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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=478104</id>
		<title>Chronicles of the Fifth Cycliad: Pavani Tenehiti</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=478104"/>
		<updated>2025-03-12T16:04:58Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Stunts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Astronocky&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Pavani Tenehiti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Mukhari&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindred:&#039;&#039;&#039; Human (they/them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House:&#039;&#039;&#039; Warrior in Chains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Class:&#039;&#039;&#039; Outcast in Sakari Heartlands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Rogue (Burglar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin: &#039;&#039;&#039; betrayal made me what I am today&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence: &#039;&#039;&#039; daringly adventurous cat burglar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow: &#039;&#039;&#039; sucker for a sob story&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion: &#039;&#039;&#039; the Little People believe in me&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood: &#039;&#039;&#039; the uncanny is in my blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doom: &#039;&#039;&#039; solve other people&#039;s problems before my own&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friends of the Dorevers of Ormseisin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Athletics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Burglary&lt;br /&gt;
|Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|Devise&lt;br /&gt;
|Melee&lt;br /&gt;
|Notice &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Lore  &lt;br /&gt;
|Physique&lt;br /&gt;
|Pillar (Peasantry) &lt;br /&gt;
|Willpower &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
&lt;br /&gt;
Physical [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Mental [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Status [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Wealth [1][2]&lt;br /&gt;
&lt;br /&gt;
==Consequences==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
Whispered secrets about the Moss District : +2&lt;br /&gt;
&lt;br /&gt;
Warnings from Folktales : +2 on Notice&lt;br /&gt;
&lt;br /&gt;
Figuring out the Fae : +2 Advantage in the Moss Districts, for any action you want to do involving the Fae&lt;br /&gt;
&lt;br /&gt;
==Refresh/Fate Points==&lt;br /&gt;
&lt;br /&gt;
5 / 3&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Specialism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Folklore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tripwire Sensibilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’ve run into enough traps that you’ve developed an instinct for avoiding them. You may roll Burglary instead of Investigate or Notice in order to spot or defend against a trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disarm Traps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act at a +2 skill level in Devise actions to disarm a sophisticated trap you’ve already identified, rendering it permanently harmless. Without this stunt you’re limited to disarming things like simple snares and tripwires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act at a +2 skill level in Burglary manoeuvres to examine a location, either visually or using maps, descriptions, etc, to make a plan for breaking and entering or a similar mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thieves’ Network&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use Burglary in place of Contacts when on thiefly or underworld business.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Burglar&#039;s tools, rope, set of Mukhari clothing, set of dark clothing, concealable weapon (long knife)&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Little People&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Loyal but Tricksy Otherworldly “Helpers” with a hidden agenda &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Notice &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Stunt (4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Follow the Path: Act at a +2 skill level to determine direction and location, even inside, underground, in the dark, etc. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost-Box&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Uncanny source of Valuable Insights and Cryptic Divinations &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cantrip (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom from Elsewhere: Enhance your Lore rolls with this minor divination, cryptic and fragmented, sometimes even glimpsing the future. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Gain Insight: Gain an insight into a place, problem or person, enhancing skills like Empathy, Burglary, Investigate, and Lore. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Pavani is a Mukhari, from a family with an affinity for the supernatural and otherworldly, and particularly strong ties to the Little People.&lt;br /&gt;
&lt;br /&gt;
Always adventurous and rebellious, they were roped in on a series of stunts to ridicule the ruling Tallanids by daring break-ins to their supposedly secure properties. They were betrayed by someone they trusted during one such stunt, were declared outlaw, and fled their homeland as a result.&lt;br /&gt;
&lt;br /&gt;
They travel now as a seeker after folklore and folktales (a genuine interest, given their family affinity). They fund this by continuing the daring break-ins, but now to redistribute wealth, rather than just to embarass. This path more often than not leads them to people with problems which can be fixed by someone who can access hard to reach places (eg debts are cleared if the paperwork is vanished from the locked rooms of the money lender).&lt;br /&gt;
&lt;br /&gt;
They maintain a connection to the Little People, which gives them a link to home. One day they will return and confront their betrayer, but at the moment there&#039;s always something else more urgent to do, and for now that connection home through the Little People is enough.&lt;br /&gt;
&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=478052</id>
		<title>Chronicles of the Fifth Cycliad: Pavani Tenehiti</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=478052"/>
		<updated>2025-03-11T21:22:02Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Refresh/Fate Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Astronocky&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Pavani Tenehiti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Mukhari&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindred:&#039;&#039;&#039; Human (they/them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House:&#039;&#039;&#039; Warrior in Chains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Class:&#039;&#039;&#039; Outcast in Sakari Heartlands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Rogue (Burglar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin: &#039;&#039;&#039; betrayal made me what I am today&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence: &#039;&#039;&#039; daringly adventurous cat burglar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow: &#039;&#039;&#039; sucker for a sob story&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion: &#039;&#039;&#039; the Little People believe in me&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood: &#039;&#039;&#039; the uncanny is in my blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doom: &#039;&#039;&#039; solve other people&#039;s problems before my own&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friends of the Dorevers of Ormseisin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Athletics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Burglary&lt;br /&gt;
|Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|Devise&lt;br /&gt;
|Melee&lt;br /&gt;
|Notice &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Lore  &lt;br /&gt;
|Physique&lt;br /&gt;
|Pillar (Peasantry) &lt;br /&gt;
|Willpower &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
&lt;br /&gt;
Physical [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Mental [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Status [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Wealth [1][2]&lt;br /&gt;
&lt;br /&gt;
==Consequences==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
Whispered secrets about the Moss District : +2&lt;br /&gt;
&lt;br /&gt;
Warnings from Folktales : +2 on Notice&lt;br /&gt;
&lt;br /&gt;
Figuring out the Fae : +2 Advantage in the Moss Districts, for any action you want to do involving the Fae&lt;br /&gt;
&lt;br /&gt;
==Refresh/Fate Points==&lt;br /&gt;
&lt;br /&gt;
5 / 3&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Specialism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Folklore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tripwire Sensibilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’ve run into enough traps that you’ve developed an instinct for avoiding them. You may roll Burglary instead of Investigate or Notice in order to spot or defend against a trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disarm Traps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act at a +2 skill level in Devise actions to disarm a sophisticated trap you’ve already identified, rendering it permanently harmless. Without this stunt you’re limited to disarming things like simple snares and tripwires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act at a +2 skill level in Burglary manoeuvres to examine a location, either visually or using maps, descriptions, etc, to make a plan for breaking and entering or a similar mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Burglar&#039;s tools, rope, set of Mukhari clothing, set of dark clothing, concealable weapon (long knife)&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Little People&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Loyal but Tricksy Otherworldly “Helpers” with a hidden agenda &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Notice &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Stunt (4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Follow the Path: Act at a +2 skill level to determine direction and location, even inside, underground, in the dark, etc. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost-Box&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Uncanny source of Valuable Insights and Cryptic Divinations &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cantrip (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom from Elsewhere: Enhance your Lore rolls with this minor divination, cryptic and fragmented, sometimes even glimpsing the future. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Gain Insight: Gain an insight into a place, problem or person, enhancing skills like Empathy, Burglary, Investigate, and Lore. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Pavani is a Mukhari, from a family with an affinity for the supernatural and otherworldly, and particularly strong ties to the Little People.&lt;br /&gt;
&lt;br /&gt;
Always adventurous and rebellious, they were roped in on a series of stunts to ridicule the ruling Tallanids by daring break-ins to their supposedly secure properties. They were betrayed by someone they trusted during one such stunt, were declared outlaw, and fled their homeland as a result.&lt;br /&gt;
&lt;br /&gt;
They travel now as a seeker after folklore and folktales (a genuine interest, given their family affinity). They fund this by continuing the daring break-ins, but now to redistribute wealth, rather than just to embarass. This path more often than not leads them to people with problems which can be fixed by someone who can access hard to reach places (eg debts are cleared if the paperwork is vanished from the locked rooms of the money lender).&lt;br /&gt;
&lt;br /&gt;
They maintain a connection to the Little People, which gives them a link to home. One day they will return and confront their betrayer, but at the moment there&#039;s always something else more urgent to do, and for now that connection home through the Little People is enough.&lt;br /&gt;
&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=477756</id>
		<title>Chronicles of the Fifth Cycliad: Pavani Tenehiti</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=477756"/>
		<updated>2025-03-04T20:49:04Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Refresh/Fate Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Astronocky&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Pavani Tenehiti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Mukhari&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindred:&#039;&#039;&#039; Human (they/them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House:&#039;&#039;&#039; Warrior in Chains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Class:&#039;&#039;&#039; Outcast in Sakari Heartlands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Rogue (Burglar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin: &#039;&#039;&#039; betrayal made me what I am today&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence: &#039;&#039;&#039; daringly adventurous cat burglar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow: &#039;&#039;&#039; sucker for a sob story&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion: &#039;&#039;&#039; the Little People believe in me&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood: &#039;&#039;&#039; the uncanny is in my blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doom: &#039;&#039;&#039; solve other people&#039;s problems before my own&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friends of the Dorevers of Ormseisin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Athletics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Burglary&lt;br /&gt;
|Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|Devise&lt;br /&gt;
|Melee&lt;br /&gt;
|Notice &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Lore  &lt;br /&gt;
|Physique&lt;br /&gt;
|Pillar (Peasantry) &lt;br /&gt;
|Willpower &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
&lt;br /&gt;
Physical [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Mental [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Status [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Wealth [1][2]&lt;br /&gt;
&lt;br /&gt;
==Consequences==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
Whispered secrets about the Moss District : +2&lt;br /&gt;
&lt;br /&gt;
Warnings from Folktales : +2 on Notice&lt;br /&gt;
&lt;br /&gt;
Figuring out the Fae : +2 Advantage in the Moss Districts, for any action you want to do involving the Fae&lt;br /&gt;
&lt;br /&gt;
==Refresh/Fate Points==&lt;br /&gt;
&lt;br /&gt;
5 / 2&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Specialism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Folklore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tripwire Sensibilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’ve run into enough traps that you’ve developed an instinct for avoiding them. You may roll Burglary instead of Investigate or Notice in order to spot or defend against a trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disarm Traps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act at a +2 skill level in Devise actions to disarm a sophisticated trap you’ve already identified, rendering it permanently harmless. Without this stunt you’re limited to disarming things like simple snares and tripwires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act at a +2 skill level in Burglary manoeuvres to examine a location, either visually or using maps, descriptions, etc, to make a plan for breaking and entering or a similar mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Burglar&#039;s tools, rope, set of Mukhari clothing, set of dark clothing, concealable weapon (long knife)&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Little People&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Loyal but Tricksy Otherworldly “Helpers” with a hidden agenda &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Notice &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Stunt (4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Follow the Path: Act at a +2 skill level to determine direction and location, even inside, underground, in the dark, etc. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost-Box&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Uncanny source of Valuable Insights and Cryptic Divinations &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cantrip (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom from Elsewhere: Enhance your Lore rolls with this minor divination, cryptic and fragmented, sometimes even glimpsing the future. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Gain Insight: Gain an insight into a place, problem or person, enhancing skills like Empathy, Burglary, Investigate, and Lore. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Pavani is a Mukhari, from a family with an affinity for the supernatural and otherworldly, and particularly strong ties to the Little People.&lt;br /&gt;
&lt;br /&gt;
Always adventurous and rebellious, they were roped in on a series of stunts to ridicule the ruling Tallanids by daring break-ins to their supposedly secure properties. They were betrayed by someone they trusted during one such stunt, were declared outlaw, and fled their homeland as a result.&lt;br /&gt;
&lt;br /&gt;
They travel now as a seeker after folklore and folktales (a genuine interest, given their family affinity). They fund this by continuing the daring break-ins, but now to redistribute wealth, rather than just to embarass. This path more often than not leads them to people with problems which can be fixed by someone who can access hard to reach places (eg debts are cleared if the paperwork is vanished from the locked rooms of the money lender).&lt;br /&gt;
&lt;br /&gt;
They maintain a connection to the Little People, which gives them a link to home. One day they will return and confront their betrayer, but at the moment there&#039;s always something else more urgent to do, and for now that connection home through the Little People is enough.&lt;br /&gt;
&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=477278</id>
		<title>Chronicles of the Fifth Cycliad: Pavani Tenehiti</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=477278"/>
		<updated>2025-02-24T15:41:48Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Stunts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Astronocky&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Pavani Tenehiti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Mukhari&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindred:&#039;&#039;&#039; Human (they/them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House:&#039;&#039;&#039; Warrior in Chains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Class:&#039;&#039;&#039; Outcast in Sakari Heartlands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Rogue (Burglar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin: &#039;&#039;&#039; betrayal made me what I am today&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence: &#039;&#039;&#039; daringly adventurous cat burglar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow: &#039;&#039;&#039; sucker for a sob story&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion: &#039;&#039;&#039; the Little People believe in me&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood: &#039;&#039;&#039; the uncanny is in my blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doom: &#039;&#039;&#039; solve other people&#039;s problems before my own&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friends of the Dorevers of Ormseisin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Athletics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Burglary&lt;br /&gt;
|Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|Devise&lt;br /&gt;
|Melee&lt;br /&gt;
|Notice &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Lore  &lt;br /&gt;
|Physique&lt;br /&gt;
|Pillar (Peasantry) &lt;br /&gt;
|Willpower &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
&lt;br /&gt;
Physical [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Mental [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Status [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Wealth [1][2]&lt;br /&gt;
&lt;br /&gt;
==Consequences==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
Whispered secrets about the Moss District : +2&lt;br /&gt;
&lt;br /&gt;
Warnings from Folktales : +2 on Notice&lt;br /&gt;
&lt;br /&gt;
Figuring out the Fae : +2 Advantage in the Moss Districts, for any action you want to do involving the Fae&lt;br /&gt;
&lt;br /&gt;
==Refresh/Fate Points==&lt;br /&gt;
&lt;br /&gt;
5 / 3&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Specialism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Folklore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tripwire Sensibilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’ve run into enough traps that you’ve developed an instinct for avoiding them. You may roll Burglary instead of Investigate or Notice in order to spot or defend against a trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disarm Traps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act at a +2 skill level in Devise actions to disarm a sophisticated trap you’ve already identified, rendering it permanently harmless. Without this stunt you’re limited to disarming things like simple snares and tripwires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act at a +2 skill level in Burglary manoeuvres to examine a location, either visually or using maps, descriptions, etc, to make a plan for breaking and entering or a similar mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Burglar&#039;s tools, rope, set of Mukhari clothing, set of dark clothing, concealable weapon (long knife)&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Little People&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Loyal but Tricksy Otherworldly “Helpers” with a hidden agenda &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Notice &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Stunt (4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Follow the Path: Act at a +2 skill level to determine direction and location, even inside, underground, in the dark, etc. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost-Box&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Uncanny source of Valuable Insights and Cryptic Divinations &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cantrip (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom from Elsewhere: Enhance your Lore rolls with this minor divination, cryptic and fragmented, sometimes even glimpsing the future. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Gain Insight: Gain an insight into a place, problem or person, enhancing skills like Empathy, Burglary, Investigate, and Lore. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Pavani is a Mukhari, from a family with an affinity for the supernatural and otherworldly, and particularly strong ties to the Little People.&lt;br /&gt;
&lt;br /&gt;
Always adventurous and rebellious, they were roped in on a series of stunts to ridicule the ruling Tallanids by daring break-ins to their supposedly secure properties. They were betrayed by someone they trusted during one such stunt, were declared outlaw, and fled their homeland as a result.&lt;br /&gt;
&lt;br /&gt;
They travel now as a seeker after folklore and folktales (a genuine interest, given their family affinity). They fund this by continuing the daring break-ins, but now to redistribute wealth, rather than just to embarass. This path more often than not leads them to people with problems which can be fixed by someone who can access hard to reach places (eg debts are cleared if the paperwork is vanished from the locked rooms of the money lender).&lt;br /&gt;
&lt;br /&gt;
They maintain a connection to the Little People, which gives them a link to home. One day they will return and confront their betrayer, but at the moment there&#039;s always something else more urgent to do, and for now that connection home through the Little People is enough.&lt;br /&gt;
&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=477277</id>
		<title>Chronicles of the Fifth Cycliad: Pavani Tenehiti</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=477277"/>
		<updated>2025-02-24T15:41:03Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Refresh/Fate Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Astronocky&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Pavani Tenehiti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Mukhari&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindred:&#039;&#039;&#039; Human (they/them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House:&#039;&#039;&#039; Warrior in Chains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Class:&#039;&#039;&#039; Outcast in Sakari Heartlands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Rogue (Burglar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin: &#039;&#039;&#039; betrayal made me what I am today&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence: &#039;&#039;&#039; daringly adventurous cat burglar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow: &#039;&#039;&#039; sucker for a sob story&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion: &#039;&#039;&#039; the Little People believe in me&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood: &#039;&#039;&#039; the uncanny is in my blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doom: &#039;&#039;&#039; solve other people&#039;s problems before my own&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friends of the Dorevers of Ormseisin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Athletics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Burglary&lt;br /&gt;
|Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|Devise&lt;br /&gt;
|Melee&lt;br /&gt;
|Notice &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Lore  &lt;br /&gt;
|Physique&lt;br /&gt;
|Pillar (Peasantry) &lt;br /&gt;
|Willpower &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
&lt;br /&gt;
Physical [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Mental [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Status [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Wealth [1][2]&lt;br /&gt;
&lt;br /&gt;
==Consequences==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
Whispered secrets about the Moss District : +2&lt;br /&gt;
&lt;br /&gt;
Warnings from Folktales : +2 on Notice&lt;br /&gt;
&lt;br /&gt;
Figuring out the Fae : +2 Advantage in the Moss Districts, for any action you want to do involving the Fae&lt;br /&gt;
&lt;br /&gt;
==Refresh/Fate Points==&lt;br /&gt;
&lt;br /&gt;
5 / 3&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Specialism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Folklore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tripwire Sensibilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’ve run into enough traps that you’ve developed an instinct for avoiding them. You may roll Burglary instead of Investigate or Notice in order to spot or defend against a trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disarm Traps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act at a +2 skill level in Devise actions to disarm a sophisticated trap you’ve already identified, rendering it permanently harmless. Without this stunt you’re limited to disarming things like simple snares and tripwires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Burglar&#039;s tools, rope, set of Mukhari clothing, set of dark clothing, concealable weapon (long knife)&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Little People&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Loyal but Tricksy Otherworldly “Helpers” with a hidden agenda &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Notice &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Stunt (4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Follow the Path: Act at a +2 skill level to determine direction and location, even inside, underground, in the dark, etc. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost-Box&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Uncanny source of Valuable Insights and Cryptic Divinations &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cantrip (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom from Elsewhere: Enhance your Lore rolls with this minor divination, cryptic and fragmented, sometimes even glimpsing the future. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Gain Insight: Gain an insight into a place, problem or person, enhancing skills like Empathy, Burglary, Investigate, and Lore. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Pavani is a Mukhari, from a family with an affinity for the supernatural and otherworldly, and particularly strong ties to the Little People.&lt;br /&gt;
&lt;br /&gt;
Always adventurous and rebellious, they were roped in on a series of stunts to ridicule the ruling Tallanids by daring break-ins to their supposedly secure properties. They were betrayed by someone they trusted during one such stunt, were declared outlaw, and fled their homeland as a result.&lt;br /&gt;
&lt;br /&gt;
They travel now as a seeker after folklore and folktales (a genuine interest, given their family affinity). They fund this by continuing the daring break-ins, but now to redistribute wealth, rather than just to embarass. This path more often than not leads them to people with problems which can be fixed by someone who can access hard to reach places (eg debts are cleared if the paperwork is vanished from the locked rooms of the money lender).&lt;br /&gt;
&lt;br /&gt;
They maintain a connection to the Little People, which gives them a link to home. One day they will return and confront their betrayer, but at the moment there&#039;s always something else more urgent to do, and for now that connection home through the Little People is enough.&lt;br /&gt;
&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=477276</id>
		<title>Chronicles of the Fifth Cycliad: Pavani Tenehiti</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=477276"/>
		<updated>2025-02-24T15:39:56Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Refresh/Fate Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Astronocky&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Pavani Tenehiti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Mukhari&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindred:&#039;&#039;&#039; Human (they/them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House:&#039;&#039;&#039; Warrior in Chains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Class:&#039;&#039;&#039; Outcast in Sakari Heartlands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Rogue (Burglar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin: &#039;&#039;&#039; betrayal made me what I am today&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence: &#039;&#039;&#039; daringly adventurous cat burglar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow: &#039;&#039;&#039; sucker for a sob story&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion: &#039;&#039;&#039; the Little People believe in me&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood: &#039;&#039;&#039; the uncanny is in my blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doom: &#039;&#039;&#039; solve other people&#039;s problems before my own&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friends of the Dorevers of Ormseisin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Athletics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Burglary&lt;br /&gt;
|Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|Devise&lt;br /&gt;
|Melee&lt;br /&gt;
|Notice &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Lore  &lt;br /&gt;
|Physique&lt;br /&gt;
|Pillar (Peasantry) &lt;br /&gt;
|Willpower &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
&lt;br /&gt;
Physical [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Mental [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Status [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Wealth [1][2]&lt;br /&gt;
&lt;br /&gt;
==Consequences==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
Whispered secrets about the Moss District : +2&lt;br /&gt;
&lt;br /&gt;
Warnings from Folktales : +2 on Notice&lt;br /&gt;
&lt;br /&gt;
Figuring out the Fae : +2 Advantage in the Moss Districts, for any action you want to do involving the Fae&lt;br /&gt;
&lt;br /&gt;
==Refresh/Fate Points==&lt;br /&gt;
&lt;br /&gt;
5 / 2&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Specialism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Folklore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tripwire Sensibilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’ve run into enough traps that you’ve developed an instinct for avoiding them. You may roll Burglary instead of Investigate or Notice in order to spot or defend against a trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disarm Traps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act at a +2 skill level in Devise actions to disarm a sophisticated trap you’ve already identified, rendering it permanently harmless. Without this stunt you’re limited to disarming things like simple snares and tripwires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Burglar&#039;s tools, rope, set of Mukhari clothing, set of dark clothing, concealable weapon (long knife)&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Little People&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Loyal but Tricksy Otherworldly “Helpers” with a hidden agenda &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Notice &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Stunt (4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Follow the Path: Act at a +2 skill level to determine direction and location, even inside, underground, in the dark, etc. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost-Box&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Uncanny source of Valuable Insights and Cryptic Divinations &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cantrip (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom from Elsewhere: Enhance your Lore rolls with this minor divination, cryptic and fragmented, sometimes even glimpsing the future. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Gain Insight: Gain an insight into a place, problem or person, enhancing skills like Empathy, Burglary, Investigate, and Lore. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Pavani is a Mukhari, from a family with an affinity for the supernatural and otherworldly, and particularly strong ties to the Little People.&lt;br /&gt;
&lt;br /&gt;
Always adventurous and rebellious, they were roped in on a series of stunts to ridicule the ruling Tallanids by daring break-ins to their supposedly secure properties. They were betrayed by someone they trusted during one such stunt, were declared outlaw, and fled their homeland as a result.&lt;br /&gt;
&lt;br /&gt;
They travel now as a seeker after folklore and folktales (a genuine interest, given their family affinity). They fund this by continuing the daring break-ins, but now to redistribute wealth, rather than just to embarass. This path more often than not leads them to people with problems which can be fixed by someone who can access hard to reach places (eg debts are cleared if the paperwork is vanished from the locked rooms of the money lender).&lt;br /&gt;
&lt;br /&gt;
They maintain a connection to the Little People, which gives them a link to home. One day they will return and confront their betrayer, but at the moment there&#039;s always something else more urgent to do, and for now that connection home through the Little People is enough.&lt;br /&gt;
&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=475282</id>
		<title>Chronicles of the Fifth Cycliad: Pavani Tenehiti</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=475282"/>
		<updated>2025-01-13T07:37:44Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Refresh/Fate Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Astronocky&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Pavani Tenehiti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Mukhari&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindred:&#039;&#039;&#039; Human (they/them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House:&#039;&#039;&#039; Warrior in Chains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Class:&#039;&#039;&#039; Outcast in Sakari Heartlands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Rogue (Burglar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin: &#039;&#039;&#039; betrayal made me what I am today&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence: &#039;&#039;&#039; daringly adventurous cat burglar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow: &#039;&#039;&#039; sucker for a sob story&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion: &#039;&#039;&#039; the Little People believe in me&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood: &#039;&#039;&#039; the uncanny is in my blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doom: &#039;&#039;&#039; solve other people&#039;s problems before my own&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friends of the Dorevers of Ormseisin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Athletics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Burglary&lt;br /&gt;
|Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|Devise&lt;br /&gt;
|Melee&lt;br /&gt;
|Notice &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Lore  &lt;br /&gt;
|Physique&lt;br /&gt;
|Pillar (Peasantry) &lt;br /&gt;
|Willpower &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
&lt;br /&gt;
Physical [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Mental [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Status [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Wealth [1][2]&lt;br /&gt;
&lt;br /&gt;
==Consequences==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
Whispered secrets about the Moss District : +2&lt;br /&gt;
&lt;br /&gt;
Warnings from Folktales : +2 on Notice&lt;br /&gt;
&lt;br /&gt;
Figuring out the Fae : +2 Advantage in the Moss Districts, for any action you want to do involving the Fae&lt;br /&gt;
&lt;br /&gt;
==Refresh/Fate Points==&lt;br /&gt;
&lt;br /&gt;
5 / 3&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Specialism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Folklore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tripwire Sensibilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’ve run into enough traps that you’ve developed an instinct for avoiding them. You may roll Burglary instead of Investigate or Notice in order to spot or defend against a trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disarm Traps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act at a +2 skill level in Devise actions to disarm a sophisticated trap you’ve already identified, rendering it permanently harmless. Without this stunt you’re limited to disarming things like simple snares and tripwires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Burglar&#039;s tools, rope, set of Mukhari clothing, set of dark clothing, concealable weapon (long knife)&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Little People&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Loyal but Tricksy Otherworldly “Helpers” with a hidden agenda &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Notice &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Stunt (4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Follow the Path: Act at a +2 skill level to determine direction and location, even inside, underground, in the dark, etc. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost-Box&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Uncanny source of Valuable Insights and Cryptic Divinations &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cantrip (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom from Elsewhere: Enhance your Lore rolls with this minor divination, cryptic and fragmented, sometimes even glimpsing the future. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Gain Insight: Gain an insight into a place, problem or person, enhancing skills like Empathy, Burglary, Investigate, and Lore. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Pavani is a Mukhari, from a family with an affinity for the supernatural and otherworldly, and particularly strong ties to the Little People.&lt;br /&gt;
&lt;br /&gt;
Always adventurous and rebellious, they were roped in on a series of stunts to ridicule the ruling Tallanids by daring break-ins to their supposedly secure properties. They were betrayed by someone they trusted during one such stunt, were declared outlaw, and fled their homeland as a result.&lt;br /&gt;
&lt;br /&gt;
They travel now as a seeker after folklore and folktales (a genuine interest, given their family affinity). They fund this by continuing the daring break-ins, but now to redistribute wealth, rather than just to embarass. This path more often than not leads them to people with problems which can be fixed by someone who can access hard to reach places (eg debts are cleared if the paperwork is vanished from the locked rooms of the money lender).&lt;br /&gt;
&lt;br /&gt;
They maintain a connection to the Little People, which gives them a link to home. One day they will return and confront their betrayer, but at the moment there&#039;s always something else more urgent to do, and for now that connection home through the Little People is enough.&lt;br /&gt;
&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=475281</id>
		<title>Chronicles of the Fifth Cycliad: Pavani Tenehiti</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=475281"/>
		<updated>2025-01-13T07:28:26Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Refresh/Fate Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Astronocky&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Pavani Tenehiti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Mukhari&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindred:&#039;&#039;&#039; Human (they/them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House:&#039;&#039;&#039; Warrior in Chains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Class:&#039;&#039;&#039; Outcast in Sakari Heartlands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Rogue (Burglar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin: &#039;&#039;&#039; betrayal made me what I am today&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence: &#039;&#039;&#039; daringly adventurous cat burglar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow: &#039;&#039;&#039; sucker for a sob story&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion: &#039;&#039;&#039; the Little People believe in me&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood: &#039;&#039;&#039; the uncanny is in my blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doom: &#039;&#039;&#039; solve other people&#039;s problems before my own&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friends of the Dorevers of Ormseisin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Athletics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Burglary&lt;br /&gt;
|Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|Devise&lt;br /&gt;
|Melee&lt;br /&gt;
|Notice &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Lore  &lt;br /&gt;
|Physique&lt;br /&gt;
|Pillar (Peasantry) &lt;br /&gt;
|Willpower &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
&lt;br /&gt;
Physical [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Mental [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Status [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Wealth [1][2]&lt;br /&gt;
&lt;br /&gt;
==Consequences==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
Whispered secrets about the Moss District : +2&lt;br /&gt;
&lt;br /&gt;
Warnings from Folktales : +2 on Notice&lt;br /&gt;
&lt;br /&gt;
Figuring out the Fae : +2 Advantage in the Moss Districts, for any action you want to do involving the Fae&lt;br /&gt;
&lt;br /&gt;
==Refresh/Fate Points==&lt;br /&gt;
&lt;br /&gt;
4 / 5&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Specialism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Folklore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tripwire Sensibilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’ve run into enough traps that you’ve developed an instinct for avoiding them. You may roll Burglary instead of Investigate or Notice in order to spot or defend against a trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disarm Traps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act at a +2 skill level in Devise actions to disarm a sophisticated trap you’ve already identified, rendering it permanently harmless. Without this stunt you’re limited to disarming things like simple snares and tripwires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Burglar&#039;s tools, rope, set of Mukhari clothing, set of dark clothing, concealable weapon (long knife)&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Little People&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Loyal but Tricksy Otherworldly “Helpers” with a hidden agenda &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Notice &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Stunt (4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Follow the Path: Act at a +2 skill level to determine direction and location, even inside, underground, in the dark, etc. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost-Box&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Uncanny source of Valuable Insights and Cryptic Divinations &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cantrip (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom from Elsewhere: Enhance your Lore rolls with this minor divination, cryptic and fragmented, sometimes even glimpsing the future. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Gain Insight: Gain an insight into a place, problem or person, enhancing skills like Empathy, Burglary, Investigate, and Lore. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Pavani is a Mukhari, from a family with an affinity for the supernatural and otherworldly, and particularly strong ties to the Little People.&lt;br /&gt;
&lt;br /&gt;
Always adventurous and rebellious, they were roped in on a series of stunts to ridicule the ruling Tallanids by daring break-ins to their supposedly secure properties. They were betrayed by someone they trusted during one such stunt, were declared outlaw, and fled their homeland as a result.&lt;br /&gt;
&lt;br /&gt;
They travel now as a seeker after folklore and folktales (a genuine interest, given their family affinity). They fund this by continuing the daring break-ins, but now to redistribute wealth, rather than just to embarass. This path more often than not leads them to people with problems which can be fixed by someone who can access hard to reach places (eg debts are cleared if the paperwork is vanished from the locked rooms of the money lender).&lt;br /&gt;
&lt;br /&gt;
They maintain a connection to the Little People, which gives them a link to home. One day they will return and confront their betrayer, but at the moment there&#039;s always something else more urgent to do, and for now that connection home through the Little People is enough.&lt;br /&gt;
&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=469282</id>
		<title>The Cluster Falk:Dexter Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=469282"/>
		<updated>2024-09-11T07:50:20Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[The_Cluster_Falk#Characters|&amp;lt; &amp;lt; &amp;lt; Back to Game Wiki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Salt? It&#039;s a science joke, yeah? No of course it&#039;s not very good; as I said, it&#039;s a science joke.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Name:&#039;&#039;&#039; Dexter “Salt” Rose&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Handle / nickname:&#039;&#039;&#039; Salt&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Technologist&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home world:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (31)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Damaged Veteran:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=picture=&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|Brilliant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Strong willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|56&lt;br /&gt;
|56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Ada (AI - formerly corporate security)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Mr Christopher (former? contractor/patron of sorts)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|The Worshipful Society of Technologists (ancient union of technologists)&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
9&lt;br /&gt;
&lt;br /&gt;
6/3/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Administration (54)&lt;br /&gt;
&lt;br /&gt;
Alertness (51)&lt;br /&gt;
&lt;br /&gt;
Appraise (53)&lt;br /&gt;
&lt;br /&gt;
Art (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence (51)&lt;br /&gt;
&lt;br /&gt;
Athletics (33)&lt;br /&gt;
&lt;br /&gt;
Charm (20)&lt;br /&gt;
&lt;br /&gt;
Cosmology (10)&lt;br /&gt;
&lt;br /&gt;
Craft (JuryRig) (41)&lt;br /&gt;
&lt;br /&gt;
Craft (Engineering) (60)&lt;br /&gt;
&lt;br /&gt;
Disguise (10)&lt;br /&gt;
&lt;br /&gt;
Dodge (30)&lt;br /&gt;
&lt;br /&gt;
Drive (20)&lt;br /&gt;
&lt;br /&gt;
Firearms / Beam Weapons (20)&lt;br /&gt;
&lt;br /&gt;
First Aid (10)&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Forensics (0)&lt;br /&gt;
&lt;br /&gt;
Hacking (64)&lt;br /&gt;
&lt;br /&gt;
Harangue (10)&lt;br /&gt;
&lt;br /&gt;
Heavy Machinery (10)&lt;br /&gt;
&lt;br /&gt;
History (10)&lt;br /&gt;
&lt;br /&gt;
Insight (52)&lt;br /&gt;
&lt;br /&gt;
Law (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Medicine (0)&lt;br /&gt;
&lt;br /&gt;
Melee Weapons (30)&lt;br /&gt;
&lt;br /&gt;
Military Training (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Navigate (10)&lt;br /&gt;
&lt;br /&gt;
Occult (10)&lt;br /&gt;
&lt;br /&gt;
Persuade (45)&lt;br /&gt;
&lt;br /&gt;
Pharmacy (0)&lt;br /&gt;
&lt;br /&gt;
Pilot (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Planet/Station Lore (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Psychoanalyze (10)&lt;br /&gt;
&lt;br /&gt;
Research (50)&lt;br /&gt;
&lt;br /&gt;
Science (Comms) (66)&lt;br /&gt;
&lt;br /&gt;
Search (51)&lt;br /&gt;
&lt;br /&gt;
Stealth (30)&lt;br /&gt;
&lt;br /&gt;
Surgery (0)&lt;br /&gt;
&lt;br /&gt;
Survival (Type) (10)&lt;br /&gt;
&lt;br /&gt;
Swim (20)&lt;br /&gt;
&lt;br /&gt;
Technology Use (80)&lt;br /&gt;
&lt;br /&gt;
Track (10)&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat (20)&lt;br /&gt;
&lt;br /&gt;
Unnatural (0)&lt;br /&gt;
&lt;br /&gt;
Xenoarchaeology (20)&lt;br /&gt;
&lt;br /&gt;
Zero-G Maneuvering (0)&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
Mobile comm, multiple connectors&lt;br /&gt;
&lt;br /&gt;
Comms scanner&lt;br /&gt;
&lt;br /&gt;
Data wafer&lt;br /&gt;
&lt;br /&gt;
Electronics toolkit&lt;br /&gt;
&lt;br /&gt;
Mesh / Jack armour&lt;br /&gt;
&lt;br /&gt;
Stunstick&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
Dexter was a research technician at a facility specialising in artefacts from xenoarchaelogical site, until the facility burned to the ground one night, with the loss of all its contents, including a number of highly (portable) valuable artefacts as the fire spread through the supposedly environmentally isolated storage unit where the most valuable assets were kept.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the security AI was unable to access any footage or provide any other evidence of unauthorised access for the night in question, and investigations stalled fairly quickly.&lt;br /&gt;
&lt;br /&gt;
With the facility gone, the technical staff were all let go. Dexter joined the crew shortly after.&lt;br /&gt;
&lt;br /&gt;
The security AI “cashed in some investments” and retired shortly afterwards, citing the stress of the situation.&lt;br /&gt;
&lt;br /&gt;
That would have been it, except that one of the artefacts turned up shortly later in the possession of a rich collector (a Mr Christopher). This reignited the investigation and suspicions fell on the AI, which was now curiously hard to track down, and on ex-employees. Dexter is now on the lookout for company investigators who might (unreasonably, surely) suspect him of involvement.​&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=464475</id>
		<title>Chronicles of the Fifth Cycliad: Pavani Tenehiti</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=464475"/>
		<updated>2024-06-25T16:46:00Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Astronocky&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Pavani Tenehiti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Mukhari&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindred:&#039;&#039;&#039; Human (they/them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House:&#039;&#039;&#039; Warrior in Chains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Class:&#039;&#039;&#039; Outcast in Sakari Heartlands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Rogue (Burglar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin: &#039;&#039;&#039; betrayal made me what I am today&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence: &#039;&#039;&#039; daringly adventurous cat burglar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow: &#039;&#039;&#039; sucker for a sob story&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion: &#039;&#039;&#039; the Little People believe in me&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood: &#039;&#039;&#039; the uncanny is in my blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doom: &#039;&#039;&#039; solve other people&#039;s problems before my own&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friends of the Dorevers of Ormseisin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Athletics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Burglary&lt;br /&gt;
|Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|Devise&lt;br /&gt;
|Melee&lt;br /&gt;
|Notice &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Lore  &lt;br /&gt;
|Physique&lt;br /&gt;
|Pillar (Peasantry) &lt;br /&gt;
|Willpower &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
&lt;br /&gt;
Physical [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Mental [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Status [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Wealth [1][2]&lt;br /&gt;
&lt;br /&gt;
==Consequences==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
Whispered secrets about the Moss District : +2&lt;br /&gt;
&lt;br /&gt;
Warnings from Folktales : +2 on Notice&lt;br /&gt;
&lt;br /&gt;
Figuring out the Fae : +2 Advantage in the Moss Districts, for any action you want to do involving the Fae&lt;br /&gt;
&lt;br /&gt;
==Refresh/Fate Points==&lt;br /&gt;
&lt;br /&gt;
5 / 5&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Specialism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Folklore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tripwire Sensibilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’ve run into enough traps that you’ve developed an instinct for avoiding them. You may roll Burglary instead of Investigate or Notice in order to spot or defend against a trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disarm Traps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act at a +2 skill level in Devise actions to disarm a sophisticated trap you’ve already identified, rendering it permanently harmless. Without this stunt you’re limited to disarming things like simple snares and tripwires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Burglar&#039;s tools, rope, set of Mukhari clothing, set of dark clothing, concealable weapon (long knife)&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Little People&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Loyal but Tricksy Otherworldly “Helpers” with a hidden agenda &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Notice &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Stunt (4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Follow the Path: Act at a +2 skill level to determine direction and location, even inside, underground, in the dark, etc. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost-Box&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Uncanny source of Valuable Insights and Cryptic Divinations &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cantrip (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom from Elsewhere: Enhance your Lore rolls with this minor divination, cryptic and fragmented, sometimes even glimpsing the future. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Gain Insight: Gain an insight into a place, problem or person, enhancing skills like Empathy, Burglary, Investigate, and Lore. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Pavani is a Mukhari, from a family with an affinity for the supernatural and otherworldly, and particularly strong ties to the Little People.&lt;br /&gt;
&lt;br /&gt;
Always adventurous and rebellious, they were roped in on a series of stunts to ridicule the ruling Tallanids by daring break-ins to their supposedly secure properties. They were betrayed by someone they trusted during one such stunt, were declared outlaw, and fled their homeland as a result.&lt;br /&gt;
&lt;br /&gt;
They travel now as a seeker after folklore and folktales (a genuine interest, given their family affinity). They fund this by continuing the daring break-ins, but now to redistribute wealth, rather than just to embarass. This path more often than not leads them to people with problems which can be fixed by someone who can access hard to reach places (eg debts are cleared if the paperwork is vanished from the locked rooms of the money lender).&lt;br /&gt;
&lt;br /&gt;
They maintain a connection to the Little People, which gives them a link to home. One day they will return and confront their betrayer, but at the moment there&#039;s always something else more urgent to do, and for now that connection home through the Little People is enough.&lt;br /&gt;
&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=464474</id>
		<title>Chronicles of the Fifth Cycliad: Pavani Tenehiti</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=464474"/>
		<updated>2024-06-25T16:40:28Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Advantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Astronocky&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Pavani Tenehiti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Mukhari&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindred:&#039;&#039;&#039; Human (they/them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House:&#039;&#039;&#039; Warrior in Chains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Class:&#039;&#039;&#039; Outcast in Sakari Heartlands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Rogue (Burglar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin: &#039;&#039;&#039; betrayal made me what I am today&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence: &#039;&#039;&#039; daringly adventurous cat burglar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow: &#039;&#039;&#039; sucker for a sob story&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion: &#039;&#039;&#039; the Little People believe in me&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood: &#039;&#039;&#039; the uncanny is in my blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doom: &#039;&#039;&#039; solve other people&#039;s problems before my own&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friends of the Dorevers of Ormseisin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Athletics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Burglary&lt;br /&gt;
|Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|Devise&lt;br /&gt;
|Melee&lt;br /&gt;
|Notice &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Lore  &lt;br /&gt;
|Physique&lt;br /&gt;
|Pillar (Peasantry) &lt;br /&gt;
|Willpower &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
&lt;br /&gt;
Physical [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Mental [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Status [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Wealth [1][2]&lt;br /&gt;
&lt;br /&gt;
==Consequences==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
Whispered secrets about the Moss District : +2&lt;br /&gt;
&lt;br /&gt;
Warnings from Folktales : +2 on Notice&lt;br /&gt;
&lt;br /&gt;
Figuring out the Fae : +2 Advantage in the Moss Districts, for any action you want to do involving the Fae&lt;br /&gt;
&lt;br /&gt;
==Refresh/Fate Points==&lt;br /&gt;
&lt;br /&gt;
5 / 5&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Specialism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Folklore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tripwire Sensibilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’ve run into enough traps that you’ve developed an instinct for avoiding them. You may roll Burglary instead of Investigate or Notice in order to spot or defend against a trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disarm Traps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act at a +2 skill level in Devise actions to disarm a sophisticated trap you’ve already identified, rendering it permanently harmless. Without this stunt you’re limited to disarming things like simple snares and tripwires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Burglar&#039;s tools, rope, set of Mukhari clothing, set of dark clothing, concealable weapon (long knife)&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Little People&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Loyal but Tricksy Otherworldly “Helpers” with a hidden agenda &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Stunt (4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Follow the Path: Act at a +2 skill level to determine direction and location, even inside, underground, in the dark, etc. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost-Box&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Uncanny source of Valuable Insights and Cryptic Divinations &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cantrip (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom from Elsewhere: Enhance your Lore rolls with this minor divination, cryptic and fragmented, sometimes even glimpsing the future. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Gain Insight: Gain an insight into a place, problem or person, enhancing skills like Empathy, Burglary, Investigate, and Lore. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Pavani is a Mukhari, from a family with an affinity for the supernatural and otherworldly, and particularly strong ties to the Little People.&lt;br /&gt;
&lt;br /&gt;
Always adventurous and rebellious, they were roped in on a series of stunts to ridicule the ruling Tallanids by daring break-ins to their supposedly secure properties. They were betrayed by someone they trusted during one such stunt, were declared outlaw, and fled their homeland as a result.&lt;br /&gt;
&lt;br /&gt;
They travel now as a seeker after folklore and folktales (a genuine interest, given their family affinity). They fund this by continuing the daring break-ins, but now to redistribute wealth, rather than just to embarass. This path more often than not leads them to people with problems which can be fixed by someone who can access hard to reach places (eg debts are cleared if the paperwork is vanished from the locked rooms of the money lender).&lt;br /&gt;
&lt;br /&gt;
They maintain a connection to the Little People, which gives them a link to home. One day they will return and confront their betrayer, but at the moment there&#039;s always something else more urgent to do, and for now that connection home through the Little People is enough.&lt;br /&gt;
&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=461134</id>
		<title>Chronicles of the Fifth Cycliad: Pavani Tenehiti</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=461134"/>
		<updated>2024-06-03T07:36:19Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Astronocky&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Pavani Tenehiti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Mukhari&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindred:&#039;&#039;&#039; Human (they/them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House:&#039;&#039;&#039; Warrior in Chains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Class:&#039;&#039;&#039; Outcast in Sakari Heartlands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Rogue (Burglar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin: &#039;&#039;&#039; betrayal made me what I am today&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence: &#039;&#039;&#039; daringly adventurous cat burglar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow: &#039;&#039;&#039; sucker for a sob story&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion: &#039;&#039;&#039; the Little People believe in me&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood: &#039;&#039;&#039; the uncanny is in my blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doom: &#039;&#039;&#039; solve other people&#039;s problems before my own&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friends of the Dorevers of Ormseisin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Athletics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Burglary&lt;br /&gt;
|Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|Devise&lt;br /&gt;
|Melee&lt;br /&gt;
|Notice &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Lore  &lt;br /&gt;
|Physique&lt;br /&gt;
|Pillar (Peasantry) &lt;br /&gt;
|Willpower &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
&lt;br /&gt;
Physical [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Mental [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Status [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Wealth [1][2]&lt;br /&gt;
&lt;br /&gt;
==Consequences==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
Whispered secrets about the Moss District : +2&lt;br /&gt;
&lt;br /&gt;
Warnings from Folktales : +2 on Notice&lt;br /&gt;
&lt;br /&gt;
==Refresh/Fate Points==&lt;br /&gt;
&lt;br /&gt;
5 / 5&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Specialism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Folklore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tripwire Sensibilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’ve run into enough traps that you’ve developed an instinct for avoiding them. You may roll Burglary instead of Investigate or Notice in order to spot or defend against a trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disarm Traps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act at a +2 skill level in Devise actions to disarm a sophisticated trap you’ve already identified, rendering it permanently harmless. Without this stunt you’re limited to disarming things like simple snares and tripwires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Burglar&#039;s tools, rope, set of Mukhari clothing, set of dark clothing, concealable weapon (long knife)&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Little People&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Loyal but Tricksy Otherworldly “Helpers” with a hidden agenda &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Stunt (4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Follow the Path: Act at a +2 skill level to determine direction and location, even inside, underground, in the dark, etc. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost-Box&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Uncanny source of Valuable Insights and Cryptic Divinations &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cantrip (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom from Elsewhere: Enhance your Lore rolls with this minor divination, cryptic and fragmented, sometimes even glimpsing the future. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Gain Insight: Gain an insight into a place, problem or person, enhancing skills like Empathy, Burglary, Investigate, and Lore. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Pavani is a Mukhari, from a family with an affinity for the supernatural and otherworldly, and particularly strong ties to the Little People.&lt;br /&gt;
&lt;br /&gt;
Always adventurous and rebellious, they were roped in on a series of stunts to ridicule the ruling Tallanids by daring break-ins to their supposedly secure properties. They were betrayed by someone they trusted during one such stunt, were declared outlaw, and fled their homeland as a result.&lt;br /&gt;
&lt;br /&gt;
They travel now as a seeker after folklore and folktales (a genuine interest, given their family affinity). They fund this by continuing the daring break-ins, but now to redistribute wealth, rather than just to embarass. This path more often than not leads them to people with problems which can be fixed by someone who can access hard to reach places (eg debts are cleared if the paperwork is vanished from the locked rooms of the money lender).&lt;br /&gt;
&lt;br /&gt;
They maintain a connection to the Little People, which gives them a link to home. One day they will return and confront their betrayer, but at the moment there&#039;s always something else more urgent to do, and for now that connection home through the Little People is enough.&lt;br /&gt;
&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=460174</id>
		<title>Chronicles of the Fifth Cycliad: Pavani Tenehiti</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=460174"/>
		<updated>2024-05-26T11:43:06Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Astronocky&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Pavani Tenehiti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Mukhari&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindred:&#039;&#039;&#039; Human (they/them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House:&#039;&#039;&#039; Warrior in Chains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Class:&#039;&#039;&#039; Outcast in Sakari Heartlands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Rogue (Burglar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin: &#039;&#039;&#039; betrayal made me what I am today&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence: &#039;&#039;&#039; daringly adventurous cat burglar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow: &#039;&#039;&#039; sucker for a sob story&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion: &#039;&#039;&#039; the Little People believe in me&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood: &#039;&#039;&#039; the uncanny is in my blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doom: &#039;&#039;&#039; solve other people&#039;s problems before my own&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Athletics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Burglary&lt;br /&gt;
|Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|Devise&lt;br /&gt;
|Melee&lt;br /&gt;
|Notice &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Lore  &lt;br /&gt;
|Physique&lt;br /&gt;
|Pillar (Peasantry) &lt;br /&gt;
|Willpower &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
&lt;br /&gt;
Physical [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Mental [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Status [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Wealth [1][2]&lt;br /&gt;
&lt;br /&gt;
==Consequences==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
Whispered secrets about the Moss District : +2&lt;br /&gt;
&lt;br /&gt;
Warnings from Folktales : +2 on Notice&lt;br /&gt;
&lt;br /&gt;
==Refresh/Fate Points==&lt;br /&gt;
&lt;br /&gt;
5 / 5&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Specialism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Folklore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tripwire Sensibilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’ve run into enough traps that you’ve developed an instinct for avoiding them. You may roll Burglary instead of Investigate or Notice in order to spot or defend against a trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disarm Traps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act at a +2 skill level in Devise actions to disarm a sophisticated trap you’ve already identified, rendering it permanently harmless. Without this stunt you’re limited to disarming things like simple snares and tripwires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Burglar&#039;s tools, rope, set of Mukhari clothing, set of dark clothing, concealable weapon (long knife)&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Little People&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Loyal but Tricksy Otherworldly “Helpers” with a hidden agenda &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Stunt (4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Follow the Path: Act at a +2 skill level to determine direction and location, even inside, underground, in the dark, etc. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost-Box&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Uncanny source of Valuable Insights and Cryptic Divinations &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cantrip (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom from Elsewhere: Enhance your Lore rolls with this minor divination, cryptic and fragmented, sometimes even glimpsing the future. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Gain Insight: Gain an insight into a place, problem or person, enhancing skills like Empathy, Burglary, Investigate, and Lore. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Pavani is a Mukhari, from a family with an affinity for the supernatural and otherworldly, and particularly strong ties to the Little People.&lt;br /&gt;
&lt;br /&gt;
Always adventurous and rebellious, they were roped in on a series of stunts to ridicule the ruling Tallanids by daring break-ins to their supposedly secure properties. They were betrayed by someone they trusted during one such stunt, were declared outlaw, and fled their homeland as a result.&lt;br /&gt;
&lt;br /&gt;
They travel now as a seeker after folklore and folktales (a genuine interest, given their family affinity). They fund this by continuing the daring break-ins, but now to redistribute wealth, rather than just to embarass. This path more often than not leads them to people with problems which can be fixed by someone who can access hard to reach places (eg debts are cleared if the paperwork is vanished from the locked rooms of the money lender).&lt;br /&gt;
&lt;br /&gt;
They maintain a connection to the Little People, which gives them a link to home. One day they will return and confront their betrayer, but at the moment there&#039;s always something else more urgent to do, and for now that connection home through the Little People is enough.&lt;br /&gt;
&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=459550</id>
		<title>Chronicles of the Fifth Cycliad: Pavani Tenehiti</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=459550"/>
		<updated>2024-05-21T20:13:49Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Advantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Astronocky&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Pavani Tenehiti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Mukhari&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindred:&#039;&#039;&#039; Human (they/them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House:&#039;&#039;&#039; Warrior in Chains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Class:&#039;&#039;&#039; Outcast in Sakari Heartlands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Rogue (Burglar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin: &#039;&#039;&#039; betrayal made me what I am today&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence: &#039;&#039;&#039; daringly adventurous cat burglar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow: &#039;&#039;&#039; sucker for a sob story&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion: &#039;&#039;&#039; the Little People believe in me&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood: &#039;&#039;&#039; the uncanny is in my blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doom: &#039;&#039;&#039; solve other people&#039;s problems before my own&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Athletics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Burglary&lt;br /&gt;
|Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|Devise&lt;br /&gt;
|Melee&lt;br /&gt;
|Notice &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Lore  &lt;br /&gt;
|Physique&lt;br /&gt;
|Pillar (Peasantry) &lt;br /&gt;
|Willpower &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
&lt;br /&gt;
Physical [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Mental [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Status [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Wealth [1][2]&lt;br /&gt;
&lt;br /&gt;
==Consequences==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
Whispered secrets about the Moss District : +2&lt;br /&gt;
&lt;br /&gt;
Warnings from Folktales : +2 on Notice&lt;br /&gt;
&lt;br /&gt;
==Refresh/Fate Points==&lt;br /&gt;
&lt;br /&gt;
5 / 5&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Specialism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Folklore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tripwire Sensibilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’ve run into enough traps that you’ve developed an instinct for avoiding them. You may roll Burglary instead of Investigate or Notice in order to spot or defend against a trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disarm Traps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act at a +2 skill level in Devise actions to disarm a sophisticated trap you’ve already identified, rendering it permanently harmless. Without this stunt you’re limited to disarming things like simple snares and tripwires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Burglar&#039;s tools, set of Mukhari clothing, set of dark clothing, concealable weapon (long knife)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Little People&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Loyal but Tricksy Otherworldly “Helpers” with a hidden agenda &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Stunt (4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Follow the Path: Act at a +2 skill level to determine direction and location, even inside, underground, in the dark, etc. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost-Box&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Uncanny source of Valuable Insights and Cryptic Divinations &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cantrip (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom from Elsewhere: Enhance your Lore rolls with this minor divination, cryptic and fragmented, sometimes even glimpsing the future. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Gain Insight: Gain an insight into a place, problem or person, enhancing skills like Empathy, Burglary, Investigate, and Lore. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Pavani is a Mukhari, from a family with an affinity for the supernatural and otherworldly, and particularly strong ties to the Little People.&lt;br /&gt;
&lt;br /&gt;
Always adventurous and rebellious, they were roped in on a series of stunts to ridicule the ruling Tallanids by daring break-ins to their supposedly secure properties. They were betrayed by someone they trusted during one such stunt, were declared outlaw, and fled their homeland as a result.&lt;br /&gt;
&lt;br /&gt;
They travel now as a seeker after folklore and folktales (a genuine interest, given their family affinity). They fund this by continuing the daring break-ins, but now to redistribute wealth, rather than just to embarass. This path more often than not leads them to people with problems which can be fixed by someone who can access hard to reach places (eg debts are cleared if the paperwork is vanished from the locked rooms of the money lender).&lt;br /&gt;
&lt;br /&gt;
They maintain a connection to the Little People, which gives them a link to home. One day they will return and confront their betrayer, but at the moment there&#039;s always something else more urgent to do, and for now that connection home through the Little People is enough.&lt;br /&gt;
&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=459549</id>
		<title>Chronicles of the Fifth Cycliad: Pavani Tenehiti</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=459549"/>
		<updated>2024-05-21T19:22:07Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Astronocky&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Pavani Tenehiti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Mukhari&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindred:&#039;&#039;&#039; Human (they/them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House:&#039;&#039;&#039; Warrior in Chains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Class:&#039;&#039;&#039; Outcast in Sakari Heartlands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Rogue (Burglar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin: &#039;&#039;&#039; betrayal made me what I am today&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence: &#039;&#039;&#039; daringly adventurous cat burglar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow: &#039;&#039;&#039; sucker for a sob story&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion: &#039;&#039;&#039; the Little People believe in me&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood: &#039;&#039;&#039; the uncanny is in my blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doom: &#039;&#039;&#039; solve other people&#039;s problems before my own&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Athletics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Burglary&lt;br /&gt;
|Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|Devise&lt;br /&gt;
|Melee&lt;br /&gt;
|Notice &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Lore  &lt;br /&gt;
|Physique&lt;br /&gt;
|Pillar (Peasantry) &lt;br /&gt;
|Willpower &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
&lt;br /&gt;
Physical [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Mental [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Status [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Wealth [1][2]&lt;br /&gt;
&lt;br /&gt;
==Consequences==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
Whispered secrets about the Moss District : +2&lt;br /&gt;
&lt;br /&gt;
Warnings from Folktales : +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Refresh/Fate Points==&lt;br /&gt;
&lt;br /&gt;
5 / 5&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Specialism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Folklore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tripwire Sensibilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’ve run into enough traps that you’ve developed an instinct for avoiding them. You may roll Burglary instead of Investigate or Notice in order to spot or defend against a trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disarm Traps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act at a +2 skill level in Devise actions to disarm a sophisticated trap you’ve already identified, rendering it permanently harmless. Without this stunt you’re limited to disarming things like simple snares and tripwires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Burglar&#039;s tools, set of Mukhari clothing, set of dark clothing, concealable weapon (long knife)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Little People&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Loyal but Tricksy Otherworldly “Helpers” with a hidden agenda &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Stunt (4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Follow the Path: Act at a +2 skill level to determine direction and location, even inside, underground, in the dark, etc. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost-Box&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Uncanny source of Valuable Insights and Cryptic Divinations &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cantrip (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom from Elsewhere: Enhance your Lore rolls with this minor divination, cryptic and fragmented, sometimes even glimpsing the future. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Gain Insight: Gain an insight into a place, problem or person, enhancing skills like Empathy, Burglary, Investigate, and Lore. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Pavani is a Mukhari, from a family with an affinity for the supernatural and otherworldly, and particularly strong ties to the Little People.&lt;br /&gt;
&lt;br /&gt;
Always adventurous and rebellious, they were roped in on a series of stunts to ridicule the ruling Tallanids by daring break-ins to their supposedly secure properties. They were betrayed by someone they trusted during one such stunt, were declared outlaw, and fled their homeland as a result.&lt;br /&gt;
&lt;br /&gt;
They travel now as a seeker after folklore and folktales (a genuine interest, given their family affinity). They fund this by continuing the daring break-ins, but now to redistribute wealth, rather than just to embarass. This path more often than not leads them to people with problems which can be fixed by someone who can access hard to reach places (eg debts are cleared if the paperwork is vanished from the locked rooms of the money lender).&lt;br /&gt;
&lt;br /&gt;
They maintain a connection to the Little People, which gives them a link to home. One day they will return and confront their betrayer, but at the moment there&#039;s always something else more urgent to do, and for now that connection home through the Little People is enough.&lt;br /&gt;
&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=459396</id>
		<title>The Cluster Falk:Dexter Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=459396"/>
		<updated>2024-05-18T07:16:13Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Derived Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[The_Cluster_Falk#Characters|&amp;lt; &amp;lt; &amp;lt; Back to Game Wiki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Salt? It&#039;s a science joke, yeah? No of course it&#039;s not very good; as I said, it&#039;s a science joke.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Name:&#039;&#039;&#039; Dexter “Salt” Rose&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Handle / nickname:&#039;&#039;&#039; Salt&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Technologist&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home world:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (31)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Damaged Veteran:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=picture=&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|Brilliant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Strong willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|56&lt;br /&gt;
|56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Ada (AI - formerly corporate security)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Mr Christopher (former? contractor/patron of sorts)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|The Worshipful Society of Technologists (ancient union of technologists)&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
9&lt;br /&gt;
&lt;br /&gt;
6/3/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Administration (50)&lt;br /&gt;
&lt;br /&gt;
Alertness (51)&lt;br /&gt;
&lt;br /&gt;
Appraise (50)&lt;br /&gt;
&lt;br /&gt;
Art (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence (51)&lt;br /&gt;
&lt;br /&gt;
Athletics (33)&lt;br /&gt;
&lt;br /&gt;
Charm (20)&lt;br /&gt;
&lt;br /&gt;
Cosmology (10)&lt;br /&gt;
&lt;br /&gt;
Craft (JuryRig) (40)&lt;br /&gt;
&lt;br /&gt;
Craft (Engineering) (60)&lt;br /&gt;
&lt;br /&gt;
Disguise (10)&lt;br /&gt;
&lt;br /&gt;
Dodge (30)&lt;br /&gt;
&lt;br /&gt;
Drive (20)&lt;br /&gt;
&lt;br /&gt;
Firearms / Beam Weapons (20)&lt;br /&gt;
&lt;br /&gt;
First Aid (10)&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Forensics (0)&lt;br /&gt;
&lt;br /&gt;
Hacking (64)&lt;br /&gt;
&lt;br /&gt;
Harangue (10)&lt;br /&gt;
&lt;br /&gt;
Heavy Machinery (10)&lt;br /&gt;
&lt;br /&gt;
History (10)&lt;br /&gt;
&lt;br /&gt;
Insight (52)&lt;br /&gt;
&lt;br /&gt;
Law (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Medicine (0)&lt;br /&gt;
&lt;br /&gt;
Melee Weapons (30)&lt;br /&gt;
&lt;br /&gt;
Military Training (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Navigate (10)&lt;br /&gt;
&lt;br /&gt;
Occult (10)&lt;br /&gt;
&lt;br /&gt;
Persuade (41)&lt;br /&gt;
&lt;br /&gt;
Pharmacy (0)&lt;br /&gt;
&lt;br /&gt;
Pilot (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Planet/Station Lore (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Psychoanalyze (10)&lt;br /&gt;
&lt;br /&gt;
Research (50)&lt;br /&gt;
&lt;br /&gt;
Science (Comms) (63)&lt;br /&gt;
&lt;br /&gt;
Search (51)&lt;br /&gt;
&lt;br /&gt;
Stealth (30)&lt;br /&gt;
&lt;br /&gt;
Surgery (0)&lt;br /&gt;
&lt;br /&gt;
Survival (Type) (10)&lt;br /&gt;
&lt;br /&gt;
Swim (20)&lt;br /&gt;
&lt;br /&gt;
Technology Use (80)&lt;br /&gt;
&lt;br /&gt;
Track (10)&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat (20)&lt;br /&gt;
&lt;br /&gt;
Unnatural (0)&lt;br /&gt;
&lt;br /&gt;
Xenoarchaeology (20)&lt;br /&gt;
&lt;br /&gt;
Zero-G Maneuvering (0)&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
Mobile comm, multiple connectors&lt;br /&gt;
&lt;br /&gt;
Comms scanner&lt;br /&gt;
&lt;br /&gt;
Data wafer&lt;br /&gt;
&lt;br /&gt;
Electronics toolkit&lt;br /&gt;
&lt;br /&gt;
Mesh / Jack armour&lt;br /&gt;
&lt;br /&gt;
Stunstick&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
Dexter was a research technician at a facility specialising in artefacts from xenoarchaelogical site, until the facility burned to the ground one night, with the loss of all its contents, including a number of highly (portable) valuable artefacts as the fire spread through the supposedly environmentally isolated storage unit where the most valuable assets were kept.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the security AI was unable to access any footage or provide any other evidence of unauthorised access for the night in question, and investigations stalled fairly quickly.&lt;br /&gt;
&lt;br /&gt;
With the facility gone, the technical staff were all let go. Dexter joined the crew shortly after.&lt;br /&gt;
&lt;br /&gt;
The security AI “cashed in some investments” and retired shortly afterwards, citing the stress of the situation.&lt;br /&gt;
&lt;br /&gt;
That would have been it, except that one of the artefacts turned up shortly later in the possession of a rich collector (a Mr Christopher). This reignited the investigation and suspicions fell on the AI, which was now curiously hard to track down, and on ex-employees. Dexter is now on the lookout for company investigators who might (unreasonably, surely) suspect him of involvement.​&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=459395</id>
		<title>The Cluster Falk:Dexter Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=459395"/>
		<updated>2024-05-18T06:28:14Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Derived Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[The_Cluster_Falk#Characters|&amp;lt; &amp;lt; &amp;lt; Back to Game Wiki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Salt? It&#039;s a science joke, yeah? No of course it&#039;s not very good; as I said, it&#039;s a science joke.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Name:&#039;&#039;&#039; Dexter “Salt” Rose&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Handle / nickname:&#039;&#039;&#039; Salt&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Technologist&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home world:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (31)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Damaged Veteran:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=picture=&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|Brilliant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Strong willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|56&lt;br /&gt;
|56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Ada (AI - formerly corporate security)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Mr Christopher (former? contractor/patron of sorts)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|The Worshipful Society of Technologists (ancient union of technologists)&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
9&lt;br /&gt;
&lt;br /&gt;
6/3/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Administration (50)&lt;br /&gt;
&lt;br /&gt;
Alertness (51)&lt;br /&gt;
&lt;br /&gt;
Appraise (50)&lt;br /&gt;
&lt;br /&gt;
Art (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence (51)&lt;br /&gt;
&lt;br /&gt;
Athletics (33)&lt;br /&gt;
&lt;br /&gt;
Charm (20)&lt;br /&gt;
&lt;br /&gt;
Cosmology (10)&lt;br /&gt;
&lt;br /&gt;
Craft (JuryRig) (40)&lt;br /&gt;
&lt;br /&gt;
Craft (Engineering) (60)&lt;br /&gt;
&lt;br /&gt;
Disguise (10)&lt;br /&gt;
&lt;br /&gt;
Dodge (30)&lt;br /&gt;
&lt;br /&gt;
Drive (20)&lt;br /&gt;
&lt;br /&gt;
Firearms / Beam Weapons (20)&lt;br /&gt;
&lt;br /&gt;
First Aid (10)&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Forensics (0)&lt;br /&gt;
&lt;br /&gt;
Hacking (64)&lt;br /&gt;
&lt;br /&gt;
Harangue (10)&lt;br /&gt;
&lt;br /&gt;
Heavy Machinery (10)&lt;br /&gt;
&lt;br /&gt;
History (10)&lt;br /&gt;
&lt;br /&gt;
Insight (52)&lt;br /&gt;
&lt;br /&gt;
Law (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Medicine (0)&lt;br /&gt;
&lt;br /&gt;
Melee Weapons (30)&lt;br /&gt;
&lt;br /&gt;
Military Training (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Navigate (10)&lt;br /&gt;
&lt;br /&gt;
Occult (10)&lt;br /&gt;
&lt;br /&gt;
Persuade (41)&lt;br /&gt;
&lt;br /&gt;
Pharmacy (0)&lt;br /&gt;
&lt;br /&gt;
Pilot (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Planet/Station Lore (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Psychoanalyze (10)&lt;br /&gt;
&lt;br /&gt;
Research (50)&lt;br /&gt;
&lt;br /&gt;
Science (Comms) (63)&lt;br /&gt;
&lt;br /&gt;
Search (51)&lt;br /&gt;
&lt;br /&gt;
Stealth (30)&lt;br /&gt;
&lt;br /&gt;
Surgery (0)&lt;br /&gt;
&lt;br /&gt;
Survival (Type) (10)&lt;br /&gt;
&lt;br /&gt;
Swim (20)&lt;br /&gt;
&lt;br /&gt;
Technology Use (80)&lt;br /&gt;
&lt;br /&gt;
Track (10)&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat (20)&lt;br /&gt;
&lt;br /&gt;
Unnatural (0)&lt;br /&gt;
&lt;br /&gt;
Xenoarchaeology (20)&lt;br /&gt;
&lt;br /&gt;
Zero-G Maneuvering (0)&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
Mobile comm, multiple connectors&lt;br /&gt;
&lt;br /&gt;
Comms scanner&lt;br /&gt;
&lt;br /&gt;
Data wafer&lt;br /&gt;
&lt;br /&gt;
Electronics toolkit&lt;br /&gt;
&lt;br /&gt;
Mesh / Jack armour&lt;br /&gt;
&lt;br /&gt;
Stunstick&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
Dexter was a research technician at a facility specialising in artefacts from xenoarchaelogical site, until the facility burned to the ground one night, with the loss of all its contents, including a number of highly (portable) valuable artefacts as the fire spread through the supposedly environmentally isolated storage unit where the most valuable assets were kept.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the security AI was unable to access any footage or provide any other evidence of unauthorised access for the night in question, and investigations stalled fairly quickly.&lt;br /&gt;
&lt;br /&gt;
With the facility gone, the technical staff were all let go. Dexter joined the crew shortly after.&lt;br /&gt;
&lt;br /&gt;
The security AI “cashed in some investments” and retired shortly afterwards, citing the stress of the situation.&lt;br /&gt;
&lt;br /&gt;
That would have been it, except that one of the artefacts turned up shortly later in the possession of a rich collector (a Mr Christopher). This reignited the investigation and suspicions fell on the AI, which was now curiously hard to track down, and on ex-employees. Dexter is now on the lookout for company investigators who might (unreasonably, surely) suspect him of involvement.​&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=458332</id>
		<title>Chronicles of the Fifth Cycliad: Pavani Tenehiti</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=458332"/>
		<updated>2024-04-29T20:15:40Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Astronocky&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Pavani Tenehiti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Mukhari&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindred:&#039;&#039;&#039; Human (they/them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House:&#039;&#039;&#039; Warrior in Chains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Class:&#039;&#039;&#039; Outcast in Sakari Heartlands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Rogue (Burglar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin: &#039;&#039;&#039; betrayal made me what I am today&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence: &#039;&#039;&#039; daringly adventurous cat burglar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow: &#039;&#039;&#039; sucker for a sob story&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion: &#039;&#039;&#039; the Little People believe in me&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood: &#039;&#039;&#039; the uncanny is in my blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doom: &#039;&#039;&#039; solve other people&#039;s problems before my own&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Athletics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Burglary&lt;br /&gt;
|Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|Devise&lt;br /&gt;
|Melee&lt;br /&gt;
|Notice &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Lore  &lt;br /&gt;
|Physique&lt;br /&gt;
|Pillar (Peasantry) &lt;br /&gt;
|Willpower &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
&lt;br /&gt;
Physical [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Mental [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Status [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Wealth [1][2]&lt;br /&gt;
&lt;br /&gt;
==Consequences==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Refresh/Fate Points==&lt;br /&gt;
&lt;br /&gt;
5 / 5&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Specialism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Folklore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tripwire Sensibilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’ve run into enough traps that you’ve developed an instinct for avoiding them. You may roll Burglary instead of Investigate or Notice in order to spot or defend against a trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disarm Traps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act at a +2 skill level in Devise actions to disarm a sophisticated trap you’ve already identified, rendering it permanently harmless. Without this stunt you’re limited to disarming things like simple snares and tripwires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Burglar&#039;s tools, set of Mukhari clothing, set of dark clothing, concealable weapon (long knife)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Little People&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Loyal but Tricksy Otherworldly “Helpers” with a hidden agenda &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Stunt (4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Follow the Path: Act at a +2 skill level to determine direction and location, even inside, underground, in the dark, etc. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost-Box&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aspect (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Uncanny source of Valuable Insights and Cryptic Divinations &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Power Skill (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cantrip (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Wisdom from Elsewhere: Enhance your Lore rolls with this minor divination, cryptic and fragmented, sometimes even glimpsing the future. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Gain Insight: Gain an insight into a place, problem or person, enhancing skills like Empathy, Burglary, Investigate, and Lore. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Pavani is a Mukhari, from a family with an affinity for the supernatural and otherworldly, and particularly strong ties to the Little People.&lt;br /&gt;
&lt;br /&gt;
Always adventurous and rebellious, they were roped in on a series of stunts to ridicule the ruling Tallanids by daring break-ins to their supposedly secure properties. They were betrayed by someone they trusted during one such stunt, were declared outlaw, and fled their homeland as a result.&lt;br /&gt;
&lt;br /&gt;
They travel now as a seeker after folklore and folktales (a genuine interest, given their family affinity). They fund this by continuing the daring break-ins, but now to redistribute wealth, rather than just to embarass. This path more often than not leads them to people with problems which can be fixed by someone who can access hard to reach places (eg debts are cleared if the paperwork is vanished from the locked rooms of the money lender).&lt;br /&gt;
&lt;br /&gt;
They maintain a connection to the Little People, which gives them a link to home. One day they will return and confront their betrayer, but at the moment there&#039;s always something else more urgent to do, and for now that connection home through the Little People is enough.&lt;br /&gt;
&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=458127</id>
		<title>The Cluster Falk:Dexter Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=458127"/>
		<updated>2024-04-26T06:36:24Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Derived Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[The_Cluster_Falk#Characters|&amp;lt; &amp;lt; &amp;lt; Back to Game Wiki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Salt? It&#039;s a science joke, yeah? No of course it&#039;s not very good; as I said, it&#039;s a science joke.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Name:&#039;&#039;&#039; Dexter “Salt” Rose&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Handle / nickname:&#039;&#039;&#039; Salt&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Technologist&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home world:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (31)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Damaged Veteran:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=picture=&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|Brilliant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Strong willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|56&lt;br /&gt;
|56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Ada (AI - formerly corporate security)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Mr Christopher (former? contractor/patron of sorts)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|The Worshipful Society of Technologists (ancient union of technologists)&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
9&lt;br /&gt;
&lt;br /&gt;
6/3/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Administration (50)&lt;br /&gt;
&lt;br /&gt;
Alertness (51)&lt;br /&gt;
&lt;br /&gt;
Appraise (50)&lt;br /&gt;
&lt;br /&gt;
Art (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence (51)&lt;br /&gt;
&lt;br /&gt;
Athletics (33)&lt;br /&gt;
&lt;br /&gt;
Charm (20)&lt;br /&gt;
&lt;br /&gt;
Cosmology (10)&lt;br /&gt;
&lt;br /&gt;
Craft (JuryRig) (40)&lt;br /&gt;
&lt;br /&gt;
Craft (Engineering) (60)&lt;br /&gt;
&lt;br /&gt;
Disguise (10)&lt;br /&gt;
&lt;br /&gt;
Dodge (30)&lt;br /&gt;
&lt;br /&gt;
Drive (20)&lt;br /&gt;
&lt;br /&gt;
Firearms / Beam Weapons (20)&lt;br /&gt;
&lt;br /&gt;
First Aid (10)&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Forensics (0)&lt;br /&gt;
&lt;br /&gt;
Hacking (64)&lt;br /&gt;
&lt;br /&gt;
Harangue (10)&lt;br /&gt;
&lt;br /&gt;
Heavy Machinery (10)&lt;br /&gt;
&lt;br /&gt;
History (10)&lt;br /&gt;
&lt;br /&gt;
Insight (52)&lt;br /&gt;
&lt;br /&gt;
Law (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Medicine (0)&lt;br /&gt;
&lt;br /&gt;
Melee Weapons (30)&lt;br /&gt;
&lt;br /&gt;
Military Training (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Navigate (10)&lt;br /&gt;
&lt;br /&gt;
Occult (10)&lt;br /&gt;
&lt;br /&gt;
Persuade (41)&lt;br /&gt;
&lt;br /&gt;
Pharmacy (0)&lt;br /&gt;
&lt;br /&gt;
Pilot (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Planet/Station Lore (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Psychoanalyze (10)&lt;br /&gt;
&lt;br /&gt;
Research (50)&lt;br /&gt;
&lt;br /&gt;
Science (Comms) (63)&lt;br /&gt;
&lt;br /&gt;
Search (51)&lt;br /&gt;
&lt;br /&gt;
Stealth (30)&lt;br /&gt;
&lt;br /&gt;
Surgery (0)&lt;br /&gt;
&lt;br /&gt;
Survival (Type) (10)&lt;br /&gt;
&lt;br /&gt;
Swim (20)&lt;br /&gt;
&lt;br /&gt;
Technology Use (80)&lt;br /&gt;
&lt;br /&gt;
Track (10)&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat (20)&lt;br /&gt;
&lt;br /&gt;
Unnatural (0)&lt;br /&gt;
&lt;br /&gt;
Xenoarchaeology (20)&lt;br /&gt;
&lt;br /&gt;
Zero-G Maneuvering (0)&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
Mobile comm, multiple connectors&lt;br /&gt;
&lt;br /&gt;
Comms scanner&lt;br /&gt;
&lt;br /&gt;
Data wafer&lt;br /&gt;
&lt;br /&gt;
Electronics toolkit&lt;br /&gt;
&lt;br /&gt;
Mesh / Jack armour&lt;br /&gt;
&lt;br /&gt;
Stunstick&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
Dexter was a research technician at a facility specialising in artefacts from xenoarchaelogical site, until the facility burned to the ground one night, with the loss of all its contents, including a number of highly (portable) valuable artefacts as the fire spread through the supposedly environmentally isolated storage unit where the most valuable assets were kept.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the security AI was unable to access any footage or provide any other evidence of unauthorised access for the night in question, and investigations stalled fairly quickly.&lt;br /&gt;
&lt;br /&gt;
With the facility gone, the technical staff were all let go. Dexter joined the crew shortly after.&lt;br /&gt;
&lt;br /&gt;
The security AI “cashed in some investments” and retired shortly afterwards, citing the stress of the situation.&lt;br /&gt;
&lt;br /&gt;
That would have been it, except that one of the artefacts turned up shortly later in the possession of a rich collector (a Mr Christopher). This reignited the investigation and suspicions fell on the AI, which was now curiously hard to track down, and on ex-employees. Dexter is now on the lookout for company investigators who might (unreasonably, surely) suspect him of involvement.​&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=457979</id>
		<title>The Cluster Falk:Dexter Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=457979"/>
		<updated>2024-04-23T07:38:17Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Derived Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[The_Cluster_Falk#Characters|&amp;lt; &amp;lt; &amp;lt; Back to Game Wiki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Salt? It&#039;s a science joke, yeah? No of course it&#039;s not very good; as I said, it&#039;s a science joke.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Name:&#039;&#039;&#039; Dexter “Salt” Rose&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Handle / nickname:&#039;&#039;&#039; Salt&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Technologist&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home world:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (31)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Damaged Veteran:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=picture=&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|Brilliant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Strong willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|56&lt;br /&gt;
|56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Ada (AI - formerly corporate security)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Mr Christopher (former? contractor/patron of sorts)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|The Worshipful Society of Technologists (ancient union of technologists)&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
9&lt;br /&gt;
&lt;br /&gt;
6/3/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Administration (50)&lt;br /&gt;
&lt;br /&gt;
Alertness (51)&lt;br /&gt;
&lt;br /&gt;
Appraise (50)&lt;br /&gt;
&lt;br /&gt;
Art (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence (51)&lt;br /&gt;
&lt;br /&gt;
Athletics (33)&lt;br /&gt;
&lt;br /&gt;
Charm (20)&lt;br /&gt;
&lt;br /&gt;
Cosmology (10)&lt;br /&gt;
&lt;br /&gt;
Craft (JuryRig) (40)&lt;br /&gt;
&lt;br /&gt;
Craft (Engineering) (60)&lt;br /&gt;
&lt;br /&gt;
Disguise (10)&lt;br /&gt;
&lt;br /&gt;
Dodge (30)&lt;br /&gt;
&lt;br /&gt;
Drive (20)&lt;br /&gt;
&lt;br /&gt;
Firearms / Beam Weapons (20)&lt;br /&gt;
&lt;br /&gt;
First Aid (10)&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Forensics (0)&lt;br /&gt;
&lt;br /&gt;
Hacking (64)&lt;br /&gt;
&lt;br /&gt;
Harangue (10)&lt;br /&gt;
&lt;br /&gt;
Heavy Machinery (10)&lt;br /&gt;
&lt;br /&gt;
History (10)&lt;br /&gt;
&lt;br /&gt;
Insight (52)&lt;br /&gt;
&lt;br /&gt;
Law (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Medicine (0)&lt;br /&gt;
&lt;br /&gt;
Melee Weapons (30)&lt;br /&gt;
&lt;br /&gt;
Military Training (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Navigate (10)&lt;br /&gt;
&lt;br /&gt;
Occult (10)&lt;br /&gt;
&lt;br /&gt;
Persuade (41)&lt;br /&gt;
&lt;br /&gt;
Pharmacy (0)&lt;br /&gt;
&lt;br /&gt;
Pilot (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Planet/Station Lore (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Psychoanalyze (10)&lt;br /&gt;
&lt;br /&gt;
Research (50)&lt;br /&gt;
&lt;br /&gt;
Science (Comms) (63)&lt;br /&gt;
&lt;br /&gt;
Search (51)&lt;br /&gt;
&lt;br /&gt;
Stealth (30)&lt;br /&gt;
&lt;br /&gt;
Surgery (0)&lt;br /&gt;
&lt;br /&gt;
Survival (Type) (10)&lt;br /&gt;
&lt;br /&gt;
Swim (20)&lt;br /&gt;
&lt;br /&gt;
Technology Use (80)&lt;br /&gt;
&lt;br /&gt;
Track (10)&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat (20)&lt;br /&gt;
&lt;br /&gt;
Unnatural (0)&lt;br /&gt;
&lt;br /&gt;
Xenoarchaeology (20)&lt;br /&gt;
&lt;br /&gt;
Zero-G Maneuvering (0)&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
Mobile comm, multiple connectors&lt;br /&gt;
&lt;br /&gt;
Comms scanner&lt;br /&gt;
&lt;br /&gt;
Data wafer&lt;br /&gt;
&lt;br /&gt;
Electronics toolkit&lt;br /&gt;
&lt;br /&gt;
Mesh / Jack armour&lt;br /&gt;
&lt;br /&gt;
Stunstick&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
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|&lt;br /&gt;
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|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
Dexter was a research technician at a facility specialising in artefacts from xenoarchaelogical site, until the facility burned to the ground one night, with the loss of all its contents, including a number of highly (portable) valuable artefacts as the fire spread through the supposedly environmentally isolated storage unit where the most valuable assets were kept.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the security AI was unable to access any footage or provide any other evidence of unauthorised access for the night in question, and investigations stalled fairly quickly.&lt;br /&gt;
&lt;br /&gt;
With the facility gone, the technical staff were all let go. Dexter joined the crew shortly after.&lt;br /&gt;
&lt;br /&gt;
The security AI “cashed in some investments” and retired shortly afterwards, citing the stress of the situation.&lt;br /&gt;
&lt;br /&gt;
That would have been it, except that one of the artefacts turned up shortly later in the possession of a rich collector (a Mr Christopher). This reignited the investigation and suspicions fell on the AI, which was now curiously hard to track down, and on ex-employees. Dexter is now on the lookout for company investigators who might (unreasonably, surely) suspect him of involvement.​&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad&amp;diff=457629</id>
		<title>Chronicles of the Fifth Cycliad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad&amp;diff=457629"/>
		<updated>2024-04-17T19:29:57Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Active Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
=Scenario Overview=&lt;br /&gt;
&lt;br /&gt;
A motley crew of mismatched adventurers wandering the fifteen-millennia-year-old Venerable Autocracy of Sakara &lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/chronicles-of-future-earth-chronicles-of-the-fifth-cycliad.918912/  | Out-of-Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/chronicles-of-future-earth-chronicles-of-the-fifth-cycliad.918911/  | In-Character Thread]&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/interest-recruitment-sarah-newtons-the-chronicles-of-future-earth.918399/ | Interest/Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://chroniclesoffutureearth.wordpress.com/ An old Chronicles of Future Earth resource]&lt;br /&gt;
&lt;br /&gt;
=Mechanical Game Information=&lt;br /&gt;
===Active Characters===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Character&lt;br /&gt;
! Race&lt;br /&gt;
! Essence&lt;br /&gt;
! Refresh&lt;br /&gt;
! Stress&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/glyptodont.23463// Glyptodont]&lt;br /&gt;
|[[Radan_Aratta|Radan Aratta]]&lt;br /&gt;
|Human&lt;br /&gt;
|Inexperienced young student from privilege ready to put theory into practice&lt;br /&gt;
|5/5&lt;br /&gt;
|Physical [1][2]; Mental [1][2][3]; Status [1][2][3][4]; Wealth [1][2][3][4]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/nightgoblyn.56962// NightGoblyn]&lt;br /&gt;
|[https://docs.google.com/document/d/1eSsEo654Nr0O5BRIbjD0zPG9SVakxibRXgGLSJ3WPzs/edit?usp=sharing Stasia Valoren]&lt;br /&gt;
|Human&lt;br /&gt;
|Orphan raised by the Swords of Dawn, a warrior cult of Lord Regos&lt;br /&gt;
|4/3&lt;br /&gt;
|Physical [][][][]; Mental [][][][]; Status [][][][]; Wealth [][][][]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/caiphon.182758/ Caiphon]&lt;br /&gt;
|[[Tuja_Alza-Balde|Tuja Alza-Balde]]&lt;br /&gt;
|Human &lt;br /&gt;
|Qali Alchemist Practicing Medicine and Dialectics&lt;br /&gt;
|3/3&lt;br /&gt;
|Physical [][][][]; Mental [][][][]; Status [][][][]; Wealth [][][][]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/astronocky.176732/ Astronocky]&lt;br /&gt;
|[[Chronicles of the Fifth Cycliad:_Pavani Tenehiti | Pavani Tenehiti]]&lt;br /&gt;
|Human (Mukhari)&lt;br /&gt;
|Daringly adventurous cat burglar&lt;br /&gt;
|5/5&lt;br /&gt;
|Physical [1][2][3]; Mental [1][2][3];&amp;lt;br /&amp;gt;Status [1][2][3]; Wealth [1][2]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/eplov.229812/ Eplov]&lt;br /&gt;
|[[Dao-san-Samith| Dao-san-Samith]]&lt;br /&gt;
|Human&lt;br /&gt;
|Holophilic Autocrat on the Run&lt;br /&gt;
|5/5&lt;br /&gt;
|Physical [][][]; Mental [][][]; Status [][][][]; Wealth [][]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Important Places=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note&#039;&#039;&#039;: Many place names refer to canonical locations in the Fifth Cycliad, but details may vary... considerably.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Andalas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A peaceful farming and lumber town of five thousand people on the banks of the Lower Timosia River, little happens here beyond the regular arrivals and departures of the barges of the river people tracking up and down from distant Typhon. Under the watchful eye of its Manumarch, Andalas still seems remarkably successful at ignoring the great political events happening elsewhere in the Empire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kados&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kados is the greatest city in the world, the vast and timeless capital of the Venerable Autocracy of Sakara, oldest of the Springtide Civilisations. It’s been here since before time began: first in its twin citadels of Old Hespin and&lt;br /&gt;
Crystal Origen, and then in the “Battle Walls” which enclosed the city precincts north and south of the Ethereal Strait during and after the Time of Snows. The city as it exists today has been here for fifteen thousand years; rebuilt every Cycliad, it’s now well overdue, an ancient and crumbling metropolis stretching kilometre after kilometre, with ruins, rubble-strewn pasture, and even stony croplands within its walls. It’s a city centred on unfathomable structures of the Ancients in its citadels, whose function and purpose, even construction and materials, are no longer fully understood. There are glowing stones in Old Hespin which light the streets at night which not even the Artificers of Khosht can explain. A city of over a million souls, yet which feels empty and abandoned in places. In others, humans, jeniri, and esteri teem like ants over cyclopean structures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Korudav&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Great City of Korudav, this ancient metropolis predates the Time of Snows and even the Empire of Splendid Tlan, and is said to feature in several key myths of the Armageddon of the Gods. Its sky-scraping spires and towers and its leviathan walls of unfathomable smooth grey material, neither metal nor stone, give Korudav perhaps its most famous sobriquet – “The City of Leaden Walls”. At the Citadel’s heart stand the exotic Botanical Gardens, the miraculous spires of the Autarchal Palace, and the mysterious Syleen Monolith, said to control the fabled Palace Shield.&lt;br /&gt;
&lt;br /&gt;
Or did - because much of the city now lies in ruins after the catastrophic Firefall. Its shattered, once mighty precincts are now the dwellings of squatters, and death traps for foolish fortune hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sapedra&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Affectionately known as The Great Whore of the North, this city of ten thousand souls has the dubious reputation of possessing the largest provincial slave market outside the city of Korudav. The principal city of the Plutarchy of Sapedra, its wharves and markets deal with transporting the produce of all of the slave plantations of the Timosian Properties via the Grand Sapedra Canal to the Provincial Capital and also downriver into the Provincial Heartlands of the Lower Timosia and thence to the city of Typhon, as well as the crucial caravan trade over the Jeneset Wilderness to Amadorad. It’s a thriving mercantile center with a pronounced mean streak, and like many places in Hivernium currently teeming with mercenaries. Certainly not a place to be without friends and money – “Sell your soul to Sapedra” say the Sakari, and throw away your guilt and conscience forever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timosia River&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Timosia River is the principle riverine traderoute of western Korudav, navigable from the town of Sapedra down to Great Typhon at the river’s mouth. Huge slave plantations stretch the length of the Upper Timosia River as far as the Tower of Virigu. These “Timosian Properties” are a byword for grasping, thieving merchants, pitiless slavers, and cruel plantation owners. The Properties produce a large proportion of the Hivernian ketel grain consumed by the Autarchy. Few people linger there longer than they have to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Typhon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The poet Macabrial, writing in 2500CV, called Typhon the “Smoke-belching father of Monsters”, a description which is just as appropriate today.&lt;br /&gt;
&lt;br /&gt;
The city contains some of the very few still functioning mines in the Autocracy. The principal lodes were exhausted millennia ago, but traces still remain deep underground and in hard-to-extract ores. The Artificers of Khosht, strong in this town, know secret techniques to extract the priceless metals from the very rocks, and Typhon is one of the few producers of metal in the entire Middle Sea region (the Ing Shu have other techniques, and claim to even produce metal from sea water!).&lt;br /&gt;
&lt;br /&gt;
As dark and grim as Calamis is pleasant, a large proportion of the Korudav slave trade passes through this city en route to the Timosian Properties far upriver in the fabled and dreaded “Black Ships of Typhon”. Calamis and Typhon are often referred to together as “the Twins”, and are also the names of two noticeable stars in the night sky.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Map_of_Glorious_Kados.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Important People=&lt;br /&gt;
&lt;br /&gt;
* Enessi XXI, Avatar of the Venerable Autocrator, eternally re-incarnating ruler of Sakara and living god&lt;br /&gt;
&lt;br /&gt;
=Story Episodes, Leads=&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=457628</id>
		<title>Chronicles of the Fifth Cycliad: Pavani Tenehiti</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=457628"/>
		<updated>2024-04-17T19:29:22Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Stress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Astronocky&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Pavani Tenehiti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Mukhari&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindred:&#039;&#039;&#039; Human (they/them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House:&#039;&#039;&#039; Warrior in Chains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Class:&#039;&#039;&#039; Outcast in Sakari Heartlands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Rogue (Burglar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin: &#039;&#039;&#039; betrayal made me what I am today&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence: &#039;&#039;&#039; daringly adventurous cat burglar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow: &#039;&#039;&#039; sucker for a sob story&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion: &#039;&#039;&#039; the Little People believe in me&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood: &#039;&#039;&#039; the uncanny is in my blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doom: &#039;&#039;&#039; solve other people&#039;s problems before my own&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Athletics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Burglary&lt;br /&gt;
|Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|Devise&lt;br /&gt;
|Melee&lt;br /&gt;
|Notice &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Lore  &lt;br /&gt;
|Physique&lt;br /&gt;
|Pillar (Peasantry) &lt;br /&gt;
|Willpower &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
&lt;br /&gt;
Physical [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Mental [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Status [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Wealth [1][2]&lt;br /&gt;
&lt;br /&gt;
==Consequences==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Refresh/Fate Points==&lt;br /&gt;
&lt;br /&gt;
5 / 5&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Specialism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Folklore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tripwire Sensibilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’ve run into enough traps that you’ve developed an instinct for avoiding them. You may roll Burglary instead of Investigate or Notice in order to spot or defend against a trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disarm Traps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act at a +2 skill level in Devise actions to disarm a sophisticated trap you’ve already identified, rendering it permanently harmless. Without this stunt you’re limited to disarming things like simple snares and tripwires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Burglar&#039;s tools, set of Mukhari clothing, set of dark clothing, concealable weapon (long knife)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Little People&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;??Family Ghost??&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Pavani is a Mukhari, from a family with an affinity for the supernatural and otherworldly, and particularly strong ties to the Little People.&lt;br /&gt;
&lt;br /&gt;
Always adventurous and rebellious, they were roped in on a series of stunts to ridicule the ruling Tallanids by daring break-ins to their supposedly secure properties. They were betrayed by someone they trusted during one such stunt, were declared outlaw, and fled their homeland as a result.&lt;br /&gt;
&lt;br /&gt;
They travel now as a seeker after folklore and folktales (a genuine interest, given their family affinity). They fund this by continuing the daring break-ins, but now to redistribute wealth, rather than just to embarass. This path more often than not leads them to people with problems which can be fixed by someone who can access hard to reach places (eg debts are cleared if the paperwork is vanished from the locked rooms of the money lender).&lt;br /&gt;
&lt;br /&gt;
They maintain a connection to the Little People, which gives them a link to home. One day they will return and confront their betrayer, but at the moment there&#039;s always something else more urgent to do, and for now that connection home through the Little People is enough.&lt;br /&gt;
&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad&amp;diff=457448</id>
		<title>Chronicles of the Fifth Cycliad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad&amp;diff=457448"/>
		<updated>2024-04-14T05:47:34Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Active Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
=Scenario Overview=&lt;br /&gt;
&lt;br /&gt;
A motley crew of mismatched adventurers wandering the fifteen-millennia-year-old Venerable Autocracy of Sakara &lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/fate-core-raiders-of-the-rim-a-star-wars-story.842235/  | Out-of-Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/fate-core-raiders-of-the-rim-a-star-wars-story.842237/  | In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://chroniclesoffutureearth.wordpress.com/ An old Chronicles of Future Earth resource]&lt;br /&gt;
&lt;br /&gt;
=Mechanical Game Information=&lt;br /&gt;
===Active Characters===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Character&lt;br /&gt;
! Race&lt;br /&gt;
! Essence&lt;br /&gt;
! Refresh&lt;br /&gt;
! Stress&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/glyptodont.23463// Glyptodont]&lt;br /&gt;
|[[Radan_Aratta|Radan Aratta]]&lt;br /&gt;
|Human&lt;br /&gt;
|Inexperienced young student from privilege ready to put theory into practice&lt;br /&gt;
|5/5&lt;br /&gt;
|Physical [1][2]; Mental [1][2][3]; Status [1][2][3][4]; Wealth [1][2][3][4]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/nightgoblyn.56962// NightGoblyn]&lt;br /&gt;
|Stasia Valoren&lt;br /&gt;
|Human&lt;br /&gt;
|Orphan raised by the Swords of Dawn, a warrior cult of Lord Regos&lt;br /&gt;
|4/3&lt;br /&gt;
|Physical [][][][]; Mental [][][][]; Status [][][][]; Wealth [][][][]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/caiphon.182758/ Caiphon]&lt;br /&gt;
|[[Tuja_Alza-Balde|Tuja Alza-Balde]]&lt;br /&gt;
|Human &lt;br /&gt;
|Qali Alchemist Practicing Medicine and Dialectics&lt;br /&gt;
|3/3&lt;br /&gt;
|Physical [][][][]; Mental [][][][]; Status [][][][]; Wealth [][][][]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/astronocky.176732/ Astronocky]&lt;br /&gt;
|[[Chronicles of the Fifth Cycliad:_Pavani Tenehiti | Pavani Tenehiti]]&lt;br /&gt;
|Human (Mukhari)&lt;br /&gt;
|Daringly adventurous cat burglar&lt;br /&gt;
|5/5&lt;br /&gt;
|Physical [1][2][3]; Mental [1][2][3];&amp;lt;br /&amp;gt;Status [1][2]; Wealth [1][2]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Important Places=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note&#039;&#039;&#039;: Many place names refer to canonical locations in the Fifth Cycliad, but details may vary... considerably.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Andalas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A peaceful farming and lumber town of five thousand people on the banks of the Lower Timosia River, little happens here beyond the regular arrivals and departures of the barges of the river people tracking up and down from distant Typhon. Under the watchful eye of its Manumarch, Andalas still seems remarkably successful at ignoring the great political events happening elsewhere in the Empire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kados&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kados is the greatest city in the world, the vast and timeless capital of the Venerable Autocracy of Sakara, oldest of the Springtide Civilisations. It’s been here since before time began: first in its twin citadels of Old Hespin and&lt;br /&gt;
Crystal Origen, and then in the “Battle Walls” which enclosed the city precincts north and south of the Ethereal Strait during and after the Time of Snows. The city as it exists today has been here for fifteen thousand years; rebuilt every Cycliad, it’s now well overdue, an ancient and crumbling metropolis stretching kilometre after kilometre, with ruins, rubble-strewn pasture, and even stony croplands within its walls. It’s a city centred on unfathomable structures of the Ancients in its citadels, whose function and purpose, even construction and materials, are no longer fully understood. There are glowing stones in Old Hespin which light the streets at night which not even the Artificers of Khosht can explain. A city of over a million souls, yet which feels empty and abandoned in places. In others, humans, jeniri, and esteri teem like ants over cyclopean structures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Korudav&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Great City of Korudav, this ancient metropolis predates the Time of Snows and even the Empire of Splendid Tlan, and is said to feature in several key myths of the Armageddon of the Gods. Its sky-scraping spires and towers and its leviathan walls of unfathomable smooth grey material, neither metal nor stone, give Korudav perhaps its most famous sobriquet – “The City of Leaden Walls”. At the Citadel’s heart stand the exotic Botanical Gardens, the miraculous spires of the Autarchal Palace, and the mysterious Syleen Monolith, said to control the fabled Palace Shield.&lt;br /&gt;
&lt;br /&gt;
Or did - because much of the city now lies in ruins after the catastrophic Firefall. Its shattered, once mighty precincts are now the dwellings of squatters, and death traps for foolish fortune hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sapedra&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Affectionately known as The Great Whore of the North, this city of ten thousand souls has the dubious reputation of possessing the largest provincial slave market outside the city of Korudav. The principal city of the Plutarchy of Sapedra, its wharves and markets deal with transporting the produce of all of the slave plantations of the Timosian Properties via the Grand Sapedra Canal to the Provincial Capital and also downriver into the Provincial Heartlands of the Lower Timosia and thence to the city of Typhon, as well as the crucial caravan trade over the Jeneset Wilderness to Amadorad. It’s a thriving mercantile center with a pronounced mean streak, and like many places in Hivernium currently teeming with mercenaries. Certainly not a place to be without friends and money – “Sell your soul to Sapedra” say the Sakari, and throw away your guilt and conscience forever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timosia River&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Timosia River is the principle riverine traderoute of western Korudav, navigable from the town of Sapedra down to Great Typhon at the river’s mouth. Huge slave plantations stretch the length of the Upper Timosia River as far as the Tower of Virigu. These “Timosian Properties” are a byword for grasping, thieving merchants, pitiless slavers, and cruel plantation owners. The Properties produce a large proportion of the Hivernian ketel grain consumed by the Autarchy. Few people linger there longer than they have to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Typhon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The poet Macabrial, writing in 2500CV, called Typhon the “Smoke-belching father of Monsters”, a description which is just as appropriate today.&lt;br /&gt;
&lt;br /&gt;
The city contains some of the very few still functioning mines in the Autocracy. The principal lodes were exhausted millennia ago, but traces still remain deep underground and in hard-to-extract ores. The Artificers of Khosht, strong in this town, know secret techniques to extract the priceless metals from the very rocks, and Typhon is one of the few producers of metal in the entire Middle Sea region (the Ing Shu have other techniques, and claim to even produce metal from sea water!).&lt;br /&gt;
&lt;br /&gt;
As dark and grim as Calamis is pleasant, a large proportion of the Korudav slave trade passes through this city en route to the Timosian Properties far upriver in the fabled and dreaded “Black Ships of Typhon”. Calamis and Typhon are often referred to together as “the Twins”, and are also the names of two noticeable stars in the night sky.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Map_of_Glorious_Kados.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Important People=&lt;br /&gt;
&lt;br /&gt;
* Enessi XXI, Avatar of the Venerable Autocrator, eternally re-incarnating ruler of Sakara and living god&lt;br /&gt;
&lt;br /&gt;
=Story Episodes, Leads=&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad&amp;diff=457435</id>
		<title>Chronicles of the Fifth Cycliad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad&amp;diff=457435"/>
		<updated>2024-04-13T11:57:24Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Active Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
=Scenario Overview=&lt;br /&gt;
&lt;br /&gt;
A motley crew of mismatched adventurers wandering the fifteen-millennia-year-old Venerable Autocracy of Sakara &lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/fate-core-raiders-of-the-rim-a-star-wars-story.842235/  | Out-of-Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/fate-core-raiders-of-the-rim-a-star-wars-story.842237/  | In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://chroniclesoffutureearth.wordpress.com/ An old Chronicles of Future Earth resource]&lt;br /&gt;
&lt;br /&gt;
=Mechanical Game Information=&lt;br /&gt;
===Active Characters===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Character&lt;br /&gt;
! Race&lt;br /&gt;
! Essence&lt;br /&gt;
! Refresh&lt;br /&gt;
! Stress&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/glyptodont.23463// Glyptodont]&lt;br /&gt;
|Radan Aratta&lt;br /&gt;
|Human&lt;br /&gt;
|Inexperienced young student from privilege ready to put theory into practice&lt;br /&gt;
|2/2&lt;br /&gt;
|Physical [][][][]; Mental [][][][]; Status [][][][]; Wealth [][][][]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/nightgoblyn.56962// NightGoblyn]&lt;br /&gt;
|Stasia Valoren&lt;br /&gt;
|Human&lt;br /&gt;
|Orphan raised by the Swords of Dawn, a warrior cult of Lord Regos&lt;br /&gt;
|4/3&lt;br /&gt;
|Physical [][][][]; Mental [][][][]; Status [][][][]; Wealth [][][][]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/caiphon.182758/ Caiphon]&lt;br /&gt;
|[[Tuja_Alza-Balde|Tuja Alza-Balde]]&lt;br /&gt;
|Human &lt;br /&gt;
|Qali Alchemist Practicing Medicine and Dialectics&lt;br /&gt;
|3/3&lt;br /&gt;
|Physical [][][][]; Mental [][][][]; Status [][][][]; Wealth [][][][]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/astronocky.176732/ Astronocky]&lt;br /&gt;
|[[Chronicles of the Fifth Cycliad:_Pavani Tenehiti | Pavani Tenehiti]]&lt;br /&gt;
|Human (Mukhari)&lt;br /&gt;
|Daringly adventurous cat burglar&lt;br /&gt;
|5/5&lt;br /&gt;
|Physical [][][]; Mental [][][];&amp;lt;br /&amp;gt;Status [][][]; Wealth [][][]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Important Places=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note&#039;&#039;&#039;: Many place names refer to canonical locations in the Fifth Cycliad, but details may vary... considerably.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Andalas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A peaceful farming and lumber town of five thousand people on the banks of the Lower Timosia River, little happens here beyond the regular arrivals and departures of the barges of the river people tracking up and down from distant Typhon. Under the watchful eye of its Manumarch, Andalas still seems remarkably successful at ignoring the great political events happening elsewhere in the Empire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kados&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kados is the greatest city in the world, the vast and timeless capital of the Venerable Autocracy of Sakara, oldest of the Springtide Civilisations. It’s been here since before time began: first in its twin citadels of Old Hespin and&lt;br /&gt;
Crystal Origen, and then in the “Battle Walls” which enclosed the city precincts north and south of the Ethereal Strait during and after the Time of Snows. The city as it exists today has been here for fifteen thousand years; rebuilt every Cycliad, it’s now well overdue, an ancient and crumbling metropolis stretching kilometre after kilometre, with ruins, rubble-strewn pasture, and even stony croplands within its walls. It’s a city centred on unfathomable structures of the Ancients in its citadels, whose function and purpose, even construction and materials, are no longer fully understood. There are glowing stones in Old Hespin which light the streets at night which not even the Artificers of Khosht can explain. A city of over a million souls, yet which feels empty and abandoned in places. In others, humans, jeniri, and esteri teem like ants over cyclopean structures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Korudav&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Great City of Korudav, this ancient metropolis predates the Time of Snows and even the Empire of Splendid Tlan, and is said to feature in several key myths of the Armageddon of the Gods. Its sky-scraping spires and towers and its leviathan walls of unfathomable smooth grey material, neither metal nor stone, give Korudav perhaps its most famous sobriquet – “The City of Leaden Walls”. At the Citadel’s heart stand the exotic Botanical Gardens, the miraculous spires of the Autarchal Palace, and the mysterious Syleen Monolith, said to control the fabled Palace Shield.&lt;br /&gt;
&lt;br /&gt;
Or did - because much of the city now lies in ruins after the catastrophic Firefall. Its shattered, once mighty precincts are now the dwellings of squatters, and death traps for foolish fortune hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sapedra&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Affectionately known as The Great Whore of the North, this city of ten thousand souls has the dubious reputation of possessing the largest provincial slave market outside the city of Korudav. The principal city of the Plutarchy of Sapedra, its wharves and markets deal with transporting the produce of all of the slave plantations of the Timosian Properties via the Grand Sapedra Canal to the Provincial Capital and also downriver into the Provincial Heartlands of the Lower Timosia and thence to the city of Typhon, as well as the crucial caravan trade over the Jeneset Wilderness to Amadorad. It’s a thriving mercantile center with a pronounced mean streak, and like many places in Hivernium currently teeming with mercenaries. Certainly not a place to be without friends and money – “Sell your soul to Sapedra” say the Sakari, and throw away your guilt and conscience forever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timosia River&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Timosia River is the principle riverine traderoute of western Korudav, navigable from the town of Sapedra down to Great Typhon at the river’s mouth. Huge slave plantations stretch the length of the Upper Timosia River as far as the Tower of Virigu. These “Timosian Properties” are a byword for grasping, thieving merchants, pitiless slavers, and cruel plantation owners. The Properties produce a large proportion of the Hivernian ketel grain consumed by the Autarchy. Few people linger there longer than they have to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Typhon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The poet Macabrial, writing in 2500CV, called Typhon the “Smoke-belching father of Monsters”, a description which is just as appropriate today.&lt;br /&gt;
&lt;br /&gt;
The city contains some of the very few still functioning mines in the Autocracy. The principal lodes were exhausted millennia ago, but traces still remain deep underground and in hard-to-extract ores. The Artificers of Khosht, strong in this town, know secret techniques to extract the priceless metals from the very rocks, and Typhon is one of the few producers of metal in the entire Middle Sea region (the Ing Shu have other techniques, and claim to even produce metal from sea water!).&lt;br /&gt;
&lt;br /&gt;
As dark and grim as Calamis is pleasant, a large proportion of the Korudav slave trade passes through this city en route to the Timosian Properties far upriver in the fabled and dreaded “Black Ships of Typhon”. Calamis and Typhon are often referred to together as “the Twins”, and are also the names of two noticeable stars in the night sky.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Map_of_Glorious_Kados.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Important People=&lt;br /&gt;
&lt;br /&gt;
* Enessi XXI, Avatar of the Venerable Autocrator, eternally re-incarnating ruler of Sakara and living god&lt;br /&gt;
&lt;br /&gt;
=Story Episodes, Leads=&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=457434</id>
		<title>Chronicles of the Fifth Cycliad: Pavani Tenehiti</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=457434"/>
		<updated>2024-04-13T11:54:27Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Astronocky&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Pavani Tenehiti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Mukhari&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindred:&#039;&#039;&#039; Human (they/them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House:&#039;&#039;&#039; Warrior in Chains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Class:&#039;&#039;&#039; Outcast in Sakari Heartlands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Rogue (Burglar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin: &#039;&#039;&#039; betrayal made me what I am today&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence: &#039;&#039;&#039; daringly adventurous cat burglar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow: &#039;&#039;&#039; sucker for a sob story&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion: &#039;&#039;&#039; the Little People believe in me&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood: &#039;&#039;&#039; the uncanny is in my blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doom: &#039;&#039;&#039; solve other people&#039;s problems before my own&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Athletics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Burglary&lt;br /&gt;
|Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|Devise&lt;br /&gt;
|Melee&lt;br /&gt;
|Notice &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Lore  &lt;br /&gt;
|Physique&lt;br /&gt;
|Pillar (Peasantry) &lt;br /&gt;
|Willpower &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
&lt;br /&gt;
Physical [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Mental [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Status [1][2]&lt;br /&gt;
&lt;br /&gt;
Wealth [1][2]&lt;br /&gt;
&lt;br /&gt;
==Consequences==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Refresh/Fate Points==&lt;br /&gt;
&lt;br /&gt;
5 / 5&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Specialism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Folklore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tripwire Sensibilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’ve run into enough traps that you’ve developed an instinct for avoiding them. You may roll Burglary instead of Investigate or Notice in order to spot or defend against a trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disarm Traps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act at a +2 skill level in Devise actions to disarm a sophisticated trap you’ve already identified, rendering it permanently harmless. Without this stunt you’re limited to disarming things like simple snares and tripwires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Burglar&#039;s tools, set of Mukhari clothing, set of dark clothing, concealable weapon (long knife)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Little People&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;??Family Ghost??&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Pavani is a Mukhari, from a family with an affinity for the supernatural and otherworldly, and particularly strong ties to the Little People.&lt;br /&gt;
&lt;br /&gt;
Always adventurous and rebellious, they were roped in on a series of stunts to ridicule the ruling Tallanids by daring break-ins to their supposedly secure properties. They were betrayed by someone they trusted during one such stunt, were declared outlaw, and fled their homeland as a result.&lt;br /&gt;
&lt;br /&gt;
They travel now as a seeker after folklore and folktales (a genuine interest, given their family affinity). They fund this by continuing the daring break-ins, but now to redistribute wealth, rather than just to embarass. This path more often than not leads them to people with problems which can be fixed by someone who can access hard to reach places (eg debts are cleared if the paperwork is vanished from the locked rooms of the money lender).&lt;br /&gt;
&lt;br /&gt;
They maintain a connection to the Little People, which gives them a link to home. One day they will return and confront their betrayer, but at the moment there&#039;s always something else more urgent to do, and for now that connection home through the Little People is enough.&lt;br /&gt;
&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pavani_Tenehiti&amp;diff=457433</id>
		<title>Pavani Tenehiti</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pavani_Tenehiti&amp;diff=457433"/>
		<updated>2024-04-13T11:51:25Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=457432</id>
		<title>Chronicles of the Fifth Cycliad: Pavani Tenehiti</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad:_Pavani_Tenehiti&amp;diff=457432"/>
		<updated>2024-04-13T11:50:24Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: Created page with &amp;quot;__NOTOC__ Main Page   &amp;#039;&amp;#039;&amp;#039;Player:&amp;#039;&amp;#039;&amp;#039; Astronocky  ==Basics==  &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Pavani Tenehiti  &amp;#039;&amp;#039;&amp;#039;Homeland:&amp;#039;&amp;#039;&amp;#039; Mukhari  &amp;#039;&amp;#039;&amp;#039;Kindred:&amp;#039;&amp;#039;&amp;#039; Human (the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Astronocky&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Pavani Tenehiti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Mukhari&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindred:&#039;&#039;&#039; Human (they/them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House:&#039;&#039;&#039; Warrior in Chains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Class:&#039;&#039;&#039; Outcast in Sakari Heartlands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Rogue (Burglar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin: &#039;&#039;&#039; betrayal made me what I am today&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence: &#039;&#039;&#039; daringly adventurous cat burglar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow: &#039;&#039;&#039; sucker for a sob story&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion: &#039;&#039;&#039; the Little People believe in me&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood: &#039;&#039;&#039; the uncanny is in my blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doom: &#039;&#039;&#039; solve other people&#039;s problems before my own&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Athletics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Burglary&lt;br /&gt;
|Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|Devise&lt;br /&gt;
|Melee&lt;br /&gt;
|Notice &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Lore  &lt;br /&gt;
|Physique&lt;br /&gt;
|Pillar (Peasantry) &lt;br /&gt;
|Willpower &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
Physical [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Mental [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Status [1][2]&lt;br /&gt;
&lt;br /&gt;
Wealth [1][2]&lt;br /&gt;
&lt;br /&gt;
==Refresh/Fate Points==&lt;br /&gt;
&lt;br /&gt;
5 / 5&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Specialism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Folklore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tripwire Sensibilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’ve run into enough traps that you’ve developed an instinct for avoiding them. You may roll Burglary instead of Investigate or Notice in order to spot or defend against a trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disarm Traps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act at a +2 skill level in Devise actions to disarm a sophisticated trap you’ve already identified, rendering it permanently harmless. Without this stunt you’re limited to disarming things like simple snares and tripwires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Burglar&#039;s tools, set of Mukhari clothing, set of dark clothing, concealable weapon (long knife)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Little People&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;??Family Ghost??&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Pavani is a Mukhari, from a family with an affinity for the supernatural and otherworldly, and particularly strong ties to the Little People.&lt;br /&gt;
&lt;br /&gt;
Always adventurous and rebellious, they were roped in on a series of stunts to ridicule the ruling Tallanids by daring break-ins to their supposedly secure properties. They were betrayed by someone they trusted during one such stunt, were declared outlaw, and fled their homeland as a result.&lt;br /&gt;
&lt;br /&gt;
They travel now as a seeker after folklore and folktales (a genuine interest, given their family affinity). They fund this by continuing the daring break-ins, but now to redistribute wealth, rather than just to embarass. This path more often than not leads them to people with problems which can be fixed by someone who can access hard to reach places (eg debts are cleared if the paperwork is vanished from the locked rooms of the money lender).&lt;br /&gt;
&lt;br /&gt;
They maintain a connection to the Little People, which gives them a link to home. One day they will return and confront their betrayer, but at the moment there&#039;s always something else more urgent to do, and for now that connection home through the Little People is enough.&lt;br /&gt;
&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pavani_Tenehiti&amp;diff=457431</id>
		<title>Pavani Tenehiti</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pavani_Tenehiti&amp;diff=457431"/>
		<updated>2024-04-13T11:49:47Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pavani Tenehiti (Chronicles of the Fifth Cycliad)=&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Astronocky&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Pavani Tenehiti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Mukhari&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindred:&#039;&#039;&#039; Human (they/them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House:&#039;&#039;&#039; Warrior in Chains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Class:&#039;&#039;&#039; Outcast in Sakari Heartlands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Rogue (Burglar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin: &#039;&#039;&#039; betrayal made me what I am today&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence: &#039;&#039;&#039; daringly adventurous cat burglar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow: &#039;&#039;&#039; sucker for a sob story&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion: &#039;&#039;&#039; the Little People believe in me&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood: &#039;&#039;&#039; the uncanny is in my blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doom: &#039;&#039;&#039; solve other people&#039;s problems before my own&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Athletics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Burglary&lt;br /&gt;
|Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|Devise&lt;br /&gt;
|Melee&lt;br /&gt;
|Notice &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Lore  &lt;br /&gt;
|Physique&lt;br /&gt;
|Pillar (Peasantry) &lt;br /&gt;
|Willpower &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
Physical [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Mental [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Status [1][2]&lt;br /&gt;
&lt;br /&gt;
Wealth [1][2]&lt;br /&gt;
&lt;br /&gt;
==Refresh/Fate Points==&lt;br /&gt;
&lt;br /&gt;
5 / 5&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Specialism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Folklore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tripwire Sensibilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’ve run into enough traps that you’ve developed an instinct for avoiding them. You may roll Burglary instead of Investigate or Notice in order to spot or defend against a trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disarm Traps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act at a +2 skill level in Devise actions to disarm a sophisticated trap you’ve already identified, rendering it permanently harmless. Without this stunt you’re limited to disarming things like simple snares and tripwires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Burglar&#039;s tools, set of Mukhari clothing, set of dark clothing, concealable weapon (long knife)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Little People&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;??Family Ghost??&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Pavani is a Mukhari, from a family with an affinity for the supernatural and otherworldly, and particularly strong ties to the Little People.&lt;br /&gt;
&lt;br /&gt;
Always adventurous and rebellious, they were roped in on a series of stunts to ridicule the ruling Tallanids by daring break-ins to their supposedly secure properties. They were betrayed by someone they trusted during one such stunt, were declared outlaw, and fled their homeland as a result.&lt;br /&gt;
&lt;br /&gt;
They travel now as a seeker after folklore and folktales (a genuine interest, given their family affinity). They fund this by continuing the daring break-ins, but now to redistribute wealth, rather than just to embarass. This path more often than not leads them to people with problems which can be fixed by someone who can access hard to reach places (eg debts are cleared if the paperwork is vanished from the locked rooms of the money lender).&lt;br /&gt;
&lt;br /&gt;
They maintain a connection to the Little People, which gives them a link to home. One day they will return and confront their betrayer, but at the moment there&#039;s always something else more urgent to do, and for now that connection home through the Little People is enough.&lt;br /&gt;
&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad&amp;diff=457430</id>
		<title>Chronicles of the Fifth Cycliad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad&amp;diff=457430"/>
		<updated>2024-04-13T11:48:17Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Active Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
=Scenario Overview=&lt;br /&gt;
&lt;br /&gt;
A motley crew of mismatched adventurers wandering the fifteen-millennia-year-old Venerable Autocracy of Sakara &lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/fate-core-raiders-of-the-rim-a-star-wars-story.842235/  | Out-of-Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/fate-core-raiders-of-the-rim-a-star-wars-story.842237/  | In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://chroniclesoffutureearth.wordpress.com/ An old Chronicles of Future Earth resource]&lt;br /&gt;
&lt;br /&gt;
=Mechanical Game Information=&lt;br /&gt;
===Active Characters===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Character&lt;br /&gt;
! Race&lt;br /&gt;
! Essence&lt;br /&gt;
! Refresh&lt;br /&gt;
! Stress&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/glyptodont.23463// Glyptodont]&lt;br /&gt;
|Radan Aratta&lt;br /&gt;
|Human&lt;br /&gt;
|Inexperienced young student from privilege ready to put theory into practice&lt;br /&gt;
|2/2&lt;br /&gt;
|Physical [][][][]; Mental [][][][]; Status [][][][]; Wealth [][][][]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/nightgoblyn.56962// NightGoblyn]&lt;br /&gt;
|Stasia Valoren&lt;br /&gt;
|Human&lt;br /&gt;
|Orphan raised by the Swords of Dawn, a warrior cult of Lord Regos&lt;br /&gt;
|4/3&lt;br /&gt;
|Physical [][][][]; Mental [][][][]; Status [][][][]; Wealth [][][][]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/caiphon.182758/ Caiphon]&lt;br /&gt;
|[[Tuja_Alza-Balde|Tuja Alza-Balde]]&lt;br /&gt;
|Human &lt;br /&gt;
|Qali Alchemist Practicing Medicine and Dialectics&lt;br /&gt;
|3/3&lt;br /&gt;
|Physical [][][][]; Mental [][][][]; Status [][][][]; Wealth [][][][]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/astronocky.176732/ Astronocky]&lt;br /&gt;
|[[Chronicles of the Fifth Cycliad:_Pavani Tenehiti | Pavani Tenehiti]]&lt;br /&gt;
|Human (Mukhari)&lt;br /&gt;
|Daringly adventurous cat burglar&lt;br /&gt;
|3/3&lt;br /&gt;
|Physical [][][][]; Mental [][][][]; Status [][][][]; Wealth [][][][]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Important Places=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note&#039;&#039;&#039;: Many place names refer to canonical locations in the Fifth Cycliad, but details may vary... considerably.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Andalas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A peaceful farming and lumber town of five thousand people on the banks of the Lower Timosia River, little happens here beyond the regular arrivals and departures of the barges of the river people tracking up and down from distant Typhon. Under the watchful eye of its Manumarch, Andalas still seems remarkably successful at ignoring the great political events happening elsewhere in the Empire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kados&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kados is the greatest city in the world, the vast and timeless capital of the Venerable Autocracy of Sakara, oldest of the Springtide Civilisations. It’s been here since before time began: first in its twin citadels of Old Hespin and&lt;br /&gt;
Crystal Origen, and then in the “Battle Walls” which enclosed the city precincts north and south of the Ethereal Strait during and after the Time of Snows. The city as it exists today has been here for fifteen thousand years; rebuilt every Cycliad, it’s now well overdue, an ancient and crumbling metropolis stretching kilometre after kilometre, with ruins, rubble-strewn pasture, and even stony croplands within its walls. It’s a city centred on unfathomable structures of the Ancients in its citadels, whose function and purpose, even construction and materials, are no longer fully understood. There are glowing stones in Old Hespin which light the streets at night which not even the Artificers of Khosht can explain. A city of over a million souls, yet which feels empty and abandoned in places. In others, humans, jeniri, and esteri teem like ants over cyclopean structures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Korudav&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Great City of Korudav, this ancient metropolis predates the Time of Snows and even the Empire of Splendid Tlan, and is said to feature in several key myths of the Armageddon of the Gods. Its sky-scraping spires and towers and its leviathan walls of unfathomable smooth grey material, neither metal nor stone, give Korudav perhaps its most famous sobriquet – “The City of Leaden Walls”. At the Citadel’s heart stand the exotic Botanical Gardens, the miraculous spires of the Autarchal Palace, and the mysterious Syleen Monolith, said to control the fabled Palace Shield.&lt;br /&gt;
&lt;br /&gt;
Or did - because much of the city now lies in ruins after the catastrophic Firefall. Its shattered, once mighty precincts are now the dwellings of squatters, and death traps for foolish fortune hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sapedra&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Affectionately known as The Great Whore of the North, this city of ten thousand souls has the dubious reputation of possessing the largest provincial slave market outside the city of Korudav. The principal city of the Plutarchy of Sapedra, its wharves and markets deal with transporting the produce of all of the slave plantations of the Timosian Properties via the Grand Sapedra Canal to the Provincial Capital and also downriver into the Provincial Heartlands of the Lower Timosia and thence to the city of Typhon, as well as the crucial caravan trade over the Jeneset Wilderness to Amadorad. It’s a thriving mercantile center with a pronounced mean streak, and like many places in Hivernium currently teeming with mercenaries. Certainly not a place to be without friends and money – “Sell your soul to Sapedra” say the Sakari, and throw away your guilt and conscience forever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timosia River&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Timosia River is the principle riverine traderoute of western Korudav, navigable from the town of Sapedra down to Great Typhon at the river’s mouth. Huge slave plantations stretch the length of the Upper Timosia River as far as the Tower of Virigu. These “Timosian Properties” are a byword for grasping, thieving merchants, pitiless slavers, and cruel plantation owners. The Properties produce a large proportion of the Hivernian ketel grain consumed by the Autarchy. Few people linger there longer than they have to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Typhon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The poet Macabrial, writing in 2500CV, called Typhon the “Smoke-belching father of Monsters”, a description which is just as appropriate today.&lt;br /&gt;
&lt;br /&gt;
The city contains some of the very few still functioning mines in the Autocracy. The principal lodes were exhausted millennia ago, but traces still remain deep underground and in hard-to-extract ores. The Artificers of Khosht, strong in this town, know secret techniques to extract the priceless metals from the very rocks, and Typhon is one of the few producers of metal in the entire Middle Sea region (the Ing Shu have other techniques, and claim to even produce metal from sea water!).&lt;br /&gt;
&lt;br /&gt;
As dark and grim as Calamis is pleasant, a large proportion of the Korudav slave trade passes through this city en route to the Timosian Properties far upriver in the fabled and dreaded “Black Ships of Typhon”. Calamis and Typhon are often referred to together as “the Twins”, and are also the names of two noticeable stars in the night sky.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Map_of_Glorious_Kados.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Important People=&lt;br /&gt;
&lt;br /&gt;
* Enessi XXI, Avatar of the Venerable Autocrator, eternally re-incarnating ruler of Sakara and living god&lt;br /&gt;
&lt;br /&gt;
=Story Episodes, Leads=&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pavani_Tenehiti&amp;diff=457429</id>
		<title>Pavani Tenehiti</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pavani_Tenehiti&amp;diff=457429"/>
		<updated>2024-04-13T11:43:40Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Pavani Tenehiti */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;br /&gt;
=Pavani Tenehiti (Chronicles of the Fifth Cycliad)=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Astronocky&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Pavani Tenehiti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Mukhari&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindred:&#039;&#039;&#039; Human (they/them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House:&#039;&#039;&#039; Warrior in Chains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Class:&#039;&#039;&#039; Outcast in Sakari Heartlands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Rogue (Burglar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin: &#039;&#039;&#039; betrayal made me what I am today&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence: &#039;&#039;&#039; daringly adventurous cat burglar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow: &#039;&#039;&#039; sucker for a sob story&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion: &#039;&#039;&#039; the Little People believe in me&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood: &#039;&#039;&#039; the uncanny is in my blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doom: &#039;&#039;&#039; solve other people&#039;s problems before my own&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Athletics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Burglary&lt;br /&gt;
|Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|Devise&lt;br /&gt;
|Melee&lt;br /&gt;
|Notice &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Lore  &lt;br /&gt;
|Physique&lt;br /&gt;
|Pillar (Peasantry) &lt;br /&gt;
|Willpower &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
Physical [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Mental [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Status [1][2]&lt;br /&gt;
&lt;br /&gt;
Wealth [1][2]&lt;br /&gt;
&lt;br /&gt;
==Refresh/Fate Points==&lt;br /&gt;
&lt;br /&gt;
5 / 5&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Specialism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Folklore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tripwire Sensibilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’ve run into enough traps that you’ve developed an instinct for avoiding them. You may roll Burglary instead of Investigate or Notice in order to spot or defend against a trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disarm Traps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act at a +2 skill level in Devise actions to disarm a sophisticated trap you’ve already identified, rendering it permanently harmless. Without this stunt you’re limited to disarming things like simple snares and tripwires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Burglar&#039;s tools, set of Mukhari clothing, set of dark clothing, concealable weapon (long knife)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Little People&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;??Family Ghost??&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Pavani is a Mukhari, from a family with an affinity for the supernatural and otherworldly, and particularly strong ties to the Little People.&lt;br /&gt;
&lt;br /&gt;
Always adventurous and rebellious, they were roped in on a series of stunts to ridicule the ruling Tallanids by daring break-ins to their supposedly secure properties. They were betrayed by someone they trusted during one such stunt, were declared outlaw, and fled their homeland as a result.&lt;br /&gt;
&lt;br /&gt;
They travel now as a seeker after folklore and folktales (a genuine interest, given their family affinity). They fund this by continuing the daring break-ins, but now to redistribute wealth, rather than just to embarass. This path more often than not leads them to people with problems which can be fixed by someone who can access hard to reach places (eg debts are cleared if the paperwork is vanished from the locked rooms of the money lender).&lt;br /&gt;
&lt;br /&gt;
They maintain a connection to the Little People, which gives them a link to home. One day they will return and confront their betrayer, but at the moment there&#039;s always something else more urgent to do, and for now that connection home through the Little People is enough.&lt;br /&gt;
&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pavani_Tenehiti&amp;diff=457428</id>
		<title>Pavani Tenehiti</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pavani_Tenehiti&amp;diff=457428"/>
		<updated>2024-04-13T11:42:52Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;br /&gt;
=Pavani Tenehiti=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Astronocky&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Pavani Tenehiti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Mukhari&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindred:&#039;&#039;&#039; Human (they/them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House:&#039;&#039;&#039; Warrior in Chains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Class:&#039;&#039;&#039; Outcast in Sakari Heartlands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Rogue (Burglar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin: &#039;&#039;&#039; betrayal made me what I am today&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence: &#039;&#039;&#039; daringly adventurous cat burglar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow: &#039;&#039;&#039; sucker for a sob story&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion: &#039;&#039;&#039; the Little People believe in me&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood: &#039;&#039;&#039; the uncanny is in my blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doom: &#039;&#039;&#039; solve other people&#039;s problems before my own&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Athletics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Burglary&lt;br /&gt;
|Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|Devise&lt;br /&gt;
|Melee&lt;br /&gt;
|Notice &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Lore  &lt;br /&gt;
|Physique&lt;br /&gt;
|Pillar (Peasantry) &lt;br /&gt;
|Willpower &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
Physical [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Mental [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Status [1][2]&lt;br /&gt;
&lt;br /&gt;
Wealth [1][2]&lt;br /&gt;
&lt;br /&gt;
==Refresh/Fate Points==&lt;br /&gt;
&lt;br /&gt;
5 / 5&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Specialism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Folklore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tripwire Sensibilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’ve run into enough traps that you’ve developed an instinct for avoiding them. You may roll Burglary instead of Investigate or Notice in order to spot or defend against a trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disarm Traps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act at a +2 skill level in Devise actions to disarm a sophisticated trap you’ve already identified, rendering it permanently harmless. Without this stunt you’re limited to disarming things like simple snares and tripwires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Burglar&#039;s tools, set of Mukhari clothing, set of dark clothing, concealable weapon (long knife)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Little People&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;??Family Ghost??&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Pavani is a Mukhari, from a family with an affinity for the supernatural and otherworldly, and particularly strong ties to the Little People.&lt;br /&gt;
&lt;br /&gt;
Always adventurous and rebellious, they were roped in on a series of stunts to ridicule the ruling Tallanids by daring break-ins to their supposedly secure properties. They were betrayed by someone they trusted during one such stunt, were declared outlaw, and fled their homeland as a result.&lt;br /&gt;
&lt;br /&gt;
They travel now as a seeker after folklore and folktales (a genuine interest, given their family affinity). They fund this by continuing the daring break-ins, but now to redistribute wealth, rather than just to embarass. This path more often than not leads them to people with problems which can be fixed by someone who can access hard to reach places (eg debts are cleared if the paperwork is vanished from the locked rooms of the money lender).&lt;br /&gt;
&lt;br /&gt;
They maintain a connection to the Little People, which gives them a link to home. One day they will return and confront their betrayer, but at the moment there&#039;s always something else more urgent to do, and for now that connection home through the Little People is enough.&lt;br /&gt;
&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pavani_Tenehiti&amp;diff=457427</id>
		<title>Pavani Tenehiti</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pavani_Tenehiti&amp;diff=457427"/>
		<updated>2024-04-13T11:42:29Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: Pavani Tenehiti character sheet for Chronicles of the Fifth Cycliad pbp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chronicles of the Fifth Cycliad: Pavani Tenehiti&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;br /&gt;
=Pavani Tenehiti=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Astronocky&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Pavani Tenehiti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Mukhari&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindred:&#039;&#039;&#039; Human (they/them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House:&#039;&#039;&#039; Warrior in Chains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Class:&#039;&#039;&#039; Outcast in Sakari Heartlands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Rogue (Burglar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin: &#039;&#039;&#039; betrayal made me what I am today&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence: &#039;&#039;&#039; daringly adventurous cat burglar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow: &#039;&#039;&#039; sucker for a sob story&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Companion: &#039;&#039;&#039; the Little People believe in me&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood: &#039;&#039;&#039; the uncanny is in my blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doom: &#039;&#039;&#039; solve other people&#039;s problems before my own&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Athletics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Burglary&lt;br /&gt;
|Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|Devise&lt;br /&gt;
|Melee&lt;br /&gt;
|Notice &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Lore  &lt;br /&gt;
|Physique&lt;br /&gt;
|Pillar (Peasantry) &lt;br /&gt;
|Willpower &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
Physical [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Mental [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Status [1][2]&lt;br /&gt;
&lt;br /&gt;
Wealth [1][2]&lt;br /&gt;
&lt;br /&gt;
==Refresh/Fate Points==&lt;br /&gt;
&lt;br /&gt;
5 / 5&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore Specialism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Folklore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tripwire Sensibilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’ve run into enough traps that you’ve developed an instinct for avoiding them. You may roll Burglary instead of Investigate or Notice in order to spot or defend against a trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disarm Traps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act at a +2 skill level in Devise actions to disarm a sophisticated trap you’ve already identified, rendering it permanently harmless. Without this stunt you’re limited to disarming things like simple snares and tripwires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Burglar&#039;s tools, set of Mukhari clothing, set of dark clothing, concealable weapon (long knife)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Little People&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;??Family Ghost??&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Pavani is a Mukhari, from a family with an affinity for the supernatural and otherworldly, and particularly strong ties to the Little People.&lt;br /&gt;
&lt;br /&gt;
Always adventurous and rebellious, they were roped in on a series of stunts to ridicule the ruling Tallanids by daring break-ins to their supposedly secure properties. They were betrayed by someone they trusted during one such stunt, were declared outlaw, and fled their homeland as a result.&lt;br /&gt;
&lt;br /&gt;
They travel now as a seeker after folklore and folktales (a genuine interest, given their family affinity). They fund this by continuing the daring break-ins, but now to redistribute wealth, rather than just to embarass. This path more often than not leads them to people with problems which can be fixed by someone who can access hard to reach places (eg debts are cleared if the paperwork is vanished from the locked rooms of the money lender).&lt;br /&gt;
&lt;br /&gt;
They maintain a connection to the Little People, which gives them a link to home. One day they will return and confront their betrayer, but at the moment there&#039;s always something else more urgent to do, and for now that connection home through the Little People is enough.&lt;br /&gt;
&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad&amp;diff=457426</id>
		<title>Chronicles of the Fifth Cycliad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad&amp;diff=457426"/>
		<updated>2024-04-13T11:19:12Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Active Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
=Scenario Overview=&lt;br /&gt;
&lt;br /&gt;
A motley crew of mismatched adventurers wandering the fifteen-millennia-year-old Venerable Autocracy of Sakara &lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/fate-core-raiders-of-the-rim-a-star-wars-story.842235/  | Out-of-Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/fate-core-raiders-of-the-rim-a-star-wars-story.842237/  | In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://chroniclesoffutureearth.wordpress.com/ An old Chronicles of Future Earth resource]&lt;br /&gt;
&lt;br /&gt;
=Mechanical Game Information=&lt;br /&gt;
===Active Characters===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Character&lt;br /&gt;
! Race&lt;br /&gt;
! Essence&lt;br /&gt;
! Refresh&lt;br /&gt;
! Stress&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/glyptodont.23463// Glyptodont]&lt;br /&gt;
|Radan Aratta&lt;br /&gt;
|Human&lt;br /&gt;
|Inexperienced young student from privilege ready to put theory into practice&lt;br /&gt;
|2/2&lt;br /&gt;
|Physical [][][][]; Mental [][][][]; Status [][][][]; Wealth [][][][]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/nightgoblyn.56962// NightGoblyn]&lt;br /&gt;
|Stasia Valoren&lt;br /&gt;
|Human&lt;br /&gt;
|Orphan raised by the Swords of Dawn, a warrior cult of Lord Regos&lt;br /&gt;
|4/3&lt;br /&gt;
|Physical [][][][]; Mental [][][][]; Status [][][][]; Wealth [][][][]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/caiphon.182758/ Caiphon]&lt;br /&gt;
|[[Tuja_Alza-Balde|Tuja Alza-Balde]]&lt;br /&gt;
|Human &lt;br /&gt;
|Qali Alchemist Practicing Medicine and Dialectics&lt;br /&gt;
|3/3&lt;br /&gt;
|Physical [][][][]; Mental [][][][]; Status [][][][]; Wealth [][][][]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/astronocky.176732/ Astronocky]&lt;br /&gt;
|[[Pavani Tenehiti|Pavani Tenehiti]]&lt;br /&gt;
|Human (Mukhari)&lt;br /&gt;
|Daringly adventurous cat burglar&lt;br /&gt;
|3/3&lt;br /&gt;
|Physical [][][][]; Mental [][][][]; Status [][][][]; Wealth [][][][]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Important Places=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note&#039;&#039;&#039;: Many place names refer to canonical locations in the Fifth Cycliad, but details may vary... considerably.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Andalas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A peaceful farming and lumber town of five thousand people on the banks of the Lower Timosia River, little happens here beyond the regular arrivals and departures of the barges of the river people tracking up and down from distant Typhon. Under the watchful eye of its Manumarch, Andalas still seems remarkably successful at ignoring the great political events happening elsewhere in the Empire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kados&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kados is the greatest city in the world, the vast and timeless capital of the Venerable Autocracy of Sakara, oldest of the Springtide Civilisations. It’s been here since before time began: first in its twin citadels of Old Hespin and&lt;br /&gt;
Crystal Origen, and then in the “Battle Walls” which enclosed the city precincts north and south of the Ethereal Strait during and after the Time of Snows. The city as it exists today has been here for fifteen thousand years; rebuilt every Cycliad, it’s now well overdue, an ancient and crumbling metropolis stretching kilometre after kilometre, with ruins, rubble-strewn pasture, and even stony croplands within its walls. It’s a city centred on unfathomable structures of the Ancients in its citadels, whose function and purpose, even construction and materials, are no longer fully understood. There are glowing stones in Old Hespin which light the streets at night which not even the Artificers of Khosht can explain. A city of over a million souls, yet which feels empty and abandoned in places. In others, humans, jeniri, and esteri teem like ants over cyclopean structures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Korudav&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Great City of Korudav, this ancient metropolis predates the Time of Snows and even the Empire of Splendid Tlan, and is said to feature in several key myths of the Armageddon of the Gods. Its sky-scraping spires and towers and its leviathan walls of unfathomable smooth grey material, neither metal nor stone, give Korudav perhaps its most famous sobriquet – “The City of Leaden Walls”. At the Citadel’s heart stand the exotic Botanical Gardens, the miraculous spires of the Autarchal Palace, and the mysterious Syleen Monolith, said to control the fabled Palace Shield.&lt;br /&gt;
&lt;br /&gt;
Or did - because much of the city now lies in ruins after the catastrophic Firefall. Its shattered, once mighty precincts are now the dwellings of squatters, and death traps for foolish fortune hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sapedra&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Affectionately known as The Great Whore of the North, this city of ten thousand souls has the dubious reputation of possessing the largest provincial slave market outside the city of Korudav. The principal city of the Plutarchy of Sapedra, its wharves and markets deal with transporting the produce of all of the slave plantations of the Timosian Properties via the Grand Sapedra Canal to the Provincial Capital and also downriver into the Provincial Heartlands of the Lower Timosia and thence to the city of Typhon, as well as the crucial caravan trade over the Jeneset Wilderness to Amadorad. It’s a thriving mercantile center with a pronounced mean streak, and like many places in Hivernium currently teeming with mercenaries. Certainly not a place to be without friends and money – “Sell your soul to Sapedra” say the Sakari, and throw away your guilt and conscience forever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timosia River&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Timosia River is the principle riverine traderoute of western Korudav, navigable from the town of Sapedra down to Great Typhon at the river’s mouth. Huge slave plantations stretch the length of the Upper Timosia River as far as the Tower of Virigu. These “Timosian Properties” are a byword for grasping, thieving merchants, pitiless slavers, and cruel plantation owners. The Properties produce a large proportion of the Hivernian ketel grain consumed by the Autarchy. Few people linger there longer than they have to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Typhon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The poet Macabrial, writing in 2500CV, called Typhon the “Smoke-belching father of Monsters”, a description which is just as appropriate today.&lt;br /&gt;
&lt;br /&gt;
The city contains some of the very few still functioning mines in the Autocracy. The principal lodes were exhausted millennia ago, but traces still remain deep underground and in hard-to-extract ores. The Artificers of Khosht, strong in this town, know secret techniques to extract the priceless metals from the very rocks, and Typhon is one of the few producers of metal in the entire Middle Sea region (the Ing Shu have other techniques, and claim to even produce metal from sea water!).&lt;br /&gt;
&lt;br /&gt;
As dark and grim as Calamis is pleasant, a large proportion of the Korudav slave trade passes through this city en route to the Timosian Properties far upriver in the fabled and dreaded “Black Ships of Typhon”. Calamis and Typhon are often referred to together as “the Twins”, and are also the names of two noticeable stars in the night sky.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Map_of_Glorious_Kados.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Important People=&lt;br /&gt;
&lt;br /&gt;
* Enessi XXI, Avatar of the Venerable Autocrator, eternally re-incarnating ruler of Sakara and living god&lt;br /&gt;
&lt;br /&gt;
=Story Episodes, Leads=&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=457262</id>
		<title>The Cluster Falk:Dexter Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=457262"/>
		<updated>2024-04-05T20:02:14Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Derived Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[The_Cluster_Falk#Characters|&amp;lt; &amp;lt; &amp;lt; Back to Game Wiki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Salt? It&#039;s a science joke, yeah? No of course it&#039;s not very good; as I said, it&#039;s a science joke.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Name:&#039;&#039;&#039; Dexter “Salt” Rose&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Handle / nickname:&#039;&#039;&#039; Salt&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Technologist&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home world:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (31)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Damaged Veteran:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=picture=&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|Brilliant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Strong willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|56&lt;br /&gt;
|56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Ada (AI - formerly corporate security)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Mr Christopher (former? contractor/patron of sorts)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|The Worshipful Society of Technologists (ancient union of technologists)&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
9&lt;br /&gt;
&lt;br /&gt;
6/3/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Administration (50)&lt;br /&gt;
&lt;br /&gt;
Alertness (51)&lt;br /&gt;
&lt;br /&gt;
Appraise (50)&lt;br /&gt;
&lt;br /&gt;
Art (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence (51)&lt;br /&gt;
&lt;br /&gt;
Athletics (33)&lt;br /&gt;
&lt;br /&gt;
Charm (20)&lt;br /&gt;
&lt;br /&gt;
Cosmology (10)&lt;br /&gt;
&lt;br /&gt;
Craft (JuryRig) (40)&lt;br /&gt;
&lt;br /&gt;
Craft (Engineering) (60)&lt;br /&gt;
&lt;br /&gt;
Disguise (10)&lt;br /&gt;
&lt;br /&gt;
Dodge (30)&lt;br /&gt;
&lt;br /&gt;
Drive (20)&lt;br /&gt;
&lt;br /&gt;
Firearms / Beam Weapons (20)&lt;br /&gt;
&lt;br /&gt;
First Aid (10)&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Forensics (0)&lt;br /&gt;
&lt;br /&gt;
Hacking (64)&lt;br /&gt;
&lt;br /&gt;
Harangue (10)&lt;br /&gt;
&lt;br /&gt;
Heavy Machinery (10)&lt;br /&gt;
&lt;br /&gt;
History (10)&lt;br /&gt;
&lt;br /&gt;
Insight (52)&lt;br /&gt;
&lt;br /&gt;
Law (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Medicine (0)&lt;br /&gt;
&lt;br /&gt;
Melee Weapons (30)&lt;br /&gt;
&lt;br /&gt;
Military Training (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Navigate (10)&lt;br /&gt;
&lt;br /&gt;
Occult (10)&lt;br /&gt;
&lt;br /&gt;
Persuade (41)&lt;br /&gt;
&lt;br /&gt;
Pharmacy (0)&lt;br /&gt;
&lt;br /&gt;
Pilot (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Planet/Station Lore (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Psychoanalyze (10)&lt;br /&gt;
&lt;br /&gt;
Research (50)&lt;br /&gt;
&lt;br /&gt;
Science (Comms) (63)&lt;br /&gt;
&lt;br /&gt;
Search (51)&lt;br /&gt;
&lt;br /&gt;
Stealth (30)&lt;br /&gt;
&lt;br /&gt;
Surgery (0)&lt;br /&gt;
&lt;br /&gt;
Survival (Type) (10)&lt;br /&gt;
&lt;br /&gt;
Swim (20)&lt;br /&gt;
&lt;br /&gt;
Technology Use (80)&lt;br /&gt;
&lt;br /&gt;
Track (10)&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat (20)&lt;br /&gt;
&lt;br /&gt;
Unnatural (0)&lt;br /&gt;
&lt;br /&gt;
Xenoarchaeology (20)&lt;br /&gt;
&lt;br /&gt;
Zero-G Maneuvering (0)&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
Mobile comm, multiple connectors&lt;br /&gt;
&lt;br /&gt;
Comms scanner&lt;br /&gt;
&lt;br /&gt;
Data wafer&lt;br /&gt;
&lt;br /&gt;
Electronics toolkit&lt;br /&gt;
&lt;br /&gt;
Mesh / Jack armour&lt;br /&gt;
&lt;br /&gt;
Stunstick&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
Dexter was a research technician at a facility specialising in artefacts from xenoarchaelogical site, until the facility burned to the ground one night, with the loss of all its contents, including a number of highly (portable) valuable artefacts as the fire spread through the supposedly environmentally isolated storage unit where the most valuable assets were kept.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the security AI was unable to access any footage or provide any other evidence of unauthorised access for the night in question, and investigations stalled fairly quickly.&lt;br /&gt;
&lt;br /&gt;
With the facility gone, the technical staff were all let go. Dexter joined the crew shortly after.&lt;br /&gt;
&lt;br /&gt;
The security AI “cashed in some investments” and retired shortly afterwards, citing the stress of the situation.&lt;br /&gt;
&lt;br /&gt;
That would have been it, except that one of the artefacts turned up shortly later in the possession of a rich collector (a Mr Christopher). This reignited the investigation and suspicions fell on the AI, which was now curiously hard to track down, and on ex-employees. Dexter is now on the lookout for company investigators who might (unreasonably, surely) suspect him of involvement.​&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=457128</id>
		<title>The Cluster Falk:Dexter Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=457128"/>
		<updated>2024-04-03T13:43:58Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Derived Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[The_Cluster_Falk#Characters|&amp;lt; &amp;lt; &amp;lt; Back to Game Wiki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Salt? It&#039;s a science joke, yeah? No of course it&#039;s not very good; as I said, it&#039;s a science joke.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Name:&#039;&#039;&#039; Dexter “Salt” Rose&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Handle / nickname:&#039;&#039;&#039; Salt&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Technologist&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home world:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (31)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Damaged Veteran:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=picture=&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|Brilliant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Strong willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|56&lt;br /&gt;
|56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Ada (AI - formerly corporate security)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Mr Christopher (former? contractor/patron of sorts)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|The Worshipful Society of Technologists (ancient union of technologists)&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
9&lt;br /&gt;
&lt;br /&gt;
6/3/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Administration (50)&lt;br /&gt;
&lt;br /&gt;
Alertness (51)&lt;br /&gt;
&lt;br /&gt;
Appraise (50)&lt;br /&gt;
&lt;br /&gt;
Art (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence (51)&lt;br /&gt;
&lt;br /&gt;
Athletics (33)&lt;br /&gt;
&lt;br /&gt;
Charm (20)&lt;br /&gt;
&lt;br /&gt;
Cosmology (10)&lt;br /&gt;
&lt;br /&gt;
Craft (JuryRig) (40)&lt;br /&gt;
&lt;br /&gt;
Craft (Engineering) (60)&lt;br /&gt;
&lt;br /&gt;
Disguise (10)&lt;br /&gt;
&lt;br /&gt;
Dodge (30)&lt;br /&gt;
&lt;br /&gt;
Drive (20)&lt;br /&gt;
&lt;br /&gt;
Firearms / Beam Weapons (20)&lt;br /&gt;
&lt;br /&gt;
First Aid (10)&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Forensics (0)&lt;br /&gt;
&lt;br /&gt;
Hacking (64)&lt;br /&gt;
&lt;br /&gt;
Harangue (10)&lt;br /&gt;
&lt;br /&gt;
Heavy Machinery (10)&lt;br /&gt;
&lt;br /&gt;
History (10)&lt;br /&gt;
&lt;br /&gt;
Insight (52)&lt;br /&gt;
&lt;br /&gt;
Law (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Medicine (0)&lt;br /&gt;
&lt;br /&gt;
Melee Weapons (30)&lt;br /&gt;
&lt;br /&gt;
Military Training (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Navigate (10)&lt;br /&gt;
&lt;br /&gt;
Occult (10)&lt;br /&gt;
&lt;br /&gt;
Persuade (41)&lt;br /&gt;
&lt;br /&gt;
Pharmacy (0)&lt;br /&gt;
&lt;br /&gt;
Pilot (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Planet/Station Lore (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Psychoanalyze (10)&lt;br /&gt;
&lt;br /&gt;
Research (50)&lt;br /&gt;
&lt;br /&gt;
Science (Comms) (63)&lt;br /&gt;
&lt;br /&gt;
Search (51)&lt;br /&gt;
&lt;br /&gt;
Stealth (30)&lt;br /&gt;
&lt;br /&gt;
Surgery (0)&lt;br /&gt;
&lt;br /&gt;
Survival (Type) (10)&lt;br /&gt;
&lt;br /&gt;
Swim (20)&lt;br /&gt;
&lt;br /&gt;
Technology Use (80)&lt;br /&gt;
&lt;br /&gt;
Track (10)&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat (20)&lt;br /&gt;
&lt;br /&gt;
Unnatural (0)&lt;br /&gt;
&lt;br /&gt;
Xenoarchaeology (20)&lt;br /&gt;
&lt;br /&gt;
Zero-G Maneuvering (0)&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
Mobile comm, multiple connectors&lt;br /&gt;
&lt;br /&gt;
Comms scanner&lt;br /&gt;
&lt;br /&gt;
Data wafer&lt;br /&gt;
&lt;br /&gt;
Electronics toolkit&lt;br /&gt;
&lt;br /&gt;
Mesh / Jack armour&lt;br /&gt;
&lt;br /&gt;
Stunstick&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
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|&lt;br /&gt;
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|-&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
Dexter was a research technician at a facility specialising in artefacts from xenoarchaelogical site, until the facility burned to the ground one night, with the loss of all its contents, including a number of highly (portable) valuable artefacts as the fire spread through the supposedly environmentally isolated storage unit where the most valuable assets were kept.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the security AI was unable to access any footage or provide any other evidence of unauthorised access for the night in question, and investigations stalled fairly quickly.&lt;br /&gt;
&lt;br /&gt;
With the facility gone, the technical staff were all let go. Dexter joined the crew shortly after.&lt;br /&gt;
&lt;br /&gt;
The security AI “cashed in some investments” and retired shortly afterwards, citing the stress of the situation.&lt;br /&gt;
&lt;br /&gt;
That would have been it, except that one of the artefacts turned up shortly later in the possession of a rich collector (a Mr Christopher). This reignited the investigation and suspicions fell on the AI, which was now curiously hard to track down, and on ex-employees. Dexter is now on the lookout for company investigators who might (unreasonably, surely) suspect him of involvement.​&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=456316</id>
		<title>The Cluster Falk:Dexter Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=456316"/>
		<updated>2024-03-21T20:36:55Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[The_Cluster_Falk#Characters|&amp;lt; &amp;lt; &amp;lt; Back to Game Wiki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Salt? It&#039;s a science joke, yeah? No of course it&#039;s not very good; as I said, it&#039;s a science joke.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Name:&#039;&#039;&#039; Dexter “Salt” Rose&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Handle / nickname:&#039;&#039;&#039; Salt&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Technologist&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home world:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (31)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Damaged Veteran:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=picture=&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|Brilliant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Strong willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|56&lt;br /&gt;
|56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Ada (AI - formerly corporate security)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Mr Christopher (former? contractor/patron of sorts)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|The Worshipful Society of Technologists (ancient union of technologists)&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
9&lt;br /&gt;
&lt;br /&gt;
6/3/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Administration (50)&lt;br /&gt;
&lt;br /&gt;
Alertness (51)&lt;br /&gt;
&lt;br /&gt;
Appraise (50)&lt;br /&gt;
&lt;br /&gt;
Art (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence (51)&lt;br /&gt;
&lt;br /&gt;
Athletics (33)&lt;br /&gt;
&lt;br /&gt;
Charm (20)&lt;br /&gt;
&lt;br /&gt;
Cosmology (10)&lt;br /&gt;
&lt;br /&gt;
Craft (JuryRig) (40)&lt;br /&gt;
&lt;br /&gt;
Craft (Engineering) (60)&lt;br /&gt;
&lt;br /&gt;
Disguise (10)&lt;br /&gt;
&lt;br /&gt;
Dodge (30)&lt;br /&gt;
&lt;br /&gt;
Drive (20)&lt;br /&gt;
&lt;br /&gt;
Firearms / Beam Weapons (20)&lt;br /&gt;
&lt;br /&gt;
First Aid (10)&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Forensics (0)&lt;br /&gt;
&lt;br /&gt;
Hacking (64)&lt;br /&gt;
&lt;br /&gt;
Harangue (10)&lt;br /&gt;
&lt;br /&gt;
Heavy Machinery (10)&lt;br /&gt;
&lt;br /&gt;
History (10)&lt;br /&gt;
&lt;br /&gt;
Insight (52)&lt;br /&gt;
&lt;br /&gt;
Law (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Medicine (0)&lt;br /&gt;
&lt;br /&gt;
Melee Weapons (30)&lt;br /&gt;
&lt;br /&gt;
Military Training (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Navigate (10)&lt;br /&gt;
&lt;br /&gt;
Occult (10)&lt;br /&gt;
&lt;br /&gt;
Persuade (41)&lt;br /&gt;
&lt;br /&gt;
Pharmacy (0)&lt;br /&gt;
&lt;br /&gt;
Pilot (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Planet/Station Lore (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Psychoanalyze (10)&lt;br /&gt;
&lt;br /&gt;
Research (50)&lt;br /&gt;
&lt;br /&gt;
Science (Comms) (63)&lt;br /&gt;
&lt;br /&gt;
Search (51)&lt;br /&gt;
&lt;br /&gt;
Stealth (30)&lt;br /&gt;
&lt;br /&gt;
Surgery (0)&lt;br /&gt;
&lt;br /&gt;
Survival (Type) (10)&lt;br /&gt;
&lt;br /&gt;
Swim (20)&lt;br /&gt;
&lt;br /&gt;
Technology Use (80)&lt;br /&gt;
&lt;br /&gt;
Track (10)&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat (20)&lt;br /&gt;
&lt;br /&gt;
Unnatural (0)&lt;br /&gt;
&lt;br /&gt;
Xenoarchaeology (20)&lt;br /&gt;
&lt;br /&gt;
Zero-G Maneuvering (0)&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
Mobile comm, multiple connectors&lt;br /&gt;
&lt;br /&gt;
Comms scanner&lt;br /&gt;
&lt;br /&gt;
Data wafer&lt;br /&gt;
&lt;br /&gt;
Electronics toolkit&lt;br /&gt;
&lt;br /&gt;
Mesh / Jack armour&lt;br /&gt;
&lt;br /&gt;
Stunstick&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
Dexter was a research technician at a facility specialising in artefacts from xenoarchaelogical site, until the facility burned to the ground one night, with the loss of all its contents, including a number of highly (portable) valuable artefacts as the fire spread through the supposedly environmentally isolated storage unit where the most valuable assets were kept.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the security AI was unable to access any footage or provide any other evidence of unauthorised access for the night in question, and investigations stalled fairly quickly.&lt;br /&gt;
&lt;br /&gt;
With the facility gone, the technical staff were all let go. Dexter joined the crew shortly after.&lt;br /&gt;
&lt;br /&gt;
The security AI “cashed in some investments” and retired shortly afterwards, citing the stress of the situation.&lt;br /&gt;
&lt;br /&gt;
That would have been it, except that one of the artefacts turned up shortly later in the possession of a rich collector (a Mr Christopher). This reignited the investigation and suspicions fell on the AI, which was now curiously hard to track down, and on ex-employees. Dexter is now on the lookout for company investigators who might (unreasonably, surely) suspect him of involvement.​&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=449486</id>
		<title>The Cluster Falk:Dexter Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=449486"/>
		<updated>2024-01-16T18:27:41Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[The_Cluster_Falk#Characters|&amp;lt; &amp;lt; &amp;lt; Back to Game Wiki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Salt? It&#039;s a science joke, yeah? No of course it&#039;s not very good; as I said, it&#039;s a science joke.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Name:&#039;&#039;&#039; Dexter “Salt” Rose&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Handle / nickname:&#039;&#039;&#039; Salt&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Technologist&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home world:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (31)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Damaged Veteran:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=picture=&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|Brilliant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Strong willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|56&lt;br /&gt;
|56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Ada (AI - formerly corporate security)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Mr Christopher (former? contractor/patron of sorts)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|The Worshipful Society of Technologists (ancient union of technologists)&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
9&lt;br /&gt;
&lt;br /&gt;
6/3/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Administration (50)&lt;br /&gt;
&lt;br /&gt;
Alertness (50)&lt;br /&gt;
&lt;br /&gt;
Appraise (50)&lt;br /&gt;
&lt;br /&gt;
Art (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence (50)&lt;br /&gt;
&lt;br /&gt;
Athletics (33)&lt;br /&gt;
&lt;br /&gt;
Charm (20)&lt;br /&gt;
&lt;br /&gt;
Cosmology (10)&lt;br /&gt;
&lt;br /&gt;
Craft (JuryRig) (40)&lt;br /&gt;
&lt;br /&gt;
Craft (Engineering) (60)&lt;br /&gt;
&lt;br /&gt;
Disguise (10)&lt;br /&gt;
&lt;br /&gt;
Dodge (30)&lt;br /&gt;
&lt;br /&gt;
Drive (20)&lt;br /&gt;
&lt;br /&gt;
Firearms / Beam Weapons (20)&lt;br /&gt;
&lt;br /&gt;
First Aid (10)&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Forensics (0)&lt;br /&gt;
&lt;br /&gt;
Hacking (63)&lt;br /&gt;
&lt;br /&gt;
Harangue (10)&lt;br /&gt;
&lt;br /&gt;
Heavy Machinery (10)&lt;br /&gt;
&lt;br /&gt;
History (10)&lt;br /&gt;
&lt;br /&gt;
Insight (50)&lt;br /&gt;
&lt;br /&gt;
Law (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Medicine (0)&lt;br /&gt;
&lt;br /&gt;
Melee Weapons (30)&lt;br /&gt;
&lt;br /&gt;
Military Training (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Navigate (10)&lt;br /&gt;
&lt;br /&gt;
Occult (10)&lt;br /&gt;
&lt;br /&gt;
Persuade (40)&lt;br /&gt;
&lt;br /&gt;
Pharmacy (0)&lt;br /&gt;
&lt;br /&gt;
Pilot (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Planet/Station Lore (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Psychoanalyze (10)&lt;br /&gt;
&lt;br /&gt;
Research (50)&lt;br /&gt;
&lt;br /&gt;
Science (Comms) (60)&lt;br /&gt;
&lt;br /&gt;
Search (50)&lt;br /&gt;
&lt;br /&gt;
Stealth (30)&lt;br /&gt;
&lt;br /&gt;
Surgery (0)&lt;br /&gt;
&lt;br /&gt;
Survival (Type) (10)&lt;br /&gt;
&lt;br /&gt;
Swim (20)&lt;br /&gt;
&lt;br /&gt;
Technology Use (80)&lt;br /&gt;
&lt;br /&gt;
Track (10)&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat (20)&lt;br /&gt;
&lt;br /&gt;
Unnatural (0)&lt;br /&gt;
&lt;br /&gt;
Xenoarchaeology (20)&lt;br /&gt;
&lt;br /&gt;
Zero-G Maneuvering (0)&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
Mobile comm, multiple connectors&lt;br /&gt;
&lt;br /&gt;
Comms scanner&lt;br /&gt;
&lt;br /&gt;
Data wafer&lt;br /&gt;
&lt;br /&gt;
Electronics toolkit&lt;br /&gt;
&lt;br /&gt;
Mesh / Jack armour&lt;br /&gt;
&lt;br /&gt;
Stunstick&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
Dexter was a research technician at a facility specialising in artefacts from xenoarchaelogical site, until the facility burned to the ground one night, with the loss of all its contents, including a number of highly (portable) valuable artefacts as the fire spread through the supposedly environmentally isolated storage unit where the most valuable assets were kept.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the security AI was unable to access any footage or provide any other evidence of unauthorised access for the night in question, and investigations stalled fairly quickly.&lt;br /&gt;
&lt;br /&gt;
With the facility gone, the technical staff were all let go. Dexter joined the crew shortly after.&lt;br /&gt;
&lt;br /&gt;
The security AI “cashed in some investments” and retired shortly afterwards, citing the stress of the situation.&lt;br /&gt;
&lt;br /&gt;
That would have been it, except that one of the artefacts turned up shortly later in the possession of a rich collector (a Mr Christopher). This reignited the investigation and suspicions fell on the AI, which was now curiously hard to track down, and on ex-employees. Dexter is now on the lookout for company investigators who might (unreasonably, surely) suspect him of involvement.​&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=449284</id>
		<title>The Cluster Falk:Dexter Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=449284"/>
		<updated>2024-01-14T17:55:14Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Derived Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[The_Cluster_Falk#Characters|&amp;lt; &amp;lt; &amp;lt; Back to Game Wiki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Salt? It&#039;s a science joke, yeah? No of course it&#039;s not very good; as I said, it&#039;s a science joke.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Name:&#039;&#039;&#039; Dexter “Salt” Rose&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Handle / nickname:&#039;&#039;&#039; Salt&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Technologist&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home world:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (31)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Damaged Veteran:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=picture=&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|Brilliant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Strong willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|56&lt;br /&gt;
|56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Ada (AI - formerly corporate security)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Mr Christopher (former? contractor/patron of sorts)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|The Worshipful Society of Technologists (ancient union of technologists)&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
9&lt;br /&gt;
&lt;br /&gt;
6/3/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Administration (50)&lt;br /&gt;
&lt;br /&gt;
Alertness (50)&lt;br /&gt;
&lt;br /&gt;
Appraise (50)&lt;br /&gt;
&lt;br /&gt;
Art (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence (50)&lt;br /&gt;
&lt;br /&gt;
Athletics (33)&lt;br /&gt;
&lt;br /&gt;
Charm (20)&lt;br /&gt;
&lt;br /&gt;
Cosmology (10)&lt;br /&gt;
&lt;br /&gt;
Craft (JuryRig) (40)&lt;br /&gt;
&lt;br /&gt;
Craft (Engineering) (60)&lt;br /&gt;
&lt;br /&gt;
Disguise (10)&lt;br /&gt;
&lt;br /&gt;
Dodge (30)&lt;br /&gt;
&lt;br /&gt;
Drive (20)&lt;br /&gt;
&lt;br /&gt;
Firearms / Beam Weapons (20)&lt;br /&gt;
&lt;br /&gt;
First Aid (10)&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Forensics (0)&lt;br /&gt;
&lt;br /&gt;
Hacking (60)&lt;br /&gt;
&lt;br /&gt;
Harangue (10)&lt;br /&gt;
&lt;br /&gt;
Heavy Machinery (10)&lt;br /&gt;
&lt;br /&gt;
History (10)&lt;br /&gt;
&lt;br /&gt;
Insight (50)&lt;br /&gt;
&lt;br /&gt;
Law (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Medicine (0)&lt;br /&gt;
&lt;br /&gt;
Melee Weapons (30)&lt;br /&gt;
&lt;br /&gt;
Military Training (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Navigate (10)&lt;br /&gt;
&lt;br /&gt;
Occult (10)&lt;br /&gt;
&lt;br /&gt;
Persuade (40)&lt;br /&gt;
&lt;br /&gt;
Pharmacy (0)&lt;br /&gt;
&lt;br /&gt;
Pilot (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Planet/Station Lore (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Psychoanalyze (10)&lt;br /&gt;
&lt;br /&gt;
Research (50)&lt;br /&gt;
&lt;br /&gt;
Science (Comms) (60)&lt;br /&gt;
&lt;br /&gt;
Search (50)&lt;br /&gt;
&lt;br /&gt;
Stealth (30)&lt;br /&gt;
&lt;br /&gt;
Surgery (0)&lt;br /&gt;
&lt;br /&gt;
Survival (Type) (10)&lt;br /&gt;
&lt;br /&gt;
Swim (20)&lt;br /&gt;
&lt;br /&gt;
Technology Use (80)&lt;br /&gt;
&lt;br /&gt;
Track (10)&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat (20)&lt;br /&gt;
&lt;br /&gt;
Unnatural (0)&lt;br /&gt;
&lt;br /&gt;
Xenoarchaeology (20)&lt;br /&gt;
&lt;br /&gt;
Zero-G Maneuvering (0)&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
Mobile comm, multiple connectors&lt;br /&gt;
&lt;br /&gt;
Comms scanner&lt;br /&gt;
&lt;br /&gt;
Data wafer&lt;br /&gt;
&lt;br /&gt;
Electronics toolkit&lt;br /&gt;
&lt;br /&gt;
Mesh / Jack armour&lt;br /&gt;
&lt;br /&gt;
Stunstick&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
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|&lt;br /&gt;
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|&lt;br /&gt;
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|-&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
Dexter was a research technician at a facility specialising in artefacts from xenoarchaelogical site, until the facility burned to the ground one night, with the loss of all its contents, including a number of highly (portable) valuable artefacts as the fire spread through the supposedly environmentally isolated storage unit where the most valuable assets were kept.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the security AI was unable to access any footage or provide any other evidence of unauthorised access for the night in question, and investigations stalled fairly quickly.&lt;br /&gt;
&lt;br /&gt;
With the facility gone, the technical staff were all let go. Dexter joined the crew shortly after.&lt;br /&gt;
&lt;br /&gt;
The security AI “cashed in some investments” and retired shortly afterwards, citing the stress of the situation.&lt;br /&gt;
&lt;br /&gt;
That would have been it, except that one of the artefacts turned up shortly later in the possession of a rich collector (a Mr Christopher). This reignited the investigation and suspicions fell on the AI, which was now curiously hard to track down, and on ex-employees. Dexter is now on the lookout for company investigators who might (unreasonably, surely) suspect him of involvement.​&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=449283</id>
		<title>The Cluster Falk:Dexter Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=449283"/>
		<updated>2024-01-14T15:12:28Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[The_Cluster_Falk#Characters|&amp;lt; &amp;lt; &amp;lt; Back to Game Wiki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Salt? It&#039;s a science joke, yeah? No of course it&#039;s not very good; as I said, it&#039;s a science joke.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Name:&#039;&#039;&#039; Dexter “Salt” Rose&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Handle / nickname:&#039;&#039;&#039; Salt&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Technologist&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home world:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (31)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Damaged Veteran:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=picture=&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|Brilliant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Strong willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|56&lt;br /&gt;
|56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Ada (AI - formerly corporate security)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Mr Christopher (former? contractor/patron of sorts)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|The Worshipful Society of Technologists (ancient union of technologists)&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
9&lt;br /&gt;
&lt;br /&gt;
6/3/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Administration (50)&lt;br /&gt;
&lt;br /&gt;
Alertness (50)&lt;br /&gt;
&lt;br /&gt;
Appraise (50)&lt;br /&gt;
&lt;br /&gt;
Art (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence (50)&lt;br /&gt;
&lt;br /&gt;
Athletics (33)&lt;br /&gt;
&lt;br /&gt;
Charm (20)&lt;br /&gt;
&lt;br /&gt;
Cosmology (10)&lt;br /&gt;
&lt;br /&gt;
Craft (JuryRig) (40)&lt;br /&gt;
&lt;br /&gt;
Craft (Engineering) (60)&lt;br /&gt;
&lt;br /&gt;
Disguise (10)&lt;br /&gt;
&lt;br /&gt;
Dodge (30)&lt;br /&gt;
&lt;br /&gt;
Drive (20)&lt;br /&gt;
&lt;br /&gt;
Firearms / Beam Weapons (20)&lt;br /&gt;
&lt;br /&gt;
First Aid (10)&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Forensics (0)&lt;br /&gt;
&lt;br /&gt;
Hacking (60)&lt;br /&gt;
&lt;br /&gt;
Harangue (10)&lt;br /&gt;
&lt;br /&gt;
Heavy Machinery (10)&lt;br /&gt;
&lt;br /&gt;
History (10)&lt;br /&gt;
&lt;br /&gt;
Insight (50)&lt;br /&gt;
&lt;br /&gt;
Law (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Medicine (0)&lt;br /&gt;
&lt;br /&gt;
Melee Weapons (30)&lt;br /&gt;
&lt;br /&gt;
Military Training (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Navigate (10)&lt;br /&gt;
&lt;br /&gt;
Occult (10)&lt;br /&gt;
&lt;br /&gt;
Persuade (40)&lt;br /&gt;
&lt;br /&gt;
Pharmacy (0)&lt;br /&gt;
&lt;br /&gt;
Pilot (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Planet/Station Lore (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Psychoanalyze (10)&lt;br /&gt;
&lt;br /&gt;
Research (50)&lt;br /&gt;
&lt;br /&gt;
Science (Comms) (60)&lt;br /&gt;
&lt;br /&gt;
Search (50)&lt;br /&gt;
&lt;br /&gt;
Stealth (30)&lt;br /&gt;
&lt;br /&gt;
Surgery (0)&lt;br /&gt;
&lt;br /&gt;
Survival (Type) (10)&lt;br /&gt;
&lt;br /&gt;
Swim (20)&lt;br /&gt;
&lt;br /&gt;
Technology Use (80)&lt;br /&gt;
&lt;br /&gt;
Track (10)&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat (20)&lt;br /&gt;
&lt;br /&gt;
Unnatural (0)&lt;br /&gt;
&lt;br /&gt;
Xenoarchaeology (20)&lt;br /&gt;
&lt;br /&gt;
Zero-G Maneuvering (0)&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
Mobile comm, multiple connectors&lt;br /&gt;
&lt;br /&gt;
Comms scanner&lt;br /&gt;
&lt;br /&gt;
Data wafer&lt;br /&gt;
&lt;br /&gt;
Electronics toolkit&lt;br /&gt;
&lt;br /&gt;
Mesh / Jack armour&lt;br /&gt;
&lt;br /&gt;
Stunstick&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
Dexter was a research technician at a facility specialising in artefacts from xenoarchaelogical site, until the facility burned to the ground one night, with the loss of all its contents, including a number of highly (portable) valuable artefacts as the fire spread through the supposedly environmentally isolated storage unit where the most valuable assets were kept.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the security AI was unable to access any footage or provide any other evidence of unauthorised access for the night in question, and investigations stalled fairly quickly.&lt;br /&gt;
&lt;br /&gt;
With the facility gone, the technical staff were all let go. Dexter joined the crew shortly after.&lt;br /&gt;
&lt;br /&gt;
The security AI “cashed in some investments” and retired shortly afterwards, citing the stress of the situation.&lt;br /&gt;
&lt;br /&gt;
That would have been it, except that one of the artefacts turned up shortly later in the possession of a rich collector (a Mr Christopher). This reignited the investigation and suspicions fell on the AI, which was now curiously hard to track down, and on ex-employees. Dexter is now on the lookout for company investigators who might (unreasonably, surely) suspect him of involvement.​&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=449122</id>
		<title>The Cluster Falk:Dexter Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=449122"/>
		<updated>2024-01-11T22:02:53Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Derived Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[The_Cluster_Falk#Characters|&amp;lt; &amp;lt; &amp;lt; Back to Game Wiki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Salt? It&#039;s a science joke, yeah? No of course it&#039;s not very good; as I said, it&#039;s a science joke.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Name:&#039;&#039;&#039; Dexter “Salt” Rose&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Handle / nickname:&#039;&#039;&#039; Salt&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Technologist&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home world:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (31)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Damaged Veteran:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=picture=&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|Brilliant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Strong willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|56&lt;br /&gt;
|56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Ada (AI - formerly corporate security)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Mr Christopher (former? contractor/patron of sorts)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|The Worshipful Society of Technologists (ancient union of technologists)&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
9&lt;br /&gt;
&lt;br /&gt;
6/3/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Administration (50)&lt;br /&gt;
&lt;br /&gt;
Alertness (50)&lt;br /&gt;
&lt;br /&gt;
Appraise (50)&lt;br /&gt;
&lt;br /&gt;
Art (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence (50)&lt;br /&gt;
&lt;br /&gt;
Athletics (30)&lt;br /&gt;
&lt;br /&gt;
Charm (20)&lt;br /&gt;
&lt;br /&gt;
Cosmology (10)&lt;br /&gt;
&lt;br /&gt;
Craft (JuryRig) (40)&lt;br /&gt;
&lt;br /&gt;
Craft (Engineering) (60)&lt;br /&gt;
&lt;br /&gt;
Disguise (10)&lt;br /&gt;
&lt;br /&gt;
Dodge (30)&lt;br /&gt;
&lt;br /&gt;
Drive (20)&lt;br /&gt;
&lt;br /&gt;
Firearms / Beam Weapons (20)&lt;br /&gt;
&lt;br /&gt;
First Aid (10)&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Forensics (0)&lt;br /&gt;
&lt;br /&gt;
Hacking (60)&lt;br /&gt;
&lt;br /&gt;
Harangue (10)&lt;br /&gt;
&lt;br /&gt;
Heavy Machinery (10)&lt;br /&gt;
&lt;br /&gt;
History (10)&lt;br /&gt;
&lt;br /&gt;
Insight (50)&lt;br /&gt;
&lt;br /&gt;
Law (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Medicine (0)&lt;br /&gt;
&lt;br /&gt;
Melee Weapons (30)&lt;br /&gt;
&lt;br /&gt;
Military Training (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Navigate (10)&lt;br /&gt;
&lt;br /&gt;
Occult (10)&lt;br /&gt;
&lt;br /&gt;
Persuade (40)&lt;br /&gt;
&lt;br /&gt;
Pharmacy (0)&lt;br /&gt;
&lt;br /&gt;
Pilot (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Planet/Station Lore (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Psychoanalyze (10)&lt;br /&gt;
&lt;br /&gt;
Research (50)&lt;br /&gt;
&lt;br /&gt;
Science (Comms) (60)&lt;br /&gt;
&lt;br /&gt;
Search (50)&lt;br /&gt;
&lt;br /&gt;
Stealth (30)&lt;br /&gt;
&lt;br /&gt;
Surgery (0)&lt;br /&gt;
&lt;br /&gt;
Survival (Type) (10)&lt;br /&gt;
&lt;br /&gt;
Swim (20)&lt;br /&gt;
&lt;br /&gt;
Technology Use (80)&lt;br /&gt;
&lt;br /&gt;
Track (10)&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat (20)&lt;br /&gt;
&lt;br /&gt;
Unnatural (0)&lt;br /&gt;
&lt;br /&gt;
Xenoarchaeology (20)&lt;br /&gt;
&lt;br /&gt;
Zero-G Maneuvering (0)&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
Mobile comm, multiple connectors&lt;br /&gt;
&lt;br /&gt;
Comms scanner&lt;br /&gt;
&lt;br /&gt;
Data wafer&lt;br /&gt;
&lt;br /&gt;
Electronics toolkit&lt;br /&gt;
&lt;br /&gt;
Mesh / Jack armour&lt;br /&gt;
&lt;br /&gt;
Stunstick&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
Dexter was a research technician at a facility specialising in artefacts from xenoarchaelogical site, until the facility burned to the ground one night, with the loss of all its contents, including a number of highly (portable) valuable artefacts as the fire spread through the supposedly environmentally isolated storage unit where the most valuable assets were kept.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the security AI was unable to access any footage or provide any other evidence of unauthorised access for the night in question, and investigations stalled fairly quickly.&lt;br /&gt;
&lt;br /&gt;
With the facility gone, the technical staff were all let go. Dexter joined the crew shortly after.&lt;br /&gt;
&lt;br /&gt;
The security AI “cashed in some investments” and retired shortly afterwards, citing the stress of the situation.&lt;br /&gt;
&lt;br /&gt;
That would have been it, except that one of the artefacts turned up shortly later in the possession of a rich collector (a Mr Christopher). This reignited the investigation and suspicions fell on the AI, which was now curiously hard to track down, and on ex-employees. Dexter is now on the lookout for company investigators who might (unreasonably, surely) suspect him of involvement.​&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=448677</id>
		<title>The Cluster Falk:Dexter Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=448677"/>
		<updated>2023-12-28T08:01:33Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[The_Cluster_Falk#Characters|&amp;lt; &amp;lt; &amp;lt; Back to Game Wiki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Salt? It&#039;s a science joke, yeah? No of course it&#039;s not very good; as I said, it&#039;s a science joke.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Name:&#039;&#039;&#039; Dexter “Salt” Rose&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Handle / nickname:&#039;&#039;&#039; Salt&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Technologist&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home world:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (31)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Damaged Veteran:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=picture=&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|Brilliant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Strong willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|56&lt;br /&gt;
|56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Ada (AI - formerly corporate security)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Mr Christopher (former? contractor/patron of sorts)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|The Worshipful Society of Technologists (ancient union of technologists)&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
9&lt;br /&gt;
&lt;br /&gt;
6/3/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Administration (50)&lt;br /&gt;
&lt;br /&gt;
Alertness (50)&lt;br /&gt;
&lt;br /&gt;
Appraise (50)&lt;br /&gt;
&lt;br /&gt;
Art (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence (50)&lt;br /&gt;
&lt;br /&gt;
Athletics (30)&lt;br /&gt;
&lt;br /&gt;
Charm (20)&lt;br /&gt;
&lt;br /&gt;
Cosmology (10)&lt;br /&gt;
&lt;br /&gt;
Craft (JuryRig) (40)&lt;br /&gt;
&lt;br /&gt;
Craft (Engineering) (60)&lt;br /&gt;
&lt;br /&gt;
Disguise (10)&lt;br /&gt;
&lt;br /&gt;
Dodge (30)&lt;br /&gt;
&lt;br /&gt;
Drive (20)&lt;br /&gt;
&lt;br /&gt;
Firearms / Beam Weapons (20)&lt;br /&gt;
&lt;br /&gt;
First Aid (10)&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Forensics (0)&lt;br /&gt;
&lt;br /&gt;
Hacking (60)&lt;br /&gt;
&lt;br /&gt;
Harangue (10)&lt;br /&gt;
&lt;br /&gt;
Heavy Machinery (10)&lt;br /&gt;
&lt;br /&gt;
History (10)&lt;br /&gt;
&lt;br /&gt;
Insight (50)&lt;br /&gt;
&lt;br /&gt;
Law (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Medicine (0)&lt;br /&gt;
&lt;br /&gt;
Melee Weapons (30)&lt;br /&gt;
&lt;br /&gt;
Military Training (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Navigate (10)&lt;br /&gt;
&lt;br /&gt;
Occult (10)&lt;br /&gt;
&lt;br /&gt;
Persuade (40)&lt;br /&gt;
&lt;br /&gt;
Pharmacy (0)&lt;br /&gt;
&lt;br /&gt;
Pilot (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Planet/Station Lore (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Psychoanalyze (10)&lt;br /&gt;
&lt;br /&gt;
Research (50)&lt;br /&gt;
&lt;br /&gt;
Science (Comms) (60)&lt;br /&gt;
&lt;br /&gt;
Search (50)&lt;br /&gt;
&lt;br /&gt;
Stealth (30)&lt;br /&gt;
&lt;br /&gt;
Surgery (0)&lt;br /&gt;
&lt;br /&gt;
Survival (Type) (10)&lt;br /&gt;
&lt;br /&gt;
Swim (20)&lt;br /&gt;
&lt;br /&gt;
Technology Use (80)&lt;br /&gt;
&lt;br /&gt;
Track (10)&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat (20)&lt;br /&gt;
&lt;br /&gt;
Unnatural (0)&lt;br /&gt;
&lt;br /&gt;
Xenoarchaeology (20)&lt;br /&gt;
&lt;br /&gt;
Zero-G Maneuvering (0)&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
Mobile comm, multiple connectors&lt;br /&gt;
&lt;br /&gt;
Comms scanner&lt;br /&gt;
&lt;br /&gt;
Data wafer&lt;br /&gt;
&lt;br /&gt;
Electronics toolkit&lt;br /&gt;
&lt;br /&gt;
Mesh / Jack armour&lt;br /&gt;
&lt;br /&gt;
Stunstick&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
Dexter was a research technician at a facility specialising in artefacts from xenoarchaelogical site, until the facility burned to the ground one night, with the loss of all its contents, including a number of highly (portable) valuable artefacts as the fire spread through the supposedly environmentally isolated storage unit where the most valuable assets were kept.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the security AI was unable to access any footage or provide any other evidence of unauthorised access for the night in question, and investigations stalled fairly quickly.&lt;br /&gt;
&lt;br /&gt;
With the facility gone, the technical staff were all let go. Dexter joined the crew shortly after.&lt;br /&gt;
&lt;br /&gt;
The security AI “cashed in some investments” and retired shortly afterwards, citing the stress of the situation.&lt;br /&gt;
&lt;br /&gt;
That would have been it, except that one of the artefacts turned up shortly later in the possession of a rich collector (a Mr Christopher). This reignited the investigation and suspicions fell on the AI, which was now curiously hard to track down, and on ex-employees. Dexter is now on the lookout for company investigators who might (unreasonably, surely) suspect him of involvement.​&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=448674</id>
		<title>The Cluster Falk:Dexter Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=448674"/>
		<updated>2023-12-27T22:10:10Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[The_Cluster_Falk#Characters|&amp;lt; &amp;lt; &amp;lt; Back to Game Wiki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Salt? It&#039;s a science joke, yeah? No of course it&#039;s not very good; as I said, it&#039;s a science joke.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Name:&#039;&#039;&#039; Dexter “Salt” Rose&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Handle / nickname:&#039;&#039;&#039; Salt&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Technologist&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home world:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (31)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Damaged Veteran:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=picture=&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|Brilliant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Strong willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|56&lt;br /&gt;
|56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Ada (AI - formerly corporate security)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Mr Christopher (former? contractor/patron of sorts)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|The Worshipful Society of Technologists (ancient union of technologists)&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
9&lt;br /&gt;
&lt;br /&gt;
6/3/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Administration (50)&lt;br /&gt;
&lt;br /&gt;
Alertness (50)&lt;br /&gt;
&lt;br /&gt;
Appraise (50)&lt;br /&gt;
&lt;br /&gt;
Art (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence (50)&lt;br /&gt;
&lt;br /&gt;
Athletics (30)&lt;br /&gt;
&lt;br /&gt;
Charm (20)&lt;br /&gt;
&lt;br /&gt;
Cosmology (10)&lt;br /&gt;
&lt;br /&gt;
Craft (JuryRig) (40)&lt;br /&gt;
&lt;br /&gt;
Craft (Engineering) (60)&lt;br /&gt;
&lt;br /&gt;
Disguise (10)&lt;br /&gt;
&lt;br /&gt;
Dodge (30)&lt;br /&gt;
&lt;br /&gt;
Drive (20)&lt;br /&gt;
&lt;br /&gt;
Firearms / Beam Weapons (20)&lt;br /&gt;
&lt;br /&gt;
First Aid (10)&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Forensics (0)&lt;br /&gt;
&lt;br /&gt;
Hacking (60)&lt;br /&gt;
&lt;br /&gt;
Harangue (10)&lt;br /&gt;
&lt;br /&gt;
Heavy Machinery (10)&lt;br /&gt;
&lt;br /&gt;
History (10)&lt;br /&gt;
&lt;br /&gt;
Insight (50)&lt;br /&gt;
&lt;br /&gt;
Law (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Medicine (0)&lt;br /&gt;
&lt;br /&gt;
Melee Weapons (30)&lt;br /&gt;
&lt;br /&gt;
Military Training (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Navigate (10)&lt;br /&gt;
&lt;br /&gt;
Occult (10)&lt;br /&gt;
&lt;br /&gt;
Persuade (40)&lt;br /&gt;
&lt;br /&gt;
Pharmacy (0)&lt;br /&gt;
&lt;br /&gt;
Pilot (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Planet/Station Lore (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Psychoanalyze (10)&lt;br /&gt;
&lt;br /&gt;
Research (50)&lt;br /&gt;
&lt;br /&gt;
Science (Comms) (40)&lt;br /&gt;
&lt;br /&gt;
Search (50)&lt;br /&gt;
&lt;br /&gt;
Stealth (50)&lt;br /&gt;
&lt;br /&gt;
Surgery (0)&lt;br /&gt;
&lt;br /&gt;
Survival (Type) (10)&lt;br /&gt;
&lt;br /&gt;
Swim (20)&lt;br /&gt;
&lt;br /&gt;
Technology Use (80)&lt;br /&gt;
&lt;br /&gt;
Track (10)&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat (20)&lt;br /&gt;
&lt;br /&gt;
Unnatural (0)&lt;br /&gt;
&lt;br /&gt;
Xenoarchaeology (20)&lt;br /&gt;
&lt;br /&gt;
Zero-G Maneuvering (0)&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
Mobile comm, multiple connectors&lt;br /&gt;
&lt;br /&gt;
Comms scanner&lt;br /&gt;
&lt;br /&gt;
Data wafer&lt;br /&gt;
&lt;br /&gt;
Electronics toolkit&lt;br /&gt;
&lt;br /&gt;
Mesh / Jack armour&lt;br /&gt;
&lt;br /&gt;
Stunstick&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
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|&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
Dexter was a research technician at a facility specialising in artefacts from xenoarchaelogical site, until the facility burned to the ground one night, with the loss of all its contents, including a number of highly (portable) valuable artefacts as the fire spread through the supposedly environmentally isolated storage unit where the most valuable assets were kept.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the security AI was unable to access any footage or provide any other evidence of unauthorised access for the night in question, and investigations stalled fairly quickly.&lt;br /&gt;
&lt;br /&gt;
With the facility gone, the technical staff were all let go. Dexter joined the crew shortly after.&lt;br /&gt;
&lt;br /&gt;
The security AI “cashed in some investments” and retired shortly afterwards, citing the stress of the situation.&lt;br /&gt;
&lt;br /&gt;
That would have been it, except that one of the artefacts turned up shortly later in the possession of a rich collector (a Mr Christopher). This reignited the investigation and suspicions fell on the AI, which was now curiously hard to track down, and on ex-employees. Dexter is now on the lookout for company investigators who might (unreasonably, surely) suspect him of involvement.​&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=448592</id>
		<title>The Cluster Falk:Dexter Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=448592"/>
		<updated>2023-12-23T16:09:38Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Armor and Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[The_Cluster_Falk#Characters|&amp;lt; &amp;lt; &amp;lt; Back to Game Wiki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Salt? It&#039;s a science joke, yeah? No of course it&#039;s not very good; as I said, it&#039;s a science joke.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Name:&#039;&#039;&#039; Dexter “Salt” Rose&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Handle / nickname:&#039;&#039;&#039; Salt&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Technologist&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home world:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (31)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Damaged Veteran:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=picture=&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|Brilliant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Strong willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|56&lt;br /&gt;
|56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Ada (AI - formerly corporate security)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Mr Christopher (former? contractor/patron of sorts)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|The Worshipful Society of Technologists (ancient union of technologists)&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
9&lt;br /&gt;
&lt;br /&gt;
6/3/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Administration (50)&lt;br /&gt;
&lt;br /&gt;
Alertness (50)&lt;br /&gt;
&lt;br /&gt;
Appraise (50)&lt;br /&gt;
&lt;br /&gt;
Art (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence (70)&lt;br /&gt;
&lt;br /&gt;
Athletics (30)&lt;br /&gt;
&lt;br /&gt;
Charm (20)&lt;br /&gt;
&lt;br /&gt;
Cosmology (10)&lt;br /&gt;
&lt;br /&gt;
Craft (JuryRig) (60)&lt;br /&gt;
&lt;br /&gt;
Craft (Engineering) (40)&lt;br /&gt;
&lt;br /&gt;
Disguise (10)&lt;br /&gt;
&lt;br /&gt;
Dodge (30)&lt;br /&gt;
&lt;br /&gt;
Drive (20)&lt;br /&gt;
&lt;br /&gt;
Firearms / Beam Weapons (20)&lt;br /&gt;
&lt;br /&gt;
First Aid (10)&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Forensics (0)&lt;br /&gt;
&lt;br /&gt;
Hacking (60)&lt;br /&gt;
&lt;br /&gt;
Harangue (10)&lt;br /&gt;
&lt;br /&gt;
Heavy Machinery (10)&lt;br /&gt;
&lt;br /&gt;
History (10)&lt;br /&gt;
&lt;br /&gt;
Insight (50)&lt;br /&gt;
&lt;br /&gt;
Law (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Medicine (0)&lt;br /&gt;
&lt;br /&gt;
Melee Weapons (30)&lt;br /&gt;
&lt;br /&gt;
Military Training (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Navigate (10)&lt;br /&gt;
&lt;br /&gt;
Occult (10)&lt;br /&gt;
&lt;br /&gt;
Persuade (40)&lt;br /&gt;
&lt;br /&gt;
Pharmacy (0)&lt;br /&gt;
&lt;br /&gt;
Pilot (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Planet/Station Lore (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Psychoanalyze (10)&lt;br /&gt;
&lt;br /&gt;
Research (50)&lt;br /&gt;
&lt;br /&gt;
Science (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Search (50)&lt;br /&gt;
&lt;br /&gt;
Stealth (50)&lt;br /&gt;
&lt;br /&gt;
Surgery (0)&lt;br /&gt;
&lt;br /&gt;
Survival (Type) (10)&lt;br /&gt;
&lt;br /&gt;
Swim (20)&lt;br /&gt;
&lt;br /&gt;
Technology Use (80)&lt;br /&gt;
&lt;br /&gt;
Track (10)&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat (20)&lt;br /&gt;
&lt;br /&gt;
Unnatural (0)&lt;br /&gt;
&lt;br /&gt;
Xenoarchaeology (40)&lt;br /&gt;
&lt;br /&gt;
Zero-G Maneuvering (0)&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
Mobile comm, multiple connectors&lt;br /&gt;
&lt;br /&gt;
Comms scanner&lt;br /&gt;
&lt;br /&gt;
Data wafer&lt;br /&gt;
&lt;br /&gt;
Electronics toolkit&lt;br /&gt;
&lt;br /&gt;
Mesh / Jack armour&lt;br /&gt;
&lt;br /&gt;
Stunstick&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
Dexter was a research technician at a facility specialising in artefacts from xenoarchaelogical site, until the facility burned to the ground one night, with the loss of all its contents, including a number of highly (portable) valuable artefacts as the fire spread through the supposedly environmentally isolated storage unit where the most valuable assets were kept.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the security AI was unable to access any footage or provide any other evidence of unauthorised access for the night in question, and investigations stalled fairly quickly.&lt;br /&gt;
&lt;br /&gt;
With the facility gone, the technical staff were all let go. Dexter joined the crew shortly after.&lt;br /&gt;
&lt;br /&gt;
The security AI “cashed in some investments” and retired shortly afterwards, citing the stress of the situation.&lt;br /&gt;
&lt;br /&gt;
That would have been it, except that one of the artefacts turned up shortly later in the possession of a rich collector (a Mr Christopher). This reignited the investigation and suspicions fell on the AI, which was now curiously hard to track down, and on ex-employees. Dexter is now on the lookout for company investigators who might (unreasonably, surely) suspect him of involvement.​&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=448458</id>
		<title>The Cluster Falk:Dexter Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=448458"/>
		<updated>2023-12-22T08:09:56Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[The_Cluster_Falk#Characters|&amp;lt; &amp;lt; &amp;lt; Back to Game Wiki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Salt? It&#039;s a science joke, yeah? No of course it&#039;s not very good; as I said, it&#039;s a science joke.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Name:&#039;&#039;&#039; Dexter “Salt” Rose&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Handle / nickname:&#039;&#039;&#039; Salt&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Technologist&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home world:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (31)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Damaged Veteran:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=picture=&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|Brilliant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Strong willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|56&lt;br /&gt;
|56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Ada (AI - formerly corporate security)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Mr Christopher (former? contractor/patron of sorts)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|The Worshipful Society of Technologists (ancient union of technologists)&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
9&lt;br /&gt;
&lt;br /&gt;
6/3/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Administration (50)&lt;br /&gt;
&lt;br /&gt;
Alertness (50)&lt;br /&gt;
&lt;br /&gt;
Appraise (50)&lt;br /&gt;
&lt;br /&gt;
Art (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence (70)&lt;br /&gt;
&lt;br /&gt;
Athletics (30)&lt;br /&gt;
&lt;br /&gt;
Charm (20)&lt;br /&gt;
&lt;br /&gt;
Cosmology (10)&lt;br /&gt;
&lt;br /&gt;
Craft (JuryRig) (60)&lt;br /&gt;
&lt;br /&gt;
Craft (Engineering) (40)&lt;br /&gt;
&lt;br /&gt;
Disguise (10)&lt;br /&gt;
&lt;br /&gt;
Dodge (30)&lt;br /&gt;
&lt;br /&gt;
Drive (20)&lt;br /&gt;
&lt;br /&gt;
Firearms / Beam Weapons (20)&lt;br /&gt;
&lt;br /&gt;
First Aid (10)&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Forensics (0)&lt;br /&gt;
&lt;br /&gt;
Hacking (60)&lt;br /&gt;
&lt;br /&gt;
Harangue (10)&lt;br /&gt;
&lt;br /&gt;
Heavy Machinery (10)&lt;br /&gt;
&lt;br /&gt;
History (10)&lt;br /&gt;
&lt;br /&gt;
Insight (50)&lt;br /&gt;
&lt;br /&gt;
Law (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Medicine (0)&lt;br /&gt;
&lt;br /&gt;
Melee Weapons (30)&lt;br /&gt;
&lt;br /&gt;
Military Training (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Navigate (10)&lt;br /&gt;
&lt;br /&gt;
Occult (10)&lt;br /&gt;
&lt;br /&gt;
Persuade (40)&lt;br /&gt;
&lt;br /&gt;
Pharmacy (0)&lt;br /&gt;
&lt;br /&gt;
Pilot (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Planet/Station Lore (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Psychoanalyze (10)&lt;br /&gt;
&lt;br /&gt;
Research (50)&lt;br /&gt;
&lt;br /&gt;
Science (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Search (50)&lt;br /&gt;
&lt;br /&gt;
Stealth (50)&lt;br /&gt;
&lt;br /&gt;
Surgery (0)&lt;br /&gt;
&lt;br /&gt;
Survival (Type) (10)&lt;br /&gt;
&lt;br /&gt;
Swim (20)&lt;br /&gt;
&lt;br /&gt;
Technology Use (80)&lt;br /&gt;
&lt;br /&gt;
Track (10)&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat (20)&lt;br /&gt;
&lt;br /&gt;
Unnatural (0)&lt;br /&gt;
&lt;br /&gt;
Xenoarchaeology (40)&lt;br /&gt;
&lt;br /&gt;
Zero-G Maneuvering (0)&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
To be completed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
Dexter was a research technician at a facility specialising in artefacts from xenoarchaelogical site, until the facility burned to the ground one night, with the loss of all its contents, including a number of highly (portable) valuable artefacts as the fire spread through the supposedly environmentally isolated storage unit where the most valuable assets were kept.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the security AI was unable to access any footage or provide any other evidence of unauthorised access for the night in question, and investigations stalled fairly quickly.&lt;br /&gt;
&lt;br /&gt;
With the facility gone, the technical staff were all let go. Dexter joined the crew shortly after.&lt;br /&gt;
&lt;br /&gt;
The security AI “cashed in some investments” and retired shortly afterwards, citing the stress of the situation.&lt;br /&gt;
&lt;br /&gt;
That would have been it, except that one of the artefacts turned up shortly later in the possession of a rich collector (a Mr Christopher). This reignited the investigation and suspicions fell on the AI, which was now curiously hard to track down, and on ex-employees. Dexter is now on the lookout for company investigators who might (unreasonably, surely) suspect him of involvement.​&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=448457</id>
		<title>The Cluster Falk:Dexter Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=448457"/>
		<updated>2023-12-22T08:07:10Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Motivations and Mental Disorders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[The_Cluster_Falk#Characters|&amp;lt; &amp;lt; &amp;lt; Back to Game Wiki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Salt? It&#039;s a science joke, yeah? No of course it&#039;s not very good; as I said, it&#039;s a science joke.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Name:&#039;&#039;&#039; Dexter “Salt” Rose&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Handle / nickname:&#039;&#039;&#039; Salt&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Technologist&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home world:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (31)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Damaged Veteran:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=picture=&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|Brilliant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Strong willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|56&lt;br /&gt;
|56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Ada (AI - formerly corporate security)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Mr Christopher (former? contractor/patron of sorts)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|The Worshipful Society of Technologists (ancient union of technologists)&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
9&lt;br /&gt;
&lt;br /&gt;
6/3/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Administration (50)&lt;br /&gt;
&lt;br /&gt;
Alertness (50)&lt;br /&gt;
&lt;br /&gt;
Appraise (50)&lt;br /&gt;
&lt;br /&gt;
Art (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence (70)&lt;br /&gt;
&lt;br /&gt;
Athletics (30)&lt;br /&gt;
&lt;br /&gt;
Charm (20)&lt;br /&gt;
&lt;br /&gt;
Cosmology (10)&lt;br /&gt;
&lt;br /&gt;
Craft (SecurityTech) (60)&lt;br /&gt;
&lt;br /&gt;
Craft (JuryRig or XenoTech) (40)&lt;br /&gt;
&lt;br /&gt;
Disguise (10)&lt;br /&gt;
&lt;br /&gt;
Dodge (30)&lt;br /&gt;
&lt;br /&gt;
Drive (20)&lt;br /&gt;
&lt;br /&gt;
Firearms / Beam Weapons (20)&lt;br /&gt;
&lt;br /&gt;
First Aid (10)&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Forensics (0)&lt;br /&gt;
&lt;br /&gt;
Hacking (60)&lt;br /&gt;
&lt;br /&gt;
Harangue (10)&lt;br /&gt;
&lt;br /&gt;
Heavy Machinery (10)&lt;br /&gt;
&lt;br /&gt;
History (10)&lt;br /&gt;
&lt;br /&gt;
Insight (50)&lt;br /&gt;
&lt;br /&gt;
Law (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Medicine (0)&lt;br /&gt;
&lt;br /&gt;
Melee Weapons (30)&lt;br /&gt;
&lt;br /&gt;
Military Training (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Navigate (10)&lt;br /&gt;
&lt;br /&gt;
Occult (10)&lt;br /&gt;
&lt;br /&gt;
Persuade (40)&lt;br /&gt;
&lt;br /&gt;
Pharmacy (0)&lt;br /&gt;
&lt;br /&gt;
Pilot (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Planet/Station Lore (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Psychoanalyze (10)&lt;br /&gt;
&lt;br /&gt;
Research (50)&lt;br /&gt;
&lt;br /&gt;
Science (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Search (50)&lt;br /&gt;
&lt;br /&gt;
Stealth (50)&lt;br /&gt;
&lt;br /&gt;
Surgery (0)&lt;br /&gt;
&lt;br /&gt;
Survival (Type) (10)&lt;br /&gt;
&lt;br /&gt;
Swim (20)&lt;br /&gt;
&lt;br /&gt;
Technology Use (80)&lt;br /&gt;
&lt;br /&gt;
Track (10)&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat (20)&lt;br /&gt;
&lt;br /&gt;
Unnatural (0)&lt;br /&gt;
&lt;br /&gt;
Xenoarchaeology (40)&lt;br /&gt;
&lt;br /&gt;
Zero-G Maneuvering (0)&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
To be completed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
Dexter was a research technician at a facility specialising in artefacts from xenoarchaelogical site, until the facility burned to the ground one night, with the loss of all its contents, including a number of highly (portable) valuable artefacts as the fire spread through the supposedly environmentally isolated storage unit where the most valuable assets were kept.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the security AI was unable to access any footage or provide any other evidence of unauthorised access for the night in question, and investigations stalled fairly quickly.&lt;br /&gt;
&lt;br /&gt;
With the facility gone, the technical staff were all let go. Dexter joined the crew shortly after.&lt;br /&gt;
&lt;br /&gt;
The security AI “cashed in some investments” and retired shortly afterwards, citing the stress of the situation.&lt;br /&gt;
&lt;br /&gt;
That would have been it, except that one of the artefacts turned up shortly later in the possession of a rich collector (a Mr Christopher). This reignited the investigation and suspicions fell on the AI, which was now curiously hard to track down, and on ex-employees. Dexter is now on the lookout for company investigators who might (unreasonably, surely) suspect him of involvement.​&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=448412</id>
		<title>The Cluster Falk:Dexter Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=448412"/>
		<updated>2023-12-21T22:14:27Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Personal Details, Work Performance, Special Training and Other Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[The_Cluster_Falk#Characters|&amp;lt; &amp;lt; &amp;lt; Back to Game Wiki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Salt? It&#039;s a science joke, yeah? No of course it&#039;s not very good; as I said, it&#039;s a science joke.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Name:&#039;&#039;&#039; Dexter “Salt” Rose&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Handle / nickname:&#039;&#039;&#039; Salt&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Technologist&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home world:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (31)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Damaged Veteran:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=picture=&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|Brilliant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Strong willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|56&lt;br /&gt;
|56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Ada (AI - formerly corporate security)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Mr Christopher (former? contractor/patron of sorts)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|The Worshipful Society of Technologists (ancient union of technologists)&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
9&lt;br /&gt;
&lt;br /&gt;
6/3/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Administration (50)&lt;br /&gt;
&lt;br /&gt;
Alertness (50)&lt;br /&gt;
&lt;br /&gt;
Appraise (50)&lt;br /&gt;
&lt;br /&gt;
Art (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence (70)&lt;br /&gt;
&lt;br /&gt;
Athletics (30)&lt;br /&gt;
&lt;br /&gt;
Charm (20)&lt;br /&gt;
&lt;br /&gt;
Cosmology (10)&lt;br /&gt;
&lt;br /&gt;
Craft (SecurityTech) (60)&lt;br /&gt;
&lt;br /&gt;
Craft (JuryRig or XenoTech) (40)&lt;br /&gt;
&lt;br /&gt;
Disguise (10)&lt;br /&gt;
&lt;br /&gt;
Dodge (30)&lt;br /&gt;
&lt;br /&gt;
Drive (20)&lt;br /&gt;
&lt;br /&gt;
Firearms / Beam Weapons (20)&lt;br /&gt;
&lt;br /&gt;
First Aid (10)&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Forensics (0)&lt;br /&gt;
&lt;br /&gt;
Hacking (60)&lt;br /&gt;
&lt;br /&gt;
Harangue (10)&lt;br /&gt;
&lt;br /&gt;
Heavy Machinery (10)&lt;br /&gt;
&lt;br /&gt;
History (10)&lt;br /&gt;
&lt;br /&gt;
Insight (50)&lt;br /&gt;
&lt;br /&gt;
Law (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Medicine (0)&lt;br /&gt;
&lt;br /&gt;
Melee Weapons (30)&lt;br /&gt;
&lt;br /&gt;
Military Training (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Navigate (10)&lt;br /&gt;
&lt;br /&gt;
Occult (10)&lt;br /&gt;
&lt;br /&gt;
Persuade (40)&lt;br /&gt;
&lt;br /&gt;
Pharmacy (0)&lt;br /&gt;
&lt;br /&gt;
Pilot (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Planet/Station Lore (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Psychoanalyze (10)&lt;br /&gt;
&lt;br /&gt;
Research (50)&lt;br /&gt;
&lt;br /&gt;
Science (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Search (50)&lt;br /&gt;
&lt;br /&gt;
Stealth (50)&lt;br /&gt;
&lt;br /&gt;
Surgery (0)&lt;br /&gt;
&lt;br /&gt;
Survival (Type) (10)&lt;br /&gt;
&lt;br /&gt;
Swim (20)&lt;br /&gt;
&lt;br /&gt;
Technology Use (80)&lt;br /&gt;
&lt;br /&gt;
Track (10)&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat (20)&lt;br /&gt;
&lt;br /&gt;
Unnatural (0)&lt;br /&gt;
&lt;br /&gt;
Xenoarchaeology (40)&lt;br /&gt;
&lt;br /&gt;
Zero-G Maneuvering (0)&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
To be completed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
Dexter was a research technician at a facility specialising in artefacts from xenoarchaelogical site, until the facility burned to the ground one night, with the loss of all its contents, including a number of highly (portable) valuable artefacts as the fire spread through the supposedly environmentally isolated storage unit where the most valuable assets were kept.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the security AI was unable to access any footage or provide any other evidence of unauthorised access for the night in question, and investigations stalled fairly quickly.&lt;br /&gt;
&lt;br /&gt;
With the facility gone, the technical staff were all let go. Dexter joined the crew shortly after.&lt;br /&gt;
&lt;br /&gt;
The security AI “cashed in some investments” and retired shortly afterwards, citing the stress of the situation.&lt;br /&gt;
&lt;br /&gt;
That would have been it, except that one of the artefacts turned up shortly later in the possession of a rich collector (a Mr Christopher). This reignited the investigation and suspicions fell on the AI, which was now curiously hard to track down, and on ex-employees. Dexter is now on the lookout for company investigators who might (unreasonably, surely) suspect him of involvement.​&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=448410</id>
		<title>The Cluster Falk:Dexter Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=448410"/>
		<updated>2023-12-21T22:07:22Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[The_Cluster_Falk#Characters|&amp;lt; &amp;lt; &amp;lt; Back to Game Wiki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Salt? It&#039;s a science joke, yeah? No of course it&#039;s not very good; as I said, it&#039;s a science joke.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Name:&#039;&#039;&#039; Dexter “Salt” Rose&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Handle / nickname:&#039;&#039;&#039; Salt&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Technologist&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home world:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (31)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Damaged Veteran:&#039;&#039;&#039; to be revealed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=picture=&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|Brilliant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Strong willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|56&lt;br /&gt;
|56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Ada (AI - formerly corporate security)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Mr Christopher (former? contractor/patron of sorts)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|The Worshipful Society of Technologists (ancient union of technologists)&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
9&lt;br /&gt;
&lt;br /&gt;
6/3/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Administration (50)&lt;br /&gt;
&lt;br /&gt;
Alertness (50)&lt;br /&gt;
&lt;br /&gt;
Appraise (50)&lt;br /&gt;
&lt;br /&gt;
Art (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence (70)&lt;br /&gt;
&lt;br /&gt;
Athletics (30)&lt;br /&gt;
&lt;br /&gt;
Charm (20)&lt;br /&gt;
&lt;br /&gt;
Cosmology (10)&lt;br /&gt;
&lt;br /&gt;
Craft (SecurityTech) (60)&lt;br /&gt;
&lt;br /&gt;
Craft (JuryRig or XenoTech) (40)&lt;br /&gt;
&lt;br /&gt;
Disguise (10)&lt;br /&gt;
&lt;br /&gt;
Dodge (30)&lt;br /&gt;
&lt;br /&gt;
Drive (20)&lt;br /&gt;
&lt;br /&gt;
Firearms / Beam Weapons (20)&lt;br /&gt;
&lt;br /&gt;
First Aid (10)&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Forensics (0)&lt;br /&gt;
&lt;br /&gt;
Hacking (60)&lt;br /&gt;
&lt;br /&gt;
Harangue (10)&lt;br /&gt;
&lt;br /&gt;
Heavy Machinery (10)&lt;br /&gt;
&lt;br /&gt;
History (10)&lt;br /&gt;
&lt;br /&gt;
Insight (50)&lt;br /&gt;
&lt;br /&gt;
Law (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Medicine (0)&lt;br /&gt;
&lt;br /&gt;
Melee Weapons (30)&lt;br /&gt;
&lt;br /&gt;
Military Training (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Navigate (10)&lt;br /&gt;
&lt;br /&gt;
Occult (10)&lt;br /&gt;
&lt;br /&gt;
Persuade (40)&lt;br /&gt;
&lt;br /&gt;
Pharmacy (0)&lt;br /&gt;
&lt;br /&gt;
Pilot (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Planet/Station Lore (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Psychoanalyze (10)&lt;br /&gt;
&lt;br /&gt;
Research (50)&lt;br /&gt;
&lt;br /&gt;
Science (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Search (50)&lt;br /&gt;
&lt;br /&gt;
Stealth (50)&lt;br /&gt;
&lt;br /&gt;
Surgery (0)&lt;br /&gt;
&lt;br /&gt;
Survival (Type) (10)&lt;br /&gt;
&lt;br /&gt;
Swim (20)&lt;br /&gt;
&lt;br /&gt;
Technology Use (80)&lt;br /&gt;
&lt;br /&gt;
Track (10)&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat (20)&lt;br /&gt;
&lt;br /&gt;
Unnatural (0)&lt;br /&gt;
&lt;br /&gt;
Xenoarchaeology (40)&lt;br /&gt;
&lt;br /&gt;
Zero-G Maneuvering (0)&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
To be completed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
Dexter was a research technician at a facility specialising in artefacts from xenoarchaelogical site, until the facility burned to the ground one night, with the loss of all its contents, including a number of highly (portable) valuable artefacts as the fire spread through the supposedly environmentally isolated storage unit where the most valuable assets were kept.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the security AI was unable to access any footage or provide any other evidence of unauthorised access for the night in question, and investigations stalled fairly quickly.&lt;br /&gt;
&lt;br /&gt;
With the facility gone, the technical staff were all let go. Dexter joined the crew shortly after.&lt;br /&gt;
&lt;br /&gt;
The security AI “cashed in some investments” and retired shortly afterwards, citing the stress of the situation.&lt;br /&gt;
&lt;br /&gt;
That would have been it, except that one of the artefacts turned up shortly later in the possession of a rich collector. This reignited the investigation and suspicions fell on the AI, which was now curiously hard to track down, and on ex-employees. Dexter is now on the lookout for company investigators who might (unreasonably, surely) suspect him of involvement.​&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=448409</id>
		<title>The Cluster Falk:Dexter Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=448409"/>
		<updated>2023-12-21T22:05:47Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[The_Cluster_Falk#Characters|&amp;lt; &amp;lt; &amp;lt; Back to Game Wiki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Salt? It&#039;s a science joke, yeah? No of course it&#039;s not very good; as I said, it&#039;s a science joke.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Name:&#039;&#039;&#039; Dexter “Salt” Rose&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Handle / nickname:&#039;&#039;&#039; Salt&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Technologist&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home world:&#039;&#039;&#039; Blue Sky&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (31)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; University of Life&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Damaged Veteran:&#039;&#039;&#039; Hard Experience&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=picture=&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|Brilliant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Strong willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|56&lt;br /&gt;
|56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Ada (AI - formerly corporate security)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Mr Christopher (former? contractor/patron of sorts)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|The Worshipful Society of Technologists (ancient union of technologists)&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
9&lt;br /&gt;
&lt;br /&gt;
6/3/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Administration (50)&lt;br /&gt;
&lt;br /&gt;
Alertness (50)&lt;br /&gt;
&lt;br /&gt;
Appraise (50)&lt;br /&gt;
&lt;br /&gt;
Art (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence (70)&lt;br /&gt;
&lt;br /&gt;
Athletics (30)&lt;br /&gt;
&lt;br /&gt;
Charm (20)&lt;br /&gt;
&lt;br /&gt;
Cosmology (10)&lt;br /&gt;
&lt;br /&gt;
Craft (SecurityTech) (60)&lt;br /&gt;
&lt;br /&gt;
Craft (JuryRig or XenoTech) (40)&lt;br /&gt;
&lt;br /&gt;
Disguise (10)&lt;br /&gt;
&lt;br /&gt;
Dodge (30)&lt;br /&gt;
&lt;br /&gt;
Drive (20)&lt;br /&gt;
&lt;br /&gt;
Firearms / Beam Weapons (20)&lt;br /&gt;
&lt;br /&gt;
First Aid (10)&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Forensics (0)&lt;br /&gt;
&lt;br /&gt;
Hacking (60)&lt;br /&gt;
&lt;br /&gt;
Harangue (10)&lt;br /&gt;
&lt;br /&gt;
Heavy Machinery (10)&lt;br /&gt;
&lt;br /&gt;
History (10)&lt;br /&gt;
&lt;br /&gt;
Insight (50)&lt;br /&gt;
&lt;br /&gt;
Law (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Medicine (0)&lt;br /&gt;
&lt;br /&gt;
Melee Weapons (30)&lt;br /&gt;
&lt;br /&gt;
Military Training (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Navigate (10)&lt;br /&gt;
&lt;br /&gt;
Occult (10)&lt;br /&gt;
&lt;br /&gt;
Persuade (40)&lt;br /&gt;
&lt;br /&gt;
Pharmacy (0)&lt;br /&gt;
&lt;br /&gt;
Pilot (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Planet/Station Lore (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Psychoanalyze (10)&lt;br /&gt;
&lt;br /&gt;
Research (50)&lt;br /&gt;
&lt;br /&gt;
Science (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Search (50)&lt;br /&gt;
&lt;br /&gt;
Stealth (50)&lt;br /&gt;
&lt;br /&gt;
Surgery (0)&lt;br /&gt;
&lt;br /&gt;
Survival (Type) (10)&lt;br /&gt;
&lt;br /&gt;
Swim (20)&lt;br /&gt;
&lt;br /&gt;
Technology Use (80)&lt;br /&gt;
&lt;br /&gt;
Track (10)&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat (20)&lt;br /&gt;
&lt;br /&gt;
Unnatural (0)&lt;br /&gt;
&lt;br /&gt;
Xenoarchaeology (40)&lt;br /&gt;
&lt;br /&gt;
Zero-G Maneuvering (0)&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
To be completed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
Dexter was a research technician at a facility specialising in artefacts from xenoarchaelogical site, until the facility burned to the ground one night, with the loss of all its contents, including a number of highly (portable) valuable artefacts as the fire spread through the supposedly environmentally isolated storage unit where the most valuable assets were kept.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the security AI was unable to access any footage or provide any other evidence of unauthorised access for the night in question, and investigations stalled fairly quickly.&lt;br /&gt;
&lt;br /&gt;
With the facility gone, the technical staff were all let go. Dexter joined the crew shortly after.&lt;br /&gt;
&lt;br /&gt;
The security AI “cashed in some investments” and retired shortly afterwards, citing the stress of the situation.&lt;br /&gt;
&lt;br /&gt;
That would have been it, except that one of the artefacts turned up shortly later in the possession of a rich collector. This reignited the investigation and suspicions fell on the AI, which was now curiously hard to track down, and on ex-employees. Dexter is now on the lookout for company investigators who might (unreasonably, surely) suspect him of involvement.​&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=448408</id>
		<title>The Cluster Falk:Dexter Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Cluster_Falk:Dexter_Rose&amp;diff=448408"/>
		<updated>2023-12-21T22:03:14Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[The_Cluster_Falk#Characters|&amp;lt; &amp;lt; &amp;lt; Back to Game Wiki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Salt? It&#039;s a science joke, yeah? No of course it&#039;s not very good; as I said, it&#039;s a science joke.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Name:&#039;&#039;&#039; Dexter “Salt” Rose&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Handle / nickname:&#039;&#039;&#039; Salt&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Technologist&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Home world:&#039;&#039;&#039; Blue Sky&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (31)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; University of Life&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Damaged Veteran:&#039;&#039;&#039; Hard Experience&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:CHARACTER PICTURE.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|Brilliant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Strong willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|56&lt;br /&gt;
|56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Ada (AI - formerly corporate security)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Mr Christopher (former? contractor/patron of sorts)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|The Worshipful Society of Technologists (ancient union of technologists)&lt;br /&gt;
|5&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
9&lt;br /&gt;
&lt;br /&gt;
6/3/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Administration (50)&lt;br /&gt;
&lt;br /&gt;
Alertness (50)&lt;br /&gt;
&lt;br /&gt;
Appraise (50)&lt;br /&gt;
&lt;br /&gt;
Art (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence (70)&lt;br /&gt;
&lt;br /&gt;
Athletics (30)&lt;br /&gt;
&lt;br /&gt;
Charm (20)&lt;br /&gt;
&lt;br /&gt;
Cosmology (10)&lt;br /&gt;
&lt;br /&gt;
Craft (SecurityTech) (60)&lt;br /&gt;
&lt;br /&gt;
Craft (JuryRig or XenoTech) (40)&lt;br /&gt;
&lt;br /&gt;
Disguise (10)&lt;br /&gt;
&lt;br /&gt;
Dodge (30)&lt;br /&gt;
&lt;br /&gt;
Drive (20)&lt;br /&gt;
&lt;br /&gt;
Firearms / Beam Weapons (20)&lt;br /&gt;
&lt;br /&gt;
First Aid (10)&lt;br /&gt;
&lt;br /&gt;
Foreign Language (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Forensics (0)&lt;br /&gt;
&lt;br /&gt;
Hacking (60)&lt;br /&gt;
&lt;br /&gt;
Harangue (10)&lt;br /&gt;
&lt;br /&gt;
Heavy Machinery (10)&lt;br /&gt;
&lt;br /&gt;
History (10)&lt;br /&gt;
&lt;br /&gt;
Insight (50)&lt;br /&gt;
&lt;br /&gt;
Law (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Medicine (0)&lt;br /&gt;
&lt;br /&gt;
Melee Weapons (30)&lt;br /&gt;
&lt;br /&gt;
Military Training (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Navigate (10)&lt;br /&gt;
&lt;br /&gt;
Occult (10)&lt;br /&gt;
&lt;br /&gt;
Persuade (40)&lt;br /&gt;
&lt;br /&gt;
Pharmacy (0)&lt;br /&gt;
&lt;br /&gt;
Pilot (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Planet/Station Lore (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Psychoanalyze (10)&lt;br /&gt;
&lt;br /&gt;
Research (50)&lt;br /&gt;
&lt;br /&gt;
Science (Type) (0)&lt;br /&gt;
&lt;br /&gt;
Search (50)&lt;br /&gt;
&lt;br /&gt;
Stealth (50)&lt;br /&gt;
&lt;br /&gt;
Surgery (0)&lt;br /&gt;
&lt;br /&gt;
Survival (Type) (10)&lt;br /&gt;
&lt;br /&gt;
Swim (20)&lt;br /&gt;
&lt;br /&gt;
Technology Use (80)&lt;br /&gt;
&lt;br /&gt;
Track (10)&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat (20)&lt;br /&gt;
&lt;br /&gt;
Unnatural (0)&lt;br /&gt;
&lt;br /&gt;
Xenoarchaeology (40)&lt;br /&gt;
&lt;br /&gt;
Zero-G Maneuvering (0)&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
Blah blah&lt;br /&gt;
&lt;br /&gt;
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=Weapons=&lt;br /&gt;
&lt;br /&gt;
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|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
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=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Dexter is smart, but not as smart as he thinks he is; he&#039;s always got an eye to the main chance but his ambition may exceed his ability. He has skills with tech, hacking and AI and knowledge of xeno-artefacts, as well as in some useful areas related to procurement and disposal of valuable artefacts.&lt;br /&gt;
&lt;br /&gt;
Dexter was a research technician at a facility specialising in artefacts from xenoarchaelogical site, until the facility burned to the ground one night, with the loss of all its contents, including a number of highly (portable) valuable artefacts as the fire spread through the supposedly environmentally isolated storage unit where the most valuable assets were kept.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the security AI was unable to access any footage or provide any other evidence of unauthorised access for the night in question, and investigations stalled fairly quickly.&lt;br /&gt;
&lt;br /&gt;
With the facility gone, the technical staff were all let go. Dexter joined the crew shortly after.&lt;br /&gt;
&lt;br /&gt;
The security AI “cashed in some investments” and retired shortly afterwards, citing the stress of the situation.&lt;br /&gt;
&lt;br /&gt;
That would have been it, except that one of the artefacts turned up shortly later in the possession of a rich collector. This reignited the investigation and suspicions fell on the AI, which was now curiously hard to track down, and on ex-employees. Dexter is now on the lookout for company investigators who might (unreasonably, surely) suspect him of involvement.​&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Cluster_Falk&amp;diff=448407</id>
		<title>The Cluster Falk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Cluster_Falk&amp;diff=448407"/>
		<updated>2023-12-21T22:00:33Z</updated>

		<summary type="html">&lt;p&gt;Astronocky: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
=Scenario Overview=&lt;br /&gt;
&lt;br /&gt;
A motley crew in a maudlin, maundering mess of a subsector - known formally as the Cluster Falk, and by just about everyone ordinarily as the Cluster Fuck. In the chaos after the collapse of the Second Empire, it survives split between two rival local powers, the Viceroyalty of Benjamelio and the Prian Protectorate. While these petty fiefdoms jostle for position and struggle to deal with the challenge of a resurgent Third Empire, ordinary folk just struggle to get by - inside or outside the law.&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/interest-recruitment-d100-traveller-sandbox-dick-move-drinax.915960/ | Recruitment Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/fate-core-raiders-of-the-rim-a-star-wars-story.842235/  | Out-of-Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/fate-core-raiders-of-the-rim-a-star-wars-story.842237/  | In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://wiki.rpg.net/index.php/The_Cluster_Falk:Subsector Map and data for the Cluster Falk subsector]&lt;br /&gt;
*[https://wiki.travellerrpg.com/Main_Page Traveller Imperial Encyclopedia wiki]&lt;br /&gt;
*[https://www.traveller-srd.com/core-rules/world-creation Universal World Profile codes and world creation/specs ]&lt;br /&gt;
*[https://www.traveller-srd.com Traveller SRD ]&lt;br /&gt;
*[https://cthulhueternal.com/open-rulesets Cthulhu Eternal SRDs and open rulesets, including Future ]&lt;br /&gt;
&lt;br /&gt;
=Mechanical Game Information=&lt;br /&gt;
&lt;br /&gt;
*[https://wiki.rpg.net/index.php/The_Cluster_Falk:StarshipRules Starship rules for the setting]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/The_Cluster_Falk:Star_Trading Rules and guidelines for trading between star systems]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The current stable of characters, plus one blank profile to copy for the Wiki character sheet template&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Character&lt;br /&gt;
! HP&lt;br /&gt;
! WP&lt;br /&gt;
! SAN&lt;br /&gt;
! BP&lt;br /&gt;
|-ddd&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/Blank/ Blank]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/The_Cluster_Falk:Blank_de_Blank &#039;&#039;&#039;Blank de Blank&#039;&#039;&#039; a.k.a. Tabula Rasa, your favourite clean slate]&lt;br /&gt;
|00&lt;br /&gt;
|00&lt;br /&gt;
|00&lt;br /&gt;
|00&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/brahnamin.70442/ &#039;&#039;brahnamin&#039;&#039;]&lt;br /&gt;
|[[Pip:_Ship%27s_Cook|&#039;&#039;&#039;Pepper John: Ship&#039;s Cook/Medic&#039;&#039;&#039;]]&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/bikewrench.1063/ bikewrench]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Sharik Igliim &#039;Iggy&#039; Polygrafovich: Engineer/EVA Specialist]&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/archer.10289/ &#039;&#039;Archer&#039;&#039;]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/The_Cluster_Falk:Jase_Leson &#039;&#039;&#039;Jase &amp;quot;Lucky&amp;quot; Leason: Pilot&#039;&#039;&#039;]&lt;br /&gt;
|11&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/astronocky.176732/ &#039;&#039;Astronocky&#039;&#039;]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/The_Cluster_Falk:Dexter_Rose &#039;&#039;&#039;Dexter &amp;quot;Salt&amp;quot; Rose: Tech&#039;&#039;&#039;]&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Important Places=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note&#039;&#039;&#039;: Many place names refer to canonical locations in the Traveller setting, but details may vary... considerably.&lt;br /&gt;
&lt;br /&gt;
==Kathammie System==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Number of main worlds&#039;&#039; = 3&lt;br /&gt;
*&#039;&#039;Asteroid belt&#039;&#039; = 1&lt;br /&gt;
*&#039;&#039;Primary businesses&#039;&#039;: Waiting for the end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kathammie&#039;&#039;&#039; 0303 C687200-7 S Lo 213 Rz&lt;br /&gt;
&lt;br /&gt;
Class C starport, size 9,600 km, 0.7 G, dense atmosphere, Earthlike world, population in hundreds, no government, no legal restrictions, tech level 7, low population&lt;br /&gt;
&lt;br /&gt;
==Altharetta System==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Number of main worlds&#039;&#039; = 2&lt;br /&gt;
*&#039;&#039;Asteroid belt&#039;&#039; = 1&lt;br /&gt;
*&#039;&#039;Primary businesses&#039;&#039;: Steam age pointlessness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altharetta&#039;&#039;&#039; 0402 E6428B7-3 Po A 311 &lt;br /&gt;
&lt;br /&gt;
Class E starport, size 6 9,600 km, 0.7 G, thin tainted atmosphere, few small seas, population in hundreds of millions, non-charismatic dictatorship, fairly restrictive, tech level 3, poor world&lt;br /&gt;
&lt;br /&gt;
==Benjamelio System==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Number of main worlds&#039;&#039; = 2&lt;br /&gt;
*&#039;&#039;Asteroid belt&#039;&#039; = 1&lt;br /&gt;
*&#039;&#039;Primary businesses&#039;&#039;: Trade, government&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benjamelio II&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
BENJAMELIO 0301 B646A84-A N Hi In - &lt;br /&gt;
&lt;br /&gt;
Class B starport, size 9,600 km, 0.7 G, thin atmosphere, wet world, population in millions, charismatic dictatorship (Viceroy), 2 major factions (Loyalists and Autonomists), Law Level 4 (permissive), tech level 10, hi-tech, industrial&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benjamelio IV&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gas giant&lt;br /&gt;
&lt;br /&gt;
==Prian System==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prian&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PRIAN B5449CF-9 Hi In&lt;br /&gt;
&lt;br /&gt;
Class B starport, size 5 8,000 0.45G, thin tainted atmosphere, wet world, population in billions, charismatic oligarchy, Law Level F (restrictive), tech level 9, hi-tech, industrial&lt;br /&gt;
&lt;br /&gt;
=Important People=&lt;br /&gt;
&lt;br /&gt;
* Mital Falk, Viceroy of Benjamelio&lt;br /&gt;
&lt;br /&gt;
=Story Episodes, Leads=&lt;/div&gt;</summary>
		<author><name>Astronocky</name></author>
	</entry>
</feed>