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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ApparitionsStalkTheNight</id>
	<title>RPGnet - User contributions [en]</title>
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	<updated>2026-05-15T10:50:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sandra_StarEyed&amp;diff=420879</id>
		<title>Sandra StarEyed</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sandra_StarEyed&amp;diff=420879"/>
		<updated>2022-05-04T06:26:15Z</updated>

		<summary type="html">&lt;p&gt;ApparitionsStalkTheNight: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Kobold Channeler&amp;#039;&amp;#039;&amp;#039;  right  &amp;#039;&amp;#039;Glowing eyes, Tattooed Scalp, simple pants, no shoes&amp;#039;&amp;#039;  8 -1, 9 +0, 12 +0, 13 + 1,15 +1, 16 +2  ===STATS=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kobold Channeler&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Placeholder.jpg|frame|500px|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Glowing eyes, Tattooed Scalp, simple pants, no shoes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8 -1, 9 +0, 12 +0, 13 + 1,15 +1, 16 +2&lt;br /&gt;
&lt;br /&gt;
===STATS===&lt;br /&gt;
: Strength 8 (-1)&lt;br /&gt;
: Dexterity 13 (+1)&lt;br /&gt;
: Constitution 16 (+2)&lt;br /&gt;
: Intelligence 12 (+1)&lt;br /&gt;
: Wisdom 9 (+0)&lt;br /&gt;
: Charisma 15 (+1)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Chaotic&lt;br /&gt;
: &#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 6/6&lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 1d4&lt;br /&gt;
: &#039;&#039;&#039;Load:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
===BONDS===&lt;br /&gt;
&lt;br /&gt;
: I will make _________ respect the power I wield.&lt;br /&gt;
: I see the raw potential in __________.&lt;br /&gt;
: __________ is wary of my power, for good reason.&lt;br /&gt;
: __________ and I have helped each other countless times.&lt;br /&gt;
&lt;br /&gt;
===MOVES===&lt;br /&gt;
&#039;&#039;&#039;Kobold Trapper&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you construct a trap, roll. If you have...&lt;br /&gt;
&lt;br /&gt;
* ...the appropriate materials, take +1&lt;br /&gt;
* ...help from others, take +1&lt;br /&gt;
* ...constructed it slowly and safely, take +1&lt;br /&gt;
&lt;br /&gt;
On 10+, it works flawlessly. On a 7-9, it works! Sort of…&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conduit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Element&#039;&#039; Shock&lt;br /&gt;
Within you resides a gateway to pure magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emanation Point&#039;&#039; Teeth&lt;br /&gt;
&lt;br /&gt;
This is where magic leaves&lt;br /&gt;
your body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Trickle &#039;&#039;&#039;&lt;br /&gt;
You can emit a small amount of your Primary Element&lt;br /&gt;
for mundane tasks or to impress someone without having&lt;br /&gt;
to Channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Channel &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you open your Conduit up wide and channel magic through your body, roll +CON. &lt;br /&gt;
* On a 10+, raw magic of your Primary Element flows out of your Emanation Point. Use one of your Techniques. &lt;br /&gt;
* On a 7-9, the same, but the power is too much. You can use your body as a dam and take 1d4 damage (ignores&lt;br /&gt;
armor) or allow the power through. If you allow the&lt;br /&gt;
power through, the GM will tell you of one or more&lt;br /&gt;
complications, such as:&lt;br /&gt;
&lt;br /&gt;
** The magic flows out of a different part of your body or is of a different element&lt;br /&gt;
** The magic has an unintended effect on the environment&lt;br /&gt;
** It causes a blast wave and you’re thrown backwards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Techniques &#039;&#039;&#039;&lt;br /&gt;
You have special Techniques that allow limited control&lt;br /&gt;
over the flow of magic. When you spend several hours&lt;br /&gt;
developing a new Technique, add it to your list or replace&lt;br /&gt;
an existing one. You can learn up to 3 Techniques.&lt;br /&gt;
Keeping in mind your Primary Element, name the&lt;br /&gt;
Technique and choose 2 tags:&lt;br /&gt;
* Projectile (1d6 damage if Near)&lt;br /&gt;
* Blast (1d8 damage if Close)&lt;br /&gt;
* 2 Piercing&lt;br /&gt;
* Barrier (+1 Armor until next Channel)&lt;br /&gt;
* Hazard (Environmental effect)&lt;br /&gt;
* Forceful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Current Techniques &#039;&#039;&#039;&lt;br /&gt;
Spit Lightning (Projectile, 2 Piercing)&lt;br /&gt;
Thunderbite (Blast, Forceful)&lt;br /&gt;
Storm Blind (Barrier, Hazard) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Summon Elemental &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you beckon inwards to call forth an Elemental&lt;br /&gt;
being, choose any Technique tag and roll+CON.&lt;br /&gt;
&lt;br /&gt;
* On a 10+, the Elemental flows out of you and a stream&lt;br /&gt;
of magic connects it to your Emanation Point like a leash.&lt;br /&gt;
The Elemental’s nature and appearance wholly embodies&lt;br /&gt;
the tag you chose. You gain 1d4 Control.&lt;br /&gt;
&lt;br /&gt;
* On a 7-9, the Elemental is also moody or troublesome,&lt;br /&gt;
choose one:&lt;br /&gt;
** You must immediately spend 1 Control&lt;br /&gt;
** It embodies a different tag instead (the GM will tell&lt;br /&gt;
you which)&lt;br /&gt;
** It resents you and will certainly be hostile later&lt;br /&gt;
&lt;br /&gt;
As long as the Elemental remains leashed, you have the&lt;br /&gt;
Elemental Protection and Elemental Attack moves.&lt;br /&gt;
When you have 0 Control, your elemental is released! It&lt;br /&gt;
can act and use its tag at will, and its HP is 2x your level.&lt;br /&gt;
Maybe it’s friendly, hostile, mischievous, or just bored.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Elemental Protection &#039;&#039;&#039;&lt;br /&gt;
When you or your leashed Elemental takes damage&lt;br /&gt;
from any source, you lose 1 Control and the damage&lt;br /&gt;
is negated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Elemental Attack &#039;&#039;&#039;&lt;br /&gt;
When you command your leashed Elemental to use its&lt;br /&gt;
tag, roll+Control. &lt;br /&gt;
* On a 10+, success. &lt;br /&gt;
* On a 7-9, you&lt;br /&gt;
also lose 1 Control.&lt;br /&gt;
&lt;br /&gt;
===BACKSTORY===&lt;br /&gt;
&lt;br /&gt;
Salmon Daughter-of-Sturgeon goes by Sandra while on her quest for &amp;quot;forgiveness&amp;quot; and glory in order that any curses or shame not find their way back to her family. Though she actually deliberately got her self exiled, fed up with her mother&#039;s expectations and controlling nature. Sturgeon styles herself the Lady Bishop of the Broken Hill kobolds, a position that did not exist before the current trying times, and in both imitation and rebuff to the human lead religious order of the Light.&lt;br /&gt;
&lt;br /&gt;
They say that the moon was Kosmos&#039;s egg shell, and the stars his shed skin, and perhaps there was some truth to that because Salmon found a fish wrapped in starlight, swimming against the current, and possessed by a strange hunger she ate it, only for it too stain her teeth and eyes white with storm-fire. Upon returning home and having her mother crow about how her princess was blessed by the gods, she snapped and injured her younger brother, and then played it up into a quest-banishment, partly from genuine guilt, but mostly from simple desire to get away, and not be her mother&#039;s political tool.&lt;/div&gt;</summary>
		<author><name>ApparitionsStalkTheNight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=42-Jaguar&amp;diff=378253</id>
		<title>42-Jaguar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=42-Jaguar&amp;diff=378253"/>
		<updated>2020-03-04T08:40:05Z</updated>

		<summary type="html">&lt;p&gt;ApparitionsStalkTheNight: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; |+  | Main Page | Notes and Story Record |}  =Statistics=  &amp;#039;&amp;#039;&amp;#039;Refresh:&amp;#039;&amp;#039;&amp;#039; 1+1  &amp;#039;&amp;#039;&amp;#039;Aspects&amp;#039;&amp;#039;&amp;#039; * Digital Agony Sha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Three Companies |Main Page]]&lt;br /&gt;
| [[42 Jaguare Notes|Notes and Story Record]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 1+1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspects&#039;&#039;&#039;&lt;br /&gt;
* Digital Agony Shaman (high concept)&lt;br /&gt;
* Runaway Messia of Violence (trouble)&lt;br /&gt;
* Green Reaper Style (A.K.A Red Bamboo Harvests the Man)&lt;br /&gt;
* [Open]&lt;br /&gt;
* [Open]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Approaches&#039;&#039;&#039;&lt;br /&gt;
* +3 Flair&lt;br /&gt;
* +2 Haste&lt;br /&gt;
* +2 Force&lt;br /&gt;
* +1 Intellect&lt;br /&gt;
* +1 Focus&lt;br /&gt;
* +0 Guile&lt;br /&gt;
&lt;br /&gt;
==Digital Agony Shaman (mantle)==&lt;br /&gt;
&lt;br /&gt;
===UNIQUE CONDITIONS===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Radio Modem&#039;&#039;&#039; : [ ]&lt;br /&gt;
&lt;br /&gt;
You can tune your senses and speech to the world underneath the world. Mark to communicate with electronics, children, plants and beasts, people in too much pain or anger to speak, and other &#039;living&#039; but not fully civilized beings in a series of clicks and bursts of harsh stack mixed with the growling of dogs. This new sense is somewhat overwhelming: it makes understanding normal noises or language very difficult, as well as opening up an avenue of attack.&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t sticky so recovers at the end of a scene or with a minute or so of rest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flickering&#039;&#039;&#039; (Sticky): [X]&lt;br /&gt;
Your magic is uncivilized and post-human, attentive to the grand cycles of history and life rather than the petty and ephemeral constructs of the human mind: such as rent, the law, or the gun in your face. Mark this condition to boost your magical power, as described by the Opening the World&#039;s Maw stunt. When you are Flickering, the GM has one boost to use against you in any scene in which your inattention, confusion, and creepy vibe may be used against you. The GM may claim this boost at any time during a relevant scene. Clearing Exhausted, of course, requires an active effort to rest. The GM may allow this recovery to occur between any two scenes involving a sufficient time jump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Posessed&#039;&#039;&#039; (lasting): [ ] Mark this condition to further boost your magical power for the rest of the scene, as described by the Opening the World&#039;s Maw stunt. Afterward, your connection to your physical body and human language is being mediated by your goddess. This renders turning off Spirit Radio Modem impossible, and doing more than eating meat, resting in the sun, or speaking in portents and riddles requires marking a stress box, and (if unmarked) Flickering per scene.&lt;br /&gt;
&lt;br /&gt;
===CORE STUNTS===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opening the World&#039;s Maw&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are a shaman of pain static and blood – someone whose magic speaks to that which hurts and inflicts hurt. To pain and hunger and sparking wires and malware filled phones. To the need for revolution and the despair of kings. By pulling at the threads of reality, by fraying the understanding imposed by the human mind, by the market, by ritual and routine, you reveal the true nature of things: confused, hungry, and free!&lt;br /&gt;
&lt;br /&gt;
This functions mechanically identically to the Evocation stunt, but instead of effects centered around shaping and creating the elements, it centers around redirection, perversion, primordial hunger, and unwelcome revelation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Laughing Man&#039;&#039;&#039; Letting the grand cycles and petty spirits move you, your existence becomes an unwelcome truth, unremarked, unrecorded. Once per [scenario/session?], you can immediately recover from a sticky condition - provided that condition results from trouble with the law or society at large.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whispers on the Wire&#039;&#039;&#039; you are adept at learning things people didn&#039;t even know they didn&#039;t want you to learn. Once per session, you may create an aspect with two free invokes on anyone you wish, representing your pull with their devices, children, pests or weeds.&lt;/div&gt;</summary>
		<author><name>ApparitionsStalkTheNight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Three_Companies&amp;diff=378252</id>
		<title>Three Companies</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Three_Companies&amp;diff=378252"/>
		<updated>2020-03-04T07:51:51Z</updated>

		<summary type="html">&lt;p&gt;ApparitionsStalkTheNight: /* PC Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Qhishan; Three Companies, One Revolution&lt;br /&gt;
&lt;br /&gt;
This is a Fate Accelerated Edition game with Dresden Files Adventures Mantles run by Meriss.&lt;br /&gt;
&lt;br /&gt;
=PC Information=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! CHARACTER (PLAYER)&lt;br /&gt;
! FATE POINTS&lt;br /&gt;
! STRESS&lt;br /&gt;
! CONSEQUENCES&lt;br /&gt;
! ASPECTS&lt;br /&gt;
! APPROACHES&lt;br /&gt;
|-&lt;br /&gt;
|[[16-Petals Never Changing|16-Petals Never Changing (Cannonball)]]&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0/6&lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;In Peril&#039;&#039;&#039; (sticky): [ ] &lt;br /&gt;
* &#039;&#039;&#039;Doomed&#039;&#039;&#039; (lasting): [ ] &lt;br /&gt;
* &#039;&#039;&#039;Indebted&#039;&#039;&#039; (sticky): [ ][ ][ ][ ][ ]&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Wuhan Necromancer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dead-meat Doctor&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Ghost Spider Kung-Fu&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;They&#039;re Dead:&#039;&#039;&#039; +5/5&lt;br /&gt;
* &#039;&#039;&#039;Intellect:&#039;&#039;&#039; +3&lt;br /&gt;
* &#039;&#039;&#039;Guile:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;Focus:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;Haste:&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;Flair:&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;Force:&#039;&#039;&#039; +0&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[42-Jaguar|42-Jaguar (ApparitionsStalkTheNight)]]&lt;br /&gt;
| 2/2&lt;br /&gt;
| 0/6&lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;In Peril&#039;&#039;&#039; (sticky): [ ] &lt;br /&gt;
* &#039;&#039;&#039;Doomed&#039;&#039;&#039; (lasting): [ ] &lt;br /&gt;
* &#039;&#039;&#039;Indebted&#039;&#039;&#039; (sticky): [ ][ ][ ][ ][ ]&lt;br /&gt;
* &#039;&#039;&#039;Flickering&#039;&#039;&#039;: [ ]&lt;br /&gt;
* &#039;&#039;&#039;Possesed&#039;&#039;&#039; (sticky): [ ]&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Digital Agony Shaman&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Runaway Messia of Violence&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Green Reaper &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;???:&#039;&#039;&#039; +?/?&lt;br /&gt;
* &#039;&#039;&#039;??:&#039;&#039;&#039; +?&lt;br /&gt;
* &#039;&#039;&#039;Guile:&#039;&#039;&#039; +?&lt;br /&gt;
* &#039;&#039;&#039;Focus:&#039;&#039;&#039; +?&lt;br /&gt;
* &#039;&#039;&#039;Haste:&#039;&#039;&#039; +?&lt;br /&gt;
* &#039;&#039;&#039;Flair:&#039;&#039;&#039; +?&lt;br /&gt;
* &#039;&#039;&#039;Force:&#039;&#039;&#039; +?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ApparitionsStalkTheNight</name></author>
	</entry>
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