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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300443</id>
		<title>Yoritomo Uji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300443"/>
		<updated>2016-04-27T21:19:05Z</updated>

		<summary type="html">&lt;p&gt;Amaraxis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Images&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Yoritomo Uji.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Yoritomo Uji and Yoritomo Wakou were born to Yoritomo Gosuta, member of the Storm Legion. From birth, the two shared a connection that none could explain, seeming to be able to know the others thoughts without words, the two were inseparable. The other aspect that the two used to their advantage was they were identical except for in one respect - Uji is left-handed while Wakou was right. The two were raised primarily on Shima no Koshinryo, with Wakou having the talent and drive to wield weapons and Uji having the mark that showed his potential for becoming a powerful shugenja.&lt;br /&gt;
&lt;br /&gt;
The brothers trained close to each other, kept in close contact and even found time to train with each other. One day, Wakou brought two masks to their meet-up, one for himself and one for Uji, each with their elements and kanji on them. That same day, they received word that their father was killed, leaving Zokusei, their mother, the only parent. Others in the family assisted when needed, but the two would always remain closest to their mother, second to each other.&lt;br /&gt;
&lt;br /&gt;
Time came for the two to prove their worth to become adults and embark on the gempukku. The two were each given a kama, blindfolded, stowed in a dark room and brought to an island after a day of travel. In order to pass, they must survive and return home in one month of their own accord. The two fared well, working together they made camp, found food, water, everything they needed, including finding two friendly monkeys that they took on as pets. All was great until the day before they were to leave. In the early morning, a pair of large bears came upon their camp. The two were still asleep, being woken by the sound of the bears clamoring through their supplies. The cave where they made their home was great and very defensive unless something was actually inside of it, then they were cornered. Wakou was the first to jump in, armed with only his kama, he tried to fight off the bears. Uji was able to push one of them out of the cave with his spell, but it made the floors very slick. As Uji turned to help his brother, he saw him slip on the now wet stone, chipping his kama on the cave wall, and opening himself up to a lethal paw swipe from the bear. The next hing Uji remembered is that he was on top f the now shredded bear, holding his and his bother&#039;s kamas, covered in blood. Unable to leave his brother&#039;s body there, Uji cared him to the handmade boat and rowed back home with him.&lt;br /&gt;
&lt;br /&gt;
That was less than a month ago, Uji still is contending with the lose of Wakou. He must move on, but he will never forget. Since his brother&#039;s death, he has not felt like a whole person, as if half his soul died with his brother. Now, he must live a life that not only brings honor and glory to him and his family name, but also live a life that Wakou would live.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Personal Data&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Age: 13&lt;br /&gt;
* Birthday: 1st day of the Month of the Horse&lt;br /&gt;
* Wakou Birthday: 28th day of the Month of the Serpent&lt;br /&gt;
* Wakou Death: 13th day of the Month of the Dragon&lt;br /&gt;
* Height: 5&#039; 4&amp;quot; / 1.6256 meters&lt;br /&gt;
* Weight: 112 lbs / 50.8 kg&lt;br /&gt;
* Eyes: Deep Brown, almost Black&lt;br /&gt;
* Hair: Right half is shaved to the skin; the left side is a bit past shoulder length&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 3&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 2&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.5&lt;br /&gt;
&lt;br /&gt;
Glory: 1.1&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 128&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 0/0&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Yoritomo Shugenja School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Child of the Sea&#039;&#039;&#039; - The family line of the Yoritomo who possess the talent for magic have a strong bond with the sea and with weather as a whole. You may expend one spell slot to alter the wind conditions in your current location by one degree. If you also spend a Void Point, you may instead shift the entire weather status one degree. You may expend a maximum combined total of spell slots and/or Void Points equal to your School Rank each Round to enact these shifts. These shifts affect an area a number of miles equal to your School Rank in all directions from your current location. You also gain a Free Raise on all spells with the Thunder keyword.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Str)		1&lt;br /&gt;
* Calligraphy (Int)	1&lt;br /&gt;
* Knives	(Agi)		2&lt;br /&gt;
* Lore: Theology (Int)	1&lt;br /&gt;
* Meditation (Void)	1&lt;br /&gt;
* Sailing (Navigation)	1&lt;br /&gt;
* Spellcraft (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Animal Handling (Awa)	1&lt;br /&gt;
* Chain Weapons (Agi)	2&lt;br /&gt;
* Divination (Int)	2&lt;br /&gt;
* Defense (Ref)		2&lt;br /&gt;
* Etiquette (Awa)	1&lt;br /&gt;
* Investigate (Per)	1&lt;br /&gt;
* Lore: Heraldry (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Blood of Osano-Wo: Immune to penalties from weather; reduce damage by 1k1 for spells damage caused from weather&lt;br /&gt;
* Friendly Kami [Water]: +1k1 with common spells cast for Water&lt;br /&gt;
* Friend of the Elements [Water]: Free Raise with Strength &amp;amp; Perception&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Lost Love: No bond was greater than Uji&#039;s to his twin brother Wakou&lt;br /&gt;
* Momoku: In the literal sense, Uji was the Fire and Water, Wajou the Earth and Air. Since hie death, Uji has only been half a person, spiritually&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Spells&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Affinity: Water&lt;br /&gt;
&lt;br /&gt;
Deficiency: Earth&lt;br /&gt;
* Common: Sense, Commune, Summon&lt;br /&gt;
* Water: Ebbing Strength, Path to Inner Peace, The Swell of the Storm&lt;br /&gt;
* Fire: Extinguish, Fury of Osano-Wo*&lt;br /&gt;
* Air: Voice of the Wind&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Robes&lt;br /&gt;
* Ashigaru Armor (+3 TN/ Reduction 1); no helmet&lt;br /&gt;
* Wakizashi (2k2)&lt;br /&gt;
* Kusarigama (0k2/0k1)&lt;br /&gt;
* 2 Kama (1 has the tip broken) (0k2)&lt;br /&gt;
* Scroll Satchel&lt;br /&gt;
* Traveling Pack: Blanket, Brazier, Bucket, Mismatched Chopsticks, Divination Kit (kawaru coins), Fan, Flint and Tinder, Mask, Pot, Spare Kimono and Sandals, Two Sake cups, Small Knife, Tatami Mat, Small Tent, Whetstone&lt;br /&gt;
* Worn Items: Mask, Wide-brimmed Straw Hat, Coin Purse&lt;br /&gt;
* Twin Pet Monkeys (Ryo and Ren)&lt;br /&gt;
&lt;br /&gt;
Money: 1 koku, 4 bu, 3 zeni&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rewards and Penalties&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Honor:&lt;br /&gt;
* Starting: 4.5&lt;br /&gt;
&lt;br /&gt;
Glory&lt;br /&gt;
* Starting: 1.0&lt;br /&gt;
&lt;br /&gt;
Status&lt;br /&gt;
* Starting: 1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Amaraxis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300442</id>
		<title>Yoritomo Uji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300442"/>
		<updated>2016-04-27T21:16:16Z</updated>

		<summary type="html">&lt;p&gt;Amaraxis: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Images&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Yoritomo Uji.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Yoritomo Uji and Yoritomo Wakou were born to Yoritomo Gosuta, member of the Storm Legion. From birth, the two shared a connection that none could explain, seeming to be able to know the others thoughts without words, the two were inseparable. The other aspect that the two used to their advantage was they were identical except for in one respect - Uji is left-handed while Wakou was right. The two were raised primarily on Shima no Koshinryo, with Wakou having the talent and drive to wield weapons and Uji having the mark that showed his potential for becoming a powerful shugenja.&lt;br /&gt;
&lt;br /&gt;
The brothers trained close to each other, kept in close contact and even found time to train with each other. One day, Wakou brought two masks to their meet-up, one for himself and one for Uji, each with their elements and kanji on them. That same day, they received word that their father was killed, leaving Zokusei, their mother, the only parent. Others in the family assisted when needed, but the two would always remain closest to their mother, second to each other.&lt;br /&gt;
&lt;br /&gt;
Time came for the two to prove their worth to become adults and embark on the gempukku. The two were each given a kama, blindfolded, stowed in a dark room and brought to an island after a day of travel. In order to pass, they must survive and return home in one month of their own accord. The two fared well, working together they made camp, found food, water, everything they needed, including finding two friendly monkeys that they took on as pets. All was great until the day before they were to leave. In the early morning, a pair of large bears came upon their camp. The two were still asleep, being woken by the sound of the bears clamoring through their supplies. The cave where they made their home was great and very defensive unless something was actually inside of it, then they were cornered. Wakou was the first to jump in, armed with only his kama, he tried to fight off the bears. Uji was able to push one of them out of the cave with his spell, but it made the floors very slick. As Uji turned to help his brother, he saw him slip on the now wet stone, chipping his kama on the cave wall, and opening himself up to a lethal paw swipe from the bear. The next hing Uji remembered is that he was on top f the now shredded bear, holding his and his bother&#039;s kamas, covered in blood. Unable to leave his brother&#039;s body there, Uji cared him to the handmade boat and rowed back home with him.&lt;br /&gt;
&lt;br /&gt;
That was less than a month ago, Uji still is contending with the lose of Wakou. He must move on, but he will never forget. Since his brother&#039;s death, he has not felt like a whole person, as if half his soul died with his brother. Now, he must live a life that not only brings honor and glory to him and his family name, but also live a life that Wakou would live.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Personal Data&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Age: 13&lt;br /&gt;
* Birthday: 1st day of the Month of the Horse&lt;br /&gt;
* Wakou Birthday: 28th day of the Month of the Serpent&lt;br /&gt;
* Wakou Death: 13th day of the Month of the Dragon&lt;br /&gt;
* Height: 5&#039; 4&amp;quot; / 1.6256 meters&lt;br /&gt;
* Weight: 112 lbs / 50.8 kg&lt;br /&gt;
* Eyes: Deep Brown, almost Black&lt;br /&gt;
* Hair: Right half is shaved to the skin; the left side is a bit past shoulder length&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 3&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 2&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.5&lt;br /&gt;
&lt;br /&gt;
Glory: 1.1&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 128&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 0/0&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Yoritomo Shugenja School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Child of the Sea&#039;&#039;&#039; - The family line of the Yoritomo who possess the talent for magic have a strong bond with the sea and with weather as a whole. You may expend one spell slot to alter the wind conditions in your current location by one degree. If you also spend a Void Point, you may instead shift the entire weather status one degree. You may expend a maximum combined total of spell slots and/or Void Points equal to your School Rank each Round to enact these shifts. These shifts affect an area a number of miles equal to your School Rank in all directions from your current location. You also gain a Free Raise on all spells with the Thunder keyword.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Str)		1&lt;br /&gt;
* Calligraphy (Int)	1&lt;br /&gt;
* Knives	(Agi)		2&lt;br /&gt;
* Lore: Theology (Int)	1&lt;br /&gt;
* Meditation (Void)	1&lt;br /&gt;
* Sailing (Navigation)	1&lt;br /&gt;
* Spellcraft (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Animal Handling (Awa)	1&lt;br /&gt;
* Chain Weapons (Agi)	2&lt;br /&gt;
* Divination (Int)	2&lt;br /&gt;
* Defense (Ref)		2&lt;br /&gt;
* Etiquette (Awa)	1&lt;br /&gt;
* Investigate (Per)	1&lt;br /&gt;
* Lore: Heraldry (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Blood of Osano-Wo: Immune to penalties from weather; reduce damage by 1k1 for spells damage caused from weather&lt;br /&gt;
* Friendly Kami [Water]: +1k1 with common spells cast for Water&lt;br /&gt;
* Friend of the Elements [Water]: Free Raise with Strength &amp;amp; Perception&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Lost Love: No bond was greater than Uji&#039;s to his twin brother Wakou&lt;br /&gt;
* Momoku: In the literal sense, Uji was the Fire and Water, Wajou the Earth and Air. Since hie death, Uji has only been half a person, spiritually&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Spells&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Affinity: Water&lt;br /&gt;
&lt;br /&gt;
Deficiency: Earth&lt;br /&gt;
* Common: Sense, Commune, Summon&lt;br /&gt;
* Water: Ebbing Strength, Path to Inner Peace, The Swell of the Storm&lt;br /&gt;
* Fire: Extinguish, Fury of Osano-Wo*&lt;br /&gt;
* Air: Voice of the Wind&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Robes&lt;br /&gt;
* Ashigaru Armor (+3 TN/ Reduction 1); no helmet&lt;br /&gt;
* Wakizashi (2k2)&lt;br /&gt;
* Kusarigama (0k2/0k1)&lt;br /&gt;
* 2 Kama (1 has the tip broken) (0k2)&lt;br /&gt;
* Scroll Satchel&lt;br /&gt;
* Traveling Pack: Blanket, Brazier, Bucket, Mismatched Chopsticks, Divination Kit (kawaru coins), Fan, Flint and Tinder, Mask, Pot, Spare Kimono and Sandals, Two Sake cups, Small Knife, Tatami Mat, Small Tent, Whetstone&lt;br /&gt;
* Worn Items: Mask, Wide-brimmed Straw Hat, Coin Purse&lt;br /&gt;
* Twin Pet Monkeys (Ryo and Ren)&lt;br /&gt;
&lt;br /&gt;
Money: 1 koku, 4 bu, 3 zeni&lt;/div&gt;</summary>
		<author><name>Amaraxis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300425</id>
		<title>Yoritomo Uji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300425"/>
		<updated>2016-04-27T18:25:06Z</updated>

		<summary type="html">&lt;p&gt;Amaraxis: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Images&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Yoritomo Uji.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Yoritomo Uji and Yoritomo Wakou were born to Yoritomo Gosuta, member of the Storm Legion. From birth, the two shared a connection that none could explain, seeming to be able to know the others thoughts without words, the two were inseparable. The other aspect that the two used to their advantage was they were identical except for in one respect - Uji is left-handed while Wakou was right. The two were raised primarily on Shima no Koshinryo, with Wakou having the talent and drive to wield weapons and Uji having the mark that showed his potential for becoming a powerful shugenja.&lt;br /&gt;
&lt;br /&gt;
The brothers trained close to each other, kept in close contact and even found time to train with each other. One day, Wakou brought two masks to their meet-up, one for himself and one for Uji, each with their elements and kanji on them. That same day, they received word that their father was killed, leaving Zokusei, their mother, the only parent. Others in the family assisted when needed, but the two would always remain closest to their mother, second to each other.&lt;br /&gt;
&lt;br /&gt;
Time came for the two to prove their worth to become adults and embark on the gempukku. The two were each given a kama, blindfolded, stowed in a dark room and brought to an island after a day of travel. In order to pass, they must survive and return home in one month of their own accord. The two fared well, working together they made camp, found food, water, everything they needed, including finding two friendly monkeys that they took on as pets. All was great until the day before they were to leave. In the early morning, a pair of large bears came upon their camp. The two were still asleep, being woken by the sound of the bears clamoring through their supplies. The cave where they made their home was great and very defensive unless something was actually inside of it, then they were cornered. Wakou was the first to jump in, armed with only his kama, he tried to fight off the bears. Uji was able to push one of them out of the cave with his spell, but it made the floors very slick. As Uji turned to help his brother, he saw him slip on the now wet stone, chipping his kama on the cave wall, and opening himself up to a lethal paw swipe from the bear. The next hing Uji remembered is that he was on top f the now shredded bear, holding his and his bother&#039;s kamas, covered in blood. Unable to leave his brother&#039;s body there, Uji cared him to the handmade boat and rowed back home with him.&lt;br /&gt;
&lt;br /&gt;
That was less than a month ago, Uji still is contending with the lose of Wakou. He must move on, but he will never forget. Since his brother&#039;s death, he has not felt like a whole person, as if half his soul died with his brother. Now, he must live a life that not only brings honor and glory to him and his family name, but also live a life that Wakou would live.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Personal Data&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Age: 13&lt;br /&gt;
* Birthday: 1st day of the Month of the Horse&lt;br /&gt;
* Wakou Birthday: 28th day of the Month of the Serpent&lt;br /&gt;
* Wakou Death: 13th day of the Month of the Dragon&lt;br /&gt;
* Height: 5&#039; 4&amp;quot; / 1.6256 meters&lt;br /&gt;
* Weight: 112 lbs / 50.8 kg&lt;br /&gt;
* Eyes: Deep Brown, almost Black&lt;br /&gt;
* Hair: Right half is shaved to the skin; the left side is a bit past shoulder length&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 3&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 2&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.5&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.1&lt;br /&gt;
&lt;br /&gt;
Insight: 128&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 0/0&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Yoritomo Shugenja School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Child of the Sea&#039;&#039;&#039; - The family line of the Yoritomo who possess the talent for magic have a strong bond with the sea and with weather as a whole. You may expend one spell slot to alter the wind conditions in your current location by one degree. If you also spend a Void Point, you may instead shift the entire weather status one degree. You may expend a maximum combined total of spell slots and/or Void Points equal to your School Rank each Round to enact these shifts. These shifts affect an area a number of miles equal to your School Rank in all directions from your current location. You also gain a Free Raise on all spells with the Thunder keyword.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Str)		1&lt;br /&gt;
* Calligraphy (Int)	1&lt;br /&gt;
* Knives	(Agi)		2&lt;br /&gt;
* Lore: Theology (Int)	1&lt;br /&gt;
* Meditation (Void)	1&lt;br /&gt;
* Sailing (Navigation)	1&lt;br /&gt;
* Spellcraft (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Animal Handling (Awa)	1&lt;br /&gt;
* Chain Weapons (Agi)	2&lt;br /&gt;
* Divination (Int)	2&lt;br /&gt;
* Defense (Ref)		2&lt;br /&gt;
* Etiquette (Awa)	1&lt;br /&gt;
* Investigate (Per)	1&lt;br /&gt;
* Lore: Heraldry (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Blood of Osano-Wo: Immune to penalties from weather; reduce damage by 1k1 for spells damage caused from weather&lt;br /&gt;
* Friendly Kami [Water]: +1k1 with common spells cast for Water&lt;br /&gt;
* Friend of the Elements [Water]: Free Raise with Strength &amp;amp; Perception&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Lost Love: No bond was greater than Uji&#039;s to his twin brother Wakou&lt;br /&gt;
* Momoku: In the literal sense, Uji was the Fire and Water, Wajou the Earth and Air. Since hie death, Uji has only been half a person, spiritually&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Spells&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Affinity: Water&lt;br /&gt;
&lt;br /&gt;
Deficiency: Earth&lt;br /&gt;
* Common: Sense, Commune, Summon&lt;br /&gt;
* Water: Ebbing Strength, Path to Inner Peace, The Swell of the Storm&lt;br /&gt;
* Fire: Extinguish, Fury of Osano-Wo*&lt;br /&gt;
* Air: Voice of the Wind&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Robes&lt;br /&gt;
* Ashigaru Armor (+3 TN/ Reduction 1); no helmet&lt;br /&gt;
* Wakizashi (2k2)&lt;br /&gt;
* Kusarigama (0k2/0k1)&lt;br /&gt;
* 2 Kama (1 has the tip broken) (0k2)&lt;br /&gt;
* Scroll Satchel&lt;br /&gt;
* Traveling Pack: Blanket, Brazier, Bucket, Mismatched Chopsticks, Divination Kit (kawaru coins), Fan, Flint and Tinder, Mask, Pot, Spare Kimono and Sandals, Two Sake cups, Small Knife, Tatami Mat, Small Tent, Whetstone&lt;br /&gt;
* Worn Items: Mask, Wide-brimmed Straw Hat, Coin Purse&lt;br /&gt;
* Twin Pet Monkeys (Ryo and Ren)&lt;br /&gt;
&lt;br /&gt;
Money: 1 koku, 4 bu, 3 zeni&lt;/div&gt;</summary>
		<author><name>Amaraxis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300420</id>
		<title>Yoritomo Uji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300420"/>
		<updated>2016-04-27T16:08:45Z</updated>

		<summary type="html">&lt;p&gt;Amaraxis: /* Personal Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Images&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Yoritomo Uji.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Yoritomo Uji and Yoritomo Wakou were born to Yoritomo Gosuta, member of the Storm Legion. From birth, the two shared a connection that none could explain, seeming to be able to know the others thoughts without words, the two were inseparable. The other aspect that the two used to their advantage was they were identical except for in one respect - Uji is left-handed while Wakou was right. The two were raised primarily on Shima no Koshinryo, with Wakou having the talent and drive to wield weapons and Uji having the mark that showed his potential for becoming a powerful shugenja.&lt;br /&gt;
&lt;br /&gt;
The brothers trained close to each other, kept in close contact and even found time to train with each other. One day, Wakou brought two masks to their meet-up, one for himself and one for Uji, each with their elements and kanji on them. That same day, they received word that their father was killed, leaving Zokusei, their mother, the only parent. Others in the family assisted when needed, but the two would always remain closest to their mother, second to each other.&lt;br /&gt;
&lt;br /&gt;
Time came for the two to prove their worth to become adults and embark on the gempukku. The two were each given a kama, blindfolded, stowed in a dark room and brought to an island after a day of travel. In order to pass, they must survive and return home in one month of their own accord. The two fared well, working together they made camp, found food, water, everything they needed, including finding two friendly monkeys that they took on as pets. All was great until the day before they were to leave. In the early morning, a pair of large bears came upon their camp. The two were still asleep, being woken by the sound of the bears clamoring through their supplies. The cave where they made their home was great and very defensive unless something was actually inside of it, then they were cornered. Wakou was the first to jump in, armed with only his kama, he tried to fight off the bears. Uji was able to push one of them out of the cave with his spell, but it made the floors very slick. As Uji turned to help his brother, he saw him slip on the now wet stone, chipping his kama on the cave wall, and opening himself up to a lethal paw swipe from the bear. The next hing Uji remembered is that he was on top f the now shredded bear, holding his and his bother&#039;s kamas, covered in blood. Unable to leave his brother&#039;s body there, Uji cared him to the handmade boat and rowed back home with him.&lt;br /&gt;
&lt;br /&gt;
That was less than a month ago, Uji still is contending with the lose of Wakou. He must move on, but he will never forget. Since his brother&#039;s death, he has not felt like a whole person, as if half his soul died with his brother. Now, he must live a life that not only brings honor and glory to him and his family name, but also live a life that Wakou would live.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Personal Data&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Age: 13&lt;br /&gt;
* Birthday: 1st day of the Month of the Horse&lt;br /&gt;
* Wakou Birthday: 28th day of the Month of the Serpent&lt;br /&gt;
* Wakou Death: 13th day of the Month of the Dragon&lt;br /&gt;
* Height: 5&#039; 4&amp;quot; / 1.6256 meters&lt;br /&gt;
* Weight: 112 lbs / 50.8 kg&lt;br /&gt;
* Eyes: Deep Brown, almost Black&lt;br /&gt;
* Hair: Right half is shaved to the skin; the left side is a bit past shoulder length&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 3&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 2&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.5&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 128&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 0/0&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Yoritomo Shugenja School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Child of the Sea&#039;&#039;&#039; - The family line of the Yoritomo who possess the talent for magic have a strong bond with the sea and with weather as a whole. You may expend one spell slot to alter the wind conditions in your current location by one degree. If you also spend a Void Point, you may instead shift the entire weather status one degree. You may expend a maximum combined total of spell slots and/or Void Points equal to your School Rank each Round to enact these shifts. These shifts affect an area a number of miles equal to your School Rank in all directions from your current location. You also gain a Free Raise on all spells with the Thunder keyword.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Str)		1&lt;br /&gt;
* Calligraphy (Int)	1&lt;br /&gt;
* Knives	(Agi)		2&lt;br /&gt;
* Lore: Theology (Int)	1&lt;br /&gt;
* Meditation (Void)	1&lt;br /&gt;
* Sailing (Navigation)	1&lt;br /&gt;
* Spellcraft (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Animal Handling (Awa)	1&lt;br /&gt;
* Chain Weapons (Agi)	2&lt;br /&gt;
* Divination (Int)	2&lt;br /&gt;
* Defense (Ref)		2&lt;br /&gt;
* Etiquette (Awa)	1&lt;br /&gt;
* Investigate (Per)	1&lt;br /&gt;
* Lore: Heraldry (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Blood of Osano-Wo: Immune to penalties from weather; reduce damage by 1k1 for spells damage caused from weather&lt;br /&gt;
* Friendly Kami [Water]: +1k1 with common spells cast for Water&lt;br /&gt;
* Friend of the Elements [Water]: Free Raise with Strength &amp;amp; Perception&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Lost Love: No bond was greater than Uji&#039;s to his twin brother Wakou&lt;br /&gt;
* Momoku: In the literal sense, Uji was the Fire and Water, Wajou the Earth and Air. Since hie death, Uji has only been half a person, spiritually&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Spells&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Affinity: Water&lt;br /&gt;
&lt;br /&gt;
Deficiency: Earth&lt;br /&gt;
* Common: Sense, Commune, Summon&lt;br /&gt;
* Water: Ebbing Strength, Path to Inner Peace, The Swell of the Storm&lt;br /&gt;
* Fire: Extinguish, Fury of Osano-Wo*&lt;br /&gt;
* Air: Voice of the Wind&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Robes&lt;br /&gt;
* Ashigaru Armor (+3 TN/ Reduction 1); no helmet&lt;br /&gt;
* Wakizashi (2k2)&lt;br /&gt;
* Kusarigama (0k2/0k1)&lt;br /&gt;
* 2 Kama (1 has the tip broken) (0k2)&lt;br /&gt;
* Scroll Satchel&lt;br /&gt;
* Traveling Pack: Blanket, Brazier, Bucket, Mismatched Chopsticks, Divination Kit (kawaru coins), Fan, Flint and Tinder, Mask, Pot, Spare Kimono and Sandals, Two Sake cups, Small Knife, Tatami Mat, Small Tent, Whetstone&lt;br /&gt;
* Worn Items: Mask, Wide-brimmed Straw Hat, Coin Purse&lt;br /&gt;
* Twin Pet Monkeys (Ryo and Ren)&lt;br /&gt;
&lt;br /&gt;
Money: 1 koku, 4 bu, 3 zeni&lt;/div&gt;</summary>
		<author><name>Amaraxis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300409</id>
		<title>Yoritomo Uji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300409"/>
		<updated>2016-04-27T15:56:16Z</updated>

		<summary type="html">&lt;p&gt;Amaraxis: /* Personal Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Images&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Yoritomo Uji.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Yoritomo Uji and Yoritomo Wakou were born to Yoritomo Gosuta, member of the Storm Legion. From birth, the two shared a connection that none could explain, seeming to be able to know the others thoughts without words, the two were inseparable. The other aspect that the two used to their advantage was they were identical except for in one respect - Uji is left-handed while Wakou was right. The two were raised primarily on Shima no Koshinryo, with Wakou having the talent and drive to wield weapons and Uji having the mark that showed his potential for becoming a powerful shugenja.&lt;br /&gt;
&lt;br /&gt;
The brothers trained close to each other, kept in close contact and even found time to train with each other. One day, Wakou brought two masks to their meet-up, one for himself and one for Uji, each with their elements and kanji on them. That same day, they received word that their father was killed, leaving Zokusei, their mother, the only parent. Others in the family assisted when needed, but the two would always remain closest to their mother, second to each other.&lt;br /&gt;
&lt;br /&gt;
Time came for the two to prove their worth to become adults and embark on the gempukku. The two were each given a kama, blindfolded, stowed in a dark room and brought to an island after a day of travel. In order to pass, they must survive and return home in one month of their own accord. The two fared well, working together they made camp, found food, water, everything they needed, including finding two friendly monkeys that they took on as pets. All was great until the day before they were to leave. In the early morning, a pair of large bears came upon their camp. The two were still asleep, being woken by the sound of the bears clamoring through their supplies. The cave where they made their home was great and very defensive unless something was actually inside of it, then they were cornered. Wakou was the first to jump in, armed with only his kama, he tried to fight off the bears. Uji was able to push one of them out of the cave with his spell, but it made the floors very slick. As Uji turned to help his brother, he saw him slip on the now wet stone, chipping his kama on the cave wall, and opening himself up to a lethal paw swipe from the bear. The next hing Uji remembered is that he was on top f the now shredded bear, holding his and his bother&#039;s kamas, covered in blood. Unable to leave his brother&#039;s body there, Uji cared him to the handmade boat and rowed back home with him.&lt;br /&gt;
&lt;br /&gt;
That was less than a month ago, Uji still is contending with the lose of Wakou. He must move on, but he will never forget. Since his brother&#039;s death, he has not felt like a whole person, as if half his soul died with his brother. Now, he must live a life that not only brings honor and glory to him and his family name, but also live a life that Wakou would live.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Personal Data&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Age: 13&lt;br /&gt;
* Birthday: &lt;br /&gt;
* Height: 5&#039; 4&amp;quot; / 1.6256 meters&lt;br /&gt;
* Weight: 112 lbs / 50.8 kg&lt;br /&gt;
* Eyes: Deep Brown, almost Black&lt;br /&gt;
* Hair: Right half is shaved to the skin; the left side is a bit past shoulder length&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 3&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 2&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.5&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 128&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 0/0&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Yoritomo Shugenja School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Child of the Sea&#039;&#039;&#039; - The family line of the Yoritomo who possess the talent for magic have a strong bond with the sea and with weather as a whole. You may expend one spell slot to alter the wind conditions in your current location by one degree. If you also spend a Void Point, you may instead shift the entire weather status one degree. You may expend a maximum combined total of spell slots and/or Void Points equal to your School Rank each Round to enact these shifts. These shifts affect an area a number of miles equal to your School Rank in all directions from your current location. You also gain a Free Raise on all spells with the Thunder keyword.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Str)		1&lt;br /&gt;
* Calligraphy (Int)	1&lt;br /&gt;
* Knives	(Agi)		2&lt;br /&gt;
* Lore: Theology (Int)	1&lt;br /&gt;
* Meditation (Void)	1&lt;br /&gt;
* Sailing (Navigation)	1&lt;br /&gt;
* Spellcraft (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Animal Handling (Awa)	1&lt;br /&gt;
* Chain Weapons (Agi)	2&lt;br /&gt;
* Divination (Int)	2&lt;br /&gt;
* Defense (Ref)		2&lt;br /&gt;
* Etiquette (Awa)	1&lt;br /&gt;
* Investigate (Per)	1&lt;br /&gt;
* Lore: Heraldry (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Blood of Osano-Wo: Immune to penalties from weather; reduce damage by 1k1 for spells damage caused from weather&lt;br /&gt;
* Friendly Kami [Water]: +1k1 with common spells cast for Water&lt;br /&gt;
* Friend of the Elements [Water]: Free Raise with Strength &amp;amp; Perception&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Lost Love: No bond was greater than Uji&#039;s to his twin brother Wakou&lt;br /&gt;
* Momoku: In the literal sense, Uji was the Fire and Water, Wajou the Earth and Air. Since hie death, Uji has only been half a person, spiritually&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Spells&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Affinity: Water&lt;br /&gt;
&lt;br /&gt;
Deficiency: Earth&lt;br /&gt;
* Common: Sense, Commune, Summon&lt;br /&gt;
* Water: Ebbing Strength, Path to Inner Peace, The Swell of the Storm&lt;br /&gt;
* Fire: Extinguish, Fury of Osano-Wo*&lt;br /&gt;
* Air: Voice of the Wind&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Robes&lt;br /&gt;
* Ashigaru Armor (+3 TN/ Reduction 1); no helmet&lt;br /&gt;
* Wakizashi (2k2)&lt;br /&gt;
* Kusarigama (0k2/0k1)&lt;br /&gt;
* 2 Kama (1 has the tip broken) (0k2)&lt;br /&gt;
* Scroll Satchel&lt;br /&gt;
* Traveling Pack: Blanket, Brazier, Bucket, Mismatched Chopsticks, Divination Kit (kawaru coins), Fan, Flint and Tinder, Mask, Pot, Spare Kimono and Sandals, Two Sake cups, Small Knife, Tatami Mat, Small Tent, Whetstone&lt;br /&gt;
* Worn Items: Mask, Wide-brimmed Straw Hat, Coin Purse&lt;br /&gt;
* Twin Pet Monkeys (Ryo and Ren)&lt;br /&gt;
&lt;br /&gt;
Money: 1 koku, 4 bu, 3 zeni&lt;/div&gt;</summary>
		<author><name>Amaraxis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300408</id>
		<title>Yoritomo Uji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300408"/>
		<updated>2016-04-27T15:54:42Z</updated>

		<summary type="html">&lt;p&gt;Amaraxis: /* Personal Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Images&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Yoritomo Uji.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Yoritomo Uji and Yoritomo Wakou were born to Yoritomo Gosuta, member of the Storm Legion. From birth, the two shared a connection that none could explain, seeming to be able to know the others thoughts without words, the two were inseparable. The other aspect that the two used to their advantage was they were identical except for in one respect - Uji is left-handed while Wakou was right. The two were raised primarily on Shima no Koshinryo, with Wakou having the talent and drive to wield weapons and Uji having the mark that showed his potential for becoming a powerful shugenja.&lt;br /&gt;
&lt;br /&gt;
The brothers trained close to each other, kept in close contact and even found time to train with each other. One day, Wakou brought two masks to their meet-up, one for himself and one for Uji, each with their elements and kanji on them. That same day, they received word that their father was killed, leaving Zokusei, their mother, the only parent. Others in the family assisted when needed, but the two would always remain closest to their mother, second to each other.&lt;br /&gt;
&lt;br /&gt;
Time came for the two to prove their worth to become adults and embark on the gempukku. The two were each given a kama, blindfolded, stowed in a dark room and brought to an island after a day of travel. In order to pass, they must survive and return home in one month of their own accord. The two fared well, working together they made camp, found food, water, everything they needed, including finding two friendly monkeys that they took on as pets. All was great until the day before they were to leave. In the early morning, a pair of large bears came upon their camp. The two were still asleep, being woken by the sound of the bears clamoring through their supplies. The cave where they made their home was great and very defensive unless something was actually inside of it, then they were cornered. Wakou was the first to jump in, armed with only his kama, he tried to fight off the bears. Uji was able to push one of them out of the cave with his spell, but it made the floors very slick. As Uji turned to help his brother, he saw him slip on the now wet stone, chipping his kama on the cave wall, and opening himself up to a lethal paw swipe from the bear. The next hing Uji remembered is that he was on top f the now shredded bear, holding his and his bother&#039;s kamas, covered in blood. Unable to leave his brother&#039;s body there, Uji cared him to the handmade boat and rowed back home with him.&lt;br /&gt;
&lt;br /&gt;
That was less than a month ago, Uji still is contending with the lose of Wakou. He must move on, but he will never forget. Since his brother&#039;s death, he has not felt like a whole person, as if half his soul died with his brother. Now, he must live a life that not only brings honor and glory to him and his family name, but also live a life that Wakou would live.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Personal Data&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Age: &lt;br /&gt;
* Height: 5&#039; 4&amp;quot; / 1.6256 meters&lt;br /&gt;
* Weight: 112 lbs / 50.8 kg&lt;br /&gt;
* Eyes: Deep Brown, almost Black&lt;br /&gt;
* Hair: Right half is shaved to the skin; the left side is a bit past shoulder length&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 3&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 2&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.5&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 128&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 0/0&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Yoritomo Shugenja School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Child of the Sea&#039;&#039;&#039; - The family line of the Yoritomo who possess the talent for magic have a strong bond with the sea and with weather as a whole. You may expend one spell slot to alter the wind conditions in your current location by one degree. If you also spend a Void Point, you may instead shift the entire weather status one degree. You may expend a maximum combined total of spell slots and/or Void Points equal to your School Rank each Round to enact these shifts. These shifts affect an area a number of miles equal to your School Rank in all directions from your current location. You also gain a Free Raise on all spells with the Thunder keyword.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Str)		1&lt;br /&gt;
* Calligraphy (Int)	1&lt;br /&gt;
* Knives	(Agi)		2&lt;br /&gt;
* Lore: Theology (Int)	1&lt;br /&gt;
* Meditation (Void)	1&lt;br /&gt;
* Sailing (Navigation)	1&lt;br /&gt;
* Spellcraft (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Animal Handling (Awa)	1&lt;br /&gt;
* Chain Weapons (Agi)	2&lt;br /&gt;
* Divination (Int)	2&lt;br /&gt;
* Defense (Ref)		2&lt;br /&gt;
* Etiquette (Awa)	1&lt;br /&gt;
* Investigate (Per)	1&lt;br /&gt;
* Lore: Heraldry (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Blood of Osano-Wo: Immune to penalties from weather; reduce damage by 1k1 for spells damage caused from weather&lt;br /&gt;
* Friendly Kami [Water]: +1k1 with common spells cast for Water&lt;br /&gt;
* Friend of the Elements [Water]: Free Raise with Strength &amp;amp; Perception&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Lost Love: No bond was greater than Uji&#039;s to his twin brother Wakou&lt;br /&gt;
* Momoku: In the literal sense, Uji was the Fire and Water, Wajou the Earth and Air. Since hie death, Uji has only been half a person, spiritually&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Spells&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Affinity: Water&lt;br /&gt;
&lt;br /&gt;
Deficiency: Earth&lt;br /&gt;
* Common: Sense, Commune, Summon&lt;br /&gt;
* Water: Ebbing Strength, Path to Inner Peace, The Swell of the Storm&lt;br /&gt;
* Fire: Extinguish, Fury of Osano-Wo*&lt;br /&gt;
* Air: Voice of the Wind&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Robes&lt;br /&gt;
* Ashigaru Armor (+3 TN/ Reduction 1); no helmet&lt;br /&gt;
* Wakizashi (2k2)&lt;br /&gt;
* Kusarigama (0k2/0k1)&lt;br /&gt;
* 2 Kama (1 has the tip broken) (0k2)&lt;br /&gt;
* Scroll Satchel&lt;br /&gt;
* Traveling Pack: Blanket, Brazier, Bucket, Mismatched Chopsticks, Divination Kit (kawaru coins), Fan, Flint and Tinder, Mask, Pot, Spare Kimono and Sandals, Two Sake cups, Small Knife, Tatami Mat, Small Tent, Whetstone&lt;br /&gt;
* Worn Items: Mask, Wide-brimmed Straw Hat, Coin Purse&lt;br /&gt;
* Twin Pet Monkeys (Ryo and Ren)&lt;br /&gt;
&lt;br /&gt;
Money: 1 koku, 4 bu, 3 zeni&lt;/div&gt;</summary>
		<author><name>Amaraxis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300406</id>
		<title>Yoritomo Uji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300406"/>
		<updated>2016-04-27T15:44:59Z</updated>

		<summary type="html">&lt;p&gt;Amaraxis: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Images&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Yoritomo Uji.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Yoritomo Uji and Yoritomo Wakou were born to Yoritomo Gosuta, member of the Storm Legion. From birth, the two shared a connection that none could explain, seeming to be able to know the others thoughts without words, the two were inseparable. The other aspect that the two used to their advantage was they were identical except for in one respect - Uji is left-handed while Wakou was right. The two were raised primarily on Shima no Koshinryo, with Wakou having the talent and drive to wield weapons and Uji having the mark that showed his potential for becoming a powerful shugenja.&lt;br /&gt;
&lt;br /&gt;
The brothers trained close to each other, kept in close contact and even found time to train with each other. One day, Wakou brought two masks to their meet-up, one for himself and one for Uji, each with their elements and kanji on them. That same day, they received word that their father was killed, leaving Zokusei, their mother, the only parent. Others in the family assisted when needed, but the two would always remain closest to their mother, second to each other.&lt;br /&gt;
&lt;br /&gt;
Time came for the two to prove their worth to become adults and embark on the gempukku. The two were each given a kama, blindfolded, stowed in a dark room and brought to an island after a day of travel. In order to pass, they must survive and return home in one month of their own accord. The two fared well, working together they made camp, found food, water, everything they needed, including finding two friendly monkeys that they took on as pets. All was great until the day before they were to leave. In the early morning, a pair of large bears came upon their camp. The two were still asleep, being woken by the sound of the bears clamoring through their supplies. The cave where they made their home was great and very defensive unless something was actually inside of it, then they were cornered. Wakou was the first to jump in, armed with only his kama, he tried to fight off the bears. Uji was able to push one of them out of the cave with his spell, but it made the floors very slick. As Uji turned to help his brother, he saw him slip on the now wet stone, chipping his kama on the cave wall, and opening himself up to a lethal paw swipe from the bear. The next hing Uji remembered is that he was on top f the now shredded bear, holding his and his bother&#039;s kamas, covered in blood. Unable to leave his brother&#039;s body there, Uji cared him to the handmade boat and rowed back home with him.&lt;br /&gt;
&lt;br /&gt;
That was less than a month ago, Uji still is contending with the lose of Wakou. He must move on, but he will never forget. Since his brother&#039;s death, he has not felt like a whole person, as if half his soul died with his brother. Now, he must live a life that not only brings honor and glory to him and his family name, but also live a life that Wakou would live.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Personal Data&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 3&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 2&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.5&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 128&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
Exp Spent/Earned: 0/0&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Yoritomo Shugenja School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Child of the Sea&#039;&#039;&#039; - The family line of the Yoritomo who possess the talent for magic have a strong bond with the sea and with weather as a whole. You may expend one spell slot to alter the wind conditions in your current location by one degree. If you also spend a Void Point, you may instead shift the entire weather status one degree. You may expend a maximum combined total of spell slots and/or Void Points equal to your School Rank each Round to enact these shifts. These shifts affect an area a number of miles equal to your School Rank in all directions from your current location. You also gain a Free Raise on all spells with the Thunder keyword.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Str)		1&lt;br /&gt;
* Calligraphy (Int)	1&lt;br /&gt;
* Knives	(Agi)		2&lt;br /&gt;
* Lore: Theology (Int)	1&lt;br /&gt;
* Meditation (Void)	1&lt;br /&gt;
* Sailing (Navigation)	1&lt;br /&gt;
* Spellcraft (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Animal Handling (Awa)	1&lt;br /&gt;
* Chain Weapons (Agi)	2&lt;br /&gt;
* Divination (Int)	2&lt;br /&gt;
* Defense (Ref)		2&lt;br /&gt;
* Etiquette (Awa)	1&lt;br /&gt;
* Investigate (Per)	1&lt;br /&gt;
* Lore: Heraldry (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Blood of Osano-Wo: Immune to penalties from weather; reduce damage by 1k1 for spells damage caused from weather&lt;br /&gt;
* Friendly Kami [Water]: +1k1 with common spells cast for Water&lt;br /&gt;
* Friend of the Elements [Water]: Free Raise with Strength &amp;amp; Perception&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Lost Love: No bond was greater than Uji&#039;s to his twin brother Wakou&lt;br /&gt;
* Momoku: In the literal sense, Uji was the Fire and Water, Wajou the Earth and Air. Since hie death, Uji has only been half a person, spiritually&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Spells&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Affinity: Water&lt;br /&gt;
&lt;br /&gt;
Deficiency: Earth&lt;br /&gt;
* Common: Sense, Commune, Summon&lt;br /&gt;
* Water: Ebbing Strength, Path to Inner Peace, The Swell of the Storm&lt;br /&gt;
* Fire: Extinguish, Fury of Osano-Wo*&lt;br /&gt;
* Air: Voice of the Wind&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Robes&lt;br /&gt;
* Ashigaru Armor (+3 TN/ Reduction 1); no helmet&lt;br /&gt;
* Wakizashi (2k2)&lt;br /&gt;
* Kusarigama (0k2/0k1)&lt;br /&gt;
* 2 Kama (1 has the tip broken) (0k2)&lt;br /&gt;
* Scroll Satchel&lt;br /&gt;
* Traveling Pack: Blanket, Brazier, Bucket, Mismatched Chopsticks, Divination Kit (kawaru coins), Fan, Flint and Tinder, Mask, Pot, Spare Kimono and Sandals, Two Sake cups, Small Knife, Tatami Mat, Small Tent, Whetstone&lt;br /&gt;
* Worn Items: Mask, Wide-brimmed Straw Hat, Coin Purse&lt;br /&gt;
* Twin Pet Monkeys (Ryo and Ren)&lt;br /&gt;
&lt;br /&gt;
Money: 1 koku, 4 bu, 3 zeni&lt;/div&gt;</summary>
		<author><name>Amaraxis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300405</id>
		<title>Yoritomo Uji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300405"/>
		<updated>2016-04-27T15:38:26Z</updated>

		<summary type="html">&lt;p&gt;Amaraxis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Images&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Yoritomo Uji.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Yoritomo Uji and Yoritomo Wakou were born to Yoritomo Gosuta, member of the Storm Legion. From birth, the two shared a connection that none could explain, seeming to be able to know the others thoughts without words, the two were inseparable. The other aspect that the two used to their advantage was they were identical except for in one respect - Uji is left-handed while Wakou was right. The two were raised primarily on Shima no Koshinryo, with Wakou having the talent and drive to wield weapons and Uji having the mark that showed his potential for becoming a powerful shugenja.&lt;br /&gt;
&lt;br /&gt;
The brothers trained close to each other, kept in close contact and even found time to train with each other. One day, Wakou brought two masks to their meet-up, one for himself and one for Uji, each with their elements and kanji on them. That same day, they received word that their father was killed, leaving Zokusei, their mother, the only parent. Others in the family assisted when needed, but the two would always remain closest to their mother, second to each other.&lt;br /&gt;
&lt;br /&gt;
Time came for the two to prove their worth to become adults and embark on the gempukku. The two were each given a kama, blindfolded, stowed in a dark room and brought to an island after a day of travel. In order to pass, they must survive and return home in one month of their own accord. The two fared well, working together they made camp, found food, water, everything they needed, including finding two friendly monkeys that they took on as pets. All was great until the day before they were to leave. In the early morning, a pair of large bears came upon their camp. The two were still asleep, being woken by the sound of the bears clamoring through their supplies. The cave where they made their home was great and very defensive unless something was actually inside of it, then they were cornered. Wakou was the first to jump in, armed with only his kama, he tried to fight off the bears. Uji was able to push one of them out of the cave with his spell, but it made the floors very slick. As Uji turned to help his brother, he saw him slip on the now wet stone, chipping his kama on the cave wall, and opening himself up to a lethal paw swipe from the bear. The next hing Uji remembered is that he was on top f the now shredded bear, holding his and his bother&#039;s kamas, covered in blood. Unable to leave his brother&#039;s body there, Uji cared him to the handmade boat and rowed back home with him.&lt;br /&gt;
&lt;br /&gt;
That was less than a month ago, Uji still is contending with the lose of Wakou. He must move on, but he will never forget. Since his brother&#039;s death, he has not felt like a whole person, as if half his soul died with his brother. Now, he must live a life that not only brings honor and glory to him and his family name, but also live a life that Wakou would live.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Personal Data&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 3&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 2&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.5&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 128&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Yoritomo Shugenja School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Child of the Sea&#039;&#039;&#039; - The family line of the Yoritomo who possess the talent for magic have a strong bond with the sea and with weather as a whole. You may expend one spell slot to alter the wind conditions in your current location by one degree. If you also spend a Void Point, you may instead shift the entire weather status one degree. You may expend a maximum combined total of spell slots and/or Void Points equal to your School Rank each Round to enact these shifts. These shifts affect an area a number of miles equal to your School Rank in all directions from your current location. You also gain a Free Raise on all spells with the Thunder keyword.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Str)		1&lt;br /&gt;
* Calligraphy (Int)	1&lt;br /&gt;
* Knives	(Agi)		2&lt;br /&gt;
* Lore: Theology (Int)	1&lt;br /&gt;
* Meditation (Void)	1&lt;br /&gt;
* Sailing (Navigation)	1&lt;br /&gt;
* Spellcraft (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Animal Handling (Awa)	1&lt;br /&gt;
* Chain Weapons (Agi)	2&lt;br /&gt;
* Divination (Int)	2&lt;br /&gt;
* Defense (Ref)		2&lt;br /&gt;
* Etiquette (Awa)	1&lt;br /&gt;
* Investigate (Per)	1&lt;br /&gt;
* Lore: Heraldry (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Blood of Osano-Wo: Immune to penalties from weather; reduce damage by 1k1 for spells damage caused from weather&lt;br /&gt;
* Friendly Kami [Water]: +1k1 with common spells cast for Water&lt;br /&gt;
* Friend of the Elements [Water]: Free Raise with Strength &amp;amp; Perception&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Lost Love: No bond was greater than Uji&#039;s to his twin brother Wakou&lt;br /&gt;
* Momoku: In the literal sense, Uji was the Fire and Water, Wajou the Earth and Air. Since hie death, Uji has only been half a person, spiritually&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Spells&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Affinity: Water&lt;br /&gt;
&lt;br /&gt;
Deficiency: Earth&lt;br /&gt;
* Common: Sense, Commune, Summon&lt;br /&gt;
* Water: Ebbing Strength, Path to Inner Peace, The Swell of the Storm&lt;br /&gt;
* Fire: Extinguish, Fury of Osano-Wo*&lt;br /&gt;
* Air: Voice of the Wind&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Robes&lt;br /&gt;
* Ashigaru Armor (+3 TN/ Reduction 1); no helmet&lt;br /&gt;
* Wakizashi (2k2)&lt;br /&gt;
* Kusarigama (0k2/0k1)&lt;br /&gt;
* 2 Kama (1 has the tip broken) (0k2)&lt;br /&gt;
* Scroll Satchel&lt;br /&gt;
* Traveling Pack: Blanket, Brazier, Bucket, Mismatched Chopsticks, Divination Kit (kawaru coins), Fan, Flint and Tinder, Mask, Pot, Spare Kimono and Sandals, Two Sake cups, Small Knife, Tatami Mat, Small Tent, Whetstone&lt;br /&gt;
* Worn Items: Mask, Wide-brimmed Straw Hat, Coin Purse&lt;br /&gt;
* Twin Pet Monkeys (Ryo and Ren)&lt;br /&gt;
&lt;br /&gt;
Money: 1 koku, 4 bu, 3 zeni&lt;/div&gt;</summary>
		<author><name>Amaraxis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300404</id>
		<title>Yoritomo Uji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300404"/>
		<updated>2016-04-27T15:37:48Z</updated>

		<summary type="html">&lt;p&gt;Amaraxis: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Images&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Yoritomo Uji.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Yoritomo Uji and Yoritomo Wakou were born to Yoritomo Gosuta, member of the Storm Legion. From birth, the two shared a connection that none could explain, seeming to be able to know the others thoughts without words, the two were inseparable. The other aspect that the two used to their advantage was they were identical except for in one respect - Uji is left-handed while Wakou was right. The two were raised primarily on Shima no Koshinryo, with Wakou having the talent and drive to wield weapons and Uji having the mark that showed his potential for becoming a powerful shugenja.&lt;br /&gt;
&lt;br /&gt;
The brothers trained close to each other, kept in close contact and even found time to train with each other. One day, Wakou brought two masks to their meet-up, one for himself and one for Uji, each with their elements and kanji on them. That same day, they received word that their father was killed, leaving Zokusei, their mother, the only parent. Others in the family assisted when needed, but the two would always remain closest to their mother, second to each other.&lt;br /&gt;
&lt;br /&gt;
Time came for the two to prove their worth to become adults and embark on the gempukku. The two were each given a kama, blindfolded, stowed in a dark room and brought to an island after a day of travel. In order to pass, they must survive and return home in one month of their own accord. The two fared well, working together they made camp, found food, water, everything they needed, including finding two friendly monkeys that they took on as pets. All was great until the day before they were to leave. In the early morning, a pair of large bears came upon their camp. The two were still asleep, being woken by the sound of the bears clamoring through their supplies. The cave where they made their home was great and very defensive unless something was actually inside of it, then they were cornered. Wakou was the first to jump in, armed with only his kama, he tried to fight off the bears. Uji was able to push one of them out of the cave with his spell, but it made the floors very slick. As Uji turned to help his brother, he saw him slip on the now wet stone, chipping his kama on the cave wall, and opening himself up to a lethal paw swipe from the bear. The next hing Uji remembered is that he was on top f the now shredded bear, holding his and his bother&#039;s kamas, covered in blood. Unable to leave his brother&#039;s body there, Uji cared him to the handmade boat and rowed back home with him.&lt;br /&gt;
&lt;br /&gt;
That was less than a month ago, Uji still is contending with the lose of Wakou. He must move on, but he will never forget. Since his brother&#039;s death, he has not felt like a whole person, as if half his soul died with his brother. Now, he must live a life that not only brings honor and glory to him and his family name, but also live a life that Wakou would live.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 3&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 2&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.5&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 128&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Yoritomo Shugenja School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Child of the Sea&#039;&#039;&#039; - The family line of the Yoritomo who possess the talent for magic have a strong bond with the sea and with weather as a whole. You may expend one spell slot to alter the wind conditions in your current location by one degree. If you also spend a Void Point, you may instead shift the entire weather status one degree. You may expend a maximum combined total of spell slots and/or Void Points equal to your School Rank each Round to enact these shifts. These shifts affect an area a number of miles equal to your School Rank in all directions from your current location. You also gain a Free Raise on all spells with the Thunder keyword.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Str)		1&lt;br /&gt;
* Calligraphy (Int)	1&lt;br /&gt;
* Knives	(Agi)		2&lt;br /&gt;
* Lore: Theology (Int)	1&lt;br /&gt;
* Meditation (Void)	1&lt;br /&gt;
* Sailing (Navigation)	1&lt;br /&gt;
* Spellcraft (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Animal Handling (Awa)	1&lt;br /&gt;
* Chain Weapons (Agi)	2&lt;br /&gt;
* Divination (Int)	2&lt;br /&gt;
* Defense (Ref)		2&lt;br /&gt;
* Etiquette (Awa)	1&lt;br /&gt;
* Investigate (Per)	1&lt;br /&gt;
* Lore: Heraldry (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Blood of Osano-Wo: Immune to penalties from weather; reduce damage by 1k1 for spells damage caused from weather&lt;br /&gt;
* Friendly Kami [Water]: +1k1 with common spells cast for Water&lt;br /&gt;
* Friend of the Elements [Water]: Free Raise with Strength &amp;amp; Perception&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Lost Love: No bond was greater than Uji&#039;s to his twin brother Wakou&lt;br /&gt;
* Momoku: In the literal sense, Uji was the Fire and Water, Wajou the Earth and Air. Since hie death, Uji has only been half a person, spiritually&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Spells&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Affinity: Water&lt;br /&gt;
&lt;br /&gt;
Deficiency: Earth&lt;br /&gt;
* Common: Sense, Commune, Summon&lt;br /&gt;
* Water: Ebbing Strength, Path to Inner Peace, The Swell of the Storm&lt;br /&gt;
* Fire: Extinguish, Fury of Osano-Wo*&lt;br /&gt;
* Air: Voice of the Wind&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Robes&lt;br /&gt;
* Ashigaru Armor (+3 TN/ Reduction 1); no helmet&lt;br /&gt;
* Wakizashi (2k2)&lt;br /&gt;
* Kusarigama (0k2/0k1)&lt;br /&gt;
* 2 Kama (1 has the tip broken) (0k2)&lt;br /&gt;
* Scroll Satchel&lt;br /&gt;
* Traveling Pack: Blanket, Brazier, Bucket, Mismatched Chopsticks, Divination Kit (kawaru coins), Fan, Flint and Tinder, Mask, Pot, Spare Kimono and Sandals, Two Sake cups, Small Knife, Tatami Mat, Small Tent, Whetstone&lt;br /&gt;
* Worn Items: Mask, Wide-brimmed Straw Hat, Coin Purse&lt;br /&gt;
* Twin Pet Monkeys (Ryo and Ren)&lt;br /&gt;
&lt;br /&gt;
Money: 1 koku, 4 bu, 3 zeni&lt;/div&gt;</summary>
		<author><name>Amaraxis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300388</id>
		<title>Yoritomo Uji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300388"/>
		<updated>2016-04-27T14:24:21Z</updated>

		<summary type="html">&lt;p&gt;Amaraxis: /* Disadvantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Images&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Yoritomo Uji.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
--Background Forthcoming&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 3&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 2&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.5&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 128&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Yoritomo Shugenja School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Child of the Sea&#039;&#039;&#039; - The family line of the Yoritomo who possess the talent for magic have a strong bond with the sea and with weather as a whole. You may expend one spell slot to alter the wind conditions in your current location by one degree. If you also spend a Void Point, you may instead shift the entire weather status one degree. You may expend a maximum combined total of spell slots and/or Void Points equal to your School Rank each Round to enact these shifts. These shifts affect an area a number of miles equal to your School Rank in all directions from your current location. You also gain a Free Raise on all spells with the Thunder keyword.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Str)		1&lt;br /&gt;
* Calligraphy (Int)	1&lt;br /&gt;
* Knives	(Agi)		2&lt;br /&gt;
* Lore: Theology (Int)	1&lt;br /&gt;
* Meditation (Void)	1&lt;br /&gt;
* Sailing (Navigation)	1&lt;br /&gt;
* Spellcraft (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Animal Handling (Awa)	1&lt;br /&gt;
* Chain Weapons (Agi)	2&lt;br /&gt;
* Divination (Int)	2&lt;br /&gt;
* Defense (Ref)		2&lt;br /&gt;
* Etiquette (Awa)	1&lt;br /&gt;
* Investigate (Per)	1&lt;br /&gt;
* Lore: Heraldry (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Blood of Osano-Wo: Immune to penalties from weather; reduce damage by 1k1 for spells damage caused from weather&lt;br /&gt;
* Friendly Kami [Water]: +1k1 with common spells cast for Water&lt;br /&gt;
* Friend of the Elements [Water]: Free Raise with Strength &amp;amp; Perception&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Lost Love: No bond was greater than Uji&#039;s to his twin brother Wakou&lt;br /&gt;
* Momoku: In the literal sense, Uji was the Fire and Water, Wajou the Earth and Air. Since hie death, Uji has only been half a person, spiritually&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Spells&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Affinity: Water&lt;br /&gt;
&lt;br /&gt;
Deficiency: Earth&lt;br /&gt;
* Common: Sense, Commune, Summon&lt;br /&gt;
* Water: Ebbing Strength, Path to Inner Peace, The Swell of the Storm&lt;br /&gt;
* Fire: Extinguish, Fury of Osano-Wo*&lt;br /&gt;
* Air: Voice of the Wind&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Robes&lt;br /&gt;
* Ashigaru Armor (+3 TN/ Reduction 1); no helmet&lt;br /&gt;
* Wakizashi (2k2)&lt;br /&gt;
* Kusarigama (0k2/0k1)&lt;br /&gt;
* 2 Kama (1 has the tip broken) (0k2)&lt;br /&gt;
* Scroll Satchel&lt;br /&gt;
* Traveling Pack: Blanket, Brazier, Bucket, Mismatched Chopsticks, Divination Kit (kawaru coins), Fan, Flint and Tinder, Mask, Pot, Spare Kimono and Sandals, Two Sake cups, Small Knife, Tatami Mat, Small Tent, Whetstone&lt;br /&gt;
* Worn Items: Mask, Wide-brimmed Straw Hat, Coin Purse&lt;br /&gt;
* Twin Pet Monkeys (Ryo and Ren)&lt;br /&gt;
&lt;br /&gt;
Money: 1 koku, 4 bu, 3 zeni&lt;/div&gt;</summary>
		<author><name>Amaraxis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300357</id>
		<title>Yoritomo Uji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300357"/>
		<updated>2016-04-25T17:55:13Z</updated>

		<summary type="html">&lt;p&gt;Amaraxis: /* Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Images&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Yoritomo Uji.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
--Background Forthcoming&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 3&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 2&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.5&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 128&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Yoritomo Shugenja School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Child of the Sea&#039;&#039;&#039; - The family line of the Yoritomo who possess the talent for magic have a strong bond with the sea and with weather as a whole. You may expend one spell slot to alter the wind conditions in your current location by one degree. If you also spend a Void Point, you may instead shift the entire weather status one degree. You may expend a maximum combined total of spell slots and/or Void Points equal to your School Rank each Round to enact these shifts. These shifts affect an area a number of miles equal to your School Rank in all directions from your current location. You also gain a Free Raise on all spells with the Thunder keyword.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Str)		1&lt;br /&gt;
* Calligraphy (Int)	1&lt;br /&gt;
* Knives	(Agi)		2&lt;br /&gt;
* Lore: Theology (Int)	1&lt;br /&gt;
* Meditation (Void)	1&lt;br /&gt;
* Sailing (Navigation)	1&lt;br /&gt;
* Spellcraft (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Animal Handling (Awa)	1&lt;br /&gt;
* Chain Weapons (Agi)	2&lt;br /&gt;
* Divination (Int)	2&lt;br /&gt;
* Defense (Ref)		2&lt;br /&gt;
* Etiquette (Awa)	1&lt;br /&gt;
* Investigate (Per)	1&lt;br /&gt;
* Lore: Heraldry (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Blood of Osano-Wo: Immune to penalties from weather; reduce damage by 1k1 for spells damage caused from weather&lt;br /&gt;
* Friendly Kami [Water]: +1k1 with common spells cast for Water&lt;br /&gt;
* Friend of the Elements [Water]: Free Raise with Strength &amp;amp; Perception&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Lost love [Twin Brother, Wakou]: &lt;br /&gt;
* Momoku: &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Spells&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Affinity: Water&lt;br /&gt;
&lt;br /&gt;
Deficiency: Earth&lt;br /&gt;
* Common: Sense, Commune, Summon&lt;br /&gt;
* Water: Ebbing Strength, Path to Inner Peace, The Swell of the Storm&lt;br /&gt;
* Fire: Extinguish, Fury of Osano-Wo*&lt;br /&gt;
* Air: Voice of the Wind&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Robes&lt;br /&gt;
* Ashigaru Armor (+3 TN/ Reduction 1); no helmet&lt;br /&gt;
* Wakizashi (2k2)&lt;br /&gt;
* Kusarigama (0k2/0k1)&lt;br /&gt;
* 2 Kama (1 has the tip broken) (0k2)&lt;br /&gt;
* Scroll Satchel&lt;br /&gt;
* Traveling Pack: Blanket, Brazier, Bucket, Mismatched Chopsticks, Divination Kit (kawaru coins), Fan, Flint and Tinder, Mask, Pot, Spare Kimono and Sandals, Two Sake cups, Small Knife, Tatami Mat, Small Tent, Whetstone&lt;br /&gt;
* Worn Items: Mask, Wide-brimmed Straw Hat, Coin Purse&lt;br /&gt;
* Twin Pet Monkeys (Ryo and Ren)&lt;br /&gt;
&lt;br /&gt;
Money: 1 koku, 4 bu, 3 zeni&lt;/div&gt;</summary>
		<author><name>Amaraxis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Yoritomo_Uji.jpg&amp;diff=300356</id>
		<title>File:Yoritomo Uji.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Yoritomo_Uji.jpg&amp;diff=300356"/>
		<updated>2016-04-25T17:53:34Z</updated>

		<summary type="html">&lt;p&gt;Amaraxis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Amaraxis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300355</id>
		<title>Yoritomo Uji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300355"/>
		<updated>2016-04-25T17:35:34Z</updated>

		<summary type="html">&lt;p&gt;Amaraxis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Images&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
--Images Forthcoming&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
--Background Forthcoming&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 3&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 2&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.5&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 128&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Yoritomo Shugenja School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Child of the Sea&#039;&#039;&#039; - The family line of the Yoritomo who possess the talent for magic have a strong bond with the sea and with weather as a whole. You may expend one spell slot to alter the wind conditions in your current location by one degree. If you also spend a Void Point, you may instead shift the entire weather status one degree. You may expend a maximum combined total of spell slots and/or Void Points equal to your School Rank each Round to enact these shifts. These shifts affect an area a number of miles equal to your School Rank in all directions from your current location. You also gain a Free Raise on all spells with the Thunder keyword.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Str)		1&lt;br /&gt;
* Calligraphy (Int)	1&lt;br /&gt;
* Knives	(Agi)		2&lt;br /&gt;
* Lore: Theology (Int)	1&lt;br /&gt;
* Meditation (Void)	1&lt;br /&gt;
* Sailing (Navigation)	1&lt;br /&gt;
* Spellcraft (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Animal Handling (Awa)	1&lt;br /&gt;
* Chain Weapons (Agi)	2&lt;br /&gt;
* Divination (Int)	2&lt;br /&gt;
* Defense (Ref)		2&lt;br /&gt;
* Etiquette (Awa)	1&lt;br /&gt;
* Investigate (Per)	1&lt;br /&gt;
* Lore: Heraldry (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Blood of Osano-Wo: Immune to penalties from weather; reduce damage by 1k1 for spells damage caused from weather&lt;br /&gt;
* Friendly Kami [Water]: +1k1 with common spells cast for Water&lt;br /&gt;
* Friend of the Elements [Water]: Free Raise with Strength &amp;amp; Perception&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Lost love [Twin Brother, Wakou]: &lt;br /&gt;
* Momoku: &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Spells&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Affinity: Water&lt;br /&gt;
&lt;br /&gt;
Deficiency: Earth&lt;br /&gt;
* Common: Sense, Commune, Summon&lt;br /&gt;
* Water: Ebbing Strength, Path to Inner Peace, The Swell of the Storm&lt;br /&gt;
* Fire: Extinguish, Fury of Osano-Wo*&lt;br /&gt;
* Air: Voice of the Wind&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Robes&lt;br /&gt;
* Ashigaru Armor (+3 TN/ Reduction 1); no helmet&lt;br /&gt;
* Wakizashi (2k2)&lt;br /&gt;
* Kusarigama (0k2/0k1)&lt;br /&gt;
* 2 Kama (1 has the tip broken) (0k2)&lt;br /&gt;
* Scroll Satchel&lt;br /&gt;
* Traveling Pack: Blanket, Brazier, Bucket, Mismatched Chopsticks, Divination Kit (kawaru coins), Fan, Flint and Tinder, Mask, Pot, Spare Kimono and Sandals, Two Sake cups, Small Knife, Tatami Mat, Small Tent, Whetstone&lt;br /&gt;
* Worn Items: Mask, Wide-brimmed Straw Hat, Coin Purse&lt;br /&gt;
* Twin Pet Monkeys (Ryo and Ren)&lt;br /&gt;
&lt;br /&gt;
Money: 1 koku, 4 bu, 3 zeni&lt;/div&gt;</summary>
		<author><name>Amaraxis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300354</id>
		<title>Yoritomo Uji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300354"/>
		<updated>2016-04-25T17:32:38Z</updated>

		<summary type="html">&lt;p&gt;Amaraxis: /* Yoritomo Shugenja School */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Images&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
--Images Forthcoming&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
--Background Forthcoming&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 3&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 2&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.5&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 128&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Yoritomo Shugenja School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Child of the Sea&#039;&#039;&#039; - The family line of the Yoritomo who possess the talent for magic have a strong bond with the sea and with weather as a whole. You may expend one spell slot to alter the wind conditions in your current location by one degree. If you also spend a Void Point, you may instead shift the entire weather status one degree. You may expend a maximum combined total of spell slots and/or Void Points equal to your School Rank each Round to enact these shifts. These shifts affect an area a number of miles equal to your School Rank in all directions from your current location. You also gain a Free Raise on all spells with the Thunder keyword.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Str)		1&lt;br /&gt;
* Calligraphy (Int)	1&lt;br /&gt;
* Knives	(Agi)		2&lt;br /&gt;
* Lore: Theology (Int)	1&lt;br /&gt;
* Meditation (Void)	1&lt;br /&gt;
* Sailing (Navigation)	1&lt;br /&gt;
* Spellcraft (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Animal Handling (Awa)	1&lt;br /&gt;
* Chain Weapons (Agi)	2&lt;br /&gt;
* Divination (Int)	2&lt;br /&gt;
* Defense (Ref)		2&lt;br /&gt;
* Etiquette (Awa)	1&lt;br /&gt;
* Investigate (Per)	1&lt;br /&gt;
* Lore: Heraldry (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Blood of Osano-Wo: Immune to penalties from weather; reduce damage by 1k1 for spells damage caused from weather&lt;br /&gt;
* Friendly Kami [Water]: +1k1 with common spells cast for Water&lt;br /&gt;
* Friend of the Elements [Water]: Free Raise with Strength &amp;amp; Perception&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Lost love [Twin Brother, Wakou]: &lt;br /&gt;
* Momoku: &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Spells&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Affinity: Water&lt;br /&gt;
&lt;br /&gt;
Deficiency: Earth&lt;br /&gt;
* Common: Sense, Commune, Summon&lt;br /&gt;
* Water: Ebbing Strength, Path to Inner Peace, The Swell of the Storm&lt;br /&gt;
* Fire: Extinguish, Fury of Osano-Wo*&lt;br /&gt;
* Air: Voice of the Wind&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Robes&lt;br /&gt;
* Ashigaru Armor (+3 TN/ Reduction 1); no helmet&lt;br /&gt;
* Wakizashi (2k2)&lt;br /&gt;
* Kusarigama (0k2/0k1)&lt;br /&gt;
* 2 Kama (1 has the tip broken) (0k2)&lt;br /&gt;
* Scroll Satchel&lt;br /&gt;
* Traveling Pack: Blanket, Brazier, Bucket, Mismatched Chopsticks, Divination Kit (kawaru coins), Fan, Flint and Tinder, Mask, Pot, Spare Kimono and Sandals, Two Sake cups, Small Knife, Tatami Mat, Small Tent, Whetstone&lt;br /&gt;
* Worn Items: Mask, Wide-brimmed Straw Hat, Coin Purse&lt;br /&gt;
* Twin Pet Monkeys (Ryo and Ren)&lt;br /&gt;
&lt;br /&gt;
Money: 1 koku, 4 bu, 3 zeni&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Questions&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Amaraxis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300353</id>
		<title>Yoritomo Uji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300353"/>
		<updated>2016-04-25T17:32:11Z</updated>

		<summary type="html">&lt;p&gt;Amaraxis: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Images&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
--Images Forthcoming&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
--Background Forthcoming&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 3&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 2&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.5&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 128&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Yoritomo Shugenja School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Child of the Sea - The family line of the Yoritomo who possess the talent for magic have a strong bond with the sea and with weather as a whole. You may expend one spell slot to alter the wind conditions in your current location by one degree. If you also spend a Void Point, you may instead shift the entire weather status one degree. You may expend a maximum combined total of spell slots and/or Void Points equal to your School Rank each Round to enact these shifts. These shifts affect an area a number of miles equal to your School Rank in all directions from your current location. You also gain a Free Raise on all spells with the Thunder keyword.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Str)		1&lt;br /&gt;
* Calligraphy (Int)	1&lt;br /&gt;
* Knives	(Agi)		2&lt;br /&gt;
* Lore: Theology (Int)	1&lt;br /&gt;
* Meditation (Void)	1&lt;br /&gt;
* Sailing (Navigation)	1&lt;br /&gt;
* Spellcraft (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Animal Handling (Awa)	1&lt;br /&gt;
* Chain Weapons (Agi)	2&lt;br /&gt;
* Divination (Int)	2&lt;br /&gt;
* Defense (Ref)		2&lt;br /&gt;
* Etiquette (Awa)	1&lt;br /&gt;
* Investigate (Per)	1&lt;br /&gt;
* Lore: Heraldry (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Blood of Osano-Wo: Immune to penalties from weather; reduce damage by 1k1 for spells damage caused from weather&lt;br /&gt;
* Friendly Kami [Water]: +1k1 with common spells cast for Water&lt;br /&gt;
* Friend of the Elements [Water]: Free Raise with Strength &amp;amp; Perception&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Lost love [Twin Brother, Wakou]: &lt;br /&gt;
* Momoku: &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Spells&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Affinity: Water&lt;br /&gt;
&lt;br /&gt;
Deficiency: Earth&lt;br /&gt;
* Common: Sense, Commune, Summon&lt;br /&gt;
* Water: Ebbing Strength, Path to Inner Peace, The Swell of the Storm&lt;br /&gt;
* Fire: Extinguish, Fury of Osano-Wo*&lt;br /&gt;
* Air: Voice of the Wind&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Robes&lt;br /&gt;
* Ashigaru Armor (+3 TN/ Reduction 1); no helmet&lt;br /&gt;
* Wakizashi (2k2)&lt;br /&gt;
* Kusarigama (0k2/0k1)&lt;br /&gt;
* 2 Kama (1 has the tip broken) (0k2)&lt;br /&gt;
* Scroll Satchel&lt;br /&gt;
* Traveling Pack: Blanket, Brazier, Bucket, Mismatched Chopsticks, Divination Kit (kawaru coins), Fan, Flint and Tinder, Mask, Pot, Spare Kimono and Sandals, Two Sake cups, Small Knife, Tatami Mat, Small Tent, Whetstone&lt;br /&gt;
* Worn Items: Mask, Wide-brimmed Straw Hat, Coin Purse&lt;br /&gt;
* Twin Pet Monkeys (Ryo and Ren)&lt;br /&gt;
&lt;br /&gt;
Money: 1 koku, 4 bu, 3 zeni&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Questions&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Amaraxis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300352</id>
		<title>Yoritomo Uji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300352"/>
		<updated>2016-04-25T17:31:58Z</updated>

		<summary type="html">&lt;p&gt;Amaraxis: /* Yoritomo Uji, Yoritomo Shugenja of the Mantis Clan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Images&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
--Images Forthcoming&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 3&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 2&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.5&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 128&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Yoritomo Shugenja School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Child of the Sea - The family line of the Yoritomo who possess the talent for magic have a strong bond with the sea and with weather as a whole. You may expend one spell slot to alter the wind conditions in your current location by one degree. If you also spend a Void Point, you may instead shift the entire weather status one degree. You may expend a maximum combined total of spell slots and/or Void Points equal to your School Rank each Round to enact these shifts. These shifts affect an area a number of miles equal to your School Rank in all directions from your current location. You also gain a Free Raise on all spells with the Thunder keyword.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Str)		1&lt;br /&gt;
* Calligraphy (Int)	1&lt;br /&gt;
* Knives	(Agi)		2&lt;br /&gt;
* Lore: Theology (Int)	1&lt;br /&gt;
* Meditation (Void)	1&lt;br /&gt;
* Sailing (Navigation)	1&lt;br /&gt;
* Spellcraft (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Animal Handling (Awa)	1&lt;br /&gt;
* Chain Weapons (Agi)	2&lt;br /&gt;
* Divination (Int)	2&lt;br /&gt;
* Defense (Ref)		2&lt;br /&gt;
* Etiquette (Awa)	1&lt;br /&gt;
* Investigate (Per)	1&lt;br /&gt;
* Lore: Heraldry (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Blood of Osano-Wo: Immune to penalties from weather; reduce damage by 1k1 for spells damage caused from weather&lt;br /&gt;
* Friendly Kami [Water]: +1k1 with common spells cast for Water&lt;br /&gt;
* Friend of the Elements [Water]: Free Raise with Strength &amp;amp; Perception&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Lost love [Twin Brother, Wakou]: &lt;br /&gt;
* Momoku: &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Spells&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Affinity: Water&lt;br /&gt;
&lt;br /&gt;
Deficiency: Earth&lt;br /&gt;
* Common: Sense, Commune, Summon&lt;br /&gt;
* Water: Ebbing Strength, Path to Inner Peace, The Swell of the Storm&lt;br /&gt;
* Fire: Extinguish, Fury of Osano-Wo*&lt;br /&gt;
* Air: Voice of the Wind&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Robes&lt;br /&gt;
* Ashigaru Armor (+3 TN/ Reduction 1); no helmet&lt;br /&gt;
* Wakizashi (2k2)&lt;br /&gt;
* Kusarigama (0k2/0k1)&lt;br /&gt;
* 2 Kama (1 has the tip broken) (0k2)&lt;br /&gt;
* Scroll Satchel&lt;br /&gt;
* Traveling Pack: Blanket, Brazier, Bucket, Mismatched Chopsticks, Divination Kit (kawaru coins), Fan, Flint and Tinder, Mask, Pot, Spare Kimono and Sandals, Two Sake cups, Small Knife, Tatami Mat, Small Tent, Whetstone&lt;br /&gt;
* Worn Items: Mask, Wide-brimmed Straw Hat, Coin Purse&lt;br /&gt;
* Twin Pet Monkeys (Ryo and Ren)&lt;br /&gt;
&lt;br /&gt;
Money: 1 koku, 4 bu, 3 zeni&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Questions&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Amaraxis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300351</id>
		<title>Yoritomo Uji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300351"/>
		<updated>2016-04-25T17:31:31Z</updated>

		<summary type="html">&lt;p&gt;Amaraxis: /* School: Yoritomo Shugenja School (Rank 1) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Yoritomo Uji, Yoritomo Shugenja of the Mantis Clan&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
--Iamges Forthcoming&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 3&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 2&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.5&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 128&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Yoritomo Shugenja School&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Child of the Sea - The family line of the Yoritomo who possess the talent for magic have a strong bond with the sea and with weather as a whole. You may expend one spell slot to alter the wind conditions in your current location by one degree. If you also spend a Void Point, you may instead shift the entire weather status one degree. You may expend a maximum combined total of spell slots and/or Void Points equal to your School Rank each Round to enact these shifts. These shifts affect an area a number of miles equal to your School Rank in all directions from your current location. You also gain a Free Raise on all spells with the Thunder keyword.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Str)		1&lt;br /&gt;
* Calligraphy (Int)	1&lt;br /&gt;
* Knives	(Agi)		2&lt;br /&gt;
* Lore: Theology (Int)	1&lt;br /&gt;
* Meditation (Void)	1&lt;br /&gt;
* Sailing (Navigation)	1&lt;br /&gt;
* Spellcraft (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Animal Handling (Awa)	1&lt;br /&gt;
* Chain Weapons (Agi)	2&lt;br /&gt;
* Divination (Int)	2&lt;br /&gt;
* Defense (Ref)		2&lt;br /&gt;
* Etiquette (Awa)	1&lt;br /&gt;
* Investigate (Per)	1&lt;br /&gt;
* Lore: Heraldry (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Blood of Osano-Wo: Immune to penalties from weather; reduce damage by 1k1 for spells damage caused from weather&lt;br /&gt;
* Friendly Kami [Water]: +1k1 with common spells cast for Water&lt;br /&gt;
* Friend of the Elements [Water]: Free Raise with Strength &amp;amp; Perception&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Lost love [Twin Brother, Wakou]: &lt;br /&gt;
* Momoku: &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Spells&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Affinity: Water&lt;br /&gt;
&lt;br /&gt;
Deficiency: Earth&lt;br /&gt;
* Common: Sense, Commune, Summon&lt;br /&gt;
* Water: Ebbing Strength, Path to Inner Peace, The Swell of the Storm&lt;br /&gt;
* Fire: Extinguish, Fury of Osano-Wo*&lt;br /&gt;
* Air: Voice of the Wind&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Robes&lt;br /&gt;
* Ashigaru Armor (+3 TN/ Reduction 1); no helmet&lt;br /&gt;
* Wakizashi (2k2)&lt;br /&gt;
* Kusarigama (0k2/0k1)&lt;br /&gt;
* 2 Kama (1 has the tip broken) (0k2)&lt;br /&gt;
* Scroll Satchel&lt;br /&gt;
* Traveling Pack: Blanket, Brazier, Bucket, Mismatched Chopsticks, Divination Kit (kawaru coins), Fan, Flint and Tinder, Mask, Pot, Spare Kimono and Sandals, Two Sake cups, Small Knife, Tatami Mat, Small Tent, Whetstone&lt;br /&gt;
* Worn Items: Mask, Wide-brimmed Straw Hat, Coin Purse&lt;br /&gt;
* Twin Pet Monkeys (Ryo and Ren)&lt;br /&gt;
&lt;br /&gt;
Money: 1 koku, 4 bu, 3 zeni&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Questions&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Amaraxis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300350</id>
		<title>Yoritomo Uji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300350"/>
		<updated>2016-04-25T17:30:05Z</updated>

		<summary type="html">&lt;p&gt;Amaraxis: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Yoritomo Uji, Yoritomo Shugenja of the Mantis Clan&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
--Iamges Forthcoming&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 3&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 2&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.5&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 128&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School: Yoritomo Shugenja School (Rank 1)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Child of the Sea - The family line of the Yoritomo who possess the talent for magic have a strong bond with the sea and with weather as a whole. You may expend one spell slot to alter the wind conditions in your current location by one degree. If you also spend a Void Point, you may instead shift the entire weather status one degree. You may expend a maximum combined total of spell slots and/or Void Points equal to your School Rank each Round to enact these shifts. These shifts affect an area a number of miles equal to your School Rank in all directions from your current location. You also gain a Free Raise on all spells with the Thunder keyword.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Str)		1&lt;br /&gt;
* Calligraphy (Int)	1&lt;br /&gt;
* Knives	(Agi)		2&lt;br /&gt;
* Lore: Theology (Int)	1&lt;br /&gt;
* Meditation (Void)	1&lt;br /&gt;
* Sailing (Navigation)	1&lt;br /&gt;
* Spellcraft (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Animal Handling (Awa)	1&lt;br /&gt;
* Chain Weapons (Agi)	2&lt;br /&gt;
* Divination (Int)	2&lt;br /&gt;
* Defense (Ref)		2&lt;br /&gt;
* Etiquette (Awa)	1&lt;br /&gt;
* Investigate (Per)	1&lt;br /&gt;
* Lore: Heraldry (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Blood of Osano-Wo: Immune to penalties from weather; reduce damage by 1k1 for spells damage caused from weather&lt;br /&gt;
* Friendly Kami [Water]: +1k1 with common spells cast for Water&lt;br /&gt;
* Friend of the Elements [Water]: Free Raise with Strength &amp;amp; Perception&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Lost love [Twin Brother, Wakou]: &lt;br /&gt;
* Momoku: &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Spells&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Affinity: Water&lt;br /&gt;
&lt;br /&gt;
Deficiency: Earth&lt;br /&gt;
* Common: Sense, Commune, Summon&lt;br /&gt;
* Water: Ebbing Strength, Path to Inner Peace, The Swell of the Storm&lt;br /&gt;
* Fire: Extinguish, Fury of Osano-Wo*&lt;br /&gt;
* Air: Voice of the Wind&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Robes&lt;br /&gt;
* Ashigaru Armor (+3 TN/ Reduction 1); no helmet&lt;br /&gt;
* Wakizashi (2k2)&lt;br /&gt;
* Kusarigama (0k2/0k1)&lt;br /&gt;
* 2 Kama (1 has the tip broken) (0k2)&lt;br /&gt;
* Scroll Satchel&lt;br /&gt;
* Traveling Pack: Blanket, Brazier, Bucket, Mismatched Chopsticks, Divination Kit (kawaru coins), Fan, Flint and Tinder, Mask, Pot, Spare Kimono and Sandals, Two Sake cups, Small Knife, Tatami Mat, Small Tent, Whetstone&lt;br /&gt;
* Worn Items: Mask, Wide-brimmed Straw Hat, Coin Purse&lt;br /&gt;
* Twin Pet Monkeys (Ryo and Ren)&lt;br /&gt;
&lt;br /&gt;
Money: 1 koku, 4 bu, 3 zeni&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Questions&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Amaraxis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300349</id>
		<title>Yoritomo Uji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300349"/>
		<updated>2016-04-25T17:29:35Z</updated>

		<summary type="html">&lt;p&gt;Amaraxis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Yoritomo Uji, Yoritomo Shugenja of the Mantis Clan&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
--Iamges Forthcoming&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 3&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 2&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.5&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 128&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School: Yoritomo Shugenja School (Rank 1)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Child of the Sea - The family line of the Yoritomo who possess the talent for magic have a strong bond with the sea and with weather as a whole. You may expend one spell slot to alter the wind conditions in your current location by one degree. If you also spend a Void Point, you may instead shift the entire weather status one degree. You may expend a maximum combined total of spell slots and/or Void Points equal to your School Rank each Round to enact these shifts. These shifts affect an area a number of miles equal to your School Rank in all directions from your current location. You also gain a Free Raise on all spells with the Thunder keyword.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Str)		1&lt;br /&gt;
* Calligraphy (Int)	1&lt;br /&gt;
* Knives	(Agi)		2&lt;br /&gt;
* Lore: Theology (Int)	1&lt;br /&gt;
* Meditation (Void)	1&lt;br /&gt;
* Sailing (Navigation)	1&lt;br /&gt;
* Spellcraft (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Animal Handling (Awa)	1&lt;br /&gt;
* Chain Weapons (Agi)	2&lt;br /&gt;
* Divination (Int)	2&lt;br /&gt;
* Defense (Ref)		2&lt;br /&gt;
* Etiquette (Awa)	1&lt;br /&gt;
* Investigate (Per)	1&lt;br /&gt;
* Lore: Heraldry (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Blood of Osano-Wo: Immune to penalties from weather; reduce damage by 1k1 for spells damage caused from weather&lt;br /&gt;
* Friendly Kami [Water]: +1k1 with common spells cast for Water&lt;br /&gt;
* Friend of the Elements [Water]: Free Raise with Strength &amp;amp; Perception&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Lost love [Twin Brother, Wakou]: &lt;br /&gt;
* Momoku: &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Spells&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Affinity: Water&lt;br /&gt;
&lt;br /&gt;
Deficiency: Earth&lt;br /&gt;
* Common: Sense, Commune, Summon&lt;br /&gt;
* Water: Ebbing Strength, Path to Inner Peace, The Swell of the Storm&lt;br /&gt;
* Fire: Extinguish, Fury of Osano-Wo*&lt;br /&gt;
* Air: Voice of the Wind&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Robes&lt;br /&gt;
* Ashigaru Armor (+3 TN/ Reduction1)&lt;br /&gt;
* Wakizashi (2k2)&lt;br /&gt;
* Kusarigama (0k2/0k1)&lt;br /&gt;
* 2 Kama (1 has the tip broken) (0k2)&lt;br /&gt;
* Scroll Satchel&lt;br /&gt;
* Traveling Pack: Blanket, Brazier, Bucket, Mismatched Chopsticks, Divination Kit (kawaru coins), Fan, Flint and Tinder, Mask, Pot, Spare Kimono and Sandals, Two Sake cups, Small Knife, Tatami Mat, Small Tent, Whetstone&lt;br /&gt;
* Worn Items: Mask, Wide-brimmed Straw Hat, Coin Purse&lt;br /&gt;
* Twin Pet Monkeys (Ryo and Ren)&lt;br /&gt;
&lt;br /&gt;
Money: 1 koku, 4 bu, 3 zeni&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Questions&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Amaraxis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300348</id>
		<title>Yoritomo Uji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300348"/>
		<updated>2016-04-25T17:28:12Z</updated>

		<summary type="html">&lt;p&gt;Amaraxis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Yoritomo Uji, Yoritomo Shugenja of the Mantis Clan&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
--Iamges Forthcoming&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 3&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 2&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honour: 4.5&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 128&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School: Yoritomo Shugenja School (Rank 1)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Child of the Sea - The family line of the Yoritomo who possess the talent for magic have a strong bond with the sea and with weather as a whole. You may expend one spell slot to alter the wind conditions in your current location by one degree. If you also spend a Void Point, you may instead shift the entire weather status one degree. You may expend a maximum combined total of spell slots and/or Void Points equal to your School Rank each Round to enact these shifts. These shifts affect an area a number of miles equal to your School Rank in all directions from your current location. You also gain a Free Raise on all spells with the Thunder keyword.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Str)		1&lt;br /&gt;
* Calligraphy (Int)	1&lt;br /&gt;
* Knives	(Agi)		2&lt;br /&gt;
* Lore: Theology (Int)	1&lt;br /&gt;
* Meditation (Void)	1&lt;br /&gt;
* Sailing (Navigation)	1&lt;br /&gt;
* Spellcraft (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Animal Handling (Awa)	1&lt;br /&gt;
* Chain Weapons (Agi)	2&lt;br /&gt;
* Divination (Int)	2&lt;br /&gt;
* Defense (Ref)		2&lt;br /&gt;
* Etiquette (Awa)	1&lt;br /&gt;
* Investigate (Per)	1&lt;br /&gt;
* Lore: Heraldry (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Blood of Osano-Wo: Immune to penalties from weather; reduce damage by 1k1 for spells damage caused from weather&lt;br /&gt;
* Friendly Kami [Water]: +1k1 with common spells cast for Water&lt;br /&gt;
* Friend of the Elements [Water]: Free Raise with Strength &amp;amp; Perception&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Lost love [Twin Brother, Wakou]: &lt;br /&gt;
* Momoku: &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Robes&lt;br /&gt;
* Ashigaru Armor (+3 TN/ Reduction1)&lt;br /&gt;
* Wakizashi (2k2)&lt;br /&gt;
* Kusarigama (0k2/0k1)&lt;br /&gt;
* 2 Kama (1 has the tip broken) (0k2)&lt;br /&gt;
* Scroll Satchel&lt;br /&gt;
* Traveling Pack: Blanket, Brazier, Bucket, Mismatched Chopsticks, Divination Kit (kawaru coins), Fan, Flint and Tinder, Mask, Pot, Spare Kimono and Sandals, Two Sake cups, Small Knife, Tatami Mat, Small Tent, Whetstone&lt;br /&gt;
* Worn Items: Mask, Wide-brimmed Straw Hat, Coin Purse&lt;br /&gt;
* Twin Pet Monkeys (Ryo and Ren)&lt;br /&gt;
&lt;br /&gt;
Money: 1 koku, 4 bu, 3 zeni&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Questions&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Amaraxis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300347</id>
		<title>Yoritomo Uji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300347"/>
		<updated>2016-04-25T17:27:50Z</updated>

		<summary type="html">&lt;p&gt;Amaraxis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Yoritomo Uji, Yoritomo Shugenja of the Mantis Clan&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
--Iamges Forthcoming&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 3&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 2&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
Honour: 4.5&lt;br /&gt;
&lt;br /&gt;
Status: 1.0&lt;br /&gt;
&lt;br /&gt;
Glory: 1.0&lt;br /&gt;
&lt;br /&gt;
Insight: 128&lt;br /&gt;
&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School: Yoritomo Shugenja School (Rank 1)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Child of the Sea - The family line of the Yoritomo who possess the talent for magic have a strong bond with the sea and with weather as a whole. You may expend one spell slot to alter the wind conditions in your current location by one degree. If you also spend a Void Point, you may instead shift the entire weather status one degree. You may expend a maximum combined total of spell slots and/or Void Points equal to your School Rank each Round to enact these shifts. These shifts affect an area a number of miles equal to your School Rank in all directions from your current location. You also gain a Free Raise on all spells with the Thunder keyword.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Str)		1&lt;br /&gt;
* Calligraphy (Int)	1&lt;br /&gt;
* Knives	(Agi)		2&lt;br /&gt;
* Lore: Theology (Int)	1&lt;br /&gt;
* Meditation (Void)	1&lt;br /&gt;
* Sailing (Navigation)	1&lt;br /&gt;
* Spellcraft (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Animal Handling (Awa)	1&lt;br /&gt;
* Chain Weapons (Agi)	2&lt;br /&gt;
* Divination (Int)	2&lt;br /&gt;
* Defense (Ref)		2&lt;br /&gt;
* Etiquette (Awa)	1&lt;br /&gt;
* Investigate (Per)	1&lt;br /&gt;
* Lore: Heraldry (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Blood of Osano-Wo: Immune to penalties from weather; reduce damage by 1k1 for spells damage caused from weather&lt;br /&gt;
* Friendly Kami [Water]: +1k1 with common spells cast for Water&lt;br /&gt;
* Friend of the Elements [Water]: Free Raise with Strength &amp;amp; Perception&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Lost love [Twin Brother, Wakou]: &lt;br /&gt;
* Momoku: &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Robes&lt;br /&gt;
* Ashigaru Armor (+3 TN/ Reduction1)&lt;br /&gt;
* Wakizashi (2k2)&lt;br /&gt;
* Kusarigama (0k2/0k1)&lt;br /&gt;
* 2 Kama (1 has the tip broken) (0k2)&lt;br /&gt;
* Scroll Satchel&lt;br /&gt;
* Traveling Pack: Blanket, Brazier, Bucket, Mismatched Chopsticks, Divination Kit (kawaru coins), Fan, Flint and Tinder, Mask, Pot, Spare Kimono and Sandals, Two Sake cups, Small Knife, Tatami Mat, Small Tent, Whetstone&lt;br /&gt;
* Worn Items: Mask, Wide-brimmed Straw Hat, Coin Purse&lt;br /&gt;
* Twin Pet Monkeys (Ryo and Ren)&lt;br /&gt;
&lt;br /&gt;
Money: 1 koku, 4 bu, 3 zeni&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Questions&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Amaraxis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300346</id>
		<title>Yoritomo Uji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yoritomo_Uji&amp;diff=300346"/>
		<updated>2016-04-25T17:24:20Z</updated>

		<summary type="html">&lt;p&gt;Amaraxis: Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;Yoritomo Uji, Yoritomo Shugenja of the Mantis Clan&amp;#039;&amp;#039;&amp;#039; ==  --Iamges Forthcoming  ==&amp;#039;&amp;#039;&amp;#039;Background&amp;#039;&amp;#039;&amp;#039;==    ==&amp;#039;&amp;#039;&amp;#039;Rings / Traits&amp;#039;&amp;#039;&amp;#039;==  Air 2: * Reflexes 2 * Awareness 2  Eart...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Yoritomo Uji, Yoritomo Shugenja of the Mantis Clan&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
--Iamges Forthcoming&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 3&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 2:&lt;br /&gt;
* Agility 2&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
Honour: 4.5&lt;br /&gt;
Status: 1.0&lt;br /&gt;
Glory: 1.0&lt;br /&gt;
Insight: 128&lt;br /&gt;
Rank: 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School: Yoritomo Shugenja School (Rank 1)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Child of the Sea - The family line of the Yoritomo who possess the talent for magic have a strong bond with the sea and with weather as a whole. You may expend one spell slot to alter the wind conditions in your current location by one degree. If you also spend a Void Point, you may instead shift the entire weather status one degree. You may expend a maximum combined total of spell slots and/or Void Points equal to your School Rank each Round to enact these shifts. These shifts affect an area a number of miles equal to your School Rank in all directions from your current location. You also gain a Free Raise on all spells with the Thunder keyword.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Athletics (Str)		1&lt;br /&gt;
* Calligraphy (Int)	1&lt;br /&gt;
* Knives	(Agi)		2&lt;br /&gt;
* Lore: Theology (Int)	1&lt;br /&gt;
* Meditation (Void)	1&lt;br /&gt;
* Sailing (Navigation)	1&lt;br /&gt;
* Spellcraft (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Animal Handling (Awa)	1&lt;br /&gt;
* Chain Weapons (Agi)	2&lt;br /&gt;
* Divination (Int)	2&lt;br /&gt;
* Defense (Ref)		2&lt;br /&gt;
* Etiquette (Awa)	1&lt;br /&gt;
* Investigate (Per)	1&lt;br /&gt;
* Lore: Heraldry (Int)	1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Blood of Osano-Wo: Immune to penalties from weather; reduce damage by 1k1&lt;br /&gt;
* Friendly Kami [Water]: +1k1 with common spells cast for Water&lt;br /&gt;
* Friend of the Elements [Water]: Free Raise with Strength &amp;amp; Perception&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Lost love [Twin Brother, Wakou]&lt;br /&gt;
* Momoku&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Robes&lt;br /&gt;
* Ashigaru Armor (+3 TN/ Reduction1)&lt;br /&gt;
* Wakizashi (2k2)&lt;br /&gt;
* Kusarigama (0k2/0k1)&lt;br /&gt;
* 2 Kama (1 has the tip broken) (0k2)&lt;br /&gt;
* Scroll Satchel&lt;br /&gt;
* Traveling Pack: Blanket, Brazier, Bucket, Mismatched Chopsticks, Divination Kit (kawaru coins), Fan, Flint and Tinder, Mask, Pot, Spare Kimono and Sandals, Two Sake cups, Small Knife, Tatami Mat, Small Tent, Whetstone&lt;br /&gt;
* Worn Items: Mask, Wide-brimmed Straw Hat, Coin Purse&lt;br /&gt;
* Twin Pet Monkeys (Ryo and Ren)&lt;br /&gt;
&lt;br /&gt;
Money: 1 koku, 4 bu, 3 zeni&lt;/div&gt;</summary>
		<author><name>Amaraxis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=L5R_Distant_Thunder&amp;diff=300345</id>
		<title>L5R Distant Thunder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=L5R_Distant_Thunder&amp;diff=300345"/>
		<updated>2016-04-25T16:43:00Z</updated>

		<summary type="html">&lt;p&gt;Amaraxis: Added link to soon to be created page for Uji&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Legend of the Five Rings, 4th Edition. A game starting pre-Scorpion Clan Coup, the default setting for the 1st edition of the RPG.&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for L5R Distant Thunder, a Play-by-Post that will be run on the rpg.net PbP forum. I&#039;m Waiwode, the GM. We&#039;re at barebones right now, but more will be added as things get rolling.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
lordmcdeath - [[Kakita Doijin]], Crane Clan, Kakita Bushi.&lt;br /&gt;
&lt;br /&gt;
insomniac - undecided&lt;br /&gt;
&lt;br /&gt;
ClassDunce - Hiruma Bushi&lt;br /&gt;
&lt;br /&gt;
Angwa - [[Akodo Kumiko]], Lion Clan, Akodo Bushi.&lt;br /&gt;
&lt;br /&gt;
Amaraxis - [[Yoritomo Uji]], Mantis Clan, Yoritomo Shugenja&lt;br /&gt;
&lt;br /&gt;
Nick the Lemming - [[Kuni Daisuke]], Crab Clan - Kuni Shugenja.&lt;br /&gt;
&lt;br /&gt;
ballantyne - Utaku Noriko&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==The Empire of Rokugan==&lt;br /&gt;
&lt;br /&gt;
==Imperial Families==&lt;br /&gt;
&lt;br /&gt;
===The Emperor===&lt;br /&gt;
Hantei XXXVIII has, for the most part, kept the Empire at peace. His Miya heralds work tirelessly across Rokugan to diffuse tense situations, the Otomo carefully balance Clan against clan with a web of favours and debts, and his Seppun guards secure the Imperial City and lead a small standing army, the Imperial Legion.&lt;br /&gt;
&lt;br /&gt;
Married four times, and four times a widower, despite the attentions of a number of Imperial concubines he has one heir, Hantei Sotorii.&lt;br /&gt;
&lt;br /&gt;
====The Miya====&lt;br /&gt;
Daimyo Miya Yoto is an aging courtier, and a strong proponent of Imperial Edict enforced Peace. As Master of Heralds and Couriers he is one of the best-informed men in the Imperial City. His hunting birds are the envy of all, second in scope and pedigree only to the Emperor&#039;s birds.&lt;br /&gt;
&lt;br /&gt;
====The Otomo====&lt;br /&gt;
There are no unkind words said about Daimyo Otomo Sorai. As he is one of the most powerful courtiers in the Empire, responsible for maintaining the treacherous balance of Clan power, and a confident of Hantei XXXVIII, this is a good measure of exactly how well he mixes cunning and charm. &lt;br /&gt;
&lt;br /&gt;
====The Seppun====&lt;br /&gt;
Daimyo Seppun Daiori is a vigilant warrior, befitting the master of the Imperial Bodyguard. he is haughty and distant, known to shun mere buke and keep only the company of other kuge. He is regarded as one of the finest Go masters in the capital.&lt;br /&gt;
&lt;br /&gt;
==The Great Clans==&lt;br /&gt;
&lt;br /&gt;
===The Crab===&lt;br /&gt;
For the past several years the Shadowlands have grown quiet. Although oni still infest lost Hiruma Castle, they rarely approach the Kaiu Wall in great numbers anymore. With warriors idling, the eyes of the Crab Clan now turn north.&lt;br /&gt;
&lt;br /&gt;
Champion: Hida Kisada, the Great Bear&lt;br /&gt;
&lt;br /&gt;
Hiruma Daimyo: Hiruma Yoshi&lt;br /&gt;
&lt;br /&gt;
Kiau Daimyo: Kaiu Suman  &lt;br /&gt;
&lt;br /&gt;
Kuni Daimyo: Kuni Yori&lt;br /&gt;
&lt;br /&gt;
Yasuki Daimyo: Yasuki Taka&lt;br /&gt;
&lt;br /&gt;
===The Crane===&lt;br /&gt;
The Crane have defeated the Lion, but Doji Satsume, Master of the Crane Clan and Emerald Champion, seems unwilling to press the advantage. He has handed his young son, Kuwanan, over to the Akodo as a hostage.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Doji Satsume, Emerald Champion&lt;br /&gt;
&lt;br /&gt;
Asahina Patriarch: Asahina Tomo is &amp;quot;senior Shugenja&amp;quot; -- as close as the Asahina come to Daimyo.&lt;br /&gt;
&lt;br /&gt;
Daidoji Daimyo: Daidoji Uchida&lt;br /&gt;
&lt;br /&gt;
Kakita Daimyo: Kakita Yoshi&lt;br /&gt;
&lt;br /&gt;
===The Dragon===&lt;br /&gt;
With the death of Mirumoto Satsu in a duel with Hida Yakamo, the Dragon withdrew from the rest of the Empire, hiding behind the diplomatic services of the Dragonfly Clan. Now, it is said, they have emerged again.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Togashi Yokuni, an enigmatic armoured monk.&lt;br /&gt;
&lt;br /&gt;
Agasha Daimyo: Agasha Tomori&lt;br /&gt;
&lt;br /&gt;
Kitsuki Daimyo: Kitsuki Genjiro&lt;br /&gt;
&lt;br /&gt;
Mirumoto Daimyo: Mirumoto Shosan&lt;br /&gt;
&lt;br /&gt;
===The Lion===&lt;br /&gt;
Akodo Arasou was in the vanguard when they shattered the gates of Toshi Ranbo. What should have been a Lion victory was snatched from their hands by a crashing roar and foul smoke. The Lion are without a Champion, and the Matsu Daimyo Tsuko, Arasou&#039;s betrothed, is furious that the Council accepted the Imperial Peace Edict, and Crane hostages.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: none.&lt;br /&gt;
&lt;br /&gt;
Akodo Daimyo: none. &lt;br /&gt;
&lt;br /&gt;
Ikoma Daimyo: Ikoma Ujiaki&lt;br /&gt;
&lt;br /&gt;
Kitsu Daimyo: Kitsu Omi&lt;br /&gt;
 &lt;br /&gt;
Matsu Daimyo: Matsu Tsuko. It is expected that she will be declared Clan Champion by the Emperor soon.&lt;br /&gt;
&lt;br /&gt;
===The Phoenix===&lt;br /&gt;
All the signs and portents point to a great disaster, the likes of which have not been seen. Yet the Empire is at peace, there are no serious external threats. Could the wisest sages, most learned astrologers, and the very Elemental masters be mistaken? The Phoenix search Rokugan for answers.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Shiba Ujimitsu&lt;br /&gt;
&lt;br /&gt;
Asako Daimyo: Asako Togama&lt;br /&gt;
&lt;br /&gt;
Master of Air: Isawa Eju&lt;br /&gt;
&lt;br /&gt;
Master of Earth: Isawa Rujo&lt;br /&gt;
&lt;br /&gt;
Master of Fire: Isawa Tsuke&lt;br /&gt;
&lt;br /&gt;
Master of Water: Isawa Kaiyoko&lt;br /&gt;
&lt;br /&gt;
Master of Void: Isawa Ujina&lt;br /&gt;
&lt;br /&gt;
===The Scorpion===&lt;br /&gt;
With Bayushi Kachiko as Imperial Hatamoto and Emperor&#039;s Favourite, the Scorpion may finally be in position to break the centuries-long Crane stranglehold on Imperial Favour. Are the Scorpion gloating? Who can say, behind those masks?&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Bayushi Shoju&lt;br /&gt;
&lt;br /&gt;
Soshi Daimo: Soshi Bantaro&lt;br /&gt;
&lt;br /&gt;
Shosuro Daimyo: Shosuro Hametsu&lt;br /&gt;
&lt;br /&gt;
Yogo Daimyo: Yogo Junzo&lt;br /&gt;
&lt;br /&gt;
===The Unicorn===&lt;br /&gt;
Part of the Empire, yet apart. The Unicorn have recently had several key appointments to the Imperial Legion (all in the Cavalry). Their caravans visit every major city. Yet to many they remain foreigners still.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Shinjo Ujimitsu&lt;br /&gt;
&lt;br /&gt;
Horiuchi: Horiuchi Shoan, a Family of one.&lt;br /&gt;
&lt;br /&gt;
Ide Family: Ide Tadaji&lt;br /&gt;
&lt;br /&gt;
Iuchi Family: Iuchi Daiyu&lt;br /&gt;
&lt;br /&gt;
Moto Family: Moto Terumori&lt;br /&gt;
&lt;br /&gt;
Utaku Family: Otaku Tetsuko&lt;br /&gt;
&lt;br /&gt;
==The Minor Clans==&lt;br /&gt;
&lt;br /&gt;
===The Badger===&lt;br /&gt;
&lt;br /&gt;
===The Centipede===&lt;br /&gt;
&lt;br /&gt;
===The Dragonfly===&lt;br /&gt;
&lt;br /&gt;
===The Falcon===&lt;br /&gt;
&lt;br /&gt;
===The Fox===&lt;br /&gt;
&lt;br /&gt;
===The Hare===&lt;br /&gt;
&lt;br /&gt;
===The Mantis===&lt;br /&gt;
Despite being a minor clan, the Mantis control enough wealth to rival any Great Clan. Every year merchants fill the holds of Mantis ships with mainland silk, paid for in fresh silver, and sail it to the islands, returning with spices and the finest teak.&lt;br /&gt;
(Secret: The Mantis trade with Gaijin merchants, with Imperial blessing. And taxation.)&lt;br /&gt;
&lt;br /&gt;
===The Sparrow===&lt;br /&gt;
&lt;br /&gt;
===The Tortoise===&lt;br /&gt;
&lt;br /&gt;
===The Wasp===&lt;br /&gt;
&lt;br /&gt;
== Supporting Cast ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Places ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes  ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;br /&gt;
1. Spell Scrolls are copies of ancient spirit contracts. Each clan&#039;s contract is different. Without the ability to commune with spirits a spell scroll is nothing but paper filled with confusing and often meaningless symbols. Holding the scroll in the caster&#039;s hand acts as a &amp;quot;spiritual legal reminder&amp;quot; and provides a free raise to any spell the shugenja has memorized.&lt;br /&gt;
&lt;br /&gt;
2. Anyone with Heavy armour can chose to wear parts of it only, and have it count as Light Armour. This mostly comes into play when time is of the essence.&lt;br /&gt;
&lt;br /&gt;
3. Master of Kyu-jutsu have used a daikyu on foot without penalty to accuracy for centuries. There is no accuracy penalty to using a daikyu while dismounted. Due to it&#039;s unique shape, it cannot be used inside single story buildings, however.&lt;/div&gt;</summary>
		<author><name>Amaraxis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hexceus_i-Francisco_Lovok&amp;diff=298261</id>
		<title>Hexceus i-Francisco Lovok</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hexceus_i-Francisco_Lovok&amp;diff=298261"/>
		<updated>2016-03-18T13:19:19Z</updated>

		<summary type="html">&lt;p&gt;Amaraxis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rank&#039;&#039;&#039;: Captain&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Position&#039;&#039;&#039;: Captain of the USS Magellan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Romulan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept&#039;&#039;&#039;: Federation-Born Romulan Captain&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble&#039;&#039;&#039;: Torn between three worlds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Aspects&#039;&#039;&#039;: Every emotion has their place; The pressure just makes me better; I know you’re there (presence detection), USS Magellan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lead by Example: When in front of the crew, gain a +2 Diplomacy to prevent being incited to rash actions or words&lt;br /&gt;
&lt;br /&gt;
Disciple of Kormerek: +2 to Dynamic when attempting to cripple an opponent through pain, such as nerve strikes and breaking bones&lt;br /&gt;
&lt;br /&gt;
Logic Dictates: +2 to Scientific when logical principles can be applied&lt;br /&gt;
&lt;br /&gt;
Captain of the Starship Magellan: Because I am Captain of the USS Magellan, I gain +2 to rolls made aboard her when using Captain skills.&lt;br /&gt;
&lt;br /&gt;
Technobabble: Once per session per group, I can use the Captain of the USS Magellan to create a temporary Aspect on the fly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Approaches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+3 - Diplomacy&lt;br /&gt;
&lt;br /&gt;
+2 - Specialty, Aboard&lt;br /&gt;
&lt;br /&gt;
+1 - Dynamic, Scientific&lt;br /&gt;
&lt;br /&gt;
+0 - Away&lt;/div&gt;</summary>
		<author><name>Amaraxis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=STMAG_Hexceusi-FranciscoLovok&amp;diff=298094</id>
		<title>STMAG Hexceusi-FranciscoLovok</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=STMAG_Hexceusi-FranciscoLovok&amp;diff=298094"/>
		<updated>2016-03-15T15:27:24Z</updated>

		<summary type="html">&lt;p&gt;Amaraxis: Amaraxis moved page STMAG Hexceusi-FranciscoLovok to Hexceus i-Francisco Lovok&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Hexceus i-Francisco Lovok]]&lt;/div&gt;</summary>
		<author><name>Amaraxis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hexceus_i-Francisco_Lovok&amp;diff=298093</id>
		<title>Hexceus i-Francisco Lovok</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hexceus_i-Francisco_Lovok&amp;diff=298093"/>
		<updated>2016-03-15T15:27:24Z</updated>

		<summary type="html">&lt;p&gt;Amaraxis: Amaraxis moved page STMAG Hexceusi-FranciscoLovok to Hexceus i-Francisco Lovok&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rank&#039;&#039;&#039;: Captain&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Position&#039;&#039;&#039;: Captain of the USS Magellan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Romulan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept&#039;&#039;&#039;: Federation-Born Romulan Captain&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble&#039;&#039;&#039;: Torn between three worlds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Aspects&#039;&#039;&#039;: Every emotion has their place; The pressure just makes me better; I know you’re there (presence detection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lead by Example: When in front of the crew, gain a +2 Diplomacy to prevent being incited to rash actions or words&lt;br /&gt;
&lt;br /&gt;
Disciple of Kormerek: +2 to Dynamic when attempting to cripple an opponent through pain, such as nerve strikes and breaking bones&lt;br /&gt;
&lt;br /&gt;
Logic Dictates: +2 to Scientific when logical principles can be applied&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Approaches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+3 - Diplomacy&lt;br /&gt;
&lt;br /&gt;
+2 - Specialty, Aboard&lt;br /&gt;
&lt;br /&gt;
+1 - Dynamic, Scientific&lt;br /&gt;
&lt;br /&gt;
+0 - Away&lt;/div&gt;</summary>
		<author><name>Amaraxis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hexceus_i-Francisco_Lovok&amp;diff=298092</id>
		<title>Hexceus i-Francisco Lovok</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hexceus_i-Francisco_Lovok&amp;diff=298092"/>
		<updated>2016-03-15T15:11:02Z</updated>

		<summary type="html">&lt;p&gt;Amaraxis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rank&#039;&#039;&#039;: Captain&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Position&#039;&#039;&#039;: Captain of the USS Magellan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Romulan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept&#039;&#039;&#039;: Federation-Born Romulan Captain&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble&#039;&#039;&#039;: Torn between three worlds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Aspects&#039;&#039;&#039;: Every emotion has their place; The pressure just makes me better; I know you’re there (presence detection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lead by Example: When in front of the crew, gain a +2 Diplomacy to prevent being incited to rash actions or words&lt;br /&gt;
&lt;br /&gt;
Disciple of Kormerek: +2 to Dynamic when attempting to cripple an opponent through pain, such as nerve strikes and breaking bones&lt;br /&gt;
&lt;br /&gt;
Logic Dictates: +2 to Scientific when logical principles can be applied&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Approaches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+3 - Diplomacy&lt;br /&gt;
&lt;br /&gt;
+2 - Specialty, Aboard&lt;br /&gt;
&lt;br /&gt;
+1 - Dynamic, Scientific&lt;br /&gt;
&lt;br /&gt;
+0 - Away&lt;/div&gt;</summary>
		<author><name>Amaraxis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hexceus_i-Francisco_Lovok&amp;diff=298091</id>
		<title>Hexceus i-Francisco Lovok</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hexceus_i-Francisco_Lovok&amp;diff=298091"/>
		<updated>2016-03-15T15:09:34Z</updated>

		<summary type="html">&lt;p&gt;Amaraxis: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Rank&amp;#039;&amp;#039;&amp;#039;: Captain &amp;#039;&amp;#039;&amp;#039;Position&amp;#039;&amp;#039;&amp;#039;: Captain of the USS Magellan &amp;#039;&amp;#039;&amp;#039;Species&amp;#039;&amp;#039;&amp;#039;: Romulan  &amp;#039;&amp;#039;&amp;#039;High Concept&amp;#039;&amp;#039;&amp;#039;: Federation-Born Romulan Captain &amp;#039;&amp;#039;&amp;#039;Trouble&amp;#039;&amp;#039;&amp;#039;: Torn between three w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rank&#039;&#039;&#039;: Captain&lt;br /&gt;
&#039;&#039;&#039;Position&#039;&#039;&#039;: Captain of the USS Magellan&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Romulan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept&#039;&#039;&#039;: Federation-Born Romulan Captain&lt;br /&gt;
&#039;&#039;&#039;Trouble&#039;&#039;&#039;: Torn between three worlds&lt;br /&gt;
&#039;&#039;&#039;Other Aspects&#039;&#039;&#039;: Every emotion has their place; The pressure just makes me better; I know you’re there (presence detection)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts&#039;&#039;&#039;&lt;br /&gt;
Lead by Example: When in front of the crew, gain a +2 Diplomacy to prevent being incited to rash actions or words&lt;br /&gt;
Disciple of Kormerek: +2 to Dynamic when attempting to cripple an opponent through pain, such as nerve strikes and breaking bones&lt;br /&gt;
Logic Dictates: +2 to Scientific when logical principles can be applied&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Approaches&#039;&#039;&#039;&lt;br /&gt;
+3 - Diplomacy&lt;br /&gt;
+2 - Specialty, Aboard&lt;br /&gt;
+1 - Dynamic, Scientific&lt;br /&gt;
+0 - Away&lt;/div&gt;</summary>
		<author><name>Amaraxis</name></author>
	</entry>
</feed>