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	<updated>2026-05-16T08:57:39Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:InTheShadowOfTheSpire_EbonHandSymbol.jpg&amp;diff=373356</id>
		<title>File:InTheShadowOfTheSpire EbonHandSymbol.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:InTheShadowOfTheSpire_EbonHandSymbol.jpg&amp;diff=373356"/>
		<updated>2019-11-07T21:09:09Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
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		<title>File:InTheShadowOfTheSpire ToridanCranHouseMap.jpg</title>
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		<updated>2019-11-05T15:44:27Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
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		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
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		<title>File:InTheShadowOfTheSpire CampaignMap05.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:InTheShadowOfTheSpire_CampaignMap05.jpg&amp;diff=373294"/>
		<updated>2019-11-05T15:38:17Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
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		<author><name>Andrew J. Luther</name></author>
	</entry>
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		<title>File:InTheShadowOfTheSpire Toridan Cran.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:InTheShadowOfTheSpire_Toridan_Cran.jpg&amp;diff=373022"/>
		<updated>2019-10-31T02:26:13Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
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		<author><name>Andrew J. Luther</name></author>
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		<title>File:InTheShadowOfTheSpire ToridanCranHouseA.jpg</title>
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		<updated>2019-10-28T18:47:44Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:InTheShadowOfTheSpire_CampaignMap04.jpg&amp;diff=372550</id>
		<title>File:InTheShadowOfTheSpire CampaignMap04.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:InTheShadowOfTheSpire_CampaignMap04.jpg&amp;diff=372550"/>
		<updated>2019-10-24T16:09:07Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:InTheShadowOfTheSpire_CampaignMap03.jpg&amp;diff=372549</id>
		<title>File:InTheShadowOfTheSpire CampaignMap03.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:InTheShadowOfTheSpire_CampaignMap03.jpg&amp;diff=372549"/>
		<updated>2019-10-24T16:08:25Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:InTheShadowOfTheSpire_CampaignMap02.jpg&amp;diff=372548</id>
		<title>File:InTheShadowOfTheSpire CampaignMap02.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:InTheShadowOfTheSpire_CampaignMap02.jpg&amp;diff=372548"/>
		<updated>2019-10-24T16:07:43Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:InTheShadowOfTheSpire_CampaignMap01.jpg&amp;diff=372547</id>
		<title>File:InTheShadowOfTheSpire CampaignMap01.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:InTheShadowOfTheSpire_CampaignMap01.jpg&amp;diff=372547"/>
		<updated>2019-10-24T16:06:14Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Main_Page&amp;diff=372375</id>
		<title>In The Shadow of the Spire:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Main_Page&amp;diff=372375"/>
		<updated>2019-10-18T15:49:52Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:D&amp;amp;D 5E]]&lt;br /&gt;
[[Category:Ptolus]]&lt;br /&gt;
&lt;br /&gt;
This is the main page for the D&amp;amp;D 5E Play-By-Post game taking place in Monte Cook&#039;s Ptolus, &#039;&#039;&#039;In the Shadow of the Spire&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A short description of Ptolus from the core book:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;A city of mysteries, secrets, and dark histories, Ptolus lies forever in the shadow of a towering stone spire reaching impossibly high into the sky, an enigma and reminder of evil long past. In Ptolus, the supernatural is expected and treachery lies around every corner—or is it that the supernatural lies around every corner and treachery is expected? Either way, the city of Ptolus abounds with danger, magic, intrigue, and above all, adventure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Important Links=&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-recruitment-d-d-5e-ptolus-game.852790/ Recruitment Thread]&lt;br /&gt;
&amp;lt;br /&amp;gt;[https://forum.rpg.net/index.php?threads/d-d-5e-ptolus-in-the-shadow-of-the-spire.852988/ In Character Thread]&lt;br /&gt;
&amp;lt;br /&amp;gt;[https://forum.rpg.net/index.php?threads/d-d-5e-ptolus-in-the-shadow-of-the-spire.852987/ Out Of Character Thread]&lt;br /&gt;
&lt;br /&gt;
=Current Characters=&lt;br /&gt;
&#039;&#039;&#039;Aleria Stormsinger&#039;&#039;&#039; (half-elf bard) played by Stormraven ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Aleria_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Azrak Hwj Zaajk&#039;&#039;&#039; (hobgoblin cleric of Lothian) played by Atlictoatl ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Azrak_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Broudenn Goldbeard&#039;&#039;&#039; (dwarf fighter) played by Maels2rom ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Broudenn_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Errich Angelblessed&#039;&#039;&#039; (aarakocra celestial warlock) played by TigerWolfe ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Errich_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Lassalanta &amp;quot;Leaf&amp;quot;&#039;&#039;&#039; (eladrin divine soul sorceress) played by Aikireikinu ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Lassalanta_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Rhogar&#039;&#039;&#039; (dragonborn monk) played by Donan ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Rhogar_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Silence&#039;&#039;&#039; (human rogue) played by Lysus ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Silence_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Brother Roscoe&#039;&#039;&#039; (halfling monk) played by NicoCarcosa ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Roscoe_Information Information page])&lt;br /&gt;
&lt;br /&gt;
=Stuff you know about Ptolus=&lt;br /&gt;
Ptolus is a major city of seventy-five thousand people. It is located in the land of Palastan near a large bay on the southern end of the Whitewind Sea. It lies in the shadow of an impossibly tall (almost three thousand feet)&lt;br /&gt;
and thin pinnacle of rock known simply as the Spire. The Spire and its surroundings seethe with mysterious legends and rumors. These tales tell of ancient battles waged and cities erected on the site, of demons and dark lords, of forgotten kings and mighty wizards.&lt;br /&gt;
&lt;br /&gt;
Of late, Ptolus has become a city of adventurers. Treasure-seekers flock there to explore and plunder the labyrinthine structures beneath the streets, which they call the “Dungeon.” If the stories are correct, these catacombs include the following:&lt;br /&gt;
&amp;lt;br /&amp;gt;1. The sewers of the city.&lt;br /&gt;
&amp;lt;br /&amp;gt;2.Vast stretches of subterranean passages and chambers.&lt;br /&gt;
&amp;lt;br /&amp;gt;3. The remains of an even older city.&lt;br /&gt;
&amp;lt;br /&amp;gt;4. An abandoned underground dwarven settlement called Dwarvenhearth.&lt;br /&gt;
&amp;lt;br /&amp;gt;5. And levels that plunge incredibly deep below the present urban area.&lt;br /&gt;
&lt;br /&gt;
Ptolus lies in a cool, rainy coastal region with harsh winters. It serves as an important port on the Bay of Ptolus off the Whitewind Sea and belongs to the Empire of Tarsis, although a growing faction in the city feels that Ptolus should declare itself independent.&lt;br /&gt;
&lt;br /&gt;
=Districts of the City=&lt;br /&gt;
===The Docks===&lt;br /&gt;
Far below street level, the Docks rest on a narrow strip of land at the bottom of the city’s eastern cliffs. This is a particularly rough area of the city, thanks to the influx of sailors and its isolation from other districts. A single winding road provides access up a steep incline to the city proper. The Docks area is full of warehouses, shipyards, hostels, and taverns, all catering to sailors and merchants.&lt;br /&gt;
&lt;br /&gt;
===Guildsman District===&lt;br /&gt;
Ptolus teems with guilds. Every type of artisan, smith, or other professional belongs to a guild of similarly trained and employed individuals. These guilds enjoy a strong voice in the City Council.&lt;br /&gt;
This district in the south end of the city holds many tanneries, smithies, foundries, textile houses, grain mills, paper mills, brickmakers, bookmakers, woodworkers, and other production facilities, as well as warehouses, granaries, coalhouses, stockyards, and similar storage sites.&lt;br /&gt;
&lt;br /&gt;
===Midtown===&lt;br /&gt;
As the central area of the city, Midtown is both a commercial and a residential hub. It is also where one finds many local entertainment offerings, in the form of pubs and taverns as well as theaters, dance halls, gambling dens, and more. Visitors looking for a place to stay usually find themselves directed here, as most of the city’s temporary lodgings are in Midtown.&lt;br /&gt;
&lt;br /&gt;
===The Necropolis===&lt;br /&gt;
The vast&lt;br /&gt;
Necropolis in the city’s northeastern corner sits on a few rolling hills, now completely covered with mausoleums, crypts, and graves. The entire Necropolis is surrounded by a wall, with guards posted at each of its four gates.&lt;br /&gt;
&lt;br /&gt;
===Nobles&#039; Quarter===&lt;br /&gt;
Technically outside the city’s walls, the Nobles’ Quarter, with its row upon row of manors and estates, climbs the city’s western cliffs abutting the Spire itself. Travelers can enter the area only via a single avenue that runs up from Oldtown through the fortress of Dalenguard before reaching the Nobles’ Quarter. The largest estates in this section of town belong to the ten noble families that have held&lt;br /&gt;
power in the area —— to one degree or another —— for centuries.&lt;br /&gt;
&lt;br /&gt;
===North Market===&lt;br /&gt;
Well-worn cobblestone streets are packed with vendors occupying wooden booths, pushing carts, or simply hawking wares they tote in massive baskets on their backs. Fresh foods of all kinds—fish and shellfish from the sea, fruit from the orchards to the north, and local breads and pastries being favorites—are available in any quantity. Other goods are for sale in small shops, tents, or from the backs of wagons.&lt;br /&gt;
&lt;br /&gt;
===Oldtown===&lt;br /&gt;
The stone and marble buildings of Oldtown reflect a grander, earlier age. Graceful columns, majestic entrances, tall stone towers, and buildings of three or even four stories are common sights here. Yet all bear the signs of age and wear. Today many of these buildings house the bureaucracy the Empire forces upon the city.&lt;br /&gt;
&lt;br /&gt;
===Rivergate District===&lt;br /&gt;
Strictly a residential area, the Rivergate District is as close to a “middle class” neighborhood as Ptolus gets.&lt;br /&gt;
&lt;br /&gt;
===South Market===&lt;br /&gt;
Unlike its counterpart, the South Market is not an open-air marketplace. It has fewer vendors dealing out of carts and more established shops and places of business. Goods usually cost more in the South Market, but a buyer is far more likely to find trustworthy and reliable salespeople here. The South Market is newer than the North Market and has more artisans and industry than its counterpart.&lt;br /&gt;
&lt;br /&gt;
===Temple District===&lt;br /&gt;
Temples, churches, shrines, and small monasteries fill this district in the north central part of town, with the Street of a Million Gods (a bit of an exaggeration) running through it from north to south. Even the Blessed Bridge across the King’s River here has small shrines built upon and into it.&lt;br /&gt;
&lt;br /&gt;
===The Warrens===&lt;br /&gt;
The Warrens in the eastern part of town is a terrible slum sick with poverty and crime. The streets here have no names, and most of the buildings aren’t marked —— the place is not friendly to outsiders. Some visitors may have experienced a little theft or crime in the city, but it’s nothing compared to what goes on in this district.&lt;br /&gt;
&lt;br /&gt;
===The Undercity Market===&lt;br /&gt;
Although not actually a district of Ptolus, the Undercity Market, accessed by a wide staircase in the middle of Delver’s Square, is the place to go for most adventuring gear. Also located here is the Delver’s Guild, an association that provides assistance in the form of maps, reference material, and equipment to explorers of the ancient dwarven city, Dwarvenhearth, and other areas below the streets of Ptolus.&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;br /&gt;
This the yearly calendar for the Ptolus setting.&lt;br /&gt;
&lt;br /&gt;
[[File:InTheShadowOfTheSpire Ptolus Calendar.jpg|options|thumb|300px|]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
Placeholder for NPCs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yanssr&#039;&#039;&#039; (lizardfolk ranger) played by Daz Florp Lebam ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Yanssr_Information Information page])&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
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		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:InTheShadowOfTheSpire_PhonNote.jpeg&amp;diff=372232"/>
		<updated>2019-10-14T15:28:45Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
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		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:InTheShadowOfTheSpire_Foundry.jpg&amp;diff=371743"/>
		<updated>2019-10-02T13:49:25Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:InTheShadowOfTheSpire_Calista.jpg&amp;diff=371544</id>
		<title>File:InTheShadowOfTheSpire Calista.jpg</title>
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		<updated>2019-09-27T13:21:30Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Main_Page&amp;diff=371396</id>
		<title>In The Shadow of the Spire:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Main_Page&amp;diff=371396"/>
		<updated>2019-09-25T16:09:02Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:D&amp;amp;D 5E]]&lt;br /&gt;
[[Category:Ptolus]]&lt;br /&gt;
&lt;br /&gt;
This is the main page for the D&amp;amp;D 5E Play-By-Post game taking place in Monte Cook&#039;s Ptolus, &#039;&#039;&#039;In the Shadow of the Spire&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A short description of Ptolus from the core book:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;A city of mysteries, secrets, and dark histories, Ptolus lies forever in the shadow of a towering stone spire reaching impossibly high into the sky, an enigma and reminder of evil long past. In Ptolus, the supernatural is expected and treachery lies around every corner—or is it that the supernatural lies around every corner and treachery is expected? Either way, the city of Ptolus abounds with danger, magic, intrigue, and above all, adventure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Important Links=&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-recruitment-d-d-5e-ptolus-game.852790/ Recruitment Thread]&lt;br /&gt;
&amp;lt;br /&amp;gt;In Character Thread (coming soon)&lt;br /&gt;
&amp;lt;br /&amp;gt;Out Of Character Thread (coming soon)&lt;br /&gt;
&lt;br /&gt;
=Current Characters=&lt;br /&gt;
&#039;&#039;&#039;Aleria Stormsinger&#039;&#039;&#039; (half-elf bard) played by Stormraven ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Aleria_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Azrak Hwj Zaajk&#039;&#039;&#039; (hobgoblin cleric of Lothian) played by Atlictoatl ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Azrak_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Broudenn Goldbeard&#039;&#039;&#039; (dwarf fighter) played by Maels2rom ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Broudenn_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Errich Angelblessed&#039;&#039;&#039; (aarakocra celestial warlock) played by TigerWolfe ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Errich_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Lassalanta &amp;quot;Leaf&amp;quot;&#039;&#039;&#039; (elf divine soul sorceress) played by Aikireikinu ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Lassalanta_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Rhogar&#039;&#039;&#039; (dragonborn monk) played by Donan ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Rhogar_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Silence&#039;&#039;&#039; (human rogue) played by Lysus ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Silence_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Brother Roscoe&#039;&#039;&#039; (halfling monk) played by NicoCarcosa ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Roscoe_Information Information page])&lt;br /&gt;
&lt;br /&gt;
=Stuff you know about Ptolus=&lt;br /&gt;
Ptolus is a major city of seventy-five thousand people. It is located in the land of Palastan near a large bay on the southern end of the Whitewind Sea. It lies in the shadow of an impossibly tall (almost three thousand feet)&lt;br /&gt;
and thin pinnacle of rock known simply as the Spire. The Spire and its surroundings seethe with mysterious legends and rumors. These tales tell of ancient battles waged and cities erected on the site, of demons and dark lords, of forgotten kings and mighty wizards.&lt;br /&gt;
&lt;br /&gt;
Of late, Ptolus has become a city of adventurers. Treasure-seekers flock there to explore and plunder the labyrinthine structures beneath the streets, which they call the “Dungeon.” If the stories are correct, these catacombs include the following:&lt;br /&gt;
&amp;lt;br /&amp;gt;1. The sewers of the city.&lt;br /&gt;
&amp;lt;br /&amp;gt;2.Vast stretches of subterranean passages and chambers.&lt;br /&gt;
&amp;lt;br /&amp;gt;3. The remains of an even older city.&lt;br /&gt;
&amp;lt;br /&amp;gt;4. An abandoned underground dwarven settlement called Dwarvenhearth.&lt;br /&gt;
&amp;lt;br /&amp;gt;5. And levels that plunge incredibly deep below the present urban area.&lt;br /&gt;
&lt;br /&gt;
Ptolus lies in a cool, rainy coastal region with harsh winters. It serves as an important port on the Bay of Ptolus off the Whitewind Sea and belongs to the Empire of Tarsis, although a growing faction in the city feels that Ptolus should declare itself independent.&lt;br /&gt;
&lt;br /&gt;
=Districts of the City=&lt;br /&gt;
===The Docks===&lt;br /&gt;
Far below street level, the Docks rest on a narrow strip of land at the bottom of the city’s eastern cliffs. This is a particularly rough area of the city, thanks to the influx of sailors and its isolation from other districts. A single winding road provides access up a steep incline to the city proper. The Docks area is full of warehouses, shipyards, hostels, and taverns, all catering to sailors and merchants.&lt;br /&gt;
&lt;br /&gt;
===Guildsman District===&lt;br /&gt;
Ptolus teems with guilds. Every type of artisan, smith, or other professional belongs to a guild of similarly trained and employed individuals. These guilds enjoy a strong voice in the City Council.&lt;br /&gt;
This district in the south end of the city holds many tanneries, smithies, foundries, textile houses, grain mills, paper mills, brickmakers, bookmakers, woodworkers, and other production facilities, as well as warehouses, granaries, coalhouses, stockyards, and similar storage sites.&lt;br /&gt;
&lt;br /&gt;
===Midtown===&lt;br /&gt;
As the central area of the city, Midtown is both a commercial and a residential hub. It is also where one finds many local entertainment offerings, in the form of pubs and taverns as well as theaters, dance halls, gambling dens, and more. Visitors looking for a place to stay usually find themselves directed here, as most of the city’s temporary lodgings are in Midtown.&lt;br /&gt;
&lt;br /&gt;
===The Necropolis===&lt;br /&gt;
The vast&lt;br /&gt;
Necropolis in the city’s northeastern corner sits on a few rolling hills, now completely covered with mausoleums, crypts, and graves. The entire Necropolis is surrounded by a wall, with guards posted at each of its four gates.&lt;br /&gt;
&lt;br /&gt;
===Nobles&#039; Quarter===&lt;br /&gt;
Technically outside the city’s walls, the Nobles’ Quarter, with its row upon row of manors and estates, climbs the city’s western cliffs abutting the Spire itself. Travelers can enter the area only via a single avenue that runs up from Oldtown through the fortress of Dalenguard before reaching the Nobles’ Quarter. The largest estates in this section of town belong to the ten noble families that have held&lt;br /&gt;
power in the area —— to one degree or another —— for centuries.&lt;br /&gt;
&lt;br /&gt;
===North Market===&lt;br /&gt;
Well-worn cobblestone streets are packed with vendors occupying wooden booths, pushing carts, or simply hawking wares they tote in massive baskets on their backs. Fresh foods of all kinds—fish and shellfish from the sea, fruit from the orchards to the north, and local breads and pastries being favorites—are available in any quantity. Other goods are for sale in small shops, tents, or from the backs of wagons.&lt;br /&gt;
&lt;br /&gt;
===Oldtown===&lt;br /&gt;
The stone and marble buildings of Oldtown reflect a grander, earlier age. Graceful columns, majestic entrances, tall stone towers, and buildings of three or even four stories are common sights here. Yet all bear the signs of age and wear. Today many of these buildings house the bureaucracy the Empire forces upon the city.&lt;br /&gt;
&lt;br /&gt;
===Rivergate District===&lt;br /&gt;
Strictly a residential area, the Rivergate District is as close to a “middle class” neighborhood as Ptolus gets.&lt;br /&gt;
&lt;br /&gt;
===South Market===&lt;br /&gt;
Unlike its counterpart, the South Market is not an open-air marketplace. It has fewer vendors dealing out of carts and more established shops and places of business. Goods usually cost more in the South Market, but a buyer is far more likely to find trustworthy and reliable salespeople here. The South Market is newer than the North Market and has more artisans and industry than its counterpart.&lt;br /&gt;
&lt;br /&gt;
===Temple District===&lt;br /&gt;
Temples, churches, shrines, and small monasteries fill this district in the north central part of town, with the Street of a Million Gods (a bit of an exaggeration) running through it from north to south. Even the Blessed Bridge across the King’s River here has small shrines built upon and into it.&lt;br /&gt;
&lt;br /&gt;
===The Warrens===&lt;br /&gt;
The Warrens in the eastern part of town is a terrible slum sick with poverty and crime. The streets here have no names, and most of the buildings aren’t marked —— the place is not friendly to outsiders. Some visitors may have experienced a little theft or crime in the city, but it’s nothing compared to what goes on in this district.&lt;br /&gt;
&lt;br /&gt;
===The Undercity Market===&lt;br /&gt;
Although not actually a district of Ptolus, the Undercity Market, accessed by a wide staircase in the middle of Delver’s Square, is the place to go for most adventuring gear. Also located here is the Delver’s Guild, an association that provides assistance in the form of maps, reference material, and equipment to explorers of the ancient dwarven city, Dwarvenhearth, and other areas below the streets of Ptolus.&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;br /&gt;
This the yearly calendar for the Ptolus setting.&lt;br /&gt;
&lt;br /&gt;
[[File:InTheShadowOfTheSpire Ptolus Calendar.jpg|options|thumb|300px|]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
Placeholder for NPCs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yanssr&#039;&#039;&#039; (lizardfolk ranger) played by Daz Florp Lebam ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Yanssr_Information Information page])&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Main_Page&amp;diff=371395</id>
		<title>In The Shadow of the Spire:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Main_Page&amp;diff=371395"/>
		<updated>2019-09-25T16:08:17Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:D&amp;amp;D 5E]]&lt;br /&gt;
[[Category:Ptolus]]&lt;br /&gt;
&lt;br /&gt;
This is the main page for the D&amp;amp;D 5E Play-By-Post game taking place in Monte Cook&#039;s Ptolus, &#039;&#039;&#039;In the Shadow of the Spire&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A short description of Ptolus from the core book:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;A city of mysteries, secrets, and dark histories, Ptolus lies forever in the shadow of a towering stone spire reaching impossibly high into the sky, an enigma and reminder of evil long past. In Ptolus, the supernatural is expected and treachery lies around every corner—or is it that the supernatural lies around every corner and treachery is expected? Either way, the city of Ptolus abounds with danger, magic, intrigue, and above all, adventure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Important Links=&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-recruitment-d-d-5e-ptolus-game.852790/ Recruitment Thread]&lt;br /&gt;
&amp;lt;br /&amp;gt;In Character Thread (coming soon)&lt;br /&gt;
&amp;lt;br /&amp;gt;Out Of Character Thread (coming soon)&lt;br /&gt;
&lt;br /&gt;
=Current Characters=&lt;br /&gt;
&#039;&#039;&#039;Aleria Stormsinger&#039;&#039;&#039; (half-elf bard) played by Stormraven ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Aleria_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Azrak Hwj Zaajk&#039;&#039;&#039; (hobgoblin cleric of Lothian) played by Atlictoatl ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Azrak_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Broudenn Goldbeard&#039;&#039;&#039; (dwarf fighter) played by Maels2rom ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Broudenn_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Errich Angelblessed&#039;&#039;&#039; (aarakocra celestial warlock) played by TigerWolfe ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Errich_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Lassalanta &amp;quot;Leaf&amp;quot;&#039;&#039;&#039; (elf divine soul sorceress) played by Aikireikinu ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Lassalanta_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Rhogar&#039;&#039;&#039; (dragonborn monk) played by Donan ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Rhogar_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Silence&#039;&#039;&#039; (human rogue) played by Lysus ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Silence_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Brother Roscoe&#039;&#039;&#039; (halfling monk) played by NicoCarcosa ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Roscoe_Information Information page])&lt;br /&gt;
&lt;br /&gt;
=Stuff you know about Ptolus=&lt;br /&gt;
Ptolus is a major city of seventy-five thousand people. It is located in the land of Palastan near a large bay on the southern end of the Whitewind Sea. It lies in the shadow of an impossibly tall (almost three thousand feet)&lt;br /&gt;
and thin pinnacle of rock known simply as the Spire. The Spire and its surroundings seethe with mysterious legends and rumors. These tales tell of ancient battles waged and cities erected on the site, of demons and dark lords, of forgotten kings and mighty wizards.&lt;br /&gt;
&lt;br /&gt;
Of late, Ptolus has become a city of adventurers. Treasure-seekers flock there to explore and plunder the labyrinthine structures beneath the streets, which they call the “Dungeon.” If the stories are correct, these catacombs include the following:&lt;br /&gt;
&amp;lt;br /&amp;gt;1. The sewers of the city.&lt;br /&gt;
&amp;lt;br /&amp;gt;2.Vast stretches of subterranean passages and chambers.&lt;br /&gt;
&amp;lt;br /&amp;gt;3. The remains of an even older city.&lt;br /&gt;
&amp;lt;br /&amp;gt;4. An abandoned underground dwarven settlement called Dwarvenhearth.&lt;br /&gt;
&amp;lt;br /&amp;gt;5. And levels that plunge incredibly deep below the present urban area.&lt;br /&gt;
&lt;br /&gt;
Ptolus lies in a cool, rainy coastal region with harsh winters. It serves as an important port on the Bay of Ptolus off the Whitewind Sea and belongs to the Empire of Tarsis, although a growing faction in the city feels that Ptolus should declare itself independent.&lt;br /&gt;
&lt;br /&gt;
=Districts of the City=&lt;br /&gt;
===The Docks===&lt;br /&gt;
Far below street level, the Docks rest on a narrow strip of land at the bottom of the city’s eastern cliffs. This is a particularly rough area of the city, thanks to the influx of sailors and its isolation from other districts. A single winding road provides access up a steep incline to the city proper. The Docks area is full of warehouses, shipyards, hostels, and taverns, all catering to sailors and merchants.&lt;br /&gt;
&lt;br /&gt;
===Guildsman District===&lt;br /&gt;
Ptolus teems with guilds. Every type of artisan, smith, or other professional belongs to a guild of similarly trained and employed individuals. These guilds enjoy a strong voice in the City Council.&lt;br /&gt;
This district in the south end of the city holds many tanneries, smithies, foundries, textile houses, grain mills, paper mills, brickmakers, bookmakers, woodworkers, and other production facilities, as well as warehouses, granaries, coalhouses, stockyards, and similar storage sites.&lt;br /&gt;
&lt;br /&gt;
===Midtown===&lt;br /&gt;
As the central area of the city, Midtown is both a commercial and a residential hub. It is also where one finds many local entertainment offerings, in the form of pubs and taverns as well as theaters, dance halls, gambling dens, and more. Visitors looking for a place to stay usually find themselves directed here, as most of the city’s temporary lodgings are in Midtown.&lt;br /&gt;
&lt;br /&gt;
===The Necropolis===&lt;br /&gt;
The vast&lt;br /&gt;
Necropolis in the city’s northeastern corner sits on a few rolling hills, now completely covered with mausoleums, crypts, and graves. The entire Necropolis is surrounded by a wall, with guards posted at each of its four gates.&lt;br /&gt;
&lt;br /&gt;
===Nobles&#039; Quarter===&lt;br /&gt;
Technically outside the city’s walls, the Nobles’ Quarter, with its row upon row of manors and estates, climbs the city’s western cliffs abutting the Spire itself. Travelers can enter the area only via a single avenue that runs up from Oldtown through the fortress of Dalenguard before reaching the Nobles’ Quarter. The largest estates in this section of town belong to the ten noble families that have held&lt;br /&gt;
power in the area —— to one degree or another —— for centuries.&lt;br /&gt;
&lt;br /&gt;
===North Market===&lt;br /&gt;
Well-worn cobblestone streets are packed with vendors occupying wooden booths, pushing carts, or simply hawking wares they tote in massive baskets on their backs. Fresh foods of all kinds—fish and shellfish from the sea, fruit from the orchards to the north, and local breads and pastries being favorites—are available in any quantity. Other goods are for sale in small shops, tents, or from the backs of wagons.&lt;br /&gt;
&lt;br /&gt;
===Oldtown===&lt;br /&gt;
The stone and marble buildings of Oldtown reflect a grander, earlier age. Graceful columns, majestic entrances, tall stone towers, and buildings of three or even four stories are common sights here. Yet all bear the signs of age and wear. Today many of these buildings house the bureaucracy the Empire forces upon the city.&lt;br /&gt;
&lt;br /&gt;
===Rivergate District===&lt;br /&gt;
Strictly a residential area, the Rivergate District is as close to a “middle class” neighborhood as Ptolus gets.&lt;br /&gt;
&lt;br /&gt;
===South Market===&lt;br /&gt;
Unlike its counterpart, the South Market is not an open-air marketplace. It has fewer vendors dealing out of carts and more established shops and places of business. Goods usually cost more in the South Market, but a buyer is far more likely to find trustworthy and reliable salespeople here. The South Market is newer than the North Market and has more artisans and industry than its counterpart.&lt;br /&gt;
&lt;br /&gt;
===Temple District===&lt;br /&gt;
Temples, churches, shrines, and small monasteries fill this district in the north central part of town, with the Street of a Million Gods (a bit of an exaggeration) running through it from north to south. Even the Blessed Bridge across the King’s River here has small shrines built upon and into it.&lt;br /&gt;
&lt;br /&gt;
===The Warrens===&lt;br /&gt;
The Warrens in the eastern part of town is a terrible slum sick with poverty and crime. The streets here have no names, and most of the buildings aren’t marked —— the place is not friendly to outsiders. Some visitors may have experienced a little theft or crime in the city, but it’s nothing compared to what goes on in this district.&lt;br /&gt;
&lt;br /&gt;
===The Undercity Market===&lt;br /&gt;
Although not actually a district of Ptolus, the Undercity Market, accessed by a wide staircase in the middle of Delver’s Square, is the place to go for most adventuring gear. Also located here is the Delver’s Guild, an association that provides assistance in the form of maps, reference material, and equipment to explorers of the ancient dwarven city, Dwarvenhearth, and other areas below the streets of Ptolus.&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;br /&gt;
This the yearly calendar for the Ptolus setting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
Placeholder for NPCs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yanssr&#039;&#039;&#039; (lizardfolk ranger) played by Daz Florp Lebam ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Yanssr_Information Information page])&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:InTheShadowOfTheSpire_Ptolus_Calendar.jpg&amp;diff=371393</id>
		<title>File:InTheShadowOfTheSpire Ptolus Calendar.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:InTheShadowOfTheSpire_Ptolus_Calendar.jpg&amp;diff=371393"/>
		<updated>2019-09-25T16:07:22Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Main_Page&amp;diff=371390</id>
		<title>In The Shadow of the Spire:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Main_Page&amp;diff=371390"/>
		<updated>2019-09-25T16:01:42Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:D&amp;amp;D 5E]]&lt;br /&gt;
[[Category:Ptolus]]&lt;br /&gt;
&lt;br /&gt;
This is the main page for the D&amp;amp;D 5E Play-By-Post game taking place in Monte Cook&#039;s Ptolus, &#039;&#039;&#039;In the Shadow of the Spire&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A short description of Ptolus from the core book:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;A city of mysteries, secrets, and dark histories, Ptolus lies forever in the shadow of a towering stone spire reaching impossibly high into the sky, an enigma and reminder of evil long past. In Ptolus, the supernatural is expected and treachery lies around every corner—or is it that the supernatural lies around every corner and treachery is expected? Either way, the city of Ptolus abounds with danger, magic, intrigue, and above all, adventure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Important Links=&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-recruitment-d-d-5e-ptolus-game.852790/ Recruitment Thread]&lt;br /&gt;
&amp;lt;br /&amp;gt;In Character Thread (coming soon)&lt;br /&gt;
&amp;lt;br /&amp;gt;Out Of Character Thread (coming soon)&lt;br /&gt;
&lt;br /&gt;
=Current Characters=&lt;br /&gt;
&#039;&#039;&#039;Aleria Stormsinger&#039;&#039;&#039; (half-elf bard) played by Stormraven ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Aleria_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Azrak Hwj Zaajk&#039;&#039;&#039; (hobgoblin cleric of Lothian) played by Atlictoatl ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Azrak_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Broudenn Goldbeard&#039;&#039;&#039; (dwarf fighter) played by Maels2rom ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Broudenn_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Errich Angelblessed&#039;&#039;&#039; (aarakocra celestial warlock) played by TigerWolfe ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Errich_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Lassalanta &amp;quot;Leaf&amp;quot;&#039;&#039;&#039; (elf divine soul sorceress) played by Aikireikinu ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Lassalanta_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Rhogar&#039;&#039;&#039; (dragonborn monk) played by Donan ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Rhogar_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Silence&#039;&#039;&#039; (human rogue) played by Lysus ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Silence_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Brother Roscoe&#039;&#039;&#039; (halfling monk) played by NicoCarcosa ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Roscoe_Information Information page])&lt;br /&gt;
&lt;br /&gt;
=Stuff you know about Ptolus=&lt;br /&gt;
Ptolus is a major city of seventy-five thousand people. It is located in the land of Palastan near a large bay on the southern end of the Whitewind Sea. It lies in the shadow of an impossibly tall (almost three thousand feet)&lt;br /&gt;
and thin pinnacle of rock known simply as the Spire. The Spire and its surroundings seethe with mysterious legends and rumors. These tales tell of ancient battles waged and cities erected on the site, of demons and dark lords, of forgotten kings and mighty wizards.&lt;br /&gt;
&lt;br /&gt;
Of late, Ptolus has become a city of adventurers. Treasure-seekers flock there to explore and plunder the labyrinthine structures beneath the streets, which they call the “Dungeon.” If the stories are correct, these catacombs include the following:&lt;br /&gt;
&amp;lt;br /&amp;gt;1. The sewers of the city.&lt;br /&gt;
&amp;lt;br /&amp;gt;2.Vast stretches of subterranean passages and chambers.&lt;br /&gt;
&amp;lt;br /&amp;gt;3. The remains of an even older city.&lt;br /&gt;
&amp;lt;br /&amp;gt;4. An abandoned underground dwarven settlement called Dwarvenhearth.&lt;br /&gt;
&amp;lt;br /&amp;gt;5. And levels that plunge incredibly deep below the present urban area.&lt;br /&gt;
&lt;br /&gt;
Ptolus lies in a cool, rainy coastal region with harsh winters. It serves as an important port on the Bay of Ptolus off the Whitewind Sea and belongs to the Empire of Tarsis, although a growing faction in the city feels that Ptolus should declare itself independent.&lt;br /&gt;
&lt;br /&gt;
=Districts of the City=&lt;br /&gt;
===The Docks===&lt;br /&gt;
Far below street level, the Docks rest on a narrow strip of land at the bottom of the city’s eastern cliffs. This is a particularly rough area of the city, thanks to the influx of sailors and its isolation from other districts. A single winding road provides access up a steep incline to the city proper. The Docks area is full of warehouses, shipyards, hostels, and taverns, all catering to sailors and merchants.&lt;br /&gt;
&lt;br /&gt;
===Guildsman District===&lt;br /&gt;
Ptolus teems with guilds. Every type of artisan, smith, or other professional belongs to a guild of similarly trained and employed individuals. These guilds enjoy a strong voice in the City Council.&lt;br /&gt;
This district in the south end of the city holds many tanneries, smithies, foundries, textile houses, grain mills, paper mills, brickmakers, bookmakers, woodworkers, and other production facilities, as well as warehouses, granaries, coalhouses, stockyards, and similar storage sites.&lt;br /&gt;
&lt;br /&gt;
===Midtown===&lt;br /&gt;
As the central area of the city, Midtown is both a commercial and a residential hub. It is also where one finds many local entertainment offerings, in the form of pubs and taverns as well as theaters, dance halls, gambling dens, and more. Visitors looking for a place to stay usually find themselves directed here, as most of the city’s temporary lodgings are in Midtown.&lt;br /&gt;
&lt;br /&gt;
===The Necropolis===&lt;br /&gt;
The vast&lt;br /&gt;
Necropolis in the city’s northeastern corner sits on a few rolling hills, now completely covered with mausoleums, crypts, and graves. The entire Necropolis is surrounded by a wall, with guards posted at each of its four gates.&lt;br /&gt;
&lt;br /&gt;
===Nobles&#039; Quarter===&lt;br /&gt;
Technically outside the city’s walls, the Nobles’ Quarter, with its row upon row of manors and estates, climbs the city’s western cliffs abutting the Spire itself. Travelers can enter the area only via a single avenue that runs up from Oldtown through the fortress of Dalenguard before reaching the Nobles’ Quarter. The largest estates in this section of town belong to the ten noble families that have held&lt;br /&gt;
power in the area —— to one degree or another —— for centuries.&lt;br /&gt;
&lt;br /&gt;
===North Market===&lt;br /&gt;
Well-worn cobblestone streets are packed with vendors occupying wooden booths, pushing carts, or simply hawking wares they tote in massive baskets on their backs. Fresh foods of all kinds—fish and shellfish from the sea, fruit from the orchards to the north, and local breads and pastries being favorites—are available in any quantity. Other goods are for sale in small shops, tents, or from the backs of wagons.&lt;br /&gt;
&lt;br /&gt;
===Oldtown===&lt;br /&gt;
The stone and marble buildings of Oldtown reflect a grander, earlier age. Graceful columns, majestic entrances, tall stone towers, and buildings of three or even four stories are common sights here. Yet all bear the signs of age and wear. Today many of these buildings house the bureaucracy the Empire forces upon the city.&lt;br /&gt;
&lt;br /&gt;
===Rivergate District===&lt;br /&gt;
Strictly a residential area, the Rivergate District is as close to a “middle class” neighborhood as Ptolus gets.&lt;br /&gt;
&lt;br /&gt;
===South Market===&lt;br /&gt;
Unlike its counterpart, the South Market is not an open-air marketplace. It has fewer vendors dealing out of carts and more established shops and places of business. Goods usually cost more in the South Market, but a buyer is far more likely to find trustworthy and reliable salespeople here. The South Market is newer than the North Market and has more artisans and industry than its counterpart.&lt;br /&gt;
&lt;br /&gt;
===Temple District===&lt;br /&gt;
Temples, churches, shrines, and small monasteries fill this district in the north central part of town, with the Street of a Million Gods (a bit of an exaggeration) running through it from north to south. Even the Blessed Bridge across the King’s River here has small shrines built upon and into it.&lt;br /&gt;
&lt;br /&gt;
===The Warrens===&lt;br /&gt;
The Warrens in the eastern part of town is a terrible slum sick with poverty and crime. The streets here have no names, and most of the buildings aren’t marked —— the place is not friendly to outsiders. Some visitors may have experienced a little theft or crime in the city, but it’s nothing compared to what goes on in this district.&lt;br /&gt;
&lt;br /&gt;
===The Undercity Market===&lt;br /&gt;
Although not actually a district of Ptolus, the Undercity Market, accessed by a wide staircase in the middle of Delver’s Square, is the place to go for most adventuring gear. Also located here is the Delver’s Guild, an association that provides assistance in the form of maps, reference material, and equipment to explorers of the ancient dwarven city, Dwarvenhearth, and other areas below the streets of Ptolus.&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
Placeholder for NPCs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yanssr&#039;&#039;&#039; (lizardfolk ranger) played by Daz Florp Lebam ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Yanssr_Information Information page])&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Roscoe_Information&amp;diff=371389</id>
		<title>In The Shadow of the Spire:Roscoe Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Roscoe_Information&amp;diff=371389"/>
		<updated>2019-09-25T16:01:11Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: Created page with &amp;quot;[https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page Return to Main Page]  This contains information for use by Brother Roscoe during the campaign.  =Facts= Co...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page Return to Main Page]&lt;br /&gt;
&lt;br /&gt;
This contains information for use by Brother Roscoe during the campaign.&lt;br /&gt;
&lt;br /&gt;
=Facts=&lt;br /&gt;
Confirmed facts Roscoe knows about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===Order of the Fist===&lt;br /&gt;
Calling themselves the Order of the Fist, a small band of monks and fighters believes in action: setting a goal and doing whatever it takes to achieve it. Although members may differ in their particular goals—even in their outlooks on the world—they all agree on the importance of going for what you want in life. Their leader is Wynn Rabinall, a male human.&lt;br /&gt;
&lt;br /&gt;
===The Brotherhood of Redemption===&lt;br /&gt;
An order of monks who believe that no evil is irredeemable, the Brotherhood of Redemption seeks to give any evil creature a chance to repent. Its members do not believe in “inherent evil.” Specializing in rehabilitation, they operate in the Dungeon out of the Fortress of the Redeemed but maintain a surface headquarters in the Guildsman District. They make it known that they willingly accept any prisoners who are not of the major races—in fact, they’ll pay a small bounty for evil creatures with a modicum of intelligence (i.e. the ability to reason).&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
Unconfirmed rumors Roscoe has heard about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===Gang War===&lt;br /&gt;
The arrival of the Killraven Crime League in Ptolus has led to a clash between that group and the Balacazar crime family, who had a major hold on crime in the city before their appearance. Rumors are that Killraven&#039;s forces have been hitting at Balacazar holdings, and things are only going to escalate. If that happens, the common people are Ptolus are likely to caught in the middle.&lt;br /&gt;
&lt;br /&gt;
===Shivvel===&lt;br /&gt;
Called the &amp;quot;pleasant poison&amp;quot; or &amp;quot;black sea-powder,&amp;quot; shivvel is a newer narcotic that comes from a black seaweed that grows near the shoreline of certain islands in the Whitewind Sea. Word on the street is that shivvel is a much larger problem than most people realize, and it is rapidly becoming an epidemic.&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Main_Page&amp;diff=371383</id>
		<title>In The Shadow of the Spire:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Main_Page&amp;diff=371383"/>
		<updated>2019-09-25T15:46:50Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:D&amp;amp;D 5E]]&lt;br /&gt;
[[Category:Ptolus]]&lt;br /&gt;
&lt;br /&gt;
This is the main page for the D&amp;amp;D 5E Play-By-Post game taking place in Monte Cook&#039;s Ptolus, &#039;&#039;&#039;In the Shadow of the Spire&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A short description of Ptolus from the core book:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;A city of mysteries, secrets, and dark histories, Ptolus lies forever in the shadow of a towering stone spire reaching impossibly high into the sky, an enigma and reminder of evil long past. In Ptolus, the supernatural is expected and treachery lies around every corner—or is it that the supernatural lies around every corner and treachery is expected? Either way, the city of Ptolus abounds with danger, magic, intrigue, and above all, adventure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Important Links=&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-recruitment-d-d-5e-ptolus-game.852790/ Recruitment Thread]&lt;br /&gt;
&amp;lt;br /&amp;gt;In Character Thread (coming soon)&lt;br /&gt;
&amp;lt;br /&amp;gt;Out Of Character Thread (coming soon)&lt;br /&gt;
&lt;br /&gt;
=Current Characters=&lt;br /&gt;
&#039;&#039;&#039;Aleria Stormsinger&#039;&#039;&#039; (half-elf bard) played by Stormraven ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Aleria_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Azrak Hwj Zaajk&#039;&#039;&#039; (hobgoblin cleric of Lothian) played by Atlictoatl ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Azrak_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Broudenn Goldbeard&#039;&#039;&#039; (dwarf fighter) played by Maels2rom ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Broudenn_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Errich Angelblessed&#039;&#039;&#039; (aarakocra celestial warlock) played by TigerWolfe ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Errich_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Lassalanta &amp;quot;Leaf&amp;quot;&#039;&#039;&#039; (elf divine soul sorceress) played by Aikireikinu ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Lassalanta_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Rhogar&#039;&#039;&#039; (dragonborn monk) played by Donan ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Rhogar_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Silence&#039;&#039;&#039; (human rogue) played by Lysus ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Silence_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Brother Roscoe&#039;&#039;&#039; (halfling monk) played by NicoCarcosa (Information page)&lt;br /&gt;
&lt;br /&gt;
=Stuff you know about Ptolus=&lt;br /&gt;
Ptolus is a major city of seventy-five thousand people. It is located in the land of Palastan near a large bay on the southern end of the Whitewind Sea. It lies in the shadow of an impossibly tall (almost three thousand feet)&lt;br /&gt;
and thin pinnacle of rock known simply as the Spire. The Spire and its surroundings seethe with mysterious legends and rumors. These tales tell of ancient battles waged and cities erected on the site, of demons and dark lords, of forgotten kings and mighty wizards.&lt;br /&gt;
&lt;br /&gt;
Of late, Ptolus has become a city of adventurers. Treasure-seekers flock there to explore and plunder the labyrinthine structures beneath the streets, which they call the “Dungeon.” If the stories are correct, these catacombs include the following:&lt;br /&gt;
&amp;lt;br /&amp;gt;1. The sewers of the city.&lt;br /&gt;
&amp;lt;br /&amp;gt;2.Vast stretches of subterranean passages and chambers.&lt;br /&gt;
&amp;lt;br /&amp;gt;3. The remains of an even older city.&lt;br /&gt;
&amp;lt;br /&amp;gt;4. An abandoned underground dwarven settlement called Dwarvenhearth.&lt;br /&gt;
&amp;lt;br /&amp;gt;5. And levels that plunge incredibly deep below the present urban area.&lt;br /&gt;
&lt;br /&gt;
Ptolus lies in a cool, rainy coastal region with harsh winters. It serves as an important port on the Bay of Ptolus off the Whitewind Sea and belongs to the Empire of Tarsis, although a growing faction in the city feels that Ptolus should declare itself independent.&lt;br /&gt;
&lt;br /&gt;
=Districts of the City=&lt;br /&gt;
===The Docks===&lt;br /&gt;
Far below street level, the Docks rest on a narrow strip of land at the bottom of the city’s eastern cliffs. This is a particularly rough area of the city, thanks to the influx of sailors and its isolation from other districts. A single winding road provides access up a steep incline to the city proper. The Docks area is full of warehouses, shipyards, hostels, and taverns, all catering to sailors and merchants.&lt;br /&gt;
&lt;br /&gt;
===Guildsman District===&lt;br /&gt;
Ptolus teems with guilds. Every type of artisan, smith, or other professional belongs to a guild of similarly trained and employed individuals. These guilds enjoy a strong voice in the City Council.&lt;br /&gt;
This district in the south end of the city holds many tanneries, smithies, foundries, textile houses, grain mills, paper mills, brickmakers, bookmakers, woodworkers, and other production facilities, as well as warehouses, granaries, coalhouses, stockyards, and similar storage sites.&lt;br /&gt;
&lt;br /&gt;
===Midtown===&lt;br /&gt;
As the central area of the city, Midtown is both a commercial and a residential hub. It is also where one finds many local entertainment offerings, in the form of pubs and taverns as well as theaters, dance halls, gambling dens, and more. Visitors looking for a place to stay usually find themselves directed here, as most of the city’s temporary lodgings are in Midtown.&lt;br /&gt;
&lt;br /&gt;
===The Necropolis===&lt;br /&gt;
The vast&lt;br /&gt;
Necropolis in the city’s northeastern corner sits on a few rolling hills, now completely covered with mausoleums, crypts, and graves. The entire Necropolis is surrounded by a wall, with guards posted at each of its four gates.&lt;br /&gt;
&lt;br /&gt;
===Nobles&#039; Quarter===&lt;br /&gt;
Technically outside the city’s walls, the Nobles’ Quarter, with its row upon row of manors and estates, climbs the city’s western cliffs abutting the Spire itself. Travelers can enter the area only via a single avenue that runs up from Oldtown through the fortress of Dalenguard before reaching the Nobles’ Quarter. The largest estates in this section of town belong to the ten noble families that have held&lt;br /&gt;
power in the area —— to one degree or another —— for centuries.&lt;br /&gt;
&lt;br /&gt;
===North Market===&lt;br /&gt;
Well-worn cobblestone streets are packed with vendors occupying wooden booths, pushing carts, or simply hawking wares they tote in massive baskets on their backs. Fresh foods of all kinds—fish and shellfish from the sea, fruit from the orchards to the north, and local breads and pastries being favorites—are available in any quantity. Other goods are for sale in small shops, tents, or from the backs of wagons.&lt;br /&gt;
&lt;br /&gt;
===Oldtown===&lt;br /&gt;
The stone and marble buildings of Oldtown reflect a grander, earlier age. Graceful columns, majestic entrances, tall stone towers, and buildings of three or even four stories are common sights here. Yet all bear the signs of age and wear. Today many of these buildings house the bureaucracy the Empire forces upon the city.&lt;br /&gt;
&lt;br /&gt;
===Rivergate District===&lt;br /&gt;
Strictly a residential area, the Rivergate District is as close to a “middle class” neighborhood as Ptolus gets.&lt;br /&gt;
&lt;br /&gt;
===South Market===&lt;br /&gt;
Unlike its counterpart, the South Market is not an open-air marketplace. It has fewer vendors dealing out of carts and more established shops and places of business. Goods usually cost more in the South Market, but a buyer is far more likely to find trustworthy and reliable salespeople here. The South Market is newer than the North Market and has more artisans and industry than its counterpart.&lt;br /&gt;
&lt;br /&gt;
===Temple District===&lt;br /&gt;
Temples, churches, shrines, and small monasteries fill this district in the north central part of town, with the Street of a Million Gods (a bit of an exaggeration) running through it from north to south. Even the Blessed Bridge across the King’s River here has small shrines built upon and into it.&lt;br /&gt;
&lt;br /&gt;
===The Warrens===&lt;br /&gt;
The Warrens in the eastern part of town is a terrible slum sick with poverty and crime. The streets here have no names, and most of the buildings aren’t marked —— the place is not friendly to outsiders. Some visitors may have experienced a little theft or crime in the city, but it’s nothing compared to what goes on in this district.&lt;br /&gt;
&lt;br /&gt;
===The Undercity Market===&lt;br /&gt;
Although not actually a district of Ptolus, the Undercity Market, accessed by a wide staircase in the middle of Delver’s Square, is the place to go for most adventuring gear. Also located here is the Delver’s Guild, an association that provides assistance in the form of maps, reference material, and equipment to explorers of the ancient dwarven city, Dwarvenhearth, and other areas below the streets of Ptolus.&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
Placeholder for NPCs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yanssr&#039;&#039;&#039; (lizardfolk ranger) played by Daz Florp Lebam ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Yanssr_Information Information page])&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Main_Page&amp;diff=371341</id>
		<title>In The Shadow of the Spire:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Main_Page&amp;diff=371341"/>
		<updated>2019-09-24T15:20:02Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:D&amp;amp;D 5E]]&lt;br /&gt;
[[Category:Ptolus]]&lt;br /&gt;
&lt;br /&gt;
This is the main page for the D&amp;amp;D 5E Play-By-Post game taking place in Monte Cook&#039;s Ptolus, &#039;&#039;&#039;In the Shadow of the Spire&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A short description of Ptolus from the core book:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;A city of mysteries, secrets, and dark histories, Ptolus lies forever in the shadow of a towering stone spire reaching impossibly high into the sky, an enigma and reminder of evil long past. In Ptolus, the supernatural is expected and treachery lies around every corner—or is it that the supernatural lies around every corner and treachery is expected? Either way, the city of Ptolus abounds with danger, magic, intrigue, and above all, adventure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Important Links=&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-recruitment-d-d-5e-ptolus-game.852790/ Recruitment Thread]&lt;br /&gt;
&amp;lt;br /&amp;gt;In Character Thread (coming soon)&lt;br /&gt;
&amp;lt;br /&amp;gt;Out Of Character Thread (coming soon)&lt;br /&gt;
&lt;br /&gt;
=Current Characters=&lt;br /&gt;
&#039;&#039;&#039;Aleria Stormsinger&#039;&#039;&#039; (half-elf bard) played by Stormraven ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Aleria_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Azrak Hwj Zaajk&#039;&#039;&#039; (hobgoblin cleric of Lothian) played by Atlictoatl ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Azrak_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Broudenn Goldbeard&#039;&#039;&#039; (dwarf fighter) played by Maels2rom ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Broudenn_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Errich Angelblessed&#039;&#039;&#039; (aarakocra celestial warlock) played by TigerWolfe ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Errich_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Lassalanta &amp;quot;Leaf&amp;quot;&#039;&#039;&#039; (elf divine soul sorceress) played by Aikireikinu ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Lassalanta_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Rhogar&#039;&#039;&#039; (dragonborn monk) played by Donan ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Rhogar_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Silence&#039;&#039;&#039; (human rogue) played by Lysus ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Silence_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Yanssr&#039;&#039;&#039; (lizardfolk ranger) played by Daz Florp Lebam ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Yanssr_Information Information page])&lt;br /&gt;
&lt;br /&gt;
=Stuff you know about Ptolus=&lt;br /&gt;
Ptolus is a major city of seventy-five thousand people. It is located in the land of Palastan near a large bay on the southern end of the Whitewind Sea. It lies in the shadow of an impossibly tall (almost three thousand feet)&lt;br /&gt;
and thin pinnacle of rock known simply as the Spire. The Spire and its surroundings seethe with mysterious legends and rumors. These tales tell of ancient battles waged and cities erected on the site, of demons and dark lords, of forgotten kings and mighty wizards.&lt;br /&gt;
&lt;br /&gt;
Of late, Ptolus has become a city of adventurers. Treasure-seekers flock there to explore and plunder the labyrinthine structures beneath the streets, which they call the “Dungeon.” If the stories are correct, these catacombs include the following:&lt;br /&gt;
&amp;lt;br /&amp;gt;1. The sewers of the city.&lt;br /&gt;
&amp;lt;br /&amp;gt;2.Vast stretches of subterranean passages and chambers.&lt;br /&gt;
&amp;lt;br /&amp;gt;3. The remains of an even older city.&lt;br /&gt;
&amp;lt;br /&amp;gt;4. An abandoned underground dwarven settlement called Dwarvenhearth.&lt;br /&gt;
&amp;lt;br /&amp;gt;5. And levels that plunge incredibly deep below the present urban area.&lt;br /&gt;
&lt;br /&gt;
Ptolus lies in a cool, rainy coastal region with harsh winters. It serves as an important port on the Bay of Ptolus off the Whitewind Sea and belongs to the Empire of Tarsis, although a growing faction in the city feels that Ptolus should declare itself independent.&lt;br /&gt;
&lt;br /&gt;
=Districts of the City=&lt;br /&gt;
===The Docks===&lt;br /&gt;
Far below street level, the Docks rest on a narrow strip of land at the bottom of the city’s eastern cliffs. This is a particularly rough area of the city, thanks to the influx of sailors and its isolation from other districts. A single winding road provides access up a steep incline to the city proper. The Docks area is full of warehouses, shipyards, hostels, and taverns, all catering to sailors and merchants.&lt;br /&gt;
&lt;br /&gt;
===Guildsman District===&lt;br /&gt;
Ptolus teems with guilds. Every type of artisan, smith, or other professional belongs to a guild of similarly trained and employed individuals. These guilds enjoy a strong voice in the City Council.&lt;br /&gt;
This district in the south end of the city holds many tanneries, smithies, foundries, textile houses, grain mills, paper mills, brickmakers, bookmakers, woodworkers, and other production facilities, as well as warehouses, granaries, coalhouses, stockyards, and similar storage sites.&lt;br /&gt;
&lt;br /&gt;
===Midtown===&lt;br /&gt;
As the central area of the city, Midtown is both a commercial and a residential hub. It is also where one finds many local entertainment offerings, in the form of pubs and taverns as well as theaters, dance halls, gambling dens, and more. Visitors looking for a place to stay usually find themselves directed here, as most of the city’s temporary lodgings are in Midtown.&lt;br /&gt;
&lt;br /&gt;
===The Necropolis===&lt;br /&gt;
The vast&lt;br /&gt;
Necropolis in the city’s northeastern corner sits on a few rolling hills, now completely covered with mausoleums, crypts, and graves. The entire Necropolis is surrounded by a wall, with guards posted at each of its four gates.&lt;br /&gt;
&lt;br /&gt;
===Nobles&#039; Quarter===&lt;br /&gt;
Technically outside the city’s walls, the Nobles’ Quarter, with its row upon row of manors and estates, climbs the city’s western cliffs abutting the Spire itself. Travelers can enter the area only via a single avenue that runs up from Oldtown through the fortress of Dalenguard before reaching the Nobles’ Quarter. The largest estates in this section of town belong to the ten noble families that have held&lt;br /&gt;
power in the area —— to one degree or another —— for centuries.&lt;br /&gt;
&lt;br /&gt;
===North Market===&lt;br /&gt;
Well-worn cobblestone streets are packed with vendors occupying wooden booths, pushing carts, or simply hawking wares they tote in massive baskets on their backs. Fresh foods of all kinds—fish and shellfish from the sea, fruit from the orchards to the north, and local breads and pastries being favorites—are available in any quantity. Other goods are for sale in small shops, tents, or from the backs of wagons.&lt;br /&gt;
&lt;br /&gt;
===Oldtown===&lt;br /&gt;
The stone and marble buildings of Oldtown reflect a grander, earlier age. Graceful columns, majestic entrances, tall stone towers, and buildings of three or even four stories are common sights here. Yet all bear the signs of age and wear. Today many of these buildings house the bureaucracy the Empire forces upon the city.&lt;br /&gt;
&lt;br /&gt;
===Rivergate District===&lt;br /&gt;
Strictly a residential area, the Rivergate District is as close to a “middle class” neighborhood as Ptolus gets.&lt;br /&gt;
&lt;br /&gt;
===South Market===&lt;br /&gt;
Unlike its counterpart, the South Market is not an open-air marketplace. It has fewer vendors dealing out of carts and more established shops and places of business. Goods usually cost more in the South Market, but a buyer is far more likely to find trustworthy and reliable salespeople here. The South Market is newer than the North Market and has more artisans and industry than its counterpart.&lt;br /&gt;
&lt;br /&gt;
===Temple District===&lt;br /&gt;
Temples, churches, shrines, and small monasteries fill this district in the north central part of town, with the Street of a Million Gods (a bit of an exaggeration) running through it from north to south. Even the Blessed Bridge across the King’s River here has small shrines built upon and into it.&lt;br /&gt;
&lt;br /&gt;
===The Warrens===&lt;br /&gt;
The Warrens in the eastern part of town is a terrible slum sick with poverty and crime. The streets here have no names, and most of the buildings aren’t marked —— the place is not friendly to outsiders. Some visitors may have experienced a little theft or crime in the city, but it’s nothing compared to what goes on in this district.&lt;br /&gt;
&lt;br /&gt;
===The Undercity Market===&lt;br /&gt;
Although not actually a district of Ptolus, the Undercity Market, accessed by a wide staircase in the middle of Delver’s Square, is the place to go for most adventuring gear. Also located here is the Delver’s Guild, an association that provides assistance in the form of maps, reference material, and equipment to explorers of the ancient dwarven city, Dwarvenhearth, and other areas below the streets of Ptolus.&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Main_Page&amp;diff=371340</id>
		<title>In The Shadow of the Spire:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Main_Page&amp;diff=371340"/>
		<updated>2019-09-24T15:19:41Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:D&amp;amp;D 5E]]&lt;br /&gt;
[[Category:Ptolus]]&lt;br /&gt;
&lt;br /&gt;
This is the main page for the D&amp;amp;D 5E Play-By-Post game taking place in Monte Cook&#039;s Ptolus, &#039;&#039;&#039;In the Shadow of the Spire&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A short description of Ptolus from the core book:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;A city of mysteries, secrets, and dark histories, Ptolus lies forever in the shadow of a towering stone spire reaching impossibly high into the sky, an enigma and reminder of evil long past. In Ptolus, the supernatural is expected and treachery lies around every corner—or is it that the supernatural lies around every corner and treachery is expected? Either way, the city of Ptolus abounds with danger, magic, intrigue, and above all, adventure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Important Links=&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-recruitment-d-d-5e-ptolus-game.852790/ Recruitment Thread]&lt;br /&gt;
&amp;lt;br /&amp;gt;In Character Thread (coming soon)&lt;br /&gt;
&amp;lt;br /&amp;gt;Out Of Character Thread (coming soon)&lt;br /&gt;
&lt;br /&gt;
=Current Characters=&lt;br /&gt;
&#039;&#039;&#039;Aleria Stormsinger&#039;&#039;&#039; (half-elf bard) played by Stormraven ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Aleria_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Azrak Hwj Zaajk&#039;&#039;&#039; (hobgoblin cleric of Lothian) played by Atlictoatl ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Azrak_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Broudenn Goldbeard&#039;&#039;&#039; (dwarf fighter) played by Maels2rom ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Broudenn_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Errich Angelblessed&#039;&#039;&#039; (aarakocra celestial warlock) played by TigerWolfe ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Errich_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Lassalanta &amp;quot;Leaf&amp;quot;&#039;&#039;&#039; (elf divine soul sorceress) played by Aikireikinu ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Lassalanta_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Rhogar&#039;&#039;&#039; (dragonborn monk) played by Donan ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Rhogar_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Silence&#039;&#039;&#039; (human rogue) played by Lysus ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Silence_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Yanssr&#039;&#039;&#039; (lizardfolk ranger) played by Daz Florp Lebam (https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Yanssr_Information Information page])&lt;br /&gt;
&lt;br /&gt;
=Stuff you know about Ptolus=&lt;br /&gt;
Ptolus is a major city of seventy-five thousand people. It is located in the land of Palastan near a large bay on the southern end of the Whitewind Sea. It lies in the shadow of an impossibly tall (almost three thousand feet)&lt;br /&gt;
and thin pinnacle of rock known simply as the Spire. The Spire and its surroundings seethe with mysterious legends and rumors. These tales tell of ancient battles waged and cities erected on the site, of demons and dark lords, of forgotten kings and mighty wizards.&lt;br /&gt;
&lt;br /&gt;
Of late, Ptolus has become a city of adventurers. Treasure-seekers flock there to explore and plunder the labyrinthine structures beneath the streets, which they call the “Dungeon.” If the stories are correct, these catacombs include the following:&lt;br /&gt;
&amp;lt;br /&amp;gt;1. The sewers of the city.&lt;br /&gt;
&amp;lt;br /&amp;gt;2.Vast stretches of subterranean passages and chambers.&lt;br /&gt;
&amp;lt;br /&amp;gt;3. The remains of an even older city.&lt;br /&gt;
&amp;lt;br /&amp;gt;4. An abandoned underground dwarven settlement called Dwarvenhearth.&lt;br /&gt;
&amp;lt;br /&amp;gt;5. And levels that plunge incredibly deep below the present urban area.&lt;br /&gt;
&lt;br /&gt;
Ptolus lies in a cool, rainy coastal region with harsh winters. It serves as an important port on the Bay of Ptolus off the Whitewind Sea and belongs to the Empire of Tarsis, although a growing faction in the city feels that Ptolus should declare itself independent.&lt;br /&gt;
&lt;br /&gt;
=Districts of the City=&lt;br /&gt;
===The Docks===&lt;br /&gt;
Far below street level, the Docks rest on a narrow strip of land at the bottom of the city’s eastern cliffs. This is a particularly rough area of the city, thanks to the influx of sailors and its isolation from other districts. A single winding road provides access up a steep incline to the city proper. The Docks area is full of warehouses, shipyards, hostels, and taverns, all catering to sailors and merchants.&lt;br /&gt;
&lt;br /&gt;
===Guildsman District===&lt;br /&gt;
Ptolus teems with guilds. Every type of artisan, smith, or other professional belongs to a guild of similarly trained and employed individuals. These guilds enjoy a strong voice in the City Council.&lt;br /&gt;
This district in the south end of the city holds many tanneries, smithies, foundries, textile houses, grain mills, paper mills, brickmakers, bookmakers, woodworkers, and other production facilities, as well as warehouses, granaries, coalhouses, stockyards, and similar storage sites.&lt;br /&gt;
&lt;br /&gt;
===Midtown===&lt;br /&gt;
As the central area of the city, Midtown is both a commercial and a residential hub. It is also where one finds many local entertainment offerings, in the form of pubs and taverns as well as theaters, dance halls, gambling dens, and more. Visitors looking for a place to stay usually find themselves directed here, as most of the city’s temporary lodgings are in Midtown.&lt;br /&gt;
&lt;br /&gt;
===The Necropolis===&lt;br /&gt;
The vast&lt;br /&gt;
Necropolis in the city’s northeastern corner sits on a few rolling hills, now completely covered with mausoleums, crypts, and graves. The entire Necropolis is surrounded by a wall, with guards posted at each of its four gates.&lt;br /&gt;
&lt;br /&gt;
===Nobles&#039; Quarter===&lt;br /&gt;
Technically outside the city’s walls, the Nobles’ Quarter, with its row upon row of manors and estates, climbs the city’s western cliffs abutting the Spire itself. Travelers can enter the area only via a single avenue that runs up from Oldtown through the fortress of Dalenguard before reaching the Nobles’ Quarter. The largest estates in this section of town belong to the ten noble families that have held&lt;br /&gt;
power in the area —— to one degree or another —— for centuries.&lt;br /&gt;
&lt;br /&gt;
===North Market===&lt;br /&gt;
Well-worn cobblestone streets are packed with vendors occupying wooden booths, pushing carts, or simply hawking wares they tote in massive baskets on their backs. Fresh foods of all kinds—fish and shellfish from the sea, fruit from the orchards to the north, and local breads and pastries being favorites—are available in any quantity. Other goods are for sale in small shops, tents, or from the backs of wagons.&lt;br /&gt;
&lt;br /&gt;
===Oldtown===&lt;br /&gt;
The stone and marble buildings of Oldtown reflect a grander, earlier age. Graceful columns, majestic entrances, tall stone towers, and buildings of three or even four stories are common sights here. Yet all bear the signs of age and wear. Today many of these buildings house the bureaucracy the Empire forces upon the city.&lt;br /&gt;
&lt;br /&gt;
===Rivergate District===&lt;br /&gt;
Strictly a residential area, the Rivergate District is as close to a “middle class” neighborhood as Ptolus gets.&lt;br /&gt;
&lt;br /&gt;
===South Market===&lt;br /&gt;
Unlike its counterpart, the South Market is not an open-air marketplace. It has fewer vendors dealing out of carts and more established shops and places of business. Goods usually cost more in the South Market, but a buyer is far more likely to find trustworthy and reliable salespeople here. The South Market is newer than the North Market and has more artisans and industry than its counterpart.&lt;br /&gt;
&lt;br /&gt;
===Temple District===&lt;br /&gt;
Temples, churches, shrines, and small monasteries fill this district in the north central part of town, with the Street of a Million Gods (a bit of an exaggeration) running through it from north to south. Even the Blessed Bridge across the King’s River here has small shrines built upon and into it.&lt;br /&gt;
&lt;br /&gt;
===The Warrens===&lt;br /&gt;
The Warrens in the eastern part of town is a terrible slum sick with poverty and crime. The streets here have no names, and most of the buildings aren’t marked —— the place is not friendly to outsiders. Some visitors may have experienced a little theft or crime in the city, but it’s nothing compared to what goes on in this district.&lt;br /&gt;
&lt;br /&gt;
===The Undercity Market===&lt;br /&gt;
Although not actually a district of Ptolus, the Undercity Market, accessed by a wide staircase in the middle of Delver’s Square, is the place to go for most adventuring gear. Also located here is the Delver’s Guild, an association that provides assistance in the form of maps, reference material, and equipment to explorers of the ancient dwarven city, Dwarvenhearth, and other areas below the streets of Ptolus.&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Yanssr_Information&amp;diff=371339</id>
		<title>In The Shadow of the Spire:Yanssr Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Yanssr_Information&amp;diff=371339"/>
		<updated>2019-09-24T15:18:50Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page Return to Main Page]&lt;br /&gt;
&lt;br /&gt;
This contains information for use by Yanssr during the campaign.&lt;br /&gt;
&lt;br /&gt;
=Facts=&lt;br /&gt;
Confirmed facts Yanssr knows about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===House Abanar===&lt;br /&gt;
A mercantile family, House Abanar commands great wealth. Abanar is the largest house as well as the wealthiest—although probably not the most powerful or influential. Abanar keeps many adventurers, mercenaries,&lt;br /&gt;
and bounty hunters busy by offering a sizable reward (500 to 1,000 gp, or sometimes as high as 5,000 gp) for the head of anyone who steals from them or one of their businesses. Thus, with holdings as vast as theirs, Abanar always has one or two recent outstanding bounty offers—and far more old ones (some thieves are just never caught).&lt;br /&gt;
&lt;br /&gt;
===Available Bounties===&lt;br /&gt;
&#039;&#039;&#039;Shilukar:&#039;&#039;&#039; You&#039;ve seen the following &amp;quot;Wanted&amp;quot; poster. Apparently, Shilukar has broken into a number of manor homes in the Nobles’ Quarter and stolen valuables of all types. Many of these homes are owned by members of House Abanar. It is not clear how House Abanar got the dark elf&#039;s name (such as through divination spells) without also getting his location.&lt;br /&gt;
[[File:Shilukar-Poster.jpg|options|thumb|300px|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Silent Slayer:&#039;&#039;&#039; There has been a rash of murders in the Guildsman District. The City Watch brought in a diviner, but according to her spells, the murderer is a sorcerer named Orden Falcron, a man long dead. Believing the murderer to be an undead creature, the City Watch has called on the Keepers of the Veil, who have had no luck tracking it down. There is a 1,000 gp bounty on the head of the killer, whom the broadsheets have dubbed the Silent Slayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brotherhood of Redemption:&#039;&#039;&#039; This order of monks specialize in rehabilitating evil creatures who get captured in Ptolus. They pay a small bounty for evil creatures who are intelligent enough to reason (only if brought in alive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unknown Aarakocra:&#039;&#039;&#039; The Balacazar family have placed a bounty of 5,000 gp on the head of an aarakocra that has been occasionally in the docks area, accompanied by four trained eagles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melted Man:&#039;&#039;&#039; A wealthy businessman was attacked three nights ago in Midtown by a &amp;quot;twisted man-thing with melted flesh&amp;quot;. The businessman has put a bounty of 500 gp on the creature&#039;s head.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sobac Redwand:&#039;&#039;&#039; House Abanar has put a 15,000 gp bounty on the head of this thief, the most famous (and hardest to catch) thief in all of Ptolus. Most bounty hunters and adventurers who know of Sobac laugh at the ridiculousness of the low reward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ratmen:&#039;&#039;&#039; The Church of Lothian has recently issued a proclamation offering a bounty of 3 gp for the tail of any ratman or dire rat brought in.&lt;br /&gt;
[[File:InTheShadowOfTheSpire Ratmen Proclamation.jpg|options|thumb|300px|]]&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
Unconfirmed rumors Yanssr has heard about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===Kevris Killraven===&lt;br /&gt;
Kevris Killraven arrived in the city only recently, but in that short time this mysterious woman has created the second most powerful criminal organization in Ptolus, the Killraven Crime League. It’s fairly well accepted that Kevris Killraven is not a member of one of the major races. But as to what she really is, opinions vary widely. Folks presume her to be perhaps a medusa, a particularly intelligent harpy, or even a female giant.&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Yanssr_Information&amp;diff=371338</id>
		<title>In The Shadow of the Spire:Yanssr Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Yanssr_Information&amp;diff=371338"/>
		<updated>2019-09-24T15:14:01Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: Created page with &amp;quot;[https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page Return to Main Page]  This contains information for use by Yanssr during the campaign.  =Facts= Confirmed...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page Return to Main Page]&lt;br /&gt;
&lt;br /&gt;
This contains information for use by Yanssr during the campaign.&lt;br /&gt;
&lt;br /&gt;
=Facts=&lt;br /&gt;
Confirmed facts Yanssr knows about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===House Abanar===&lt;br /&gt;
A mercantile family, House Abanar commands great wealth. Abanar is the largest house as well as the wealthiest—although probably not the most powerful or influential. Abanar keeps many adventurers, mercenaries,&lt;br /&gt;
and bounty hunters busy by offering a sizable reward (500 to 1,000 gp, or sometimes as high as 5,000 gp) for the head of anyone who steals from them or one of their businesses. Thus, with holdings as vast as theirs, Abanar always has one or two recent outstanding bounty offers—and far more old ones (some thieves are just never caught).&lt;br /&gt;
&lt;br /&gt;
===Available Bounties===&lt;br /&gt;
Shilukar: You&#039;ve seen the following &amp;quot;Wanted&amp;quot; poster. Apparently, Shilukar has broken into a number of manor homes in the Nobles’ Quarter and stolen valuables of all types. Many of these homes are owned by members of House Abanar. It is not clear how House Abanar got the dark elf&#039;s name (such as through divination spells) without also getting his location.&lt;br /&gt;
[[File:Shilukar-Poster.jpg|options|thumb|300px|]]&lt;br /&gt;
&lt;br /&gt;
The Silent Slayer: There has been a rash of murders in the Guildsman District. The City Watch brought in a diviner, but according to her spells, the murderer is a sorcerer named Orden Falcron, a man long dead. Believing the murderer to be an undead creature, the City Watch has called on the Keepers of the Veil, who have had no luck tracking it down. There is a 1,000 gp bounty on the head of the killer, whom the broadsheets have dubbed the Silent Slayer.&lt;br /&gt;
&lt;br /&gt;
Brotherhood of Redemption: This order of monks specialize in rehabilitating evil creatures who get captured in Ptolus. They pay a small bounty for evil creatures who are intelligent enough to reason (only if brought in alive).&lt;br /&gt;
&lt;br /&gt;
Unknown Aarakocra: The Balacazar family have placed a bounty of 5,000 gp on the head of an aarakocra that has been occasionally in the docks area, accompanied by four trained eagles.&lt;br /&gt;
&lt;br /&gt;
Melted Man: A wealthy businessman was attacked three nights ago in Midtown by a &amp;quot;twisted man-thing with melted flesh&amp;quot;. The businessman has put a bounty of 500 gp on the creature&#039;s head.&lt;br /&gt;
&lt;br /&gt;
Sobac Redwand: House Abanar has put a 15,000 gp bounty on the head of this thief, the most famous (and hardest to catch) thief in all of Ptolus. Most bounty hunters and adventurers who know of Sobac laugh at the ridiculousness of the low reward.&lt;br /&gt;
&lt;br /&gt;
Ratmen: The Church of Lothian has recently issued a proclamation offering a bounty of 3 gp for the tail of any ratman or dire rat brought in.&lt;br /&gt;
[[File:InTheShadowOfTheSpire Ratmen Proclamation.jpg|options|thumb|300px|]]&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
Unconfirmed rumors Yanssr has heard about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===The Shadow Theatre===&lt;br /&gt;
Only very recently opened, this theater is unlike any other. Rather than showing plays with actors, the theater hires “performers” who&lt;br /&gt;
magically cast animated shadows on a huge white wall to portray an epic story, sometimes with hundreds of characters at once (in large battle scenes), sometimes with amazing effects like flowing rivers or trees blowing in the wind during a storm. The performers are all low-level wizards, sorcerers, or bards who use modified forms of low-level spells or even cantrips, sometimes as many as a dozen spells at a time.&lt;br /&gt;
&lt;br /&gt;
Rumors abound that the Shadow Theater is connected to House Sadar (a noble house obsessed with darkness and shadows) and is part of some insidious plot, perhaps to implant suggestions into the minds of the audience.&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:InTheShadowOfTheSpire_Ratmen_Proclamation.jpg&amp;diff=371337</id>
		<title>File:InTheShadowOfTheSpire Ratmen Proclamation.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:InTheShadowOfTheSpire_Ratmen_Proclamation.jpg&amp;diff=371337"/>
		<updated>2019-09-24T15:13:19Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:InTheShadowOfTheSpire_Character_Connections.jpg&amp;diff=371336</id>
		<title>File:InTheShadowOfTheSpire Character Connections.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:InTheShadowOfTheSpire_Character_Connections.jpg&amp;diff=371336"/>
		<updated>2019-09-24T14:23:07Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Main_Page&amp;diff=371335</id>
		<title>In The Shadow of the Spire:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Main_Page&amp;diff=371335"/>
		<updated>2019-09-24T13:13:54Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:D&amp;amp;D 5E]]&lt;br /&gt;
[[Category:Ptolus]]&lt;br /&gt;
&lt;br /&gt;
This is the main page for the D&amp;amp;D 5E Play-By-Post game taking place in Monte Cook&#039;s Ptolus, &#039;&#039;&#039;In the Shadow of the Spire&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A short description of Ptolus from the core book:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;A city of mysteries, secrets, and dark histories, Ptolus lies forever in the shadow of a towering stone spire reaching impossibly high into the sky, an enigma and reminder of evil long past. In Ptolus, the supernatural is expected and treachery lies around every corner—or is it that the supernatural lies around every corner and treachery is expected? Either way, the city of Ptolus abounds with danger, magic, intrigue, and above all, adventure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Important Links=&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-recruitment-d-d-5e-ptolus-game.852790/ Recruitment Thread]&lt;br /&gt;
&amp;lt;br /&amp;gt;In Character Thread (coming soon)&lt;br /&gt;
&amp;lt;br /&amp;gt;Out Of Character Thread (coming soon)&lt;br /&gt;
&lt;br /&gt;
=Current Characters=&lt;br /&gt;
&#039;&#039;&#039;Aleria Stormsinger&#039;&#039;&#039; (half-elf bard) played by Stormraven ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Aleria_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Azrak Hwj Zaajk&#039;&#039;&#039; (hobgoblin cleric of Lothian) played by Atlictoatl ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Azrak_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Broudenn Goldbeard&#039;&#039;&#039; (dwarf fighter) played by Maels2rom ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Broudenn_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Errich Angelblessed&#039;&#039;&#039; (aarakocra celestial warlock) played by TigerWolfe ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Errich_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Lassalanta &amp;quot;Leaf&amp;quot;&#039;&#039;&#039; (elf divine soul sorceress) played by Aikireikinu ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Lassalanta_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Rhogar&#039;&#039;&#039; (dragonborn monk) played by Donan ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Rhogar_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Silence&#039;&#039;&#039; (human rogue) played by Lysus ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Silence_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Yanssr&#039;&#039;&#039; (lizardfolk ranger) played by Daz Florp Lebam&lt;br /&gt;
&lt;br /&gt;
=Stuff you know about Ptolus=&lt;br /&gt;
Ptolus is a major city of seventy-five thousand people. It is located in the land of Palastan near a large bay on the southern end of the Whitewind Sea. It lies in the shadow of an impossibly tall (almost three thousand feet)&lt;br /&gt;
and thin pinnacle of rock known simply as the Spire. The Spire and its surroundings seethe with mysterious legends and rumors. These tales tell of ancient battles waged and cities erected on the site, of demons and dark lords, of forgotten kings and mighty wizards.&lt;br /&gt;
&lt;br /&gt;
Of late, Ptolus has become a city of adventurers. Treasure-seekers flock there to explore and plunder the labyrinthine structures beneath the streets, which they call the “Dungeon.” If the stories are correct, these catacombs include the following:&lt;br /&gt;
&amp;lt;br /&amp;gt;1. The sewers of the city.&lt;br /&gt;
&amp;lt;br /&amp;gt;2.Vast stretches of subterranean passages and chambers.&lt;br /&gt;
&amp;lt;br /&amp;gt;3. The remains of an even older city.&lt;br /&gt;
&amp;lt;br /&amp;gt;4. An abandoned underground dwarven settlement called Dwarvenhearth.&lt;br /&gt;
&amp;lt;br /&amp;gt;5. And levels that plunge incredibly deep below the present urban area.&lt;br /&gt;
&lt;br /&gt;
Ptolus lies in a cool, rainy coastal region with harsh winters. It serves as an important port on the Bay of Ptolus off the Whitewind Sea and belongs to the Empire of Tarsis, although a growing faction in the city feels that Ptolus should declare itself independent.&lt;br /&gt;
&lt;br /&gt;
=Districts of the City=&lt;br /&gt;
===The Docks===&lt;br /&gt;
Far below street level, the Docks rest on a narrow strip of land at the bottom of the city’s eastern cliffs. This is a particularly rough area of the city, thanks to the influx of sailors and its isolation from other districts. A single winding road provides access up a steep incline to the city proper. The Docks area is full of warehouses, shipyards, hostels, and taverns, all catering to sailors and merchants.&lt;br /&gt;
&lt;br /&gt;
===Guildsman District===&lt;br /&gt;
Ptolus teems with guilds. Every type of artisan, smith, or other professional belongs to a guild of similarly trained and employed individuals. These guilds enjoy a strong voice in the City Council.&lt;br /&gt;
This district in the south end of the city holds many tanneries, smithies, foundries, textile houses, grain mills, paper mills, brickmakers, bookmakers, woodworkers, and other production facilities, as well as warehouses, granaries, coalhouses, stockyards, and similar storage sites.&lt;br /&gt;
&lt;br /&gt;
===Midtown===&lt;br /&gt;
As the central area of the city, Midtown is both a commercial and a residential hub. It is also where one finds many local entertainment offerings, in the form of pubs and taverns as well as theaters, dance halls, gambling dens, and more. Visitors looking for a place to stay usually find themselves directed here, as most of the city’s temporary lodgings are in Midtown.&lt;br /&gt;
&lt;br /&gt;
===The Necropolis===&lt;br /&gt;
The vast&lt;br /&gt;
Necropolis in the city’s northeastern corner sits on a few rolling hills, now completely covered with mausoleums, crypts, and graves. The entire Necropolis is surrounded by a wall, with guards posted at each of its four gates.&lt;br /&gt;
&lt;br /&gt;
===Nobles&#039; Quarter===&lt;br /&gt;
Technically outside the city’s walls, the Nobles’ Quarter, with its row upon row of manors and estates, climbs the city’s western cliffs abutting the Spire itself. Travelers can enter the area only via a single avenue that runs up from Oldtown through the fortress of Dalenguard before reaching the Nobles’ Quarter. The largest estates in this section of town belong to the ten noble families that have held&lt;br /&gt;
power in the area —— to one degree or another —— for centuries.&lt;br /&gt;
&lt;br /&gt;
===North Market===&lt;br /&gt;
Well-worn cobblestone streets are packed with vendors occupying wooden booths, pushing carts, or simply hawking wares they tote in massive baskets on their backs. Fresh foods of all kinds—fish and shellfish from the sea, fruit from the orchards to the north, and local breads and pastries being favorites—are available in any quantity. Other goods are for sale in small shops, tents, or from the backs of wagons.&lt;br /&gt;
&lt;br /&gt;
===Oldtown===&lt;br /&gt;
The stone and marble buildings of Oldtown reflect a grander, earlier age. Graceful columns, majestic entrances, tall stone towers, and buildings of three or even four stories are common sights here. Yet all bear the signs of age and wear. Today many of these buildings house the bureaucracy the Empire forces upon the city.&lt;br /&gt;
&lt;br /&gt;
===Rivergate District===&lt;br /&gt;
Strictly a residential area, the Rivergate District is as close to a “middle class” neighborhood as Ptolus gets.&lt;br /&gt;
&lt;br /&gt;
===South Market===&lt;br /&gt;
Unlike its counterpart, the South Market is not an open-air marketplace. It has fewer vendors dealing out of carts and more established shops and places of business. Goods usually cost more in the South Market, but a buyer is far more likely to find trustworthy and reliable salespeople here. The South Market is newer than the North Market and has more artisans and industry than its counterpart.&lt;br /&gt;
&lt;br /&gt;
===Temple District===&lt;br /&gt;
Temples, churches, shrines, and small monasteries fill this district in the north central part of town, with the Street of a Million Gods (a bit of an exaggeration) running through it from north to south. Even the Blessed Bridge across the King’s River here has small shrines built upon and into it.&lt;br /&gt;
&lt;br /&gt;
===The Warrens===&lt;br /&gt;
The Warrens in the eastern part of town is a terrible slum sick with poverty and crime. The streets here have no names, and most of the buildings aren’t marked —— the place is not friendly to outsiders. Some visitors may have experienced a little theft or crime in the city, but it’s nothing compared to what goes on in this district.&lt;br /&gt;
&lt;br /&gt;
===The Undercity Market===&lt;br /&gt;
Although not actually a district of Ptolus, the Undercity Market, accessed by a wide staircase in the middle of Delver’s Square, is the place to go for most adventuring gear. Also located here is the Delver’s Guild, an association that provides assistance in the form of maps, reference material, and equipment to explorers of the ancient dwarven city, Dwarvenhearth, and other areas below the streets of Ptolus.&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Lassalanta_Information&amp;diff=371334</id>
		<title>In The Shadow of the Spire:Lassalanta Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Lassalanta_Information&amp;diff=371334"/>
		<updated>2019-09-24T13:03:28Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page Return to Main Page]&lt;br /&gt;
&lt;br /&gt;
This page contains information for use by Lassalanta &amp;quot;Leaf&amp;quot; during the campaign.&lt;br /&gt;
&lt;br /&gt;
=Facts=&lt;br /&gt;
Confirmed facts Lassalanta knows about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===Clasthamus Isle===&lt;br /&gt;
Thamus is an old, almost forgotten deity of protection and safety. Long ago, he bequeathed the Stones of Thamus to the world as tokens of his power. These stones fell into the possession of a human druid named Andach, who placed them on the far end of a bridge that connects a little island to the shore of a very small lake called the Lake of Sorrows within the Necropolis. The artifacts of this good god of life make it impossible for any undead or demon to step onto the bridge or the island, or even touch the waters of the lake. Andach still lives on Clasthamus Isle along with his apprentice Hennam, a female half-elf who is always eager for news of the city, Palastan, and almost any other topic. She begs for any information visitors can provide and is happy to chat, unlike her master.&lt;br /&gt;
&lt;br /&gt;
===The Inverted Pyramid===&lt;br /&gt;
The Inverted Pyramid group dedicated to fostering magical study and rewarding those who excel in it. The members of the Inverted Pyramid never refer to their organization as a “guild”—the Pyramid is far more than that. The group is concerned with preserving magical lore and all things arcane from those it believes would eradicate such knowledge. Its membership includes most of the powerful arcanists in Ptolus and the world.&lt;br /&gt;
&lt;br /&gt;
The Inverted Pyramid is extremely secretive. The general public has no idea where in the city the group bases its operations, and no one knows any details about its membership, other than perhaps the identities of its more flamboyant or famous members. Most wizards and sorcerers in Ptolus would love to join the organization, though they only extend membership to those with great skill and experience.&lt;br /&gt;
&lt;br /&gt;
===Iridithil&#039;s Home===&lt;br /&gt;
Often called the Elven Sanctuary, this compound is for elves only (though the occasional aarakocra is also welcome here). The master of the house is Doraedian Mythlord, a regal, even-tempered male elf with long grey hair and intense eyes. The elves of Ptolus look to Doraedian as their de facto leader, although no one—least of all Doraedian—would ever really put it like that. He looks after elven concerns in the city, and the elves (and most non-elves) give him the respect he is due as a wise and generous administrator. Doraedian is soft-spoken, generous, fair, and quite noble.&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
Unconfirmed rumors Lasslanta has heard about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===The Sorn===&lt;br /&gt;
The Sorn is rumored to be either a new assassin&#039;s guild that has just moved into the city, or a new mage&#039;s guild that intends to compete with the Inverted Pyramid.&lt;br /&gt;
&lt;br /&gt;
===The Brides of Magic===&lt;br /&gt;
There is a very small, elite organization of female sorcerers in Ptolus called the Brides of Magic, who study magic and seek to find balance in arcane matters.&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Azrak_Information&amp;diff=371319</id>
		<title>In The Shadow of the Spire:Azrak Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Azrak_Information&amp;diff=371319"/>
		<updated>2019-09-23T22:21:14Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page Return to Main Page]&lt;br /&gt;
&lt;br /&gt;
This contains information for use by Azrak Hwj Zaajk during the campaign.&lt;br /&gt;
&lt;br /&gt;
=Facts=&lt;br /&gt;
Confirmed facts Azrak knows about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===City Watch===&lt;br /&gt;
The Commissar (Igor Urnst) is the de facto &amp;quot;ruler&amp;quot; of Ptolus, as he controls the city under the auspices of the Emperor in Tarsis. He has authority over the Commissar&#039;s Men (not all men), a group of 300 elite soldiers stationed in the Dalenguard Fortress in Oldtown, and the City Watch. The Commissar also has the Twelve Commanders, comprising some of the most powerful and martially focused individuals in the city, to serve as his advisors and lieutenants in times of emergency. In addition, the Commissar grants unofficial support to the Sisters of Silence, a group of nonspeaking female monks patrol the streets and apprehend criminals.&lt;br /&gt;
&lt;br /&gt;
The primary goal of the City Watch is to keep the peace. The Watch has absolute authority in the city, and the right to arrest and detain anyone for any reason. The Commissar empowers them to use force—even deadly force—on anyone who resists. The City Watch spends much of its time breaking up fights, although often they arrive after the fight is over. They attempt to apprehend criminals, trying to catch them in the act whenever possible. Otherwise, the Watch serves as more of a deterrent than anything else. Investigating crimes rarely makes it to the City Watch’s list of duties; once a crime is over and the perpetrator gone, the guards generally file a report and forget about it. Only when a criminal begins repeating his offense does the Watch take investigative action to prevent future crime.&lt;br /&gt;
&lt;br /&gt;
===Order of the Dawn===&lt;br /&gt;
The Order of the Dawn is the martial arm of the Lothianite Church, protecting the faithful from all manner of darkness and danger. The core members of the knighthood are paladins, although such support personnel as clerics, fighters, and even wizards play other roles. The leader of the order in Ptolus, Sir Kabel Dathimol (male human paladin) is also one of the Commissar&#039;s Twelve Commanders. The order often works with the Commissar&#039;s forces, including attaching support personnel to the City Watch to fill an otherwise underserved role.&lt;br /&gt;
&lt;br /&gt;
===Shilukar===&lt;br /&gt;
You&#039;ve seen the following &amp;quot;Wanted&amp;quot; poster. Apparently, Shilukar has broken into a number of manor homes in the Nobles’ Quarterand stolen valuables of all types. Many of these homes are owned by members of House Abanar. It is not clear how House Abanar got the dark elf&#039;s name (such as through divination spells) without also getting his location.&lt;br /&gt;
&lt;br /&gt;
[[File:Shilukar-Poster.jpg|options|thumb|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Shivvel===&lt;br /&gt;
Called the &amp;quot;pleasant poison&amp;quot; or &amp;quot;black sea-powder,&amp;quot; shivvel is a newer narcotic that comes from a black seaweed that grows near the shoreline of certain islands in the Whitewind Sea.&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
Unconfirmed rumors Azrak has heard about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===Blue-Furred Gnolls===&lt;br /&gt;
An old man in the Guildsman District claims he recently saw a blue-skinned/furred gnoll around the southeastern side of the district one night. Most people think he was drunk.&lt;br /&gt;
&lt;br /&gt;
===Shivvel===&lt;br /&gt;
Rumor has it that the secret of creating shivvel was passed on to humans by a demon. The Balacazars (noble family) are believed to control virtually all of the shivvel traffic in Ptolus. Most people consider it to be the most commonly used illegal drug.&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Azrak_Information&amp;diff=371318</id>
		<title>In The Shadow of the Spire:Azrak Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Azrak_Information&amp;diff=371318"/>
		<updated>2019-09-23T22:20:39Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page Return to Main Page]&lt;br /&gt;
&lt;br /&gt;
This contains information for use by Azrak Hwj Zaajk during the campaign.&lt;br /&gt;
&lt;br /&gt;
=Facts=&lt;br /&gt;
Confirmed facts Azrak knows about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===City Watch===&lt;br /&gt;
The Commissar (Igor Urnst) is the de facto &amp;quot;ruler&amp;quot; of Ptolus, as he controls the city under the auspices of the Emperor in Tarsis. He has authority over the Commissar&#039;s Men (not all men), a group of 300 elite soldiers stationed in the Dalenguard Fortress in Oldtown, and the City Watch. The Commissar also has the Twelve Commanders, comprising some of the most powerful and martially focused individuals in the city, to serve as his advisors and lieutenants in times of emergency. In addition, the Commissar grants unofficial support to the Sisters of Silence, a group of nonspeaking female monks patrol the streets and apprehend criminals.&lt;br /&gt;
&lt;br /&gt;
The primary goal of the City Watch is to keep the peace. The Watch has absolute authority in the city, and the right to arrest and detain anyone for any reason. The Commissar empowers them to use force—even deadly force—on anyone who resists. The City Watch spends much of its time breaking up fights, although often they arrive after the fight is over. They attempt to apprehend criminals, trying to catch them in the act whenever possible. Otherwise, the Watch serves as more of a deterrent than anything else. Investigating crimes rarely makes it to the City Watch’s list of duties; once a crime is over and the perpetrator gone, the guards generally file a report and forget about it. Only when a criminal begins repeating his offense does the Watch take investigative action to prevent future crime.&lt;br /&gt;
&lt;br /&gt;
===Order of the Dawn===&lt;br /&gt;
The Order of the Dawn is the martial arm of the Lothianite Church, protecting the faithful from all manner of darkness and danger. The core members of the knighthood are paladins, although such support personnel as clerics, fighters, and even wizards play other roles. The leader of the order in Ptolus, Sir Kabel Dathimol (male human paladin) is also one of the Commissar&#039;s Twelve Commanders. The order often works with the Commissar&#039;s forces, including attaching support personnel to the City Watch to fill an otherwise underserved role.&lt;br /&gt;
&lt;br /&gt;
===Shilukar===&lt;br /&gt;
You&#039;ve seen the following &amp;quot;Wanted&amp;quot; poster. Apparently, Shilukar has broken into a number of manor homes in the Nobles’ Quarterand stolen valuables of all types. Many of these homes are owned by members of House Abanar. It is not clear how House Abanar got the dark elf&#039;s name (such as through divination spells) without also getting his location.&lt;br /&gt;
&lt;br /&gt;
[[File:Shulikar-Poster.jpg|options|thumb|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Shivvel===&lt;br /&gt;
Called the &amp;quot;pleasant poison&amp;quot; or &amp;quot;black sea-powder,&amp;quot; shivvel is a newer narcotic that comes from a black seaweed that grows near the shoreline of certain islands in the Whitewind Sea.&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
Unconfirmed rumors Azrak has heard about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===Blue-Furred Gnolls===&lt;br /&gt;
An old man in the Guildsman District claims he recently saw a blue-skinned/furred gnoll around the southeastern side of the district one night. Most people think he was drunk.&lt;br /&gt;
&lt;br /&gt;
===Shivvel===&lt;br /&gt;
Rumor has it that the secret of creating shivvel was passed on to humans by a demon. The Balacazars (noble family) are believed to control virtually all of the shivvel traffic in Ptolus. Most people consider it to be the most commonly used illegal drug.&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Shilukar-Poster.jpg&amp;diff=371317</id>
		<title>File:Shilukar-Poster.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Shilukar-Poster.jpg&amp;diff=371317"/>
		<updated>2019-09-23T22:18:26Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Azrak_Information&amp;diff=371316</id>
		<title>In The Shadow of the Spire:Azrak Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Azrak_Information&amp;diff=371316"/>
		<updated>2019-09-23T22:11:00Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page Return to Main Page]&lt;br /&gt;
&lt;br /&gt;
This contains information for use by Azrak Hwj Zaajk during the campaign.&lt;br /&gt;
&lt;br /&gt;
=Facts=&lt;br /&gt;
Confirmed facts Azrak knows about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===City Watch===&lt;br /&gt;
The Commissar (Igor Urnst) is the de facto &amp;quot;ruler&amp;quot; of Ptolus, as he controls the city under the auspices of the Emperor in Tarsis. He has authority over the Commissar&#039;s Men (not all men), a group of 300 elite soldiers stationed in the Dalenguard Fortress in Oldtown, and the City Watch. The Commissar also has the Twelve Commanders, comprising some of the most powerful and martially focused individuals in the city, to serve as his advisors and lieutenants in times of emergency. In addition, the Commissar grants unofficial support to the Sisters of Silence, a group of nonspeaking female monks patrol the streets and apprehend criminals.&lt;br /&gt;
&lt;br /&gt;
The primary goal of the City Watch is to keep the peace. The Watch has absolute authority in the city, and the right to arrest and detain anyone for any reason. The Commissar empowers them to use force—even deadly force—on anyone who resists. The City Watch spends much of its time breaking up fights, although often they arrive after the fight is over. They attempt to apprehend criminals, trying to catch them in the act whenever possible. Otherwise, the Watch serves as more of a deterrent than anything else. Investigating crimes rarely makes it to the City Watch’s list of duties; once a crime is over and the perpetrator gone, the guards generally file a report and forget about it. Only when a criminal begins repeating his offense does the Watch take investigative action to prevent future crime.&lt;br /&gt;
&lt;br /&gt;
===Order of the Dawn===&lt;br /&gt;
The Order of the Dawn is the martial arm of the Lothianite Church, protecting the faithful from all manner of darkness and danger. The core members of the knighthood are paladins, although such support personnel as clerics, fighters, and even wizards play other roles. The leader of the order in Ptolus, Sir Kabel Dathimol (male human paladin) is also one of the Commissar&#039;s Twelve Commanders. The order often works with the Commissar&#039;s forces, including attaching support personnel to the City Watch to fill an otherwise underserved role.&lt;br /&gt;
&lt;br /&gt;
===Shilukar===&lt;br /&gt;
You&#039;ve seen the following &amp;quot;Wanted&amp;quot; poster. Apparently, Shilukar has broken into a number of manor homes in the Nobles’ Quarterand stolen valuables of all types. Many of these homes are owned by members of House Abanar. It is not clear how House Abanar got the dark elf&#039;s name (such as through divination spells) without also getting his location.&lt;br /&gt;
&lt;br /&gt;
https://www.dropbox.com/s/222lad700b3v9ic/Shilukar-Poster.jpg?dl=0&lt;br /&gt;
&lt;br /&gt;
===Shivvel===&lt;br /&gt;
Called the &amp;quot;pleasant poison&amp;quot; or &amp;quot;black sea-powder,&amp;quot; shivvel is a newer narcotic that comes from a black seaweed that grows near the shoreline of certain islands in the Whitewind Sea.&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
Unconfirmed rumors Azrak has heard about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===Blue-Furred Gnolls===&lt;br /&gt;
An old man in the Guildsman District claims he recently saw a blue-skinned/furred gnoll around the southeastern side of the district one night. Most people think he was drunk.&lt;br /&gt;
&lt;br /&gt;
===Shivvel===&lt;br /&gt;
Rumor has it that the secret of creating shivvel was passed on to humans by a demon. The Balacazars (noble family) are believed to control virtually all of the shivvel traffic in Ptolus. Most people consider it to be the most commonly used illegal drug.&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Silence_Information&amp;diff=371315</id>
		<title>In The Shadow of the Spire:Silence Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Silence_Information&amp;diff=371315"/>
		<updated>2019-09-23T21:58:19Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page Return to Main Page]&lt;br /&gt;
&lt;br /&gt;
This contains information for use by Silence during the campaign.&lt;br /&gt;
&lt;br /&gt;
=Facts=&lt;br /&gt;
Confirmed facts Silence knows about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===Longfingers Guild===&lt;br /&gt;
This thieves’ guild has enjoyed a long tradition in the city, but many say its day has passed in light of the growing power of other, broader criminal organizations. Its headquarters is said to lie deep&lt;br /&gt;
below the city. Anyone thinking about joining the Longfingers Guild first must find the guild headquarters. The role that the guild plays is that of a school for young and upcoming thieves. Most of the skilled burglars, pickpockets, muggers, and cutpurses in the city were members of the guild when they were younger, even if they no longer belong to it.&lt;br /&gt;
&lt;br /&gt;
===Killraven Crime League===&lt;br /&gt;
Kevris Killraven arrived in the city only recently, but in that short time this mysterious woman has created the second most powerful criminal organization&lt;br /&gt;
in Ptolus. The league deals in extortion, prostitution, and illegal drugs. A number of nonhumans work for Killraven—troglodytes, ogres, and many other creatures.&lt;br /&gt;
&lt;br /&gt;
===Shivvel===&lt;br /&gt;
Called the &amp;quot;pleasant poison&amp;quot; or &amp;quot;black sea-powder,&amp;quot; shivvel is a newer narcotic that comes from a black seaweed that grows near the shoreline of certain islands in the Whitewind Sea.&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
Unconfirmed rumors Silence has heard about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===Kevris Killraven===&lt;br /&gt;
It’s fairly well accepted that Kevris Killraven is not a member of one of the major races. But as to what she really is, opinions vary widely. Folks presume her to be perhaps a medusa, a particularly intelligent harpy, or even a female giant.&lt;br /&gt;
&lt;br /&gt;
===Shivvel===&lt;br /&gt;
Rumor has it that the secret of creating shivvel was passed on to humans by a demon. The Balacazars (noble family) are believed to control virtually all of the shivvel traffic in Ptolus. Most people consider it to be the most commonly used illegal drug.&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Azrak_Information&amp;diff=371314</id>
		<title>In The Shadow of the Spire:Azrak Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Azrak_Information&amp;diff=371314"/>
		<updated>2019-09-23T21:57:39Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page Return to Main Page]&lt;br /&gt;
&lt;br /&gt;
This contains information for use by Azrak Hwj Zaajk during the campaign.&lt;br /&gt;
&lt;br /&gt;
=Facts=&lt;br /&gt;
Confirmed facts Azrak knows about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===City Watch===&lt;br /&gt;
The Commissar (Igor Urnst) is the de facto &amp;quot;ruler&amp;quot; of Ptolus, as he controls the city under the auspices of the Emperor in Tarsis. He has authority over the Commissar&#039;s Men (not all men), a group of 300 elite soldiers stationed in the Dalenguard Fortress in Oldtown, and the City Watch. The Commissar also has the Twelve Commanders, comprising some of the most powerful and martially focused individuals in the city, to serve as his advisors and lieutenants in times of emergency. In addition, the Commissar grants unofficial support to the Sisters of Silence, a group of nonspeaking female monks patrol the streets and apprehend criminals.&lt;br /&gt;
&lt;br /&gt;
The primary goal of the City Watch is to keep the peace. The Watch has absolute authority in the city, and the right to arrest and detain anyone for any reason. The Commissar empowers them to use force—even deadly force—on anyone who resists. The City Watch spends much of its time breaking up fights, although often they arrive after the fight is over. They attempt to apprehend criminals, trying to catch them in the act whenever possible. Otherwise, the Watch serves as more of a deterrent than anything else. Investigating crimes rarely makes it to the City Watch’s list of duties; once a crime is over and the perpetrator gone, the guards generally file a report and forget about it. Only when a criminal begins repeating his offense does the Watch take investigative action to prevent future crime.&lt;br /&gt;
&lt;br /&gt;
===Order of the Dawn===&lt;br /&gt;
The Order of the Dawn is the martial arm of the Lothianite Church, protecting the faithful from all manner of darkness and danger. The core members of the knighthood are paladins, although such support personnel as clerics, fighters, and even wizards play other roles. The leader of the order in Ptolus, Sir Kabel Dathimol (male human paladin) is also one of the Commissar&#039;s Twelve Commanders. The order often works with the Commissar&#039;s forces, including attaching support personnel to the City Watch to fill an otherwise underserved role.&lt;br /&gt;
&lt;br /&gt;
===Shilukar===&lt;br /&gt;
You&#039;ve seen the following &amp;quot;Wanted&amp;quot; poster. Apparently, Shilukar has broken into a number of manor homes in the Nobles’ Quarterand stolen valuables of all types. Many of these homes are owned by members of House Abanar. It is not clear how House Abanar got the dark elf&#039;s name (such as through divination spells) without also getting his location.&lt;br /&gt;
&lt;br /&gt;
===Shivvel===&lt;br /&gt;
Called the &amp;quot;pleasant poison&amp;quot; or &amp;quot;black sea-powder,&amp;quot; shivvel is a newer narcotic that comes from a black seaweed that grows near the shoreline of certain islands in the Whitewind Sea.&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
Unconfirmed rumors Azrak has heard about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===Blue-Furred Gnolls===&lt;br /&gt;
An old man in the Guildsman District claims he recently saw a blue-skinned/furred gnoll around the southeastern side of the district one night. Most people think he was drunk.&lt;br /&gt;
&lt;br /&gt;
===Shivvel===&lt;br /&gt;
Rumor has it that the secret of creating shivvel was passed on to humans by a demon. The Balacazars (noble family) are believed to control virtually all of the shivvel traffic in Ptolus. Most people consider it to be the most commonly used illegal drug.&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Main_Page&amp;diff=371313</id>
		<title>In The Shadow of the Spire:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Main_Page&amp;diff=371313"/>
		<updated>2019-09-23T21:38:28Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:D&amp;amp;D 5E]]&lt;br /&gt;
[[Category:Ptolus]]&lt;br /&gt;
&lt;br /&gt;
This is the main page for the D&amp;amp;D 5E Play-By-Post game taking place in Monte Cook&#039;s Ptolus, &#039;&#039;&#039;In the Shadow of the Spire&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A short description of Ptolus from the core book:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;A city of mysteries, secrets, and dark histories, Ptolus lies forever in the shadow of a towering stone spire reaching impossibly high into the sky, an enigma and reminder of evil long past. In Ptolus, the supernatural is expected and treachery lies around every corner—or is it that the supernatural lies around every corner and treachery is expected? Either way, the city of Ptolus abounds with danger, magic, intrigue, and above all, adventure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Important Links=&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-recruitment-d-d-5e-ptolus-game.852790/ Recruitment Thread]&lt;br /&gt;
&amp;lt;br /&amp;gt;In Character Thread (coming soon)&lt;br /&gt;
&amp;lt;br /&amp;gt;Out Of Character Thread (coming soon)&lt;br /&gt;
&lt;br /&gt;
=Current Characters=&lt;br /&gt;
&#039;&#039;&#039;Aleria Stormsinger&#039;&#039;&#039; (half-elf bard) played by Stormraven ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Aleria_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Azrak Hwj Zaajk&#039;&#039;&#039; (hobgoblin cleric of Lothian) played by Atlictoatl ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Azrak_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Broudenn Goldbeard&#039;&#039;&#039; (dwarf fighter) played by Maels2rom ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Broudenn_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Errich Angelblessed&#039;&#039;&#039; (aarakocra celestial warlock) played by TigerWolfe ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Errich_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Lassalanta &amp;quot;Leaf&amp;quot;&#039;&#039;&#039; (elf divine soul sorceress) played by Aikireikinu ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Lassalanta_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Rhogar&#039;&#039;&#039; (dragonborn monk) played by Donan ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Rhogar_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Silence&#039;&#039;&#039; (human rogue) played by Lysus ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Silence_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;TBD played by Daz Florp Lebam&lt;br /&gt;
&lt;br /&gt;
=Stuff you know about Ptolus=&lt;br /&gt;
Ptolus is a major city of seventy-five thousand people. It is located in the land of Palastan near a large bay on the southern end of the Whitewind Sea. It lies in the shadow of an impossibly tall (almost three thousand feet)&lt;br /&gt;
and thin pinnacle of rock known simply as the Spire. The Spire and its surroundings seethe with mysterious legends and rumors. These tales tell of ancient battles waged and cities erected on the site, of demons and dark lords, of forgotten kings and mighty wizards.&lt;br /&gt;
&lt;br /&gt;
Of late, Ptolus has become a city of adventurers. Treasure-seekers flock there to explore and plunder the labyrinthine structures beneath the streets, which they call the “Dungeon.” If the stories are correct, these catacombs include the following:&lt;br /&gt;
&amp;lt;br /&amp;gt;1. The sewers of the city.&lt;br /&gt;
&amp;lt;br /&amp;gt;2.Vast stretches of subterranean passages and chambers.&lt;br /&gt;
&amp;lt;br /&amp;gt;3. The remains of an even older city.&lt;br /&gt;
&amp;lt;br /&amp;gt;4. An abandoned underground dwarven settlement called Dwarvenhearth.&lt;br /&gt;
&amp;lt;br /&amp;gt;5. And levels that plunge incredibly deep below the present urban area.&lt;br /&gt;
&lt;br /&gt;
Ptolus lies in a cool, rainy coastal region with harsh winters. It serves as an important port on the Bay of Ptolus off the Whitewind Sea and belongs to the Empire of Tarsis, although a growing faction in the city feels that Ptolus should declare itself independent.&lt;br /&gt;
&lt;br /&gt;
=Districts of the City=&lt;br /&gt;
===The Docks===&lt;br /&gt;
Far below street level, the Docks rest on a narrow strip of land at the bottom of the city’s eastern cliffs. This is a particularly rough area of the city, thanks to the influx of sailors and its isolation from other districts. A single winding road provides access up a steep incline to the city proper. The Docks area is full of warehouses, shipyards, hostels, and taverns, all catering to sailors and merchants.&lt;br /&gt;
&lt;br /&gt;
===Guildsman District===&lt;br /&gt;
Ptolus teems with guilds. Every type of artisan, smith, or other professional belongs to a guild of similarly trained and employed individuals. These guilds enjoy a strong voice in the City Council.&lt;br /&gt;
This district in the south end of the city holds many tanneries, smithies, foundries, textile houses, grain mills, paper mills, brickmakers, bookmakers, woodworkers, and other production facilities, as well as warehouses, granaries, coalhouses, stockyards, and similar storage sites.&lt;br /&gt;
&lt;br /&gt;
===Midtown===&lt;br /&gt;
As the central area of the city, Midtown is both a commercial and a residential hub. It is also where one finds many local entertainment offerings, in the form of pubs and taverns as well as theaters, dance halls, gambling dens, and more. Visitors looking for a place to stay usually find themselves directed here, as most of the city’s temporary lodgings are in Midtown.&lt;br /&gt;
&lt;br /&gt;
===The Necropolis===&lt;br /&gt;
The vast&lt;br /&gt;
Necropolis in the city’s northeastern corner sits on a few rolling hills, now completely covered with mausoleums, crypts, and graves. The entire Necropolis is surrounded by a wall, with guards posted at each of its four gates.&lt;br /&gt;
&lt;br /&gt;
===Nobles&#039; Quarter===&lt;br /&gt;
Technically outside the city’s walls, the Nobles’ Quarter, with its row upon row of manors and estates, climbs the city’s western cliffs abutting the Spire itself. Travelers can enter the area only via a single avenue that runs up from Oldtown through the fortress of Dalenguard before reaching the Nobles’ Quarter. The largest estates in this section of town belong to the ten noble families that have held&lt;br /&gt;
power in the area —— to one degree or another —— for centuries.&lt;br /&gt;
&lt;br /&gt;
===North Market===&lt;br /&gt;
Well-worn cobblestone streets are packed with vendors occupying wooden booths, pushing carts, or simply hawking wares they tote in massive baskets on their backs. Fresh foods of all kinds—fish and shellfish from the sea, fruit from the orchards to the north, and local breads and pastries being favorites—are available in any quantity. Other goods are for sale in small shops, tents, or from the backs of wagons.&lt;br /&gt;
&lt;br /&gt;
===Oldtown===&lt;br /&gt;
The stone and marble buildings of Oldtown reflect a grander, earlier age. Graceful columns, majestic entrances, tall stone towers, and buildings of three or even four stories are common sights here. Yet all bear the signs of age and wear. Today many of these buildings house the bureaucracy the Empire forces upon the city.&lt;br /&gt;
&lt;br /&gt;
===Rivergate District===&lt;br /&gt;
Strictly a residential area, the Rivergate District is as close to a “middle class” neighborhood as Ptolus gets.&lt;br /&gt;
&lt;br /&gt;
===South Market===&lt;br /&gt;
Unlike its counterpart, the South Market is not an open-air marketplace. It has fewer vendors dealing out of carts and more established shops and places of business. Goods usually cost more in the South Market, but a buyer is far more likely to find trustworthy and reliable salespeople here. The South Market is newer than the North Market and has more artisans and industry than its counterpart.&lt;br /&gt;
&lt;br /&gt;
===Temple District===&lt;br /&gt;
Temples, churches, shrines, and small monasteries fill this district in the north central part of town, with the Street of a Million Gods (a bit of an exaggeration) running through it from north to south. Even the Blessed Bridge across the King’s River here has small shrines built upon and into it.&lt;br /&gt;
&lt;br /&gt;
===The Warrens===&lt;br /&gt;
The Warrens in the eastern part of town is a terrible slum sick with poverty and crime. The streets here have no names, and most of the buildings aren’t marked —— the place is not friendly to outsiders. Some visitors may have experienced a little theft or crime in the city, but it’s nothing compared to what goes on in this district.&lt;br /&gt;
&lt;br /&gt;
===The Undercity Market===&lt;br /&gt;
Although not actually a district of Ptolus, the Undercity Market, accessed by a wide staircase in the middle of Delver’s Square, is the place to go for most adventuring gear. Also located here is the Delver’s Guild, an association that provides assistance in the form of maps, reference material, and equipment to explorers of the ancient dwarven city, Dwarvenhearth, and other areas below the streets of Ptolus.&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Silence_Information&amp;diff=371312</id>
		<title>In The Shadow of the Spire:Silence Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Silence_Information&amp;diff=371312"/>
		<updated>2019-09-23T21:37:29Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page Return to Main Page]&lt;br /&gt;
&lt;br /&gt;
This contains information for use by Silence during the campaign.&lt;br /&gt;
&lt;br /&gt;
=Facts=&lt;br /&gt;
Confirmed facts Silence knows about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===Longfingers Guild===&lt;br /&gt;
This thieves’ guild has enjoyed a long tradition in the city, but many say its day has passed in light of the growing power of other, broader criminal organizations. Its headquarters is said to lie deep&lt;br /&gt;
below the city. Anyone thinking about joining the Longfingers Guild first must find the guild headquarters. The role that the guild plays is that of a school for young and upcoming thieves. Most of the skilled burglars, pickpockets, muggers, and cutpurses in the city were members of the guild when they were younger, even if they no longer belong to it.&lt;br /&gt;
&lt;br /&gt;
===Killraven Crime League===&lt;br /&gt;
Kevris Killraven arrived in the city only recently, but in that short time this mysterious woman has created the second most powerful criminal organization&lt;br /&gt;
in Ptolus. The league deals in extortion, prostitution, and illegal drugs. A number of nonhumans work for Killraven—troglodytes, ogres, and many other creatures.&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
Unconfirmed rumors Silence has heard about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===Kevris Killraven===&lt;br /&gt;
It’s fairly well accepted that Kevris Killraven is not a member of one of the major races. But as to what she really is, opinions vary widely. Folks presume her to be perhaps a medusa, a particularly intelligent harpy, or even a female giant.&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Silence_Information&amp;diff=371311</id>
		<title>In The Shadow of the Spire:Silence Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Silence_Information&amp;diff=371311"/>
		<updated>2019-09-23T21:26:15Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: Created page with &amp;quot;[https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page Return to Main Page]  This contains information for use by Silence during the campaign.  =Facts= Confirmed...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page Return to Main Page]&lt;br /&gt;
&lt;br /&gt;
This contains information for use by Silence during the campaign.&lt;br /&gt;
&lt;br /&gt;
=Facts=&lt;br /&gt;
Confirmed facts Silence knows about Ptolus.&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
Unconfirmed rumors Silence has heard about Ptolus.&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Rhogar_Information&amp;diff=371310</id>
		<title>In The Shadow of the Spire:Rhogar Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Rhogar_Information&amp;diff=371310"/>
		<updated>2019-09-23T21:24:32Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page Return to Main Page]&lt;br /&gt;
&lt;br /&gt;
This page contains information for use by Rhogar during the campaign.&lt;br /&gt;
&lt;br /&gt;
=Facts=&lt;br /&gt;
Confirmed facts Rhogar knows about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===Danace, Master of the Thousand Pains===&lt;br /&gt;
The followers of Danace, an evil god, diametrically oppose those who serve Hannan, the Lord of the Sun. Local acolytes of Hannan believe the evil god&#039;s followers are preparing for a strike at them across Ptolus.&lt;br /&gt;
&lt;br /&gt;
===The Brotherhood of Redemption===&lt;br /&gt;
An order of monks who believe that no evil is irredeemable, the Brotherhood of Redemption seeks to give any evil creature a chance to repent. Its members do not believe in “inherent evil.” Specializing in rehabilitation, they operate in the Dungeon out of the Fortress of the Redeemed but maintain a surface headquarters in the Guildsman District. They make it known that they willingly accept any prisoners who are not of the major races—in fact, they’ll pay a small bounty for evil creatures with a modicum of intelligence (i.e. the ability to reason).&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
Unconfirmed rumors Rhogar has heard about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===House Dallimothan===&lt;br /&gt;
To the people of Ptolus, House Dallimothan is “House Dragon,” and some speculate that most family members are dragons or half-dragons. It is even said that, as often as not there is an actual dragon roaming, sleeping, or even romping about the grounds of this noble house’s estate.&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Rhogar_Information&amp;diff=371309</id>
		<title>In The Shadow of the Spire:Rhogar Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Rhogar_Information&amp;diff=371309"/>
		<updated>2019-09-23T21:20:33Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page Return to Main Page]&lt;br /&gt;
&lt;br /&gt;
This page contains information for use by Rhogar during the campaign.&lt;br /&gt;
&lt;br /&gt;
=Facts=&lt;br /&gt;
Confirmed facts Rhogar knows about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===Danace, Master of the Thousand Pains===&lt;br /&gt;
The followers of Danace, an evil god, diametrically oppose those who serve Hannan, the Lord of the Sun. Local acolytes of Hannan believe the evil god&#039;s followers are preparing for a strike at them across Ptolus.&lt;br /&gt;
&lt;br /&gt;
===The Brotherhood of Redemption===&lt;br /&gt;
An order of monks who believe that no evil is irredeemable, the Brotherhood of Redemption seeks to give any evil creature a chance to repent. Its members do not believe in “inherent evil.” Specializing in rehabilitation, they operate in the Dungeon out of the Fortress of the Redeemed but maintain a surface headquarters in the Guildsman District. They make it known that they willingly accept any prisoners who are not of the major races—in fact, they’ll pay a small bounty for evil creatures with a modicum of intelligence (i.e. the ability to reason).&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
Unconfirmed rumors Rhogar has heard about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===House Dallimothan===&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Lassalanta_Information&amp;diff=371308</id>
		<title>In The Shadow of the Spire:Lassalanta Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Lassalanta_Information&amp;diff=371308"/>
		<updated>2019-09-23T21:02:24Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page Return to Main Page]&lt;br /&gt;
&lt;br /&gt;
This page contains information for use by Lassalanta &amp;quot;Leaf&amp;quot; during the campaign.&lt;br /&gt;
&lt;br /&gt;
=Facts=&lt;br /&gt;
Confirmed facts Lassalanta knows about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===Clasthamus Isle===&lt;br /&gt;
Thamus is an old, almost forgotten deity of protection and safety. Long ago, he bequeathed the Stones of Thamus to the world as tokens of his power. These stones fell into the possession of a human druid named Andach, who placed them on the far end of a bridge that connects a little island to the shore of a very small lake called the Lake of Sorrows within the Necropolis. The artifacts of this good god of life make it impossible for any undead or demon to step onto the bridge or the island, or even touch the waters of the lake. Andach still lives on Clasthamus Isle along with his apprentice Hennam, a female half-elf who is always eager for news of the city, Palastan, and almost any other topic. She begs for any information visitors can provide and is happy to chat, unlike her master.&lt;br /&gt;
&lt;br /&gt;
===The Inverted Pyramid===&lt;br /&gt;
The Inverted Pyramid group dedicated to fostering magical study and rewarding those who excel in it. The members of the Inverted Pyramid never refer to their organization as a “guild”—the Pyramid is far more than that. The group is concerned with preserving magical lore and all things arcane from those it believes would eradicate such knowledge. Its membership includes most of the powerful arcanists in Ptolus and the world.&lt;br /&gt;
&lt;br /&gt;
The Inverted Pyramid is extremely secretive. The general public has no idea where in the city the group bases its operations, and no one knows any details about its membership, other than perhaps the identities of its more flamboyant or famous members. Most wizards and sorcerers in Ptolus would love to join the organization, though they only extend membership to those with great skill and experience.&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
Unconfirmed rumors Lasslanta has heard about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===The Sorn===&lt;br /&gt;
The Sorn is rumored to be either a new assassin&#039;s guild that has just moved into the city, or a new mage&#039;s guild that intends to compete with the Inverted Pyramid.&lt;br /&gt;
&lt;br /&gt;
===The Brides of Magic===&lt;br /&gt;
There is a very small, elite organization of female sorcerers in Ptolus called the Brides of Magic, who study magic and seek to find balance in arcane matters.&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Lassalanta_Information&amp;diff=371307</id>
		<title>In The Shadow of the Spire:Lassalanta Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Lassalanta_Information&amp;diff=371307"/>
		<updated>2019-09-23T21:00:29Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page Return to Main Page]&lt;br /&gt;
&lt;br /&gt;
This page contains information for use by Lassalanta &amp;quot;Leaf&amp;quot; during the campaign.&lt;br /&gt;
&lt;br /&gt;
=Facts=&lt;br /&gt;
Confirmed facts Lassalanta knows about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===Clasthamus Isle===&lt;br /&gt;
Thamus is an old, almost forgotten deity of protection and safety. Long ago, he bequeathed the Stones of Thamus to the world as tokens of his power. These stones fell into the possession of a human druid named Andach, who placed them on the far end of a bridge that connects a little island to the shore of a very small lake called the Lake of Sorrows within the Necropolis. The artifacts of this good god of life make it impossible for any undead or demon to step onto the bridge or the island, or even touch the waters of the lake. Andach still lives on Clasthamus Isle along with his apprentice Hennam, a female half-elf who is always eager for news of the city, Palastan, and almost any other topic. She begs for any information visitors can provide and is happy to chat, unlike her master.&lt;br /&gt;
&lt;br /&gt;
===The Inverted Pyramid===&lt;br /&gt;
The Inverted Pyramid group dedicated to fostering magical study and rewarding those who excel in it. The members of the Inverted Pyramid never refer to their organization as a “guild”—the Pyramid is far more than that. The group is concerned with preserving magical lore and all things arcane from those it believes would eradicate such knowledge. Its membership includes most of the powerful arcanists in Ptolus and the world.&lt;br /&gt;
&lt;br /&gt;
The Inverted Pyramid is extremely secretive. The general public has no idea where in the city the group bases its operations, and no one knows any details about its membership, other than perhaps the identities of its more flamboyant or famous members. Most wizards and sorcerers in Ptolus would love to join the organization, though they only extend membership to those with great skill and experience.&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
Unconfirmed rumors Lasslanta has heard about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===The Sorn===&lt;br /&gt;
The Sorn is rumored to be either a new assassin&#039;s guild that has just moved into the city, or a new mage&#039;s guild that intends to compete with the Inverted Pyramid.&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Errich_Information&amp;diff=371306</id>
		<title>In The Shadow of the Spire:Errich Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Errich_Information&amp;diff=371306"/>
		<updated>2019-09-23T20:30:03Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page Return to Main Page]&lt;br /&gt;
&lt;br /&gt;
This page contains information for use by Errich Angelblessed during the campaign.&lt;br /&gt;
&lt;br /&gt;
=Facts=&lt;br /&gt;
Confirmed facts Errich knows about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===Knights of the Chord===&lt;br /&gt;
The Knights of the Chord are a small knightly order dedicated to upholding freedom and protecting the innocent. These knights are a martial order and focus heavily on combat skills. They own a small keep in Oldtown called the Jodan Templehall, which serves as an informal temple to Jode, goddess of music, as well as the order’s headquarters. The templehall has a chapel, practice hall, meeting room/dining hall, kitchen, single-room apartments for some of the knights, and an office suite for the order’s leader, Hallusiun Everfar (male elf).&lt;br /&gt;
&lt;br /&gt;
===Zaetra===&lt;br /&gt;
Zaetra is an aarakocra wizard who spends a great deal of time in Iridthil&#039;s Home in Midtown, and is a great friend of Doraedian Mythlord. Errich and Zaetra are acquainted, and she has offered to make some introductions for him if/when he finds himself in Ptolus. &lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
Unconfirmed rumors Errich has heard about Ptolus.&lt;br /&gt;
&lt;br /&gt;
=== Malkuth ===&lt;br /&gt;
The Malkuth are a mysterious group of celestials and half-celestials who live in the Pale Tower in Oldtown. Little about them is known, as they keep to themselves and rarely come out of their impressive abode.&lt;br /&gt;
&lt;br /&gt;
===Iridthil&#039;s Home===&lt;br /&gt;
Often called the Elven Sanctuary, this compound is for elves only. The master of the house is Doraedian Mythlord, the de facto leader of all elves in Ptolus.&lt;br /&gt;
&lt;br /&gt;
===Chaos Cults and the Forsaken===&lt;br /&gt;
Chaos cultists — in league with terrible inhuman things — plot the destruction of the city and, in fact, the entire world to sate their lust for destruction. Worse still, Ptolus is home to actual demons from the lower realms that call themselves the Fallen. These beings dwell alongside undead creatures called the Forsaken in a place called the Dark Reliquary.&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Errich_Information&amp;diff=371305</id>
		<title>In The Shadow of the Spire:Errich Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Errich_Information&amp;diff=371305"/>
		<updated>2019-09-23T20:29:40Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page Return to Main Page]&lt;br /&gt;
&lt;br /&gt;
This page contains information for use by Errich Angelblessed during the campaign.&lt;br /&gt;
&lt;br /&gt;
=Facts=&lt;br /&gt;
Confirmed facts Errich knows about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===Knights of the Chord===&lt;br /&gt;
The Knights of the Chord are a small knightly order dedicated to upholding freedom and protecting the innocent. These knights are a martial order and focus heavily on combat skills. They own a small keep in Oldtown called the Jodan Templehall, which serves as an informal temple to Jode, goddess of music, as well as the order’s headquarters. The templehall has a chapel, practice hall, meeting room/dining hall, kitchen, single-room apartments for some of the knights, and an office suite for the order’s leader, Hallusiun Everfar (male elf).&lt;br /&gt;
&lt;br /&gt;
===Zaetra===&lt;br /&gt;
Zaetra is an aarakocra wizard who spends a great deal of time in Iridthil&#039;s Home in Midtown, and is a great friend of Doraedian Mythlord. Errich and Zaetra are acquainted, and she has offered to make some introductions for him if/when he finds himself in Ptolus. &lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
Unconfirmed rumors Errich has heard about Ptolus.&lt;br /&gt;
&lt;br /&gt;
=== Malkuth ===&lt;br /&gt;
The Malkuth are a mysterious group of celestials and half-celestials who live in the Pale Tower in Oldtown. Little about them is known, as they keep to themselves and rarely come out of their impressive abode.&lt;br /&gt;
&lt;br /&gt;
===Iridthil&#039;s Home===&lt;br /&gt;
Often called the Elven Sanctuary, this compound is for elves only. The master of the house is Doraedian Mythlord, the de facto leader of all elves in Ptolus.&lt;br /&gt;
&lt;br /&gt;
===Chaos Cults and the Forsaken===&lt;br /&gt;
Chaos cultists —— in league with terrible inhuman things —— plot the destruction of the city and, in fact, the entire world to sate their lust for destruction. Worse still, Ptolus is home to actual demons from the lower realms that call themselves the Fallen. These beings dwell alongside undead creatures called the Forsaken in a place called the Dark Reliquary.&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Errich_Information&amp;diff=371304</id>
		<title>In The Shadow of the Spire:Errich Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Errich_Information&amp;diff=371304"/>
		<updated>2019-09-23T20:26:00Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page Return to Main Page]&lt;br /&gt;
&lt;br /&gt;
This page contains information for use by Errich Angelblessed during the campaign.&lt;br /&gt;
&lt;br /&gt;
=Facts=&lt;br /&gt;
Confirmed facts Errich knows about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===Knights of the Chord===&lt;br /&gt;
The Knights of the Chord are a small knightly order dedicated to upholding freedom and protecting the innocent. These knights are a martial order and focus heavily on combat skills. They own a small keep in Oldtown called the Jodan Templehall, which serves as an informal temple to Jode, goddess of music, as well as the order’s headquarters. The templehall has a chapel, practice hall, meeting room/dining hall, kitchen, single-room apartments for some of the knights, and an office suite for the order’s leader, Hallusiun Everfar (male elf).&lt;br /&gt;
&lt;br /&gt;
===Zaetra===&lt;br /&gt;
Zaetra is an aarakocra wizard who spends a great deal of time in Iridthil&#039;s Home in Midtown, and is a great friend of Doraedian Mythlord. Errich and Zaetra are acquainted, and she has offered to make some introductions for him if/when he finds himself in Ptolus. &lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
Unconfirmed rumors Errich has heard about Ptolus.&lt;br /&gt;
&lt;br /&gt;
=== Malkuth ===&lt;br /&gt;
The Malkuth are a mysterious group of celestials and half-celestials who live in the Pale Tower in Oldtown. Little about them is known, as they keep to themselves and rarely come out of their impressive abode.&lt;br /&gt;
&lt;br /&gt;
===Iridthil&#039;s Home===&lt;br /&gt;
Often called the Elven Sanctuary, this compound is for elves only. The master of the house is Doraedian Mythlord, the de facto leader of all elves in Ptolus.&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Azrak_Information&amp;diff=371298</id>
		<title>In The Shadow of the Spire:Azrak Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Azrak_Information&amp;diff=371298"/>
		<updated>2019-09-23T18:18:04Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page Return to Main Page]&lt;br /&gt;
&lt;br /&gt;
This contains information for use by Azrak Hwj Zaajk during the campaign.&lt;br /&gt;
&lt;br /&gt;
=Facts=&lt;br /&gt;
Confirmed facts Azrak knows about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===City Watch===&lt;br /&gt;
The Commissar (Igor Urnst) is the de facto &amp;quot;ruler&amp;quot; of Ptolus, as he controls the city under the auspices of the Emperor in Tarsis. He has authority over the Commissar&#039;s Men (not all men), a group of 300 elite soldiers stationed in the Dalenguard Fortress in Oldtown, and the City Watch. The Commissar also has the Twelve Commanders, comprising some of the most powerful and martially focused individuals in the city, to serve as his advisors and lieutenants in times of emergency. In addition, the Commissar grants unofficial support to the Sisters of Silence, a group of nonspeaking female monks patrol the streets and apprehend criminals.&lt;br /&gt;
&lt;br /&gt;
The primary goal of the City Watch is to keep the peace. The Watch has absolute authority in the city, and the right to arrest and detain anyone for any reason. The Commissar empowers them to use force—even deadly force—on anyone who resists. The City Watch spends much of its time breaking up fights, although often they arrive after the fight is over. They attempt to apprehend criminals, trying to catch them in the act whenever possible. Otherwise, the Watch serves as more of a deterrent than anything else. Investigating crimes rarely makes it to the City Watch’s list of duties; once a crime is over and the perpetrator gone, the guards generally file a report and forget about it. Only when a criminal begins repeating his offense does the Watch take investigative action to prevent future crime.&lt;br /&gt;
&lt;br /&gt;
===Order of the Dawn===&lt;br /&gt;
The Order of the Dawn is the martial arm of the Lothianite Church, protecting the faithful from all manner of darkness and danger. The core members of the knighthood are paladins, although such support personnel as clerics, fighters, and even wizards play other roles. The leader of the order in Ptolus, Sir Kabel Dathimol (male human paladin) is also one of the Commissar&#039;s Twelve Commanders. The order often works with the Commissar&#039;s forces, including attaching support personnel to the City Watch to fill an otherwise underserved role.&lt;br /&gt;
&lt;br /&gt;
===Shilukar===&lt;br /&gt;
You&#039;ve seen the following &amp;quot;Wanted&amp;quot; poster. Apparently, Shilukar has broken into a number of manor homes in the Nobles’ Quarterand stolen valuables of all types. Many of these homes are owned by members of House Abanar. It is not clear how House Abanar got the dark elf&#039;s name (such as through divination spells) without also getting his location.&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
Unconfirmed rumors Azrak has heard about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===Blue-Furred Gnolls===&lt;br /&gt;
An old man in the Guildsman District claims he recently saw a blue-skinned/furred gnoll around the southeastern side of the district one night. Most people think he was drunk.&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Main_Page&amp;diff=371297</id>
		<title>In The Shadow of the Spire:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Main_Page&amp;diff=371297"/>
		<updated>2019-09-23T17:58:14Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:D&amp;amp;D 5E]]&lt;br /&gt;
[[Category:Ptolus]]&lt;br /&gt;
&lt;br /&gt;
This is the main page for the D&amp;amp;D 5E Play-By-Post game taking place in Monte Cook&#039;s Ptolus, &#039;&#039;&#039;In the Shadow of the Spire&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A short description of Ptolus from the core book:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;A city of mysteries, secrets, and dark histories, Ptolus lies forever in the shadow of a towering stone spire reaching impossibly high into the sky, an enigma and reminder of evil long past. In Ptolus, the supernatural is expected and treachery lies around every corner—or is it that the supernatural lies around every corner and treachery is expected? Either way, the city of Ptolus abounds with danger, magic, intrigue, and above all, adventure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Important Links=&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-recruitment-d-d-5e-ptolus-game.852790/ Recruitment Thread]&lt;br /&gt;
&amp;lt;br /&amp;gt;In Character Thread (coming soon)&lt;br /&gt;
&amp;lt;br /&amp;gt;Out Of Character Thread (coming soon)&lt;br /&gt;
&lt;br /&gt;
=Current Characters=&lt;br /&gt;
&#039;&#039;&#039;Aleria Stormsinger&#039;&#039;&#039; (half-elf bard) played by Stormraven ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Aleria_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Azrak Hwj Zaajk&#039;&#039;&#039; (hobgoblin cleric of Lothian) played by Atlictoatl ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Azrak_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Broudenn Goldbeard&#039;&#039;&#039; (dwarf fighter) played by Maels2rom ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Broudenn_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Errich Angelblessed&#039;&#039;&#039; (aarakocra celestial warlock) played by TigerWolfe ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Errich_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Lassalanta &amp;quot;Leaf&amp;quot;&#039;&#039;&#039; (elf divine soul sorceress) played by Aikireikinu ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Lassalanta_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Rhogar&#039;&#039;&#039; (dragonborn monk) played by Donan ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Rhogar_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Silence&#039;&#039;&#039; (human rogue) played by Lysus&lt;br /&gt;
&amp;lt;br /&amp;gt;TBD played by Daz Florp Lebam&lt;br /&gt;
&lt;br /&gt;
=Stuff you know about Ptolus=&lt;br /&gt;
Ptolus is a major city of seventy-five thousand people. It is located in the land of Palastan near a large bay on the southern end of the Whitewind Sea. It lies in the shadow of an impossibly tall (almost three thousand feet)&lt;br /&gt;
and thin pinnacle of rock known simply as the Spire. The Spire and its surroundings seethe with mysterious legends and rumors. These tales tell of ancient battles waged and cities erected on the site, of demons and dark lords, of forgotten kings and mighty wizards.&lt;br /&gt;
&lt;br /&gt;
Of late, Ptolus has become a city of adventurers. Treasure-seekers flock there to explore and plunder the labyrinthine structures beneath the streets, which they call the “Dungeon.” If the stories are correct, these catacombs include the following:&lt;br /&gt;
&amp;lt;br /&amp;gt;1. The sewers of the city.&lt;br /&gt;
&amp;lt;br /&amp;gt;2.Vast stretches of subterranean passages and chambers.&lt;br /&gt;
&amp;lt;br /&amp;gt;3. The remains of an even older city.&lt;br /&gt;
&amp;lt;br /&amp;gt;4. An abandoned underground dwarven settlement called Dwarvenhearth.&lt;br /&gt;
&amp;lt;br /&amp;gt;5. And levels that plunge incredibly deep below the present urban area.&lt;br /&gt;
&lt;br /&gt;
Ptolus lies in a cool, rainy coastal region with harsh winters. It serves as an important port on the Bay of Ptolus off the Whitewind Sea and belongs to the Empire of Tarsis, although a growing faction in the city feels that Ptolus should declare itself independent.&lt;br /&gt;
&lt;br /&gt;
=Districts of the City=&lt;br /&gt;
===The Docks===&lt;br /&gt;
Far below street level, the Docks rest on a narrow strip of land at the bottom of the city’s eastern cliffs. This is a particularly rough area of the city, thanks to the influx of sailors and its isolation from other districts. A single winding road provides access up a steep incline to the city proper. The Docks area is full of warehouses, shipyards, hostels, and taverns, all catering to sailors and merchants.&lt;br /&gt;
&lt;br /&gt;
===Guildsman District===&lt;br /&gt;
Ptolus teems with guilds. Every type of artisan, smith, or other professional belongs to a guild of similarly trained and employed individuals. These guilds enjoy a strong voice in the City Council.&lt;br /&gt;
This district in the south end of the city holds many tanneries, smithies, foundries, textile houses, grain mills, paper mills, brickmakers, bookmakers, woodworkers, and other production facilities, as well as warehouses, granaries, coalhouses, stockyards, and similar storage sites.&lt;br /&gt;
&lt;br /&gt;
===Midtown===&lt;br /&gt;
As the central area of the city, Midtown is both a commercial and a residential hub. It is also where one finds many local entertainment offerings, in the form of pubs and taverns as well as theaters, dance halls, gambling dens, and more. Visitors looking for a place to stay usually find themselves directed here, as most of the city’s temporary lodgings are in Midtown.&lt;br /&gt;
&lt;br /&gt;
===The Necropolis===&lt;br /&gt;
The vast&lt;br /&gt;
Necropolis in the city’s northeastern corner sits on a few rolling hills, now completely covered with mausoleums, crypts, and graves. The entire Necropolis is surrounded by a wall, with guards posted at each of its four gates.&lt;br /&gt;
&lt;br /&gt;
===Nobles&#039; Quarter===&lt;br /&gt;
Technically outside the city’s walls, the Nobles’ Quarter, with its row upon row of manors and estates, climbs the city’s western cliffs abutting the Spire itself. Travelers can enter the area only via a single avenue that runs up from Oldtown through the fortress of Dalenguard before reaching the Nobles’ Quarter. The largest estates in this section of town belong to the ten noble families that have held&lt;br /&gt;
power in the area —— to one degree or another —— for centuries.&lt;br /&gt;
&lt;br /&gt;
===North Market===&lt;br /&gt;
Well-worn cobblestone streets are packed with vendors occupying wooden booths, pushing carts, or simply hawking wares they tote in massive baskets on their backs. Fresh foods of all kinds—fish and shellfish from the sea, fruit from the orchards to the north, and local breads and pastries being favorites—are available in any quantity. Other goods are for sale in small shops, tents, or from the backs of wagons.&lt;br /&gt;
&lt;br /&gt;
===Oldtown===&lt;br /&gt;
The stone and marble buildings of Oldtown reflect a grander, earlier age. Graceful columns, majestic entrances, tall stone towers, and buildings of three or even four stories are common sights here. Yet all bear the signs of age and wear. Today many of these buildings house the bureaucracy the Empire forces upon the city.&lt;br /&gt;
&lt;br /&gt;
===Rivergate District===&lt;br /&gt;
Strictly a residential area, the Rivergate District is as close to a “middle class” neighborhood as Ptolus gets.&lt;br /&gt;
&lt;br /&gt;
===South Market===&lt;br /&gt;
Unlike its counterpart, the South Market is not an open-air marketplace. It has fewer vendors dealing out of carts and more established shops and places of business. Goods usually cost more in the South Market, but a buyer is far more likely to find trustworthy and reliable salespeople here. The South Market is newer than the North Market and has more artisans and industry than its counterpart.&lt;br /&gt;
&lt;br /&gt;
===Temple District===&lt;br /&gt;
Temples, churches, shrines, and small monasteries fill this district in the north central part of town, with the Street of a Million Gods (a bit of an exaggeration) running through it from north to south. Even the Blessed Bridge across the King’s River here has small shrines built upon and into it.&lt;br /&gt;
&lt;br /&gt;
===The Warrens===&lt;br /&gt;
The Warrens in the eastern part of town is a terrible slum sick with poverty and crime. The streets here have no names, and most of the buildings aren’t marked —— the place is not friendly to outsiders. Some visitors may have experienced a little theft or crime in the city, but it’s nothing compared to what goes on in this district.&lt;br /&gt;
&lt;br /&gt;
===The Undercity Market===&lt;br /&gt;
Although not actually a district of Ptolus, the Undercity Market, accessed by a wide staircase in the middle of Delver’s Square, is the place to go for most adventuring gear. Also located here is the Delver’s Guild, an association that provides assistance in the form of maps, reference material, and equipment to explorers of the ancient dwarven city, Dwarvenhearth, and other areas below the streets of Ptolus.&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Broudenn_Information&amp;diff=371294</id>
		<title>In The Shadow of the Spire:Broudenn Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Broudenn_Information&amp;diff=371294"/>
		<updated>2019-09-23T14:34:37Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page Return to Main Page]&lt;br /&gt;
&lt;br /&gt;
This page contains information for use by Broudenn Goldbeard during the campaign.&lt;br /&gt;
&lt;br /&gt;
=Facts=&lt;br /&gt;
Confirmed facts Broudenn knows about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===Dwarvenhearth===&lt;br /&gt;
Dwarvenhearth is a vast underground city, once the home of ten thousand Stonemight dwarves. It covers an area larger than most of the districts in the surface city and contains multiple levels. The entire complex comprises many thousands of chambers and passages, ranging from small, twenty-foot-square storehouses to open plazas hundreds of feet wide to the gargantuan Cathedral Cavern, more than a thousand feet long.&lt;br /&gt;
&lt;br /&gt;
The guilt of the Stonelost dwarves for the abandonment of their sacred city remains strong even today. They consider themselves unworthy of Dwarvenhearth and await some event that might allow them to redeem themselves as a race. A dwarf will not wish to enter Dwarvenhearth without an extremely good reason, as doing so is tantamount to sacrilege against everything dwarves hold holy. That said, if a group of adventurers is determined to go, their dwarf friend might consider it better to accompany them rather than let them go in unescorted, so as to limit the amount of damage they inflict within the sacred walls.&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
Unconfirmed rumors Broudenn has heard about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===Dwarvenhearth===&lt;br /&gt;
One of the noble families -- the Balacazars, perhaps -- has recently obtained a Dwarvenhearth key (which gives the wielder a way to enter Dwarvenhearth), and seeks to sell it to the highest bidder.&lt;br /&gt;
&lt;br /&gt;
===The Shuul===&lt;br /&gt;
There is a group in Ptolus known as the Shuul, dedicated to restoring and advancing the reign of science and reason to the Empire. They work to study ancient technology and restore technologies that were more advanced a century ago, like firearms, printing presses, steam engines and various clockwork wonders.&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Azrak_Information&amp;diff=371293</id>
		<title>In The Shadow of the Spire:Azrak Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Azrak_Information&amp;diff=371293"/>
		<updated>2019-09-23T13:49:01Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page Return to Main Page]&lt;br /&gt;
&lt;br /&gt;
This contains information for use by Azrak Hwj Zaajk during the campaign.&lt;br /&gt;
&lt;br /&gt;
=Facts=&lt;br /&gt;
Confirmed facts Azrak knows about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===City Watch===&lt;br /&gt;
The Commissar (Igor Urnst) is the de facto &amp;quot;ruler&amp;quot; of Ptolus, as he controls the city under the auspices of the Emperor in Tarsis. He has authority over the Commissar&#039;s Men (not all men), a group of 300 elite soldiers stationed in the Dalenguard Fortress in Oldtown, and the City Watch. The Commissar also has the Twelve Commanders, comprising some of the most powerful and martially focused individuals in the city, to serve as his advisors and lieutenants in times of emergency. In addition, the Commissar grants unofficial support to the Sisters of Silence, a group of nonspeaking female monks patrol the streets and apprehend criminals.&lt;br /&gt;
&lt;br /&gt;
The primary goal of the City Watch is to keep the peace. The Watch has absolute authority in the city, and the right to arrest and detain anyone for any reason. The Commissar empowers them to use force—even deadly force—on anyone who resists. The City Watch spends much of its time breaking up fights, although often they arrive after the fight is over. They attempt to apprehend criminals, trying to catch them in the act whenever possible. Otherwise, the Watch serves as more of a deterrent than anything else. Investigating crimes rarely makes it to the City Watch’s list of duties; once a crime is over and the perpetrator gone, the guards generally file a report and forget about it. Only when a criminal begins repeating his offense does the Watch take investigative action to prevent future crime.&lt;br /&gt;
&lt;br /&gt;
===Order of the Dawn===&lt;br /&gt;
The Order of the Dawn is the martial arm of the Lothianite Church, protecting the faithful from all manner of darkness and danger. The core members of the knighthood are paladins, although such support personnel as clerics, fighters, and even wizards play other roles. The leader of the order in Ptolus, Sir Kabel Dathimol (male human paladin) is also one of the Commissar&#039;s Twelve Commanders. The order often works with the Commissar&#039;s forces, including attaching support personnel to the City Watch to fill an otherwise underserved role.&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
Unconfirmed rumors Azrak has heard about Ptolus.&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Broudenn_Information&amp;diff=371292</id>
		<title>In The Shadow of the Spire:Broudenn Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Broudenn_Information&amp;diff=371292"/>
		<updated>2019-09-23T13:06:55Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page Return to Main Page]&lt;br /&gt;
&lt;br /&gt;
This page contains information for use by Broudenn Goldbeard during the campaign.&lt;br /&gt;
&lt;br /&gt;
=Facts=&lt;br /&gt;
Confirmed facts Broudenn knows about Ptolus.&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
Unconfirmed rumors Broudenn has heard about Ptolus.&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Main_Page&amp;diff=371291</id>
		<title>In The Shadow of the Spire:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Main_Page&amp;diff=371291"/>
		<updated>2019-09-23T13:06:37Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:D&amp;amp;D 5E]]&lt;br /&gt;
[[Category:Ptolus]]&lt;br /&gt;
&lt;br /&gt;
This is the main page for the D&amp;amp;D 5E Play-By-Post game taking place in Monte Cook&#039;s Ptolus, &#039;&#039;&#039;In the Shadow of the Spire&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A short description of Ptolus from the core book:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;A city of mysteries, secrets, and dark histories, Ptolus lies forever in the shadow of a towering stone spire reaching impossibly high into the sky, an enigma and reminder of evil long past. In Ptolus, the supernatural is expected and treachery lies around every corner—or is it that the supernatural lies around every corner and treachery is expected? Either way, the city of Ptolus abounds with danger, magic, intrigue, and above all, adventure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Important Links=&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-recruitment-d-d-5e-ptolus-game.852790/ Recruitment Thread]&lt;br /&gt;
&amp;lt;br /&amp;gt;In Character Thread (coming soon)&lt;br /&gt;
&amp;lt;br /&amp;gt;Out Of Character Thread (coming soon)&lt;br /&gt;
&lt;br /&gt;
=Current Characters=&lt;br /&gt;
&#039;&#039;&#039;Aleria Stormsinger&#039;&#039;&#039; (half-elf bard) played by Stormraven ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Aleria_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Azrak Hwj Zaajk&#039;&#039;&#039; (hobgoblin cleric of Lothian) played by Atlictoatl ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Azrak_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Broudenn Goldbeard&#039;&#039;&#039; (dwarf fighter) played by Maels2rom ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Broudenn_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Errich Angelblessed&#039;&#039;&#039; (aarakocra celestial warlock) played by TigerWolfe ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Errich_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Lassalanta &amp;quot;Leaf&amp;quot;&#039;&#039;&#039; (elf divine soul sorceress) played by Aikireikinu ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Lassalanta_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Rhogar&#039;&#039;&#039; (dragonborn monk) played by Donan ([https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Rhogar_Information Information page])&lt;br /&gt;
&amp;lt;br /&amp;gt;TBD played by Lysus&lt;br /&gt;
&amp;lt;br /&amp;gt;TBD played by Daz Florp Lebam (player to be confirmed)&lt;br /&gt;
&lt;br /&gt;
=Stuff you know about Ptolus=&lt;br /&gt;
Ptolus is a major city of seventy-five thousand people. It is located in the land of Palastan near a large bay on the southern end of the Whitewind Sea. It lies in the shadow of an impossibly tall (almost three thousand feet)&lt;br /&gt;
and thin pinnacle of rock known simply as the Spire. The Spire and its surroundings seethe with mysterious legends and rumors. These tales tell of ancient battles waged and cities erected on the site, of demons and dark lords, of forgotten kings and mighty wizards.&lt;br /&gt;
&lt;br /&gt;
Of late, Ptolus has become a city of adventurers. Treasure-seekers flock there to explore and plunder the labyrinthine structures beneath the streets, which they call the “Dungeon.” If the stories are correct, these catacombs include the following:&lt;br /&gt;
&amp;lt;br /&amp;gt;1. The sewers of the city.&lt;br /&gt;
&amp;lt;br /&amp;gt;2.Vast stretches of subterranean passages and chambers.&lt;br /&gt;
&amp;lt;br /&amp;gt;3. The remains of an even older city.&lt;br /&gt;
&amp;lt;br /&amp;gt;4. An abandoned underground dwarven settlement called Dwarvenhearth.&lt;br /&gt;
&amp;lt;br /&amp;gt;5. And levels that plunge incredibly deep below the present urban area.&lt;br /&gt;
&lt;br /&gt;
Ptolus lies in a cool, rainy coastal region with harsh winters. It serves as an important port on the Bay of Ptolus off the Whitewind Sea and belongs to the Empire of Tarsis, although a growing faction in the city feels that Ptolus should declare itself independent.&lt;br /&gt;
&lt;br /&gt;
=Districts of the City=&lt;br /&gt;
===The Docks===&lt;br /&gt;
Far below street level, the Docks rest on a narrow strip of land at the bottom of the city’s eastern cliffs. This is a particularly rough area of the city, thanks to the influx of sailors and its isolation from other districts. A single winding road provides access up a steep incline to the city proper. The Docks area is full of warehouses, shipyards, hostels, and taverns, all catering to sailors and merchants.&lt;br /&gt;
&lt;br /&gt;
===Guildsman District===&lt;br /&gt;
Ptolus teems with guilds. Every type of artisan, smith, or other professional belongs to a guild of similarly trained and employed individuals. These guilds enjoy a strong voice in the City Council.&lt;br /&gt;
This district in the south end of the city holds many tanneries, smithies, foundries, textile houses, grain mills, paper mills, brickmakers, bookmakers, woodworkers, and other production facilities, as well as warehouses, granaries, coalhouses, stockyards, and similar storage sites.&lt;br /&gt;
&lt;br /&gt;
===Midtown===&lt;br /&gt;
As the central area of the city, Midtown is both a commercial and a residential hub. It is also where one finds many local entertainment offerings, in the form of pubs and taverns as well as theaters, dance halls, gambling dens, and more. Visitors looking for a place to stay usually find themselves directed here, as most of the city’s temporary lodgings are in Midtown.&lt;br /&gt;
&lt;br /&gt;
===The Necropolis===&lt;br /&gt;
The vast&lt;br /&gt;
Necropolis in the city’s northeastern corner sits on a few rolling hills, now completely covered with mausoleums, crypts, and graves. The entire Necropolis is surrounded by a wall, with guards posted at each of its four gates.&lt;br /&gt;
&lt;br /&gt;
===Nobles&#039; Quarter===&lt;br /&gt;
Technically outside the city’s walls, the Nobles’ Quarter, with its row upon row of manors and estates, climbs the city’s western cliffs abutting the Spire itself. Travelers can enter the area only via a single avenue that runs up from Oldtown through the fortress of Dalenguard before reaching the Nobles’ Quarter. The largest estates in this section of town belong to the ten noble families that have held&lt;br /&gt;
power in the area —— to one degree or another —— for centuries.&lt;br /&gt;
&lt;br /&gt;
===North Market===&lt;br /&gt;
Well-worn cobblestone streets are packed with vendors occupying wooden booths, pushing carts, or simply hawking wares they tote in massive baskets on their backs. Fresh foods of all kinds—fish and shellfish from the sea, fruit from the orchards to the north, and local breads and pastries being favorites—are available in any quantity. Other goods are for sale in small shops, tents, or from the backs of wagons.&lt;br /&gt;
&lt;br /&gt;
===Oldtown===&lt;br /&gt;
The stone and marble buildings of Oldtown reflect a grander, earlier age. Graceful columns, majestic entrances, tall stone towers, and buildings of three or even four stories are common sights here. Yet all bear the signs of age and wear. Today many of these buildings house the bureaucracy the Empire forces upon the city.&lt;br /&gt;
&lt;br /&gt;
===Rivergate District===&lt;br /&gt;
Strictly a residential area, the Rivergate District is as close to a “middle class” neighborhood as Ptolus gets.&lt;br /&gt;
&lt;br /&gt;
===South Market===&lt;br /&gt;
Unlike its counterpart, the South Market is not an open-air marketplace. It has fewer vendors dealing out of carts and more established shops and places of business. Goods usually cost more in the South Market, but a buyer is far more likely to find trustworthy and reliable salespeople here. The South Market is newer than the North Market and has more artisans and industry than its counterpart.&lt;br /&gt;
&lt;br /&gt;
===Temple District===&lt;br /&gt;
Temples, churches, shrines, and small monasteries fill this district in the north central part of town, with the Street of a Million Gods (a bit of an exaggeration) running through it from north to south. Even the Blessed Bridge across the King’s River here has small shrines built upon and into it.&lt;br /&gt;
&lt;br /&gt;
===The Warrens===&lt;br /&gt;
The Warrens in the eastern part of town is a terrible slum sick with poverty and crime. The streets here have no names, and most of the buildings aren’t marked —— the place is not friendly to outsiders. Some visitors may have experienced a little theft or crime in the city, but it’s nothing compared to what goes on in this district.&lt;br /&gt;
&lt;br /&gt;
===The Undercity Market===&lt;br /&gt;
Although not actually a district of Ptolus, the Undercity Market, accessed by a wide staircase in the middle of Delver’s Square, is the place to go for most adventuring gear. Also located here is the Delver’s Guild, an association that provides assistance in the form of maps, reference material, and equipment to explorers of the ancient dwarven city, Dwarvenhearth, and other areas below the streets of Ptolus.&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Aleria_Information&amp;diff=371266</id>
		<title>In The Shadow of the Spire:Aleria Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_The_Shadow_of_the_Spire:Aleria_Information&amp;diff=371266"/>
		<updated>2019-09-23T02:21:06Z</updated>

		<summary type="html">&lt;p&gt;Andrew J. Luther: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page Return to Main Page]&lt;br /&gt;
&lt;br /&gt;
This contains information for use by Aleria Stormsinger during the campaign.&lt;br /&gt;
&lt;br /&gt;
=Facts=&lt;br /&gt;
Confirmed facts Aleria knows about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===Knights of the Chord===&lt;br /&gt;
The Knights of the Chord are a small knightly order dedicated to upholding freedom and protecting the innocent. The knights all have mastered, to some degree, the art of drawing power from music and song. While many may have at&lt;br /&gt;
one time been bards, they are no longer minstrels. These knights are a martial order and focus heavily on combat skills. The Knights own a small keep in Oldtown called the Jodan Templehall, which serves as an informal temple to Jode, goddess of music, as well as the order’s headquarters. The templehall has a chapel, practice hall, meeting room/dining hall, kitchen, single-room apartments for some of the knights, and an office suite for the order’s leader, Hallusiun Everfar (male elf).&lt;br /&gt;
&lt;br /&gt;
===Imperial Academy of Music===&lt;br /&gt;
Ptolus’ Imperial Academy of Music (located in the Nobles&#039; Quarter) carries a reputation that extends far outside the city walls. Many consider it the premier school of music in the Empire.&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
Unconfirmed rumors Aleria has heard about Ptolus.&lt;br /&gt;
&lt;br /&gt;
===The Shadow Theatre===&lt;br /&gt;
Only very recently opened, this theater is unlike any other. Rather than showing plays with actors, the theater hires “performers” who&lt;br /&gt;
magically cast animated shadows on a huge white wall to portray an epic story, sometimes with hundreds of characters at once (in large battle scenes), sometimes with amazing effects like flowing rivers or trees blowing in the wind during a storm. The performers are all low-level wizards, sorcerers, or bards who use modified forms of low-level spells or even cantrips, sometimes as many as a dozen spells at a time.&lt;br /&gt;
&lt;br /&gt;
Rumors abound that the Shadow Theater is connected to House Sadar (a noble house obsessed with darkness and shadows) and is part of some insidious plot, perhaps to implant suggestions into the minds of the audience.&lt;/div&gt;</summary>
		<author><name>Andrew J. Luther</name></author>
	</entry>
</feed>