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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!/Nexus&amp;diff=279027</id>
		<title>Justicars: For Great Justice!/Nexus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!/Nexus&amp;diff=279027"/>
		<updated>2015-03-06T06:05:48Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Jerome Jay - Nexus ==&lt;br /&gt;
&lt;br /&gt;
Jerome is a soft-spoken, 27-year old African-American video game animator who lived an entirely unremarkable life until the day he came home to find himself already there, white-haired, wrinkled, and smiling at some private joke. On that day, Jerome quit his job, left his home, and embarked on a decidedly extraordinary life. Under the name Nexus, he wields the amazing power of the Paradox; a hero to many, a danger to time itself to a select few.&lt;br /&gt;
&lt;br /&gt;
=== The Paradox: ===&lt;br /&gt;
&lt;br /&gt;
The source of Nexus&#039;s powers, Jerome gave this mysterious object to his past self when he retired from superheroics. Said to be an artifact forged by the shadowy denizens Paradox Realm, it appears in our world as a softball-sized sphere through which an observer can see some other place made of swirling energy and stars. It follows it&#039;s owner and generally ignores the laws of physics.&lt;br /&gt;
&lt;br /&gt;
The power of the Paradox allows Nexus to summon living beings from the past and inanimate objects from the future. The more distant the time of origin, the easier an object is to summon. So, while dinosaurs are easy enough to pull into the modern world, a conversation with Abraham Lincoln might require a week or more of intense concentration. At the end of his career, Jerome will somehow send himself backwards through time to meet his earlier self, though whether that will be possible through a better understanding of the Paradox or some other method is unclear.&lt;br /&gt;
&lt;br /&gt;
When summoning dinosaurs or other animals, the power finds the individuals who, out of the trillions throughout time, are most predisposed to doing whatever Nexus needs them to do. This, along with the Paradox&#039;s uncanny ability to predict what it&#039;s owner will need in the near future, can make it seem as though Nexus has direct control of the creatures he summons. In fact, he has no such control, which has led to a few near disasters. Luckily for citizens not disposed to being eaten by spinosaurs, sending creatures and objects back to their time of origin is much faster and easier than summoning them originally.&lt;br /&gt;
&lt;br /&gt;
Summoning artifacts from the future is an even less predictable use of the power, in part because Nexus has no way of knowing what artifacts are actually possible. Additionally, artifacts from beyond a millennia or so in the future seem to almost always be constructed from a seemingly nano-technological material that turns into radioactive ash seconds after appearing in our time.&lt;br /&gt;
&lt;br /&gt;
Some notable things Nexus has summoned over the past few years include a small spacecraft (that he gave to NASA for study), Jesus (who stopped answering questions after witnessing a crowd of protesters erupt into a riot at his appearance- a fiasco that cost Nexus a lot of public support), an unidentified self-replicating device (the duplicates of which are currently building something on the moon, even after Nexus dismissed the original), and Abraham Lincoln (who was really very pleasant).&lt;br /&gt;
&lt;br /&gt;
Also:&lt;br /&gt;
&lt;br /&gt;
=== Ancient Beings: ===&lt;br /&gt;
&lt;br /&gt;
*Jaguar: Jerome&#039;s tame utahraptor, a large feathered blue and green dinosaur with distinctive black spots, who consents to let Jerome to ride her. Highly intelligent and generally loyal, Jaguar makes a suburb sidekick.&lt;br /&gt;
*Roc: A member of a previously unknown extinct species of eagle, Roc is larger even than Haast&#039;s eagle. With a wingspan of over four meters, Roc can carry a full-grown person into the air, either on her back or in her talons.&lt;br /&gt;
*River Messenger: Possibly the greatest martial artist ever produced by humanity, Messenger lived six thousand years ago in what is now Turkey. A very short, dark skinned, clean-shaven man with distinctive tattoos, Messenger was a priest of an animistic religion that treated hand-to-hand combat as a natural sacrament. The legend of Messenger&#039;s martial prowess persisted in the Fertile Crescent in several forms for millennia after his death, before finally being lost to time. Now, he agrees to let Nexus summon him on occasion, to provide training in exchange for being able to experience the wonders of the modern age.&lt;br /&gt;
&lt;br /&gt;
=== Artifacts of the Future: ===&lt;br /&gt;
&lt;br /&gt;
*Reflector: This twisted, burned chunk of metal appears to be a piece broken off of a much larger machine. Several inches in diameter, an American flag with a white skull wearing the crown of the Statue of Liberty instead of the familiar field of stars can just be made out under the burn marks. When activated by sending a current through one of the exposed wires hanging from it&#039;s casing, the device somehow redirects the force of attacks aimed near it, sending projectiles and energy blasts back at their point of origin. Nexus wears it on a chain around his neck when danger threatens.&lt;br /&gt;
*Laser Pistol: An elaborately decorated energy sidearm made of some unknown black polymer with gold trim. One one side, the words &amp;quot;The First of The Risen City&amp;quot; are written in Swahili, surrounded by pictures of what might be spacecraft.&lt;br /&gt;
*Exo-Thread: One of the few artifacts from the truly distant future that doesn&#039;t collapse into ash in our time, the Exo-Thread is a long golden string that, when touched to a person&#039;s skin, wraps itself around all of their limbs in a complicated pattern of knots and loops. When active, it acts like an exo-skeleton, providing the user with enhanced strength and speed. Sometimes, it sends telepathic messages to Jerome or others, though the meanings of messages have so far been indecipherable. Occasionally, when things are very still and quiet, it sings.&lt;br /&gt;
&lt;br /&gt;
=== Origin: ===&lt;br /&gt;
Gimmick ( +2 Awareness )&lt;br /&gt;
&lt;br /&gt;
=== Abilities: ===&lt;br /&gt;
&lt;br /&gt;
*Prowess: 5&lt;br /&gt;
*Coordination: 6&lt;br /&gt;
*Strength: 6&lt;br /&gt;
*Intellect: 4&lt;br /&gt;
*Awareness: 5&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stamina: 6&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Determination: 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Powers: ===&lt;br /&gt;
&lt;br /&gt;
*Wizardry (The Paradox)&lt;br /&gt;
**Animal Control (Summoned Creatures) 4&lt;br /&gt;
**Postcognition 2&lt;br /&gt;
**Precognition 2&lt;br /&gt;
*Blast (Laser) 4&lt;br /&gt;
*Reflection 5&lt;br /&gt;
*Super Speed (Jaguar) 2&lt;br /&gt;
*Flight (Roc) 2&lt;br /&gt;
&lt;br /&gt;
=== Aspects: ===&lt;br /&gt;
&lt;br /&gt;
==== Qualities: ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Impulsive:&#039;&#039;&#039; When something seems fun or interesting, Jerome has a tendency to act without considering the consequences.&lt;br /&gt;
*&#039;&#039;&#039;The Untapped Power of The Paradox:&#039;&#039;&#039;  Nexus will never truly understand The Paradox, and the powers he gains from it probably only scratch the surface of it&#039;s true potential.&lt;br /&gt;
*&#039;&#039;&#039;River Messenger:&#039;&#039;&#039; This martial arts master from an age of legend is Jerome&#039;s friend and trainer. (Connection)&lt;br /&gt;
*&#039;&#039;&#039;The Paradox Realm:&#039;&#039;&#039; The mysterious denizens of a place that lies outside of causality itself who somehow created the Paradox and chose Jerome as it&#039;s wielder.  Their motivations are unknown. (Connection)&lt;br /&gt;
&lt;br /&gt;
==== Challenges: ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Temporal Vigilantes:&#039;&#039;&#039; Though treaties between the temporal authorities of our reality and the denizens of the Paradox Realm provide Nexus with a sort of diplomatic immunity, his reckless twisting of the timeline would normally mark him as a temporal outlaw.  Those who see the Paradox Realm as a hidden enemy to our reality may opt to ignore the ancient treaties and attempt to take Nexus out of the picture. (Enemy)&lt;br /&gt;
*&#039;&#039;&#039;Bad PR:&#039;&#039;&#039;  Summoning Jesus, letting strange robots gain a foothold on the moon, the occasional giant dinosaur-related mass panic.. Nexus has made a few very public blunders. (Social)&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!/Nexus&amp;diff=279026</id>
		<title>Justicars: For Great Justice!/Nexus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!/Nexus&amp;diff=279026"/>
		<updated>2015-03-06T05:01:58Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Jerome Jay - Nexus ==&lt;br /&gt;
&lt;br /&gt;
Jerome is a soft-spoken, 27-year old African-American video game animator who lived an entirely unremarkable life until the day he came home to find himself already there, white-haired, wrinkled, and smiling at some private joke. On that day, Jerome quit his job, left his home, and embarked on a decidedly extraordinary life. Under the name Nexus, he wields the amazing power of the Paradox; a hero to many, a danger to time itself to a select few.&lt;br /&gt;
&lt;br /&gt;
=== The Paradox: ===&lt;br /&gt;
&lt;br /&gt;
The source of Nexus&#039;s powers, Jerome gave this mysterious object to his past self when he retired from superheroics. Said to be an artifact forged by the shadowy denizens Paradox Realm, it appears in our world as a softball-sized sphere through which an observer can see some other place made of swirling energy and stars. It follows it&#039;s owner and generally ignores the laws of physics.&lt;br /&gt;
&lt;br /&gt;
The power of the Paradox allows Nexus to summon living beings from the past and inanimate objects from the future. The more distant the time of origin, the easier an object is to summon. So, while dinosaurs are easy enough to pull into the modern world, a conversation with Abraham Lincoln might require a week or more of intense concentration. At the end of his career, Jerome will somehow send himself backwards through time to meet his earlier self, though whether that will be possible through a better understanding of the Paradox or some other method is unclear.&lt;br /&gt;
&lt;br /&gt;
When summoning dinosaurs or other animals, the power finds the individuals who, out of the trillions throughout time, are most predisposed to doing whatever Nexus needs them to do. This, along with the Paradox&#039;s uncanny ability to predict what it&#039;s owner will need in the near future, can make it seem as though Nexus has direct control of the creatures he summons. In fact, he has no such control, which has led to a few near disasters. Luckily for citizens not disposed to being eaten by spinosaurs, sending creatures and objects back to their time of origin is much faster and easier than summoning them originally.&lt;br /&gt;
&lt;br /&gt;
Summoning artifacts from the future is an even less predictable use of the power, in part because Nexus has no way of knowing what artifacts are actually possible. Additionally, artifacts from beyond a millennia or so in the future seem to almost always be constructed from a seemingly nano-technological material that turns into radioactive ash seconds after appearing in our time.&lt;br /&gt;
&lt;br /&gt;
Some notable things Nexus has summoned over the past few years include a small spacecraft (that he gave to NASA for study), Jesus (who stopped answering questions after witnessing a crowd of protesters erupt into a riot at his appearance- a fiasco that cost Nexus a lot of public support), an unidentified self-replicating device (the duplicates of which are currently building something on the moon, even after Nexus dismissed the original), and Abraham Lincoln (who was really very pleasant).&lt;br /&gt;
&lt;br /&gt;
Also:&lt;br /&gt;
&lt;br /&gt;
=== Ancient Beings: ===&lt;br /&gt;
&lt;br /&gt;
*Jaguar: Jerome&#039;s tame utahraptor, a large feathered blue and green dinosaur with distinctive black spots, who consents to let Jerome to ride her. Highly intelligent and generally loyal, Jaguar makes a suburb sidekick.&lt;br /&gt;
*Roc: A member of a previously unknown extinct species of eagle, Roc is larger even than Haast&#039;s eagle. With a wingspan of over four meters, Roc can carry a full-grown person into the air, either on her back or in her talons.&lt;br /&gt;
*River Messenger: Possibly the greatest martial artist ever produced by humanity, Messenger lived six thousand years ago in what is now Turkey. A very short, dark skinned, clean-shaven man with distinctive tattoos, Messenger was a priest of an animistic religion that treated hand-to-hand combat as a natural sacrament. The legend of Messenger&#039;s martial prowess persisted in the Fertile Crescent in several forms for millennia after his death, before finally being lost to time. Now, he agrees to let Nexus summon him on occasion, to provide training in exchange for being able to experience the wonders of the modern age.&lt;br /&gt;
&lt;br /&gt;
=== Artifacts of the Future: ===&lt;br /&gt;
&lt;br /&gt;
*Reflector: This twisted, burned chunk of metal appears to be a piece broken off of a much larger machine. Several inches in diameter, an American flag with a white skull wearing the crown of the Statue of Liberty instead of the familiar field of stars can just be made out under the burn marks. When activated by sending a current through one of the exposed wires hanging from it&#039;s casing, the device somehow redirects the force of attacks aimed near it, sending projectiles and energy blasts back at their point of origin. Nexus wears it on a chain around his neck when danger threatens.&lt;br /&gt;
*Laser Pistol: An elaborately decorated energy sidearm made of some unknown black polymer with gold trim. One one side, the words &amp;quot;The First of The Risen City&amp;quot; are written in Swahili, surrounded by pictures of what might be spacecraft.&lt;br /&gt;
*Exo-Thread: One of the few artifacts from the truly distant future that doesn&#039;t collapse into ash in our time, the Exo-Thread is a long golden string that, when touched to a person&#039;s skin, wraps itself around all of their limbs in a complicated pattern of knots and loops. When active, it acts like an exo-skeleton, providing the user with enhanced strength and speed. Sometimes, it sends telepathic messages to Jerome or others, though the meanings of messages have so far been indecipherable. Occasionally, when things are very still and quiet, it sings.&lt;br /&gt;
&lt;br /&gt;
=== Origin: ===&lt;br /&gt;
Gimmick ( +2 Awareness )&lt;br /&gt;
&lt;br /&gt;
=== Abilities: ===&lt;br /&gt;
&lt;br /&gt;
*Prowess: 5&lt;br /&gt;
*Coordination: 6&lt;br /&gt;
*Strength: 6&lt;br /&gt;
*Intellect: 4&lt;br /&gt;
*Awareness: 5&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stamina: 4&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Determination: 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Powers: ===&lt;br /&gt;
&lt;br /&gt;
*Wizardry (The Paradox)&lt;br /&gt;
**Animal Control (Summoned Creatures) 4&lt;br /&gt;
**Postcognition 2&lt;br /&gt;
**Precognition 2&lt;br /&gt;
*Blast (Laser) 4&lt;br /&gt;
*Reflection 5&lt;br /&gt;
*Super Speed (Jaguar) 2&lt;br /&gt;
*Flight (Roc) 2&lt;br /&gt;
&lt;br /&gt;
=== Aspects: ===&lt;br /&gt;
&lt;br /&gt;
==== Qualities: ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Impulsive:&#039;&#039;&#039; When something seems fun or interesting, Jerome has a tendency to act without considering the consequences.&lt;br /&gt;
*&#039;&#039;&#039;The Untapped Power of The Paradox:&#039;&#039;&#039;  Nexus will never truly understand The Paradox, and the powers he gains from it probably only scratch the surface of it&#039;s true potential.&lt;br /&gt;
*&#039;&#039;&#039;River Messenger:&#039;&#039;&#039; This martial arts master from an age of legend is Jerome&#039;s friend and trainer. (Connection)&lt;br /&gt;
*&#039;&#039;&#039;The Paradox Realm:&#039;&#039;&#039; The mysterious denizens of a place that lies outside of causality itself who somehow created the Paradox and chose Jerome as it&#039;s wielder.  Their motivations are unknown. (Connection)&lt;br /&gt;
&lt;br /&gt;
==== Challenges: ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Temporal Vigilantes:&#039;&#039;&#039; Though treaties between the temporal authorities of our reality and the denizens of the Paradox Realm provide Nexus with a sort of diplomatic immunity, his reckless twisting of the timeline would normally mark him as a temporal outlaw.  Those who see the Paradox Realm as a hidden enemy to our reality may opt to ignore the ancient treaties and attempt to take Nexus out of the picture. (Enemy)&lt;br /&gt;
*&#039;&#039;&#039;Bad PR:&#039;&#039;&#039;  Summoning Jesus, letting strange robots gain a foothold on the moon, the occasional giant dinosaur-related mass panic.. Nexus has made a few very public blunders. (Social)&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!/Nexus&amp;diff=279025</id>
		<title>Justicars: For Great Justice!/Nexus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!/Nexus&amp;diff=279025"/>
		<updated>2015-03-06T04:58:11Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Jerome Jay - Nexus ==&lt;br /&gt;
&lt;br /&gt;
Jerome is a soft-spoken, 27-year old African-American video game animator who lived an entirely unremarkable life until the day he came home to find himself already there, white-haired, wrinkled, and smiling at some private joke. On that day, Jerome quit his job, left his home, and embarked on a decidedly extraordinary life. Under the name Nexus, he wields the amazing power of the Paradox; a hero to many, a danger to time itself to a select few.&lt;br /&gt;
&lt;br /&gt;
=== The Paradox: ===&lt;br /&gt;
&lt;br /&gt;
The source of Nexus&#039;s powers, Jerome gave this mysterious object to his past self when he retired from superheroics. Said to be an artifact forged by the shadowy denizens Paradox Realm, it appears in our world as a softball-sized sphere through which an observer can see some other place made of swirling energy and stars. It follows it&#039;s owner and generally ignores the laws of physics.&lt;br /&gt;
&lt;br /&gt;
The power of the Paradox allows Nexus to summon living beings from the past and inanimate objects from the future. The more distant the time of origin, the easier an object is to summon. So, while dinosaurs are easy enough to pull into the modern world, a conversation with Abraham Lincoln might require a week or more of intense concentration. At the end of his career, Jerome will somehow send himself backwards through time to meet his earlier self, though whether that will be possible through a better understanding of the Paradox or some other method is unclear.&lt;br /&gt;
&lt;br /&gt;
When summoning dinosaurs or other animals, the power finds the individuals who, out of the trillions throughout time, are most predisposed to doing whatever Nexus needs them to do. This, along with the Paradox&#039;s uncanny ability to predict what it&#039;s owner will need in the near future, can make it seem as though Nexus has direct control of the creatures he summons. In fact, he has no such control, which has led to a few near disasters. Luckily for citizens not disposed to being eaten by spinosaurs, sending creatures and objects back to their time of origin is much faster and easier than summoning them originally.&lt;br /&gt;
&lt;br /&gt;
Summoning artifacts from the future is an even less predictable use of the power, in part because Nexus has no way of knowing what artifacts are actually possible. Additionally, artifacts from beyond a millennia or so in the future seem to almost always be constructed from a seemingly nano-technological material that turns into radioactive ash seconds after appearing in our time.&lt;br /&gt;
&lt;br /&gt;
Some notable things Nexus has summoned over the past few years include a small spacecraft (that he gave to NASA for study), Jesus (who stopped answering questions after witnessing a crowd of protesters erupt into a riot at his appearance- a fiasco that cost Nexus a lot of public support), an unidentified self-replicating device (the duplicates of which are currently building something on the moon, even after Nexus dismissed the original), and Abraham Lincoln (who was really very pleasant).&lt;br /&gt;
&lt;br /&gt;
Also:&lt;br /&gt;
&lt;br /&gt;
=== Ancient Beings: ===&lt;br /&gt;
&lt;br /&gt;
*Jaguar: Jerome&#039;s tame utahraptor, a large feathered blue and green dinosaur with distinctive black spots, who consents to let Jerome to ride her. Highly intelligent and generally loyal, Jaguar makes a suburb sidekick.&lt;br /&gt;
*Roc: A member of a previously unknown extinct species of eagle, Roc is larger even than Haast&#039;s eagle. With a wingspan of over four meters, Roc can carry a full-grown person into the air, either on her back or in her talons.&lt;br /&gt;
*River Messenger: Possibly the greatest martial artist ever produced by humanity, Messenger lived six thousand years ago in what is now Turkey. A very short, dark skinned, clean-shaven man with distinctive tattoos, Messenger was a priest of an animistic religion that treated hand-to-hand combat as a natural sacrament. The legend of Messenger&#039;s martial prowess persisted in the Fertile Crescent in several forms for millennia after his death, before finally being lost to time. Now, he agrees to let Nexus summon him on occasion, to provide training in exchange for being able to experience the wonders of the modern age.&lt;br /&gt;
&lt;br /&gt;
=== Artifacts of the Future: ===&lt;br /&gt;
&lt;br /&gt;
*Reflector: This twisted, burned chunk of metal appears to be a piece broken off of a much larger machine. Several inches in diameter, an American flag with a white skull wearing the crown of the Statue of Liberty instead of the familiar field of stars can just be made out under the burn marks. When activated by sending a current through one of the exposed wires hanging from it&#039;s casing, the device somehow redirects the force of attacks aimed near it, sending projectiles and energy blasts back at their point of origin. Nexus wears it on a chain around his neck when danger threatens.&lt;br /&gt;
*Laser Pistol: An elaborately decorated energy sidearm made of some unknown black polymer with gold trim. One one side, the words &amp;quot;The First of The Risen City&amp;quot; are written in Swahili, surrounded by pictures of what might be spacecraft.&lt;br /&gt;
*Exo-Thread: One of the few artifacts from the truly distant future that doesn&#039;t collapse into ash in our time, the Exo-Thread is a long golden string that, when touched to a person&#039;s skin, wraps itself around all of their limbs in a complicated pattern of knots and loops. When active, it acts like an exo-skeleton, providing the user with enhanced strength and speed. Sometimes, it sends telepathic messages to Jerome or others, though the meanings of messages have so far been indecipherable. Occasionally, when things are very still and quiet, it sings.&lt;br /&gt;
&lt;br /&gt;
=== Origin: ===&lt;br /&gt;
Gimmick ( +2 Awareness )&lt;br /&gt;
&lt;br /&gt;
=== Abilities: ===&lt;br /&gt;
&lt;br /&gt;
*Prowess: 5&lt;br /&gt;
*Coordination: 6&lt;br /&gt;
*Strength: 6&lt;br /&gt;
*Intellect: 4&lt;br /&gt;
*Awareness: 5&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stamina: 8&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Determination: 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Powers: ===&lt;br /&gt;
&lt;br /&gt;
*Wizardry (The Paradox)&lt;br /&gt;
**Animal Control (Summoned Creatures) 4&lt;br /&gt;
**Postcognition 2&lt;br /&gt;
**Precognition 2&lt;br /&gt;
*Blast (Laser) 4&lt;br /&gt;
*Reflection 5&lt;br /&gt;
*Super Speed (Jaguar) 2&lt;br /&gt;
*Flight (Roc) 2&lt;br /&gt;
&lt;br /&gt;
=== Aspects: ===&lt;br /&gt;
&lt;br /&gt;
==== Qualities: ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Impulsive:&#039;&#039;&#039; When something seems fun or interesting, Jerome has a tendency to act without considering the consequences.&lt;br /&gt;
*&#039;&#039;&#039;The Untapped Power of The Paradox:&#039;&#039;&#039;  Nexus will never truly understand The Paradox, and the powers he gains from it probably only scratch the surface of it&#039;s true potential.&lt;br /&gt;
*&#039;&#039;&#039;River Messenger:&#039;&#039;&#039; This martial arts master from an age of legend is Jerome&#039;s friend and trainer. (Connection)&lt;br /&gt;
*&#039;&#039;&#039;The Paradox Realm:&#039;&#039;&#039; The mysterious denizens of a place that lies outside of causality itself who somehow created the Paradox and chose Jerome as it&#039;s wielder.  Their motivations are unknown. (Connection)&lt;br /&gt;
&lt;br /&gt;
==== Challenges: ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Temporal Vigilantes:&#039;&#039;&#039; Though treaties between the temporal authorities of our reality and the denizens of the Paradox Realm provide Nexus with a sort of diplomatic immunity, his reckless twisting of the timeline would normally mark him as a temporal outlaw.  Those who see the Paradox Realm as a hidden enemy to our reality may opt to ignore the ancient treaties and attempt to take Nexus out of the picture. (Enemy)&lt;br /&gt;
*&#039;&#039;&#039;Bad PR:&#039;&#039;&#039;  Summoning Jesus, letting strange robots gain a foothold on the moon, the occasional giant dinosaur-related mass panic.. Nexus has made a few very public blunders. (Social)&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!/Nexus&amp;diff=279023</id>
		<title>Justicars: For Great Justice!/Nexus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!/Nexus&amp;diff=279023"/>
		<updated>2015-03-06T04:38:10Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Jerome Jay - Nexus ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jerome is a soft-spoken, 27-year old African-American video game animator who lived an entirely unremarkable life until the day he came home to find himself already there, white-haired, wrinkled, and smiling at some private joke. On that day, Jerome quit his job, left his home, and embarked on a decidedly extraordinary life. Under the name Nexus, he wields the amazing power of the Paradox; a hero to many, a danger to time itself to a select few.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Paradox:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The source of Nexus&#039;s powers, Jerome gave this mysterious object to his past self when he retired from superheroics. Said to be an artifact forged by the shadowy denizens Paradox Realm, it appears in our world as a softball-sized sphere through which an observer can see some other place made of swirling energy and stars. It follows it&#039;s owner and generally ignores the laws of physics.&lt;br /&gt;
&lt;br /&gt;
The power of the Paradox allows Nexus to summon living beings from the past and inanimate objects from the future. The more distant the time of origin, the easier an object is to summon. So, while dinosaurs are easy enough to pull into the modern world, a conversation with Abraham Lincoln might require a week or more of intense concentration. At the end of his career, Jerome will somehow send himself backwards through time to meet his earlier self, though whether that will be possible through a better understanding of the Paradox or some other method is unclear.&lt;br /&gt;
&lt;br /&gt;
When summoning dinosaurs or other animals, the power finds the individuals who, out of the trillions throughout time, are most predisposed to doing whatever Nexus needs them to do. This, along with the Paradox&#039;s uncanny ability to predict what it&#039;s owner will need in the near future, can make it seem as though Nexus has direct control of the creatures he summons. In fact, he has no such control, which has led to a few near disasters. Luckily for citizens not disposed to being eaten by spinosaurs, sending creatures and objects back to their time of origin is much faster and easier than summoning them originally.&lt;br /&gt;
&lt;br /&gt;
Summoning artifacts from the future is an even less predictable use of the power, in part because Nexus has no way of knowing what artifacts are actually possible. Additionally, artifacts from beyond a millennia or so in the future seem to almost always be constructed from a seemingly nano-technological material that turns into radioactive ash seconds after appearing in our time.&lt;br /&gt;
&lt;br /&gt;
Some notable things Nexus has summoned over the past few years include a small spacecraft (that he gave to NASA for study), Jesus (who stopped answering questions after witnessing a crowd of protesters erupt into a riot at his appearance- a fiasco that cost Nexus a lot of public support), an unidentified self-replicating device (the duplicates of which are currently building something on the moon, even after Nexus dismissed the original), and Abraham Lincoln (who was really very pleasant).&lt;br /&gt;
&lt;br /&gt;
Also:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ancient Beings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jaguar: Jerome&#039;s tame utahraptor, a large feathered blue and green dinosaur with distinctive black spots, who consents to let Jerome to ride her. Highly intelligent and generally loyal, Jaguar makes a suburb sidekick.&lt;br /&gt;
&lt;br /&gt;
Roc: A member of a previously unknown extinct species of eagle, Roc is larger even than Haast&#039;s eagle. With a wingspan of over four meters, Roc can carry a full-grown person into the air, either on her back or in her talons.&lt;br /&gt;
&lt;br /&gt;
River Messenger: Possibly the greatest martial artist ever produced by humanity, Messenger lived six thousand years ago in what is now Turkey. A very short, dark skinned, clean-shaven man with distinctive tattoos, Messenger was a priest of an animistic religion that treated hand-to-hand combat as a natural sacrament. The legend of Messenger&#039;s martial prowess persisted in the Fertile Crescent in several forms for millennia after his death, before finally being lost to time. Now, he agrees to let Nexus summon him on occasion, to provide training in exchange for being able to experience the wonders of the modern age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts of the Future:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reflector: This twisted, burned chunk of metal appears to be a piece broken off of a much larger machine. Several inches in diameter, an American flag with a white skull wearing the crown of the Statue of Liberty instead of the familiar field of stars can just be made out under the burn marks. When activated by sending a current through one of the exposed wires hanging from it&#039;s casing, the device somehow redirects the force of attacks aimed near it, sending projectiles and energy blasts back at their point of origin. Nexus wears it on a chain around his neck when danger threatens.&lt;br /&gt;
&lt;br /&gt;
Laser Pistol: An elaborately decorated energy sidearm made of some unknown black polymer with gold trim. One one side, the words &amp;quot;The First of The Risen City&amp;quot; are written in Swahili, surrounded by pictures of what might be spacecraft.&lt;br /&gt;
&lt;br /&gt;
Exo-Thread: One of the few artifacts from the truly distant future that doesn&#039;t collapse into ash in our time, the Exo-Thread is a long golden string that, when touched to a person&#039;s skin, wraps itself around all of their limbs in a complicated pattern of knots and loops. When active, it acts like an exo-skeleton, providing the user with enhanced strength and speed. Sometimes, it sends telepathic messages to Jerome or others, though the meanings of messages have so far been indecipherable. Occasionally, when things are very still and quiet, it sings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039;&lt;br /&gt;
Gimmick ( +2 Awareness )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prowess: 5&lt;br /&gt;
&lt;br /&gt;
Coordination: 6&lt;br /&gt;
&lt;br /&gt;
Strength: 6&lt;br /&gt;
&lt;br /&gt;
Intellect: 4&lt;br /&gt;
&lt;br /&gt;
Awareness: 5&lt;br /&gt;
&lt;br /&gt;
Willpower: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wizardry (The Paradox)&lt;br /&gt;
- Animal Control (Summoned Creatures) 4&lt;br /&gt;
- Postcognition 2&lt;br /&gt;
- Precognition 2&lt;br /&gt;
&lt;br /&gt;
Blast (Laser) 4&lt;br /&gt;
&lt;br /&gt;
Reflection 5&lt;br /&gt;
&lt;br /&gt;
Super Speed (Jaguar) 2&lt;br /&gt;
Flight (Roc) 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Qualities:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Impulsive: When something seems fun or interesting, Jerome has a tendency to act without considering the consequences.&lt;br /&gt;
&lt;br /&gt;
The Untapped Power of The Paradox:  Nexus will never truly understand The Paradox, and the powers he gains from it probably only scratch the surface of it&#039;s true potential.&lt;br /&gt;
&lt;br /&gt;
Connection: River Messenger: This martial arts master from an age of legend is Jerome&#039;s friend and trainer.&lt;br /&gt;
&lt;br /&gt;
Connection: The Paradox Dwellers: The mysterious denizens of a place that lies outside of causality itself who somehow created the Paradox and chose Jerome as it&#039;s wielder.  Their motivations are unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Challenges:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enemy: Temporal Vigilantes: Though treaties between the temporal authorities of our reality and the denizens of the Paradox Realm provide Nexus with a sort of diplomatic immunity, his reckless twisting of the timeline would normally mark him as a temporal outlaw.  Those who see the Paradox Realm as a hidden enemy to our reality may opt to ignore the ancient treaties and attempt to take Nexus out of the picture.&lt;br /&gt;
&lt;br /&gt;
Social: Bad PR:  Summoning Jesus, letting strange robots gain a foothold on the moon, the occasional giant dinosaur-related mass panic.. Nexus has made a few very public blunders.&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!/Nexus&amp;diff=279022</id>
		<title>Justicars: For Great Justice!/Nexus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!/Nexus&amp;diff=279022"/>
		<updated>2015-03-06T04:37:42Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Jerome Jay - Nexus ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jerome is a soft-spoken, 27-year old African-American video game animator who lived an entirely unremarkable life until the day he came home to find himself already there, white-haired, wrinkled, and smiling at some private joke. On that day, Jerome quit his job, left his home, and embarked on a decidedly extraordinary life. Under the name Nexus, he wields the amazing power of the Paradox; a hero to many, a danger to time itself to a select few.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Paradox:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The source of Nexus&#039;s powers, Jerome gave this mysterious object to his past self when he retired from superheroics. Said to be an artifact forged by the shadowy denizens Paradox Realm, it appears in our world as a softball-sized sphere through which an observer can see some other place made of swirling energy and stars. It follows it&#039;s owner and generally ignores the laws of physics.&lt;br /&gt;
&lt;br /&gt;
The power of the Paradox allows Nexus to summon living beings from the past and inanimate objects from the future. The more distant the time of origin, the easier an object is to summon. So, while dinosaurs are easy enough to pull into the modern world, a conversation with Abraham Lincoln might require a week or more of intense concentration. At the end of his career, Jerome will somehow send himself backwards through time to meet his earlier self, though whether that will be possible through a better understanding of the Paradox or some other method is unclear.&lt;br /&gt;
&lt;br /&gt;
When summoning dinosaurs or other animals, the power finds the individuals who, out of the trillions throughout time, are most predisposed to doing whatever Nexus needs them to do. This, along with the Paradox&#039;s uncanny ability to predict what it&#039;s owner will need in the near future, can make it seem as though Nexus has direct control of the creatures he summons. In fact, he has no such control, which has led to a few near disasters. Luckily for citizens not disposed to being eaten by spinosaurs, sending creatures and objects back to their time of origin is much faster and easier than summoning them originally.&lt;br /&gt;
&lt;br /&gt;
Summoning artifacts from the future is an even less predictable use of the power, in part because Nexus has no way of knowing what artifacts are actually possible. Additionally, artifacts from beyond a millennia or so in the future seem to almost always be constructed from a seemingly nano-technological material that turns into radioactive ash seconds after appearing in our time.&lt;br /&gt;
&lt;br /&gt;
Some notable things Nexus has summoned over the past few years include a small spacecraft (that he gave to NASA for study), Jesus (who stopped answering questions after witnessing a crowd of protesters erupt into a riot at his appearance- a fiasco that cost Nexus a lot of public support), an unidentified self-replicating device (the duplicates of which are currently building something on the moon, even after Nexus dismissed the original), and Abraham Lincoln (who was really very pleasant).&lt;br /&gt;
&lt;br /&gt;
Also:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ancient Beings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jaguar: Jerome&#039;s tame utahraptor, a large feathered blue and green dinosaur with distinctive black spots, who consents to let Jerome to ride her. Highly intelligent and generally loyal, Jaguar makes a suburb sidekick.&lt;br /&gt;
&lt;br /&gt;
Roc: A member of a previously unknown extinct species of eagle, Roc is larger even than Haast&#039;s eagle. With a wingspan of over four meters, Roc can carry a full-grown person into the air, either on her back or in her talons.&lt;br /&gt;
&lt;br /&gt;
River Messenger: Possibly the greatest martial artist ever produced by humanity, Messenger lived six thousand years ago in what is now Turkey. A very short, dark skinned, clean-shaven man with distinctive tattoos, Messenger was a priest of an animistic religion that treated hand-to-hand combat as a natural sacrament. The legend of Messenger&#039;s martial prowess persisted in the Fertile Crescent in several forms for millennia after his death, before finally being lost to time. Now, he agrees to let Nexus summon him on occasion, to provide training in exchange for being able to experience the wonders of the modern age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts of the Future:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reflector: This twisted, burned chunk of metal appears to be a piece broken off of a much larger machine. Several inches in diameter, an American flag with a white skull wearing the crown of the Statue of Liberty instead of the familiar field of stars can just be made out under the burn marks. When activated by sending a current through one of the exposed wires hanging from it&#039;s casing, the device somehow redirects the force of attacks aimed near it, sending projectiles and energy blasts back at their point of origin. Nexus wears it on a chain around his neck when danger threatens.&lt;br /&gt;
&lt;br /&gt;
Laser Pistol: An elaborately decorated energy sidearm made of some unknown black polymer with gold trim. One one side, the words &amp;quot;The First of The Risen City&amp;quot; are written in Swahili, surrounded by pictures of what might be spacecraft.&lt;br /&gt;
&lt;br /&gt;
Exo-Thread: One of the few artifacts from the truly distant future that doesn&#039;t collapse into ash in our time, the Exo-Thread is a long golden string that, when touched to a person&#039;s skin, wraps itself around all of their limbs in a complicated pattern of knots and loops. When active, it acts like an exo-skeleton, providing the user with enhanced strength and speed. Sometimes, it sends telepathic messages to Jerome or others, though the meanings of messages have so far been indecipherable. Occasionally, when things are very still and quiet, it sings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039;&lt;br /&gt;
Gimmick ( +2 Awareness )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prowess: 5&lt;br /&gt;
&lt;br /&gt;
Coordination: 6&lt;br /&gt;
&lt;br /&gt;
Strength: 6&lt;br /&gt;
&lt;br /&gt;
Intellect: 4&lt;br /&gt;
&lt;br /&gt;
Awareness: 5&lt;br /&gt;
&lt;br /&gt;
Willpower: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wizardry (The Paradox)&lt;br /&gt;
- Animal Control (Summoned Creatures) 4&lt;br /&gt;
- Postcognition 2&lt;br /&gt;
- Precognition 2&lt;br /&gt;
&lt;br /&gt;
Blast (Laser) 4&lt;br /&gt;
&lt;br /&gt;
Reflection 5&lt;br /&gt;
&lt;br /&gt;
Super Speed (Jaguar) 2&lt;br /&gt;
Flight (Roc) 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Qualities:&lt;br /&gt;
&lt;br /&gt;
Impulsive: When something seems fun or interesting, Jerome has a tendency to act without considering the consequences.&lt;br /&gt;
&lt;br /&gt;
The Untapped Power of The Paradox:  Nexus will never truly understand The Paradox, and the powers he gains from it probably only scratch the surface of it&#039;s true potential.&lt;br /&gt;
&lt;br /&gt;
Connection: River Messenger: This martial arts master from an age of legend is Jerome&#039;s friend and trainer.&lt;br /&gt;
&lt;br /&gt;
Connection: The Paradox Dwellers: The mysterious denizens of a place that lies outside of causality itself who somehow created the Paradox and chose Jerome as it&#039;s wielder.  Their motivations are unknown.&lt;br /&gt;
&lt;br /&gt;
Challenges:&lt;br /&gt;
&lt;br /&gt;
Enemy: Temporal Vigilantes: Though treaties between the temporal authorities of our reality and the denizens of the Paradox Realm provide Nexus with a sort of diplomatic immunity, his reckless twisting of the timeline would normally mark him as a temporal outlaw.  Those who see the Paradox Realm as a hidden enemy to our reality may opt to ignore the ancient treaties and attempt to take Nexus out of the picture.&lt;br /&gt;
&lt;br /&gt;
Social: Bad PR:  Summoning Jesus, letting strange robots gain a foothold on the moon, the occasional giant dinosaur-related mass panic.. Nexus has made a few very public blunders.&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!/Nexus&amp;diff=279021</id>
		<title>Justicars: For Great Justice!/Nexus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!/Nexus&amp;diff=279021"/>
		<updated>2015-03-06T04:37:30Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Jerome Jay - Nexus ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jerome is a soft-spoken, 27-year old African-American video game animator who lived an entirely unremarkable life until the day he came home to find himself already there, white-haired, wrinkled, and smiling at some private joke. On that day, Jerome quit his job, left his home, and embarked on a decidedly extraordinary life. Under the name Nexus, he wields the amazing power of the Paradox; a hero to many, a danger to time itself to a select few.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Paradox:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The source of Nexus&#039;s powers, Jerome gave this mysterious object to his past self when he retired from superheroics. Said to be an artifact forged by the shadowy denizens Paradox Realm, it appears in our world as a softball-sized sphere through which an observer can see some other place made of swirling energy and stars. It follows it&#039;s owner and generally ignores the laws of physics.&lt;br /&gt;
&lt;br /&gt;
The power of the Paradox allows Nexus to summon living beings from the past and inanimate objects from the future. The more distant the time of origin, the easier an object is to summon. So, while dinosaurs are easy enough to pull into the modern world, a conversation with Abraham Lincoln might require a week or more of intense concentration. At the end of his career, Jerome will somehow send himself backwards through time to meet his earlier self, though whether that will be possible through a better understanding of the Paradox or some other method is unclear.&lt;br /&gt;
&lt;br /&gt;
When summoning dinosaurs or other animals, the power finds the individuals who, out of the trillions throughout time, are most predisposed to doing whatever Nexus needs them to do. This, along with the Paradox&#039;s uncanny ability to predict what it&#039;s owner will need in the near future, can make it seem as though Nexus has direct control of the creatures he summons. In fact, he has no such control, which has led to a few near disasters. Luckily for citizens not disposed to being eaten by spinosaurs, sending creatures and objects back to their time of origin is much faster and easier than summoning them originally.&lt;br /&gt;
&lt;br /&gt;
Summoning artifacts from the future is an even less predictable use of the power, in part because Nexus has no way of knowing what artifacts are actually possible. Additionally, artifacts from beyond a millennia or so in the future seem to almost always be constructed from a seemingly nano-technological material that turns into radioactive ash seconds after appearing in our time.&lt;br /&gt;
&lt;br /&gt;
Some notable things Nexus has summoned over the past few years include a small spacecraft (that he gave to NASA for study), Jesus (who stopped answering questions after witnessing a crowd of protesters erupt into a riot at his appearance- a fiasco that cost Nexus a lot of public support), an unidentified self-replicating device (the duplicates of which are currently building something on the moon, even after Nexus dismissed the original), and Abraham Lincoln (who was really very pleasant).&lt;br /&gt;
&lt;br /&gt;
Also:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ancient Beings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jaguar: Jerome&#039;s tame utahraptor, a large feathered blue and green dinosaur with distinctive black spots, who consents to let Jerome to ride her. Highly intelligent and generally loyal, Jaguar makes a suburb sidekick.&lt;br /&gt;
&lt;br /&gt;
Roc: A member of a previously unknown extinct species of eagle, Roc is larger even than Haast&#039;s eagle. With a wingspan of over four meters, Roc can carry a full-grown person into the air, either on her back or in her talons.&lt;br /&gt;
&lt;br /&gt;
River Messenger: Possibly the greatest martial artist ever produced by humanity, Messenger lived six thousand years ago in what is now Turkey. A very short, dark skinned, clean-shaven man with distinctive tattoos, Messenger was a priest of an animistic religion that treated hand-to-hand combat as a natural sacrament. The legend of Messenger&#039;s martial prowess persisted in the Fertile Crescent in several forms for millennia after his death, before finally being lost to time. Now, he agrees to let Nexus summon him on occasion, to provide training in exchange for being able to experience the wonders of the modern age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts of the Future:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reflector: This twisted, burned chunk of metal appears to be a piece broken off of a much larger machine. Several inches in diameter, an American flag with a white skull wearing the crown of the Statue of Liberty instead of the familiar field of stars can just be made out under the burn marks. When activated by sending a current through one of the exposed wires hanging from it&#039;s casing, the device somehow redirects the force of attacks aimed near it, sending projectiles and energy blasts back at their point of origin. Nexus wears it on a chain around his neck when danger threatens.&lt;br /&gt;
&lt;br /&gt;
Laser Pistol: An elaborately decorated energy sidearm made of some unknown black polymer with gold trim. One one side, the words &amp;quot;The First of The Risen City&amp;quot; are written in Swahili, surrounded by pictures of what might be spacecraft.&lt;br /&gt;
&lt;br /&gt;
Exo-Thread: One of the few artifacts from the truly distant future that doesn&#039;t collapse into ash in our time, the Exo-Thread is a long golden string that, when touched to a person&#039;s skin, wraps itself around all of their limbs in a complicated pattern of knots and loops. When active, it acts like an exo-skeleton, providing the user with enhanced strength and speed. Sometimes, it sends telepathic messages to Jerome or others, though the meanings of messages have so far been indecipherable. Occasionally, when things are very still and quiet, it sings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039;&lt;br /&gt;
Gimmick ( +2 Awareness )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prowess: 5&lt;br /&gt;
&lt;br /&gt;
Coordination: 6&lt;br /&gt;
&lt;br /&gt;
Strength: 6&lt;br /&gt;
&lt;br /&gt;
Intellect: 4&lt;br /&gt;
&lt;br /&gt;
Awareness: 5&lt;br /&gt;
&lt;br /&gt;
Willpower: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wizardry (The Paradox)&lt;br /&gt;
- Animal Control (Summoned Creatures) 4&lt;br /&gt;
- Postcognition 2&lt;br /&gt;
- Precognition 2&lt;br /&gt;
&lt;br /&gt;
Blast (Laser) 4&lt;br /&gt;
&lt;br /&gt;
Reflection 5&lt;br /&gt;
&lt;br /&gt;
Super Speed (Jaguar) 2&lt;br /&gt;
Flight (Roc) 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Qualities:&lt;br /&gt;
&lt;br /&gt;
Impulsive: When something seems fun or interesting, Jerome has a tendency to act without considering the consequences.&lt;br /&gt;
&lt;br /&gt;
The Untapped Power of The Paradox:  Nexus will never truly understand The Paradox, and the powers he gains from it probably only scratch the surface of it&#039;s true potential.&lt;br /&gt;
&lt;br /&gt;
Connection: River Messenger: This martial arts master from an age of legend is Jerome&#039;s friend and trainer.&lt;br /&gt;
&lt;br /&gt;
Connection: The Paradox Dwellers: The mysterious denizens of a place that lies outside of causality itself who somehow created the Paradox and chose Jerome as it&#039;s wielder.  Their motivations are unknown.&lt;br /&gt;
&lt;br /&gt;
Challenges:&lt;br /&gt;
&lt;br /&gt;
Enemy: Temporal Vigilanties: Though treaties between the temporal authorities of our reality and the denizens of the Paradox Realm provide Nexus with a sort of diplomatic immunity, his reckless twisting of the timeline would normally mark him as a temporal outlaw.  Those who see the Paradox Realm as a hidden enemy to our reality may opt to ignore the ancient treaties and attempt to take Nexus out of the picture.&lt;br /&gt;
&lt;br /&gt;
Social: Bad PR:  Summoning Jesus, letting strange robots gain a foothold on the moon, the occasional giant dinosaur-related mass panic.. Nexus has made a few very public blunders.&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!/Nexus&amp;diff=279020</id>
		<title>Justicars: For Great Justice!/Nexus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!/Nexus&amp;diff=279020"/>
		<updated>2015-03-06T04:37:09Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Jerome Jay - Nexus ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jerome is a soft-spoken, 27-year old African-American video game animator who lived an entirely unremarkable life until the day he came home to find himself already there, white-haired, wrinkled, and smiling at some private joke. On that day, Jerome quit his job, left his home, and embarked on a decidedly extraordinary life. Under the name Nexus, he wields the amazing power of the Paradox; a hero to many, a danger to time itself to a select few.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Paradox:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The source of Nexus&#039;s powers, Jerome gave this mysterious object to his past self when he retired from superheroics. Said to be an artifact forged by the shadowy denizens Paradox Realm, it appears in our world as a softball-sized sphere through which an observer can see some other place made of swirling energy and stars. It follows it&#039;s owner and generally ignores the laws of physics.&lt;br /&gt;
&lt;br /&gt;
The power of the Paradox allows Nexus to summon living beings from the past and inanimate objects from the future. The more distant the time of origin, the easier an object is to summon. So, while dinosaurs are easy enough to pull into the modern world, a conversation with Abraham Lincoln might require a week or more of intense concentration. At the end of his career, Jerome will somehow send himself backwards through time to meet his earlier self, though whether that will be possible through a better understanding of the Paradox or some other method is unclear.&lt;br /&gt;
&lt;br /&gt;
When summoning dinosaurs or other animals, the power finds the individuals who, out of the trillions throughout time, are most predisposed to doing whatever Nexus needs them to do. This, along with the Paradox&#039;s uncanny ability to predict what it&#039;s owner will need in the near future, can make it seem as though Nexus has direct control of the creatures he summons. In fact, he has no such control, which has led to a few near disasters. Luckily for citizens not disposed to being eaten by spinosaurs, sending creatures and objects back to their time of origin is much faster and easier than summoning them originally.&lt;br /&gt;
&lt;br /&gt;
Summoning artifacts from the future is an even less predictable use of the power, in part because Nexus has no way of knowing what artifacts are actually possible. Additionally, artifacts from beyond a millennia or so in the future seem to almost always be constructed from a seemingly nano-technological material that turns into radioactive ash seconds after appearing in our time.&lt;br /&gt;
&lt;br /&gt;
Some notable things Nexus has summoned over the past few years include a small spacecraft (that he gave to NASA for study), Jesus (who stopped answering questions after witnessing a crowd of protesters erupt into a riot at his appearance- a fiasco that cost Nexus a lot of public support), an unidentified self-replicating device (the duplicates of which are currently building something on the moon, even after Nexus dismissed the original), and Abraham Lincoln (who was really very pleasant).&lt;br /&gt;
&lt;br /&gt;
Also:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ancient Beings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jaguar: Jerome&#039;s tame utahraptor, a large feathered blue and green dinosaur with distinctive black spots, who consents to let Jerome to ride her. Highly intelligent and generally loyal, Jaguar makes a suburb sidekick.&lt;br /&gt;
&lt;br /&gt;
Roc: A member of a previously unknown extinct species of eagle, Roc is larger even than Haast&#039;s eagle. With a wingspan of over four meters, Roc can carry a full-grown person into the air, either on her back or in her talons.&lt;br /&gt;
&lt;br /&gt;
River Messenger: Possibly the greatest martial artist ever produced by humanity, Messenger lived six thousand years ago in what is now Turkey. A very short, dark skinned, clean-shaven man with distinctive tattoos, Messenger was a priest of an animistic religion that treated hand-to-hand combat as a natural sacrament. The legend of Messenger&#039;s martial prowess persisted in the Fertile Crescent in several forms for millennia after his death, before finally being lost to time. Now, he agrees to let Nexus summon him on occasion, to provide training in exchange for being able to experience the wonders of the modern age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts of the Future:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reflector: This twisted, burned chunk of metal appears to be a piece broken off of a much larger machine. Several inches in diameter, an American flag with a white skull wearing the crown of the Statue of Liberty instead of the familiar field of stars can just be made out under the burn marks. When activated by sending a current through one of the exposed wires hanging from it&#039;s casing, the device somehow redirects the force of attacks aimed near it, sending projectiles and energy blasts back at their point of origin. Nexus wears it on a chain around his neck when danger threatens.&lt;br /&gt;
&lt;br /&gt;
Laser Pistol: An elaborately decorated energy sidearm made of some unknown black polymer with gold trim. One one side, the words &amp;quot;The First of The Risen City&amp;quot; are written in Swahili, surrounded by pictures of what might be spacecraft.&lt;br /&gt;
&lt;br /&gt;
Exo-Thread: One of the few artifacts from the truly distant future that doesn&#039;t collapse into ash in our time, the Exo-Thread is a long golden string that, when touched to a person&#039;s skin, wraps itself around all of their limbs in a complicated pattern of knots and loops. When active, it acts like an exo-skeleton, providing the user with enhanced strength and speed. Sometimes, it sends telepathic messages to Jerome or others, though the meanings of messages have so far been indecipherable. Occasionally, when things are very still and quiet, it sings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039;&lt;br /&gt;
Gimmick ( +2 Awareness )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prowess: 5&lt;br /&gt;
&lt;br /&gt;
Coordination: 6&lt;br /&gt;
&lt;br /&gt;
Strength: 6&lt;br /&gt;
&lt;br /&gt;
Intellect: 4&lt;br /&gt;
&lt;br /&gt;
Awareness: 5&lt;br /&gt;
&lt;br /&gt;
Willpower: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wizardry (The Paradox)&lt;br /&gt;
- Animal Control (Summoned Creatures) 4&lt;br /&gt;
- Postcognition 2&lt;br /&gt;
- Precognition 2&lt;br /&gt;
&lt;br /&gt;
Blast (Laser) 4&lt;br /&gt;
&lt;br /&gt;
Reflection 5&lt;br /&gt;
&lt;br /&gt;
Super Speed (Jaguar) 2&lt;br /&gt;
Flight (Roc) 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Qualities:&lt;br /&gt;
&lt;br /&gt;
Impulsive: When something seems fun or interesting, Jerome has a tendency to act without considering the consequences.&lt;br /&gt;
The Untapped Power of The Paradox:  Nexus will never truly understand The Paradox, and the powers he gains from it probably only scratch the surface of it&#039;s true potential.&lt;br /&gt;
Connection: River Messenger: This martial arts master from an age of legend is Jerome&#039;s friend and trainer.&lt;br /&gt;
Connection: The Paradox Dwellers: The mysterious denizens of a place that lies outside of causality itself who somehow created the Paradox and chose Jerome as it&#039;s wielder.  Their motivations are unknown.&lt;br /&gt;
&lt;br /&gt;
Challenges:&lt;br /&gt;
&lt;br /&gt;
Enemy: Temporal Vigilanties: Though treaties between the temporal authorities of our reality and the denizens of the Paradox Realm provide Nexus with a sort of diplomatic immunity, his reckless twisting of the timeline would normally mark him as a temporal outlaw.  Those who see the Paradox Realm as a hidden enemy to our reality may opt to ignore the ancient treaties and attempt to take Nexus out of the picture.&lt;br /&gt;
Social: Bad PR:  Summoning Jesus, letting strange robots gain a foothold on the moon, the occasional giant dinosaur-related mass panic.. Nexus has made a few very public blunders.&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!/Nexus&amp;diff=277533</id>
		<title>Justicars: For Great Justice!/Nexus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!/Nexus&amp;diff=277533"/>
		<updated>2015-02-08T01:25:06Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Jerome Jay - Nexus ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jerome is a soft-spoken, 27-year old African-American video game animator who lived an entirely unremarkable life until the day he came home to find himself already there, white-haired, wrinkled, and smiling at some private joke. On that day, Jerome quit his job, left his home, and embarked on a decidedly extraordinary life. Under the name Nexus, he wields the amazing power of the Paradox; a hero to many, a danger to time itself to a select few.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Paradox:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The source of Nexus&#039;s powers, Jerome gave this mysterious object to his past self when he retired from superheroics. Said to be an artifact forged by the shadowy denizens Paradox Realm, it appears in our world as a softball-sized sphere through which an observer can see some other place made of swirling energy and stars. It follows it&#039;s owner and generally ignores the laws of physics.&lt;br /&gt;
&lt;br /&gt;
The power of the Paradox allows Nexus to summon living beings from the past and inanimate objects from the future. The more distant the time of origin, the easier an object is to summon. So, while dinosaurs are easy enough to pull into the modern world, a conversation with Abraham Lincoln might require a week or more of intense concentration. At the end of his career, Jerome will somehow send himself backwards through time to meet his earlier self, though whether that will be possible through a better understanding of the Paradox or some other method is unclear.&lt;br /&gt;
&lt;br /&gt;
When summoning dinosaurs or other animals, the power finds the individuals who, out of the trillions throughout time, are most predisposed to doing whatever Nexus needs them to do. This, along with the Paradox&#039;s uncanny ability to predict what it&#039;s owner will need in the near future, can make it seem as though Nexus has direct control of the creatures he summons. In fact, he has no such control, which has led to a few near disasters. Luckily for citizens not disposed to being eaten by spinosaurs, sending creatures and objects back to their time of origin is much faster and easier than summoning them originally.&lt;br /&gt;
&lt;br /&gt;
Summoning artifacts from the future is an even less predictable use of the power, in part because Nexus has no way of knowing what artifacts are actually possible. Additionally, artifacts from beyond a millennia or so in the future seem to almost always be constructed from a seemingly nano-technological material that turns into radioactive ash seconds after appearing in our time.&lt;br /&gt;
&lt;br /&gt;
Some notable things Nexus has summoned over the past few years include a small spacecraft (that he gave to NASA for study), Jesus (who stopped answering questions after witnessing a crowd of protesters erupt into a riot at his appearance- a fiasco that cost Nexus a lot of public support), an unidentified self-replicating device (the duplicates of which are currently building something on the moon, even after Nexus dismissed the original), and Abraham Lincoln (who was really very pleasant).&lt;br /&gt;
&lt;br /&gt;
Also:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ancient Beings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jaguar: Jerome&#039;s tame utahraptor, a large feathered blue and green dinosaur with distinctive black spots, who consents to let Jerome to ride her. Highly intelligent and generally loyal, Jaguar makes a suburb sidekick.&lt;br /&gt;
&lt;br /&gt;
Roc: A member of a previously unknown extinct species of eagle, Roc is larger even than Haast&#039;s eagle. With a wingspan of over four meters, Roc can carry a full-grown person into the air, either on her back or in her talons.&lt;br /&gt;
&lt;br /&gt;
River Messenger: Possibly the greatest martial artist ever produced by humanity, Messenger lived six thousand years ago in what is now Turkey. A very short, dark skinned, clean-shaven man with distinctive tattoos, Messenger was a priest of an animistic religion that treated hand-to-hand combat as a natural sacrament. The legend of Messenger&#039;s martial prowess persisted in the Fertile Crescent in several forms for millennia after his death, before finally being lost to time. Now, he agrees to let Nexus summon him on occasion, to provide training in exchange for being able to experience the wonders of the modern age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts of the Future:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reflector: This twisted, burned chunk of metal appears to be a piece broken off of a much larger machine. Several inches in diameter, an American flag with a white skull wearing the crown of the Statue of Liberty instead of the familiar field of stars can just be made out under the burn marks. When activated by sending a current through one of the exposed wires hanging from it&#039;s casing, the device somehow redirects the force of attacks aimed near it, sending projectiles and energy blasts back at their point of origin. Nexus wears it on a chain around his neck when danger threatens.&lt;br /&gt;
&lt;br /&gt;
Laser Pistol: An elaborately decorated energy sidearm made of some unknown black polymer with gold trim. One one side, the words &amp;quot;The First of The Risen City&amp;quot; are written in Swahili, surrounded by pictures of what might be spacecraft.&lt;br /&gt;
&lt;br /&gt;
Exo-Thread: One of the few artifacts from the truly distant future that doesn&#039;t collapse into ash in our time, the Exo-Thread is a long golden string that, when touched to a person&#039;s skin, wraps itself around all of their limbs in a complicated pattern of knots and loops. When active, it acts like an exo-skeleton, providing the user with enhanced strength and speed. Sometimes, it sends telepathic messages to Jerome or others, though the meanings of messages have so far been indecipherable. Occasionally, when things are very still and quiet, it sings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039;&lt;br /&gt;
Gimmick ( +2 Awareness )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prowess: 5&lt;br /&gt;
Coordination: 6&lt;br /&gt;
Strength: 6&lt;br /&gt;
Intellect: 4&lt;br /&gt;
Awareness: 5&lt;br /&gt;
Willpower: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wizardry (The Paradox)&lt;br /&gt;
- Animal Control (Summoned Creatures) 4&lt;br /&gt;
- Postcognition 2&lt;br /&gt;
- Precognition 2&lt;br /&gt;
&lt;br /&gt;
Blast (Laser) 4&lt;br /&gt;
&lt;br /&gt;
Reflection 5&lt;br /&gt;
&lt;br /&gt;
Super Speed (Jaguar) 2&lt;br /&gt;
Flight (Roc) 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 8&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!/Nexus&amp;diff=277532</id>
		<title>Justicars: For Great Justice!/Nexus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!/Nexus&amp;diff=277532"/>
		<updated>2015-02-08T01:24:50Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: Created page with &amp;quot; == Jerome Jay - Nexus ==   Jerome is a soft-spoken, 27-year old African-American video game animator who lived an entirely unremarkable life until the day he came home to fin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Jerome Jay - Nexus ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jerome is a soft-spoken, 27-year old African-American video game animator who lived an entirely unremarkable life until the day he came home to find himself already there, white-haired, wrinkled, and smiling at some private joke. On that day, Jerome quit his job, left his home, and embarked on a decidedly extraordinary life. Under the name Nexus, he wields the amazing power of the Paradox; a hero to many, a danger to time itself to a select few.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Paradox:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The source of Nexus&#039;s powers, Jerome gave this mysterious object to his past self when he retired from superheroics. Said to be an artifact forged by the shadowy denizens Paradox Realm, it appears in our world as a softball-sized sphere through which an observer can see some other place made of swirling energy and stars. It follows it&#039;s owner and generally ignores the laws of physics.&lt;br /&gt;
&lt;br /&gt;
The power of the Paradox allows Nexus to summon living beings from the past and inanimate objects from the future. The more distant the time of origin, the easier an object is to summon. So, while dinosaurs are easy enough to pull into the modern world, a conversation with Abraham Lincoln might require a week or more of intense concentration. At the end of his career, Jerome will somehow send himself backwards through time to meet his earlier self, though whether that will be possible through a better understanding of the Paradox or some other method is unclear.&lt;br /&gt;
&lt;br /&gt;
When summoning dinosaurs or other animals, the power finds the individuals who, out of the trillions throughout time, are most predisposed to doing whatever Nexus needs them to do. This, along with the Paradox&#039;s uncanny ability to predict what it&#039;s owner will need in the near future, can make it seem as though Nexus has direct control of the creatures he summons. In fact, he has no such control, which has led to a few near disasters. Luckily for citizens not disposed to being eaten by spinosaurs, sending creatures and objects back to their time of origin is much faster and easier than summoning them originally.&lt;br /&gt;
&lt;br /&gt;
Summoning artifacts from the future is an even less predictable use of the power, in part because Nexus has no way of knowing what artifacts are actually possible. Additionally, artifacts from beyond a millennia or so in the future seem to almost always be constructed from a seemingly nano-technological material that turns into radioactive ash seconds after appearing in our time.&lt;br /&gt;
&lt;br /&gt;
Some notable things Nexus has summoned over the past few years include a small spacecraft (that he gave to NASA for study), Jesus (who stopped answering questions after witnessing a crowd of protesters erupt into a riot at his appearance- a fiasco that cost Nexus a lot of public support), an unidentified self-replicating device (the duplicates of which are currently building something on the moon, even after Nexus dismissed the original), and Abraham Lincoln (who was really very pleasant).&lt;br /&gt;
&lt;br /&gt;
Also:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ancient Beings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jaguar: Jerome&#039;s tame utahraptor, a large feathered blue and green dinosaur with distinctive black spots, who consents to let Jerome to ride her. Highly intelligent and generally loyal, Jaguar makes a suburb sidekick.&lt;br /&gt;
&lt;br /&gt;
Roc: A member of a previously unknown extinct species of eagle, Roc is larger even than Haast&#039;s eagle. With a wingspan of over four meters, Roc can carry a full-grown person into the air, either on her back or in her talons.&lt;br /&gt;
&lt;br /&gt;
River Messenger: Possibly the greatest martial artist ever produced by humanity, Messenger lived six thousand years ago in what is now Turkey. A very short, dark skinned, clean-shaven man with distinctive tattoos, Messenger was a priest of an animistic religion that treated hand-to-hand combat as a natural sacrament. The legend of Messenger&#039;s martial prowess persisted in the Fertile Crescent in several forms for millennia after his death, before finally being lost to time. Now, he agrees to let Nexus summon him on occasion, to provide training in exchange for being able to experience the wonders of the modern age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts of the Future:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reflector: This twisted, burned chunk of metal appears to be a piece broken off of a much larger machine. Several inches in diameter, an American flag with a white skull wearing the crown of the Statue of Liberty instead of the familiar field of stars can just be made out under the burn marks. When activated by sending a current through one of the exposed wires hanging from it&#039;s casing, the device somehow redirects the force of attacks aimed near it, sending projectiles and energy blasts back at their point of origin. Nexus wears it on a chain around his neck when danger threatens.&lt;br /&gt;
&lt;br /&gt;
Laser Pistol: An elaborately decorated energy sidearm made of some unknown black polymer with gold trim. One one side, the words &amp;quot;The First of The Risen City&amp;quot; are written in Swahili, surrounded by pictures of what might be spacecraft.&lt;br /&gt;
&lt;br /&gt;
Exo-Thread: One of the few artifacts from the truly distant future that doesn&#039;t collapse into ash in our time, the Exo-Thread is a long golden string that, when touched to a person&#039;s skin, wraps itself around all of their limbs in a complicated pattern of knots and loops. When active, it acts like an exo-skeleton, providing the user with enhanced strength and speed. Sometimes, it sends telepathic messages to Jerome or others, though the meanings of messages have so far been indecipherable. Occasionally, when things are very still and quiet, it sings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039;&lt;br /&gt;
Gimmick ( +2 Awareness )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prowess: 5&lt;br /&gt;
Coordination: 6&lt;br /&gt;
Strength: 6&lt;br /&gt;
Intellect: 4&lt;br /&gt;
Awareness: 5&lt;br /&gt;
Willpower: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wizardry (The Paradox)&lt;br /&gt;
- Animal Control (Summoned Creatures) 4&lt;br /&gt;
- Postcognition 2&lt;br /&gt;
- Precognition 2&lt;br /&gt;
&lt;br /&gt;
Blast (Laser) 4&lt;br /&gt;
&lt;br /&gt;
Reflection 5&lt;br /&gt;
&lt;br /&gt;
Super Speed (Jaguar) 2&lt;br /&gt;
Flight (Roc) 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 8&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!&amp;diff=277531</id>
		<title>Justicars: For Great Justice!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!&amp;diff=277531"/>
		<updated>2015-02-08T01:22:10Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Annals of the Justicars Universe. &lt;br /&gt;
&lt;br /&gt;
Justicars is a Fate Accelerated game run by SilvercatMoonpaw.&lt;br /&gt;
Justicars has been restarted as an ICONS game, still helmed by SilvercatMoonpaw&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?737891-Justicars In Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?737964-Justicars Out of Character Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heroes ==&lt;br /&gt;
&#039;&#039;&#039;[[Justicars]]&#039;&#039;&#039; &lt;br /&gt;
*[[Septagram]]&lt;br /&gt;
*[[Justicars:_For_Great_Justice!/Duke Chronos|Duke Chronos]] &lt;br /&gt;
*[[Amarantine]]&lt;br /&gt;
*[[Mercy]]&lt;br /&gt;
*[[Justicars:_For_Great_Justice!/Nexus|Nexus]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;[[The Science Five]]&#039;&#039;&#039; &lt;br /&gt;
*Alison &amp;quot;Alligator&amp;quot; Tsukuda&lt;br /&gt;
*Demyan &amp;quot;Demo&amp;quot; Wolanski&lt;br /&gt;
*Hjordis Armannsson&lt;br /&gt;
*Adamas Ozolins&lt;br /&gt;
*Avra Raskoph&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;LANTERN (League of Allied Nations&#039; Taskforce for Encounter, Response, and Negotiation)&#039;&#039;&#039;&lt;br /&gt;
* Setting&#039;s world super-police analogue.&lt;br /&gt;
* Miss Olivia Mandale, director&lt;br /&gt;
* The Silver Fox, aftermath clean-up, office gossip&lt;br /&gt;
&lt;br /&gt;
== Villains ==&lt;br /&gt;
=== [[Nazis]] === &lt;br /&gt;
*Biestfurher, Nazi Master of the Wild Force&lt;br /&gt;
*Lorelei, Hydrokenetic Nazi Supersoldier &lt;br /&gt;
*Grendel, Animalistic Human Tank, The Butcher of Normandy&lt;br /&gt;
&lt;br /&gt;
=== Modern Villains ===&lt;br /&gt;
*Doc Abominable (Mentioned Only)&lt;br /&gt;
&lt;br /&gt;
== Beings from Other Realms ==&lt;br /&gt;
=== Aliens ===&lt;br /&gt;
*Nuru: Space empire of human offshoots who think they&#039;re descended from an ancient advanced empire from Earth&#039;s prehistory, i.e. &amp;quot;Atlantis&amp;quot;. Massive racists against non-humans. Even gave a &amp;quot;ancient advanced humans&#039; burden&amp;quot; justification for trying to invade Earth. Ruled by philosopher kings. Their best soldiers are the result of breeding programs to produce superhumans.&lt;br /&gt;
=== Subterraneans ===&lt;br /&gt;
*Horned Ones: Live in D&#039;yavol&#039;skiy Polyy (Devil&#039;s Floors), ruled by king Wels.&lt;br /&gt;
=== Extra-dimensionals ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nyonia:&#039;&#039;&#039; A world where the Roman Empire never fell. The Empire does not cover the entire world, but all of Europe and most of the North and South American continents are under its control. Currently ruled by the Empress Gaius Justinian Theodora. Members of her Praetorian guard have been known to come from there to test this world&#039;s fitness to join the Empire. They&#039;ve all gone without major incident, and none have ever said what their conclusions were.&lt;br /&gt;
&lt;br /&gt;
== Cosmic Entities ==&lt;br /&gt;
*The Powers that Be&lt;br /&gt;
*[[The Patrons (Spfumato, Chiarascuro, Cangiante, Unione)]]&lt;br /&gt;
&lt;br /&gt;
== Superhuman Types ==&lt;br /&gt;
*&#039;&#039;&#039;[[Mystic]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Super-soldier Serum Recipient]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Eras ==&lt;br /&gt;
*&amp;quot;Atlantis&amp;quot;&lt;br /&gt;
*Wild Earth&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!&amp;diff=277530</id>
		<title>Justicars: For Great Justice!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!&amp;diff=277530"/>
		<updated>2015-02-08T01:21:53Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Annals of the Justicars Universe. &lt;br /&gt;
&lt;br /&gt;
Justicars is a Fate Accelerated game run by SilvercatMoonpaw.&lt;br /&gt;
Justicars has been restarted as an ICONS game, still helmed by SilvercatMoonpaw&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?737891-Justicars In Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?737964-Justicars Out of Character Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heroes ==&lt;br /&gt;
&#039;&#039;&#039;[[Justicars]]&#039;&#039;&#039; &lt;br /&gt;
*[[Septagram]]&lt;br /&gt;
*[[Justicars:_For_Great_Justice!/Duke Chronos|Duke Chronos]] &lt;br /&gt;
*[[Amarantine]]&lt;br /&gt;
*[[Mercy]]&lt;br /&gt;
*[[Justicars:_For_Great_Justice!/Nexus]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;[[The Science Five]]&#039;&#039;&#039; &lt;br /&gt;
*Alison &amp;quot;Alligator&amp;quot; Tsukuda&lt;br /&gt;
*Demyan &amp;quot;Demo&amp;quot; Wolanski&lt;br /&gt;
*Hjordis Armannsson&lt;br /&gt;
*Adamas Ozolins&lt;br /&gt;
*Avra Raskoph&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;LANTERN (League of Allied Nations&#039; Taskforce for Encounter, Response, and Negotiation)&#039;&#039;&#039;&lt;br /&gt;
* Setting&#039;s world super-police analogue.&lt;br /&gt;
* Miss Olivia Mandale, director&lt;br /&gt;
* The Silver Fox, aftermath clean-up, office gossip&lt;br /&gt;
&lt;br /&gt;
== Villains ==&lt;br /&gt;
=== [[Nazis]] === &lt;br /&gt;
*Biestfurher, Nazi Master of the Wild Force&lt;br /&gt;
*Lorelei, Hydrokenetic Nazi Supersoldier &lt;br /&gt;
*Grendel, Animalistic Human Tank, The Butcher of Normandy&lt;br /&gt;
&lt;br /&gt;
=== Modern Villains ===&lt;br /&gt;
*Doc Abominable (Mentioned Only)&lt;br /&gt;
&lt;br /&gt;
== Beings from Other Realms ==&lt;br /&gt;
=== Aliens ===&lt;br /&gt;
*Nuru: Space empire of human offshoots who think they&#039;re descended from an ancient advanced empire from Earth&#039;s prehistory, i.e. &amp;quot;Atlantis&amp;quot;. Massive racists against non-humans. Even gave a &amp;quot;ancient advanced humans&#039; burden&amp;quot; justification for trying to invade Earth. Ruled by philosopher kings. Their best soldiers are the result of breeding programs to produce superhumans.&lt;br /&gt;
=== Subterraneans ===&lt;br /&gt;
*Horned Ones: Live in D&#039;yavol&#039;skiy Polyy (Devil&#039;s Floors), ruled by king Wels.&lt;br /&gt;
=== Extra-dimensionals ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nyonia:&#039;&#039;&#039; A world where the Roman Empire never fell. The Empire does not cover the entire world, but all of Europe and most of the North and South American continents are under its control. Currently ruled by the Empress Gaius Justinian Theodora. Members of her Praetorian guard have been known to come from there to test this world&#039;s fitness to join the Empire. They&#039;ve all gone without major incident, and none have ever said what their conclusions were.&lt;br /&gt;
&lt;br /&gt;
== Cosmic Entities ==&lt;br /&gt;
*The Powers that Be&lt;br /&gt;
*[[The Patrons (Spfumato, Chiarascuro, Cangiante, Unione)]]&lt;br /&gt;
&lt;br /&gt;
== Superhuman Types ==&lt;br /&gt;
*&#039;&#039;&#039;[[Mystic]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Super-soldier Serum Recipient]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Eras ==&lt;br /&gt;
*&amp;quot;Atlantis&amp;quot;&lt;br /&gt;
*Wild Earth&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rising_in_the_West/Toben&amp;diff=197669</id>
		<title>Rising in the West/Toben</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rising_in_the_West/Toben&amp;diff=197669"/>
		<updated>2011-12-17T04:55:46Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This character is played by Artifex in the [[Rising_in_the_West]] campaign&lt;br /&gt;
&lt;br /&gt;
==Toben Shen==&lt;br /&gt;
&lt;br /&gt;
[[image:TobenShen.jpg]]&lt;br /&gt;
&lt;br /&gt;
*Caste: Changing Moon&lt;br /&gt;
*Spirit Shape: [http://iganu.com/Species/images/civet.jpg Civet]&lt;br /&gt;
*Tell: Barely visible stripes&lt;br /&gt;
*Motivation: The end of slavery in Creation&lt;br /&gt;
*Intimacies: &lt;br /&gt;
 Slaves and Refugees (Camaraderie)&lt;br /&gt;
 Solars (Friendship)&lt;br /&gt;
 Eight Monkey Attack (Respect)&lt;br /&gt;
 Puukani (Ancient Bond)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*Physical: Strength 2, Dexterity 3, &#039;&#039;&#039;Stamina 3&#039;&#039;&#039;&lt;br /&gt;
*Social: &#039;&#039;&#039;Charisma 4&#039;&#039;&#039;, &#039;&#039;&#039;Manipulation 5&#039;&#039;&#039;, &#039;&#039;&#039;Appearance 3&#039;&#039;&#039;&lt;br /&gt;
*Mental: Perception 2, Intelligence 3, &#039;&#039;&#039;Wits 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*&#039;&#039;&#039;Awareness 2&#039;&#039;&#039;&lt;br /&gt;
*Martial Arts 4&lt;br /&gt;
*Thrown 2&lt;br /&gt;
*&#039;&#039;&#039;Integrity 3&#039;&#039;&#039;&lt;br /&gt;
*Performance 4&lt;br /&gt;
*Presence 4&lt;br /&gt;
*Resistance 1&lt;br /&gt;
*&#039;&#039;&#039;Survival 3&#039;&#039;&#039;&lt;br /&gt;
*Lore 1&lt;br /&gt;
*Athletics 3&lt;br /&gt;
*Larceny 2&lt;br /&gt;
*&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&lt;br /&gt;
*Bureaucracy 3&lt;br /&gt;
*Linguistics 1&lt;br /&gt;
*Sail 2&lt;br /&gt;
*Socialize 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
*Tattoo Artifact (Moonsilver Bracers) 2&lt;br /&gt;
*Reputation 1&lt;br /&gt;
*Resources 4&lt;br /&gt;
*Mentor (Eight Monkey Attack) 3&lt;br /&gt;
*Solar Bond (Puukani) 5&lt;br /&gt;
&lt;br /&gt;
==Finishing Touches==&lt;br /&gt;
*Essence: 3&lt;br /&gt;
*Virtues: Compassion 3, Conviction 2, Temperance 1, Valor 4 (Curse of the Lone Wolf)&lt;br /&gt;
*Willpower: 7&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
&lt;br /&gt;
*Humble Mouse Shape&lt;br /&gt;
*Towering Beast Form&lt;br /&gt;
*Prey&#039;s Skin Disguise&lt;br /&gt;
*Lunar Blood Shaping Technique&lt;br /&gt;
*Deadly Beastman Transformation (claws, fangs, enhanced smell, enhanced hearing, fur, tail)&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
*Ox-Body Technique x1&lt;br /&gt;
&lt;br /&gt;
===Charisma===&lt;br /&gt;
*Sacred Guardian Renewal (Valor)&lt;br /&gt;
&lt;br /&gt;
===Manipulation===&lt;br /&gt;
*First Manipulation Excellency&lt;br /&gt;
*Butterfly Eyes Tread&lt;br /&gt;
*Butterfly Eyes Defense&lt;br /&gt;
*Butterfly Eyes Fist &lt;br /&gt;
*Mirror Sight Dismay&lt;br /&gt;
*Mask of White Jade&lt;br /&gt;
*New Friend Aroma&lt;br /&gt;
&lt;br /&gt;
==Accounting==&lt;br /&gt;
 Abilities:5bp&lt;br /&gt;
 Virtues:1bp&lt;br /&gt;
 Willpower:2bp&lt;br /&gt;
 Essence:10bp&lt;br /&gt;
&lt;br /&gt;
 Prey&#039;s Skin Disguise:8xp&lt;br /&gt;
 Lunar Blood Shaping Technique:8xp&lt;br /&gt;
 Thrown:9xp&lt;br /&gt;
 Sacred Guardian Renewal:10xp&lt;br /&gt;
&lt;br /&gt;
 Unspent:5xp&lt;br /&gt;
&lt;br /&gt;
==Description &amp;amp; History==&lt;br /&gt;
&lt;br /&gt;
===Exaltation===&lt;br /&gt;
When Toben first met Sheller the Accountant in the jungles of the East, the notion that one might one day impersonate the other must have been utterly unthinkable. There was Toben, a primitive in a loincloth, a desperate traveler without a destination, whose only knowledge of civilization was a childhood dream that had ended in fire, next to the very model of a civilized man. Sheller the Accountant had a Guild position waiting for him in Nexus, and though his caravan had fallen to the hazards of the jungle, he never for a moment doubted that he would be there to accept it, because Creation had an order to it; it was a machine. An infectious idea, as Toben would find out, although had he known how dangerous it could become, he might never have offered to guide Sheller out of the jungle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There came a day not long after that offer had been accepted that Toben and his friends found themselves hiding from a Guild slaving party. This was by no means an unusual situation. Since no one from their band of refugees had been taken in years, it had even become a sort of game. Toben found himself looking forward to showing Sheller the tricks of misleading and escaping trackers- a small exchange for the knowledge Sheller had given him regarding the nature of civilized business- but Sheller&#039;s reaction upon seeing the slavers shocked everyone involved. He ran toward them, and tried to argue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, had Sheller still been wearing his fine clothing, and had he been clean, what happened next might have gone differently, but Sheller was a man who didn&#039;t believe that the order of Creation could be broken by something as petty as appearance. It may have been the strength of that conviction that kept the refugees from running just then, something that might have saved them. Instead, the result was most of Toben&#039;s friends in chains, and Sheller the Accountant murdered for showing defiance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was some time later that Toben came up with his utterly insane plan. The few remaining free friends he had told him that it was insane, but Toben wouldn&#039;t be dissuaded, so they had to let him try it. The first part of the plan was to obtain a set of civilized clothing-- accomplished simply enough by tracking down the remains of Sheller&#039;s caravan. The next part involved traveling to Nexus, claiming to be Sheller, and accepting his job. This, of course, could never possibly have worked. Toben barely understood furniture, let alone how to manage the assets of an intercontinental conglomerate. And yet, somehow, against all of the rules by which the world was supposed to operate, it did just that. It worked for more than a year.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Toben had never really dared to hope for more than a chance to join his captive friends wherever they had been taken, but he didn&#039;t fail to take advantage his miraculous situation. He proceeded to steal an enormous amount of money from the Guild. He learned how to move money away from the Guild&#039;s accounts without affecting it&#039;s bottom line; he sold his bosses on fictitious investments; occasionally, he just pocketed coins. When he had enough, he found his friends and bought them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of course, it wasn&#039;t a simple as that. &amp;quot;Sheller&amp;quot; had aroused all kinds of suspicions, and when he finally made his move, there were powerful men waiting with interest. Toben&#039;s joyous reunion with his friends quickly turned into a long overdue desperate flight for freedom. But his luck persisted. The last he ever saw of them was waving from the decks of five different ships as Guild employees searched the docks behind them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was just after those ships pulled away from the Nexus docks, with every one of his formerly captive friends aboard, and himself headed for the far West on a ship built by a Solar, that Toben Shen exalted. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Post-Exaltation===&lt;br /&gt;
&lt;br /&gt;
Now, you might be asking yourself: was the fact that Toben Shen exalted on the deck of a ship built by a Solar half a world away from it&#039;s home waters pure chance, or was it Fate? Well, although the reason you&#039;d ask a question like that of yourself when you know nothing of Fate must remain a mystery, there happens to be a clear answer, revealed to Toben decades after the fact by an enigmatic traveler from Yu Shan: No, it was pure coincidence. The other Solars who joined the crew later on: now, that was Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In any case, those first few days aboard the galley were the happiest of Toben&#039;s life. That was in no small part thanks to the ship&#039;s Exalted owner and builder, a man called Driftwood who had probably risked his life for a stranger on the Nexus docks, and who Toben would grow to respect immensely. The respect even became a bit mutual when it turned out that the Lunar could take on the life of a sailor as easily as he had that of a hunter-gatherer or accountant. In time, and after a brief tutelage under an eccentric Silver Pact Lunar named Eight Monkey Attack, who gave him his caste marks and taught him the nature of his gift, Toben became a permanent member of the ship&#039;s crew, and something of a right-hand-man to their Solar leader.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first time he recognized Puukani was almost as great a shock as his exaltation. It wasn&#039;t love- he&#039;d known that for a time back in the jungle. It was to love what bedrock is to a hill. It made him feel like the dream of a greater personality; made his deepest held motivations feel like someone&#039;s passing mood. Suddenly, he realized there was only one person he really knew, and he didn&#039;t even know her name.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Block==&lt;br /&gt;
Personal Essence: 17&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral Essence: 42/46 (4 committed)&amp;lt;br&amp;gt;&lt;br /&gt;
WP: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Join Battle: 7 (10 DBT)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge DV: 3 (4 DBT)(&amp;lt;br&amp;gt;&lt;br /&gt;
Move/Dash/Jump: 3/9/10/5 (4/10/16/8 DBT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Human:&amp;lt;br&amp;gt;&lt;br /&gt;
Punch: Speed 5 Acc 8 Damage 2B Parry 5 Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Kick: Speed 5 Acc 7 Damage 5B Parry 3 Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DBT:&amp;lt;br&amp;gt;&lt;br /&gt;
Claws: Speed 4 Acc 9 Damage 4L Parry 4 Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
Bite: Speed 5 Acc 9 Damage 8L Parry 3 Rate 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak B/L/A: 3/3/3, (Moonsilver Bracers Tattoo)&amp;lt;br&amp;gt;&lt;br /&gt;
HL: -0/-1/-1/-2/-2/-2/-2/-2/-2/-4/incap&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
Join Debate: 7 (10 DBT)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge MDV: 7&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rising_in_the_West/Toben&amp;diff=197668</id>
		<title>Rising in the West/Toben</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rising_in_the_West/Toben&amp;diff=197668"/>
		<updated>2011-12-17T04:53:37Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This character is played by Artifex in the [[Rising_in_the_West]] campaign&lt;br /&gt;
&lt;br /&gt;
==Toben Shen==&lt;br /&gt;
&lt;br /&gt;
[[image:TobenShen.jpg]]&lt;br /&gt;
&lt;br /&gt;
*Caste: Changing Moon&lt;br /&gt;
*Spirit Shape: [http://iganu.com/Species/images/civet.jpg Civet]&lt;br /&gt;
*Tell: Barely visible stripes&lt;br /&gt;
*Motivation: The end of slavery in Creation&lt;br /&gt;
*Intimacies: &lt;br /&gt;
 Slaves and Refugees (Camaraderie)&lt;br /&gt;
 Solars (Friendship)&lt;br /&gt;
 Eight Monkey Attack (Respect)&lt;br /&gt;
 Puukani (Ancient Bond)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*Physical: Strength 2, Dexterity 3, &#039;&#039;&#039;Stamina 3&#039;&#039;&#039;&lt;br /&gt;
*Social: &#039;&#039;&#039;Charisma 4&#039;&#039;&#039;, &#039;&#039;&#039;Manipulation 5&#039;&#039;&#039;, &#039;&#039;&#039;Appearance 3&#039;&#039;&#039;&lt;br /&gt;
*Mental: Perception 2, Intelligence 3, &#039;&#039;&#039;Wits 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*&#039;&#039;&#039;Awareness 2&#039;&#039;&#039;&lt;br /&gt;
*Martial Arts 4&lt;br /&gt;
*Thrown 2&lt;br /&gt;
*&#039;&#039;&#039;Integrity 3&#039;&#039;&#039;&lt;br /&gt;
*Performance 4&lt;br /&gt;
*Presence 4&lt;br /&gt;
*Resistance 1&lt;br /&gt;
*&#039;&#039;&#039;Survival 3&#039;&#039;&#039;&lt;br /&gt;
*Lore 1&lt;br /&gt;
*Athletics 3&lt;br /&gt;
*Larceny 2&lt;br /&gt;
*&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&lt;br /&gt;
*Bureaucracy 3&lt;br /&gt;
*Linguistics 1&lt;br /&gt;
*Sail 2&lt;br /&gt;
*Socialize 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
*Tattoo Artifact (Moonsilver Bracers) 2&lt;br /&gt;
*Reputation 1&lt;br /&gt;
*Resources 4&lt;br /&gt;
*Mentor (Eight Monkey Attack) 3&lt;br /&gt;
*Solar Bond (Puukani) 5&lt;br /&gt;
&lt;br /&gt;
==Finishing Touches==&lt;br /&gt;
*Essence: 3&lt;br /&gt;
*Virtues: Compassion 3, Conviction 2, Temperance 1, Valor 4 (Curse of the Lone Wolf)&lt;br /&gt;
*Willpower: 7&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
&lt;br /&gt;
*Humble Mouse Shape&lt;br /&gt;
*Towering Beast Form&lt;br /&gt;
*Prey&#039;s Skin Disguise&lt;br /&gt;
*Lunar Blood Shaping Technique&lt;br /&gt;
*Deadly Beastman Transformation (claws, fangs, enhanced smell, enhanced hearing, fur, tail)&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
*Ox-Body Technique x1&lt;br /&gt;
&lt;br /&gt;
===Charisma===&lt;br /&gt;
*Sacred Guardian Renewal (Valor)&lt;br /&gt;
&lt;br /&gt;
===Manipulation===&lt;br /&gt;
*First Manipulation Excellency&lt;br /&gt;
*Butterfly Eyes Tread&lt;br /&gt;
*Butterfly Eyes Defense&lt;br /&gt;
*Butterfly Eyes Fist &lt;br /&gt;
*Mirror Sight Dismay&lt;br /&gt;
*Mask of White Jade&lt;br /&gt;
*New Friend Aroma&lt;br /&gt;
&lt;br /&gt;
==Accounting==&lt;br /&gt;
*Abilities:5bp&lt;br /&gt;
*Virtues:1bp&lt;br /&gt;
*Willpower:2bp&lt;br /&gt;
*Essence:10bp&lt;br /&gt;
&lt;br /&gt;
*Prey&#039;s Skin Disguise:8xp&lt;br /&gt;
*Lunar Blood Shaping Technique:8xp&lt;br /&gt;
*Thrown:9xp&lt;br /&gt;
*Sacred Guardian Renewal:10xp&lt;br /&gt;
&lt;br /&gt;
*Unspent:5xp&lt;br /&gt;
&lt;br /&gt;
==Description &amp;amp; History==&lt;br /&gt;
&lt;br /&gt;
===Exaltation===&lt;br /&gt;
When Toben first met Sheller the Accountant in the jungles of the East, the notion that one might one day impersonate the other must have been utterly unthinkable. There was Toben, a primitive in a loincloth, a desperate traveler without a destination, whose only knowledge of civilization was a childhood dream that had ended in fire, next to the very model of a civilized man. Sheller the Accountant had a Guild position waiting for him in Nexus, and though his caravan had fallen to the hazards of the jungle, he never for a moment doubted that he would be there to accept it, because Creation had an order to it; it was a machine. An infectious idea, as Toben would find out, although had he known how dangerous it could become, he might never have offered to guide Sheller out of the jungle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There came a day not long after that offer had been accepted that Toben and his friends found themselves hiding from a Guild slaving party. This was by no means an unusual situation. Since no one from their band of refugees had been taken in years, it had even become a sort of game. Toben found himself looking forward to showing Sheller the tricks of misleading and escaping trackers- a small exchange for the knowledge Sheller had given him regarding the nature of civilized business- but Sheller&#039;s reaction upon seeing the slavers shocked everyone involved. He ran toward them, and tried to argue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, had Sheller still been wearing his fine clothing, and had he been clean, what happened next might have gone differently, but Sheller was a man who didn&#039;t believe that the order of Creation could be broken by something as petty as appearance. It may have been the strength of that conviction that kept the refugees from running just then, something that might have saved them. Instead, the result was most of Toben&#039;s friends in chains, and Sheller the Accountant murdered for showing defiance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was some time later that Toben came up with his utterly insane plan. The few remaining free friends he had told him that it was insane, but Toben wouldn&#039;t be dissuaded, so they had to let him try it. The first part of the plan was to obtain a set of civilized clothing-- accomplished simply enough by tracking down the remains of Sheller&#039;s caravan. The next part involved traveling to Nexus, claiming to be Sheller, and accepting his job. This, of course, could never possibly have worked. Toben barely understood furniture, let alone how to manage the assets of an intercontinental conglomerate. And yet, somehow, against all of the rules by which the world was supposed to operate, it did just that. It worked for more than a year.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Toben had never really dared to hope for more than a chance to join his captive friends wherever they had been taken, but he didn&#039;t fail to take advantage his miraculous situation. He proceeded to steal an enormous amount of money from the Guild. He learned how to move money away from the Guild&#039;s accounts without affecting it&#039;s bottom line; he sold his bosses on fictitious investments; occasionally, he just pocketed coins. When he had enough, he found his friends and bought them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of course, it wasn&#039;t a simple as that. &amp;quot;Sheller&amp;quot; had aroused all kinds of suspicions, and when he finally made his move, there were powerful men waiting with interest. Toben&#039;s joyous reunion with his friends quickly turned into a long overdue desperate flight for freedom. But his luck persisted. The last he ever saw of them was waving from the decks of five different ships as Guild employees searched the docks behind them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was just after those ships pulled away from the Nexus docks, with every one of his formerly captive friends aboard, and himself headed for the far West on a ship built by a Solar, that Toben Shen exalted. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Post-Exaltation===&lt;br /&gt;
&lt;br /&gt;
Now, you might be asking yourself: was the fact that Toben Shen exalted on the deck of a ship built by a Solar half a world away from it&#039;s home waters pure chance, or was it Fate? Well, although the reason you&#039;d ask a question like that of yourself when you know nothing of Fate must remain a mystery, there happens to be a clear answer, revealed to Toben decades after the fact by an enigmatic traveler from Yu Shan: No, it was pure coincidence. The other Solars who joined the crew later on: now, that was Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In any case, those first few days aboard the galley were the happiest of Toben&#039;s life. That was in no small part thanks to the ship&#039;s Exalted owner and builder, a man called Driftwood who had probably risked his life for a stranger on the Nexus docks, and who Toben would grow to respect immensely. The respect even became a bit mutual when it turned out that the Lunar could take on the life of a sailor as easily as he had that of a hunter-gatherer or accountant. In time, and after a brief tutelage under an eccentric Silver Pact Lunar named Eight Monkey Attack, who gave him his caste marks and taught him the nature of his gift, Toben became a permanent member of the ship&#039;s crew, and something of a right-hand-man to their Solar leader.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first time he recognized Puukani was almost as great a shock as his exaltation. It wasn&#039;t love- he&#039;d known that for a time back in the jungle. It was to love what bedrock is to a hill. It made him feel like the dream of a greater personality; made his deepest held motivations feel like someone&#039;s passing mood. Suddenly, he realized there was only one person he really knew, and he didn&#039;t even know her name.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Block==&lt;br /&gt;
Personal Essence: 17&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral Essence: 42/46 (4 committed)&amp;lt;br&amp;gt;&lt;br /&gt;
WP: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Join Battle: 7 (10 DBT)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge DV: 3 (4 DBT)(&amp;lt;br&amp;gt;&lt;br /&gt;
Move/Dash/Jump: 3/9/10/5 (4/10/16/8 DBT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Human:&amp;lt;br&amp;gt;&lt;br /&gt;
Punch: Speed 5 Acc 8 Damage 2B Parry 5 Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Kick: Speed 5 Acc 7 Damage 5B Parry 3 Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DBT:&amp;lt;br&amp;gt;&lt;br /&gt;
Claws: Speed 4 Acc 9 Damage 4L Parry 4 Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
Bite: Speed 5 Acc 9 Damage 8L Parry 3 Rate 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak B/L/A: 3/3/3, (Moonsilver Bracers Tattoo)&amp;lt;br&amp;gt;&lt;br /&gt;
HL: -0/-1/-1/-2/-2/-2/-2/-2/-2/-4/incap&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
Join Debate: 7 (10 DBT)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge MDV: 7&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rising_in_the_West/Toben&amp;diff=197667</id>
		<title>Rising in the West/Toben</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rising_in_the_West/Toben&amp;diff=197667"/>
		<updated>2011-12-17T04:42:19Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This character is played by Artifex in the [[Rising_in_the_West]] campaign&lt;br /&gt;
&lt;br /&gt;
==Toben Shen==&lt;br /&gt;
&lt;br /&gt;
[[image:TobenShen.jpg]]&lt;br /&gt;
&lt;br /&gt;
*Caste: Changing Moon&lt;br /&gt;
*Spirit Shape: [http://iganu.com/Species/images/civet.jpg Civet]&lt;br /&gt;
*Tell: Barely visible stripes&lt;br /&gt;
*Motivation: The end of slavery in Creation&lt;br /&gt;
*Intimacies: &lt;br /&gt;
 Slaves and Refugees (Camaraderie)&lt;br /&gt;
 Solars (Friendship)&lt;br /&gt;
 Eight Monkey Attack (Respect)&lt;br /&gt;
 Puukani (Ancient Bond)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*Physical: Strength 2, Dexterity 3, &#039;&#039;&#039;Stamina 3&#039;&#039;&#039;&lt;br /&gt;
*Social: &#039;&#039;&#039;Charisma 4&#039;&#039;&#039;, &#039;&#039;&#039;Manipulation 5&#039;&#039;&#039;, &#039;&#039;&#039;Appearance 3&#039;&#039;&#039;&lt;br /&gt;
*Mental: Perception 2, Intelligence 3, &#039;&#039;&#039;Wits 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*&#039;&#039;&#039;Awareness 2&#039;&#039;&#039;&lt;br /&gt;
*Martial Arts 4&lt;br /&gt;
*Thrown 2&lt;br /&gt;
*&#039;&#039;&#039;Integrity 3&#039;&#039;&#039;&lt;br /&gt;
*Performance 4&lt;br /&gt;
*Presence 4&lt;br /&gt;
*Resistance 1&lt;br /&gt;
*&#039;&#039;&#039;Survival 3&#039;&#039;&#039;&lt;br /&gt;
*Lore 1&lt;br /&gt;
*Athletics 3&lt;br /&gt;
*Larceny 2&lt;br /&gt;
*&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&lt;br /&gt;
*Bureaucracy 3&lt;br /&gt;
*Linguistics 1&lt;br /&gt;
*Sail 2&lt;br /&gt;
*Socialize 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
*Tattoo Artifact (Moonsilver Bracers) 2&lt;br /&gt;
*Reputation 1&lt;br /&gt;
*Resources 4&lt;br /&gt;
*Mentor (Eight Monkey Attack) 3&lt;br /&gt;
*Solar Bond (Puukani) 5&lt;br /&gt;
&lt;br /&gt;
==Finishing Touches==&lt;br /&gt;
*Essence: 3&lt;br /&gt;
*Virtues: Compassion 3, Conviction 2, Temperance 1, Valor 4 (Curse of the Lone Wolf)&lt;br /&gt;
*Willpower: 7&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
&lt;br /&gt;
*Humble Mouse Shape&lt;br /&gt;
*Towering Beast Form&lt;br /&gt;
*Prey&#039;s Skin Disguise&lt;br /&gt;
*Lunar Blood Shaping Technique&lt;br /&gt;
*Deadly Beastman Transformation (claws, fangs, enhanced smell, enhanced hearing, fur, tail)&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
*Ox-Body Technique x1&lt;br /&gt;
&lt;br /&gt;
===Charisma===&lt;br /&gt;
*Sacred Guardian Renewal&lt;br /&gt;
&lt;br /&gt;
===Manipulation===&lt;br /&gt;
*First Manipulation Excellency&lt;br /&gt;
*Butterfly Eyes Tread&lt;br /&gt;
*Butterfly Eyes Defense&lt;br /&gt;
*Butterfly Eyes Fist &lt;br /&gt;
*Mirror Sight Dismay&lt;br /&gt;
*Mask of White Jade&lt;br /&gt;
*New Friend Aroma&lt;br /&gt;
&lt;br /&gt;
==Accounting==&lt;br /&gt;
Abilities:5bp&lt;br /&gt;
Virtues:1bp&lt;br /&gt;
Willpower:2bp&lt;br /&gt;
Essence:10bp&lt;br /&gt;
&lt;br /&gt;
Prey&#039;s Skin Disguise:8xp&lt;br /&gt;
Lunar Blood Shaping Technique:8xp&lt;br /&gt;
Thrown:9xp&lt;br /&gt;
Sacred Guardian Renewal:10xp&lt;br /&gt;
&lt;br /&gt;
Unspent:5xp&lt;br /&gt;
&lt;br /&gt;
==Description &amp;amp; History==&lt;br /&gt;
&lt;br /&gt;
===Exaltation===&lt;br /&gt;
When Toben first met Sheller the Accountant in the jungles of the East, the notion that one might one day impersonate the other must have been utterly unthinkable. There was Toben, a primitive in a loincloth, a desperate traveler without a destination, whose only knowledge of civilization was a childhood dream that had ended in fire, next to the very model of a civilized man. Sheller the Accountant had a Guild position waiting for him in Nexus, and though his caravan had fallen to the hazards of the jungle, he never for a moment doubted that he would be there to accept it, because Creation had an order to it; it was a machine. An infectious idea, as Toben would find out, although had he known how dangerous it could become, he might never have offered to guide Sheller out of the jungle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There came a day not long after that offer had been accepted that Toben and his friends found themselves hiding from a Guild slaving party. This was by no means an unusual situation. Since no one from their band of refugees had been taken in years, it had even become a sort of game. Toben found himself looking forward to showing Sheller the tricks of misleading and escaping trackers- a small exchange for the knowledge Sheller had given him regarding the nature of civilized business- but Sheller&#039;s reaction upon seeing the slavers shocked everyone involved. He ran toward them, and tried to argue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, had Sheller still been wearing his fine clothing, and had he been clean, what happened next might have gone differently, but Sheller was a man who didn&#039;t believe that the order of Creation could be broken by something as petty as appearance. It may have been the strength of that conviction that kept the refugees from running just then, something that might have saved them. Instead, the result was most of Toben&#039;s friends in chains, and Sheller the Accountant murdered for showing defiance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was some time later that Toben came up with his utterly insane plan. The few remaining free friends he had told him that it was insane, but Toben wouldn&#039;t be dissuaded, so they had to let him try it. The first part of the plan was to obtain a set of civilized clothing-- accomplished simply enough by tracking down the remains of Sheller&#039;s caravan. The next part involved traveling to Nexus, claiming to be Sheller, and accepting his job. This, of course, could never possibly have worked. Toben barely understood furniture, let alone how to manage the assets of an intercontinental conglomerate. And yet, somehow, against all of the rules by which the world was supposed to operate, it did just that. It worked for more than a year.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Toben had never really dared to hope for more than a chance to join his captive friends wherever they had been taken, but he didn&#039;t fail to take advantage his miraculous situation. He proceeded to steal an enormous amount of money from the Guild. He learned how to move money away from the Guild&#039;s accounts without affecting it&#039;s bottom line; he sold his bosses on fictitious investments; occasionally, he just pocketed coins. When he had enough, he found his friends and bought them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of course, it wasn&#039;t a simple as that. &amp;quot;Sheller&amp;quot; had aroused all kinds of suspicions, and when he finally made his move, there were powerful men waiting with interest. Toben&#039;s joyous reunion with his friends quickly turned into a long overdue desperate flight for freedom. But his luck persisted. The last he ever saw of them was waving from the decks of five different ships as Guild employees searched the docks behind them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was just after those ships pulled away from the Nexus docks, with every one of his formerly captive friends aboard, and himself headed for the far West on a ship built by a Solar, that Toben Shen exalted. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Post-Exaltation===&lt;br /&gt;
&lt;br /&gt;
Now, you might be asking yourself: was the fact that Toben Shen exalted on the deck of a ship built by a Solar half a world away from it&#039;s home waters pure chance, or was it Fate? Well, although the reason you&#039;d ask a question like that of yourself when you know nothing of Fate must remain a mystery, there happens to be a clear answer, revealed to Toben decades after the fact by an enigmatic traveler from Yu Shan: No, it was pure coincidence. The other Solars who joined the crew later on: now, that was Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In any case, those first few days aboard the galley were the happiest of Toben&#039;s life. That was in no small part thanks to the ship&#039;s Exalted owner and builder, a man called Driftwood who had probably risked his life for a stranger on the Nexus docks, and who Toben would grow to respect immensely. The respect even became a bit mutual when it turned out that the Lunar could take on the life of a sailor as easily as he had that of a hunter-gatherer or accountant. In time, and after a brief tutelage under an eccentric Silver Pact Lunar named Eight Monkey Attack, who gave him his caste marks and taught him the nature of his gift, Toben became a permanent member of the ship&#039;s crew, and something of a right-hand-man to their Solar leader.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first time he recognized Puukani was almost as great a shock as his exaltation. It wasn&#039;t love- he&#039;d known that for a time back in the jungle. It was to love what bedrock is to a hill. It made him feel like the dream of a greater personality; made his deepest held motivations feel like someone&#039;s passing mood. Suddenly, he realized there was only one person he really knew, and he didn&#039;t even know her name.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Block==&lt;br /&gt;
Personal Essence: 17&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral Essence: 42/46 (4 committed)&amp;lt;br&amp;gt;&lt;br /&gt;
WP: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Join Battle: 7 (10 DBT)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge DV: 3 (4 DBT)(&amp;lt;br&amp;gt;&lt;br /&gt;
Move/Dash/Jump: 3/9/10/5 (4/10/16/8 DBT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Human:&amp;lt;br&amp;gt;&lt;br /&gt;
Punch: Speed 5 Acc 8 Damage 2B Parry 5 Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Kick: Speed 5 Acc 7 Damage 5B Parry 3 Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DBT:&amp;lt;br&amp;gt;&lt;br /&gt;
Claws: Speed 4 Acc 9 Damage 4L Parry 4 Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
Bite: Speed 5 Acc 9 Damage 8L Parry 3 Rate 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak B/L/A: 3/3/3, (Moonsilver Bracers Tattoo)&amp;lt;br&amp;gt;&lt;br /&gt;
HL: -0/-1/-1/-2/-2/-2/-2/-2/-2/-4/incap&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
Join Debate: 7 (10 DBT)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge MDV: 7&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rising_in_the_West&amp;diff=197626</id>
		<title>Rising in the West</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rising_in_the_West&amp;diff=197626"/>
		<updated>2011-12-16T04:22:06Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game of play-by-post Exalted 2e, ST&#039;d by SilentWayfaerer, set in the West.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[Rising_in_the_West/Lim|Tya Adroit Lim]], Dawn Caste Solar, played by OldKentuckyShark&lt;br /&gt;
*[[Rising_in_the_West/Nehemiah|Black Nehemiah]], Zenith Caste Solar, played by τὸ κατέχον&lt;br /&gt;
*[[Rising_in_the_West/Puukani|Puukani]], Night Caste Solar, played by Glyptodont&lt;br /&gt;
*[[Rising_in_the_West/Driftwood|Driftwood]], Twilight Caste Solar, played by Walker&lt;br /&gt;
*[[Rising_in_the_West/Toben|Toben Shen]], Changing Moon Caste Lunar, played by artifex&lt;br /&gt;
&lt;br /&gt;
==Non-Player Characters==&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
===Character Creation and House Rules===&lt;br /&gt;
*This game uses Scroll of Errata, Ink Monkeys and [http://fixalted.bazzalisk.org/index.php?title=Domino%27s_Original_Chargen_Rules Domino&#039;s Lunar Chargen] rules&lt;br /&gt;
*All characters begin with Resistance 1, Survival 2, Sail 1; Ox-Body Technique x1, and Salty-Dog Method.&lt;br /&gt;
===Links===&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?600055-Exalted-Rising-In-The-West IC Thread I]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?600042-Exalted-Rising-In-The-West OOC Thread]&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rising_in_the_West/Toben&amp;diff=197152</id>
		<title>Rising in the West/Toben</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rising_in_the_West/Toben&amp;diff=197152"/>
		<updated>2011-12-10T19:54:00Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This character is played by Artifex in the [[Rising_in_the_West]] campaign&lt;br /&gt;
&lt;br /&gt;
==Toben Shen==&lt;br /&gt;
&lt;br /&gt;
[[image:TobenShen.jpg]]&lt;br /&gt;
&lt;br /&gt;
*Caste: Changing Moon&lt;br /&gt;
*Spirit Shape: [http://iganu.com/Species/images/civet.jpg Civet]&lt;br /&gt;
*Tell: Barely visible stripes&lt;br /&gt;
*Motivation: The end of slavery in Creation&lt;br /&gt;
*Intimacies: &lt;br /&gt;
 Slaves and Refugees (Camaraderie)&lt;br /&gt;
 Solars (Friendship)&lt;br /&gt;
 Eight Monkey Attack (Respect)&lt;br /&gt;
 Puukani (Ancient Bond)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*Physical: Strength 2, Dexterity 3, &#039;&#039;&#039;Stamina 3&#039;&#039;&#039;&lt;br /&gt;
*Social: &#039;&#039;&#039;Charisma 4&#039;&#039;&#039;, &#039;&#039;&#039;Manipulation 5&#039;&#039;&#039;, &#039;&#039;&#039;Appearance 2&#039;&#039;&#039;&lt;br /&gt;
*Mental: Perception 3, Intelligence 4, &#039;&#039;&#039;Wits 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*Awareness 2&lt;br /&gt;
*Martial Arts 4&lt;br /&gt;
*&#039;&#039;&#039;Integrity 4&#039;&#039;&#039;&lt;br /&gt;
*Performance 4&lt;br /&gt;
*Presence 4&lt;br /&gt;
*Resistance 1&lt;br /&gt;
*&#039;&#039;&#039;Survival 3&#039;&#039;&#039;&lt;br /&gt;
*Lore 1&lt;br /&gt;
*Athletics 3&lt;br /&gt;
*Larceny 2&lt;br /&gt;
*&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bureaucracy 4&#039;&#039;&#039;&lt;br /&gt;
*Linguistics 1&lt;br /&gt;
*Sail 3&lt;br /&gt;
*Socialize 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
*Tattoo Artifact (Moonsilver Bracers) 2&lt;br /&gt;
*Reputation 1&lt;br /&gt;
*Resources 3&lt;br /&gt;
*Mentor (Eight Monkey Attack) 1&lt;br /&gt;
*Solar Bond (Puukani) 3&lt;br /&gt;
&lt;br /&gt;
==Finishing Touches==&lt;br /&gt;
*Essence: 2&lt;br /&gt;
*Virtues: Compassion 2, Conviction 3, Temperance 1, Valor 4 (Curse of the Lone Wolf)&lt;br /&gt;
*Willpower: 7&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
&lt;br /&gt;
*Humble Mouse Shape&lt;br /&gt;
*Towering Beast Form&lt;br /&gt;
*Prey&#039;s Skin Disguise&lt;br /&gt;
*Lunar Blood Shaping Technique&lt;br /&gt;
*Deadly Beastman Transformation (claws, fangs, enhanced smell, enhanced hearing, fur, tail)&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
*Ox-Body Technique x1&lt;br /&gt;
*First Stamina Excellency&lt;br /&gt;
*Bruise-Relief Method&lt;br /&gt;
&lt;br /&gt;
===Manipulation===&lt;br /&gt;
*First Manipulation Excellency&lt;br /&gt;
*Butterfly Eyes Tread&lt;br /&gt;
*Butterfly Eyes Defense&lt;br /&gt;
*Butterfly Eyes Fist &lt;br /&gt;
*Mirror Sight Dismay&lt;br /&gt;
*Mask of White Jade&lt;br /&gt;
*New Friend Aroma&lt;br /&gt;
&lt;br /&gt;
==Accounting==&lt;br /&gt;
Experience Points earned: 24&amp;lt;br&amp;gt;&lt;br /&gt;
Experience points spent: 23&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description &amp;amp; History==&lt;br /&gt;
&lt;br /&gt;
===Exaltation===&lt;br /&gt;
When Toben first met Sheller the Accountant in the jungles of the East, the notion that one might one day impersonate the other must have been utterly unthinkable. There was Toben, a primitive in a loincloth, a desperate traveler without a destination, whose only knowledge of civilization was a childhood dream that had ended in fire, next to the very model of a civilized man. Sheller the Accountant had a Guild position waiting for him in Nexus, and though his caravan had fallen to the hazards of the jungle, he never for a moment doubted that he would be there to accept it, because Creation had an order to it; it was a machine. An infectious idea, as Toben would find out, although had he known how dangerous it could become, he might never have offered to guide Sheller out of the jungle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There came a day not long after that offer had been accepted that Toben and his friends found themselves hiding from a Guild slaving party. This was by no means an unusual situation. Since no one from their band of refugees had been taken in years, it had even become a sort of game. Toben found himself looking forward to showing Sheller the tricks of misleading and escaping trackers- a small exchange for the knowledge Sheller had given him regarding the nature of civilized business- but Sheller&#039;s reaction upon seeing the slavers shocked everyone involved. He ran toward them, and tried to argue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, had Sheller still been wearing his fine clothing, and had he been clean, what happened next might have gone differently, but Sheller was a man who didn&#039;t believe that the order of Creation could be broken by something as petty as appearance. It may have been the strength of that conviction that kept the refugees from running just then, something that might have saved them. Instead, the result was most of Toben&#039;s friends in chains, and Sheller the Accountant murdered for showing defiance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was some time later that Toben came up with his utterly insane plan. The few remaining free friends he had told him that it was insane, but Toben wouldn&#039;t be dissuaded, so they had to let him try it. The first part of the plan was to obtain a set of civilized clothing-- accomplished simply enough by tracking down the remains of Sheller&#039;s caravan. The next part involved traveling to Nexus, claiming to be Sheller, and accepting his job. This, of course, could never possibly have worked. Toben barely understood furniture, let alone how to manage the assets of an intercontinental conglomerate. And yet, somehow, against all of the rules by which the world was supposed to operate, it did just that. It worked for more than a year.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Toben had never really dared to hope for more than a chance to join his captive friends wherever they had been taken, but he didn&#039;t fail to take advantage his miraculous situation. He proceeded to steal an enormous amount of money from the Guild. He learned how to move money away from the Guild&#039;s accounts without affecting it&#039;s bottom line; he sold his bosses on fictitious investments; occasionally, he just pocketed coins. When he had enough, he found his friends and bought them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of course, it wasn&#039;t a simple as that. &amp;quot;Sheller&amp;quot; had aroused all kinds of suspicions, and when he finally made his move, there were powerful men waiting with interest. Toben&#039;s joyous reunion with his friends quickly turned into a long overdue desperate flight for freedom. But his luck persisted. The last he ever saw of them was waving from the decks of five different ships as Guild employees searched the docks behind them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was just after those ships pulled away from the Nexus docks, with every one of his formerly captive friends aboard, and himself headed for the far West on a ship built by a Solar, that Toben Shen exalted. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Post-Exaltation===&lt;br /&gt;
&lt;br /&gt;
Now, you might be asking yourself: was the fact that Toben Shen exalted on the deck of a ship built by a Solar half a world away from it&#039;s home waters pure chance, or was it Fate? Well, although the reason you&#039;d ask a question like that of yourself when you know nothing of Fate must remain a mystery, there happens to be a clear answer, revealed to Toben decades after the fact by an enigmatic traveler from Yu Shan: No, it was pure coincidence. The other Solars who joined the crew later on: now, that was Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In any case, those first few days aboard the galley were the happiest of Toben&#039;s life. That was in no small part thanks to the ship&#039;s Exalted owner and builder, a man called Driftwood who had probably risked his life for a stranger on the Nexus docks, and who Toben would grow to respect immensely. The respect even became a bit mutual when it turned out that the Lunar could take on the life of a sailor as easily as he had that of a hunter-gatherer or accountant. In time, and after a brief tutelage under an eccentric Silver Pact Lunar named Eight Monkey Attack, who gave him his caste marks and taught him the nature of his gift, Toben became a permanent member of the ship&#039;s crew, and something of a right-hand-man to their Solar leader.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first time he recognized Puukani was almost as great a shock as his exaltation. It wasn&#039;t love- he&#039;d known that for a time back in the jungle. It was to love what bedrock is to a hill. It made him feel like the dream of a greater personality; made his deepest held motivations feel like someone&#039;s passing mood. Suddenly, he realized there was only one person he really knew, and he didn&#039;t even know her name.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Block==&lt;br /&gt;
Personal Essence: 16&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral Essence: 33/37 (4 committed)&amp;lt;br&amp;gt;&lt;br /&gt;
WP: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Join Battle: 7 (10 DBT)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge DV: 3 (4 DBT)(&amp;lt;br&amp;gt;&lt;br /&gt;
Move/Dash/Jump: 3/9/10/5 (4/10/16/8 DBT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Human:&amp;lt;br&amp;gt;&lt;br /&gt;
Punch: Speed 5 Acc 8 Damage 2B Parry 5 Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Kick: Speed 5 Acc 7 Damage 5B Parry 3 Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DBT:&amp;lt;br&amp;gt;&lt;br /&gt;
Claws: Speed 4 Acc 9 Damage 4L Parry 4 Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
Bite: Speed 5 Acc 9 Damage 8L Parry 3 Rate 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak B/L/A: 7/8/7, Hardness 3/3 (Orichalcum Chain Shirt)&amp;lt;br&amp;gt;&lt;br /&gt;
HL: -0/-1/-1/-1/-2/-2/-2/-2/-4/incap&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
Join Debate: 7 (10 DBT)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge MDV: 7&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rising_in_the_West/Toben&amp;diff=196569</id>
		<title>Rising in the West/Toben</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rising_in_the_West/Toben&amp;diff=196569"/>
		<updated>2011-12-03T05:08:18Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This character is played by Artifex in the [[Rising_in_the_West]] campaign&lt;br /&gt;
&lt;br /&gt;
==Toben Shen==&lt;br /&gt;
&lt;br /&gt;
[[image:TobenShen.jpg]]&lt;br /&gt;
&lt;br /&gt;
*Caste: Changing Moon&lt;br /&gt;
*Spirit Shape: [http://iganu.com/Species/images/civet.jpg Civet]&lt;br /&gt;
*Tell: Barely visible stripes&lt;br /&gt;
*Motivation: The end of slavery in Creation&lt;br /&gt;
*Intimacies: &lt;br /&gt;
 Slaves and Refugees (Camaraderie)&lt;br /&gt;
 Solars (Friendship)&lt;br /&gt;
 Eight Monkey Attack (Respect)&lt;br /&gt;
 Puukani (Ancient Bond)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*Physical: Strength 2, Dexterity 3, &#039;&#039;&#039;Stamina 3&#039;&#039;&#039;&lt;br /&gt;
*Social: &#039;&#039;&#039;Charisma 4&#039;&#039;&#039;, &#039;&#039;&#039;Manipulation 5&#039;&#039;&#039;, &#039;&#039;&#039;Appearance 2&#039;&#039;&#039;&lt;br /&gt;
*Mental: Perception 3, Intelligence 4, &#039;&#039;&#039;Wits 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*Awareness 2&lt;br /&gt;
*Martial Arts 4&lt;br /&gt;
*&#039;&#039;&#039;Integrity 4&#039;&#039;&#039;&lt;br /&gt;
*Performance 4&lt;br /&gt;
*Presence 4&lt;br /&gt;
*Resistance 1&lt;br /&gt;
*&#039;&#039;&#039;Survival 3&#039;&#039;&#039;&lt;br /&gt;
*Lore 1&lt;br /&gt;
*Athletics 3&lt;br /&gt;
*Larceny 2&lt;br /&gt;
*&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bureaucracy 4&#039;&#039;&#039;&lt;br /&gt;
*Linguistics 1&lt;br /&gt;
*Sail 3&lt;br /&gt;
*Socialize 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
*Tattoo Artifact (Moonsilver Bracers) 2&lt;br /&gt;
*Reputation 1&lt;br /&gt;
*Resources 3&lt;br /&gt;
*Mentor (Eight Monkey Attack) 1&lt;br /&gt;
*Solar Bond (Puukani) 3&lt;br /&gt;
&lt;br /&gt;
==Finishing Touches==&lt;br /&gt;
*Essence: 2&lt;br /&gt;
*Virtues: Compassion 2, Conviction 3, Temperance 1, Valor 4 (Curse of the Lone Wolf)&lt;br /&gt;
*Willpower: 7&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
&lt;br /&gt;
*Humble Mouse Shape&lt;br /&gt;
*Towering Beast Form&lt;br /&gt;
*Prey&#039;s Skin Disguise&lt;br /&gt;
*Lunar Blood Shaping Technique&lt;br /&gt;
*Deadly Beastman Transformation (claws, fangs, enhanced smell, enhanced hearing, fur, tail)&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
*Ox-Body Technique x1&lt;br /&gt;
*First Stamina Excellency&lt;br /&gt;
*Bruise-Relief Method&lt;br /&gt;
&lt;br /&gt;
===Manipulation===&lt;br /&gt;
*First Manipulation Excellency&lt;br /&gt;
*Butterfly Eyes Tread&lt;br /&gt;
*Butterfly Eyes Defense&lt;br /&gt;
*Butterfly Eyes Fist &lt;br /&gt;
*Mirror Sight Dismay&lt;br /&gt;
*Mask of White Jade&lt;br /&gt;
*New Friend Aroma&lt;br /&gt;
&lt;br /&gt;
==Accounting==&lt;br /&gt;
Experience Points earned: 24&amp;lt;br&amp;gt;&lt;br /&gt;
Experience points spent: 23&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description &amp;amp; History==&lt;br /&gt;
&lt;br /&gt;
===Exaltation===&lt;br /&gt;
When Toben first met Sheller the Accountant in the jungles of the East, the notion that one might one day impersonate the other must have been utterly unthinkable. There was Toben, a primitive in a loincloth, a desperate traveler without a destination, whose only knowledge of civilization was a childhood dream that had ended in fire, next to the very model of a civilized man. Sheller the Accountant had a Guild position waiting for him in Nexus, and though his caravan had fallen to the hazards of the jungle, he never for a moment doubted that he would be there to accept it, because Creation had an order to it; it was a machine. An infectious idea, as Toben would find out, although had he known how dangerous it could become, he might never have offered to guide Sheller out of the jungle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There came a day not long after that offer had been accepted that Toben and his friends found themselves hiding from a Guild slaving party. This was by no means an unusual situation. Since no one from their band of refugees had been taken in years, it had even become a sort of game. Toben found himself looking forward to showing Sheller the tricks of misleading and escaping trackers- a small exchange for the knowledge Sheller had given him regarding the nature of civilized business- but Sheller&#039;s reaction upon seeing the slavers shocked everyone involved. He ran toward them, and tried to argue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, had Sheller still been wearing his fine clothing, and had he been clean, what happened next might have gone differently, but Sheller was a man who didn&#039;t believe that the order of Creation could be broken by something as petty as appearance. It may have been the strength of that conviction that kept the refugees from running just then, something that might have saved them. Instead, the result was most of Toben&#039;s friends in chains, and Sheller the Accountant murdered for showing defiance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was some time later that Toben came up with his utterly insane plan. The few remaining free friends he had told him that it was insane, but Toben wouldn&#039;t be dissuaded, so they had to let him try it. The first part of the plan was to obtain a set of civilized clothing-- accomplished simply enough by tracking down the remains of Sheller&#039;s caravan. The next part involved traveling to Nexus, claiming to be Sheller, and accepting his job. This, of course, could never possibly have worked. Toben barely understood furniture, let alone how to manage the assets of an intercontinental conglomerate. And yet, somehow, against all of the rules by which the world was supposed to operate, it did just that. It worked for more than a year.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Toben had never really dared to hope for more than a chance to join his captive friends wherever they had been taken, but he didn&#039;t fail to take advantage his miraculous situation. He proceeded to steal an enormous amount of money from the Guild. He learned how to move money away from the Guild&#039;s accounts without affecting it&#039;s bottom line; he sold his bosses on fictitious investments; occasionally, he just pocketed coins. When he had enough, he found his friends and bought them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of course, it wasn&#039;t a simple as that. &amp;quot;Sheller&amp;quot; had aroused all kinds of suspicions, and when he finally made his move, there were powerful men waiting with interest. Toben&#039;s joyous reunion with his friends quickly turned into a long overdue desperate flight for freedom. But his luck persisted. The last he ever saw of them was waving from the decks of five different ships as Guild employees searched the docks behind them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was just after those ships pulled away from the Nexus docks, with every one of his formerly captive friends aboard, and himself headed for the far West on a ship built by a Solar, that Toben Shen exalted. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Post-Exaltation===&lt;br /&gt;
&lt;br /&gt;
Now, you might be asking yourself: was the fact that Toben Shen exalted on the deck of a ship built by a Solar half a world away from it&#039;s home waters pure chance, or was it Fate? Well, although the reason you&#039;d ask a question like that of yourself when you know nothing of Fate must remain a mystery, there happens to be a clear answer, revealed to Toben decades after the fact by an enigmatic traveler from Yu Shan: No, it was pure coincidence. The other Solars who joined the crew later on: now, that was Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In any case, those first few days aboard the galley were the happiest of Toben&#039;s life. That was in no small part thanks to the ship&#039;s Exalted owner and builder, a man called Driftwood who had probably risked his life for a stranger on the Nexus docks, and who Toben would grow to respect immensely. The respect even became a bit mutual when it turned out that the Lunar could take on the life of a sailor as easily as he had that of a hunter-gatherer or accountant. In time, and after a brief tutelage under an eccentric Silver Pact Lunar named Eight Monkey Attack, who gave him his caste marks and taught him the nature of his gift, Toben became a permanent member of the ship&#039;s crew, and something of a right-hand-man to their Solar leader.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first time he recognized Puukani was almost as great a shock as his exaltation. It wasn&#039;t love- he&#039;d known that for a time back in the jungle. It was to love what bedrock is to a hill. It made him feel like the dream of a greater personality; made his deepest held motivations feel like someone&#039;s passing mood. Suddenly, he realized there was only one person he really knew, and he didn&#039;t even know her name.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Block==&lt;br /&gt;
Personal Essence: 16&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral Essence: 33/37 (4 committed)&amp;lt;br&amp;gt;&lt;br /&gt;
WP: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Join Battle: 7 (10 DBT)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge DV: 3 (4 DBT)(&amp;lt;br&amp;gt;&lt;br /&gt;
Move/Dash/Jump: 3/9/10/5 (4/10/16/8 DBT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Human:&amp;lt;br&amp;gt;&lt;br /&gt;
Punch: Speed 5 Acc 8 Damage 2B Parry 5 Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Kick: Speed 5 Acc 7 Damage 5B Parry 3 Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DBT:&amp;lt;br&amp;gt;&lt;br /&gt;
Claws: Speed 4 Acc 8 Damage 4L Parry 4 Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
Bite: Speed 5 Acc 9 Damage 8L Parry 3 Rate 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak B/L/A: 7/8/7, Hardness 3/3 (Orichalcum Chain Shirt)&amp;lt;br&amp;gt;&lt;br /&gt;
HL: -0/-1/-1/-1/-2/-2/-2/-2/-4/incap&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
Join Debate: 7 (10 DBT)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge MDV: 7&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rising_in_the_West/Toben&amp;diff=196510</id>
		<title>Rising in the West/Toben</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rising_in_the_West/Toben&amp;diff=196510"/>
		<updated>2011-12-02T07:15:17Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This character is played by Artifex in the [[Rising_in_the_West]] campaign&lt;br /&gt;
&lt;br /&gt;
==Toben Shen==&lt;br /&gt;
&lt;br /&gt;
[[image:TobenShen.jpg]]&lt;br /&gt;
&lt;br /&gt;
*Caste: Changing Moon&lt;br /&gt;
*Spirit Shape: [http://iganu.com/Species/images/civet.jpg Civet]&lt;br /&gt;
*Tell: Barely visible stripes&lt;br /&gt;
*Motivation: The end of slavery in Creation&lt;br /&gt;
*Intimacies: &lt;br /&gt;
 Slaves and Refugees (Camaraderie)&lt;br /&gt;
 Solars (Friendship)&lt;br /&gt;
 Eight Monkey Attack (Respect)&lt;br /&gt;
 Puukani (Ancient Bond)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*Physical: Strength 2, Dexterity 3, &#039;&#039;&#039;Stamina 3&#039;&#039;&#039;&lt;br /&gt;
*Social: &#039;&#039;&#039;Charisma 2&#039;&#039;&#039;, &#039;&#039;&#039;Manipulation 5&#039;&#039;&#039;, &#039;&#039;&#039;Appearance 3&#039;&#039;&#039;&lt;br /&gt;
*Mental: Perception 3, Intelligence 4, &#039;&#039;&#039;Wits 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*Awareness 2&lt;br /&gt;
*Martial Arts 4&lt;br /&gt;
*&#039;&#039;&#039;Integrity 4&#039;&#039;&#039;&lt;br /&gt;
*Performance 4&lt;br /&gt;
*Presence 4&lt;br /&gt;
*Resistance 1&lt;br /&gt;
*&#039;&#039;&#039;Survival 3&#039;&#039;&#039;&lt;br /&gt;
*Lore 1&lt;br /&gt;
*Athletics 3&lt;br /&gt;
*Larceny 2&lt;br /&gt;
*&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bureaucracy 4&#039;&#039;&#039;&lt;br /&gt;
*Linguistics 1&lt;br /&gt;
*Sail 3&lt;br /&gt;
*Socialize 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
*Tattoo Artifact (Moonsilver Bracers) 2&lt;br /&gt;
*Reputation 1&lt;br /&gt;
*Resources 3&lt;br /&gt;
*Mentor (Eight Monkey Attack) 1&lt;br /&gt;
*Solar Bond (Puukani) 3&lt;br /&gt;
&lt;br /&gt;
==Finishing Touches==&lt;br /&gt;
*Essence: 2&lt;br /&gt;
*Virtues: Compassion 2, Conviction 3, Temperance 1, Valor 4 (Curse of the Lone Wolf)&lt;br /&gt;
*Willpower: 7&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
&lt;br /&gt;
*Humble Mouse Shape&lt;br /&gt;
*Towering Beast Form&lt;br /&gt;
*Prey&#039;s Skin Disguise&lt;br /&gt;
*Lunar Blood Shaping Technique&lt;br /&gt;
*Deadly Beastman Transformation (claws, fangs, enhanced smell, enhanced hearing, fur, tail)&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
*Ox-Body Technique x1&lt;br /&gt;
*First Stamina Excellency&lt;br /&gt;
*Bruise-Relief Method&lt;br /&gt;
&lt;br /&gt;
===Manipulation===&lt;br /&gt;
*First Manipulation Excellency&lt;br /&gt;
*Butterfly Eyes Tread&lt;br /&gt;
*Butterfly Eyes Defense&lt;br /&gt;
*Butterfly Eyes Fist &lt;br /&gt;
*Mirror Sight Dismay&lt;br /&gt;
*Mask of White Jade&lt;br /&gt;
*New Friend Aroma&lt;br /&gt;
&lt;br /&gt;
==Accounting==&lt;br /&gt;
Experience Points earned: 24&amp;lt;br&amp;gt;&lt;br /&gt;
Experience points spent: 23&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description &amp;amp; History==&lt;br /&gt;
&lt;br /&gt;
===Exaltation===&lt;br /&gt;
When Toben first met Sheller the Accountant in the jungles of the East, the notion that one might one day impersonate the other must have been utterly unthinkable. There was Toben, a primitive in a loincloth, a desperate traveler without a destination, whose only knowledge of civilization was a childhood dream that had ended in fire, next to the very model of a civilized man. Sheller the Accountant had a Guild position waiting for him in Nexus, and though his caravan had fallen to the hazards of the jungle, he never for a moment doubted that he would be there to accept it, because Creation had an order to it; it was a machine. An infectious idea, as Toben would find out, although had he known how dangerous it could become, he might never have offered to guide Sheller out of the jungle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There came a day not long after that offer had been accepted that Toben and his friends found themselves hiding from a Guild slaving party. This was by no means an unusual situation. Since no one from their band of refugees had been taken in years, it had even become a sort of game. Toben found himself looking forward to showing Sheller the tricks of misleading and escaping trackers- a small exchange for the knowledge Sheller had given him regarding the nature of civilized business- but Sheller&#039;s reaction upon seeing the slavers shocked everyone involved. He ran toward them, and tried to argue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, had Sheller still been wearing his fine clothing, and had he been clean, what happened next might have gone differently, but Sheller was a man who didn&#039;t believe that the order of Creation could be broken by something as petty as appearance. It may have been the strength of that conviction that kept the refugees from running just then, something that might have saved them. Instead, the result was most of Toben&#039;s friends in chains, and Sheller the Accountant murdered for showing defiance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was some time later that Toben came up with his utterly insane plan. The few remaining free friends he had told him that it was insane, but Toben wouldn&#039;t be dissuaded, so they had to let him try it. The first part of the plan was to obtain a set of civilized clothing-- accomplished simply enough by tracking down the remains of Sheller&#039;s caravan. The next part involved traveling to Nexus, claiming to be Sheller, and accepting his job. This, of course, could never possibly have worked. Toben barely understood furniture, let alone how to manage the assets of an intercontinental conglomerate. And yet, somehow, against all of the rules by which the world was supposed to operate, it did just that. It worked for more than a year.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Toben had never really dared to hope for more than a chance to join his captive friends wherever they had been taken, but he didn&#039;t fail to take advantage his miraculous situation. He proceeded to steal an enormous amount of money from the Guild. He learned how to move money away from the Guild&#039;s accounts without affecting it&#039;s bottom line; he sold his bosses on fictitious investments; occasionally, he just pocketed coins. When he had enough, he found his friends and bought them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of course, it wasn&#039;t a simple as that. &amp;quot;Sheller&amp;quot; had aroused all kinds of suspicions, and when he finally made his move, there were powerful men waiting with interest. Toben&#039;s joyous reunion with his friends quickly turned into a long overdue desperate flight for freedom. But his luck persisted. The last he ever saw of them was waving from the decks of five different ships as Guild employees searched the docks behind them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was just after those ships pulled away from the Nexus docks, with every one of his formerly captive friends aboard, and himself headed for the far West on a ship built by a Solar, that Toben Shen exalted. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Post-Exaltation===&lt;br /&gt;
&lt;br /&gt;
Now, you might be asking yourself: was the fact that Toben Shen exalted on the deck of a ship built by a Solar half a world away from it&#039;s home waters pure chance, or was it Fate? Well, although the reason you&#039;d ask a question like that of yourself when you know nothing of Fate must remain a mystery, there happens to be a clear answer, revealed to Toben decades after the fact by an enigmatic traveler from Yu Shan: No, it was pure coincidence. The other Solars who joined the crew later on: now, that was Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In any case, those first few days aboard the galley were the happiest of Toben&#039;s life. That was in no small part thanks to the ship&#039;s Exalted owner and builder, a man called Driftwood who had probably risked his life for a stranger on the Nexus docks, and who Toben would grow to respect immensely. The respect even became a bit mutual when it turned out that the Lunar could take on the life of a sailor as easily as he had that of a hunter-gatherer or accountant. In time, and after a brief tutelage under an eccentric Silver Pact Lunar named Eight Monkey Attack, who gave him his caste marks and taught him the nature of his gift, Toben became a permanent member of the ship&#039;s crew, and something of a right-hand-man to their Solar leader.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first time he recognized Puukani was almost as great a shock as his exaltation. It wasn&#039;t love- he&#039;d known that for a time back in the jungle. It was to love what bedrock is to a hill. It made him feel like the dream of a greater personality; made his deepest held motivations feel like someone&#039;s passing mood. Suddenly, he realized there was only one person he really knew, and he didn&#039;t even know her name.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Block==&lt;br /&gt;
Personal Essence: 16&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral Essence: 33/37 (4 committed)&amp;lt;br&amp;gt;&lt;br /&gt;
WP: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Join Battle: 7 (10 DBT)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge DV: 3 (4 DBT)(&amp;lt;br&amp;gt;&lt;br /&gt;
Move/Dash/Jump: 3/9/10/5 (4/10/16/8 DBT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Human:&amp;lt;br&amp;gt;&lt;br /&gt;
Punch: Speed 5 Acc 8 Damage 2B Parry 5 Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Kick: Speed 5 Acc 7 Damage 5B Parry 3 Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DBT:&amp;lt;br&amp;gt;&lt;br /&gt;
Claws: Speed 4 Acc 8 Damage 4L Parry 4 Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
Bite: Speed 5 Acc 9 Damage 8L Parry 3 Rate 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak B/L/A: 7/8/7, Hardness 3/3 (Orichalcum Chain Shirt)&amp;lt;br&amp;gt;&lt;br /&gt;
HL: -0/-1/-1/-1/-2/-2/-2/-2/-4/incap&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
Join Debate: 7 (10 DBT)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge MDV: 7&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rising_in_the_West/Toben&amp;diff=196509</id>
		<title>Rising in the West/Toben</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rising_in_the_West/Toben&amp;diff=196509"/>
		<updated>2011-12-02T07:11:39Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This character is played by Artifex in the [[Rising_in_the_West]] campaign&lt;br /&gt;
&lt;br /&gt;
==Toben Shen==&lt;br /&gt;
&lt;br /&gt;
[[image:TobenShen.jpg]]&lt;br /&gt;
&lt;br /&gt;
*Caste: Changing Moon&lt;br /&gt;
*Spirit Shape: [http://iganu.com/Species/images/civet.jpg Civet]&lt;br /&gt;
*Tell: Barely visible stripes&lt;br /&gt;
*Motivation: The end of slavery in Creation&lt;br /&gt;
*Intimacies: &lt;br /&gt;
 Slaves and Refugees (Camaraderie)&lt;br /&gt;
 Solars (Friendship)&lt;br /&gt;
 Eight Monkey Attack (Respect)&lt;br /&gt;
 Puukani (Ancient Bond)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*Physical: Strength 2, Dexterity 3, &#039;&#039;&#039;Stamina 3&#039;&#039;&#039;&lt;br /&gt;
*Social: &#039;&#039;&#039;Charisma 2&#039;&#039;&#039;, &#039;&#039;&#039;Manipulation 5&#039;&#039;&#039;, &#039;&#039;&#039;Appearance 3&#039;&#039;&#039;&lt;br /&gt;
*Mental: Perception 3, Intelligence 4, &#039;&#039;&#039;Wits 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*Awareness 2&lt;br /&gt;
*Martial Arts 4&lt;br /&gt;
*&#039;&#039;&#039;Integrity 4&#039;&#039;&#039;&lt;br /&gt;
*Performance 4&lt;br /&gt;
*Presence 4&lt;br /&gt;
*Resistance 1&lt;br /&gt;
*&#039;&#039;&#039;Survival 3&#039;&#039;&#039;&lt;br /&gt;
*Lore 1&lt;br /&gt;
*Athletics 3&lt;br /&gt;
*Larceny 2&lt;br /&gt;
*&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bureaucracy 4&#039;&#039;&#039;&lt;br /&gt;
*Linguistics 1&lt;br /&gt;
*Sail 3&lt;br /&gt;
*Socialize 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
*Tattoo Artifact (Moonsilver Bracers) 2&lt;br /&gt;
*Tattoo Artifact (Smashfist) 1&lt;br /&gt;
*Reputation 1&lt;br /&gt;
*Resources 3&lt;br /&gt;
*Mentor (Eight Monkey Attack) 1&lt;br /&gt;
*Solar Bond (Puukani) 3&lt;br /&gt;
&lt;br /&gt;
==Finishing Touches==&lt;br /&gt;
*Essence: 2&lt;br /&gt;
*Virtues: Compassion 2, Conviction 3, Temperance 1, Valor 4 (Curse of the Lone Wolf)&lt;br /&gt;
*Willpower: 7&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
&lt;br /&gt;
*Humble Mouse Shape&lt;br /&gt;
*Towering Beast Form&lt;br /&gt;
*Prey&#039;s Skin Disguise&lt;br /&gt;
*Lunar Blood Shaping Technique&lt;br /&gt;
*Deadly Beastman Transformation (claws, fangs, enhanced smell, enhanced hearing, fur, tail)&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
*Ox-Body Technique x1&lt;br /&gt;
*First Stamina Excellency&lt;br /&gt;
*Bruise-Relief Method&lt;br /&gt;
&lt;br /&gt;
===Manipulation===&lt;br /&gt;
*First Manipulation Excellency&lt;br /&gt;
*Butterfly Eyes Tread&lt;br /&gt;
*Butterfly Eyes Defense&lt;br /&gt;
*Butterfly Eyes Fist &lt;br /&gt;
*Mirror Sight Dismay&lt;br /&gt;
*Mask of White Jade&lt;br /&gt;
*New Friend Aroma&lt;br /&gt;
&lt;br /&gt;
==Accounting==&lt;br /&gt;
Experience Points earned: 24&amp;lt;br&amp;gt;&lt;br /&gt;
Experience points spent: 23&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description &amp;amp; History==&lt;br /&gt;
&lt;br /&gt;
===Exaltation===&lt;br /&gt;
When Toben first met Sheller the Accountant in the jungles of the East, the notion that one might one day impersonate the other must have been utterly unthinkable. There was Toben, a primitive in a loincloth, a desperate traveler without a destination, whose only knowledge of civilization was a childhood dream that had ended in fire, next to the very model of a civilized man. Sheller the Accountant had a Guild position waiting for him in Nexus, and though his caravan had fallen to the hazards of the jungle, he never for a moment doubted that he would be there to accept it, because Creation had an order to it; it was a machine. An infectious idea, as Toben would find out, although had he known how dangerous it could become, he might never have offered to guide Sheller out of the jungle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There came a day not long after that offer had been accepted that Toben and his friends found themselves hiding from a Guild slaving party. This was by no means an unusual situation. Since no one from their band of refugees had been taken in years, it had even become a sort of game. Toben found himself looking forward to showing Sheller the tricks of misleading and escaping trackers- a small exchange for the knowledge Sheller had given him regarding the nature of civilized business- but Sheller&#039;s reaction upon seeing the slavers shocked everyone involved. He ran toward them, and tried to argue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, had Sheller still been wearing his fine clothing, and had he been clean, what happened next might have gone differently, but Sheller was a man who didn&#039;t believe that the order of Creation could be broken by something as petty as appearance. It may have been the strength of that conviction that kept the refugees from running just then, something that might have saved them. Instead, the result was most of Toben&#039;s friends in chains, and Sheller the Accountant murdered for showing defiance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was some time later that Toben came up with his utterly insane plan. The few remaining free friends he had told him that it was insane, but Toben wouldn&#039;t be dissuaded, so they had to let him try it. The first part of the plan was to obtain a set of civilized clothing-- accomplished simply enough by tracking down the remains of Sheller&#039;s caravan. The next part involved traveling to Nexus, claiming to be Sheller, and accepting his job. This, of course, could never possibly have worked. Toben barely understood furniture, let alone how to manage the assets of an intercontinental conglomerate. And yet, somehow, against all of the rules by which the world was supposed to operate, it did just that. It worked for more than a year.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Toben had never really dared to hope for more than a chance to join his captive friends wherever they had been taken, but he didn&#039;t fail to take advantage his miraculous situation. He proceeded to steal an enormous amount of money from the Guild. He learned how to move money away from the Guild&#039;s accounts without affecting it&#039;s bottom line; he sold his bosses on fictitious investments; occasionally, he just pocketed coins. When he had enough, he found his friends and bought them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of course, it wasn&#039;t a simple as that. &amp;quot;Sheller&amp;quot; had aroused all kinds of suspicions, and when he finally made his move, there were powerful men waiting with interest. Toben&#039;s joyous reunion with his friends quickly turned into a long overdue desperate flight for freedom. But his luck persisted. The last he ever saw of them was waving from the decks of five different ships as Guild employees searched the docks behind them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was just after those ships pulled away from the Nexus docks, with every one of his formerly captive friends aboard, and himself headed for the far West on a ship built by a Solar, that Toben Shen exalted. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Post-Exaltation===&lt;br /&gt;
&lt;br /&gt;
Now, you might be asking yourself: was the fact that Toben Shen exalted on the deck of a ship built by a Solar half a world away from it&#039;s home waters pure chance, or was it Fate? Well, although the reason you&#039;d ask a question like that of yourself when you know nothing of Fate must remain a mystery, there happens to be a clear answer, revealed to Toben decades after the fact by an enigmatic traveler from Yu Shan: No, it was pure coincidence. The other Solars who joined the crew later on: now, that was Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In any case, those first few days aboard the galley were the happiest of Toben&#039;s life. That was in no small part thanks to the ship&#039;s Exalted owner and builder, a man called Driftwood who had probably risked his life for a stranger on the Nexus docks, and who Toben would grow to respect immensely. The respect even became a bit mutual when it turned out that the Lunar could take on the life of a sailor as easily as he had that of a hunter-gatherer or accountant. In time, and after a brief tutelage under an eccentric Silver Pact Lunar named Eight Monkey Attack, who gave him his caste marks and taught him the nature of his gift, Toben became a permanent member of the ship&#039;s crew, and something of a right-hand-man to their Solar leader.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first time he recognized Puukani was almost as great a shock as his exaltation. It wasn&#039;t love- he&#039;d known that for a time back in the jungle. It was to love what bedrock is to a hill. It made him feel like the dream of a greater personality; made his deepest held motivations feel like someone&#039;s passing mood. Suddenly, he realized there was only one person he really knew, and he didn&#039;t even know her name.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Block==&lt;br /&gt;
Personal Essence: 16&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral Essence: 27/37 (10 committed)&amp;lt;br&amp;gt;&lt;br /&gt;
WP: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Join Battle: 7 (10 DBT)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge DV: 3 (4 DBT)(&amp;lt;br&amp;gt;&lt;br /&gt;
Move/Dash/Jump: 3/9/10/5 (4/10/16/8 DBT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Human:&amp;lt;br&amp;gt;&lt;br /&gt;
Punch: Speed 5 Acc 8 Damage 2B Parry 5 Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Kick: Speed 5 Acc 7 Damage 5B Parry 3 Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
Smashfist Tattoo: Speed 5 Acc 7 Damage 9B Parry 5 Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DBT:&amp;lt;br&amp;gt;&lt;br /&gt;
Claws: Speed 4 Acc 8 Damage 4L Parry 4 Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
Bite: Speed 5 Acc 9 Damage 8L Parry 3 Rate 1&amp;lt;br&amp;gt;&lt;br /&gt;
Smashfist Tattoo: Speed 5 Acc 8 Damage 10L Parry 5 Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak B/L/A: 7/8/7, Hardness 3/3 (Orichalcum Chain Shirt)&amp;lt;br&amp;gt;&lt;br /&gt;
HL: -0/-1/-1/-1/-2/-2/-2/-2/-4/incap&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
Join Debate: 7 (10 DBT)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge MDV: 7&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rising_in_the_West/Toben&amp;diff=196508</id>
		<title>Rising in the West/Toben</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rising_in_the_West/Toben&amp;diff=196508"/>
		<updated>2011-12-02T07:07:21Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: Created page with &amp;quot;This character is played by Artifex in the Rising_in_the_West campaign  ==Toben Shen==  image:TobenShen.jpg  *Caste: Changing Moon *Spirit Shape: [http://iganu.com/Specie...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This character is played by Artifex in the [[Rising_in_the_West]] campaign&lt;br /&gt;
&lt;br /&gt;
==Toben Shen==&lt;br /&gt;
&lt;br /&gt;
[[image:TobenShen.jpg]]&lt;br /&gt;
&lt;br /&gt;
*Caste: Changing Moon&lt;br /&gt;
*Spirit Shape: [http://iganu.com/Species/images/civet.jpg Civet]&lt;br /&gt;
*Tell: Barely visible stripes&lt;br /&gt;
*Motivation: The end of slavery in Creation&lt;br /&gt;
*Intimacies: &lt;br /&gt;
 Slaves and Refugees (Camaraderie)&lt;br /&gt;
 Solars (Friendship)&lt;br /&gt;
 Eight Monkey Attack (Respect)&lt;br /&gt;
 Puukani (Ancient Bond)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*Physical: Strength 2, Dexterity 3, &#039;&#039;&#039;Stamina 3&#039;&#039;&#039;&lt;br /&gt;
*Social: &#039;&#039;&#039;Charisma 2&#039;&#039;&#039;, &#039;&#039;&#039;Manipulation 5&#039;&#039;&#039;, &#039;&#039;&#039;Appearance 3&#039;&#039;&#039;&lt;br /&gt;
*Mental: Perception 3, Intelligence 4, &#039;&#039;&#039;Wits 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*Awareness 2&lt;br /&gt;
*Martial Arts 4&lt;br /&gt;
*&#039;&#039;&#039;Integrity 4&#039;&#039;&#039;&lt;br /&gt;
*Performance 4&lt;br /&gt;
*Presence 4&lt;br /&gt;
*Resistance 1&lt;br /&gt;
*&#039;&#039;&#039;Survival 3&#039;&#039;&#039;&lt;br /&gt;
*Lore 1&lt;br /&gt;
*Athletics 3&lt;br /&gt;
*Larceny 2&lt;br /&gt;
*&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bureaucracy 4&#039;&#039;&#039;&lt;br /&gt;
*Linguistics 1&lt;br /&gt;
*Sail 3&lt;br /&gt;
*Socialize 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
*Tattoo Artifact (Moonsilver Bracers) 2&lt;br /&gt;
*Tattoo Artifact (Smashfist) 1&lt;br /&gt;
*Reputation 1&lt;br /&gt;
*Resources 3&lt;br /&gt;
*Mentor (Eight Monkey Attack) 1&lt;br /&gt;
*Solar Bond (Puukani) 3&lt;br /&gt;
&lt;br /&gt;
==Finishing Touches==&lt;br /&gt;
*Essence: 2&lt;br /&gt;
*Virtues: Compassion 2, Conviction 3, Temperance 1, Valor 4 (Curse of the Lone Wolf)&lt;br /&gt;
*Willpower: 7&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
&lt;br /&gt;
*Humble Mouse Shape&lt;br /&gt;
*Towering Beast Form&lt;br /&gt;
*Prey&#039;s Skin Disguise&lt;br /&gt;
*Lunar Blood Shaping Technique&lt;br /&gt;
*Deadly Beastman Transformation (claws, fangs, enhanced smell, enhanced hearing, fur, tail)&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
*First Stamina Excellency&lt;br /&gt;
*Bruise-Relief Method&lt;br /&gt;
&lt;br /&gt;
===Manipulation===&lt;br /&gt;
*First Manipulation Excellency&lt;br /&gt;
*Butterfly Eyes Tread&lt;br /&gt;
*Butterfly Eyes Defense&lt;br /&gt;
*Butterfly Eyes Fist &lt;br /&gt;
*Mirror Sight Dismay&lt;br /&gt;
*Mask of White Jade&lt;br /&gt;
*New Friend Aroma&lt;br /&gt;
&lt;br /&gt;
==Accounting==&lt;br /&gt;
Experience Points earned: 24&amp;lt;br&amp;gt;&lt;br /&gt;
Experience points spent: 23&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description &amp;amp; History==&lt;br /&gt;
&lt;br /&gt;
===Exaltation===&lt;br /&gt;
When Toben first met Sheller the Accountant in the jungles of the East, the notion that one might one day impersonate the other must have been utterly unthinkable. There was Toben, a primitive in a loincloth, a desperate traveler without a destination, whose only knowledge of civilization was a childhood dream that had ended in fire, next to the very model of a civilized man. Sheller the Accountant had a Guild position waiting for him in Nexus, and though his caravan had fallen to the hazards of the jungle, he never for a moment doubted that he would be there to accept it, because Creation had an order to it; it was a machine. An infectious idea, as Toben would find out, although had he known how dangerous it could become, he might never have offered to guide Sheller out of the jungle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There came a day not long after that offer had been accepted that Toben and his friends found themselves hiding from a Guild slaving party. This was by no means an unusual situation. Since no one from their band of refugees had been taken in years, it had even become a sort of game. Toben found himself looking forward to showing Sheller the tricks of misleading and escaping trackers- a small exchange for the knowledge Sheller had given him regarding the nature of civilized business- but Sheller&#039;s reaction upon seeing the slavers shocked everyone involved. He ran toward them, and tried to argue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, had Sheller still been wearing his fine clothing, and had he been clean, what happened next might have gone differently, but Sheller was a man who didn&#039;t believe that the order of Creation could be broken by something as petty as appearance. It may have been the strength of that conviction that kept the refugees from running just then, something that might have saved them. Instead, the result was most of Toben&#039;s friends in chains, and Sheller the Accountant murdered for showing defiance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was some time later that Toben came up with his utterly insane plan. The few remaining free friends he had told him that it was insane, but Toben wouldn&#039;t be dissuaded, so they had to let him try it. The first part of the plan was to obtain a set of civilized clothing-- accomplished simply enough by tracking down the remains of Sheller&#039;s caravan. The next part involved traveling to Nexus, claiming to be Sheller, and accepting his job. This, of course, could never possibly have worked. Toben barely understood furniture, let alone how to manage the assets of an intercontinental conglomerate. And yet, somehow, against all of the rules by which the world was supposed to operate, it did just that. It worked for more than a year.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Toben had never really dared to hope for more than a chance to join his captive friends wherever they had been taken, but he didn&#039;t fail to take advantage his miraculous situation. He proceeded to steal an enormous amount of money from the Guild. He learned how to move money away from the Guild&#039;s accounts without affecting it&#039;s bottom line; he sold his bosses on fictitious investments; occasionally, he just pocketed coins. When he had enough, he found his friends and bought them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of course, it wasn&#039;t a simple as that. &amp;quot;Sheller&amp;quot; had aroused all kinds of suspicions, and when he finally made his move, there were powerful men waiting with interest. Toben&#039;s joyous reunion with his friends quickly turned into a long overdue desperate flight for freedom. But his luck persisted. The last he ever saw of them was waving from the decks of five different ships as Guild employees searched the docks behind them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was just after those ships pulled away from the Nexus docks, with every one of his formerly captive friends aboard, and himself headed for the far West on a ship built by a Solar, that Toben Shen exalted. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Post-Exaltation===&lt;br /&gt;
&lt;br /&gt;
Now, you might be asking yourself: was the fact that Toben Shen exalted on the deck of a ship built by a Solar half a world away from it&#039;s home waters pure chance, or was it Fate? Well, although the reason you&#039;d ask a question like that of yourself when you know nothing of Fate must remain a mystery, there happens to be a clear answer, revealed to Toben decades after the fact by an enigmatic traveler from Yu Shan: No, it was pure coincidence. The other Solars who joined the crew later on: now, that was Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In any case, those first few days aboard the galley were the happiest of Toben&#039;s life. That was in no small part thanks to the ship&#039;s Exalted owner and builder, a man called Driftwood who had probably risked his life for a stranger on the Nexus docks, and who Toben would grow to respect immensely. The respect even became a bit mutual when it turned out that the Lunar could take on the life of a sailor as easily as he had that of a hunter-gatherer or accountant. In time, and after a brief tutelage under an eccentric Silver Pact Lunar named Eight Monkey Attack, who gave him his caste marks and taught him the nature of his gift, Toben became a permanent member of the ship&#039;s crew, and something of a right-hand-man to their Solar leader.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first time he recognized Puukani was almost as great a shock as his exaltation. It wasn&#039;t love- he&#039;d known that for a time back in the jungle. It was to love what bedrock is to a hill. It made him feel like the dream of a greater personality; made his deepest held motivations feel like someone&#039;s passing mood. Suddenly, he realized there was only one person he really knew, and he didn&#039;t even know her name.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Block==&lt;br /&gt;
Personal Essence: 16&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral Essence: 27/37 (10 committed)&amp;lt;br&amp;gt;&lt;br /&gt;
WP: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Join Battle: 7 (10 DBT)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge DV: 3 (4 DBT)(&amp;lt;br&amp;gt;&lt;br /&gt;
Move/Dash/Jump: 3/9/10/5 (4/10/16/8 DBT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Human:&amp;lt;br&amp;gt;&lt;br /&gt;
Punch: Speed 5 Acc 8 Damage 2B Parry 5 Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Kick: Speed 5 Acc 7 Damage 5B Parry 3 Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
Smashfist Tattoo: Speed 5 Acc 7 Damage 9B Parry 5 Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DBT:&amp;lt;br&amp;gt;&lt;br /&gt;
Claws: Speed 4 Acc 8 Damage 4L Parry 4 Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
Bite: Speed 5 Acc 9 Damage 8L Parry 3 Rate 1&amp;lt;br&amp;gt;&lt;br /&gt;
Smashfist Tattoo: Speed 5 Acc 8 Damage 10L Parry 5 Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak B/L/A: 7/8/7, Hardness 3/3 (Orichalcum Chain Shirt)&amp;lt;br&amp;gt;&lt;br /&gt;
HL: -0/-1/-1/-1/-2/-2/-2/-2/-4/incap&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
Join Debate: 7 (10 DBT)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge MDV: 7&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:TobenShen.jpg&amp;diff=196507</id>
		<title>File:TobenShen.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:TobenShen.jpg&amp;diff=196507"/>
		<updated>2011-12-02T07:01:22Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Havrin.jpg&amp;diff=191323</id>
		<title>File:Havrin.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Havrin.jpg&amp;diff=191323"/>
		<updated>2011-09-18T23:23:28Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: uploaded a new version of &amp;amp;quot;File:Havrin.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Neo-Avian Eclipse Phase Character&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Turning_of_the_Seventh_Moon_Tavaxi&amp;diff=170465</id>
		<title>Turning of the Seventh Moon Tavaxi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Turning_of_the_Seventh_Moon_Tavaxi&amp;diff=170465"/>
		<updated>2011-01-28T01:51:50Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tavaxi Ten Vo Loke==&lt;br /&gt;
&lt;br /&gt;
[[image:Tavaxi.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh yes, in the future, almost everyone will be a zombie.  We already have the secret to immortality, you see; once we find a way to retain the spirit and prevent putrefaction, we&#039;ll have the beginnings of a post-mortal revolution.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
Strength: 0&lt;br /&gt;
&lt;br /&gt;
Stamina: 1&lt;br /&gt;
&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
&lt;br /&gt;
Agility: 3&lt;br /&gt;
&lt;br /&gt;
Fighting: 0&lt;br /&gt;
&lt;br /&gt;
Intelligence: 5&lt;br /&gt;
&lt;br /&gt;
Awareness: 2&lt;br /&gt;
&lt;br /&gt;
Presence: 0&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
&lt;br /&gt;
Initiative 3&lt;br /&gt;
&lt;br /&gt;
Knife: +0, Damage 1, Piercing&lt;br /&gt;
&lt;br /&gt;
===Defenses===&lt;br /&gt;
&lt;br /&gt;
Parry: 3&lt;br /&gt;
&lt;br /&gt;
Dodge: 7&lt;br /&gt;
&lt;br /&gt;
Toughness: 1+1(leather)&lt;br /&gt;
&lt;br /&gt;
Fortitude: 1&lt;br /&gt;
&lt;br /&gt;
Will: 3&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Athletics: 4&lt;br /&gt;
&lt;br /&gt;
Deception: 2&lt;br /&gt;
&lt;br /&gt;
Expertise (Necromancy): 10&lt;br /&gt;
&lt;br /&gt;
Persuasion: 4&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand: 2&lt;br /&gt;
&lt;br /&gt;
Stealth: 4&lt;br /&gt;
&lt;br /&gt;
Technology: 4&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
&lt;br /&gt;
Agile Feint, Evasion, Improved Initiative, Luck, Ritualist, Equipment (Ritual Regents, Knife, Leather Vest), Minion(3), &lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Necromancy:&#039;&#039;&#039; Summon (Zombie) 3, Controlled, Variable, Multiple 2, Limited (cast on corpse), Distracting, Check Required 5&lt;br /&gt;
* Spark of Undeath: Create (Undead Construct) 7, Movable, Limited (cast on dead matter), Check Required&lt;br /&gt;
* Seance: Comprehend (Spirits) 2, Check Required&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amurin:&#039;&#039;&#039; Sense (Ultra-Hearing), Sense (Acute Smell), Limited (Partial Color Blindness)&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
The amurine, or rat folk, are a species of small, short-lived humanoid rodents who tend to inhabit the slums of large cities throughout the world. It was in the nation of Ctaris- one of the few places in the world where the rat folk could hope to gain wealth and prestige- that they earned a reputation as masters of Necromancy. That ended several years ago, however, when a cadre of amurine mages attempted to assemble, in secret, an undead force to rival the armies of Queen Melanchthon. The Queen responded by ordering the entire amurine necromantic community, and most of their clans, expelled from the country.&lt;br /&gt;
&lt;br /&gt;
At the time, Tavaxi was an Occult Philosopher in the Ctarian capitol, who wrote on the promise of Necromancy as a means to defeat death.  Though he&#039;d long been ostracized by rat folk society for failing to produce children (having never been attracted to the opposite gender), his life was settled and comfortable. When the day came that he was forced from his home at musketpoint, however, he found that he had no clan to fall back on.  With nowhere else to turn, Tavaxi made a place for himself in the unfamiliar society of humans, plying the rare trade of a Necromancer for Imperial clients.&lt;br /&gt;
&lt;br /&gt;
At twenty-seven, old age is rapidly approaching. Still, he&#039;s found himself oddly optimistic; immortality- either of the physical or metaphorical variety- somehow still seems just around the corner.&lt;br /&gt;
&lt;br /&gt;
===Racial Template===&lt;br /&gt;
Str -1  Sta -1  Pre -1  Agi +2  Awe +1&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand 2&lt;br /&gt;
&lt;br /&gt;
Stealth 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amurin:&#039;&#039;&#039; Sense (Ultra-Hearing), Sense (Acute Smell), Limited (Partial Color Blindness)&lt;br /&gt;
&lt;br /&gt;
Total Cost: 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Benny The Skeleton==&lt;br /&gt;
&lt;br /&gt;
Tavaxi found the corpse of what he assumed to be human bandit in a ditch several years ago, and turned it into a zombie. He named it Benny, after a legendary human thief who preyed on Rat Folk, and has been upgrading it for years. Currently, it&#039;s a cleanly polished skeleton, with intricate carved runes and inlaid copper wiring- quite well-made as zombies go. The corpse retained a lot of muscle memory related to sword fighting, which Tavaxi has been able to tap into- with a suit of armor and a sword, it makes an excellent bodyguard.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
Strength: 4&lt;br /&gt;
&lt;br /&gt;
Stamina -&lt;br /&gt;
&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
&lt;br /&gt;
Agility: 2&lt;br /&gt;
&lt;br /&gt;
Fighting: 3&lt;br /&gt;
&lt;br /&gt;
Intelligence -&lt;br /&gt;
&lt;br /&gt;
Awareness: 1&lt;br /&gt;
&lt;br /&gt;
Presence -&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
&lt;br /&gt;
Initiative: 2&lt;br /&gt;
&lt;br /&gt;
Sword: +6 Damage 3, Slashing&lt;br /&gt;
&lt;br /&gt;
===Defenses===&lt;br /&gt;
&lt;br /&gt;
Parry: 4+2&lt;br /&gt;
&lt;br /&gt;
Dodge: 4+2&lt;br /&gt;
&lt;br /&gt;
Toughness: 3&lt;br /&gt;
&lt;br /&gt;
Fortitude -&lt;br /&gt;
&lt;br /&gt;
Will: 1&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Acrobatics: 4&lt;br /&gt;
&lt;br /&gt;
Athletics: 4&lt;br /&gt;
&lt;br /&gt;
Close Combat (Sword): 2&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
&lt;br /&gt;
Fearless, Diehard, Interpose, Equipment 2 (Sword, Small Shield, Chain Mail)&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead:&#039;&#039;&#039; Immunity 30 (Fortitude Effects), Protection 3&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Turning_of_the_Seventh_Moon_Tavaxi&amp;diff=170451</id>
		<title>Turning of the Seventh Moon Tavaxi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Turning_of_the_Seventh_Moon_Tavaxi&amp;diff=170451"/>
		<updated>2011-01-27T21:19:58Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tavaxi Ten Vo Loke==&lt;br /&gt;
&lt;br /&gt;
[[image:Tavaxi.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh yes, in the future, almost everyone will be a zombie.  We already have the secret to immortality, you see; once we find a way to retain the spirit and prevent putrefaction, we&#039;ll have the beginnings of a post-mortal age of civilization.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
Strength: 0&lt;br /&gt;
&lt;br /&gt;
Stamina: 1&lt;br /&gt;
&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
&lt;br /&gt;
Agility: 3&lt;br /&gt;
&lt;br /&gt;
Fighting: 0&lt;br /&gt;
&lt;br /&gt;
Intelligence: 5&lt;br /&gt;
&lt;br /&gt;
Awareness: 2&lt;br /&gt;
&lt;br /&gt;
Presence: 0&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
&lt;br /&gt;
Initiative 3&lt;br /&gt;
&lt;br /&gt;
Knife: +0, Damage 1, Piercing&lt;br /&gt;
&lt;br /&gt;
===Defenses===&lt;br /&gt;
&lt;br /&gt;
Parry: 3&lt;br /&gt;
&lt;br /&gt;
Dodge: 7&lt;br /&gt;
&lt;br /&gt;
Toughness: 1+1(leather)&lt;br /&gt;
&lt;br /&gt;
Fortitude: 1&lt;br /&gt;
&lt;br /&gt;
Will: 3&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Athletics: 4&lt;br /&gt;
&lt;br /&gt;
Deception: 2&lt;br /&gt;
&lt;br /&gt;
Expertise (Necromancy): 10&lt;br /&gt;
&lt;br /&gt;
Persuasion: 4&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand: 2&lt;br /&gt;
&lt;br /&gt;
Stealth: 4&lt;br /&gt;
&lt;br /&gt;
Technology: 4&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
&lt;br /&gt;
Agile Feint, Evasion, Improved Initiative, Luck, Ritualist, Equipment (Ritual Regents, Knife, Leather Vest), Minion(3), &lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Necromancy:&#039;&#039;&#039; Summon (Zombie) 3, Controlled, Variable, Multiple 2, Limited (cast on corpse), Distracting, Check Required 5&lt;br /&gt;
* Spark of Undeath: Create (Undead Construct) 7, Movable, Limited (cast on dead matter), Check Required&lt;br /&gt;
* Seance: Comprehend (Spirits) 2, Check Required&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amruin:&#039;&#039;&#039; Sense (Ultra-Hearing), Sense (Acute Smell), Limited (Partial Color Blindness)&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
The amurine, or rat folk, are a species of small, short-lived humanoid rodents who tend to inhabit the slums of large cities throughout the world. It was in the nation of Ctaris- one of the few places in the world where the rat folk could hope to gain wealth and prestige- that they earned a reputation as masters of Necromancy. That ended several years ago, however, when a cadre of amurine mages attempted to assemble, in secret, an undead force to rival the armies of Queen Melanchthon. The Queen responded by ordering the entire amurine necromantic community, and most of their clans, expelled from the country.&lt;br /&gt;
&lt;br /&gt;
At the time, Tavaxi was an Occult Philosopher in the Ctarian capitol, who wrote on the promise of Necromancy as a means to defeat death.  Though he&#039;d long been ostracized by rat folk society for failing to produce children (having never been attracted to the opposite gender), his life was settled and comfortable. When the day came that he was forced from his home at musketpoint, however, he found that he had no clan to fall back on.  With nowhere else to turn, Tavaxi made a place for himself in the unfamiliar society of humans, plying the rare trade of a Necromancer for Imperial clients.&lt;br /&gt;
&lt;br /&gt;
At twenty-eight, old age is rapidly approaching. Still, he&#039;s found himself oddly optimistic; immortality- either of the physical or metaphorical variety- somehow still seems just around the corner.&lt;br /&gt;
&lt;br /&gt;
===Racial Template===&lt;br /&gt;
Str -1  Sta -1  Pre -1  Agi +2  Awe +1&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand 2&lt;br /&gt;
&lt;br /&gt;
Stealth 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amruin:&#039;&#039;&#039; Sense (Ultra-Hearing), Sense (Acute Smell), Limited (Partial Color Blindness)&lt;br /&gt;
&lt;br /&gt;
Total Cost: 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Benny The Skeleton==&lt;br /&gt;
&lt;br /&gt;
Tavaxi found the corpse of what he assumed to be human bandit in a ditch several years ago, and turned it into a zombie. He named it Benny, after a legendary human thief who preyed on Rat Folk, and has been upgrading it for years. Currently, it&#039;s a cleanly polished skeleton, with intricate carved runes and inlaid copper wiring- quite well-made as zombies go. The corpse retained a lot of muscle memory related to sword fighting, which Tavaxi has been able to tap into- with a suit of armor and a sword, it makes an excellent bodyguard.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
Strength: 4&lt;br /&gt;
&lt;br /&gt;
Stamina -&lt;br /&gt;
&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
&lt;br /&gt;
Agility: 2&lt;br /&gt;
&lt;br /&gt;
Fighting: 3&lt;br /&gt;
&lt;br /&gt;
Intelligence -&lt;br /&gt;
&lt;br /&gt;
Awareness: 1&lt;br /&gt;
&lt;br /&gt;
Presence -&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
&lt;br /&gt;
Initiative: 2&lt;br /&gt;
&lt;br /&gt;
Sword: +6 Damage 3, Slashing&lt;br /&gt;
&lt;br /&gt;
===Defenses===&lt;br /&gt;
&lt;br /&gt;
Parry: 4+2&lt;br /&gt;
&lt;br /&gt;
Dodge: 4+2&lt;br /&gt;
&lt;br /&gt;
Toughness: 3&lt;br /&gt;
&lt;br /&gt;
Fortitude -&lt;br /&gt;
&lt;br /&gt;
Will: 1&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Acrobatics: 4&lt;br /&gt;
&lt;br /&gt;
Athletics: 4&lt;br /&gt;
&lt;br /&gt;
Close Combat (Sword): 2&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
&lt;br /&gt;
Fearless, Diehard, Interpose, Equipment 2 (Sword, Small Shield, Chain Mail)&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead:&#039;&#039;&#039; Immunity 30 (Fortitude Effects), Protection 3&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Turning_of_the_Seventh_Moon_Tavaxi&amp;diff=170450</id>
		<title>Turning of the Seventh Moon Tavaxi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Turning_of_the_Seventh_Moon_Tavaxi&amp;diff=170450"/>
		<updated>2011-01-27T21:18:08Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tavaxi Ten Vo Loke==&lt;br /&gt;
&lt;br /&gt;
[[image:Tavaxi.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh yes, in the future, almost everyone will be a zombie.  We already have the secret to immortality, you see; we need only find a way to retain the spirit and prevent putrefaction, and we shall have the beginning of a new, post-mortal age.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
Strength: 0&lt;br /&gt;
&lt;br /&gt;
Stamina: 1&lt;br /&gt;
&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
&lt;br /&gt;
Agility: 3&lt;br /&gt;
&lt;br /&gt;
Fighting: 0&lt;br /&gt;
&lt;br /&gt;
Intelligence: 5&lt;br /&gt;
&lt;br /&gt;
Awareness: 2&lt;br /&gt;
&lt;br /&gt;
Presence: 0&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
&lt;br /&gt;
Initiative 3&lt;br /&gt;
&lt;br /&gt;
Knife: +0, Damage 1, Piercing&lt;br /&gt;
&lt;br /&gt;
===Defenses===&lt;br /&gt;
&lt;br /&gt;
Parry: 3&lt;br /&gt;
&lt;br /&gt;
Dodge: 7&lt;br /&gt;
&lt;br /&gt;
Toughness: 1+1(leather)&lt;br /&gt;
&lt;br /&gt;
Fortitude: 1&lt;br /&gt;
&lt;br /&gt;
Will: 3&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Athletics: 4&lt;br /&gt;
&lt;br /&gt;
Deception: 2&lt;br /&gt;
&lt;br /&gt;
Expertise (Necromancy): 10&lt;br /&gt;
&lt;br /&gt;
Persuasion: 4&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand: 2&lt;br /&gt;
&lt;br /&gt;
Stealth: 4&lt;br /&gt;
&lt;br /&gt;
Technology: 4&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
&lt;br /&gt;
Agile Feint, Evasion, Improved Initiative, Luck, Ritualist, Equipment (Ritual Regents, Knife, Leather Vest), Minion(3), &lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Necromancy:&#039;&#039;&#039; Summon (Zombie) 3, Controlled, Variable, Multiple 2, Limited (cast on corpse), Distracting, Check Required 5&lt;br /&gt;
* Spark of Undeath: Create (Undead Construct) 7, Movable, Limited (cast on dead matter), Check Required&lt;br /&gt;
* Seance: Comprehend (Spirits) 2, Check Required&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amruin:&#039;&#039;&#039; Sense (Ultra-Hearing), Sense (Acute Smell), Limited (Partial Color Blindness)&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
The amurine, or rat folk, are a species of small, short-lived humanoid rodents who tend to inhabit the slums of large cities throughout the world. It was in the nation of Ctaris- one of the few places in the world where the rat folk could hope to gain wealth and prestige- that they earned a reputation as masters of Necromancy. That ended several years ago, however, when a cadre of amurine mages attempted to assemble, in secret, an undead force to rival the armies of Queen Melanchthon. The Queen responded by ordering the entire amurine necromantic community, and most of their clans, expelled from the country.&lt;br /&gt;
&lt;br /&gt;
At the time, Tavaxi was an Occult Philosopher in the Ctarian capitol, who wrote on the promise of Necromancy as a means to defeat death.  Though he&#039;d long been ostracized by rat folk society for failing to produce children (having never been attracted to the opposite gender), his life was settled and comfortable. When the day came that he was forced from his home at musketpoint, however, he found that he had no clan to fall back on.  With nowhere else to turn, Tavaxi made a place for himself in the unfamiliar society of humans, plying the rare trade of a Necromancer for Imperial clients.&lt;br /&gt;
&lt;br /&gt;
At twenty-eight, old age is rapidly approaching. Still, he&#039;s found himself oddly optimistic; immortality- either of the physical or metaphorical variety- somehow still seems just around the corner.&lt;br /&gt;
&lt;br /&gt;
===Racial Template===&lt;br /&gt;
Str -1  Sta -1  Pre -1  Agi +2  Awe +1&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand 2&lt;br /&gt;
&lt;br /&gt;
Stealth 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amruin:&#039;&#039;&#039; Sense (Ultra-Hearing), Sense (Acute Smell), Limited (Partial Color Blindness)&lt;br /&gt;
&lt;br /&gt;
Total Cost: 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Benny The Skeleton==&lt;br /&gt;
&lt;br /&gt;
Tavaxi found the corpse of what he assumed to be human bandit in a ditch several years ago, and turned it into a zombie. He named it Benny, after a legendary human thief who preyed on Rat Folk, and has been upgrading it for years. Currently, it&#039;s a cleanly polished skeleton, with intricate carved runes and inlaid copper wiring- quite well-made as zombies go. The corpse retained a lot of muscle memory related to sword fighting, which Tavaxi has been able to tap into- with a suit of armor and a sword, it makes an excellent bodyguard.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
Strength: 4&lt;br /&gt;
&lt;br /&gt;
Stamina -&lt;br /&gt;
&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
&lt;br /&gt;
Agility: 2&lt;br /&gt;
&lt;br /&gt;
Fighting: 3&lt;br /&gt;
&lt;br /&gt;
Intelligence -&lt;br /&gt;
&lt;br /&gt;
Awareness: 1&lt;br /&gt;
&lt;br /&gt;
Presence -&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
&lt;br /&gt;
Initiative: 2&lt;br /&gt;
&lt;br /&gt;
Sword: +6 Damage 3, Slashing&lt;br /&gt;
&lt;br /&gt;
===Defenses===&lt;br /&gt;
&lt;br /&gt;
Parry: 4+2&lt;br /&gt;
&lt;br /&gt;
Dodge: 4+2&lt;br /&gt;
&lt;br /&gt;
Toughness: 3&lt;br /&gt;
&lt;br /&gt;
Fortitude -&lt;br /&gt;
&lt;br /&gt;
Will: 1&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Acrobatics: 4&lt;br /&gt;
&lt;br /&gt;
Athletics: 4&lt;br /&gt;
&lt;br /&gt;
Close Combat (Sword): 2&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
&lt;br /&gt;
Fearless, Diehard, Interpose, Equipment 2 (Sword, Small Shield, Chain Mail)&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead:&#039;&#039;&#039; Immunity 30 (Fortitude Effects), Protection 3&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Turning_of_the_Seventh_Moon_Tavaxi&amp;diff=170311</id>
		<title>Turning of the Seventh Moon Tavaxi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Turning_of_the_Seventh_Moon_Tavaxi&amp;diff=170311"/>
		<updated>2011-01-26T02:39:08Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tavaxi Ten Vo Loke==&lt;br /&gt;
&lt;br /&gt;
[[image:Tavaxi.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh yes, in the future, almost everyone will be a zombie.  We already have the secret to immortality, you see; once we find a way to retain the spirit and prevent putrefaction, we will have the beginning of a post-mortal revolution.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
Strength: 0&lt;br /&gt;
&lt;br /&gt;
Stamina: 1&lt;br /&gt;
&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
&lt;br /&gt;
Agility: 3&lt;br /&gt;
&lt;br /&gt;
Fighting: 0&lt;br /&gt;
&lt;br /&gt;
Intelligence: 5&lt;br /&gt;
&lt;br /&gt;
Awareness: 2&lt;br /&gt;
&lt;br /&gt;
Presence: 0&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
&lt;br /&gt;
Initiative 3&lt;br /&gt;
&lt;br /&gt;
Knife: +0, Damage 1, Piercing&lt;br /&gt;
&lt;br /&gt;
===Defenses===&lt;br /&gt;
&lt;br /&gt;
Parry: 3&lt;br /&gt;
&lt;br /&gt;
Dodge: 7&lt;br /&gt;
&lt;br /&gt;
Toughness: 1+1(leather)&lt;br /&gt;
&lt;br /&gt;
Fortitude: 1&lt;br /&gt;
&lt;br /&gt;
Will: 3&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Athletics: 4&lt;br /&gt;
&lt;br /&gt;
Deception: 2&lt;br /&gt;
&lt;br /&gt;
Expertise (Necromancy): 10&lt;br /&gt;
&lt;br /&gt;
Persuasion: 4&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand: 2&lt;br /&gt;
&lt;br /&gt;
Stealth: 4&lt;br /&gt;
&lt;br /&gt;
Technology: 4&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
&lt;br /&gt;
Agile Feint, Evasion, Improved Initiative, Luck, Ritualist, Equipment (Ritual Regents, Knife, Leather Vest), Minion(3), &lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Necromancy:&#039;&#039;&#039; Summon (Zombie) 3, Controlled, Variable, Multiple 2, Limited (cast on corpse), Distracting, Check Required 5&lt;br /&gt;
* Spark of Undeath: Create (Undead Construct) 7, Movable, Limited (cast on dead matter), Check Required&lt;br /&gt;
* Seance: Comprehend (Spirits) 2, Check Required&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amruin:&#039;&#039;&#039; Sense (Ultra-Hearing), Sense (Acute Smell), Limited (Partial Color Blindness)&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
The amurine, or rat folk, are a species of small, short-lived humanoid rodents who tend to inhabit the slums of large cities throughout the world. It was in the nation of Ctaris- one of the few places in the world where the rat folk could hope to gain wealth and prestige- that they earned a reputation as masters of Necromancy. That ended several years ago, however, when a cadre of amurine mages attempted to assemble, in secret, an undead force to rival the armies of Queen Melanchthon. The Queen responded by ordering the entire amurine necromantic community, and most of their clans, expelled from the country.&lt;br /&gt;
&lt;br /&gt;
At the time, Tavaxi was an Occult Philosopher in the Ctarian capitol, who wrote on the promise of Necromancy as a means to defeat death.  Though he&#039;d long been ostracized by rat folk society for failing to produce children (having never been attracted to the opposite gender), his life was settled and comfortable. When the day came that he was forced from his home at musketpoint, however, he found that he had no clan to fall back on.  With nowhere else to turn, Tavaxi made a place for himself in the unfamiliar society of humans, plying the rare trade of a Necromancer for Imperial clients.&lt;br /&gt;
&lt;br /&gt;
At twenty-eight, old age is rapidly approaching. Still, he&#039;s found himself oddly optimistic; immortality- either of the physical or metaphorical variety- somehow still seems just around the corner.&lt;br /&gt;
&lt;br /&gt;
===Racial Template===&lt;br /&gt;
Str -1  Sta -1  Pre -1  Agi +2  Awe +1&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amruin:&#039;&#039;&#039; Sense (Ultra-Hearing), Sense (Acute Smell), Limited (Partial Color Blindness)&lt;br /&gt;
&lt;br /&gt;
Total Cost: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Benny The Skeleton==&lt;br /&gt;
&lt;br /&gt;
Tavaxi found the corpse of what he assumed to be human bandit in a ditch several years ago, and turned it into a zombie. He named it Benny, after a legendary human thief who preyed on Rat Folk, and has been upgrading it for years. Currently, it&#039;s a cleanly polished skeleton, with intricate carved runes and inlaid copper wiring- quite well-made as zombies go. The corpse retained a lot of muscle memory related to sword fighting, which Tavaxi has been able to tap into- with a suit of armor and a sword, it makes an excellent bodyguard.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
Strength: 4&lt;br /&gt;
&lt;br /&gt;
Stamina -&lt;br /&gt;
&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
&lt;br /&gt;
Agility: 2&lt;br /&gt;
&lt;br /&gt;
Fighting: 3&lt;br /&gt;
&lt;br /&gt;
Intelligence -&lt;br /&gt;
&lt;br /&gt;
Awareness: 1&lt;br /&gt;
&lt;br /&gt;
Presence -&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
&lt;br /&gt;
Initiative: 2&lt;br /&gt;
&lt;br /&gt;
Sword: +6 Damage 3, Slashing&lt;br /&gt;
&lt;br /&gt;
===Defenses===&lt;br /&gt;
&lt;br /&gt;
Parry: 4+2&lt;br /&gt;
&lt;br /&gt;
Dodge: 4+2&lt;br /&gt;
&lt;br /&gt;
Toughness: 3&lt;br /&gt;
&lt;br /&gt;
Fortitude -&lt;br /&gt;
&lt;br /&gt;
Will: 1&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Acrobatics: 4&lt;br /&gt;
&lt;br /&gt;
Athletics: 4&lt;br /&gt;
&lt;br /&gt;
Close Combat (Sword): 2&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
&lt;br /&gt;
Fearless, Diehard, Interpose, Equipment 2 (Sword, Small Shield, Chain Mail)&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead:&#039;&#039;&#039; Immunity 30 (Fortitude Effects), Protection 3&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Turning_of_the_Seventh_Moon_Tavaxi&amp;diff=170310</id>
		<title>Turning of the Seventh Moon Tavaxi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Turning_of_the_Seventh_Moon_Tavaxi&amp;diff=170310"/>
		<updated>2011-01-26T02:25:10Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: Created page with &amp;#039;==Tavaxi Ten Vo Loke==  image:Tavaxi.jpg  &amp;#039;&amp;#039;Oh yes, in the future, almost everyone will be a zombie.  We already have the secret to immortality, you see; once we find a way t…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tavaxi Ten Vo Loke==&lt;br /&gt;
&lt;br /&gt;
[[image:Tavaxi.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh yes, in the future, almost everyone will be a zombie.  We already have the secret to immortality, you see; once we find a way to retain the spirit and prevent putrefaction, we will have the beginning of a post-mortal revolution.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
Strength: 0&lt;br /&gt;
&lt;br /&gt;
Stamina: 1&lt;br /&gt;
&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
&lt;br /&gt;
Agility: 3&lt;br /&gt;
&lt;br /&gt;
Fighting: 0&lt;br /&gt;
&lt;br /&gt;
Intelligence: 5&lt;br /&gt;
&lt;br /&gt;
Awareness: 2&lt;br /&gt;
&lt;br /&gt;
Presence: 0&lt;br /&gt;
&lt;br /&gt;
===Defenses===&lt;br /&gt;
&lt;br /&gt;
Parry: 3&lt;br /&gt;
&lt;br /&gt;
Dodge: 7&lt;br /&gt;
&lt;br /&gt;
Toughness: 1+1(leather)&lt;br /&gt;
&lt;br /&gt;
Fortitude: 1&lt;br /&gt;
&lt;br /&gt;
Will: 3&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Athletics: 4&lt;br /&gt;
&lt;br /&gt;
Deception: 2&lt;br /&gt;
&lt;br /&gt;
Expertise (Necromancy): 10&lt;br /&gt;
&lt;br /&gt;
Persuasion: 4&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand: 2&lt;br /&gt;
&lt;br /&gt;
Stealth: 4&lt;br /&gt;
&lt;br /&gt;
Technology: 4&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
&lt;br /&gt;
Agile Feint, Evasion, Improved Initiative, Luck, Ritualist, Equipment (Ritual Regents, Knife, Leather Vest), Minion(3), &lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Necromancy:&#039;&#039;&#039; Summon (Zombie) 3, Controlled, Variable, Multiple 2, Limited (cast on corpse), Distracting, Check Required 5&lt;br /&gt;
* Spark of Undeath: Create (Undead Construct) 7, Movable, Limited (cast on dead matter), Check Required&lt;br /&gt;
* Seance: Comprehend (Spirits) 2, Check Required&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amruin:&#039;&#039;&#039; Sense (Ultra-Hearing), Sense (Acute Smell), Limited (Partial Color Blindness)&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
The amurine, or rat folk, are a species of small, short-lived humanoid rodents who tend to inhabit the slums of large cities throughout the world. It was in the nation of Ctaris- one of the few places in the world where the rat folk could hope to gain wealth and prestige- that they earned a reputation as masters of Necromancy. That ended several years ago, however, when a cadre of amurine mages attempted to assemble, in secret, an undead force to rival the armies of Queen Melanchthon. The Queen responded by ordering the entire amurine necromantic community, and most of their clans, expelled from the country.&lt;br /&gt;
&lt;br /&gt;
At the time, Tavaxi was an Occult Philosopher in the Ctarian capitol, who wrote on the promise of Necromancy as a means to defeat death.  Though he&#039;d long been ostracized by rat folk society for failing to produce children (having never been attracted to the opposite gender), his life was settled and comfortable. When the day came that he was forced from his home at musketpoint, however, he found that he had no clan to fall back on.  With nowhere else to turn, Tavaxi made a place for himself in the unfamiliar society of humans, plying the rare trade of a Necromancer for Imperial clients.&lt;br /&gt;
&lt;br /&gt;
At twenty-eight, old age is rapidly approaching. Still, he&#039;s found himself oddly optimistic; immortality- either of the physical or metaphorical variety- somehow still seems just around the corner.&lt;br /&gt;
&lt;br /&gt;
===Racial Template===&lt;br /&gt;
Str -1  Sta -1  Pre -1  Agi +2  Awe +1&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amruin:&#039;&#039;&#039; Sense (Ultra-Hearing), Sense (Acute Smell), Limited (Partial Color Blindness)&lt;br /&gt;
&lt;br /&gt;
Total Cost: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Benny The Skeleton==&lt;br /&gt;
&lt;br /&gt;
Tavaxi found the corpse of what he assumed to be human bandit in a ditch several years ago, and turned it into a zombie. He named it Benny, after a legendary human thief who preyed on Rat Folk, and has been upgrading it for years. Currently, it&#039;s a cleanly polished skeleton, with intricate carved runes and inlaid copper wiring- quite well-made as zombies go. The corpse retained a lot of muscle memory related to sword fighting, which Tavaxi has been able to tap into- with a suit of armor and a sword, it makes an excellent bodyguard.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
Strength: 4&lt;br /&gt;
&lt;br /&gt;
Stamina -&lt;br /&gt;
&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
&lt;br /&gt;
Agility: 2&lt;br /&gt;
&lt;br /&gt;
Fighting: 3&lt;br /&gt;
&lt;br /&gt;
Intelligence -&lt;br /&gt;
&lt;br /&gt;
Awareness: 1&lt;br /&gt;
&lt;br /&gt;
Presence -&lt;br /&gt;
&lt;br /&gt;
===Defenses===&lt;br /&gt;
&lt;br /&gt;
Parry: 4+2&lt;br /&gt;
&lt;br /&gt;
Dodge: 4+2&lt;br /&gt;
&lt;br /&gt;
Toughness: 3&lt;br /&gt;
&lt;br /&gt;
Fortitude -&lt;br /&gt;
&lt;br /&gt;
Will: 1&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Acrobatics: 4&lt;br /&gt;
&lt;br /&gt;
Athletics: 4&lt;br /&gt;
&lt;br /&gt;
Close Combat (Sword): 2&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
&lt;br /&gt;
Fearless, Diehard, Interpose, Equipment 2 (Sword, Small Shield, Chain Mail)&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead:&#039;&#039;&#039; Immunity 30 (Fortitude Effects), Protection 3&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Turning_of_the_Seventh_Moon_Sheet&amp;diff=170309</id>
		<title>Turning of the Seventh Moon Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Turning_of_the_Seventh_Moon_Sheet&amp;diff=170309"/>
		<updated>2011-01-26T02:24:00Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Name==&lt;br /&gt;
&#039;&#039;witty quote if you have one&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
Strength &lt;br /&gt;
&lt;br /&gt;
Stamina&lt;br /&gt;
&lt;br /&gt;
Dexterity&lt;br /&gt;
&lt;br /&gt;
Agility&lt;br /&gt;
&lt;br /&gt;
Fighting&lt;br /&gt;
&lt;br /&gt;
Intelligence&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
&lt;br /&gt;
Presence&lt;br /&gt;
&lt;br /&gt;
===Offenses===&lt;br /&gt;
&lt;br /&gt;
====Attack 1====&lt;br /&gt;
&lt;br /&gt;
====Attack 2====&lt;br /&gt;
&lt;br /&gt;
===Defenses===&lt;br /&gt;
&lt;br /&gt;
Parry&lt;br /&gt;
&lt;br /&gt;
Dodge&lt;br /&gt;
&lt;br /&gt;
Toughness&lt;br /&gt;
&lt;br /&gt;
Fortitude&lt;br /&gt;
&lt;br /&gt;
Will&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Acrobatics&lt;br /&gt;
&lt;br /&gt;
Athletics&lt;br /&gt;
&lt;br /&gt;
Close Combat&lt;br /&gt;
&lt;br /&gt;
Deception&lt;br /&gt;
&lt;br /&gt;
Expertise&lt;br /&gt;
&lt;br /&gt;
Insight&lt;br /&gt;
&lt;br /&gt;
Intimidation&lt;br /&gt;
&lt;br /&gt;
Investigation&lt;br /&gt;
&lt;br /&gt;
Perception&lt;br /&gt;
&lt;br /&gt;
Persuasion&lt;br /&gt;
&lt;br /&gt;
Ranged Combat&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand&lt;br /&gt;
&lt;br /&gt;
Stealth&lt;br /&gt;
&lt;br /&gt;
Technology&lt;br /&gt;
&lt;br /&gt;
Treatment&lt;br /&gt;
&lt;br /&gt;
Vehicle &lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
===Racial Template===&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Turning_of_the_Seventh_Moon_Sheet&amp;diff=170308</id>
		<title>Turning of the Seventh Moon Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Turning_of_the_Seventh_Moon_Sheet&amp;diff=170308"/>
		<updated>2011-01-26T02:22:48Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tavaxi Ten Vo Loke==&lt;br /&gt;
&lt;br /&gt;
[[image:Tavaxi.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh yes, in the future, almost everyone will be a zombie.  We already have the secret to immortality, you see; once we find a way to retain the spirit and prevent putrefaction, we will have the beginning of a post-mortal revolution.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
Strength: 0&lt;br /&gt;
&lt;br /&gt;
Stamina: 1&lt;br /&gt;
&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
&lt;br /&gt;
Agility: 3&lt;br /&gt;
&lt;br /&gt;
Fighting: 0&lt;br /&gt;
&lt;br /&gt;
Intelligence: 5&lt;br /&gt;
&lt;br /&gt;
Awareness: 2&lt;br /&gt;
&lt;br /&gt;
Presence: 0&lt;br /&gt;
&lt;br /&gt;
===Defenses===&lt;br /&gt;
&lt;br /&gt;
Parry: 3&lt;br /&gt;
&lt;br /&gt;
Dodge: 7&lt;br /&gt;
&lt;br /&gt;
Toughness: 1+1(leather)&lt;br /&gt;
&lt;br /&gt;
Fortitude: 1&lt;br /&gt;
&lt;br /&gt;
Will: 3&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Athletics: 4&lt;br /&gt;
&lt;br /&gt;
Deception: 2&lt;br /&gt;
&lt;br /&gt;
Expertise (Necromancy): 10&lt;br /&gt;
&lt;br /&gt;
Persuasion: 4&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand: 2&lt;br /&gt;
&lt;br /&gt;
Stealth: 4&lt;br /&gt;
&lt;br /&gt;
Technology: 4&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
&lt;br /&gt;
Agile Feint, Evasion, Improved Initiative, Luck, Ritualist, Equipment (Ritual Regents, Knife, Leather Vest), Minion(3), &lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Necromancy:&#039;&#039;&#039; Summon (Zombie) 3, Controlled, Variable, Multiple 2, Limited (cast on corpse), Distracting, Check Required 5&lt;br /&gt;
* Spark of Undeath: Create (Undead Construct) 7, Movable, Limited (cast on dead matter), Check Required&lt;br /&gt;
* Seance: Comprehend (Spirits) 2, Check Required&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amruin:&#039;&#039;&#039; Sense (Ultra-Hearing), Sense (Acute Smell), Limited (Partial Color Blindness)&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
The amurine, or rat folk, are a species of small, short-lived humanoid rodents who tend to inhabit the slums of large cities throughout the world. It was in the nation of Ctaris- one of the few places in the world where the rat folk could hope to gain wealth and prestige- that they earned a reputation as masters of Necromancy. That ended several years ago, however, when a cadre of amurine mages attempted to assemble, in secret, an undead force to rival the armies of Queen Melanchthon. The Queen responded by ordering the entire amurine necromantic community, and most of their clans, expelled from the country.&lt;br /&gt;
&lt;br /&gt;
At the time, Tavaxi was an Occult Philosopher in the Ctarian capitol, who wrote on the promise of Necromancy as a means to defeat death.  Though he&#039;d long been ostracized by rat folk society for failing to produce children (having never been attracted to the opposite gender), his life was settled and comfortable. When the day came that he was forced from his home at musketpoint, however, he found that he had no clan to fall back on.  With nowhere else to turn, Tavaxi made a place for himself in the unfamiliar society of humans, plying the rare trade of a Necromancer for Imperial clients.&lt;br /&gt;
&lt;br /&gt;
At twenty-eight, old age is rapidly approaching. Still, he&#039;s found himself oddly optimistic; immortality- either of the physical or metaphorical variety- somehow still seems just around the corner.&lt;br /&gt;
&lt;br /&gt;
===Racial Template===&lt;br /&gt;
Str -1  Sta -1  Pre -1  Agi +2  Awe +1&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amruin:&#039;&#039;&#039; Sense (Ultra-Hearing), Sense (Acute Smell), Limited (Partial Color Blindness)&lt;br /&gt;
&lt;br /&gt;
Total Cost: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Benny The Skeleton==&lt;br /&gt;
&lt;br /&gt;
Tavaxi found the corpse of what he assumed to be human bandit in a ditch several years ago, and turned it into a zombie. He named it Benny, after a legendary human thief who preyed on Rat Folk, and has been upgrading it for years. Currently, it&#039;s a cleanly polished skeleton, with intricate carved runes and inlaid copper wiring- quite well-made as zombies go. The corpse retained a lot of muscle memory related to sword fighting, which Tavaxi has been able to tap into- with a suit of armor and a sword, it makes an excellent bodyguard.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
Strength: 4&lt;br /&gt;
&lt;br /&gt;
Stamina -&lt;br /&gt;
&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
&lt;br /&gt;
Agility: 2&lt;br /&gt;
&lt;br /&gt;
Fighting: 3&lt;br /&gt;
&lt;br /&gt;
Intelligence -&lt;br /&gt;
&lt;br /&gt;
Awareness: 1&lt;br /&gt;
&lt;br /&gt;
Presence -&lt;br /&gt;
&lt;br /&gt;
===Defenses===&lt;br /&gt;
&lt;br /&gt;
Parry: 4+2&lt;br /&gt;
&lt;br /&gt;
Dodge: 4+2&lt;br /&gt;
&lt;br /&gt;
Toughness: 3&lt;br /&gt;
&lt;br /&gt;
Fortitude -&lt;br /&gt;
&lt;br /&gt;
Will: 1&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Acrobatics: 4&lt;br /&gt;
&lt;br /&gt;
Athletics: 4&lt;br /&gt;
&lt;br /&gt;
Close Combat (Sword): 2&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
&lt;br /&gt;
Fearless, Diehard, Interpose, Equipment 2 (Sword, Small Shield, Chain Mail)&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead:&#039;&#039;&#039; Immunity 30 (Fortitude Effects), Protection 3&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Turning_of_the_Seventh_Moon_Sheet&amp;diff=170307</id>
		<title>Turning of the Seventh Moon Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Turning_of_the_Seventh_Moon_Sheet&amp;diff=170307"/>
		<updated>2011-01-26T02:05:45Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tavaxi Ten Vo Loke==&lt;br /&gt;
[[image:Tavaxi.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh yes, in the future, almost everyone will be a zombie.  We already have the secret to immortality, you see; once we find a way to retain the spirit and prevent putrefaction, we will have the beginning of a post-mortal revolution.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
Strength 0&lt;br /&gt;
&lt;br /&gt;
Stamina 1&lt;br /&gt;
&lt;br /&gt;
Dexterity 4&lt;br /&gt;
&lt;br /&gt;
Agility 3&lt;br /&gt;
&lt;br /&gt;
Fighting 0&lt;br /&gt;
&lt;br /&gt;
Intelligence 5&lt;br /&gt;
&lt;br /&gt;
Awareness 2&lt;br /&gt;
&lt;br /&gt;
Presence 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Defenses===&lt;br /&gt;
&lt;br /&gt;
Parry 3&lt;br /&gt;
&lt;br /&gt;
Dodge 7&lt;br /&gt;
&lt;br /&gt;
Toughness 1+1(leather)&lt;br /&gt;
&lt;br /&gt;
Fortitude 1&lt;br /&gt;
&lt;br /&gt;
Will 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Athletics: 4&lt;br /&gt;
&lt;br /&gt;
Deception: 2&lt;br /&gt;
&lt;br /&gt;
Expertise (Necromancy): 10&lt;br /&gt;
&lt;br /&gt;
Persuasion: 4&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand 2&lt;br /&gt;
&lt;br /&gt;
Stealth: 4&lt;br /&gt;
&lt;br /&gt;
Technology: 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
&lt;br /&gt;
Agile Feint, Evasion, Improved Initiative, Luck, Ritualist, Equipment (Ritual Regents, Knife, Leather Vest), Minion(3), &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
Necromancy (15 pts): Summon (Zombie) 3, Controlled, Variable, Multiple 2, Limited (cast on corpse), Distracting, Check Required 5&lt;br /&gt;
• Spark of Undeath: Create (Undead Construct) 7, Movable, Limited (cast on dead matter), Check Required&lt;br /&gt;
• Seance: Comprehend (Spirits) 2, Check Required&lt;br /&gt;
&lt;br /&gt;
Amruin (1 pt): Sense (Ultra-Hearing), Sense (Acute Smell), Limited (Partial Color Blindness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
The amurine, or rat folk, are a species of small, short-lived humanoid rodents who tend to inhabit the slums of large cities throughout the world. It was in the nation of Ctaris- one of the few places in the world where the rat folk could hope to gain wealth and prestige- that they earned a reputation as masters of Necromancy. That ended several years ago, however, when a cadre of amurine mages attempted to assemble, in secret, an undead force to rival the armies of Queen Melanchthon. The Queen responded by ordering the entire amurine necromantic community, and most of their clans, expelled from the country.&lt;br /&gt;
&lt;br /&gt;
At the time, Tavaxi was an Occult Philosopher in the Ctarian capitol, who wrote on the promise of Necromancy as a means to defeat death.  Though he&#039;d long been ostracized by rat folk society for failing to produce children (having never been attracted to the opposite gender), his life was settled and comfortable. When the day came that he was forced from his home at musketpoint, however, he found that he had no clan to fall back on.  With nowhere else to turn, Tavaxi made a place for himself in the unfamiliar society of humans, plying the rare trade of a Necromancer for Imperial clients.&lt;br /&gt;
&lt;br /&gt;
At twenty-eight, old age is rapidly approaching. Still, he&#039;s found himself oddly optimistic; immortality- either of the physical or metaphorical variety- somehow still seems just around the corner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Racial Template===&lt;br /&gt;
Str -1  Sta -1  Pre -1  Agi +2  Awe +1&lt;br /&gt;
Sleight of Hand 2&lt;br /&gt;
Amruin (1 pt): Sense (Ultra-Hearing), Sense (Acute Smell), Limited (Partial Color Blindness)&lt;br /&gt;
Total Cost: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Benny The Skeleton==&lt;br /&gt;
&lt;br /&gt;
Tavaxi found the corpse of what he assumed to be human bandit in a ditch several years ago, and turned it into a zombie. He named it Benny, after a legendary human thief who preyed on Rat Folk, and has been upgrading it for years. Currently, it&#039;s a cleanly polished skeleton, with intricate carved runes and inlaid copper wiring- quite well-made as zombies go. The corpse retained a lot of muscle memory related to sword fighting, which Tavaxi has been able to tap into- with a suit of armor and a sword, it makes an excellent bodyguard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
Strength 4&lt;br /&gt;
&lt;br /&gt;
Stamina -&lt;br /&gt;
&lt;br /&gt;
Dexterity 4&lt;br /&gt;
&lt;br /&gt;
Agility 2&lt;br /&gt;
&lt;br /&gt;
Fighting 3&lt;br /&gt;
&lt;br /&gt;
Intelligence -&lt;br /&gt;
&lt;br /&gt;
Awareness 1&lt;br /&gt;
&lt;br /&gt;
Presence -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Defenses===&lt;br /&gt;
&lt;br /&gt;
Parry 4+2&lt;br /&gt;
&lt;br /&gt;
Dodge 4+2&lt;br /&gt;
&lt;br /&gt;
Toughness 3&lt;br /&gt;
&lt;br /&gt;
Fortitude -&lt;br /&gt;
&lt;br /&gt;
Will 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Acrobatics: 4&lt;br /&gt;
&lt;br /&gt;
Athletics: 4&lt;br /&gt;
&lt;br /&gt;
Close Combat (Sword): 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
&lt;br /&gt;
Fearless, Diehard, Interpose, Equipment 2 (Sword, Small Shield, Chain Mail)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
Undead: Immunity 30 (Fortitude Effects), Protection 3&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Tavaxi.jpg&amp;diff=170306</id>
		<title>File:Tavaxi.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Tavaxi.jpg&amp;diff=170306"/>
		<updated>2011-01-26T02:01:19Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Abe_Tavin&amp;diff=157990</id>
		<title>Abe Tavin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Abe_Tavin&amp;diff=157990"/>
		<updated>2010-09-23T05:27:18Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Streams_of_Change]].&lt;br /&gt;
&lt;br /&gt;
[[image:janissary.png|frame|right]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Abe Tavin&#039;&#039;&#039;&lt;br /&gt;
*Caste: Changing Moon&lt;br /&gt;
*Concept: Southern Ambassador&lt;br /&gt;
*Spirit Shape: Coyote&lt;br /&gt;
*&#039;&#039;A dark skinned man in his mid-thirties.  Friendly face; close cropped beard; dark eyes.  Wears a red turban.  The tail of a coyote hangs behind him.&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Rescue Carisel from the Underworld&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
* Delzahn&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
* Abyssals&lt;br /&gt;
===Positive===&lt;br /&gt;
* Thousand Streams River&lt;br /&gt;
=Anima=&lt;br /&gt;
May appear as a person known to the Lunar for one scene. Gains Essence dice to actions assisted by trustworthiness of the chosen image.&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 3&lt;br /&gt;
*Dexterity 3&lt;br /&gt;
*&#039;&#039;&#039;Stamina 4&#039;&#039;&#039;&lt;br /&gt;
==Social==&lt;br /&gt;
*&#039;&#039;&#039;Charisma 4&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Manipulation 5&#039;&#039;&#039;&lt;br /&gt;
*Appearance 3&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 3&lt;br /&gt;
*Intelligence 3&lt;br /&gt;
*&#039;&#039;&#039;Wits 3&#039;&#039;&#039;&lt;br /&gt;
=Abilities=&lt;br /&gt;
*&#039;&#039;&#039;Archery 3 (Firewand)&#039;&#039;&#039;&lt;br /&gt;
*Melee 2&lt;br /&gt;
*War 3&lt;br /&gt;
*&#039;&#039;&#039;Performance 5&#039;&#039;&#039;&lt;br /&gt;
*Presence 4&lt;br /&gt;
*&#039;&#039;&#039;Survival 1&#039;&#039;&#039;&lt;br /&gt;
*Lore 3&lt;br /&gt;
*Awareness 1&lt;br /&gt;
*Bureaucracy 4&lt;br /&gt;
*Linguistics 3 (High Realm, Riverspeak, Forest-tongue)&lt;br /&gt;
*Ride 1&lt;br /&gt;
*Socialize 3&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Artifact 3==&lt;br /&gt;
Southern Wind (a Plasma Tongue Longarm): A triple-barreled moonsilver alchemical firewand, intricately decorated with geometric symbols of the Kha-Khan.  Commissioned at great expense in Chiaroscuro.  Speed 6 Acc +1 Dmg. 15L Rate 1 Range 40 (maximum range) Ammo 3 Tags F&lt;br /&gt;
==Backing 3==&lt;br /&gt;
The Tri-Khan considers it prudent to defend one&#039;s own abroad.&lt;br /&gt;
==Contacts 3==&lt;br /&gt;
*A Merchant Prince in Nexus who owes Abe a favor&lt;br /&gt;
*A Realm diplomat who Abe has a beer with whenever they cross paths&lt;br /&gt;
*The head of the Morticians&#039; Order, who is aware of Carisel&#039;s abduction, and sympathetic&lt;br /&gt;
==Influence 3==&lt;br /&gt;
Abe is one of the most consistently successful of the Tri-Khan&#039;s ambassadors, despite having had the job for less then a decade.&lt;br /&gt;
==Mentor 2==&lt;br /&gt;
Tamuz is a wily old operator, and he tries to minimize contact with the Lunars he maneuvers into power.&lt;br /&gt;
==Reputation 2==&lt;br /&gt;
Abe tries to work behind the scenes, not always successfully.&lt;br /&gt;
==Resources 3==&lt;br /&gt;
Owns a luxury apartment in downtown Chiaroscuro, which he rarely sees.&lt;br /&gt;
==Lunar Bond 1==&lt;br /&gt;
Hevenah is an enormous, mad, domineering woman.  Tracks him down every now and then and demands that they settle down together. Mystically linked though they are, Abe tries to avoid her.&lt;br /&gt;
=Charms=&lt;br /&gt;
==Dexterity==&lt;br /&gt;
*Second Dexterity Excellency&lt;br /&gt;
*Instinct-Driven Beast Movement&lt;br /&gt;
==Stamina==&lt;br /&gt;
*First Stamina Excellency&lt;br /&gt;
*Luna&#039;s Fortitude&lt;br /&gt;
*Ox-Body Technique (3)&lt;br /&gt;
*Southern Mastery Charm&lt;br /&gt;
==Charisma==&lt;br /&gt;
*First Charisma Excellency&lt;br /&gt;
*Rapid Speech Technique&lt;br /&gt;
*Face of the Moon Concealment&lt;br /&gt;
*Wolf Pack Goes to War*&lt;br /&gt;
*Coyote Howling Declaration*&lt;br /&gt;
==Manipulation==&lt;br /&gt;
*Second Manipulation Excellency&lt;br /&gt;
*Mirror Sight Dismay&lt;br /&gt;
*Falling Leaff Distraction&lt;br /&gt;
*Creating the Wolf Attitude&lt;br /&gt;
*Worthless Rat Degradation*&lt;br /&gt;
==Wits==&lt;br /&gt;
*First Wits Excellency&lt;br /&gt;
*Meerkat Alertness Practice&lt;br /&gt;
*Silver-Swift Retort&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;  *from Ever-Cascading Torrent of Glory&#039;&#039;&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 3&lt;br /&gt;
*Personal: 12/12&lt;br /&gt;
*Peripheral: 36/36&lt;br /&gt;
*Committed to Charms: 0&lt;br /&gt;
*Committed to artifacts: 0&lt;br /&gt;
*Willpower: 6/6&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 3&lt;br /&gt;
*Conviction: 3&lt;br /&gt;
*Temperance: 1&lt;br /&gt;
*Valor: 2&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Curse of the Hunted Fox:&lt;br /&gt;
The character is overcome with the desire to escape the trappings of civilization and human interaction.  He flees to the wilds, as though civilization itself were hunting him, and avoids contact with anyone who tries to interact with him on more then a primal level.&lt;br /&gt;
Partial Control:  The character tries to find somewhere isolated and exposed to the elements, such as a high rooftop or a hidden garden, and speaks to others only in short, clipped sentences.&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: &lt;br /&gt;
*Dodge DV: &lt;br /&gt;
*Parry DV:&lt;br /&gt;
*Soak: L/B/A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: &lt;br /&gt;
*Dash: &lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: &lt;br /&gt;
*Parry MDV:&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
---&lt;br /&gt;
=History=&lt;br /&gt;
Two weeks before the wedding of respected Delzhan negotiator Abe Tavin and the beautiful and intelligent Carisel, the village they were to have made their home was sacked by the forces of the First and Forsaken Lion. Among the spoils taken by the Grey Rider in the Wastes, a powerful Abyssal leading the raiders, was Carisel. Her betrothed, who had been out hunting in the canyons, returned to find the village burned, and a message from Carisel written in the ashes. He set off in pursuit of the warriors, and upon finding them, convinced them that they were lost, and that only he could guide them back to the shadowland in the Fire Mountains. In the many days of marching that followed, he sowed discord between two rival, mutinous groups of humans and ghosts, and lured one faction into an ambush by another. With the raiders distracted, he and Carisel made their escape. They had reached the red highway to Chiaroscuro when the Grey Rider found them. In that moment, in full view of the Grey Rider and his beloved, Abe exalted. Filled with a storm of new-born energy, Abe challenged the Grey Rider, and the two fought for a full day. In the end, experience won out, and the Rider cut Abe down. For reasons unknown, he spared Abe&#039;s life, but took Carisel with him back to the Thousand fortresses of the Underworld.&lt;br /&gt;
&lt;br /&gt;
Weeks later, Abe was discovered wondering in the desert by an associate of Tamuz and was brought back to Chiaroscuro, where Tamuz himself inducted him into the Changing Moon Caste. For several years, Abe worked as ambassador, openly for the Tri-Khan, and behind the scenes, for the Thousand Streams River project, slowly acquiring resources, allies, and experience. Along the way, he met a Solar called the Mufti of the Teachings of Dawn, who had also been bested and spared by the Grey Rider. Together, along with a small band of loyal Delzhan warriors, they infiltrated the Underworld. The expedition, however, met with disaster in the form a patrolling army of the First and Forsaken Lion. The Mufti of the Teachings of Dawn was slain, but once again, for reasons unknown, the Abyssal forces spared Abe Tavin, and he escaped back to the land of the living.&lt;br /&gt;
&lt;br /&gt;
Now, Abe continues his ambassadorial duties, but between negotiating trade deals and promoting obscure tribes, he plans for a second invasion of the Underworld, convinced that Carisel is still alive and waiting for him.&lt;br /&gt;
=Personality=&lt;br /&gt;
*Give at least one short paragraph&lt;br /&gt;
=Goals=&lt;br /&gt;
=Family=&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: #&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Unspent: #&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Janissary.png&amp;diff=157989</id>
		<title>File:Janissary.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Janissary.png&amp;diff=157989"/>
		<updated>2010-09-23T05:21:38Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Abe_Tavin&amp;diff=157988</id>
		<title>Abe Tavin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Abe_Tavin&amp;diff=157988"/>
		<updated>2010-09-23T05:21:04Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Streams_of_Change]].&lt;br /&gt;
&lt;br /&gt;
[[image:janissary.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Abe Tavin&#039;&#039;&#039;&lt;br /&gt;
*Caste: Changing Moon&lt;br /&gt;
*Concept: Southern Ambassador&lt;br /&gt;
*Spirit Shape: Coyote&lt;br /&gt;
*&#039;&#039;A dark skinned man in his mid-thirties.  Friendly face; close cropped beard; dark eyes.  Wears a red turban.  The tail of a coyote hangs behind him.&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Rescue Carisel from the Underworld&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
* Delzahn&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
* Abyssals&lt;br /&gt;
===Positive===&lt;br /&gt;
* Thousand Streams River&lt;br /&gt;
=Anima=&lt;br /&gt;
May appear as a person known to the Lunar for one scene. Gains Essence dice to actions assisted by trustworthiness of the chosen image.&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 3&lt;br /&gt;
*Dexterity 3&lt;br /&gt;
*&#039;&#039;&#039;Stamina 4&#039;&#039;&#039;&lt;br /&gt;
==Social==&lt;br /&gt;
*&#039;&#039;&#039;Charisma 4&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Manipulation 5&#039;&#039;&#039;&lt;br /&gt;
*Appearance 3&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 3&lt;br /&gt;
*Intelligence 3&lt;br /&gt;
*&#039;&#039;&#039;Wits 3&#039;&#039;&#039;&lt;br /&gt;
=Abilities=&lt;br /&gt;
*&#039;&#039;&#039;Archery 3 (Firewand)&#039;&#039;&#039;&lt;br /&gt;
*Melee 2&lt;br /&gt;
*War 3&lt;br /&gt;
*&#039;&#039;&#039;Performance 5&#039;&#039;&#039;&lt;br /&gt;
*Presence 4&lt;br /&gt;
*&#039;&#039;&#039;Survival 1&#039;&#039;&#039;&lt;br /&gt;
*Lore 3&lt;br /&gt;
*Awareness 1&lt;br /&gt;
*Bureaucracy 4&lt;br /&gt;
*Linguistics 3 (High Realm, Riverspeak, Forest-tongue)&lt;br /&gt;
*Ride 1&lt;br /&gt;
*Socialize 3&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Artifact 3==&lt;br /&gt;
Southern Wind (a Plasma Tongue Longarm): A triple-barreled moonsilver alchemical firewand, intricately decorated with geometric symbols of the Kha-Khan.  Commissioned at great expense in Chiaroscuro.  Speed 6 Acc +1 Dmg. 15L Rate 1 Range 40 (maximum range) Ammo 3 Tags F&lt;br /&gt;
==Backing 3==&lt;br /&gt;
The Tri-Khan considers it prudent to defend one&#039;s own abroad.&lt;br /&gt;
==Contacts 3==&lt;br /&gt;
*A Merchant Prince in Nexus who owes Abe a favor&lt;br /&gt;
*A Realm diplomat who Abe has a beer with whenever they cross paths&lt;br /&gt;
*The head of the Morticians&#039; Order, who is aware of Carisel&#039;s imprisonment, and sympathetic&lt;br /&gt;
==Influence 3==&lt;br /&gt;
Abe is one of the most consistently successful of the Tri-Khan&#039;s ambassadors, despite having had the job for less then a decade.&lt;br /&gt;
==Mentor 2==&lt;br /&gt;
Tamuz is a wily old operator, who tries to minimize contact with the Lunars he maneuvers into positions of power.&lt;br /&gt;
==Reputation 2==&lt;br /&gt;
Abe tries to work behind the scenes, not always successfully.&lt;br /&gt;
==Resources 3==&lt;br /&gt;
Owns a luxury apartment in downtown Chiaroscuro, which he rarely sees.&lt;br /&gt;
==Lunar Bond 1==&lt;br /&gt;
Hevenah is an enormous, mad, domineering woman.  Tracks him down every now and then and demands that they settle down together. Mystically linked though they are, Abe tries to avoid her.&lt;br /&gt;
=Charms=&lt;br /&gt;
==Dexterity==&lt;br /&gt;
*Second Dexterity Excellency&lt;br /&gt;
*Instinct-Driven Beast Movement&lt;br /&gt;
==Stamina==&lt;br /&gt;
*First Stamina Excellency&lt;br /&gt;
*Luna&#039;s Fortitude&lt;br /&gt;
*Ox-Body Technique (3)&lt;br /&gt;
*Southern Mastery Charm&lt;br /&gt;
==Charisma==&lt;br /&gt;
*First Charisma Excellency&lt;br /&gt;
*Rapid Speech Technique&lt;br /&gt;
*Face of the Moon Concealment&lt;br /&gt;
*Wolf Pack Goes to War*&lt;br /&gt;
*Coyote Howling Declaration*&lt;br /&gt;
==Manipulation==&lt;br /&gt;
*Second Manipulation Excellency&lt;br /&gt;
*Mirror Sight Dismay&lt;br /&gt;
*Falling Leaff Distraction&lt;br /&gt;
*Creating the Wolf Attitude&lt;br /&gt;
*Worthless Rat Degradation*&lt;br /&gt;
==Wits==&lt;br /&gt;
*First Wits Excellency&lt;br /&gt;
*Meerkat Alertness Practice&lt;br /&gt;
*Silver-Swift Retort&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;  *from Ever-Cascading Torrent of Glory&#039;&#039;&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 3&lt;br /&gt;
*Personal: 12/12&lt;br /&gt;
*Peripheral: 36/36&lt;br /&gt;
*Committed to Charms: 0&lt;br /&gt;
*Committed to artifacts: 0&lt;br /&gt;
*Willpower: 6/6&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 3&lt;br /&gt;
*Conviction: 3&lt;br /&gt;
*Temperance: 1&lt;br /&gt;
*Valor: 2&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Curse of the Hunted Fox:&lt;br /&gt;
The character is overcome with the desire to escape the trappings of civilization and human interaction.  He flees to the wilds, as though civilization itself were hunting him, and avoids contact with anyone who tries to interact with him on more then a primal level.&lt;br /&gt;
Partial Control:  The character tries to find somewhere isolated and exposed to the elements, such as a high rooftop or a hidden garden, and speaks to others only in short, clipped sentences.&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: &lt;br /&gt;
*Dodge DV: &lt;br /&gt;
*Parry DV:&lt;br /&gt;
*Soak: L/B/A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: &lt;br /&gt;
*Dash: &lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: &lt;br /&gt;
*Parry MDV:&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
---&lt;br /&gt;
=History=&lt;br /&gt;
Two weeks before the wedding of respected Delzhan negotiator Abe Tavin and the beautiful and intelligent Carisel, the village they were to have made their home was sacked by the forces of the First and Forsaken Lion. Among the spoils taken by the Grey Rider in the Wastes, a powerful Abyssal leading the raiders, was Carisel. Her betrothed, who had been out hunting in the canyons, returned to find the village burned, and a message from Carisel written in the ashes. He set off in pursuit of the warriors, and upon finding them, convinced them that they were lost, and that only he could guide them back to the shadowland in the Fire Mountains. In the many days of marching that followed, he sowed discord between two rival, mutinous groups of humans and ghosts, and lured one faction into an ambush by another. With the raiders distracted, he and Carisel made their escape. They had reached the red highway to Chiaroscuro when the Grey Rider found them. In that moment, in full view of the Grey Rider and his beloved, Abe exalted. Filled with a storm of new-born energy, Abe challenged the Grey Rider, and the two fought for a full day. In the end, experience won out, and the Rider cut Abe down. For reasons unknown, he spared Abe&#039;s life, but took Carisel with him back to the Thousand fortresses of the Underworld.&lt;br /&gt;
&lt;br /&gt;
Weeks later, Abe was discovered wondering in the desert by an associate of Tamuz and was brought back to Chiaroscuro, where Tamuz himself inducted him into the Changing Moon Caste. For several years, Abe worked as ambassador, openly for the Tri-Khan, and behind the scenes, for the Thousand Streams River project, slowly acquiring resources, allies, and experience. Along the way, he met a Solar called the Mufti of the Teachings of Dawn, who had also been bested and spared by the Grey Rider. Together, along with a small band of loyal Delzhan warriors, they infiltrated the Underworld. The expedition, however, met with disaster in the form a patrolling army of the First and Forsaken Lion. The Mufti of the Teachings of Dawn was slain, but once again, for reasons unknown, the Abyssal forces spared Abe Tavin, and he escaped back to the land of the living.&lt;br /&gt;
&lt;br /&gt;
Now, Abe continues his ambassadorial duties, but between negotiating trade deals and promoting obscure tribes, he plans for a second invasion of the Underworld, convinced that Carisel is still alive and waiting for him.&lt;br /&gt;
=Personality=&lt;br /&gt;
*Give at least one short paragraph&lt;br /&gt;
=Goals=&lt;br /&gt;
=Family=&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: #&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Unspent: #&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Abe_Tavin&amp;diff=157987</id>
		<title>Abe Tavin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Abe_Tavin&amp;diff=157987"/>
		<updated>2010-09-23T05:17:39Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Streams_of_Change]].&lt;br /&gt;
&lt;br /&gt;
[[image:abetavin.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Abe Tavin&#039;&#039;&#039;&lt;br /&gt;
*Caste: Changing Moon&lt;br /&gt;
*Concept: Southern Ambassador&lt;br /&gt;
*Spirit Shape: Coyote&lt;br /&gt;
*&#039;&#039;A dark skinned man in his mid-thirties.  Friendly face; close cropped beard; dark eyes.  Wears a red turban.  The tail of a coyote hangs behind him.&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Rescue Carisel from the Underworld&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
* Delzahn&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
* Abyssals&lt;br /&gt;
===Positive===&lt;br /&gt;
* Thousand Streams River&lt;br /&gt;
=Anima=&lt;br /&gt;
May appear as a person known to the Lunar for one scene. Gains Essence dice to actions assisted by trustworthiness of the chosen image.&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Strength 3&lt;br /&gt;
*Dexterity 3&lt;br /&gt;
*&#039;&#039;&#039;Stamina 4&#039;&#039;&#039;&lt;br /&gt;
==Social==&lt;br /&gt;
*&#039;&#039;&#039;Charisma 4&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Manipulation 5&#039;&#039;&#039;&lt;br /&gt;
*Appearance 3&lt;br /&gt;
==Mental==&lt;br /&gt;
*Perception 3&lt;br /&gt;
*Intelligence 3&lt;br /&gt;
*&#039;&#039;&#039;Wits 3&#039;&#039;&#039;&lt;br /&gt;
=Abilities=&lt;br /&gt;
*&#039;&#039;&#039;Archery 3 (Firewand)&#039;&#039;&#039;&lt;br /&gt;
*Melee 2&lt;br /&gt;
*War 3&lt;br /&gt;
*&#039;&#039;&#039;Performance 5&#039;&#039;&#039;&lt;br /&gt;
*Presence 4&lt;br /&gt;
*&#039;&#039;&#039;Survival 1&#039;&#039;&#039;&lt;br /&gt;
*Lore 3&lt;br /&gt;
*Awareness 1&lt;br /&gt;
*Bureaucracy 4&lt;br /&gt;
*Linguistics 3 (High Realm, Riverspeak, Forest-tongue)&lt;br /&gt;
*Ride 1&lt;br /&gt;
*Socialize 3&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Artifact 3==&lt;br /&gt;
Southern Wind (a Plasma Tongue Longarm): A triple-barreled moonsilver alchemical firewand, intricately decorated with geometric symbols of the Kha-Khan.  Commissioned at great expense in Chiaroscuro.  Speed 6 Acc +1 Dmg. 15L Rate 1 Range 40 (maximum range) Ammo 3 Tags F&lt;br /&gt;
==Backing 3==&lt;br /&gt;
The Tri-Khan considers it prudent to defend one&#039;s own abroad.&lt;br /&gt;
==Contacts 3==&lt;br /&gt;
*A Merchant Prince in Nexus who owes Abe a favor&lt;br /&gt;
*A Realm diplomat who Abe has a beer with whenever they cross paths&lt;br /&gt;
*The head of the Morticians&#039; Order, who is aware of Carisel&#039;s imprisonment, and sympathetic&lt;br /&gt;
==Influence 3==&lt;br /&gt;
Abe is one of the most consistently successful of the Tri-Khan&#039;s ambassadors, despite having had the job for less then a decade.&lt;br /&gt;
==Mentor 2==&lt;br /&gt;
Tamuz is a wily old operator, who tries to minimize contact with the Lunars he maneuvers into positions of power in Chiaroscuro.&lt;br /&gt;
==Reputation 2==&lt;br /&gt;
Abe tries to work behind the scenes, not always successfully.&lt;br /&gt;
==Resources 3==&lt;br /&gt;
Owns a luxury apartment in downtown Chiaroscuro, which he rarely sees.&lt;br /&gt;
==Lunar Bond 1==&lt;br /&gt;
Hevenah is an enormous, mad, domineering woman.  Tracks him down every now and then and demands that they settle down together. Mystically linked though they are, Abe considers her someone to avoid.&lt;br /&gt;
=Charms=&lt;br /&gt;
==Dexterity==&lt;br /&gt;
*Second Dexterity Excellency&lt;br /&gt;
*Instinct-Driven Beast Movement&lt;br /&gt;
==Stamina==&lt;br /&gt;
*First Stamina Excellency&lt;br /&gt;
*Luna&#039;s Fortitude&lt;br /&gt;
*Ox-Body Technique (3)&lt;br /&gt;
*Southern Mastery Charm&lt;br /&gt;
==Charisma==&lt;br /&gt;
*First Charisma Excellency&lt;br /&gt;
*Rapid Speech Technique&lt;br /&gt;
*Face of the Moon Concealment&lt;br /&gt;
*Wolf Pack Goes to War*&lt;br /&gt;
*Coyote Howling Declaration*&lt;br /&gt;
==Manipulation==&lt;br /&gt;
*Second Manipulation Excellency&lt;br /&gt;
*Mirror Sight Dismay&lt;br /&gt;
*Falling Leaff Distraction&lt;br /&gt;
*Creating the Wolf Attitude&lt;br /&gt;
*Worthless Rat Degradation*&lt;br /&gt;
==Wits==&lt;br /&gt;
*First Wits Excellency&lt;br /&gt;
*Meerkat Alertness Practice&lt;br /&gt;
*Silver-Swift Retort&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;  *from Ever-Cascading Torrent of Glory&#039;&#039;&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 3&lt;br /&gt;
*Personal: 12/12&lt;br /&gt;
*Peripheral: 36/36&lt;br /&gt;
*Committed to Charms: 0&lt;br /&gt;
*Committed to artifacts: 0&lt;br /&gt;
*Willpower: 6/6&lt;br /&gt;
*Anima status:&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 3&lt;br /&gt;
*Conviction: 3&lt;br /&gt;
*Temperance: 1&lt;br /&gt;
*Valor: 2&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
Curse of the Hunted Fox:&lt;br /&gt;
The character is overcome with the desire to escape the trappings of civilization and human interaction.  He flees to the wilds, as though civilization itself were hunting him, and avoids contact with anyone who tries to interact with him on more then a primal level.&lt;br /&gt;
Partial Control:  The character tries to find somewhere isolated and exposed to the elements, such as a high rooftop or a hidden garden, and speaks to others only in short, clipped sentences.&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: &lt;br /&gt;
*Dodge DV: &lt;br /&gt;
*Parry DV:&lt;br /&gt;
*Soak: L/B/A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: &lt;br /&gt;
*Dash: &lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: &lt;br /&gt;
*Dodge MDV: &lt;br /&gt;
*Parry MDV:&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
---&lt;br /&gt;
=History=&lt;br /&gt;
Two weeks before the wedding of respected Delzhan negotiator Abe Tavin and the beautiful and intelligent Carisel, the village they were to have made their home was sacked by the forces of the First and Forsaken Lion. Among the spoils taken by the Grey Rider in the Wastes, a powerful Abyssal leading the raiders, was Carisel. Her betrothed, who had been out hunting in the canyons, returned to find the village burned, and a message from Carisel written in the ashes. He set off in pursuit of the warriors, and upon finding them, convinced them that they were lost, and that only he could guide them back to the shadowland in the Fire Mountains. In the many days of marching that followed, he sowed discord between two rival, mutinous groups of humans and ghosts, and lured one faction into an ambush by another. With the raiders distracted, he and Carisel made their escape. They had reached the red highway to Chiaroscuro when the Grey Rider found them. In that moment, in full view of the Grey Rider and his beloved, Abe exalted. Filled with a storm of new-born energy, Abe challenged the Grey Rider, and the two fought for a full day. In the end, experience won out, and the Rider cut Abe down. For reasons unknown, he spared Abe&#039;s life, but took Carisel with him back to the Thousand fortresses of the Underworld.&lt;br /&gt;
&lt;br /&gt;
Weeks later, Abe was discovered wondering in the desert by an associate of Tamuz and was brought back to Chiaroscuro, where Tamuz himself inducted him into the Changing Moon Caste. For several years, Abe worked as ambassador, openly for the Tri-Khan, and behind the scenes, for the Thousand Streams River project, slowly acquiring resources, allies, and experience. Along the way, he met a Solar called the Mufti of the Teachings of Dawn, who had also been bested and spared by the Grey Rider. Together, along with a small band of loyal Delzhan warriors, they infiltrated the Underworld. The expedition, however, met with disaster in the form a patrolling army of the First and Forsaken Lion. The Mufti of the Teachings of Dawn was slain, but once again, for reasons unknown, the Abyssal forces spared Abe Tavin, and he escaped back to the land of the living.&lt;br /&gt;
&lt;br /&gt;
Now, Abe continues his ambassadorial duties, but between negotiating trade deals and promoting obscure tribes, he plans for a second invasion of the Underworld, convinced that Carisel is still alive and waiting for him.&lt;br /&gt;
=Personality=&lt;br /&gt;
*Give at least one short paragraph&lt;br /&gt;
=Goals=&lt;br /&gt;
=Family=&lt;br /&gt;
==Each Member==&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: #&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Unspent: #&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Havrin&amp;diff=144480</id>
		<title>Havrin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Havrin&amp;diff=144480"/>
		<updated>2010-05-21T03:16:02Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the avian district of Noctis, there&#039;s a small, dusty antiques shop.  It doesn&#039;t have much of a mesh profile, but among the tight-knit community of serious relic collectors and auction houses, it&#039;s quite well known.  Every once in a while, an object that was thought to have been lost forever is quietly added to it&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
It&#039;s proprietor, Havrin, is rarely physically present.  He recovers the most valuable relics himself from ruined habitats and derelict hulks, a skill he picked up from a past life that he doesn&#039;t often talk about.  It&#039;s dangerous work, but he&#039;s earned a reputation as one the best.  More then once, a hypercorp has offered him a generous contract, which Havrin always reflexively refuses.  He bears the hypercorps no grudge, but his experiences have left him deeply cynical; he&#039;d scoff at the notion that a hypercorp could be anything other then basically sociopathic.&lt;br /&gt;
&lt;br /&gt;
For the past several years, Havrin&#039;s had an off and on romance with another corvid scavenger named Tessa.  They met at a ruined luxury resort, and every time they&#039;ve crossed paths since has been a flare of passion.  His social life apart from her consists of a few antiquarian acquaintances and the young neo-parrot he employs at his shop.  His reputation scores are somewhat lower then they could be, and he&#039;s been intending for some time to hire a professional social assistant.&lt;br /&gt;
&lt;br /&gt;
When he manages to track down ancient books, Havrin often keeps them for himself.  There&#039;s something he&#039;s trying to figure out about old books; reading a work created by a species he still finds mysterious, from a time when his ancestors were still animals, he catches glimpses of a philosophical or artistic notion he can&#039;t quite place; Like many neo-avians, Havrin isn&#039;t comfortable unless he&#039;s endlessly searching for something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:havrin.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recruitment to Firewall:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Havrin once participated in a particularly large and well-funded expedition to recover a cultural time capsule buried outside Paris. Avoiding the Interdiction with a few (rumored) high-level bribes, the expedition set down in the ruined city&#039;s suburbs, erected an extensive base camp, and sent out scouting parties. Havrin was assigned to one such party. Several hours into the reconnaissance, his team lost all contact with the base camp, and then, one by one, the other scouts. Wisely, they immediately went to ground and started improvising defenses.&lt;br /&gt;
&lt;br /&gt;
Several weeks later, a search-and-rescue mission found them holed up in on old bunker with a clever makeshift cornucopia machine and a number of valuable relics. No trace of the rest of the expedition was ever discovered.&lt;br /&gt;
&lt;br /&gt;
The entire team was recruited by Firewall as soon as they got out of security quarantine. Havrin still has nightmares.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Name: Havrin&lt;br /&gt;
*Occupation: Scavenger, Antiques Dealer, Firewall Sentinel&lt;br /&gt;
*Background: Uplift&lt;br /&gt;
*Faction: Mercurial&lt;br /&gt;
*Gender Identity: Male&lt;br /&gt;
*Age: 27&lt;br /&gt;
*Morph: Neo-Avian&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Motivations=&lt;br /&gt;
*+Curiosity&lt;br /&gt;
*+Literature&lt;br /&gt;
*-Hypercorps&lt;br /&gt;
=Aptitudes=&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width: 400px; height: 66px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stat &lt;br /&gt;
| Base&lt;br /&gt;
| Morph Bonus &lt;br /&gt;
| Total&lt;br /&gt;
|-&lt;br /&gt;
| Cognition&lt;br /&gt;
| 20&lt;br /&gt;
|  &lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Coordination &lt;br /&gt;
| 15 &lt;br /&gt;
| 05 &lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Intuition&lt;br /&gt;
| 20&lt;br /&gt;
| 05&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Reflexes&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Savvy&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Somatics&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Willpower&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
*Aptitude Max: 25&lt;br /&gt;
*Lucidity: 30&lt;br /&gt;
*Durability: 20&lt;br /&gt;
*Trauma Threshold: 6&lt;br /&gt;
*Wound: 4&lt;br /&gt;
*Death: 30&lt;br /&gt;
*Insanity Rating: 60&lt;br /&gt;
*Initiative: 100&lt;br /&gt;
*Speed: 2&lt;br /&gt;
*Melee: 1d10&lt;br /&gt;
*Armor, Energy: 2&lt;br /&gt;
*Armor, Kinetic: 3&lt;br /&gt;
*Moxie: 5&lt;br /&gt;
*Creds: 8000&lt;br /&gt;
=Reputation=&lt;br /&gt;
*@-rep: 5&lt;br /&gt;
*c-rep: 10&lt;br /&gt;
*f-rep: 10&lt;br /&gt;
*g-rep: 5&lt;br /&gt;
*i-rep: 10&lt;br /&gt;
*r-rep: 10&lt;br /&gt;
=Traits=&lt;br /&gt;
==Ego==&lt;br /&gt;
*Expert&lt;br /&gt;
*Situational Awareness&lt;br /&gt;
==Morph==&lt;br /&gt;
=Implants=&lt;br /&gt;
Basic Biomods, Basic Mesh Inserts, Cortical Stack, Cyberbrain, Direction Sense, Enhanced Smell, Enhanced Vision, Eidetic Memory, Adrenal Boost, Bioweave Armor (light), Chameleon Skin, Endocrine Control, Prehensile Tail, Vacuum Sealing, Anti-Glare, Electrical Sense, Radiation Sense, T-Ray Emitter, Dead Switch, Emergency Farcaster, Mnemonic Augmentation, Oxygen Reserve, Reflex Booster, Medichines, Mental Speed, Nanophage, Oracle, Skillware, Wrist-Mounted Tools&lt;br /&gt;
=Equipment=&lt;br /&gt;
Laser/Microwave Link, Radio Booster, Fabber, Disassembly Tools, Mobile Lab, (15x) Specimen Container, (5x) Superthermite Charges, Backup Insurance (low), Standard Muse, Thruster Pack, (4x) Speck&lt;br /&gt;
=Skills=&lt;br /&gt;
*Academics: History: 50&lt;br /&gt;
*Academics: Literature: 60&lt;br /&gt;
*Academics: Media: 40&lt;br /&gt;
*Demolitions; 40&lt;br /&gt;
*Flight (Confined Spaces): 80(90)&lt;br /&gt;
*Fray: 60&lt;br /&gt;
*Infiltration: 70&lt;br /&gt;
*Infosec: 70&lt;br /&gt;
*Interest: relics: 60&lt;br /&gt;
*Interest: philosophy (obscure): 30(40)&lt;br /&gt;
*Interfacing: 35&lt;br /&gt;
*Investigation: 55&lt;br /&gt;
*Language: English: 95&lt;br /&gt;
*Language: Mandarin: 55&lt;br /&gt;
*Language: Spanish: 55&lt;br /&gt;
*Navigation: 60&lt;br /&gt;
*Networking: Autonomists	30&lt;br /&gt;
*Perception: 80&lt;br /&gt;
*Pilot: Aircraft	30&lt;br /&gt;
*Pilot: Spacecraft: 50&lt;br /&gt;
*Profession: Scavenger: 90&lt;br /&gt;
*Profession: Antiques Dealer: 30&lt;br /&gt;
*Research: 40&lt;br /&gt;
*Scrounging: 85&lt;br /&gt;
*Unarmed Combat (talons): 35(45)&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Havrin&amp;diff=144479</id>
		<title>Havrin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Havrin&amp;diff=144479"/>
		<updated>2010-05-21T03:11:16Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: Created page with &amp;#039;In the avian district of Noctis, there&amp;#039;s a small, dusty antiques shop.  It doesn&amp;#039;t have much of a mesh profile, but among the tight-knit community of serious relic collectors and…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the avian district of Noctis, there&#039;s a small, dusty antiques shop.  It doesn&#039;t have much of a mesh profile, but among the tight-knit community of serious relic collectors and auction houses, it&#039;s quite well known.  Every once in a while, an object that was thought to have been lost forever is quietly added to it&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
It&#039;s proprietor, Havrin, is rarely physically present.  He recovers the most valuable relics himself from ruined habitats and derelict hulks, a skill he picked up from a past life that he doesn&#039;t often talk about.  It&#039;s dangerous work, but he&#039;s earned a reputation as one the best.  More then once, a hypercorp has offered him a generous contract, which Havrin always reflexively refuses.  He bears the hypercorps no grudge, but his experiences have left him deeply cynical; he&#039;d scoff at the notion that a hypercorp could be anything other then basically sociopathic.&lt;br /&gt;
&lt;br /&gt;
For the past several years, Havrin&#039;s had an off and on romance with another corvid scavenger named Tessa.  They met at a ruined luxury resort, and every time they&#039;ve crossed paths since has been a flare of passion.  His social life apart from her consists of a few antiquarian acquaintances and the young neo-parrot he employs at his shop.  His reputation scores are somewhat lower then they could be, and he&#039;s been intending for some time to hire a professional social assistant.&lt;br /&gt;
&lt;br /&gt;
When he manages to track down ancient books, Havrin often keeps them for himself.  There&#039;s something he&#039;s trying to figure out about old books; reading a work created by a species he still finds mysterious, from a time when his ancestors were still animals, he catches glimpses of a philosophical or artistic notion he can&#039;t quite place; Like many neo-avians, Havrin isn&#039;t comfortable unless he&#039;s endlessly searching for something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:havrin.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recruitment to Firewall:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Havrin once participated in a particularly large and well-funded expedition to recover a cultural time capsule buried outside Paris. Avoiding the Interdiction with a few (rumored) high-level bribes, the expedition set down in the ruined city&#039;s suburbs, erected an extensive base camp, and sent out scouting parties. Havrin was assigned to one such party. Several hours into the reconnaissance, his team lost all contact with the base camp, and then, one by one, the other scouts. Wisely, they immediately went to ground and started improvising defenses.&lt;br /&gt;
&lt;br /&gt;
Several weeks later, a search-and-rescue mission found them holed up in on old bunker with a clever makeshift cornucopia machine and a number of valuable relics. No trace of the rest of the expedition was ever discovered.&lt;br /&gt;
&lt;br /&gt;
The entire team was recruited by Firewall as soon as they got out of security quarantine. Havrin still has nightmares.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Name: Havrin&lt;br /&gt;
*Occupation: Scavenger, Antiques Dealer, Firewall Sentinel&lt;br /&gt;
*Background: Uplift&lt;br /&gt;
*Faction: Mercurial&lt;br /&gt;
*Gender Identity: Male&lt;br /&gt;
*Age: 30&lt;br /&gt;
*Morph: Neo-Avian&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Motivations=&lt;br /&gt;
*+Curiosity&lt;br /&gt;
*+Literature&lt;br /&gt;
*-Hypercorps&lt;br /&gt;
=Aptitudes=&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width: 400px; height: 66px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stat &lt;br /&gt;
| Base&lt;br /&gt;
| Morph Bonus &lt;br /&gt;
| Total&lt;br /&gt;
|-&lt;br /&gt;
| Cognition&lt;br /&gt;
| 20&lt;br /&gt;
|  &lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Coordination &lt;br /&gt;
| 15 &lt;br /&gt;
| 05 &lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Intuition&lt;br /&gt;
| 20&lt;br /&gt;
| 05&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Reflexes&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Savvy&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Somatics&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Willpower&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
*Aptitude Max: 25&lt;br /&gt;
*Lucidity: 30&lt;br /&gt;
*Durability: 20&lt;br /&gt;
*Trauma Threshold: 6&lt;br /&gt;
*Wound: 4&lt;br /&gt;
*Death: 30&lt;br /&gt;
*Insanity Rating: 60&lt;br /&gt;
*Initiative: 100&lt;br /&gt;
*Speed: 2&lt;br /&gt;
*Melee: 1d10&lt;br /&gt;
*Armor, Energy: 2&lt;br /&gt;
*Armor, Kinetic: 3&lt;br /&gt;
*Moxie: 5&lt;br /&gt;
*Creds: 8000&lt;br /&gt;
=Reputation=&lt;br /&gt;
*@-rep: 5&lt;br /&gt;
*c-rep: 10&lt;br /&gt;
*f-rep: 10&lt;br /&gt;
*g-rep: 5&lt;br /&gt;
*i-rep: 10&lt;br /&gt;
*r-rep: 10&lt;br /&gt;
=Traits=&lt;br /&gt;
==Ego==&lt;br /&gt;
*Expert&lt;br /&gt;
*Situational Awareness&lt;br /&gt;
==Morph==&lt;br /&gt;
=Implants=&lt;br /&gt;
Basic Biomods, Basic Mesh Inserts, Cortical Stack, Cyberbrain, Direction Sense, Enhanced Smell, Enhanced Vision, Eidetic Memory, Adrenal Boost, Bioweave Armor (light), Chameleon Skin, Endocrine Control, Prehensile Tail, Vacuum Sealing, Anti-Glare, Electrical Sense, Radiation Sense, T-Ray Emitter, Dead Switch, Emergency Farcaster, Mnemonic Augmentation, Oxygen Reserve, Reflex Booster, Medichines, Mental Speed, Nanophage, Oracle, Skillware, Wrist-Mounted Tools&lt;br /&gt;
=Equipment=&lt;br /&gt;
Laser/Microwave Link, Radio Booster, Fabber, Disassembly Tools, Mobile Lab, (15x) Specimen Container, (5x) Superthermite Charges, Backup Insurance (low), Standard Muse, Thruster Pack, (4x) Speck&lt;br /&gt;
=Skills=&lt;br /&gt;
*Academics: History: 50&lt;br /&gt;
*Academics: Literature: 60&lt;br /&gt;
*Academics: Media: 40&lt;br /&gt;
*Demolitions; 40&lt;br /&gt;
*Flight (Confined Spaces): 80(90)&lt;br /&gt;
*Fray: 60&lt;br /&gt;
*Infiltration: 70&lt;br /&gt;
*Infosec: 70&lt;br /&gt;
*Interest: relics: 60&lt;br /&gt;
*Interest: philosophy (obscure): 30(40)&lt;br /&gt;
*Interfacing: 35&lt;br /&gt;
*Investigation: 55&lt;br /&gt;
*Language: English: 95&lt;br /&gt;
*Language: Mandarin: 55&lt;br /&gt;
*Language: Spanish: 55&lt;br /&gt;
*Navigation: 60&lt;br /&gt;
*Networking: Autonomists	30&lt;br /&gt;
*Perception: 80&lt;br /&gt;
*Pilot: Aircraft	30&lt;br /&gt;
*Pilot: Spacecraft: 50&lt;br /&gt;
*Profession: Scavenger: 90&lt;br /&gt;
*Profession: Antiques Dealer: 30&lt;br /&gt;
*Research: 40&lt;br /&gt;
*Scrounging: 85&lt;br /&gt;
*Unarmed Combat (talons): 35(45)&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Havrin.jpg&amp;diff=144477</id>
		<title>File:Havrin.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Havrin.jpg&amp;diff=144477"/>
		<updated>2010-05-21T02:18:31Z</updated>

		<summary type="html">&lt;p&gt;Artifex0: Neo-Avian Eclipse Phase Character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Neo-Avian Eclipse Phase Character&lt;/div&gt;</summary>
		<author><name>Artifex0</name></author>
	</entry>
</feed>