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	<updated>2026-05-15T08:48:00Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Justicar_Vienne&amp;diff=87934</id>
		<title>Justicar Vienne</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Justicar_Vienne&amp;diff=87934"/>
		<updated>2008-07-27T11:47:45Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: /* Advancement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Justicar Vienne=&lt;br /&gt;
&lt;br /&gt;
Daughter of an important family, Vienne has had a lifelong dedication to law, order and justice. She walks in the filth of society so that others don&#039;t have to. Now she serves as a Justicar for the planet, part chief of police, part judge, part independant investigator.   Her main aim is to protect aristocratic society from rebels, cultists, pirates and other anarchists bent on overthrowing it.&lt;br /&gt;
&lt;br /&gt;
Nominally the Constables of the planet report to one of the three Justicars.  In practice, because they are often independently appointed, the connections are weak.   To make matters worse, the Guild of Interlocutors blurs the line even more when they move from a passive role of message exchange to an active role.  For that blurring, and from her more rigorous mental discipline, Vienne has little love for the Interlocutors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.B.&#039;&#039;&#039;  Justicar Vienne is a player character in [[Bantustan]], a pbp Burning Empires campaign.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
====Lifepaths====&lt;br /&gt;
  Born to Rule, Novitiate, Circle of 10K, Stormtrooper, X-O, Agent, Constable, Justicar&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 6  &#039;&#039;&#039;Wll&#039;&#039;&#039; 6  &#039;&#039;&#039;Agl&#039;&#039;&#039; 4  &#039;&#039;&#039;Spd&#039;&#039;&#039; 3  &#039;&#039;&#039;Pow&#039;&#039;&#039; 3  &#039;&#039;&#039;Frt&#039;&#039;&#039; 3&lt;br /&gt;
&#039;&#039;&#039;Hth&#039;&#039;&#039; 4  &#039;&#039;&#039;Stl&#039;&#039;&#039; 7  &#039;&#039;&#039;Hes&#039;&#039;&#039; 4  &#039;&#039;&#039;MWd&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
* Bright Mark&lt;br /&gt;
* Brutal&lt;br /&gt;
* Cold-Blooded&lt;br /&gt;
* Mark of Privilege&lt;br /&gt;
* Nose for Trouble&lt;br /&gt;
* Scut Work&lt;br /&gt;
* Stern Demeanor&lt;br /&gt;
* Warriors&#039; Code&lt;br /&gt;
* Your Emenence&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|width=&amp;quot;120&amp;quot;| &amp;amp;nbsp;&lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
| Administration || 3 ||  || Oratory || 5&lt;br /&gt;
|-&lt;br /&gt;
| Amercement || 3 ||  || Outlaw-wise || 3&lt;br /&gt;
|-&lt;br /&gt;
| Circle of 10K-wise || 3 || || Persuasion || 3&lt;br /&gt;
|-&lt;br /&gt;
| Close combat || 4 || || Propaganda || 3&lt;br /&gt;
|-&lt;br /&gt;
| Command || 5 || || Province-wise || 3&lt;br /&gt;
|-&lt;br /&gt;
| Criminal-wise || 3 || || Psychologist-wise || 3&lt;br /&gt;
|-&lt;br /&gt;
| Etiquette || 5 || || Psychology || 7&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Law || 3 || || Signals || 5&lt;br /&gt;
|-&lt;br /&gt;
| Interrogation || 4 || || Strategy || 5&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || 3 || || Tactics || 5&lt;br /&gt;
|-&lt;br /&gt;
| Investigative Logic || 7 || || Trouble-wise || 5&lt;br /&gt;
|-&lt;br /&gt;
| Observation || 3 || || Unit-wise || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Resources==== &lt;br /&gt;
* Resources 10d&lt;br /&gt;
*  Shay knife -- symbol of her particular discipline in the Circle of 10,000.  A weapon and a status symbol  (knife + intuitive + 1d steel&lt;br /&gt;
* Greater Muse sub-dermal implant -- signals tool and communications link to official systems  (3d automated inhuman skill @ data-flow-wise)&lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
* Base Circles 3d&lt;br /&gt;
* &#039;&#039;Reserve&#039;&#039; 4d&lt;br /&gt;
* &#039;&#039;Affiliations&#039;&#039;&lt;br /&gt;
** 2d Staff of the Justicar&#039;s office&lt;br /&gt;
** 2d Powerful familiers in the Gentry (1d from birth)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Reputation&#039;&#039;&lt;br /&gt;
** 2d No-nonsense, law-and-order Justicar&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relationships&#039;&#039;&lt;br /&gt;
** [[Marist]] -- He&#039;s a grasping degenerate; an example of what happens to a psychologist w/o proper training&lt;br /&gt;
** [[Kahzahr]] -- brother to the late Kerrn agitator.  He must be watched closely for signs of raising more Kerrn trouble&lt;br /&gt;
** [[Anvil Lord Alexus Hitton]] -- A loyal constable and my lover.&lt;br /&gt;
&lt;br /&gt;
====Instincts====&lt;br /&gt;
1. Always carry my shay knife as a sign of my liniage in the Circle of 10,000&lt;br /&gt;
&lt;br /&gt;
2. Keep contact with my office and Alexus&lt;br /&gt;
&lt;br /&gt;
3. Do background checks on everyone I meet.&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
1.  The Guild of Interlocutors is a hive of codebreakers.  Marist is the worst example and I will find evidence of his crimes.&lt;br /&gt;
&lt;br /&gt;
2.  Social decay is moral decay.  I walk in the filth so that others don&#039;t have to.  I will investigate the Kerrn to make sure the levitation grids are safe.&lt;br /&gt;
&lt;br /&gt;
3.  Act with honor and take responsability for your actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Artha====&lt;br /&gt;
3 fate, 2 persona&lt;br /&gt;
&lt;br /&gt;
====Advancement====&lt;br /&gt;
routine resources roll -- greater muse adds data-flow-wise&lt;br /&gt;
&lt;br /&gt;
routine trouble-wise -- failed to find Marist&#039;s investigation.&lt;br /&gt;
&lt;br /&gt;
challanging intimidation -- intimidate Marist @ his office.&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lord-Pilot_Gorey_Conner&amp;diff=87933</id>
		<title>Lord-Pilot Gorey Conner</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lord-Pilot_Gorey_Conner&amp;diff=87933"/>
		<updated>2008-07-27T11:46:42Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: /* Advancement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lord-Pilot Gorey Conner=&lt;br /&gt;
&lt;br /&gt;
Born to a poor family and soon orphaned, Gorey learned to care for himself on the streets.  He was placed in one of the standard schools, which did more to forge his desire to make something of himself than to teach him any useful skills.   Out of school he learned that who you know and what you know about them can be more important than what you know anyway.  &lt;br /&gt;
&lt;br /&gt;
Over time, he built himself a place in all the vice trades on the planet. That gave him power and a taste of wealth, but he realized it would also always leave him a hunted man.  He moved into a more back-room role, starting to run his affairs more as a business than as personal adventures.  Eventually he even diversified into legitimate business -- though often in part enabled by the fact that his other endeavors provided protection that more legitimate businessmen did not have.  Part of that change has been passing control of his former flagship -- the Audacity -- on to Gaius in exchange for a percent of Gaius&#039;s returns.&lt;br /&gt;
&lt;br /&gt;
Now Gorey is a respected, if minor, member of the Gentry.  His manners, not to mention his money keep people from inquiring too closely into his background.   He has even recently be dubbed a Lord-Pilot; mostly an honorary post on this planet, but certainly a mark of respect from the community.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.B.&#039;&#039;&#039;  Lord-Pilot Gorey Conner is a player character in [[Bantustan]], a pbp Burning Empires campaign.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
====Lifepaths====&lt;br /&gt;
 Born on the Streets, Student (Freeman), Blackmailer, Smuggler, Whoremaster, Criminal, Criminal, Financier, Financier, Lord-Pilot Anvil&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 4  &#039;&#039;&#039;Wll&#039;&#039;&#039; 4  &#039;&#039;&#039;Agl&#039;&#039;&#039; 4  &#039;&#039;&#039;Spd&#039;&#039;&#039; 3  &#039;&#039;&#039;Pow&#039;&#039;&#039; 3  &#039;&#039;&#039;Frt&#039;&#039;&#039; 3&lt;br /&gt;
&#039;&#039;&#039;Hth&#039;&#039;&#039; 3  &#039;&#039;&#039;Stl&#039;&#039;&#039; 5  &#039;&#039;&#039;Hes&#039;&#039;&#039; 4  &#039;&#039;&#039;MWd&#039;&#039;&#039; 9&lt;br /&gt;
Age 54&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
* Bruised eyes&lt;br /&gt;
* cool-headed -- figured into hesitation already&lt;br /&gt;
* corvus &amp;amp; crucis -- generally though not dotrinarily wearing a wig.&lt;br /&gt;
* domineering presence -- once per DoW, make an independant Point or Dismiss before opponent&#039;s roll.  Also if scripting a Point or Dismiss against an opponent&#039;s Point, character goes first (not simultainious).&lt;br /&gt;
* family -- reputation with the family&lt;br /&gt;
* iron trained&lt;br /&gt;
* life under a different code -- 4th belief&lt;br /&gt;
* orphan &lt;br /&gt;
* savvy -- +1d to circles when implicitly threatening&lt;br /&gt;
* scheming -- persona point for schemes involving working with opposition or with a hateful/rival relationship&lt;br /&gt;
* vig -- loans get repaid on they imply a 1d infamous reputation and forced repayment.&lt;br /&gt;
* well-heeled&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|width=&amp;quot;120&amp;quot;| &amp;amp;nbsp;&lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
| Barganing || 6 ||  || Iron-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Black-market-wise || 2 ||  || Observation || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bribe-wise || 2 || || Persuasion || 6&lt;br /&gt;
|-&lt;br /&gt;
| Close combat || 3 || || Prostitute-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Criminal-wise || 2 || || Quarantine-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Etiquette || 6 || || Regulation-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Faction-wise || 2 || || Smuggling || 6&lt;br /&gt;
|-&lt;br /&gt;
| Falsehood || 5 || || Squad-support weapons || 2&lt;br /&gt;
|-&lt;br /&gt;
| Finance || 6 || || Streetwise || 6&lt;br /&gt;
|-&lt;br /&gt;
| Institutional-hell-wise || 2 || || Tactics || 5&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || 5 || || Young-girl-(...)-wise || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Resources==== &lt;br /&gt;
* Resources 16d&lt;br /&gt;
* (Color)  Secure mansion dome on the main city.  &lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
* Base Circles 2d&lt;br /&gt;
* &#039;&#039;Reserve&#039;&#039; 4d&lt;br /&gt;
* &#039;&#039;Affiliations&#039;&#039;&lt;br /&gt;
** 2d Sports &amp;amp; players in the Gentry&lt;br /&gt;
** 2d Leaders in the gangs of the Underneath&lt;br /&gt;
** 1d His &#039;family&#039; in the Underneath&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Reputation&#039;&#039;&lt;br /&gt;
** 1d Financial wizard&lt;br /&gt;
** 1d Has access to unusual &amp;amp; exotic goods&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relationships&#039;&#039;&lt;br /&gt;
** [[Gaius Nestor]] -- An &#039;independant contractor&#039; sailing under my protection.  I set him up with his ship and he owes me for that.&lt;br /&gt;
** [[Marist]] -- A small-minded, corrupt man.  Potentially a tool to be used.  He thinks I owe him.&lt;br /&gt;
** [[Vrelt]] -- A useful Kerrn and part of my plan to get leverage over the levitation grids&lt;br /&gt;
** [[Cleo]] -- An up-and-coming prospect&lt;br /&gt;
** [[Arat]] -- My intermediary with those from Underneath, and general muscle.&lt;br /&gt;
&lt;br /&gt;
====Instincts====&lt;br /&gt;
1.  Always act appropriately to the situation and society, it puts people at ease.  (linked etiquette test for dow)&lt;br /&gt;
&lt;br /&gt;
2.  Always keep a girl at my side&lt;br /&gt;
&lt;br /&gt;
3.  Be inconspicuous in anything illegal.&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
1.  Everyone deserves a chance, no matter their background.  Cleo deserves to be more than a second in command and I will set her up.&lt;br /&gt;
&lt;br /&gt;
2.  Social conventions are a useful dog to control the sheep.  I can use them to get a favor from Marist.&lt;br /&gt;
&lt;br /&gt;
3. I need another line of revenue.  I will set up a secret processing factory for space whales.&lt;br /&gt;
&lt;br /&gt;
4. Everything and everyone is for sale given the right coin.  Leverage over the levitation grids is a strong currency and I will acquire it.&lt;br /&gt;
&lt;br /&gt;
====Artha====&lt;br /&gt;
3 fate, 2 persona&lt;br /&gt;
&lt;br /&gt;
====Advancement====&lt;br /&gt;
routine smuggling roll for phase disposition&lt;br /&gt;
routine etiquette roll at the strip club.&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bantustan&amp;diff=87881</id>
		<title>Bantustan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bantustan&amp;diff=87881"/>
		<updated>2008-07-26T21:36:08Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: /* Law Enforcement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Burning Empires]]&lt;br /&gt;
[[Category:Campaign Setup]]&lt;br /&gt;
[[Category:Setting]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
&lt;br /&gt;
=Bantustan=&lt;br /&gt;
&lt;br /&gt;
==Imperial Cartographer&#039;s Report==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Galactic Location&amp;lt;/b&amp;gt;  &#039;&#039;&#039;Outworld&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bantustan is located in disputed territory at the intersection of the Darikahn &amp;amp; Gonzagin Empires and the Karsan League.  It is not a militarily nor economically major planet though, so it has not really been a scene of fighting.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Atmospheric Conditions&amp;lt;/b&amp;gt;  &#039;&#039;&#039;Alien Life Supporting&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bantustan is a huge gas giant.  The atmosphere is a chemical soup which doesn&#039;t support human life, but does support an ecosystem topped by sky whales with large wings.  The atmosphere is generally cloudy and interfers with both sign and electronic signals.  When lit by the lights of the floating cities or by internal electrical discharges, it is is a a swirling mix of reds, oranges and yellows. &amp;lt;b&amp;gt;N.B.&amp;lt;/b&amp;gt; Because of how it interfers with signals and sensors, the cities are generally well protected from orbital bombardment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Hydrology&amp;lt;/b&amp;gt; &#039;&#039;&#039;Predominantly Land&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Well, gassious, but certainly not water.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Topography&amp;lt;/b&amp;gt; &#039;&#039;&#039;Artificial Environments&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Floating cities, mansions and factory compounds.   Some small platforms and cargo haulers are held up by gas bags (think dirigibles), but the big cities and factories have high-tech gravity engines which enable them to move (slowly) and provide local gravity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tech Index&amp;lt;/b&amp;gt; &#039;&#039;&#039;Low&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Dominant Form of Government&amp;lt;/b&amp;gt; &#039;&#039;&#039;Imperial Stewardship&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Viceroy who rules from an orbital space station.   The bureacracy provides jobs for many of the gentry.  Mostly the Viceroy is not personally involved in planetary affairs leaving that to the bureacracy and the Lords-Pilot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt; &#039;&#039;&#039;Heavily Factionalized&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Alien life forms, Criminal, Cult Churches (Worship of the Next Incarnation), Kerrn, Psychologist, Slaves &amp;amp; Serf (think Victorian wage slaves and lower classes, not chattel slavery)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Predominant Military&amp;lt;/b&amp;gt; &#039;&#039;&#039;Lords-Pilot&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bantustan is mostly not a militarized world.  Hammer fleets off somewhere else fight the Wars of Empire.  The Gentry do maintain some Anvil forces on planet and they are the de facto dominant military.  Some of these units are recruiting arms of mercanary troops maintained by wealthy members of the Gentry.  Others are honor guards, military police for the enforcement of economic regulations or even essentially social clubs for young bucks.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Planetary Attitude towards Vaylen&amp;lt;/b&amp;gt; &#039;&#039;&#039;Indifferent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Commerce, society, correct behavior, etc. are all much more in the minds of the Gentry than any worm invasions in the distant fringe worlds.  And the lower classes don&#039;t really have time or energy to worry about such things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Primary Industry&amp;lt;/b&amp;gt; &#039;&#039;&#039;Refined Goods&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Some manufacturing that uses the chemicals from the atmosphere and sometimes the pressures available deep in the planet.  Also some pharmaceuticals processed from the alien life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Level of Quarantine&amp;lt;/b&amp;gt; &#039;&#039;&#039;Advanced&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Level of Regulation&amp;lt;/b&amp;gt; &#039;&#039;&#039;Tightly Regulated&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Regulated good:&lt;br /&gt;
&lt;br /&gt;
(level 1) Marriage &lt;br /&gt;
&lt;br /&gt;
(level 2) Pharmaceuticals &amp;amp; power/infrastructure&lt;br /&gt;
&lt;br /&gt;
(level 3) Psychology, Military Manufacture &amp;amp; Immigrant Labor  &lt;br /&gt;
&lt;br /&gt;
===Disposition Totals===&lt;br /&gt;
&#039;&#039;&#039;Initial Totals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Human: Infiltration 24 / Usurpation 21 / Invasion 25&amp;lt;br&amp;gt;&lt;br /&gt;
Vaylen: Infiltration 25 / Usurpation 32 / Invasion 24&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Infiltration FoN rolls&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Gorey rolled 8d (Smuggling with forks from Streetwise and Regulation-wise) for 4 sucesses.&lt;br /&gt;
Marist rolled 8d (Psychology with forks from Bureacracy and Criminal-wise) for 4 suceses.&lt;br /&gt;
&lt;br /&gt;
Phase I initial totals H28/V29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Current Totals: Human 28 / Vaylen 29&lt;br /&gt;
&lt;br /&gt;
==Major Characters==&lt;br /&gt;
&lt;br /&gt;
===[[Lord-Pilot Gorey Conner]]=== &lt;br /&gt;
Wealthy financier and &amp;quot;ex-&amp;quot; pirate.  Vaylen infiltration-phase FoN&lt;br /&gt;
&lt;br /&gt;
===[[Justicar Vienne]]=== &lt;br /&gt;
Hard-nosed law-and-order Justicar out to keep society stable.  Vaylen usurpation-phase FoN&lt;br /&gt;
&lt;br /&gt;
===[[Hammer Lord Shoyan Ashpool]]=== &lt;br /&gt;
Famous retired naval hero.  Reclusive patriarch.  Vaylen sleeper agent.  Vaylen invasion-phase FoN&lt;br /&gt;
&lt;br /&gt;
===[[Anvil Lord Alexus Hitton]]===&lt;br /&gt;
Young society lord.  Organizes the Bantustan recruiting efforts for the Hitton Hussars, a mercanary unit run by his family and active in the Wars of Empire.&lt;br /&gt;
&lt;br /&gt;
===[[Vrelt, brother of Kahzahr]]===&lt;br /&gt;
Kerrn who works with and for the Gentry.  Brother of the firey rebel leader.&lt;br /&gt;
&lt;br /&gt;
==Major Institutions==&lt;br /&gt;
&lt;br /&gt;
Some of these are mechanically factions, but mostly they are just some of the major or characteristic institutions of the planet.&lt;br /&gt;
&lt;br /&gt;
===Law Enforcement===&lt;br /&gt;
&lt;br /&gt;
On the various floating cities the aim of the law is not to protect the mass of citizenry but to protect the property of the Court and nobility. After all reason the courts, it is they who own the floating cities and any damage to their property damages the health of the city and hence the lives of the people living in it. Protection of property must therefore be paramount. In practice the nobility are protected from most harm by being able to seal themselves away from the masses. The cities rely on a few key pieces of high technology which are equally protected by the armed forces of the nobility and where needed the Hammer and Anvil. Damage to the infrastructure of the cities does little to threaten their overall health or stability as long as the anti-grav generators still work. &lt;br /&gt;
&lt;br /&gt;
This means that there is little interest in a police force. Instead it is left to the local nobility in each city to enforce the law as they see most fit. In some cities this means leaving the proles to sort it out themselves, in others an armed watch who regularly sweep and clear up the main trouble. In addition the Steward has power to create constables and justiciars. These individuals either buy their position from him/her or are directly appointed as political allies of the Steward. They have a wide ranging brief to enforce the Steward&#039;s laws and protect the established order but there is little oversight of them. Ostensibly justiciars oversee constables and are also more likely to be able to requisition Hammer and Anvil forces directly, while constables are more likely to be restricted to the local nobility and even then that request may be refused. Obviously the wide ranging powers and lack of oversight means these posts are open to corruption and misuse. &lt;br /&gt;
&lt;br /&gt;
Or, from a less cynical point of view,  law enforcement is the perview of the Justicars appointed by the Viceroy.  Each Justicar has a stable of Constables -- who are appointed separately from the Justicars to keep an element of balance -- who report to them.  In some ways, the Justicars are both the section heads of criminal investigation and the Judges, while the Constables are prosecuting attorneys and head detectives.   Each of the offices generally keep a small staff around -- paid for out of their own pocket as a public service.  Petty crime is technically in the jurisdiction of the Constables, but is generally left out of the formal system.  It is not so much that the system is corrupt as that there are simply too few people willing and trained to cover law enforcement for the whole planet, so only major crimes get much official attention.&lt;br /&gt;
&lt;br /&gt;
===The Worship of the Next Incarnation===&lt;br /&gt;
&lt;br /&gt;
===The Interlocutors Guild===&lt;br /&gt;
&lt;br /&gt;
===The Imperial Viceroy and Bureaucracy===&lt;br /&gt;
&lt;br /&gt;
===Criminal Families===&lt;br /&gt;
&lt;br /&gt;
===The Gentry===&lt;br /&gt;
&lt;br /&gt;
===The Kerrn===&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bantustan&amp;diff=87879</id>
		<title>Bantustan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bantustan&amp;diff=87879"/>
		<updated>2008-07-26T21:04:40Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Burning Empires]]&lt;br /&gt;
[[Category:Campaign Setup]]&lt;br /&gt;
[[Category:Setting]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
&lt;br /&gt;
=Bantustan=&lt;br /&gt;
&lt;br /&gt;
==Imperial Cartographer&#039;s Report==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Galactic Location&amp;lt;/b&amp;gt;  &#039;&#039;&#039;Outworld&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bantustan is located in disputed territory at the intersection of the Darikahn &amp;amp; Gonzagin Empires and the Karsan League.  It is not a militarily nor economically major planet though, so it has not really been a scene of fighting.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Atmospheric Conditions&amp;lt;/b&amp;gt;  &#039;&#039;&#039;Alien Life Supporting&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bantustan is a huge gas giant.  The atmosphere is a chemical soup which doesn&#039;t support human life, but does support an ecosystem topped by sky whales with large wings.  The atmosphere is generally cloudy and interfers with both sign and electronic signals.  When lit by the lights of the floating cities or by internal electrical discharges, it is is a a swirling mix of reds, oranges and yellows. &amp;lt;b&amp;gt;N.B.&amp;lt;/b&amp;gt; Because of how it interfers with signals and sensors, the cities are generally well protected from orbital bombardment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Hydrology&amp;lt;/b&amp;gt; &#039;&#039;&#039;Predominantly Land&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Well, gassious, but certainly not water.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Topography&amp;lt;/b&amp;gt; &#039;&#039;&#039;Artificial Environments&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Floating cities, mansions and factory compounds.   Some small platforms and cargo haulers are held up by gas bags (think dirigibles), but the big cities and factories have high-tech gravity engines which enable them to move (slowly) and provide local gravity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tech Index&amp;lt;/b&amp;gt; &#039;&#039;&#039;Low&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Dominant Form of Government&amp;lt;/b&amp;gt; &#039;&#039;&#039;Imperial Stewardship&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Viceroy who rules from an orbital space station.   The bureacracy provides jobs for many of the gentry.  Mostly the Viceroy is not personally involved in planetary affairs leaving that to the bureacracy and the Lords-Pilot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt; &#039;&#039;&#039;Heavily Factionalized&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Alien life forms, Criminal, Cult Churches (Worship of the Next Incarnation), Kerrn, Psychologist, Slaves &amp;amp; Serf (think Victorian wage slaves and lower classes, not chattel slavery)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Predominant Military&amp;lt;/b&amp;gt; &#039;&#039;&#039;Lords-Pilot&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bantustan is mostly not a militarized world.  Hammer fleets off somewhere else fight the Wars of Empire.  The Gentry do maintain some Anvil forces on planet and they are the de facto dominant military.  Some of these units are recruiting arms of mercanary troops maintained by wealthy members of the Gentry.  Others are honor guards, military police for the enforcement of economic regulations or even essentially social clubs for young bucks.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Planetary Attitude towards Vaylen&amp;lt;/b&amp;gt; &#039;&#039;&#039;Indifferent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Commerce, society, correct behavior, etc. are all much more in the minds of the Gentry than any worm invasions in the distant fringe worlds.  And the lower classes don&#039;t really have time or energy to worry about such things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Primary Industry&amp;lt;/b&amp;gt; &#039;&#039;&#039;Refined Goods&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Some manufacturing that uses the chemicals from the atmosphere and sometimes the pressures available deep in the planet.  Also some pharmaceuticals processed from the alien life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Level of Quarantine&amp;lt;/b&amp;gt; &#039;&#039;&#039;Advanced&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Level of Regulation&amp;lt;/b&amp;gt; &#039;&#039;&#039;Tightly Regulated&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Regulated good:&lt;br /&gt;
&lt;br /&gt;
(level 1) Marriage &lt;br /&gt;
&lt;br /&gt;
(level 2) Pharmaceuticals &amp;amp; power/infrastructure&lt;br /&gt;
&lt;br /&gt;
(level 3) Psychology, Military Manufacture &amp;amp; Immigrant Labor  &lt;br /&gt;
&lt;br /&gt;
===Disposition Totals===&lt;br /&gt;
&#039;&#039;&#039;Initial Totals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Human: Infiltration 24 / Usurpation 21 / Invasion 25&amp;lt;br&amp;gt;&lt;br /&gt;
Vaylen: Infiltration 25 / Usurpation 32 / Invasion 24&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Infiltration FoN rolls&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Gorey rolled 8d (Smuggling with forks from Streetwise and Regulation-wise) for 4 sucesses.&lt;br /&gt;
Marist rolled 8d (Psychology with forks from Bureacracy and Criminal-wise) for 4 suceses.&lt;br /&gt;
&lt;br /&gt;
Phase I initial totals H28/V29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Current Totals: Human 28 / Vaylen 29&lt;br /&gt;
&lt;br /&gt;
==Major Characters==&lt;br /&gt;
&lt;br /&gt;
===[[Lord-Pilot Gorey Conner]]=== &lt;br /&gt;
Wealthy financier and &amp;quot;ex-&amp;quot; pirate.  Vaylen infiltration-phase FoN&lt;br /&gt;
&lt;br /&gt;
===[[Justicar Vienne]]=== &lt;br /&gt;
Hard-nosed law-and-order Justicar out to keep society stable.  Vaylen usurpation-phase FoN&lt;br /&gt;
&lt;br /&gt;
===[[Hammer Lord Shoyan Ashpool]]=== &lt;br /&gt;
Famous retired naval hero.  Reclusive patriarch.  Vaylen sleeper agent.  Vaylen invasion-phase FoN&lt;br /&gt;
&lt;br /&gt;
===[[Anvil Lord Alexus Hitton]]===&lt;br /&gt;
Young society lord.  Organizes the Bantustan recruiting efforts for the Hitton Hussars, a mercanary unit run by his family and active in the Wars of Empire.&lt;br /&gt;
&lt;br /&gt;
===[[Vrelt, brother of Kahzahr]]===&lt;br /&gt;
Kerrn who works with and for the Gentry.  Brother of the firey rebel leader.&lt;br /&gt;
&lt;br /&gt;
==Major Institutions==&lt;br /&gt;
&lt;br /&gt;
Some of these are mechanically factions, but mostly they are just some of the major or characteristic institutions of the planet.&lt;br /&gt;
&lt;br /&gt;
===Law Enforcement===&lt;br /&gt;
&lt;br /&gt;
===The Worship of the Next Incarnation===&lt;br /&gt;
&lt;br /&gt;
===The Interlocutors Guild===&lt;br /&gt;
&lt;br /&gt;
===The Imperial Viceroy and Bureaucracy===&lt;br /&gt;
&lt;br /&gt;
===Criminal Families===&lt;br /&gt;
&lt;br /&gt;
===The Gentry===&lt;br /&gt;
&lt;br /&gt;
===The Kerrn===&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Vrelt,_brother_of_Kahzahr&amp;diff=87878</id>
		<title>Vrelt, brother of Kahzahr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Vrelt,_brother_of_Kahzahr&amp;diff=87878"/>
		<updated>2008-07-26T21:01:12Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: /* Instincts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Vrelt=&lt;br /&gt;
&lt;br /&gt;
Younger brother of [[Kahzahr]].  Took part in the insurrection that lead to their older brother&#039;s death.  Unlike Kahzahr&#039;s drive for justice, Vrelt became driven to help the cause of the Kerrn by serving well .  He has become a member of the Worship of the Next Incarnation.  Recently he has been hired as a driver/bodyguard for Lord Shoyan Ashpool -- though the job does not involve much driving since the Lord is a virtual recluse.  Vrelt wishes his brother would accept that strife does neither side any good and stop the Kerrn/Human struggles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.B.&#039;&#039;&#039;  Vrelt is a player character in [[Bantustan]], a pbp Burning Empires campaign.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
====Lifepaths====&lt;br /&gt;
Born Kerrn, Yusheva, Mamma, Verker, Verker, Murk&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 4  &#039;&#039;&#039;Wll&#039;&#039;&#039; 4  &#039;&#039;&#039;Agl&#039;&#039;&#039; 4  &#039;&#039;&#039;Spd&#039;&#039;&#039; 4  &#039;&#039;&#039;Pow&#039;&#039;&#039; 6  &#039;&#039;&#039;Frt&#039;&#039;&#039; 8&lt;br /&gt;
&#039;&#039;&#039;Hth&#039;&#039;&#039; 6  &#039;&#039;&#039;Stl&#039;&#039;&#039; 6  &#039;&#039;&#039;Hes&#039;&#039;&#039; 6  &#039;&#039;&#039;MWd&#039;&#039;&#039; 13&lt;br /&gt;
Age 27&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
* Dedicated&lt;br /&gt;
* Gentle Giant&lt;br /&gt;
* No-nonsense&lt;br /&gt;
* Protective&lt;br /&gt;
* Sanguine&lt;br /&gt;
* Superstitious&lt;br /&gt;
* Tool of the State&lt;br /&gt;
* Yes, boss&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|width=&amp;quot;120&amp;quot;| &amp;amp;nbsp;&lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
| Advanced mathematics || 2 ||  || Driving || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bargaining || 2 ||  || History|| 3&lt;br /&gt;
|-&lt;br /&gt;
| Bigotry-wise || 2 || || Human-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Child rearing || 2 || || Intimidation || 5&lt;br /&gt;
|-&lt;br /&gt;
| Close combat || 4 || || Job-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Conflict-wise || 2 || || Kerrn-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Cult Doctrine || 3 || || Mercenary-wise|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Discipline-wise || 2 || || Repair || 5&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || || Streetwise || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Resources==== &lt;br /&gt;
* Resources 8d&lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
* Base Circles 2d&lt;br /&gt;
* &#039;&#039;Affiliations&#039;&#039;&lt;br /&gt;
** 1d with the Kerrn community &lt;br /&gt;
** 1d with the Worship of the Next Incarnation&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Reputation&#039;&#039;&lt;br /&gt;
** 1d Always willing to help a fellow Kerrn in need&lt;br /&gt;
** 1d Works with and for the Gentry in the interest of smooth Human-Kerrn relations&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relationships&#039;&#039;&lt;br /&gt;
** [[Kahzahr]] -- My living brother.  Still bent on the destructive path of insurrection.&lt;br /&gt;
** [[Hammer Lord Shoyan Ashpool]] -- my employer and a fine man.&lt;br /&gt;
&lt;br /&gt;
====Instincts====&lt;br /&gt;
1.  Always try to talk people down before a fight.&lt;br /&gt;
&lt;br /&gt;
2.  Keep tabs on Kahzahr through mutual friends.  &lt;br /&gt;
&lt;br /&gt;
3.  Help anyone who asks for help.&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
1.   The Worship of the Next Incarnation preaches an enlightened philosophy.  Accept what you cannot change, be true to yourself, help others where you can and the world will be a better place.  I will spread the word by public preaching.  &lt;br /&gt;
&lt;br /&gt;
2.  My brother is on a path of self-destruction.  I will get him to listen to the Word.&lt;br /&gt;
&lt;br /&gt;
3. Violent resistence leads to death and destruction, the Kerrn must not rise up again.&lt;br /&gt;
&lt;br /&gt;
====Artha====&lt;br /&gt;
&lt;br /&gt;
1 fate 1 persona&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Vrelt,_brother_of_Kahzahr&amp;diff=87877</id>
		<title>Vrelt, brother of Kahzahr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Vrelt,_brother_of_Kahzahr&amp;diff=87877"/>
		<updated>2008-07-26T20:53:04Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: /* Beliefs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Vrelt=&lt;br /&gt;
&lt;br /&gt;
Younger brother of [[Kahzahr]].  Took part in the insurrection that lead to their older brother&#039;s death.  Unlike Kahzahr&#039;s drive for justice, Vrelt became driven to help the cause of the Kerrn by serving well .  He has become a member of the Worship of the Next Incarnation.  Recently he has been hired as a driver/bodyguard for Lord Shoyan Ashpool -- though the job does not involve much driving since the Lord is a virtual recluse.  Vrelt wishes his brother would accept that strife does neither side any good and stop the Kerrn/Human struggles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.B.&#039;&#039;&#039;  Vrelt is a player character in [[Bantustan]], a pbp Burning Empires campaign.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
====Lifepaths====&lt;br /&gt;
Born Kerrn, Yusheva, Mamma, Verker, Verker, Murk&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 4  &#039;&#039;&#039;Wll&#039;&#039;&#039; 4  &#039;&#039;&#039;Agl&#039;&#039;&#039; 4  &#039;&#039;&#039;Spd&#039;&#039;&#039; 4  &#039;&#039;&#039;Pow&#039;&#039;&#039; 6  &#039;&#039;&#039;Frt&#039;&#039;&#039; 8&lt;br /&gt;
&#039;&#039;&#039;Hth&#039;&#039;&#039; 6  &#039;&#039;&#039;Stl&#039;&#039;&#039; 6  &#039;&#039;&#039;Hes&#039;&#039;&#039; 6  &#039;&#039;&#039;MWd&#039;&#039;&#039; 13&lt;br /&gt;
Age 27&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
* Dedicated&lt;br /&gt;
* Gentle Giant&lt;br /&gt;
* No-nonsense&lt;br /&gt;
* Protective&lt;br /&gt;
* Sanguine&lt;br /&gt;
* Superstitious&lt;br /&gt;
* Tool of the State&lt;br /&gt;
* Yes, boss&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|width=&amp;quot;120&amp;quot;| &amp;amp;nbsp;&lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
| Advanced mathematics || 2 ||  || Driving || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bargaining || 2 ||  || History|| 3&lt;br /&gt;
|-&lt;br /&gt;
| Bigotry-wise || 2 || || Human-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Child rearing || 2 || || Intimidation || 5&lt;br /&gt;
|-&lt;br /&gt;
| Close combat || 4 || || Job-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Conflict-wise || 2 || || Kerrn-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Cult Doctrine || 3 || || Mercenary-wise|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Discipline-wise || 2 || || Repair || 5&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || || Streetwise || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Resources==== &lt;br /&gt;
* Resources 8d&lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
* Base Circles 2d&lt;br /&gt;
* &#039;&#039;Affiliations&#039;&#039;&lt;br /&gt;
** 1d with the Kerrn community &lt;br /&gt;
** 1d with the Worship of the Next Incarnation&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Reputation&#039;&#039;&lt;br /&gt;
** 1d Always willing to help a fellow Kerrn in need&lt;br /&gt;
** 1d Works with and for the Gentry in the interest of smooth Human-Kerrn relations&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relationships&#039;&#039;&lt;br /&gt;
** [[Kahzahr]] -- My living brother.  Still bent on the destructive path of insurrection.&lt;br /&gt;
** [[Hammer Lord Shoyan Ashpool]] -- my employer and a fine man.&lt;br /&gt;
&lt;br /&gt;
====Instincts====&lt;br /&gt;
1.  &lt;br /&gt;
&lt;br /&gt;
2.  &lt;br /&gt;
&lt;br /&gt;
3.  &lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
1.   The Worship of the Next Incarnation preaches an enlightened philosophy.  Accept what you cannot change, be true to yourself, help others where you can and the world will be a better place.  I will spread the word by public preaching.  &lt;br /&gt;
&lt;br /&gt;
2.  My brother is on a path of self-destruction.  I will get him to listen to the Word.&lt;br /&gt;
&lt;br /&gt;
3. Violent resistence leads to death and destruction, the Kerrn must not rise up again.&lt;br /&gt;
&lt;br /&gt;
====Artha====&lt;br /&gt;
&lt;br /&gt;
1 fate 1 persona&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Anvil_Lord_Alexus_Hitton&amp;diff=87876</id>
		<title>Anvil Lord Alexus Hitton</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Anvil_Lord_Alexus_Hitton&amp;diff=87876"/>
		<updated>2008-07-26T20:41:37Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Anvil Lord Alexus Hitton=&lt;br /&gt;
&lt;br /&gt;
A member of the aristocracy from a mid-level family.  Now a pretty run-of-the-mill Constable under Justicar Vienne.  He also acts as the local officer in charge of his family&#039;s anvil battalion, the Hitton Hussars.  He tries to be a good man, but he is a product of the system.  Mostly he spends his time at sports, gambling and cultural pursuits though not to excess at any particular vice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.B.&#039;&#039;&#039;  Alexus Hitton is a player character in [[Bantustan]], a pbp Burning Empires campaign.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
====Lifepaths====&lt;br /&gt;
Born to Rule, Coeptir, Armiger, Lord-Pilot Anvil, Anvil Lord, Constable  &lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 4  &#039;&#039;&#039;Wll&#039;&#039;&#039; 4  &#039;&#039;&#039;Agl&#039;&#039;&#039; 4  &#039;&#039;&#039;Spd&#039;&#039;&#039; 4  &#039;&#039;&#039;Pow&#039;&#039;&#039; 4  &#039;&#039;&#039;Frt&#039;&#039;&#039; 4&lt;br /&gt;
&#039;&#039;&#039;Hth&#039;&#039;&#039; 4  &#039;&#039;&#039;Stl&#039;&#039;&#039; 4  &#039;&#039;&#039;Hes&#039;&#039;&#039; 6  &#039;&#039;&#039;MWd&#039;&#039;&#039; 10&lt;br /&gt;
Age 36&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
* Anvil Lord&lt;br /&gt;
* Anvil Trained&lt;br /&gt;
* Corvus &amp;amp; Crucis -- doesn&#039;t wear a wig since going bald is fashionable with you posers&lt;br /&gt;
* Idealist&lt;br /&gt;
* Mark of Privilege&lt;br /&gt;
* Nose for Trouble&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|width=&amp;quot;120&amp;quot;| &amp;amp;nbsp;&lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
| Administration || 3 ||  || Iron-wise || 3&lt;br /&gt;
|-&lt;br /&gt;
| Anvil-wise || 4 ||  || Oratory|| 3&lt;br /&gt;
|-&lt;br /&gt;
| Artillary || 2 || || Outlaw-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Assault Weapons || 2 || || Pilot || 3&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || 2 || || Spaceport-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Command || 3 || || Squad Support Weapons || 2&lt;br /&gt;
|-&lt;br /&gt;
| Etiquette || 4 || || Strategy || 3&lt;br /&gt;
|-&lt;br /&gt;
| Gambling || 2 || || Tactics || 3&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Law || 3 || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Resources==== &lt;br /&gt;
* Resources 7d&lt;br /&gt;
* Anvil Command armor -- +1d Observation, +1d Tactics&lt;br /&gt;
* Inner Muse sub-dermal implant -- communication link&lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
* Base Circles 2d&lt;br /&gt;
* &#039;&#039;Affiliations&#039;&#039;&lt;br /&gt;
** 1d Colonel, Hitton Hussars recruiting section&lt;br /&gt;
** 2d with Gentry (1d from birth)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Reputation&#039;&#039;&lt;br /&gt;
** 3d Young man about town&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relationships&#039;&#039;&lt;br /&gt;
** [[Kahzahr]] -- A promising soldier, but a deserter.  No discipline to do his duty. &lt;br /&gt;
** [[Justicar Vienne]] -- Older, but still enticing.  She&#039;s got a feel of controlled danger around her that attracts me.  Besides, a marriage oould be good for both familiers.&lt;br /&gt;
&lt;br /&gt;
====Instincts====&lt;br /&gt;
1.  To to sooth arguments.  Strong emotions are uncooth.&lt;br /&gt;
&lt;br /&gt;
2.  Bet on the outcome.  It keeps things interesting.&lt;br /&gt;
&lt;br /&gt;
3.  Defer to Vienne on really hard decisions.&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
1.   The Kerrn are great warriors and noble spirits, morally superior to Humans though their cultural achievements are lacking.  (Think &#039;noble savage&#039; view of American Indians)&lt;br /&gt;
&lt;br /&gt;
2.  Military leadership and service is a necessary duty to protect society.&lt;br /&gt;
&lt;br /&gt;
3.  Whale hunting on wings is the highest sport.&lt;br /&gt;
&lt;br /&gt;
====Artha====&lt;br /&gt;
1 fate, 1 persona&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hammer_Lord_Shoyan_Ashpool&amp;diff=87875</id>
		<title>Hammer Lord Shoyan Ashpool</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hammer_Lord_Shoyan_Ashpool&amp;diff=87875"/>
		<updated>2008-07-26T20:41:03Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Hammer Lord Shoyan Ashpool=&lt;br /&gt;
&lt;br /&gt;
Shoyan is Vaylen. He came to this planet as a young man many years ago, married into the aristocracy and has lived here ever since. He&#039;s now a grand old man of the Gentry, especially since it is widely known that he was a successful Hammer commander years ago. &lt;br /&gt;
&lt;br /&gt;
Shoyan has had two wives and numerous children. He is estranged from most of his family, though he often supports members through hard times. His residence is an isolated living dome floating near (but not connected to) one of the major cities of the planet.&lt;br /&gt;
&lt;br /&gt;
Shoyan is ready now to start the full takeover of this world for his clan. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.B.&#039;&#039;&#039;  Hammer Lord Shoyan Ashpool is a player character in [[Bantustan]], a pbp Burning Empires campaign.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
====Lifepaths====&lt;br /&gt;
 Vibhuuten Clan, Ascetic, Syzygy, Cultist, Diplomat, Captain, Prince, Philosopher King.&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 6  &#039;&#039;&#039;Wll&#039;&#039;&#039; 5  &#039;&#039;&#039;Agl&#039;&#039;&#039; 4  &#039;&#039;&#039;Spd&#039;&#039;&#039; 4  &#039;&#039;&#039;Pow&#039;&#039;&#039; 3  &#039;&#039;&#039;Frt&#039;&#039;&#039; 6&lt;br /&gt;
&#039;&#039;&#039;Hth&#039;&#039;&#039; 5  &#039;&#039;&#039;Stl&#039;&#039;&#039; 7  &#039;&#039;&#039;Hes&#039;&#039;&#039; 3  &#039;&#039;&#039;MWd&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
* Anvil Trained&lt;br /&gt;
* Cool-Headed&lt;br /&gt;
* Corvus &amp;amp; Crucis&lt;br /&gt;
* Handsome &lt;br /&gt;
* Mark of Privilege&lt;br /&gt;
* Rule of Three&lt;br /&gt;
* Stoic&lt;br /&gt;
* Surreptitious&lt;br /&gt;
* Usurper&lt;br /&gt;
* Vibhuuten Clan&lt;br /&gt;
* Well-Travelled&lt;br /&gt;
* Wizened&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|width=&amp;quot;120&amp;quot;| &amp;amp;nbsp;&lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
| Administration || 3 ||  || Intimidation  || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucracy  || 4 ||  || Leader-wise || 3&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat  || 2 ||  || Logistics || 7&lt;br /&gt;
|-&lt;br /&gt;
| Command  || 7 ||  || Meitation  || 2&lt;br /&gt;
|-&lt;br /&gt;
| Conspicuous  || 2 ||  || Musical Instrument || 3&lt;br /&gt;
|-&lt;br /&gt;
| Cult Doctrine  || 4 ||  || Pesuasion || 7&lt;br /&gt;
|-&lt;br /&gt;
| Cult-wise  || 3 ||  || Physical Training || 2&lt;br /&gt;
|-&lt;br /&gt;
| Deal-wise  || 3 ||  || Pilot || 4&lt;br /&gt;
|-&lt;br /&gt;
| Etiquette  || 5 ||  || Rhetoric || 2&lt;br /&gt;
|-&lt;br /&gt;
| Faction-wise  || 3  ||  || Soothing Platitudes  || 2&lt;br /&gt;
|-&lt;br /&gt;
| Falsehood  || 2 ||  || Strategy || 7&lt;br /&gt;
|-&lt;br /&gt;
| Gullible Mark-wise  || 3  ||  || Survival  || 2&lt;br /&gt;
|-&lt;br /&gt;
| Hammer-wise  || 3 ||  || Vaylen Philosophy || 5&lt;br /&gt;
|-&lt;br /&gt;
| Human-wise  || 3 ||  || Vaylen-wise  || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Resources==== &lt;br /&gt;
* Resources 10d&lt;br /&gt;
*  Isolated mansion dome with manned security stations (+1d to security)&lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
* Base Circles 2d&lt;br /&gt;
* &#039;&#039;Reserve&#039;&#039; 4d&lt;br /&gt;
* &#039;&#039;Affiliations&#039;&#039;&lt;br /&gt;
** 1d ex-Hammer personel on planet&lt;br /&gt;
** 2d social contacts with the nobility (1d from Mark of Privilege)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Reputation&#039;&#039;&lt;br /&gt;
** 3d reclusive but influential patriarch&lt;br /&gt;
** 1d supporter of the Worship of the Next Incarnation&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relationships&#039;&#039;&lt;br /&gt;
** [[Gaius Nestor]] -- bastard son, now a pirate.  Useful contact and part of my clan&lt;br /&gt;
** [[Cleo]] -- Gaius&#039;s daughter&lt;br /&gt;
** [[Brother Geoff]] -- leader of the Worship of the Next Incarnation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Instincts====&lt;br /&gt;
1. Work for the long-term.  Concessions are better than defeat, so always offer a deal.&lt;br /&gt;
&lt;br /&gt;
2. Keep an escape flyer ready&lt;br /&gt;
&lt;br /&gt;
3.  Always have a hulled body guard nearby&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
1.  The flowering of civilization is the arts and sciences.  It is my duty to act as a patron for these endevors.&lt;br /&gt;
&lt;br /&gt;
2.  This world is ripe for the Vibhuuten clan.  I will set up a way to smuggle in more worms.&lt;br /&gt;
&lt;br /&gt;
3. Clan is everything -- Human or Vaylen.  Gaius is proving influential, I will get him to work for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Artha====&lt;br /&gt;
3 fate, 2 persona&lt;br /&gt;
&lt;br /&gt;
====Advancement====&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Justicar_Vienne&amp;diff=87874</id>
		<title>Justicar Vienne</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Justicar_Vienne&amp;diff=87874"/>
		<updated>2008-07-26T20:40:29Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Justicar Vienne=&lt;br /&gt;
&lt;br /&gt;
Daughter of an important family, Vienne has had a lifelong dedication to law, order and justice. She walks in the filth of society so that others don&#039;t have to. Now she serves as a Justicar for the planet, part chief of police, part judge, part independant investigator.   Her main aim is to protect aristocratic society from rebels, cultists, pirates and other anarchists bent on overthrowing it.&lt;br /&gt;
&lt;br /&gt;
Nominally the Constables of the planet report to one of the three Justicars.  In practice, because they are often independently appointed, the connections are weak.   To make matters worse, the Guild of Interlocutors blurs the line even more when they move from a passive role of message exchange to an active role.  For that blurring, and from her more rigorous mental discipline, Vienne has little love for the Interlocutors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.B.&#039;&#039;&#039;  Justicar Vienne is a player character in [[Bantustan]], a pbp Burning Empires campaign.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
====Lifepaths====&lt;br /&gt;
  Born to Rule, Novitiate, Circle of 10K, Stormtrooper, X-O, Agent, Constable, Justicar&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 6  &#039;&#039;&#039;Wll&#039;&#039;&#039; 6  &#039;&#039;&#039;Agl&#039;&#039;&#039; 4  &#039;&#039;&#039;Spd&#039;&#039;&#039; 3  &#039;&#039;&#039;Pow&#039;&#039;&#039; 3  &#039;&#039;&#039;Frt&#039;&#039;&#039; 3&lt;br /&gt;
&#039;&#039;&#039;Hth&#039;&#039;&#039; 4  &#039;&#039;&#039;Stl&#039;&#039;&#039; 7  &#039;&#039;&#039;Hes&#039;&#039;&#039; 4  &#039;&#039;&#039;MWd&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
* Bright Mark&lt;br /&gt;
* Brutal&lt;br /&gt;
* Cold-Blooded&lt;br /&gt;
* Mark of Privilege&lt;br /&gt;
* Nose for Trouble&lt;br /&gt;
* Scut Work&lt;br /&gt;
* Stern Demeanor&lt;br /&gt;
* Warriors&#039; Code&lt;br /&gt;
* Your Emenence&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|width=&amp;quot;120&amp;quot;| &amp;amp;nbsp;&lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
| Administration || 3 ||  || Oratory || 5&lt;br /&gt;
|-&lt;br /&gt;
| Amercement || 3 ||  || Outlaw-wise || 3&lt;br /&gt;
|-&lt;br /&gt;
| Circle of 10K-wise || 3 || || Persuasion || 3&lt;br /&gt;
|-&lt;br /&gt;
| Close combat || 4 || || Propaganda || 3&lt;br /&gt;
|-&lt;br /&gt;
| Command || 5 || || Province-wise || 3&lt;br /&gt;
|-&lt;br /&gt;
| Criminal-wise || 3 || || Psychologist-wise || 3&lt;br /&gt;
|-&lt;br /&gt;
| Etiquette || 5 || || Psychology || 7&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Law || 3 || || Signals || 5&lt;br /&gt;
|-&lt;br /&gt;
| Interrogation || 4 || || Strategy || 5&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || 3 || || Tactics || 5&lt;br /&gt;
|-&lt;br /&gt;
| Investigative Logic || 7 || || Trouble-wise || 5&lt;br /&gt;
|-&lt;br /&gt;
| Observation || 3 || || Unit-wise || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Resources==== &lt;br /&gt;
* Resources 10d&lt;br /&gt;
*  Shay knife -- symbol of her particular discipline in the Circle of 10,000.  A weapon and a status symbol  (knife + intuitive + 1d steel&lt;br /&gt;
* Greater Muse sub-dermal implant -- signals tool and communications link to official systems  (3d automated inhuman skill @ data-flow-wise)&lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
* Base Circles 3d&lt;br /&gt;
* &#039;&#039;Reserve&#039;&#039; 4d&lt;br /&gt;
* &#039;&#039;Affiliations&#039;&#039;&lt;br /&gt;
** 2d Staff of the Justicar&#039;s office&lt;br /&gt;
** 2d Powerful familiers in the Gentry (1d from birth)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Reputation&#039;&#039;&lt;br /&gt;
** 2d No-nonsense, law-and-order Justicar&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relationships&#039;&#039;&lt;br /&gt;
** [[Marist]] -- He&#039;s a grasping degenerate; an example of what happens to a psychologist w/o proper training&lt;br /&gt;
** [[Kahzahr]] -- brother to the late Kerrn agitator.  He must be watched closely for signs of raising more Kerrn trouble&lt;br /&gt;
** [[Anvil Lord Alexus Hitton]] -- A loyal constable and my lover.&lt;br /&gt;
&lt;br /&gt;
====Instincts====&lt;br /&gt;
1. Always carry my shay knife as a sign of my liniage in the Circle of 10,000&lt;br /&gt;
&lt;br /&gt;
2. Keep contact with my office and Alexus&lt;br /&gt;
&lt;br /&gt;
3. Do background checks on everyone I meet.&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
1.  The Guild of Interlocutors is a hive of codebreakers.  Marist is the worst example and I will find evidence of his crimes.&lt;br /&gt;
&lt;br /&gt;
2.  Social decay is moral decay.  I walk in the filth so that others don&#039;t have to.  I will investigate the Kerrn to make sure the levitation grids are safe.&lt;br /&gt;
&lt;br /&gt;
3.  Act with honor and take responsability for your actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Artha====&lt;br /&gt;
3 fate, 2 persona&lt;br /&gt;
&lt;br /&gt;
====Advancement====&lt;br /&gt;
routine resources roll -- greater muse adds data-flow-wise&lt;br /&gt;
&lt;br /&gt;
routine trouble-wise -- failed to find Marist&#039;s investigation.&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lord-Pilot_Gorey_Conner&amp;diff=87873</id>
		<title>Lord-Pilot Gorey Conner</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lord-Pilot_Gorey_Conner&amp;diff=87873"/>
		<updated>2008-07-26T20:39:47Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lord-Pilot Gorey Conner=&lt;br /&gt;
&lt;br /&gt;
Born to a poor family and soon orphaned, Gorey learned to care for himself on the streets.  He was placed in one of the standard schools, which did more to forge his desire to make something of himself than to teach him any useful skills.   Out of school he learned that who you know and what you know about them can be more important than what you know anyway.  &lt;br /&gt;
&lt;br /&gt;
Over time, he built himself a place in all the vice trades on the planet. That gave him power and a taste of wealth, but he realized it would also always leave him a hunted man.  He moved into a more back-room role, starting to run his affairs more as a business than as personal adventures.  Eventually he even diversified into legitimate business -- though often in part enabled by the fact that his other endeavors provided protection that more legitimate businessmen did not have.  Part of that change has been passing control of his former flagship -- the Audacity -- on to Gaius in exchange for a percent of Gaius&#039;s returns.&lt;br /&gt;
&lt;br /&gt;
Now Gorey is a respected, if minor, member of the Gentry.  His manners, not to mention his money keep people from inquiring too closely into his background.   He has even recently be dubbed a Lord-Pilot; mostly an honorary post on this planet, but certainly a mark of respect from the community.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.B.&#039;&#039;&#039;  Lord-Pilot Gorey Conner is a player character in [[Bantustan]], a pbp Burning Empires campaign.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
====Lifepaths====&lt;br /&gt;
 Born on the Streets, Student (Freeman), Blackmailer, Smuggler, Whoremaster, Criminal, Criminal, Financier, Financier, Lord-Pilot Anvil&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 4  &#039;&#039;&#039;Wll&#039;&#039;&#039; 4  &#039;&#039;&#039;Agl&#039;&#039;&#039; 4  &#039;&#039;&#039;Spd&#039;&#039;&#039; 3  &#039;&#039;&#039;Pow&#039;&#039;&#039; 3  &#039;&#039;&#039;Frt&#039;&#039;&#039; 3&lt;br /&gt;
&#039;&#039;&#039;Hth&#039;&#039;&#039; 3  &#039;&#039;&#039;Stl&#039;&#039;&#039; 5  &#039;&#039;&#039;Hes&#039;&#039;&#039; 4  &#039;&#039;&#039;MWd&#039;&#039;&#039; 9&lt;br /&gt;
Age 54&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
* Bruised eyes&lt;br /&gt;
* cool-headed -- figured into hesitation already&lt;br /&gt;
* corvus &amp;amp; crucis -- generally though not dotrinarily wearing a wig.&lt;br /&gt;
* domineering presence -- once per DoW, make an independant Point or Dismiss before opponent&#039;s roll.  Also if scripting a Point or Dismiss against an opponent&#039;s Point, character goes first (not simultainious).&lt;br /&gt;
* family -- reputation with the family&lt;br /&gt;
* iron trained&lt;br /&gt;
* life under a different code -- 4th belief&lt;br /&gt;
* orphan &lt;br /&gt;
* savvy -- +1d to circles when implicitly threatening&lt;br /&gt;
* scheming -- persona point for schemes involving working with opposition or with a hateful/rival relationship&lt;br /&gt;
* vig -- loans get repaid on they imply a 1d infamous reputation and forced repayment.&lt;br /&gt;
* well-heeled&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|width=&amp;quot;120&amp;quot;| &amp;amp;nbsp;&lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
| Barganing || 6 ||  || Iron-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Black-market-wise || 2 ||  || Observation || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bribe-wise || 2 || || Persuasion || 6&lt;br /&gt;
|-&lt;br /&gt;
| Close combat || 3 || || Prostitute-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Criminal-wise || 2 || || Quarantine-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Etiquette || 6 || || Regulation-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Faction-wise || 2 || || Smuggling || 6&lt;br /&gt;
|-&lt;br /&gt;
| Falsehood || 5 || || Squad-support weapons || 2&lt;br /&gt;
|-&lt;br /&gt;
| Finance || 6 || || Streetwise || 6&lt;br /&gt;
|-&lt;br /&gt;
| Institutional-hell-wise || 2 || || Tactics || 5&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || 5 || || Young-girl-(...)-wise || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Resources==== &lt;br /&gt;
* Resources 16d&lt;br /&gt;
* (Color)  Secure mansion dome on the main city.  &lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
* Base Circles 2d&lt;br /&gt;
* &#039;&#039;Reserve&#039;&#039; 4d&lt;br /&gt;
* &#039;&#039;Affiliations&#039;&#039;&lt;br /&gt;
** 2d Sports &amp;amp; players in the Gentry&lt;br /&gt;
** 2d Leaders in the gangs of the Underneath&lt;br /&gt;
** 1d His &#039;family&#039; in the Underneath&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Reputation&#039;&#039;&lt;br /&gt;
** 1d Financial wizard&lt;br /&gt;
** 1d Has access to unusual &amp;amp; exotic goods&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relationships&#039;&#039;&lt;br /&gt;
** [[Gaius Nestor]] -- An &#039;independant contractor&#039; sailing under my protection.  I set him up with his ship and he owes me for that.&lt;br /&gt;
** [[Marist]] -- A small-minded, corrupt man.  Potentially a tool to be used.  He thinks I owe him.&lt;br /&gt;
** [[Vrelt]] -- A useful Kerrn and part of my plan to get leverage over the levitation grids&lt;br /&gt;
** [[Cleo]] -- An up-and-coming prospect&lt;br /&gt;
** [[Arat]] -- My intermediary with those from Underneath, and general muscle.&lt;br /&gt;
&lt;br /&gt;
====Instincts====&lt;br /&gt;
1.  Always act appropriately to the situation and society, it puts people at ease.  (linked etiquette test for dow)&lt;br /&gt;
&lt;br /&gt;
2.  Always keep a girl at my side&lt;br /&gt;
&lt;br /&gt;
3.  Be inconspicuous in anything illegal.&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
1.  Everyone deserves a chance, no matter their background.  Cleo deserves to be more than a second in command and I will set her up.&lt;br /&gt;
&lt;br /&gt;
2.  Social conventions are a useful dog to control the sheep.  I can use them to get a favor from Marist.&lt;br /&gt;
&lt;br /&gt;
3. I need another line of revenue.  I will set up a secret processing factory for space whales.&lt;br /&gt;
&lt;br /&gt;
4. Everything and everyone is for sale given the right coin.  Leverage over the levitation grids is a strong currency and I will acquire it.&lt;br /&gt;
&lt;br /&gt;
====Artha====&lt;br /&gt;
3 fate, 2 persona&lt;br /&gt;
&lt;br /&gt;
====Advancement====&lt;br /&gt;
routine smuggling roll for phase disposition&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Vrelt,_brother_of_Kahzahr&amp;diff=87872</id>
		<title>Vrelt, brother of Kahzahr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Vrelt,_brother_of_Kahzahr&amp;diff=87872"/>
		<updated>2008-07-26T20:39:18Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Vrelt=&lt;br /&gt;
&lt;br /&gt;
Younger brother of [[Kahzahr]].  Took part in the insurrection that lead to their older brother&#039;s death.  Unlike Kahzahr&#039;s drive for justice, Vrelt became driven to help the cause of the Kerrn by serving well .  He has become a member of the Worship of the Next Incarnation.  Recently he has been hired as a driver/bodyguard for Lord Shoyan Ashpool -- though the job does not involve much driving since the Lord is a virtual recluse.  Vrelt wishes his brother would accept that strife does neither side any good and stop the Kerrn/Human struggles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.B.&#039;&#039;&#039;  Vrelt is a player character in [[Bantustan]], a pbp Burning Empires campaign.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
====Lifepaths====&lt;br /&gt;
Born Kerrn, Yusheva, Mamma, Verker, Verker, Murk&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 4  &#039;&#039;&#039;Wll&#039;&#039;&#039; 4  &#039;&#039;&#039;Agl&#039;&#039;&#039; 4  &#039;&#039;&#039;Spd&#039;&#039;&#039; 4  &#039;&#039;&#039;Pow&#039;&#039;&#039; 6  &#039;&#039;&#039;Frt&#039;&#039;&#039; 8&lt;br /&gt;
&#039;&#039;&#039;Hth&#039;&#039;&#039; 6  &#039;&#039;&#039;Stl&#039;&#039;&#039; 6  &#039;&#039;&#039;Hes&#039;&#039;&#039; 6  &#039;&#039;&#039;MWd&#039;&#039;&#039; 13&lt;br /&gt;
Age 27&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
* Dedicated&lt;br /&gt;
* Gentle Giant&lt;br /&gt;
* No-nonsense&lt;br /&gt;
* Protective&lt;br /&gt;
* Sanguine&lt;br /&gt;
* Superstitious&lt;br /&gt;
* Tool of the State&lt;br /&gt;
* Yes, boss&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|width=&amp;quot;120&amp;quot;| &amp;amp;nbsp;&lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
| Advanced mathematics || 2 ||  || Driving || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bargaining || 2 ||  || History|| 3&lt;br /&gt;
|-&lt;br /&gt;
| Bigotry-wise || 2 || || Human-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Child rearing || 2 || || Intimidation || 5&lt;br /&gt;
|-&lt;br /&gt;
| Close combat || 4 || || Job-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Conflict-wise || 2 || || Kerrn-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Cult Doctrine || 3 || || Mercenary-wise|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Discipline-wise || 2 || || Repair || 5&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || || Streetwise || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Resources==== &lt;br /&gt;
* Resources 8d&lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
* Base Circles 2d&lt;br /&gt;
* &#039;&#039;Affiliations&#039;&#039;&lt;br /&gt;
** 1d with the Kerrn community &lt;br /&gt;
** 1d with the Worship of the Next Incarnation&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Reputation&#039;&#039;&lt;br /&gt;
** 1d Always willing to help a fellow Kerrn in need&lt;br /&gt;
** 1d Works with and for the Gentry in the interest of smooth Human-Kerrn relations&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relationships&#039;&#039;&lt;br /&gt;
** [[Kahzahr]] -- My living brother.  Still bent on the destructive path of insurrection.&lt;br /&gt;
** [[Hammer Lord Shoyan Ashpool]] -- my employer and a fine man.&lt;br /&gt;
&lt;br /&gt;
====Instincts====&lt;br /&gt;
1.  &lt;br /&gt;
&lt;br /&gt;
2.  &lt;br /&gt;
&lt;br /&gt;
3.  &lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
1.   &lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
. &lt;br /&gt;
3.&lt;br /&gt;
&lt;br /&gt;
====Artha====&lt;br /&gt;
&lt;br /&gt;
1 fate 1 persona&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hammer_Lord_Shoyan_Ashpool&amp;diff=87871</id>
		<title>Hammer Lord Shoyan Ashpool</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hammer_Lord_Shoyan_Ashpool&amp;diff=87871"/>
		<updated>2008-07-26T20:37:12Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Hammer Lord Shoyan Ashpool=&lt;br /&gt;
&lt;br /&gt;
Shoyan is Vaylen. He came to this planet as a young man many years ago, married into the aristocracy and has lived here ever since. He&#039;s now a grand old man of the Gentry, especially since it is widely known that he was a successful Hammer commander years ago. &lt;br /&gt;
&lt;br /&gt;
Shoyan has had two wives and numerous children. He is estranged from most of his family, though he often supports members through hard times. His residence is an isolated living dome floating near (but not connected to) one of the major cities of the planet.&lt;br /&gt;
&lt;br /&gt;
Shoyan is ready now to start the full takeover of this world for his clan. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.B.&#039;&#039;&#039;  Hammer Lord Shoyan Ashpool is a player character in [[Bantustan]], a pbp Burning Empires campaign.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
====Lifepaths====&lt;br /&gt;
 Vibhuuten Clan, Ascetic, Syzygy, Cultist, Diplomat, Captain, Prince, Philosopher King.&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 6  &#039;&#039;&#039;Wll&#039;&#039;&#039; 5  &#039;&#039;&#039;Agl&#039;&#039;&#039; 4  &#039;&#039;&#039;Spd&#039;&#039;&#039; 4  &#039;&#039;&#039;Pow&#039;&#039;&#039; 3  &#039;&#039;&#039;Frt&#039;&#039;&#039; 6&lt;br /&gt;
&#039;&#039;&#039;Hth&#039;&#039;&#039; 5  &#039;&#039;&#039;Stl&#039;&#039;&#039; 7  &#039;&#039;&#039;Hes&#039;&#039;&#039; 3  &#039;&#039;&#039;MWd&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
* Anvil Trained&lt;br /&gt;
* Cool-Headed&lt;br /&gt;
* Corvus &amp;amp; Crucis&lt;br /&gt;
* Handsome &lt;br /&gt;
* Mark of Privilege&lt;br /&gt;
* Rule of Three&lt;br /&gt;
* Stoic&lt;br /&gt;
* Surreptitious&lt;br /&gt;
* Usurper&lt;br /&gt;
* Vibhuuten Clan&lt;br /&gt;
* Well-Travelled&lt;br /&gt;
* Wizened&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|width=&amp;quot;120&amp;quot;| &amp;amp;nbsp;&lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
| Administration || 3 ||  || Intimidation  || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucracy  || 4 ||  || Leader-wise || 3&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat  || 2 ||  || Logistics || 7&lt;br /&gt;
|-&lt;br /&gt;
| Command  || 7 ||  || Meitation  || 2&lt;br /&gt;
|-&lt;br /&gt;
| Conspicuous  || 2 ||  || Musical Instrument || 3&lt;br /&gt;
|-&lt;br /&gt;
| Cult Doctrine  || 4 ||  || Pesuasion || 7&lt;br /&gt;
|-&lt;br /&gt;
| Cult-wise  || 3 ||  || Physical Training || 2&lt;br /&gt;
|-&lt;br /&gt;
| Deal-wise  || 3 ||  || Pilot || 4&lt;br /&gt;
|-&lt;br /&gt;
| Etiquette  || 5 ||  || Rhetoric || 2&lt;br /&gt;
|-&lt;br /&gt;
| Faction-wise  || 3  ||  || Soothing Platitudes  || 2&lt;br /&gt;
|-&lt;br /&gt;
| Falsehood  || 2 ||  || Strategy || 7&lt;br /&gt;
|-&lt;br /&gt;
| Gullible Mark-wise  || 3  ||  || Survival  || 2&lt;br /&gt;
|-&lt;br /&gt;
| Hammer-wise  || 3 ||  || Vaylen Philosophy || 5&lt;br /&gt;
|-&lt;br /&gt;
| Human-wise  || 3 ||  || Vaylen-wise  || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Resources==== &lt;br /&gt;
* Resources 10d&lt;br /&gt;
*  Isolated mansion dome with manned security stations (+1d to security)&lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
* Base Circles 2d&lt;br /&gt;
* &#039;&#039;Reserve&#039;&#039; 4d&lt;br /&gt;
* &#039;&#039;Affiliations&#039;&#039;&lt;br /&gt;
** 1d ex-Hammer personel on planet&lt;br /&gt;
** 2d social contacts with the nobility (1d from Mark of Privilege)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Reputation&#039;&#039;&lt;br /&gt;
** 3d reclusive but influential patriarch&lt;br /&gt;
** 1d supporter of the Worship of the Next Incarnation&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relationships&#039;&#039;&lt;br /&gt;
** [[Gaius]] -- bastard son, now a pirate.  Useful contact and part of my clan&lt;br /&gt;
** [[Cleo]] -- Gaius&#039;s daughter&lt;br /&gt;
** [[Brother Geoff]] -- leader of the Worship of the Next Incarnation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Instincts====&lt;br /&gt;
1. Work for the long-term.  Concessions are better than defeat, so always offer a deal.&lt;br /&gt;
&lt;br /&gt;
2. Keep an escape flyer ready&lt;br /&gt;
&lt;br /&gt;
3.  Always have a hulled body guard nearby&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
1.  The flowering of civilization is the arts and sciences.  It is my duty to act as a patron for these endevors.&lt;br /&gt;
&lt;br /&gt;
2.  This world is ripe for the Vibhuuten clan.  I will set up a way to smuggle in more worms.&lt;br /&gt;
&lt;br /&gt;
3. Clan is everything -- Human or Vaylen.  Gaius is proving influential, I will get him to work for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Artha====&lt;br /&gt;
&lt;br /&gt;
====Advancement====&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hammer_Lord_Shoyan_Ashpool&amp;diff=87870</id>
		<title>Hammer Lord Shoyan Ashpool</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hammer_Lord_Shoyan_Ashpool&amp;diff=87870"/>
		<updated>2008-07-26T20:17:25Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Hammer Lord Shoyan Ashpool=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.B.&#039;&#039;&#039;  Hammer Lord Shoyan Ashpool is a player character in [[Bantustan]], a pbp Burning Empires campaign.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
====Lifepaths====&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 6  &#039;&#039;&#039;Wll&#039;&#039;&#039; 6  &#039;&#039;&#039;Agl&#039;&#039;&#039; 4  &#039;&#039;&#039;Spd&#039;&#039;&#039; 3  &#039;&#039;&#039;Pow&#039;&#039;&#039; 3  &#039;&#039;&#039;Frt&#039;&#039;&#039; 3&lt;br /&gt;
&#039;&#039;&#039;Hth&#039;&#039;&#039; 4  &#039;&#039;&#039;Stl&#039;&#039;&#039; 7  &#039;&#039;&#039;Hes&#039;&#039;&#039; 4  &#039;&#039;&#039;MWd&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|width=&amp;quot;120&amp;quot;| &amp;amp;nbsp;&lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Resources==== &lt;br /&gt;
* Resources 10d&lt;br /&gt;
*  &lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
* Base Circles 3d&lt;br /&gt;
* &#039;&#039;Reserve&#039;&#039; 4d&lt;br /&gt;
* &#039;&#039;Affiliations&#039;&#039;&lt;br /&gt;
** &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Reputation&#039;&#039;&lt;br /&gt;
** &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relationships&#039;&#039;&lt;br /&gt;
** &lt;br /&gt;
====Instincts====&lt;br /&gt;
1.&lt;br /&gt;
&lt;br /&gt;
2. &lt;br /&gt;
&lt;br /&gt;
3. &lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
1.  &lt;br /&gt;
&lt;br /&gt;
2.  &lt;br /&gt;
&lt;br /&gt;
3. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Artha====&lt;br /&gt;
&lt;br /&gt;
====Advancement====&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Vrelt,_brother_of_Kahzahr&amp;diff=87858</id>
		<title>Vrelt, brother of Kahzahr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Vrelt,_brother_of_Kahzahr&amp;diff=87858"/>
		<updated>2008-07-26T18:21:03Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: /* Circles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Vrelt=&lt;br /&gt;
&lt;br /&gt;
Younger brother of [[Kahzahr]].  Took part in the insurrection that lead to their older brother&#039;s death.  Unlike Kahzahr&#039;s drive for justice, Vrelt became driven to help the cause of the Kerrn by serving well .  He has become a member of the Worship of the Next Incarnation.  Recently he has been hired as a driver/bodyguard for Lord Shoyan Ashpool -- though the job does not involve much driving since the Lord is a virtual recluse.  Vrelt wishes his brother would accept that strife does neither side any good and stop the Kerrn/Human struggles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.B.&#039;&#039;&#039;  Vrelt is a player character in [[Bantustan]], a pbp Burning Empires campaign.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
====Lifepaths====&lt;br /&gt;
Born Kerrn, Yusheva, Mamma, Verker, Verker, Murk&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 4  &#039;&#039;&#039;Wll&#039;&#039;&#039; 4  &#039;&#039;&#039;Agl&#039;&#039;&#039; 4  &#039;&#039;&#039;Spd&#039;&#039;&#039; 4  &#039;&#039;&#039;Pow&#039;&#039;&#039; 6  &#039;&#039;&#039;Frt&#039;&#039;&#039; 8&lt;br /&gt;
&#039;&#039;&#039;Hth&#039;&#039;&#039; 6  &#039;&#039;&#039;Stl&#039;&#039;&#039; 6  &#039;&#039;&#039;Hes&#039;&#039;&#039; 6  &#039;&#039;&#039;MWd&#039;&#039;&#039; 13&lt;br /&gt;
Age 27&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
* Dedicated&lt;br /&gt;
* Gentle Giant&lt;br /&gt;
* No-nonsense&lt;br /&gt;
* Protective&lt;br /&gt;
* Sanguine&lt;br /&gt;
* Superstitious&lt;br /&gt;
* Tool of the State&lt;br /&gt;
* Yes, boss&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|width=&amp;quot;120&amp;quot;| &amp;amp;nbsp;&lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
| Advanced mathematics || 2 ||  || Driving || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bargaining || 2 ||  || History|| 3&lt;br /&gt;
|-&lt;br /&gt;
| Bigotry-wise || 2 || || Human-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Child rearing || 2 || || Intimidation || 5&lt;br /&gt;
|-&lt;br /&gt;
| Close combat || 4 || || Job-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Conflict-wise || 2 || || Kerrn-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Cult Doctrine || 3 || || Mercenary-wise|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Discipline-wise || 2 || || Repair || 5&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || || Streetwise || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Resources==== &lt;br /&gt;
* Resources 8d&lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
* Base Circles 2d&lt;br /&gt;
* &#039;&#039;Affiliations&#039;&#039;&lt;br /&gt;
** 1d with the Kerrn community &lt;br /&gt;
** 1d with the Worship of the Next Incarnation&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Reputation&#039;&#039;&lt;br /&gt;
** 1d Always willing to help a fellow Kerrn in need&lt;br /&gt;
** 1d Works with and for the Gentry in the interest of smooth Human-Kerrn relations&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relationships&#039;&#039;&lt;br /&gt;
** [[Kahzahr]] -- My living brother.  Still bent on the destructive path of insurrection.&lt;br /&gt;
** [[Hammer Lord Shoyan Ashpool]] -- my employer and a fine man.&lt;br /&gt;
&lt;br /&gt;
====Instincts====&lt;br /&gt;
1.  &lt;br /&gt;
&lt;br /&gt;
2.  &lt;br /&gt;
&lt;br /&gt;
3.  &lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
1.   &lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
. &lt;br /&gt;
3.&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Vrelt,_brother_of_Kahzahr&amp;diff=87857</id>
		<title>Vrelt, brother of Kahzahr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Vrelt,_brother_of_Kahzahr&amp;diff=87857"/>
		<updated>2008-07-26T18:20:16Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Vrelt=&lt;br /&gt;
&lt;br /&gt;
Younger brother of [[Kahzahr]].  Took part in the insurrection that lead to their older brother&#039;s death.  Unlike Kahzahr&#039;s drive for justice, Vrelt became driven to help the cause of the Kerrn by serving well .  He has become a member of the Worship of the Next Incarnation.  Recently he has been hired as a driver/bodyguard for Lord Shoyan Ashpool -- though the job does not involve much driving since the Lord is a virtual recluse.  Vrelt wishes his brother would accept that strife does neither side any good and stop the Kerrn/Human struggles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.B.&#039;&#039;&#039;  Vrelt is a player character in [[Bantustan]], a pbp Burning Empires campaign.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
====Lifepaths====&lt;br /&gt;
Born Kerrn, Yusheva, Mamma, Verker, Verker, Murk&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 4  &#039;&#039;&#039;Wll&#039;&#039;&#039; 4  &#039;&#039;&#039;Agl&#039;&#039;&#039; 4  &#039;&#039;&#039;Spd&#039;&#039;&#039; 4  &#039;&#039;&#039;Pow&#039;&#039;&#039; 6  &#039;&#039;&#039;Frt&#039;&#039;&#039; 8&lt;br /&gt;
&#039;&#039;&#039;Hth&#039;&#039;&#039; 6  &#039;&#039;&#039;Stl&#039;&#039;&#039; 6  &#039;&#039;&#039;Hes&#039;&#039;&#039; 6  &#039;&#039;&#039;MWd&#039;&#039;&#039; 13&lt;br /&gt;
Age 27&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
* Dedicated&lt;br /&gt;
* Gentle Giant&lt;br /&gt;
* No-nonsense&lt;br /&gt;
* Protective&lt;br /&gt;
* Sanguine&lt;br /&gt;
* Superstitious&lt;br /&gt;
* Tool of the State&lt;br /&gt;
* Yes, boss&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|width=&amp;quot;120&amp;quot;| &amp;amp;nbsp;&lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
| Advanced mathematics || 2 ||  || Driving || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bargaining || 2 ||  || History|| 3&lt;br /&gt;
|-&lt;br /&gt;
| Bigotry-wise || 2 || || Human-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Child rearing || 2 || || Intimidation || 5&lt;br /&gt;
|-&lt;br /&gt;
| Close combat || 4 || || Job-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Conflict-wise || 2 || || Kerrn-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Cult Doctrine || 3 || || Mercenary-wise|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Discipline-wise || 2 || || Repair || 5&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || || Streetwise || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Resources==== &lt;br /&gt;
* Resources 8d&lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
* Base Circles 2d&lt;br /&gt;
* &#039;&#039;Affiliations&#039;&#039;&lt;br /&gt;
1d with the Kerrn community &lt;br /&gt;
1d with the Worship of the Next Incarnation&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Reputation&#039;&#039;&lt;br /&gt;
** 1d Always willing to help a fellow Kerrn in need&lt;br /&gt;
** 1d Works with and for the Gentry in the interest of smooth Human-Kerrn relations&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relationships&#039;&#039;&lt;br /&gt;
** [[Kahzahr]] -- My living brother.  Still bent on the destructive path of insurrection.&lt;br /&gt;
** [[Hammer Lord Shoyan Ashpool]] -- my employer and a fine man.&lt;br /&gt;
&lt;br /&gt;
====Instincts====&lt;br /&gt;
1.  &lt;br /&gt;
&lt;br /&gt;
2.  &lt;br /&gt;
&lt;br /&gt;
3.  &lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
1.   &lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
. &lt;br /&gt;
3.&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bantustan&amp;diff=87853</id>
		<title>Bantustan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bantustan&amp;diff=87853"/>
		<updated>2008-07-26T18:02:12Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Burning Empires]]&lt;br /&gt;
[[Category:Campaign Setup]]&lt;br /&gt;
[[Category:Setting]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
&lt;br /&gt;
=Bantustan=&lt;br /&gt;
&lt;br /&gt;
==Imperial Cartographer&#039;s Report==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Galactic Location&amp;lt;/b&amp;gt;  &#039;&#039;&#039;Outworld&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bantustan is located in disputed territory at the intersection of the Darikahn &amp;amp; Gonzagin Empires and the Karsan League.  It is not a militarily nor economically major planet though, so it has not really been a scene of fighting.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Atmospheric Conditions&amp;lt;/b&amp;gt;  &#039;&#039;&#039;Alien Life Supporting&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bantustan is a huge gas giant.  The atmosphere is a chemical soup which doesn&#039;t support human life, but does support an ecosystem topped by sky whales with large wings.  The atmosphere is generally cloudy and interfers with both sign and electronic signals.  When lit by the lights of the floating cities or by internal electrical discharges, it is is a a swirling mix of reds, oranges and yellows. &amp;lt;b&amp;gt;N.B.&amp;lt;/b&amp;gt; Because of how it interfers with signals and sensors, the cities are generally well protected from orbital bombardment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Hydrology&amp;lt;/b&amp;gt; &#039;&#039;&#039;Predominantly Land&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Well, gassious, but certainly not water.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Topography&amp;lt;/b&amp;gt; &#039;&#039;&#039;Artificial Environments&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Floating cities, mansions and factory compounds.   Some small platforms and cargo haulers are held up by gas bags (think dirigibles), but the big cities and factories have high-tech gravity engines which enable them to move (slowly) and provide local gravity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tech Index&amp;lt;/b&amp;gt; &#039;&#039;&#039;Low&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Dominant Form of Government&amp;lt;/b&amp;gt; &#039;&#039;&#039;Imperial Stewardship&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Viceroy who rules from an orbital space station.   The bureacracy provides jobs for many of the gentry.  Mostly the Viceroy is not personally involved in planetary affairs leaving that to the bureacracy and the Lords-Pilot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt; &#039;&#039;&#039;Heavily Factionalized&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Alien life forms, Criminal, Cult Churches (Worship of the Next Incarnation), Kerrn, Psychologist, Slaves &amp;amp; Serf (think Victorian wage slaves and lower classes, not chattel slavery)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Predominant Military&amp;lt;/b&amp;gt; &#039;&#039;&#039;Lords-Pilot&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bantustan is mostly not a militarized world.  Hammer fleets off somewhere else fight the Wars of Empire.  The Gentry do maintain some Anvil forces on planet and they are the de facto dominant military.  Some of these units are recruiting arms of mercanary troops maintained by wealthy members of the Gentry.  Others are honor guards, military police for the enforcement of economic regulations or even essentially social clubs for young bucks.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Planetary Attitude towards Vaylen&amp;lt;/b&amp;gt; &#039;&#039;&#039;Indifferent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Commerce, society, correct behavior, etc. are all much more in the minds of the Gentry than any worm invasions in the distant fringe worlds.  And the lower classes don&#039;t really have time or energy to worry about such things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Primary Industry&amp;lt;/b&amp;gt; &#039;&#039;&#039;Refined Goods&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Some manufacturing that uses the chemicals from the atmosphere and sometimes the pressures available deep in the planet.  Also some pharmaceuticals processed from the alien life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Level of Quarantine&amp;lt;/b&amp;gt; &#039;&#039;&#039;Advanced&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Level of Regulation&amp;lt;/b&amp;gt; &#039;&#039;&#039;Tightly Regulated&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Regulated good:&lt;br /&gt;
&lt;br /&gt;
(level 1) Marriage &lt;br /&gt;
&lt;br /&gt;
(level 2) Pharmaceuticals &amp;amp; power/infrastructure&lt;br /&gt;
&lt;br /&gt;
(level 3) Psychology, Military Manufacture &amp;amp; Immigrant Labor  &lt;br /&gt;
&lt;br /&gt;
===Disposition Totals===&lt;br /&gt;
&#039;&#039;&#039;Initial Totals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Human: Infiltration 24 / Usurpation 21 / Invasion 25&amp;lt;br&amp;gt;&lt;br /&gt;
Vaylen: Infiltration 25 / Usurpation 32 / Invasion 24&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Infiltration FoN rolls&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Gorey rolled 8d (Smuggling with forks from Streetwise and Regulation-wise) for 4 sucesses.&lt;br /&gt;
Marist rolled 8d (Psychology with forks from Bureacracy and Criminal-wise) for 4 suceses.&lt;br /&gt;
&lt;br /&gt;
Phase I initial totals H28/V29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Current Totals: Human 28 / Vaylen 29&lt;br /&gt;
&lt;br /&gt;
==Major Characters==&lt;br /&gt;
&lt;br /&gt;
===[[Lord-Pilot Gorey Conner]]=== &lt;br /&gt;
Wealthy financier and &amp;quot;ex-&amp;quot; pirate.  Vaylen infiltration-phase FoN&lt;br /&gt;
&lt;br /&gt;
===[[Justicar Vienne]]=== &lt;br /&gt;
Hard-nosed law-and-order Justicar out to keep society stable.  Vaylen usurpation-phase FoN&lt;br /&gt;
&lt;br /&gt;
===[[Hammer Lord Shoyan Ashpool]]=== &lt;br /&gt;
Famous retired naval hero.  Reclusive patriarch.  Vaylen sleeper agent.  Vaylen invasion-phase FoN&lt;br /&gt;
&lt;br /&gt;
===[[Anvil Lord Alexus Hitton]]===&lt;br /&gt;
Young society lord.  Organizes the Bantustan recruiting efforts for the Hitton Hussars, a mercanary unit run by his family and active in the Wars of Empire.&lt;br /&gt;
&lt;br /&gt;
===[[Vrelt, brother of Kahzahr]]===&lt;br /&gt;
Kerrn who works with and for the Gentry.  Brother of the firey rebel leader.&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Justicar_Vienne&amp;diff=87851</id>
		<title>Justicar Vienne</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Justicar_Vienne&amp;diff=87851"/>
		<updated>2008-07-26T18:00:27Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Justicar Vienne=&lt;br /&gt;
&lt;br /&gt;
Daughter of an important family, Vienne has had a lifelong dedication to law, order and justice. She walks in the filth of society so that others don&#039;t have to. Now she serves as a Justicar for the planet, part chief of police, part judge, part independant investigator.   Her main aim is to protect aristocratic society from rebels, cultists, pirates and other anarchists bent on overthrowing it.&lt;br /&gt;
&lt;br /&gt;
Nominally the Constables of the planet report to one of the three Justicars.  In practice, because they are often independently appointed, the connections are weak.   To make matters worse, the Guild of Interlocutors blurs the line even more when they move from a passive role of message exchange to an active role.  For that blurring, and from her more rigorous mental discipline, Vienne has little love for the Interlocutors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.B.&#039;&#039;&#039;  Justicar Vienne is a player character in [[Bantustan]], a pbp Burning Empires campaign.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
====Lifepaths====&lt;br /&gt;
  Born to Rule, Novitiate, Circle of 10K, Stormtrooper, X-O, Agent, Constable, Justicar&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 6  &#039;&#039;&#039;Wll&#039;&#039;&#039; 6  &#039;&#039;&#039;Agl&#039;&#039;&#039; 4  &#039;&#039;&#039;Spd&#039;&#039;&#039; 3  &#039;&#039;&#039;Pow&#039;&#039;&#039; 3  &#039;&#039;&#039;Frt&#039;&#039;&#039; 3&lt;br /&gt;
&#039;&#039;&#039;Hth&#039;&#039;&#039; 4  &#039;&#039;&#039;Stl&#039;&#039;&#039; 7  &#039;&#039;&#039;Hes&#039;&#039;&#039; 4  &#039;&#039;&#039;MWd&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
* Bright Mark&lt;br /&gt;
* Brutal&lt;br /&gt;
* Cold-Blooded&lt;br /&gt;
* Mark of Privilege&lt;br /&gt;
* Nose for Trouble&lt;br /&gt;
* Scut Work&lt;br /&gt;
* Stern Demeanor&lt;br /&gt;
* Warriors&#039; Code&lt;br /&gt;
* Your Emenence&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|width=&amp;quot;120&amp;quot;| &amp;amp;nbsp;&lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
| Administration || 3 ||  || Oratory || 5&lt;br /&gt;
|-&lt;br /&gt;
| Amercement || 3 ||  || Outlaw-wise || 3&lt;br /&gt;
|-&lt;br /&gt;
| Circle of 10K-wise || 3 || || Persuasion || 3&lt;br /&gt;
|-&lt;br /&gt;
| Close combat || 4 || || Propaganda || 3&lt;br /&gt;
|-&lt;br /&gt;
| Command || 5 || || Province-wise || 3&lt;br /&gt;
|-&lt;br /&gt;
| Criminal-wise || 3 || || Psychologist-wise || 3&lt;br /&gt;
|-&lt;br /&gt;
| Etiquette || 5 || || Psychology || 7&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Law || 3 || || Signals || 5&lt;br /&gt;
|-&lt;br /&gt;
| Interrogation || 4 || || Strategy || 5&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || 3 || || Tactics || 5&lt;br /&gt;
|-&lt;br /&gt;
| Investigative Logic || 7 || || Trouble-wise || 5&lt;br /&gt;
|-&lt;br /&gt;
| Observation || 3 || || Unit-wise || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Resources==== &lt;br /&gt;
* Resources 10d&lt;br /&gt;
*  Shay knife -- symbol of her particular discipline in the Circle of 10,000.  A weapon and a status symbol  (knife + intuitive + 1d steel&lt;br /&gt;
* Greater Muse sub-dermal implant -- signals tool and communications link to official systems  (3d automated inhuman skill @ data-flow-wise)&lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
* Base Circles 3d&lt;br /&gt;
* &#039;&#039;Reserve&#039;&#039; 4d&lt;br /&gt;
* &#039;&#039;Affiliations&#039;&#039;&lt;br /&gt;
** 2d Staff of the Justicar&#039;s office&lt;br /&gt;
** 2d Powerful familiers in the Gentry (1d from birth)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Reputation&#039;&#039;&lt;br /&gt;
** 2d No-nonsense, law-and-order Justicar&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relationships&#039;&#039;&lt;br /&gt;
** [[Marist]] -- He&#039;s a grasping degenerate; an example of what happens to a psychologist w/o proper training&lt;br /&gt;
** [[Kahzahr]] -- brother to the late Kerrn agitator.  He must be watched closely for signs of raising more Kerrn trouble&lt;br /&gt;
** [[Anvil Lord Alexus Hitton]] -- A loyal constable and my lover.&lt;br /&gt;
&lt;br /&gt;
====Instincts====&lt;br /&gt;
1. Always carry my shay knife as a sign of my liniage in the Circle of 10,000&lt;br /&gt;
&lt;br /&gt;
2. Keep contact with my office and Alexus&lt;br /&gt;
&lt;br /&gt;
3. Do background checks on everyone I meet.&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
1.  The Guild of Interlocutors is a hive of codebreakers.  Marist is the worst example and I will find evidence of his crimes.&lt;br /&gt;
&lt;br /&gt;
2.  Social decay is moral decay.  I walk in the filth so that others don&#039;t have to.  I will investigate the Kerrn to make sure the levitation grids are safe.&lt;br /&gt;
&lt;br /&gt;
3.  Act with honor and take responsability for your actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Artha====&lt;br /&gt;
&lt;br /&gt;
====Advancement====&lt;br /&gt;
routine resources roll -- greater muse adds data-flow-wise&lt;br /&gt;
&lt;br /&gt;
routine trouble-wise -- failed to find Marist&#039;s investigation.&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lord-Pilot_Gorey_Conner&amp;diff=87850</id>
		<title>Lord-Pilot Gorey Conner</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lord-Pilot_Gorey_Conner&amp;diff=87850"/>
		<updated>2008-07-26T17:57:40Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lord-Pilot Gorey Conner=&lt;br /&gt;
&lt;br /&gt;
Born to a poor family and soon orphaned, Gorey learned to care for himself on the streets.  He was placed in one of the standard schools, which did more to forge his desire to make something of himself than to teach him any useful skills.   Out of school he learned that who you know and what you know about them can be more important than what you know anyway.  &lt;br /&gt;
&lt;br /&gt;
Over time, he built himself a place in all the vice trades on the planet. That gave him power and a taste of wealth, but he realized it would also always leave him a hunted man.  He moved into a more back-room role, starting to run his affairs more as a business than as personal adventures.  Eventually he even diversified into legitimate business -- though often in part enabled by the fact that his other endeavors provided protection that more legitimate businessmen did not have.  Part of that change has been passing control of his former flagship -- the Audacity -- on to Gaius in exchange for a percent of Gaius&#039;s returns.&lt;br /&gt;
&lt;br /&gt;
Now Gorey is a respected, if minor, member of the Gentry.  His manners, not to mention his money keep people from inquiring too closely into his background.   He has even recently be dubbed a Lord-Pilot; mostly an honorary post on this planet, but certainly a mark of respect from the community.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.B.&#039;&#039;&#039;  Lord-Pilot Gorey Conner is a player character in [[Bantustan]], a pbp Burning Empires campaign.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
====Lifepaths====&lt;br /&gt;
 Born on the Streets, Student (Freeman), Blackmailer, Smuggler, Whoremaster, Criminal, Criminal, Financier, Financier, Lord-Pilot Anvil&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 4  &#039;&#039;&#039;Wll&#039;&#039;&#039; 4  &#039;&#039;&#039;Agl&#039;&#039;&#039; 4  &#039;&#039;&#039;Spd&#039;&#039;&#039; 3  &#039;&#039;&#039;Pow&#039;&#039;&#039; 3  &#039;&#039;&#039;Frt&#039;&#039;&#039; 3&lt;br /&gt;
&#039;&#039;&#039;Hth&#039;&#039;&#039; 3  &#039;&#039;&#039;Stl&#039;&#039;&#039; 5  &#039;&#039;&#039;Hes&#039;&#039;&#039; 4  &#039;&#039;&#039;MWd&#039;&#039;&#039; 9&lt;br /&gt;
Age 54&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
* Bruised eyes&lt;br /&gt;
* cool-headed -- figured into hesitation already&lt;br /&gt;
* corvus &amp;amp; crucis -- generally though not dotrinarily wearing a wig.&lt;br /&gt;
* domineering presence -- once per DoW, make an independant Point or Dismiss before opponent&#039;s roll.  Also if scripting a Point or Dismiss against an opponent&#039;s Point, character goes first (not simultainious).&lt;br /&gt;
* family -- reputation with the family&lt;br /&gt;
* iron trained&lt;br /&gt;
* life under a different code -- 4th belief&lt;br /&gt;
* orphan &lt;br /&gt;
* savvy -- +1d to circles when implicitly threatening&lt;br /&gt;
* scheming -- persona point for schemes involving working with opposition or with a hateful/rival relationship&lt;br /&gt;
* vig -- loans get repaid on they imply a 1d infamous reputation and forced repayment.&lt;br /&gt;
* well-heeled&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|width=&amp;quot;120&amp;quot;| &amp;amp;nbsp;&lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
| Barganing || 6 ||  || Iron-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Black-market-wise || 2 ||  || Observation || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bribe-wise || 2 || || Persuasion || 6&lt;br /&gt;
|-&lt;br /&gt;
| Close combat || 3 || || Prostitute-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Criminal-wise || 2 || || Quarantine-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Etiquette || 6 || || Regulation-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Faction-wise || 2 || || Smuggling || 6&lt;br /&gt;
|-&lt;br /&gt;
| Falsehood || 5 || || Squad-support weapons || 2&lt;br /&gt;
|-&lt;br /&gt;
| Finance || 6 || || Streetwise || 6&lt;br /&gt;
|-&lt;br /&gt;
| Institutional-hell-wise || 2 || || Tactics || 5&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || 5 || || Young-girl-(...)-wise || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Resources==== &lt;br /&gt;
* Resources 16d&lt;br /&gt;
* (Color)  Secure mansion dome on the main city.  &lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
* Base Circles 2d&lt;br /&gt;
* &#039;&#039;Reserve&#039;&#039; 4d&lt;br /&gt;
* &#039;&#039;Affiliations&#039;&#039;&lt;br /&gt;
** 2d Sports &amp;amp; players in the Gentry&lt;br /&gt;
** 2d Leaders in the gangs of the Underneath&lt;br /&gt;
** 1d His &#039;family&#039; in the Underneath&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Reputation&#039;&#039;&lt;br /&gt;
** 1d Financial wizard&lt;br /&gt;
** 1d Has access to unusual &amp;amp; exotic goods&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relationships&#039;&#039;&lt;br /&gt;
** [[Gaius Nestor]] -- An &#039;independant contractor&#039; sailing under my protection.  I set him up with his ship and he owes me for that.&lt;br /&gt;
** [[Marist]] -- A small-minded, corrupt man.  Potentially a tool to be used.  He thinks I owe him.&lt;br /&gt;
** [[Vrelt]] -- A useful Kerrn and part of my plan to get leverage over the levitation grids&lt;br /&gt;
** [[Cleo]] -- An up-and-coming prospect&lt;br /&gt;
** [[Arat]] -- My intermediary with those from Underneath, and general muscle.&lt;br /&gt;
&lt;br /&gt;
====Instincts====&lt;br /&gt;
1.  Always act appropriately to the situation and society, it puts people at ease.  (linked etiquette test for dow)&lt;br /&gt;
&lt;br /&gt;
2.  Always keep a girl at my side&lt;br /&gt;
&lt;br /&gt;
3.  Be inconspicuous in anything illegal.&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
1.  Everyone deserves a chance, no matter their background.  Cleo deserves to be more than a second in command and I will set her up.&lt;br /&gt;
&lt;br /&gt;
2.  Social conventions are a useful dog to control the sheep.  I can use them to get a favor from Marist.&lt;br /&gt;
&lt;br /&gt;
3. I need another line of revenue.  I will set up a secret processing factory for space whales.&lt;br /&gt;
&lt;br /&gt;
4. Everything and everyone is for sale given the right coin.  Leverage over the levitation grids is a strong currency and I will acquire it.&lt;br /&gt;
&lt;br /&gt;
====Artha====&lt;br /&gt;
&lt;br /&gt;
====Advancement====&lt;br /&gt;
routine smuggling roll for phase disposition&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bantustan&amp;diff=86675</id>
		<title>Bantustan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bantustan&amp;diff=86675"/>
		<updated>2008-07-13T15:46:52Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: /* Disposition Totals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Burning Empires]]&lt;br /&gt;
[[Category:Campaign Setup]]&lt;br /&gt;
[[Category:Setting]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
&lt;br /&gt;
=Bantustan=&lt;br /&gt;
&lt;br /&gt;
==Imperial Cartographer&#039;s Report==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Galactic Location&amp;lt;/b&amp;gt;  &#039;&#039;&#039;Outworld&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bantustan is located in disputed territory at the intersection of the Darikahn &amp;amp; Gonzagin Empires and the Karsan League.  It is not a militarily nor economically major planet though, so it has not really been a scene of fighting.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Atmospheric Conditions&amp;lt;/b&amp;gt;  &#039;&#039;&#039;Alien Life Supporting&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bantustan is a huge gas giant.  The atmosphere is a chemical soup which doesn&#039;t support human life, but does support an ecosystem topped by sky whales with large wings.  The atmosphere is generally cloudy and interfers with both sign and electronic signals.  When lit by the lights of the floating cities or by internal electrical discharges, it is is a a swirling mix of reds, oranges and yellows. &amp;lt;b&amp;gt;N.B.&amp;lt;/b&amp;gt; Because of how it interfers with signals and sensors, the cities are generally well protected from orbital bombardment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Hydrology&amp;lt;/b&amp;gt; &#039;&#039;&#039;Predominantly Land&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Well, gassious, but certainly not water.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Topography&amp;lt;/b&amp;gt; &#039;&#039;&#039;Artificial Environments&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Floating cities, mansions and factory compounds.   Some small platforms and cargo haulers are held up by gas bags (think dirigibles), but the big cities and factories have high-tech gravity engines which enable them to move (slowly) and provide local gravity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tech Index&amp;lt;/b&amp;gt; &#039;&#039;&#039;Low&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Dominant Form of Government&amp;lt;/b&amp;gt; &#039;&#039;&#039;Imperial Stewardship&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Viceroy who rules from an orbital space station.   The bureacracy provides jobs for many of the gentry.  Mostly the Viceroy is not personally involved in planetary affairs leaving that to the bureacracy and the Lords-Pilot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt; &#039;&#039;&#039;Heavily Factionalized&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Alien life forms, Criminal, Cult Churches (Worship of the Next Incarnation), Kerrn, Psychologist, Slaves &amp;amp; Serf (think Victorian wage slaves and lower classes, not chattel slavery)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Predominant Military&amp;lt;/b&amp;gt; &#039;&#039;&#039;Lords-Pilot&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bantustan is mostly not a militarized world.  Hammer fleets off somewhere else fight the Wars of Empire.  The Gentry do maintain some Anvil forces on planet and they are the de facto dominant military.  Some of these units are recruiting arms of mercanary troops maintained by wealthy members of the Gentry.  Others are honor guards, military police for the enforcement of economic regulations or even essentially social clubs for young bucks.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Planetary Attitude towards Vaylen&amp;lt;/b&amp;gt; &#039;&#039;&#039;Indifferent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Commerce, society, correct behavior, etc. are all much more in the minds of the Gentry than any worm invasions in the distant fringe worlds.  And the lower classes don&#039;t really have time or energy to worry about such things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Primary Industry&amp;lt;/b&amp;gt; &#039;&#039;&#039;Refined Goods&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Some manufacturing that uses the chemicals from the atmosphere and sometimes the pressures available deep in the planet.  Also some pharmaceuticals processed from the alien life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Level of Quarantine&amp;lt;/b&amp;gt; &#039;&#039;&#039;Advanced&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Level of Regulation&amp;lt;/b&amp;gt; &#039;&#039;&#039;Tightly Regulated&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Regulated good:&lt;br /&gt;
&lt;br /&gt;
(level 1) Marriage &lt;br /&gt;
&lt;br /&gt;
(level 2) Pharmaceuticals &amp;amp; power/infrastructure&lt;br /&gt;
&lt;br /&gt;
(level 3) Psychology, Military Manufacture &amp;amp; Immigrant Labor  &lt;br /&gt;
&lt;br /&gt;
===Disposition Totals===&lt;br /&gt;
&#039;&#039;&#039;Initial Totals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Human: Infiltration 24 / Usurpation 21 / Invasion 25&amp;lt;br&amp;gt;&lt;br /&gt;
Vaylen: Infiltration 25 / Usurpation 32 / Invasion 24&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Infiltration FoN rolls&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Gorey rolled 8d (Smuggling with forks from Streetwise and Regulation-wise) for 4 sucesses.&lt;br /&gt;
Marist rolled 8d (Psychology with forks from Bureacracy and Criminal-wise) for 4 suceses.&lt;br /&gt;
&lt;br /&gt;
Phase I initial totals H28/V29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Current Totals: Human 28 / Vaylen 29&lt;br /&gt;
&lt;br /&gt;
==Major Characters==&lt;br /&gt;
&lt;br /&gt;
===[[Lord-Pilot Gorey Conner]]=== &lt;br /&gt;
Wealthy financier and &amp;quot;ex-&amp;quot; pirate.  Vaylen infiltration-phase FoN&lt;br /&gt;
&lt;br /&gt;
===[[Justicar Vienne]]=== &lt;br /&gt;
Hard-nosed law-and-order Justicar out to keep society stable.  Vaylen usurpation-phase FoN&lt;br /&gt;
&lt;br /&gt;
===[[Hammer Lord Shoyan Ashpool]]=== &lt;br /&gt;
Famous retired naval hero.  Reclusive patriarch.  Vaylen sleeper agent.  Vaylen invasion-phase FoN&lt;br /&gt;
&lt;br /&gt;
===[[Anvil Lord Alexus Hitton]]===&lt;br /&gt;
Young society lord.  Organizes the Bantustan recruiting efforts for the Hitton Hussars, a mercanary unit run by his family and active in the Wars of Empire.&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Anvil_Lord_Alexus_Hitton&amp;diff=86670</id>
		<title>Anvil Lord Alexus Hitton</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Anvil_Lord_Alexus_Hitton&amp;diff=86670"/>
		<updated>2008-07-13T00:13:36Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Anvil Lord Alexus Hitton=&lt;br /&gt;
&lt;br /&gt;
A member of the aristocracy from a mid-level family.  Now a pretty run-of-the-mill Constable under Justicar Vienne.  He also acts as the local officer in charge of his family&#039;s anvil battalion, the Hitton Hussars.  He tries to be a good man, but he is a product of the system.  Mostly he spends his time at sports, gambling and cultural pursuits though not to excess at any particular vice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.B.&#039;&#039;&#039;  Alexus Hitton is a player character in [[Bantustan]], a pbp Burning Empires campaign.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
====Lifepaths====&lt;br /&gt;
Born to Rule, Coeptir, Armiger, Lord-Pilot Anvil, Anvil Lord, Constable  &lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 4  &#039;&#039;&#039;Wll&#039;&#039;&#039; 4  &#039;&#039;&#039;Agl&#039;&#039;&#039; 4  &#039;&#039;&#039;Spd&#039;&#039;&#039; 4  &#039;&#039;&#039;Pow&#039;&#039;&#039; 4  &#039;&#039;&#039;Frt&#039;&#039;&#039; 4&lt;br /&gt;
&#039;&#039;&#039;Hth&#039;&#039;&#039; 4  &#039;&#039;&#039;Stl&#039;&#039;&#039; 4  &#039;&#039;&#039;Hes&#039;&#039;&#039; 6  &#039;&#039;&#039;MWd&#039;&#039;&#039; 10&lt;br /&gt;
Age 36&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
* Anvil Lord&lt;br /&gt;
* Anvil Trained&lt;br /&gt;
* Corvus &amp;amp; Crucis -- doesn&#039;t wear a wig since going bald is fashionable with you posers&lt;br /&gt;
* Idealist&lt;br /&gt;
* Mark of Privilege&lt;br /&gt;
* Nose for Trouble&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|width=&amp;quot;120&amp;quot;| &amp;amp;nbsp;&lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
| Administration || 3 ||  || Iron-wise || 3&lt;br /&gt;
|-&lt;br /&gt;
| Anvil-wise || 4 ||  || Oratory|| 3&lt;br /&gt;
|-&lt;br /&gt;
| Artillary || 2 || || Outlaw-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Assault Weapons || 2 || || Pilot || 3&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || 2 || || Spaceport-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Command || 3 || || Squad Support Weapons || 2&lt;br /&gt;
|-&lt;br /&gt;
| Etiquette || 4 || || Strategy || 3&lt;br /&gt;
|-&lt;br /&gt;
| Gambling || 2 || || Tactics || 3&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Law || 3 || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Resources==== &lt;br /&gt;
* Resources 7d&lt;br /&gt;
* Anvil Command armor -- +1d Observation, +1d Tactics&lt;br /&gt;
* Inner Muse sub-dermal implant -- communication link&lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
* Base Circles 2d&lt;br /&gt;
* &#039;&#039;Affiliations&#039;&#039;&lt;br /&gt;
** 1d Colonel, Hitton Hussars recruiting section&lt;br /&gt;
** 2d with Gentry (1d from birth)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Reputation&#039;&#039;&lt;br /&gt;
** 3d Young man about town&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relationships&#039;&#039;&lt;br /&gt;
** [[Kahzahr]] -- A promising soldier, but a deserter.  No discipline to do his duty. &lt;br /&gt;
** [[Justicar Vienne]] -- Older, but still enticing.  She&#039;s got a feel of controlled danger around her that attracts me.  Besides, a marriage oould be good for both familiers.&lt;br /&gt;
&lt;br /&gt;
====Instincts====&lt;br /&gt;
1.  To to sooth arguments.  Strong emotions are uncooth.&lt;br /&gt;
&lt;br /&gt;
2.  Bet on the outcome.  It keeps things interesting.&lt;br /&gt;
&lt;br /&gt;
3.  Defer to Vienne on really hard decisions.&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
1.   The Kerrn are great warriors and noble spirits, morally superior to Humans though their cultural achievements are lacking.  (Think &#039;noble savage&#039; view of American Indians)&lt;br /&gt;
&lt;br /&gt;
2.  Military leadership and service is a necessary duty to protect society.&lt;br /&gt;
&lt;br /&gt;
3.  Whale hunting on wings is the highest sport.&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Anvil_Lord_Alexus_Hitton&amp;diff=86665</id>
		<title>Anvil Lord Alexus Hitton</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Anvil_Lord_Alexus_Hitton&amp;diff=86665"/>
		<updated>2008-07-12T23:54:46Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Anvil Lord Alexus Hitton=&lt;br /&gt;
&lt;br /&gt;
A member of the aristocracy from a mid-level family.  Now a pretty run-of-the-mill Constable under Justicar Vienne.  He also acts as the local officer in charge of his family&#039;s anvil battalion, the Hitton Hussars.  He tries to be a good man, but he is a product of the system.  Mostly he spends his time at sports, gambling and cultural pursuits though not to excess at any particular vice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.B.&#039;&#039;&#039;  Alexus Hitton is a player character in [[Bantustan]], a pbp Burning Empires campaign.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
====Lifepaths====&lt;br /&gt;
Born to Rule, Coeptir, Armiger, Lord-Pilot Anvil, Anvil Lord, Constable  &lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 4  &#039;&#039;&#039;Wll&#039;&#039;&#039; 4  &#039;&#039;&#039;Agl&#039;&#039;&#039; 4  &#039;&#039;&#039;Spd&#039;&#039;&#039; 4  &#039;&#039;&#039;Pow&#039;&#039;&#039; 4  &#039;&#039;&#039;Frt&#039;&#039;&#039; 4&lt;br /&gt;
&#039;&#039;&#039;Hth&#039;&#039;&#039; 4  &#039;&#039;&#039;Stl&#039;&#039;&#039; 4  &#039;&#039;&#039;Hes&#039;&#039;&#039; 6  &#039;&#039;&#039;MWd&#039;&#039;&#039; 10&lt;br /&gt;
Age 36&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
* Anvil Lord&lt;br /&gt;
* Anvil Trained&lt;br /&gt;
* Corvus &amp;amp; Crucis -- doesn&#039;t wear a wig since going bald is fashionable with you posers&lt;br /&gt;
* Idealist&lt;br /&gt;
* Mark of Privilege&lt;br /&gt;
* Nose for Trouble&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|width=&amp;quot;120&amp;quot;| &amp;amp;nbsp;&lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
| Administration || 3 ||  || Oratory || 5&lt;br /&gt;
|-&lt;br /&gt;
| Amercement || 4 ||  || Outlaw-wise || 3&lt;br /&gt;
|-&lt;br /&gt;
| Circle of 10K-wise || 3 || || Persuasion || 3&lt;br /&gt;
|-&lt;br /&gt;
| Close combat || 4 || || Propaganda || 3&lt;br /&gt;
|-&lt;br /&gt;
| Command || 5 || || Province-wise || 3&lt;br /&gt;
|-&lt;br /&gt;
| Criminal-wise || 3 || || Psychologist-wise || 3&lt;br /&gt;
|-&lt;br /&gt;
| Etiquette || 5 || || Psychology || 7&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Law || 3 || || Signals || 5&lt;br /&gt;
|-&lt;br /&gt;
| Interrogation || 4 || || Strategy || 5&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || 3 || || Tactics || 5&lt;br /&gt;
|-&lt;br /&gt;
| Investigative Logic || 7 || || Trouble-wise || 5&lt;br /&gt;
|-&lt;br /&gt;
| Observation || 3 || || Unit-wise || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Resources==== &lt;br /&gt;
* Resources 10d&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
* Base Circles 3d&lt;br /&gt;
* &#039;&#039;Reserve&#039;&#039; 4d&lt;br /&gt;
* &#039;&#039;Affiliations&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Reputation&#039;&#039;&lt;br /&gt;
** &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relationships&#039;&#039;&lt;br /&gt;
** &lt;br /&gt;
&lt;br /&gt;
====Instincts====&lt;br /&gt;
1. &lt;br /&gt;
&lt;br /&gt;
2.&lt;br /&gt;
&lt;br /&gt;
3. &lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
1.  &lt;br /&gt;
&lt;br /&gt;
2.  &lt;br /&gt;
&lt;br /&gt;
3.&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Justicar_Vienne&amp;diff=86664</id>
		<title>Justicar Vienne</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Justicar_Vienne&amp;diff=86664"/>
		<updated>2008-07-12T22:50:53Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Justicar Vienne=&lt;br /&gt;
&lt;br /&gt;
Daughter of an important family, Vienne has had a lifelong dedication to law, order and justice. She walks in the filth of society so that others don&#039;t have to. Now she serves as a Justicar for the planet, part chief of police, part judge, part independant investigator.   Her main aim is to protect aristocratic society from rebels, cultists, pirates and other anarchists bent on overthrowing it.&lt;br /&gt;
&lt;br /&gt;
Nominally the Constables of the planet report to one of the three Justicars.  In practice, because they are often independently appointed, the connections are weak.   To make matters worse, the Guild of Interlocutors blurs the line even more when they move from a passive role of message exchange to an active role.  For that blurring, and from her more rigorous mental discipline, Vienne has little love for the Interlocutors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.B.&#039;&#039;&#039;  Justicar Vienne is a player character in [[Bantustan]], a pbp Burning Empires campaign.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
====Lifepaths====&lt;br /&gt;
  Born to Rule, Novitiate, Circle of 10K, Stormtrooper, X-O, Agent, Constable, Justicar&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 6  &#039;&#039;&#039;Wll&#039;&#039;&#039; 6  &#039;&#039;&#039;Agl&#039;&#039;&#039; 4  &#039;&#039;&#039;Spd&#039;&#039;&#039; 3  &#039;&#039;&#039;Pow&#039;&#039;&#039; 3  &#039;&#039;&#039;Frt&#039;&#039;&#039; 3&lt;br /&gt;
&#039;&#039;&#039;Hth&#039;&#039;&#039; 4  &#039;&#039;&#039;Stl&#039;&#039;&#039; 7  &#039;&#039;&#039;Hes&#039;&#039;&#039; 4  &#039;&#039;&#039;MWd&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
* Bright Mark&lt;br /&gt;
* Brutal&lt;br /&gt;
* Cold-Blooded&lt;br /&gt;
* Mark of Privilege&lt;br /&gt;
* Nose for Trouble&lt;br /&gt;
* Scut Work&lt;br /&gt;
* Stern Demeanor&lt;br /&gt;
* Warriors&#039; Code&lt;br /&gt;
* Your Emenence&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|width=&amp;quot;120&amp;quot;| &amp;amp;nbsp;&lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
| Administration || 3 ||  || Oratory || 5&lt;br /&gt;
|-&lt;br /&gt;
| Amercement || 3 ||  || Outlaw-wise || 3&lt;br /&gt;
|-&lt;br /&gt;
| Circle of 10K-wise || 3 || || Persuasion || 3&lt;br /&gt;
|-&lt;br /&gt;
| Close combat || 4 || || Propaganda || 3&lt;br /&gt;
|-&lt;br /&gt;
| Command || 5 || || Province-wise || 3&lt;br /&gt;
|-&lt;br /&gt;
| Criminal-wise || 3 || || Psychologist-wise || 3&lt;br /&gt;
|-&lt;br /&gt;
| Etiquette || 5 || || Psychology || 7&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Law || 3 || || Signals || 5&lt;br /&gt;
|-&lt;br /&gt;
| Interrogation || 4 || || Strategy || 5&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || 3 || || Tactics || 5&lt;br /&gt;
|-&lt;br /&gt;
| Investigative Logic || 7 || || Trouble-wise || 5&lt;br /&gt;
|-&lt;br /&gt;
| Observation || 3 || || Unit-wise || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Resources==== &lt;br /&gt;
* Resources 10d&lt;br /&gt;
*  Shay knife -- symbol of her particular discipline in the Circle of 10,000.  A weapon and a status symbol  (knife + intuitive + 1d steel&lt;br /&gt;
* Greater Muse sub-dermal implant -- signals tool and communications link to official systems&lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
* Base Circles 3d&lt;br /&gt;
* &#039;&#039;Reserve&#039;&#039; 4d&lt;br /&gt;
* &#039;&#039;Affiliations&#039;&#039;&lt;br /&gt;
** 2d Staff of the Justicar&#039;s office&lt;br /&gt;
** 2d Powerful familiers in the Gentry (1d from birth)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Reputation&#039;&#039;&lt;br /&gt;
** 2d No-nonsense, law-and-order Justicar&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relationships&#039;&#039;&lt;br /&gt;
** [[Marist]] -- He&#039;s a grasping degenerate; an example of what happens to a psychologist w/o proper training&lt;br /&gt;
** [[Kahzahr]] -- brother to the late Kerrn agitator.  He must be watched closely for signs of raising more Kerrn trouble&lt;br /&gt;
** [[Anvil Lord Alexus Hitton]] -- A loyal constable and my lover.&lt;br /&gt;
&lt;br /&gt;
====Instincts====&lt;br /&gt;
1. Always carry my shay knife as a sign of my liniage in the Circle of 10,000&lt;br /&gt;
&lt;br /&gt;
2. Keep contact with my office and Alexus&lt;br /&gt;
&lt;br /&gt;
3. Do background checks on everyone I meet.&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
1.  The Guild of Interlocutors is a hive of codebreakers.  Marist is the worst example and I will find evidence of his crimes.&lt;br /&gt;
&lt;br /&gt;
2.  Social decay is moral decay.  I walk in the filth so that others don&#039;t have to.  I will investigate the Kerrn to make sure the levitation grids are safe.&lt;br /&gt;
&lt;br /&gt;
3.  Act with honor and take responsability for your actions.&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bantustan&amp;diff=86662</id>
		<title>Bantustan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bantustan&amp;diff=86662"/>
		<updated>2008-07-12T22:28:34Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: /* Justicar Vieene */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Burning Empires]]&lt;br /&gt;
[[Category:Campaign Setup]]&lt;br /&gt;
[[Category:Setting]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
&lt;br /&gt;
=Bantustan=&lt;br /&gt;
&lt;br /&gt;
==Imperial Cartographer&#039;s Report==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Galactic Location&amp;lt;/b&amp;gt;  &#039;&#039;&#039;Outworld&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bantustan is located in disputed territory at the intersection of the Darikahn &amp;amp; Gonzagin Empires and the Karsan League.  It is not a militarily nor economically major planet though, so it has not really been a scene of fighting.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Atmospheric Conditions&amp;lt;/b&amp;gt;  &#039;&#039;&#039;Alien Life Supporting&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bantustan is a huge gas giant.  The atmosphere is a chemical soup which doesn&#039;t support human life, but does support an ecosystem topped by sky whales with large wings.  The atmosphere is generally cloudy and interfers with both sign and electronic signals.  When lit by the lights of the floating cities or by internal electrical discharges, it is is a a swirling mix of reds, oranges and yellows. &amp;lt;b&amp;gt;N.B.&amp;lt;/b&amp;gt; Because of how it interfers with signals and sensors, the cities are generally well protected from orbital bombardment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Hydrology&amp;lt;/b&amp;gt; &#039;&#039;&#039;Predominantly Land&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Well, gassious, but certainly not water.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Topography&amp;lt;/b&amp;gt; &#039;&#039;&#039;Artificial Environments&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Floating cities, mansions and factory compounds.   Some small platforms and cargo haulers are held up by gas bags (think dirigibles), but the big cities and factories have high-tech gravity engines which enable them to move (slowly) and provide local gravity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tech Index&amp;lt;/b&amp;gt; &#039;&#039;&#039;Low&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Dominant Form of Government&amp;lt;/b&amp;gt; &#039;&#039;&#039;Imperial Stewardship&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Viceroy who rules from an orbital space station.   The bureacracy provides jobs for many of the gentry.  Mostly the Viceroy is not personally involved in planetary affairs leaving that to the bureacracy and the Lords-Pilot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt; &#039;&#039;&#039;Heavily Factionalized&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Alien life forms, Criminal, Cult Churches (Worship of the Next Incarnation), Kerrn, Psychologist, Slaves &amp;amp; Serf (think Victorian wage slaves and lower classes, not chattel slavery)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Predominant Military&amp;lt;/b&amp;gt; &#039;&#039;&#039;Lords-Pilot&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bantustan is mostly not a militarized world.  Hammer fleets off somewhere else fight the Wars of Empire.  The Gentry do maintain some Anvil forces on planet and they are the de facto dominant military.  Some of these units are recruiting arms of mercanary troops maintained by wealthy members of the Gentry.  Others are honor guards, military police for the enforcement of economic regulations or even essentially social clubs for young bucks.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Planetary Attitude towards Vaylen&amp;lt;/b&amp;gt; &#039;&#039;&#039;Indifferent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Commerce, society, correct behavior, etc. are all much more in the minds of the Gentry than any worm invasions in the distant fringe worlds.  And the lower classes don&#039;t really have time or energy to worry about such things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Primary Industry&amp;lt;/b&amp;gt; &#039;&#039;&#039;Refined Goods&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Some manufacturing that uses the chemicals from the atmosphere and sometimes the pressures available deep in the planet.  Also some pharmaceuticals processed from the alien life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Level of Quarantine&amp;lt;/b&amp;gt; &#039;&#039;&#039;Advanced&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Level of Regulation&amp;lt;/b&amp;gt; &#039;&#039;&#039;Tightly Regulated&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Regulated good:&lt;br /&gt;
&lt;br /&gt;
(level 1) Marriage &lt;br /&gt;
&lt;br /&gt;
(level 2) Pharmaceuticals &amp;amp; power/infrastructure&lt;br /&gt;
&lt;br /&gt;
(level 3) Psychology, Military Manufacture &amp;amp; Immigrant Labor  &lt;br /&gt;
&lt;br /&gt;
===Disposition Totals===&lt;br /&gt;
&#039;&#039;&#039;Initial Totals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Human: Infiltration 24 / Usurpation 21 / Invasion 25&amp;lt;br&amp;gt;&lt;br /&gt;
Vaylen: Infiltration 25 / Usurpation 32 / Invasion 24&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Infiltration FoN rolls&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Gorey rolled 8d (Smuggling with a forks from Streetwise and Regulation-wise) for 4 sucesses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Current Totals: Human 24 / Vaylen 29&lt;br /&gt;
&lt;br /&gt;
==Major Characters==&lt;br /&gt;
&lt;br /&gt;
===[[Lord-Pilot Gorey Conner]]=== &lt;br /&gt;
Wealthy financier and &amp;quot;ex-&amp;quot; pirate.  Vaylen infiltration-phase FoN&lt;br /&gt;
&lt;br /&gt;
===[[Justicar Vienne]]=== &lt;br /&gt;
Hard-nosed law-and-order Justicar out to keep society stable.  Vaylen usurpation-phase FoN&lt;br /&gt;
&lt;br /&gt;
===[[Hammer Lord Shoyan Ashpool]]=== &lt;br /&gt;
Famous retired naval hero.  Reclusive patriarch.  Vaylen sleeper agent.  Vaylen invasion-phase FoN&lt;br /&gt;
&lt;br /&gt;
===[[Anvil Lord Alexus Hitton]]===&lt;br /&gt;
Young society lord.  Organizes the Bantustan recruiting efforts for the Hitton Hussars, a mercanary unit run by his family and active in the Wars of Empire.&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bantustan&amp;diff=86661</id>
		<title>Bantustan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bantustan&amp;diff=86661"/>
		<updated>2008-07-12T22:24:59Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: /* Imperial Cartographer&amp;#039;s Report */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Burning Empires]]&lt;br /&gt;
[[Category:Campaign Setup]]&lt;br /&gt;
[[Category:Setting]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
&lt;br /&gt;
=Bantustan=&lt;br /&gt;
&lt;br /&gt;
==Imperial Cartographer&#039;s Report==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Galactic Location&amp;lt;/b&amp;gt;  &#039;&#039;&#039;Outworld&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bantustan is located in disputed territory at the intersection of the Darikahn &amp;amp; Gonzagin Empires and the Karsan League.  It is not a militarily nor economically major planet though, so it has not really been a scene of fighting.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Atmospheric Conditions&amp;lt;/b&amp;gt;  &#039;&#039;&#039;Alien Life Supporting&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bantustan is a huge gas giant.  The atmosphere is a chemical soup which doesn&#039;t support human life, but does support an ecosystem topped by sky whales with large wings.  The atmosphere is generally cloudy and interfers with both sign and electronic signals.  When lit by the lights of the floating cities or by internal electrical discharges, it is is a a swirling mix of reds, oranges and yellows. &amp;lt;b&amp;gt;N.B.&amp;lt;/b&amp;gt; Because of how it interfers with signals and sensors, the cities are generally well protected from orbital bombardment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Hydrology&amp;lt;/b&amp;gt; &#039;&#039;&#039;Predominantly Land&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Well, gassious, but certainly not water.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Topography&amp;lt;/b&amp;gt; &#039;&#039;&#039;Artificial Environments&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Floating cities, mansions and factory compounds.   Some small platforms and cargo haulers are held up by gas bags (think dirigibles), but the big cities and factories have high-tech gravity engines which enable them to move (slowly) and provide local gravity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tech Index&amp;lt;/b&amp;gt; &#039;&#039;&#039;Low&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Dominant Form of Government&amp;lt;/b&amp;gt; &#039;&#039;&#039;Imperial Stewardship&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Viceroy who rules from an orbital space station.   The bureacracy provides jobs for many of the gentry.  Mostly the Viceroy is not personally involved in planetary affairs leaving that to the bureacracy and the Lords-Pilot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt; &#039;&#039;&#039;Heavily Factionalized&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Alien life forms, Criminal, Cult Churches (Worship of the Next Incarnation), Kerrn, Psychologist, Slaves &amp;amp; Serf (think Victorian wage slaves and lower classes, not chattel slavery)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Predominant Military&amp;lt;/b&amp;gt; &#039;&#039;&#039;Lords-Pilot&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bantustan is mostly not a militarized world.  Hammer fleets off somewhere else fight the Wars of Empire.  The Gentry do maintain some Anvil forces on planet and they are the de facto dominant military.  Some of these units are recruiting arms of mercanary troops maintained by wealthy members of the Gentry.  Others are honor guards, military police for the enforcement of economic regulations or even essentially social clubs for young bucks.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Planetary Attitude towards Vaylen&amp;lt;/b&amp;gt; &#039;&#039;&#039;Indifferent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Commerce, society, correct behavior, etc. are all much more in the minds of the Gentry than any worm invasions in the distant fringe worlds.  And the lower classes don&#039;t really have time or energy to worry about such things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Primary Industry&amp;lt;/b&amp;gt; &#039;&#039;&#039;Refined Goods&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Some manufacturing that uses the chemicals from the atmosphere and sometimes the pressures available deep in the planet.  Also some pharmaceuticals processed from the alien life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Level of Quarantine&amp;lt;/b&amp;gt; &#039;&#039;&#039;Advanced&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Level of Regulation&amp;lt;/b&amp;gt; &#039;&#039;&#039;Tightly Regulated&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Regulated good:&lt;br /&gt;
&lt;br /&gt;
(level 1) Marriage &lt;br /&gt;
&lt;br /&gt;
(level 2) Pharmaceuticals &amp;amp; power/infrastructure&lt;br /&gt;
&lt;br /&gt;
(level 3) Psychology, Military Manufacture &amp;amp; Immigrant Labor  &lt;br /&gt;
&lt;br /&gt;
===Disposition Totals===&lt;br /&gt;
&#039;&#039;&#039;Initial Totals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Human: Infiltration 24 / Usurpation 21 / Invasion 25&amp;lt;br&amp;gt;&lt;br /&gt;
Vaylen: Infiltration 25 / Usurpation 32 / Invasion 24&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Infiltration FoN rolls&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Gorey rolled 8d (Smuggling with a forks from Streetwise and Regulation-wise) for 4 sucesses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Current Totals: Human 24 / Vaylen 29&lt;br /&gt;
&lt;br /&gt;
==Major Characters==&lt;br /&gt;
&lt;br /&gt;
===[[Lord-Pilot Gorey Conner]]=== &lt;br /&gt;
Wealthy financier and &amp;quot;ex-&amp;quot; pirate.  Vaylen infiltration-phase FoN&lt;br /&gt;
&lt;br /&gt;
===[[Justicar Vieene]]=== &lt;br /&gt;
Hard-nosed law-and-order Justicar out to keep society stable.  Vaylen usurpation-phase FoN&lt;br /&gt;
&lt;br /&gt;
===[[Hammer Lord Shoyan Ashpool]]=== &lt;br /&gt;
Famous retired naval hero.  Reclusive patriarch.  Vaylen sleeper agent.  Vaylen invasion-phase FoN&lt;br /&gt;
&lt;br /&gt;
===[[Anvil Lord Alexus Hitton]]===&lt;br /&gt;
Young society lord.  Organizes the Bantustan recruiting efforts for the Hitton Hussars, a mercanary unit run by his family and active in the Wars of Empire.&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bantustan&amp;diff=86660</id>
		<title>Bantustan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bantustan&amp;diff=86660"/>
		<updated>2008-07-12T20:54:53Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: /* Disposition Totals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Burning Empires]]&lt;br /&gt;
[[Category:Campaign Setup]]&lt;br /&gt;
[[Category:Setting]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
&lt;br /&gt;
=Bantustan=&lt;br /&gt;
&lt;br /&gt;
==Imperial Cartographer&#039;s Report==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Galactic Location&amp;lt;/b&amp;gt;  &#039;&#039;&#039;Outworld&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bantustan is located in disputed territory at the intersection of the Darikahn &amp;amp; Gonzagin Empires and the Karsan League.  It is not a militarily nor economically major planet though, so it has not really been a scene of fighting.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Atmospheric Conditions&amp;lt;/b&amp;gt;  &#039;&#039;&#039;Alien Life Supporting&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bantustan is a huge gas giant.  The atmosphere is a chemical soup which doesn&#039;t support human life, but does support an ecosystem topped by sky whales with large wings.  The atmosphere is generally cloudy and interfers with both sign and electronic signals.  When lit by the lights of the floating cities or by internal electrical discharges, it is is a a swirling mix of reds, oranges and yellows. &amp;lt;b&amp;gt;N.B.&amp;lt;/b&amp;gt; Because of how it interfers with signals and sensors, the cities are generally well protected from orbital bombardment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Hydrology&amp;lt;/b&amp;gt; &#039;&#039;&#039;Predominantly Land&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Well, gassious, but certainly not water.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Topography&amp;lt;/b&amp;gt; &#039;&#039;&#039;Artificial Environments&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Floating cities, mansions and factory compounds.   Some small platforms and cargo haulers are held up by gas bags (think dirigibles), but the big cities and factories have high-tech gravity engines which enable them to move (slowly) and provide local gravity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tech Index&amp;lt;/b&amp;gt; &#039;&#039;&#039;Low&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Generally low, possibly a 2.3 on the old scale. Research facilities on the planet have led to an advanced understanding of biotechnology, particularly in the field of cloning.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Dominant Form of Government&amp;lt;/b&amp;gt; &#039;&#039;&#039;Imperial Stewardship&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Viceroy who rules from an orbital space station.   The bureacracy provides jobs for many of the gentry.  Mostly the Viceroy is not personally involved in planetary affairs leaving that to the bureacracy and the Lords-Pilot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt; &#039;&#039;&#039;Heavily Factionalized&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Alien life forms, Criminal, Cult Churches (Worship of the Next Incarnation), Kerrn, Psychologist, Slaves &amp;amp; Serf (think Victorian wage slaves and lower classes, not chattel slavery)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Predominant Military&amp;lt;/b&amp;gt; &#039;&#039;&#039;Lords-Pilot&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bantustan is mostly not a militarized world.  Hammer fleets off somewhere else fight the Wars of Empire.  The Gentry do maintain some Anvil forces on planet and they are the de facto dominant military.  Some of these units are recruiting arms of mercanary troops maintained by wealthy members of the Gentry.  Others are honor guards, military police for the enforcement of economic regulations or even essentially social clubs for young bucks.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Planetary Attitude towards Vaylen&amp;lt;/b&amp;gt; &#039;&#039;&#039;Indifferent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Commerce, society, correct behavior, etc. are all much more in the minds of the Gentry than any worm invasions in the distant fringe worlds.  And the lower classes don&#039;t really have time or energy to worry about such things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Primary Industry&amp;lt;/b&amp;gt; &#039;&#039;&#039;Refined Goods&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Some manufacturing that uses the chemicals from the atmosphere and sometimes the pressures available deep in the planet.  Also some pharmaceuticals processed from the alien life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Level of Quarantine&amp;lt;/b&amp;gt; &#039;&#039;&#039;Advanced&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Level of Regulation&amp;lt;/b&amp;gt; &#039;&#039;&#039;Tightly Regulated&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Disposition Totals===&lt;br /&gt;
&#039;&#039;&#039;Initial Totals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Human: Infiltration 24 / Usurpation 21 / Invasion 25&amp;lt;br&amp;gt;&lt;br /&gt;
Vaylen: Infiltration 25 / Usurpation 32 / Invasion 24&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Infiltration FoN rolls&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Gorey rolled 8d (Smuggling with a forks from Streetwise and Regulation-wise) for 4 sucesses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Current Totals: Human 24 / Vaylen 29&lt;br /&gt;
&lt;br /&gt;
==Major Characters==&lt;br /&gt;
&lt;br /&gt;
===[[Lord-Pilot Gorey Conner]]=== &lt;br /&gt;
Wealthy financier and &amp;quot;ex-&amp;quot; pirate.  Vaylen infiltration-phase FoN&lt;br /&gt;
&lt;br /&gt;
===[[Justicar Vieene]]=== &lt;br /&gt;
Hard-nosed law-and-order Justicar out to keep society stable.  Vaylen usurpation-phase FoN&lt;br /&gt;
&lt;br /&gt;
===[[Hammer Lord Shoyan Ashpool]]=== &lt;br /&gt;
Famous retired naval hero.  Reclusive patriarch.  Vaylen sleeper agent.  Vaylen invasion-phase FoN&lt;br /&gt;
&lt;br /&gt;
===[[Anvil Lord Alexus Hitton]]===&lt;br /&gt;
Young society lord.  Organizes the Bantustan recruiting efforts for the Hitton Hussars, a mercanary unit run by his family and active in the Wars of Empire.&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lord-Pilot_Gorey_Conner&amp;diff=86643</id>
		<title>Lord-Pilot Gorey Conner</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lord-Pilot_Gorey_Conner&amp;diff=86643"/>
		<updated>2008-07-12T15:27:23Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: /* Beliefs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lord-Pilot Gorey Conner=&lt;br /&gt;
&lt;br /&gt;
Born to a poor family and soon orphaned, Gorey learned to care for himself on the streets.  He was placed in one of the standard schools, which did more to forge his desire to make something of himself than to teach him any useful skills.   Out of school he learned that who you know and what you know about them can be more important than what you know anyway.  &lt;br /&gt;
&lt;br /&gt;
Over time, he built himself a place in all the vice trades on the planet. That gave him power and a taste of wealth, but he realized it would also always leave him a hunted man.  He moved into a more back-room role, starting to run his affairs more as a business than as personal adventures.  Eventually he even diversified into legitimate business -- though often in part enabled by the fact that his other endeavors provided protection that more legitimate businessmen did not have.  Part of that change has been passing control of his former flagship -- the Audacity -- on to Gaius in exchange for a percent of Gaius&#039;s returns.&lt;br /&gt;
&lt;br /&gt;
Now Gorey is a respected, if minor, member of the Gentry.  His manners, not to mention his money keep people from inquiring too closely into his background.   He has even recently be dubbed a Lord-Pilot; mostly an honorary post on this planet, but certainly a mark of respect from the community.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.B.&#039;&#039;&#039;  Lord-Pilot Gorey Conner is a player character in [[Bantustan]], a pbp Burning Empires campaign.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
====Lifepaths====&lt;br /&gt;
 Born on the Streets, Student (Freeman), Blackmailer, Smuggler, Whoremaster, Criminal, Criminal, Financier, Financier, Lord-Pilot Anvil&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 4  &#039;&#039;&#039;Wll&#039;&#039;&#039; 4  &#039;&#039;&#039;Agl&#039;&#039;&#039; 4  &#039;&#039;&#039;Spd&#039;&#039;&#039; 3  &#039;&#039;&#039;Pow&#039;&#039;&#039; 3  &#039;&#039;&#039;Frt&#039;&#039;&#039; 3&lt;br /&gt;
&#039;&#039;&#039;Hth&#039;&#039;&#039; 3  &#039;&#039;&#039;Stl&#039;&#039;&#039; 5  &#039;&#039;&#039;Hes&#039;&#039;&#039; 4  &#039;&#039;&#039;MWd&#039;&#039;&#039; 9&lt;br /&gt;
Age 54&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
* Bruised eyes&lt;br /&gt;
* cool-headed -- figured into hesitation already&lt;br /&gt;
* corvus &amp;amp; crucis -- generally though not dotrinarily wearing a wig.&lt;br /&gt;
* domineering presence -- once per DoW, make an independant Point or Dismiss before opponent&#039;s roll.  Also if scripting a Point or Dismiss against an opponent&#039;s Point, character goes first (not simultainious).&lt;br /&gt;
* family -- reputation with the family&lt;br /&gt;
* iron trained&lt;br /&gt;
* life under a different code -- 4th belief&lt;br /&gt;
* orphan &lt;br /&gt;
* savvy -- +1d to circles when implicitly threatening&lt;br /&gt;
* scheming -- persona point for schemes involving working with opposition or with a hateful/rival relationship&lt;br /&gt;
* vig -- loans get repaid on they imply a 1d infamous reputation and forced repayment.&lt;br /&gt;
* well-heeled&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|width=&amp;quot;120&amp;quot;| &amp;amp;nbsp;&lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
| Barganing || 6 ||  || Iron-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Black-market-wise || 2 ||  || Observation || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bribe-wise || 2 || || Persuasion || 6&lt;br /&gt;
|-&lt;br /&gt;
| Close combat || 3 || || Prostitute-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Criminal-wise || 2 || || Quarantine-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Etiquette || 6 || || Regulation-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Faction-wise || 2 || || Smuggling || 6&lt;br /&gt;
|-&lt;br /&gt;
| Falsehood || 5 || || Squad-support weapons || 2&lt;br /&gt;
|-&lt;br /&gt;
| Finance || 6 || || Streetwise || 6&lt;br /&gt;
|-&lt;br /&gt;
| Institutional-hell-wise || 2 || || Tactics || 5&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || 5 || || Young-girl-(...)-wise || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Resources==== &lt;br /&gt;
* Resources 16d&lt;br /&gt;
* (Color)  Secure mansion dome on the main city.  &lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
* Base Circles 2d&lt;br /&gt;
* &#039;&#039;Reserve&#039;&#039; 4d&lt;br /&gt;
* &#039;&#039;Affiliations&#039;&#039;&lt;br /&gt;
** 2d Sports &amp;amp; players in the Gentry&lt;br /&gt;
** 2d Leaders in the gangs of the Underneath&lt;br /&gt;
** 1d His &#039;family&#039; in the Underneath&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Reputation&#039;&#039;&lt;br /&gt;
** 1d Financial wizard&lt;br /&gt;
** 1d Has access to unusual &amp;amp; exotic goods&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relationships&#039;&#039;&lt;br /&gt;
** [[Gaius Nestor]] -- An &#039;independant contractor&#039; sailing under my protection.  I set him up with his ship and he owes me for that.&lt;br /&gt;
** [[Marist]] -- A small-minded, corrupt man.  Potentially a tool to be used.  He thinks I owe him.&lt;br /&gt;
** [[Vrelt]] -- A useful Kerrn and part of my plan to get leverage over the levitation grids&lt;br /&gt;
** [[Cleo]] -- An up-and-coming prospect&lt;br /&gt;
** [[Arat]] -- My intermediary with those from Underneath, and general muscle.&lt;br /&gt;
&lt;br /&gt;
====Instincts====&lt;br /&gt;
1.  Always act appropriately to the situation and society, it puts people at ease.  (linked etiquette test for dow)&lt;br /&gt;
&lt;br /&gt;
2.  Always keep a girl at my side&lt;br /&gt;
&lt;br /&gt;
3.  Be inconspicuous in anything illegal.&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
1.  Everyone deserves a chance, no matter their background.  Cleo deserves to be more than a second in command and I will set her up.&lt;br /&gt;
&lt;br /&gt;
2.  Social conventions are a useful dog to control the sheep.  I can use them to get a favor from Marist.&lt;br /&gt;
&lt;br /&gt;
3. I need another line of revenue.  I will set up a secret processing factory for space whales.&lt;br /&gt;
&lt;br /&gt;
4. Everything and everyone is for sale given the right coin.  Leverage over the levitation grids is a strong currency and I will acquire it.&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lord-Pilot_Gorey_Conner&amp;diff=86642</id>
		<title>Lord-Pilot Gorey Conner</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lord-Pilot_Gorey_Conner&amp;diff=86642"/>
		<updated>2008-07-12T15:27:03Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: /* Instincts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lord-Pilot Gorey Conner=&lt;br /&gt;
&lt;br /&gt;
Born to a poor family and soon orphaned, Gorey learned to care for himself on the streets.  He was placed in one of the standard schools, which did more to forge his desire to make something of himself than to teach him any useful skills.   Out of school he learned that who you know and what you know about them can be more important than what you know anyway.  &lt;br /&gt;
&lt;br /&gt;
Over time, he built himself a place in all the vice trades on the planet. That gave him power and a taste of wealth, but he realized it would also always leave him a hunted man.  He moved into a more back-room role, starting to run his affairs more as a business than as personal adventures.  Eventually he even diversified into legitimate business -- though often in part enabled by the fact that his other endeavors provided protection that more legitimate businessmen did not have.  Part of that change has been passing control of his former flagship -- the Audacity -- on to Gaius in exchange for a percent of Gaius&#039;s returns.&lt;br /&gt;
&lt;br /&gt;
Now Gorey is a respected, if minor, member of the Gentry.  His manners, not to mention his money keep people from inquiring too closely into his background.   He has even recently be dubbed a Lord-Pilot; mostly an honorary post on this planet, but certainly a mark of respect from the community.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.B.&#039;&#039;&#039;  Lord-Pilot Gorey Conner is a player character in [[Bantustan]], a pbp Burning Empires campaign.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
====Lifepaths====&lt;br /&gt;
 Born on the Streets, Student (Freeman), Blackmailer, Smuggler, Whoremaster, Criminal, Criminal, Financier, Financier, Lord-Pilot Anvil&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 4  &#039;&#039;&#039;Wll&#039;&#039;&#039; 4  &#039;&#039;&#039;Agl&#039;&#039;&#039; 4  &#039;&#039;&#039;Spd&#039;&#039;&#039; 3  &#039;&#039;&#039;Pow&#039;&#039;&#039; 3  &#039;&#039;&#039;Frt&#039;&#039;&#039; 3&lt;br /&gt;
&#039;&#039;&#039;Hth&#039;&#039;&#039; 3  &#039;&#039;&#039;Stl&#039;&#039;&#039; 5  &#039;&#039;&#039;Hes&#039;&#039;&#039; 4  &#039;&#039;&#039;MWd&#039;&#039;&#039; 9&lt;br /&gt;
Age 54&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
* Bruised eyes&lt;br /&gt;
* cool-headed -- figured into hesitation already&lt;br /&gt;
* corvus &amp;amp; crucis -- generally though not dotrinarily wearing a wig.&lt;br /&gt;
* domineering presence -- once per DoW, make an independant Point or Dismiss before opponent&#039;s roll.  Also if scripting a Point or Dismiss against an opponent&#039;s Point, character goes first (not simultainious).&lt;br /&gt;
* family -- reputation with the family&lt;br /&gt;
* iron trained&lt;br /&gt;
* life under a different code -- 4th belief&lt;br /&gt;
* orphan &lt;br /&gt;
* savvy -- +1d to circles when implicitly threatening&lt;br /&gt;
* scheming -- persona point for schemes involving working with opposition or with a hateful/rival relationship&lt;br /&gt;
* vig -- loans get repaid on they imply a 1d infamous reputation and forced repayment.&lt;br /&gt;
* well-heeled&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|width=&amp;quot;120&amp;quot;| &amp;amp;nbsp;&lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
| Barganing || 6 ||  || Iron-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Black-market-wise || 2 ||  || Observation || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bribe-wise || 2 || || Persuasion || 6&lt;br /&gt;
|-&lt;br /&gt;
| Close combat || 3 || || Prostitute-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Criminal-wise || 2 || || Quarantine-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Etiquette || 6 || || Regulation-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Faction-wise || 2 || || Smuggling || 6&lt;br /&gt;
|-&lt;br /&gt;
| Falsehood || 5 || || Squad-support weapons || 2&lt;br /&gt;
|-&lt;br /&gt;
| Finance || 6 || || Streetwise || 6&lt;br /&gt;
|-&lt;br /&gt;
| Institutional-hell-wise || 2 || || Tactics || 5&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || 5 || || Young-girl-(...)-wise || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Resources==== &lt;br /&gt;
* Resources 16d&lt;br /&gt;
* (Color)  Secure mansion dome on the main city.  &lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
* Base Circles 2d&lt;br /&gt;
* &#039;&#039;Reserve&#039;&#039; 4d&lt;br /&gt;
* &#039;&#039;Affiliations&#039;&#039;&lt;br /&gt;
** 2d Sports &amp;amp; players in the Gentry&lt;br /&gt;
** 2d Leaders in the gangs of the Underneath&lt;br /&gt;
** 1d His &#039;family&#039; in the Underneath&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Reputation&#039;&#039;&lt;br /&gt;
** 1d Financial wizard&lt;br /&gt;
** 1d Has access to unusual &amp;amp; exotic goods&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relationships&#039;&#039;&lt;br /&gt;
** [[Gaius Nestor]] -- An &#039;independant contractor&#039; sailing under my protection.  I set him up with his ship and he owes me for that.&lt;br /&gt;
** [[Marist]] -- A small-minded, corrupt man.  Potentially a tool to be used.  He thinks I owe him.&lt;br /&gt;
** [[Vrelt]] -- A useful Kerrn and part of my plan to get leverage over the levitation grids&lt;br /&gt;
** [[Cleo]] -- An up-and-coming prospect&lt;br /&gt;
** [[Arat]] -- My intermediary with those from Underneath, and general muscle.&lt;br /&gt;
&lt;br /&gt;
====Instincts====&lt;br /&gt;
1.  Always act appropriately to the situation and society, it puts people at ease.  (linked etiquette test for dow)&lt;br /&gt;
&lt;br /&gt;
2.  Always keep a girl at my side&lt;br /&gt;
&lt;br /&gt;
3.  Be inconspicuous in anything illegal.&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
1.  Everyone deserves a chance, no matter their background.  Cleo deserves to be more than a second in command and I will set her up.&lt;br /&gt;
2.  Social conventions are a useful dog to control the sheep.  I can use them to get a favor from Marist.&lt;br /&gt;
3. I need another line of revenue.  I will set up a secret processing factory for space whales.&lt;br /&gt;
4. Everything and everyone is for sale given the right coin.  Leverage over the levitation grids is a strong currency and I will acquire it.&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lord-Pilot_Gorey_Conner&amp;diff=86641</id>
		<title>Lord-Pilot Gorey Conner</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lord-Pilot_Gorey_Conner&amp;diff=86641"/>
		<updated>2008-07-12T15:26:16Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: /* Circles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lord-Pilot Gorey Conner=&lt;br /&gt;
&lt;br /&gt;
Born to a poor family and soon orphaned, Gorey learned to care for himself on the streets.  He was placed in one of the standard schools, which did more to forge his desire to make something of himself than to teach him any useful skills.   Out of school he learned that who you know and what you know about them can be more important than what you know anyway.  &lt;br /&gt;
&lt;br /&gt;
Over time, he built himself a place in all the vice trades on the planet. That gave him power and a taste of wealth, but he realized it would also always leave him a hunted man.  He moved into a more back-room role, starting to run his affairs more as a business than as personal adventures.  Eventually he even diversified into legitimate business -- though often in part enabled by the fact that his other endeavors provided protection that more legitimate businessmen did not have.  Part of that change has been passing control of his former flagship -- the Audacity -- on to Gaius in exchange for a percent of Gaius&#039;s returns.&lt;br /&gt;
&lt;br /&gt;
Now Gorey is a respected, if minor, member of the Gentry.  His manners, not to mention his money keep people from inquiring too closely into his background.   He has even recently be dubbed a Lord-Pilot; mostly an honorary post on this planet, but certainly a mark of respect from the community.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.B.&#039;&#039;&#039;  Lord-Pilot Gorey Conner is a player character in [[Bantustan]], a pbp Burning Empires campaign.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
====Lifepaths====&lt;br /&gt;
 Born on the Streets, Student (Freeman), Blackmailer, Smuggler, Whoremaster, Criminal, Criminal, Financier, Financier, Lord-Pilot Anvil&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 4  &#039;&#039;&#039;Wll&#039;&#039;&#039; 4  &#039;&#039;&#039;Agl&#039;&#039;&#039; 4  &#039;&#039;&#039;Spd&#039;&#039;&#039; 3  &#039;&#039;&#039;Pow&#039;&#039;&#039; 3  &#039;&#039;&#039;Frt&#039;&#039;&#039; 3&lt;br /&gt;
&#039;&#039;&#039;Hth&#039;&#039;&#039; 3  &#039;&#039;&#039;Stl&#039;&#039;&#039; 5  &#039;&#039;&#039;Hes&#039;&#039;&#039; 4  &#039;&#039;&#039;MWd&#039;&#039;&#039; 9&lt;br /&gt;
Age 54&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
* Bruised eyes&lt;br /&gt;
* cool-headed -- figured into hesitation already&lt;br /&gt;
* corvus &amp;amp; crucis -- generally though not dotrinarily wearing a wig.&lt;br /&gt;
* domineering presence -- once per DoW, make an independant Point or Dismiss before opponent&#039;s roll.  Also if scripting a Point or Dismiss against an opponent&#039;s Point, character goes first (not simultainious).&lt;br /&gt;
* family -- reputation with the family&lt;br /&gt;
* iron trained&lt;br /&gt;
* life under a different code -- 4th belief&lt;br /&gt;
* orphan &lt;br /&gt;
* savvy -- +1d to circles when implicitly threatening&lt;br /&gt;
* scheming -- persona point for schemes involving working with opposition or with a hateful/rival relationship&lt;br /&gt;
* vig -- loans get repaid on they imply a 1d infamous reputation and forced repayment.&lt;br /&gt;
* well-heeled&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|width=&amp;quot;120&amp;quot;| &amp;amp;nbsp;&lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
| Barganing || 6 ||  || Iron-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Black-market-wise || 2 ||  || Observation || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bribe-wise || 2 || || Persuasion || 6&lt;br /&gt;
|-&lt;br /&gt;
| Close combat || 3 || || Prostitute-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Criminal-wise || 2 || || Quarantine-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Etiquette || 6 || || Regulation-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Faction-wise || 2 || || Smuggling || 6&lt;br /&gt;
|-&lt;br /&gt;
| Falsehood || 5 || || Squad-support weapons || 2&lt;br /&gt;
|-&lt;br /&gt;
| Finance || 6 || || Streetwise || 6&lt;br /&gt;
|-&lt;br /&gt;
| Institutional-hell-wise || 2 || || Tactics || 5&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || 5 || || Young-girl-(...)-wise || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Resources==== &lt;br /&gt;
* Resources 16d&lt;br /&gt;
* (Color)  Secure mansion dome on the main city.  &lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
* Base Circles 2d&lt;br /&gt;
* &#039;&#039;Reserve&#039;&#039; 4d&lt;br /&gt;
* &#039;&#039;Affiliations&#039;&#039;&lt;br /&gt;
** 2d Sports &amp;amp; players in the Gentry&lt;br /&gt;
** 2d Leaders in the gangs of the Underneath&lt;br /&gt;
** 1d His &#039;family&#039; in the Underneath&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Reputation&#039;&#039;&lt;br /&gt;
** 1d Financial wizard&lt;br /&gt;
** 1d Has access to unusual &amp;amp; exotic goods&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relationships&#039;&#039;&lt;br /&gt;
** [[Gaius Nestor]] -- An &#039;independant contractor&#039; sailing under my protection.  I set him up with his ship and he owes me for that.&lt;br /&gt;
** [[Marist]] -- A small-minded, corrupt man.  Potentially a tool to be used.  He thinks I owe him.&lt;br /&gt;
** [[Vrelt]] -- A useful Kerrn and part of my plan to get leverage over the levitation grids&lt;br /&gt;
** [[Cleo]] -- An up-and-coming prospect&lt;br /&gt;
** [[Arat]] -- My intermediary with those from Underneath, and general muscle.&lt;br /&gt;
&lt;br /&gt;
====Instincts====&lt;br /&gt;
1.  Always act appropriately to the situation and society, it puts people at ease.  (linked etiquette test for dow)&lt;br /&gt;
2.  Always keep a girl at my side&lt;br /&gt;
3.  Be inconspicuous in anything illegal.&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
1.  Everyone deserves a chance, no matter their background.  Cleo deserves to be more than a second in command and I will set her up.&lt;br /&gt;
2.  Social conventions are a useful dog to control the sheep.  I can use them to get a favor from Marist.&lt;br /&gt;
3. I need another line of revenue.  I will set up a secret processing factory for space whales.&lt;br /&gt;
4. Everything and everyone is for sale given the right coin.  Leverage over the levitation grids is a strong currency and I will acquire it.&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lord-Pilot_Gorey_Conner&amp;diff=86640</id>
		<title>Lord-Pilot Gorey Conner</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lord-Pilot_Gorey_Conner&amp;diff=86640"/>
		<updated>2008-07-12T15:24:25Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lord-Pilot Gorey Conner=&lt;br /&gt;
&lt;br /&gt;
Born to a poor family and soon orphaned, Gorey learned to care for himself on the streets.  He was placed in one of the standard schools, which did more to forge his desire to make something of himself than to teach him any useful skills.   Out of school he learned that who you know and what you know about them can be more important than what you know anyway.  &lt;br /&gt;
&lt;br /&gt;
Over time, he built himself a place in all the vice trades on the planet. That gave him power and a taste of wealth, but he realized it would also always leave him a hunted man.  He moved into a more back-room role, starting to run his affairs more as a business than as personal adventures.  Eventually he even diversified into legitimate business -- though often in part enabled by the fact that his other endeavors provided protection that more legitimate businessmen did not have.  Part of that change has been passing control of his former flagship -- the Audacity -- on to Gaius in exchange for a percent of Gaius&#039;s returns.&lt;br /&gt;
&lt;br /&gt;
Now Gorey is a respected, if minor, member of the Gentry.  His manners, not to mention his money keep people from inquiring too closely into his background.   He has even recently be dubbed a Lord-Pilot; mostly an honorary post on this planet, but certainly a mark of respect from the community.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.B.&#039;&#039;&#039;  Lord-Pilot Gorey Conner is a player character in [[Bantustan]], a pbp Burning Empires campaign.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
====Lifepaths====&lt;br /&gt;
 Born on the Streets, Student (Freeman), Blackmailer, Smuggler, Whoremaster, Criminal, Criminal, Financier, Financier, Lord-Pilot Anvil&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 4  &#039;&#039;&#039;Wll&#039;&#039;&#039; 4  &#039;&#039;&#039;Agl&#039;&#039;&#039; 4  &#039;&#039;&#039;Spd&#039;&#039;&#039; 3  &#039;&#039;&#039;Pow&#039;&#039;&#039; 3  &#039;&#039;&#039;Frt&#039;&#039;&#039; 3&lt;br /&gt;
&#039;&#039;&#039;Hth&#039;&#039;&#039; 3  &#039;&#039;&#039;Stl&#039;&#039;&#039; 5  &#039;&#039;&#039;Hes&#039;&#039;&#039; 4  &#039;&#039;&#039;MWd&#039;&#039;&#039; 9&lt;br /&gt;
Age 54&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
* Bruised eyes&lt;br /&gt;
* cool-headed -- figured into hesitation already&lt;br /&gt;
* corvus &amp;amp; crucis -- generally though not dotrinarily wearing a wig.&lt;br /&gt;
* domineering presence -- once per DoW, make an independant Point or Dismiss before opponent&#039;s roll.  Also if scripting a Point or Dismiss against an opponent&#039;s Point, character goes first (not simultainious).&lt;br /&gt;
* family -- reputation with the family&lt;br /&gt;
* iron trained&lt;br /&gt;
* life under a different code -- 4th belief&lt;br /&gt;
* orphan &lt;br /&gt;
* savvy -- +1d to circles when implicitly threatening&lt;br /&gt;
* scheming -- persona point for schemes involving working with opposition or with a hateful/rival relationship&lt;br /&gt;
* vig -- loans get repaid on they imply a 1d infamous reputation and forced repayment.&lt;br /&gt;
* well-heeled&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|width=&amp;quot;120&amp;quot;| &amp;amp;nbsp;&lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
| Barganing || 6 ||  || Iron-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Black-market-wise || 2 ||  || Observation || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bribe-wise || 2 || || Persuasion || 6&lt;br /&gt;
|-&lt;br /&gt;
| Close combat || 3 || || Prostitute-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Criminal-wise || 2 || || Quarantine-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Etiquette || 6 || || Regulation-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Faction-wise || 2 || || Smuggling || 6&lt;br /&gt;
|-&lt;br /&gt;
| Falsehood || 5 || || Squad-support weapons || 2&lt;br /&gt;
|-&lt;br /&gt;
| Finance || 6 || || Streetwise || 6&lt;br /&gt;
|-&lt;br /&gt;
| Institutional-hell-wise || 2 || || Tactics || 5&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || 5 || || Young-girl-(...)-wise || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Resources==== &lt;br /&gt;
* Resources 16d&lt;br /&gt;
* (Color)  Secure mansion dome on the main city.  &lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
* Base Circles 2d&lt;br /&gt;
* &#039;&#039;Reserve&#039;&#039; 4d&lt;br /&gt;
* &#039;&#039;Affiliations&#039;&#039;&lt;br /&gt;
** 2d Sports &amp;amp; players in the Gentry&lt;br /&gt;
** 2d Leaders in the gangs of the Underneath&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Reputation&#039;&#039;&lt;br /&gt;
** 1d Financial wizard&lt;br /&gt;
** 1d Has access to unusual &amp;amp; exotic goods&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relationships&#039;&#039;&lt;br /&gt;
** [[Gaius Nestor]] -- An &#039;independant contractor&#039; sailing under my protection.  I set him up with his ship and he owes me for that.&lt;br /&gt;
** [[Marist]] -- A small-minded, corrupt man.  Potentially a tool to be used.  He thinks I owe him.&lt;br /&gt;
** [[Vrelt]] -- A useful Kerrn and part of my plan to get leverage over the levitation grids&lt;br /&gt;
** [[Cleo]] -- An up-and-coming prospect&lt;br /&gt;
** [[Arat]] -- My intermediary with those from Underneath, and general muscle.&lt;br /&gt;
&lt;br /&gt;
====Instincts====&lt;br /&gt;
1.  Always act appropriately to the situation and society, it puts people at ease.  (linked etiquette test for dow)&lt;br /&gt;
2.  Always keep a girl at my side&lt;br /&gt;
3.  Be inconspicuous in anything illegal.&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
1.  Everyone deserves a chance, no matter their background.  Cleo deserves to be more than a second in command and I will set her up.&lt;br /&gt;
2.  Social conventions are a useful dog to control the sheep.  I can use them to get a favor from Marist.&lt;br /&gt;
3. I need another line of revenue.  I will set up a secret processing factory for space whales.&lt;br /&gt;
4. Everything and everyone is for sale given the right coin.  Leverage over the levitation grids is a strong currency and I will acquire it.&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lord-Pilot_Gorey_Conner&amp;diff=86639</id>
		<title>Lord-Pilot Gorey Conner</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lord-Pilot_Gorey_Conner&amp;diff=86639"/>
		<updated>2008-07-12T15:16:37Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: /* Instincts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lord-Pilot Gorey Conner=&lt;br /&gt;
&lt;br /&gt;
Born to a poor family and soon orphaned, Gorey learned to care for himself on the streets.  He was placed in one of the standard schools, which did more to forge his desire to make something of himself than to teach him any useful skills.   Out of school he learned that who you know and what you know about them can be more important than what you know anyway.  &lt;br /&gt;
&lt;br /&gt;
Over time, he built himself a place in all the vice trades on the planet. That gave him power and a taste of wealth, but he realized it would also always leave him a hunted man.  He moved into a more back-room role, starting to run his affairs more as a business than as personal adventures.  Eventually he even diversified into legitimate business -- though often in part enabled by the fact that his other endeavors provided protection that more legitimate businessmen did not have.  Part of that change has been passing control of his former flagship -- the Audacity -- on to Gaius in exchange for a percent of Gaius&#039;s returns.&lt;br /&gt;
&lt;br /&gt;
Now Gorey is a respected, if minor, member of the Gentry.  His manners, not to mention his money keep people from inquiring too closely into his background.   He has even recently be dubbed a Lord-Pilot; mostly an honorary post on this planet, but certainly a mark of respect from the community.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.B.&#039;&#039;&#039;  Lord-Pilot Gorey Conner is a player character in [[Bantustan]], a pbp Burning Empires campaign.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
====Lifepaths====&lt;br /&gt;
 Born on the Streets, Student (Freeman), Blackmailer, Smuggler, Whoremaster, Criminal, Criminal, Financier, Financier, Lord-Pilot Anvil&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 4  &#039;&#039;&#039;Wll&#039;&#039;&#039; 4  &#039;&#039;&#039;Agl&#039;&#039;&#039; 4  &#039;&#039;&#039;Spd&#039;&#039;&#039; 3  &#039;&#039;&#039;Pow&#039;&#039;&#039; 3  &#039;&#039;&#039;Frt&#039;&#039;&#039; 3&lt;br /&gt;
&#039;&#039;&#039;Hth&#039;&#039;&#039; 3  &#039;&#039;&#039;Stl&#039;&#039;&#039; 5  &#039;&#039;&#039;Hes&#039;&#039;&#039; 4  &#039;&#039;&#039;MWd&#039;&#039;&#039; 9&lt;br /&gt;
Age 54&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
 Bruised eyes, cool-headed, corvus &amp;amp; crucis, domineering presence, family, iron trained, life under a different code, orphan, savvy, scheming, vig, well-heeled&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|width=&amp;quot;120&amp;quot;| &amp;amp;nbsp;&lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
| Barganing || 6 ||  || Iron-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Black-market-wise || 2 ||  || Observation || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bribe-wise || 2 || || Persuasion || 6&lt;br /&gt;
|-&lt;br /&gt;
| Close combat || 3 || || Prostitute-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Criminal-wise || 2 || || Quarantine-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Etiquette || 6 || || Regulation-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Faction-wise || 2 || || Smuggling || 6&lt;br /&gt;
|-&lt;br /&gt;
| Falsehood || 5 || || Squad-support weapons || 2&lt;br /&gt;
|-&lt;br /&gt;
| Finance || 6 || || Streetwise || 6&lt;br /&gt;
|-&lt;br /&gt;
| Institutional-hell-wise || 2 || || Tactics || 5&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || 5 || || Young-girl-(...)-wise || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Resources==== &lt;br /&gt;
* Resources 16d&lt;br /&gt;
* (Color)  Secure mansion dome on the main city.  &lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
* Base Circles 2d&lt;br /&gt;
* &#039;&#039;Reserve&#039;&#039; 4d&lt;br /&gt;
* &#039;&#039;Affiliations&#039;&#039;&lt;br /&gt;
** 2d Sports &amp;amp; players in the Gentry&lt;br /&gt;
** 2d Leaders in the gangs of the Underneath&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Reputation&#039;&#039;&lt;br /&gt;
** 1d Financial wizard&lt;br /&gt;
** 1d Has access to unusual &amp;amp; exotic goods&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relationships&#039;&#039;&lt;br /&gt;
** [[Gaius Nestor]] -- An &#039;independant contractor&#039; sailing under my protection.  I set him up with his ship and he owes me for that.&lt;br /&gt;
** [[Marist]] -- A small-minded, corrupt man.  Potentially a tool to be used.  He thinks I owe him.&lt;br /&gt;
** [[Vrelt]] -- A useful Kerrn and part of my plan to get leverage over the levitation grids&lt;br /&gt;
** [[Cleo]] -- An up-and-coming prospect&lt;br /&gt;
** [[Arat]] -- My intermediary with those from Underneath, and general muscle.&lt;br /&gt;
&lt;br /&gt;
====Instincts====&lt;br /&gt;
1.  Always act appropriately to the situation and society, it puts people at ease.  (linked etiquette test for dow)&lt;br /&gt;
2.  Always keep a girl at my side&lt;br /&gt;
3.  Be inconspicuous in anything illegal.&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
1.  Everyone deserves a chance, no matter their background.  Cleo deserves to be more than a second in command and I will set her up.&lt;br /&gt;
2.  Social conventions are a useful dog to control the sheep.  I can use them to get a favor from Marist.&lt;br /&gt;
3. I need another line of revenue.  I will set up a secret processing factory for space whales.&lt;br /&gt;
4. Everything and everyone is for sale given the right coin.  Leverage over the levitation grids is a strong currency and I will acquire it.&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lord-Pilot_Gorey_Conner&amp;diff=86638</id>
		<title>Lord-Pilot Gorey Conner</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lord-Pilot_Gorey_Conner&amp;diff=86638"/>
		<updated>2008-07-12T15:10:03Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: /* Beliefs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lord-Pilot Gorey Conner=&lt;br /&gt;
&lt;br /&gt;
Born to a poor family and soon orphaned, Gorey learned to care for himself on the streets.  He was placed in one of the standard schools, which did more to forge his desire to make something of himself than to teach him any useful skills.   Out of school he learned that who you know and what you know about them can be more important than what you know anyway.  &lt;br /&gt;
&lt;br /&gt;
Over time, he built himself a place in all the vice trades on the planet. That gave him power and a taste of wealth, but he realized it would also always leave him a hunted man.  He moved into a more back-room role, starting to run his affairs more as a business than as personal adventures.  Eventually he even diversified into legitimate business -- though often in part enabled by the fact that his other endeavors provided protection that more legitimate businessmen did not have.  Part of that change has been passing control of his former flagship -- the Audacity -- on to Gaius in exchange for a percent of Gaius&#039;s returns.&lt;br /&gt;
&lt;br /&gt;
Now Gorey is a respected, if minor, member of the Gentry.  His manners, not to mention his money keep people from inquiring too closely into his background.   He has even recently be dubbed a Lord-Pilot; mostly an honorary post on this planet, but certainly a mark of respect from the community.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.B.&#039;&#039;&#039;  Lord-Pilot Gorey Conner is a player character in [[Bantustan]], a pbp Burning Empires campaign.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
====Lifepaths====&lt;br /&gt;
 Born on the Streets, Student (Freeman), Blackmailer, Smuggler, Whoremaster, Criminal, Criminal, Financier, Financier, Lord-Pilot Anvil&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 4  &#039;&#039;&#039;Wll&#039;&#039;&#039; 4  &#039;&#039;&#039;Agl&#039;&#039;&#039; 4  &#039;&#039;&#039;Spd&#039;&#039;&#039; 3  &#039;&#039;&#039;Pow&#039;&#039;&#039; 3  &#039;&#039;&#039;Frt&#039;&#039;&#039; 3&lt;br /&gt;
&#039;&#039;&#039;Hth&#039;&#039;&#039; 3  &#039;&#039;&#039;Stl&#039;&#039;&#039; 5  &#039;&#039;&#039;Hes&#039;&#039;&#039; 4  &#039;&#039;&#039;MWd&#039;&#039;&#039; 9&lt;br /&gt;
Age 54&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
 Bruised eyes, cool-headed, corvus &amp;amp; crucis, domineering presence, family, iron trained, life under a different code, orphan, savvy, scheming, vig, well-heeled&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|width=&amp;quot;120&amp;quot;| &amp;amp;nbsp;&lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
| Barganing || 6 ||  || Iron-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Black-market-wise || 2 ||  || Observation || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bribe-wise || 2 || || Persuasion || 6&lt;br /&gt;
|-&lt;br /&gt;
| Close combat || 3 || || Prostitute-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Criminal-wise || 2 || || Quarantine-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Etiquette || 6 || || Regulation-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Faction-wise || 2 || || Smuggling || 6&lt;br /&gt;
|-&lt;br /&gt;
| Falsehood || 5 || || Squad-support weapons || 2&lt;br /&gt;
|-&lt;br /&gt;
| Finance || 6 || || Streetwise || 6&lt;br /&gt;
|-&lt;br /&gt;
| Institutional-hell-wise || 2 || || Tactics || 5&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || 5 || || Young-girl-(...)-wise || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Resources==== &lt;br /&gt;
* Resources 16d&lt;br /&gt;
* (Color)  Secure mansion dome on the main city.  &lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
* Base Circles 2d&lt;br /&gt;
* &#039;&#039;Reserve&#039;&#039; 4d&lt;br /&gt;
* &#039;&#039;Affiliations&#039;&#039;&lt;br /&gt;
** 2d Sports &amp;amp; players in the Gentry&lt;br /&gt;
** 2d Leaders in the gangs of the Underneath&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Reputation&#039;&#039;&lt;br /&gt;
** 1d Financial wizard&lt;br /&gt;
** 1d Has access to unusual &amp;amp; exotic goods&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relationships&#039;&#039;&lt;br /&gt;
** [[Gaius Nestor]] -- An &#039;independant contractor&#039; sailing under my protection.  I set him up with his ship and he owes me for that.&lt;br /&gt;
** [[Marist]] -- A small-minded, corrupt man.  Potentially a tool to be used.  He thinks I owe him.&lt;br /&gt;
** [[Vrelt]] -- A useful Kerrn and part of my plan to get leverage over the levitation grids&lt;br /&gt;
** [[Cleo]] -- An up-and-coming prospect&lt;br /&gt;
** [[Arat]] -- My intermediary with those from Underneath, and general muscle.&lt;br /&gt;
&lt;br /&gt;
====Instincts====&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
1.  Everyone deserves a chance, no matter their background.  Cleo deserves to be more than a second in command and I will set her up.&lt;br /&gt;
2.  Social conventions are a useful dog to control the sheep.  I can use them to get a favor from Marist.&lt;br /&gt;
3. I need another line of revenue.  I will set up a secret processing factory for space whales.&lt;br /&gt;
4. Everything and everyone is for sale given the right coin.  Leverage over the levitation grids is a strong currency and I will acquire it.&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lord-Pilot_Gorey_Conner&amp;diff=86637</id>
		<title>Lord-Pilot Gorey Conner</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lord-Pilot_Gorey_Conner&amp;diff=86637"/>
		<updated>2008-07-12T14:14:49Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lord-Pilot Gorey Conner=&lt;br /&gt;
&lt;br /&gt;
Born to a poor family and soon orphaned, Gorey learned to care for himself on the streets.  He was placed in one of the standard schools, which did more to forge his desire to make something of himself than to teach him any useful skills.   Out of school he learned that who you know and what you know about them can be more important than what you know anyway.  &lt;br /&gt;
&lt;br /&gt;
Over time, he built himself a place in all the vice trades on the planet. That gave him power and a taste of wealth, but he realized it would also always leave him a hunted man.  He moved into a more back-room role, starting to run his affairs more as a business than as personal adventures.  Eventually he even diversified into legitimate business -- though often in part enabled by the fact that his other endeavors provided protection that more legitimate businessmen did not have.  Part of that change has been passing control of his former flagship -- the Audacity -- on to Gaius in exchange for a percent of Gaius&#039;s returns.&lt;br /&gt;
&lt;br /&gt;
Now Gorey is a respected, if minor, member of the Gentry.  His manners, not to mention his money keep people from inquiring too closely into his background.   He has even recently be dubbed a Lord-Pilot; mostly an honorary post on this planet, but certainly a mark of respect from the community.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.B.&#039;&#039;&#039;  Lord-Pilot Gorey Conner is a player character in [[Bantustan]], a pbp Burning Empires campaign.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
====Lifepaths====&lt;br /&gt;
 Born on the Streets, Student (Freeman), Blackmailer, Smuggler, Whoremaster, Criminal, Criminal, Financier, Financier, Lord-Pilot Anvil&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 4  &#039;&#039;&#039;Wll&#039;&#039;&#039; 4  &#039;&#039;&#039;Agl&#039;&#039;&#039; 4  &#039;&#039;&#039;Spd&#039;&#039;&#039; 3  &#039;&#039;&#039;Pow&#039;&#039;&#039; 3  &#039;&#039;&#039;Frt&#039;&#039;&#039; 3&lt;br /&gt;
&#039;&#039;&#039;Hth&#039;&#039;&#039; 3  &#039;&#039;&#039;Stl&#039;&#039;&#039; 5  &#039;&#039;&#039;Hes&#039;&#039;&#039; 4  &#039;&#039;&#039;MWd&#039;&#039;&#039; 9&lt;br /&gt;
Age 54&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
 Bruised eyes, cool-headed, corvus &amp;amp; crucis, domineering presence, family, iron trained, life under a different code, orphan, savvy, scheming, vig, well-heeled&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|width=&amp;quot;120&amp;quot;| &amp;amp;nbsp;&lt;br /&gt;
|width=&amp;quot;180&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;40&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
| Barganing || 6 ||  || Iron-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Black-market-wise || 2 ||  || Observation || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bribe-wise || 2 || || Persuasion || 6&lt;br /&gt;
|-&lt;br /&gt;
| Close combat || 3 || || Prostitute-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Criminal-wise || 2 || || Quarantine-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Etiquette || 6 || || Regulation-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Faction-wise || 2 || || Smuggling || 6&lt;br /&gt;
|-&lt;br /&gt;
| Falsehood || 5 || || Squad-support weapons || 2&lt;br /&gt;
|-&lt;br /&gt;
| Finance || 6 || || Streetwise || 6&lt;br /&gt;
|-&lt;br /&gt;
| Institutional-hell-wise || 2 || || Tactics || 5&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || 5 || || Young-girl-(...)-wise || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Resources==== &lt;br /&gt;
* Resources 16d&lt;br /&gt;
* (Color)  Secure mansion dome on the main city.  &lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
* Base Circles 2d&lt;br /&gt;
* &#039;&#039;Reserve&#039;&#039; 4d&lt;br /&gt;
* &#039;&#039;Affiliations&#039;&#039;&lt;br /&gt;
** 2d Sports &amp;amp; players in the Gentry&lt;br /&gt;
** 2d Leaders in the gangs of the Underneath&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Reputation&#039;&#039;&lt;br /&gt;
** 1d Financial wizard&lt;br /&gt;
** 1d Has access to unusual &amp;amp; exotic goods&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relationships&#039;&#039;&lt;br /&gt;
** [[Gaius Nestor]] -- An &#039;independant contractor&#039; sailing under my protection.  I set him up with his ship and he owes me for that.&lt;br /&gt;
** [[Marist]] -- A small-minded, corrupt man.  Potentially a tool to be used.  He thinks I owe him.&lt;br /&gt;
** [[Vrelt]] -- A useful Kerrn and part of my plan to get leverage over the levitation grids&lt;br /&gt;
** [[Cleo]] -- An up-and-coming prospect&lt;br /&gt;
** [[Arat]] -- My intermediary with those from Underneath, and general muscle.&lt;br /&gt;
&lt;br /&gt;
====Instincts====&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lord-Pilot_Gorey_Conner&amp;diff=86636</id>
		<title>Lord-Pilot Gorey Conner</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lord-Pilot_Gorey_Conner&amp;diff=86636"/>
		<updated>2008-07-12T14:13:53Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lord-Pilot Gorey Conner=&lt;br /&gt;
&lt;br /&gt;
Born to a poor family and soon orphaned, Gorey learned to care for himself on the streets.  He was placed in one of the standard schools, which did more to forge his desire to make something of himself than to teach him any useful skills.   Out of school he learned that who you know and what you know about them can be more important than what you know anyway.  &lt;br /&gt;
&lt;br /&gt;
Over time, he built himself a place in all the vice trades on the planet. That gave him power and a taste of wealth, but he realized it would also always leave him a hunted man.  He moved into a more back-room role, starting to run his affairs more as a business than as personal adventures.  Eventually he even diversified into legitimate business -- though often in part enabled by the fact that his other endeavors provided protection that more legitimate businessmen did not have.  Part of that change has been passing control of his former flagship -- the Audacity -- on to Gaius in exchange for a percent of Gaius&#039;s returns.&lt;br /&gt;
&lt;br /&gt;
Now Gorey is a respected, if minor, member of the Gentry.  His manners, not to mention his money keep people from inquiring too closely into his background.   He has even recently be dubbed a Lord-Pilot; mostly an honorary post on this planet, but certainly a mark of respect from the community.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.B.&#039;&#039;&#039;  Lord-Pilot Gorey Conner is a player character in [[Bantustan]], a pbp Burning Empires campaign.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
====Lifepaths====&lt;br /&gt;
 Born on the Streets, Student (Freeman), Blackmailer, Smuggler, Whoremaster, Criminal, Criminal, Financier, Financier, Lord-Pilot Anvil&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
&#039;&#039;&#039;Per&#039;&#039;&#039; 4  &#039;&#039;&#039;Wll&#039;&#039;&#039; 4  &#039;&#039;&#039;Agl&#039;&#039;&#039; 4  &#039;&#039;&#039;Spd&#039;&#039;&#039; 3  &#039;&#039;&#039;Pow&#039;&#039;&#039; 3  &#039;&#039;&#039;Frt&#039;&#039;&#039; 3&lt;br /&gt;
&#039;&#039;&#039;Hth&#039;&#039;&#039; 3  &#039;&#039;&#039;Stl&#039;&#039;&#039; 5  &#039;&#039;&#039;Hes&#039;&#039;&#039; 4  &#039;&#039;&#039;MWd&#039;&#039;&#039; 9&lt;br /&gt;
Age 54&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
 Bruised eyes, cool-headed, corvus &amp;amp; crucis, domineering presence, family, iron trained, life under a different code, orphan, savvy, scheming, vig, well-heeled&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;150&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;50&amp;quot;| Value&lt;br /&gt;
|width=&amp;quot;150&amp;quot;| &amp;amp;nbsp;&lt;br /&gt;
|width=&amp;quot;120&amp;quot;| Skill&lt;br /&gt;
|width=&amp;quot;50&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
| Barganing || 6 ||  || Iron-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Black-market-wise || 2 ||  || Observation || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bribe-wise || 2 || || Persuasion || 6&lt;br /&gt;
|-&lt;br /&gt;
| Close combat || 3 || || Prostitute-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Criminal-wise || 2 || || Quarantine-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Etiquette || 6 || || Regulation-wise || 2&lt;br /&gt;
|-&lt;br /&gt;
| Faction-wise || 2 || || Smuggling || 6&lt;br /&gt;
|-&lt;br /&gt;
| Falsehood || 5 || || Squad-support weapons || 2&lt;br /&gt;
|-&lt;br /&gt;
| Finance || 6 || || Streetwise || 6&lt;br /&gt;
|-&lt;br /&gt;
| Institutional-hell-wise || 2 || || Tactics || 5&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || 5 || || Young-girl-(...)-wise || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Resources==== &lt;br /&gt;
* Resources 16d&lt;br /&gt;
* (Color)  Secure mansion dome on the main city.  &lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
* Base Circles 2d&lt;br /&gt;
* &#039;&#039;Reserve&#039;&#039; 4d&lt;br /&gt;
* &#039;&#039;Affiliations&#039;&#039;&lt;br /&gt;
** 2d Sports &amp;amp; players in the Gentry&lt;br /&gt;
** 2d Leaders in the gangs of the Underneath&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Reputation&#039;&#039;&lt;br /&gt;
** 1d Financial wizard&lt;br /&gt;
** 1d Has access to unusual &amp;amp; exotic goods&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relationships&#039;&#039;&lt;br /&gt;
** [[Gaius Nestor]] -- An &#039;independant contractor&#039; sailing under my protection.  I set him up with his ship and he owes me for that.&lt;br /&gt;
** [[Marist]] -- A small-minded, corrupt man.  Potentially a tool to be used.  He thinks I owe him.&lt;br /&gt;
** [[Vrelt]] -- A useful Kerrn and part of my plan to get leverage over the levitation grids&lt;br /&gt;
** [[Cleo]] -- An up-and-coming prospect&lt;br /&gt;
** [[Arat]] -- My intermediary with those from Underneath, and general muscle.&lt;br /&gt;
&lt;br /&gt;
====Instincts====&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bantustan&amp;diff=86635</id>
		<title>Bantustan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bantustan&amp;diff=86635"/>
		<updated>2008-07-12T13:48:57Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Burning Empires]]&lt;br /&gt;
[[Category:Campaign Setup]]&lt;br /&gt;
[[Category:Setting]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
&lt;br /&gt;
=Bantustan=&lt;br /&gt;
&lt;br /&gt;
==Imperial Cartographer&#039;s Report==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Galactic Location&amp;lt;/b&amp;gt;  &#039;&#039;&#039;Outworld&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bantustan is located in disputed territory at the intersection of the Darikahn &amp;amp; Gonzagin Empires and the Karsan League.  It is not a militarily nor economically major planet though, so it has not really been a scene of fighting.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Atmospheric Conditions&amp;lt;/b&amp;gt;  &#039;&#039;&#039;Alien Life Supporting&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bantustan is a huge gas giant.  The atmosphere is a chemical soup which doesn&#039;t support human life, but does support an ecosystem topped by sky whales with large wings.  The atmosphere is generally cloudy and interfers with both sign and electronic signals.  When lit by the lights of the floating cities or by internal electrical discharges, it is is a a swirling mix of reds, oranges and yellows. &amp;lt;b&amp;gt;N.B.&amp;lt;/b&amp;gt; Because of how it interfers with signals and sensors, the cities are generally well protected from orbital bombardment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Hydrology&amp;lt;/b&amp;gt; &#039;&#039;&#039;Predominantly Land&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Well, gassious, but certainly not water.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Topography&amp;lt;/b&amp;gt; &#039;&#039;&#039;Artificial Environments&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Floating cities, mansions and factory compounds.   Some small platforms and cargo haulers are held up by gas bags (think dirigibles), but the big cities and factories have high-tech gravity engines which enable them to move (slowly) and provide local gravity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tech Index&amp;lt;/b&amp;gt; &#039;&#039;&#039;Low&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Generally low, possibly a 2.3 on the old scale. Research facilities on the planet have led to an advanced understanding of biotechnology, particularly in the field of cloning.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Dominant Form of Government&amp;lt;/b&amp;gt; &#039;&#039;&#039;Imperial Stewardship&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Viceroy who rules from an orbital space station.   The bureacracy provides jobs for many of the gentry.  Mostly the Viceroy is not personally involved in planetary affairs leaving that to the bureacracy and the Lords-Pilot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt; &#039;&#039;&#039;Heavily Factionalized&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Alien life forms, Criminal, Cult Churches (Worship of the Next Incarnation), Kerrn, Psychologist, Slaves &amp;amp; Serf (think Victorian wage slaves and lower classes, not chattel slavery)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Predominant Military&amp;lt;/b&amp;gt; &#039;&#039;&#039;Lords-Pilot&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bantustan is mostly not a militarized world.  Hammer fleets off somewhere else fight the Wars of Empire.  The Gentry do maintain some Anvil forces on planet and they are the de facto dominant military.  Some of these units are recruiting arms of mercanary troops maintained by wealthy members of the Gentry.  Others are honor guards, military police for the enforcement of economic regulations or even essentially social clubs for young bucks.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Planetary Attitude towards Vaylen&amp;lt;/b&amp;gt; &#039;&#039;&#039;Indifferent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Commerce, society, correct behavior, etc. are all much more in the minds of the Gentry than any worm invasions in the distant fringe worlds.  And the lower classes don&#039;t really have time or energy to worry about such things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Primary Industry&amp;lt;/b&amp;gt; &#039;&#039;&#039;Refined Goods&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Some manufacturing that uses the chemicals from the atmosphere and sometimes the pressures available deep in the planet.  Also some pharmaceuticals processed from the alien life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Level of Quarantine&amp;lt;/b&amp;gt; &#039;&#039;&#039;Advanced&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Level of Regulation&amp;lt;/b&amp;gt; &#039;&#039;&#039;Tightly Regulated&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Disposition Totals===&lt;br /&gt;
&#039;&#039;&#039;Initial Totals&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Human: Infiltration 24 / Usurpation 21 / Invasion 25&amp;lt;br&amp;gt;&lt;br /&gt;
Vaylen: Infiltration 25 / Usurpation 32 / Invasion 24&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Infiltration FoN rolls&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Current Totals: Human 24 / Vaylen 25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Major Characters==&lt;br /&gt;
&lt;br /&gt;
===[[Lord-Pilot Gorey Conner]]=== &lt;br /&gt;
Wealthy financier and &amp;quot;ex-&amp;quot; pirate.  Vaylen infiltration-phase FoN&lt;br /&gt;
&lt;br /&gt;
===[[Justicar Vieene]]=== &lt;br /&gt;
Hard-nosed law-and-order Justicar out to keep society stable.  Vaylen usurpation-phase FoN&lt;br /&gt;
&lt;br /&gt;
===[[Hammer Lord Shoyan Ashpool]]=== &lt;br /&gt;
Famous retired naval hero.  Reclusive patriarch.  Vaylen sleeper agent.  Vaylen invasion-phase FoN&lt;br /&gt;
&lt;br /&gt;
===[[Anvil Lord Alexus Hitton]]===&lt;br /&gt;
Young society lord.  Organizes the Bantustan recruiting efforts for the Hitton Hussars, a mercanary unit run by his family and active in the Wars of Empire.&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Esteroth&amp;diff=78331</id>
		<title>Esteroth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Esteroth&amp;diff=78331"/>
		<updated>2008-03-24T10:12:50Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: /* Lakkar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Burning_Wheel]][[Category:PBP]]&lt;br /&gt;
A [[Burning Wheel]] PBP game that is about to start.&lt;br /&gt;
&lt;br /&gt;
== Esteroth ==&lt;br /&gt;
&lt;br /&gt;
Esteroth is a new province in the Empire.  A generation ago this land was forests inhabited only by the roughest, hardiest and most foolish of men.  Still, it is a fertile land and rich in furs, so men lived here.  Now, with the coming of the imperial garrison the land is safe for habitation.  &lt;br /&gt;
&lt;br /&gt;
Times are troubled now.  There is a civil war in the Empire.  Duke Alexandros is backing the ruling faction and so far the war has not effected Esteroth.  Who knows what the future will bring though.  The barbarians across the border are also reporting increased orc raids and more terrors in the woods.  Some natives demand increased Imperial presence in their defense, others gather and plot against the invaders from over the mountains.  Finally, there are cult religions springing up out of the merging of the Imperial Church of the Holy Spirit and the barbarian faiths.  Tensions are high.  Something is going to happen. &lt;br /&gt;
&lt;br /&gt;
=== Important locations ===&lt;br /&gt;
&lt;br /&gt;
These are places that might be of interest.  Basically jsut a way to establish some common locations and names.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Broadfalls&amp;lt;/b&amp;gt;.  A small city at the base of the mountain passes that separate Esteroth from the core lands of the Empire.  Because of Prince Alexandros&#039;s court, Broadfalls has more culture and more nobility than would otherwise be expected in a provintial capital.   Still, it is a young city and a bit rough around the edges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Eastreach&amp;lt;/b&amp;gt;  The only other sizable imperial settlement in Esteroth, though more of a town than a city.  It stands in a large loop of the Blackwater river, at the site of the only large bridge in the region.  One day&#039;s travel (by a determined man) east of Broadfalls, two by loaded horses, three or even four by an army.  There is a military garrison at Eastreach guarding the bridge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Blackwater river&amp;lt;/b&amp;gt;.  The practical eastern edge of Esteroth province.  Across the river the inhabited lands are held by semi-civilized barbarians.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Melius run&amp;lt;/b&amp;gt;.  The river running from Broadfalls to the Blackwater.  It is fast flowing and rocky, so there is little traffic on the river.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Spire&amp;lt;/b&amp;gt;.  A 30-foot tall solid stone tower on the top of a large hill on the east (barbarian) side of the Blackwater.   No-one knows who built it or why.  It serves as a meeting point for the &#039;barbarians&#039;.  (DM notes, no, I don&#039;t know what will turn out to be important about the Spire.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VIPs ===&lt;br /&gt;
&lt;br /&gt;
In the same way, we need some common people to set the big picture.  Note that these folk may just be the large background or they may be personally involved.  That depends on what and who the PCs are.&lt;br /&gt;
&lt;br /&gt;
[[Prince Alexandros, Duke of Esteroth]].  The imperial governor of the region.  He resides in Broadfalls.  He is a prince of the royal blood and in his day was an accomplished military leader.  Imposing in bearing, he keeps court in a grand style.  He and those close to him have grown rich on the taxes on commerce both ways over the mountain.  He wants to expand the glory of his house and his own fortunes.  There are rumors that his tastes in entertainment go beyond just gladiatorial combat, but most folks put them down to the rival factions.&lt;br /&gt;
&lt;br /&gt;
[[Magus Illius Petrovich]].  An unknown quantity to most people in the province.  Illius is a widely travels sorcerer.  The exact nature of his powers is unknown, but his reputation is fearsome.  He mostly keeps aloof from the settlers of the region, but does have some interaction with hunters and trackers who travel the less civilized forests.  He wants arcane knowledge and is not overly concerned about the price he pays.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Father Thomas Lyon&amp;lt;/b&amp;gt;, head of the Church of the Holy Spirit in Esteroth.  He was born in the area before it was brought into the Empire and has brought the Church here.  Even so, he is young for his position.  His primary temple in Eastreach to better facilitate the spread of the Holy Spirit to the uneducated, but there are others.  He wants to spread his faith.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Captain Maximus Bithranos&amp;lt;/b&amp;gt;.  The head of the garrison at Eastreach.  An experienced commander of Imperial foot soldiers.  Feels the weight of responsibility on his shoulders.  His relationships with those across the river are cordial and formal.  He&#039;s old imperial stock and he cannot see their ways as correct, but he accepts them as people.  He wants to defend the Empire and retire in peace.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;King Giaus Leomedes&amp;lt;/b&amp;gt;.  Leader of the barbarians.  A proud man, dedicated to his way of life and the lives of his people.  He wants to be a great hero for his people.  He does not like the Church of the Holy Spirit thinking that its abstract theology of a divine spark that inhabits all men and animates them towards goodness encourages weakness.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;He Who Will Be Named&amp;lt;/b&amp;gt;.  Orc leader.  Not really in the picture yet, but ultimately he and his horde are putting pressure on the barbarians.  He wants to be Named and his plan to do so is to crush the borders of the Empire.&lt;br /&gt;
&lt;br /&gt;
=== General thoughts ===&lt;br /&gt;
&lt;br /&gt;
If I have themes in mind they are power and civilization.  Some points come to mind.&lt;br /&gt;
&lt;br /&gt;
* In general, think the Roman frontier in Germany, or maybe the Chinese frontier with the Mongols.  Geography is closer to the German forests.  I expect there are wolves, spiders, trolls, orcs and other things in the woods.&lt;br /&gt;
* The city setting means outside the province or Broadfalls.&lt;br /&gt;
* The village setting means Eastreach. Villagers from outside this province don&#039;t travel here.&lt;br /&gt;
* The peasant setting could be on either side of the river.&lt;br /&gt;
* The gift is very rare.  I want at most one Gifted character, and if you are gifted, you need to explain your relationship with Illius.&lt;br /&gt;
* Faith is very rare.  The standard religion does not go in for miracles much.  If you have Faith, you need to explain your relationship with Father Thomas and with the Holy Church.&lt;br /&gt;
* Whether Elves and Dwarves are around is mostly up to the players.  I want at most one character of each race, and the character has to have a reason for living with and primarily interacting with the humans.   I&#039;ll start out biased against non-humans, but a good set of beliefs may convince me.    (Edit later.  No-one raised it, so there are no elves and dwarves.)&lt;br /&gt;
* 5 is the skill limit with one skill per character allowed at 6 if you must. &lt;br /&gt;
* What happens next probably has to do with who the characters are and what they want.  I want the characters to have goals.  The typical &#039;adventurer&#039; who is a collection of skills ready to react to what is thrown at him is less interesting.  &lt;br /&gt;
&lt;br /&gt;
* Troops are mostly foot soldiers, chain is the heaviest armor.  There are some mounted soldiers, more as scouts and flanking forces than as heavy cavalry. &lt;br /&gt;
* Nobility means you are from a noble house in the core of the empire.  You were not born here.  Other characters can be born outside the area, but noble characters have to be.&lt;br /&gt;
* Every character gets a few relationship with one of the VIPs.&lt;br /&gt;
* Feel free to suggest more to add to the game world.  In game, skill rolls can certainly do so.  Even w/o that, if it seems likely to add to the fun, it is probably good.  If anyone objects to the idea though, it won&#039;t get added.  (Mostly to avoid the kitchen sink effect of everyone adding their own favorite bit but none of the bits interacting.)&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Lakkar ===&lt;br /&gt;
&lt;br /&gt;
Lakkar was born in a Prussel hamlet and raised to be a hunter like his father. He wasn&#039;t bad at it, but he never felt that it was meant for him. His disrespect of the elders and cocky attitude earned him the nickname &amp;quot;Loudmouth.&amp;quot; When he was old enough to strike out on his own he traveled the land bartering hides and food from animals he hunted and peddling the goods he received in return. Eventually he made his way to Broadfalls and took work with the Kolanos family. He started by brining in hides they would tan and eventually turn into leather garments. Soon he was promoted to a taskmaster within their organization and grew to become a trusted employee. One day he met the Princess when she came to purchase a fine fur cloak. He fell in love at first sight, but she made it clear that she would never even consider a barbarian like him. Still, his hopes would not be dashed. His experiences in Broadfalls have led him to believe that his people must embrace the civilization of the Empire, especially if they wish to survive the marauding orcs on the border. He is prepared to do what it takes to ensure peaceful annexation of the Prussel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Concept&amp;lt;/B&amp;gt;&lt;br /&gt;
Would-be clan leader maneuvering to take advantage of situation&lt;br /&gt;
&lt;br /&gt;
Born Peasant-&amp;gt;Hunter-&amp;gt;Peddler-&amp;gt;Lead to City-&amp;gt;Taskmaster&lt;br /&gt;
&lt;br /&gt;
Age 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Per&amp;lt;/b&amp;gt; B6  &amp;lt;b&amp;gt;Will&amp;lt;/b&amp;gt; B4  &amp;lt;b&amp;gt;Agil&amp;lt;/b&amp;gt; B6  &amp;lt;b&amp;gt;Spd&amp;lt;/b&amp;gt; B4  &amp;lt;b&amp;gt;Pow&amp;lt;/b&amp;gt; B3 &amp;lt;b&amp;gt;Fort&amp;lt;/b&amp;gt; B4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Hes&amp;lt;/b&amp;gt; 5  &amp;lt;b&amp;gt;Health&amp;lt;/b&amp;gt; B4  &amp;lt;b&amp;gt;M Wound&amp;lt;/b&amp;gt; B9  &amp;lt;b&amp;gt;Steel&amp;lt;/b&amp;gt; B5  &amp;lt;b&amp;gt;Reflexes&amp;lt;/b&amp;gt; B5  &amp;lt;b&amp;gt;Circles&amp;lt;/b&amp;gt; B2  &amp;lt;b&amp;gt;Resources&amp;lt;/b&amp;gt; B1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Traits&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ambitious, Blank Stare, Glib, Intimidating, Scheming&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Beliefs&amp;lt;/b&amp;gt;&lt;br /&gt;
* B1 The time has come to abandon the old ways and stubborn old priests like Gerald will have to be marginalized, driven away, or killed.  [I will change the priest to an NPC involved with another PC]&lt;br /&gt;
* B2 Ingratiating myself to Prince Alexandros will give me the influence to ensure that my friends and family prosper in the new kingdom, despite their reservations.  I will learn his heart&#039;s desire by getting friendly with those who serve him so I may procure a fine gift.&lt;br /&gt;
* B3 Princess Niana captured my heart the moment I saw her, I will do anything to convince her that I am worthy of her love, despite my heritage.  She must be willing to look at me before I can win her heart, so I must dress in finery appropriate to her station, which is presently well beyond my means.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Instincts&amp;lt;/b&amp;gt;&lt;br /&gt;
* I1 Always bow to upstanding imperial citizens.&lt;br /&gt;
* I2 Never heed the words of a priest of the old, dead gods.&lt;br /&gt;
* I3 Sing when concentration is not required.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Resources&amp;lt;/b&amp;gt;&lt;br /&gt;
* Clothes, Shoes, Traveling Gear, Hunting Bow, Blunted Arrowheads&lt;br /&gt;
* VIP Relationship&lt;br /&gt;
* Princess Niana: Significant, Romantic.  Lokkar fell in love at first sight, but Niana wouldn&#039;t dream of allowing a barbarian to court her.&lt;br /&gt;
* 1D reputation as &amp;quot;Loudmouth&amp;quot; Lokkar, Known as a disrespectful braggart in his home hamlet of Furl.&lt;br /&gt;
* 1D affiliation with Kolanos Family, Broadfalls merchant family that produces clothing and oversees production from harvesting of wool and furs to spinning cloth and tanning to designing and sewing the final products.  Lokkar worked as a taskmaster for them for several years.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bow B3, Brawling B3, Conspicuous B3, Falsehood B2, Gambling B2, Haggling B2, Hunting B3, Inconspicuous B2, Intimidation B2, Labor-Wise B3, Mending B3, Observation B3, Orienteering B3, Persuasion B4, Seduction B2, Sing B3, Stealthy B2, Tracking B2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Amalof ===&lt;br /&gt;
&lt;br /&gt;
Born in a small village near the border, Amalof was inexplicably driven to a life of worship. He studied under the priests, but did not find the wholeness of self he seemed to be searching for. It wasn’t until a priest of Holy Spirit paid visit to the village that he realized this foreigner had the answer, had the piece of the young boy that was missing.&lt;br /&gt;
&lt;br /&gt;
He followed the man, Tiberius, acting as his announcer and studying under him for a time. It was this fervent devotion that impressed the priest enough to nominate Amalof to study in the Church. Broadfalls was a wonder to the boy, proof that God anoints the foreigners with power. He took well to his teaching, but he grew restive as he realized he must deliver the message to his former kin. &lt;br /&gt;
&lt;br /&gt;
Amalof joined the military, knowing his would never rise in its ranks, but wishing to travel back to his old haunts and deliver them the Light he had found. Unfortunately, no one wished to be lectured by a soldier. Worse, his fellow men laughed at his fumbling with the barbarians. &lt;br /&gt;
&lt;br /&gt;
Returning to Broadfalls, he finished his education and left for home again. There, he has begun to gather smallfolk under his tutelage and confront the men and women who resist change, who resist the Light of God.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039; Revolutionist convert&lt;br /&gt;
&lt;br /&gt;
Born Peasant, Zealous Convert, Temple Acolyte, Foot Soldier, Village Priest&lt;br /&gt;
&lt;br /&gt;
Age 32&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039; B5     &#039;&#039;&#039;Perception&#039;&#039;&#039; B4     &#039;&#039;&#039;Power&#039;&#039;&#039; B4     &#039;&#039;&#039;Forte&#039;&#039;&#039; B4     &#039;&#039;&#039;Agility&#039;&#039;&#039; B4     &#039;&#039;&#039;Speed&#039;&#039;&#039; B3&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039; B4     &#039;&#039;&#039;Steel&#039;&#039;&#039; B5     &#039;&#039;&#039;Reflexes&#039;&#039;&#039; B3     &#039;&#039;&#039;Mortal Wound&#039;&#039;&#039; B10     &#039;&#039;&#039;Hesitation&#039;&#039;&#039; B5&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039; B1   &#039;&#039;&#039;Circles&#039;&#039;&#039; B2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039; Infallible Religious Logic, Tonsured, Vested, Righteous, Demagogue, Booming Voice, Inspirational&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
I will make this place ideal for my return. With my every breath, I will ensure that the world I leave behind this time is one worthy of the Holy Spirit.&lt;br /&gt;
&lt;br /&gt;
Change is birth. And like birth it is painful and must be guided with sure hands. This change needs experienced hands to make a successful birth.&lt;br /&gt;
&lt;br /&gt;
Centers cannot hold if supported by weakness. The old religion is a weakness and must be replaced with the sturdiness of God.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Instincts&#039;&#039;&#039;&lt;br /&gt;
Always searches for people’s weaknesses&lt;br /&gt;
&lt;br /&gt;
Never walks behind&lt;br /&gt;
&lt;br /&gt;
If questioned, then he blusters on about his religion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;- Religious Diatribe B4, Read B2, Soldiering B3, Oratory B3, Doctrine B3, Rhetoric B3, Temple-wise B3, Shield-training B2, Sword B3, Foraging B2, Suasion B3, Symbology B2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reputation&#039;&#039;&#039; 1D&lt;br /&gt;
The PREACHER. The man expounds on and on about his religion. It&#039;s a bit tiresome.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliations&#039;&#039;&#039; 1D&lt;br /&gt;
The Missionaries of the Holy Spirit. A group that spreads far and wide to bring the message of truth to the barbarians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
Tiberius. Cost 10. Official of the Church in Broadfalls and former Missionary.&lt;br /&gt;
&lt;br /&gt;
Wytta. Cost 1. Cousin and occasional lover.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
Sword and dirk, some traveling gear, leather armor, a cottage.&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Esteroth&amp;diff=77966</id>
		<title>Esteroth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Esteroth&amp;diff=77966"/>
		<updated>2008-03-21T11:07:40Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: /* VIPs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Burning_Wheel]][[Category:PBP]]&lt;br /&gt;
A [[Burning Wheel]] PBP game that is about to start.&lt;br /&gt;
&lt;br /&gt;
== Esteroth ==&lt;br /&gt;
&lt;br /&gt;
Esteroth is a new province in the Empire.  A generation ago this land was forests inhabited only by the roughest, hardiest and most foolish of men.  Still, it is a fertile land and rich in furs, so men lived here.  Now, with the coming of the imperial garrison the land is safe for habitation.  &lt;br /&gt;
&lt;br /&gt;
Times are troubled now.  There is a civil war in the Empire.  Duke Alexandros is backing the ruling faction and so far the war has not effected Esteroth.  Who knows what the future will bring though.  The barbarians across the border are also reporting increased orc raids and more terrors in the woods.  Some natives demand increased Imperial presence in their defense, others gather and plot against the invaders from over the mountains.  Finally, there are cult religions springing up out of the merging of the Imperial Church of the Holy Spirit and the barbarian faiths.  Tensions are high.  Something is going to happen. &lt;br /&gt;
&lt;br /&gt;
=== Important locations ===&lt;br /&gt;
&lt;br /&gt;
These are places that might be of interest.  Basically jsut a way to establish some common locations and names.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Broadfalls&amp;lt;/b&amp;gt;.  A small city at the base of the mountain passes that separate Esteroth from the core lands of the Empire.  Because of Prince Alexandros&#039;s court, Broadfalls has more culture and more nobility than would otherwise be expected in a provintial capital.   Still, it is a young city and a bit rough around the edges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Eastreach&amp;lt;/b&amp;gt;  The only other sizable imperial settlement in Esteroth, though more of a town than a city.  It stands in a large loop of the Blackwater river, at the site of the only large bridge in the region.  One day&#039;s travel (by a determined man) east of Broadfalls, two by loaded horses, three or even four by an army.  There is a military garrison at Eastreach guarding the bridge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Blackwater river&amp;lt;/b&amp;gt;.  The practical eastern edge of Esteroth province.  Across the river the inhabited lands are held by semi-civilized barbarians.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Melius run&amp;lt;/b&amp;gt;.  The river running from Broadfalls to the Blackwater.  It is fast flowing and rocky, so there is little traffic on the river.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Spire&amp;lt;/b&amp;gt;.  A 30-foot tall solid stone tower on the top of a large hill on the east (barbarian) side of the Blackwater.   No-one knows who built it or why.  It serves as a meeting point for the &#039;barbarians&#039;.  (DM notes, no, I don&#039;t know what will turn out to be important about the Spire.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VIPs ===&lt;br /&gt;
&lt;br /&gt;
In the same way, we need some common people to set the big picture.  Note that these folk may just be the large background or they may be personally involved.  That depends on what and who the PCs are.&lt;br /&gt;
&lt;br /&gt;
[[Prince Alexandros, Duke of Esteroth]].  The imperial governor of the region.  He resides in Broadfalls.  He is a prince of the royal blood and in his day was an accomplished military leader.  Imposing in bearing, he keeps court in a grand style.  He and those close to him have grown rich on the taxes on commerce both ways over the mountain.  He wants to expand the glory of his house and his own fortunes.  There are rumors that his tastes in entertainment go beyond just gladiatorial combat, but most folks put them down to the rival factions.&lt;br /&gt;
&lt;br /&gt;
[[Magus Illius Petrovich]].  An unknown quantity to most people in the province.  Illius is a widely travels sorcerer.  The exact nature of his powers is unknown, but his reputation is fearsome.  He mostly keeps aloof from the settlers of the region, but does have some interaction with hunters and trackers who travel the less civilized forests.  He wants arcane knowledge and is not overly concerned about the price he pays.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Father Thomas Lyon&amp;lt;/b&amp;gt;, head of the Church of the Holy Spirit in Esteroth.  He was born in the area before it was brought into the Empire and has brought the Church here.  Even so, he is young for his position.  His primary temple in Eastreach to better facilitate the spread of the Holy Spirit to the uneducated, but there are others.  He wants to spread his faith.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Captain Maximus Bithranos&amp;lt;/b&amp;gt;.  The head of the garrison at Eastreach.  An experienced commander of Imperial foot soldiers.  Feels the weight of responsibility on his shoulders.  His relationships with those across the river are cordial and formal.  He&#039;s old imperial stock and he cannot see their ways as correct, but he accepts them as people.  He wants to defend the Empire and retire in peace.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;King Giaus Leomedes&amp;lt;/b&amp;gt;.  Leader of the barbarians.  A proud man, dedicated to his way of life and the lives of his people.  He wants to be a great hero for his people.  He does not like the Church of the Holy Spirit thinking that its abstract theology of a divine spark that inhabits all men and animates them towards goodness encourages weakness.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;He Who Will Be Named&amp;lt;/b&amp;gt;.  Orc leader.  Not really in the picture yet, but ultimately he and his horde are putting pressure on the barbarians.  He wants to be Named and his plan to do so is to crush the borders of the Empire.&lt;br /&gt;
&lt;br /&gt;
=== General thoughts ===&lt;br /&gt;
&lt;br /&gt;
If I have themes in mind they are power and civilization.  Some points come to mind.&lt;br /&gt;
&lt;br /&gt;
* In general, think the Roman frontier in Germany, or maybe the Chinese frontier with the Mongols.  Geography is closer to the German forests.  I expect there are wolves, spiders, trolls, orcs and other things in the woods.&lt;br /&gt;
* The city setting means outside the province or Broadfalls.&lt;br /&gt;
* The village setting means Eastreach. Villagers from outside this province don&#039;t travel here.&lt;br /&gt;
* The peasant setting could be on either side of the river.&lt;br /&gt;
* The gift is very rare.  I want at most one Gifted character, and if you are gifted, you need to explain your relationship with Illius.&lt;br /&gt;
* Faith is very rare.  The standard religion does not go in for miracles much.  If you have Faith, you need to explain your relationship with Father Thomas and with the Holy Church.&lt;br /&gt;
* Whether Elves and Dwarves are around is mostly up to the players.  I want at most one character of each race, and the character has to have a reason for living with and primarily interacting with the humans.   I&#039;ll start out biased against non-humans, but a good set of beliefs may convince me.    (Edit later.  No-one raised it, so there are no elves and dwarves.)&lt;br /&gt;
* 5 is the skill limit with one skill per character allowed at 6 if you must. &lt;br /&gt;
* What happens next probably has to do with who the characters are and what they want.  I want the characters to have goals.  The typical &#039;adventurer&#039; who is a collection of skills ready to react to what is thrown at him is less interesting.  &lt;br /&gt;
&lt;br /&gt;
* Troops are mostly foot soldiers, chain is the heaviest armor.  There are some mounted soldiers, more as scouts and flanking forces than as heavy cavalry. &lt;br /&gt;
* Nobility means you are from a noble house in the core of the empire.  You were not born here.  Other characters can be born outside the area, but noble characters have to be.&lt;br /&gt;
* Every character gets a few relationship with one of the VIPs.&lt;br /&gt;
* Feel free to suggest more to add to the game world.  In game, skill rolls can certainly do so.  Even w/o that, if it seems likely to add to the fun, it is probably good.  If anyone objects to the idea though, it won&#039;t get added.  (Mostly to avoid the kitchen sink effect of everyone adding their own favorite bit but none of the bits interacting.)&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Lakkar ===&lt;br /&gt;
&lt;br /&gt;
Lakkar was born in a Prussel hamlet and raised to be a hunter like his father. He wasn&#039;t bad at it, but he never felt that it was meant for him. His disrespect of the elders and cocky attitude earned him the nickname &amp;quot;Loudmouth.&amp;quot; When he was old enough to strike out on his own he traveled the land bartering hides and food from animals he hunted and peddling the goods he received in return. Eventually he made his way to Broadfalls and took work with the Kolanos family. He started by brining in hides they would tan and eventually turn into leather garments. Soon he was promoted to a taskmaster within their organization and grew to become a trusted employee. One day he met the Princess when she came to purchase a fine fur cloak. He fell in love at first sight, but she made it clear that she would never even consider a barbarian like him. Still, his hopes would not be dashed. His experiences in Broadfalls have led him to believe that his people must embrace the civilization of the Empire, especially if they wish to survive the marauding orcs on the border. He is prepared to do what it takes to ensure peaceful annexation of the Prussel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Concept&amp;lt;/B&amp;gt;&lt;br /&gt;
Would-be clan leader maneuvering to take advantage of situation&lt;br /&gt;
&lt;br /&gt;
Born Peasant-&amp;gt;Hunter-&amp;gt;Peddler-&amp;gt;Lead to City-&amp;gt;Taskmaster&lt;br /&gt;
&lt;br /&gt;
Age 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Per&amp;lt;/b&amp;gt; B6  &amp;lt;b&amp;gt;Will&amp;lt;/b&amp;gt; B4  &amp;lt;b&amp;gt;Agil&amp;lt;/b&amp;gt; B6  &amp;lt;b&amp;gt;Spd&amp;lt;/b&amp;gt; B4  &amp;lt;b&amp;gt;Pow&amp;lt;/b&amp;gt; B3 &amp;lt;b&amp;gt;Fort&amp;lt;/b&amp;gt; B4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Hes&amp;lt;/b&amp;gt; 5  &amp;lt;b&amp;gt;Health&amp;lt;/b&amp;gt; B4  &amp;lt;b&amp;gt;M Wound&amp;lt;/b&amp;gt; B9  &amp;lt;b&amp;gt;Steel&amp;lt;/b&amp;gt; B5  &amp;lt;b&amp;gt;Reflexes&amp;lt;/b&amp;gt; B5  &amp;lt;b&amp;gt;Circles&amp;lt;/b&amp;gt; B2  &amp;lt;b&amp;gt;Resources&amp;lt;/b&amp;gt; B1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Traits&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ambitious, Blank Stare, Glib, Intimidating, Scheming&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Beliefs&amp;lt;/b&amp;gt;&lt;br /&gt;
* B1 The time has come to abandon the old ways and stubborn old priests like Gerald will have to be marginalized, driven away, or killed.  [I will change the priest to an NPC involved with another PC]&lt;br /&gt;
* B2 Ingratiating myself to Prince Alexandros will give me the influence to ensure that my friends and family prosper in the new kingdom, despite their reservations.  I will learn his heart&#039;s desire by getting friendly with those who serve him so I may procure a fine gift.&lt;br /&gt;
* B3 Princess Niana captured my heart the moment I saw her, I will do anything to convince her that I am worthy of her love, despite my heritage.  She must be willing to look at me before I can win her heart, so I must dress in finery appropriate to her station, which is presently well beyond my means.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Instincts&amp;lt;/b&amp;gt;&lt;br /&gt;
* I1 Always bow to upstanding imperial citizens.&lt;br /&gt;
* I2 Never heed the words of a priest of the old, dead gods.&lt;br /&gt;
* I3 Sing when concentration is not required.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Resources&amp;lt;/b&amp;gt;&lt;br /&gt;
* Clothes, Shoes, Traveling Gear, Hunting Bow, Blunted Arrowheads&lt;br /&gt;
* VIP Relationship&lt;br /&gt;
* Princess Niana: Significant, Romantic.  Lokkar fell in love at first sight, but Niana wouldn&#039;t dream of allowing a barbarian to court her.&lt;br /&gt;
* 1D reputation as &amp;quot;Loudmouth&amp;quot; Lokkar, Known as a disrespectful braggart in his home hamlet of Furl.&lt;br /&gt;
* 1D affiliation with Kolanos Family, Broadfalls merchant family that produces clothing and oversees production from harvesting of wool and furs to spinning cloth and tanning to designing and sewing the final products.  Lokkar worked as a taskmaster for them for several years.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bow B3, Brawling B3, Conspicuous B3, Falsehood B2, Gambling B2, Haggling B2, Hunting B3, Inconspicuous B2, Intimidation B2, Labor-Wise B3, Mending B3, Observation B3, Orienteering B3, Persuasion B4, Seduction B2, Sing B3, Stealthy B2, Tracking B2&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Prince_Alexandros,_Duke_of_Esteroth&amp;diff=77786</id>
		<title>Prince Alexandros, Duke of Esteroth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Prince_Alexandros,_Duke_of_Esteroth&amp;diff=77786"/>
		<updated>2008-03-18T01:25:27Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in the [[Esteroth]] pbp [[Burning Wheel]] game.&lt;br /&gt;
&lt;br /&gt;
== Duke Alexandros ==&lt;br /&gt;
&lt;br /&gt;
Imperial &amp;quot;Prince&amp;quot; now ruling a small new province of the empire and dreaming of lost opportunities and bigger things.&lt;br /&gt;
&lt;br /&gt;
Noble -&amp;gt; Page -&amp;gt; Squire -&amp;gt; Knight -&amp;gt; Courtier -&amp;gt; Advisor -&amp;gt; Prince of the Blood -&amp;gt; Duke&lt;br /&gt;
Age 56&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Per&amp;lt;/b&amp;gt; 3  &amp;lt;b&amp;gt;Will&amp;lt;/b&amp;gt; 4g  &amp;lt;b&amp;gt;Agil&amp;lt;/b&amp;gt; 4  &amp;lt;b&amp;gt;Spd&amp;lt;/b&amp;gt; 4  &amp;lt;b&amp;gt;Pow&amp;lt;/b&amp;gt; 3  &amp;lt;b&amp;gt;For&amp;lt;/b&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Hes&amp;lt;/b&amp;gt; 4  &amp;lt;b&amp;gt;Heal&amp;lt;/b&amp;gt; 4  &amp;lt;b&amp;gt;M Wound&amp;lt;/b&amp;gt; 9  &amp;lt;b&amp;gt;Steel&amp;lt;/b&amp;gt; 6 &amp;lt;b&amp;gt;Res&amp;lt;/b&amp;gt; 11g  &amp;lt;b&amp;gt;Cir&amp;lt;/b&amp;gt; 6&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Mark of Privilege, Your Grace, Pragmatic, Sharp Dresser, Sworn Homage, Rapier Wit, Born to be King, Sense of Entitlement, Noblesse Oblige, Callous&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* Palace in Broadfalls, &lt;br /&gt;
* &amp;quot;hunting lodge&amp;quot; (keep) in the forests, &lt;br /&gt;
* quality arms, warhorse and riding horse, gear and finery&lt;br /&gt;
* 3d reputation.  Ambitious duke with cultured tastes.&lt;br /&gt;
* relationship with [[Niana]], one of his &amp;quot;nieces&amp;quot; (daughter of a different noble house sent to his household as part hostage, part harem girl, ideally a bride to cement a relationship).&lt;br /&gt;
* relationship with a Nicholus Beaumanch, a prosperous merchant who derives much from the province and panders to Alexandros&#039;s needs to keep favor.&lt;br /&gt;
* relationship with Knight Mikael, a young noble bodyguard and protoge.&lt;br /&gt;
* (one relationship left over for a character you guys bring up)&lt;br /&gt;
&lt;br /&gt;
== Beliefs ==&lt;br /&gt;
* B1 I should be emperor and Esteroth will provide the means for me claim that right.  I will squeeze it to get those means faster.&lt;br /&gt;
* B2 The Church of the Holy Spirit shows the way for men to live correctly.  I will support Hierophant Lyons in his conversion efforts.&lt;br /&gt;
* B3 Knowledge is the fruit of civilization, but money and power are trunk and branches on which it hangs.  &lt;br /&gt;
* B4 (Nobless Oblige) The rule of the many strips society of its strengths.  I will bring law to this province by making &amp;quot;King&amp;quot; Leomedes swear homage.&lt;br /&gt;
&lt;br /&gt;
== Instincts ==&lt;br /&gt;
* I1.  Scorn anything barbarian&lt;br /&gt;
* I2.  Intimidate anyone who dares contradict or command me&lt;br /&gt;
* I3.  Keep Mikael by my side, he&#039;s someone I can trust.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Pretty much what you would expect.  Social skills are high and gray.&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Esteroth&amp;diff=77785</id>
		<title>Esteroth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Esteroth&amp;diff=77785"/>
		<updated>2008-03-18T01:19:00Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Burning_Wheel]][[Category:PBP]]&lt;br /&gt;
A [[Burning Wheel]] PBP game that is about to start.&lt;br /&gt;
&lt;br /&gt;
== Esteroth ==&lt;br /&gt;
&lt;br /&gt;
Esteroth is a new province in the Empire.  A generation ago this land was forests inhabited only by the roughest, hardiest and most foolish of men.  Still, it is a fertile land and rich in furs, so men lived here.  Now, with the coming of the imperial garrison the land is safe for habitation.  &lt;br /&gt;
&lt;br /&gt;
Times are troubled now.  There is a civil war in the Empire.  Duke Alexandros is backing the ruling faction and so far the war has not effected Esteroth.  Who knows what the future will bring though.  The barbarians across the border are also reporting increased orc raids and more terrors in the woods.  Some natives demand increased Imperial presence in their defense, others gather and plot against the invaders from over the mountains.  Finally, there are cult religions springing up out of the merging of the Imperial Church of the Holy Spirit and the barbarian faiths.  Tensions are high.  Something is going to happen. &lt;br /&gt;
&lt;br /&gt;
=== Important locations ===&lt;br /&gt;
&lt;br /&gt;
These are places that might be of interest.  Basically jsut a way to establish some common locations and names.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Broadfalls&amp;lt;/b&amp;gt;.  A small city at the base of the mountain passes that separate Esteroth from the core lands of the Empire.  Because of Prince Alexandros&#039;s court, Broadfalls has more culture and more nobility than would otherwise be expected in a provintial capital.   Still, it is a young city and a bit rough around the edges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Eastreach&amp;lt;/b&amp;gt;  The only other sizable imperial settlement in Esteroth, though more of a town than a city.  It stands in a large loop of the Blackwater river, at the site of the only large bridge in the region.  One day&#039;s travel (by a determined man) east of Broadfalls, two by loaded horses, three or even four by an army.  There is a military garrison at Eastreach guarding the bridge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Blackwater river&amp;lt;/b&amp;gt;.  The practical eastern edge of Esteroth province.  Across the river the inhabited lands are held by semi-civilized barbarians.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Melius run&amp;lt;/b&amp;gt;.  The river running from Broadfalls to the Blackwater.  It is fast flowing and rocky, so there is little traffic on the river.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Spire&amp;lt;/b&amp;gt;.  A 30-foot tall solid stone tower on the top of a large hill on the east (barbarian) side of the Blackwater.   No-one knows who built it or why.  It serves as a meeting point for the &#039;barbarians&#039;.  (DM notes, no, I don&#039;t know what will turn out to be important about the Spire.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VIPs ===&lt;br /&gt;
&lt;br /&gt;
In the same way, we need some common people to set the big picture.  Note that these folk may just be the large background or they may be personally involved.  That depends on what and who the PCs are.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Prince Alexandros, Duke of Esteroth&amp;lt;/b&amp;gt;.  The imperial governor of the region.  He resides in Broadfalls.  He is a prince of the royal blood and in his day was an accomplished military leader.  Imposing in bearing, he keeps court in a grand style.  He and those close to him have grown rich on the taxes on commerce both ways over the mountain.  He wants to expand the glory of his house and his own fortunes.  There are rumors that his tastes in entertainment go beyond just gladiatorial combat, but most folks put them down to the rival factions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Magus Illius Petrovich&amp;lt;/b&amp;gt;.  An unknown quantity to most people in the province.  Illius is a widely travels sorcerer.  The exact nature of his powers is unknown, but his reputation is fearsome.  He mostly keeps aloof from the settlers of the region, but does have some interaction with hunters and trackers who travel the less civilized forests.  He wants arcane knowledge and is not overly concerned about the price he pays.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Father Thomas Lyon&amp;lt;/b&amp;gt;, head of the Church of the Holy Spirit in Esteroth.  He was born in the area before it was brought into the Empire and has brought the Church here.  Even so, he is young for his position.  His primary temple in Eastreach to better facilitate the spread of the Holy Spirit to the uneducated, but there are others.  He wants to spread his faith.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Captain Maximus Bithranos&amp;lt;/b&amp;gt;.  The head of the garrison at Eastreach.  An experienced commander of Imperial foot soldiers.  Feels the weight of responsibility on his shoulders.  His relationships with those across the river are cordial and formal.  He&#039;s old imperial stock and he cannot see their ways as correct, but he accepts them as people.  He wants to defend the Empire and retire in peace.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;King Giaus Leomedes&amp;lt;/b&amp;gt;.  Leader of the barbarians.  A proud man, dedicated to his way of life and the lives of his people.  He wants to be a great hero for his people.  He does not like the Church of the Holy Spirit thinking that its abstract theology of a divine spark that inhabits all men and animates them towards goodness encourages weakness.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;He Who Will Be Named&amp;lt;/b&amp;gt;.  Orc leader.  Not really in the picture yet, but ultimately he and his horde are putting pressure on the barbarians.  He wants to be Named and his plan to do so is to crush the borders of the Empire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== General thoughts ===&lt;br /&gt;
&lt;br /&gt;
If I have themes in mind they are power and civilization.  Some points come to mind.&lt;br /&gt;
&lt;br /&gt;
* In general, think the Roman frontier in Germany, or maybe the Chinese frontier with the Mongols.  Geography is closer to the German forests.  I expect there are wolves, spiders, trolls, orcs and other things in the woods.&lt;br /&gt;
* The city setting means outside the province or Broadfalls.&lt;br /&gt;
* The village setting means Eastreach. Villagers from outside this province don&#039;t travel here.&lt;br /&gt;
* The peasant setting could be on either side of the river.&lt;br /&gt;
* The gift is very rare.  I want at most one Gifted character, and if you are gifted, you need to explain your relationship with Illius.&lt;br /&gt;
* Faith is very rare.  The standard religion does not go in for miracles much.  If you have Faith, you need to explain your relationship with Father Thomas and with the Holy Church.&lt;br /&gt;
* Whether Elves and Dwarves are around is mostly up to the players.  I want at most one character of each race, and the character has to have a reason for living with and primarily interacting with the humans.   I&#039;ll start out biased against non-humans, but a good set of beliefs may convince me.    (Edit later.  No-one raised it, so there are no elves and dwarves.)&lt;br /&gt;
* 5 is the skill limit with one skill per character allowed at 6 if you must. &lt;br /&gt;
* What happens next probably has to do with who the characters are and what they want.  I want the characters to have goals.  The typical &#039;adventurer&#039; who is a collection of skills ready to react to what is thrown at him is less interesting.  &lt;br /&gt;
&lt;br /&gt;
* Troops are mostly foot soldiers, chain is the heaviest armor.  There are some mounted soldiers, more as scouts and flanking forces than as heavy cavalry. &lt;br /&gt;
* Nobility means you are from a noble house in the core of the empire.  You were not born here.  Other characters can be born outside the area, but noble characters have to be.&lt;br /&gt;
* Every character gets a few relationship with one of the VIPs.&lt;br /&gt;
* Feel free to suggest more to add to the game world.  In game, skill rolls can certainly do so.  Even w/o that, if it seems likely to add to the fun, it is probably good.  If anyone objects to the idea though, it won&#039;t get added.  (Mostly to avoid the kitchen sink effect of everyone adding their own favorite bit but none of the bits interacting.)&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Esteroth&amp;diff=77784</id>
		<title>Esteroth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Esteroth&amp;diff=77784"/>
		<updated>2008-03-18T01:15:10Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2&amp;gt;Esteroth&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Esteroth is a new province in the Empire.  A generation ago this land was forests inhabited only by the roughest, hardiest and most foolish of men.  Still, it is a fertile land and rich in furs, so men lived here.  Now, with the coming of the imperial garrison the land is safe for habitation.  &lt;br /&gt;
&lt;br /&gt;
Times are troubled now.  There is a civil war in the Empire.  Duke Alexandros is backing the ruling faction and so far the war has not effected Esteroth.  Who knows what the future will bring though.  The barbarians across the border are also reporting increased orc raids and more terrors in the woods.  Some natives demand increased Imperial presence in their defense, others gather and plot against the invaders from over the mountains.  Finally, there are cult religions springing up out of the merging of the Imperial Church of the Holy Spirit and the barbarian faiths.  Tensions are high.  Something is going to happen. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Important locations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are places that might be of interest.  Basically jsut a way to establish some common locations and names.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Broadfalls&amp;lt;/b&amp;gt;.  A small city at the base of the mountain passes that separate Esteroth from the core lands of the Empire.  Because of Prince Alexandros&#039;s court, Broadfalls has more culture and more nobility than would otherwise be expected in a provintial capital.   Still, it is a young city and a bit rough around the edges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Eastreach&amp;lt;/b&amp;gt;  The only other sizable imperial settlement in Esteroth, though more of a town than a city.  It stands in a large loop of the Blackwater river, at the site of the only large bridge in the region.  One day&#039;s travel (by a determined man) east of Broadfalls, two by loaded horses, three or even four by an army.  There is a military garrison at Eastreach guarding the bridge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Blackwater river&amp;lt;/b&amp;gt;.  The practical eastern edge of Esteroth province.  Across the river the inhabited lands are held by semi-civilized barbarians.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Melius run&amp;lt;/b&amp;gt;.  The river running from Broadfalls to the Blackwater.  It is fast flowing and rocky, so there is little traffic on the river.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Spire&amp;lt;/b&amp;gt;.  A 30-foot tall solid stone tower on the top of a large hill on the east (barbarian) side of the Blackwater.   No-one knows who built it or why.  It serves as a meeting point for the &#039;barbarians&#039;.  (DM notes, no, I don&#039;t know what will turn out to be important about the Spire.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;VIPs&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the same way, we need some common people to set the big picture.  Note that these folk may just be the large background or they may be personally involved.  That depends on what and who the PCs are.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Prince Alexandros, Duke of Esteroth&amp;lt;/b&amp;gt;.  The imperial governor of the region.  He resides in Broadfalls.  He is a prince of the royal blood and in his day was an accomplished military leader.  Imposing in bearing, he keeps court in a grand style.  He and those close to him have grown rich on the taxes on commerce both ways over the mountain.  He wants to expand the glory of his house and his own fortunes.  There are rumors that his tastes in entertainment go beyond just gladiatorial combat, but most folks put them down to the rival factions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Magus Illius Petrovich&amp;lt;/b&amp;gt;.  An unknown quantity to most people in the province.  Illius is a widely travels sorcerer.  The exact nature of his powers is unknown, but his reputation is fearsome.  He mostly keeps aloof from the settlers of the region, but does have some interaction with hunters and trackers who travel the less civilized forests.  He wants arcane knowledge and is not overly concerned about the price he pays.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Father Thomas Lyon&amp;lt;/b&amp;gt;, head of the Church of the Holy Spirit in Esteroth.  He was born in the area before it was brought into the Empire and has brought the Church here.  Even so, he is young for his position.  His primary temple in Eastreach to better facilitate the spread of the Holy Spirit to the uneducated, but there are others.  He wants to spread his faith.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Captain Maximus Bithranos&amp;lt;/b&amp;gt;.  The head of the garrison at Eastreach.  An experienced commander of Imperial foot soldiers.  Feels the weight of responsibility on his shoulders.  His relationships with those across the river are cordial and formal.  He&#039;s old imperial stock and he cannot see their ways as correct, but he accepts them as people.  He wants to defend the Empire and retire in peace.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;King Giaus Leomedes&amp;lt;/b&amp;gt;.  Leader of the barbarians.  A proud man, dedicated to his way of life and the lives of his people.  He wants to be a great hero for his people.  He does not like the Church of the Holy Spirit thinking that its abstract theology of a divine spark that inhabits all men and animates them towards goodness encourages weakness.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;He Who Will Be Named&amp;lt;/b&amp;gt;.  Orc leader.  Not really in the picture yet, but ultimately he and his horde are putting pressure on the barbarians.  He wants to be Named and his plan to do so is to crush the borders of the Empire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;General thoughts.&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If I have themes in mind they are power and civilization.  Some points come to mind.&lt;br /&gt;
&lt;br /&gt;
* In general, think the Roman frontier in Germany, or maybe the Chinese frontier with the Mongols.  Geography is closer to the German forests.  I expect there are wolves, spiders, trolls, orcs and other things in the woods.&lt;br /&gt;
* The city setting means outside the province or Broadfalls.&lt;br /&gt;
* The village setting means Eastreach. Villagers from outside this province don&#039;t travel here.&lt;br /&gt;
* The peasant setting could be on either side of the river.&lt;br /&gt;
* The gift is very rare.  I want at most one Gifted character, and if you are gifted, you need to explain your relationship with Illius.&lt;br /&gt;
* Faith is very rare.  The standard religion does not go in for miracles much.  If you have Faith, you need to explain your relationship with Father Thomas and with the Holy Church.&lt;br /&gt;
* Whether Elves and Dwarves are around is mostly up to the players.  I want at most one character of each race, and the character has to have a reason for living with and primarily interacting with the humans.   I&#039;ll start out biased against non-humans, but a good set of beliefs may convince me.    (Edit later.  No-one raised it, so there are no elves and dwarves.)&lt;br /&gt;
* 5 is the skill limit with one skill per character allowed at 6 if you must. &lt;br /&gt;
* What happens next probably has to do with who the characters are and what they want.  I want the characters to have goals.  The typical &#039;adventurer&#039; who is a collection of skills ready to react to what is thrown at him is less interesting.  &lt;br /&gt;
&lt;br /&gt;
* Troops are mostly foot soldiers, chain is the heaviest armor.  There are some mounted soldiers, more as scouts and flanking forces than as heavy cavalry. &lt;br /&gt;
* Nobility means you are from a noble house in the core of the empire.  You were not born here.  Other characters can be born outside the area, but noble characters have to be.&lt;br /&gt;
* Every character gets a few relationship with one of the VIPs.&lt;br /&gt;
* Feel free to suggest more to add to the game world.  In game, skill rolls can certainly do so.  Even w/o that, if it seems likely to add to the fun, it is probably good.  If anyone objects to the idea though, it won&#039;t get added.  (Mostly to avoid the kitchen sink effect of everyone adding their own favorite bit but none of the bits interacting.)&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OotMS&amp;diff=57759</id>
		<title>OotMS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OotMS&amp;diff=57759"/>
		<updated>2007-08-13T01:10:44Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: /* NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;B&amp;gt;&amp;lt;font size=6&amp;gt; Out of the Mountain&#039;s Shadow&amp;lt;/font&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A PbP game of [[Weapons of the Gods]]  &lt;br /&gt;
* The In Character thread on rpg.net is http://forum.rpg.net/showthread.php?p=7663839&lt;br /&gt;
* The Out Of Character thread is http://forum.rpg.net/showthread.php?p=7662108&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons of the Gods]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Sword Looks Up, East Liang ==&lt;br /&gt;
&lt;br /&gt;
Sword Looks Up is a small city nessled in the forests at the foot of the mountains in East Liang. Those wilds are the home of the Green Mountain clan; a minor clan overshadowed by its nearly Bei and Dong neighbors. The merchants, scholars and nobles of Sword Looks Up are striving to counteract this somewhat uncooth reputation, and make the city more cosmopolitan. The newly appointed Chief Magistrate -- Lord Ru Di, somewhat sarcastically known on the streets as The Cultured King -- in particular is interested in seeing the city thrive and grow during his tenture here.&lt;br /&gt;
&lt;br /&gt;
To that end, he is using the excuse of a visit from the Abbot of the Winter&#039;s Retreat monestary on Heng South, to sponsor a tournament.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
The PCs have not met these gentlemen yet, but may well soon.&lt;br /&gt;
&lt;br /&gt;
* [[OotMS:Impecable Wong|Impecable Wong]] -- man-about-town, member of Green Mountain clan&lt;br /&gt;
* [[OotMS:Mr Chien|Mr Chien]] -- leader of the Auspicious Fortune Social Club (a street gang)&lt;br /&gt;
* [[OotMS:Painted Fox|Painted Fox]] (younger brother of Brightly Burning Sky)&lt;br /&gt;
* [[OotMS:Windswept Pine|Windswopt Pine]] -- a masked female Wulin fighter.&lt;br /&gt;
* [[OotMS:Brother Zhou|Brother Zhou]] -- a buddist monk from Mt. Song&lt;br /&gt;
* [[OotMS;Lord Ru Di|Lord Ru Di]] -- newly appointed Chief Magistrate of Sword Looks Up&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OotMS&amp;diff=57758</id>
		<title>OotMS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OotMS&amp;diff=57758"/>
		<updated>2007-08-13T01:09:54Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: /* Sword Looks Up, East Liang */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;B&amp;gt;&amp;lt;font size=6&amp;gt; Out of the Mountain&#039;s Shadow&amp;lt;/font&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A PbP game of [[Weapons of the Gods]]  &lt;br /&gt;
* The In Character thread on rpg.net is http://forum.rpg.net/showthread.php?p=7663839&lt;br /&gt;
* The Out Of Character thread is http://forum.rpg.net/showthread.php?p=7662108&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons of the Gods]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Sword Looks Up, East Liang ==&lt;br /&gt;
&lt;br /&gt;
Sword Looks Up is a small city nessled in the forests at the foot of the mountains in East Liang. Those wilds are the home of the Green Mountain clan; a minor clan overshadowed by its nearly Bei and Dong neighbors. The merchants, scholars and nobles of Sword Looks Up are striving to counteract this somewhat uncooth reputation, and make the city more cosmopolitan. The newly appointed Chief Magistrate -- Lord Ru Di, somewhat sarcastically known on the streets as The Cultured King -- in particular is interested in seeing the city thrive and grow during his tenture here.&lt;br /&gt;
&lt;br /&gt;
To that end, he is using the excuse of a visit from the Abbot of the Winter&#039;s Retreat monestary on Heng South, to sponsor a tournament.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
The PCs have not met these gentlemen yet, but may well soon.&lt;br /&gt;
&lt;br /&gt;
* [[OotMS:Impecable Wong|Impecable Wong]] -- man-about-town, member of Green Mountain clan&lt;br /&gt;
* [[OotMS:Mr Chien|Mr Chien]] -- leader of the Auspicious Fortune Social Club (a street gang)&lt;br /&gt;
* Painted Fox (younger brother of Brightly Burning Sky)&lt;br /&gt;
* [[OotMS:Windswept Pine|Windswopt Pine]] -- a masked female Wulin fighter.&lt;br /&gt;
* [[OotMS:Brother Zhou|Brother Zhou]] -- a buddist monk from Mt. Song&lt;br /&gt;
* [[OotMS;Lord Ru Di|Lord Ru Di]] -- newly appointed Chief Magistrate of Sword Looks Up&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OotMS&amp;diff=57756</id>
		<title>OotMS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OotMS&amp;diff=57756"/>
		<updated>2007-08-13T01:08:30Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: /* NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;B&amp;gt;&amp;lt;font size=6&amp;gt; Out of the Mountain&#039;s Shadow&amp;lt;/font&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A PbP game of [[Weapons of the Gods]]  &lt;br /&gt;
* The In Character thread on rpg.net is http://forum.rpg.net/showthread.php?p=7663839&lt;br /&gt;
* The Out Of Character thread is http://forum.rpg.net/showthread.php?p=7662108&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons of the Gods]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Sword Looks Up, East Liang ==&lt;br /&gt;
&lt;br /&gt;
Sword Looks Up is a small city nessled in the forests at the foot of the mountains in East Liang. Those wilds are the home of the Green Mountain clan; a minor clan overshadowed by its nearly Bei and Dong neighbors. The merchants, scholars and nobles of Sword Looks Up are striving to counteract this somewhat uncooth reputation, and make the city more cosmopolitan. The newly appointed Chief Magistrate -- Lord Ru Di, somewhat sarcastically known on the streets as The Cultured King -- in particular is interested in seeing the city thrive and grow during his tenture here.&lt;br /&gt;
&lt;br /&gt;
To that end, he is using the excuse of a visit from the Abbot of the Winter&#039;s Retreat monestary on Heng South, to sponsor a tourneyment.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
The PCs have not met these gentlemen yet, but may well soon.&lt;br /&gt;
&lt;br /&gt;
* [[OotMS:Impecable Wong|Impecable Wong]] -- man-about-town, member of Green Mountain clan&lt;br /&gt;
* [[OotMS:Mr Chien|Mr Chien]] -- leader of the Auspicious Fortune Social Club (a street gang)&lt;br /&gt;
* Painted Fox (younger brother of Brightly Burning Sky)&lt;br /&gt;
* [[OotMS:Windswept Pine|Windswopt Pine]] -- a masked female Wulin fighter.&lt;br /&gt;
* [[OotMS:Brother Zhou|Brother Zhou]] -- a buddist monk from Mt. Song&lt;br /&gt;
* [[OotMS;Lord Ru Di|Lord Ru Di]] -- newly appointed Chief Magistrate of Sword Looks Up&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OotMS&amp;diff=57754</id>
		<title>OotMS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OotMS&amp;diff=57754"/>
		<updated>2007-08-13T01:07:28Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: /* Sword Looks Up, East Liang */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;B&amp;gt;&amp;lt;font size=6&amp;gt; Out of the Mountain&#039;s Shadow&amp;lt;/font&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A PbP game of [[Weapons of the Gods]]  &lt;br /&gt;
* The In Character thread on rpg.net is http://forum.rpg.net/showthread.php?p=7663839&lt;br /&gt;
* The Out Of Character thread is http://forum.rpg.net/showthread.php?p=7662108&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons of the Gods]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Sword Looks Up, East Liang ==&lt;br /&gt;
&lt;br /&gt;
Sword Looks Up is a small city nessled in the forests at the foot of the mountains in East Liang. Those wilds are the home of the Green Mountain clan; a minor clan overshadowed by its nearly Bei and Dong neighbors. The merchants, scholars and nobles of Sword Looks Up are striving to counteract this somewhat uncooth reputation, and make the city more cosmopolitan. The newly appointed Chief Magistrate -- Lord Ru Di, somewhat sarcastically known on the streets as The Cultured King -- in particular is interested in seeing the city thrive and grow during his tenture here.&lt;br /&gt;
&lt;br /&gt;
To that end, he is using the excuse of a visit from the Abbot of the Winter&#039;s Retreat monestary on Heng South, to sponsor a tourneyment.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
The PCs have not met these gentlemen yet, but may well soon.&lt;br /&gt;
&lt;br /&gt;
* [[OotMS:Impecable Wong|Impecable Wong]] -- man-about-town, member of Green Mountain clan&lt;br /&gt;
* [[OotMS:Mr Chien|Mr Chien]] -- leader of the Auspicious Fortune Social Club (a street gang)&lt;br /&gt;
* Painted Fox (younger brother of Brightly Burning Sky)&lt;br /&gt;
* [[OotMS:Windswept Pine|Windswopt Pine]] -- a masked female Wulin fighter.&lt;br /&gt;
* [[OotMS:Brother Zhou|Brother Zhou]] -- a buddist monk from Mt. Song&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OotMS&amp;diff=57753</id>
		<title>OotMS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OotMS&amp;diff=57753"/>
		<updated>2007-08-13T01:06:49Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;B&amp;gt;&amp;lt;font size=6&amp;gt; Out of the Mountain&#039;s Shadow&amp;lt;/font&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A PbP game of [[Weapons of the Gods]]  &lt;br /&gt;
* The In Character thread on rpg.net is http://forum.rpg.net/showthread.php?p=7663839&lt;br /&gt;
* The Out Of Character thread is http://forum.rpg.net/showthread.php?p=7662108&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons of the Gods]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Sword Looks Up, East Liang ==&lt;br /&gt;
&lt;br /&gt;
Sword Looks Up is a small city nessled in the forests at the foot of the mountains of East Liang.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
The PCs have not met these gentlemen yet, but may well soon.&lt;br /&gt;
&lt;br /&gt;
* [[OotMS:Impecable Wong|Impecable Wong]] -- man-about-town, member of Green Mountain clan&lt;br /&gt;
* [[OotMS:Mr Chien|Mr Chien]] -- leader of the Auspicious Fortune Social Club (a street gang)&lt;br /&gt;
* Painted Fox (younger brother of Brightly Burning Sky)&lt;br /&gt;
* [[OotMS:Windswept Pine|Windswopt Pine]] -- a masked female Wulin fighter.&lt;br /&gt;
* [[OotMS:Brother Zhou|Brother Zhou]] -- a buddist monk from Mt. Song&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OotMS&amp;diff=57730</id>
		<title>OotMS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OotMS&amp;diff=57730"/>
		<updated>2007-08-12T20:31:07Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: /* Sword Looks Up, East Liang */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;B&amp;gt;&amp;lt;font size=6&amp;gt; Out of the Mountain&#039;s Shadow&amp;lt;/font&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A PbP game of [[Weapons of the Gods]]&lt;br /&gt;
[[Category:Weapons of the Gods]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Sword Looks Up, East Liang ==&lt;br /&gt;
&lt;br /&gt;
Sword Looks Up is a small city nessled in the forests at the foot of the mountains of East Liang.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
The PCs have not met these gentlemen yet, but may well soon.&lt;br /&gt;
&lt;br /&gt;
* [[OotMS:Impecable Wong|Impecable Wong]] -- man-about-town, member of Green Mountain clan&lt;br /&gt;
* [[OotMS:Mr Chien|Mr Chien]] -- leader of the Auspicious Fortune Social Club (a street gang)&lt;br /&gt;
* Painted Fox (younger brother of Brightly Burning Sky)&lt;br /&gt;
* [[OotMS:Windswept Pine|Windswopt Pine]] -- a masked female Wulin fighter.&lt;br /&gt;
* [[OotMS:Brother Zhou|Brother Zhou]] -- a buddist monk from Mt. Song&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OotMS&amp;diff=57729</id>
		<title>OotMS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OotMS&amp;diff=57729"/>
		<updated>2007-08-12T19:47:54Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: /* NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;B&amp;gt;&amp;lt;font size=6&amp;gt; Out of the Mountain&#039;s Shadow&amp;lt;/font&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A PbP game of [[Weapons of the Gods]]&lt;br /&gt;
[[Category:Weapons of the Gods]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Sword Looks Up, East Liang ==&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
The PCs have not met these gentlemen yet, but may well soon.&lt;br /&gt;
&lt;br /&gt;
* [[OotMS:Impecable Wong|Impecable Wong]] -- man-about-town, member of Green Mountain clan&lt;br /&gt;
* [[OotMS:Mr Chien|Mr Chien]] -- leader of the Auspicious Fortune Social Club (a street gang)&lt;br /&gt;
* Painted Fox (younger brother of Brightly Burning Sky)&lt;br /&gt;
* [[OotMS:Windswept Pine|Windswopt Pine]] -- a masked female Wulin fighter.&lt;br /&gt;
* [[OotMS:Brother Zhou|Brother Zhou]] -- a buddist monk from Mt. Song&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OotMS:Mr_Chien&amp;diff=57728</id>
		<title>OotMS:Mr Chien</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OotMS:Mr_Chien&amp;diff=57728"/>
		<updated>2007-08-12T19:44:58Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: /* destiny */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;font size=4&amp;gt;Mr. Chien&amp;lt;/font&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4th rank warrior&lt;br /&gt;
&lt;br /&gt;
Concept: Leader of a gang of street tough, extortionists and lay abouts in Sword Looks Up&lt;br /&gt;
&lt;br /&gt;
Passion: Getting his way with women&lt;br /&gt;
&lt;br /&gt;
Black-hearted&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&amp;lt;b&amp;gt;Might/Jade	&amp;lt;/b&amp;gt; 4&lt;br /&gt;
  Athletics 3, Fight 3 (3-section staff),  Hardiness 3&lt;br /&gt;
&amp;lt;b&amp;gt;Speed/Crimson	&amp;lt;/b&amp;gt; 4&lt;br /&gt;
  Initiative (Combat) 3,  Dodge 3&lt;br /&gt;
&amp;lt;b&amp;gt;Presence/Gold&amp;lt;/b&amp;gt;	3&lt;br /&gt;
  Confidence 2,   Inspire  (fear)  2,  Persuade 2&lt;br /&gt;
&amp;lt;b&amp;gt;Genius/White&amp;lt;/b&amp;gt; 	1&lt;br /&gt;
  Tactics (lead gang) 3&lt;br /&gt;
&amp;lt;b&amp;gt;Wu Wei/Silver&amp;lt;/b&amp;gt;	5&lt;br /&gt;
  Awareness 3,  Ranged 3, Stealth 3&lt;br /&gt;
&lt;br /&gt;
=== Advantages ===&lt;br /&gt;
* 3-section staff training&lt;br /&gt;
* quality 3-section staff (brutal/ranged 10/10/5 downing)&lt;br /&gt;
* affiliation with the Auspicious Fortune Social Club&lt;br /&gt;
* 10 gang member and 10 mob level followers&lt;br /&gt;
* Friends with the son of the city Chief Judge (Friends 3)&lt;br /&gt;
&lt;br /&gt;
=== Kung Fu ===&lt;br /&gt;
&lt;br /&gt;
Holy Fire 1 (crimson)&lt;br /&gt;
    1. crimson chi mod enhanses strike, +1d damage&lt;br /&gt;
&lt;br /&gt;
Lunar Darkness 2 (silver)&lt;br /&gt;
    1. silver chi mod to Init &lt;br /&gt;
    2. 2nd attack after other attacks&lt;br /&gt;
&lt;br /&gt;
Thunder Hammer 1 (jade)&lt;br /&gt;
    1. +5 damage&lt;br /&gt;
&lt;br /&gt;
=== Secret Arts ===&lt;br /&gt;
&lt;br /&gt;
=== Standard combat thoughts ===&lt;br /&gt;
&lt;br /&gt;
Hit hard and fast.&lt;br /&gt;
&lt;br /&gt;
=== Lores ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== destiny ===&lt;br /&gt;
10 points on stats&lt;br /&gt;
5 point on skills&lt;br /&gt;
20 points on fu&lt;br /&gt;
0 points on secret arts&lt;br /&gt;
15 points on advantages&lt;br /&gt;
0 points on lore&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OotMS:Mr_Chien&amp;diff=57727</id>
		<title>OotMS:Mr Chien</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OotMS:Mr_Chien&amp;diff=57727"/>
		<updated>2007-08-12T19:44:29Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;font size=4&amp;gt;Mr. Chien&amp;lt;/font&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4th rank warrior&lt;br /&gt;
&lt;br /&gt;
Concept: Leader of a gang of street tough, extortionists and lay abouts in Sword Looks Up&lt;br /&gt;
&lt;br /&gt;
Passion: Getting his way with women&lt;br /&gt;
&lt;br /&gt;
Black-hearted&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&amp;lt;b&amp;gt;Might/Jade	&amp;lt;/b&amp;gt; 4&lt;br /&gt;
  Athletics 3, Fight 3 (3-section staff),  Hardiness 3&lt;br /&gt;
&amp;lt;b&amp;gt;Speed/Crimson	&amp;lt;/b&amp;gt; 4&lt;br /&gt;
  Initiative (Combat) 3,  Dodge 3&lt;br /&gt;
&amp;lt;b&amp;gt;Presence/Gold&amp;lt;/b&amp;gt;	3&lt;br /&gt;
  Confidence 2,   Inspire  (fear)  2,  Persuade 2&lt;br /&gt;
&amp;lt;b&amp;gt;Genius/White&amp;lt;/b&amp;gt; 	1&lt;br /&gt;
  Tactics (lead gang) 3&lt;br /&gt;
&amp;lt;b&amp;gt;Wu Wei/Silver&amp;lt;/b&amp;gt;	5&lt;br /&gt;
  Awareness 3,  Ranged 3, Stealth 3&lt;br /&gt;
&lt;br /&gt;
=== Advantages ===&lt;br /&gt;
* 3-section staff training&lt;br /&gt;
* quality 3-section staff (brutal/ranged 10/10/5 downing)&lt;br /&gt;
* affiliation with the Auspicious Fortune Social Club&lt;br /&gt;
* 10 gang member and 10 mob level followers&lt;br /&gt;
* Friends with the son of the city Chief Judge (Friends 3)&lt;br /&gt;
&lt;br /&gt;
=== Kung Fu ===&lt;br /&gt;
&lt;br /&gt;
Holy Fire 1 (crimson)&lt;br /&gt;
    1. crimson chi mod enhanses strike, +1d damage&lt;br /&gt;
&lt;br /&gt;
Lunar Darkness 2 (silver)&lt;br /&gt;
    1. silver chi mod to Init &lt;br /&gt;
    2. 2nd attack after other attacks&lt;br /&gt;
&lt;br /&gt;
Thunder Hammer 1 (jade)&lt;br /&gt;
    1. +5 damage&lt;br /&gt;
&lt;br /&gt;
=== Secret Arts ===&lt;br /&gt;
&lt;br /&gt;
=== Standard combat thoughts ===&lt;br /&gt;
&lt;br /&gt;
Hit hard and fast.&lt;br /&gt;
&lt;br /&gt;
=== Lores ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== destiny ===&lt;br /&gt;
10 points on stats&lt;br /&gt;
0 point on skills&lt;br /&gt;
20 points on fu&lt;br /&gt;
0 points on secret arts&lt;br /&gt;
15 points on advantages&lt;br /&gt;
0 points on lore&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OotMS:Mr_Chien&amp;diff=57724</id>
		<title>OotMS:Mr Chien</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OotMS:Mr_Chien&amp;diff=57724"/>
		<updated>2007-08-12T19:41:43Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;font size=4&amp;gt;Mr. Chien&amp;lt;/font&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4th rank warrior&lt;br /&gt;
&lt;br /&gt;
Concept: Leader of a gang of street tough, extortionists and lay abouts in Sword Looks Up&lt;br /&gt;
&lt;br /&gt;
Passion: Getting his way with women&lt;br /&gt;
&lt;br /&gt;
Black-hearted&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&amp;lt;b&amp;gt;Might/Jade	&amp;lt;/b&amp;gt; 4&lt;br /&gt;
  Athletics 2, Fight 3 (3-section staff),  Hardiness 2&lt;br /&gt;
&amp;lt;b&amp;gt;Speed/Crimson	&amp;lt;/b&amp;gt; 4&lt;br /&gt;
  Initiative (Combat) 3,  Dodge 3&lt;br /&gt;
&amp;lt;b&amp;gt;Presence/Gold&amp;lt;/b&amp;gt;	3&lt;br /&gt;
  Confidence 2,   Inspire  (fear)  2,  Persuade 2&lt;br /&gt;
&amp;lt;b&amp;gt;Genius/White&amp;lt;/b&amp;gt; 	1&lt;br /&gt;
  Tactics (lead gang) 3&lt;br /&gt;
&amp;lt;b&amp;gt;Wu Wei/Silver&amp;lt;/b&amp;gt;	5&lt;br /&gt;
  Awareness 3,  Ranged 3&lt;br /&gt;
&lt;br /&gt;
=== Advantages ===&lt;br /&gt;
* 3-section staff training&lt;br /&gt;
* quality 3-section staff (brutal/ranged 10/10/5 downing)&lt;br /&gt;
* affiliation with the Auspicious Fortune Social Club&lt;br /&gt;
* 10 gang member and 10 mob level followers&lt;br /&gt;
* Friends with the son of the city Chief Judge (Friends 3)&lt;br /&gt;
&lt;br /&gt;
=== Kung Fu ===&lt;br /&gt;
&lt;br /&gt;
Holy Fire 1 (crimson)&lt;br /&gt;
    1. crimson chi mod enhanses strike, +1d damage&lt;br /&gt;
&lt;br /&gt;
Lunar Darkness 2 (silver)&lt;br /&gt;
    1. silver chi mod to Init &lt;br /&gt;
    2. 2nd attack after other attacks&lt;br /&gt;
&lt;br /&gt;
Thunder Hammer 1 (jade)&lt;br /&gt;
    1. +5 damage&lt;br /&gt;
&lt;br /&gt;
=== Secret Arts ===&lt;br /&gt;
&lt;br /&gt;
=== Standard combat thoughts ===&lt;br /&gt;
&lt;br /&gt;
Hit hard and fast.&lt;br /&gt;
&lt;br /&gt;
=== Lores ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== destiny ===&lt;br /&gt;
10 points on stats&lt;br /&gt;
0 point on skills&lt;br /&gt;
20 points on fu&lt;br /&gt;
0 points on secret arts&lt;br /&gt;
15 points on advantages&lt;br /&gt;
0 points on lore&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=OotMS:Impecable_Wong&amp;diff=57714</id>
		<title>OotMS:Impecable Wong</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=OotMS:Impecable_Wong&amp;diff=57714"/>
		<updated>2007-08-12T19:18:14Z</updated>

		<summary type="html">&lt;p&gt;Armadillo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;font size=4&amp;gt;Impecable Wong&amp;lt;/font&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4th rank courtier.  &lt;br /&gt;
&lt;br /&gt;
Concept: An eligant man-about-town and aspiring leader of the Green Mountain clan.&lt;br /&gt;
&lt;br /&gt;
Passion: Finding out about people&#039;s secrets.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&amp;lt;b&amp;gt;Might/Jade	&amp;lt;/b&amp;gt;1&lt;br /&gt;
  Athletics 1, Lift 1&lt;br /&gt;
&amp;lt;b&amp;gt;Speed/Crimson	&amp;lt;/b&amp;gt;3&lt;br /&gt;
  Initiative 3,  Melee 3&lt;br /&gt;
&amp;lt;b&amp;gt;Presence/Gold&amp;lt;/b&amp;gt;	5&lt;br /&gt;
  Confidence 3,  Grace 3,   Inspire (Fear) 3,  Persuade (Good Intentions) 3&lt;br /&gt;
&amp;lt;b&amp;gt;Genius/White&amp;lt;/b&amp;gt; 	1&lt;br /&gt;
 Learning 1,  Tactics 1&lt;br /&gt;
&amp;lt;b&amp;gt;Wu Wei/Silver&amp;lt;/b&amp;gt;	5&lt;br /&gt;
  Awareness (Spotting Passions) 3, Investigation (Hidden Secrets) 3&lt;br /&gt;
&lt;br /&gt;
=== Advantages ===&lt;br /&gt;
* Affilliation with the Green Mountain clan &lt;br /&gt;
* perfect medium armor  (Green &amp;amp; silver, clan status item, -15 damage)&lt;br /&gt;
* Status (2, Trusted member of the Green Mountain clan)&lt;br /&gt;
* Wealth (2, Comfortable.  Nice rented apartment in the city)&lt;br /&gt;
* Quality speciality (spotting passions, +5 bonus)&lt;br /&gt;
&lt;br /&gt;
=== Kung Fu ===&lt;br /&gt;
Waves Like Water 2&lt;br /&gt;
:	1.  fast, hypnotic motions, -10 on one defense roll&lt;br /&gt;
:	2.  fast fence with your weapon, silver mod to blocks this round&lt;br /&gt;
Uses a long spear  10/5/10&lt;br /&gt;
&lt;br /&gt;
=== Secret Arts ===&lt;br /&gt;
* Story of Self (spot passions &amp;amp; inspirations with Awareness)&lt;br /&gt;
* Secret Arts of Intrigue&lt;br /&gt;
* Controlling Passions&lt;br /&gt;
* Quick work&lt;br /&gt;
* Inflame/Sooth passions&lt;br /&gt;
* Exploitation of Sorrow Technique --Inspire (20/Confidence) doubt reasons for a fight, -10 on non-defensive actions next round,  may withdraw,  If withdraw and do it entertainingly, +1 destiny.)&lt;br /&gt;
&lt;br /&gt;
=== Standard combat thoughts ===&lt;br /&gt;
His standard behavior is to spot existing Passions with Awareness (20).&lt;br /&gt;
He may look further, he may go from there.  &lt;br /&gt;
He is likely to use Wisdom in combat for a 0/5/10 (1/2/5 chi) bonus&lt;br /&gt;
on his next secret art.  Alternating arts vs combat means he can use&lt;br /&gt;
WLW 2 freely.  &lt;br /&gt;
&lt;br /&gt;
=== Lores ===&lt;br /&gt;
Clan and Family (pg 175)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== destiny ===&lt;br /&gt;
0 points on stats&lt;br /&gt;
0 point on skills&lt;br /&gt;
8 points on fu&lt;br /&gt;
23 points on secret arts&lt;br /&gt;
17 points on advantages&lt;br /&gt;
2 points on lore&lt;/div&gt;</summary>
		<author><name>Armadillo</name></author>
	</entry>
</feed>