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		<id>https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=377496</id>
		<title>Akodo Kumiko</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=377496"/>
		<updated>2020-02-09T22:28:39Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Akodo Kumiko, Lion Bushi of the Akodo School&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Akodo Kumiko.jpg|none|250px|thumb|upright|right]] using our file &amp;quot;Akodo Kumiko.jpg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[L5R Distant Thunder]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Akodo Kumiko is the child Akodo Genji, uncle of Akodo Toturi, and Kakita Miko, a niece of Doji Satsume. Kumiko has inherited her mother looks and has always been a dreamer. The Akodo princess was doted on by her family, they might even have indulged her a bit much. Her recently deceased father worried that she is not ready for her gempukku, and her sensei that she doesn&#039;t apply herself enough, though she is clearly talented. Her mother&#039;s worries about her daughter are entirely different still.&lt;br /&gt;
&lt;br /&gt;
And they are all right to worry. Kumiko isn&#039;t ready and she really does not apply herself. And when her mother brought her to the Imperial Winter Court last year, she lost her heart. Kumiko has always had a great fondness of reading, be it history or Akodo&#039;s writings, but she preferred pillow books and romances. Yet she has never been that interested in boys or putting theory into practice. She considered herself too honorable for such and furthermore, soon after her gempuku a marriage will be arranged. So it came as a shock and a surprise to Kumiko when she fell for someone, and she fell hard. And it wasn&#039;t the likes of Hoturi or others like him over who all the girls fawned. No, she lost her heart to Yogo Hiriko, the young and beautiful granddaughter of the Yogo Daimyo.&lt;br /&gt;
&lt;br /&gt;
They spent a magical winter together and over the long months the young Akodo trusted her lover with many of her family&#039;s secrets, such as her cousin&#039;s affair with the geisha Hatsuko. Kumiko is completely smitten, but being in love, and with a woman no less, has shaken her to her core. For the first time in her life she fears doing her duty. Success at her gempuku means a nakodo and marriage. This is what she must do for her family and clan to satisfy duty and honor. Yet, unthinkable as it is, this is now the last thing the Akodo princess &#039;&#039;wants&#039;&#039; to do. She desperately tries to keep all of this a secret, but unknown to her, her mother is not fooled at all.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 3:&lt;br /&gt;
* Reflexes 3 (costs 12 xp)&lt;br /&gt;
* Awareness 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 3:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3 (costs 12 xp)&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 3 (costs 18 xp)&lt;br /&gt;
&lt;br /&gt;
Honour: 6.6&lt;br /&gt;
Status: 0.8&lt;br /&gt;
Glory: 1.7&lt;br /&gt;
Insight: 186 (Rank 3)&lt;br /&gt;
Unspend XP: 14&lt;br /&gt;
Title: scruffy ronin&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School: Akodo Bushi School (Rank 3)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank 1 - The Way of the Lion: Bushi of the Akodo school hone their fury until it is as precise as a blade. You may either ignore the portion of an opponent&#039;s Armor TN derived from Armor, or gain a free Raise when attacking. Also, you gain a bonus of 1k0 to the total of all attack rolls on your first melee attack against an opponent in a skirmish, or against any opponent who has declared a raise on an attack against you since your last turn. You add only a total of 1k0 for an enemy who Raised against you, no matter how many times they actually Raised.&lt;br /&gt;
&lt;br /&gt;
Rank 2 - Strength of Purity: Akodo-trained warriors are known for their dedication to bushido, and take a fierce satisfaction in defeating dishonorable foes. During a skirmish you may add your Honor Rank to the total of any single roll during your Turn. You may not increase damage rolls in this fashion, nor can you do this while assuming the Center Stance.&lt;br /&gt;
&lt;br /&gt;
Rank 3 - Strength of My Ancestors: The Akodo bushi attacks twice, once for himself and once for his ancestor. You may make attacks as a Simple Action instead of a Complex Action while using weapons with the Samurai keyword.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Battle (mass combat) Per 6 (cost 20 xp)&lt;br /&gt;
* Defense Ref 1&lt;br /&gt;
* Kenjutsu Agi 3 (cost 4 xp - 1 xp reduction WC)&lt;br /&gt;
* Kyujutsu Ref 1&lt;br /&gt;
* Lore: History Int 1&lt;br /&gt;
* Sincerity Awa 1&lt;br /&gt;
* Iaijutstu Ref 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Artisan: Literature Awa 2 (cost 2 xp - 1 xp reduction WC)&lt;br /&gt;
* Artisan: Poetry Awa 1 (cost 1 xp)&lt;br /&gt;
* Athletics Str 1 (cost 1 xp)&lt;br /&gt;
* Calligraphy Int 1 (cost 1 xp)&lt;br /&gt;
* Courtier Awa 3 (cost 6 xp)&lt;br /&gt;
* Etiquette Awa 3 (cost 6 xp)&lt;br /&gt;
* Games: Go Int 1 (cost 1 xp)&lt;br /&gt;
* Games: Letters Awa 1 (cost 1 xp)&lt;br /&gt;
* Horsemanship Agi 1 (cost 1 xp)&lt;br /&gt;
* Investigate Per 1 (cost 1 xp)&lt;br /&gt;
* Lore: Bushido Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: Heraldry Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: Shadowlands Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: War Int 1 (cost 1 xp)&lt;br /&gt;
* Meditation Void 1 (cost 1 xp)&lt;br /&gt;
* Perform: Samisen Agi 1 (cost 1 xp)&lt;br /&gt;
* Tea Ceremony Void 1 (cost 1 xp)&lt;br /&gt;
* War Fan Agi 4 (cost 10 xp)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Masteries&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Battle 5: add battle skill rank to initiative&lt;br /&gt;
* Kenjitsu 3: +1k0 damage&lt;br /&gt;
* Courtier 3: +3 insight&lt;br /&gt;
* Etiquette 3: +3 insight&lt;br /&gt;
* Warfan 3: no off-hand penalties when using warfan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages (cost 20 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Benten&#039;s Blessing (cost 4 pts)&lt;br /&gt;
* Social Position (cost 6 pts)&lt;br /&gt;
* Servant - Handmaiden Miko (cost 5 points)&lt;br /&gt;
* Inheritance: ancient versions of the &#039;Book of Sun Tao&#039;, &#039;Leadership and &#039;The Subtlety of the Court&#039; annotated with the insights of her mother and father, for a bonus to the battle skill (cost 5 points)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages (+10 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Gullible +4 pts&lt;br /&gt;
* Dark Secret +4 pts&lt;br /&gt;
* True Love +3 pts&lt;br /&gt;
* Sworn Enemy (Bayushi Reiha) + 3 pts&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Daisho&lt;br /&gt;
* Light Armour&lt;br /&gt;
* Sturdy Clothing&lt;br /&gt;
* Travelling Pack&lt;br /&gt;
* Yumi&lt;br /&gt;
* Coin purse with some spare change&lt;br /&gt;
* Paper &amp;amp; writing kit&lt;br /&gt;
* Tea Set (1 koku)&lt;br /&gt;
* Pet sleeve pekingese called Kawaii (1 koku)&lt;br /&gt;
* Fashionable clothes &amp;amp; umbrella (approx 2 koku)&lt;br /&gt;
* A lot of Pillow Books (approx 1 koku)&lt;br /&gt;
* Various gifts and benefits worth 20 koku&lt;br /&gt;
&lt;br /&gt;
* Annual Stipend: 20 koku from the Lion, 10 for a small Imperial expense allowance.&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=348703</id>
		<title>Akodo Kumiko</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=348703"/>
		<updated>2018-12-23T19:06:15Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Akodo Kumiko, Lion Bushi of the Akodo School&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Akodo Kumiko.jpg|none|250px|thumb|upright|right]] using our file &amp;quot;Akodo Kumiko.jpg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[L5R Distant Thunder]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Akodo Kumiko is the child Akodo Genji, uncle of Akodo Toturi, and Kakita Miko, a niece of Doji Satsume. Kumiko has inherited her mother looks and has always been a dreamer. The Akodo princess was doted on by her family, they might even have indulged her a bit much. Her recently deceased father worried that she is not ready for her gempukku, and her sensei that she doesn&#039;t apply herself enough, though she is clearly talented. Her mother&#039;s worries about her daughter are entirely different still.&lt;br /&gt;
&lt;br /&gt;
And they are all right to worry. Kumiko isn&#039;t ready and she really does not apply herself. And when her mother brought her to the Imperial Winter Court last year, she lost her heart. Kumiko has always had a great fondness of reading, be it history or Akodo&#039;s writings, but she preferred pillow books and romances. Yet she has never been that interested in boys or putting theory into practice. She considered herself too honorable for such and furthermore, soon after her gempuku a marriage will be arranged. So it came as a shock and a surprise to Kumiko when she fell for someone, and she fell hard. And it wasn&#039;t the likes of Hoturi or others like him over who all the girls fawned. No, she lost her heart to Yogo Hiriko, the young and beautiful granddaughter of the Yogo Daimyo.&lt;br /&gt;
&lt;br /&gt;
They spent a magical winter together and over the long months the young Akodo trusted her lover with many of her family&#039;s secrets, such as her cousin&#039;s affair with the geisha Hatsuko. Kumiko is completely smitten, but being in love, and with a woman no less, has shaken her to her core. For the first time in her life she fears doing her duty. Success at her gempuku means a nakodo and marriage. This is what she must do for her family and clan to satisfy duty and honor. Yet, unthinkable as it is, this is now the last thing the Akodo princess &#039;&#039;wants&#039;&#039; to do. She desperately tries to keep all of this a secret, but unknown to her, her mother is not fooled at all.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 3:&lt;br /&gt;
* Reflexes 3 (costs 12 xp)&lt;br /&gt;
* Awareness 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 3:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3 (costs 12 xp)&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 3 (costs 18 xp)&lt;br /&gt;
&lt;br /&gt;
Honour: 6.6&lt;br /&gt;
Status: 0.8&lt;br /&gt;
Glory: 1.7&lt;br /&gt;
Insight: 185 (Rank 3)&lt;br /&gt;
Unspend XP: 5&lt;br /&gt;
Title: scruffy ronin&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School: Akodo Bushi School (Rank 3)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank 1 - The Way of the Lion: Bushi of the Akodo school hone their fury until it is as precise as a blade. You may either ignore the portion of an opponent&#039;s Armor TN derived from Armor, or gain a free Raise when attacking. Also, you gain a bonus of 1k0 to the total of all attack rolls on your first melee attack against an opponent in a skirmish, or against any opponent who has declared a raise on an attack against you since your last turn. You add only a total of 1k0 for an enemy who Raised against you, no matter how many times they actually Raised.&lt;br /&gt;
&lt;br /&gt;
Rank 2 - Strength of Purity: Akodo-trained warriors are known for their dedication to bushido, and take a fierce satisfaction in defeating dishonorable foes. During a skirmish you may add your Honor Rank to the total of any single roll during your Turn. You may not increase damage rolls in this fashion, nor can you do this while assuming the Center Stance.&lt;br /&gt;
&lt;br /&gt;
Rank 3 - Strength of My Ancestors: The Akodo bushi attacks twice, once for himself and once for his ancestor. You may make attacks as a Simple Action instead of a Complex Action while using weapons with the Samurai keyword.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Battle (mass combat) Per 5 (cost 14 xp)&lt;br /&gt;
* Defense Ref 1&lt;br /&gt;
* Kenjutsu Agi 3 (cost 4 xp - 1 xp reduction WC)&lt;br /&gt;
* Kyujutsu Ref 1&lt;br /&gt;
* Lore: History Int 1&lt;br /&gt;
* Sincerity Awa 1&lt;br /&gt;
* Iaijutstu Ref 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Artisan: Literature Awa 2 (cost 2 xp - 1 xp reduction WC)&lt;br /&gt;
* Artisan: Poetry Awa 1 (cost 1 xp)&lt;br /&gt;
* Athletics Str 1 (cost 1 xp)&lt;br /&gt;
* Calligraphy Int 1 (cost 1 xp)&lt;br /&gt;
* Courtier Awa 3 (cost 6 xp)&lt;br /&gt;
* Etiquette Awa 3 (cost 6 xp)&lt;br /&gt;
* Games: Go Int 1 (cost 1 xp)&lt;br /&gt;
* Games: Letters Awa 1 (cost 1 xp)&lt;br /&gt;
* Horsemanship Agi 1 (cost 1 xp)&lt;br /&gt;
* Investigate Per 1 (cost 1 xp)&lt;br /&gt;
* Lore: Bushido Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: Heraldry Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: Shadowlands Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: War Int 1 (cost 1 xp)&lt;br /&gt;
* Meditation Void 1 (cost 1 xp)&lt;br /&gt;
* Perform: Samisen Agi 1 (cost 1 xp)&lt;br /&gt;
* Tea Ceremony Void 1 (cost 1 xp)&lt;br /&gt;
* War Fan Agi 4 (cost 10 xp)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Masteries&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Battle 5: add battle skill rank to initiative&lt;br /&gt;
* Kenjitsu 3: +1k0 damage&lt;br /&gt;
* Courtier 3: +3 insight&lt;br /&gt;
* Etiquette 3: +3 insight&lt;br /&gt;
* Warfan 3: no off-hand penalties when using warfan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages (cost 20 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Benten&#039;s Blessing (cost 4 pts)&lt;br /&gt;
* Social Position (cost 6 pts)&lt;br /&gt;
* Servant - Handmaiden Miko (cost 5 points)&lt;br /&gt;
* Inheritance: ancient versions of the &#039;Book of Sun Tao&#039;, &#039;Leadership and &#039;The Subtlety of the Court&#039; annotated with the insights of her mother and father, for a bonus to the battle skill (cost 5 points)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages (+10 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Gullible +4 pts&lt;br /&gt;
* Dark Secret +4 pts&lt;br /&gt;
* True Love +3 pts&lt;br /&gt;
* Sworn Enemy (Bayushi Reiha) + 3 pts&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Daisho&lt;br /&gt;
* Light Armour&lt;br /&gt;
* Sturdy Clothing&lt;br /&gt;
* Travelling Pack&lt;br /&gt;
* Yumi&lt;br /&gt;
* Coin purse with some spare change&lt;br /&gt;
* Paper &amp;amp; writing kit&lt;br /&gt;
* Tea Set (1 koku)&lt;br /&gt;
* Pet sleeve pekingese called Kawaii (1 koku)&lt;br /&gt;
* Fashionable clothes &amp;amp; umbrella (approx 2 koku)&lt;br /&gt;
* A lot of Pillow Books (approx 1 koku)&lt;br /&gt;
* Various gifts and benefits worth 20 koku&lt;br /&gt;
&lt;br /&gt;
* Annual Stipend: 20 koku from the Lion, 10 for a small Imperial expense allowance.&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=347368</id>
		<title>Akodo Kumiko</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=347368"/>
		<updated>2018-11-22T21:49:10Z</updated>

		<summary type="html">&lt;p&gt;Angwa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Akodo Kumiko, Lion Bushi of the Akodo School&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Akodo Kumiko.jpg|none|250px|thumb|upright|right]] using our file &amp;quot;Akodo Kumiko.jpg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[L5R Distant Thunder]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Akodo Kumiko is the child Akodo Genji, uncle of Akodo Toturi, and Kakita Miko, a niece of Doji Satsume. Kumiko has inherited her mother looks and has always been a dreamer. The Akodo princess was doted on by her family, they might even have indulged her a bit much. Her recently deceased father worried that she is not ready for her gempukku, and her sensei that she doesn&#039;t apply herself enough, though she is clearly talented. Her mother&#039;s worries about her daughter are entirely different still.&lt;br /&gt;
&lt;br /&gt;
And they are all right to worry. Kumiko isn&#039;t ready and she really does not apply herself. And when her mother brought her to the Imperial Winter Court last year, she lost her heart. Kumiko has always had a great fondness of reading, be it history or Akodo&#039;s writings, but she preferred pillow books and romances. Yet she has never been that interested in boys or putting theory into practice. She considered herself too honorable for such and furthermore, soon after her gempuku a marriage will be arranged. So it came as a shock and a surprise to Kumiko when she fell for someone, and she fell hard. And it wasn&#039;t the likes of Hoturi or others like him over who all the girls fawned. No, she lost her heart to Yogo Hiriko, the young and beautiful granddaughter of the Yogo Daimyo.&lt;br /&gt;
&lt;br /&gt;
They spent a magical winter together and over the long months the young Akodo trusted her lover with many of her family&#039;s secrets, such as her cousin&#039;s affair with the geisha Hatsuko. Kumiko is completely smitten, but being in love, and with a woman no less, has shaken her to her core. For the first time in her life she fears doing her duty. Success at her gempuku means a nakodo and marriage. This is what she must do for her family and clan to satisfy duty and honor. Yet, unthinkable as it is, this is now the last thing the Akodo princess &#039;&#039;wants&#039;&#039; to do. She desperately tries to keep all of this a secret, but unknown to her, her mother is not fooled at all.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 3:&lt;br /&gt;
* Reflexes 3 (costs 12 xp)&lt;br /&gt;
* Awareness 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 3:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3 (costs 12 xp)&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 3 (costs 18 xp)&lt;br /&gt;
&lt;br /&gt;
Honour: 6.4&lt;br /&gt;
Status: 3.3&lt;br /&gt;
Glory: 1.7&lt;br /&gt;
Insight: 185 (Rank 3)&lt;br /&gt;
Unspend XP: 0&lt;br /&gt;
Title: Sangi, Associate Counselor&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School: Akodo Bushi School (Rank 3)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank 1 - The Way of the Lion: Bushi of the Akodo school hone their fury until it is as precise as a blade. You may either ignore the portion of an opponent&#039;s Armor TN derived from Armor, or gain a free Raise when attacking. Also, you gain a bonus of 1k0 to the total of all attack rolls on your first melee attack against an opponent in a skirmish, or against any opponent who has declared a raise on an attack against you since your last turn. You add only a total of 1k0 for an enemy who Raised against you, no matter how many times they actually Raised.&lt;br /&gt;
&lt;br /&gt;
Rank 2 - Strength of Purity: Akodo-trained warriors are known for their dedication to bushido, and take a fierce satisfaction in defeating dishonorable foes. During a skirmish you may add your Honor Rank to the total of any single roll during your Turn. You may not increase damage rolls in this fashion, nor can you do this while assuming the Center Stance.&lt;br /&gt;
&lt;br /&gt;
Rank 3 - Strength of My Ancestors: The Akodo bushi attacks twice, once for himself and once for his ancestor. You may make attacks as a Simple Action instead of a Complex Action while using weapons with the Samurai keyword.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Battle (mass combat) Per 5 (cost 14 xp)&lt;br /&gt;
* Defense Ref 1&lt;br /&gt;
* Kenjutsu Agi 3 (cost 4 xp - 1 xp reduction WC)&lt;br /&gt;
* Kyujutsu Ref 1&lt;br /&gt;
* Lore: History Int 1&lt;br /&gt;
* Sincerity Awa 1&lt;br /&gt;
* Iaijutstu Ref 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Artisan: Literature Awa 2 (cost 2 xp - 1 xp reduction WC)&lt;br /&gt;
* Artisan: Poetry Awa 1 (cost 1 xp)&lt;br /&gt;
* Athletics Str 1 (cost 1 xp)&lt;br /&gt;
* Calligraphy Int 1 (cost 1 xp)&lt;br /&gt;
* Courtier Awa 3 (cost 6 xp)&lt;br /&gt;
* Etiquette Awa 3 (cost 6 xp)&lt;br /&gt;
* Games: Go Int 1 (cost 1 xp)&lt;br /&gt;
* Games: Letters Awa 1 (cost 1 xp)&lt;br /&gt;
* Horsemanship Agi 1 (cost 1 xp)&lt;br /&gt;
* Investigate Per 1 (cost 1 xp)&lt;br /&gt;
* Lore: Bushido Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: Heraldry Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: Shadowlands Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: War Int 1 (cost 1 xp)&lt;br /&gt;
* Meditation Void 1 (cost 1 xp)&lt;br /&gt;
* Perform: Samisen Agi 1 (cost 1 xp)&lt;br /&gt;
* Tea Ceremony Void 1 (cost 1 xp)&lt;br /&gt;
* War Fan Agi 4 (cost 10 xp)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Masteries&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Battle 5: add battle skill rank to initiative&lt;br /&gt;
* Kenjitsu 3: +1k0 damage&lt;br /&gt;
* Courtier 3: +3 insight&lt;br /&gt;
* Etiquette 3: +3 insight&lt;br /&gt;
* Warfan 3: no off-hand penalties when using warfan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages (cost 20 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Benten&#039;s Blessing (cost 4 pts)&lt;br /&gt;
* Social Position (cost 6 pts)&lt;br /&gt;
* Servant - Handmaiden Miko (cost 5 points)&lt;br /&gt;
* Inheritance: ancient versions of the &#039;Book of Sun Tao&#039;, &#039;Leadership and &#039;The Subtlety of the Court&#039; annotated with the insights of her mother and father, for a bonus to the battle skill (cost 5 points)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages (+10 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Gullible +4 pts&lt;br /&gt;
* Dark Secret +4 pts&lt;br /&gt;
* True Love +3 pts&lt;br /&gt;
* Sworn Enemy (Bayushi Reiha) + 3 pts&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Daisho&lt;br /&gt;
* Light Armour&lt;br /&gt;
* Sturdy Clothing&lt;br /&gt;
* Travelling Pack&lt;br /&gt;
* Yumi&lt;br /&gt;
* Coin purse with some spare change&lt;br /&gt;
* Paper &amp;amp; writing kit&lt;br /&gt;
* Tea Set (1 koku)&lt;br /&gt;
* Pet sleeve pekingese called Kawaii (1 koku)&lt;br /&gt;
* Fashionable clothes &amp;amp; umbrella (approx 2 koku)&lt;br /&gt;
* A lot of Pillow Books (approx 1 koku)&lt;br /&gt;
* Various gifts and benefits worth 20 koku&lt;br /&gt;
&lt;br /&gt;
* Annual Stipend: 20 koku from the Lion, 10 for a small Imperial expense allowance.&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=L5R_Distant_Thunder&amp;diff=343465</id>
		<title>L5R Distant Thunder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=L5R_Distant_Thunder&amp;diff=343465"/>
		<updated>2018-09-05T05:16:23Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Legend of the Five Rings, 4th Edition. A game starting pre-Scorpion Clan Coup, the default setting for the 1st edition of the RPG.&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for L5R Distant Thunder, a Play-by-Post that will be run on the rpg.net PbP forum. I&#039;m Waiwode, the GM. &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
[[File:Distant Thunder Chibi Group 2.jpg | 400px]]&lt;br /&gt;
&lt;br /&gt;
===[[Kakita Doijin]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Kakita Doijin Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Crane Clan, Kakita Bushi, played by **lordmcdeath&lt;br /&gt;
&lt;br /&gt;
Sister, Kakita Aneko, aide to Kakita Yoshi&lt;br /&gt;
&lt;br /&gt;
===[[Akodo Kumiko]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Kumiko Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Lion Clan kuge, Akodo Bushi, played by **Angwa**&lt;br /&gt;
&lt;br /&gt;
Her father is Akodo Genji, her mother is Akodo no Kakita Miko, both deceased. &lt;br /&gt;
&lt;br /&gt;
She is betrothed to Hida Sukune and has a handmaiden called Miko. Also a pekingese Kawaii.&lt;br /&gt;
&lt;br /&gt;
Grandfather: Akodo Issei&lt;br /&gt;
&lt;br /&gt;
===[[Kakita Hayase]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Kakita Hayase Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Crane Clan, Doji Magistrate, played by **Ebony**&lt;br /&gt;
&lt;br /&gt;
Parents: Zuikaku (Father, Retired Magistrate), Tomoe (Mother)&lt;br /&gt;
&lt;br /&gt;
Brothers: Shingen (Aide, Otusan Uichi), Noburo (Crossroads Castle)&lt;br /&gt;
&lt;br /&gt;
Sister: Haruko (LiW to Doji Aki)&lt;br /&gt;
&lt;br /&gt;
===[[Ikoma Raionko]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Ikoma Raionko.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Father: Ikoma Nikimaru&lt;br /&gt;
&lt;br /&gt;
Mother: Ikoma Natsuko&lt;br /&gt;
&lt;br /&gt;
Twin brothers:&lt;br /&gt;
&lt;br /&gt;
===[[Hiruma Jun&#039;Ai]] &#039;&#039;On Sabbatical&#039;&#039;=== &lt;br /&gt;
&lt;br /&gt;
[[File:JunAi Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Crab Clan Hiruma Bushi, played by **ClassDunce**&lt;br /&gt;
&lt;br /&gt;
Jun’Ai’s father is Hiruma Kenji, he’s the Scout Commander of Shattered Peaks Castle. &lt;br /&gt;
&lt;br /&gt;
Afte Jun’Ai’s mother passed Kenji married a Hida named Chei. Chei is about a head and a half taller than Kenji who is not a large man. &lt;br /&gt;
&lt;br /&gt;
Jun’Ai’s oldest sister was named Rika and she didn’t survive her Gempukku, and her remains were never recovered. &lt;br /&gt;
&lt;br /&gt;
Her second sister is Yuko and she’s married to a Yasuki named Haru. &lt;br /&gt;
&lt;br /&gt;
Jun’Ai has three younger sister who are the daughters of Chei. They are, from oldest to youngest, Motoko 14, Yo 13and Ruri 12. They are all tall.&lt;br /&gt;
&lt;br /&gt;
[[File:Distant Thunder Chibi Group.jpg | 400px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==The Empire of Rokugan==&lt;br /&gt;
&lt;br /&gt;
==Imperial Families==&lt;br /&gt;
&lt;br /&gt;
===The Emperor===&lt;br /&gt;
Hantei XXXVIII has, for the most part, kept the Empire at peace. His Miya heralds work tirelessly across Rokugan to diffuse tense situations, the Otomo carefully balance Clan against clan with a web of favours and debts, and his Seppun guards secure the Imperial City and lead a small standing army, the Imperial Legion.&lt;br /&gt;
&lt;br /&gt;
Married four times, and four times a widower, despite the attentions of a number of Imperial concubines he has one heir, Hantei Sotorii.&lt;br /&gt;
&lt;br /&gt;
====The Miya====&lt;br /&gt;
Daimyo Miya Yoto is an aging courtier, and a strong proponent of Imperial Edict enforced Peace. As Master of Heralds and Couriers he is one of the best-informed men in the Imperial City. His hunting birds are the envy of all, second in scope and pedigree only to the Emperor&#039;s birds.&lt;br /&gt;
&lt;br /&gt;
====The Otomo====&lt;br /&gt;
There are no unkind words said about Daimyo Otomo Sorai. As he is one of the most powerful courtiers in the Empire, responsible for maintaining the treacherous balance of Clan power, and a confident of Hantei XXXVIII, this is a good measure of exactly how well he mixes cunning and charm.&lt;br /&gt;
&lt;br /&gt;
Otomo Sorin - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
Otomo O-Hana - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
Otomo Setsura - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
====The Seppun====&lt;br /&gt;
Daimyo Seppun Daiori is a vigilant warrior, befitting the master of the Imperial Bodyguard. he is haughty and distant, known to shun mere buke and keep only the company of other kuge. He is regarded as one of the finest Go masters in the capital.&lt;br /&gt;
&lt;br /&gt;
==The Great Clans==&lt;br /&gt;
&lt;br /&gt;
===The Crab===&lt;br /&gt;
For the past several years the Shadowlands have grown quiet. Although oni still infest lost Hiruma Castle, they rarely approach the Kaiu Wall in great numbers anymore. With warriors idling, the eyes of the Crab Clan now turn north.&lt;br /&gt;
&lt;br /&gt;
Champion: Hida Kisada, the Great Bear&lt;br /&gt;
&lt;br /&gt;
Hiruma Daimyo: Hiruma Yoshi&lt;br /&gt;
&lt;br /&gt;
Kiau Daimyo: Kaiu Suman  &lt;br /&gt;
&lt;br /&gt;
Kuni Daimyo: Kuni Yori&lt;br /&gt;
&lt;br /&gt;
Yasuki Daimyo: Yasuki Taka&lt;br /&gt;
&lt;br /&gt;
Kiau Jodan, Imperial Magistrate, senior Magistrate in southern Rokugan.&lt;br /&gt;
&lt;br /&gt;
===The Crane===&lt;br /&gt;
The Crane have defeated the Lion, but Doji Satsume, Master of the Crane Clan and Emerald Champion, seems unwilling to press the advantage. He has handed his young son, Kuwanan, over to the Akodo as a hostage.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Doji Satsume, Emerald Champion&lt;br /&gt;
&lt;br /&gt;
Asahina Patriarch: Asahina Tomo is &amp;quot;senior Shugenja&amp;quot; -- as close as the Asahina come to Daimyo.&lt;br /&gt;
&lt;br /&gt;
Daidoji Daimyo: Daidoji Uchida&lt;br /&gt;
&lt;br /&gt;
Kakita Daimyo: Kakita Yoshi&lt;br /&gt;
&lt;br /&gt;
Sensei Asahina Hisao, the Crane Clan master of Kaze-do&lt;br /&gt;
&lt;br /&gt;
===The Dragon===&lt;br /&gt;
With the death of Mirumoto Satsu in a duel with Hida Yakamo, the Dragon withdrew from the rest of the Empire, hiding behind the diplomatic services of the Dragonfly Clan. Now, it is said, they have emerged again.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Togashi Yokuni, an enigmatic armoured monk.&lt;br /&gt;
&lt;br /&gt;
Agasha Daimyo: Agasha Tomori&lt;br /&gt;
&lt;br /&gt;
Kitsuki Daimyo: Kitsuki Genjiro&lt;br /&gt;
&lt;br /&gt;
Mirumoto Daimyo: Mirumoto Shosan&lt;br /&gt;
&lt;br /&gt;
===The Lion===&lt;br /&gt;
Akodo Arasou was in the vanguard when they shattered the gates of Toshi Ranbo. What should have been a Lion victory was snatched from their hands by a crashing roar and foul smoke. The Lion are without a Champion, and the Matsu Daimyo Tsuko, Arasou&#039;s betrothed, is furious that the Council accepted the Imperial Peace Edict, and Crane hostages. Recently, Arasou&#039;s older brother Toturi was recalled from the monestary and made Champion of the Lion.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Akodo Toturi.&lt;br /&gt;
&lt;br /&gt;
Akodo Daimyo: Akodo Toturi. &lt;br /&gt;
&lt;br /&gt;
Ikoma Daimyo: Ikoma Ujiaki&lt;br /&gt;
&lt;br /&gt;
Kitsu Daimyo: Kitsu Omi&lt;br /&gt;
 &lt;br /&gt;
Matsu Daimyo: Matsu Tsuko.&lt;br /&gt;
&lt;br /&gt;
The Lion Tairō: Akodo &amp;quot;Ironhand&amp;quot; Nobukane, Akodo Yohime, Ikoma Hashizo, Kitsu Tokuzo, Matsu Shigemi&lt;br /&gt;
&lt;br /&gt;
Ikoma Morikumo, the Spider.&lt;br /&gt;
&lt;br /&gt;
===The Phoenix===&lt;br /&gt;
All the signs and portents point to a great disaster, the likes of which have not been seen. Yet the Empire is at peace, there are no serious external threats. Could the wisest sages, most learned astrologers, and the very Elemental masters be mistaken? The Phoenix search Rokugan for answers.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Shiba Ujimitsu&lt;br /&gt;
&lt;br /&gt;
Asako Daimyo: Asako Togama&lt;br /&gt;
&lt;br /&gt;
Master of Air: Isawa Eju&lt;br /&gt;
&lt;br /&gt;
Master of Earth: Isawa Rujo&lt;br /&gt;
&lt;br /&gt;
Master of Fire: Isawa Tsuke&lt;br /&gt;
&lt;br /&gt;
Master of Water: Isawa Kaiyoko&lt;br /&gt;
&lt;br /&gt;
Master of Void: Isawa Ujina&lt;br /&gt;
&lt;br /&gt;
===The Scorpion===&lt;br /&gt;
With Bayushi Kachiko as Imperial Hatamoto and Emperor&#039;s Favourite, the Scorpion may finally be in position to break the centuries-long Crane stranglehold on Imperial Favour. Are the Scorpion gloating? Who can say, behind those masks?&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Bayushi Shoju&lt;br /&gt;
&lt;br /&gt;
Soshi Daimo: Soshi Bantaro&lt;br /&gt;
&lt;br /&gt;
Shosuro Daimyo: Shosuro Hametsu&lt;br /&gt;
&lt;br /&gt;
Yogo Daimyo: Yogo Junzo,&lt;br /&gt;
&lt;br /&gt;
Yogo Hiriko, Yogo Shugenja and Kuge.&lt;br /&gt;
&lt;br /&gt;
Shosuro Amagi, Hiriko&#039;s mute, shadowy yojimbo. (Handsome Yojimbo - Jun&#039;Ai)&lt;br /&gt;
&lt;br /&gt;
===The Unicorn===&lt;br /&gt;
Part of the Empire, yet apart. The Unicorn have recently had several key appointments to the Imperial Legion (all in the Cavalry). Their caravans visit every major city. Yet to many they remain foreigners still.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Shinjo Ujimitsu&lt;br /&gt;
&lt;br /&gt;
Horiuchi: Horiuchi Shoan, a Family of one.&lt;br /&gt;
&lt;br /&gt;
Ide Family: Ide Tadaji&lt;br /&gt;
&lt;br /&gt;
Iuchi Family: Iuchi Daiyu&lt;br /&gt;
&lt;br /&gt;
Moto Family: Moto Terumori&lt;br /&gt;
&lt;br /&gt;
Utaku Family: Otaku Tetsuko&lt;br /&gt;
&lt;br /&gt;
Shinjo Gatsu, Unicorn Magistrate.&lt;br /&gt;
&lt;br /&gt;
==The Minor Clans==&lt;br /&gt;
&lt;br /&gt;
===The Badger===&lt;br /&gt;
&lt;br /&gt;
===The Centipede===&lt;br /&gt;
&lt;br /&gt;
===The Dragonfly===&lt;br /&gt;
&lt;br /&gt;
===The Falcon===&lt;br /&gt;
&lt;br /&gt;
===The Fox===&lt;br /&gt;
&lt;br /&gt;
===The Hare===&lt;br /&gt;
&lt;br /&gt;
===The Mantis===&lt;br /&gt;
Despite being a minor clan, the Mantis control enough wealth to rival any Great Clan. Every year merchants fill the holds of Mantis ships with mainland silk, paid for in fresh silver, and sail it to the islands, returning with spices and the finest teak.&lt;br /&gt;
(Secret: The Mantis trade with Gaijin merchants, with Imperial blessing. And taxation.)&lt;br /&gt;
&lt;br /&gt;
===The Sparrow===&lt;br /&gt;
&lt;br /&gt;
===The Tortoise===&lt;br /&gt;
&lt;br /&gt;
===The Wasp===&lt;br /&gt;
&lt;br /&gt;
== Supporting Cast ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Places ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes  ==&lt;br /&gt;
&lt;br /&gt;
===Chapter I [[The Topaz Championship]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter II [[The Shadowlands]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter III [[The Isles of Silk and Spice]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter IV [[The First Winter]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter V [[The Sacred Valley]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter VI [[The Storm Breaks]]===&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?781080-L5R-4e-Distant-Thunder Distant Thunder IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?781079-L5R-4e-Distant-Thunder Distant Thunder OOC Thread]&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;br /&gt;
&lt;br /&gt;
====Spell Scrolls====&lt;br /&gt;
&lt;br /&gt;
Spell Scrolls are copies of ancient spirit contracts. Each clan&#039;s contract is different. Without the ability to commune with spirits a spell scroll is nothing but paper filled with confusing and often meaningless symbols. Holding the scroll in the caster&#039;s hand acts as a &amp;quot;spiritual legal reminder&amp;quot; and provides a free raise to any spell the shugenja has memorized.&lt;br /&gt;
&lt;br /&gt;
====Heavy armour====&lt;br /&gt;
&lt;br /&gt;
Anyone with Heavy armour can chose to wear parts of it only, and have it count as Light Armour. This mostly comes into play when time is of the essence.&lt;br /&gt;
&lt;br /&gt;
====Kyujutsu and Bows====&lt;br /&gt;
&lt;br /&gt;
3. Master of Kyu-jutsu have used a daikyu on foot without penalty to accuracy for centuries. There is no accuracy penalty to using a daikyu while dismounted. Due to it&#039;s unique shape, it cannot be used inside single story buildings, however.&lt;br /&gt;
&lt;br /&gt;
====Scorpion Shadow Brands====&lt;br /&gt;
&lt;br /&gt;
Scorpion Shadow Brands, or Kage Yakiin.&lt;br /&gt;
&lt;br /&gt;
1. Cap Void (1 brand limits Void to 5, 2 to 4, etc).&lt;br /&gt;
&lt;br /&gt;
2. Add +1k0 to Stealth or attacks from Stealth in dim light. But not &amp;quot;every action&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. Incur a +5 TN &amp;quot;Pain&amp;quot; penalty when exposed to sunlight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh. Also, you&#039;re utterly damned. You will never be admitted to Tengoku (Celestial heaven) and will never be reincarnated.&lt;br /&gt;
&lt;br /&gt;
====The Topaz Armour====&lt;br /&gt;
&lt;br /&gt;
Each year&#039;s suit is unique (but has to be sized after the competition), and the winner can keep it, although it is custom to &amp;quot;retire&amp;quot; a set after one year. Only one person should wear Topaz Armour.&lt;br /&gt;
&lt;br /&gt;
It is high quality (no mechanical benefit) Heavy Armour (but see my notes on the game world: partial heavy suits count as light armour).&lt;br /&gt;
&lt;br /&gt;
Minor nemurani: The spirits of the sacred event, which goes back to the dawn of Rokugan, fill the armour. For one year the wearer may add their Glory to their TN to be hit or to any skill roll involving invoking authority. At the end of the year the spirits return to Tsuma, leaving the armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Jade Magistrates====&lt;br /&gt;
&lt;br /&gt;
One cannot begin to understand the need for Jade Magistrates without first knowing of Kuni Nakanu. In the first century of the Empire one man chronicled the changes, effects, and powers of the Shadowlands. He chronicled the spread of the Taint, not just in the land, but in living beings, performing dozens, if not hundreds of experiments.&lt;br /&gt;
&lt;br /&gt;
His death, at the hands of his own creations, and the wanton slaughter that followed served as a stark guide to the dangers of Kuni research.&lt;br /&gt;
&lt;br /&gt;
Centuries later his notes would be the catalyst that would allow a scholar (player lore, not character lore: Otomo Jama) to become Iuchiban in the late 5th c. &lt;br /&gt;
&lt;br /&gt;
After Iuchiban was destroyed (player lore: entombed, but not killed) in the early 6th c, concern grew, and a body of shugenja dedicated to detecting and defeating supernatural evil were pondered... ...but ensuing decades of peace saw the task fall to the few shugenja among the Emerald Magistrates.&lt;br /&gt;
&lt;br /&gt;
In 748 Iuchiban rose again, and rampaged across the Empire until his defeat in 750.&lt;br /&gt;
&lt;br /&gt;
After this battle Kuni Tokaji, the daimyo of the Kuni, declared that he would volunteer to stand as the Emperor&#039;s Jade Champion. He would unify Kuni Witch Hunters, Yogo Kuroiban, and Askao Inquisitors. However the Council of Five, the Phoenix Elemental Masters, protested the position.&lt;br /&gt;
&lt;br /&gt;
In the mid 8th c Phoenix shugenja discovered a Bloodspeaker cell hiding in the ranks of the Jade Magistrates. Their reputation tarnished, they lingered on in Court in increasingly ceremonial roles. Yogo Yoshi was the last Jade Champion, when he retired near the end of the 8th c the Emperor&#039;s functionaries stated that there would be no Test of the Jade Champion, and the office was retired as well.&lt;br /&gt;
&lt;br /&gt;
===[[The Prophesies of Uikku]]===&lt;br /&gt;
&lt;br /&gt;
===Retired Characters===&lt;br /&gt;
&lt;br /&gt;
====[[Asako Masahiro]]====&lt;br /&gt;
&lt;br /&gt;
[[File:Asako Masahiro Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Phoenix Clan, Isawa Shugenja, played by **The Doc**&lt;br /&gt;
&lt;br /&gt;
Askao Kanto, Father, and Hiruyo, Mother&lt;br /&gt;
&lt;br /&gt;
Asako Tanae, young sister.&lt;br /&gt;
&lt;br /&gt;
====[[Asako Shunsui]]====&lt;br /&gt;
&lt;br /&gt;
Phoenix Clan - Isawa Fire Shugenja, played by **Gamer940**&lt;br /&gt;
&lt;br /&gt;
====[[Kuni Daisuke]]====&lt;br /&gt;
&lt;br /&gt;
Crab Clan - Kuni Shugenja, played by **Nick The Lemming**&lt;br /&gt;
&lt;br /&gt;
====[[Yoritomo Uji]]====&lt;br /&gt;
&lt;br /&gt;
Mantis Clan, Yoritomo Shugenja, played by **Amaraxis**&lt;br /&gt;
&lt;br /&gt;
==Death Poems==&lt;br /&gt;
&lt;br /&gt;
===Matsu Tetsui===&lt;br /&gt;
&amp;quot;I never had time,&lt;br /&gt;
&lt;br /&gt;
To climb Mount Kaminari.&lt;br /&gt;
&lt;br /&gt;
Maybe my next life.&amp;quot;&lt;br /&gt;
===Lord Yabu===&lt;br /&gt;
&amp;quot;When young I sailed far.&lt;br /&gt;
&lt;br /&gt;
The great ocean still beckons.&lt;br /&gt;
&lt;br /&gt;
One last voyage, then.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=L5R_Distant_Thunder&amp;diff=343464</id>
		<title>L5R Distant Thunder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=L5R_Distant_Thunder&amp;diff=343464"/>
		<updated>2018-09-05T05:14:55Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Legend of the Five Rings, 4th Edition. A game starting pre-Scorpion Clan Coup, the default setting for the 1st edition of the RPG.&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for L5R Distant Thunder, a Play-by-Post that will be run on the rpg.net PbP forum. I&#039;m Waiwode, the GM. &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
[[File:Distant Thunder Chibi Group.jpg | 400px]]&lt;br /&gt;
[[File:Distant Thunder Chibi Group 2.jpg | 400px]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Kakita Doijin]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Kakita Doijin Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Crane Clan, Kakita Bushi, played by **lordmcdeath&lt;br /&gt;
&lt;br /&gt;
Sister, Kakita Aneko, aide to Kakita Yoshi&lt;br /&gt;
&lt;br /&gt;
===[[Akodo Kumiko]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Kumiko Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Lion Clan kuge, Akodo Bushi, played by **Angwa**&lt;br /&gt;
&lt;br /&gt;
Her father is Akodo Genji, her mother is Akodo no Kakita Miko, both deceased. &lt;br /&gt;
&lt;br /&gt;
She is betrothed to Hida Sukune and has a handmaiden called Miko. Also a pekingese Kawaii.&lt;br /&gt;
&lt;br /&gt;
Grandfather: Akodo Issei&lt;br /&gt;
&lt;br /&gt;
===[[Kakita Hayase]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Kakita Hayase Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Crane Clan, Doji Magistrate, played by **Ebony**&lt;br /&gt;
&lt;br /&gt;
Parents: Zuikaku (Father, Retired Magistrate), Tomoe (Mother)&lt;br /&gt;
&lt;br /&gt;
Brothers: Shingen (Aide, Otusan Uichi), Noburo (Crossroads Castle)&lt;br /&gt;
&lt;br /&gt;
Sister: Haruko (LiW to Doji Aki)&lt;br /&gt;
&lt;br /&gt;
===[[Ikoma Raionko]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Ikoma Raionko.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Father: Ikoma Nikimaru&lt;br /&gt;
&lt;br /&gt;
Mother: Ikoma Natsuko&lt;br /&gt;
&lt;br /&gt;
Twin brothers:&lt;br /&gt;
&lt;br /&gt;
===[[Hiruma Jun&#039;Ai]] &#039;&#039;On Sabbatical&#039;&#039;=== &lt;br /&gt;
&lt;br /&gt;
[[File:JunAi Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Crab Clan Hiruma Bushi, played by **ClassDunce**&lt;br /&gt;
&lt;br /&gt;
Jun’Ai’s father is Hiruma Kenji, he’s the Scout Commander of Shattered Peaks Castle. &lt;br /&gt;
&lt;br /&gt;
Afte Jun’Ai’s mother passed Kenji married a Hida named Chei. Chei is about a head and a half taller than Kenji who is not a large man. &lt;br /&gt;
&lt;br /&gt;
Jun’Ai’s oldest sister was named Rika and she didn’t survive her Gempukku, and her remains were never recovered. &lt;br /&gt;
&lt;br /&gt;
Her second sister is Yuko and she’s married to a Yasuki named Haru. &lt;br /&gt;
&lt;br /&gt;
Jun’Ai has three younger sister who are the daughters of Chei. They are, from oldest to youngest, Motoko 14, Yo 13and Ruri 12. They are all tall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==The Empire of Rokugan==&lt;br /&gt;
&lt;br /&gt;
==Imperial Families==&lt;br /&gt;
&lt;br /&gt;
===The Emperor===&lt;br /&gt;
Hantei XXXVIII has, for the most part, kept the Empire at peace. His Miya heralds work tirelessly across Rokugan to diffuse tense situations, the Otomo carefully balance Clan against clan with a web of favours and debts, and his Seppun guards secure the Imperial City and lead a small standing army, the Imperial Legion.&lt;br /&gt;
&lt;br /&gt;
Married four times, and four times a widower, despite the attentions of a number of Imperial concubines he has one heir, Hantei Sotorii.&lt;br /&gt;
&lt;br /&gt;
====The Miya====&lt;br /&gt;
Daimyo Miya Yoto is an aging courtier, and a strong proponent of Imperial Edict enforced Peace. As Master of Heralds and Couriers he is one of the best-informed men in the Imperial City. His hunting birds are the envy of all, second in scope and pedigree only to the Emperor&#039;s birds.&lt;br /&gt;
&lt;br /&gt;
====The Otomo====&lt;br /&gt;
There are no unkind words said about Daimyo Otomo Sorai. As he is one of the most powerful courtiers in the Empire, responsible for maintaining the treacherous balance of Clan power, and a confident of Hantei XXXVIII, this is a good measure of exactly how well he mixes cunning and charm.&lt;br /&gt;
&lt;br /&gt;
Otomo Sorin - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
Otomo O-Hana - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
Otomo Setsura - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
====The Seppun====&lt;br /&gt;
Daimyo Seppun Daiori is a vigilant warrior, befitting the master of the Imperial Bodyguard. he is haughty and distant, known to shun mere buke and keep only the company of other kuge. He is regarded as one of the finest Go masters in the capital.&lt;br /&gt;
&lt;br /&gt;
==The Great Clans==&lt;br /&gt;
&lt;br /&gt;
===The Crab===&lt;br /&gt;
For the past several years the Shadowlands have grown quiet. Although oni still infest lost Hiruma Castle, they rarely approach the Kaiu Wall in great numbers anymore. With warriors idling, the eyes of the Crab Clan now turn north.&lt;br /&gt;
&lt;br /&gt;
Champion: Hida Kisada, the Great Bear&lt;br /&gt;
&lt;br /&gt;
Hiruma Daimyo: Hiruma Yoshi&lt;br /&gt;
&lt;br /&gt;
Kiau Daimyo: Kaiu Suman  &lt;br /&gt;
&lt;br /&gt;
Kuni Daimyo: Kuni Yori&lt;br /&gt;
&lt;br /&gt;
Yasuki Daimyo: Yasuki Taka&lt;br /&gt;
&lt;br /&gt;
Kiau Jodan, Imperial Magistrate, senior Magistrate in southern Rokugan.&lt;br /&gt;
&lt;br /&gt;
===The Crane===&lt;br /&gt;
The Crane have defeated the Lion, but Doji Satsume, Master of the Crane Clan and Emerald Champion, seems unwilling to press the advantage. He has handed his young son, Kuwanan, over to the Akodo as a hostage.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Doji Satsume, Emerald Champion&lt;br /&gt;
&lt;br /&gt;
Asahina Patriarch: Asahina Tomo is &amp;quot;senior Shugenja&amp;quot; -- as close as the Asahina come to Daimyo.&lt;br /&gt;
&lt;br /&gt;
Daidoji Daimyo: Daidoji Uchida&lt;br /&gt;
&lt;br /&gt;
Kakita Daimyo: Kakita Yoshi&lt;br /&gt;
&lt;br /&gt;
Sensei Asahina Hisao, the Crane Clan master of Kaze-do&lt;br /&gt;
&lt;br /&gt;
===The Dragon===&lt;br /&gt;
With the death of Mirumoto Satsu in a duel with Hida Yakamo, the Dragon withdrew from the rest of the Empire, hiding behind the diplomatic services of the Dragonfly Clan. Now, it is said, they have emerged again.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Togashi Yokuni, an enigmatic armoured monk.&lt;br /&gt;
&lt;br /&gt;
Agasha Daimyo: Agasha Tomori&lt;br /&gt;
&lt;br /&gt;
Kitsuki Daimyo: Kitsuki Genjiro&lt;br /&gt;
&lt;br /&gt;
Mirumoto Daimyo: Mirumoto Shosan&lt;br /&gt;
&lt;br /&gt;
===The Lion===&lt;br /&gt;
Akodo Arasou was in the vanguard when they shattered the gates of Toshi Ranbo. What should have been a Lion victory was snatched from their hands by a crashing roar and foul smoke. The Lion are without a Champion, and the Matsu Daimyo Tsuko, Arasou&#039;s betrothed, is furious that the Council accepted the Imperial Peace Edict, and Crane hostages. Recently, Arasou&#039;s older brother Toturi was recalled from the monestary and made Champion of the Lion.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Akodo Toturi.&lt;br /&gt;
&lt;br /&gt;
Akodo Daimyo: Akodo Toturi. &lt;br /&gt;
&lt;br /&gt;
Ikoma Daimyo: Ikoma Ujiaki&lt;br /&gt;
&lt;br /&gt;
Kitsu Daimyo: Kitsu Omi&lt;br /&gt;
 &lt;br /&gt;
Matsu Daimyo: Matsu Tsuko.&lt;br /&gt;
&lt;br /&gt;
The Lion Tairō: Akodo &amp;quot;Ironhand&amp;quot; Nobukane, Akodo Yohime, Ikoma Hashizo, Kitsu Tokuzo, Matsu Shigemi&lt;br /&gt;
&lt;br /&gt;
Ikoma Morikumo, the Spider.&lt;br /&gt;
&lt;br /&gt;
===The Phoenix===&lt;br /&gt;
All the signs and portents point to a great disaster, the likes of which have not been seen. Yet the Empire is at peace, there are no serious external threats. Could the wisest sages, most learned astrologers, and the very Elemental masters be mistaken? The Phoenix search Rokugan for answers.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Shiba Ujimitsu&lt;br /&gt;
&lt;br /&gt;
Asako Daimyo: Asako Togama&lt;br /&gt;
&lt;br /&gt;
Master of Air: Isawa Eju&lt;br /&gt;
&lt;br /&gt;
Master of Earth: Isawa Rujo&lt;br /&gt;
&lt;br /&gt;
Master of Fire: Isawa Tsuke&lt;br /&gt;
&lt;br /&gt;
Master of Water: Isawa Kaiyoko&lt;br /&gt;
&lt;br /&gt;
Master of Void: Isawa Ujina&lt;br /&gt;
&lt;br /&gt;
===The Scorpion===&lt;br /&gt;
With Bayushi Kachiko as Imperial Hatamoto and Emperor&#039;s Favourite, the Scorpion may finally be in position to break the centuries-long Crane stranglehold on Imperial Favour. Are the Scorpion gloating? Who can say, behind those masks?&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Bayushi Shoju&lt;br /&gt;
&lt;br /&gt;
Soshi Daimo: Soshi Bantaro&lt;br /&gt;
&lt;br /&gt;
Shosuro Daimyo: Shosuro Hametsu&lt;br /&gt;
&lt;br /&gt;
Yogo Daimyo: Yogo Junzo,&lt;br /&gt;
&lt;br /&gt;
Yogo Hiriko, Yogo Shugenja and Kuge.&lt;br /&gt;
&lt;br /&gt;
Shosuro Amagi, Hiriko&#039;s mute, shadowy yojimbo. (Handsome Yojimbo - Jun&#039;Ai)&lt;br /&gt;
&lt;br /&gt;
===The Unicorn===&lt;br /&gt;
Part of the Empire, yet apart. The Unicorn have recently had several key appointments to the Imperial Legion (all in the Cavalry). Their caravans visit every major city. Yet to many they remain foreigners still.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Shinjo Ujimitsu&lt;br /&gt;
&lt;br /&gt;
Horiuchi: Horiuchi Shoan, a Family of one.&lt;br /&gt;
&lt;br /&gt;
Ide Family: Ide Tadaji&lt;br /&gt;
&lt;br /&gt;
Iuchi Family: Iuchi Daiyu&lt;br /&gt;
&lt;br /&gt;
Moto Family: Moto Terumori&lt;br /&gt;
&lt;br /&gt;
Utaku Family: Otaku Tetsuko&lt;br /&gt;
&lt;br /&gt;
Shinjo Gatsu, Unicorn Magistrate.&lt;br /&gt;
&lt;br /&gt;
==The Minor Clans==&lt;br /&gt;
&lt;br /&gt;
===The Badger===&lt;br /&gt;
&lt;br /&gt;
===The Centipede===&lt;br /&gt;
&lt;br /&gt;
===The Dragonfly===&lt;br /&gt;
&lt;br /&gt;
===The Falcon===&lt;br /&gt;
&lt;br /&gt;
===The Fox===&lt;br /&gt;
&lt;br /&gt;
===The Hare===&lt;br /&gt;
&lt;br /&gt;
===The Mantis===&lt;br /&gt;
Despite being a minor clan, the Mantis control enough wealth to rival any Great Clan. Every year merchants fill the holds of Mantis ships with mainland silk, paid for in fresh silver, and sail it to the islands, returning with spices and the finest teak.&lt;br /&gt;
(Secret: The Mantis trade with Gaijin merchants, with Imperial blessing. And taxation.)&lt;br /&gt;
&lt;br /&gt;
===The Sparrow===&lt;br /&gt;
&lt;br /&gt;
===The Tortoise===&lt;br /&gt;
&lt;br /&gt;
===The Wasp===&lt;br /&gt;
&lt;br /&gt;
== Supporting Cast ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Places ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes  ==&lt;br /&gt;
&lt;br /&gt;
===Chapter I [[The Topaz Championship]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter II [[The Shadowlands]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter III [[The Isles of Silk and Spice]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter IV [[The First Winter]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter V [[The Sacred Valley]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter VI [[The Storm Breaks]]===&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?781080-L5R-4e-Distant-Thunder Distant Thunder IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?781079-L5R-4e-Distant-Thunder Distant Thunder OOC Thread]&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;br /&gt;
&lt;br /&gt;
====Spell Scrolls====&lt;br /&gt;
&lt;br /&gt;
Spell Scrolls are copies of ancient spirit contracts. Each clan&#039;s contract is different. Without the ability to commune with spirits a spell scroll is nothing but paper filled with confusing and often meaningless symbols. Holding the scroll in the caster&#039;s hand acts as a &amp;quot;spiritual legal reminder&amp;quot; and provides a free raise to any spell the shugenja has memorized.&lt;br /&gt;
&lt;br /&gt;
====Heavy armour====&lt;br /&gt;
&lt;br /&gt;
Anyone with Heavy armour can chose to wear parts of it only, and have it count as Light Armour. This mostly comes into play when time is of the essence.&lt;br /&gt;
&lt;br /&gt;
====Kyujutsu and Bows====&lt;br /&gt;
&lt;br /&gt;
3. Master of Kyu-jutsu have used a daikyu on foot without penalty to accuracy for centuries. There is no accuracy penalty to using a daikyu while dismounted. Due to it&#039;s unique shape, it cannot be used inside single story buildings, however.&lt;br /&gt;
&lt;br /&gt;
====Scorpion Shadow Brands====&lt;br /&gt;
&lt;br /&gt;
Scorpion Shadow Brands, or Kage Yakiin.&lt;br /&gt;
&lt;br /&gt;
1. Cap Void (1 brand limits Void to 5, 2 to 4, etc).&lt;br /&gt;
&lt;br /&gt;
2. Add +1k0 to Stealth or attacks from Stealth in dim light. But not &amp;quot;every action&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. Incur a +5 TN &amp;quot;Pain&amp;quot; penalty when exposed to sunlight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh. Also, you&#039;re utterly damned. You will never be admitted to Tengoku (Celestial heaven) and will never be reincarnated.&lt;br /&gt;
&lt;br /&gt;
====The Topaz Armour====&lt;br /&gt;
&lt;br /&gt;
Each year&#039;s suit is unique (but has to be sized after the competition), and the winner can keep it, although it is custom to &amp;quot;retire&amp;quot; a set after one year. Only one person should wear Topaz Armour.&lt;br /&gt;
&lt;br /&gt;
It is high quality (no mechanical benefit) Heavy Armour (but see my notes on the game world: partial heavy suits count as light armour).&lt;br /&gt;
&lt;br /&gt;
Minor nemurani: The spirits of the sacred event, which goes back to the dawn of Rokugan, fill the armour. For one year the wearer may add their Glory to their TN to be hit or to any skill roll involving invoking authority. At the end of the year the spirits return to Tsuma, leaving the armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Jade Magistrates====&lt;br /&gt;
&lt;br /&gt;
One cannot begin to understand the need for Jade Magistrates without first knowing of Kuni Nakanu. In the first century of the Empire one man chronicled the changes, effects, and powers of the Shadowlands. He chronicled the spread of the Taint, not just in the land, but in living beings, performing dozens, if not hundreds of experiments.&lt;br /&gt;
&lt;br /&gt;
His death, at the hands of his own creations, and the wanton slaughter that followed served as a stark guide to the dangers of Kuni research.&lt;br /&gt;
&lt;br /&gt;
Centuries later his notes would be the catalyst that would allow a scholar (player lore, not character lore: Otomo Jama) to become Iuchiban in the late 5th c. &lt;br /&gt;
&lt;br /&gt;
After Iuchiban was destroyed (player lore: entombed, but not killed) in the early 6th c, concern grew, and a body of shugenja dedicated to detecting and defeating supernatural evil were pondered... ...but ensuing decades of peace saw the task fall to the few shugenja among the Emerald Magistrates.&lt;br /&gt;
&lt;br /&gt;
In 748 Iuchiban rose again, and rampaged across the Empire until his defeat in 750.&lt;br /&gt;
&lt;br /&gt;
After this battle Kuni Tokaji, the daimyo of the Kuni, declared that he would volunteer to stand as the Emperor&#039;s Jade Champion. He would unify Kuni Witch Hunters, Yogo Kuroiban, and Askao Inquisitors. However the Council of Five, the Phoenix Elemental Masters, protested the position.&lt;br /&gt;
&lt;br /&gt;
In the mid 8th c Phoenix shugenja discovered a Bloodspeaker cell hiding in the ranks of the Jade Magistrates. Their reputation tarnished, they lingered on in Court in increasingly ceremonial roles. Yogo Yoshi was the last Jade Champion, when he retired near the end of the 8th c the Emperor&#039;s functionaries stated that there would be no Test of the Jade Champion, and the office was retired as well.&lt;br /&gt;
&lt;br /&gt;
===[[The Prophesies of Uikku]]===&lt;br /&gt;
&lt;br /&gt;
===Retired Characters===&lt;br /&gt;
&lt;br /&gt;
====[[Asako Masahiro]]====&lt;br /&gt;
&lt;br /&gt;
[[File:Asako Masahiro Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Phoenix Clan, Isawa Shugenja, played by **The Doc**&lt;br /&gt;
&lt;br /&gt;
Askao Kanto, Father, and Hiruyo, Mother&lt;br /&gt;
&lt;br /&gt;
Asako Tanae, young sister.&lt;br /&gt;
&lt;br /&gt;
====[[Asako Shunsui]]====&lt;br /&gt;
&lt;br /&gt;
Phoenix Clan - Isawa Fire Shugenja, played by **Gamer940**&lt;br /&gt;
&lt;br /&gt;
====[[Kuni Daisuke]]====&lt;br /&gt;
&lt;br /&gt;
Crab Clan - Kuni Shugenja, played by **Nick The Lemming**&lt;br /&gt;
&lt;br /&gt;
====[[Yoritomo Uji]]====&lt;br /&gt;
&lt;br /&gt;
Mantis Clan, Yoritomo Shugenja, played by **Amaraxis**&lt;br /&gt;
&lt;br /&gt;
==Death Poems==&lt;br /&gt;
&lt;br /&gt;
===Matsu Tetsui===&lt;br /&gt;
&amp;quot;I never had time,&lt;br /&gt;
&lt;br /&gt;
To climb Mount Kaminari.&lt;br /&gt;
&lt;br /&gt;
Maybe my next life.&amp;quot;&lt;br /&gt;
===Lord Yabu===&lt;br /&gt;
&amp;quot;When young I sailed far.&lt;br /&gt;
&lt;br /&gt;
The great ocean still beckons.&lt;br /&gt;
&lt;br /&gt;
One last voyage, then.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=L5R_Distant_Thunder&amp;diff=343463</id>
		<title>L5R Distant Thunder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=L5R_Distant_Thunder&amp;diff=343463"/>
		<updated>2018-09-05T05:12:48Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Legend of the Five Rings, 4th Edition. A game starting pre-Scorpion Clan Coup, the default setting for the 1st edition of the RPG.&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for L5R Distant Thunder, a Play-by-Post that will be run on the rpg.net PbP forum. I&#039;m Waiwode, the GM. &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
[[File:Distant Thunder Chibi Group.jpg | 400px]]&lt;br /&gt;
&lt;br /&gt;
===[[Kakita Doijin]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Kakita Doijin Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Crane Clan, Kakita Bushi, played by **lordmcdeath&lt;br /&gt;
&lt;br /&gt;
Sister, Kakita Aneko, aide to Kakita Yoshi&lt;br /&gt;
&lt;br /&gt;
===[[Akodo Kumiko]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Kumiko Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Lion Clan kuge, Akodo Bushi, played by **Angwa**&lt;br /&gt;
&lt;br /&gt;
Her father is Akodo Genji, her mother is Akodo no Kakita Miko, both deceased. &lt;br /&gt;
&lt;br /&gt;
She is betrothed to Hida Sukune and has a handmaiden called Miko. Also a pekingese Kawaii.&lt;br /&gt;
&lt;br /&gt;
Grandfather: Akodo Issei&lt;br /&gt;
&lt;br /&gt;
===[[Kakita Hayase]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Kakita Hayase Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Crane Clan, Doji Magistrate, played by **Ebony**&lt;br /&gt;
&lt;br /&gt;
Parents: Zuikaku (Father, Retired Magistrate), Tomoe (Mother)&lt;br /&gt;
&lt;br /&gt;
Brothers: Shingen (Aide, Otusan Uichi), Noburo (Crossroads Castle)&lt;br /&gt;
&lt;br /&gt;
Sister: Haruko (LiW to Doji Aki)&lt;br /&gt;
&lt;br /&gt;
===[[Ikoma Raionko]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Ikoma Raionko.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Father: Ikoma Nikimaru&lt;br /&gt;
&lt;br /&gt;
Mother: Ikoma Natsuko&lt;br /&gt;
&lt;br /&gt;
Twin brothers:&lt;br /&gt;
&lt;br /&gt;
===[[Hiruma Jun&#039;Ai]] &#039;&#039;On Sabbatical&#039;&#039;=== &lt;br /&gt;
&lt;br /&gt;
[[File:JunAi Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Crab Clan Hiruma Bushi, played by **ClassDunce**&lt;br /&gt;
&lt;br /&gt;
Jun’Ai’s father is Hiruma Kenji, he’s the Scout Commander of Shattered Peaks Castle. &lt;br /&gt;
&lt;br /&gt;
Afte Jun’Ai’s mother passed Kenji married a Hida named Chei. Chei is about a head and a half taller than Kenji who is not a large man. &lt;br /&gt;
&lt;br /&gt;
Jun’Ai’s oldest sister was named Rika and she didn’t survive her Gempukku, and her remains were never recovered. &lt;br /&gt;
&lt;br /&gt;
Her second sister is Yuko and she’s married to a Yasuki named Haru. &lt;br /&gt;
&lt;br /&gt;
Jun’Ai has three younger sister who are the daughters of Chei. They are, from oldest to youngest, Motoko 14, Yo 13and Ruri 12. They are all tall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==The Empire of Rokugan==&lt;br /&gt;
&lt;br /&gt;
==Imperial Families==&lt;br /&gt;
&lt;br /&gt;
===The Emperor===&lt;br /&gt;
Hantei XXXVIII has, for the most part, kept the Empire at peace. His Miya heralds work tirelessly across Rokugan to diffuse tense situations, the Otomo carefully balance Clan against clan with a web of favours and debts, and his Seppun guards secure the Imperial City and lead a small standing army, the Imperial Legion.&lt;br /&gt;
&lt;br /&gt;
Married four times, and four times a widower, despite the attentions of a number of Imperial concubines he has one heir, Hantei Sotorii.&lt;br /&gt;
&lt;br /&gt;
====The Miya====&lt;br /&gt;
Daimyo Miya Yoto is an aging courtier, and a strong proponent of Imperial Edict enforced Peace. As Master of Heralds and Couriers he is one of the best-informed men in the Imperial City. His hunting birds are the envy of all, second in scope and pedigree only to the Emperor&#039;s birds.&lt;br /&gt;
&lt;br /&gt;
====The Otomo====&lt;br /&gt;
There are no unkind words said about Daimyo Otomo Sorai. As he is one of the most powerful courtiers in the Empire, responsible for maintaining the treacherous balance of Clan power, and a confident of Hantei XXXVIII, this is a good measure of exactly how well he mixes cunning and charm.&lt;br /&gt;
&lt;br /&gt;
Otomo Sorin - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
Otomo O-Hana - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
Otomo Setsura - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
====The Seppun====&lt;br /&gt;
Daimyo Seppun Daiori is a vigilant warrior, befitting the master of the Imperial Bodyguard. he is haughty and distant, known to shun mere buke and keep only the company of other kuge. He is regarded as one of the finest Go masters in the capital.&lt;br /&gt;
&lt;br /&gt;
==The Great Clans==&lt;br /&gt;
&lt;br /&gt;
===The Crab===&lt;br /&gt;
For the past several years the Shadowlands have grown quiet. Although oni still infest lost Hiruma Castle, they rarely approach the Kaiu Wall in great numbers anymore. With warriors idling, the eyes of the Crab Clan now turn north.&lt;br /&gt;
&lt;br /&gt;
Champion: Hida Kisada, the Great Bear&lt;br /&gt;
&lt;br /&gt;
Hiruma Daimyo: Hiruma Yoshi&lt;br /&gt;
&lt;br /&gt;
Kiau Daimyo: Kaiu Suman  &lt;br /&gt;
&lt;br /&gt;
Kuni Daimyo: Kuni Yori&lt;br /&gt;
&lt;br /&gt;
Yasuki Daimyo: Yasuki Taka&lt;br /&gt;
&lt;br /&gt;
Kiau Jodan, Imperial Magistrate, senior Magistrate in southern Rokugan.&lt;br /&gt;
&lt;br /&gt;
===The Crane===&lt;br /&gt;
The Crane have defeated the Lion, but Doji Satsume, Master of the Crane Clan and Emerald Champion, seems unwilling to press the advantage. He has handed his young son, Kuwanan, over to the Akodo as a hostage.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Doji Satsume, Emerald Champion&lt;br /&gt;
&lt;br /&gt;
Asahina Patriarch: Asahina Tomo is &amp;quot;senior Shugenja&amp;quot; -- as close as the Asahina come to Daimyo.&lt;br /&gt;
&lt;br /&gt;
Daidoji Daimyo: Daidoji Uchida&lt;br /&gt;
&lt;br /&gt;
Kakita Daimyo: Kakita Yoshi&lt;br /&gt;
&lt;br /&gt;
Sensei Asahina Hisao, the Crane Clan master of Kaze-do&lt;br /&gt;
&lt;br /&gt;
===The Dragon===&lt;br /&gt;
With the death of Mirumoto Satsu in a duel with Hida Yakamo, the Dragon withdrew from the rest of the Empire, hiding behind the diplomatic services of the Dragonfly Clan. Now, it is said, they have emerged again.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Togashi Yokuni, an enigmatic armoured monk.&lt;br /&gt;
&lt;br /&gt;
Agasha Daimyo: Agasha Tomori&lt;br /&gt;
&lt;br /&gt;
Kitsuki Daimyo: Kitsuki Genjiro&lt;br /&gt;
&lt;br /&gt;
Mirumoto Daimyo: Mirumoto Shosan&lt;br /&gt;
&lt;br /&gt;
===The Lion===&lt;br /&gt;
Akodo Arasou was in the vanguard when they shattered the gates of Toshi Ranbo. What should have been a Lion victory was snatched from their hands by a crashing roar and foul smoke. The Lion are without a Champion, and the Matsu Daimyo Tsuko, Arasou&#039;s betrothed, is furious that the Council accepted the Imperial Peace Edict, and Crane hostages. Recently, Arasou&#039;s older brother Toturi was recalled from the monestary and made Champion of the Lion.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Akodo Toturi.&lt;br /&gt;
&lt;br /&gt;
Akodo Daimyo: Akodo Toturi. &lt;br /&gt;
&lt;br /&gt;
Ikoma Daimyo: Ikoma Ujiaki&lt;br /&gt;
&lt;br /&gt;
Kitsu Daimyo: Kitsu Omi&lt;br /&gt;
 &lt;br /&gt;
Matsu Daimyo: Matsu Tsuko.&lt;br /&gt;
&lt;br /&gt;
The Lion Tairō: Akodo &amp;quot;Ironhand&amp;quot; Nobukane, Akodo Yohime, Ikoma Hashizo, Kitsu Tokuzo, Matsu Shigemi&lt;br /&gt;
&lt;br /&gt;
Ikoma Morikumo, the Spider.&lt;br /&gt;
&lt;br /&gt;
===The Phoenix===&lt;br /&gt;
All the signs and portents point to a great disaster, the likes of which have not been seen. Yet the Empire is at peace, there are no serious external threats. Could the wisest sages, most learned astrologers, and the very Elemental masters be mistaken? The Phoenix search Rokugan for answers.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Shiba Ujimitsu&lt;br /&gt;
&lt;br /&gt;
Asako Daimyo: Asako Togama&lt;br /&gt;
&lt;br /&gt;
Master of Air: Isawa Eju&lt;br /&gt;
&lt;br /&gt;
Master of Earth: Isawa Rujo&lt;br /&gt;
&lt;br /&gt;
Master of Fire: Isawa Tsuke&lt;br /&gt;
&lt;br /&gt;
Master of Water: Isawa Kaiyoko&lt;br /&gt;
&lt;br /&gt;
Master of Void: Isawa Ujina&lt;br /&gt;
&lt;br /&gt;
===The Scorpion===&lt;br /&gt;
With Bayushi Kachiko as Imperial Hatamoto and Emperor&#039;s Favourite, the Scorpion may finally be in position to break the centuries-long Crane stranglehold on Imperial Favour. Are the Scorpion gloating? Who can say, behind those masks?&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Bayushi Shoju&lt;br /&gt;
&lt;br /&gt;
Soshi Daimo: Soshi Bantaro&lt;br /&gt;
&lt;br /&gt;
Shosuro Daimyo: Shosuro Hametsu&lt;br /&gt;
&lt;br /&gt;
Yogo Daimyo: Yogo Junzo,&lt;br /&gt;
&lt;br /&gt;
Yogo Hiriko, Yogo Shugenja and Kuge.&lt;br /&gt;
&lt;br /&gt;
Shosuro Amagi, Hiriko&#039;s mute, shadowy yojimbo. (Handsome Yojimbo - Jun&#039;Ai)&lt;br /&gt;
&lt;br /&gt;
===The Unicorn===&lt;br /&gt;
Part of the Empire, yet apart. The Unicorn have recently had several key appointments to the Imperial Legion (all in the Cavalry). Their caravans visit every major city. Yet to many they remain foreigners still.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Shinjo Ujimitsu&lt;br /&gt;
&lt;br /&gt;
Horiuchi: Horiuchi Shoan, a Family of one.&lt;br /&gt;
&lt;br /&gt;
Ide Family: Ide Tadaji&lt;br /&gt;
&lt;br /&gt;
Iuchi Family: Iuchi Daiyu&lt;br /&gt;
&lt;br /&gt;
Moto Family: Moto Terumori&lt;br /&gt;
&lt;br /&gt;
Utaku Family: Otaku Tetsuko&lt;br /&gt;
&lt;br /&gt;
Shinjo Gatsu, Unicorn Magistrate.&lt;br /&gt;
&lt;br /&gt;
==The Minor Clans==&lt;br /&gt;
&lt;br /&gt;
===The Badger===&lt;br /&gt;
&lt;br /&gt;
===The Centipede===&lt;br /&gt;
&lt;br /&gt;
===The Dragonfly===&lt;br /&gt;
&lt;br /&gt;
===The Falcon===&lt;br /&gt;
&lt;br /&gt;
===The Fox===&lt;br /&gt;
&lt;br /&gt;
===The Hare===&lt;br /&gt;
&lt;br /&gt;
===The Mantis===&lt;br /&gt;
Despite being a minor clan, the Mantis control enough wealth to rival any Great Clan. Every year merchants fill the holds of Mantis ships with mainland silk, paid for in fresh silver, and sail it to the islands, returning with spices and the finest teak.&lt;br /&gt;
(Secret: The Mantis trade with Gaijin merchants, with Imperial blessing. And taxation.)&lt;br /&gt;
&lt;br /&gt;
===The Sparrow===&lt;br /&gt;
&lt;br /&gt;
===The Tortoise===&lt;br /&gt;
&lt;br /&gt;
===The Wasp===&lt;br /&gt;
&lt;br /&gt;
== Supporting Cast ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Places ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes  ==&lt;br /&gt;
&lt;br /&gt;
===Chapter I [[The Topaz Championship]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter II [[The Shadowlands]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter III [[The Isles of Silk and Spice]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter IV [[The First Winter]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter V [[The Sacred Valley]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter VI [[The Storm Breaks]]===&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?781080-L5R-4e-Distant-Thunder Distant Thunder IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?781079-L5R-4e-Distant-Thunder Distant Thunder OOC Thread]&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;br /&gt;
&lt;br /&gt;
====Spell Scrolls====&lt;br /&gt;
&lt;br /&gt;
Spell Scrolls are copies of ancient spirit contracts. Each clan&#039;s contract is different. Without the ability to commune with spirits a spell scroll is nothing but paper filled with confusing and often meaningless symbols. Holding the scroll in the caster&#039;s hand acts as a &amp;quot;spiritual legal reminder&amp;quot; and provides a free raise to any spell the shugenja has memorized.&lt;br /&gt;
&lt;br /&gt;
====Heavy armour====&lt;br /&gt;
&lt;br /&gt;
Anyone with Heavy armour can chose to wear parts of it only, and have it count as Light Armour. This mostly comes into play when time is of the essence.&lt;br /&gt;
&lt;br /&gt;
====Kyujutsu and Bows====&lt;br /&gt;
&lt;br /&gt;
3. Master of Kyu-jutsu have used a daikyu on foot without penalty to accuracy for centuries. There is no accuracy penalty to using a daikyu while dismounted. Due to it&#039;s unique shape, it cannot be used inside single story buildings, however.&lt;br /&gt;
&lt;br /&gt;
====Scorpion Shadow Brands====&lt;br /&gt;
&lt;br /&gt;
Scorpion Shadow Brands, or Kage Yakiin.&lt;br /&gt;
&lt;br /&gt;
1. Cap Void (1 brand limits Void to 5, 2 to 4, etc).&lt;br /&gt;
&lt;br /&gt;
2. Add +1k0 to Stealth or attacks from Stealth in dim light. But not &amp;quot;every action&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. Incur a +5 TN &amp;quot;Pain&amp;quot; penalty when exposed to sunlight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh. Also, you&#039;re utterly damned. You will never be admitted to Tengoku (Celestial heaven) and will never be reincarnated.&lt;br /&gt;
&lt;br /&gt;
====The Topaz Armour====&lt;br /&gt;
&lt;br /&gt;
Each year&#039;s suit is unique (but has to be sized after the competition), and the winner can keep it, although it is custom to &amp;quot;retire&amp;quot; a set after one year. Only one person should wear Topaz Armour.&lt;br /&gt;
&lt;br /&gt;
It is high quality (no mechanical benefit) Heavy Armour (but see my notes on the game world: partial heavy suits count as light armour).&lt;br /&gt;
&lt;br /&gt;
Minor nemurani: The spirits of the sacred event, which goes back to the dawn of Rokugan, fill the armour. For one year the wearer may add their Glory to their TN to be hit or to any skill roll involving invoking authority. At the end of the year the spirits return to Tsuma, leaving the armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Jade Magistrates====&lt;br /&gt;
&lt;br /&gt;
One cannot begin to understand the need for Jade Magistrates without first knowing of Kuni Nakanu. In the first century of the Empire one man chronicled the changes, effects, and powers of the Shadowlands. He chronicled the spread of the Taint, not just in the land, but in living beings, performing dozens, if not hundreds of experiments.&lt;br /&gt;
&lt;br /&gt;
His death, at the hands of his own creations, and the wanton slaughter that followed served as a stark guide to the dangers of Kuni research.&lt;br /&gt;
&lt;br /&gt;
Centuries later his notes would be the catalyst that would allow a scholar (player lore, not character lore: Otomo Jama) to become Iuchiban in the late 5th c. &lt;br /&gt;
&lt;br /&gt;
After Iuchiban was destroyed (player lore: entombed, but not killed) in the early 6th c, concern grew, and a body of shugenja dedicated to detecting and defeating supernatural evil were pondered... ...but ensuing decades of peace saw the task fall to the few shugenja among the Emerald Magistrates.&lt;br /&gt;
&lt;br /&gt;
In 748 Iuchiban rose again, and rampaged across the Empire until his defeat in 750.&lt;br /&gt;
&lt;br /&gt;
After this battle Kuni Tokaji, the daimyo of the Kuni, declared that he would volunteer to stand as the Emperor&#039;s Jade Champion. He would unify Kuni Witch Hunters, Yogo Kuroiban, and Askao Inquisitors. However the Council of Five, the Phoenix Elemental Masters, protested the position.&lt;br /&gt;
&lt;br /&gt;
In the mid 8th c Phoenix shugenja discovered a Bloodspeaker cell hiding in the ranks of the Jade Magistrates. Their reputation tarnished, they lingered on in Court in increasingly ceremonial roles. Yogo Yoshi was the last Jade Champion, when he retired near the end of the 8th c the Emperor&#039;s functionaries stated that there would be no Test of the Jade Champion, and the office was retired as well.&lt;br /&gt;
&lt;br /&gt;
===[[The Prophesies of Uikku]]===&lt;br /&gt;
&lt;br /&gt;
===Retired Characters===&lt;br /&gt;
&lt;br /&gt;
====[[Asako Masahiro]]====&lt;br /&gt;
&lt;br /&gt;
[[File:Asako Masahiro Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Phoenix Clan, Isawa Shugenja, played by **The Doc**&lt;br /&gt;
&lt;br /&gt;
Askao Kanto, Father, and Hiruyo, Mother&lt;br /&gt;
&lt;br /&gt;
Asako Tanae, young sister.&lt;br /&gt;
&lt;br /&gt;
====[[Asako Shunsui]]====&lt;br /&gt;
&lt;br /&gt;
Phoenix Clan - Isawa Fire Shugenja, played by **Gamer940**&lt;br /&gt;
&lt;br /&gt;
====[[Kuni Daisuke]]====&lt;br /&gt;
&lt;br /&gt;
Crab Clan - Kuni Shugenja, played by **Nick The Lemming**&lt;br /&gt;
&lt;br /&gt;
====[[Yoritomo Uji]]====&lt;br /&gt;
&lt;br /&gt;
Mantis Clan, Yoritomo Shugenja, played by **Amaraxis**&lt;br /&gt;
&lt;br /&gt;
==Death Poems==&lt;br /&gt;
&lt;br /&gt;
===Matsu Tetsui===&lt;br /&gt;
&amp;quot;I never had time,&lt;br /&gt;
&lt;br /&gt;
To climb Mount Kaminari.&lt;br /&gt;
&lt;br /&gt;
Maybe my next life.&amp;quot;&lt;br /&gt;
===Lord Yabu===&lt;br /&gt;
&amp;quot;When young I sailed far.&lt;br /&gt;
&lt;br /&gt;
The great ocean still beckons.&lt;br /&gt;
&lt;br /&gt;
One last voyage, then.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Distant_Thunder_Chibi_Group_2.jpg&amp;diff=343462</id>
		<title>File:Distant Thunder Chibi Group 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Distant_Thunder_Chibi_Group_2.jpg&amp;diff=343462"/>
		<updated>2018-09-05T05:12:17Z</updated>

		<summary type="html">&lt;p&gt;Angwa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Ikoma_Raionko.jpg&amp;diff=343461</id>
		<title>File:Ikoma Raionko.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Ikoma_Raionko.jpg&amp;diff=343461"/>
		<updated>2018-09-05T05:10:28Z</updated>

		<summary type="html">&lt;p&gt;Angwa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=L5R_Distant_Thunder&amp;diff=325173</id>
		<title>L5R Distant Thunder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=L5R_Distant_Thunder&amp;diff=325173"/>
		<updated>2017-08-17T09:59:13Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Legend of the Five Rings, 4th Edition. A game starting pre-Scorpion Clan Coup, the default setting for the 1st edition of the RPG.&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for L5R Distant Thunder, a Play-by-Post that will be run on the rpg.net PbP forum. I&#039;m Waiwode, the GM. We&#039;re at barebones right now, but more will be added as things get rolling.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
[[File:Distant Thunder Chibi Group.jpg | 400px]]&lt;br /&gt;
&lt;br /&gt;
===[[Kakita Doijin]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Kakita Doijin Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Crane Clan, Kakita Bushi, played by **lordmcdeath&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Hiruma Jun&#039;Ai]]=== &lt;br /&gt;
&lt;br /&gt;
[[File:JunAi Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Crab Clan Hiruma Bushi, played by **ClassDunce**&lt;br /&gt;
&lt;br /&gt;
Jun’Ai’s father is Hiruma Kenji, he’s the Scout Commander of Shattered Peaks Castle. &lt;br /&gt;
&lt;br /&gt;
Afte Jun’Ai’s mother passed Kenji married a Hida named Chei. Chei is about a head and a half taller than Kenji who is not a large man. &lt;br /&gt;
&lt;br /&gt;
Jun’Ai’s oldest sister was named Rika and she didn’t survive her Gempukku, and her remains were never recovered. &lt;br /&gt;
&lt;br /&gt;
Her second sister is Yuko and she’s married to a Yasuki named Haru. &lt;br /&gt;
&lt;br /&gt;
Jun’Ai has three younger sister who are the daughters of Chei. They are, from oldest to youngest, Motoko 14, Yo 13and Ruri 12. They are all tall.&lt;br /&gt;
&lt;br /&gt;
===[[Akodo Kumiko]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Kumiko Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Lion Clan kuge, Akodo Bushi, played by **Angwa**&lt;br /&gt;
&lt;br /&gt;
Her father is Akodo Genji, her mother is Akodo no Kakita Miko, both deceased. &lt;br /&gt;
&lt;br /&gt;
She is betrothed to Hida Sukune and has a handmaiden called Miko. Also a pekingese Kawaii.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Asako Masahiro]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Asako Masahiro Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Phoenix Clan, Isawa Shugenja, played by **The Doc**&lt;br /&gt;
&lt;br /&gt;
Askao Kanto, Father, and Hiruyo, Mother&lt;br /&gt;
&lt;br /&gt;
Asako Tanae, young sister.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Kakita Hayase]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Kakita Hayase Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Crane Clan, Doji Magistrate, played by **Ebony**&lt;br /&gt;
&lt;br /&gt;
Parents: Zuikaku (Father, Retired Magistrate), Tomoe (Mother)&lt;br /&gt;
&lt;br /&gt;
Brothers: Shingen (Aide, Otusan Uichi), Noburo (Crossroads Castle)&lt;br /&gt;
&lt;br /&gt;
Sister: Haruko (LiW to Doji Aki)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==The Empire of Rokugan==&lt;br /&gt;
&lt;br /&gt;
==Imperial Families==&lt;br /&gt;
&lt;br /&gt;
===The Emperor===&lt;br /&gt;
Hantei XXXVIII has, for the most part, kept the Empire at peace. His Miya heralds work tirelessly across Rokugan to diffuse tense situations, the Otomo carefully balance Clan against clan with a web of favours and debts, and his Seppun guards secure the Imperial City and lead a small standing army, the Imperial Legion.&lt;br /&gt;
&lt;br /&gt;
Married four times, and four times a widower, despite the attentions of a number of Imperial concubines he has one heir, Hantei Sotorii.&lt;br /&gt;
&lt;br /&gt;
====The Miya====&lt;br /&gt;
Daimyo Miya Yoto is an aging courtier, and a strong proponent of Imperial Edict enforced Peace. As Master of Heralds and Couriers he is one of the best-informed men in the Imperial City. His hunting birds are the envy of all, second in scope and pedigree only to the Emperor&#039;s birds.&lt;br /&gt;
&lt;br /&gt;
====The Otomo====&lt;br /&gt;
There are no unkind words said about Daimyo Otomo Sorai. As he is one of the most powerful courtiers in the Empire, responsible for maintaining the treacherous balance of Clan power, and a confident of Hantei XXXVIII, this is a good measure of exactly how well he mixes cunning and charm.&lt;br /&gt;
&lt;br /&gt;
Otomo Sorin - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
Otomo O-Hana - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
Otomo Setsura - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
====The Seppun====&lt;br /&gt;
Daimyo Seppun Daiori is a vigilant warrior, befitting the master of the Imperial Bodyguard. he is haughty and distant, known to shun mere buke and keep only the company of other kuge. He is regarded as one of the finest Go masters in the capital.&lt;br /&gt;
&lt;br /&gt;
==The Great Clans==&lt;br /&gt;
&lt;br /&gt;
===The Crab===&lt;br /&gt;
For the past several years the Shadowlands have grown quiet. Although oni still infest lost Hiruma Castle, they rarely approach the Kaiu Wall in great numbers anymore. With warriors idling, the eyes of the Crab Clan now turn north.&lt;br /&gt;
&lt;br /&gt;
Champion: Hida Kisada, the Great Bear&lt;br /&gt;
&lt;br /&gt;
Hiruma Daimyo: Hiruma Yoshi&lt;br /&gt;
&lt;br /&gt;
Kiau Daimyo: Kaiu Suman  &lt;br /&gt;
&lt;br /&gt;
Kuni Daimyo: Kuni Yori&lt;br /&gt;
&lt;br /&gt;
Yasuki Daimyo: Yasuki Taka&lt;br /&gt;
&lt;br /&gt;
Kiau Jodan, Imperial Magistrate, senior Magistrate in southern Rokugan.&lt;br /&gt;
&lt;br /&gt;
===The Crane===&lt;br /&gt;
The Crane have defeated the Lion, but Doji Satsume, Master of the Crane Clan and Emerald Champion, seems unwilling to press the advantage. He has handed his young son, Kuwanan, over to the Akodo as a hostage.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Doji Satsume, Emerald Champion&lt;br /&gt;
&lt;br /&gt;
Asahina Patriarch: Asahina Tomo is &amp;quot;senior Shugenja&amp;quot; -- as close as the Asahina come to Daimyo.&lt;br /&gt;
&lt;br /&gt;
Daidoji Daimyo: Daidoji Uchida&lt;br /&gt;
&lt;br /&gt;
Kakita Daimyo: Kakita Yoshi&lt;br /&gt;
&lt;br /&gt;
Sensei Asahina Hisao, the Crane Clan master of Kaze-do&lt;br /&gt;
&lt;br /&gt;
===The Dragon===&lt;br /&gt;
With the death of Mirumoto Satsu in a duel with Hida Yakamo, the Dragon withdrew from the rest of the Empire, hiding behind the diplomatic services of the Dragonfly Clan. Now, it is said, they have emerged again.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Togashi Yokuni, an enigmatic armoured monk.&lt;br /&gt;
&lt;br /&gt;
Agasha Daimyo: Agasha Tomori&lt;br /&gt;
&lt;br /&gt;
Kitsuki Daimyo: Kitsuki Genjiro&lt;br /&gt;
&lt;br /&gt;
Mirumoto Daimyo: Mirumoto Shosan&lt;br /&gt;
&lt;br /&gt;
===The Lion===&lt;br /&gt;
Akodo Arasou was in the vanguard when they shattered the gates of Toshi Ranbo. What should have been a Lion victory was snatched from their hands by a crashing roar and foul smoke. The Lion are without a Champion, and the Matsu Daimyo Tsuko, Arasou&#039;s betrothed, is furious that the Council accepted the Imperial Peace Edict, and Crane hostages. Recently, Arasou&#039;s older brother Toturi was recalled from the monestary and made Champion of the Lion.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Akodo Toturi.&lt;br /&gt;
&lt;br /&gt;
Akodo Daimyo: Akodo Toturi. &lt;br /&gt;
&lt;br /&gt;
Ikoma Daimyo: Ikoma Ujiaki&lt;br /&gt;
&lt;br /&gt;
Kitsu Daimyo: Kitsu Omi&lt;br /&gt;
 &lt;br /&gt;
Matsu Daimyo: Matsu Tsuko.&lt;br /&gt;
&lt;br /&gt;
The Lion Tairō: Akodo &amp;quot;Ironhand&amp;quot; Nobukane, Akodo Yohime, Ikoma Hashizo, Kitsu Tokuzo, Matsu Shigemi&lt;br /&gt;
&lt;br /&gt;
===The Phoenix===&lt;br /&gt;
All the signs and portents point to a great disaster, the likes of which have not been seen. Yet the Empire is at peace, there are no serious external threats. Could the wisest sages, most learned astrologers, and the very Elemental masters be mistaken? The Phoenix search Rokugan for answers.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Shiba Ujimitsu&lt;br /&gt;
&lt;br /&gt;
Asako Daimyo: Asako Togama&lt;br /&gt;
&lt;br /&gt;
Master of Air: Isawa Eju&lt;br /&gt;
&lt;br /&gt;
Master of Earth: Isawa Rujo&lt;br /&gt;
&lt;br /&gt;
Master of Fire: Isawa Tsuke&lt;br /&gt;
&lt;br /&gt;
Master of Water: Isawa Kaiyoko&lt;br /&gt;
&lt;br /&gt;
Master of Void: Isawa Ujina&lt;br /&gt;
&lt;br /&gt;
===The Scorpion===&lt;br /&gt;
With Bayushi Kachiko as Imperial Hatamoto and Emperor&#039;s Favourite, the Scorpion may finally be in position to break the centuries-long Crane stranglehold on Imperial Favour. Are the Scorpion gloating? Who can say, behind those masks?&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Bayushi Shoju&lt;br /&gt;
&lt;br /&gt;
Soshi Daimo: Soshi Bantaro&lt;br /&gt;
&lt;br /&gt;
Shosuro Daimyo: Shosuro Hametsu&lt;br /&gt;
&lt;br /&gt;
Yogo Daimyo: Yogo Junzo,&lt;br /&gt;
&lt;br /&gt;
Yogo Hiriko, Yogo Shugenja and Kuge.&lt;br /&gt;
&lt;br /&gt;
Shosuro Amagi, Hiriko&#039;s mute, shadowy yojimbo. (Handsome Yojimbo - Jun&#039;Ai)&lt;br /&gt;
&lt;br /&gt;
===The Unicorn===&lt;br /&gt;
Part of the Empire, yet apart. The Unicorn have recently had several key appointments to the Imperial Legion (all in the Cavalry). Their caravans visit every major city. Yet to many they remain foreigners still.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Shinjo Ujimitsu&lt;br /&gt;
&lt;br /&gt;
Horiuchi: Horiuchi Shoan, a Family of one.&lt;br /&gt;
&lt;br /&gt;
Ide Family: Ide Tadaji&lt;br /&gt;
&lt;br /&gt;
Iuchi Family: Iuchi Daiyu&lt;br /&gt;
&lt;br /&gt;
Moto Family: Moto Terumori&lt;br /&gt;
&lt;br /&gt;
Utaku Family: Otaku Tetsuko&lt;br /&gt;
&lt;br /&gt;
Shinjo Gatsu, Unicorn Magistrate.&lt;br /&gt;
&lt;br /&gt;
==The Minor Clans==&lt;br /&gt;
&lt;br /&gt;
===The Badger===&lt;br /&gt;
&lt;br /&gt;
===The Centipede===&lt;br /&gt;
&lt;br /&gt;
===The Dragonfly===&lt;br /&gt;
&lt;br /&gt;
===The Falcon===&lt;br /&gt;
&lt;br /&gt;
===The Fox===&lt;br /&gt;
&lt;br /&gt;
===The Hare===&lt;br /&gt;
&lt;br /&gt;
===The Mantis===&lt;br /&gt;
Despite being a minor clan, the Mantis control enough wealth to rival any Great Clan. Every year merchants fill the holds of Mantis ships with mainland silk, paid for in fresh silver, and sail it to the islands, returning with spices and the finest teak.&lt;br /&gt;
(Secret: The Mantis trade with Gaijin merchants, with Imperial blessing. And taxation.)&lt;br /&gt;
&lt;br /&gt;
===The Sparrow===&lt;br /&gt;
&lt;br /&gt;
===The Tortoise===&lt;br /&gt;
&lt;br /&gt;
===The Wasp===&lt;br /&gt;
&lt;br /&gt;
== Supporting Cast ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Places ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes  ==&lt;br /&gt;
&lt;br /&gt;
===Chapter I [[The Topaz Championship]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter II [[The Shadowlands]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter III [[The Isles of Silk and Spice]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter IV [[The First Winter]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter V [[The Sacred Valley]]===&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?781080-L5R-4e-Distant-Thunder Distant Thunder IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?781079-L5R-4e-Distant-Thunder Distant Thunder OOC Thread]&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;br /&gt;
&lt;br /&gt;
====Spell Scrolls====&lt;br /&gt;
&lt;br /&gt;
Spell Scrolls are copies of ancient spirit contracts. Each clan&#039;s contract is different. Without the ability to commune with spirits a spell scroll is nothing but paper filled with confusing and often meaningless symbols. Holding the scroll in the caster&#039;s hand acts as a &amp;quot;spiritual legal reminder&amp;quot; and provides a free raise to any spell the shugenja has memorized.&lt;br /&gt;
&lt;br /&gt;
====Heavy armour====&lt;br /&gt;
&lt;br /&gt;
Anyone with Heavy armour can chose to wear parts of it only, and have it count as Light Armour. This mostly comes into play when time is of the essence.&lt;br /&gt;
&lt;br /&gt;
====Kyujutsu and Bows====&lt;br /&gt;
&lt;br /&gt;
3. Master of Kyu-jutsu have used a daikyu on foot without penalty to accuracy for centuries. There is no accuracy penalty to using a daikyu while dismounted. Due to it&#039;s unique shape, it cannot be used inside single story buildings, however.&lt;br /&gt;
&lt;br /&gt;
====Scorpion Shadow Brands====&lt;br /&gt;
&lt;br /&gt;
Scorpion Shadow Brands, or Kage Yakiin.&lt;br /&gt;
&lt;br /&gt;
1. Cap Void (1 brand limits Void to 5, 2 to 4, etc).&lt;br /&gt;
&lt;br /&gt;
2. Add +1k0 to Stealth or attacks from Stealth in dim light. But not &amp;quot;every action&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. Incur a +5 TN &amp;quot;Pain&amp;quot; penalty when exposed to sunlight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh. Also, you&#039;re utterly damned. You will never be admitted to Tengoku (Celestial heaven) and will never be reincarnated.&lt;br /&gt;
&lt;br /&gt;
====The Topaz Armour====&lt;br /&gt;
&lt;br /&gt;
Each year&#039;s suit is unique (but has to be sized after the competition), and the winner can keep it, although it is custom to &amp;quot;retire&amp;quot; a set after one year. Only one person should wear Topaz Armour.&lt;br /&gt;
&lt;br /&gt;
It is high quality (no mechanical benefit) Heavy Armour (but see my notes on the game world: partial heavy suits count as light armour).&lt;br /&gt;
&lt;br /&gt;
Minor nemurani: The spirits of the sacred event, which goes back to the dawn of Rokugan, fill the armour. For one year the wearer may add their Glory to their TN to be hit or to any skill roll involving invoking authority. At the end of the year the spirits return to Tsuma, leaving the armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Jade Magistrates====&lt;br /&gt;
&lt;br /&gt;
One cannot begin to understand the need for Jade Magistrates without first knowing of Kuni Nakanu. In the first century of the Empire one man chronicled the changes, effects, and powers of the Shadowlands. He chronicled the spread of the Taint, not just in the land, but in living beings, performing dozens, if not hundreds of experiments.&lt;br /&gt;
&lt;br /&gt;
His death, at the hands of his own creations, and the wanton slaughter that followed served as a stark guide to the dangers of Kuni research.&lt;br /&gt;
&lt;br /&gt;
Centuries later his notes would be the catalyst that would allow a scholar (player lore, not character lore: Otomo Jama) to become Iuchiban in the late 5th c. &lt;br /&gt;
&lt;br /&gt;
After Iuchiban was destroyed (player lore: entombed, but not killed) in the early 6th c, concern grew, and a body of shugenja dedicated to detecting and defeating supernatural evil were pondered... ...but ensuing decades of peace saw the task fall to the few shugenja among the Emerald Magistrates.&lt;br /&gt;
&lt;br /&gt;
In 748 Iuchiban rose again, and rampaged across the Empire until his defeat in 750.&lt;br /&gt;
&lt;br /&gt;
After this battle Kuni Tokaji, the daimyo of the Kuni, declared that he would volunteer to stand as the Emperor&#039;s Jade Champion. He would unify Kuni Witch Hunters, Yogo Kuroiban, and Askao Inquisitors. However the Council of Five, the Phoenix Elemental Masters, protested the position.&lt;br /&gt;
&lt;br /&gt;
In the mid 8th c Phoenix shugenja discovered a Bloodspeaker cell hiding in the ranks of the Jade Magistrates. Their reputation tarnished, they lingered on in Court in increasingly ceremonial roles. Yogo Yoshi was the last Jade Champion, when he retired near the end of the 8th c the Emperor&#039;s functionaries stated that there would be no Test of the Jade Champion, and the office was retired as well.&lt;br /&gt;
&lt;br /&gt;
===[[The Prophesies of Uikku]]===&lt;br /&gt;
&lt;br /&gt;
===Retired Characters===&lt;br /&gt;
&lt;br /&gt;
====[[Asako Shunsui]]====&lt;br /&gt;
&lt;br /&gt;
Phoenix Clan - Isawa Fire Shugenja, played by **Gamer940**&lt;br /&gt;
&lt;br /&gt;
====[[Kuni Daisuke]]====&lt;br /&gt;
&lt;br /&gt;
Crab Clan - Kuni Shugenja, played by **Nick The Lemming**&lt;br /&gt;
&lt;br /&gt;
====[[Yoritomo Uji]]====&lt;br /&gt;
&lt;br /&gt;
Mantis Clan, Yoritomo Shugenja, played by **Amaraxis**&lt;br /&gt;
&lt;br /&gt;
==Death Poems==&lt;br /&gt;
&lt;br /&gt;
===Matsu Tetsui===&lt;br /&gt;
&amp;quot;I never had time,&lt;br /&gt;
&lt;br /&gt;
To climb Mount Kaminari.&lt;br /&gt;
&lt;br /&gt;
Maybe my next life.&amp;quot;&lt;br /&gt;
===Lord Yabu===&lt;br /&gt;
&amp;quot;When young I sailed far.&lt;br /&gt;
&lt;br /&gt;
The great ocean still beckons.&lt;br /&gt;
&lt;br /&gt;
One last voyage, then.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=L5R_Distant_Thunder&amp;diff=325172</id>
		<title>L5R Distant Thunder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=L5R_Distant_Thunder&amp;diff=325172"/>
		<updated>2017-08-17T09:54:42Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* Akodo Kumiko */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Legend of the Five Rings, 4th Edition. A game starting pre-Scorpion Clan Coup, the default setting for the 1st edition of the RPG.&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for L5R Distant Thunder, a Play-by-Post that will be run on the rpg.net PbP forum. I&#039;m Waiwode, the GM. We&#039;re at barebones right now, but more will be added as things get rolling.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
[[File:Distant Thunder Chibi Group.jpg | 400px]]&lt;br /&gt;
&lt;br /&gt;
===[[Kakita Doijin]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Kakita Doijin Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Crane Clan, Kakita Bushi, played by **lordmcdeath&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Hiruma Jun&#039;Ai]]=== &lt;br /&gt;
&lt;br /&gt;
[[File:JunAi Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Crab Clan Hiruma Bushi, played by **ClassDunce**&lt;br /&gt;
&lt;br /&gt;
Jun’Ai’s father is Hiruma Kenji, he’s the Scout Commander of Shattered Peaks Castle. &lt;br /&gt;
&lt;br /&gt;
Afte Jun’Ai’s mother passed Kenji married a Hida named Chei. Chei is about a head and a half taller than Kenji who is not a large man. &lt;br /&gt;
&lt;br /&gt;
Jun’Ai’s oldest sister was named Rika and she didn’t survive her Gempukku, and her remains were never recovered. &lt;br /&gt;
&lt;br /&gt;
Her second sister is Yuko and she’s married to a Yasuki named Haru. &lt;br /&gt;
&lt;br /&gt;
Jun’Ai has three younger sister who are the daughters of Chei. They are, from oldest to youngest, Motoko 14, Yo 13and Ruri 12. They are all tall.&lt;br /&gt;
&lt;br /&gt;
===[[Akodo Kumiko]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Kumiko Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Lion Clan kuge, Akodo Bushi, played by **Angwa**&lt;br /&gt;
&lt;br /&gt;
Her father is Akodo Genji, her mother is Akodo no Kakita Miko, both deceased. &lt;br /&gt;
&lt;br /&gt;
She is betrothed to Hida Sukune and has a handmaiden called Miko. Also a pekingese Kawaii.&lt;br /&gt;
&lt;br /&gt;
===[[Asako Masahiro]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Asako Masahiro Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Phoenix Clan, Isawa Shugenja, played by **The Doc**&lt;br /&gt;
&lt;br /&gt;
Askao Kanto, Father, and Hiruyo, Mother&lt;br /&gt;
&lt;br /&gt;
Asako Tanae, young sister.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Kakita Hayase]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Kakita Hayase Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Crane Clan, Doji Magistrate, played by **Ebony**&lt;br /&gt;
&lt;br /&gt;
Parents: Zuikaku (Father, Retired Magistrate), Tomoe (Mother)&lt;br /&gt;
&lt;br /&gt;
Brothers: Shingen (Aide, Otusan Uichi), Noburo (Crossroads Castle)&lt;br /&gt;
&lt;br /&gt;
Sister: Haruko (LiW to Doji Aki)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==The Empire of Rokugan==&lt;br /&gt;
&lt;br /&gt;
==Imperial Families==&lt;br /&gt;
&lt;br /&gt;
===The Emperor===&lt;br /&gt;
Hantei XXXVIII has, for the most part, kept the Empire at peace. His Miya heralds work tirelessly across Rokugan to diffuse tense situations, the Otomo carefully balance Clan against clan with a web of favours and debts, and his Seppun guards secure the Imperial City and lead a small standing army, the Imperial Legion.&lt;br /&gt;
&lt;br /&gt;
Married four times, and four times a widower, despite the attentions of a number of Imperial concubines he has one heir, Hantei Sotorii.&lt;br /&gt;
&lt;br /&gt;
====The Miya====&lt;br /&gt;
Daimyo Miya Yoto is an aging courtier, and a strong proponent of Imperial Edict enforced Peace. As Master of Heralds and Couriers he is one of the best-informed men in the Imperial City. His hunting birds are the envy of all, second in scope and pedigree only to the Emperor&#039;s birds.&lt;br /&gt;
&lt;br /&gt;
====The Otomo====&lt;br /&gt;
There are no unkind words said about Daimyo Otomo Sorai. As he is one of the most powerful courtiers in the Empire, responsible for maintaining the treacherous balance of Clan power, and a confident of Hantei XXXVIII, this is a good measure of exactly how well he mixes cunning and charm.&lt;br /&gt;
&lt;br /&gt;
Otomo Sorin - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
Otomo O-Hana - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
Otomo Setsura - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
====The Seppun====&lt;br /&gt;
Daimyo Seppun Daiori is a vigilant warrior, befitting the master of the Imperial Bodyguard. he is haughty and distant, known to shun mere buke and keep only the company of other kuge. He is regarded as one of the finest Go masters in the capital.&lt;br /&gt;
&lt;br /&gt;
==The Great Clans==&lt;br /&gt;
&lt;br /&gt;
===The Crab===&lt;br /&gt;
For the past several years the Shadowlands have grown quiet. Although oni still infest lost Hiruma Castle, they rarely approach the Kaiu Wall in great numbers anymore. With warriors idling, the eyes of the Crab Clan now turn north.&lt;br /&gt;
&lt;br /&gt;
Champion: Hida Kisada, the Great Bear&lt;br /&gt;
&lt;br /&gt;
Hiruma Daimyo: Hiruma Yoshi&lt;br /&gt;
&lt;br /&gt;
Kiau Daimyo: Kaiu Suman  &lt;br /&gt;
&lt;br /&gt;
Kuni Daimyo: Kuni Yori&lt;br /&gt;
&lt;br /&gt;
Yasuki Daimyo: Yasuki Taka&lt;br /&gt;
&lt;br /&gt;
Kiau Jodan, Imperial Magistrate, senior Magistrate in southern Rokugan.&lt;br /&gt;
&lt;br /&gt;
===The Crane===&lt;br /&gt;
The Crane have defeated the Lion, but Doji Satsume, Master of the Crane Clan and Emerald Champion, seems unwilling to press the advantage. He has handed his young son, Kuwanan, over to the Akodo as a hostage.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Doji Satsume, Emerald Champion&lt;br /&gt;
&lt;br /&gt;
Asahina Patriarch: Asahina Tomo is &amp;quot;senior Shugenja&amp;quot; -- as close as the Asahina come to Daimyo.&lt;br /&gt;
&lt;br /&gt;
Daidoji Daimyo: Daidoji Uchida&lt;br /&gt;
&lt;br /&gt;
Kakita Daimyo: Kakita Yoshi&lt;br /&gt;
&lt;br /&gt;
Sensei Asahina Hisao, the Crane Clan master of Kaze-do&lt;br /&gt;
&lt;br /&gt;
===The Dragon===&lt;br /&gt;
With the death of Mirumoto Satsu in a duel with Hida Yakamo, the Dragon withdrew from the rest of the Empire, hiding behind the diplomatic services of the Dragonfly Clan. Now, it is said, they have emerged again.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Togashi Yokuni, an enigmatic armoured monk.&lt;br /&gt;
&lt;br /&gt;
Agasha Daimyo: Agasha Tomori&lt;br /&gt;
&lt;br /&gt;
Kitsuki Daimyo: Kitsuki Genjiro&lt;br /&gt;
&lt;br /&gt;
Mirumoto Daimyo: Mirumoto Shosan&lt;br /&gt;
&lt;br /&gt;
===The Lion===&lt;br /&gt;
Akodo Arasou was in the vanguard when they shattered the gates of Toshi Ranbo. What should have been a Lion victory was snatched from their hands by a crashing roar and foul smoke. The Lion are without a Champion, and the Matsu Daimyo Tsuko, Arasou&#039;s betrothed, is furious that the Council accepted the Imperial Peace Edict, and Crane hostages. Recently, Arasou&#039;s older brother Toturi was recalled from the monestary and made Champion of the Lion.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Akodo Toturi.&lt;br /&gt;
&lt;br /&gt;
Akodo Daimyo: Akodo Toturi. &lt;br /&gt;
&lt;br /&gt;
Ikoma Daimyo: Ikoma Ujiaki&lt;br /&gt;
&lt;br /&gt;
Kitsu Daimyo: Kitsu Omi&lt;br /&gt;
 &lt;br /&gt;
Matsu Daimyo: Matsu Tsuko.&lt;br /&gt;
&lt;br /&gt;
The Lion Tairō: Akodo &amp;quot;Ironhand&amp;quot; Nobukane, Akodo Yohime, Ikoma Hashizo, Kitsu Tokuzo, Matsu Shigemi&lt;br /&gt;
&lt;br /&gt;
===The Phoenix===&lt;br /&gt;
All the signs and portents point to a great disaster, the likes of which have not been seen. Yet the Empire is at peace, there are no serious external threats. Could the wisest sages, most learned astrologers, and the very Elemental masters be mistaken? The Phoenix search Rokugan for answers.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Shiba Ujimitsu&lt;br /&gt;
&lt;br /&gt;
Asako Daimyo: Asako Togama&lt;br /&gt;
&lt;br /&gt;
Master of Air: Isawa Eju&lt;br /&gt;
&lt;br /&gt;
Master of Earth: Isawa Rujo&lt;br /&gt;
&lt;br /&gt;
Master of Fire: Isawa Tsuke&lt;br /&gt;
&lt;br /&gt;
Master of Water: Isawa Kaiyoko&lt;br /&gt;
&lt;br /&gt;
Master of Void: Isawa Ujina&lt;br /&gt;
&lt;br /&gt;
===The Scorpion===&lt;br /&gt;
With Bayushi Kachiko as Imperial Hatamoto and Emperor&#039;s Favourite, the Scorpion may finally be in position to break the centuries-long Crane stranglehold on Imperial Favour. Are the Scorpion gloating? Who can say, behind those masks?&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Bayushi Shoju&lt;br /&gt;
&lt;br /&gt;
Soshi Daimo: Soshi Bantaro&lt;br /&gt;
&lt;br /&gt;
Shosuro Daimyo: Shosuro Hametsu&lt;br /&gt;
&lt;br /&gt;
Yogo Daimyo: Yogo Junzo,&lt;br /&gt;
&lt;br /&gt;
Yogo Hiriko, Yogo Shugenja and Kuge.&lt;br /&gt;
&lt;br /&gt;
Shosuro Amagi, Hiriko&#039;s mute, shadowy yojimbo. (Handsome Yojimbo - Jun&#039;Ai)&lt;br /&gt;
&lt;br /&gt;
===The Unicorn===&lt;br /&gt;
Part of the Empire, yet apart. The Unicorn have recently had several key appointments to the Imperial Legion (all in the Cavalry). Their caravans visit every major city. Yet to many they remain foreigners still.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Shinjo Ujimitsu&lt;br /&gt;
&lt;br /&gt;
Horiuchi: Horiuchi Shoan, a Family of one.&lt;br /&gt;
&lt;br /&gt;
Ide Family: Ide Tadaji&lt;br /&gt;
&lt;br /&gt;
Iuchi Family: Iuchi Daiyu&lt;br /&gt;
&lt;br /&gt;
Moto Family: Moto Terumori&lt;br /&gt;
&lt;br /&gt;
Utaku Family: Otaku Tetsuko&lt;br /&gt;
&lt;br /&gt;
Shinjo Gatsu, Unicorn Magistrate.&lt;br /&gt;
&lt;br /&gt;
==The Minor Clans==&lt;br /&gt;
&lt;br /&gt;
===The Badger===&lt;br /&gt;
&lt;br /&gt;
===The Centipede===&lt;br /&gt;
&lt;br /&gt;
===The Dragonfly===&lt;br /&gt;
&lt;br /&gt;
===The Falcon===&lt;br /&gt;
&lt;br /&gt;
===The Fox===&lt;br /&gt;
&lt;br /&gt;
===The Hare===&lt;br /&gt;
&lt;br /&gt;
===The Mantis===&lt;br /&gt;
Despite being a minor clan, the Mantis control enough wealth to rival any Great Clan. Every year merchants fill the holds of Mantis ships with mainland silk, paid for in fresh silver, and sail it to the islands, returning with spices and the finest teak.&lt;br /&gt;
(Secret: The Mantis trade with Gaijin merchants, with Imperial blessing. And taxation.)&lt;br /&gt;
&lt;br /&gt;
===The Sparrow===&lt;br /&gt;
&lt;br /&gt;
===The Tortoise===&lt;br /&gt;
&lt;br /&gt;
===The Wasp===&lt;br /&gt;
&lt;br /&gt;
== Supporting Cast ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Places ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes  ==&lt;br /&gt;
&lt;br /&gt;
===Chapter I [[The Topaz Championship]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter II [[The Shadowlands]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter III [[The Isles of Silk and Spice]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter IV [[The First Winter]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter V [[The Sacred Valley]]===&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?781080-L5R-4e-Distant-Thunder Distant Thunder IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?781079-L5R-4e-Distant-Thunder Distant Thunder OOC Thread]&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;br /&gt;
&lt;br /&gt;
====Spell Scrolls====&lt;br /&gt;
&lt;br /&gt;
Spell Scrolls are copies of ancient spirit contracts. Each clan&#039;s contract is different. Without the ability to commune with spirits a spell scroll is nothing but paper filled with confusing and often meaningless symbols. Holding the scroll in the caster&#039;s hand acts as a &amp;quot;spiritual legal reminder&amp;quot; and provides a free raise to any spell the shugenja has memorized.&lt;br /&gt;
&lt;br /&gt;
====Heavy armour====&lt;br /&gt;
&lt;br /&gt;
Anyone with Heavy armour can chose to wear parts of it only, and have it count as Light Armour. This mostly comes into play when time is of the essence.&lt;br /&gt;
&lt;br /&gt;
====Kyujutsu and Bows====&lt;br /&gt;
&lt;br /&gt;
3. Master of Kyu-jutsu have used a daikyu on foot without penalty to accuracy for centuries. There is no accuracy penalty to using a daikyu while dismounted. Due to it&#039;s unique shape, it cannot be used inside single story buildings, however.&lt;br /&gt;
&lt;br /&gt;
====Scorpion Shadow Brands====&lt;br /&gt;
&lt;br /&gt;
Scorpion Shadow Brands, or Kage Yakiin.&lt;br /&gt;
&lt;br /&gt;
1. Cap Void (1 brand limits Void to 5, 2 to 4, etc).&lt;br /&gt;
&lt;br /&gt;
2. Add +1k0 to Stealth or attacks from Stealth in dim light. But not &amp;quot;every action&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. Incur a +5 TN &amp;quot;Pain&amp;quot; penalty when exposed to sunlight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh. Also, you&#039;re utterly damned. You will never be admitted to Tengoku (Celestial heaven) and will never be reincarnated.&lt;br /&gt;
&lt;br /&gt;
====The Topaz Armour====&lt;br /&gt;
&lt;br /&gt;
Each year&#039;s suit is unique (but has to be sized after the competition), and the winner can keep it, although it is custom to &amp;quot;retire&amp;quot; a set after one year. Only one person should wear Topaz Armour.&lt;br /&gt;
&lt;br /&gt;
It is high quality (no mechanical benefit) Heavy Armour (but see my notes on the game world: partial heavy suits count as light armour).&lt;br /&gt;
&lt;br /&gt;
Minor nemurani: The spirits of the sacred event, which goes back to the dawn of Rokugan, fill the armour. For one year the wearer may add their Glory to their TN to be hit or to any skill roll involving invoking authority. At the end of the year the spirits return to Tsuma, leaving the armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Jade Magistrates====&lt;br /&gt;
&lt;br /&gt;
One cannot begin to understand the need for Jade Magistrates without first knowing of Kuni Nakanu. In the first century of the Empire one man chronicled the changes, effects, and powers of the Shadowlands. He chronicled the spread of the Taint, not just in the land, but in living beings, performing dozens, if not hundreds of experiments.&lt;br /&gt;
&lt;br /&gt;
His death, at the hands of his own creations, and the wanton slaughter that followed served as a stark guide to the dangers of Kuni research.&lt;br /&gt;
&lt;br /&gt;
Centuries later his notes would be the catalyst that would allow a scholar (player lore, not character lore: Otomo Jama) to become Iuchiban in the late 5th c. &lt;br /&gt;
&lt;br /&gt;
After Iuchiban was destroyed (player lore: entombed, but not killed) in the early 6th c, concern grew, and a body of shugenja dedicated to detecting and defeating supernatural evil were pondered... ...but ensuing decades of peace saw the task fall to the few shugenja among the Emerald Magistrates.&lt;br /&gt;
&lt;br /&gt;
In 748 Iuchiban rose again, and rampaged across the Empire until his defeat in 750.&lt;br /&gt;
&lt;br /&gt;
After this battle Kuni Tokaji, the daimyo of the Kuni, declared that he would volunteer to stand as the Emperor&#039;s Jade Champion. He would unify Kuni Witch Hunters, Yogo Kuroiban, and Askao Inquisitors. However the Council of Five, the Phoenix Elemental Masters, protested the position.&lt;br /&gt;
&lt;br /&gt;
In the mid 8th c Phoenix shugenja discovered a Bloodspeaker cell hiding in the ranks of the Jade Magistrates. Their reputation tarnished, they lingered on in Court in increasingly ceremonial roles. Yogo Yoshi was the last Jade Champion, when he retired near the end of the 8th c the Emperor&#039;s functionaries stated that there would be no Test of the Jade Champion, and the office was retired as well.&lt;br /&gt;
&lt;br /&gt;
===[[The Prophesies of Uikku]]===&lt;br /&gt;
&lt;br /&gt;
===Retired Characters===&lt;br /&gt;
&lt;br /&gt;
====[[Asako Shunsui]]====&lt;br /&gt;
&lt;br /&gt;
Phoenix Clan - Isawa Fire Shugenja, played by **Gamer940**&lt;br /&gt;
&lt;br /&gt;
====[[Kuni Daisuke]]====&lt;br /&gt;
&lt;br /&gt;
Crab Clan - Kuni Shugenja, played by **Nick The Lemming**&lt;br /&gt;
&lt;br /&gt;
====[[Yoritomo Uji]]====&lt;br /&gt;
&lt;br /&gt;
Mantis Clan, Yoritomo Shugenja, played by **Amaraxis**&lt;br /&gt;
&lt;br /&gt;
==Death Poems==&lt;br /&gt;
&lt;br /&gt;
===Matsu Tetsui===&lt;br /&gt;
&amp;quot;I never had time,&lt;br /&gt;
&lt;br /&gt;
To climb Mount Kaminari.&lt;br /&gt;
&lt;br /&gt;
Maybe my next life.&amp;quot;&lt;br /&gt;
===Lord Yabu===&lt;br /&gt;
&amp;quot;When young I sailed far.&lt;br /&gt;
&lt;br /&gt;
The great ocean still beckons.&lt;br /&gt;
&lt;br /&gt;
One last voyage, then.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=L5R_Distant_Thunder&amp;diff=325171</id>
		<title>L5R Distant Thunder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=L5R_Distant_Thunder&amp;diff=325171"/>
		<updated>2017-08-17T09:52:48Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Legend of the Five Rings, 4th Edition. A game starting pre-Scorpion Clan Coup, the default setting for the 1st edition of the RPG.&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for L5R Distant Thunder, a Play-by-Post that will be run on the rpg.net PbP forum. I&#039;m Waiwode, the GM. We&#039;re at barebones right now, but more will be added as things get rolling.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
[[File:Distant Thunder Chibi Group.jpg | 400px]]&lt;br /&gt;
&lt;br /&gt;
===[[Kakita Doijin]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Kakita Doijin Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Crane Clan, Kakita Bushi, played by **lordmcdeath&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Hiruma Jun&#039;Ai]]=== &lt;br /&gt;
&lt;br /&gt;
[[File:JunAi Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Crab Clan Hiruma Bushi, played by **ClassDunce**&lt;br /&gt;
&lt;br /&gt;
Jun’Ai’s father is Hiruma Kenji, he’s the Scout Commander of Shattered Peaks Castle. &lt;br /&gt;
&lt;br /&gt;
Afte Jun’Ai’s mother passed Kenji married a Hida named Chei. Chei is about a head and a half taller than Kenji who is not a large man. &lt;br /&gt;
&lt;br /&gt;
Jun’Ai’s oldest sister was named Rika and she didn’t survive her Gempukku, and her remains were never recovered. &lt;br /&gt;
&lt;br /&gt;
Her second sister is Yuko and she’s married to a Yasuki named Haru. &lt;br /&gt;
&lt;br /&gt;
Jun’Ai has three younger sister who are the daughters of Chei. They are, from oldest to youngest, Motoko 14, Yo 13and Ruri 12. They are all tall.&lt;br /&gt;
&lt;br /&gt;
===[[Akodo Kumiko]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Kumiko Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Lion Clan kuge, Akodo Bushi, played by **Angwa**&lt;br /&gt;
&lt;br /&gt;
Her father is Akodo Genji, passed away and her mother is Akodo no Kakita Miko. &lt;br /&gt;
&lt;br /&gt;
She is betrothed to Hida Sukune and has a handmaiden called Miko. Also a pekingese Kawaii.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Asako Masahiro]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Asako Masahiro Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Phoenix Clan, Isawa Shugenja, played by **The Doc**&lt;br /&gt;
&lt;br /&gt;
Askao Kanto, Father, and Hiruyo, Mother&lt;br /&gt;
&lt;br /&gt;
Asako Tanae, young sister.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Kakita Hayase]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Kakita Hayase Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Crane Clan, Doji Magistrate, played by **Ebony**&lt;br /&gt;
&lt;br /&gt;
Parents: Zuikaku (Father, Retired Magistrate), Tomoe (Mother)&lt;br /&gt;
&lt;br /&gt;
Brothers: Shingen (Aide, Otusan Uichi), Noburo (Crossroads Castle)&lt;br /&gt;
&lt;br /&gt;
Sister: Haruko (LiW to Doji Aki)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==The Empire of Rokugan==&lt;br /&gt;
&lt;br /&gt;
==Imperial Families==&lt;br /&gt;
&lt;br /&gt;
===The Emperor===&lt;br /&gt;
Hantei XXXVIII has, for the most part, kept the Empire at peace. His Miya heralds work tirelessly across Rokugan to diffuse tense situations, the Otomo carefully balance Clan against clan with a web of favours and debts, and his Seppun guards secure the Imperial City and lead a small standing army, the Imperial Legion.&lt;br /&gt;
&lt;br /&gt;
Married four times, and four times a widower, despite the attentions of a number of Imperial concubines he has one heir, Hantei Sotorii.&lt;br /&gt;
&lt;br /&gt;
====The Miya====&lt;br /&gt;
Daimyo Miya Yoto is an aging courtier, and a strong proponent of Imperial Edict enforced Peace. As Master of Heralds and Couriers he is one of the best-informed men in the Imperial City. His hunting birds are the envy of all, second in scope and pedigree only to the Emperor&#039;s birds.&lt;br /&gt;
&lt;br /&gt;
====The Otomo====&lt;br /&gt;
There are no unkind words said about Daimyo Otomo Sorai. As he is one of the most powerful courtiers in the Empire, responsible for maintaining the treacherous balance of Clan power, and a confident of Hantei XXXVIII, this is a good measure of exactly how well he mixes cunning and charm.&lt;br /&gt;
&lt;br /&gt;
Otomo Sorin - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
Otomo O-Hana - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
Otomo Setsura - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
====The Seppun====&lt;br /&gt;
Daimyo Seppun Daiori is a vigilant warrior, befitting the master of the Imperial Bodyguard. he is haughty and distant, known to shun mere buke and keep only the company of other kuge. He is regarded as one of the finest Go masters in the capital.&lt;br /&gt;
&lt;br /&gt;
==The Great Clans==&lt;br /&gt;
&lt;br /&gt;
===The Crab===&lt;br /&gt;
For the past several years the Shadowlands have grown quiet. Although oni still infest lost Hiruma Castle, they rarely approach the Kaiu Wall in great numbers anymore. With warriors idling, the eyes of the Crab Clan now turn north.&lt;br /&gt;
&lt;br /&gt;
Champion: Hida Kisada, the Great Bear&lt;br /&gt;
&lt;br /&gt;
Hiruma Daimyo: Hiruma Yoshi&lt;br /&gt;
&lt;br /&gt;
Kiau Daimyo: Kaiu Suman  &lt;br /&gt;
&lt;br /&gt;
Kuni Daimyo: Kuni Yori&lt;br /&gt;
&lt;br /&gt;
Yasuki Daimyo: Yasuki Taka&lt;br /&gt;
&lt;br /&gt;
Kiau Jodan, Imperial Magistrate, senior Magistrate in southern Rokugan.&lt;br /&gt;
&lt;br /&gt;
===The Crane===&lt;br /&gt;
The Crane have defeated the Lion, but Doji Satsume, Master of the Crane Clan and Emerald Champion, seems unwilling to press the advantage. He has handed his young son, Kuwanan, over to the Akodo as a hostage.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Doji Satsume, Emerald Champion&lt;br /&gt;
&lt;br /&gt;
Asahina Patriarch: Asahina Tomo is &amp;quot;senior Shugenja&amp;quot; -- as close as the Asahina come to Daimyo.&lt;br /&gt;
&lt;br /&gt;
Daidoji Daimyo: Daidoji Uchida&lt;br /&gt;
&lt;br /&gt;
Kakita Daimyo: Kakita Yoshi&lt;br /&gt;
&lt;br /&gt;
Sensei Asahina Hisao, the Crane Clan master of Kaze-do&lt;br /&gt;
&lt;br /&gt;
===The Dragon===&lt;br /&gt;
With the death of Mirumoto Satsu in a duel with Hida Yakamo, the Dragon withdrew from the rest of the Empire, hiding behind the diplomatic services of the Dragonfly Clan. Now, it is said, they have emerged again.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Togashi Yokuni, an enigmatic armoured monk.&lt;br /&gt;
&lt;br /&gt;
Agasha Daimyo: Agasha Tomori&lt;br /&gt;
&lt;br /&gt;
Kitsuki Daimyo: Kitsuki Genjiro&lt;br /&gt;
&lt;br /&gt;
Mirumoto Daimyo: Mirumoto Shosan&lt;br /&gt;
&lt;br /&gt;
===The Lion===&lt;br /&gt;
Akodo Arasou was in the vanguard when they shattered the gates of Toshi Ranbo. What should have been a Lion victory was snatched from their hands by a crashing roar and foul smoke. The Lion are without a Champion, and the Matsu Daimyo Tsuko, Arasou&#039;s betrothed, is furious that the Council accepted the Imperial Peace Edict, and Crane hostages. Recently, Arasou&#039;s older brother Toturi was recalled from the monestary and made Champion of the Lion.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Akodo Toturi.&lt;br /&gt;
&lt;br /&gt;
Akodo Daimyo: Akodo Toturi. &lt;br /&gt;
&lt;br /&gt;
Ikoma Daimyo: Ikoma Ujiaki&lt;br /&gt;
&lt;br /&gt;
Kitsu Daimyo: Kitsu Omi&lt;br /&gt;
 &lt;br /&gt;
Matsu Daimyo: Matsu Tsuko.&lt;br /&gt;
&lt;br /&gt;
The Lion Tairō: Akodo &amp;quot;Ironhand&amp;quot; Nobukane, Akodo Yohime, Ikoma Hashizo, Kitsu Tokuzo, Matsu Shigemi&lt;br /&gt;
&lt;br /&gt;
===The Phoenix===&lt;br /&gt;
All the signs and portents point to a great disaster, the likes of which have not been seen. Yet the Empire is at peace, there are no serious external threats. Could the wisest sages, most learned astrologers, and the very Elemental masters be mistaken? The Phoenix search Rokugan for answers.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Shiba Ujimitsu&lt;br /&gt;
&lt;br /&gt;
Asako Daimyo: Asako Togama&lt;br /&gt;
&lt;br /&gt;
Master of Air: Isawa Eju&lt;br /&gt;
&lt;br /&gt;
Master of Earth: Isawa Rujo&lt;br /&gt;
&lt;br /&gt;
Master of Fire: Isawa Tsuke&lt;br /&gt;
&lt;br /&gt;
Master of Water: Isawa Kaiyoko&lt;br /&gt;
&lt;br /&gt;
Master of Void: Isawa Ujina&lt;br /&gt;
&lt;br /&gt;
===The Scorpion===&lt;br /&gt;
With Bayushi Kachiko as Imperial Hatamoto and Emperor&#039;s Favourite, the Scorpion may finally be in position to break the centuries-long Crane stranglehold on Imperial Favour. Are the Scorpion gloating? Who can say, behind those masks?&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Bayushi Shoju&lt;br /&gt;
&lt;br /&gt;
Soshi Daimo: Soshi Bantaro&lt;br /&gt;
&lt;br /&gt;
Shosuro Daimyo: Shosuro Hametsu&lt;br /&gt;
&lt;br /&gt;
Yogo Daimyo: Yogo Junzo,&lt;br /&gt;
&lt;br /&gt;
Yogo Hiriko, Yogo Shugenja and Kuge.&lt;br /&gt;
&lt;br /&gt;
Shosuro Amagi, Hiriko&#039;s mute, shadowy yojimbo. (Handsome Yojimbo - Jun&#039;Ai)&lt;br /&gt;
&lt;br /&gt;
===The Unicorn===&lt;br /&gt;
Part of the Empire, yet apart. The Unicorn have recently had several key appointments to the Imperial Legion (all in the Cavalry). Their caravans visit every major city. Yet to many they remain foreigners still.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Shinjo Ujimitsu&lt;br /&gt;
&lt;br /&gt;
Horiuchi: Horiuchi Shoan, a Family of one.&lt;br /&gt;
&lt;br /&gt;
Ide Family: Ide Tadaji&lt;br /&gt;
&lt;br /&gt;
Iuchi Family: Iuchi Daiyu&lt;br /&gt;
&lt;br /&gt;
Moto Family: Moto Terumori&lt;br /&gt;
&lt;br /&gt;
Utaku Family: Otaku Tetsuko&lt;br /&gt;
&lt;br /&gt;
Shinjo Gatsu, Unicorn Magistrate.&lt;br /&gt;
&lt;br /&gt;
==The Minor Clans==&lt;br /&gt;
&lt;br /&gt;
===The Badger===&lt;br /&gt;
&lt;br /&gt;
===The Centipede===&lt;br /&gt;
&lt;br /&gt;
===The Dragonfly===&lt;br /&gt;
&lt;br /&gt;
===The Falcon===&lt;br /&gt;
&lt;br /&gt;
===The Fox===&lt;br /&gt;
&lt;br /&gt;
===The Hare===&lt;br /&gt;
&lt;br /&gt;
===The Mantis===&lt;br /&gt;
Despite being a minor clan, the Mantis control enough wealth to rival any Great Clan. Every year merchants fill the holds of Mantis ships with mainland silk, paid for in fresh silver, and sail it to the islands, returning with spices and the finest teak.&lt;br /&gt;
(Secret: The Mantis trade with Gaijin merchants, with Imperial blessing. And taxation.)&lt;br /&gt;
&lt;br /&gt;
===The Sparrow===&lt;br /&gt;
&lt;br /&gt;
===The Tortoise===&lt;br /&gt;
&lt;br /&gt;
===The Wasp===&lt;br /&gt;
&lt;br /&gt;
== Supporting Cast ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Places ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes  ==&lt;br /&gt;
&lt;br /&gt;
===Chapter I [[The Topaz Championship]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter II [[The Shadowlands]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter III [[The Isles of Silk and Spice]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter IV [[The First Winter]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter V [[The Sacred Valley]]===&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?781080-L5R-4e-Distant-Thunder Distant Thunder IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?781079-L5R-4e-Distant-Thunder Distant Thunder OOC Thread]&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;br /&gt;
&lt;br /&gt;
====Spell Scrolls====&lt;br /&gt;
&lt;br /&gt;
Spell Scrolls are copies of ancient spirit contracts. Each clan&#039;s contract is different. Without the ability to commune with spirits a spell scroll is nothing but paper filled with confusing and often meaningless symbols. Holding the scroll in the caster&#039;s hand acts as a &amp;quot;spiritual legal reminder&amp;quot; and provides a free raise to any spell the shugenja has memorized.&lt;br /&gt;
&lt;br /&gt;
====Heavy armour====&lt;br /&gt;
&lt;br /&gt;
Anyone with Heavy armour can chose to wear parts of it only, and have it count as Light Armour. This mostly comes into play when time is of the essence.&lt;br /&gt;
&lt;br /&gt;
====Kyujutsu and Bows====&lt;br /&gt;
&lt;br /&gt;
3. Master of Kyu-jutsu have used a daikyu on foot without penalty to accuracy for centuries. There is no accuracy penalty to using a daikyu while dismounted. Due to it&#039;s unique shape, it cannot be used inside single story buildings, however.&lt;br /&gt;
&lt;br /&gt;
====Scorpion Shadow Brands====&lt;br /&gt;
&lt;br /&gt;
Scorpion Shadow Brands, or Kage Yakiin.&lt;br /&gt;
&lt;br /&gt;
1. Cap Void (1 brand limits Void to 5, 2 to 4, etc).&lt;br /&gt;
&lt;br /&gt;
2. Add +1k0 to Stealth or attacks from Stealth in dim light. But not &amp;quot;every action&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. Incur a +5 TN &amp;quot;Pain&amp;quot; penalty when exposed to sunlight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh. Also, you&#039;re utterly damned. You will never be admitted to Tengoku (Celestial heaven) and will never be reincarnated.&lt;br /&gt;
&lt;br /&gt;
====The Topaz Armour====&lt;br /&gt;
&lt;br /&gt;
Each year&#039;s suit is unique (but has to be sized after the competition), and the winner can keep it, although it is custom to &amp;quot;retire&amp;quot; a set after one year. Only one person should wear Topaz Armour.&lt;br /&gt;
&lt;br /&gt;
It is high quality (no mechanical benefit) Heavy Armour (but see my notes on the game world: partial heavy suits count as light armour).&lt;br /&gt;
&lt;br /&gt;
Minor nemurani: The spirits of the sacred event, which goes back to the dawn of Rokugan, fill the armour. For one year the wearer may add their Glory to their TN to be hit or to any skill roll involving invoking authority. At the end of the year the spirits return to Tsuma, leaving the armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Jade Magistrates====&lt;br /&gt;
&lt;br /&gt;
One cannot begin to understand the need for Jade Magistrates without first knowing of Kuni Nakanu. In the first century of the Empire one man chronicled the changes, effects, and powers of the Shadowlands. He chronicled the spread of the Taint, not just in the land, but in living beings, performing dozens, if not hundreds of experiments.&lt;br /&gt;
&lt;br /&gt;
His death, at the hands of his own creations, and the wanton slaughter that followed served as a stark guide to the dangers of Kuni research.&lt;br /&gt;
&lt;br /&gt;
Centuries later his notes would be the catalyst that would allow a scholar (player lore, not character lore: Otomo Jama) to become Iuchiban in the late 5th c. &lt;br /&gt;
&lt;br /&gt;
After Iuchiban was destroyed (player lore: entombed, but not killed) in the early 6th c, concern grew, and a body of shugenja dedicated to detecting and defeating supernatural evil were pondered... ...but ensuing decades of peace saw the task fall to the few shugenja among the Emerald Magistrates.&lt;br /&gt;
&lt;br /&gt;
In 748 Iuchiban rose again, and rampaged across the Empire until his defeat in 750.&lt;br /&gt;
&lt;br /&gt;
After this battle Kuni Tokaji, the daimyo of the Kuni, declared that he would volunteer to stand as the Emperor&#039;s Jade Champion. He would unify Kuni Witch Hunters, Yogo Kuroiban, and Askao Inquisitors. However the Council of Five, the Phoenix Elemental Masters, protested the position.&lt;br /&gt;
&lt;br /&gt;
In the mid 8th c Phoenix shugenja discovered a Bloodspeaker cell hiding in the ranks of the Jade Magistrates. Their reputation tarnished, they lingered on in Court in increasingly ceremonial roles. Yogo Yoshi was the last Jade Champion, when he retired near the end of the 8th c the Emperor&#039;s functionaries stated that there would be no Test of the Jade Champion, and the office was retired as well.&lt;br /&gt;
&lt;br /&gt;
===[[The Prophesies of Uikku]]===&lt;br /&gt;
&lt;br /&gt;
===Retired Characters===&lt;br /&gt;
&lt;br /&gt;
====[[Asako Shunsui]]====&lt;br /&gt;
&lt;br /&gt;
Phoenix Clan - Isawa Fire Shugenja, played by **Gamer940**&lt;br /&gt;
&lt;br /&gt;
====[[Kuni Daisuke]]====&lt;br /&gt;
&lt;br /&gt;
Crab Clan - Kuni Shugenja, played by **Nick The Lemming**&lt;br /&gt;
&lt;br /&gt;
====[[Yoritomo Uji]]====&lt;br /&gt;
&lt;br /&gt;
Mantis Clan, Yoritomo Shugenja, played by **Amaraxis**&lt;br /&gt;
&lt;br /&gt;
==Death Poems==&lt;br /&gt;
&lt;br /&gt;
===Matsu Tetsui===&lt;br /&gt;
&amp;quot;I never had time,&lt;br /&gt;
&lt;br /&gt;
To climb Mount Kaminari.&lt;br /&gt;
&lt;br /&gt;
Maybe my next life.&amp;quot;&lt;br /&gt;
===Lord Yabu===&lt;br /&gt;
&amp;quot;When young I sailed far.&lt;br /&gt;
&lt;br /&gt;
The great ocean still beckons.&lt;br /&gt;
&lt;br /&gt;
One last voyage, then.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=L5R_Distant_Thunder&amp;diff=325170</id>
		<title>L5R Distant Thunder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=L5R_Distant_Thunder&amp;diff=325170"/>
		<updated>2017-08-17T09:51:10Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Legend of the Five Rings, 4th Edition. A game starting pre-Scorpion Clan Coup, the default setting for the 1st edition of the RPG.&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for L5R Distant Thunder, a Play-by-Post that will be run on the rpg.net PbP forum. I&#039;m Waiwode, the GM. We&#039;re at barebones right now, but more will be added as things get rolling.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
[[File:Distant Thunder Chibi Group.jpg | 400px]]&lt;br /&gt;
&lt;br /&gt;
===[[Kakita Doijin]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Kakita Doijin Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Crane Clan, Kakita Bushi, played by **lordmcdeath&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Hiruma Jun&#039;Ai]]=== &lt;br /&gt;
&lt;br /&gt;
[[File:JunAi Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Crab Clan Hiruma Bushi, played by **ClassDunce**&lt;br /&gt;
&lt;br /&gt;
Jun’Ai’s father is Hiruma Kenji, he’s the Scout Commander of Shattered Peaks Castle. &lt;br /&gt;
&lt;br /&gt;
Afte Jun’Ai’s mother passed Kenji married a Hida named Chei. Chei is about a head and a half taller than Kenji who is not a large man. &lt;br /&gt;
&lt;br /&gt;
Jun’Ai’s oldest sister was named Rika and she didn’t survive her Gempukku, and her remains were never recovered. &lt;br /&gt;
&lt;br /&gt;
Her second sister is Yuko and she’s married to a Yasuki named Haru. &lt;br /&gt;
&lt;br /&gt;
Jun’Ai has three younger sister who are the daughters of Chei. They are, from oldest to youngest, Motoko 14, Yo 13and Ruri 12. They are all tall.&lt;br /&gt;
&lt;br /&gt;
===[[Akodo Kumiko]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Kumiko Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Lion Clan kuge, Akodo Bushi, played by **Angwa**&lt;br /&gt;
&lt;br /&gt;
Her father is Akodo Genji, passed away and her mother is Akodo no Kakita Miko. &lt;br /&gt;
&lt;br /&gt;
She is betrothed to Hida Sukune and has a handmaiden called Miko. Also a pekingese Kawaii.&lt;br /&gt;
&lt;br /&gt;
===[[Asako Masahiro]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Asako Masahiro Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Phoenix Clan, Isawa Shugenja, played by **The Doc**&lt;br /&gt;
&lt;br /&gt;
Askao Kanto, Father, and Hiruyo, Mother&lt;br /&gt;
&lt;br /&gt;
Asako Tanae, young sister.&lt;br /&gt;
&lt;br /&gt;
===[[Kakita Hayase]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Kakita Hayase Chibi.jpg | right | 100px]]&lt;br /&gt;
&lt;br /&gt;
Crane Clan, Doji Magistrate, played by **Ebony**&lt;br /&gt;
&lt;br /&gt;
Parents: Zuikaku (Father, Retired Magistrate), Tomoe (Mother)&lt;br /&gt;
&lt;br /&gt;
Brothers: Shingen (Aide, Otusan Uichi), Noburo (Crossroads Castle)&lt;br /&gt;
&lt;br /&gt;
Sister: Haruko (LiW to Doji Aki)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==The Empire of Rokugan==&lt;br /&gt;
&lt;br /&gt;
==Imperial Families==&lt;br /&gt;
&lt;br /&gt;
===The Emperor===&lt;br /&gt;
Hantei XXXVIII has, for the most part, kept the Empire at peace. His Miya heralds work tirelessly across Rokugan to diffuse tense situations, the Otomo carefully balance Clan against clan with a web of favours and debts, and his Seppun guards secure the Imperial City and lead a small standing army, the Imperial Legion.&lt;br /&gt;
&lt;br /&gt;
Married four times, and four times a widower, despite the attentions of a number of Imperial concubines he has one heir, Hantei Sotorii.&lt;br /&gt;
&lt;br /&gt;
====The Miya====&lt;br /&gt;
Daimyo Miya Yoto is an aging courtier, and a strong proponent of Imperial Edict enforced Peace. As Master of Heralds and Couriers he is one of the best-informed men in the Imperial City. His hunting birds are the envy of all, second in scope and pedigree only to the Emperor&#039;s birds.&lt;br /&gt;
&lt;br /&gt;
====The Otomo====&lt;br /&gt;
There are no unkind words said about Daimyo Otomo Sorai. As he is one of the most powerful courtiers in the Empire, responsible for maintaining the treacherous balance of Clan power, and a confident of Hantei XXXVIII, this is a good measure of exactly how well he mixes cunning and charm.&lt;br /&gt;
&lt;br /&gt;
Otomo Sorin - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
Otomo O-Hana - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
Otomo Setsura - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
====The Seppun====&lt;br /&gt;
Daimyo Seppun Daiori is a vigilant warrior, befitting the master of the Imperial Bodyguard. he is haughty and distant, known to shun mere buke and keep only the company of other kuge. He is regarded as one of the finest Go masters in the capital.&lt;br /&gt;
&lt;br /&gt;
==The Great Clans==&lt;br /&gt;
&lt;br /&gt;
===The Crab===&lt;br /&gt;
For the past several years the Shadowlands have grown quiet. Although oni still infest lost Hiruma Castle, they rarely approach the Kaiu Wall in great numbers anymore. With warriors idling, the eyes of the Crab Clan now turn north.&lt;br /&gt;
&lt;br /&gt;
Champion: Hida Kisada, the Great Bear&lt;br /&gt;
&lt;br /&gt;
Hiruma Daimyo: Hiruma Yoshi&lt;br /&gt;
&lt;br /&gt;
Kiau Daimyo: Kaiu Suman  &lt;br /&gt;
&lt;br /&gt;
Kuni Daimyo: Kuni Yori&lt;br /&gt;
&lt;br /&gt;
Yasuki Daimyo: Yasuki Taka&lt;br /&gt;
&lt;br /&gt;
Kiau Jodan, Imperial Magistrate, senior Magistrate in southern Rokugan.&lt;br /&gt;
&lt;br /&gt;
===The Crane===&lt;br /&gt;
The Crane have defeated the Lion, but Doji Satsume, Master of the Crane Clan and Emerald Champion, seems unwilling to press the advantage. He has handed his young son, Kuwanan, over to the Akodo as a hostage.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Doji Satsume, Emerald Champion&lt;br /&gt;
&lt;br /&gt;
Asahina Patriarch: Asahina Tomo is &amp;quot;senior Shugenja&amp;quot; -- as close as the Asahina come to Daimyo.&lt;br /&gt;
&lt;br /&gt;
Daidoji Daimyo: Daidoji Uchida&lt;br /&gt;
&lt;br /&gt;
Kakita Daimyo: Kakita Yoshi&lt;br /&gt;
&lt;br /&gt;
Sensei Asahina Hisao, the Crane Clan master of Kaze-do&lt;br /&gt;
&lt;br /&gt;
===The Dragon===&lt;br /&gt;
With the death of Mirumoto Satsu in a duel with Hida Yakamo, the Dragon withdrew from the rest of the Empire, hiding behind the diplomatic services of the Dragonfly Clan. Now, it is said, they have emerged again.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Togashi Yokuni, an enigmatic armoured monk.&lt;br /&gt;
&lt;br /&gt;
Agasha Daimyo: Agasha Tomori&lt;br /&gt;
&lt;br /&gt;
Kitsuki Daimyo: Kitsuki Genjiro&lt;br /&gt;
&lt;br /&gt;
Mirumoto Daimyo: Mirumoto Shosan&lt;br /&gt;
&lt;br /&gt;
===The Lion===&lt;br /&gt;
Akodo Arasou was in the vanguard when they shattered the gates of Toshi Ranbo. What should have been a Lion victory was snatched from their hands by a crashing roar and foul smoke. The Lion are without a Champion, and the Matsu Daimyo Tsuko, Arasou&#039;s betrothed, is furious that the Council accepted the Imperial Peace Edict, and Crane hostages. Recently, Arasou&#039;s older brother Toturi was recalled from the monestary and made Champion of the Lion.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Akodo Toturi.&lt;br /&gt;
&lt;br /&gt;
Akodo Daimyo: Akodo Toturi. &lt;br /&gt;
&lt;br /&gt;
Ikoma Daimyo: Ikoma Ujiaki&lt;br /&gt;
&lt;br /&gt;
Kitsu Daimyo: Kitsu Omi&lt;br /&gt;
 &lt;br /&gt;
Matsu Daimyo: Matsu Tsuko.&lt;br /&gt;
&lt;br /&gt;
The Lion Tairō: Akodo &amp;quot;Ironhand&amp;quot; Nobukane, Akodo Yohime, Ikoma Hashizo, Kitsu Tokuzo, Matsu Shigemi&lt;br /&gt;
&lt;br /&gt;
===The Phoenix===&lt;br /&gt;
All the signs and portents point to a great disaster, the likes of which have not been seen. Yet the Empire is at peace, there are no serious external threats. Could the wisest sages, most learned astrologers, and the very Elemental masters be mistaken? The Phoenix search Rokugan for answers.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Shiba Ujimitsu&lt;br /&gt;
&lt;br /&gt;
Asako Daimyo: Asako Togama&lt;br /&gt;
&lt;br /&gt;
Master of Air: Isawa Eju&lt;br /&gt;
&lt;br /&gt;
Master of Earth: Isawa Rujo&lt;br /&gt;
&lt;br /&gt;
Master of Fire: Isawa Tsuke&lt;br /&gt;
&lt;br /&gt;
Master of Water: Isawa Kaiyoko&lt;br /&gt;
&lt;br /&gt;
Master of Void: Isawa Ujina&lt;br /&gt;
&lt;br /&gt;
===The Scorpion===&lt;br /&gt;
With Bayushi Kachiko as Imperial Hatamoto and Emperor&#039;s Favourite, the Scorpion may finally be in position to break the centuries-long Crane stranglehold on Imperial Favour. Are the Scorpion gloating? Who can say, behind those masks?&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Bayushi Shoju&lt;br /&gt;
&lt;br /&gt;
Soshi Daimo: Soshi Bantaro&lt;br /&gt;
&lt;br /&gt;
Shosuro Daimyo: Shosuro Hametsu&lt;br /&gt;
&lt;br /&gt;
Yogo Daimyo: Yogo Junzo,&lt;br /&gt;
&lt;br /&gt;
Yogo Hiriko, Yogo Shugenja and Kuge.&lt;br /&gt;
&lt;br /&gt;
Shosuro Amagi, Hiriko&#039;s mute, shadowy yojimbo. (Handsome Yojimbo - Jun&#039;Ai)&lt;br /&gt;
&lt;br /&gt;
===The Unicorn===&lt;br /&gt;
Part of the Empire, yet apart. The Unicorn have recently had several key appointments to the Imperial Legion (all in the Cavalry). Their caravans visit every major city. Yet to many they remain foreigners still.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Shinjo Ujimitsu&lt;br /&gt;
&lt;br /&gt;
Horiuchi: Horiuchi Shoan, a Family of one.&lt;br /&gt;
&lt;br /&gt;
Ide Family: Ide Tadaji&lt;br /&gt;
&lt;br /&gt;
Iuchi Family: Iuchi Daiyu&lt;br /&gt;
&lt;br /&gt;
Moto Family: Moto Terumori&lt;br /&gt;
&lt;br /&gt;
Utaku Family: Otaku Tetsuko&lt;br /&gt;
&lt;br /&gt;
Shinjo Gatsu, Unicorn Magistrate.&lt;br /&gt;
&lt;br /&gt;
==The Minor Clans==&lt;br /&gt;
&lt;br /&gt;
===The Badger===&lt;br /&gt;
&lt;br /&gt;
===The Centipede===&lt;br /&gt;
&lt;br /&gt;
===The Dragonfly===&lt;br /&gt;
&lt;br /&gt;
===The Falcon===&lt;br /&gt;
&lt;br /&gt;
===The Fox===&lt;br /&gt;
&lt;br /&gt;
===The Hare===&lt;br /&gt;
&lt;br /&gt;
===The Mantis===&lt;br /&gt;
Despite being a minor clan, the Mantis control enough wealth to rival any Great Clan. Every year merchants fill the holds of Mantis ships with mainland silk, paid for in fresh silver, and sail it to the islands, returning with spices and the finest teak.&lt;br /&gt;
(Secret: The Mantis trade with Gaijin merchants, with Imperial blessing. And taxation.)&lt;br /&gt;
&lt;br /&gt;
===The Sparrow===&lt;br /&gt;
&lt;br /&gt;
===The Tortoise===&lt;br /&gt;
&lt;br /&gt;
===The Wasp===&lt;br /&gt;
&lt;br /&gt;
== Supporting Cast ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Places ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes  ==&lt;br /&gt;
&lt;br /&gt;
===Chapter I [[The Topaz Championship]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter II [[The Shadowlands]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter III [[The Isles of Silk and Spice]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter IV [[The First Winter]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter V [[The Sacred Valley]]===&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?781080-L5R-4e-Distant-Thunder Distant Thunder IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?781079-L5R-4e-Distant-Thunder Distant Thunder OOC Thread]&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;br /&gt;
&lt;br /&gt;
====Spell Scrolls====&lt;br /&gt;
&lt;br /&gt;
Spell Scrolls are copies of ancient spirit contracts. Each clan&#039;s contract is different. Without the ability to commune with spirits a spell scroll is nothing but paper filled with confusing and often meaningless symbols. Holding the scroll in the caster&#039;s hand acts as a &amp;quot;spiritual legal reminder&amp;quot; and provides a free raise to any spell the shugenja has memorized.&lt;br /&gt;
&lt;br /&gt;
====Heavy armour====&lt;br /&gt;
&lt;br /&gt;
Anyone with Heavy armour can chose to wear parts of it only, and have it count as Light Armour. This mostly comes into play when time is of the essence.&lt;br /&gt;
&lt;br /&gt;
====Kyujutsu and Bows====&lt;br /&gt;
&lt;br /&gt;
3. Master of Kyu-jutsu have used a daikyu on foot without penalty to accuracy for centuries. There is no accuracy penalty to using a daikyu while dismounted. Due to it&#039;s unique shape, it cannot be used inside single story buildings, however.&lt;br /&gt;
&lt;br /&gt;
====Scorpion Shadow Brands====&lt;br /&gt;
&lt;br /&gt;
Scorpion Shadow Brands, or Kage Yakiin.&lt;br /&gt;
&lt;br /&gt;
1. Cap Void (1 brand limits Void to 5, 2 to 4, etc).&lt;br /&gt;
&lt;br /&gt;
2. Add +1k0 to Stealth or attacks from Stealth in dim light. But not &amp;quot;every action&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. Incur a +5 TN &amp;quot;Pain&amp;quot; penalty when exposed to sunlight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh. Also, you&#039;re utterly damned. You will never be admitted to Tengoku (Celestial heaven) and will never be reincarnated.&lt;br /&gt;
&lt;br /&gt;
====The Topaz Armour====&lt;br /&gt;
&lt;br /&gt;
Each year&#039;s suit is unique (but has to be sized after the competition), and the winner can keep it, although it is custom to &amp;quot;retire&amp;quot; a set after one year. Only one person should wear Topaz Armour.&lt;br /&gt;
&lt;br /&gt;
It is high quality (no mechanical benefit) Heavy Armour (but see my notes on the game world: partial heavy suits count as light armour).&lt;br /&gt;
&lt;br /&gt;
Minor nemurani: The spirits of the sacred event, which goes back to the dawn of Rokugan, fill the armour. For one year the wearer may add their Glory to their TN to be hit or to any skill roll involving invoking authority. At the end of the year the spirits return to Tsuma, leaving the armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Jade Magistrates====&lt;br /&gt;
&lt;br /&gt;
One cannot begin to understand the need for Jade Magistrates without first knowing of Kuni Nakanu. In the first century of the Empire one man chronicled the changes, effects, and powers of the Shadowlands. He chronicled the spread of the Taint, not just in the land, but in living beings, performing dozens, if not hundreds of experiments.&lt;br /&gt;
&lt;br /&gt;
His death, at the hands of his own creations, and the wanton slaughter that followed served as a stark guide to the dangers of Kuni research.&lt;br /&gt;
&lt;br /&gt;
Centuries later his notes would be the catalyst that would allow a scholar (player lore, not character lore: Otomo Jama) to become Iuchiban in the late 5th c. &lt;br /&gt;
&lt;br /&gt;
After Iuchiban was destroyed (player lore: entombed, but not killed) in the early 6th c, concern grew, and a body of shugenja dedicated to detecting and defeating supernatural evil were pondered... ...but ensuing decades of peace saw the task fall to the few shugenja among the Emerald Magistrates.&lt;br /&gt;
&lt;br /&gt;
In 748 Iuchiban rose again, and rampaged across the Empire until his defeat in 750.&lt;br /&gt;
&lt;br /&gt;
After this battle Kuni Tokaji, the daimyo of the Kuni, declared that he would volunteer to stand as the Emperor&#039;s Jade Champion. He would unify Kuni Witch Hunters, Yogo Kuroiban, and Askao Inquisitors. However the Council of Five, the Phoenix Elemental Masters, protested the position.&lt;br /&gt;
&lt;br /&gt;
In the mid 8th c Phoenix shugenja discovered a Bloodspeaker cell hiding in the ranks of the Jade Magistrates. Their reputation tarnished, they lingered on in Court in increasingly ceremonial roles. Yogo Yoshi was the last Jade Champion, when he retired near the end of the 8th c the Emperor&#039;s functionaries stated that there would be no Test of the Jade Champion, and the office was retired as well.&lt;br /&gt;
&lt;br /&gt;
===[[The Prophesies of Uikku]]===&lt;br /&gt;
&lt;br /&gt;
===Retired Characters===&lt;br /&gt;
&lt;br /&gt;
====[[Asako Shunsui]]====&lt;br /&gt;
&lt;br /&gt;
Phoenix Clan - Isawa Fire Shugenja, played by **Gamer940**&lt;br /&gt;
&lt;br /&gt;
====[[Kuni Daisuke]]====&lt;br /&gt;
&lt;br /&gt;
Crab Clan - Kuni Shugenja, played by **Nick The Lemming**&lt;br /&gt;
&lt;br /&gt;
====[[Yoritomo Uji]]====&lt;br /&gt;
&lt;br /&gt;
Mantis Clan, Yoritomo Shugenja, played by **Amaraxis**&lt;br /&gt;
&lt;br /&gt;
==Death Poems==&lt;br /&gt;
&lt;br /&gt;
===Matsu Tetsui===&lt;br /&gt;
&amp;quot;I never had time,&lt;br /&gt;
&lt;br /&gt;
To climb Mount Kaminari.&lt;br /&gt;
&lt;br /&gt;
Maybe my next life.&amp;quot;&lt;br /&gt;
===Lord Yabu===&lt;br /&gt;
&amp;quot;When young I sailed far.&lt;br /&gt;
&lt;br /&gt;
The great ocean still beckons.&lt;br /&gt;
&lt;br /&gt;
One last voyage, then.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=L5R_Distant_Thunder&amp;diff=325169</id>
		<title>L5R Distant Thunder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=L5R_Distant_Thunder&amp;diff=325169"/>
		<updated>2017-08-17T09:49:08Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Legend of the Five Rings, 4th Edition. A game starting pre-Scorpion Clan Coup, the default setting for the 1st edition of the RPG.&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for L5R Distant Thunder, a Play-by-Post that will be run on the rpg.net PbP forum. I&#039;m Waiwode, the GM. We&#039;re at barebones right now, but more will be added as things get rolling.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
[[File:Distant Thunder Chibi Group.jpg | 400px]]&lt;br /&gt;
&lt;br /&gt;
===[[Kakita Doijin]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Kakita Doijin Chibi.jpg | 100px]]&lt;br /&gt;
&lt;br /&gt;
Crane Clan, Kakita Bushi, played by **lordmcdeath&lt;br /&gt;
&lt;br /&gt;
===[[Hiruma Jun&#039;Ai]]=== &lt;br /&gt;
&lt;br /&gt;
[[File:JunAi Chibi.jpg | 100px]]&lt;br /&gt;
&lt;br /&gt;
Crab Clan Hiruma Bushi, played by **ClassDunce**&lt;br /&gt;
&lt;br /&gt;
Jun’Ai’s father is Hiruma Kenji, he’s the Scout Commander of Shattered Peaks Castle. &lt;br /&gt;
&lt;br /&gt;
Afte Jun’Ai’s mother passed Kenji married a Hida named Chei. Chei is about a head and a half taller than Kenji who is not a large man. &lt;br /&gt;
&lt;br /&gt;
Jun’Ai’s oldest sister was named Rika and she didn’t survive her Gempukku, and her remains were never recovered. &lt;br /&gt;
&lt;br /&gt;
Her second sister is Yuko and she’s married to a Yasuki named Haru. &lt;br /&gt;
&lt;br /&gt;
Jun’Ai has three younger sister who are the daughters of Chei. They are, from oldest to youngest, Motoko 14, Yo 13and Ruri 12. They are all tall.&lt;br /&gt;
&lt;br /&gt;
===[[Akodo Kumiko]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Kumiko Chibi.jpg | 100px]]&lt;br /&gt;
&lt;br /&gt;
Lion Clan kuge, Akodo Bushi, played by **Angwa**&lt;br /&gt;
&lt;br /&gt;
Her father is Akodo Genji, passed away and her mother is Akodo no Kakita Miko. &lt;br /&gt;
&lt;br /&gt;
She is betrothed to Hida Sukune and has a handmaiden called Miko. Also a pekingese Kawaii.&lt;br /&gt;
&lt;br /&gt;
===[[Asako Masahiro]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Asako Masahiro Chibi.jpg | 100px]]&lt;br /&gt;
&lt;br /&gt;
Phoenix Clan, Isawa Shugenja, played by **The Doc**&lt;br /&gt;
&lt;br /&gt;
Askao Kanto, Father, and Hiruyo, Mother&lt;br /&gt;
&lt;br /&gt;
Asako Tanae, young sister.&lt;br /&gt;
&lt;br /&gt;
===[[Kakita Hayase]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Kakita Hayase Chibi.jpg | 100px]]&lt;br /&gt;
&lt;br /&gt;
Crane Clan, Doji Magistrate, played by **Ebony**&lt;br /&gt;
&lt;br /&gt;
Parents: Zuikaku (Father, Retired Magistrate), Tomoe (Mother)&lt;br /&gt;
&lt;br /&gt;
Brothers: Shingen (Aide, Otusan Uichi), Noburo (Crossroads Castle)&lt;br /&gt;
&lt;br /&gt;
Sister: Haruko (LiW to Doji Aki)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==The Empire of Rokugan==&lt;br /&gt;
&lt;br /&gt;
==Imperial Families==&lt;br /&gt;
&lt;br /&gt;
===The Emperor===&lt;br /&gt;
Hantei XXXVIII has, for the most part, kept the Empire at peace. His Miya heralds work tirelessly across Rokugan to diffuse tense situations, the Otomo carefully balance Clan against clan with a web of favours and debts, and his Seppun guards secure the Imperial City and lead a small standing army, the Imperial Legion.&lt;br /&gt;
&lt;br /&gt;
Married four times, and four times a widower, despite the attentions of a number of Imperial concubines he has one heir, Hantei Sotorii.&lt;br /&gt;
&lt;br /&gt;
====The Miya====&lt;br /&gt;
Daimyo Miya Yoto is an aging courtier, and a strong proponent of Imperial Edict enforced Peace. As Master of Heralds and Couriers he is one of the best-informed men in the Imperial City. His hunting birds are the envy of all, second in scope and pedigree only to the Emperor&#039;s birds.&lt;br /&gt;
&lt;br /&gt;
====The Otomo====&lt;br /&gt;
There are no unkind words said about Daimyo Otomo Sorai. As he is one of the most powerful courtiers in the Empire, responsible for maintaining the treacherous balance of Clan power, and a confident of Hantei XXXVIII, this is a good measure of exactly how well he mixes cunning and charm.&lt;br /&gt;
&lt;br /&gt;
Otomo Sorin - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
Otomo O-Hana - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
Otomo Setsura - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
====The Seppun====&lt;br /&gt;
Daimyo Seppun Daiori is a vigilant warrior, befitting the master of the Imperial Bodyguard. he is haughty and distant, known to shun mere buke and keep only the company of other kuge. He is regarded as one of the finest Go masters in the capital.&lt;br /&gt;
&lt;br /&gt;
==The Great Clans==&lt;br /&gt;
&lt;br /&gt;
===The Crab===&lt;br /&gt;
For the past several years the Shadowlands have grown quiet. Although oni still infest lost Hiruma Castle, they rarely approach the Kaiu Wall in great numbers anymore. With warriors idling, the eyes of the Crab Clan now turn north.&lt;br /&gt;
&lt;br /&gt;
Champion: Hida Kisada, the Great Bear&lt;br /&gt;
&lt;br /&gt;
Hiruma Daimyo: Hiruma Yoshi&lt;br /&gt;
&lt;br /&gt;
Kiau Daimyo: Kaiu Suman  &lt;br /&gt;
&lt;br /&gt;
Kuni Daimyo: Kuni Yori&lt;br /&gt;
&lt;br /&gt;
Yasuki Daimyo: Yasuki Taka&lt;br /&gt;
&lt;br /&gt;
Kiau Jodan, Imperial Magistrate, senior Magistrate in southern Rokugan.&lt;br /&gt;
&lt;br /&gt;
===The Crane===&lt;br /&gt;
The Crane have defeated the Lion, but Doji Satsume, Master of the Crane Clan and Emerald Champion, seems unwilling to press the advantage. He has handed his young son, Kuwanan, over to the Akodo as a hostage.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Doji Satsume, Emerald Champion&lt;br /&gt;
&lt;br /&gt;
Asahina Patriarch: Asahina Tomo is &amp;quot;senior Shugenja&amp;quot; -- as close as the Asahina come to Daimyo.&lt;br /&gt;
&lt;br /&gt;
Daidoji Daimyo: Daidoji Uchida&lt;br /&gt;
&lt;br /&gt;
Kakita Daimyo: Kakita Yoshi&lt;br /&gt;
&lt;br /&gt;
Sensei Asahina Hisao, the Crane Clan master of Kaze-do&lt;br /&gt;
&lt;br /&gt;
===The Dragon===&lt;br /&gt;
With the death of Mirumoto Satsu in a duel with Hida Yakamo, the Dragon withdrew from the rest of the Empire, hiding behind the diplomatic services of the Dragonfly Clan. Now, it is said, they have emerged again.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Togashi Yokuni, an enigmatic armoured monk.&lt;br /&gt;
&lt;br /&gt;
Agasha Daimyo: Agasha Tomori&lt;br /&gt;
&lt;br /&gt;
Kitsuki Daimyo: Kitsuki Genjiro&lt;br /&gt;
&lt;br /&gt;
Mirumoto Daimyo: Mirumoto Shosan&lt;br /&gt;
&lt;br /&gt;
===The Lion===&lt;br /&gt;
Akodo Arasou was in the vanguard when they shattered the gates of Toshi Ranbo. What should have been a Lion victory was snatched from their hands by a crashing roar and foul smoke. The Lion are without a Champion, and the Matsu Daimyo Tsuko, Arasou&#039;s betrothed, is furious that the Council accepted the Imperial Peace Edict, and Crane hostages. Recently, Arasou&#039;s older brother Toturi was recalled from the monestary and made Champion of the Lion.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Akodo Toturi.&lt;br /&gt;
&lt;br /&gt;
Akodo Daimyo: Akodo Toturi. &lt;br /&gt;
&lt;br /&gt;
Ikoma Daimyo: Ikoma Ujiaki&lt;br /&gt;
&lt;br /&gt;
Kitsu Daimyo: Kitsu Omi&lt;br /&gt;
 &lt;br /&gt;
Matsu Daimyo: Matsu Tsuko.&lt;br /&gt;
&lt;br /&gt;
The Lion Tairō: Akodo &amp;quot;Ironhand&amp;quot; Nobukane, Akodo Yohime, Ikoma Hashizo, Kitsu Tokuzo, Matsu Shigemi&lt;br /&gt;
&lt;br /&gt;
===The Phoenix===&lt;br /&gt;
All the signs and portents point to a great disaster, the likes of which have not been seen. Yet the Empire is at peace, there are no serious external threats. Could the wisest sages, most learned astrologers, and the very Elemental masters be mistaken? The Phoenix search Rokugan for answers.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Shiba Ujimitsu&lt;br /&gt;
&lt;br /&gt;
Asako Daimyo: Asako Togama&lt;br /&gt;
&lt;br /&gt;
Master of Air: Isawa Eju&lt;br /&gt;
&lt;br /&gt;
Master of Earth: Isawa Rujo&lt;br /&gt;
&lt;br /&gt;
Master of Fire: Isawa Tsuke&lt;br /&gt;
&lt;br /&gt;
Master of Water: Isawa Kaiyoko&lt;br /&gt;
&lt;br /&gt;
Master of Void: Isawa Ujina&lt;br /&gt;
&lt;br /&gt;
===The Scorpion===&lt;br /&gt;
With Bayushi Kachiko as Imperial Hatamoto and Emperor&#039;s Favourite, the Scorpion may finally be in position to break the centuries-long Crane stranglehold on Imperial Favour. Are the Scorpion gloating? Who can say, behind those masks?&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Bayushi Shoju&lt;br /&gt;
&lt;br /&gt;
Soshi Daimo: Soshi Bantaro&lt;br /&gt;
&lt;br /&gt;
Shosuro Daimyo: Shosuro Hametsu&lt;br /&gt;
&lt;br /&gt;
Yogo Daimyo: Yogo Junzo,&lt;br /&gt;
&lt;br /&gt;
Yogo Hiriko, Yogo Shugenja and Kuge.&lt;br /&gt;
&lt;br /&gt;
Shosuro Amagi, Hiriko&#039;s mute, shadowy yojimbo. (Handsome Yojimbo - Jun&#039;Ai)&lt;br /&gt;
&lt;br /&gt;
===The Unicorn===&lt;br /&gt;
Part of the Empire, yet apart. The Unicorn have recently had several key appointments to the Imperial Legion (all in the Cavalry). Their caravans visit every major city. Yet to many they remain foreigners still.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Shinjo Ujimitsu&lt;br /&gt;
&lt;br /&gt;
Horiuchi: Horiuchi Shoan, a Family of one.&lt;br /&gt;
&lt;br /&gt;
Ide Family: Ide Tadaji&lt;br /&gt;
&lt;br /&gt;
Iuchi Family: Iuchi Daiyu&lt;br /&gt;
&lt;br /&gt;
Moto Family: Moto Terumori&lt;br /&gt;
&lt;br /&gt;
Utaku Family: Otaku Tetsuko&lt;br /&gt;
&lt;br /&gt;
Shinjo Gatsu, Unicorn Magistrate.&lt;br /&gt;
&lt;br /&gt;
==The Minor Clans==&lt;br /&gt;
&lt;br /&gt;
===The Badger===&lt;br /&gt;
&lt;br /&gt;
===The Centipede===&lt;br /&gt;
&lt;br /&gt;
===The Dragonfly===&lt;br /&gt;
&lt;br /&gt;
===The Falcon===&lt;br /&gt;
&lt;br /&gt;
===The Fox===&lt;br /&gt;
&lt;br /&gt;
===The Hare===&lt;br /&gt;
&lt;br /&gt;
===The Mantis===&lt;br /&gt;
Despite being a minor clan, the Mantis control enough wealth to rival any Great Clan. Every year merchants fill the holds of Mantis ships with mainland silk, paid for in fresh silver, and sail it to the islands, returning with spices and the finest teak.&lt;br /&gt;
(Secret: The Mantis trade with Gaijin merchants, with Imperial blessing. And taxation.)&lt;br /&gt;
&lt;br /&gt;
===The Sparrow===&lt;br /&gt;
&lt;br /&gt;
===The Tortoise===&lt;br /&gt;
&lt;br /&gt;
===The Wasp===&lt;br /&gt;
&lt;br /&gt;
== Supporting Cast ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Places ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes  ==&lt;br /&gt;
&lt;br /&gt;
===Chapter I [[The Topaz Championship]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter II [[The Shadowlands]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter III [[The Isles of Silk and Spice]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter IV [[The First Winter]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter V [[The Sacred Valley]]===&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?781080-L5R-4e-Distant-Thunder Distant Thunder IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?781079-L5R-4e-Distant-Thunder Distant Thunder OOC Thread]&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;br /&gt;
&lt;br /&gt;
====Spell Scrolls====&lt;br /&gt;
&lt;br /&gt;
Spell Scrolls are copies of ancient spirit contracts. Each clan&#039;s contract is different. Without the ability to commune with spirits a spell scroll is nothing but paper filled with confusing and often meaningless symbols. Holding the scroll in the caster&#039;s hand acts as a &amp;quot;spiritual legal reminder&amp;quot; and provides a free raise to any spell the shugenja has memorized.&lt;br /&gt;
&lt;br /&gt;
====Heavy armour====&lt;br /&gt;
&lt;br /&gt;
Anyone with Heavy armour can chose to wear parts of it only, and have it count as Light Armour. This mostly comes into play when time is of the essence.&lt;br /&gt;
&lt;br /&gt;
====Kyujutsu and Bows====&lt;br /&gt;
&lt;br /&gt;
3. Master of Kyu-jutsu have used a daikyu on foot without penalty to accuracy for centuries. There is no accuracy penalty to using a daikyu while dismounted. Due to it&#039;s unique shape, it cannot be used inside single story buildings, however.&lt;br /&gt;
&lt;br /&gt;
====Scorpion Shadow Brands====&lt;br /&gt;
&lt;br /&gt;
Scorpion Shadow Brands, or Kage Yakiin.&lt;br /&gt;
&lt;br /&gt;
1. Cap Void (1 brand limits Void to 5, 2 to 4, etc).&lt;br /&gt;
&lt;br /&gt;
2. Add +1k0 to Stealth or attacks from Stealth in dim light. But not &amp;quot;every action&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. Incur a +5 TN &amp;quot;Pain&amp;quot; penalty when exposed to sunlight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh. Also, you&#039;re utterly damned. You will never be admitted to Tengoku (Celestial heaven) and will never be reincarnated.&lt;br /&gt;
&lt;br /&gt;
====The Topaz Armour====&lt;br /&gt;
&lt;br /&gt;
Each year&#039;s suit is unique (but has to be sized after the competition), and the winner can keep it, although it is custom to &amp;quot;retire&amp;quot; a set after one year. Only one person should wear Topaz Armour.&lt;br /&gt;
&lt;br /&gt;
It is high quality (no mechanical benefit) Heavy Armour (but see my notes on the game world: partial heavy suits count as light armour).&lt;br /&gt;
&lt;br /&gt;
Minor nemurani: The spirits of the sacred event, which goes back to the dawn of Rokugan, fill the armour. For one year the wearer may add their Glory to their TN to be hit or to any skill roll involving invoking authority. At the end of the year the spirits return to Tsuma, leaving the armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Jade Magistrates====&lt;br /&gt;
&lt;br /&gt;
One cannot begin to understand the need for Jade Magistrates without first knowing of Kuni Nakanu. In the first century of the Empire one man chronicled the changes, effects, and powers of the Shadowlands. He chronicled the spread of the Taint, not just in the land, but in living beings, performing dozens, if not hundreds of experiments.&lt;br /&gt;
&lt;br /&gt;
His death, at the hands of his own creations, and the wanton slaughter that followed served as a stark guide to the dangers of Kuni research.&lt;br /&gt;
&lt;br /&gt;
Centuries later his notes would be the catalyst that would allow a scholar (player lore, not character lore: Otomo Jama) to become Iuchiban in the late 5th c. &lt;br /&gt;
&lt;br /&gt;
After Iuchiban was destroyed (player lore: entombed, but not killed) in the early 6th c, concern grew, and a body of shugenja dedicated to detecting and defeating supernatural evil were pondered... ...but ensuing decades of peace saw the task fall to the few shugenja among the Emerald Magistrates.&lt;br /&gt;
&lt;br /&gt;
In 748 Iuchiban rose again, and rampaged across the Empire until his defeat in 750.&lt;br /&gt;
&lt;br /&gt;
After this battle Kuni Tokaji, the daimyo of the Kuni, declared that he would volunteer to stand as the Emperor&#039;s Jade Champion. He would unify Kuni Witch Hunters, Yogo Kuroiban, and Askao Inquisitors. However the Council of Five, the Phoenix Elemental Masters, protested the position.&lt;br /&gt;
&lt;br /&gt;
In the mid 8th c Phoenix shugenja discovered a Bloodspeaker cell hiding in the ranks of the Jade Magistrates. Their reputation tarnished, they lingered on in Court in increasingly ceremonial roles. Yogo Yoshi was the last Jade Champion, when he retired near the end of the 8th c the Emperor&#039;s functionaries stated that there would be no Test of the Jade Champion, and the office was retired as well.&lt;br /&gt;
&lt;br /&gt;
===[[The Prophesies of Uikku]]===&lt;br /&gt;
&lt;br /&gt;
===Retired Characters===&lt;br /&gt;
&lt;br /&gt;
====[[Asako Shunsui]]====&lt;br /&gt;
&lt;br /&gt;
Phoenix Clan - Isawa Fire Shugenja, played by **Gamer940**&lt;br /&gt;
&lt;br /&gt;
====[[Kuni Daisuke]]====&lt;br /&gt;
&lt;br /&gt;
Crab Clan - Kuni Shugenja, played by **Nick The Lemming**&lt;br /&gt;
&lt;br /&gt;
====[[Yoritomo Uji]]====&lt;br /&gt;
&lt;br /&gt;
Mantis Clan, Yoritomo Shugenja, played by **Amaraxis**&lt;br /&gt;
&lt;br /&gt;
==Death Poems==&lt;br /&gt;
&lt;br /&gt;
===Matsu Tetsui===&lt;br /&gt;
&amp;quot;I never had time,&lt;br /&gt;
&lt;br /&gt;
To climb Mount Kaminari.&lt;br /&gt;
&lt;br /&gt;
Maybe my next life.&amp;quot;&lt;br /&gt;
===Lord Yabu===&lt;br /&gt;
&amp;quot;When young I sailed far.&lt;br /&gt;
&lt;br /&gt;
The great ocean still beckons.&lt;br /&gt;
&lt;br /&gt;
One last voyage, then.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Kakita_Hayase_Chibi.jpg&amp;diff=325168</id>
		<title>File:Kakita Hayase Chibi.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Kakita_Hayase_Chibi.jpg&amp;diff=325168"/>
		<updated>2017-08-17T09:48:18Z</updated>

		<summary type="html">&lt;p&gt;Angwa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Asako_Masahiro_Chibi.jpg&amp;diff=325167</id>
		<title>File:Asako Masahiro Chibi.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Asako_Masahiro_Chibi.jpg&amp;diff=325167"/>
		<updated>2017-08-17T09:47:18Z</updated>

		<summary type="html">&lt;p&gt;Angwa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Kumiko_Chibi.jpg&amp;diff=325166</id>
		<title>File:Kumiko Chibi.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Kumiko_Chibi.jpg&amp;diff=325166"/>
		<updated>2017-08-17T09:46:11Z</updated>

		<summary type="html">&lt;p&gt;Angwa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:JunAi_Chibi.jpg&amp;diff=325165</id>
		<title>File:JunAi Chibi.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:JunAi_Chibi.jpg&amp;diff=325165"/>
		<updated>2017-08-17T09:41:56Z</updated>

		<summary type="html">&lt;p&gt;Angwa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Kakita_Doijin_Chibi.jpg&amp;diff=325164</id>
		<title>File:Kakita Doijin Chibi.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Kakita_Doijin_Chibi.jpg&amp;diff=325164"/>
		<updated>2017-08-17T09:35:26Z</updated>

		<summary type="html">&lt;p&gt;Angwa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=L5R_Distant_Thunder&amp;diff=325163</id>
		<title>L5R Distant Thunder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=L5R_Distant_Thunder&amp;diff=325163"/>
		<updated>2017-08-17T09:22:25Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Legend of the Five Rings, 4th Edition. A game starting pre-Scorpion Clan Coup, the default setting for the 1st edition of the RPG.&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for L5R Distant Thunder, a Play-by-Post that will be run on the rpg.net PbP forum. I&#039;m Waiwode, the GM. We&#039;re at barebones right now, but more will be added as things get rolling.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
[[File:Distant Thunder Group Chibi.jpg]]&lt;br /&gt;
&lt;br /&gt;
===[[Kakita Doijin]]===&lt;br /&gt;
&lt;br /&gt;
Crane Clan, Kakita Bushi, played by **lordmcdeath&lt;br /&gt;
&lt;br /&gt;
===[[Hiruma Jun&#039;Ai]]=== &lt;br /&gt;
&lt;br /&gt;
Crab Clan Hiruma Bushi, played by **ClassDunce**&lt;br /&gt;
&lt;br /&gt;
Jun’Ai’s father is Hiruma Kenji, he’s the Scout Commander of Shattered Peaks Castle. &lt;br /&gt;
&lt;br /&gt;
Afte Jun’Ai’s mother passed Kenji married a Hida named Chei. Chei is about a head and a half taller than Kenji who is not a large man. &lt;br /&gt;
&lt;br /&gt;
Jun’Ai’s oldest sister was named Rika and she didn’t survive her Gempukku, and her remains were never recovered. &lt;br /&gt;
&lt;br /&gt;
Her second sister is Yuko and she’s married to a Yasuki named Haru. &lt;br /&gt;
&lt;br /&gt;
Jun’Ai has three younger sister who are the daughters of Chei. They are, from oldest to youngest, Motoko 14, Yo 13and Ruri 12. They are all tall.&lt;br /&gt;
&lt;br /&gt;
===[[Akodo Kumiko]]===&lt;br /&gt;
&lt;br /&gt;
Lion Clan, Akodo Bushi, played by **Angwa**&lt;br /&gt;
&lt;br /&gt;
===[[Asako Masahiro]]===&lt;br /&gt;
&lt;br /&gt;
Phoenix Clan, Isawa Shugenja, played by **The Doc**&lt;br /&gt;
&lt;br /&gt;
Askao Kanto, Father, and Hiruyo, Mother&lt;br /&gt;
&lt;br /&gt;
Asako Tanae, young sister.&lt;br /&gt;
&lt;br /&gt;
===[[Kakita Hayase]]===&lt;br /&gt;
&lt;br /&gt;
Crane Clan, Doji Magistrate, played by **Ebony**&lt;br /&gt;
&lt;br /&gt;
Parents: Zuikaku (Father, Retired Magistrate), Tomoe (Mother)&lt;br /&gt;
&lt;br /&gt;
Brothers: Shingen (Aide, Otusan Uichi), Noburo (Crossroads Castle)&lt;br /&gt;
&lt;br /&gt;
Sister: Haruko (LiW to Doji Aki)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==The Empire of Rokugan==&lt;br /&gt;
&lt;br /&gt;
==Imperial Families==&lt;br /&gt;
&lt;br /&gt;
===The Emperor===&lt;br /&gt;
Hantei XXXVIII has, for the most part, kept the Empire at peace. His Miya heralds work tirelessly across Rokugan to diffuse tense situations, the Otomo carefully balance Clan against clan with a web of favours and debts, and his Seppun guards secure the Imperial City and lead a small standing army, the Imperial Legion.&lt;br /&gt;
&lt;br /&gt;
Married four times, and four times a widower, despite the attentions of a number of Imperial concubines he has one heir, Hantei Sotorii.&lt;br /&gt;
&lt;br /&gt;
====The Miya====&lt;br /&gt;
Daimyo Miya Yoto is an aging courtier, and a strong proponent of Imperial Edict enforced Peace. As Master of Heralds and Couriers he is one of the best-informed men in the Imperial City. His hunting birds are the envy of all, second in scope and pedigree only to the Emperor&#039;s birds.&lt;br /&gt;
&lt;br /&gt;
====The Otomo====&lt;br /&gt;
There are no unkind words said about Daimyo Otomo Sorai. As he is one of the most powerful courtiers in the Empire, responsible for maintaining the treacherous balance of Clan power, and a confident of Hantei XXXVIII, this is a good measure of exactly how well he mixes cunning and charm.&lt;br /&gt;
&lt;br /&gt;
Otomo Sorin - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
Otomo O-Hana - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
Otomo Setsura - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
====The Seppun====&lt;br /&gt;
Daimyo Seppun Daiori is a vigilant warrior, befitting the master of the Imperial Bodyguard. he is haughty and distant, known to shun mere buke and keep only the company of other kuge. He is regarded as one of the finest Go masters in the capital.&lt;br /&gt;
&lt;br /&gt;
==The Great Clans==&lt;br /&gt;
&lt;br /&gt;
===The Crab===&lt;br /&gt;
For the past several years the Shadowlands have grown quiet. Although oni still infest lost Hiruma Castle, they rarely approach the Kaiu Wall in great numbers anymore. With warriors idling, the eyes of the Crab Clan now turn north.&lt;br /&gt;
&lt;br /&gt;
Champion: Hida Kisada, the Great Bear&lt;br /&gt;
&lt;br /&gt;
Hiruma Daimyo: Hiruma Yoshi&lt;br /&gt;
&lt;br /&gt;
Kiau Daimyo: Kaiu Suman  &lt;br /&gt;
&lt;br /&gt;
Kuni Daimyo: Kuni Yori&lt;br /&gt;
&lt;br /&gt;
Yasuki Daimyo: Yasuki Taka&lt;br /&gt;
&lt;br /&gt;
Kiau Jodan, Imperial Magistrate, senior Magistrate in southern Rokugan.&lt;br /&gt;
&lt;br /&gt;
===The Crane===&lt;br /&gt;
The Crane have defeated the Lion, but Doji Satsume, Master of the Crane Clan and Emerald Champion, seems unwilling to press the advantage. He has handed his young son, Kuwanan, over to the Akodo as a hostage.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Doji Satsume, Emerald Champion&lt;br /&gt;
&lt;br /&gt;
Asahina Patriarch: Asahina Tomo is &amp;quot;senior Shugenja&amp;quot; -- as close as the Asahina come to Daimyo.&lt;br /&gt;
&lt;br /&gt;
Daidoji Daimyo: Daidoji Uchida&lt;br /&gt;
&lt;br /&gt;
Kakita Daimyo: Kakita Yoshi&lt;br /&gt;
&lt;br /&gt;
Sensei Asahina Hisao, the Crane Clan master of Kaze-do&lt;br /&gt;
&lt;br /&gt;
===The Dragon===&lt;br /&gt;
With the death of Mirumoto Satsu in a duel with Hida Yakamo, the Dragon withdrew from the rest of the Empire, hiding behind the diplomatic services of the Dragonfly Clan. Now, it is said, they have emerged again.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Togashi Yokuni, an enigmatic armoured monk.&lt;br /&gt;
&lt;br /&gt;
Agasha Daimyo: Agasha Tomori&lt;br /&gt;
&lt;br /&gt;
Kitsuki Daimyo: Kitsuki Genjiro&lt;br /&gt;
&lt;br /&gt;
Mirumoto Daimyo: Mirumoto Shosan&lt;br /&gt;
&lt;br /&gt;
===The Lion===&lt;br /&gt;
Akodo Arasou was in the vanguard when they shattered the gates of Toshi Ranbo. What should have been a Lion victory was snatched from their hands by a crashing roar and foul smoke. The Lion are without a Champion, and the Matsu Daimyo Tsuko, Arasou&#039;s betrothed, is furious that the Council accepted the Imperial Peace Edict, and Crane hostages. Recently, Arasou&#039;s older brother Toturi was recalled from the monestary and made Champion of the Lion.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Akodo Toturi.&lt;br /&gt;
&lt;br /&gt;
Akodo Daimyo: Akodo Toturi. &lt;br /&gt;
&lt;br /&gt;
Ikoma Daimyo: Ikoma Ujiaki&lt;br /&gt;
&lt;br /&gt;
Kitsu Daimyo: Kitsu Omi&lt;br /&gt;
 &lt;br /&gt;
Matsu Daimyo: Matsu Tsuko.&lt;br /&gt;
&lt;br /&gt;
The Lion Tairō: Akodo &amp;quot;Ironhand&amp;quot; Nobukane, Akodo Yohime, Ikoma Hashizo, Kitsu Tokuzo, Matsu Shigemi&lt;br /&gt;
&lt;br /&gt;
===The Phoenix===&lt;br /&gt;
All the signs and portents point to a great disaster, the likes of which have not been seen. Yet the Empire is at peace, there are no serious external threats. Could the wisest sages, most learned astrologers, and the very Elemental masters be mistaken? The Phoenix search Rokugan for answers.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Shiba Ujimitsu&lt;br /&gt;
&lt;br /&gt;
Asako Daimyo: Asako Togama&lt;br /&gt;
&lt;br /&gt;
Master of Air: Isawa Eju&lt;br /&gt;
&lt;br /&gt;
Master of Earth: Isawa Rujo&lt;br /&gt;
&lt;br /&gt;
Master of Fire: Isawa Tsuke&lt;br /&gt;
&lt;br /&gt;
Master of Water: Isawa Kaiyoko&lt;br /&gt;
&lt;br /&gt;
Master of Void: Isawa Ujina&lt;br /&gt;
&lt;br /&gt;
===The Scorpion===&lt;br /&gt;
With Bayushi Kachiko as Imperial Hatamoto and Emperor&#039;s Favourite, the Scorpion may finally be in position to break the centuries-long Crane stranglehold on Imperial Favour. Are the Scorpion gloating? Who can say, behind those masks?&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Bayushi Shoju&lt;br /&gt;
&lt;br /&gt;
Soshi Daimo: Soshi Bantaro&lt;br /&gt;
&lt;br /&gt;
Shosuro Daimyo: Shosuro Hametsu&lt;br /&gt;
&lt;br /&gt;
Yogo Daimyo: Yogo Junzo,&lt;br /&gt;
&lt;br /&gt;
Yogo Hiriko, Yogo Shugenja and Kuge.&lt;br /&gt;
&lt;br /&gt;
Shosuro Amagi, Hiriko&#039;s mute, shadowy yojimbo. (Handsome Yojimbo - Jun&#039;Ai)&lt;br /&gt;
&lt;br /&gt;
===The Unicorn===&lt;br /&gt;
Part of the Empire, yet apart. The Unicorn have recently had several key appointments to the Imperial Legion (all in the Cavalry). Their caravans visit every major city. Yet to many they remain foreigners still.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Shinjo Ujimitsu&lt;br /&gt;
&lt;br /&gt;
Horiuchi: Horiuchi Shoan, a Family of one.&lt;br /&gt;
&lt;br /&gt;
Ide Family: Ide Tadaji&lt;br /&gt;
&lt;br /&gt;
Iuchi Family: Iuchi Daiyu&lt;br /&gt;
&lt;br /&gt;
Moto Family: Moto Terumori&lt;br /&gt;
&lt;br /&gt;
Utaku Family: Otaku Tetsuko&lt;br /&gt;
&lt;br /&gt;
Shinjo Gatsu, Unicorn Magistrate.&lt;br /&gt;
&lt;br /&gt;
==The Minor Clans==&lt;br /&gt;
&lt;br /&gt;
===The Badger===&lt;br /&gt;
&lt;br /&gt;
===The Centipede===&lt;br /&gt;
&lt;br /&gt;
===The Dragonfly===&lt;br /&gt;
&lt;br /&gt;
===The Falcon===&lt;br /&gt;
&lt;br /&gt;
===The Fox===&lt;br /&gt;
&lt;br /&gt;
===The Hare===&lt;br /&gt;
&lt;br /&gt;
===The Mantis===&lt;br /&gt;
Despite being a minor clan, the Mantis control enough wealth to rival any Great Clan. Every year merchants fill the holds of Mantis ships with mainland silk, paid for in fresh silver, and sail it to the islands, returning with spices and the finest teak.&lt;br /&gt;
(Secret: The Mantis trade with Gaijin merchants, with Imperial blessing. And taxation.)&lt;br /&gt;
&lt;br /&gt;
===The Sparrow===&lt;br /&gt;
&lt;br /&gt;
===The Tortoise===&lt;br /&gt;
&lt;br /&gt;
===The Wasp===&lt;br /&gt;
&lt;br /&gt;
== Supporting Cast ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Places ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes  ==&lt;br /&gt;
&lt;br /&gt;
===Chapter I [[The Topaz Championship]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter II [[The Shadowlands]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter III [[The Isles of Silk and Spice]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter IV [[The First Winter]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter V [[The Sacred Valley]]===&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?781080-L5R-4e-Distant-Thunder Distant Thunder IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?781079-L5R-4e-Distant-Thunder Distant Thunder OOC Thread]&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;br /&gt;
&lt;br /&gt;
====Spell Scrolls====&lt;br /&gt;
&lt;br /&gt;
Spell Scrolls are copies of ancient spirit contracts. Each clan&#039;s contract is different. Without the ability to commune with spirits a spell scroll is nothing but paper filled with confusing and often meaningless symbols. Holding the scroll in the caster&#039;s hand acts as a &amp;quot;spiritual legal reminder&amp;quot; and provides a free raise to any spell the shugenja has memorized.&lt;br /&gt;
&lt;br /&gt;
====Heavy armour====&lt;br /&gt;
&lt;br /&gt;
Anyone with Heavy armour can chose to wear parts of it only, and have it count as Light Armour. This mostly comes into play when time is of the essence.&lt;br /&gt;
&lt;br /&gt;
====Kyujutsu and Bows====&lt;br /&gt;
&lt;br /&gt;
3. Master of Kyu-jutsu have used a daikyu on foot without penalty to accuracy for centuries. There is no accuracy penalty to using a daikyu while dismounted. Due to it&#039;s unique shape, it cannot be used inside single story buildings, however.&lt;br /&gt;
&lt;br /&gt;
====Scorpion Shadow Brands====&lt;br /&gt;
&lt;br /&gt;
Scorpion Shadow Brands, or Kage Yakiin.&lt;br /&gt;
&lt;br /&gt;
1. Cap Void (1 brand limits Void to 5, 2 to 4, etc).&lt;br /&gt;
&lt;br /&gt;
2. Add +1k0 to Stealth or attacks from Stealth in dim light. But not &amp;quot;every action&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. Incur a +5 TN &amp;quot;Pain&amp;quot; penalty when exposed to sunlight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh. Also, you&#039;re utterly damned. You will never be admitted to Tengoku (Celestial heaven) and will never be reincarnated.&lt;br /&gt;
&lt;br /&gt;
====The Topaz Armour====&lt;br /&gt;
&lt;br /&gt;
Each year&#039;s suit is unique (but has to be sized after the competition), and the winner can keep it, although it is custom to &amp;quot;retire&amp;quot; a set after one year. Only one person should wear Topaz Armour.&lt;br /&gt;
&lt;br /&gt;
It is high quality (no mechanical benefit) Heavy Armour (but see my notes on the game world: partial heavy suits count as light armour).&lt;br /&gt;
&lt;br /&gt;
Minor nemurani: The spirits of the sacred event, which goes back to the dawn of Rokugan, fill the armour. For one year the wearer may add their Glory to their TN to be hit or to any skill roll involving invoking authority. At the end of the year the spirits return to Tsuma, leaving the armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Jade Magistrates====&lt;br /&gt;
&lt;br /&gt;
One cannot begin to understand the need for Jade Magistrates without first knowing of Kuni Nakanu. In the first century of the Empire one man chronicled the changes, effects, and powers of the Shadowlands. He chronicled the spread of the Taint, not just in the land, but in living beings, performing dozens, if not hundreds of experiments.&lt;br /&gt;
&lt;br /&gt;
His death, at the hands of his own creations, and the wanton slaughter that followed served as a stark guide to the dangers of Kuni research.&lt;br /&gt;
&lt;br /&gt;
Centuries later his notes would be the catalyst that would allow a scholar (player lore, not character lore: Otomo Jama) to become Iuchiban in the late 5th c. &lt;br /&gt;
&lt;br /&gt;
After Iuchiban was destroyed (player lore: entombed, but not killed) in the early 6th c, concern grew, and a body of shugenja dedicated to detecting and defeating supernatural evil were pondered... ...but ensuing decades of peace saw the task fall to the few shugenja among the Emerald Magistrates.&lt;br /&gt;
&lt;br /&gt;
In 748 Iuchiban rose again, and rampaged across the Empire until his defeat in 750.&lt;br /&gt;
&lt;br /&gt;
After this battle Kuni Tokaji, the daimyo of the Kuni, declared that he would volunteer to stand as the Emperor&#039;s Jade Champion. He would unify Kuni Witch Hunters, Yogo Kuroiban, and Askao Inquisitors. However the Council of Five, the Phoenix Elemental Masters, protested the position.&lt;br /&gt;
&lt;br /&gt;
In the mid 8th c Phoenix shugenja discovered a Bloodspeaker cell hiding in the ranks of the Jade Magistrates. Their reputation tarnished, they lingered on in Court in increasingly ceremonial roles. Yogo Yoshi was the last Jade Champion, when he retired near the end of the 8th c the Emperor&#039;s functionaries stated that there would be no Test of the Jade Champion, and the office was retired as well.&lt;br /&gt;
&lt;br /&gt;
===[[The Prophesies of Uikku]]===&lt;br /&gt;
&lt;br /&gt;
===Retired Characters===&lt;br /&gt;
&lt;br /&gt;
====[[Asako Shunsui]]====&lt;br /&gt;
&lt;br /&gt;
Phoenix Clan - Isawa Fire Shugenja, played by **Gamer940**&lt;br /&gt;
&lt;br /&gt;
====[[Kuni Daisuke]]====&lt;br /&gt;
&lt;br /&gt;
Crab Clan - Kuni Shugenja, played by **Nick The Lemming**&lt;br /&gt;
&lt;br /&gt;
====[[Yoritomo Uji]]====&lt;br /&gt;
&lt;br /&gt;
Mantis Clan, Yoritomo Shugenja, played by **Amaraxis**&lt;br /&gt;
&lt;br /&gt;
==Death Poems==&lt;br /&gt;
&lt;br /&gt;
===Matsu Tetsui===&lt;br /&gt;
&amp;quot;I never had time,&lt;br /&gt;
&lt;br /&gt;
To climb Mount Kaminari.&lt;br /&gt;
&lt;br /&gt;
Maybe my next life.&amp;quot;&lt;br /&gt;
===Lord Yabu===&lt;br /&gt;
&amp;quot;When young I sailed far.&lt;br /&gt;
&lt;br /&gt;
The great ocean still beckons.&lt;br /&gt;
&lt;br /&gt;
One last voyage, then.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=L5R_Distant_Thunder&amp;diff=325162</id>
		<title>L5R Distant Thunder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=L5R_Distant_Thunder&amp;diff=325162"/>
		<updated>2017-08-17T09:22:08Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Legend of the Five Rings, 4th Edition. A game starting pre-Scorpion Clan Coup, the default setting for the 1st edition of the RPG.&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for L5R Distant Thunder, a Play-by-Post that will be run on the rpg.net PbP forum. I&#039;m Waiwode, the GM. We&#039;re at barebones right now, but more will be added as things get rolling.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
[[File:Distant Thunder Group Chibi.jpg]&lt;br /&gt;
&lt;br /&gt;
===[[Kakita Doijin]]===&lt;br /&gt;
&lt;br /&gt;
Crane Clan, Kakita Bushi, played by **lordmcdeath&lt;br /&gt;
&lt;br /&gt;
===[[Hiruma Jun&#039;Ai]]=== &lt;br /&gt;
&lt;br /&gt;
Crab Clan Hiruma Bushi, played by **ClassDunce**&lt;br /&gt;
&lt;br /&gt;
Jun’Ai’s father is Hiruma Kenji, he’s the Scout Commander of Shattered Peaks Castle. &lt;br /&gt;
&lt;br /&gt;
Afte Jun’Ai’s mother passed Kenji married a Hida named Chei. Chei is about a head and a half taller than Kenji who is not a large man. &lt;br /&gt;
&lt;br /&gt;
Jun’Ai’s oldest sister was named Rika and she didn’t survive her Gempukku, and her remains were never recovered. &lt;br /&gt;
&lt;br /&gt;
Her second sister is Yuko and she’s married to a Yasuki named Haru. &lt;br /&gt;
&lt;br /&gt;
Jun’Ai has three younger sister who are the daughters of Chei. They are, from oldest to youngest, Motoko 14, Yo 13and Ruri 12. They are all tall.&lt;br /&gt;
&lt;br /&gt;
===[[Akodo Kumiko]]===&lt;br /&gt;
&lt;br /&gt;
Lion Clan, Akodo Bushi, played by **Angwa**&lt;br /&gt;
&lt;br /&gt;
===[[Asako Masahiro]]===&lt;br /&gt;
&lt;br /&gt;
Phoenix Clan, Isawa Shugenja, played by **The Doc**&lt;br /&gt;
&lt;br /&gt;
Askao Kanto, Father, and Hiruyo, Mother&lt;br /&gt;
&lt;br /&gt;
Asako Tanae, young sister.&lt;br /&gt;
&lt;br /&gt;
===[[Kakita Hayase]]===&lt;br /&gt;
&lt;br /&gt;
Crane Clan, Doji Magistrate, played by **Ebony**&lt;br /&gt;
&lt;br /&gt;
Parents: Zuikaku (Father, Retired Magistrate), Tomoe (Mother)&lt;br /&gt;
&lt;br /&gt;
Brothers: Shingen (Aide, Otusan Uichi), Noburo (Crossroads Castle)&lt;br /&gt;
&lt;br /&gt;
Sister: Haruko (LiW to Doji Aki)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==The Empire of Rokugan==&lt;br /&gt;
&lt;br /&gt;
==Imperial Families==&lt;br /&gt;
&lt;br /&gt;
===The Emperor===&lt;br /&gt;
Hantei XXXVIII has, for the most part, kept the Empire at peace. His Miya heralds work tirelessly across Rokugan to diffuse tense situations, the Otomo carefully balance Clan against clan with a web of favours and debts, and his Seppun guards secure the Imperial City and lead a small standing army, the Imperial Legion.&lt;br /&gt;
&lt;br /&gt;
Married four times, and four times a widower, despite the attentions of a number of Imperial concubines he has one heir, Hantei Sotorii.&lt;br /&gt;
&lt;br /&gt;
====The Miya====&lt;br /&gt;
Daimyo Miya Yoto is an aging courtier, and a strong proponent of Imperial Edict enforced Peace. As Master of Heralds and Couriers he is one of the best-informed men in the Imperial City. His hunting birds are the envy of all, second in scope and pedigree only to the Emperor&#039;s birds.&lt;br /&gt;
&lt;br /&gt;
====The Otomo====&lt;br /&gt;
There are no unkind words said about Daimyo Otomo Sorai. As he is one of the most powerful courtiers in the Empire, responsible for maintaining the treacherous balance of Clan power, and a confident of Hantei XXXVIII, this is a good measure of exactly how well he mixes cunning and charm.&lt;br /&gt;
&lt;br /&gt;
Otomo Sorin - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
Otomo O-Hana - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
Otomo Setsura - Topaz Championship Host&lt;br /&gt;
&lt;br /&gt;
====The Seppun====&lt;br /&gt;
Daimyo Seppun Daiori is a vigilant warrior, befitting the master of the Imperial Bodyguard. he is haughty and distant, known to shun mere buke and keep only the company of other kuge. He is regarded as one of the finest Go masters in the capital.&lt;br /&gt;
&lt;br /&gt;
==The Great Clans==&lt;br /&gt;
&lt;br /&gt;
===The Crab===&lt;br /&gt;
For the past several years the Shadowlands have grown quiet. Although oni still infest lost Hiruma Castle, they rarely approach the Kaiu Wall in great numbers anymore. With warriors idling, the eyes of the Crab Clan now turn north.&lt;br /&gt;
&lt;br /&gt;
Champion: Hida Kisada, the Great Bear&lt;br /&gt;
&lt;br /&gt;
Hiruma Daimyo: Hiruma Yoshi&lt;br /&gt;
&lt;br /&gt;
Kiau Daimyo: Kaiu Suman  &lt;br /&gt;
&lt;br /&gt;
Kuni Daimyo: Kuni Yori&lt;br /&gt;
&lt;br /&gt;
Yasuki Daimyo: Yasuki Taka&lt;br /&gt;
&lt;br /&gt;
Kiau Jodan, Imperial Magistrate, senior Magistrate in southern Rokugan.&lt;br /&gt;
&lt;br /&gt;
===The Crane===&lt;br /&gt;
The Crane have defeated the Lion, but Doji Satsume, Master of the Crane Clan and Emerald Champion, seems unwilling to press the advantage. He has handed his young son, Kuwanan, over to the Akodo as a hostage.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Doji Satsume, Emerald Champion&lt;br /&gt;
&lt;br /&gt;
Asahina Patriarch: Asahina Tomo is &amp;quot;senior Shugenja&amp;quot; -- as close as the Asahina come to Daimyo.&lt;br /&gt;
&lt;br /&gt;
Daidoji Daimyo: Daidoji Uchida&lt;br /&gt;
&lt;br /&gt;
Kakita Daimyo: Kakita Yoshi&lt;br /&gt;
&lt;br /&gt;
Sensei Asahina Hisao, the Crane Clan master of Kaze-do&lt;br /&gt;
&lt;br /&gt;
===The Dragon===&lt;br /&gt;
With the death of Mirumoto Satsu in a duel with Hida Yakamo, the Dragon withdrew from the rest of the Empire, hiding behind the diplomatic services of the Dragonfly Clan. Now, it is said, they have emerged again.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Togashi Yokuni, an enigmatic armoured monk.&lt;br /&gt;
&lt;br /&gt;
Agasha Daimyo: Agasha Tomori&lt;br /&gt;
&lt;br /&gt;
Kitsuki Daimyo: Kitsuki Genjiro&lt;br /&gt;
&lt;br /&gt;
Mirumoto Daimyo: Mirumoto Shosan&lt;br /&gt;
&lt;br /&gt;
===The Lion===&lt;br /&gt;
Akodo Arasou was in the vanguard when they shattered the gates of Toshi Ranbo. What should have been a Lion victory was snatched from their hands by a crashing roar and foul smoke. The Lion are without a Champion, and the Matsu Daimyo Tsuko, Arasou&#039;s betrothed, is furious that the Council accepted the Imperial Peace Edict, and Crane hostages. Recently, Arasou&#039;s older brother Toturi was recalled from the monestary and made Champion of the Lion.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Akodo Toturi.&lt;br /&gt;
&lt;br /&gt;
Akodo Daimyo: Akodo Toturi. &lt;br /&gt;
&lt;br /&gt;
Ikoma Daimyo: Ikoma Ujiaki&lt;br /&gt;
&lt;br /&gt;
Kitsu Daimyo: Kitsu Omi&lt;br /&gt;
 &lt;br /&gt;
Matsu Daimyo: Matsu Tsuko.&lt;br /&gt;
&lt;br /&gt;
The Lion Tairō: Akodo &amp;quot;Ironhand&amp;quot; Nobukane, Akodo Yohime, Ikoma Hashizo, Kitsu Tokuzo, Matsu Shigemi&lt;br /&gt;
&lt;br /&gt;
===The Phoenix===&lt;br /&gt;
All the signs and portents point to a great disaster, the likes of which have not been seen. Yet the Empire is at peace, there are no serious external threats. Could the wisest sages, most learned astrologers, and the very Elemental masters be mistaken? The Phoenix search Rokugan for answers.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Shiba Ujimitsu&lt;br /&gt;
&lt;br /&gt;
Asako Daimyo: Asako Togama&lt;br /&gt;
&lt;br /&gt;
Master of Air: Isawa Eju&lt;br /&gt;
&lt;br /&gt;
Master of Earth: Isawa Rujo&lt;br /&gt;
&lt;br /&gt;
Master of Fire: Isawa Tsuke&lt;br /&gt;
&lt;br /&gt;
Master of Water: Isawa Kaiyoko&lt;br /&gt;
&lt;br /&gt;
Master of Void: Isawa Ujina&lt;br /&gt;
&lt;br /&gt;
===The Scorpion===&lt;br /&gt;
With Bayushi Kachiko as Imperial Hatamoto and Emperor&#039;s Favourite, the Scorpion may finally be in position to break the centuries-long Crane stranglehold on Imperial Favour. Are the Scorpion gloating? Who can say, behind those masks?&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Bayushi Shoju&lt;br /&gt;
&lt;br /&gt;
Soshi Daimo: Soshi Bantaro&lt;br /&gt;
&lt;br /&gt;
Shosuro Daimyo: Shosuro Hametsu&lt;br /&gt;
&lt;br /&gt;
Yogo Daimyo: Yogo Junzo,&lt;br /&gt;
&lt;br /&gt;
Yogo Hiriko, Yogo Shugenja and Kuge.&lt;br /&gt;
&lt;br /&gt;
Shosuro Amagi, Hiriko&#039;s mute, shadowy yojimbo. (Handsome Yojimbo - Jun&#039;Ai)&lt;br /&gt;
&lt;br /&gt;
===The Unicorn===&lt;br /&gt;
Part of the Empire, yet apart. The Unicorn have recently had several key appointments to the Imperial Legion (all in the Cavalry). Their caravans visit every major city. Yet to many they remain foreigners still.&lt;br /&gt;
&lt;br /&gt;
Clan Champion: Shinjo Ujimitsu&lt;br /&gt;
&lt;br /&gt;
Horiuchi: Horiuchi Shoan, a Family of one.&lt;br /&gt;
&lt;br /&gt;
Ide Family: Ide Tadaji&lt;br /&gt;
&lt;br /&gt;
Iuchi Family: Iuchi Daiyu&lt;br /&gt;
&lt;br /&gt;
Moto Family: Moto Terumori&lt;br /&gt;
&lt;br /&gt;
Utaku Family: Otaku Tetsuko&lt;br /&gt;
&lt;br /&gt;
Shinjo Gatsu, Unicorn Magistrate.&lt;br /&gt;
&lt;br /&gt;
==The Minor Clans==&lt;br /&gt;
&lt;br /&gt;
===The Badger===&lt;br /&gt;
&lt;br /&gt;
===The Centipede===&lt;br /&gt;
&lt;br /&gt;
===The Dragonfly===&lt;br /&gt;
&lt;br /&gt;
===The Falcon===&lt;br /&gt;
&lt;br /&gt;
===The Fox===&lt;br /&gt;
&lt;br /&gt;
===The Hare===&lt;br /&gt;
&lt;br /&gt;
===The Mantis===&lt;br /&gt;
Despite being a minor clan, the Mantis control enough wealth to rival any Great Clan. Every year merchants fill the holds of Mantis ships with mainland silk, paid for in fresh silver, and sail it to the islands, returning with spices and the finest teak.&lt;br /&gt;
(Secret: The Mantis trade with Gaijin merchants, with Imperial blessing. And taxation.)&lt;br /&gt;
&lt;br /&gt;
===The Sparrow===&lt;br /&gt;
&lt;br /&gt;
===The Tortoise===&lt;br /&gt;
&lt;br /&gt;
===The Wasp===&lt;br /&gt;
&lt;br /&gt;
== Supporting Cast ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Places ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes  ==&lt;br /&gt;
&lt;br /&gt;
===Chapter I [[The Topaz Championship]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter II [[The Shadowlands]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter III [[The Isles of Silk and Spice]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter IV [[The First Winter]]===&lt;br /&gt;
&lt;br /&gt;
===Chapter V [[The Sacred Valley]]===&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?781080-L5R-4e-Distant-Thunder Distant Thunder IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?781079-L5R-4e-Distant-Thunder Distant Thunder OOC Thread]&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;br /&gt;
&lt;br /&gt;
====Spell Scrolls====&lt;br /&gt;
&lt;br /&gt;
Spell Scrolls are copies of ancient spirit contracts. Each clan&#039;s contract is different. Without the ability to commune with spirits a spell scroll is nothing but paper filled with confusing and often meaningless symbols. Holding the scroll in the caster&#039;s hand acts as a &amp;quot;spiritual legal reminder&amp;quot; and provides a free raise to any spell the shugenja has memorized.&lt;br /&gt;
&lt;br /&gt;
====Heavy armour====&lt;br /&gt;
&lt;br /&gt;
Anyone with Heavy armour can chose to wear parts of it only, and have it count as Light Armour. This mostly comes into play when time is of the essence.&lt;br /&gt;
&lt;br /&gt;
====Kyujutsu and Bows====&lt;br /&gt;
&lt;br /&gt;
3. Master of Kyu-jutsu have used a daikyu on foot without penalty to accuracy for centuries. There is no accuracy penalty to using a daikyu while dismounted. Due to it&#039;s unique shape, it cannot be used inside single story buildings, however.&lt;br /&gt;
&lt;br /&gt;
====Scorpion Shadow Brands====&lt;br /&gt;
&lt;br /&gt;
Scorpion Shadow Brands, or Kage Yakiin.&lt;br /&gt;
&lt;br /&gt;
1. Cap Void (1 brand limits Void to 5, 2 to 4, etc).&lt;br /&gt;
&lt;br /&gt;
2. Add +1k0 to Stealth or attacks from Stealth in dim light. But not &amp;quot;every action&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. Incur a +5 TN &amp;quot;Pain&amp;quot; penalty when exposed to sunlight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh. Also, you&#039;re utterly damned. You will never be admitted to Tengoku (Celestial heaven) and will never be reincarnated.&lt;br /&gt;
&lt;br /&gt;
====The Topaz Armour====&lt;br /&gt;
&lt;br /&gt;
Each year&#039;s suit is unique (but has to be sized after the competition), and the winner can keep it, although it is custom to &amp;quot;retire&amp;quot; a set after one year. Only one person should wear Topaz Armour.&lt;br /&gt;
&lt;br /&gt;
It is high quality (no mechanical benefit) Heavy Armour (but see my notes on the game world: partial heavy suits count as light armour).&lt;br /&gt;
&lt;br /&gt;
Minor nemurani: The spirits of the sacred event, which goes back to the dawn of Rokugan, fill the armour. For one year the wearer may add their Glory to their TN to be hit or to any skill roll involving invoking authority. At the end of the year the spirits return to Tsuma, leaving the armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Jade Magistrates====&lt;br /&gt;
&lt;br /&gt;
One cannot begin to understand the need for Jade Magistrates without first knowing of Kuni Nakanu. In the first century of the Empire one man chronicled the changes, effects, and powers of the Shadowlands. He chronicled the spread of the Taint, not just in the land, but in living beings, performing dozens, if not hundreds of experiments.&lt;br /&gt;
&lt;br /&gt;
His death, at the hands of his own creations, and the wanton slaughter that followed served as a stark guide to the dangers of Kuni research.&lt;br /&gt;
&lt;br /&gt;
Centuries later his notes would be the catalyst that would allow a scholar (player lore, not character lore: Otomo Jama) to become Iuchiban in the late 5th c. &lt;br /&gt;
&lt;br /&gt;
After Iuchiban was destroyed (player lore: entombed, but not killed) in the early 6th c, concern grew, and a body of shugenja dedicated to detecting and defeating supernatural evil were pondered... ...but ensuing decades of peace saw the task fall to the few shugenja among the Emerald Magistrates.&lt;br /&gt;
&lt;br /&gt;
In 748 Iuchiban rose again, and rampaged across the Empire until his defeat in 750.&lt;br /&gt;
&lt;br /&gt;
After this battle Kuni Tokaji, the daimyo of the Kuni, declared that he would volunteer to stand as the Emperor&#039;s Jade Champion. He would unify Kuni Witch Hunters, Yogo Kuroiban, and Askao Inquisitors. However the Council of Five, the Phoenix Elemental Masters, protested the position.&lt;br /&gt;
&lt;br /&gt;
In the mid 8th c Phoenix shugenja discovered a Bloodspeaker cell hiding in the ranks of the Jade Magistrates. Their reputation tarnished, they lingered on in Court in increasingly ceremonial roles. Yogo Yoshi was the last Jade Champion, when he retired near the end of the 8th c the Emperor&#039;s functionaries stated that there would be no Test of the Jade Champion, and the office was retired as well.&lt;br /&gt;
&lt;br /&gt;
===[[The Prophesies of Uikku]]===&lt;br /&gt;
&lt;br /&gt;
===Retired Characters===&lt;br /&gt;
&lt;br /&gt;
====[[Asako Shunsui]]====&lt;br /&gt;
&lt;br /&gt;
Phoenix Clan - Isawa Fire Shugenja, played by **Gamer940**&lt;br /&gt;
&lt;br /&gt;
====[[Kuni Daisuke]]====&lt;br /&gt;
&lt;br /&gt;
Crab Clan - Kuni Shugenja, played by **Nick The Lemming**&lt;br /&gt;
&lt;br /&gt;
====[[Yoritomo Uji]]====&lt;br /&gt;
&lt;br /&gt;
Mantis Clan, Yoritomo Shugenja, played by **Amaraxis**&lt;br /&gt;
&lt;br /&gt;
==Death Poems==&lt;br /&gt;
&lt;br /&gt;
===Matsu Tetsui===&lt;br /&gt;
&amp;quot;I never had time,&lt;br /&gt;
&lt;br /&gt;
To climb Mount Kaminari.&lt;br /&gt;
&lt;br /&gt;
Maybe my next life.&amp;quot;&lt;br /&gt;
===Lord Yabu===&lt;br /&gt;
&amp;quot;When young I sailed far.&lt;br /&gt;
&lt;br /&gt;
The great ocean still beckons.&lt;br /&gt;
&lt;br /&gt;
One last voyage, then.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Distant_Thunder_Chibi_Group.jpg&amp;diff=325161</id>
		<title>File:Distant Thunder Chibi Group.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Distant_Thunder_Chibi_Group.jpg&amp;diff=325161"/>
		<updated>2017-08-17T09:16:53Z</updated>

		<summary type="html">&lt;p&gt;Angwa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=325138</id>
		<title>Akodo Kumiko</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=325138"/>
		<updated>2017-08-16T17:02:12Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* School: Akodo Bushi School (Rank 2) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Akodo Kumiko, Lion Bushi of the Akodo School&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Akodo Kumiko.jpg|none|250px|thumb|upright|right]] using our file &amp;quot;Akodo Kumiko.jpg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[L5R Distant Thunder]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Akodo Kumiko is the child Akodo Genji, uncle of Akodo Toturi, and Kakita Miko, a niece of Doji Satsume. Kumiko has inherited her mother looks and has always been a dreamer. The Akodo princess was doted on by her family, they might even have indulged her a bit much. Her recently deceased father worried that she is not ready for her gempukku, and her sensei that she doesn&#039;t apply herself enough, though she is clearly talented. Her mother&#039;s worries about her daughter are entirely different still.&lt;br /&gt;
&lt;br /&gt;
And they are all right to worry. Kumiko isn&#039;t ready and she really does not apply herself. And when her mother brought her to the Imperial Winter Court last year, she lost her heart. Kumiko has always had a great fondness of reading, be it history or Akodo&#039;s writings, but she preferred pillow books and romances. Yet she has never been that interested in boys or putting theory into practice. She considered herself too honorable for such and furthermore, soon after her gempuku a marriage will be arranged. So it came as a shock and a surprise to Kumiko when she fell for someone, and she fell hard. And it wasn&#039;t the likes of Hoturi or others like him over who all the girls fawned. No, she lost her heart to Yogo Hiriko, the young and beautiful granddaughter of the Yogo Daimyo.&lt;br /&gt;
&lt;br /&gt;
They spent a magical winter together and over the long months the young Akodo trusted her lover with many of her family&#039;s secrets, such as her cousin&#039;s affair with the geisha Hatsuko. Kumiko is completely smitten, but being in love, and with a woman no less, has shaken her to her core. For the first time in her life she fears doing her duty. Success at her gempuku means a nakodo and marriage. This is what she must do for her family and clan to satisfy duty and honor. Yet, unthinkable as it is, this is now the last thing the Akodo princess &#039;&#039;wants&#039;&#039; to do. She desperately tries to keep all of this a secret, but unknown to her, her mother is not fooled at all.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 3:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3 (costs 12 xp)&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 3 (costs 18 xp)&lt;br /&gt;
&lt;br /&gt;
Honour: 6.4&lt;br /&gt;
Status: 3.3&lt;br /&gt;
Glory: 1.3&lt;br /&gt;
Insight: 168 (Rank 2)&lt;br /&gt;
Unspend XP: 7&lt;br /&gt;
Title: Sangi, Associate Counselor&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School: Akodo Bushi School (Rank 2)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank 1: The Way of the Lion: Bushi of the Akodo school hone their fury until it is as precise as a blade. You may either ignore the portion of an opponent&#039;s Armor TN derived from Armor, or gain a free Raise when attacking. Also, you gain a bonus of 1k0 to the total of all attack rolls on your first melee attack against an opponent in a skirmish, or against any opponent who has declared a raise on an attack against you since your last turn. You add only a total of 1k0 for an enemy who Raised against you, no matter how many times they actually Raised.&lt;br /&gt;
&lt;br /&gt;
Rank 2: During a skirmish you may add you honor rank to a single roll, but not damage, nor may you enter center stance if you do so.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Battle (mass combat) Per 2 (cost 2 xp)&lt;br /&gt;
* Defense Ref 1&lt;br /&gt;
* Kenjutsu Agi 3 (cost 4 xp - 1 xp reduction WC)&lt;br /&gt;
* Kyujutsu Ref 1&lt;br /&gt;
* Lore: History Int 1&lt;br /&gt;
* Sincerity Awa 1&lt;br /&gt;
* Iaijutstu Ref 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Artisan: Literature Awa 2 (cost 2 xp - 1 xp reduction WC)&lt;br /&gt;
* Artisan: Poetry Awa 1 (cost 1 xp)&lt;br /&gt;
* Athletics Str 1 (cost 1 xp)&lt;br /&gt;
* Calligraphy Int 1 (cost 1 xp)&lt;br /&gt;
* Courtier Awa 3 (cost 6 xp)&lt;br /&gt;
* Etiquette Awa 3 (cost 6 xp)&lt;br /&gt;
* Games: Go Int 1 (cost 1 xp)&lt;br /&gt;
* Games: Letters Awa 1 (cost 1 xp)&lt;br /&gt;
* Horsemanship Agi 1 (cost 1 xp)&lt;br /&gt;
* Investigate Per 1 (cost 1 xp)&lt;br /&gt;
* Lore: Bushido Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: Heraldry Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: Shadowlands Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: War Int 1 (cost 1 xp)&lt;br /&gt;
* Meditation Void 1 (cost 1 xp)&lt;br /&gt;
* Perform: Samisen Agi 1 (cost 1 xp)&lt;br /&gt;
* Tea Ceremony Void 1 (cost 1 xp)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages (cost 15 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Benten&#039;s Blessing (cost 4 pts)&lt;br /&gt;
* Social Position (cost 6 pts)&lt;br /&gt;
* Servant - Handmaiden Miko (cost 5 points)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages (+10 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Gullible +4 pts&lt;br /&gt;
* Dark Secret +4 pts&lt;br /&gt;
* True Love +3 pts&lt;br /&gt;
* Sworn Enemy (Bayushi Reiha) + 3 pts&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Daisho&lt;br /&gt;
* Light Armour&lt;br /&gt;
* Sturdy Clothing&lt;br /&gt;
* Travelling Pack&lt;br /&gt;
* Yumi&lt;br /&gt;
* Coin purse with some spare change&lt;br /&gt;
* Paper &amp;amp; writing kit&lt;br /&gt;
* Tea Set (1 koku)&lt;br /&gt;
* Pet sleeve pekingese called Kawaii (1 koku)&lt;br /&gt;
* Fashionable clothes &amp;amp; umbrella (approx 2 koku)&lt;br /&gt;
* A lot of Pillow Books (approx 1 koku)&lt;br /&gt;
* Various gifts and benefits worth 20 koku&lt;br /&gt;
&lt;br /&gt;
* Annual Stipend: 20 koku from the Lion, 10 for a small Imperial expense allowance.&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=322451</id>
		<title>Akodo Kumiko</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=322451"/>
		<updated>2017-07-05T04:53:58Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Akodo Kumiko, Lion Bushi of the Akodo School&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Akodo Kumiko.jpg|none|250px|thumb|upright|right]] using our file &amp;quot;Akodo Kumiko.jpg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[L5R Distant Thunder]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Akodo Kumiko is the child Akodo Genji, uncle of Akodo Toturi, and Kakita Miko, a niece of Doji Satsume. Kumiko has inherited her mother looks and has always been a dreamer. The Akodo princess was doted on by her family, they might even have indulged her a bit much. Her recently deceased father worried that she is not ready for her gempukku, and her sensei that she doesn&#039;t apply herself enough, though she is clearly talented. Her mother&#039;s worries about her daughter are entirely different still.&lt;br /&gt;
&lt;br /&gt;
And they are all right to worry. Kumiko isn&#039;t ready and she really does not apply herself. And when her mother brought her to the Imperial Winter Court last year, she lost her heart. Kumiko has always had a great fondness of reading, be it history or Akodo&#039;s writings, but she preferred pillow books and romances. Yet she has never been that interested in boys or putting theory into practice. She considered herself too honorable for such and furthermore, soon after her gempuku a marriage will be arranged. So it came as a shock and a surprise to Kumiko when she fell for someone, and she fell hard. And it wasn&#039;t the likes of Hoturi or others like him over who all the girls fawned. No, she lost her heart to Yogo Hiriko, the young and beautiful granddaughter of the Yogo Daimyo.&lt;br /&gt;
&lt;br /&gt;
They spent a magical winter together and over the long months the young Akodo trusted her lover with many of her family&#039;s secrets, such as her cousin&#039;s affair with the geisha Hatsuko. Kumiko is completely smitten, but being in love, and with a woman no less, has shaken her to her core. For the first time in her life she fears doing her duty. Success at her gempuku means a nakodo and marriage. This is what she must do for her family and clan to satisfy duty and honor. Yet, unthinkable as it is, this is now the last thing the Akodo princess &#039;&#039;wants&#039;&#039; to do. She desperately tries to keep all of this a secret, but unknown to her, her mother is not fooled at all.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 3:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3 (costs 12 xp)&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 3 (costs 18 xp)&lt;br /&gt;
&lt;br /&gt;
Honour: 6.4&lt;br /&gt;
Status: 3.3&lt;br /&gt;
Glory: 1.3&lt;br /&gt;
Insight: 168 (Rank 2)&lt;br /&gt;
Unspend XP: 7&lt;br /&gt;
Title: Sangi, Associate Counselor&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School: Akodo Bushi School (Rank 2)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank 1: The Way of the Lion: Bushi of the Akodo school hone their fury until it is as precise as a blade. You may either ignore the portion of an opponent&#039;s Armor TN derived from Armor, or gain a free Raise when attacking. Also, you gain a bonus of 1k0 to the total of all attack rolls on your first melee attack against an opponent in a skirmish, or against any opponent who has declared a raise on an attack against you since your last turn. You add only a total of 1k0 for an enemy who Raised against you, no matter how many times they actually Raised.&lt;br /&gt;
&lt;br /&gt;
Rank 2: During a skirmish you may add you honor rank to a single roll, but not damage, nor may you enter center stance.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Battle (mass combat) Per 2 (cost 2 xp)&lt;br /&gt;
* Defense Ref 1&lt;br /&gt;
* Kenjutsu Agi 3 (cost 4 xp - 1 xp reduction WC)&lt;br /&gt;
* Kyujutsu Ref 1&lt;br /&gt;
* Lore: History Int 1&lt;br /&gt;
* Sincerity Awa 1&lt;br /&gt;
* Iaijutstu Ref 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Artisan: Literature Awa 2 (cost 2 xp - 1 xp reduction WC)&lt;br /&gt;
* Artisan: Poetry Awa 1 (cost 1 xp)&lt;br /&gt;
* Athletics Str 1 (cost 1 xp)&lt;br /&gt;
* Calligraphy Int 1 (cost 1 xp)&lt;br /&gt;
* Courtier Awa 3 (cost 6 xp)&lt;br /&gt;
* Etiquette Awa 3 (cost 6 xp)&lt;br /&gt;
* Games: Go Int 1 (cost 1 xp)&lt;br /&gt;
* Games: Letters Awa 1 (cost 1 xp)&lt;br /&gt;
* Horsemanship Agi 1 (cost 1 xp)&lt;br /&gt;
* Investigate Per 1 (cost 1 xp)&lt;br /&gt;
* Lore: Bushido Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: Heraldry Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: Shadowlands Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: War Int 1 (cost 1 xp)&lt;br /&gt;
* Meditation Void 1 (cost 1 xp)&lt;br /&gt;
* Perform: Samisen Agi 1 (cost 1 xp)&lt;br /&gt;
* Tea Ceremony Void 1 (cost 1 xp)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages (cost 15 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Benten&#039;s Blessing (cost 4 pts)&lt;br /&gt;
* Social Position (cost 6 pts)&lt;br /&gt;
* Servant - Handmaiden Miko (cost 5 points)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages (+10 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Gullible +4 pts&lt;br /&gt;
* Dark Secret +4 pts&lt;br /&gt;
* True Love +3 pts&lt;br /&gt;
* Sworn Enemy (Bayushi Reiha) + 3 pts&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Daisho&lt;br /&gt;
* Light Armour&lt;br /&gt;
* Sturdy Clothing&lt;br /&gt;
* Travelling Pack&lt;br /&gt;
* Yumi&lt;br /&gt;
* Coin purse with some spare change&lt;br /&gt;
* Paper &amp;amp; writing kit&lt;br /&gt;
* Tea Set (1 koku)&lt;br /&gt;
* Pet sleeve pekingese called Kawaii (1 koku)&lt;br /&gt;
* Fashionable clothes &amp;amp; umbrella (approx 2 koku)&lt;br /&gt;
* A lot of Pillow Books (approx 1 koku)&lt;br /&gt;
* Various gifts and benefits worth 20 koku&lt;br /&gt;
&lt;br /&gt;
* Annual Stipend: 20 koku from the Lion, 10 for a small Imperial expense allowance.&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=318602</id>
		<title>Akodo Kumiko</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=318602"/>
		<updated>2017-05-04T21:03:57Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Akodo Kumiko, Lion Bushi of the Akodo School&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Akodo Kumiko.jpg|none|250px|thumb|upright|right]] using our file &amp;quot;Akodo Kumiko.jpg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[L5R Distant Thunder]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Akodo Kumiko is the child Akodo Genji, uncle of Akodo Toturi, and Kakita Miko, a niece of Doji Satsume. Kumiko has inherited her mother looks and has always been a dreamer. The Akodo princess was doted on by her family, they might even have indulged her a bit much. Her recently deceased father worried that she is not ready for her gempukku, and her sensei that she doesn&#039;t apply herself enough, though she is clearly talented. Her mother&#039;s worries about her daughter are entirely different still.&lt;br /&gt;
&lt;br /&gt;
And they are all right to worry. Kumiko isn&#039;t ready and she really does not apply herself. And when her mother brought her to the Imperial Winter Court last year, she lost her heart. Kumiko has always had a great fondness of reading, be it history or Akodo&#039;s writings, but she preferred pillow books and romances. Yet she has never been that interested in boys or putting theory into practice. She considered herself too honorable for such and furthermore, soon after her gempuku a marriage will be arranged. So it came as a shock and a surprise to Kumiko when she fell for someone, and she fell hard. And it wasn&#039;t the likes of Hoturi or others like him over who all the girls fawned. No, she lost her heart to Yogo Hiriko, the young and beautiful granddaughter of the Yogo Daimyo.&lt;br /&gt;
&lt;br /&gt;
They spent a magical winter together and over the long months the young Akodo trusted her lover with many of her family&#039;s secrets, such as her cousin&#039;s affair with the geisha Hatsuko. Kumiko is completely smitten, but being in love, and with a woman no less, has shaken her to her core. For the first time in her life she fears doing her duty. Success at her gempuku means a nakodo and marriage. This is what she must do for her family and clan to satisfy duty and honor. Yet, unthinkable as it is, this is now the last thing the Akodo princess &#039;&#039;wants&#039;&#039; to do. She desperately tries to keep all of this a secret, but unknown to her, her mother is not fooled at all.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 3:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3 (costs 12 xp)&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 3 (costs 18 xp)&lt;br /&gt;
&lt;br /&gt;
Honour: 6.4&lt;br /&gt;
Status: 3.3&lt;br /&gt;
Glory: 1.3&lt;br /&gt;
Insight: 168 (Rank 2)&lt;br /&gt;
Unspend XP: 2&lt;br /&gt;
Title: Sangi, Associate Counselor&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School: Akodo Bushi School (Rank 2)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank 1: The Way of the Lion: Bushi of the Akodo school hone their fury until it is as precise as a blade. You may either ignore the portion of an opponent&#039;s Armor TN derived from Armor, or gain a free Raise when attacking. Also, you gain a bonus of 1k0 to the total of all attack rolls on your first melee attack against an opponent in a skirmish, or against any opponent who has declared a raise on an attack against you since your last turn. You add only a total of 1k0 for an enemy who Raised against you, no matter how many times they actually Raised.&lt;br /&gt;
&lt;br /&gt;
Rank 2: During a skirmish you may add you honor rank to a single roll, but not damage, nor may you enter center stance.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Battle (mass combat) Per 2 (cost 2 xp)&lt;br /&gt;
* Defense Ref 1&lt;br /&gt;
* Kenjutsu Agi 3 (cost 4 xp - 1 xp reduction WC)&lt;br /&gt;
* Kyujutsu Ref 1&lt;br /&gt;
* Lore: History Int 1&lt;br /&gt;
* Sincerity Awa 1&lt;br /&gt;
* Iaijutstu Ref 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Artisan: Literature Awa 2 (cost 2 xp - 1 xp reduction WC)&lt;br /&gt;
* Artisan: Poetry Awa 1 (cost 1 xp)&lt;br /&gt;
* Athletics Str 1 (cost 1 xp)&lt;br /&gt;
* Calligraphy Int 1 (cost 1 xp)&lt;br /&gt;
* Courtier Awa 3 (cost 6 xp)&lt;br /&gt;
* Etiquette Awa 3 (cost 6 xp)&lt;br /&gt;
* Games: Go Int 1 (cost 1 xp)&lt;br /&gt;
* Games: Letters Awa 1 (cost 1 xp)&lt;br /&gt;
* Horsemanship Agi 1 (cost 1 xp)&lt;br /&gt;
* Investigate Per 1 (cost 1 xp)&lt;br /&gt;
* Lore: Bushido Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: Heraldry Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: Shadowlands Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: War Int 1 (cost 1 xp)&lt;br /&gt;
* Meditation Void 1 (cost 1 xp)&lt;br /&gt;
* Perform: Samisen Agi 1 (cost 1 xp)&lt;br /&gt;
* Tea Ceremony Void 1 (cost 1 xp)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages (cost 15 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Benten&#039;s Blessing (cost 4 pts)&lt;br /&gt;
* Social Position (cost 6 pts)&lt;br /&gt;
* Servant - Handmaiden Miko (cost 5 points)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages (+10 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Gullible +4 pts&lt;br /&gt;
* Dark Secret +4 pts&lt;br /&gt;
* True Love +3 pts&lt;br /&gt;
* Sworn Enemy (Bayushi Reiha) + 3 pts&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Daisho&lt;br /&gt;
* Light Armour&lt;br /&gt;
* Sturdy Clothing&lt;br /&gt;
* Travelling Pack&lt;br /&gt;
* Yumi&lt;br /&gt;
* Coin purse with some spare change&lt;br /&gt;
* Paper &amp;amp; writing kit&lt;br /&gt;
* Tea Set (1 koku)&lt;br /&gt;
* Pet sleeve pekingese called Kawaii (1 koku)&lt;br /&gt;
* Fashionable clothes &amp;amp; umbrella (approx 2 koku)&lt;br /&gt;
* A lot of Pillow Books (approx 1 koku)&lt;br /&gt;
* Various gifts and benefits worth 20 koku&lt;br /&gt;
&lt;br /&gt;
* Annual Stipend: 20 koku from the Lion, 10 for a small Imperial expense allowance.&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=318601</id>
		<title>Akodo Kumiko</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=318601"/>
		<updated>2017-05-04T21:02:46Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Akodo Kumiko, Lion Bushi of the Akodo School&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Akodo Kumiko.jpg|none|250px|thumb|upright|right]] using our file &amp;quot;Akodo Kumiko.jpg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[L5R Distant Thunder]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Akodo Kumiko is the child Akodo Genji, uncle of Akodo Toturi, and Kakita Miko, a niece of Doji Satsume. Kumiko has inherited her mother looks and has always been a dreamer. The Akodo princess was doted on by her family, they might even have indulged her a bit much. Her recently deceased father worried that she is not ready for her gempukku, and her sensei that she doesn&#039;t apply herself enough, though she is clearly talented. Her mother&#039;s worries about her daughter are entirely different still.&lt;br /&gt;
&lt;br /&gt;
And they are all right to worry. Kumiko isn&#039;t ready and she really does not apply herself. And when her mother brought her to the Imperial Winter Court last year, she lost her heart. Kumiko has always had a great fondness of reading, be it history or Akodo&#039;s writings, but she preferred pillow books and romances. Yet she has never been that interested in boys or putting theory into practice. She considered herself too honorable for such and furthermore, soon after her gempuku a marriage will be arranged. So it came as a shock and a surprise to Kumiko when she fell for someone, and she fell hard. And it wasn&#039;t the likes of Hoturi or others like him over who all the girls fawned. No, she lost her heart to Yogo Hiriko, the young and beautiful granddaughter of the Yogo Daimyo.&lt;br /&gt;
&lt;br /&gt;
They spent a magical winter together and over the long months the young Akodo trusted her lover with many of her family&#039;s secrets, such as her cousin&#039;s affair with the geisha Hatsuko. Kumiko is completely smitten, but being in love, and with a woman no less, has shaken her to her core. For the first time in her life she fears doing her duty. Success at her gempuku means a nakodo and marriage. This is what she must do for her family and clan to satisfy duty and honor. Yet, unthinkable as it is, this is now the last thing the Akodo princess &#039;&#039;wants&#039;&#039; to do. She desperately tries to keep all of this a secret, but unknown to her, her mother is not fooled at all.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 3:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3 (costs 12 xp)&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 3 (costs 18 xp)&lt;br /&gt;
&lt;br /&gt;
Honour: 6.4&lt;br /&gt;
Status: 3.3&lt;br /&gt;
Glory: 1.3&lt;br /&gt;
Insight: 168 (Rank 2)&lt;br /&gt;
Unspend XP: 2&lt;br /&gt;
Title: Sangi, Associate Counselor&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School: Akodo Bushi School (Rank 2)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank 1: The Way of the Lion: Bushi of the Akodo school hone their fury until it is as precise as a blade. You may either ignore the portion of an opponent&#039;s Armor TN derived from Armor, or gain a free Raise when attacking. Also, you gain a bonus of 1k0 to the total of all attack rolls on your first melee attack against an opponent in a skirmish, or against any opponent who has declared a raise on an attack against you since your last turn. You add only a total of 1k0 for an enemy who Raised against you, no matter how many times they actually Raised.&lt;br /&gt;
&lt;br /&gt;
Rank 2: During a skirmish you may add you honor rank to a single roll, but not damage, nor may you enter center stance.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Battle (mass combat) Per 2 (cost 2 xp)&lt;br /&gt;
* Defense Ref 1&lt;br /&gt;
* Kenjutsu Agi 3 (cost 4 xp - 1 xp reduction WC)&lt;br /&gt;
* Kyujutsu Ref 1&lt;br /&gt;
* Lore: History Int 1&lt;br /&gt;
* Sincerity Awa 1&lt;br /&gt;
* Iaijutstu Ref 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Artisan: Literature Awa 2 (cost 2 xp - 1 xp reduction WC)&lt;br /&gt;
* Artisan: Poetry Awa 1 (cost 1 xp)&lt;br /&gt;
* Athletics Str 1 (cost 1 xp)&lt;br /&gt;
* Calligraphy Int 1 (cost 1 xp)&lt;br /&gt;
* Courtier Awa 3 (cost 6 xp)&lt;br /&gt;
* Etiquette Awa 3 (cost 6 xp)&lt;br /&gt;
* Games: Go Int 1 (cost 1 xp)&lt;br /&gt;
* Games: Letters Awa 1 (cost 1 xp)&lt;br /&gt;
* Horsemanship Agi 1 (cost 1 xp)&lt;br /&gt;
* Investigate Per 1 (cost 1 xp)&lt;br /&gt;
* Lore: Bushido Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: Heraldry Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: Shadowlands Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: War Int 1 (cost 1 xp)&lt;br /&gt;
* Meditation Void 1 (cost 1 xp)&lt;br /&gt;
* Perform: Samisen Agi 1 (cost 1 xp)&lt;br /&gt;
* Tea Ceremony Void 1 (cost 1 xp)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages (cost 15 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Benten&#039;s Blessing (cost 4 pts)&lt;br /&gt;
* Social Position (cost 6 pts)&lt;br /&gt;
* Servant - Handmaiden Miko (cost 5 points)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages (+10 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Gullible +4 pts&lt;br /&gt;
* Dark Secret +4 pts&lt;br /&gt;
* True Love +3 pts&lt;br /&gt;
* Sworn Enemy (Bayushi Reiha) + 3 pts&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Daisho&lt;br /&gt;
* Light Armour&lt;br /&gt;
* Sturdy Clothing&lt;br /&gt;
* Travelling Pack&lt;br /&gt;
* Yumi&lt;br /&gt;
* Coin purse with some spare change&lt;br /&gt;
* Paper &amp;amp; writing kit&lt;br /&gt;
* Tea Set (1 koku)&lt;br /&gt;
* Pet sleeve pekingese called Kawaii (1 koku)&lt;br /&gt;
* Fashionable clothes &amp;amp; umbrella (approx 2 koku)&lt;br /&gt;
* A lot of Pillow Books (approx 1 koku)&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=318572</id>
		<title>Akodo Kumiko</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=318572"/>
		<updated>2017-05-04T13:15:50Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Akodo Kumiko, Lion Bushi of the Akodo School&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Akodo Kumiko.jpg|none|250px|thumb|upright|right]] using our file &amp;quot;Akodo Kumiko.jpg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[L5R Distant Thunder]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Akodo Kumiko is the child Akodo Genji, uncle of Akodo Toturi, and Kakita Miko, a niece of Doji Satsume. Kumiko has inherited her mother looks and has always been a dreamer. The Akodo princess was doted on by her family, they might even have indulged her a bit much. Her recently deceased father worried that she is not ready for her gempukku, and her sensei that she doesn&#039;t apply herself enough, though she is clearly talented. Her mother&#039;s worries about her daughter are entirely different still.&lt;br /&gt;
&lt;br /&gt;
And they are all right to worry. Kumiko isn&#039;t ready and she really does not apply herself. And when her mother brought her to the Imperial Winter Court last year, she lost her heart. Kumiko has always had a great fondness of reading, be it history or Akodo&#039;s writings, but she preferred pillow books and romances. Yet she has never been that interested in boys or putting theory into practice. She considered herself too honorable for such and furthermore, soon after her gempuku a marriage will be arranged. So it came as a shock and a surprise to Kumiko when she fell for someone, and she fell hard. And it wasn&#039;t the likes of Hoturi or others like him over who all the girls fawned. No, she lost her heart to Yogo Hiriko, the young and beautiful granddaughter of the Yogo Daimyo.&lt;br /&gt;
&lt;br /&gt;
They spent a magical winter together and over the long months the young Akodo trusted her lover with many of her family&#039;s secrets, such as her cousin&#039;s affair with the geisha Hatsuko. Kumiko is completely smitten, but being in love, and with a woman no less, has shaken her to her core. For the first time in her life she fears doing her duty. Success at her gempuku means a nakodo and marriage. This is what she must do for her family and clan to satisfy duty and honor. Yet, unthinkable as it is, this is now the last thing the Akodo princess &#039;&#039;wants&#039;&#039; to do. She desperately tries to keep all of this a secret, but unknown to her, her mother is not fooled at all.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 3:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3 (costs 12 xp)&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 3 (costs 18 xp)&lt;br /&gt;
&lt;br /&gt;
Honour: 6.4&lt;br /&gt;
Status: 3.0&lt;br /&gt;
Glory: 4.6&lt;br /&gt;
Insight: 168 (Rank 2)&lt;br /&gt;
Unspend XP: 2&lt;br /&gt;
Title: Sangi, Associate Counsellor&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School: Akodo Bushi School (Rank 2)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank 1: The Way of the Lion: Bushi of the Akodo school hone their fury until it is as precise as a blade. You may either ignore the portion of an opponent&#039;s Armor TN derived from Armor, or gain a free Raise when attacking. Also, you gain a bonus of 1k0 to the total of all attack rolls on your first melee attack against an opponent in a skirmish, or against any opponent who has declared a raise on an attack against you since your last turn. You add only a total of 1k0 for an enemy who Raised against you, no matter how many times they actually Raised.&lt;br /&gt;
&lt;br /&gt;
Rank 2: During a skirmish you may add you honor rank to a single roll, but not damage, nor may you enter center stance.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Battle (mass combat) Per 2 (cost 2 xp)&lt;br /&gt;
* Defense Ref 1&lt;br /&gt;
* Kenjutsu Agi 3 (cost 4 xp - 1 xp reduction WC)&lt;br /&gt;
* Kyujutsu Ref 1&lt;br /&gt;
* Lore: History Int 1&lt;br /&gt;
* Sincerity Awa 1&lt;br /&gt;
* Iaijutstu Ref 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Artisan: Literature Awa 2 (cost 2 xp - 1 xp reduction WC)&lt;br /&gt;
* Artisan: Poetry Awa 1 (cost 1 xp)&lt;br /&gt;
* Athletics Str 1 (cost 1 xp)&lt;br /&gt;
* Calligraphy Int 1 (cost 1 xp)&lt;br /&gt;
* Courtier Awa 3 (cost 6 xp)&lt;br /&gt;
* Etiquette Awa 3 (cost 6 xp)&lt;br /&gt;
* Games: Go Int 1 (cost 1 xp)&lt;br /&gt;
* Games: Letters Awa 1 (cost 1 xp)&lt;br /&gt;
* Horsemanship Agi 1 (cost 1 xp)&lt;br /&gt;
* Investigate Per 1 (cost 1 xp)&lt;br /&gt;
* Lore: Bushido Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: Heraldry Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: Shadowlands Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: War Int 1 (cost 1 xp)&lt;br /&gt;
* Meditation Void 1 (cost 1 xp)&lt;br /&gt;
* Perform: Samisen Agi 1 (cost 1 xp)&lt;br /&gt;
* Tea Ceremony Void 1 (cost 1 xp)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages (cost 15 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Benten&#039;s Blessing (cost 4 pts)&lt;br /&gt;
* Social Position (cost 6 pts)&lt;br /&gt;
* Servant - Handmaiden Miko (cost 5 points)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages (+10 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Gullible +4 pts&lt;br /&gt;
* Dark Secret +4 pts&lt;br /&gt;
* True Love +3 pts&lt;br /&gt;
* Sworn Enemy (Bayushi Reiha) + 3 pts&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Daisho&lt;br /&gt;
* Light Armour&lt;br /&gt;
* Sturdy Clothing&lt;br /&gt;
* Travelling Pack&lt;br /&gt;
* Yumi&lt;br /&gt;
* Coin purse with some spare change&lt;br /&gt;
* Paper &amp;amp; writing kit&lt;br /&gt;
* Tea Set (1 koku)&lt;br /&gt;
* Pet sleeve pekingese called Kawaii (1 koku)&lt;br /&gt;
* Fashionable clothes &amp;amp; umbrella (approx 2 koku)&lt;br /&gt;
* A lot of Pillow Books (approx 1 koku)&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=318571</id>
		<title>Akodo Kumiko</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=318571"/>
		<updated>2017-05-04T13:10:14Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Akodo Kumiko, Lion Bushi of the Akodo School&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Akodo Kumiko.jpg|none|250px|thumb|upright|right]] using our file &amp;quot;Akodo Kumiko.jpg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[L5R Distant Thunder]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Akodo Kumiko is the child Akodo Genji, uncle of Akodo Toturi, and Kakita Miko, a niece of Doji Satsume. Kumiko has inherited her mother looks and has always been a dreamer. The Akodo princess was doted on by her family, they might even have indulged her a bit much. Her recently deceased father worried that she is not ready for her gempukku, and her sensei that she doesn&#039;t apply herself enough, though she is clearly talented. Her mother&#039;s worries about her daughter are entirely different still.&lt;br /&gt;
&lt;br /&gt;
And they are all right to worry. Kumiko isn&#039;t ready and she really does not apply herself. And when her mother brought her to the Imperial Winter Court last year, she lost her heart. Kumiko has always had a great fondness of reading, be it history or Akodo&#039;s writings, but she preferred pillow books and romances. Yet she has never been that interested in boys or putting theory into practice. She considered herself too honorable for such and furthermore, soon after her gempuku a marriage will be arranged. So it came as a shock and a surprise to Kumiko when she fell for someone, and she fell hard. And it wasn&#039;t the likes of Hoturi or others like him over who all the girls fawned. No, she lost her heart to Yogo Hiriko, the young and beautiful granddaughter of the Yogo Daimyo.&lt;br /&gt;
&lt;br /&gt;
They spent a magical winter together and over the long months the young Akodo trusted her lover with many of her family&#039;s secrets, such as her cousin&#039;s affair with the geisha Hatsuko. Kumiko is completely smitten, but being in love, and with a woman no less, has shaken her to her core. For the first time in her life she fears doing her duty. Success at her gempuku means a nakodo and marriage. This is what she must do for her family and clan to satisfy duty and honor. Yet, unthinkable as it is, this is now the last thing the Akodo princess &#039;&#039;wants&#039;&#039; to do. She desperately tries to keep all of this a secret, but unknown to her, her mother is not fooled at all.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 3:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3 (costs 12 xp)&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 3 (costs 18 xp)&lt;br /&gt;
&lt;br /&gt;
Honour: 6.4&lt;br /&gt;
Status: 3.0&lt;br /&gt;
Glory: 4.6&lt;br /&gt;
Insight: 168 (Rank 2)&lt;br /&gt;
Unspend XP: 4&lt;br /&gt;
Title: Sangi, Associate Counsellor&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School: Akodo Bushi School (Rank 2)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank 1: The Way of the Lion: Bushi of the Akodo school hone their fury until it is as precise as a blade. You may either ignore the portion of an opponent&#039;s Armor TN derived from Armor, or gain a free Raise when attacking. Also, you gain a bonus of 1k0 to the total of all attack rolls on your first melee attack against an opponent in a skirmish, or against any opponent who has declared a raise on an attack against you since your last turn. You add only a total of 1k0 for an enemy who Raised against you, no matter how many times they actually Raised.&lt;br /&gt;
&lt;br /&gt;
Rank 2: During a skirmish you may add you honor rank to a single roll, but not damage, nor may you enter center stance.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Battle (mass combat) Per 2 (cost 2 xp)&lt;br /&gt;
* Defense Ref 1&lt;br /&gt;
* Kenjutsu Agi 3 (cost 4 xp - 1 xp reduction WC)&lt;br /&gt;
* Kyujutsu Ref 1&lt;br /&gt;
* Lore: History Int 1&lt;br /&gt;
* Sincerity Awa 1&lt;br /&gt;
* Iaijutstu Ref 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Artisan: Literature Awa 2 (cost 2 xp - 1 xp reduction WC)&lt;br /&gt;
* Artisan: Poetry Awa 1 (cost 1 xp)&lt;br /&gt;
* Athletics Str 1 (cost 1 xp)&lt;br /&gt;
* Calligraphy Int 1 (cost 1 xp)&lt;br /&gt;
* Courtier Awa 3 (cost 6 xp)&lt;br /&gt;
* Etiquette Awa 3 (cost 6 xp)&lt;br /&gt;
* Games: Go Int 1 (cost 1 xp)&lt;br /&gt;
* Games: Letters Awa 1 (cost 1 xp)&lt;br /&gt;
* Horsemanship Agi 1 (cost 1 xp)&lt;br /&gt;
* Investigate Per 1 (cost 1 xp)&lt;br /&gt;
* Lore: Bushido Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: Heraldry Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: Shadowlands Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: War Int 1 (cost 1 xp)&lt;br /&gt;
* Meditation Void 1 (cost 1 xp)&lt;br /&gt;
* Perform: Samisen Agi 1 (cost 1 xp)&lt;br /&gt;
* Tea Ceremony Void 1 (cost 1 xp)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages (cost 15 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Benten&#039;s Blessing (cost 4 pts)&lt;br /&gt;
* Social Position (cost 6 pts)&lt;br /&gt;
* Servant - Handmaiden Miko (cost 5 points)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages (+10 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Gullible +4 pts&lt;br /&gt;
* Dark Secret +4 pts&lt;br /&gt;
* True Love +3 pts&lt;br /&gt;
* Sworn Enemy (Bayushi Reiha) + 3 pts&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Daisho&lt;br /&gt;
* Light Armour&lt;br /&gt;
* Sturdy Clothing&lt;br /&gt;
* Travelling Pack&lt;br /&gt;
* Yumi&lt;br /&gt;
* Coin purse with some spare change&lt;br /&gt;
* Paper &amp;amp; writing kit&lt;br /&gt;
* Tea Set (1 koku)&lt;br /&gt;
* Pet sleeve pekingese called Kawaii (1 koku)&lt;br /&gt;
* Fashionable clothes &amp;amp; umbrella (approx 2 koku)&lt;br /&gt;
* A lot of Pillow Books (approx 1 koku)&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=318570</id>
		<title>Akodo Kumiko</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=318570"/>
		<updated>2017-05-04T13:09:36Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* Non-School Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Akodo Kumiko, Lion Bushi of the Akodo School&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Akodo Kumiko.jpg|none|250px|thumb|upright|right]] using our file &amp;quot;Akodo Kumiko.jpg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[L5R Distant Thunder]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Akodo Kumiko is the child Akodo Genji, uncle of Akodo Toturi, and Kakita Miko, a niece of Doji Satsume. Kumiko has inherited her mother looks and has always been a dreamer. The Akodo princess was doted on by her family, they might even have indulged her a bit much. Her recently deceased father worried that she is not ready for her gempukku, and her sensei that she doesn&#039;t apply herself enough, though she is clearly talented. Her mother&#039;s worries about her daughter are entirely different still.&lt;br /&gt;
&lt;br /&gt;
And they are all right to worry. Kumiko isn&#039;t ready and she really does not apply herself. And when her mother brought her to the Imperial Winter Court last year, she lost her heart. Kumiko has always had a great fondness of reading, be it history or Akodo&#039;s writings, but she preferred pillow books and romances. Yet she has never been that interested in boys or putting theory into practice. She considered herself too honorable for such and furthermore, soon after her gempuku a marriage will be arranged. So it came as a shock and a surprise to Kumiko when she fell for someone, and she fell hard. And it wasn&#039;t the likes of Hoturi or others like him over who all the girls fawned. No, she lost her heart to Yogo Hiriko, the young and beautiful granddaughter of the Yogo Daimyo.&lt;br /&gt;
&lt;br /&gt;
They spent a magical winter together and over the long months the young Akodo trusted her lover with many of her family&#039;s secrets, such as her cousin&#039;s affair with the geisha Hatsuko. Kumiko is completely smitten, but being in love, and with a woman no less, has shaken her to her core. For the first time in her life she fears doing her duty. Success at her gempuku means a nakodo and marriage. This is what she must do for her family and clan to satisfy duty and honor. Yet, unthinkable as it is, this is now the last thing the Akodo princess &#039;&#039;wants&#039;&#039; to do. She desperately tries to keep all of this a secret, but unknown to her, her mother is not fooled at all.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 3:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3 (costs 12 xp)&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 3 (costs 18 xp)&lt;br /&gt;
&lt;br /&gt;
Honour: 6.4&lt;br /&gt;
Status: 3.0&lt;br /&gt;
Glory: 4.6&lt;br /&gt;
Insight: 165 (Rank 2)&lt;br /&gt;
Unspend XP: 4&lt;br /&gt;
Title: Sangi, Associate Counsellor&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School: Akodo Bushi School (Rank 2)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank 1: The Way of the Lion: Bushi of the Akodo school hone their fury until it is as precise as a blade. You may either ignore the portion of an opponent&#039;s Armor TN derived from Armor, or gain a free Raise when attacking. Also, you gain a bonus of 1k0 to the total of all attack rolls on your first melee attack against an opponent in a skirmish, or against any opponent who has declared a raise on an attack against you since your last turn. You add only a total of 1k0 for an enemy who Raised against you, no matter how many times they actually Raised.&lt;br /&gt;
&lt;br /&gt;
Rank 2: During a skirmish you may add you honor rank to a single roll, but not damage, nor may you enter center stance.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Battle (mass combat) Per 2 (cost 2 xp)&lt;br /&gt;
* Defense Ref 1&lt;br /&gt;
* Kenjutsu Agi 3 (cost 4 xp - 1 xp reduction WC)&lt;br /&gt;
* Kyujutsu Ref 1&lt;br /&gt;
* Lore: History Int 1&lt;br /&gt;
* Sincerity Awa 1&lt;br /&gt;
* Iaijutstu Ref 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Artisan: Literature Awa 2 (cost 2 xp - 1 xp reduction WC)&lt;br /&gt;
* Artisan: Poetry Awa 1 (cost 1 xp)&lt;br /&gt;
* Athletics Str 1 (cost 1 xp)&lt;br /&gt;
* Calligraphy Int 1 (cost 1 xp)&lt;br /&gt;
* Courtier Awa 3 (cost 6 xp)&lt;br /&gt;
* Etiquette Awa 3 (cost 6 xp)&lt;br /&gt;
* Games: Go Int 1 (cost 1 xp)&lt;br /&gt;
* Games: Letters Awa 1 (cost 1 xp)&lt;br /&gt;
* Horsemanship Agi 1 (cost 1 xp)&lt;br /&gt;
* Investigate Per 1 (cost 1 xp)&lt;br /&gt;
* Lore: Bushido Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: Heraldry Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: Shadowlands Int 1 (cost 1 xp)&lt;br /&gt;
* Lore: War Int 1 (cost 1 xp)&lt;br /&gt;
* Meditation Void 1 (cost 1 xp)&lt;br /&gt;
* Perform: Samisen Agi 1 (cost 1 xp)&lt;br /&gt;
* Tea Ceremony Void 1 (cost 1 xp)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages (cost 15 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Benten&#039;s Blessing (cost 4 pts)&lt;br /&gt;
* Social Position (cost 6 pts)&lt;br /&gt;
* Servant - Handmaiden Miko (cost 5 points)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages (+10 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Gullible +4 pts&lt;br /&gt;
* Dark Secret +4 pts&lt;br /&gt;
* True Love +3 pts&lt;br /&gt;
* Sworn Enemy (Bayushi Reiha) + 3 pts&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Daisho&lt;br /&gt;
* Light Armour&lt;br /&gt;
* Sturdy Clothing&lt;br /&gt;
* Travelling Pack&lt;br /&gt;
* Yumi&lt;br /&gt;
* Coin purse with some spare change&lt;br /&gt;
* Paper &amp;amp; writing kit&lt;br /&gt;
* Tea Set (1 koku)&lt;br /&gt;
* Pet sleeve pekingese called Kawaii (1 koku)&lt;br /&gt;
* Fashionable clothes &amp;amp; umbrella (approx 2 koku)&lt;br /&gt;
* A lot of Pillow Books (approx 1 koku)&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=318569</id>
		<title>Akodo Kumiko</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=318569"/>
		<updated>2017-05-04T13:06:43Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* School Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Akodo Kumiko, Lion Bushi of the Akodo School&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Akodo Kumiko.jpg|none|250px|thumb|upright|right]] using our file &amp;quot;Akodo Kumiko.jpg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[L5R Distant Thunder]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Akodo Kumiko is the child Akodo Genji, uncle of Akodo Toturi, and Kakita Miko, a niece of Doji Satsume. Kumiko has inherited her mother looks and has always been a dreamer. The Akodo princess was doted on by her family, they might even have indulged her a bit much. Her recently deceased father worried that she is not ready for her gempukku, and her sensei that she doesn&#039;t apply herself enough, though she is clearly talented. Her mother&#039;s worries about her daughter are entirely different still.&lt;br /&gt;
&lt;br /&gt;
And they are all right to worry. Kumiko isn&#039;t ready and she really does not apply herself. And when her mother brought her to the Imperial Winter Court last year, she lost her heart. Kumiko has always had a great fondness of reading, be it history or Akodo&#039;s writings, but she preferred pillow books and romances. Yet she has never been that interested in boys or putting theory into practice. She considered herself too honorable for such and furthermore, soon after her gempuku a marriage will be arranged. So it came as a shock and a surprise to Kumiko when she fell for someone, and she fell hard. And it wasn&#039;t the likes of Hoturi or others like him over who all the girls fawned. No, she lost her heart to Yogo Hiriko, the young and beautiful granddaughter of the Yogo Daimyo.&lt;br /&gt;
&lt;br /&gt;
They spent a magical winter together and over the long months the young Akodo trusted her lover with many of her family&#039;s secrets, such as her cousin&#039;s affair with the geisha Hatsuko. Kumiko is completely smitten, but being in love, and with a woman no less, has shaken her to her core. For the first time in her life she fears doing her duty. Success at her gempuku means a nakodo and marriage. This is what she must do for her family and clan to satisfy duty and honor. Yet, unthinkable as it is, this is now the last thing the Akodo princess &#039;&#039;wants&#039;&#039; to do. She desperately tries to keep all of this a secret, but unknown to her, her mother is not fooled at all.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 3:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3 (costs 12 xp)&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 3 (costs 18 xp)&lt;br /&gt;
&lt;br /&gt;
Honour: 6.4&lt;br /&gt;
Status: 3.0&lt;br /&gt;
Glory: 4.6&lt;br /&gt;
Insight: 165 (Rank 2)&lt;br /&gt;
Unspend XP: 4&lt;br /&gt;
Title: Sangi, Associate Counsellor&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School: Akodo Bushi School (Rank 2)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank 1: The Way of the Lion: Bushi of the Akodo school hone their fury until it is as precise as a blade. You may either ignore the portion of an opponent&#039;s Armor TN derived from Armor, or gain a free Raise when attacking. Also, you gain a bonus of 1k0 to the total of all attack rolls on your first melee attack against an opponent in a skirmish, or against any opponent who has declared a raise on an attack against you since your last turn. You add only a total of 1k0 for an enemy who Raised against you, no matter how many times they actually Raised.&lt;br /&gt;
&lt;br /&gt;
Rank 2: During a skirmish you may add you honor rank to a single roll, but not damage, nor may you enter center stance.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Battle (mass combat) Per 2 (cost 2 xp)&lt;br /&gt;
* Defense Ref 1&lt;br /&gt;
* Kenjutsu Agi 3 (cost 4 xp - 1 xp reduction WC)&lt;br /&gt;
* Kyujutsu Ref 1&lt;br /&gt;
* Lore: History Int 1&lt;br /&gt;
* Sincerity Awa 1&lt;br /&gt;
* Iaijutstu Ref 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Artisan: Literature Awa 1 (cost 1 pt)&lt;br /&gt;
* Artisan: Poetry Awa 1 (cost 1 pt)&lt;br /&gt;
* Athletics Str 1 (cost 1 pt)&lt;br /&gt;
* Calligraphy Int 1 (cost 1 pt)&lt;br /&gt;
* Courtier Awa 3 (cost 6 pt)&lt;br /&gt;
* Etiquette Awa 3 (cost 6 pt)&lt;br /&gt;
* Games: Go Int 1 (cost 1)&lt;br /&gt;
* Games: Letters Awa 1 (cost 1)&lt;br /&gt;
* Horsemanship Agi 1 (cost 1)&lt;br /&gt;
* Investigate Per 1 (cost 1)&lt;br /&gt;
* Lore: Bushido Int 1 (cost 1 pt)&lt;br /&gt;
* Lore: Heraldry Int 1 (cost 1 pt)&lt;br /&gt;
* Lore: Shadowlands Int 1 (cost 1 pt)&lt;br /&gt;
* Lore: War Int 1 (cost 1 pt)&lt;br /&gt;
* Meditation Void 1 (cost 1 pt)&lt;br /&gt;
* Perform: Samisen Agi 1 (cost 1 pt)&lt;br /&gt;
* Tea Ceremony Void 1 (cost 1 pt)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages (cost 15 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Benten&#039;s Blessing (cost 4 pts)&lt;br /&gt;
* Social Position (cost 6 pts)&lt;br /&gt;
* Servant - Handmaiden Miko (cost 5 points)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages (+10 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Gullible +4 pts&lt;br /&gt;
* Dark Secret +4 pts&lt;br /&gt;
* True Love +3 pts&lt;br /&gt;
* Sworn Enemy (Bayushi Reiha) + 3 pts&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Daisho&lt;br /&gt;
* Light Armour&lt;br /&gt;
* Sturdy Clothing&lt;br /&gt;
* Travelling Pack&lt;br /&gt;
* Yumi&lt;br /&gt;
* Coin purse with some spare change&lt;br /&gt;
* Paper &amp;amp; writing kit&lt;br /&gt;
* Tea Set (1 koku)&lt;br /&gt;
* Pet sleeve pekingese called Kawaii (1 koku)&lt;br /&gt;
* Fashionable clothes &amp;amp; umbrella (approx 2 koku)&lt;br /&gt;
* A lot of Pillow Books (approx 1 koku)&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=318568</id>
		<title>Akodo Kumiko</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=318568"/>
		<updated>2017-05-04T13:04:49Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Akodo Kumiko, Lion Bushi of the Akodo School&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Akodo Kumiko.jpg|none|250px|thumb|upright|right]] using our file &amp;quot;Akodo Kumiko.jpg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[L5R Distant Thunder]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Akodo Kumiko is the child Akodo Genji, uncle of Akodo Toturi, and Kakita Miko, a niece of Doji Satsume. Kumiko has inherited her mother looks and has always been a dreamer. The Akodo princess was doted on by her family, they might even have indulged her a bit much. Her recently deceased father worried that she is not ready for her gempukku, and her sensei that she doesn&#039;t apply herself enough, though she is clearly talented. Her mother&#039;s worries about her daughter are entirely different still.&lt;br /&gt;
&lt;br /&gt;
And they are all right to worry. Kumiko isn&#039;t ready and she really does not apply herself. And when her mother brought her to the Imperial Winter Court last year, she lost her heart. Kumiko has always had a great fondness of reading, be it history or Akodo&#039;s writings, but she preferred pillow books and romances. Yet she has never been that interested in boys or putting theory into practice. She considered herself too honorable for such and furthermore, soon after her gempuku a marriage will be arranged. So it came as a shock and a surprise to Kumiko when she fell for someone, and she fell hard. And it wasn&#039;t the likes of Hoturi or others like him over who all the girls fawned. No, she lost her heart to Yogo Hiriko, the young and beautiful granddaughter of the Yogo Daimyo.&lt;br /&gt;
&lt;br /&gt;
They spent a magical winter together and over the long months the young Akodo trusted her lover with many of her family&#039;s secrets, such as her cousin&#039;s affair with the geisha Hatsuko. Kumiko is completely smitten, but being in love, and with a woman no less, has shaken her to her core. For the first time in her life she fears doing her duty. Success at her gempuku means a nakodo and marriage. This is what she must do for her family and clan to satisfy duty and honor. Yet, unthinkable as it is, this is now the last thing the Akodo princess &#039;&#039;wants&#039;&#039; to do. She desperately tries to keep all of this a secret, but unknown to her, her mother is not fooled at all.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 3:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Water 3:&lt;br /&gt;
* Strength 3 (costs 12 xp)&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 3 (costs 18 xp)&lt;br /&gt;
&lt;br /&gt;
Honour: 6.4&lt;br /&gt;
Status: 3.0&lt;br /&gt;
Glory: 4.6&lt;br /&gt;
Insight: 165 (Rank 2)&lt;br /&gt;
Unspend XP: 4&lt;br /&gt;
Title: Sangi, Associate Counsellor&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School: Akodo Bushi School (Rank 2)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank 1: The Way of the Lion: Bushi of the Akodo school hone their fury until it is as precise as a blade. You may either ignore the portion of an opponent&#039;s Armor TN derived from Armor, or gain a free Raise when attacking. Also, you gain a bonus of 1k0 to the total of all attack rolls on your first melee attack against an opponent in a skirmish, or against any opponent who has declared a raise on an attack against you since your last turn. You add only a total of 1k0 for an enemy who Raised against you, no matter how many times they actually Raised.&lt;br /&gt;
&lt;br /&gt;
Rank 2: During a skirmish you may add you honor rank to a single roll, but not damage, nor may you enter center stance.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Battle (mass combat) Per 2 (cost 2 pts)&lt;br /&gt;
* Defense Ref 1&lt;br /&gt;
* Kenjutsu Agi 1&lt;br /&gt;
* Kyujutsu Ref 1&lt;br /&gt;
* Lore: History Int 1&lt;br /&gt;
* Sincerity Awa 1&lt;br /&gt;
* Iaijutstu Ref 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Artisan: Literature Awa 1 (cost 1 pt)&lt;br /&gt;
* Artisan: Poetry Awa 1 (cost 1 pt)&lt;br /&gt;
* Athletics Str 1 (cost 1 pt)&lt;br /&gt;
* Calligraphy Int 1 (cost 1 pt)&lt;br /&gt;
* Courtier Awa 3 (cost 6 pt)&lt;br /&gt;
* Etiquette Awa 3 (cost 6 pt)&lt;br /&gt;
* Games: Go Int 1 (cost 1)&lt;br /&gt;
* Games: Letters Awa 1 (cost 1)&lt;br /&gt;
* Horsemanship Agi 1 (cost 1)&lt;br /&gt;
* Investigate Per 1 (cost 1)&lt;br /&gt;
* Lore: Bushido Int 1 (cost 1 pt)&lt;br /&gt;
* Lore: Heraldry Int 1 (cost 1 pt)&lt;br /&gt;
* Lore: Shadowlands Int 1 (cost 1 pt)&lt;br /&gt;
* Lore: War Int 1 (cost 1 pt)&lt;br /&gt;
* Meditation Void 1 (cost 1 pt)&lt;br /&gt;
* Perform: Samisen Agi 1 (cost 1 pt)&lt;br /&gt;
* Tea Ceremony Void 1 (cost 1 pt)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages (cost 15 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Benten&#039;s Blessing (cost 4 pts)&lt;br /&gt;
* Social Position (cost 6 pts)&lt;br /&gt;
* Servant - Handmaiden Miko (cost 5 points)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages (+10 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Gullible +4 pts&lt;br /&gt;
* Dark Secret +4 pts&lt;br /&gt;
* True Love +3 pts&lt;br /&gt;
* Sworn Enemy (Bayushi Reiha) + 3 pts&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Daisho&lt;br /&gt;
* Light Armour&lt;br /&gt;
* Sturdy Clothing&lt;br /&gt;
* Travelling Pack&lt;br /&gt;
* Yumi&lt;br /&gt;
* Coin purse with some spare change&lt;br /&gt;
* Paper &amp;amp; writing kit&lt;br /&gt;
* Tea Set (1 koku)&lt;br /&gt;
* Pet sleeve pekingese called Kawaii (1 koku)&lt;br /&gt;
* Fashionable clothes &amp;amp; umbrella (approx 2 koku)&lt;br /&gt;
* A lot of Pillow Books (approx 1 koku)&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=317339</id>
		<title>Akodo Kumiko</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=317339"/>
		<updated>2017-04-19T21:51:28Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Akodo Kumiko, Lion Bushi of the Akodo School&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Akodo Kumiko.jpg|none|250px|thumb|upright|right]] using our file &amp;quot;Akodo Kumiko.jpg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[L5R Distant Thunder]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Akodo Kumiko is the child Akodo Genji, uncle of Akodo Toturi, and Kakita Miko, a niece of Doji Satsume. Kumiko has inherited her mother looks and has always been a dreamer. The Akodo princess was doted on by her family, they might even have indulged her a bit much. Her recently deceased father worried that she is not ready for her gempukku, and her sensei that she doesn&#039;t apply herself enough, though she is clearly talented. Her mother&#039;s worries about her daughter are entirely different still.&lt;br /&gt;
&lt;br /&gt;
And they are all right to worry. Kumiko isn&#039;t ready and she really does not apply herself. And when her mother brought her to the Imperial Winter Court last year, she lost her heart. Kumiko has always had a great fondness of reading, be it history or Akodo&#039;s writings, but she preferred pillow books and romances. Yet she has never been that interested in boys or putting theory into practice. She considered herself too honorable for such and furthermore, soon after her gempuku a marriage will be arranged. So it came as a shock and a surprise to Kumiko when she fell for someone, and she fell hard. And it wasn&#039;t the likes of Hoturi or others like him over who all the girls fawned. No, she lost her heart to Yogo Hiriko, the young and beautiful granddaughter of the Yogo Daimyo.&lt;br /&gt;
&lt;br /&gt;
They spent a magical winter together and over the long months the young Akodo trusted her lover with many of her family&#039;s secrets, such as her cousin&#039;s affair with the geisha Hatsuko. Kumiko is completely smitten, but being in love, and with a woman no less, has shaken her to her core. For the first time in her life she fears doing her duty. Success at her gempuku means a nakodo and marriage. This is what she must do for her family and clan to satisfy duty and honor. Yet, unthinkable as it is, this is now the last thing the Akodo princess &#039;&#039;wants&#039;&#039; to do. She desperately tries to keep all of this a secret, but unknown to her, her mother is not fooled at all.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 3:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 2&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 3 (costs 18 xp)&lt;br /&gt;
&lt;br /&gt;
Honour: 6.4&lt;br /&gt;
Status: 3.0&lt;br /&gt;
Glory: 4.6&lt;br /&gt;
Insight: 155 (Rank 2)&lt;br /&gt;
Unspend XP: 4&lt;br /&gt;
Title: Sangi, Associate Counsellor&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School: Akodo Bushi School (Rank 2)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank 1: The Way of the Lion: Bushi of the Akodo school hone their fury until it is as precise as a blade. You may either ignore the portion of an opponent&#039;s Armor TN derived from Armor, or gain a free Raise when attacking. Also, you gain a bonus of 1k0 to the total of all attack rolls on your first melee attack against an opponent in a skirmish, or against any opponent who has declared a raise on an attack against you since your last turn. You add only a total of 1k0 for an enemy who Raised against you, no matter how many times they actually Raised.&lt;br /&gt;
&lt;br /&gt;
Rank 2: During a skirmish you may add you honor rank to a single roll, but not damage, nor may you enter center stance.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Battle (mass combat) Per 2 (cost 2 pts)&lt;br /&gt;
* Defense Ref 1&lt;br /&gt;
* Kenjutsu Agi 1&lt;br /&gt;
* Kyujutsu Ref 1&lt;br /&gt;
* Lore: History Int 1&lt;br /&gt;
* Sincerity Awa 1&lt;br /&gt;
* Iaijutstu Ref 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Artisan: Literature Awa 1 (cost 1 pt)&lt;br /&gt;
* Artisan: Poetry Awa 1 (cost 1 pt)&lt;br /&gt;
* Athletics Str 1 (cost 1 pt)&lt;br /&gt;
* Calligraphy Int 1 (cost 1 pt)&lt;br /&gt;
* Courtier Awa 3 (cost 6 pt)&lt;br /&gt;
* Etiquette Awa 3 (cost 6 pt)&lt;br /&gt;
* Games: Go Int 1 (cost 1)&lt;br /&gt;
* Games: Letters Awa 1 (cost 1)&lt;br /&gt;
* Horsemanship Agi 1 (cost 1)&lt;br /&gt;
* Investigate Per 1 (cost 1)&lt;br /&gt;
* Lore: Bushido Int 1 (cost 1 pt)&lt;br /&gt;
* Lore: Heraldry Int 1 (cost 1 pt)&lt;br /&gt;
* Lore: Shadowlands Int 1 (cost 1 pt)&lt;br /&gt;
* Lore: War Int 1 (cost 1 pt)&lt;br /&gt;
* Meditation Void 1 (cost 1 pt)&lt;br /&gt;
* Perform: Samisen Agi 1 (cost 1 pt)&lt;br /&gt;
* Tea Ceremony Void 1 (cost 1 pt)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages (cost 15 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Benten&#039;s Blessing (cost 4 pts)&lt;br /&gt;
* Social Position (cost 6 pts)&lt;br /&gt;
* Servant - Handmaiden Miko (cost 5 points)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages (+10 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Gullible +4 pts&lt;br /&gt;
* Dark Secret +4 pts&lt;br /&gt;
* True Love +3 pts&lt;br /&gt;
* Sworn Enemy (Bayushi Reiha) + 3 pts&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Daisho&lt;br /&gt;
* Light Armour&lt;br /&gt;
* Sturdy Clothing&lt;br /&gt;
* Travelling Pack&lt;br /&gt;
* Yumi&lt;br /&gt;
* Coin purse with some spare change&lt;br /&gt;
* Paper &amp;amp; writing kit&lt;br /&gt;
* Tea Set (1 koku)&lt;br /&gt;
* Pet sleeve pekingese called Kawaii (1 koku)&lt;br /&gt;
* Fashionable clothes &amp;amp; umbrella (approx 2 koku)&lt;br /&gt;
* A lot of Pillow Books (approx 1 koku)&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=315417</id>
		<title>Akodo Kumiko</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=315417"/>
		<updated>2017-03-07T06:03:33Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Akodo Kumiko, Lion Bushi of the Akodo School&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Akodo Kumiko.jpg|none|250px|thumb|upright|right]] using our file &amp;quot;Akodo Kumiko.jpg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Akodo Kumiko is the child Akodo Genji, uncle of Akodo Toturi, and Kakita Miko, a niece of Doji Satsume. Kumiko has inherited her mother looks and has always been a dreamer. The Akodo princess was doted on by her family, they might even have indulged her a bit much. Her recently deceased father worried that she is not ready for her gempukku, and her sensei that she doesn&#039;t apply herself enough, though she is clearly talented. Her mother&#039;s worries about her daughter are entirely different still.&lt;br /&gt;
&lt;br /&gt;
And they are all right to worry. Kumiko isn&#039;t ready and she really does not apply herself. And when her mother brought her to the Imperial Winter Court last year, she lost her heart. Kumiko has always had a great fondness of reading, be it history or Akodo&#039;s writings, but she preferred pillow books and romances. Yet she has never been that interested in boys or putting theory into practice. She considered herself too honorable for such and furthermore, soon after her gempuku a marriage will be arranged. So it came as a shock and a surprise to Kumiko when she fell for someone, and she fell hard. And it wasn&#039;t the likes of Hoturi or others like him over who all the girls fawned. No, she lost her heart to Yogo Hiriko, the young and beautiful granddaughter of the Yogo Daimyo.&lt;br /&gt;
&lt;br /&gt;
They spent a magical winter together and over the long months the young Akodo trusted her lover with many of her family&#039;s secrets, such as her cousin&#039;s affair with the geisha Hatsuko. Kumiko is completely smitten, but being in love, and with a woman no less, has shaken her to her core. For the first time in her life she fears doing her duty. Success at her gempuku means a nakodo and marriage. This is what she must do for her family and clan to satisfy duty and honor. Yet, unthinkable as it is, this is now the last thing the Akodo princess &#039;&#039;wants&#039;&#039; to do. She desperately tries to keep all of this a secret, but unknown to her, her mother is not fooled at all.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 3:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 2&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 3 (costs 18 xp)&lt;br /&gt;
&lt;br /&gt;
Honour: 6.4&lt;br /&gt;
Status: 3.0&lt;br /&gt;
Glory: 4.3&lt;br /&gt;
Insight: 155 (Rank 2)&lt;br /&gt;
Unspend XP: 4&lt;br /&gt;
Title: Sangi, Associate Counsellor&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School: Akodo Bushi School (Rank 2)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rank 1: The Way of the Lion: Bushi of the Akodo school hone their fury until it is as precise as a blade. You may either ignore the portion of an opponent&#039;s Armor TN derived from Armor, or gain a free Raise when attacking. Also, you gain a bonus of 1k0 to the total of all attack rolls on your first melee attack against an opponent in a skirmish, or against any opponent who has declared a raise on an attack against you since your last turn. You add only a total of 1k0 for an enemy who Raised against you, no matter how many times they actually Raised.&lt;br /&gt;
&lt;br /&gt;
Rank 2: During a skirmish you may add you honor rank to a single roll, but not damage, nor may you enter center stance.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Battle (mass combat) Per 2 (cost 2 pts)&lt;br /&gt;
* Defense Ref 1&lt;br /&gt;
* Kenjutsu Agi 1&lt;br /&gt;
* Kyujutsu Ref 1&lt;br /&gt;
* Lore: History Int 1&lt;br /&gt;
* Sincerity Awa 1&lt;br /&gt;
* Iaijutstu Ref 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Artisan: Literature Awa 1 (cost 1 pt)&lt;br /&gt;
* Artisan: Poetry Awa 1 (cost 1 pt)&lt;br /&gt;
* Athletics Str 1 (cost 1 pt)&lt;br /&gt;
* Calligraphy Int 1 (cost 1 pt)&lt;br /&gt;
* Courtier Awa 3 (cost 6 pt)&lt;br /&gt;
* Etiquette Awa 3 (cost 6 pt)&lt;br /&gt;
* Games: Go Int 1 (cost 1)&lt;br /&gt;
* Games: Letters Awa 1 (cost 1)&lt;br /&gt;
* Horsemanship Agi 1 (cost 1)&lt;br /&gt;
* Investigate Per 1 (cost 1)&lt;br /&gt;
* Lore: Bushido Int 1 (cost 1 pt)&lt;br /&gt;
* Lore: Heraldry Int 1 (cost 1 pt)&lt;br /&gt;
* Lore: Shadowlands Int 1 (cost 1 pt)&lt;br /&gt;
* Lore: War Int 1 (cost 1 pt)&lt;br /&gt;
* Meditation Void 1 (cost 1 pt)&lt;br /&gt;
* Perform: Samisen Agi 1 (cost 1 pt)&lt;br /&gt;
* Tea Ceremony Void 1 (cost 1 pt)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages (cost 15 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Benten&#039;s Blessing (cost 4 pts)&lt;br /&gt;
* Social Position (cost 6 pts)&lt;br /&gt;
* Servant - Handmaiden Miko (cost 5 points)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages (+10 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Gullible +4 pts&lt;br /&gt;
* Dark Secret +4 pts&lt;br /&gt;
* True Love +3 pts&lt;br /&gt;
* Sworn Enemy (Bayushi Reiha) + 3 pts&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Daisho&lt;br /&gt;
* Light Armour&lt;br /&gt;
* Sturdy Clothing&lt;br /&gt;
* Travelling Pack&lt;br /&gt;
* Yumi&lt;br /&gt;
* Coin purse with some spare change&lt;br /&gt;
* Paper &amp;amp; writing kit&lt;br /&gt;
* Tea Set (1 koku)&lt;br /&gt;
* Pet sleeve pekingese called Kawaii (1 koku)&lt;br /&gt;
* Fashionable clothes &amp;amp; umbrella (approx 2 koku)&lt;br /&gt;
* A lot of Pillow Books (approx 1 koku)&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sikka_Jerass&amp;diff=314956</id>
		<title>Sikka Jerass</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sikka_Jerass&amp;diff=314956"/>
		<updated>2017-02-22T20:15:16Z</updated>

		<summary type="html">&lt;p&gt;Angwa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sikka_Jerass.jpg|670 px|right|]]&lt;br /&gt;
Angwa&#039;s&#039; character in [https://wiki.rpg.net/index.php/The_Edge_of_Rebellious_Destiny The Edge of Rebellious Destiny] campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sikka Jerass ==&lt;br /&gt;
*Career: Sentinel&lt;br /&gt;
*Specializations: Artisan, Armorer&lt;br /&gt;
*Description: Sikka is a Miralian of above average height, her facial tattoos denoting someone of high status. She can be described as lithe and willowy and obviously takes great pride in her gear. Everything she wears and carries is the best she can possibly get her hands on and maintained meticulously. She always wears a beautiful and expensive looking silver necklace. &lt;br /&gt;
&lt;br /&gt;
====Background====&lt;br /&gt;
&lt;br /&gt;
Sikka Jerass had a privileged upbringing to say the the least. Heir to a corporate dynasty, a brilliant engineer and last but not least, blessed with being in tune with the Force, like several of her ancestors. The Mirialan people are deeply religious and practice a primitive understanding of the Force, so the heir to the fortune of Jivu Inc was without a doubt destined for greatness.&lt;br /&gt;
&lt;br /&gt;
It did not work out so easy however and it all came to a climax on her wedding day. Certain elements in the Empire wanted access to the technological innovations Jivu Inc could provide. Her parents were reluctant to do so, and so was Sikka. Her sister Mirza had no such qualms, even going so far as seeing the Empire as the way forward, not to mention a great source of revenue. She counts the Imperial Governor of Mirial, Jegga Mervoru as one of her personal friends.&lt;br /&gt;
&lt;br /&gt;
Mirza and her Imperial allies struck at Sikka&#039;s wedding, two years ago, killing her parents and husband to be. Sikka herself only barely survived. It is her childhood friends Tuvi Guqoza and Kirr Brenna who got her out. Tuvi&#039;s father runs the Mirialan branch of The Exchange, something that always made her family look askance at her choice of friends, but now that connection paid it&#039;s dividends. They patched her up and smuggled Kirr and her out of Mirial.&lt;br /&gt;
&lt;br /&gt;
Now they are on the run, their every step hounded by a mysterious Imperial agent who calls herself Kiba Ardesh...&lt;br /&gt;
&lt;br /&gt;
For ease of reference, people and organizations of interest:&lt;br /&gt;
&lt;br /&gt;
*Mirza Jerass: Sikka&#039;s sister, who took control of her families corporation.&lt;br /&gt;
*Jivu Inc: Corporation owned by the Jerass family. Specializes in cutting edge starship and robotics design and production.&lt;br /&gt;
*Jegga Mervoru: Imperial Governor of Mirial, friend of Mirza&lt;br /&gt;
*Tuvi Guqoza: childhood friend of Sikka, her father is a criminal kingpin.&lt;br /&gt;
*The Exchange: Organization whose Mirialian branch is run by Tuvi&#039;s father.&lt;br /&gt;
*Kirr Brenna: Another childhood friend and current lover of Sikka. &lt;br /&gt;
*Kiba Ardesh: Shadowy Imperial agent hunting Sikka. Unbeknownst to Sikka a member of the Inquisitorius interested in her Force abilities.&lt;br /&gt;
&lt;br /&gt;
====Motivation - Ambition/Revenge====&lt;br /&gt;
Sikka was almost killed at her wedding, her birthright stolen, and she&#039;s running for her life, brutally betrayed by her sibling. Yeah, there will be a reckoning.&lt;br /&gt;
&lt;br /&gt;
====Obligation - Debt 10 / Obsession 10====&lt;br /&gt;
Sikka owes The Exchange a great deal of money for being put back together after her sister&#039;s hit. She needed extensive surgery and limb replacements. She&#039;s a brilliant, albeit overly focused engineer, working to integrate her favorite fields, powered armor, spaceships and droids. She&#039;s the obsessive and stubborn type, and once she gets working considers everything else an unwelcome distraction.&lt;br /&gt;
&lt;br /&gt;
====Morality - Love/Jealousy 50====&lt;br /&gt;
Sikka has a deep, abiding affection for Kirr Brenna, and the passion and happiness it brings out in her is infectious. At times, Sikka is so enamored that she cannot stand to see the object of her love rely on anyone else, something which happens all too often due to her obsessions.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*Brawn: 2&lt;br /&gt;
*Agility: 3&lt;br /&gt;
*Intellect: 4&lt;br /&gt;
*Cunning: 2&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
*Presence: 2&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
*Weapon, Damage X, Special Effects, Dice Pool:&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Career Skills ===&lt;br /&gt;
*General Skills&lt;br /&gt;
** Astrogation YGGG&lt;br /&gt;
** Computers YGGG&lt;br /&gt;
** Coordination GGG&lt;br /&gt;
** Mechanics YYGG&lt;br /&gt;
** Perception G&lt;br /&gt;
** Resilience GG&lt;br /&gt;
** Skulduggery G&lt;br /&gt;
** Stealth YGG&lt;br /&gt;
*Social Skills&lt;br /&gt;
** Deception G&lt;br /&gt;
*Knowledge Skills&lt;br /&gt;
** Core Worlds YGGG&lt;br /&gt;
** Education GGGG&lt;br /&gt;
** Outer Rim GGGG&lt;br /&gt;
&lt;br /&gt;
=== Non-Career Skills ===&lt;br /&gt;
*General Skills&lt;br /&gt;
** Athletics GG&lt;br /&gt;
** Cool YG&lt;br /&gt;
** Discipline YGG&lt;br /&gt;
** Leadership GG&lt;br /&gt;
** Medicine GGGG&lt;br /&gt;
** Piloting (Planetary) GGG&lt;br /&gt;
** Piloting (Space) GGG&lt;br /&gt;
** Streetwise G&lt;br /&gt;
** Survival G&lt;br /&gt;
** Vigilance GGG&lt;br /&gt;
*Social Skills&lt;br /&gt;
** Charm GG&lt;br /&gt;
** Coercion GGG&lt;br /&gt;
** Negotiation GG&lt;br /&gt;
*Knowledge Skills&lt;br /&gt;
** Lore GGGG&lt;br /&gt;
** Underworld GGGG&lt;br /&gt;
** Warfare GGGG&lt;br /&gt;
** Xenology GGGG&lt;br /&gt;
*Combat Skills&lt;br /&gt;
** Brawl GG&lt;br /&gt;
** Gunnery YGG&lt;br /&gt;
** Lightsaber GG&lt;br /&gt;
** Melee GG&lt;br /&gt;
** Ranged (Heavy) GGG&lt;br /&gt;
** Ranged (Light) YGG&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Credits: 110&lt;br /&gt;
&lt;br /&gt;
=== Carried ===&lt;br /&gt;
*Encumbrance: 5/8&lt;br /&gt;
**H-7 &amp;quot;Equalizer&amp;quot; Blaster Pistol&lt;br /&gt;
**Armored Clothing&lt;br /&gt;
**Concealing Robes&lt;br /&gt;
**Datapad&lt;br /&gt;
**Backpack&lt;br /&gt;
**Utility Belt&lt;br /&gt;
**Military Belt Pouch&lt;br /&gt;
**Comlink (handheld)&lt;br /&gt;
**Extra Reload&lt;br /&gt;
**Scout 5 Field Goggles&lt;br /&gt;
**Breath Mask&lt;br /&gt;
**Stimpack&lt;br /&gt;
&lt;br /&gt;
=== Owned ===&lt;br /&gt;
*On the Ship&lt;br /&gt;
**Mechanical Dianoga&lt;br /&gt;
**Repulsor Clamp&lt;br /&gt;
**Workshop Manual for a Kom&#039;rk-class transport&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
*Somewhere Else:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Specializations and Talent Trees==&lt;br /&gt;
&lt;br /&gt;
=== Artisan ===&lt;br /&gt;
* Fine Tuning: Rank 1, Passive, Artisan - When reducing the amount of system strain a starship or vehicle suffers, reduce by 1 per rank.&lt;br /&gt;
* Mental Tools: Rank 1, Passive, Artisan, Force - Always considered to have the right tools for the job when making mechanics checks&lt;br /&gt;
&lt;br /&gt;
=== Armorer ===&lt;br /&gt;
* Gear Head: Rank 1, Passive, Armorer - Remove disadvantage per rank from Mechanics checks. Halve the credit cost to add mods to attachments.&lt;br /&gt;
&lt;br /&gt;
==Force Abilities==&lt;br /&gt;
&lt;br /&gt;
=== Enhance ===&lt;br /&gt;
* Enhance Basic Power (10xp): On Athletics check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Coordination (5xp): On Coordination check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Piloting Planetary (5xp): On Piloting Planetary check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Piloting Space (5xp): On Piloting Space check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Agility (10xp): Commit 1 Force die, increase Agility by 1.&lt;br /&gt;
&lt;br /&gt;
==Chargen questions==&lt;br /&gt;
*&#039;&#039;&#039;Does Sikka know that she&#039;s a Force Sensitive, or does she just think she&#039;s preternaturally athletic?&#039;&#039;&#039;&lt;br /&gt;
The Mirialan people are described as deeply religious and practicing a primitive understanding of the Force, and have always had members in the Jedi Order. So Sikka will likely know she is in tune with the Force, and some of her ancestors have been Jedi.&lt;br /&gt;
*&#039;&#039;&#039;How long ago was her wedding and standing with her family disrupted?&#039;&#039;&#039;&lt;br /&gt;
Not very long ago, say two years ago. Long enough to have recovered somewhat and find her place among the other characters, but short enough for the wounds to still be relatively fresh.&lt;br /&gt;
*&#039;&#039;&#039;Does she know who was behind it?&#039;&#039;&#039;&lt;br /&gt;
Yes, her sister, with aid from elements in the Empire who want access to the technological innovations Jivu Inc (her family&#039;s corporation) could provide. Their parents were reluctant to do so, and so was Sikka. Her sister obviously has no such qualms and sees the Empire as the way forward, not to mention a great source of revenue.&lt;br /&gt;
*&#039;&#039;&#039;Does she seek revenge?&#039;&#039;&#039;&lt;br /&gt;
Ya betcha!&lt;br /&gt;
*&#039;&#039;&#039;Who&#039;s someone that she trusts with her life?&#039;&#039;&#039;&lt;br /&gt;
The person she turned to after the hit, one of her oldest and truest friends, who is a &#039;mafia princess&#039; in a powerful criminal syndicate (name TBD, potential hook for other pc&#039;s). Doesn&#039;t change the fact that she owes them a lot of money for patching her up and getting her off Mirial.&lt;br /&gt;
*&#039;&#039;&#039;Who&#039;s someone that she trusts with her secrets?&#039;&#039;&#039;&lt;br /&gt;
I&#039;ll reserve this to connect to other pc&#039;s/their background.&lt;br /&gt;
*&#039;&#039;&#039;If she could make life difficult for any one person, who would that be?&#039;&#039;&#039;&lt;br /&gt;
Obviously her sister. But outside of that an Imperial agent called Kiba Ardesh is hunting her and has been making her life very, very difficult. She might be part of the Inquisitorius.&lt;br /&gt;
&lt;br /&gt;
==XP Spent==&lt;br /&gt;
Species: Miralian&lt;br /&gt;
*Starting XP: 100 (+20 campaign rule, +10 Obligation buy)&lt;br /&gt;
**Intellect 4 - 70 XP&lt;br /&gt;
**Cunning 3 - 30 XP&lt;br /&gt;
&lt;br /&gt;
*Advancement (+50 campaign start, +30 left after attributes)&lt;br /&gt;
**Enhance Basic Power - 10xp&lt;br /&gt;
**Enhance Control - Coordination - 5xp&lt;br /&gt;
**Enhance Control - Piloting Planetary - 5xp&lt;br /&gt;
**Enhance Control - Piloting Space - 5xp&lt;br /&gt;
**Enhance Control - Agility - 10xp&lt;br /&gt;
**Gear Head - 5xp&lt;br /&gt;
**Fine Tuning - 5xp&lt;br /&gt;
**Mental Tools - 5xp&lt;br /&gt;
**Gunnery rank 1 - 10 xp&lt;br /&gt;
**Mechanics rank 2 - 10 xp&lt;br /&gt;
**Ranged - Light rank 1 - 10 xp&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sikka_Jerass&amp;diff=314527</id>
		<title>Sikka Jerass</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sikka_Jerass&amp;diff=314527"/>
		<updated>2017-02-17T23:11:14Z</updated>

		<summary type="html">&lt;p&gt;Angwa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sikka_Jerass.jpg|670 px|right|]]&lt;br /&gt;
Angwa&#039;s&#039; character in [https://wiki.rpg.net/index.php/The_Edge_of_Rebellious_Destiny The Edge of Rebellious Destiny] campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sikka Jerass ==&lt;br /&gt;
*Career: Sentinel&lt;br /&gt;
*Specializations: Artisan, Armorer&lt;br /&gt;
*Description: Sikka is a Miralian of above average height, her facial tattoos denoting someone of high status. She can be described as lithe and willowy and obviously takes great pride in her gear. Everything she wears and carries is the best she can possibly get her hands on and maintained meticulously. She always wears a beautiful and expensive looking silver necklace. &lt;br /&gt;
*Background: *WiP as the other characters take form*&lt;br /&gt;
&lt;br /&gt;
Sikka Jerass had a privileged upbringing to say the the least. Heir to a corporate dynasty, a brilliant engineer and last but not least, blessed with being in tune with the Force, like several of her ancestors. The Mirialan people are deeply religious and practice a primitive understanding of the Force, so the heir to the fortune of Jivu Inc was without a doubt destined for greatness.&lt;br /&gt;
&lt;br /&gt;
It did not work out so easy however and it all came to a climax on her wedding day. Certain elements in the Empire wanted access to the technological innovations Jivu Inc could provide. Her parents were reluctant to do so, and so was Sikka. Her sister Mirza had no such qualms, even going so far as seeing the Empire as the way forward, not to mention a great source of revenue. She counts the Imperial Governor of Miralia, Jegga Mervoru as one of her personal friends.&lt;br /&gt;
&lt;br /&gt;
Mirza and her Imperial allies struck at Sikka&#039;s wedding, two years ago, killing her parents and husband to be. Sikka herself only barely survived. It is her childhood friends Tuvi Guqoza and [Nick&#039;s character] who got her out. Tuvi&#039;s father runs the Miralian branch of [Criminal Cartel], something that always made her family look askance at her choice of friends, but now that connection paid it&#039;s dividends. They patched her up and smuggled [Nick&#039;s character] and her out of Miralia.&lt;br /&gt;
&lt;br /&gt;
Now they are on the run, their every step hounded by a mysterious Imperial agent who calls herself Kiba Ardesh...&lt;br /&gt;
&lt;br /&gt;
For ease of reference, people and organizations of interest:&lt;br /&gt;
&lt;br /&gt;
Mirza Jerass: Sikka&#039;s sister, who took control of her families corporation.&lt;br /&gt;
Jivu Inc: Corporation owned by the Jerass family. Specializes in cutting edge starship and robotics design and production.&lt;br /&gt;
Jegga Mervoru: Imperial Governor of Miralia, friend of Mirza&lt;br /&gt;
Tuvi Guqoza: childhood friend of Sikka, her father is a criminal kingpin.&lt;br /&gt;
[Criminal Cartel]: Organization whose Miralian branch is run by Tuvi&#039;s father.&lt;br /&gt;
[Nick&#039;s character]: Another childhood friend and current lover of Sikka. [Sikka husband to-be was his best friend?]&lt;br /&gt;
Kiba Ardesh: Shadowy Imperial agent hunting Sikka. Unbeknownst to Sikka a member of the Inquisitorius interested in her Force abilities.&lt;br /&gt;
&lt;br /&gt;
*Motivation - Ambition/Revenge: Sikka was almost killed at her wedding, her birthright stolen, and she&#039;s running for her life, brutally betrayed by her sibling. Yeah, there will be a reckoning.&lt;br /&gt;
Sikka was almost killed at her wedding, her birthright stolen, and she&#039;s running for her life, brutally betrayed by her sibling. Yeah, there will be a reckoning.&lt;br /&gt;
*Obligation - Debt 10 / Obsession 10: Sikka owns [Criminal Cartel] a great deal of money for being put back together after her sister&#039;s hit. She needed extensive surgery and limb replacements. She&#039;s a brilliant, albeit overly focused engineer, working to integrate her favorite fields, powered armor, spaceships and droids. She&#039;s the obsessive and stubborn type, and once she gets working considers everything else an unwelcome distraction. &lt;br /&gt;
*Morality - Love/Jealousy 50: Sikka has a deep, abiding affection for [Nick&#039;s character], and the passion and happiness it brings out in her is infectious. At times, Sikka is so enamored that she cannot stand to see the object of her love rely on anyone else, something which happens all too often due to her obsessions.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*Brawn: 2&lt;br /&gt;
*Agility: 3&lt;br /&gt;
*Intellect: 4&lt;br /&gt;
*Cunning: 2&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
*Presence: 2&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
*Weapon, Damage X, Special Effects, Dice Pool:&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Career Skills ===&lt;br /&gt;
*General Skills&lt;br /&gt;
** Astrogation YGGG&lt;br /&gt;
** Computers YGGG&lt;br /&gt;
** Coordination GGG&lt;br /&gt;
** Mechanics YYGG&lt;br /&gt;
** Perception G&lt;br /&gt;
** Resilience GG&lt;br /&gt;
** Skulduggery G&lt;br /&gt;
** Stealth YGG&lt;br /&gt;
*Social Skills&lt;br /&gt;
** Deception G&lt;br /&gt;
*Knowledge Skills&lt;br /&gt;
** Core Worlds YGGG&lt;br /&gt;
** Education GGGG&lt;br /&gt;
** Outer Rim GGGG&lt;br /&gt;
&lt;br /&gt;
=== Non-Career Skills ===&lt;br /&gt;
*General Skills&lt;br /&gt;
** Athletics GG&lt;br /&gt;
** Cool YG&lt;br /&gt;
** Discipline YGG&lt;br /&gt;
** Leadership GG&lt;br /&gt;
** Medicine GGGG&lt;br /&gt;
** Piloting (Planetary) GGG&lt;br /&gt;
** Piloting (Space) GGG&lt;br /&gt;
** Streetwise G&lt;br /&gt;
** Survival G&lt;br /&gt;
** Vigilance GGG&lt;br /&gt;
*Social Skills&lt;br /&gt;
** Charm GG&lt;br /&gt;
** Coercion GGG&lt;br /&gt;
** Negotiation GG&lt;br /&gt;
*Knowledge Skills&lt;br /&gt;
** Lore GGGG&lt;br /&gt;
** Underworld GGGG&lt;br /&gt;
** Warfare GGGG&lt;br /&gt;
** Xenology GGGG&lt;br /&gt;
*Combat Skills&lt;br /&gt;
** Brawl GG&lt;br /&gt;
** Gunnery YGG&lt;br /&gt;
** Lightsaber GG&lt;br /&gt;
** Melee GG&lt;br /&gt;
** Ranged (Heavy) GGG&lt;br /&gt;
** Ranged (Light) YGG&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Credits: &lt;br /&gt;
&lt;br /&gt;
=== Carried ===&lt;br /&gt;
*Encumbrance: X/Y&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
=== Owned ===&lt;br /&gt;
*On the Ship&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
*Somewhere Else:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Specializations and Talent Trees==&lt;br /&gt;
&lt;br /&gt;
=== Artisan ===&lt;br /&gt;
* Fine Tuning: Rank 1, Passive, Artisan - When reducing the amount of system strain a starship or vehicle suffers, reduce by 1 per rank.&lt;br /&gt;
* Mental Tools: Rank 1, Passive, Artisan, Force - Always considered to have the right tools for the job when making mechanics checks&lt;br /&gt;
&lt;br /&gt;
=== Armorer ===&lt;br /&gt;
* Gear Head: Rank 1, Passive, Armorer - Remove disadvantage per rank from Mechanics checks. Halve the credit cost to add mods to attachments.&lt;br /&gt;
&lt;br /&gt;
==Force Abilities==&lt;br /&gt;
&lt;br /&gt;
=== Enhance ===&lt;br /&gt;
* Enhance Basic Power (10xp): On Athletics check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Coordination (5xp): On Coordination check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Piloting Planetary (5xp): On Piloting Planetary check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Piloting Space (5xp): On Piloting Space check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Agility (10xp): Commit 1 Force die, increase Agility by 1.&lt;br /&gt;
&lt;br /&gt;
==XP Spent==&lt;br /&gt;
Species: Miralian&lt;br /&gt;
*Starting XP: 100 (+20 campaign rule, +10 Obligation buy)&lt;br /&gt;
**Intellect 4 - 70 XP&lt;br /&gt;
**Cunning 3 - 30 XP&lt;br /&gt;
&lt;br /&gt;
*Advancement (+50 campaign start, +30 left after attributes)&lt;br /&gt;
**Enhance Basic Power - 10xp&lt;br /&gt;
**Enhance Control - Coordination - 5xp&lt;br /&gt;
**Enhance Control - Piloting Planetary - 5xp&lt;br /&gt;
**Enhance Control - Piloting Space - 5xp&lt;br /&gt;
**Enhance Control - Agility - 10xp&lt;br /&gt;
**Gear Head - 5xp&lt;br /&gt;
**Fine Tuning - 5xp&lt;br /&gt;
**Mental Tools - 5xp&lt;br /&gt;
**Gunnery rank 1 - 10 xp&lt;br /&gt;
**Mechanics rank 2 - 10 xp&lt;br /&gt;
**Ranged - Light rank 1 - 10 xp&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sikka_Jerass&amp;diff=314526</id>
		<title>Sikka Jerass</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sikka_Jerass&amp;diff=314526"/>
		<updated>2017-02-17T23:11:01Z</updated>

		<summary type="html">&lt;p&gt;Angwa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sikka_Jerass.jpg|680 px|right|]]&lt;br /&gt;
Angwa&#039;s&#039; character in [https://wiki.rpg.net/index.php/The_Edge_of_Rebellious_Destiny The Edge of Rebellious Destiny] campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sikka Jerass ==&lt;br /&gt;
*Career: Sentinel&lt;br /&gt;
*Specializations: Artisan, Armorer&lt;br /&gt;
*Description: Sikka is a Miralian of above average height, her facial tattoos denoting someone of high status. She can be described as lithe and willowy and obviously takes great pride in her gear. Everything she wears and carries is the best she can possibly get her hands on and maintained meticulously. She always wears a beautiful and expensive looking silver necklace. &lt;br /&gt;
*Background: *WiP as the other characters take form*&lt;br /&gt;
&lt;br /&gt;
Sikka Jerass had a privileged upbringing to say the the least. Heir to a corporate dynasty, a brilliant engineer and last but not least, blessed with being in tune with the Force, like several of her ancestors. The Mirialan people are deeply religious and practice a primitive understanding of the Force, so the heir to the fortune of Jivu Inc was without a doubt destined for greatness.&lt;br /&gt;
&lt;br /&gt;
It did not work out so easy however and it all came to a climax on her wedding day. Certain elements in the Empire wanted access to the technological innovations Jivu Inc could provide. Her parents were reluctant to do so, and so was Sikka. Her sister Mirza had no such qualms, even going so far as seeing the Empire as the way forward, not to mention a great source of revenue. She counts the Imperial Governor of Miralia, Jegga Mervoru as one of her personal friends.&lt;br /&gt;
&lt;br /&gt;
Mirza and her Imperial allies struck at Sikka&#039;s wedding, two years ago, killing her parents and husband to be. Sikka herself only barely survived. It is her childhood friends Tuvi Guqoza and [Nick&#039;s character] who got her out. Tuvi&#039;s father runs the Miralian branch of [Criminal Cartel], something that always made her family look askance at her choice of friends, but now that connection paid it&#039;s dividends. They patched her up and smuggled [Nick&#039;s character] and her out of Miralia.&lt;br /&gt;
&lt;br /&gt;
Now they are on the run, their every step hounded by a mysterious Imperial agent who calls herself Kiba Ardesh...&lt;br /&gt;
&lt;br /&gt;
For ease of reference, people and organizations of interest:&lt;br /&gt;
&lt;br /&gt;
Mirza Jerass: Sikka&#039;s sister, who took control of her families corporation.&lt;br /&gt;
Jivu Inc: Corporation owned by the Jerass family. Specializes in cutting edge starship and robotics design and production.&lt;br /&gt;
Jegga Mervoru: Imperial Governor of Miralia, friend of Mirza&lt;br /&gt;
Tuvi Guqoza: childhood friend of Sikka, her father is a criminal kingpin.&lt;br /&gt;
[Criminal Cartel]: Organization whose Miralian branch is run by Tuvi&#039;s father.&lt;br /&gt;
[Nick&#039;s character]: Another childhood friend and current lover of Sikka. [Sikka husband to-be was his best friend?]&lt;br /&gt;
Kiba Ardesh: Shadowy Imperial agent hunting Sikka. Unbeknownst to Sikka a member of the Inquisitorius interested in her Force abilities.&lt;br /&gt;
&lt;br /&gt;
*Motivation - Ambition/Revenge: Sikka was almost killed at her wedding, her birthright stolen, and she&#039;s running for her life, brutally betrayed by her sibling. Yeah, there will be a reckoning.&lt;br /&gt;
Sikka was almost killed at her wedding, her birthright stolen, and she&#039;s running for her life, brutally betrayed by her sibling. Yeah, there will be a reckoning.&lt;br /&gt;
*Obligation - Debt 10 / Obsession 10: Sikka owns [Criminal Cartel] a great deal of money for being put back together after her sister&#039;s hit. She needed extensive surgery and limb replacements. She&#039;s a brilliant, albeit overly focused engineer, working to integrate her favorite fields, powered armor, spaceships and droids. She&#039;s the obsessive and stubborn type, and once she gets working considers everything else an unwelcome distraction. &lt;br /&gt;
*Morality - Love/Jealousy 50: Sikka has a deep, abiding affection for [Nick&#039;s character], and the passion and happiness it brings out in her is infectious. At times, Sikka is so enamored that she cannot stand to see the object of her love rely on anyone else, something which happens all too often due to her obsessions.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*Brawn: 2&lt;br /&gt;
*Agility: 3&lt;br /&gt;
*Intellect: 4&lt;br /&gt;
*Cunning: 2&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
*Presence: 2&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
*Weapon, Damage X, Special Effects, Dice Pool:&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Career Skills ===&lt;br /&gt;
*General Skills&lt;br /&gt;
** Astrogation YGGG&lt;br /&gt;
** Computers YGGG&lt;br /&gt;
** Coordination GGG&lt;br /&gt;
** Mechanics YYGG&lt;br /&gt;
** Perception G&lt;br /&gt;
** Resilience GG&lt;br /&gt;
** Skulduggery G&lt;br /&gt;
** Stealth YGG&lt;br /&gt;
*Social Skills&lt;br /&gt;
** Deception G&lt;br /&gt;
*Knowledge Skills&lt;br /&gt;
** Core Worlds YGGG&lt;br /&gt;
** Education GGGG&lt;br /&gt;
** Outer Rim GGGG&lt;br /&gt;
&lt;br /&gt;
=== Non-Career Skills ===&lt;br /&gt;
*General Skills&lt;br /&gt;
** Athletics GG&lt;br /&gt;
** Cool YG&lt;br /&gt;
** Discipline YGG&lt;br /&gt;
** Leadership GG&lt;br /&gt;
** Medicine GGGG&lt;br /&gt;
** Piloting (Planetary) GGG&lt;br /&gt;
** Piloting (Space) GGG&lt;br /&gt;
** Streetwise G&lt;br /&gt;
** Survival G&lt;br /&gt;
** Vigilance GGG&lt;br /&gt;
*Social Skills&lt;br /&gt;
** Charm GG&lt;br /&gt;
** Coercion GGG&lt;br /&gt;
** Negotiation GG&lt;br /&gt;
*Knowledge Skills&lt;br /&gt;
** Lore GGGG&lt;br /&gt;
** Underworld GGGG&lt;br /&gt;
** Warfare GGGG&lt;br /&gt;
** Xenology GGGG&lt;br /&gt;
*Combat Skills&lt;br /&gt;
** Brawl GG&lt;br /&gt;
** Gunnery YGG&lt;br /&gt;
** Lightsaber GG&lt;br /&gt;
** Melee GG&lt;br /&gt;
** Ranged (Heavy) GGG&lt;br /&gt;
** Ranged (Light) YGG&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Credits: &lt;br /&gt;
&lt;br /&gt;
=== Carried ===&lt;br /&gt;
*Encumbrance: X/Y&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
=== Owned ===&lt;br /&gt;
*On the Ship&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
*Somewhere Else:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Specializations and Talent Trees==&lt;br /&gt;
&lt;br /&gt;
=== Artisan ===&lt;br /&gt;
* Fine Tuning: Rank 1, Passive, Artisan - When reducing the amount of system strain a starship or vehicle suffers, reduce by 1 per rank.&lt;br /&gt;
* Mental Tools: Rank 1, Passive, Artisan, Force - Always considered to have the right tools for the job when making mechanics checks&lt;br /&gt;
&lt;br /&gt;
=== Armorer ===&lt;br /&gt;
* Gear Head: Rank 1, Passive, Armorer - Remove disadvantage per rank from Mechanics checks. Halve the credit cost to add mods to attachments.&lt;br /&gt;
&lt;br /&gt;
==Force Abilities==&lt;br /&gt;
&lt;br /&gt;
=== Enhance ===&lt;br /&gt;
* Enhance Basic Power (10xp): On Athletics check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Coordination (5xp): On Coordination check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Piloting Planetary (5xp): On Piloting Planetary check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Piloting Space (5xp): On Piloting Space check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Agility (10xp): Commit 1 Force die, increase Agility by 1.&lt;br /&gt;
&lt;br /&gt;
==XP Spent==&lt;br /&gt;
Species: Miralian&lt;br /&gt;
*Starting XP: 100 (+20 campaign rule, +10 Obligation buy)&lt;br /&gt;
**Intellect 4 - 70 XP&lt;br /&gt;
**Cunning 3 - 30 XP&lt;br /&gt;
&lt;br /&gt;
*Advancement (+50 campaign start, +30 left after attributes)&lt;br /&gt;
**Enhance Basic Power - 10xp&lt;br /&gt;
**Enhance Control - Coordination - 5xp&lt;br /&gt;
**Enhance Control - Piloting Planetary - 5xp&lt;br /&gt;
**Enhance Control - Piloting Space - 5xp&lt;br /&gt;
**Enhance Control - Agility - 10xp&lt;br /&gt;
**Gear Head - 5xp&lt;br /&gt;
**Fine Tuning - 5xp&lt;br /&gt;
**Mental Tools - 5xp&lt;br /&gt;
**Gunnery rank 1 - 10 xp&lt;br /&gt;
**Mechanics rank 2 - 10 xp&lt;br /&gt;
**Ranged - Light rank 1 - 10 xp&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sikka_Jerass&amp;diff=314525</id>
		<title>Sikka Jerass</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sikka_Jerass&amp;diff=314525"/>
		<updated>2017-02-17T23:10:49Z</updated>

		<summary type="html">&lt;p&gt;Angwa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sikka_Jerass.jpg|690 px|right|]]&lt;br /&gt;
Angwa&#039;s&#039; character in [https://wiki.rpg.net/index.php/The_Edge_of_Rebellious_Destiny The Edge of Rebellious Destiny] campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sikka Jerass ==&lt;br /&gt;
*Career: Sentinel&lt;br /&gt;
*Specializations: Artisan, Armorer&lt;br /&gt;
*Description: Sikka is a Miralian of above average height, her facial tattoos denoting someone of high status. She can be described as lithe and willowy and obviously takes great pride in her gear. Everything she wears and carries is the best she can possibly get her hands on and maintained meticulously. She always wears a beautiful and expensive looking silver necklace. &lt;br /&gt;
*Background: *WiP as the other characters take form*&lt;br /&gt;
&lt;br /&gt;
Sikka Jerass had a privileged upbringing to say the the least. Heir to a corporate dynasty, a brilliant engineer and last but not least, blessed with being in tune with the Force, like several of her ancestors. The Mirialan people are deeply religious and practice a primitive understanding of the Force, so the heir to the fortune of Jivu Inc was without a doubt destined for greatness.&lt;br /&gt;
&lt;br /&gt;
It did not work out so easy however and it all came to a climax on her wedding day. Certain elements in the Empire wanted access to the technological innovations Jivu Inc could provide. Her parents were reluctant to do so, and so was Sikka. Her sister Mirza had no such qualms, even going so far as seeing the Empire as the way forward, not to mention a great source of revenue. She counts the Imperial Governor of Miralia, Jegga Mervoru as one of her personal friends.&lt;br /&gt;
&lt;br /&gt;
Mirza and her Imperial allies struck at Sikka&#039;s wedding, two years ago, killing her parents and husband to be. Sikka herself only barely survived. It is her childhood friends Tuvi Guqoza and [Nick&#039;s character] who got her out. Tuvi&#039;s father runs the Miralian branch of [Criminal Cartel], something that always made her family look askance at her choice of friends, but now that connection paid it&#039;s dividends. They patched her up and smuggled [Nick&#039;s character] and her out of Miralia.&lt;br /&gt;
&lt;br /&gt;
Now they are on the run, their every step hounded by a mysterious Imperial agent who calls herself Kiba Ardesh...&lt;br /&gt;
&lt;br /&gt;
For ease of reference, people and organizations of interest:&lt;br /&gt;
&lt;br /&gt;
Mirza Jerass: Sikka&#039;s sister, who took control of her families corporation.&lt;br /&gt;
Jivu Inc: Corporation owned by the Jerass family. Specializes in cutting edge starship and robotics design and production.&lt;br /&gt;
Jegga Mervoru: Imperial Governor of Miralia, friend of Mirza&lt;br /&gt;
Tuvi Guqoza: childhood friend of Sikka, her father is a criminal kingpin.&lt;br /&gt;
[Criminal Cartel]: Organization whose Miralian branch is run by Tuvi&#039;s father.&lt;br /&gt;
[Nick&#039;s character]: Another childhood friend and current lover of Sikka. [Sikka husband to-be was his best friend?]&lt;br /&gt;
Kiba Ardesh: Shadowy Imperial agent hunting Sikka. Unbeknownst to Sikka a member of the Inquisitorius interested in her Force abilities.&lt;br /&gt;
&lt;br /&gt;
*Motivation - Ambition/Revenge: Sikka was almost killed at her wedding, her birthright stolen, and she&#039;s running for her life, brutally betrayed by her sibling. Yeah, there will be a reckoning.&lt;br /&gt;
Sikka was almost killed at her wedding, her birthright stolen, and she&#039;s running for her life, brutally betrayed by her sibling. Yeah, there will be a reckoning.&lt;br /&gt;
*Obligation - Debt 10 / Obsession 10: Sikka owns [Criminal Cartel] a great deal of money for being put back together after her sister&#039;s hit. She needed extensive surgery and limb replacements. She&#039;s a brilliant, albeit overly focused engineer, working to integrate her favorite fields, powered armor, spaceships and droids. She&#039;s the obsessive and stubborn type, and once she gets working considers everything else an unwelcome distraction. &lt;br /&gt;
*Morality - Love/Jealousy 50: Sikka has a deep, abiding affection for [Nick&#039;s character], and the passion and happiness it brings out in her is infectious. At times, Sikka is so enamored that she cannot stand to see the object of her love rely on anyone else, something which happens all too often due to her obsessions.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*Brawn: 2&lt;br /&gt;
*Agility: 3&lt;br /&gt;
*Intellect: 4&lt;br /&gt;
*Cunning: 2&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
*Presence: 2&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
*Weapon, Damage X, Special Effects, Dice Pool:&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Career Skills ===&lt;br /&gt;
*General Skills&lt;br /&gt;
** Astrogation YGGG&lt;br /&gt;
** Computers YGGG&lt;br /&gt;
** Coordination GGG&lt;br /&gt;
** Mechanics YYGG&lt;br /&gt;
** Perception G&lt;br /&gt;
** Resilience GG&lt;br /&gt;
** Skulduggery G&lt;br /&gt;
** Stealth YGG&lt;br /&gt;
*Social Skills&lt;br /&gt;
** Deception G&lt;br /&gt;
*Knowledge Skills&lt;br /&gt;
** Core Worlds YGGG&lt;br /&gt;
** Education GGGG&lt;br /&gt;
** Outer Rim GGGG&lt;br /&gt;
&lt;br /&gt;
=== Non-Career Skills ===&lt;br /&gt;
*General Skills&lt;br /&gt;
** Athletics GG&lt;br /&gt;
** Cool YG&lt;br /&gt;
** Discipline YGG&lt;br /&gt;
** Leadership GG&lt;br /&gt;
** Medicine GGGG&lt;br /&gt;
** Piloting (Planetary) GGG&lt;br /&gt;
** Piloting (Space) GGG&lt;br /&gt;
** Streetwise G&lt;br /&gt;
** Survival G&lt;br /&gt;
** Vigilance GGG&lt;br /&gt;
*Social Skills&lt;br /&gt;
** Charm GG&lt;br /&gt;
** Coercion GGG&lt;br /&gt;
** Negotiation GG&lt;br /&gt;
*Knowledge Skills&lt;br /&gt;
** Lore GGGG&lt;br /&gt;
** Underworld GGGG&lt;br /&gt;
** Warfare GGGG&lt;br /&gt;
** Xenology GGGG&lt;br /&gt;
*Combat Skills&lt;br /&gt;
** Brawl GG&lt;br /&gt;
** Gunnery YGG&lt;br /&gt;
** Lightsaber GG&lt;br /&gt;
** Melee GG&lt;br /&gt;
** Ranged (Heavy) GGG&lt;br /&gt;
** Ranged (Light) YGG&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Credits: &lt;br /&gt;
&lt;br /&gt;
=== Carried ===&lt;br /&gt;
*Encumbrance: X/Y&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
=== Owned ===&lt;br /&gt;
*On the Ship&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
*Somewhere Else:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Specializations and Talent Trees==&lt;br /&gt;
&lt;br /&gt;
=== Artisan ===&lt;br /&gt;
* Fine Tuning: Rank 1, Passive, Artisan - When reducing the amount of system strain a starship or vehicle suffers, reduce by 1 per rank.&lt;br /&gt;
* Mental Tools: Rank 1, Passive, Artisan, Force - Always considered to have the right tools for the job when making mechanics checks&lt;br /&gt;
&lt;br /&gt;
=== Armorer ===&lt;br /&gt;
* Gear Head: Rank 1, Passive, Armorer - Remove disadvantage per rank from Mechanics checks. Halve the credit cost to add mods to attachments.&lt;br /&gt;
&lt;br /&gt;
==Force Abilities==&lt;br /&gt;
&lt;br /&gt;
=== Enhance ===&lt;br /&gt;
* Enhance Basic Power (10xp): On Athletics check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Coordination (5xp): On Coordination check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Piloting Planetary (5xp): On Piloting Planetary check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Piloting Space (5xp): On Piloting Space check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Agility (10xp): Commit 1 Force die, increase Agility by 1.&lt;br /&gt;
&lt;br /&gt;
==XP Spent==&lt;br /&gt;
Species: Miralian&lt;br /&gt;
*Starting XP: 100 (+20 campaign rule, +10 Obligation buy)&lt;br /&gt;
**Intellect 4 - 70 XP&lt;br /&gt;
**Cunning 3 - 30 XP&lt;br /&gt;
&lt;br /&gt;
*Advancement (+50 campaign start, +30 left after attributes)&lt;br /&gt;
**Enhance Basic Power - 10xp&lt;br /&gt;
**Enhance Control - Coordination - 5xp&lt;br /&gt;
**Enhance Control - Piloting Planetary - 5xp&lt;br /&gt;
**Enhance Control - Piloting Space - 5xp&lt;br /&gt;
**Enhance Control - Agility - 10xp&lt;br /&gt;
**Gear Head - 5xp&lt;br /&gt;
**Fine Tuning - 5xp&lt;br /&gt;
**Mental Tools - 5xp&lt;br /&gt;
**Gunnery rank 1 - 10 xp&lt;br /&gt;
**Mechanics rank 2 - 10 xp&lt;br /&gt;
**Ranged - Light rank 1 - 10 xp&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sikka_Jerass&amp;diff=314524</id>
		<title>Sikka Jerass</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sikka_Jerass&amp;diff=314524"/>
		<updated>2017-02-17T23:10:27Z</updated>

		<summary type="html">&lt;p&gt;Angwa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sikka_Jerass.jpg|700 px|right|]]&lt;br /&gt;
Angwa&#039;s&#039; character in [https://wiki.rpg.net/index.php/The_Edge_of_Rebellious_Destiny The Edge of Rebellious Destiny] campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sikka Jerass ==&lt;br /&gt;
*Career: Sentinel&lt;br /&gt;
*Specializations: Artisan, Armorer&lt;br /&gt;
*Description: Sikka is a Miralian of above average height, her facial tattoos denoting someone of high status. She can be described as lithe and willowy and obviously takes great pride in her gear. Everything she wears and carries is the best she can possibly get her hands on and maintained meticulously. She always wears a beautiful and expensive looking silver necklace. &lt;br /&gt;
*Background: *WiP as the other characters take form*&lt;br /&gt;
&lt;br /&gt;
Sikka Jerass had a privileged upbringing to say the the least. Heir to a corporate dynasty, a brilliant engineer and last but not least, blessed with being in tune with the Force, like several of her ancestors. The Mirialan people are deeply religious and practice a primitive understanding of the Force, so the heir to the fortune of Jivu Inc was without a doubt destined for greatness.&lt;br /&gt;
&lt;br /&gt;
It did not work out so easy however and it all came to a climax on her wedding day. Certain elements in the Empire wanted access to the technological innovations Jivu Inc could provide. Her parents were reluctant to do so, and so was Sikka. Her sister Mirza had no such qualms, even going so far as seeing the Empire as the way forward, not to mention a great source of revenue. She counts the Imperial Governor of Miralia, Jegga Mervoru as one of her personal friends.&lt;br /&gt;
&lt;br /&gt;
Mirza and her Imperial allies struck at Sikka&#039;s wedding, two years ago, killing her parents and husband to be. Sikka herself only barely survived. It is her childhood friends Tuvi Guqoza and [Nick&#039;s character] who got her out. Tuvi&#039;s father runs the Miralian branch of [Criminal Cartel], something that always made her family look askance at her choice of friends, but now that connection paid it&#039;s dividends. They patched her up and smuggled [Nick&#039;s character] and her out of Miralia.&lt;br /&gt;
&lt;br /&gt;
Now they are on the run, their every step hounded by a mysterious Imperial agent who calls herself Kiba Ardesh...&lt;br /&gt;
&lt;br /&gt;
For ease of reference, people and organizations of interest:&lt;br /&gt;
&lt;br /&gt;
Mirza Jerass: Sikka&#039;s sister, who took control of her families corporation.&lt;br /&gt;
Jivu Inc: Corporation owned by the Jerass family. Specializes in cutting edge starship and robotics design and production.&lt;br /&gt;
Jegga Mervoru: Imperial Governor of Miralia, friend of Mirza&lt;br /&gt;
Tuvi Guqoza: childhood friend of Sikka, her father is a criminal kingpin.&lt;br /&gt;
[Criminal Cartel]: Organization whose Miralian branch is run by Tuvi&#039;s father.&lt;br /&gt;
[Nick&#039;s character]: Another childhood friend and current lover of Sikka. [Sikka husband to-be was his best friend?]&lt;br /&gt;
Kiba Ardesh: Shadowy Imperial agent hunting Sikka. Unbeknownst to Sikka a member of the Inquisitorius interested in her Force abilities.&lt;br /&gt;
&lt;br /&gt;
*Motivation - Ambition/Revenge: Sikka was almost killed at her wedding, her birthright stolen, and she&#039;s running for her life, brutally betrayed by her sibling. Yeah, there will be a reckoning.&lt;br /&gt;
Sikka was almost killed at her wedding, her birthright stolen, and she&#039;s running for her life, brutally betrayed by her sibling. Yeah, there will be a reckoning.&lt;br /&gt;
*Obligation - Debt 10 / Obsession 10: Sikka owns [Criminal Cartel] a great deal of money for being put back together after her sister&#039;s hit. She needed extensive surgery and limb replacements. She&#039;s a brilliant, albeit overly focused engineer, working to integrate her favorite fields, powered armor, spaceships and droids. She&#039;s the obsessive and stubborn type, and once she gets working considers everything else an unwelcome distraction. &lt;br /&gt;
*Morality - Love/Jealousy 50: Sikka has a deep, abiding affection for [Nick&#039;s character], and the passion and happiness it brings out in her is infectious. At times, Sikka is so enamored that she cannot stand to see the object of her love rely on anyone else, something which happens all too often due to her obsessions.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*Brawn: 2&lt;br /&gt;
*Agility: 3&lt;br /&gt;
*Intellect: 4&lt;br /&gt;
*Cunning: 2&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
*Presence: 2&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
*Weapon, Damage X, Special Effects, Dice Pool:&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Career Skills ===&lt;br /&gt;
*General Skills&lt;br /&gt;
** Astrogation YGGG&lt;br /&gt;
** Computers YGGG&lt;br /&gt;
** Coordination GGG&lt;br /&gt;
** Mechanics YYGG&lt;br /&gt;
** Perception G&lt;br /&gt;
** Resilience GG&lt;br /&gt;
** Skulduggery G&lt;br /&gt;
** Stealth YGG&lt;br /&gt;
*Social Skills&lt;br /&gt;
** Deception G&lt;br /&gt;
*Knowledge Skills&lt;br /&gt;
** Core Worlds YGGG&lt;br /&gt;
** Education GGGG&lt;br /&gt;
** Outer Rim GGGG&lt;br /&gt;
&lt;br /&gt;
=== Non-Career Skills ===&lt;br /&gt;
*General Skills&lt;br /&gt;
** Athletics GG&lt;br /&gt;
** Cool YG&lt;br /&gt;
** Discipline YGG&lt;br /&gt;
** Leadership GG&lt;br /&gt;
** Medicine GGGG&lt;br /&gt;
** Piloting (Planetary) GGG&lt;br /&gt;
** Piloting (Space) GGG&lt;br /&gt;
** Streetwise G&lt;br /&gt;
** Survival G&lt;br /&gt;
** Vigilance GGG&lt;br /&gt;
*Social Skills&lt;br /&gt;
** Charm GG&lt;br /&gt;
** Coercion GGG&lt;br /&gt;
** Negotiation GG&lt;br /&gt;
*Knowledge Skills&lt;br /&gt;
** Lore GGGG&lt;br /&gt;
** Underworld GGGG&lt;br /&gt;
** Warfare GGGG&lt;br /&gt;
** Xenology GGGG&lt;br /&gt;
*Combat Skills&lt;br /&gt;
** Brawl GG&lt;br /&gt;
** Gunnery YGG&lt;br /&gt;
** Lightsaber GG&lt;br /&gt;
** Melee GG&lt;br /&gt;
** Ranged (Heavy) GGG&lt;br /&gt;
** Ranged (Light) YGG&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Credits: &lt;br /&gt;
&lt;br /&gt;
=== Carried ===&lt;br /&gt;
*Encumbrance: X/Y&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
=== Owned ===&lt;br /&gt;
*On the Ship&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
*Somewhere Else:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Specializations and Talent Trees==&lt;br /&gt;
&lt;br /&gt;
=== Artisan ===&lt;br /&gt;
* Fine Tuning: Rank 1, Passive, Artisan - When reducing the amount of system strain a starship or vehicle suffers, reduce by 1 per rank.&lt;br /&gt;
* Mental Tools: Rank 1, Passive, Artisan, Force - Always considered to have the right tools for the job when making mechanics checks&lt;br /&gt;
&lt;br /&gt;
=== Armorer ===&lt;br /&gt;
* Gear Head: Rank 1, Passive, Armorer - Remove disadvantage per rank from Mechanics checks. Halve the credit cost to add mods to attachments.&lt;br /&gt;
&lt;br /&gt;
==Force Abilities==&lt;br /&gt;
&lt;br /&gt;
=== Enhance ===&lt;br /&gt;
* Enhance Basic Power (10xp): On Athletics check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Coordination (5xp): On Coordination check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Piloting Planetary (5xp): On Piloting Planetary check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Piloting Space (5xp): On Piloting Space check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Agility (10xp): Commit 1 Force die, increase Agility by 1.&lt;br /&gt;
&lt;br /&gt;
==XP Spent==&lt;br /&gt;
Species: Miralian&lt;br /&gt;
*Starting XP: 100 (+20 campaign rule, +10 Obligation buy)&lt;br /&gt;
**Intellect 4 - 70 XP&lt;br /&gt;
**Cunning 3 - 30 XP&lt;br /&gt;
&lt;br /&gt;
*Advancement (+50 campaign start, +30 left after attributes)&lt;br /&gt;
**Enhance Basic Power - 10xp&lt;br /&gt;
**Enhance Control - Coordination - 5xp&lt;br /&gt;
**Enhance Control - Piloting Planetary - 5xp&lt;br /&gt;
**Enhance Control - Piloting Space - 5xp&lt;br /&gt;
**Enhance Control - Agility - 10xp&lt;br /&gt;
**Gear Head - 5xp&lt;br /&gt;
**Fine Tuning - 5xp&lt;br /&gt;
**Mental Tools - 5xp&lt;br /&gt;
**Gunnery rank 1 - 10 xp&lt;br /&gt;
**Mechanics rank 2 - 10 xp&lt;br /&gt;
**Ranged - Light rank 1 - 10 xp&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sikka_Jerass&amp;diff=314523</id>
		<title>Sikka Jerass</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sikka_Jerass&amp;diff=314523"/>
		<updated>2017-02-17T23:10:07Z</updated>

		<summary type="html">&lt;p&gt;Angwa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sikka_Jerass.jpg|520 px|right|]]&lt;br /&gt;
Angwa&#039;s&#039; character in [https://wiki.rpg.net/index.php/The_Edge_of_Rebellious_Destiny The Edge of Rebellious Destiny] campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sikka Jerass ==&lt;br /&gt;
*Career: Sentinel&lt;br /&gt;
*Specializations: Artisan, Armorer&lt;br /&gt;
*Description: Sikka is a Miralian of above average height, her facial tattoos denoting someone of high status. She can be described as lithe and willowy and obviously takes great pride in her gear. Everything she wears and carries is the best she can possibly get her hands on and maintained meticulously. She always wears a beautiful and expensive looking silver necklace. &lt;br /&gt;
*Background: *WiP as the other characters take form*&lt;br /&gt;
&lt;br /&gt;
Sikka Jerass had a privileged upbringing to say the the least. Heir to a corporate dynasty, a brilliant engineer and last but not least, blessed with being in tune with the Force, like several of her ancestors. The Mirialan people are deeply religious and practice a primitive understanding of the Force, so the heir to the fortune of Jivu Inc was without a doubt destined for greatness.&lt;br /&gt;
&lt;br /&gt;
It did not work out so easy however and it all came to a climax on her wedding day. Certain elements in the Empire wanted access to the technological innovations Jivu Inc could provide. Her parents were reluctant to do so, and so was Sikka. Her sister Mirza had no such qualms, even going so far as seeing the Empire as the way forward, not to mention a great source of revenue. She counts the Imperial Governor of Miralia, Jegga Mervoru as one of her personal friends.&lt;br /&gt;
&lt;br /&gt;
Mirza and her Imperial allies struck at Sikka&#039;s wedding, two years ago, killing her parents and husband to be. Sikka herself only barely survived. It is her childhood friends Tuvi Guqoza and [Nick&#039;s character] who got her out. Tuvi&#039;s father runs the Miralian branch of [Criminal Cartel], something that always made her family look askance at her choice of friends, but now that connection paid it&#039;s dividends. They patched her up and smuggled [Nick&#039;s character] and her out of Miralia.&lt;br /&gt;
&lt;br /&gt;
Now they are on the run, their every step hounded by a mysterious Imperial agent who calls herself Kiba Ardesh...&lt;br /&gt;
&lt;br /&gt;
For ease of reference, people and organizations of interest:&lt;br /&gt;
&lt;br /&gt;
Mirza Jerass: Sikka&#039;s sister, who took control of her families corporation.&lt;br /&gt;
Jivu Inc: Corporation owned by the Jerass family. Specializes in cutting edge starship and robotics design and production.&lt;br /&gt;
Jegga Mervoru: Imperial Governor of Miralia, friend of Mirza&lt;br /&gt;
Tuvi Guqoza: childhood friend of Sikka, her father is a criminal kingpin.&lt;br /&gt;
[Criminal Cartel]: Organization whose Miralian branch is run by Tuvi&#039;s father.&lt;br /&gt;
[Nick&#039;s character]: Another childhood friend and current lover of Sikka. [Sikka husband to-be was his best friend?]&lt;br /&gt;
Kiba Ardesh: Shadowy Imperial agent hunting Sikka. Unbeknownst to Sikka a member of the Inquisitorius interested in her Force abilities.&lt;br /&gt;
&lt;br /&gt;
*Motivation - Ambition/Revenge: Sikka was almost killed at her wedding, her birthright stolen, and she&#039;s running for her life, brutally betrayed by her sibling. Yeah, there will be a reckoning.&lt;br /&gt;
Sikka was almost killed at her wedding, her birthright stolen, and she&#039;s running for her life, brutally betrayed by her sibling. Yeah, there will be a reckoning.&lt;br /&gt;
*Obligation - Debt 10 / Obsession 10: Sikka owns [Criminal Cartel] a great deal of money for being put back together after her sister&#039;s hit. She needed extensive surgery and limb replacements. She&#039;s a brilliant, albeit overly focused engineer, working to integrate her favorite fields, powered armor, spaceships and droids. She&#039;s the obsessive and stubborn type, and once she gets working considers everything else an unwelcome distraction. &lt;br /&gt;
*Morality - Love/Jealousy 50: Sikka has a deep, abiding affection for [Nick&#039;s character], and the passion and happiness it brings out in her is infectious. At times, Sikka is so enamored that she cannot stand to see the object of her love rely on anyone else, something which happens all too often due to her obsessions.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*Brawn: 2&lt;br /&gt;
*Agility: 3&lt;br /&gt;
*Intellect: 4&lt;br /&gt;
*Cunning: 2&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
*Presence: 2&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
*Weapon, Damage X, Special Effects, Dice Pool:&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Career Skills ===&lt;br /&gt;
*General Skills&lt;br /&gt;
** Astrogation YGGG&lt;br /&gt;
** Computers YGGG&lt;br /&gt;
** Coordination GGG&lt;br /&gt;
** Mechanics YYGG&lt;br /&gt;
** Perception G&lt;br /&gt;
** Resilience GG&lt;br /&gt;
** Skulduggery G&lt;br /&gt;
** Stealth YGG&lt;br /&gt;
*Social Skills&lt;br /&gt;
** Deception G&lt;br /&gt;
*Knowledge Skills&lt;br /&gt;
** Core Worlds YGGG&lt;br /&gt;
** Education GGGG&lt;br /&gt;
** Outer Rim GGGG&lt;br /&gt;
&lt;br /&gt;
=== Non-Career Skills ===&lt;br /&gt;
*General Skills&lt;br /&gt;
** Athletics GG&lt;br /&gt;
** Cool YG&lt;br /&gt;
** Discipline YGG&lt;br /&gt;
** Leadership GG&lt;br /&gt;
** Medicine GGGG&lt;br /&gt;
** Piloting (Planetary) GGG&lt;br /&gt;
** Piloting (Space) GGG&lt;br /&gt;
** Streetwise G&lt;br /&gt;
** Survival G&lt;br /&gt;
** Vigilance GGG&lt;br /&gt;
*Social Skills&lt;br /&gt;
** Charm GG&lt;br /&gt;
** Coercion GGG&lt;br /&gt;
** Negotiation GG&lt;br /&gt;
*Knowledge Skills&lt;br /&gt;
** Lore GGGG&lt;br /&gt;
** Underworld GGGG&lt;br /&gt;
** Warfare GGGG&lt;br /&gt;
** Xenology GGGG&lt;br /&gt;
*Combat Skills&lt;br /&gt;
** Brawl GG&lt;br /&gt;
** Gunnery YGG&lt;br /&gt;
** Lightsaber GG&lt;br /&gt;
** Melee GG&lt;br /&gt;
** Ranged (Heavy) GGG&lt;br /&gt;
** Ranged (Light) YGG&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Credits: &lt;br /&gt;
&lt;br /&gt;
=== Carried ===&lt;br /&gt;
*Encumbrance: X/Y&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
=== Owned ===&lt;br /&gt;
*On the Ship&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
*Somewhere Else:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Specializations and Talent Trees==&lt;br /&gt;
&lt;br /&gt;
=== Artisan ===&lt;br /&gt;
* Fine Tuning: Rank 1, Passive, Artisan - When reducing the amount of system strain a starship or vehicle suffers, reduce by 1 per rank.&lt;br /&gt;
* Mental Tools: Rank 1, Passive, Artisan, Force - Always considered to have the right tools for the job when making mechanics checks&lt;br /&gt;
&lt;br /&gt;
=== Armorer ===&lt;br /&gt;
* Gear Head: Rank 1, Passive, Armorer - Remove disadvantage per rank from Mechanics checks. Halve the credit cost to add mods to attachments.&lt;br /&gt;
&lt;br /&gt;
==Force Abilities==&lt;br /&gt;
&lt;br /&gt;
=== Enhance ===&lt;br /&gt;
* Enhance Basic Power (10xp): On Athletics check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Coordination (5xp): On Coordination check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Piloting Planetary (5xp): On Piloting Planetary check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Piloting Space (5xp): On Piloting Space check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Agility (10xp): Commit 1 Force die, increase Agility by 1.&lt;br /&gt;
&lt;br /&gt;
==XP Spent==&lt;br /&gt;
Species: Miralian&lt;br /&gt;
*Starting XP: 100 (+20 campaign rule, +10 Obligation buy)&lt;br /&gt;
**Intellect 4 - 70 XP&lt;br /&gt;
**Cunning 3 - 30 XP&lt;br /&gt;
&lt;br /&gt;
*Advancement (+50 campaign start, +30 left after attributes)&lt;br /&gt;
**Enhance Basic Power - 10xp&lt;br /&gt;
**Enhance Control - Coordination - 5xp&lt;br /&gt;
**Enhance Control - Piloting Planetary - 5xp&lt;br /&gt;
**Enhance Control - Piloting Space - 5xp&lt;br /&gt;
**Enhance Control - Agility - 10xp&lt;br /&gt;
**Gear Head - 5xp&lt;br /&gt;
**Fine Tuning - 5xp&lt;br /&gt;
**Mental Tools - 5xp&lt;br /&gt;
**Gunnery rank 1 - 10 xp&lt;br /&gt;
**Mechanics rank 2 - 10 xp&lt;br /&gt;
**Ranged - Light rank 1 - 10 xp&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sikka_Jerass&amp;diff=314522</id>
		<title>Sikka Jerass</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sikka_Jerass&amp;diff=314522"/>
		<updated>2017-02-17T23:09:40Z</updated>

		<summary type="html">&lt;p&gt;Angwa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sikka_Jerass.jpg|1049 px|right|]]&lt;br /&gt;
Angwa&#039;s&#039; character in [https://wiki.rpg.net/index.php/The_Edge_of_Rebellious_Destiny The Edge of Rebellious Destiny] campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sikka Jerass ==&lt;br /&gt;
*Career: Sentinel&lt;br /&gt;
*Specializations: Artisan, Armorer&lt;br /&gt;
*Description: Sikka is a Miralian of above average height, her facial tattoos denoting someone of high status. She can be described as lithe and willowy and obviously takes great pride in her gear. Everything she wears and carries is the best she can possibly get her hands on and maintained meticulously. She always wears a beautiful and expensive looking silver necklace. &lt;br /&gt;
*Background: *WiP as the other characters take form*&lt;br /&gt;
&lt;br /&gt;
Sikka Jerass had a privileged upbringing to say the the least. Heir to a corporate dynasty, a brilliant engineer and last but not least, blessed with being in tune with the Force, like several of her ancestors. The Mirialan people are deeply religious and practice a primitive understanding of the Force, so the heir to the fortune of Jivu Inc was without a doubt destined for greatness.&lt;br /&gt;
&lt;br /&gt;
It did not work out so easy however and it all came to a climax on her wedding day. Certain elements in the Empire wanted access to the technological innovations Jivu Inc could provide. Her parents were reluctant to do so, and so was Sikka. Her sister Mirza had no such qualms, even going so far as seeing the Empire as the way forward, not to mention a great source of revenue. She counts the Imperial Governor of Miralia, Jegga Mervoru as one of her personal friends.&lt;br /&gt;
&lt;br /&gt;
Mirza and her Imperial allies struck at Sikka&#039;s wedding, two years ago, killing her parents and husband to be. Sikka herself only barely survived. It is her childhood friends Tuvi Guqoza and [Nick&#039;s character] who got her out. Tuvi&#039;s father runs the Miralian branch of [Criminal Cartel], something that always made her family look askance at her choice of friends, but now that connection paid it&#039;s dividends. They patched her up and smuggled [Nick&#039;s character] and her out of Miralia.&lt;br /&gt;
&lt;br /&gt;
Now they are on the run, their every step hounded by a mysterious Imperial agent who calls herself Kiba Ardesh...&lt;br /&gt;
&lt;br /&gt;
For ease of reference, people and organizations of interest:&lt;br /&gt;
&lt;br /&gt;
Mirza Jerass: Sikka&#039;s sister, who took control of her families corporation.&lt;br /&gt;
Jivu Inc: Corporation owned by the Jerass family. Specializes in cutting edge starship and robotics design and production.&lt;br /&gt;
Jegga Mervoru: Imperial Governor of Miralia, friend of Mirza&lt;br /&gt;
Tuvi Guqoza: childhood friend of Sikka, her father is a criminal kingpin.&lt;br /&gt;
[Criminal Cartel]: Organization whose Miralian branch is run by Tuvi&#039;s father.&lt;br /&gt;
[Nick&#039;s character]: Another childhood friend and current lover of Sikka. [Sikka husband to-be was his best friend?]&lt;br /&gt;
Kiba Ardesh: Shadowy Imperial agent hunting Sikka. Unbeknownst to Sikka a member of the Inquisitorius interested in her Force abilities.&lt;br /&gt;
&lt;br /&gt;
*Motivation - Ambition/Revenge: Sikka was almost killed at her wedding, her birthright stolen, and she&#039;s running for her life, brutally betrayed by her sibling. Yeah, there will be a reckoning.&lt;br /&gt;
Sikka was almost killed at her wedding, her birthright stolen, and she&#039;s running for her life, brutally betrayed by her sibling. Yeah, there will be a reckoning.&lt;br /&gt;
*Obligation - Debt 10 / Obsession 10: Sikka owns [Criminal Cartel] a great deal of money for being put back together after her sister&#039;s hit. She needed extensive surgery and limb replacements. She&#039;s a brilliant, albeit overly focused engineer, working to integrate her favorite fields, powered armor, spaceships and droids. She&#039;s the obsessive and stubborn type, and once she gets working considers everything else an unwelcome distraction. &lt;br /&gt;
*Morality - Love/Jealousy 50: Sikka has a deep, abiding affection for [Nick&#039;s character], and the passion and happiness it brings out in her is infectious. At times, Sikka is so enamored that she cannot stand to see the object of her love rely on anyone else, something which happens all too often due to her obsessions.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*Brawn: 2&lt;br /&gt;
*Agility: 3&lt;br /&gt;
*Intellect: 4&lt;br /&gt;
*Cunning: 2&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
*Presence: 2&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
*Weapon, Damage X, Special Effects, Dice Pool:&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Career Skills ===&lt;br /&gt;
*General Skills&lt;br /&gt;
** Astrogation YGGG&lt;br /&gt;
** Computers YGGG&lt;br /&gt;
** Coordination GGG&lt;br /&gt;
** Mechanics YYGG&lt;br /&gt;
** Perception G&lt;br /&gt;
** Resilience GG&lt;br /&gt;
** Skulduggery G&lt;br /&gt;
** Stealth YGG&lt;br /&gt;
*Social Skills&lt;br /&gt;
** Deception G&lt;br /&gt;
*Knowledge Skills&lt;br /&gt;
** Core Worlds YGGG&lt;br /&gt;
** Education GGGG&lt;br /&gt;
** Outer Rim GGGG&lt;br /&gt;
&lt;br /&gt;
=== Non-Career Skills ===&lt;br /&gt;
*General Skills&lt;br /&gt;
** Athletics GG&lt;br /&gt;
** Cool YG&lt;br /&gt;
** Discipline YGG&lt;br /&gt;
** Leadership GG&lt;br /&gt;
** Medicine GGGG&lt;br /&gt;
** Piloting (Planetary) GGG&lt;br /&gt;
** Piloting (Space) GGG&lt;br /&gt;
** Streetwise G&lt;br /&gt;
** Survival G&lt;br /&gt;
** Vigilance GGG&lt;br /&gt;
*Social Skills&lt;br /&gt;
** Charm GG&lt;br /&gt;
** Coercion GGG&lt;br /&gt;
** Negotiation GG&lt;br /&gt;
*Knowledge Skills&lt;br /&gt;
** Lore GGGG&lt;br /&gt;
** Underworld GGGG&lt;br /&gt;
** Warfare GGGG&lt;br /&gt;
** Xenology GGGG&lt;br /&gt;
*Combat Skills&lt;br /&gt;
** Brawl GG&lt;br /&gt;
** Gunnery YGG&lt;br /&gt;
** Lightsaber GG&lt;br /&gt;
** Melee GG&lt;br /&gt;
** Ranged (Heavy) GGG&lt;br /&gt;
** Ranged (Light) YGG&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Credits: &lt;br /&gt;
&lt;br /&gt;
=== Carried ===&lt;br /&gt;
*Encumbrance: X/Y&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
=== Owned ===&lt;br /&gt;
*On the Ship&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
*Somewhere Else:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Specializations and Talent Trees==&lt;br /&gt;
&lt;br /&gt;
=== Artisan ===&lt;br /&gt;
* Fine Tuning: Rank 1, Passive, Artisan - When reducing the amount of system strain a starship or vehicle suffers, reduce by 1 per rank.&lt;br /&gt;
* Mental Tools: Rank 1, Passive, Artisan, Force - Always considered to have the right tools for the job when making mechanics checks&lt;br /&gt;
&lt;br /&gt;
=== Armorer ===&lt;br /&gt;
* Gear Head: Rank 1, Passive, Armorer - Remove disadvantage per rank from Mechanics checks. Halve the credit cost to add mods to attachments.&lt;br /&gt;
&lt;br /&gt;
==Force Abilities==&lt;br /&gt;
&lt;br /&gt;
=== Enhance ===&lt;br /&gt;
* Enhance Basic Power (10xp): On Athletics check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Coordination (5xp): On Coordination check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Piloting Planetary (5xp): On Piloting Planetary check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Piloting Space (5xp): On Piloting Space check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Agility (10xp): Commit 1 Force die, increase Agility by 1.&lt;br /&gt;
&lt;br /&gt;
==XP Spent==&lt;br /&gt;
Species: Miralian&lt;br /&gt;
*Starting XP: 100 (+20 campaign rule, +10 Obligation buy)&lt;br /&gt;
**Intellect 4 - 70 XP&lt;br /&gt;
**Cunning 3 - 30 XP&lt;br /&gt;
&lt;br /&gt;
*Advancement (+50 campaign start, +30 left after attributes)&lt;br /&gt;
**Enhance Basic Power - 10xp&lt;br /&gt;
**Enhance Control - Coordination - 5xp&lt;br /&gt;
**Enhance Control - Piloting Planetary - 5xp&lt;br /&gt;
**Enhance Control - Piloting Space - 5xp&lt;br /&gt;
**Enhance Control - Agility - 10xp&lt;br /&gt;
**Gear Head - 5xp&lt;br /&gt;
**Fine Tuning - 5xp&lt;br /&gt;
**Mental Tools - 5xp&lt;br /&gt;
**Gunnery rank 1 - 10 xp&lt;br /&gt;
**Mechanics rank 2 - 10 xp&lt;br /&gt;
**Ranged - Light rank 1 - 10 xp&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sikka_Jerass&amp;diff=314519</id>
		<title>Sikka Jerass</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sikka_Jerass&amp;diff=314519"/>
		<updated>2017-02-17T21:38:16Z</updated>

		<summary type="html">&lt;p&gt;Angwa: Created page with &amp;quot;right| Angwa&amp;#039;s&amp;#039; character in [https://wiki.rpg.net/index.php/The_Edge_of_Rebellious_Destiny The Edge of Rebellious Destiny] campaign.   == Sik...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sikka_Jerass.jpg|257 px|right|]]&lt;br /&gt;
Angwa&#039;s&#039; character in [https://wiki.rpg.net/index.php/The_Edge_of_Rebellious_Destiny The Edge of Rebellious Destiny] campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sikka Jerass ==&lt;br /&gt;
*Career: Sentinel&lt;br /&gt;
*Specializations: Artisan, Armorer&lt;br /&gt;
*Description: Sikka is a Miralian of above average height, her facial tattoos denoting someone of high status. She can be described as lithe and willowy and obviously takes great pride in her gear. Everything she wears and carries is the best she can possibly get her hands on and maintained meticulously. She always wears a beautiful and expensive looking silver necklace. &lt;br /&gt;
*Background: *WiP as the other characters take form*&lt;br /&gt;
&lt;br /&gt;
Sikka Jerass had a privileged upbringing to say the the least. Heir to a corporate dynasty, a brilliant engineer and last but not least, blessed with being in tune with the Force, like several of her ancestors. The Mirialan people are deeply religious and practice a primitive understanding of the Force, so the heir to the fortune of Jivu Inc was without a doubt destined for greatness.&lt;br /&gt;
&lt;br /&gt;
It did not work out so easy however and it all came to a climax on her wedding day. Certain elements in the Empire wanted access to the technological innovations Jivu Inc could provide. Her parents were reluctant to do so, and so was Sikka. Her sister Mirza had no such qualms, even going so far as seeing the Empire as the way forward, not to mention a great source of revenue. She counts the Imperial Governor of Miralia, Jegga Mervoru as one of her personal friends.&lt;br /&gt;
&lt;br /&gt;
Mirza and her Imperial allies struck at Sikka&#039;s wedding, two years ago, killing her parents and husband to be. Sikka herself only barely survived. It is her childhood friends Tuvi Guqoza and [Nick&#039;s character] who got her out. Tuvi&#039;s father runs the Miralian branch of [Criminal Cartel], something that always made her family look askance at her choice of friends, but now that connection paid it&#039;s dividends. They patched her up and smuggled [Nick&#039;s character] and her out of Miralia.&lt;br /&gt;
&lt;br /&gt;
Now they are on the run, their every step hounded by a mysterious Imperial agent who calls herself Kiba Ardesh...&lt;br /&gt;
&lt;br /&gt;
For ease of reference, people and organizations of interest:&lt;br /&gt;
&lt;br /&gt;
Mirza Jerass: Sikka&#039;s sister, who took control of her families corporation.&lt;br /&gt;
Jivu Inc: Corporation owned by the Jerass family. Specializes in cutting edge starship and robotics design and production.&lt;br /&gt;
Jegga Mervoru: Imperial Governor of Miralia, friend of Mirza&lt;br /&gt;
Tuvi Guqoza: childhood friend of Sikka, her father is a criminal kingpin.&lt;br /&gt;
[Criminal Cartel]: Organization whose Miralian branch is run by Tuvi&#039;s father.&lt;br /&gt;
[Nick&#039;s character]: Another childhood friend and current lover of Sikka. [Sikka husband to-be was his best friend?]&lt;br /&gt;
Kiba Ardesh: Shadowy Imperial agent hunting Sikka. Unbeknownst to Sikka a member of the Inquisitorius interested in her Force abilities.&lt;br /&gt;
&lt;br /&gt;
*Motivation - Ambition/Revenge: Sikka was almost killed at her wedding, her birthright stolen, and she&#039;s running for her life, brutally betrayed by her sibling. Yeah, there will be a reckoning.&lt;br /&gt;
Sikka was almost killed at her wedding, her birthright stolen, and she&#039;s running for her life, brutally betrayed by her sibling. Yeah, there will be a reckoning.&lt;br /&gt;
*Obligation - Debt 10 / Obsession 10: Sikka owns [Criminal Cartel] a great deal of money for being put back together after her sister&#039;s hit. She needed extensive surgery and limb replacements. She&#039;s a brilliant, albeit overly focused engineer, working to integrate her favorite fields, powered armor, spaceships and droids. She&#039;s the obsessive and stubborn type, and once she gets working considers everything else an unwelcome distraction. &lt;br /&gt;
*Morality - Love/Jealousy 50: Sikka has a deep, abiding affection for [Nick&#039;s character], and the passion and happiness it brings out in her is infectious. At times, Sikka is so enamored that she cannot stand to see the object of her love rely on anyone else, something which happens all too often due to her obsessions.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*Brawn: 2&lt;br /&gt;
*Agility: 3&lt;br /&gt;
*Intellect: 4&lt;br /&gt;
*Cunning: 2&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
*Presence: 2&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
*Weapon, Damage X, Special Effects, Dice Pool:&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Career Skills ===&lt;br /&gt;
*General Skills&lt;br /&gt;
** Astrogation YGGG&lt;br /&gt;
** Computers YGGG&lt;br /&gt;
** Coordination GGG&lt;br /&gt;
** Mechanics YYGG&lt;br /&gt;
** Perception G&lt;br /&gt;
** Resilience GG&lt;br /&gt;
** Skulduggery G&lt;br /&gt;
** Stealth YGG&lt;br /&gt;
*Social Skills&lt;br /&gt;
** Deception G&lt;br /&gt;
*Knowledge Skills&lt;br /&gt;
** Core Worlds YGGG&lt;br /&gt;
** Education GGGG&lt;br /&gt;
** Outer Rim GGGG&lt;br /&gt;
&lt;br /&gt;
=== Non-Career Skills ===&lt;br /&gt;
*General Skills&lt;br /&gt;
** Athletics GG&lt;br /&gt;
** Cool YG&lt;br /&gt;
** Discipline YGG&lt;br /&gt;
** Leadership GG&lt;br /&gt;
** Medicine GGGG&lt;br /&gt;
** Piloting (Planetary) GGG&lt;br /&gt;
** Piloting (Space) GGG&lt;br /&gt;
** Streetwise G&lt;br /&gt;
** Survival G&lt;br /&gt;
** Vigilance GGG&lt;br /&gt;
*Social Skills&lt;br /&gt;
** Charm GG&lt;br /&gt;
** Coercion GGG&lt;br /&gt;
** Negotiation GG&lt;br /&gt;
*Knowledge Skills&lt;br /&gt;
** Lore GGGG&lt;br /&gt;
** Underworld GGGG&lt;br /&gt;
** Warfare GGGG&lt;br /&gt;
** Xenology GGGG&lt;br /&gt;
*Combat Skills&lt;br /&gt;
** Brawl GG&lt;br /&gt;
** Gunnery YGG&lt;br /&gt;
** Lightsaber GG&lt;br /&gt;
** Melee GG&lt;br /&gt;
** Ranged (Heavy) GGG&lt;br /&gt;
** Ranged (Light) YGG&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Credits: &lt;br /&gt;
&lt;br /&gt;
=== Carried ===&lt;br /&gt;
*Encumbrance: X/Y&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
=== Owned ===&lt;br /&gt;
*On the Ship&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
*Somewhere Else:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Specializations and Talent Trees==&lt;br /&gt;
&lt;br /&gt;
=== Artisan ===&lt;br /&gt;
* Fine Tuning: Rank 1, Passive, Artisan - When reducing the amount of system strain a starship or vehicle suffers, reduce by 1 per rank.&lt;br /&gt;
* Mental Tools: Rank 1, Passive, Artisan, Force - Always considered to have the right tools for the job when making mechanics checks&lt;br /&gt;
&lt;br /&gt;
=== Armorer ===&lt;br /&gt;
* Gear Head: Rank 1, Passive, Armorer - Remove disadvantage per rank from Mechanics checks. Halve the credit cost to add mods to attachments.&lt;br /&gt;
&lt;br /&gt;
==Force Abilities==&lt;br /&gt;
&lt;br /&gt;
=== Enhance ===&lt;br /&gt;
* Enhance Basic Power (10xp): On Athletics check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Coordination (5xp): On Coordination check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Piloting Planetary (5xp): On Piloting Planetary check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Piloting Space (5xp): On Piloting Space check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage.&lt;br /&gt;
* Enhance Control - Agility (10xp): Commit 1 Force die, increase Agility by 1.&lt;br /&gt;
&lt;br /&gt;
==XP Spent==&lt;br /&gt;
Species: Miralian&lt;br /&gt;
*Starting XP: 100 (+20 campaign rule, +10 Obligation buy)&lt;br /&gt;
**Intellect 4 - 70 XP&lt;br /&gt;
**Cunning 3 - 30 XP&lt;br /&gt;
&lt;br /&gt;
*Advancement (+50 campaign start, +30 left after attributes)&lt;br /&gt;
**Enhance Basic Power - 10xp&lt;br /&gt;
**Enhance Control - Coordination - 5xp&lt;br /&gt;
**Enhance Control - Piloting Planetary - 5xp&lt;br /&gt;
**Enhance Control - Piloting Space - 5xp&lt;br /&gt;
**Enhance Control - Agility - 10xp&lt;br /&gt;
**Gear Head - 5xp&lt;br /&gt;
**Fine Tuning - 5xp&lt;br /&gt;
**Mental Tools - 5xp&lt;br /&gt;
**Gunnery rank 1 - 10 xp&lt;br /&gt;
**Mechanics rank 2 - 10 xp&lt;br /&gt;
**Ranged - Light rank 1 - 10 xp&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Sikka_Jerass.jpg&amp;diff=314516</id>
		<title>File:Sikka Jerass.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Sikka_Jerass.jpg&amp;diff=314516"/>
		<updated>2017-02-17T20:43:15Z</updated>

		<summary type="html">&lt;p&gt;Angwa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=304841</id>
		<title>Akodo Kumiko</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=304841"/>
		<updated>2016-08-06T10:35:00Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Akodo Kumiko, Lion Bushi of the Akodo School&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Akodo Kumiko.jpg|none|250px|thumb|upright|right]] using our file &amp;quot;Akodo Kumiko.jpg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Akodo Kumiko is the child Akodo Genji, uncle of Akodo Toturi, and Kakita Miko, a niece of Doji Satsume. Kumiko has inherited her mother looks and has always been a dreamer. The Akodo princess was doted on by her family, they might even have indulged her a bit much. Her recently deceased father worried that she is not ready for her gempukku, and her sensei that she doesn&#039;t apply herself enough, though she is clearly talented. Her mother&#039;s worries about her daughter are entirely different still.&lt;br /&gt;
&lt;br /&gt;
And they are all right to worry. Kumiko isn&#039;t ready and she really does not apply herself. And when her mother brought her to the Imperial Winter Court last year, she lost her heart. Kumiko has always had a great fondness of reading, be it history or Akodo&#039;s writings, but she preferred pillow books and romances. Yet she has never been that interested in boys or putting theory into practice. She considered herself too honorable for such and furthermore, soon after her gempuku a marriage will be arranged. So it came as a shock and a surprise to Kumiko when she fell for someone, and she fell hard. And it wasn&#039;t the likes of Hoturi or others like him over who all the girls fawned. No, she lost her heart to Yogo Hiriko, the young and beautiful granddaughter of the Yogo Daimyo.&lt;br /&gt;
&lt;br /&gt;
They spent a magical winter together and over the long months the young Akodo trusted her lover with many of her family&#039;s secrets, such as her cousin&#039;s affair with the geisha Hatsuko. Kumiko is completely smitten, but being in love, and with a woman no less, has shaken her to her core. For the first time in her life she fears doing her duty. Success at her gempuku means a nakodo and marriage. This is what she must do for her family and clan to satisfy duty and honor. Yet, unthinkable as it is, this is now the last thing the Akodo princess &#039;&#039;wants&#039;&#039; to do. She desperately tries to keep all of this a secret, but unknown to her, her mother is not fooled at all.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 3:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 2&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 3 (costs 18 xp)&lt;br /&gt;
&lt;br /&gt;
Honour: 6.4&lt;br /&gt;
Status: 2.0&lt;br /&gt;
Glory: 2.5&lt;br /&gt;
Insight: 150 (Rank 2)&lt;br /&gt;
Unspend XP: 0&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School: Akodo Bushi School (Rank 1)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Way of the Lion: Bushi of the Akodo school hone their fury until it is as precise as a blade. You may either ignore the portion of an opponent&#039;s Armor TN derived from Armor, or gain a free Raise when attacking. Also, you gain a bonus of 1k0 to the total of all attack rolls on your first melee attack against an opponent in a skirmish, or against any opponent who has declared a raise on an attack against you since your last turn. You add only a total of 1k0 for an enemy who Raised against you, no matter how many times they actually Raised.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Battle (mass combat) Per 2 (cost 2 pts)&lt;br /&gt;
* Defense Ref 1&lt;br /&gt;
* Kenjutsu Agi 1&lt;br /&gt;
* Kyujutsu Ref 1&lt;br /&gt;
* Lore: History Int 1&lt;br /&gt;
* Sincerity Awa 1&lt;br /&gt;
* Iaijutstu Ref 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Artisan: Literature Awa 1 (cost 1 pt)&lt;br /&gt;
* Artisan: Poetry Awa 1 (cost 1 pt)&lt;br /&gt;
* Athletics Str 1 (cost 1 pt)&lt;br /&gt;
* Calligraphy Int 1 (cost 1 pt)&lt;br /&gt;
* Courtier Awa 3 (cost 6 pt)&lt;br /&gt;
* Etiquette Awa 1 (cost 1 pt)&lt;br /&gt;
* Games: Go Int 1 (cost 1)&lt;br /&gt;
* Games: Letters Awa 1 (cost 1)&lt;br /&gt;
* Horsemanship Agi 1 (cost 1)&lt;br /&gt;
* Investigate Per 1 (cost 1)&lt;br /&gt;
* Lore: Bushido Int 1 (cost 1 pt)&lt;br /&gt;
* Lore: Heraldry Int 1 (cost 1 pt)&lt;br /&gt;
* Lore: Shadowlands Int 1 (cost 1 pt)&lt;br /&gt;
* Lore: War Int 1 (cost 1 pt)&lt;br /&gt;
* Meditation Void 1 (cost 1 pt)&lt;br /&gt;
* Perform: Samisen Agi 1 (cost 1 pt)&lt;br /&gt;
* Tea Ceremony Void 1 (cost 1 pt)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages (cost 15 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Benten&#039;s Blessing (cost 4 pts)&lt;br /&gt;
* Social Position (cost 6 pts)&lt;br /&gt;
* Servant - Handmaiden Miko (cost 5 points - 3 paid)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages (+10 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Gullible +4 pts&lt;br /&gt;
* Dark Secret +4 pts&lt;br /&gt;
* True Love +3 pts&lt;br /&gt;
* Sworn Enemy (Bayushi Reiha) + 3 pts&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Daisho&lt;br /&gt;
* Light Armour&lt;br /&gt;
* Sturdy Clothing&lt;br /&gt;
* Travelling Pack&lt;br /&gt;
* Yumi&lt;br /&gt;
* Coin purse with some spare change&lt;br /&gt;
* Paper &amp;amp; writing kit&lt;br /&gt;
* Tea Set (1 koku)&lt;br /&gt;
* Pet sleeve pekingese called Kawaii (1 koku)&lt;br /&gt;
* Fashionable clothes &amp;amp; umbrella (approx 2 koku)&lt;br /&gt;
* A lot of Pillow Books (approx 1 koku)&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=304840</id>
		<title>Akodo Kumiko</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=304840"/>
		<updated>2016-08-06T10:32:25Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* Advantages (cost 15 pts) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Akodo Kumiko, Lion Bushi of the Akodo School&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Akodo Kumiko.jpg|none|250px|thumb|upright|right]] using our file &amp;quot;Akodo Kumiko.jpg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Akodo Kumiko is the child Akodo Genji, uncle of Akodo Toturi, and Kakita Miko, a niece of Doji Satsume. Kumiko has inherited her mother looks and has always been a dreamer. The Akodo princess was doted on by her family, they might even have indulged her a bit much. Her recently deceased father worried that she is not ready for her gempukku, and her sensei that she doesn&#039;t apply herself enough, though she is clearly talented. Her mother&#039;s worries about her daughter are entirely different still.&lt;br /&gt;
&lt;br /&gt;
And they are all right to worry. Kumiko isn&#039;t ready and she really does not apply herself. And when her mother brought her to the Imperial Winter Court last year, she lost her heart. Kumiko has always had a great fondness of reading, be it history or Akodo&#039;s writings, but she preferred pillow books and romances. Yet she has never been that interested in boys or putting theory into practice. She considered herself too honorable for such and furthermore, soon after her gempuku a marriage will be arranged. So it came as a shock and a surprise to Kumiko when she fell for someone, and she fell hard. And it wasn&#039;t the likes of Hoturi or others like him over who all the girls fawned. No, she lost her heart to Yogo Hiriko, the young and beautiful granddaughter of the Yogo Daimyo.&lt;br /&gt;
&lt;br /&gt;
They spent a magical winter together and over the long months the young Akodo trusted her lover with many of her family&#039;s secrets, such as her cousin&#039;s affair with the geisha Hatsuko. Kumiko is completely smitten, but being in love, and with a woman no less, has shaken her to her core. For the first time in her life she fears doing her duty. Success at her gempuku means a nakodo and marriage. This is what she must do for her family and clan to satisfy duty and honor. Yet, unthinkable as it is, this is now the last thing the Akodo princess &#039;&#039;wants&#039;&#039; to do. She desperately tries to keep all of this a secret, but unknown to her, her mother is not fooled at all.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 3:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 2&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 3 (costs 18 xp)&lt;br /&gt;
&lt;br /&gt;
Honour: 6.4&lt;br /&gt;
Status: 2.0&lt;br /&gt;
Glory: 2.5&lt;br /&gt;
Insight: 148 (Rank 1)&lt;br /&gt;
Unspend XP: 0&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School: Akodo Bushi School (Rank 1)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Way of the Lion: Bushi of the Akodo school hone their fury until it is as precise as a blade. You may either ignore the portion of an opponent&#039;s Armor TN derived from Armor, or gain a free Raise when attacking. Also, you gain a bonus of 1k0 to the total of all attack rolls on your first melee attack against an opponent in a skirmish, or against any opponent who has declared a raise on an attack against you since your last turn. You add only a total of 1k0 for an enemy who Raised against you, no matter how many times they actually Raised.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Battle (mass combat) Per 2 (cost 2 pts)&lt;br /&gt;
* Defense Ref 1&lt;br /&gt;
* Kenjutsu Agi 1&lt;br /&gt;
* Kyujutsu Ref 1&lt;br /&gt;
* Lore: History Int 1&lt;br /&gt;
* Sincerity Awa 1&lt;br /&gt;
* Iaijutstu Ref 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Artisan: Literature Awa 1 (cost 1 pt)&lt;br /&gt;
* Artisan: Poetry Awa 1 (cost 1 pt)&lt;br /&gt;
* Athletics Str 1 (cost 1 pt)&lt;br /&gt;
* Calligraphy Int 1 (cost 1 pt)&lt;br /&gt;
* Courtier Awa 3 (cost 6 pt)&lt;br /&gt;
* Etiquette Awa 1 (cost 1 pt)&lt;br /&gt;
* Games: Go Int 1 (cost 1)&lt;br /&gt;
* Games: Letters Awa 1 (cost 1)&lt;br /&gt;
* Horsemanship Agi 1 (cost 1)&lt;br /&gt;
* Investigate Per 1 (cost 1)&lt;br /&gt;
* Lore: Bushido Int 1 (cost 1 pt)&lt;br /&gt;
* Lore: Heraldry Int 1 (cost 1 pt)&lt;br /&gt;
* Lore: Shadowlands Int 1 (cost 1 pt)&lt;br /&gt;
* Lore: War Int 1 (cost 1 pt)&lt;br /&gt;
* Meditation Void 1 (cost 1 pt)&lt;br /&gt;
* Perform: Samisen Agi 1 (cost 1 pt)&lt;br /&gt;
* Tea Ceremony Void 1 (cost 1 pt)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages (cost 15 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Benten&#039;s Blessing (cost 4 pts)&lt;br /&gt;
* Social Position (cost 6 pts)&lt;br /&gt;
* Servant - Handmaiden Miko (cost 5 points - 3 paid)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages (+10 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Gullible +4 pts&lt;br /&gt;
* Dark Secret +4 pts&lt;br /&gt;
* True Love +3 pts&lt;br /&gt;
* Sworn Enemy (Bayushi Reiha) + 3 pts&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Daisho&lt;br /&gt;
* Light Armour&lt;br /&gt;
* Sturdy Clothing&lt;br /&gt;
* Travelling Pack&lt;br /&gt;
* Yumi&lt;br /&gt;
* Coin purse with some spare change&lt;br /&gt;
* Paper &amp;amp; writing kit&lt;br /&gt;
* Tea Set (1 koku)&lt;br /&gt;
* Pet sleeve pekingese called Kawaii (1 koku)&lt;br /&gt;
* Fashionable clothes &amp;amp; umbrella (approx 2 koku)&lt;br /&gt;
* A lot of Pillow Books (approx 1 koku)&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=304839</id>
		<title>Akodo Kumiko</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=304839"/>
		<updated>2016-08-06T10:31:59Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* School Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Akodo Kumiko, Lion Bushi of the Akodo School&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Akodo Kumiko.jpg|none|250px|thumb|upright|right]] using our file &amp;quot;Akodo Kumiko.jpg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Akodo Kumiko is the child Akodo Genji, uncle of Akodo Toturi, and Kakita Miko, a niece of Doji Satsume. Kumiko has inherited her mother looks and has always been a dreamer. The Akodo princess was doted on by her family, they might even have indulged her a bit much. Her recently deceased father worried that she is not ready for her gempukku, and her sensei that she doesn&#039;t apply herself enough, though she is clearly talented. Her mother&#039;s worries about her daughter are entirely different still.&lt;br /&gt;
&lt;br /&gt;
And they are all right to worry. Kumiko isn&#039;t ready and she really does not apply herself. And when her mother brought her to the Imperial Winter Court last year, she lost her heart. Kumiko has always had a great fondness of reading, be it history or Akodo&#039;s writings, but she preferred pillow books and romances. Yet she has never been that interested in boys or putting theory into practice. She considered herself too honorable for such and furthermore, soon after her gempuku a marriage will be arranged. So it came as a shock and a surprise to Kumiko when she fell for someone, and she fell hard. And it wasn&#039;t the likes of Hoturi or others like him over who all the girls fawned. No, she lost her heart to Yogo Hiriko, the young and beautiful granddaughter of the Yogo Daimyo.&lt;br /&gt;
&lt;br /&gt;
They spent a magical winter together and over the long months the young Akodo trusted her lover with many of her family&#039;s secrets, such as her cousin&#039;s affair with the geisha Hatsuko. Kumiko is completely smitten, but being in love, and with a woman no less, has shaken her to her core. For the first time in her life she fears doing her duty. Success at her gempuku means a nakodo and marriage. This is what she must do for her family and clan to satisfy duty and honor. Yet, unthinkable as it is, this is now the last thing the Akodo princess &#039;&#039;wants&#039;&#039; to do. She desperately tries to keep all of this a secret, but unknown to her, her mother is not fooled at all.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 3:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 2&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 3 (costs 18 xp)&lt;br /&gt;
&lt;br /&gt;
Honour: 6.4&lt;br /&gt;
Status: 2.0&lt;br /&gt;
Glory: 2.5&lt;br /&gt;
Insight: 148 (Rank 1)&lt;br /&gt;
Unspend XP: 0&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School: Akodo Bushi School (Rank 1)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Way of the Lion: Bushi of the Akodo school hone their fury until it is as precise as a blade. You may either ignore the portion of an opponent&#039;s Armor TN derived from Armor, or gain a free Raise when attacking. Also, you gain a bonus of 1k0 to the total of all attack rolls on your first melee attack against an opponent in a skirmish, or against any opponent who has declared a raise on an attack against you since your last turn. You add only a total of 1k0 for an enemy who Raised against you, no matter how many times they actually Raised.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Battle (mass combat) Per 2 (cost 2 pts)&lt;br /&gt;
* Defense Ref 1&lt;br /&gt;
* Kenjutsu Agi 1&lt;br /&gt;
* Kyujutsu Ref 1&lt;br /&gt;
* Lore: History Int 1&lt;br /&gt;
* Sincerity Awa 1&lt;br /&gt;
* Iaijutstu Ref 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Artisan: Literature Awa 1 (cost 1 pt)&lt;br /&gt;
* Artisan: Poetry Awa 1 (cost 1 pt)&lt;br /&gt;
* Athletics Str 1 (cost 1 pt)&lt;br /&gt;
* Calligraphy Int 1 (cost 1 pt)&lt;br /&gt;
* Courtier Awa 3 (cost 6 pt)&lt;br /&gt;
* Etiquette Awa 1 (cost 1 pt)&lt;br /&gt;
* Games: Go Int 1 (cost 1)&lt;br /&gt;
* Games: Letters Awa 1 (cost 1)&lt;br /&gt;
* Horsemanship Agi 1 (cost 1)&lt;br /&gt;
* Investigate Per 1 (cost 1)&lt;br /&gt;
* Lore: Bushido Int 1 (cost 1 pt)&lt;br /&gt;
* Lore: Heraldry Int 1 (cost 1 pt)&lt;br /&gt;
* Lore: Shadowlands Int 1 (cost 1 pt)&lt;br /&gt;
* Lore: War Int 1 (cost 1 pt)&lt;br /&gt;
* Meditation Void 1 (cost 1 pt)&lt;br /&gt;
* Perform: Samisen Agi 1 (cost 1 pt)&lt;br /&gt;
* Tea Ceremony Void 1 (cost 1 pt)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages (cost 15 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Benten&#039;s Blessing (cost 4 pts)&lt;br /&gt;
* Social Position (cost 6 pts)&lt;br /&gt;
* Servant - Handmaiden Miko (cost 5 points - 2 paid)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages (+10 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Gullible +4 pts&lt;br /&gt;
* Dark Secret +4 pts&lt;br /&gt;
* True Love +3 pts&lt;br /&gt;
* Sworn Enemy (Bayushi Reiha) + 3 pts&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Daisho&lt;br /&gt;
* Light Armour&lt;br /&gt;
* Sturdy Clothing&lt;br /&gt;
* Travelling Pack&lt;br /&gt;
* Yumi&lt;br /&gt;
* Coin purse with some spare change&lt;br /&gt;
* Paper &amp;amp; writing kit&lt;br /&gt;
* Tea Set (1 koku)&lt;br /&gt;
* Pet sleeve pekingese called Kawaii (1 koku)&lt;br /&gt;
* Fashionable clothes &amp;amp; umbrella (approx 2 koku)&lt;br /&gt;
* A lot of Pillow Books (approx 1 koku)&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=304838</id>
		<title>Akodo Kumiko</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=304838"/>
		<updated>2016-08-06T10:31:34Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* School Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Akodo Kumiko, Lion Bushi of the Akodo School&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Akodo Kumiko.jpg|none|250px|thumb|upright|right]] using our file &amp;quot;Akodo Kumiko.jpg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Akodo Kumiko is the child Akodo Genji, uncle of Akodo Toturi, and Kakita Miko, a niece of Doji Satsume. Kumiko has inherited her mother looks and has always been a dreamer. The Akodo princess was doted on by her family, they might even have indulged her a bit much. Her recently deceased father worried that she is not ready for her gempukku, and her sensei that she doesn&#039;t apply herself enough, though she is clearly talented. Her mother&#039;s worries about her daughter are entirely different still.&lt;br /&gt;
&lt;br /&gt;
And they are all right to worry. Kumiko isn&#039;t ready and she really does not apply herself. And when her mother brought her to the Imperial Winter Court last year, she lost her heart. Kumiko has always had a great fondness of reading, be it history or Akodo&#039;s writings, but she preferred pillow books and romances. Yet she has never been that interested in boys or putting theory into practice. She considered herself too honorable for such and furthermore, soon after her gempuku a marriage will be arranged. So it came as a shock and a surprise to Kumiko when she fell for someone, and she fell hard. And it wasn&#039;t the likes of Hoturi or others like him over who all the girls fawned. No, she lost her heart to Yogo Hiriko, the young and beautiful granddaughter of the Yogo Daimyo.&lt;br /&gt;
&lt;br /&gt;
They spent a magical winter together and over the long months the young Akodo trusted her lover with many of her family&#039;s secrets, such as her cousin&#039;s affair with the geisha Hatsuko. Kumiko is completely smitten, but being in love, and with a woman no less, has shaken her to her core. For the first time in her life she fears doing her duty. Success at her gempuku means a nakodo and marriage. This is what she must do for her family and clan to satisfy duty and honor. Yet, unthinkable as it is, this is now the last thing the Akodo princess &#039;&#039;wants&#039;&#039; to do. She desperately tries to keep all of this a secret, but unknown to her, her mother is not fooled at all.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 3:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 2&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 3 (costs 18 xp)&lt;br /&gt;
&lt;br /&gt;
Honour: 6.4&lt;br /&gt;
Status: 2.0&lt;br /&gt;
Glory: 2.5&lt;br /&gt;
Insight: 148 (Rank 1)&lt;br /&gt;
Unspend XP: 0&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School: Akodo Bushi School (Rank 1)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Way of the Lion: Bushi of the Akodo school hone their fury until it is as precise as a blade. You may either ignore the portion of an opponent&#039;s Armor TN derived from Armor, or gain a free Raise when attacking. Also, you gain a bonus of 1k0 to the total of all attack rolls on your first melee attack against an opponent in a skirmish, or against any opponent who has declared a raise on an attack against you since your last turn. You add only a total of 1k0 for an enemy who Raised against you, no matter how many times they actually Raised.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Battle (mass combat) Per 2&lt;br /&gt;
* Defense Ref 1&lt;br /&gt;
* Kenjutsu Agi 1&lt;br /&gt;
* Kyujutsu Ref 1&lt;br /&gt;
* Lore: History Int 1&lt;br /&gt;
* Sincerity Awa 1&lt;br /&gt;
* Iaijutstu Ref 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Artisan: Literature Awa 1 (cost 1 pt)&lt;br /&gt;
* Artisan: Poetry Awa 1 (cost 1 pt)&lt;br /&gt;
* Athletics Str 1 (cost 1 pt)&lt;br /&gt;
* Calligraphy Int 1 (cost 1 pt)&lt;br /&gt;
* Courtier Awa 3 (cost 6 pt)&lt;br /&gt;
* Etiquette Awa 1 (cost 1 pt)&lt;br /&gt;
* Games: Go Int 1 (cost 1)&lt;br /&gt;
* Games: Letters Awa 1 (cost 1)&lt;br /&gt;
* Horsemanship Agi 1 (cost 1)&lt;br /&gt;
* Investigate Per 1 (cost 1)&lt;br /&gt;
* Lore: Bushido Int 1 (cost 1 pt)&lt;br /&gt;
* Lore: Heraldry Int 1 (cost 1 pt)&lt;br /&gt;
* Lore: Shadowlands Int 1 (cost 1 pt)&lt;br /&gt;
* Lore: War Int 1 (cost 1 pt)&lt;br /&gt;
* Meditation Void 1 (cost 1 pt)&lt;br /&gt;
* Perform: Samisen Agi 1 (cost 1 pt)&lt;br /&gt;
* Tea Ceremony Void 1 (cost 1 pt)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages (cost 15 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Benten&#039;s Blessing (cost 4 pts)&lt;br /&gt;
* Social Position (cost 6 pts)&lt;br /&gt;
* Servant - Handmaiden Miko (cost 5 points - 2 paid)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages (+10 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Gullible +4 pts&lt;br /&gt;
* Dark Secret +4 pts&lt;br /&gt;
* True Love +3 pts&lt;br /&gt;
* Sworn Enemy (Bayushi Reiha) + 3 pts&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Daisho&lt;br /&gt;
* Light Armour&lt;br /&gt;
* Sturdy Clothing&lt;br /&gt;
* Travelling Pack&lt;br /&gt;
* Yumi&lt;br /&gt;
* Coin purse with some spare change&lt;br /&gt;
* Paper &amp;amp; writing kit&lt;br /&gt;
* Tea Set (1 koku)&lt;br /&gt;
* Pet sleeve pekingese called Kawaii (1 koku)&lt;br /&gt;
* Fashionable clothes &amp;amp; umbrella (approx 2 koku)&lt;br /&gt;
* A lot of Pillow Books (approx 1 koku)&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=304837</id>
		<title>Akodo Kumiko</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Akodo_Kumiko&amp;diff=304837"/>
		<updated>2016-08-06T10:31:12Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* Non-School Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Akodo Kumiko, Lion Bushi of the Akodo School&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Akodo Kumiko.jpg|none|250px|thumb|upright|right]] using our file &amp;quot;Akodo Kumiko.jpg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Akodo Kumiko is the child Akodo Genji, uncle of Akodo Toturi, and Kakita Miko, a niece of Doji Satsume. Kumiko has inherited her mother looks and has always been a dreamer. The Akodo princess was doted on by her family, they might even have indulged her a bit much. Her recently deceased father worried that she is not ready for her gempukku, and her sensei that she doesn&#039;t apply herself enough, though she is clearly talented. Her mother&#039;s worries about her daughter are entirely different still.&lt;br /&gt;
&lt;br /&gt;
And they are all right to worry. Kumiko isn&#039;t ready and she really does not apply herself. And when her mother brought her to the Imperial Winter Court last year, she lost her heart. Kumiko has always had a great fondness of reading, be it history or Akodo&#039;s writings, but she preferred pillow books and romances. Yet she has never been that interested in boys or putting theory into practice. She considered herself too honorable for such and furthermore, soon after her gempuku a marriage will be arranged. So it came as a shock and a surprise to Kumiko when she fell for someone, and she fell hard. And it wasn&#039;t the likes of Hoturi or others like him over who all the girls fawned. No, she lost her heart to Yogo Hiriko, the young and beautiful granddaughter of the Yogo Daimyo.&lt;br /&gt;
&lt;br /&gt;
They spent a magical winter together and over the long months the young Akodo trusted her lover with many of her family&#039;s secrets, such as her cousin&#039;s affair with the geisha Hatsuko. Kumiko is completely smitten, but being in love, and with a woman no less, has shaken her to her core. For the first time in her life she fears doing her duty. Success at her gempuku means a nakodo and marriage. This is what she must do for her family and clan to satisfy duty and honor. Yet, unthinkable as it is, this is now the last thing the Akodo princess &#039;&#039;wants&#039;&#039; to do. She desperately tries to keep all of this a secret, but unknown to her, her mother is not fooled at all.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 3:&lt;br /&gt;
* Agility 3&lt;br /&gt;
* Intelligence 3 (costs 12 xp)&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 2&lt;br /&gt;
* Perception 3&lt;br /&gt;
&lt;br /&gt;
Void: 3 (costs 18 xp)&lt;br /&gt;
&lt;br /&gt;
Honour: 6.4&lt;br /&gt;
Status: 2.0&lt;br /&gt;
Glory: 2.5&lt;br /&gt;
Insight: 148 (Rank 1)&lt;br /&gt;
Unspend XP: 0&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School: Akodo Bushi School (Rank 1)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Way of the Lion: Bushi of the Akodo school hone their fury until it is as precise as a blade. You may either ignore the portion of an opponent&#039;s Armor TN derived from Armor, or gain a free Raise when attacking. Also, you gain a bonus of 1k0 to the total of all attack rolls on your first melee attack against an opponent in a skirmish, or against any opponent who has declared a raise on an attack against you since your last turn. You add only a total of 1k0 for an enemy who Raised against you, no matter how many times they actually Raised.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Battle (mass combat) Per 1&lt;br /&gt;
* Defense Ref 1&lt;br /&gt;
* Kenjutsu Agi 1&lt;br /&gt;
* Kyujutsu Ref 1&lt;br /&gt;
* Lore: History Int 1&lt;br /&gt;
* Sincerity Awa 1&lt;br /&gt;
* Iaijutstu Ref 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Artisan: Literature Awa 1 (cost 1 pt)&lt;br /&gt;
* Artisan: Poetry Awa 1 (cost 1 pt)&lt;br /&gt;
* Athletics Str 1 (cost 1 pt)&lt;br /&gt;
* Calligraphy Int 1 (cost 1 pt)&lt;br /&gt;
* Courtier Awa 3 (cost 6 pt)&lt;br /&gt;
* Etiquette Awa 1 (cost 1 pt)&lt;br /&gt;
* Games: Go Int 1 (cost 1)&lt;br /&gt;
* Games: Letters Awa 1 (cost 1)&lt;br /&gt;
* Horsemanship Agi 1 (cost 1)&lt;br /&gt;
* Investigate Per 1 (cost 1)&lt;br /&gt;
* Lore: Bushido Int 1 (cost 1 pt)&lt;br /&gt;
* Lore: Heraldry Int 1 (cost 1 pt)&lt;br /&gt;
* Lore: Shadowlands Int 1 (cost 1 pt)&lt;br /&gt;
* Lore: War Int 1 (cost 1 pt)&lt;br /&gt;
* Meditation Void 1 (cost 1 pt)&lt;br /&gt;
* Perform: Samisen Agi 1 (cost 1 pt)&lt;br /&gt;
* Tea Ceremony Void 1 (cost 1 pt)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages (cost 15 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Benten&#039;s Blessing (cost 4 pts)&lt;br /&gt;
* Social Position (cost 6 pts)&lt;br /&gt;
* Servant - Handmaiden Miko (cost 5 points - 2 paid)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages (+10 pts)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Gullible +4 pts&lt;br /&gt;
* Dark Secret +4 pts&lt;br /&gt;
* True Love +3 pts&lt;br /&gt;
* Sworn Enemy (Bayushi Reiha) + 3 pts&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Daisho&lt;br /&gt;
* Light Armour&lt;br /&gt;
* Sturdy Clothing&lt;br /&gt;
* Travelling Pack&lt;br /&gt;
* Yumi&lt;br /&gt;
* Coin purse with some spare change&lt;br /&gt;
* Paper &amp;amp; writing kit&lt;br /&gt;
* Tea Set (1 koku)&lt;br /&gt;
* Pet sleeve pekingese called Kawaii (1 koku)&lt;br /&gt;
* Fashionable clothes &amp;amp; umbrella (approx 2 koku)&lt;br /&gt;
* A lot of Pillow Books (approx 1 koku)&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaori&amp;diff=304773</id>
		<title>Kaori</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaori&amp;diff=304773"/>
		<updated>2016-08-04T07:37:24Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Kaori, Ex-Scorpion Ronin, Yogo Wardmaster&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Casting: Chuda Ruri:&lt;br /&gt;
&lt;br /&gt;
[[File:Kaori.gif|none|250px|thumb|upright|right]] using our file &amp;quot;Kaori.gif&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
When Kitsuki Kaagi recruited the ronin sohei Kaori he could tell she was nearing the end of the road. Haunted by her past, with a young girl in tow and an almost palpable aura of desperation it didn&#039;t take Kaagi long to deduce much about her. It was obvious she had done questionable things, and her slight accent revealed her to him as a former member of the Scorpion, something she tries to hide, along with just about everything concerning her past.&lt;br /&gt;
&lt;br /&gt;
What convinced him to take her on as a yoriki was not only the fact she was a shugenja, which is certainly useful, or her criminal past, which provides a surprisingly useful skill- and mindset for a magistrate to exploit. It was mostly how she acted around her daughter. For the Kitsuki-trained magistrate it was clear as day she loved her more than life itself and that the source of the ronin&#039;s desperation was the realization that the road she was traveling would end in disaster for herself and more importantly, her child. It was a calculated risk, but the magistrate thought that if he offered her a way out, he would gain a valuable servant.&lt;br /&gt;
&lt;br /&gt;
Kaagi was right. Kaori lept at the chance. And not just because being in the retinue of a magistrate is the perfect hiding place. You see, she didn&#039;t study those scrolls from the forbidden section of the library because she was corrupt or craved the power of Maho. No, she just wanted, no, needed to understand how Maho works. She did it purely to expand her understanding. When she was found out she couldn&#039;t leave her daughter with her father&#039;s family, her child would always be blamed for her &#039;sins&#039;. She had to kill that sohei whose gear and identity she now uses, along with all the other crimes and murders she committed. How else could she escape her Clan&#039;s lands? She needed the koku, contacts and favors to get far, far away. It was just... necessary. She is not really a bad person, is she? &lt;br /&gt;
&lt;br /&gt;
She knows she isn&#039;t lost completely because it all weighs heavily on her conscience. That is why she is fiercely loyal to Kaagi. He offers her the chance to be something more than the rotten, bad, worthless person she has proven herself to be. Her greatest fear is what she will do when &#039;necessity&#039; rears its ugly head again. Her greatest doubt is still whether her daughter is not better off with someone, anyone else but her.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 4:&lt;br /&gt;
* Agility 4 (28 xp)&lt;br /&gt;
* Intelligence 4&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 2&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
Honour: 1.5&lt;br /&gt;
Status: 0.0&lt;br /&gt;
Glory: 1.0&lt;br /&gt;
Insight: 137&lt;br /&gt;
Taint: 0.1&lt;br /&gt;
Unspend XP: 0&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School: Yogo Wardmaster (Rank 1)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Yogo are masters at creating wards for later use. When you cast any spell with the Wards keyword, you may Raise a number of times equal to the spell’s Mastery Level to instead place the spell into a paper ward. Once this is done, the paper ward will hold the spell “latent” until you activate it&lt;br /&gt;
(as a Simple Action) by placing it on a target. Only you may activate your wards. The ward sticks to the target and immediately discharge the spell, whose duration is measured normally from that moment. If an area-effect spell is discharged onto a living target, it will only affect that target.&lt;br /&gt;
&lt;br /&gt;
Placing a paper ward on an unwilling target requires an unarmed melee attack using a roll of Spellcraft / Agility. An active ward may be physically torn/destroyed, which instantly ends any ongoing spell effects; this requires a Simple Action.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Etiquette (Awa) 1&lt;br /&gt;
* Spellcraft (Int) 2 (2 xp)&lt;br /&gt;
* Temptation (Awa) 1&lt;br /&gt;
* Stealth 2 (Agi) (2 xp)&lt;br /&gt;
* Investigation (Per) 1&lt;br /&gt;
* Calligraphy (Cypher) (Int) 1&lt;br /&gt;
* Lore (Theology) (Int) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Lore (Maho) (Int) 1 (free because of Forbidden Knowledge)&lt;br /&gt;
* Polearms (Agi) 2 (3 xp)&lt;br /&gt;
* Medicine (Int) 1 (1 xp)&lt;br /&gt;
* Craft (Poison) (Int?) 1 (1 xp)&lt;br /&gt;
* Forgery (Agi) 1 (1 xp)&lt;br /&gt;
* Sleight of Hand (Agi) 1 (1 xp)&lt;br /&gt;
* Sincerity (Awa) 1 (1 xp)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages (10 xp)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Dangerous Beauty (2 xp)&lt;br /&gt;
* Forbidden Knowledge (Maho) (5 xp)&lt;br /&gt;
* Sage (3 xp)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages (+10 xp)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Consumed (Knowledge) (4 xp)&lt;br /&gt;
* Dark Secret (4 xp) - Formerly Soshi Kaori, caught studying Maho, currently on the run and having done very shady things, up to and including murder&lt;br /&gt;
* Dependent (2+ xp) - Her six year old daughter Tsanuri&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Robes&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Knife&lt;br /&gt;
* Bisento&lt;br /&gt;
* Paper &amp;amp; writing kit&lt;br /&gt;
* Scroll Satchel&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
* Pack of 20 Paper Wards&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Spells&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity/Deficiency:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Affinity with all non-void spells with the &#039;ward&#039; keyword.&lt;br /&gt;
* Deficiency with all spells with the &#039;craft&#039; or &#039;travel&#039; keyword.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ward spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By the Light of the Moon (Air 1)&lt;br /&gt;
* Benten&#039;s Touch (Air 2)&lt;br /&gt;
* Symbol of Blood (Water 1 - Maho - Enemies of the Empire)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Never Alone (Fire 1)&lt;br /&gt;
* Blood &amp;amp; Darkness (Air 1 - Maho)&lt;br /&gt;
* Spreading the Darkness (Earth 2 - Maho)&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaori&amp;diff=304716</id>
		<title>Kaori</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaori&amp;diff=304716"/>
		<updated>2016-08-01T08:02:31Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* Rings / Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Kaori, Ex-Scorpion Ronin, Yogo Wardmaster&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Casting: Chuda Ruri:&lt;br /&gt;
&lt;br /&gt;
[[File:Kaori.gif|none|250px|thumb|upright|right]] using our file &amp;quot;Kaori.gif&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
When Kitsuki Kaagi recruited the ronin sohei Kaori he could tell she was nearing the end of the road. Haunted by her past, with a young girl in tow and an almost palpable aura of desperation it didn&#039;t take Kaagi long to deduce much about her. It was obvious she had done questionable things, and her slight accent revealed her to him as a former member of the Scorpion, something she tries to hide, along with just about everything concerning her past.&lt;br /&gt;
&lt;br /&gt;
What convinced him to take her on as a yoriki was not only the fact she was a shugenja, which is certainly useful, or her criminal past, which provides a surprisingly useful skill- and mindset for a magistrate to exploit. It was mostly how she acted around her daughter. For the Kitsuki-trained magistrate it was clear as day she loved her more than life itself and that the source of the ronin&#039;s desperation was the realization that the road she was traveling would end in disaster for herself and more importantly, her child. It was a calculated risk, but the magistrate thought that if he offered her a way out, he would gain a valuable servant.&lt;br /&gt;
&lt;br /&gt;
Kaagi was right. Kaori lept at the chance. And not just because being in the retinue of a magistrate is the perfect hiding place. You see, she didn&#039;t study those scrolls from the forbidden section of the library because she was corrupt or craved the power of Maho. No, she just wanted, no, needed to understand how Maho works. She did it purely to expand her understanding. When she was found out she couldn&#039;t leave her daughter with her father&#039;s family, her child would always be blamed for her &#039;sins&#039;. She had to kill that sohei whose gear and identity she now uses, along with all the other crimes and murders she committed. How else could she escape her Clan&#039;s lands? She needed the koku, contacts and favors to get far, far away. It was just... necessary. She is not really a bad person, is she? &lt;br /&gt;
&lt;br /&gt;
She knows she isn&#039;t lost completely because it all weighs heavily on her conscience. That is why she is fiercely loyal to Kaagi. He offers her the chance to be something more than the rotten, bad, worthless person she has proven herself to be. Her greatest fear is what she will do when &#039;necessity&#039; rears its ugly head again. Her greatest doubt is still whether her daughter is not better off with someone, anyone else but her.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 4:&lt;br /&gt;
* Agility 4 (28 xp)&lt;br /&gt;
* Intelligence 4&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 2&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
Honour: 1.5&lt;br /&gt;
Status: 0.0&lt;br /&gt;
Glory: 1.0&lt;br /&gt;
Insight: 137&lt;br /&gt;
Taint: 0.1&lt;br /&gt;
Unspend XP: 0&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School: Yogo Wardmaster (Rank 1)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Yogo are masters at creating wards for later use. When you cast any spell with the Wards keyword, you may Raise a number of times equal to the spell’s Mastery Level to instead place the spell into a paper ward. Once this is done, the paper ward will hold the spell “latent” until you activate it&lt;br /&gt;
(as a Simple Action) by placing it on a target. Only you may activate your wards. The ward sticks to the target and immediately discharge the spell, whose duration is measured normally from that moment. If an area-effect spell is discharged onto a living target, it will only affect that target.&lt;br /&gt;
&lt;br /&gt;
Placing a paper ward on an unwilling target requires an unarmed melee attack using a roll of Spellcraft / Agility. An active ward may be physically torn/destroyed, which instantly ends any ongoing spell effects; this requires a Simple Action.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Etiquette (Awa) 1&lt;br /&gt;
* Spellcraft (Int) 2 (2 xp)&lt;br /&gt;
* Temptation (Awa) 1&lt;br /&gt;
* Stealth 2 (Agi) (2 xp)&lt;br /&gt;
* Investigation (Per) 1&lt;br /&gt;
* Calligraphy (Cypher) (Int) 1&lt;br /&gt;
* Lore (Theology) (Int) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Lore (Maho) (Int) 1 (free because of Forbidden Knowledge)&lt;br /&gt;
* Polearms (Agi) 2 (3 xp)&lt;br /&gt;
* Medicine (Int) 1 (1 xp)&lt;br /&gt;
* Craft (Poison) (Int?) 1 (1 xp)&lt;br /&gt;
* Forgery (Agi) 1 (1 xp)&lt;br /&gt;
* Sleight of Hand (Agi) 1 (1 xp)&lt;br /&gt;
* Sincerity (Awa) 1 (1 xp)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages (10 xp)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Dangerous Beauty (2 xp)&lt;br /&gt;
* Forbidden Knowledge (Maho) (5 xp)&lt;br /&gt;
* Sage (3 xp)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages (+10 xp)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Consumed (Knowledge) (4 xp)&lt;br /&gt;
* Dark Secret (4 xp) - Formerly Soshi Kaori, caught studying Maho, currently on the run and having done very shady things, up to and including murder&lt;br /&gt;
* Dependent (2+ xp) - Her six year old daughter Tsanuri&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Robes&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Knife&lt;br /&gt;
* Bisento&lt;br /&gt;
* Paper &amp;amp; writing kit&lt;br /&gt;
* Scroll Satchel&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
* Pack of 20 Paper Wards&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Spells&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ward spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By the Light of the Moon (Air 1)&lt;br /&gt;
* Benten&#039;s Touch (Air 2)&lt;br /&gt;
* Symbol of Blood (Water 1 - Maho - Enemies of the Empire)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Never Alone (Fire 1)&lt;br /&gt;
* Blood &amp;amp; Darkness (Air 1 - Maho)&lt;br /&gt;
* Spreading the Darkness (Earth 2 - Maho)&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaori&amp;diff=304588</id>
		<title>Kaori</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaori&amp;diff=304588"/>
		<updated>2016-07-29T11:00:49Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* Disadvantages (+10 xp) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Kaori, Ex-Scorpion Ronin, Yogo Wardmaster&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Casting: Chuda Ruri:&lt;br /&gt;
&lt;br /&gt;
[[File:Kaori.gif|none|250px|thumb|upright|right]] using our file &amp;quot;Kaori.gif&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
When Kitsuki Kaagi recruited the ronin sohei Kaori he could tell she was nearing the end of the road. Haunted by her past, with a young girl in tow and an almost palpable aura of desperation it didn&#039;t take Kaagi long to deduce much about her. It was obvious she had done questionable things, and her slight accent revealed her to him as a former member of the Scorpion, something she tries to hide, along with just about everything concerning her past.&lt;br /&gt;
&lt;br /&gt;
What convinced him to take her on as a yoriki was not only the fact she was a shugenja, which is certainly useful, or her criminal past, which provides a surprisingly useful skill- and mindset for a magistrate to exploit. It was mostly how she acted around her daughter. For the Kitsuki-trained magistrate it was clear as day she loved her more than life itself and that the source of the ronin&#039;s desperation was the realization that the road she was traveling would end in disaster for herself and more importantly, her child. It was a calculated risk, but the magistrate thought that if he offered her a way out, he would gain a valuable servant.&lt;br /&gt;
&lt;br /&gt;
Kaagi was right. Kaori lept at the chance. And not just because being in the retinue of a magistrate is the perfect hiding place. You see, she didn&#039;t study those scrolls from the forbidden section of the library because she was corrupt or craved the power of Maho. No, she just wanted, no, needed to understand how Maho works. She did it purely to expand her understanding. When she was found out she couldn&#039;t leave her daughter with her father&#039;s family, her child would always be blamed for her &#039;sins&#039;. She had to kill that sohei whose gear and identity she now uses, along with all the other crimes and murders she committed. How else could she escape her Clan&#039;s lands? She needed the koku, contacts and favors to get far, far away. It was just... necessary. She is not really a bad person, is she? &lt;br /&gt;
&lt;br /&gt;
She knows she isn&#039;t lost completely because it all weighs heavily on her conscience. That is why she is fiercely loyal to Kaagi. He offers her the chance to be something more than the rotten, bad, worthless person she has proven herself to be. Her greatest fear is what she will do when &#039;necessity&#039; rears its ugly head again. Her greatest doubt is still whether her daughter is not better off with someone, anyone else but her.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 4:&lt;br /&gt;
* Agility 4 (28 xp)&lt;br /&gt;
* Intelligence 4&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 2&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
Honour: 1.5&lt;br /&gt;
Status: 0.0&lt;br /&gt;
Glory: 1.0&lt;br /&gt;
Insight: 138? (still have to check)&lt;br /&gt;
Unspend XP: 0&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School: Yogo Wardmaster (Rank 1)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Yogo are masters at creating wards for later use. When you cast any spell with the Wards keyword, you may Raise a number of times equal to the spell’s Mastery Level to instead place the spell into a paper ward. Once this is done, the paper ward will hold the spell “latent” until you activate it&lt;br /&gt;
(as a Simple Action) by placing it on a target. Only you may activate your wards. The ward sticks to the target and immediately discharge the spell, whose duration is measured normally from that moment. If an area-effect spell is discharged onto a living target, it will only affect that target.&lt;br /&gt;
&lt;br /&gt;
Placing a paper ward on an unwilling target requires an unarmed melee attack using a roll of Spellcraft / Agility. An active ward may be physically torn/destroyed, which instantly ends any ongoing spell effects; this requires a Simple Action.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Etiquette (Awa) 1&lt;br /&gt;
* Spellcraft (Int) 2 (2 xp)&lt;br /&gt;
* Temptation (Awa) 1&lt;br /&gt;
* Stealth 2 (Agi) (2 xp)&lt;br /&gt;
* Investigation (Per) 1&lt;br /&gt;
* Calligraphy (Cypher) (Int) 1&lt;br /&gt;
* Lore (Theology) (Int) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Lore (Maho) (Int) 1 (free because of Forbidden Knowledge)&lt;br /&gt;
* Polearms (Agi) 2 (3 xp)&lt;br /&gt;
* Medicine (Int) 1 (1 xp)&lt;br /&gt;
* Craft (Poison) (Int?) 1 (1 xp)&lt;br /&gt;
* Forgery (Agi) 1 (1 xp)&lt;br /&gt;
* Sleight of Hand (Agi) 1 (1 xp)&lt;br /&gt;
* Sincerity (Awa) 1 (1 xp)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages (10 xp)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Dangerous Beauty (2 xp)&lt;br /&gt;
* Forbidden Knowledge (Maho) (5 xp)&lt;br /&gt;
* Sage (3 xp)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages (+10 xp)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Consumed (Knowledge) (4 xp)&lt;br /&gt;
* Dark Secret (4 xp) - Formerly Soshi Kaori, caught studying Maho, currently on the run and having done very shady things, up to and including murder&lt;br /&gt;
* Dependent (2+ xp) - Her six year old daughter Tsanuri&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Robes&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Knife&lt;br /&gt;
* Bisento&lt;br /&gt;
* Paper &amp;amp; writing kit&lt;br /&gt;
* Scroll Satchel&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
* Pack of 20 Paper Wards&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Spells&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ward spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By the Light of the Moon (Air 1)&lt;br /&gt;
* Benten&#039;s Touch (Air 2)&lt;br /&gt;
* Symbol of Blood (Water 1 - Maho - Enemies of the Empire)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Never Alone (Fire 1)&lt;br /&gt;
* Blood &amp;amp; Darkness (Air 1 - Maho)&lt;br /&gt;
* Spreading the Darkness (Earth 2 - Maho)&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaori&amp;diff=304578</id>
		<title>Kaori</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaori&amp;diff=304578"/>
		<updated>2016-07-28T19:49:22Z</updated>

		<summary type="html">&lt;p&gt;Angwa: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Kaori, Ex-Scorpion Ronin, Yogo Wardmaster&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Casting: Chuda Ruri:&lt;br /&gt;
&lt;br /&gt;
[[File:Kaori.gif|none|250px|thumb|upright|right]] using our file &amp;quot;Kaori.gif&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Background&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
When Kitsuki Kaagi recruited the ronin sohei Kaori he could tell she was nearing the end of the road. Haunted by her past, with a young girl in tow and an almost palpable aura of desperation it didn&#039;t take Kaagi long to deduce much about her. It was obvious she had done questionable things, and her slight accent revealed her to him as a former member of the Scorpion, something she tries to hide, along with just about everything concerning her past.&lt;br /&gt;
&lt;br /&gt;
What convinced him to take her on as a yoriki was not only the fact she was a shugenja, which is certainly useful, or her criminal past, which provides a surprisingly useful skill- and mindset for a magistrate to exploit. It was mostly how she acted around her daughter. For the Kitsuki-trained magistrate it was clear as day she loved her more than life itself and that the source of the ronin&#039;s desperation was the realization that the road she was traveling would end in disaster for herself and more importantly, her child. It was a calculated risk, but the magistrate thought that if he offered her a way out, he would gain a valuable servant.&lt;br /&gt;
&lt;br /&gt;
Kaagi was right. Kaori lept at the chance. And not just because being in the retinue of a magistrate is the perfect hiding place. You see, she didn&#039;t study those scrolls from the forbidden section of the library because she was corrupt or craved the power of Maho. No, she just wanted, no, needed to understand how Maho works. She did it purely to expand her understanding. When she was found out she couldn&#039;t leave her daughter with her father&#039;s family, her child would always be blamed for her &#039;sins&#039;. She had to kill that sohei whose gear and identity she now uses, along with all the other crimes and murders she committed. How else could she escape her Clan&#039;s lands? She needed the koku, contacts and favors to get far, far away. It was just... necessary. She is not really a bad person, is she? &lt;br /&gt;
&lt;br /&gt;
She knows she isn&#039;t lost completely because it all weighs heavily on her conscience. That is why she is fiercely loyal to Kaagi. He offers her the chance to be something more than the rotten, bad, worthless person she has proven herself to be. Her greatest fear is what she will do when &#039;necessity&#039; rears its ugly head again. Her greatest doubt is still whether her daughter is not better off with someone, anyone else but her.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Rings / Traits&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Air 2:&lt;br /&gt;
* Reflexes 2&lt;br /&gt;
* Awareness 2&lt;br /&gt;
&lt;br /&gt;
Earth 2:&lt;br /&gt;
* Stamina 2&lt;br /&gt;
* Willpower 2&lt;br /&gt;
&lt;br /&gt;
Fire 4:&lt;br /&gt;
* Agility 4 (28 xp)&lt;br /&gt;
* Intelligence 4&lt;br /&gt;
&lt;br /&gt;
Water 2:&lt;br /&gt;
* Strength 2&lt;br /&gt;
* Perception 2&lt;br /&gt;
&lt;br /&gt;
Void: 2&lt;br /&gt;
&lt;br /&gt;
Honour: 1.5&lt;br /&gt;
Status: 0.0&lt;br /&gt;
Glory: 1.0&lt;br /&gt;
Insight: 138? (still have to check)&lt;br /&gt;
Unspend XP: 0&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School: Yogo Wardmaster (Rank 1)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Yogo are masters at creating wards for later use. When you cast any spell with the Wards keyword, you may Raise a number of times equal to the spell’s Mastery Level to instead place the spell into a paper ward. Once this is done, the paper ward will hold the spell “latent” until you activate it&lt;br /&gt;
(as a Simple Action) by placing it on a target. Only you may activate your wards. The ward sticks to the target and immediately discharge the spell, whose duration is measured normally from that moment. If an area-effect spell is discharged onto a living target, it will only affect that target.&lt;br /&gt;
&lt;br /&gt;
Placing a paper ward on an unwilling target requires an unarmed melee attack using a roll of Spellcraft / Agility. An active ward may be physically torn/destroyed, which instantly ends any ongoing spell effects; this requires a Simple Action.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Etiquette (Awa) 1&lt;br /&gt;
* Spellcraft (Int) 2 (2 xp)&lt;br /&gt;
* Temptation (Awa) 1&lt;br /&gt;
* Stealth 2 (Agi) (2 xp)&lt;br /&gt;
* Investigation (Per) 1&lt;br /&gt;
* Calligraphy (Cypher) (Int) 1&lt;br /&gt;
* Lore (Theology) (Int) 1&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Non-School Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Lore (Maho) (Int) 1 (free because of Forbidden Knowledge)&lt;br /&gt;
* Polearms (Agi) 2 (3 xp)&lt;br /&gt;
* Medicine (Int) 1 (1 xp)&lt;br /&gt;
* Craft (Poison) (Int?) 1 (1 xp)&lt;br /&gt;
* Forgery (Agi) 1 (1 xp)&lt;br /&gt;
* Sleight of Hand (Agi) 1 (1 xp)&lt;br /&gt;
* Sincerity (Awa) 1 (1 xp)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Advantages (10 xp)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Dangerous Beauty (2 xp)&lt;br /&gt;
* Forbidden Knowledge (Maho) (5 xp)&lt;br /&gt;
* Sage (3 xp)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disadvantages (+10 xp)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Consumed (Knowledge) (4 xp)&lt;br /&gt;
* Dark Secret (4 pts) - Formerly Soshi Kaori, caught studying Maho, currently on the run and having done very shady things, up to and including murder&lt;br /&gt;
* Dependent (2+ xp) - Her six year old daughter Tsanuri&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Gear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Robes&lt;br /&gt;
* Wakizashi&lt;br /&gt;
* Knife&lt;br /&gt;
* Bisento&lt;br /&gt;
* Paper &amp;amp; writing kit&lt;br /&gt;
* Scroll Satchel&lt;br /&gt;
* Traveling Pack&lt;br /&gt;
* Pack of 20 Paper Wards&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Spells&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ward spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By the Light of the Moon (Air 1)&lt;br /&gt;
* Benten&#039;s Touch (Air 2)&lt;br /&gt;
* Symbol of Blood (Water 1 - Maho - Enemies of the Empire)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Never Alone (Fire 1)&lt;br /&gt;
* Blood &amp;amp; Darkness (Air 1 - Maho)&lt;br /&gt;
* Spreading the Darkness (Earth 2 - Maho)&lt;/div&gt;</summary>
		<author><name>Angwa</name></author>
	</entry>
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