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	<updated>2026-05-15T03:14:52Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Legacy:_Ashes_of_Houston&amp;diff=483308</id>
		<title>Legacy: Ashes of Houston</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Legacy:_Ashes_of_Houston&amp;diff=483308"/>
		<updated>2025-08-21T02:32:35Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* Families */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Fallout: Ashes of Houston==&lt;br /&gt;
&lt;br /&gt;
War. War never changes.&lt;br /&gt;
&lt;br /&gt;
The Romans waged war to gather slaves and wealth.&lt;br /&gt;
&lt;br /&gt;
Spain built an empire from its lust for gold and territory.&lt;br /&gt;
&lt;br /&gt;
Hitler shaped a battered Germany into an economic superpower.&lt;br /&gt;
&lt;br /&gt;
But war never changes.&lt;br /&gt;
&lt;br /&gt;
In the 21st century, war was still waged over the resources that could be acquired. Only this time, the spoils of war were also its weapons: petroleum and uranium ore. For these resources, China would invade Alaska, the US would annex Canada, and the European Commonwealth would dissolve into quarreling, bickering nation-states, bent on controlling the last remaining resources on Earth.&lt;br /&gt;
&lt;br /&gt;
In 2077, the storm of world war had come again. In two brief hours, on October 23rd, most of the planet was reduced to cinders. And from the ashes of nuclear devastation, a new civilization would struggle to arise.&lt;br /&gt;
&lt;br /&gt;
But the end of the world was not the end of everything. In many ways, it was a new beginning.&lt;br /&gt;
&lt;br /&gt;
A few were able to reach the relative safety of the large underground Vaults. Others rode it out on the surface. As they rose from the ashes and inherited a radioactive world, they began to rebuild. Some held onto they had from before the war. Some deliberately abandoned it. Others lost it and became primative tribes. But life, society, civilization... it continued. A legacy of what the world before. Life continued among the ruins.&lt;br /&gt;
&lt;br /&gt;
And of course, scant few generations had passed before conflict reared its head again as the survivors grew in number and gtathered resources.&lt;br /&gt;
&lt;br /&gt;
Because. War, after all, never changes.&lt;br /&gt;
&lt;br /&gt;
The Texas Commonwealth was one of the thirteen commonwealths of the pre-war United States of America. Created in the mid 20th century, it was comprised of the former states of Texas and Arkansas, and borders the Four States, East Central, Gulf and Plains Commonwealth.&lt;br /&gt;
Industrial might became the watch word of Texas as the resource wars raged in the last days of the old world. The military machine the United States had built in its desperate struggle with China to secure the last resources on earth. And off it, as the battles in the Sea of Tranquility on the moon, fought by marines launched in Texas, would prove. Bullets, lasers, vehicles, power armor, bombs, missiles; there was a never ending demand for all of them, and they were provided by the industrial might of America&#039;s heartlands&lt;br /&gt;
&lt;br /&gt;
The oil fields dried in the late fifties, to serve a ravenous population. Mining and oil concerns, desperate for more drops of the precious black fluid, dug deeper, devised new methods to try to find more oil. Most of them failed. Some of them succeeded. By 2077, a handful of fields in Texas were one of three locations on planet Earth still producing oil, which was immediately consumed to feed the industrial machine. Houston was the center of this.&lt;br /&gt;
&lt;br /&gt;
Said machine came to a screeching halt on October 23, 2077. Nuclear bombs rained from the sky. Silos in Texas fired back, and were hit by counter-fire. Multiple bombs hit the city itself, though the relative small size of the warheads left the bulk of the downtown district relatively intact.&lt;br /&gt;
&lt;br /&gt;
By 2167, the swamps had reclaimed the shorline and parts of the city of Houston. Life began to return as survivors set up various&lt;br /&gt;
&lt;br /&gt;
Old fusion plants, brought online in the last years of the war to support the military industrial complex, still function somewhere deep under Houston, powering robotic factories that were never told to stop.&lt;br /&gt;
&lt;br /&gt;
The ports contain both military and civilian ships, abandoned since the war, along with their cargos. Chemicals from the industrial plants have leaked into the bay, mixing with radioaction from the bombs, producing substances foul and dangerous. The animal life that survived is utterly imicable to human life.&lt;br /&gt;
&lt;br /&gt;
Rumors of miracles medicines, stored in the Texas Medical Center, drew scavengers into the city. Few survived what they found there.&lt;br /&gt;
&lt;br /&gt;
South of the city, the massive United States Space Administration facility remained, rockets pointed skywards. The last launch never taken. The payloads still waiting in the bellies.&lt;br /&gt;
&lt;br /&gt;
This is Houston. This is where civilization in Texas has begun to be reborn.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [https://forum.rpg.net/threads/game-planning-legacy-life-among-the-ruins-fallout.929719/ Planning Thread]&lt;br /&gt;
* [[Ashes_of_Houston Treaty and Character Questions Planning|Treaty Planning and Character Questions]]&lt;br /&gt;
&lt;br /&gt;
== Families ==&lt;br /&gt;
&lt;br /&gt;
* [[Legacy Ashes of Houston:House Akon|The most noble &#039;&#039;&#039;House Akon&#039;&#039;&#039;, long may it light a path through the darkness]]&lt;br /&gt;
* [[Legacy Ashes of Houston:The Scouts|&#039;&#039;&#039;The Scouts&#039;&#039;&#039;, descendants of boys and girls on a camping trip when the world ended]]&lt;br /&gt;
* [[Legacy Ashes of Houston:Custodians|&#039;&#039;&#039;The Custodians&#039;&#039;&#039;, keepers of knowledge from the World Before]]&lt;br /&gt;
* [[Legacy Ashes of Houston:The Artists of the Afterglow|&#039;&#039;&#039;The Artists of the Afterglow&#039;&#039;&#039;, a carnival of performers and artists seeking both to unsettle and morally uplift others]]&lt;br /&gt;
* [[Legacy Ashes of Houston:Knights of San Jacinto Chapter|&#039;&#039;&#039;The Knights of San Jacinto Chapter&#039;&#039;&#039;, the Bortherhood of Steel]]&lt;br /&gt;
* [[Legacy Ashes of Houston:The Unity|&#039;&#039;&#039;The Unity&#039;s 3rd Armored Squadron&#039;&#039;&#039;, technical arm of the super mutant army.]]&lt;br /&gt;
&lt;br /&gt;
== Active Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Legacy Ashes of Houston:Tiffany|Dame &#039;&#039;&#039;Tiffany&#039;&#039;&#039; of the illustrious Order of the North Star]]&lt;br /&gt;
* [[Legacy Ashes of Houston:VEL|VEL: Reprogrammed Assaultron]]&lt;br /&gt;
&lt;br /&gt;
== NPC Factions ==&lt;br /&gt;
* [[Legacy Ashes of Houston:Control|CONTROL]]&lt;br /&gt;
&lt;br /&gt;
==Treaties==&lt;br /&gt;
&#039;&#039;&#039;The Artists of the Afterglow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Which one of you sees our lifestyle as decadent? Give them 1-Treaty on you. &#039;&#039;&#039;The Scouts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Scouts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Which of you shares our ancestry? Work out what is shared and how much you&#039;ve managed to preserve. Take 2-Treaty on each other. &#039;&#039;&#039;The Artists of the Afterglow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Custodians&#039;&#039;&#039;&lt;br /&gt;
* Which of you has seen the true power of our technology? Take 2-Treaty on each other. &#039;&#039;&#039;The Artists of the Afterglow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Homeland==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/drawings/d/1_7oCdOxE-lgCRKKDoSnwzEjn6BuWKKspeUNz0A5_7eA/edit?usp=sharing Map of the Homeland]&lt;br /&gt;
&lt;br /&gt;
=== Settlements ===&lt;br /&gt;
*Sawgrass Combine Plant, part of the Baytown industrial district, a prewar tractor and heavy equipment manufacturer. It had all of the tools they needed to maintain their mechanized vehicles and to salvage the wrecks along the roads. Since setting up shop, they&#039;ve done their best to turn it into a fortress with defensive lines and defensive emplacements to keep their enemies out.&lt;br /&gt;
* The former vault 23 lies under Ashwood - its facilities still operational and seemingly vital to House Akon. But the majority of our holdings these days are firmly above ground - an extensive agricultural experiment turned cornucopia. Knights and militia patrol the roads and borders regularly, and defensive earthworks dot the region. Providing safe rest and long sight-lines, you could say these outposts and lookout are a signature of House Akon territory.&lt;br /&gt;
&lt;br /&gt;
=== Landmarks ===&lt;br /&gt;
*Base Camp: Haven for the Scouts, the original campground where the waited out the end of the world.&lt;br /&gt;
*Art Vault: A vault built to preserve art for eternity. It served as the place which the ancestors of the Eternal Masquerade were able to survive the initial nuclear strikes and retains a quasi-religious status for the nomadic artists, with people--especially young people--returning there on pilgrimage for artistic inspiration.&lt;br /&gt;
*Reclaimed Lab: lab - reclaimed by nature - and tended by partially uplifted animals. Kind of smack dab near Fresno. I&#039;m also to understand this is kind of where a branch of this huge Houston hospital complex thing is. While also being shortly north of the Scout&#039;s (who have perky animals!) initial camp grounds. This will presumably tie into my own family in...some fashion. Blending humans with animals, and blending animals with humans are just two sides of the same coin. What&#039;s better? Animals with the smarts of a human, or humans with the strengths of an animal? House Akon knows the answer to that question, but the world might shrug differently! Beneath the reclaimed lab tended by partially uplifted animals, a vast catacombs filled with failed genetic experiments. Are the uplifted animals creating them in their efforts to &#039;succeed&#039;? Are they trying to keep their &#039;failed siblings&#039; quarantined? Completely divorced from each other until some eejit breaks containment because they couldn&#039;t let the animals do their thing in peace? Something else!?&lt;br /&gt;
*The Lost Library, formerly the Houston Public Library, survived surprisingly well for a few years after the bombs due to solid construction and shelters built into the basement. The Scouts visited occasionally, trading supplies for knowledge and learning. But when raiders began attacking the library, the remaining librarians sent out a call for help but had no good way to contact the Scouts. By the time word reached them, they arrived to find the library lost, the books burned and its inhabitants dead or enslaved. They drove the raiders out but the damage was done, and it taught the Scouts an important lesson that survival was about more than being self-sufficient, one had to be a member of a community. These days it&#039;s mostly a burned out shell, occasionally used by groups of raiders, but the scouts honor it as a memorial.&lt;br /&gt;
*The Texas Energy Company Refinery Complex, a massive petrochemical plant that has become a morass of toxic chemicals, radiation, and what ever horribly mutated could live there. Despite the danger the super mutants are singularly focused on exploring and securing the place. The reason is that Lt Norstrom was part of the Scourging of Necropolis, during that operation she found some old business records that TEC was bought out by West Tek to retool the refinery for pharmacutial production.&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
*Vault 18: This vault is carved out of a tunnel extension built off the Bayou Place underground parking in the Theater District in the north side of Downtown. The sudden activation of a radio station broadcasting the collected works of Beethoven on a long loop drew the Knights of San Jacinto there from their sinking Monument Redoubt, thinking the signal presaged an opening Vault that would need protection from the ravages of the Wasteland and could possibly supply new recruits. It did indeed serve as notice the vault was about to open, but the opening door revealed a pile of decaying corpses. The state of them indicated people who had been violently slain while struggling to open the door and escape within the past few weeks - sometime after the music started. Concentrated attacks by a convoy of raiders arriving along I-45 from as far away as the Aggie Abbotoir (College Station) also looking to plunder the new Vault drove the Knights to retreat after forcibly re-seating the vault door. Most of the raiders moved on but the Star Table is reluctant to send recon teams to ascertain its current status until their situation stabilizes.&lt;br /&gt;
* Vault 18 was always more than a shelter. Beneath the main Vault—a fact lost even to most residents—lay Sublevel Theta, a sealed pre-War research center. This lower level was dedicated to Project Elysium, a program designed to solve the ecological collapse by creating hyper-adaptive flora and fauna. Its staff included geneticists, xeno-botanists, and Vault-Tec &amp;quot;specimen designers.&amp;quot; When the Vault fell silent, Theta remained locked down. Automated systems continued their work, accelerating experiments in a closed-loop biosphere… until the Vault door above was forced. Now, with its upper levels breached and containment protocols disrupted, Sublevel Theta is exposed. The &amp;quot;untamed wonders&amp;quot; born there—bioengineered predators, mutagenic plants, self-directing fungal networks—are already moving upward into the ruined Vault and the Houston tunnels beyond. What&#039;s worse: Theta&#039;s databanks still hum with invaluable scientific records, and rumor has it a functioning pre-War AI is guiding the ecosystem like a gardener tending its greenhouse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
*Major Threat: A drought so severe that famine is a certainty.&lt;br /&gt;
*Threat: Carthage Raiders: Since the fall of the Old World, raiders and bandits have become a persistent problem. Texas seemed to be filled with people who&#039;d rather take another man&#039;s work than put the effort in themselves. Far to the north of Houston, the town of Carthage has become a center of raiders and bandits all across Texas, preying heavily on trade routes between the shattered cities, using weapons looted from pre-war police stations and military bases. A gang of them, in recent years, have moved more directly into the Houston area to set up camp, notable for the fusion cycles they roam the roads in. After taking part in the failed raid on Vault 18, they&#039;ve been scouting out the old Lost Library, to refurbish it as a base for their raids in the city.&lt;br /&gt;
*Threat: The peddlers of a new drug that removes the desire for beauty. No one knows where they actually create this drug, though rumors say they have a base of operations in a salvaged military submarine in Galveston or Trinity Bay.&lt;br /&gt;
* The Wildlands: Where Sam Houston National Forest used to be. Now they&#039;re dark and creepy woods, and even the scouts consider them deadly. It&#039;d be strictly avoided by all except for the old remains of Interstate 45 being the trade route between the remains of Texas and Dallas, and brahmin drawn caravans make the trek. But even they stay close to the road, hire lots of guards (a common job for the Scouts), and make absolutely sure to get out before nightfall.&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Balmuas&amp;diff=469951</id>
		<title>Balmuas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Balmuas&amp;diff=469951"/>
		<updated>2024-09-18T03:16:27Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: Created page with &amp;quot;==Name:== Balmuas  &amp;#039;&amp;#039;&amp;#039;Concept:&amp;#039;&amp;#039;&amp;#039; Uncertain Demigod  300px  == Aspirations == &amp;#039;&amp;#039;&amp;#039;Short-Term Aspiration:&amp;#039;&amp;#039;&amp;#039; To win a battle by bodily tossing an op...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Name:== Balmuas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Uncertain Demigod&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; To win a battle by bodily tossing an opponent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Leave people&#039;s lives a little happier as he passes by&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Sort out this Divine Mandate nonsense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&#039;&#039;&#039;Champion&#039;&#039;&#039; (Close Combat, Command, Technology, Mysticism)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;He&#039;s not a Demigod, he&#039;s a Naughty Boy!&#039;&#039;&#039; (Athletics, Integrity, Persuasion, Survival)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In Spite of Nobility&#039;&#039;&#039; (Culture, Empathy, Larceny, Ride)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Favored Approach: Resilience&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Aim: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Academics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Integrity: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mysticism: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ride: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Trademarks===&lt;br /&gt;
Origin: &#039;&#039;Ancient Art of Training Montague&#039;&#039; (&#039;&#039;&#039;Might&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Quest: &#039;&#039;Uncle Said the Hardest Steel is in Men&#039;s Heart&#039;&#039; (&#039;&#039;&#039;Integrity&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;Rough House Kid&#039;&#039; (&#039;&#039;&#039;Close Combat&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;Rugged Self Reliance&#039;&#039; (&#039;&#039;&#039;Stamina&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Tropes===&lt;br /&gt;
&#039;&#039;&#039;Lifting the Skydome&#039;&#039;&#039; &#039;&#039;Once per Story, ignore a Penalty, Complication, Scale Difference, or Condition and lower difficulty to 1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sacrifice&#039;&#039;&#039; &#039;&#039;Once per Story, sacrifice yourself to preserve the life of another&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Let&#039;s Fight like Civilized Beings&#039;&#039;&#039; &#039;&#039;Gain a +1 Enhancement on combat rolls once per story when you challenge a personal duel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&#039;&#039;&#039;Melia:&#039;&#039;&#039; - &#039;&#039;Empathic Camaraderie.&#039;&#039; Balmaus feels she is a kindred spirit, just that our versions of monsters are very different. 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aziza:&#039;&#039;&#039; - &#039;&#039;Respectful Admiration.&#039;&#039; Balmaus feels that she is what a proper noble warrior should be, something to aspire to, even if a bit odd. 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phrixi Euterpos:&#039;&#039;&#039; - &#039;&#039;Eager mentorship.&#039;&#039; Reminds him of his uncle, but more worldly. Could listen to his ballads for hours if not interrupted. 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kore:&#039;&#039;&#039; - &#039;&#039;Respectful Confusion.&#039;&#039; She has the trappings of a Wise Woman, but it&#039;s often hard to understand her words. 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
Contact: &#039;&#039;&#039;Name&#039;&#039;&#039; - &#039;&#039;Path&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
Faction: &#039;&#039;&#039;Downtrodden Peasants&#039;&#039;&#039; - &#039;&#039;Thankful Farmers&#039;&#039; - (Survival) With Balmuas taking down Lord Raslaum a peg and upturning some divine prophesy for the Spartan nobility has gained him some appreciation with those suffering under most lord&#039;s heel. For that, those who have heard of him can show his appreciation in what little they have to offer.&lt;br /&gt;
&lt;br /&gt;
Access:  &#039;&#039;&#039;Beloved Uncle&#039;&#039;&#039; - &#039;&#039;World Wanderer&#039;&#039; - (Culture) Vulpami&#039;s not really his uncle, but one of the few people that stayed on good terms with Balmuas and his mother Ilyatria. A lot of the more complex things was from Vulpami&#039;s tales of travel at his trading house. He never thought the kindly old man was a pirate and rogue years ago leaving several broken people in his wake. Something Vulpami wants to keep his nephew from repeating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quips===&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
==Backstory==&lt;br /&gt;
Ilyatria has always been a rather beautiful woman, which is likely what lead to her becoming a single mother, especially being a far more modest member of Spartan Society in an outlaying village. It was hard to life raising a young man, but she did his best to raise Balmuas&#039; as a good, hard working man in the fields that was mostly successful. Of course he was a typical boy that got into trouble and fights, especially when it involved one of his friends saying lewd things about Ilyatria. As soon as he could, Balmaus was busy working the fields and running errands for Uncle Vulpami&#039;s Trading House.&lt;br /&gt;
&lt;br /&gt;
Things changed forever for Balmaus when the Spartan Noble Raslaum who was burdened by birth by a great purpose to bring glory to the nation for some sport. One of them was beating down the proles that might have ambitions beyond their stations, learning that Balmaus was a good scrapper was the Lord&#039;s new target. He tried to wringle out of it, but was eventually forced into it when Raslaum thratened Ilyatria&#039;s lively hood to get him to fight at the upmost, only for the spartan noble to be laid out in a tremendous hit that put the young noble to bed rest that would make it hard to fulfill his destiny.&lt;br /&gt;
&lt;br /&gt;
The other nobles were none too pleased at that, so Balmuas ran into hiding with his uncle trying to get him out of the nation which was proving rather difficult. That was when the young man was visited by his Celestial Caretaker that has given him some of the basics on his heritage and how he was there to aid him on his path of a demigod, which was laid before him. Balmuas was worried about that, but just wanted to get out of Sparta without his family catching the enemy&#039;s ire. While the Caretaker was a little confused at that, he fulfilled Balmuas&#039; request getting him out of Sparta to get him on to the path of a Hero.&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=W%26G.RogueTraderWiki&amp;diff=394157</id>
		<title>W&amp;G.RogueTraderWiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=W%26G.RogueTraderWiki&amp;diff=394157"/>
		<updated>2021-01-26T00:14:00Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* WRAITH AND GLORY RPG - ROGUE TRADER */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RT.Voidcraft.jpg]]&lt;br /&gt;
=WRAITH AND GLORY RPG - ROGUE TRADER=&lt;br /&gt;
Intro&lt;br /&gt;
===Player Characters===&lt;br /&gt;
: * @Scarik is playing &#039;&#039;&#039;His Grace, the Eminent Lord-Captain Jean-Allister Reinhardt ap Banain&#039;&#039;&#039; the Rogue Trader. Character sheet PDF[https://drive.google.com/file/d/1A3y7W75atEtSbLjsAVAvCAO2rOxF_kKz/view?usp=sharing]. Image [https://wiki.rpg.net/index.php/File:WH40K.RT.JeanAllister.jpg]. [https://wiki.rpg.net/index.php/W%26G.RogueTraderWiki_JeanAllister Fluff]&lt;br /&gt;
: * @JoanieSappho is playing &#039;&#039;&#039;Aelrys&#039;&#039;&#039; the Eldar Pysker Corsiar. Character Sheet PDF[https://drive.google.com/file/d/1XpHSS-bO7oQz-Qs6xF35oBy-jQ7rn3Dm/view]. Image&lt;br /&gt;
: * @Donan is playing &#039;&#039;&#039;Davian Zek&#039;&#039;&#039; the Tech-Priest of the ship. Character Sheet[https://drive.google.com/file/d/1Xv9rmmkPCmwN5K-KOBxLDswNwqDXbaRX/view]. Image&lt;br /&gt;
: * @Susanoo Orbatos is playing &#039;&#039;&#039;Yvette Vimes&#039;&#039;&#039; Sancation Psyker and Agent of the Xeno Inquisition. Sheet PDF[https://drive.google.com/file/d/1vYQyNo564axrUd0Ei_zQTzOKy7iGQCdT/view]. Image. &lt;br /&gt;
: * @Aliexster is playing &#039;&#039;&#039;Walkain the Antiquated Crow&#039;&#039;&#039;[https://wiki.rpg.net/index.php/W%26G.RogueTraderWiki.MajorZorhal], Lost Space Marine. Image.&lt;br /&gt;
&lt;br /&gt;
===Important NPCs===&lt;br /&gt;
: * &#039;&#039;&#039;Zururleo Kanor el Tarez&#039;&#039;&#039; is a minor noble from Scintilla, the capital world of the Calixis Sector. The fourth offsping of Count Daemun Taaldes el Taraz who wishes to make his own fortune with the prize. Zururleo is a skill swordsman (power sword of course) but otherwise not a great combatent or leader. Image[https://i.pinimg.com/564x/0e/52/d8/0e52d81cd46609b402d696a82dacc246.jpg]&lt;br /&gt;
&lt;br /&gt;
===VOIDCRAFT HOUSERULES===&lt;br /&gt;
&#039;&#039;&#039;VOIDCRAFT BASICS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Voidcraft come in a wide range of size and power. &amp;quot;Generally&amp;quot; these craft range from the &#039;realatively&#039; small assault/attack ships (like starfighters/bombers, etc.) that might be 10 or so meters long and shuttle landers that average maybe 30 meters long, neither are capable of warp-travel (Size 1) to the &#039;Retribution&#039; class battleship which can be up to 8km long (Size 8). There are &#039;craft&#039; larger such as spacestations, the Black Stone Fortresses, the Shipyards of Mars (that pretty much are one orbit around Holy Mars) and even Eldar Craftworlds.&lt;br /&gt;
&lt;br /&gt;
A Voidcrafts have the following Primary Traits -- Size represents its relative size and structural strength and affects its basic Defense (1/2 Size, round down minus 5). Resilience reflects the ships basic toughness, armour reinforcement and Void-shields (equal to Size). Hull is the ships basic Wounds (Size x2). The Speed is a game scale cruising speed of a ship and repersents thousands of KPH. Most of these can be modified (see below). For the Imperium all Warpcraft range from min size of 3 to a max of 8.&lt;br /&gt;
&lt;br /&gt;
* SIZE: 1; Defense (DEF): 5; Resilience (RES): 1; Hull (HULL): 2; Speed (SPD): 6; Base Ship Type: Shuttle, Fighter&lt;br /&gt;
*SIZE: 2; Defense (DEF): 4; Resilience (RES): 2; Hull (HULL): 4; Speed (SPD): 5; Base Ship Type: Bulk Shuttle&lt;br /&gt;
* SIZE: 3; Defense (DEF): 4; Resilience (RES): 3; Hull (HULL): 6; Speed (SPD): 5; Base Ship Type: Escorts&lt;br /&gt;
* SIZE: 4; Defense (DEF): 3; Resilience (RES): 4; Hull (HULL): 8; Speed (SPD): 4; Base Ship Type: Light Cruisers&lt;br /&gt;
* SIZE: 5; Defense (DEF): 3; Resilience (RES): 5; Hull (HULL): 10; Speed (SPD): 3; Base Ship Type: Cruisers&lt;br /&gt;
* SIZE: 6; Defense (DEF): 2; Resilience (RES): 6; Hull (HULL): 12; Speed (SPD): 3; Base Ship Type: Battle Cruisers&lt;br /&gt;
* SIZE: 7; Defense (DEF): 2; Resilience (RES): 7; Hull (HULL): 14; Speed (SPD): 3; Base Ship Type: Grand Cruisers&lt;br /&gt;
* SIZE: 8; Defense (DEF): 1; Resilience (RES): 8; Hull (HULL): 16; Speed (SPD): 2; Base Ship Type: Battleship&lt;br /&gt;
* SIZE: 9; Defense (DEF): 1; Resilience (RES): 9; Hull (HULL) 18; Speed (SPD): 1; Base Ship Type: Black Stone Fortress&lt;br /&gt;
* SIZE: 10; Defense (DEF): 0; Resilience (RES): 10; Hull (HULL): 20; Speed (SPD): 0; Base Ship Type: Craftworld or the shipyards of Mars&lt;br /&gt;
&lt;br /&gt;
For all Voidcraft there are also the following Secondary Traits that are kind of &amp;quot;standard&amp;quot; for most only modified by Keywords and upgrades listed below.&lt;br /&gt;
: * CARGO: a very &#039;loose&#039; amount of cargo that can be carried by a craft. This is equal to the ship&#039;s Size. This can effect Profite Margies for Rogue Trader&#039;s (TBD) but also is a rough measurement on how much loot or salvage one might be able to store onboard.&lt;br /&gt;
: * CREW: is the measure or average rating for a crew of a Voidship and depends somewhat on the basic Tier. The basic Default is 3 +1 per Tier of the Rogue Trader&#039;s or Starship Captain&#039;s Tier. This can be modified in various upgrades.&lt;br /&gt;
: * DETECTION: measures the power of the vessel&#039;s auspexes and aurgers, and how well it can &#039;see&#039; their surroundings. For standard Voidcraft this Rating is 0 and is added its rating in Dice to the Sensor operator&#039;s WITS +Tech skill check. For Standard Detction the range for a base skill roll is 10 spaces DN 2, for 20 spaces DN 3, for 30 spaces DN 4, etc. Some modifiers can enhance this range or give bonuses to the basic Auspex ranting. A ship&#039;s Size can also affect detection. Ships of Size 1 are DN +2 difficult to detect, while ships of Size 2 are DN +1. Ships that are Size 6-7 are DN -1 to detect and Ships Size 8-9 are DN -2 to Detect. Ships of Size 10 are DN -3 to detect. Ships traveling at 1/2 Speed are also DN +1 to detect while ships pushing their Speed are DN -1.&lt;br /&gt;
: * DURATION: This determines how long a ship can spend in the Void of space without resupply. This includes not just food and water but replacing recycled air, etc. Base maintain 2 months +1/3 ship&#039;s Size (round down) in supplies. Ships minimum size is 3 for long duration travel. For ships of Size 1 and 2 this is the number of &#039;days&#039; that the passengers and crew can survive. For every month past this base maintaince (or day for smaller ships) the crews Resolve and Crew Rating each suffer a -1. The ship must also roll for crew lost each month (TDB). The maximum duration is twice the base rating at which time most of the crew is dead and the PC are proably starving themselves.&lt;br /&gt;
: * PASSENGERS: Another loose amount based on side and can include both paying customers and can effect a Rouge Trader&#039;s Profit Margins (TBD). Its basic level is equal to the Ships Size rating.&lt;br /&gt;
: * RESOLVE: This rating is used for the Voidcraft&#039;s crew as with normal Beasty. The crew may become frightened or broken from various means if they fail the break test (GM descrition and rules below). The basic DN starts around 3. An Average Ship crew has a Resolve rating of 2 + the Rogue Trader&#039;s or Starship Captai&#039;s Tier. It can be modified with various upgrades but also affected by events during warp travel, conflict, duration away from a safe port, etc.&lt;br /&gt;
: * SOLDIERS: This generally starts at rating 0 unless modified by type and Upgrades. The numbers grant a bonus for both Boarding Actions and Hit &amp;amp; Run Actions (TBD) and has a max rating of the Ship&#039;s size -1. The ship includes trained soldiers or Rogue Trader Houseguard, etc.&lt;br /&gt;
: * STEALTH: the standard of +0 for ships. This is the DN increase for a voidcraft to detect another craft. Ships entering or exiting the Warp are automatically detected but the can attempt to &#039;hide&#039; afterwards (TBD).&lt;br /&gt;
: * UPGRADE MOD: Some ships gain a free upgrade point, while others lose one based on the KEYWORD (see below)&lt;br /&gt;
: * WEAPONS: standard weapons array based somewhat on size; base Damage is 2 + 1/2 SIZE (round down), ED 1, AP 0, Salvo 1, Range 6/12/18. Traits -Assault (can move and fire). Even civilizen ships have far more cannons and launders attached to them in the 40K&lt;br /&gt;
&lt;br /&gt;
BASE MODIFIERS: Keywords&lt;br /&gt;
Imperium is the standard craft and no modifiers to the basic Features. Aeldari/Anhraihe craft are defensive and fast. Ork craft ships tend to move at erratic speeds and are built far stronger the normal craft.&lt;br /&gt;
* IMPERIUM - DEF Mod: +0; RES Mod: +0; HULL Mod: +0; SPD Mod: +0; Other: none&lt;br /&gt;
* AELDARI (ANHRATHE) - DEF Mod: +1; RES Mod: -1; HULL Mod: -2; SPD Mod: +2; Other: Crew +1, Detection +2, Resolve +1, Stealth +2&lt;br /&gt;
* ORK - DEF Mod: -1; RES Mod: +2; HULL Mod: +4; SPD Mod: -2 but adds +1d4 each round; Other: Weapons +2&lt;br /&gt;
&lt;br /&gt;
A Rogue Trader is IMPERIUM based and pick one additional KEYWORD and apply Mods&lt;br /&gt;
* FRIGATES/FAST ESCORT - DEF Mod: +1; RES Mod: +0; HULL Mod: +0; SPD Mod: +1; Other: Cargo -1, Detection +2, Passengers -1, Weapons +1&lt;br /&gt;
* RAIDER - DEF Mod: +0; RES Mod: +0; HULL Mod: +0; SPD Mod: +2; Other: Detections +2, Passengers -2, Stealth +1&lt;br /&gt;
* PILGRAM SHIP - DEF Mods: +0; RES Mod: +0; HULL Mod: +0; SPD Mod: -1; Other: Cargo +1, Duration -1, Passengers +5, Upgrade bonus +2&lt;br /&gt;
* TRANSPORT - DEF Mod: +0; RES Mod: +0; HULL Mod: +0; SPD Mod: -1; Other: Cargo +3, Duration +1, Passengers +1, Upgrade bonus +1&lt;br /&gt;
* WAR CRAFT - DEF Mod: +0; RES Mod: +1; HULL Mod: +2; SPD Mod: +0; Other: Cargo -2, Passengers -2, Soldiers +3, Upgrade penalty -1, Weapons +3&lt;br /&gt;
&lt;br /&gt;
A Rogue Trader also gets to choice whether or not his base Voidcraft is Size 3 and can land on planetary surfaces or a Size 4 and cannot land on surfaces (it can still dock with orbital facilities. Otherwise the ship requires shuttles which takes time to drop things off which can effect profit :)&lt;br /&gt;
&lt;br /&gt;
Then the ship gains 5 basic upgrades. These can be used to increase any of the ship&#039;s Primary Traits at a 1:1 bases but at a max of two upgrades. So for basic stats each upgrade adds +1 tp DEF, RES or SPD or +2 to HULL. Then the ship&#039;s Secondary Traits each upgrade grants -- Cargo +2, Crew +1 Default, Detection +2, Duration double, Passengers +2, Resolve +1, Soldiers +3, Stealth +1, Weapons +1 or can instead add one of the following Weapon Traits - Brutal, Rad (2), Rapid Fire (3), Supercharged with each upgrade. Or the ship has Advanced Auspex Targeting system that adds +2D to the crew&#039;s Ballistic Weapon skill with starship weapons but this upgrade can only be taken once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ship than could take a MACHINE SPIRIT ODDITY and/or a PAST HISTORY for additional updates OR to gain an additional +1 upgrade for each but they must come up with a penalty. For example the ship might have Haunted and the crew suffers a -1 to their Crew Rating/Default and/or Resolve. There should also be other bonuses that can be granted by this but I not 100% sure. If you want something like one of the following (each counting as an 1 Upgrade)...&lt;br /&gt;
&lt;br /&gt;
: * &#039;&#039;&#039;&#039;&#039;Archeotech Bridge of Antiquity&#039;&#039;&#039;&#039;&#039;: grants the captain of the ship +2D to his Leadership skill tests with the crew and increases the ship&#039;s DEF by +1 rating. This bridge is interlaced with ancient cogitator circuitry and hololithic technology, granting the Captain and bridge crew unparalleled control over their vessel. However, the tech priests of Mars regard the vessel as holy, or at least having holy components. Some may petition to visit the vessel, others may want it for themselves.&lt;br /&gt;
: * &#039;&#039;&#039;&#039;&#039;Archeotech Teleportarium&#039;&#039;&#039;&#039;&#039;: These relics from the Dark Age of Technology are highly sought after, able to send individuals instantaneously through the immaterium to appear on a ship or planet many thousands of kilometres away. Again the tech priests Mars reguard these relics as holy and may wish to visit or acquire the artifact for themselves.&lt;br /&gt;
: * &#039;&#039;&#039;&#039;&#039;Crew Reclamation Facility&#039;&#039;&#039;&#039;&#039;: Reduce any Crew lose from Critical Hits by half but reduce the Resolve of the crew by 1. While the Mechanicus has no qualms about converting the grievously wounded into servitors... but the rest of the may differ in opinions.&lt;br /&gt;
: * &#039;&#039;&#039;&#039;&#039;Deep Void Auger Array&#039;&#039;&#039;&#039;&#039;: adds +1 to the ship&#039;s Dection rating and adds +10 each Range squares to the Detections basic ranges before increasing the DN by +1 (change to 20 squares, 30 squares, 40 spaces, etc.)&lt;br /&gt;
: * &#039;&#039;&#039;&#039;&#039;Library Vault&#039;&#039;&#039;&#039;&#039;: grants +2D Investigation and Scholar skill rolls if they have access to the vault.&lt;br /&gt;
: * &#039;&#039;&#039;&#039;&#039;Luxury Passenger Quarters&#039;&#039;&#039;&#039;&#039;: adds +1 to the ship&#039;s Profit rating (per Passenger Rating) when carrying passengers. This upgrade can be taken more then once.&lt;br /&gt;
: * &#039;&#039;&#039;&#039;&#039;Temple-shires to the God-Emperor&#039;&#039;&#039;&#039;&#039;: adds +1 to the crew&#039;s Resolve ratings and grants them +2D bonus to any Willpower tests while on board. The ship includes additional chapels to the Emperor for the crew to enjoy. This help strengthen their resolve and improves their overall effectiveness. This upgrade can be taken more then once but it only adds +1 to Resolve after the first Upgrade.&lt;br /&gt;
: * &#039;&#039;&#039;&#039;&#039;Warpsbane Hull&#039;&#039;&#039;&#039;&#039;: add +1 to the crews Resolve rating and reduce any Warp incursion results by -3. The entire hull of the vessel is covered with silver, handinscribed hexagramic wards. These reinforce a Geller Field projected from a 50 metre statue of an Imperial Saint, located just fore of the bridge.&lt;br /&gt;
: * &#039;&#039;&#039;&#039;&#039;Xeno Runecasters&#039;&#039;&#039;&#039;&#039;: grants bonus to the Navigator&#039;s Warp Gaze and shortens Warp Travel times making them safer (TBD). Also grants +2 to the ship&#039;s Dection rating. However this is illegal in the Imperium for the most part and if is learned by others the forces of the Ordo Xenos will have an interest in the vessel and who controls it.&lt;br /&gt;
&lt;br /&gt;
Anything else should add a similar bonus. These were all taken from components in the base Rogue Trader rulebook along with the MACHINE SPIRIT ODDITIS, etc. If you want to use one and figure out some bonus/penalties for it for Wraith &amp;amp; Glory I get final say but I am interested in your thoughts.&lt;br /&gt;
&lt;br /&gt;
===OPTIONAL WEAPONS AND FIGHTERS HOUSERULES===&lt;br /&gt;
These are not 100% finalize yet.&lt;br /&gt;
&lt;br /&gt;
OPTIONAL WEAPONS&lt;br /&gt;
: * &#039;&#039;&#039;&#039;&#039;Point Defense Weapons&#039;&#039;&#039;&#039;&#039;: The ship includes Weapons to be used against FIghters, Bombers and Torpedoes. These weapons use the following ratings -- Damaeg +3, ED 1, AP 0, Range 3*. *They may make ONE attack a round against an incoming torpedo or fighter as a free action (not counting towards the Voidcraft&#039;s attack that round) generally at Range 3 or less. They also add +2D to crew gunner&#039;s Ballistic Skill when firing on Size 2 or smaller craft.&lt;br /&gt;
&lt;br /&gt;
TORPEDOES&lt;br /&gt;
&lt;br /&gt;
Torpedoes can be added to a ship but costs 2 Upgrades to do so. They use special rules for combat.&lt;br /&gt;
: * &#039;&#039;&#039;&#039;&#039;Torpedoes&#039;&#039;&#039;&#039;&#039;: Damage 6, ED 2, AP -5, Range n/a; Traits - Brutal, Special. Basic Stats SIZE: 1; DEF: 6; RES: 1; HULL: 1; SPD: 8 (5 moves maximum)&lt;br /&gt;
&lt;br /&gt;
Torpedoes are unique in that they are fire-and-forget weapons that deal massive damage if they impact. The crew or gunner makes their initial attack roll for the Voidcraft itself but the DN to score a successful hit increases by +1 per 8 spaces traveled. Once it hits the torpedo is destoyed. A standard Torpedo can continue to try and hit its intended target a number of turns after it missed 1 round +1 per Tier. If it fails this many rounds or its target is more the a total of 50 square away (including running) its fuel runs out and it ends its function. The Ballistic skill check remains the same rating each round (the DN can chage depending on range) and does not require any special action on the part of the Voidship that shot the torpedo.&lt;br /&gt;
&lt;br /&gt;
STARFIGHTER/BOMBER WING(S)&lt;br /&gt;
&lt;br /&gt;
Starfighters and Bomber Wings cost 2 Upgrades for each &#039;wing&#039; these can act independly of the Voidcraft. They can be used to extend detection or to make attacks against enemy ships or other fighters and bombers.&lt;br /&gt;
: * &#039;&#039;&#039;&#039;&#039;Fury Interceptor&#039;&#039;&#039;&#039;&#039;: can be taken more then once, each upgrade adds a Fighter Wing (4 ships) to the ship and landing bay area. The basic Stats for each wing are SIZE: 1; DEF: 6; RES: 1; HULL: 2; SPD: 7; Detection +2. Weapons are changed to Damage 3, ED 1, AP 0, Range 1/2/3, Traits - Rapid Fire (2). Also advanced Targets add +2D Ballistic skill checks but only vs. other Starfighers and Bombers. (they have no other ratings except that Crew and Resolve are the same as their mothercrafts rating. You can gain Hot-Shot Pilots who icrease their Crew rating by +2 and increase their Resolve by +1 for one additional Upgrade.)&lt;br /&gt;
: *&#039;&#039;&#039;&#039;&#039;Starhawk Bombers&#039;&#039;&#039;&#039;&#039;: can be taken more then once, each upgrade adds a Bomber Wing (4 ships) to the ship and landing bay area. The basic Stats for each wing are SIZE: 1; DEF: 5; RES: 2; HULL: 3; SPD: 6; Detection +2, Weapons are changed to Damage 5, ED 1, AP 0, Range 1/2/3, Traits - Rad (2) (they have no other ratings except that Crew and Resolve are the same as their mothercrafts rating. You can gain Hot-Shot Pilots who icrease their Crew rating by +2 and increase their Resolve by +1 for 1 additional upgrade)&lt;br /&gt;
&lt;br /&gt;
Starfighters and bombers are unique in that they are weapons that can move out away from the Voidcraft to inflict damage on enemey craft and/or extend your Voidcraft detection range. During a Combat Round each Wing of Fighters or Bombers can take the following Standard Voidspace Action -- Aspex Scan, Fire Weapon and Piloting. They use their Crew Rating for these skill checks. If a PC is mannig one of the Fighers or Bombers they can use their skill for the entire wing.&lt;br /&gt;
&lt;br /&gt;
Starfighters and Bombers generally have a maximum range of 30 squares out from the Voidcraft. Beyond that their sensors and communications become unreliable and their Crew Defualt and Resolve each fall by -2. They can make up to 3 attacks before they need to return to their mothership to resupply.&lt;br /&gt;
&lt;br /&gt;
Starfighters and Bombers can only attack once a round but they include 4 vessels. Each time a vessel is destroyed the &#039;wing&#039; Crew Default drops by -1 (to a minimum of 2D). Destoryed Starfighters and Bombers maybe recovered after the battle (GM&#039;s call) for repair etc.&lt;br /&gt;
&lt;br /&gt;
===VOIDCRAFT COMBAT HOUSERULES===&lt;br /&gt;
Generally the PCs will make the Voidcrafts skill checks in combat including Ballistic Skill, Piloting, Tech, etc. A single PC can only make a single Skill check each &#039;round&#039; (Rounds in space are much longer then Personal Combat). For positions not manned by PC use the Crew Default rolls. &lt;br /&gt;
&lt;br /&gt;
One of the first things to happen is a Void encounter would be a Detection test (WIT +Tech plus Detection rating) with a DN increase for each range band past the first one (standard array have a range bands of 10/20/30, etc.). Base successs reveals the target&#039;s SIZE, SPD and Weapons ratings. Each Shift can be used to gain one additional ratins like DEF, RES, HULL and Stealth rating. This can be made each round to grant bonuses with extra Shifts adding to Attacking or Defending, etc. (see Standard Combat Actions).&lt;br /&gt;
&lt;br /&gt;
Standard Actions in Combat. Voidcraft can take each of the following Actions once per combat round...&lt;br /&gt;
: * Command Roll. Each round the commander of the vessel may make a WIL+ Leadership skill test, DN base 3. With success the commander may grant one other of the Standard Actions listed below a +2D bonus to their skill test. For every Shift they wish to apply can increase this base bonus by +2D to another Standard Action or they could increase their initial bonus to a +3D. They cannot exeed the +3D to any one Standard Action roll. &lt;br /&gt;
: * Aspex Scan. Each round the main Aspex Master may make a base WIT +Tech plus Detection rating with a DN of 3 + 1 for each range band an enemy vessel is past the first one (standard Aspex arrays have a range of 10/20/30, etc.). If successful the Aspex can grant a +2D bonus to either Fire Weapons or Torpedoes Ballistic skill checks to hit enemy vessels or the vessel&#039;s Piloting skill checks for &amp;quot;avoiding fire&amp;quot; or to the Point Defense Weapons fire to hit enemy starfighters, bombers and/or torpedoes. As with the Command Roll every shift can add an additional +2D bonus to any of the above departments as aid (to a max of +3D including the bonus from Command).   &lt;br /&gt;
:: For each additional success over the base means that Aspex reader gains one of the following pieces of information about any one enemy ship, torpedo or starfighter wing: DEF, RES, HULL, SPD or Weapons.    &lt;br /&gt;
: * Fire Weapons or Torpedoes. Each ship in combat can attack once per round with either its base Weapons or fire torpedoes (if the vessel includes them). A ship may also fire its Point Defense Weapons in the same round. Torpedoes only require the initial attack action and act independent after that. &lt;br /&gt;
: * Piloting Check. &lt;br /&gt;
: * Repairs. &lt;br /&gt;
: * More Power. The Tech-Priest or Crew can attempt to push the Machine Spirit of the vessel to grant a boost in power to one or more subsystems. &lt;br /&gt;
: * Boarding and Hit &amp;amp; Run Raids.&lt;br /&gt;
Note that Starfighters and Bombers may only take the Aspex Scan, Fire Weapon and Piloting checks each round. The Command back of their mothership may apply his commond bonuses to any of these rolls as normal but they each count seperately from the mothership (i.e. if the Commander got a base success she could grant a +2D bonus to the Voidcraft&#039;s Fire Weapons skill roll or one of the Fighter wings if there were more then one).&lt;br /&gt;
&lt;br /&gt;
CRITICAL HITS (TBD)&lt;br /&gt;
:Roll D66...&lt;br /&gt;
::11-&lt;br /&gt;
&lt;br /&gt;
===OTHER VOIDCRAFT HOUSERULES===&lt;br /&gt;
PROFIT FOR A ROGUE TRADER (TBD)&lt;br /&gt;
:Cargo, Passengers, Loot&lt;br /&gt;
&lt;br /&gt;
SPACE TRAVEL OUTSIDE OF COMBAT&lt;br /&gt;
:Asteroid Field, Gravity Wells/Waves, Ice Rings, Nebulae, etc. (TBD)&lt;br /&gt;
&lt;br /&gt;
DEEP VOID TRAVEL&lt;br /&gt;
:Long term Void travel, Moral (TBD)&lt;br /&gt;
&#039;&#039;&#039;Basic Void Travel Times and Dangers&#039;&#039;&#039;&lt;br /&gt;
:Use the chart below to calculate travel times for interplanetary voyages. &lt;br /&gt;
:First, determine the distance between the vessel’s point of origin and its destination.&lt;br /&gt;
:Second, have the vessel’s helmsman make a Pilot test at the listed DN. Voyages beyond a solar system require warp travel (see below) &lt;br /&gt;
:Finally, roll to determine the length of the voyage. If the Pilot test fails, add 1d6 to the travel time. If the test succeeds, subtract 1d6 from the travel time. Exalted Icons from this test can be shifted to reduce the travel time by an additional 1d6 (to a minimum of 1d6) or restore lost Influence thanks to a swift, relatively uncomplicated voyage.&lt;br /&gt;
:On a Complication, the vessel drifts off course, arriving at a destination chosen by the GM&lt;br /&gt;
&lt;br /&gt;
: Solar System Travel Times&lt;br /&gt;
: * Warp Entry-Exit Points and Main Planet. Base Travel Time: 3d6 Hours; Test: DN 2&lt;br /&gt;
: * Between to nearby Planets. Base Travel Time: 6d6 Hours; Test: DN 3&lt;br /&gt;
: * Between Inner and Outer Solar System. Base Travel Time: 3d6 days; Test: DN 5 &lt;br /&gt;
&lt;br /&gt;
VOIDCRAFT REPAIRS&lt;br /&gt;
:In the Void, At a Void Facilities (TBD)&lt;br /&gt;
&lt;br /&gt;
WARP TRAVEL&lt;br /&gt;
:Dangers, Distance, Rolls, Resolve, etc. (TBD)&lt;br /&gt;
&#039;&#039;&#039;Warp Travel Times&#039;&#039;&#039;&lt;br /&gt;
:Only a Navigators of the Navis Nobilite may attempt this test. Look for further rules for Navigators in future Wrath &amp;amp; Glorysupplements. For now, assume all voidships have an NPC Navigator with a Pilot test dice pool equal to the commanding officer’s Influence. As within a system, roll to determine the length of the voyage. If the Navigation test fails, add 1d6 to the travel time. If the test succeeds, subtract 1d6 from the travel time. Exalted Icons from this test can be shifted to reduce the travel time by an additional 1d6 (to a minimum of 1d6) or restore lost Influence thanks to a swift, relatively uncomplicated voyage.&lt;br /&gt;
:On a Complication, the vessel drifts off course, arriving at a destination chosen by the GM but also Warp Incursions!!! &lt;br /&gt;
&lt;br /&gt;
:Warp Travel Times&lt;br /&gt;
: * Within a Sub-Sector. Base Travel Time: 3d6 Days; Test: DN 5&lt;br /&gt;
: * Within a Sector. Base Travel Time: 3d6 Weeks; Test: DN 7&lt;br /&gt;
: * Within a Segmentum. Base Travel Time: 3d6 Months; Test: DN 9&lt;br /&gt;
: * Within the Galaxy without crossing the Great Rift. Base Travel Time: 4d6 Years; Test: DN 11&lt;br /&gt;
: * Crossing the Great Rift is an entire campaign but we are pre-Papa Smurf so irrelevant.&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rogue_Trader:_Into_the_Unknown&amp;diff=383475</id>
		<title>Rogue Trader: Into the Unknown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rogue_Trader:_Into_the_Unknown&amp;diff=383475"/>
		<updated>2020-06-30T02:47:29Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki page for my Rogue Trader: Into the Unknown game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The recent discovery of what appears to be a stable wormhole has opened the opportunity for profit. The Imperium is focused on building up fortifications and defenses on their side of the wormhole and is leaving the unexplored end to those willing to brave the unknown. They are asking ambitious rogue traders to begin exploring the unknown region and to establish an Imperial presence.&lt;br /&gt;
&lt;br /&gt;
This is going to be a RT game focused on colonization and exploration of unknown space. It&#039;s a high-risk, high-reward game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Recruitment Thread: https://forum.rpg.net/index.php?threads/recruitment-rogue-trader-into-the-unknown-aka-lets-colonize-unexplored-space.865648/&lt;br /&gt;
&lt;br /&gt;
== Cast and Crew ==&lt;br /&gt;
&lt;br /&gt;
* Aliexster - Rogue Trader [[Aeysha Marlikath]]&lt;br /&gt;
* Potted Plant - Astropath [[Salvatore Warrith]]&lt;br /&gt;
* Donan - Explorator [[Anita Frakes]]&lt;br /&gt;
* jolinaxas - Void Master [[Kaysa Becker]]&lt;br /&gt;
* Gleaming Terrier - Arch-Militant&lt;br /&gt;
* Funkadelic - Missionary [[Mordechai Andronicus]]&lt;br /&gt;
&lt;br /&gt;
== Assets and Inventory ==&lt;br /&gt;
&lt;br /&gt;
List all assets here that are shared by the group.  Items/gear go on your sheet, this section is more for the big things like the ship and anything which affects Profit Factor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROFIT FACTOR&#039;&#039;&#039;: 40&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Books&#039;&#039;&#039;: Core Rulebook, Stars of Inequity, Faith and Coin, Battlefleet Koronus, Into the Storm. Gear allowed from other 40k books as mentioned below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Creation&#039;&#039;&#039;: Point buy as outlined on p14 of the rulebook.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Path of Origin&#039;&#039;&#039;: You do not have to select from the boxes directly below/adjacent from your path (i.e. you could be a Void Born Savant who is Tainted, for example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Path of Origin Intersections&#039;&#039;&#039;: Not required. We will work out how everybody knows each other. If we have intersections that makes it easier but I don&#039;t want to force people to go with specific origin choices just so they have some way of knowing people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psychic Disciplines&#039;&#039;&#039;: All psykers (including Astropaths) may chose Disciplines from Dark Heresy 2, however Astropaths in particular must start with the Telepathy discipline from the RT book as their first discipline.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;: I am willing to allow gear from the other 40k books (Dark Heresy, Only War, etc). We might need to modify the stats on them to make them align with RT but it is an option if you want something from these other books.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expected Posting Frequency&#039;&#039;&#039;: I would like a minimum of 3-4 posts per week per player. More is better but I think that is a reasonable expectation.&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blank_Slate_Team2&amp;diff=377069</id>
		<title>Blank Slate Team2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blank_Slate_Team2&amp;diff=377069"/>
		<updated>2020-01-30T19:44:31Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* Aliexster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Blank Slate 5e =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is for keeping track of characters as they develop throughout the game as well as setting elements. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
These will grow with time. &lt;br /&gt;
&lt;br /&gt;
=== Group ===&lt;br /&gt;
&lt;br /&gt;
=== Tigerwolfe ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stormraven ===&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Araine&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039; Charcoal colored skin, bone-white hair, silvery-steel eyes, no pupils or irises. Tall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039; Fond of steamy romance stories. Only eats Fruits and Nuts. Pacifistic, prefers not to use lethal force, except in very specific cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Powers&#039;&#039;&#039;&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*&#039;Augury&#039; +&lt;br /&gt;
*Icicle Blast (Area Effect) +&lt;br /&gt;
*Mystical Tracking +&lt;br /&gt;
*Banishment +&lt;br /&gt;
*Multi-Target Ice Chain +&lt;br /&gt;
*Alchemy - A Recipe for Light +&lt;br /&gt;
*Astral Sight / Attack +&lt;br /&gt;
*Physical Attack +&lt;br /&gt;
*Modify Temperature&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Sheet:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Race: Ariane Sex: F Age: ???&lt;br /&gt;
&lt;br /&gt;
Sorcerer Level 10&lt;br /&gt;
&lt;br /&gt;
Str 8 (-1) Dex 12 (+1) Con 14 (+2) Int 10 (+0) Wis 15 (+2) Cha 20 (+5)&lt;br /&gt;
&lt;br /&gt;
HP: 62 (10d6)&lt;br /&gt;
&lt;br /&gt;
AC:&lt;br /&gt;
&lt;br /&gt;
Proficiencies: Simple Weapons, Saving Throws Constitution, Charisma, Arcana, Religion, Alchemy Tools, Perception, Persuasion, Nature, Medicine&lt;br /&gt;
&lt;br /&gt;
Class Abilities:&lt;br /&gt;
*Origin – Cryomancer (Pyromancer switched for cold damage)&lt;br /&gt;
*Heart of Fire = Heart of Ice, Cold damage, but otherwise the same. (i.e. Whenever you cast a spell that deals ice damage you can send out a blast of cold that hits any creature you wish within 10 feet of you. Deals damage equal to sorcerer level/2.&lt;br /&gt;
*Fire in the Veins = Ice in the Veins, Gain cold resistance. Your spells ignore cold resistance.&lt;br /&gt;
*Spellcasting = DC 17, Spell Attack +9&lt;br /&gt;
*Font of Magic = 10 Sorcery Points, Metamagic: Subtle Spell, Twinned Spell, Spellweaver (You can spend a sorcery point to cast a cantrip and use a higher level spell slot to accomplish something normally beyond the capabilities of the spell, but within the same sort of themes.)&lt;br /&gt;
&lt;br /&gt;
Cantrips&lt;br /&gt;
*Ray of Frost&lt;br /&gt;
*Astral Touch (Shocking Grasp re-skinned for Radiant damage)&lt;br /&gt;
*Mending&lt;br /&gt;
*Mage Hand&lt;br /&gt;
*Mold Earth&lt;br /&gt;
*Message&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spell Slots: 1st (4) 2nd (3) 3rd (3) 4th (3) 5th (2)&lt;br /&gt;
&lt;br /&gt;
Spells Known: 11&lt;br /&gt;
&lt;br /&gt;
1st Level&lt;br /&gt;
*Detect Thoughts&lt;br /&gt;
*Ice Knife&lt;br /&gt;
*Sleep&lt;br /&gt;
&lt;br /&gt;
2nd Level&lt;br /&gt;
*Augury&lt;br /&gt;
*Astral Reading&lt;br /&gt;
&lt;br /&gt;
3rd Level&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Ice Blast (Re-Skinned Fireball)&lt;br /&gt;
*Sleet Storm&lt;br /&gt;
&lt;br /&gt;
4th Level&lt;br /&gt;
*Banishment&lt;br /&gt;
*Dimension Door&lt;br /&gt;
&lt;br /&gt;
5th Level&lt;br /&gt;
*Telekinesis&lt;br /&gt;
&lt;br /&gt;
=== Llayne ===&lt;br /&gt;
[[Blank_Slate_Lannax|Lannax&#039;s Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=== inoshiro ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Ebankh &lt;br /&gt;
&lt;br /&gt;
[[Blank_Slate_Ebankh|Ebankh&#039;s Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Apparently not one of the living: heart unbeating, smells vaguely of gravesoil, vinegar, and regret. (Needs perfume to cover up the smell.) &lt;br /&gt;
*Loves books and libraries, for reasons he cannot recall. &lt;br /&gt;
*Companion (?) of Lannax&#039;s.&lt;br /&gt;
*Onetime member of House Natiu: married into the family, was slain by _____?______ in the Great Massacre a generation ago.&lt;br /&gt;
*Unaffected by alcohol, but drinks Tsevos out of habit. &lt;br /&gt;
* Has a supernatural, animalistic voice within him that demands to be released under pressure or threat of violence. Its name is Ghauragat. &lt;br /&gt;
* Partial memory loss, but tied somehow to House Natiu.&lt;br /&gt;
* Menaced by a dark-haired, apparently-long-lived woman of the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
*Has a preternatural sense of others (or the minds of others?) in his surroundings: +++++&lt;br /&gt;
*Can sometimes remember Lore in this setting by involuntarily attempting to remember things from its original lifetime. +&lt;br /&gt;
*Sneaking -&lt;br /&gt;
*Invocations of divine protection: +&lt;br /&gt;
*Transmit thoughts/memories via touch: +&lt;br /&gt;
* Channel energies from the world of the dead (cold) ++&lt;br /&gt;
* Dodging attacks ++&lt;br /&gt;
* Investigation ++&lt;br /&gt;
* Can talk inanimate objects into &amp;quot;doing&amp;quot; things (?)&lt;br /&gt;
* Ritual spellcasting (sight) -&lt;br /&gt;
* Resist Spirit possession: -&lt;br /&gt;
&lt;br /&gt;
=== Aliexster ===&lt;br /&gt;
[[Blank_Slate_Ruri&#039;Thali|Ruri&#039;Thali&#039;s Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
(combined with the other game)&lt;br /&gt;
&lt;br /&gt;
[[Blank_Slate_Joint_Setting]]&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Luca_Sykewalsh&amp;diff=369910</id>
		<title>Luca Sykewalsh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Luca_Sykewalsh&amp;diff=369910"/>
		<updated>2019-09-02T22:42:34Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: +3000 exp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
Luca grew up in the lower hive of Tenebrous Kel Vega, a world that had been separated from most of the Imperial services and had a massive psyker population due to a lack of a Black Ship visiting for centuries. He grew up as a child of the typical drudges working to keep themselves out of the Underhive, that their child would visit occasionally. There was a thriving society of mutants, criminals, and a few minor xenos races trying to live there without drawing any attention from the Arbiters, exposing the young Luca to a whole mess of heretic thought. Things changed when a rogue Inquisitor gathered the more fanatical middle and upper hive members to burn down the evil in the world, which included several vital Imperial institutions. It turned hives into battlezones with eventually some opposing Inquisitors, local Imperial Guard, and Space Marine Chapters, including the Storm Giants.&lt;br /&gt;
&lt;br /&gt;
The fact that Luca was able to survive this war, joining a Hiver Gang to fight back, doing everything from kludging together weaponry, running messages, and even fighting the invaders with some substandard weaponry. In the middle of a fire fight between the upper hive rebels and the space marines, Luca and his gang to take down the Spyrer captain with improvised explosives. Glad to have some pressure released from this level, ready to conscript the gang into an auxillary role for the loyalist forces. Luca responded to this by kicking a marine in the balls and getting punched out for the trouble.&lt;br /&gt;
&lt;br /&gt;
For the next month he spent it cooling his heels in a cell until the fighting was over. Things might have ended there if the Storm Giants didn’t take several casualties and demanded some new recruits from the world they just saved, as is part of their Chapter Charter. The Kel Vegan nobility scraped together some of the toughest youths in the Hive City, including Luca who was a bit too old to undergo the process. Due to so few boys showed as much promise as him, the nobles hit him with a quick juveant treatment to give them an acceptable candidate. This proved to be a smart move as he was one of the few boys to get to the Initiate stage, mostly through tenacity, jury rigging, and keeping a slightly disturbingly positive attitude to this ordeal.&lt;br /&gt;
&lt;br /&gt;
His time as a scout was rather difficult for a Fleet Based Chapter, mainly doing some ride along scanning on the Thunderhawk dropships. When he managed to go planet side for actual scouting missions, Luca did not do too well at the sneaking end of things, often ending up in firefights, running low on ammo, having to cutting down their enemies, and getting back to the evac point by the skin of their teeth. While Luca mostly blamed some of it on his basic Stryken pattern bolter he was saddled with, mainly with the genelock on it not recognizing him despite what the Tech Marine said was a perfectly functioning weapon. As was part of the training, this taught the Scouts some self reliance, causing him to spend a lot of time fixing up the old bolter into something much better than a standard issue piece of wargear.&lt;br /&gt;
&lt;br /&gt;
When the chapter was called to help defend against a massive and eerily active space hulk, the newly brought in Battle Brother operated in some capacity as a door gunner, air lock guard, and several EVA missions heading to the orks trying expand their WAAAGH. Using some of the early information he had learned from some grulién traders about how the orks operate, to avoid direct assaults, but try and lure the green skins into some kill zones, or past airlocks to blow them out, then cut them open in vacuum. This managed to get the attention of the captain, that with his experience with xenos, though rarely in the proper end of a chainsword, he was an obvious candidate for seconding to the Deathwatch.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Luca Sykewalsh|| Aliexter || Assault Marine || Storm Giants || 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Devastator Ability&lt;br /&gt;
|-&lt;br /&gt;
| Fire-Born || Promethean Cult || Gregarious || Cleansing of The Grave Rose || Wings of Angels&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 52 || 47 || 41 (8) || 44 (8) || 43 || 49 || 44 || 41 || 47 || 23 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Xenos Markings)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Tech) &lt;br /&gt;
| Int&lt;br /&gt;
| +20 &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pilot (Personal)&lt;br /&gt;
| Ag&lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
| Scholastic Lore (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Trade (Armorer)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Swift Attack&lt;br /&gt;
| Use full action to perform two melee attacks&lt;br /&gt;
|-&lt;br /&gt;
| Hulking Size&lt;br /&gt;
| Larger than usual, -10 to Concealment and +1 to Movement&lt;br /&gt;
|-&lt;br /&gt;
| Two Weapon Wielder Ballistic&lt;br /&gt;
| Be able to use a pistol in the off hand in the same turn&lt;br /&gt;
|-&lt;br /&gt;
| Two Weapon Wielder Melee&lt;br /&gt;
| Be able to use a hand weapon in the off hand in the same turn&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Cold)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Reflexes&lt;br /&gt;
| Double Agility Bonus to determine initiative&lt;br /&gt;
|-&lt;br /&gt;
| Hammer Blow&lt;br /&gt;
| Make an All Out Attack to add +1/2 Strength Mod to melee weapon&#039;s armor penetration and Shocking&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Stryken Bolter !! BS !! Bolt !! 100m !! S/2/4 !! 1d10+9 X !! 4 !! 28 !! Full !! Tearing !! 28 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Bolt !! 30m !! S/2/- !! 1d10+9 X !! 4 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3+2+1d5 R !! 3 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 7/14/21/42&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 23&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +8&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 8/10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Stryken Pattern Bolter&#039;&#039;&#039;&lt;br /&gt;
** Tearing, Maglock Holster&lt;br /&gt;
** Rng 100m, RoF S/2/4, Dmg 2d10+5 X, Pen 5, Clip 28, Rld Full, Tearing, 18 Wt&lt;br /&gt;
*** Manufactured on Stryken Primus, a Forge World near the Eye of Terror and is responsible for producing a good amount of the munitions for the Segmentum Obscurus. For that reason, quantity is more valued than quality in their products which shows in this Bolter. While perfectly serviceable, it is missing all icons, purity seals, a good deal of the casing is made from stamped metal, and having a simplified receiver. While classified for Astartes use, it rarely is due to the poor construction, only being used for training, newly created chapters, or some scouts, and is often the one you can find in the Imperial Guard due to clerical errors.  &lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Valgor Maximus&#039;&#039;&#039;&lt;br /&gt;
** The Emperor&#039;s Finest&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** +5 to Pinning, Fear, and Command Tests&lt;br /&gt;
*** This armor was worn by Captain Joutson of the 5th company, one of the greater heroes of the Storm Giant Chapter. That was until he died valiantly in a Void Kracken&#039;s stomach. It took a full year to track down the beast, kill it, and scour through the innards to reclaim his armor. &lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Assault Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chain sword&lt;br /&gt;
** Jump Pack&lt;br /&gt;
** Chapter Trapping (Lightning Coil) A small glass and metal bauble with a small handle that can generate a small amount of electricity to medicate on it’s unpredictability and power. In a pinch, it could provide a little bit of power to a power pack connected.&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 20,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 20,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Agility, Simple&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Simple&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Perception, Simple&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Xenos Markings)&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use +10&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Trade (Armorer)&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| Signature Wargear Stryken Mark III Bolter&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Two-weapon Wielder (Ballistic)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Two-weapon Wielder (Melee)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Common Lore (Tech)&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Common Lore Tech +10&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Cold)&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Intermediate Weapon Advancement&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Pilot (Personal) +10&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Common Lore (Tech) +20&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Climb +10&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Reflexes&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Hammer Blow&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Luca_Sykewalsh&amp;diff=353931</id>
		<title>Luca Sykewalsh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Luca_Sykewalsh&amp;diff=353931"/>
		<updated>2019-02-26T01:30:26Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
Luca grew up in the lower hive of Tenebrous Kel Vega, a world that had been separated from most of the Imperial services and had a massive psyker population due to a lack of a Black Ship visiting for centuries. He grew up as a child of the typical drudges working to keep themselves out of the Underhive, that their child would visit occasionally. There was a thriving society of mutants, criminals, and a few minor xenos races trying to live there without drawing any attention from the Arbiters, exposing the young Luca to a whole mess of heretic thought. Things changed when a rogue Inquisitor gathered the more fanatical middle and upper hive members to burn down the evil in the world, which included several vital Imperial institutions. It turned hives into battlezones with eventually some opposing Inquisitors, local Imperial Guard, and Space Marine Chapters, including the Storm Giants.&lt;br /&gt;
&lt;br /&gt;
The fact that Luca was able to survive this war, joining a Hiver Gang to fight back, doing everything from kludging together weaponry, running messages, and even fighting the invaders with some substandard weaponry. In the middle of a fire fight between the upper hive rebels and the space marines, Luca and his gang to take down the Spyrer captain with improvised explosives. Glad to have some pressure released from this level, ready to conscript the gang into an auxillary role for the loyalist forces. Luca responded to this by kicking a marine in the balls and getting punched out for the trouble.&lt;br /&gt;
&lt;br /&gt;
For the next month he spent it cooling his heels in a cell until the fighting was over. Things might have ended there if the Storm Giants didn’t take several casualties and demanded some new recruits from the world they just saved, as is part of their Chapter Charter. The Kel Vegan nobility scraped together some of the toughest youths in the Hive City, including Luca who was a bit too old to undergo the process. Due to so few boys showed as much promise as him, the nobles hit him with a quick juveant treatment to give them an acceptable candidate. This proved to be a smart move as he was one of the few boys to get to the Initiate stage, mostly through tenacity, jury rigging, and keeping a slightly disturbingly positive attitude to this ordeal.&lt;br /&gt;
&lt;br /&gt;
His time as a scout was rather difficult for a Fleet Based Chapter, mainly doing some ride along scanning on the Thunderhawk dropships. When he managed to go planet side for actual scouting missions, Luca did not do too well at the sneaking end of things, often ending up in firefights, running low on ammo, having to cutting down their enemies, and getting back to the evac point by the skin of their teeth. While Luca mostly blamed some of it on his basic Stryken pattern bolter he was saddled with, mainly with the genelock on it not recognizing him despite what the Tech Marine said was a perfectly functioning weapon. As was part of the training, this taught the Scouts some self reliance, causing him to spend a lot of time fixing up the old bolter into something much better than a standard issue piece of wargear.&lt;br /&gt;
&lt;br /&gt;
When the chapter was called to help defend against a massive and eerily active space hulk, the newly brought in Battle Brother operated in some capacity as a door gunner, air lock guard, and several EVA missions heading to the orks trying expand their WAAAGH. Using some of the early information he had learned from some grulién traders about how the orks operate, to avoid direct assaults, but try and lure the green skins into some kill zones, or past airlocks to blow them out, then cut them open in vacuum. This managed to get the attention of the captain, that with his experience with xenos, though rarely in the proper end of a chainsword, he was an obvious candidate for seconding to the Deathwatch.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Luca Sykewalsh|| Aliexter || Assault Marine || Storm Giants || 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Devastator Ability&lt;br /&gt;
|-&lt;br /&gt;
| Fire-Born || Promethean Cult || Gregarious || Cleansing of The Grave Rose || Wings of Angels&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 47 || 41 (8) || 44 (8) || 43 || 49 || 44 || 41 || 47 || 23 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Xenos Markings)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Tech) &lt;br /&gt;
| Int&lt;br /&gt;
| +10 &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pilot (Personal)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scholastic Lore (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Trade (Armorer)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Swift Attack&lt;br /&gt;
| Use full action to perform two melee attacks&lt;br /&gt;
|-&lt;br /&gt;
| Hulking Size&lt;br /&gt;
| Larger than usual, -10 to Concealment and +1 to Movement&lt;br /&gt;
|-&lt;br /&gt;
| Two Weapon Wielder Ballistic&lt;br /&gt;
| Be able to use a pistol in the off hand in the same turn&lt;br /&gt;
|-&lt;br /&gt;
| Two Weapon Wielder Melee&lt;br /&gt;
| Be able to use a hand weapon in the off hand in the same turn&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Cold)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Stryken Bolter !! BS !! Bolt !! 100m !! S/2/4 !! 1d10+9 X !! 4 !! 28 !! Full !! Tearing !! 28 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Bolt !! 30m !! S/2/- !! 1d10+9 X !! 4 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3+2+1d5 R !! 3 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 7/14/21/42&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 23&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +8&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 8/10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Stryken Pattern Bolter&#039;&#039;&#039;&lt;br /&gt;
** Tearing, Maglock Holster&lt;br /&gt;
** Rng 100m, RoF S/2/4, Dmg 2d10+5 X, Pen 5, Clip 28, Rld Full, Tearing, 18 Wt&lt;br /&gt;
*** Manufactured on Stryken Primus, a Forge World near the Eye of Terror and is responsible for producing a good amount of the munitions for the Segmentum Obscurus. For that reason, quantity is more valued than quality in their products which shows in this Bolter. While perfectly serviceable, it is missing all icons, purity seals, a good deal of the casing is made from stamped metal, and having a simplified receiver. While classified for Astartes use, it rarely is due to the poor construction, only being used for training, newly created chapters, or some scouts, and is often the one you can find in the Imperial Guard due to clerical errors.  &lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Valgor Maximus&#039;&#039;&#039;&lt;br /&gt;
** The Emperor&#039;s Finest&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** +5 to Pinning, Fear, and Command Tests&lt;br /&gt;
*** This armor was worn by Captain Joutson of the 5th company, one of the greater heroes of the Storm Giant Chapter. That was until he died valiantly in a Void Kracken&#039;s stomach. It took a full year to track down the beast, kill it, and scour through the innards to reclaim his armor. &lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Assault Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chain sword&lt;br /&gt;
** Jump Pack&lt;br /&gt;
** Chapter Trapping (Lightning Coil) A small glass and metal bauble with a small handle that can generate a small amount of electricity to medicate on it’s unpredictability and power. In a pinch, it could provide a little bit of power to a power pack connected.&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Agility, Simple&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Simple&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Perception, Simple&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Xenos Markings)&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use +10&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Trade (Armorer)&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| Signature Wargear Stryken Mark III Bolter&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Two-weapon Wielder (Ballistic)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Two-weapon Wielder (Melee)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Common Lore (Tech)&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Common Lore Tech +10&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Cold)&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Luca_Sykewalsh&amp;diff=353806</id>
		<title>Luca Sykewalsh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Luca_Sykewalsh&amp;diff=353806"/>
		<updated>2019-02-25T01:48:29Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
Luca grew up in the lower hive of Tenebrous Kel Vega, a world that had been separated from most of the Imperial services and had a massive psyker population due to a lack of a Black Ship visiting for centuries. He grew up as a child of the typical drudges working to keep themselves out of the Underhive, that their child would visit occasionally. There was a thriving society of mutants, criminals, and a few minor xenos races trying to live there without drawing any attention from the Arbiters, exposing the young Luca to a whole mess of heretic thought. Things changed when a rogue Inquisitor gathered the more fanatical middle and upper hive members to burn down the evil in the world, which included several vital Imperial institutions. It turned hives into battlezones with eventually some opposing Inquisitors, local Imperial Guard, and Space Marine Chapters, including the Storm Giants.&lt;br /&gt;
&lt;br /&gt;
The fact that Luca was able to survive this war, joining a Hiver Gang to fight back, doing everything from kludging together weaponry, running messages, and even fighting the invaders with some substandard weaponry. In the middle of a fire fight between the upper hive rebels and the space marines, Luca and his gang to take down the Spyrer captain with improvised explosives. Glad to have some pressure released from this level, ready to conscript the gang into an auxillary role for the loyalist forces. Luca responded to this by kicking a marine in the balls and getting punched out for the trouble.&lt;br /&gt;
&lt;br /&gt;
For the next month he spent it cooling his heels in a cell until the fighting was over. Things might have ended there if the Storm Giants didn’t take several casualties and demanded some new recruits from the world they just saved, as is part of their Chapter Charter. The Kel Vegan nobility scraped together some of the toughest youths in the Hive City, including Luca who was a bit too old to undergo the process. Due to so few boys showed as much promise as him, the nobles hit him with a quick juveant treatment to give them an acceptable candidate. This proved to be a smart move as he was one of the few boys to get to the Initiate stage, mostly through tenacity, jury rigging, and keeping a slightly disturbingly positive attitude to this ordeal.&lt;br /&gt;
&lt;br /&gt;
His time as a scout was rather difficult for a Fleet Based Chapter, mainly doing some ride along scanning on the Thunderhawk dropships. When he managed to go planet side for actual scouting missions, Luca did not do too well at the sneaking end of things, often ending up in firefights, running low on ammo, having to cutting down their enemies, and getting back to the evac point by the skin of their teeth. While Luca mostly blamed some of it on his basic Stryken pattern bolter he was saddled with, mainly with the genelock on it not recognizing him despite what the Tech Marine said was a perfectly functioning weapon. As was part of the training, this taught the Scouts some self reliance, causing him to spend a lot of time fixing up the old bolter into something much better than a standard issue piece of wargear.&lt;br /&gt;
&lt;br /&gt;
When the chapter was called to help defend against a massive and eerily active space hulk, the newly brought in Battle Brother operated in some capacity as a door gunner, air lock guard, and several EVA missions heading to the orks trying expand their WAAAGH. Using some of the early information he had learned from some grulién traders about how the orks operate, to avoid direct assaults, but try and lure the green skins into some kill zones, or past airlocks to blow them out, then cut them open in vacuum. This managed to get the attention of the captain, that with his experience with xenos, though rarely in the proper end of a chainsword, he was an obvious candidate for seconding to the Deathwatch.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Luca Sykewalsh|| Aliexter || Assault Marine || Storm Giants || 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Devastator Ability&lt;br /&gt;
|-&lt;br /&gt;
| Fire-Born || Promethean Cult || Gregarious || Cleansing of The Grave Rose || Wings of Angels&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 47 || 41 (8) || 44 (8) || 43 || 49 || 44 || 41 || 47 || 23 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Xenos Markings)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Tech) &lt;br /&gt;
| Int&lt;br /&gt;
| +10 &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pilot (Personal)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scholastic Lore (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Trade (Armorer)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Swift Attack&lt;br /&gt;
| Use full action to perform two melee attacks&lt;br /&gt;
|-&lt;br /&gt;
| Hulking Size&lt;br /&gt;
| Larger than usual, -10 to Concealment and +1 to Movement&lt;br /&gt;
|-&lt;br /&gt;
| Two Weapon Wielder Ballistic&lt;br /&gt;
| Be able to use a pistol in the off hand in the same turn&lt;br /&gt;
|-&lt;br /&gt;
| Two Weapon Wielder Melee&lt;br /&gt;
| Be able to use a hand weapon in the off hand in the same turn&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Cold)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Stryken Bolter !! BS !! Bolt !! 100m !! S/2/4 !! 2d10+5 X !! 4 !! 28 !! Full !! Tearing !! 28 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Bolt !! 30m !! S/2/- !! 1d10+9 X !! 4 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3+2+1d5 R !! 3 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 7/14/21/42&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 23&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +8&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 8/10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Stryken Pattern Bolter&#039;&#039;&#039;&lt;br /&gt;
** Tearing, Maglock Holster&lt;br /&gt;
** Rng 100m, RoF S/2/4, Dmg 2d10+5 X, Pen 5, Clip 28, Rld Full, Tearing, 18 Wt&lt;br /&gt;
*** Manufactured on Stryken Primus, a Forge World near the Eye of Terror and is responsible for producing a good amount of the munitions for the Segmentum Obscurus. For that reason, quantity is more valued than quality in their products which shows in this Bolter. While perfectly serviceable, it is missing all icons, purity seals, a good deal of the casing is made from stamped metal, and having a simplified receiver. While classified for Astartes use, it rarely is due to the poor construction, only being used for training, newly created chapters, or some scouts, and is often the one you can find in the Imperial Guard due to clerical errors.  &lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Valgor Maximus&#039;&#039;&#039;&lt;br /&gt;
** The Emperor&#039;s Finest&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** +5 to Pinning, Fear, and Command Tests&lt;br /&gt;
*** This armor was worn by Captain Joutson of the 5th company, one of the greater heroes of the Storm Giant Chapter. That was until he died valiantly in a Void Kracken&#039;s stomach. It took a full year to track down the beast, kill it, and scour through the innards to reclaim his armor. &lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Assault Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chain sword&lt;br /&gt;
** Jump Pack&lt;br /&gt;
** Chapter Trapping (Lightning Coil) A small glass and metal bauble with a small handle that can generate a small amount of electricity to medicate on it’s unpredictability and power. In a pinch, it could provide a little bit of power to a power pack connected.&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Agility, Simple&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Simple&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Perception, Simple&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Xenos Markings)&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use +10&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Trade (Armorer)&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| Signature Wargear Stryken Mark III Bolter&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Two-weapon Wielder (Ballistic)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Two-weapon Wielder (Melee)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Common Lore (Tech)&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Common Lore Tech +10&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Cold)&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Luca_Sykewalsh&amp;diff=353804</id>
		<title>Luca Sykewalsh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Luca_Sykewalsh&amp;diff=353804"/>
		<updated>2019-02-25T01:47:47Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
Luca grew up in the lower hive of Tenebrous Kel Vega, a world that had been separated from most of the Imperial services and had a massive psyker population due to a lack of a Black Ship visiting for centuries. He grew up as a child of the typical drudges working to keep themselves out of the Underhive, that their child would visit occasionally. There was a thriving society of mutants, criminals, and a few minor xenos races trying to live there without drawing any attention from the Arbiters, exposing the young Luca to a whole mess of heretic thought. Things changed when a rogue Inquisitor gathered the more fanatical middle and upper hive members to burn down the evil in the world, which included several vital Imperial institutions. It turned hives into battlezones with eventually some opposing Inquisitors, local Imperial Guard, and Space Marine Chapters, including the Storm Giants.&lt;br /&gt;
&lt;br /&gt;
The fact that Luca was able to survive this war, joining a Hiver Gang to fight back, doing everything from kludging together weaponry, running messages, and even fighting the invaders with some substandard weaponry. In the middle of a fire fight between the upper hive rebels and the space marines, Luca and his gang to take down the Spyrer captain with improvised explosives. Glad to have some pressure released from this level, ready to conscript the gang into an auxillary role for the loyalist forces. Luca responded to this by kicking a marine in the balls and getting punched out for the trouble.&lt;br /&gt;
&lt;br /&gt;
For the next month he spent it cooling his heels in a cell until the fighting was over. Things might have ended there if the Storm Giants didn’t take several casualties and demanded some new recruits from the world they just saved, as is part of their Chapter Charter. The Kel Vegan nobility scraped together some of the toughest youths in the Hive City, including Luca who was a bit too old to undergo the process. Due to so few boys showed as much promise as him, the nobles hit him with a quick juveant treatment to give them an acceptable candidate. This proved to be a smart move as he was one of the few boys to get to the Initiate stage, mostly through tenacity, jury rigging, and keeping a slightly disturbingly positive attitude to this ordeal.&lt;br /&gt;
&lt;br /&gt;
His time as a scout was rather difficult for a Fleet Based Chapter, mainly doing some ride along scanning on the Thunderhawk dropships. When he managed to go planet side for actual scouting missions, Luca did not do too well at the sneaking end of things, often ending up in firefights, running low on ammo, having to cutting down their enemies, and getting back to the evac point by the skin of their teeth. While Luca mostly blamed some of it on his basic Stryken pattern bolter he was saddled with, mainly with the genelock on it not recognizing him despite what the Tech Marine said was a perfectly functioning weapon. As was part of the training, this taught the Scouts some self reliance, causing him to spend a lot of time fixing up the old bolter into something much better than a standard issue piece of wargear.&lt;br /&gt;
&lt;br /&gt;
When the chapter was called to help defend against a massive and eerily active space hulk, the newly brought in Battle Brother operated in some capacity as a door gunner, air lock guard, and several EVA missions heading to the orks trying expand their WAAAGH. Using some of the early information he had learned from some grulién traders about how the orks operate, to avoid direct assaults, but try and lure the green skins into some kill zones, or past airlocks to blow them out, then cut them open in vacuum. This managed to get the attention of the captain, that with his experience with xenos, though rarely in the proper end of a chainsword, he was an obvious candidate for seconding to the Deathwatch.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Luca Sykewalsh|| Aliexter || Assault Marine || Storm Giants || 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Devastator Ability&lt;br /&gt;
|-&lt;br /&gt;
| Fire-Born || Promethean Cult || Gregarious || Cleansing of The Grave Rose || Wings of Angels&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 47 || 41 (8) || 44 (8) || 43 || 49 || 44 || 41 || 47 || 23 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Xenos Markings)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Tech) &lt;br /&gt;
| Int&lt;br /&gt;
| +10 &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pilot (Personal)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scholastic Lore (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Trade (Armorer)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Swift Attack&lt;br /&gt;
| Use full action to perform two melee attacks&lt;br /&gt;
|-&lt;br /&gt;
| Hulking Size&lt;br /&gt;
| Larger than usual, -10 to Concealment and +1 to Movement&lt;br /&gt;
|-&lt;br /&gt;
| Two Weapon Wielder Ballistic&lt;br /&gt;
| Be able to use a pistol in the off hand in the same turn&lt;br /&gt;
|-&lt;br /&gt;
| Two Weapon Wielder Melee&lt;br /&gt;
| Be able to use a hand weapon in the off hand in the same turn&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Cold)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Stryken Bolter !! BS !! Bolt !! 100m !! S/2/4 !! 2d10+5 X !! 4 !! 28 !! Full !! Tearing !! 28 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Bolt !! 30m !! S/2/- !! 1d10+9 X !! 4 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+2+1d5 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 7/14/21/42&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 23&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +8&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 8/10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Stryken Pattern Bolter&#039;&#039;&#039;&lt;br /&gt;
** Tearing, Maglock Holster&lt;br /&gt;
** Rng 100m, RoF S/2/4, Dmg 2d10+5 X, Pen 5, Clip 28, Rld Full, Tearing, 18 Wt&lt;br /&gt;
*** Manufactured on Stryken Primus, a Forge World near the Eye of Terror and is responsible for producing a good amount of the munitions for the Segmentum Obscurus. For that reason, quantity is more valued than quality in their products which shows in this Bolter. While perfectly serviceable, it is missing all icons, purity seals, a good deal of the casing is made from stamped metal, and having a simplified receiver. While classified for Astartes use, it rarely is due to the poor construction, only being used for training, newly created chapters, or some scouts, and is often the one you can find in the Imperial Guard due to clerical errors.  &lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Valgor Maximus&#039;&#039;&#039;&lt;br /&gt;
** The Emperor&#039;s Finest&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** +5 to Pinning, Fear, and Command Tests&lt;br /&gt;
*** This armor was worn by Captain Joutson of the 5th company, one of the greater heroes of the Storm Giant Chapter. That was until he died valiantly in a Void Kracken&#039;s stomach. It took a full year to track down the beast, kill it, and scour through the innards to reclaim his armor. &lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Assault Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chain sword&lt;br /&gt;
** Jump Pack&lt;br /&gt;
** Chapter Trapping (Lightning Coil) A small glass and metal bauble with a small handle that can generate a small amount of electricity to medicate on it’s unpredictability and power. In a pinch, it could provide a little bit of power to a power pack connected.&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Agility, Simple&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Simple&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Perception, Simple&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Xenos Markings)&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use +10&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Trade (Armorer)&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| Signature Wargear Stryken Mark III Bolter&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Two-weapon Wielder (Ballistic)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Two-weapon Wielder (Melee)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Common Lore (Tech)&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Common Lore Tech +10&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Cold)&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Luca_Sykewalsh&amp;diff=352975</id>
		<title>Luca Sykewalsh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Luca_Sykewalsh&amp;diff=352975"/>
		<updated>2019-02-17T02:14:55Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
Luca grew up in the lower hive of Tenebrous Kel Vega, a world that had been separated from most of the Imperial services and had a massive psyker population due to a lack of a Black Ship visiting for centuries. He grew up as a child of the typical drudges working to keep themselves out of the Underhive, that their child would visit occasionally. There was a thriving society of mutants, criminals, and a few minor xenos races trying to live there without drawing any attention from the Arbiters, exposing the young Luca to a whole mess of heretic thought. Things changed when a rogue Inquisitor gathered the more fanatical middle and upper hive members to burn down the evil in the world, which included several vital Imperial institutions. It turned hives into battlezones with eventually some opposing Inquisitors, local Imperial Guard, and Space Marine Chapters, including the Storm Giants.&lt;br /&gt;
&lt;br /&gt;
The fact that Luca was able to survive this war, joining a Hiver Gang to fight back, doing everything from kludging together weaponry, running messages, and even fighting the invaders with some substandard weaponry. In the middle of a fire fight between the upper hive rebels and the space marines, Luca and his gang to take down the Spyrer captain with improvised explosives. Glad to have some pressure released from this level, ready to conscript the gang into an auxillary role for the loyalist forces. Luca responded to this by kicking a marine in the balls and getting punched out for the trouble.&lt;br /&gt;
&lt;br /&gt;
For the next month he spent it cooling his heels in a cell until the fighting was over. Things might have ended there if the Storm Giants didn’t take several casualties and demanded some new recruits from the world they just saved, as is part of their Chapter Charter. The Kel Vegan nobility scraped together some of the toughest youths in the Hive City, including Luca who was a bit too old to undergo the process. Due to so few boys showed as much promise as him, the nobles hit him with a quick juveant treatment to give them an acceptable candidate. This proved to be a smart move as he was one of the few boys to get to the Initiate stage, mostly through tenacity, jury rigging, and keeping a slightly disturbingly positive attitude to this ordeal.&lt;br /&gt;
&lt;br /&gt;
His time as a scout was rather difficult for a Fleet Based Chapter, mainly doing some ride along scanning on the Thunderhawk dropships. When he managed to go planet side for actual scouting missions, Luca did not do too well at the sneaking end of things, often ending up in firefights, running low on ammo, having to cutting down their enemies, and getting back to the evac point by the skin of their teeth. While Luca mostly blamed some of it on his basic Stryken pattern bolter he was saddled with, mainly with the genelock on it not recognizing him despite what the Tech Marine said was a perfectly functioning weapon. As was part of the training, this taught the Scouts some self reliance, causing him to spend a lot of time fixing up the old bolter into something much better than a standard issue piece of wargear.&lt;br /&gt;
&lt;br /&gt;
When the chapter was called to help defend against a massive and eerily active space hulk, the newly brought in Battle Brother operated in some capacity as a door gunner, air lock guard, and several EVA missions heading to the orks trying expand their WAAAGH. Using some of the early information he had learned from some grulién traders about how the orks operate, to avoid direct assaults, but try and lure the green skins into some kill zones, or past airlocks to blow them out, then cut them open in vacuum. This managed to get the attention of the captain, that with his experience with xenos, though rarely in the proper end of a chainsword, he was an obvious candidate for seconding to the Deathwatch.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Luca Sykewalsh|| Aliexter || Assault Marine || Storm Giants || 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Devastator Ability&lt;br /&gt;
|-&lt;br /&gt;
| Fire-Born || Promethean Cult || Gregarious || Cleansing of The Grave Rose || Wings of Angels&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 47 || 41 (8) || 44 (8) || 43 || 49 || 44 || 41 || 47 || 23 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Xenos Markings)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Tech) &lt;br /&gt;
| Int&lt;br /&gt;
| +10 &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pilot (Personal)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scholastic Lore (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Trade (Armorer)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Swift Attack&lt;br /&gt;
| Use full action to perform two melee attacks&lt;br /&gt;
|-&lt;br /&gt;
| Hulking Size&lt;br /&gt;
| Larger than usual, -10 to Concealment and +1 to Movement&lt;br /&gt;
|-&lt;br /&gt;
| Two Weapon Wielder Ballistic&lt;br /&gt;
| Be able to use a pistol in the off hand in the same turn&lt;br /&gt;
|-&lt;br /&gt;
| Two Weapon Wielder Melee&lt;br /&gt;
| Be able to use a hand weapon in the off hand in the same turn&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Cold)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Stryken Bolter !! BS !! Bolt !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 28 !! Full !! Tearing !! 28 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Bolt !! 30m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+2+1d5 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 7/14/21/42&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 23&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +8&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 8/10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Stryken Pattern Bolter&#039;&#039;&#039;&lt;br /&gt;
** Tearing, Maglock Holster&lt;br /&gt;
** Rng 100m, RoF S/2/4, Dmg 2d10+5 X, Pen 5, Clip 28, Rld Full, Tearing, 18 Wt&lt;br /&gt;
*** Manufactured on Stryken Primus, a Forge World near the Eye of Terror and is responsible for producing a good amount of the munitions for the Segmentum Obscurus. For that reason, quantity is more valued than quality in their products which shows in this Bolter. While perfectly serviceable, it is missing all icons, purity seals, a good deal of the casing is made from stamped metal, and having a simplified receiver. While classified for Astartes use, it rarely is due to the poor construction, only being used for training, newly created chapters, or some scouts, and is often the one you can find in the Imperial Guard due to clerical errors.  &lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Valgor Maximus&#039;&#039;&#039;&lt;br /&gt;
** The Emperor&#039;s Finest&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** +5 to Pinning, Fear, and Command Tests&lt;br /&gt;
*** This armor was worn by Captain Joutson of the 5th company, one of the greater heroes of the Storm Giant Chapter. That was until he died valiantly in a Void Kracken&#039;s stomach. It took a full year to track down the beast, kill it, and scour through the innards to reclaim his armor. &lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Assault Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chain sword&lt;br /&gt;
** Jump Pack&lt;br /&gt;
** Chapter Trapping (Lightning Coil) A small glass and metal bauble with a small handle that can generate a small amount of electricity to medicate on it’s unpredictability and power. In a pinch, it could provide a little bit of power to a power pack connected.&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Agility, Simple&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Simple&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Perception, Simple&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Xenos Markings)&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use +10&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Trade (Armorer)&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| Signature Wargear Stryken Mark III Bolter&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Two-weapon Wielder (Ballistic)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Two-weapon Wielder (Melee)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Common Lore (Tech)&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Common Lore Tech +10&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Cold)&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Luca_Sykewalsh&amp;diff=352974</id>
		<title>Luca Sykewalsh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Luca_Sykewalsh&amp;diff=352974"/>
		<updated>2019-02-17T02:13:30Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: Created page with &amp;quot;== Background ==  Luca grew up in the lower hive of Tenebrous Kel Vega, a world that had been separated from most of the Imperial services and had a massive psyker population...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
Luca grew up in the lower hive of Tenebrous Kel Vega, a world that had been separated from most of the Imperial services and had a massive psyker population due to a lack of a Black Ship visiting for centuries. He grew up as a child of the typical drudges working to keep themselves out of the Underhive, that their child would visit occasionally. There was a thriving society of mutants, criminals, and a few minor xenos races trying to live there without drawing any attention from the Arbiters, exposing the young Luca to a whole mess of heretic thought. Things changed when a rogue Inquisitor gathered the more fanatical middle and upper hive members to burn down the evil in the world, which included several vital Imperial institutions. It turned hives into battlezones with eventually some opposing Inquisitors, local Imperial Guard, and Space Marine Chapters, including the Storm Giants.&lt;br /&gt;
&lt;br /&gt;
The fact that Luca was able to survive this war, joining a Hiver Gang to fight back, doing everything from kludging together weaponry, running messages, and even fighting the invaders with some substandard weaponry. In the middle of a fire fight between the upper hive rebels and the space marines, Luca and his gang to take down the Spyrer captain with improvised explosives. Glad to have some pressure released from this level, ready to conscript the gang into an auxillary role for the loyalist forces. Luca responded to this by kicking a marine in the balls and getting punched out for the trouble.&lt;br /&gt;
&lt;br /&gt;
For the next month he spent it cooling his heels in a cell until the fighting was over. Things might have ended there if the Storm Giants didn’t take several casualties and demanded some new recruits from the world they just saved, as is part of their Chapter Charter. The Kel Vegan nobility scraped together some of the toughest youths in the Hive City, including Luca who was a bit too old to undergo the process. Due to so few boys showed as much promise as him, the nobles hit him with a quick juveant treatment to give them an acceptable candidate. This proved to be a smart move as he was one of the few boys to get to the Initiate stage, mostly through tenacity, jury rigging, and keeping a slightly disturbingly positive attitude to this ordeal.&lt;br /&gt;
&lt;br /&gt;
His time as a scout was rather difficult for a Fleet Based Chapter, mainly doing some ride along scanning on the Thunderhawk dropships. When he managed to go planet side for actual scouting missions, Luca did not do too well at the sneaking end of things, often ending up in firefights, running low on ammo, having to cutting down their enemies, and getting back to the evac point by the skin of their teeth. While Luca mostly blamed some of it on his basic Stryken pattern bolter he was saddled with, mainly with the genelock on it not recognizing him despite what the Tech Marine said was a perfectly functioning weapon. As was part of the training, this taught the Scouts some self reliance, causing him to spend a lot of time fixing up the old bolter into something much better than a standard issue piece of wargear.&lt;br /&gt;
&lt;br /&gt;
When the chapter was called to help defend against a massive and eerily active space hulk, the newly brought in Battle Brother operated in some capacity as a door gunner, air lock guard, and several EVA missions heading to the orks trying expand their WAAAGH. Using some of the early information he had learned from some grulién traders about how the orks operate, to avoid direct assaults, but try and lure the green skins into some kill zones, or past airlocks to blow them out, then cut them open in vacuum. This managed to get the attention of the captain, that with his experience with xenos, though rarely in the proper end of a chainsword, he was an obvious candidate for seconding to the Deathwatch.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Luca Sykewalsh|| Aliexter || Assault Marine || Storm Giants || 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Devastator Ability&lt;br /&gt;
|-&lt;br /&gt;
| Fire-Born || Promethean Cult || Gregarious || Cleansing of The Grave Rose || Wings of Angels&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 47 || 41 (8) || 44 (8) || 43 || 49 || 44 || 41 || 47 || 23 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Xenos Markings)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Tech) +10&lt;br /&gt;
| Int&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pilot (Personal)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scholastic Lore (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use +10&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Trade (Armorer)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Swift Attack&lt;br /&gt;
| Use full action to perform two melee attacks&lt;br /&gt;
|-&lt;br /&gt;
| Hulking Size&lt;br /&gt;
| Larger than usual, -10 to Concealment and +1 to Movement&lt;br /&gt;
|-&lt;br /&gt;
| Two Weapon Wielder Ballistic&lt;br /&gt;
| Be able to use a pistol in the off hand in the same turn&lt;br /&gt;
|-&lt;br /&gt;
| Two Weapon Wielder Melee&lt;br /&gt;
| Be able to use a hand weapon in the off hand in the same turn&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Cold)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Stryken Bolter !! BS !! Bolt !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 28 !! Full !! Tearing !! 28 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Bolt !! 30m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+2+1d5 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 7/14/21/42&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 23&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +8&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 8/10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Stryken Pattern Bolter&#039;&#039;&#039;&lt;br /&gt;
** Tearing, Maglock Holster&lt;br /&gt;
** Rng 100m, RoF S/2/4, Dmg 2d10+5 X, Pen 5, Clip 28, Rld Full, Tearing, 18 Wt&lt;br /&gt;
*** Manufactured on Stryken Primus, a Forge World near the Eye of Terror and is responsible for producing a good amount of the munitions for the Segmentum Obscurus. For that reason, quantity is more valued than quality in their products which shows in this Bolter. While perfectly serviceable, it is missing all icons, purity seals, a good deal of the casing is made from stamped metal, and having a simplified receiver. While classified for Astartes use, it rarely is due to the poor construction, only being used for training, newly created chapters, or some scouts, and is often the one you can find in the Imperial Guard due to clerical errors.  &lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Valgor Maximus&#039;&#039;&#039;&lt;br /&gt;
** The Emperor&#039;s Finest&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** +5 to Pinning, Fear, and Command Tests&lt;br /&gt;
*** This armor was worn by Captain Joutson of the 5th company, one of the greater heroes of the Storm Giant Chapter. That was until he died valiantly in a Void Kracken&#039;s stomach. It took a full year to track down the beast, kill it, and scour through the innards to reclaim his armor. &lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Assault Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chain sword&lt;br /&gt;
** Jump Pack&lt;br /&gt;
** Chapter Trapping (Lightning Coil) A small glass and metal bauble with a small handle that can generate a small amount of electricity to medicate on it’s unpredictability and power. In a pinch, it could provide a little bit of power to a power pack connected.&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Agility, Simple&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Simple&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Perception, Simple&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Xenos Markings)&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use +10&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Trade (Armorer)&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| Signature Wargear Stryken Mark III Bolter&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Two-weapon Wielder (Ballistic)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Two-weapon Wielder (Melee)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Common Lore (Tech)&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Common Lore Tech +10&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Cold)&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Deathwatch:_Righteous_Few&amp;diff=352965</id>
		<title>Deathwatch: Righteous Few</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Deathwatch:_Righteous_Few&amp;diff=352965"/>
		<updated>2019-02-16T23:53:55Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* PCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the main page for &#039;&#039;&#039;Deathwatch: Righteous Few,&#039;&#039;&#039; a Warhammer 40k game on the rpg.net forums.&lt;br /&gt;
[[Image:Ultramarine.gif|frame|right|&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width: auto; margin-left: auto; margin-right: auto;&amp;quot;&amp;gt;&#039;&#039;&#039;All hail team leader Tiberius&#039;&#039;&#039;&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1R-uDWvJ_wgowx8gniNRidKDqkNHHVBnTKaOqglweVB4/edit?usp=sharing/ Tracking Spreadsheet.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
[[Tiberius Iacomus]]&lt;br /&gt;
&lt;br /&gt;
[[At&#039;um]]&lt;br /&gt;
&lt;br /&gt;
[[Borian]]&lt;br /&gt;
&lt;br /&gt;
[[Wulfgrim]]&lt;br /&gt;
&lt;br /&gt;
[[Roald]]&lt;br /&gt;
&lt;br /&gt;
[[Caphriel]]&lt;br /&gt;
&lt;br /&gt;
[[Hjalmar Longfang]]&lt;br /&gt;
&lt;br /&gt;
[[Luca Sykewalsh]]&lt;br /&gt;
&lt;br /&gt;
=Watch Station Sargossa=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watch Station Sargossa&#039;&#039;&#039; is cut from the same cloth as its Deathwatch masters, a powerful and enigmatic bastion of the Imperium. A relatively new resource to the Deathwatch of the Jericho Reach, it has only been in operation for a scant eight hundred years. Its existence was revealed by the Omega Vault, a potent resource to add to the Deathwatch’s arsenal. The current Watch Commander and Master of the Vigil at the time - Volan of the Imperial Fists - dispatched reconnaissance forces immediately to ascertain its status and location.&lt;br /&gt;
&lt;br /&gt;
Situated coreward of the Aurum, the Sargossa system is nearly undetectable by conventional means. Surrounded by a dust cloud composed of minerals of unknown origin known as the Shroud, it is not unlike a castle of ancient Terran folklore emerging from the mists. While Sargossa is a nearly pristine beauty of verdant green fields and pools of emerald water, the Watch Fortress sits silently above on its lifeless primary moon. Bristling with defensive emplacements and a full complement of Astartes craft rivalling Erioch itself, the fortress is capable of waging the kind of eternal conflict demanded by the Deathwatch. The legions of servitors and Chapter serfs toiling within its walls have maintained it for countless ages, living and dying beneath a shroud of secrecy until its reveal brought it fully back into the Deathwatch.&lt;br /&gt;
&lt;br /&gt;
Its strategic benefit cannot be understated. Situated almost equidistant between the Orpheus and Archeros salient while being on the opposite side of the Hadex Anomaly from Erioch, Watch Fortress Sargossa is in a prime position to support both the Achilus Crusade and the Deathwatch writ large. It is precisely the fortuitousness of its location that gives the Deathwatch leadership such pause. Why would such an invaluable resource be hidden for so long… and what dire events does it portend that the Omega Vault finally decided to reveal its location?&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watch Commander Amael&#039;&#039;&#039; – Sargossa’s current Watch Commander, Amael is a marine of the Dark Angels Chapter who very much lives up to their reputation. His secretive and reclusive nature, as well as the burden of his position, means that he prefers to be a presence more than be present. He frequently delegates tasks to his Watch Captains and spends much of his time alone in the Tower of Echoes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watch Captain Namaan&#039;&#039;&#039; – Marine of the Lamenters Chapter, known for his taciturn nature and suspicion of unseen motives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watch Captain Cosano&#039;&#039;&#039; – Marine of the White Scars Chapter, known for his daring leadership style.&lt;br /&gt;
&lt;br /&gt;
==Relics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower of Echoes&#039;&#039;&#039; – An ancient repository of Deathwatch secrets unseen in millennia. Much of the Watch Commander’s time is spent here, deciphering arcane texts and coded messages to determine what has been hidden away for all this time. Thousands of shelves of books, as well as immense archives of data slates and vid feeds, spiral upwards through the twisting labyrinth of the tower. While much of it appears to be of Imperial origin such as Inquisitorial reports and Ecclesiarchal archives, many of the items within were created by alien races. Accompanied by a rotating cadre of mind-blocked servitors, thrice-blessed scribes, and numerous Ordo Xenos Inquisitors frequenting Sargossa in an effort to unlock its mysteries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kepharion’s Standard&#039;&#039;&#039; – A blessed relic of the Howling Griffons Chapter, this banner is kept in the center of the Marines’ chapel at the heart of Watch Fortress Sargossa. It was thought lost thousands of years ago during the Oburro Secession, and how it came to be present here is a mystery. The banner is wreathed in a holy flame which burns eternally without ever consuming the cloth, too hot to touch even in full power armor, with its blazing light illuminating the entire sanctuary. The image on Kepharion’s Standard changes each time it is looked upon, and many Astartes claim to see prophetic visions in its dancing flame.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Object ZV34&#039;&#039;&#039; – An immense black obelisk of unknown origin and questionable geometry kept deep beneath the fortress. Nearly fifteen meters from end to end and covered in glyphs from an unknown language, this object is located nearly a mile below the fortress in a weaponized research chamber. Servitors and highly sophisticated observation cogitators run countless scans on the object in an attempt to discern its secrets, while defensive weapons arrays with enough firepower to crack a voidship’s hull are trained on it without ceasing. The entire bunker is situated above a failsafe mechanism that can detach the room from the Watch Fortress and plummet it into an enormous lava furnace which has been artificially created beneath the room. Why this object has so many failsafes, and why it was decided to be kept beneath the Fortress to begin with, are not known.&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Forgotten_Squadron&amp;diff=334148</id>
		<title>The Forgotten Squadron</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Forgotten_Squadron&amp;diff=334148"/>
		<updated>2018-02-22T20:41:37Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Setup]]&lt;br /&gt;
&lt;br /&gt;
Shawn_Hagen&#039;s FFG campaign&lt;br /&gt;
&lt;br /&gt;
[Current IC Thread]&lt;br /&gt;
&lt;br /&gt;
[Current OOC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?823342-Interest-Star-Wars-World-Forgotten-Squadron  Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Raddi Thiddex]]&#039;&#039;&#039; an ex-Imperial Ace Hotshot/Saboteur, played by Naed Yar&lt;br /&gt;
* &#039;&#039;&#039;[[Nandi Torr]]&#039;&#039;&#039; Twi&#039;Lek Spy Scout/Operator, played by squidheadjax&lt;br /&gt;
* &#039;&#039;&#039;[[GD16-6X]]&#039;&#039;&#039; Droid Bounty Hunter Outlaw Tech/Operator, played by Daz Florp Lebam&lt;br /&gt;
* &#039;&#039;&#039;[https://drive.google.com/open?id=1JnjADvEtFu6RqxHnQt0wxv6gOe1Ja7oh Chirl &amp;quot;Chirp&amp;quot; Wur]&#039;&#039;&#039; Verpine Technician Pilot/Slicer, played by Aliexster&lt;br /&gt;
* &#039;&#039;&#039;[https://drive.google.com/open?id=1Ku7B--7dEuGe-wJPDs19tno92Yx2dcIl Tintai Munot]&#039;&#039;&#039; Mirialan Jedi Seeker Ataru Striker/Starfighter Ace, played by Andrensath&lt;br /&gt;
* &#039;&#039;&#039;[[Obiran]]&#039;&#039;&#039; Caamasi Ace Mechanic/Pilot, played by TigerWolfe&lt;br /&gt;
&lt;br /&gt;
* [[The Forgotten Squadron Inactive Players|Retired Characters]]&lt;br /&gt;
&lt;br /&gt;
==Other People (aka NPCs)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;blank&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Party Logistics==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The Forgotten Squadron/Base|Base]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[The Forgotten Squadron/Command Staff|Command Staff]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[The Forgotten Squadron/Support Crew|Support Crew]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[The Forgotten Squadron/Intelligence|Intelligence]]&lt;br /&gt;
* &#039;&#039;&#039;[[The Forgotten Squadron/Security &amp;amp; Ground|Security &amp;amp; Ground]]&lt;br /&gt;
==Setting==&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[The Forgotten Squadron/Good Facts|Good Facts]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[The Forgotten Squadron/Potential Threats &amp;amp; Issues|Potential Threats &amp;amp; Issues]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[The Forgotten Squadron/For Future Use|For Future Use]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[The Forgotten Squadron/In Reserve|In Reserve]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Plans==&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kennith_Karatoma&amp;diff=327379</id>
		<title>Kennith Karatoma</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kennith_Karatoma&amp;diff=327379"/>
		<updated>2017-10-05T01:00:18Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Firefly_PotR:Main_Page|&amp;lt;&amp;lt;&amp;lt; Return to Main Page]]&lt;br /&gt;
==Background==&lt;br /&gt;
Kennith grew up in one of the sea side resort hotels with his family and four other siblings in a traditional Pacific flair. Growing up as the middle kid, left him by himself for a bit where he would run off to cause some mayhem with his friends or off reading some dime store novels his dad used to read when he was young. When the Unification War, he joined the Independent military to join some of his long time friends in giving Santos more of a voice in the galaxy rather than just being a place for the Core Worlds to lay around for months on end while they waited on them hand and foot. Thanks to his physical stature and abilities, he got into the Black Marines special forces trained in star ship piloting and combat. Though most of his training was done on sight as he busted into some Alliance ships, kicked the pilot out, and flies the shuttle off to the Independent lines. (Or just as equally likely ram it into an Alliance cruiser.) Towards the end, he was a bit listless with no real way back to his home, joined up with a band of pirates that appreciated his fly-by-the-seat approach in raiding some unsuspecting space freighters, despite all this, he starts to tire of the life of violence. He looks back to his old self, where he would loose himself in stories, and wonders if he should settle down to tell his own stories, while making a little more coin in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home world:&#039;&#039;&#039; Santos&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kennith is often viewed as &#039;dumb muscle&#039; due to not saying too much, though he is often lost in thought trying to think of the perfect response to the social situation. Social situations that didn&#039;t involve some rough housing with close friends always made him a little uncomfortable. The conflict between his usual service upbringing and his rebellious nature during the war sometimes causes him to overthink an action. Things clear up quickly when someone&#039;s life is on the line, he reacts quickly following his instincts, and to be honest a few stunts he seen some of the more awesome novels he&#039;s read, to get out of those troubles. Part of the reason he wants to quit piracy is that he feels he has already lead an action packed life like his pulp heroes and the natural step is to settle down to write his memoirs, like you do.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
To say he is tall drink of water would be a bit of an understatement, he is 6&#039;8&amp;quot; and heavily built young man of Pacific Islander decent. His black hair has grown out from it&#039;s old military style haircut into an unruly mullet from his pirate days, though he has shaved since then due to being unable to get a full pirate beard and just some grizzly stubble in the past. Kennith often wears some no nonsense set of urban cameo pants, straight forward boots, white tank top, a green and black Hawaiian shirt rarely buttoned up, and a belt that has various pouches for ammo, tools, and the odd snacks for later.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039; d10 &#039;&#039;&#039;Mental&#039;&#039;&#039; d8 &#039;&#039;&#039;Social&#039;&#039;&#039; d6&lt;br /&gt;
==Distinctions==&lt;br /&gt;
&#039;&#039;&#039;Big&#039;un&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Know, Operate, Trick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strong, Silent Type&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Get Behind me: Set up a complication your charge to step up an Asset from a d6 to a d8.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Fight, Notice, Shoot&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship&#039;s Pilot&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; I’ve Never Tried That Before: If you replace your Fly or Operate Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Fly, Notice, Operate&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Craft d4&lt;br /&gt;
*Drive d4&lt;br /&gt;
*&#039;&#039;&#039;Fight&#039;&#039;&#039; d10&lt;br /&gt;
*Fix d6&lt;br /&gt;
*&#039;&#039;&#039;Fly&#039;&#039;&#039; d8&lt;br /&gt;
*Focus d4&lt;br /&gt;
*Influence d4&lt;br /&gt;
*&#039;&#039;&#039;Know&#039;&#039;&#039; Literature d6&lt;br /&gt;
*&#039;&#039;&#039;Labor&#039;&#039;&#039; d8&lt;br /&gt;
*&#039;&#039;&#039;Move&#039;&#039;&#039; d6&lt;br /&gt;
*&#039;&#039;&#039;Notice&#039;&#039;&#039; d8&lt;br /&gt;
*&#039;&#039;&#039;Operate&#039;&#039;&#039; d8&lt;br /&gt;
*Perform d4&lt;br /&gt;
*&#039;&#039;&#039;Shoot&#039;&#039;&#039; d10&lt;br /&gt;
*Sneak d4&lt;br /&gt;
*Survive d4&lt;br /&gt;
*Throw d4&lt;br /&gt;
*Treat d4&lt;br /&gt;
*&#039;&#039;&#039;Trick&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
==Signature Assets==&lt;br /&gt;
&#039;&#039;&#039;Customized Montak Assault Rifle&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
A heavily modified assault rifle for Kennith&#039;s personal preferences including an underslung shotgun, laser sight, grips set for his hands, and improved tri sights making it perfect close to mid range infantry weapon. He has spent a lot of time pampering and getting it just right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multi-trained Marine&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
From his experience in the war, he has learned to improvise in the face of overwhelming odds. Several of these instances involved swiping the odd transport in some insane ploy.&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kennith_Karatoma&amp;diff=326353</id>
		<title>Kennith Karatoma</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kennith_Karatoma&amp;diff=326353"/>
		<updated>2017-09-06T03:55:32Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: Created page with &amp;quot;&amp;lt;&amp;lt;&amp;lt; Return to Main Page ==Background== Kennith grew up in one of the sea side resort hotels with his family and four other siblings in a traditional...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Firefly_PotR:Main_Page|&amp;lt;&amp;lt;&amp;lt; Return to Main Page]]&lt;br /&gt;
==Background==&lt;br /&gt;
Kennith grew up in one of the sea side resort hotels with his family and four other siblings in a traditional Pacific flair. Growing up as the middle kid, left him by himself for a bit where he would run off to cause some mayhem with his friends or off reading some dime store novels his dad used to read when he was young. When the Unification War, he joined the Independent military to join some of his long time friends in giving Santos more of a voice in the galaxy rather than just being a place for the Core Worlds to lay around for months on end while they waited on them hand and foot. Thanks to his physical stature and abilities, he got into the Black Marines special forces trained in star ship piloting and combat. Though most of his training was done on sight as he busted into some Alliance ships, kicked the pilot out, and flies the shuttle off to the Independent lines. (Or just as equally likely ram it into an Alliance cruiser.) Towards the end, he was a bit listless with no real way back to his home, joined up with a band of pirates that appreciated his fly-by-the-seat approach in raiding some unsuspecting space freighters, despite all this, he starts to tire of the life of violence. He looks back to his old self, where he would loose himself in stories, and wonders if he should settle down to tell his own stories, while making a little more coin in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home world:&#039;&#039;&#039; Santos&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kennith is often viewed as &#039;dumb muscle&#039; due to not saying too much, though he is often lost in thought trying to think of the perfect response to the social situation. Social situations that didn&#039;t involve some rough housing with close friends always made him a little uncomfortable. The conflict between his usual service upbringing and his rebellious nature during the war sometimes causes him to overthink an action. Things clear up quickly when someone&#039;s life is on the line, he reacts quickly following his instincts, and to be honest a few stunts he seen some of the more awesome novels he&#039;s read, to get out of those troubles. Part of the reason he wants to quit piracy is that he feels he has already lead an action packed life like his pulp heroes and the natural step is to settle down to write his memoirs, like you do.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
To say he is tall drink of water would be a bit of an understatement, he is 6&#039;8&amp;quot; and heavily built young man of Pacific Islander decent. His black hair has grown out from it&#039;s old military style haircut into an unruly mullet from his pirate days, though he has shaved since then due to being unable to get a full pirate beard and just some grizzly stubble in the past. Kennith often wears some no nonsense set of urban cameo pants, straight forward boots, white tank top, a green and black Hawaiian shirt rarely buttoned up, and a belt that has various pouches for ammo, tools, and the odd snacks for later.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039; d10 &#039;&#039;&#039;Mental&#039;&#039;&#039; d8 &#039;&#039;&#039;Social&#039;&#039;&#039; d6&lt;br /&gt;
==Distinctions==&lt;br /&gt;
&#039;&#039;&#039;Big&#039;un&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Know, Operate, Trick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strong, Silent Type&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Get Behind me: Set up a complication your charge to step up an Asset from a d6 to a d8.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Fight, Notice, Shoot&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship&#039;s Pilot&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; Gain 1 Plot Point when you roll a d4 instead of a d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; I’ve Never Tried That Before: If you replace your Fly or Operate Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Highlighted Skills:&#039;&#039; Fly, Notice, Operate&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Craft d4&lt;br /&gt;
*Drive d4&lt;br /&gt;
*&#039;&#039;&#039;Fight&#039;&#039;&#039; d10&lt;br /&gt;
*Fix d6&lt;br /&gt;
*&#039;&#039;&#039;Fly&#039;&#039;&#039; d8&lt;br /&gt;
*Focus d4&lt;br /&gt;
*Influence d4&lt;br /&gt;
*&#039;&#039;&#039;Know&#039;&#039;&#039; Literature d6&lt;br /&gt;
*&#039;&#039;&#039;Labor&#039;&#039;&#039; d8&lt;br /&gt;
*Move d4&lt;br /&gt;
*&#039;&#039;&#039;Notice&#039;&#039;&#039; d8&lt;br /&gt;
*&#039;&#039;&#039;Operate&#039;&#039;&#039; d8&lt;br /&gt;
*Perform d4&lt;br /&gt;
*&#039;&#039;&#039;Shoot&#039;&#039;&#039; d10&lt;br /&gt;
*Sneak d4&lt;br /&gt;
*Survive d4&lt;br /&gt;
*Throw d4&lt;br /&gt;
*Treat d4&lt;br /&gt;
*&#039;&#039;&#039;Trick&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
==Signature Assets==&lt;br /&gt;
&#039;&#039;&#039;Customized Montak Assault Rifle&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
A heavily modified assault rifle for Kennith&#039;s personal preferences including an underslung shotgun, laser sight, grips set for his hands, and improved tri sights making it perfect close to mid range infantry weapon. He has spent a lot of time pampering and getting it just right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multi-trained Marine&#039;&#039;&#039; d8&amp;lt;br&amp;gt;&lt;br /&gt;
From his experience in the war, he has learned to improvise in the face of overwhelming odds. Several of these instances involved swiping the odd transport in some insane ploy.&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Firefly_PotR:Main_Page&amp;diff=326348</id>
		<title>Firefly PotR:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Firefly_PotR:Main_Page&amp;diff=326348"/>
		<updated>2017-09-06T02:42:24Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Righteous==&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonfly_Transport.jpeg]]&lt;br /&gt;
&lt;br /&gt;
===Crew===&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Meizhi | Meizhi Lindquist ]] - Mechanic&#039;&#039;&#039; Played by Muskrat&lt;br /&gt;
*&#039;&#039;&#039;[[Bella Mason]]&#039;&#039;&#039; - &#039;&#039;&#039;Captain, Pilot, and part-time Ace Reporter&#039;&#039;&#039; Played by Xadun&lt;br /&gt;
*&#039;&#039;&#039;[[Lazarus Jones]]&#039;&#039;&#039; - &#039;&#039;&#039;Scrounger &amp;amp; Faceman&#039;&#039;&#039; Played by Jonesy64&lt;br /&gt;
*&#039;&#039;&#039;[[Zāihài Jane]]&#039;&#039;&#039; - &#039;&#039;&#039;Backwoods Sniper&#039;&#039;&#039; Played by Alice Sara&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:_Genevieve | Genevieve Nguyen]] - PR Liason&#039;&#039;&#039; Played by squidheadjax&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:_Erin_MacAran | Erin &amp;quot;Mac&amp;quot; MacAran]] - Medic // Infiltration&#039;&#039;&#039; Played by brahnamin&lt;br /&gt;
*&#039;&#039;&#039;[[Trân Vân Olufemi]] - Reader/Information Broker&#039;&#039;&#039; Played by Atlictoatl&lt;br /&gt;
*&#039;&#039;&#039;[[Kennith Karatoma]] - Former Marine and Improvisational Pilot&#039;&#039;&#039; Played by Aliexster&lt;br /&gt;
&lt;br /&gt;
===The Ship Herself===&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Righteous | Zhèngyí Zh Nù ]] - Dragonfly Class Transport&#039;&#039;&#039;&lt;br /&gt;
*Shuttles (2): Engines d8, Systems d8, Hull d4&lt;br /&gt;
*Banked Episode Points: 0&lt;br /&gt;
&lt;br /&gt;
==Current Episode Information==&lt;br /&gt;
&lt;br /&gt;
===Assets===&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
&lt;br /&gt;
===Plot Points and BDH Dice===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Plot Points&lt;br /&gt;
! BDH Dice&lt;br /&gt;
|-&lt;br /&gt;
| Meizhi&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bella&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mac&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lazarus&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Jane&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Genevieve&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kennith&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Olufemi&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GM&lt;br /&gt;
| 6&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
*&#039;&#039;Wiley Hoop&#039;&#039;: Former Captain of the &#039;&#039;Righteous;&#039;&#039; former First Mate of the &#039;&#039;Righteous;&#039;&#039; handsome, friendly gunslinger; he left the ship and has spent the last several months searching for his cousins Lucy and Miko, who were kidnapped by a people-smuggling ring operating out of Verbena&lt;br /&gt;
*&#039;&#039;Philippe Mahlouf&#039;&#039;: Former ship&#039;s mechanic on a number of transports; Lucy&#039;s boyfriend before she was kidnapped; joined Wiley on his quest to find them&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
*&#039;&#039;Brunson Station&#039;&#039;: a multi-unit bubble habitat on the large asteroid Ungar that orbits the Red Sun.  The station was formerly corporate-owned, but due to several bankruptcies and other corporate machinations, its current ownership is disputed by several different entities.  As a result, there is effectively no outside governance or local law enforcement.  The Feds occasionally make an appearance, but the station typically gets by on its own.&lt;br /&gt;
&lt;br /&gt;
[[file:aldrin.jpg|750px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Slim&#039;s Place&#039;&#039;: a divey bar in Bubble 3 of Brunson Station.  They have great wings.  Trust me.&lt;br /&gt;
*&#039;&#039;Nguyen&#039;&#039;: upscale bar/nightclub in Bubble 7.  The location of the game.&lt;br /&gt;
&lt;br /&gt;
[[file:Nguyens.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;The Repository&#039;&#039;: bank/holding company in Bubble 11.  Used to store the server during the game.&lt;br /&gt;
&lt;br /&gt;
[[file:Repository.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Other Folks==&lt;br /&gt;
&lt;br /&gt;
===Ship Owner===&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Mattie | Mattie Sullivan Ross ]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Inactive Crew===&lt;br /&gt;
*&#039;&#039;&#039;[[Wiley Hoop]]&#039;&#039;&#039; - &#039;&#039;&#039;Public Relations&#039;&#039;&#039; Played by spaceranger&lt;br /&gt;
&lt;br /&gt;
===Former Crew===&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Chet | Chet Maxim ]] - Mechanic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Nicholas | Nicholas Woodruff Jr ]] - Doctor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Temperance | Temperance Queen ]] - Crew&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Augustus | Augustus Quentin]] - Duelist&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Amelia | Amelia Chen ]] - Anthropologist&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Magda | Magda Jefferson ]] - Acquisitions&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Ward | Ward Pearson ]] - Ship&#039;s Doctor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Sam | Samuel Wade Garrett ]] - First Mate&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Quentin Wright]]&#039;&#039;&#039; - &#039;&#039;&#039;Pilot and ex-Prospector&#039;&#039;&#039; Played by Skydigger&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Brianna | Brianna O&#039;Sullivan ]] - Pilot&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Doc | Doc Huang ]]&#039;&#039;&#039; - &#039;&#039;&#039;Alliance Veteran Combat Medic&#039;&#039;&#039; Played by Bobknob&lt;br /&gt;
*&#039;&#039;&#039;[[Marcus Willifred Zebediah Burke Jr]]&#039;&#039;&#039; - &#039;&#039;&#039;Rim Drifter Handyman&#039;&#039;&#039; Played by Anders&lt;br /&gt;
*&#039;&#039;&#039;[[Ching Shih]]&#039;&#039;&#039; - &#039;&#039;&#039;Captain&#039;&#039;&#039; Played by WTND&lt;br /&gt;
*&#039;&#039;&#039;[[Jian Van Jensen]]&#039;&#039;&#039; - &#039;&#039;&#039;Sawbones @ Large&#039;&#039;&#039; Played by brahnamin&lt;br /&gt;
&lt;br /&gt;
===Folks Related to Wiley&#039;s Quest===&lt;br /&gt;
*&#039;&#039;&#039;Lucy Hoop&#039;&#039;&#039;: The older of the two Hoop girls.  Fairly short with mousy brown hair.  Age 22.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Miko Hoop&#039;&#039;&#039;: The younger of the two Hoop girls.  Somewhat taller than her sister, with jet black hair.  Full sleeve tattoo of a nature scene on left arm.  Age 20.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Lars Hoop&#039;&#039;&#039;: Wiley&#039;s father&#039;s younger brother; father to Lucy and Miko.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Aiko Hoop&#039;&#039;&#039;: Lars&#039;s wife and the mother of Lucy and Miko.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Jessica Renin:&#039;&#039;&#039; The Hoop girls&#039; roommate.  Immigrated here from Beaumonde.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Philippe Mahlouf&#039;&#039;&#039;: Second engineering mate on the &#039;&#039;Thaddeus.&#039;&#039;  Took the picture of the three girls at the botanical gardens.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Othais Heelburg&#039;&#039; - former owner/operator of the vidzu farm in Sackett Valley; family friend of Mattie Ross &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Raj Heelburg&#039;&#039; - Othais&#039;s husband &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Hiko Van Allen&#039;&#039; - Sihnon businesswoman&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Ghalid and Amal Tawfeek&#039;&#039; - family friends of Meizhi &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Carmen Ibanez&#039;&#039; - independent reporter; anchor of &#039;&#039;Eyes Open&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&amp;quot;Blue Eyes&amp;quot; Singh&#039;&#039;- Carmen&#039;s right-hand woman &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Ivan&#039;&#039; - Carmen&#039;s technical support/Alliance war hero &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Betances&#039;&#039; - security chief on Kaituo; dead in suspicious circumstances&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Marshal Rogers&#039;&#039; - Town marshal of Whitman on Proust; friend of &#039;&#039;Betances&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Davey&#039;&#039; - Big fan of Bella&#039;s from Verbena &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;John Kraig&#039;&#039; - mathematics professor with contacts in the communications field; crew helped him find his watch &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Not Exactly Friends===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Lynch&#039;&#039;: Alliance Intelligence operative &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Adelai Niska&#039;&#039;: Notorious crime boss; currently owns the moon Shalako &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Charlie Wangzi&#039;&#039;: Rim outlaw and gunfighter; right-hand man of Benjamina Wade &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Benjamina Wade&#039;&#039;: Rim outlaw queen &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Telemacha&#039;&#039;: media personality &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Wetteland&#039;&#039;: gigantic former cop; now works for Lynch &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Flora Qin&#039;&#039;: Captain of the Pirate Cruiser &#039;&#039;Read&#039;&#039;; the crew of the &#039;&#039;Righteous&#039;&#039; killed her sister, Captain of the &#039;&#039;Bonney&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Previously On==&lt;br /&gt;
&#039;&#039;&#039;Episode 1&#039;&#039;&#039;: &#039;&#039;The Wedding&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Righteous carried a young woman to an arranged Tong-related marriage. For purposes of the series, we&#039;ll treat this like an unaired pilot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 2&#039;&#039;&#039;: &#039;&#039;Except for all the Others, pt. 1&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Righteous accepts a simple transport job and proceeds to become embroiled in the contentious politics of a mining colony and make a few powerful enemies (the political operative/crimelord/all around scumbag Goodman and his hired gun Calvin Bell). The crew at this point consists of Mattie (captain), Sam (first mate), Brianna (pilot), Magda (information technology), and Meizhi (engineer).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 3&#039;&#039;&#039;: &#039;&#039;Except for all the Others, pt. 2&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Continuation/finale of Episode 2. Shih (public relations) and Ward (medic) join the crew. Sam leaves the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 4&#039;&#039;&#039;: &#039;&#039;Clearing the Air&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Righteous takes a simple salvage job and ends up fighting both a crazed life support AI and its corporate masters. Magda and Ward leave the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 5&#039;&#039;&#039;: &#039;&#039;Hair in the Butter&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mattie gets information from an old friend (Sam) as to the location of Tom Chaney, the man who killed her father. The crew heads off after him to the border planet of New Kasmir. They run into an old enemy (Calvin Bell), who snatches Chaney from their grasp. Ward leaves the crew; Wiley (wily) and Quentin (pilot) join the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 6&#039;&#039;&#039;: &#039;&#039;Remember the Alamo&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The crew guards the Kaituo ship repair station from Reaver attack. Quentin and Mattie leave the crew. Bella (pilot), Doc (doc), and Will (fancy vest wearer) join the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 7&#039;&#039;&#039;: &#039;&#039;Fact Checking, pt. 1&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The crew revealed an Alliance intelligence operations to fund both sides of an insurgency on the planet Proust.  They also got entangled with Alliance intelligence officer Lynch, who definitely will not show up in the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 8&#039;&#039;&#039;: &#039;&#039;Fact Checking, pt. 2&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
And now, the conclusion...  Will leaves the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 9&#039;&#039;&#039;: &#039;&#039;Sin City&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The crew successfully stole the Nokia from the Penthouse at the Mount Nysa hotel on Dionysia.  We meet Shih&#039;s ex-husband Beauregard Chen and Wiley&#039;s new friend Chef Maisie Ryback.  Lazarus (businessman) and Jian (doctor/hacker) join the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 10&#039;&#039;&#039;: &#039;&#039;The Kalidasa Main&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The crew successfully fought their way out of an ambush by the pirate ships &#039;&#039;Bonny&#039;&#039; and &#039;&#039;Read.&#039;&#039;  The &#039;&#039;Read&#039;&#039; survived, the &#039;&#039;Bonny&#039;&#039; did not. The crew used Lynch&#039;s cruiser&#039;s name as part of a bluff, and Lynch noticed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 11&#039;&#039;&#039;: &#039;&#039;Help Wanted&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The crew makes it to Verbena to find that Wiley&#039;s cousins and another young woman were kidnapped by corrupt local cops and sold off to be used as labor in Rim colonies.  The crew breaks up the kidnapping ring with help from Lynch, who puts it out that the crew are Alliance Intelligence agents.  Lynch also hires one of the corrupt cops, an unscrupulous giant of a man named Wetteland.  Shih leaves the crew.  Wiley leaves the crew (to search for his cousins).  Jane (backwoods sniper) joins the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 12&#039;&#039;&#039;: &#039;&#039;Go West, Young Man&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The crew helped out Othais Heelburg, an old friend of the Ross family, and his husband Raj.  Adlai Niska wanted possession of the moon Shalako and exploited his hold over Sihnon magnate Hiko Van Allen to get it.  The crew got Heelburg and his folks away from Niska&#039;s mercenaries and helped get Van Allen&#039;s son released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 13&#039;&#039;&#039;: &#039;&#039;Your Last Battlefield&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The crew helped John Kraig, Browncoat war hero, inventor, and rich guy, find a watch that he had lost on the moon Berrimend during the war.  The watch contained pictures of his wife and kids from before the war, and for some reasons somebody didn&#039;t want him to have it.  That somebody was probably Constantine Chen, member of the System Council, but the crew chose not to poke that bear and find out for sure.  The crew was opposed by &#039;&#039;a crack commando unit [that] was sent to prison by a military court for a crime they didn&#039;t commit,&#039;&#039; who, among other things, published a video impersonating Bella and claiming she worked for Alliance intelligence.  Jian left the crew.  Genevieve and Mac joined the crew.&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Firefly:_Hunter%27s_Moon_Garam&amp;diff=320123</id>
		<title>Firefly: Hunter&#039;s Moon Garam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Firefly:_Hunter%27s_Moon_Garam&amp;diff=320123"/>
		<updated>2017-05-27T22:33:43Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Garam :: First mate=&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
* Physical [d8]&lt;br /&gt;
* Mental [d8]&lt;br /&gt;
* Social [d8]&lt;br /&gt;
&lt;br /&gt;
==Trained Skills==&lt;br /&gt;
* Fight [d10]&lt;br /&gt;
* Focus [d6]&lt;br /&gt;
* Influences [d10] &lt;br /&gt;
* Influence [d6]&lt;br /&gt;
* Know [d8] | History [d6]&lt;br /&gt;
* Notice [d8]&lt;br /&gt;
* Shoot [d10]&lt;br /&gt;
* Sneak [d6]&lt;br /&gt;
* Throw [d6]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [d4]==&lt;br /&gt;
* Craft, Fix, Labor, Move, Sneak, Throw, Treat, Trick, Drive, Fly, Operate, Survive&lt;br /&gt;
&lt;br /&gt;
==Distinctions/Triggers==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; Triggers are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;First Mate [d8] -&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Step Back -&#039;&#039;&#039; &#039;&#039;Roll d4 Instead of d8 for 1 PP&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Right Here, Sir&#039;&#039;&#039; - &#039;&#039; Spend 1 PP to join a scene involving the captain that you weren’t already in.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Shadows of the War [d8] -&#039;&#039;&#039; &#039;&#039;Not everyone serves their side on the front lines. Not everyone left what they did behind.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Step Back -&#039;&#039;&#039; &#039;&#039;Roll d4 Instead of d8 for 1 PP&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Ooh-Rah [d8] -&#039;&#039;&#039; &#039;&#039;There’s nothing better than a good fight.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Step Back -&#039;&#039;&#039; &#039;&#039;Roll d4 Instead of d8 for 1 PP&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hail of Bullets&#039;&#039;&#039; - &#039;&#039;When you Take Out a GMC with a Shoot Action, take or step up a Complication to automatically Take Out another from the scene.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Signature Assets==&lt;br /&gt;
&#039;&#039;&#039;Raggedy Armored Coat&#039;&#039;&#039; [d8] &lt;br /&gt;
&#039;&#039;This coat has seen much better days, which was a proper Independent Brown before getting charred to a darker shade with lighter patches, especially the back has all but been replaced by a stylized version of the Great Coral Bridges of Ezra, along with a few other planetary badges.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Independent Commander&#039;&#039;&#039; [d8]&lt;br /&gt;
&#039;&#039;While being less regimented than their Alliance opponents, being able to organize a small regiment of what ever men and vehicles you can scrape together still requires a considerable amount of skill. Mostly in the fields of scavenging, efficient logistics, tactical expertise, and bellowing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Name: Garam &#039;Gorram&#039; Arellio&lt;br /&gt;
&lt;br /&gt;
Role: First Mate&lt;br /&gt;
&lt;br /&gt;
Home Planet: Ezra&lt;br /&gt;
&lt;br /&gt;
Religion: Korean Christianity&lt;br /&gt;
&lt;br /&gt;
Age: 32&lt;br /&gt;
&lt;br /&gt;
Height: 5&#039; 11&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weight: 185 lbs&lt;br /&gt;
&lt;br /&gt;
Garam was born in a small family working in one of the resort towns about Ezra with two older brothers but found herself becoming the more responsible of the Arellio children organizing the family sea side inn. That changed with the oncoming tensions between the inner and outer worlds dried up the tourism to the planet and had some corporation move in to properly exploit some of the resources off the beach. Seeing his brothers head off to join the upcoming war effort and how her planet was being mismanaged, Garam signed up with the Independent militia as the war started up.&lt;br /&gt;
&lt;br /&gt;
Her early career was mostly operating as a minor officer for the tactical analysis for a sensor ship that made maps for ground assaults and let the rest of the Independents when there were any Alliance types incoming. Things took a turn for the worse when while preparing to retake Regina when a few Alliance fighters managed to sneak through and caused their ship to crash land on the world with most of the other crew dead. Managing to make it through fairly well, they found themselves behind enemy lines with a disabled troop ship making a rough landing nearby. Gathering what survivors she could, she lead the troops and a an officer suffering a major mental break down to harry some of the Alliance rear lines, disrupt their supply chain, and make off with several weapons systems before breaking through to their own lines. For that display of undue competence and getting through with a nice haul Garam was promoted out of being a sensor monkey to actual field command.&lt;br /&gt;
&lt;br /&gt;
From there on out she rose the ranks to being a regimental commander that became well known for pushing her men forward with some rather aggressive strategies that while effective did keep the medics and the underwear launders busy. This earned her a few nasty nicknames, but her audacity also made getting proper gear, mostly through stealing it from the Alliance before it got out of the crates which did give a needed morale boost. Near the end of the war, the regiment actually got some rollers, one of which soon became Garam&#039;s mobile base, something that was heavily rebuilt, armored, and with a big gun, there was not much more she could want. Unfortunately a lucky Alliance grunt with a light rocket launcher managed to score a lucky hit that actually penetrated her roller&#039;s armor taking out the driver and gunner while scaring her back, left hand, and some shrapnel in her right side due. If she wasn&#039;t busy trying to fix a glitchy C3 console, she would likely have been dead as well when the Alliance salvage crew found her with enough clothes on to indicate that she was an officer which likely saved her life.&lt;br /&gt;
&lt;br /&gt;
Next thing Garam knew, she was strapped down to a bed in a military hospital on the Raven&#039;s Eye getting treated for her wounds. For the last few months of the war the Alliance command pumped her for information on Independent military numbers and tactics, she tried to resist as much as possible, but when she did they would shut some machines she was hooked to off causing a horrible amount of pain until she said something. Once the war was over with her side loosing, she was allowed to heal without any interruptions before she was able to walk again under her own power allowing her to get transferred to a proper prison for processing when the station came under attack. Due to being just off the sick bed, she was forced to carry her personal effects in a locked bag heading to the prison shuttle, as the guards were heading off to repel what ever&#039;s attacking them, she smacked the one left to watch her with the bag and ran off as fast as she could. Before she could run into any trigger happy troopers or what ever was attacking the place she ran into the nearest ship that wasn&#039;t Alliance, gone, or had some catastrophic damage done to it which happened to be a certain Mayfly class ship much to her good fortune.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=[[Firefly: Hunter&#039;s Moon - Main Page | Return to Main Page]]=&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Firefly:_Hunter%27s_Moon_Garam&amp;diff=320122</id>
		<title>Firefly: Hunter&#039;s Moon Garam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Firefly:_Hunter%27s_Moon_Garam&amp;diff=320122"/>
		<updated>2017-05-27T22:32:47Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: Created page with &amp;quot;= Garam :: First mate=  ==Attributes== * Physical [d8] * Mental [d8] * Social [d8]  ==Trained Skills== * Fight [d10] * Focus [d6] * Influences [d10]  * Influence [d6] * Know [...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Garam :: First mate=&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
* Physical [d8]&lt;br /&gt;
* Mental [d8]&lt;br /&gt;
* Social [d8]&lt;br /&gt;
&lt;br /&gt;
==Trained Skills==&lt;br /&gt;
* Fight [d10]&lt;br /&gt;
* Focus [d6]&lt;br /&gt;
* Influences [d10] &lt;br /&gt;
* Influence [d6]&lt;br /&gt;
* Know [d8] | History [d6]&lt;br /&gt;
* Notice [d8]&lt;br /&gt;
* Shoot [d10]&lt;br /&gt;
* Sneak [d6]&lt;br /&gt;
* Throw [d6]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [d4]==&lt;br /&gt;
* Craft, Fix, Labor, Move, Sneak, Throw, Treat, Trick, Drive, Fly, Operate, Survive&lt;br /&gt;
&lt;br /&gt;
==Distinctions/Triggers==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; Triggers are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;First Mate [d8] -&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Step Back -&#039;&#039;&#039; &#039;&#039;Roll d4 Instead of d8 for 1 PP&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Right Here, Sir&#039;&#039;&#039; - &#039;&#039; Spend 1 PP to join a scene involving the captain that you weren’t already in.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Shadows of the War [d8] -&#039;&#039;&#039; &#039;&#039;Not everyone serves their side on the front lines. Not everyone left what they did behind.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Step Back -&#039;&#039;&#039; &#039;&#039;Roll d4 Instead of d8 for 1 PP&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Ooh-Rah [d8] -&#039;&#039;&#039; &#039;&#039;There’s nothing better than a good fight.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Step Back -&#039;&#039;&#039; &#039;&#039;Roll d4 Instead of d8 for 1 PP&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hail of Bullets&#039;&#039;&#039; - &#039;&#039;When you Take Out a GMC with a Shoot Action, take or step up a Complication to automatically Take Out another from the scene.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Signature Assets==&lt;br /&gt;
&#039;&#039;&#039;Raggedy Armored Coat&#039;&#039;&#039; [d8] &lt;br /&gt;
&#039;&#039;This coat has seen much better days, which was a proper Independent Brown before getting charred to a darker shade with lighter patches, especially the back has all but been replaced by a stylized version of the Great Coral Bridges of Ezra, along with a few other planetary badges.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Independent Commander&#039;&#039;&#039; [d8]&lt;br /&gt;
&#039;&#039;While being less regimented than their Alliance opponents, being able to organize a small regiment of what ever men and vehicles you can scrape together still requires a considerable amount of skill. Mostly in the fields of scavenging, efficient logistics, tactical expertise, and bellowing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
&#039;Name: Garam &#039;Gorram&#039; Arellio&#039;&lt;br /&gt;
&#039;Role: First Mate&#039;&lt;br /&gt;
&#039;Home Planet: Ezra&#039;&lt;br /&gt;
&#039;Religion: Korean Christianity&#039;&lt;br /&gt;
&#039;Age: 32&#039;&lt;br /&gt;
&#039;Height: 5&#039; 11&amp;quot;&#039;&lt;br /&gt;
&#039;Weight: 185 lbs&#039;&lt;br /&gt;
&lt;br /&gt;
Garam was born in a small family working in one of the resort towns about Ezra with two older brothers but found herself becoming the more responsible of the Arellio children organizing the family sea side inn. That changed with the oncoming tensions between the inner and outer worlds dried up the tourism to the planet and had some corporation move in to properly exploit some of the resources off the beach. Seeing his brothers head off to join the upcoming war effort and how her planet was being mismanaged, Garam signed up with the Independent militia as the war started up.&lt;br /&gt;
&lt;br /&gt;
Her early career was mostly operating as a minor officer for the tactical analysis for a sensor ship that made maps for ground assaults and let the rest of the Independents when there were any Alliance types incoming. Things took a turn for the worse when while preparing to retake Regina when a few Alliance fighters managed to sneak through and caused their ship to crash land on the world with most of the other crew dead. Managing to make it through fairly well, they found themselves behind enemy lines with a disabled troop ship making a rough landing nearby. Gathering what survivors she could, she lead the troops and a an officer suffering a major mental break down to harry some of the Alliance rear lines, disrupt their supply chain, and make off with several weapons systems before breaking through to their own lines. For that display of undue competence and getting through with a nice haul Garam was promoted out of being a sensor monkey to actual field command.&lt;br /&gt;
&lt;br /&gt;
From there on out she rose the ranks to being a regimental commander that became well known for pushing her men forward with some rather aggressive strategies that while effective did keep the medics and the underwear launders busy. This earned her a few nasty nicknames, but her audacity also made getting proper gear, mostly through stealing it from the Alliance before it got out of the crates which did give a needed morale boost. Near the end of the war, the regiment actually got some rollers, one of which soon became Garam&#039;s mobile base, something that was heavily rebuilt, armored, and with a big gun, there was not much more she could want. Unfortunately a lucky Alliance grunt with a light rocket launcher managed to score a lucky hit that actually penetrated her roller&#039;s armor taking out the driver and gunner while scaring her back, left hand, and some shrapnel in her right side due. If she wasn&#039;t busy trying to fix a glitchy C3 console, she would likely have been dead as well when the Alliance salvage crew found her with enough clothes on to indicate that she was an officer which likely saved her life.&lt;br /&gt;
&lt;br /&gt;
Next thing Garam knew, she was strapped down to a bed in a military hospital on the Raven&#039;s Eye getting treated for her wounds. For the last few months of the war the Alliance command pumped her for information on Independent military numbers and tactics, she tried to resist as much as possible, but when she did they would shut some machines she was hooked to off causing a horrible amount of pain until she said something. Once the war was over with her side loosing, she was allowed to heal without any interruptions before she was able to walk again under her own power allowing her to get transferred to a proper prison for processing when the station came under attack. Due to being just off the sick bed, she was forced to carry her personal effects in a locked bag heading to the prison shuttle, as the guards were heading off to repel what ever&#039;s attacking them, she smacked the one left to watch her with the bag and ran off as fast as she could. Before she could run into any trigger happy troopers or what ever was attacking the place she ran into the nearest ship that wasn&#039;t Alliance, gone, or had some catastrophic damage done to it which happened to be a certain Mayfly class ship much to her good fortune.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=[[Firefly: Hunter&#039;s Moon - Main Page | Return to Main Page]]=&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaizarek_Volkzern&amp;diff=316819</id>
		<title>Kaizarek Volkzern</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaizarek_Volkzern&amp;diff=316819"/>
		<updated>2017-04-05T00:31:11Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: Created page with &amp;quot;Kaizarek Volkzern [https://wiki.rpg.net/index.php/The_Fallen_Kingdom The Fallen Kingdom] campaign.   == Kaizarek Volkzern == *Description: Werewolf God Walking Earth with Trib...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kaizarek Volkzern [https://wiki.rpg.net/index.php/The_Fallen_Kingdom The Fallen Kingdom] campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Kaizarek Volkzern ==&lt;br /&gt;
*Description: Werewolf God Walking Earth with Tribe&lt;br /&gt;
*Goal: Find safe land for the werewolves, make Isianu a goddess with him&lt;br /&gt;
*Level: 1&lt;br /&gt;
&lt;br /&gt;
== Facts ==&lt;br /&gt;
*Origin: Werewolf of the Zmei Forrest&lt;br /&gt;
*Past Career: Ranger of the Darkest Paths&lt;br /&gt;
*Relationship: Lord of Werewolves with Lady Isianu&lt;br /&gt;
*Others:&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Strength&lt;br /&gt;
! Dexterity&lt;br /&gt;
! Constitution&lt;br /&gt;
! Intelligence&lt;br /&gt;
! Wisdom&lt;br /&gt;
! Charisma&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| 19&lt;br /&gt;
| 13&lt;br /&gt;
| 18&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Modifier&#039;&#039;&#039;&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Check&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Total&lt;br /&gt;
! Free&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effort&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Influence&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;&#039;Earned per Month&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dominion&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wealth&#039;&#039;&#039; &lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Saving Throws ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Base&lt;br /&gt;
! Mod&lt;br /&gt;
! Armor Penalty&lt;br /&gt;
! Final Save&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardiness&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evasion&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spirit&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Current&lt;br /&gt;
! Maximum&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
*AC: 2&lt;br /&gt;
*Type: Dex + Iron Body&lt;br /&gt;
*Shield: None&lt;br /&gt;
*Description: Resilience of the Wild&lt;br /&gt;
*Saving Throw Penalty: 0&lt;br /&gt;
**Hardiness&lt;br /&gt;
**Evasion&lt;br /&gt;
**Spirit&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
*Base Attack Bonus: +1&lt;br /&gt;
*Fray Die: 1d8&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Description&lt;br /&gt;
! Attribute&lt;br /&gt;
! Attack Bonus&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Iron Claws&lt;br /&gt;
| Strength&lt;br /&gt;
| +5&lt;br /&gt;
| 1d12+4&lt;br /&gt;
|-&lt;br /&gt;
| Hurl&lt;br /&gt;
| Dexterity&lt;br /&gt;
| +2&lt;br /&gt;
| 1d6+2&lt;br /&gt;
|-&lt;br /&gt;
| row 3, cell 1&lt;br /&gt;
| row 3, cell 2&lt;br /&gt;
| row 3, cell 3&lt;br /&gt;
| row 3, cell 4&lt;br /&gt;
|-&lt;br /&gt;
| row 4, cell 1&lt;br /&gt;
| row 4, cell 2&lt;br /&gt;
| row 4, cell 3&lt;br /&gt;
| row 4, cell 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Words and Divine Gifts ==&lt;br /&gt;
*Words&lt;br /&gt;
**Shapeshifter&lt;br /&gt;
**Endurance&lt;br /&gt;
**Might&lt;br /&gt;
&lt;br /&gt;
*Divine Gifts&lt;br /&gt;
**Ten Thousand Skins&lt;br /&gt;
**Lick Wounds&lt;br /&gt;
**Body of Iron Will&lt;br /&gt;
**Amaranth Vitality&lt;br /&gt;
**Fists of Black Iron&lt;br /&gt;
**Stronger Than You&lt;br /&gt;
&lt;br /&gt;
==XP and Dominion Log==&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Generic_Slightly-Anime_Fantasy_Craft:Zelda_Fortreaver&amp;diff=302815</id>
		<title>Generic Slightly-Anime Fantasy Craft:Zelda Fortreaver</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Generic_Slightly-Anime_Fantasy_Craft:Zelda_Fortreaver&amp;diff=302815"/>
		<updated>2016-06-24T02:39:48Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Zelda Fortreaver ==&lt;br /&gt;
&lt;br /&gt;
Giant Fist Martial Artist 6 &lt;br /&gt;
&lt;br /&gt;
22 yrs old. Height 15&#039;3” Weight 520 lbs; Blonde Hair; Brown eyes&lt;br /&gt;
&lt;br /&gt;
Size: Large&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Action dice:&#039;&#039;&#039; 4d6&lt;br /&gt;
&lt;br /&gt;
Speed: 60ft&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
STR 16 (+3) / DEX 12 (+1) / CON 16 (+3) &lt;br /&gt;
&lt;br /&gt;
INT 12 (+1) / WIS 12 (+1) / CHA 12 (+1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fort +6 / Ref +4 / Will +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lifestyle:&#039;&#039;&#039; 4 (Panache 2 (+3 Apperance) + 1 Prudence + 1 Wisdom); total &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legend:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reputation:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renown.&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Interests: ==&lt;br /&gt;
•	Language - Gigantic&lt;br /&gt;
•	Culture: Island Stronghold Tribe&lt;br /&gt;
•	Language: Common&lt;br /&gt;
•	Interest: Archeology&lt;br /&gt;
•	Language: Ancient Titanic&lt;br /&gt;
•	Interest: Nature&lt;br /&gt;
&lt;br /&gt;
Alignment: --&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; +1 &lt;br /&gt;
&#039;&#039;&#039;Reach:&#039;&#039;&#039; 3&lt;br /&gt;
&#039;&#039;&#039;BAB:&#039;&#039;&#039; +6&lt;br /&gt;
•	Melee +9 / Ranged +7 /Unarmed +9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 18 &lt;br /&gt;
&#039;&#039;&#039;DR:&#039;&#039;&#039; Edged 10, Ranged 10&lt;br /&gt;
&#039;&#039;&#039;Vitality Points:&#039;&#039;&#039; 90 / Wound Points: 24&lt;br /&gt;
&lt;br /&gt;
•	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
•	Giant – Improved Stability: Considered 1 Size category larger for carrying capacity, Trample attacks, resisting Bull Rush and Trip attempts while standing firm.&lt;br /&gt;
&lt;br /&gt;
•	Giant – Natural Attack: Trample 1 natural attack. &lt;br /&gt;
•	Giant – Sterner Stuff: The keen quality of each attack made against you decreases by 4.&lt;br /&gt;
&lt;br /&gt;
•	Giant – Hurled Proficiency: Once per session, you may improve the Disposition of any 1 non-adversary NPC by 5.&lt;br /&gt;
&lt;br /&gt;
•	Fist – Attribute Training: The lower of your Strength or Wisdom scores increases by 1 (Wisdom.)&lt;br /&gt;
&lt;br /&gt;
•	Fist – Practiced Acrobatics: If you spend an action die to boost an acrobatics check and it still fails, you gain the die back after the action is resolved. Against multiple targets you only regain the dice if the check fails against all of them.&lt;br /&gt;
&lt;br /&gt;
•	Fist – Unarmed Proficiency: .&lt;br /&gt;
&lt;br /&gt;
•	Martial Artist - You can withstand massive physical punishment. You may spend up to 3 action dice when you Refresh, gaining 2 wounds per action die spent and an amount of vitality equal to the sum of the action dice results. You may also Refresh when you’re unconscious or dying.&lt;br /&gt;
&lt;br /&gt;
•	Martial Artist – Discipline of the Spirit: +1 bonus to Will. When an adjacent character scores a threat, you may spend 1 action die to activate a critical success.&lt;br /&gt;
&lt;br /&gt;
•	Martial Artist – Improved Reach: You strike opponents with rapid lunges, punch, and kick loose objects toward them, increasing the effective range of your melee and unarmed attacks. &lt;br /&gt;
&lt;br /&gt;
•	Martial Artist – Knife Hand: Your unarmed attack gains the armor-piercing 4 quality&lt;br /&gt;
&lt;br /&gt;
•	Proficiency 3rd – Fully Engaged: Punish an opponent who ignores him. When an opponent has been adjacent to the character for at least 1 round and not attacked him since his last Initiative Count, the character may roll damage twice, keeping the result he prefers.&lt;br /&gt;
&lt;br /&gt;
•	Proficiency 5th - Shove: The character uses an attack’s momentum to drive his opponent back. With a hit against a target of equal or smaller Size, the character pushes the target back 5 feet. He may follow to remain adjacent to the target or stay in his current location.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==(Rank+ability)&lt;br /&gt;
&lt;br /&gt;
•	Acrobatics: 5 = 4+1&lt;br /&gt;
&lt;br /&gt;
•	Athletics: 7 = 4+3&lt;br /&gt;
&lt;br /&gt;
•	Impress: 6 = 3+2+1&lt;br /&gt;
&lt;br /&gt;
•	Intimidate: 3 = 2+1&lt;br /&gt;
&lt;br /&gt;
•	Investigate 3 = 2+1&lt;br /&gt;
&lt;br /&gt;
•	Notice: 6 = 5+1 &lt;br /&gt;
&lt;br /&gt;
•	Resolve: 9 = 6+3&lt;br /&gt;
&lt;br /&gt;
•	Sense Motive: 3 = 2+1&lt;br /&gt;
&lt;br /&gt;
•	Sneak: 1 = 0+1&lt;br /&gt;
&lt;br /&gt;
•	Survival: 3 = 2+1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
•	Origin – Two-Hit Combo: At the start of your Initiative Count you may accept a -2 penalty with your attack and skill checks until the start your next Initiative Count. Once during that round you may take a half action to make 2 unarmed standard attacks.&lt;br /&gt;
&lt;br /&gt;
•	1st – Martial Arts: Your unarmed attacks inflict 2 additional damage and gain +1 threat range. Also, you may choose one attribute, substituting that atribute’s modifier in place of Dexterity when calculating Defense (Con) and in place of Strength when making Unarmed attack checks.&lt;br /&gt;
&lt;br /&gt;
•	Basic Combat Feats – Combat Focus: You may double one of your attribute bonuses for a single attack, damage roll, or save. You may use this ability a number of times per sconce equal to the number of Basic Combat Feats.&lt;br /&gt;
&lt;br /&gt;
•	Style Feats – Comely: +1 Charism, +2 to Impress checks but suffer -2 to blend and disguise checks.&lt;br /&gt;
&lt;br /&gt;
•	Unarmed Combat Feat – Master’s Art: Unarmed attacks inflict 2 more damage and gain an additional +1 threat range. Also you my substitute the attribute chosen for Martial Arts in place of Dexterity when calculating Initiative, and in place of Strength when making unarmed damage rolls. &lt;br /&gt;
&lt;br /&gt;
•	Unarmed Combat Feat – Kicking Basics: You don’t become flat-footed when you fail Trip attempts and gain a stance. Shifting Footwork (Stance): When you make an unarmed attack, your target’s Dodge bonuses decrease to ½ normal (Rounded Down). You may also move 5 ft. each time you hit an opponent with an unarmed attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
Carrying Capacity: Light 700 lbs, Heavy 2700, &lt;br /&gt;
&lt;br /&gt;
Coin: 109 Silvers&lt;br /&gt;
&lt;br /&gt;
[Prize] Line Breaker Bracers: A pair of bronze decorative bracers with a leather knuckle guard that goes over each hand. Enchanted by certain ogre tribes that put far more emphasis on melee combat and allow their warriors to close to melee without getting torn apart. Granted by a rather colorful oni blacksmith after she cleared out a cyclopean ruin that held some sacred significance to his tribe. (Greater Damage Resistance: Ranged) 15 points&lt;br /&gt;
&lt;br /&gt;
[Prize] Shalihor Token: An ancient artifact discovered by Zelda on a search through the Equitorial ruin that dates back to the ancient giant civilization. It was some sort of defensive charm by them, though it was likely some sort of amulet talisman, though it is big enough to fit as a belt buckle for her. Made from gold and jade with some blocky runes embossing it with silver. (Greater Damage Resistance: Edged and +1 Defense) 23 point  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Giant Backpack 20s&lt;br /&gt;
&lt;br /&gt;
Flint &amp;amp; Steel 8s&lt;br /&gt;
&lt;br /&gt;
Giant Grooming case 16s&lt;br /&gt;
&lt;br /&gt;
Magnifying Glass 40s&lt;br /&gt;
&lt;br /&gt;
Giant shovel 10s&lt;br /&gt;
&lt;br /&gt;
Large Tent 20s&lt;br /&gt;
&lt;br /&gt;
Giant Bedroll 10s&lt;br /&gt;
&lt;br /&gt;
Hemp Rope x2 12s&lt;br /&gt;
&lt;br /&gt;
Chalk x3 6s&lt;br /&gt;
&lt;br /&gt;
Torches x10 4s&lt;br /&gt;
&lt;br /&gt;
Cook’s Kit 10s&lt;br /&gt;
&lt;br /&gt;
Rations x10 50s&lt;br /&gt;
&lt;br /&gt;
Hearty Food x10 100s&lt;br /&gt;
&lt;br /&gt;
Booze x5 75s&lt;br /&gt;
&lt;br /&gt;
Spirits x5 75s&lt;br /&gt;
&lt;br /&gt;
Spices 25s&lt;br /&gt;
&lt;br /&gt;
Large Purse 20s&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Generic_Slightly-Anime_Fantasy_Craft:Zelda_Fortreaver&amp;diff=302814</id>
		<title>Generic Slightly-Anime Fantasy Craft:Zelda Fortreaver</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Generic_Slightly-Anime_Fantasy_Craft:Zelda_Fortreaver&amp;diff=302814"/>
		<updated>2016-06-24T02:27:56Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Zelda Fortreaver&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; Giant Fist Martial Artist 6  22 yrs old. Height 15&amp;#039;3” Weight 520 lbs; Blonde Hair; Brown eyes Size: Large • Action dice: 4d6 Speed: 60ft  &amp;#039;&amp;#039;&amp;#039;S...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Zelda Fortreaver&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Giant Fist Martial Artist 6 &lt;br /&gt;
22 yrs old. Height 15&#039;3” Weight 520 lbs; Blonde Hair; Brown eyes&lt;br /&gt;
Size: Large&lt;br /&gt;
• Action dice: 4d6&lt;br /&gt;
Speed: 60ft&lt;br /&gt;
[[&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;]]&lt;br /&gt;
STR 16 (+3) / DEX 12 (+1) / CON 16 (+3) &lt;br /&gt;
INT 12 (+1) / WIS 12 (+1) / CHA 12 (+1)&lt;br /&gt;
&lt;br /&gt;
Fort +6 / Ref +4 / Will +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lifestyle:&#039;&#039;&#039; 4 (Panache 2 (+3 Apperance) + 1 Prudence + 1 Wisdom); total &lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039; +2&lt;br /&gt;
&#039;&#039;&#039;Legend:&#039;&#039;&#039; 2&lt;br /&gt;
&#039;&#039;&#039;Reputation:&#039;&#039;&#039; 4&lt;br /&gt;
&#039;&#039;&#039;Renown.&#039;&#039;&#039; 1&lt;br /&gt;
[[&#039;&#039;&#039;&lt;br /&gt;
Interests:&#039;&#039;&#039;]]&lt;br /&gt;
•	Language - Gigantic&lt;br /&gt;
•	Culture: Island Stronghold Tribe&lt;br /&gt;
•	Language: Common&lt;br /&gt;
•	Interest: Archeology&lt;br /&gt;
•	Language: Ancient Titanic&lt;br /&gt;
•	Interest: Nature&lt;br /&gt;
&lt;br /&gt;
Alignment: --&lt;br /&gt;
[[&#039;&#039;&#039;&lt;br /&gt;
Combat&#039;&#039;&#039;]]&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; +1 &lt;br /&gt;
&#039;&#039;&#039;Reach:&#039;&#039;&#039; 3&lt;br /&gt;
&#039;&#039;&#039;BAB:&#039;&#039;&#039; +6&lt;br /&gt;
•	Melee +9 / Ranged +7 /Unarmed +9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 18 &lt;br /&gt;
&#039;&#039;&#039;DR:&#039;&#039;&#039; Edged 10, Ranged 10&lt;br /&gt;
&#039;&#039;&#039;Vitality Points:&#039;&#039;&#039; 90 / Wound Points: 24&lt;br /&gt;
&lt;br /&gt;
•	&lt;br /&gt;
&lt;br /&gt;
[[&#039;&#039;&#039;&lt;br /&gt;
Abilities&#039;&#039;&#039;]]&lt;br /&gt;
•	Giant – Improved Stability: Considered 1 Size category larger for carrying capacity, Trample attacks, resisting Bull Rush and Trip attempts while standing firm.&lt;br /&gt;
•	Giant – Natural Attack: Trample 1 natural attack. &lt;br /&gt;
•	Giant – Sterner Stuff: The keen quality of each attack made against you decreases by 4.&lt;br /&gt;
•	Giant – Hurled Proficiency: Once per session, you may improve the Disposition of any 1 non-adversary NPC by 5.&lt;br /&gt;
•	Fist – Attribute Training: The lower of your Strength or Wisdom scores increases by 1 (Wisdom.)&lt;br /&gt;
•	Fist – Practiced Acrobatics: If you spend an action die to boost an acrobatics check and it still fails, you gain the die back after the action is resolved. Against multiple targets you only regain the dice if the check fails against all of them.&lt;br /&gt;
•	Fist – Unarmed Proficiency: .&lt;br /&gt;
•	Martial Artist - You can withstand massive physical punishment. You may spend up to 3 action dice when you Refresh, gaining 2 wounds per action die spent and an amount of vitality equal to the sum of the action dice results. You may also Refresh when you’re unconscious or dying.&lt;br /&gt;
•	Martial Artist – Discipline of the Spirit: +1 bonus to Will. When an adjacent character scores a threat, you may spend 1 action die to activate a critical success.&lt;br /&gt;
•	Martial Artist – Improved Reach: You strike opponents with rapid lunges, punch, and kick loose objects toward them, increasing the effective range of your melee and unarmed attacks. &lt;br /&gt;
•	Martial Artist – Knife Hand: Your unarmed attack gains the armor-piercing 4 quality&lt;br /&gt;
•	Proficiency 3rd – Fully Engaged: Punish an opponent who ignores him. When an opponent has been adjacent to the character for at least 1 round and not attacked him since his last Initiative Count, the character may roll damage twice, keeping the result he prefers.&lt;br /&gt;
•	Proficiency 5th - Shove: The character uses an attack’s momentum to drive his opponent back. With a hit against a target of equal or smaller Size, the character pushes the target back 5 feet. He may follow to remain adjacent to the target or stay in his current location.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[&#039;&#039;&#039;Skills&#039;&#039;&#039;]] (Rank+ability)&lt;br /&gt;
•	Acrobatics: 5 = 4+1&lt;br /&gt;
•	Athletics: 7 = 4+3&lt;br /&gt;
•	Impress: 6 = 3+2+1&lt;br /&gt;
•	Intimidate: 3 = 2+1&lt;br /&gt;
•	Investigate 3 = 2+1&lt;br /&gt;
•	Notice: 6 = 5+1 &lt;br /&gt;
•	Resolve: 9 = 6+3&lt;br /&gt;
•	Sense Motive: 3 = 2+1&lt;br /&gt;
•	Sneak: 1 = 0+1&lt;br /&gt;
•	Survival: 3 = 2+1&lt;br /&gt;
&lt;br /&gt;
[[&#039;&#039;&#039;Feats&#039;&#039;&#039;]]&lt;br /&gt;
•	Origin – Two-Hit Combo: At the start of your Initiative Count you may accept a -2 penalty with your attack and skill checks until the start your next Initiative Count. Once during that round you may take a half action to make 2 unarmed standard attacks.&lt;br /&gt;
•	1st – Martial Arts: Your unarmed attacks inflict 2 additional damage and gain +1 threat range. Also, you may choose one attribute, substituting that atribute’s modifier in place of Dexterity when calculating Defense (Con) and in place of Strength when making Unarmed attack checks.&lt;br /&gt;
•	Basic Combat Feats – Combat Focus: You may double one of your attribute bonuses for a single attack, damage roll, or save. You may use this ability a number of times per sconce equal to the number of Basic Combat Feats.&lt;br /&gt;
•	Style Feats – Comely: +1 Charism, +2 to Impress checks but suffer -2 to blend and disguise checks.&lt;br /&gt;
•	Unarmed Combat Feat – Master’s Art: Unarmed attacks inflict 2 more damage and gain an additional +1 threat range. Also you my substitute the attribute chosen for Martial Arts in place of Dexterity when calculating Initiative, and in place of Strength when making unarmed damage rolls. &lt;br /&gt;
•	Unarmed Combat Feat – Kicking Basics: You don’t become flat-footed when you fail Trip attempts and gain a stance. Shifting Footwork (Stance): When you make an unarmed attack, your target’s Dodge bonuses decrease to ½ normal (Rounded Down). You may also move 5 ft. each time you hit an opponent with an unarmed attack.&lt;br /&gt;
&lt;br /&gt;
[[&#039;&#039;&#039;&lt;br /&gt;
Gear&#039;&#039;&#039;]]&lt;br /&gt;
Carrying Capacity: Light 700 lbs, Heavy 2700, &lt;br /&gt;
Coin: 109 Silvers&lt;br /&gt;
[Prize] Line Breaker Bracers: A pair of bronze decorative bracers with a leather knuckle guard that goes over each hand. Enchanted by certain ogre tribes that put far more emphasis on melee combat and allow their warriors to close to melee without getting torn apart. Granted by a rather colorful oni blacksmith after she cleared out a cyclopean ruin that held some sacred significance to his tribe. (Greater Damage Resistance: Ranged) 15 points&lt;br /&gt;
[Prize] Shalihor Token: An ancient artifact discovered by Zelda on a search through the Equitorial ruin that dates back to the ancient giant civilization. It was some sort of defensive charm by them, though it was likely some sort of amulet talisman, though it is big enough to fit as a belt buckle for her. Made from gold and jade with some blocky runes embossing it with silver. (Greater Damage Resistance: Edged and +1 Defense) 23 point  &lt;br /&gt;
Giant Backpack 20s&lt;br /&gt;
Flint &amp;amp; Steel 8s&lt;br /&gt;
Giant Grooming case 16s&lt;br /&gt;
Magnifying Glass 40s&lt;br /&gt;
Giant shovel 10s&lt;br /&gt;
Large Tent 20s&lt;br /&gt;
Giant Bedroll 10s&lt;br /&gt;
Hemp Rope x2 12s&lt;br /&gt;
Chalk x3 6s&lt;br /&gt;
Torches x10 4s&lt;br /&gt;
Cook’s Kit 10s&lt;br /&gt;
Rations x10 50s&lt;br /&gt;
Hearty Food x10 100s&lt;br /&gt;
Booze x5 75s&lt;br /&gt;
Spirits x5 75s&lt;br /&gt;
Spices 25s&lt;br /&gt;
Large Purse 20s&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=282224</id>
		<title>Aeysha Marlikarth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=282224"/>
		<updated>2015-05-06T00:56:25Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* Psychic Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[When_I_Was|back to &#039;&#039;&#039;&#039;&#039;When I Was&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
= Characteristics =&lt;br /&gt;
&lt;br /&gt;
WS	44 (14 +30)&lt;br /&gt;
&lt;br /&gt;
BS	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
S	41 (11 +30) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
T	41 (16 +30 -5 Pride) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
Ag	40 (10 +30)&lt;br /&gt;
&lt;br /&gt;
Int	41 (11 +30)&lt;br /&gt;
&lt;br /&gt;
Per	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
WP	54 (19 +30 +5 LA)&lt;br /&gt;
&lt;br /&gt;
Fel	50 (15 +30 +5 Pride)&lt;br /&gt;
&lt;br /&gt;
Wounds: 22 (19)&lt;br /&gt;
&lt;br /&gt;
Corruption: 15&lt;br /&gt;
&lt;br /&gt;
Infamy: 36&lt;br /&gt;
&lt;br /&gt;
= Traits =&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Unnatural Strength (+4)&lt;br /&gt;
* Unnatural Toughness (+4)&lt;br /&gt;
* Psy Rating x3&lt;br /&gt;
* Pride: Charm&lt;br /&gt;
* Disgrace: Betrayal&lt;br /&gt;
* Motivation: Vengeance&lt;br /&gt;
&lt;br /&gt;
= Skills = &lt;br /&gt;
* Athletics (S) 41 (81)&lt;br /&gt;
* Awareness (Per) 42&lt;br /&gt;
* Parry (WS) 44&lt;br /&gt;
* Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41&lt;br /&gt;
* Linguistics ( Low Gothic ) (Int) 41&lt;br /&gt;
* Navigate ( Surface ) (Int) 41&lt;br /&gt;
* Operate ( Surface ) (Ag) 40&lt;br /&gt;
* Psyscience (Per) 42&lt;br /&gt;
* Dodge (Ag) 40&lt;br /&gt;
* Scholastic Lore ( Occult, Imperial Creed, Legend ) (Int) 41&lt;br /&gt;
* Deception (Fel) 50&lt;br /&gt;
* Charm (Fel) 50&lt;br /&gt;
* Command (Fel) 50&lt;br /&gt;
&lt;br /&gt;
= Talents =&lt;br /&gt;
* Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)&lt;br /&gt;
* Quick Draw (draw weapon as free action)&lt;br /&gt;
* Bulging Biceps (Remove Bracing penalties from heavy weapons)&lt;br /&gt;
* Weapon Training (Legion, Force)&lt;br /&gt;
* Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)&lt;br /&gt;
* Nerves of Steel (Reroll Pinning Tests)&lt;br /&gt;
* Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)&lt;br /&gt;
* Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))&lt;br /&gt;
* Meditation (Enter a trance to ignore Fatigue&lt;br /&gt;
* Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)&lt;br /&gt;
* Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Psychic Powers =&lt;br /&gt;
* Delude: Opposed WP test to gain a + 5 x Psy Rating&lt;br /&gt;
* Thought Sending: Basic Telepathy&lt;br /&gt;
* Compel: Contested WP test to get the target creature to do a simple command&lt;br /&gt;
* Manifest Flame: Bring forth an open fire&lt;br /&gt;
* Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS&lt;br /&gt;
* Toxic Siphon: Force poison out of the target&#039;s body, pass a Toughness test or be stunned for 1d10-TB rounds&lt;br /&gt;
* Asphyxiate: Cause a target within 20m X Psy range to Suffocate as long as the psyker concentrates or until the subject succeeds a toughness test&lt;br /&gt;
* Mind Probe: Opposed Will test to read a single target&#039;s thoughts. Takes 5 rounds to access deep memories&lt;br /&gt;
&lt;br /&gt;
= XP usage =&lt;br /&gt;
Total XP spent: 3,950 / 4,000&lt;br /&gt;
&lt;br /&gt;
Khorne: 1&lt;br /&gt;
&lt;br /&gt;
Nurgle: 2&lt;br /&gt;
&lt;br /&gt;
Slaanesh: 3&lt;br /&gt;
&lt;br /&gt;
Tzeentch: 2&lt;br /&gt;
&lt;br /&gt;
Unaligned: 7&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
250: Willpower (simple)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
200: Acrobatics (known)&lt;br /&gt;
&lt;br /&gt;
200: Charm &lt;br /&gt;
&lt;br /&gt;
200: Forbidden Lore (Inquisition)&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Imperial Creed)&lt;br /&gt;
&lt;br /&gt;
200: Command&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Legend)&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
250 Neural Storm&lt;br /&gt;
&lt;br /&gt;
250 Resistance (Psychic Powers)&lt;br /&gt;
&lt;br /&gt;
250 Orthoproxy&lt;br /&gt;
&lt;br /&gt;
250 Air of Authority&lt;br /&gt;
&lt;br /&gt;
750 Psy Rating (tier 3)&lt;br /&gt;
&lt;br /&gt;
300 Last Breath Psychic Power&lt;br /&gt;
&lt;br /&gt;
200 Toxic Siphon Psychic Power&lt;br /&gt;
&lt;br /&gt;
250 Mind Probe&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
* Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg&lt;br /&gt;
* Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg&lt;br /&gt;
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)&lt;br /&gt;
* Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg&lt;br /&gt;
* Astartes Bolt pistol clips x4&lt;br /&gt;
* Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg&lt;br /&gt;
&lt;br /&gt;
= Minions =&lt;br /&gt;
&lt;br /&gt;
== Itheca ==&lt;br /&gt;
&lt;br /&gt;
WS: 19&lt;br /&gt;
&lt;br /&gt;
BS: 16&lt;br /&gt;
&lt;br /&gt;
S: 29&lt;br /&gt;
&lt;br /&gt;
T: 22&lt;br /&gt;
&lt;br /&gt;
Ag: 17&lt;br /&gt;
&lt;br /&gt;
Int: 20&lt;br /&gt;
&lt;br /&gt;
Per: 19&lt;br /&gt;
&lt;br /&gt;
WP: 22&lt;br /&gt;
&lt;br /&gt;
Fel: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 4&lt;br /&gt;
&#039;&#039;&#039;Base Movement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Charm&lt;br /&gt;
* Inquiry&lt;br /&gt;
* Tech-Use&lt;br /&gt;
* Dodge&lt;br /&gt;
* Trade(Cook)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
* Quick Draw&lt;br /&gt;
* Unarmed Warrior&lt;br /&gt;
* Weapon Training (Primitive)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Weapon&#039;&#039;&#039;&lt;br /&gt;
* Hatchet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
* Light Flak Coat&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=282223</id>
		<title>Aeysha Marlikarth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=282223"/>
		<updated>2015-05-06T00:55:33Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[When_I_Was|back to &#039;&#039;&#039;&#039;&#039;When I Was&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
= Characteristics =&lt;br /&gt;
&lt;br /&gt;
WS	44 (14 +30)&lt;br /&gt;
&lt;br /&gt;
BS	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
S	41 (11 +30) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
T	41 (16 +30 -5 Pride) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
Ag	40 (10 +30)&lt;br /&gt;
&lt;br /&gt;
Int	41 (11 +30)&lt;br /&gt;
&lt;br /&gt;
Per	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
WP	54 (19 +30 +5 LA)&lt;br /&gt;
&lt;br /&gt;
Fel	50 (15 +30 +5 Pride)&lt;br /&gt;
&lt;br /&gt;
Wounds: 22 (19)&lt;br /&gt;
&lt;br /&gt;
Corruption: 15&lt;br /&gt;
&lt;br /&gt;
Infamy: 36&lt;br /&gt;
&lt;br /&gt;
= Traits =&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Unnatural Strength (+4)&lt;br /&gt;
* Unnatural Toughness (+4)&lt;br /&gt;
* Psy Rating x3&lt;br /&gt;
* Pride: Charm&lt;br /&gt;
* Disgrace: Betrayal&lt;br /&gt;
* Motivation: Vengeance&lt;br /&gt;
&lt;br /&gt;
= Skills = &lt;br /&gt;
* Athletics (S) 41 (81)&lt;br /&gt;
* Awareness (Per) 42&lt;br /&gt;
* Parry (WS) 44&lt;br /&gt;
* Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41&lt;br /&gt;
* Linguistics ( Low Gothic ) (Int) 41&lt;br /&gt;
* Navigate ( Surface ) (Int) 41&lt;br /&gt;
* Operate ( Surface ) (Ag) 40&lt;br /&gt;
* Psyscience (Per) 42&lt;br /&gt;
* Dodge (Ag) 40&lt;br /&gt;
* Scholastic Lore ( Occult, Imperial Creed, Legend ) (Int) 41&lt;br /&gt;
* Deception (Fel) 50&lt;br /&gt;
* Charm (Fel) 50&lt;br /&gt;
* Command (Fel) 50&lt;br /&gt;
&lt;br /&gt;
= Talents =&lt;br /&gt;
* Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)&lt;br /&gt;
* Quick Draw (draw weapon as free action)&lt;br /&gt;
* Bulging Biceps (Remove Bracing penalties from heavy weapons)&lt;br /&gt;
* Weapon Training (Legion, Force)&lt;br /&gt;
* Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)&lt;br /&gt;
* Nerves of Steel (Reroll Pinning Tests)&lt;br /&gt;
* Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)&lt;br /&gt;
* Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))&lt;br /&gt;
* Meditation (Enter a trance to ignore Fatigue&lt;br /&gt;
* Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)&lt;br /&gt;
* Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Psychic Powers =&lt;br /&gt;
* Delude: Opposed WP test to gain a + 5 x Psy Rating&lt;br /&gt;
* Thought Sending: Basic Telepathy&lt;br /&gt;
* Compel: Contested WP test to get the target creature to do a simple command&lt;br /&gt;
* Manifest Flame: Bring forth an open fire&lt;br /&gt;
* Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS&lt;br /&gt;
* Toxic Siphon: Force poison out of the target&#039;s body, pass a Toughness test or be stunned for 1d10-TB rounds&lt;br /&gt;
* Asphyxiate: Cause a target within 20m X Psy range to Suffocate as long as the psyker concentrates or until the subject succeeds a toughness test&lt;br /&gt;
&lt;br /&gt;
= XP usage =&lt;br /&gt;
Total XP spent: 3,950 / 4,000&lt;br /&gt;
&lt;br /&gt;
Khorne: 1&lt;br /&gt;
&lt;br /&gt;
Nurgle: 2&lt;br /&gt;
&lt;br /&gt;
Slaanesh: 3&lt;br /&gt;
&lt;br /&gt;
Tzeentch: 2&lt;br /&gt;
&lt;br /&gt;
Unaligned: 7&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
250: Willpower (simple)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
200: Acrobatics (known)&lt;br /&gt;
&lt;br /&gt;
200: Charm &lt;br /&gt;
&lt;br /&gt;
200: Forbidden Lore (Inquisition)&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Imperial Creed)&lt;br /&gt;
&lt;br /&gt;
200: Command&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Legend)&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
250 Neural Storm&lt;br /&gt;
&lt;br /&gt;
250 Resistance (Psychic Powers)&lt;br /&gt;
&lt;br /&gt;
250 Orthoproxy&lt;br /&gt;
&lt;br /&gt;
250 Air of Authority&lt;br /&gt;
&lt;br /&gt;
750 Psy Rating (tier 3)&lt;br /&gt;
&lt;br /&gt;
300 Last Breath Psychic Power&lt;br /&gt;
&lt;br /&gt;
200 Toxic Siphon Psychic Power&lt;br /&gt;
&lt;br /&gt;
250 Mind Probe&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
* Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg&lt;br /&gt;
* Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg&lt;br /&gt;
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)&lt;br /&gt;
* Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg&lt;br /&gt;
* Astartes Bolt pistol clips x4&lt;br /&gt;
* Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg&lt;br /&gt;
&lt;br /&gt;
= Minions =&lt;br /&gt;
&lt;br /&gt;
== Itheca ==&lt;br /&gt;
&lt;br /&gt;
WS: 19&lt;br /&gt;
&lt;br /&gt;
BS: 16&lt;br /&gt;
&lt;br /&gt;
S: 29&lt;br /&gt;
&lt;br /&gt;
T: 22&lt;br /&gt;
&lt;br /&gt;
Ag: 17&lt;br /&gt;
&lt;br /&gt;
Int: 20&lt;br /&gt;
&lt;br /&gt;
Per: 19&lt;br /&gt;
&lt;br /&gt;
WP: 22&lt;br /&gt;
&lt;br /&gt;
Fel: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 4&lt;br /&gt;
&#039;&#039;&#039;Base Movement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Charm&lt;br /&gt;
* Inquiry&lt;br /&gt;
* Tech-Use&lt;br /&gt;
* Dodge&lt;br /&gt;
* Trade(Cook)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
* Quick Draw&lt;br /&gt;
* Unarmed Warrior&lt;br /&gt;
* Weapon Training (Primitive)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Weapon&#039;&#039;&#039;&lt;br /&gt;
* Hatchet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
* Light Flak Coat&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281957</id>
		<title>Aeysha Marlikarth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281957"/>
		<updated>2015-04-30T23:43:08Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[When_I_Was|back to &#039;&#039;&#039;&#039;&#039;When I Was&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
= Characteristics =&lt;br /&gt;
&lt;br /&gt;
WS	44 (14 +30)&lt;br /&gt;
&lt;br /&gt;
BS	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
S	41 (11 +30) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
T	41 (16 +30 -5 Pride) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
Ag	40 (10 +30)&lt;br /&gt;
&lt;br /&gt;
Int	41 (11 +30)&lt;br /&gt;
&lt;br /&gt;
Per	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
WP	54 (19 +30 +5 LA)&lt;br /&gt;
&lt;br /&gt;
Fel	50 (15 +30 +5 Pride)&lt;br /&gt;
&lt;br /&gt;
Wounds: 22 (19)&lt;br /&gt;
&lt;br /&gt;
Corruption: 15&lt;br /&gt;
&lt;br /&gt;
Infamy: 36&lt;br /&gt;
&lt;br /&gt;
= Traits =&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Unnatural Strength (+4)&lt;br /&gt;
* Unnatural Toughness (+4)&lt;br /&gt;
* Psy Rating x3&lt;br /&gt;
* Pride: Charm&lt;br /&gt;
* Disgrace: Betrayal&lt;br /&gt;
* Motivation: Vengeance&lt;br /&gt;
&lt;br /&gt;
= Skills = &lt;br /&gt;
* Athletics (S) 41 (81)&lt;br /&gt;
* Awareness (Per) 42&lt;br /&gt;
* Parry (WS) 44&lt;br /&gt;
* Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41&lt;br /&gt;
* Linguistics ( Low Gothic ) (Int) 41&lt;br /&gt;
* Navigate ( Surface ) (Int) 41&lt;br /&gt;
* Operate ( Surface ) (Ag) 40&lt;br /&gt;
* Psyscience (Per) 42&lt;br /&gt;
* Dodge (Ag) 40&lt;br /&gt;
* Scholastic Lore ( Occult, Imperial Creed, Legend ) (Int) 41&lt;br /&gt;
* Deception (Fel) 50&lt;br /&gt;
* Charm (Fel) 50&lt;br /&gt;
* Command (Fel) 50&lt;br /&gt;
&lt;br /&gt;
= Talents =&lt;br /&gt;
* Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)&lt;br /&gt;
* Quick Draw (draw weapon as free action)&lt;br /&gt;
* Bulging Biceps (Remove Bracing penalties from heavy weapons)&lt;br /&gt;
* Weapon Training (Legion, Force)&lt;br /&gt;
* Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)&lt;br /&gt;
* Nerves of Steel (Reroll Pinning Tests)&lt;br /&gt;
* Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)&lt;br /&gt;
* Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))&lt;br /&gt;
* Meditation (Enter a trance to ignore Fatigue&lt;br /&gt;
* Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)&lt;br /&gt;
* Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Psychic Powers =&lt;br /&gt;
* Delude: Opposed WP test to gain a + 5 x Psy Rating&lt;br /&gt;
* Thought Sending: Basic Telepathy&lt;br /&gt;
* Compel: Contested WP test to get the target creature to do a simple command&lt;br /&gt;
* Manifest Flame: Bring forth an open fire&lt;br /&gt;
* Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS&lt;br /&gt;
* Toxic Siphon: Force poison out of the target&#039;s body, pass a Toughness test or be stunned for 1d10-TB rounds&lt;br /&gt;
* Asphyxiate: Cause a target within 20m X Psy range to Suffocate as long as the psyker concentrates or until the subject succeeds a toughness test&lt;br /&gt;
&lt;br /&gt;
= XP usage =&lt;br /&gt;
Total XP spent: 3,950 / 4,000&lt;br /&gt;
&lt;br /&gt;
Khorne: 1&lt;br /&gt;
&lt;br /&gt;
Nurgle: 2&lt;br /&gt;
&lt;br /&gt;
Slaanesh: 3&lt;br /&gt;
&lt;br /&gt;
Tzeentch: 2&lt;br /&gt;
&lt;br /&gt;
Unaligned: 7&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
250: Willpower (simple)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
200: Acrobatics (known)&lt;br /&gt;
&lt;br /&gt;
200: Charm &lt;br /&gt;
&lt;br /&gt;
200: Forbidden Lore (Inquisition)&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Imperial Creed)&lt;br /&gt;
&lt;br /&gt;
200: Command&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Legend)&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
250 Neural Storm&lt;br /&gt;
&lt;br /&gt;
250 Resistance (Psychic Powers)&lt;br /&gt;
&lt;br /&gt;
250 Orthoproxy&lt;br /&gt;
&lt;br /&gt;
250 Air of Authority&lt;br /&gt;
&lt;br /&gt;
750 Psy Rating (tier 3)&lt;br /&gt;
&lt;br /&gt;
300 Last Breath Psychic Power&lt;br /&gt;
&lt;br /&gt;
200 Toxic Siphon Psychic Power&lt;br /&gt;
&lt;br /&gt;
250 Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
* Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg&lt;br /&gt;
* Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg&lt;br /&gt;
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)&lt;br /&gt;
* Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg&lt;br /&gt;
* Astartes Bolt pistol clips x4&lt;br /&gt;
* Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg&lt;br /&gt;
&lt;br /&gt;
= Minions =&lt;br /&gt;
&lt;br /&gt;
== Itheca ==&lt;br /&gt;
&lt;br /&gt;
WS: 19&lt;br /&gt;
&lt;br /&gt;
BS: 16&lt;br /&gt;
&lt;br /&gt;
S: 29&lt;br /&gt;
&lt;br /&gt;
T: 22&lt;br /&gt;
&lt;br /&gt;
Ag: 17&lt;br /&gt;
&lt;br /&gt;
Int: 20&lt;br /&gt;
&lt;br /&gt;
Per: 19&lt;br /&gt;
&lt;br /&gt;
WP: 22&lt;br /&gt;
&lt;br /&gt;
Fel: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 4&lt;br /&gt;
&#039;&#039;&#039;Base Movement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Charm&lt;br /&gt;
* Inquiry&lt;br /&gt;
* Tech-Use&lt;br /&gt;
* Dodge&lt;br /&gt;
* Trade(Cook)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
* Quick Draw&lt;br /&gt;
* Unarmed Warrior&lt;br /&gt;
* Weapon Training (Primitive)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Weapon&#039;&#039;&#039;&lt;br /&gt;
* Hatchet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
* Light Flak Coat&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281956</id>
		<title>Aeysha Marlikarth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281956"/>
		<updated>2015-04-30T23:42:16Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* XP usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[When_I_Was|back to &#039;&#039;&#039;&#039;&#039;When I Was&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
= Characteristics =&lt;br /&gt;
&lt;br /&gt;
WS	44 (14 +30)&lt;br /&gt;
&lt;br /&gt;
BS	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
S	41 (11 +30) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
T	41 (16 +30 -5 Pride) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
Ag	40 (10 +30)&lt;br /&gt;
&lt;br /&gt;
Int	41 (11 +30)&lt;br /&gt;
&lt;br /&gt;
Per	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
WP	54 (19 +30 +5 LA)&lt;br /&gt;
&lt;br /&gt;
Fel	50 (15 +30 +5 Pride)&lt;br /&gt;
&lt;br /&gt;
Wounds: 22 (19)&lt;br /&gt;
&lt;br /&gt;
Corruption: 15&lt;br /&gt;
&lt;br /&gt;
Infamy: 34&lt;br /&gt;
&lt;br /&gt;
= Traits =&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Unnatural Strength (+4)&lt;br /&gt;
* Unnatural Toughness (+4)&lt;br /&gt;
* Psy Rating x3&lt;br /&gt;
* Pride: Charm&lt;br /&gt;
* Disgrace: Betrayal&lt;br /&gt;
* Motivation: Vengeance&lt;br /&gt;
&lt;br /&gt;
= Skills = &lt;br /&gt;
* Athletics (S) 41 (81)&lt;br /&gt;
* Awareness (Per) 42&lt;br /&gt;
* Parry (WS) 44&lt;br /&gt;
* Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41&lt;br /&gt;
* Linguistics ( Low Gothic ) (Int) 41&lt;br /&gt;
* Navigate ( Surface ) (Int) 41&lt;br /&gt;
* Operate ( Surface ) (Ag) 40&lt;br /&gt;
* Psyscience (Per) 42&lt;br /&gt;
* Dodge (Ag) 40&lt;br /&gt;
* Scholastic Lore ( Occult, Imperial Creed, Legend ) (Int) 41&lt;br /&gt;
* Deception (Fel) 50&lt;br /&gt;
* Charm (Fel) 50&lt;br /&gt;
* Command (Fel) 50&lt;br /&gt;
&lt;br /&gt;
= Talents =&lt;br /&gt;
* Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)&lt;br /&gt;
* Quick Draw (draw weapon as free action)&lt;br /&gt;
* Bulging Biceps (Remove Bracing penalties from heavy weapons)&lt;br /&gt;
* Weapon Training (Legion, Force)&lt;br /&gt;
* Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)&lt;br /&gt;
* Nerves of Steel (Reroll Pinning Tests)&lt;br /&gt;
* Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)&lt;br /&gt;
* Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))&lt;br /&gt;
* Meditation (Enter a trance to ignore Fatigue&lt;br /&gt;
* Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)&lt;br /&gt;
* Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Psychic Powers =&lt;br /&gt;
* Delude: Opposed WP test to gain a + 5 x Psy Rating&lt;br /&gt;
* Thought Sending: Basic Telepathy&lt;br /&gt;
* Compel: Contested WP test to get the target creature to do a simple command&lt;br /&gt;
* Manifest Flame: Bring forth an open fire&lt;br /&gt;
* Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS&lt;br /&gt;
* Toxic Siphon: Force poison out of the target&#039;s body, pass a Toughness test or be stunned for 1d10-TB rounds&lt;br /&gt;
* Asphyxiate: Cause a target within 20m X Psy range to Suffocate as long as the psyker concentrates or until the subject succeeds a toughness test&lt;br /&gt;
&lt;br /&gt;
= XP usage =&lt;br /&gt;
Total XP spent: 3,950 / 4,000&lt;br /&gt;
&lt;br /&gt;
Khorne: 1&lt;br /&gt;
&lt;br /&gt;
Nurgle: 2&lt;br /&gt;
&lt;br /&gt;
Slaanesh: 3&lt;br /&gt;
&lt;br /&gt;
Tzeentch: 2&lt;br /&gt;
&lt;br /&gt;
Unaligned: 7&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
250: Willpower (simple)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
200: Acrobatics (known)&lt;br /&gt;
&lt;br /&gt;
200: Charm &lt;br /&gt;
&lt;br /&gt;
200: Forbidden Lore (Inquisition)&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Imperial Creed)&lt;br /&gt;
&lt;br /&gt;
200: Command&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Legend)&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
250 Neural Storm&lt;br /&gt;
&lt;br /&gt;
250 Resistance (Psychic Powers)&lt;br /&gt;
&lt;br /&gt;
250 Orthoproxy&lt;br /&gt;
&lt;br /&gt;
250 Air of Authority&lt;br /&gt;
&lt;br /&gt;
750 Psy Rating (tier 3)&lt;br /&gt;
&lt;br /&gt;
300 Last Breath Psychic Power&lt;br /&gt;
&lt;br /&gt;
200 Toxic Siphon Psychic Power&lt;br /&gt;
&lt;br /&gt;
250 Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
* Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg&lt;br /&gt;
* Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg&lt;br /&gt;
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)&lt;br /&gt;
* Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg&lt;br /&gt;
* Astartes Bolt pistol clips x4&lt;br /&gt;
* Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg&lt;br /&gt;
&lt;br /&gt;
= Minions =&lt;br /&gt;
&lt;br /&gt;
== Itheca ==&lt;br /&gt;
&lt;br /&gt;
WS: 19&lt;br /&gt;
&lt;br /&gt;
BS: 16&lt;br /&gt;
&lt;br /&gt;
S: 29&lt;br /&gt;
&lt;br /&gt;
T: 22&lt;br /&gt;
&lt;br /&gt;
Ag: 17&lt;br /&gt;
&lt;br /&gt;
Int: 20&lt;br /&gt;
&lt;br /&gt;
Per: 19&lt;br /&gt;
&lt;br /&gt;
WP: 22&lt;br /&gt;
&lt;br /&gt;
Fel: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 4&lt;br /&gt;
&#039;&#039;&#039;Base Movement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Charm&lt;br /&gt;
* Inquiry&lt;br /&gt;
* Tech-Use&lt;br /&gt;
* Dodge&lt;br /&gt;
* Trade(Cook)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
* Quick Draw&lt;br /&gt;
* Unarmed Warrior&lt;br /&gt;
* Weapon Training (Primitive)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Weapon&#039;&#039;&#039;&lt;br /&gt;
* Hatchet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
* Light Flak Coat&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281955</id>
		<title>Aeysha Marlikarth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281955"/>
		<updated>2015-04-30T23:40:54Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* XP usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[When_I_Was|back to &#039;&#039;&#039;&#039;&#039;When I Was&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
= Characteristics =&lt;br /&gt;
&lt;br /&gt;
WS	44 (14 +30)&lt;br /&gt;
&lt;br /&gt;
BS	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
S	41 (11 +30) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
T	41 (16 +30 -5 Pride) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
Ag	40 (10 +30)&lt;br /&gt;
&lt;br /&gt;
Int	41 (11 +30)&lt;br /&gt;
&lt;br /&gt;
Per	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
WP	54 (19 +30 +5 LA)&lt;br /&gt;
&lt;br /&gt;
Fel	50 (15 +30 +5 Pride)&lt;br /&gt;
&lt;br /&gt;
Wounds: 22 (19)&lt;br /&gt;
&lt;br /&gt;
Corruption: 15&lt;br /&gt;
&lt;br /&gt;
Infamy: 34&lt;br /&gt;
&lt;br /&gt;
= Traits =&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Unnatural Strength (+4)&lt;br /&gt;
* Unnatural Toughness (+4)&lt;br /&gt;
* Psy Rating x3&lt;br /&gt;
* Pride: Charm&lt;br /&gt;
* Disgrace: Betrayal&lt;br /&gt;
* Motivation: Vengeance&lt;br /&gt;
&lt;br /&gt;
= Skills = &lt;br /&gt;
* Athletics (S) 41 (81)&lt;br /&gt;
* Awareness (Per) 42&lt;br /&gt;
* Parry (WS) 44&lt;br /&gt;
* Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41&lt;br /&gt;
* Linguistics ( Low Gothic ) (Int) 41&lt;br /&gt;
* Navigate ( Surface ) (Int) 41&lt;br /&gt;
* Operate ( Surface ) (Ag) 40&lt;br /&gt;
* Psyscience (Per) 42&lt;br /&gt;
* Dodge (Ag) 40&lt;br /&gt;
* Scholastic Lore ( Occult, Imperial Creed, Legend ) (Int) 41&lt;br /&gt;
* Deception (Fel) 50&lt;br /&gt;
* Charm (Fel) 50&lt;br /&gt;
* Command (Fel) 50&lt;br /&gt;
&lt;br /&gt;
= Talents =&lt;br /&gt;
* Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)&lt;br /&gt;
* Quick Draw (draw weapon as free action)&lt;br /&gt;
* Bulging Biceps (Remove Bracing penalties from heavy weapons)&lt;br /&gt;
* Weapon Training (Legion, Force)&lt;br /&gt;
* Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)&lt;br /&gt;
* Nerves of Steel (Reroll Pinning Tests)&lt;br /&gt;
* Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)&lt;br /&gt;
* Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))&lt;br /&gt;
* Meditation (Enter a trance to ignore Fatigue&lt;br /&gt;
* Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)&lt;br /&gt;
* Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Psychic Powers =&lt;br /&gt;
* Delude: Opposed WP test to gain a + 5 x Psy Rating&lt;br /&gt;
* Thought Sending: Basic Telepathy&lt;br /&gt;
* Compel: Contested WP test to get the target creature to do a simple command&lt;br /&gt;
* Manifest Flame: Bring forth an open fire&lt;br /&gt;
* Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS&lt;br /&gt;
* Toxic Siphon: Force poison out of the target&#039;s body, pass a Toughness test or be stunned for 1d10-TB rounds&lt;br /&gt;
* Asphyxiate: Cause a target within 20m X Psy range to Suffocate as long as the psyker concentrates or until the subject succeeds a toughness test&lt;br /&gt;
&lt;br /&gt;
= XP usage =&lt;br /&gt;
Total XP spent: 3,950 / 4,000&lt;br /&gt;
&lt;br /&gt;
Khorne: 2&lt;br /&gt;
&lt;br /&gt;
Nurgle: 2&lt;br /&gt;
&lt;br /&gt;
Slaanesh: 2&lt;br /&gt;
&lt;br /&gt;
Tzeentch: 2&lt;br /&gt;
&lt;br /&gt;
Unaligned: 7&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
250: Willpower (simple)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
200: Acrobatics (known)&lt;br /&gt;
&lt;br /&gt;
200: Charm &lt;br /&gt;
&lt;br /&gt;
200: Forbidden Lore (Inquisition)&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Imperial Creed)&lt;br /&gt;
&lt;br /&gt;
200: Command&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Legend)&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
250 Neural Storm&lt;br /&gt;
&lt;br /&gt;
250 Resistance (Psychic Powers)&lt;br /&gt;
&lt;br /&gt;
250 Orthoproxy&lt;br /&gt;
&lt;br /&gt;
250 Street Fighting&lt;br /&gt;
&lt;br /&gt;
750 Psy Rating (tier 3)&lt;br /&gt;
&lt;br /&gt;
300 Last Breath Psychic Power&lt;br /&gt;
&lt;br /&gt;
200 Toxic Siphon Psychic Power&lt;br /&gt;
&lt;br /&gt;
250 Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
* Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg&lt;br /&gt;
* Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg&lt;br /&gt;
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)&lt;br /&gt;
* Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg&lt;br /&gt;
* Astartes Bolt pistol clips x4&lt;br /&gt;
* Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg&lt;br /&gt;
&lt;br /&gt;
= Minions =&lt;br /&gt;
&lt;br /&gt;
== Itheca ==&lt;br /&gt;
&lt;br /&gt;
WS: 19&lt;br /&gt;
&lt;br /&gt;
BS: 16&lt;br /&gt;
&lt;br /&gt;
S: 29&lt;br /&gt;
&lt;br /&gt;
T: 22&lt;br /&gt;
&lt;br /&gt;
Ag: 17&lt;br /&gt;
&lt;br /&gt;
Int: 20&lt;br /&gt;
&lt;br /&gt;
Per: 19&lt;br /&gt;
&lt;br /&gt;
WP: 22&lt;br /&gt;
&lt;br /&gt;
Fel: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 4&lt;br /&gt;
&#039;&#039;&#039;Base Movement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Charm&lt;br /&gt;
* Inquiry&lt;br /&gt;
* Tech-Use&lt;br /&gt;
* Dodge&lt;br /&gt;
* Trade(Cook)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
* Quick Draw&lt;br /&gt;
* Unarmed Warrior&lt;br /&gt;
* Weapon Training (Primitive)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Weapon&#039;&#039;&#039;&lt;br /&gt;
* Hatchet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
* Light Flak Coat&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281954</id>
		<title>Aeysha Marlikarth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281954"/>
		<updated>2015-04-30T23:39:35Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* XP usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[When_I_Was|back to &#039;&#039;&#039;&#039;&#039;When I Was&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
= Characteristics =&lt;br /&gt;
&lt;br /&gt;
WS	44 (14 +30)&lt;br /&gt;
&lt;br /&gt;
BS	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
S	41 (11 +30) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
T	41 (16 +30 -5 Pride) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
Ag	40 (10 +30)&lt;br /&gt;
&lt;br /&gt;
Int	41 (11 +30)&lt;br /&gt;
&lt;br /&gt;
Per	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
WP	54 (19 +30 +5 LA)&lt;br /&gt;
&lt;br /&gt;
Fel	50 (15 +30 +5 Pride)&lt;br /&gt;
&lt;br /&gt;
Wounds: 22 (19)&lt;br /&gt;
&lt;br /&gt;
Corruption: 15&lt;br /&gt;
&lt;br /&gt;
Infamy: 34&lt;br /&gt;
&lt;br /&gt;
= Traits =&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Unnatural Strength (+4)&lt;br /&gt;
* Unnatural Toughness (+4)&lt;br /&gt;
* Psy Rating x3&lt;br /&gt;
* Pride: Charm&lt;br /&gt;
* Disgrace: Betrayal&lt;br /&gt;
* Motivation: Vengeance&lt;br /&gt;
&lt;br /&gt;
= Skills = &lt;br /&gt;
* Athletics (S) 41 (81)&lt;br /&gt;
* Awareness (Per) 42&lt;br /&gt;
* Parry (WS) 44&lt;br /&gt;
* Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41&lt;br /&gt;
* Linguistics ( Low Gothic ) (Int) 41&lt;br /&gt;
* Navigate ( Surface ) (Int) 41&lt;br /&gt;
* Operate ( Surface ) (Ag) 40&lt;br /&gt;
* Psyscience (Per) 42&lt;br /&gt;
* Dodge (Ag) 40&lt;br /&gt;
* Scholastic Lore ( Occult, Imperial Creed, Legend ) (Int) 41&lt;br /&gt;
* Deception (Fel) 50&lt;br /&gt;
* Charm (Fel) 50&lt;br /&gt;
* Command (Fel) 50&lt;br /&gt;
&lt;br /&gt;
= Talents =&lt;br /&gt;
* Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)&lt;br /&gt;
* Quick Draw (draw weapon as free action)&lt;br /&gt;
* Bulging Biceps (Remove Bracing penalties from heavy weapons)&lt;br /&gt;
* Weapon Training (Legion, Force)&lt;br /&gt;
* Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)&lt;br /&gt;
* Nerves of Steel (Reroll Pinning Tests)&lt;br /&gt;
* Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)&lt;br /&gt;
* Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))&lt;br /&gt;
* Meditation (Enter a trance to ignore Fatigue&lt;br /&gt;
* Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)&lt;br /&gt;
* Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Psychic Powers =&lt;br /&gt;
* Delude: Opposed WP test to gain a + 5 x Psy Rating&lt;br /&gt;
* Thought Sending: Basic Telepathy&lt;br /&gt;
* Compel: Contested WP test to get the target creature to do a simple command&lt;br /&gt;
* Manifest Flame: Bring forth an open fire&lt;br /&gt;
* Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS&lt;br /&gt;
* Toxic Siphon: Force poison out of the target&#039;s body, pass a Toughness test or be stunned for 1d10-TB rounds&lt;br /&gt;
* Asphyxiate: Cause a target within 20m X Psy range to Suffocate as long as the psyker concentrates or until the subject succeeds a toughness test&lt;br /&gt;
&lt;br /&gt;
= XP usage =&lt;br /&gt;
Total XP spent: 3,950 / 4,000&lt;br /&gt;
&lt;br /&gt;
Khorne: 1&lt;br /&gt;
&lt;br /&gt;
Nurgle: 2&lt;br /&gt;
&lt;br /&gt;
Slaanesh: 2&lt;br /&gt;
&lt;br /&gt;
Tzeentch: 2&lt;br /&gt;
&lt;br /&gt;
Unaligned: 7&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
250: Willpower (simple)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
200: Acrobatics (known)&lt;br /&gt;
&lt;br /&gt;
200: Charm &lt;br /&gt;
&lt;br /&gt;
200: Forbidden Lore (Inquisition)&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Imperial Creed)&lt;br /&gt;
&lt;br /&gt;
200: Command&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Legend)&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
250 Neural Storm&lt;br /&gt;
&lt;br /&gt;
250 Resistance (Psychic Powers)&lt;br /&gt;
&lt;br /&gt;
250 Orthoproxy&lt;br /&gt;
&lt;br /&gt;
250 Air of Authority&lt;br /&gt;
&lt;br /&gt;
750 Psy Rating (tier 3)&lt;br /&gt;
&lt;br /&gt;
300 Last Breath Psychic Power&lt;br /&gt;
&lt;br /&gt;
200 Toxic Siphon Psychic Power&lt;br /&gt;
&lt;br /&gt;
250 Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
* Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg&lt;br /&gt;
* Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg&lt;br /&gt;
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)&lt;br /&gt;
* Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg&lt;br /&gt;
* Astartes Bolt pistol clips x4&lt;br /&gt;
* Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg&lt;br /&gt;
&lt;br /&gt;
= Minions =&lt;br /&gt;
&lt;br /&gt;
== Itheca ==&lt;br /&gt;
&lt;br /&gt;
WS: 19&lt;br /&gt;
&lt;br /&gt;
BS: 16&lt;br /&gt;
&lt;br /&gt;
S: 29&lt;br /&gt;
&lt;br /&gt;
T: 22&lt;br /&gt;
&lt;br /&gt;
Ag: 17&lt;br /&gt;
&lt;br /&gt;
Int: 20&lt;br /&gt;
&lt;br /&gt;
Per: 19&lt;br /&gt;
&lt;br /&gt;
WP: 22&lt;br /&gt;
&lt;br /&gt;
Fel: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 4&lt;br /&gt;
&#039;&#039;&#039;Base Movement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Charm&lt;br /&gt;
* Inquiry&lt;br /&gt;
* Tech-Use&lt;br /&gt;
* Dodge&lt;br /&gt;
* Trade(Cook)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
* Quick Draw&lt;br /&gt;
* Unarmed Warrior&lt;br /&gt;
* Weapon Training (Primitive)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Weapon&#039;&#039;&#039;&lt;br /&gt;
* Hatchet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
* Light Flak Coat&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281953</id>
		<title>Aeysha Marlikarth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281953"/>
		<updated>2015-04-30T23:38:36Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[When_I_Was|back to &#039;&#039;&#039;&#039;&#039;When I Was&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
= Characteristics =&lt;br /&gt;
&lt;br /&gt;
WS	44 (14 +30)&lt;br /&gt;
&lt;br /&gt;
BS	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
S	41 (11 +30) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
T	41 (16 +30 -5 Pride) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
Ag	40 (10 +30)&lt;br /&gt;
&lt;br /&gt;
Int	41 (11 +30)&lt;br /&gt;
&lt;br /&gt;
Per	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
WP	54 (19 +30 +5 LA)&lt;br /&gt;
&lt;br /&gt;
Fel	50 (15 +30 +5 Pride)&lt;br /&gt;
&lt;br /&gt;
Wounds: 22 (19)&lt;br /&gt;
&lt;br /&gt;
Corruption: 15&lt;br /&gt;
&lt;br /&gt;
Infamy: 34&lt;br /&gt;
&lt;br /&gt;
= Traits =&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Unnatural Strength (+4)&lt;br /&gt;
* Unnatural Toughness (+4)&lt;br /&gt;
* Psy Rating x3&lt;br /&gt;
* Pride: Charm&lt;br /&gt;
* Disgrace: Betrayal&lt;br /&gt;
* Motivation: Vengeance&lt;br /&gt;
&lt;br /&gt;
= Skills = &lt;br /&gt;
* Athletics (S) 41 (81)&lt;br /&gt;
* Awareness (Per) 42&lt;br /&gt;
* Parry (WS) 44&lt;br /&gt;
* Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41&lt;br /&gt;
* Linguistics ( Low Gothic ) (Int) 41&lt;br /&gt;
* Navigate ( Surface ) (Int) 41&lt;br /&gt;
* Operate ( Surface ) (Ag) 40&lt;br /&gt;
* Psyscience (Per) 42&lt;br /&gt;
* Dodge (Ag) 40&lt;br /&gt;
* Scholastic Lore ( Occult, Imperial Creed, Legend ) (Int) 41&lt;br /&gt;
* Deception (Fel) 50&lt;br /&gt;
* Charm (Fel) 50&lt;br /&gt;
* Command (Fel) 50&lt;br /&gt;
&lt;br /&gt;
= Talents =&lt;br /&gt;
* Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)&lt;br /&gt;
* Quick Draw (draw weapon as free action)&lt;br /&gt;
* Bulging Biceps (Remove Bracing penalties from heavy weapons)&lt;br /&gt;
* Weapon Training (Legion, Force)&lt;br /&gt;
* Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)&lt;br /&gt;
* Nerves of Steel (Reroll Pinning Tests)&lt;br /&gt;
* Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)&lt;br /&gt;
* Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))&lt;br /&gt;
* Meditation (Enter a trance to ignore Fatigue&lt;br /&gt;
* Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)&lt;br /&gt;
* Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Psychic Powers =&lt;br /&gt;
* Delude: Opposed WP test to gain a + 5 x Psy Rating&lt;br /&gt;
* Thought Sending: Basic Telepathy&lt;br /&gt;
* Compel: Contested WP test to get the target creature to do a simple command&lt;br /&gt;
* Manifest Flame: Bring forth an open fire&lt;br /&gt;
* Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS&lt;br /&gt;
* Toxic Siphon: Force poison out of the target&#039;s body, pass a Toughness test or be stunned for 1d10-TB rounds&lt;br /&gt;
* Asphyxiate: Cause a target within 20m X Psy range to Suffocate as long as the psyker concentrates or until the subject succeeds a toughness test&lt;br /&gt;
&lt;br /&gt;
= XP usage =&lt;br /&gt;
Total XP spent: 3,900 / 4,000&lt;br /&gt;
&lt;br /&gt;
Khorne: 1&lt;br /&gt;
&lt;br /&gt;
Nurgle: 2&lt;br /&gt;
&lt;br /&gt;
Slaanesh: 2&lt;br /&gt;
&lt;br /&gt;
Tzeentch: 2&lt;br /&gt;
&lt;br /&gt;
Unaligned: 7&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
250: Willpower (simple)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
200: Acrobatics (known)&lt;br /&gt;
&lt;br /&gt;
200: Charm &lt;br /&gt;
&lt;br /&gt;
200: Forbidden Lore (Inquisition)&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Imperial Creed)&lt;br /&gt;
&lt;br /&gt;
200: Command&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Legend)&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
250 Neural Storm&lt;br /&gt;
&lt;br /&gt;
250 Resistance (Psychic Powers)&lt;br /&gt;
&lt;br /&gt;
250 Orthoproxy&lt;br /&gt;
&lt;br /&gt;
250 Air of Authority&lt;br /&gt;
&lt;br /&gt;
750 Psy Rating (tier 3)&lt;br /&gt;
&lt;br /&gt;
300 Last Breath Psychic Power&lt;br /&gt;
&lt;br /&gt;
200 Toxic Siphon Psychic Power&lt;br /&gt;
&lt;br /&gt;
250 Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
* Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg&lt;br /&gt;
* Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg&lt;br /&gt;
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)&lt;br /&gt;
* Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg&lt;br /&gt;
* Astartes Bolt pistol clips x4&lt;br /&gt;
* Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg&lt;br /&gt;
&lt;br /&gt;
= Minions =&lt;br /&gt;
&lt;br /&gt;
== Itheca ==&lt;br /&gt;
&lt;br /&gt;
WS: 19&lt;br /&gt;
&lt;br /&gt;
BS: 16&lt;br /&gt;
&lt;br /&gt;
S: 29&lt;br /&gt;
&lt;br /&gt;
T: 22&lt;br /&gt;
&lt;br /&gt;
Ag: 17&lt;br /&gt;
&lt;br /&gt;
Int: 20&lt;br /&gt;
&lt;br /&gt;
Per: 19&lt;br /&gt;
&lt;br /&gt;
WP: 22&lt;br /&gt;
&lt;br /&gt;
Fel: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 4&lt;br /&gt;
&#039;&#039;&#039;Base Movement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Charm&lt;br /&gt;
* Inquiry&lt;br /&gt;
* Tech-Use&lt;br /&gt;
* Dodge&lt;br /&gt;
* Trade(Cook)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
* Quick Draw&lt;br /&gt;
* Unarmed Warrior&lt;br /&gt;
* Weapon Training (Primitive)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Weapon&#039;&#039;&#039;&lt;br /&gt;
* Hatchet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
* Light Flak Coat&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281952</id>
		<title>Aeysha Marlikarth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281952"/>
		<updated>2015-04-30T23:27:02Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* XP usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[When_I_Was|back to &#039;&#039;&#039;&#039;&#039;When I Was&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
= Characteristics =&lt;br /&gt;
&lt;br /&gt;
WS	44 (14 +30)&lt;br /&gt;
&lt;br /&gt;
BS	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
S	41 (11 +30) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
T	41 (16 +30 -5 Pride) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
Ag	40 (10 +30)&lt;br /&gt;
&lt;br /&gt;
Int	41 (11 +30)&lt;br /&gt;
&lt;br /&gt;
Per	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
WP	54 (19 +30 +5 LA)&lt;br /&gt;
&lt;br /&gt;
Fel	50 (15 +30 +5 Pride)&lt;br /&gt;
&lt;br /&gt;
Wounds: 22 (19)&lt;br /&gt;
&lt;br /&gt;
Corruption: 15&lt;br /&gt;
&lt;br /&gt;
Infamy: 34&lt;br /&gt;
&lt;br /&gt;
= Traits =&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Unnatural Strength (+4)&lt;br /&gt;
* Unnatural Toughness (+4)&lt;br /&gt;
* Psy Rating x3&lt;br /&gt;
* Pride: Charm&lt;br /&gt;
* Disgrace: Betrayal&lt;br /&gt;
* Motivation: Vengeance&lt;br /&gt;
&lt;br /&gt;
= Skills = &lt;br /&gt;
* Athletics (S) 41 (81)&lt;br /&gt;
* Awareness (Per) 42&lt;br /&gt;
* Parry (WS) 44&lt;br /&gt;
* Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41&lt;br /&gt;
* Linguistics ( Low Gothic ) (Int) 41&lt;br /&gt;
* Navigate ( Surface ) (Int) 41&lt;br /&gt;
* Operate ( Surface ) (Ag) 40&lt;br /&gt;
* Psyscience (Per) 42&lt;br /&gt;
* Dodge (Ag) 40&lt;br /&gt;
* Scholastic Lore ( Occult, Imperial Creed, Legend ) (Int) 41&lt;br /&gt;
* Deception (Fel) 50&lt;br /&gt;
* Charm (Fel) 50&lt;br /&gt;
* Command (Fel) 50&lt;br /&gt;
&lt;br /&gt;
= Talents =&lt;br /&gt;
* Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)&lt;br /&gt;
* Quick Draw (draw weapon as free action)&lt;br /&gt;
* Bulging Biceps (Remove Bracing penalties from heavy weapons)&lt;br /&gt;
* Weapon Training (Legion, Force)&lt;br /&gt;
* Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)&lt;br /&gt;
* Nerves of Steel (Reroll Pinning Tests)&lt;br /&gt;
* Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)&lt;br /&gt;
* Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))&lt;br /&gt;
* Meditation (Enter a trance to ignore Fatigue&lt;br /&gt;
* Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)&lt;br /&gt;
* Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Psychic Powers =&lt;br /&gt;
* Delude: Opposed WP test to gain a + 5 x Psy Rating&lt;br /&gt;
* Thought Sending: Basic Telepathy&lt;br /&gt;
* Compel: Contested WP test to get the target creature to do a simple command&lt;br /&gt;
* Manifest Flame: Bring forth an open fire&lt;br /&gt;
* Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS&lt;br /&gt;
* Toxic Siphon: Force poison out of the target&#039;s body, pass a Toughness test or be stunned for 1d10-TB rounds&lt;br /&gt;
* Asphyxiate: Cause a target within 20m X Psy range to Suffocate as long as the psyker concentrates or until the subject succeeds a toughness test&lt;br /&gt;
&lt;br /&gt;
= XP usage =&lt;br /&gt;
Total XP spent: 3,900 / 4,000&lt;br /&gt;
&lt;br /&gt;
Khorne: 1&lt;br /&gt;
&lt;br /&gt;
Nurgle: 2&lt;br /&gt;
&lt;br /&gt;
Slaanesh: 2&lt;br /&gt;
&lt;br /&gt;
Tzeentch: 2&lt;br /&gt;
&lt;br /&gt;
Unaligned: 7&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
250: Willpower (simple)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
200: Acrobatics (known)&lt;br /&gt;
&lt;br /&gt;
200: Charm &lt;br /&gt;
&lt;br /&gt;
200: Forbidden Lore (Inquisition)&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Imperial Creed)&lt;br /&gt;
&lt;br /&gt;
200: Command&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Legend)&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
250 Neural Storm&lt;br /&gt;
&lt;br /&gt;
250 Resistance (Psychic Powers)&lt;br /&gt;
&lt;br /&gt;
250 Orthoproxy&lt;br /&gt;
&lt;br /&gt;
750 Psy Rating (tier 3)&lt;br /&gt;
&lt;br /&gt;
300 Last Breath Psychic Power&lt;br /&gt;
&lt;br /&gt;
200 Toxic Siphon Psychic Power&lt;br /&gt;
&lt;br /&gt;
250 Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
* Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg&lt;br /&gt;
* Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg&lt;br /&gt;
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)&lt;br /&gt;
* Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg&lt;br /&gt;
* Astartes Bolt pistol clips x4&lt;br /&gt;
* Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg&lt;br /&gt;
&lt;br /&gt;
= Minions =&lt;br /&gt;
&lt;br /&gt;
== Itheca ==&lt;br /&gt;
&lt;br /&gt;
WS: 19&lt;br /&gt;
&lt;br /&gt;
BS: 16&lt;br /&gt;
&lt;br /&gt;
S: 29&lt;br /&gt;
&lt;br /&gt;
T: 22&lt;br /&gt;
&lt;br /&gt;
Ag: 17&lt;br /&gt;
&lt;br /&gt;
Int: 20&lt;br /&gt;
&lt;br /&gt;
Per: 19&lt;br /&gt;
&lt;br /&gt;
WP: 22&lt;br /&gt;
&lt;br /&gt;
Fel: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 4&lt;br /&gt;
&#039;&#039;&#039;Base Movement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Charm&lt;br /&gt;
* Inquiry&lt;br /&gt;
* Tech-Use&lt;br /&gt;
* Dodge&lt;br /&gt;
* Trade(Cook)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
* Quick Draw&lt;br /&gt;
* Unarmed Warrior&lt;br /&gt;
* Weapon Training (Primitive)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Weapon&#039;&#039;&#039;&lt;br /&gt;
* Hatchet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
* Light Flak Coat&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281951</id>
		<title>Aeysha Marlikarth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281951"/>
		<updated>2015-04-30T23:26:43Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* XP usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[When_I_Was|back to &#039;&#039;&#039;&#039;&#039;When I Was&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
= Characteristics =&lt;br /&gt;
&lt;br /&gt;
WS	44 (14 +30)&lt;br /&gt;
&lt;br /&gt;
BS	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
S	41 (11 +30) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
T	41 (16 +30 -5 Pride) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
Ag	40 (10 +30)&lt;br /&gt;
&lt;br /&gt;
Int	41 (11 +30)&lt;br /&gt;
&lt;br /&gt;
Per	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
WP	54 (19 +30 +5 LA)&lt;br /&gt;
&lt;br /&gt;
Fel	50 (15 +30 +5 Pride)&lt;br /&gt;
&lt;br /&gt;
Wounds: 22 (19)&lt;br /&gt;
&lt;br /&gt;
Corruption: 15&lt;br /&gt;
&lt;br /&gt;
Infamy: 34&lt;br /&gt;
&lt;br /&gt;
= Traits =&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Unnatural Strength (+4)&lt;br /&gt;
* Unnatural Toughness (+4)&lt;br /&gt;
* Psy Rating x3&lt;br /&gt;
* Pride: Charm&lt;br /&gt;
* Disgrace: Betrayal&lt;br /&gt;
* Motivation: Vengeance&lt;br /&gt;
&lt;br /&gt;
= Skills = &lt;br /&gt;
* Athletics (S) 41 (81)&lt;br /&gt;
* Awareness (Per) 42&lt;br /&gt;
* Parry (WS) 44&lt;br /&gt;
* Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41&lt;br /&gt;
* Linguistics ( Low Gothic ) (Int) 41&lt;br /&gt;
* Navigate ( Surface ) (Int) 41&lt;br /&gt;
* Operate ( Surface ) (Ag) 40&lt;br /&gt;
* Psyscience (Per) 42&lt;br /&gt;
* Dodge (Ag) 40&lt;br /&gt;
* Scholastic Lore ( Occult, Imperial Creed, Legend ) (Int) 41&lt;br /&gt;
* Deception (Fel) 50&lt;br /&gt;
* Charm (Fel) 50&lt;br /&gt;
* Command (Fel) 50&lt;br /&gt;
&lt;br /&gt;
= Talents =&lt;br /&gt;
* Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)&lt;br /&gt;
* Quick Draw (draw weapon as free action)&lt;br /&gt;
* Bulging Biceps (Remove Bracing penalties from heavy weapons)&lt;br /&gt;
* Weapon Training (Legion, Force)&lt;br /&gt;
* Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)&lt;br /&gt;
* Nerves of Steel (Reroll Pinning Tests)&lt;br /&gt;
* Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)&lt;br /&gt;
* Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))&lt;br /&gt;
* Meditation (Enter a trance to ignore Fatigue&lt;br /&gt;
* Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)&lt;br /&gt;
* Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Psychic Powers =&lt;br /&gt;
* Delude: Opposed WP test to gain a + 5 x Psy Rating&lt;br /&gt;
* Thought Sending: Basic Telepathy&lt;br /&gt;
* Compel: Contested WP test to get the target creature to do a simple command&lt;br /&gt;
* Manifest Flame: Bring forth an open fire&lt;br /&gt;
* Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS&lt;br /&gt;
* Toxic Siphon: Force poison out of the target&#039;s body, pass a Toughness test or be stunned for 1d10-TB rounds&lt;br /&gt;
* Asphyxiate: Cause a target within 20m X Psy range to Suffocate as long as the psyker concentrates or until the subject succeeds a toughness test&lt;br /&gt;
&lt;br /&gt;
= XP usage =&lt;br /&gt;
Total XP spent: 3,900 / 4,000&lt;br /&gt;
&lt;br /&gt;
Khorne: 1&lt;br /&gt;
Nurgle: 2&lt;br /&gt;
Slaanesh: 2&lt;br /&gt;
Tzeentch: 2&lt;br /&gt;
Unaligned: 7&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
250: Willpower (simple)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
200: Acrobatics (known)&lt;br /&gt;
&lt;br /&gt;
200: Charm &lt;br /&gt;
&lt;br /&gt;
200: Forbidden Lore (Inquisition)&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Imperial Creed)&lt;br /&gt;
&lt;br /&gt;
200: Command&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Legend)&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
250 Neural Storm&lt;br /&gt;
&lt;br /&gt;
250 Resistance (Psychic Powers)&lt;br /&gt;
&lt;br /&gt;
250 Orthoproxy&lt;br /&gt;
&lt;br /&gt;
750 Psy Rating (tier 3)&lt;br /&gt;
&lt;br /&gt;
300 Last Breath Psychic Power&lt;br /&gt;
&lt;br /&gt;
200 Toxic Siphon Psychic Power&lt;br /&gt;
&lt;br /&gt;
250 Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
* Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg&lt;br /&gt;
* Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg&lt;br /&gt;
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)&lt;br /&gt;
* Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg&lt;br /&gt;
* Astartes Bolt pistol clips x4&lt;br /&gt;
* Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg&lt;br /&gt;
&lt;br /&gt;
= Minions =&lt;br /&gt;
&lt;br /&gt;
== Itheca ==&lt;br /&gt;
&lt;br /&gt;
WS: 19&lt;br /&gt;
&lt;br /&gt;
BS: 16&lt;br /&gt;
&lt;br /&gt;
S: 29&lt;br /&gt;
&lt;br /&gt;
T: 22&lt;br /&gt;
&lt;br /&gt;
Ag: 17&lt;br /&gt;
&lt;br /&gt;
Int: 20&lt;br /&gt;
&lt;br /&gt;
Per: 19&lt;br /&gt;
&lt;br /&gt;
WP: 22&lt;br /&gt;
&lt;br /&gt;
Fel: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 4&lt;br /&gt;
&#039;&#039;&#039;Base Movement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Charm&lt;br /&gt;
* Inquiry&lt;br /&gt;
* Tech-Use&lt;br /&gt;
* Dodge&lt;br /&gt;
* Trade(Cook)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
* Quick Draw&lt;br /&gt;
* Unarmed Warrior&lt;br /&gt;
* Weapon Training (Primitive)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Weapon&#039;&#039;&#039;&lt;br /&gt;
* Hatchet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
* Light Flak Coat&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281950</id>
		<title>Aeysha Marlikarth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281950"/>
		<updated>2015-04-30T23:24:20Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* XP usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[When_I_Was|back to &#039;&#039;&#039;&#039;&#039;When I Was&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
= Characteristics =&lt;br /&gt;
&lt;br /&gt;
WS	44 (14 +30)&lt;br /&gt;
&lt;br /&gt;
BS	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
S	41 (11 +30) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
T	41 (16 +30 -5 Pride) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
Ag	40 (10 +30)&lt;br /&gt;
&lt;br /&gt;
Int	41 (11 +30)&lt;br /&gt;
&lt;br /&gt;
Per	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
WP	54 (19 +30 +5 LA)&lt;br /&gt;
&lt;br /&gt;
Fel	50 (15 +30 +5 Pride)&lt;br /&gt;
&lt;br /&gt;
Wounds: 22 (19)&lt;br /&gt;
&lt;br /&gt;
Corruption: 15&lt;br /&gt;
&lt;br /&gt;
Infamy: 34&lt;br /&gt;
&lt;br /&gt;
= Traits =&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Unnatural Strength (+4)&lt;br /&gt;
* Unnatural Toughness (+4)&lt;br /&gt;
* Psy Rating x3&lt;br /&gt;
* Pride: Charm&lt;br /&gt;
* Disgrace: Betrayal&lt;br /&gt;
* Motivation: Vengeance&lt;br /&gt;
&lt;br /&gt;
= Skills = &lt;br /&gt;
* Athletics (S) 41 (81)&lt;br /&gt;
* Awareness (Per) 42&lt;br /&gt;
* Parry (WS) 44&lt;br /&gt;
* Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41&lt;br /&gt;
* Linguistics ( Low Gothic ) (Int) 41&lt;br /&gt;
* Navigate ( Surface ) (Int) 41&lt;br /&gt;
* Operate ( Surface ) (Ag) 40&lt;br /&gt;
* Psyscience (Per) 42&lt;br /&gt;
* Dodge (Ag) 40&lt;br /&gt;
* Scholastic Lore ( Occult, Imperial Creed, Legend ) (Int) 41&lt;br /&gt;
* Deception (Fel) 50&lt;br /&gt;
* Charm (Fel) 50&lt;br /&gt;
* Command (Fel) 50&lt;br /&gt;
&lt;br /&gt;
= Talents =&lt;br /&gt;
* Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)&lt;br /&gt;
* Quick Draw (draw weapon as free action)&lt;br /&gt;
* Bulging Biceps (Remove Bracing penalties from heavy weapons)&lt;br /&gt;
* Weapon Training (Legion, Force)&lt;br /&gt;
* Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)&lt;br /&gt;
* Nerves of Steel (Reroll Pinning Tests)&lt;br /&gt;
* Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)&lt;br /&gt;
* Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))&lt;br /&gt;
* Meditation (Enter a trance to ignore Fatigue&lt;br /&gt;
* Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)&lt;br /&gt;
* Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Psychic Powers =&lt;br /&gt;
* Delude: Opposed WP test to gain a + 5 x Psy Rating&lt;br /&gt;
* Thought Sending: Basic Telepathy&lt;br /&gt;
* Compel: Contested WP test to get the target creature to do a simple command&lt;br /&gt;
* Manifest Flame: Bring forth an open fire&lt;br /&gt;
* Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS&lt;br /&gt;
* Toxic Siphon: Force poison out of the target&#039;s body, pass a Toughness test or be stunned for 1d10-TB rounds&lt;br /&gt;
* Asphyxiate: Cause a target within 20m X Psy range to Suffocate as long as the psyker concentrates or until the subject succeeds a toughness test&lt;br /&gt;
&lt;br /&gt;
= XP usage =&lt;br /&gt;
Total XP spent: 3,900 / 4,000&lt;br /&gt;
&lt;br /&gt;
Khorne: 1&lt;br /&gt;
Nurgle: 2&lt;br /&gt;
Slaanesh: 2&lt;br /&gt;
Tzeentch: 2&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
250: Willpower (simple)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
200: Acrobatics (known)&lt;br /&gt;
&lt;br /&gt;
200: Charm &lt;br /&gt;
&lt;br /&gt;
200: Forbidden Lore (Inquisition)&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Imperial Creed)&lt;br /&gt;
&lt;br /&gt;
200: Command&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Legend)&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
250 Neural Storm&lt;br /&gt;
&lt;br /&gt;
250 Resistance (Psychic Powers)&lt;br /&gt;
&lt;br /&gt;
250 Orthoproxy&lt;br /&gt;
&lt;br /&gt;
750 Psy Rating (tier 3)&lt;br /&gt;
&lt;br /&gt;
300 Last Breath Psychic Power&lt;br /&gt;
&lt;br /&gt;
200 Toxic Siphon Psychic Power&lt;br /&gt;
&lt;br /&gt;
250 Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
* Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg&lt;br /&gt;
* Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg&lt;br /&gt;
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)&lt;br /&gt;
* Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg&lt;br /&gt;
* Astartes Bolt pistol clips x4&lt;br /&gt;
* Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg&lt;br /&gt;
&lt;br /&gt;
= Minions =&lt;br /&gt;
&lt;br /&gt;
== Itheca ==&lt;br /&gt;
&lt;br /&gt;
WS: 19&lt;br /&gt;
&lt;br /&gt;
BS: 16&lt;br /&gt;
&lt;br /&gt;
S: 29&lt;br /&gt;
&lt;br /&gt;
T: 22&lt;br /&gt;
&lt;br /&gt;
Ag: 17&lt;br /&gt;
&lt;br /&gt;
Int: 20&lt;br /&gt;
&lt;br /&gt;
Per: 19&lt;br /&gt;
&lt;br /&gt;
WP: 22&lt;br /&gt;
&lt;br /&gt;
Fel: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 4&lt;br /&gt;
&#039;&#039;&#039;Base Movement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Charm&lt;br /&gt;
* Inquiry&lt;br /&gt;
* Tech-Use&lt;br /&gt;
* Dodge&lt;br /&gt;
* Trade(Cook)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
* Quick Draw&lt;br /&gt;
* Unarmed Warrior&lt;br /&gt;
* Weapon Training (Primitive)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Weapon&#039;&#039;&#039;&lt;br /&gt;
* Hatchet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
* Light Flak Coat&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281948</id>
		<title>Aeysha Marlikarth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281948"/>
		<updated>2015-04-30T22:55:29Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[When_I_Was|back to &#039;&#039;&#039;&#039;&#039;When I Was&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
= Characteristics =&lt;br /&gt;
&lt;br /&gt;
WS	44 (14 +30)&lt;br /&gt;
&lt;br /&gt;
BS	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
S	41 (11 +30) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
T	41 (16 +30 -5 Pride) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
Ag	40 (10 +30)&lt;br /&gt;
&lt;br /&gt;
Int	41 (11 +30)&lt;br /&gt;
&lt;br /&gt;
Per	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
WP	54 (19 +30 +5 LA)&lt;br /&gt;
&lt;br /&gt;
Fel	50 (15 +30 +5 Pride)&lt;br /&gt;
&lt;br /&gt;
Wounds: 22 (19)&lt;br /&gt;
&lt;br /&gt;
Corruption: 15&lt;br /&gt;
&lt;br /&gt;
Infamy: 34&lt;br /&gt;
&lt;br /&gt;
= Traits =&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Unnatural Strength (+4)&lt;br /&gt;
* Unnatural Toughness (+4)&lt;br /&gt;
* Psy Rating x3&lt;br /&gt;
* Pride: Charm&lt;br /&gt;
* Disgrace: Betrayal&lt;br /&gt;
* Motivation: Vengeance&lt;br /&gt;
&lt;br /&gt;
= Skills = &lt;br /&gt;
* Athletics (S) 41 (81)&lt;br /&gt;
* Awareness (Per) 42&lt;br /&gt;
* Parry (WS) 44&lt;br /&gt;
* Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41&lt;br /&gt;
* Linguistics ( Low Gothic ) (Int) 41&lt;br /&gt;
* Navigate ( Surface ) (Int) 41&lt;br /&gt;
* Operate ( Surface ) (Ag) 40&lt;br /&gt;
* Psyscience (Per) 42&lt;br /&gt;
* Dodge (Ag) 40&lt;br /&gt;
* Scholastic Lore ( Occult, Imperial Creed, Legend ) (Int) 41&lt;br /&gt;
* Deception (Fel) 50&lt;br /&gt;
* Charm (Fel) 50&lt;br /&gt;
* Command (Fel) 50&lt;br /&gt;
&lt;br /&gt;
= Talents =&lt;br /&gt;
* Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)&lt;br /&gt;
* Quick Draw (draw weapon as free action)&lt;br /&gt;
* Bulging Biceps (Remove Bracing penalties from heavy weapons)&lt;br /&gt;
* Weapon Training (Legion, Force)&lt;br /&gt;
* Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)&lt;br /&gt;
* Nerves of Steel (Reroll Pinning Tests)&lt;br /&gt;
* Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)&lt;br /&gt;
* Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))&lt;br /&gt;
* Meditation (Enter a trance to ignore Fatigue&lt;br /&gt;
* Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)&lt;br /&gt;
* Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Psychic Powers =&lt;br /&gt;
* Delude: Opposed WP test to gain a + 5 x Psy Rating&lt;br /&gt;
* Thought Sending: Basic Telepathy&lt;br /&gt;
* Compel: Contested WP test to get the target creature to do a simple command&lt;br /&gt;
* Manifest Flame: Bring forth an open fire&lt;br /&gt;
* Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS&lt;br /&gt;
* Toxic Siphon: Force poison out of the target&#039;s body, pass a Toughness test or be stunned for 1d10-TB rounds&lt;br /&gt;
* Asphyxiate: Cause a target within 20m X Psy range to Suffocate as long as the psyker concentrates or until the subject succeeds a toughness test&lt;br /&gt;
&lt;br /&gt;
= XP usage =&lt;br /&gt;
Total XP spent: 3,900 / 4,000&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
250: Willpower (simple)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
200: Acrobatics (known)&lt;br /&gt;
&lt;br /&gt;
200: Charm &lt;br /&gt;
&lt;br /&gt;
200: Forbidden Lore (Inquisition)&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Imperial Creed)&lt;br /&gt;
&lt;br /&gt;
200: Command&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Legend)&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
250 Neural Storm&lt;br /&gt;
&lt;br /&gt;
250 Resistance (Psychic Powers)&lt;br /&gt;
&lt;br /&gt;
250 Orthoproxy&lt;br /&gt;
&lt;br /&gt;
750 Psy Rating (tier 3)&lt;br /&gt;
&lt;br /&gt;
300 Last Breath Psychic Power&lt;br /&gt;
&lt;br /&gt;
200 Toxic Siphon Psychic Power&lt;br /&gt;
&lt;br /&gt;
250 Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
* Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg&lt;br /&gt;
* Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg&lt;br /&gt;
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)&lt;br /&gt;
* Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg&lt;br /&gt;
* Astartes Bolt pistol clips x4&lt;br /&gt;
* Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg&lt;br /&gt;
&lt;br /&gt;
= Minions =&lt;br /&gt;
&lt;br /&gt;
== Itheca ==&lt;br /&gt;
&lt;br /&gt;
WS: 19&lt;br /&gt;
&lt;br /&gt;
BS: 16&lt;br /&gt;
&lt;br /&gt;
S: 29&lt;br /&gt;
&lt;br /&gt;
T: 22&lt;br /&gt;
&lt;br /&gt;
Ag: 17&lt;br /&gt;
&lt;br /&gt;
Int: 20&lt;br /&gt;
&lt;br /&gt;
Per: 19&lt;br /&gt;
&lt;br /&gt;
WP: 22&lt;br /&gt;
&lt;br /&gt;
Fel: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 4&lt;br /&gt;
&#039;&#039;&#039;Base Movement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Charm&lt;br /&gt;
* Inquiry&lt;br /&gt;
* Tech-Use&lt;br /&gt;
* Dodge&lt;br /&gt;
* Trade(Cook)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
* Quick Draw&lt;br /&gt;
* Unarmed Warrior&lt;br /&gt;
* Weapon Training (Primitive)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Weapon&#039;&#039;&#039;&lt;br /&gt;
* Hatchet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
* Light Flak Coat&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281714</id>
		<title>Aeysha Marlikarth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281714"/>
		<updated>2015-04-26T03:21:56Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[When_I_Was|back to &#039;&#039;&#039;&#039;&#039;When I Was&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
= Characteristics =&lt;br /&gt;
&lt;br /&gt;
WS	44 (14 +30)&lt;br /&gt;
&lt;br /&gt;
BS	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
S	41 (11 +30) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
T	41 (16 +30 -5 Pride) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
Ag	40 (10 +30)&lt;br /&gt;
&lt;br /&gt;
Int	41 (11 +30)&lt;br /&gt;
&lt;br /&gt;
Per	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
WP	54 (19 +30 +5 LA)&lt;br /&gt;
&lt;br /&gt;
Fel	50 (15 +30 +5 Pride)&lt;br /&gt;
&lt;br /&gt;
Wounds: 21 (19)&lt;br /&gt;
&lt;br /&gt;
Corruption: 15&lt;br /&gt;
&lt;br /&gt;
Infamy: 34&lt;br /&gt;
&lt;br /&gt;
= Traits =&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Unnatural Strength (+4)&lt;br /&gt;
* Unnatural Toughness (+4)&lt;br /&gt;
* Psy Rating x3&lt;br /&gt;
* Pride: Charm&lt;br /&gt;
* Disgrace: Betrayal&lt;br /&gt;
* Motivation: Vengeance&lt;br /&gt;
&lt;br /&gt;
= Skills = &lt;br /&gt;
* Athletics (S) 41 (81)&lt;br /&gt;
* Awareness (Per) 42&lt;br /&gt;
* Parry (WS) 44&lt;br /&gt;
* Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41&lt;br /&gt;
* Linguistics ( Low Gothic ) (Int) 41&lt;br /&gt;
* Navigate ( Surface ) (Int) 41&lt;br /&gt;
* Operate ( Surface ) (Ag) 40&lt;br /&gt;
* Psyscience (Per) 42&lt;br /&gt;
* Dodge (Ag) 40&lt;br /&gt;
* Scholastic Lore ( Occult, Imperial Creed, Legend ) (Int) 41&lt;br /&gt;
* Deception (Fel) 50&lt;br /&gt;
* Charm (Fel) 50&lt;br /&gt;
* Command (Fel) 50&lt;br /&gt;
&lt;br /&gt;
= Talents =&lt;br /&gt;
* Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)&lt;br /&gt;
* Quick Draw (draw weapon as free action)&lt;br /&gt;
* Bulging Biceps (Remove Bracing penalties from heavy weapons)&lt;br /&gt;
* Weapon Training (Legion, Force)&lt;br /&gt;
* Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)&lt;br /&gt;
* Nerves of Steel (Reroll Pinning Tests)&lt;br /&gt;
* Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)&lt;br /&gt;
* Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))&lt;br /&gt;
* Meditation (Enter a trance to ignore Fatigue&lt;br /&gt;
* Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)&lt;br /&gt;
* Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Psychic Powers =&lt;br /&gt;
* Delude: Opposed WP test to gain a + 5 x Psy Rating&lt;br /&gt;
* Thought Sending: Basic Telepathy&lt;br /&gt;
* Compel: Contested WP test to get the target creature to do a simple command&lt;br /&gt;
* Manifest Flame: Bring forth an open fire&lt;br /&gt;
* Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS&lt;br /&gt;
* Toxic Siphon: Force poison out of the target&#039;s body, pass a Toughness test or be stunned for 1d10-TB rounds&lt;br /&gt;
* Asphyxiate: Cause a target within 20m X Psy range to Suffocate as long as the psyker concentrates or until the subject succeeds a toughness test&lt;br /&gt;
&lt;br /&gt;
= XP usage =&lt;br /&gt;
Total XP spent: 3,900 / 4,000&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
250: Willpower (simple)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
200: Acrobatics (known)&lt;br /&gt;
&lt;br /&gt;
200: Charm &lt;br /&gt;
&lt;br /&gt;
200: Forbidden Lore (Inquisition)&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Imperial Creed)&lt;br /&gt;
&lt;br /&gt;
200: Command&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Legend)&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
250 Neural Storm&lt;br /&gt;
&lt;br /&gt;
250 Resistance (Psychic Powers)&lt;br /&gt;
&lt;br /&gt;
250 Orthoproxy&lt;br /&gt;
&lt;br /&gt;
750 Psy Rating (tier 3)&lt;br /&gt;
&lt;br /&gt;
300 Last Breath Psychic Power&lt;br /&gt;
&lt;br /&gt;
200 Toxic Siphon Psychic Power&lt;br /&gt;
&lt;br /&gt;
250 Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
* Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg&lt;br /&gt;
* Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg&lt;br /&gt;
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)&lt;br /&gt;
* Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg&lt;br /&gt;
* Astartes Bolt pistol clips x4&lt;br /&gt;
* Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg&lt;br /&gt;
&lt;br /&gt;
= Minions =&lt;br /&gt;
&lt;br /&gt;
== Itheca ==&lt;br /&gt;
&lt;br /&gt;
WS: 19&lt;br /&gt;
&lt;br /&gt;
BS: 16&lt;br /&gt;
&lt;br /&gt;
S: 29&lt;br /&gt;
&lt;br /&gt;
T: 22&lt;br /&gt;
&lt;br /&gt;
Ag: 17&lt;br /&gt;
&lt;br /&gt;
Int: 20&lt;br /&gt;
&lt;br /&gt;
Per: 19&lt;br /&gt;
&lt;br /&gt;
WP: 22&lt;br /&gt;
&lt;br /&gt;
Fel: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 4&lt;br /&gt;
&#039;&#039;&#039;Base Movement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Charm&lt;br /&gt;
* Inquiry&lt;br /&gt;
* Tech-Use&lt;br /&gt;
* Dodge&lt;br /&gt;
* Trade(Cook)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
* Quick Draw&lt;br /&gt;
* Unarmed Warrior&lt;br /&gt;
* Weapon Training (Primitive)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Weapon&#039;&#039;&#039;&lt;br /&gt;
* Hatchet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
* Light Flak Coat&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281711</id>
		<title>Aeysha Marlikarth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281711"/>
		<updated>2015-04-26T02:46:11Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[When_I_Was|back to &#039;&#039;&#039;&#039;&#039;When I Was&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
= Characteristics =&lt;br /&gt;
&lt;br /&gt;
WS	44 (14 +30)&lt;br /&gt;
&lt;br /&gt;
BS	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
S	41 (11 +30) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
T	41 (16 +30 -5 Pride) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
Ag	40 (10 +30)&lt;br /&gt;
&lt;br /&gt;
Int	41 (11 +30)&lt;br /&gt;
&lt;br /&gt;
Per	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
WP	54 (19 +30 +5 LA)&lt;br /&gt;
&lt;br /&gt;
Fel	50 (15 +30 +5 Pride)&lt;br /&gt;
&lt;br /&gt;
Wounds: 21 (19)&lt;br /&gt;
&lt;br /&gt;
Corruption: 15&lt;br /&gt;
&lt;br /&gt;
Infamy: 33&lt;br /&gt;
&lt;br /&gt;
= Traits =&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Unnatural Strength (+4)&lt;br /&gt;
* Unnatural Toughness (+4)&lt;br /&gt;
* Psy Rating x3&lt;br /&gt;
* Pride: Charm&lt;br /&gt;
* Disgrace: Betrayal&lt;br /&gt;
* Motivation: Vengeance&lt;br /&gt;
&lt;br /&gt;
= Skills = &lt;br /&gt;
* Athletics (S) 41 (81)&lt;br /&gt;
* Awareness (Per) 42&lt;br /&gt;
* Parry (WS) 44&lt;br /&gt;
* Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41&lt;br /&gt;
* Linguistics ( Low Gothic ) (Int) 41&lt;br /&gt;
* Navigate ( Surface ) (Int) 41&lt;br /&gt;
* Operate ( Surface ) (Ag) 40&lt;br /&gt;
* Psyscience (Per) 42&lt;br /&gt;
* Dodge (Ag) 40&lt;br /&gt;
* Scholastic Lore ( Occult, Imperial Creed, Legend ) (Int) 41&lt;br /&gt;
* Deception (Fel) 50&lt;br /&gt;
* Charm (Fel) 50&lt;br /&gt;
* Command (Fel) 50&lt;br /&gt;
&lt;br /&gt;
= Talents =&lt;br /&gt;
* Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)&lt;br /&gt;
* Quick Draw (draw weapon as free action)&lt;br /&gt;
* Bulging Biceps (Remove Bracing penalties from heavy weapons)&lt;br /&gt;
* Weapon Training (Legion, Force)&lt;br /&gt;
* Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)&lt;br /&gt;
* Nerves of Steel (Reroll Pinning Tests)&lt;br /&gt;
* Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)&lt;br /&gt;
* Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))&lt;br /&gt;
* Meditation (Enter a trance to ignore Fatigue&lt;br /&gt;
* Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)&lt;br /&gt;
* Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Psychic Powers =&lt;br /&gt;
* Delude: Opposed WP test to gain a + 5 x Psy Rating&lt;br /&gt;
* Thought Sending: Basic Telepathy&lt;br /&gt;
* Compel: Contested WP test to get the target creature to do a simple command&lt;br /&gt;
* Manifest Flame: Bring forth an open fire&lt;br /&gt;
* Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS&lt;br /&gt;
* Toxic Siphon: Force poison out of the target&#039;s body, pass a Toughness test or be stunned for 1d10-TB rounds&lt;br /&gt;
* Asphyxiate: Cause a target within 20m X Psy range to Suffocate as long as the psyker concentrates or until the subject succeeds a toughness test&lt;br /&gt;
&lt;br /&gt;
= XP usage =&lt;br /&gt;
Total XP spent: 3,900 / 4,000&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
250: Willpower (simple)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
200: Acrobatics (known)&lt;br /&gt;
&lt;br /&gt;
200: Charm &lt;br /&gt;
&lt;br /&gt;
200: Forbidden Lore (Inquisition)&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Imperial Creed)&lt;br /&gt;
&lt;br /&gt;
200: Command&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Legend)&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
250 Neural Storm&lt;br /&gt;
&lt;br /&gt;
250 Resistance (Psychic Powers)&lt;br /&gt;
&lt;br /&gt;
250 Orthoproxy&lt;br /&gt;
&lt;br /&gt;
750 Psy Rating (tier 3)&lt;br /&gt;
&lt;br /&gt;
300 Last Breath Psychic Power&lt;br /&gt;
&lt;br /&gt;
200 Toxic Siphon Psychic Power&lt;br /&gt;
&lt;br /&gt;
250 Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
* Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg&lt;br /&gt;
* Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg&lt;br /&gt;
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)&lt;br /&gt;
* Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg&lt;br /&gt;
* Astartes Bolt pistol clips x4&lt;br /&gt;
* Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg&lt;br /&gt;
&lt;br /&gt;
= Minions =&lt;br /&gt;
&lt;br /&gt;
== Itheca ==&lt;br /&gt;
&lt;br /&gt;
WS: 19&lt;br /&gt;
&lt;br /&gt;
BS: 16&lt;br /&gt;
&lt;br /&gt;
S: 29&lt;br /&gt;
&lt;br /&gt;
T: 22&lt;br /&gt;
&lt;br /&gt;
Ag: 17&lt;br /&gt;
&lt;br /&gt;
Int: 20&lt;br /&gt;
&lt;br /&gt;
Per: 19&lt;br /&gt;
&lt;br /&gt;
WP: 22&lt;br /&gt;
&lt;br /&gt;
Fel: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 4&lt;br /&gt;
&#039;&#039;&#039;Base Movement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Charm&lt;br /&gt;
* Inquiry&lt;br /&gt;
* Tech-Use&lt;br /&gt;
* Dodge&lt;br /&gt;
* Trade(Cook)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
* Quick Draw&lt;br /&gt;
* Unarmed Warrior&lt;br /&gt;
* Weapon Training (Primitive)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Weapon&#039;&#039;&#039;&lt;br /&gt;
* Hatchet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
* Light Flak Coat&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281710</id>
		<title>Aeysha Marlikarth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281710"/>
		<updated>2015-04-26T02:43:41Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* XP usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[When_I_Was|back to &#039;&#039;&#039;&#039;&#039;When I Was&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
= Characteristics =&lt;br /&gt;
&lt;br /&gt;
WS	44 (14 +30)&lt;br /&gt;
&lt;br /&gt;
BS	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
S	41 (11 +30) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
T	41 (16 +30 -5 Pride) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
Ag	40 (10 +30)&lt;br /&gt;
&lt;br /&gt;
Int	41 (11 +30)&lt;br /&gt;
&lt;br /&gt;
Per	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
WP	54 (19 +30 +5 LA)&lt;br /&gt;
&lt;br /&gt;
Fel	50 (15 +30 +5 Pride)&lt;br /&gt;
&lt;br /&gt;
Wounds: 21 (19)&lt;br /&gt;
&lt;br /&gt;
Corruption: 17&lt;br /&gt;
&lt;br /&gt;
Infamy: 36&lt;br /&gt;
&lt;br /&gt;
= Traits =&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Unnatural Strength (+4)&lt;br /&gt;
* Unnatural Toughness (+4)&lt;br /&gt;
* Psy Rating x3&lt;br /&gt;
* Pride: Charm&lt;br /&gt;
* Disgrace: Betrayal&lt;br /&gt;
* Motivation: Vengeance&lt;br /&gt;
&lt;br /&gt;
= Skills = &lt;br /&gt;
* Athletics (S) 41 (81)&lt;br /&gt;
* Awareness (Per) 42&lt;br /&gt;
* Parry (WS) 44&lt;br /&gt;
* Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41&lt;br /&gt;
* Linguistics ( Low Gothic ) (Int) 41&lt;br /&gt;
* Navigate ( Surface ) (Int) 41&lt;br /&gt;
* Operate ( Surface ) (Ag) 40&lt;br /&gt;
* Psyscience (Per) 42&lt;br /&gt;
* Dodge (Ag) 40&lt;br /&gt;
* Scholastic Lore ( Occult, Imperial Creed, Legend ) (Int) 41&lt;br /&gt;
* Deception (Fel) 50&lt;br /&gt;
* Charm (Fel) 50&lt;br /&gt;
* Command (Fel) 50&lt;br /&gt;
&lt;br /&gt;
= Talents =&lt;br /&gt;
* Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)&lt;br /&gt;
* Quick Draw (draw weapon as free action)&lt;br /&gt;
* Bulging Biceps (Remove Bracing penalties from heavy weapons)&lt;br /&gt;
* Weapon Training (Legion, Force)&lt;br /&gt;
* Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)&lt;br /&gt;
* Nerves of Steel (Reroll Pinning Tests)&lt;br /&gt;
* Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)&lt;br /&gt;
* Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))&lt;br /&gt;
* Meditation (Enter a trance to ignore Fatigue&lt;br /&gt;
* Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)&lt;br /&gt;
* Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Psychic Powers =&lt;br /&gt;
* Delude: Opposed WP test to gain a + 5 x Psy Rating&lt;br /&gt;
* Thought Sending: Basic Telepathy&lt;br /&gt;
* Compel: Contested WP test to get the target creature to do a simple command&lt;br /&gt;
* Manifest Flame: Bring forth an open fire&lt;br /&gt;
* Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS&lt;br /&gt;
* Toxic Siphon: Force poison out of the target&#039;s body, pass a Toughness test or be stunned for 1d10-TB rounds&lt;br /&gt;
* Asphyxiate: Cause a target within 20m X Psy range to Suffocate as long as the psyker concentrates or until the subject succeeds a toughness test&lt;br /&gt;
&lt;br /&gt;
= XP usage =&lt;br /&gt;
Total XP spent: 3,900 / 4,000&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
250: Willpower (simple)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
200: Acrobatics (known)&lt;br /&gt;
&lt;br /&gt;
200: Charm &lt;br /&gt;
&lt;br /&gt;
200: Forbidden Lore (Inquisition)&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Imperial Creed)&lt;br /&gt;
&lt;br /&gt;
200: Command&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Legend)&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
250 Neural Storm&lt;br /&gt;
&lt;br /&gt;
250 Resistance (Psychic Powers)&lt;br /&gt;
&lt;br /&gt;
250 Orthoproxy&lt;br /&gt;
&lt;br /&gt;
750 Psy Rating (tier 3)&lt;br /&gt;
&lt;br /&gt;
300 Last Breath Psychic Power&lt;br /&gt;
&lt;br /&gt;
200 Toxic Siphon Psychic Power&lt;br /&gt;
&lt;br /&gt;
250 Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
* Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg&lt;br /&gt;
* Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg&lt;br /&gt;
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)&lt;br /&gt;
* Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg&lt;br /&gt;
* Astartes Bolt pistol clips x4&lt;br /&gt;
* Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg&lt;br /&gt;
&lt;br /&gt;
= Minions =&lt;br /&gt;
&lt;br /&gt;
== Itheca ==&lt;br /&gt;
&lt;br /&gt;
WS: 19&lt;br /&gt;
&lt;br /&gt;
BS: 16&lt;br /&gt;
&lt;br /&gt;
S: 29&lt;br /&gt;
&lt;br /&gt;
T: 22&lt;br /&gt;
&lt;br /&gt;
Ag: 17&lt;br /&gt;
&lt;br /&gt;
Int: 20&lt;br /&gt;
&lt;br /&gt;
Per: 19&lt;br /&gt;
&lt;br /&gt;
WP: 22&lt;br /&gt;
&lt;br /&gt;
Fel: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 4&lt;br /&gt;
&#039;&#039;&#039;Base Movement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Charm&lt;br /&gt;
* Inquiry&lt;br /&gt;
* Tech-Use&lt;br /&gt;
* Dodge&lt;br /&gt;
* Trade(Cook)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
* Quick Draw&lt;br /&gt;
* Unarmed Warrior&lt;br /&gt;
* Weapon Training (Primitive)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Weapon&#039;&#039;&#039;&lt;br /&gt;
* Hatchet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
* Light Flak Coat&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281709</id>
		<title>Aeysha Marlikarth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281709"/>
		<updated>2015-04-26T02:43:13Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[When_I_Was|back to &#039;&#039;&#039;&#039;&#039;When I Was&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
= Characteristics =&lt;br /&gt;
&lt;br /&gt;
WS	44 (14 +30)&lt;br /&gt;
&lt;br /&gt;
BS	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
S	41 (11 +30) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
T	41 (16 +30 -5 Pride) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
Ag	40 (10 +30)&lt;br /&gt;
&lt;br /&gt;
Int	41 (11 +30)&lt;br /&gt;
&lt;br /&gt;
Per	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
WP	54 (19 +30 +5 LA)&lt;br /&gt;
&lt;br /&gt;
Fel	50 (15 +30 +5 Pride)&lt;br /&gt;
&lt;br /&gt;
Wounds: 21 (19)&lt;br /&gt;
&lt;br /&gt;
Corruption: 17&lt;br /&gt;
&lt;br /&gt;
Infamy: 36&lt;br /&gt;
&lt;br /&gt;
= Traits =&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Unnatural Strength (+4)&lt;br /&gt;
* Unnatural Toughness (+4)&lt;br /&gt;
* Psy Rating x3&lt;br /&gt;
* Pride: Charm&lt;br /&gt;
* Disgrace: Betrayal&lt;br /&gt;
* Motivation: Vengeance&lt;br /&gt;
&lt;br /&gt;
= Skills = &lt;br /&gt;
* Athletics (S) 41 (81)&lt;br /&gt;
* Awareness (Per) 42&lt;br /&gt;
* Parry (WS) 44&lt;br /&gt;
* Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41&lt;br /&gt;
* Linguistics ( Low Gothic ) (Int) 41&lt;br /&gt;
* Navigate ( Surface ) (Int) 41&lt;br /&gt;
* Operate ( Surface ) (Ag) 40&lt;br /&gt;
* Psyscience (Per) 42&lt;br /&gt;
* Dodge (Ag) 40&lt;br /&gt;
* Scholastic Lore ( Occult, Imperial Creed, Legend ) (Int) 41&lt;br /&gt;
* Deception (Fel) 50&lt;br /&gt;
* Charm (Fel) 50&lt;br /&gt;
* Command (Fel) 50&lt;br /&gt;
&lt;br /&gt;
= Talents =&lt;br /&gt;
* Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)&lt;br /&gt;
* Quick Draw (draw weapon as free action)&lt;br /&gt;
* Bulging Biceps (Remove Bracing penalties from heavy weapons)&lt;br /&gt;
* Weapon Training (Legion, Force)&lt;br /&gt;
* Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)&lt;br /&gt;
* Nerves of Steel (Reroll Pinning Tests)&lt;br /&gt;
* Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)&lt;br /&gt;
* Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))&lt;br /&gt;
* Meditation (Enter a trance to ignore Fatigue&lt;br /&gt;
* Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)&lt;br /&gt;
* Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Psychic Powers =&lt;br /&gt;
* Delude: Opposed WP test to gain a + 5 x Psy Rating&lt;br /&gt;
* Thought Sending: Basic Telepathy&lt;br /&gt;
* Compel: Contested WP test to get the target creature to do a simple command&lt;br /&gt;
* Manifest Flame: Bring forth an open fire&lt;br /&gt;
* Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS&lt;br /&gt;
* Toxic Siphon: Force poison out of the target&#039;s body, pass a Toughness test or be stunned for 1d10-TB rounds&lt;br /&gt;
* Asphyxiate: Cause a target within 20m X Psy range to Suffocate as long as the psyker concentrates or until the subject succeeds a toughness test&lt;br /&gt;
&lt;br /&gt;
= XP usage =&lt;br /&gt;
Total XP spent: 2,950 / 4,000&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
250: Willpower (simple)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
200: Acrobatics (known)&lt;br /&gt;
&lt;br /&gt;
200: Charm &lt;br /&gt;
&lt;br /&gt;
200: Forbidden Lore (Inquisition)&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Imperial Creed)&lt;br /&gt;
&lt;br /&gt;
200: Command&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Legend)&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
250 Neural Storm&lt;br /&gt;
&lt;br /&gt;
250 Resistance (Psychic Powers)&lt;br /&gt;
&lt;br /&gt;
250 Orthoproxy&lt;br /&gt;
&lt;br /&gt;
750 Psy Rating (tier 3)&lt;br /&gt;
&lt;br /&gt;
300 Last Breath Psychic Power&lt;br /&gt;
&lt;br /&gt;
200 Toxic Siphon Psychic Power&lt;br /&gt;
&lt;br /&gt;
250 Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
* Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg&lt;br /&gt;
* Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg&lt;br /&gt;
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)&lt;br /&gt;
* Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg&lt;br /&gt;
* Astartes Bolt pistol clips x4&lt;br /&gt;
* Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg&lt;br /&gt;
&lt;br /&gt;
= Minions =&lt;br /&gt;
&lt;br /&gt;
== Itheca ==&lt;br /&gt;
&lt;br /&gt;
WS: 19&lt;br /&gt;
&lt;br /&gt;
BS: 16&lt;br /&gt;
&lt;br /&gt;
S: 29&lt;br /&gt;
&lt;br /&gt;
T: 22&lt;br /&gt;
&lt;br /&gt;
Ag: 17&lt;br /&gt;
&lt;br /&gt;
Int: 20&lt;br /&gt;
&lt;br /&gt;
Per: 19&lt;br /&gt;
&lt;br /&gt;
WP: 22&lt;br /&gt;
&lt;br /&gt;
Fel: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 4&lt;br /&gt;
&#039;&#039;&#039;Base Movement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Charm&lt;br /&gt;
* Inquiry&lt;br /&gt;
* Tech-Use&lt;br /&gt;
* Dodge&lt;br /&gt;
* Trade(Cook)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
* Quick Draw&lt;br /&gt;
* Unarmed Warrior&lt;br /&gt;
* Weapon Training (Primitive)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Weapon&#039;&#039;&#039;&lt;br /&gt;
* Hatchet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
* Light Flak Coat&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281708</id>
		<title>Aeysha Marlikarth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281708"/>
		<updated>2015-04-26T02:42:51Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[When_I_Was|back to &#039;&#039;&#039;&#039;&#039;When I Was&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
= Characteristics =&lt;br /&gt;
&lt;br /&gt;
WS	44 (14 +30)&lt;br /&gt;
&lt;br /&gt;
BS	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
S	41 (11 +30) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
T	41 (16 +30 -5 Pride) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
Ag	40 (10 +30)&lt;br /&gt;
&lt;br /&gt;
Int	41 (11 +30)&lt;br /&gt;
&lt;br /&gt;
Per	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
WP	54 (19 +30 +5 LA)&lt;br /&gt;
&lt;br /&gt;
Fel	50 (15 +30 +5 Pride)&lt;br /&gt;
&lt;br /&gt;
Wounds: 21 (19)&lt;br /&gt;
&lt;br /&gt;
Corruption: 17&lt;br /&gt;
&lt;br /&gt;
Infamy: 36&lt;br /&gt;
&lt;br /&gt;
= Traits =&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Unnatural Strength (+4)&lt;br /&gt;
* Unnatural Toughness (+4)&lt;br /&gt;
* Psy Rating x3&lt;br /&gt;
* Pride: Charm&lt;br /&gt;
* Disgrace: Betrayal&lt;br /&gt;
* Motivation: Vengeance&lt;br /&gt;
&lt;br /&gt;
= Skills = &lt;br /&gt;
* Athletics (S) 41 (81)&lt;br /&gt;
* Awareness (Per) 42&lt;br /&gt;
* Parry (WS) 44&lt;br /&gt;
* Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41&lt;br /&gt;
* Linguistics ( Low Gothic ) (Int) 41&lt;br /&gt;
* Navigate ( Surface ) (Int) 41&lt;br /&gt;
* Operate ( Surface ) (Ag) 40&lt;br /&gt;
* Psyscience (Per) 42&lt;br /&gt;
* Dodge (Ag) 40&lt;br /&gt;
* Scholastic Lore (Occult, Imperial Creed) (Int) 41&lt;br /&gt;
* Deception (Fel) 50&lt;br /&gt;
* Charm (Fel) 50&lt;br /&gt;
* Command (Fel) 50&lt;br /&gt;
&lt;br /&gt;
= Talents =&lt;br /&gt;
* Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)&lt;br /&gt;
* Quick Draw (draw weapon as free action)&lt;br /&gt;
* Bulging Biceps (Remove Bracing penalties from heavy weapons)&lt;br /&gt;
* Weapon Training (Legion, Force)&lt;br /&gt;
* Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)&lt;br /&gt;
* Nerves of Steel (Reroll Pinning Tests)&lt;br /&gt;
* Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)&lt;br /&gt;
* Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))&lt;br /&gt;
* Meditation (Enter a trance to ignore Fatigue&lt;br /&gt;
* Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)&lt;br /&gt;
* Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Psychic Powers =&lt;br /&gt;
* Delude: Opposed WP test to gain a + 5 x Psy Rating&lt;br /&gt;
* Thought Sending: Basic Telepathy&lt;br /&gt;
* Compel: Contested WP test to get the target creature to do a simple command&lt;br /&gt;
* Manifest Flame: Bring forth an open fire&lt;br /&gt;
* Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS&lt;br /&gt;
* Toxic Siphon: Force poison out of the target&#039;s body, pass a Toughness test or be stunned for 1d10-TB rounds&lt;br /&gt;
* Asphyxiate: Cause a target within 20m X Psy range to Suffocate as long as the psyker concentrates or until the subject succeeds a toughness test&lt;br /&gt;
&lt;br /&gt;
= XP usage =&lt;br /&gt;
Total XP spent: 2,950 / 4,000&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
250: Willpower (simple)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
200: Acrobatics (known)&lt;br /&gt;
&lt;br /&gt;
200: Charm &lt;br /&gt;
&lt;br /&gt;
200: Forbidden Lore (Inquisition)&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Imperial Creed)&lt;br /&gt;
&lt;br /&gt;
200: Command&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Legend)&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
250 Neural Storm&lt;br /&gt;
&lt;br /&gt;
250 Resistance (Psychic Powers)&lt;br /&gt;
&lt;br /&gt;
250 Orthoproxy&lt;br /&gt;
&lt;br /&gt;
750 Psy Rating (tier 3)&lt;br /&gt;
&lt;br /&gt;
300 Last Breath Psychic Power&lt;br /&gt;
&lt;br /&gt;
200 Toxic Siphon Psychic Power&lt;br /&gt;
&lt;br /&gt;
250 Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
* Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg&lt;br /&gt;
* Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg&lt;br /&gt;
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)&lt;br /&gt;
* Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg&lt;br /&gt;
* Astartes Bolt pistol clips x4&lt;br /&gt;
* Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg&lt;br /&gt;
&lt;br /&gt;
= Minions =&lt;br /&gt;
&lt;br /&gt;
== Itheca ==&lt;br /&gt;
&lt;br /&gt;
WS: 19&lt;br /&gt;
&lt;br /&gt;
BS: 16&lt;br /&gt;
&lt;br /&gt;
S: 29&lt;br /&gt;
&lt;br /&gt;
T: 22&lt;br /&gt;
&lt;br /&gt;
Ag: 17&lt;br /&gt;
&lt;br /&gt;
Int: 20&lt;br /&gt;
&lt;br /&gt;
Per: 19&lt;br /&gt;
&lt;br /&gt;
WP: 22&lt;br /&gt;
&lt;br /&gt;
Fel: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 4&lt;br /&gt;
&#039;&#039;&#039;Base Movement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Charm&lt;br /&gt;
* Inquiry&lt;br /&gt;
* Tech-Use&lt;br /&gt;
* Dodge&lt;br /&gt;
* Trade(Cook)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
* Quick Draw&lt;br /&gt;
* Unarmed Warrior&lt;br /&gt;
* Weapon Training (Primitive)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Weapon&#039;&#039;&#039;&lt;br /&gt;
* Hatchet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
* Light Flak Coat&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281707</id>
		<title>Aeysha Marlikarth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281707"/>
		<updated>2015-04-26T02:42:33Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[When_I_Was|back to &#039;&#039;&#039;&#039;&#039;When I Was&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
= Characteristics =&lt;br /&gt;
&lt;br /&gt;
WS	44 (14 +30)&lt;br /&gt;
&lt;br /&gt;
BS	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
S	41 (11 +30) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
T	41 (16 +30 -5 Pride) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
Ag	40 (10 +30)&lt;br /&gt;
&lt;br /&gt;
Int	41 (11 +30)&lt;br /&gt;
&lt;br /&gt;
Per	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
WP	54 (19 +30 +5 LA)&lt;br /&gt;
&lt;br /&gt;
Fel	50 (15 +30 +5 Pride)&lt;br /&gt;
&lt;br /&gt;
Wounds: 21 (19)&lt;br /&gt;
&lt;br /&gt;
Corruption: 17&lt;br /&gt;
&lt;br /&gt;
Infamy: 36&lt;br /&gt;
&lt;br /&gt;
= Traits =&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Unnatural Strength (+4)&lt;br /&gt;
* Unnatural Toughness (+4)&lt;br /&gt;
* Psy Rating x3&lt;br /&gt;
* Pride: Charm&lt;br /&gt;
* Disgrace: Betrayal&lt;br /&gt;
* Motivation: Vengeance&lt;br /&gt;
&lt;br /&gt;
= Skills = &lt;br /&gt;
* Athletics (S) 41 (81)&lt;br /&gt;
* Awareness (Per) 42&lt;br /&gt;
* Parry (WS) 44&lt;br /&gt;
* Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41&lt;br /&gt;
* Linguistics ( Low Gothic ) (Int) 41&lt;br /&gt;
* Navigate ( Surface ) (Int) 41&lt;br /&gt;
* Operate ( Surface ) (Ag) 40&lt;br /&gt;
* Psyscience (Per) 42&lt;br /&gt;
* Dodge (Ag) 40&lt;br /&gt;
* Scholastic Lore (Occult, Imperial Creed) (Int) 41&lt;br /&gt;
* Deception (Fel) 50&lt;br /&gt;
* Charm (Fel) 50&lt;br /&gt;
* Command (Fel) 50&lt;br /&gt;
&lt;br /&gt;
= Talents =&lt;br /&gt;
* Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)&lt;br /&gt;
* Quick Draw (draw weapon as free action)&lt;br /&gt;
* Bulging Biceps (Remove Bracing penalties from heavy weapons)&lt;br /&gt;
* Weapon Training (Legion, Force)&lt;br /&gt;
* Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)&lt;br /&gt;
* Nerves of Steel (Reroll Pinning Tests)&lt;br /&gt;
* Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)&lt;br /&gt;
* Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))&lt;br /&gt;
* Meditation (Enter a trance to ignore Fatigue&lt;br /&gt;
* Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)&lt;br /&gt;
&lt;br /&gt;
= Psychic Powers =&lt;br /&gt;
* Delude: Opposed WP test to gain a + 5 x Psy Rating&lt;br /&gt;
* Thought Sending: Basic Telepathy&lt;br /&gt;
* Compel: Contested WP test to get the target creature to do a simple command&lt;br /&gt;
* Manifest Flame: Bring forth an open fire&lt;br /&gt;
* Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS&lt;br /&gt;
* Toxic Siphon: Force poison out of the target&#039;s body, pass a Toughness test or be stunned for 1d10-TB rounds&lt;br /&gt;
* Asphyxiate: Cause a target within 20m X Psy range to Suffocate as long as the psyker concentrates or until the subject succeeds a toughness test&lt;br /&gt;
&lt;br /&gt;
= XP usage =&lt;br /&gt;
Total XP spent: 2,950 / 4,000&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
250: Willpower (simple)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
200: Acrobatics (known)&lt;br /&gt;
&lt;br /&gt;
200: Charm &lt;br /&gt;
&lt;br /&gt;
200: Forbidden Lore (Inquisition)&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Imperial Creed)&lt;br /&gt;
&lt;br /&gt;
200: Command&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Legend)&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
250 Neural Storm&lt;br /&gt;
&lt;br /&gt;
250 Resistance (Psychic Powers)&lt;br /&gt;
&lt;br /&gt;
250 Orthoproxy&lt;br /&gt;
&lt;br /&gt;
750 Psy Rating (tier 3)&lt;br /&gt;
&lt;br /&gt;
300 Last Breath Psychic Power&lt;br /&gt;
&lt;br /&gt;
200 Toxic Siphon Psychic Power&lt;br /&gt;
&lt;br /&gt;
250 Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
* Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg&lt;br /&gt;
* Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg&lt;br /&gt;
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)&lt;br /&gt;
* Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg&lt;br /&gt;
* Astartes Bolt pistol clips x4&lt;br /&gt;
* Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg&lt;br /&gt;
&lt;br /&gt;
= Minions =&lt;br /&gt;
&lt;br /&gt;
== Itheca ==&lt;br /&gt;
&lt;br /&gt;
WS: 19&lt;br /&gt;
&lt;br /&gt;
BS: 16&lt;br /&gt;
&lt;br /&gt;
S: 29&lt;br /&gt;
&lt;br /&gt;
T: 22&lt;br /&gt;
&lt;br /&gt;
Ag: 17&lt;br /&gt;
&lt;br /&gt;
Int: 20&lt;br /&gt;
&lt;br /&gt;
Per: 19&lt;br /&gt;
&lt;br /&gt;
WP: 22&lt;br /&gt;
&lt;br /&gt;
Fel: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 4&lt;br /&gt;
&#039;&#039;&#039;Base Movement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Charm&lt;br /&gt;
* Inquiry&lt;br /&gt;
* Tech-Use&lt;br /&gt;
* Dodge&lt;br /&gt;
* Trade(Cook)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
* Quick Draw&lt;br /&gt;
* Unarmed Warrior&lt;br /&gt;
* Weapon Training (Primitive)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Weapon&#039;&#039;&#039;&lt;br /&gt;
* Hatchet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
* Light Flak Coat&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281706</id>
		<title>Aeysha Marlikarth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281706"/>
		<updated>2015-04-26T02:42:05Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[When_I_Was|back to &#039;&#039;&#039;&#039;&#039;When I Was&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
= Characteristics =&lt;br /&gt;
&lt;br /&gt;
WS	44 (14 +30)&lt;br /&gt;
&lt;br /&gt;
BS	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
S	41 (11 +30) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
T	41 (16 +30 -5 Pride) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
Ag	40 (10 +30)&lt;br /&gt;
&lt;br /&gt;
Int	41 (11 +30)&lt;br /&gt;
&lt;br /&gt;
Per	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
WP	54 (19 +30 +5 LA)&lt;br /&gt;
&lt;br /&gt;
Fel	50 (15 +30 +5 Pride)&lt;br /&gt;
&lt;br /&gt;
Wounds: 21 (19)&lt;br /&gt;
&lt;br /&gt;
Corruption: 17&lt;br /&gt;
&lt;br /&gt;
Infamy: 36&lt;br /&gt;
&lt;br /&gt;
= Traits =&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Unnatural Strength (+4)&lt;br /&gt;
* Unnatural Toughness (+4)&lt;br /&gt;
* Psy Rating x3&lt;br /&gt;
* Pride: Charm&lt;br /&gt;
* Disgrace: Betrayal&lt;br /&gt;
* Motivation: Vengeance&lt;br /&gt;
&lt;br /&gt;
= Skills = &lt;br /&gt;
* Athletics (S) 41 (81)&lt;br /&gt;
* Awareness (Per) 42&lt;br /&gt;
* Parry (WS) 44&lt;br /&gt;
* Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41&lt;br /&gt;
* Linguistics ( Low Gothic ) (Int) 41&lt;br /&gt;
* Navigate ( Surface ) (Int) 41&lt;br /&gt;
* Operate ( Surface ) (Ag) 40&lt;br /&gt;
* Psyscience (Per) 42&lt;br /&gt;
* Dodge (Ag) 40&lt;br /&gt;
* Scholastic Lore (Occult, Imperial Creed) (Int) 41&lt;br /&gt;
* Deception (Fel) 50&lt;br /&gt;
* Charm (Fel) 50&lt;br /&gt;
* Command (Fel) 50&lt;br /&gt;
&lt;br /&gt;
= Talents =&lt;br /&gt;
* Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)&lt;br /&gt;
* Quick Draw (draw weapon as free action)&lt;br /&gt;
* Bulging Biceps (Remove Bracing penalties from heavy weapons)&lt;br /&gt;
* Weapon Training (Legion, Force)&lt;br /&gt;
* Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)&lt;br /&gt;
* Nerves of Steel (Reroll Pinning Tests)&lt;br /&gt;
* Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)&lt;br /&gt;
* Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))&lt;br /&gt;
* Meditation (Enter a trance to ignore Fatigue&lt;br /&gt;
* Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)&lt;br /&gt;
&lt;br /&gt;
= Psychic Powers =&lt;br /&gt;
* Delude: Opposed WP test to gain a + 5 x Psy Rating&lt;br /&gt;
* Thought Sending: Basic Telepathy&lt;br /&gt;
* Compel: Contested WP test to get the target creature to do a simple command&lt;br /&gt;
* Manifest Flame: Bring forth an open fire&lt;br /&gt;
* Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS&lt;br /&gt;
* Toxic Siphon: Force poison out of the target&#039;s body, pass a Toughness test or be stunned for 1d10-TB rounds&lt;br /&gt;
* Asphyxiate: Cause a target within 20m X Psy range to Suffocate as long as the psyker concentrates or until the subject succeeds a toughness test&lt;br /&gt;
&lt;br /&gt;
= XP usage =&lt;br /&gt;
Total XP spent: 2,950 / 4,000&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
250: Willpower (simple)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
200: Acrobatics (known)&lt;br /&gt;
&lt;br /&gt;
200: Charm &lt;br /&gt;
&lt;br /&gt;
200: Forbidden Lore (Inquisition)&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Imperial Creed)&lt;br /&gt;
&lt;br /&gt;
200: Command&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
250 Neural Storm&lt;br /&gt;
&lt;br /&gt;
250 Resistance (Psychic Powers)&lt;br /&gt;
&lt;br /&gt;
250 Orthoproxy&lt;br /&gt;
&lt;br /&gt;
750 Psy Rating (tier 3)&lt;br /&gt;
&lt;br /&gt;
300 Last Breath Psychic Power&lt;br /&gt;
&lt;br /&gt;
200 Toxic Siphon Psychic Power&lt;br /&gt;
&lt;br /&gt;
250 Sound Constitution&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
* Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg&lt;br /&gt;
* Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg&lt;br /&gt;
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)&lt;br /&gt;
* Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg&lt;br /&gt;
* Astartes Bolt pistol clips x4&lt;br /&gt;
* Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg&lt;br /&gt;
&lt;br /&gt;
= Minions =&lt;br /&gt;
&lt;br /&gt;
== Itheca ==&lt;br /&gt;
&lt;br /&gt;
WS: 19&lt;br /&gt;
&lt;br /&gt;
BS: 16&lt;br /&gt;
&lt;br /&gt;
S: 29&lt;br /&gt;
&lt;br /&gt;
T: 22&lt;br /&gt;
&lt;br /&gt;
Ag: 17&lt;br /&gt;
&lt;br /&gt;
Int: 20&lt;br /&gt;
&lt;br /&gt;
Per: 19&lt;br /&gt;
&lt;br /&gt;
WP: 22&lt;br /&gt;
&lt;br /&gt;
Fel: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 4&lt;br /&gt;
&#039;&#039;&#039;Base Movement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Charm&lt;br /&gt;
* Inquiry&lt;br /&gt;
* Tech-Use&lt;br /&gt;
* Dodge&lt;br /&gt;
* Trade(Cook)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
* Quick Draw&lt;br /&gt;
* Unarmed Warrior&lt;br /&gt;
* Weapon Training (Primitive)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Weapon&#039;&#039;&#039;&lt;br /&gt;
* Hatchet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
* Light Flak Coat&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281705</id>
		<title>Aeysha Marlikarth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281705"/>
		<updated>2015-04-26T02:35:49Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* Psychic Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[When_I_Was|back to &#039;&#039;&#039;&#039;&#039;When I Was&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
= Characteristics =&lt;br /&gt;
&lt;br /&gt;
WS	44 (14 +30)&lt;br /&gt;
&lt;br /&gt;
BS	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
S	41 (11 +30) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
T	41 (16 +30 -5 Pride) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
Ag	40 (10 +30)&lt;br /&gt;
&lt;br /&gt;
Int	41 (11 +30)&lt;br /&gt;
&lt;br /&gt;
Per	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
WP	54 (19 +30 +5 LA)&lt;br /&gt;
&lt;br /&gt;
Fel	50 (15 +30 +5 Pride)&lt;br /&gt;
&lt;br /&gt;
Wounds: 21 (19)&lt;br /&gt;
&lt;br /&gt;
Corruption: 17&lt;br /&gt;
&lt;br /&gt;
Infamy: 36&lt;br /&gt;
&lt;br /&gt;
= Traits =&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Unnatural Strength (+4)&lt;br /&gt;
* Unnatural Toughness (+4)&lt;br /&gt;
* Psy Rating x3&lt;br /&gt;
* Pride: Charm&lt;br /&gt;
* Disgrace: Betrayal&lt;br /&gt;
* Motivation: Vengeance&lt;br /&gt;
&lt;br /&gt;
= Skills = &lt;br /&gt;
* Athletics (S) 41 (81)&lt;br /&gt;
* Awareness (Per) 42&lt;br /&gt;
* Parry (WS) 44&lt;br /&gt;
* Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41&lt;br /&gt;
* Linguistics ( Low Gothic ) (Int) 41&lt;br /&gt;
* Navigate ( Surface ) (Int) 41&lt;br /&gt;
* Operate ( Surface ) (Ag) 40&lt;br /&gt;
* Psyscience (Per) 42&lt;br /&gt;
* Dodge (Ag) 40&lt;br /&gt;
* Scholastic Lore (Occult, Imperial Creed) (Int) 41&lt;br /&gt;
* Deception (Fel) 50&lt;br /&gt;
* Charm (Fel) 50&lt;br /&gt;
* Command (Fel) 50&lt;br /&gt;
&lt;br /&gt;
= Talents =&lt;br /&gt;
* Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)&lt;br /&gt;
* Quick Draw (draw weapon as free action)&lt;br /&gt;
* Bulging Biceps (Remove Bracing penalties from heavy weapons)&lt;br /&gt;
* Weapon Training (Legion, Force)&lt;br /&gt;
* Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)&lt;br /&gt;
* Nerves of Steel (Reroll Pinning Tests)&lt;br /&gt;
* Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)&lt;br /&gt;
* Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))&lt;br /&gt;
* Meditation (Enter a trance to ignore Fatigue&lt;br /&gt;
* Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)&lt;br /&gt;
&lt;br /&gt;
= Psychic Powers =&lt;br /&gt;
* Delude: Opposed WP test to gain a + 5 x Psy Rating&lt;br /&gt;
* Thought Sending: Basic Telepathy&lt;br /&gt;
* Compel: Contested WP test to get the target creature to do a simple command&lt;br /&gt;
* Manifest Flame: Bring forth an open fire&lt;br /&gt;
* Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS&lt;br /&gt;
* Toxic Siphon: Force poison out of the target&#039;s body, pass a Toughness test or be stunned for 1d10-TB rounds&lt;br /&gt;
* Asphyxiate: Cause a target within 20m X Psy range to Suffocate as long as the psyker concentrates or until the subject succeeds a toughness test&lt;br /&gt;
&lt;br /&gt;
= XP usage =&lt;br /&gt;
Total XP spent: 2,950 / 4,000&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
250: Willpower (simple)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
200: Acrobatics (known)&lt;br /&gt;
&lt;br /&gt;
200: Charm &lt;br /&gt;
&lt;br /&gt;
200: Forbidden Lore (Inquisition)&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Imperial Creed)&lt;br /&gt;
&lt;br /&gt;
200: Command&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
250 Neural Storm&lt;br /&gt;
&lt;br /&gt;
250 Resistance (Psychic Powers)&lt;br /&gt;
&lt;br /&gt;
250 Orthoproxy&lt;br /&gt;
&lt;br /&gt;
750 Psy Rating (tier 3)&lt;br /&gt;
&lt;br /&gt;
300 Last Breath Psychic Power&lt;br /&gt;
&lt;br /&gt;
200 Toxic Siphon&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
* Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg&lt;br /&gt;
* Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg&lt;br /&gt;
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)&lt;br /&gt;
* Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg&lt;br /&gt;
* Astartes Bolt pistol clips x4&lt;br /&gt;
* Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg&lt;br /&gt;
&lt;br /&gt;
= Minions =&lt;br /&gt;
&lt;br /&gt;
== Itheca ==&lt;br /&gt;
&lt;br /&gt;
WS: 19&lt;br /&gt;
&lt;br /&gt;
BS: 16&lt;br /&gt;
&lt;br /&gt;
S: 29&lt;br /&gt;
&lt;br /&gt;
T: 22&lt;br /&gt;
&lt;br /&gt;
Ag: 17&lt;br /&gt;
&lt;br /&gt;
Int: 20&lt;br /&gt;
&lt;br /&gt;
Per: 19&lt;br /&gt;
&lt;br /&gt;
WP: 22&lt;br /&gt;
&lt;br /&gt;
Fel: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 4&lt;br /&gt;
&#039;&#039;&#039;Base Movement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Charm&lt;br /&gt;
* Inquiry&lt;br /&gt;
* Tech-Use&lt;br /&gt;
* Dodge&lt;br /&gt;
* Trade(Cook)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
* Quick Draw&lt;br /&gt;
* Unarmed Warrior&lt;br /&gt;
* Weapon Training (Primitive)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Weapon&#039;&#039;&#039;&lt;br /&gt;
* Hatchet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
* Light Flak Coat&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281704</id>
		<title>Aeysha Marlikarth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281704"/>
		<updated>2015-04-26T02:25:59Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* XP usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[When_I_Was|back to &#039;&#039;&#039;&#039;&#039;When I Was&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
= Characteristics =&lt;br /&gt;
&lt;br /&gt;
WS	44 (14 +30)&lt;br /&gt;
&lt;br /&gt;
BS	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
S	41 (11 +30) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
T	41 (16 +30 -5 Pride) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
Ag	40 (10 +30)&lt;br /&gt;
&lt;br /&gt;
Int	41 (11 +30)&lt;br /&gt;
&lt;br /&gt;
Per	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
WP	54 (19 +30 +5 LA)&lt;br /&gt;
&lt;br /&gt;
Fel	50 (15 +30 +5 Pride)&lt;br /&gt;
&lt;br /&gt;
Wounds: 21 (19)&lt;br /&gt;
&lt;br /&gt;
Corruption: 17&lt;br /&gt;
&lt;br /&gt;
Infamy: 36&lt;br /&gt;
&lt;br /&gt;
= Traits =&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Unnatural Strength (+4)&lt;br /&gt;
* Unnatural Toughness (+4)&lt;br /&gt;
* Psy Rating x3&lt;br /&gt;
* Pride: Charm&lt;br /&gt;
* Disgrace: Betrayal&lt;br /&gt;
* Motivation: Vengeance&lt;br /&gt;
&lt;br /&gt;
= Skills = &lt;br /&gt;
* Athletics (S) 41 (81)&lt;br /&gt;
* Awareness (Per) 42&lt;br /&gt;
* Parry (WS) 44&lt;br /&gt;
* Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41&lt;br /&gt;
* Linguistics ( Low Gothic ) (Int) 41&lt;br /&gt;
* Navigate ( Surface ) (Int) 41&lt;br /&gt;
* Operate ( Surface ) (Ag) 40&lt;br /&gt;
* Psyscience (Per) 42&lt;br /&gt;
* Dodge (Ag) 40&lt;br /&gt;
* Scholastic Lore (Occult, Imperial Creed) (Int) 41&lt;br /&gt;
* Deception (Fel) 50&lt;br /&gt;
* Charm (Fel) 50&lt;br /&gt;
* Command (Fel) 50&lt;br /&gt;
&lt;br /&gt;
= Talents =&lt;br /&gt;
* Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)&lt;br /&gt;
* Quick Draw (draw weapon as free action)&lt;br /&gt;
* Bulging Biceps (Remove Bracing penalties from heavy weapons)&lt;br /&gt;
* Weapon Training (Legion, Force)&lt;br /&gt;
* Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)&lt;br /&gt;
* Nerves of Steel (Reroll Pinning Tests)&lt;br /&gt;
* Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)&lt;br /&gt;
* Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))&lt;br /&gt;
* Meditation (Enter a trance to ignore Fatigue&lt;br /&gt;
* Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)&lt;br /&gt;
&lt;br /&gt;
= Psychic Powers =&lt;br /&gt;
* Delude: Opposed WP test to gain a + 5 x Psy Rating&lt;br /&gt;
* Thought Sending: Basic Telepathy&lt;br /&gt;
* Compel: Contested WP test to get the target creature to do a simple command&lt;br /&gt;
* Manifest Flame: Bring forth an open fire&lt;br /&gt;
* Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= XP usage =&lt;br /&gt;
Total XP spent: 2,950 / 4,000&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
250: Willpower (simple)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
200: Acrobatics (known)&lt;br /&gt;
&lt;br /&gt;
200: Charm &lt;br /&gt;
&lt;br /&gt;
200: Forbidden Lore (Inquisition)&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Imperial Creed)&lt;br /&gt;
&lt;br /&gt;
200: Command&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
250 Neural Storm&lt;br /&gt;
&lt;br /&gt;
250 Resistance (Psychic Powers)&lt;br /&gt;
&lt;br /&gt;
250 Orthoproxy&lt;br /&gt;
&lt;br /&gt;
750 Psy Rating (tier 3)&lt;br /&gt;
&lt;br /&gt;
300 Last Breath Psychic Power&lt;br /&gt;
&lt;br /&gt;
200 Toxic Siphon&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
* Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg&lt;br /&gt;
* Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg&lt;br /&gt;
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)&lt;br /&gt;
* Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg&lt;br /&gt;
* Astartes Bolt pistol clips x4&lt;br /&gt;
* Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg&lt;br /&gt;
&lt;br /&gt;
= Minions =&lt;br /&gt;
&lt;br /&gt;
== Itheca ==&lt;br /&gt;
&lt;br /&gt;
WS: 19&lt;br /&gt;
&lt;br /&gt;
BS: 16&lt;br /&gt;
&lt;br /&gt;
S: 29&lt;br /&gt;
&lt;br /&gt;
T: 22&lt;br /&gt;
&lt;br /&gt;
Ag: 17&lt;br /&gt;
&lt;br /&gt;
Int: 20&lt;br /&gt;
&lt;br /&gt;
Per: 19&lt;br /&gt;
&lt;br /&gt;
WP: 22&lt;br /&gt;
&lt;br /&gt;
Fel: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 4&lt;br /&gt;
&#039;&#039;&#039;Base Movement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Charm&lt;br /&gt;
* Inquiry&lt;br /&gt;
* Tech-Use&lt;br /&gt;
* Dodge&lt;br /&gt;
* Trade(Cook)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
* Quick Draw&lt;br /&gt;
* Unarmed Warrior&lt;br /&gt;
* Weapon Training (Primitive)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Weapon&#039;&#039;&#039;&lt;br /&gt;
* Hatchet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
* Light Flak Coat&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281703</id>
		<title>Aeysha Marlikarth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281703"/>
		<updated>2015-04-26T02:23:21Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[When_I_Was|back to &#039;&#039;&#039;&#039;&#039;When I Was&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
= Characteristics =&lt;br /&gt;
&lt;br /&gt;
WS	44 (14 +30)&lt;br /&gt;
&lt;br /&gt;
BS	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
S	41 (11 +30) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
T	41 (16 +30 -5 Pride) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
Ag	40 (10 +30)&lt;br /&gt;
&lt;br /&gt;
Int	41 (11 +30)&lt;br /&gt;
&lt;br /&gt;
Per	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
WP	54 (19 +30 +5 LA)&lt;br /&gt;
&lt;br /&gt;
Fel	50 (15 +30 +5 Pride)&lt;br /&gt;
&lt;br /&gt;
Wounds: 21 (19)&lt;br /&gt;
&lt;br /&gt;
Corruption: 17&lt;br /&gt;
&lt;br /&gt;
Infamy: 36&lt;br /&gt;
&lt;br /&gt;
= Traits =&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Unnatural Strength (+4)&lt;br /&gt;
* Unnatural Toughness (+4)&lt;br /&gt;
* Psy Rating x3&lt;br /&gt;
* Pride: Charm&lt;br /&gt;
* Disgrace: Betrayal&lt;br /&gt;
* Motivation: Vengeance&lt;br /&gt;
&lt;br /&gt;
= Skills = &lt;br /&gt;
* Athletics (S) 41 (81)&lt;br /&gt;
* Awareness (Per) 42&lt;br /&gt;
* Parry (WS) 44&lt;br /&gt;
* Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41&lt;br /&gt;
* Linguistics ( Low Gothic ) (Int) 41&lt;br /&gt;
* Navigate ( Surface ) (Int) 41&lt;br /&gt;
* Operate ( Surface ) (Ag) 40&lt;br /&gt;
* Psyscience (Per) 42&lt;br /&gt;
* Dodge (Ag) 40&lt;br /&gt;
* Scholastic Lore (Occult, Imperial Creed) (Int) 41&lt;br /&gt;
* Deception (Fel) 50&lt;br /&gt;
* Charm (Fel) 50&lt;br /&gt;
* Command (Fel) 50&lt;br /&gt;
&lt;br /&gt;
= Talents =&lt;br /&gt;
* Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)&lt;br /&gt;
* Quick Draw (draw weapon as free action)&lt;br /&gt;
* Bulging Biceps (Remove Bracing penalties from heavy weapons)&lt;br /&gt;
* Weapon Training (Legion, Force)&lt;br /&gt;
* Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)&lt;br /&gt;
* Nerves of Steel (Reroll Pinning Tests)&lt;br /&gt;
* Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)&lt;br /&gt;
* Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))&lt;br /&gt;
* Meditation (Enter a trance to ignore Fatigue&lt;br /&gt;
* Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)&lt;br /&gt;
&lt;br /&gt;
= Psychic Powers =&lt;br /&gt;
* Delude: Opposed WP test to gain a + 5 x Psy Rating&lt;br /&gt;
* Thought Sending: Basic Telepathy&lt;br /&gt;
* Compel: Contested WP test to get the target creature to do a simple command&lt;br /&gt;
* Manifest Flame: Bring forth an open fire&lt;br /&gt;
* Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= XP usage =&lt;br /&gt;
Total XP spent: 2,950 / 3,000&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
250: Willpower (simple)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
200: Acrobatics (known)&lt;br /&gt;
&lt;br /&gt;
200: Charm &lt;br /&gt;
&lt;br /&gt;
200: Forbidden Lore (Inquisition)&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Imperial Creed)&lt;br /&gt;
&lt;br /&gt;
200: Command&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
250 Neural Storm&lt;br /&gt;
&lt;br /&gt;
250 Resistance (Psychic Powers)&lt;br /&gt;
&lt;br /&gt;
250 Orthoproxy&lt;br /&gt;
&lt;br /&gt;
750 Psy Rating (tier 3)&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
* Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg&lt;br /&gt;
* Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg&lt;br /&gt;
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)&lt;br /&gt;
* Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg&lt;br /&gt;
* Astartes Bolt pistol clips x4&lt;br /&gt;
* Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg&lt;br /&gt;
&lt;br /&gt;
= Minions =&lt;br /&gt;
&lt;br /&gt;
== Itheca ==&lt;br /&gt;
&lt;br /&gt;
WS: 19&lt;br /&gt;
&lt;br /&gt;
BS: 16&lt;br /&gt;
&lt;br /&gt;
S: 29&lt;br /&gt;
&lt;br /&gt;
T: 22&lt;br /&gt;
&lt;br /&gt;
Ag: 17&lt;br /&gt;
&lt;br /&gt;
Int: 20&lt;br /&gt;
&lt;br /&gt;
Per: 19&lt;br /&gt;
&lt;br /&gt;
WP: 22&lt;br /&gt;
&lt;br /&gt;
Fel: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 4&lt;br /&gt;
&#039;&#039;&#039;Base Movement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Charm&lt;br /&gt;
* Inquiry&lt;br /&gt;
* Tech-Use&lt;br /&gt;
* Dodge&lt;br /&gt;
* Trade(Cook)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
* Quick Draw&lt;br /&gt;
* Unarmed Warrior&lt;br /&gt;
* Weapon Training (Primitive)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Weapon&#039;&#039;&#039;&lt;br /&gt;
* Hatchet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
* Light Flak Coat&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281702</id>
		<title>Aeysha Marlikarth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281702"/>
		<updated>2015-04-26T02:22:51Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[When_I_Was|back to &#039;&#039;&#039;&#039;&#039;When I Was&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
= Characteristics =&lt;br /&gt;
&lt;br /&gt;
WS	44 (14 +30)&lt;br /&gt;
&lt;br /&gt;
BS	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
S	41 (11 +30) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
T	41 (16 +30 -5 Pride) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
Ag	40 (10 +30)&lt;br /&gt;
&lt;br /&gt;
Int	41 (11 +30)&lt;br /&gt;
&lt;br /&gt;
Per	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
WP	54 (19 +30 +5 LA)&lt;br /&gt;
&lt;br /&gt;
Fel	50 (15 +30 +5 Pride)&lt;br /&gt;
&lt;br /&gt;
Wounds: 21 (19)&lt;br /&gt;
&lt;br /&gt;
Corruption: 17&lt;br /&gt;
&lt;br /&gt;
Infamy: 36&lt;br /&gt;
&lt;br /&gt;
= Traits =&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Unnatural Strength (+4)&lt;br /&gt;
* Unnatural Toughness (+4)&lt;br /&gt;
* Psy Rating x3&lt;br /&gt;
* Pride: Charm&lt;br /&gt;
* Disgrace: Betrayal&lt;br /&gt;
* Motivation: Vengeance&lt;br /&gt;
&lt;br /&gt;
= Skills = &lt;br /&gt;
* Athletics (S) 41 (81)&lt;br /&gt;
* Awareness (Per) 42&lt;br /&gt;
* Parry (WS) 44&lt;br /&gt;
* Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41&lt;br /&gt;
* Linguistics ( Low Gothic ) (Int) 41&lt;br /&gt;
* Navigate ( Surface ) (Int) 41&lt;br /&gt;
* Operate ( Surface ) (Ag) 40&lt;br /&gt;
* Psyscience (Per) 42&lt;br /&gt;
* Dodge (Ag) 40&lt;br /&gt;
* Common Lore ( Ecclisarchy ) (Int) 41&lt;br /&gt;
* Scholastic Lore ( Occult) (Int) 41&lt;br /&gt;
* Deception (Fel) 50&lt;br /&gt;
* Charm (Fel) 50&lt;br /&gt;
* Command (Fel) 50&lt;br /&gt;
&lt;br /&gt;
= Talents =&lt;br /&gt;
* Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)&lt;br /&gt;
* Quick Draw (draw weapon as free action)&lt;br /&gt;
* Bulging Biceps (Remove Bracing penalties from heavy weapons)&lt;br /&gt;
* Weapon Training (Legion, Force)&lt;br /&gt;
* Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)&lt;br /&gt;
* Nerves of Steel (Reroll Pinning Tests)&lt;br /&gt;
* Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)&lt;br /&gt;
* Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))&lt;br /&gt;
* Meditation (Enter a trance to ignore Fatigue&lt;br /&gt;
* Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)&lt;br /&gt;
&lt;br /&gt;
= Psychic Powers =&lt;br /&gt;
* Delude: Opposed WP test to gain a + 5 x Psy Rating&lt;br /&gt;
* Thought Sending: Basic Telepathy&lt;br /&gt;
* Compel: Contested WP test to get the target creature to do a simple command&lt;br /&gt;
* Manifest Flame: Bring forth an open fire&lt;br /&gt;
* Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= XP usage =&lt;br /&gt;
Total XP spent: 2,950 / 3,000&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
250: Willpower (simple)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
200: Acrobatics (known)&lt;br /&gt;
&lt;br /&gt;
200: Charm &lt;br /&gt;
&lt;br /&gt;
200: Forbidden Lore (Inquisition)&lt;br /&gt;
&lt;br /&gt;
200: Scholastic Lore (Imperial Creed)&lt;br /&gt;
&lt;br /&gt;
200: Command&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
250 Neural Storm&lt;br /&gt;
&lt;br /&gt;
250 Resistance (Psychic Powers)&lt;br /&gt;
&lt;br /&gt;
250 Orthoproxy&lt;br /&gt;
&lt;br /&gt;
750 Psy Rating (tier 3)&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
* Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg&lt;br /&gt;
* Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg&lt;br /&gt;
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)&lt;br /&gt;
* Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg&lt;br /&gt;
* Astartes Bolt pistol clips x4&lt;br /&gt;
* Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg&lt;br /&gt;
&lt;br /&gt;
= Minions =&lt;br /&gt;
&lt;br /&gt;
== Itheca ==&lt;br /&gt;
&lt;br /&gt;
WS: 19&lt;br /&gt;
&lt;br /&gt;
BS: 16&lt;br /&gt;
&lt;br /&gt;
S: 29&lt;br /&gt;
&lt;br /&gt;
T: 22&lt;br /&gt;
&lt;br /&gt;
Ag: 17&lt;br /&gt;
&lt;br /&gt;
Int: 20&lt;br /&gt;
&lt;br /&gt;
Per: 19&lt;br /&gt;
&lt;br /&gt;
WP: 22&lt;br /&gt;
&lt;br /&gt;
Fel: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 4&lt;br /&gt;
&#039;&#039;&#039;Base Movement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Charm&lt;br /&gt;
* Inquiry&lt;br /&gt;
* Tech-Use&lt;br /&gt;
* Dodge&lt;br /&gt;
* Trade(Cook)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
* Quick Draw&lt;br /&gt;
* Unarmed Warrior&lt;br /&gt;
* Weapon Training (Primitive)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Weapon&#039;&#039;&#039;&lt;br /&gt;
* Hatchet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
* Light Flak Coat&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281701</id>
		<title>Aeysha Marlikarth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aeysha_Marlikarth&amp;diff=281701"/>
		<updated>2015-04-26T02:01:08Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[When_I_Was|back to &#039;&#039;&#039;&#039;&#039;When I Was&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
= Characteristics =&lt;br /&gt;
&lt;br /&gt;
WS	44 (14 +30)&lt;br /&gt;
&lt;br /&gt;
BS	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
S	41 (11 +30) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
T	41 (16 +30 -5 Pride) +4 Unnatural&lt;br /&gt;
&lt;br /&gt;
Ag	40 (10 +30)&lt;br /&gt;
&lt;br /&gt;
Int	41 (11 +30)&lt;br /&gt;
&lt;br /&gt;
Per	42 (12 +30)&lt;br /&gt;
&lt;br /&gt;
WP	54 (19 +30 +5 LA)&lt;br /&gt;
&lt;br /&gt;
Fel	50 (15 +30 +5 Pride)&lt;br /&gt;
&lt;br /&gt;
Wounds: 21 (19)&lt;br /&gt;
&lt;br /&gt;
Corruption: 17&lt;br /&gt;
&lt;br /&gt;
Infamy: 36&lt;br /&gt;
&lt;br /&gt;
= Traits =&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Unnatural Strength (+4)&lt;br /&gt;
* Unnatural Toughness (+4)&lt;br /&gt;
* Psy Rating x3&lt;br /&gt;
* Pride: Charm&lt;br /&gt;
* Disgrace: Betrayal&lt;br /&gt;
* Motivation: Vengeance&lt;br /&gt;
&lt;br /&gt;
= Skills = &lt;br /&gt;
* Athletics (S) 41 (81)&lt;br /&gt;
* Awareness (Per) 42&lt;br /&gt;
* Parry (WS) 44&lt;br /&gt;
* Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41&lt;br /&gt;
* Linguistics ( Low Gothic ) (Int) 41&lt;br /&gt;
* Navigate ( Surface ) (Int) 41&lt;br /&gt;
* Operate ( Surface ) (Ag) 40&lt;br /&gt;
* Psyscience (Per) 42&lt;br /&gt;
* Dodge (Ag) 40&lt;br /&gt;
* Common Lore ( Ecclisarchy ) (Int) 41&lt;br /&gt;
* Scholastic Lore ( Occult) (Int) 41&lt;br /&gt;
* Deception (Fel) 50&lt;br /&gt;
* Charm (Fel) 50&lt;br /&gt;
* Command (Fel) 50&lt;br /&gt;
&lt;br /&gt;
= Talents =&lt;br /&gt;
* Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)&lt;br /&gt;
* Quick Draw (draw weapon as free action)&lt;br /&gt;
* Bulging Biceps (Remove Bracing penalties from heavy weapons)&lt;br /&gt;
* Weapon Training (Legion, Force)&lt;br /&gt;
* Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)&lt;br /&gt;
* Nerves of Steel (Reroll Pinning Tests)&lt;br /&gt;
* Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)&lt;br /&gt;
* Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))&lt;br /&gt;
* Meditation (Enter a trance to ignore Fatigue&lt;br /&gt;
* Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)&lt;br /&gt;
&lt;br /&gt;
= Psychic Powers =&lt;br /&gt;
* Delude: Opposed WP test to gain a + 5 x Psy Rating&lt;br /&gt;
* Thought Sending: Basic Telepathy&lt;br /&gt;
* Compel: Contested WP test to get the target creature to do a simple command&lt;br /&gt;
* Manifest Flame: Bring forth an open fire&lt;br /&gt;
* Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= XP usage =&lt;br /&gt;
Total XP spent: 2,950 / 3,000&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
250: Willpower (simple)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
200: Acrobatics (known)&lt;br /&gt;
&lt;br /&gt;
200: Charm &lt;br /&gt;
&lt;br /&gt;
200: Forbidden Lore (Inquisition)&lt;br /&gt;
&lt;br /&gt;
200: Common Lore (Ecclisarchy)&lt;br /&gt;
&lt;br /&gt;
200: Command&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
250 Neural Storm&lt;br /&gt;
&lt;br /&gt;
250 Resistance (Psychic Powers)&lt;br /&gt;
&lt;br /&gt;
250 Orthoproxy&lt;br /&gt;
&lt;br /&gt;
750 Psy Rating (tier 3)&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
* Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg&lt;br /&gt;
* Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg&lt;br /&gt;
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)&lt;br /&gt;
* Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg&lt;br /&gt;
* Astartes Bolt pistol clips x4&lt;br /&gt;
* Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg&lt;br /&gt;
&lt;br /&gt;
= Minions =&lt;br /&gt;
&lt;br /&gt;
== Itheca ==&lt;br /&gt;
&lt;br /&gt;
WS: 19&lt;br /&gt;
&lt;br /&gt;
BS: 16&lt;br /&gt;
&lt;br /&gt;
S: 29&lt;br /&gt;
&lt;br /&gt;
T: 22&lt;br /&gt;
&lt;br /&gt;
Ag: 17&lt;br /&gt;
&lt;br /&gt;
Int: 20&lt;br /&gt;
&lt;br /&gt;
Per: 19&lt;br /&gt;
&lt;br /&gt;
WP: 22&lt;br /&gt;
&lt;br /&gt;
Fel: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 4&lt;br /&gt;
&#039;&#039;&#039;Base Movement:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Charm&lt;br /&gt;
* Inquiry&lt;br /&gt;
* Tech-Use&lt;br /&gt;
* Dodge&lt;br /&gt;
* Trade(Cook)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
* Quick Draw&lt;br /&gt;
* Unarmed Warrior&lt;br /&gt;
* Weapon Training (Primitive)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Weapon&#039;&#039;&#039;&lt;br /&gt;
* Hatchet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
* Light Flak Coat&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boadicea_%22Hellion%22_Mercali&amp;diff=280723</id>
		<title>Boadicea &quot;Hellion&quot; Mercali</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boadicea_%22Hellion%22_Mercali&amp;diff=280723"/>
		<updated>2015-04-03T11:47:35Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: Created page with &amp;quot;=&amp;#039;&amp;#039;&amp;#039;Attributes (30 pt)&amp;#039;&amp;#039;&amp;#039;= * BLD 5 (7+) * REF 6 (6+) * INT 4 (8+) * LRN 5 (7+) * CHA 6 (6+)   =&amp;#039;&amp;#039;&amp;#039;Skills (24 pt)&amp;#039;&amp;#039;&amp;#039;= &amp;#039;&amp;#039;&amp;#039;Advanced University Package - Battlemech Pilot MOS w/ R...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Attributes (30 pt)&#039;&#039;&#039;=&lt;br /&gt;
* BLD 5 (7+)&lt;br /&gt;
* REF 6 (6+)&lt;br /&gt;
* INT 4 (8+)&lt;br /&gt;
* LRN 5 (7+)&lt;br /&gt;
* CHA 6 (6+)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Skills (24 pt)&#039;&#039;&#039;=&lt;br /&gt;
&#039;&#039;&#039;Advanced University Package - Battlemech Pilot MOS w/ Recon Minor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gunnery/Mech 2 (6+)&lt;br /&gt;
* Piloting/Mech 3 (5+)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Security Systems 2 (7+)&lt;br /&gt;
* Stealth 3 (5+)&lt;br /&gt;
* Unarmed Combat 2 (6+)&lt;br /&gt;
* Medtech 1 (8+)&lt;br /&gt;
* Leadership 1 (7+)&lt;br /&gt;
* Blade 1 (6+)&lt;br /&gt;
* Small Arms 2 (6+)&lt;br /&gt;
* Piloting/Aerospace 1 (7+)&lt;br /&gt;
* Scrounge 1 (7+)&lt;br /&gt;
* Computers 1 (8+)&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Characteristics&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
* Athletic (7+)&lt;br /&gt;
* Physical (8+)&lt;br /&gt;
* Mental (9+)&lt;br /&gt;
* Social (8+)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Edge - 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
* Well Equipped (1)&lt;br /&gt;
* Extra Edge (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Equipment&#039;&#039;&#039;=&lt;br /&gt;
* Security Bypass Kit (100)&lt;br /&gt;
* Deluxe Field Kit (100)&lt;br /&gt;
* Ablative/Flak Vest (300)&lt;br /&gt;
* MA-23A Talon .45 Auto Pistol (60) w/5 reloads (10)&lt;br /&gt;
* Personal Communicator (50)&lt;br /&gt;
* Medkit (10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assets:&#039;&#039;&#039; 360 C-Bills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Background&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
Boadicea was one of hundreds of children born aboard the many Magistracy of Canopus Jumpship Circus, specifically the &#039;Diamond Nebula&#039; that made several rounds about the Inner Sphere. The ship itself was mostly in the trideo industry which wasn&#039;t AAA fare, but sold off the shelves at any port of call they visited, turning her into a vid condesur with each jump bringing new cinematic ecstasy to partake. Through out her travels she maned to get addicted to some of the more periphery Draconis mech shows that put more emphasis on telling a good story rather than for maximum propaganda value like &#039;&#039;Super Interdimensional Sentai Cyrania&#039;&#039; or &#039;&#039;League of Honor&#039;&#039;. They didn&#039;t have much realism, not counting the giant alien invaders or being able to perform acrobatics in something the size of an Atlas, but she loved it all the same. From a young age, when she wasn&#039;t running rampant through out the corridors of her tight little world aboard the jumpship causing all sorts of trouble, she dreamed about becoming a major mech movie star, kicking ass, looking good doing it, and getting the big pay days for little work.&lt;br /&gt;
&lt;br /&gt;
When Boadicea turned of military service age, she was sent back home to serve in the Canopian military, she did her best to get into the mech corps, but unfortunately they are in short supply and didn&#039;t get good enough scores to earn one on merit, instead she was put into the Navy working on a some transports. Despite this set back, she never gave up on her dream, and spent hours on mech simulation games in preparation for the day that she will be able to get behind the seat of a mech rather than behind the stick of an aerospace tug. After her training, she was put into the Merchant Marines where she spent a while working as a glorified security job for the dropships. The good news is that she was able to get some experience on the I.C.E. load lifting mech when they needed some extra help moving the tonnage off or helping to repair the ship.&lt;br /&gt;
&lt;br /&gt;
Near the end of her tour of duty Boadicea found herself in the Draconis Combine running some random goods that she was off loading with the mech when the spaceport was attacked by some pirates in light mechs grabbing some surplus weapons that were going to be sent further out to other worlds. They managed to blow through the light security and were running rampant unopposed, that is until she managed to sneak up and quickly down some of the pirates with her load lifter. After some initial success, the enemy mechs spent the better part of an hour chasing her until reinforcements arrived. The mech was almost wrecked, but she was a hero, saving millions of C-bills from damage and many lives. Boadicea pretty much spent her fame scumming for free sake where she ran into someone looking to scrounge up a mech pilot they could find, it would be almost a dream come true.&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Battletech-Rising_Phoenix&amp;diff=280722</id>
		<title>Battletech-Rising Phoenix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Battletech-Rising_Phoenix&amp;diff=280722"/>
		<updated>2015-04-03T11:47:12Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Catapult.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
[[Shido &amp;quot;Vicious&amp;quot; Hishiyasu]] - (Played by Silent Wayfarer)&lt;br /&gt;
&lt;br /&gt;
[[Boadicea &amp;quot;Hellion&amp;quot; Mercali]] - (Played by Aliexster)&lt;br /&gt;
&lt;br /&gt;
[[Anastasia &amp;quot;Errant&amp;quot; Hsien]] - (Played by Squidheadjax)&lt;br /&gt;
&lt;br /&gt;
[[Tōgō &amp;quot;Foxhound&amp;quot; Heihachirō]] - (Played by Space Cowboy)&lt;br /&gt;
&lt;br /&gt;
[[Michi &amp;quot;Ronin&amp;quot; Kusanagi]] -  (Played by GaoGaiGar)&lt;br /&gt;
&lt;br /&gt;
[[Tony McGinnis]] -  (Played by Harrowed)&lt;br /&gt;
&lt;br /&gt;
=Unit TO&amp;amp;E=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
[[Warchest]]&lt;br /&gt;
&lt;br /&gt;
[[Misc Rules]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Battletech-Rising_Phoenix&amp;diff=280721</id>
		<title>Battletech-Rising Phoenix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Battletech-Rising_Phoenix&amp;diff=280721"/>
		<updated>2015-04-03T11:45:31Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Catapult.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
[[Shido &amp;quot;Vicious&amp;quot; Hishiyasu]] - (Played by Silent Wayfarer)&lt;br /&gt;
&lt;br /&gt;
[[Boadicea &amp;quot; &amp;quot; Mercali]] - (Played by Aliexster)&lt;br /&gt;
&lt;br /&gt;
[[Anastasia &amp;quot;Errant&amp;quot; Hsien]] - (Played by Squidheadjax)&lt;br /&gt;
&lt;br /&gt;
[[Tōgō &amp;quot;Foxhound&amp;quot; Heihachirō]] - (Played by Space Cowboy)&lt;br /&gt;
&lt;br /&gt;
[[Michi &amp;quot;Ronin&amp;quot; Kusanagi]] -  (Played by GaoGaiGar)&lt;br /&gt;
&lt;br /&gt;
[[Tony McGinnis]] -  (Played by Harrowed)&lt;br /&gt;
&lt;br /&gt;
=Unit TO&amp;amp;E=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
[[Warchest]]&lt;br /&gt;
&lt;br /&gt;
[[Misc Rules]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Battletech-Rising_Phoenix&amp;diff=280720</id>
		<title>Battletech-Rising Phoenix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Battletech-Rising_Phoenix&amp;diff=280720"/>
		<updated>2015-04-03T11:40:26Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Catapult.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
[[Shido &amp;quot;Vicious&amp;quot; Hishiyasu]] - (Played by Silent Wayfarer)&lt;br /&gt;
&lt;br /&gt;
[[Boadicea &amp;quot;Hellion&amp;quot; Mercali]] - (Played by Aliexster)&lt;br /&gt;
&lt;br /&gt;
[[Anastasia &amp;quot;Errant&amp;quot; Hsien]] - (Played by Squidheadjax)&lt;br /&gt;
&lt;br /&gt;
[[Tōgō &amp;quot;Foxhound&amp;quot; Heihachirō]] - (Played by Space Cowboy)&lt;br /&gt;
&lt;br /&gt;
[[Michi &amp;quot;Ronin&amp;quot; Kusanagi]] -  (Played by GaoGaiGar)&lt;br /&gt;
&lt;br /&gt;
[[Tony McGinnis]] -  (Played by Harrowed)&lt;br /&gt;
&lt;br /&gt;
=Unit TO&amp;amp;E=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
[[Warchest]]&lt;br /&gt;
&lt;br /&gt;
[[Misc Rules]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boadicea_%22_%22_Mercali&amp;diff=280702</id>
		<title>Boadicea &quot; &quot; Mercali</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boadicea_%22_%22_Mercali&amp;diff=280702"/>
		<updated>2015-04-03T03:56:47Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Attributes (30 pt)&#039;&#039;&#039;=&lt;br /&gt;
* BLD 5 (7+)&lt;br /&gt;
* REF 6 (6+)&lt;br /&gt;
* INT 4 (8+)&lt;br /&gt;
* LRN 5 (7+)&lt;br /&gt;
* CHA 6 (6+)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Skills (24 pt)&#039;&#039;&#039;=&lt;br /&gt;
&#039;&#039;&#039;Advanced University Package - Battlemech Pilot MOS w/ Recon Minor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gunnery/Mech 2 (6+)&lt;br /&gt;
* Piloting/Mech 3 (5+)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Security Systems 2 (7+)&lt;br /&gt;
* Stealth 3 (5+)&lt;br /&gt;
* Unarmed Combat 2 (6+)&lt;br /&gt;
* Medtech 1 (8+)&lt;br /&gt;
* Leadership 1 (7+)&lt;br /&gt;
* Blade 1 (6+)&lt;br /&gt;
* Small Arms 2 (6+)&lt;br /&gt;
* Piloting/Aerospace 1 (7+)&lt;br /&gt;
* Scrounge 1 (7+)&lt;br /&gt;
* Computers 1 (8+)&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Characteristics&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
* Athletic (7+)&lt;br /&gt;
* Physical (8+)&lt;br /&gt;
* Mental (9+)&lt;br /&gt;
* Social (8+)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Edge - 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
* Well Equipped (1)&lt;br /&gt;
* Extra Edge (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Equipment&#039;&#039;&#039;=&lt;br /&gt;
* Security Bypass Kit (100)&lt;br /&gt;
* Deluxe Field Kit (100)&lt;br /&gt;
* Ablative/Flak Vest (300)&lt;br /&gt;
* MA-23A Talon .45 Auto Pistol (60) w/5 reloads (10)&lt;br /&gt;
* Personal Communicator (50)&lt;br /&gt;
* Medkit (10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assets:&#039;&#039;&#039; 360 C-Bills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Background&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
Boadicea was one of hundreds of children born aboard the many Magistracy of Canopus Jumpship Circus, specifically the &#039;Diamond Nebula&#039; that made several rounds about the Inner Sphere. The ship itself was mostly in the trideo industry which wasn&#039;t AAA fare, but sold off the shelves at any port of call they visited, turning her into a vid condesur with each jump bringing new cinematic ecstasy to partake. Through out her travels she maned to get addicted to some of the more periphery Draconis mech shows that put more emphasis on telling a good story rather than for maximum propaganda value like &#039;&#039;Super Interdimensional Sentai Cyrania&#039;&#039; or &#039;&#039;League of Honor&#039;&#039;. They didn&#039;t have much realism, not counting the giant alien invaders or being able to perform acrobatics in something the size of an Atlas, but she loved it all the same. From a young age, when she wasn&#039;t running rampant through out the corridors of her tight little world aboard the jumpship causing all sorts of trouble, she dreamed about becoming a major mech movie star, kicking ass, looking good doing it, and getting the big pay days for little work.&lt;br /&gt;
&lt;br /&gt;
When Boadicea turned of military service age, she was sent back home to serve in the Canopian military, she did her best to get into the mech corps, but unfortunately they are in short supply and didn&#039;t get good enough scores to earn one on merit, instead she was put into the Navy working on a some transports. Despite this set back, she never gave up on her dream, and spent hours on mech simulation games in preparation for the day that she will be able to get behind the seat of a mech rather than behind the stick of an aerospace tug. After her training, she was put into the Merchant Marines where she spent a while working as a glorified security job for the dropships. The good news is that she was able to get some experience on the I.C.E. load lifting mech when they needed some extra help moving the tonnage off or helping to repair the ship.&lt;br /&gt;
&lt;br /&gt;
Near the end of her tour of duty Boadicea found herself in the Draconis Combine running some random goods that she was off loading with the mech when the spaceport was attacked by some pirates in light mechs grabbing some surplus weapons that were going to be sent further out to other worlds. They managed to blow through the light security and were running rampant unopposed, that is until she managed to sneak up and quickly down some of the pirates with her load lifter. After some initial success, the enemy mechs spent the better part of an hour chasing her until reinforcements arrived. The mech was almost wrecked, but she was a hero, saving millions of C-bills from damage and many lives. Boadicea pretty much spent her fame scumming for free sake where she ran into someone looking to scrounge up a mech pilot they could find, it would be almost a dream come true.&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boadicea_%22_%22_Mercali&amp;diff=280644</id>
		<title>Boadicea &quot; &quot; Mercali</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boadicea_%22_%22_Mercali&amp;diff=280644"/>
		<updated>2015-04-02T04:03:11Z</updated>

		<summary type="html">&lt;p&gt;Aliexster: Created page with &amp;quot;=&amp;#039;&amp;#039;&amp;#039;Attributes (30 pt)&amp;#039;&amp;#039;&amp;#039;= * BLD 5 (7+) * REF 6 (6+) * INT 4 (8+) * LRN 5 (7+) * CHA 6 (6+)   =&amp;#039;&amp;#039;&amp;#039;Skills (24 pt)&amp;#039;&amp;#039;&amp;#039;= &amp;#039;&amp;#039;&amp;#039;Advanced University Package - Battlemech Pilot MOS w/ R...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Attributes (30 pt)&#039;&#039;&#039;=&lt;br /&gt;
* BLD 5 (7+)&lt;br /&gt;
* REF 6 (6+)&lt;br /&gt;
* INT 4 (8+)&lt;br /&gt;
* LRN 5 (7+)&lt;br /&gt;
* CHA 6 (6+)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Skills (24 pt)&#039;&#039;&#039;=&lt;br /&gt;
&#039;&#039;&#039;Advanced University Package - Battlemech Pilot MOS w/ Recon Minor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gunnery/Mech 2 (6+)&lt;br /&gt;
* Piloting/Mech 3 (5+)&lt;br /&gt;
* Security Systems 2 (7+)&lt;br /&gt;
* Stealth 3 (5+)&lt;br /&gt;
* Unarmed Combat 2 (6+)&lt;br /&gt;
* Medtech 1 (8+)&lt;br /&gt;
* Leadership 1 (7+)&lt;br /&gt;
* Blade 1 (6+)&lt;br /&gt;
&lt;br /&gt;
* Small Arms 2 (6+)&lt;br /&gt;
* Piloting/Aerospace 1 (7+)&lt;br /&gt;
* Scrounge 1 (7+)&lt;br /&gt;
* Computers 1 (8+)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Characteristics&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
* Athletic (7+)&lt;br /&gt;
* Physical (8+)&lt;br /&gt;
* Mental (9+)&lt;br /&gt;
* Social (8+)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Edge - 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
* Well Equipped (1)&lt;br /&gt;
* Extra Edge (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Equipment&#039;&#039;&#039;=&lt;br /&gt;
* Security Bypass Kit (100)&lt;br /&gt;
* Deluxe Field Kit (100)&lt;br /&gt;
* Ablative/Flak Vest (300)&lt;br /&gt;
* MA-23A Talon .45 Auto Pistol (60) w/5 reloads (10)&lt;br /&gt;
* Personal Communicator (50)&lt;br /&gt;
* Medkit (10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assets:&#039;&#039;&#039; 360 C-Bills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Background&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
Boadicea was one of hundreds of children born aboard the many Magistracy of Canopus Jumpship Circus, specifically the &#039;Diamond Nebula&#039; that made several rounds about the Inner Sphere. The ship itself was mostly in the trideo industry which wasn&#039;t AAA fare, but sold off the shelves at any port of call they visited, turning her into a vid condesur with each jump bringing new cinematic ecstasy to partake. Through out her travels she maned to get addicted to some of the more periphery Draconis mech shows that put more emphasis on telling a good story rather than for maximum propaganda value like &#039;&#039;Super Interdimensional Sentai Cyrania&#039;&#039; or &#039;&#039;League of Honor&#039;&#039;. They didn&#039;t have much realism, not counting the giant alien invaders or being able to perform acrobatics in something the size of an Atlas, but she loved it all the same. From a young age, when she wasn&#039;t running rampant through out the corridors of her tight little world aboard the jumpship causing all sorts of trouble, she dreamed about becoming a major mech movie star, kicking ass, looking good doing it, and getting the big pay days for little work.&lt;br /&gt;
&lt;br /&gt;
When Boadicea turned of military service age, she was sent back home to serve in the Canopian military, she did her best to get into the mech corps, but unfortunately they are in short supply and didn&#039;t get good enough scores to earn one on merit, instead she was put into the Navy working on a some transports. Despite this set back, she never gave up on her dream, and spent hours on mech simulation games in preparation for the day that she will be able to get behind the seat of a mech rather than behind the stick of an aerospace tug. After her training, she was put into the Merchant Marines where she spent a while working as a glorified security job for the dropships. The good news is that she was able to get some experience on the I.C.E. load lifting mech when they needed some extra help moving the tonnage off or helping to repair the ship.&lt;/div&gt;</summary>
		<author><name>Aliexster</name></author>
	</entry>
</feed>