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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Anglachel</id>
	<title>RPGnet - User contributions [en]</title>
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	<updated>2026-05-16T06:39:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Algyss_Kalarian&amp;diff=202619</id>
		<title>Algyss Kalarian</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Algyss_Kalarian&amp;diff=202619"/>
		<updated>2012-03-03T22:43:56Z</updated>

		<summary type="html">&lt;p&gt;Anglachel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Algyss Kalarian&#039;&#039;&#039;&lt;br /&gt;
[[File:Pyromancer.jpg|right]]&lt;br /&gt;
==Basics==&lt;br /&gt;
*Magician: 1&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Experience: 0 / 500&lt;br /&gt;
*Hits: 1 / 1&lt;br /&gt;
*Combat Pool: 1&lt;br /&gt;
*AC: 3&lt;br /&gt;
*Modifiers: +2 to spellcasting rolls&lt;br /&gt;
*Morale: +1&lt;br /&gt;
*Reaction: 0&lt;br /&gt;
*Initiative: 0 &lt;br /&gt;
*Movement: 20&lt;br /&gt;
*Description/Background: &amp;quot;Algyss comes from a nice town. Not too big, not too small. It has a long respected position in the town. The wizard specializes in healing magics and helping the townsfolk, and generally being a benefit to the community. Algyss became a wizards apprentice at an early age and was shown quite a bit of the gentler magics. Algyss wants to learn how to do the cool shit like teleport, and blow people up, and making totally badass magic swords, and his master goes on about using power responsibly and how it is a duty to serve and how blah blah blah. So it&#039;s time for Algyss to strike out on his own if he wants to learn the REAL spells.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
*Gifts:&lt;br /&gt;
** Brave&lt;br /&gt;
*Mundane Abilities&lt;br /&gt;
**Crafty&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Gear===&lt;br /&gt;
*Wizards Robes&lt;br /&gt;
*Wizard Hat&lt;br /&gt;
*Sorcerous Ingredients&lt;br /&gt;
*Short Bow&lt;br /&gt;
*Dagger&lt;br /&gt;
*Staff&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Backpack&lt;br /&gt;
*Waterskin X 2&lt;br /&gt;
*Flint and Tender&lt;br /&gt;
*5 days rations&lt;br /&gt;
*4 torches&lt;br /&gt;
*Lamp, Hooded&lt;br /&gt;
*Pouches X 2&lt;br /&gt;
*4 spikes&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
*Marks: 0&lt;br /&gt;
*Crowns: &lt;br /&gt;
*Shillings: 9 &lt;br /&gt;
*Pennies: 5&lt;br /&gt;
*Farthings:&lt;br /&gt;
*Gems, Jewelry, and so forth:&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*Sleep&lt;br /&gt;
*Create Staff&lt;/div&gt;</summary>
		<author><name>Anglachel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Pyromancer.jpg&amp;diff=202618</id>
		<title>File:Pyromancer.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Pyromancer.jpg&amp;diff=202618"/>
		<updated>2012-03-03T22:42:47Z</updated>

		<summary type="html">&lt;p&gt;Anglachel: Dark Souls Pyromancer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dark Souls Pyromancer&lt;/div&gt;</summary>
		<author><name>Anglachel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jace_Seur&amp;diff=186951</id>
		<title>Jace Seur</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jace_Seur&amp;diff=186951"/>
		<updated>2011-07-22T15:49:01Z</updated>

		<summary type="html">&lt;p&gt;Anglachel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Druid sketch.jpg|thumb|Jace]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jace Seur&lt;br /&gt;
Jace is no stranger to tragedy. His father died in one of the many wars against the rampaging tribes of rocs while his mother was with child. His mother died in childbirth. Though thankfully his grandfather was a Wizard and took him in. However his grandfather managed to come under the attention of MYSTERIOUSNESS as many Wizards have in these dark and dangerous days. His grandfather and several of his associate mages and senior apprentices were skilled, and the tower destroyed. Thankfully he and several other apprentices managed to escape deep into the woods during the sacking. They would have died but they were taken in by Druids to be raised into the wisdom of the Primal Spirits and charged to protect an Ancient Grove. Sadly tragedy struck once again, those who destroyed his home despoiled and scattered the Druid&#039;s Grove he belonged to while he was out communing with the Primal Spirits and performing the final solitary rite to become a true druid. Swearing vengeance he seeks allies to help him grant nature&#039;s cold hard justice to those who have taken so much from him.&lt;br /&gt;
Tags: Sworn to Vengeance, Twice Orphaned, RAGE!!, Hatred ( GM&#039;s choice), Fist of Nature, Mage Acoltye&lt;br /&gt;
&lt;br /&gt;
Human Druid&lt;br /&gt;
&lt;br /&gt;
Theme: Wizards Apprentice&lt;br /&gt;
&lt;br /&gt;
Background: Forrest&lt;br /&gt;
&lt;br /&gt;
Primal Aspect: Primal Guardian&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
&lt;br /&gt;
Strength: 9&lt;br /&gt;
&lt;br /&gt;
Dexterity: 10&lt;br /&gt;
&lt;br /&gt;
Constitution: 16&lt;br /&gt;
&lt;br /&gt;
Intelligence: 10&lt;br /&gt;
&lt;br /&gt;
Wisdom: 16 (+2) / 18&lt;br /&gt;
&lt;br /&gt;
Charisma: 13&lt;br /&gt;
Defenses:&lt;br /&gt;
&lt;br /&gt;
AC: 17 Fort: +1 Reflex: +2 Will:+2&lt;br /&gt;
&lt;br /&gt;
HP: 28&lt;br /&gt;
&lt;br /&gt;
Surges: 9&lt;br /&gt;
To Hit: +7&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Elven, (Druidic?)&lt;br /&gt;
&lt;br /&gt;
Powers:&lt;br /&gt;
&lt;br /&gt;
Wild Shape&lt;br /&gt;
&lt;br /&gt;
1st Level At Wills:&lt;br /&gt;
&lt;br /&gt;
Grasping Claws&lt;br /&gt;
&lt;br /&gt;
Savage Rend&lt;br /&gt;
&lt;br /&gt;
Fire Hawk&lt;br /&gt;
&lt;br /&gt;
Grasping Tide&lt;br /&gt;
 At-Will ✦ Implement, Primal&lt;br /&gt;
Standard Action Area burst 1 within 10 squares&lt;br /&gt;
Target: Each creature in burst&lt;br /&gt;
Attack: Wisdom vs. Fortitude&lt;br /&gt;
Hit: 1d6 + Wisdom modifier damage.&lt;br /&gt;
Effect: If the target moves out of the area of effect before the end of your next turn it is subject to a secondary attack.&lt;br /&gt;
Secondary Attack: Wisdom vs. Reflex&lt;br /&gt;
Hit: Target is knocked prone.&lt;br /&gt;
Level 21: 2d6 + Wisdom modifier damage.&lt;br /&gt;
&lt;br /&gt;
1st Level Encounter:&lt;br /&gt;
&lt;br /&gt;
Frost Flash&lt;br /&gt;
&lt;br /&gt;
1st Level Daily:&lt;br /&gt;
Summon Pack Wolf (PP)&lt;br /&gt;
&lt;br /&gt;
Theme Encounter:&lt;br /&gt;
&lt;br /&gt;
Color Orb&lt;br /&gt;
&lt;br /&gt;
Skills Trained:&lt;br /&gt;
&lt;br /&gt;
Nature, Insight, Perception (+2 Background), Endurance, Arcana, Diplomacy&lt;br /&gt;
&lt;br /&gt;
Feats:&lt;br /&gt;
Arcane Prodigy [Sorceror Multiclass], Staff Expertise, Ritual Casting&lt;br /&gt;
&lt;br /&gt;
Equipment:&lt;br /&gt;
QuarterStaff (5gp), Hide Armor (30gp), Adventurer&#039;s Kit (15gp), 45 Gold Pieces worth of Residuum for Rituals&lt;br /&gt;
&lt;br /&gt;
Rituals Known:&lt;br /&gt;
Animal Messenger, Comprehend Language&lt;/div&gt;</summary>
		<author><name>Anglachel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jace_Seur&amp;diff=186950</id>
		<title>Jace Seur</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jace_Seur&amp;diff=186950"/>
		<updated>2011-07-22T15:41:47Z</updated>

		<summary type="html">&lt;p&gt;Anglachel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Druid sketch.jpg|thumb|Jace]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jace Seur&lt;br /&gt;
Jace is no stranger to tragedy. His father died in one of the many wars against (insert GM&#039;s choice) while his mother was with child. His mother died in childbirth. Though thankfully his grandfather was a Wizard and took him in. However his grandfather managed to come under the attention of (GM&#039;s choice) as many Wizards have in these dark and dangerous days. His grandfather and several of his associate mages and senior apprentices were skilled, and the tower destroyed. Thankfully he and several other apprentices managed to escape deep into the woods during the sacking. They would have died but they were taken in by Druids to be raised into the wisdom of the Primal Spirits and charged to protect an Ancient Grove. Sadly tragedy struck once again, those who destroyed his home despoiled and scattered the Druid&#039;s Grove he belonged to while he was out communing with the Primal Spirits and performing the final solitary rite to become a true druid. Swearing vengeance he seeks allies to help him grant nature&#039;s cold hard justice to those who have taken so much from him.&lt;br /&gt;
Tags: Sworn to Vengeance, Twice Orphaned, RAGE!!, Hatred ( GM&#039;s choice), Fist of Nature, Mage Acoltye&lt;br /&gt;
&lt;br /&gt;
Human Druid&lt;br /&gt;
&lt;br /&gt;
Theme: Wizards Apprentice&lt;br /&gt;
&lt;br /&gt;
Background: Forrest&lt;br /&gt;
&lt;br /&gt;
Primal Aspect: Primal Guardian&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
&lt;br /&gt;
Strength: 9&lt;br /&gt;
&lt;br /&gt;
Dexterity: 10&lt;br /&gt;
&lt;br /&gt;
Constitution: 16&lt;br /&gt;
&lt;br /&gt;
Intelligence: 10&lt;br /&gt;
&lt;br /&gt;
Wisdom: 16 (+2) / 18&lt;br /&gt;
&lt;br /&gt;
Charisma: 13&lt;br /&gt;
Defenses:&lt;br /&gt;
&lt;br /&gt;
AC: 17 Fort: +1 Reflex: +2 Will:+2&lt;br /&gt;
&lt;br /&gt;
HP: 28&lt;br /&gt;
&lt;br /&gt;
Surges: 9&lt;br /&gt;
To Hit: +7&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Elven, (Druidic?)&lt;br /&gt;
&lt;br /&gt;
Powers:&lt;br /&gt;
&lt;br /&gt;
Wild Shape&lt;br /&gt;
&lt;br /&gt;
1st Level At Wills:&lt;br /&gt;
&lt;br /&gt;
Grasping Claws&lt;br /&gt;
&lt;br /&gt;
Savage Rend&lt;br /&gt;
&lt;br /&gt;
Fire Hawk&lt;br /&gt;
&lt;br /&gt;
Grasping Tide&lt;br /&gt;
 At-Will ✦ Implement, Primal&lt;br /&gt;
Standard Action Area burst 1 within 10 squares&lt;br /&gt;
Target: Each creature in burst&lt;br /&gt;
Attack: Wisdom vs. Fortitude&lt;br /&gt;
Hit: 1d6 + Wisdom modifier damage.&lt;br /&gt;
Effect: If the target moves out of the area of effect before the end of your next turn it is subject to a secondary attack.&lt;br /&gt;
Secondary Attack: Wisdom vs. Reflex&lt;br /&gt;
Hit: Target is knocked prone.&lt;br /&gt;
Level 21: 2d6 + Wisdom modifier damage.&lt;br /&gt;
&lt;br /&gt;
1st Level Encounter:&lt;br /&gt;
&lt;br /&gt;
Frost Flash&lt;br /&gt;
&lt;br /&gt;
1st Level Daily:&lt;br /&gt;
Summon Pack Wolf (PP)&lt;br /&gt;
&lt;br /&gt;
Theme Encounter:&lt;br /&gt;
&lt;br /&gt;
Color Orb&lt;br /&gt;
&lt;br /&gt;
Skills Trained:&lt;br /&gt;
&lt;br /&gt;
Nature, Insight, Perception (+2 Background), Endurance, Arcana, Diplomacy&lt;br /&gt;
&lt;br /&gt;
Feats:&lt;br /&gt;
Arcane Prodigy [Sorceror Multiclass], Staff Expertise, Ritual Casting&lt;br /&gt;
&lt;br /&gt;
Equipment:&lt;br /&gt;
QuarterStaff (5gp), Hide Armor (30gp), Adventurer&#039;s Kit (15gp), 45 Gold Pieces worth of Residuum for Rituals&lt;br /&gt;
&lt;br /&gt;
Rituals Known:&lt;br /&gt;
Animal Messenger, Comprehend Language&lt;/div&gt;</summary>
		<author><name>Anglachel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=XCrawl:Sparkle_Motion:Professer_Interficio_Vulgivagus&amp;diff=186949</id>
		<title>XCrawl:Sparkle Motion:Professer Interficio Vulgivagus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=XCrawl:Sparkle_Motion:Professer_Interficio_Vulgivagus&amp;diff=186949"/>
		<updated>2011-07-22T15:40:49Z</updated>

		<summary type="html">&lt;p&gt;Anglachel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character for [[XCrawl:Sparkle Motion|Xcrawl: Sparkle Motion]], a Dungeons and Dragons game of fame and fortune.&lt;br /&gt;
&lt;br /&gt;
[[file:60977460.jpgg.jpg|thumb|The Professor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
Samri is the daughter of B-list celebrities struggling to get out from under her family&#039;s meager shadow. Despite spending more time designing fabulous new adornments for her armor and weapons than training, she nevertheless has made a name for herself on the Xcrawl circuit, where she seems determined to wring every single trace of fame out of the experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role:&#039;&#039;&#039; Leader&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commanding Presence&#039;&#039;&#039;: Tactical Presence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character tags:&#039;&#039;&#039; Not as smart as he thinks he is, Still pretty damn smart, Field researcher, Owes alot of money&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Likes&#039;&#039;&#039;: Feeling smarter than everyone else in the room, things that will boost his book sales, Anything that strokes his intellectual ego, painkillers&lt;br /&gt;
&#039;&#039;&#039;Dislikes&#039;&#039;&#039;: Disrespect to academia, someone pointing out when he&#039;s wrong, know it all Wizards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat Block ==&lt;br /&gt;
&lt;br /&gt;
Human Warlord 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 42  &#039;&#039;&#039;Bloodied:&#039;&#039;&#039; 21 &#039;&#039;&#039;Healing Surges:&#039;&#039;&#039; 7 &#039;&#039;&#039;Surge Value:&#039;&#039;&#039; 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 19 &#039;&#039;&#039;Fort:&#039;&#039;&#039; 19 &#039;&#039;&#039;Reflex:&#039;&#039;&#039; 17 &#039;&#039;&#039;Will:&#039;&#039;&#039; 15&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 6 &#039;&#039;&#039;Initiative:&#039;&#039;&#039; +4 &#039;&#039;&#039;Passive Insight:&#039;&#039;&#039; 12 &#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 12&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;To Hit:&#039;&#039;&#039; +11 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ability Scores ==&lt;br /&gt;
Strength 19 &amp;lt;br&amp;gt;&lt;br /&gt;
Constitution 10 &amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity 10 &amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence 17 &amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom 10 &amp;lt;br&amp;gt;&lt;br /&gt;
Charisma 12 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Trained&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
History (+2 background), Diplomacy, Athletics, Heal, Endurance, Dungeoneering&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
*FREEBIE: Spear Expertise&lt;br /&gt;
*Human feat: Tactical Assault&lt;br /&gt;
*Level 1: Superior Weapon(Greatspear)&lt;br /&gt;
*Level 2: Improved Tactics&lt;br /&gt;
*Level 4: Saving Inspiration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== At-Will Powers ==&lt;br /&gt;
Direct the Strike (Martlal Power 2)&lt;br /&gt;
Commander&#039;s Strike (Player&#039;s Handbook)&lt;br /&gt;
&lt;br /&gt;
== Encounter Powers ==&lt;br /&gt;
1st Level Encounter:&lt;br /&gt;
Warlord&#039;s Favor&lt;br /&gt;
2nd Level Utility:&lt;br /&gt;
Knight&#039;s Move&lt;br /&gt;
3rd Level&lt;br /&gt;
Devastating Offensive:&lt;br /&gt;
&amp;quot;Hit: 1[W] + Strength modifier damage. You slide the target 1 square and slide one ally adjacent to you 3 squares to the square the target vacated. Then the ally can make a melee basic attack against the target as a free action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Daily Powers ==&lt;br /&gt;
1st level:&lt;br /&gt;
Lead the Attack&lt;br /&gt;
5th Level:&lt;br /&gt;
Stand the Fallen&lt;br /&gt;
&lt;br /&gt;
== Racial Encounter ==&lt;br /&gt;
Heroic Effort&lt;br /&gt;
&lt;br /&gt;
== Theme Encounter: ==&lt;br /&gt;
Use Vulnerability&lt;br /&gt;
Encounter Arcane&lt;br /&gt;
Free Action Personal&lt;br /&gt;
Trigger: You succeed on a Monster Knowledge check against a monster that you can see or hear.&lt;br /&gt;
&lt;br /&gt;
Effect: If your check result meets or exceeds the Hard DC for the monster&#039;s level, you gain a +4 bonus to all defenses against the monster&#039;s attacks until the end of your next turn. Additionally, until the end of your next turn you gain a power bonus to damage rolls against the target equal to your Intelligence modifier, but not when you deal damage the target resists.&lt;br /&gt;
If your check result does not meet or exceed the Hard DC, your attacks against the target only deal half damage until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Hide Armor (+3/-1) (30gp), Greatspear (25gp), Potion of Resistance (40gp), Potion of Clarity (50gp), Potion of Healing (50gp), Repeating Crossbow (35gp) Standard Adventurer&#039;s Kit (15GP)&lt;br /&gt;
Iron Armbands of Power Level 6 Item&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Invisible Castle Account==&lt;br /&gt;
[[http://invisiblecastle.com/profile/anglachel/ | Anglachel]]&lt;/div&gt;</summary>
		<author><name>Anglachel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jace_Seur&amp;diff=186948</id>
		<title>Jace Seur</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jace_Seur&amp;diff=186948"/>
		<updated>2011-07-22T15:40:11Z</updated>

		<summary type="html">&lt;p&gt;Anglachel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Druid sketch.jpg|thumb|Jace]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jace Seur&lt;br /&gt;
Jace is no stranger to tragedy. His father died in one of the many wars against (insert GM&#039;s choice) while his mother was with child. His mother died in childbirth. Though thankfully his grandfather was a Wizard and took him in. However his grandfather managed to come under the attention of (GM&#039;s choice) as many Wizards have in these dark and dangerous days. His grandfather and several of his associate mages and senior apprentices were skilled, and the tower destroyed. Thankfully he and several other apprentices managed to escape deep into the woods during the sacking. They would have died but they were taken in by Druids to be raised into the wisdom of the Primal Spirits and charged to protect an Ancient Grove. Sadly tragedy struck once again, those who destroyed his home despoiled and scattered the Druid&#039;s Grove he belonged to while he was out communing with the Primal Spirits and performing the final solitary rite to become a true druid. Swearing vengeance he seeks allies to help him grant nature&#039;s cold hard justice to those who have taken so much from him.&lt;br /&gt;
Tags: Sworn to Vengeance, Twice Orphaned, RAGE!!, Hatred ( GM&#039;s choice), Fist of Nature, Mage Acoltye&lt;br /&gt;
&lt;br /&gt;
Human Druid&lt;br /&gt;
&lt;br /&gt;
Theme: Wizards Apprentice&lt;br /&gt;
&lt;br /&gt;
Background: Forrest&lt;br /&gt;
&lt;br /&gt;
Primal Aspect: Primal Guardian&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
&lt;br /&gt;
Strength: 9&lt;br /&gt;
&lt;br /&gt;
Dexterity: 10&lt;br /&gt;
&lt;br /&gt;
Constitution: 16&lt;br /&gt;
&lt;br /&gt;
Intelligence: 10&lt;br /&gt;
&lt;br /&gt;
Wisdom: 16 (+2) / 18&lt;br /&gt;
&lt;br /&gt;
Charisma: 13&lt;br /&gt;
Defenses:&lt;br /&gt;
&lt;br /&gt;
AC: 17 Fort: +1 Reflex: +2 Will:+2&lt;br /&gt;
&lt;br /&gt;
HP: 28&lt;br /&gt;
&lt;br /&gt;
Surges: 9&lt;br /&gt;
To Hit: +7&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Elven, (Druidic?)&lt;br /&gt;
&lt;br /&gt;
Powers:&lt;br /&gt;
Wild Shape&lt;br /&gt;
1st Level At Wills:&lt;br /&gt;
Grasping Claws&lt;br /&gt;
Savage Rend&lt;br /&gt;
Fire Hawk&lt;br /&gt;
Grasping Tide&lt;br /&gt;
At-Will ✦ Implement, Primal&lt;br /&gt;
Standard Action Area burst 1 within 10 squares&lt;br /&gt;
Target: Each creature in burst&lt;br /&gt;
Attack: Wisdom vs. Fortitude&lt;br /&gt;
Hit: 1d6 + Wisdom modifier damage.&lt;br /&gt;
Effect: If the target moves out of the area of effect before the end of your next turn it is subject to a secondary attack.&lt;br /&gt;
Secondary Attack: Wisdom vs. Reflex&lt;br /&gt;
Hit: Target is knocked prone.&lt;br /&gt;
Level 21: 2d6 + Wisdom modifier damage.&lt;br /&gt;
1st Level Encounter:&lt;br /&gt;
Frost Flash&lt;br /&gt;
1st Level Daily:&lt;br /&gt;
Summon Pack Wolf (PP)&lt;br /&gt;
Theme Encounter:&lt;br /&gt;
Color Orb&lt;br /&gt;
Skills Trained:&lt;br /&gt;
Nature, Insight, Perception (+2 Background), Endurance, Arcana, Diplomacy&lt;br /&gt;
&lt;br /&gt;
Feats:&lt;br /&gt;
Arcane Prodigy [Sorceror Multiclass], Staff Expertise, Ritual Casting&lt;br /&gt;
&lt;br /&gt;
Equipment:&lt;br /&gt;
QuarterStaff (5gp), Hide Armor (30gp), Adventurer&#039;s Kit (15gp), 45 Gold Pieces worth of Residuum for Rituals&lt;br /&gt;
&lt;br /&gt;
Rituals Known:&lt;br /&gt;
Animal Messenger, Comprehend Language&lt;/div&gt;</summary>
		<author><name>Anglachel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jace_Seur&amp;diff=186947</id>
		<title>Jace Seur</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jace_Seur&amp;diff=186947"/>
		<updated>2011-07-22T15:39:19Z</updated>

		<summary type="html">&lt;p&gt;Anglachel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Druid sketch.jpg|thumb|Jace]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jace Seur&lt;br /&gt;
Jace is no stranger to tragedy. His father died in one of the many wars against (insert GM&#039;s choice) while his mother was with child. His mother died in childbirth. Though thankfully his grandfather was a Wizard and took him in. However his grandfather managed to come under the attention of (GM&#039;s choice) as many Wizards have in these dark and dangerous days. His grandfather and several of his associate mages and senior apprentices were skilled, and the tower destroyed. Thankfully he and several other apprentices managed to escape deep into the woods during the sacking. They would have died but they were taken in by Druids to be raised into the wisdom of the Primal Spirits and charged to protect an Ancient Grove. Sadly tragedy struck once again, those who destroyed his home despoiled and scattered the Druid&#039;s Grove he belonged to while he was out communing with the Primal Spirits and performing the final solitary rite to become a true druid. Swearing vengeance he seeks allies to help him grant nature&#039;s cold hard justice to those who have taken so much from him.&lt;br /&gt;
Tags: Sworn to Vengeance, Twice Orphaned, RAGE!!, Hatred ( GM&#039;s choice), Fist of Nature, Mage Acoltye&lt;br /&gt;
&lt;br /&gt;
Human Druid&lt;br /&gt;
&lt;br /&gt;
Theme: Wizards Apprentice&lt;br /&gt;
&lt;br /&gt;
Background: Forrest&lt;br /&gt;
&lt;br /&gt;
Primal Aspect: Primal Guardian&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
Strength: 9&lt;br /&gt;
Dexterity: 10&lt;br /&gt;
Constitution: 16&lt;br /&gt;
Intelligence: 10&lt;br /&gt;
Wisdom: 16 (+2) / 18&lt;br /&gt;
Charisma: 13&lt;br /&gt;
Defenses:&lt;br /&gt;
AC: 17 Fort: +1 Reflex: +2 Will:+2&lt;br /&gt;
HP: 28&lt;br /&gt;
Surges: 9&lt;br /&gt;
To Hit: +7&lt;br /&gt;
Languages: Common, Elven, (Druidic?)&lt;br /&gt;
Powers:&lt;br /&gt;
Wild Shape&lt;br /&gt;
1st Level At Wills:&lt;br /&gt;
Grasping Claws&lt;br /&gt;
Savage Rend&lt;br /&gt;
Fire Hawk&lt;br /&gt;
Grasping Tide&lt;br /&gt;
At-Will ✦ Implement, Primal&lt;br /&gt;
Standard Action Area burst 1 within 10 squares&lt;br /&gt;
Target: Each creature in burst&lt;br /&gt;
Attack: Wisdom vs. Fortitude&lt;br /&gt;
Hit: 1d6 + Wisdom modifier damage.&lt;br /&gt;
Effect: If the target moves out of the area of effect before the end of your next turn it is subject to a secondary attack.&lt;br /&gt;
Secondary Attack: Wisdom vs. Reflex&lt;br /&gt;
Hit: Target is knocked prone.&lt;br /&gt;
Level 21: 2d6 + Wisdom modifier damage.&lt;br /&gt;
1st Level Encounter:&lt;br /&gt;
Frost Flash&lt;br /&gt;
1st Level Daily:&lt;br /&gt;
Summon Pack Wolf (PP)&lt;br /&gt;
Theme Encounter:&lt;br /&gt;
Color Orb&lt;br /&gt;
Skills Trained:&lt;br /&gt;
Nature, Insight, Perception (+2 Background), Endurance, Arcana, Diplomacy&lt;br /&gt;
&lt;br /&gt;
Feats:&lt;br /&gt;
Arcane Prodigy [Sorceror Multiclass], Staff Expertise, Ritual Casting&lt;br /&gt;
&lt;br /&gt;
Equipment:&lt;br /&gt;
QuarterStaff (5gp), Hide Armor (30gp), Adventurer&#039;s Kit (15gp), 45 Gold Pieces worth of Residuum for Rituals&lt;br /&gt;
&lt;br /&gt;
Rituals Known:&lt;br /&gt;
Animal Messenger, Comprehend Language&lt;/div&gt;</summary>
		<author><name>Anglachel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=XCrawl:Sparkle_Motion:Professer_Interficio_Vulgivagus&amp;diff=186946</id>
		<title>XCrawl:Sparkle Motion:Professer Interficio Vulgivagus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=XCrawl:Sparkle_Motion:Professer_Interficio_Vulgivagus&amp;diff=186946"/>
		<updated>2011-07-22T15:38:53Z</updated>

		<summary type="html">&lt;p&gt;Anglachel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character for [[XCrawl:Sparkle Motion|Xcrawl: Sparkle Motion]], a Dungeons and Dragons game of fame and fortune.&lt;br /&gt;
&lt;br /&gt;
[[file:Samri 60977460.jpgg.jpg|thumb|The Professor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
Samri is the daughter of B-list celebrities struggling to get out from under her family&#039;s meager shadow. Despite spending more time designing fabulous new adornments for her armor and weapons than training, she nevertheless has made a name for herself on the Xcrawl circuit, where she seems determined to wring every single trace of fame out of the experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role:&#039;&#039;&#039; Leader&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commanding Presence&#039;&#039;&#039;: Tactical Presence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character tags:&#039;&#039;&#039; Not as smart as he thinks he is, Still pretty damn smart, Field researcher, Owes alot of money&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Likes&#039;&#039;&#039;: Feeling smarter than everyone else in the room, things that will boost his book sales, Anything that strokes his intellectual ego, painkillers&lt;br /&gt;
&#039;&#039;&#039;Dislikes&#039;&#039;&#039;: Disrespect to academia, someone pointing out when he&#039;s wrong, know it all Wizards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat Block ==&lt;br /&gt;
&lt;br /&gt;
Human Warlord 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 42  &#039;&#039;&#039;Bloodied:&#039;&#039;&#039; 21 &#039;&#039;&#039;Healing Surges:&#039;&#039;&#039; 7 &#039;&#039;&#039;Surge Value:&#039;&#039;&#039; 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 19 &#039;&#039;&#039;Fort:&#039;&#039;&#039; 19 &#039;&#039;&#039;Reflex:&#039;&#039;&#039; 17 &#039;&#039;&#039;Will:&#039;&#039;&#039; 15&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 6 &#039;&#039;&#039;Initiative:&#039;&#039;&#039; +4 &#039;&#039;&#039;Passive Insight:&#039;&#039;&#039; 12 &#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 12&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;To Hit:&#039;&#039;&#039; +11 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ability Scores ==&lt;br /&gt;
Strength 19 &amp;lt;br&amp;gt;&lt;br /&gt;
Constitution 10 &amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity 10 &amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence 17 &amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom 10 &amp;lt;br&amp;gt;&lt;br /&gt;
Charisma 12 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Trained&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
History (+2 background), Diplomacy, Athletics, Heal, Endurance, Dungeoneering&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
*FREEBIE: Spear Expertise&lt;br /&gt;
*Human feat: Tactical Assault&lt;br /&gt;
*Level 1: Superior Weapon(Greatspear)&lt;br /&gt;
*Level 2: Improved Tactics&lt;br /&gt;
*Level 4: Saving Inspiration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== At-Will Powers ==&lt;br /&gt;
Direct the Strike (Martlal Power 2)&lt;br /&gt;
Commander&#039;s Strike (Player&#039;s Handbook)&lt;br /&gt;
&lt;br /&gt;
== Encounter Powers ==&lt;br /&gt;
1st Level Encounter:&lt;br /&gt;
Warlord&#039;s Favor&lt;br /&gt;
2nd Level Utility:&lt;br /&gt;
Knight&#039;s Move&lt;br /&gt;
3rd Level&lt;br /&gt;
Devastating Offensive:&lt;br /&gt;
&amp;quot;Hit: 1[W] + Strength modifier damage. You slide the target 1 square and slide one ally adjacent to you 3 squares to the square the target vacated. Then the ally can make a melee basic attack against the target as a free action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Daily Powers ==&lt;br /&gt;
1st level:&lt;br /&gt;
Lead the Attack&lt;br /&gt;
5th Level:&lt;br /&gt;
Stand the Fallen&lt;br /&gt;
&lt;br /&gt;
== Racial Encounter ==&lt;br /&gt;
Heroic Effort&lt;br /&gt;
&lt;br /&gt;
== Theme Encounter: ==&lt;br /&gt;
Use Vulnerability&lt;br /&gt;
Encounter Arcane&lt;br /&gt;
Free Action Personal&lt;br /&gt;
Trigger: You succeed on a Monster Knowledge check against a monster that you can see or hear.&lt;br /&gt;
&lt;br /&gt;
Effect: If your check result meets or exceeds the Hard DC for the monster&#039;s level, you gain a +4 bonus to all defenses against the monster&#039;s attacks until the end of your next turn. Additionally, until the end of your next turn you gain a power bonus to damage rolls against the target equal to your Intelligence modifier, but not when you deal damage the target resists.&lt;br /&gt;
If your check result does not meet or exceed the Hard DC, your attacks against the target only deal half damage until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Hide Armor (+3/-1) (30gp), Greatspear (25gp), Potion of Resistance (40gp), Potion of Clarity (50gp), Potion of Healing (50gp), Repeating Crossbow (35gp) Standard Adventurer&#039;s Kit (15GP)&lt;br /&gt;
Iron Armbands of Power Level 6 Item&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Invisible Castle Account==&lt;br /&gt;
[[http://invisiblecastle.com/profile/anglachel/ | Anglachel]]&lt;/div&gt;</summary>
		<author><name>Anglachel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:60977460.jpg&amp;diff=186945</id>
		<title>File:60977460.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:60977460.jpg&amp;diff=186945"/>
		<updated>2011-07-22T15:37:19Z</updated>

		<summary type="html">&lt;p&gt;Anglachel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Anglachel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jace_Seur&amp;diff=186944</id>
		<title>Jace Seur</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jace_Seur&amp;diff=186944"/>
		<updated>2011-07-22T15:36:42Z</updated>

		<summary type="html">&lt;p&gt;Anglachel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Druid sketch.jpg|thumb|Jace]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jace Seur&lt;br /&gt;
Jace is no stranger to tragedy. His father died in one of the many wars against (insert GM&#039;s choice) while his mother was with child. His mother died in childbirth. Though thankfully his grandfather was a Wizard and took him in. However his grandfather managed to come under the attention of (GM&#039;s choice) as many Wizards have in these dark and dangerous days. His grandfather and several of his associate mages and senior apprentices were skilled, and the tower destroyed. Thankfully he and several other apprentices managed to escape deep into the woods during the sacking. They would have died but they were taken in by Druids to be raised into the wisdom of the Primal Spirits and charged to protect an Ancient Grove. Sadly tragedy struck once again, those who destroyed his home despoiled and scattered the Druid&#039;s Grove he belonged to while he was out communing with the Primal Spirits and performing the final solitary rite to become a true druid. Swearing vengeance he seeks allies to help him grant nature&#039;s cold hard justice to those who have taken so much from him.&lt;br /&gt;
Tags: Sworn to Vengeance, Twice Orphaned, RAGE!!, Hatred ( GM&#039;s choice), Fist of Nature, Mage Acoltye&lt;br /&gt;
&lt;br /&gt;
Human Druid&lt;br /&gt;
Theme: Wizards Apprentice&lt;br /&gt;
Background: Forrest&lt;br /&gt;
Primal Aspect: Primal Guardian&lt;br /&gt;
Attributes&lt;br /&gt;
Strength: 9&lt;br /&gt;
Dexterity: 10&lt;br /&gt;
Constitution: 16&lt;br /&gt;
Intelligence: 10&lt;br /&gt;
Wisdom: 16 (+2) / 18&lt;br /&gt;
Charisma: 13&lt;br /&gt;
Defenses:&lt;br /&gt;
AC: 17 Fort: +1 Reflex: +2 Will:+2&lt;br /&gt;
HP: 28&lt;br /&gt;
Surges: 9&lt;br /&gt;
To Hit: +7&lt;br /&gt;
Languages: Common, Elven, (Druidic?)&lt;br /&gt;
Powers:&lt;br /&gt;
Wild Shape&lt;br /&gt;
1st Level At Wills:&lt;br /&gt;
Grasping Claws&lt;br /&gt;
Savage Rend&lt;br /&gt;
Fire Hawk&lt;br /&gt;
Grasping Tide&lt;br /&gt;
At-Will ✦ Implement, Primal&lt;br /&gt;
Standard Action Area burst 1 within 10 squares&lt;br /&gt;
Target: Each creature in burst&lt;br /&gt;
Attack: Wisdom vs. Fortitude&lt;br /&gt;
Hit: 1d6 + Wisdom modifier damage.&lt;br /&gt;
Effect: If the target moves out of the area of effect before the end of your next turn it is subject to a secondary attack.&lt;br /&gt;
Secondary Attack: Wisdom vs. Reflex&lt;br /&gt;
Hit: Target is knocked prone.&lt;br /&gt;
Level 21: 2d6 + Wisdom modifier damage.&lt;br /&gt;
1st Level Encounter:&lt;br /&gt;
Frost Flash&lt;br /&gt;
1st Level Daily:&lt;br /&gt;
Summon Pack Wolf (PP)&lt;br /&gt;
Theme Encounter:&lt;br /&gt;
Color Orb&lt;br /&gt;
Skills Trained:&lt;br /&gt;
Nature, Insight, Perception (+2 Background), Endurance, Arcana, Diplomacy&lt;br /&gt;
&lt;br /&gt;
Feats:&lt;br /&gt;
Arcane Prodigy [Sorceror Multiclass], Staff Expertise, Ritual Casting&lt;br /&gt;
&lt;br /&gt;
Equipment:&lt;br /&gt;
QuarterStaff (5gp), Hide Armor (30gp), Adventurer&#039;s Kit (15gp), 45 Gold Pieces worth of Residuum for Rituals&lt;br /&gt;
&lt;br /&gt;
Rituals Known:&lt;br /&gt;
Animal Messenger, Comprehend Language&lt;/div&gt;</summary>
		<author><name>Anglachel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Druid_sketch.jpg&amp;diff=186943</id>
		<title>File:Druid sketch.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Druid_sketch.jpg&amp;diff=186943"/>
		<updated>2011-07-22T15:32:51Z</updated>

		<summary type="html">&lt;p&gt;Anglachel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Anglachel</name></author>
	</entry>
</feed>