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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:The_World_of_Midnight&amp;diff=28330</id>
		<title>Talk:The World of Midnight</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:The_World_of_Midnight&amp;diff=28330"/>
		<updated>2006-07-20T01:04:39Z</updated>

		<summary type="html">&lt;p&gt;Alvin Frewer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t understand why [[The Fallen God]], [[The Veil]], [[The Shadow]], [[The Age of Twilight]], and [[The Last Battle]] have their own pages and are not subsections on this page.  I propose they be moved and subsumed into this page.  Also, they are all very generic terms (except maybe the Fallen God) that are doubtfully limited to Midnight and desrving of their own pages.  If there&#039;s no objection, I&#039;d like to move them here. --[[User:Alvin Frewer|Alvin Frewer]] 18:04, 19 July 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Alvin Frewer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_World_of_Midnight&amp;diff=28329</id>
		<title>The World of Midnight</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_World_of_Midnight&amp;diff=28329"/>
		<updated>2006-07-20T01:01:23Z</updated>

		<summary type="html">&lt;p&gt;Alvin Frewer: Fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The World of Midnight &lt;br /&gt;
In the aftermath of the war, Izrador and the Night Kings embarked upon a campaign to consolidate their power and eradicate their enemies. The elder races are being systematically hunted down and exterminated. The continent-spanning forest of Erethor has become an island of light in a darkening world, as the elves fight a neverending battle against besieging hordes of goblinoids. The surviving dwarven clans have locked themselves in their mountain holdfasts, and the streets of once-proud subterranean cities have become killing fields for the Night Kings’ troops that are sent in to root them out. &lt;br /&gt;
&lt;br /&gt;
While the desperate war rages on in the ancestral homelands of the elder races, the lands of men are ruled with an iron fist by the minions of the Shadow. Many cities lie in ruins, and most common folk live in walled towns, locking the gates against the darkness each night. Literacy and learning are punishable by death, and ignorance spreads across the land like a terrible plague. &lt;br /&gt;
&lt;br /&gt;
As the Shadow falls across the world, a few brave heroes dare to oppose the tyranny of the Night Kings. They struggle to stem the tide of darkness and restore hope to a despairing world. Pursued by the Night Kings’ foul minions and the secretive legates of the Order of Shadow, these heroes will never receive parades and victory feasts as the reward for their noble efforts. Their greatest foes are often the suspicion, resentment, and fear of the very people they strive to champion and protect. Welcome to the world of Midnight!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight RPG Campaigns: Main Page]]&lt;/div&gt;</summary>
		<author><name>Alvin Frewer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Last_Battle&amp;diff=28328</id>
		<title>The Last Battle</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Last_Battle&amp;diff=28328"/>
		<updated>2006-07-20T01:01:11Z</updated>

		<summary type="html">&lt;p&gt;Alvin Frewer: Fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Last Battle &lt;br /&gt;
At the end of the Third Age, four of the greatest heroes of Aryth were corrupted by the Shadow. These new servants, the Night Kings, led Izrador’s foul hordes across all the lands of the world. &lt;br /&gt;
&lt;br /&gt;
This time, the dark god won. &lt;br /&gt;
&lt;br /&gt;
The dwarven clans were broken and retreated to their holdfasts deep within the earth. The elves withdrew into their vast and ancient forest, abandoning all to the Shadow. The Dorns, tamed during the Third Age by a power from across the sea, were betrayed from within and surrendered to the Night Kings. The corruption of Izrador spread from the ancient battlefields of Eredane until all the world had fallen under the Shadow. &lt;br /&gt;
&lt;br /&gt;
A century has passed since the end of the world. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight RPG Campaigns: Main Page]]&lt;/div&gt;</summary>
		<author><name>Alvin Frewer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Age_of_Twilight&amp;diff=28327</id>
		<title>The Age of Twilight</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Age_of_Twilight&amp;diff=28327"/>
		<updated>2006-07-20T01:00:50Z</updated>

		<summary type="html">&lt;p&gt;Alvin Frewer: Fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Age of Twilight &lt;br /&gt;
Three times the fallen god rose and threatened the nations of Aryth with iron and dark magic. As the First Age drew to a close, an elven host led by Aradil, the Witch Queen, met and defeated Izrador’s horde on the plain of Eris Aman. At the end of the Second Age, the elves joined the dwarven lords of Kaladrun and the Dornish barbarian kings to once again throw back the dark one’s armies in the Battle of Three Kingdoms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight RPG Campaigns: Main Page]]&lt;/div&gt;</summary>
		<author><name>Alvin Frewer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow&amp;diff=28326</id>
		<title>The Shadow</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow&amp;diff=28326"/>
		<updated>2006-07-20T01:00:32Z</updated>

		<summary type="html">&lt;p&gt;Alvin Frewer: Fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Shadow &lt;br /&gt;
The dark one fell to the earth, his foul essence staining the land with its evil shadow. Weakened and bodiless, Izrador retreated to the ice and cold of the far north. There he slumbered, slowly recovering his strength and dreaming of vengeance across eons of time. Empires were built and crumbled to dust, races were born and died, and the Shadow in the North grew deeper and darker. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight RPG Campaigns: Main Page]]&lt;/div&gt;</summary>
		<author><name>Alvin Frewer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Veil&amp;diff=28325</id>
		<title>The Veil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Veil&amp;diff=28325"/>
		<updated>2006-07-20T01:00:17Z</updated>

		<summary type="html">&lt;p&gt;Alvin Frewer: Fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Veil &lt;br /&gt;
The gods succeeded in vanquishing their brother, but Izrador corrupted their magic and turned their victory against them. As the fallen god’s spirit was severed from his physical form, so to was the celestial kingdom severed from all contact with the material realm. The lords of light discovered that they could no longer commune with their mortal children. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight RPG Campaigns: Main Page]]&lt;/div&gt;</summary>
		<author><name>Alvin Frewer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Fallen_God&amp;diff=28324</id>
		<title>The Fallen God</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Fallen_God&amp;diff=28324"/>
		<updated>2006-07-20T01:00:06Z</updated>

		<summary type="html">&lt;p&gt;Alvin Frewer: Fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the ageless time before the dawn of history, there was a war in heaven. In desperation, the lords of light severed the black spirit of the dark god Izrador, casting him out of the celestial kingdom. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight RPG Campaigns: Main Page]]&lt;/div&gt;</summary>
		<author><name>Alvin Frewer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=28323</id>
		<title>Major Projects</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=28323"/>
		<updated>2006-07-20T00:59:46Z</updated>

		<summary type="html">&lt;p&gt;Alvin Frewer: /* MIDNIGHT RPG Campaigns */ Cleaned up capitalization and links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are working on a major project which you expect to span 6+ pages, please enter it alphabetically in the appropriate section of this page. Use a level 3 header, so that you&#039;ll appear in the table of contents, include a link to your project&#039;s main page, then briefly describe your project. &lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
This is a list of original game systems being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Basic FANGS: Fantasy Adventure Network Gaming System===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[FANGS:_Main Page|FANGS]]&lt;br /&gt;
&lt;br /&gt;
Version 1.6.1 of a classless skill-based [[RPG]] system, with some minimal compatibility with [[d20 System|d20]] modules. By Christopher Allen and Steve Perrin.&lt;br /&gt;
&lt;br /&gt;
===Fabuland===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fabuland:_Main Page|Fabuland]]&lt;br /&gt;
&lt;br /&gt;
A furry rpg aimed at children with a system based on the ideas presented in the Rough Quests RPGnet column.&lt;br /&gt;
&lt;br /&gt;
===Gangwars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gangwars:Main_Page|Gangwars]]&lt;br /&gt;
&lt;br /&gt;
A classless d20 based system emphasizing skills and traits, with similarities to the shadowrun setting.&lt;br /&gt;
&lt;br /&gt;
===Irradiated Fur===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[IrradiatedFur:Main Page|Irradiated Fur]]&lt;br /&gt;
&lt;br /&gt;
A simplistic anthropomorphic apocalyptic one-shot game system.&lt;br /&gt;
&lt;br /&gt;
===Land of Xel===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Land_of_Xel|Land of Xel]]&lt;br /&gt;
&lt;br /&gt;
Under construction RPG system. The Land of Xel is a fantasy RPG with a mix of technology, magic, and metal. The land is divided into four different factions each with its own internal strife and outward aggression.&lt;br /&gt;
&lt;br /&gt;
===McMercenaries===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[McMercenaries:Orientation]]&lt;br /&gt;
&lt;br /&gt;
A game and setting of corporate warfare in the all-too-near future, under development &#039;&#039;now&#039;&#039; on the Roleplaying Open bboard!&lt;br /&gt;
Input is encouraged!&lt;br /&gt;
&lt;br /&gt;
===OpenD20===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Opend20:_Main_Page|OpenD20]] &lt;br /&gt;
&lt;br /&gt;
A classless skills based [[d20 System|d20]] derivative.  Designed for elegant simplicity.  The intention is to create a more universal [[RPG]] system by getting input from the online community (are you reading this? Then that means YOU!)&lt;br /&gt;
&lt;br /&gt;
===Red Sun===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[Red_Sun_:_Main_page|Red Sun]]&lt;br /&gt;
&lt;br /&gt;
An alternative system to D&amp;amp;D for playing in the &#039;&#039;Dark Sun&#039;&#039; campaign setting.&lt;br /&gt;
&lt;br /&gt;
===SAMSARA===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Samsara:Main Page|SAMSARA]]&lt;br /&gt;
&lt;br /&gt;
A fairly rules-lite system of mechanics based around the resolution of contests.  Designed to be modular and eminently tweakable.&lt;br /&gt;
&lt;br /&gt;
===Shattered Prism===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ShatteredPrism:Main_Page|Shattered Prism]]&lt;br /&gt;
&lt;br /&gt;
In-Development RPG series. Shattered Prism is intended to be a series of related RPGs using a unified rules system, set within a predominately Sci-Fi galaxy.&lt;br /&gt;
&lt;br /&gt;
===Symphony of Stars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[SymphonyofStars]]&lt;br /&gt;
&lt;br /&gt;
An Experiment in Cooperative Game Design via Actual Play.&lt;br /&gt;
&lt;br /&gt;
===24 Hour RPGs===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[List of 24 Hour RPGs by rating]]&lt;br /&gt;
&lt;br /&gt;
A listing of all the quickie RPGs created as part of the [http://www.24hourrpg.com/ 24 Hour RPG] event/contest.&lt;br /&gt;
&lt;br /&gt;
===Avatar Stultus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Avatar_Stultus:Main_Page|Avatar Stultus]]&lt;br /&gt;
&lt;br /&gt;
The Universe of Avatar Stultus is home to the Fantasy RPG [[Avatar_Stultus:Kar_Fero|Kar Fero]], and the SCI-Fi setting of [[Avatar_Stultus:Apox_Void|Apox Void]]. All of which are open and in Wiki format.&lt;br /&gt;
&lt;br /&gt;
===Wiki RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wiki RPG]]&lt;br /&gt;
&lt;br /&gt;
The goal of the Wiki RPG project is to create computer based role playing games collaboratively.  &lt;br /&gt;
Games are both edited in the browser (via this Wiki) and played in the browser (the Wiki HTML pages are downloaded and the game code is interpreted by a JavaScript game engine).&lt;br /&gt;
&lt;br /&gt;
==Generic Backgrounds==&lt;br /&gt;
This is a list of generic backgrounds, not tied to any game system, that are being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Across the Spiral Arms===&lt;br /&gt;
Spiral arms is a space opera setting, designed to emulate many of the common Anime tropes. As such it&#039;s got a lot of drama, a lot of scope, and very little science included.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[SpiralArms:_Main_Page|Across the Spiral Arms]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alvatia: Game Setting===&lt;br /&gt;
Alvatia is a fantasy game setting originally developed for use with [[FANGS:_Main Page|FANGS]], however, is quite suitable as a generic low-magic fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Main_Page|Alvatia]]&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Ingsby_-_Village_and_Manor|The Village and Manor of Ingsby]]&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_City_of_Wedburgh|City_of_Wedburgh]]&lt;br /&gt;
&lt;br /&gt;
===AMBER===&lt;br /&gt;
Page: [[Amber RPG:_Main Page]] &amp;lt;br&amp;gt; A page open for game groups to provide details and resource on individual campaigns based on the RPG for the Amber Setting.&lt;br /&gt;
&lt;br /&gt;
===Athanatos: A Transhumanist Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ATHANATOS:_Main_Page|Athanatos]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting where powerful magics have allowed souls to stay connected to the material plane even after the death of the body.&lt;br /&gt;
&lt;br /&gt;
===Basilicus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Basilicus]]&lt;br /&gt;
&lt;br /&gt;
A massive open content wiki project featuring worldbuilding in several genres, free fiction, and other invaluable resources.&lt;br /&gt;
&lt;br /&gt;
===Chaos Diceless===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Chaos_Diceless|Chaos Diceless]]&lt;br /&gt;
&lt;br /&gt;
Chaos, Rebma, The New Pattern and all these places you have never visited or re-invented a thousand times. They&#039;re here.&lt;br /&gt;
&lt;br /&gt;
A repository of Courts and places for ADRPG.&lt;br /&gt;
&lt;br /&gt;
===Conan RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [http://wiki.rpg.net/index.php/Conan_RPG_Campaigns:Main_Page Conan RPG Campaigns: Main Page]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the sword and sorcery setting of Conan and the Hyborian world.&lt;br /&gt;
&lt;br /&gt;
===Contribute Your Eerie Event===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Eerie Event]]&lt;br /&gt;
&lt;br /&gt;
Following up on the thread from rpg.net, this is a Wiki designed to collate weird events for use in a variety of horror games.&lt;br /&gt;
&lt;br /&gt;
===Encyclopedia Galactica===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Encyclopedia_Galactica:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A hard sci-fi collection of solar systems, planets, lifeforms and sentient societies, suitable as a GM resource or as a subtrate for any sci-fi or fantasy campaign.&lt;br /&gt;
&lt;br /&gt;
===Eternal Empire===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EternalEmpire:Main_Page|Eternal Empire]]&lt;br /&gt;
&lt;br /&gt;
Eternal Empire is a synthesis of Dark Fantasy and Science Fiction with a lenghty background that emphasizes the roles of religion, social structures, language, and race on both individuals and societies.&lt;br /&gt;
&lt;br /&gt;
===EverQuest rpg===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EverQuest rpg:Main Page|EQrpg Main]]&lt;br /&gt;
&lt;br /&gt;
The EverQuest Role-Playing Game system is built on the d20 Open GL rules, and based in the world of Norrath, of the online rpg EverQuest.&lt;br /&gt;
&lt;br /&gt;
===Fantasy City Project===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fantasy_City_Project:Main_Page|Fantasy City Project]]&lt;br /&gt;
&lt;br /&gt;
Shared development of a generic fantasy city, its locaions, NPCs, organizations and adventure seeds.&lt;br /&gt;
&lt;br /&gt;
===Meamnar===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Meamnar:Main_Page|Meamnar]]&lt;br /&gt;
&lt;br /&gt;
A classic campaign setting constructed for the D20 game system.&lt;br /&gt;
&lt;br /&gt;
===Magipunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Magipunk:Main_Page|Magipunk]]&lt;br /&gt;
&lt;br /&gt;
A weird fantasy game of urban dystopia and rapidly changing social conflict -- cyberpunk crossed with swords and sorcery.&lt;br /&gt;
&lt;br /&gt;
===Marvel Realtime===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Marvel_Realtime:Main_Page|Marvel Realtime]]&lt;br /&gt;
&lt;br /&gt;
Extrapolating what the Marvel Universe might look like if time advanced normally.&lt;br /&gt;
&lt;br /&gt;
===Meanwhile, Back Home...===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MEANWHILE:_Main_Page|Meanwhile, Back Home...]]&lt;br /&gt;
&lt;br /&gt;
A (mostly) humourous Alien Contact setting focusing on Earth.&lt;br /&gt;
&lt;br /&gt;
===Midnight RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Midnight RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Midnight RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the D20 Dungeons &amp;amp; Dragons MIDNIGHT Setting published by Fantasy Flight Games.&lt;br /&gt;
&lt;br /&gt;
===Post-Future===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Post-Future:Main_Page|Post Future]]&lt;br /&gt;
&lt;br /&gt;
Your favorite setting, cast forward into a darker future.&lt;br /&gt;
&lt;br /&gt;
===Stardust &amp;amp; Aether Winds===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stardust&amp;amp;AetherWinds:Main_Page|Stardust &amp;amp; Aether Winds]]&lt;br /&gt;
&lt;br /&gt;
A simple little fantasy setting designed as a spin on the Swashbuckling Sailing Ships in Spaaaace!&lt;br /&gt;
&lt;br /&gt;
===Tekumel===&lt;br /&gt;
&lt;br /&gt;
Welcome to MAR Barker&#039;s gloriously baroque world of Tekumel, one of the oldest and most detailed FRP settings. This site will include some general background info, and material specific to &#039;The Shrine of Petrified Wisdom&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tekumel]]&lt;br /&gt;
&lt;br /&gt;
===Triptych: The Elemental Realms===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TRIPTYCH|Triptych]]&lt;br /&gt;
&lt;br /&gt;
A new mythology for modern magic games. Original elemental creatures wanted. &amp;lt;br&amp;gt;&lt;br /&gt;
Encompasses three parallel worlds: The Great Gale, The White Waste, and the Blasted Lands.&lt;br /&gt;
&lt;br /&gt;
===Wisrtum: Wiki-Based Classic Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wisrtum:Main_Page|Wisrtum]]&lt;br /&gt;
&lt;br /&gt;
This is a &#039;&#039;classic fantasy&#039;&#039; setting, intended to be creativly developed by the community without care for what RPG-System might be used to play it. The community can then produce ports of the source material to whatever game system they wish, as needed.&lt;br /&gt;
&lt;br /&gt;
==GM Resources==&lt;br /&gt;
Everything needed to make a [[GM]]&#039;s life easier&lt;br /&gt;
&lt;br /&gt;
===General Resources and Links===&lt;br /&gt;
These are generic resources covering various topics that might be of use to game masters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Adventures|Free Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_RPGs|Free RPGs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Software|Free Software]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Npcs|Npcs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Gaming_Websites|Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Non_Gaming_Websites|Non Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Cool_Fight_Locations|Cool Fight Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stereotype_List|Stereotype List]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Great_Quotes_List|Great Quotes of RPGNet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to Run Game X===&lt;br /&gt;
A continuation of the thread of the same name from RPOpen--game-specific advice on how to GM.  Additional contributions are welcome!  [[How_to_Run:Main_Page|The main page is here]], and [[:Category:How_to_Run|the category page is here.]]&lt;br /&gt;
&lt;br /&gt;
===Short Adventures===&lt;br /&gt;
A resource page with short [[adventure]]s that [[GM]]s can drop into games to fill a night of play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Short_Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Campaign Setups===&lt;br /&gt;
A resource page filled with thumbnail designs for [[campaign]]s, campaign ideas, and outlines to help jump-start a game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Campaign_Setups]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===War Stories===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[War_Stories|War Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tales of things that have happened during your gaming sessions which can amuse other gamers or serve as inspiration for GMs.&lt;br /&gt;
&lt;br /&gt;
===Game Meta-Info and Logs===&lt;br /&gt;
&lt;br /&gt;
This is where GMs can put information relating to their &#039;&#039;specific&#039;&#039; games, such as character sheets, logs, plot threads, et cetera.&lt;br /&gt;
&lt;br /&gt;
[[Game Info Page]].&lt;br /&gt;
&lt;br /&gt;
==MMORPG Guilds==&lt;br /&gt;
&lt;br /&gt;
[[Blacksky Company]] (WoW)&lt;br /&gt;
&lt;br /&gt;
== RPGnet Meta-resources ==&lt;br /&gt;
&lt;br /&gt;
===Overly Honest RPG Book Covers===&lt;br /&gt;
[[Overly Honest RPG Book Covers]]:  An archive of the hilarious images generated by the RPGnet thread of the same name.   &amp;lt;br&amp;gt; View the thread created by &amp;quot;Neko Ewen&amp;quot;  [http://forum.rpg.net/showthread.php?t=193489 HERE].&lt;br /&gt;
&lt;br /&gt;
===RPGnet Thread Archive===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Forum_Archive:Main_Page|Forums Archive]]&lt;br /&gt;
&lt;br /&gt;
A user created archive of classic threads, in the spirit of the old &amp;quot;Best Of Forums&amp;quot; page.  Organized by forum, and alphabetics.&lt;br /&gt;
&lt;br /&gt;
=== RPGnet Gatherings ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gatherings|RPGnet_Gatherings]]&lt;br /&gt;
&lt;br /&gt;
For information regarding any official meetups, gatherings and get togethers of RPGnet members.&lt;br /&gt;
&lt;br /&gt;
=== Tangency Timeline ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tangency_Timeline|Tangency Timeline]]&lt;br /&gt;
&lt;br /&gt;
A timeline of important dates in the history of Tangency.&lt;br /&gt;
&lt;br /&gt;
==System Supplements==&lt;br /&gt;
This is a list of supplements for specific [[game system]]s. Please be sure to list which game system your [[supplement]] is for if you include something in this section. (If you prefer to search by system then look at the [[Special:Categories]] page.)&lt;br /&gt;
&lt;br /&gt;
===Alia, Campaign Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Alia:Main_Page|Alia]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; D&amp;amp;D 3.5&lt;br /&gt;
&lt;br /&gt;
Alia is a land. A land of high fantasy where dragons scheme from their scattered fiefdoms, giants rule the great mountain ranges, and human empires struggle for dominance over the civilized worlds. It is a land where dwarves dream of recapturing the days of glory, elves fight to protect their forest homelands, and gnomes and halflings struggle under the oppression of empires. Amongst all the turmoil of the mortals, the gods of Alia are nowhere to be found, prayers are unanswered, the righteous fall to the tyrants and the world seems destined to end in ruin.&lt;br /&gt;
&lt;br /&gt;
The heroes of Alia have much to accomplish. Everywhere there are wrongs to be righted, oppressive yokes to be broken and dreams to be recaptured.&lt;br /&gt;
&lt;br /&gt;
===Anime for HERO===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[Anime_for_HERO:Main_Page|Anime for HERO]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System&#039;&#039;&#039; [[HERO System]] 5th Edition&lt;br /&gt;
&lt;br /&gt;
A collection of anime and anime-inspired characters, mecha, vehicles, spells, powers and setting information for the HERO System.&lt;br /&gt;
&lt;br /&gt;
===BESM d20 Atlantis===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[BESM_d20_Atlantis_OGC|BESM d20 Atlantis OGC]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[BESM d20]]&lt;br /&gt;
&lt;br /&gt;
Atlantis is a Magnum Opus Project currently being developed by me, Elton Robb.  This page, a wikimedia page, is developed for users and readers to add OGC content to the setting. Everything developed there is to be creative commons licensed: meaning that anyone can use the OGC in most any project.&lt;br /&gt;
&lt;br /&gt;
===Blue Giant BESM===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Blue_Giant|Blue Giant]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[BESM]]&lt;br /&gt;
&lt;br /&gt;
Blue Giant is a hard Science Fiction campaign setting for BESM set on the far side of the Milky Way at the dawn of the Fourth Millennium. Player Characters are Space Rangers who have to bring law and justice to the disputed territories between two vast interstellar nations.&lt;br /&gt;
&lt;br /&gt;
===Blue Planet===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[Blue Planet]]&lt;br /&gt;
&lt;br /&gt;
A general resouce project for the Blue Planet RPG&lt;br /&gt;
&lt;br /&gt;
===Devotions for Vampire: The Requiem===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[Vampire_The_Requiem]]&lt;br /&gt;
&lt;br /&gt;
A collection of Devotions for use with Vampire: The Requiem.&lt;br /&gt;
&lt;br /&gt;
===The Dungeoneers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[The_Dungeoneers_%28A_D%26D_Minisetting%29]]&lt;br /&gt;
&lt;br /&gt;
The dungeoneers is a minisetting for D&amp;amp;D 3.0. It may be more appropriate however to call it a game model as it can be dropped in almost any fantasy setting. It combines gritty low level play with a structured adventure model. In short, it’s “Regular Joes die their way through horrifying dungeons”.&lt;br /&gt;
&lt;br /&gt;
===Dungeonpalooza===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dungeonpalooza:Main_Page|Dungeonpalooza]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; D&amp;amp;D 3.5 or other traditional fantasy setting&lt;br /&gt;
&lt;br /&gt;
A wide-open world setting designed for neo-old school dungeon crawls.  Includes a world map, descriptions of important locations, Prestige Classes, and a pantheon with contributions from a bunch of RPG.net collaborators.  Dungeonpalooza is ideal for adventure-oriented parties that like quirky locations and don&#039;t take themselves too seriously.&lt;br /&gt;
&lt;br /&gt;
===Essence-Blasting Hits of the Seventies===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Essence-Blasting Hits of the Seventies]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[Exalted]]&lt;br /&gt;
&lt;br /&gt;
A thematic conversion for &amp;lt;i&amp;gt;[[Exalted]]&amp;lt;/i&amp;gt;, set in the modern day and involving the Exalted as rock musicians of various stripes instead of fantasy heroes. With Essence-infused heroin, a guitar that you carved out of Elvis Presley&#039;s coffin and a Malfean fragment as your agent, it&#039;s time to take to the streets. What do you do when you get there?&lt;br /&gt;
&lt;br /&gt;
===Exalted 101===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;[[Exalted101:Main_page]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[Exalted]]&lt;br /&gt;
&lt;br /&gt;
This is an attempt to create a resource for [[storyteller]]s and players new to &amp;lt;i&amp;gt;[[Exalted]]&amp;lt;/i&amp;gt;, covering everything they need to know to get a game going, as well as tackling any niggling questions that tend to come up often about the game. It&#039;s based on a big thread from RPG open.&lt;br /&gt;
&lt;br /&gt;
===Gamma HERO===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[Gamma_HERO:Main_Page|Gamma HERO]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System&#039;&#039;&#039; [[HERO System]] 5th Edition&lt;br /&gt;
&lt;br /&gt;
Resources for running the original Gamma World background using the HERO System.&lt;br /&gt;
&lt;br /&gt;
===GURPS Annotation Project===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[GURPS:Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[GURPS]]&lt;br /&gt;
&lt;br /&gt;
A cross-referenced collection of advice, information, house rules, etc. for GURPS 4th Edition.&lt;br /&gt;
&lt;br /&gt;
===The Horizon: Virtual Project===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[HorizonVirtual:Main_Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[D20_System]]&lt;br /&gt;
&lt;br /&gt;
A re-working of the D20 System Reference Document to be more compatible with the &#039;&#039;Horizon: Virtual&#039;&#039; mini-RPG by Fantasy Flight Games.&lt;br /&gt;
&lt;br /&gt;
===Legend of the Five Rings===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[L5R:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; L5R d10 or d20.&lt;br /&gt;
&lt;br /&gt;
An open project for compilation of fan-created material for the Legend of the Five Rings RPG in any of its published versions.&lt;br /&gt;
&lt;br /&gt;
===M&amp;amp;M Serial===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[M&amp;amp;M_Serial:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; Mutants and Masterminds&lt;br /&gt;
&lt;br /&gt;
Serial adventures using the MUTANTS AND MASTERMINDS RPG.&lt;br /&gt;
&lt;br /&gt;
===More Than Human===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MTH:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[Storytelling System]]&lt;br /&gt;
&lt;br /&gt;
Rules for playing superheroes and supervillains using White Wolf&#039;s Storytelling (nWoD) system.&lt;br /&gt;
&lt;br /&gt;
===Mutants &amp;amp; Masterminds RPG Wiki Resource===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page Mutants &amp;amp; Masterminds RPG Wiki Resource]&lt;br /&gt;
&lt;br /&gt;
Mutants &amp;amp; Masterminds RPG Wiki Resource,  is a wiki open for game groups to provide resources for Characters created with the M&amp;amp;M rules and campaigns ran in Mutants &amp;amp; Masterminds - &amp;quot;the world&#039;s greatest RPG&amp;quot; OGL D20 rules and settings.  This wiki is intended as an example of characters, campaigns and resources for Super Heroic RPGs.&lt;br /&gt;
&lt;br /&gt;
===Necromunda in Space===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[NiS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; Necromunda&lt;br /&gt;
&lt;br /&gt;
This is a conversion of Games Workshop&#039;s Necromunda that takes the player out of the hive and onto the Eastern Fringe.  Choose your crew, create your ship, and shove-off to carve a living off the Fringe.&lt;br /&gt;
&lt;br /&gt;
===Paranoia Modulet 10Pak===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Paranoia_10pak]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; Paranoia XP or other Paranoia edition&lt;br /&gt;
&lt;br /&gt;
This is a collection of 10 short modulets for the &amp;lt;i&amp;gt;Paranoia&amp;lt;/i&amp;gt; game.  They are arranged in the &amp;quot;Mission/Complications/Resolution/Staging notes&amp;quot; format from second edition.  Each is about 500 to 1000 words.&lt;br /&gt;
&lt;br /&gt;
===Sorcerer: A Menu===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;[[Sorcerer:_A_Menu]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; &#039;&#039;[[Sorcerer]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A collection of RPGnet&#039;s favourite dishes from the &#039;&#039;Sorcerer&#039;&#039; Kitchen. Includes &#039;&#039;Chef&#039;s Specials&#039;&#039; (out-of-nowhere ideas), &#039;&#039;Dishes Inspired By...&#039;&#039; (ideas/settings based on other media) and &#039;&#039;Your Favourites Done Flambé Sorcerér&#039;&#039; (conversions of other RPGs). You can also sample the &#039;&#039;Wine and Dessert Menus&#039;&#039; for treats and flavours that will complement any meal. Finally, our chefs offer some Cooking Tips to help you get the most out of your own &#039;&#039;Sorcerer&#039;&#039; courses.&lt;br /&gt;
&lt;br /&gt;
===Spica Sector Project===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Spica_Sector_Project:Main_Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[Traveller]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[CT]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[MT]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[TNE]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[T4]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[GT]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[T20]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[T5]]&lt;br /&gt;
&lt;br /&gt;
A Major project to re-develop the Spica Sector of space for the Traveller RPG system.&lt;br /&gt;
&lt;br /&gt;
===Star Wars for Mutants &amp;amp; Masterminds===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;[[M&amp;amp;M_Star_Wars:Main_Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039;[[Mutants_and_Masterminds]]&lt;br /&gt;
&lt;br /&gt;
What will hopefully become a clearing house for converting Star Wars into Mutants &amp;amp; Masterminds.&lt;br /&gt;
&lt;br /&gt;
===Umbral Domains===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;[[Umbral_Domains]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039;[[Storyteller]] (mostly)&lt;br /&gt;
&lt;br /&gt;
A collection of additional powers as well as alternate rules and setting elements for use with the old World of Darkness games. I intend to focus largely on &amp;lt;i&amp;gt;Changeling: the Dreaming&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Mage: the Ascension&amp;lt;/i&amp;gt; and their related suppliments, however other oWoD material is likely to be included.&lt;br /&gt;
&lt;br /&gt;
===Warhammer Fantasy Role-Play 1st Edition===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;[[http://wiki.rpg.net/index.php/Warhammer_Fantasy_Roleplay WFRP:Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[Warhammer Fantasy Role-Play 1st Edition]]&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_411_Realms_of_Sorcery.html Realms of Sorcery]&lt;br /&gt;
Alternative version of the supplement&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_272_Let_s_go_shopping.html Lets Go Shopping] Shop, service, and business gazetteer&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_280_Are_You_Mentally_Divergent.html Are You Mentally Divergent?] Expanded Insanity Rules&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_437_Purring.html Purring] A Revolting Exhibition Among Imperial Citizens&lt;br /&gt;
of an Imported Albion Article of Brutal &amp;quot;Sport.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tomorrow’s forecast for the Old World is…&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_330_Weather.html Weather] &lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_335_Drinking_Rules!!!.html Drinking Rules!!!] Expanded rules for Alcohol Consumption&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_336_What_Were_They,_Psychos.html What Were They, Psychos?] Alternative Rules For Vampires&lt;br /&gt;
&lt;br /&gt;
===Weapons of Space===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[WeaponsofSpace]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; &#039;&#039; [[Weapons of the Gods]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Weapons of Space attempts to retell wuxia stories in a more futuristic setting.  This will also incorporate several modifications to the Weapons of the Gods system to streamline it to some extent.&lt;br /&gt;
&lt;br /&gt;
===Werewolf: The Forsaken Articles===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;[[WtFArticles:Main_page]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[Werewolf: The Forsaken]]&lt;br /&gt;
The idea of this page is serve as an index to various articles, stories and ideas created to enhance White Wolf&#039;s &amp;lt;i&amp;gt;Werewolf: the Forsaken&amp;lt;/i&amp;gt; setting.&lt;br /&gt;
&lt;br /&gt;
===The Western Shores===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[WS:Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[Hero System]] Fifth Edition&lt;br /&gt;
&lt;br /&gt;
A high fantasy campaign setting for Fantasy Hero using the 5ER version of the Hero System.&lt;br /&gt;
&lt;br /&gt;
===WWE Know Your Role! Wrestlers===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [http://wiki.rpg.net/index.php/WWE_Know_Your_Role WWE Know Your Role Main Page]&lt;br /&gt;
&lt;br /&gt;
Wrestler stats and other resources for the WWE Know Your Role! RPG.&lt;br /&gt;
&lt;br /&gt;
===Young Kingdoms Adventures===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[YKAdventures:Main_Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; Stormbringer Fifth Edition or Elric!&lt;br /&gt;
&lt;br /&gt;
This is a collection of story seeds for the &amp;lt;i&amp;gt;[[Stormbringer]]&amp;lt;/i&amp;gt; roleplaying game, sorted by geographical locations. It includes notable people, places, items, and creatures for cities and countries all across the Young Kingdoms.&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
These are guides to common rpg terminology.&lt;br /&gt;
&lt;br /&gt;
===Game title abbreviation===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Game_title_abbreviations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of abbreviations used for various games and game lines.&lt;br /&gt;
&lt;br /&gt;
===RPG Lexica===&lt;br /&gt;
&lt;br /&gt;
A collection of [[RPG_Lexica:Main_Page|Gamer Jargon]]--terms used by the &#039;&#039;players&#039;&#039; as opposed to the game&#039;s authors and designers.&lt;br /&gt;
Still very much a work in progress... please contribute!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Referee]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of various game master names for different games&lt;/div&gt;</summary>
		<author><name>Alvin Frewer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Midnight_RPG_Campaigns:_Main_Page&amp;diff=28322</id>
		<title>Midnight RPG Campaigns: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Midnight_RPG_Campaigns:_Main_Page&amp;diff=28322"/>
		<updated>2006-07-20T00:58:58Z</updated>

		<summary type="html">&lt;p&gt;Alvin Frewer: Cleaned up capitalization for &amp;quot;Midnight&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Midnight.jpg]]&amp;lt;br&amp;gt; &lt;br /&gt;
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Welcome to Midnight! &amp;lt;br&amp;gt; Midnight is a new fantasy roleplaying campaign setting from Fantasy Flight Games. It is fully compatible with the d20 System but features many new and exciting rules expansions and alternate systems. Players can choose from all-new character classes, such as the channeler and wildlander. They can select heroic paths for their characters, such as the ironborn and dragonblooded, that give them the unique gifts of truly legendary heroes. Players can also explore new rules for learning and casting spells that allow any character to wield the power of magic. Best of all, this new magic system is seamlessly integrated with the hundreds of existing spells designed for the d20 System core rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==the Midnight Setting==&lt;br /&gt;
A hundred years have passed since the Shadow in the North triumphed over the free nations of Aryth. The dark one’s corrupt lieutenants, the Night Kings, rule with an iron fist over ruined cities and shattered empires. The dwarves of Kaladrun have retreated into their mountain holdfasts, and the elves of Erethor have withdrawn into the heart of their vast and ancient forest. Twisted, incorporeal spirits known as sniffers hunt down the last true masters of magic, and the Shadow’s dark and secretive priesthood, the legates of the Order of Shadow, seek out elven spies, dwarven insurgents, and the few brave heroes who stand defiant against the fall of night. &amp;lt;br&amp;gt; &lt;br /&gt;
*  [[The Fallen God]]&lt;br /&gt;
*  [[The Veil]]&lt;br /&gt;
*  [[The Shadow]]&lt;br /&gt;
*  [[The Age of Twilight]] &lt;br /&gt;
*  [[The Last Battle]] &lt;br /&gt;
*  [[The World of Midnight]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Fan Created Campaigns&#039;&#039;&#039;==&lt;br /&gt;
* [[Midnight: the SCROLL BEARERS]]:  designed by Kevin Perrine, co-created by our player character group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Fan Created Characters&#039;&#039;&#039;==&lt;br /&gt;
These wiki pages list various Midnight NPCs and creatures.  Characters that are both Fan Originals &amp;amp; Fan Conversions of other media using the D20 Rules are presented.  &lt;br /&gt;
* ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;House Rules&#039;&#039;&#039;==&lt;br /&gt;
House Rules, Changes &amp;amp; Additions to the Midnight D20 Rule System.  Midnight&#039;s game mechanics are based off the OGL (Open gaming|Open Gaming License) d20 System, designed by Wizards of the Coast, and is played in much the same way. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] &lt;br /&gt;
* [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!]&lt;br /&gt;
----&lt;br /&gt;
* [http://www.fantasyflightgames.com/ Fantasy Flight Games]:   Creators of the Midnight setting.&lt;br /&gt;
** [http://www.fantasyflightgames.com/midnight.html Midnight Homepage]&lt;br /&gt;
** [http://www.fantasyflightgames.com/cgi-bin/yabb/YaBB.cgi?board=6 Official Midnight Forum]&lt;br /&gt;
* [http://www.againsttheshadow.org/index.php Against the Shadows]:  Uber-fan Website, THE place to go for all things Midnight.&lt;br /&gt;
** [http://www.againsttheshadow.org/index.php?name=PNphpBB2&amp;amp;file=index AtS Forums]&lt;br /&gt;
* [http://www.wizards.com/default.asp?x=dnd/welcome Dungeons &amp;amp; Dragons Homepage]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;ALL Characters, Settings and Company Copywrites and Trademarks mentioned on these wiki pages are the property of their respective creators. Their mention on this page is NOT intended as a challenge to existing copyrights.  They are used here expressly for fan enjoyment.  &#039;&#039;&#039;Midnight&#039;&#039;&#039; is published by Fantasy Flight Games.&lt;br /&gt;
&lt;br /&gt;
This Midnight RPG Wiki was originally developed by Kevin Perrine.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alvin Frewer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MIDNIGHT_RPG_Campaigns:_Main_Page&amp;diff=28321</id>
		<title>MIDNIGHT RPG Campaigns: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MIDNIGHT_RPG_Campaigns:_Main_Page&amp;diff=28321"/>
		<updated>2006-07-20T00:57:38Z</updated>

		<summary type="html">&lt;p&gt;Alvin Frewer: MIDNIGHT RPG Campaigns: Main Page moved to Midnight RPG Campaigns: Main Page: Midnight should not be written in all caps.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Midnight RPG Campaigns: Main Page]]&lt;/div&gt;</summary>
		<author><name>Alvin Frewer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Midnight_RPG_Campaigns:_Main_Page&amp;diff=28320</id>
		<title>Midnight RPG Campaigns: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Midnight_RPG_Campaigns:_Main_Page&amp;diff=28320"/>
		<updated>2006-07-20T00:57:38Z</updated>

		<summary type="html">&lt;p&gt;Alvin Frewer: MIDNIGHT RPG Campaigns: Main Page moved to Midnight RPG Campaigns: Main Page: Midnight should not be written in all caps.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Midnight.jpg]]&amp;lt;br&amp;gt; &lt;br /&gt;
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[[Image:Cover 09.gif|frame]]&lt;br /&gt;
[[Image:Cover 10.gif|frame]]&lt;br /&gt;
Welcome to Midnight! &amp;lt;br&amp;gt; Midnight is a new fantasy roleplaying campaign setting from Fantasy Flight Games. It is fully compatible with the d20 System but features many new and exciting rules expansions and alternate systems. Players can choose from all-new character classes, such as the channeler and wildlander. They can select heroic paths for their characters, such as the ironborn and dragonblooded, that give them the unique gifts of truly legendary heroes. Players can also explore new rules for learning and casting spells that allow any character to wield the power of magic. Best of all, this new magic system is seamlessly integrated with the hundreds of existing spells designed for the d20 System core rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==the Midnight Setting==&lt;br /&gt;
A hundred years have passed since the Shadow in the North triumphed over the free nations of Aryth. The dark one’s corrupt lieutenants, the Night Kings, rule with an iron fist over ruined cities and shattered empires. The dwarves of Kaladrun have retreated into their mountain holdfasts, and the elves of Erethor have withdrawn into the heart of their vast and ancient forest. Twisted, incorporeal spirits known as sniffers hunt down the last true masters of magic, and the Shadow’s dark and secretive priesthood, the legates of the Order of Shadow, seek out elven spies, dwarven insurgents, and the few brave heroes who stand defiant against the fall of night. &amp;lt;br&amp;gt; &lt;br /&gt;
*  [[The Fallen God]]&lt;br /&gt;
*  [[The Veil]]&lt;br /&gt;
*  [[The Shadow]]&lt;br /&gt;
*  [[The Age of Twilight]] &lt;br /&gt;
*  [[The Last Battle]] &lt;br /&gt;
*  [[The World of Midnight]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Fan Created Campaigns&#039;&#039;&#039;==&lt;br /&gt;
* [[Midnight: the SCROLL BEARERS]]:  designed by Kevin Perrine, co-created by our player character group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Fan Created Characters&#039;&#039;&#039;==&lt;br /&gt;
These wiki pages list various MIDNIGHT NPCs and creatures.  Characters that are both Fan Originals &amp;amp; Fan Conversions of other media using the D20 Rules are presented.  &lt;br /&gt;
* ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;House Rules&#039;&#039;&#039;==&lt;br /&gt;
House Rules, Changes &amp;amp; Additions to the MIDNIGHT D20 Rule System.  MIDNIGHT&#039;s game mechanics are based off the OGL (Open gaming|Open Gaming License) d20 System, designed by Wizards of the Coast, and is played in much the same way. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] &lt;br /&gt;
* [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!]&lt;br /&gt;
----&lt;br /&gt;
* [http://www.fantasyflightgames.com/ Fantasy Flight Games]:   Creators of the Midnight setting.&lt;br /&gt;
** [http://www.fantasyflightgames.com/midnight.html Midnight Homepage]&lt;br /&gt;
** [http://www.fantasyflightgames.com/cgi-bin/yabb/YaBB.cgi?board=6 Official Midnight Forum]&lt;br /&gt;
* [http://www.againsttheshadow.org/index.php Against the Shadows]:  Uber-fan Website, THE place to go for all things Midnight.&lt;br /&gt;
** [http://www.againsttheshadow.org/index.php?name=PNphpBB2&amp;amp;file=index AtS Forums]&lt;br /&gt;
* [http://www.wizards.com/default.asp?x=dnd/welcome Dungeons &amp;amp; Dragons Homepage]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;ALL Characters, Settings and Company Copywrites and Trademarks mentioned on these wiki pages are the property of their respective creators. Their mention on this page is NOT intended as a challenge to existing copyrights.  They are used here expressly for fan enjoyment.  MIDNIGHT is published by Fantasy Flight Games.&lt;br /&gt;
&lt;br /&gt;
This MIDNIGHT RPG Wiki was originally developed by Kevin Perrine.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alvin Frewer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Werewolf:_The_Forsaken&amp;diff=25354</id>
		<title>Werewolf: The Forsaken</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Werewolf:_The_Forsaken&amp;diff=25354"/>
		<updated>2006-06-08T07:14:32Z</updated>

		<summary type="html">&lt;p&gt;Alvin Frewer: Removed unnecessay links from Wikipedia sources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Werewolf: The Forsaken&#039;&#039;&#039; is a [[role-playing game]] set in the [[World of Darkness]] created by [[White Wolf, Inc.|White Wolf Game Studio]]. It is the successor to [[Werewolf: The Apocalypse]], the &amp;quot;game of savage horror&amp;quot; from the original World of Darkness line of games. As in &#039;&#039;Werewolf: The Apocalypse&#039;&#039;, the game builds a great deal on myths and popular culture to create a unique take on the werewolf, though there are many differences between the two games.  The epic, even mythic struggle portrayed in the original game has been de-emphasized in favor of a more personal sort of horror.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
Players portray &#039;&#039;&#039;[[Uratha]]&#039;&#039;&#039;, werewolves whose duty is to protect the world from creatures of the spirit realms. Any human with Uratha heritage may undergo the First Change at some time in their life, becoming a werewolf, though what triggers the change is unknown. Each character has an &#039;&#039;&#039;[[auspice]]&#039;&#039;&#039; or role, and most join a &#039;&#039;&#039;tribe&#039;&#039;&#039;. Unlike traditional werewolves, Uratha may change at any time into various forms between man and wolf, though they do find this easier when the phase of the moon matches their auspice.&lt;br /&gt;
&lt;br /&gt;
Uratha are fierce territorial predators who feel the compulsion to hunt. Many have trouble containing their aggression, hindering their ability to live normal human lives. Like wolves, the Uratha form packs in order to hunt more efficiently and better guard their territory.&lt;br /&gt;
&lt;br /&gt;
Uratha are also spiritual creatures, able to channel spirit energy, which they call Essence, to make use of supernatural powers called &#039;&#039;&#039;gifts&#039;&#039;&#039; to aid them in their hunts. They also possess an instinctive (if rudimentary) understanding of the First Tongue, the [[language]] spoken by their ancestors and spirits (possibly also the original language of all humans). Many Uratha learn to speak the First Tongue fluently.&lt;br /&gt;
&lt;br /&gt;
===Auspices===&lt;br /&gt;
Each Uratha has an &#039;&#039;&#039;auspice&#039;&#039;&#039;, a traditional role in Uratha society, tied to one of five [[phases of the moon]]. Luna decides each Uratha&#039;s auspice, based on their personality and abilities; accordingly, an Uratha will go through the First Change during the corresponding moon phase. The five auspices have names in the First Tongue:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Rahu&#039;&#039;&#039;&#039;&#039; (The Full Moon, The Warrior) - warriors of all kinds from brawlers to seasoned commanders.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Cahalith&#039;&#039;&#039;&#039;&#039; (The Gibbous Moon, The Visionary) - seers, [[storyteller]]s and lorekeepers.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Elodoth&#039;&#039;&#039;&#039;&#039; (The Half Moon, The Walker Between) - diplomats to the spirit courts, judges and arbiters. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Ithaeur&#039;&#039;&#039;&#039;&#039; (The Crescent Moon, The Spirit Master) - occultists and keepers of spirit lore and rituals.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Irraka&#039;&#039;&#039;&#039;&#039; (The New Moon, The Stalker) - [[scout]]s, spies and trackers.&lt;br /&gt;
&lt;br /&gt;
===Tribes===&lt;br /&gt;
&#039;&#039;&#039;Tribes&#039;&#039;&#039; are groups of Uratha who have chosen to follow the teachings of one of the [[totem]]s, five powerful wolf spirits who were among the original children of Father Wolf. Each promotes a certain attitude to or agenda behind the hunt. The five tribes, with First Tongue names in parentheses, are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blood Talons&#039;&#039;&#039; (&#039;&#039;Suthar Anzuth&#039;&#039;) - the tribe of Fenris Wolf, who promotes the warrior and wolf aspects of the Uratha.&lt;br /&gt;
* &#039;&#039;&#039;Bone Shadows&#039;&#039;&#039; (&#039;&#039;Hirfathra Hissu&#039;&#039;) - occultists who seek to restore relations with the Spirit Courts with the guidance of their patron, Death Wolf.&lt;br /&gt;
* &#039;&#039;&#039;Hunters in Darkness&#039;&#039;&#039; (&#039;&#039;Meninna&#039;&#039;) - protectors of loci, the spiritual centres of the world. Black Wolf is their totem.&lt;br /&gt;
* &#039;&#039;&#039;Iron Masters&#039;&#039;&#039; (&#039;&#039;Farsil Luhal&#039;&#039;) - this tribe, following the teachings of Red Wolf, embrace change and new ideas.  They are closer to humanity, keeping up with technology and taking cities for their territory.&lt;br /&gt;
* &#039;&#039;&#039;Storm Lords&#039;&#039;&#039; (&#039;&#039;Iminir&#039;&#039;) - the tribe of Winter Wolf seeks to lead all Uratha through strength and noble example.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
Every Uratha may change at will into five distinct forms. The forms, named in the First Tongue, are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Hishu&#039;&#039;&#039;&#039;&#039; — human form. An Uratha appears to be a normal, if very fit and healthy, human. An unconscious or dead werewolf returns to this form.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Dalu&#039;&#039;&#039;&#039;&#039; — near-human form. The Uratha is slightly bigger, hairier and stronger.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Gauru&#039;&#039;&#039;&#039;&#039; - wolf-man or war form. Half-human, half-wolf, Gauru form Uratha are generally 8 to 9 feet tall and much heavier and stronger than any human. In this form a werewolf&#039;s blood-lust rises to the surface and is much harder to control. Uratha can only channel the power of the Gauru form for a limited time, and generally only take this form to kill.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Urshul&#039;&#039;&#039;&#039;&#039; - near-wolf form. An Uratha in this form is a huge wolf 3 to 5 feet high at the shoulder.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Urhan&#039;&#039;&#039;&#039;&#039; - wolf form. The Uratha is indistinguishable from a normal wolf, though different Uratha resemble different breeds or species of wolf.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Long ago the world was a paradise known as Pangaea, where the spirit and material worlds mingled freely. Balance was kept by Father Wolf, a being of great power who patrolled the borders between the worlds. Luna, spirit of the moon, was impressed by his strength and wisdom and, in her human form, took him as her lover. From their union the Uratha were born: part spirit and part flesh, part man and part wolf.&lt;br /&gt;
&lt;br /&gt;
As the years went by, some of Father Wolf&#039;s children saw that he had become weak, and to prevent him failing in his duties rose against him and killed him, intending to take his place. The death of Father Wolf also raised a barrier between the worlds, making it impossible for any being to cross except at certain places. Luna, stricken with grief, cursed all Uratha, though those who participated in Father Wolf&#039;s death later swore an oath to her to carry on Father Wolf&#039;s tasks, regaining some of her favor - but costing them the enmity of the spirit world. These Uratha became known as the Forsaken.&lt;br /&gt;
&lt;br /&gt;
(This is the only origin presented in &#039;&#039;Werewolf: the Forsaken&#039;&#039;. While it is stated that other stories exist (all with the common element of a paradise destroyed by the ancestors of the Forsaken), the book (and presumably most Uratha) consider this the truth.)&lt;br /&gt;
&lt;br /&gt;
==Antagonists==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Spirits&#039;&#039;&#039;&#039;&#039; — Spirits are the most common adversary of the Forsaken. Spirits gain sustenance by feeding on the concepts they represent. Some spirits possess humans in order to create more sustenance for themselves by manipulating their victims, others travel to the material world for the alien experiences offered by possessing a human. For example, a pain spirit might possess a child in order to inflict pain on other children in order to feed itself. The Forsaken&#039;s primary duty is to hunt down these wayward spirits and return them to the spirit world by any means necessary, defending humanity from their depredations. Most spirits hate the Forsaken for denying them the pleasures of the material world, which makes travel to the spirit world dangerous for them.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[[The Pure]]&#039;&#039;&#039;&#039;&#039; — Werewolves descended from those who chose not to rise up and slay Father Wolf. They blame their Forsaken cousins for the loss of Pangaea and view the extermination of the Forsaken as a holy crusade. They are superior in number to the Forsaken, and their culture of hate and battle prowess has made them the Forsakens&#039; most implacable enemies. The Pure have only contempt for humanity and feel no duty to defend them from spirits, which makes spirits far friendlier to them than to the Forsaken. Their only disadvantage is that Luna has not granted them her favor, which means they have no auspices and are more susceptible to silver than the Forsaken.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[[The Hosts]]&#039;&#039;&#039;&#039;&#039; - Bizarre creatures who, like the Forsaken, are a hybrid of spirit and flesh, man and animal. They are descended from powerful Pangaean spirits hunted by Father Wolf for their attacks on humanity. They escaped total destruction by splitting themselves into thousands of spirit shards, each of which inhabited an animal. These shards became the Hosts. When a host becomes strong enough, it will consume a human and become a man-animal hybrid similar to the Werewolf&#039;s Gauru form. The Hosts are driven to weaken or strengthen the separation between the spiritual and material world, which can wreak havok in the area they inhabit. They also use to harm humans, either by spreading disease or by eating them. This of course causes the Forsaken to hunt them down whenever possible.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[[The Idigam]]&#039;&#039;&#039;&#039;&#039; - The rarest of the Forsaken&#039;s enemies, these cthonic entities are the spirits that represent concepts that existed before the world was fully formed. As such, they have no place in reality  and exhibit powers and motives beyond comprehension. The most infamous Idigam, Gurdilag, was able to forcibly meld spirits with humans, and even Werewolves, to create unnatural hybrids that were under its control. Idigam are vast and unknowable, which makes them almost impossible to confront physically (&#039;&#039;they may, in fact, be the Acamoth known to [[Mage: The Awakening|Mages]]&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Other Supernaturals&#039;&#039;&#039;&#039;&#039; - The Forsaken occasionally come into conflict with other supernatural denizens of the World of Darkness, like [[Vampire: The Requiem|vampires]] and [[Mage: The Awakening|mages]].  Usually, this conflict occurs, because the other supernaturals encroach on the werewolves&#039; territory, either by breaching the Gauntlet and entering the spirit world or by attempting to make use of a locus that a werewolf pack has claimed as its own.  However, unlike in &#039;&#039;Werewolf: the Apocalypse&#039;&#039;, there is no racial enmity between the Uratha and any other group of supernaturals; any given werewolf pack may become allied with or make sworn enemies of any given vampire coterie or mage cabal on a case-by-case basis.&lt;br /&gt;
&lt;br /&gt;
==Release date==&lt;br /&gt;
&#039;&#039;Werewolf: the Forsaken&#039;&#039; was released on March 14th, 2005.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.white-wolf.com/werewolf/ Official Site]&lt;br /&gt;
*[http://www.white-wolf.com White Wolf Publishing, Inc.]&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Darkness]]&lt;/div&gt;</summary>
		<author><name>Alvin Frewer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Werewolf:The_Forsaken&amp;diff=25295</id>
		<title>Werewolf:The Forsaken</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Werewolf:The_Forsaken&amp;diff=25295"/>
		<updated>2006-06-07T21:00:58Z</updated>

		<summary type="html">&lt;p&gt;Alvin Frewer: Werewolf:The Forsaken moved to Werewolf: The Forsaken: Fixing grammar from a bad link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Werewolf: The Forsaken]]&lt;/div&gt;</summary>
		<author><name>Alvin Frewer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Werewolf:_The_Forsaken&amp;diff=25294</id>
		<title>Werewolf: The Forsaken</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Werewolf:_The_Forsaken&amp;diff=25294"/>
		<updated>2006-06-07T21:00:58Z</updated>

		<summary type="html">&lt;p&gt;Alvin Frewer: Werewolf:The Forsaken moved to Werewolf: The Forsaken&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Werewolf: The Forsaken&#039;&#039;&#039; is a [[role-playing game]] set in the [[World of Darkness]] created by [[White Wolf, Inc.|White Wolf Game Studio]]. It is the successor to [[Werewolf: The Apocalypse]], the &amp;quot;game of savage horror&amp;quot; from the original World of Darkness line of games. As in &#039;&#039;Werewolf: The Apocalypse&#039;&#039;, the game builds a great deal on myths and popular culture to create a unique take on the werewolf, though there are many differences between the two games.  The epic, even mythic struggle portrayed in the original game has been de-emphasized in favor of a more personal sort of horror.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
Players portray &#039;&#039;&#039;Uratha&#039;&#039;&#039;, werewolves whose duty is to protect the world from creatures of the [[spirit]] realms. Any human with Uratha heritage may undergo the First Change at some time in their life, becoming a werewolf, though what triggers the change is unknown. Each character has an &#039;&#039;&#039;[[auspice]]&#039;&#039;&#039; or role, and most join a &#039;&#039;&#039;[[tribe]]&#039;&#039;&#039;. Unlike traditional werewolves, Uratha may change at any time into various forms between man and wolf, though they do find this easier when the phase of the moon matches their auspice.&lt;br /&gt;
&lt;br /&gt;
Uratha are fierce territorial [[predator]]s who feel the compulsion to [[hunt]]. Many have trouble containing their aggression, hindering their ability to live normal human lives. Like [[wolf|wolves]], the Uratha form [[wolf pack|packs]] in order to hunt more efficiently and better guard their territory.&lt;br /&gt;
&lt;br /&gt;
Uratha are also spiritual creatures, able to channel spirit energy, which they call Essence, to make use of supernatural powers called &#039;&#039;&#039;gifts&#039;&#039;&#039; to aid them in their hunts. They also possess an instinctive (if rudimentary) understanding of the First Tongue, the [[language]] spoken by their [[ancestor]]s and spirits (possibly also the original language of all humans). Many Uratha learn to speak the First Tongue fluently.&lt;br /&gt;
&lt;br /&gt;
===Auspices===&lt;br /&gt;
Each Uratha has an &#039;&#039;&#039;auspice&#039;&#039;&#039;, a traditional role in Uratha society, tied to one of five [[phases of the moon]]. Luna decides each Uratha&#039;s auspice, based on their personality and abilities; accordingly, an Uratha will go through the First Change during the corresponding moon phase. (Most of these auspices differ from those of &#039;&#039;[[Werewolf: The Apocalypse]]&#039;&#039; in subtle but important ways.) The five auspices have names in the First Tongue:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Rahu&#039;&#039;&#039;&#039;&#039; (The Full Moon, The Warrior) - [[warrior]]s of all kinds from brawlers to seasoned commanders.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Cahalith&#039;&#039;&#039;&#039;&#039; (The Gibbous Moon, The Visionary) - [[seer]]s, [[storyteller]]s and lorekeepers.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Elodoth&#039;&#039;&#039;&#039;&#039; (The Half Moon, The Walker Between) - [[diplomat]]s to the spirit courts, [[judge]]s and [[arbiter]]s. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Ithaeur&#039;&#039;&#039;&#039;&#039; (The Crescent Moon, The Spirit Master) - [[occultist]]s and keepers of spirit lore and [[ritual]]s.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Irraka&#039;&#039;&#039;&#039;&#039; (The New Moon, The Stalker) - [[scout]]s, [[spy|spies]] and [[tracker]]s.&lt;br /&gt;
&lt;br /&gt;
===Tribes===&lt;br /&gt;
&#039;&#039;&#039;Tribes&#039;&#039;&#039; are groups of Uratha who have chosen to follow the teachings of one of the [[totem]]s, five powerful wolf spirits who were among the original children of Father Wolf. Each promotes a certain attitude to or agenda behind the hunt. The five tribes, with First Tongue names in parentheses, are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blood Talons&#039;&#039;&#039; (&#039;&#039;Suthar Anzuth&#039;&#039;) - the tribe of Fenris Wolf, who promotes the warrior and wolf aspects of the Uratha.&lt;br /&gt;
* &#039;&#039;&#039;Bone Shadows&#039;&#039;&#039; (&#039;&#039;Hirfathra Hissu&#039;&#039;) - occultists who seek to restore relations with the Spirit Courts with the guidance of their patron, Death Wolf.&lt;br /&gt;
* &#039;&#039;&#039;Hunters in Darkness&#039;&#039;&#039; (&#039;&#039;Meninna&#039;&#039;) - protectors of loci, the spiritual centres of the world. Black Wolf is their totem.&lt;br /&gt;
* &#039;&#039;&#039;Iron Masters&#039;&#039;&#039; (&#039;&#039;Farsil Luhal&#039;&#039;) - this tribe, following the teachings of Red Wolf, embrace change and new ideas.  They are closer to humanity, keeping up with technology and taking cities for their territory.&lt;br /&gt;
* &#039;&#039;&#039;Storm Lords&#039;&#039;&#039; (&#039;&#039;Iminir&#039;&#039;) - the tribe of Winter Wolf seeks to lead all Uratha through strength and noble example.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
Every Uratha may change at will into five distinct forms. The forms, named in the First Tongue, are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Hishu&#039;&#039;&#039;&#039;&#039; — human form. An Uratha appears to be a normal, if very fit and healthy, human. An unconscious or dead werewolf returns to this form.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Dalu&#039;&#039;&#039;&#039;&#039; — near-human form. The Uratha is slightly bigger, hairier and stronger.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Gauru&#039;&#039;&#039;&#039;&#039; - wolf-man or war form. Half-human, half-wolf, Gauru form Uratha are generally 8 to 9 feet tall and much heavier and stronger than any human. In this form a werewolf&#039;s blood-lust rises to the surface and is much harder to control. Uratha can only channel the power of the Gauru form for a limited time, and generally only take this form to kill.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Urshul&#039;&#039;&#039;&#039;&#039; - near-wolf form. An Uratha in this form is a huge wolf 3 to 5 feet high at the shoulder.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Urhan&#039;&#039;&#039;&#039;&#039; - wolf form. The Uratha is indistinguishable from a normal wolf, though different Uratha resemble different breeds or species of wolf.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Long ago the world was a paradise known as Pangaea, where the spirit and material worlds mingled freely. Balance was kept by Father Wolf, a being of great power who patrolled the borders between the worlds. Luna, spirit of the moon, was impressed by his strength and wisdom and, in her human form, took him as her lover. From their union the Uratha were born: part spirit and part flesh, part man and part wolf.&lt;br /&gt;
&lt;br /&gt;
As the years went by, some of Father Wolf&#039;s children saw that he had become weak, and to prevent him failing in his duties rose against him and killed him, intending to take his place. The death of Father Wolf also raised a barrier between the worlds, making it impossible for any being to cross except at certain places. Luna, stricken with grief, cursed all Uratha, though those who participated in Father Wolf&#039;s death later swore an oath to her to carry on Father Wolf&#039;s tasks, regaining some of her favor - but costing them the enmity of the spirit world. These Uratha became known as the Forsaken.&lt;br /&gt;
&lt;br /&gt;
(This is the only origin presented in &#039;&#039;Werewolf: the Forsaken&#039;&#039;. While it is stated that other stories exist (all with the common element of a paradise destroyed by the ancestors of the Forsaken), the book (and presumably most Uratha) consider this the truth.)&lt;br /&gt;
&lt;br /&gt;
==Antagonists==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Spirits&#039;&#039;&#039;&#039;&#039; — Spirits are the most common adversary of the Forsaken. Spirits gain sustenance by feeding on the concepts they represent. Some spirits possess humans in order to create more sustenance for themselves by manipulating their victims, others travel to the material world for the alien experiences offered by possessing a human. For example, a pain spirit might possess a child in order to inflict pain on other children in order to feed itself. The Forsaken&#039;s primary duty is to hunt down these wayward spirits and return them to the spirit world by any means necessary, defending humanity from their depredations. Most spirits hate the Forsaken for denying them the pleasures of the material world, which makes travel to the spirit world dangerous for them.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The Pure&#039;&#039;&#039;&#039;&#039; — Werewolves descended from those who chose not to rise up and slay Father Wolf. They blame their Forsaken cousins for the loss of Pangaea and view the extermination of the Forsaken as a holy crusade. They are superior in number to the Forsaken, and their culture of hate and battle prowess has made them the Forsakens&#039; most implacable enemies. The Pure have only contempt for humanity and feel no duty to defend them from spirits, which makes spirits far friendlier to them than to the Forsaken. Their only disadvantage is that Luna has not granted them her favor, which means they have no auspices and are more susceptible to silver than the Forsaken.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[[The Hosts]]&#039;&#039;&#039;&#039;&#039; - Bizarre creatures who, like the Forsaken, are a hybrid of spirit and flesh, man and animal. They are descended from powerful Pangaean spirits hunted by Father Wolf for their attacks on humanity. They escaped total destruction by splitting themselves into thousands of spirit shards, each of which inhabited an animal. These shards became the Hosts. When a host becomes strong enough, it will consume a human and become a man-animal hybrid similar to the Werewolf&#039;s Gauru form. The Hosts are driven to weaken or strengthen the separation between the spiritual and material world, which can wreak havok in the area they inhabit. They also use to harm humans, either by spreading disease or by eating them. This of course causes the Forsaken to hunt them down whenever possible.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The Idigam&#039;&#039;&#039;&#039;&#039; - The rarest of the Forsaken&#039;s enemies, these cthonic entities are the spirits that represent concepts that existed before the world was fully formed. As such, they have no place in reality  and exhibit powers and motives beyond comprehension. The most infamous Idigam, Gurdilag, was able to forcibly meld spirits with humans, and even Werewolves, to create unnatural hybrids that were under its control. Idigam are vast and unknowable, which makes them almost impossible to confront physically (&#039;&#039;they may, in fact, be the Acamoth known to [[Mage: The Awakening|Mages]]&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Other Supernaturals&#039;&#039;&#039;&#039;&#039; - The Forsaken occasionally come into conflict with other supernatural denizens of the World of Darkness, like [[Vampire: The Requiem|vampires]] and [[Mage: The Awakening|mages]].  Usually, this conflict occurs, because the other supernaturals encroach on the werewolves&#039; territory, either by breaching the Gauntlet and entering the spirit world or by attempting to make use of a locus that a werewolf pack has claimed as its own.  However, unlike in &#039;&#039;Werewolf: the Apocalypse&#039;&#039;, there is no racial enmity between the Uratha and any other group of supernaturals; any given werewolf pack may become allied with or make sworn enemies of any given vampire coterie or mage cabal on a case-by-case basis.&lt;br /&gt;
&lt;br /&gt;
==Release date==&lt;br /&gt;
&#039;&#039;Werewolf: the Forsaken&#039;&#039; was released on March 14th, 2005.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.white-wolf.com/werewolf/ Official Site]&lt;br /&gt;
*[http://www.white-wolf.com White Wolf Publishing, Inc.]&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Darkness]]&lt;/div&gt;</summary>
		<author><name>Alvin Frewer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=25293</id>
		<title>Major Projects</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=25293"/>
		<updated>2006-06-07T21:00:11Z</updated>

		<summary type="html">&lt;p&gt;Alvin Frewer: /* Werewolf: The Forsaken Articles */ Fixed grammar by adding space for Werewolf: The Forsaken&lt;/p&gt;
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&lt;div&gt;If you are working on a major project which you expect to span 6+ pages, please enter it alphabetically in the appropriate section of this page. Use a level 3 header, so that you&#039;ll appear in the table of contents, include a link to your project&#039;s main page, then briefly describe your project. &lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
This is a list of original game systems being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Basic FANGS: Fantasy Adventure Network Gaming System===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[FANGS:_Main Page|FANGS]]&lt;br /&gt;
&lt;br /&gt;
Version 1.6.1 of a classless skill-based [[RPG]] system, with some minimal compatibility with [[d20 System|d20]] modules. By Christopher Allen and Steve Perrin.&lt;br /&gt;
&lt;br /&gt;
===Fabuland===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fabuland:_Main Page|Fabuland]]&lt;br /&gt;
&lt;br /&gt;
A furry rpg aimed at children with a system based on the ideas presented in the Rough Quests RPGnet column.&lt;br /&gt;
&lt;br /&gt;
===Gangwars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gangwars:Main_Page|Gangwars]]&lt;br /&gt;
&lt;br /&gt;
A classless d20 based system emphasizing skills and traits, with similarities to the shadowrun setting.&lt;br /&gt;
&lt;br /&gt;
===Irradiated Fur===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[IrradiatedFur:Main Page|Irradiated Fur]]&lt;br /&gt;
&lt;br /&gt;
A simplistic anthropomorphic apocalyptic one-shot game system.&lt;br /&gt;
&lt;br /&gt;
===Land of Xel===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Land_of_Xel|Land of Xel]]&lt;br /&gt;
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Under construction RPG system. The Land of Xel is a fantasy RPG with a mix of technology, magic, and metal. The land is divided into four different factions each with its own internal strife and outward aggression.&lt;br /&gt;
&lt;br /&gt;
===McMercenaries===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[McMercenaries:Orientation]]&lt;br /&gt;
&lt;br /&gt;
A game and setting of corporate warfare in the all-too-near future, under development &#039;&#039;now&#039;&#039; on the Roleplaying Open bboard!&lt;br /&gt;
Input is encouraged!&lt;br /&gt;
&lt;br /&gt;
===OpenD20===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Opend20:_Main_Page|OpenD20]] &lt;br /&gt;
&lt;br /&gt;
A classless skills based [[d20 System|d20]] derivative.  Designed for elegant simplicity.  The intention is to create a more universal [[RPG]] system by getting input from the online community (are you reading this? Then that means YOU!)&lt;br /&gt;
&lt;br /&gt;
===Red Sun===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[Red_Sun_:_Main_page|Red Sun]]&lt;br /&gt;
&lt;br /&gt;
An alternative system to D&amp;amp;D for playing in the &#039;&#039;Dark Sun&#039;&#039; campaign setting.&lt;br /&gt;
&lt;br /&gt;
===SAMSARA===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Samsara:Main Page|SAMSARA]]&lt;br /&gt;
&lt;br /&gt;
A fairly rules-lite system of mechanics based around the resolution of contests.  Designed to be modular and eminently tweakable.&lt;br /&gt;
&lt;br /&gt;
===Shattered Prism===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ShatteredPrism:Main_Page|Shattered Prism]]&lt;br /&gt;
&lt;br /&gt;
In-Development RPG series. Shattered Prism is intended to be a series of related RPGs using a unified rules system, set within a predominately Sci-Fi galaxy.&lt;br /&gt;
&lt;br /&gt;
===Symphony of Stars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[SymphonyofStars]]&lt;br /&gt;
&lt;br /&gt;
An Experiment in Cooperative Game Design via Actual Play.&lt;br /&gt;
&lt;br /&gt;
===24 Hour RPGs===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[List of 24 Hour RPGs by rating]]&lt;br /&gt;
&lt;br /&gt;
A listing of all the quickie RPGs created as part of the [http://www.24hourrpg.com/ 24 Hour RPG] event/contest.&lt;br /&gt;
&lt;br /&gt;
===Avatar Stultus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Avatar_Stultus:Main_Page|Avatar Stultus]]&lt;br /&gt;
&lt;br /&gt;
The Universe of Avatar Stultus is home to the Fantasy RPG [[Avatar_Stultus:Kar_Fero|Kar Fero]], and the SCI-Fi setting of [[Avatar_Stultus:Apox_Void|Apox Void]]. All of which are open and in Wiki format.&lt;br /&gt;
&lt;br /&gt;
===Wiki RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wiki RPG]]&lt;br /&gt;
&lt;br /&gt;
The goal of the Wiki RPG project is to create computer based role playing games collaboratively.  &lt;br /&gt;
Games are both edited in the browser (via this Wiki) and played in the browser (the Wiki HTML pages are downloaded and the game code is interpreted by a JavaScript game engine).&lt;br /&gt;
 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Generic Backgrounds==&lt;br /&gt;
This is a list of generic backgrounds, not tied to any game system, that are being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Across the Spiral Arms===&lt;br /&gt;
Spiral arms is a space opera setting, designed to emulate many of the common Anime tropes. As such it&#039;s got a lot of drama, a lot of scope, and very little science included.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[SpiralArms:_Main_Page|Across the Spiral Arms]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alvatia: Game Setting===&lt;br /&gt;
Alvatia is a fantasy game setting originally developed for use with [[FANGS:_Main Page|FANGS]], however, is quite suitable as a generic low-magic fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Main_Page|Alvatia]]&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Ingsby_-_Village_and_Manor|The Village and Manor of Ingsby]]&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_City_of_Wedburgh|City_of_Wedburgh]]&lt;br /&gt;
&lt;br /&gt;
===AMBER===&lt;br /&gt;
Page: [[Amber RPG:_Main Page]] &amp;lt;br&amp;gt; A page open for game groups to provide details and resource on individual campaigns based on the RPG for the Amber Setting.&lt;br /&gt;
&lt;br /&gt;
===Athanatos: A Transhumanist Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ATHANATOS:_Main_Page|Athanatos]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting where powerful magics have allowed souls to stay connected to the material plane even after the death of the body.&lt;br /&gt;
&lt;br /&gt;
===Basilicus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Basilicus]]&lt;br /&gt;
&lt;br /&gt;
A massive open content wiki project featuring worldbuilding in several genres, free fiction, and other invaluable resources.&lt;br /&gt;
&lt;br /&gt;
===Chaos Diceless===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Chaos_Diceless|Chaos Diceless]]&lt;br /&gt;
&lt;br /&gt;
Chaos, Rebma, The New Pattern and all these places you have never visited or re-invented a thousand times. They&#039;re here.&lt;br /&gt;
&lt;br /&gt;
A repository of Courts and places for ADRPG.&lt;br /&gt;
&lt;br /&gt;
===Conan RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [http://wiki.rpg.net/index.php/Conan_RPG_Campaigns:Main_Page Conan RPG Campaigns: Main Page]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the sword and sorcery setting of Conan and the Hyborian world.&lt;br /&gt;
&lt;br /&gt;
===Contribute Your Eerie Event===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Eerie Event]]&lt;br /&gt;
&lt;br /&gt;
Following up on the thread from rpg.net, this is a Wiki designed to collate weird events for use in a variety of horror games.&lt;br /&gt;
&lt;br /&gt;
===Encyclopedia Galactica===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Encyclopedia_Galactica:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A hard sci-fi collection of solar systems, planets, lifeforms and sentient societies, suitable as a GM resource or as a subtrate for any sci-fi or fantasy campaign.&lt;br /&gt;
&lt;br /&gt;
===Eternal Empire===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EternalEmpire:Main_Page|Eternal Empire]]&lt;br /&gt;
&lt;br /&gt;
Eternal Empire is a synthesis of Dark Fantasy and Science Fiction with a lenghty background that emphasizes the roles of religion, social structures, language, and race on both individuals and societies.&lt;br /&gt;
&lt;br /&gt;
===EverQuest rpg===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EverQuest rpg:Main Page|EQrpg Main]]&lt;br /&gt;
&lt;br /&gt;
The EverQuest Role-Playing Game system is built on the d20 Open GL rules, and based in the world of Norrath, of the online rpg EverQuest.&lt;br /&gt;
&lt;br /&gt;
===Fantasy City Project===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fantasy_City_Project:Main_Page|Fantasy City Project]]&lt;br /&gt;
&lt;br /&gt;
Shared development of a generic fantasy city, its locaions, NPCs, organizations and adventure seeds.&lt;br /&gt;
&lt;br /&gt;
===Meamnar===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Meamnar:Main_Page|Meamnar]]&lt;br /&gt;
&lt;br /&gt;
A classic campaign setting constructed for the D20 game system.&lt;br /&gt;
&lt;br /&gt;
===Magipunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Magipunk:Main_Page|Magipunk]]&lt;br /&gt;
&lt;br /&gt;
A weird fantasy game of urban dystopia and rapidly changing social conflict -- cyberpunk crossed with swords and sorcery.&lt;br /&gt;
&lt;br /&gt;
===Marvel Realtime===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Marvel_Realtime:Main_Page|Marvel Realtime]]&lt;br /&gt;
&lt;br /&gt;
Extrapolating what the Marvel Universe might look like if time advanced normally.&lt;br /&gt;
&lt;br /&gt;
===Meanwhile, Back Home...===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MEANWHILE:_Main_Page|Meanwhile, Back Home...]]&lt;br /&gt;
&lt;br /&gt;
A (mostly) humourous Alien Contact setting focusing on Earth.&lt;br /&gt;
&lt;br /&gt;
===MIDNIGHT RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[MIDNIGHT RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
MIDNIGHT RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the D20 Dungeons &amp;amp; Dragons MIDNIGHT Setting published by Fantasy Flight Games.&lt;br /&gt;
&lt;br /&gt;
===Post-Future===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Post-Future:Main_Page|Post Future]]&lt;br /&gt;
&lt;br /&gt;
Your favorite setting, cast forward into a darker future.&lt;br /&gt;
&lt;br /&gt;
===Stardust &amp;amp; Aether Winds===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stardust&amp;amp;AetherWinds:Main_Page|Stardust &amp;amp; Aether Winds]]&lt;br /&gt;
&lt;br /&gt;
A simple little fantasy setting designed as a spin on the Swashbuckling Sailing Ships in Spaaaace!&lt;br /&gt;
&lt;br /&gt;
===Tekumel===&lt;br /&gt;
&lt;br /&gt;
Welcome to MAR Barker&#039;s gloriously baroque world of Tekumel, one of the oldest and most detailed FRP settings. This site will include some general background info, and material specific to &#039;The Shrine of Petrified Wisdom&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tekumel]]&lt;br /&gt;
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===Triptych: The Elemental Realms===&lt;br /&gt;
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&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TRIPTYCH|Triptych]]&lt;br /&gt;
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A new mythology for modern magic games. Original elemental creatures wanted. &amp;lt;br&amp;gt;&lt;br /&gt;
Encompasses three parallel worlds: The Great Gale, The White Waste, and the Blasted Lands.&lt;br /&gt;
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==GM Resources==&lt;br /&gt;
Everything needed to make a [[GM]]&#039;s life easier&lt;br /&gt;
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===General Resources and Links===&lt;br /&gt;
These are generic resources covering various topics that might be of use to game masters.&lt;br /&gt;
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&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Adventures|Free Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_RPGs|Free RPGs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Software|Free Software]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Npcs|Npcs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Gaming_Websites|Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Non_Gaming_Websites|Non Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Cool_Fight_Locations|Cool Fight Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stereotype_List|Stereotype List]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Great_Quotes_List|Great Quotes of RPGNet]]&amp;lt;br&amp;gt;&lt;br /&gt;
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===How to Run Game X===&lt;br /&gt;
A continuation of the thread of the same name from RPOpen--game-specific advice on how to GM.  Additional contributions are welcome!  [[How_to_Run:Main_Page|The main page is here]], and [[:Category:How_to_Run|the category page is here.]]&lt;br /&gt;
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===Short Adventures===&lt;br /&gt;
A resource page with short [[adventure]]s that [[GM]]s can drop into games to fill a night of play. &lt;br /&gt;
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&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Short_Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
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===Campaign Setups===&lt;br /&gt;
A resource page filled with thumbnail designs for [[campaign]]s, campaign ideas, and outlines to help jump-start a game. &lt;br /&gt;
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&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Campaign_Setups]]&amp;lt;br&amp;gt;&lt;br /&gt;
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===War Stories===&lt;br /&gt;
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&#039;&#039;&#039;Page:&#039;&#039;&#039; [[War_Stories|War Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
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Tales of things that have happened during your gaming sessions which can amuse other gamers or serve as inspiration for GMs.&lt;br /&gt;
&lt;br /&gt;
===Game Meta-Info and Logs===&lt;br /&gt;
&lt;br /&gt;
This is where GMs can put information relating to their &#039;&#039;specific&#039;&#039; games, such as character sheets, logs, plot threads, et cetera.&lt;br /&gt;
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[[Game Info Page]].&lt;br /&gt;
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==MMORPG Guilds==&lt;br /&gt;
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[[Blacksky Company]] (WoW)&lt;br /&gt;
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== RPGnet Meta-resources ==&lt;br /&gt;
&lt;br /&gt;
===Overly Honest RPG Book Covers===&lt;br /&gt;
[[Overly Honest RPG Book Covers]]:  An archive of the hilarious images generated by the RPGnet thread of the same name.   &amp;lt;br&amp;gt; View the thread created by &amp;quot;Neko Ewen&amp;quot;  [http://forum.rpg.net/showthread.php?t=193489 HERE].&lt;br /&gt;
&lt;br /&gt;
===RPGnet Thread Archive===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Forum_Archive:Main_Page|Forums Archive]]&lt;br /&gt;
&lt;br /&gt;
A user created archive of classic threads, in the spirit of the old &amp;quot;Best Of Forums&amp;quot; page.  Organized by forum, and alphabetics.&lt;br /&gt;
&lt;br /&gt;
=== RPGnet Gatherings ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gatherings|RPGnet_Gatherings]]&lt;br /&gt;
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For information regarding any official meetups, gatherings and get togethers of RPGnet members.&lt;br /&gt;
&lt;br /&gt;
=== Tangency Timeline ===&lt;br /&gt;
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&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tangency_Timeline|Tangency Timeline]]&lt;br /&gt;
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A timeline of important dates in the history of Tangency.&lt;br /&gt;
&lt;br /&gt;
==System Supplements==&lt;br /&gt;
This is a list of supplements for specific [[game system]]s. Please be sure to list which game system your [[supplement]] is for if you include something in this section. (If you prefer to search by system then look at the [[Special:Categories]] page.)&lt;br /&gt;
&lt;br /&gt;
===Alia, Campaign Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Alia:Main_Page|Alia]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; D&amp;amp;D 3.5&lt;br /&gt;
&lt;br /&gt;
Alia is a land. A land of high fantasy where dragons scheme from their scattered fiefdoms, giants rule the great mountain ranges, and human empires struggle for dominance over the civilized worlds. It is a land where dwarves dream of recapturing the days of glory, elves fight to protect their forest homelands, and gnomes and halflings struggle under the oppression of empires. Amongst all the turmoil of the mortals, the gods of Alia are nowhere to be found, prayers are unanswered, the righteous fall to the tyrants and the world seems destined to end in ruin.&lt;br /&gt;
&lt;br /&gt;
The heroes of Alia have much to accomplish. Everywhere there are wrongs to be righted, oppressive yokes to be broken and dreams to be recaptured.&lt;br /&gt;
&lt;br /&gt;
===Anime for HERO===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[Anime_for_HERO:Main_Page|Anime for HERO]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System&#039;&#039;&#039; [[HERO System]] 5th Edition&lt;br /&gt;
&lt;br /&gt;
A collection of anime and anime-inspired characters, mecha, vehicles, spells, powers and setting information for the HERO System.&lt;br /&gt;
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===BESM d20 Atlantis===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[BESM_d20_Atlantis_OGC|BESM d20 Atlantis OGC]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[BESM d20]]&lt;br /&gt;
&lt;br /&gt;
Atlantis is a Magnum Opus Project currently being developed by me, Elton Robb.  This page, a wikimedia page, is developed for users and readers to add OGC content to the setting. Everything developed there is to be creative commons licensed: meaning that anyone can use the OGC in most any project.&lt;br /&gt;
&lt;br /&gt;
===Blue Giant BESM===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Blue_Giant|Blue Giant]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[BESM]]&lt;br /&gt;
&lt;br /&gt;
Blue Giant is a hard Science Fiction campaign setting for BESM set on the far side of the Milky Way at the dawn of the Fourth Millennium. Player Characters are Space Rangers who have to bring law and justice to the disputed territories between two vast interstellar nations.&lt;br /&gt;
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===Blue Planet===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[Blue Planet]]&lt;br /&gt;
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A general resouce project for the Blue Planet RPG&lt;br /&gt;
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===Devotions for Vampire: The Requiem===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[Vampire_The_Requiem]]&lt;br /&gt;
&lt;br /&gt;
A collection of Devotions for use with Vampire: The Requiem.&lt;br /&gt;
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===The Dungeoneers===&lt;br /&gt;
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&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[The_Dungeoneers_%28A_D%26D_Minisetting%29]]&lt;br /&gt;
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The dungeoneers is a minisetting for D&amp;amp;D 3.0. It may be more appropriate however to call it a game model as it can be dropped in almost any fantasy setting. It combines gritty low level play with a structured adventure model. In short, it’s “Regular Joes die their way through horrifying dungeons”.&lt;br /&gt;
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===Dungeonpalooza===&lt;br /&gt;
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&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dungeonpalooza:Main_Page|Dungeonpalooza]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; D&amp;amp;D 3.5 or other traditional fantasy setting&lt;br /&gt;
&lt;br /&gt;
A wide-open world setting designed for neo-old school dungeon crawls.  Includes a world map, descriptions of important locations, Prestige Classes, and a pantheon with contributions from a bunch of RPG.net collaborators.  Dungeonpalooza is ideal for adventure-oriented parties that like quirky locations and don&#039;t take themselves too seriously.&lt;br /&gt;
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===Essence-Blasting Hits of the Seventies===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Essence-Blasting Hits of the Seventies]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[Exalted]]&lt;br /&gt;
&lt;br /&gt;
A thematic conversion for &amp;lt;i&amp;gt;[[Exalted]]&amp;lt;/i&amp;gt;, set in the modern day and involving the Exalted as rock musicians of various stripes instead of fantasy heroes. With Essence-infused heroin, a guitar that you carved out of Elvis Presley&#039;s coffin and a Malfean fragment as your agent, it&#039;s time to take to the streets. What do you do when you get there?&lt;br /&gt;
&lt;br /&gt;
===Exalted 101===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;[[Exalted101:Main_page]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[Exalted]]&lt;br /&gt;
&lt;br /&gt;
This is an attempt to create a resource for [[storyteller]]s and players new to &amp;lt;i&amp;gt;[[Exalted]]&amp;lt;/i&amp;gt;, covering everything they need to know to get a game going, as well as tackling any niggling questions that tend to come up often about the game. It&#039;s based on a big thread from RPG open.&lt;br /&gt;
&lt;br /&gt;
===Gamma HERO===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[Gamma_HERO:Main_Page|Gamma HERO]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System&#039;&#039;&#039; [[HERO System]] 5th Edition&lt;br /&gt;
&lt;br /&gt;
Resources for running the original Gamma World background using the HERO System.&lt;br /&gt;
&lt;br /&gt;
===GURPS Annotation Project===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[GURPS:Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[GURPS]]&lt;br /&gt;
&lt;br /&gt;
A cross-referenced collection of advice, information, house rules, etc. for GURPS 4th Edition.&lt;br /&gt;
&lt;br /&gt;
===The Horizon: Virtual Project===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[HorizonVirtual:Main_Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[D20_System]]&lt;br /&gt;
&lt;br /&gt;
A re-working of the D20 System Reference Document to be more compatible with the &#039;&#039;Horizon: Virtual&#039;&#039; mini-RPG by Fantasy Flight Games.&lt;br /&gt;
&lt;br /&gt;
===Legend of the Five Rings===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[L5R:Main_Page]]&lt;br /&gt;
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&#039;&#039;&#039;System:&#039;&#039;&#039; L5R d10 or d20.&lt;br /&gt;
&lt;br /&gt;
An open project for compilation of fan-created material for the Legend of the Five Rings RPG in any of its published versions.&lt;br /&gt;
&lt;br /&gt;
===M&amp;amp;M Serial===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[M&amp;amp;M_Serial:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; Mutants and Masterminds&lt;br /&gt;
&lt;br /&gt;
Serial adventures using the MUTANTS AND MASTERMINDS RPG.&lt;br /&gt;
&lt;br /&gt;
===More Than Human===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MTH:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[Storytelling System]]&lt;br /&gt;
&lt;br /&gt;
Rules for playing superheroes and supervillains using White Wolf&#039;s Storytelling (nWoD) system.&lt;br /&gt;
&lt;br /&gt;
===Mutants &amp;amp; Masterminds RPG Wiki Resource===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page Mutants &amp;amp; Masterminds RPG Wiki Resource]&lt;br /&gt;
&lt;br /&gt;
Mutants &amp;amp; Masterminds RPG Wiki Resource,  is a wiki open for game groups to provide resources for Characters created with the M&amp;amp;M rules and campaigns ran in Mutants &amp;amp; Masterminds - &amp;quot;the world&#039;s greatest RPG&amp;quot; OGL D20 rules and settings.  This wiki is intended as an example of characters, campaigns and resources for Super Heroic RPGs.&lt;br /&gt;
&lt;br /&gt;
===Necromunda in Space===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[NiS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; Necromunda&lt;br /&gt;
&lt;br /&gt;
This is a conversion of Games Workshop&#039;s Necromunda that takes the player out of the hive and onto the Eastern Fringe.  Choose your crew, create your ship, and shove-off to carve a living off the Fringe.&lt;br /&gt;
&lt;br /&gt;
===Paranoia Modulet 10Pak===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Paranoia_10pak]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; Paranoia XP or other Paranoia edition&lt;br /&gt;
&lt;br /&gt;
This is a collection of 10 short modulets for the &amp;lt;i&amp;gt;Paranoia&amp;lt;/i&amp;gt; game.  They are arranged in the &amp;quot;Mission/Complications/Resolution/Staging notes&amp;quot; format from second edition.  Each is about 500 to 1000 words.&lt;br /&gt;
&lt;br /&gt;
===Sorcerer: A Menu===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;[[Sorcerer:_A_Menu]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; &#039;&#039;[[Sorcerer]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A collection of RPGnet&#039;s favourite dishes from the &#039;&#039;Sorcerer&#039;&#039; Kitchen. Includes &#039;&#039;Chef&#039;s Specials&#039;&#039; (out-of-nowhere ideas), &#039;&#039;Dishes Inspired By...&#039;&#039; (ideas/settings based on other media) and &#039;&#039;Your Favourites Done Flambé Sorcerér&#039;&#039; (conversions of other RPGs). You can also sample the &#039;&#039;Wine and Dessert Menus&#039;&#039; for treats and flavours that will complement any meal. Finally, our chefs offer some Cooking Tips to help you get the most out of your own &#039;&#039;Sorcerer&#039;&#039; courses.&lt;br /&gt;
&lt;br /&gt;
===Spica Sector Project===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Spica_Sector_Project:Main_Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[Traveller]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[CT]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[MT]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[TNE]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[T4]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[GT]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[T20]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[T5]]&lt;br /&gt;
&lt;br /&gt;
A Major project to re-develop the Spica Sector of space for the Traveller RPG system.&lt;br /&gt;
&lt;br /&gt;
===Star Wars for Mutants &amp;amp; Masterminds===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;[[M&amp;amp;M_Star_Wars:Main_Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039;[[Mutants_and_Masterminds]]&lt;br /&gt;
&lt;br /&gt;
What will hopefully become a clearing house for converting Star Wars into Mutants &amp;amp; Masterminds.&lt;br /&gt;
&lt;br /&gt;
===Umbral Domains===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;[[Umbral_Domains]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039;[[Storyteller]] (mostly)&lt;br /&gt;
&lt;br /&gt;
A collection of additional powers as well as alternate rules and setting elements for use with the old World of Darkness games. I intend to focus largely on &amp;lt;i&amp;gt;Changeling: the Dreaming&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Mage: the Ascension&amp;lt;/i&amp;gt; and their related suppliments, however other oWoD material is likely to be included.&lt;br /&gt;
&lt;br /&gt;
===Warhammer Fantasy Role-Play 1st Edition===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;[[http://wiki.rpg.net/index.php/Warhammer_Fantasy_Roleplay WFRP:Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[Warhammer Fantasy Role-Play 1st Edition]]&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_411_Realms_of_Sorcery.html Realms of Sorcery]&lt;br /&gt;
Alternative version of the supplement&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_272_Let_s_go_shopping.html Lets Go Shopping] Shop, service, and business gazetteer&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_280_Are_You_Mentally_Divergent.html Are You Mentally Divergent?] Expanded Insanity Rules&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_437_Purring.html Purring] A Revolting Exhibition Among Imperial Citizens&lt;br /&gt;
of an Imported Albion Article of Brutal &amp;quot;Sport.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tomorrow’s forecast for the Old World is…&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_330_Weather.html Weather] &lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_335_Drinking_Rules!!!.html Drinking Rules!!!] Expanded rules for Alcohol Consumption&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_336_What_Were_They,_Psychos.html What Were They, Psychos?] Alternative Rules For Vampires&lt;br /&gt;
&lt;br /&gt;
===Weapons of Space===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[WeaponsofSpace]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; &#039;&#039; [[Weapons of the Gods]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Weapons of Space attempts to retell wuxia stories in a more futuristic setting.  This will also incorporate several modifications to the Weapons of the Gods system to streamline it to some extent.&lt;br /&gt;
&lt;br /&gt;
===Werewolf: The Forsaken Articles===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;[[WtFArticles:Main_page]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[Werewolf: The Forsaken]]&lt;br /&gt;
The idea of this page is serve as an index to various articles, stories and ideas created to enhance White Wolf&#039;s &amp;lt;i&amp;gt;Werewolf: the Forsaken&amp;lt;/i&amp;gt; setting.&lt;br /&gt;
&lt;br /&gt;
===The Western Shores===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[WS:Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[Hero System]] Fifth Edition&lt;br /&gt;
&lt;br /&gt;
A high fantasy campaign setting for Fantasy Hero using the 5ER version of the Hero System.&lt;br /&gt;
&lt;br /&gt;
===WWE Know Your Role! Wrestlers===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [http://wiki.rpg.net/index.php/WWE_Know_Your_Role WWE Know Your Role Main Page]&lt;br /&gt;
&lt;br /&gt;
Wrestler stats and other resources for the WWE Know Your Role! RPG.&lt;br /&gt;
&lt;br /&gt;
===Young Kingdoms Adventures===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[YKAdventures:Main_Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; Stormbringer Fifth Edition or Elric!&lt;br /&gt;
&lt;br /&gt;
This is a collection of story seeds for the &amp;lt;i&amp;gt;[[Stormbringer]]&amp;lt;/i&amp;gt; roleplaying game, sorted by geographical locations. It includes notable people, places, items, and creatures for cities and countries all across the Young Kingdoms.&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
These are guides to common rpg terminology.&lt;br /&gt;
&lt;br /&gt;
===Game title abbreviation===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Game_title_abbreviations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of abbreviations used for various games and game lines.&lt;br /&gt;
&lt;br /&gt;
===RPG Lexica===&lt;br /&gt;
&lt;br /&gt;
A collection of [[RPG_Lexica:Main_Page|Gamer Jargon]]--terms used by the &#039;&#039;players&#039;&#039; as opposed to the game&#039;s authors and designers.&lt;br /&gt;
Still very much a work in progress... please contribute!&lt;br /&gt;
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&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Referee]]&amp;lt;br&amp;gt;&lt;br /&gt;
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This is a collection of various game master names for different games&lt;/div&gt;</summary>
		<author><name>Alvin Frewer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Werewolf:_The_Forsaken&amp;diff=25292</id>
		<title>Werewolf: The Forsaken</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Werewolf:_The_Forsaken&amp;diff=25292"/>
		<updated>2006-06-07T20:55:09Z</updated>

		<summary type="html">&lt;p&gt;Alvin Frewer: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Werewolf: The Forsaken&#039;&#039;&#039; is a [[role-playing game]] set in the [[World of Darkness]] created by [[White Wolf, Inc.|White Wolf Game Studio]]. It is the successor to [[Werewolf: The Apocalypse]], the &amp;quot;game of savage horror&amp;quot; from the original World of Darkness line of games. As in &#039;&#039;Werewolf: The Apocalypse&#039;&#039;, the game builds a great deal on myths and popular culture to create a unique take on the werewolf, though there are many differences between the two games.  The epic, even mythic struggle portrayed in the original game has been de-emphasized in favor of a more personal sort of horror.&lt;br /&gt;
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==Characters==&lt;br /&gt;
Players portray &#039;&#039;&#039;Uratha&#039;&#039;&#039;, werewolves whose duty is to protect the world from creatures of the [[spirit]] realms. Any human with Uratha heritage may undergo the First Change at some time in their life, becoming a werewolf, though what triggers the change is unknown. Each character has an &#039;&#039;&#039;[[auspice]]&#039;&#039;&#039; or role, and most join a &#039;&#039;&#039;[[tribe]]&#039;&#039;&#039;. Unlike traditional werewolves, Uratha may change at any time into various forms between man and wolf, though they do find this easier when the phase of the moon matches their auspice.&lt;br /&gt;
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Uratha are fierce territorial [[predator]]s who feel the compulsion to [[hunt]]. Many have trouble containing their aggression, hindering their ability to live normal human lives. Like [[wolf|wolves]], the Uratha form [[wolf pack|packs]] in order to hunt more efficiently and better guard their territory.&lt;br /&gt;
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Uratha are also spiritual creatures, able to channel spirit energy, which they call Essence, to make use of supernatural powers called &#039;&#039;&#039;gifts&#039;&#039;&#039; to aid them in their hunts. They also possess an instinctive (if rudimentary) understanding of the First Tongue, the [[language]] spoken by their [[ancestor]]s and spirits (possibly also the original language of all humans). Many Uratha learn to speak the First Tongue fluently.&lt;br /&gt;
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===Auspices===&lt;br /&gt;
Each Uratha has an &#039;&#039;&#039;auspice&#039;&#039;&#039;, a traditional role in Uratha society, tied to one of five [[phases of the moon]]. Luna decides each Uratha&#039;s auspice, based on their personality and abilities; accordingly, an Uratha will go through the First Change during the corresponding moon phase. (Most of these auspices differ from those of &#039;&#039;[[Werewolf: The Apocalypse]]&#039;&#039; in subtle but important ways.) The five auspices have names in the First Tongue:&lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Rahu&#039;&#039;&#039;&#039;&#039; (The Full Moon, The Warrior) - [[warrior]]s of all kinds from brawlers to seasoned commanders.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Cahalith&#039;&#039;&#039;&#039;&#039; (The Gibbous Moon, The Visionary) - [[seer]]s, [[storyteller]]s and lorekeepers.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Elodoth&#039;&#039;&#039;&#039;&#039; (The Half Moon, The Walker Between) - [[diplomat]]s to the spirit courts, [[judge]]s and [[arbiter]]s. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Ithaeur&#039;&#039;&#039;&#039;&#039; (The Crescent Moon, The Spirit Master) - [[occultist]]s and keepers of spirit lore and [[ritual]]s.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Irraka&#039;&#039;&#039;&#039;&#039; (The New Moon, The Stalker) - [[scout]]s, [[spy|spies]] and [[tracker]]s.&lt;br /&gt;
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===Tribes===&lt;br /&gt;
&#039;&#039;&#039;Tribes&#039;&#039;&#039; are groups of Uratha who have chosen to follow the teachings of one of the [[totem]]s, five powerful wolf spirits who were among the original children of Father Wolf. Each promotes a certain attitude to or agenda behind the hunt. The five tribes, with First Tongue names in parentheses, are:&lt;br /&gt;
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* &#039;&#039;&#039;Blood Talons&#039;&#039;&#039; (&#039;&#039;Suthar Anzuth&#039;&#039;) - the tribe of Fenris Wolf, who promotes the warrior and wolf aspects of the Uratha.&lt;br /&gt;
* &#039;&#039;&#039;Bone Shadows&#039;&#039;&#039; (&#039;&#039;Hirfathra Hissu&#039;&#039;) - occultists who seek to restore relations with the Spirit Courts with the guidance of their patron, Death Wolf.&lt;br /&gt;
* &#039;&#039;&#039;Hunters in Darkness&#039;&#039;&#039; (&#039;&#039;Meninna&#039;&#039;) - protectors of loci, the spiritual centres of the world. Black Wolf is their totem.&lt;br /&gt;
* &#039;&#039;&#039;Iron Masters&#039;&#039;&#039; (&#039;&#039;Farsil Luhal&#039;&#039;) - this tribe, following the teachings of Red Wolf, embrace change and new ideas.  They are closer to humanity, keeping up with technology and taking cities for their territory.&lt;br /&gt;
* &#039;&#039;&#039;Storm Lords&#039;&#039;&#039; (&#039;&#039;Iminir&#039;&#039;) - the tribe of Winter Wolf seeks to lead all Uratha through strength and noble example.&lt;br /&gt;
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===Forms===&lt;br /&gt;
Every Uratha may change at will into five distinct forms. The forms, named in the First Tongue, are:&lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Hishu&#039;&#039;&#039;&#039;&#039; — human form. An Uratha appears to be a normal, if very fit and healthy, human. An unconscious or dead werewolf returns to this form.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Dalu&#039;&#039;&#039;&#039;&#039; — near-human form. The Uratha is slightly bigger, hairier and stronger.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Gauru&#039;&#039;&#039;&#039;&#039; - wolf-man or war form. Half-human, half-wolf, Gauru form Uratha are generally 8 to 9 feet tall and much heavier and stronger than any human. In this form a werewolf&#039;s blood-lust rises to the surface and is much harder to control. Uratha can only channel the power of the Gauru form for a limited time, and generally only take this form to kill.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Urshul&#039;&#039;&#039;&#039;&#039; - near-wolf form. An Uratha in this form is a huge wolf 3 to 5 feet high at the shoulder.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Urhan&#039;&#039;&#039;&#039;&#039; - wolf form. The Uratha is indistinguishable from a normal wolf, though different Uratha resemble different breeds or species of wolf.&lt;br /&gt;
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==Backstory==&lt;br /&gt;
Long ago the world was a paradise known as Pangaea, where the spirit and material worlds mingled freely. Balance was kept by Father Wolf, a being of great power who patrolled the borders between the worlds. Luna, spirit of the moon, was impressed by his strength and wisdom and, in her human form, took him as her lover. From their union the Uratha were born: part spirit and part flesh, part man and part wolf.&lt;br /&gt;
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As the years went by, some of Father Wolf&#039;s children saw that he had become weak, and to prevent him failing in his duties rose against him and killed him, intending to take his place. The death of Father Wolf also raised a barrier between the worlds, making it impossible for any being to cross except at certain places. Luna, stricken with grief, cursed all Uratha, though those who participated in Father Wolf&#039;s death later swore an oath to her to carry on Father Wolf&#039;s tasks, regaining some of her favor - but costing them the enmity of the spirit world. These Uratha became known as the Forsaken.&lt;br /&gt;
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(This is the only origin presented in &#039;&#039;Werewolf: the Forsaken&#039;&#039;. While it is stated that other stories exist (all with the common element of a paradise destroyed by the ancestors of the Forsaken), the book (and presumably most Uratha) consider this the truth.)&lt;br /&gt;
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==Antagonists==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Spirits&#039;&#039;&#039;&#039;&#039; — Spirits are the most common adversary of the Forsaken. Spirits gain sustenance by feeding on the concepts they represent. Some spirits possess humans in order to create more sustenance for themselves by manipulating their victims, others travel to the material world for the alien experiences offered by possessing a human. For example, a pain spirit might possess a child in order to inflict pain on other children in order to feed itself. The Forsaken&#039;s primary duty is to hunt down these wayward spirits and return them to the spirit world by any means necessary, defending humanity from their depredations. Most spirits hate the Forsaken for denying them the pleasures of the material world, which makes travel to the spirit world dangerous for them.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The Pure&#039;&#039;&#039;&#039;&#039; — Werewolves descended from those who chose not to rise up and slay Father Wolf. They blame their Forsaken cousins for the loss of Pangaea and view the extermination of the Forsaken as a holy crusade. They are superior in number to the Forsaken, and their culture of hate and battle prowess has made them the Forsakens&#039; most implacable enemies. The Pure have only contempt for humanity and feel no duty to defend them from spirits, which makes spirits far friendlier to them than to the Forsaken. Their only disadvantage is that Luna has not granted them her favor, which means they have no auspices and are more susceptible to silver than the Forsaken.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[[The Hosts]]&#039;&#039;&#039;&#039;&#039; - Bizarre creatures who, like the Forsaken, are a hybrid of spirit and flesh, man and animal. They are descended from powerful Pangaean spirits hunted by Father Wolf for their attacks on humanity. They escaped total destruction by splitting themselves into thousands of spirit shards, each of which inhabited an animal. These shards became the Hosts. When a host becomes strong enough, it will consume a human and become a man-animal hybrid similar to the Werewolf&#039;s Gauru form. The Hosts are driven to weaken or strengthen the separation between the spiritual and material world, which can wreak havok in the area they inhabit. They also use to harm humans, either by spreading disease or by eating them. This of course causes the Forsaken to hunt them down whenever possible.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The Idigam&#039;&#039;&#039;&#039;&#039; - The rarest of the Forsaken&#039;s enemies, these cthonic entities are the spirits that represent concepts that existed before the world was fully formed. As such, they have no place in reality  and exhibit powers and motives beyond comprehension. The most infamous Idigam, Gurdilag, was able to forcibly meld spirits with humans, and even Werewolves, to create unnatural hybrids that were under its control. Idigam are vast and unknowable, which makes them almost impossible to confront physically (&#039;&#039;they may, in fact, be the Acamoth known to [[Mage: The Awakening|Mages]]&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Other Supernaturals&#039;&#039;&#039;&#039;&#039; - The Forsaken occasionally come into conflict with other supernatural denizens of the World of Darkness, like [[Vampire: The Requiem|vampires]] and [[Mage: The Awakening|mages]].  Usually, this conflict occurs, because the other supernaturals encroach on the werewolves&#039; territory, either by breaching the Gauntlet and entering the spirit world or by attempting to make use of a locus that a werewolf pack has claimed as its own.  However, unlike in &#039;&#039;Werewolf: the Apocalypse&#039;&#039;, there is no racial enmity between the Uratha and any other group of supernaturals; any given werewolf pack may become allied with or make sworn enemies of any given vampire coterie or mage cabal on a case-by-case basis.&lt;br /&gt;
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==Release date==&lt;br /&gt;
&#039;&#039;Werewolf: the Forsaken&#039;&#039; was released on March 14th, 2005.&lt;br /&gt;
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==External links==&lt;br /&gt;
*[http://www.white-wolf.com/werewolf/ Official Site]&lt;br /&gt;
*[http://www.white-wolf.com White Wolf Publishing, Inc.]&lt;br /&gt;
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[[Category:World of Darkness]]&lt;/div&gt;</summary>
		<author><name>Alvin Frewer</name></author>
	</entry>
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