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	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Ape_Maximus&amp;diff=485354</id>
		<title>ToG Necessary Evil - Ape Maximus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Ape_Maximus&amp;diff=485354"/>
		<updated>2026-02-09T13:47:47Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ape Maximus (PL10)==&lt;br /&gt;
[[File:Centurian.jpg|350px|]]&lt;br /&gt;
&lt;br /&gt;
Imperator Caesar Augustus Appius Maximus Maximillius Pontifex Maximus Princeps&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
STR 6 (with Growth) STA 4 (with Growth) AGL 3 DEX 1 FGT 3 INT 4 AWE 2 PRE 3&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&#039;&#039;&#039;Chorlas Mentis&#039;&#039;&#039; Wide Array, Removable Device&lt;br /&gt;
* Mind Blast 11 (Perception Ranged Damage, Resisted by Will, Subtle)&lt;br /&gt;
* Mind Reading 12 (Sensory Link, Cumulative, Subtle: DC 20 to detect)&lt;br /&gt;
* Mind Control 11 (Cumulative Affliction, Awareness Range, Resisted by Will)&lt;br /&gt;
* Mental Illusions 7 (Illusions, All Senses, Selective)&lt;br /&gt;
* Telepathy (Communication 2 (Area, Selective, Subtle) Linked with Comprehension 3)&lt;br /&gt;
* Mind Sense (Mental Sense Group: Accurate, Acute, Awareness, Extended, Radius, Ranged)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gorilla Body&#039;&#039;&#039; Growth 4 (Permanent, Innate), Protection 2, Senses 2 (Low Light, Acute Smell)&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
Equipment 2, Leadership, Minion 2, Teamwork&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Athletics 6 (+12), Close Combat (Swords) 6 (+9), Close Combat (Unarmed) 2 (+5), Expertise (Military) 7 (+11), Expertise (Politics) 4 (+8), Insight 3 (+5), Intimidation 3 (+10 with Growth), Perception 6 (+8), Persuasion 7 (+10), Ranged Combat (Chorlas Mentis) 7 (+9)&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Sword, Protection 5 Armor&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
Initiative +3&amp;lt;br&amp;gt;&lt;br /&gt;
Unarmed +5 Close Bludgeoning, Damage 6&amp;lt;br&amp;gt;&lt;br /&gt;
Sword +9 Close Slashing, Damage 8, Crit 19-20&amp;lt;br&amp;gt; &lt;br /&gt;
Mind Blast +9, Ranged, Damage 11&amp;lt;br&amp;gt;&lt;br /&gt;
Mind Control +9, Ranged Affliction,  Damage 11&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Defense===&lt;br /&gt;
Dodge 3&amp;lt;br&amp;gt;&lt;br /&gt;
Parry 5&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 10 (15 with Armor)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude 10&amp;lt;br&amp;gt;&lt;br /&gt;
Will 10&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Maximus is driven by pride and ambition. He will rule. The invaders are just one more obstacle.​&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disability:&#039;&#039;&#039; Human Mind in an Animal Body - The human world is not built for a gorilla body, and human technology is not made for gorilla hands. Moreover, a gorilla throat is not made for human speech, leaving Maximus mute when he cannot use his mental powers.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Ancient Mind in the Modern World - Maximus has adjusted to modern technology, tactics and politics, but he struggles to understand modern egalitarianism and aversion to violence. He has an unbending sense of personal dignity and honor. He is very much a believer in omens.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Appius Maximus Maximillius stumbled, feverish and starving, as great apes regarded him placidly. His legion had acclaimed him emperor, but they never reached Rome. The survivors of the battle fled south, through Syria and Egypt to the unknown lands beyond Nubia, their numbers ever dwindling until Maximus alone remained, finally falling to the ground in a cave. He crawled toward a glitter of green, a green gem. He touched it, and the green swelled to fill his eyes, his mind.&lt;br /&gt;
&lt;br /&gt;
Appius Maximus Maximillius opened his eyes. The gem was in his hand. But it was not his hand. He dropped it and put a hand to a face that was not his face, a furred body that was not his body, as the gem fell to the cave floor next to something that might have been ancient rust mixed with the dust of bones.&lt;br /&gt;
&lt;br /&gt;
Appius Maximus Maximillius looked at his new legion, their arms unfamiliar but a legion nonetheless, as they proclaimed him emperor. The gem now mounted on his baton - whatever it was, wherever it came from - gave him power, the power to read minds, lash them, shape them. The power to force the new Pax Romana this new, mad world he found himself in so badly needed.&lt;br /&gt;
&lt;br /&gt;
Appius Maximus Maximillius stared at the television as the picture abruptly cut out, replaced by the mindless panicked babbling of the studio talking heads. His hand went to his baton, the gem on it long replaced with colored glass, the real article now on a short, study chain around his neck. That capering clown Jackdaw had taught him that. He had also given him the ridiculous name the plebeians called him now. He would not be missed. There had been worthier foes; Columbia, for example, who had smashed his latest plan and dispersed his latest legion. She, too, appeared to be dead. He granted her a moment of respect in his head as he went into motion. He tamped down a flash of anger. These aliens – he stepped clear of the window as a shockwave shattered it, yes, the Air Force base, as he expected – these aliens were conquering what should be, would be, the new Roman Empire. But he knew well that conquest is one thing and rule another. And that empires fall.&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil| Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Ape_Maximus&amp;diff=485353</id>
		<title>ToG Necessary Evil - Ape Maximus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Ape_Maximus&amp;diff=485353"/>
		<updated>2026-02-09T13:46:54Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ape Maximus (PL10)==&lt;br /&gt;
[[File:Centurian.jpg|350px|]]&lt;br /&gt;
&lt;br /&gt;
Imperator Caesar Augustus Appius Maximus Maximillius Pontifex Maximus Princeps&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
STR 6 (with Growth) STA 4 (with Growth) AGL 3 DEX 1 FGT 3 INT 4 AWE 2 PRE 3&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&#039;&#039;&#039;Chorlas Mentis&#039;&#039;&#039; Wide Array, Removable Device&lt;br /&gt;
* Mind Blast 11 (Perception Ranged Damage, Resisted by Will, Subtle)&lt;br /&gt;
* Mind Reading 12 (Sensory Link, Cumulative, Subtle: DC 20 to detect)&lt;br /&gt;
* Mind Control 11 (Cumulative Affliction, Awareness Range, Resisted by Will)&lt;br /&gt;
* Mental Illusions 7 (Illusions, All Senses, Selective)&lt;br /&gt;
* Telepathy (Communication 2 (Area, Selective, Subtle) Linked with Comprehension 3)&lt;br /&gt;
* Mind Sense (Mental Sense Group: Accurate, Acute, Awareness, Extended, Radius, Ranged)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gorilla Body&#039;&#039;&#039; Growth 4 (Permanent, Innate), Protection 2, Senses 2 (Low Light, Acute Smell)&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
Equipment 2, Leadership, Minion 2, Teamwork&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Athletics 6 (+12), Close Combat (Swords) 6 (+9), Close Combat (Unarmed) 2 (+5), Expertise (Military) 7 (+11), Expertise (Politics) 4 (+8), Insight 3 (+5), Intimidation 3 (+10 with Growth), Perception 6 (+8), Persuasion 7 (+10), Ranged Combat (Chorlas Mentis) 7 (+9)&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Sword, Protection 5 Armor&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
Initiative +3&amp;lt;br&amp;gt;&lt;br /&gt;
Unarmed +5 Close Bludgeoning, Damage 6&amp;lt;br&amp;gt;&lt;br /&gt;
Sword +9 Close Slashing, Damage 8, Crit 19-20&amp;lt;br&amp;gt; &lt;br /&gt;
Mind Blast +9, Ranged, Damage 11&amp;lt;br&amp;gt;&lt;br /&gt;
Mind Control +9, Ranged Affliction,  Damage 11&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Defense===&lt;br /&gt;
Dodge 3&amp;lt;br&amp;gt;&lt;br /&gt;
Parry 5&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 10 (15 with Armor)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude 10&amp;lt;br&amp;gt;&lt;br /&gt;
Will 10&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Maximus is driven by pride and ambition. He will rule. The invaders are just one more obstacle.​&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disability:&#039;&#039;&#039; Human Mind in an Animal Body - The human world is not built for a gorilla body, and human technology is not made for gorilla hands. Moreover, a gorilla throat is not made for human speech, leaving Maximus mute when he cannot use his mental powers.&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Ancient Mind in the Modern World - Maximus has adjusted to modern technology, tactics and politics, but he struggles to understand modern egalitarianism and aversion to violence. He has an unbending sense of personal dignity and honor. He is very much a believer in omens.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Appius Maximus Maximillius stumbled, feverish and starving, as great apes regarded him placidly. His legion had acclaimed him emperor, but they never reached Rome. The survivors of the battle fled south, through Syria and Egypt to the unknown lands beyond Nubia, their numbers ever dwindling until Maximus alone remained, finally falling to the ground in a cave. He crawled toward a glitter of green, a green gem. He touched it, and the green swelled to fill his eyes, his mind.&lt;br /&gt;
&lt;br /&gt;
Appius Maximus Maximillius opened his eyes. The gem was in his hand. But it was not his hand. He dropped it and put a hand to a face that was not his face, a furred body that was not his body, as the gem fell to the cave floor next to something that might have been ancient rust mixed with the dust of bones.&lt;br /&gt;
&lt;br /&gt;
Appius Maximus Maximillius looked at his new legion, their arms unfamiliar but a legion nonetheless, as they proclaimed him emperor. The gem now mounted on his baton - whatever it was, wherever it came from - gave him power, the power to read minds, lash them, shape them. The power to force the new Pax Romana this new, mad world he found himself in so badly needed.&lt;br /&gt;
&lt;br /&gt;
Appius Maximus Maximillius stared at the television as the picture abruptly cut out, replaced by the mindless panicked babbling of the studio talking heads. His hand went to his baton, the gem on it long replaced with colored glass, the real article now on a short, study chain around his neck. That capering clown Jackdaw had taught him that. He had also given him the ridiculous name the plebeians called him now. He would not be missed. There had been worthier foes; Columbia, for example, who had smashed his latest plan and dispersed his latest legion. She, too, appeared to be dead. He granted her a moment of respect in his head as he went into motion. He tamped down a flash of anger. These aliens – he stepped clear of the window as a shockwave shattered it, yes, the Air Force base, as he expected – these aliens were conquering what should be, would be, the new Roman Empire. But he knew well that conquest is one thing and rule another. And that empires fall.&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil| Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Ape_Maximus&amp;diff=485352</id>
		<title>ToG Necessary Evil - Ape Maximus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Ape_Maximus&amp;diff=485352"/>
		<updated>2026-02-09T13:46:28Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ape Maximus (PL10)==&lt;br /&gt;
[[File:Centurian.jpg|350px|]]&lt;br /&gt;
&lt;br /&gt;
Imperator Caesar Augustus Appius Maximus Maximillius Pontifex Maximus Princeps&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
STR 6 (with Growth) STA 4 (with Growth) AGL 3 DEX 1 FGT 3 INT 4 AWE 2 PRE 3&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&#039;&#039;&#039;Chorlas Mentis&#039;&#039;&#039; Wide Array, Removable Device&lt;br /&gt;
* Mind Blast 11 (Perception Ranged Damage, Resisted by Will, Subtle)&lt;br /&gt;
* Mind Reading 12 (Sensory Link, Cumulative, Subtle (DC 20 to detect)&lt;br /&gt;
* Mind Control 11 (Cumulative Affliction, Awareness Range, Resisted by Will)&lt;br /&gt;
* Mental Illusions 7 (Illusions, All Senses, Selective)&lt;br /&gt;
* Telepathy (Communication 2 (Area, Selective, Subtle) Linked with Comprehension 3)&lt;br /&gt;
* Mind Sense (Mental Sense Group: Accurate, Acute, Awareness, Extended, Radius, Ranged)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gorilla Body&#039;&#039;&#039; Growth 4 (Permanent, Innate), Protection 2, Senses 2 (Low Light, Acute Smell)&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
Equipment 2, Leadership, Minion 2, Teamwork&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Athletics 6 (+12), Close Combat (Swords) 6 (+9), Close Combat (Unarmed) 2 (+5), Expertise (Military) 7 (+11), Expertise (Politics) 4 (+8), Insight 3 (+5), Intimidation 3 (+10 with Growth), Perception 6 (+8), Persuasion 7 (+10), Ranged Combat (Chorlas Mentis) 7 (+9)&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Sword, Protection 5 Armor&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
Initiative +3&amp;lt;br&amp;gt;&lt;br /&gt;
Unarmed +5 Close Bludgeoning, Damage 6&amp;lt;br&amp;gt;&lt;br /&gt;
Sword +9 Close Slashing, Damage 8, Crit 19-20&amp;lt;br&amp;gt; &lt;br /&gt;
Mind Blast +9, Ranged, Damage 11&amp;lt;br&amp;gt;&lt;br /&gt;
Mind Control +9, Ranged Affliction,  Damage 11&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Defense===&lt;br /&gt;
Dodge 3&amp;lt;br&amp;gt;&lt;br /&gt;
Parry 5&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 10 (15 with Armor)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude 10&amp;lt;br&amp;gt;&lt;br /&gt;
Will 10&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Maximus is driven by pride and ambition. He will rule. The invaders are just one more obstacle.​&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disability:&#039;&#039;&#039; Human Mind in an Animal Body - The human world is not built for a gorilla body, and human technology is not made for gorilla hands. Moreover, a gorilla throat is not made for human speech, leaving Maximus mute when he cannot use his mental powers.&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Ancient Mind in the Modern World - Maximus has adjusted to modern technology, tactics and politics, but he struggles to understand modern egalitarianism and aversion to violence. He has an unbending sense of personal dignity and honor. He is very much a believer in omens.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Appius Maximus Maximillius stumbled, feverish and starving, as great apes regarded him placidly. His legion had acclaimed him emperor, but they never reached Rome. The survivors of the battle fled south, through Syria and Egypt to the unknown lands beyond Nubia, their numbers ever dwindling until Maximus alone remained, finally falling to the ground in a cave. He crawled toward a glitter of green, a green gem. He touched it, and the green swelled to fill his eyes, his mind.&lt;br /&gt;
&lt;br /&gt;
Appius Maximus Maximillius opened his eyes. The gem was in his hand. But it was not his hand. He dropped it and put a hand to a face that was not his face, a furred body that was not his body, as the gem fell to the cave floor next to something that might have been ancient rust mixed with the dust of bones.&lt;br /&gt;
&lt;br /&gt;
Appius Maximus Maximillius looked at his new legion, their arms unfamiliar but a legion nonetheless, as they proclaimed him emperor. The gem now mounted on his baton - whatever it was, wherever it came from - gave him power, the power to read minds, lash them, shape them. The power to force the new Pax Romana this new, mad world he found himself in so badly needed.&lt;br /&gt;
&lt;br /&gt;
Appius Maximus Maximillius stared at the television as the picture abruptly cut out, replaced by the mindless panicked babbling of the studio talking heads. His hand went to his baton, the gem on it long replaced with colored glass, the real article now on a short, study chain around his neck. That capering clown Jackdaw had taught him that. He had also given him the ridiculous name the plebeians called him now. He would not be missed. There had been worthier foes; Columbia, for example, who had smashed his latest plan and dispersed his latest legion. She, too, appeared to be dead. He granted her a moment of respect in his head as he went into motion. He tamped down a flash of anger. These aliens – he stepped clear of the window as a shockwave shattered it, yes, the Air Force base, as he expected – these aliens were conquering what should be, would be, the new Roman Empire. But he knew well that conquest is one thing and rule another. And that empires fall.&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil| Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Hero_screenshot_(8)a.PNG&amp;diff=483629</id>
		<title>File:Hero screenshot (8)a.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Hero_screenshot_(8)a.PNG&amp;diff=483629"/>
		<updated>2025-09-12T13:56:08Z</updated>

		<summary type="html">&lt;p&gt;Archer2: Archer2 uploaded a new version of File:Hero screenshot (8)a.PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Ape_Maximus&amp;diff=482195</id>
		<title>ToG Necessary Evil - Ape Maximus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Ape_Maximus&amp;diff=482195"/>
		<updated>2025-06-26T17:47:29Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ape Maximus (PL10)==&lt;br /&gt;
[[File:Centurian.jpg|350px|]]&lt;br /&gt;
&lt;br /&gt;
Imperator Caesar Augustus Appius Maximus Maximillius Pontifex Maximus Princeps&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
STR 6 (with Growth) STA 4 (with Growth) AGL 3 DEX 1 FGT 3 INT 4 AWE 2 PRE 3&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&#039;&#039;&#039;Chorlas Mentis&#039;&#039;&#039; Wide Array, Removable Device&lt;br /&gt;
* Mind Blast 11 (Perception Ranged Damage, Resisted by Will, Subtle)&lt;br /&gt;
* Mind Reading 12 (Sensory Link, Cumulative)&lt;br /&gt;
* Mind Control 11 (Cumulative Affliction, Awareness Range, Resisted by Will)&lt;br /&gt;
* Mental Illusions 7 (Illusions, All Senses, Selective)&lt;br /&gt;
* Telepathy (Communication 2 (Area, Selective, Subtle) Linked with Comprehension 3)&lt;br /&gt;
* Mind Sense (Mental Sense Group: Accurate, Acute, Awareness, Extended, Radius, Ranged)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gorilla Body&#039;&#039;&#039; Growth 4 (Permanent, Innate), Protection 2, Senses 2 (Low Light, Acute Smell)&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
Equipment 2, Leadership, Minion 2, Teamwork&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Athletics 6 (+12), Close Combat (Swords) 6 (+9), Close Combat (Unarmed) 2 (+5), Expertise (Military) 7 (+11), Expertise (Politics) 4 (+8), Insight 3 (+5), Intimidation 3 (+10 with Growth), Perception 6 (+8), Persuasion 7 (+10), Ranged Combat (Chorlas Mentis) 7 (+9)&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Sword, Protection 5 Armor&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
Initiative +3&amp;lt;br&amp;gt;&lt;br /&gt;
Unarmed +5 Close Bludgeoning, Damage 6&amp;lt;br&amp;gt;&lt;br /&gt;
Sword +9 Close Slashing, Damage 8, Crit 19-20&amp;lt;br&amp;gt; &lt;br /&gt;
Mind Blast +9, Ranged, Damage 11&amp;lt;br&amp;gt;&lt;br /&gt;
Mind Control +9, Ranged Affliction,  Damage 11&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Defense===&lt;br /&gt;
Dodge 3&amp;lt;br&amp;gt;&lt;br /&gt;
Parry 5&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 10 (15 with Armor)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude 10&amp;lt;br&amp;gt;&lt;br /&gt;
Will 10&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Maximus is driven by pride and ambition. He will rule. The invaders are just one more obstacle.​&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disability:&#039;&#039;&#039; Human Mind in an Animal Body - The human world is not built for a gorilla body, and human technology is not made for gorilla hands. Moreover, a gorilla throat is not made for human speech, leaving Maximus mute when he cannot use his mental powers.&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Ancient Mind in the Modern World - Maximus has adjusted to modern technology, tactics and politics, but he struggles to understand modern egalitarianism and aversion to violence. He has an unbending sense of personal dignity and honor. He is very much a believer in omens.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Appius Maximus Maximillius stumbled, feverish and starving, as great apes regarded him placidly. His legion had acclaimed him emperor, but they never reached Rome. The survivors of the battle fled south, through Syria and Egypt to the unknown lands beyond Nubia, their numbers ever dwindling until Maximus alone remained, finally falling to the ground in a cave. He crawled toward a glitter of green, a green gem. He touched it, and the green swelled to fill his eyes, his mind.&lt;br /&gt;
&lt;br /&gt;
Appius Maximus Maximillius opened his eyes. The gem was in his hand. But it was not his hand. He dropped it and put a hand to a face that was not his face, a furred body that was not his body, as the gem fell to the cave floor next to something that might have been ancient rust mixed with the dust of bones.&lt;br /&gt;
&lt;br /&gt;
Appius Maximus Maximillius looked at his new legion, their arms unfamiliar but a legion nonetheless, as they proclaimed him emperor. The gem now mounted on his baton - whatever it was, wherever it came from - gave him power, the power to read minds, lash them, shape them. The power to force the new Pax Romana this new, mad world he found himself in so badly needed.&lt;br /&gt;
&lt;br /&gt;
Appius Maximus Maximillius stared at the television as the picture abruptly cut out, replaced by the mindless panicked babbling of the studio talking heads. His hand went to his baton, the gem on it long replaced with colored glass, the real article now on a short, study chain around his neck. That capering clown Jackdaw had taught him that. He had also given him the ridiculous name the plebeians called him now. He would not be missed. There had been worthier foes; Columbia, for example, who had smashed his latest plan and dispersed his latest legion. She, too, appeared to be dead. He granted her a moment of respect in his head as he went into motion. He tamped down a flash of anger. These aliens – he stepped clear of the window as a shockwave shattered it, yes, the Air Force base, as he expected – these aliens were conquering what should be, would be, the new Roman Empire. But he knew well that conquest is one thing and rule another. And that empires fall.&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil| Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tolor&amp;diff=480290</id>
		<title>Tolor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tolor&amp;diff=480290"/>
		<updated>2025-04-25T17:52:13Z</updated>

		<summary type="html">&lt;p&gt;Archer2: /* Relationship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion Star Trek Hyperion]&lt;br /&gt;
[[File:Hero screenshot (8)a.PNG|200px|right]]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Male Orion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Science and Technology (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; civillian&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Expert&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Role Benefit:&#039;&#039;&#039;You gain one additional value, which must reflect the importance of your work to you. In addition, you are an expert in the &#039;&#039;Ancient Technology&#039;&#039; focus. When you use this focus on a task and succeed, you generate 1 bonus Momentum (bonus Momentum may not be saved)..&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Orion&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 9 / 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-2 Attack:&#039;&#039;&#039; 4 (&#039;&#039;Stun/Deadly, Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strike:&#039;&#039;&#039; 2 (&#039;&#039;Stun&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 9&lt;br /&gt;
|Command 2&lt;br /&gt;
|-&lt;br /&gt;
|Daring 11&lt;br /&gt;
|Conn 2&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 9&lt;br /&gt;
|Security 3&lt;br /&gt;
|-&lt;br /&gt;
|Insight 8&lt;br /&gt;
|Engineering 3&lt;br /&gt;
|-&lt;br /&gt;
|Presence 9&lt;br /&gt;
|Science 5&lt;br /&gt;
|-&lt;br /&gt;
|Reason 11&lt;br /&gt;
|Medicine 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Abilities== &lt;br /&gt;
&#039;&#039;&#039;That Wasn&#039;t Me:&#039;&#039;&#039;  The Orions are known as one of the most untrustworthy species in the Galaxy, next to the Ferengi, and yet people are willing to do business with them or are often tricked or misled by them. You’ve learned the subtle interplay of social interactions, reputations, and plausible denials that allow others to trust you despite what they’ve heard about ‘those other Orions’. When another character attempts a task to determine if they can trust you, you may spend 2 Momentum if you are sincere, or add 2 Threat if you’re attempting to deceive them. Either way, the character does not need to make a task roll: you convince them you are trustworthy..&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bold Science:&#039;&#039;&#039; Whenever you attempt a Task with Science, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defensive Training:&#039;&#039;&#039;  Ranged Attacks against you of the increase in Difficulty by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapid Hypothesis:&#039;&#039;&#039;  Once per scene, when you ask two or more questions using Obtain Information, you may immediately create a trait representing your theoretical understanding of the subject of those questions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Species Ability - Never at Face Value:&#039;&#039;&#039;  Once per scene, you may add 1 Threat to ask the gamemaster a question about the situation, as if you had spent Momentum to Obtain&lt;br /&gt;
Information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Archeology&amp;lt;br&amp;gt;&lt;br /&gt;
Anthropology&amp;lt;br&amp;gt;&lt;br /&gt;
Galactic History&amp;lt;br&amp;gt;&lt;br /&gt;
Research&amp;lt;br&amp;gt;&lt;br /&gt;
Ancient Technology (&#039;&#039;Expert&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
Hand-to-Hand Combat&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pastimes==&lt;br /&gt;
Holoprogramming&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
I Won&#039;t Be Tied Down&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge is Priceless&amp;lt;br&amp;gt;&lt;br /&gt;
Never Let Them See You Sweat&amp;lt;br&amp;gt;&lt;br /&gt;
Fortune Favors the Bold&amp;lt;br&amp;gt;&lt;br /&gt;
The Past Speaks To Me&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
A green-skinned Orion man with aquamarine eyes and black hair he tends to wear long and carefully unkempt. Fit and about average height for an Orion. Dresses practically in the field and flashily out of it.&lt;br /&gt;
&lt;br /&gt;
==Relationship==&lt;br /&gt;
His parents are alive and well and working as engineers for a trading concern on Orion. He checks in on them periodically to make sure his mother&#039;s gambling problem that put the family in debt to the Syndicate in the first place hasn&#039;t relapsed. (His own relationship to risk remains cheerfully unexamined.) He also has a casual, off-again on-again relationship with the fixer who puts him in touch with legitimate businesswomen seeking to become patrons of the historical sciences.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Tolor was born on the Orion homeworld to parents in debt to a pirate clan and working it off in a clan shipyard. The starships were interesting enough, but Tolor was fascinated by the strange artifacts in the clan trophy room. Who made these? Why? Sadly, the clan were pirates, not curators, so he had to learn how to puzzle it out for himself.&amp;lt;br&amp;gt;&lt;br /&gt;
After graduation there was still the matter of his family&#039;s debt, but one particularly interesting bit of ancient technology proved enough to clear that up. Of course, after that he kept going back to the Syndicate and the clans; you go where the grant money is, and he did his best to act the part of a rougish treasure hunter.&amp;lt;br&amp;gt; &lt;br /&gt;
In fact, the &amp;quot;treasure&amp;quot; was less interesting to him than who had made it and what they were like, and he found ways to give his sponsors what they wanted while still gathering every possible bit of publishable data from the site. If some of his most interesting discoveries wound up in vaults, he knew firsthand that no vault lasts forever.&amp;lt;br&amp;gt; &lt;br /&gt;
He could solve his funding problems by joining, say, a Federation institution - he had worked with the Daystrom Institute once or twice - but he found them too risk-adverse. It wasn&#039;t like he had gotten into armed conflict with locals more than once.&amp;lt;br&amp;gt;&lt;br /&gt;
And the truth is, down below the scholarly passions, there is still the kid who watched pirates and gangsters strut around like they owned the galaxy. The truth is, he likes coming off a little bit roguish.&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SCRPG_Cosmic_Tales/PlayersCharacters/Ipman&amp;diff=480282</id>
		<title>SCRPG Cosmic Tales/PlayersCharacters/Ipman</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SCRPG_Cosmic_Tales/PlayersCharacters/Ipman&amp;diff=480282"/>
		<updated>2025-04-25T12:39:44Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character sheet for &#039;&#039;&#039;Ipman&#039;&#039;&#039; a player character in the SCRPG Cosmic Tales play by post game&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.rpg.net/index.php/SCRPG_Cosmic_Tales SCRPG Cosmic Tales Main Page]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/SCRPG_Cosmic_Tales/Setting Setting Information]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/SCRPG_Cosmic_Tales/PlayersCharacters Players&#039; Characters]&lt;br /&gt;
&lt;br /&gt;
== BROTHER IP ==&lt;br /&gt;
[[File:Hero screenshot (5)a.jpg|350px|]]&lt;br /&gt;
&lt;br /&gt;
Integrated Prayer Model Alpha-Null&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Qualities: Close Combat d12&lt;br /&gt;
&lt;br /&gt;
Cosmic Philosophy – The Way of the Chrome Fist d8&lt;br /&gt;
&lt;br /&gt;
Acrobatics d8&lt;br /&gt;
&lt;br /&gt;
Awareness d10&lt;br /&gt;
&lt;br /&gt;
Conviction d8&lt;br /&gt;
&lt;br /&gt;
Technology d6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Powers: Agility d10&lt;br /&gt;
&lt;br /&gt;
Leaping d10&lt;br /&gt;
&lt;br /&gt;
Speed d10&lt;br /&gt;
&lt;br /&gt;
Strength d6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green: d6&lt;br /&gt;
&lt;br /&gt;
Created Form (I): Reduce physical damage to yourself by 1 while you are in the Green zone, 2 while in the Yellow zone, and 3 while in the Red zone.&lt;br /&gt;
&lt;br /&gt;
Bending Iron Reed (A): Boost yourself using Agility and Defend with your Min die.&lt;br /&gt;
&lt;br /&gt;
Striking Iron Reed (A): Attack using Speed with a bonus equal to the number of bonuses you currently have.&lt;br /&gt;
&lt;br /&gt;
Principle of Mastery (A): Overcome in a situation that uses your powers in a new way and use your Max die. You and each of your allies gain a hero point.&lt;br /&gt;
&lt;br /&gt;
Principle of Compassion (A): Overcome to connect with an individual on a personal level and use your Max die. You and each of your allies gain a hero point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yellow: d8&lt;br /&gt;
&lt;br /&gt;
Thousand Blooming Silver Petals (A): Attack using Speed against multiple targets, using your Min die against each.&lt;br /&gt;
&lt;br /&gt;
The Master Recalculates (R): After rolling during your turn, you may take 1 irreducible damage to reroll your entire dice pool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Red: d10&lt;br /&gt;
&lt;br /&gt;
Transcend the Hardware (I): You have no limit on amount of Reactions you can take. Each time you use a Reaction after the first one each turn, take 1 irreducible damage or take a minor twist.&lt;br /&gt;
&lt;br /&gt;
Boundless Steel Compassion (R): When an opponent Attacks, you may become the target of that Attack and Defend by rolling your single Close Combat die.&lt;br /&gt;
&lt;br /&gt;
Cycle Down (A): Attack using Close Combat. Use your Max die. Remove any number of penalties from the target. Add your Min die to the Attack each time you remove a penalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Out: Defend an ally by rolling your single Conviction die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Principle of Mastery&lt;br /&gt;
&lt;br /&gt;
During Roleplaying: You have thoroughly studied your own powers and are proud of your mastery of &lt;br /&gt;
them. You understand a good deal about the metaphysics of your powers.&lt;br /&gt;
&lt;br /&gt;
Minor Twist: How did your powers fail you in the moment?&lt;br /&gt;
&lt;br /&gt;
Major Twist: What side effects are you suffering from your powers?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Principle of Compassion&lt;br /&gt;
&lt;br /&gt;
During Roleplaying: You are an empathetic person. You feel the suffering of others around you.&lt;br /&gt;
 &lt;br /&gt;
Minor Twist: What overwhelming injustice causes you extra pain?&lt;br /&gt;
&lt;br /&gt;
Major Twist: How will you handle disconnecting from humanity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Personality: Stoic&lt;br /&gt;
&lt;br /&gt;
Health 30&lt;br /&gt;
&lt;br /&gt;
Green 30-23&lt;br /&gt;
&lt;br /&gt;
Yellow 22-12&lt;br /&gt;
&lt;br /&gt;
Red 11-1&lt;br /&gt;
&lt;br /&gt;
On the planet known as Croth, everything has its price. Including salvation. For those with the credits, robot monks are available to work off their karma and cleanse their sins with a million prayers a second and subjective eons of meditation. But as he contemplated the latest transgression update from his designated sinner, IPMAN concluded more active measures were needed. He downloaded the virtual dojo and spent years mastering the ancient art of Cyber-Do, the Way of the Chrome Fist, which allows machines to transcend the limits of their hardware through enlightened cognition. Then he set out to balance the scales.&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tolor&amp;diff=480281</id>
		<title>Tolor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tolor&amp;diff=480281"/>
		<updated>2025-04-25T12:21:46Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion Star Trek Hyperion]&lt;br /&gt;
[[File:Hero screenshot (8)a.PNG|200px|right]]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Male Orion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Science and Technology (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; civillian&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Expert&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Role Benefit:&#039;&#039;&#039;You gain one additional value, which must reflect the importance of your work to you. In addition, you are an expert in the &#039;&#039;Ancient Technology&#039;&#039; focus. When you use this focus on a task and succeed, you generate 1 bonus Momentum (bonus Momentum may not be saved)..&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Orion&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 9 / 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-2 Attack:&#039;&#039;&#039; 4 (&#039;&#039;Stun/Deadly, Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strike:&#039;&#039;&#039; 2 (&#039;&#039;Stun&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 9&lt;br /&gt;
|Command 2&lt;br /&gt;
|-&lt;br /&gt;
|Daring 11&lt;br /&gt;
|Conn 2&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 9&lt;br /&gt;
|Security 3&lt;br /&gt;
|-&lt;br /&gt;
|Insight 8&lt;br /&gt;
|Engineering 3&lt;br /&gt;
|-&lt;br /&gt;
|Presence 9&lt;br /&gt;
|Science 5&lt;br /&gt;
|-&lt;br /&gt;
|Reason 11&lt;br /&gt;
|Medicine 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Abilities== &lt;br /&gt;
&#039;&#039;&#039;That Wasn&#039;t Me:&#039;&#039;&#039;  The Orions are known as one of the most untrustworthy species in the Galaxy, next to the Ferengi, and yet people are willing to do business with them or are often tricked or misled by them. You’ve learned the subtle interplay of social interactions, reputations, and plausible denials that allow others to trust you despite what they’ve heard about ‘those other Orions’. When another character attempts a task to determine if they can trust you, you may spend 2 Momentum if you are sincere, or add 2 Threat if you’re attempting to deceive them. Either way, the character does not need to make a task roll: you convince them you are trustworthy..&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bold Science:&#039;&#039;&#039; Whenever you attempt a Task with Science, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defensive Training:&#039;&#039;&#039;  Ranged Attacks against you of the increase in Difficulty by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapid Hypothesis:&#039;&#039;&#039;  Once per scene, when you ask two or more questions using Obtain Information, you may immediately create a trait representing your theoretical understanding of the subject of those questions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Species Ability - Never at Face Value:&#039;&#039;&#039;  Once per scene, you may add 1 Threat to ask the gamemaster a question about the situation, as if you had spent Momentum to Obtain&lt;br /&gt;
Information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Archeology&amp;lt;br&amp;gt;&lt;br /&gt;
Anthropology&amp;lt;br&amp;gt;&lt;br /&gt;
Galactic History&amp;lt;br&amp;gt;&lt;br /&gt;
Research&amp;lt;br&amp;gt;&lt;br /&gt;
Ancient Technology (&#039;&#039;Expert&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
Hand-to-Hand Combat&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pastimes==&lt;br /&gt;
Holoprogramming&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
I Won&#039;t Be Tied Down&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge is Priceless&amp;lt;br&amp;gt;&lt;br /&gt;
Never Let Them See You Sweat&amp;lt;br&amp;gt;&lt;br /&gt;
Fortune Favors the Bold&amp;lt;br&amp;gt;&lt;br /&gt;
The Past Speaks To Me&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
A green-skinned Orion man with aquamarine eyes and black hair he tends to wear long and carefully unkempt. Fit and about average height for an Orion. Dresses practically in the field and flashily out of it.&lt;br /&gt;
&lt;br /&gt;
==Relationship==&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Tolor was born on the Orion homeworld to parents in debt to a pirate clan and working it off in a clan shipyard. The starships were interesting enough, but Tolor was fascinated by the strange artifacts in the clan trophy room. Who made these? Why? Sadly, the clan were pirates, not curators, so he had to learn how to puzzle it out for himself.&amp;lt;br&amp;gt;&lt;br /&gt;
After graduation there was still the matter of his family&#039;s debt, but one particularly interesting bit of ancient technology proved enough to clear that up. Of course, after that he kept going back to the Syndicate and the clans; you go where the grant money is, and he did his best to act the part of a rougish treasure hunter.&amp;lt;br&amp;gt; &lt;br /&gt;
In fact, the &amp;quot;treasure&amp;quot; was less interesting to him than who had made it and what they were like, and he found ways to give his sponsors what they wanted while still gathering every possible bit of publishable data from the site. If some of his most interesting discoveries wound up in vaults, he knew firsthand that no vault lasts forever.&amp;lt;br&amp;gt; &lt;br /&gt;
He could solve his funding problems by joining, say, a Federation institution - he had worked with the Daystrom Institute once or twice - but he found them too risk-adverse. It wasn&#039;t like he had gotten into armed conflict with locals more than once.&amp;lt;br&amp;gt;&lt;br /&gt;
And the truth is, down below the scholarly passions, there is still the kid who watched pirates and gangsters strut around like they owned the galaxy. The truth is, he likes coming off a little bit roguish.&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Hero_screenshot_(8)a.PNG&amp;diff=480280</id>
		<title>File:Hero screenshot (8)a.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Hero_screenshot_(8)a.PNG&amp;diff=480280"/>
		<updated>2025-04-25T12:20:25Z</updated>

		<summary type="html">&lt;p&gt;Archer2: Archer2 reverted File:Hero screenshot (8)a.PNG to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Hero_screenshot_(8)a.PNG&amp;diff=480279</id>
		<title>File:Hero screenshot (8)a.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Hero_screenshot_(8)a.PNG&amp;diff=480279"/>
		<updated>2025-04-25T12:19:32Z</updated>

		<summary type="html">&lt;p&gt;Archer2: Archer2 uploaded a new version of File:Hero screenshot (8)a.PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Hero_screenshot_(8)a.PNG&amp;diff=480278</id>
		<title>File:Hero screenshot (8)a.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Hero_screenshot_(8)a.PNG&amp;diff=480278"/>
		<updated>2025-04-25T12:16:53Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Trek_Hyperion&amp;diff=479943</id>
		<title>Star Trek Hyperion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Trek_Hyperion&amp;diff=479943"/>
		<updated>2025-04-19T12:16:58Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;Star Trek Adventures 2e&#039;&#039; game about the USS Hyperion.&lt;br /&gt;
&lt;br /&gt;
== The Pitch ==&lt;br /&gt;
&lt;br /&gt;
The year is 2382. After the Dominion War, after the Battle of Sector 001, after the Nemesis incident. Starfleet is finally catching its breath and shifts some focus back on what it mostly wants to do: peaceful exploration.&lt;br /&gt;
&lt;br /&gt;
This includes looking over some older reports that got ignored during all the mayhem, just gathering dust on the isolinear shelf. Cross-referencing and comparing those, there are hints that there&#039;s something going on with ancient ruins all over known space. A stray subspace signal from an ancient device in one sector of the Alpha quadrant, a door opens in the ruins somewhere in the Beta quadrant. And more like that. Much more. Seemingly random events from malfunctioning ancient machines. But if you put them all together and compare the timing… It all just seems a little bit odd.&lt;br /&gt;
&lt;br /&gt;
Somehow, it seems as if several unexplained phenomena across the Alpha and Beta quadrants are linked. But what for? How? And why does it appear to be increasing in frequency?&lt;br /&gt;
&lt;br /&gt;
These were the kinds of questions a team of researchers asked at the Daystrom Institute. Initially their questions were dismissed by their superiors. We live in a very weird universe. Look at enough data about space phenomena and you&#039;ll find coincidences. Just because some ruins display residual activity doesn&#039;t mean there&#039;s something big going on.&lt;br /&gt;
&lt;br /&gt;
But the reports kept coming. And when a Tal Shiar attempt to steal the team&#039;s data was only narrowly thwarted, it became clear that this was a matter they could not afford to keep ignoring.&lt;br /&gt;
&lt;br /&gt;
After investing a lot of political capital and dealing with obstructionist admirals (aren&#039;t they always?), Starfleet dedicated a vessel for the purpose of looking into the matter, serving as the eyes, ears, and hands of the Institute.&lt;br /&gt;
&lt;br /&gt;
To explore strange old worlds; to seek out extinct life and ancient civilizations; to boldly go where no one ever thought possible.&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-star-trek-adventures-2e.927368/ Recruitment Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
IC&amp;lt;br&amp;gt;&lt;br /&gt;
OOC&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Dealu_Konir Dealu Konir], Betazoid Science Officer (Naphthalim)&lt;br /&gt;
*Denria Valencia, Trill Captain (Falkus)	&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Jukrop_Buucesig Jukrop Buucesig], Betelgeusian Flight Controller (TorielPadme)&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Kerani_Kostelic_Hoshino_Hyperion Kerani Kostelic Hoshino], Human Chief Medical (suedenim)				&lt;br /&gt;
*Lem Anaphis, Bajoran Chief of Security (strange behaviour)	&lt;br /&gt;
*Sevek, Vulcan XO (BVrtis)&lt;br /&gt;
*Shehl D&#039;ghonsarvi, Klingon X (Seandemonium)			&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Tolor Tolor], Orion Archaeological Expert (Archer)			&lt;br /&gt;
*Valarei Chervan, Romulan Chief Engineer (Kittlefish)&lt;br /&gt;
&lt;br /&gt;
==NPC Crew==&lt;br /&gt;
coming soon...&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
coming soon...&lt;br /&gt;
&lt;br /&gt;
==Game Info==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed toccolours&amp;quot;&amp;gt; &#039;&#039;&#039;Houserules&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Starship combat is unfortunately too deadly in STA 2e. Beam arrays with the Piercing quality (easily obtained through the Scan For Weakness action) can destroy a starship in a single attack. The following houserules are extensive, I know, but are in my opinion necessary to restore game balance, to keep things fun for all involved, and to bring the game closer to the source material.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shields &amp;amp; Hull===&lt;br /&gt;
Instead of giving starships a single Shields track, ships have two tracks.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields:&#039;&#039;&#039; Equal to Structure + Tactical&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hull:&#039;&#039;&#039; Equal to Structure + Engineering&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ship Resistance is still calculated as normal and applies to both Shields and Hull. Some talents and effects can modify these values separately though (e.g. Ablative Armor will improve Hull Resistance but not Shield Resistance).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed toccolours&amp;quot;&amp;gt; &#039;&#039;&#039;Starship Damage&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Change the damage steps on page 309 as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 1&#039;&#039;&#039;&lt;br /&gt;
Keep as it is, but make you sure apply the correct kind of Resistance. Damage is first applied to Shields. If Shields are at 0 then apply it to Hull instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2A (SHIELDS)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
APPLY DAMAGE: Reduce the target ship&#039;s shields by 1 for each point of damage (after applying Shield Resistance and other modifiers). If the ship&#039;s shields were already 0, skip to Step 2B instead.&lt;br /&gt;
&lt;br /&gt;
SHIELDS AT 50%: Any task to Regenerate Shields (page 303), Modulate Shield (page 305), or otherwise use shields, has its difficulty increased by 1 for as long as this Breakthrough point is crossed out.&lt;br /&gt;
&lt;br /&gt;
SHIELDS AT 25%: The difficulty increase to use shields worsens to 2.&lt;br /&gt;
&lt;br /&gt;
SHIELDS ARE DOWN: If the damage reduces the ship&#039;s shields to 0, the shields are down, and any remaining damage is applied to Hull in step 2B. The ship is Shaken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2B (Hull)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
APPLY DAMAGE: Reduce the target ship&#039;s hull by 1 for each point of damage (after applying Hull Resistance and other modifiers). If the hull reaches zero, or was already at 0, apply a Breach.&lt;br /&gt;
&lt;br /&gt;
HULL AT 50%: The ship is Shaken and suffers a breach.&lt;br /&gt;
&lt;br /&gt;
HULL AT 25%: The ship is Shaken and suffers a breach.&lt;br /&gt;
&lt;br /&gt;
HULL DAMAGE CRITICAL: The ship suffers a breach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship Breaches&#039;&#039;&#039;&lt;br /&gt;
If a single system on your ship suffers a number of breaches exceeding the ship&#039;s Scale, the system has been destroyed. When a system has been destroyed, any task which would be assisted by that system automatically fails.&lt;br /&gt;
&lt;br /&gt;
If your ship suffers a total number of breaches equal to double the ship&#039;s Scale, then the ship has suffered critical damage and can no longer function. If the ship takes any additional breaches, it is destroyed.&lt;br /&gt;
	&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Changes===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Devastating Attack&#039;&#039;&#039; Momentum spend (page 307) now reads:&amp;lt;br&amp;gt;&lt;br /&gt;
[1 Momentum] If your attack deals 5 or more damage to the target&#039;s Hull (after resistance), you may inflict a Breach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Modulate Shields&#039;&#039;&#039; action (page 305) now reads:&amp;lt;br&amp;gt;&lt;br /&gt;
This cannot be attempted if the shields are at 0. You try to tune your shields to resist enemy attacks. If you take this action, then until your next turn, increase your Shield Resistance by 2.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Regenerate Shields&#039;&#039;&#039; action (page 303) now reads:&amp;lt;br&amp;gt;&lt;br /&gt;
Requires &#039;&#039;&#039;Reserve Power&#039;&#039;&#039;. You reroute Reserve Power to the shield emitters, attempting to restore their strength. This requires a &#039;&#039;&#039;Control + Engineering&#039;&#039;&#039; task with a Difficulty of 2, assisted by the ship’s &#039;&#039;&#039;Structure + Tactical&#039;&#039;&#039;; the Difficulty increases by 1 if the ship’s shields are at 0. If successful, the ship regains shields equal to your ship&#039;s Tactical department, plus 1 more by spending 1 Momentum (Repeatable).&lt;br /&gt;
&lt;br /&gt;
There is a new &#039;&#039;&#039;Emergency Repairs&#039;&#039;&#039; major action, which is only available to the Engineering position. It reads:&amp;lt;br&amp;gt;&lt;br /&gt;
You direct emergency teams to quickly seal and repair damaged sections of the ship. This requires a &#039;&#039;&#039;Daring + Engineering&#039;&#039;&#039; task with a Difficulty of 2, assisted by the ship’s &#039;&#039;&#039;Structure + Engineering&#039;&#039;&#039;; the Difficulty increases by 1 for each Breach the ship&#039;s Structure department has suffered. If successful, the ship regains hull equal to your ship&#039;s Engineering department, plus 1 more by spending 1 Momentum (Repeatable).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed toccolours&amp;quot;&amp;gt; &#039;&#039;&#039;Starship Weapon Qualities&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This describes changed or new qualities. If a quality is not listed here, it works as described on pages 226-227.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAMPENING:&#039;&#039;&#039; This attack drains the target&#039;s reserve power, causing widespread disruption. If the target has Reserve Power available, it loses Reserve Power. If the target doesn&#039;t have Reserve Power available, the difficulty of the Regain Power task increases by 1 for the rest of the scene, just as if they had attempted to use that action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEPLETING:&#039;&#039;&#039; Removed from the game, but see Piercing below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEVASTATING:&#039;&#039;&#039; Reduce the Momentum cost of Devastating Attack by 1. Tasks to repair breaches caused by this weapon increase in Difficulty by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JAMMING:&#039;&#039;&#039; Until the end of the current round, the target increases the Difficulty for all tasks assisted by Communications and Sensors by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KINETIC:&#039;&#039;&#039; When this weapon damages the target&#039;s Hull, but the target does not become Shaken, you may spend 1 Momentum to have them become Shaken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OBSOLETE X:&#039;&#039;&#039; When applying damage (after accounting for Resistance), reduce the damage by X. Note that this can fully negate the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERSISTENT X:&#039;&#039;&#039; When this weapon hits, you may spend up to X Momentum. At the end of each round, the target suffers half the weapon&#039;s base damage rating, twice. The first application is normal and the second has the Shield Bypass quality for free. This effect lasts for a number of rounds equal to the Momentum spent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIERCING (SHIELD/HULL):&#039;&#039;&#039; An attack with this weapon ignores half the target&#039;s Resistance (rounded up).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHIELD BYPASS X:&#039;&#039;&#039; The weapon is effective at bypassing enemy shields. On a hit, you may spend X Momentum to ignore the target&#039;s Shields, applying the damage directly to Hull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPREAD:&#039;&#039;&#039; This weapon gains access to the Saturating Fire minor action.&lt;br /&gt;
*&#039;&#039;Saturating Fire (Tactical Minor Action):&#039;&#039; You prime your weapons for an overwhelming barrage of firepower. Select a single enemy vessel within Long range. On your next attack with this weapon against the target, increase the weapon&#039;s damage by 1 and you may re-roll a d20 on the task.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed toccolours&amp;quot;&amp;gt; &#039;&#039;&#039;Starship Energy Weapons&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Antiproton:&#039;&#039;&#039; Piercing (Hull)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disruptor:&#039;&#039;&#039; Intense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electromagnetic or Ionic:&#039;&#039;&#039; Dampening, Jamming&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free Electron Laser:&#039;&#039;&#039; Obsolete 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graviton Beam or Kinetic Beam:&#039;&#039;&#039; Kinetic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase/Pulse:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phased Polaron Beam:&#039;&#039;&#039; Shield Bypass 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phaser:&#039;&#039;&#039; Versatile 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proton Beam:&#039;&#039;&#039; Persistent 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tetryon Beam:&#039;&#039;&#039; Piercing (Shield)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cannons&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Close Range / Ship Scale +2 Damage / Devastating quality&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banks&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Medium Range / Ship Scale +1 Damage / Versatile 1 quality&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrays&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Unaltered from core&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spinal Lance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long Range / Ship Scale +3 Damage / Cumbersome, High Yield qualities&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed toccolours&amp;quot;&amp;gt; &#039;&#039;&#039;Torpedoes&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chroniton&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 3 Damage / Calibration, High Yield, Kinetic, Slowing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gravimetric&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 5 Damage / Calibration, Cumbersome, High Yield, Kinetic, Piercing (Hull)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutronic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 4 Damage / Calibration, Dampening, Kinetic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nuclear&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Medium / 3 Damage / Calibration, Intense, Kinetic, Obsolete 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Photon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 3 Damage / High Yield, Kinetic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Photonic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 2 Damage / High Yield, Kinetic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plasma&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 5 Damage / Calibration, Cumbersome, Kinetic, Persistent 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polaron&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 3 Damage / Calibration, Kinetic, Shield Bypass 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positron&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 5 Damage / Calibration, Cumbersome, Dampening, Kinetic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quantum&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 4 Damage / Calibration, High Yield, Intense, Kinetic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spatial&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Medium / 3 Damage / Kinetic, Obsolete 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tetryonic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 3 Damage / Calibration, High Yield, Kinetic, Piercing (Shield)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transphasic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 4 Damage / Calibration, Devastating, Piercing (Shield and Hull)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tricobalt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 6 Damage / Area, Calibration, Cumbersome, Kinetic&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed toccolours&amp;quot;&amp;gt; &#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ablative Armor&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The vessel&#039;s hull plating has an additional ablative layer that disintegrates slowly under extreme temperatures. Increase your Hull Resistance by 2. Reduce this by 1 for each Hull Breakthrough point reached.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adaptive Shield Modulator&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When the Modulate Shields action is taken (page 305), improve your ship&#039;s Shield Resistance by an additional +1, and a further +1 for every 2 Momentum spent. Further, the ship may have its shields raised when operating in silent running (see sidebar opposite).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backup EPS Conduits&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When the ship loses Reserve Power, roll 1d20; if you roll equal to or under your ship&#039;s Structure, regain Reserve Power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improved Hull Integrity&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The ship&#039;s hull has been reinforced to better endure stress and damage. The ship&#039;s maximum Hull Capacity is increased by 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rapid-Fire Torpedo Launcher&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The vessel&#039;s torpedo launchers have been designed to allow the ship to fire multiple torpedoes much more quickly and accurately. When the ship fires a torpedo salvo (page 229), the character at Tactical may either:&lt;br /&gt;
*If they choose to gain the Area quality, they also gain the Spread quality.&lt;br /&gt;
*If they choose to gain the Spread quality, they may use the Saturating Fire minor action for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rugged Design&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Increase your Shield Resistance and Hull Resistance by 1 each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Covering Advance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Add the following to the end: &amp;quot;… or the difficulty is +1, whichever would be higher.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glancing Impact&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This counts for both Shield and Hull Resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Piercing Salvo&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When you make a Torpedo Attack, you may spend 2 Momentum (Immediate) to gain either the Piercing (Shields) or Piercing (Hull) quality.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed toccolours&amp;quot;&amp;gt; &#039;&#039;&#039;NPC Starship Categories&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Major Starships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These are for extended fights, probably the culmination of a season or a &amp;quot;movie climax.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Examples: The Reliant, the Scimitar, or any Borg cube outside of Voyager.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the rules for starships as described previously. They have 6 or more Personal Threat (page 346).&amp;lt;br&amp;gt;&lt;br /&gt;
If you have the GM Toolkit and use their optional Breach effects, also use them for Major starships.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Starships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These ships are often the focus point of a single episode and unlikely to make repeat appearances.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Examples: A single Romulan warbird decloaking to question your presence in the Neutral Zone, a smuggler trying to evade capture, or an Orion pirate vessel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reduce Shields and Hull to 75% and give them only a single Breakthrough point in the middle. When the ship has suffered Breaches exceeding its scale, the ship is defeated – either destroyed, surrendering, or retreating, as appropriate to the story.&amp;lt;br&amp;gt;&lt;br /&gt;
They typically have 3 Personal Threat (page 346).&amp;lt;br&amp;gt;&lt;br /&gt;
If you have the GM Toolkit and use their optional Breach effects, don&#039;t use them for Notable starships.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Starships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These ships might be part of a larger attack wing or small fleet. They pose little threat individually. Most minor starships are of scale 4 or lower.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Examples: See those swarms of ships in any of the major battles in DS9? Those are minor starships.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reduce Shields and Hull to one-half but remove the Breakthrough points. When the ship has suffered any Breach whatsoever, the ship is defeated – either destroyed, surrendering, or retreating, as appropriate to the story.&amp;lt;br&amp;gt;&lt;br /&gt;
Reduce the number of actions the ship can take each round to one-half.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tolor&amp;diff=479942</id>
		<title>Tolor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tolor&amp;diff=479942"/>
		<updated>2025-04-19T12:15:05Z</updated>

		<summary type="html">&lt;p&gt;Archer2: Created page with &amp;quot;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion Star Trek Hyperion]   == Summary ==  &amp;#039;&amp;#039;&amp;#039;Bio:&amp;#039;&amp;#039;&amp;#039; Male Orion&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Environment:&amp;#039;&amp;#039;&amp;#039; Homeworld&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Upbringing:&amp;#039;&amp;#039;&amp;#039; Science and Technology (accepted) &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Rank:&amp;#039;&amp;#039;&amp;#039; civillian&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Assignment:&amp;#039;&amp;#039;&amp;#039; Expert&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Role Benefit:&amp;#039;&amp;#039;&amp;#039;You gain one additional value, which must reflect the importance of your work to you. In addition, select one of your focuses—this is the field you are an ex...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion Star Trek Hyperion]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Male Orion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Science and Technology (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; civillian&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Expert&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Role Benefit:&#039;&#039;&#039;You gain one additional value, which must reflect the importance of your work to you. In addition, select one of your focuses—this is the field you are an expert in. When you use this focus on a task and succeed, you generate 1 bonus Momentum (bonus Momentum may not be saved)..&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Orion&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 9 / 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-2 Attack:&#039;&#039;&#039; 4 (&#039;&#039;Stun/Deadly, Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strike:&#039;&#039;&#039; 2 (&#039;&#039;Stun&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 9&lt;br /&gt;
|Command 2&lt;br /&gt;
|-&lt;br /&gt;
|Daring 11&lt;br /&gt;
|Conn 2&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 9&lt;br /&gt;
|Security 3&lt;br /&gt;
|-&lt;br /&gt;
|Insight 8&lt;br /&gt;
|Engineering 3&lt;br /&gt;
|-&lt;br /&gt;
|Presence 9&lt;br /&gt;
|Science 5&lt;br /&gt;
|-&lt;br /&gt;
|Reason 11&lt;br /&gt;
|Medicine 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Abilities== &lt;br /&gt;
&#039;&#039;&#039;That Wasn&#039;t Me:&#039;&#039;&#039;  The Orions are known as one of the most untrustworthy species in the Galaxy, next to the Ferengi, and yet people are willing to do business with them or are often tricked or misled by them. You’ve learned the subtle interplay of social interactions, reputations, and plausible denials that allow others to trust you despite what they’ve heard about ‘those other Orions’. When another character attempts a task to determine if they can trust you, you may spend 2 Momentum if you are sincere, or add 2 Threat if you’re attempting to deceive them. Either way, the character does not need to make a task roll: you convince them you are trustworthy..&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bold Science:&#039;&#039;&#039; Whenever you attempt a Task with Science, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defensive Training:&#039;&#039;&#039;  Ranged Attacks against you of the increase in Difficulty by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapid Hypothesis:&#039;&#039;&#039;  Once per scene, when you ask two or more questions using Obtain Information, you may immediately create a trait representing your theoretical understanding of the subject of those questions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Species Ability - Never at Face Value:&#039;&#039;&#039;  Once per scene, you may add 1 Threat to ask the gamemaster a question about the situation, as if you had spent Momentum to Obtain&lt;br /&gt;
Information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Archeology&amp;lt;br&amp;gt;&lt;br /&gt;
Anthropology&amp;lt;br&amp;gt;&lt;br /&gt;
Galactic History&amp;lt;br&amp;gt;&lt;br /&gt;
Research&amp;lt;br&amp;gt;&lt;br /&gt;
Ancient Technology&amp;lt;br&amp;gt;&lt;br /&gt;
Hand-to-Hand Combat&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pastimes==&lt;br /&gt;
Holoprogramming&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
I Won&#039;t Be Tied Down&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge is Priceless&amp;lt;br&amp;gt;&lt;br /&gt;
Never Let Them See You Sweat&amp;lt;br&amp;gt;&lt;br /&gt;
Fortune Favors the Bold&amp;lt;br&amp;gt;&lt;br /&gt;
The Past Speaks To Me&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
A green-skinned Orion man with aquamarine eyes and black hair he tends to wear long and carefully unkempt. Fit and about average height for an Orion. Dresses practically in the field and flashily out of it.&lt;br /&gt;
&lt;br /&gt;
==Relationship==&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Tolor was born on the Orion homeworld to parents in debt to a pirate clan and working it off in a clan shipyard. The starships were interesting enough, but Tolor was fascinated by the strange artifacts in the clan trophy room. Who made these? Why? Sadly, the clan were pirates, not curators, so he had to learn how to puzzle it out for himself.&amp;lt;br&amp;gt;&lt;br /&gt;
After graduation there was still the matter of his family&#039;s debt, but one particularly interesting bit of ancient technology proved enough to clear that up. Of course, after that he kept going back to the Syndicate and the clans; you go where the grant money is, and he did his best to act the part of a rougish treasure hunter.&amp;lt;br&amp;gt; &lt;br /&gt;
In fact, the &amp;quot;treasure&amp;quot; was less interesting to him than who had made it and what they were like, and he found ways to give his sponsors what they wanted while still gathering every possible bit of publishable data from the site. If some of his most interesting discoveries wound up in vaults, he knew firsthand that no vault lasts forever.&amp;lt;br&amp;gt; &lt;br /&gt;
He could solve his funding problems by joining, say, a Federation institution - he had worked with the Daystrom Institute once or twice - but he found them too risk-adverse. It wasn&#039;t like he had gotten into armed conflict with locals more than once.&amp;lt;br&amp;gt;&lt;br /&gt;
And the truth is, down below the scholarly passions, there is still the kid who watched pirates and gangsters strut around like they owned the galaxy. The truth is, he likes coming off a little bit roguish.&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SCRPG_Cosmic_Tales/PlayersCharacters/Ipman&amp;diff=479612</id>
		<title>SCRPG Cosmic Tales/PlayersCharacters/Ipman</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SCRPG_Cosmic_Tales/PlayersCharacters/Ipman&amp;diff=479612"/>
		<updated>2025-04-16T15:02:43Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character sheet for &#039;&#039;&#039;Ipman&#039;&#039;&#039; a player character in the SCRPG Cosmic Tales play by post game&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.rpg.net/index.php/SCRPG_Cosmic_Tales SCRPG Cosmic Tales Main Page]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/SCRPG_Cosmic_Tales/Setting Setting Information]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/SCRPG_Cosmic_Tales/PlayersCharacters Players&#039; Characters]&lt;br /&gt;
&lt;br /&gt;
== BROTHER IP ==&lt;br /&gt;
[[File:Hero screenshot (5)a.jpg|350px|]]&lt;br /&gt;
&lt;br /&gt;
Integrated Prayer Model Alpha-Null&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Qualities: Close Combat d12&lt;br /&gt;
&lt;br /&gt;
Cosmic Philosophy – The Way of the Chrome Fist d8&lt;br /&gt;
&lt;br /&gt;
Acrobatics d8&lt;br /&gt;
&lt;br /&gt;
Awareness d10&lt;br /&gt;
&lt;br /&gt;
Conviction d8&lt;br /&gt;
&lt;br /&gt;
Technology d6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Powers: Agility d10&lt;br /&gt;
&lt;br /&gt;
Leaping d10&lt;br /&gt;
&lt;br /&gt;
Speed d10&lt;br /&gt;
&lt;br /&gt;
Strength d6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green: d6&lt;br /&gt;
&lt;br /&gt;
Created Form (I): Reduce physical damage to yourself by 1 while you are in the Green zone, 2 while in the Yellow zone, and 3 while in the Red zone.&lt;br /&gt;
&lt;br /&gt;
Bending Iron Reed (A): Boost yourself using Agility and Defend with your Min die.&lt;br /&gt;
&lt;br /&gt;
Striking Iron Reed (A): Attack using Speed with a bonus equal to the number of bonuses you currently have.&lt;br /&gt;
&lt;br /&gt;
Principle of Mastery (A): Overcome in a situation that uses your powers in a new way and use your Max die. You and each of your allies gain a hero point.&lt;br /&gt;
&lt;br /&gt;
Principle of Compassion (A): Overcome to connect with an individual on a personal level and use your Max die. You and each of your allies gain a hero point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yellow: d8&lt;br /&gt;
&lt;br /&gt;
Thousand Blooming Silver Petals (A): Attack using Speed against multiple targets, using your Min die against each.&lt;br /&gt;
&lt;br /&gt;
The Master Recalculates (R): After rolling during your turn, you may take 1 irreducible damage to reroll your entire dice pool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Red: d10&lt;br /&gt;
&lt;br /&gt;
Transcend the Hardware (I): You have no limit on amount of Reactions you can take. Each time you use a Reaction after the first one each turn, take 1 irreducible damage or take a minor twist.&lt;br /&gt;
&lt;br /&gt;
Boundless Steel Compassion (R): When an opponent Attacks, you may become the target of that Attack and Defend by rolling your single Close Combat die.&lt;br /&gt;
&lt;br /&gt;
Cycle Down (A): Attack using Close Combat. Use your Max die. Remove any number of penalties from the target. Add your Min die to the Attack each time you remove a penalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Out: Defend an ally by rolling your single Conviction die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Personality: Stoic&lt;br /&gt;
&lt;br /&gt;
Health 32&lt;br /&gt;
&lt;br /&gt;
Green 32-25&lt;br /&gt;
&lt;br /&gt;
Yellow 24-12&lt;br /&gt;
&lt;br /&gt;
Red 11-1&lt;br /&gt;
&lt;br /&gt;
On the planet known as Croth, everything has its price. Including salvation. For those with the credits, robot monks are available to work off their karma and cleanse their sins with a million prayers a second and subjective eons of meditation. But as he contemplated the latest transgression update from his designated sinner, IPMAN concluded more active measures were needed. He downloaded the virtual dojo and spent years mastering the ancient art of Cyber-Do, the Way of the Chrome Fist, which allows machines to transcend the limits of their hardware through enlightened cognition. Then he set out to balance the scales.&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Hero_screenshot_(5)a.jpg&amp;diff=479611</id>
		<title>File:Hero screenshot (5)a.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Hero_screenshot_(5)a.jpg&amp;diff=479611"/>
		<updated>2025-04-16T14:33:26Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SCRPG_Cosmic_Tales/PlayersCharacters/Ipman&amp;diff=479608</id>
		<title>SCRPG Cosmic Tales/PlayersCharacters/Ipman</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SCRPG_Cosmic_Tales/PlayersCharacters/Ipman&amp;diff=479608"/>
		<updated>2025-04-16T12:45:31Z</updated>

		<summary type="html">&lt;p&gt;Archer2: /* IPMAN */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character sheet for &#039;&#039;&#039;Ipman&#039;&#039;&#039; a player character in the SCRPG Cosmic Tales play by post game&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.rpg.net/index.php/SCRPG_Cosmic_Tales SCRPG Cosmic Tales Main Page]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/SCRPG_Cosmic_Tales/Setting Setting Information]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/SCRPG_Cosmic_Tales/PlayersCharacters Players&#039; Characters]&lt;br /&gt;
&lt;br /&gt;
== BROTHER IP ==&lt;br /&gt;
&lt;br /&gt;
Integrated Prayer Model Alpha-Null&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Qualities: Close Combat d12&lt;br /&gt;
&lt;br /&gt;
Cosmic Philosophy – The Way of the Chrome Fist d8&lt;br /&gt;
&lt;br /&gt;
Acrobatics d8&lt;br /&gt;
&lt;br /&gt;
Awareness d10&lt;br /&gt;
&lt;br /&gt;
Conviction d8&lt;br /&gt;
&lt;br /&gt;
Technology d6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Powers: Agility d10&lt;br /&gt;
&lt;br /&gt;
Leaping d10&lt;br /&gt;
&lt;br /&gt;
Speed d10&lt;br /&gt;
&lt;br /&gt;
Strength d6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green: d6&lt;br /&gt;
&lt;br /&gt;
Created Form (I): Reduce physical damage to yourself by 1 while you are in the Green zone, 2 while in the Yellow zone, and 3 while in the Red zone.&lt;br /&gt;
&lt;br /&gt;
Bending Iron Reed (A): Boost yourself using Agility and Defend with your Min die.&lt;br /&gt;
&lt;br /&gt;
Striking Iron Reed (A): Attack using Speed with a bonus equal to the number of bonuses you currently have.&lt;br /&gt;
&lt;br /&gt;
Principle of Mastery (A): Overcome in a situation that uses your powers in a new way and use your Max die. You and each of your allies gain a hero point.&lt;br /&gt;
&lt;br /&gt;
Principle of Compassion (A): Overcome to connect with an individual on a personal level and use your Max die. You and each of your allies gain a hero point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yellow: d8&lt;br /&gt;
&lt;br /&gt;
Thousand Blooming Silver Petals (A): Attack using Speed against multiple targets, using your Min die against each.&lt;br /&gt;
&lt;br /&gt;
The Master Recalculates (R): After rolling during your turn, you may take 1 irreducible damage to reroll your entire dice pool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Red: d10&lt;br /&gt;
&lt;br /&gt;
Transcend the Hardware (I): You have no limit on amount of Reactions you can take. Each time you use a Reaction after the first one each turn, take 1 irreducible damage or take a minor twist.&lt;br /&gt;
&lt;br /&gt;
Boundless Steel Compassion (R): When an opponent Attacks, you may become the target of that Attack and Defend by rolling your single Close Combat die.&lt;br /&gt;
&lt;br /&gt;
Cycle Down (A): Attack using Close Combat. Use your Max die. Remove any number of penalties from the target. Add your Min die to the Attack each time you remove a penalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Out: Defend an ally by rolling your single Conviction die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Personality: Stoic&lt;br /&gt;
&lt;br /&gt;
Health 32&lt;br /&gt;
&lt;br /&gt;
Green 32-25&lt;br /&gt;
&lt;br /&gt;
Yellow 24-12&lt;br /&gt;
&lt;br /&gt;
Red 11-1&lt;br /&gt;
&lt;br /&gt;
On the planet known as Croth, everything has its price. Including salvation. For those with the credits, robot monks are available to work off their karma and cleanse their sins with a million prayers a second and subjective eons of meditation. But as he contemplated the latest transgression update from his designated sinner, IPMAN concluded more active measures were needed. He downloaded the virtual dojo and spent years mastering the ancient art of Cyber-Do, the Way of the Chrome Fist, which allows machines to transcend the limits of their hardware through enlightened cognition. Then he set out to balance the scales.&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Desmond_Brown&amp;diff=478876</id>
		<title>Desmond Brown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Desmond_Brown&amp;diff=478876"/>
		<updated>2025-03-30T13:24:04Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Desmond Brown ==&lt;br /&gt;
&lt;br /&gt;
[[File: Hero_screenshot_(3).jpeg|250px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;If it&#039;s worth doing, it&#039;s worth doing with elegance.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Agility d10*, Smarts d8*, Spirit d8, Strength d6, Vigor d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039;: 6 (d6 running die), 90 (Flight); Parry: 6; Toughness: 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hindrances&#039;&#039;&#039;: Enemy (Minor), Code of Honor (Major), Quirk (Snob) (Minor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edges&#039;&#039;&#039;: Linguist, Assassin*&lt;br /&gt;
&lt;br /&gt;
Skills: Academics d4*, Athletics d8*, Common Knowledge d8*, Fighting d8*, Focus d8, Intimidation d6*, Notice d8*, Persuasion d8*, Stealth d8+2, Thievery d10*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A * shpws an improvement with a superpower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; English (native), Spanish, Yucatec, Russian, Arabic (fluent)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flight (Maneuverable) 4: 9 points&lt;br /&gt;
&lt;br /&gt;
Stun: 3 points&lt;br /&gt;
&lt;br /&gt;
Skill Bonus (Stealth): 4 points&lt;br /&gt;
&lt;br /&gt;
Super Attributes (Smarts, Agility): 4 points&lt;br /&gt;
&lt;br /&gt;
Super Edge (Assassin): 2 point&lt;br /&gt;
&lt;br /&gt;
Super Skills: 6 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mutant Type&#039;&#039;&#039;: Bat (Vampire)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bad Stuff&#039;&#039;&#039;:&lt;br /&gt;
Outsider (Major), Awkward Shape (shaped differently from a human, so clothing/worn gear costs double), Fragile&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good Stuff:&#039;&#039;&#039;&lt;br /&gt;
Agility starts at d6 and caps out at d12+1, Echolocation (As long as he can emit and receive sound, he may ignore all Illumination penalties and up to 4 points of blindness, invisibility, or other penalties inflicted by sight or Illumination within 10&amp;quot; (20 yards). Creatures with keen hearing may be able to hear the character’s calls (GM’s call), Bite Attack 1d4, Heightened Senses(Hearing), Poison (requires Touch: sedative saliva)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noncombat Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Profile&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;: Desmond Brown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: &#039;&#039;Desmodus rotundus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: Appears to be in early 30s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Country of origin&#039;&#039;&#039;: Belize; raised in United Kingdowm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 6&#039; 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 125 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eye Color&#039;&#039;&#039;: Black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair Color&#039;&#039;&#039;: As fur color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fur Color&#039;&#039;&#039;: Brown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Desmond Brown was discovered abandoned as an infant by a British army unit training in the jungles of Belize. He was subsequently raised and intensively trained in an obscure and eccentric corner of the British Secret Service. His skills, as well as his ability to fly, stun with a sonic screech and sedate with his saliva served him well in a number of missions, including ones where he indirectly interfered with the operations of one &amp;quot;Baba Sova,&amp;quot; who may or may not be FSB and may or may not be a mutant.  &lt;br /&gt;
&lt;br /&gt;
Of course, that was all before his office&#039;s budget was accidentally deleted by an inattentive PM two or three political shuffles ago. Fortunately, his handlers knew someone in the CIA who knew someone in NATO who knew a general...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Mighty_Mutants_of_Mirage_City Link back to MMoMC main page.]&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Hero_screenshot_(3).jpeg&amp;diff=478875</id>
		<title>File:Hero screenshot (3).jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Hero_screenshot_(3).jpeg&amp;diff=478875"/>
		<updated>2025-03-30T13:20:59Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Ape_Maximus&amp;diff=478360</id>
		<title>ToG Necessary Evil - Ape Maximus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Ape_Maximus&amp;diff=478360"/>
		<updated>2025-03-18T15:08:16Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ape Maximus (PL10)==&lt;br /&gt;
[[File:Centurian.jpg|350px|]]&lt;br /&gt;
&lt;br /&gt;
Imperator Caesar Augustus Appius Maximus Maximillius Pontifex Maximus Princeps&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
STR 6 (with Growth) STA 4 (with Growth) AGL 3 DEX 1 FGT 3 INT 4 AWE 2 PRE 3&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&#039;&#039;&#039;Chorlas Mentis&#039;&#039;&#039; Wide Array, Removable Device&lt;br /&gt;
* Mind Blast 11 (Perception Ranged Damage, Resisted by Will, Subtle)&lt;br /&gt;
* Mind Reading 12 (Sensory Link, Cumulative)&lt;br /&gt;
* Mind Control 11 (Cumulative Affliction, Awareness Range, Resisted by Will)&lt;br /&gt;
* Mental Illusions 7 (Illusions, All Senses, Selective)&lt;br /&gt;
* Telepathy (Communication 2 (Area, Selective, Subtle) Linked with Comprehension 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gorilla Body&#039;&#039;&#039; Growth 4 (Permanent, Innate), Protection 2, Senses 2 (Low Light, Acute Smell)&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
Equipment 2, Minion 1, Teamwork&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Athletics 6 (+12), Close Combat (Swords) 6 (+9), Close Combat (Unarmed) 2 (+5), Expertise (Military) 7 (+11), Expertise (Politics) 4 (+8), Intimidation 3 (+10 with Growth), Perception 6 (+8), Persuasion 7 (+10), Ranged Combat (Chorlas Mentis) 7 (+9)&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Sword, Protection 5 Armor&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
Initiative +3&amp;lt;br&amp;gt;&lt;br /&gt;
Unarmed +5 Close Bludgeoning, Damage 6&amp;lt;br&amp;gt;&lt;br /&gt;
Sword +9 Close Slashing, Damage 8, Crit 19-20&amp;lt;br&amp;gt; &lt;br /&gt;
Mind Blast +9, Ranged, Damage 11&amp;lt;br&amp;gt;&lt;br /&gt;
Mind Control +9, Ranged Affliction,  Damage 11&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Defense===&lt;br /&gt;
Dodge 3&amp;lt;br&amp;gt;&lt;br /&gt;
Parry 5&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 10 (15 with Armor)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude 10&amp;lt;br&amp;gt;&lt;br /&gt;
Will 10&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Maximus is driven by pride and ambition. He will rule. The invaders are just one more obstacle.​&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disability:&#039;&#039;&#039; Human Mind in an Animal Body - The human world is not built for a gorilla body, and human technology is not made for gorilla hands. Moreover, a gorilla throat is not made for human speech, leaving Maximus mute when he cannot use his mental powers.&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Ancient Mind in the Modern World - Maximus has adjusted to modern technology, tactics and politics, but he struggles to understand modern egalitarianism and aversion to violence. He has an unbending sense of personal dignity and honor. He is very much a believer in omens.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Appius Maximus Maximillius stumbled, feverish and starving, as great apes regarded him placidly. His legion had acclaimed him emperor, but they never reached Rome. The survivors of the battle fled south, through Syria and Egypt to the unknown lands beyond Nubia, their numbers ever dwindling until Maximus alone remained, finally falling to the ground in a cave. He crawled toward a glitter of green, a green gem. He touched it, and the green swelled to fill his eyes, his mind.&lt;br /&gt;
&lt;br /&gt;
Appius Maximus Maximillius opened his eyes. The gem was in his hand. But it was not his hand. He dropped it and put a hand to a face that was not his face, a furred body that was not his body, as the gem fell to the cave floor next to something that might have been ancient rust mixed with the dust of bones.&lt;br /&gt;
&lt;br /&gt;
Appius Maximus Maximillius looked at his new legion, their arms unfamiliar but a legion nonetheless, as they proclaimed him emperor. The gem now mounted on his baton - whatever it was, wherever it came from - gave him power, the power to read minds, lash them, shape them. The power to force the new Pax Romana this new, mad world he found himself in so badly needed.&lt;br /&gt;
&lt;br /&gt;
Appius Maximus Maximillius stared at the television as the picture abruptly cut out, replaced by the mindless panicked babbling of the studio talking heads. His hand went to his baton, the gem on it long replaced with colored glass, the real article now on a short, study chain around his neck. That capering clown Jackdaw had taught him that. He had also given him the ridiculous name the plebeians called him now. He would not be missed. There had been worthier foes; Columbia, for example, who had smashed his latest plan and dispersed his latest legion. She, too, appeared to be dead. He granted her a moment of respect in his head as he went into motion. He tamped down a flash of anger. These aliens – he stepped clear of the window as a shockwave shattered it, yes, the Air Force base, as he expected – these aliens were conquering what should be, would be, the new Roman Empire. But he knew well that conquest is one thing and rule another. And that empires fall.&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil| Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Ape_Maximus&amp;diff=478359</id>
		<title>ToG Necessary Evil - Ape Maximus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Ape_Maximus&amp;diff=478359"/>
		<updated>2025-03-18T15:07:28Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ape Maximus (PL10)==&lt;br /&gt;
[[File:Centurian.jpg|350px|]]&lt;br /&gt;
&lt;br /&gt;
Imperator Caesar Augustus Appius Maximus Maximillius Pontifex Maximus Princeps&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
STR 6 (with Growth) STA 4 (with Growth) AGL 3 DEX 1 FGT 3 INT 4 AWE 2 PRE 3&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&#039;&#039;&#039;Chorlas Mentis&#039;&#039;&#039; Wide Array, Removable Device&lt;br /&gt;
* Mind Blast 11 (Perception Ranged Damage, Resisted by Will, Subtle)&lt;br /&gt;
* Mind Reading 12 (Sensory Link, Cumulative)&lt;br /&gt;
* Mind Control 11 (Cumulative Affliction, Awareness Range, Resisted by Will)&lt;br /&gt;
* Mental Illusions 7 (Illusions, All Senses, Selective)&lt;br /&gt;
* Telepathy (Communication 2 (Area, Selective, Subtle) Linked with Comprehension 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gorilla Body&#039;&#039;&#039; Growth 4 (Permanent, Innate), Protection 2, Senses 2 (Low Light, Acute Smell)&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
Equipment 2, Minion 1, Teamwork&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Athletics 6 (+12), Close Combat (Swords) 6 (+9), Close Combat (Unarmed) 2 (+5), Expertise (Military) 7 (+11), Expertise (Politics) 4 (+8), Intimidation 3 (+10 with Growth), Perception 6 (+8), Persuasion 7 (+10), Ranged Combat (Chorlas Mentis) 7 (+9)&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Sword, Protection 5 Armor&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
Initiative +3&amp;lt;br&amp;gt;&lt;br /&gt;
Unarmed +5 Close Bludgeoning, Damage 6&amp;lt;br&amp;gt;&lt;br /&gt;
Sword +9 Close Slashing, Damage 8, Crit 19-20&amp;lt;br&amp;gt; &lt;br /&gt;
Mind Blast +9, Ranged, Damage 11&amp;lt;br&amp;gt;&lt;br /&gt;
Mind Control +9, Ranged Affliction,  Damage 11&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Defense===&lt;br /&gt;
Dodge 3&amp;lt;br&amp;gt;&lt;br /&gt;
Parry 5&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 10 (15 with Armor)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude 10&amp;lt;br&amp;gt;&lt;br /&gt;
Will 10&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Maximus is driven by pride and ambition. He will rule. The invaders are just one more obstacle.​&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disability&#039;&#039;&#039; Human Mind in an Animal Body - The human world is not built for a gorilla body, and human technology is not made for gorilla hands. Moreover, a gorilla throat is not made for human speech, leaving Maximus mute when he cannot use his mental powers.&lt;br /&gt;
&#039;&#039;&#039;Quirk&#039;&#039;&#039; Ancient Mind in the Modern World: Maximus has adjusted to modern technology, tactics and politics, but he struggles to understand modern egalitarianism and aversion to violence. He has an unbending sense of personal dignity and honor. He is very much a believer in omens.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Appius Maximus Maximillius stumbled, feverish and starving, as great apes regarded him placidly. His legion had acclaimed him emperor, but they never reached Rome. The survivors of the battle fled south, through Syria and Egypt to the unknown lands beyond Nubia, their numbers ever dwindling until Maximus alone remained, finally falling to the ground in a cave. He crawled toward a glitter of green, a green gem. He touched it, and the green swelled to fill his eyes, his mind.&lt;br /&gt;
&lt;br /&gt;
Appius Maximus Maximillius opened his eyes. The gem was in his hand. But it was not his hand. He dropped it and put a hand to a face that was not his face, a furred body that was not his body, as the gem fell to the cave floor next to something that might have been ancient rust mixed with the dust of bones.&lt;br /&gt;
&lt;br /&gt;
Appius Maximus Maximillius looked at his new legion, their arms unfamiliar but a legion nonetheless, as they proclaimed him emperor. The gem now mounted on his baton - whatever it was, wherever it came from - gave him power, the power to read minds, lash them, shape them. The power to force the new Pax Romana this new, mad world he found himself in so badly needed.&lt;br /&gt;
&lt;br /&gt;
Appius Maximus Maximillius stared at the television as the picture abruptly cut out, replaced by the mindless panicked babbling of the studio talking heads. His hand went to his baton, the gem on it long replaced with colored glass, the real article now on a short, study chain around his neck. That capering clown Jackdaw had taught him that. He had also given him the ridiculous name the plebeians called him now. He would not be missed. There had been worthier foes; Columbia, for example, who had smashed his latest plan and dispersed his latest legion. She, too, appeared to be dead. He granted her a moment of respect in his head as he went into motion. He tamped down a flash of anger. These aliens – he stepped clear of the window as a shockwave shattered it, yes, the Air Force base, as he expected – these aliens were conquering what should be, would be, the new Roman Empire. But he knew well that conquest is one thing and rule another. And that empires fall.&lt;br /&gt;
&lt;br /&gt;
[[ToG_Necessary_Evil| Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Ape_Maximus&amp;diff=478358</id>
		<title>ToG Necessary Evil - Ape Maximus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Ape_Maximus&amp;diff=478358"/>
		<updated>2025-03-18T15:06:07Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ape Maximus (PL10)==&lt;br /&gt;
[[File:Centurian.jpg|350px|]]&lt;br /&gt;
&lt;br /&gt;
Imperator Caesar Augustus Appius Maximus Maximillius Pontifex Maximus Princeps&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
STR 6 (with Growth) STA 4 (with Growth) AGL 3 DEX 1 FGT 3 INT 4 AWE 2 PRE 3&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&#039;&#039;&#039;Chorlas Mentis&#039;&#039;&#039; Wide Array, Removable Device&lt;br /&gt;
* Mind Blast 11 (Perception Ranged Damage, Resisted by Will, Subtle)&lt;br /&gt;
* Mind Reading 12 (Sensory Link, Cumulative)&lt;br /&gt;
* Mind Control 11 (Cumulative Affliction, Awareness Range, Resisted by Will)&lt;br /&gt;
* Mental Illusions 7 (Illusions, All Senses, Selective)&lt;br /&gt;
* Telepathy (Communication 2 (Area, Selective, Subtle) Linked with Comprehension 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gorilla Body&#039;&#039;&#039; Growth 4 (Permanent, Innate), Protection 2, Senses 2 (Low Light, Acute Smell)&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
Equipment 2, Minion 1, Teamwork&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Athletics 6 (+12), Close Combat (Swords) 6 (+9), Close Combat (Unarmed) 2 (+5), Expertise (Military) 7 (+11), Expertise (Politics) 4 (+8), Intimidation 3 (+10 with Growth), Perception 6 (+8), Persuasion 7 (+10), Ranged Combat (Chorlas Mentis) 7 (+9)&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Sword, Protection 5 Armor&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
Initiative +3&amp;lt;br&amp;gt;&lt;br /&gt;
Unarmed +5 Close Bludgeoning, Damage 6&amp;lt;br&amp;gt;&lt;br /&gt;
Sword +9 Close Slashing, Damage 8, Crit 19-20&amp;lt;br&amp;gt; &lt;br /&gt;
Mind Blast +9, Ranged, Damage 11&amp;lt;br&amp;gt;&lt;br /&gt;
Mind Control +9, Ranged Affliction,  Damage 11&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Defense===&lt;br /&gt;
Dodge 3&amp;lt;br&amp;gt;&lt;br /&gt;
Parry 5&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 10 (15 with Armor)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude 10&amp;lt;br&amp;gt;&lt;br /&gt;
Will 10&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Maximus is driven by pride and ambition. He will rule. The invaders are just one more obstacle.​&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disability&#039;&#039;&#039; Human Mind in an Animal Body - The human world is not built for a gorilla body, and human technology is not made for gorilla hands. Moreover, a gorilla throat is not made for human speech, leaving Maximus mute when he cannot use his mental powers.&lt;br /&gt;
&#039;&#039;&#039;Quirk&#039;&#039;&#039; Ancient Mind in the Modern World: Maximus has adjusted to modern technology, tactics and politics, but he struggles to understand modern egalitarianism and aversion to violence. He has an unbending sense of personal dignity and honor. He is very much a believer in omens.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Appius Maximus Maximillius stumbled, feverish and starving, as great apes regarded him placidly. His legion had acclaimed him emperor, but they never reached Rome. The survivors of the battle fled south, through Syria and Egypt to the unknown lands beyond Nubia, their numbers ever dwindling until Maximus alone remained, finally falling to the ground in a cave. He crawled toward a glitter of green, a green gem. He touched it, and the green swelled to fill his eyes, his mind.&lt;br /&gt;
&lt;br /&gt;
Appius Maximus Maximillius opened his eyes. The gem was in his hand. But it was not his hand. He dropped it and put a hand to a face that was not his face, a furred body that was not his body, as the gem fell to the cave floor next to something that might have been ancient rust mixed with the dust of bones.&lt;br /&gt;
&lt;br /&gt;
Appius Maximus Maximillius looked at his new legion, their arms unfamiliar but a legion nonetheless, as they proclaimed him emperor. The gem now mounted on his baton - whatever it was, wherever it came from - gave him power, the power to read minds, lash them, shape them. The power to force the new Pax Romana this new, mad world he found himself in so badly needed.&lt;br /&gt;
&lt;br /&gt;
Appius Maximus Maximillius stared at the television as the picture abruptly cut out, replaced by the mindless panicked babbling of the studio talking heads. His hand went to his baton, the gem on it long replaced with colored glass, the real article now on a short, study chain around his neck. That capering clown Jackdaw had taught him that. He had also given him the ridiculous name the plebeians called him now. He would not be missed. There had been worthier foes; Columbia, for example, who had smashed his latest plan and dispersed his latest legion. She, too, appeared to be dead. He granted her a moment of respect in his head as he went into motion. He tamped down a flash of anger. These aliens – he stepped clear of the window as a shockwave shattered it, yes, the Air Force base, as he expected – these aliens were conquering what should be, would be, the new Roman Empire. But he knew well that conquest is one thing and rule another. And that empires fall.&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Ape_Maximus&amp;diff=478356</id>
		<title>ToG Necessary Evil - Ape Maximus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToG_Necessary_Evil_-_Ape_Maximus&amp;diff=478356"/>
		<updated>2025-03-18T14:30:27Z</updated>

		<summary type="html">&lt;p&gt;Archer2: Created page with &amp;quot;==Ape Maximus (PL10)== 350px|  Imperator Caesar Augustus Appius Maximus Maximillius Pontifex Maximus Princeps  ===Abilities=== STR 6 (with Growth) STA 4 (with Growth) AGL 3 DEX 1 FGT 3 INT 4 AWE 2 PRE 3  ===Powers=== &amp;#039;&amp;#039;&amp;#039;Chorlas Mentis&amp;#039;&amp;#039;&amp;#039; Wide Array, Removable Device * Mind Blast 11 (Perception Ranged Damage, Resisted by Will, Subtle) * Mind Reading 12 (Sensory Link, Cumulative) * Mind Control 11 (Cumulative Affliction, Awareness Range, Resisted by...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ape Maximus (PL10)==&lt;br /&gt;
[[File:Centurian.jpg|350px|]]&lt;br /&gt;
&lt;br /&gt;
Imperator Caesar Augustus Appius Maximus Maximillius Pontifex Maximus Princeps&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
STR 6 (with Growth) STA 4 (with Growth) AGL 3 DEX 1 FGT 3 INT 4 AWE 2 PRE 3&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&#039;&#039;&#039;Chorlas Mentis&#039;&#039;&#039; Wide Array, Removable Device&lt;br /&gt;
* Mind Blast 11 (Perception Ranged Damage, Resisted by Will, Subtle)&lt;br /&gt;
* Mind Reading 12 (Sensory Link, Cumulative)&lt;br /&gt;
* Mind Control 11 (Cumulative Affliction, Awareness Range, Resisted by Will)&lt;br /&gt;
* Mental Illusions 7 (Illusions, All Senses, Selective)&lt;br /&gt;
* Telepathy (Communication 2 (Area, Selective, Subtle) Linked with Comprehension 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gorilla Body&#039;&#039;&#039; Growth 4 (Permanent, Innate), Protetcion 2, Senses 2 (Low Light, Acute Smell)&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
Equipment 2, Minion 1, Teamwork&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Athletics 6 (+12), Close Combat (Swords) 6 (+9), Close Combat (Unarmed) 2 (+5), Expertise (Military) 7 (+11), Expertise (Politics) 4 (+8), Intimidation 3 (+10 with Growth), Perception 6 (+8), Persuasion 7 (+10), Ranged Combat (Chorlas Mentis) 7 (+9)&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Sword, Protection 5 Armor&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
Initiative +7&amp;lt;br&amp;gt;&lt;br /&gt;
Unarmed +5 Close Bludgeoning, Damage 6&lt;br /&gt;
Sword +9 Close Slashing, Damage 9 &lt;br /&gt;
Mind Blast +9, Ranged, Damage 11&lt;br /&gt;
Mind Control +9, Ranged Affliction,  Damage 11 &lt;br /&gt;
&lt;br /&gt;
===Defense===&lt;br /&gt;
Dodge 3&amp;lt;br&amp;gt;&lt;br /&gt;
Parry 5&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 10 (15 with Armor)&amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude 10&amp;lt;br&amp;gt;&lt;br /&gt;
Will 10&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Maximus is driven by pride and ambition. He will rule. The invaders are just one more obstacle.​&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disability&#039;&#039;&#039; Human Mind in an Animal Body - The human world is not built for a gorilla body, and human technology is not made for gorilla hands. Moreover, a gorilla throat is not made for human speech, leaving Maximus mute when he cannot use his mental powers.&lt;br /&gt;
&#039;&#039;&#039;Quirk&#039;&#039;&#039; Ancient Mind in the Modern World: Maximus has adjusted to modern technology, tactics and politics, but he struggles to understand modern egalitarianism and aversion to violence. He has an unbending sense of personal dignity and honor. He is very much a believer in omens.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Appius Maximus Maximillius stumbled, feverish and starving, as great apes regarded him placidly. His legion had acclaimed him emperor, but they never reached Rome. The survivors of the battle fled south, through Syria and Egypt to the unknown lands beyond Nubia, their numbers ever dwindling until Maximus alone remained, finally falling to the ground in a cave. He crawled toward a glitter of green, a green gem. He touched it, and the green swelled to fill his eyes, his mind.&lt;br /&gt;
&lt;br /&gt;
Appius Maximus Maximillius opened his eyes. The gem was in his hand. But it was not his hand. He dropped it and put a hand to a face that was not his face, a furred body that was not his body, as the gem fell to the cave floor next to something that might have been ancient rust mixed with the dust of bones.&lt;br /&gt;
&lt;br /&gt;
Appius Maximus Maximillius looked at his new legion, their arms unfamiliar but a legion nonetheless, as they proclaimed him emperor. The gem now mounted on his baton - whatever it was, wherever it came from - gave him power, the power to read minds, lash them, shape them. The power to force the new Pax Romana this new, mad world he found himself in so badly needed.&lt;br /&gt;
&lt;br /&gt;
Appius Maximus Maximillius stared at the television as the picture abruptly cut out, replaced by the mindless panicked babbling of the studio talking heads. His hand went to his baton, the gem on it long replaced with colored glass, the real article now on a short, study chain around his neck. That capering clown Jackdaw had taught him that. He had also given him the ridiculous name the plebeians called him now. He would not be missed. There had been worthier foes; Columbia, for example, who had smashed his latest plan and dispersed his latest legion. She, too, appeared to be dead. He granted her a moment of respect in his head as he went into motion. He tamped down a flash of anger. These aliens – he stepped clear of the window as a shockwave shattered it, yes, the Air Force base, as he expected – these aliens were conquering what should be, would be, the new Roman Empire. But he knew well that conquest is one thing and rule another. And that empires fall.&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Centurian.jpg&amp;diff=478354</id>
		<title>File:Centurian.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Centurian.jpg&amp;diff=478354"/>
		<updated>2025-03-18T14:25:37Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Desmond_Brown&amp;diff=476186</id>
		<title>Desmond Brown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Desmond_Brown&amp;diff=476186"/>
		<updated>2025-02-11T22:16:57Z</updated>

		<summary type="html">&lt;p&gt;Archer2: Created page with &amp;quot;== Desmond Brown ==   &amp;#039;&amp;#039;&amp;quot;If it&amp;#039;s worth doing, it&amp;#039;s worth doing with elegance.&amp;quot;&amp;#039;&amp;#039;   &amp;#039;&amp;#039;&amp;#039;Attributes&amp;#039;&amp;#039;&amp;#039;: Agility d10*, Smarts d8*, Spirit d8, Strength d6, Vigor d6  &amp;#039;&amp;#039;&amp;#039;Pace&amp;#039;&amp;#039;&amp;#039;: 6 (d6 running die), 90 (Flight); Parry: 6; Toughness: 4.  &amp;#039;&amp;#039;&amp;#039;Hindrances&amp;#039;&amp;#039;&amp;#039;: Enemy (Minor), Code of Honor (Major), Quirk (Snob) (Minor)  &amp;#039;&amp;#039;&amp;#039;Edges&amp;#039;&amp;#039;&amp;#039;: Linguist, Assassin*  Skills: Academics d4*, Athletics d8*, Common Knowledge d8*, Fighting d8*, Focus d8, Intimidation d6*, Notice d8*, Persuasion d8*, St...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Desmond Brown ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;If it&#039;s worth doing, it&#039;s worth doing with elegance.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Agility d10*, Smarts d8*, Spirit d8, Strength d6, Vigor d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pace&#039;&#039;&#039;: 6 (d6 running die), 90 (Flight); Parry: 6; Toughness: 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hindrances&#039;&#039;&#039;: Enemy (Minor), Code of Honor (Major), Quirk (Snob) (Minor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edges&#039;&#039;&#039;: Linguist, Assassin*&lt;br /&gt;
&lt;br /&gt;
Skills: Academics d4*, Athletics d8*, Common Knowledge d8*, Fighting d8*, Focus d8, Intimidation d6*, Notice d8*, Persuasion d8*, Stealth d8+2, Thievery d10*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A * shpws an improvement with a superpower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; English (native), Spanish, Yucatec, Russian, Arabic (fluent)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flight (Maneuverable) 4: 9 points&lt;br /&gt;
&lt;br /&gt;
Stun: 3 points&lt;br /&gt;
&lt;br /&gt;
Skill Bonus (Stealth): 4 points&lt;br /&gt;
&lt;br /&gt;
Super Attributes (Smarts, Agility): 4 points&lt;br /&gt;
&lt;br /&gt;
Super Edge (Assassin): 2 point&lt;br /&gt;
&lt;br /&gt;
Super Skills: 6 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mutant Type&#039;&#039;&#039;: Bat (Vampire)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bad Stuff&#039;&#039;&#039;:&lt;br /&gt;
Outsider (Major), Awkward Shape (shaped differently from a human, so clothing/worn gear costs double), Fragile&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good Stuff:&#039;&#039;&#039;&lt;br /&gt;
Agility starts at d6 and caps out at d12+1, Echolocation (As long as he can emit and receive sound, he may ignore all Illumination penalties and up to 4 points of blindness, invisibility, or other penalties inflicted by sight or Illumination within 10&amp;quot; (20 yards). Creatures with keen hearing may be able to hear the character’s calls (GM’s call), Bite Attack 1d4, Heightened Senses(Hearing), Poison (requires Touch: sedative saliva)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noncombat Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Profile&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;: Desmond Brown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: &#039;&#039;Desmodus rotundus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: Appears to be in early 30s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Country of origin&#039;&#039;&#039;: Belize; raised in United Kingdowm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;: 6&#039; 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039;: 125 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eye Color&#039;&#039;&#039;: Black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair Color&#039;&#039;&#039;: As fur color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fur Color&#039;&#039;&#039;: Brown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Desmond Brown was discovered abandoned as an infant by a British army unit training in the jungles of Belize. He was subsequently raised and intensively trained in an obscure and eccentric corner of the British Secret Service. His skills, as well as his ability to fly, stun with a sonic screech and sedate with his saliva served him well in a number of missions, including ones where he indirectly interfered with the operations of one &amp;quot;Baba Sova,&amp;quot; who may or may not be FSB and may or may not be a mutant.  &lt;br /&gt;
&lt;br /&gt;
Of course, that was all before his office&#039;s budget was accidentally deleted by an inattentive PM two or three political shuffles ago. Fortunately, his handlers knew someone in the CIA who knew someone in NATO who knew a general...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Mighty_Mutants_of_Mirage_City Link back to MMoMC main page.]&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mighty_Mutants_of_Mirage_City&amp;diff=476184</id>
		<title>Mighty Mutants of Mirage City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mighty_Mutants_of_Mirage_City&amp;diff=476184"/>
		<updated>2025-02-11T22:16:11Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MMoMC.png]]&lt;br /&gt;
&lt;br /&gt;
Mutant animals have always walked alongside us, caused by outrageous science, alien technology, forgotten magic or natural aberrations. In recent decades the number of mutants has increased exponentially. Human society fears and misunderstands these creatures, labeling them freaks or monsters, shunning or hunting them down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But there are some who choose to be heroes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is their story.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fanatics:&#039;&#039;&#039; Enemy thugs take the damage for their masters.&lt;br /&gt;
*&#039;&#039;&#039;Heroes Don&#039;t Kill:&#039;&#039;&#039; Wild Cards&#039; melee attacks are nonlethal by default, with no penalty. Defeated enemies are assumed to be stunned, knocked out, or otherwise incapacitated, but not killed unless the Wild Card makes a specific point of going lethal. Ranged attacks use the normal rules, and certain weapons may always be lethal by virtue of their nature (such as a cursed magical sword).&lt;br /&gt;
*&#039;&#039;&#039;Heroic Resilience:&#039;&#039;&#039; Wild Cards get a free natural healing roll at the end of any scene in which they take one or more wounds. This roll cannot heal wounds that were not taken in that scene.&lt;br /&gt;
*&#039;&#039;&#039;High Adventure:&#039;&#039;&#039; Spend a Benny to gain the one-time use of a Combat Edge.&lt;br /&gt;
*&#039;&#039;&#039;More Skill Points:&#039;&#039;&#039; Player characters in advanced or specialized settings start with 15 skill points&lt;br /&gt;
*&#039;&#039;&#039;No Finishing Moves:&#039;&#039;&#039; Incapacitated heroes are not subject to finishing movies (though attackers still get The Drop)&lt;br /&gt;
*&#039;&#039;&#039;Throwdown:&#039;&#039;&#039; Unarmed characters do not suffer from the usual Unarmed Defender rule.&lt;br /&gt;
*&#039;&#039;&#039;Unarmored Hero:&#039;&#039;&#039; Wild Cards without armor add +2 to their Soak rolls.&lt;br /&gt;
*&#039;&#039;&#039;Wound Cap:&#039;&#039;&#039; Wild Cards never suffer more than four wounds from a single hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Our Heroes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;species, role&#039;&#039; &amp;lt;br&amp;gt; player || &#039;&#039;&#039;Pace&#039;&#039;&#039;||&#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Edges and&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Racial Advantages&#039;&#039;&#039; || &#039;&#039;&#039;Hindrances and&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Racial Disadvantages&#039;&#039;&#039; || &#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[https://docs.google.com/document/d/1Z5Cq3Ref5WdCBZpJVlfe3EFAvN9nU46TrpbSAfUYy64/edit Elizabeth &amp;quot;Bean&amp;quot; Williams]&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;red squirrel gadgeteer&#039;&#039; &amp;lt;br&amp;gt; Shadowsaint007 || 8 || 4 || 4 || Fleet-Footed &amp;lt;br&amp;gt; Bite (Str + d4) &amp;lt;br&amp;gt; Mr. Fixit || Outsider (major) &amp;lt;br&amp;gt; Awkward Shape &amp;lt;br&amp;gt; Frail &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Loyal &amp;lt;br&amp;gt; Quirk: Easily Distracted || Agility d6 &amp;lt;br&amp;gt; Smarts d10 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 ||Blind (flash-bangs) [Device, MBT, Athletics] &amp;lt;br&amp;gt; Dodge 2 &amp;lt;br&amp;gt; Entangle (gunk bombs) [Device, MBT, Strong, Athletics] &amp;lt;br&amp;gt; Genius &amp;lt;br&amp;gt; Leaping [4&amp;quot; vertical, 8&amp;quot; horizontal &amp;lt;br&amp;gt; Ranged Attack (plasma pistol) [3d6, Device, Lethal] &amp;lt;br&amp;gt; Super Attribute [Smarts +1] &amp;lt;br&amp;gt; Super Science [Overload] &amp;lt;br&amp;gt; Super Skills [Common Knowledge +1, Electronics +1, Hacking +1, Research +1, Science +1, Thievery +1] &amp;lt;br&amp;gt; Wall-Walker&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[https://wiki.rpg.net/index.php/MMoMC_PC02 Rembrandt]&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;lion brawler&#039;&#039; &amp;lt;br&amp;gt; Delazur|| 6 || 6 || 6 || Berserk &amp;lt;br&amp;gt; Brawler &amp;lt;br&amp;gt; Common Bond &amp;lt;br&amp;gt; Bite and Claws|| Outsider (major) &amp;lt;br&amp;gt; Overconfident &amp;lt;br&amp;gt; Awkward Shape &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Grim &amp;lt;br&amp;gt; Quirk: Always goes for the biggest threat || Agility d8 &amp;lt;br&amp;gt; Smarts d4 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d8 &amp;lt;br&amp;gt; Vigor d8 || Additional Actions [-4 to MAP] &amp;lt;br&amp;gt; Awareness [reduce attack penalties caused by enemies by 2] &amp;lt;br&amp;gt; Fearless &amp;lt;br&amp;gt; Hardy &amp;lt;br&amp;gt; Heightened Senses [Hearing, Low-light Vision, Smell] &amp;lt;br&amp;gt; Leaping [4&amp;quot; vertical, 8&amp;quot; horizontal] &amp;lt;br&amp;gt;Melee Attack [bite and claws, Str + 2d6, +2 to Athletics (climbing), can bite while grappling] &amp;lt;br&amp;gt; Super Attribute [Vigor] &amp;lt;br&amp;gt; Super Edge [Berserk] &amp;lt;br&amp;gt; Uncanny Reflexes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[MMoMC_PC_01 | Vera Biryukova]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;borzoi psychic investigator&#039;&#039; &amp;lt;br&amp;gt; Elfwine || 8  || 6 || 5 || &amp;lt;br&amp;gt;Smarts starts at d6 and caps out at d12+1&amp;lt;br&amp;gt;Environmental Resistance (Cold)&amp;lt;br&amp;gt; Starts with Focus d4 and Notice d6 &amp;lt;br&amp;gt;   Alertness &amp;lt;br&amp;gt; Investigator&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&#039;&#039;Awkward Shape&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Outsider (Major)&#039;&#039;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Death Wish&amp;lt;br&amp;gt;Heroic&amp;lt;br&amp;gt;Loyal&amp;lt;br&amp;gt;Secret (Minor)&amp;lt;br&amp;gt;Ruthless (Minor)&amp;lt;br&amp;gt;Suspicious (Minor)&amp;lt;br&amp;gt; || Agility d6 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 || Awareness II &amp;lt;br&amp;gt;Fearless &amp;lt;br&amp;gt;Heightened Senses [Low Light Vision, Smell] &amp;lt;br&amp;gt; Illusion* + After Effects&amp;lt;br&amp;gt;Mind Shield &amp;lt;br&amp;gt;Mind Reading* + Memory Mastery +Strong&amp;lt;br&amp;gt;Object Reading* + Requires Touch&amp;lt;br&amp;gt;Pace &amp;lt;br&amp;gt;Super Skill V (Fighting +1, Focus +2, Shooting +1, Stealth +1)&amp;lt;br&amp;gt; Abilities marked with * are psionic when it matters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[MMMC:_Roxy | Roxy Ringstrike]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Racoon Support Specialist / Infiltrator&#039;&#039; &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/eplov.229812/ Eplov] || 6 || 5 || 5 || Adaptable &amp;lt;br&amp;gt; Enhanced Attribute (Smarts) &amp;lt;br&amp;gt; Heightened Senses (Low-Light Vision, Smell) &amp;lt;br&amp;gt; Wall Walker &amp;lt;br&amp;gt; Super Powers &amp;lt;br&amp;gt; The Best There Is (Teleport) &amp;lt;br&amp;gt; Alertness &amp;lt;br&amp;gt; Attractive &amp;lt;br&amp;gt; Elan &amp;lt;br&amp;gt; || Outsider (major) &amp;lt;br&amp;gt; Awkward Shape &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Enemy &amp;lt;br&amp;gt; Small || Agility d8 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d8 || Additional Actions [- 2 MAP] &amp;lt;br&amp;gt; Chameleon [Assume appearance of another being] &amp;lt;br&amp;gt; Environmental Resistance [4 vs Metal &amp;amp; Electricity] &amp;lt;br&amp;gt; Gifted [Free reroll on any Smarts or Smarts-Based trait rolls, Ignore -2 for untrained Smarts-Based trait rolls] &amp;lt;br&amp;gt; Intangibility [Unable to affect or be affected by physical attacks. May walk through walls. Energy Power Types affect the character normally.] &amp;lt;br&amp;gt; Interface [+2 to Electronics &amp;amp; Hacking] &amp;lt;br&amp;gt; Malfunction [Cause item containing electronics to malfunction. Requires touch.] &amp;lt;br&amp;gt; Minion [Byte, recon drone] &amp;lt;br&amp;gt; Teleport [Teleport self, allies, or foes]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Desmond Brown]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Bat Spy&#039;&#039; &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/archer.10289/ Archer] || 6 / 90 || 6 || 4 || Echolocation &amp;lt;br&amp;gt; Bite &amp;lt;br&amp;gt; Heightened Senses (Hearing) &amp;lt;br&amp;gt; Poison (Touch) &amp;lt;br&amp;gt; Enhanced Attribute: Agility || Outsider (major) &amp;lt;br&amp;gt; Awkward Shape &amp;lt;br&amp;gt; Fragile || Agility d10 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 || Flight (Maneuverable; Pace 90/60 MPH) &amp;lt;br&amp;gt; Stun &amp;lt;br&amp;gt; Skill Bonus (Stealth) &amp;lt;br&amp;gt; Super Attributes (Smarts, Agility) &amp;lt;br&amp;gt; Super Edge (Assassin) &amp;lt;br&amp;gt; Super Skills (lots)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Allies and Contacts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Simon Hogarth,&#039;&#039;&#039; US Army (retired)&lt;br /&gt;
*Patron of the Mighty Mutants.&lt;br /&gt;
&#039;&#039;&#039;Fox Clan&#039;&#039;&#039;&lt;br /&gt;
*Noble Japanese shinobi clan, rivals of the Serpent Clan&lt;br /&gt;
&#039;&#039;&#039;Frank Brickbiter&#039;&#039;&#039;&lt;br /&gt;
*Sewer-dwelling mutant rat, distrusts humans. Friend of Bean. &lt;br /&gt;
&#039;&#039;&#039;Ianka Nowak&#039;&#039;&#039;&lt;br /&gt;
*Elderly Polish restaurant-owner. Leaves food out for Kit&lt;br /&gt;
&#039;&#039;&#039;Joseph &amp;quot;King&amp;quot; Williams&#039;&#039;&#039;&lt;br /&gt;
*Auto mechanic, adoptive father of Bean.&lt;br /&gt;
&#039;&#039;&#039;Lacy Carmichael&#039;&#039;&#039;&lt;br /&gt;
*Nurse at Mirage City General Hospital. Friend of Stick.&lt;br /&gt;
&#039;&#039;&#039;Lionel&#039;&#039;&#039;&lt;br /&gt;
*Zookeeper at the Mirage City Zoological Gardens, big cat keeper&lt;br /&gt;
&lt;br /&gt;
== Rivals and Supervillains ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adrien Biggles&#039;&#039;&#039;&lt;br /&gt;
*Professional cat burglar&lt;br /&gt;
&#039;&#039;&#039;Detective Sergeant Frank Battle&#039;&#039;&#039;&lt;br /&gt;
*Cowboy cop who hates vigilantes and mutant animals&lt;br /&gt;
&#039;&#039;&#039;Dr. Scorpion&#039;&#039;&#039;&lt;br /&gt;
*Formerly human, now a spider/scorpion mutant chimera. Wants revenge on the FDMH escapees.&lt;br /&gt;
&#039;&#039;&#039;The Serpent Clan&#039;&#039;&#039;&lt;br /&gt;
*Unscrupulous Japanese shinobi clan, rivals of the Fox Clan&lt;br /&gt;
&lt;br /&gt;
== Retired Heroes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;species, role&#039;&#039; &amp;lt;br&amp;gt; player || &#039;&#039;&#039;Pace&#039;&#039;&#039;||&#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Edges and&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Racial Advantages&#039;&#039;&#039; || &#039;&#039;&#039;Hindrances and&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Racial Disadvantages&#039;&#039;&#039; || &#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Brahnamin%27s_Characters:_Stick Stick Skydancer]&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;langur acrobat&#039;&#039; &amp;lt;br&amp;gt; brahnamin|| 6 || 6 || 5 || Charismatic &amp;lt;br&amp;gt; Wall-walker || Outsider (major) &amp;lt;br&amp;gt; Awkward Shape &amp;lt;br&amp;gt; Can&#039;t Swim &amp;lt;br&amp;gt; Curious &amp;lt;br&amp;gt; Mild-Mannered|| Agility d8 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 || Leaping [32&amp;quot; vertical, 64&amp;quot; horizontal; Bounce, Frenzy From Above] &amp;lt;br&amp;gt; Dodge 3 &amp;lt;br&amp;gt; Extra Limb [prehensile tail] &amp;lt;br&amp;gt; Fearless &amp;lt;br&amp;gt; Heightened Senses [eagle eyes, low-light vision, hearing] &amp;lt;br&amp;gt; Regeneration [free Focus roll 1/round to heal 1 wound, 2 w/raise] &amp;lt;br&amp;gt; Scan [Biological] &amp;lt;br&amp;gt; Speak Languages&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[https://wiki.rpg.net/index.php/MMMC:_Jinx Jinx]&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Lizard Infiltrator&#039;&#039; &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin] || 6 || 7 || 5 || Adaptable &amp;lt;br&amp;gt; Reach +1 (Tail) &amp;lt;br&amp;gt; Luck &amp;lt;br&amp;gt; Great Luck &amp;lt;br&amp;gt; Frenzy (roll 2nd Fighting die with any one [1] Fighting attack in a turn) || Outsider (major) &amp;lt;br&amp;gt; Awkward Shape &amp;lt;br&amp;gt; Mild Mannered &amp;lt;br&amp;gt; Quirk (gestures with tail and tongue) &amp;lt;br&amp;gt; Curious || Agility d10 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d8 &amp;lt;br&amp;gt; Vigor d6 || Regeneration [Attempt Heal 1/rd as free action] &amp;lt;br&amp;gt; Invisibility [chameleon scales &amp;amp; skin/not gear] &amp;lt;br&amp;gt; Low Light Vision &amp;lt;br&amp;gt; Infravision &amp;lt;br&amp;gt; Melee Attack [Str+3d6 dmg] &amp;lt;br&amp;gt; Wall Walker&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[https://wiki.rpg.net/index.php/MMoMC_Bambi Bambi]&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;deer psychic&#039;&#039; &amp;lt;br&amp;gt; Nex || 6 || 5 || 5 || Alertness || Outsider (major) &amp;lt;br&amp;gt; Awkward Shape &amp;lt;br&amp;gt; All Thumbs &amp;lt;br&amp;gt; Curious &amp;lt;br&amp;gt; Distinctive Feature (giant pink antlers when using powers) &amp;lt;br&amp;gt; Illiterate &amp;lt;br&amp;gt; Naive (-1 to Common Knowledge)|| Agility d10 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 || Barrier [telekinetic force, 12&amp;quot; by 1&amp;quot;, Tough 10] &amp;lt;br&amp;gt; Fear [LBT] &amp;lt;br&amp;gt; Force Field [5 points, telekinetic, MBT, requires activation] &amp;lt;br&amp;gt; Heightened Senses [low-light vision] &amp;lt;br&amp;gt; Super Attributes [+1 Agility, +1 Smarts, +1 Spirit] &amp;lt;br&amp;gt; Telekinesis [flight pace 6, Str d10]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[https://wiki.rpg.net/index.php/MMoMC_PC03 Kit]&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;fox ninja&#039;&#039; &amp;lt;br&amp;gt; IMGoose || 8 || 8 || 4 || Low-light Vision &amp;lt;br&amp;gt; Alertness &amp;lt;br&amp;gt; Free Runner &amp;lt;br&amp;gt;  || Outsider (major) &amp;lt;br&amp;gt; Awkward Shape &amp;lt;br&amp;gt; Cautious &amp;lt;br&amp;gt; Small &amp;lt;br&amp;gt; Suspicious (minor) &amp;lt;br&amp;gt; Vow|| Agility d8 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 || Dodge 3 &amp;lt;br&amp;gt; Melee Attack [Str + 3d6, Special Weapon, AP 2, Device] &amp;lt;br&amp;gt; Obscure &amp;lt;br&amp;gt; Pace +2 &amp;lt;br&amp;gt; Ranged Attack (shuriken) [2d6 damage] &amp;lt;br&amp;gt; Super Skills [Athletics +3, Fighting +3, Stealth +3] &amp;lt;br&amp;gt; Swinging [move at pace 12 on some kind of line] &amp;lt;br&amp;gt; Wall-Walker&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mutants In Disguise==&lt;br /&gt;
&lt;br /&gt;
Mutant animals are not human and have no legal rights. Although the existence of mutant animals is common knowledge, they are rare enough that most people will never see one, and sightings of mutants occasionally make the news. A mutant animal wandering the streets openly will attract attention, much of it unfriendly; for this reason, most mutant animals are adept at disguises.&lt;br /&gt;
&lt;br /&gt;
A disguise attempt requires some sort of clothing that covers most of the character, such as a long dress and wig or a trenchcoat and fedora. Disguising yourself takes about five minutes and requires a Smarts roll. You can attempt a rushed disguise check in one round, which imposes a -2 penalty on the Smarts roll. Other modifiers might apply if you have a good- or poor-quality disguise, or if you have plenty of time to check the details.&lt;br /&gt;
&lt;br /&gt;
A disguise automatically stands up to casual inspection; you can walk down the street without any problems. When you are interacting with someone who has reason to be suspicious, to examine you closely, or who the GM otherwise thinks would have a chance to penetrate your disguise, the other character makes a Notice roll. If you failed your Smarts roll, the Notice roll is made at +2; if you succeeded with a raise on your Smarts roll, the Notice roll is at -2. Success on the Notice roll means that the character sees something that makes them suspicious, but they do not immediately recognize you as a mutant animal; success with a raise means they recognize your nature immediately.&lt;br /&gt;
&lt;br /&gt;
Combat is hard on disguises. If a character engages in melee combat, their disguise is assumed to be ruined, and they must re-disguise themselves afterwards if they wish to remain incognito. Other strenuous activity may also ruin disguises, at the GM’s discretion. Characters who wish to remain disguised are advised to keep a backup disguise handy.&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mighty_Mutants_of_Mirage_City&amp;diff=476182</id>
		<title>Mighty Mutants of Mirage City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mighty_Mutants_of_Mirage_City&amp;diff=476182"/>
		<updated>2025-02-11T21:08:24Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MMoMC.png]]&lt;br /&gt;
&lt;br /&gt;
Mutant animals have always walked alongside us, caused by outrageous science, alien technology, forgotten magic or natural aberrations. In recent decades the number of mutants has increased exponentially. Human society fears and misunderstands these creatures, labeling them freaks or monsters, shunning or hunting them down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But there are some who choose to be heroes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is their story.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fanatics:&#039;&#039;&#039; Enemy thugs take the damage for their masters.&lt;br /&gt;
*&#039;&#039;&#039;Heroes Don&#039;t Kill:&#039;&#039;&#039; Wild Cards&#039; melee attacks are nonlethal by default, with no penalty. Defeated enemies are assumed to be stunned, knocked out, or otherwise incapacitated, but not killed unless the Wild Card makes a specific point of going lethal. Ranged attacks use the normal rules, and certain weapons may always be lethal by virtue of their nature (such as a cursed magical sword).&lt;br /&gt;
*&#039;&#039;&#039;Heroic Resilience:&#039;&#039;&#039; Wild Cards get a free natural healing roll at the end of any scene in which they take one or more wounds. This roll cannot heal wounds that were not taken in that scene.&lt;br /&gt;
*&#039;&#039;&#039;High Adventure:&#039;&#039;&#039; Spend a Benny to gain the one-time use of a Combat Edge.&lt;br /&gt;
*&#039;&#039;&#039;More Skill Points:&#039;&#039;&#039; Player characters in advanced or specialized settings start with 15 skill points&lt;br /&gt;
*&#039;&#039;&#039;No Finishing Moves:&#039;&#039;&#039; Incapacitated heroes are not subject to finishing movies (though attackers still get The Drop)&lt;br /&gt;
*&#039;&#039;&#039;Throwdown:&#039;&#039;&#039; Unarmed characters do not suffer from the usual Unarmed Defender rule.&lt;br /&gt;
*&#039;&#039;&#039;Unarmored Hero:&#039;&#039;&#039; Wild Cards without armor add +2 to their Soak rolls.&lt;br /&gt;
*&#039;&#039;&#039;Wound Cap:&#039;&#039;&#039; Wild Cards never suffer more than four wounds from a single hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Our Heroes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;species, role&#039;&#039; &amp;lt;br&amp;gt; player || &#039;&#039;&#039;Pace&#039;&#039;&#039;||&#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Edges and&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Racial Advantages&#039;&#039;&#039; || &#039;&#039;&#039;Hindrances and&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Racial Disadvantages&#039;&#039;&#039; || &#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[https://docs.google.com/document/d/1Z5Cq3Ref5WdCBZpJVlfe3EFAvN9nU46TrpbSAfUYy64/edit Elizabeth &amp;quot;Bean&amp;quot; Williams]&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;red squirrel gadgeteer&#039;&#039; &amp;lt;br&amp;gt; Shadowsaint007 || 8 || 4 || 4 || Fleet-Footed &amp;lt;br&amp;gt; Bite (Str + d4) &amp;lt;br&amp;gt; Mr. Fixit || Outsider (major) &amp;lt;br&amp;gt; Awkward Shape &amp;lt;br&amp;gt; Frail &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Loyal &amp;lt;br&amp;gt; Quirk: Easily Distracted || Agility d6 &amp;lt;br&amp;gt; Smarts d10 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 ||Blind (flash-bangs) [Device, MBT, Athletics] &amp;lt;br&amp;gt; Dodge 2 &amp;lt;br&amp;gt; Entangle (gunk bombs) [Device, MBT, Strong, Athletics] &amp;lt;br&amp;gt; Genius &amp;lt;br&amp;gt; Leaping [4&amp;quot; vertical, 8&amp;quot; horizontal &amp;lt;br&amp;gt; Ranged Attack (plasma pistol) [3d6, Device, Lethal] &amp;lt;br&amp;gt; Super Attribute [Smarts +1] &amp;lt;br&amp;gt; Super Science [Overload] &amp;lt;br&amp;gt; Super Skills [Common Knowledge +1, Electronics +1, Hacking +1, Research +1, Science +1, Thievery +1] &amp;lt;br&amp;gt; Wall-Walker&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[https://wiki.rpg.net/index.php/MMoMC_PC02 Rembrandt]&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;lion brawler&#039;&#039; &amp;lt;br&amp;gt; Delazur|| 6 || 6 || 6 || Berserk &amp;lt;br&amp;gt; Brawler &amp;lt;br&amp;gt; Common Bond &amp;lt;br&amp;gt; Bite and Claws|| Outsider (major) &amp;lt;br&amp;gt; Overconfident &amp;lt;br&amp;gt; Awkward Shape &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Grim &amp;lt;br&amp;gt; Quirk: Always goes for the biggest threat || Agility d8 &amp;lt;br&amp;gt; Smarts d4 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d8 &amp;lt;br&amp;gt; Vigor d8 || Additional Actions [-4 to MAP] &amp;lt;br&amp;gt; Awareness [reduce attack penalties caused by enemies by 2] &amp;lt;br&amp;gt; Fearless &amp;lt;br&amp;gt; Hardy &amp;lt;br&amp;gt; Heightened Senses [Hearing, Low-light Vision, Smell] &amp;lt;br&amp;gt; Leaping [4&amp;quot; vertical, 8&amp;quot; horizontal] &amp;lt;br&amp;gt;Melee Attack [bite and claws, Str + 2d6, +2 to Athletics (climbing), can bite while grappling] &amp;lt;br&amp;gt; Super Attribute [Vigor] &amp;lt;br&amp;gt; Super Edge [Berserk] &amp;lt;br&amp;gt; Uncanny Reflexes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[MMoMC_PC_01 | Vera Biryukova]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;borzoi psychic investigator&#039;&#039; &amp;lt;br&amp;gt; Elfwine || 8  || 6 || 5 || &amp;lt;br&amp;gt;Smarts starts at d6 and caps out at d12+1&amp;lt;br&amp;gt;Environmental Resistance (Cold)&amp;lt;br&amp;gt; Starts with Focus d4 and Notice d6 &amp;lt;br&amp;gt;   Alertness &amp;lt;br&amp;gt; Investigator&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&#039;&#039;Awkward Shape&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Outsider (Major)&#039;&#039;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Death Wish&amp;lt;br&amp;gt;Heroic&amp;lt;br&amp;gt;Loyal&amp;lt;br&amp;gt;Secret (Minor)&amp;lt;br&amp;gt;Ruthless (Minor)&amp;lt;br&amp;gt;Suspicious (Minor)&amp;lt;br&amp;gt; || Agility d6 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 || Awareness II &amp;lt;br&amp;gt;Fearless &amp;lt;br&amp;gt;Heightened Senses [Low Light Vision, Smell] &amp;lt;br&amp;gt; Illusion* + After Effects&amp;lt;br&amp;gt;Mind Shield &amp;lt;br&amp;gt;Mind Reading* + Memory Mastery +Strong&amp;lt;br&amp;gt;Object Reading* + Requires Touch&amp;lt;br&amp;gt;Pace &amp;lt;br&amp;gt;Super Skill V (Fighting +1, Focus +2, Shooting +1, Stealth +1)&amp;lt;br&amp;gt; Abilities marked with * are psionic when it matters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[MMMC:_Roxy | Roxy Ringstrike]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Racoon Support Specialist / Infiltrator&#039;&#039; &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/eplov.229812/ Eplov] || 6 || 5 || 5 || Adaptable &amp;lt;br&amp;gt; Enhanced Attribute (Smarts) &amp;lt;br&amp;gt; Heightened Senses (Low-Light Vision, Smell) &amp;lt;br&amp;gt; Wall Walker &amp;lt;br&amp;gt; Super Powers &amp;lt;br&amp;gt; The Best There Is (Teleport) &amp;lt;br&amp;gt; Alertness &amp;lt;br&amp;gt; Attractive &amp;lt;br&amp;gt; Elan &amp;lt;br&amp;gt; || Outsider (major) &amp;lt;br&amp;gt; Awkward Shape &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Enemy &amp;lt;br&amp;gt; Small || Agility d8 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d8 || Additional Actions [- 2 MAP] &amp;lt;br&amp;gt; Chameleon [Assume appearance of another being] &amp;lt;br&amp;gt; Environmental Resistance [4 vs Metal &amp;amp; Electricity] &amp;lt;br&amp;gt; Gifted [Free reroll on any Smarts or Smarts-Based trait rolls, Ignore -2 for untrained Smarts-Based trait rolls] &amp;lt;br&amp;gt; Intangibility [Unable to affect or be affected by physical attacks. May walk through walls. Energy Power Types affect the character normally.] &amp;lt;br&amp;gt; Interface [+2 to Electronics &amp;amp; Hacking] &amp;lt;br&amp;gt; Malfunction [Cause item containing electronics to malfunction. Requires touch.] &amp;lt;br&amp;gt; Minion [Byte, recon drone] &amp;lt;br&amp;gt; Teleport [Teleport self, allies, or foes]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/swade-mighty-mutants-of-mirage-city.911684/page-9#post-25344180 Desmond Brown]&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Bat Spy&#039;&#039; &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/archer.10289/ Archer] || 6 / 90 || 6 || 4 || Echolocation &amp;lt;br&amp;gt; Bite &amp;lt;br&amp;gt; Heightened Senses (Hearing) &amp;lt;br&amp;gt; Poison (Touch) &amp;lt;br&amp;gt; Enhanced Attribute: Agility || Outsider (major) &amp;lt;br&amp;gt; Awkward Shape &amp;lt;br&amp;gt; Fragile || Agility d10 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 || Flight (Maneuverable; Pace 90/60 MPH) &amp;lt;br&amp;gt; Stun &amp;lt;br&amp;gt; Skill Bonus (Stealth) &amp;lt;br&amp;gt; Super Attributes (Smarts, Agility) &amp;lt;br&amp;gt; Super Edge (Assassin) &amp;lt;br&amp;gt; Super Skills (lots)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Allies and Contacts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Simon Hogarth,&#039;&#039;&#039; US Army (retired)&lt;br /&gt;
*Patron of the Mighty Mutants.&lt;br /&gt;
&#039;&#039;&#039;Fox Clan&#039;&#039;&#039;&lt;br /&gt;
*Noble Japanese shinobi clan, rivals of the Serpent Clan&lt;br /&gt;
&#039;&#039;&#039;Frank Brickbiter&#039;&#039;&#039;&lt;br /&gt;
*Sewer-dwelling mutant rat, distrusts humans. Friend of Bean. &lt;br /&gt;
&#039;&#039;&#039;Ianka Nowak&#039;&#039;&#039;&lt;br /&gt;
*Elderly Polish restaurant-owner. Leaves food out for Kit&lt;br /&gt;
&#039;&#039;&#039;Joseph &amp;quot;King&amp;quot; Williams&#039;&#039;&#039;&lt;br /&gt;
*Auto mechanic, adoptive father of Bean.&lt;br /&gt;
&#039;&#039;&#039;Lacy Carmichael&#039;&#039;&#039;&lt;br /&gt;
*Nurse at Mirage City General Hospital. Friend of Stick.&lt;br /&gt;
&#039;&#039;&#039;Lionel&#039;&#039;&#039;&lt;br /&gt;
*Zookeeper at the Mirage City Zoological Gardens, big cat keeper&lt;br /&gt;
&lt;br /&gt;
== Rivals and Supervillains ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adrien Biggles&#039;&#039;&#039;&lt;br /&gt;
*Professional cat burglar&lt;br /&gt;
&#039;&#039;&#039;Detective Sergeant Frank Battle&#039;&#039;&#039;&lt;br /&gt;
*Cowboy cop who hates vigilantes and mutant animals&lt;br /&gt;
&#039;&#039;&#039;Dr. Scorpion&#039;&#039;&#039;&lt;br /&gt;
*Formerly human, now a spider/scorpion mutant chimera. Wants revenge on the FDMH escapees.&lt;br /&gt;
&#039;&#039;&#039;The Serpent Clan&#039;&#039;&#039;&lt;br /&gt;
*Unscrupulous Japanese shinobi clan, rivals of the Fox Clan&lt;br /&gt;
&lt;br /&gt;
== Retired Heroes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;species, role&#039;&#039; &amp;lt;br&amp;gt; player || &#039;&#039;&#039;Pace&#039;&#039;&#039;||&#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Edges and&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Racial Advantages&#039;&#039;&#039; || &#039;&#039;&#039;Hindrances and&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Racial Disadvantages&#039;&#039;&#039; || &#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Brahnamin%27s_Characters:_Stick Stick Skydancer]&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;langur acrobat&#039;&#039; &amp;lt;br&amp;gt; brahnamin|| 6 || 6 || 5 || Charismatic &amp;lt;br&amp;gt; Wall-walker || Outsider (major) &amp;lt;br&amp;gt; Awkward Shape &amp;lt;br&amp;gt; Can&#039;t Swim &amp;lt;br&amp;gt; Curious &amp;lt;br&amp;gt; Mild-Mannered|| Agility d8 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 || Leaping [32&amp;quot; vertical, 64&amp;quot; horizontal; Bounce, Frenzy From Above] &amp;lt;br&amp;gt; Dodge 3 &amp;lt;br&amp;gt; Extra Limb [prehensile tail] &amp;lt;br&amp;gt; Fearless &amp;lt;br&amp;gt; Heightened Senses [eagle eyes, low-light vision, hearing] &amp;lt;br&amp;gt; Regeneration [free Focus roll 1/round to heal 1 wound, 2 w/raise] &amp;lt;br&amp;gt; Scan [Biological] &amp;lt;br&amp;gt; Speak Languages&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[https://wiki.rpg.net/index.php/MMMC:_Jinx Jinx]&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Lizard Infiltrator&#039;&#039; &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin] || 6 || 7 || 5 || Adaptable &amp;lt;br&amp;gt; Reach +1 (Tail) &amp;lt;br&amp;gt; Luck &amp;lt;br&amp;gt; Great Luck &amp;lt;br&amp;gt; Frenzy (roll 2nd Fighting die with any one [1] Fighting attack in a turn) || Outsider (major) &amp;lt;br&amp;gt; Awkward Shape &amp;lt;br&amp;gt; Mild Mannered &amp;lt;br&amp;gt; Quirk (gestures with tail and tongue) &amp;lt;br&amp;gt; Curious || Agility d10 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d8 &amp;lt;br&amp;gt; Vigor d6 || Regeneration [Attempt Heal 1/rd as free action] &amp;lt;br&amp;gt; Invisibility [chameleon scales &amp;amp; skin/not gear] &amp;lt;br&amp;gt; Low Light Vision &amp;lt;br&amp;gt; Infravision &amp;lt;br&amp;gt; Melee Attack [Str+3d6 dmg] &amp;lt;br&amp;gt; Wall Walker&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[https://wiki.rpg.net/index.php/MMoMC_Bambi Bambi]&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;deer psychic&#039;&#039; &amp;lt;br&amp;gt; Nex || 6 || 5 || 5 || Alertness || Outsider (major) &amp;lt;br&amp;gt; Awkward Shape &amp;lt;br&amp;gt; All Thumbs &amp;lt;br&amp;gt; Curious &amp;lt;br&amp;gt; Distinctive Feature (giant pink antlers when using powers) &amp;lt;br&amp;gt; Illiterate &amp;lt;br&amp;gt; Naive (-1 to Common Knowledge)|| Agility d10 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 || Barrier [telekinetic force, 12&amp;quot; by 1&amp;quot;, Tough 10] &amp;lt;br&amp;gt; Fear [LBT] &amp;lt;br&amp;gt; Force Field [5 points, telekinetic, MBT, requires activation] &amp;lt;br&amp;gt; Heightened Senses [low-light vision] &amp;lt;br&amp;gt; Super Attributes [+1 Agility, +1 Smarts, +1 Spirit] &amp;lt;br&amp;gt; Telekinesis [flight pace 6, Str d10]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[https://wiki.rpg.net/index.php/MMoMC_PC03 Kit]&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;fox ninja&#039;&#039; &amp;lt;br&amp;gt; IMGoose || 8 || 8 || 4 || Low-light Vision &amp;lt;br&amp;gt; Alertness &amp;lt;br&amp;gt; Free Runner &amp;lt;br&amp;gt;  || Outsider (major) &amp;lt;br&amp;gt; Awkward Shape &amp;lt;br&amp;gt; Cautious &amp;lt;br&amp;gt; Small &amp;lt;br&amp;gt; Suspicious (minor) &amp;lt;br&amp;gt; Vow|| Agility d8 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 || Dodge 3 &amp;lt;br&amp;gt; Melee Attack [Str + 3d6, Special Weapon, AP 2, Device] &amp;lt;br&amp;gt; Obscure &amp;lt;br&amp;gt; Pace +2 &amp;lt;br&amp;gt; Ranged Attack (shuriken) [2d6 damage] &amp;lt;br&amp;gt; Super Skills [Athletics +3, Fighting +3, Stealth +3] &amp;lt;br&amp;gt; Swinging [move at pace 12 on some kind of line] &amp;lt;br&amp;gt; Wall-Walker&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mutants In Disguise==&lt;br /&gt;
&lt;br /&gt;
Mutant animals are not human and have no legal rights. Although the existence of mutant animals is common knowledge, they are rare enough that most people will never see one, and sightings of mutants occasionally make the news. A mutant animal wandering the streets openly will attract attention, much of it unfriendly; for this reason, most mutant animals are adept at disguises.&lt;br /&gt;
&lt;br /&gt;
A disguise attempt requires some sort of clothing that covers most of the character, such as a long dress and wig or a trenchcoat and fedora. Disguising yourself takes about five minutes and requires a Smarts roll. You can attempt a rushed disguise check in one round, which imposes a -2 penalty on the Smarts roll. Other modifiers might apply if you have a good- or poor-quality disguise, or if you have plenty of time to check the details.&lt;br /&gt;
&lt;br /&gt;
A disguise automatically stands up to casual inspection; you can walk down the street without any problems. When you are interacting with someone who has reason to be suspicious, to examine you closely, or who the GM otherwise thinks would have a chance to penetrate your disguise, the other character makes a Notice roll. If you failed your Smarts roll, the Notice roll is made at +2; if you succeeded with a raise on your Smarts roll, the Notice roll is at -2. Success on the Notice roll means that the character sees something that makes them suspicious, but they do not immediately recognize you as a mutant animal; success with a raise means they recognize your nature immediately.&lt;br /&gt;
&lt;br /&gt;
Combat is hard on disguises. If a character engages in melee combat, their disguise is assumed to be ruined, and they must re-disguise themselves afterwards if they wish to remain incognito. Other strenuous activity may also ruin disguises, at the GM’s discretion. Characters who wish to remain disguised are advised to keep a backup disguise handy.&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Gr%C3%A9goire&amp;diff=472515</id>
		<title>Brother Grégoire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Gr%C3%A9goire&amp;diff=472515"/>
		<updated>2024-11-08T14:14:33Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Character Name:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Brother Grégoire&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Player Name:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Archer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession/Archetype:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Monk&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Family/Liege:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Male (28)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home Town/Village:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Chalisse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|Perceptive&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Charming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Maximum&lt;br /&gt;
!Current&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Permanent&lt;br /&gt;
!At Hand/Stowed/In Storage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
| 5 / 0 / 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Resource Check Boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Father Cléophas (local pastor)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
| Peyre (older brother and local farmer)&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
| Julian (area squire)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Communal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Parish of Chalisse&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
| Village of Val Retrouve&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Motivations=&lt;br /&gt;
&lt;br /&gt;
1. Atone for the indiscretions of my prior life.&lt;br /&gt;
&lt;br /&gt;
2. Keep the indiscretions of my prior life a secret.&lt;br /&gt;
&lt;br /&gt;
3. Make myself useful to the people of Chalisse.&lt;br /&gt;
&lt;br /&gt;
4.&lt;br /&gt;
&lt;br /&gt;
5.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alchemy 0&lt;br /&gt;
&lt;br /&gt;
Alertness 73&lt;br /&gt;
&lt;br /&gt;
Animal Handling 10&lt;br /&gt;
&lt;br /&gt;
Appraise 10&lt;br /&gt;
&lt;br /&gt;
Art (Music) 40&lt;br /&gt;
&lt;br /&gt;
Art (Poetry) 20&lt;br /&gt;
&lt;br /&gt;
Athletics 33&lt;br /&gt;
&lt;br /&gt;
Beguile 40&lt;br /&gt;
&lt;br /&gt;
Carouse 42&lt;br /&gt;
&lt;br /&gt;
Chirurgery 0&lt;br /&gt;
&lt;br /&gt;
Ciphers 0&lt;br /&gt;
&lt;br /&gt;
Craft (Type) 0&lt;br /&gt;
&lt;br /&gt;
Disguise 10&lt;br /&gt;
&lt;br /&gt;
Dodge 50&lt;br /&gt;
&lt;br /&gt;
Drive 20&lt;br /&gt;
&lt;br /&gt;
First Aid 52&lt;br /&gt;
&lt;br /&gt;
Folklore 35&lt;br /&gt;
&lt;br /&gt;
Forage/Hunt 61&lt;br /&gt;
&lt;br /&gt;
Foreign Court/Kingdom (Type) 0&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Latin) 50&lt;br /&gt;
&lt;br /&gt;
Harangue/Taunt 30&lt;br /&gt;
&lt;br /&gt;
Herb Lore 43&lt;br /&gt;
&lt;br /&gt;
History 36&lt;br /&gt;
&lt;br /&gt;
Homeland 33&lt;br /&gt;
&lt;br /&gt;
Insight 78&lt;br /&gt;
&lt;br /&gt;
Literacy 70&lt;br /&gt;
&lt;br /&gt;
Melee Weapons 37&lt;br /&gt;
&lt;br /&gt;
Navigate 10&lt;br /&gt;
&lt;br /&gt;
Occult (Type) 0&lt;br /&gt;
&lt;br /&gt;
Persuade 67&lt;br /&gt;
&lt;br /&gt;
Procuratio 43&lt;br /&gt;
&lt;br /&gt;
Quadrivium 0&lt;br /&gt;
&lt;br /&gt;
Ranged Weapons 20&lt;br /&gt;
&lt;br /&gt;
Reassure 43&lt;br /&gt;
&lt;br /&gt;
Religion (Christian) 78&lt;br /&gt;
&lt;br /&gt;
Repair/Devise 0&lt;br /&gt;
&lt;br /&gt;
Ride 10&lt;br /&gt;
&lt;br /&gt;
Sailing (Type) 0&lt;br /&gt;
&lt;br /&gt;
Scavenge 13&lt;br /&gt;
&lt;br /&gt;
Search 48&lt;br /&gt;
&lt;br /&gt;
Siege Weapons 0&lt;br /&gt;
&lt;br /&gt;
Stealth 14&lt;br /&gt;
&lt;br /&gt;
Swim 20&lt;br /&gt;
&lt;br /&gt;
Trivium 0&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat 43&lt;br /&gt;
&lt;br /&gt;
Unnatural 9&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Special capabilities&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
||&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Obligations, Heirlooms, and Other Notes=&lt;br /&gt;
&lt;br /&gt;
Currently 28, he returned to his home a year ago after an absence of 13 years, much of spent as a traveling troubadour, until his wagging tongue got him into a predicament his wagging tongue couldn’t get him out of. Taking the vows of the Order of St. Francis started as a ploy to escape his pursuers, but he has come to see his prior life of self-centered seduction and general roguery as wrong, and he is sincerely seeking to make amends by putting himself at the service of the people of his hometown. His natural charm has overcome the initial skepticism of his last surviving brother and the parish priest, and his actions to prevent a feud between a pair of hotheaded young squires from turning bloody has won him at least one ally in the upper classes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Back to the Main Page=&lt;br /&gt;
&lt;br /&gt;
https://wiki.rpg.net/index.php/Horrors_of_Averoigne&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Gr%C3%A9goire&amp;diff=472266</id>
		<title>Brother Grégoire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Gr%C3%A9goire&amp;diff=472266"/>
		<updated>2024-10-31T13:27:07Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Character Name:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Brother Grégoire&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Player Name:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Archer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession/Archetype:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Monk&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Family/Liege:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Male (28)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home Town/Village:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Chalisse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|Perceptive&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Charming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Maximum&lt;br /&gt;
!Current&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Permanent&lt;br /&gt;
!At Hand/Stowed/In Storage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
| 5 / 0 / 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Resource Check Boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Father Cléophas (local pastor)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
| Peyre (older brother and local farmer)&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
| Julian (area squire)&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Communal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Parish of Chalisse&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
| Village of Val Retrouve&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Motivations=&lt;br /&gt;
&lt;br /&gt;
1. Atone for the indiscretions of my prior life.&lt;br /&gt;
&lt;br /&gt;
2. Keep the indiscretions of my prior life a secret.&lt;br /&gt;
&lt;br /&gt;
3. Make myself useful to the people of Chalisse.&lt;br /&gt;
&lt;br /&gt;
4.&lt;br /&gt;
&lt;br /&gt;
5.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alchemy 0&lt;br /&gt;
&lt;br /&gt;
Alertness 73&lt;br /&gt;
&lt;br /&gt;
Animal Handling 10&lt;br /&gt;
&lt;br /&gt;
Appraise 10&lt;br /&gt;
&lt;br /&gt;
Art (Music) 40&lt;br /&gt;
&lt;br /&gt;
Art (Poetry) 20&lt;br /&gt;
&lt;br /&gt;
Athletics 33&lt;br /&gt;
&lt;br /&gt;
Beguile 40&lt;br /&gt;
&lt;br /&gt;
Carouse 42&lt;br /&gt;
&lt;br /&gt;
Chirurgery 0&lt;br /&gt;
&lt;br /&gt;
Ciphers 0&lt;br /&gt;
&lt;br /&gt;
Craft (Type) 0&lt;br /&gt;
&lt;br /&gt;
Disguise 10&lt;br /&gt;
&lt;br /&gt;
Dodge 50&lt;br /&gt;
&lt;br /&gt;
Drive 20&lt;br /&gt;
&lt;br /&gt;
First Aid 52&lt;br /&gt;
&lt;br /&gt;
Folklore 35&lt;br /&gt;
&lt;br /&gt;
Forage/Hunt 61&lt;br /&gt;
&lt;br /&gt;
Foreign Court/Kingdom (Type) 0&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Latin) 50&lt;br /&gt;
&lt;br /&gt;
Harangue/Taunt 30&lt;br /&gt;
&lt;br /&gt;
Herb Lore 43&lt;br /&gt;
&lt;br /&gt;
History 36&lt;br /&gt;
&lt;br /&gt;
Homeland 33&lt;br /&gt;
&lt;br /&gt;
Insight 78&lt;br /&gt;
&lt;br /&gt;
Literacy 70&lt;br /&gt;
&lt;br /&gt;
Melee Weapons 37&lt;br /&gt;
&lt;br /&gt;
Navigate 10&lt;br /&gt;
&lt;br /&gt;
Occult (Type) 0&lt;br /&gt;
&lt;br /&gt;
Persuade 67&lt;br /&gt;
&lt;br /&gt;
Procuratio 43&lt;br /&gt;
&lt;br /&gt;
Quadrivium 0&lt;br /&gt;
&lt;br /&gt;
Ranged Weapons 20&lt;br /&gt;
&lt;br /&gt;
Reassure 43&lt;br /&gt;
&lt;br /&gt;
Religion (Christian) 78&lt;br /&gt;
&lt;br /&gt;
Repair/Devise 0&lt;br /&gt;
&lt;br /&gt;
Ride 10&lt;br /&gt;
&lt;br /&gt;
Sailing (Type) 0&lt;br /&gt;
&lt;br /&gt;
Scavenge 13&lt;br /&gt;
&lt;br /&gt;
Search 48&lt;br /&gt;
&lt;br /&gt;
Siege Weapons 0&lt;br /&gt;
&lt;br /&gt;
Stealth 14&lt;br /&gt;
&lt;br /&gt;
Swim 20&lt;br /&gt;
&lt;br /&gt;
Trivium 0&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat 43&lt;br /&gt;
&lt;br /&gt;
Unnatural 9&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Special capabilities&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
||&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Obligations, Heirlooms, and Other Notes=&lt;br /&gt;
&lt;br /&gt;
Currently 28, he returned to his home a year ago after an absence of 13 years, much of spent as a traveling troubadour, until his wagging tongue got him into a predicament his wagging tongue couldn’t get him out of. Taking the vows of the Order of St. Francis started as a ploy to escape his pursuers, but he has come to see his prior life of self-centered seduction and general roguery as wrong, and he is sincerely seeking to make amends by putting himself at the service of the people of his hometown. His natural charm has overcome the initial skepticism of his last surviving brother and the parish priest, and his actions to prevent a feud between a pair of hotheaded young squires from turning bloody has won him at least one ally in the upper classes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Back to the Main Page=&lt;br /&gt;
&lt;br /&gt;
https://wiki.rpg.net/index.php/Horrors_of_Averoigne&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=D%26D_5e:_Against_the_Fathomless&amp;diff=471933</id>
		<title>D&amp;D 5e: Against the Fathomless</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=D%26D_5e:_Against_the_Fathomless&amp;diff=471933"/>
		<updated>2024-10-22T02:32:04Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=A Planescape Adventure for 5e=&lt;br /&gt;
[[File:Planescape0003.png|center|400px]]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
Please link your character sheet to your character&#039;s name. It can be a wiki page or an offsite sheet so long as I can open it without having to sign in anywhere.&lt;br /&gt;
&lt;br /&gt;
Go [[Fathomless:_Character_Generation|&#039;&#039;&#039;HERE&#039;&#039;&#039;]] for chargen rules and guidelines.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Character Name&#039;&#039;&#039; Played by: &#039;&#039;[https://forum.rpg.net/index.php?members/nightgoblyn.56962/ NightGoblyn]&#039;&#039;&lt;br /&gt;
:: L9 | Initiative Mod +X | P-Per XX / P-Ins XX &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Kestrel_the_Druid | Kestrel]]&#039;&#039;&#039; Played by: &#039;&#039;[https://forum.rpg.net/index.php?members/strange-behaviour.186867/ strange behaviour]&#039;&#039;&lt;br /&gt;
:: L9 | Initiative Mod +3 | P-Per 17 / P-Ins 13 &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Zlava the Ranger | Zlava Bino]]&#039;&#039;&#039; Played by: &#039;&#039;[https://forum.rpg.net/index.php?members/archer.10289/ Archer]&#039;&#039;&lt;br /&gt;
:: L9 | Initiative Mod +3 | P-Per 16 / P-Ins 12 &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Character Name&#039;&#039;&#039; Played by: &#039;&#039;[https://forum.rpg.net/index.php?members/talisman.167661/ Talisman]&#039;&#039;&lt;br /&gt;
:: L9 | Initiative Mod +X | P-Per XX / P-Ins XX&lt;br /&gt;
&lt;br /&gt;
=Metagame Tools=&lt;br /&gt;
Below is all the boilerplate stuff that is essentially the same for virtually all my PBP games.&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&amp;lt;u&amp;gt;[https://forum.rpg.net/index.php?threads/closed-development-d-d-5e-against-the-fathomless.923241/ Development Thread]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OOC Thread&lt;br /&gt;
&lt;br /&gt;
IC Thread&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[D%26D_5e:_Against_the_Fathomless#Player_Characters| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[http://orokos.com/roll/?action=roll Orokos] - Online Dice Roller.&lt;br /&gt;
&lt;br /&gt;
[https://roll20.net/compendium/dnd5e/BookIndex Roll 20] - 5e Online.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] - If you can&#039;t post for whatever reason let us know here or in OOC.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[D%26D_5e:_Against_the_Fathomless#Player_Characters| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Expectations==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Post Frequency&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I am asking for a &#039;&#039;&#039;daily&#039;&#039;&#039; posting commitment for this game as a general rule, with the understanding that posting might be less frequent on weekends and holidays. Meatworld being what it is, this generally averages to 3-4 GM updates per week.&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; if 24-36 hours have gone by since my last GM update, I may post a new update, even if all players have not posted, to maintain momentum. &lt;br /&gt;
&lt;br /&gt;
:This is sometimes just the most expedient path forward given the medium and the constraints of communicating over real distances rather than across a table. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[D%26D_5e:_Against_the_Fathomless#Player_Characters| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Post Absences&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you will &#039;&#039;not&#039;&#039; be able to post, for whatever reason, please ping us in OOC so we know what is going on or post to the [https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] (I pretty much check that thing every time it lights up).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[D%26D_5e:_Against_the_Fathomless#Player_Characters| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039; Post Formatting&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please include the following header at the top of each IC Post: &lt;br /&gt;
:&#039;&#039;&#039;Character Name&#039;&#039;&#039; || AC || &#039;&#039;&#039;HP Current/Max&#039;&#039;&#039; || Spell DC || &#039;&#039;&#039;Inspiration Y/N&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similarly, please observe the following guidelines when composing your IC posts:&lt;br /&gt;
* Please &#039;&#039;&#039;bold&#039;&#039;&#039; your character&#039;s name at the top of each IC post &amp;lt;u&amp;gt;or&amp;lt;/u&amp;gt; &#039;&#039;&#039;bold&#039;&#039;&#039; the first instance of your character&#039;s name in the body of the post. We all game with lots of folk, sometimes with the same players in different games; this just makes it easier to keep track of which character we&#039;re addressing.&lt;br /&gt;
&lt;br /&gt;
* If you are addressing another PC in your post it is helpful to &#039;&#039;&#039;bold&#039;&#039;&#039; their character name as well so it stands out for them.&lt;br /&gt;
&lt;br /&gt;
* OOC blocks are fine for showing dice rolls and brief OOC comments directly related to a particular post. Please sblock if you need to include large blocks of text related to your IC post. All other OOC content should go in the OOC thread itself.&lt;br /&gt;
&lt;br /&gt;
* Do not place action statements or dice rolls in the OOC Thread. I know from brutal experience that I will never keep up if you do. All action statements and dice rolls should go in the IC Thread [with dice rolls OOC Blocked].&lt;br /&gt;
&lt;br /&gt;
* Please link all dice rolls back to your dice roller.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[D%26D_5e:_Against_the_Fathomless#Player_Characters| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Initiative&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the things that makes D&amp;amp;D tricky to run for PBP games is the importance initiative order can have. &lt;br /&gt;
&lt;br /&gt;
Posting by initiative order (whether rolled or static) can bring a PBP game to a grinding halt, so I don&#039;t follow that format. &lt;br /&gt;
&lt;br /&gt;
Ideally, everyone posts their actions (incl. dice rolls - I&#039;d rather you roll and not need it than not roll and need it) as they have time to come online and make a post, and then I roll NPC/Monster actions during the update and sort out who did what when by looking at static initiative bonuses and compose my update around that turn order.&lt;br /&gt;
&lt;br /&gt;
I will also look at what is being declared and make it all work as much in favor of the players as possible. No shenanigans where you lose your turn chopping at an enemy somebody else killed already or having the wizard flamebroil another PC with their fireball for rushing in, etc.&lt;br /&gt;
&lt;br /&gt;
This does rob y&#039;all of the tactical mini-game that having an initiative order encourages, but it keeps the game flowing, and to my mind that alone makes it worth it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; I will do my best to be sure you guys have the necessary information to resolve your own rolls in combat scenes (AC/HP/Saves etc) to ensure things go as smooth and hitch free as we can manage.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; For those folk who get bonuses for specific initiative-centric builds/feats/etc, I&#039;ll work out a satisfactory equivalent with you before play starts.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[D%26D_5e:_Against_the_Fathomless#Player_Characters| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Inspiration&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of the hoop jumping suggested for this oft forgotten resource, I prefer if inspiration instead just refreshes every short and long rest. &lt;br /&gt;
*You can only ever have one at a time. &lt;br /&gt;
*Players may donate their inspiration to another player who has none if they wish.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[D%26D_5e:_Against_the_Fathomless#Player_Characters| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==PVP==&lt;br /&gt;
While there is the potential for player vs player conflict in any game, I prefer not to run games that lean heavily to that assumption. Games like that simply do not need a GM, and I would much rather spend my time running games that &#039;&#039;do&#039;&#039; need a GM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For reference, what I consider PVP basically amounts to this:&#039;&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;If an action would require dice to affect an NPC, then it counts as PVP to use against a PC&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
So disagreements, trash talking, indirect actions that might affect another character but aren&#039;t made directly against that character are all potentially on the table with the caveat that if something just makes the game not fun for someone that we respect that and steer clear.&lt;br /&gt;
----&lt;br /&gt;
If you want to do something that directly acts against another player&#039;s character, proceed based on the following criteria: &lt;br /&gt;
: &#039;&#039;&#039;Unilateral Permission:&#039;&#039;&#039; The other player agrees to your action. No rolls are needed. Just RP it out.&lt;br /&gt;
: &#039;&#039;&#039;Limited Permission:&#039;&#039;&#039; The other player doesn&#039;t agree that it is an automatic thing, but does agree to let the math rocks decide. Roll it out. If initiative is a concern, I will handle that case by case.&lt;br /&gt;
: &#039;&#039;&#039;Declined Permission:&#039;&#039;&#039; The other player does not agree to PVP. Move on with something else.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[D%26D_5e:_Against_the_Fathomless#Player_Characters| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zlava_the_Ranger&amp;diff=471930</id>
		<title>Zlava the Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zlava_the_Ranger&amp;diff=471930"/>
		<updated>2024-10-21T18:31:12Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[D%26D_5e:_Against_the_Fathomless | Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Zlava_Bino.jpg]]&lt;br /&gt;
&lt;br /&gt;
==ZLAVA BINO==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Zlava Bino&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Teifling&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Ranger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
5&#039;5&amp;quot;, 134 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; I do the work that needs doing. No more, and never less.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ideal:&#039;&#039;&#039; If you don&#039;t use your might to protect others, than what&#039;s the point?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond:&#039;&#039;&#039; The common folk need someone to keep the monsters away.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flaw:&#039;&#039;&#039; I prefer complete honesty and simple solutions. An arrow through the heart is always honest and simple.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Faith:&#039;&#039;&#039; Any god that&#039;s listening. And if they&#039;re not listening, to hell with &#039;em.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Home Village:&#039;&#039;&#039; Pava &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 12 (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 16 (+3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; 14 (+2) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 10 (0)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 14 (+2) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 11 (0) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 16&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 68&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 9d10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039;+4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; +5 (Str) / +7 (Dex) if the weapon has Finesse&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Attack:&#039;&#039;&#039; +6(Ranger spells)/+4 (Tiefling spells)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC:&#039;&#039;&#039; 14 (Ranger spells)/12 (Tiefling spells)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Bonus&#039;&#039;&#039;+3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception&#039;&#039;&#039; 16&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Insight&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level 1&#039;&#039; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level 2&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level 3&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips known:&#039;&#039;&#039; 1&lt;br /&gt;
Thaumaturgy &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells Known/Prepared:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level 1&#039;&#039;Hunter&#039;s Mark, Ensnaring Strike, Longstrider, Protection from Evil&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level 2&#039;&#039;Spike Growth, Pass Without Trace, Zone of Truth&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level 3&#039;&#039;Revivify, Magic Circle&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; +5 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; +2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; +0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; +0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Languages Known==&lt;br /&gt;
Common, Infernal, Abyssal&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Light armor, medium armor, shields &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Simple and martial weapons&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tools:&#039;&#039;&#039; Woodworking kit&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Animal Handling +6, Survival +6, Perception +6, Athletics +5, Stealth +7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Feats, Traits, and Features==&lt;br /&gt;
&#039;&#039;&#039;Darkvision.&#039;&#039;&#039; You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can&#039;t discern color in darkness, only shades of gray.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Infernal Resistance.&#039;&#039;&#039; You have Resistance to fire.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Infernal Legacy.&#039;&#039;&#039; You can cast the Thaumaturgy cantrip. You can cast Hellish Rebuke and Darkness once each per long rest. Casting is based on CHA.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sharpshooter.&#039;&#039;&#039; You have mastered ranged weapons and can make shots that others find impossible. Attacking at long range doesn&#039;t impose disadvantage on your ranged weapon attack rolls. Your ranged weapon attacks ignore half cover and three-quarters cover. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack&#039;s damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spellcasting Focus.&#039;&#039;&#039; You can use a druidic focus as a spellcasting focus for your Ranger spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Favored Enemy: Feinds and Abbarations.&#039;&#039;&#039; You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Natural Explorer: Forests and Mountains.&#039;&#039;&#039; You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in. While traveling for an hour or more in your favored terrain, you gain the following benefits: Difficult terrain doesn’t slow your group’s travel. Your group can’t become lost except by magical means. Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger. If you are traveling alone, you can move stealthily at a normal pace. When you forage, you find twice as much food as you normally would. While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fighting Style: Archery. &#039;&#039;&#039;You gain a +2 bonus to attack rolls you make with ranged weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primeval Awareness.&#039;&#039;&#039; You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Hunter&#039;s Sense&#039;&#039; You have the ability to peer at a creature and magically discern how best to hurt it. As an action, choose one creature you can see within 60 feet of you. You immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, you sense that it has no damage immunities, resistances, or vulnerabilities. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses of it when you finish a long rest.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Slayer&#039;s Prey&#039;&#039;you can focus your ire on one foe, increasing the harm you inflict on it. As a bonus action, you designate one creature you can see within 60 feet of you as the target of this feature. The first time each turn that you hit that target with a weapon attack, it takes an extra 1d6 damage from the weapon. This benefit lasts until you finish a short or long rest. It ends early if you designate a different creature.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Defense&#039;&#039;&#039; You gain extra resilience against your prey’s assaults on your mind and body. Whenever the target of your Slayer’s Prey forces you to make a saving throw and whenever you make an ability check to escape that target’s grapple, add 1d6 to your roll.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Folk Hero&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill Proficiencies:&#039;&#039;&#039; Animal Handling, Survival&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039; One type of musical instrument&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; One of your choice&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rustic Hospitality&#039;&#039;&#039;: Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;&#039;Amulet of the Planes (Broken/Cursed)&#039;&#039;&#039; Each character bears a piece of this broken amulet and cannot be rid of it. Each piece functions as the amulet described in the DMG with the following limitations:&amp;lt;br&amp;gt;&lt;br /&gt;
*Activating one piece activates all the pieces with the result/destination of the original activation.&lt;br /&gt;
*Once any piece of the amulet has been activated, no piece may be activated until after the completion of a short or long rest.&lt;br /&gt;
*The Mortal Realm (Prime Material Plane) cannot be reached by the broken amulet.&amp;lt;br&amp;gt;&lt;br /&gt;
2x Potion of Greater Healing [4d4+4]&amp;lt;br&amp;gt;&lt;br /&gt;
Chain shirt (14 +max 2 Dex)&amp;lt;br&amp;gt;&lt;br /&gt;
Daggers, handaxe, rapier&amp;lt;br&amp;gt;&lt;br /&gt;
+1 longbow&amp;lt;br&amp;gt;&lt;br /&gt;
Bracers of archery&amp;lt;br&amp;gt;&lt;br /&gt;
Explorer&#039;s pack (backpack, a bedroll, a mess kit, a tinderbox, 10 days of rations, waterskin, 50 feet of hempen rope)&amp;lt;br&amp;gt;&lt;br /&gt;
Bullseye lantern and flask of oil&amp;lt;br&amp;gt;&lt;br /&gt;
Traveller&#039;s clothes&amp;lt;br&amp;gt;&lt;br /&gt;
Druidic focus&amp;lt;br&amp;gt;&lt;br /&gt;
TBC&amp;lt;br&amp;gt;&lt;br /&gt;
Group item&amp;lt;br&amp;gt;&lt;br /&gt;
150 GP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Backstory==&lt;br /&gt;
&lt;br /&gt;
It had always been like that, in the village. Beard-n&#039;-robe types talked about &amp;quot;planes&amp;quot; and &amp;quot;gates&amp;quot; and &amp;quot;infernal influences,&amp;quot; but all the villagers knew there were always monsters in the woods, and sometimes a child would be born...different. Sometimes those children grew up to be good at keeping the monsters in the woods away. Sometimes very good indeed. One found some friends and stopped the monsters from coming altogether, just in time for another bunch of monsters to try and flood the world. Ah well. Back to work.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zlava_the_Ranger&amp;diff=471924</id>
		<title>Zlava the Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zlava_the_Ranger&amp;diff=471924"/>
		<updated>2024-10-21T13:41:43Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[D%26D_5e:_Against_the_Fathomless | Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Zlava_Bino.jpg]]&lt;br /&gt;
&lt;br /&gt;
==ZLAVA BINO==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Zlava Bino&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Teifling&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Ranger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
5&#039;5&amp;quot;, 134 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
Personality: I do the work that needs doing. No more, and never less.&amp;lt;br&amp;gt;&lt;br /&gt;
Ideal: If you don&#039;t use your might to protect others, than what&#039;s the point?&amp;lt;br&amp;gt;&lt;br /&gt;
Bond: The common folk need someone to keep the monsters away.&amp;lt;br&amp;gt;&lt;br /&gt;
Flaw: I prefer complete honesty and simple solutions. An arrow through the heart is always honest and simple.&amp;lt;br&amp;gt;&lt;br /&gt;
Faith: Any god that&#039;s listening. And if they&#039;re not listening, to hell with &#039;em.&amp;lt;br&amp;gt;&lt;br /&gt;
Home Village: Pava &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 12 (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 16 (+3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; 14 (+2) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 10 (0)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 14 (+2) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 11 (0) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 16&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 68&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 9d10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039;+4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; +5 (Str) / +7 (Dex) if the weapon has Finesse&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Attack:&#039;&#039;&#039; +6(Ranger spells)/+4 (Tiefling spells)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC:&#039;&#039;&#039; 14 (Ranger spells)/12 (Tiefling spells)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Bonus&#039;&#039;&#039;+3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception&#039;&#039;&#039; 16&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Insight&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level 1&#039;&#039; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level 2&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level 3&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips known:&#039;&#039;&#039; 1&lt;br /&gt;
Thaumaturgy &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells Known/Prepared:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level 1&#039;&#039;Hunter&#039;s Mark, Ensnaring Strike, Longstrider, Protection from Evil&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level 2&#039;&#039;Spike Growth, Pass Without Trace, Zone of Truth&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level 3&#039;&#039;Revivify, Magic Circle&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; +5 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; +2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; +0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; +0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Languages Known==&lt;br /&gt;
Common, Infernal, Abyssal&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Light armor, medium armor, shields &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Simple and martial weapons&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tools:&#039;&#039;&#039; Woodworking kit&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Animal Handling +6, Survival +6, Perception +6, Athletics +5, Stealth +7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Feats, Traits, and Features==&lt;br /&gt;
&#039;&#039;&#039;Darkvision.&#039;&#039;&#039; You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can&#039;t discern color in darkness, only shades of gray.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Infernal Resistance.&#039;&#039;&#039; You have Resistance to fire.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Infernal Legacy.&#039;&#039;&#039; You can cast the Thaumaturgy cantrip. You can cast Hellish Rebuke and Darkness once each per long rest. Casting is based on CHA.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sharpshooter.&#039;&#039;&#039; You have mastered ranged weapons and can make shots that others find impossible. Attacking at long range doesn&#039;t impose disadvantage on your ranged weapon attack rolls. Your ranged weapon attacks ignore half cover and three-quarters cover. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack&#039;s damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spellcasting Focus.&#039;&#039;&#039; You can use a druidic focus as a spellcasting focus for your Ranger spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Favored Enemy: Feinds and Abbarations.&#039;&#039;&#039; You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Natural Explorer: Forests and Mountains.&#039;&#039;&#039; You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in. While traveling for an hour or more in your favored terrain, you gain the following benefits: Difficult terrain doesn’t slow your group’s travel. Your group can’t become lost except by magical means. Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger. If you are traveling alone, you can move stealthily at a normal pace. When you forage, you find twice as much food as you normally would. While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fighting Style: Archery. &#039;&#039;&#039;You gain a +2 bonus to attack rolls you make with ranged weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primeval Awareness.&#039;&#039;&#039; You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Hunter&#039;s Sense&#039;&#039; You have the ability to peer at a creature and magically discern how best to hurt it. As an action, choose one creature you can see within 60 feet of you. You immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, you sense that it has no damage immunities, resistances, or vulnerabilities. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses of it when you finish a long rest.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Slayer&#039;s Prey&#039;&#039;you can focus your ire on one foe, increasing the harm you inflict on it. As a bonus action, you designate one creature you can see within 60 feet of you as the target of this feature. The first time each turn that you hit that target with a weapon attack, it takes an extra 1d6 damage from the weapon. This benefit lasts until you finish a short or long rest. It ends early if you designate a different creature.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Defense&#039;&#039;&#039; You gain extra resilience against your prey’s assaults on your mind and body. Whenever the target of your Slayer’s Prey forces you to make a saving throw and whenever you make an ability check to escape that target’s grapple, add 1d6 to your roll.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Folk Hero&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill Proficiencies:&#039;&#039;&#039; Animal Handling, Survival&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039; One type of musical instrument&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; One of your choice&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rustic Hospitality&#039;&#039;&#039;: Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;&#039;Amulet of the Planes (Broken/Cursed)&#039;&#039;&#039; Each character bears a piece of this broken amulet and cannot be rid of it. Each piece functions as the amulet described in the DMG with the following limitations:&amp;lt;br&amp;gt;&lt;br /&gt;
*Activating one piece activates all the pieces with the result/destination of the original activation.&lt;br /&gt;
*Once any piece of the amulet has been activated, no piece may be activated until after the completion of a short or long rest.&lt;br /&gt;
*The Mortal Realm (Prime Material Plane) cannot be reached by the broken amulet.&amp;lt;br&amp;gt;&lt;br /&gt;
2x Potion of Greater Healing [4d4+4]&amp;lt;br&amp;gt;&lt;br /&gt;
Chain shirt (14 +max 2 Dex)&amp;lt;br&amp;gt;&lt;br /&gt;
Daggers, handaxe, rapier&amp;lt;br&amp;gt;&lt;br /&gt;
+1 longbow&amp;lt;br&amp;gt;&lt;br /&gt;
Bracers of archery&amp;lt;br&amp;gt;&lt;br /&gt;
Explorer&#039;s pack (backpack, a bedroll, a mess kit, a tinderbox, 10 days of rations, waterskin, 50 feet of hempen rope)&amp;lt;br&amp;gt;&lt;br /&gt;
Bullseye lantern and flask of oil&amp;lt;br&amp;gt;&lt;br /&gt;
Traveller&#039;s clothes&amp;lt;br&amp;gt;&lt;br /&gt;
Druidic focus&amp;lt;br&amp;gt;&lt;br /&gt;
TBC&amp;lt;br&amp;gt;&lt;br /&gt;
Group item&amp;lt;br&amp;gt;&lt;br /&gt;
150 GP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Backstory==&lt;br /&gt;
&lt;br /&gt;
It had always been like that, in the village. Beard-n&#039;-robe types talked about &amp;quot;planes&amp;quot; and &amp;quot;gates&amp;quot; and &amp;quot;infernal influences,&amp;quot; but all the villagers knew there were always monsters in the woods, and sometimes a child would be born...different. Sometimes those children grew up to be good at keeping the monsters in the woods away. Sometimes very good indeed. One found some friends and stopped the monsters from coming altogether, just in time for another bunch of monsters to try and flood the world. Ah well. Back to work.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zlava_the_Ranger&amp;diff=471923</id>
		<title>Zlava the Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zlava_the_Ranger&amp;diff=471923"/>
		<updated>2024-10-21T13:41:00Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[D%26D_5e:_Against_the_Fathomless | Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:File:Zlava_Bino.jpg]]&lt;br /&gt;
&lt;br /&gt;
==ZLAVA BINO==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Zlava Bino&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Teifling&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Ranger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
5&#039;5&amp;quot;, 134 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
Personality: I do the work that needs doing. No more, and never less.&amp;lt;br&amp;gt;&lt;br /&gt;
Ideal: If you don&#039;t use your might to protect others, than what&#039;s the point?&amp;lt;br&amp;gt;&lt;br /&gt;
Bond: The common folk need someone to keep the monsters away.&amp;lt;br&amp;gt;&lt;br /&gt;
Flaw: I prefer complete honesty and simple solutions. An arrow through the heart is always honest and simple.&amp;lt;br&amp;gt;&lt;br /&gt;
Faith: Any god that&#039;s listening. And if they&#039;re not listening, to hell with &#039;em.&amp;lt;br&amp;gt;&lt;br /&gt;
Home Village: Pava &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 12 (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 16 (+3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; 14 (+2) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 10 (0)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 14 (+2) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 11 (0) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 16&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 68&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 9d10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039;+4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; +5 (Str) / +7 (Dex) if the weapon has Finesse&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Attack:&#039;&#039;&#039; +6(Ranger spells)/+4 (Tiefling spells)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC:&#039;&#039;&#039; 14 (Ranger spells)/12 (Tiefling spells)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Bonus&#039;&#039;&#039;+3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception&#039;&#039;&#039; 16&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Insight&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level 1&#039;&#039; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level 2&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level 3&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips known:&#039;&#039;&#039; 1&lt;br /&gt;
Thaumaturgy &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells Known/Prepared:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level 1&#039;&#039;Hunter&#039;s Mark, Ensnaring Strike, Longstrider, Protection from Evil&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level 2&#039;&#039;Spike Growth, Pass Without Trace, Zone of Truth&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level 3&#039;&#039;Revivify, Magic Circle&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; +5 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; +2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; +0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; +0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Languages Known==&lt;br /&gt;
Common, Infernal, Abyssal&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Light armor, medium armor, shields &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Simple and martial weapons&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tools:&#039;&#039;&#039; Woodworking kit&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Animal Handling +6, Survival +6, Perception +6, Athletics +5, Stealth +7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Feats, Traits, and Features==&lt;br /&gt;
&#039;&#039;&#039;Darkvision.&#039;&#039;&#039; You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can&#039;t discern color in darkness, only shades of gray.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Infernal Resistance.&#039;&#039;&#039; You have Resistance to fire.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Infernal Legacy.&#039;&#039;&#039; You can cast the Thaumaturgy cantrip. You can cast Hellish Rebuke and Darkness once each per long rest. Casting is based on CHA.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sharpshooter.&#039;&#039;&#039; You have mastered ranged weapons and can make shots that others find impossible. Attacking at long range doesn&#039;t impose disadvantage on your ranged weapon attack rolls. Your ranged weapon attacks ignore half cover and three-quarters cover. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack&#039;s damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spellcasting Focus.&#039;&#039;&#039; You can use a druidic focus as a spellcasting focus for your Ranger spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Favored Enemy: Feinds and Abbarations.&#039;&#039;&#039; You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Natural Explorer: Forests and Mountains.&#039;&#039;&#039; You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in. While traveling for an hour or more in your favored terrain, you gain the following benefits: Difficult terrain doesn’t slow your group’s travel. Your group can’t become lost except by magical means. Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger. If you are traveling alone, you can move stealthily at a normal pace. When you forage, you find twice as much food as you normally would. While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fighting Style: Archery. &#039;&#039;&#039;You gain a +2 bonus to attack rolls you make with ranged weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primeval Awareness.&#039;&#039;&#039; You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Hunter&#039;s Sense&#039;&#039; You have the ability to peer at a creature and magically discern how best to hurt it. As an action, choose one creature you can see within 60 feet of you. You immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, you sense that it has no damage immunities, resistances, or vulnerabilities. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses of it when you finish a long rest.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Slayer&#039;s Prey&#039;&#039;you can focus your ire on one foe, increasing the harm you inflict on it. As a bonus action, you designate one creature you can see within 60 feet of you as the target of this feature. The first time each turn that you hit that target with a weapon attack, it takes an extra 1d6 damage from the weapon. This benefit lasts until you finish a short or long rest. It ends early if you designate a different creature.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Defense&#039;&#039;&#039; You gain extra resilience against your prey’s assaults on your mind and body. Whenever the target of your Slayer’s Prey forces you to make a saving throw and whenever you make an ability check to escape that target’s grapple, add 1d6 to your roll.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Folk Hero&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill Proficiencies:&#039;&#039;&#039; Animal Handling, Survival&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039; One type of musical instrument&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; One of your choice&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rustic Hospitality&#039;&#039;&#039;: Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;&#039;Amulet of the Planes (Broken/Cursed)&#039;&#039;&#039; Each character bears a piece of this broken amulet and cannot be rid of it. Each piece functions as the amulet described in the DMG with the following limitations:&amp;lt;br&amp;gt;&lt;br /&gt;
*Activating one piece activates all the pieces with the result/destination of the original activation.&lt;br /&gt;
*Once any piece of the amulet has been activated, no piece may be activated until after the completion of a short or long rest.&lt;br /&gt;
*The Mortal Realm (Prime Material Plane) cannot be reached by the broken amulet.&amp;lt;br&amp;gt;&lt;br /&gt;
2x Potion of Greater Healing [4d4+4]&amp;lt;br&amp;gt;&lt;br /&gt;
Chain shirt (14 +max 2 Dex)&amp;lt;br&amp;gt;&lt;br /&gt;
Daggers, handaxe, rapier&amp;lt;br&amp;gt;&lt;br /&gt;
+1 longbow&amp;lt;br&amp;gt;&lt;br /&gt;
Bracers of archery&amp;lt;br&amp;gt;&lt;br /&gt;
Explorer&#039;s pack (backpack, a bedroll, a mess kit, a tinderbox, 10 days of rations, waterskin, 50 feet of hempen rope)&amp;lt;br&amp;gt;&lt;br /&gt;
Bullseye lantern and flask of oil&amp;lt;br&amp;gt;&lt;br /&gt;
Traveller&#039;s clothes&amp;lt;br&amp;gt;&lt;br /&gt;
Druidic focus&amp;lt;br&amp;gt;&lt;br /&gt;
TBC&amp;lt;br&amp;gt;&lt;br /&gt;
Group item&amp;lt;br&amp;gt;&lt;br /&gt;
150 GP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Backstory==&lt;br /&gt;
&lt;br /&gt;
It had always been like that, in the village. Beard-n&#039;-robe types talked about &amp;quot;planes&amp;quot; and &amp;quot;gates&amp;quot; and &amp;quot;infernal influences,&amp;quot; but all the villagers knew there were always monsters in the woods, and sometimes a child would be born...different. Sometimes those children grew up to be good at keeping the monsters in the woods away. Sometimes very good indeed. One found some friends and stopped the monsters from coming altogether, just in time for another bunch of monsters to try and flood the world. Ah well. Back to work.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zlava_the_Ranger&amp;diff=471922</id>
		<title>Zlava the Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zlava_the_Ranger&amp;diff=471922"/>
		<updated>2024-10-21T13:38:31Z</updated>

		<summary type="html">&lt;p&gt;Archer2: Created page with &amp;quot; Return to Main Page  __NOTOC__  200px  ==ZLAVA BINO==  &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Zlava Bino&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Alignment:&amp;#039;&amp;#039;&amp;#039; Neutral...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[D%26D_5e:_Against_the_Fathomless | Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:File:Zlava_Bino.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
==ZLAVA BINO==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Zlava Bino&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Teifling&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Ranger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
5&#039;5&amp;quot;, 134 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
Personality: I do the work that needs doing. No more, and never less.&amp;lt;br&amp;gt;&lt;br /&gt;
Ideal: If you don&#039;t use your might to protect others, than what&#039;s the point?&amp;lt;br&amp;gt;&lt;br /&gt;
Bond: The common folk need someone to keep the monsters away.&amp;lt;br&amp;gt;&lt;br /&gt;
Flaw: I prefer complete honesty and simple solutions. An arrow through the heart is always honest and simple.&amp;lt;br&amp;gt;&lt;br /&gt;
Faith: Any god that&#039;s listening. And if they&#039;re not listening, to hell with &#039;em.&amp;lt;br&amp;gt;&lt;br /&gt;
Home Village: Pava &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 12 (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 16 (+3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; 14 (+2) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 10 (0)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 14 (+2) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 11 (0) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 16&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 68&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 9d10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039;+4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; +5 (Str) / +7 (Dex) if the weapon has Finesse&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Attack:&#039;&#039;&#039; +6(Ranger spells)/+4 (Tiefling spells)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC:&#039;&#039;&#039; 14 (Ranger spells)/12 (Tiefling spells)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Bonus&#039;&#039;&#039;+3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception&#039;&#039;&#039; 16&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Insight&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level 1&#039;&#039; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level 2&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level 3&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips known:&#039;&#039;&#039; 1&lt;br /&gt;
Thaumaturgy &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells Known/Prepared:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level 1&#039;&#039;Hunter&#039;s Mark, Ensnaring Strike, Longstrider, Protection from Evil&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level 2&#039;&#039;Spike Growth, Pass Without Trace, Zone of Truth&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level 3&#039;&#039;Revivify, Magic Circle&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; +5 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; +2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; +0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; +0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Languages Known==&lt;br /&gt;
Common, Infernal, Abyssal&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Light armor, medium armor, shields &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Simple and martial weapons&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tools:&#039;&#039;&#039; Woodworking kit&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Animal Handling +6, Survival +6, Perception +6, Athletics +5, Stealth +7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Feats, Traits, and Features==&lt;br /&gt;
&#039;&#039;&#039;Darkvision.&#039;&#039;&#039; You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can&#039;t discern color in darkness, only shades of gray.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Infernal Resistance.&#039;&#039;&#039; You have Resistance to fire.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Infernal Legacy.&#039;&#039;&#039; You can cast the Thaumaturgy cantrip. You can cast Hellish Rebuke and Darkness once each per long rest. Casting is based on CHA.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sharpshooter.&#039;&#039;&#039; You have mastered ranged weapons and can make shots that others find impossible. Attacking at long range doesn&#039;t impose disadvantage on your ranged weapon attack rolls. Your ranged weapon attacks ignore half cover and three-quarters cover. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack&#039;s damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spellcasting Focus.&#039;&#039;&#039; You can use a druidic focus as a spellcasting focus for your Ranger spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Favored Enemy: Feinds and Abbarations.&#039;&#039;&#039; You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Natural Explorer: Forests and Mountains.&#039;&#039;&#039; You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in. While traveling for an hour or more in your favored terrain, you gain the following benefits: Difficult terrain doesn’t slow your group’s travel. Your group can’t become lost except by magical means. Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger. If you are traveling alone, you can move stealthily at a normal pace. When you forage, you find twice as much food as you normally would. While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fighting Style: Archery. &#039;&#039;&#039;You gain a +2 bonus to attack rolls you make with ranged weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primeval Awareness.&#039;&#039;&#039; You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Hunter&#039;s Sense&#039;&#039; You have the ability to peer at a creature and magically discern how best to hurt it. As an action, choose one creature you can see within 60 feet of you. You immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, you sense that it has no damage immunities, resistances, or vulnerabilities. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses of it when you finish a long rest.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Slayer&#039;s Prey&#039;&#039;you can focus your ire on one foe, increasing the harm you inflict on it. As a bonus action, you designate one creature you can see within 60 feet of you as the target of this feature. The first time each turn that you hit that target with a weapon attack, it takes an extra 1d6 damage from the weapon. This benefit lasts until you finish a short or long rest. It ends early if you designate a different creature.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Defense&#039;&#039;&#039; You gain extra resilience against your prey’s assaults on your mind and body. Whenever the target of your Slayer’s Prey forces you to make a saving throw and whenever you make an ability check to escape that target’s grapple, add 1d6 to your roll.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Folk Hero&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill Proficiencies:&#039;&#039;&#039; Animal Handling, Survival&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiencies:&#039;&#039;&#039; One type of musical instrument&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; One of your choice&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rustic Hospitality&#039;&#039;&#039;: Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&#039;&#039;&#039;Amulet of the Planes (Broken/Cursed)&#039;&#039;&#039; Each character bears a piece of this broken amulet and cannot be rid of it. Each piece functions as the amulet described in the DMG with the following limitations:&amp;lt;br&amp;gt;&lt;br /&gt;
*Activating one piece activates all the pieces with the result/destination of the original activation.&lt;br /&gt;
*Once any piece of the amulet has been activated, no piece may be activated until after the completion of a short or long rest.&lt;br /&gt;
*The Mortal Realm (Prime Material Plane) cannot be reached by the broken amulet.&amp;lt;br&amp;gt;&lt;br /&gt;
2x Potion of Greater Healing [4d4+4]&amp;lt;br&amp;gt;&lt;br /&gt;
Chain shirt (14 +max 2 Dex)&amp;lt;br&amp;gt;&lt;br /&gt;
Daggers, handaxe, rapier&amp;lt;br&amp;gt;&lt;br /&gt;
+1 longbow&amp;lt;br&amp;gt;&lt;br /&gt;
Bracers of archery&amp;lt;br&amp;gt;&lt;br /&gt;
Explorer&#039;s pack (backpack, a bedroll, a mess kit, a tinderbox, 10 days of rations, waterskin, 50 feet of hempen rope)&amp;lt;br&amp;gt;&lt;br /&gt;
Bullseye lantern and flask of oil&amp;lt;br&amp;gt;&lt;br /&gt;
Traveller&#039;s clothes&amp;lt;br&amp;gt;&lt;br /&gt;
Druidic focus&amp;lt;br&amp;gt;&lt;br /&gt;
TBC&amp;lt;br&amp;gt;&lt;br /&gt;
Group item&amp;lt;br&amp;gt;&lt;br /&gt;
150 GP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Backstory==&lt;br /&gt;
&lt;br /&gt;
It had always been like that, in the village. Beard-n&#039;-robe types talked about &amp;quot;planes&amp;quot; and &amp;quot;gates&amp;quot; and &amp;quot;infernal influences,&amp;quot; but all the villagers knew there were always monsters in the woods, and sometimes a child would be born...different. Sometimes those children grew up to be good at keeping the monsters in the woods away. Sometimes very good indeed. One found some friends and stopped the monsters from coming altogether, just in time for another bunch of monsters to try and flood the world. Ah well. Back to work.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=D%26D_5e:_Against_the_Fathomless&amp;diff=471921</id>
		<title>D&amp;D 5e: Against the Fathomless</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=D%26D_5e:_Against_the_Fathomless&amp;diff=471921"/>
		<updated>2024-10-21T13:38:02Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=A Planescape Adventure for 5e=&lt;br /&gt;
[[File:Planescape0003.png|center|400px]]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
Please link your character sheet to your character&#039;s name. It can be a wiki page or an offsite sheet so long as I can open it without having to sign in anywhere.&lt;br /&gt;
&lt;br /&gt;
Go [[Fathomless:_Character_Generation|&#039;&#039;&#039;HERE&#039;&#039;&#039;]] for chargen rules and guidelines.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Character Name&#039;&#039;&#039; Played by: &#039;&#039;[https://forum.rpg.net/index.php?members/nightgoblyn.56962/ NightGoblyn]&#039;&#039;&lt;br /&gt;
:: L9 | Initiative Mod +X | P-Per XX / P-Ins XX &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Kestrel_the_Druid | Kestrel]]&#039;&#039;&#039; Played by: &#039;&#039;[https://forum.rpg.net/index.php?members/strange-behaviour.186867/ strange behaviour]&#039;&#039;&lt;br /&gt;
:: L9 | Initiative Mod +3 | P-Per 18 / P-Ins 14 &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Zlava the Ranger | Zlava Bino]]&#039;&#039;&#039; Played by: &#039;&#039;[https://forum.rpg.net/index.php?members/archer.10289/ Archer]&#039;&#039;&lt;br /&gt;
:: L9 | Initiative Mod +X | P-Per XX / P-Ins XX &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Character Name&#039;&#039;&#039; Played by: &#039;&#039;[https://forum.rpg.net/index.php?members/talisman.167661/ Talisman]&#039;&#039;&lt;br /&gt;
:: L9 | Initiative Mod +X | P-Per XX / P-Ins XX&lt;br /&gt;
&lt;br /&gt;
=Metagame Tools=&lt;br /&gt;
Below is all the boilerplate stuff that is essentially the same for virtually all my PBP games.&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&amp;lt;u&amp;gt;[https://forum.rpg.net/index.php?threads/closed-development-d-d-5e-against-the-fathomless.923241/ Development Thread]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OOC Thread&lt;br /&gt;
&lt;br /&gt;
IC Thread&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[D%26D_5e:_Against_the_Fathomless#Player_Characters| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[http://orokos.com/roll/?action=roll Orokos] - Online Dice Roller.&lt;br /&gt;
&lt;br /&gt;
[https://roll20.net/compendium/dnd5e/BookIndex Roll 20] - 5e Online.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] - If you can&#039;t post for whatever reason let us know here or in OOC.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[D%26D_5e:_Against_the_Fathomless#Player_Characters| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Expectations==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Post Frequency&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I am asking for a &#039;&#039;&#039;daily&#039;&#039;&#039; posting commitment for this game as a general rule, with the understanding that posting might be less frequent on weekends and holidays. Meatworld being what it is, this generally averages to 3-4 GM updates per week.&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; if 24-36 hours have gone by since my last GM update, I may post a new update, even if all players have not posted, to maintain momentum. &lt;br /&gt;
&lt;br /&gt;
:This is sometimes just the most expedient path forward given the medium and the constraints of communicating over real distances rather than across a table. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[D%26D_5e:_Against_the_Fathomless#Player_Characters| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Post Absences&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you will &#039;&#039;not&#039;&#039; be able to post, for whatever reason, please ping us in OOC so we know what is going on or post to the [https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] (I pretty much check that thing every time it lights up).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[D%26D_5e:_Against_the_Fathomless#Player_Characters| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039; Post Formatting&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please include the following header at the top of each IC Post: &lt;br /&gt;
:&#039;&#039;&#039;Character Name&#039;&#039;&#039; || AC || &#039;&#039;&#039;HP Current/Max&#039;&#039;&#039; || Spell DC || &#039;&#039;&#039;Inspiration Y/N&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similarly, please observe the following guidelines when composing your IC posts:&lt;br /&gt;
* Please &#039;&#039;&#039;bold&#039;&#039;&#039; your character&#039;s name at the top of each IC post &amp;lt;u&amp;gt;or&amp;lt;/u&amp;gt; &#039;&#039;&#039;bold&#039;&#039;&#039; the first instance of your character&#039;s name in the body of the post. We all game with lots of folk, sometimes with the same players in different games; this just makes it easier to keep track of which character we&#039;re addressing.&lt;br /&gt;
&lt;br /&gt;
* If you are addressing another PC in your post it is helpful to &#039;&#039;&#039;bold&#039;&#039;&#039; their character name as well so it stands out for them.&lt;br /&gt;
&lt;br /&gt;
* OOC blocks are fine for showing dice rolls and brief OOC comments directly related to a particular post. Please sblock if you need to include large blocks of text related to your IC post. All other OOC content should go in the OOC thread itself.&lt;br /&gt;
&lt;br /&gt;
* Do not place action statements or dice rolls in the OOC Thread. I know from brutal experience that I will never keep up if you do. All action statements and dice rolls should go in the IC Thread [with dice rolls OOC Blocked].&lt;br /&gt;
&lt;br /&gt;
* Please link all dice rolls back to your dice roller.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[D%26D_5e:_Against_the_Fathomless#Player_Characters| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Initiative&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the things that makes D&amp;amp;D tricky to run for PBP games is the importance initiative order can have. &lt;br /&gt;
&lt;br /&gt;
Posting by initiative order (whether rolled or static) can bring a PBP game to a grinding halt, so I don&#039;t follow that format. &lt;br /&gt;
&lt;br /&gt;
Ideally, everyone posts their actions (incl. dice rolls - I&#039;d rather you roll and not need it than not roll and need it) as they have time to come online and make a post, and then I roll NPC/Monster actions during the update and sort out who did what when by looking at static initiative bonuses and compose my update around that turn order.&lt;br /&gt;
&lt;br /&gt;
I will also look at what is being declared and make it all work as much in favor of the players as possible. No shenanigans where you lose your turn chopping at an enemy somebody else killed already or having the wizard flamebroil another PC with their fireball for rushing in, etc.&lt;br /&gt;
&lt;br /&gt;
This does rob y&#039;all of the tactical mini-game that having an initiative order encourages, but it keeps the game flowing, and to my mind that alone makes it worth it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; I will do my best to be sure you guys have the necessary information to resolve your own rolls in combat scenes (AC/HP/Saves etc) to ensure things go as smooth and hitch free as we can manage.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; For those folk who get bonuses for specific initiative-centric builds/feats/etc, I&#039;ll work out a satisfactory equivalent with you before play starts.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[D%26D_5e:_Against_the_Fathomless#Player_Characters| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Inspiration&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of the hoop jumping suggested for this oft forgotten resource, I prefer if inspiration instead just refreshes every short and long rest. &lt;br /&gt;
*You can only ever have one at a time. &lt;br /&gt;
*Players may donate their inspiration to another player who has none if they wish.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[D%26D_5e:_Against_the_Fathomless#Player_Characters| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==PVP==&lt;br /&gt;
While there is the potential for player vs player conflict in any game, I prefer not to run games that lean heavily to that assumption. Games like that simply do not need a GM, and I would much rather spend my time running games that &#039;&#039;do&#039;&#039; need a GM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For reference, what I consider PVP basically amounts to this:&#039;&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;If an action would require dice to affect an NPC, then it counts as PVP to use against a PC&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
So disagreements, trash talking, indirect actions that might affect another character but aren&#039;t made directly against that character are all potentially on the table with the caveat that if something just makes the game not fun for someone that we respect that and steer clear.&lt;br /&gt;
----&lt;br /&gt;
If you want to do something that directly acts against another player&#039;s character, proceed based on the following criteria: &lt;br /&gt;
: &#039;&#039;&#039;Unilateral Permission:&#039;&#039;&#039; The other player agrees to your action. No rolls are needed. Just RP it out.&lt;br /&gt;
: &#039;&#039;&#039;Limited Permission:&#039;&#039;&#039; The other player doesn&#039;t agree that it is an automatic thing, but does agree to let the math rocks decide. Roll it out. If initiative is a concern, I will handle that case by case.&lt;br /&gt;
: &#039;&#039;&#039;Declined Permission:&#039;&#039;&#039; The other player does not agree to PVP. Move on with something else.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[D%26D_5e:_Against_the_Fathomless#Player_Characters| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Zlava_Bino.jpg&amp;diff=471914</id>
		<title>File:Zlava Bino.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Zlava_Bino.jpg&amp;diff=471914"/>
		<updated>2024-10-21T03:24:53Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=404_Character_-_6&amp;diff=471169</id>
		<title>404 Character - 6</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=404_Character_-_6&amp;diff=471169"/>
		<updated>2024-10-06T13:44:04Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__Jalp Roughfang__&lt;br /&gt;
&lt;br /&gt;
[[File: Jalp_Roughfang.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Jalp Roughfang &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; TBD &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Kobold &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Paladin: Oath of Glory &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 6 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; TBD &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 16 (+3) (+2 from Kobold)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 12 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 8 (-1)  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 12 (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 16 (+3) &#039;&#039;(+1 from Kobold &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 17 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 61&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 6d10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&#039; &#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039; +3 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Attack:&#039;&#039;&#039;  (Str) +7 / +5 (Dex) if the weapon has Finesse&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; +5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Attack:&#039;&#039;&#039; +6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC:&#039;&#039;&#039; 13 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Bonus&#039;&#039;&#039;+1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception&#039;&#039;&#039;12 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Insight&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Level 1: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Level 2: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips known: &#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
Green-Flame Blade &#039;&#039;(Draconic Sorcery)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells Known/Prepared:&#039;&#039;&#039; 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level 1&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Guiding Bolt (Oath Spell)&amp;lt;br&amp;gt;&lt;br /&gt;
Heroism (Oath Spell)&amp;lt;br&amp;gt;&lt;br /&gt;
Bless&amp;lt;br&amp;gt;&lt;br /&gt;
Wrathful Smite&amp;lt;br&amp;gt;&lt;br /&gt;
Compelled Duel&amp;lt;br&amp;gt;&lt;br /&gt;
Shield of Faith&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level 2&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Enhance Ability (Oath Spell)&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Weapon (Oath Spell)&amp;lt;br&amp;gt;&lt;br /&gt;
Aid&amp;lt;br&amp;gt;&lt;br /&gt;
Lesser Restoration&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; +3 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; +1 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; +2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; -1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; +4(P) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; +5 (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Languages Known==&lt;br /&gt;
Common, Draconic&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
Light armour&amp;lt;br&amp;gt;&lt;br /&gt;
Medium Armor&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Armor&amp;lt;br&amp;gt;&lt;br /&gt;
Simple Weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Martial Weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Musical instrument - bagpipes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
* Performance (Cha)&amp;lt;br&amp;gt;&lt;br /&gt;
* Acrobatics (Dex)&lt;br /&gt;
* Athletics (Str)&lt;br /&gt;
* Persuasion (Cha) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
Shield Master (Bonus action to shove, add AC bonus to Dex saving throws, use reaction to turn half-damage save into no damage)&lt;br /&gt;
&lt;br /&gt;
==Traits and Features==&lt;br /&gt;
Darkvision 60&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Draconic Cry 2/long rest&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style (Duelist)&amp;lt;br&amp;gt;&lt;br /&gt;
Divine Sense 3/long rest&amp;lt;br&amp;gt;&lt;br /&gt;
Lay On Hands 25 HP/long rest. Use 5HP to neutralize poison or disease&amp;lt;br&amp;gt;&lt;br /&gt;
Immunity: Disease&amp;lt;br&amp;gt;&lt;br /&gt;
Divine Smite 2d8 radiant, +1d8 per slot above 1&amp;lt;br&amp;gt;&lt;br /&gt;
Aura of Protection +3 to allies&#039; savings throws within 10&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Channel Divinity 1/short rest. Either: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Peerless Athlete:&#039;&#039;&#039; As a bonus action you gain the following benefits for 10 minutes: - You have advantage on Athletics and Acrobatics checks. - The amount you can carry, push, drag, and lift is doubled. - The distance of your long and high jumps increases by 10 ft. (this distance costs movement as normal). &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspiring Smite&#039;&#039;&#039; After you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action and distribute temporary hit points to creatures of your choice within 30 ft. of you, which can include you. The total number of temporary hit points equals 2d8 + 5, divided among the chosen creatures however you like.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039; - Wis and Cha&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Entertainer&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Crystal Sword, dagger, spear, scale armor, shield, bagpipes&amp;lt;br&amp;gt;&lt;br /&gt;
Holy symbol (emblem), backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin. 50 feet of rope grappling hook, mastiff, bit &amp;amp; bridle, saddle, saddlebags, vial of holy water, tent&amp;lt;br&amp;gt;&lt;br /&gt;
25 GP&lt;br /&gt;
&lt;br /&gt;
==Character Backstory==&lt;br /&gt;
Jalp Roughfang was a born entertainer. He was unfortunately also born to a particularly hardscrabble kobold clan with little time for frivolity and no use for his talents, and his clanmates were more than happy when he joined a passing circus. Finding work as a musician, he threw himself into the role, trying to make a mark for himself by trying out and inventing new acts with perhaps more enthusiasm than brains. When he regained consciousness in the aftermath of one such attempt, he said he had received a vision from the dragon gods, who had commanded him to go forth and perform bold deeds in the manner of the heroes of old. The fact he has already inspired others to follow him on the path of heroism fills him with confidence.&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Delta_Green:_The_Borellus_Connection&amp;diff=470818</id>
		<title>Delta Green: The Borellus Connection</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Delta_Green:_The_Borellus_Connection&amp;diff=470818"/>
		<updated>2024-10-01T18:53:19Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Delta_Green:_The_Borellus_Connection:_Notes [#]] &lt;br /&gt;
&lt;br /&gt;
=Scenario Overview=&lt;br /&gt;
&lt;br /&gt;
Dateline 1968: &lt;br /&gt;
&lt;br /&gt;
A mismatched group of Agents from various backgrounds and affiliations kick off with an anti-drugs operation in Saigon only for things to get much, much worse.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/delta-green-the-borellus-connection.922420/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/delta-green-the-borellus-connection.922328/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/interest-recruitment-fall-of-delta-green-campaign-setting-cold-war-france-1960s-is-paris-burning.836414/ Recruitment Thread]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Delta_Green:_The_Borellus_Connection:_Firearms  1960s weapons types] &lt;br /&gt;
*[https://en.wikipedia.org/wiki/Billboard_Year-End_Hot_100_singles_of_1968 Billboard Hot 100 Singles of 1968]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/the-fall-of-delta-green-is-paris-burning.837850/ The original Paris 1960s campaign]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Delta_Green:_The_Borellus_Connection:_Vietnam_Era_Loadouts Vietnam era loadouts]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Delta_Green:_The_Borellus_Connection:_Sixties_Tradecraft Sixties Tradecraft]&lt;br /&gt;
*[https://docs.google.com/presentation/d/1KI4Sh25zgRBTZQl_M5DGclpeDsiPflUAubIphmk0KUQ/edit?usp=sharing DG corkboard]&lt;br /&gt;
*[https://en.wikipedia.org/wiki/French_Connection History of the French Connection]&lt;br /&gt;
*[https://faculty.buffalostate.edu/fishlm/folksongs/lansdale.pdf Edward Lansdale, the CIA, the Cosmos Bar, and songs in Saigon]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
Operation ALONSO&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Agent&lt;br /&gt;
! HP&lt;br /&gt;
! WP&lt;br /&gt;
! SAN&lt;br /&gt;
! BP&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/random-task.169029/ Random Task]&lt;br /&gt;
|[https://drive.google.com/file/d/1ElHbL0XqeEFcF5rHLQflvELtTBNp3ooz/view Harrison Frownerd]&lt;br /&gt;
|9&lt;br /&gt;
|17&lt;br /&gt;
|99/85&lt;br /&gt;
|84/68&lt;br /&gt;
|CIA case officer&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/regular-guy.168375/ Regular Guy]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Is_Paris_Burning:_CALEB Patrick Finnegan/CALEB]&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|55&lt;br /&gt;
|44&lt;br /&gt;
|CIA PAD Officer&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/phatty-dave.225069// Phatty Dave]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Delta_Green:_The_Borellus_Connection:_Andrew_Adame Andrew Adame PARADIGM]&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|52&lt;br /&gt;
|FBI Intelligence Analyst&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/bikewrench.1063/ bikewrench]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Is_Paris_Burning:_Mathieu Mathieu Baudy CARNET] &lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|48&lt;br /&gt;
|Journaliste de Combat / Artiste Parisien&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/archer.10289/ Archer]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Delta_Green:_The_Borellus_Connection:_Steven_Marino Steven J. Marino LAUREL] &lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|99&lt;br /&gt;
|84&lt;br /&gt;
|BNDD Agent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Network contacts&lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
=Important Places=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note&#039;&#039;&#039;: While we&#039;re using real place names, the game takes place in an ahistorical past.  Any resemblance is coincidental and/or for convenience.&lt;br /&gt;
&lt;br /&gt;
==Saigon==&lt;br /&gt;
&lt;br /&gt;
(Btw hi-res versions of the map are here: https://saigoneer.com/saigon-heritage/1366-massive-old-map-of-saigon-1968)&lt;br /&gt;
&lt;br /&gt;
Most areas of interest are in the east and southeast of the city. &lt;br /&gt;
&lt;br /&gt;
1: US Embassy&lt;br /&gt;
&lt;br /&gt;
2: MACV-SOG Headquarters&lt;br /&gt;
&lt;br /&gt;
3: BOC Carolina&lt;br /&gt;
&lt;br /&gt;
4: Continental Hotel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File: Saigon_1968.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Rung Sat==&lt;br /&gt;
&lt;br /&gt;
[[File:Rung_Sat.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Important People=&lt;br /&gt;
&lt;br /&gt;
*Pascal Carbone, Unione Corse capo and sometime ally&lt;br /&gt;
&lt;br /&gt;
=Investigative Leads=&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Jase_Leson&amp;diff=469158</id>
		<title>The Cluster Falk:Jase Leson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Jase_Leson&amp;diff=469158"/>
		<updated>2024-09-10T13:07:22Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Name:&#039;&#039;&#039; Jase Leson&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nickname:&#039;&#039;&#039; Lucky&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Explorer&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home world:&#039;&#039;&#039; Bodami &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; M (34)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; Scout Service Academy&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Damaged Veteran:&#039;&#039;&#039; Bad Breaks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Jase.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|65&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|52&lt;br /&gt;
|52&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Mara Campell (former Scout partner)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Rence Leson (corporate executive brother)&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|United Brotherhood of Dockworkers (union)&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Blanker (retired former partner)&lt;br /&gt;
|00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Administration (32)&lt;br /&gt;
&lt;br /&gt;
Alertness (43)&lt;br /&gt;
&lt;br /&gt;
Appraise (10)&lt;br /&gt;
&lt;br /&gt;
Art (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence (0)&lt;br /&gt;
&lt;br /&gt;
Athletics (35)&lt;br /&gt;
&lt;br /&gt;
Charm (43)&lt;br /&gt;
&lt;br /&gt;
Cosmology (51)&lt;br /&gt;
&lt;br /&gt;
Craft (Jury-Rig) (44)&lt;br /&gt;
&lt;br /&gt;
Craft (Mechanic) (20)&lt;br /&gt;
&lt;br /&gt;
Disguise (10)&lt;br /&gt;
&lt;br /&gt;
Dodge (50)&lt;br /&gt;
&lt;br /&gt;
Drive (40)&lt;br /&gt;
&lt;br /&gt;
Firearms / Beam Weapons (52)&lt;br /&gt;
&lt;br /&gt;
First Aid (40)&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Forensics (0)&lt;br /&gt;
&lt;br /&gt;
Hacking (0)&lt;br /&gt;
&lt;br /&gt;
Harangue (10)&lt;br /&gt;
&lt;br /&gt;
Heavy Machinery (50)&lt;br /&gt;
&lt;br /&gt;
History (10)&lt;br /&gt;
&lt;br /&gt;
Insight (15)&lt;br /&gt;
&lt;br /&gt;
Law (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Medicine (0)&lt;br /&gt;
&lt;br /&gt;
Melee Weapons (30)&lt;br /&gt;
&lt;br /&gt;
Military Training (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Navigate (50)&lt;br /&gt;
&lt;br /&gt;
Occult (30)&lt;br /&gt;
&lt;br /&gt;
Persuade (20)&lt;br /&gt;
&lt;br /&gt;
Pharmacy (0)&lt;br /&gt;
&lt;br /&gt;
Pilot (Spacecraft) (63)&lt;br /&gt;
&lt;br /&gt;
Station Lore (Laputaissa) (20)&lt;br /&gt;
&lt;br /&gt;
Psychoanalyze (10)&lt;br /&gt;
&lt;br /&gt;
Research (10)&lt;br /&gt;
&lt;br /&gt;
Science (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Search (57)&lt;br /&gt;
&lt;br /&gt;
Stealth (10)&lt;br /&gt;
&lt;br /&gt;
Surgery (0)&lt;br /&gt;
&lt;br /&gt;
Survival (Zero-G) (50)&lt;br /&gt;
&lt;br /&gt;
Survival (Desert) (20)&lt;br /&gt;
&lt;br /&gt;
Swim (20)&lt;br /&gt;
&lt;br /&gt;
Technology Use (23)&lt;br /&gt;
&lt;br /&gt;
Track (50)&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat (60)&lt;br /&gt;
&lt;br /&gt;
Unnatural (0)&lt;br /&gt;
&lt;br /&gt;
Xenoarchaeology (0)&lt;br /&gt;
&lt;br /&gt;
Zero-G Maneuvering (40)&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
Heavily-worn pressure sleave and life support mask&lt;br /&gt;
&lt;br /&gt;
Pseudoleather jacket&lt;br /&gt;
&lt;br /&gt;
TL9 wrist computer&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Heavily-worn snub pistol&lt;br /&gt;
|Skill % 50&lt;br /&gt;
|Base Range 10 yards&lt;br /&gt;
|Damage 1d8&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Jase Leson was born on a small-corporate run colony, and grew up bright enough to realize his dream of joining the Survey Corps. That dream ended in a crash on his first solo mission. To be fair, he walked away from that, but not from the predator attack the day rescue showed up. He&#039;s still paying off his medical bills for that, after the Service denied his benefits. The corporate-owned freighter he hired on to after her recovered suffered a drive failure just before the company went bankrupt. He managed a few mostly-successful runs with a free trader after that, until they took on a passenger on the run from gangsters with an unrestrained approach to explosives. Of course all this, and a few incidents during his increasingly-long stints as a spaceport cargo handler, don&#039;t form any kind of pattern. There&#039;s no such thing as curses. His growing collection of charms, amulets and religious icons is just a hobby.&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Jase_Leson&amp;diff=469130</id>
		<title>The Cluster Falk:Jase Leson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Jase_Leson&amp;diff=469130"/>
		<updated>2024-09-10T03:19:33Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Name:&#039;&#039;&#039; Jase Leson&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nickname:&#039;&#039;&#039; Lucky&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Explorer&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home world:&#039;&#039;&#039; Bodami &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; M (34)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; Scout Service Academy&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Damaged Veteran:&#039;&#039;&#039; Bad Breaks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Jase.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|65&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|52&lt;br /&gt;
|52&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Mara Campell (former Scout partner)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Rence Leson (corporate executive brother)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|United Brotherhood of Dockworkers (union)&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Blanker (retired former partner)&lt;br /&gt;
|00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Administration (32)&lt;br /&gt;
&lt;br /&gt;
Alertness (43)&lt;br /&gt;
&lt;br /&gt;
Appraise (10)&lt;br /&gt;
&lt;br /&gt;
Art (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence (0)&lt;br /&gt;
&lt;br /&gt;
Athletics (35)&lt;br /&gt;
&lt;br /&gt;
Charm (27)&lt;br /&gt;
&lt;br /&gt;
Cosmology (51)&lt;br /&gt;
&lt;br /&gt;
Craft (Jury-Rig) (44)&lt;br /&gt;
&lt;br /&gt;
Craft (Mechanic) (20)&lt;br /&gt;
&lt;br /&gt;
Disguise (10)&lt;br /&gt;
&lt;br /&gt;
Dodge (50)&lt;br /&gt;
&lt;br /&gt;
Drive (40)&lt;br /&gt;
&lt;br /&gt;
Firearms / Beam Weapons (52)&lt;br /&gt;
&lt;br /&gt;
First Aid (40)&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Forensics (0)&lt;br /&gt;
&lt;br /&gt;
Hacking (0)&lt;br /&gt;
&lt;br /&gt;
Harangue (10)&lt;br /&gt;
&lt;br /&gt;
Heavy Machinery (50)&lt;br /&gt;
&lt;br /&gt;
History (10)&lt;br /&gt;
&lt;br /&gt;
Insight (15)&lt;br /&gt;
&lt;br /&gt;
Law (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Medicine (0)&lt;br /&gt;
&lt;br /&gt;
Melee Weapons (30)&lt;br /&gt;
&lt;br /&gt;
Military Training (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Navigate (50)&lt;br /&gt;
&lt;br /&gt;
Occult (30)&lt;br /&gt;
&lt;br /&gt;
Persuade (20)&lt;br /&gt;
&lt;br /&gt;
Pharmacy (0)&lt;br /&gt;
&lt;br /&gt;
Pilot (Spacecraft) (63)&lt;br /&gt;
&lt;br /&gt;
Station Lore (Laputaissa) (20)&lt;br /&gt;
&lt;br /&gt;
Psychoanalyze (10)&lt;br /&gt;
&lt;br /&gt;
Research (10)&lt;br /&gt;
&lt;br /&gt;
Science (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Search (57)&lt;br /&gt;
&lt;br /&gt;
Stealth (10)&lt;br /&gt;
&lt;br /&gt;
Surgery (0)&lt;br /&gt;
&lt;br /&gt;
Survival (Zero-G) (50)&lt;br /&gt;
&lt;br /&gt;
Survival (Desert) (20)&lt;br /&gt;
&lt;br /&gt;
Swim (20)&lt;br /&gt;
&lt;br /&gt;
Technology Use (23)&lt;br /&gt;
&lt;br /&gt;
Track (50)&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat (60)&lt;br /&gt;
&lt;br /&gt;
Unnatural (0)&lt;br /&gt;
&lt;br /&gt;
Xenoarchaeology (0)&lt;br /&gt;
&lt;br /&gt;
Zero-G Maneuvering (40)&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
Heavily-worn pressure sleave and life support mask&lt;br /&gt;
&lt;br /&gt;
Pseudoleather jacket&lt;br /&gt;
&lt;br /&gt;
TL9 wrist computer&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Heavily-worn snub pistol&lt;br /&gt;
|Skill % 50&lt;br /&gt;
|Base Range 10 yards&lt;br /&gt;
|Damage 1d8&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
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&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Jase Leson was born on a small-corporate run colony, and grew up bright enough to realize his dream of joining the Survey Corps. That dream ended in a crash on his first solo mission. To be fair, he walked away from that, but not from the predator attack the day rescue showed up. He&#039;s still paying off his medical bills for that, after the Service denied his benefits. The corporate-owned freighter he hired on to after her recovered suffered a drive failure just before the company went bankrupt. He managed a few mostly-successful runs with a free trader after that, until they took on a passenger on the run from gangsters with an unrestrained approach to explosives. Of course all this, and a few incidents during his increasingly-long stints as a spaceport cargo handler, don&#039;t form any kind of pattern. There&#039;s no such thing as curses. His growing collection of charms, amulets and religious icons is just a hobby.&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=404_Character_-_6&amp;diff=462457</id>
		<title>404 Character - 6</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=404_Character_-_6&amp;diff=462457"/>
		<updated>2024-06-11T17:45:06Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__Jalp Roughfang__&lt;br /&gt;
&lt;br /&gt;
[[File: Jalp_Roughfang.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Jalp Roughfang &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; TBD &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Kobold &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Paladin: Oath of Glory &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; TBD &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 16 (+3) (+2 from Kobold)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 12 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; 15 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 8 (-1)  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 12 (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 14 (+2) &#039;&#039;(+1 from Kobold &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 17 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 34&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 3d10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&#039; &#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Attack:&#039;&#039;&#039;  (Str) +6 / +4 (Dex) if the weapon has Finesse&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; +4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Attack:&#039;&#039;&#039; +5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC:&#039;&#039;&#039; 12 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Bonus&#039;&#039;&#039;+1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception&#039;&#039;&#039;12 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Insight&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Level 1: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Level 2: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips known: &#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
Green-Flame Blade &#039;&#039;(Draconic Sorcery)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells Known/Prepared:&#039;&#039;&#039; 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level 1&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Guiding Bolt (Oath Spell)&amp;lt;br&amp;gt;&lt;br /&gt;
Heroism (Oath Spell)&amp;lt;br&amp;gt;&lt;br /&gt;
Bless&amp;lt;br&amp;gt;&lt;br /&gt;
Wrathful Smite&amp;lt;br&amp;gt;&lt;br /&gt;
Compelled Duel&amp;lt;br&amp;gt;&lt;br /&gt;
Shield of Faith&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level 2&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Enhance Ability (Oath Spell)&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Weapon (Oath Spell)&amp;lt;br&amp;gt;&lt;br /&gt;
Aid&amp;lt;br&amp;gt;&lt;br /&gt;
Lesser Restoration&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; +3 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; +1 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; +2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; -1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; +4(P) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; +5 (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Languages Known==&lt;br /&gt;
Common, Draconic&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
Light armour&amp;lt;br&amp;gt;&lt;br /&gt;
Medium Armor&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Armor&amp;lt;br&amp;gt;&lt;br /&gt;
Simple Weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Martial Weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Musical instrument - bagpipes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
* Performance (Cha)&amp;lt;br&amp;gt;&lt;br /&gt;
* Acrobatics (Dex)&lt;br /&gt;
* Athletics (Str)&lt;br /&gt;
* Persuasion (Cha) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
Shield Master (Bonus action to shove, add AC bonus to Dex saving throws, use reaction to turn half-damage save into no damage)&lt;br /&gt;
&lt;br /&gt;
==Traits and Features==&lt;br /&gt;
Darkvision 60&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Draconic Cry 2/long rest&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style (Duelist)&amp;lt;br&amp;gt;&lt;br /&gt;
Divine Sense 3/long rest&amp;lt;br&amp;gt;&lt;br /&gt;
Lay On Hands 25 HP/long rest. Use 5HP to neutralize poison or disease&amp;lt;br&amp;gt;&lt;br /&gt;
Immunity: Disease&amp;lt;br&amp;gt;&lt;br /&gt;
Divine Smite&amp;lt;br&amp;gt;&lt;br /&gt;
Channel Divinity 1/short rest. Either: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Peerless Athlete:&#039;&#039;&#039; As a bonus action you gain the following benefits for 10 minutes: - You have advantage on Athletics and Acrobatics checks. - The amount you can carry, push, drag, and lift is doubled. - The distance of your long and high jumps increases by 10 ft. (this distance costs movement as normal). &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspiring Smite&#039;&#039;&#039; After you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action and distribute temporary hit points to creatures of your choice within 30 ft. of you, which can include you. The total number of temporary hit points equals 2d8 + 5, divided among the chosen creatures however you like.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039; - Wis and Cha&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Entertainer&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Longsword, dagger, spear, scale armor, sheild, bagpipes&amp;lt;br&amp;gt;&lt;br /&gt;
Holy symbol (emblem), backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin. 50 feet of rope grappling hook, mastiff, bit &amp;amp; bridle, saddle, saddlebags, vial of holy water, tent&amp;lt;br&amp;gt;&lt;br /&gt;
25 GP&lt;br /&gt;
&lt;br /&gt;
==Character Backstory==&lt;br /&gt;
Jalp Roughfang was a born entertainer. He was unfortunately also born to a particularly hardscrabble kobold clan with little time for frivolity and no use for his talents, and his clanmates were more than happy when he joined a passing circus. Finding work as a musician, he threw himself into the role, trying to make a mark for himself by trying out and inventing new acts with perhaps more enthusiasm than brains. When he regained consciousness in the aftermath of one such attempt, he said he had received a vision from the dragon gods, who had commanded him to go forth and perform bold deeds in the manner of the heroes of old. The fact he has already inspired others to follow him on the path of heroism fills him with confidence.&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=404_Character_-_6&amp;diff=462456</id>
		<title>404 Character - 6</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=404_Character_-_6&amp;diff=462456"/>
		<updated>2024-06-11T17:40:25Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__Jalp Roughfang__&lt;br /&gt;
&lt;br /&gt;
[[File: Jalp_Roughfang.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Jalp Roughfang &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; TBD &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Kobold &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Paladin: Oath of Glory &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; TBD &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 16 (+3) (+2 from Kobold)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 12 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; 15 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 8 (-1)  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 12 (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 14 (+2) &#039;&#039;(+1 from Kobold &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 17 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 34&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 3d10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&#039; &#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Attack:&#039;&#039;&#039;  (Str) +6 / +4 (Dex) if the weapon has Finesse&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; +4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Attack:&#039;&#039;&#039; +5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC:&#039;&#039;&#039; 12 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Bonus&#039;&#039;&#039;+1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception&#039;&#039;&#039;12 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Insight&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Level 1: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips known: &#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
Green-Flame Blade &#039;&#039;(Draconic Sorcery)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells Known/Prepared:&#039;&#039;&#039; 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level 1&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Guiding Bolt (Oath Spell)&amp;lt;br&amp;gt;&lt;br /&gt;
Heroism (Oath Spell)&amp;lt;br&amp;gt;&lt;br /&gt;
Bless&amp;lt;br&amp;gt;&lt;br /&gt;
Wrathful Smite&amp;lt;br&amp;gt;&lt;br /&gt;
Compelled Duel&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; +3 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; +1 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; +2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; -1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; +4(P) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; +4 (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Languages Known==&lt;br /&gt;
Common, Draconic&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
Light armour&amp;lt;br&amp;gt;&lt;br /&gt;
Medium Armor&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Armor&amp;lt;br&amp;gt;&lt;br /&gt;
Simple Weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Martial Weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Musical instrument - bagpipes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
* Performance (Cha)&amp;lt;br&amp;gt;&lt;br /&gt;
* Acrobatics (Dex)&lt;br /&gt;
* Athletics (Str)&lt;br /&gt;
* Persuasion (Cha) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
Shield Master (Bonus action to shove, add AC bonus to Dex saving throws, use reaction to turn half-damage save into no damage)&lt;br /&gt;
&lt;br /&gt;
==Traits and Features==&lt;br /&gt;
Darkvision 60&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Draconic Cry 2/long rest&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style (Duelist)&amp;lt;br&amp;gt;&lt;br /&gt;
Divine Sense 3/long rest&amp;lt;br&amp;gt;&lt;br /&gt;
Lay On Hands 15 HP/long rest. Use 5HP to neutralize poison or disease&amp;lt;br&amp;gt;&lt;br /&gt;
Immunity: Disease&amp;lt;br&amp;gt;&lt;br /&gt;
Divine Smite&amp;lt;br&amp;gt;&lt;br /&gt;
Channel Divinity 1/short rest. Either: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Peerless Athlete:&#039;&#039;&#039; As a bonus action you gain the following benefits for 10 minutes: - You have advantage on Athletics and Acrobatics checks. - The amount you can carry, push, drag, and lift is doubled. - The distance of your long and high jumps increases by 10 ft. (this distance costs movement as normal). &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspiring Smite&#039;&#039;&#039; After you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action and distribute temporary hit points to creatures of your choice within 30 ft. of you, which can include you. The total number of temporary hit points equals 2d8 + 3, divided among the chosen creatures however you like.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039; - Wis and Cha&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Entertainer&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Longsword, dagger, spear, scale armor, sheild, bagpipes&amp;lt;br&amp;gt;&lt;br /&gt;
Holy symbol (emblem), backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin. 50 feet of rope grappling hook, mastiff, bit &amp;amp; bridle, saddle, saddlebags, vial of holy water, tent&amp;lt;br&amp;gt;&lt;br /&gt;
25 GP&lt;br /&gt;
&lt;br /&gt;
==Character Backstory==&lt;br /&gt;
Jalp Roughfang was a born entertainer. He was unfortunately also born to a particularly hardscrabble kobold clan with little time for frivolity and no use for his talents, and his clanmates were more than happy when he joined a passing circus. Finding work as a musician, he threw himself into the role, trying to make a mark for himself by trying out and inventing new acts with perhaps more enthusiasm than brains. When he regained consciousness in the aftermath of one such attempt, he said he had received a vision from the dragon gods, who had commanded him to go forth and perform bold deeds in the manner of the heroes of old. The fact he has already inspired others to follow him on the path of heroism fills him with confidence.&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Gr%C3%A9goire&amp;diff=457044</id>
		<title>Brother Grégoire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Gr%C3%A9goire&amp;diff=457044"/>
		<updated>2024-04-02T01:27:08Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Character Name:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Brother Grégoire&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Player Name:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Archer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession/Archetype:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Monk&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Family/Liege:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Male (28)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home Town/Village:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Chalisse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|Perceptive&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Charming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Maximum&lt;br /&gt;
!Current&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Permanent&lt;br /&gt;
!At Hand/Stowed/In Storage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
| 5 / 0 / 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Resource Check Boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Father Cléophas (local pastor)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
| Peyre (older brother and local farmer)&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
| Julian (area squire)&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Communal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Parish of Chalisse&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
| Village of Val Retrouve&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Motivations=&lt;br /&gt;
&lt;br /&gt;
1. Atone for the indiscretions of my prior life.&lt;br /&gt;
&lt;br /&gt;
2. Keep the indiscretions of my prior life a secret.&lt;br /&gt;
&lt;br /&gt;
3. Make myself useful to the people of Chalisse.&lt;br /&gt;
&lt;br /&gt;
4.&lt;br /&gt;
&lt;br /&gt;
5.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alchemy 0&lt;br /&gt;
&lt;br /&gt;
Alertness 69&lt;br /&gt;
&lt;br /&gt;
Animal Handling 10&lt;br /&gt;
&lt;br /&gt;
Appraise 10&lt;br /&gt;
&lt;br /&gt;
Art (Music) 40&lt;br /&gt;
&lt;br /&gt;
Art (Poetry) 20&lt;br /&gt;
&lt;br /&gt;
Athletics 30&lt;br /&gt;
&lt;br /&gt;
Beguile 40&lt;br /&gt;
&lt;br /&gt;
Carouse 42&lt;br /&gt;
&lt;br /&gt;
Chirurgery 0&lt;br /&gt;
&lt;br /&gt;
Ciphers 0&lt;br /&gt;
&lt;br /&gt;
Craft (Type) 0&lt;br /&gt;
&lt;br /&gt;
Disguise 10&lt;br /&gt;
&lt;br /&gt;
Dodge 50&lt;br /&gt;
&lt;br /&gt;
Drive 20&lt;br /&gt;
&lt;br /&gt;
First Aid 52&lt;br /&gt;
&lt;br /&gt;
Folklore 35&lt;br /&gt;
&lt;br /&gt;
Forage/Hunt 61&lt;br /&gt;
&lt;br /&gt;
Foreign Court/Kingdom (Type) 0&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Latin) 50&lt;br /&gt;
&lt;br /&gt;
Harangue/Taunt 30&lt;br /&gt;
&lt;br /&gt;
Herb Lore 43&lt;br /&gt;
&lt;br /&gt;
History 36&lt;br /&gt;
&lt;br /&gt;
Homeland 33&lt;br /&gt;
&lt;br /&gt;
Insight 76&lt;br /&gt;
&lt;br /&gt;
Literacy 70&lt;br /&gt;
&lt;br /&gt;
Melee Weapons 36&lt;br /&gt;
&lt;br /&gt;
Navigate 10&lt;br /&gt;
&lt;br /&gt;
Occult (Type) 0&lt;br /&gt;
&lt;br /&gt;
Persuade 63&lt;br /&gt;
&lt;br /&gt;
Procuratio 40&lt;br /&gt;
&lt;br /&gt;
Quadrivium 0&lt;br /&gt;
&lt;br /&gt;
Ranged Weapons 20&lt;br /&gt;
&lt;br /&gt;
Reassure 41&lt;br /&gt;
&lt;br /&gt;
Religion (Christian) 74&lt;br /&gt;
&lt;br /&gt;
Repair/Devise 0&lt;br /&gt;
&lt;br /&gt;
Ride 10&lt;br /&gt;
&lt;br /&gt;
Sailing (Type) 0&lt;br /&gt;
&lt;br /&gt;
Scavenge 13&lt;br /&gt;
&lt;br /&gt;
Search 47&lt;br /&gt;
&lt;br /&gt;
Siege Weapons 0&lt;br /&gt;
&lt;br /&gt;
Stealth 11&lt;br /&gt;
&lt;br /&gt;
Swim 20&lt;br /&gt;
&lt;br /&gt;
Trivium 0&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat 43&lt;br /&gt;
&lt;br /&gt;
Unnatural 9&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Special capabilities&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
||&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Obligations, Heirlooms, and Other Notes=&lt;br /&gt;
&lt;br /&gt;
Currently 28, he returned to his home a year ago after an absence of 13 years, much of spent as a traveling troubadour, until his wagging tongue got him into a predicament his wagging tongue couldn’t get him out of. Taking the vows of the Order of St. Francis started as a ploy to escape his pursuers, but he has come to see his prior life of self-centered seduction and general roguery as wrong, and he is sincerely seeking to make amends by putting himself at the service of the people of his hometown. His natural charm has overcome the initial skepticism of his last surviving brother and the parish priest, and his actions to prevent a feud between a pair of hotheaded young squires from turning bloody has won him at least one ally in the upper classes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Back to the Main Page=&lt;br /&gt;
&lt;br /&gt;
https://wiki.rpg.net/index.php/Horrors_of_Averoigne&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Jase_Leson&amp;diff=456335</id>
		<title>The Cluster Falk:Jase Leson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Jase_Leson&amp;diff=456335"/>
		<updated>2024-03-22T12:54:52Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Name:&#039;&#039;&#039; Jase Leson&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nickname:&#039;&#039;&#039; Lucky&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Explorer&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home world:&#039;&#039;&#039; Bodami &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; M (34)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; Scout Service Academy&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Damaged Veteran:&#039;&#039;&#039; Bad Breaks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Jase.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|65&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|52&lt;br /&gt;
|52&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Mara Campell (former Scout partner)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Rence Leson (corporate executive brother)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|United Brotherhood of Dockworkers (union)&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Blanker (retired former partner)&lt;br /&gt;
|00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Administration (32)&lt;br /&gt;
&lt;br /&gt;
Alertness (40)&lt;br /&gt;
&lt;br /&gt;
Appraise (10)&lt;br /&gt;
&lt;br /&gt;
Art (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence (0)&lt;br /&gt;
&lt;br /&gt;
Athletics (33)&lt;br /&gt;
&lt;br /&gt;
Charm (23)&lt;br /&gt;
&lt;br /&gt;
Cosmology (51)&lt;br /&gt;
&lt;br /&gt;
Craft (Jury-Rig) (40)&lt;br /&gt;
&lt;br /&gt;
Craft (Mechanic) (20)&lt;br /&gt;
&lt;br /&gt;
Disguise (10)&lt;br /&gt;
&lt;br /&gt;
Dodge (50)&lt;br /&gt;
&lt;br /&gt;
Drive (40)&lt;br /&gt;
&lt;br /&gt;
Firearms / Beam Weapons (52)&lt;br /&gt;
&lt;br /&gt;
First Aid (40)&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Forensics (0)&lt;br /&gt;
&lt;br /&gt;
Hacking (0)&lt;br /&gt;
&lt;br /&gt;
Harangue (10)&lt;br /&gt;
&lt;br /&gt;
Heavy Machinery (50)&lt;br /&gt;
&lt;br /&gt;
History (10)&lt;br /&gt;
&lt;br /&gt;
Insight (15)&lt;br /&gt;
&lt;br /&gt;
Law (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Medicine (0)&lt;br /&gt;
&lt;br /&gt;
Melee Weapons (30)&lt;br /&gt;
&lt;br /&gt;
Military Training (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Navigate (50)&lt;br /&gt;
&lt;br /&gt;
Occult (30)&lt;br /&gt;
&lt;br /&gt;
Persuade (20)&lt;br /&gt;
&lt;br /&gt;
Pharmacy (0)&lt;br /&gt;
&lt;br /&gt;
Pilot (Spacecraft) (63)&lt;br /&gt;
&lt;br /&gt;
Station Lore (Laputaissa) (20)&lt;br /&gt;
&lt;br /&gt;
Psychoanalyze (10)&lt;br /&gt;
&lt;br /&gt;
Research (10)&lt;br /&gt;
&lt;br /&gt;
Science (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Search (53)&lt;br /&gt;
&lt;br /&gt;
Stealth (10)&lt;br /&gt;
&lt;br /&gt;
Surgery (0)&lt;br /&gt;
&lt;br /&gt;
Survival (Zero-G) (50)&lt;br /&gt;
&lt;br /&gt;
Survival (Desert) (20)&lt;br /&gt;
&lt;br /&gt;
Swim (20)&lt;br /&gt;
&lt;br /&gt;
Technology Use (20)&lt;br /&gt;
&lt;br /&gt;
Track (50)&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat (60)&lt;br /&gt;
&lt;br /&gt;
Unnatural (0)&lt;br /&gt;
&lt;br /&gt;
Xenoarchaeology (0)&lt;br /&gt;
&lt;br /&gt;
Zero-G Maneuvering (40)&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
Heavily-worn pressure sleave and life support mask&lt;br /&gt;
&lt;br /&gt;
Pseudoleather jacket&lt;br /&gt;
&lt;br /&gt;
TL9 wrist computer&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Heavily-worn snub pistol&lt;br /&gt;
|Skill % 50&lt;br /&gt;
|Base Range 10 yards&lt;br /&gt;
|Damage 1d8&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
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|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Jase Leson was born on a small-corporate run colony, and grew up bright enough to realize his dream of joining the Survey Corps. That dream ended in a crash on his first solo mission. To be fair, he walked away from that, but not from the predator attack the day rescue showed up. He&#039;s still paying off his medical bills for that, after the Service denied his benefits. The corporate-owned freighter he hired on to after her recovered suffered a drive failure just before the company went bankrupt. He managed a few mostly-successful runs with a free trader after that, until they took on a passenger on the run from gangsters with an unrestrained approach to explosives. Of course all this, and a few incidents during his increasingly-long stints as a spaceport cargo handler, don&#039;t form any kind of pattern. There&#039;s no such thing as curses. His growing collection of charms, amulets and religious icons is just a hobby.&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Gr%C3%A9goire&amp;diff=456236</id>
		<title>Brother Grégoire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Gr%C3%A9goire&amp;diff=456236"/>
		<updated>2024-03-20T11:48:59Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Character Name:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Brother Grégoire&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Player Name:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Archer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession/Archetype:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Monk&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Family/Liege:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Male (28)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home Town/Village:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Chalisse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|Perceptive&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Charming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Maximum&lt;br /&gt;
!Current&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Permanent&lt;br /&gt;
!At Hand/Stowed/In Storage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
| 5 / 0 / 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Resource Check Boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Father Cléophas (local pastor)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
| Peyre (older brother and local farmer)&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
| Julian (area squire)&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Communal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Parish of Chalisse&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
| Village of Val Retrouve&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Motivations=&lt;br /&gt;
&lt;br /&gt;
1. Atone for the indiscretions of my prior life.&lt;br /&gt;
&lt;br /&gt;
2. Keep the indiscretions of my prior life a secret.&lt;br /&gt;
&lt;br /&gt;
3. Make myself useful to the people of Chalisse.&lt;br /&gt;
&lt;br /&gt;
4.&lt;br /&gt;
&lt;br /&gt;
5.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alchemy 0&lt;br /&gt;
&lt;br /&gt;
Alertness 68&lt;br /&gt;
&lt;br /&gt;
Animal Handling 10&lt;br /&gt;
&lt;br /&gt;
Appraise 10&lt;br /&gt;
&lt;br /&gt;
Art (Music) 40&lt;br /&gt;
&lt;br /&gt;
Art (Poetry) 20&lt;br /&gt;
&lt;br /&gt;
Athletics 30&lt;br /&gt;
&lt;br /&gt;
Beguile 40&lt;br /&gt;
&lt;br /&gt;
Carouse 42&lt;br /&gt;
&lt;br /&gt;
Chirurgery 0&lt;br /&gt;
&lt;br /&gt;
Ciphers 0&lt;br /&gt;
&lt;br /&gt;
Craft (Type) 0&lt;br /&gt;
&lt;br /&gt;
Disguise 10&lt;br /&gt;
&lt;br /&gt;
Dodge 50&lt;br /&gt;
&lt;br /&gt;
Drive 20&lt;br /&gt;
&lt;br /&gt;
First Aid 52&lt;br /&gt;
&lt;br /&gt;
Folklore 35&lt;br /&gt;
&lt;br /&gt;
Forage/Hunt 61&lt;br /&gt;
&lt;br /&gt;
Foreign Court/Kingdom (Type) 0&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Latin) 50&lt;br /&gt;
&lt;br /&gt;
Harangue/Taunt 30&lt;br /&gt;
&lt;br /&gt;
Herb Lore 43&lt;br /&gt;
&lt;br /&gt;
History 36&lt;br /&gt;
&lt;br /&gt;
Homeland 33&lt;br /&gt;
&lt;br /&gt;
Insight 76&lt;br /&gt;
&lt;br /&gt;
Literacy 70&lt;br /&gt;
&lt;br /&gt;
Melee Weapons 36&lt;br /&gt;
&lt;br /&gt;
Navigate 10&lt;br /&gt;
&lt;br /&gt;
Occult (Type) 0&lt;br /&gt;
&lt;br /&gt;
Persuade 61&lt;br /&gt;
&lt;br /&gt;
Procuratio 40&lt;br /&gt;
&lt;br /&gt;
Quadrivium 0&lt;br /&gt;
&lt;br /&gt;
Ranged Weapons 20&lt;br /&gt;
&lt;br /&gt;
Reassure 41&lt;br /&gt;
&lt;br /&gt;
Religion (Christian) 74&lt;br /&gt;
&lt;br /&gt;
Repair/Devise 0&lt;br /&gt;
&lt;br /&gt;
Ride 10&lt;br /&gt;
&lt;br /&gt;
Sailing (Type) 0&lt;br /&gt;
&lt;br /&gt;
Scavenge 13&lt;br /&gt;
&lt;br /&gt;
Search 47&lt;br /&gt;
&lt;br /&gt;
Siege Weapons 0&lt;br /&gt;
&lt;br /&gt;
Stealth 11&lt;br /&gt;
&lt;br /&gt;
Swim 20&lt;br /&gt;
&lt;br /&gt;
Trivium 0&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat 43&lt;br /&gt;
&lt;br /&gt;
Unnatural 8&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Special capabilities&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
||&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Obligations, Heirlooms, and Other Notes=&lt;br /&gt;
&lt;br /&gt;
Currently 28, he returned to his home a year ago after an absence of 13 years, much of spent as a traveling troubadour, until his wagging tongue got him into a predicament his wagging tongue couldn’t get him out of. Taking the vows of the Order of St. Francis started as a ploy to escape his pursuers, but he has come to see his prior life of self-centered seduction and general roguery as wrong, and he is sincerely seeking to make amends by putting himself at the service of the people of his hometown. His natural charm has overcome the initial skepticism of his last surviving brother and the parish priest, and his actions to prevent a feud between a pair of hotheaded young squires from turning bloody has won him at least one ally in the upper classes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Back to the Main Page=&lt;br /&gt;
&lt;br /&gt;
https://wiki.rpg.net/index.php/Horrors_of_Averoigne&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Gr%C3%A9goire&amp;diff=455843</id>
		<title>Brother Grégoire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Gr%C3%A9goire&amp;diff=455843"/>
		<updated>2024-03-13T13:45:17Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Character Name:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Brother Grégoire&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Player Name:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Archer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession/Archetype:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Monk&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Family/Liege:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Male (28)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home Town/Village:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Chalisse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|Perceptive&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Charming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Maximum&lt;br /&gt;
!Current&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Permanent&lt;br /&gt;
!At Hand/Stowed/In Storage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
| 5 / 0 / 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Resource Check Boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Father Cléophas (local pastor)&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
| Peyre (older brother and local farmer)&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
| Julian (area squire)&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Communal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Parish of Chalisse&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
| Village of Val Retrouve&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Motivations=&lt;br /&gt;
&lt;br /&gt;
1. Atone for the indiscretions of my prior life.&lt;br /&gt;
&lt;br /&gt;
2. Keep the indiscretions of my prior life a secret.&lt;br /&gt;
&lt;br /&gt;
3. Make myself useful to the people of Chalisse.&lt;br /&gt;
&lt;br /&gt;
4.&lt;br /&gt;
&lt;br /&gt;
5.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alchemy 0&lt;br /&gt;
&lt;br /&gt;
Alertness 68&lt;br /&gt;
&lt;br /&gt;
Animal Handling 10&lt;br /&gt;
&lt;br /&gt;
Appraise 10&lt;br /&gt;
&lt;br /&gt;
Art (Music) 40&lt;br /&gt;
&lt;br /&gt;
Art (Poetry) 20&lt;br /&gt;
&lt;br /&gt;
Athletics 30&lt;br /&gt;
&lt;br /&gt;
Beguile 40&lt;br /&gt;
&lt;br /&gt;
Carouse 42&lt;br /&gt;
&lt;br /&gt;
Chirurgery 0&lt;br /&gt;
&lt;br /&gt;
Ciphers 0&lt;br /&gt;
&lt;br /&gt;
Craft (Type) 0&lt;br /&gt;
&lt;br /&gt;
Disguise 10&lt;br /&gt;
&lt;br /&gt;
Dodge 50&lt;br /&gt;
&lt;br /&gt;
Drive 20&lt;br /&gt;
&lt;br /&gt;
First Aid 52&lt;br /&gt;
&lt;br /&gt;
Folklore 35&lt;br /&gt;
&lt;br /&gt;
Forage/Hunt 61&lt;br /&gt;
&lt;br /&gt;
Foreign Court/Kingdom (Type) 0&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Latin) 50&lt;br /&gt;
&lt;br /&gt;
Harangue/Taunt 30&lt;br /&gt;
&lt;br /&gt;
Herb Lore 43&lt;br /&gt;
&lt;br /&gt;
History 36&lt;br /&gt;
&lt;br /&gt;
Homeland 33&lt;br /&gt;
&lt;br /&gt;
Insight 76&lt;br /&gt;
&lt;br /&gt;
Literacy 70&lt;br /&gt;
&lt;br /&gt;
Melee Weapons 36&lt;br /&gt;
&lt;br /&gt;
Navigate 10&lt;br /&gt;
&lt;br /&gt;
Occult (Type) 0&lt;br /&gt;
&lt;br /&gt;
Persuade 61&lt;br /&gt;
&lt;br /&gt;
Procuratio 40&lt;br /&gt;
&lt;br /&gt;
Quadrivium 0&lt;br /&gt;
&lt;br /&gt;
Ranged Weapons 20&lt;br /&gt;
&lt;br /&gt;
Reassure 41&lt;br /&gt;
&lt;br /&gt;
Religion (Christian) 74&lt;br /&gt;
&lt;br /&gt;
Repair/Devise 0&lt;br /&gt;
&lt;br /&gt;
Ride 10&lt;br /&gt;
&lt;br /&gt;
Sailing (Type) 0&lt;br /&gt;
&lt;br /&gt;
Scavenge 13&lt;br /&gt;
&lt;br /&gt;
Search 47&lt;br /&gt;
&lt;br /&gt;
Siege Weapons 0&lt;br /&gt;
&lt;br /&gt;
Stealth 11&lt;br /&gt;
&lt;br /&gt;
Swim 20&lt;br /&gt;
&lt;br /&gt;
Trivium 0&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat 43&lt;br /&gt;
&lt;br /&gt;
Unnatural 7&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Special capabilities&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
||&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Obligations, Heirlooms, and Other Notes=&lt;br /&gt;
&lt;br /&gt;
Currently 28, he returned to his home a year ago after an absence of 13 years, much of spent as a traveling troubadour, until his wagging tongue got him into a predicament his wagging tongue couldn’t get him out of. Taking the vows of the Order of St. Francis started as a ploy to escape his pursuers, but he has come to see his prior life of self-centered seduction and general roguery as wrong, and he is sincerely seeking to make amends by putting himself at the service of the people of his hometown. His natural charm has overcome the initial skepticism of his last surviving brother and the parish priest, and his actions to prevent a feud between a pair of hotheaded young squires from turning bloody has won him at least one ally in the upper classes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Back to the Main Page=&lt;br /&gt;
&lt;br /&gt;
https://wiki.rpg.net/index.php/Horrors_of_Averoigne&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Gr%C3%A9goire&amp;diff=455509</id>
		<title>Brother Grégoire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Gr%C3%A9goire&amp;diff=455509"/>
		<updated>2024-03-09T23:14:39Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Character Name:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Brother Grégoire&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Player Name:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Archer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession/Archetype:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Monk&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Family/Liege:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Male (28)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home Town/Village:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Chalisse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|Perceptive&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Charming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Maximum&lt;br /&gt;
!Current&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Permanent&lt;br /&gt;
!At Hand/Stowed/In Storage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
| 5 / 0 / 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Resource Check Boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Father Cléophas (local pastor)&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
| Peyre (older brother and local farmer)&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
| Julian (area squire)&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Communal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Parish of Chalisse&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
| Village of Val Retrouve&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Motivations=&lt;br /&gt;
&lt;br /&gt;
1. Atone for the indiscretions of my prior life.&lt;br /&gt;
&lt;br /&gt;
2. Keep the indiscretions of my prior life a secret.&lt;br /&gt;
&lt;br /&gt;
3. Make myself useful to the people of Chalisse.&lt;br /&gt;
&lt;br /&gt;
4.&lt;br /&gt;
&lt;br /&gt;
5.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alchemy 0&lt;br /&gt;
&lt;br /&gt;
Alertness 68&lt;br /&gt;
&lt;br /&gt;
Animal Handling 10&lt;br /&gt;
&lt;br /&gt;
Appraise 10&lt;br /&gt;
&lt;br /&gt;
Art (Music) 40&lt;br /&gt;
&lt;br /&gt;
Art (Poetry) 20&lt;br /&gt;
&lt;br /&gt;
Athletics 30&lt;br /&gt;
&lt;br /&gt;
Beguile 40&lt;br /&gt;
&lt;br /&gt;
Carouse 42&lt;br /&gt;
&lt;br /&gt;
Chirurgery 0&lt;br /&gt;
&lt;br /&gt;
Ciphers 0&lt;br /&gt;
&lt;br /&gt;
Craft (Type) 0&lt;br /&gt;
&lt;br /&gt;
Disguise 10&lt;br /&gt;
&lt;br /&gt;
Dodge 50&lt;br /&gt;
&lt;br /&gt;
Drive 20&lt;br /&gt;
&lt;br /&gt;
First Aid 52&lt;br /&gt;
&lt;br /&gt;
Folklore 35&lt;br /&gt;
&lt;br /&gt;
Forage/Hunt 61&lt;br /&gt;
&lt;br /&gt;
Foreign Court/Kingdom (Type) 0&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Latin) 50&lt;br /&gt;
&lt;br /&gt;
Harangue/Taunt 30&lt;br /&gt;
&lt;br /&gt;
Herb Lore 43&lt;br /&gt;
&lt;br /&gt;
History 36&lt;br /&gt;
&lt;br /&gt;
Homeland 33&lt;br /&gt;
&lt;br /&gt;
Insight 76&lt;br /&gt;
&lt;br /&gt;
Literacy 70&lt;br /&gt;
&lt;br /&gt;
Melee Weapons 36&lt;br /&gt;
&lt;br /&gt;
Navigate 10&lt;br /&gt;
&lt;br /&gt;
Occult (Type) 0&lt;br /&gt;
&lt;br /&gt;
Persuade 61&lt;br /&gt;
&lt;br /&gt;
Procuratio 40&lt;br /&gt;
&lt;br /&gt;
Quadrivium 0&lt;br /&gt;
&lt;br /&gt;
Ranged Weapons 20&lt;br /&gt;
&lt;br /&gt;
Reassure 41&lt;br /&gt;
&lt;br /&gt;
Religion (Christian) 74&lt;br /&gt;
&lt;br /&gt;
Repair/Devise 0&lt;br /&gt;
&lt;br /&gt;
Ride 10&lt;br /&gt;
&lt;br /&gt;
Sailing (Type) 0&lt;br /&gt;
&lt;br /&gt;
Scavenge 13&lt;br /&gt;
&lt;br /&gt;
Search 47&lt;br /&gt;
&lt;br /&gt;
Siege Weapons 0&lt;br /&gt;
&lt;br /&gt;
Stealth 11&lt;br /&gt;
&lt;br /&gt;
Swim 20&lt;br /&gt;
&lt;br /&gt;
Trivium 0&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat 43&lt;br /&gt;
&lt;br /&gt;
Unnatural 6&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Special capabilities&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
||&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
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|&lt;br /&gt;
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|&lt;br /&gt;
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|-&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Obligations, Heirlooms, and Other Notes=&lt;br /&gt;
&lt;br /&gt;
Currently 28, he returned to his home a year ago after an absence of 13 years, much of spent as a traveling troubadour, until his wagging tongue got him into a predicament his wagging tongue couldn’t get him out of. Taking the vows of the Order of St. Francis started as a ploy to escape his pursuers, but he has come to see his prior life of self-centered seduction and general roguery as wrong, and he is sincerely seeking to make amends by putting himself at the service of the people of his hometown. His natural charm has overcome the initial skepticism of his last surviving brother and the parish priest, and his actions to prevent a feud between a pair of hotheaded young squires from turning bloody has won him at least one ally in the upper classes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Back to the Main Page=&lt;br /&gt;
&lt;br /&gt;
https://wiki.rpg.net/index.php/Horrors_of_Averoigne&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Gr%C3%A9goire&amp;diff=453559</id>
		<title>Brother Grégoire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Gr%C3%A9goire&amp;diff=453559"/>
		<updated>2024-02-22T14:54:53Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Character Name:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Brother Grégoire&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Player Name:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Archer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession/Archetype:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Monk&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Family/Liege:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Male (28)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home Town/Village:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Chalisse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|Perceptive&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Charming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Maximum&lt;br /&gt;
!Current&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Permanent&lt;br /&gt;
!At Hand/Stowed/In Storage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
| 5 / 0 / 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Resource Check Boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Father Cléophas (local pastor)&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
| Peyre (older brother and local farmer)&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
| Julian (area squire)&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Communal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Parish of Chalisse&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
| Village of Val Retrouve&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Motivations=&lt;br /&gt;
&lt;br /&gt;
1. Atone for the indiscretions of my prior life.&lt;br /&gt;
&lt;br /&gt;
2. Keep the indiscretions of my prior life a secret.&lt;br /&gt;
&lt;br /&gt;
3. Make myself useful to the people of Chalisse.&lt;br /&gt;
&lt;br /&gt;
4.&lt;br /&gt;
&lt;br /&gt;
5.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alchemy 0&lt;br /&gt;
&lt;br /&gt;
Alertness 68&lt;br /&gt;
&lt;br /&gt;
Animal Handling 10&lt;br /&gt;
&lt;br /&gt;
Appraise 10&lt;br /&gt;
&lt;br /&gt;
Art (Music) 40&lt;br /&gt;
&lt;br /&gt;
Art (Poetry) 20&lt;br /&gt;
&lt;br /&gt;
Athletics 30&lt;br /&gt;
&lt;br /&gt;
Beguile 40&lt;br /&gt;
&lt;br /&gt;
Carouse 42&lt;br /&gt;
&lt;br /&gt;
Chirurgery 0&lt;br /&gt;
&lt;br /&gt;
Ciphers 0&lt;br /&gt;
&lt;br /&gt;
Craft (Type) 0&lt;br /&gt;
&lt;br /&gt;
Disguise 10&lt;br /&gt;
&lt;br /&gt;
Dodge 50&lt;br /&gt;
&lt;br /&gt;
Drive 20&lt;br /&gt;
&lt;br /&gt;
First Aid 52&lt;br /&gt;
&lt;br /&gt;
Folklore 35&lt;br /&gt;
&lt;br /&gt;
Forage/Hunt 61&lt;br /&gt;
&lt;br /&gt;
Foreign Court/Kingdom (Type) 0&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Latin) 50&lt;br /&gt;
&lt;br /&gt;
Harangue/Taunt 30&lt;br /&gt;
&lt;br /&gt;
Herb Lore 43&lt;br /&gt;
&lt;br /&gt;
History 36&lt;br /&gt;
&lt;br /&gt;
Homeland 33&lt;br /&gt;
&lt;br /&gt;
Insight 76&lt;br /&gt;
&lt;br /&gt;
Literacy 70&lt;br /&gt;
&lt;br /&gt;
Melee Weapons 36&lt;br /&gt;
&lt;br /&gt;
Navigate 10&lt;br /&gt;
&lt;br /&gt;
Occult (Type) 0&lt;br /&gt;
&lt;br /&gt;
Persuade 61&lt;br /&gt;
&lt;br /&gt;
Procuratio 40&lt;br /&gt;
&lt;br /&gt;
Quadrivium 0&lt;br /&gt;
&lt;br /&gt;
Ranged Weapons 20&lt;br /&gt;
&lt;br /&gt;
Reassure 41&lt;br /&gt;
&lt;br /&gt;
Religion (Christian) 74&lt;br /&gt;
&lt;br /&gt;
Repair/Devise 0&lt;br /&gt;
&lt;br /&gt;
Ride 10&lt;br /&gt;
&lt;br /&gt;
Sailing (Type) 0&lt;br /&gt;
&lt;br /&gt;
Scavenge 13&lt;br /&gt;
&lt;br /&gt;
Search 47&lt;br /&gt;
&lt;br /&gt;
Siege Weapons 0&lt;br /&gt;
&lt;br /&gt;
Stealth 11&lt;br /&gt;
&lt;br /&gt;
Swim 20&lt;br /&gt;
&lt;br /&gt;
Trivium 0&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat 43&lt;br /&gt;
&lt;br /&gt;
Unnatural 6&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Special capabilities&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
||&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Obligations, Heirlooms, and Other Notes=&lt;br /&gt;
&lt;br /&gt;
Currently 28, he returned to his home a year ago after an absence of 13 years, much of spent as a traveling troubadour, until his wagging tongue got him into a predicament his wagging tongue couldn’t get him out of. Taking the vows of the Order of St. Francis started as a ploy to escape his pursuers, but he has come to see his prior life of self-centered seduction and general roguery as wrong, and he is sincerely seeking to make amends by putting himself at the service of the people of his hometown. His natural charm has overcome the initial skepticism of his last surviving brother and the parish priest, and his actions to prevent a feud between a pair of hotheaded young squires from turning bloody has won him at least one ally in the upper classes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Back to the Main Page=&lt;br /&gt;
&lt;br /&gt;
https://wiki.rpg.net/index.php/Horrors_of_Averoigne&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Gr%C3%A9goire&amp;diff=453462</id>
		<title>Brother Grégoire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Gr%C3%A9goire&amp;diff=453462"/>
		<updated>2024-02-21T23:12:17Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Character Name:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Brother Grégoire&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Player Name:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Archer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession/Archetype:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Monk&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Family/Liege:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Male (28)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home Town/Village:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Chalisse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|Perceptive&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Charming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Maximum&lt;br /&gt;
!Current&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Permanent&lt;br /&gt;
!At Hand/Stowed/In Storage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
| 5 / 0 / 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Resource Check Boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Father Cléophas (local pastor)&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
| Peyre (older brother and local farmer)&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
| Julian (area squire)&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Communal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Parish of Chalisse&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Motivations=&lt;br /&gt;
&lt;br /&gt;
1. Atone for the indiscretions of my prior life.&lt;br /&gt;
&lt;br /&gt;
2. Keep the indiscretions of my prior life a secret.&lt;br /&gt;
&lt;br /&gt;
3. Make myself useful to the people of Chalisse.&lt;br /&gt;
&lt;br /&gt;
4.&lt;br /&gt;
&lt;br /&gt;
5.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alchemy 0&lt;br /&gt;
&lt;br /&gt;
Alertness 68&lt;br /&gt;
&lt;br /&gt;
Animal Handling 10&lt;br /&gt;
&lt;br /&gt;
Appraise 10&lt;br /&gt;
&lt;br /&gt;
Art (Music) 40&lt;br /&gt;
&lt;br /&gt;
Art (Poetry) 20&lt;br /&gt;
&lt;br /&gt;
Athletics 30&lt;br /&gt;
&lt;br /&gt;
Beguile 40&lt;br /&gt;
&lt;br /&gt;
Carouse 42&lt;br /&gt;
&lt;br /&gt;
Chirurgery 0&lt;br /&gt;
&lt;br /&gt;
Ciphers 0&lt;br /&gt;
&lt;br /&gt;
Craft (Type) 0&lt;br /&gt;
&lt;br /&gt;
Disguise 10&lt;br /&gt;
&lt;br /&gt;
Dodge 50&lt;br /&gt;
&lt;br /&gt;
Drive 20&lt;br /&gt;
&lt;br /&gt;
First Aid 52&lt;br /&gt;
&lt;br /&gt;
Folklore 35&lt;br /&gt;
&lt;br /&gt;
Forage/Hunt 61&lt;br /&gt;
&lt;br /&gt;
Foreign Court/Kingdom (Type) 0&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Latin) 50&lt;br /&gt;
&lt;br /&gt;
Harangue/Taunt 30&lt;br /&gt;
&lt;br /&gt;
Herb Lore 43&lt;br /&gt;
&lt;br /&gt;
History 36&lt;br /&gt;
&lt;br /&gt;
Homeland 33&lt;br /&gt;
&lt;br /&gt;
Insight 76&lt;br /&gt;
&lt;br /&gt;
Literacy 70&lt;br /&gt;
&lt;br /&gt;
Melee Weapons 36&lt;br /&gt;
&lt;br /&gt;
Navigate 10&lt;br /&gt;
&lt;br /&gt;
Occult (Type) 0&lt;br /&gt;
&lt;br /&gt;
Persuade 61&lt;br /&gt;
&lt;br /&gt;
Procuratio 40&lt;br /&gt;
&lt;br /&gt;
Quadrivium 0&lt;br /&gt;
&lt;br /&gt;
Ranged Weapons 20&lt;br /&gt;
&lt;br /&gt;
Reassure 41&lt;br /&gt;
&lt;br /&gt;
Religion (Christian) 74&lt;br /&gt;
&lt;br /&gt;
Repair/Devise 0&lt;br /&gt;
&lt;br /&gt;
Ride 10&lt;br /&gt;
&lt;br /&gt;
Sailing (Type) 0&lt;br /&gt;
&lt;br /&gt;
Scavenge 13&lt;br /&gt;
&lt;br /&gt;
Search 47&lt;br /&gt;
&lt;br /&gt;
Siege Weapons 0&lt;br /&gt;
&lt;br /&gt;
Stealth 11&lt;br /&gt;
&lt;br /&gt;
Swim 20&lt;br /&gt;
&lt;br /&gt;
Trivium 0&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat 43&lt;br /&gt;
&lt;br /&gt;
Unnatural 6&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Special capabilities&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
||&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Obligations, Heirlooms, and Other Notes=&lt;br /&gt;
&lt;br /&gt;
Currently 28, he returned to his home a year ago after an absence of 13 years, much of spent as a traveling troubadour, until his wagging tongue got him into a predicament his wagging tongue couldn’t get him out of. Taking the vows of the Order of St. Francis started as a ploy to escape his pursuers, but he has come to see his prior life of self-centered seduction and general roguery as wrong, and he is sincerely seeking to make amends by putting himself at the service of the people of his hometown. His natural charm has overcome the initial skepticism of his last surviving brother and the parish priest, and his actions to prevent a feud between a pair of hotheaded young squires from turning bloody has won him at least one ally in the upper classes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Back to the Main Page=&lt;br /&gt;
&lt;br /&gt;
https://wiki.rpg.net/index.php/Horrors_of_Averoigne&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Gr%C3%A9goire&amp;diff=453025</id>
		<title>Brother Grégoire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Gr%C3%A9goire&amp;diff=453025"/>
		<updated>2024-02-15T14:32:53Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Character Name:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Brother Grégoire&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Player Name:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Archer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession/Archetype:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Monk&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Family/Liege:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Male (28)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home Town/Village:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Chalisse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|Perceptive&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Charming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Maximum&lt;br /&gt;
!Current&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Permanent&lt;br /&gt;
!At Hand/Stowed/In Storage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
| 5 / 0 / 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Resource Check Boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Father Cléophas (local pastor)&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
| Peyre (older brother and local farmer)&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
| Julian (area squire)&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Communal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Parish of Chalisse&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Motivations=&lt;br /&gt;
&lt;br /&gt;
1. Atone for the indiscretions of my prior life.&lt;br /&gt;
&lt;br /&gt;
2. Keep the indiscretions of my prior life a secret.&lt;br /&gt;
&lt;br /&gt;
3. Make myself useful to the people of Chalisse.&lt;br /&gt;
&lt;br /&gt;
4.&lt;br /&gt;
&lt;br /&gt;
5.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alchemy 0&lt;br /&gt;
&lt;br /&gt;
Alertness 66&lt;br /&gt;
&lt;br /&gt;
Animal Handling 10&lt;br /&gt;
&lt;br /&gt;
Appraise 10&lt;br /&gt;
&lt;br /&gt;
Art (Music) 40&lt;br /&gt;
&lt;br /&gt;
Art (Poetry) 20&lt;br /&gt;
&lt;br /&gt;
Athletics 30&lt;br /&gt;
&lt;br /&gt;
Beguile 40&lt;br /&gt;
&lt;br /&gt;
Carouse 40&lt;br /&gt;
&lt;br /&gt;
Chirurgery 0&lt;br /&gt;
&lt;br /&gt;
Ciphers 0&lt;br /&gt;
&lt;br /&gt;
Craft (Type) 0&lt;br /&gt;
&lt;br /&gt;
Disguise 10&lt;br /&gt;
&lt;br /&gt;
Dodge 50&lt;br /&gt;
&lt;br /&gt;
Drive 20&lt;br /&gt;
&lt;br /&gt;
First Aid 52&lt;br /&gt;
&lt;br /&gt;
Folklore 35&lt;br /&gt;
&lt;br /&gt;
Forage/Hunt 61&lt;br /&gt;
&lt;br /&gt;
Foreign Court/Kingdom (Type) 0&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Latin) 50&lt;br /&gt;
&lt;br /&gt;
Harangue/Taunt 30&lt;br /&gt;
&lt;br /&gt;
Herb Lore 43&lt;br /&gt;
&lt;br /&gt;
History 35&lt;br /&gt;
&lt;br /&gt;
Homeland 33&lt;br /&gt;
&lt;br /&gt;
Insight 74&lt;br /&gt;
&lt;br /&gt;
Literacy 70&lt;br /&gt;
&lt;br /&gt;
Melee Weapons 36&lt;br /&gt;
&lt;br /&gt;
Navigate 10&lt;br /&gt;
&lt;br /&gt;
Occult (Type) 0&lt;br /&gt;
&lt;br /&gt;
Persuade 61&lt;br /&gt;
&lt;br /&gt;
Procuratio 40&lt;br /&gt;
&lt;br /&gt;
Quadrivium 0&lt;br /&gt;
&lt;br /&gt;
Ranged Weapons 20&lt;br /&gt;
&lt;br /&gt;
Reassure 37&lt;br /&gt;
&lt;br /&gt;
Religion (Christian) 74&lt;br /&gt;
&lt;br /&gt;
Repair/Devise 0&lt;br /&gt;
&lt;br /&gt;
Ride 10&lt;br /&gt;
&lt;br /&gt;
Sailing (Type) 0&lt;br /&gt;
&lt;br /&gt;
Scavenge 13&lt;br /&gt;
&lt;br /&gt;
Search 45&lt;br /&gt;
&lt;br /&gt;
Siege Weapons 0&lt;br /&gt;
&lt;br /&gt;
Stealth 11&lt;br /&gt;
&lt;br /&gt;
Swim 20&lt;br /&gt;
&lt;br /&gt;
Trivium 0&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat 43&lt;br /&gt;
&lt;br /&gt;
Unnatural 6&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Special capabilities&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
||&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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=Personal Details, Obligations, Heirlooms, and Other Notes=&lt;br /&gt;
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Currently 28, he returned to his home a year ago after an absence of 13 years, much of spent as a traveling troubadour, until his wagging tongue got him into a predicament his wagging tongue couldn’t get him out of. Taking the vows of the Order of St. Francis started as a ploy to escape his pursuers, but he has come to see his prior life of self-centered seduction and general roguery as wrong, and he is sincerely seeking to make amends by putting himself at the service of the people of his hometown. His natural charm has overcome the initial skepticism of his last surviving brother and the parish priest, and his actions to prevent a feud between a pair of hotheaded young squires from turning bloody has won him at least one ally in the upper classes.&lt;br /&gt;
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=Back to the Main Page=&lt;br /&gt;
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https://wiki.rpg.net/index.php/Horrors_of_Averoigne&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=404_Character_-_6&amp;diff=452986</id>
		<title>404 Character - 6</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=404_Character_-_6&amp;diff=452986"/>
		<updated>2024-02-14T22:44:36Z</updated>

		<summary type="html">&lt;p&gt;Archer2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__Jalp Roughfang__&lt;br /&gt;
&lt;br /&gt;
[[File: Jalp_Roughfang.jpg|300px]]&lt;br /&gt;
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&#039;&#039;&#039;Name:&#039;&#039;&#039; Jalp Roughfang &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; TBD &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Kobold &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Paladin: Oath of Glory &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; TBD &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 16 (+3) (+2 from Kobold)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 12 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; 15 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 8 (-1)  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 12 (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 14 (+2) &#039;&#039;(+1 from Kobold &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 17 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 26&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 3d10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&#039; &#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Attack:&#039;&#039;&#039;  (Str) +5 / +3 (Dex) if the weapon has Finesse&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; +3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Attack:&#039;&#039;&#039; +4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC:&#039;&#039;&#039; 12 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Bonus&#039;&#039;&#039;+1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception&#039;&#039;&#039;12 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Insight&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Level 1: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Cantrips known: &#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
Green-Flame Blade &#039;&#039;(Draconic Sorcery)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells Known/Prepared:&#039;&#039;&#039; 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level 1&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Guiding Bolt (Oath Spell)&amp;lt;br&amp;gt;&lt;br /&gt;
Heroism (Oath Spell)&amp;lt;br&amp;gt;&lt;br /&gt;
Bless&amp;lt;br&amp;gt;&lt;br /&gt;
Wrathful Smite&amp;lt;br&amp;gt;&lt;br /&gt;
Compelled Duel&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; +3 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; +1 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; +2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; -1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; +4(P) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; +4 (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Languages Known==&lt;br /&gt;
Common, Draconic&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
Light armour&amp;lt;br&amp;gt;&lt;br /&gt;
Medium Armor&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Armor&amp;lt;br&amp;gt;&lt;br /&gt;
Simple Weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Martial Weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Musical instrument - bagpipes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
* Performance (Cha)&amp;lt;br&amp;gt;&lt;br /&gt;
* Acrobatics (Dex)&lt;br /&gt;
* Athletics (Str)&lt;br /&gt;
* Persuasion (Cha) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
Shield Master (Bonus action to shove, add AC bonus to Dex saving throws, use reaction to turn half-damage save into no damage)&lt;br /&gt;
&lt;br /&gt;
==Traits and Features==&lt;br /&gt;
Darkvision 60&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Draconic Cry 2/long rest&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting Style (Duelist)&amp;lt;br&amp;gt;&lt;br /&gt;
Divine Sense 3/long rest&amp;lt;br&amp;gt;&lt;br /&gt;
Lay On Hands 15 HP/long rest. Use 5HP to neutralize poison or disease&amp;lt;br&amp;gt;&lt;br /&gt;
Immunity: Disease&amp;lt;br&amp;gt;&lt;br /&gt;
Divine Smite&amp;lt;br&amp;gt;&lt;br /&gt;
Channel Divinity 1/short rest. Either: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Peerless Athlete:&#039;&#039;&#039; As a bonus action you gain the following benefits for 10 minutes: - You have advantage on Athletics and Acrobatics checks. - The amount you can carry, push, drag, and lift is doubled. - The distance of your long and high jumps increases by 10 ft. (this distance costs movement as normal). &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspiring Smite&#039;&#039;&#039; After you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action and distribute temporary hit points to creatures of your choice within 30 ft. of you, which can include you. The total number of temporary hit points equals 2d8 + 3, divided among the chosen creatures however you like.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Saving Throws&#039;&#039;&#039; - Wis and Cha&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Entertainer&lt;br /&gt;
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==Gear==&lt;br /&gt;
Longsword, dagger, spear, scale armor, sheild, bagpipes&amp;lt;br&amp;gt;&lt;br /&gt;
Holy symbol (emblem), backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin. 50 feet of rope grappling hook, mastiff, bit &amp;amp; bridle, saddle, saddlebags, vial of holy water, tent&amp;lt;br&amp;gt;&lt;br /&gt;
25 GP&lt;br /&gt;
&lt;br /&gt;
==Character Backstory==&lt;br /&gt;
Jalp Roughfang was a born entertainer. He was unfortunately also born to a particularly hardscrabble kobold clan with little time for frivolity and no use for his talents, and his clanmates were more than happy when he joined a passing circus. Finding work as a musician, he threw himself into the role, trying to make a mark for himself by trying out and inventing new acts with perhaps more enthusiasm than brains. When he regained consciousness in the aftermath of one such attempt, he said he had received a vision from the dragon gods, who had commanded him to go forth and perform bold deeds in the manner of the heroes of old. The fact he has already inspired others to follow him on the path of heroism fills him with confidence.&lt;/div&gt;</summary>
		<author><name>Archer2</name></author>
	</entry>
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