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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=485906</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=485906"/>
		<updated>2026-04-22T09:19:53Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2 [spent 1]&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1 [spent]&lt;br /&gt;
*Negotiation 1 [spent]&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2 (spent 1)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit) &lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help) &lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4 &lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist) [spent 4]&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1 [spent 1]&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 &lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire) [spent 3]&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy) &amp;lt;br&amp;gt;&lt;br /&gt;
TsNIITochMash Vintorez &amp;quot;Thread-Cutter&amp;quot; VSS armor-piercing 9mm suppressed sniper rifle (can be broken down and fit in a briefcase) [Double Tap 73] 1d6+1 damage&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet&amp;diff=485762</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet&amp;diff=485762"/>
		<updated>2026-04-09T13:42:58Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:ZalozhniyQuartet.png|center]]&lt;br /&gt;
&lt;br /&gt;
==The Zalozhiny Quartet==&lt;br /&gt;
The Cold War is over. The war on terror is winding down. You were a shadowy soldier in those fights, trained to move through the secret world, deniable and deadly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then you got out, or you got shut out or you got burned out. You didn&#039;t come in from the cold. Instead you found your own entrances into Europe&#039;s clandestine networks of power and crime.. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn&#039;t matter.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It turned out to matter a lot. Because it turned out you were working for vampires.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you found out that the supernatural was real, and that true evil lurked behind the criminal syndicates of Europe, they found out you knew. The vampires keep their secrecy in a fairly straightforward method. Anyone who isn&#039;t on the inside who finds out... gets killed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You almost didn&#039;t make it. But it turns out you weren&#039;t the only ones in the shadows who knew. You got help.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Lancaster Gardening Society. A small organization of spies operating out of England hiding behind an inauspicious name. Like you, they had become aware of the Vampiric Conspiracy. They had decided to fight it, like the vampire hunters of old. They helped pull you out of the fire when the vampires tried to kill you. But as long as you&#039;re alive, the vampires will always be sending assassins after you. They tolerate no breaches in security, no one outside their clique who learns of their existence can be allowed to live. So, for reasons of either nobly fighting against the corrosive undead or mere self preservation, you&#039;ve joined the Society.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your latest request from the Society is to look into the support structure the vampire conspiracy uses. The vampires operate using organized crime as a cover for many of their operations. To survive in modern society, vampires need covert supplies of money, blood and protection. Organized crime can provide all three, and vampiric support can assure that whatever crime family is loyal to them, becomes the dominant one in their region of operations. The Society is trying to penetrate that veil, to locate vampire operations. The largest Russian mafia organization is known as the Lisky Bratva, and intelligence brought back from other operations suggests that it is the biggest group the Vampires are using. Finding out more about it, and even taking it down, could be a key step to winning this war in the shadows.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your team has been sent to Sevastopol, Ukraine to meet with a contact who has more information, little knowing that you were about to step into a trail of events set up in motion over a century ago, that could well determine the outcome of the shadow war.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy Toby Abernathy]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana Oksana Vitaliyivna Oleksyuk]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Gerhardt_Weschler Gerhardt Weschler]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Luca_D`onofrio Luca D`onofrio]&lt;br /&gt;
&lt;br /&gt;
====Retired====&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Gunner_Arkady Gunner Arkady]&lt;br /&gt;
&lt;br /&gt;
==Forum Threads==&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/threads/recruiting-nights-black-agents-zalozhiny-quartet.930654 Recruitment]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/nights-black-agents-zalozhiny-quartet.930782/ OOC]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/nights-black-agents-zalozhiny-quartet.930929 IC]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tactical Fact Finding Benefits==&lt;br /&gt;
* Hot Pursuit, escaping to Vienna: 21 points -3 Oksana&lt;br /&gt;
* Hacked into the Bratva&#039;s comms: 4 points for investigative skills related to the Bratva only&lt;br /&gt;
* Philby Dossier: 5 points for spends on investigative skills related to St. John and Kim Philby&lt;br /&gt;
&lt;br /&gt;
==Investigative Skills==&lt;br /&gt;
&lt;br /&gt;
* Accounting: Gerhardt, Luca, Toby&lt;br /&gt;
* Archaeology: Luca&lt;br /&gt;
* Architecture: Luca&lt;br /&gt;
* Art History: Gerhardt, Luca&lt;br /&gt;
* Astronomy: &lt;br /&gt;
* Bullshit Detector: Gerhardt, Luca, Oksana, Toby&lt;br /&gt;
* Bureaucracy: Gerhardt, Luca, Toby&lt;br /&gt;
* Chemistry: Gerhardt, Luca &lt;br /&gt;
* Cop Talk: Gerhardt, Luca, Toby&lt;br /&gt;
* Criminology: Gerhardt, Oksana, Toby&lt;br /&gt;
* Cryptography: Gerhardt, Toby&lt;br /&gt;
* Data Recovery: Gerhardt, Toby&lt;br /&gt;
* Diagnosis: Gerhardt&lt;br /&gt;
* Electronic Surveillance: Gerhardt, Oksana, Toby&lt;br /&gt;
* Flattery: Oksana&lt;br /&gt;
* Flirting: Luca, Oksana&lt;br /&gt;
* Forensic Pathology: Toby&lt;br /&gt;
* Forgery: Luca, Oksana&lt;br /&gt;
* High Society: Oksana, Toby&lt;br /&gt;
* History: Luca. Toby&lt;br /&gt;
* Human Terrain: Toby, Oksana&lt;br /&gt;
* Interrogation: Gerhardt, Toby&lt;br /&gt;
* Intimidation: Oksana, Luca, Teddy&lt;br /&gt;
* Languages: Gerhardt, Oksana, Toby&lt;br /&gt;
* Law: Gerhardt, Luca, Toby&lt;br /&gt;
* Military Science: Toby&lt;br /&gt;
* Negotiation: Gerhardt, Luca, Oksana, Toby&lt;br /&gt;
* Notice: Gerhardt, Luca, Oksana, Toby&lt;br /&gt;
* Occult Studies: Oksana, Toby&lt;br /&gt;
* Outdoor Survival: Oksana&lt;br /&gt;
* Pharmacy: Oksana, Toby&lt;br /&gt;
* Photography: Gerhardt, Luca, Oksana&lt;br /&gt;
* Reassurance: Toby&lt;br /&gt;
* Research: Gerhardt, Luca, Oksana, Toby&lt;br /&gt;
* Streetwise: Gerhardt, Luca, Oksana, Toby&lt;br /&gt;
* Tradecraft: Gerhardt, Luca, Oksana, Toby&lt;br /&gt;
* Traffic Analysis: Toby&lt;br /&gt;
* Urban Survival: Gerhardt, Luca, Oksana, Toby&lt;br /&gt;
* Vampirology: Gerhardt, Gerhardt, Oksana, Toby&lt;br /&gt;
&lt;br /&gt;
===Character Creation Rules===&lt;br /&gt;
&lt;br /&gt;
Given that the characters are already involved with a vampire hunting organization, you can takes points in Vampirology at the start.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We&#039;ll be using Stakes mode, so characters have Drives.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After creating characters, spend 25 EXP. This can be used as per the regular rules of spending EXP, including buying vehicle and weapon specializations; and represents the fact that you&#039;re veteran agents, something needed for the difficulty of the campaign I&#039;ll be running. I do not intend to pull punches in this campaign, this will be a hard one&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We will be using the Double Tap rules and the extra cherries within. Furthermore, we will be using the bonus Cherry rule, where when a skill reaches 14, you may select a second cherry for it. And a third one if you reach 20. Remember, a skill can never be higher than twice the values of the next smallest skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We will also use Gun Cherries from Double Tap. If you don&#039;t have that book, I&#039;ll provide help with them. Essentially, they&#039;re a trait your gun has that triggers whenever you roll a natural 6 on a shooting check. It&#039;s a way to provide some differentiation between firearms, and add a bit of spice when you roll a natural 6.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I strongly encourage you to review the Tactical Fact Finding Benefit rules in the core book. They will be key to your success.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
&lt;br /&gt;
==In Character Resources==&lt;br /&gt;
&lt;br /&gt;
==Special Rules==&lt;br /&gt;
&lt;br /&gt;
==Combat Maps==&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=485688</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=485688"/>
		<updated>2026-03-30T13:10:48Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2 [spent 1]&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1 [spent]&lt;br /&gt;
*Negotiation 1 [spent]&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2 (spent 1)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit) &lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help) &lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4 &lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist) [spent 1]&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1 [spent 1]&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 &lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire) [spent 3]&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy) &amp;lt;br&amp;gt;&lt;br /&gt;
TsNIITochMash Vintorez &amp;quot;Thread-Cutter&amp;quot; VSS armor-piercing 9mm suppressed sniper rifle (can be broken down and fit in a briefcase) [Double Tap 73] 1d6+1 damage&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=485687</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=485687"/>
		<updated>2026-03-30T13:10:29Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2 [spent 1]&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1 [spent]&lt;br /&gt;
*Negotiation 1 [spent]&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2 (spent 1)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit) &lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help) &lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4 &lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist) [spent 1&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1 [spent 1]&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 &lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire) [spent 3]&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy) &amp;lt;br&amp;gt;&lt;br /&gt;
TsNIITochMash Vintorez &amp;quot;Thread-Cutter&amp;quot; VSS armor-piercing 9mm suppressed sniper rifle (can be broken down and fit in a briefcase) [Double Tap 73] 1d6+1 damage&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zeitgeist:_The_Gears_of_Revolution&amp;diff=485602</id>
		<title>Zeitgeist: The Gears of Revolution</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zeitgeist:_The_Gears_of_Revolution&amp;diff=485602"/>
		<updated>2026-03-14T16:42:59Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Zeitgeist-logo.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Zeitgeist: The Gears of Revolution ==&lt;br /&gt;
&lt;br /&gt;
Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains. Since the earliest ages when the people of Risur founded this city, they feared the capricious beings that hid in those fog-shrouded peaks, but now as the march of progress and the demands of national defense turn Flint into a garden for artifice and technology, the old faiths and rituals that kept the lurkers of the woods at bay are being abandoned.&lt;br /&gt;
&lt;br /&gt;
The Unseen Court, the Great Hunt, and the many spirits of the land long ago conquered by Risur’s kings no longer receive tribute, but they cannot enter these new cities of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of the new urban labyrinth. Even their modern religions have no defenses against these fiends.&lt;br /&gt;
&lt;br /&gt;
Times are turning. The skyseers—Risur’s folk prophets since their homeland’s birth—witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the age: the zeitgeist.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/document/d/1FIA9On7PYLKwph7EN-Df54roqMpJ28mUxHuvKPixiTw/edit?usp=sharing Berg Vasilovich]&#039;&#039;&#039;, Dwarf Battlemind &amp;amp; Yerasol Veteran, played by EnigmaticOne&lt;br /&gt;
*&#039;&#039;&#039;[[Zeitgeist:_The_Gears_of_Revolution/Tazaerich |Tazaerich]]&#039;&#039;&#039;, Elf Ranger &amp;amp; Gunsmith, played by [[User:Mpascal02|Mpascal02]]&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/document/d/1HFlkKhtiesOXSXCAKoqbtU_GXUhcbRd3bqkBn2EywtE/edit?usp=sharing Inspector Jerixx]&#039;&#039;&#039;, Changeling Psion &amp;amp; Spirit Medium, played by Atlictoatl&lt;br /&gt;
*&#039;&#039;&#039;[[Zeitgeist:_The_Gears_of_Revolution/Rosalia | Rosalia Savory]]&#039;&#039;&#039;, Human Bard &amp;amp; Docker, played by Bira&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/document/d/1eofLOJM1EqYZJqML4zcpP_eFMjFpesvwO0-2zYhRhVc/edit Theresa Yanus]&#039;&#039;&#039;, Human Monk &amp;amp; Eschatological Scholar, played by OldKentuckyShark&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inactive&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/document/d/1CUX0tZraA72tiT4XP_a7TWQGwNobL9fJWTiQEN3W_oI/edit?usp=sharing Neron Akol]&#039;&#039;&#039;, Human Wizard &amp;amp; Technologist, played by Mandrion&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/document/d/1vS698JoWBaFjFfPQfDW4M8Djm-IT1GBu2_dQXSZQu_E/edit?usp=sharing Inspector William LeRoy]&#039;&#039;&#039;, Human Martial Scientist &amp;amp; Warlord, played by JoenotCharles&lt;br /&gt;
*&#039;&#039;&#039;[https://docs.google.com/document/d/1SzdLSsnlkHjR4RBQ9mHQTqoqrFDP1e5fJrED0YHhSTU/edit?usp=sharing Dar’ana Beaudelaire]&#039;&#039;&#039;, Half-Elf Vekeshi Mystic &amp;amp; Vestige Pact Warlock, played by Caiphon&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
*[[Zeitgeist:_The_Gears_of_Revolution/NPCs |NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Forum Threads==&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins-part-two.915144/ OOC Thread 2]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/zeitgeist-the-grand-design.915676/ IC Thread 2]&lt;br /&gt;
**&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/zeitgeist-the-grand-design.915676/post-25019189 Chapter 6: Revelations from the Mouth of a Madman]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/zeitgeist-the-grand-design.915676/post-25443550 Chapter 7: Schism]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Old Threads===&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-closed-zeitgeist-the-gears-of-revolution-4e-dnd.868067 Recruitment and Character creation]&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868433/ OOC Thread 1]&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868432/ IC]&lt;br /&gt;
**&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868432/#post-23438856/ Chapter 1: The Island at the Axis of the World]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868432/post-23604163 Chapter 2: The Dying Skyseer]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868432/post-23944259 Chapter 3: Digging For Lies]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868432/post-24232829/ Chapter 4: Always On Time]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868432/post-24659608/ Chapter 5: Cauldron Born]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In-Character Resources==&lt;br /&gt;
&lt;br /&gt;
===Newspapers===&lt;br /&gt;
*[[Zeitgeist:_The_Gears_of_Revolution/Newspapers |Newspapers]]&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
*[[Zeitgeist:_The_Gears_of_Revolution/Magic Items|New Magic Items]]&lt;br /&gt;
&lt;br /&gt;
===Skyseers&#039; Visions===&lt;br /&gt;
*[[Zeitgest:_The_Gears_Of_Revolution/Visions|Skyseer Visions]]&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
*[[Zeitgeist:_The_Gears_of_Revolution/Timeline |Timeline]]&lt;br /&gt;
&lt;br /&gt;
===Investigation Charts===&lt;br /&gt;
* [https://docs.google.com/drawings/d/1q5VtfMsqOlI6ZVjGXDCd9kki7qycMBeQEWKK36hq2nQ/edit?usp=sharing Conspiracy Investigation]&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868432/post-24006415 Meeting with Dr. Xambria Meredith]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1E1yQeBqvbIs9Oi4fZlaqVSYNfVvRTH9xupZ5CPqhz7o/edit#gid=0 Avery Coast Train Passengers]&lt;br /&gt;
&lt;br /&gt;
==Special Rules==&lt;br /&gt;
* [[Zeitgeist:_The_Gears_of_Revolution/Taskforce |Taskforce]]&lt;br /&gt;
&lt;br /&gt;
===Combat Maps===&lt;br /&gt;
Chapter Two&lt;br /&gt;
*[https://docs.google.com/drawings/d/1bRyU7L2QxFtTRC9GKcVrfn_VobfdJdJ7V0eg9n0zRcw/edit?usp=sharing Cloudwood Switchback]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1AK-Tm55nKDEONq5MAmM9N3-gcepJkTecPLtKwgUIbpw/edit?usp=sharing Industrial District]&lt;br /&gt;
*[https://docs.google.com/drawings/d/16hteItdnRtqY40RTsTca3atENExb0YpVz-O7WfSHFy0/edit Cauldron Hill]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1Z1uxCqtQkJSiSb616xuqi7kIbQGGiwWA42oyI30oWUs/edit?usp=sharing Nettles Church]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1Yh7KcquYwyQNSlAsO5oFwUkqfpIfPnj1M-BnBw6ezQs/edit?usp=sharing Bayou Wharf]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1Yh7KcquYwyQNSlAsO5oFwUkqfpIfPnj1M-BnBw6ezQs/edit?usp=sharing At Sea]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1oUyBCCimMxF5Mg7t1tzTZ2vQRoryQ9IR0B7nZmkT0h8/edit?usp=sharing Creepy Warehouse]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1Gfx8tbLiUr8AXf6vmCaepKUvb6WikUy5Om0WoyhY3XU/edit?usp=sharing Dawn Square]&lt;br /&gt;
*[https://docs.google.com/drawings/d/11-WGSvmdWSKqaZYMDqXXTJYxNOMa2xGvGLr03YgzJqY/edit?usp=sharing Macbannin&#039;s Manor]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1oDgeMfYnQ4DB70ZXpZkKhd03p7W65hPP3QDfIFSFxlM/edit?usp=sharing Witchoil Lab]&lt;br /&gt;
&lt;br /&gt;
Chapter Three&lt;br /&gt;
*[https://docs.google.com/drawings/d/12qyDmaSozcf7Z_u0aUbpyB4eBwQ-mttuyuXjah7S0o0/edit?usp=sharing Gun Alley]&lt;br /&gt;
*[https://docs.google.com/drawings/d/19Sp5MJLSMB2CvKFAb8KNimzfjlQmmFqSkKpsp4ljO1c/edit Lanternwood Subrail Station]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1k-_MFI6xmqK-p5uBEgyn2FM3U_yvOmvx-d6T_qUgJfA/edit The Ziggurat]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1PP0OeAmNZDwrGdwvNt28aznWNWc_cjb1h1CPAAp_bh8/edit Underwater Ruins]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1Yh7KcquYwyQNSlAsO5oFwUkqfpIfPnj1M-BnBw6ezQs/edit?usp=sharing At Sea]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1AoAAR6669TPAdBNrnX2DtoZp4TY4yxKaIyHsUt9A0sk/edit RHC HQ]&lt;br /&gt;
&lt;br /&gt;
Chapter Four&lt;br /&gt;
*[https://docs.google.com/drawings/d/1Ax8gwFcH6dld1QDZRxZU6Td26CCtndRdtgsMwe4kbII/edit?usp=sharing Avery Coast Railroad Train]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1VxvnnrQJ09R3B1B2ugZvpSmj2k91rYLFaNH7CKNE6HM/edit?usp=sharing Nalam Arena]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1LppE23SGGOOZu6R3cs7mgCL19Gqbl97TFnrA282nkWQ/edit?usp=sharing Private Rail Yard]&lt;br /&gt;
&lt;br /&gt;
Chapter 5&lt;br /&gt;
*[https://docs.google.com/drawings/d/19-KpTgUFY1qpP2fMEKllWR_d2Bxop8p0WMhFcEhKbQQ/edit?usp=sharing Carriage Chase]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1GXLIQt5lFNJJUBjdNm1CMmCeo6Zka-y0ogyP7ecNVtE/edit?usp=sharing Rooftop Snipers]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1sueWUBE47BV5NojtITEtCumhDEvXh-675MNFCiWAa1M/edit?usp=sharing Gallo&#039;s School for Boys]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1Yh7KcquYwyQNSlAsO5oFwUkqfpIfPnj1M-BnBw6ezQs/edit?usp=sharing At Sea]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1PCHJJvgmbpandeEEncH8qomfvOnU4VGqWOpMRNt1Zss/edit?usp=sharing Kell&#039;s Hideout]&lt;br /&gt;
*[https://docs.google.com/drawings/d/137lzHLM98CBjc__Bf1tCm-YJvHRmk3yGvRx4M9xT0WA/edit?usp=sharing Complex Gate]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1TEwzqLiAMq1uHmtsu3s2YX4qpZ9Rx_lsl6SIO0s9ixE/edit?usp=sharing Secret Passage]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+Skill Matrix (L.14)&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
!Berg&lt;br /&gt;
!Theresa&lt;br /&gt;
!Jerixx&lt;br /&gt;
!Tazaerich&lt;br /&gt;
!Rosalia&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics (Dex)&lt;br /&gt;
| +7&lt;br /&gt;
| +18&lt;br /&gt;
| +9&lt;br /&gt;
| &#039;&#039;&#039;+19&#039;&#039;&#039;&lt;br /&gt;
| +13 (+14 unarmoured)&lt;br /&gt;
|-&lt;br /&gt;
| Arcana (Int)&lt;br /&gt;
| +6&lt;br /&gt;
| +8&lt;br /&gt;
| &#039;&#039;&#039;+19&#039;&#039;&#039;&lt;br /&gt;
| +7&lt;br /&gt;
| +17&lt;br /&gt;
|-&lt;br /&gt;
| Athletics (Str)&lt;br /&gt;
| &#039;&#039;&#039;+17&#039;&#039;&#039;&lt;br /&gt;
| +17&lt;br /&gt;
| +7&lt;br /&gt;
| +12&lt;br /&gt;
| +9 (+10 unarmoured)&lt;br /&gt;
|-&lt;br /&gt;
| Bluff (Cha)&lt;br /&gt;
| +6&lt;br /&gt;
| +9&lt;br /&gt;
| &#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
| +6&lt;br /&gt;
| +17&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy (Cha)&lt;br /&gt;
| +6&lt;br /&gt;
| +14&lt;br /&gt;
| &#039;&#039;&#039;+23&#039;&#039;&#039;&lt;br /&gt;
| +6 &lt;br /&gt;
| +16&lt;br /&gt;
|-&lt;br /&gt;
| Dungeoneering (Wis)&lt;br /&gt;
| &#039;&#039;&#039;+12&#039;&#039;&#039;&lt;br /&gt;
| +11&lt;br /&gt;
| +9&lt;br /&gt;
| &#039;&#039;&#039;+16&#039;&#039;&#039;&lt;br /&gt;
| +13&lt;br /&gt;
|-&lt;br /&gt;
| Endurance (Con)&lt;br /&gt;
| &#039;&#039;&#039;+18&#039;&#039;&#039;&lt;br /&gt;
| +8&lt;br /&gt;
| +13&lt;br /&gt;
| +9&lt;br /&gt;
| +14 (+15 unarmoured)&lt;br /&gt;
|-&lt;br /&gt;
| Heal (Wis)&lt;br /&gt;
| &#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
| +11&lt;br /&gt;
| +9&lt;br /&gt;
| +11&lt;br /&gt;
| &#039;&#039;&#039;+13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| History (Int)&lt;br /&gt;
| +6&lt;br /&gt;
| +13&lt;br /&gt;
| +14&lt;br /&gt;
| +7&lt;br /&gt;
| &#039;&#039;&#039;+17&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Insight (Wis)&lt;br /&gt;
| +10 &lt;br /&gt;
| &#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
| +18 &lt;br /&gt;
| +11 &lt;br /&gt;
| +14&lt;br /&gt;
|-&lt;br /&gt;
| Intimidate (Cha)&lt;br /&gt;
| +11&lt;br /&gt;
| +14&lt;br /&gt;
| +14&lt;br /&gt;
| +6&lt;br /&gt;
| &#039;&#039;&#039;+17&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nature (Wis)&lt;br /&gt;
| +10&lt;br /&gt;
| +11&lt;br /&gt;
| +9&lt;br /&gt;
| +13&lt;br /&gt;
| &#039;&#039;&#039;+13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Perception (Wis)&lt;br /&gt;
| +10 (+11 in 5 sq of Taz)&lt;br /&gt;
| &#039;&#039;&#039;+19&#039;&#039;&#039; (+20 in 5 sq of Taz)&lt;br /&gt;
| +9 (+10 in 5 sq of Taz)&lt;br /&gt;
| &#039;&#039;&#039;+18&#039;&#039;&#039; &lt;br /&gt;
| +14 (+15 in 5 sq of Taz)&lt;br /&gt;
|-&lt;br /&gt;
| Religion (Int)&lt;br /&gt;
| +6&lt;br /&gt;
| &#039;&#039;&#039;+13&#039;&#039;&#039;&lt;br /&gt;
| +14&lt;br /&gt;
| +7&lt;br /&gt;
| &#039;&#039;&#039;+13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Stealth (Dex)&lt;br /&gt;
| +7&lt;br /&gt;
| &#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
| +11/+12&lt;br /&gt;
| &#039;&#039;&#039;+19&#039;&#039;&#039;&lt;br /&gt;
| +10 (+11 unarmoured)&lt;br /&gt;
|-&lt;br /&gt;
| Streetwise (Cha)&lt;br /&gt;
| +6&lt;br /&gt;
| +8&lt;br /&gt;
| +17&lt;br /&gt;
| +11&lt;br /&gt;
| &#039;&#039;&#039;+19&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Thievery (Dex)&lt;br /&gt;
| +7&lt;br /&gt;
| +15&lt;br /&gt;
| +9&lt;br /&gt;
| &#039;&#039;&#039;+19&#039;&#039;&#039;&lt;br /&gt;
| +13 (+14 unarmoured)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Prestige==&lt;br /&gt;
*&#039;&#039;&#039;Flint: 5&lt;br /&gt;
*&#039;&#039;&#039;Risur: 6&lt;br /&gt;
*&#039;&#039;&#039;The Unseen Court: 6&lt;br /&gt;
*&#039;&#039;&#039;The Family: 3&lt;br /&gt;
*&#039;&#039;&#039;The Obscurati: 5&lt;br /&gt;
&lt;br /&gt;
==Lanjyr==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Lanjyr.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The City of Flint==&lt;br /&gt;
&lt;br /&gt;
[[File:Cityofflintweb2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==RHC Flint HQ==&lt;br /&gt;
&lt;br /&gt;
[[File:RHC_Office_Basement.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:RHC_Office.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Floor&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Entrance. At least two guards are on duty at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Lower Hallway.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Western Stairwell.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Eastern Stairwell.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Interrogation Rooms.&amp;lt;br&amp;gt;&lt;br /&gt;
6. Quartermaster Office.&amp;lt;br&amp;gt;&lt;br /&gt;
7. General Supplies. Door locked. Requires a quartermaster to access.&amp;lt;br&amp;gt;&lt;br /&gt;
8. Evidence. Door locked. Requires paperwork to access.&amp;lt;br&amp;gt;&lt;br /&gt;
9. Secretary Pool.&amp;lt;br&amp;gt;&lt;br /&gt;
10. Guard Room. Each room typically has another two guards.&amp;lt;br&amp;gt;&lt;br /&gt;
11. Morgue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Floor&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
12. Inspector’s Desks.&amp;lt;br&amp;gt;&lt;br /&gt;
13. Delft’s Office.&amp;lt;br&amp;gt;&lt;br /&gt;
14. Support Offices.&amp;lt;br&amp;gt;&lt;br /&gt;
15. Break Room.&amp;lt;br&amp;gt;&lt;br /&gt;
16. Upper Hallway.&amp;lt;br&amp;gt;&lt;br /&gt;
17. Saxby’s Office.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basement.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
18. Holding Cells. At least two guards are on duty at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
19. Magic Cells. Spellcasters are kept here. The cells are enchanted to function like mage-cuffs; any attempt to use magical powers sounds an alarm and does 10 damage to the prisoner. A golden ward also blocks teleportation and summoning. Two columns glow with pale white light, which grants everyone within 5 squares Resist 10 against all energy types.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Allied NPC Stats==&lt;br /&gt;
[[File:AlliedFlintSoldier.png]]&lt;br /&gt;
[[File:Allied_Fey.jpg]]&lt;br /&gt;
[[File:Allied Unit.png]]&lt;br /&gt;
[[File:Andrei von Recklinghausen.png]]&lt;br /&gt;
[[File:1693599149855.png]]&lt;br /&gt;
[[File:KvartiGorbatiy.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://www.drivethrurpg.com/product/126863/ZEITGEIST-Adventure-Path-Extended-Players-Guide-4E Player&#039;s Guide]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868433/post-23443721 official RHC badge]&lt;br /&gt;
*[https://www.dropbox.com/s/ktr2w5vv96a7wgx/Fiona%27s%20Letter.png?dl=0 memo from Caius Bergeron to Finona Duvall]&lt;br /&gt;
*[http://iws.mx/dnd/?list D&amp;amp;D 4E Online Compendium]&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=485394</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=485394"/>
		<updated>2026-02-13T16:09:05Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2 [spent 1]&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1 [spent]&lt;br /&gt;
*Negotiation 1 [spent]&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2 (spent 1)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit) &lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help) &lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4 &lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist)&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 &lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire) [spent 3]&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy) &amp;lt;br&amp;gt;&lt;br /&gt;
TsNIITochMash Vintorez &amp;quot;Thread-Cutter&amp;quot; VSS armor-piercing 9mm suppressed sniper rifle (can be broken down and fit in a briefcase) [Double Tap 73] 1d6+1 damage&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=485355</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=485355"/>
		<updated>2026-02-09T15:38:04Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2 [spent 1]&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1 [spent]&lt;br /&gt;
*Negotiation 1 [spent]&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2 (spent 1)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit) &lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help) &lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4 &lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist)&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 &lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy) &amp;lt;br&amp;gt;&lt;br /&gt;
TsNIITochMash Vintorez &amp;quot;Thread-Cutter&amp;quot; VSS armor-piercing 9mm suppressed sniper rifle (can be broken down and fit in a briefcase) [Double Tap 73] 1d6+1 damage&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet&amp;diff=485300</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet&amp;diff=485300"/>
		<updated>2026-02-07T16:22:21Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* Tactical Fact Finding Benefits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:ZalozhniyQuartet.png|center]]&lt;br /&gt;
&lt;br /&gt;
==The Zalozhiny Quartet==&lt;br /&gt;
The Cold War is over. The war on terror is winding down. You were a shadowy soldier in those fights, trained to move through the secret world, deniable and deadly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then you got out, or you got shut out or you got burned out. You didn&#039;t come in from the cold. Instead you found your own entrances into Europe&#039;s clandestine networks of power and crime.. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn&#039;t matter.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It turned out to matter a lot. Because it turned out you were working for vampires.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you found out that the supernatural was real, and that true evil lurked behind the criminal syndicates of Europe, they found out you knew. The vampires keep their secrecy in a fairly straightforward method. Anyone who isn&#039;t on the inside who finds out... gets killed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You almost didn&#039;t make it. But it turns out you weren&#039;t the only ones in the shadows who knew. You got help.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Lancaster Gardening Society. A small organization of spies operating out of England hiding behind an inauspicious name. Like you, they had become aware of the Vampiric Conspiracy. They had decided to fight it, like the vampire hunters of old. They helped pull you out of the fire when the vampires tried to kill you. But as long as you&#039;re alive, the vampires will always be sending assassins after you. They tolerate no breaches in security, no one outside their clique who learns of their existence can be allowed to live. So, for reasons of either nobly fighting against the corrosive undead or mere self preservation, you&#039;ve joined the Society.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your latest request from the Society is to look into the support structure the vampire conspiracy uses. The vampires operate using organized crime as a cover for many of their operations. To survive in modern society, vampires need covert supplies of money, blood and protection. Organized crime can provide all three, and vampiric support can assure that whatever crime family is loyal to them, becomes the dominant one in their region of operations. The Society is trying to penetrate that veil, to locate vampire operations. The largest Russian mafia organization is known as the Lisky Bratva, and intelligence brought back from other operations suggests that it is the biggest group the Vampires are using. Finding out more about it, and even taking it down, could be a key step to winning this war in the shadows.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your team has been sent to Sevastopol, Ukraine to meet with a contact who has more information, little knowing that you were about to step into a trail of events set up in motion over a century ago, that could well determine the outcome of the shadow war.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy Toby Abernathy]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana Oksana Vitaliyivna Oleksyuk]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Gunner_Arkady Gunner Arkady]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Gerhardt_Weschler Gerhardt Weschler]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Luca_D`onofrio Luca D`onofrio]&lt;br /&gt;
&lt;br /&gt;
==Forum Threads==&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/threads/recruiting-nights-black-agents-zalozhiny-quartet.930654 Recruitment]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/nights-black-agents-zalozhiny-quartet.930782/ OOC]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/nights-black-agents-zalozhiny-quartet.930929 IC]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tactical Fact Finding Benefits==&lt;br /&gt;
* Hot Pursuit, escaping to Vienna: 21 points -3 Oksana&lt;br /&gt;
* Hacked into the Bratva&#039;s comms: 4 points for investigative skills related to the Bratva only&lt;br /&gt;
&lt;br /&gt;
==Investigative Skills==&lt;br /&gt;
&lt;br /&gt;
* Accounting: Gerhardt, Luca, Toby&lt;br /&gt;
* Archaeology: Luca&lt;br /&gt;
* Architecture: Luca&lt;br /&gt;
* Art History: Gerhardt, Luca&lt;br /&gt;
* Astronomy: &lt;br /&gt;
* Bullshit Detector: Gerhardt, Luca, Oksana, Toby&lt;br /&gt;
* Bureaucracy: Gerhardt, Luca, Toby&lt;br /&gt;
* Chemistry: Gerhardt, Luca &lt;br /&gt;
* Cop Talk: Gerhardt, Luca, Toby&lt;br /&gt;
* Criminology: Gerhardt, Oksana, Toby&lt;br /&gt;
* Cryptography: Gerhardt, Toby&lt;br /&gt;
* Data Recovery: Gerhardt, Toby&lt;br /&gt;
* Diagnosis: Gerhardt&lt;br /&gt;
* Electronic Surveillance: Gerhardt, Oksana, Toby&lt;br /&gt;
* Flattery: Oksana&lt;br /&gt;
* Flirting: Luca, Oksana&lt;br /&gt;
* Forensic Pathology: Toby&lt;br /&gt;
* Forgery: Luca, Oksana&lt;br /&gt;
* High Society: Oksana, Toby&lt;br /&gt;
* History: Luca. Toby&lt;br /&gt;
* Human Terrain: Toby, Oksana&lt;br /&gt;
* Interrogation: Gerhardt, Toby&lt;br /&gt;
* Intimidation: Oksana, Luca, Teddy&lt;br /&gt;
* Languages: Gerhardt, Oksana, Toby&lt;br /&gt;
* Law: Gerhardt, Luca, Toby&lt;br /&gt;
* Military Science: Toby&lt;br /&gt;
* Negotiation: Gerhardt, Luca, Oksana, Toby&lt;br /&gt;
* Notice: Gerhardt, Luca, Oksana, Toby&lt;br /&gt;
* Occult Studies: Oksana, Toby&lt;br /&gt;
* Outdoor Survival: Oksana&lt;br /&gt;
* Pharmacy: Oksana, Toby&lt;br /&gt;
* Photography: Gerhardt, Luca, Oksana&lt;br /&gt;
* Reassurance: Toby&lt;br /&gt;
* Research: Gerhardt, Luca, Oksana, Toby&lt;br /&gt;
* Streetwise: Gerhardt, Luca, Oksana, Toby&lt;br /&gt;
* Tradecraft: Gerhardt, Luca, Oksana, Toby&lt;br /&gt;
* Traffic Analysis: Toby&lt;br /&gt;
* Urban Survival: Gerhardt, Luca, Oksana, Toby&lt;br /&gt;
* Vampirology: Gerhardt, Gerhardt, Oksana, Toby&lt;br /&gt;
&lt;br /&gt;
===Character Creation Rules===&lt;br /&gt;
&lt;br /&gt;
Given that the characters are already involved with a vampire hunting organization, you can takes points in Vampirology at the start.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We&#039;ll be using Stakes mode, so characters have Drives.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After creating characters, spend 25 EXP. This can be used as per the regular rules of spending EXP, including buying vehicle and weapon specializations; and represents the fact that you&#039;re veteran agents, something needed for the difficulty of the campaign I&#039;ll be running. I do not intend to pull punches in this campaign, this will be a hard one&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We will be using the Double Tap rules and the extra cherries within. Furthermore, we will be using the bonus Cherry rule, where when a skill reaches 14, you may select a second cherry for it. And a third one if you reach 20. Remember, a skill can never be higher than twice the values of the next smallest skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We will also use Gun Cherries from Double Tap. If you don&#039;t have that book, I&#039;ll provide help with them. Essentially, they&#039;re a trait your gun has that triggers whenever you roll a natural 6 on a shooting check. It&#039;s a way to provide some differentiation between firearms, and add a bit of spice when you roll a natural 6.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I strongly encourage you to review the Tactical Fact Finding Benefit rules in the core book. They will be key to your success.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
&lt;br /&gt;
==In Character Resources==&lt;br /&gt;
&lt;br /&gt;
==Special Rules==&lt;br /&gt;
&lt;br /&gt;
==Combat Maps==&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=485299</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=485299"/>
		<updated>2026-02-07T16:22:00Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2 [spent 1]&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1 [spent]&lt;br /&gt;
*Negotiation 1 [spent]&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2 (spent 1)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit) &lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help) [spent 5]&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4 [spent 3]&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist)&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 [spent 18]&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy) &amp;lt;br&amp;gt;&lt;br /&gt;
TsNIITochMash Vintorez &amp;quot;Thread-Cutter&amp;quot; VSS armor-piercing 9mm suppressed sniper rifle (can be broken down and fit in a briefcase) [Double Tap 73] 1d6+1 damage&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=485127</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=485127"/>
		<updated>2026-01-16T15:48:45Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2 [spent 1]&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1 [spent]&lt;br /&gt;
*Negotiation 1 [spent]&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2 (spent 1)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit) &lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help) [spent 5]&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4 [spent 3]&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist) [spent 1]&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2 [spent 2]&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 [spent 18]&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy) &amp;lt;br&amp;gt;&lt;br /&gt;
TsNIITochMash Vintorez &amp;quot;Thread-Cutter&amp;quot; VSS armor-piercing 9mm suppressed sniper rifle (can be broken down and fit in a briefcase) [Double Tap 73] 1d6+1 damage&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=485126</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=485126"/>
		<updated>2026-01-16T15:48:23Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* Investigative Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2 [spent 1]&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1 [spent]&lt;br /&gt;
*Negotiation 1 [spent]&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2 (spent 1)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit) &lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help) [spent 5]&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4 [spent 3]&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist) [spent 1]&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2 [spent 2]&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 [spent 15]&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy) &amp;lt;br&amp;gt;&lt;br /&gt;
TsNIITochMash Vintorez &amp;quot;Thread-Cutter&amp;quot; VSS armor-piercing 9mm suppressed sniper rifle (can be broken down and fit in a briefcase) [Double Tap 73] 1d6+1 damage&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=485106</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=485106"/>
		<updated>2026-01-11T08:55:07Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2 [spent 1]&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1 [spent]&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2 (spent 1)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit) &lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help) [spent 5]&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4 [spent 3]&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist) [spent 1]&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2 [spent 2]&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 [spent 15]&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy) &amp;lt;br&amp;gt;&lt;br /&gt;
TsNIITochMash Vintorez &amp;quot;Thread-Cutter&amp;quot; VSS armor-piercing 9mm suppressed sniper rifle (can be broken down and fit in a briefcase) [Double Tap 73] 1d6+1 damage&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=485105</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=485105"/>
		<updated>2026-01-11T01:41:35Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2 [spent 1]&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1 [spent]&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2 (spent 1)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit) &lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help) [spent 5]&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4 [spent 3]&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist) [spent 1]&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2 [spent 2]&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 [spent 13]&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy) &amp;lt;br&amp;gt;&lt;br /&gt;
TsNIITochMash Vintorez &amp;quot;Thread-Cutter&amp;quot; VSS armor-piercing 9mm suppressed sniper rifle (can be broken down and fit in a briefcase) [Double Tap 73] 1d6+1 damage&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=485104</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=485104"/>
		<updated>2026-01-10T04:56:41Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2 [spent 1]&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1 [spent]&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2 (spent 1)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit) &lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help) [spent 5]&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4 [spent 3]&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist) [spent 1]&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2 [spent 2]&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 [spent 13]&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy) &amp;lt;br&amp;gt;&lt;br /&gt;
TsNIITochMash Vintorez &amp;quot;Thread-Cutter&amp;quot; VSS armor-piercing 9mm suppressed sniper rifle (can be broken down and fit in a briefcase) [Double Tap 73]&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=485103</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=485103"/>
		<updated>2026-01-09T02:54:53Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2 [spent 1]&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1 [spent]&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2 (spent 1)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit) &lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help) [spent 5]&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4 [spent 3]&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist) [spent 1]&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2 [spent 2]&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 [spent 7]&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy) &amp;lt;br&amp;gt;&lt;br /&gt;
TsNIITochMash Vintorez &amp;quot;Thread-Cutter&amp;quot; VSS armor-piercing 9mm suppressed sniper rifle (can be broken down and fit in a briefcase) [Double Tap 73]&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=485101</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=485101"/>
		<updated>2026-01-08T14:09:12Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2 [spent 1]&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1 [spent]&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2 (spent 1)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit) &lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help) [spent 5]&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4 [spent 3]&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist) [spent 1]&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy) &amp;lt;br&amp;gt;&lt;br /&gt;
TsNIITochMash Vintorez &amp;quot;Thread-Cutter&amp;quot; VSS armor-piercing 9mm suppressed sniper rifle (can be broken down and fit in a briefcase) [Double Tap 73]&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=485100</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=485100"/>
		<updated>2026-01-08T14:08:54Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2 [spent 1]&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1 [spent]&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2 (spent 1)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit) &lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help) [spent 5]&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4 [spent 3]&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist) [spent 1]&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy)&lt;br /&gt;
TsNIITochMash Vintorez &amp;quot;Thread-Cutter&amp;quot; VSS armor-piercing 9mm suppressed sniper rifle (can be broken down and fit in a briefcase) [Double Tap 73]&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Atlictoatl_games&amp;diff=484811</id>
		<title>Atlictoatl games</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Atlictoatl_games&amp;diff=484811"/>
		<updated>2025-12-12T05:12:06Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* Formerly Played */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Currently Playing==&lt;br /&gt;
*D&amp;amp;D 4e: Zeitgeist - The Gears of Revolution (Falkus) [https://wiki.rpg.net/index.php/Zeitgeist:_The_Gears_of_Revolution wiki] | character: [https://docs.google.com/document/d/1HFlkKhtiesOXSXCAKoqbtU_GXUhcbRd3bqkBn2EywtE/edit Inspector Jerixx]&lt;br /&gt;
&lt;br /&gt;
==Running==&lt;br /&gt;
*(ended) BREAK!!: Nightmare Over Ragged Hollow [https://wiki.rpg.net/index.php/BREAK!!:_Nightmare_Over_Ragged_Hollow wiki]&lt;br /&gt;
*Cortex Prime: Tome Robber - Star Voyages of the Zephyr [https://wiki.rpg.net/index.php/Tome_Robber:_Star_Voyages_of_the_Zephyr wiki]&lt;br /&gt;
*(ended) Wicked Ones: We Built This City [https://forum.rpg.net/index.php?threads/wicked-ones-we-built-this-city.907928/ IC] | [https://forum.rpg.net/index.php?threads/wicked-ones-we-built-this-city.907929/ OOC] | [https://forum.rpg.net/index.php?threads/mostly-closed-recruitment-wicked-ones-lets-get-ready-to-rummbbllle.907500/ Recruitment] [https://docs.google.com/drawings/d/1_rrSOPcy-hdujNiAxfni3fsskQZq26TmQMJ36w1CQnA/edit dungeon map]&lt;br /&gt;
*(ended) OSE: Exploring the Halls of Arden Vul [https://wiki.rpg.net/index.php/Exploring_the_Halls_of_Arden_Vul wiki]&lt;br /&gt;
*(on hiatus) Conan 2d20: Shadow of the Sorcerer [https://wiki.rpg.net/index.php/Shadow_of_the_Sorcerer wiki]&lt;br /&gt;
*(on hiatus) Shadow of the Demon Lord + Midnight RPG: Forestalling Midnight [https://wiki.rpg.net/index.php/SotDL:_Forestalling_Midnight wiki]&lt;br /&gt;
*(ended) Ultraviolet Grasslands: Gifting the End of Time [https://wiki.rpg.net/index.php/Ultraviolet_Grasslands:_Gifting_the_End_of_Time wiki]&lt;br /&gt;
*(ended) Swords of the Serpentine - Corpse Astray one-shot [https://wiki.rpg.net/index.php/SotS:_Corpse_Astray wiki]&lt;br /&gt;
*(ended) Cortex Prime - XCOM: At Any Cost [https://wiki.rpg.net/index.php/XCOM:_At_Any_Cost wiki]&lt;br /&gt;
*(on hiatus) Cortex Prime - Droaam: To Build a Nation [https://wiki.rpg.net/index.php/To_Build_A_Nation:Main_Page wiki]&lt;br /&gt;
*(ended) The Nightmares Underneath: Byzantium - Nightmares Undreamed Of [https://wiki.rpg.net/index.php/Byzantium:_Nightmares_Undreamed_Of wiki]&lt;br /&gt;
*(ended) City of Necromancers: 4e setting/fluff w/Freebooters on the Frontier 2e [https://wiki.rpg.net/index.php/City_of_Necromancers:_Renewing_Compacts_%26_Treaties wiki]&lt;br /&gt;
*(ended) Freebooters on the Frontier: The Gate/Witchburner [https://wiki.rpg.net/index.php/The_Gate wiki]&lt;br /&gt;
*(ended) Conan 2d20: Vengeance Beyond Shem [https://wiki.rpg.net/index.php/Vengeance_Beyond_Shem wiki]&lt;br /&gt;
*(ended) PbtA - Uncharted Worlds: The Myosho-Shintar Experiment [https://wiki.rpg.net/index.php/Myosho-Shintar_Experiment wiki]&lt;br /&gt;
*(ended) FFG Star Wars: Edge of Rebellious Destiny [https://wiki.rpg.net/index.php/The_Edge_of_Rebellious_Destiny wiki]&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
*[https://wiki.rpg.net/index.php/The_World_of_Absalom The World of Absalom]&lt;br /&gt;
&lt;br /&gt;
==Formerly Played==&lt;br /&gt;
*Thirsty Sword Lesbians: Are We the Baddies? (Old Kentucky Shark) [https://forum.rpg.net/index.php?threads/thirsty-sword-lesbians-are-we-the-baddies.911283/ IC] [https://forum.rpg.net/index.php?threads/thirsty-sword-lesbians-are-we-the-baddies.911284/ OOC] [https://forum.rpg.net/index.php?threads/recruitment-thirsty-sword-lesbians-are-we-the-baddies.911171/ Development] | character: [https://docs.google.com/spreadsheets/d/1oGcBK8WtkMTJp8CEycxvdQkNcqA5p0LFkMtoDGr-Gao/edit#gid=1418277117 Itzl Tallowfinger] | [https://docs.google.com/drawings/d/1FsUloOyFH9VRWMxNRG8GdFFAMxTh-GH5zRwhUdtidIQ/edit Relationship Map]&lt;br /&gt;
*4e Neverwinter Nights (sizzle) [https://wiki.rpg.net/index.php/Welcome_to_Neverwinter wiki] | character: [https://docs.google.com/document/d/17VpavwknMncf6b4f34vFtHieEp6udnXI0S8b3XwuehI/edit Ernst Lemuel]&lt;br /&gt;
*[WWN] Tove Gimbles in the Gyre (Zhelkova) [https://wiki.rpg.net/index.php/Tove_Gimbles_in_The_Gyre wiki] | character: [https://wiki.rpg.net/index.php/Ralor Ralor the Blackblade]&lt;br /&gt;
*[OSE/Into the Wild] Basilisk Hills Breakdown (thirdkingdom) [https://wiki.rpg.net/index.php/Basilisk_Hills_Breakdown wiki] | character: [https://wiki.rpg.net/index.php/Scorc Scorc, Goblin Mage]&lt;br /&gt;
*Savage Worlds: X-COM Area 51 (Falkus) [https://wiki.rpg.net/index.php/Savage_X-COM wiki] | character: [https://wiki.rpg.net/index.php/Mireille_Demb%C3%A9l%C3%A9 Mireille &amp;quot;Ombre&amp;quot; Dembele]&lt;br /&gt;
*13th Age: Sailing the Iron Seas (Tedster) [https://wiki.rpg.net/index.php?title=13thAgeSailingtheIronSeas wiki] | character: [https://forum.rpg.net/index.php?threads/13th-age-sailing-the-iron-seas.911744/#post-24859179 Esthranaeal&#039;s Hope], ghost ship with a cause&lt;br /&gt;
*Lancer: No Room For a Wallflower (Falkus) [https://wiki.rpg.net/index.php/Lancer:_No_Room_for_a_Wallflower wiki] | character: [https://wiki.rpg.net/index.php/Lancer:_No_Room_for_a_Wallflower_Quicksilver Quicksilver - Mietta Ryouta Freire-Buzick]&lt;br /&gt;
*Into the Wild Woods (thirdkingdom) [https://wiki.rpg.net/index.php/Into_the_Wild_Woods wiki] | character: [https://wiki.rpg.net/index.php/Into_the_Wild_Woods:_Serdek_Bingol Serdek Bingol]&lt;br /&gt;
*Firefly: Reavers of the Rim (brahnamin) [https://wiki.rpg.net/index.php/Firefly:_Reavers_of_the_Rim wiki] | character: [https://wiki.rpg.net/index.php/Firefly:_Reavers_of_the_Rim_-_Character_4 Moody]&lt;br /&gt;
*Dragon Age: The Green and the Grey [https://wiki.rpg.net/index.php/The_Green_and_the_Grey_(Dragon_Age) wiki] | character: [https://wiki.rpg.net/index.php/The_Green_and_the_Grey_(Dragon_Age):Friedal Friedal the Ander]&lt;br /&gt;
*BRP6e: Rising Sun Eternal [https://wiki.rpg.net/index.php/Rising_Sun_Eternal wiki] | character: [https://wiki.rpg.net/index.php/Matsunaga_Nobuatsu Matsunaga Nobuatsu]&lt;br /&gt;
*FFG Star Wars: Raptor&#039;s Reach - Task Force 77 (Edgehawk) [https://forum.rpg.net/index.php?threads/raptor%E2%80%99s-reach-task-force-77-ffg-sw.898432/ IC] | character: [https://forum.rpg.net/index.php?threads/development-ffg-star-wars.898152/post-24394880 Lt Cmdr Jaa Pellaeon]&lt;br /&gt;
*OSE: Strangers in a Strange Land (thirdkingdom) [https://wiki.rpg.net/index.php/Strangers_in_a_Strange_Land_OSE wiki] | character: [https://wiki.rpg.net/index.php/Strangers_in_a_Strange_Land_OSE:Amonq Amonq, Daughter of She Who Howls in the Night]&lt;br /&gt;
*[Uncharted Worlds] The Beating of a Thousand Wings (Timon) [https://wiki.rpg.net/index.php/Uncharted_Worlds:The_Beating_of_a_Thousand_Wings wiki] | character: [https://wiki.rpg.net/index.php/Aulikki_K%C3%A4rkk%C3%A4inen Aulikki Kärkkäinen]&lt;br /&gt;
*Brigandyne: The Bridge [https://wiki.rpg.net/index.php/The_Bridge_(Brigandyne) wiki] | character: [https://wiki.rpg.net/index.php/Ctirad_Vykukal,_Witch_Hunter Ctirad Vykukal, Witch Hunter]&lt;br /&gt;
*B/X: The Liberation of Husbaleve (rstites) [https://wiki.rpg.net/index.php/The_Liberation_of_Husbaleve wiki] | character: [https://wiki.rpg.net/index.php/Drarrk Drarrk the Pact-Binder]&lt;br /&gt;
*OSE: A Brave New World (thirdkingdom) [https://www.unseenservant.us/forum/viewforum.php?f=783 forum] | character: [https://www.unseenservant.us/forum/viewtopic.php?f=783&amp;amp;t=8514&amp;amp;p=563418#p563418 Whifflespice Tangleblossom]&lt;br /&gt;
*Firefly: The Second Unification War (brahnamin) [https://wiki.rpg.net/index.php/Firefly:_The_Second_Unification_War wiki] | character: [https://wiki.rpg.net/index.php/Firefly:_2UW_7 Hands Henry]&lt;br /&gt;
*Macchiato Monsters: The Stygian Library (KnockingBox) [https://wiki.rpg.net/index.php/Macchiato_Monsters:_The_Stygian_Library wiki] | character: [https://wiki.rpg.net/index.php/Macchiato_Monsters:_The_Stygian_Library:_Man Man] and [https://wiki.rpg.net/index.php/Macchiato_Monsters:_The_Stygian_Library:_Dog Dog]&lt;br /&gt;
*SWN 2e: Rocket Peace (KnockingBox) [https://wiki.rpg.net/index.php/SWN:_Hand_of_Jehuty wiki] | characters: [https://wiki.rpg.net/index.php/JEHUTY_Profile:_RHINO Mal-chin Doubt Eater 23] and [https://wiki.rpg.net/index.php/JEHUTY_Profile:_ADDER Earis ir&#039;Delan]&lt;br /&gt;
*Beyond the Wall: The Fallen Star [https://forum.rpg.net/index.php?threads/recruitment-planning-beyond-the-wall-the-fallen-star.875621/post-23703937 world-building] | character: [https://forum.rpg.net/index.php?threads/recruitment-planning-beyond-the-wall-the-fallen-star.875621/post-23700308 Davri Picker]&lt;br /&gt;
*Masks: Apogee (Hyena_Creative) [https://wiki.rpg.net/index.php/Masks:_Apogee wiki] | character: [https://forum.rpg.net/index.php?threads/masks-apogee.873278/post-23614952 Ari aka DREAMER]&lt;br /&gt;
*D&amp;amp;D 5e: Acquisitions Incorporated - Nera Branch [https://forum.rpg.net/index.php?threads/recruiting-d-d-5e-acquisitions-incorporated-world-of-nentir-vale.870568/ Recruitment with roleplay] [https://forum.rpg.net/index.php?threads/acquisitions-incorporated-nera-branch.871301/ IC] | character: [https://forum.rpg.net/index.php?threads/d-d-5e-acquisitions-incorporated-nera-branch.871300/post-23549948 The Erudite Incunabulum of Viridian Enlightenment]&lt;br /&gt;
*Fellowship: Rebel Fellowship (CivilSavage) [https://wiki.rpg.net/index.php/Rebel_Fellowship wiki] | character: [https://forum.rpg.net/index.php?threads/rebel-fellowship.866411/post-23351775 Fëanor Daybringer]&lt;br /&gt;
*B/X: Sailing the Silver Seas (thirdkingdom) [https://wiki.rpg.net/index.php/Sailing_the_Silver_Seas wiki] | character: [https://wiki.rpg.net/index.php/Sailing_the_Silver_Seas:_Arkraesh Arkraesh the Bounty Hunter] [https://wiki.rpg.net/index.php/Sailing_the_Silver_Seas:_Eluan_Maerse_Tevdran Eluan Maerse Tevdran]&lt;br /&gt;
*Shadow of the Demon Lord: Outpost (Tancred) [http://roleplayingstuff.pbworks.com/w/page/112614184/Shadow%20of%20the%20Demon%20Lord%3A%20Crossings%20Double-Cross wiki] | character: [https://www.myth-weavers.com/showthread.php?p=11812099#post11812099 Doctor Sterren Lark]&lt;br /&gt;
*Firefly: The Path of the Righteous (Iustum) [https://wiki.rpg.net/index.php/Firefly_PotR:Main_Page wiki] | character: [https://wiki.rpg.net/index.php/Tr%C3%A2n_V%C3%A2n_Olufemi Trân Vân Olufemi]&lt;br /&gt;
*Stars Without Number: Prismatic Spray (KnockingBox) [https://wiki.rpg.net/index.php/SWN:_Prismatic_Spray wiki] | character: [https://wiki.rpg.net/index.php/Ji-Ho_Cloud_Hopper_17 Ji-Ho Cloud Hopper 17]&lt;br /&gt;
*Zorro: 100 Years of Pardon (Iustum) [https://wiki.rpg.net/index.php/100_Years_of_Pardon wiki] | character: [https://wiki.rpg.net/index.php/100_Years_of_Pardon_-_Character_4 Don Macario Alejandro Marcial de Rosales Doradas Aragonés del Torres]&lt;br /&gt;
*5e Ptolus: In the Shadow of the Spire [https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page wiki] | character: [https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Azrak_Information Azrak Hwj Zaajk]&lt;br /&gt;
*5e Sword of Storms [https://forum.rpg.net/index.php?threads/d-d-5e-closed-development-sword-of-storms.859168/ Development thread] | character: [https://wiki.rpg.net/index.php/Keas_Forgetender Keas Forgetender]&lt;br /&gt;
*Scum &amp;amp; Villainy: Red Ledger [https://wiki.rpg.net/index.php/Main_Page/star_wars_red_ledger wiki] | character: [https://forum.rpg.net/index.php?threads/scum-villany-star-wars-game.856804/post-23009010 Cexir &amp;quot;Sevens&amp;quot; Jhest], [https://docs.google.com/spreadsheets/d/1wXMsYHQhmLF7oaBEzaPqWtgMzf4_IR37_mEr7YmwppM/edit#gid=1728545988 charsheet]&lt;br /&gt;
*Delta Green: Eater of Trees (Iustum) [https://wiki.rpg.net/index.php/EaterOfTrees wiki] | character: [https://wiki.rpg.net/index.php/Henry_Fischer Henri Fischer]&lt;br /&gt;
*Blades in the Dark: Black Diamonds [https://forum.rpg.net/index.php?threads/blades-in-the-dark-black-diamonds.856235/ IC] [https://forum.rpg.net/index.php?threads/blades-in-the-dark-black-diamonds.856010/ OOC] [https://forum.rpg.net/index.php?threads/interest-semi-closed-recruitment-blades-in-the-dark.855566/ Recruitment] | character: [https://forum.rpg.net/index.php?threads/blades-in-the-dark-black-diamonds.856010/post-22974379 Lucer &amp;quot;Talon&amp;quot; Cajal]&lt;br /&gt;
*TangenT: [https://wiki.rpg.net/index.php/TangenT wiki] | character: [https://forum.rpg.net/index.php?threads/closed-recruitment-tangent-the-unraveling-mystery.857102/post-23021863 Mlindeli]&lt;br /&gt;
*The Fantasy Trip: Death in the House of Mnoren (The Wyzard) [https://wiki.rpg.net/index.php/Death_in_the_House_of_Mnoren wiki]&lt;br /&gt;
*B/X: A Brave New World (thirdkingdom) [http://www.unseenservant.us/forum/viewforum.php?f=783 forum] | character: [http://www.unseenservant.us/forum/viewtopic.php?p=433251#p433251 Haaki, the Feather Witch]&lt;br /&gt;
*City of Mist: Victorian London (Tedster) [https://wiki.rpg.net/index.php/City_of_Mist_Victorian_London wiki] | character: [https://wiki.rpg.net/index.php/Evelard_Severstern Evelard Severstern]&lt;br /&gt;
*Firefly: Leaf on the Wind [https://wiki.rpg.net/index.php/Firefly:_Leaf_On_The_Wind_-_Main_Page wiki] | character: [https://wiki.rpg.net/index.php/Veritas_Jones Veritas Jones]&lt;br /&gt;
*B/X: The Shock of This Notable Storm (Julius Sleazer) [https://wiki.rpg.net/index.php/The_Shock_of_This_Notable_Storm wiki] | character: [https://wiki.rpg.net/index.php/Ia Ia of the Old Ways]&lt;br /&gt;
*4e: Storm Panthers [https://wiki.rpg.net/index.php/Storm_Panthers wiki] | character: [https://wiki.rpg.net/index.php/Storm_Panthers:Vol Vol]&lt;br /&gt;
*Harry Potter: The Shattered Mirror character: [[Victoria Fothergill-Cammish]]&lt;br /&gt;
*Paranoia (CivilSavage) [ IC] | [https://forum.rpg.net/index.php?threads/beta-persecution-complex-paranoia.845652/ OOC] | [https://forum.rpg.net/index.php?threads/recruitment-troubleshooters-needed-for-beta-complex-paranoia-homebrew.845494/ Recruitment]&lt;br /&gt;
*Apocalypse World 2e: AfterRagnarok (MysteryCat) [https://wiki.rpg.net/index.php/AfterRagnarok wiki] | character: [https://wiki.rpg.net/index.php/Miekke Miekke]&lt;br /&gt;
*Red Markets: Get Rich or Die Trying (Rowenn552) [https://wiki.rpg.net/index.php/Get_Rich_or_Die_Trying,_A_Red_Markets_Campaign wiki] | character: [https://wiki.rpg.net/index.php/Red_Markets_Get_Rich_or_Die_Trying:_Whisper Whisper]&lt;br /&gt;
*RIFTS: A Fistful of Credits (thirdkingdom) [https://wiki.rpg.net/index.php/A_Fistful_of_Credits wiki] | character: [https://wiki.rpg.net/index.php/Mercy_Quintillano Mercy]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/masks-worm-the-shadow-of-the-tower-of-babel.840155/ Masks -- Worm: The Shadow of the Tower of Babel] | character: [https://wiki.rpg.net/index.php/Redo Redo]&lt;br /&gt;
*Labyrinth Lord homebrew playtest: Dwellers in Dark Dungeons [https://wiki.rpg.net/index.php/Dwellers_in_Dark_Dungeons wiki] | character: [https://wiki.rpg.net/index.php/DDD_Everiat Everiat Grim], Entrepreneur&lt;br /&gt;
*AW Fallen Empires: All Will Fade [https://wiki.rpg.net/index.php/All_Will_Fade wiki] | character: [https://wiki.rpg.net/index.php/Simos Simos]&lt;br /&gt;
*B/X: Once Giants Lived in the Earth (Julius Sleazer) [https://wiki.rpg.net/index.php/Once_Giants_Lived_in_the_Earth wiki] | character: [https://wiki.rpg.net/index.php/Hallbj%C3%B6rn_the_Axe Hallbjörn the Axe]&lt;br /&gt;
*Sorcerers and Sellswords: [https://forum.rpg.net/showthread.php?831157-With-Rite-and-Steel-Sorcerers-amp-Sellswords With Rite and Steel] (roryb) | character: [https://forum.rpg.net/showthread.php?831109-With-Rite-and-Steel-Sorcerers-amp-Sellswords&amp;amp;p=21995508#post21995508 Kúlùl the Uncoverer]&lt;br /&gt;
*Beyond the Wall and Other Adventures: [https://forum.rpg.net/showthread.php?828041-Thus-All-Men-Live-In-Darkness-(BTW)-OOChttps://forum.rpg.net/showthread.php?828041-Thus-All-Men-Live-In-Darkness-(BTW)-OOC Thus All Men Live in Darkness] | character: [https://forum.rpg.net/showthread.php?828041-Thus-All-Men-Live-In-Darkness-(BTW)-OOC&amp;amp;p=21888083#post21888083 Frost] ([https://docs.google.com/spreadsheets/d/1Vbp4oVyLtHIDo4dZv7l9W91ScWlt4o_nyI2TEILYv-Y/edit#gid=761103396 character sheet])&lt;br /&gt;
*Godbound: Dark Matter [https://wiki.rpg.net/index.php/DarkMatter:Main_Page wiki] | character: [https://wiki.rpg.net/index.php/Taimur_Ilyas_al-Sabtah Taimur Ilyas al-Sabtah], the Greatest Artist of the Sector&lt;br /&gt;
*FFG Star Wars: Shadows of the Dark Side [https://wiki.rpg.net/index.php/Shadows_of_the_Dark_Side wiki] | character: [https://drive.google.com/open?id=1M-yFISxOWXFiPuS5scHzoj3Q3pR_qf16 Secona Kurei]&lt;br /&gt;
*FFG Star Wars: Seven From The Stars! | character: [https://drive.google.com/open?id=1V7teljBaOkgvvPSOtTwKnr7lIYsWbhqZ Mongdan Kreb]&lt;br /&gt;
*ACKS: Wilderlands of Absalom (thirdkingdom) [https://wiki.rpg.net/index.php/The_Wilderlands_of_Absalom wiki] | character: [https://wiki.rpg.net/index.php/Karag_Two-Blades Karag Two-Blades]&lt;br /&gt;
*Labyrinth Lord: The Barrowmaze Campaign (thirdkingdom) [https://wiki.rpg.net/index.php/Barrowmaze wiki] | character: [https://wiki.rpg.net/index.php/Aneirin_the_Sure Aneirin the Sure], [https://wiki.rpg.net/index.php/Fraiio_the_Friendless Fraiio the Friendless]&lt;br /&gt;
*Stars Without Number: Back in Black (The Wyzard) [http://wiki.rpg.net/index.php/Stars_Without_Number:_Back_in_Black wiki] | character: [https://wiki.rpg.net/index.php/Dr._Eris_Delan Dr. Eris Delan]&lt;br /&gt;
*Stars Without Number: The High and the Mighty (The Wyzard) [https://wiki.rpg.net/index.php/Stars_Without_Number:_The_High_and_the_Mighty wiki] | character: [https://wiki.rpg.net/index.php/Stars_Without_Number:_The_High_and_the_Mighty#Agmundr_Kj.C3.A6rstad_.28Atlictoatl.29 Agmundr Kjærstad]&lt;br /&gt;
*ACKS: Strange Highways (The Wyzard) [https://wiki.rpg.net/index.php/Strange_Highways wiki] | character: [https://wiki.rpg.net/index.php/Bush_Ned Bush Ned]&lt;br /&gt;
*FFG Star Wars: Blinded by the Light (The Wyzard) [http://wiki.rpg.net/index.php/Force_and_Destiny:_Blinded_By_the_Light wiki] | character: [https://wiki.rpg.net/index.php/Davran_Paca Davran Paca]&lt;br /&gt;
*B/X: Wilderlands Hex Crawl IV (Julius Sleazer) [https://wiki.rpg.net/index.php/Wilderlands_Hex_Crawl_IV wiki] | character: [https://wiki.rpg.net/index.php/Froom_the_Fire_Mage_of_Fa%27ren Froom, the Fire Mage of Fa&#039;Ren]&lt;br /&gt;
*B/X: Daybreak in the Wasteland (Julius Sleazer) [https://wiki.rpg.net/index.php/Daybreak_in_the_Wasteland wiki] | character: [https://wiki.rpg.net/index.php/Adyo_the_Addlepated Adyo the Addlepated]&lt;br /&gt;
*Blades in the Dark: Denizens of the Drop (Iustum) [https://wiki.rpg.net/index.php/Denizens_of_the_Drop:Main_Page wiki] | character: [https://docs.google.com/spreadsheets/d/1U1vEZlsYx1VV2xDlZWqagh429uQRwCh_OVuFuj7PIMg/edit The Professor]&lt;br /&gt;
*Delta Green: Homeward Bound (Iustum) [https://wiki.rpg.net/index.php/Homeward_Bound wiki] | character: [https://wiki.rpg.net/index.php/Dennis_Kosumi Dennis Kosumi]&lt;br /&gt;
*Shadow of the Demon Lord: The Crossings Double-Cross (Tancred) [https://forum.rpg.net/showthread.php?792778-Shadow-of-the-Demon-Lord-The-Crossings-Double-Cross IC] | character: [https://www.myth-weavers.com/showthread.php?p=11812099#post11812099 Doctor Sterren Lark]&lt;br /&gt;
*Shadow of the Demon Lord: The Apple of Her Eye (Tancred) [https://forum.rpg.net/showthread.php?781788-Shadow-of-the-Demon-Lord-The-Apple-of-Her-Eye IC] | character: X7&lt;br /&gt;
*Barbarians of Lemuria: The Doom of Tyrus (Baeraad) [https://wiki.rpg.net/index.php/Barbarians_of_Lemuria:_The_Doom_of_Tyrus wiki] | character: [https://wiki.rpg.net/index.php/Barbarians_of_Lemuria:_The_Doom_of_Tyrus:_Qido_Teveren_Amalis_Tantar Qido Teveren Amalis Tantar]&lt;br /&gt;
*Urban Shadows: Shadows of the Tower (The Tim) [http://wiki.rpg.net/index.php/Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto wiki] } character: [https://wiki.rpg.net/index.php/Smoke_Songprawati Smoke Songprawati]&lt;br /&gt;
*Savage World: Endless Legend - Auriga Chronicles (Pandorym) [https://wiki.rpg.net/index.php/Endless_Legend_Auriga_Chronicles wiki] | character: [https://wiki.rpg.net/index.php/Elem_Everen Elem Everen]&lt;br /&gt;
*World of Dungeons (purpledriver8) [https://wiki.rpg.net/index.php/World_of_Dungeons_-_Purpledriver8 wiki] | character: [https://wiki.rpg.net/index.php/K%C3%BAl%C3%B9l_the_Uncoverer Kúlùl the Uncoverer]&lt;br /&gt;
*Other Dust: The Commonwealth (sulldawga) [https://wiki.rpg.net/index.php?title=Other_Dust_-_The_Commonwealth wiki] | character: [https://wiki.rpg.net/index.php/Whistler Whistler]&lt;br /&gt;
*TangenT: The Town (ntharotep) [https://forum.rpg.net/showthread.php?768230-Interest-Recruitment-TangenT-The-Town Interest/Recruitment] | [https://forum.rpg.net/showthread.php?768347-TangenT-The-Town OOC] | [https://forum.rpg.net/showthread.php?768394-TangenT-The-Town IC]&lt;br /&gt;
*Epic 4e D&amp;amp;D: Death&#039;s Reach (Tedster) [https://wiki.rpg.net/index.php/Its_A_Mad_World_Epic4E wiki] | character: [https://www.myth-weavers.com/showthread.php?t=157791%7C Edmurton Hrubb]&lt;br /&gt;
*Stars Without Number: Voyage of the Aeternal Odysseus (stattick) [https://forum.rpg.net/showthread.php?610010-Stars-Without-Number Recruitment] | [https://forum.rpg.net/showthread.php?613577-SWN-Voyage-of-The-Aeternal-Odysseus OOC] | [https://forum.rpg.net/showthread.php?614535-Voyage-of-The-Aeternal-Odysseus IC] | character: [https://forum.rpg.net/showthread.php?613577-SWN-Voyage-of-The-Aeternal-Odysseus&amp;amp;p=15013746#post15013746 Arundhati O&#039;Shea]&lt;br /&gt;
&lt;br /&gt;
==Archived Game Forums at Myth-Weavers==&lt;br /&gt;
&lt;br /&gt;
===Ran===&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=24812 Urban Shadows: The Streets Have Many Names] &lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=22282 ACKS: Wilderlands of Eldritch Fantasy]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=8807 WHFRP 4e: Behold, the Dogs of War]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=23425 Dungeon Crawl Classics: Of Men and Magic]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=11324 D&amp;amp;D 4e shared world: The Vacant Throne - A Tale of Neverwinter] (with Azhmodai &amp;amp; eggsalted) | character: [https://www.myth-weavers.com/showthread.php?t=165204 The Ever-Changing Faces of Eshk] | Article: [https://www.myth-weavers.com/showthread.php?t=162118 The Red Wizards and Thay]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=2182 D&amp;amp;D 4e: The Rise of Nerath], Jun 2008 - Nov 2011&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=10377 D&amp;amp;D 4e shared world: Chronicles of Neverwinter] (with Jacob Lewis)&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=9065 D&amp;amp;D 4e: The Great Desolation] (with Azhmodai)&lt;br /&gt;
&lt;br /&gt;
===Played===&lt;br /&gt;
*[https://www.myth-weavers.com/showthread.php?t=434369 Lord UnderLondon], proposed character for a Victorian era City of Mist game&lt;br /&gt;
*[https://www.myth-weavers.com/showthread.php?t=431676 Nkanta Idowu Agbaje], Ghost Walker for a game of Dungeon World that didn&#039;t materialize&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=19043 Dungeon World: World of Thieves] (L0g41n) | character: [https://www.myth-weavers.com/showthread.php?t=263000 Bartholomew Tranch]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=24342 Blades in the Dark: One Rung at a Time] (katechon)&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=22282 13th Age: Twilight of the 13th Age] (Sandster) | character: [https://www.myth-weavers.com/showthread.php?t=260026 Aaren, Youngest of the Thirty-Six and the Last of Them]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=19220 Dungeon World: Vor Rukoth] (Sandster) | character: [https://www.myth-weavers.com/showthread.php?p=8385329#post8385329 Isalaar of the Tempest], Master of the Seven Veils of Hor-Soggoth, Conjurer of the Artifacts of Shuul&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=11832 d20 Modern: Eden Project] (nautilus_project) | character: [https://www.myth-weavers.com/showthread.php?p=5504861#post5504861 Dr. Willem Van der Botes], [https://www.myth-weavers.com/showthread.php?t=217088 character synopsis II]| [https://www.myth-weavers.com/showthread.php?t=217605 Rebirth] | [https://www.myth-weavers.com/showthread.php?t=169863 Rebirth II]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=17245 Monsters &amp;amp; Magic: Castle Whiterock] (Sandster) | character: [https://www.myth-weavers.com/showthread.php?p=7764113#post7764113 Isalaar of the Rose, Merchant-Historian of the Emerald Cove] &amp;amp; [https://www.myth-weavers.com/showthread.php?p=7787866#post7787866 Vatagarl, Acid-Scarred Former Watchman of the Emerald Cove]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=15100 Fate: Star Wars - Tales of the Stars] (Silverkiss) | character: [https://www.myth-weavers.com/showthread.php?t=208812 Keltor Tren, Miralukan Mentat Pleased with the Shape of His Cage, if Not the Size] | [https://www.myth-weavers.com/showthread.php?t=209378 Prologue: The Shining]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=3311 Saga Star Wars: Penumbral Wake] (Wizard of the Coat) | character: [https://www.myth-weavers.com/showthread.php?t=53948 Stamplo &amp;quot;Stumps&amp;quot; Koogti]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=6891 D&amp;amp;D 4e Kingmaker in the style of a Western: Laws and Every Other Damn Thing] (Doctor Kash) | character: [https://www.myth-weavers.com/showthread.php?p=4073115#post4073115 Daird Remmit] | [https://www.myth-weavers.com/showthread.php?p=4078035#post4078035 conversation on the app] [https://www.myth-weavers.com/showthread.php?p=4110313#post4110313 Tiana Joe]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=9065 D&amp;amp;D 4e: Pirates of the Savage Tide] (Sandster) | Gverdik Whaleson&lt;br /&gt;
&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=5648 D&amp;amp;D 4e: Scepter Tower of Spellgard] (eggsalted) | character: [https://www.myth-weavers.com/showthread.php?t=81305 Terine Azren]. Relic Hunter&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=6796 D&amp;amp;D 4e: Rise of the Runelords] (eggsalted) | character: &lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=2764 D&amp;amp;D 4e: March of the Red Hand of Doom] (Sandster) | character: [https://www.myth-weavers.com/showthread.php?p=3364616#post3364616 Av&#039;Raniel Savas]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=6200 D&amp;amp;D 3.5e: Age of Worms Second Generation] (Fearless Freddy) | character: [https://www.myth-weavers.com/showthread.php?t=88788 Alembar Tem]&lt;br /&gt;
*Campfire Tales | character: [https://www.myth-weavers.com/showthread.php?t=41226 Donaar the Binder], Shield of Knowledge&lt;br /&gt;
*character: [https://www.myth-weavers.com/private.php?do=showpm&amp;amp;pmid=337288 Terine Azren], Relic Hunter&lt;br /&gt;
*[https://www.myth-weavers.com/forumdisplay.php?f=328&amp;amp;g=2423 D&amp;amp;D 4e: Swords &amp;amp; Deviltry in Lankhmar] (Azhmodai) | character: [https://www.myth-weavers.com/showthread.php?t=45972 Seerhafex the Chill Hand]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=9662 D20 Modern + Expanded Psionics Handbook: Dark Psyche] (Penchant) | character: [https://www.myth-weavers.com/showthread.php?t=142440 Jam/Portal] | [https://www.myth-weavers.com/showthread.php?t=144462 thread]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=7813 Dark Sun D&amp;amp;D 4e: The Pillars of Magic] (Woozywyvern) character: [https://www.myth-weavers.com/showthread.php?p=3663866#post3663866 Tamrin Zuell, Templar-Mistress of Nibenay]&lt;br /&gt;
*character: [https://www.myth-weavers.com/private.php?do=showpm&amp;amp;pmid=248730 Eretrea Draav, Executioner of Graz&#039;dun] } [https://www.myth-weavers.com/private.php?do=showpm&amp;amp;pmid=249036 take 2]&lt;br /&gt;
*Splendor Gone | character: [https://www.myth-weavers.com/private.php?do=showpm&amp;amp;pmid=203538 Drev&#039;hrim Barrad Farzoul]&lt;br /&gt;
*[https://www.myth-weavers.com/showthread.php?t=36109 Meet the Blacks] | character: [https://www.myth-weavers.com/private.php?do=showpm&amp;amp;pmid=201791 Veratrix Black] + [https://www.myth-weavers.com/private.php?do=showpm&amp;amp;pmid=201793 Harlan Black] | [https://www.myth-weavers.com/private.php?do=showpm&amp;amp;pmid=250751 later incarnation]&lt;br /&gt;
*[https://www.myth-weavers.com/forumdisplay.php?f=328&amp;amp;g=1346 GURPS Supers: Federation City] (Soul_Reaper + Ack + Galedeep) | character: [https://www.myth-weavers.com/showthread.php?t=30210 Mercy]&lt;br /&gt;
*[https://www.myth-weavers.com/forumdisplay.php?f=328&amp;amp;g=1425 GURPS Supers: Like Unto Gods] (Ack) | character: [https://www.myth-weavers.com/showthread.php?p=807403#post807403 Jonathon Williams] | [https://www.myth-weavers.com/showthread.php?t=29052 intro thread]&lt;br /&gt;
*[https://www.myth-weavers.com/showthread.php?p=1069341#post1069341 remembering the Holy Day of Blood]&lt;br /&gt;
&lt;br /&gt;
(stopped at page 11)&lt;br /&gt;
&lt;br /&gt;
Text for signature&lt;br /&gt;
Running: [The Nightmares Underneath] Byzantium - Nightmares Undreamed Of wiki OOC IC | [4e/PbtA] City of Necromancers: The Renewal of Compacts wiki OOC&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Atlictoatl_games&amp;diff=484810</id>
		<title>Atlictoatl games</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Atlictoatl_games&amp;diff=484810"/>
		<updated>2025-12-12T05:11:49Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* Currently Playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Currently Playing==&lt;br /&gt;
*D&amp;amp;D 4e: Zeitgeist - The Gears of Revolution (Falkus) [https://wiki.rpg.net/index.php/Zeitgeist:_The_Gears_of_Revolution wiki] | character: [https://docs.google.com/document/d/1HFlkKhtiesOXSXCAKoqbtU_GXUhcbRd3bqkBn2EywtE/edit Inspector Jerixx]&lt;br /&gt;
&lt;br /&gt;
==Running==&lt;br /&gt;
*(ended) BREAK!!: Nightmare Over Ragged Hollow [https://wiki.rpg.net/index.php/BREAK!!:_Nightmare_Over_Ragged_Hollow wiki]&lt;br /&gt;
*Cortex Prime: Tome Robber - Star Voyages of the Zephyr [https://wiki.rpg.net/index.php/Tome_Robber:_Star_Voyages_of_the_Zephyr wiki]&lt;br /&gt;
*(ended) Wicked Ones: We Built This City [https://forum.rpg.net/index.php?threads/wicked-ones-we-built-this-city.907928/ IC] | [https://forum.rpg.net/index.php?threads/wicked-ones-we-built-this-city.907929/ OOC] | [https://forum.rpg.net/index.php?threads/mostly-closed-recruitment-wicked-ones-lets-get-ready-to-rummbbllle.907500/ Recruitment] [https://docs.google.com/drawings/d/1_rrSOPcy-hdujNiAxfni3fsskQZq26TmQMJ36w1CQnA/edit dungeon map]&lt;br /&gt;
*(ended) OSE: Exploring the Halls of Arden Vul [https://wiki.rpg.net/index.php/Exploring_the_Halls_of_Arden_Vul wiki]&lt;br /&gt;
*(on hiatus) Conan 2d20: Shadow of the Sorcerer [https://wiki.rpg.net/index.php/Shadow_of_the_Sorcerer wiki]&lt;br /&gt;
*(on hiatus) Shadow of the Demon Lord + Midnight RPG: Forestalling Midnight [https://wiki.rpg.net/index.php/SotDL:_Forestalling_Midnight wiki]&lt;br /&gt;
*(ended) Ultraviolet Grasslands: Gifting the End of Time [https://wiki.rpg.net/index.php/Ultraviolet_Grasslands:_Gifting_the_End_of_Time wiki]&lt;br /&gt;
*(ended) Swords of the Serpentine - Corpse Astray one-shot [https://wiki.rpg.net/index.php/SotS:_Corpse_Astray wiki]&lt;br /&gt;
*(ended) Cortex Prime - XCOM: At Any Cost [https://wiki.rpg.net/index.php/XCOM:_At_Any_Cost wiki]&lt;br /&gt;
*(on hiatus) Cortex Prime - Droaam: To Build a Nation [https://wiki.rpg.net/index.php/To_Build_A_Nation:Main_Page wiki]&lt;br /&gt;
*(ended) The Nightmares Underneath: Byzantium - Nightmares Undreamed Of [https://wiki.rpg.net/index.php/Byzantium:_Nightmares_Undreamed_Of wiki]&lt;br /&gt;
*(ended) City of Necromancers: 4e setting/fluff w/Freebooters on the Frontier 2e [https://wiki.rpg.net/index.php/City_of_Necromancers:_Renewing_Compacts_%26_Treaties wiki]&lt;br /&gt;
*(ended) Freebooters on the Frontier: The Gate/Witchburner [https://wiki.rpg.net/index.php/The_Gate wiki]&lt;br /&gt;
*(ended) Conan 2d20: Vengeance Beyond Shem [https://wiki.rpg.net/index.php/Vengeance_Beyond_Shem wiki]&lt;br /&gt;
*(ended) PbtA - Uncharted Worlds: The Myosho-Shintar Experiment [https://wiki.rpg.net/index.php/Myosho-Shintar_Experiment wiki]&lt;br /&gt;
*(ended) FFG Star Wars: Edge of Rebellious Destiny [https://wiki.rpg.net/index.php/The_Edge_of_Rebellious_Destiny wiki]&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
*[https://wiki.rpg.net/index.php/The_World_of_Absalom The World of Absalom]&lt;br /&gt;
&lt;br /&gt;
==Formerly Played==&lt;br /&gt;
*[WWN] Tove Gimbles in the Gyre (Zhelkova) [https://wiki.rpg.net/index.php/Tove_Gimbles_in_The_Gyre wiki] | character: [https://wiki.rpg.net/index.php/Ralor Ralor the Blackblade]&lt;br /&gt;
*[OSE/Into the Wild] Basilisk Hills Breakdown (thirdkingdom) [https://wiki.rpg.net/index.php/Basilisk_Hills_Breakdown wiki] | character: [https://wiki.rpg.net/index.php/Scorc Scorc, Goblin Mage]&lt;br /&gt;
*Savage Worlds: X-COM Area 51 (Falkus) [https://wiki.rpg.net/index.php/Savage_X-COM wiki] | character: [https://wiki.rpg.net/index.php/Mireille_Demb%C3%A9l%C3%A9 Mireille &amp;quot;Ombre&amp;quot; Dembele]&lt;br /&gt;
*13th Age: Sailing the Iron Seas (Tedster) [https://wiki.rpg.net/index.php?title=13thAgeSailingtheIronSeas wiki] | character: [https://forum.rpg.net/index.php?threads/13th-age-sailing-the-iron-seas.911744/#post-24859179 Esthranaeal&#039;s Hope], ghost ship with a cause&lt;br /&gt;
*Lancer: No Room For a Wallflower (Falkus) [https://wiki.rpg.net/index.php/Lancer:_No_Room_for_a_Wallflower wiki] | character: [https://wiki.rpg.net/index.php/Lancer:_No_Room_for_a_Wallflower_Quicksilver Quicksilver - Mietta Ryouta Freire-Buzick]&lt;br /&gt;
*Into the Wild Woods (thirdkingdom) [https://wiki.rpg.net/index.php/Into_the_Wild_Woods wiki] | character: [https://wiki.rpg.net/index.php/Into_the_Wild_Woods:_Serdek_Bingol Serdek Bingol]&lt;br /&gt;
*Firefly: Reavers of the Rim (brahnamin) [https://wiki.rpg.net/index.php/Firefly:_Reavers_of_the_Rim wiki] | character: [https://wiki.rpg.net/index.php/Firefly:_Reavers_of_the_Rim_-_Character_4 Moody]&lt;br /&gt;
*Dragon Age: The Green and the Grey [https://wiki.rpg.net/index.php/The_Green_and_the_Grey_(Dragon_Age) wiki] | character: [https://wiki.rpg.net/index.php/The_Green_and_the_Grey_(Dragon_Age):Friedal Friedal the Ander]&lt;br /&gt;
*BRP6e: Rising Sun Eternal [https://wiki.rpg.net/index.php/Rising_Sun_Eternal wiki] | character: [https://wiki.rpg.net/index.php/Matsunaga_Nobuatsu Matsunaga Nobuatsu]&lt;br /&gt;
*FFG Star Wars: Raptor&#039;s Reach - Task Force 77 (Edgehawk) [https://forum.rpg.net/index.php?threads/raptor%E2%80%99s-reach-task-force-77-ffg-sw.898432/ IC] | character: [https://forum.rpg.net/index.php?threads/development-ffg-star-wars.898152/post-24394880 Lt Cmdr Jaa Pellaeon]&lt;br /&gt;
*OSE: Strangers in a Strange Land (thirdkingdom) [https://wiki.rpg.net/index.php/Strangers_in_a_Strange_Land_OSE wiki] | character: [https://wiki.rpg.net/index.php/Strangers_in_a_Strange_Land_OSE:Amonq Amonq, Daughter of She Who Howls in the Night]&lt;br /&gt;
*[Uncharted Worlds] The Beating of a Thousand Wings (Timon) [https://wiki.rpg.net/index.php/Uncharted_Worlds:The_Beating_of_a_Thousand_Wings wiki] | character: [https://wiki.rpg.net/index.php/Aulikki_K%C3%A4rkk%C3%A4inen Aulikki Kärkkäinen]&lt;br /&gt;
*Brigandyne: The Bridge [https://wiki.rpg.net/index.php/The_Bridge_(Brigandyne) wiki] | character: [https://wiki.rpg.net/index.php/Ctirad_Vykukal,_Witch_Hunter Ctirad Vykukal, Witch Hunter]&lt;br /&gt;
*B/X: The Liberation of Husbaleve (rstites) [https://wiki.rpg.net/index.php/The_Liberation_of_Husbaleve wiki] | character: [https://wiki.rpg.net/index.php/Drarrk Drarrk the Pact-Binder]&lt;br /&gt;
*OSE: A Brave New World (thirdkingdom) [https://www.unseenservant.us/forum/viewforum.php?f=783 forum] | character: [https://www.unseenservant.us/forum/viewtopic.php?f=783&amp;amp;t=8514&amp;amp;p=563418#p563418 Whifflespice Tangleblossom]&lt;br /&gt;
*Firefly: The Second Unification War (brahnamin) [https://wiki.rpg.net/index.php/Firefly:_The_Second_Unification_War wiki] | character: [https://wiki.rpg.net/index.php/Firefly:_2UW_7 Hands Henry]&lt;br /&gt;
*Macchiato Monsters: The Stygian Library (KnockingBox) [https://wiki.rpg.net/index.php/Macchiato_Monsters:_The_Stygian_Library wiki] | character: [https://wiki.rpg.net/index.php/Macchiato_Monsters:_The_Stygian_Library:_Man Man] and [https://wiki.rpg.net/index.php/Macchiato_Monsters:_The_Stygian_Library:_Dog Dog]&lt;br /&gt;
*SWN 2e: Rocket Peace (KnockingBox) [https://wiki.rpg.net/index.php/SWN:_Hand_of_Jehuty wiki] | characters: [https://wiki.rpg.net/index.php/JEHUTY_Profile:_RHINO Mal-chin Doubt Eater 23] and [https://wiki.rpg.net/index.php/JEHUTY_Profile:_ADDER Earis ir&#039;Delan]&lt;br /&gt;
*Beyond the Wall: The Fallen Star [https://forum.rpg.net/index.php?threads/recruitment-planning-beyond-the-wall-the-fallen-star.875621/post-23703937 world-building] | character: [https://forum.rpg.net/index.php?threads/recruitment-planning-beyond-the-wall-the-fallen-star.875621/post-23700308 Davri Picker]&lt;br /&gt;
*Masks: Apogee (Hyena_Creative) [https://wiki.rpg.net/index.php/Masks:_Apogee wiki] | character: [https://forum.rpg.net/index.php?threads/masks-apogee.873278/post-23614952 Ari aka DREAMER]&lt;br /&gt;
*D&amp;amp;D 5e: Acquisitions Incorporated - Nera Branch [https://forum.rpg.net/index.php?threads/recruiting-d-d-5e-acquisitions-incorporated-world-of-nentir-vale.870568/ Recruitment with roleplay] [https://forum.rpg.net/index.php?threads/acquisitions-incorporated-nera-branch.871301/ IC] | character: [https://forum.rpg.net/index.php?threads/d-d-5e-acquisitions-incorporated-nera-branch.871300/post-23549948 The Erudite Incunabulum of Viridian Enlightenment]&lt;br /&gt;
*Fellowship: Rebel Fellowship (CivilSavage) [https://wiki.rpg.net/index.php/Rebel_Fellowship wiki] | character: [https://forum.rpg.net/index.php?threads/rebel-fellowship.866411/post-23351775 Fëanor Daybringer]&lt;br /&gt;
*B/X: Sailing the Silver Seas (thirdkingdom) [https://wiki.rpg.net/index.php/Sailing_the_Silver_Seas wiki] | character: [https://wiki.rpg.net/index.php/Sailing_the_Silver_Seas:_Arkraesh Arkraesh the Bounty Hunter] [https://wiki.rpg.net/index.php/Sailing_the_Silver_Seas:_Eluan_Maerse_Tevdran Eluan Maerse Tevdran]&lt;br /&gt;
*Shadow of the Demon Lord: Outpost (Tancred) [http://roleplayingstuff.pbworks.com/w/page/112614184/Shadow%20of%20the%20Demon%20Lord%3A%20Crossings%20Double-Cross wiki] | character: [https://www.myth-weavers.com/showthread.php?p=11812099#post11812099 Doctor Sterren Lark]&lt;br /&gt;
*Firefly: The Path of the Righteous (Iustum) [https://wiki.rpg.net/index.php/Firefly_PotR:Main_Page wiki] | character: [https://wiki.rpg.net/index.php/Tr%C3%A2n_V%C3%A2n_Olufemi Trân Vân Olufemi]&lt;br /&gt;
*Stars Without Number: Prismatic Spray (KnockingBox) [https://wiki.rpg.net/index.php/SWN:_Prismatic_Spray wiki] | character: [https://wiki.rpg.net/index.php/Ji-Ho_Cloud_Hopper_17 Ji-Ho Cloud Hopper 17]&lt;br /&gt;
*Zorro: 100 Years of Pardon (Iustum) [https://wiki.rpg.net/index.php/100_Years_of_Pardon wiki] | character: [https://wiki.rpg.net/index.php/100_Years_of_Pardon_-_Character_4 Don Macario Alejandro Marcial de Rosales Doradas Aragonés del Torres]&lt;br /&gt;
*5e Ptolus: In the Shadow of the Spire [https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page wiki] | character: [https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Azrak_Information Azrak Hwj Zaajk]&lt;br /&gt;
*5e Sword of Storms [https://forum.rpg.net/index.php?threads/d-d-5e-closed-development-sword-of-storms.859168/ Development thread] | character: [https://wiki.rpg.net/index.php/Keas_Forgetender Keas Forgetender]&lt;br /&gt;
*Scum &amp;amp; Villainy: Red Ledger [https://wiki.rpg.net/index.php/Main_Page/star_wars_red_ledger wiki] | character: [https://forum.rpg.net/index.php?threads/scum-villany-star-wars-game.856804/post-23009010 Cexir &amp;quot;Sevens&amp;quot; Jhest], [https://docs.google.com/spreadsheets/d/1wXMsYHQhmLF7oaBEzaPqWtgMzf4_IR37_mEr7YmwppM/edit#gid=1728545988 charsheet]&lt;br /&gt;
*Delta Green: Eater of Trees (Iustum) [https://wiki.rpg.net/index.php/EaterOfTrees wiki] | character: [https://wiki.rpg.net/index.php/Henry_Fischer Henri Fischer]&lt;br /&gt;
*Blades in the Dark: Black Diamonds [https://forum.rpg.net/index.php?threads/blades-in-the-dark-black-diamonds.856235/ IC] [https://forum.rpg.net/index.php?threads/blades-in-the-dark-black-diamonds.856010/ OOC] [https://forum.rpg.net/index.php?threads/interest-semi-closed-recruitment-blades-in-the-dark.855566/ Recruitment] | character: [https://forum.rpg.net/index.php?threads/blades-in-the-dark-black-diamonds.856010/post-22974379 Lucer &amp;quot;Talon&amp;quot; Cajal]&lt;br /&gt;
*TangenT: [https://wiki.rpg.net/index.php/TangenT wiki] | character: [https://forum.rpg.net/index.php?threads/closed-recruitment-tangent-the-unraveling-mystery.857102/post-23021863 Mlindeli]&lt;br /&gt;
*The Fantasy Trip: Death in the House of Mnoren (The Wyzard) [https://wiki.rpg.net/index.php/Death_in_the_House_of_Mnoren wiki]&lt;br /&gt;
*B/X: A Brave New World (thirdkingdom) [http://www.unseenservant.us/forum/viewforum.php?f=783 forum] | character: [http://www.unseenservant.us/forum/viewtopic.php?p=433251#p433251 Haaki, the Feather Witch]&lt;br /&gt;
*City of Mist: Victorian London (Tedster) [https://wiki.rpg.net/index.php/City_of_Mist_Victorian_London wiki] | character: [https://wiki.rpg.net/index.php/Evelard_Severstern Evelard Severstern]&lt;br /&gt;
*Firefly: Leaf on the Wind [https://wiki.rpg.net/index.php/Firefly:_Leaf_On_The_Wind_-_Main_Page wiki] | character: [https://wiki.rpg.net/index.php/Veritas_Jones Veritas Jones]&lt;br /&gt;
*B/X: The Shock of This Notable Storm (Julius Sleazer) [https://wiki.rpg.net/index.php/The_Shock_of_This_Notable_Storm wiki] | character: [https://wiki.rpg.net/index.php/Ia Ia of the Old Ways]&lt;br /&gt;
*4e: Storm Panthers [https://wiki.rpg.net/index.php/Storm_Panthers wiki] | character: [https://wiki.rpg.net/index.php/Storm_Panthers:Vol Vol]&lt;br /&gt;
*Harry Potter: The Shattered Mirror character: [[Victoria Fothergill-Cammish]]&lt;br /&gt;
*Paranoia (CivilSavage) [ IC] | [https://forum.rpg.net/index.php?threads/beta-persecution-complex-paranoia.845652/ OOC] | [https://forum.rpg.net/index.php?threads/recruitment-troubleshooters-needed-for-beta-complex-paranoia-homebrew.845494/ Recruitment]&lt;br /&gt;
*Apocalypse World 2e: AfterRagnarok (MysteryCat) [https://wiki.rpg.net/index.php/AfterRagnarok wiki] | character: [https://wiki.rpg.net/index.php/Miekke Miekke]&lt;br /&gt;
*Red Markets: Get Rich or Die Trying (Rowenn552) [https://wiki.rpg.net/index.php/Get_Rich_or_Die_Trying,_A_Red_Markets_Campaign wiki] | character: [https://wiki.rpg.net/index.php/Red_Markets_Get_Rich_or_Die_Trying:_Whisper Whisper]&lt;br /&gt;
*RIFTS: A Fistful of Credits (thirdkingdom) [https://wiki.rpg.net/index.php/A_Fistful_of_Credits wiki] | character: [https://wiki.rpg.net/index.php/Mercy_Quintillano Mercy]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/masks-worm-the-shadow-of-the-tower-of-babel.840155/ Masks -- Worm: The Shadow of the Tower of Babel] | character: [https://wiki.rpg.net/index.php/Redo Redo]&lt;br /&gt;
*Labyrinth Lord homebrew playtest: Dwellers in Dark Dungeons [https://wiki.rpg.net/index.php/Dwellers_in_Dark_Dungeons wiki] | character: [https://wiki.rpg.net/index.php/DDD_Everiat Everiat Grim], Entrepreneur&lt;br /&gt;
*AW Fallen Empires: All Will Fade [https://wiki.rpg.net/index.php/All_Will_Fade wiki] | character: [https://wiki.rpg.net/index.php/Simos Simos]&lt;br /&gt;
*B/X: Once Giants Lived in the Earth (Julius Sleazer) [https://wiki.rpg.net/index.php/Once_Giants_Lived_in_the_Earth wiki] | character: [https://wiki.rpg.net/index.php/Hallbj%C3%B6rn_the_Axe Hallbjörn the Axe]&lt;br /&gt;
*Sorcerers and Sellswords: [https://forum.rpg.net/showthread.php?831157-With-Rite-and-Steel-Sorcerers-amp-Sellswords With Rite and Steel] (roryb) | character: [https://forum.rpg.net/showthread.php?831109-With-Rite-and-Steel-Sorcerers-amp-Sellswords&amp;amp;p=21995508#post21995508 Kúlùl the Uncoverer]&lt;br /&gt;
*Beyond the Wall and Other Adventures: [https://forum.rpg.net/showthread.php?828041-Thus-All-Men-Live-In-Darkness-(BTW)-OOChttps://forum.rpg.net/showthread.php?828041-Thus-All-Men-Live-In-Darkness-(BTW)-OOC Thus All Men Live in Darkness] | character: [https://forum.rpg.net/showthread.php?828041-Thus-All-Men-Live-In-Darkness-(BTW)-OOC&amp;amp;p=21888083#post21888083 Frost] ([https://docs.google.com/spreadsheets/d/1Vbp4oVyLtHIDo4dZv7l9W91ScWlt4o_nyI2TEILYv-Y/edit#gid=761103396 character sheet])&lt;br /&gt;
*Godbound: Dark Matter [https://wiki.rpg.net/index.php/DarkMatter:Main_Page wiki] | character: [https://wiki.rpg.net/index.php/Taimur_Ilyas_al-Sabtah Taimur Ilyas al-Sabtah], the Greatest Artist of the Sector&lt;br /&gt;
*FFG Star Wars: Shadows of the Dark Side [https://wiki.rpg.net/index.php/Shadows_of_the_Dark_Side wiki] | character: [https://drive.google.com/open?id=1M-yFISxOWXFiPuS5scHzoj3Q3pR_qf16 Secona Kurei]&lt;br /&gt;
*FFG Star Wars: Seven From The Stars! | character: [https://drive.google.com/open?id=1V7teljBaOkgvvPSOtTwKnr7lIYsWbhqZ Mongdan Kreb]&lt;br /&gt;
*ACKS: Wilderlands of Absalom (thirdkingdom) [https://wiki.rpg.net/index.php/The_Wilderlands_of_Absalom wiki] | character: [https://wiki.rpg.net/index.php/Karag_Two-Blades Karag Two-Blades]&lt;br /&gt;
*Labyrinth Lord: The Barrowmaze Campaign (thirdkingdom) [https://wiki.rpg.net/index.php/Barrowmaze wiki] | character: [https://wiki.rpg.net/index.php/Aneirin_the_Sure Aneirin the Sure], [https://wiki.rpg.net/index.php/Fraiio_the_Friendless Fraiio the Friendless]&lt;br /&gt;
*Stars Without Number: Back in Black (The Wyzard) [http://wiki.rpg.net/index.php/Stars_Without_Number:_Back_in_Black wiki] | character: [https://wiki.rpg.net/index.php/Dr._Eris_Delan Dr. Eris Delan]&lt;br /&gt;
*Stars Without Number: The High and the Mighty (The Wyzard) [https://wiki.rpg.net/index.php/Stars_Without_Number:_The_High_and_the_Mighty wiki] | character: [https://wiki.rpg.net/index.php/Stars_Without_Number:_The_High_and_the_Mighty#Agmundr_Kj.C3.A6rstad_.28Atlictoatl.29 Agmundr Kjærstad]&lt;br /&gt;
*ACKS: Strange Highways (The Wyzard) [https://wiki.rpg.net/index.php/Strange_Highways wiki] | character: [https://wiki.rpg.net/index.php/Bush_Ned Bush Ned]&lt;br /&gt;
*FFG Star Wars: Blinded by the Light (The Wyzard) [http://wiki.rpg.net/index.php/Force_and_Destiny:_Blinded_By_the_Light wiki] | character: [https://wiki.rpg.net/index.php/Davran_Paca Davran Paca]&lt;br /&gt;
*B/X: Wilderlands Hex Crawl IV (Julius Sleazer) [https://wiki.rpg.net/index.php/Wilderlands_Hex_Crawl_IV wiki] | character: [https://wiki.rpg.net/index.php/Froom_the_Fire_Mage_of_Fa%27ren Froom, the Fire Mage of Fa&#039;Ren]&lt;br /&gt;
*B/X: Daybreak in the Wasteland (Julius Sleazer) [https://wiki.rpg.net/index.php/Daybreak_in_the_Wasteland wiki] | character: [https://wiki.rpg.net/index.php/Adyo_the_Addlepated Adyo the Addlepated]&lt;br /&gt;
*Blades in the Dark: Denizens of the Drop (Iustum) [https://wiki.rpg.net/index.php/Denizens_of_the_Drop:Main_Page wiki] | character: [https://docs.google.com/spreadsheets/d/1U1vEZlsYx1VV2xDlZWqagh429uQRwCh_OVuFuj7PIMg/edit The Professor]&lt;br /&gt;
*Delta Green: Homeward Bound (Iustum) [https://wiki.rpg.net/index.php/Homeward_Bound wiki] | character: [https://wiki.rpg.net/index.php/Dennis_Kosumi Dennis Kosumi]&lt;br /&gt;
*Shadow of the Demon Lord: The Crossings Double-Cross (Tancred) [https://forum.rpg.net/showthread.php?792778-Shadow-of-the-Demon-Lord-The-Crossings-Double-Cross IC] | character: [https://www.myth-weavers.com/showthread.php?p=11812099#post11812099 Doctor Sterren Lark]&lt;br /&gt;
*Shadow of the Demon Lord: The Apple of Her Eye (Tancred) [https://forum.rpg.net/showthread.php?781788-Shadow-of-the-Demon-Lord-The-Apple-of-Her-Eye IC] | character: X7&lt;br /&gt;
*Barbarians of Lemuria: The Doom of Tyrus (Baeraad) [https://wiki.rpg.net/index.php/Barbarians_of_Lemuria:_The_Doom_of_Tyrus wiki] | character: [https://wiki.rpg.net/index.php/Barbarians_of_Lemuria:_The_Doom_of_Tyrus:_Qido_Teveren_Amalis_Tantar Qido Teveren Amalis Tantar]&lt;br /&gt;
*Urban Shadows: Shadows of the Tower (The Tim) [http://wiki.rpg.net/index.php/Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto wiki] } character: [https://wiki.rpg.net/index.php/Smoke_Songprawati Smoke Songprawati]&lt;br /&gt;
*Savage World: Endless Legend - Auriga Chronicles (Pandorym) [https://wiki.rpg.net/index.php/Endless_Legend_Auriga_Chronicles wiki] | character: [https://wiki.rpg.net/index.php/Elem_Everen Elem Everen]&lt;br /&gt;
*World of Dungeons (purpledriver8) [https://wiki.rpg.net/index.php/World_of_Dungeons_-_Purpledriver8 wiki] | character: [https://wiki.rpg.net/index.php/K%C3%BAl%C3%B9l_the_Uncoverer Kúlùl the Uncoverer]&lt;br /&gt;
*Other Dust: The Commonwealth (sulldawga) [https://wiki.rpg.net/index.php?title=Other_Dust_-_The_Commonwealth wiki] | character: [https://wiki.rpg.net/index.php/Whistler Whistler]&lt;br /&gt;
*TangenT: The Town (ntharotep) [https://forum.rpg.net/showthread.php?768230-Interest-Recruitment-TangenT-The-Town Interest/Recruitment] | [https://forum.rpg.net/showthread.php?768347-TangenT-The-Town OOC] | [https://forum.rpg.net/showthread.php?768394-TangenT-The-Town IC]&lt;br /&gt;
*Epic 4e D&amp;amp;D: Death&#039;s Reach (Tedster) [https://wiki.rpg.net/index.php/Its_A_Mad_World_Epic4E wiki] | character: [https://www.myth-weavers.com/showthread.php?t=157791%7C Edmurton Hrubb]&lt;br /&gt;
*Stars Without Number: Voyage of the Aeternal Odysseus (stattick) [https://forum.rpg.net/showthread.php?610010-Stars-Without-Number Recruitment] | [https://forum.rpg.net/showthread.php?613577-SWN-Voyage-of-The-Aeternal-Odysseus OOC] | [https://forum.rpg.net/showthread.php?614535-Voyage-of-The-Aeternal-Odysseus IC] | character: [https://forum.rpg.net/showthread.php?613577-SWN-Voyage-of-The-Aeternal-Odysseus&amp;amp;p=15013746#post15013746 Arundhati O&#039;Shea]&lt;br /&gt;
&lt;br /&gt;
==Archived Game Forums at Myth-Weavers==&lt;br /&gt;
&lt;br /&gt;
===Ran===&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=24812 Urban Shadows: The Streets Have Many Names] &lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=22282 ACKS: Wilderlands of Eldritch Fantasy]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=8807 WHFRP 4e: Behold, the Dogs of War]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=23425 Dungeon Crawl Classics: Of Men and Magic]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=11324 D&amp;amp;D 4e shared world: The Vacant Throne - A Tale of Neverwinter] (with Azhmodai &amp;amp; eggsalted) | character: [https://www.myth-weavers.com/showthread.php?t=165204 The Ever-Changing Faces of Eshk] | Article: [https://www.myth-weavers.com/showthread.php?t=162118 The Red Wizards and Thay]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=2182 D&amp;amp;D 4e: The Rise of Nerath], Jun 2008 - Nov 2011&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=10377 D&amp;amp;D 4e shared world: Chronicles of Neverwinter] (with Jacob Lewis)&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=9065 D&amp;amp;D 4e: The Great Desolation] (with Azhmodai)&lt;br /&gt;
&lt;br /&gt;
===Played===&lt;br /&gt;
*[https://www.myth-weavers.com/showthread.php?t=434369 Lord UnderLondon], proposed character for a Victorian era City of Mist game&lt;br /&gt;
*[https://www.myth-weavers.com/showthread.php?t=431676 Nkanta Idowu Agbaje], Ghost Walker for a game of Dungeon World that didn&#039;t materialize&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=19043 Dungeon World: World of Thieves] (L0g41n) | character: [https://www.myth-weavers.com/showthread.php?t=263000 Bartholomew Tranch]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=24342 Blades in the Dark: One Rung at a Time] (katechon)&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=22282 13th Age: Twilight of the 13th Age] (Sandster) | character: [https://www.myth-weavers.com/showthread.php?t=260026 Aaren, Youngest of the Thirty-Six and the Last of Them]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=19220 Dungeon World: Vor Rukoth] (Sandster) | character: [https://www.myth-weavers.com/showthread.php?p=8385329#post8385329 Isalaar of the Tempest], Master of the Seven Veils of Hor-Soggoth, Conjurer of the Artifacts of Shuul&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=11832 d20 Modern: Eden Project] (nautilus_project) | character: [https://www.myth-weavers.com/showthread.php?p=5504861#post5504861 Dr. Willem Van der Botes], [https://www.myth-weavers.com/showthread.php?t=217088 character synopsis II]| [https://www.myth-weavers.com/showthread.php?t=217605 Rebirth] | [https://www.myth-weavers.com/showthread.php?t=169863 Rebirth II]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=17245 Monsters &amp;amp; Magic: Castle Whiterock] (Sandster) | character: [https://www.myth-weavers.com/showthread.php?p=7764113#post7764113 Isalaar of the Rose, Merchant-Historian of the Emerald Cove] &amp;amp; [https://www.myth-weavers.com/showthread.php?p=7787866#post7787866 Vatagarl, Acid-Scarred Former Watchman of the Emerald Cove]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=15100 Fate: Star Wars - Tales of the Stars] (Silverkiss) | character: [https://www.myth-weavers.com/showthread.php?t=208812 Keltor Tren, Miralukan Mentat Pleased with the Shape of His Cage, if Not the Size] | [https://www.myth-weavers.com/showthread.php?t=209378 Prologue: The Shining]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=3311 Saga Star Wars: Penumbral Wake] (Wizard of the Coat) | character: [https://www.myth-weavers.com/showthread.php?t=53948 Stamplo &amp;quot;Stumps&amp;quot; Koogti]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=6891 D&amp;amp;D 4e Kingmaker in the style of a Western: Laws and Every Other Damn Thing] (Doctor Kash) | character: [https://www.myth-weavers.com/showthread.php?p=4073115#post4073115 Daird Remmit] | [https://www.myth-weavers.com/showthread.php?p=4078035#post4078035 conversation on the app] [https://www.myth-weavers.com/showthread.php?p=4110313#post4110313 Tiana Joe]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=9065 D&amp;amp;D 4e: Pirates of the Savage Tide] (Sandster) | Gverdik Whaleson&lt;br /&gt;
&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=5648 D&amp;amp;D 4e: Scepter Tower of Spellgard] (eggsalted) | character: [https://www.myth-weavers.com/showthread.php?t=81305 Terine Azren]. Relic Hunter&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=6796 D&amp;amp;D 4e: Rise of the Runelords] (eggsalted) | character: &lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=2764 D&amp;amp;D 4e: March of the Red Hand of Doom] (Sandster) | character: [https://www.myth-weavers.com/showthread.php?p=3364616#post3364616 Av&#039;Raniel Savas]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=6200 D&amp;amp;D 3.5e: Age of Worms Second Generation] (Fearless Freddy) | character: [https://www.myth-weavers.com/showthread.php?t=88788 Alembar Tem]&lt;br /&gt;
*Campfire Tales | character: [https://www.myth-weavers.com/showthread.php?t=41226 Donaar the Binder], Shield of Knowledge&lt;br /&gt;
*character: [https://www.myth-weavers.com/private.php?do=showpm&amp;amp;pmid=337288 Terine Azren], Relic Hunter&lt;br /&gt;
*[https://www.myth-weavers.com/forumdisplay.php?f=328&amp;amp;g=2423 D&amp;amp;D 4e: Swords &amp;amp; Deviltry in Lankhmar] (Azhmodai) | character: [https://www.myth-weavers.com/showthread.php?t=45972 Seerhafex the Chill Hand]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=9662 D20 Modern + Expanded Psionics Handbook: Dark Psyche] (Penchant) | character: [https://www.myth-weavers.com/showthread.php?t=142440 Jam/Portal] | [https://www.myth-weavers.com/showthread.php?t=144462 thread]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=7813 Dark Sun D&amp;amp;D 4e: The Pillars of Magic] (Woozywyvern) character: [https://www.myth-weavers.com/showthread.php?p=3663866#post3663866 Tamrin Zuell, Templar-Mistress of Nibenay]&lt;br /&gt;
*character: [https://www.myth-weavers.com/private.php?do=showpm&amp;amp;pmid=248730 Eretrea Draav, Executioner of Graz&#039;dun] } [https://www.myth-weavers.com/private.php?do=showpm&amp;amp;pmid=249036 take 2]&lt;br /&gt;
*Splendor Gone | character: [https://www.myth-weavers.com/private.php?do=showpm&amp;amp;pmid=203538 Drev&#039;hrim Barrad Farzoul]&lt;br /&gt;
*[https://www.myth-weavers.com/showthread.php?t=36109 Meet the Blacks] | character: [https://www.myth-weavers.com/private.php?do=showpm&amp;amp;pmid=201791 Veratrix Black] + [https://www.myth-weavers.com/private.php?do=showpm&amp;amp;pmid=201793 Harlan Black] | [https://www.myth-weavers.com/private.php?do=showpm&amp;amp;pmid=250751 later incarnation]&lt;br /&gt;
*[https://www.myth-weavers.com/forumdisplay.php?f=328&amp;amp;g=1346 GURPS Supers: Federation City] (Soul_Reaper + Ack + Galedeep) | character: [https://www.myth-weavers.com/showthread.php?t=30210 Mercy]&lt;br /&gt;
*[https://www.myth-weavers.com/forumdisplay.php?f=328&amp;amp;g=1425 GURPS Supers: Like Unto Gods] (Ack) | character: [https://www.myth-weavers.com/showthread.php?p=807403#post807403 Jonathon Williams] | [https://www.myth-weavers.com/showthread.php?t=29052 intro thread]&lt;br /&gt;
*[https://www.myth-weavers.com/showthread.php?p=1069341#post1069341 remembering the Holy Day of Blood]&lt;br /&gt;
&lt;br /&gt;
(stopped at page 11)&lt;br /&gt;
&lt;br /&gt;
Text for signature&lt;br /&gt;
Running: [The Nightmares Underneath] Byzantium - Nightmares Undreamed Of wiki OOC IC | [4e/PbtA] City of Necromancers: The Renewal of Compacts wiki OOC&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Atlictoatl_games&amp;diff=484809</id>
		<title>Atlictoatl games</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Atlictoatl_games&amp;diff=484809"/>
		<updated>2025-12-12T05:07:26Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* Running */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Currently Playing==&lt;br /&gt;
*D&amp;amp;D 4e: Zeitgeist - The Gears of Revolution (Falkus) [https://wiki.rpg.net/index.php/Zeitgeist:_The_Gears_of_Revolution wiki] | character: [https://docs.google.com/document/d/1HFlkKhtiesOXSXCAKoqbtU_GXUhcbRd3bqkBn2EywtE/edit Inspector Jerixx]&lt;br /&gt;
*Thirsty Sword Lesbians: Are We the Baddies? (Old Kentucky Shark) [https://forum.rpg.net/index.php?threads/thirsty-sword-lesbians-are-we-the-baddies.911283/ IC] [https://forum.rpg.net/index.php?threads/thirsty-sword-lesbians-are-we-the-baddies.911284/ OOC] [https://forum.rpg.net/index.php?threads/recruitment-thirsty-sword-lesbians-are-we-the-baddies.911171/ Development] | character: [https://docs.google.com/spreadsheets/d/1oGcBK8WtkMTJp8CEycxvdQkNcqA5p0LFkMtoDGr-Gao/edit#gid=1418277117 Itzl Tallowfinger] | [https://docs.google.com/drawings/d/1FsUloOyFH9VRWMxNRG8GdFFAMxTh-GH5zRwhUdtidIQ/edit Relationship Map]&lt;br /&gt;
*4e Neverwinter Nights (sizzle) [https://wiki.rpg.net/index.php/Welcome_to_Neverwinter wiki] | character: [https://docs.google.com/document/d/17VpavwknMncf6b4f34vFtHieEp6udnXI0S8b3XwuehI/edit Ernst Lemuel]&lt;br /&gt;
&lt;br /&gt;
==Running==&lt;br /&gt;
*(ended) BREAK!!: Nightmare Over Ragged Hollow [https://wiki.rpg.net/index.php/BREAK!!:_Nightmare_Over_Ragged_Hollow wiki]&lt;br /&gt;
*Cortex Prime: Tome Robber - Star Voyages of the Zephyr [https://wiki.rpg.net/index.php/Tome_Robber:_Star_Voyages_of_the_Zephyr wiki]&lt;br /&gt;
*(ended) Wicked Ones: We Built This City [https://forum.rpg.net/index.php?threads/wicked-ones-we-built-this-city.907928/ IC] | [https://forum.rpg.net/index.php?threads/wicked-ones-we-built-this-city.907929/ OOC] | [https://forum.rpg.net/index.php?threads/mostly-closed-recruitment-wicked-ones-lets-get-ready-to-rummbbllle.907500/ Recruitment] [https://docs.google.com/drawings/d/1_rrSOPcy-hdujNiAxfni3fsskQZq26TmQMJ36w1CQnA/edit dungeon map]&lt;br /&gt;
*(ended) OSE: Exploring the Halls of Arden Vul [https://wiki.rpg.net/index.php/Exploring_the_Halls_of_Arden_Vul wiki]&lt;br /&gt;
*(on hiatus) Conan 2d20: Shadow of the Sorcerer [https://wiki.rpg.net/index.php/Shadow_of_the_Sorcerer wiki]&lt;br /&gt;
*(on hiatus) Shadow of the Demon Lord + Midnight RPG: Forestalling Midnight [https://wiki.rpg.net/index.php/SotDL:_Forestalling_Midnight wiki]&lt;br /&gt;
*(ended) Ultraviolet Grasslands: Gifting the End of Time [https://wiki.rpg.net/index.php/Ultraviolet_Grasslands:_Gifting_the_End_of_Time wiki]&lt;br /&gt;
*(ended) Swords of the Serpentine - Corpse Astray one-shot [https://wiki.rpg.net/index.php/SotS:_Corpse_Astray wiki]&lt;br /&gt;
*(ended) Cortex Prime - XCOM: At Any Cost [https://wiki.rpg.net/index.php/XCOM:_At_Any_Cost wiki]&lt;br /&gt;
*(on hiatus) Cortex Prime - Droaam: To Build a Nation [https://wiki.rpg.net/index.php/To_Build_A_Nation:Main_Page wiki]&lt;br /&gt;
*(ended) The Nightmares Underneath: Byzantium - Nightmares Undreamed Of [https://wiki.rpg.net/index.php/Byzantium:_Nightmares_Undreamed_Of wiki]&lt;br /&gt;
*(ended) City of Necromancers: 4e setting/fluff w/Freebooters on the Frontier 2e [https://wiki.rpg.net/index.php/City_of_Necromancers:_Renewing_Compacts_%26_Treaties wiki]&lt;br /&gt;
*(ended) Freebooters on the Frontier: The Gate/Witchburner [https://wiki.rpg.net/index.php/The_Gate wiki]&lt;br /&gt;
*(ended) Conan 2d20: Vengeance Beyond Shem [https://wiki.rpg.net/index.php/Vengeance_Beyond_Shem wiki]&lt;br /&gt;
*(ended) PbtA - Uncharted Worlds: The Myosho-Shintar Experiment [https://wiki.rpg.net/index.php/Myosho-Shintar_Experiment wiki]&lt;br /&gt;
*(ended) FFG Star Wars: Edge of Rebellious Destiny [https://wiki.rpg.net/index.php/The_Edge_of_Rebellious_Destiny wiki]&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
*[https://wiki.rpg.net/index.php/The_World_of_Absalom The World of Absalom]&lt;br /&gt;
&lt;br /&gt;
==Formerly Played==&lt;br /&gt;
*[WWN] Tove Gimbles in the Gyre (Zhelkova) [https://wiki.rpg.net/index.php/Tove_Gimbles_in_The_Gyre wiki] | character: [https://wiki.rpg.net/index.php/Ralor Ralor the Blackblade]&lt;br /&gt;
*[OSE/Into the Wild] Basilisk Hills Breakdown (thirdkingdom) [https://wiki.rpg.net/index.php/Basilisk_Hills_Breakdown wiki] | character: [https://wiki.rpg.net/index.php/Scorc Scorc, Goblin Mage]&lt;br /&gt;
*Savage Worlds: X-COM Area 51 (Falkus) [https://wiki.rpg.net/index.php/Savage_X-COM wiki] | character: [https://wiki.rpg.net/index.php/Mireille_Demb%C3%A9l%C3%A9 Mireille &amp;quot;Ombre&amp;quot; Dembele]&lt;br /&gt;
*13th Age: Sailing the Iron Seas (Tedster) [https://wiki.rpg.net/index.php?title=13thAgeSailingtheIronSeas wiki] | character: [https://forum.rpg.net/index.php?threads/13th-age-sailing-the-iron-seas.911744/#post-24859179 Esthranaeal&#039;s Hope], ghost ship with a cause&lt;br /&gt;
*Lancer: No Room For a Wallflower (Falkus) [https://wiki.rpg.net/index.php/Lancer:_No_Room_for_a_Wallflower wiki] | character: [https://wiki.rpg.net/index.php/Lancer:_No_Room_for_a_Wallflower_Quicksilver Quicksilver - Mietta Ryouta Freire-Buzick]&lt;br /&gt;
*Into the Wild Woods (thirdkingdom) [https://wiki.rpg.net/index.php/Into_the_Wild_Woods wiki] | character: [https://wiki.rpg.net/index.php/Into_the_Wild_Woods:_Serdek_Bingol Serdek Bingol]&lt;br /&gt;
*Firefly: Reavers of the Rim (brahnamin) [https://wiki.rpg.net/index.php/Firefly:_Reavers_of_the_Rim wiki] | character: [https://wiki.rpg.net/index.php/Firefly:_Reavers_of_the_Rim_-_Character_4 Moody]&lt;br /&gt;
*Dragon Age: The Green and the Grey [https://wiki.rpg.net/index.php/The_Green_and_the_Grey_(Dragon_Age) wiki] | character: [https://wiki.rpg.net/index.php/The_Green_and_the_Grey_(Dragon_Age):Friedal Friedal the Ander]&lt;br /&gt;
*BRP6e: Rising Sun Eternal [https://wiki.rpg.net/index.php/Rising_Sun_Eternal wiki] | character: [https://wiki.rpg.net/index.php/Matsunaga_Nobuatsu Matsunaga Nobuatsu]&lt;br /&gt;
*FFG Star Wars: Raptor&#039;s Reach - Task Force 77 (Edgehawk) [https://forum.rpg.net/index.php?threads/raptor%E2%80%99s-reach-task-force-77-ffg-sw.898432/ IC] | character: [https://forum.rpg.net/index.php?threads/development-ffg-star-wars.898152/post-24394880 Lt Cmdr Jaa Pellaeon]&lt;br /&gt;
*OSE: Strangers in a Strange Land (thirdkingdom) [https://wiki.rpg.net/index.php/Strangers_in_a_Strange_Land_OSE wiki] | character: [https://wiki.rpg.net/index.php/Strangers_in_a_Strange_Land_OSE:Amonq Amonq, Daughter of She Who Howls in the Night]&lt;br /&gt;
*[Uncharted Worlds] The Beating of a Thousand Wings (Timon) [https://wiki.rpg.net/index.php/Uncharted_Worlds:The_Beating_of_a_Thousand_Wings wiki] | character: [https://wiki.rpg.net/index.php/Aulikki_K%C3%A4rkk%C3%A4inen Aulikki Kärkkäinen]&lt;br /&gt;
*Brigandyne: The Bridge [https://wiki.rpg.net/index.php/The_Bridge_(Brigandyne) wiki] | character: [https://wiki.rpg.net/index.php/Ctirad_Vykukal,_Witch_Hunter Ctirad Vykukal, Witch Hunter]&lt;br /&gt;
*B/X: The Liberation of Husbaleve (rstites) [https://wiki.rpg.net/index.php/The_Liberation_of_Husbaleve wiki] | character: [https://wiki.rpg.net/index.php/Drarrk Drarrk the Pact-Binder]&lt;br /&gt;
*OSE: A Brave New World (thirdkingdom) [https://www.unseenservant.us/forum/viewforum.php?f=783 forum] | character: [https://www.unseenservant.us/forum/viewtopic.php?f=783&amp;amp;t=8514&amp;amp;p=563418#p563418 Whifflespice Tangleblossom]&lt;br /&gt;
*Firefly: The Second Unification War (brahnamin) [https://wiki.rpg.net/index.php/Firefly:_The_Second_Unification_War wiki] | character: [https://wiki.rpg.net/index.php/Firefly:_2UW_7 Hands Henry]&lt;br /&gt;
*Macchiato Monsters: The Stygian Library (KnockingBox) [https://wiki.rpg.net/index.php/Macchiato_Monsters:_The_Stygian_Library wiki] | character: [https://wiki.rpg.net/index.php/Macchiato_Monsters:_The_Stygian_Library:_Man Man] and [https://wiki.rpg.net/index.php/Macchiato_Monsters:_The_Stygian_Library:_Dog Dog]&lt;br /&gt;
*SWN 2e: Rocket Peace (KnockingBox) [https://wiki.rpg.net/index.php/SWN:_Hand_of_Jehuty wiki] | characters: [https://wiki.rpg.net/index.php/JEHUTY_Profile:_RHINO Mal-chin Doubt Eater 23] and [https://wiki.rpg.net/index.php/JEHUTY_Profile:_ADDER Earis ir&#039;Delan]&lt;br /&gt;
*Beyond the Wall: The Fallen Star [https://forum.rpg.net/index.php?threads/recruitment-planning-beyond-the-wall-the-fallen-star.875621/post-23703937 world-building] | character: [https://forum.rpg.net/index.php?threads/recruitment-planning-beyond-the-wall-the-fallen-star.875621/post-23700308 Davri Picker]&lt;br /&gt;
*Masks: Apogee (Hyena_Creative) [https://wiki.rpg.net/index.php/Masks:_Apogee wiki] | character: [https://forum.rpg.net/index.php?threads/masks-apogee.873278/post-23614952 Ari aka DREAMER]&lt;br /&gt;
*D&amp;amp;D 5e: Acquisitions Incorporated - Nera Branch [https://forum.rpg.net/index.php?threads/recruiting-d-d-5e-acquisitions-incorporated-world-of-nentir-vale.870568/ Recruitment with roleplay] [https://forum.rpg.net/index.php?threads/acquisitions-incorporated-nera-branch.871301/ IC] | character: [https://forum.rpg.net/index.php?threads/d-d-5e-acquisitions-incorporated-nera-branch.871300/post-23549948 The Erudite Incunabulum of Viridian Enlightenment]&lt;br /&gt;
*Fellowship: Rebel Fellowship (CivilSavage) [https://wiki.rpg.net/index.php/Rebel_Fellowship wiki] | character: [https://forum.rpg.net/index.php?threads/rebel-fellowship.866411/post-23351775 Fëanor Daybringer]&lt;br /&gt;
*B/X: Sailing the Silver Seas (thirdkingdom) [https://wiki.rpg.net/index.php/Sailing_the_Silver_Seas wiki] | character: [https://wiki.rpg.net/index.php/Sailing_the_Silver_Seas:_Arkraesh Arkraesh the Bounty Hunter] [https://wiki.rpg.net/index.php/Sailing_the_Silver_Seas:_Eluan_Maerse_Tevdran Eluan Maerse Tevdran]&lt;br /&gt;
*Shadow of the Demon Lord: Outpost (Tancred) [http://roleplayingstuff.pbworks.com/w/page/112614184/Shadow%20of%20the%20Demon%20Lord%3A%20Crossings%20Double-Cross wiki] | character: [https://www.myth-weavers.com/showthread.php?p=11812099#post11812099 Doctor Sterren Lark]&lt;br /&gt;
*Firefly: The Path of the Righteous (Iustum) [https://wiki.rpg.net/index.php/Firefly_PotR:Main_Page wiki] | character: [https://wiki.rpg.net/index.php/Tr%C3%A2n_V%C3%A2n_Olufemi Trân Vân Olufemi]&lt;br /&gt;
*Stars Without Number: Prismatic Spray (KnockingBox) [https://wiki.rpg.net/index.php/SWN:_Prismatic_Spray wiki] | character: [https://wiki.rpg.net/index.php/Ji-Ho_Cloud_Hopper_17 Ji-Ho Cloud Hopper 17]&lt;br /&gt;
*Zorro: 100 Years of Pardon (Iustum) [https://wiki.rpg.net/index.php/100_Years_of_Pardon wiki] | character: [https://wiki.rpg.net/index.php/100_Years_of_Pardon_-_Character_4 Don Macario Alejandro Marcial de Rosales Doradas Aragonés del Torres]&lt;br /&gt;
*5e Ptolus: In the Shadow of the Spire [https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Main_Page wiki] | character: [https://wiki.rpg.net/index.php/In_The_Shadow_of_the_Spire:Azrak_Information Azrak Hwj Zaajk]&lt;br /&gt;
*5e Sword of Storms [https://forum.rpg.net/index.php?threads/d-d-5e-closed-development-sword-of-storms.859168/ Development thread] | character: [https://wiki.rpg.net/index.php/Keas_Forgetender Keas Forgetender]&lt;br /&gt;
*Scum &amp;amp; Villainy: Red Ledger [https://wiki.rpg.net/index.php/Main_Page/star_wars_red_ledger wiki] | character: [https://forum.rpg.net/index.php?threads/scum-villany-star-wars-game.856804/post-23009010 Cexir &amp;quot;Sevens&amp;quot; Jhest], [https://docs.google.com/spreadsheets/d/1wXMsYHQhmLF7oaBEzaPqWtgMzf4_IR37_mEr7YmwppM/edit#gid=1728545988 charsheet]&lt;br /&gt;
*Delta Green: Eater of Trees (Iustum) [https://wiki.rpg.net/index.php/EaterOfTrees wiki] | character: [https://wiki.rpg.net/index.php/Henry_Fischer Henri Fischer]&lt;br /&gt;
*Blades in the Dark: Black Diamonds [https://forum.rpg.net/index.php?threads/blades-in-the-dark-black-diamonds.856235/ IC] [https://forum.rpg.net/index.php?threads/blades-in-the-dark-black-diamonds.856010/ OOC] [https://forum.rpg.net/index.php?threads/interest-semi-closed-recruitment-blades-in-the-dark.855566/ Recruitment] | character: [https://forum.rpg.net/index.php?threads/blades-in-the-dark-black-diamonds.856010/post-22974379 Lucer &amp;quot;Talon&amp;quot; Cajal]&lt;br /&gt;
*TangenT: [https://wiki.rpg.net/index.php/TangenT wiki] | character: [https://forum.rpg.net/index.php?threads/closed-recruitment-tangent-the-unraveling-mystery.857102/post-23021863 Mlindeli]&lt;br /&gt;
*The Fantasy Trip: Death in the House of Mnoren (The Wyzard) [https://wiki.rpg.net/index.php/Death_in_the_House_of_Mnoren wiki]&lt;br /&gt;
*B/X: A Brave New World (thirdkingdom) [http://www.unseenservant.us/forum/viewforum.php?f=783 forum] | character: [http://www.unseenservant.us/forum/viewtopic.php?p=433251#p433251 Haaki, the Feather Witch]&lt;br /&gt;
*City of Mist: Victorian London (Tedster) [https://wiki.rpg.net/index.php/City_of_Mist_Victorian_London wiki] | character: [https://wiki.rpg.net/index.php/Evelard_Severstern Evelard Severstern]&lt;br /&gt;
*Firefly: Leaf on the Wind [https://wiki.rpg.net/index.php/Firefly:_Leaf_On_The_Wind_-_Main_Page wiki] | character: [https://wiki.rpg.net/index.php/Veritas_Jones Veritas Jones]&lt;br /&gt;
*B/X: The Shock of This Notable Storm (Julius Sleazer) [https://wiki.rpg.net/index.php/The_Shock_of_This_Notable_Storm wiki] | character: [https://wiki.rpg.net/index.php/Ia Ia of the Old Ways]&lt;br /&gt;
*4e: Storm Panthers [https://wiki.rpg.net/index.php/Storm_Panthers wiki] | character: [https://wiki.rpg.net/index.php/Storm_Panthers:Vol Vol]&lt;br /&gt;
*Harry Potter: The Shattered Mirror character: [[Victoria Fothergill-Cammish]]&lt;br /&gt;
*Paranoia (CivilSavage) [ IC] | [https://forum.rpg.net/index.php?threads/beta-persecution-complex-paranoia.845652/ OOC] | [https://forum.rpg.net/index.php?threads/recruitment-troubleshooters-needed-for-beta-complex-paranoia-homebrew.845494/ Recruitment]&lt;br /&gt;
*Apocalypse World 2e: AfterRagnarok (MysteryCat) [https://wiki.rpg.net/index.php/AfterRagnarok wiki] | character: [https://wiki.rpg.net/index.php/Miekke Miekke]&lt;br /&gt;
*Red Markets: Get Rich or Die Trying (Rowenn552) [https://wiki.rpg.net/index.php/Get_Rich_or_Die_Trying,_A_Red_Markets_Campaign wiki] | character: [https://wiki.rpg.net/index.php/Red_Markets_Get_Rich_or_Die_Trying:_Whisper Whisper]&lt;br /&gt;
*RIFTS: A Fistful of Credits (thirdkingdom) [https://wiki.rpg.net/index.php/A_Fistful_of_Credits wiki] | character: [https://wiki.rpg.net/index.php/Mercy_Quintillano Mercy]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/masks-worm-the-shadow-of-the-tower-of-babel.840155/ Masks -- Worm: The Shadow of the Tower of Babel] | character: [https://wiki.rpg.net/index.php/Redo Redo]&lt;br /&gt;
*Labyrinth Lord homebrew playtest: Dwellers in Dark Dungeons [https://wiki.rpg.net/index.php/Dwellers_in_Dark_Dungeons wiki] | character: [https://wiki.rpg.net/index.php/DDD_Everiat Everiat Grim], Entrepreneur&lt;br /&gt;
*AW Fallen Empires: All Will Fade [https://wiki.rpg.net/index.php/All_Will_Fade wiki] | character: [https://wiki.rpg.net/index.php/Simos Simos]&lt;br /&gt;
*B/X: Once Giants Lived in the Earth (Julius Sleazer) [https://wiki.rpg.net/index.php/Once_Giants_Lived_in_the_Earth wiki] | character: [https://wiki.rpg.net/index.php/Hallbj%C3%B6rn_the_Axe Hallbjörn the Axe]&lt;br /&gt;
*Sorcerers and Sellswords: [https://forum.rpg.net/showthread.php?831157-With-Rite-and-Steel-Sorcerers-amp-Sellswords With Rite and Steel] (roryb) | character: [https://forum.rpg.net/showthread.php?831109-With-Rite-and-Steel-Sorcerers-amp-Sellswords&amp;amp;p=21995508#post21995508 Kúlùl the Uncoverer]&lt;br /&gt;
*Beyond the Wall and Other Adventures: [https://forum.rpg.net/showthread.php?828041-Thus-All-Men-Live-In-Darkness-(BTW)-OOChttps://forum.rpg.net/showthread.php?828041-Thus-All-Men-Live-In-Darkness-(BTW)-OOC Thus All Men Live in Darkness] | character: [https://forum.rpg.net/showthread.php?828041-Thus-All-Men-Live-In-Darkness-(BTW)-OOC&amp;amp;p=21888083#post21888083 Frost] ([https://docs.google.com/spreadsheets/d/1Vbp4oVyLtHIDo4dZv7l9W91ScWlt4o_nyI2TEILYv-Y/edit#gid=761103396 character sheet])&lt;br /&gt;
*Godbound: Dark Matter [https://wiki.rpg.net/index.php/DarkMatter:Main_Page wiki] | character: [https://wiki.rpg.net/index.php/Taimur_Ilyas_al-Sabtah Taimur Ilyas al-Sabtah], the Greatest Artist of the Sector&lt;br /&gt;
*FFG Star Wars: Shadows of the Dark Side [https://wiki.rpg.net/index.php/Shadows_of_the_Dark_Side wiki] | character: [https://drive.google.com/open?id=1M-yFISxOWXFiPuS5scHzoj3Q3pR_qf16 Secona Kurei]&lt;br /&gt;
*FFG Star Wars: Seven From The Stars! | character: [https://drive.google.com/open?id=1V7teljBaOkgvvPSOtTwKnr7lIYsWbhqZ Mongdan Kreb]&lt;br /&gt;
*ACKS: Wilderlands of Absalom (thirdkingdom) [https://wiki.rpg.net/index.php/The_Wilderlands_of_Absalom wiki] | character: [https://wiki.rpg.net/index.php/Karag_Two-Blades Karag Two-Blades]&lt;br /&gt;
*Labyrinth Lord: The Barrowmaze Campaign (thirdkingdom) [https://wiki.rpg.net/index.php/Barrowmaze wiki] | character: [https://wiki.rpg.net/index.php/Aneirin_the_Sure Aneirin the Sure], [https://wiki.rpg.net/index.php/Fraiio_the_Friendless Fraiio the Friendless]&lt;br /&gt;
*Stars Without Number: Back in Black (The Wyzard) [http://wiki.rpg.net/index.php/Stars_Without_Number:_Back_in_Black wiki] | character: [https://wiki.rpg.net/index.php/Dr._Eris_Delan Dr. Eris Delan]&lt;br /&gt;
*Stars Without Number: The High and the Mighty (The Wyzard) [https://wiki.rpg.net/index.php/Stars_Without_Number:_The_High_and_the_Mighty wiki] | character: [https://wiki.rpg.net/index.php/Stars_Without_Number:_The_High_and_the_Mighty#Agmundr_Kj.C3.A6rstad_.28Atlictoatl.29 Agmundr Kjærstad]&lt;br /&gt;
*ACKS: Strange Highways (The Wyzard) [https://wiki.rpg.net/index.php/Strange_Highways wiki] | character: [https://wiki.rpg.net/index.php/Bush_Ned Bush Ned]&lt;br /&gt;
*FFG Star Wars: Blinded by the Light (The Wyzard) [http://wiki.rpg.net/index.php/Force_and_Destiny:_Blinded_By_the_Light wiki] | character: [https://wiki.rpg.net/index.php/Davran_Paca Davran Paca]&lt;br /&gt;
*B/X: Wilderlands Hex Crawl IV (Julius Sleazer) [https://wiki.rpg.net/index.php/Wilderlands_Hex_Crawl_IV wiki] | character: [https://wiki.rpg.net/index.php/Froom_the_Fire_Mage_of_Fa%27ren Froom, the Fire Mage of Fa&#039;Ren]&lt;br /&gt;
*B/X: Daybreak in the Wasteland (Julius Sleazer) [https://wiki.rpg.net/index.php/Daybreak_in_the_Wasteland wiki] | character: [https://wiki.rpg.net/index.php/Adyo_the_Addlepated Adyo the Addlepated]&lt;br /&gt;
*Blades in the Dark: Denizens of the Drop (Iustum) [https://wiki.rpg.net/index.php/Denizens_of_the_Drop:Main_Page wiki] | character: [https://docs.google.com/spreadsheets/d/1U1vEZlsYx1VV2xDlZWqagh429uQRwCh_OVuFuj7PIMg/edit The Professor]&lt;br /&gt;
*Delta Green: Homeward Bound (Iustum) [https://wiki.rpg.net/index.php/Homeward_Bound wiki] | character: [https://wiki.rpg.net/index.php/Dennis_Kosumi Dennis Kosumi]&lt;br /&gt;
*Shadow of the Demon Lord: The Crossings Double-Cross (Tancred) [https://forum.rpg.net/showthread.php?792778-Shadow-of-the-Demon-Lord-The-Crossings-Double-Cross IC] | character: [https://www.myth-weavers.com/showthread.php?p=11812099#post11812099 Doctor Sterren Lark]&lt;br /&gt;
*Shadow of the Demon Lord: The Apple of Her Eye (Tancred) [https://forum.rpg.net/showthread.php?781788-Shadow-of-the-Demon-Lord-The-Apple-of-Her-Eye IC] | character: X7&lt;br /&gt;
*Barbarians of Lemuria: The Doom of Tyrus (Baeraad) [https://wiki.rpg.net/index.php/Barbarians_of_Lemuria:_The_Doom_of_Tyrus wiki] | character: [https://wiki.rpg.net/index.php/Barbarians_of_Lemuria:_The_Doom_of_Tyrus:_Qido_Teveren_Amalis_Tantar Qido Teveren Amalis Tantar]&lt;br /&gt;
*Urban Shadows: Shadows of the Tower (The Tim) [http://wiki.rpg.net/index.php/Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto wiki] } character: [https://wiki.rpg.net/index.php/Smoke_Songprawati Smoke Songprawati]&lt;br /&gt;
*Savage World: Endless Legend - Auriga Chronicles (Pandorym) [https://wiki.rpg.net/index.php/Endless_Legend_Auriga_Chronicles wiki] | character: [https://wiki.rpg.net/index.php/Elem_Everen Elem Everen]&lt;br /&gt;
*World of Dungeons (purpledriver8) [https://wiki.rpg.net/index.php/World_of_Dungeons_-_Purpledriver8 wiki] | character: [https://wiki.rpg.net/index.php/K%C3%BAl%C3%B9l_the_Uncoverer Kúlùl the Uncoverer]&lt;br /&gt;
*Other Dust: The Commonwealth (sulldawga) [https://wiki.rpg.net/index.php?title=Other_Dust_-_The_Commonwealth wiki] | character: [https://wiki.rpg.net/index.php/Whistler Whistler]&lt;br /&gt;
*TangenT: The Town (ntharotep) [https://forum.rpg.net/showthread.php?768230-Interest-Recruitment-TangenT-The-Town Interest/Recruitment] | [https://forum.rpg.net/showthread.php?768347-TangenT-The-Town OOC] | [https://forum.rpg.net/showthread.php?768394-TangenT-The-Town IC]&lt;br /&gt;
*Epic 4e D&amp;amp;D: Death&#039;s Reach (Tedster) [https://wiki.rpg.net/index.php/Its_A_Mad_World_Epic4E wiki] | character: [https://www.myth-weavers.com/showthread.php?t=157791%7C Edmurton Hrubb]&lt;br /&gt;
*Stars Without Number: Voyage of the Aeternal Odysseus (stattick) [https://forum.rpg.net/showthread.php?610010-Stars-Without-Number Recruitment] | [https://forum.rpg.net/showthread.php?613577-SWN-Voyage-of-The-Aeternal-Odysseus OOC] | [https://forum.rpg.net/showthread.php?614535-Voyage-of-The-Aeternal-Odysseus IC] | character: [https://forum.rpg.net/showthread.php?613577-SWN-Voyage-of-The-Aeternal-Odysseus&amp;amp;p=15013746#post15013746 Arundhati O&#039;Shea]&lt;br /&gt;
&lt;br /&gt;
==Archived Game Forums at Myth-Weavers==&lt;br /&gt;
&lt;br /&gt;
===Ran===&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=24812 Urban Shadows: The Streets Have Many Names] &lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=22282 ACKS: Wilderlands of Eldritch Fantasy]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=8807 WHFRP 4e: Behold, the Dogs of War]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=23425 Dungeon Crawl Classics: Of Men and Magic]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=11324 D&amp;amp;D 4e shared world: The Vacant Throne - A Tale of Neverwinter] (with Azhmodai &amp;amp; eggsalted) | character: [https://www.myth-weavers.com/showthread.php?t=165204 The Ever-Changing Faces of Eshk] | Article: [https://www.myth-weavers.com/showthread.php?t=162118 The Red Wizards and Thay]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=2182 D&amp;amp;D 4e: The Rise of Nerath], Jun 2008 - Nov 2011&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=10377 D&amp;amp;D 4e shared world: Chronicles of Neverwinter] (with Jacob Lewis)&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=9065 D&amp;amp;D 4e: The Great Desolation] (with Azhmodai)&lt;br /&gt;
&lt;br /&gt;
===Played===&lt;br /&gt;
*[https://www.myth-weavers.com/showthread.php?t=434369 Lord UnderLondon], proposed character for a Victorian era City of Mist game&lt;br /&gt;
*[https://www.myth-weavers.com/showthread.php?t=431676 Nkanta Idowu Agbaje], Ghost Walker for a game of Dungeon World that didn&#039;t materialize&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=19043 Dungeon World: World of Thieves] (L0g41n) | character: [https://www.myth-weavers.com/showthread.php?t=263000 Bartholomew Tranch]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=24342 Blades in the Dark: One Rung at a Time] (katechon)&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=22282 13th Age: Twilight of the 13th Age] (Sandster) | character: [https://www.myth-weavers.com/showthread.php?t=260026 Aaren, Youngest of the Thirty-Six and the Last of Them]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=19220 Dungeon World: Vor Rukoth] (Sandster) | character: [https://www.myth-weavers.com/showthread.php?p=8385329#post8385329 Isalaar of the Tempest], Master of the Seven Veils of Hor-Soggoth, Conjurer of the Artifacts of Shuul&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=11832 d20 Modern: Eden Project] (nautilus_project) | character: [https://www.myth-weavers.com/showthread.php?p=5504861#post5504861 Dr. Willem Van der Botes], [https://www.myth-weavers.com/showthread.php?t=217088 character synopsis II]| [https://www.myth-weavers.com/showthread.php?t=217605 Rebirth] | [https://www.myth-weavers.com/showthread.php?t=169863 Rebirth II]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=17245 Monsters &amp;amp; Magic: Castle Whiterock] (Sandster) | character: [https://www.myth-weavers.com/showthread.php?p=7764113#post7764113 Isalaar of the Rose, Merchant-Historian of the Emerald Cove] &amp;amp; [https://www.myth-weavers.com/showthread.php?p=7787866#post7787866 Vatagarl, Acid-Scarred Former Watchman of the Emerald Cove]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=15100 Fate: Star Wars - Tales of the Stars] (Silverkiss) | character: [https://www.myth-weavers.com/showthread.php?t=208812 Keltor Tren, Miralukan Mentat Pleased with the Shape of His Cage, if Not the Size] | [https://www.myth-weavers.com/showthread.php?t=209378 Prologue: The Shining]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=3311 Saga Star Wars: Penumbral Wake] (Wizard of the Coat) | character: [https://www.myth-weavers.com/showthread.php?t=53948 Stamplo &amp;quot;Stumps&amp;quot; Koogti]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=6891 D&amp;amp;D 4e Kingmaker in the style of a Western: Laws and Every Other Damn Thing] (Doctor Kash) | character: [https://www.myth-weavers.com/showthread.php?p=4073115#post4073115 Daird Remmit] | [https://www.myth-weavers.com/showthread.php?p=4078035#post4078035 conversation on the app] [https://www.myth-weavers.com/showthread.php?p=4110313#post4110313 Tiana Joe]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=9065 D&amp;amp;D 4e: Pirates of the Savage Tide] (Sandster) | Gverdik Whaleson&lt;br /&gt;
&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=5648 D&amp;amp;D 4e: Scepter Tower of Spellgard] (eggsalted) | character: [https://www.myth-weavers.com/showthread.php?t=81305 Terine Azren]. Relic Hunter&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=6796 D&amp;amp;D 4e: Rise of the Runelords] (eggsalted) | character: &lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=2764 D&amp;amp;D 4e: March of the Red Hand of Doom] (Sandster) | character: [https://www.myth-weavers.com/showthread.php?p=3364616#post3364616 Av&#039;Raniel Savas]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=6200 D&amp;amp;D 3.5e: Age of Worms Second Generation] (Fearless Freddy) | character: [https://www.myth-weavers.com/showthread.php?t=88788 Alembar Tem]&lt;br /&gt;
*Campfire Tales | character: [https://www.myth-weavers.com/showthread.php?t=41226 Donaar the Binder], Shield of Knowledge&lt;br /&gt;
*character: [https://www.myth-weavers.com/private.php?do=showpm&amp;amp;pmid=337288 Terine Azren], Relic Hunter&lt;br /&gt;
*[https://www.myth-weavers.com/forumdisplay.php?f=328&amp;amp;g=2423 D&amp;amp;D 4e: Swords &amp;amp; Deviltry in Lankhmar] (Azhmodai) | character: [https://www.myth-weavers.com/showthread.php?t=45972 Seerhafex the Chill Hand]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=9662 D20 Modern + Expanded Psionics Handbook: Dark Psyche] (Penchant) | character: [https://www.myth-weavers.com/showthread.php?t=142440 Jam/Portal] | [https://www.myth-weavers.com/showthread.php?t=144462 thread]&lt;br /&gt;
*[https://www.myth-weavers.com/game.php?g=7813 Dark Sun D&amp;amp;D 4e: The Pillars of Magic] (Woozywyvern) character: [https://www.myth-weavers.com/showthread.php?p=3663866#post3663866 Tamrin Zuell, Templar-Mistress of Nibenay]&lt;br /&gt;
*character: [https://www.myth-weavers.com/private.php?do=showpm&amp;amp;pmid=248730 Eretrea Draav, Executioner of Graz&#039;dun] } [https://www.myth-weavers.com/private.php?do=showpm&amp;amp;pmid=249036 take 2]&lt;br /&gt;
*Splendor Gone | character: [https://www.myth-weavers.com/private.php?do=showpm&amp;amp;pmid=203538 Drev&#039;hrim Barrad Farzoul]&lt;br /&gt;
*[https://www.myth-weavers.com/showthread.php?t=36109 Meet the Blacks] | character: [https://www.myth-weavers.com/private.php?do=showpm&amp;amp;pmid=201791 Veratrix Black] + [https://www.myth-weavers.com/private.php?do=showpm&amp;amp;pmid=201793 Harlan Black] | [https://www.myth-weavers.com/private.php?do=showpm&amp;amp;pmid=250751 later incarnation]&lt;br /&gt;
*[https://www.myth-weavers.com/forumdisplay.php?f=328&amp;amp;g=1346 GURPS Supers: Federation City] (Soul_Reaper + Ack + Galedeep) | character: [https://www.myth-weavers.com/showthread.php?t=30210 Mercy]&lt;br /&gt;
*[https://www.myth-weavers.com/forumdisplay.php?f=328&amp;amp;g=1425 GURPS Supers: Like Unto Gods] (Ack) | character: [https://www.myth-weavers.com/showthread.php?p=807403#post807403 Jonathon Williams] | [https://www.myth-weavers.com/showthread.php?t=29052 intro thread]&lt;br /&gt;
*[https://www.myth-weavers.com/showthread.php?p=1069341#post1069341 remembering the Holy Day of Blood]&lt;br /&gt;
&lt;br /&gt;
(stopped at page 11)&lt;br /&gt;
&lt;br /&gt;
Text for signature&lt;br /&gt;
Running: [The Nightmares Underneath] Byzantium - Nightmares Undreamed Of wiki OOC IC | [4e/PbtA] City of Necromancers: The Renewal of Compacts wiki OOC&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=484793</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=484793"/>
		<updated>2025-12-11T08:31:25Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2 [spent 1]&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1 [spent]&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2 (spent 1)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit) &lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help) [spent 5]&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4 [spent 3]&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist) [spent 1]&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy)&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=484788</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=484788"/>
		<updated>2025-12-10T04:01:14Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2 [spent 1]&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1 [spent]&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2 (spent 1)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit) &lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help)&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist) [spent 1]&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy)&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=484395</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=484395"/>
		<updated>2025-11-22T12:13:45Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* Investigative Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2 [spent 1]&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1 [spent]&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2 (spent 1)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit) &lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help)&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist)&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy)&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=484223</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=484223"/>
		<updated>2025-11-09T17:28:14Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2 [spent 1]&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2 (spent 1)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit) &lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help)&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist)&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy)&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet&amp;diff=484185</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet&amp;diff=484185"/>
		<updated>2025-11-06T03:54:27Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* Tactical Fact Finding Benefits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:ZalozhniyQuartet.png]]&lt;br /&gt;
&lt;br /&gt;
==The Zalozhiny Quartet==&lt;br /&gt;
The Cold War is over. The war on terror is winding down. You were a shadowy soldier in those fights, trained to move through the secret world, deniable and deadly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then you got out, or you got shut out or you got burned out. You didn&#039;t come in from the cold. Instead you found your own entrances into Europe&#039;s clandestine networks of power and crime.. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn&#039;t matter.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It turned out to matter a lot. Because it turned out you were working for vampires.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you found out that the supernatural was real, and that true evil lurked behind the criminal syndicates of Europe, they found out you knew. The vampires keep their secrecy in a fairly straightforward method. Anyone who isn&#039;t on the inside who finds out... gets killed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You almost didn&#039;t make it. But it turns out you weren&#039;t the only ones in the shadows who knew. You got help.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Lancaster Gardening Society. A small organization of spies operating out of England hiding behind an inauspicious name. Like you, they had become aware of the Vampiric Conspiracy. They had decided to fight it, like the vampire hunters of old. They helped pull you out of the fire when the vampires tried to kill you. But as long as you&#039;re alive, the vampires will always be sending assassins after you. They tolerate no breaches in security, no one outside their clique who learns of their existence can be allowed to live. So, for reasons of either nobly fighting against the corrosive undead or mere self preservation, you&#039;ve joined the Society.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your latest request from the Society is to look into the support structure the vampire conspiracy uses. The vampires operate using organized crime as a cover for many of their operations. To survive in modern society, vampires need covert supplies of money, blood and protection. Organized crime can provide all three, and vampiric support can assure that whatever crime family is loyal to them, becomes the dominant one in their region of operations. The Society is trying to penetrate that veil, to locate vampire operations. The largest Russian mafia organization is known as the Lisky Bratva, and intelligence brought back from other operations suggests that it is the biggest group the Vampires are using. Finding out more about it, and even taking it down, could be a key step to winning this war in the shadows.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your team has been sent to Sevastopol, Ukraine to meet with a contact who has more information, little knowing that you were about to step into a trail of events set up in motion over a century ago, that could well determine the outcome of the shadow war.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy Toby Abernathy]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana Oksana Vitaliyivna Oleksyuk]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Gunner_Arkady Gunner Arkady]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Gerhardt_Weschler Gerhardt Weschler]&lt;br /&gt;
&lt;br /&gt;
==Forum Threads==&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/threads/recruiting-nights-black-agents-zalozhiny-quartet.930654 Recruitment]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tactical Fact Finding Benefits==&lt;br /&gt;
* Infiltration in the tunnels: 25 -1 Oksana (athletics) -3 Oksana (infiltration) - 1 Oksana (athletics) = 20 remaining&lt;br /&gt;
* Looting the American cargo, can only be used for preparedness for military gear: 5&lt;br /&gt;
&lt;br /&gt;
==Investigative Skills==&lt;br /&gt;
&lt;br /&gt;
* Accounting: Gerhardt, Toby&lt;br /&gt;
* Archaeology: &lt;br /&gt;
* Architecture: Gunner&lt;br /&gt;
* Art History: Gerhardt&lt;br /&gt;
* Astronomy: &lt;br /&gt;
* Bullshit Detector: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Bureaucracy: Gerhardt, Toby&lt;br /&gt;
* Chemistry: Gerhardt, Gunner&lt;br /&gt;
* Cop Talk: Gerhardt, Gunner, Toby&lt;br /&gt;
* Criminology: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Cryptography: Gerhardt, Toby&lt;br /&gt;
* Data Recovery: Gerhardt, Toby&lt;br /&gt;
* Diagnosis: Gerhardt&lt;br /&gt;
* Electronic Surveillance: Gerhardt, Oksana, Toby&lt;br /&gt;
* Flattery: Oksana&lt;br /&gt;
* Flirting: Gunner, Oksana&lt;br /&gt;
* Forensic Pathology: Toby&lt;br /&gt;
* Forgery: Oksana&lt;br /&gt;
* High Society: Oksana, Toby&lt;br /&gt;
* History: Gunner, Toby&lt;br /&gt;
* Human Terrain: Gunner, Toby, Oksana&lt;br /&gt;
* Interrogation: Gerhardt, Gunner, Toby&lt;br /&gt;
* Intimidation: Gunner, Oksana, Teddy&lt;br /&gt;
* Languages: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Law: Gerhardt, Toby&lt;br /&gt;
* Military Science: Toby&lt;br /&gt;
* Negotiation: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Notice: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Occult Studies: Gunner, Oksana, Toby&lt;br /&gt;
* Outdoor Survival: Oksana&lt;br /&gt;
* Pharmacy: Oksana, Toby&lt;br /&gt;
* Photography: Gerhardt, Oksana&lt;br /&gt;
* Reassurance: Toby&lt;br /&gt;
* Research: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Streetwise: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Tradecraft: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Traffic Analysis: Toby&lt;br /&gt;
* Urban Survival: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Vampirology: Gerhardt, Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
&lt;br /&gt;
===Character Creation Rules===&lt;br /&gt;
&lt;br /&gt;
Given that the characters are already involved with a vampire hunting organization, you can takes points in Vampirology at the start.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We&#039;ll be using Stakes mode, so characters have Drives.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After creating characters, spend 25 EXP. This can be used as per the regular rules of spending EXP, including buying vehicle and weapon specializations; and represents the fact that you&#039;re veteran agents, something needed for the difficulty of the campaign I&#039;ll be running. I do not intend to pull punches in this campaign, this will be a hard one&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We will be using the Double Tap rules and the extra cherries within. Furthermore, we will be using the bonus Cherry rule, where when a skill reaches 14, you may select a second cherry for it. And a third one if you reach 20. Remember, a skill can never be higher than twice the values of the next smallest skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We will also use Gun Cherries from Double Tap. If you don&#039;t have that book, I&#039;ll provide help with them. Essentially, they&#039;re a trait your gun has that triggers whenever you roll a natural 6 on a shooting check. It&#039;s a way to provide some differentiation between firearms, and add a bit of spice when you roll a natural 6.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I strongly encourage you to review the Tactical Fact Finding Benefit rules in the core book. They will be key to your success.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
&lt;br /&gt;
==In Character Resources==&lt;br /&gt;
&lt;br /&gt;
==Special Rules==&lt;br /&gt;
&lt;br /&gt;
==Combat Maps==&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet&amp;diff=484184</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet&amp;diff=484184"/>
		<updated>2025-11-06T03:54:14Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* Tactical Fact Finding Benefits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:ZalozhniyQuartet.png]]&lt;br /&gt;
&lt;br /&gt;
==The Zalozhiny Quartet==&lt;br /&gt;
The Cold War is over. The war on terror is winding down. You were a shadowy soldier in those fights, trained to move through the secret world, deniable and deadly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then you got out, or you got shut out or you got burned out. You didn&#039;t come in from the cold. Instead you found your own entrances into Europe&#039;s clandestine networks of power and crime.. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn&#039;t matter.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It turned out to matter a lot. Because it turned out you were working for vampires.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you found out that the supernatural was real, and that true evil lurked behind the criminal syndicates of Europe, they found out you knew. The vampires keep their secrecy in a fairly straightforward method. Anyone who isn&#039;t on the inside who finds out... gets killed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You almost didn&#039;t make it. But it turns out you weren&#039;t the only ones in the shadows who knew. You got help.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Lancaster Gardening Society. A small organization of spies operating out of England hiding behind an inauspicious name. Like you, they had become aware of the Vampiric Conspiracy. They had decided to fight it, like the vampire hunters of old. They helped pull you out of the fire when the vampires tried to kill you. But as long as you&#039;re alive, the vampires will always be sending assassins after you. They tolerate no breaches in security, no one outside their clique who learns of their existence can be allowed to live. So, for reasons of either nobly fighting against the corrosive undead or mere self preservation, you&#039;ve joined the Society.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your latest request from the Society is to look into the support structure the vampire conspiracy uses. The vampires operate using organized crime as a cover for many of their operations. To survive in modern society, vampires need covert supplies of money, blood and protection. Organized crime can provide all three, and vampiric support can assure that whatever crime family is loyal to them, becomes the dominant one in their region of operations. The Society is trying to penetrate that veil, to locate vampire operations. The largest Russian mafia organization is known as the Lisky Bratva, and intelligence brought back from other operations suggests that it is the biggest group the Vampires are using. Finding out more about it, and even taking it down, could be a key step to winning this war in the shadows.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your team has been sent to Sevastopol, Ukraine to meet with a contact who has more information, little knowing that you were about to step into a trail of events set up in motion over a century ago, that could well determine the outcome of the shadow war.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy Toby Abernathy]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana Oksana Vitaliyivna Oleksyuk]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Gunner_Arkady Gunner Arkady]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Gerhardt_Weschler Gerhardt Weschler]&lt;br /&gt;
&lt;br /&gt;
==Forum Threads==&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/threads/recruiting-nights-black-agents-zalozhiny-quartet.930654 Recruitment]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tactical Fact Finding Benefits==&lt;br /&gt;
* Infiltration in the tunnels: 25 -1 Oksana (athletics) -3 Oksana (infiltration) - 1 Oksana (athletics)&lt;br /&gt;
* Looting the American cargo, can only be used for preparedness for military gear: 5&lt;br /&gt;
&lt;br /&gt;
==Investigative Skills==&lt;br /&gt;
&lt;br /&gt;
* Accounting: Gerhardt, Toby&lt;br /&gt;
* Archaeology: &lt;br /&gt;
* Architecture: Gunner&lt;br /&gt;
* Art History: Gerhardt&lt;br /&gt;
* Astronomy: &lt;br /&gt;
* Bullshit Detector: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Bureaucracy: Gerhardt, Toby&lt;br /&gt;
* Chemistry: Gerhardt, Gunner&lt;br /&gt;
* Cop Talk: Gerhardt, Gunner, Toby&lt;br /&gt;
* Criminology: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Cryptography: Gerhardt, Toby&lt;br /&gt;
* Data Recovery: Gerhardt, Toby&lt;br /&gt;
* Diagnosis: Gerhardt&lt;br /&gt;
* Electronic Surveillance: Gerhardt, Oksana, Toby&lt;br /&gt;
* Flattery: Oksana&lt;br /&gt;
* Flirting: Gunner, Oksana&lt;br /&gt;
* Forensic Pathology: Toby&lt;br /&gt;
* Forgery: Oksana&lt;br /&gt;
* High Society: Oksana, Toby&lt;br /&gt;
* History: Gunner, Toby&lt;br /&gt;
* Human Terrain: Gunner, Toby, Oksana&lt;br /&gt;
* Interrogation: Gerhardt, Gunner, Toby&lt;br /&gt;
* Intimidation: Gunner, Oksana, Teddy&lt;br /&gt;
* Languages: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Law: Gerhardt, Toby&lt;br /&gt;
* Military Science: Toby&lt;br /&gt;
* Negotiation: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Notice: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Occult Studies: Gunner, Oksana, Toby&lt;br /&gt;
* Outdoor Survival: Oksana&lt;br /&gt;
* Pharmacy: Oksana, Toby&lt;br /&gt;
* Photography: Gerhardt, Oksana&lt;br /&gt;
* Reassurance: Toby&lt;br /&gt;
* Research: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Streetwise: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Tradecraft: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Traffic Analysis: Toby&lt;br /&gt;
* Urban Survival: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Vampirology: Gerhardt, Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
&lt;br /&gt;
===Character Creation Rules===&lt;br /&gt;
&lt;br /&gt;
Given that the characters are already involved with a vampire hunting organization, you can takes points in Vampirology at the start.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We&#039;ll be using Stakes mode, so characters have Drives.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After creating characters, spend 25 EXP. This can be used as per the regular rules of spending EXP, including buying vehicle and weapon specializations; and represents the fact that you&#039;re veteran agents, something needed for the difficulty of the campaign I&#039;ll be running. I do not intend to pull punches in this campaign, this will be a hard one&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We will be using the Double Tap rules and the extra cherries within. Furthermore, we will be using the bonus Cherry rule, where when a skill reaches 14, you may select a second cherry for it. And a third one if you reach 20. Remember, a skill can never be higher than twice the values of the next smallest skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We will also use Gun Cherries from Double Tap. If you don&#039;t have that book, I&#039;ll provide help with them. Essentially, they&#039;re a trait your gun has that triggers whenever you roll a natural 6 on a shooting check. It&#039;s a way to provide some differentiation between firearms, and add a bit of spice when you roll a natural 6.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I strongly encourage you to review the Tactical Fact Finding Benefit rules in the core book. They will be key to your success.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
&lt;br /&gt;
==In Character Resources==&lt;br /&gt;
&lt;br /&gt;
==Special Rules==&lt;br /&gt;
&lt;br /&gt;
==Combat Maps==&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=484183</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=484183"/>
		<updated>2025-11-06T03:53:05Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2 [spent 1]&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2 (spent 1)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit) &lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help)&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist)&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6 (spent 4, now 2/6)&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy)&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=484180</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=484180"/>
		<updated>2025-11-05T16:46:26Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2 [spent 1]&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2 (spent 1)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit) (spent 5, refresh 1, Parkour +3 - now 7/8)&lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help) (spent 8, now 0/8)&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist) (spent 5, buy 3, then spend 12 - 0/14)&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 (spent 15, now 3/18)&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6 (spent 4, now 2/6)&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy)&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=484160</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=484160"/>
		<updated>2025-11-05T04:34:46Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2 [spent 1]&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2 (spent 1)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit) (spent 5, refresh 1, Parkour +3 - now 7/8)&lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help) (spent 8)&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist) (spent 5, buy 3, then spend 12 - 0/14)&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 (spent 15)&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6 (spent 4)&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy)&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet&amp;diff=484143</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet&amp;diff=484143"/>
		<updated>2025-11-03T22:12:58Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* Tactical Fact Finding Benefits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:ZalozhniyQuartet.png]]&lt;br /&gt;
&lt;br /&gt;
==The Zalozhiny Quartet==&lt;br /&gt;
The Cold War is over. The war on terror is winding down. You were a shadowy soldier in those fights, trained to move through the secret world, deniable and deadly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then you got out, or you got shut out or you got burned out. You didn&#039;t come in from the cold. Instead you found your own entrances into Europe&#039;s clandestine networks of power and crime.. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn&#039;t matter.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It turned out to matter a lot. Because it turned out you were working for vampires.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you found out that the supernatural was real, and that true evil lurked behind the criminal syndicates of Europe, they found out you knew. The vampires keep their secrecy in a fairly straightforward method. Anyone who isn&#039;t on the inside who finds out... gets killed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You almost didn&#039;t make it. But it turns out you weren&#039;t the only ones in the shadows who knew. You got help.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Lancaster Gardening Society. A small organization of spies operating out of England hiding behind an inauspicious name. Like you, they had become aware of the Vampiric Conspiracy. They had decided to fight it, like the vampire hunters of old. They helped pull you out of the fire when the vampires tried to kill you. But as long as you&#039;re alive, the vampires will always be sending assassins after you. They tolerate no breaches in security, no one outside their clique who learns of their existence can be allowed to live. So, for reasons of either nobly fighting against the corrosive undead or mere self preservation, you&#039;ve joined the Society.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your latest request from the Society is to look into the support structure the vampire conspiracy uses. The vampires operate using organized crime as a cover for many of their operations. To survive in modern society, vampires need covert supplies of money, blood and protection. Organized crime can provide all three, and vampiric support can assure that whatever crime family is loyal to them, becomes the dominant one in their region of operations. The Society is trying to penetrate that veil, to locate vampire operations. The largest Russian mafia organization is known as the Lisky Bratva, and intelligence brought back from other operations suggests that it is the biggest group the Vampires are using. Finding out more about it, and even taking it down, could be a key step to winning this war in the shadows.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your team has been sent to Sevastopol, Ukraine to meet with a contact who has more information, little knowing that you were about to step into a trail of events set up in motion over a century ago, that could well determine the outcome of the shadow war.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy Toby Abernathy]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana Oksana Vitaliyivna Oleksyuk]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Gunner_Arkady Gunner Arkady]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Gerhardt_Weschler Gerhardt Weschler]&lt;br /&gt;
&lt;br /&gt;
==Forum Threads==&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/threads/recruiting-nights-black-agents-zalozhiny-quartet.930654 Recruitment]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tactical Fact Finding Benefits==&lt;br /&gt;
* Infiltration in the tunnels: 25 -1 Oksana (athletics) -3 Oksana (infiltration)&lt;br /&gt;
* Looting the American cargo, can only be used for preparedness for military gear: 5&lt;br /&gt;
&lt;br /&gt;
==Investigative Skills==&lt;br /&gt;
&lt;br /&gt;
* Accounting: Gerhardt, Toby&lt;br /&gt;
* Archaeology: &lt;br /&gt;
* Architecture: Gunner&lt;br /&gt;
* Art History: Gerhardt&lt;br /&gt;
* Astronomy: &lt;br /&gt;
* Bullshit Detector: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Bureaucracy: Gerhardt, Toby&lt;br /&gt;
* Chemistry: Gerhardt, Gunner&lt;br /&gt;
* Cop Talk: Gerhardt, Gunner, Toby&lt;br /&gt;
* Criminology: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Cryptography: Gerhardt, Toby&lt;br /&gt;
* Data Recovery: Gerhardt, Toby&lt;br /&gt;
* Diagnosis: Gerhardt&lt;br /&gt;
* Electronic Surveillance: Gerhardt, Oksana, Toby&lt;br /&gt;
* Flattery: Oksana&lt;br /&gt;
* Flirting: Gunner, Oksana&lt;br /&gt;
* Forensic Pathology: Toby&lt;br /&gt;
* Forgery: Oksana&lt;br /&gt;
* High Society: Oksana, Toby&lt;br /&gt;
* History: Gunner, Toby&lt;br /&gt;
* Human Terrain: Gunner, Toby, Oksana&lt;br /&gt;
* Interrogation: Gerhardt, Gunner, Toby&lt;br /&gt;
* Intimidation: Gunner, Oksana, Teddy&lt;br /&gt;
* Languages: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Law: Gerhardt, Toby&lt;br /&gt;
* Military Science: Toby&lt;br /&gt;
* Negotiation: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Notice: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Occult Studies: Gunner, Oksana, Toby&lt;br /&gt;
* Outdoor Survival: Oksana&lt;br /&gt;
* Pharmacy: Oksana, Toby&lt;br /&gt;
* Photography: Gerhardt, Oksana&lt;br /&gt;
* Reassurance: Toby&lt;br /&gt;
* Research: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Streetwise: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Tradecraft: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Traffic Analysis: Toby&lt;br /&gt;
* Urban Survival: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Vampirology: Gerhardt, Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
&lt;br /&gt;
===Character Creation Rules===&lt;br /&gt;
&lt;br /&gt;
Given that the characters are already involved with a vampire hunting organization, you can takes points in Vampirology at the start.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We&#039;ll be using Stakes mode, so characters have Drives.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After creating characters, spend 25 EXP. This can be used as per the regular rules of spending EXP, including buying vehicle and weapon specializations; and represents the fact that you&#039;re veteran agents, something needed for the difficulty of the campaign I&#039;ll be running. I do not intend to pull punches in this campaign, this will be a hard one&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We will be using the Double Tap rules and the extra cherries within. Furthermore, we will be using the bonus Cherry rule, where when a skill reaches 14, you may select a second cherry for it. And a third one if you reach 20. Remember, a skill can never be higher than twice the values of the next smallest skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We will also use Gun Cherries from Double Tap. If you don&#039;t have that book, I&#039;ll provide help with them. Essentially, they&#039;re a trait your gun has that triggers whenever you roll a natural 6 on a shooting check. It&#039;s a way to provide some differentiation between firearms, and add a bit of spice when you roll a natural 6.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I strongly encourage you to review the Tactical Fact Finding Benefit rules in the core book. They will be key to your success.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
&lt;br /&gt;
==In Character Resources==&lt;br /&gt;
&lt;br /&gt;
==Special Rules==&lt;br /&gt;
&lt;br /&gt;
==Combat Maps==&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=484142</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=484142"/>
		<updated>2025-11-03T22:09:25Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2 [spent 1]&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2 (spent 1)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit) (spent 5, refresh 1, Parkour +3 - now 7/8)&lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help)&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist) (spent 5, buy 3, then spend 12 - 0/14)&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 (spent 15)&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6 (spent 4)&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy)&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=484141</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=484141"/>
		<updated>2025-11-03T22:07:00Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* Investigative Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2 [spent 1]&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2 (spent 1)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit) (spent 5, refresh 1)&lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help)&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist) (spent 5, buy 3, then spend 12 - 0/14)&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 (spent 15)&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6 (spent 4)&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy)&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=484140</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=484140"/>
		<updated>2025-11-03T22:06:34Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2 [spent 1]&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit) (spent 5, refresh 1)&lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help)&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist) (spent 5, buy 3, then spend 12 - 0/14)&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 (spent 15)&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6 (spent 4)&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy)&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet&amp;diff=484114</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet&amp;diff=484114"/>
		<updated>2025-11-02T21:54:40Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* Tactical Fact Finding Benefits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:ZalozhniyQuartet.png]]&lt;br /&gt;
&lt;br /&gt;
==The Zalozhiny Quartet==&lt;br /&gt;
The Cold War is over. The war on terror is winding down. You were a shadowy soldier in those fights, trained to move through the secret world, deniable and deadly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then you got out, or you got shut out or you got burned out. You didn&#039;t come in from the cold. Instead you found your own entrances into Europe&#039;s clandestine networks of power and crime.. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn&#039;t matter.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It turned out to matter a lot. Because it turned out you were working for vampires.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you found out that the supernatural was real, and that true evil lurked behind the criminal syndicates of Europe, they found out you knew. The vampires keep their secrecy in a fairly straightforward method. Anyone who isn&#039;t on the inside who finds out... gets killed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You almost didn&#039;t make it. But it turns out you weren&#039;t the only ones in the shadows who knew. You got help.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Lancaster Gardening Society. A small organization of spies operating out of England hiding behind an inauspicious name. Like you, they had become aware of the Vampiric Conspiracy. They had decided to fight it, like the vampire hunters of old. They helped pull you out of the fire when the vampires tried to kill you. But as long as you&#039;re alive, the vampires will always be sending assassins after you. They tolerate no breaches in security, no one outside their clique who learns of their existence can be allowed to live. So, for reasons of either nobly fighting against the corrosive undead or mere self preservation, you&#039;ve joined the Society.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your latest request from the Society is to look into the support structure the vampire conspiracy uses. The vampires operate using organized crime as a cover for many of their operations. To survive in modern society, vampires need covert supplies of money, blood and protection. Organized crime can provide all three, and vampiric support can assure that whatever crime family is loyal to them, becomes the dominant one in their region of operations. The Society is trying to penetrate that veil, to locate vampire operations. The largest Russian mafia organization is known as the Lisky Bratva, and intelligence brought back from other operations suggests that it is the biggest group the Vampires are using. Finding out more about it, and even taking it down, could be a key step to winning this war in the shadows.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your team has been sent to Sevastopol, Ukraine to meet with a contact who has more information, little knowing that you were about to step into a trail of events set up in motion over a century ago, that could well determine the outcome of the shadow war.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy Toby Abernathy]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana Oksana Vitaliyivna Oleksyuk]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Gunner_Arkady Gunner Arkady]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Gerhardt_Weschler Gerhardt Weschler]&lt;br /&gt;
&lt;br /&gt;
==Forum Threads==&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/threads/recruiting-nights-black-agents-zalozhiny-quartet.930654 Recruitment]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tactical Fact Finding Benefits==&lt;br /&gt;
* Infiltration in the tunnels: 25 -1 Oksana (athletics)&lt;br /&gt;
* Looting the American cargo, can only be used for preparedness for military gear: 5&lt;br /&gt;
&lt;br /&gt;
==Investigative Skills==&lt;br /&gt;
&lt;br /&gt;
* Accounting: Gerhardt, Toby&lt;br /&gt;
* Archaeology: &lt;br /&gt;
* Architecture: Gunner&lt;br /&gt;
* Art History: Gerhardt&lt;br /&gt;
* Astronomy: &lt;br /&gt;
* Bullshit Detector: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Bureaucracy: Gerhardt, Toby&lt;br /&gt;
* Chemistry: Gerhardt, Gunner&lt;br /&gt;
* Cop Talk: Gerhardt, Gunner, Toby&lt;br /&gt;
* Criminology: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Cryptography: Gerhardt, Toby&lt;br /&gt;
* Data Recovery: Gerhardt, Toby&lt;br /&gt;
* Diagnosis: Gerhardt&lt;br /&gt;
* Electronic Surveillance: Gerhardt, Oksana, Toby&lt;br /&gt;
* Flattery: Oksana&lt;br /&gt;
* Flirting: Gunner, Oksana&lt;br /&gt;
* Forensic Pathology: Toby&lt;br /&gt;
* Forgery: Oksana&lt;br /&gt;
* High Society: Oksana, Toby&lt;br /&gt;
* History: Gunner, Toby&lt;br /&gt;
* Human Terrain: Gunner, Toby, Oksana&lt;br /&gt;
* Interrogation: Gerhardt, Gunner, Toby&lt;br /&gt;
* Intimidation: Gunner, Oksana, Teddy&lt;br /&gt;
* Languages: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Law: Gerhardt, Toby&lt;br /&gt;
* Military Science: Toby&lt;br /&gt;
* Negotiation: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Notice: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Occult Studies: Gunner, Oksana, Toby&lt;br /&gt;
* Outdoor Survival: Oksana&lt;br /&gt;
* Pharmacy: Oksana, Toby&lt;br /&gt;
* Photography: Gerhardt, Oksana&lt;br /&gt;
* Reassurance: Toby&lt;br /&gt;
* Research: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Streetwise: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Tradecraft: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Traffic Analysis: Toby&lt;br /&gt;
* Urban Survival: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Vampirology: Gerhardt, Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
&lt;br /&gt;
===Character Creation Rules===&lt;br /&gt;
&lt;br /&gt;
Given that the characters are already involved with a vampire hunting organization, you can takes points in Vampirology at the start.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We&#039;ll be using Stakes mode, so characters have Drives.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After creating characters, spend 25 EXP. This can be used as per the regular rules of spending EXP, including buying vehicle and weapon specializations; and represents the fact that you&#039;re veteran agents, something needed for the difficulty of the campaign I&#039;ll be running. I do not intend to pull punches in this campaign, this will be a hard one&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We will be using the Double Tap rules and the extra cherries within. Furthermore, we will be using the bonus Cherry rule, where when a skill reaches 14, you may select a second cherry for it. And a third one if you reach 20. Remember, a skill can never be higher than twice the values of the next smallest skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We will also use Gun Cherries from Double Tap. If you don&#039;t have that book, I&#039;ll provide help with them. Essentially, they&#039;re a trait your gun has that triggers whenever you roll a natural 6 on a shooting check. It&#039;s a way to provide some differentiation between firearms, and add a bit of spice when you roll a natural 6.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I strongly encourage you to review the Tactical Fact Finding Benefit rules in the core book. They will be key to your success.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
&lt;br /&gt;
==In Character Resources==&lt;br /&gt;
&lt;br /&gt;
==Special Rules==&lt;br /&gt;
&lt;br /&gt;
==Combat Maps==&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=484113</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=484113"/>
		<updated>2025-11-02T21:54:12Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2 [spent 1]&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit) (spent 5, refresh 1)&lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help)&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist) (spent 5)&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 (spent 15)&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6 (spent 4)&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy)&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=484082</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=484082"/>
		<updated>2025-10-31T02:34:17Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2 [spent 1]&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit)&lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help)&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist) (spent 5)&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 (spent 15)&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6 (spent 4)&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy)&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=484081</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=484081"/>
		<updated>2025-10-31T02:29:18Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2 [spent 1]&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit)&lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help)&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist)&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 (spent 15)&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6 (spent 4)&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy)&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=484073</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=484073"/>
		<updated>2025-10-29T16:14:04Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* Investigative Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2 [spent 1]&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit)&lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help)&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist)&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 &lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy)&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_the_Storm&amp;diff=484025</id>
		<title>Into the Storm</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_the_Storm&amp;diff=484025"/>
		<updated>2025-10-20T14:11:22Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Into The Storm===&lt;br /&gt;
Being a hexcrawl sandbox adventure for Old School Essentials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[Blank Character Sheet]]. Click this link, click &amp;quot;edit&amp;quot;, copy text. Leave the Character page, click on the link to create your character, and paste the character formatting.&lt;br /&gt;
*PC Name&lt;br /&gt;
**Retainer 1&lt;br /&gt;
**Retainer 2&lt;br /&gt;
**etc.&lt;br /&gt;
*[[Into_The_Storm:Demetria|Demetria]] (Lysus) Human Magic-User 7&lt;br /&gt;
**[[Into_The_Storm:Alexandros|Alexandros]] Human Cleric 4&lt;br /&gt;
**[[Into_The_Storm:Eumaios|Eumaios]] Human Thief 4&lt;br /&gt;
*[[Into_The_Storm:Ilyush|Ilyush]] (Sulldawga) Human Sorcerer 6 | AC 10 | HP 37/37 | Initiative +0 | Movement 120&#039;/40&#039;&lt;br /&gt;
**[[Into_The_Storm:Masha|Masha]] Human Fighter 5 | AC 17 | HP 31/31 | Initiative +0 | Movement 60&#039;/20&#039;&lt;br /&gt;
**[[Into_the_Storm:Vali|Vali]] Human Cleric 4 | AC 18 | HP 15/15 | Initiative +0 | Movement 60&#039;/20&#039;&lt;br /&gt;
**[[Into_the_Storm: Leo|Leo]] Human Fighter 3 | AC 21 | HP 14/14 | Initiative +1 | Movement 60&#039;/20&#039;&lt;br /&gt;
*[[Into_The_Storm:Nonaveen|Nonaveen]] (Unhallowed Ground) Necromancer 6 &lt;br /&gt;
**[[Into_The_Storm:Brix|Brix]] Fighter 4&lt;br /&gt;
*[[Into_The_Storm:Khaliun|Khaliun]] (Lando the Archmagi) Human Scout 6&lt;br /&gt;
&lt;br /&gt;
====Lost in the Storm====&lt;br /&gt;
*[[Into_The_Storm:Scorc|Scorc]] (Atlictoatl) - Goblin Mage 6 - AC 10 | HP 35/35 | Initiative +0 | movement 120&#039;/40&#039;&lt;br /&gt;
**[[Into_The_Storm:Skorf|Crafty Skorf]] - Goblin 4 - AC 18 | HP 18/18 | Initiative +1 | movement 60&#039;/20&#039;&lt;br /&gt;
**[[Into_The_Storm:Sporp|Sporp the Breaker]] - Goblin Priest 3 of Luggrat, the Breaker of Chains - AC 16 | HP 9/9 | Initiative +0 | movement 60&#039;/20&#039;&lt;br /&gt;
**[[Into_The_Storm:Sfirp|Sfirp]] - Goblin 1 - AC 17 | HP 6/6 | Initiative +0 | movement 60&#039;/20&#039;&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet&amp;diff=483757</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet&amp;diff=483757"/>
		<updated>2025-09-26T00:04:51Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* Investigative Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:ZalozhniyQuartet.png]]&lt;br /&gt;
&lt;br /&gt;
==The Zalozhiny Quartet==&lt;br /&gt;
The Cold War is over. The war on terror is winding down. You were a shadowy soldier in those fights, trained to move through the secret world, deniable and deadly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then you got out, or you got shut out or you got burned out. You didn&#039;t come in from the cold. Instead you found your own entrances into Europe&#039;s clandestine networks of power and crime.. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn&#039;t matter.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It turned out to matter a lot. Because it turned out you were working for vampires.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you found out that the supernatural was real, and that true evil lurked behind the criminal syndicates of Europe, they found out you knew. The vampires keep their secrecy in a fairly straightforward method. Anyone who isn&#039;t on the inside who finds out... gets killed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You almost didn&#039;t make it. But it turns out you weren&#039;t the only ones in the shadows who knew. You got help.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Lancaster Gardening Society. A small organization of spies operating out of England hiding behind an inauspicious name. Like you, they had become aware of the Vampiric Conspiracy. They had decided to fight it, like the vampire hunters of old. They helped pull you out of the fire when the vampires tried to kill you. But as long as you&#039;re alive, the vampires will always be sending assassins after you. They tolerate no breaches in security, no one outside their clique who learns of their existence can be allowed to live. So, for reasons of either nobly fighting against the corrosive undead or mere self preservation, you&#039;ve joined the Society.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your latest request from the Society is to look into the support structure the vampire conspiracy uses. The vampires operate using organized crime as a cover for many of their operations. To survive in modern society, vampires need covert supplies of money, blood and protection. Organized crime can provide all three, and vampiric support can assure that whatever crime family is loyal to them, becomes the dominant one in their region of operations. The Society is trying to penetrate that veil, to locate vampire operations. The largest Russian mafia organization is known as the Lisky Bratva, and intelligence brought back from other operations suggests that it is the biggest group the Vampires are using. Finding out more about it, and even taking it down, could be a key step to winning this war in the shadows.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your team has been sent to Sevastopol, Ukraine to meet with a contact who has more information, little knowing that you were about to step into a trail of events set up in motion over a century ago, that could well determine the outcome of the shadow war.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy Toby Abernathy]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana Oksana Vitaliyivna Oleksyuk]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Gunner_Arkady Gunner Arkady]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Gerhardt_Weschler Gerhardt Weschler]&lt;br /&gt;
&lt;br /&gt;
==Forum Threads==&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/threads/recruiting-nights-black-agents-zalozhiny-quartet.930654 Recruitment]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tactical Fact Finding Benefits==&lt;br /&gt;
* Tradecraft, tailing the Bratva Cargo: 16&lt;br /&gt;
&lt;br /&gt;
==Investigative Skills==&lt;br /&gt;
&lt;br /&gt;
* Accounting: Gerhardt, Toby&lt;br /&gt;
* Archaeology: &lt;br /&gt;
* Architecture: Gunner&lt;br /&gt;
* Art History: Gerhardt&lt;br /&gt;
* Astronomy: &lt;br /&gt;
* Bullshit Detector: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Bureaucracy: Gerhardt, Toby&lt;br /&gt;
* Chemistry: Gerhardt, Gunner&lt;br /&gt;
* Cop Talk: Gerhardt, Gunner, Toby&lt;br /&gt;
* Criminology: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Cryptography: Gerhardt, Toby&lt;br /&gt;
* Data Recovery: Gerhardt, Toby&lt;br /&gt;
* Diagnosis: Gerhardt&lt;br /&gt;
* Electronic Surveillance: Gerhardt, Oksana, Toby&lt;br /&gt;
* Flattery: Oksana&lt;br /&gt;
* Flirting: Gunner, Oksana&lt;br /&gt;
* Forensic Pathology: Toby&lt;br /&gt;
* Forgery: Oksana&lt;br /&gt;
* High Society: Oksana, Toby&lt;br /&gt;
* History: Gunner, Toby&lt;br /&gt;
* Human Terrain: Gunner, Toby, Oksana&lt;br /&gt;
* Interrogation: Gerhardt, Gunner, Toby&lt;br /&gt;
* Intimidation: Gunner, Oksana, Teddy&lt;br /&gt;
* Languages: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Law: Gerhardt, Toby&lt;br /&gt;
* Military Science: Toby&lt;br /&gt;
* Negotiation: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Notice: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Occult Studies: Gunner, Oksana, Toby&lt;br /&gt;
* Outdoor Survival: Oksana&lt;br /&gt;
* Pharmacy: Oksana, Toby&lt;br /&gt;
* Photography: Gerhardt, Oksana&lt;br /&gt;
* Reassurance: Toby&lt;br /&gt;
* Research: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Streetwise: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Tradecraft: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Traffic Analysis: Toby&lt;br /&gt;
* Urban Survival: Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
* Vampirology: Gerhardt, Gerhardt, Gunner, Oksana, Toby&lt;br /&gt;
&lt;br /&gt;
===Character Creation Rules===&lt;br /&gt;
&lt;br /&gt;
Given that the characters are already involved with a vampire hunting organization, you can takes points in Vampirology at the start.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We&#039;ll be using Stakes mode, so characters have Drives.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After creating characters, spend 25 EXP. This can be used as per the regular rules of spending EXP, including buying vehicle and weapon specializations; and represents the fact that you&#039;re veteran agents, something needed for the difficulty of the campaign I&#039;ll be running. I do not intend to pull punches in this campaign, this will be a hard one&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We will be using the Double Tap rules and the extra cherries within. Furthermore, we will be using the bonus Cherry rule, where when a skill reaches 14, you may select a second cherry for it. And a third one if you reach 20. Remember, a skill can never be higher than twice the values of the next smallest skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We will also use Gun Cherries from Double Tap. If you don&#039;t have that book, I&#039;ll provide help with them. Essentially, they&#039;re a trait your gun has that triggers whenever you roll a natural 6 on a shooting check. It&#039;s a way to provide some differentiation between firearms, and add a bit of spice when you roll a natural 6.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I strongly encourage you to review the Tactical Fact Finding Benefit rules in the core book. They will be key to your success.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
&lt;br /&gt;
==In Character Resources==&lt;br /&gt;
&lt;br /&gt;
==Special Rules==&lt;br /&gt;
&lt;br /&gt;
==Combat Maps==&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=483756</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=483756"/>
		<updated>2025-09-26T00:01:20Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* Investigative Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 1&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival 1&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit)&lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help)&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist)&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 &lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy)&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=483692</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=483692"/>
		<updated>2025-09-20T14:34:11Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* Investigative Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain &lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3 (spent 1)&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 3&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival &lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit)&lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help)&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist)&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 &lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy)&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=483596</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=483596"/>
		<updated>2025-09-11T10:39:51Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* Sources of Stability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  green silk scarf (child-sized) of a friend from boarding school &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  martial arts coach&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  apartment in Wroclaw, Poland, her first home after becoming a freelance mercenary-for-hire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain &lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 3&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival &lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit)&lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help)&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist)&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 &lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy)&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=483595</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=483595"/>
		<updated>2025-09-11T10:26:00Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  &lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain &lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 3&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival &lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit)&lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help)&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist)&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 &lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy)&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=483594</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=483594"/>
		<updated>2025-09-11T10:25:27Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  &lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain &lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 3&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival &lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit)&lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help)&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist)&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 &lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
*witch&#039;s kit (two tarot decks, a set of bones she can cast, little charms she&#039;s constructed out of feathers and shells and rocks, various scented herbs, etc.)&lt;br /&gt;
*disguise kit&lt;br /&gt;
*forgery kit&lt;br /&gt;
*infiltration outfit with anti-infrared clothing (DT 66)&lt;br /&gt;
*anti-surveillance hoodie (DT 66)&lt;br /&gt;
*emmv climbing gloves (DT 66)&lt;br /&gt;
*custom scramblers on the team&#039;s radios (created by Oksana) (DT 63)&lt;br /&gt;
&lt;br /&gt;
dual Izmekh PB 9mm silenced pistols (Handy + Precision Accuracy)&lt;br /&gt;
&lt;br /&gt;
Wishlist&lt;br /&gt;
*infiltration kit with lockpicks, covert audio surveillance devices and adhesives, wire strippers, wiring&lt;br /&gt;
*audio jammer (Double Tap 63)&lt;br /&gt;
*sim card copier/reader (DT 68)&lt;br /&gt;
*fiberoptic scope/cable (NBA 99)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=483593</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=483593"/>
		<updated>2025-09-11T10:21:16Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* Cherries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  &lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain &lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 3&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival &lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit)&lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help)&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist)&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 &lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Handy&#039;&#039; - I may make an immediate Extra Attack at half Shooting cost as your weapon responds effortlessly to my aim.&lt;br /&gt;
*&#039;&#039;Gun Cherry: Precision Accuracy&#039;&#039; - If I spent any points on a Called Shot, refresh 2 Shooting points immediately.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=483592</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=483592"/>
		<updated>2025-09-11T10:17:06Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* Cherries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  &lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain &lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 3&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival &lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit)&lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help)&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist)&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 &lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*&#039;&#039;Weapons: Quincy Morris&#039; Bowie Knife&#039;&#039; - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=483591</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=483591"/>
		<updated>2025-09-11T10:16:56Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* Cherries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  &lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain &lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 3&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival &lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit)&lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help)&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist)&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 &lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*&#039;&#039;Infiltration: Open Sesame&#039;&#039; - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*&#039;&#039;Infiltration: Escape Artist&#039;&#039; - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*&#039;&#039;Surveillance: The Wire&#039;&#039; - bonus to Electronic Surveillance&lt;br /&gt;
*Weapons: Quincy Morris&#039; Bowie Knife - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=483590</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=483590"/>
		<updated>2025-09-11T10:16:33Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* Cherries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  &lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain &lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 3&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival &lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit)&lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help)&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist)&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 &lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&#039;&#039;Athletics: Hard to Hit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Disguise: Just the Help&#039;&#039; - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*Infiltration: Open Sesame - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*Infiltration: Escape Artist - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*Surveillance: The Wire - bonus to Electronic Surveillance&lt;br /&gt;
*Weapons: Quincy Morris&#039; Bowie Knife - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=483589</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Oksana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana&amp;diff=483589"/>
		<updated>2025-09-11T10:16:19Z</updated>

		<summary type="html">&lt;p&gt;Atlictoatl: /* Cherries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Oksana Vitaliyivna Oleksyuk==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: Vidma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Atonement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Wet Worker + Black Bagger&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Ukrainian crime familes + freelance work with criminal, corporate, and government clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  &lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting &lt;br /&gt;
*Archaeology &lt;br /&gt;
*Architecture &lt;br /&gt;
*Art History &lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis &lt;br /&gt;
*History &lt;br /&gt;
*Human Terrain &lt;br /&gt;
*Languages 2 (Russian, English, Cantonese, Korean, Spanish [Venezuelan])&lt;br /&gt;
*Law &lt;br /&gt;
*Military Science &lt;br /&gt;
*Occult Studies 2&lt;br /&gt;
*Research 1&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy &lt;br /&gt;
*Cop Talk &lt;br /&gt;
*Flattery 1&lt;br /&gt;
*Flirting 1&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation &lt;br /&gt;
*Intimidation 1&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance &lt;br /&gt;
*Streetwise 3&lt;br /&gt;
*Tradecraft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy &lt;br /&gt;
*Chemistry &lt;br /&gt;
*Cryptography &lt;br /&gt;
*Data Recovery &lt;br /&gt;
*Electronic Surveillance 3&lt;br /&gt;
*Forensic Pathology &lt;br /&gt;
*Forgery 2&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival &lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 2&lt;br /&gt;
*Traffic Analysis &lt;br /&gt;
*Urban Survival 2&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 8 (Hard to Hit)&lt;br /&gt;
**Parkour (NBA 58)&lt;br /&gt;
**Support Move (NBA 76)&lt;br /&gt;
**Breakfall (NBA 80)&lt;br /&gt;
**Support Moves&lt;br /&gt;
**Thrown Clear by the Blast&lt;br /&gt;
*Conceal 2&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion &lt;br /&gt;
*Disguise 8 (Just the Help)&lt;br /&gt;
**Alibi&lt;br /&gt;
**Quick Change&lt;br /&gt;
*Driving 2 (automobiles + motorcycles)&lt;br /&gt;
*Explosive Devices &lt;br /&gt;
*Filch 4&lt;br /&gt;
**Safety&#039;s On&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 8&lt;br /&gt;
*Infiltration 14 (Open Sesame, Escape Artist)&lt;br /&gt;
**Like Smoke&lt;br /&gt;
**Mark and Strike&lt;br /&gt;
**Run and Hide (DT 84)&lt;br /&gt;
*Mechanics 2&lt;br /&gt;
*Medic 1&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting&lt;br /&gt;
*Preparedness 1&lt;br /&gt;
*Sense Trouble 3&lt;br /&gt;
*Shooting 18 &lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Sniping&lt;br /&gt;
**Suppressive Fire&lt;br /&gt;
*Shrink 0&lt;br /&gt;
*Stability 6&lt;br /&gt;
*Surveillance 8 (The Wire)&lt;br /&gt;
**Blending Agent&lt;br /&gt;
**For Your Eyes Only&lt;br /&gt;
**Watching the Watchers (DT 83)&lt;br /&gt;
*Weapons 8 (Quincy Morris&#039; Bowie Knife)&lt;br /&gt;
**Feints&lt;br /&gt;
**Extra Attacks&lt;br /&gt;
**Jumping In&lt;br /&gt;
**Martial Arts (Krav Maga)&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Athletics: Hard to Hit&lt;br /&gt;
*Disguise: Just the Help - I specialize in looking nondescript. If I&#039;m wearing a service uniform, jumpsuit, rented-looking tux, or the like, my Difficulty on any Disguise test is reduced by 1.&lt;br /&gt;
*Infiltration: Open Sesame - I can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration.&lt;br /&gt;
*Infiltration: Escape Artist - I missed my calling by not playing Vegas. No matter how I am bound, locked, tied up, given enough time unobserved I will get free. This doesn’t mean I can’t be captured. In fact, that may become a viable plan for my team to get me on the inside of a secure facility.&lt;br /&gt;
*Surveillance: The Wire - bonus to Electronic Surveillance&lt;br /&gt;
*Weapons: Quincy Morris&#039; Bowie Knife - I can throw any balanced hand weapon (e.g., fighting knife, tomahawk, scalpel) at a target within Near range at no penalty to Difficulty or damage.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
hard-edged, wigs, fencer&#039;s body&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Oksana has been fascinated with the supernatural and the occult since she was eight, upon learning that her great-aunt was a vidma. In boarding school, she fucked around with things she shouldn&#039;t have, resulting in the deaths of several of her classmates. Nobody believed her about the involvement of vampires, but she&#039;s never forgotten. Her crime family pulled her out after the traumatic event and homeschooled her in a specialized set of skills. After working for them for a decade, she went freelance, selling her talents in assassination and infiltration to several criminal, corporate, and government benefactors.&lt;br /&gt;
&lt;br /&gt;
Upon discovering that her employers were true, actual vampires -- the same creatures that she&#039;s harbored secret guilt about for two decades -- she took it personally.&lt;/div&gt;</summary>
		<author><name>Atlictoatl</name></author>
	</entry>
</feed>