL by 1.&lt;br /&gt;
*If there are Corrupted Seeds in a Nightmare when a Youma is defeated, it leaves behind Corrupted Seeds.&lt;br /&gt;
*If Corrupted Seeds are used to purge Overcharge or reverse a condition caused by Fallout, the resulting Youma are PL2.&lt;br /&gt;
*Corrupted Seeds can only be used to make Curses. If there is even 1 Corrupted Seed used to make a Wish, it becomes a Curse.&lt;br /&gt;
*A Corrupted Seed left unattended will eventually hatch into a PL4 Youma.&lt;br /&gt;
==Witches and Curses, Saints and Wishes, Deva and Asura==&lt;br /&gt;
===Witches===&lt;br /&gt;
	&lt;br /&gt;
Wishes that are made to selfishly cause harm, are called Curses. A Magical Girl that makes a Curse becomes a Witch (Majo). As a Witch, some things change.&lt;br /&gt;
	&lt;br /&gt;
*She can never make a Wish; from now on all her Wishes must be Curses.&lt;br /&gt;
*Corrupted Seeds do not boost the power of Youma she faces, unless she wants them to.&lt;br /&gt;
*She gains a Curse power (determined by the GM).&lt;br /&gt;
**If a Witch makes another Curse, she can choose to keep her current Curse power, or accept the new one (but she has to decide before she knows what it is).&lt;br /&gt;
*A Wish, made by someone else, can turn a Witch back into a Magical Girl. The cost in Seeds is determined by how strongly the Witch regrets her Curse.&lt;br /&gt;
*If a Witch is put in a situation where she would become a Youma, something terrible happens.&lt;br /&gt;
===Saints===&lt;br /&gt;
Wishes that are made for some benefit (or, at least, not to cause harm), are proper Wishes. A Magical Girl that makes a Wish becomes a Magical Saint (Maseijo). As a Magical Saint, some things change.&lt;br /&gt;
&lt;br /&gt;
*She gains a Wish Power (determined by the GM).&lt;br /&gt;
**If a Magical Saint makes another Wish, she can choose to keep her current Wish power, or accept the new one (but she has to decide before she knows what it is).&lt;br /&gt;
*A Magical Saint can never accumulate more than 7 Overcharge on an Attribute. She only risks a Burst if her current condition forces her to Burst at the 7 Overcharge level (&#039;&#039;see&#039;&#039; [[Magica_Mima_Umbra_Puella#Fallout|Fallout]]).&lt;br /&gt;
**If she would normally gain Overcharge that would push her over 7, immediately resolve Fallout for 7 Overcharge. Instead of dropping to zero after the Fallout, it drops to whatever the excess Overcharge was.&lt;br /&gt;
***Example: If Maseijo Koumori gains a total of 9 Overcharge in Fury in one event, she resolves level 7 Fallout and her Fury Overcharge drops to 2.&lt;br /&gt;
*If a Magical Saint makes a Curse, something terrible happens.&lt;br /&gt;
&lt;br /&gt;
===Deva===&lt;br /&gt;
A Deva uses Magic differently than a Magical Girl, Witch, Magical Saint, or Asura. They may take Overcharge voluntarily, up to the usual 3 die limit, use Finishers, Magical Effects, etc., as normal.&lt;br /&gt;
&lt;br /&gt;
They do not generate Overcharge from die rolls, but still benefit from rolling a &#039;6&#039; as normal.&lt;br /&gt;
&lt;br /&gt;
They may not carry more Overcharge on an Attribute than half that attribute (round up). A Deva automatically loses one point of Overcharge from each attribute each round while in battle, and loses all Overcharge after a short while out of battle. A Deva can never take Fallout, voluntarily or otherwise.&lt;br /&gt;
&lt;br /&gt;
If a Deva wants to take Overcharge, but is already at her limit on an attribute, she may do so, at a cost. Each point of Overcharge above her limit generates a point of Attachment. Furthermore, if she takes Attachment as part of a Challenge roll (attack, defense, using a finisher, etc), any &#039;6&#039;s rolled will also generate a point of Attachment.&lt;br /&gt;
&lt;br /&gt;
A Deva may only accumulate Attachment up to value of her highest Magical Attribute. If she goes over this limit, she becomes an Asura. She may remove Attachment by defeating Youma, removing Attachment equal to half the Power Level (round up) of the Youma. She may also remove Attachment by bettering the lives of people in some other way, generally 1-3 points depending in the scale of the deed.&lt;br /&gt;
&lt;br /&gt;
A Deva may also use Attachment to perform minor miracles:&lt;br /&gt;
&lt;br /&gt;
*1 Attachment may be used to purify a Corrupted Seed.&lt;br /&gt;
*1 Attachment may be used to reverse a Temporary Condition in another person&lt;br /&gt;
*3 Attachment may be used to reverse a Permanent Condition in another person&lt;br /&gt;
*3 Attachment may be used to remove all Overcharge from everyone in the immediate area, except herself or another Deva&lt;br /&gt;
*Other uses are possible, cost based on what the GM thinks is approriate.&lt;br /&gt;
&lt;br /&gt;
A Deva can not be altered by the World or its Agents.&lt;br /&gt;
&lt;br /&gt;
A Deva may make Wishes, but not Curses. They do not gain a different Wish power when they make a Wish.&lt;br /&gt;
&lt;br /&gt;
===Asura===&lt;br /&gt;
*Rules&lt;br /&gt;
**Overcharge&lt;br /&gt;
***Asura can not voluntarily take Overcharge, nor do they accumulate Overcharge.&lt;br /&gt;
***Asura may take Overcharge from other people and use it as Overcharge for their own purposes, such as using Finishers, Magic Effects, or boosting rolls. They may do this in reaction to another person&#039;s action as soon as Overcharge occurs (and in fact must, with Youma, since Youma don&#039;t accumulate Overcharge).&lt;br /&gt;
***Asura may store Overcharge up to 1/2 their highest Magical Attribute (round up).&lt;br /&gt;
**Chaos Charge&lt;br /&gt;
***If an external event creates Overcharge (usually Youma with the Overcharge Radiation ability), and the Asura was not directly responsible for the event, the Asura may absorb up to the total of their Magical Attributes and store it as Chaos Charge.&lt;br /&gt;
***An Asura may convert 2 points of Overcharge into 1 point of Chaos Charge&lt;br /&gt;
***An Asura may convert 2 points of Chaos Charge into 1 point of Overcharge&lt;br /&gt;
***Chaos Charge may be required to use certain Curse Powers.&lt;br /&gt;
***1 point of Chaos Charge may be used to recover 1d6+3 Resolve&lt;br /&gt;
***1 point of Chaos Charge may be used to create an Oblivion Seed (or Corrupted Seed if the Asura&#039;s Curse Power allows).&lt;br /&gt;
***Chaos Charge may be used to increase either the Power Level or Magical Girl Number of a Youma, costing 1 point rank of increased value (going from PL2 to PL3 costs 3 Chaos Charge, for example).&lt;br /&gt;
***2 Chaos Charge may be spent to allow the Asura to use any Finisher or Effect once. They still need to pay the usual Overcharge costs as well.&lt;br /&gt;
**Resolve&lt;br /&gt;
***Asura have Resolve equal to their base as if they were Magical Girls, plus the sum of their Magical Attributes.&lt;br /&gt;
**Nature&lt;br /&gt;
***Effects that specify Magical Girls or Youma do not effect Asura.&lt;br /&gt;
***Asura may not make Wishes or Curses.&lt;br /&gt;
***Asura always have a Curse Power, even if they were never a Witch. If they had a Wish power before becoming an Asura, it becomes a Curse Power, there is no option to keep their former power.&lt;br /&gt;
***Asura can not be altered by the World or its Agent.&lt;br /&gt;
&lt;br /&gt;
==Episodes==&lt;br /&gt;
* Commentary Track: [http://forum.rpg.net/showthread.php?627167-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Moments&amp;amp;p=15422930 OOC Thread, OVA Volume 1] [http://forum.rpg.net/showthread.php?640135-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15744617 OOC Thread, OVA Volume 2]&lt;br /&gt;
* OVA Volume One: [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories These Fleeting Moments]&lt;br /&gt;
***Opening Theme: [https://www.youtube.com/watch?v=ZFUs65fE0a4 Lacrimosa, by Kalafina]&lt;br /&gt;
***Ending Theme: [https://www.youtube.com/watch?v=A1tLlBWEhBE Proof, by Angela]&lt;br /&gt;
** Episode 1: [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&amp;amp;p=15434277#post1543427 Eisegesis]&lt;br /&gt;
** Episode 2: [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&amp;amp;p=15481326#post15481326 Entropy]&lt;br /&gt;
** Episode 3: [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&amp;amp;p=15560422#post15560422 Enigma]&lt;br /&gt;
** Episode 4 [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&amp;amp;p=15612723#post15612723 Excruciation]&lt;br /&gt;
** Episode 5 [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&amp;amp;p=15649002#post15649002 Ellipsis]&lt;br /&gt;
* OVA Volume Two: [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15736537 These Endless Sorrows]&lt;br /&gt;
***Opening Theme: [https://www.youtube.com/watch?v=7TA7cuF26_k Cynical World, by Kajiura Yuki]&lt;br /&gt;
***Ending Theme: [https://www.youtube.com/watch?v=rtALtnjMRDo The End of the World, by Angela]&lt;br /&gt;
** Episode 6 [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15736537#post15736537 Equipoise]&lt;br /&gt;
** Episode 7 [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15825674&amp;amp;posted=1#post15825674 Escalation]&lt;br /&gt;
** Episode 8 [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15894489#post15894489 Epidemic]&lt;br /&gt;
** Episode 9 [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15958669#post15958669 Epiphany]&lt;br /&gt;
** Episode 10 [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15996773#post15996773 Evangel]&lt;br /&gt;
* OVA Volume Three: [http://forum.rpg.net/showthread.php?660817-Magical-Burst-Magica-Mima-Umbra-Puella-These-Empty-Dreams&amp;amp;p=16033767 These Empty Dreams]&lt;br /&gt;
***Opening Theme: [https://www.youtube.com/watch?v=d5HgitMBfyg Heroine Syndrome, by Wakeshima Kanon]&lt;br /&gt;
***Ending Theme: [https://www.youtube.com/watch?v=xtUbejh8HwA Forget Everything, by Angela]&lt;br /&gt;
** Episode 11 [http://forum.rpg.net/showthread.php?660817-Magical-Burst-Magica-Mima-Umbra-Puella-These-Empty-Dreams&amp;amp;p=16033767#post16033767 Exposure]&lt;br /&gt;
** Episode 12 [http://forum.rpg.net/showthread.php?660817-Magical-Burst-Magica-Mima-Umbra-Puella-These-Empty-Dreams&amp;amp;p=16092304#post16092304 Excision]&lt;br /&gt;
** Episode 13 [http://forum.rpg.net/showthread.php?660817-Magical-Burst-Magica-Mima-Umbra-Puella-These-Empty-Dreams&amp;amp;p=16181925#post16181925 Exaltation]&lt;br /&gt;
** Episode 14 [http://forum.rpg.net/showthread.php?660817-Magical-Burst-Magica-Mima-Umbra-Puella-These-Empty-Dreams&amp;amp;p=16279371#post16279371 The End]&lt;br /&gt;
* Episode NULL [http://forum.rpg.net/showthread.php?660817-Magical-Burst-Magica-Mima-Umbra-Puella-These-Empty-Dreams&amp;amp;p=16491318#post16491318 Endless]&lt;br /&gt;
&lt;br /&gt;
==Fansubs==&lt;br /&gt;
[[User:Rabbit_Éclair | The Language of the World]]&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella&amp;diff=294739</id>
		<title>Magica Mima Umbra Puella</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella&amp;diff=294739"/>
		<updated>2016-01-18T17:03:57Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: PBP]]&lt;br /&gt;
[[category: Magical Burst]]&lt;br /&gt;
[[category: Campaign Setup]]&lt;br /&gt;
MMUP is a PbP game on RPG.net, inspired by a Particular Anime Show , and using the Magical Burst system (3rd draft) by Ewen Cluney.&lt;br /&gt;
&lt;br /&gt;
Alice Sara is the GM&lt;br /&gt;
==Links==&lt;br /&gt;
* [https://yarukizero.wordpress.com/2011/07/17/magical-burst-3rd-draft/ Magical Burst (rev 3)]&lt;br /&gt;
* [http://invisiblecastle.com/ Die Roller]&lt;br /&gt;
* [https://docs.google.com/drawings/d/1VGJ1D6PedX-D7WG5R8aDXZfkhEUTz6kxwas7qtEuLB4/edit Relationship Map]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?624788-Recruitment-Magical-Burst-Magica-Mima-Umbra-Puella Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
==Combat Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Initiative&lt;br /&gt;
! Attack &lt;br /&gt;
! Defense &lt;br /&gt;
! Support &lt;br /&gt;
! Resolve&lt;br /&gt;
! Power Points&lt;br /&gt;
! Seed Strain&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Akemi|Akemi]]&lt;br /&gt;
|8&lt;br /&gt;
|6(M)(0)&lt;br /&gt;
|8(F)(0)&lt;br /&gt;
|4(H)(0)&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Chise|Chise]]&lt;br /&gt;
|10&lt;br /&gt;
|8(M)&lt;br /&gt;
|3(H)&lt;br /&gt;
|11(F)&lt;br /&gt;
|3/22&lt;br /&gt;
|22/22 Corruption&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Chizuru|Chizuru]]&lt;br /&gt;
|12&lt;br /&gt;
|10(M)&lt;br /&gt;
|6(F)&lt;br /&gt;
|6(H)&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Hoshiko|Hoshiko]]&lt;br /&gt;
|9&lt;br /&gt;
|9(M)(0)&lt;br /&gt;
|6(H)(0)&lt;br /&gt;
|3(F)(0)&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Hotaru|Hotaru]]&lt;br /&gt;
|9&lt;br /&gt;
|7(M)(0)&lt;br /&gt;
|8(F)(0)&lt;br /&gt;
|5(F)(0)&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Miyuki|Miyuki]]&lt;br /&gt;
|8&lt;br /&gt;
|8(M)&lt;br /&gt;
|4(F)&lt;br /&gt;
|8(H)&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Tomoe|Tomoe]]&lt;br /&gt;
|12&lt;br /&gt;
|10(M)(0)&lt;br /&gt;
|4(F)(0)&lt;br /&gt;
|8(H)(0)&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Akasuki&lt;br /&gt;
|9&lt;br /&gt;
|9(H)(4)&lt;br /&gt;
|5(M)(4)&lt;br /&gt;
|4(F)(2)&lt;br /&gt;
|8/18&lt;br /&gt;
|-&lt;br /&gt;
|Kirika&lt;br /&gt;
|5&lt;br /&gt;
|5(M)&lt;br /&gt;
|6(H)&lt;br /&gt;
|7(F)&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Mitsuko&lt;br /&gt;
|9&lt;br /&gt;
|9(M)&lt;br /&gt;
|8(H)&lt;br /&gt;
|5(F)&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Souka&lt;br /&gt;
|5&lt;br /&gt;
|5(F)&lt;br /&gt;
|8(H)&lt;br /&gt;
|5(F)&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Suzume&lt;br /&gt;
|4&lt;br /&gt;
|4(M)&lt;br /&gt;
|5(F)&lt;br /&gt;
|9(H)&lt;br /&gt;
|2/18&lt;br /&gt;
|-&lt;br /&gt;
|Nadie&lt;br /&gt;
|11&lt;br /&gt;
|9H(0)&lt;br /&gt;
|11M(0)&lt;br /&gt;
|13F(2)&lt;br /&gt;
|46/46&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
===General===&lt;br /&gt;
* Moves vs PCs and important NPCs are almost always Opposed, rather than vs a static number, the degree of success determines the result based on the static version.&lt;br /&gt;
* See Fallout changes below.&lt;br /&gt;
* Dead or abandoned Magical Girls can be replaced. You keep all your XP, but lose 1d6 of your accumulated Oblivion Seeds.&lt;br /&gt;
* If a target is hit by a Debilitating Attack, it only adds +2 for passive Defense, instead of +4.&lt;br /&gt;
* The Cover move takes an action, but you can Cover as many people during the round as you want to. If you have a Relationship with the target, you can Cover them without spending your action, or even after you&#039;ve acted.&lt;br /&gt;
* You can use reckless attack after Initiative has been decided, but you can&#039;t use it to act faster than someone who has already gone. You can&#039;t reduce your Defense below zero.&lt;br /&gt;
&lt;br /&gt;
===Overcharge===&lt;br /&gt;
* Overcharge. There are several changes to how Overcharge is handled.&lt;br /&gt;
** Gaining Overcharge&lt;br /&gt;
*** Before rolling for a Magical Challenge, declare if you&#039;re risking Overcharge. If you do, rolls of a &#039;6&#039; will lead to additional rolls, and accumulate Overcharge. If you don&#039;t want to risk Overcharge, then roll as normal, but do not roll extra dice if you roll a &#039;6&#039;. You can decide to risk Overcharge after you see your initial roll.&lt;br /&gt;
*** If you accumulate Overcharge from using an ability, or to gain a bonus, you automatically risk further Overcharge. This means, for example, that any use of a Finisher risks Overcharge&lt;br /&gt;
*** Any attempt to Use Magic for Non-Magic Tasks is automatically risky.&lt;br /&gt;
** Removing Overcharge&lt;br /&gt;
*** You can cleanse yourself of Overcharge on one Attribute completely by shattering an Oblivion Seed in your possession.&lt;br /&gt;
*** If you&#039;re in Battle with a Youma, you may voluntarily roll only a single d6 for a Challenge against the Youma. This roll can&#039;t risk Overcharge. If you succeed at your Challenge, reduce your Overcharge on the related Attribute by one.&lt;br /&gt;
*** If you&#039;re in Battle with a Youma, you may expel Overcharge at any time. You can only expel Overcharge equal to the amount that the Youma is currently under its maximum Power Points. For each point of Overcharge that&#039;s expelled, the Youma regains 1 Power Point and 1d6 Resolve.&lt;br /&gt;
===Fallout===&lt;br /&gt;
*Fallout. There are several changes to Fallout.&lt;br /&gt;
** Fallout up to level 3 is as per the rules.&lt;br /&gt;
** At level 4-5, roll on the Flare table as per normal, but replace results 4-5 and 6 with the following&lt;br /&gt;
*** 4-5 Lock: The Overcharged Attribute becomes locked. While the Lock is in effect, the affected Attribute must be allocated in combat as follows:&lt;br /&gt;
***** Heart: Defense&lt;br /&gt;
***** Fury: Attack&lt;br /&gt;
***** Magic: Support&lt;br /&gt;
**** Furthermore, the Locked Attribute informs all of the characters actions. How they act, react, and deal with people should be colored by the Attribute. If they have a choice as to which Attribute they can use for a Challenge, they must use the Locked Attribute, if possible. If multiple Attributes are locked, they can choose among them. The Lock persists for one scene.&lt;br /&gt;
**** Alternately, instead of suffering a Lock, you may take a Temporary Change (self), as normal. You can just invent your own Change, roll, or use the table for inspiration.&lt;br /&gt;
*** 6 Hypercharge: The Overcharged Attribute becomes Hypercharged. All Challenges made with it automatically risk Overcharge. You also can&#039;t voluntarily roll a single die in Battle to reduce the Overcharge on a Hypercharged Attribute. If you use the Attribute to Use Magic for Non-Magic Tasks, you automatically transform. If you actually spend Overcharge for bonus dice on challenges using the Hypercharged Attribute, you roll additional dice, and gain additional Overcharge, on a 5-6 instead of a 6. The Hypercharge persists for one scene. In addition, their energy leaks into the environment around them, causing a Distortion, as per level 2, except that the Distortions effect Normal People around you, rather than yourself. If you&#039;re carrying 3 or more Overcharge on an already Hypercharged attribute, the Distortions are level 3. A person with multiple Hypercharged Attributes will behave as a mix of those, as best they can.&lt;br /&gt;
**** Instead of Hypercharge, you may take a Temporary Change (Other), as normal. You can just invent your own Change, roll, or use the table for inspiration.&lt;br /&gt;
*** You may spend 1 Oblivion Seed to immediately remove the effect of a Lock, Hypercharge, or Temporary Change, either on yourself, or another.&lt;br /&gt;
*** If an attribute is already Locked, it becomes Hypercharged, and vice versa. If it&#039;s already Locked and Hypercharged, or if you have any two Temporary Conditions (i.e. a Change and a Lock, etc.) on the Attribute, treat it as level 6-7.&lt;br /&gt;
** At Level 6-7, roll 1d6. On a 1-3, the Attribute becomes permanently Locked; on a 4-6 It becomes permanently Hypercharged.&lt;br /&gt;
*** Alternately, you can take a Permanent Change as per the rules. You can just invent your own Change, roll, or use the table for inspiration.&lt;br /&gt;
*** If your Attribute is already Locked, it becomes Hypercharged as well, and vice versa. If your Attribute is already Locked and Hypercharged, or if you have any two Permanent Conditions (i.e. a Change and a Lock, etc.) on that Attribute, use the rules for level 8+ (Burst).&lt;br /&gt;
*** You may spend 3 Oblivion Seeds to remove a permanent Lock, Hypercharge, or Change, either on yourself, or another.&lt;br /&gt;
** For levels 8 and above, follow the normal rules.&lt;br /&gt;
&lt;br /&gt;
===Oblivion Seeds===&lt;br /&gt;
*If an Oblivion Seed is left unattended, it will eventually hatch into a PL2 Youma.&lt;br /&gt;
*If an Oblivion Seed is used to purge Overcharge, it creates 1 PL1 Youma per point of Overcharge.&lt;br /&gt;
*If Oblivion Seeds are used to reverse a temporary or permanent condition, they create 3 PL1 Youma per Seed used.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[http://i47.photobucket.com/albums/f199/ikselam/MMUP%20Pics/mgchibilineup02-1.png] (c) Maleski&lt;br /&gt;
&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Amaterasu|Amaterasu]]&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Hotaru|Hotaru]]&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Tomoe|Tomoe]]&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Miyuki|Miyuki]]&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Chise|Chise]]&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Akemi|Akemi]]&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Chizuru|Chizuru]]&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Hoshiko|Hoshiko]]&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:NPCs|NPCs]]&lt;br /&gt;
==Places==&lt;br /&gt;
* [[Magica Mima Umbra Puella:Places|Places]]&lt;br /&gt;
==The Contract==&lt;br /&gt;
*You agree to a Contract between Yourself and the World, as represented by Aikireikinu.&lt;br /&gt;
*As part of this Contact:&lt;br /&gt;
**You agree that you are part of the World, and are bound by the Nature of the World.&lt;br /&gt;
**You agree to accept Magical Power.&lt;br /&gt;
**You agree to use your Power in whatever way you find fun.&lt;br /&gt;
*As an incentive to fight Youma, you can earn Wishes by collecting Oblivion Seeds.&lt;br /&gt;
**Wishes can only be granted by Myself, Aikireikinu, acting as the agent of the World.&lt;br /&gt;
*There are several Disclaimers. Please listen to them carefully.&lt;br /&gt;
**There are Youma, terrible monsters, in the World, born of the World, and part of the World. They prey on humans.&lt;br /&gt;
**Youma can&#039;t be perceived by normal people, only by Magical Girls, and those that have the potential to become Magical Girls.&lt;br /&gt;
**Only Magical Girls can harm Youma.&lt;br /&gt;
**It&#039;s unknown why some people can or can&#039;t become Magical Girls.&lt;br /&gt;
**Only girls can become Magical Girls. They age normally after their transformation.&lt;br /&gt;
**Defeated Youma sometimes drop Oblivion Seeds. If you collect 13, you&#039;ll have the power to make a single Wish. Some wishes require more than 13 Oblivion Seeds. If you don&#039;t have enough Oblivion Seeds, the ones you do have will shatter and be wasted.&lt;br /&gt;
**Being a Magical Girl is dangerous. Beyond fighting Youma, using magic taps into the same place that Youma come from. If you overuse magic, it can cause permanent changes in you, or cause wide spread destruction, or even turn you into a Youma. Magic can also have unpleasant environmental effects, so you should try not to use too much around normal people.&lt;br /&gt;
**Once you become a Magical Girl, it&#039;s not necessary for you to fight. You can just use your magic for yourself if you want. But you will be a little more likely to attract the attention of Youma, so a completely quiet life probably isn&#039;t possible. Of course, if you want a Wish, then you have to fight.&lt;br /&gt;
**While its not very nice, you can kill Magical Girls and extract some of the Oblivion Seeds they&#039;ve collected.&lt;br /&gt;
**Magical Girls can willingly give away Oblivion Seeds.&lt;br /&gt;
==Corrupted Seeds==&lt;br /&gt;
Certain Witches can use their Curse power to corrupt Oblivion Seeds. Corrupted Seeds have the following effects:&lt;br /&gt;
*Each Corrupted Seed in a Nightmare increases the Youma&#039;s PL by 1.&lt;br /&gt;
*If there are Corrupted Seeds in a Nightmare when a Youma is defeated, it leaves behind Corrupted Seeds.&lt;br /&gt;
*If Corrupted Seeds are used to purge Overcharge or reverse a condition caused by Fallout, the resulting Youma are PL2.&lt;br /&gt;
*Corrupted Seeds can only be used to make Curses. If there is even 1 Corrupted Seed used to make a Wish, it becomes a Curse.&lt;br /&gt;
*A Corrupted Seed left unattended will eventually hatch into a PL4 Youma.&lt;br /&gt;
==Witches and Curses, Saints and Wishes, Deva and Asura==&lt;br /&gt;
===Witches===&lt;br /&gt;
	&lt;br /&gt;
Wishes that are made to selfishly cause harm, are called Curses. A Magical Girl that makes a Curse becomes a Witch (Majo). As a Witch, some things change.&lt;br /&gt;
	&lt;br /&gt;
*She can never make a Wish; from now on all her Wishes must be Curses.&lt;br /&gt;
*Corrupted Seeds do not boost the power of Youma she faces, unless she wants them to.&lt;br /&gt;
*She gains a Curse power (determined by the GM).&lt;br /&gt;
**If a Witch makes another Curse, she can choose to keep her current Curse power, or accept the new one (but she has to decide before she knows what it is).&lt;br /&gt;
*A Wish, made by someone else, can turn a Witch back into a Magical Girl. The cost in Seeds is determined by how strongly the Witch regrets her Curse.&lt;br /&gt;
*If a Witch is put in a situation where she would become a Youma, something terrible happens.&lt;br /&gt;
===Saints===&lt;br /&gt;
Wishes that are made for some benefit (or, at least, not to cause harm), are proper Wishes. A Magical Girl that makes a Wish becomes a Magical Saint (Maseijo). As a Magical Saint, some things change.&lt;br /&gt;
&lt;br /&gt;
*She gains a Wish Power (determined by the GM).&lt;br /&gt;
**If a Magical Saint makes another Wish, she can choose to keep her current Wish power, or accept the new one (but she has to decide before she knows what it is).&lt;br /&gt;
*A Magical Saint can never accumulate more than 7 Overcharge on an Attribute. She only risks a Burst if her current condition forces her to Burst at the 7 Overcharge level (&#039;&#039;see&#039;&#039; [[Magica_Mima_Umbra_Puella#Fallout|Fallout]]).&lt;br /&gt;
**If she would normally gain Overcharge that would push her over 7, immediately resolve Fallout for 7 Overcharge. Instead of dropping to zero after the Fallout, it drops to whatever the excess Overcharge was.&lt;br /&gt;
***Example: If Maseijo Koumori gains a total of 9 Overcharge in Fury in one event, she resolves level 7 Fallout and her Fury Overcharge drops to 2.&lt;br /&gt;
*If a Magical Saint makes a Curse, something terrible happens.&lt;br /&gt;
&lt;br /&gt;
===Deva===&lt;br /&gt;
A Deva uses Magic differently than a Magical Girl, Witch, Magical Saint, or Asura. They may take Overcharge voluntarily, up to the usual 3 die limit, use Finishers, Magical Effects, etc., as normal.&lt;br /&gt;
&lt;br /&gt;
They do not generate Overcharge from die rolls, but still benefit from rolling a &#039;6&#039; as normal.&lt;br /&gt;
&lt;br /&gt;
They may not carry more Overcharge on an Attribute than half that attribute (round up). A Deva automatically loses one point of Overcharge from each attribute each round while in battle, and loses all Overcharge after a short while out of battle. A Deva can never take Fallout, voluntarily or otherwise.&lt;br /&gt;
&lt;br /&gt;
If a Deva wants to take Overcharge, but is already at her limit on an attribute, she may do so, at a cost. Each point of Overcharge above her limit generates a point of Attachment. Furthermore, if she takes Attachment as part of a Challenge roll (attack, defense, using a finisher, etc), any &#039;6&#039;s rolled will also generate a point of Attachment.&lt;br /&gt;
&lt;br /&gt;
A Deva may only accumulate Attachment up to value of her highest Magical Attribute. If she goes over this limit, she becomes an Asura. She may remove Attachment by defeating Youma, removing Attachment equal to half the Power Level (round up) of the Youma. She may also remove Attachment by bettering the lives of people in some other way, generally 1-3 points depending in the scale of the deed.&lt;br /&gt;
&lt;br /&gt;
A Deva may also use Attachment to perform minor miracles:&lt;br /&gt;
&lt;br /&gt;
*1 Attachment may be used to purify a Corrupted Seed.&lt;br /&gt;
*1 Attachment may be used to reverse a Temporary Condition in another person&lt;br /&gt;
*3 Attachment may be used to reverse a Permanent Condition in another person&lt;br /&gt;
*3 Attachment may be used to remove all Overcharge from everyone in the immediate area, except herself or another Deva&lt;br /&gt;
*Other uses are possible, cost based on what the GM thinks is approriate.&lt;br /&gt;
&lt;br /&gt;
A Deva can not be altered by the World or its Agents.&lt;br /&gt;
&lt;br /&gt;
A Deva may make Wishes, but not Curses. They do not gain a different Wish power when they make a Wish.&lt;br /&gt;
&lt;br /&gt;
===Asura===&lt;br /&gt;
*Rules&lt;br /&gt;
**Overcharge&lt;br /&gt;
***Asura can not voluntarily take Overcharge, nor do they accumulate Overcharge.&lt;br /&gt;
***Asura may take Overcharge from other people and use it as Overcharge for their own purposes, such as using Finishers, Magic Effects, or boosting rolls. They may do this in reaction to another person&#039;s action as soon as Overcharge occurs (and in fact must, with Youma, since Youma don&#039;t accumulate Overcharge).&lt;br /&gt;
***Asura may store Overcharge up to 1/2 their highest Magical Attribute (round up).&lt;br /&gt;
**Chaos Charge&lt;br /&gt;
***If an external event creates Overcharge (usually Youma with the Overcharge Radiation ability), and the Asura was not directly responsible for the event, the Asura may absorb up to the total of their Magical Attributes and store it as Chaos Charge.&lt;br /&gt;
***An Asura may convert 2 points of Overcharge into 1 point of Chaos Charge&lt;br /&gt;
***An Asura may convert 2 points of Chaos Charge into 1 point of Overcharge&lt;br /&gt;
***Chaos Charge may be required to use certain Curse Powers.&lt;br /&gt;
***1 point of Chaos Charge may be used to recover 1d6+3 Resolve&lt;br /&gt;
***1 point of Chaos Charge may be used to create an Oblivion Seed (or Corrupted Seed if the Asura&#039;s Curse Power allows).&lt;br /&gt;
***Chaos Charge may be used to increase either the Power Level or Magical Girl Number of a Youma, costing 1 point rank of increased value (going from PL2 to PL3 costs 3 Chaos Charge, for example).&lt;br /&gt;
***2 Chaos Charge may be spent to allow the Asura to use any Finisher or Effect once. They still need to pay the usual Overcharge costs as well.&lt;br /&gt;
**Resolve&lt;br /&gt;
***Asura have Resolve equal to their base as if they were Magical Girls, plus the sum of their Magical Attributes.&lt;br /&gt;
**Nature&lt;br /&gt;
***Effects that specify Magical Girls or Youma do not effect Asura.&lt;br /&gt;
***Asura may not make Wishes or Curses.&lt;br /&gt;
***Asura always have a Curse Power, even if they were never a Witch. If they had a Wish power before becoming an Asura, it becomes a Curse Power, there is no option to keep their former power.&lt;br /&gt;
***Asura can not be altered by the World or its Agent.&lt;br /&gt;
&lt;br /&gt;
==Episodes==&lt;br /&gt;
* Commentary Track: [http://forum.rpg.net/showthread.php?627167-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Moments&amp;amp;p=15422930 OOC Thread, OVA Volume 1] [http://forum.rpg.net/showthread.php?640135-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15744617 OOC Thread, OVA Volume 2]&lt;br /&gt;
* OVA Volume One: [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories These Fleeting Moments]&lt;br /&gt;
***Opening Theme: [https://www.youtube.com/watch?v=ZFUs65fE0a4 Lacrimosa, by Kalafina]&lt;br /&gt;
***Ending Theme: [https://www.youtube.com/watch?v=A1tLlBWEhBE Proof, by Angela]&lt;br /&gt;
** Episode 1: [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&amp;amp;p=15434277#post1543427 Eisegesis]&lt;br /&gt;
** Episode 2: [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&amp;amp;p=15481326#post15481326 Entropy]&lt;br /&gt;
** Episode 3: [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&amp;amp;p=15560422#post15560422 Enigma]&lt;br /&gt;
** Episode 4 [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&amp;amp;p=15612723#post15612723 Excruciation]&lt;br /&gt;
** Episode 5 [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&amp;amp;p=15649002#post15649002 Ellipsis]&lt;br /&gt;
* OVA Volume Two: [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15736537 These Endless Sorrows]&lt;br /&gt;
***Opening Theme: [https://www.youtube.com/watch?v=7TA7cuF26_k Cynical World, by Kajiura Yuki]&lt;br /&gt;
***Ending Theme: [https://www.youtube.com/watch?v=rtALtnjMRDo The End of the World, by Angela]&lt;br /&gt;
** Episode 6 [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15736537#post15736537 Equipoise]&lt;br /&gt;
** Episode 7 [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15825674&amp;amp;posted=1#post15825674 Escalation]&lt;br /&gt;
** Episode 8 [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15894489#post15894489 Epidemic]&lt;br /&gt;
** Episode 9 [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15958669#post15958669 Epiphany]&lt;br /&gt;
** Episode 10 [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15996773#post15996773 Evangel]&lt;br /&gt;
* OVA Volume Three: [http://forum.rpg.net/showthread.php?660817-Magical-Burst-Magica-Mima-Umbra-Puella-These-Empty-Dreams&amp;amp;p=16033767 These Empty Dreams]&lt;br /&gt;
***Opening Theme: [https://www.youtube.com/watch?v=d5HgitMBfyg Heroine Syndrome, by Wakeshima Kanon]&lt;br /&gt;
***Ending Theme: [https://www.youtube.com/watch?v=xtUbejh8HwA Forget Everything, by Angela]&lt;br /&gt;
** Episode 11 [http://forum.rpg.net/showthread.php?660817-Magical-Burst-Magica-Mima-Umbra-Puella-These-Empty-Dreams&amp;amp;p=16033767#post16033767 Exposure]&lt;br /&gt;
** Episode 12 [http://forum.rpg.net/showthread.php?660817-Magical-Burst-Magica-Mima-Umbra-Puella-These-Empty-Dreams&amp;amp;p=16092304#post16092304 Excision]&lt;br /&gt;
** Episode 13 [http://forum.rpg.net/showthread.php?660817-Magical-Burst-Magica-Mima-Umbra-Puella-These-Empty-Dreams&amp;amp;p=16181925#post16181925 Exaltation]&lt;br /&gt;
** Episode 14 [http://forum.rpg.net/showthread.php?660817-Magical-Burst-Magica-Mima-Umbra-Puella-These-Empty-Dreams&amp;amp;p=16279371#post16279371 The End]&lt;br /&gt;
* Episode NULL [http://forum.rpg.net/showthread.php?660817-Magical-Burst-Magica-Mima-Umbra-Puella-These-Empty-Dreams&amp;amp;p=16491318#post16491318 Endless]&lt;br /&gt;
&lt;br /&gt;
==Fansubs==&lt;br /&gt;
[[User:Rabbit_Éclair | The Language of the World]]&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PbP_Games_of_the_Past&amp;diff=294736</id>
		<title>PbP Games of the Past</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PbP_Games_of_the_Past&amp;diff=294736"/>
		<updated>2016-01-18T16:39:02Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Bremen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Add Links to Games You&#039;ve Run in the Past Here=&lt;br /&gt;
==Alice Sara==&lt;br /&gt;
*[[Maid_Chateau_des_deux_Pieces:Main_Page|(Maid: the RPG) Chateau des deux Pieces]] Maid comedy hijinks in the Old West. &lt;br /&gt;
*[[Magica_Mima_Umbra_Puella|(Magical Burst 0.3) Magica Mima Umbra Puella]] Dark magical girl tale where the story is about fighting the Story.&lt;br /&gt;
*[[Mahou_Shoujo:Roanapur|(Badass, 1st ed.) Mahou Shoujo: Roanapur]] Dark magical girls fighting Lovecraftian demons in the setting of the Black Lagoon anime.&lt;br /&gt;
&lt;br /&gt;
==Bremen==&lt;br /&gt;
*[[Negima: High School Magical]]&lt;br /&gt;
*[[Little Horse on the Prairie: Main Page]]&lt;br /&gt;
*[[My Little Mahou Shoujo]]&lt;br /&gt;
&lt;br /&gt;
==Shawn Hagen==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?593589 DC Manga Imprint]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?615467 DC Manga Imprint: The Fox&#039;s Wedding]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?658612 DC Manga Imprint: Battle On The Shoulders Of Orion]&lt;br /&gt;
&lt;br /&gt;
==thirdkingdom==&lt;br /&gt;
*[[Barrowmaze]]&lt;br /&gt;
*[[Stonehell Campaign]]&lt;br /&gt;
&lt;br /&gt;
==Waiwode==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?624516 ACKS:Outpost on the Marches]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?640654 Pendragon: The Great Pendragon Campaign]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?740075 D&amp;amp;D5e Between Shadow and Flame]&lt;br /&gt;
&lt;br /&gt;
==Walkie Talkie Noise Decoder==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?656176-Eleven-Big-Giants-Midwifery-and-the-friendship-of-a-Jolanti Giant Heroquest]&lt;br /&gt;
*[[It&#039;s dark in here]]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?579799-Runequest-In-the-land-of-Nod. In the land of NOD]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?572321-The-Hill-of-Gold The Hill of Gold]&lt;br /&gt;
*[[Attack of the Pentan mummies]]&lt;br /&gt;
**[[A walk on the wild side]]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?578260-Runequest-A-prelude-A-death-in-the-family&amp;amp;p=13977298 A Death in the Family]&lt;br /&gt;
*[[Savage Prax]]&lt;br /&gt;
*[[Five_go_mad_in_Ginijji]]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?657260-The-First-Cast-Verging-on-ViolenceThe First Cast Verging on Violence]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?652202-Where-Shadows-Dance-A-prequel Where Shadows Dance]&lt;br /&gt;
&lt;br /&gt;
**[http://rpol.net/game.cgi?gi=56812&amp;amp;date=1453120432Three Feathered Rivals: Making a bad thing good]&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PbP_Games_of_the_Past&amp;diff=294735</id>
		<title>PbP Games of the Past</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PbP_Games_of_the_Past&amp;diff=294735"/>
		<updated>2016-01-18T16:38:29Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Alice Sara */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Add Links to Games You&#039;ve Run in the Past Here=&lt;br /&gt;
==Alice Sara==&lt;br /&gt;
*[[Maid_Chateau_des_deux_Pieces:Main_Page|(Maid: the RPG) Chateau des deux Pieces]] Maid comedy hijinks in the Old West. &lt;br /&gt;
*[[Magica_Mima_Umbra_Puella|(Magical Burst 0.3) Magica Mima Umbra Puella]] Dark magical girl tale where the story is about fighting the Story.&lt;br /&gt;
*[[Mahou_Shoujo:Roanapur|(Badass, 1st ed.) Mahou Shoujo: Roanapur]] Dark magical girls fighting Lovecraftian demons in the setting of the Black Lagoon anime.&lt;br /&gt;
&lt;br /&gt;
==Bremen==&lt;br /&gt;
*[[Negima: High School Magical]]&lt;br /&gt;
*[[Little Horse on the Prairie: Main Page]]&lt;br /&gt;
*[[My Little Mahou Shoujo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shawn Hagen==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?593589 DC Manga Imprint]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?615467 DC Manga Imprint: The Fox&#039;s Wedding]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?658612 DC Manga Imprint: Battle On The Shoulders Of Orion]&lt;br /&gt;
&lt;br /&gt;
==thirdkingdom==&lt;br /&gt;
*[[Barrowmaze]]&lt;br /&gt;
*[[Stonehell Campaign]]&lt;br /&gt;
&lt;br /&gt;
==Waiwode==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?624516 ACKS:Outpost on the Marches]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?640654 Pendragon: The Great Pendragon Campaign]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?740075 D&amp;amp;D5e Between Shadow and Flame]&lt;br /&gt;
&lt;br /&gt;
==Walkie Talkie Noise Decoder==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?656176-Eleven-Big-Giants-Midwifery-and-the-friendship-of-a-Jolanti Giant Heroquest]&lt;br /&gt;
*[[It&#039;s dark in here]]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?579799-Runequest-In-the-land-of-Nod. In the land of NOD]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?572321-The-Hill-of-Gold The Hill of Gold]&lt;br /&gt;
*[[Attack of the Pentan mummies]]&lt;br /&gt;
**[[A walk on the wild side]]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?578260-Runequest-A-prelude-A-death-in-the-family&amp;amp;p=13977298 A Death in the Family]&lt;br /&gt;
*[[Savage Prax]]&lt;br /&gt;
*[[Five_go_mad_in_Ginijji]]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?657260-The-First-Cast-Verging-on-ViolenceThe First Cast Verging on Violence]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?652202-Where-Shadows-Dance-A-prequel Where Shadows Dance]&lt;br /&gt;
&lt;br /&gt;
**[http://rpol.net/game.cgi?gi=56812&amp;amp;date=1453120432Three Feathered Rivals: Making a bad thing good]&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=B.T.&amp;diff=293371</id>
		<title>B.T.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=B.T.&amp;diff=293371"/>
		<updated>2015-12-19T02:22:48Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Stress Tracks &amp;amp; Consequences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in [[The Polysemous Foundation]].&lt;br /&gt;
&lt;br /&gt;
[[File:BT.jpg]]&lt;br /&gt;
&lt;br /&gt;
== B.T. ==&lt;br /&gt;
*&#039;&#039;&#039;Description and Background:&#039;&#039;&#039; Theoretical physicist turned Wall Street quant turned embezzler, sent to prison, came out a brutal thug. Worked for the mob for several years before becoming a freelance legbreaker and hit woman. Has Standards. Also is transgender and lesbian. Never smokes, drinks, does drugs, or swears. Limits her violence to appropriate targets whenever possible. Late 30s/early 40s, athletic build, 6&#039;4&amp;quot; tall.&lt;br /&gt;
*&#039;&#039;&#039;Aspects&#039;&#039;&#039;:&lt;br /&gt;
**Romantic at heart.&lt;br /&gt;
**A person&#039;s got to have Standards.&lt;br /&gt;
**Friends at Fermilab.&lt;br /&gt;
**When all you have is a hammer, everything looks like a nail.&lt;br /&gt;
**Brutal thug.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
*Rank 5:&lt;br /&gt;
*Rank 4: Endurance, Firearms, Melee, Strategy&lt;br /&gt;
*Rank 3: Athletics, Education, Intimidation, Networking (Underworld), Perception&lt;br /&gt;
*Rank 2: Cohesion, Insight, Stealth, Resolve&lt;br /&gt;
*Rank 1: Assets, Engineering (Hardware), Engineering (Software), Guile, Pilot, Research&lt;br /&gt;
&lt;br /&gt;
== Stunts ==&lt;br /&gt;
&lt;br /&gt;
*Assassin Shot: You are trained to compensate for gravity, distance, wind, and other factors that might otherwise spoil a well-placed shot. You know where, and how, to aim to deal the most damage to your opponent with a ranged weapon. Once per scene, when attacking an ambushed target (pg. 135) with a ranged weapon, you may add a +3 bonus to your attack test. You may elect to use this Stunt more than once per scene, but each use after the first costs a Fate Point.&lt;br /&gt;
*Tactical Dive: Diving through the air, you fire at your opponents before landing in a controlled roll and regaining your feet. Once per scene, you can both move into an adjacent zone and perform a ranged attack with a single Simple Action. If you can take cover in the zone you end in, you may take cover as a Free Action. This is in addition to the Free Action you normally get, which you can spend moving a second time if you wish.&lt;br /&gt;
*Stunt 3:&lt;br /&gt;
&lt;br /&gt;
== Enhancements ==&lt;br /&gt;
&lt;br /&gt;
*Agent: Your agent gives you +1 to Strategy tests.&lt;br /&gt;
*Enhancement 1: Reinforced Skeleton. Your body has been heavily fortified, its bones (or frame) bonded with a composite of ceramics and non-magnetic metals that make it nearly indestructible. While this doesn’t provide much in the way of protection against slashes and punctures, a tremendous amount of force is required to break your bones. The amount of stress absorbed when you take a Severe or Extreme Physical Consequence is increased by +3.&lt;br /&gt;
*Enhancement 2: Hidden Weapon System. There is a railgun concealed within your forearm, which can fire projectiles from a concealed port in your palm. Heavy Rail-Pistol: Weapon Rating 4. Range 2. Aspects: Armor Penetrating. Reduce WR by -2 for silent mode.&lt;br /&gt;
*Enhancement 3: Adrenal Boost Module. Enhancements to your adrenaline system allow you to trigger an adrenaline surge at will. This surge of adrenaline increases your reaction time and muscle strength, but also tends to make you shaky and anxious until the adrenaline clears from your system. You can activate this Augmentation as a Free Action. Upon doing so, you gain a +1 bonus on your Athletics and Melee Skills, and the amount of stress absorbed by any Physical Consequence you take is increased by +1 for the duration. These bonuses last for a number of rounds equal to your Endurance, after which you gain an Aspect called Got the Shakes until the end of the scene.&lt;br /&gt;
&lt;br /&gt;
== Stress Tracks &amp;amp; Consequences &amp;amp; Fate Points ==&lt;br /&gt;
*Stress:&lt;br /&gt;
**Physical: 0/X&lt;br /&gt;
**Mental: 0/X&lt;br /&gt;
**System: 0/X&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Consequences:&lt;br /&gt;
**Physical:&lt;br /&gt;
**Mental:&lt;br /&gt;
**System:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Fate Points: 5/5&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*This won&#039;t actually be a major component of the game, don&#039;t bother filling stuff in here right now.&lt;br /&gt;
*I&#039;m basically going to assume you have the shit you absolutely would have to have for your concept&lt;br /&gt;
*And then we&#039;ll check Assets if you need anything else.&lt;br /&gt;
&lt;br /&gt;
== Contacts ==&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=B.T.&amp;diff=292858</id>
		<title>B.T.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=B.T.&amp;diff=292858"/>
		<updated>2015-12-04T05:44:29Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Stunts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in [[The Polysemous Foundation]].&lt;br /&gt;
&lt;br /&gt;
[[File:BT.jpg]]&lt;br /&gt;
&lt;br /&gt;
== B.T. ==&lt;br /&gt;
*&#039;&#039;&#039;Description and Background:&#039;&#039;&#039; Theoretical physicist turned Wall Street quant turned embezzler, sent to prison, came out a brutal thug. Worked for the mob for several years before becoming a freelance legbreaker and hit woman. Has Standards. Also is transgender and lesbian. Never smokes, drinks, does drugs, or swears. Limits her violence to appropriate targets whenever possible. Late 30s/early 40s, athletic build, 6&#039;4&amp;quot; tall.&lt;br /&gt;
*&#039;&#039;&#039;Aspects&#039;&#039;&#039;:&lt;br /&gt;
**Romantic at heart.&lt;br /&gt;
**A person&#039;s got to have Standards.&lt;br /&gt;
**Friends at Fermilab.&lt;br /&gt;
**When all you have is a hammer, everything looks like a nail.&lt;br /&gt;
**Brutal thug.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
*Rank 5:&lt;br /&gt;
*Rank 4: Endurance, Firearms, Melee, Strategy&lt;br /&gt;
*Rank 3: Athletics, Education, Intimidation, Networking (Underworld), Perception&lt;br /&gt;
*Rank 2: Cohesion, Insight, Stealth, Resolve&lt;br /&gt;
*Rank 1: Assets, Engineering (Hardware), Engineering (Software), Guile, Pilot, Research&lt;br /&gt;
&lt;br /&gt;
== Stunts ==&lt;br /&gt;
&lt;br /&gt;
*Assassin Shot: You are trained to compensate for gravity, distance, wind, and other factors that might otherwise spoil a well-placed shot. You know where, and how, to aim to deal the most damage to your opponent with a ranged weapon. Once per scene, when attacking an ambushed target (pg. 135) with a ranged weapon, you may add a +3 bonus to your attack test. You may elect to use this Stunt more than once per scene, but each use after the first costs a Fate Point.&lt;br /&gt;
*Tactical Dive: Diving through the air, you fire at your opponents before landing in a controlled roll and regaining your feet. Once per scene, you can both move into an adjacent zone and perform a ranged attack with a single Simple Action. If you can take cover in the zone you end in, you may take cover as a Free Action. This is in addition to the Free Action you normally get, which you can spend moving a second time if you wish.&lt;br /&gt;
*Stunt 3:&lt;br /&gt;
&lt;br /&gt;
== Enhancements ==&lt;br /&gt;
&lt;br /&gt;
*Agent: Your agent gives you +1 to Strategy tests.&lt;br /&gt;
*Enhancement 1: Reinforced Skeleton. Your body has been heavily fortified, its bones (or frame) bonded with a composite of ceramics and non-magnetic metals that make it nearly indestructible. While this doesn’t provide much in the way of protection against slashes and punctures, a tremendous amount of force is required to break your bones. The amount of stress absorbed when you take a Severe or Extreme Physical Consequence is increased by +3.&lt;br /&gt;
*Enhancement 2: Hidden Weapon System. There is a railgun concealed within your forearm, which can fire projectiles from a concealed port in your palm. Heavy Rail-Pistol: Weapon Rating 4. Range 2. Aspects: Armor Penetrating. Reduce WR by -2 for silent mode.&lt;br /&gt;
*Enhancement 3: Adrenal Boost Module. Enhancements to your adrenaline system allow you to trigger an adrenaline surge at will. This surge of adrenaline increases your reaction time and muscle strength, but also tends to make you shaky and anxious until the adrenaline clears from your system. You can activate this Augmentation as a Free Action. Upon doing so, you gain a +1 bonus on your Athletics and Melee Skills, and the amount of stress absorbed by any Physical Consequence you take is increased by +1 for the duration. These bonuses last for a number of rounds equal to your Endurance, after which you gain an Aspect called Got the Shakes until the end of the scene.&lt;br /&gt;
&lt;br /&gt;
== Stress Tracks &amp;amp; Consequences ==&lt;br /&gt;
*Stress:&lt;br /&gt;
**Physical: 0/X&lt;br /&gt;
**Mental: 0/X&lt;br /&gt;
**System: 0/X&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Consequences:&lt;br /&gt;
**Physical:&lt;br /&gt;
**Mental:&lt;br /&gt;
**System:&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*This won&#039;t actually be a major component of the game, don&#039;t bother filling stuff in here right now.&lt;br /&gt;
*I&#039;m basically going to assume you have the shit you absolutely would have to have for your concept&lt;br /&gt;
*And then we&#039;ll check Assets if you need anything else.&lt;br /&gt;
&lt;br /&gt;
== Contacts ==&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=B.T.&amp;diff=292857</id>
		<title>B.T.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=B.T.&amp;diff=292857"/>
		<updated>2015-12-04T05:44:04Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Stunts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in [[The Polysemous Foundation]].&lt;br /&gt;
&lt;br /&gt;
[[File:BT.jpg]]&lt;br /&gt;
&lt;br /&gt;
== B.T. ==&lt;br /&gt;
*&#039;&#039;&#039;Description and Background:&#039;&#039;&#039; Theoretical physicist turned Wall Street quant turned embezzler, sent to prison, came out a brutal thug. Worked for the mob for several years before becoming a freelance legbreaker and hit woman. Has Standards. Also is transgender and lesbian. Never smokes, drinks, does drugs, or swears. Limits her violence to appropriate targets whenever possible. Late 30s/early 40s, athletic build, 6&#039;4&amp;quot; tall.&lt;br /&gt;
*&#039;&#039;&#039;Aspects&#039;&#039;&#039;:&lt;br /&gt;
**Romantic at heart.&lt;br /&gt;
**A person&#039;s got to have Standards.&lt;br /&gt;
**Friends at Fermilab.&lt;br /&gt;
**When all you have is a hammer, everything looks like a nail.&lt;br /&gt;
**Brutal thug.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
*Rank 5:&lt;br /&gt;
*Rank 4: Endurance, Firearms, Melee, Strategy&lt;br /&gt;
*Rank 3: Athletics, Education, Intimidation, Networking (Underworld), Perception&lt;br /&gt;
*Rank 2: Cohesion, Insight, Stealth, Resolve&lt;br /&gt;
*Rank 1: Assets, Engineering (Hardware), Engineering (Software), Guile, Pilot, Research&lt;br /&gt;
&lt;br /&gt;
== Stunts ==&lt;br /&gt;
&lt;br /&gt;
*Assassin Shot: You are trained to compensate for gravity, distance, wind, and other factors that might otherwise spoil a well-placed shot. You know where, and how, to aim to deal the most damage to your opponent with a ranged weapon.&lt;br /&gt;
Once per scene, when attacking an ambushed target (pg. 135) with a ranged weapon, you may add a +3 bonus to your attack test. You may elect to use this Stunt more than once per scene, but each use after the first costs a Fate Point.&lt;br /&gt;
*Tactical Dive: Diving through the air, you fire at your opponents before landing in a controlled roll and regaining your feet. Once per scene, you can both move into an adjacent zone and perform a ranged attack with a single Simple Action. If you can take cover in the zone you end in, you may take cover as a Free Action. This is in addition to the Free Action you normally get, which you can spend moving a second time if you wish.&lt;br /&gt;
*Stunt 3:&lt;br /&gt;
&lt;br /&gt;
== Enhancements ==&lt;br /&gt;
&lt;br /&gt;
*Agent: Your agent gives you +1 to Strategy tests.&lt;br /&gt;
*Enhancement 1: Reinforced Skeleton. Your body has been heavily fortified, its bones (or frame) bonded with a composite of ceramics and non-magnetic metals that make it nearly indestructible. While this doesn’t provide much in the way of protection against slashes and punctures, a tremendous amount of force is required to break your bones. The amount of stress absorbed when you take a Severe or Extreme Physical Consequence is increased by +3.&lt;br /&gt;
*Enhancement 2: Hidden Weapon System. There is a railgun concealed within your forearm, which can fire projectiles from a concealed port in your palm. Heavy Rail-Pistol: Weapon Rating 4. Range 2. Aspects: Armor Penetrating. Reduce WR by -2 for silent mode.&lt;br /&gt;
*Enhancement 3: Adrenal Boost Module. Enhancements to your adrenaline system allow you to trigger an adrenaline surge at will. This surge of adrenaline increases your reaction time and muscle strength, but also tends to make you shaky and anxious until the adrenaline clears from your system. You can activate this Augmentation as a Free Action. Upon doing so, you gain a +1 bonus on your Athletics and Melee Skills, and the amount of stress absorbed by any Physical Consequence you take is increased by +1 for the duration. These bonuses last for a number of rounds equal to your Endurance, after which you gain an Aspect called Got the Shakes until the end of the scene.&lt;br /&gt;
&lt;br /&gt;
== Stress Tracks &amp;amp; Consequences ==&lt;br /&gt;
*Stress:&lt;br /&gt;
**Physical: 0/X&lt;br /&gt;
**Mental: 0/X&lt;br /&gt;
**System: 0/X&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Consequences:&lt;br /&gt;
**Physical:&lt;br /&gt;
**Mental:&lt;br /&gt;
**System:&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*This won&#039;t actually be a major component of the game, don&#039;t bother filling stuff in here right now.&lt;br /&gt;
*I&#039;m basically going to assume you have the shit you absolutely would have to have for your concept&lt;br /&gt;
*And then we&#039;ll check Assets if you need anything else.&lt;br /&gt;
&lt;br /&gt;
== Contacts ==&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=B.T.&amp;diff=292655</id>
		<title>B.T.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=B.T.&amp;diff=292655"/>
		<updated>2015-11-29T05:59:40Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Enhancements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in [[The Polysemous Foundation]].&lt;br /&gt;
&lt;br /&gt;
[[File:BT.jpg]]&lt;br /&gt;
&lt;br /&gt;
== B.T. ==&lt;br /&gt;
*&#039;&#039;&#039;Description and Background:&#039;&#039;&#039; Theoretical physicist turned Wall Street quant turned embezzler, sent to prison, came out a brutal thug. Worked for the mob for several years before becoming a freelance legbreaker and hit woman. Has Standards. Also is transgender and lesbian. Never smokes, drinks, does drugs, or swears. Limits her violence to appropriate targets whenever possible. Late 30s/early 40s, athletic build, 6&#039;4&amp;quot; tall.&lt;br /&gt;
*&#039;&#039;&#039;Aspects&#039;&#039;&#039;:&lt;br /&gt;
**Romantic at heart.&lt;br /&gt;
**A person&#039;s got to have Standards.&lt;br /&gt;
**Friends at Fermilab.&lt;br /&gt;
**When all you have is a hammer, everything looks like a nail.&lt;br /&gt;
**Brutal thug.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
*Rank 5:&lt;br /&gt;
*Rank 4: Endurance, Firearms, Melee, Strategy&lt;br /&gt;
*Rank 3: Athletics, Education, Intimidation, Networking (Underworld), Perception&lt;br /&gt;
*Rank 2: Cohesion, Insight, Stealth, Resolve&lt;br /&gt;
*Rank 1: Assets, Engineering (Hardware), Engineering (Software), Guile, Pilot, Research&lt;br /&gt;
&lt;br /&gt;
== Stunts ==&lt;br /&gt;
&lt;br /&gt;
*Stunt 1:&lt;br /&gt;
*Stunt 2:&lt;br /&gt;
*Stunt 3:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enhancements ==&lt;br /&gt;
&lt;br /&gt;
*Agent: Your agent gives you +1 to Strategy tests.&lt;br /&gt;
*Enhancement 1: Reinforced Skeleton. Your body has been heavily fortified, its bones (or frame) bonded with a composite of ceramics and non-magnetic metals that make it nearly indestructible. While this doesn’t provide much in the way of protection against slashes and punctures, a tremendous amount of force is required to break your bones. The amount of stress absorbed when you take a Severe or Extreme Physical Consequence is increased by +3.&lt;br /&gt;
*Enhancement 2: Hidden Weapon System. There is a railgun concealed within your forearm, which can fire projectiles from a concealed port in your palm. Heavy Rail-Pistol: Weapon Rating 4. Range 2. Aspects: Armor Penetrating. Reduce WR by -2 for silent mode.&lt;br /&gt;
*Enhancement 3: Adrenal Boost Module. Enhancements to your adrenaline system allow you to trigger an adrenaline surge at will. This surge of adrenaline increases your reaction time and muscle strength, but also tends to make you shaky and anxious until the adrenaline clears from your system. You can activate this Augmentation as a Free Action. Upon doing so, you gain a +1 bonus on your Athletics and Melee Skills, and the amount of stress absorbed by any Physical Consequence you take is increased by +1 for the duration. These bonuses last for a number of rounds equal to your Endurance, after which you gain an Aspect called Got the Shakes until the end of the scene.&lt;br /&gt;
&lt;br /&gt;
== Stress Tracks &amp;amp; Consequences ==&lt;br /&gt;
*Stress:&lt;br /&gt;
**Physical: 0/X&lt;br /&gt;
**Mental: 0/X&lt;br /&gt;
**System: 0/X&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Consequences:&lt;br /&gt;
**Physical:&lt;br /&gt;
**Mental:&lt;br /&gt;
**System:&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*This won&#039;t actually be a major component of the game, don&#039;t bother filling stuff in here right now.&lt;br /&gt;
*I&#039;m basically going to assume you have the shit you absolutely would have to have for your concept&lt;br /&gt;
*And then we&#039;ll check Assets if you need anything else.&lt;br /&gt;
&lt;br /&gt;
== Contacts ==&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=B.T.&amp;diff=292573</id>
		<title>B.T.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=B.T.&amp;diff=292573"/>
		<updated>2015-11-27T15:28:30Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* B.T. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in [[The Polysemous Foundation]].&lt;br /&gt;
&lt;br /&gt;
[[File:BT.jpg]]&lt;br /&gt;
&lt;br /&gt;
== B.T. ==&lt;br /&gt;
*&#039;&#039;&#039;Description and Background:&#039;&#039;&#039; Theoretical physicist turned Wall Street quant turned embezzler, sent to prison, came out a brutal thug. Worked for the mob for several years before becoming a freelance legbreaker and hit woman. Has Standards. Also is transgender and lesbian. Never smokes, drinks, does drugs, or swears. Limits her violence to appropriate targets whenever possible. Late 30s/early 40s, athletic build, 6&#039;4&amp;quot; tall.&lt;br /&gt;
*&#039;&#039;&#039;Aspects&#039;&#039;&#039;:&lt;br /&gt;
**Romantic at heart.&lt;br /&gt;
**A person&#039;s got to have Standards.&lt;br /&gt;
**Friends at Fermilab.&lt;br /&gt;
**When all you have is a hammer, everything looks like a nail.&lt;br /&gt;
**Brutal thug.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
*Rank 5:&lt;br /&gt;
*Rank 4: Endurance, Firearms, Melee, Strategy&lt;br /&gt;
*Rank 3: Athletics, Education, Intimidation, Networking (Underworld), Perception&lt;br /&gt;
*Rank 2: Cohesion, Insight, Stealth, Resolve&lt;br /&gt;
*Rank 1: Assets, Engineering (Hardware), Engineering (Software), Guile, Pilot, Research&lt;br /&gt;
&lt;br /&gt;
== Stunts ==&lt;br /&gt;
&lt;br /&gt;
*Stunt 1:&lt;br /&gt;
*Stunt 2:&lt;br /&gt;
*Stunt 3:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enhancements ==&lt;br /&gt;
&lt;br /&gt;
*1&lt;br /&gt;
*2&lt;br /&gt;
*3&lt;br /&gt;
*4&lt;br /&gt;
&lt;br /&gt;
== Stress Tracks &amp;amp; Consequences ==&lt;br /&gt;
*Stress:&lt;br /&gt;
**Physical: 0/X&lt;br /&gt;
**Mental: 0/X&lt;br /&gt;
**System: 0/X&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Consequences:&lt;br /&gt;
**Physical:&lt;br /&gt;
**Mental:&lt;br /&gt;
**System:&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*This won&#039;t actually be a major component of the game, don&#039;t bother filling stuff in here right now.&lt;br /&gt;
*I&#039;m basically going to assume you have the shit you absolutely would have to have for your concept&lt;br /&gt;
*And then we&#039;ll check Assets if you need anything else.&lt;br /&gt;
&lt;br /&gt;
== Contacts ==&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=B.T.&amp;diff=292572</id>
		<title>B.T.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=B.T.&amp;diff=292572"/>
		<updated>2015-11-27T14:07:32Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* B.T. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in [[The Polysemous Foundation]].&lt;br /&gt;
&lt;br /&gt;
[[File:BT.jpg]]&lt;br /&gt;
&lt;br /&gt;
== B.T. ==&lt;br /&gt;
*&#039;&#039;&#039;Description and Background:&#039;&#039;&#039; Theoretical physicist turned Wall Street quant turned embezzler, sent to prison, came out a brutal thug. Worked for the mob for several years before becoming a freelance legbreaker and hit woman. Has Standards. Also is transgender and lesbian. Never smokes, drinks, does drugs, or swears. Limits her violence to appropriate targets whenever possible.&lt;br /&gt;
*&#039;&#039;&#039;Aspects&#039;&#039;&#039;:&lt;br /&gt;
**Romantic at heart.&lt;br /&gt;
**A person&#039;s got to have Standards.&lt;br /&gt;
**Friends at Fermilab.&lt;br /&gt;
**When all you have is a hammer, everything looks like a nail.&lt;br /&gt;
**Brutal thug.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
*Rank 5:&lt;br /&gt;
*Rank 4: Endurance, Firearms, Melee, Strategy&lt;br /&gt;
*Rank 3: Athletics, Education, Intimidation, Networking (Underworld), Perception&lt;br /&gt;
*Rank 2: Cohesion, Insight, Stealth, Resolve&lt;br /&gt;
*Rank 1: Assets, Engineering (Hardware), Engineering (Software), Guile, Pilot, Research&lt;br /&gt;
&lt;br /&gt;
== Stunts ==&lt;br /&gt;
&lt;br /&gt;
*Stunt 1:&lt;br /&gt;
*Stunt 2:&lt;br /&gt;
*Stunt 3:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enhancements ==&lt;br /&gt;
&lt;br /&gt;
*1&lt;br /&gt;
*2&lt;br /&gt;
*3&lt;br /&gt;
*4&lt;br /&gt;
&lt;br /&gt;
== Stress Tracks &amp;amp; Consequences ==&lt;br /&gt;
*Stress:&lt;br /&gt;
**Physical: 0/X&lt;br /&gt;
**Mental: 0/X&lt;br /&gt;
**System: 0/X&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Consequences:&lt;br /&gt;
**Physical:&lt;br /&gt;
**Mental:&lt;br /&gt;
**System:&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*This won&#039;t actually be a major component of the game, don&#039;t bother filling stuff in here right now.&lt;br /&gt;
*I&#039;m basically going to assume you have the shit you absolutely would have to have for your concept&lt;br /&gt;
*And then we&#039;ll check Assets if you need anything else.&lt;br /&gt;
&lt;br /&gt;
== Contacts ==&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=B.T.&amp;diff=292571</id>
		<title>B.T.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=B.T.&amp;diff=292571"/>
		<updated>2015-11-27T14:06:44Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in [[The Polysemous Foundation]].&lt;br /&gt;
&lt;br /&gt;
[[File:BT.jpg]]&lt;br /&gt;
&lt;br /&gt;
== B.T. ==&lt;br /&gt;
*Description and Background: Theoretical physicist turned Wall Street quant turned embezzler, sent to prison, came out a brutal thug. Worked for the mob for several years before becoming a freelance legbreaker and hit woman. Has Standards. Also is transgender and lesbian. Never smokes, drinks, does drugs, or swears. Limits her violence to appropriate targets whenever possible.&lt;br /&gt;
*&#039;&#039;&#039;Aspects&#039;&#039;&#039;:&lt;br /&gt;
**Romantic at heart.&lt;br /&gt;
**A person&#039;s got to have Standards.&lt;br /&gt;
**Friends at Fermilab.&lt;br /&gt;
**When all you have is a hammer, everything looks like a nail.&lt;br /&gt;
**Brutal thug. &lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
*Rank 5:&lt;br /&gt;
*Rank 4: Endurance, Firearms, Melee, Strategy&lt;br /&gt;
*Rank 3: Athletics, Education, Intimidation, Networking (Underworld), Perception&lt;br /&gt;
*Rank 2: Cohesion, Insight, Stealth, Resolve&lt;br /&gt;
*Rank 1: Assets, Engineering (Hardware), Engineering (Software), Guile, Pilot, Research&lt;br /&gt;
&lt;br /&gt;
== Stunts ==&lt;br /&gt;
&lt;br /&gt;
*Stunt 1:&lt;br /&gt;
*Stunt 2:&lt;br /&gt;
*Stunt 3:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enhancements ==&lt;br /&gt;
&lt;br /&gt;
*1&lt;br /&gt;
*2&lt;br /&gt;
*3&lt;br /&gt;
*4&lt;br /&gt;
&lt;br /&gt;
== Stress Tracks &amp;amp; Consequences ==&lt;br /&gt;
*Stress:&lt;br /&gt;
**Physical: 0/X&lt;br /&gt;
**Mental: 0/X&lt;br /&gt;
**System: 0/X&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Consequences:&lt;br /&gt;
**Physical:&lt;br /&gt;
**Mental:&lt;br /&gt;
**System:&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*This won&#039;t actually be a major component of the game, don&#039;t bother filling stuff in here right now.&lt;br /&gt;
*I&#039;m basically going to assume you have the shit you absolutely would have to have for your concept&lt;br /&gt;
*And then we&#039;ll check Assets if you need anything else.&lt;br /&gt;
&lt;br /&gt;
== Contacts ==&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:BT.jpg&amp;diff=292570</id>
		<title>File:BT.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:BT.jpg&amp;diff=292570"/>
		<updated>2015-11-27T14:06:20Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=B.T.&amp;diff=292569</id>
		<title>B.T.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=B.T.&amp;diff=292569"/>
		<updated>2015-11-27T14:05:32Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: Created page with &amp;quot;A character in The Polysemous Foundation.  File:  == B.T. == *Description and Background: Theoretical physicist turned Wall Street quant turned embezzler, sent to pris...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in [[The Polysemous Foundation]].&lt;br /&gt;
&lt;br /&gt;
[[File:]]&lt;br /&gt;
&lt;br /&gt;
== B.T. ==&lt;br /&gt;
*Description and Background: Theoretical physicist turned Wall Street quant turned embezzler, sent to prison, came out a brutal thug. Worked for the mob for several years before becoming a freelance legbreaker and hit woman. Has Standards. Also is transgender and lesbian. Never smokes, drinks, does drugs, or swears. Limits her violence to appropriate targets whenever possible.&lt;br /&gt;
*&#039;&#039;&#039;Aspects&#039;&#039;&#039;:&lt;br /&gt;
**Romantic at heart.&lt;br /&gt;
**A person&#039;s got to have Standards.&lt;br /&gt;
**Friends at Fermilab.&lt;br /&gt;
**When all you have is a hammer, everything looks like a nail.&lt;br /&gt;
**Brutal thug. &lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
*Rank 5:&lt;br /&gt;
*Rank 4: Endurance, Firearms, Melee, Strategy&lt;br /&gt;
*Rank 3: Athletics, Education, Intimidation, Networking (Underworld), Perception&lt;br /&gt;
*Rank 2: Cohesion, Insight, Stealth, Resolve&lt;br /&gt;
*Rank 1: Assets, Engineering (Hardware), Engineering (Software), Guile, Pilot, Research&lt;br /&gt;
&lt;br /&gt;
== Stunts ==&lt;br /&gt;
&lt;br /&gt;
*Stunt 1:&lt;br /&gt;
*Stunt 2:&lt;br /&gt;
*Stunt 3:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enhancements ==&lt;br /&gt;
&lt;br /&gt;
*1&lt;br /&gt;
*2&lt;br /&gt;
*3&lt;br /&gt;
*4&lt;br /&gt;
&lt;br /&gt;
== Stress Tracks &amp;amp; Consequences ==&lt;br /&gt;
*Stress:&lt;br /&gt;
**Physical: 0/X&lt;br /&gt;
**Mental: 0/X&lt;br /&gt;
**System: 0/X&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Consequences:&lt;br /&gt;
**Physical:&lt;br /&gt;
**Mental:&lt;br /&gt;
**System:&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*This won&#039;t actually be a major component of the game, don&#039;t bother filling stuff in here right now.&lt;br /&gt;
*I&#039;m basically going to assume you have the shit you absolutely would have to have for your concept&lt;br /&gt;
*And then we&#039;ll check Assets if you need anything else.&lt;br /&gt;
&lt;br /&gt;
== Contacts ==&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are and stuff&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Polysemous_Foundation&amp;diff=292568</id>
		<title>The Polysemous Foundation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Polysemous_Foundation&amp;diff=292568"/>
		<updated>2015-11-27T13:57:35Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* The Agents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A FATE-Based Campaign, Refereed by [http://forum.rpg.net/member.php?22566-The-Wyzard The Wyzard].&lt;br /&gt;
&lt;br /&gt;
[[File:Polysemous Headline.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Agents ==&lt;br /&gt;
&lt;br /&gt;
*Put your character&#039;s name in double brackets, followed by their codename.&lt;br /&gt;
* [[KJ]] Polymath&lt;br /&gt;
* [[Jamie Branson]] DS&lt;br /&gt;
* [[Doctor Neil Grant]] BLTC&lt;br /&gt;
* [[Max]] Keychain&lt;br /&gt;
* [[Danny Hawes]] Roll Call&lt;br /&gt;
*[[B.T.]] Fury&lt;br /&gt;
*[[Polysemous Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
== Foundation NPCs ==&lt;br /&gt;
&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are&lt;br /&gt;
**Other Notes&lt;br /&gt;
&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are&lt;br /&gt;
**Other Notes&lt;br /&gt;
&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are&lt;br /&gt;
**Other Notes&lt;br /&gt;
&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are&lt;br /&gt;
**Other Notes&lt;br /&gt;
&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are&lt;br /&gt;
**Other Notes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enemy Agents ==&lt;br /&gt;
&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are&lt;br /&gt;
**Other Notes&lt;br /&gt;
&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are&lt;br /&gt;
**Other Notes&lt;br /&gt;
&lt;br /&gt;
*Name&lt;br /&gt;
**Who they are&lt;br /&gt;
**Other Notes&lt;br /&gt;
&lt;br /&gt;
== Missions &amp;amp; Rules of Engagement ==&lt;br /&gt;
&lt;br /&gt;
*Mission Codename&lt;br /&gt;
**Objective&lt;br /&gt;
**Rules of Engagement&lt;br /&gt;
&lt;br /&gt;
*Mission Codename&lt;br /&gt;
**Objective&lt;br /&gt;
**Rules of Engagement&lt;br /&gt;
&lt;br /&gt;
*Mission Codename&lt;br /&gt;
**Objective&lt;br /&gt;
**Rules of Engagement&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Alice_Sara&amp;diff=291789</id>
		<title>User:Alice Sara</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Alice_Sara&amp;diff=291789"/>
		<updated>2015-11-05T14:51:05Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Lupa Saffron */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Game Notes=&lt;br /&gt;
==MMUP==&lt;br /&gt;
===Encryption===&lt;br /&gt;
;Keyed Vigenere&lt;br /&gt;
 all the world is muken&lt;br /&gt;
 the three truths lead to the distant shore&lt;br /&gt;
===NPC MGs===&lt;br /&gt;
;Kirika     &lt;br /&gt;
 Element: Obsession&lt;br /&gt;
 Power: Pinions&lt;br /&gt;
 Magical Weapon: Black Feathers&lt;br /&gt;
 Magical Effects: Healing Touch, Magical Strike&lt;br /&gt;
 Finisher: Binding Attack(F) Pinion Nails&lt;br /&gt;
&lt;br /&gt;
 Normal Attributes: Sharp 7, Cool 6, Aggro 5, Social 3&lt;br /&gt;
 Magical Attributes: Fury 7, Heart 6, Magic 5&lt;br /&gt;
 Resolve: 18&lt;br /&gt;
 XP: 5/6&lt;br /&gt;
 Advances: 1-Heart+1&lt;br /&gt;
&lt;br /&gt;
;Suzume    &lt;br /&gt;
 Element: Hope&lt;br /&gt;
 Power: Million to One&lt;br /&gt;
 Magical Weapon: M82A3 Semiautomatic Sniper Rifle&lt;br /&gt;
 Magical Effects: Regeneration, Double Action&lt;br /&gt;
 Finisher: Precise Attack(H) &amp;quot;Lucky Shot&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Normal Attributes: Sharp 7, Cool 5, Aggro 3, Social 6&lt;br /&gt;
 Magical Attributes: Heart 9, Fury 5, Magic 4&lt;br /&gt;
 Resolve: 18&lt;br /&gt;
 XP: 0/0&lt;br /&gt;
&lt;br /&gt;
;Pink-chan/Akasuki&lt;br /&gt;
 Element: Cuteness&lt;br /&gt;
 Power: Raging Heart&lt;br /&gt;
 Magic Weapon: Toy Masamune&lt;br /&gt;
 Magic Effect: Healing Touch, Magic Shield&lt;br /&gt;
 Finisher: Barrage Attack (H) &amp;quot;Kawaiidiscope&amp;quot;, Powerful Attack (H) &amp;quot;Heartbreaker&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Normal Attributes: Cool 6, Aggro 7, Sharp 5, Social 3&lt;br /&gt;
 Magical Attributes: Heart 9, Fury 4, Magic 5&lt;br /&gt;
 Resolve: 18&lt;br /&gt;
 XP: 5/8&lt;br /&gt;
 Advances: 1-Finisher&lt;br /&gt;
&lt;br /&gt;
;Onegai-san/Mitsuko&lt;br /&gt;
 Element: Oblivion&lt;br /&gt;
 Power: Gate of the Garden&lt;br /&gt;
 Magic Weapon: Magic Wand/Scythe &amp;quot;All Fiction&amp;quot;&lt;br /&gt;
 Magic Effect: Healing Touch &amp;quot;Nothing Happened!&amp;quot;, Regeneration, &amp;quot;No Effect!&amp;quot;&lt;br /&gt;
 Finisher: Binding Attack (M) &amp;quot;Nowhere to Go!&amp;quot;, Powerful Attack (H) &amp;quot;Nothing Exists!&amp;quot;&lt;br /&gt;
 Curse Power: Mu&lt;br /&gt;
&lt;br /&gt;
 Normal Attributes: Cool 9, Sharp 7, Social 6, Agro 3&lt;br /&gt;
 Magical Attributes: Magic 9, Heart 8, Fury 5&lt;br /&gt;
 Resolve: 22&lt;br /&gt;
 XP: 50/50&lt;br /&gt;
 Advances: 1-+1 Cool, 1-+1 Sharp, 1-+1 Magic, 1-+1 Heart. 1-+Finisher, 1-+4 Resolve&lt;br /&gt;
  2-+1 Cool, 2-+1 Social, 2-+1 Heart, 2-+1 Fury&lt;br /&gt;
&lt;br /&gt;
;Frost Flower/Souka&lt;br /&gt;
 Element: Ice&lt;br /&gt;
 Power: Stasis&lt;br /&gt;
 Magic Weapon: Sword of the North Wind&lt;br /&gt;
 Magic Effect: Magic Shield &amp;quot;Glacial Shield&amp;quot;, Magical Strike, &amp;quot;Frost Bite&amp;quot;&lt;br /&gt;
 Finisher: Binding Attack (M) &amp;quot;Freeze Solid&amp;quot;, Powerful Attack (M) &amp;quot;Absolute Zero&amp;quot;&lt;br /&gt;
 Curse Power: Convenient Thing&lt;br /&gt;
&lt;br /&gt;
 Normal Attributes: Cool 3, Sharp 7, Social 9, Agro 6&lt;br /&gt;
 Magical Attributes: Magic 9, Heart 8, Fury 5&lt;br /&gt;
 Resolve: 22&lt;br /&gt;
 XP: 50/50&lt;br /&gt;
 Advances: 1-+1 Social, 1-+1 Sharp, 1-+1 Magic, 1-+1 Heart. 1-+Finisher, 1-+4 Resolve&lt;br /&gt;
  2-+1 Social, 2-+1 Agro, 2-+1 Heart, 2-+1 Fury&lt;br /&gt;
&lt;br /&gt;
;Nadie/Asura Zero&lt;br /&gt;
 Element: Narrative&lt;br /&gt;
 Power: Speed of Plot&lt;br /&gt;
 Magic Weapon: Six-Shooters&lt;br /&gt;
 Magic Effect: Swift Action, Double Action, Healing Touch, Magical Boost (Fury),&lt;br /&gt;
  Magic Shield, Magic Strike, Regeneration&lt;br /&gt;
 Finisher: Barrage Attack (F) 30 Pieces, Binding Attack (F) Four Nails,&lt;br /&gt;
  Debilitating Attack (F) Bloody Spear, Piercing Attack (F) Golgotha Tree,&lt;br /&gt;
  Powerful Attack (F) Iscariot Bullet, Precise Attack (F) Marked for Death&lt;br /&gt;
 Curse Power: Original Sin&lt;br /&gt;
&lt;br /&gt;
 Normal Attributes: Cool 11, Agro 10, Sharp 9, Social 7&lt;br /&gt;
 Magical Attributes: Magic 11, Fury 13, Heart 9&lt;br /&gt;
 Resolve: 79&lt;br /&gt;
 XP: 250/250&lt;br /&gt;
 Advances: 50&lt;br /&gt;
&lt;br /&gt;
==MaShouRo Notes==&lt;br /&gt;
===NPCS===&lt;br /&gt;
;Kanzoutsukamu&lt;br /&gt;
 A Familiar that empowers Mahou Shoujos. Black, short hair, with yellow eyes.&lt;br /&gt;
 &#039;Sleeper Beneath the Waves that Dreams of Dreams Beyond Death&#039;&lt;br /&gt;
;Honkukikaori&lt;br /&gt;
 A Familiar, but opposed to Kanzoutsukamu. It speaks with contempt and an insulting tone. &lt;br /&gt;
 Fluffy gray with blue eyes.&lt;br /&gt;
 &#039;Weaver in the Darkness that Spins Webs Between Worlds&#039;&lt;br /&gt;
 It&#039;s responsible for the existence of Maou Shoujos.&lt;br /&gt;
;Sonokouhanyomogi &lt;br /&gt;
 A Familiar, it seems to be junior to Kanzoustukamu. It speaks politely, but nervously.&lt;br /&gt;
 &#039;Unspeakable Sovereign Clad in Raiments of Gold&#039;&lt;br /&gt;
 Short white hair, purple eyes.&lt;br /&gt;
;Housokushuyoutokubetsu&lt;br /&gt;
 A familiar, from the Benedicite factions. It speaks in a very casual manner, like a California surfer dude.&lt;br /&gt;
 Prefers to be called &#039;Radical Flame&#039; or &#039;Cathuga&#039;.&lt;br /&gt;
 &#039;Living Flame That Devours All Creation&#039;&lt;br /&gt;
 thai cat&lt;br /&gt;
;Riyuukensaku&lt;br /&gt;
 A calico cat Familiar, with one blue eye, one green eye, and one amber eye. Killed shortly after its birth.&lt;br /&gt;
 &#039;Black Goat Who Dwells in the Dark Wood With A Thousand Young&#039;&lt;br /&gt;
;Tomobakkintomokoyomiyamadai&lt;br /&gt;
 The first familiar, The Ultimate Void Who Dwells At the Center Of All, Azathoth. Enforces the pact. Extremely alien mindset.&lt;br /&gt;
 Takes the form of a massive white tiger with three void-black eyes.&lt;br /&gt;
;Glory&lt;br /&gt;
 Bubbleheaded blond american reporter for the LA Times, in Ro on assignment. Actually a cover.&lt;br /&gt;
 She&#039;s not actually American, but rather an ex-East German Stasi agent. She&#039;s a naturally occurring maou&lt;br /&gt;
 shoujo, she wasn&#039;t awoken by a Familiar. Her demonic patron is the Creeping Chaos With a Thousand Faces.&lt;br /&gt;
 Her maou shoujo name is &#039;Hero With A Thousand Faces&#039;.&lt;br /&gt;
;Abrego&lt;br /&gt;
 Cousin of the Abrego from the show. A lifetime #2, he has no ambition to rise higher and risk his neck.&lt;br /&gt;
 Currently managing the Colombian cartels operations in Ro while is cousin is back in Colombia being debriefed&lt;br /&gt;
;Zhao Jun&lt;br /&gt;
 Evil Maou Shoujo from the PRC. Not empowered by Kanz. Fanatically loyal to the Party. In Ro to cause chaos&lt;br /&gt;
 and disrupt the stable equilibrium between Bala and Chang, to create a vacuum that the PRC can fill&lt;br /&gt;
 giving it a pipeline into the occult&lt;br /&gt;
;John Carpenter&lt;br /&gt;
 CIA agent acting as a mole within the NSA. The NSA is trying to supplant the CIA supported Church.&lt;br /&gt;
 JC piggybacked on their operation as a way to smuggle in a summoning tome to the Church.&lt;br /&gt;
 The Church is trying to add occult weapons to their business portfolio. He&#039;s also a member of Sapientes Gladio.&lt;br /&gt;
;Akara Amattayakul&lt;br /&gt;
 Small time independent smuggler/pirate/hitman/oddjobs&lt;br /&gt;
;Guillaume Le Pen&lt;br /&gt;
 Vietnamese, but non-Asian, descended from the French colonizers. Works for Huy Tran. Primary contact&lt;br /&gt;
 between Zhao Jun and Huy Tran.&lt;br /&gt;
;Huy Tran&lt;br /&gt;
 Small time Vietnamese pirate, being used by the PRC in its plot to destabilize Ro&lt;br /&gt;
&lt;br /&gt;
===Places===&lt;br /&gt;
;Goat House&lt;br /&gt;
 Colombian restaurant, Abrego&#039;s HQ&lt;br /&gt;
;Just in Time Curry House&lt;br /&gt;
 Janjai&#039;s restaurant. Riri works there.&lt;br /&gt;
;La Colonial&lt;br /&gt;
 French cuisine nightclub/restaurant. Somchai works there.&lt;br /&gt;
;The Nameless Restaurant&lt;br /&gt;
 A restaurant that lost its sign long ago. Good food, and a favorite of locals who know to find it.&lt;br /&gt;
;Pyramid Club&lt;br /&gt;
 The Pyramid Club has the pretensions of being Roanapur&#039;s Casablance. The reality is that it&#039;s a gilded&lt;br /&gt;
 facade over the same rot that permeates the city. It&#039;s a combination nightclub/brothel/casino, and a &lt;br /&gt;
 favorite of the higher ranked members of the Roanapur Police when they&#039;re off duty. Sometimes even when&lt;br /&gt;
 they&#039;re on duty. Technically it falls within the Triads&#039; territory though they&#039;re not the ones actually&lt;br /&gt;
 running it. Most of the factions keep an eye on it, since it&#039;s a good honeypot to attract agents of powers&lt;br /&gt;
 from beyond Roanapur, who mistake it for an actual hub of wheeling and dealing. It, of course, has a&lt;br /&gt;
 faux Egyptian motif.&lt;br /&gt;
&lt;br /&gt;
==The Broken Universe==&lt;br /&gt;
===Sable Dragoon Chiyoko===&lt;br /&gt;
*&#039;&#039;&#039;Name:&#039;&#039;&#039; NAKAHARA [仲原] Chiyoko [知世子]&lt;br /&gt;
*&#039;&#039;&#039;Mahou Shojo Name:&#039;&#039;&#039; Sable Dragoon&lt;br /&gt;
====Basic Info====&lt;br /&gt;
*&#039;&#039;&#039;Girl Type:&#039;&#039;&#039; Driven Warrior &amp;lt;!--Originally a Spooky Girl.--&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Reason:&#039;&#039;&#039; I want to protect the girl I love. I have to find a way to fix everything.&lt;br /&gt;
*&#039;&#039;&#039;Wish:&#039;&#039;&#039; I have no wish. That&#039;s a lie. I have to atone for what I&#039;ve done. I have to find a way to fix things.&lt;br /&gt;
*&#039;&#039;&#039;Crisis:&#039;&#039;&#039; I saw &#039;&#039;something&#039;&#039; in an abandoned building I was exploring. I broke the world and doomed the girl I love to immortality.&lt;br /&gt;
*&#039;&#039;&#039;Element:&#039;&#039;&#039; Nothingness&lt;br /&gt;
*&#039;&#039;&#039;Weapon:&#039;&#039;&#039; Sword&lt;br /&gt;
*&#039;&#039;&#039;Power:&#039;&#039;&#039; Nightmare&lt;br /&gt;
*&#039;&#039;&#039;Costume:&#039;&#039;&#039; Black armor, dark blue dress, steel visor.&lt;br /&gt;
&lt;br /&gt;
====Attributes====&lt;br /&gt;
*&#039;&#039;&#039;Magical Attributes:&#039;&#039;&#039; Magic 9 [Attack] Heart 4 [Defense] Fury 8 [Support]&lt;br /&gt;
*&#039;&#039;&#039;Normal Attributes:&#039;&#039;&#039; Tenacity 9 Insight 7 Charm 2&lt;br /&gt;
*&#039;&#039;&#039;Resolve:&#039;&#039;&#039; 21/21&lt;br /&gt;
&lt;br /&gt;
====Fallout====&lt;br /&gt;
*&#039;&#039;&#039;Minor Distortions:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Major Distortions:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Temporary Changes:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Permanent Changes:&#039;&#039;&#039; [Magic] Graphical Glitch, [Fury] Bloody Eyes, [Fury] Weather Phenomenon&lt;br /&gt;
&lt;br /&gt;
====Specialty/Talents====&lt;br /&gt;
*&#039;&#039;&#039;Specialty:&#039;&#039;&#039; Witch/Reaper&lt;br /&gt;
*&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Basic/General:&#039;&#039;&#039; Boost (F, 3/S, 1:V), Recover (NC, 2/E), Shield (--, 1-3:S). Inflict (F, 1/S, 1:A), Purge (m, 1/S), Teleport (m, 1/S, 1:S)&lt;br /&gt;
**&#039;&#039;&#039;Witch/Reaper:&#039;&#039;&#039; Hex (m 1/R), Cruel Reaper (+1 dam all atks), Blast Strike (M, 1:A), Killing Blow (M, 1:A), Drain Life (F, 1:A), Second Chance Attack (m, 1/S), Reaping Strike (m, 2/S), Rough Going (m, 1:A), Magic Detonation (M, 1:A)&lt;br /&gt;
**&#039;&#039;&#039;Other:&#039;&#039;&#039; [Knight] Regeneration (F, 1/E), [Finishing Move] Barrage (M, 1/E, 1:A)&lt;br /&gt;
&lt;br /&gt;
====Advances====&lt;br /&gt;
#[T1] +1 to Magic&lt;br /&gt;
#[T1] +1 to Fury&lt;br /&gt;
#[T1] +3 to Resolve&lt;br /&gt;
#[T2] New Common talent: Inflict&lt;br /&gt;
#[T2] New Witch talent: Drain Life&lt;br /&gt;
#[T2] New Common talent: Purge&lt;br /&gt;
#[T3] Advanced Specialization: Reaper&lt;br /&gt;
#[T3] Finishing Move: Barrage&lt;br /&gt;
#[T3] New Common talent: Teleport&lt;br /&gt;
#[T2] New Witch talent, can rearrange combat stats: Second Chance Attack (no change)&lt;br /&gt;
#[T1] +1 Tenacity&lt;br /&gt;
#[T3] New Talent from any Specialization: [Knight] Regeneration&lt;br /&gt;
#[T1] +1 Tenacity&lt;br /&gt;
#[T1] +1 Insight&lt;br /&gt;
#[T1] +1 Insight&lt;br /&gt;
#[T3] New Witch Talent: Rough Going&lt;br /&gt;
#[T3] New Witch Talent, can rearrange combat stats: Magic Detonation (no change)&lt;br /&gt;
#[T1] +1 to Fury, can rearrange combat stats (no change)&lt;br /&gt;
&lt;br /&gt;
====Relationships====&lt;br /&gt;
&lt;br /&gt;
====Background/History====&lt;br /&gt;
Nakahara Chiyoko had an unfortunate nickname in middle school, &amp;quot;Arechi&amp;quot;, formed from the sounds of her name and meaning &amp;quot;wasteland&amp;quot; due to her love of exploring modern ruins and looking at photographs of desolate places. But she didn&#039;t mind. If people left her alone, it gave her more time gaze at the wondrous beauty that was Touyama Nao, one of her fellow classmates. Besides, as a half-foreigner (her mother is from Iceland), she often felt like an outsider anyway.&lt;br /&gt;
&lt;br /&gt;
Her idyllic life changed when, one day, she was exploring an abandoned shopping mall. She saw &#039;&#039;something&#039;&#039; when she wandered into a particularly dim section. Everything around her became familiar, but unfamiliar, distorted. She walked for what felt like days until she came upon a bizarre creature that seemed busy doing some unfathomable task. She ran, but was unable to escape. Fortunately for her a tsukaima, Pippo, found her and led her out of the Nightmare. When is asked if she could help it with its tasks, she quickly agreed. If there were such things in the world, she&#039;d need power to protect her beloved Touyama Nao if anything happened.&lt;br /&gt;
&lt;br /&gt;
Over a year or so, she helped Pippo, fighting daemons that had started to run amok, collecting oblivion seeds as she did. Then her worst fear happened. A daemon entrapped Touyama Nao in its nightmare, and killed her. In a blind rage, she killed the daemon. And claimed her thirteenth oblivion seed. Overcome with grief, she made her wish. She wished that the girl she loved, Touyama Nao, be alive, and that no daemon could ever affect her.&lt;br /&gt;
&lt;br /&gt;
About a year and a half since she made her contract she&#039;s a changed girl. Before she was whimsical, now she&#039;s driven and intense. She transfered to a high school in Shinohara, following Nao who had to move when her father got a new job. Chiyoko now lives with her aunt and uncle, who aren&#039;t sure what to make of the new her. She still hunts daemons, with even more fervor than before.&lt;br /&gt;
&lt;br /&gt;
==Double Cross==&lt;br /&gt;
===Satou Yui===&lt;br /&gt;
====Basic Data====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:AliceSara-Satou_yui.jpg|left|thumb]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;Name:&#039;&#039;&#039; SATOU Yui&lt;br /&gt;
*&#039;&#039;&#039;Code Name:&#039;&#039;&#039; Snake Charmer&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; 16&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female&lt;br /&gt;
*&#039;&#039;&#039;Work:&#039;&#039;&#039; 2nd Year High School Student&lt;br /&gt;
*&#039;&#039;&#039;Cover:&#039;&#039;&#039; 2nd Year High School Student&lt;br /&gt;
*&#039;&#039;&#039;Breed:&#039;&#039;&#039; Crossbreed&lt;br /&gt;
*&#039;&#039;&#039;Syndrome(s):&#039;&#039;&#039; Chimera; Solaris&lt;br /&gt;
*&#039;&#039;&#039;Awakening:&#039;&#039;&#039; Death&lt;br /&gt;
*&#039;&#039;&#039;Impulse:&#039;&#039;&#039; Torture&lt;br /&gt;
*&#039;&#039;&#039;Origin:&#039;&#039;&#039; Stable household&lt;br /&gt;
*&#039;&#039;&#039;Experience:&#039;&#039;&#039; Common life&lt;br /&gt;
*&#039;&#039;&#039;Encounter:&#039;&#039;&#039; Peer (Ohka Mikoto)&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;Body:&#039;&#039;&#039; 4&lt;br /&gt;
*&#039;&#039;&#039;Mind:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Sense:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Social:&#039;&#039;&#039; 4&lt;br /&gt;
*&#039;&#039;&#039;Max HP:&#039;&#039;&#039; 30&lt;br /&gt;
**&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 30&lt;br /&gt;
*&#039;&#039;&#039;Initiative:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;Move/Dash:&#039;&#039;&#039; 11m/22m&lt;br /&gt;
*&#039;&#039;&#039;Base Encroachment:&#039;&#039;&#039; 33&lt;br /&gt;
**&#039;&#039;&#039;Current Encroach:&#039;&#039;&#039; 33&lt;br /&gt;
*&#039;&#039;&#039;Stock Points:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Savings Points:&#039;&#039;&#039; 5&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[Body]-&amp;lt;Melee&amp;gt;&#039;&#039;&#039; 2&lt;br /&gt;
**&#039;&#039;&#039;[Body]-&amp;lt;Dodge&amp;gt;&#039;&#039;&#039; 1&lt;br /&gt;
**&#039;&#039;&#039;[Body]-&amp;lt;Ride: Two Wheels&amp;gt;&#039;&#039;&#039; 1&lt;br /&gt;
**&#039;&#039;&#039;[Mind]-&amp;lt;Renegade Control&amp;gt;&#039;&#039;&#039; 2&lt;br /&gt;
**&#039;&#039;&#039;[Mind]-&amp;lt;Will&amp;gt;&#039;&#039;&#039; 1&lt;br /&gt;
**&#039;&#039;&#039;[Sense]-&amp;lt;Perception&amp;gt;&#039;&#039;&#039; 1&lt;br /&gt;
**&#039;&#039;&#039;[Social]-&amp;lt;Negotiation&amp;gt;&#039;&#039;&#039; 1&lt;br /&gt;
**&#039;&#039;&#039;[Social]-&amp;lt;Info: Rumor&amp;gt;&#039;&#039;&#039; 1&lt;br /&gt;
**&#039;&#039;&#039;[Social]-&amp;lt;Info: Academics&amp;gt;&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Observed Powers====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Power&lt;br /&gt;
!Syndrome&lt;br /&gt;
!Level/Max&lt;br /&gt;
!Timing&lt;br /&gt;
!Skill&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Target&lt;br /&gt;
!Range&lt;br /&gt;
!Encroach&lt;br /&gt;
!Restrict&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Warding&lt;br /&gt;
|Common&lt;br /&gt;
|1/1&lt;br /&gt;
|Auto&lt;br /&gt;
| - &lt;br /&gt;
|Auto&lt;br /&gt;
|Scene&lt;br /&gt;
|View&lt;br /&gt;
|0&lt;br /&gt;
| -&lt;br /&gt;
| All non-Overeds in scene become Extras. Overeds sense use of Warding.&lt;br /&gt;
|-&lt;br /&gt;
|Resurrect&lt;br /&gt;
|Common&lt;br /&gt;
|1/3&lt;br /&gt;
|Auto&lt;br /&gt;
| -&lt;br /&gt;
|Auto&lt;br /&gt;
|Self&lt;br /&gt;
|Close&lt;br /&gt;
|HP&lt;br /&gt;
| &amp;lt;100%&lt;br /&gt;
|Incapacitated or Scene ends. Heal [LV]D HP.&lt;br /&gt;
|-&lt;br /&gt;
|Concentrate: Solaris&lt;br /&gt;
|Common/Solaris&lt;br /&gt;
|1/3&lt;br /&gt;
|Major&lt;br /&gt;
|Syndrome&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
| Any check that uses this power gains -[LV] Critical Value bonus (min 7).&lt;br /&gt;
|-&lt;br /&gt;
|Reaming Claw&lt;br /&gt;
|Chimera&lt;br /&gt;
|1/10&lt;br /&gt;
|Minor&lt;br /&gt;
| -&lt;br /&gt;
|Auto&lt;br /&gt;
|Self&lt;br /&gt;
|Close&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
|For the duration of the scene, user&#039;s fists become &#039;&#039;&#039;Type&#039;&#039;&#039; Melee &#039;&#039;&#039;Skill&#039;&#039;&#039; Melee &#039;&#039;&#039;Acc&#039;&#039;&#039; 0 &#039;&#039;&#039;Atk Power&#039;&#039;&#039; +[LV+8] &#039;&#039;&#039;Guard&#039;&#039;&#039; 1 &#039;&#039;&#039;Range&#039;&#039;&#039; Close.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Scales&lt;br /&gt;
|Chimera&lt;br /&gt;
|2/2&lt;br /&gt;
|Reaction&lt;br /&gt;
| -&lt;br /&gt;
|Auto&lt;br /&gt;
|Self&lt;br /&gt;
|Close&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
|In exchange for taking an attack, gain +[LV x 10] [Armor] stat bonus vs the attack, cumulative with equipped armor. May not be combined with other powers.&lt;br /&gt;
|-&lt;br /&gt;
|Irresistible Words&lt;br /&gt;
|Solaris&lt;br /&gt;
|2/5&lt;br /&gt;
|Major&lt;br /&gt;
|Negotiation&lt;br /&gt;
|Opposed&lt;br /&gt;
|Single&lt;br /&gt;
|View&lt;br /&gt;
|2&lt;br /&gt;
| -&lt;br /&gt;
|Make a ranged attack; if it hits, for the duration of the scene, the target will take a -[LV] dice penalty toward all checks.&lt;br /&gt;
|-&lt;br /&gt;
|Corrosive Fingertip&lt;br /&gt;
|Solaris&lt;br /&gt;
|2/5&lt;br /&gt;
|Major&lt;br /&gt;
|Melee or Ranged&lt;br /&gt;
|Opposed&lt;br /&gt;
|Single&lt;br /&gt;
|Weapon&lt;br /&gt;
|2&lt;br /&gt;
| -&lt;br /&gt;
|If an attack that uses this power hits, for the duration of the scene the target takes a -[LV x 5] [Armor] stat penalty (min 0).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stocked Equipment====&lt;br /&gt;
Bicycle (1), leather jacket (2), cell phone, accessory, casual wear, school uniform&lt;br /&gt;
=====Armor=====&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Leather Jacket &#039;&#039;&#039;Type:&#039;&#039;&#039; Armor &#039;&#039;&#039;Dodge:&#039;&#039;&#039; - &#039;&#039;&#039;Initiative:&#039;&#039;&#039; - &#039;&#039;&#039;Armor:&#039;&#039;&#039; 2&lt;br /&gt;
====Background Data====&lt;br /&gt;
Satou Yui was an ordinary 2nd year high school girl. She had ordinary grades. Three ordinary friends. An ordinary mother, father, and younger brother. She was neither popular nor unpopular, stylish or unstylish, beautiful or ugly. She didn&#039;t have a boyfriend, but that&#039;s wasn&#039;t out of the ordinary either. She wasn&#039;t smart or dumb, strong or weak, fast or slow. She worried mostly about ordinary things, she had some ordinary secrets (mostly). She was generally cheerful, but not in a way that was out of the ordinary. She was a member of an ordinary club, the literature club. She had ordinary dreams (mostly).&lt;br /&gt;
&lt;br /&gt;
Then she died. Then things weren&#039;t ordinary anymore. Then people that looked like monster and monsters that looked like people fought. Then she wasn&#039;t dead. Then the burning poison in her veins didn&#039;t hurt. Then she wasn&#039;t ordinary anymore, either.&lt;br /&gt;
====Relationship Data====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Lois/Titus&lt;br /&gt;
!Emotion&lt;br /&gt;
!Relationship&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|SATOU Yukiko*&lt;br /&gt;
|Lois&lt;br /&gt;
|Love*/Inferiority&lt;br /&gt;
|Mother&lt;br /&gt;
|Yui&#039;s mother is kind-hearted, loving woman, who cares deeply about her children and her husband. She&#039;s not overly protective, preferring to trust Yui to come to her if Yui ever got into some kind of trouble. Yui loves her father and younger brother too, but she&#039;s closest to her mother.&lt;br /&gt;
|-&lt;br /&gt;
|KICHIDA Emi*&lt;br /&gt;
|Lois&lt;br /&gt;
|Affinity*/Jealousy&lt;br /&gt;
|Classmate&lt;br /&gt;
|One of the group of three fellow classmates Yui hangs out with, and the one she considers her friend. The girls in the group besides her knew each other in middle school. Emi invited Yui to join their group for lunch one day, and they became friends.&lt;br /&gt;
|-&lt;br /&gt;
|SATOU Matsuri*&lt;br /&gt;
|Lois&lt;br /&gt;
|Euphoria*/Shame&lt;br /&gt;
|Secret Crush&lt;br /&gt;
|The girl that Yui is madly in love with. She&#039;s a fellow second year, but in a different class. Yui fell in love the moment she saw the tall, boisterous, yet somehow elegant, beauty, and joined the Literature Club so she could spend time with her. She keeps her love a secret since she doesn&#039;t want to get rejected, and besides a girl loving another girl wouldn&#039;t be ordinary. Since they share the same name (but are not related), sometimes Yui fantasizes that they&#039;re married.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Ryuutama==&lt;br /&gt;
===Lupa Saffron===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Character Name&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Lupa Saffron&lt;br /&gt;
|&#039;&#039;&#039;Player Name&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;EXP&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
|Female&lt;br /&gt;
|&#039;&#039;&#039;Age&#039;&#039;&#039;&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Merchant&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Technical&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Class Skill&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Stats Used&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Well-Spoken&lt;br /&gt;
| -&lt;br /&gt;
| +1 on Negotiation Checks, always in effect&lt;br /&gt;
|-&lt;br /&gt;
|Animal Owner&lt;br /&gt;
| -&lt;br /&gt;
| Can keep 2 more animals (3 total) without paying for their food and water&lt;br /&gt;
|-&lt;br /&gt;
|Trader&lt;br /&gt;
|[INT + SPI]&lt;br /&gt;
| May buy at a reduced price or sell at an increased value&lt;br /&gt;
|-&lt;br /&gt;
|Accurate&lt;br /&gt;
| -&lt;br /&gt;
| Gain an addition +1 when using Concentration, for a total of +2&lt;br /&gt;
|-&lt;br /&gt;
|Quick&lt;br /&gt;
| -&lt;br /&gt;
| +1 on Initiative checks in combat&lt;br /&gt;
|-&lt;br /&gt;
|Pocket&lt;br /&gt;
| -&lt;br /&gt;
| +3 Carrying Capacity&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Mastered Weapn&#039;&#039;&#039;&lt;br /&gt;
|Bow&lt;br /&gt;
|&#039;&#039;&#039;Specialized Terrain&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Personal Item&#039;&#039;&#039; First gold coin earned worn as a pendant on a silver chain.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&#039;&#039;&#039;Image Color/Appearance&#039;&#039;&#039;&amp;lt;br&amp;gt; Yellow/Long black hair in a braid. Yellow eyes. Likes flashy clothes (when she can afford them).&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&#039;&#039;&#039;Hometown/Reason for Travel&#039;&#039;&#039;&amp;lt;br&amp;gt; Applespring/Making money, but also to connect people through trade, and share her journeys through the goods she sells.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&amp;lt;br&amp;gt;d4&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&amp;lt;br&amp;gt;d4&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&amp;lt;br&amp;gt;d8&lt;br /&gt;
|&#039;&#039;&#039;SPI&#039;&#039;&#039;&amp;lt;br&amp;gt;d8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|&#039;&#039;&#039;MP&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Condition&#039;&#039;&#039;&lt;br /&gt;
|[STR + SPI]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|&#039;&#039;&#039;Fumble Points&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Travel Check [STR + DEX] Direction Check [INT + INT] Camp Check [DEX + INT]&lt;br /&gt;
|&#039;&#039;&#039;Initiative&#039;&#039;&#039;&lt;br /&gt;
|[DEX + INT] +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Gold&#039;&#039;&#039; 13 &#039;&#039;&#039;Carrying Capacity&#039;&#039;&#039; 10 [https://docs.google.com/spreadsheets/d/1eOGhRnJLxQllBJV6H85ax_ZZCQlRjURtE2M8k38yVC4/edit?pli=1#gid=177545489 Party Inventory]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
|Crossbow&lt;br /&gt;
|&#039;&#039;Accuracy&#039;&#039;&amp;lt;br&amp;gt;[INT + DEX] -2&lt;br /&gt;
|&#039;&#039;Damage&#039;&#039;&amp;lt;br&amp;gt;[DEX]&lt;br /&gt;
|&#039;&#039;Durability&#039;&#039;&amp;lt;br&amp;gt;3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Items&lt;br /&gt;
!Size&lt;br /&gt;
!Quantity&lt;br /&gt;
!Location&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Backpack&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|Carried&lt;br /&gt;
|Holds 5&lt;br /&gt;
|-&lt;br /&gt;
|Belt Pouch&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Carried&lt;br /&gt;
|Holds 2&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Carried&lt;br /&gt;
|Holds 1 water&lt;br /&gt;
|-&lt;br /&gt;
|Clothes&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|Equipped&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quill Pen&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Backpack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Leather Noterbook&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Backpack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Small Specialty Goods&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|Backpack: 1, Chest D: 3&lt;br /&gt;
|100G each, can sell for full value&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|Equipped&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Alice_Sara&amp;diff=291712</id>
		<title>User:Alice Sara</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Alice_Sara&amp;diff=291712"/>
		<updated>2015-11-04T12:20:02Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Lupa Saffron */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Game Notes=&lt;br /&gt;
==MMUP==&lt;br /&gt;
===Encryption===&lt;br /&gt;
;Keyed Vigenere&lt;br /&gt;
 all the world is muken&lt;br /&gt;
 the three truths lead to the distant shore&lt;br /&gt;
===NPC MGs===&lt;br /&gt;
;Kirika     &lt;br /&gt;
 Element: Obsession&lt;br /&gt;
 Power: Pinions&lt;br /&gt;
 Magical Weapon: Black Feathers&lt;br /&gt;
 Magical Effects: Healing Touch, Magical Strike&lt;br /&gt;
 Finisher: Binding Attack(F) Pinion Nails&lt;br /&gt;
&lt;br /&gt;
 Normal Attributes: Sharp 7, Cool 6, Aggro 5, Social 3&lt;br /&gt;
 Magical Attributes: Fury 7, Heart 6, Magic 5&lt;br /&gt;
 Resolve: 18&lt;br /&gt;
 XP: 5/6&lt;br /&gt;
 Advances: 1-Heart+1&lt;br /&gt;
&lt;br /&gt;
;Suzume    &lt;br /&gt;
 Element: Hope&lt;br /&gt;
 Power: Million to One&lt;br /&gt;
 Magical Weapon: M82A3 Semiautomatic Sniper Rifle&lt;br /&gt;
 Magical Effects: Regeneration, Double Action&lt;br /&gt;
 Finisher: Precise Attack(H) &amp;quot;Lucky Shot&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Normal Attributes: Sharp 7, Cool 5, Aggro 3, Social 6&lt;br /&gt;
 Magical Attributes: Heart 9, Fury 5, Magic 4&lt;br /&gt;
 Resolve: 18&lt;br /&gt;
 XP: 0/0&lt;br /&gt;
&lt;br /&gt;
;Pink-chan/Akasuki&lt;br /&gt;
 Element: Cuteness&lt;br /&gt;
 Power: Raging Heart&lt;br /&gt;
 Magic Weapon: Toy Masamune&lt;br /&gt;
 Magic Effect: Healing Touch, Magic Shield&lt;br /&gt;
 Finisher: Barrage Attack (H) &amp;quot;Kawaiidiscope&amp;quot;, Powerful Attack (H) &amp;quot;Heartbreaker&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Normal Attributes: Cool 6, Aggro 7, Sharp 5, Social 3&lt;br /&gt;
 Magical Attributes: Heart 9, Fury 4, Magic 5&lt;br /&gt;
 Resolve: 18&lt;br /&gt;
 XP: 5/8&lt;br /&gt;
 Advances: 1-Finisher&lt;br /&gt;
&lt;br /&gt;
;Onegai-san/Mitsuko&lt;br /&gt;
 Element: Oblivion&lt;br /&gt;
 Power: Gate of the Garden&lt;br /&gt;
 Magic Weapon: Magic Wand/Scythe &amp;quot;All Fiction&amp;quot;&lt;br /&gt;
 Magic Effect: Healing Touch &amp;quot;Nothing Happened!&amp;quot;, Regeneration, &amp;quot;No Effect!&amp;quot;&lt;br /&gt;
 Finisher: Binding Attack (M) &amp;quot;Nowhere to Go!&amp;quot;, Powerful Attack (H) &amp;quot;Nothing Exists!&amp;quot;&lt;br /&gt;
 Curse Power: Mu&lt;br /&gt;
&lt;br /&gt;
 Normal Attributes: Cool 9, Sharp 7, Social 6, Agro 3&lt;br /&gt;
 Magical Attributes: Magic 9, Heart 8, Fury 5&lt;br /&gt;
 Resolve: 22&lt;br /&gt;
 XP: 50/50&lt;br /&gt;
 Advances: 1-+1 Cool, 1-+1 Sharp, 1-+1 Magic, 1-+1 Heart. 1-+Finisher, 1-+4 Resolve&lt;br /&gt;
  2-+1 Cool, 2-+1 Social, 2-+1 Heart, 2-+1 Fury&lt;br /&gt;
&lt;br /&gt;
;Frost Flower/Souka&lt;br /&gt;
 Element: Ice&lt;br /&gt;
 Power: Stasis&lt;br /&gt;
 Magic Weapon: Sword of the North Wind&lt;br /&gt;
 Magic Effect: Magic Shield &amp;quot;Glacial Shield&amp;quot;, Magical Strike, &amp;quot;Frost Bite&amp;quot;&lt;br /&gt;
 Finisher: Binding Attack (M) &amp;quot;Freeze Solid&amp;quot;, Powerful Attack (M) &amp;quot;Absolute Zero&amp;quot;&lt;br /&gt;
 Curse Power: Convenient Thing&lt;br /&gt;
&lt;br /&gt;
 Normal Attributes: Cool 3, Sharp 7, Social 9, Agro 6&lt;br /&gt;
 Magical Attributes: Magic 9, Heart 8, Fury 5&lt;br /&gt;
 Resolve: 22&lt;br /&gt;
 XP: 50/50&lt;br /&gt;
 Advances: 1-+1 Social, 1-+1 Sharp, 1-+1 Magic, 1-+1 Heart. 1-+Finisher, 1-+4 Resolve&lt;br /&gt;
  2-+1 Social, 2-+1 Agro, 2-+1 Heart, 2-+1 Fury&lt;br /&gt;
&lt;br /&gt;
;Nadie/Asura Zero&lt;br /&gt;
 Element: Narrative&lt;br /&gt;
 Power: Speed of Plot&lt;br /&gt;
 Magic Weapon: Six-Shooters&lt;br /&gt;
 Magic Effect: Swift Action, Double Action, Healing Touch, Magical Boost (Fury),&lt;br /&gt;
  Magic Shield, Magic Strike, Regeneration&lt;br /&gt;
 Finisher: Barrage Attack (F) 30 Pieces, Binding Attack (F) Four Nails,&lt;br /&gt;
  Debilitating Attack (F) Bloody Spear, Piercing Attack (F) Golgotha Tree,&lt;br /&gt;
  Powerful Attack (F) Iscariot Bullet, Precise Attack (F) Marked for Death&lt;br /&gt;
 Curse Power: Original Sin&lt;br /&gt;
&lt;br /&gt;
 Normal Attributes: Cool 11, Agro 10, Sharp 9, Social 7&lt;br /&gt;
 Magical Attributes: Magic 11, Fury 13, Heart 9&lt;br /&gt;
 Resolve: 79&lt;br /&gt;
 XP: 250/250&lt;br /&gt;
 Advances: 50&lt;br /&gt;
&lt;br /&gt;
==MaShouRo Notes==&lt;br /&gt;
===NPCS===&lt;br /&gt;
;Kanzoutsukamu&lt;br /&gt;
 A Familiar that empowers Mahou Shoujos. Black, short hair, with yellow eyes.&lt;br /&gt;
 &#039;Sleeper Beneath the Waves that Dreams of Dreams Beyond Death&#039;&lt;br /&gt;
;Honkukikaori&lt;br /&gt;
 A Familiar, but opposed to Kanzoutsukamu. It speaks with contempt and an insulting tone. &lt;br /&gt;
 Fluffy gray with blue eyes.&lt;br /&gt;
 &#039;Weaver in the Darkness that Spins Webs Between Worlds&#039;&lt;br /&gt;
 It&#039;s responsible for the existence of Maou Shoujos.&lt;br /&gt;
;Sonokouhanyomogi &lt;br /&gt;
 A Familiar, it seems to be junior to Kanzoustukamu. It speaks politely, but nervously.&lt;br /&gt;
 &#039;Unspeakable Sovereign Clad in Raiments of Gold&#039;&lt;br /&gt;
 Short white hair, purple eyes.&lt;br /&gt;
;Housokushuyoutokubetsu&lt;br /&gt;
 A familiar, from the Benedicite factions. It speaks in a very casual manner, like a California surfer dude.&lt;br /&gt;
 Prefers to be called &#039;Radical Flame&#039; or &#039;Cathuga&#039;.&lt;br /&gt;
 &#039;Living Flame That Devours All Creation&#039;&lt;br /&gt;
 thai cat&lt;br /&gt;
;Riyuukensaku&lt;br /&gt;
 A calico cat Familiar, with one blue eye, one green eye, and one amber eye. Killed shortly after its birth.&lt;br /&gt;
 &#039;Black Goat Who Dwells in the Dark Wood With A Thousand Young&#039;&lt;br /&gt;
;Tomobakkintomokoyomiyamadai&lt;br /&gt;
 The first familiar, The Ultimate Void Who Dwells At the Center Of All, Azathoth. Enforces the pact. Extremely alien mindset.&lt;br /&gt;
 Takes the form of a massive white tiger with three void-black eyes.&lt;br /&gt;
;Glory&lt;br /&gt;
 Bubbleheaded blond american reporter for the LA Times, in Ro on assignment. Actually a cover.&lt;br /&gt;
 She&#039;s not actually American, but rather an ex-East German Stasi agent. She&#039;s a naturally occurring maou&lt;br /&gt;
 shoujo, she wasn&#039;t awoken by a Familiar. Her demonic patron is the Creeping Chaos With a Thousand Faces.&lt;br /&gt;
 Her maou shoujo name is &#039;Hero With A Thousand Faces&#039;.&lt;br /&gt;
;Abrego&lt;br /&gt;
 Cousin of the Abrego from the show. A lifetime #2, he has no ambition to rise higher and risk his neck.&lt;br /&gt;
 Currently managing the Colombian cartels operations in Ro while is cousin is back in Colombia being debriefed&lt;br /&gt;
;Zhao Jun&lt;br /&gt;
 Evil Maou Shoujo from the PRC. Not empowered by Kanz. Fanatically loyal to the Party. In Ro to cause chaos&lt;br /&gt;
 and disrupt the stable equilibrium between Bala and Chang, to create a vacuum that the PRC can fill&lt;br /&gt;
 giving it a pipeline into the occult&lt;br /&gt;
;John Carpenter&lt;br /&gt;
 CIA agent acting as a mole within the NSA. The NSA is trying to supplant the CIA supported Church.&lt;br /&gt;
 JC piggybacked on their operation as a way to smuggle in a summoning tome to the Church.&lt;br /&gt;
 The Church is trying to add occult weapons to their business portfolio. He&#039;s also a member of Sapientes Gladio.&lt;br /&gt;
;Akara Amattayakul&lt;br /&gt;
 Small time independent smuggler/pirate/hitman/oddjobs&lt;br /&gt;
;Guillaume Le Pen&lt;br /&gt;
 Vietnamese, but non-Asian, descended from the French colonizers. Works for Huy Tran. Primary contact&lt;br /&gt;
 between Zhao Jun and Huy Tran.&lt;br /&gt;
;Huy Tran&lt;br /&gt;
 Small time Vietnamese pirate, being used by the PRC in its plot to destabilize Ro&lt;br /&gt;
&lt;br /&gt;
===Places===&lt;br /&gt;
;Goat House&lt;br /&gt;
 Colombian restaurant, Abrego&#039;s HQ&lt;br /&gt;
;Just in Time Curry House&lt;br /&gt;
 Janjai&#039;s restaurant. Riri works there.&lt;br /&gt;
;La Colonial&lt;br /&gt;
 French cuisine nightclub/restaurant. Somchai works there.&lt;br /&gt;
;The Nameless Restaurant&lt;br /&gt;
 A restaurant that lost its sign long ago. Good food, and a favorite of locals who know to find it.&lt;br /&gt;
;Pyramid Club&lt;br /&gt;
 The Pyramid Club has the pretensions of being Roanapur&#039;s Casablance. The reality is that it&#039;s a gilded&lt;br /&gt;
 facade over the same rot that permeates the city. It&#039;s a combination nightclub/brothel/casino, and a &lt;br /&gt;
 favorite of the higher ranked members of the Roanapur Police when they&#039;re off duty. Sometimes even when&lt;br /&gt;
 they&#039;re on duty. Technically it falls within the Triads&#039; territory though they&#039;re not the ones actually&lt;br /&gt;
 running it. Most of the factions keep an eye on it, since it&#039;s a good honeypot to attract agents of powers&lt;br /&gt;
 from beyond Roanapur, who mistake it for an actual hub of wheeling and dealing. It, of course, has a&lt;br /&gt;
 faux Egyptian motif.&lt;br /&gt;
&lt;br /&gt;
==The Broken Universe==&lt;br /&gt;
===Sable Dragoon Chiyoko===&lt;br /&gt;
*&#039;&#039;&#039;Name:&#039;&#039;&#039; NAKAHARA [仲原] Chiyoko [知世子]&lt;br /&gt;
*&#039;&#039;&#039;Mahou Shojo Name:&#039;&#039;&#039; Sable Dragoon&lt;br /&gt;
====Basic Info====&lt;br /&gt;
*&#039;&#039;&#039;Girl Type:&#039;&#039;&#039; Driven Warrior &amp;lt;!--Originally a Spooky Girl.--&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Reason:&#039;&#039;&#039; I want to protect the girl I love. I have to find a way to fix everything.&lt;br /&gt;
*&#039;&#039;&#039;Wish:&#039;&#039;&#039; I have no wish. That&#039;s a lie. I have to atone for what I&#039;ve done. I have to find a way to fix things.&lt;br /&gt;
*&#039;&#039;&#039;Crisis:&#039;&#039;&#039; I saw &#039;&#039;something&#039;&#039; in an abandoned building I was exploring. I broke the world and doomed the girl I love to immortality.&lt;br /&gt;
*&#039;&#039;&#039;Element:&#039;&#039;&#039; Nothingness&lt;br /&gt;
*&#039;&#039;&#039;Weapon:&#039;&#039;&#039; Sword&lt;br /&gt;
*&#039;&#039;&#039;Power:&#039;&#039;&#039; Nightmare&lt;br /&gt;
*&#039;&#039;&#039;Costume:&#039;&#039;&#039; Black armor, dark blue dress, steel visor.&lt;br /&gt;
&lt;br /&gt;
====Attributes====&lt;br /&gt;
*&#039;&#039;&#039;Magical Attributes:&#039;&#039;&#039; Magic 9 [Attack] Heart 4 [Defense] Fury 8 [Support]&lt;br /&gt;
*&#039;&#039;&#039;Normal Attributes:&#039;&#039;&#039; Tenacity 9 Insight 7 Charm 2&lt;br /&gt;
*&#039;&#039;&#039;Resolve:&#039;&#039;&#039; 21/21&lt;br /&gt;
&lt;br /&gt;
====Fallout====&lt;br /&gt;
*&#039;&#039;&#039;Minor Distortions:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Major Distortions:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Temporary Changes:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Permanent Changes:&#039;&#039;&#039; [Magic] Graphical Glitch, [Fury] Bloody Eyes, [Fury] Weather Phenomenon&lt;br /&gt;
&lt;br /&gt;
====Specialty/Talents====&lt;br /&gt;
*&#039;&#039;&#039;Specialty:&#039;&#039;&#039; Witch/Reaper&lt;br /&gt;
*&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Basic/General:&#039;&#039;&#039; Boost (F, 3/S, 1:V), Recover (NC, 2/E), Shield (--, 1-3:S). Inflict (F, 1/S, 1:A), Purge (m, 1/S), Teleport (m, 1/S, 1:S)&lt;br /&gt;
**&#039;&#039;&#039;Witch/Reaper:&#039;&#039;&#039; Hex (m 1/R), Cruel Reaper (+1 dam all atks), Blast Strike (M, 1:A), Killing Blow (M, 1:A), Drain Life (F, 1:A), Second Chance Attack (m, 1/S), Reaping Strike (m, 2/S), Rough Going (m, 1:A), Magic Detonation (M, 1:A)&lt;br /&gt;
**&#039;&#039;&#039;Other:&#039;&#039;&#039; [Knight] Regeneration (F, 1/E), [Finishing Move] Barrage (M, 1/E, 1:A)&lt;br /&gt;
&lt;br /&gt;
====Advances====&lt;br /&gt;
#[T1] +1 to Magic&lt;br /&gt;
#[T1] +1 to Fury&lt;br /&gt;
#[T1] +3 to Resolve&lt;br /&gt;
#[T2] New Common talent: Inflict&lt;br /&gt;
#[T2] New Witch talent: Drain Life&lt;br /&gt;
#[T2] New Common talent: Purge&lt;br /&gt;
#[T3] Advanced Specialization: Reaper&lt;br /&gt;
#[T3] Finishing Move: Barrage&lt;br /&gt;
#[T3] New Common talent: Teleport&lt;br /&gt;
#[T2] New Witch talent, can rearrange combat stats: Second Chance Attack (no change)&lt;br /&gt;
#[T1] +1 Tenacity&lt;br /&gt;
#[T3] New Talent from any Specialization: [Knight] Regeneration&lt;br /&gt;
#[T1] +1 Tenacity&lt;br /&gt;
#[T1] +1 Insight&lt;br /&gt;
#[T1] +1 Insight&lt;br /&gt;
#[T3] New Witch Talent: Rough Going&lt;br /&gt;
#[T3] New Witch Talent, can rearrange combat stats: Magic Detonation (no change)&lt;br /&gt;
#[T1] +1 to Fury, can rearrange combat stats (no change)&lt;br /&gt;
&lt;br /&gt;
====Relationships====&lt;br /&gt;
&lt;br /&gt;
====Background/History====&lt;br /&gt;
Nakahara Chiyoko had an unfortunate nickname in middle school, &amp;quot;Arechi&amp;quot;, formed from the sounds of her name and meaning &amp;quot;wasteland&amp;quot; due to her love of exploring modern ruins and looking at photographs of desolate places. But she didn&#039;t mind. If people left her alone, it gave her more time gaze at the wondrous beauty that was Touyama Nao, one of her fellow classmates. Besides, as a half-foreigner (her mother is from Iceland), she often felt like an outsider anyway.&lt;br /&gt;
&lt;br /&gt;
Her idyllic life changed when, one day, she was exploring an abandoned shopping mall. She saw &#039;&#039;something&#039;&#039; when she wandered into a particularly dim section. Everything around her became familiar, but unfamiliar, distorted. She walked for what felt like days until she came upon a bizarre creature that seemed busy doing some unfathomable task. She ran, but was unable to escape. Fortunately for her a tsukaima, Pippo, found her and led her out of the Nightmare. When is asked if she could help it with its tasks, she quickly agreed. If there were such things in the world, she&#039;d need power to protect her beloved Touyama Nao if anything happened.&lt;br /&gt;
&lt;br /&gt;
Over a year or so, she helped Pippo, fighting daemons that had started to run amok, collecting oblivion seeds as she did. Then her worst fear happened. A daemon entrapped Touyama Nao in its nightmare, and killed her. In a blind rage, she killed the daemon. And claimed her thirteenth oblivion seed. Overcome with grief, she made her wish. She wished that the girl she loved, Touyama Nao, be alive, and that no daemon could ever affect her.&lt;br /&gt;
&lt;br /&gt;
About a year and a half since she made her contract she&#039;s a changed girl. Before she was whimsical, now she&#039;s driven and intense. She transfered to a high school in Shinohara, following Nao who had to move when her father got a new job. Chiyoko now lives with her aunt and uncle, who aren&#039;t sure what to make of the new her. She still hunts daemons, with even more fervor than before.&lt;br /&gt;
&lt;br /&gt;
==Double Cross==&lt;br /&gt;
===Satou Yui===&lt;br /&gt;
====Basic Data====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:AliceSara-Satou_yui.jpg|left|thumb]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;Name:&#039;&#039;&#039; SATOU Yui&lt;br /&gt;
*&#039;&#039;&#039;Code Name:&#039;&#039;&#039; Snake Charmer&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; 16&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female&lt;br /&gt;
*&#039;&#039;&#039;Work:&#039;&#039;&#039; 2nd Year High School Student&lt;br /&gt;
*&#039;&#039;&#039;Cover:&#039;&#039;&#039; 2nd Year High School Student&lt;br /&gt;
*&#039;&#039;&#039;Breed:&#039;&#039;&#039; Crossbreed&lt;br /&gt;
*&#039;&#039;&#039;Syndrome(s):&#039;&#039;&#039; Chimera; Solaris&lt;br /&gt;
*&#039;&#039;&#039;Awakening:&#039;&#039;&#039; Death&lt;br /&gt;
*&#039;&#039;&#039;Impulse:&#039;&#039;&#039; Torture&lt;br /&gt;
*&#039;&#039;&#039;Origin:&#039;&#039;&#039; Stable household&lt;br /&gt;
*&#039;&#039;&#039;Experience:&#039;&#039;&#039; Common life&lt;br /&gt;
*&#039;&#039;&#039;Encounter:&#039;&#039;&#039; Peer (Ohka Mikoto)&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;Body:&#039;&#039;&#039; 4&lt;br /&gt;
*&#039;&#039;&#039;Mind:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Sense:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Social:&#039;&#039;&#039; 4&lt;br /&gt;
*&#039;&#039;&#039;Max HP:&#039;&#039;&#039; 30&lt;br /&gt;
**&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 30&lt;br /&gt;
*&#039;&#039;&#039;Initiative:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;Move/Dash:&#039;&#039;&#039; 11m/22m&lt;br /&gt;
*&#039;&#039;&#039;Base Encroachment:&#039;&#039;&#039; 33&lt;br /&gt;
**&#039;&#039;&#039;Current Encroach:&#039;&#039;&#039; 33&lt;br /&gt;
*&#039;&#039;&#039;Stock Points:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Savings Points:&#039;&#039;&#039; 5&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[Body]-&amp;lt;Melee&amp;gt;&#039;&#039;&#039; 2&lt;br /&gt;
**&#039;&#039;&#039;[Body]-&amp;lt;Dodge&amp;gt;&#039;&#039;&#039; 1&lt;br /&gt;
**&#039;&#039;&#039;[Body]-&amp;lt;Ride: Two Wheels&amp;gt;&#039;&#039;&#039; 1&lt;br /&gt;
**&#039;&#039;&#039;[Mind]-&amp;lt;Renegade Control&amp;gt;&#039;&#039;&#039; 2&lt;br /&gt;
**&#039;&#039;&#039;[Mind]-&amp;lt;Will&amp;gt;&#039;&#039;&#039; 1&lt;br /&gt;
**&#039;&#039;&#039;[Sense]-&amp;lt;Perception&amp;gt;&#039;&#039;&#039; 1&lt;br /&gt;
**&#039;&#039;&#039;[Social]-&amp;lt;Negotiation&amp;gt;&#039;&#039;&#039; 1&lt;br /&gt;
**&#039;&#039;&#039;[Social]-&amp;lt;Info: Rumor&amp;gt;&#039;&#039;&#039; 1&lt;br /&gt;
**&#039;&#039;&#039;[Social]-&amp;lt;Info: Academics&amp;gt;&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Observed Powers====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Power&lt;br /&gt;
!Syndrome&lt;br /&gt;
!Level/Max&lt;br /&gt;
!Timing&lt;br /&gt;
!Skill&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Target&lt;br /&gt;
!Range&lt;br /&gt;
!Encroach&lt;br /&gt;
!Restrict&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Warding&lt;br /&gt;
|Common&lt;br /&gt;
|1/1&lt;br /&gt;
|Auto&lt;br /&gt;
| - &lt;br /&gt;
|Auto&lt;br /&gt;
|Scene&lt;br /&gt;
|View&lt;br /&gt;
|0&lt;br /&gt;
| -&lt;br /&gt;
| All non-Overeds in scene become Extras. Overeds sense use of Warding.&lt;br /&gt;
|-&lt;br /&gt;
|Resurrect&lt;br /&gt;
|Common&lt;br /&gt;
|1/3&lt;br /&gt;
|Auto&lt;br /&gt;
| -&lt;br /&gt;
|Auto&lt;br /&gt;
|Self&lt;br /&gt;
|Close&lt;br /&gt;
|HP&lt;br /&gt;
| &amp;lt;100%&lt;br /&gt;
|Incapacitated or Scene ends. Heal [LV]D HP.&lt;br /&gt;
|-&lt;br /&gt;
|Concentrate: Solaris&lt;br /&gt;
|Common/Solaris&lt;br /&gt;
|1/3&lt;br /&gt;
|Major&lt;br /&gt;
|Syndrome&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
| Any check that uses this power gains -[LV] Critical Value bonus (min 7).&lt;br /&gt;
|-&lt;br /&gt;
|Reaming Claw&lt;br /&gt;
|Chimera&lt;br /&gt;
|1/10&lt;br /&gt;
|Minor&lt;br /&gt;
| -&lt;br /&gt;
|Auto&lt;br /&gt;
|Self&lt;br /&gt;
|Close&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
|For the duration of the scene, user&#039;s fists become &#039;&#039;&#039;Type&#039;&#039;&#039; Melee &#039;&#039;&#039;Skill&#039;&#039;&#039; Melee &#039;&#039;&#039;Acc&#039;&#039;&#039; 0 &#039;&#039;&#039;Atk Power&#039;&#039;&#039; +[LV+8] &#039;&#039;&#039;Guard&#039;&#039;&#039; 1 &#039;&#039;&#039;Range&#039;&#039;&#039; Close.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Scales&lt;br /&gt;
|Chimera&lt;br /&gt;
|2/2&lt;br /&gt;
|Reaction&lt;br /&gt;
| -&lt;br /&gt;
|Auto&lt;br /&gt;
|Self&lt;br /&gt;
|Close&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
|In exchange for taking an attack, gain +[LV x 10] [Armor] stat bonus vs the attack, cumulative with equipped armor. May not be combined with other powers.&lt;br /&gt;
|-&lt;br /&gt;
|Irresistible Words&lt;br /&gt;
|Solaris&lt;br /&gt;
|2/5&lt;br /&gt;
|Major&lt;br /&gt;
|Negotiation&lt;br /&gt;
|Opposed&lt;br /&gt;
|Single&lt;br /&gt;
|View&lt;br /&gt;
|2&lt;br /&gt;
| -&lt;br /&gt;
|Make a ranged attack; if it hits, for the duration of the scene, the target will take a -[LV] dice penalty toward all checks.&lt;br /&gt;
|-&lt;br /&gt;
|Corrosive Fingertip&lt;br /&gt;
|Solaris&lt;br /&gt;
|2/5&lt;br /&gt;
|Major&lt;br /&gt;
|Melee or Ranged&lt;br /&gt;
|Opposed&lt;br /&gt;
|Single&lt;br /&gt;
|Weapon&lt;br /&gt;
|2&lt;br /&gt;
| -&lt;br /&gt;
|If an attack that uses this power hits, for the duration of the scene the target takes a -[LV x 5] [Armor] stat penalty (min 0).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stocked Equipment====&lt;br /&gt;
Bicycle (1), leather jacket (2), cell phone, accessory, casual wear, school uniform&lt;br /&gt;
=====Armor=====&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Leather Jacket &#039;&#039;&#039;Type:&#039;&#039;&#039; Armor &#039;&#039;&#039;Dodge:&#039;&#039;&#039; - &#039;&#039;&#039;Initiative:&#039;&#039;&#039; - &#039;&#039;&#039;Armor:&#039;&#039;&#039; 2&lt;br /&gt;
====Background Data====&lt;br /&gt;
Satou Yui was an ordinary 2nd year high school girl. She had ordinary grades. Three ordinary friends. An ordinary mother, father, and younger brother. She was neither popular nor unpopular, stylish or unstylish, beautiful or ugly. She didn&#039;t have a boyfriend, but that&#039;s wasn&#039;t out of the ordinary either. She wasn&#039;t smart or dumb, strong or weak, fast or slow. She worried mostly about ordinary things, she had some ordinary secrets (mostly). She was generally cheerful, but not in a way that was out of the ordinary. She was a member of an ordinary club, the literature club. She had ordinary dreams (mostly).&lt;br /&gt;
&lt;br /&gt;
Then she died. Then things weren&#039;t ordinary anymore. Then people that looked like monster and monsters that looked like people fought. Then she wasn&#039;t dead. Then the burning poison in her veins didn&#039;t hurt. Then she wasn&#039;t ordinary anymore, either.&lt;br /&gt;
====Relationship Data====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Lois/Titus&lt;br /&gt;
!Emotion&lt;br /&gt;
!Relationship&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|SATOU Yukiko*&lt;br /&gt;
|Lois&lt;br /&gt;
|Love*/Inferiority&lt;br /&gt;
|Mother&lt;br /&gt;
|Yui&#039;s mother is kind-hearted, loving woman, who cares deeply about her children and her husband. She&#039;s not overly protective, preferring to trust Yui to come to her if Yui ever got into some kind of trouble. Yui loves her father and younger brother too, but she&#039;s closest to her mother.&lt;br /&gt;
|-&lt;br /&gt;
|KICHIDA Emi*&lt;br /&gt;
|Lois&lt;br /&gt;
|Affinity*/Jealousy&lt;br /&gt;
|Classmate&lt;br /&gt;
|One of the group of three fellow classmates Yui hangs out with, and the one she considers her friend. The girls in the group besides her knew each other in middle school. Emi invited Yui to join their group for lunch one day, and they became friends.&lt;br /&gt;
|-&lt;br /&gt;
|SATOU Matsuri*&lt;br /&gt;
|Lois&lt;br /&gt;
|Euphoria*/Shame&lt;br /&gt;
|Secret Crush&lt;br /&gt;
|The girl that Yui is madly in love with. She&#039;s a fellow second year, but in a different class. Yui fell in love the moment she saw the tall, boisterous, yet somehow elegant, beauty, and joined the Literature Club so she could spend time with her. She keeps her love a secret since she doesn&#039;t want to get rejected, and besides a girl loving another girl wouldn&#039;t be ordinary. Since they share the same name (but are not related), sometimes Yui fantasizes that they&#039;re married.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Ryuutama==&lt;br /&gt;
===Lupa Saffron===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Character Name&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Lupa Saffron&lt;br /&gt;
|&#039;&#039;&#039;Player Name&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;EXP&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
|Female&lt;br /&gt;
|&#039;&#039;&#039;Age&#039;&#039;&#039;&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Merchant&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Technical&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Class Skill&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Stats Used&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Well-Spoken&lt;br /&gt;
| -&lt;br /&gt;
| +1 on Negotiation Checks, always in effect&lt;br /&gt;
|-&lt;br /&gt;
|Animal Owner&lt;br /&gt;
| -&lt;br /&gt;
| Can keep 2 more animals (3 total) without paying for their food and water&lt;br /&gt;
|-&lt;br /&gt;
|Trader&lt;br /&gt;
|[INT + SPI]&lt;br /&gt;
| May buy at a reduced price or sell at an increased value&lt;br /&gt;
|-&lt;br /&gt;
|Accurate&lt;br /&gt;
| -&lt;br /&gt;
| Gain an addition +1 when using Concentration, for a total of +2&lt;br /&gt;
|-&lt;br /&gt;
|Quick&lt;br /&gt;
| -&lt;br /&gt;
| +1 on Initiative checks in combat&lt;br /&gt;
|-&lt;br /&gt;
|Pocket&lt;br /&gt;
| -&lt;br /&gt;
| +3 Carrying Capacity&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Mastered Weapn&#039;&#039;&#039;&lt;br /&gt;
|Bow&lt;br /&gt;
|&#039;&#039;&#039;Specialized Terrain&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Personal Item&#039;&#039;&#039; First gold coin earned worn as a pendant on a silver chain.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&#039;&#039;&#039;Image Color/Appearance&#039;&#039;&#039;&amp;lt;br&amp;gt; Yellow/Long black hair in a braid. Yellow eyes. Likes flashy clothes (when she can afford them).&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&#039;&#039;&#039;Hometown/Reason for Travel&#039;&#039;&#039;&amp;lt;br&amp;gt; Applespring/Making money, but also to connect people through trade, and share her journeys through the goods she sells.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&amp;lt;br&amp;gt;d4&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&amp;lt;br&amp;gt;d4&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&amp;lt;br&amp;gt;d8&lt;br /&gt;
|&#039;&#039;&#039;SPI&#039;&#039;&#039;&amp;lt;br&amp;gt;d8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|&#039;&#039;&#039;MP&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Condition&#039;&#039;&#039;&lt;br /&gt;
|[STR + SPI]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|&#039;&#039;&#039;Fumble Points&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Travel Check [STR + DEX] Direction Check [INT + INT] Camp Check [DEX + INT]&lt;br /&gt;
|&#039;&#039;&#039;Initiative&#039;&#039;&#039;&lt;br /&gt;
|[DEX + INT] +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Gold&#039;&#039;&#039; 13 &#039;&#039;&#039;Carrying Capacity&#039;&#039;&#039; 10 [https://docs.google.com/spreadsheets/d/13bfdnZvnEGFTeKgPHvygBcId1u7ep8i2veb-BjMgTQU/edit?pli=1#gid=0 Party Inventory]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
|Crossbow&lt;br /&gt;
|&#039;&#039;Accuracy&#039;&#039;&amp;lt;br&amp;gt;[INT + DEX] -2&lt;br /&gt;
|&#039;&#039;Damage&#039;&#039;&amp;lt;br&amp;gt;[DEX]&lt;br /&gt;
|&#039;&#039;Durability&#039;&#039;&amp;lt;br&amp;gt;3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Items&lt;br /&gt;
!Size&lt;br /&gt;
!Quantity&lt;br /&gt;
!Location&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Backpack&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|Carried&lt;br /&gt;
|Holds 5&lt;br /&gt;
|-&lt;br /&gt;
|Belt Pouch&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Carried&lt;br /&gt;
|Holds 2&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Carried&lt;br /&gt;
|Holds 1 water&lt;br /&gt;
|-&lt;br /&gt;
|Clothes&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|Equipped&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quill Pen&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Backpack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Leather Noterbook&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Backpack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Small Specialty Goods&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|Backpack: 1, Chest D: 3&lt;br /&gt;
|100G each, can sell for full value&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|Equipped&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Alice_Sara&amp;diff=291711</id>
		<title>User:Alice Sara</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Alice_Sara&amp;diff=291711"/>
		<updated>2015-11-04T04:37:46Z</updated>

		<summary type="html">&lt;p&gt;Alice Sara: /* Lupa Saffron */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Game Notes=&lt;br /&gt;
==MMUP==&lt;br /&gt;
===Encryption===&lt;br /&gt;
;Keyed Vigenere&lt;br /&gt;
 all the world is muken&lt;br /&gt;
 the three truths lead to the distant shore&lt;br /&gt;
===NPC MGs===&lt;br /&gt;
;Kirika     &lt;br /&gt;
 Element: Obsession&lt;br /&gt;
 Power: Pinions&lt;br /&gt;
 Magical Weapon: Black Feathers&lt;br /&gt;
 Magical Effects: Healing Touch, Magical Strike&lt;br /&gt;
 Finisher: Binding Attack(F) Pinion Nails&lt;br /&gt;
&lt;br /&gt;
 Normal Attributes: Sharp 7, Cool 6, Aggro 5, Social 3&lt;br /&gt;
 Magical Attributes: Fury 7, Heart 6, Magic 5&lt;br /&gt;
 Resolve: 18&lt;br /&gt;
 XP: 5/6&lt;br /&gt;
 Advances: 1-Heart+1&lt;br /&gt;
&lt;br /&gt;
;Suzume    &lt;br /&gt;
 Element: Hope&lt;br /&gt;
 Power: Million to One&lt;br /&gt;
 Magical Weapon: M82A3 Semiautomatic Sniper Rifle&lt;br /&gt;
 Magical Effects: Regeneration, Double Action&lt;br /&gt;
 Finisher: Precise Attack(H) &amp;quot;Lucky Shot&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Normal Attributes: Sharp 7, Cool 5, Aggro 3, Social 6&lt;br /&gt;
 Magical Attributes: Heart 9, Fury 5, Magic 4&lt;br /&gt;
 Resolve: 18&lt;br /&gt;
 XP: 0/0&lt;br /&gt;
&lt;br /&gt;
;Pink-chan/Akasuki&lt;br /&gt;
 Element: Cuteness&lt;br /&gt;
 Power: Raging Heart&lt;br /&gt;
 Magic Weapon: Toy Masamune&lt;br /&gt;
 Magic Effect: Healing Touch, Magic Shield&lt;br /&gt;
 Finisher: Barrage Attack (H) &amp;quot;Kawaiidiscope&amp;quot;, Powerful Attack (H) &amp;quot;Heartbreaker&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Normal Attributes: Cool 6, Aggro 7, Sharp 5, Social 3&lt;br /&gt;
 Magical Attributes: Heart 9, Fury 4, Magic 5&lt;br /&gt;
 Resolve: 18&lt;br /&gt;
 XP: 5/8&lt;br /&gt;
 Advances: 1-Finisher&lt;br /&gt;
&lt;br /&gt;
;Onegai-san/Mitsuko&lt;br /&gt;
 Element: Oblivion&lt;br /&gt;
 Power: Gate of the Garden&lt;br /&gt;
 Magic Weapon: Magic Wand/Scythe &amp;quot;All Fiction&amp;quot;&lt;br /&gt;
 Magic Effect: Healing Touch &amp;quot;Nothing Happened!&amp;quot;, Regeneration, &amp;quot;No Effect!&amp;quot;&lt;br /&gt;
 Finisher: Binding Attack (M) &amp;quot;Nowhere to Go!&amp;quot;, Powerful Attack (H) &amp;quot;Nothing Exists!&amp;quot;&lt;br /&gt;
 Curse Power: Mu&lt;br /&gt;
&lt;br /&gt;
 Normal Attributes: Cool 9, Sharp 7, Social 6, Agro 3&lt;br /&gt;
 Magical Attributes: Magic 9, Heart 8, Fury 5&lt;br /&gt;
 Resolve: 22&lt;br /&gt;
 XP: 50/50&lt;br /&gt;
 Advances: 1-+1 Cool, 1-+1 Sharp, 1-+1 Magic, 1-+1 Heart. 1-+Finisher, 1-+4 Resolve&lt;br /&gt;
  2-+1 Cool, 2-+1 Social, 2-+1 Heart, 2-+1 Fury&lt;br /&gt;
&lt;br /&gt;
;Frost Flower/Souka&lt;br /&gt;
 Element: Ice&lt;br /&gt;
 Power: Stasis&lt;br /&gt;
 Magic Weapon: Sword of the North Wind&lt;br /&gt;
 Magic Effect: Magic Shield &amp;quot;Glacial Shield&amp;quot;, Magical Strike, &amp;quot;Frost Bite&amp;quot;&lt;br /&gt;
 Finisher: Binding Attack (M) &amp;quot;Freeze Solid&amp;quot;, Powerful Attack (M) &amp;quot;Absolute Zero&amp;quot;&lt;br /&gt;
 Curse Power: Convenient Thing&lt;br /&gt;
&lt;br /&gt;
 Normal Attributes: Cool 3, Sharp 7, Social 9, Agro 6&lt;br /&gt;
 Magical Attributes: Magic 9, Heart 8, Fury 5&lt;br /&gt;
 Resolve: 22&lt;br /&gt;
 XP: 50/50&lt;br /&gt;
 Advances: 1-+1 Social, 1-+1 Sharp, 1-+1 Magic, 1-+1 Heart. 1-+Finisher, 1-+4 Resolve&lt;br /&gt;
  2-+1 Social, 2-+1 Agro, 2-+1 Heart, 2-+1 Fury&lt;br /&gt;
&lt;br /&gt;
;Nadie/Asura Zero&lt;br /&gt;
 Element: Narrative&lt;br /&gt;
 Power: Speed of Plot&lt;br /&gt;
 Magic Weapon: Six-Shooters&lt;br /&gt;
 Magic Effect: Swift Action, Double Action, Healing Touch, Magical Boost (Fury),&lt;br /&gt;
  Magic Shield, Magic Strike, Regeneration&lt;br /&gt;
 Finisher: Barrage Attack (F) 30 Pieces, Binding Attack (F) Four Nails,&lt;br /&gt;
  Debilitating Attack (F) Bloody Spear, Piercing Attack (F) Golgotha Tree,&lt;br /&gt;
  Powerful Attack (F) Iscariot Bullet, Precise Attack (F) Marked for Death&lt;br /&gt;
 Curse Power: Original Sin&lt;br /&gt;
&lt;br /&gt;
 Normal Attributes: Cool 11, Agro 10, Sharp 9, Social 7&lt;br /&gt;
 Magical Attributes: Magic 11, Fury 13, Heart 9&lt;br /&gt;
 Resolve: 79&lt;br /&gt;
 XP: 250/250&lt;br /&gt;
 Advances: 50&lt;br /&gt;
&lt;br /&gt;
==MaShouRo Notes==&lt;br /&gt;
===NPCS===&lt;br /&gt;
;Kanzoutsukamu&lt;br /&gt;
 A Familiar that empowers Mahou Shoujos. Black, short hair, with yellow eyes.&lt;br /&gt;
 &#039;Sleeper Beneath the Waves that Dreams of Dreams Beyond Death&#039;&lt;br /&gt;
;Honkukikaori&lt;br /&gt;
 A Familiar, but opposed to Kanzoutsukamu. It speaks with contempt and an insulting tone. &lt;br /&gt;
 Fluffy gray with blue eyes.&lt;br /&gt;
 &#039;Weaver in the Darkness that Spins Webs Between Worlds&#039;&lt;br /&gt;
 It&#039;s responsible for the existence of Maou Shoujos.&lt;br /&gt;
;Sonokouhanyomogi &lt;br /&gt;
 A Familiar, it seems to be junior to Kanzoustukamu. It speaks politely, but nervously.&lt;br /&gt;
 &#039;Unspeakable Sovereign Clad in Raiments of Gold&#039;&lt;br /&gt;
 Short white hair, purple eyes.&lt;br /&gt;
;Housokushuyoutokubetsu&lt;br /&gt;
 A familiar, from the Benedicite factions. It speaks in a very casual manner, like a California surfer dude.&lt;br /&gt;
 Prefers to be called &#039;Radical Flame&#039; or &#039;Cathuga&#039;.&lt;br /&gt;
 &#039;Living Flame That Devours All Creation&#039;&lt;br /&gt;
 thai cat&lt;br /&gt;
;Riyuukensaku&lt;br /&gt;
 A calico cat Familiar, with one blue eye, one green eye, and one amber eye. Killed shortly after its birth.&lt;br /&gt;
 &#039;Black Goat Who Dwells in the Dark Wood With A Thousand Young&#039;&lt;br /&gt;
;Tomobakkintomokoyomiyamadai&lt;br /&gt;
 The first familiar, The Ultimate Void Who Dwells At the Center Of All, Azathoth. Enforces the pact. Extremely alien mindset.&lt;br /&gt;
 Takes the form of a massive white tiger with three void-black eyes.&lt;br /&gt;
;Glory&lt;br /&gt;
 Bubbleheaded blond american reporter for the LA Times, in Ro on assignment. Actually a cover.&lt;br /&gt;
 She&#039;s not actually American, but rather an ex-East German Stasi agent. She&#039;s a naturally occurring maou&lt;br /&gt;
 shoujo, she wasn&#039;t awoken by a Familiar. Her demonic patron is the Creeping Chaos With a Thousand Faces.&lt;br /&gt;
 Her maou shoujo name is &#039;Hero With A Thousand Faces&#039;.&lt;br /&gt;
;Abrego&lt;br /&gt;
 Cousin of the Abrego from the show. A lifetime #2, he has no ambition to rise higher and risk his neck.&lt;br /&gt;
 Currently managing the Colombian cartels operations in Ro while is cousin is back in Colombia being debriefed&lt;br /&gt;
;Zhao Jun&lt;br /&gt;
 Evil Maou Shoujo from the PRC. Not empowered by Kanz. Fanatically loyal to the Party. In Ro to cause chaos&lt;br /&gt;
 and disrupt the stable equilibrium between Bala and Chang, to create a vacuum that the PRC can fill&lt;br /&gt;
 giving it a pipeline into the occult&lt;br /&gt;
;John Carpenter&lt;br /&gt;
 CIA agent acting as a mole within the NSA. The NSA is trying to supplant the CIA supported Church.&lt;br /&gt;
 JC piggybacked on their operation as a way to smuggle in a summoning tome to the Church.&lt;br /&gt;
 The Church is trying to add occult weapons to their business portfolio. He&#039;s also a member of Sapientes Gladio.&lt;br /&gt;
;Akara Amattayakul&lt;br /&gt;
 Small time independent smuggler/pirate/hitman/oddjobs&lt;br /&gt;
;Guillaume Le Pen&lt;br /&gt;
 Vietnamese, but non-Asian, descended from the French colonizers. Works for Huy Tran. Primary contact&lt;br /&gt;
 between Zhao Jun and Huy Tran.&lt;br /&gt;
;Huy Tran&lt;br /&gt;
 Small time Vietnamese pirate, being used by the PRC in its plot to destabilize Ro&lt;br /&gt;
&lt;br /&gt;
===Places===&lt;br /&gt;
;Goat House&lt;br /&gt;
 Colombian restaurant, Abrego&#039;s HQ&lt;br /&gt;
;Just in Time Curry House&lt;br /&gt;
 Janjai&#039;s restaurant. Riri works there.&lt;br /&gt;
;La Colonial&lt;br /&gt;
 French cuisine nightclub/restaurant. Somchai works there.&lt;br /&gt;
;The Nameless Restaurant&lt;br /&gt;
 A restaurant that lost its sign long ago. Good food, and a favorite of locals who know to find it.&lt;br /&gt;
;Pyramid Club&lt;br /&gt;
 The Pyramid Club has the pretensions of being Roanapur&#039;s Casablance. The reality is that it&#039;s a gilded&lt;br /&gt;
 facade over the same rot that permeates the city. It&#039;s a combination nightclub/brothel/casino, and a &lt;br /&gt;
 favorite of the higher ranked members of the Roanapur Police when they&#039;re off duty. Sometimes even when&lt;br /&gt;
 they&#039;re on duty. Technically it falls within the Triads&#039; territory though they&#039;re not the ones actually&lt;br /&gt;
 running it. Most of the factions keep an eye on it, since it&#039;s a good honeypot to attract agents of powers&lt;br /&gt;
 from beyond Roanapur, who mistake it for an actual hub of wheeling and dealing. It, of course, has a&lt;br /&gt;
 faux Egyptian motif.&lt;br /&gt;
&lt;br /&gt;
==The Broken Universe==&lt;br /&gt;
===Sable Dragoon Chiyoko===&lt;br /&gt;
*&#039;&#039;&#039;Name:&#039;&#039;&#039; NAKAHARA [仲原] Chiyoko [知世子]&lt;br /&gt;
*&#039;&#039;&#039;Mahou Shojo Name:&#039;&#039;&#039; Sable Dragoon&lt;br /&gt;
====Basic Info====&lt;br /&gt;
*&#039;&#039;&#039;Girl Type:&#039;&#039;&#039; Driven Warrior &amp;lt;!--Originally a Spooky Girl.--&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Reason:&#039;&#039;&#039; I want to protect the girl I love. I have to find a way to fix everything.&lt;br /&gt;
*&#039;&#039;&#039;Wish:&#039;&#039;&#039; I have no wish. That&#039;s a lie. I have to atone for what I&#039;ve done. I have to find a way to fix things.&lt;br /&gt;
*&#039;&#039;&#039;Crisis:&#039;&#039;&#039; I saw &#039;&#039;something&#039;&#039; in an abandoned building I was exploring. I broke the world and doomed the girl I love to immortality.&lt;br /&gt;
*&#039;&#039;&#039;Element:&#039;&#039;&#039; Nothingness&lt;br /&gt;
*&#039;&#039;&#039;Weapon:&#039;&#039;&#039; Sword&lt;br /&gt;
*&#039;&#039;&#039;Power:&#039;&#039;&#039; Nightmare&lt;br /&gt;
*&#039;&#039;&#039;Costume:&#039;&#039;&#039; Black armor, dark blue dress, steel visor.&lt;br /&gt;
&lt;br /&gt;
====Attributes====&lt;br /&gt;
*&#039;&#039;&#039;Magical Attributes:&#039;&#039;&#039; Magic 9 [Attack] Heart 4 [Defense] Fury 8 [Support]&lt;br /&gt;
*&#039;&#039;&#039;Normal Attributes:&#039;&#039;&#039; Tenacity 9 Insight 7 Charm 2&lt;br /&gt;
*&#039;&#039;&#039;Resolve:&#039;&#039;&#039; 21/21&lt;br /&gt;
&lt;br /&gt;
====Fallout====&lt;br /&gt;
*&#039;&#039;&#039;Minor Distortions:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Major Distortions:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Temporary Changes:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Permanent Changes:&#039;&#039;&#039; [Magic] Graphical Glitch, [Fury] Bloody Eyes, [Fury] Weather Phenomenon&lt;br /&gt;
&lt;br /&gt;
====Specialty/Talents====&lt;br /&gt;
*&#039;&#039;&#039;Specialty:&#039;&#039;&#039; Witch/Reaper&lt;br /&gt;
*&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Basic/General:&#039;&#039;&#039; Boost (F, 3/S, 1:V), Recover (NC, 2/E), Shield (--, 1-3:S). Inflict (F, 1/S, 1:A), Purge (m, 1/S), Teleport (m, 1/S, 1:S)&lt;br /&gt;
**&#039;&#039;&#039;Witch/Reaper:&#039;&#039;&#039; Hex (m 1/R), Cruel Reaper (+1 dam all atks), Blast Strike (M, 1:A), Killing Blow (M, 1:A), Drain Life (F, 1:A), Second Chance Attack (m, 1/S), Reaping Strike (m, 2/S), Rough Going (m, 1:A), Magic Detonation (M, 1:A)&lt;br /&gt;
**&#039;&#039;&#039;Other:&#039;&#039;&#039; [Knight] Regeneration (F, 1/E), [Finishing Move] Barrage (M, 1/E, 1:A)&lt;br /&gt;
&lt;br /&gt;
====Advances====&lt;br /&gt;
#[T1] +1 to Magic&lt;br /&gt;
#[T1] +1 to Fury&lt;br /&gt;
#[T1] +3 to Resolve&lt;br /&gt;
#[T2] New Common talent: Inflict&lt;br /&gt;
#[T2] New Witch talent: Drain Life&lt;br /&gt;
#[T2] New Common talent: Purge&lt;br /&gt;
#[T3] Advanced Specialization: Reaper&lt;br /&gt;
#[T3] Finishing Move: Barrage&lt;br /&gt;
#[T3] New Common talent: Teleport&lt;br /&gt;
#[T2] New Witch talent, can rearrange combat stats: Second Chance Attack (no change)&lt;br /&gt;
#[T1] +1 Tenacity&lt;br /&gt;
#[T3] New Talent from any Specialization: [Knight] Regeneration&lt;br /&gt;
#[T1] +1 Tenacity&lt;br /&gt;
#[T1] +1 Insight&lt;br /&gt;
#[T1] +1 Insight&lt;br /&gt;
#[T3] New Witch Talent: Rough Going&lt;br /&gt;
#[T3] New Witch Talent, can rearrange combat stats: Magic Detonation (no change)&lt;br /&gt;
#[T1] +1 to Fury, can rearrange combat stats (no change)&lt;br /&gt;
&lt;br /&gt;
====Relationships====&lt;br /&gt;
&lt;br /&gt;
====Background/History====&lt;br /&gt;
Nakahara Chiyoko had an unfortunate nickname in middle school, &amp;quot;Arechi&amp;quot;, formed from the sounds of her name and meaning &amp;quot;wasteland&amp;quot; due to her love of exploring modern ruins and looking at photographs of desolate places. But she didn&#039;t mind. If people left her alone, it gave her more time gaze at the wondrous beauty that was Touyama Nao, one of her fellow classmates. Besides, as a half-foreigner (her mother is from Iceland), she often felt like an outsider anyway.&lt;br /&gt;
&lt;br /&gt;
Her idyllic life changed when, one day, she was exploring an abandoned shopping mall. She saw &#039;&#039;something&#039;&#039; when she wandered into a particularly dim section. Everything around her became familiar, but unfamiliar, distorted. She walked for what felt like days until she came upon a bizarre creature that seemed busy doing some unfathomable task. She ran, but was unable to escape. Fortunately for her a tsukaima, Pippo, found her and led her out of the Nightmare. When is asked if she could help it with its tasks, she quickly agreed. If there were such things in the world, she&#039;d need power to protect her beloved Touyama Nao if anything happened.&lt;br /&gt;
&lt;br /&gt;
Over a year or so, she helped Pippo, fighting daemons that had started to run amok, collecting oblivion seeds as she did. Then her worst fear happened. A daemon entrapped Touyama Nao in its nightmare, and killed her. In a blind rage, she killed the daemon. And claimed her thirteenth oblivion seed. Overcome with grief, she made her wish. She wished that the girl she loved, Touyama Nao, be alive, and that no daemon could ever affect her.&lt;br /&gt;
&lt;br /&gt;
About a year and a half since she made her contract she&#039;s a changed girl. Before she was whimsical, now she&#039;s driven and intense. She transfered to a high school in Shinohara, following Nao who had to move when her father got a new job. Chiyoko now lives with her aunt and uncle, who aren&#039;t sure what to make of the new her. She still hunts daemons, with even more fervor than before.&lt;br /&gt;
&lt;br /&gt;
==Double Cross==&lt;br /&gt;
===Satou Yui===&lt;br /&gt;
====Basic Data====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:AliceSara-Satou_yui.jpg|left|thumb]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;Name:&#039;&#039;&#039; SATOU Yui&lt;br /&gt;
*&#039;&#039;&#039;Code Name:&#039;&#039;&#039; Snake Charmer&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; 16&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female&lt;br /&gt;
*&#039;&#039;&#039;Work:&#039;&#039;&#039; 2nd Year High School Student&lt;br /&gt;
*&#039;&#039;&#039;Cover:&#039;&#039;&#039; 2nd Year High School Student&lt;br /&gt;
*&#039;&#039;&#039;Breed:&#039;&#039;&#039; Crossbreed&lt;br /&gt;
*&#039;&#039;&#039;Syndrome(s):&#039;&#039;&#039; Chimera; Solaris&lt;br /&gt;
*&#039;&#039;&#039;Awakening:&#039;&#039;&#039; Death&lt;br /&gt;
*&#039;&#039;&#039;Impulse:&#039;&#039;&#039; Torture&lt;br /&gt;
*&#039;&#039;&#039;Origin:&#039;&#039;&#039; Stable household&lt;br /&gt;
*&#039;&#039;&#039;Experience:&#039;&#039;&#039; Common life&lt;br /&gt;
*&#039;&#039;&#039;Encounter:&#039;&#039;&#039; Peer (Ohka Mikoto)&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;Body:&#039;&#039;&#039; 4&lt;br /&gt;
*&#039;&#039;&#039;Mind:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Sense:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Social:&#039;&#039;&#039; 4&lt;br /&gt;
*&#039;&#039;&#039;Max HP:&#039;&#039;&#039; 30&lt;br /&gt;
**&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 30&lt;br /&gt;
*&#039;&#039;&#039;Initiative:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;Move/Dash:&#039;&#039;&#039; 11m/22m&lt;br /&gt;
*&#039;&#039;&#039;Base Encroachment:&#039;&#039;&#039; 33&lt;br /&gt;
**&#039;&#039;&#039;Current Encroach:&#039;&#039;&#039; 33&lt;br /&gt;
*&#039;&#039;&#039;Stock Points:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Savings Points:&#039;&#039;&#039; 5&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[Body]-&amp;lt;Melee&amp;gt;&#039;&#039;&#039; 2&lt;br /&gt;
**&#039;&#039;&#039;[Body]-&amp;lt;Dodge&amp;gt;&#039;&#039;&#039; 1&lt;br /&gt;
**&#039;&#039;&#039;[Body]-&amp;lt;Ride: Two Wheels&amp;gt;&#039;&#039;&#039; 1&lt;br /&gt;
**&#039;&#039;&#039;[Mind]-&amp;lt;Renegade Control&amp;gt;&#039;&#039;&#039; 2&lt;br /&gt;
**&#039;&#039;&#039;[Mind]-&amp;lt;Will&amp;gt;&#039;&#039;&#039; 1&lt;br /&gt;
**&#039;&#039;&#039;[Sense]-&amp;lt;Perception&amp;gt;&#039;&#039;&#039; 1&lt;br /&gt;
**&#039;&#039;&#039;[Social]-&amp;lt;Negotiation&amp;gt;&#039;&#039;&#039; 1&lt;br /&gt;
**&#039;&#039;&#039;[Social]-&amp;lt;Info: Rumor&amp;gt;&#039;&#039;&#039; 1&lt;br /&gt;
**&#039;&#039;&#039;[Social]-&amp;lt;Info: Academics&amp;gt;&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Observed Powers====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Power&lt;br /&gt;
!Syndrome&lt;br /&gt;
!Level/Max&lt;br /&gt;
!Timing&lt;br /&gt;
!Skill&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Target&lt;br /&gt;
!Range&lt;br /&gt;
!Encroach&lt;br /&gt;
!Restrict&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Warding&lt;br /&gt;
|Common&lt;br /&gt;
|1/1&lt;br /&gt;
|Auto&lt;br /&gt;
| - &lt;br /&gt;
|Auto&lt;br /&gt;
|Scene&lt;br /&gt;
|View&lt;br /&gt;
|0&lt;br /&gt;
| -&lt;br /&gt;
| All non-Overeds in scene become Extras. Overeds sense use of Warding.&lt;br /&gt;
|-&lt;br /&gt;
|Resurrect&lt;br /&gt;
|Common&lt;br /&gt;
|1/3&lt;br /&gt;
|Auto&lt;br /&gt;
| -&lt;br /&gt;
|Auto&lt;br /&gt;
|Self&lt;br /&gt;
|Close&lt;br /&gt;
|HP&lt;br /&gt;
| &amp;lt;100%&lt;br /&gt;
|Incapacitated or Scene ends. Heal [LV]D HP.&lt;br /&gt;
|-&lt;br /&gt;
|Concentrate: Solaris&lt;br /&gt;
|Common/Solaris&lt;br /&gt;
|1/3&lt;br /&gt;
|Major&lt;br /&gt;
|Syndrome&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
| Any check that uses this power gains -[LV] Critical Value bonus (min 7).&lt;br /&gt;
|-&lt;br /&gt;
|Reaming Claw&lt;br /&gt;
|Chimera&lt;br /&gt;
|1/10&lt;br /&gt;
|Minor&lt;br /&gt;
| -&lt;br /&gt;
|Auto&lt;br /&gt;
|Self&lt;br /&gt;
|Close&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
|For the duration of the scene, user&#039;s fists become &#039;&#039;&#039;Type&#039;&#039;&#039; Melee &#039;&#039;&#039;Skill&#039;&#039;&#039; Melee &#039;&#039;&#039;Acc&#039;&#039;&#039; 0 &#039;&#039;&#039;Atk Power&#039;&#039;&#039; +[LV+8] &#039;&#039;&#039;Guard&#039;&#039;&#039; 1 &#039;&#039;&#039;Range&#039;&#039;&#039; Close.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Scales&lt;br /&gt;
|Chimera&lt;br /&gt;
|2/2&lt;br /&gt;
|Reaction&lt;br /&gt;
| -&lt;br /&gt;
|Auto&lt;br /&gt;
|Self&lt;br /&gt;
|Close&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
|In exchange for taking an attack, gain +[LV x 10] [Armor] stat bonus vs the attack, cumulative with equipped armor. May not be combined with other powers.&lt;br /&gt;
|-&lt;br /&gt;
|Irresistible Words&lt;br /&gt;
|Solaris&lt;br /&gt;
|2/5&lt;br /&gt;
|Major&lt;br /&gt;
|Negotiation&lt;br /&gt;
|Opposed&lt;br /&gt;
|Single&lt;br /&gt;
|View&lt;br /&gt;
|2&lt;br /&gt;
| -&lt;br /&gt;
|Make a ranged attack; if it hits, for the duration of the scene, the target will take a -[LV] dice penalty toward all checks.&lt;br /&gt;
|-&lt;br /&gt;
|Corrosive Fingertip&lt;br /&gt;
|Solaris&lt;br /&gt;
|2/5&lt;br /&gt;
|Major&lt;br /&gt;
|Melee or Ranged&lt;br /&gt;
|Opposed&lt;br /&gt;
|Single&lt;br /&gt;
|Weapon&lt;br /&gt;
|2&lt;br /&gt;
| -&lt;br /&gt;
|If an attack that uses this power hits, for the duration of the scene the target takes a -[LV x 5] [Armor] stat penalty (min 0).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stocked Equipment====&lt;br /&gt;
Bicycle (1), leather jacket (2), cell phone, accessory, casual wear, school uniform&lt;br /&gt;
=====Armor=====&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Leather Jacket &#039;&#039;&#039;Type:&#039;&#039;&#039; Armor &#039;&#039;&#039;Dodge:&#039;&#039;&#039; - &#039;&#039;&#039;Initiative:&#039;&#039;&#039; - &#039;&#039;&#039;Armor:&#039;&#039;&#039; 2&lt;br /&gt;
====Background Data====&lt;br /&gt;
Satou Yui was an ordinary 2nd year high school girl. She had ordinary grades. Three ordinary friends. An ordinary mother, father, and younger brother. She was neither popular nor unpopular, stylish or unstylish, beautiful or ugly. She didn&#039;t have a boyfriend, but that&#039;s wasn&#039;t out of the ordinary either. She wasn&#039;t smart or dumb, strong or weak, fast or slow. She worried mostly about ordinary things, she had some ordinary secrets (mostly). She was generally cheerful, but not in a way that was out of the ordinary. She was a member of an ordinary club, the literature club. She had ordinary dreams (mostly).&lt;br /&gt;
&lt;br /&gt;
Then she died. Then things weren&#039;t ordinary anymore. Then people that looked like monster and monsters that looked like people fought. Then she wasn&#039;t dead. Then the burning poison in her veins didn&#039;t hurt. Then she wasn&#039;t ordinary anymore, either.&lt;br /&gt;
====Relationship Data====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Lois/Titus&lt;br /&gt;
!Emotion&lt;br /&gt;
!Relationship&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|SATOU Yukiko*&lt;br /&gt;
|Lois&lt;br /&gt;
|Love*/Inferiority&lt;br /&gt;
|Mother&lt;br /&gt;
|Yui&#039;s mother is kind-hearted, loving woman, who cares deeply about her children and her husband. She&#039;s not overly protective, preferring to trust Yui to come to her if Yui ever got into some kind of trouble. Yui loves her father and younger brother too, but she&#039;s closest to her mother.&lt;br /&gt;
|-&lt;br /&gt;
|KICHIDA Emi*&lt;br /&gt;
|Lois&lt;br /&gt;
|Affinity*/Jealousy&lt;br /&gt;
|Classmate&lt;br /&gt;
|One of the group of three fellow classmates Yui hangs out with, and the one she considers her friend. The girls in the group besides her knew each other in middle school. Emi invited Yui to join their group for lunch one day, and they became friends.&lt;br /&gt;
|-&lt;br /&gt;
|SATOU Matsuri*&lt;br /&gt;
|Lois&lt;br /&gt;
|Euphoria*/Shame&lt;br /&gt;
|Secret Crush&lt;br /&gt;
|The girl that Yui is madly in love with. She&#039;s a fellow second year, but in a different class. Yui fell in love the moment she saw the tall, boisterous, yet somehow elegant, beauty, and joined the Literature Club so she could spend time with her. She keeps her love a secret since she doesn&#039;t want to get rejected, and besides a girl loving another girl wouldn&#039;t be ordinary. Since they share the same name (but are not related), sometimes Yui fantasizes that they&#039;re married.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Ryuutama==&lt;br /&gt;
===Lupa Saffron===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Character Name&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Lupa Saffron&lt;br /&gt;
|&#039;&#039;&#039;Player Name&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;EXP&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
|Female&lt;br /&gt;
|&#039;&#039;&#039;Age&#039;&#039;&#039;&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Merchant&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Technical&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Class Skill&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Stats Used&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Well-Spoken&lt;br /&gt;
| -&lt;br /&gt;
| +1 on Negotiation Checks, always in effect&lt;br /&gt;
|-&lt;br /&gt;
|Animal Owner&lt;br /&gt;
| -&lt;br /&gt;
| Can keep 2 more animal (3 total) without paying for their food and water&lt;br /&gt;
|-&lt;br /&gt;
|Trader&lt;br /&gt;
|[INT + SPI]&lt;br /&gt;
| May buy at a reduced price or sell at an increased value&lt;br /&gt;
|-&lt;br /&gt;
|Accurate&lt;br /&gt;
| -&lt;br /&gt;
| Gain an addition +1 when using Concentration, for a total of +2&lt;br /&gt;
|-&lt;br /&gt;
|Quick&lt;br /&gt;
| -&lt;br /&gt;
| +1 on Initiative checks in combat&lt;br /&gt;
|-&lt;br /&gt;
|Pocket&lt;br /&gt;
| -&lt;br /&gt;
| +3 Carrying Capacity&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Mastered Weapn&#039;&#039;&#039;&lt;br /&gt;
|Bow&lt;br /&gt;
|&#039;&#039;&#039;Specialized Terrain&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Personal Item&#039;&#039;&#039; First gold coin earned worn as a pendant on a silver chain.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&#039;&#039;&#039;Image Color/Appearance&#039;&#039;&#039;&amp;lt;br&amp;gt; Yellow/Long black hair in a braid. Yellow eyes. Likes flashy clothes (when she can afford them).&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&#039;&#039;&#039;Hometown/Reason for Travel&#039;&#039;&#039;&amp;lt;br&amp;gt; Applespring/Making money, but also to connect people through trade, and share her journeys through the goods she sells.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&amp;lt;br&amp;gt;d4&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&amp;lt;br&amp;gt;d4&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&amp;lt;br&amp;gt;d8&lt;br /&gt;
|&#039;&#039;&#039;SPI&#039;&#039;&#039;&amp;lt;br&amp;gt;d8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|&#039;&#039;&#039;MP&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Condition&#039;&#039;&#039;&lt;br /&gt;
|[STR + SPI]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|&#039;&#039;&#039;Fumble Points&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Travel Check [STR + DEX] Direction Check [INT + INT] Camp Check [DEX + INT]&lt;br /&gt;
|&#039;&#039;&#039;Initiative&#039;&#039;&#039;&lt;br /&gt;
|[DEX + INT] +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Gold&#039;&#039;&#039; 13 &#039;&#039;&#039;Carrying Capacity&#039;&#039;&#039; 10 [https://docs.google.com/spreadsheets/d/13bfdnZvnEGFTeKgPHvygBcId1u7ep8i2veb-BjMgTQU/edit?pli=1#gid=0 Party Inventory]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
|Crossbow&lt;br /&gt;
|&#039;&#039;Accuracy&#039;&#039;&amp;lt;br&amp;gt;[INT + DEX] -2&lt;br /&gt;
|&#039;&#039;Damage&#039;&#039;&amp;lt;br&amp;gt;[DEX]&lt;br /&gt;
|&#039;&#039;Durability&#039;&#039;&amp;lt;br&amp;gt;3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Items&lt;br /&gt;
!Size&lt;br /&gt;
!Quantity&lt;br /&gt;
!Location&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Backpack&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|Carried&lt;br /&gt;
|Holds 5&lt;br /&gt;
|-&lt;br /&gt;
|Belt Pouch&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Carried&lt;br /&gt;
|Holds 2&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Carried&lt;br /&gt;
|Holds 1 water&lt;br /&gt;
|-&lt;br /&gt;
|Clothes&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|Equipped&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quill Pen&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Backpack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Leather Noterbook&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Backpack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Small Specialty Goods&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|Backpack: 1, Chest D: 3&lt;br /&gt;
|100G each, can sell for full value&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|Equipped&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alice Sara</name></author>
	</entry>
</feed>