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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Asen+G</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Asen+G"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Asen_G"/>
	<updated>2026-05-15T04:44:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TQCtSB:Alvaro&amp;diff=266629</id>
		<title>TQCtSB:Alvaro</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TQCtSB:Alvaro&amp;diff=266629"/>
		<updated>2014-07-04T19:49:03Z</updated>

		<summary type="html">&lt;p&gt;Asen G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{table}} border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; width=&amp;quot;800&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #f0e6d2; font-size: large;&amp;quot; | &#039;&#039;&#039;Don Alvaro&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;200&amp;quot; | [[File:Alvaro-2.jpg]] || style=&amp;quot;text-align: justify;&amp;quot; valign=&amp;quot;top&amp;quot; width=&amp;quot;600&amp;quot; | Like many of not most Ondalans, Alvaro is carrying his mother&#039;s name for family name. He adds Muezina on account of a great dead by great-grandmother, peformed in war. According to the Ondalan edict that grants it, it preceeds the family name.&lt;br /&gt;
&lt;br /&gt;
A good Asrian, Alvaro had gone to war with the desert-born pirates on their own arena: In The Sea. Serving his country and faith, as a man ought to, he served under a well-known privateer, Captainess Dos Ortega, in the abordages. She took some liking to him - he probably reminded her of her grandchildren - and taught him about the cutlass. Her teachings saved his life in the sea, and later destroyed it...at least so it seemed.&lt;br /&gt;
&lt;br /&gt;
Still, he had to run from his country when he inadvertently killed his opponent in a duel, after being accused of cheating his fiancee with another man. To prove his innocence, he faced the accuser with live steel. Too bad the first blood was coming from his accuser&#039;s throat, but the instincts of the naval fighter took momentarily over. Even worse, the chirurgeon didn&#039;t manage (or didn&#039;t want to manage) to stop the blood.&lt;br /&gt;
&lt;br /&gt;
To add insult to injury, he didn&#039;t even like the man he was accused of having an illicit liaison with (nor any other man, but nobody believed THAT). Alvaro is still wondering who started the rumour, too...but he had to defend his name upon hearing it, and then he had to run. This is, for now, a mystery.&lt;br /&gt;
&lt;br /&gt;
And he still had to run. In the eyes of the law, whether kin to the royal family or not, it was still a murder during a duel. So here he is, in Gallinea, looking for opportunity and a lawyers skilled enough to make his case and create new precedent. And for money to pay such a specialist. All of which should be acquired without sullying his honour further. A fugitive noble is still a noble!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; width=&amp;quot;800&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #f0e6d2; font-size: large;&amp;quot; | &#039;&#039;&#039;Classes &amp;amp; Advancement&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;400&amp;quot; | &#039;&#039;&#039;Courtier&#039;&#039;&#039; || width=&amp;quot;400&amp;quot; | &#039;&#039;&#039;Privateer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Royal [d12] || Soldier [d6]&lt;br /&gt;
|-&lt;br /&gt;
| Competency Die [d6] || Yield Limit 9&lt;br /&gt;
|-&lt;br /&gt;
| XP Earned 0 || XP Spent 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; width=&amp;quot;800&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #f0e6d2; font-size: large;&amp;quot; | &#039;&#039;&#039;Character Details&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;200&amp;quot; | Gender: || width=&amp;quot;200&amp;quot; | Male || width=&amp;quot;200&amp;quot; | Sexuality: || width=&amp;quot;200&amp;quot; | Hetero&lt;br /&gt;
|-&lt;br /&gt;
| Height: || 6&#039;2&amp;quot; || Weight: || 240 lbs.&lt;br /&gt;
|-&lt;br /&gt;
| Hair Color: || Black, wavy || Eye Color: || Green&lt;br /&gt;
|-&lt;br /&gt;
| Age: || 18 || Birthstone: || Bloodstone&lt;br /&gt;
|-&lt;br /&gt;
| Nationality: || Ondalan || Religion: || Asrian&lt;br /&gt;
|-&lt;br /&gt;
| Occupation: || Fugitive Bladeslinger With Royal Blood || Residence: || Where The Wind Takes Him&lt;br /&gt;
|-&lt;br /&gt;
| Affiliation: || The Queen&#039;s Cavaliers || Reputation: || Bloody-Handed Duelist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; width=&amp;quot;800&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #f0e6d2; font-size: large;&amp;quot; | &#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;200&amp;quot; | [ ] Albian || width=&amp;quot;200&amp;quot; | [ ] Ekalian || width=&amp;quot;200&amp;quot; | [x] Gallinean || width=&amp;quot;200&amp;quot; | [x] Ifrani&lt;br /&gt;
|-&lt;br /&gt;
| [ ] Old Qartan || [X] Ondalese (n) || [ ] Talanian  || [ ] Varendish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; width=&amp;quot;800&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #f0e6d2; font-size: large;&amp;quot; | &#039;&#039;&#039;Passions &amp;amp; Personifications&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;400&amp;quot; | [d12] Pride || width=&amp;quot;400&amp;quot; | Captainess Dos Ortega, whom I want to be proud of me&lt;br /&gt;
|-&lt;br /&gt;
| [d10] Lust || The portrait of the queen when young&lt;br /&gt;
|-&lt;br /&gt;
| [d8] Love || My Fiancée&lt;br /&gt;
|-&lt;br /&gt;
| [d6] Justice || The person I had slain to prove not being guilty of cheating&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; width=&amp;quot;800&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #f0e6d2; font-size: large;&amp;quot; | &#039;&#039;&#039;Attributes, Skills, &amp;amp; Specialties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;200&amp;quot; | &#039;&#039;&#039;Competency&#039;&#039;&#039; [d6] || width=&amp;quot;200&amp;quot; | &#039;&#039;&#039;Verve&#039;&#039;&#039; [d10] || width=&amp;quot;200&amp;quot; | &#039;&#039;&#039;Affinity&#039;&#039;&#039; [d8] || width=&amp;quot;200&amp;quot; | &#039;&#039;&#039;Guile&#039;&#039;&#039; [d6]&lt;br /&gt;
|-&lt;br /&gt;
| [ ] Clockworks || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [x] Defense || Parry +2 || Block +1 || Dodge +1&lt;br /&gt;
|-&lt;br /&gt;
| [x] Dueling || Lunge +1 || || Feint +1&lt;br /&gt;
|-&lt;br /&gt;
| [x] Education || || Society +2 || Arts +1&lt;br /&gt;
|-&lt;br /&gt;
| [x] Initiative || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [x] Interaction || || Negotiate +1 || Deceive +1&lt;br /&gt;
|-&lt;br /&gt;
| [ ] Magicks || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [ ] Medicine || || || &lt;br /&gt;
|-&lt;br /&gt;
| [x] Military || || Aim +1 || &lt;br /&gt;
|-&lt;br /&gt;
| [x] Nature || Explore +1 || || &lt;br /&gt;
|-&lt;br /&gt;
| [x] Observation ||  || Intuition +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| [x] Streetwise || || || Conspire +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; width=&amp;quot;800&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #f0e6d2; font-size: large;&amp;quot; | &#039;&#039;&#039;Style Maneuvers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;200&amp;quot; | Add Dodge to Parry: || width=&amp;quot;600&amp;quot; | When using a cutlass, spend 1 Style Point to add Dodge dice to a Parry roll&lt;br /&gt;
|-&lt;br /&gt;
| Maximize Social Rank: || Spend 1 Style Point to set the value of one Social Rank die to its maximum value before rolling.&lt;br /&gt;
|-&lt;br /&gt;
| Add Conspire to Block: || When fighting with a rapier in one hand and a dagger in the other &lt;br /&gt;
hand, spend 1 Style Point to add Conspire dice to a Block roll.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; width=&amp;quot;800&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #f0e6d2; font-size: large;&amp;quot; | &#039;&#039;&#039;Weapon &amp;amp; Armor Prowess&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;400&amp;quot; | &#039;&#039;&#039;Weapons&#039;&#039;&#039; || width=&amp;quot;400&amp;quot; | &#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [x] Knife [d6] || [x] Leather Jerkin [d6]&lt;br /&gt;
|-&lt;br /&gt;
| [x] Sword [d8] || [ ] Steel Breastplate [d10]&lt;br /&gt;
|-&lt;br /&gt;
| [ ] Pike [d10] || [ ] Buckler [d8]&lt;br /&gt;
|-&lt;br /&gt;
| [ ] Quarterstaff [d6] ||&lt;br /&gt;
|-&lt;br /&gt;
| [ ] Bow [d6] ||&lt;br /&gt;
|-&lt;br /&gt;
| [ ] Crossbow [d8] ||&lt;br /&gt;
|-&lt;br /&gt;
| [x] Pistol [d6] ||&lt;br /&gt;
|-&lt;br /&gt;
| [x] Musket [d10] ||&lt;br /&gt;
|-&lt;br /&gt;
| [x] Cannon [d12] ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; width=&amp;quot;800&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #f0e6d2; font-size: large;&amp;quot; | &#039;&#039;&#039;Wealth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;200&amp;quot; | Wealth Pool: || width=&amp;quot;600&amp;quot; | [d10] [d6] [d6]&lt;br /&gt;
|-&lt;br /&gt;
| Barter Dice: || &lt;br /&gt;
|-&lt;br /&gt;
| Rewards: ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; width=&amp;quot;800&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #f0e6d2; font-size: large;&amp;quot; | &#039;&#039;&#039;Weapons, Armor, &amp;amp; Other Equipment&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;200&amp;quot; | Rapier  || width=&amp;quot;600&amp;quot; | Weapon [d8]&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;200&amp;quot; | Cutlass  || width=&amp;quot;600&amp;quot; | Weapon [d8]&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;200&amp;quot; | Dagger  || width=&amp;quot;600&amp;quot; | Weapon [d6]&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;200&amp;quot; | Riding Horse  || width=&amp;quot;600&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Leather Jerkin || Armor [d6]&lt;br /&gt;
|-&lt;br /&gt;
| Corsair Outfit || &lt;br /&gt;
|-&lt;br /&gt;
| Courtly Outfit || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; width=&amp;quot;800&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #f0e6d2; font-size: large;&amp;quot; | &#039;&#039;&#039;Corsair Uniform&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;200&amp;quot; | &#039;&#039;&#039;Body&#039;&#039;&#039; || width=&amp;quot;200&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039; || width=&amp;quot;200&amp;quot; | &#039;&#039;&#039;Color&#039;&#039;&#039; || width=&amp;quot;200&amp;quot; | &#039;&#039;&#039;Charm/Armor Die&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Head || Tricorn || Tenne ||&lt;br /&gt;
|-&lt;br /&gt;
| Chest || Leather Jerkin || Or || Armor [d6], Parry Charmwoven [d12]&lt;br /&gt;
|-&lt;br /&gt;
| Arms || Craftsman Gloves || Tenne || &lt;br /&gt;
|-&lt;br /&gt;
| Legs || Breeches || Sable ||&lt;br /&gt;
|-&lt;br /&gt;
| Feet || Boots || Sable || &lt;br /&gt;
|-&lt;br /&gt;
| Shoulders ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; width=&amp;quot;800&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #f0e6d2; font-size: large;&amp;quot; | &#039;&#039;&#039;Courtly Outfit&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;200&amp;quot; | &#039;&#039;&#039;Body&#039;&#039;&#039; || width=&amp;quot;200&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039; || width=&amp;quot;200&amp;quot; | &#039;&#039;&#039;Color&#039;&#039;&#039; || width=&amp;quot;200&amp;quot; | &#039;&#039;&#039;Charm/Armor Die&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Head || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Chest ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Arms || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Legs ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Feet ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Shoulders || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}} border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;6&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; width=&amp;quot;800&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: large;&amp;quot; | [[The_Queen%27s_Cavaliers:_The_Seventeenth_Bridge | &#039;&#039;&#039;Back to Campaign Home&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Against_the_Black_Lotus:Wan_Yi_Hou&amp;diff=264417</id>
		<title>Against the Black Lotus:Wan Yi Hou</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Against_the_Black_Lotus:Wan_Yi_Hou&amp;diff=264417"/>
		<updated>2014-05-23T18:57:45Z</updated>

		<summary type="html">&lt;p&gt;Asen G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Wan Yi Hou&amp;lt;br&amp;gt;&lt;br /&gt;
Male&amp;lt;br&amp;gt;&lt;br /&gt;
Archetype: Scholar&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Chess Master Warrior&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bio: Wan&#039;s father was a Yun. A Yun who left the Yun lands because of an woman, and exchanged the life of a xia for that of a peasant because of her.&amp;lt;br&amp;gt;&lt;br /&gt;
Needless to say, other Yun believed him mad. His son believes his father was right, and studied dutifully the Chinese classics and, at his father&#039;s insistence, some martial skills. He preferred his mother&#039;s style, which made the best use of his quick mind and tactical ability, and his father&#039;s teachings of the Six-Armed Demon Gof, Chi cultivation, and riding.&amp;lt;br&amp;gt;&lt;br /&gt;
Luckily, his father and mother had had exactly the same preferences as younger xia warriors - and he was probably going to follow their example even more, and give up on the life in the Wulin. His neighbours didn&#039;t like Yun too much, but since nobody argues with a family of xia, life in the village wasn&#039;t so bad.&amp;lt;br&amp;gt;&lt;br /&gt;
Still, he made friends with some Sword Heretics, which defeated him to show him Dao of the Sword, and with some Daoist heretics, with whom he was in complete agreement. He met a heretical Small Forest priestess, and was impressed by her cultivation. Her example inspired him to strive more to follow Dao.&amp;lt;br&amp;gt;&lt;br /&gt;
That&#039;s probably how he remained in the Wulin, although he had been eyeing the exams for gouvernment position...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Until that fateful day when he swore revenge on one of the Banes of the Wulin!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Black Sheep (as per the Yun loresheet)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1: Calm Heart Skill&amp;lt;br&amp;gt;&lt;br /&gt;
•You have a +5 bonus to Awareness or Wu Wei.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2: All-Seeing Eye of God&amp;lt;br&amp;gt;&lt;br /&gt;
•When rolling to Dodge, you may substitute your external style’s basic Footwork bonus with either your Awareness or Wu Wei skill bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3: Clarity in Openness&amp;lt;br&amp;gt;&lt;br /&gt;
•You have a +10 bonus to any single Skill check.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4: Yielding to Adversity&amp;lt;br&amp;gt;&lt;br /&gt;
•In an opposed roll, re-roll your entire Lake.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5: Erasing the Concept of Emptiness&amp;lt;br&amp;gt;&lt;br /&gt;
•Make an Awareness check as a minor action on the initiative roll, and choose a target.&amp;lt;br&amp;gt;&lt;br /&gt;
•Later within this same round, if you get a Rippling roll against that target, you may forgo rolling and instead treat the result of the Awareness check as the result of the Rippling roll. The target may still use Chi Aura to resist it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
External: White and Black Stones Blade&amp;lt;br&amp;gt;&lt;br /&gt;
Paired, Staff, Sword&lt;br /&gt;
&lt;br /&gt;
Speed: +5/+5=10 Unarmed&amp;lt;br&amp;gt;&lt;br /&gt;
Footwork: +5/+5=10 Unarmed&amp;lt;br&amp;gt;&lt;br /&gt;
Strike: +15 (10+Weapon: due to Secret, he is always having this bonus, whether using Staff or Unarmed)&amp;lt;br&amp;gt;&lt;br /&gt;
Damage: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Block: +5 /+5=10 if using Staff&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Can Flow dice set from River for Secondary attack (regardless of weapon)&amp;lt;br&amp;gt;&lt;br /&gt;
Unarmed: Can Focus on Breath with single die.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Qualities: Where many Kung Fu styles rely on intuition and instinct, White and Black Stone trains its practitioners to fight using intellect. Named for the game of go, this style imagines fighting as a tactical game, with strategies that can be mastered and countered in turn. White and Black Stones is neither passive nor aggressive, attacking and defending simultaneously in its complex stances and weapon patterns. It seeks out vulnerability and weakness. While White and Black Stones will take an opportunity for a one-shot kill if it presented, it does not seek such opportunities out; rather, it seeks to prolong the fight, compounding the incremental advantage of its strategies.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Laughs At: White and Black Stones laughs at simple styles and straightforwards styles, whose attacks and defenses are easy to predict. It also laughs at trickery, as it’s razor-keen insight penetrates deception with ease.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fears: White and Black Stones fears the passionate and the mad. As the style focuses on strategy and foresight, madmen and fools who fight without tactics or technique can confound the style’s many plans. White and Black Stones also knows that even a momentary delay in formulating a counter-tactic can be lethal, so it fears any circumstance or condition that could inhibit its ability to think clearly.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No known techniques yet&amp;lt;br&amp;gt;&lt;br /&gt;
Skills:&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness 5&amp;lt;br&amp;gt;&lt;br /&gt;
Wu Wei 10&amp;lt;br&amp;gt;&lt;br /&gt;
Politics 5&amp;lt;br&amp;gt;&lt;br /&gt;
Tactics 10&amp;lt;br&amp;gt;&lt;br /&gt;
Survival 5 (Yun Territory)&amp;lt;br&amp;gt;&lt;br /&gt;
Learning 10 (Chi Breath)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Arts:&amp;lt;br&amp;gt;&lt;br /&gt;
(As per Scholar+Skills)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ultimate Prediction Technique&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapon: Staff&amp;lt;br&amp;gt;&lt;br /&gt;
Cultivation 31&amp;lt;br&amp;gt;&lt;br /&gt;
Normal Chi 12 (+10 Cultivation - 2 Cultivation left to raising Chi).&amp;lt;br&amp;gt;&lt;br /&gt;
Destiny 20/20 spent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Entanglement 15/15 spent:&amp;lt;br&amp;gt;&lt;br /&gt;
Yun clan&amp;lt;br&amp;gt;&lt;br /&gt;
Status 3 (Member of the Yun clan/Lord of the Land in Yun lands)&amp;lt;br&amp;gt;&lt;br /&gt;
Six-Armed Demon God&amp;lt;br&amp;gt;&lt;br /&gt;
Daoism&amp;lt;br&amp;gt;&lt;br /&gt;
Dao Virtue&amp;lt;br&amp;gt;&lt;br /&gt;
Status 1 (Quiet Yun guy of the Mountain Shadow village)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Dao 3&amp;lt;br&amp;gt;&lt;br /&gt;
Bao 2&amp;lt;br&amp;gt;&lt;br /&gt;
Ba 3&amp;lt;br&amp;gt;&lt;br /&gt;
Kuan 3&amp;lt;br&amp;gt;&lt;br /&gt;
Yi 3&amp;lt;br&amp;gt;&lt;br /&gt;
Chou 2&amp;lt;br&amp;gt;&lt;br /&gt;
Xin 3&amp;lt;br&amp;gt;&lt;br /&gt;
Zhong 3&amp;lt;br&amp;gt;&lt;br /&gt;
Si 2&amp;lt;br&amp;gt;&lt;br /&gt;
Chan 1&amp;lt;br&amp;gt;&lt;br /&gt;
Hen 1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lake 7&amp;lt;br&amp;gt;&lt;br /&gt;
River2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Joss:&amp;lt;br&amp;gt;&lt;br /&gt;
0 Corrupt&amp;lt;br&amp;gt;&lt;br /&gt;
1 Chivalrous&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yuan_Yi_Lung&amp;diff=262279</id>
		<title>Yuan Yi Lung</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yuan_Yi_Lung&amp;diff=262279"/>
		<updated>2014-04-08T16:39:23Z</updated>

		<summary type="html">&lt;p&gt;Asen G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Yuan Yi Lung&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Orientation:&#039;&#039;&#039; Straight&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039;&lt;br /&gt;
Both of his parents (one of them being the daughter of an Imperial concubine) are alive and love him. He&#039;s also got younger sister, who hates his guts, and a younger brother who loves him. She might be hating him for his refusal to marry - it&#039;s likely that&#039;s harming her own marriage prospects, or at least delaying them. That might well be the reason his brother loves him, though!&amp;lt;br&amp;gt;&lt;br /&gt;
To this day, he has only ever had one serious lover: Kao Xue Lin. She still loves him, and he loves her back.&amp;lt;br&amp;gt;&lt;br /&gt;
Trouble is, she&#039;s from the family of traders and he met her in the teahouse of her family - just next to the Blue Lotus - while his guards were beating some rowdy customers which were causing trouble due to their lack of good manners.&amp;lt;br&amp;gt;&lt;br /&gt;
Of course, that had to be settled, but he managed to strike a deal with the 38 Dragons to have the teahouse under their protection. They struck a deal on their own with the Triad, he guesses - but he refuses to associate with the Motherless Killers. He made friends among the 38 dragons,though,proving that loyalty might exist even among criminals. It&#039;s just better not to count on it.&lt;br /&gt;
Yet, that single glance, exchanged long ago, had lead to a love blossoming...&amp;lt;br&amp;gt;&lt;br /&gt;
Trouble is, he couldn&#039;t take the guards along when sneaking away. And most importantly, much as he tried to hide, they captured him once and his parents expressed their disapproval of his choice in no uncertain terms. After that, he sought the advice of a diviner, which lead him to meeting... a nature spirit. She was benevolent to his plight and taught him to sneak like a spirit - with no kung-fu yet - but when he yearned to learn more, she arranged for him to meet a Sifu.&amp;lt;br&amp;gt;&lt;br /&gt;
His Sifu was quite unconventional, a heretical Buddhist monk nicknamed Heaven Dragon, who fought ruthlessly, drank and professed that fighting is the way to freedom from illusions. Not insisting on many of the formal requirements of student-teacher relationship - &#039;cause I&#039;m not becoming like father to you, kid - they became fast friends instead.&amp;lt;br&amp;gt;&lt;br /&gt;
His parents reasoned that this was better than seeing a low-born girl, and silently endured their trips and drunken revelries. The guards never caught him again! Not last because of the help of a good-hearted courtesan. He owes a lot to the Water Fairy!&amp;lt;br&amp;gt;&lt;br /&gt;
Heaven Dragon had also two female students who hated the young man, much as he tried to persuade them otherwise - possibly they were afraid he&#039;s getting closer to his teacher than them, and might receive his powerful secret technique known as the One Under Heavens Wise Palm of Justice!&amp;lt;br&amp;gt;&lt;br /&gt;
Any rumours that he or the teacher might have had some short-lived relationships with one or both of them, or any other insinuations, are purely insinuations and should be treated as such! Not that it would stop people from talking, but he doesn&#039;t like his reputation being tarnished and always denies it vigorously.&amp;lt;br&amp;gt;&lt;br /&gt;
He has met interesting people. The sick gambler needed help, and Yuan tried to be close whenever he might need it. The Iron Butterfly... he respects her, and admires her kung-fu. He also hopes she respects him as well, for helping the common people himself.&amp;lt;br&amp;gt;&lt;br /&gt;
And then his teacher was killed. Even if he never formally acknowledged him as a student, he was a friend.&amp;lt;br&amp;gt;&lt;br /&gt;
And friends are avenged, whether you have learned the whole style or just half of it. So here he is, in the Drunken Dragon Inn, enjoying the performance of the Sisters, yet looking for clues and allies.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspects:&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Loyalty Unto Death And Beyond, If Need Be&amp;lt;br&amp;gt;&lt;br /&gt;
I Vowed To Be Together With Xuělín And They Want Me To Marry Some Bitch&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden Off-Shoot Of The Imperial Family, Learning Tricks From Fu River Zhong&amp;lt;br&amp;gt;&lt;br /&gt;
A Nature Spirit Taught Me To Hide, A Water Fairy Helps Me To Do It&amp;lt;br&amp;gt;&lt;br /&gt;
Kind and Understanding, And Iron Butterfly Ping Is A Kindred Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Empathy 4&amp;lt;br&amp;gt;&lt;br /&gt;
Resources 3, Stealth 3&amp;lt;br&amp;gt;&lt;br /&gt;
Rapport 2, Ahletics 2, Fight 2&amp;lt;br&amp;gt;&lt;br /&gt;
Deceive 1, Contacts 1, Will 1, Chi 1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Techniques:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Lightning Dragon Form&amp;lt;br&amp;gt;&lt;br /&gt;
Ligthning Crosses The Sky&amp;lt;br&amp;gt;&lt;br /&gt;
Lightning Splits The Tree&amp;lt;br&amp;gt;&lt;br /&gt;
Lightning Strikes Without Pause&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
Imperial Scion: Use Resources instead of Will to defend against Provoke or Rapport attacks from those of the Shenli&amp;lt;br&amp;gt;&lt;br /&gt;
Sneaky: Get +2 to Stealth for the purposes of Creating Advantages when they didn&#039;t have eye contact with him at the beginning&amp;lt;br&amp;gt;&lt;br /&gt;
Golden Bell Training: Get+2 to rolls to Create Chi Armour&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh 2&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
FPs:2&amp;lt;br&amp;gt;&lt;br /&gt;
To The Main Wiki Page! [http://wiki.rpg.net/index.php/Drunken_Dragon_Tales#Player_Characters]&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yuan_Yi_Lung&amp;diff=262278</id>
		<title>Yuan Yi Lung</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yuan_Yi_Lung&amp;diff=262278"/>
		<updated>2014-04-08T16:32:59Z</updated>

		<summary type="html">&lt;p&gt;Asen G: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Aspects:&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039; Loyalty Unto Death And Beyond, If Need Be&amp;lt;br&amp;gt; I Vowed To Be Together With Xuělín And They Want Me To Marry Some Bitch&amp;lt;br&amp;gt; Hidden Off-Shoot Of The Imperial...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Aspects:&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Loyalty Unto Death And Beyond, If Need Be&amp;lt;br&amp;gt;&lt;br /&gt;
I Vowed To Be Together With Xuělín And They Want Me To Marry Some Bitch&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden Off-Shoot Of The Imperial Family, Learning Tricks From Fu River Zhong&amp;lt;br&amp;gt;&lt;br /&gt;
A Nature Spirit Taught Me To Hide, A Water Fairy Helps Me To Do It&amp;lt;br&amp;gt;&lt;br /&gt;
Kind and Understanding, And Iron Butterfly Ping Is A Kindred Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Empathy 4&amp;lt;br&amp;gt;&lt;br /&gt;
Resources 3, Stealth 3&amp;lt;br&amp;gt;&lt;br /&gt;
Rapport 2, Ahletics 2, Fight 2&amp;lt;br&amp;gt;&lt;br /&gt;
Deceive 1, Contacts 1, Will 1, Chi 1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Techniques:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Lightning Dragon Form&amp;lt;br&amp;gt;&lt;br /&gt;
Ligthning Crosses The Sky&amp;lt;br&amp;gt;&lt;br /&gt;
Lightning Splits The Tree&amp;lt;br&amp;gt;&lt;br /&gt;
Lightning Strikes Without Pause&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
Imperial Scion: Use Resources instead of Will to defend against Provoke or Rapport attacks from those of the Shenli&amp;lt;br&amp;gt;&lt;br /&gt;
Sneaky: Get +2 to Stealth for the purposes of Creating Advantages when they didn&#039;t have eye contact with him at the beginning&amp;lt;br&amp;gt;&lt;br /&gt;
Golden Bell Training: Get+2 to rolls to Create Chi Armour&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039;&lt;br /&gt;
Both of his parents (one of them being the daughter of an Imperial concubine) are alive and love him. He&#039;s also got younger sister, who hates his guts, and a younger brother who loves him. She might be hating him for his refusal to marry - it&#039;s likely that&#039;s harming her own marriage prospects, or at least delaying them. That might well be the reason his brother loves him, though!&amp;lt;br&amp;gt;&lt;br /&gt;
To this day, he has only ever had one serious lover: Kao Xue Lin. She still loves him, and he loves her back.&amp;lt;br&amp;gt;&lt;br /&gt;
Trouble is, she&#039;s from the family of traders and he met her in the teahouse of her family - just next to the Blue Lotus - while his guards were beating some rowdy customers which were causing trouble due to their lack of good manners.&amp;lt;br&amp;gt;&lt;br /&gt;
Of course, that had to be settled, but he managed to strike a deal with the 38 Dragons to have the teahouse under their protection. They struck a deal on their own with the Triad, he guesses - but he refuses to associate with the Motherless Killers. He made friends among the 38 dragons,though,proving that loyalty might exist even among criminals. It&#039;s just better not to count on it.&lt;br /&gt;
Yet, that single glance, exchanged long ago, had lead to a love blossoming...&amp;lt;br&amp;gt;&lt;br /&gt;
Trouble is, he couldn&#039;t take the guards along when sneaking away. And most importantly, much as he tried to hide, they captured him once and his parents expressed their disapproval of his choice in no uncertain terms. After that, he sought the advice of a diviner, which lead him to meeting... a nature spirit. She was benevolent to his plight and taught him to sneak like a spirit - with no kung-fu yet - but when he yearned to learn more, she arranged for him to meet a Sifu.&amp;lt;br&amp;gt;&lt;br /&gt;
His Sifu was quite unconventional, a heretical Buddhist monk nicknamed Heaven Dragon, who fought ruthlessly, drank and professed that fighting is the way to freedom from illusions. Not insisting on many of the formal requirements of student-teacher relationship - &#039;cause I&#039;m not becoming like father to you, kid - they became fast friends instead.&amp;lt;br&amp;gt;&lt;br /&gt;
His parents reasoned that this was better than seeing a low-born girl, and silently endured their trips and drunken revelries. The guards never caught him again! Not last because of the help of a good-hearted courtesan. He owes a lot to the Water Fairy!&amp;lt;br&amp;gt;&lt;br /&gt;
Heaven Dragon had also two female students who hated the young man, much as he tried to persuade them otherwise - possibly they were afraid he&#039;s getting closer to his teacher than them, and might receive his powerful secret technique known as the One Under Heavens Wise Palm of Justice!&amp;lt;br&amp;gt;&lt;br /&gt;
Any rumours that he or the teacher might have had some short-lived relationships with one or both of them, or any other insinuations, are purely insinuations and should be treated as such! Not that it would stop people from talking, but he doesn&#039;t like his reputation being tarnished and always denies it vigorously.&amp;lt;br&amp;gt;&lt;br /&gt;
He has met interesting people. The sick gambler needed help, and Yuan tried to be close whenever he might need it. The Iron Butterfly... he respects her, and admires her kung-fu. He also hopes she respects him as well, for helping the common people himself.&amp;lt;br&amp;gt;&lt;br /&gt;
And then his teacher was killed. Even if he never formally acknowledged him as a student, he was a friend.&amp;lt;br&amp;gt;&lt;br /&gt;
And friends are avenged, whether you have learned the whole style or just half of it. So here he is, in the Drunken Dragon Inn, enjoying the performance of the Sisters, yet looking for clues and allies.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh 2&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
FPs:2&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Drunken_Dragon_Tales&amp;diff=262277</id>
		<title>Drunken Dragon Tales</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Drunken_Dragon_Tales&amp;diff=262277"/>
		<updated>2014-04-08T16:13:33Z</updated>

		<summary type="html">&lt;p&gt;Asen G: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[Category:Tianxia]]&lt;br /&gt;
This page is for the Play-by-Post game &amp;quot;Drunken Dragon Tales,&amp;quot; using the Tianxia and Fate Core rules, and run, for lack of better personnel, by TBear.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Fiery Forest Fox]]&lt;br /&gt;
&lt;br /&gt;
[[Iron Butterfly Ping]]&lt;br /&gt;
&lt;br /&gt;
[[Water Fairy]]&lt;br /&gt;
&lt;br /&gt;
[[Yuan Yi Lung]]&lt;br /&gt;
&lt;br /&gt;
== Campaign Information ==&lt;br /&gt;
=== Notable NPC Information ===&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sextus_Fulvius_Barba&amp;diff=238420</id>
		<title>Sextus Fulvius Barba</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sextus_Fulvius_Barba&amp;diff=238420"/>
		<updated>2013-05-23T10:55:47Z</updated>

		<summary type="html">&lt;p&gt;Asen G: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Morituri_te_salutant]]&lt;br /&gt;
==Sextus Fulvius Barba==&lt;br /&gt;
Ex-tonsor fallen on hard times&lt;br /&gt;
==Statistics==&lt;br /&gt;
* STR: 14&lt;br /&gt;
* CON: 12&lt;br /&gt;
* SIZ: 13&lt;br /&gt;
* INT: 11&lt;br /&gt;
* POW: 07&lt;br /&gt;
* DEX: 06&lt;br /&gt;
* APP: 12&lt;br /&gt;
* EDU: 08&lt;br /&gt;
&lt;br /&gt;
==Weapon Styles==&lt;br /&gt;
*+0 damage bonus&lt;br /&gt;
* Thraex&lt;br /&gt;
** Small shield, Sica (short curved sword), Pugio (dagger), hand to hand. Helmet, greaves.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Thraex Small Shield (&#039;&#039;Parmula&#039;&#039;)(1d6)&lt;br /&gt;
* Sica (Dacian sword) without scabbard (1d8+1)&lt;br /&gt;
* Pugio (dagger) without scabbard (1d4+2)&lt;br /&gt;
* Thraex helmet with red plumes&lt;br /&gt;
* Iron right arm manica (arm guard)&lt;br /&gt;
* Padded iron high greaves&lt;br /&gt;
* Balteus (wide leather belt reinforced with iron)&lt;br /&gt;
* Black Subligaculum (loin cloth)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
Skill bases percentages;&lt;br /&gt;
&lt;br /&gt;
*Languages:&lt;br /&gt;
**Native (Latin): 55%&lt;br /&gt;
**Second (Persian): 24%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Accounting: 10%&lt;br /&gt;
* Animal Handling 10%&lt;br /&gt;
* Art 05%&lt;br /&gt;
* Bargain: 25% (+20)&lt;br /&gt;
* Civics 10%&lt;br /&gt;
* Climb: 40%&lt;br /&gt;
* Conceal: 15%&lt;br /&gt;
* Craft&lt;br /&gt;
** (Craft default): 55% (+50)&lt;br /&gt;
* Dodge: 57% (+45)&lt;br /&gt;
* Drive: 20%&lt;br /&gt;
* Empire: 25%&lt;br /&gt;
* Fast Talk: 05%&lt;br /&gt;
* First Aid: 40% (+10)&lt;br /&gt;
* Hide: 10%&lt;br /&gt;
* Insight: 65% (+60)&lt;br /&gt;
* Jump: 25%&lt;br /&gt;
* Library Use: 10%&lt;br /&gt;
* Listen: 55% (+30)&lt;br /&gt;
* Medicine: 1%&lt;br /&gt;
* Natural World: 10%&lt;br /&gt;
* Navigate: 10%&lt;br /&gt;
* Occult: 10% &lt;br /&gt;
* Other Kingdom: 1% (each kingdom is considered seperate)&lt;br /&gt;
* Other Language: (See top of list)&lt;br /&gt;
* Own Kingdom: 20%&lt;br /&gt;
* Own Language: (See top of list)&lt;br /&gt;
* Persuade: 45% (+30)&lt;br /&gt;
* Pilot Boat: 5%&lt;br /&gt;
* Potions: 11% (+10)&lt;br /&gt;
* Repair/Devise: 20%&lt;br /&gt;
* Ride: 20%&lt;br /&gt;
* Science: 01%&lt;br /&gt;
** Architecture:&lt;br /&gt;
** Astrology:&lt;br /&gt;
** Augury:&lt;br /&gt;
** Engineering:&lt;br /&gt;
** Geography&lt;br /&gt;
** Mathematics:&lt;br /&gt;
** Metallurgy:&lt;br /&gt;
* Sneak: 10% OR 25% (Depending on default)&lt;br /&gt;
* Spot Hidden: 40 OR 65% (+15) (Depending on default)&lt;br /&gt;
* Status: 05% (Fixed)&lt;br /&gt;
* Swim: 25%&lt;br /&gt;
* Throw: 25%&lt;br /&gt;
* Track: 10%&lt;br /&gt;
* Pilot Boat: 5%&lt;br /&gt;
* Repair/Devise: 20%&lt;br /&gt;
* Ride: 20%&lt;br /&gt;
* Write Language (Latin): 10%&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sextus_Fulvius_Barba&amp;diff=238362</id>
		<title>Sextus Fulvius Barba</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sextus_Fulvius_Barba&amp;diff=238362"/>
		<updated>2013-05-22T18:03:38Z</updated>

		<summary type="html">&lt;p&gt;Asen G: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Morituri_te_salutant]]&lt;br /&gt;
==Sextus Fulvius Barba==&lt;br /&gt;
Ex-tonsor fallen on hard times&lt;br /&gt;
==Statistics==&lt;br /&gt;
* STR: 14&lt;br /&gt;
* CON: 12&lt;br /&gt;
* SIZ: 13&lt;br /&gt;
* INT: 11&lt;br /&gt;
* POW: 07&lt;br /&gt;
* DEX: 06&lt;br /&gt;
* APP: 12&lt;br /&gt;
* EDU: 08&lt;br /&gt;
&lt;br /&gt;
==Weapon Styles==&lt;br /&gt;
*+0 damage bonus&lt;br /&gt;
* Thraex&lt;br /&gt;
** Small shield, Sica (short curved sword), Pugio (dagger), hand to hand. Helmet, greaves.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Thraex Small Shield (&#039;&#039;Parmula&#039;&#039;)(1d6)&lt;br /&gt;
* Sica (Dacian sword) without scabbard (1d8+1)&lt;br /&gt;
* Pugio (dagger) without scabbard (1d4+2)&lt;br /&gt;
* Thraex helmet with red plumes&lt;br /&gt;
* Iron right arm manica (arm guard)&lt;br /&gt;
* Padded iron high greaves&lt;br /&gt;
* Balteus (wide leather belt reinforced with iron)&lt;br /&gt;
* Black Subligaculum (loin cloth)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Skill points are EDUx20 and INTx10, and can be allotted to any skill. However, there is a skill cap of 80%. &lt;br /&gt;
A PC with a 1d6 EDU has a 20 skill point Bonus. The bonus for 2d6 EDU is 5 skill points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skill bases percentages;&lt;br /&gt;
&lt;br /&gt;
*Languages:&lt;br /&gt;
**Native: INTx5%&lt;br /&gt;
**Second: EDUx3%&lt;br /&gt;
**Third: EDUx2%&lt;br /&gt;
**Fourth: EDUx1%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Accounting: 10%&lt;br /&gt;
* Animal Handling 10%&lt;br /&gt;
* Art 05%&lt;br /&gt;
* Bargain: 05%&lt;br /&gt;
* Civics 10%&lt;br /&gt;
* Climb: 40%&lt;br /&gt;
* Conceal: 15%&lt;br /&gt;
* Craft&lt;br /&gt;
** (Craft default): 5%&lt;br /&gt;
* Dodge: DEX x2%&lt;br /&gt;
* Drive: 20%&lt;br /&gt;
* Empire: 25%&lt;br /&gt;
* Fast Talk: 05%&lt;br /&gt;
* First Aid: 30%&lt;br /&gt;
* Hide: 10%&lt;br /&gt;
* Insight: 5%&lt;br /&gt;
* Jump: 25%&lt;br /&gt;
* Library Use: 10%&lt;br /&gt;
* Listen: 25%&lt;br /&gt;
* Medicine: 1%&lt;br /&gt;
* Natural World: 10%&lt;br /&gt;
* Navigate: 10%&lt;br /&gt;
* Occult: 10%&lt;br /&gt;
* Other Kingdom: 1% (each kingdom is considered seperate)&lt;br /&gt;
* Other Language: (See top of list)&lt;br /&gt;
* Own Kingdom: 20%&lt;br /&gt;
* Own Language: (See top of list)&lt;br /&gt;
* Persuade: 15%&lt;br /&gt;
* Pilot Boat: 5%&lt;br /&gt;
* Potions: 01%&lt;br /&gt;
* Repair/Devise: 20%&lt;br /&gt;
* Ride: 20%&lt;br /&gt;
* Science: 01%&lt;br /&gt;
** Architecture:&lt;br /&gt;
** Astrology:&lt;br /&gt;
** Augury:&lt;br /&gt;
** Engineering:&lt;br /&gt;
** Geography&lt;br /&gt;
** Mathematics:&lt;br /&gt;
** Metallurgy:&lt;br /&gt;
* Sneak: 10%&lt;br /&gt;
* Spot Hidden: 25%&lt;br /&gt;
* Status: 05% (Fixed)&lt;br /&gt;
* Swim: 25%&lt;br /&gt;
* Throw: 25%&lt;br /&gt;
* Track: 10%&lt;br /&gt;
* Write Language: 10%&lt;br /&gt;
&lt;br /&gt;
* Pilot Boat: 5%&lt;br /&gt;
* Potions: 01%&lt;br /&gt;
* Repair/Devise: 20%&lt;br /&gt;
* Ride: 20%&lt;br /&gt;
* Sneak: 25%&lt;br /&gt;
* Spot Hidden: 50%&lt;br /&gt;
* Status: 05%&lt;br /&gt;
* Swim: 25%&lt;br /&gt;
* Throw: 25%&lt;br /&gt;
* Track: 10%&lt;br /&gt;
* Write Language (Latin): 10%&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gaius_the_Gaul&amp;diff=221676</id>
		<title>Gaius the Gaul</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gaius_the_Gaul&amp;diff=221676"/>
		<updated>2013-01-07T06:19:35Z</updated>

		<summary type="html">&lt;p&gt;Asen G: /* Personal Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Flumina_et_Lacus | Back to Main]]&lt;br /&gt;
&lt;br /&gt;
==Personal Data==&lt;br /&gt;
*&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Warrior&lt;br /&gt;
*&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Gaul&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; 24&lt;br /&gt;
*&#039;&#039;&#039;Glory:&#039;&#039;&#039; 1813&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*Size: 14&lt;br /&gt;
*Dexterity: 12&lt;br /&gt;
*Strength: 14&lt;br /&gt;
*Constitution: 11&lt;br /&gt;
*Appearance: 21&lt;br /&gt;
&lt;br /&gt;
==Passions==&lt;br /&gt;
*Honor 15&lt;br /&gt;
*Hospitality 15&lt;br /&gt;
*Love (Circus) 15&lt;br /&gt;
*Loyalty (homeland) 15&lt;br /&gt;
*Hate (Romans) 12&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&#039;&#039;&#039;Way of Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do not lie, for this is the first handle demons use to forge your soul into a sword to use at their leisure.&lt;br /&gt;
&lt;br /&gt;
Be generous to good foes, entertaining lovers, and good friends, for both are hard to find and precious to a man.&lt;br /&gt;
&lt;br /&gt;
Eat, fight, fuck and drink like there&#039;s no tomorrow, because the unseen arrows say there might not be!&lt;br /&gt;
&lt;br /&gt;
*Chaste 7 -- 13 &amp;lt;u&amp;gt;Lustful&amp;lt;/u&amp;gt;&lt;br /&gt;
*Energetic 12 -- 8 Lazy&lt;br /&gt;
*Forgiving 9 -- 11 Vengeful&lt;br /&gt;
*&amp;lt;u&amp;gt;Generous&amp;lt;/u&amp;gt; 13 -- 7 Selfish&lt;br /&gt;
*&amp;lt;u&amp;gt;Honest&amp;lt;/u&amp;gt; 13 -- 7 Deceitful&lt;br /&gt;
*Just 9 -- 11 Arbitrary&lt;br /&gt;
*Merciful 9 -- 11 Cruel&lt;br /&gt;
*Modest 4 -- 16 Proud&lt;br /&gt;
*Pious 10 -- 10 Worldly&lt;br /&gt;
*Prudent 10 -- 10 Reckless&lt;br /&gt;
*Temperate 7 -- 13 &amp;lt;u&amp;gt;Indulgent&amp;lt;/u&amp;gt;&lt;br /&gt;
*Trusting 10 -- 10 Suspicious&lt;br /&gt;
*&amp;lt;u&amp;gt;Valorous&amp;lt;/u&amp;gt; 16 -- 4 Cowardly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Awareness (12)&lt;br /&gt;
*Boating (1)&lt;br /&gt;
*Chirurgery (5)&lt;br /&gt;
*Circus (11)&lt;br /&gt;
*Compose (1)&lt;br /&gt;
*Courtesy (3)&lt;br /&gt;
*Dancing (5)&lt;br /&gt;
*First Aid (11)&lt;br /&gt;
*Flirting (6)&lt;br /&gt;
*Folklore (3)&lt;br /&gt;
*Gaming (5)&lt;br /&gt;
*Heraldry (1)&lt;br /&gt;
*Hunting (8)&lt;br /&gt;
*Intrigue (2)=&amp;gt;6&lt;br /&gt;
*Myth Lore (10)&lt;br /&gt;
*Orate (9)&lt;br /&gt;
*Performance (10)&lt;br /&gt;
*Play (Instrument) (3)&lt;br /&gt;
*Recognize (2)&lt;br /&gt;
*Religion (Barbarian) (5)&lt;br /&gt;
*Singing (3)&lt;br /&gt;
*Stewardship (2)&lt;br /&gt;
*Swimming (8)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Martial Arts 18&lt;br /&gt;
**(counts as Battle, Sword and Unarmed)&lt;br /&gt;
*Horsemanship (3)&lt;br /&gt;
*Dagger (5)&lt;br /&gt;
*Club (5)&lt;br /&gt;
*Bow/sling 8&lt;br /&gt;
*Spear 8&lt;br /&gt;
*Flail 8&lt;br /&gt;
*All other weapons (3)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kung Fu Style==&lt;br /&gt;
&lt;br /&gt;
*how does it look: Swift, attacking and retreating all the time, to the point (or the edge, crossguard, or pommel), showering the enemy with attacks&lt;br /&gt;
*What weapons does it use: Unarmed, Sword&lt;br /&gt;
*What does it laugh at: Hesitation, reactive styles, opponents that can&#039;t match the pace it imposes, styles with too much motions not aimed at attack nor defence&lt;br /&gt;
*what does it fear: Hesitation (being made to), Methodical styles that don&#039;t allow themselves to be thrown in disarray, Traitorous unorthodox styles, Being slowed&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gaius_the_Gaul&amp;diff=219952</id>
		<title>Gaius the Gaul</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gaius_the_Gaul&amp;diff=219952"/>
		<updated>2012-12-12T22:43:44Z</updated>

		<summary type="html">&lt;p&gt;Asen G: /* Kung Fu Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Flumina_et_Lacus | Back to Main]]&lt;br /&gt;
&lt;br /&gt;
==Personal Data==&lt;br /&gt;
*&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Warrior&lt;br /&gt;
*&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Gaul&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; 24&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*Size: 14&lt;br /&gt;
*Dexterity: 12&lt;br /&gt;
*Strength: 14&lt;br /&gt;
*Constitution: 11&lt;br /&gt;
*Appearance: 21&lt;br /&gt;
&lt;br /&gt;
==Passions==&lt;br /&gt;
*Honor 15&lt;br /&gt;
*Hospitality 15&lt;br /&gt;
*Love (Circus) 15&lt;br /&gt;
*Loyalty (homeland) 15&lt;br /&gt;
*Hate (Romans) 12&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&#039;&#039;&#039;Way of Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do not lie, for this is the first handle demons use to forge your soul into a sword to use at their leisure.&lt;br /&gt;
&lt;br /&gt;
Be generous to good foes, entertaining lovers, and good friends, for both are hard to find and precious to a man.&lt;br /&gt;
&lt;br /&gt;
Eat, fight, fuck and drink like there&#039;s no tomorrow, because the unseen arrows say there might not be!&lt;br /&gt;
&lt;br /&gt;
*Chaste 7 -- 13 &amp;lt;u&amp;gt;Lustful&amp;lt;/u&amp;gt;&lt;br /&gt;
*Energetic 12 -- 8 Lazy&lt;br /&gt;
*Forgiving 9 -- 11 Vengeful&lt;br /&gt;
*&amp;lt;u&amp;gt;Generous&amp;lt;/u&amp;gt; 13 -- 7 Selfish&lt;br /&gt;
*&amp;lt;u&amp;gt;Honest&amp;lt;/u&amp;gt; 13 -- 7 Deceitful&lt;br /&gt;
*Just 9 -- 11 Arbitrary&lt;br /&gt;
*Merciful 9 -- 11 Cruel&lt;br /&gt;
*Modest 4 -- 16 Proud&lt;br /&gt;
*Pious 10 -- 10 Worldly&lt;br /&gt;
*Prudent 10 -- 10 Reckless&lt;br /&gt;
*Temperate 7 -- 13 &amp;lt;u&amp;gt;Indulgent&amp;lt;/u&amp;gt;&lt;br /&gt;
*Trusting 10 -- 10 Suspicious&lt;br /&gt;
*&amp;lt;u&amp;gt;Valorous&amp;lt;/u&amp;gt; 16 -- 4 Cowardly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Awareness (12)&lt;br /&gt;
*Boating (1)&lt;br /&gt;
*Chirurgery (5)&lt;br /&gt;
*Circus (11)&lt;br /&gt;
*Compose (1)&lt;br /&gt;
*Courtesy (3)&lt;br /&gt;
*Dancing (5)&lt;br /&gt;
*First Aid (11)&lt;br /&gt;
*Flirting (6)&lt;br /&gt;
*Folklore (3)&lt;br /&gt;
*Gaming (5)&lt;br /&gt;
*Heraldry (1)&lt;br /&gt;
*Hunting (8)&lt;br /&gt;
*Intrigue (2)=&amp;gt;6&lt;br /&gt;
*Myth Lore (10)&lt;br /&gt;
*Orate (9)&lt;br /&gt;
*Performance (10)&lt;br /&gt;
*Play (Instrument) (3)&lt;br /&gt;
*Recognize (2)&lt;br /&gt;
*Religion (Barbarian) (5)&lt;br /&gt;
*Singing (3)&lt;br /&gt;
*Stewardship (2)&lt;br /&gt;
*Swimming (8)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Martial Arts 18&lt;br /&gt;
**(counts as Battle, Sword and Unarmed)&lt;br /&gt;
*Horsemanship (3)&lt;br /&gt;
*Dagger (5)&lt;br /&gt;
*Club (5)&lt;br /&gt;
*Bow/sling 8&lt;br /&gt;
*Spear 8&lt;br /&gt;
*Flail 8&lt;br /&gt;
*All other weapons (3)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kung Fu Style==&lt;br /&gt;
&lt;br /&gt;
*how does it look: Swift, attacking and retreating all the time, to the point (or the edge, crossguard, or pommel), showering the enemy with attacks&lt;br /&gt;
*What weapons does it use: Unarmed, Sword&lt;br /&gt;
*What does it laugh at: Hesitation, reactive styles, opponents that can&#039;t match the pace it imposes, styles with too much motions not aimed at attack nor defence&lt;br /&gt;
*what does it fear: Hesitation (being made to), Methodical styles that don&#039;t allow themselves to be thrown in disarray, Traitorous unorthodox styles, Being slowed&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pleasant_Rain:_Character&amp;diff=219448</id>
		<title>Pleasant Rain: Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pleasant_Rain:_Character&amp;diff=219448"/>
		<updated>2012-12-02T19:20:27Z</updated>

		<summary type="html">&lt;p&gt;Asen G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The_Magnificent_Spears | Back to Main]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;愉快的雨, “Pleasant Rain”&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Martial Artist&amp;lt;br&amp;gt;&lt;br /&gt;
14 Str      70 Effort &amp;lt;br&amp;gt;&lt;br /&gt;
12 Con      60 Stamina &amp;lt;br&amp;gt;&lt;br /&gt;
15 Pow      75 Luck &amp;lt;br&amp;gt;&lt;br /&gt;
13 Dex      65 Agility &amp;lt;br&amp;gt;&lt;br /&gt;
12 App      60 Charisma &amp;lt;br&amp;gt;&lt;br /&gt;
16 Int      80 Idea &amp;lt;br&amp;gt;&lt;br /&gt;
13 Siz &amp;lt;br&amp;gt;&lt;br /&gt;
12 Edu    60 Know &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 22&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage Bonus:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 25&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Major Wound:&#039;&#039;&#039; 7  hit points&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Qi:&#039;&#039;&#039; 15/15&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Exp Point Bonus:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Allegiance:&#039;&#039;&#039;  Daoism 6&amp;lt;br&amp;gt;&lt;br /&gt;
  Confucianism  4&amp;lt;br&amp;gt;&lt;br /&gt;
  Buddhism 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039;  Peasant with a family &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Communication: 9&#039;&#039;&#039;&lt;br /&gt;
**Bargain (5%):14&lt;br /&gt;
**Command (5%):14&lt;br /&gt;
**Etiquette (5%): 34&lt;br /&gt;
**Fast Talk (5%):14&lt;br /&gt;
**Perform (5%):14&lt;br /&gt;
**Persuade (15%):24&lt;br /&gt;
**Status (15%):24&lt;br /&gt;
**Teach (10%): 39&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: 8&#039;&#039;&#039;&lt;br /&gt;
**Art [Sketch] (5%):13&lt;br /&gt;
**Craft [] (5%):13&lt;br /&gt;
**Fine Manipulation (5%):13&lt;br /&gt;
**Repair [] (15%): 23&lt;br /&gt;
**Sleight of Hand (5%):13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mental: 9&#039;&#039;&#039;&lt;br /&gt;
**Appraise (15%):24&lt;br /&gt;
**First Aid (30%): 69&lt;br /&gt;
**Gaming (INT+POW):40&lt;br /&gt;
**Strategy (01%):10&lt;br /&gt;
**Knowledge (Plants and Herbs (0%): 34&lt;br /&gt;
**Farming (0%): 34&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: 9&#039;&#039;&#039;&lt;br /&gt;
**Darksense (25%):34&lt;br /&gt;
**Insight (5%): 64&lt;br /&gt;
**Listen (25%): 64&lt;br /&gt;
**Navigate (10%):19&lt;br /&gt;
**Sense (10%):39&lt;br /&gt;
**Spot (25%): 64&lt;br /&gt;
**Track (10%):19&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Physical: 3/8&#039;&#039;&#039;&lt;br /&gt;
**Martial Arts (0%): 75&lt;br /&gt;
**Climb (40%): 73&lt;br /&gt;
**Brawl (0%) : 72&lt;br /&gt;
**Grappel (0%) : 71&lt;br /&gt;
**Staff (0%): 58&lt;br /&gt;
**Dodge (DEXx02%): 75&lt;br /&gt;
**Hide (10%): 13&lt;br /&gt;
**Jump (25%): 73&lt;br /&gt;
**Ride (5%):28&lt;br /&gt;
**Stealth (10%): 63&lt;br /&gt;
**Swim (25%):48&lt;br /&gt;
**Throw (25%):48&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Magical: ?&#039;&#039;&#039;&lt;br /&gt;
**Ceremony (5%):-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Melee&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Missile&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; ||  || &#039;&#039;&#039;1&#039;&#039;&#039; || ||  || 19-20 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; ||   vs Parry || &#039;&#039;&#039;2&#039;&#039;&#039; ||  ||  || 16-18 || 18-19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; ||  vs Parry || &#039;&#039;&#039;2&#039;&#039;&#039; ||  ||  || 13-15 || 16-17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; ||  || &#039;&#039;&#039;1&#039;&#039;&#039; ||  ||  || 12 || 11-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; ||  || &#039;&#039;&#039;1&#039;&#039;&#039; ||  ||  || 09-11 || 07-10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; ||  || &#039;&#039;&#039;1&#039;&#039;&#039; ||  ||  || 05-08 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; || || &#039;&#039;&#039;1&#039;&#039;&#039; ||  ||  || 01-04 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039; HP&#039;&#039;&#039;&lt;br /&gt;
*Total Armor ENC: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Staff || 1d6+1d4 (+1d6) ||   ||  || 58% || 58% ||  || 0.&lt;br /&gt;
|-&lt;br /&gt;
|Brawl || 1d3+1d4+2 (+1d4)  || 3 || arm || 72% || 72% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 3 || special || 71% || 71% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wushu Powers:===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Unarmed Combat 1 (I assume Unarmed Combat is better than Brawl)&lt;br /&gt;
&amp;lt;br&amp;gt;Super Skill (Dodge) 1&lt;br /&gt;
&amp;lt;br&amp;gt;Heroic Strength 1&lt;br /&gt;
&amp;lt;br&amp;gt;Defense 1&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One set everyday  robes&amp;lt;br&amp;gt;&lt;br /&gt;
Walking/martial staff&amp;lt;br&amp;gt;&lt;br /&gt;
Healing herbs and bandages&amp;lt;br&amp;gt;&lt;br /&gt;
Simple cooking and eating gear&amp;lt;br&amp;gt;&lt;br /&gt;
Cooking herbs and tea&amp;lt;br&amp;gt;&lt;br /&gt;
Water container&amp;lt;br&amp;gt;&lt;br /&gt;
Blanket&amp;lt;br&amp;gt;&lt;br /&gt;
Shoulder bag&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Contacts:===&lt;br /&gt;
&#039;&#039;&#039;Uncles&#039;&#039;&#039; A loose collection of martial arts relatives who have advised Rain&#039;s parents and trained the young man for years. Their personal histories are up to the DM. Some might occasionally be sober, one or two might have done something great in the past.&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Magnificent_Spears&amp;diff=216817</id>
		<title>The Magnificent Spears</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Magnificent_Spears&amp;diff=216817"/>
		<updated>2012-10-24T18:29:57Z</updated>

		<summary type="html">&lt;p&gt;Asen G: /* PCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BRP Wuxia by Asen_G&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
&lt;br /&gt;
[[The_Magnificent_Spears_GuanZhou | Guan Zhou ]] Wandering Strategist (Scarik)&lt;br /&gt;
&lt;br /&gt;
[[The_Magnificent_Spears_Daoxuan | Daoxuan ]] Shaolin Monk (Baron Greystone) &lt;br /&gt;
&lt;br /&gt;
[[The_Magnificent_Spears_QuetCianLay | Quet Cian Lay ]] (Bulya)&lt;br /&gt;
&lt;br /&gt;
[[Pleasant_Rain:_Character | Pleasant Rain - Yu ]] (Leitz)&lt;br /&gt;
&lt;br /&gt;
==Useful Links==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[The_Magnificent_Spears_Blank | Blank Sheet ]]&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bekim_of_Adari&amp;diff=205601</id>
		<title>Bekim of Adari</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bekim_of_Adari&amp;diff=205601"/>
		<updated>2012-04-27T21:38:23Z</updated>

		<summary type="html">&lt;p&gt;Asen G: /* Skill Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Escape to Smalltown]]&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bloodsport.&lt;br /&gt;
&amp;lt;br&amp;gt;It&#039;s what I do. My Uzko noticed me early on. Not hard, noticing me. Takes a special talent to miss an Enlo big enough to pass for a Dark One.&amp;lt;br&amp;gt;&lt;br /&gt;
That&#039;s why the Uzko paired me with a small Enlo the first day. He then ordered me to fight, and I got beaten to a pulp. The small one has been doing this for a couple years already...never laid a finger on him. Is what small guyz do, all that dodging, and ducking, and weaving, like butterflies in the night. Sure, I learned some of it, but never got real good at it. I&#039;m not a small guy, jumping is not what I do.&amp;lt;br&amp;gt;&lt;br /&gt;
Pain is what I do. Pain for me, pain for the opponent, and joy for the Uzkos that watch the flesh striking flesh! And it does, even when I&#039;m successful defending. It&#039;s just my arms, forearms and shoulders that take the hurt, if I&#039;m lucky. Most often, there is blood on my face after winning. It&#039;s all right, really. Is what the Uzko come to see when I fight.&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, and let&#039;s not forget - pain for the small one that I met that first day. I still like fighting him, occasionally, makes my strikes fast and sharp. But it ends differently now. And the first time I decided I was ready for some payback? I almost killed&#039;im. Made the Uzko happy, that! He was waiting to see if I&#039;ve got the vengeful heart of a true fighter, he says.&amp;lt;br&amp;gt;&lt;br /&gt;
Turns out, if I had waited another couple months without trying to pay him back, he&#039;d have eaten me.&amp;lt;br&amp;gt;&lt;br /&gt;
I fought faithfully, achieving a success after another. With lead cestii, I parried and parried, almost broke my hands, until I put a strike to the head of my opponent. Again they had chosen a nimble one. Cracked one of my ribs, the little bastard. They ate him, and I got a leg on him. The right leg, I think, and there was some thigh, too!&amp;lt;br&amp;gt;&lt;br /&gt;
In the sand pit I fought, with snakes nearby... so you grapple, because otherwise, the little buggers bite you if you make sharp moves. My opponent was strangling me, but I lifted him, and let his body fall. The snakes thought his fall was too fast, and bit him. I lived another day to eat another enemy.&amp;lt;br&amp;gt;&lt;br /&gt;
On the &amp;quot;island&amp;quot;, I brought my Uzko victory, when I should have died. My opponent threw me near the edge of the rift. He was trying to drop me in the deep for a long, long fall, but I was too heavy. And then I fell, purposefully, throwing him over my body and in the deep. I&#039;m still not sure what was the part that I got, so mashed up he was from the fall.&amp;lt;br&amp;gt;&lt;br /&gt;
Big and small, I triumphed. Sometimes, it was luck, or strength, or a newly-learned trick. My Uzko betted on me, and won, getting richer and more fluent...influenzal... influential! Whatever.&amp;lt;br&amp;gt;&lt;br /&gt;
But I think either he got tired of winning, or someone offered him a bet too good to pass. So, when we got to Pavis, I was shown my opponent.&lt;br /&gt;
I saw him fight, and my heart sank. There was no way I could stop his grapples, like snakes uncoiling. And there was nothing I could do to prevent him from crushing the life out of me. He was big, and strong, and he was damned skilled! I mean, he looked like he&#039;s got an additional pair o&#039;hands... &#039;&#039;at least&#039;&#039; two of those. And a pair of extra legs.&amp;lt;br&amp;gt;&lt;br /&gt;
So I decided to be the smart enlo that I am, and to run away. They say this Rubble place is &#039;&#039;&#039;Big&#039;&#039;&#039;. Maybe the Uzko will tire of lookin&#039; for me, or will get bored, or think I&#039;ve died.&amp;lt;br&amp;gt;&lt;br /&gt;
Dunno, but at least, I&#039;m gonna live a day longer than if I fought in this fight!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: &#039;&#039;&#039;Bekim&#039;&#039;&#039;&lt;br /&gt;
* Race: &#039;&#039;&#039;Enlo&#039;&#039;&#039;&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;slave&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Maybe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;14&#039;&#039;&#039;, Con: &#039;&#039;&#039;13&#039;&#039;&#039;, Siz: &#039;&#039;&#039;15&#039;&#039;&#039;, Int: &#039;&#039;&#039;9&#039;&#039;&#039;, Pow: &#039;&#039;&#039;11&#039;&#039;&#039;, Dex: &#039;&#039;&#039;8&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;11&#039;&#039;&#039;.&lt;br /&gt;
*Hit Points:  &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
*Total Fatigue Points:  &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
*Total Magic Points:   &#039;&#039;&#039;11&#039;&#039;&#039;  Current:  8&lt;br /&gt;
*Damage Bonus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Experience Bonus: &#039;&#039;&#039;+5%&#039;&#039;&#039;&lt;br /&gt;
*Current Fatigue:  25 - ? = &#039;&#039;&#039; ?&#039;&#039;&#039;&lt;br /&gt;
*Current Magic Points:  11 - 0 = &#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Communication: +1%/+6%?&#039;&#039;&#039;&lt;br /&gt;
**Bargain (5%):-&lt;br /&gt;
**Command (5%):-&lt;br /&gt;
**Etiquette (5%):-&lt;br /&gt;
**Fast Talk (5%):-&lt;br /&gt;
**Perform (5%):-&lt;br /&gt;
**Persuade (15%): 25%&lt;br /&gt;
**Status (15%):-&lt;br /&gt;
**Teach (10%):- &lt;br /&gt;
**Language [Darkspeech] (INTx5%): 45(5)&lt;br /&gt;
**Language [Trade] (INTx3%): 21&lt;br /&gt;
**Language [Sartarite/New Pavic]:  15&lt;br /&gt;
**Language [Praxian]:  15&lt;br /&gt;
**Language [New Pelorian]: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +0%&#039;&#039;&#039;&lt;br /&gt;
**Art [Sketch] (5%):-&lt;br /&gt;
**Craft [] (5%):-&lt;br /&gt;
**Fine Manipulation (5%):-&lt;br /&gt;
**Repair [] (15%): -&lt;br /&gt;
**Sleight of Hand (5%):-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mental: -2%&#039;&#039;&#039;&lt;br /&gt;
**Appraise (15%):-&lt;br /&gt;
**First Aid (30%): 40&lt;br /&gt;
**Gaming (INT+POW):-&lt;br /&gt;
**Strategy (01%):-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: 0%&#039;&#039;&#039;&lt;br /&gt;
**Darksense (25%):-&lt;br /&gt;
**Insight (5%):-&lt;br /&gt;
**Listen (25%): 45&lt;br /&gt;
**Navigate (10%):-&lt;br /&gt;
**Sense (10%):-&lt;br /&gt;
**Spot (25%): 45&lt;br /&gt;
**Track (10%):-&lt;br /&gt;
**+5 Scan+10 Evaluate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Physical: +1%&#039;&#039;&#039;&lt;br /&gt;
**Climb (40%): 50&lt;br /&gt;
**Dodge (DEXx02%): 33&lt;br /&gt;
**Hide (10%):-&lt;br /&gt;
**Jump (25%):-&lt;br /&gt;
**Ride (5%):-&lt;br /&gt;
**Boat (??): +20&lt;br /&gt;
**Stealth (10%):-&lt;br /&gt;
**Swim (25%):-&lt;br /&gt;
**Throw (25%):-&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Magical: +0%&#039;&#039;&#039;&lt;br /&gt;
**Ceremony (5%):-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
*Spirit (INT 9)&lt;br /&gt;
**Fanaticism (1)&lt;br /&gt;
**Protection 3&lt;br /&gt;
**Healing 4&lt;br /&gt;
**Detect Magic (1)&lt;br /&gt;
&lt;br /&gt;
*Matrics&lt;br /&gt;
**Ceastus w/ Leadhand 4 (+4 stored MP to power)&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Melee&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Missile&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; ||  || &#039;&#039;&#039;1&#039;&#039;&#039; || 5 ||  || 19-20 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; ||  || &#039;&#039;&#039;9/5&#039;&#039;&#039; || 4 ||  || 16-18 || 18-19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; ||  || &#039;&#039;&#039;9/5&#039;&#039;&#039; || 4 ||  || 13-15 || 16-17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; ||  || &#039;&#039;&#039;1&#039;&#039;&#039; || 6 ||  || 12 || 11-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; ||  || &#039;&#039;&#039;1&#039;&#039;&#039; || 5 ||  || 09-11 || 07-10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; ||  || &#039;&#039;&#039;1&#039;&#039;&#039; || 5 ||  || 05-08 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; || || &#039;&#039;&#039;1&#039;&#039;&#039; || 5 ||  || 01-04 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039;14 HP&#039;&#039;&#039;&lt;br /&gt;
*Total Armor ENC: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus: +0/1%?&lt;br /&gt;
* Parry Bonus: +0/1%?&lt;br /&gt;
*+5% 1-handed slashing weapons&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Spear || 1d8+1+1d4 || 2 || 15 || 50% || 25% ||  || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|Shield || 1d3+1d4 || 3 || 15 || 10% || 50% ||  || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Sling || 1d8+1d2 || - || - || 15% || - || || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Brawl (Ceastus) || 1d3+2+1d4 || 3 || na || 75% || 75% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 3 || special || 50% || 50% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Light x-bow || X || X1 || X2 || Base+10?% || - ||  || X3&lt;br /&gt;
|-&lt;br /&gt;
|Sword || Y+1d4 || Y1 || Y2 || Z+15 || Z+1525% ||  || Y3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Weapon ENC: &#039;&#039;&#039;3.0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
** Listed above.&lt;br /&gt;
*Armour:&lt;br /&gt;
** Listed above.&lt;br /&gt;
&lt;br /&gt;
*Other:&lt;br /&gt;
**Target (to use as normal shield, if it&#039;s made for enlo).&lt;br /&gt;
**Spear&lt;br /&gt;
**Bronze Kettle hat (3 AP, Size 10, standing funny on top of his head)&lt;br /&gt;
**Heavy padded armour (Size 11, 2 AP, unless it strikes one of the many open uncovered places)&lt;br /&gt;
&lt;br /&gt;
Valuables:&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Escape to Smalltown]]&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bekim_of_Adari&amp;diff=205600</id>
		<title>Bekim of Adari</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bekim_of_Adari&amp;diff=205600"/>
		<updated>2012-04-27T21:35:16Z</updated>

		<summary type="html">&lt;p&gt;Asen G: /* Skill Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Escape to Smalltown]]&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bloodsport.&lt;br /&gt;
&amp;lt;br&amp;gt;It&#039;s what I do. My Uzko noticed me early on. Not hard, noticing me. Takes a special talent to miss an Enlo big enough to pass for a Dark One.&amp;lt;br&amp;gt;&lt;br /&gt;
That&#039;s why the Uzko paired me with a small Enlo the first day. He then ordered me to fight, and I got beaten to a pulp. The small one has been doing this for a couple years already...never laid a finger on him. Is what small guyz do, all that dodging, and ducking, and weaving, like butterflies in the night. Sure, I learned some of it, but never got real good at it. I&#039;m not a small guy, jumping is not what I do.&amp;lt;br&amp;gt;&lt;br /&gt;
Pain is what I do. Pain for me, pain for the opponent, and joy for the Uzkos that watch the flesh striking flesh! And it does, even when I&#039;m successful defending. It&#039;s just my arms, forearms and shoulders that take the hurt, if I&#039;m lucky. Most often, there is blood on my face after winning. It&#039;s all right, really. Is what the Uzko come to see when I fight.&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, and let&#039;s not forget - pain for the small one that I met that first day. I still like fighting him, occasionally, makes my strikes fast and sharp. But it ends differently now. And the first time I decided I was ready for some payback? I almost killed&#039;im. Made the Uzko happy, that! He was waiting to see if I&#039;ve got the vengeful heart of a true fighter, he says.&amp;lt;br&amp;gt;&lt;br /&gt;
Turns out, if I had waited another couple months without trying to pay him back, he&#039;d have eaten me.&amp;lt;br&amp;gt;&lt;br /&gt;
I fought faithfully, achieving a success after another. With lead cestii, I parried and parried, almost broke my hands, until I put a strike to the head of my opponent. Again they had chosen a nimble one. Cracked one of my ribs, the little bastard. They ate him, and I got a leg on him. The right leg, I think, and there was some thigh, too!&amp;lt;br&amp;gt;&lt;br /&gt;
In the sand pit I fought, with snakes nearby... so you grapple, because otherwise, the little buggers bite you if you make sharp moves. My opponent was strangling me, but I lifted him, and let his body fall. The snakes thought his fall was too fast, and bit him. I lived another day to eat another enemy.&amp;lt;br&amp;gt;&lt;br /&gt;
On the &amp;quot;island&amp;quot;, I brought my Uzko victory, when I should have died. My opponent threw me near the edge of the rift. He was trying to drop me in the deep for a long, long fall, but I was too heavy. And then I fell, purposefully, throwing him over my body and in the deep. I&#039;m still not sure what was the part that I got, so mashed up he was from the fall.&amp;lt;br&amp;gt;&lt;br /&gt;
Big and small, I triumphed. Sometimes, it was luck, or strength, or a newly-learned trick. My Uzko betted on me, and won, getting richer and more fluent...influenzal... influential! Whatever.&amp;lt;br&amp;gt;&lt;br /&gt;
But I think either he got tired of winning, or someone offered him a bet too good to pass. So, when we got to Pavis, I was shown my opponent.&lt;br /&gt;
I saw him fight, and my heart sank. There was no way I could stop his grapples, like snakes uncoiling. And there was nothing I could do to prevent him from crushing the life out of me. He was big, and strong, and he was damned skilled! I mean, he looked like he&#039;s got an additional pair o&#039;hands... &#039;&#039;at least&#039;&#039; two of those. And a pair of extra legs.&amp;lt;br&amp;gt;&lt;br /&gt;
So I decided to be the smart enlo that I am, and to run away. They say this Rubble place is &#039;&#039;&#039;Big&#039;&#039;&#039;. Maybe the Uzko will tire of lookin&#039; for me, or will get bored, or think I&#039;ve died.&amp;lt;br&amp;gt;&lt;br /&gt;
Dunno, but at least, I&#039;m gonna live a day longer than if I fought in this fight!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: &#039;&#039;&#039;Bekim&#039;&#039;&#039;&lt;br /&gt;
* Race: &#039;&#039;&#039;Enlo&#039;&#039;&#039;&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;slave&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Maybe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;14&#039;&#039;&#039;, Con: &#039;&#039;&#039;13&#039;&#039;&#039;, Siz: &#039;&#039;&#039;15&#039;&#039;&#039;, Int: &#039;&#039;&#039;9&#039;&#039;&#039;, Pow: &#039;&#039;&#039;11&#039;&#039;&#039;, Dex: &#039;&#039;&#039;8&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;11&#039;&#039;&#039;.&lt;br /&gt;
*Hit Points:  &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
*Total Fatigue Points:  &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
*Total Magic Points:   &#039;&#039;&#039;11&#039;&#039;&#039;  Current:  8&lt;br /&gt;
*Damage Bonus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Experience Bonus: &#039;&#039;&#039;+5%&#039;&#039;&#039;&lt;br /&gt;
*Current Fatigue:  25 - ? = &#039;&#039;&#039; ?&#039;&#039;&#039;&lt;br /&gt;
*Current Magic Points:  11 - 0 = &#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Communication: +1%/+6%?&#039;&#039;&#039;&lt;br /&gt;
**Bargain (5%):-&lt;br /&gt;
**Command (5%):-&lt;br /&gt;
**Etiquette (5%):-&lt;br /&gt;
**Fast Talk (5%):-&lt;br /&gt;
**Perform (5%):-&lt;br /&gt;
**Persuade (15%): 25%&lt;br /&gt;
**Status (15%):-&lt;br /&gt;
**Teach (10%):- &lt;br /&gt;
**Language [Darkspeech] (INTx5%): 45(5)&lt;br /&gt;
**Language [Trade] (INTx3%): 21&lt;br /&gt;
**Language [Sartarite/New Pavic]:  15&lt;br /&gt;
**Language [Praxian]:  15&lt;br /&gt;
**Language [New Pelorian]: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +0%&#039;&#039;&#039;&lt;br /&gt;
**Art [Sketch] (5%):-&lt;br /&gt;
**Craft [] (5%):-&lt;br /&gt;
**Fine Manipulation (5%):-&lt;br /&gt;
**Repair [] (15%): -&lt;br /&gt;
**Sleight of Hand (5%):-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mental: -2%&#039;&#039;&#039;&lt;br /&gt;
**Appraise (15%):-&lt;br /&gt;
**First Aid (30%): 40&lt;br /&gt;
**Gaming (INT+POW):-&lt;br /&gt;
**Strategy (01%):-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: 0%&#039;&#039;&#039;&lt;br /&gt;
**Darksense (25%):-&lt;br /&gt;
**Insight (5%):-&lt;br /&gt;
**Listen (25%): 45&lt;br /&gt;
**Navigate (10%):-&lt;br /&gt;
**Sense (10%):-&lt;br /&gt;
**Spot (25%): 45&lt;br /&gt;
**Track (10%):-&lt;br /&gt;
**+5 Scan+10 Evaluate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Physical: +1%&#039;&#039;&#039;&lt;br /&gt;
**Climb (40%): 50&lt;br /&gt;
**Dodge (DEXx02%): 33&lt;br /&gt;
**Hide (10%):-&lt;br /&gt;
**Jump (25%):-&lt;br /&gt;
**Ride (5%):-&lt;br /&gt;
**Stealth (10%):-&lt;br /&gt;
**Swim (25%):-&lt;br /&gt;
**Throw (25%):-&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Magical: +0%&#039;&#039;&#039;&lt;br /&gt;
**Ceremony (5%):-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
*Spirit (INT 9)&lt;br /&gt;
**Fanaticism (1)&lt;br /&gt;
**Protection 3&lt;br /&gt;
**Healing 4&lt;br /&gt;
**Detect Magic (1)&lt;br /&gt;
&lt;br /&gt;
*Matrics&lt;br /&gt;
**Ceastus w/ Leadhand 4 (+4 stored MP to power)&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Melee&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Missile&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; ||  || &#039;&#039;&#039;1&#039;&#039;&#039; || 5 ||  || 19-20 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; ||  || &#039;&#039;&#039;9/5&#039;&#039;&#039; || 4 ||  || 16-18 || 18-19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; ||  || &#039;&#039;&#039;9/5&#039;&#039;&#039; || 4 ||  || 13-15 || 16-17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; ||  || &#039;&#039;&#039;1&#039;&#039;&#039; || 6 ||  || 12 || 11-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; ||  || &#039;&#039;&#039;1&#039;&#039;&#039; || 5 ||  || 09-11 || 07-10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; ||  || &#039;&#039;&#039;1&#039;&#039;&#039; || 5 ||  || 05-08 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; || || &#039;&#039;&#039;1&#039;&#039;&#039; || 5 ||  || 01-04 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039;14 HP&#039;&#039;&#039;&lt;br /&gt;
*Total Armor ENC: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus: +0/1%?&lt;br /&gt;
* Parry Bonus: +0/1%?&lt;br /&gt;
*+5% 1-handed slashing weapons&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Spear || 1d8+1+1d4 || 2 || 15 || 50% || 25% ||  || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|Shield || 1d3+1d4 || 3 || 15 || 10% || 50% ||  || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Sling || 1d8+1d2 || - || - || 15% || - || || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Brawl (Ceastus) || 1d3+2+1d4 || 3 || na || 75% || 75% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 3 || special || 50% || 50% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Light x-bow || X || X1 || X2 || Base+10?% || - ||  || X3&lt;br /&gt;
|-&lt;br /&gt;
|Sword || Y+1d4 || Y1 || Y2 || Z+15 || Z+1525% ||  || Y3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Weapon ENC: &#039;&#039;&#039;3.0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
** Listed above.&lt;br /&gt;
*Armour:&lt;br /&gt;
** Listed above.&lt;br /&gt;
&lt;br /&gt;
*Other:&lt;br /&gt;
**Target (to use as normal shield, if it&#039;s made for enlo).&lt;br /&gt;
**Spear&lt;br /&gt;
**Bronze Kettle hat (3 AP, Size 10, standing funny on top of his head)&lt;br /&gt;
**Heavy padded armour (Size 11, 2 AP, unless it strikes one of the many open uncovered places)&lt;br /&gt;
&lt;br /&gt;
Valuables:&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Escape to Smalltown]]&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bekim_of_Adari&amp;diff=205599</id>
		<title>Bekim of Adari</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bekim_of_Adari&amp;diff=205599"/>
		<updated>2012-04-27T21:34:14Z</updated>

		<summary type="html">&lt;p&gt;Asen G: /* Weapons and Shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Escape to Smalltown]]&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bloodsport.&lt;br /&gt;
&amp;lt;br&amp;gt;It&#039;s what I do. My Uzko noticed me early on. Not hard, noticing me. Takes a special talent to miss an Enlo big enough to pass for a Dark One.&amp;lt;br&amp;gt;&lt;br /&gt;
That&#039;s why the Uzko paired me with a small Enlo the first day. He then ordered me to fight, and I got beaten to a pulp. The small one has been doing this for a couple years already...never laid a finger on him. Is what small guyz do, all that dodging, and ducking, and weaving, like butterflies in the night. Sure, I learned some of it, but never got real good at it. I&#039;m not a small guy, jumping is not what I do.&amp;lt;br&amp;gt;&lt;br /&gt;
Pain is what I do. Pain for me, pain for the opponent, and joy for the Uzkos that watch the flesh striking flesh! And it does, even when I&#039;m successful defending. It&#039;s just my arms, forearms and shoulders that take the hurt, if I&#039;m lucky. Most often, there is blood on my face after winning. It&#039;s all right, really. Is what the Uzko come to see when I fight.&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, and let&#039;s not forget - pain for the small one that I met that first day. I still like fighting him, occasionally, makes my strikes fast and sharp. But it ends differently now. And the first time I decided I was ready for some payback? I almost killed&#039;im. Made the Uzko happy, that! He was waiting to see if I&#039;ve got the vengeful heart of a true fighter, he says.&amp;lt;br&amp;gt;&lt;br /&gt;
Turns out, if I had waited another couple months without trying to pay him back, he&#039;d have eaten me.&amp;lt;br&amp;gt;&lt;br /&gt;
I fought faithfully, achieving a success after another. With lead cestii, I parried and parried, almost broke my hands, until I put a strike to the head of my opponent. Again they had chosen a nimble one. Cracked one of my ribs, the little bastard. They ate him, and I got a leg on him. The right leg, I think, and there was some thigh, too!&amp;lt;br&amp;gt;&lt;br /&gt;
In the sand pit I fought, with snakes nearby... so you grapple, because otherwise, the little buggers bite you if you make sharp moves. My opponent was strangling me, but I lifted him, and let his body fall. The snakes thought his fall was too fast, and bit him. I lived another day to eat another enemy.&amp;lt;br&amp;gt;&lt;br /&gt;
On the &amp;quot;island&amp;quot;, I brought my Uzko victory, when I should have died. My opponent threw me near the edge of the rift. He was trying to drop me in the deep for a long, long fall, but I was too heavy. And then I fell, purposefully, throwing him over my body and in the deep. I&#039;m still not sure what was the part that I got, so mashed up he was from the fall.&amp;lt;br&amp;gt;&lt;br /&gt;
Big and small, I triumphed. Sometimes, it was luck, or strength, or a newly-learned trick. My Uzko betted on me, and won, getting richer and more fluent...influenzal... influential! Whatever.&amp;lt;br&amp;gt;&lt;br /&gt;
But I think either he got tired of winning, or someone offered him a bet too good to pass. So, when we got to Pavis, I was shown my opponent.&lt;br /&gt;
I saw him fight, and my heart sank. There was no way I could stop his grapples, like snakes uncoiling. And there was nothing I could do to prevent him from crushing the life out of me. He was big, and strong, and he was damned skilled! I mean, he looked like he&#039;s got an additional pair o&#039;hands... &#039;&#039;at least&#039;&#039; two of those. And a pair of extra legs.&amp;lt;br&amp;gt;&lt;br /&gt;
So I decided to be the smart enlo that I am, and to run away. They say this Rubble place is &#039;&#039;&#039;Big&#039;&#039;&#039;. Maybe the Uzko will tire of lookin&#039; for me, or will get bored, or think I&#039;ve died.&amp;lt;br&amp;gt;&lt;br /&gt;
Dunno, but at least, I&#039;m gonna live a day longer than if I fought in this fight!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: &#039;&#039;&#039;Bekim&#039;&#039;&#039;&lt;br /&gt;
* Race: &#039;&#039;&#039;Enlo&#039;&#039;&#039;&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;slave&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Maybe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;14&#039;&#039;&#039;, Con: &#039;&#039;&#039;13&#039;&#039;&#039;, Siz: &#039;&#039;&#039;15&#039;&#039;&#039;, Int: &#039;&#039;&#039;9&#039;&#039;&#039;, Pow: &#039;&#039;&#039;11&#039;&#039;&#039;, Dex: &#039;&#039;&#039;8&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;11&#039;&#039;&#039;.&lt;br /&gt;
*Hit Points:  &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
*Total Fatigue Points:  &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
*Total Magic Points:   &#039;&#039;&#039;11&#039;&#039;&#039;  Current:  8&lt;br /&gt;
*Damage Bonus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Experience Bonus: &#039;&#039;&#039;+5%&#039;&#039;&#039;&lt;br /&gt;
*Current Fatigue:  25 - ? = &#039;&#039;&#039; ?&#039;&#039;&#039;&lt;br /&gt;
*Current Magic Points:  11 - 0 = &#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Communication: +1%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (5%):-&lt;br /&gt;
**Command (5%):-&lt;br /&gt;
**Etiquette (5%):-&lt;br /&gt;
**Fast Talk (5%):-&lt;br /&gt;
**Perform (5%):-&lt;br /&gt;
**Persuade (15%): 25%&lt;br /&gt;
**Status (15%):-&lt;br /&gt;
**Teach (10%):- &lt;br /&gt;
**Language [Darkspeech] (INTx5%): 45(5)&lt;br /&gt;
**Language [Trade] (INTx3%): 21&lt;br /&gt;
**Language [Sartarite/New Pavic]:  15&lt;br /&gt;
**Language [Praxian]:  15&lt;br /&gt;
**Language [New Pelorian]: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +0%&#039;&#039;&#039;&lt;br /&gt;
**Art [Sketch] (5%):-&lt;br /&gt;
**Craft [] (5%):-&lt;br /&gt;
**Fine Manipulation (5%):-&lt;br /&gt;
**Repair [] (15%): -&lt;br /&gt;
**Sleight of Hand (5%):-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mental: -2%&#039;&#039;&#039;&lt;br /&gt;
**Appraise (15%):-&lt;br /&gt;
**First Aid (30%): 40&lt;br /&gt;
**Gaming (INT+POW):-&lt;br /&gt;
**Strategy (01%):-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: 0%&#039;&#039;&#039;&lt;br /&gt;
**Darksense (25%):-&lt;br /&gt;
**Insight (5%):-&lt;br /&gt;
**Listen (25%): 45&lt;br /&gt;
**Navigate (10%):-&lt;br /&gt;
**Sense (10%):-&lt;br /&gt;
**Spot (25%): 45&lt;br /&gt;
**Track (10%):-&lt;br /&gt;
**+5 Scan+10 Evaluate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Physical: +1%&#039;&#039;&#039;&lt;br /&gt;
**Climb (40%): 50&lt;br /&gt;
**Dodge (DEXx02%): 33&lt;br /&gt;
**Hide (10%):-&lt;br /&gt;
**Jump (25%):-&lt;br /&gt;
**Ride (5%):-&lt;br /&gt;
**Stealth (10%):-&lt;br /&gt;
**Swim (25%):-&lt;br /&gt;
**Throw (25%):-&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Magical: +0%&#039;&#039;&#039;&lt;br /&gt;
**Ceremony (5%):-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
*Spirit (INT 9)&lt;br /&gt;
**Fanaticism (1)&lt;br /&gt;
**Protection 3&lt;br /&gt;
**Healing 4&lt;br /&gt;
**Detect Magic (1)&lt;br /&gt;
&lt;br /&gt;
*Matrics&lt;br /&gt;
**Ceastus w/ Leadhand 4 (+4 stored MP to power)&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Melee&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Missile&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; ||  || &#039;&#039;&#039;1&#039;&#039;&#039; || 5 ||  || 19-20 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; ||  || &#039;&#039;&#039;9/5&#039;&#039;&#039; || 4 ||  || 16-18 || 18-19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; ||  || &#039;&#039;&#039;9/5&#039;&#039;&#039; || 4 ||  || 13-15 || 16-17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; ||  || &#039;&#039;&#039;1&#039;&#039;&#039; || 6 ||  || 12 || 11-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; ||  || &#039;&#039;&#039;1&#039;&#039;&#039; || 5 ||  || 09-11 || 07-10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; ||  || &#039;&#039;&#039;1&#039;&#039;&#039; || 5 ||  || 05-08 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; || || &#039;&#039;&#039;1&#039;&#039;&#039; || 5 ||  || 01-04 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039;14 HP&#039;&#039;&#039;&lt;br /&gt;
*Total Armor ENC: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus: +0/1%?&lt;br /&gt;
* Parry Bonus: +0/1%?&lt;br /&gt;
*+5% 1-handed slashing weapons&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Spear || 1d8+1+1d4 || 2 || 15 || 50% || 25% ||  || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|Shield || 1d3+1d4 || 3 || 15 || 10% || 50% ||  || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Sling || 1d8+1d2 || - || - || 15% || - || || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Brawl (Ceastus) || 1d3+2+1d4 || 3 || na || 75% || 75% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 3 || special || 50% || 50% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Light x-bow || X || X1 || X2 || Base+10?% || - ||  || X3&lt;br /&gt;
|-&lt;br /&gt;
|Sword || Y+1d4 || Y1 || Y2 || Z+15 || Z+1525% ||  || Y3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Weapon ENC: &#039;&#039;&#039;3.0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
** Listed above.&lt;br /&gt;
*Armour:&lt;br /&gt;
** Listed above.&lt;br /&gt;
&lt;br /&gt;
*Other:&lt;br /&gt;
**Target (to use as normal shield, if it&#039;s made for enlo).&lt;br /&gt;
**Spear&lt;br /&gt;
**Bronze Kettle hat (3 AP, Size 10, standing funny on top of his head)&lt;br /&gt;
**Heavy padded armour (Size 11, 2 AP, unless it strikes one of the many open uncovered places)&lt;br /&gt;
&lt;br /&gt;
Valuables:&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Escape to Smalltown]]&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bekim_of_Adari&amp;diff=205598</id>
		<title>Bekim of Adari</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bekim_of_Adari&amp;diff=205598"/>
		<updated>2012-04-27T21:27:15Z</updated>

		<summary type="html">&lt;p&gt;Asen G: /* Skill Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Escape to Smalltown]]&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bloodsport.&lt;br /&gt;
&amp;lt;br&amp;gt;It&#039;s what I do. My Uzko noticed me early on. Not hard, noticing me. Takes a special talent to miss an Enlo big enough to pass for a Dark One.&amp;lt;br&amp;gt;&lt;br /&gt;
That&#039;s why the Uzko paired me with a small Enlo the first day. He then ordered me to fight, and I got beaten to a pulp. The small one has been doing this for a couple years already...never laid a finger on him. Is what small guyz do, all that dodging, and ducking, and weaving, like butterflies in the night. Sure, I learned some of it, but never got real good at it. I&#039;m not a small guy, jumping is not what I do.&amp;lt;br&amp;gt;&lt;br /&gt;
Pain is what I do. Pain for me, pain for the opponent, and joy for the Uzkos that watch the flesh striking flesh! And it does, even when I&#039;m successful defending. It&#039;s just my arms, forearms and shoulders that take the hurt, if I&#039;m lucky. Most often, there is blood on my face after winning. It&#039;s all right, really. Is what the Uzko come to see when I fight.&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, and let&#039;s not forget - pain for the small one that I met that first day. I still like fighting him, occasionally, makes my strikes fast and sharp. But it ends differently now. And the first time I decided I was ready for some payback? I almost killed&#039;im. Made the Uzko happy, that! He was waiting to see if I&#039;ve got the vengeful heart of a true fighter, he says.&amp;lt;br&amp;gt;&lt;br /&gt;
Turns out, if I had waited another couple months without trying to pay him back, he&#039;d have eaten me.&amp;lt;br&amp;gt;&lt;br /&gt;
I fought faithfully, achieving a success after another. With lead cestii, I parried and parried, almost broke my hands, until I put a strike to the head of my opponent. Again they had chosen a nimble one. Cracked one of my ribs, the little bastard. They ate him, and I got a leg on him. The right leg, I think, and there was some thigh, too!&amp;lt;br&amp;gt;&lt;br /&gt;
In the sand pit I fought, with snakes nearby... so you grapple, because otherwise, the little buggers bite you if you make sharp moves. My opponent was strangling me, but I lifted him, and let his body fall. The snakes thought his fall was too fast, and bit him. I lived another day to eat another enemy.&amp;lt;br&amp;gt;&lt;br /&gt;
On the &amp;quot;island&amp;quot;, I brought my Uzko victory, when I should have died. My opponent threw me near the edge of the rift. He was trying to drop me in the deep for a long, long fall, but I was too heavy. And then I fell, purposefully, throwing him over my body and in the deep. I&#039;m still not sure what was the part that I got, so mashed up he was from the fall.&amp;lt;br&amp;gt;&lt;br /&gt;
Big and small, I triumphed. Sometimes, it was luck, or strength, or a newly-learned trick. My Uzko betted on me, and won, getting richer and more fluent...influenzal... influential! Whatever.&amp;lt;br&amp;gt;&lt;br /&gt;
But I think either he got tired of winning, or someone offered him a bet too good to pass. So, when we got to Pavis, I was shown my opponent.&lt;br /&gt;
I saw him fight, and my heart sank. There was no way I could stop his grapples, like snakes uncoiling. And there was nothing I could do to prevent him from crushing the life out of me. He was big, and strong, and he was damned skilled! I mean, he looked like he&#039;s got an additional pair o&#039;hands... &#039;&#039;at least&#039;&#039; two of those. And a pair of extra legs.&amp;lt;br&amp;gt;&lt;br /&gt;
So I decided to be the smart enlo that I am, and to run away. They say this Rubble place is &#039;&#039;&#039;Big&#039;&#039;&#039;. Maybe the Uzko will tire of lookin&#039; for me, or will get bored, or think I&#039;ve died.&amp;lt;br&amp;gt;&lt;br /&gt;
Dunno, but at least, I&#039;m gonna live a day longer than if I fought in this fight!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: &#039;&#039;&#039;Bekim&#039;&#039;&#039;&lt;br /&gt;
* Race: &#039;&#039;&#039;Enlo&#039;&#039;&#039;&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;slave&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Maybe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;14&#039;&#039;&#039;, Con: &#039;&#039;&#039;13&#039;&#039;&#039;, Siz: &#039;&#039;&#039;15&#039;&#039;&#039;, Int: &#039;&#039;&#039;9&#039;&#039;&#039;, Pow: &#039;&#039;&#039;11&#039;&#039;&#039;, Dex: &#039;&#039;&#039;8&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;11&#039;&#039;&#039;.&lt;br /&gt;
*Hit Points:  &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
*Total Fatigue Points:  &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
*Total Magic Points:   &#039;&#039;&#039;11&#039;&#039;&#039;  Current:  8&lt;br /&gt;
*Damage Bonus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Experience Bonus: &#039;&#039;&#039;+5%&#039;&#039;&#039;&lt;br /&gt;
*Current Fatigue:  25 - ? = &#039;&#039;&#039; ?&#039;&#039;&#039;&lt;br /&gt;
*Current Magic Points:  11 - 0 = &#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Communication: +1%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (5%):-&lt;br /&gt;
**Command (5%):-&lt;br /&gt;
**Etiquette (5%):-&lt;br /&gt;
**Fast Talk (5%):-&lt;br /&gt;
**Perform (5%):-&lt;br /&gt;
**Persuade (15%): 25%&lt;br /&gt;
**Status (15%):-&lt;br /&gt;
**Teach (10%):- &lt;br /&gt;
**Language [Darkspeech] (INTx5%): 45(5)&lt;br /&gt;
**Language [Trade] (INTx3%): 21&lt;br /&gt;
**Language [Sartarite/New Pavic]:  15&lt;br /&gt;
**Language [Praxian]:  15&lt;br /&gt;
**Language [New Pelorian]: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +0%&#039;&#039;&#039;&lt;br /&gt;
**Art [Sketch] (5%):-&lt;br /&gt;
**Craft [] (5%):-&lt;br /&gt;
**Fine Manipulation (5%):-&lt;br /&gt;
**Repair [] (15%): -&lt;br /&gt;
**Sleight of Hand (5%):-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mental: -2%&#039;&#039;&#039;&lt;br /&gt;
**Appraise (15%):-&lt;br /&gt;
**First Aid (30%): 40&lt;br /&gt;
**Gaming (INT+POW):-&lt;br /&gt;
**Strategy (01%):-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: 0%&#039;&#039;&#039;&lt;br /&gt;
**Darksense (25%):-&lt;br /&gt;
**Insight (5%):-&lt;br /&gt;
**Listen (25%): 45&lt;br /&gt;
**Navigate (10%):-&lt;br /&gt;
**Sense (10%):-&lt;br /&gt;
**Spot (25%): 45&lt;br /&gt;
**Track (10%):-&lt;br /&gt;
**+5 Scan+10 Evaluate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Physical: +1%&#039;&#039;&#039;&lt;br /&gt;
**Climb (40%): 50&lt;br /&gt;
**Dodge (DEXx02%): 33&lt;br /&gt;
**Hide (10%):-&lt;br /&gt;
**Jump (25%):-&lt;br /&gt;
**Ride (5%):-&lt;br /&gt;
**Stealth (10%):-&lt;br /&gt;
**Swim (25%):-&lt;br /&gt;
**Throw (25%):-&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Magical: +0%&#039;&#039;&#039;&lt;br /&gt;
**Ceremony (5%):-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
*Spirit (INT 9)&lt;br /&gt;
**Fanaticism (1)&lt;br /&gt;
**Protection 3&lt;br /&gt;
**Healing 4&lt;br /&gt;
**Detect Magic (1)&lt;br /&gt;
&lt;br /&gt;
*Matrics&lt;br /&gt;
**Ceastus w/ Leadhand 4 (+4 stored MP to power)&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Melee&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Missile&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; ||  || &#039;&#039;&#039;1&#039;&#039;&#039; || 5 ||  || 19-20 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; ||  || &#039;&#039;&#039;9/5&#039;&#039;&#039; || 4 ||  || 16-18 || 18-19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; ||  || &#039;&#039;&#039;9/5&#039;&#039;&#039; || 4 ||  || 13-15 || 16-17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; ||  || &#039;&#039;&#039;1&#039;&#039;&#039; || 6 ||  || 12 || 11-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; ||  || &#039;&#039;&#039;1&#039;&#039;&#039; || 5 ||  || 09-11 || 07-10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; ||  || &#039;&#039;&#039;1&#039;&#039;&#039; || 5 ||  || 05-08 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; || || &#039;&#039;&#039;1&#039;&#039;&#039; || 5 ||  || 01-04 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039;14 HP&#039;&#039;&#039;&lt;br /&gt;
*Total Armor ENC: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus: +0%&lt;br /&gt;
* Parry Bonus: +0%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Spear || 1d8+1+1d4 || 2 || 15 || 50% || 25% ||  || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|Shield || 1d3+1d4 || 3 || 15 || 10% || 50% ||  || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Sling || 1d8+1d2 || - || - || 15% || - || || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Brawl (Ceastus) || 1d3+2+1d4 || 3 || na || 75% || 75% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 3 || special || 50% || 50% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Weapon ENC: &#039;&#039;&#039;3.0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
** Listed above.&lt;br /&gt;
*Armour:&lt;br /&gt;
** Listed above.&lt;br /&gt;
&lt;br /&gt;
*Other:&lt;br /&gt;
**Target (to use as normal shield, if it&#039;s made for enlo).&lt;br /&gt;
**Spear&lt;br /&gt;
**Bronze Kettle hat (3 AP, Size 10, standing funny on top of his head)&lt;br /&gt;
**Heavy padded armour (Size 11, 2 AP, unless it strikes one of the many open uncovered places)&lt;br /&gt;
&lt;br /&gt;
Valuables:&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Escape to Smalltown]]&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bekim_of_Adari&amp;diff=205597</id>
		<title>Bekim of Adari</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bekim_of_Adari&amp;diff=205597"/>
		<updated>2012-04-27T21:21:41Z</updated>

		<summary type="html">&lt;p&gt;Asen G: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Escape to Smalltown]]&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bloodsport.&lt;br /&gt;
&amp;lt;br&amp;gt;It&#039;s what I do. My Uzko noticed me early on. Not hard, noticing me. Takes a special talent to miss an Enlo big enough to pass for a Dark One.&amp;lt;br&amp;gt;&lt;br /&gt;
That&#039;s why the Uzko paired me with a small Enlo the first day. He then ordered me to fight, and I got beaten to a pulp. The small one has been doing this for a couple years already...never laid a finger on him. Is what small guyz do, all that dodging, and ducking, and weaving, like butterflies in the night. Sure, I learned some of it, but never got real good at it. I&#039;m not a small guy, jumping is not what I do.&amp;lt;br&amp;gt;&lt;br /&gt;
Pain is what I do. Pain for me, pain for the opponent, and joy for the Uzkos that watch the flesh striking flesh! And it does, even when I&#039;m successful defending. It&#039;s just my arms, forearms and shoulders that take the hurt, if I&#039;m lucky. Most often, there is blood on my face after winning. It&#039;s all right, really. Is what the Uzko come to see when I fight.&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, and let&#039;s not forget - pain for the small one that I met that first day. I still like fighting him, occasionally, makes my strikes fast and sharp. But it ends differently now. And the first time I decided I was ready for some payback? I almost killed&#039;im. Made the Uzko happy, that! He was waiting to see if I&#039;ve got the vengeful heart of a true fighter, he says.&amp;lt;br&amp;gt;&lt;br /&gt;
Turns out, if I had waited another couple months without trying to pay him back, he&#039;d have eaten me.&amp;lt;br&amp;gt;&lt;br /&gt;
I fought faithfully, achieving a success after another. With lead cestii, I parried and parried, almost broke my hands, until I put a strike to the head of my opponent. Again they had chosen a nimble one. Cracked one of my ribs, the little bastard. They ate him, and I got a leg on him. The right leg, I think, and there was some thigh, too!&amp;lt;br&amp;gt;&lt;br /&gt;
In the sand pit I fought, with snakes nearby... so you grapple, because otherwise, the little buggers bite you if you make sharp moves. My opponent was strangling me, but I lifted him, and let his body fall. The snakes thought his fall was too fast, and bit him. I lived another day to eat another enemy.&amp;lt;br&amp;gt;&lt;br /&gt;
On the &amp;quot;island&amp;quot;, I brought my Uzko victory, when I should have died. My opponent threw me near the edge of the rift. He was trying to drop me in the deep for a long, long fall, but I was too heavy. And then I fell, purposefully, throwing him over my body and in the deep. I&#039;m still not sure what was the part that I got, so mashed up he was from the fall.&amp;lt;br&amp;gt;&lt;br /&gt;
Big and small, I triumphed. Sometimes, it was luck, or strength, or a newly-learned trick. My Uzko betted on me, and won, getting richer and more fluent...influenzal... influential! Whatever.&amp;lt;br&amp;gt;&lt;br /&gt;
But I think either he got tired of winning, or someone offered him a bet too good to pass. So, when we got to Pavis, I was shown my opponent.&lt;br /&gt;
I saw him fight, and my heart sank. There was no way I could stop his grapples, like snakes uncoiling. And there was nothing I could do to prevent him from crushing the life out of me. He was big, and strong, and he was damned skilled! I mean, he looked like he&#039;s got an additional pair o&#039;hands... &#039;&#039;at least&#039;&#039; two of those. And a pair of extra legs.&amp;lt;br&amp;gt;&lt;br /&gt;
So I decided to be the smart enlo that I am, and to run away. They say this Rubble place is &#039;&#039;&#039;Big&#039;&#039;&#039;. Maybe the Uzko will tire of lookin&#039; for me, or will get bored, or think I&#039;ve died.&amp;lt;br&amp;gt;&lt;br /&gt;
Dunno, but at least, I&#039;m gonna live a day longer than if I fought in this fight!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: &#039;&#039;&#039;Bekim&#039;&#039;&#039;&lt;br /&gt;
* Race: &#039;&#039;&#039;Enlo&#039;&#039;&#039;&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;slave&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Maybe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;14&#039;&#039;&#039;, Con: &#039;&#039;&#039;13&#039;&#039;&#039;, Siz: &#039;&#039;&#039;15&#039;&#039;&#039;, Int: &#039;&#039;&#039;9&#039;&#039;&#039;, Pow: &#039;&#039;&#039;11&#039;&#039;&#039;, Dex: &#039;&#039;&#039;8&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;11&#039;&#039;&#039;.&lt;br /&gt;
*Hit Points:  &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
*Total Fatigue Points:  &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
*Total Magic Points:   &#039;&#039;&#039;11&#039;&#039;&#039;  Current:  8&lt;br /&gt;
*Damage Bonus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Experience Bonus: &#039;&#039;&#039;+5%&#039;&#039;&#039;&lt;br /&gt;
*Current Fatigue:  25 - ? = &#039;&#039;&#039; ?&#039;&#039;&#039;&lt;br /&gt;
*Current Magic Points:  11 - 0 = &#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Communication: +1%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (5%):-&lt;br /&gt;
**Command (5%):-&lt;br /&gt;
**Etiquette (5%):-&lt;br /&gt;
**Fast Talk (5%):-&lt;br /&gt;
**Perform (5%):-&lt;br /&gt;
**Persuade (15%): 25%&lt;br /&gt;
**Status (15%):-&lt;br /&gt;
**Teach (10%):- &lt;br /&gt;
**Language [Darkspeech] (INTx5%): 45&lt;br /&gt;
**Language [Trade] (INTx3%): 21&lt;br /&gt;
**Language [Sartarite/New Pavic]:  15&lt;br /&gt;
**Language [Praxian]:  15&lt;br /&gt;
**Language [New Pelorian]: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +0%&#039;&#039;&#039;&lt;br /&gt;
**Art [Sketch] (5%):-&lt;br /&gt;
**Craft [] (5%):-&lt;br /&gt;
**Fine Manipulation (5%):-&lt;br /&gt;
**Repair [] (15%): -&lt;br /&gt;
**Sleight of Hand (5%):-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mental: -2%&#039;&#039;&#039;&lt;br /&gt;
**Appraise (15%):-&lt;br /&gt;
**First Aid (30%): 40&lt;br /&gt;
**Gaming (INT+POW):-&lt;br /&gt;
**Strategy (01%):-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: -1%&#039;&#039;&#039;&lt;br /&gt;
**Darksense (25%):-&lt;br /&gt;
**Insight (5%):-&lt;br /&gt;
**Listen (25%): 45&lt;br /&gt;
**Navigate (10%):-&lt;br /&gt;
**Sense (10%):-&lt;br /&gt;
**Spot (25%): 45&lt;br /&gt;
**Track (10%):-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Physical: +0%&#039;&#039;&#039;&lt;br /&gt;
**Climb (40%): 50&lt;br /&gt;
**Dodge (DEXx02%): 33&lt;br /&gt;
**Hide (10%):-&lt;br /&gt;
**Jump (25%):-&lt;br /&gt;
**Ride (5%):-&lt;br /&gt;
**Stealth (10%):-&lt;br /&gt;
**Swim (25%):-&lt;br /&gt;
**Throw (25%):-&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Magical: +0%&#039;&#039;&#039;&lt;br /&gt;
**Ceremony (5%):-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
*Spirit (INT 9)&lt;br /&gt;
**Fanaticism (1)&lt;br /&gt;
**Protection 3&lt;br /&gt;
**Healing 4&lt;br /&gt;
**Detect Magic (1)&lt;br /&gt;
&lt;br /&gt;
*Matrics&lt;br /&gt;
**Ceastus w/ Leadhand 4 (+4 stored MP to power)&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Melee&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Missile&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; ||  || &#039;&#039;&#039;1&#039;&#039;&#039; || 5 ||  || 19-20 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; ||  || &#039;&#039;&#039;9/5&#039;&#039;&#039; || 4 ||  || 16-18 || 18-19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; ||  || &#039;&#039;&#039;9/5&#039;&#039;&#039; || 4 ||  || 13-15 || 16-17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; ||  || &#039;&#039;&#039;1&#039;&#039;&#039; || 6 ||  || 12 || 11-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; ||  || &#039;&#039;&#039;1&#039;&#039;&#039; || 5 ||  || 09-11 || 07-10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; ||  || &#039;&#039;&#039;1&#039;&#039;&#039; || 5 ||  || 05-08 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; || || &#039;&#039;&#039;1&#039;&#039;&#039; || 5 ||  || 01-04 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039;14 HP&#039;&#039;&#039;&lt;br /&gt;
*Total Armor ENC: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus: +0%&lt;br /&gt;
* Parry Bonus: +0%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Spear || 1d8+1+1d4 || 2 || 15 || 50% || 25% ||  || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|Shield || 1d3+1d4 || 3 || 15 || 10% || 50% ||  || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Sling || 1d8+1d2 || - || - || 15% || - || || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Brawl (Ceastus) || 1d3+2+1d4 || 3 || na || 75% || 75% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 3 || special || 50% || 50% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Weapon ENC: &#039;&#039;&#039;3.0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
** Listed above.&lt;br /&gt;
*Armour:&lt;br /&gt;
** Listed above.&lt;br /&gt;
&lt;br /&gt;
*Other:&lt;br /&gt;
**Target (to use as normal shield, if it&#039;s made for enlo).&lt;br /&gt;
**Spear&lt;br /&gt;
**Bronze Kettle hat (3 AP, Size 10, standing funny on top of his head)&lt;br /&gt;
**Heavy padded armour (Size 11, 2 AP, unless it strikes one of the many open uncovered places)&lt;br /&gt;
&lt;br /&gt;
Valuables:&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Escape to Smalltown]]&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=204871</id>
		<title>Wicoca</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=204871"/>
		<updated>2012-04-14T13:48:32Z</updated>

		<summary type="html">&lt;p&gt;Asen G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Wicoca ===&lt;br /&gt;
* Warrior: 2&lt;br /&gt;
*(500) / (1000)&lt;br /&gt;
*Hits: (2/2)&lt;br /&gt;
*Combat Pool: (2+1(having both Agile and Powerful, it almost doesn&#039;t matter what Wicoca does))&lt;br /&gt;
*AC 6 with a shield, 5 without&lt;br /&gt;
*Modifiers: (+1 from Agile to AC and ranged attacks, initiative, parry and dodge, as well as abilities or saving throws involving speed, manual dexterity, athleticism)&lt;br /&gt;
(+1 from Powerful to Attack rolls with melee weapons, Damage rolls with melee or thrown weapons, and Saving throws using brute strength) &lt;br /&gt;
*Morale: (+0)&lt;br /&gt;
*Reaction: (+0/-2 depending on whether the NPC qualifies as upright citizen)&lt;br /&gt;
*Initiative: (+1)&lt;br /&gt;
*Movement: (16)&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses: (Give their names and a brief description of what they do in the blanks below.)&lt;br /&gt;
**Cad (The character has low moral fiber and ungentlemanly conduct. Any time he is presented with an opportunity to misbehave (a free night in a new city, for example), or in a social situation where proper behavior is expected, he must make a standard saving throw (modified by gifts or abilities relevant to self control, which are currently... none, or -1 for Coward) or pursue a debauched plan or embarrass himself. -2 to reaction rolls from upright citizens who are aware of the character’s leanings).&lt;br /&gt;
**Coward. Simply -1 to morale.&lt;br /&gt;
**Patron, set in Guar (as per post 156 and the following from the OOC thread).&lt;br /&gt;
**&lt;br /&gt;
*Abilities: (Same as for G&amp;amp;C)&lt;br /&gt;
**Agile. Increase Armor Class by 1. +1 bonus to missile attacks (including thrown weapons), parry and dodge attempts, initiative, and ability or saving rolls involving manual dexterity, speed or athleticism.&lt;br /&gt;
**Survival: The character is skilled at hunting, foraging, finding water and shelter, orienteering in natural environments, recognizing natural animals and their properties, and other skills of woodcraft.&lt;br /&gt;
**Powerful (The character is heavily muscled. Increase Damage bonus by 1 for melee and thrown&lt;br /&gt;
attacks. +1 bonus to melee attacks and any ability or saving roll involving brute strength).&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: (Enter information and stats on armor and shield in the space below)&lt;br /&gt;
** Leather armour AC4 red 0 pen-4 painted green&lt;br /&gt;
** Shield AC+1, red 0, pen 0 painted brownish-red, with green diagonal stripes&lt;br /&gt;
*Weaponry: (Same)&lt;br /&gt;
** Flail skirmish+0, damage+1, attack in duel +1, parry N/A reach 0&lt;br /&gt;
** Dagger skirmish-1, damage-1, attack in duel +0, parry -1 Reach -1&lt;br /&gt;
** Longbow skirmish+1, damage+0, attack in duel +1, reach 40&lt;br /&gt;
** Shield skirmish N/A, damage-2, attack in duel -1, parry +1, reach -1&lt;br /&gt;
&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
**bottle of spirits&lt;br /&gt;
**backpack&lt;br /&gt;
**flint and tinder&lt;br /&gt;
**hunting horn&lt;br /&gt;
**waterskin&lt;br /&gt;
**6 torches&lt;br /&gt;
**pouch&lt;br /&gt;
**6 spikes&lt;br /&gt;
**10 meters of rope&lt;br /&gt;
**hard tack (3 days)&lt;br /&gt;
**a kestrel named Rasho&lt;br /&gt;
**Map&lt;br /&gt;
**Mule&lt;br /&gt;
**Bounty notice&lt;br /&gt;
**swamp-gorse&lt;br /&gt;
**peat-mushrooms&lt;br /&gt;
&lt;br /&gt;
*Treasure&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings: 1&lt;br /&gt;
**Pennies: 9, 6&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth: In His Dreams.&lt;br /&gt;
&lt;br /&gt;
*Bio&lt;br /&gt;
**Normal: Wicoca, forest warrior, has been raised in fear of the Forborne Host. He had enough of trying to appease this merciless deity, and so abandoned his village, built in a place where the Host&#039;s influence was too strong, to look for fame and power in the city. But he&#039;s still looking over his shoulder for the Host. Maybe one day he&#039;d stop doing that. Then again, maybe he&#039;d learn some manners one day. Both seem to be possible, but distant events, though.&lt;br /&gt;
**haiku:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;A cad and coward,&lt;br /&gt;
&amp;lt;br&amp;gt;Wicoca outran Host.&lt;br /&gt;
&amp;lt;br&amp;gt;Money&#039;s in da city.&lt;br /&gt;
&lt;br /&gt;
Back to &#039;&#039;&#039;&#039;[[The_Slayers_II]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=204614</id>
		<title>Wicoca</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=204614"/>
		<updated>2012-04-08T20:14:48Z</updated>

		<summary type="html">&lt;p&gt;Asen G: /* Wicoca */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Wicoca ===&lt;br /&gt;
* Warrior: 2&lt;br /&gt;
*(500) / (1000)&lt;br /&gt;
*Hits: (2/2)&lt;br /&gt;
*Combat Pool: (2+1(having both Agile and Powerful, it almost doesn&#039;t matter what Wicoca does))&lt;br /&gt;
*AC 6 with a shield, 5 without&lt;br /&gt;
*Modifiers: (+1 from Agile to AC and ranged attacks, initiative, parry and dodge, as well as abilities or saving throws involving speed, manual dexterity, athleticism)&lt;br /&gt;
(+1 from Powerful to Attack rolls with melee weapons, Damage rolls with melee or thrown weapons, and Saving throws using brute strength) &lt;br /&gt;
*Morale: (+0)&lt;br /&gt;
*Reaction: (+0/-2 depending on whether the NPC qualifies as upright citizen)&lt;br /&gt;
*Initiative: (+1)&lt;br /&gt;
*Movement: (16)&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses: (Give their names and a brief description of what they do in the blanks below.)&lt;br /&gt;
**Cad (The character has low moral fiber and ungentlemanly conduct. Any time he is presented with an opportunity to misbehave (a free night in a new city, for example), or in a social situation where proper behavior is expected, he must make a standard saving throw (modified by gifts or abilities relevant to self control, which are currently... none, or -1 for Coward) or pursue a debauched plan or embarrass himself. -2 to reaction rolls from upright citizens who are aware of the character’s leanings).&lt;br /&gt;
**Coward. Simply -1 to morale.&lt;br /&gt;
**Patron, set in Guar (as per post 156 and the following from the OOC thread).&lt;br /&gt;
**&lt;br /&gt;
*Abilities: (Same as for G&amp;amp;C)&lt;br /&gt;
**Agile. Increase Armor Class by 1. +1 bonus to missile attacks (including thrown weapons), parry and dodge attempts, initiative, and ability or saving rolls involving manual dexterity, speed or athleticism.&lt;br /&gt;
**Survival: The character is skilled at hunting, foraging, finding water and shelter, orienteering in natural environments, recognizing natural animals and their properties, and other skills of woodcraft.&lt;br /&gt;
**Powerful (The character is heavily muscled. Increase Damage bonus by 1 for melee and thrown&lt;br /&gt;
attacks. +1 bonus to melee attacks and any ability or saving roll involving brute strength).&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: (Enter information and stats on armor and shield in the space below)&lt;br /&gt;
** Leather armour AC4 red 0 pen-4 painted green&lt;br /&gt;
** Shield AC+1, red 0, pen 0 painted brownish-red, with green diagonal stripes&lt;br /&gt;
*Weaponry: (Same)&lt;br /&gt;
** Flail skirmish+0, damage+1, attack in duel +1, parry N/A reach 0&lt;br /&gt;
** Dagger skirmish-1, damage-1, attack in duel +0, parry -1 Reach -1&lt;br /&gt;
** Longbow skirmish+1, damage+0, attack in duel +1, reach 40&lt;br /&gt;
** Shield skirmish N/A, damage-2, attack in duel -1, parry +1, reach -1&lt;br /&gt;
&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
**bottle of spirits&lt;br /&gt;
**backpack&lt;br /&gt;
**flint and tinder&lt;br /&gt;
**hunting horn&lt;br /&gt;
**waterskin&lt;br /&gt;
**6 torches&lt;br /&gt;
**pouch&lt;br /&gt;
**6 spikes&lt;br /&gt;
**10 meters of rope&lt;br /&gt;
**hard tack (3 days)&lt;br /&gt;
**a kestrel named Rasho&lt;br /&gt;
**Map&lt;br /&gt;
**Mule&lt;br /&gt;
**Bounty notice&lt;br /&gt;
**swamp-gorse&lt;br /&gt;
**peat-mushrooms&lt;br /&gt;
&lt;br /&gt;
*Treasure&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings: 1&lt;br /&gt;
**Pennies: 9&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth: In His Dreams.&lt;br /&gt;
&lt;br /&gt;
*Bio&lt;br /&gt;
**Normal: Wicoca, forest warrior, has been raised in fear of the Forborne Host. He had enough of trying to appease this merciless deity, and so abandoned his village, built in a place where the Host&#039;s influence was too strong, to look for fame and power in the city. But he&#039;s still looking over his shoulder for the Host. Maybe one day he&#039;d stop doing that. Then again, maybe he&#039;d learn some manners one day. Both seem to be possible, but distant events, though.&lt;br /&gt;
**haiku:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;A cad and coward,&lt;br /&gt;
&amp;lt;br&amp;gt;Wicoca outran Host.&lt;br /&gt;
&amp;lt;br&amp;gt;Money&#039;s in da city.&lt;br /&gt;
&lt;br /&gt;
Back to &#039;&#039;&#039;&#039;[[The_Slayers_II]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=203656</id>
		<title>Wicoca</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=203656"/>
		<updated>2012-03-24T19:51:03Z</updated>

		<summary type="html">&lt;p&gt;Asen G: /* Wicoca */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Wicoca ===&lt;br /&gt;
* Warrior: 2&lt;br /&gt;
*(500) / (1000)&lt;br /&gt;
*Hits: (2/2)&lt;br /&gt;
*Combat Pool: (2+1(having both Agile and Powerful, it almost doesn&#039;t matter what Wicoca does))&lt;br /&gt;
*AC 6 with a shield, 5 without&lt;br /&gt;
*Modifiers: (+1 from Agile to AC and ranged attacks, initiative, parry and dodge, as well as abilities or saving throws involving speed, manual dexterity, athleticism)&lt;br /&gt;
(+1 from Powerful to Attack rolls with melee weapons, Damage rolls with melee or thrown weapons, and Saving throws using brute strength) &lt;br /&gt;
*Morale: (+0)&lt;br /&gt;
*Reaction: (+0/-2 depending on whether the NPC qualifies as upright citizen)&lt;br /&gt;
*Initiative: (+1)&lt;br /&gt;
*Movement: (16)&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses: (Give their names and a brief description of what they do in the blanks below.)&lt;br /&gt;
**Cad (The character has low moral fiber and ungentlemanly conduct. Any time he is presented with an opportunity to misbehave (a free night in a new city, for example), or in a social situation where proper behavior is expected, he must make a standard saving throw (modified by gifts or abilities relevant to self control, which are currently... none, or -1 for Coward) or pursue a debauched plan or embarrass himself. -2 to reaction rolls from upright citizens who are aware of the character’s leanings).&lt;br /&gt;
**Coward. Simply -1 to morale.&lt;br /&gt;
**&lt;br /&gt;
*Abilities: (Same as for G&amp;amp;C)&lt;br /&gt;
**Agile. Increase Armor Class by 1. +1 bonus to missile attacks (including thrown weapons), parry and dodge attempts, initiative, and ability or saving rolls involving manual dexterity, speed or athleticism.&lt;br /&gt;
**Survival: The character is skilled at hunting, foraging, finding water and shelter, orienteering in natural environments, recognizing natural animals and their properties, and other skills of woodcraft.&lt;br /&gt;
**Powerful (The character is heavily muscled. Increase Damage bonus by 1 for melee and thrown&lt;br /&gt;
attacks. +1 bonus to melee attacks and any ability or saving roll involving brute strength).&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: (Enter information and stats on armor and shield in the space below)&lt;br /&gt;
** Leather armour AC4 red 0 pen-4 painted green&lt;br /&gt;
** Shield AC+1, red 0, pen 0 painted brownish-red, with green diagonal stripes&lt;br /&gt;
*Weaponry: (Same)&lt;br /&gt;
** Flail skirmish+0, damage+1, attack in duel +1, parry N/A reach 0&lt;br /&gt;
** Dagger skirmish-1, damage-1, attack in duel +0, parry -1 Reach -1&lt;br /&gt;
** Longbow skirmish+1, damage+0, attack in duel +1, reach 40&lt;br /&gt;
** Shield skirmish N/A, damage-2, attack in duel -1, parry +1, reach -1&lt;br /&gt;
&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
**bottle of spirits&lt;br /&gt;
**backpack&lt;br /&gt;
**flint and tinder&lt;br /&gt;
**hunting horn&lt;br /&gt;
**waterskin&lt;br /&gt;
**6 torches&lt;br /&gt;
**pouch&lt;br /&gt;
**6 spikes&lt;br /&gt;
**10 meters of rope&lt;br /&gt;
**hard tack (3 days)&lt;br /&gt;
**a kestrel named Rasho&lt;br /&gt;
**Map&lt;br /&gt;
**Mule&lt;br /&gt;
**Bounty notice&lt;br /&gt;
**swamp-gorse&lt;br /&gt;
**peat-mushrooms&lt;br /&gt;
&lt;br /&gt;
*Treasure&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings: 1&lt;br /&gt;
**Pennies: 9&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth: In His Dreams.&lt;br /&gt;
&lt;br /&gt;
*Bio&lt;br /&gt;
**Normal: Wicoca, forest warrior, has been raised in fear of the Forborne Host. He had enough of trying to appease this merciless deity, and so abandoned his village, built in a place where the Host&#039;s influence was too strong, to look for fame and power in the city. But he&#039;s still looking over his shoulder for the Host. Maybe one day he&#039;d stop doing that. Then again, maybe he&#039;d learn some manners one day. Both seem to be possible, but distant events, though.&lt;br /&gt;
**haiku:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;A cad and coward,&lt;br /&gt;
&amp;lt;br&amp;gt;Wicoca outran Host.&lt;br /&gt;
&amp;lt;br&amp;gt;Money&#039;s in da city.&lt;br /&gt;
&lt;br /&gt;
Back to &#039;&#039;&#039;&#039;[[The_Slayers_II]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=203638</id>
		<title>Wicoca</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=203638"/>
		<updated>2012-03-24T09:50:38Z</updated>

		<summary type="html">&lt;p&gt;Asen G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Wicoca ===&lt;br /&gt;
* Warrior: 2&lt;br /&gt;
*(500) / (1000)&lt;br /&gt;
*Hits: (2/2)&lt;br /&gt;
*Combat Pool: (2+1(having both Agile and Powerful, it almost doesn&#039;t matter what Wicoca does))&lt;br /&gt;
*AC 6 with a shield, 5 without&lt;br /&gt;
*Modifiers: (+1 from Agile to AC and ranged attacks, initiative, parry and dodge, as well as abilities or saving throws involving speed, manual dexterity, athleticism)&lt;br /&gt;
(+1 from Powerful to Attack rolls with melee weapons, Damage rolls with melee or thrown weapons, and Saving throws using brute strength) &lt;br /&gt;
*Morale: (+0)&lt;br /&gt;
*Reaction: (+0/-2 depending on whether the NPC qualifies as upright citizen)&lt;br /&gt;
*Initiative: (+1)&lt;br /&gt;
*Movement: (16)&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses: (Give their names and a brief description of what they do in the blanks below.)&lt;br /&gt;
**Cad (The character has low moral fiber and ungentlemanly conduct. Any time he is presented with an opportunity to misbehave (a free night in a new city, for example), or in a social situation where proper behavior is expected, he must make a standard saving throw (modified by gifts or abilities relevant to self control, which are currently... none, or -1 for Coward) or pursue a debauched plan or embarrass himself. -2 to reaction rolls from upright citizens who are aware of the character’s leanings).&lt;br /&gt;
**Coward. Simply -1 to morale.&lt;br /&gt;
**&lt;br /&gt;
*Abilities: (Same as for G&amp;amp;C)&lt;br /&gt;
**Agile. Increase Armor Class by 1. +1 bonus to missile attacks (including thrown weapons), parry and dodge attempts, initiative, and ability or saving rolls involving manual dexterity, speed or athleticism.&lt;br /&gt;
**Survival: The character is skilled at hunting, foraging, finding water and shelter, orienteering in natural environments, recognizing natural animals and their properties, and other skills of woodcraft.&lt;br /&gt;
**Powerful (The character is heavily muscled. Increase Damage bonus by 1 for melee and thrown&lt;br /&gt;
attacks. +1 bonus to melee attacks and any ability or saving roll involving brute strength).&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: (Enter information and stats on armor and shield in the space below)&lt;br /&gt;
** Leather armour AC4 red 0 pen-4 painted green&lt;br /&gt;
** Shield AC+1, red 0, pen 0 painted brownish-red, with green diagonal stripes&lt;br /&gt;
*Weaponry: (Same)&lt;br /&gt;
** Flail skirmish+0, damage+1, attack in duel +1, parry N/A reach 0&lt;br /&gt;
** Dagger skirmish-1, damage-1, attack in duel +0, parry -1 Reach -1&lt;br /&gt;
** Longbow skirmish+1, damage+0, attack in duel +1, reach 40&lt;br /&gt;
** Shield skirmish N/A, damage-2, attack in duel -1, parry +1, reach -1&lt;br /&gt;
&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
**bottle of spirits&lt;br /&gt;
**backpack&lt;br /&gt;
**flint and tinder&lt;br /&gt;
**hunting horn&lt;br /&gt;
**waterskin&lt;br /&gt;
**6 torches&lt;br /&gt;
**pouch&lt;br /&gt;
**6 spikes&lt;br /&gt;
**10 meters of rope&lt;br /&gt;
**hard tack (3 days)&lt;br /&gt;
**a kestrel named Rasho&lt;br /&gt;
**Map&lt;br /&gt;
**Mule&lt;br /&gt;
**Bounty notice&lt;br /&gt;
&lt;br /&gt;
*Treasure&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings: 1&lt;br /&gt;
**Pennies: 9&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth: In His Dreams.&lt;br /&gt;
&lt;br /&gt;
*Bio&lt;br /&gt;
**Normal: Wicoca, forest warrior, has been raised in fear of the Forborne Host. He had enough of trying to appease this merciless deity, and so abandoned his village, built in a place where the Host&#039;s influence was too strong, to look for fame and power in the city. But he&#039;s still looking over his shoulder for the Host. Maybe one day he&#039;d stop doing that. Then again, maybe he&#039;d learn some manners one day. Both seem to be possible, but distant events, though.&lt;br /&gt;
**haiku:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;A cad and coward,&lt;br /&gt;
&amp;lt;br&amp;gt;Wicoca outran Host.&lt;br /&gt;
&amp;lt;br&amp;gt;Money&#039;s in da city.&lt;br /&gt;
&lt;br /&gt;
Back to &#039;&#039;&#039;&#039;[[The_Slayers_II]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=EdgeofHeaven/WanFeiHou&amp;diff=203216</id>
		<title>EdgeofHeaven/WanFeiHou</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=EdgeofHeaven/WanFeiHou&amp;diff=203216"/>
		<updated>2012-03-13T22:37:02Z</updated>

		<summary type="html">&lt;p&gt;Asen G: /* Chi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wan Fei Hou&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Rank 4 Courtier &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Awareness +10 &amp;lt;br&amp;gt;&lt;br /&gt;
Confidence +10 (Focus: Chi Breath) &amp;lt;br&amp;gt;&lt;br /&gt;
Inspire +10 &amp;lt;br&amp;gt;&lt;br /&gt;
Perform+10 (Flute) &amp;lt;br&amp;gt;&lt;br /&gt;
Ride (Western breed horses, from Loresheet) &amp;lt;br&amp;gt;&lt;br /&gt;
Survival (Silk Road, from Loresheet) &amp;lt;br&amp;gt;&lt;br /&gt;
Wu Wei (Sense Chi, from Loresheet) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
 Benevolence 4    Ferocity 1 &amp;lt;br&amp;gt;&lt;br /&gt;
 Force 2          Individualism 2 &amp;lt;br&amp;gt;&lt;br /&gt;
 Honor 3          Obsession 2 &amp;lt;br&amp;gt;&lt;br /&gt;
 Loyalty 4        Revenge 2 &amp;lt;br&amp;gt;&lt;br /&gt;
 Righteousness 3  Ruthlessness 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chi conditions==&lt;br /&gt;
&#039;&#039;&#039;Following the path of Buddhism (minor action Hyperactivity)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protecting his clan&#039;s interests (minor Breath bonus)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kung Fu==&lt;br /&gt;
&#039;&#039;&#039;Subtle Palm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Correct approach (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fox-spirit song&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1. Fox Leaves no tracks &amp;lt;br&amp;gt;&lt;br /&gt;
2. Hidden Teeth &amp;lt;br&amp;gt;&lt;br /&gt;
3. Dispersing like songs &amp;lt;br&amp;gt;&lt;br /&gt;
4. Leading astray the innocent &amp;lt;br&amp;gt;&lt;br /&gt;
5. Eyes away from heaven &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Formless&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Deadly music2 &amp;lt;br&amp;gt;&lt;br /&gt;
Mischievous Monkey4 &amp;lt;br&amp;gt;&lt;br /&gt;
External: &amp;lt;br&amp;gt;&lt;br /&gt;
Subtle force &amp;lt;br&amp;gt;&lt;br /&gt;
Booming Deity&#039;s voice&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
Yun Clan 3E &amp;lt;br&amp;gt;&lt;br /&gt;
*Status 3 3E &lt;br /&gt;
*Six-armed Demon god 2E&lt;br /&gt;
Buddhism 3E &amp;lt;br&amp;gt;&lt;br /&gt;
Crouching tigers, hidden dragons 1E &amp;lt;br&amp;gt;&lt;br /&gt;
*Stabbing Guest Technique 3E &amp;lt;br&amp;gt;&lt;br /&gt;
Silk Road &lt;br /&gt;
*Involvement 1E &amp;lt;br&amp;gt;&lt;br /&gt;
Yun Clan: White Foal Conspiracy: 3E &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Snow Leopard has chosen you as the advance agent of his plans in Blazing Beacon. Though you have not been told everything there is to know about his plans, your destiny is intimately tied to the machinations of your Clan in Huangdi&#039;s Path.&lt;br /&gt;
&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Mountain Heart Sect: 1E Involvement &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You have come to the attention of the Third Mason, and through him, to the the Sect as a whole.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Black Lotus Society: 1E Involvement &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Through your knowledge of the mountain passes linking Huangdi&#039;s Path to Yun Clan territory to the south, you&#039;ve helped take down one of their smuggling rings. They&#039;re not too happy about that. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disadvantages==&lt;br /&gt;
Black Sheep (family lived in a city, and he became a rather pious Buddhist on top, learning from a foreign teacher) &amp;lt;br&amp;gt;&lt;br /&gt;
Hidden Identity (most Yun clan people aren&#039;t aware of his work for the clan and treat him as a &amp;quot;black sheep&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chi==&lt;br /&gt;
Normal 13, Cultivation:8 &amp;lt;br&amp;gt;&lt;br /&gt;
Chi Threshold:13 or 18 without and with armour, respectively &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
Speed +5 &amp;lt;br&amp;gt;&lt;br /&gt;
Footwork +10 &amp;lt;br&amp;gt;&lt;br /&gt;
Strike +10 &amp;lt;br&amp;gt;&lt;br /&gt;
Damage +0 &amp;lt;br&amp;gt;&lt;br /&gt;
Block +5 &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness +5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Secret Arts==&lt;br /&gt;
Quick Work&amp;lt;br&amp;gt;&lt;br /&gt;
Stealthy work&amp;lt;br&amp;gt;&lt;br /&gt;
Story of the self &amp;lt;br&amp;gt;&lt;br /&gt;
Secret art of intrigue &amp;lt;br&amp;gt;&lt;br /&gt;
Controlling Passions &amp;lt;br&amp;gt;&lt;br /&gt;
Passions and Inspirations &amp;lt;br&amp;gt;&lt;br /&gt;
Extraordinary Courtier Techniques &amp;lt;br&amp;gt;&lt;br /&gt;
Curses and Influences &amp;lt;br&amp;gt;&lt;br /&gt;
Extraordinary Daoist Techniques &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=EdgeofHeaven/WanFeiHou&amp;diff=203215</id>
		<title>EdgeofHeaven/WanFeiHou</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=EdgeofHeaven/WanFeiHou&amp;diff=203215"/>
		<updated>2012-03-13T22:36:16Z</updated>

		<summary type="html">&lt;p&gt;Asen G: /* Secret Arts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wan Fei Hou&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Rank 4 Courtier &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Awareness +10 &amp;lt;br&amp;gt;&lt;br /&gt;
Confidence +10 (Focus: Chi Breath) &amp;lt;br&amp;gt;&lt;br /&gt;
Inspire +10 &amp;lt;br&amp;gt;&lt;br /&gt;
Perform+10 (Flute) &amp;lt;br&amp;gt;&lt;br /&gt;
Ride (Western breed horses, from Loresheet) &amp;lt;br&amp;gt;&lt;br /&gt;
Survival (Silk Road, from Loresheet) &amp;lt;br&amp;gt;&lt;br /&gt;
Wu Wei (Sense Chi, from Loresheet) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
 Benevolence 4    Ferocity 1 &amp;lt;br&amp;gt;&lt;br /&gt;
 Force 2          Individualism 2 &amp;lt;br&amp;gt;&lt;br /&gt;
 Honor 3          Obsession 2 &amp;lt;br&amp;gt;&lt;br /&gt;
 Loyalty 4        Revenge 2 &amp;lt;br&amp;gt;&lt;br /&gt;
 Righteousness 3  Ruthlessness 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chi conditions==&lt;br /&gt;
&#039;&#039;&#039;Following the path of Buddhism (minor action Hyperactivity)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protecting his clan&#039;s interests (minor Breath bonus)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kung Fu==&lt;br /&gt;
&#039;&#039;&#039;Subtle Palm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Correct approach (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fox-spirit song&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1. Fox Leaves no tracks &amp;lt;br&amp;gt;&lt;br /&gt;
2. Hidden Teeth &amp;lt;br&amp;gt;&lt;br /&gt;
3. Dispersing like songs &amp;lt;br&amp;gt;&lt;br /&gt;
4. Leading astray the innocent &amp;lt;br&amp;gt;&lt;br /&gt;
5. Eyes away from heaven &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Formless&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Deadly music2 &amp;lt;br&amp;gt;&lt;br /&gt;
Mischievous Monkey4 &amp;lt;br&amp;gt;&lt;br /&gt;
External: &amp;lt;br&amp;gt;&lt;br /&gt;
Subtle force &amp;lt;br&amp;gt;&lt;br /&gt;
Booming Deity&#039;s voice&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
Yun Clan 3E &amp;lt;br&amp;gt;&lt;br /&gt;
*Status 3 3E &lt;br /&gt;
*Six-armed Demon god 2E&lt;br /&gt;
Buddhism 3E &amp;lt;br&amp;gt;&lt;br /&gt;
Crouching tigers, hidden dragons 1E &amp;lt;br&amp;gt;&lt;br /&gt;
*Stabbing Guest Technique 3E &amp;lt;br&amp;gt;&lt;br /&gt;
Silk Road &lt;br /&gt;
*Involvement 1E &amp;lt;br&amp;gt;&lt;br /&gt;
Yun Clan: White Foal Conspiracy: 3E &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Snow Leopard has chosen you as the advance agent of his plans in Blazing Beacon. Though you have not been told everything there is to know about his plans, your destiny is intimately tied to the machinations of your Clan in Huangdi&#039;s Path.&lt;br /&gt;
&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Mountain Heart Sect: 1E Involvement &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You have come to the attention of the Third Mason, and through him, to the the Sect as a whole.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Black Lotus Society: 1E Involvement &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Through your knowledge of the mountain passes linking Huangdi&#039;s Path to Yun Clan territory to the south, you&#039;ve helped take down one of their smuggling rings. They&#039;re not too happy about that. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disadvantages==&lt;br /&gt;
Black Sheep (family lived in a city, and he became a rather pious Buddhist on top, learning from a foreign teacher) &amp;lt;br&amp;gt;&lt;br /&gt;
Hidden Identity (most Yun clan people aren&#039;t aware of his work for the clan and treat him as a &amp;quot;black sheep&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chi==&lt;br /&gt;
Normal 13, Cultivation:2 &amp;lt;br&amp;gt;&lt;br /&gt;
Chi Threshold:13 or 18 without and with armour, respectively &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
Speed +5 &amp;lt;br&amp;gt;&lt;br /&gt;
Footwork +10 &amp;lt;br&amp;gt;&lt;br /&gt;
Strike +10 &amp;lt;br&amp;gt;&lt;br /&gt;
Damage +0 &amp;lt;br&amp;gt;&lt;br /&gt;
Block +5 &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness +5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Secret Arts==&lt;br /&gt;
Quick Work&amp;lt;br&amp;gt;&lt;br /&gt;
Stealthy work&amp;lt;br&amp;gt;&lt;br /&gt;
Story of the self &amp;lt;br&amp;gt;&lt;br /&gt;
Secret art of intrigue &amp;lt;br&amp;gt;&lt;br /&gt;
Controlling Passions &amp;lt;br&amp;gt;&lt;br /&gt;
Passions and Inspirations &amp;lt;br&amp;gt;&lt;br /&gt;
Extraordinary Courtier Techniques &amp;lt;br&amp;gt;&lt;br /&gt;
Curses and Influences &amp;lt;br&amp;gt;&lt;br /&gt;
Extraordinary Daoist Techniques &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=EdgeofHeaven/WanFeiHou&amp;diff=203214</id>
		<title>EdgeofHeaven/WanFeiHou</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=EdgeofHeaven/WanFeiHou&amp;diff=203214"/>
		<updated>2012-03-13T22:35:34Z</updated>

		<summary type="html">&lt;p&gt;Asen G: /* Kung Fu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wan Fei Hou&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Rank 4 Courtier &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Awareness +10 &amp;lt;br&amp;gt;&lt;br /&gt;
Confidence +10 (Focus: Chi Breath) &amp;lt;br&amp;gt;&lt;br /&gt;
Inspire +10 &amp;lt;br&amp;gt;&lt;br /&gt;
Perform+10 (Flute) &amp;lt;br&amp;gt;&lt;br /&gt;
Ride (Western breed horses, from Loresheet) &amp;lt;br&amp;gt;&lt;br /&gt;
Survival (Silk Road, from Loresheet) &amp;lt;br&amp;gt;&lt;br /&gt;
Wu Wei (Sense Chi, from Loresheet) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
 Benevolence 4    Ferocity 1 &amp;lt;br&amp;gt;&lt;br /&gt;
 Force 2          Individualism 2 &amp;lt;br&amp;gt;&lt;br /&gt;
 Honor 3          Obsession 2 &amp;lt;br&amp;gt;&lt;br /&gt;
 Loyalty 4        Revenge 2 &amp;lt;br&amp;gt;&lt;br /&gt;
 Righteousness 3  Ruthlessness 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chi conditions==&lt;br /&gt;
&#039;&#039;&#039;Following the path of Buddhism (minor action Hyperactivity)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protecting his clan&#039;s interests (minor Breath bonus)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kung Fu==&lt;br /&gt;
&#039;&#039;&#039;Subtle Palm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Correct approach (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fox-spirit song&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1. Fox Leaves no tracks &amp;lt;br&amp;gt;&lt;br /&gt;
2. Hidden Teeth &amp;lt;br&amp;gt;&lt;br /&gt;
3. Dispersing like songs &amp;lt;br&amp;gt;&lt;br /&gt;
4. Leading astray the innocent &amp;lt;br&amp;gt;&lt;br /&gt;
5. Eyes away from heaven &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Formless&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Deadly music2 &amp;lt;br&amp;gt;&lt;br /&gt;
Mischievous Monkey4 &amp;lt;br&amp;gt;&lt;br /&gt;
External: &amp;lt;br&amp;gt;&lt;br /&gt;
Subtle force &amp;lt;br&amp;gt;&lt;br /&gt;
Booming Deity&#039;s voice&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
Yun Clan 3E &amp;lt;br&amp;gt;&lt;br /&gt;
*Status 3 3E &lt;br /&gt;
*Six-armed Demon god 2E&lt;br /&gt;
Buddhism 3E &amp;lt;br&amp;gt;&lt;br /&gt;
Crouching tigers, hidden dragons 1E &amp;lt;br&amp;gt;&lt;br /&gt;
*Stabbing Guest Technique 3E &amp;lt;br&amp;gt;&lt;br /&gt;
Silk Road &lt;br /&gt;
*Involvement 1E &amp;lt;br&amp;gt;&lt;br /&gt;
Yun Clan: White Foal Conspiracy: 3E &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Snow Leopard has chosen you as the advance agent of his plans in Blazing Beacon. Though you have not been told everything there is to know about his plans, your destiny is intimately tied to the machinations of your Clan in Huangdi&#039;s Path.&lt;br /&gt;
&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Mountain Heart Sect: 1E Involvement &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You have come to the attention of the Third Mason, and through him, to the the Sect as a whole.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Black Lotus Society: 1E Involvement &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Through your knowledge of the mountain passes linking Huangdi&#039;s Path to Yun Clan territory to the south, you&#039;ve helped take down one of their smuggling rings. They&#039;re not too happy about that. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disadvantages==&lt;br /&gt;
Black Sheep (family lived in a city, and he became a rather pious Buddhist on top, learning from a foreign teacher) &amp;lt;br&amp;gt;&lt;br /&gt;
Hidden Identity (most Yun clan people aren&#039;t aware of his work for the clan and treat him as a &amp;quot;black sheep&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chi==&lt;br /&gt;
Normal 13, Cultivation:2 &amp;lt;br&amp;gt;&lt;br /&gt;
Chi Threshold:13 or 18 without and with armour, respectively &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
Speed +5 &amp;lt;br&amp;gt;&lt;br /&gt;
Footwork +10 &amp;lt;br&amp;gt;&lt;br /&gt;
Strike +10 &amp;lt;br&amp;gt;&lt;br /&gt;
Damage +0 &amp;lt;br&amp;gt;&lt;br /&gt;
Block +5 &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness +5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Secret Arts==&lt;br /&gt;
Story of the self &amp;lt;br&amp;gt;&lt;br /&gt;
Secret art of intrigue &amp;lt;br&amp;gt;&lt;br /&gt;
Controlling Passions &amp;lt;br&amp;gt;&lt;br /&gt;
Passions and Inspirations &amp;lt;br&amp;gt;&lt;br /&gt;
Extraordinary Courtier Techniques &amp;lt;br&amp;gt;&lt;br /&gt;
Curses and Influences &amp;lt;br&amp;gt;&lt;br /&gt;
Extraordinary Daoist Techniques &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=202935</id>
		<title>Wicoca</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=202935"/>
		<updated>2012-03-09T01:24:45Z</updated>

		<summary type="html">&lt;p&gt;Asen G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Wicoca ===&lt;br /&gt;
* Warrior: 1&lt;br /&gt;
*(0) / (500)&lt;br /&gt;
*Hits: (1/1)&lt;br /&gt;
*Combat Pool: (1)&lt;br /&gt;
*AC 6 with a shield, 5 without&lt;br /&gt;
*Modifiers: (+1 from Agile to AC and ranged attacks, initiative, parry and dodge, as well as abilities or saving throws involving speed, manual dexterity, athleticism)&lt;br /&gt;
*Morale: (+0)&lt;br /&gt;
*Reaction: (+0/-2 depending on whether the NPC qualifies as upright citizen)&lt;br /&gt;
*Initiative: (+1)&lt;br /&gt;
*Movement: (16)&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses: (Give their names and a brief description of what they do in the blanks below.)&lt;br /&gt;
**Cad (The character has low moral fiber and ungentlemanly conduct. Any time he is presented with an opportunity to misbehave (a free night in a new city, for example), or in a social situation where proper behavior is expected, he must make a standard saving throw (modified by gifts or abilities relevant to self control, which are currently... none, or -1 for Coward) or pursue a debauched plan or embarrass himself. -2 to reaction rolls from upright citizens who are aware of the character’s leanings).&lt;br /&gt;
**Coward. Simply -1 to morale.&lt;br /&gt;
**&lt;br /&gt;
*Abilities: (Same as for G&amp;amp;C)&lt;br /&gt;
**Agile. Increase Armor Class by 1. +1 bonus to missile attacks (including thrown weapons), parry and dodge attempts, initiative, and ability or saving rolls involving manual dexterity, speed or athleticism.&lt;br /&gt;
**Survival: The character is skilled at hunting, foraging, finding water and shelter, orienteering in natural environments, recognizing natural animals and their properties, and other skills of woodcraft.&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: (Enter information and stats on armor and shield in the space below)&lt;br /&gt;
** Leather armour AC4 red 0 pen-4 painted green&lt;br /&gt;
** Shield AC+1, red 0, pen 0 painted brownish-red, with green diagonal stripes&lt;br /&gt;
*Weaponry: (Same)&lt;br /&gt;
** Flail skirmish+0, damage+1, attack in duel +1, parry N/A reach 0&lt;br /&gt;
** Dagger skirmish-1, damage-1, attack in duel +0, parry -1 Reach -1&lt;br /&gt;
** Longbow skirmish+1, damage+0, attack in duel +1, reach 40&lt;br /&gt;
** Shield skirmish N/A, damage-2, attack in duel -1, parry +1, reach -1&lt;br /&gt;
&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
**bottle of spirits&lt;br /&gt;
**backpack&lt;br /&gt;
**flint and tinder&lt;br /&gt;
**hunting horn&lt;br /&gt;
**waterskin&lt;br /&gt;
**6 torches&lt;br /&gt;
**pouch&lt;br /&gt;
**6 spikes&lt;br /&gt;
**10 meters of rope&lt;br /&gt;
**hard tack (3 days)&lt;br /&gt;
**a kestrel named Rasho&lt;br /&gt;
**Map&lt;br /&gt;
**Mule&lt;br /&gt;
**Bounty notice&lt;br /&gt;
&lt;br /&gt;
*Treasure&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings: 1&lt;br /&gt;
**Pennies: 9&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth: In His Dreams.&lt;br /&gt;
&lt;br /&gt;
*Bio&lt;br /&gt;
**Normal: Wicoca, forest warrior, has been raised in fear of the Forborne Host. He had enough of trying to appease this merciless deity, and so abandoned his village, built in a place where the Host&#039;s influence was too strong, to look for fame and power in the city. But he&#039;s still looking over his shoulder for the Host. Maybe one day he&#039;d stop doing that. Then again, maybe he&#039;d learn some manners one day. Both seem to be possible, but distant events, though.&lt;br /&gt;
**haiku:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;A cad and coward,&lt;br /&gt;
&amp;lt;br&amp;gt;Wicoca outran Host.&lt;br /&gt;
&amp;lt;br&amp;gt;Money&#039;s in da city.&lt;br /&gt;
&lt;br /&gt;
Back to &#039;&#039;&#039;&#039;[[The_Slayers_II]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Golden_Dervish_King&amp;diff=202740</id>
		<title>Golden Dervish King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Golden_Dervish_King&amp;diff=202740"/>
		<updated>2012-03-06T00:15:04Z</updated>

		<summary type="html">&lt;p&gt;Asen G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Golden Dervish King is said to be a protegé of Fire God – the truth of this is unknown, but his mastery of the Fire Sutra techniques cannot be questioned. The stories about him tend to diverge wildly – some claiming that he is terrible but enlightened, others that he is remorseless and only too eager to burn his enemies to cinders. They may all be right.&lt;br /&gt;
Golden Dervish King is in his fifties, and dresses in layer upon layer of orange and red robes, wears golden rings on his fingers, in his ears (which have elongated lobes) and on his arms. The rings all glow red hot when he is using his Fire Sutra techniques, which doesn’t seem to bother&lt;br /&gt;
him. His skin is very dark; his eyes are merely white milky spheres, like those of a blind man. The hair on his head is shaven into strange patterns close to his skull and his forehead is marked with odd series of ritual dots of Bharatan origin.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Golden Dervish King&lt;br /&gt;
Rank 4 Warrior&lt;br /&gt;
&lt;br /&gt;
Confidence +10&lt;br /&gt;
Hardiness +10&lt;br /&gt;
Learning +5&lt;br /&gt;
Tactics +4 &lt;br /&gt;
Might +5&lt;br /&gt;
Ride +5&lt;br /&gt;
Medicine +5&lt;br /&gt;
Wu Wei +5&lt;br /&gt;
&lt;br /&gt;
Benevolence 3         Ferocity 5&lt;br /&gt;
Force 2               Individualism 2&lt;br /&gt;
Honor 3               Obsession 2&lt;br /&gt;
Loyalty  2            Revenge 2&lt;br /&gt;
Righteousness 2       Ruthlessness  2&lt;br /&gt;
&lt;br /&gt;
Kung Fu:&lt;br /&gt;
Shadow Catching (Exceeding the Shadow) 5 D&lt;br /&gt;
Shadow Catching (World-arranging Sweep) 2 D&lt;br /&gt;
Fire Sutra (Thought of Flame, Breath of Buddha, Fusing Flames, Elusive Desert Being, Aura of the Qilin, Prayer of cosmic rebirth) 16 D&lt;br /&gt;
Formless:&lt;br /&gt;
Divine Jade Skill 4D&lt;br /&gt;
Phantom in the mist 4D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Loresheets:&lt;br /&gt;
Fire Doctrine, Status 2, Fortune of the Fire Chi, Thousand miles of light (15E)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Disadvantage: Uncivilised&lt;br /&gt;
Unspent: 0 Destiny&lt;br /&gt;
&lt;br /&gt;
Chi :&lt;br /&gt;
Normal 11 (5 Cultivation)&lt;br /&gt;
Earth 3 (Deviation: The Golden Dervish King has jet black skin, milky white eyes and smells of smoke, 11 Cultivation).&lt;br /&gt;
Threshold 14 (light armour +5)&lt;br /&gt;
&lt;br /&gt;
Combat stats:&lt;br /&gt;
Speed +10&lt;br /&gt;
Footwork +15&lt;br /&gt;
Strike +10&lt;br /&gt;
Damage +10&lt;br /&gt;
Block +0&lt;br /&gt;
Toughness +5&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Li_San_He&amp;diff=202739</id>
		<title>Li San He</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Li_San_He&amp;diff=202739"/>
		<updated>2012-03-06T00:11:45Z</updated>

		<summary type="html">&lt;p&gt;Asen G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Li San He isn&#039;t three cranes, but people that see him fighting sometimes think of the crane. If only he could triple during a fight, he would be representing his name!&lt;br /&gt;
Li is a mild-mannered, polite and impartial young man with a jian on his waist. He seems to dislike using it, however. He&#039;s part of the Falling leaves society by family tradition. Thus it&#039;s surprising that he&#039;s actually a pretty good thief.&lt;br /&gt;
That is, until you realize that stealing from the people that didn&#039;t earn their fortune isn&#039;t such a bad idea. Some people with &amp;quot;new money&amp;quot; just need a lesson in humility from time to time... It does create enemies, but who in the Wulin has no enemies?&lt;br /&gt;
Li is on the tournament not to steal, however. He is there to win the prize with his sword, palms and hooks!&lt;br /&gt;
Unless they leave it unadequately guarded or something, that is.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Li San He&lt;br /&gt;
Rank 4 Warrior&lt;br /&gt;
&lt;br /&gt;
Awareness +5&lt;br /&gt;
Hardiness +10 (Focus: Chi Breath) &lt;br /&gt;
Finesse +5&lt;br /&gt;
Tactics +5 &lt;br /&gt;
Confidence +5&lt;br /&gt;
Inspire +5&lt;br /&gt;
Medicine +5&lt;br /&gt;
Stealth +10 (In Shadows)&lt;br /&gt;
Wu Wei +5&lt;br /&gt;
&lt;br /&gt;
Benevolence 4         Ferocity 1&lt;br /&gt;
Force 2               Individualism 3&lt;br /&gt;
Honor 3               Obsession 1&lt;br /&gt;
Loyalty  4            Revenge 2&lt;br /&gt;
Righteousness 3       Ruthlessness  2&lt;br /&gt;
&lt;br /&gt;
Kung Fu:&lt;br /&gt;
Graceful Crane (Educating wings, Soaring Crane, White Crane attacks) 13 D&lt;br /&gt;
Heaven&#039;s lightning (Yin and Yang Rotation, Holding Yin and Yang, Travelling the Instant Path, Lightning Strike, Dragon Chi, Earth Chi Rejection) 17D&lt;br /&gt;
Golden Saint Palms 2E&lt;br /&gt;
Sky-skorching Flight 5E&lt;br /&gt;
&lt;br /&gt;
Loresheets:&lt;br /&gt;
Falling Leaves Society 5E&lt;br /&gt;
- Status 3 3E&lt;br /&gt;
&lt;br /&gt;
Disadvantages: Echoes of the past, Enemy&lt;br /&gt;
&lt;br /&gt;
Unspent (0D, 0E)&lt;br /&gt;
&lt;br /&gt;
Chi :&lt;br /&gt;
Normal 11 (cultivation 5)&lt;br /&gt;
Earth 3 (Deviation: always remain impartial, Cultivation 12)&lt;br /&gt;
Threshold 14 (light armour +5)&lt;br /&gt;
&lt;br /&gt;
Combat stats:&lt;br /&gt;
Speed +5 Jian/+10 Unarmed&lt;br /&gt;
Footwork +15 Jian/+20 when Unarmed&lt;br /&gt;
Strike +10 Jian/+5 Unarmed&lt;br /&gt;
Damage +0&lt;br /&gt;
Block +10 Jian/+5 Unarmed&lt;br /&gt;
Toughness +5&lt;br /&gt;
&lt;br /&gt;
Arts:&lt;br /&gt;
Passions and Inspirations&lt;br /&gt;
Extraordinary Courtier Techniques&lt;br /&gt;
Introduction to Medical Conditions&lt;br /&gt;
Extraordinary Medical Techniques&lt;br /&gt;
The Warrior’s Art&lt;br /&gt;
Extraordinary Warrior Techniques&lt;br /&gt;
Curses and Influences&lt;br /&gt;
Extraordinary Daoist Techniques&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Golden_Dervish_King&amp;diff=202738</id>
		<title>Golden Dervish King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Golden_Dervish_King&amp;diff=202738"/>
		<updated>2012-03-06T00:02:22Z</updated>

		<summary type="html">&lt;p&gt;Asen G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Golden Dervish King is said to be a protegé of Fire God – the truth of this is unknown, but his mastery of the Fire Sutra techniques cannot be questioned. The stories about him tend to diverge wildly – some claiming that he is terrible but enlightened, others that he is remorseless and only too eager to burn his enemies to cinders. They may all be right.&lt;br /&gt;
Golden Dervish King is in his fifties, and dresses in layer upon layer of orange and red robes, wears golden rings on his fingers, in his ears (which have elongated lobes) and on his arms. The rings all glow red hot when he is using his Fire Sutra techniques, which doesn’t seem to bother&lt;br /&gt;
him. His skin is very dark; his eyes are merely white milky spheres, like those of a blind man. The hair on his head is shaven into strange patterns close to his skull and his forehead is marked with odd series of ritual dots of Bharatan origin.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Golden Dervish King&lt;br /&gt;
Rank 4 Warrior&lt;br /&gt;
&lt;br /&gt;
Confidence +10&lt;br /&gt;
Hardiness +10&lt;br /&gt;
Learning +5&lt;br /&gt;
Tactics +4 &lt;br /&gt;
Might +5&lt;br /&gt;
Ride +5&lt;br /&gt;
Medicine +5&lt;br /&gt;
Wu Wei +5&lt;br /&gt;
&lt;br /&gt;
Benevolence 3         Ferocity 5&lt;br /&gt;
Force 2               Individualism 2&lt;br /&gt;
Honor 3               Obsession 2&lt;br /&gt;
Loyalty  2            Revenge 2&lt;br /&gt;
Righteousness 2       Ruthlessness  2&lt;br /&gt;
&lt;br /&gt;
Kung Fu:&lt;br /&gt;
Shadow Catching (Exceeding the Shadow) 5 D&lt;br /&gt;
Shadow Catching (World-arranging Sweep) 2 D&lt;br /&gt;
Fire Sutra (Thought of Flame, Breath of Buddha, Fusing Flames, Elusive Desert Being, Aura of the Qilin, Prayer of cosmic rebirth) 16 D&lt;br /&gt;
Formless:&lt;br /&gt;
Divine Jade Skill 4D&lt;br /&gt;
Phantom in the mist 4D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Loresheets:&lt;br /&gt;
Fire Doctrine, Status 2, Fortune of the Fire Chi, Thousand miles of light (15E)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Disadvantage: Uncivilised&lt;br /&gt;
Unspent: 0 Destiny&lt;br /&gt;
&lt;br /&gt;
Chi :&lt;br /&gt;
Normal 11 (5 Cultivation)&lt;br /&gt;
Earth 3 (Deviation: The Golden Dervish King has jet black skin, milky white eyes and smells of smoke, 11 Cultivation).&lt;br /&gt;
Threshold 13 (light armour +5)&lt;br /&gt;
&lt;br /&gt;
Combat stats:&lt;br /&gt;
Speed +10&lt;br /&gt;
Footwork +15&lt;br /&gt;
Strike +10&lt;br /&gt;
Damage +10&lt;br /&gt;
Block +0&lt;br /&gt;
Toughness +5&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Golden_Dervish_King&amp;diff=202737</id>
		<title>Golden Dervish King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Golden_Dervish_King&amp;diff=202737"/>
		<updated>2012-03-06T00:01:35Z</updated>

		<summary type="html">&lt;p&gt;Asen G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Golden Dervish King is said to be a protegé of Fire God – the truth of this is unknown, but his mastery of the Fire Sutra techniques cannot be questioned. The stories about him tend to diverge wildly – some claiming that he is terrible but enlightened, others that he is remorseless and only too eager to burn his enemies to cinders. They may all be right.&lt;br /&gt;
Golden Dervish King is in his fifties, and dresses in layer upon layer of orange and red robes, wears golden rings on his fingers, in his ears (which have elongated lobes) and on his arms. The rings all glow red hot when he is using his Fire Sutra techniques, which doesn’t seem to bother&lt;br /&gt;
him. His skin is very dark; his eyes are merely white milky spheres, like those of a blind man. The hair on his head is shaven into strange patterns close to his skull and his forehead is marked with odd series of ritual dots of Bharatan origin.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Golden Dervish King&lt;br /&gt;
Rank 4 Warrior&lt;br /&gt;
&lt;br /&gt;
Confidence +10&lt;br /&gt;
Hardiness +10&lt;br /&gt;
Learning +5&lt;br /&gt;
Tactics +4 &lt;br /&gt;
Might +5&lt;br /&gt;
Ride +5&lt;br /&gt;
Medicine +5&lt;br /&gt;
Wu Wei +5&lt;br /&gt;
&lt;br /&gt;
Benevolence 3         Ferocity 5&lt;br /&gt;
Force 2               Individualism 2&lt;br /&gt;
Honor 3               Obsession 2&lt;br /&gt;
Loyalty  2            Revenge 2&lt;br /&gt;
Righteousness 2       Ruthlessness  2&lt;br /&gt;
&lt;br /&gt;
Kung Fu:&lt;br /&gt;
Shadow Catching (Exceeding the Shadow) 5 D&lt;br /&gt;
Shadow Catching (World-arranging Sweep) 2 D&lt;br /&gt;
Fire Sutra (Thought of Flame, Breath of Buddha, Fusing Flames, Elusive Desert Being, Aura of the Qilin, Prayer of cosmic rebirth) 16 D&lt;br /&gt;
Formless:&lt;br /&gt;
Divine Jade Skill 4D&lt;br /&gt;
Phantom in the mist 4D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Loresheets:&lt;br /&gt;
Fire Doctrine, Status 2, Fortune of the Fire Chi, Thousand miles of light (15E)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Disadvantage: Uncivilised&lt;br /&gt;
Unspent: 2 Destiny&lt;br /&gt;
&lt;br /&gt;
Chi :&lt;br /&gt;
Normal 11 (5 Cultivation)&lt;br /&gt;
Earth 3 (Deviation: The Golden Dervish King has jet black skin, milky white eyes and smells of smoke, 11 Cultivation).&lt;br /&gt;
Threshold 13 (light armour +5)&lt;br /&gt;
&lt;br /&gt;
Combat stats:&lt;br /&gt;
Speed +10&lt;br /&gt;
Footwork +15&lt;br /&gt;
Strike +10&lt;br /&gt;
Damage +10&lt;br /&gt;
Block +0&lt;br /&gt;
Toughness +5&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=EdgeofHeaven/WanFeiHou&amp;diff=202496</id>
		<title>EdgeofHeaven/WanFeiHou</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=EdgeofHeaven/WanFeiHou&amp;diff=202496"/>
		<updated>2012-03-02T04:35:37Z</updated>

		<summary type="html">&lt;p&gt;Asen G: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wan Fei Hou&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Rank 4 Courtier &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Awareness +10 &amp;lt;br&amp;gt;&lt;br /&gt;
Confidence +10 (Focus: Chi Breath) &amp;lt;br&amp;gt;&lt;br /&gt;
Inspire +10 &amp;lt;br&amp;gt;&lt;br /&gt;
Perform+10 (Flute) &amp;lt;br&amp;gt;&lt;br /&gt;
Ride (Western breed horses, from Loresheet) &amp;lt;br&amp;gt;&lt;br /&gt;
Survival (Silk Road, from Loresheet) &amp;lt;br&amp;gt;&lt;br /&gt;
Wu Wei (Sense Chi, from Loresheet) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
 Benevolence 4    Ferocity 1 &amp;lt;br&amp;gt;&lt;br /&gt;
 Force 2          Individualism 2 &amp;lt;br&amp;gt;&lt;br /&gt;
 Honor 3          Obsession 2 &amp;lt;br&amp;gt;&lt;br /&gt;
 Loyalty 4        Revenge 2 &amp;lt;br&amp;gt;&lt;br /&gt;
 Righteousness 3  Ruthlessness 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chi conditions==&lt;br /&gt;
&#039;&#039;&#039;Following the path of Buddhism (minor action Hyperactivity)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protecting his clan&#039;s interests (minor Breath bonus)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kung Fu==&lt;br /&gt;
&#039;&#039;&#039;Fox-spirit song&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1. Fox Leaves no tracks &amp;lt;br&amp;gt;&lt;br /&gt;
2. Mirthful fox plays with her shadow &amp;lt;br&amp;gt;&lt;br /&gt;
3. Dispersing like songs &amp;lt;br&amp;gt;&lt;br /&gt;
4. Leading astray the innocent &amp;lt;br&amp;gt;&lt;br /&gt;
5. Eyes away from heaven &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Formless&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Deadly music2 &amp;lt;br&amp;gt;&lt;br /&gt;
Mischievous Monkey4 &amp;lt;br&amp;gt;&lt;br /&gt;
External: &amp;lt;br&amp;gt;&lt;br /&gt;
Subtle force &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
Yun Clan 3E &amp;lt;br&amp;gt;&lt;br /&gt;
*Status 3 3E &lt;br /&gt;
*Six-armed Demon god 2E&lt;br /&gt;
Buddhism 3E &amp;lt;br&amp;gt;&lt;br /&gt;
Crouching tigers, hidden dragons 1E &amp;lt;br&amp;gt;&lt;br /&gt;
*Stabbing Guest Technique 3E &amp;lt;br&amp;gt;&lt;br /&gt;
Silk Road &lt;br /&gt;
*Involvement 1E &amp;lt;br&amp;gt;&lt;br /&gt;
Yun Clan: White Foal Conspiracy: 3E &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Snow Leopard has chosen you as the advance agent of his plans in Blazing Beacon. Though you have not been told everything there is to know about his plans, your destiny is intimately tied to the machinations of your Clan in Huangdi&#039;s Path.&lt;br /&gt;
&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Mountain Heart Sect: 1E Involvement &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You have come to the attention of the Third Mason, and through him, to the the Sect as a whole.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Black Lotus Society: 1E Involvement &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Through your knowledge of the mountain passes linking Huangdi&#039;s Path to Yun Clan territory to the south, you&#039;ve helped take down one of their smuggling rings. They&#039;re not too happy about that. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disadvantages==&lt;br /&gt;
Black Sheep (family lived in a city, and he became a rather pious Buddhist on top, learning from a foreign teacher) &amp;lt;br&amp;gt;&lt;br /&gt;
Hidden Identity (most Yun clan people aren&#039;t aware of his work for the clan and treat him as a &amp;quot;black sheep&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chi==&lt;br /&gt;
Normal 13, Cultivation:2 &amp;lt;br&amp;gt;&lt;br /&gt;
Chi Threshold:13 or 18 without and with armour, respectively &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
Speed +5 &amp;lt;br&amp;gt;&lt;br /&gt;
Footwork +10 &amp;lt;br&amp;gt;&lt;br /&gt;
Strike +10 &amp;lt;br&amp;gt;&lt;br /&gt;
Damage +0 &amp;lt;br&amp;gt;&lt;br /&gt;
Block +5 &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness +5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Secret Arts==&lt;br /&gt;
Story of the self &amp;lt;br&amp;gt;&lt;br /&gt;
Secret art of intrigue &amp;lt;br&amp;gt;&lt;br /&gt;
Controlling Passions &amp;lt;br&amp;gt;&lt;br /&gt;
Passions and Inspirations &amp;lt;br&amp;gt;&lt;br /&gt;
Extraordinary Courtier Techniques &amp;lt;br&amp;gt;&lt;br /&gt;
Curses and Influences &amp;lt;br&amp;gt;&lt;br /&gt;
Extraordinary Daoist Techniques &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=202372</id>
		<title>Wicoca</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=202372"/>
		<updated>2012-02-29T22:22:38Z</updated>

		<summary type="html">&lt;p&gt;Asen G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Wicoca ===&lt;br /&gt;
* Warrior: 1&lt;br /&gt;
*(0) / (500)&lt;br /&gt;
*Hits: (1/1)&lt;br /&gt;
*Combat Pool: (1)&lt;br /&gt;
*AC 6 with a shield, 5 without&lt;br /&gt;
*Modifiers: (+1 from Agile to AC and ranged attacks, initiative, parry and dodge, as well as abilities or saving throws involving speed, manual dexterity, athleticism)&lt;br /&gt;
*Morale: (+0)&lt;br /&gt;
*Reaction: (+0/-2 depending on whether the NPC qualifies as upright citizen)&lt;br /&gt;
*Initiative: (+1)&lt;br /&gt;
*Movement: (16)&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses: (Give their names and a brief description of what they do in the blanks below.)&lt;br /&gt;
**Cad (The character has low moral fiber and ungentlemanly conduct. Any time he is presented with an opportunity to misbehave (a free night in a new city, for example), or in a social situation where proper behavior is expected, he must make a standard saving throw (modified by gifts or abilities relevant to self control, which are currently... none, or -1 for Coward) or pursue a debauched plan or embarrass himself. -2 to reaction rolls from upright citizens who are aware of the character’s leanings).&lt;br /&gt;
**Coward. Simply -1 to morale.&lt;br /&gt;
**&lt;br /&gt;
*Abilities: (Same as for G&amp;amp;C)&lt;br /&gt;
**Agile. Increase Armor Class by 1. +1 bonus to missile attacks (including thrown weapons), parry and dodge attempts, initiative, and ability or saving rolls involving manual dexterity, speed or athleticism.&lt;br /&gt;
**Survival: The character is skilled at hunting, foraging, finding water and shelter, orienteering in natural environments, recognizing natural animals and their properties, and other skills of woodcraft.&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: (Enter information and stats on armor and shield in the space below)&lt;br /&gt;
** Leather armour AC4 red 0 pen-4 painted green&lt;br /&gt;
** Shield AC+1, red 0, pen 0 painted brownish-red, with green diagonal stripes&lt;br /&gt;
*Weaponry: (Same)&lt;br /&gt;
** Flail skirmish+0, damage+1, attack in duel +1, parry N/A reach 0&lt;br /&gt;
** Dagger skirmish-1, damage-1, attack in duel +0, parry -1 Reach -1&lt;br /&gt;
** Longbow skirmish+1, damage+0, attack in duel +1, reach 40&lt;br /&gt;
** Shield skirmish N/A, damage-2, attack in duel -1, parry +1, reach -1&lt;br /&gt;
&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
**bottle of spirits&lt;br /&gt;
**backpack&lt;br /&gt;
**flint and tinder&lt;br /&gt;
**hunting horn&lt;br /&gt;
**waterskin&lt;br /&gt;
**6 torches&lt;br /&gt;
**pouch&lt;br /&gt;
**6 spikes&lt;br /&gt;
**10 meters of rope&lt;br /&gt;
**hard tack (3 days)&lt;br /&gt;
**a kestrel named Rasho&lt;br /&gt;
&lt;br /&gt;
*Treasure&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings: 1&lt;br /&gt;
**Pennies: 9&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth: In His Dreams.&lt;br /&gt;
&lt;br /&gt;
*Bio&lt;br /&gt;
**Normal: Wicoca, forest warrior, has been raised in fear of the Forborne Host. He had enough of trying to appease this merciless deity, and so abandoned his village, built in a place where the Host&#039;s influence was too strong, to look for fame and power in the city. But he&#039;s still looking over his shoulder for the Host. Maybe one day he&#039;d stop doing that. Then again, maybe he&#039;d learn some manners one day. Both seem to be possible, but distant events, though.&lt;br /&gt;
**haiku:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;A cad and coward,&lt;br /&gt;
&amp;lt;br&amp;gt;Wicoca outran Host.&lt;br /&gt;
&amp;lt;br&amp;gt;Money&#039;s in da city.&lt;br /&gt;
&lt;br /&gt;
Back to &#039;&#039;&#039;&#039;[[The_Slayers_II]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=202371</id>
		<title>Wicoca</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=202371"/>
		<updated>2012-02-29T22:21:53Z</updated>

		<summary type="html">&lt;p&gt;Asen G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Wicoca ===&lt;br /&gt;
* Warrior: 1&lt;br /&gt;
*(0) / (500)&lt;br /&gt;
*Hits: (1/1)&lt;br /&gt;
*Combat Pool: (1)&lt;br /&gt;
*AC 6 with a shield, 5 without&lt;br /&gt;
*Modifiers: (+1 from Agile to AC and ranged attacks, initiative, parry and dodge, as well as abilities or saving throws involving speed, manual dexterity, athleticism)&lt;br /&gt;
*Morale: (+0)&lt;br /&gt;
*Reaction: (+0/-2 depending on whether the NPC qualifies as upright citizen)&lt;br /&gt;
*Initiative: (+1)&lt;br /&gt;
*Movement: (16)&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses: (Give their names and a brief description of what they do in the blanks below.)&lt;br /&gt;
**Cad (The character has low moral fiber and ungentlemanly conduct. Any time he is presented with an opportunity to misbehave (a free night in a new city, for example), or in a social situation where proper behavior is expected, he must make a standard saving throw (modified by gifts or abilities relevant to self control, which are currently... none, or -1 for Coward) or pursue a debauched plan or embarrass himself. -2 to reaction rolls from upright citizens who are aware of the character’s leanings).&lt;br /&gt;
**Coward. Simply -1 to morale.&lt;br /&gt;
**&lt;br /&gt;
*Abilities: (Same as for G&amp;amp;C)&lt;br /&gt;
**Agile. Increase Armor Class by 1. +1 bonus to missile attacks (including thrown weapons), parry and dodge attempts, initiative, and ability or saving rolls involving manual dexterity, speed or athleticism.&lt;br /&gt;
**Survival: The character is skilled at hunting, foraging, finding water and shelter, orienteering in natural environments, recognizing natural animals and their properties, and other skills of woodcraft.&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: (Enter information and stats on armor and shield in the space below)&lt;br /&gt;
** Leather armour AC4 red 0 pen-4 painted green&lt;br /&gt;
** Shield AC+1, red 0, pen 0 painted brownish-red, with green diagonal stripes&lt;br /&gt;
*Weaponry: (Same)&lt;br /&gt;
** Flail skirmish+0, damage+1, attack in duel +1, parry N/A reach 0&lt;br /&gt;
** Dagger skirmish-1, damage-1, attack in duel +0, parry -1 Reach -1&lt;br /&gt;
** Longbow skirmish+1, damage+0, attack in duel +1, reach 40&lt;br /&gt;
** Shield skirmish N/A, damage-2, attack in duel -1, parry +1, reach -1&lt;br /&gt;
&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
**bottle of spirits&lt;br /&gt;
**backpack&lt;br /&gt;
**flint and tinder&lt;br /&gt;
**hunting horn&lt;br /&gt;
**waterskin&lt;br /&gt;
**6 torches&lt;br /&gt;
**pouch&lt;br /&gt;
**6 spikes&lt;br /&gt;
**10 meters of rope&lt;br /&gt;
**hard tack (3 days)&lt;br /&gt;
**a kestrel named Rasho&lt;br /&gt;
&lt;br /&gt;
*Treasure&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings: 1&lt;br /&gt;
**Pennies: 9&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth: In His Dreams.&lt;br /&gt;
&lt;br /&gt;
*Bio&lt;br /&gt;
**Normal: Wicoca, forest warrior, has been raised in fear of the Forborne Host. He had enough of trying to appease this merciless deity, and so abandoned his village, built in a place where the Host&#039;s influence was too strong, to look for fame and power in the city. But he&#039;s still looking over his shoulder for the Host. Maybe one day he&#039;d stop doing that. Then again, maybe he&#039;d learn some manners one day. Both seem to be possible, but distant events, though.&lt;br /&gt;
**haiku:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;A cad and coward,&lt;br /&gt;
&amp;lt;br&amp;gt;Wicoca outran Host.&lt;br /&gt;
&amp;lt;br&amp;gt;Money&#039;s in da city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;[[The_Slayers_II]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=202368</id>
		<title>Wicoca</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=202368"/>
		<updated>2012-02-29T22:21:02Z</updated>

		<summary type="html">&lt;p&gt;Asen G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Wicoca ===&lt;br /&gt;
* Warrior: 1&lt;br /&gt;
*(0) / (500)&lt;br /&gt;
*Hits: (1/1)&lt;br /&gt;
*Combat Pool: (1)&lt;br /&gt;
*AC 6 with a shield, 5 without&lt;br /&gt;
*Modifiers: (+1 from Agile to AC and ranged attacks, initiative, parry and dodge, as well as abilities or saving throws involving speed, manual dexterity, athleticism)&lt;br /&gt;
*Morale: (+0)&lt;br /&gt;
*Reaction: (+0/-2 depending on whether the NPC qualifies as upright citizen)&lt;br /&gt;
*Initiative: (+1)&lt;br /&gt;
*Movement: (16)&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses: (Give their names and a brief description of what they do in the blanks below.)&lt;br /&gt;
**Cad (The character has low moral fiber and ungentlemanly conduct. Any time he is presented with an opportunity to misbehave (a free night in a new city, for example), or in a social situation where proper behavior is expected, he must make a standard saving throw (modified by gifts or abilities relevant to self control, which are currently... none, or -1 for Coward) or pursue a debauched plan or embarrass himself. -2 to reaction rolls from upright citizens who are aware of the character’s leanings).&lt;br /&gt;
**Coward. Simply -1 to morale.&lt;br /&gt;
**&lt;br /&gt;
*Abilities: (Same as for G&amp;amp;C)&lt;br /&gt;
**Agile. Increase Armor Class by 1. +1 bonus to missile attacks (including thrown weapons), parry and dodge attempts, initiative, and ability or saving rolls involving manual dexterity, speed or athleticism.&lt;br /&gt;
**Survival: The character is skilled at hunting, foraging, finding water and shelter, orienteering in natural environments, recognizing natural animals and their properties, and other skills of woodcraft.&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: (Enter information and stats on armor and shield in the space below)&lt;br /&gt;
** Leather armour AC4 red 0 pen-4 painted green&lt;br /&gt;
** Shield AC+1, red 0, pen 0 painted brownish-red, with green diagonal stripes&lt;br /&gt;
*Weaponry: (Same)&lt;br /&gt;
** Flail skirmish+0, damage+1, attack in duel +1, parry N/A reach 0&lt;br /&gt;
** Dagger skirmish-1, damage-1, attack in duel +0, parry -1 Reach -1&lt;br /&gt;
** Longbow skirmish+1, damage+0, attack in duel +1, reach 40&lt;br /&gt;
** Shield skirmish N/A, damage-2, attack in duel -1, parry +1, reach -1&lt;br /&gt;
&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
**bottle of spirits&lt;br /&gt;
**backpack&lt;br /&gt;
**flint and tinder&lt;br /&gt;
**hunting horn&lt;br /&gt;
**waterskin&lt;br /&gt;
**6 torches&lt;br /&gt;
**pouch&lt;br /&gt;
**6 spikes&lt;br /&gt;
**10 meters of rope&lt;br /&gt;
**hard tack (3 days)&lt;br /&gt;
**a kestrel named Rasho&lt;br /&gt;
&lt;br /&gt;
*Treasure&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings: 1&lt;br /&gt;
**Pennies: 9&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth: In His Dreams.&lt;br /&gt;
&lt;br /&gt;
*Bio&lt;br /&gt;
**Normal: Wicoca, forest warrior, has been raised in fear of the Forborne Host. He had enough of trying to appease this merciless deity, and so abandoned his village, built in a place where the Host&#039;s influence was too strong, to look for fame and power in the city. But he&#039;s still looking over his shoulder for the Host. Maybe one day he&#039;d stop doing that. Then again, maybe he&#039;d learn some manners one day. Both seem to be possible, but distant events, though.&lt;br /&gt;
**haiku: &amp;lt;br&amp;gt;A cad and coward,&lt;br /&gt;
&amp;lt;br&amp;gt;Wicoca outran Host.&lt;br /&gt;
&amp;lt;br&amp;gt;Money&#039;s in da city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;[[The_Slayers_II]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=202367</id>
		<title>Wicoca</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=202367"/>
		<updated>2012-02-29T22:19:57Z</updated>

		<summary type="html">&lt;p&gt;Asen G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Wicoca ===&lt;br /&gt;
* Warrior: 1&lt;br /&gt;
*(0) / (500)&lt;br /&gt;
*Hits: (1/1)&lt;br /&gt;
*Combat Pool: (1)&lt;br /&gt;
*AC 6 with a shield, 5 without&lt;br /&gt;
*Modifiers: (+1 from Agile to AC and ranged attacks, initiative, parry and dodge, as well as abilities or saving throws involving speed, manual dexterity, athleticism)&lt;br /&gt;
*Morale: (+0)&lt;br /&gt;
*Reaction: (+0/-2 depending on whether the NPC qualifies as upright citizen)&lt;br /&gt;
*Initiative: (+1)&lt;br /&gt;
*Movement: (16)&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses: (Give their names and a brief description of what they do in the blanks below.)&lt;br /&gt;
**Cad (The character has low moral fiber and ungentlemanly conduct. Any time he is presented with an opportunity to misbehave (a free night in a new city, for example), or in a social situation where proper behavior is expected, he must make a standard saving throw (modified by gifts or abilities relevant to self control, which are currently... none, or -1 for Coward) or pursue a debauched plan or embarrass himself. -2 to reaction rolls from upright citizens who are aware of the character’s leanings).&lt;br /&gt;
**Coward. Simply -1 to morale.&lt;br /&gt;
**&lt;br /&gt;
*Abilities: (Same as for G&amp;amp;C)&lt;br /&gt;
**Agile. Increase Armor Class by 1. +1 bonus to missile attacks (including thrown weapons), parry and dodge attempts, initiative, and ability or saving rolls involving manual dexterity, speed or athleticism.&lt;br /&gt;
**Survival: The character is skilled at hunting, foraging, finding water and shelter, orienteering in natural environments, recognizing natural animals and their properties, and other skills of woodcraft.&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: (Enter information and stats on armor and shield in the space below)&lt;br /&gt;
** Leather armour AC4 red 0 pen-4 painted green&lt;br /&gt;
** Shield AC+1, red 0, pen 0 painted brownish-red, with green diagonal stripes&lt;br /&gt;
*Weaponry: (Same)&lt;br /&gt;
** Flail skirmish+0, damage+1, attack in duel +1, parry N/A reach 0&lt;br /&gt;
** Dagger skirmish-1, damage-1, attack in duel +0, parry -1 Reach -1&lt;br /&gt;
** Longbow skirmish+1, damage+0, attack in duel +1, reach 40&lt;br /&gt;
** Shield skirmish N/A, damage-2, attack in duel -1, parry +1, reach -1&lt;br /&gt;
&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
**bottle of spirits&lt;br /&gt;
**backpack&lt;br /&gt;
**flint and tinder&lt;br /&gt;
**hunting horn&lt;br /&gt;
**waterskin&lt;br /&gt;
**6 torches&lt;br /&gt;
**pouch&lt;br /&gt;
**6 spikes&lt;br /&gt;
**10 meters of rope&lt;br /&gt;
**hard tack (3 days)&lt;br /&gt;
**a kestrel named Rasho&lt;br /&gt;
&lt;br /&gt;
*Treasure&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings: 1&lt;br /&gt;
**Pennies: 9&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth: In His Dreams.&lt;br /&gt;
&lt;br /&gt;
*Bio&lt;br /&gt;
**Normal: Wicoca, forest warrior, has been raised in fear of the Forborne Host. He had enough of trying to appease this merciless deity, and so abandoned his village, built in a place where the Host&#039;s influence was too strong, to look for fame and power in the city. But he&#039;s still looking over his shoulder for the Host. Maybe one day he&#039;d stop doing that. Then again, maybe he&#039;d learn some manners one day. Both seem to be possible, but distant events, though.&lt;br /&gt;
**haiku: &amp;lt;br&amp;gt;A cad and coward,&amp;lt;br&amp;gt;&lt;br /&gt;
Wicoca outran Host.&amp;lt;br&amp;gt;&lt;br /&gt;
Money&#039;s in da city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;[[The_Slayers_II]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=202366</id>
		<title>Wicoca</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=202366"/>
		<updated>2012-02-29T22:19:03Z</updated>

		<summary type="html">&lt;p&gt;Asen G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Wicoca ===&lt;br /&gt;
* Warrior: 1&lt;br /&gt;
*(0) / (500)&lt;br /&gt;
*Hits: (1/1)&lt;br /&gt;
*Combat Pool: (1)&lt;br /&gt;
*AC 6 with a shield, 5 without&lt;br /&gt;
*Modifiers: (+1 from Agile to AC and ranged attacks, initiative, parry and dodge, as well as abilities or saving throws involving speed, manual dexterity, athleticism)&lt;br /&gt;
*Morale: (+0)&lt;br /&gt;
*Reaction: (+0/-2 depending on whether the NPC qualifies as upright citizen)&lt;br /&gt;
*Initiative: (+1)&lt;br /&gt;
*Movement: (16)&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses: (Give their names and a brief description of what they do in the blanks below.)&lt;br /&gt;
**Cad (The character has low moral fiber and ungentlemanly conduct. Any time he is presented with an opportunity to misbehave (a free night in a new city, for example), or in a social situation where proper behavior is expected, he must make a standard saving throw (modified by gifts or abilities relevant to self control, which are currently... none, or -1 for Coward) or pursue a debauched plan or embarrass himself. -2 to reaction rolls from upright citizens who are aware of the character’s leanings).&lt;br /&gt;
**Coward. Simply -1 to morale.&lt;br /&gt;
**&lt;br /&gt;
*Abilities: (Same as for G&amp;amp;C)&lt;br /&gt;
**Agile. Increase Armor Class by 1. +1 bonus to missile attacks (including thrown weapons), parry and dodge attempts, initiative, and ability or saving rolls involving manual dexterity, speed or athleticism.&lt;br /&gt;
**Survival: The character is skilled at hunting, foraging, finding water and shelter, orienteering in natural environments, recognizing natural animals and their properties, and other skills of woodcraft.&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: (Enter information and stats on armor and shield in the space below)&lt;br /&gt;
** Leather armour AC4 red 0 pen-4 painted green&lt;br /&gt;
** Shield AC+1, red 0, pen 0 painted brownish-red, with green diagonal stripes&lt;br /&gt;
*Weaponry: (Same)&lt;br /&gt;
** Flail skirmish+0, damage+1, attack in duel +1, parry N/A reach 0&lt;br /&gt;
** Dagger skirmish-1, damage-1, attack in duel +0, parry -1 Reach -1&lt;br /&gt;
** Longbow skirmish+1, damage+0, attack in duel +1, reach 40&lt;br /&gt;
** Shield skirmish N/A, damage-2, attack in duel -1, parry +1, reach -1&lt;br /&gt;
&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
**bottle of spirits&lt;br /&gt;
**backpack&lt;br /&gt;
**flint and tinder&lt;br /&gt;
**hunting horn&lt;br /&gt;
**waterskin&lt;br /&gt;
**6 torches&lt;br /&gt;
**pouch&lt;br /&gt;
**6 spikes&lt;br /&gt;
**10 meters of rope&lt;br /&gt;
**hard tack (3 days)&lt;br /&gt;
**a kestrel named Rasho&lt;br /&gt;
&lt;br /&gt;
*Treasure&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings: 1&lt;br /&gt;
**Pennies: 9&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth: In His Dreams.&lt;br /&gt;
&lt;br /&gt;
*Bio&lt;br /&gt;
**Normal: Wicoca, forest warrior, has been raised in fear of the Forborne Host. He had enough of trying to appease this merciless deity, and so abandoned his village, built in a place where the Host&#039;s influence was too strong, to look for fame and power in the city. But he&#039;s still looking over his shoulder for the Host. Maybe one day he&#039;d stop doing that. Then again, maybe he&#039;d learn some manners one day. Both seem to be possible, but distant events, though.&lt;br /&gt;
**haiku: A cad and coward,&lt;br /&gt;
Wicoca outran Host.&lt;br /&gt;
Money&#039;s in da city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;[[The_Slayers_II]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=202365</id>
		<title>Wicoca</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=202365"/>
		<updated>2012-02-29T22:14:45Z</updated>

		<summary type="html">&lt;p&gt;Asen G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Wicoca ===&lt;br /&gt;
* Warrior: 1&lt;br /&gt;
*(0) / (500)&lt;br /&gt;
*Hits: (1/1)&lt;br /&gt;
*Combat Pool: (1)&lt;br /&gt;
*AC 6 with a shield, 5 without&lt;br /&gt;
*Modifiers: (+1 from Agile to AC and ranged attacks, initiative, parry and dodge, as well as abilities or saving throws involving speed, manual dexterity, athleticism)&lt;br /&gt;
*Morale: (+0)&lt;br /&gt;
*Reaction: (+0/-2 depending on whether the NPC qualifies as upright citizen)&lt;br /&gt;
*Initiative: (+1)&lt;br /&gt;
*Movement: (16)&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses: (Give their names and a brief description of what they do in the blanks below.)&lt;br /&gt;
**Cad (The character has low moral fiber and ungentlemanly conduct. Any time he is presented with an opportunity to misbehave (a free night in a new city, for example), or in a social situation where proper behavior is expected, he must make a standard saving throw (modified by gifts or abilities relevant to self control, which are currently... none, or -1 for Coward) or pursue a debauched plan or embarrass himself. -2 to reaction rolls from upright citizens who are aware of the character’s leanings).&lt;br /&gt;
**Coward. Simply -1 to morale.&lt;br /&gt;
**&lt;br /&gt;
*Abilities: (Same as for G&amp;amp;C)&lt;br /&gt;
**Agile. Increase Armor Class by 1. +1 bonus to missile attacks (including thrown weapons), parry and dodge attempts, initiative, and ability or saving rolls involving manual dexterity, speed or athleticism.&lt;br /&gt;
**Survival: The character is skilled at hunting, foraging, finding water and shelter, orienteering in natural environments, recognizing natural animals and their properties, and other skills of woodcraft.&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: (Enter information and stats on armor and shield in the space below)&lt;br /&gt;
** Leather armour AC4 red 0 pen-4 painted green&lt;br /&gt;
** Shield AC+1, red 0, pen 0 painted brownish-red, with green diagonal stripes&lt;br /&gt;
*Weaponry: (Same)&lt;br /&gt;
** Flail skirmish+0, damage+1, attack in duel +1, parry N/A reach 0&lt;br /&gt;
** Dagger skirmish-1, damage-1, attack in duel +0, parry -1 Reach -1&lt;br /&gt;
** Longbow skirmish+1, damage+0, attack in duel +1, reach 40&lt;br /&gt;
** Shield skirmish N/A, damage-2, attack in duel -1, parry +1, reach -1&lt;br /&gt;
&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
**bottle of spirits&lt;br /&gt;
**backpack&lt;br /&gt;
**flint and tinder&lt;br /&gt;
**hunting horn&lt;br /&gt;
**waterskin&lt;br /&gt;
**6 torches&lt;br /&gt;
**pouch&lt;br /&gt;
**6 spikes&lt;br /&gt;
**10 meters of rope&lt;br /&gt;
**hard tack (3 days)&lt;br /&gt;
**a kestrel named Rasho&lt;br /&gt;
&lt;br /&gt;
*Treasure&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings: 1&lt;br /&gt;
**Pennies: 9&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth: In His Dreams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;[[The_Slayers_II]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=202363</id>
		<title>Wicoca</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=202363"/>
		<updated>2012-02-29T22:06:12Z</updated>

		<summary type="html">&lt;p&gt;Asen G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Wicoca ===&lt;br /&gt;
* Warrior: 1&lt;br /&gt;
*(0) / (500)&lt;br /&gt;
*Hits: (1/1)&lt;br /&gt;
*Combat Pool: (1)&lt;br /&gt;
*AC 6 with a shield, 5 without&lt;br /&gt;
*Modifiers: (+1 from Agile to AC and ranged attacks, initiative, parry and dodge, as well as abilities or saving throws involving speed, manual dexterity, athleticism)&lt;br /&gt;
*Morale: (+0)&lt;br /&gt;
*Reaction: (+0/-2 depending on whether the NPC qualifies as upright citizen)&lt;br /&gt;
*Initiative: (+1)&lt;br /&gt;
*Movement: (16)&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses: (Give their names and a brief description of what they do in the blanks below.)&lt;br /&gt;
**Cad (The character has low moral fiber and ungentlemanly conduct. Any time he is presented with an opportunity to misbehave (a free night in a new city, for example), or in a social situation where proper behavior is expected, he must make a standard saving throw (modified by gifts or abilities relevant to self control, which are currently... none, or -1 for Coward) or pursue a debauched plan or embarrass himself. -2 to reaction rolls from upright citizens who are aware of the character’s leanings).&lt;br /&gt;
**Coward. Simply -1 to morale.&lt;br /&gt;
**&lt;br /&gt;
*Abilities: (Same as for G&amp;amp;C)&lt;br /&gt;
**Agile. Increase Armor Class by 1. +1 bonus to missile attacks (including thrown weapons), parry and dodge attempts, initiative, and ability or saving rolls involving manual dexterity, speed or athleticism.&lt;br /&gt;
**Survival: The character is skilled at hunting, foraging, finding water and shelter, orienteering in natural environments, recognizing natural animals and their properties, and other skills of woodcraft.&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: (Enter information and stats on armor and shield in the space below)&lt;br /&gt;
** Leather armour&lt;br /&gt;
** Shield&lt;br /&gt;
*Weaponry: (Same)&lt;br /&gt;
** Flail&lt;br /&gt;
** Dagger&lt;br /&gt;
** Longbow&lt;br /&gt;
** Shield&lt;br /&gt;
&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
**bottle of spirits&lt;br /&gt;
**backpack&lt;br /&gt;
**flint and tinder&lt;br /&gt;
**hunting horn&lt;br /&gt;
**waterskin&lt;br /&gt;
**6 torches&lt;br /&gt;
**pouch&lt;br /&gt;
**6 spikes&lt;br /&gt;
**10 meters of rope&lt;br /&gt;
**hard tack (3 days)&lt;br /&gt;
**a kestrel named Rasho&lt;br /&gt;
&lt;br /&gt;
*Treasure&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings: 1&lt;br /&gt;
**Pennies: 9&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth: In His Dreams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;[[The_Slayers_II]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=202360</id>
		<title>Wicoca</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=202360"/>
		<updated>2012-02-29T21:20:19Z</updated>

		<summary type="html">&lt;p&gt;Asen G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Wicoca ===&lt;br /&gt;
* Warrior: 1&lt;br /&gt;
*(0) / (500)&lt;br /&gt;
*Hits: (1/1)&lt;br /&gt;
*Combat Pool: (1)&lt;br /&gt;
*AC 6 with a shield, 5 without&lt;br /&gt;
*Modifiers: (+1 from Agile to AC and ranged attacks, initiative, parry and dodge, as well as abilities or saving throws involving speed, manual dexterity, athleticism)&lt;br /&gt;
*Morale: (+0)&lt;br /&gt;
*Reaction: (+0/-2 depending on whether the NPC qualifies as upright citizen)&lt;br /&gt;
*Initiative: (+1)&lt;br /&gt;
*Movement: (16)&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses: (Give their names and a brief description of what they do in the blanks below.)&lt;br /&gt;
**Cad (The character has low moral fiber and ungentlemanly conduct. Any time he is presented with an opportunity to misbehave (a free night in a new city, for example), or in a social situation where proper behavior is expected, he must make a standard saving throw (modified by gifts or abilities relevant to self control, which are currently... none, or -1 for Coward) or pursue a debauched plan or embarrass himself. -2 to reaction rolls from upright citizens who are aware of the character’s leanings).&lt;br /&gt;
**Coward. Simply -1 to morale.&lt;br /&gt;
**&lt;br /&gt;
*Abilities: (Same as for G&amp;amp;C)&lt;br /&gt;
**Agile. Increase Armor Class by 1. +1 bonus to missile attacks (including thrown weapons), parry and dodge attempts, initiative, and ability or saving rolls involving manual dexterity, speed or athleticism.&lt;br /&gt;
**Survival: The character is skilled at hunting, foraging, finding water and shelter, orienteering in natural environments, recognizing natural animals and their properties, and other skills of woodcraft.&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Flail&lt;br /&gt;
*Long bow&lt;br /&gt;
*Leather armour&lt;br /&gt;
*Shield, 1 silver 9 pences&lt;br /&gt;
*Dagger&lt;br /&gt;
*bottle of spirits&lt;br /&gt;
*backpack&lt;br /&gt;
*flint and tinder&lt;br /&gt;
*hunting horn&lt;br /&gt;
*waterskin&lt;br /&gt;
*6 torches&lt;br /&gt;
*pouch&lt;br /&gt;
*6 spikes&lt;br /&gt;
*10 meters of rope&lt;br /&gt;
*hard tack (3 days)&lt;br /&gt;
* kestrel named Rasho&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;[[The_Slayers_II]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=202359</id>
		<title>Wicoca</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=202359"/>
		<updated>2012-02-29T21:18:12Z</updated>

		<summary type="html">&lt;p&gt;Asen G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Wicoca ===&lt;br /&gt;
* Warrior: 1&lt;br /&gt;
*(0) / (500)&lt;br /&gt;
*Hits: (1/1)&lt;br /&gt;
*Combat Pool: (1)&lt;br /&gt;
*AC 6 with a shield, 5 without&lt;br /&gt;
*Modifiers: (+1 from Agile to AC and ranged attacks, initiative, parry and dodge, as well as abilities or saving throws involving speed, manual dexterity, athleticism)&lt;br /&gt;
*Morale: (+0)&lt;br /&gt;
*Reaction: (+0/-2 depending on whether the NPC qualifies as upright citizen)&lt;br /&gt;
*Initiative: (+1)&lt;br /&gt;
*Movement: (16)&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses: (Give their names and a brief description of what they do in the blanks below.)&lt;br /&gt;
**Cad (The character has low moral fiber and ungentlemanly conduct. Any time he is presented with an opportunity to misbehave (a free night in a new city, for example), or in a social situation where proper behavior is expected, he must make a standard saving throw (modified by gifts or abilities relevant to self control, which are currently... none, or -1 for Coward) or pursue a debauched plan or embarrass himself. -2 to reaction rolls from upright citizens who are aware of the character’s leanings).&lt;br /&gt;
**Coward. Simply -1 to morale.&lt;br /&gt;
**&lt;br /&gt;
*Abilities: (Same as for G&amp;amp;C)&lt;br /&gt;
**Agile. Increase Armor Class by 1. +1 bonus to missile attacks (including thrown weapons), parry and dodge attempts, initiative, and ability or saving rolls involving manual dexterity, speed or athleticism.&lt;br /&gt;
**Survival: The character is skilled at hunting, foraging, finding water and shelter, orienteering in natural environments, recognizing natural animals and their properties, and other skills of woodcraft.&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Flail&lt;br /&gt;
*Long bow&lt;br /&gt;
*Leather armour&lt;br /&gt;
*Shield, 1 silver 9 pences&lt;br /&gt;
*Dagger&lt;br /&gt;
*bottle of spirits&lt;br /&gt;
*backpack&lt;br /&gt;
*flint and tinder&lt;br /&gt;
*hunting horn&lt;br /&gt;
*waterskin&lt;br /&gt;
*6 torches&lt;br /&gt;
*pouch&lt;br /&gt;
*6 spikes&lt;br /&gt;
*10 meters of rope&lt;br /&gt;
*hard tack (3 days)&lt;br /&gt;
* kestrel named Rasho&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=202358</id>
		<title>Wicoca</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wicoca&amp;diff=202358"/>
		<updated>2012-02-29T20:39:50Z</updated>

		<summary type="html">&lt;p&gt;Asen G: Created page with &amp;quot;=== Wicoca === *(Class): (Level) *(Experience currently possessed) / (Experience needed for next level) *Hits: (current)/(maximum) *Combat Pool: (number goes here) *Modifiers: (L...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Wicoca ===&lt;br /&gt;
*(Class): (Level)&lt;br /&gt;
*(Experience currently possessed) / (Experience needed for next level)&lt;br /&gt;
*Hits: (current)/(maximum)&lt;br /&gt;
*Combat Pool: (number goes here)&lt;br /&gt;
*Modifiers: (List any modifiers consistently applied to all melee, ranged, or spellcasting actions.)&lt;br /&gt;
*Morale: (number goes here)&lt;br /&gt;
*Reaction: (number goes here)&lt;br /&gt;
*Initiative: (etc.)&lt;br /&gt;
*Movement: (etc.)&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses: (Give their names and a brief description of what they do in the blanks below.)&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Abilities: (Same as for G&amp;amp;C)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: (Enter information and stats on armor and shield in the space below)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Weaponry: (Same)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Treasure&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings:&lt;br /&gt;
**Pennies:&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth:&lt;br /&gt;
*Spells: (delete if inapplicable.  Otherwise list the spell along with its CL and other relevant statistics.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Slayers_II&amp;diff=202357</id>
		<title>The Slayers II</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Slayers_II&amp;diff=202357"/>
		<updated>2012-02-29T20:38:49Z</updated>

		<summary type="html">&lt;p&gt;Asen G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PCs for the Platemail subcampaign of [[The_Wyzard_Runs_OD%26D]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Please list characters in alphabetical order.  Let me know if you have any questions or difficulties.  Copy and Paste the blank character sheet into position, then add the relevant information where indicated by parentheses.  Please don&#039;t overwrite the blank sheet.&lt;br /&gt;
&lt;br /&gt;
== The Slayers ==&lt;br /&gt;
[[Wicoca]] played by Asen_G&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blank Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
=== Character Name ===&lt;br /&gt;
*(Class): (Level)&lt;br /&gt;
*(Experience currently possessed) / (Experience needed for next level)&lt;br /&gt;
*Hits: (current)/(maximum)&lt;br /&gt;
*Combat Pool: (number goes here)&lt;br /&gt;
*Modifiers: (List any modifiers consistently applied to all melee, ranged, or spellcasting actions.)&lt;br /&gt;
*Morale: (number goes here)&lt;br /&gt;
*Reaction: (number goes here)&lt;br /&gt;
*Initiative: (etc.)&lt;br /&gt;
*Movement: (etc.)&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses: (Give their names and a brief description of what they do in the blanks below.)&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Abilities: (Same as for G&amp;amp;C)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: (Enter information and stats on armor and shield in the space below)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Weaponry: (Same)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Treasure&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings:&lt;br /&gt;
**Pennies:&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth:&lt;br /&gt;
*Spells: (delete if inapplicable.  Otherwise list the spell along with its CL and other relevant statistics.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Wan_Tai_She&amp;diff=201988</id>
		<title>Character:Wan Tai She</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Wan_Tai_She&amp;diff=201988"/>
		<updated>2012-02-22T19:38:39Z</updated>

		<summary type="html">&lt;p&gt;Asen G: Created page with &amp;quot;Wan Tai She&amp;lt;br&amp;gt; Rank 4 Warrior&amp;lt;br&amp;gt;  Hardiness +10 (Focus: Chi Breath)&amp;lt;br&amp;gt; Tactics+10 (Battlefield analysis)&amp;lt;br&amp;gt; Inspire +5&amp;lt;br&amp;gt; Medicine+5&amp;lt;br&amp;gt; Awareness+5&amp;lt;br&amp;gt; Stealth+5 &amp;quot;Another f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wan Tai She&amp;lt;br&amp;gt;&lt;br /&gt;
Rank 4 Warrior&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hardiness +10 (Focus: Chi Breath)&amp;lt;br&amp;gt;&lt;br /&gt;
Tactics+10 (Battlefield analysis)&amp;lt;br&amp;gt;&lt;br /&gt;
Inspire +5&amp;lt;br&amp;gt;&lt;br /&gt;
Medicine+5&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness+5&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth+5 &amp;quot;Another face in the crowd&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Wu Wei +5&amp;lt;br&amp;gt;&lt;br /&gt;
Disadvantage: Heretical Buddhist&amp;lt;br&amp;gt;&lt;br /&gt;
Disadvantage: Registered martial artist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Benevolence 4 Ferocity 1&amp;lt;br&amp;gt;&lt;br /&gt;
Force 3 Individualism 2&amp;lt;br&amp;gt;&lt;br /&gt;
Honor 3 Obsession 1&amp;lt;br&amp;gt;&lt;br /&gt;
Loyalty 4 Revenge 2&amp;lt;br&amp;gt;&lt;br /&gt;
Righteousness 3 Ruthlessness 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kung Fu:&amp;lt;br&amp;gt;&lt;br /&gt;
Boundless prosperity manual:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Retain balanced nature&amp;lt;br&amp;gt;&lt;br /&gt;
2. Act without resistance&amp;lt;br&amp;gt;&lt;br /&gt;
3. Fortifying yourself against the world&amp;lt;br&amp;gt;&lt;br /&gt;
4. Five elements supreme combination&amp;lt;br&amp;gt;&lt;br /&gt;
Lessons in humility 5D&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
External:&amp;lt;br&amp;gt;&lt;br /&gt;
Subtle Force&amp;lt;br&amp;gt;&lt;br /&gt;
Correct approach 1D&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Loresheets:&amp;lt;br&amp;gt;&lt;br /&gt;
Little Forest Sect 3E&amp;lt;br&amp;gt;&lt;br /&gt;
Status 3E&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Palm 2E&amp;lt;br&amp;gt;&lt;br /&gt;
Buddhism 1E&amp;lt;br&amp;gt;&lt;br /&gt;
Beggar Brotherhood 3E&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chi:&amp;lt;br&amp;gt;&lt;br /&gt;
Normal 11, Cultivation 5&amp;lt;br&amp;gt;&lt;br /&gt;
Wood 2, Cultivation 9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chi Threshold:13 and 18 without and with armour, respectively.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Chi Deviation:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Your behavior can’t be pessimistic. The glass is always half full, everybody deserves a second chance, and the most dire odds are still worth a try.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Combat approach:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;When you act to prevent or minimize the suffering in the world, you act without thought, without excessive motions, achieving a lot while moving a little. Your tactic is fuelled by your compassion, granting you a +10 to your rolls&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combat stats:&amp;lt;br&amp;gt;&lt;br /&gt;
Speed +10&amp;lt;br&amp;gt;&lt;br /&gt;
Footwork +15&amp;lt;br&amp;gt;&lt;br /&gt;
Strike +10&amp;lt;br&amp;gt;&lt;br /&gt;
Damage +5&amp;lt;br&amp;gt;&lt;br /&gt;
Block +5&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness +5&amp;lt;br&amp;gt;&lt;br /&gt;
Unarmed/Massive&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Secret Arts:&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Arts of the Warrior&lt;br /&gt;
&amp;lt;br&amp;gt;The secret art of battle&amp;lt;br&amp;gt;&lt;br /&gt;
Passions and Inspirations&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Extraordinary Courtier Techniques&amp;lt;br&amp;gt;&lt;br /&gt;
Introduction to Medical Conditions&amp;lt;br&amp;gt;&lt;br /&gt;
Extraordinary Medical Techniques&amp;lt;br&amp;gt;&lt;br /&gt;
The Warrior’s Art&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Extraordinary Warrior Techniques&lt;br /&gt;
Unassailable Battle-Saint Technique 5D&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bio:&amp;lt;br&amp;gt;&lt;br /&gt;
Once, Wan registered as required in order to obtain permission to train in basic self-defence. Truth is, he had seen the fight between a Blade Dog and an Eagle Talon, and was deeply moved by the extreme skill of both participants, so he wanted to at least learn the basics of such marvellous skills!&amp;lt;br&amp;gt;&lt;br /&gt;
It all began as simple curiosity, and look where it got him. Some would consider this an admonishment against excess curiosity. Others would say it proves nothing worthy is ever achieved without curiosity, as it fuels the hard work and risk-taking. The truth of such matters is always in the eye of the beholder!&amp;lt;br&amp;gt;&lt;br /&gt;
At the practice, he met a Shifu, although he didn&#039;t know her to be a master. She was there for her own reasons, under a different identity. But for some reason, he caught her eye! Why?&amp;lt;br&amp;gt;&lt;br /&gt;
Even with an orthodox master, this question might be hard to answer. And she was a heterodox member of Jianghu. She had to, in order to be a master of the Small Forest sect! So she was a master of the Small Forest sect the sect wouldn&#039;t admit existed. That attitude, needless to say, wasn&#039;t giving her any incentive to stick to the canon of the sect.&amp;lt;br&amp;gt;&lt;br /&gt;
Some would even say she taught him because she wanted a new partner that wouldn&#039;t get her sick with his lack of Cultivation. That&#039;s technically true, but Wan refuses to believe it.&amp;lt;br&amp;gt;&lt;br /&gt;
That&#039;s how his journey in the Jianghu began, a few years ago. Since then, the two of them had joined the ranks of the Plain Clothes division of the Beggar Fraternity. It was only natural, since she was teaching him the Boundless prosperity manual, a style the Fraternity has long held in high esteem.&amp;lt;br&amp;gt;&lt;br /&gt;
His record is still with the authorities, though. It means guards might pester him with questions whenever some drunk gets killed in a brawl by someone unknown, because how do you know it wasn&#039;t a martial artist?&amp;lt;br&amp;gt;&lt;br /&gt;
Well, any guard would probably know, because if it took quite a while to kill off a drunken guy, it wasn&#039;t a martial artist. (Unless he was fighting another martial artist who was also a Drunken Fist master). But even with the truth being obvious, he still makes a prime target to blackmail for bribes. Due to the registration, this didn&#039;t really change even after he moved to another city.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Training Montage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You move too much, yet too little. And of course, it leads to you achieving nothing in the end!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Her statement took Wan by surprise. Why were they learning all those moves, if not to perform them? And what was too little?&amp;lt;br&amp;gt;&lt;br /&gt;
But his Shifu wasn&#039;t moving, only her raven-black hair was. Which is to say, she was in the exactly same pose she was in before hitting and tripping him down. The only difference was, she was a couple cun from her initial place.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You move your top too much, when necesary and when not, losing focus for when you should. Your bottom stays at the same place. Against an amateur, your style works, for you were diligent. Yet against an experienced opponent, it&#039;s worthless!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
He rose and bowed. She was in one of her...dangerous moods, he had learned to call them, while they were living together. It meant she was unhappy with his progress, and had decided to implement something new to speed it up.&amp;lt;br&amp;gt;&lt;br /&gt;
It often was a process that hurt. Yet Wan didn&#039;t mind it, as she seldom hiurt him too much - and he always learned as a result.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I think I should tie your hands together first&amp;quot;, she removed her sash and put it around his elbows, fastening them together. &amp;quot;You&#039;ll learn to act with less, and when you have them both free... you&#039;ll see you don&#039;t need them&amp;quot;. He was preparing how to adapt his moves... qinna was going to be much harder now, though not impossible. And some stances were actually going to be reinforced. Which was always nice, even when your palms are like iron.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;That deals with your excessive motion. And now, you&#039;ve got to stop your beggar-brothers, or they&#039;re going to beat you for real this time!&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;What?&amp;lt;br&amp;gt;&lt;br /&gt;
She had never before included other people in their practise. Well, almost never. She most certainly hasn&#039;t done so for a while!&lt;br /&gt;
&amp;lt;br&amp;gt;Yet here were the three beggars, advancing in a formation towards him. A staff, a sword, and an unarmed combatant leading the charge?&lt;br /&gt;
&amp;lt;br&amp;gt;He needed to move away. Yet his attempts to go back and counter were parried almost effortlessly by the staff, helping the unarmed warrior. And his moves were restricted!&amp;lt;br&amp;gt;&lt;br /&gt;
Soon, he was down on the ground, although he hasn&#039;t suffered too much injuries.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;quot;Again&amp;quot;, his Shifu ordered them. Wan rose, and attempted another approach. Attacking the unarmed wielder, he caught him between two stances, and actually dropped him. But then he tried to follow on his success, and once again, the staff tripped him, while the sword dealt a shallow, yet painful cut.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Again!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
His Shifu ordered, and not a single one of the four wanted to make her angry. So they went at it again. But Wan knew by this time: not even the power of the Iron Palm would be enough to overpower three opponents. Not until he learned much more about the Boundless prosperity, maybe.&lt;br /&gt;
So he did the only thing he could. He started avoiding them, waiting for someone in the formation to lose his rhythm. By doing so, the man would also disrypt their synchronous moves.&amp;lt;br&amp;gt;&lt;br /&gt;
While doing so, Wan started to feel like a passive observer. Attack... Wan dodges, and it&#039;s him dodging, yet he was doing nothing! Another attack, same thing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
The first time someone actually lost their rhythm, Wan moved past him, and the iron palms brushed the man&#039;s chest. Then he kept moving aside, while the man was coughng.The other two covered him, but the formation limited them just as much as his tied hands limited him.&lt;br /&gt;
He was waiting for another oppening. Which actually presented itself soon enough.&amp;lt;br&amp;gt;&lt;br /&gt;
Then he kept circling. When pushed into a corner of the big practice room, he just waited, not trying in vain to escape. Instead, he waited for an opening to use his palm - just once.&amp;lt;br&amp;gt;&lt;br /&gt;
Once was enough to clear him the path which he was currently was lacking.&amp;lt;br&amp;gt;&lt;br /&gt;
And then the battle was over, and Wan looked at his teacher.&amp;lt;br&amp;gt;&lt;br /&gt;
He wasn&#039;t sure whether he had also achieved the transcendence Boundless prosperity was hinting about. But he knew he had achieved something.&lt;br /&gt;
His shifu was smiling. She approached him and gave him the prize he expected - a kiss on the lips. She was keen on handling such prizes when he earned them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Now your palm is subtle indeed, and moving like water! Your palm isn&#039;t my palm, and this shows I was a good teacher. But you should name it!&amp;quot;&lt;br /&gt;
He removed her sash from his elbows, and returned the smile.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I&#039;ll think about a name!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Age_of_Metal&amp;diff=201987</id>
		<title>Age of Metal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Age_of_Metal&amp;diff=201987"/>
		<updated>2012-02-22T19:27:01Z</updated>

		<summary type="html">&lt;p&gt;Asen G: /* The Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Age_of_Metal]]&lt;br /&gt;
A Legends of the Wulin PbP game run by Johlarus on rpg.net&lt;br /&gt;
=Setting=&lt;br /&gt;
&#039;&#039;Insert brief summary here, use sub-pages for more detailed information&#039;&#039;&lt;br /&gt;
==Lore Sheets==&lt;br /&gt;
*[[Age_of_Metal/Active_Loresheets|Active Loresheets]]&lt;br /&gt;
==House Rules==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Story So Far=&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?612963-Interest-LotW-The-Age-of-Metal Recruitment thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?615717-(LotW)-The-Age-of-Metal OOC thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?615715-(LotW)-The-Age-of-Metal-Part-One IC thread]&lt;br /&gt;
&lt;br /&gt;
=Dramatis Personae=&lt;br /&gt;
==The Heroes==&lt;br /&gt;
*Silent Wayfarer as [[Character:Yin_Yue|&#039;&#039;&#039;Yin Yue&#039;&#039;&#039;]], the repentant Invisible Hell Killer&lt;br /&gt;
*dakkareth as [[Character:Tempest_Wei|&#039;&#039;&#039;Tempest Wei&#039;&#039;&#039;]], the eccentric swords(wo)man&lt;br /&gt;
*Asen_G as [[Character:Wan_Tai_She|&#039;&#039;&#039;Wan Tai She&#039;&#039;&#039;]], the Heterodox Buddhist monk&lt;br /&gt;
&lt;br /&gt;
==Supporting Characters==&lt;br /&gt;
&lt;br /&gt;
==Antagonists==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
==Supplemental Fiction==&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=EdgeofHeaven/WanFeiHou&amp;diff=201794</id>
		<title>EdgeofHeaven/WanFeiHou</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=EdgeofHeaven/WanFeiHou&amp;diff=201794"/>
		<updated>2012-02-21T00:23:03Z</updated>

		<summary type="html">&lt;p&gt;Asen G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wan Fei Hou&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Rank 4 Courtier &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Stealth +5 &amp;lt;br&amp;gt;&lt;br /&gt;
Confidence +10 (Focus: Chi Breath) &amp;lt;br&amp;gt;&lt;br /&gt;
Inspire +10 &amp;lt;br&amp;gt;&lt;br /&gt;
Perform+10 (Flute) &amp;lt;br&amp;gt;&lt;br /&gt;
Ride (Western breed horses, from Loresheet) &amp;lt;br&amp;gt;&lt;br /&gt;
Survival (Silk Road, from Loresheet) &amp;lt;br&amp;gt;&lt;br /&gt;
Wu Wei +5 (Sense Chi, from Loresheet) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
 Benevolence 4    Ferocity 1 &amp;lt;br&amp;gt;&lt;br /&gt;
 Force 2          Individualism 2 &amp;lt;br&amp;gt;&lt;br /&gt;
 Honor 3          Obsession 2 &amp;lt;br&amp;gt;&lt;br /&gt;
 Loyalty 4        Revenge 2 &amp;lt;br&amp;gt;&lt;br /&gt;
 Righteousness 3  Ruthlessness 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chi conditions==&lt;br /&gt;
&#039;&#039;&#039;Following the path of Buddhism (minor action Hyperactivity)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protecting his clan&#039;s interests (minor Breath bonus)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kung Fu==&lt;br /&gt;
&#039;&#039;&#039;Fox-spirit song&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1. Fox Leaves no tracks &amp;lt;br&amp;gt;&lt;br /&gt;
2. Mirthful fox plays with her shadow &amp;lt;br&amp;gt;&lt;br /&gt;
3. Dispersing like songs &amp;lt;br&amp;gt;&lt;br /&gt;
4. Leading astray the innocent &amp;lt;br&amp;gt;&lt;br /&gt;
5. Eyes away from heaven &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Formless&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Deadly music2 &amp;lt;br&amp;gt;&lt;br /&gt;
Mischievous Monkey4 &amp;lt;br&amp;gt;&lt;br /&gt;
External: &amp;lt;br&amp;gt;&lt;br /&gt;
Subtle force &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
Yun Clan 3E &amp;lt;br&amp;gt;&lt;br /&gt;
*Status 3 3E &lt;br /&gt;
*Six-armed Demon god 2E&lt;br /&gt;
Buddhism 3E &amp;lt;br&amp;gt;&lt;br /&gt;
Crouching tigers, hidden dragons 1E &amp;lt;br&amp;gt;&lt;br /&gt;
*Stabbing Guest Technique 3E &amp;lt;br&amp;gt;&lt;br /&gt;
Silk Road &lt;br /&gt;
*Involvement 1E &amp;lt;br&amp;gt;&lt;br /&gt;
Yun Clan: White Foal Conspiracy: 3E &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Snow Leopard has chosen you as the advance agent of his plans in Blazing Beacon. Though you have not been told everything there is to know about his plans, your destiny is intimately tied to the machinations of your Clan in Huangdi&#039;s Path.&lt;br /&gt;
&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Mountain Heart Sect: 1E Involvement &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You have come to the attention of the Third Mason, and through him, to the the Sect as a whole.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Black Lotus Society: 1E Involvement &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Through your knowledge of the mountain passes linking Huangdi&#039;s Path to Yun Clan territory to the south, you&#039;ve helped take down one of their smuggling rings. They&#039;re not too happy about that. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disadvantages==&lt;br /&gt;
Black Sheep (family lived in a city, and he became a rather pious Buddhist on top, learning from a foreign teacher) &amp;lt;br&amp;gt;&lt;br /&gt;
Hidden Identity (most Yun clan people aren&#039;t aware of his work for the clan and treat him as a &amp;quot;black sheep&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chi==&lt;br /&gt;
Normal 13, Cultivation:2 &amp;lt;br&amp;gt;&lt;br /&gt;
Chi Threshold:13 or 18 without and with armour, respectively &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
Speed +5 &amp;lt;br&amp;gt;&lt;br /&gt;
Footwork +10 &amp;lt;br&amp;gt;&lt;br /&gt;
Strike +10 &amp;lt;br&amp;gt;&lt;br /&gt;
Damage +0 &amp;lt;br&amp;gt;&lt;br /&gt;
Block +5 &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness +5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Secret Arts==&lt;br /&gt;
Story of the self &amp;lt;br&amp;gt;&lt;br /&gt;
Secret art of intrigue &amp;lt;br&amp;gt;&lt;br /&gt;
Controlling Passions &amp;lt;br&amp;gt;&lt;br /&gt;
Passions and Inspirations &amp;lt;br&amp;gt;&lt;br /&gt;
Extraordinary Courtier Techniques &amp;lt;br&amp;gt;&lt;br /&gt;
Curses and Influences &amp;lt;br&amp;gt;&lt;br /&gt;
Extraordinary Daoist Techniques &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=EdgeofHeaven/WanFeiHou&amp;diff=201531</id>
		<title>EdgeofHeaven/WanFeiHou</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=EdgeofHeaven/WanFeiHou&amp;diff=201531"/>
		<updated>2012-02-18T21:17:08Z</updated>

		<summary type="html">&lt;p&gt;Asen G: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Wan Fei Hou&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; Rank 4 Courtier &amp;lt;br&amp;gt;  Stealth +5 &amp;lt;br&amp;gt; Confidence +10 (Focus: Chi Breath) &amp;lt;br&amp;gt; Inspire +10 &amp;lt;br&amp;gt; Perform+10 (Flute) &amp;lt;br&amp;gt; Ride (Western breed horses, from Lor...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wan Fei Hou&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Rank 4 Courtier &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stealth +5 &amp;lt;br&amp;gt;&lt;br /&gt;
Confidence +10 (Focus: Chi Breath) &amp;lt;br&amp;gt;&lt;br /&gt;
Inspire +10 &amp;lt;br&amp;gt;&lt;br /&gt;
Perform+10 (Flute) &amp;lt;br&amp;gt;&lt;br /&gt;
Ride (Western breed horses, from Loresheet) &amp;lt;br&amp;gt;&lt;br /&gt;
Survival (Silk Road, from Loresheet) &amp;lt;br&amp;gt;&lt;br /&gt;
Wu Wei +5 (Sense Chi, from Loresheet) &amp;lt;br&amp;gt;&lt;br /&gt;
Disadvantage: Black Sheep &amp;lt;br&amp;gt;&lt;br /&gt;
Disadvantage: Hidden Identity &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Benevolence 4 Ferocity 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Force 2 Individualism 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Honor 3 Obsession 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Loyalty 4 Revenge 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Righteousness 3 Ruthlessness 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kung Fu: &amp;lt;br&amp;gt;&lt;br /&gt;
Fox-spirit song: &amp;lt;br&amp;gt;&lt;br /&gt;
1. Fox Leaves no tracks &amp;lt;br&amp;gt;&lt;br /&gt;
2. Mirthful fox plays with her shadow &amp;lt;br&amp;gt;&lt;br /&gt;
3. Dispersing like songs &amp;lt;br&amp;gt;&lt;br /&gt;
4. Leading astray the innocent &amp;lt;br&amp;gt;&lt;br /&gt;
5. Eyes away from heaven &amp;lt;br&amp;gt;&lt;br /&gt;
Formless: &amp;lt;br&amp;gt;&lt;br /&gt;
Deadly music2 &amp;lt;br&amp;gt;&lt;br /&gt;
Mischievous Monkey4 &amp;lt;br&amp;gt;&lt;br /&gt;
External: &amp;lt;br&amp;gt;&lt;br /&gt;
Subtle force &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Loresheets: &amp;lt;br&amp;gt;&lt;br /&gt;
Yun Clan 3E &amp;lt;br&amp;gt;&lt;br /&gt;
Status 3 3E &amp;lt;br&amp;gt;&lt;br /&gt;
Six-armed Demon god 2E &amp;lt;br&amp;gt;&lt;br /&gt;
Buddhism 3E &amp;lt;br&amp;gt;&lt;br /&gt;
Crouching tigers, hidden dragons 1E &amp;lt;br&amp;gt;&lt;br /&gt;
Stabbing Guest Technique 3E &amp;lt;br&amp;gt;&lt;br /&gt;
Silk Road involvement 1E &amp;lt;br&amp;gt;&lt;br /&gt;
Yun Clan: White Foal Conspiracy: 3E &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Snow Leopard has chosen you as the advance agent of his plans in Blazing Beacon. Though you have not been told everything there is to know about his plans, your destiny is intimately tied to the machinations of your Clan in Huangdi&#039;s Path.&lt;br /&gt;
&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Mountain Heart Sect: 1E Involvement &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You have come to the attention of the Third Mason, and through him, to the the Sect as a whole.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Black Lotus Society: 1E Involvement &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Through your knowledge of the mountain passes linking Huangdi&#039;s Path to Yun Clan territory to the south, you&#039;ve helped take down one of their smuggling rings. They&#039;re not too happy about that. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Disadvantages: &amp;lt;br&amp;gt;&lt;br /&gt;
Black Sheep (family lived in a city, and he became a rather pious Buddhist on top, learning from a foreign teacher) &amp;lt;br&amp;gt;&lt;br /&gt;
Hidden Identity (most Yun clan people aren&#039;t aware of his work for the clan and treat him as a &amp;quot;black sheep&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chi : &amp;lt;br&amp;gt;&lt;br /&gt;
Normal 13, Cultivation:2 &amp;lt;br&amp;gt;&lt;br /&gt;
Chi Threshold:13 or 18 without and with armour, respectively &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combat stats: &amp;lt;br&amp;gt;&lt;br /&gt;
Speed +5 &amp;lt;br&amp;gt;&lt;br /&gt;
Footwork +10 &amp;lt;br&amp;gt;&lt;br /&gt;
Strike +10 &amp;lt;br&amp;gt;&lt;br /&gt;
Damage +0 &amp;lt;br&amp;gt;&lt;br /&gt;
Block +5 &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness +5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Secret Arts: &amp;lt;br&amp;gt;&lt;br /&gt;
Story of the self &amp;lt;br&amp;gt;&lt;br /&gt;
Secret art of intrigue &amp;lt;br&amp;gt;&lt;br /&gt;
Controlling Passions &amp;lt;br&amp;gt;&lt;br /&gt;
Passions and Inspirations &amp;lt;br&amp;gt;&lt;br /&gt;
Extraordinary Courtier Techniques &amp;lt;br&amp;gt;&lt;br /&gt;
Curses and Influences &amp;lt;br&amp;gt;&lt;br /&gt;
Extraordinary Daoist Techniques &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Golden_Dervish_King&amp;diff=198254</id>
		<title>Golden Dervish King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Golden_Dervish_King&amp;diff=198254"/>
		<updated>2012-01-02T23:12:36Z</updated>

		<summary type="html">&lt;p&gt;Asen G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Golden Dervish King is said to be a protegé of Fire God – the truth of this is unknown, but his mastery of the Fire Sutra techniques cannot be questioned. The stories about him tend to diverge wildly – some claiming that he is terrible but enlightened, others that he is remorseless and only too eager to burn his enemies to cinders. They may all be right.&lt;br /&gt;
Golden Dervish King is in his fifties, and dresses in layer upon layer of orange and red robes, wears golden rings on his fingers, in his ears (which have elongated lobes) and on his arms. The rings all glow red hot when he is using his Fire Sutra techniques, which doesn’t seem to bother&lt;br /&gt;
him. His skin is very dark; his eyes are merely white milky spheres, like those of a blind man. The hair on his head is shaven into strange patterns close to his skull and his forehead is marked with odd series of ritual dots of Bharatan origin.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Golden Dervish King&lt;br /&gt;
Rank 4 Warrior&lt;br /&gt;
&lt;br /&gt;
Confidence +10&lt;br /&gt;
Hardiness +10 &lt;br /&gt;
Learning +5&lt;br /&gt;
Tactics +5 &lt;br /&gt;
Might +5&lt;br /&gt;
Ride +5&lt;br /&gt;
Medicine +5&lt;br /&gt;
Wu Wei +5&lt;br /&gt;
&lt;br /&gt;
Benevolence 3         Ferocity 5&lt;br /&gt;
Force 2               Individualism 2&lt;br /&gt;
Honor 3               Obsession 2&lt;br /&gt;
Loyalty  2            Revenge 2&lt;br /&gt;
Righteousness 2       Ruthlessness  2&lt;br /&gt;
&lt;br /&gt;
Kung Fu:&lt;br /&gt;
Shadow Catching (Exceeding the Shadow) 5 D&lt;br /&gt;
Fire Sutra (Thought of Flame, Fusing Flames, Elusive Desert Being, Aura of the Qilin, Prayer of cosmic rebirth) 14 D&lt;br /&gt;
&lt;br /&gt;
Loresheets:&lt;br /&gt;
Fire Doctrine, Status 2, Fortune of the Fire Chi, Thousand miles of light (15E)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Disadvantage: Uncivilised&lt;br /&gt;
&lt;br /&gt;
Unspent: 1 Destiny&lt;br /&gt;
&lt;br /&gt;
Chi :&lt;br /&gt;
Normal 10 (5 Cultivation)&lt;br /&gt;
Earth 3 (Deviation: The Golden Dervish King has jet black skin, milky white eyes and smells of smoke, 4 or 9 Cultivation (depending on whether Fortune of the Fire Chi from the loresheet counts against Fire Chi cultivation).&lt;br /&gt;
Threshold 13 (light armour +5)&lt;br /&gt;
&lt;br /&gt;
Combat stats:&lt;br /&gt;
Speed +10&lt;br /&gt;
Footwork +15&lt;br /&gt;
Strike +10&lt;br /&gt;
Damage +10&lt;br /&gt;
Block +0&lt;br /&gt;
Toughness +5&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Li_San_He&amp;diff=198253</id>
		<title>Li San He</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Li_San_He&amp;diff=198253"/>
		<updated>2012-01-02T23:03:30Z</updated>

		<summary type="html">&lt;p&gt;Asen G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Li San He isn&#039;t three cranes, but people that see him fighting sometimes think of the crane. If only he could triple during a fight, he would be representing his name!&lt;br /&gt;
Li is a mild-mannered, polite and impartial young man with a jian on his waist. He seems to dislike using it, however. He&#039;s part of the Falling leaves society by family tradition. Thus it&#039;s surprising that he&#039;s actually a pretty good thief.&lt;br /&gt;
That is, until you realize that stealing from the people that didn&#039;t earn their fortune isn&#039;t such a bad idea. Some people with &amp;quot;new money&amp;quot; just need a lesson in humility from time to time... It does create enemies, but who in the Wulin has no enemies?&lt;br /&gt;
Li is on the tournament not to steal, however. He is there to win the prize with his sword, palms and hooks!&lt;br /&gt;
Unless they leave it unadequately guarded or something, that is.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Li San He&lt;br /&gt;
Rank 4 Warrior&lt;br /&gt;
&lt;br /&gt;
Awareness +5&lt;br /&gt;
Hardiness +10 (Focus: Chi Breath) &lt;br /&gt;
Finesse +5&lt;br /&gt;
Tactics +5 &lt;br /&gt;
Confidence +5&lt;br /&gt;
Inspire +5&lt;br /&gt;
Medicine +5&lt;br /&gt;
Stealth +10 (In Shadows)&lt;br /&gt;
Wu Wei +5&lt;br /&gt;
&lt;br /&gt;
Benevolence 4         Ferocity 1&lt;br /&gt;
Force 2               Individualism 3&lt;br /&gt;
Honor 3               Obsession 1&lt;br /&gt;
Loyalty  4            Revenge 2&lt;br /&gt;
Righteousness 3       Ruthlessness  2&lt;br /&gt;
&lt;br /&gt;
Kung Fu:&lt;br /&gt;
Graceful Crane (Educating wings, Soaring Crane) 9 D&lt;br /&gt;
Heaven&#039;s lightning (Yin and Yang Rotation, Travelling the Instant Path, Lightning Strike, Dragon Chi) 9D&lt;br /&gt;
Golden Saint Palms 2E&lt;br /&gt;
Sky-skorching Flight 5E&lt;br /&gt;
&lt;br /&gt;
Loresheets:&lt;br /&gt;
Falling Leaves Society 5E&lt;br /&gt;
- Status 3 3E&lt;br /&gt;
&lt;br /&gt;
Disadvantages: Echoes of the past, Enemy&lt;br /&gt;
&lt;br /&gt;
Unspent (2D, 0E)&lt;br /&gt;
&lt;br /&gt;
Chi :&lt;br /&gt;
Normal 11 (cultivation 1)&lt;br /&gt;
Earth 3 (Deviation: always remain impartial, Cultivation 4)&lt;br /&gt;
Threshold 14 (light armour +5)&lt;br /&gt;
&lt;br /&gt;
Combat stats:&lt;br /&gt;
Speed +5 Jian/+10 Unarmed&lt;br /&gt;
Footwork +15 Jian/+20 when Unarmed&lt;br /&gt;
Strike +10 Jian/+5 Unarmed&lt;br /&gt;
Damage +0&lt;br /&gt;
Block +10 Jian/+5 Unarmed&lt;br /&gt;
Toughness +5&lt;br /&gt;
&lt;br /&gt;
Arts:&lt;br /&gt;
Passions and Inspirations&lt;br /&gt;
Extraordinary Courtier Techniques&lt;br /&gt;
Introduction to Medical Conditions&lt;br /&gt;
Extraordinary Medical Techniques&lt;br /&gt;
The Warrior’s Art&lt;br /&gt;
Extraordinary Warrior Techniques&lt;br /&gt;
Curses and Influences&lt;br /&gt;
Extraordinary Daoist Techniques&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Golden_Dervish_King&amp;diff=198252</id>
		<title>Golden Dervish King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Golden_Dervish_King&amp;diff=198252"/>
		<updated>2012-01-02T20:53:34Z</updated>

		<summary type="html">&lt;p&gt;Asen G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Golden Dervish King is said to be a protegé of Fire God – the truth of this is unknown, but his mastery of the Fire Sutra techniques cannot be questioned. The stories about him tend to diverge wildly – some claiming that he is terrible but enlightened, others that he is remorseless and only too eager to burn his enemies to cinders. They may all be right.&lt;br /&gt;
Golden Dervish King is in his fifties, and dresses in layer upon layer of orange and red robes, wears golden rings on his fingers, in his ears (which have elongated lobes) and on his arms. The rings all glow red hot when he is using his Fire Sutra techniques, which doesn’t seem to bother&lt;br /&gt;
him. His skin is very dark; his eyes are merely white milky spheres, like those of a blind man. The hair on his head is shaven into strange patterns close to his skull and his forehead is marked with odd series of ritual dots of Bharatan origin.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Golden Dervish King&lt;br /&gt;
Rank 4 Warrior&lt;br /&gt;
&lt;br /&gt;
Confidence +10&lt;br /&gt;
Hardiness +10 &lt;br /&gt;
Learning +5&lt;br /&gt;
Tactics +5 &lt;br /&gt;
Might +5&lt;br /&gt;
Ride +5&lt;br /&gt;
Medicine +5&lt;br /&gt;
Wu Wei +5&lt;br /&gt;
&lt;br /&gt;
Benevolence 3         Ferocity 5&lt;br /&gt;
Force 2               Individualism 2&lt;br /&gt;
Honor 3               Obsession 2&lt;br /&gt;
Loyalty  2            Revenge 2&lt;br /&gt;
Righteousness 2       Ruthlessness  2&lt;br /&gt;
&lt;br /&gt;
Kung Fu:&lt;br /&gt;
Shadow Catching (Exceeding the Shadow) 5 D&lt;br /&gt;
Fire Sutra (Thought of Flame, Fusing Flames, Elusive Desert Being)&lt;br /&gt;
&lt;br /&gt;
Loresheets:&lt;br /&gt;
Fire Doctrine, Status 2, Fortune of the Fire Chi, Thousand miles of light (15E)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Disadvantage: Uncivilised&lt;br /&gt;
&lt;br /&gt;
Unspent: WTF, 20 Destiny? 15 Destiny at least when we account for the free Entanglement?&lt;br /&gt;
&lt;br /&gt;
Chi :&lt;br /&gt;
Normal 11&lt;br /&gt;
Earth 2 (Deviation: The Golden Dervish King has jet black skin, milky white eyes and smells of smoke).&lt;br /&gt;
Threshold 13 (light armour +5)&lt;br /&gt;
&lt;br /&gt;
Combat stats:&lt;br /&gt;
Speed +10&lt;br /&gt;
Footwork +15&lt;br /&gt;
Strike +10&lt;br /&gt;
Damage +10&lt;br /&gt;
Block +0&lt;br /&gt;
Toughness +5&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Golden_Dervish_King&amp;diff=198250</id>
		<title>Golden Dervish King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Golden_Dervish_King&amp;diff=198250"/>
		<updated>2012-01-02T20:24:07Z</updated>

		<summary type="html">&lt;p&gt;Asen G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Golden Dervish King is said to be a protegé of Fire God – the truth of this is unknown, but his mastery of the Fire Sutra techniques cannot be questioned. The stories about him tend to diverge wildly – some claiming that he is terrible but enlightened, others that he is remorseless and only too eager to burn his enemies to cinders. They may all be right.&lt;br /&gt;
Golden Dervish King is in his fifties, and dresses in layer upon layer of orange and red robes, wears golden rings on his fingers, in his ears (which have elongated lobes) and on his arms. The rings all glow red hot when he is using his Fire Sutra techniques, which doesn’t seem to bother&lt;br /&gt;
him. His skin is very dark; his eyes are merely white milky spheres, like those of a blind man. The hair on his head is shaven into strange patterns close to his skull and his forehead is marked with odd series of ritual dots of Bharatan origin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; Golden Dervish King&lt;br /&gt;
Rank 4 Warrior&lt;br /&gt;
&lt;br /&gt;
Confidence +10&lt;br /&gt;
Hardiness +10 &lt;br /&gt;
Learning +5&lt;br /&gt;
Tactics +5 &lt;br /&gt;
Might +5&lt;br /&gt;
Ride +5&lt;br /&gt;
Medicine +5&lt;br /&gt;
Wu Wei +5&lt;br /&gt;
&lt;br /&gt;
Benevolence 3         Ferocity 5&lt;br /&gt;
Force 2               Individualism 2&lt;br /&gt;
Honor 3               Obsession 2&lt;br /&gt;
Loyalty  2            Revenge 2&lt;br /&gt;
Righteousness 2       Ruthlessness  2&lt;br /&gt;
&lt;br /&gt;
Kung Fu:&lt;br /&gt;
Shadow Catching (Exceeding the Shadow) 5 D&lt;br /&gt;
Heaven&#039;s lightning (Yin and Yang Rotation, Travelling the Instant Path, Yellow Emperor’s Hand, Holding Yin and Yang, Lightning Strike, Dragon Chi, Earth Chi Rejection) 10D&lt;br /&gt;
Golden Saint Palms 2E&lt;br /&gt;
Sky-skorching Flight 5E&lt;br /&gt;
&lt;br /&gt;
Loresheets:&lt;br /&gt;
Falling Leaves Society 5E&lt;br /&gt;
- Status 3 3E&lt;br /&gt;
Crouching Tigers, Hidden Dragons (1D)&lt;br /&gt;
&lt;br /&gt;
Disadvantages: Hidden Identity (&amp;quot;I&#039;m totally not the same Li from Falling Leaves society!&amp;quot;), Echoes of the past&lt;br /&gt;
&lt;br /&gt;
Unspent (0D, 0E)&lt;br /&gt;
&lt;br /&gt;
Chi :&lt;br /&gt;
Normal 11 (Cultivation 9 IF Entanglement doesn&#039;t count towards Cultivation)/11 (cultivation 1 IF Entanglement counts towards Cultivation)&lt;br /&gt;
Earth 2 (Deviation: The Golden Dervish King has jet black skin, milky white eyes and smells of smoke.)&lt;br /&gt;
Threshold 13 (light armour +5)&lt;br /&gt;
&lt;br /&gt;
Combat stats:&lt;br /&gt;
Speed +10&lt;br /&gt;
Footwork +15&lt;br /&gt;
Strike +10&lt;br /&gt;
Damage +10&lt;br /&gt;
Block +0&lt;br /&gt;
Toughness +5&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Li_San_He&amp;diff=198249</id>
		<title>Li San He</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Li_San_He&amp;diff=198249"/>
		<updated>2012-01-02T20:18:50Z</updated>

		<summary type="html">&lt;p&gt;Asen G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Li San He isn&#039;t three cranes, but people that see him fighting sometimes think of the crane. If only he could triple during a fight, he would be representing his name!&lt;br /&gt;
Li is a mild-mannered, polite and impartial young man with a jian on his waist. He seems to dislike using it, however. He&#039;s part of the Falling leaves society by family tradition. Thus it&#039;s surprising that he&#039;s actually a pretty good thief.&lt;br /&gt;
That is, until you realize that stealing from the people that didn&#039;t earn their fortune isn&#039;t such a bad idea. Some people with &amp;quot;new money&amp;quot; just need a lesson in humility from time to time...&lt;br /&gt;
To cultivate his own humility, Li often travels as a beggar, although a relatively clean beggar, or a Daoist monk. In such cases, his Jian is strapped across his back under the baggy clothes.&lt;br /&gt;
Li is on the tournament not to steal, however. He is there to win the prize with his sword, palms and hooks!&lt;br /&gt;
Unless they leave it unadequately guarded or something, that is.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Li San He&lt;br /&gt;
Rank 4 Warrior&lt;br /&gt;
&lt;br /&gt;
Awareness +5&lt;br /&gt;
Hardiness +10 (Focus: Chi Breath) &lt;br /&gt;
Finesse +5&lt;br /&gt;
Tactics +5 &lt;br /&gt;
Confidence +5&lt;br /&gt;
Inspire +5&lt;br /&gt;
Medicine +5&lt;br /&gt;
Stealth +10 (In Shadows)&lt;br /&gt;
Wu Wei +5&lt;br /&gt;
&lt;br /&gt;
Benevolence 4         Ferocity 1&lt;br /&gt;
Force 2               Individualism 3&lt;br /&gt;
Honor 3               Obsession 1&lt;br /&gt;
Loyalty  4            Revenge 2&lt;br /&gt;
Righteousness 3       Ruthlessness  2&lt;br /&gt;
&lt;br /&gt;
Kung Fu:&lt;br /&gt;
Graceful Crane (Educating wings, Soaring Crane) 9 D&lt;br /&gt;
Heaven&#039;s lightning (Yin and Yang Rotation, Travelling the Instant Path, Yellow Emperor’s Hand, Holding Yin and Yang, Lightning Strike, Dragon Chi, Earth Chi Rejection) 10D&lt;br /&gt;
Golden Saint Palms 2E&lt;br /&gt;
Sky-skorching Flight 5E&lt;br /&gt;
&lt;br /&gt;
Loresheets:&lt;br /&gt;
Falling Leaves Society 5E&lt;br /&gt;
- Status 3 3E&lt;br /&gt;
Crouching Tigers, Hidden Dragons (1D)&lt;br /&gt;
&lt;br /&gt;
Disadvantages: Hidden Identity (&amp;quot;I&#039;m totally not the same Li from Falling Leaves society!&amp;quot;), Echoes of the past&lt;br /&gt;
&lt;br /&gt;
Unspent (0D, 0E)&lt;br /&gt;
&lt;br /&gt;
Chi :&lt;br /&gt;
Normal 10 (Cultivation 9 IF Entanglement doesn&#039;t count towards Cultivation)/11 (cultivation 1 IF Entanglement counts towards Cultivation)&lt;br /&gt;
Earth 3 (Deviation: always remain impartial, Cultivation: 0 OR 5, depending on whether Entanglement counts towards Cultivation)&lt;br /&gt;
Threshold 13 or 14 (light armour +5)&lt;br /&gt;
&lt;br /&gt;
Combat stats:&lt;br /&gt;
Speed +5 Jian/+10 Unarmed&lt;br /&gt;
Footwork +15 Jian/+20 when Unarmed&lt;br /&gt;
Strike +10 Jian/+5 Unarmed&lt;br /&gt;
Damage +0&lt;br /&gt;
Block +10 Jian/+5 Unarmed&lt;br /&gt;
Toughness +5&lt;br /&gt;
&lt;br /&gt;
Arts:&lt;br /&gt;
Passions and Inspirations, Extraordinary Courtier Techniques, Introduction to Medical Conditions, Extraordinary Medical Techniques, The Warrior’s Art, Extraordinary Warrior Techniques, Curses and Influences, Extraordinary Daoist Techniques&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Golden_Dervish_King&amp;diff=198248</id>
		<title>Golden Dervish King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Golden_Dervish_King&amp;diff=198248"/>
		<updated>2012-01-02T20:13:59Z</updated>

		<summary type="html">&lt;p&gt;Asen G: Created page with &amp;quot;Golden Dervish King is said to be a protegé of Fire God – the truth of this is unknown, but his mastery of the Fire Sutra techniques cannot be questioned. The stories about hi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Golden Dervish King is said to be a protegé of Fire God – the truth of this is unknown, but his mastery of the Fire Sutra techniques cannot be questioned. The stories about him tend to diverge wildly – some claiming that he is terrible but enlightened, others that he is remorseless and only too eager to burn his enemies to cinders. They may all be right.&lt;br /&gt;
Golden Dervish King is in his fifties, and dresses in layer upon layer of orange and red robes, wears golden rings on his fingers, in his ears (which have elongated lobes) and on his arms. The rings all glow red hot when he is using his Fire Sutra techniques, which doesn’t seem to bother&lt;br /&gt;
him. His skin is very dark; his eyes are merely white milky spheres, like those of a blind man. The hair on his head is shaven into strange patterns close to his skull and his forehead is marked with odd series of ritual dots of Bharatan origin.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Golden Dervish King&lt;br /&gt;
Rank 4 Warrior&lt;br /&gt;
&lt;br /&gt;
Confidence +10&lt;br /&gt;
Hardiness +10 &lt;br /&gt;
Learning +5&lt;br /&gt;
Tactics +5 &lt;br /&gt;
Might +5&lt;br /&gt;
Ride +5&lt;br /&gt;
Medicine +5&lt;br /&gt;
Wu Wei +5&lt;br /&gt;
&lt;br /&gt;
Benevolence 3         Ferocity 5&lt;br /&gt;
Force 2               Individualism 2&lt;br /&gt;
Honor 3               Obsession 2&lt;br /&gt;
Loyalty  2            Revenge 2&lt;br /&gt;
Righteousness 2       Ruthlessness  2&lt;br /&gt;
&lt;br /&gt;
Kung Fu:&lt;br /&gt;
Shadow Catching (Exceeding the Shadow) 5 D&lt;br /&gt;
Heaven&#039;s lightning (Yin and Yang Rotation, Travelling the Instant Path, Yellow Emperor’s Hand, Holding Yin and Yang, Lightning Strike, Dragon Chi, Earth Chi Rejection) 10D&lt;br /&gt;
Golden Saint Palms 2E&lt;br /&gt;
Sky-skorching Flight 5E&lt;br /&gt;
&lt;br /&gt;
Loresheets:&lt;br /&gt;
Falling Leaves Society 5E&lt;br /&gt;
- Status 3 3E&lt;br /&gt;
Crouching Tigers, Hidden Dragons (1D)&lt;br /&gt;
&lt;br /&gt;
Disadvantages: Hidden Identity (&amp;quot;I&#039;m totally not the same Li from Falling Leaves society!&amp;quot;), Echoes of the past&lt;br /&gt;
&lt;br /&gt;
Unspent (0D, 0E)&lt;br /&gt;
&lt;br /&gt;
Chi :&lt;br /&gt;
Normal 11 (Cultivation 9 IF Entanglement doesn&#039;t count towards Cultivation)/11 (cultivation 1 IF Entanglement counts towards Cultivation)&lt;br /&gt;
Earth 2 (Deviation: The Golden Dervish King has jet black skin, milky white eyes and smells of smoke.)&lt;br /&gt;
Threshold 13 (light armour +5)&lt;br /&gt;
&lt;br /&gt;
Combat stats:&lt;br /&gt;
Speed +10&lt;br /&gt;
Footwork +15&lt;br /&gt;
Strike +10&lt;br /&gt;
Damage +10&lt;br /&gt;
Block +0&lt;br /&gt;
Toughness +5&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Asen G</name></author>
	</entry>
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