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		<id>https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180791</id>
		<title>Swords of the Stormlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180791"/>
		<updated>2011-05-20T15:44:43Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: /* Holdings and Investments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a Wiki page for the Swords of The Stormlands PBP game on the RPG.net forums&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?574871-Recruitment-Planning-SIFRP-Swords-of-the-Stormlands Recruitment / Planning thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Styrian&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Fortitude in Adversity&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:VJXXwR84zFaV942GnIwk6w.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History and Geography =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Graystone.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the Blackfyre Rebellion, Ser Stefan Styrian was a household knight for house Baratheon. After his vital role in one of the engagements with the Blackfyre pretenders, he was elevated to the nobility by the King, Daeron Targaryen himself, and granted the lands and holdings of one of the Blackfyres bannerhouses, House Toryn.&lt;br /&gt;
&lt;br /&gt;
The next few years Ser Stefan spent building up his base of power, and immediately invested heavily in creating a stable trading port. A town, Tempest Bay, soon rose up around the harbor as trade flourished. The wealth gained from his wise investments was spent on securing his position, soon a great castle, Graystone Keep, had been raised around what had originally been a lighthouse-tower called the Gray Eye. When Ser Stefan died in the year 221 AL, he left plans for an even greater Castle, which he called the Graystones. Areas around the keep are still kept clear and no buildings are permitted there, in anticipation of the greater castle. He also placed emphasis on a capable fleet, able to protect the surrounding trade routes.&lt;br /&gt;
&lt;br /&gt;
His son, William Styrian, did not share his fascination with creating ever greater defenses. He built up a sizable warfleet, ostensibly to maintain peace for trading vessels, but ultimately took his forces to war against several smaller houses in the vicinity that he suspected of harboring or supporting pirates or raiders. Under his rule, house Styrian made a great many enemies, or enemies they already had were forced into the open, depending on who you ask.&lt;br /&gt;
&lt;br /&gt;
William had three legitimate sons, the eldest of which, Byron, eventually took over the day to day running of their holdings, though William himself was a hard, uncompromising man, and refused to give over offical lordship even into great infirmity and some say, senility.&lt;br /&gt;
&lt;br /&gt;
Byron was in his youth a capable warrior, captain of the Harrier, he and his brothers would take their forces and lead the way in eradicating piracy, raiders and any other threats to their houses fortunes. In those days he was happy to leave the ruling to his father and spend his days fighting pirates or rival houses, while enjoying the gratitude of rescued widows and daughters.&lt;br /&gt;
&lt;br /&gt;
In time, he realized that his father was becoming a tyrant, and eventually took it upon himself to give up his youthful ways and start at first contributing, then finally taking over the running of their lands.&lt;br /&gt;
&lt;br /&gt;
Today, House Styrian is a minor house in the Stormlands of Westeros. Their seat of power is Greystone Keep, a good sized castle sited atop a rocky headland promontory jutting into the stormy waters where Shipbreaker Bay opens into the Narrow Sea (Possibly looking something like [http://www.google.com/search?q=Bamburgh+Castle&amp;amp;hl=en&amp;amp;client=safari&amp;amp;rls=en&amp;amp;prmd=ivnsm&amp;amp;tbm=isch&amp;amp;tbo=u&amp;amp;source=univ&amp;amp;sa=X&amp;amp;ei=X_nMTY7yNY2yhAed2qyADQ&amp;amp;ved=0CF0QsAQ&amp;amp;biw=1151&amp;amp;bih=955 this])&lt;br /&gt;
&lt;br /&gt;
[[Location]]&lt;br /&gt;
&lt;br /&gt;
Recent years have seen catastrophe befall Styrian: a great storm rolled in across the Narrow Sea, catching the merchant and fishing fleets at sea. Lord Byron Styrian dispatched the modest warfleet to escort the hapless vessels back to safe harbor, but despite their brave efforts four fishers and two merchantmen were lost. Worse still, the very ships sent out to rescue were also caught in the heavy seas - and three of the Styrian warships were smashed against the rocks with the loss of all hands. This has been a heavy blow to Styrian&#039;s naval power. The storm blew ashore, bringing heavy flooding inland, and destroying several buildings, and even damaging the castle itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Relations =&lt;br /&gt;
&lt;br /&gt;
House Styrian is a bannerhouse of house Baratheon, and though it is yet a minor one, Lord Torren Baratheon still remembers his fathers friendship with Ser Stefan Styrian and no Styrian has ever gotten less than full honors upon visiting Storm&#039;s End.&lt;br /&gt;
&lt;br /&gt;
House Tarth is one of House Styrians allies. Lord Byron was married to Danika, Lord Gendar Tarths first daughter, though the marriage was short lived, the friendship between the two houses has remained strong.&lt;br /&gt;
&lt;br /&gt;
House Estermont is a major house, controlling a large island to the south. They have long felt that the Styrians are upstarts who are trying to usurp their position as a waystation of trade in the region. They were one of the houses hardest hit by Lord Williams attacks. Recently, Lord Seras Estermont has made peaceful overtures, and has suggested that perhaps the Styrians would accept House Estermont as their immediate liege lords, in other words that they should become his bannerhouse.&lt;br /&gt;
&lt;br /&gt;
House Connington are a major House with connections to the Royal family. They have an amicable relationship with House Styrian, but Lord Bryan Conningtons second son, Ser Wester Connington has long held a dislike of Ser Bronn of House Styrian and considers him a rival, whether that rivalry is reciprocated or not. (rumor has it Bronn at some point bedded a young woman Wester had his eye on)&lt;br /&gt;
&lt;br /&gt;
House Mertyn holds Mistwood, and though they do not focus on sea trade, they consider House Styrian a rival for the areas inland of Tempest Bay. They have once tried invading Styrian lands while most Styrian forces were away, when they were rebuffed by the quick actions of the house garrison, led by Ser Byron in the absence of both his brothers, they were quick to sue for peace and make amends, but the peace is a fragile one.&lt;br /&gt;
&lt;br /&gt;
Houses Hasty, Rogers and Herston all suffered losses at the hands of Lord William, but though they grumble they have never been directly hostile.&lt;br /&gt;
&lt;br /&gt;
Houses Penrose, Kellington and Grandison have all got rather good relations with House Styrian, their interests don&#039;t overlap much and they have (or profess to have at any rate) a personal liking to Lord Byron and his family.&lt;br /&gt;
&lt;br /&gt;
House Dayne, bannerhouse of House Martell in Dorne, have a good relationship with House Styrian, Harking back to the time when Ser Rickard Dayne fought alongside Ser Stefan Styrian in the Blackfyre rebellion, the two were close friends and allies and one of Stefans younger sons, Randyl Styrian married one of Rickard Daynes daughters. Though some distance separates the houses, enough so that neither is a convenient ally, they are still allies in any great need.&lt;br /&gt;
&lt;br /&gt;
Another Dornish House, House Jordayne, has a certain relationship with House Styrian, mostly in the sense that it controls the Tor, which is a common first harbour for ships from the Stormlands to see after crossing the Sea of Dorne. Therefore there is a certain familiarity, if not friendship, between the two houses.&lt;br /&gt;
&lt;br /&gt;
The Royal Family keeps meticulous records of it&#039;s relations, and though the King, Aegon V, would surely grant any of House Styrian honors befitting friends and loyal subject of the crown upon a visit, it would be naive to think that the small house truly ranks high on the kings list of priorities.&lt;br /&gt;
&lt;br /&gt;
All other houses are either indifferent towards House Styrian, or simply don&#039;t know they exist.&lt;br /&gt;
&lt;br /&gt;
= Holdings and Investments =&lt;br /&gt;
&lt;br /&gt;
Rolls:&lt;br /&gt;
34 Defense +5, +4, +2 (&#039;&#039;&#039;46&#039;&#039;&#039;) Excellent defenses, with man-made fortifications likely combined with defensible terrain features. &lt;br /&gt;
&lt;br /&gt;
21 Influence +4, +4 +1 (&#039;&#039;&#039;30&#039;&#039;&#039;) A small minor house. Examples include House Mormont and House Westerling.&lt;br /&gt;
&lt;br /&gt;
27 Lands -5, +4 (&#039;&#039;&#039;26&#039;&#039;&#039;) A modest stretch of land or medium-size island, such as House Frey. &lt;br /&gt;
&lt;br /&gt;
18 Law +10 -3 (&#039;&#039;&#039;25&#039;&#039;&#039;) The typical level of Law throughout much of Westeros. Crime is common but not out of control.&lt;br /&gt;
&lt;br /&gt;
20 Population -5, +4 +6 -2 (&#039;&#039;&#039;23&#039;&#039;&#039;) Typical population. Most smallfolk live on farmsteads or in hamlets, but you might have a couple of small towns and a&lt;br /&gt;
community around your primary fortification.&lt;br /&gt;
&lt;br /&gt;
20 Power +5, +4, +3, +5 -6 (&#039;&#039;&#039;31&#039;&#039;&#039;) A trained force of soldiers, including cavalry and possibly ships. You may have the service of a banner house. &lt;br /&gt;
&lt;br /&gt;
32 Wealth -2 +4 (&#039;&#039;&#039;34&#039;&#039;&#039;) Common. Your family has enough to get by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the suggested investments, so far:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;46&#039;&#039;&#039; Defense - Castle (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30&#039;&#039;&#039; Influence - One firstborn son (20) (Aedan), one firstborn daughter (Lysaria)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27&#039;&#039;&#039; Lands - &#039;&#039;&#039;Domain 1:&#039;&#039;&#039; Coastal wetlands (3+3), Small Town (+20), Stream (+1) (27)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25&#039;&#039;&#039; Law -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23&#039;&#039;&#039; Population - (&#039;&#039;&#039;21&#039;&#039;&#039; if peasant levies are fielded)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31&#039;&#039;&#039; Power - Green (1, exp:20) Warships (7): 8; Trained (3, exp:60) Garrison (2) : 5; Veteran (5, exp:100) Archer/Infantry (3+4):12; Green (1, exp:20) Sailors (4):5; Green (1) Peasant Levies (0, -2 Pop).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;34&#039;&#039;&#039; Wealth -  Port (10), Maester (10), Marketplace (10)&lt;br /&gt;
&lt;br /&gt;
== Armed Forces ==&lt;br /&gt;
&lt;br /&gt;
This is the suggested make-up of the Styrian armed forces:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;The Household Guard&amp;quot;  - &#039;&#039;versatile fighting force&#039;&#039;&lt;br /&gt;
**Veteran Archer/Infantry (total cost: 12, experience 100, abilities: Agility, Awareness, Marksmanship, Athletics, Endurance, Fighting)&lt;br /&gt;
*** Athletics:4, Agility:3, Awareness:2,  Fighting:3, Marksmanship:2, Endurance:4&lt;br /&gt;
*** AR: 3 Defense: 7, Health:12, Fighting Damage: 5, Marksmanship Damage:5, long range&lt;br /&gt;
* &amp;quot;The Castle Watch&amp;quot; - &#039;&#039;man the castle&#039;&#039;&lt;br /&gt;
** Trained Garrison (total cost: 5, experience: 60, abilities: Awareness, Endurance, Fighting)&lt;br /&gt;
* &amp;quot;The Fleet&amp;quot; - &#039;&#039;remnants of more impressive navy&#039;&#039; &lt;br /&gt;
**Green Warships (total cost: 8, experience:20, abilities: Awareness, Fighting, Marksmanship)&lt;br /&gt;
* &amp;quot;The Marines&amp;quot;  - &#039;&#039;these men fight in ship-ship combat&#039;&#039;  &lt;br /&gt;
**Green Sailors (total cost: 5, experience:20, abilities: Agility, Awareness, Fighting)&lt;br /&gt;
* &amp;quot;The Fodder&amp;quot; -&#039;&#039;If we need to call up these guys, things are desperate !&#039;&#039;  &lt;br /&gt;
**Green Peasant Levies (total cost: 1, experience:20, abilities: Animal Handling, Awareness, Survival) reduce population by 2 if used.&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
The PC&#039;s in the game are as follows&lt;br /&gt;
&lt;br /&gt;
(please enter your character name and brief description)&lt;br /&gt;
&lt;br /&gt;
[[Aedan|Aedan Larsa Styrian, Heir to Castle Styrian and very pretty squire (Silent Wayfarer)]]&lt;br /&gt;
&lt;br /&gt;
[[Maester Cedric, fresh crispy new Maester coming in after the catastrophic storm]]&lt;br /&gt;
&lt;br /&gt;
[[Ser Gwynn Andesh, Master At Arms]] (Gee4orce)&lt;br /&gt;
&lt;br /&gt;
[[Doran Keel]] - Apprentice Huntsman (ClassDunce)&lt;br /&gt;
&lt;br /&gt;
[[Baldric Styrian, the Thunderhammer]] - Brother to the Lord of House Styrian, this grim noble is charged with upholding the law in Styrian lands. Head of the Storm Wardens. (DJ-Anarchy)&lt;br /&gt;
&lt;br /&gt;
[[Ser Bronn Styrian]] - The hedonistic Knight of Silks and Champion of Styrian. (Jon D)&lt;br /&gt;
&lt;br /&gt;
[[Lysaria Styrian]] - Lord Styrian&#039;s (legitimate) daughter&lt;br /&gt;
&lt;br /&gt;
Former PC, now NPC&lt;br /&gt;
&lt;br /&gt;
[[Alessandra Storm]] - Expert blacksmith at house Styrian, bastard daughter of Lord Styrian. (AtomicGamer)&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180790</id>
		<title>Swords of the Stormlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180790"/>
		<updated>2011-05-20T15:44:17Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: /* Holdings and Investments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a Wiki page for the Swords of The Stormlands PBP game on the RPG.net forums&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?574871-Recruitment-Planning-SIFRP-Swords-of-the-Stormlands Recruitment / Planning thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Styrian&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Fortitude in Adversity&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:VJXXwR84zFaV942GnIwk6w.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History and Geography =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Graystone.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the Blackfyre Rebellion, Ser Stefan Styrian was a household knight for house Baratheon. After his vital role in one of the engagements with the Blackfyre pretenders, he was elevated to the nobility by the King, Daeron Targaryen himself, and granted the lands and holdings of one of the Blackfyres bannerhouses, House Toryn.&lt;br /&gt;
&lt;br /&gt;
The next few years Ser Stefan spent building up his base of power, and immediately invested heavily in creating a stable trading port. A town, Tempest Bay, soon rose up around the harbor as trade flourished. The wealth gained from his wise investments was spent on securing his position, soon a great castle, Graystone Keep, had been raised around what had originally been a lighthouse-tower called the Gray Eye. When Ser Stefan died in the year 221 AL, he left plans for an even greater Castle, which he called the Graystones. Areas around the keep are still kept clear and no buildings are permitted there, in anticipation of the greater castle. He also placed emphasis on a capable fleet, able to protect the surrounding trade routes.&lt;br /&gt;
&lt;br /&gt;
His son, William Styrian, did not share his fascination with creating ever greater defenses. He built up a sizable warfleet, ostensibly to maintain peace for trading vessels, but ultimately took his forces to war against several smaller houses in the vicinity that he suspected of harboring or supporting pirates or raiders. Under his rule, house Styrian made a great many enemies, or enemies they already had were forced into the open, depending on who you ask.&lt;br /&gt;
&lt;br /&gt;
William had three legitimate sons, the eldest of which, Byron, eventually took over the day to day running of their holdings, though William himself was a hard, uncompromising man, and refused to give over offical lordship even into great infirmity and some say, senility.&lt;br /&gt;
&lt;br /&gt;
Byron was in his youth a capable warrior, captain of the Harrier, he and his brothers would take their forces and lead the way in eradicating piracy, raiders and any other threats to their houses fortunes. In those days he was happy to leave the ruling to his father and spend his days fighting pirates or rival houses, while enjoying the gratitude of rescued widows and daughters.&lt;br /&gt;
&lt;br /&gt;
In time, he realized that his father was becoming a tyrant, and eventually took it upon himself to give up his youthful ways and start at first contributing, then finally taking over the running of their lands.&lt;br /&gt;
&lt;br /&gt;
Today, House Styrian is a minor house in the Stormlands of Westeros. Their seat of power is Greystone Keep, a good sized castle sited atop a rocky headland promontory jutting into the stormy waters where Shipbreaker Bay opens into the Narrow Sea (Possibly looking something like [http://www.google.com/search?q=Bamburgh+Castle&amp;amp;hl=en&amp;amp;client=safari&amp;amp;rls=en&amp;amp;prmd=ivnsm&amp;amp;tbm=isch&amp;amp;tbo=u&amp;amp;source=univ&amp;amp;sa=X&amp;amp;ei=X_nMTY7yNY2yhAed2qyADQ&amp;amp;ved=0CF0QsAQ&amp;amp;biw=1151&amp;amp;bih=955 this])&lt;br /&gt;
&lt;br /&gt;
[[Location]]&lt;br /&gt;
&lt;br /&gt;
Recent years have seen catastrophe befall Styrian: a great storm rolled in across the Narrow Sea, catching the merchant and fishing fleets at sea. Lord Byron Styrian dispatched the modest warfleet to escort the hapless vessels back to safe harbor, but despite their brave efforts four fishers and two merchantmen were lost. Worse still, the very ships sent out to rescue were also caught in the heavy seas - and three of the Styrian warships were smashed against the rocks with the loss of all hands. This has been a heavy blow to Styrian&#039;s naval power. The storm blew ashore, bringing heavy flooding inland, and destroying several buildings, and even damaging the castle itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Relations =&lt;br /&gt;
&lt;br /&gt;
House Styrian is a bannerhouse of house Baratheon, and though it is yet a minor one, Lord Torren Baratheon still remembers his fathers friendship with Ser Stefan Styrian and no Styrian has ever gotten less than full honors upon visiting Storm&#039;s End.&lt;br /&gt;
&lt;br /&gt;
House Tarth is one of House Styrians allies. Lord Byron was married to Danika, Lord Gendar Tarths first daughter, though the marriage was short lived, the friendship between the two houses has remained strong.&lt;br /&gt;
&lt;br /&gt;
House Estermont is a major house, controlling a large island to the south. They have long felt that the Styrians are upstarts who are trying to usurp their position as a waystation of trade in the region. They were one of the houses hardest hit by Lord Williams attacks. Recently, Lord Seras Estermont has made peaceful overtures, and has suggested that perhaps the Styrians would accept House Estermont as their immediate liege lords, in other words that they should become his bannerhouse.&lt;br /&gt;
&lt;br /&gt;
House Connington are a major House with connections to the Royal family. They have an amicable relationship with House Styrian, but Lord Bryan Conningtons second son, Ser Wester Connington has long held a dislike of Ser Bronn of House Styrian and considers him a rival, whether that rivalry is reciprocated or not. (rumor has it Bronn at some point bedded a young woman Wester had his eye on)&lt;br /&gt;
&lt;br /&gt;
House Mertyn holds Mistwood, and though they do not focus on sea trade, they consider House Styrian a rival for the areas inland of Tempest Bay. They have once tried invading Styrian lands while most Styrian forces were away, when they were rebuffed by the quick actions of the house garrison, led by Ser Byron in the absence of both his brothers, they were quick to sue for peace and make amends, but the peace is a fragile one.&lt;br /&gt;
&lt;br /&gt;
Houses Hasty, Rogers and Herston all suffered losses at the hands of Lord William, but though they grumble they have never been directly hostile.&lt;br /&gt;
&lt;br /&gt;
Houses Penrose, Kellington and Grandison have all got rather good relations with House Styrian, their interests don&#039;t overlap much and they have (or profess to have at any rate) a personal liking to Lord Byron and his family.&lt;br /&gt;
&lt;br /&gt;
House Dayne, bannerhouse of House Martell in Dorne, have a good relationship with House Styrian, Harking back to the time when Ser Rickard Dayne fought alongside Ser Stefan Styrian in the Blackfyre rebellion, the two were close friends and allies and one of Stefans younger sons, Randyl Styrian married one of Rickard Daynes daughters. Though some distance separates the houses, enough so that neither is a convenient ally, they are still allies in any great need.&lt;br /&gt;
&lt;br /&gt;
Another Dornish House, House Jordayne, has a certain relationship with House Styrian, mostly in the sense that it controls the Tor, which is a common first harbour for ships from the Stormlands to see after crossing the Sea of Dorne. Therefore there is a certain familiarity, if not friendship, between the two houses.&lt;br /&gt;
&lt;br /&gt;
The Royal Family keeps meticulous records of it&#039;s relations, and though the King, Aegon V, would surely grant any of House Styrian honors befitting friends and loyal subject of the crown upon a visit, it would be naive to think that the small house truly ranks high on the kings list of priorities.&lt;br /&gt;
&lt;br /&gt;
All other houses are either indifferent towards House Styrian, or simply don&#039;t know they exist.&lt;br /&gt;
&lt;br /&gt;
= Holdings and Investments =&lt;br /&gt;
&lt;br /&gt;
Rolls:&lt;br /&gt;
34 Defense +5, +4, +2 (&#039;&#039;&#039;46&#039;&#039;&#039;) Excellent defenses, with man-made fortifications likely combined with defensible terrain features. &lt;br /&gt;
&lt;br /&gt;
21 Influence +4, +4 +1 (&#039;&#039;&#039;30&#039;&#039;&#039;) A small minor house. Examples include House Mormont and House Westerling.&lt;br /&gt;
&lt;br /&gt;
27 Lands -5, +4 (&#039;&#039;&#039;26&#039;&#039;&#039;) A modest stretch of land or medium-size island, such as House Frey. &lt;br /&gt;
&lt;br /&gt;
18 Law +10 -3 (&#039;&#039;&#039;25&#039;&#039;&#039;) The typical level of Law throughout much of Westeros. Crime is common but not out of control.&lt;br /&gt;
&lt;br /&gt;
20 Population -5, +4 +6 -2 (&#039;&#039;&#039;23&#039;&#039;&#039;) Typical population. Most smallfolk live on farmsteads or in hamlets, but you might have a couple of small towns and a&lt;br /&gt;
community around your primary fortification.&lt;br /&gt;
&lt;br /&gt;
20 Power +5, +4, +3, +5 -6 (&#039;&#039;&#039;31&#039;&#039;&#039;) A trained force of soldiers, including cavalry and possibly ships. You may have the service of a banner house. &lt;br /&gt;
&lt;br /&gt;
32 Wealth -2 +4 (&#039;&#039;&#039;30&#039;&#039;&#039;) Common. Your family has enough to get by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the suggested investments, so far:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;46&#039;&#039;&#039; Defense - Castle (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30&#039;&#039;&#039; Influence - One firstborn son (20) (Aedan), one firstborn daughter (Lysaria)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27&#039;&#039;&#039; Lands - &#039;&#039;&#039;Domain 1:&#039;&#039;&#039; Coastal wetlands (3+3), Small Town (+20), Stream (+1) (27)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25&#039;&#039;&#039; Law -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23&#039;&#039;&#039; Population - (&#039;&#039;&#039;21&#039;&#039;&#039; if peasant levies are fielded)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31&#039;&#039;&#039; Power - Green (1, exp:20) Warships (7): 8; Trained (3, exp:60) Garrison (2) : 5; Veteran (5, exp:100) Archer/Infantry (3+4):12; Green (1, exp:20) Sailors (4):5; Green (1) Peasant Levies (0, -2 Pop).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;34&#039;&#039;&#039; Wealth -  Port (10), Maester (10), Marketplace (10)&lt;br /&gt;
&lt;br /&gt;
== Armed Forces ==&lt;br /&gt;
&lt;br /&gt;
This is the suggested make-up of the Styrian armed forces:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;The Household Guard&amp;quot;  - &#039;&#039;versatile fighting force&#039;&#039;&lt;br /&gt;
**Veteran Archer/Infantry (total cost: 12, experience 100, abilities: Agility, Awareness, Marksmanship, Athletics, Endurance, Fighting)&lt;br /&gt;
*** Athletics:4, Agility:3, Awareness:2,  Fighting:3, Marksmanship:2, Endurance:4&lt;br /&gt;
*** AR: 3 Defense: 7, Health:12, Fighting Damage: 5, Marksmanship Damage:5, long range&lt;br /&gt;
* &amp;quot;The Castle Watch&amp;quot; - &#039;&#039;man the castle&#039;&#039;&lt;br /&gt;
** Trained Garrison (total cost: 5, experience: 60, abilities: Awareness, Endurance, Fighting)&lt;br /&gt;
* &amp;quot;The Fleet&amp;quot; - &#039;&#039;remnants of more impressive navy&#039;&#039; &lt;br /&gt;
**Green Warships (total cost: 8, experience:20, abilities: Awareness, Fighting, Marksmanship)&lt;br /&gt;
* &amp;quot;The Marines&amp;quot;  - &#039;&#039;these men fight in ship-ship combat&#039;&#039;  &lt;br /&gt;
**Green Sailors (total cost: 5, experience:20, abilities: Agility, Awareness, Fighting)&lt;br /&gt;
* &amp;quot;The Fodder&amp;quot; -&#039;&#039;If we need to call up these guys, things are desperate !&#039;&#039;  &lt;br /&gt;
**Green Peasant Levies (total cost: 1, experience:20, abilities: Animal Handling, Awareness, Survival) reduce population by 2 if used.&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
The PC&#039;s in the game are as follows&lt;br /&gt;
&lt;br /&gt;
(please enter your character name and brief description)&lt;br /&gt;
&lt;br /&gt;
[[Aedan|Aedan Larsa Styrian, Heir to Castle Styrian and very pretty squire (Silent Wayfarer)]]&lt;br /&gt;
&lt;br /&gt;
[[Maester Cedric, fresh crispy new Maester coming in after the catastrophic storm]]&lt;br /&gt;
&lt;br /&gt;
[[Ser Gwynn Andesh, Master At Arms]] (Gee4orce)&lt;br /&gt;
&lt;br /&gt;
[[Doran Keel]] - Apprentice Huntsman (ClassDunce)&lt;br /&gt;
&lt;br /&gt;
[[Baldric Styrian, the Thunderhammer]] - Brother to the Lord of House Styrian, this grim noble is charged with upholding the law in Styrian lands. Head of the Storm Wardens. (DJ-Anarchy)&lt;br /&gt;
&lt;br /&gt;
[[Ser Bronn Styrian]] - The hedonistic Knight of Silks and Champion of Styrian. (Jon D)&lt;br /&gt;
&lt;br /&gt;
[[Lysaria Styrian]] - Lord Styrian&#039;s (legitimate) daughter&lt;br /&gt;
&lt;br /&gt;
Former PC, now NPC&lt;br /&gt;
&lt;br /&gt;
[[Alessandra Storm]] - Expert blacksmith at house Styrian, bastard daughter of Lord Styrian. (AtomicGamer)&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180752</id>
		<title>Swords of the Stormlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180752"/>
		<updated>2011-05-20T01:19:52Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a Wiki page for the Swords of The Stormlands PBP game on the RPG.net forums&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?574871-Recruitment-Planning-SIFRP-Swords-of-the-Stormlands Recruitment / Planning thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Styrian&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Fortitude in Adversity&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:VJXXwR84zFaV942GnIwk6w.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History and Geography =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Graystone.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the Blackfyre Rebellion, Ser Stefan Styrian was a household knight for house Baratheon. After his vital role in one of the engagements with the Blackfyre pretenders, he was elevated to the nobility by the King, Daeron Targaryen himself, and granted the lands and holdings of one of the Blackfyres bannerhouses, House Toryn.&lt;br /&gt;
&lt;br /&gt;
The next few years Ser Stefan spent building up his base of power, and immediately invested heavily in creating a stable trading port. A town, Tempest Bay, soon rose up around the harbor as trade flourished. The wealth gained from his wise investments was spent on securing his position, soon a great castle, Graystone Keep, had been raised around what had originally been a lighthouse-tower called the Gray Eye. When Ser Stefan died in the year 221 AL, he left plans for an even greater Castle, which he called the Graystones. Areas around the keep are still kept clear and no buildings are permitted there, in anticipation of the greater castle. He also placed emphasis on a capable fleet, able to protect the surrounding trade routes.&lt;br /&gt;
&lt;br /&gt;
His son, William Styrian, did not share his fascination with creating ever greater defenses. He built up a sizable warfleet, ostensibly to maintain peace for trading vessels, but ultimately took his forces to war against several smaller houses in the vicinity that he suspected of harboring or supporting pirates or raiders. Under his rule, house Styrian made a great many enemies, or enemies they already had were forced into the open, depending on who you ask.&lt;br /&gt;
&lt;br /&gt;
William had three legitimate sons, the eldest of which, Byron, eventually took over the day to day running of their holdings, though William himself was a hard, uncompromising man, and refused to give over offical lordship even into great infirmity and some say, senility.&lt;br /&gt;
&lt;br /&gt;
Byron was in his youth a capable warrior, captain of the Harrier, he and his brothers would take their forces and lead the way in eradicating piracy, raiders and any other threats to their houses fortunes. In those days he was happy to leave the ruling to his father and spend his days fighting pirates or rival houses, while enjoying the gratitude of rescued widows and daughters.&lt;br /&gt;
&lt;br /&gt;
In time, he realized that his father was becoming a tyrant, and eventually took it upon himself to give up his youthful ways and start at first contributing, then finally taking over the running of their lands.&lt;br /&gt;
&lt;br /&gt;
Today, House Styrian is a minor house in the Stormlands of Westeros. Their seat of power is Greystone Keep, a good sized castle sited atop a rocky headland promontory jutting into the stormy waters where Shipbreaker Bay opens into the Narrow Sea (Possibly looking something like [http://www.google.com/search?q=Bamburgh+Castle&amp;amp;hl=en&amp;amp;client=safari&amp;amp;rls=en&amp;amp;prmd=ivnsm&amp;amp;tbm=isch&amp;amp;tbo=u&amp;amp;source=univ&amp;amp;sa=X&amp;amp;ei=X_nMTY7yNY2yhAed2qyADQ&amp;amp;ved=0CF0QsAQ&amp;amp;biw=1151&amp;amp;bih=955 this])&lt;br /&gt;
&lt;br /&gt;
[[Location]]&lt;br /&gt;
&lt;br /&gt;
Recent years have seen catastrophe befall Styrian: a great storm rolled in across the Narrow Sea, catching the merchant and fishing fleets at sea. Lord Byron Styrian dispatched the modest warfleet to escort the hapless vessels back to safe harbor, but despite their brave efforts four fishers and two merchantmen were lost. Worse still, the very ships sent out to rescue were also caught in the heavy seas - and three of the Styrian warships were smashed against the rocks with the loss of all hands. This has been a heavy blow to Styrian&#039;s naval power. The storm blew ashore, bringing heavy flooding inland, and destroying several buildings, and even damaging the castle itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Relations =&lt;br /&gt;
&lt;br /&gt;
House Styrian is a bannerhouse of house Baratheon, and though it is yet a minor one, Lord Torren Baratheon still remembers his fathers friendship with Ser Stefan Styrian and no Styrian has ever gotten less than full honors upon visiting Storm&#039;s End.&lt;br /&gt;
&lt;br /&gt;
House Tarth is one of House Styrians allies. Lord Byron was married to Danika, Lord Gendar Tarths first daughter, though the marriage was short lived, the friendship between the two houses has remained strong.&lt;br /&gt;
&lt;br /&gt;
House Estermont is a major house, controlling a large island to the south. They have long felt that the Styrians are upstarts who are trying to usurp their position as a waystation of trade in the region. They were one of the houses hardest hit by Lord Williams attacks. Recently, Lord Seras Estermont has made peaceful overtures, and has suggested that perhaps the Styrians would accept House Estermont as their immediate liege lords, in other words that they should become his bannerhouse.&lt;br /&gt;
&lt;br /&gt;
House Connington are a major House with connections to the Royal family. They have an amicable relationship with House Styrian, but Lord Bryan Conningtons second son, Ser Wester Connington has long held a dislike of Ser Bronn of House Styrian and considers him a rival, whether that rivalry is reciprocated or not. (rumor has it Bronn at some point bedded a young woman Wester had his eye on)&lt;br /&gt;
&lt;br /&gt;
House Mertyn holds Mistwood, and though they do not focus on sea trade, they consider House Styrian a rival for the areas inland of Tempest Bay. They have once tried invading Styrian lands while most Styrian forces were away, when they were rebuffed by the quick actions of the house garrison, led by Ser Byron in the absence of both his brothers, they were quick to sue for peace and make amends, but the peace is a fragile one.&lt;br /&gt;
&lt;br /&gt;
Houses Hasty, Rogers and Herston all suffered losses at the hands of Lord William, but though they grumble they have never been directly hostile.&lt;br /&gt;
&lt;br /&gt;
Houses Penrose, Kellington and Grandison have all got rather good relations with House Styrian, their interests don&#039;t overlap much and they have (or profess to have at any rate) a personal liking to Lord Byron and his family.&lt;br /&gt;
&lt;br /&gt;
House Dayne, bannerhouse of House Martell in Dorne, have a good relationship with House Styrian, Harking back to the time when Ser Rickard Dayne fought alongside Ser Stefan Styrian in the Blackfyre rebellion, the two were close friends and allies and one of Stefans younger sons, Randyl Styrian married one of Rickard Daynes daughters. Though some distance separates the houses, enough so that neither is a convenient ally, they are still allies in any great need.&lt;br /&gt;
&lt;br /&gt;
Another Dornish House, House Jordayne, has a certain relationship with House Styrian, mostly in the sense that it controls the Tor, which is a common first harbour for ships from the Stormlands to see after crossing the Sea of Dorne. Therefore there is a certain familiarity, if not friendship, between the two houses.&lt;br /&gt;
&lt;br /&gt;
The Royal Family keeps meticulous records of it&#039;s relations, and though the King, Aegon V, would surely grant any of House Styrian honors befitting friends and loyal subject of the crown upon a visit, it would be naive to think that the small house truly ranks high on the kings list of priorities.&lt;br /&gt;
&lt;br /&gt;
All other houses are either indifferent towards House Styrian, or simply don&#039;t know they exist.&lt;br /&gt;
&lt;br /&gt;
= Holdings and Investments =&lt;br /&gt;
&lt;br /&gt;
Rolls:&lt;br /&gt;
34 Defense +5, +4, +2 (&#039;&#039;&#039;46&#039;&#039;&#039;) Excellent defenses, with man-made fortifications likely combined with defensible terrain features. &lt;br /&gt;
&lt;br /&gt;
21 Influence +4, +4 +1 (&#039;&#039;&#039;30&#039;&#039;&#039;) A small minor house. Examples include House Mormont and House Westerling.&lt;br /&gt;
&lt;br /&gt;
27 Lands -5, +4 (&#039;&#039;&#039;26&#039;&#039;&#039;) A modest stretch of land or medium-size island, such as House Frey. &lt;br /&gt;
&lt;br /&gt;
18 Law +10 -3 (&#039;&#039;&#039;25&#039;&#039;&#039;) The typical level of Law throughout much of Westeros. Crime is common but not out of control.&lt;br /&gt;
&lt;br /&gt;
20 Population -5, +4 +6 -2 (&#039;&#039;&#039;23&#039;&#039;&#039;) Typical population. Most smallfolk live on farmsteads or in hamlets, but you might have a couple of small towns and a&lt;br /&gt;
community around your primary fortification.&lt;br /&gt;
&lt;br /&gt;
20 Power +5, +4, +3, +5 -6 (&#039;&#039;&#039;31&#039;&#039;&#039;) A trained force of soldiers, including cavalry and possibly ships. You may have the service of a banner house. &lt;br /&gt;
&lt;br /&gt;
32 Wealth -2 (&#039;&#039;&#039;30&#039;&#039;&#039;) Common. Your family has enough to get by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the suggested investments, so far:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;46&#039;&#039;&#039; Defense - Castle (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30&#039;&#039;&#039; Influence - One firstborn son (20) (Aedan), one firstborn daughter (Lysaria)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27&#039;&#039;&#039; Lands - &#039;&#039;&#039;Domain 1:&#039;&#039;&#039; Coastal wetlands (3+3), Small Town (+20), Stream (+1) (27)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25&#039;&#039;&#039; Law -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23&#039;&#039;&#039; Population - (&#039;&#039;&#039;21&#039;&#039;&#039; if peasant levies are fielded)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31&#039;&#039;&#039; Power - Green (1, exp:20) Warships (7): 8; Trained (3, exp:60) Garrison (2) : 5; Veteran (5, exp:100) Archer/Infantry (3+4):12; Green (1, exp:20) Sailors (4):5; Green (1) Peasant Levies (0, -2 Pop).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;34&#039;&#039;&#039; Wealth -  Port (10), Maester (10), Marketplace (10)&lt;br /&gt;
&lt;br /&gt;
== Armed Forces ==&lt;br /&gt;
&lt;br /&gt;
This is the suggested make-up of the Styrian armed forces:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;The Household Guard&amp;quot;  - &#039;&#039;versatile fighting force&#039;&#039;&lt;br /&gt;
**Veteran Archer/Infantry (total cost: 12, experience 100, abilities: Agility, Awareness, Marksmanship, Athletics, Endurance, Fighting)&lt;br /&gt;
*** Athletics:4, Agility:3, Awareness:2,  Fighting:3, Marksmanship:2, Endurance:4&lt;br /&gt;
*** AR: 3 Defense: 7, Health:12, Fighting Damage: 5, Marksmanship Damage:5, long range&lt;br /&gt;
* &amp;quot;The Castle Watch&amp;quot; - &#039;&#039;man the castle&#039;&#039;&lt;br /&gt;
** Trained Garrison (total cost: 5, experience: 60, abilities: Awareness, Endurance, Fighting)&lt;br /&gt;
* &amp;quot;The Fleet&amp;quot; - &#039;&#039;remnants of more impressive navy&#039;&#039; &lt;br /&gt;
**Green Warships (total cost: 8, experience:20, abilities: Awareness, Fighting, Marksmanship)&lt;br /&gt;
* &amp;quot;The Marines&amp;quot;  - &#039;&#039;these men fight in ship-ship combat&#039;&#039;  &lt;br /&gt;
**Green Sailors (total cost: 5, experience:20, abilities: Agility, Awareness, Fighting)&lt;br /&gt;
* &amp;quot;The Fodder&amp;quot; -&#039;&#039;If we need to call up these guys, things are desperate !&#039;&#039;  &lt;br /&gt;
**Green Peasant Levies (total cost: 1, experience:20, abilities: Animal Handling, Awareness, Survival) reduce population by 2 if used.&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
The PC&#039;s in the game are as follows&lt;br /&gt;
&lt;br /&gt;
(please enter your character name and brief description)&lt;br /&gt;
&lt;br /&gt;
[[Aedan|Aedan Larsa Styrian, Heir to Castle Styrian and very pretty squire (Silent Wayfarer)]]&lt;br /&gt;
&lt;br /&gt;
[[Maester Cedric, fresh crispy new Maester coming in after the catastrophic storm]]&lt;br /&gt;
&lt;br /&gt;
[[Ser Gwynn Andesh, Master At Arms]] (Gee4orce)&lt;br /&gt;
&lt;br /&gt;
[[Doran Keel]] - Apprentice Huntsman (ClassDunce)&lt;br /&gt;
&lt;br /&gt;
[[Baldric Styrian, the Thunderhammer]] - Brother to the Lord of House Styrian, this grim noble is charged with upholding the law in Styrian lands. Head of the Storm Wardens. (DJ-Anarchy)&lt;br /&gt;
&lt;br /&gt;
[[Ser Bronn Styrian]] - The hedonistic Knight of Silks and Champion of Styrian. (Jon D)&lt;br /&gt;
&lt;br /&gt;
Former PC, now NPC&lt;br /&gt;
&lt;br /&gt;
[[Alessandra Storm]] - Expert blacksmith at house Styrian, bastard daughter of Lord Styrian. (AtomicGamer)&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180751</id>
		<title>Swords of the Stormlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180751"/>
		<updated>2011-05-20T01:19:25Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a Wiki page for the Swords of The Stormlands PBP game on the RPG.net forums&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?574871-Recruitment-Planning-SIFRP-Swords-of-the-Stormlands Recruitment / Planning thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Styrian&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Fortitude in Adversity&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Graystone.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:VJXXwR84zFaV942GnIwk6w.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History and Geography =&lt;br /&gt;
&lt;br /&gt;
During the Blackfyre Rebellion, Ser Stefan Styrian was a household knight for house Baratheon. After his vital role in one of the engagements with the Blackfyre pretenders, he was elevated to the nobility by the King, Daeron Targaryen himself, and granted the lands and holdings of one of the Blackfyres bannerhouses, House Toryn.&lt;br /&gt;
&lt;br /&gt;
The next few years Ser Stefan spent building up his base of power, and immediately invested heavily in creating a stable trading port. A town, Tempest Bay, soon rose up around the harbor as trade flourished. The wealth gained from his wise investments was spent on securing his position, soon a great castle, Graystone Keep, had been raised around what had originally been a lighthouse-tower called the Gray Eye. When Ser Stefan died in the year 221 AL, he left plans for an even greater Castle, which he called the Graystones. Areas around the keep are still kept clear and no buildings are permitted there, in anticipation of the greater castle. He also placed emphasis on a capable fleet, able to protect the surrounding trade routes.&lt;br /&gt;
&lt;br /&gt;
His son, William Styrian, did not share his fascination with creating ever greater defenses. He built up a sizable warfleet, ostensibly to maintain peace for trading vessels, but ultimately took his forces to war against several smaller houses in the vicinity that he suspected of harboring or supporting pirates or raiders. Under his rule, house Styrian made a great many enemies, or enemies they already had were forced into the open, depending on who you ask.&lt;br /&gt;
&lt;br /&gt;
William had three legitimate sons, the eldest of which, Byron, eventually took over the day to day running of their holdings, though William himself was a hard, uncompromising man, and refused to give over offical lordship even into great infirmity and some say, senility.&lt;br /&gt;
&lt;br /&gt;
Byron was in his youth a capable warrior, captain of the Harrier, he and his brothers would take their forces and lead the way in eradicating piracy, raiders and any other threats to their houses fortunes. In those days he was happy to leave the ruling to his father and spend his days fighting pirates or rival houses, while enjoying the gratitude of rescued widows and daughters.&lt;br /&gt;
&lt;br /&gt;
In time, he realized that his father was becoming a tyrant, and eventually took it upon himself to give up his youthful ways and start at first contributing, then finally taking over the running of their lands.&lt;br /&gt;
&lt;br /&gt;
Today, House Styrian is a minor house in the Stormlands of Westeros. Their seat of power is Greystone Keep, a good sized castle sited atop a rocky headland promontory jutting into the stormy waters where Shipbreaker Bay opens into the Narrow Sea (Possibly looking something like [http://www.google.com/search?q=Bamburgh+Castle&amp;amp;hl=en&amp;amp;client=safari&amp;amp;rls=en&amp;amp;prmd=ivnsm&amp;amp;tbm=isch&amp;amp;tbo=u&amp;amp;source=univ&amp;amp;sa=X&amp;amp;ei=X_nMTY7yNY2yhAed2qyADQ&amp;amp;ved=0CF0QsAQ&amp;amp;biw=1151&amp;amp;bih=955 this])&lt;br /&gt;
&lt;br /&gt;
[[Location]]&lt;br /&gt;
&lt;br /&gt;
Recent years have seen catastrophe befall Styrian: a great storm rolled in across the Narrow Sea, catching the merchant and fishing fleets at sea. Lord Byron Styrian dispatched the modest warfleet to escort the hapless vessels back to safe harbor, but despite their brave efforts four fishers and two merchantmen were lost. Worse still, the very ships sent out to rescue were also caught in the heavy seas - and three of the Styrian warships were smashed against the rocks with the loss of all hands. This has been a heavy blow to Styrian&#039;s naval power. The storm blew ashore, bringing heavy flooding inland, and destroying several buildings, and even damaging the castle itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Relations =&lt;br /&gt;
&lt;br /&gt;
House Styrian is a bannerhouse of house Baratheon, and though it is yet a minor one, Lord Torren Baratheon still remembers his fathers friendship with Ser Stefan Styrian and no Styrian has ever gotten less than full honors upon visiting Storm&#039;s End.&lt;br /&gt;
&lt;br /&gt;
House Tarth is one of House Styrians allies. Lord Byron was married to Danika, Lord Gendar Tarths first daughter, though the marriage was short lived, the friendship between the two houses has remained strong.&lt;br /&gt;
&lt;br /&gt;
House Estermont is a major house, controlling a large island to the south. They have long felt that the Styrians are upstarts who are trying to usurp their position as a waystation of trade in the region. They were one of the houses hardest hit by Lord Williams attacks. Recently, Lord Seras Estermont has made peaceful overtures, and has suggested that perhaps the Styrians would accept House Estermont as their immediate liege lords, in other words that they should become his bannerhouse.&lt;br /&gt;
&lt;br /&gt;
House Connington are a major House with connections to the Royal family. They have an amicable relationship with House Styrian, but Lord Bryan Conningtons second son, Ser Wester Connington has long held a dislike of Ser Bronn of House Styrian and considers him a rival, whether that rivalry is reciprocated or not. (rumor has it Bronn at some point bedded a young woman Wester had his eye on)&lt;br /&gt;
&lt;br /&gt;
House Mertyn holds Mistwood, and though they do not focus on sea trade, they consider House Styrian a rival for the areas inland of Tempest Bay. They have once tried invading Styrian lands while most Styrian forces were away, when they were rebuffed by the quick actions of the house garrison, led by Ser Byron in the absence of both his brothers, they were quick to sue for peace and make amends, but the peace is a fragile one.&lt;br /&gt;
&lt;br /&gt;
Houses Hasty, Rogers and Herston all suffered losses at the hands of Lord William, but though they grumble they have never been directly hostile.&lt;br /&gt;
&lt;br /&gt;
Houses Penrose, Kellington and Grandison have all got rather good relations with House Styrian, their interests don&#039;t overlap much and they have (or profess to have at any rate) a personal liking to Lord Byron and his family.&lt;br /&gt;
&lt;br /&gt;
House Dayne, bannerhouse of House Martell in Dorne, have a good relationship with House Styrian, Harking back to the time when Ser Rickard Dayne fought alongside Ser Stefan Styrian in the Blackfyre rebellion, the two were close friends and allies and one of Stefans younger sons, Randyl Styrian married one of Rickard Daynes daughters. Though some distance separates the houses, enough so that neither is a convenient ally, they are still allies in any great need.&lt;br /&gt;
&lt;br /&gt;
Another Dornish House, House Jordayne, has a certain relationship with House Styrian, mostly in the sense that it controls the Tor, which is a common first harbour for ships from the Stormlands to see after crossing the Sea of Dorne. Therefore there is a certain familiarity, if not friendship, between the two houses.&lt;br /&gt;
&lt;br /&gt;
The Royal Family keeps meticulous records of it&#039;s relations, and though the King, Aegon V, would surely grant any of House Styrian honors befitting friends and loyal subject of the crown upon a visit, it would be naive to think that the small house truly ranks high on the kings list of priorities.&lt;br /&gt;
&lt;br /&gt;
All other houses are either indifferent towards House Styrian, or simply don&#039;t know they exist.&lt;br /&gt;
&lt;br /&gt;
= Holdings and Investments =&lt;br /&gt;
&lt;br /&gt;
Rolls:&lt;br /&gt;
34 Defense +5, +4, +2 (&#039;&#039;&#039;46&#039;&#039;&#039;) Excellent defenses, with man-made fortifications likely combined with defensible terrain features. &lt;br /&gt;
&lt;br /&gt;
21 Influence +4, +4 +1 (&#039;&#039;&#039;30&#039;&#039;&#039;) A small minor house. Examples include House Mormont and House Westerling.&lt;br /&gt;
&lt;br /&gt;
27 Lands -5, +4 (&#039;&#039;&#039;26&#039;&#039;&#039;) A modest stretch of land or medium-size island, such as House Frey. &lt;br /&gt;
&lt;br /&gt;
18 Law +10 -3 (&#039;&#039;&#039;25&#039;&#039;&#039;) The typical level of Law throughout much of Westeros. Crime is common but not out of control.&lt;br /&gt;
&lt;br /&gt;
20 Population -5, +4 +6 -2 (&#039;&#039;&#039;23&#039;&#039;&#039;) Typical population. Most smallfolk live on farmsteads or in hamlets, but you might have a couple of small towns and a&lt;br /&gt;
community around your primary fortification.&lt;br /&gt;
&lt;br /&gt;
20 Power +5, +4, +3, +5 -6 (&#039;&#039;&#039;31&#039;&#039;&#039;) A trained force of soldiers, including cavalry and possibly ships. You may have the service of a banner house. &lt;br /&gt;
&lt;br /&gt;
32 Wealth -2 (&#039;&#039;&#039;30&#039;&#039;&#039;) Common. Your family has enough to get by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the suggested investments, so far:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;46&#039;&#039;&#039; Defense - Castle (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30&#039;&#039;&#039; Influence - One firstborn son (20) (Aedan), one firstborn daughter (Lysaria)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27&#039;&#039;&#039; Lands - &#039;&#039;&#039;Domain 1:&#039;&#039;&#039; Coastal wetlands (3+3), Small Town (+20), Stream (+1) (27)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25&#039;&#039;&#039; Law -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23&#039;&#039;&#039; Population - (&#039;&#039;&#039;21&#039;&#039;&#039; if peasant levies are fielded)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31&#039;&#039;&#039; Power - Green (1, exp:20) Warships (7): 8; Trained (3, exp:60) Garrison (2) : 5; Veteran (5, exp:100) Archer/Infantry (3+4):12; Green (1, exp:20) Sailors (4):5; Green (1) Peasant Levies (0, -2 Pop).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;34&#039;&#039;&#039; Wealth -  Port (10), Maester (10), Marketplace (10)&lt;br /&gt;
&lt;br /&gt;
== Armed Forces ==&lt;br /&gt;
&lt;br /&gt;
This is the suggested make-up of the Styrian armed forces:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;The Household Guard&amp;quot;  - &#039;&#039;versatile fighting force&#039;&#039;&lt;br /&gt;
**Veteran Archer/Infantry (total cost: 12, experience 100, abilities: Agility, Awareness, Marksmanship, Athletics, Endurance, Fighting)&lt;br /&gt;
*** Athletics:4, Agility:3, Awareness:2,  Fighting:3, Marksmanship:2, Endurance:4&lt;br /&gt;
*** AR: 3 Defense: 7, Health:12, Fighting Damage: 5, Marksmanship Damage:5, long range&lt;br /&gt;
* &amp;quot;The Castle Watch&amp;quot; - &#039;&#039;man the castle&#039;&#039;&lt;br /&gt;
** Trained Garrison (total cost: 5, experience: 60, abilities: Awareness, Endurance, Fighting)&lt;br /&gt;
* &amp;quot;The Fleet&amp;quot; - &#039;&#039;remnants of more impressive navy&#039;&#039; &lt;br /&gt;
**Green Warships (total cost: 8, experience:20, abilities: Awareness, Fighting, Marksmanship)&lt;br /&gt;
* &amp;quot;The Marines&amp;quot;  - &#039;&#039;these men fight in ship-ship combat&#039;&#039;  &lt;br /&gt;
**Green Sailors (total cost: 5, experience:20, abilities: Agility, Awareness, Fighting)&lt;br /&gt;
* &amp;quot;The Fodder&amp;quot; -&#039;&#039;If we need to call up these guys, things are desperate !&#039;&#039;  &lt;br /&gt;
**Green Peasant Levies (total cost: 1, experience:20, abilities: Animal Handling, Awareness, Survival) reduce population by 2 if used.&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
The PC&#039;s in the game are as follows&lt;br /&gt;
&lt;br /&gt;
(please enter your character name and brief description)&lt;br /&gt;
&lt;br /&gt;
[[Aedan|Aedan Larsa Styrian, Heir to Castle Styrian and very pretty squire (Silent Wayfarer)]]&lt;br /&gt;
&lt;br /&gt;
[[Maester Cedric, fresh crispy new Maester coming in after the catastrophic storm]]&lt;br /&gt;
&lt;br /&gt;
[[Ser Gwynn Andesh, Master At Arms]] (Gee4orce)&lt;br /&gt;
&lt;br /&gt;
[[Doran Keel]] - Apprentice Huntsman (ClassDunce)&lt;br /&gt;
&lt;br /&gt;
[[Baldric Styrian, the Thunderhammer]] - Brother to the Lord of House Styrian, this grim noble is charged with upholding the law in Styrian lands. Head of the Storm Wardens. (DJ-Anarchy)&lt;br /&gt;
&lt;br /&gt;
[[Ser Bronn Styrian]] - The hedonistic Knight of Silks and Champion of Styrian. (Jon D)&lt;br /&gt;
&lt;br /&gt;
Former PC, now NPC&lt;br /&gt;
&lt;br /&gt;
[[Alessandra Storm]] - Expert blacksmith at house Styrian, bastard daughter of Lord Styrian. (AtomicGamer)&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180750</id>
		<title>Swords of the Stormlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180750"/>
		<updated>2011-05-20T01:18:56Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a Wiki page for the Swords of The Stormlands PBP game on the RPG.net forums&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?574871-Recruitment-Planning-SIFRP-Swords-of-the-Stormlands Recruitment / Planning thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Styrian&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Fortitude in Adversity&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:VJXXwR84zFaV942GnIwk6w.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Graystone.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History and Geography =&lt;br /&gt;
&lt;br /&gt;
During the Blackfyre Rebellion, Ser Stefan Styrian was a household knight for house Baratheon. After his vital role in one of the engagements with the Blackfyre pretenders, he was elevated to the nobility by the King, Daeron Targaryen himself, and granted the lands and holdings of one of the Blackfyres bannerhouses, House Toryn.&lt;br /&gt;
&lt;br /&gt;
The next few years Ser Stefan spent building up his base of power, and immediately invested heavily in creating a stable trading port. A town, Tempest Bay, soon rose up around the harbor as trade flourished. The wealth gained from his wise investments was spent on securing his position, soon a great castle, Graystone Keep, had been raised around what had originally been a lighthouse-tower called the Gray Eye. When Ser Stefan died in the year 221 AL, he left plans for an even greater Castle, which he called the Graystones. Areas around the keep are still kept clear and no buildings are permitted there, in anticipation of the greater castle. He also placed emphasis on a capable fleet, able to protect the surrounding trade routes.&lt;br /&gt;
&lt;br /&gt;
His son, William Styrian, did not share his fascination with creating ever greater defenses. He built up a sizable warfleet, ostensibly to maintain peace for trading vessels, but ultimately took his forces to war against several smaller houses in the vicinity that he suspected of harboring or supporting pirates or raiders. Under his rule, house Styrian made a great many enemies, or enemies they already had were forced into the open, depending on who you ask.&lt;br /&gt;
&lt;br /&gt;
William had three legitimate sons, the eldest of which, Byron, eventually took over the day to day running of their holdings, though William himself was a hard, uncompromising man, and refused to give over offical lordship even into great infirmity and some say, senility.&lt;br /&gt;
&lt;br /&gt;
Byron was in his youth a capable warrior, captain of the Harrier, he and his brothers would take their forces and lead the way in eradicating piracy, raiders and any other threats to their houses fortunes. In those days he was happy to leave the ruling to his father and spend his days fighting pirates or rival houses, while enjoying the gratitude of rescued widows and daughters.&lt;br /&gt;
&lt;br /&gt;
In time, he realized that his father was becoming a tyrant, and eventually took it upon himself to give up his youthful ways and start at first contributing, then finally taking over the running of their lands.&lt;br /&gt;
&lt;br /&gt;
Today, House Styrian is a minor house in the Stormlands of Westeros. Their seat of power is Greystone Keep, a good sized castle sited atop a rocky headland promontory jutting into the stormy waters where Shipbreaker Bay opens into the Narrow Sea (Possibly looking something like [http://www.google.com/search?q=Bamburgh+Castle&amp;amp;hl=en&amp;amp;client=safari&amp;amp;rls=en&amp;amp;prmd=ivnsm&amp;amp;tbm=isch&amp;amp;tbo=u&amp;amp;source=univ&amp;amp;sa=X&amp;amp;ei=X_nMTY7yNY2yhAed2qyADQ&amp;amp;ved=0CF0QsAQ&amp;amp;biw=1151&amp;amp;bih=955 this])&lt;br /&gt;
&lt;br /&gt;
[[Location]]&lt;br /&gt;
&lt;br /&gt;
Recent years have seen catastrophe befall Styrian: a great storm rolled in across the Narrow Sea, catching the merchant and fishing fleets at sea. Lord Byron Styrian dispatched the modest warfleet to escort the hapless vessels back to safe harbor, but despite their brave efforts four fishers and two merchantmen were lost. Worse still, the very ships sent out to rescue were also caught in the heavy seas - and three of the Styrian warships were smashed against the rocks with the loss of all hands. This has been a heavy blow to Styrian&#039;s naval power. The storm blew ashore, bringing heavy flooding inland, and destroying several buildings, and even damaging the castle itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Relations =&lt;br /&gt;
&lt;br /&gt;
House Styrian is a bannerhouse of house Baratheon, and though it is yet a minor one, Lord Torren Baratheon still remembers his fathers friendship with Ser Stefan Styrian and no Styrian has ever gotten less than full honors upon visiting Storm&#039;s End.&lt;br /&gt;
&lt;br /&gt;
House Tarth is one of House Styrians allies. Lord Byron was married to Danika, Lord Gendar Tarths first daughter, though the marriage was short lived, the friendship between the two houses has remained strong.&lt;br /&gt;
&lt;br /&gt;
House Estermont is a major house, controlling a large island to the south. They have long felt that the Styrians are upstarts who are trying to usurp their position as a waystation of trade in the region. They were one of the houses hardest hit by Lord Williams attacks. Recently, Lord Seras Estermont has made peaceful overtures, and has suggested that perhaps the Styrians would accept House Estermont as their immediate liege lords, in other words that they should become his bannerhouse.&lt;br /&gt;
&lt;br /&gt;
House Connington are a major House with connections to the Royal family. They have an amicable relationship with House Styrian, but Lord Bryan Conningtons second son, Ser Wester Connington has long held a dislike of Ser Bronn of House Styrian and considers him a rival, whether that rivalry is reciprocated or not. (rumor has it Bronn at some point bedded a young woman Wester had his eye on)&lt;br /&gt;
&lt;br /&gt;
House Mertyn holds Mistwood, and though they do not focus on sea trade, they consider House Styrian a rival for the areas inland of Tempest Bay. They have once tried invading Styrian lands while most Styrian forces were away, when they were rebuffed by the quick actions of the house garrison, led by Ser Byron in the absence of both his brothers, they were quick to sue for peace and make amends, but the peace is a fragile one.&lt;br /&gt;
&lt;br /&gt;
Houses Hasty, Rogers and Herston all suffered losses at the hands of Lord William, but though they grumble they have never been directly hostile.&lt;br /&gt;
&lt;br /&gt;
Houses Penrose, Kellington and Grandison have all got rather good relations with House Styrian, their interests don&#039;t overlap much and they have (or profess to have at any rate) a personal liking to Lord Byron and his family.&lt;br /&gt;
&lt;br /&gt;
House Dayne, bannerhouse of House Martell in Dorne, have a good relationship with House Styrian, Harking back to the time when Ser Rickard Dayne fought alongside Ser Stefan Styrian in the Blackfyre rebellion, the two were close friends and allies and one of Stefans younger sons, Randyl Styrian married one of Rickard Daynes daughters. Though some distance separates the houses, enough so that neither is a convenient ally, they are still allies in any great need.&lt;br /&gt;
&lt;br /&gt;
Another Dornish House, House Jordayne, has a certain relationship with House Styrian, mostly in the sense that it controls the Tor, which is a common first harbour for ships from the Stormlands to see after crossing the Sea of Dorne. Therefore there is a certain familiarity, if not friendship, between the two houses.&lt;br /&gt;
&lt;br /&gt;
The Royal Family keeps meticulous records of it&#039;s relations, and though the King, Aegon V, would surely grant any of House Styrian honors befitting friends and loyal subject of the crown upon a visit, it would be naive to think that the small house truly ranks high on the kings list of priorities.&lt;br /&gt;
&lt;br /&gt;
All other houses are either indifferent towards House Styrian, or simply don&#039;t know they exist.&lt;br /&gt;
&lt;br /&gt;
= Holdings and Investments =&lt;br /&gt;
&lt;br /&gt;
Rolls:&lt;br /&gt;
34 Defense +5, +4, +2 (&#039;&#039;&#039;46&#039;&#039;&#039;) Excellent defenses, with man-made fortifications likely combined with defensible terrain features. &lt;br /&gt;
&lt;br /&gt;
21 Influence +4, +4 +1 (&#039;&#039;&#039;30&#039;&#039;&#039;) A small minor house. Examples include House Mormont and House Westerling.&lt;br /&gt;
&lt;br /&gt;
27 Lands -5, +4 (&#039;&#039;&#039;26&#039;&#039;&#039;) A modest stretch of land or medium-size island, such as House Frey. &lt;br /&gt;
&lt;br /&gt;
18 Law +10 -3 (&#039;&#039;&#039;25&#039;&#039;&#039;) The typical level of Law throughout much of Westeros. Crime is common but not out of control.&lt;br /&gt;
&lt;br /&gt;
20 Population -5, +4 +6 -2 (&#039;&#039;&#039;23&#039;&#039;&#039;) Typical population. Most smallfolk live on farmsteads or in hamlets, but you might have a couple of small towns and a&lt;br /&gt;
community around your primary fortification.&lt;br /&gt;
&lt;br /&gt;
20 Power +5, +4, +3, +5 -6 (&#039;&#039;&#039;31&#039;&#039;&#039;) A trained force of soldiers, including cavalry and possibly ships. You may have the service of a banner house. &lt;br /&gt;
&lt;br /&gt;
32 Wealth -2 (&#039;&#039;&#039;30&#039;&#039;&#039;) Common. Your family has enough to get by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the suggested investments, so far:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;46&#039;&#039;&#039; Defense - Castle (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30&#039;&#039;&#039; Influence - One firstborn son (20) (Aedan), one firstborn daughter (Lysaria)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27&#039;&#039;&#039; Lands - &#039;&#039;&#039;Domain 1:&#039;&#039;&#039; Coastal wetlands (3+3), Small Town (+20), Stream (+1) (27)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25&#039;&#039;&#039; Law -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23&#039;&#039;&#039; Population - (&#039;&#039;&#039;21&#039;&#039;&#039; if peasant levies are fielded)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31&#039;&#039;&#039; Power - Green (1, exp:20) Warships (7): 8; Trained (3, exp:60) Garrison (2) : 5; Veteran (5, exp:100) Archer/Infantry (3+4):12; Green (1, exp:20) Sailors (4):5; Green (1) Peasant Levies (0, -2 Pop).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;34&#039;&#039;&#039; Wealth -  Port (10), Maester (10), Marketplace (10)&lt;br /&gt;
&lt;br /&gt;
== Armed Forces ==&lt;br /&gt;
&lt;br /&gt;
This is the suggested make-up of the Styrian armed forces:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;The Household Guard&amp;quot;  - &#039;&#039;versatile fighting force&#039;&#039;&lt;br /&gt;
**Veteran Archer/Infantry (total cost: 12, experience 100, abilities: Agility, Awareness, Marksmanship, Athletics, Endurance, Fighting)&lt;br /&gt;
*** Athletics:4, Agility:3, Awareness:2,  Fighting:3, Marksmanship:2, Endurance:4&lt;br /&gt;
*** AR: 3 Defense: 7, Health:12, Fighting Damage: 5, Marksmanship Damage:5, long range&lt;br /&gt;
* &amp;quot;The Castle Watch&amp;quot; - &#039;&#039;man the castle&#039;&#039;&lt;br /&gt;
** Trained Garrison (total cost: 5, experience: 60, abilities: Awareness, Endurance, Fighting)&lt;br /&gt;
* &amp;quot;The Fleet&amp;quot; - &#039;&#039;remnants of more impressive navy&#039;&#039; &lt;br /&gt;
**Green Warships (total cost: 8, experience:20, abilities: Awareness, Fighting, Marksmanship)&lt;br /&gt;
* &amp;quot;The Marines&amp;quot;  - &#039;&#039;these men fight in ship-ship combat&#039;&#039;  &lt;br /&gt;
**Green Sailors (total cost: 5, experience:20, abilities: Agility, Awareness, Fighting)&lt;br /&gt;
* &amp;quot;The Fodder&amp;quot; -&#039;&#039;If we need to call up these guys, things are desperate !&#039;&#039;  &lt;br /&gt;
**Green Peasant Levies (total cost: 1, experience:20, abilities: Animal Handling, Awareness, Survival) reduce population by 2 if used.&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
The PC&#039;s in the game are as follows&lt;br /&gt;
&lt;br /&gt;
(please enter your character name and brief description)&lt;br /&gt;
&lt;br /&gt;
[[Aedan|Aedan Larsa Styrian, Heir to Castle Styrian and very pretty squire (Silent Wayfarer)]]&lt;br /&gt;
&lt;br /&gt;
[[Maester Cedric, fresh crispy new Maester coming in after the catastrophic storm]]&lt;br /&gt;
&lt;br /&gt;
[[Ser Gwynn Andesh, Master At Arms]] (Gee4orce)&lt;br /&gt;
&lt;br /&gt;
[[Doran Keel]] - Apprentice Huntsman (ClassDunce)&lt;br /&gt;
&lt;br /&gt;
[[Baldric Styrian, the Thunderhammer]] - Brother to the Lord of House Styrian, this grim noble is charged with upholding the law in Styrian lands. Head of the Storm Wardens. (DJ-Anarchy)&lt;br /&gt;
&lt;br /&gt;
[[Ser Bronn Styrian]] - The hedonistic Knight of Silks and Champion of Styrian. (Jon D)&lt;br /&gt;
&lt;br /&gt;
Former PC, now NPC&lt;br /&gt;
&lt;br /&gt;
[[Alessandra Storm]] - Expert blacksmith at house Styrian, bastard daughter of Lord Styrian. (AtomicGamer)&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180749</id>
		<title>Swords of the Stormlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180749"/>
		<updated>2011-05-20T01:18:21Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a Wiki page for the Swords of The Stormlands PBP game on the RPG.net forums&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?574871-Recruitment-Planning-SIFRP-Swords-of-the-Stormlands Recruitment / Planning thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Styrian&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Fortitude in Adversity&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:VJXXwR84zFaV942GnIwk6w.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:File:Graystone.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History and Geography =&lt;br /&gt;
&lt;br /&gt;
During the Blackfyre Rebellion, Ser Stefan Styrian was a household knight for house Baratheon. After his vital role in one of the engagements with the Blackfyre pretenders, he was elevated to the nobility by the King, Daeron Targaryen himself, and granted the lands and holdings of one of the Blackfyres bannerhouses, House Toryn.&lt;br /&gt;
&lt;br /&gt;
The next few years Ser Stefan spent building up his base of power, and immediately invested heavily in creating a stable trading port. A town, Tempest Bay, soon rose up around the harbor as trade flourished. The wealth gained from his wise investments was spent on securing his position, soon a great castle, Graystone Keep, had been raised around what had originally been a lighthouse-tower called the Gray Eye. When Ser Stefan died in the year 221 AL, he left plans for an even greater Castle, which he called the Graystones. Areas around the keep are still kept clear and no buildings are permitted there, in anticipation of the greater castle. He also placed emphasis on a capable fleet, able to protect the surrounding trade routes.&lt;br /&gt;
&lt;br /&gt;
His son, William Styrian, did not share his fascination with creating ever greater defenses. He built up a sizable warfleet, ostensibly to maintain peace for trading vessels, but ultimately took his forces to war against several smaller houses in the vicinity that he suspected of harboring or supporting pirates or raiders. Under his rule, house Styrian made a great many enemies, or enemies they already had were forced into the open, depending on who you ask.&lt;br /&gt;
&lt;br /&gt;
William had three legitimate sons, the eldest of which, Byron, eventually took over the day to day running of their holdings, though William himself was a hard, uncompromising man, and refused to give over offical lordship even into great infirmity and some say, senility.&lt;br /&gt;
&lt;br /&gt;
Byron was in his youth a capable warrior, captain of the Harrier, he and his brothers would take their forces and lead the way in eradicating piracy, raiders and any other threats to their houses fortunes. In those days he was happy to leave the ruling to his father and spend his days fighting pirates or rival houses, while enjoying the gratitude of rescued widows and daughters.&lt;br /&gt;
&lt;br /&gt;
In time, he realized that his father was becoming a tyrant, and eventually took it upon himself to give up his youthful ways and start at first contributing, then finally taking over the running of their lands.&lt;br /&gt;
&lt;br /&gt;
Today, House Styrian is a minor house in the Stormlands of Westeros. Their seat of power is Greystone Keep, a good sized castle sited atop a rocky headland promontory jutting into the stormy waters where Shipbreaker Bay opens into the Narrow Sea (Possibly looking something like [http://www.google.com/search?q=Bamburgh+Castle&amp;amp;hl=en&amp;amp;client=safari&amp;amp;rls=en&amp;amp;prmd=ivnsm&amp;amp;tbm=isch&amp;amp;tbo=u&amp;amp;source=univ&amp;amp;sa=X&amp;amp;ei=X_nMTY7yNY2yhAed2qyADQ&amp;amp;ved=0CF0QsAQ&amp;amp;biw=1151&amp;amp;bih=955 this])&lt;br /&gt;
&lt;br /&gt;
[[Location]]&lt;br /&gt;
&lt;br /&gt;
Recent years have seen catastrophe befall Styrian: a great storm rolled in across the Narrow Sea, catching the merchant and fishing fleets at sea. Lord Byron Styrian dispatched the modest warfleet to escort the hapless vessels back to safe harbor, but despite their brave efforts four fishers and two merchantmen were lost. Worse still, the very ships sent out to rescue were also caught in the heavy seas - and three of the Styrian warships were smashed against the rocks with the loss of all hands. This has been a heavy blow to Styrian&#039;s naval power. The storm blew ashore, bringing heavy flooding inland, and destroying several buildings, and even damaging the castle itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Relations =&lt;br /&gt;
&lt;br /&gt;
House Styrian is a bannerhouse of house Baratheon, and though it is yet a minor one, Lord Torren Baratheon still remembers his fathers friendship with Ser Stefan Styrian and no Styrian has ever gotten less than full honors upon visiting Storm&#039;s End.&lt;br /&gt;
&lt;br /&gt;
House Tarth is one of House Styrians allies. Lord Byron was married to Danika, Lord Gendar Tarths first daughter, though the marriage was short lived, the friendship between the two houses has remained strong.&lt;br /&gt;
&lt;br /&gt;
House Estermont is a major house, controlling a large island to the south. They have long felt that the Styrians are upstarts who are trying to usurp their position as a waystation of trade in the region. They were one of the houses hardest hit by Lord Williams attacks. Recently, Lord Seras Estermont has made peaceful overtures, and has suggested that perhaps the Styrians would accept House Estermont as their immediate liege lords, in other words that they should become his bannerhouse.&lt;br /&gt;
&lt;br /&gt;
House Connington are a major House with connections to the Royal family. They have an amicable relationship with House Styrian, but Lord Bryan Conningtons second son, Ser Wester Connington has long held a dislike of Ser Bronn of House Styrian and considers him a rival, whether that rivalry is reciprocated or not. (rumor has it Bronn at some point bedded a young woman Wester had his eye on)&lt;br /&gt;
&lt;br /&gt;
House Mertyn holds Mistwood, and though they do not focus on sea trade, they consider House Styrian a rival for the areas inland of Tempest Bay. They have once tried invading Styrian lands while most Styrian forces were away, when they were rebuffed by the quick actions of the house garrison, led by Ser Byron in the absence of both his brothers, they were quick to sue for peace and make amends, but the peace is a fragile one.&lt;br /&gt;
&lt;br /&gt;
Houses Hasty, Rogers and Herston all suffered losses at the hands of Lord William, but though they grumble they have never been directly hostile.&lt;br /&gt;
&lt;br /&gt;
Houses Penrose, Kellington and Grandison have all got rather good relations with House Styrian, their interests don&#039;t overlap much and they have (or profess to have at any rate) a personal liking to Lord Byron and his family.&lt;br /&gt;
&lt;br /&gt;
House Dayne, bannerhouse of House Martell in Dorne, have a good relationship with House Styrian, Harking back to the time when Ser Rickard Dayne fought alongside Ser Stefan Styrian in the Blackfyre rebellion, the two were close friends and allies and one of Stefans younger sons, Randyl Styrian married one of Rickard Daynes daughters. Though some distance separates the houses, enough so that neither is a convenient ally, they are still allies in any great need.&lt;br /&gt;
&lt;br /&gt;
Another Dornish House, House Jordayne, has a certain relationship with House Styrian, mostly in the sense that it controls the Tor, which is a common first harbour for ships from the Stormlands to see after crossing the Sea of Dorne. Therefore there is a certain familiarity, if not friendship, between the two houses.&lt;br /&gt;
&lt;br /&gt;
The Royal Family keeps meticulous records of it&#039;s relations, and though the King, Aegon V, would surely grant any of House Styrian honors befitting friends and loyal subject of the crown upon a visit, it would be naive to think that the small house truly ranks high on the kings list of priorities.&lt;br /&gt;
&lt;br /&gt;
All other houses are either indifferent towards House Styrian, or simply don&#039;t know they exist.&lt;br /&gt;
&lt;br /&gt;
= Holdings and Investments =&lt;br /&gt;
&lt;br /&gt;
Rolls:&lt;br /&gt;
34 Defense +5, +4, +2 (&#039;&#039;&#039;46&#039;&#039;&#039;) Excellent defenses, with man-made fortifications likely combined with defensible terrain features. &lt;br /&gt;
&lt;br /&gt;
21 Influence +4, +4 +1 (&#039;&#039;&#039;30&#039;&#039;&#039;) A small minor house. Examples include House Mormont and House Westerling.&lt;br /&gt;
&lt;br /&gt;
27 Lands -5, +4 (&#039;&#039;&#039;26&#039;&#039;&#039;) A modest stretch of land or medium-size island, such as House Frey. &lt;br /&gt;
&lt;br /&gt;
18 Law +10 -3 (&#039;&#039;&#039;25&#039;&#039;&#039;) The typical level of Law throughout much of Westeros. Crime is common but not out of control.&lt;br /&gt;
&lt;br /&gt;
20 Population -5, +4 +6 -2 (&#039;&#039;&#039;23&#039;&#039;&#039;) Typical population. Most smallfolk live on farmsteads or in hamlets, but you might have a couple of small towns and a&lt;br /&gt;
community around your primary fortification.&lt;br /&gt;
&lt;br /&gt;
20 Power +5, +4, +3, +5 -6 (&#039;&#039;&#039;31&#039;&#039;&#039;) A trained force of soldiers, including cavalry and possibly ships. You may have the service of a banner house. &lt;br /&gt;
&lt;br /&gt;
32 Wealth -2 (&#039;&#039;&#039;30&#039;&#039;&#039;) Common. Your family has enough to get by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the suggested investments, so far:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;46&#039;&#039;&#039; Defense - Castle (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30&#039;&#039;&#039; Influence - One firstborn son (20) (Aedan), one firstborn daughter (Lysaria)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27&#039;&#039;&#039; Lands - &#039;&#039;&#039;Domain 1:&#039;&#039;&#039; Coastal wetlands (3+3), Small Town (+20), Stream (+1) (27)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25&#039;&#039;&#039; Law -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23&#039;&#039;&#039; Population - (&#039;&#039;&#039;21&#039;&#039;&#039; if peasant levies are fielded)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31&#039;&#039;&#039; Power - Green (1, exp:20) Warships (7): 8; Trained (3, exp:60) Garrison (2) : 5; Veteran (5, exp:100) Archer/Infantry (3+4):12; Green (1, exp:20) Sailors (4):5; Green (1) Peasant Levies (0, -2 Pop).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;34&#039;&#039;&#039; Wealth -  Port (10), Maester (10), Marketplace (10)&lt;br /&gt;
&lt;br /&gt;
== Armed Forces ==&lt;br /&gt;
&lt;br /&gt;
This is the suggested make-up of the Styrian armed forces:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;The Household Guard&amp;quot;  - &#039;&#039;versatile fighting force&#039;&#039;&lt;br /&gt;
**Veteran Archer/Infantry (total cost: 12, experience 100, abilities: Agility, Awareness, Marksmanship, Athletics, Endurance, Fighting)&lt;br /&gt;
*** Athletics:4, Agility:3, Awareness:2,  Fighting:3, Marksmanship:2, Endurance:4&lt;br /&gt;
*** AR: 3 Defense: 7, Health:12, Fighting Damage: 5, Marksmanship Damage:5, long range&lt;br /&gt;
* &amp;quot;The Castle Watch&amp;quot; - &#039;&#039;man the castle&#039;&#039;&lt;br /&gt;
** Trained Garrison (total cost: 5, experience: 60, abilities: Awareness, Endurance, Fighting)&lt;br /&gt;
* &amp;quot;The Fleet&amp;quot; - &#039;&#039;remnants of more impressive navy&#039;&#039; &lt;br /&gt;
**Green Warships (total cost: 8, experience:20, abilities: Awareness, Fighting, Marksmanship)&lt;br /&gt;
* &amp;quot;The Marines&amp;quot;  - &#039;&#039;these men fight in ship-ship combat&#039;&#039;  &lt;br /&gt;
**Green Sailors (total cost: 5, experience:20, abilities: Agility, Awareness, Fighting)&lt;br /&gt;
* &amp;quot;The Fodder&amp;quot; -&#039;&#039;If we need to call up these guys, things are desperate !&#039;&#039;  &lt;br /&gt;
**Green Peasant Levies (total cost: 1, experience:20, abilities: Animal Handling, Awareness, Survival) reduce population by 2 if used.&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
The PC&#039;s in the game are as follows&lt;br /&gt;
&lt;br /&gt;
(please enter your character name and brief description)&lt;br /&gt;
&lt;br /&gt;
[[Aedan|Aedan Larsa Styrian, Heir to Castle Styrian and very pretty squire (Silent Wayfarer)]]&lt;br /&gt;
&lt;br /&gt;
[[Maester Cedric, fresh crispy new Maester coming in after the catastrophic storm]]&lt;br /&gt;
&lt;br /&gt;
[[Ser Gwynn Andesh, Master At Arms]] (Gee4orce)&lt;br /&gt;
&lt;br /&gt;
[[Doran Keel]] - Apprentice Huntsman (ClassDunce)&lt;br /&gt;
&lt;br /&gt;
[[Baldric Styrian, the Thunderhammer]] - Brother to the Lord of House Styrian, this grim noble is charged with upholding the law in Styrian lands. Head of the Storm Wardens. (DJ-Anarchy)&lt;br /&gt;
&lt;br /&gt;
[[Ser Bronn Styrian]] - The hedonistic Knight of Silks and Champion of Styrian. (Jon D)&lt;br /&gt;
&lt;br /&gt;
Former PC, now NPC&lt;br /&gt;
&lt;br /&gt;
[[Alessandra Storm]] - Expert blacksmith at house Styrian, bastard daughter of Lord Styrian. (AtomicGamer)&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Graystone.jpg&amp;diff=180748</id>
		<title>File:Graystone.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Graystone.jpg&amp;diff=180748"/>
		<updated>2011-05-20T01:16:53Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180747</id>
		<title>Swords of the Stormlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180747"/>
		<updated>2011-05-20T01:09:01Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a Wiki page for the Swords of The Stormlands PBP game on the RPG.net forums&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?574871-Recruitment-Planning-SIFRP-Swords-of-the-Stormlands Recruitment / Planning thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Styrian&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Fortitude in Adversity&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:VJXXwR84zFaV942GnIwk6w.jpg]]&lt;br /&gt;
&lt;br /&gt;
= History and Geography =&lt;br /&gt;
&lt;br /&gt;
During the Blackfyre Rebellion, Ser Stefan Styrian was a household knight for house Baratheon. After his vital role in one of the engagements with the Blackfyre pretenders, he was elevated to the nobility by the King, Daeron Targaryen himself, and granted the lands and holdings of one of the Blackfyres bannerhouses, House Toryn.&lt;br /&gt;
&lt;br /&gt;
The next few years Ser Stefan spent building up his base of power, and immediately invested heavily in creating a stable trading port. A town, Tempest Bay, soon rose up around the harbor as trade flourished. The wealth gained from his wise investments was spent on securing his position, soon a great castle, Graystone Keep, had been raised around what had originally been a lighthouse-tower called the Gray Eye. When Ser Stefan died in the year 221 AL, he left plans for an even greater Castle, which he called the Graystones. Areas around the keep are still kept clear and no buildings are permitted there, in anticipation of the greater castle. He also placed emphasis on a capable fleet, able to protect the surrounding trade routes.&lt;br /&gt;
&lt;br /&gt;
His son, William Styrian, did not share his fascination with creating ever greater defenses. He built up a sizable warfleet, ostensibly to maintain peace for trading vessels, but ultimately took his forces to war against several smaller houses in the vicinity that he suspected of harboring or supporting pirates or raiders. Under his rule, house Styrian made a great many enemies, or enemies they already had were forced into the open, depending on who you ask.&lt;br /&gt;
&lt;br /&gt;
William had three legitimate sons, the eldest of which, Byron, eventually took over the day to day running of their holdings, though William himself was a hard, uncompromising man, and refused to give over offical lordship even into great infirmity and some say, senility.&lt;br /&gt;
&lt;br /&gt;
Byron was in his youth a capable warrior, captain of the Harrier, he and his brothers would take their forces and lead the way in eradicating piracy, raiders and any other threats to their houses fortunes. In those days he was happy to leave the ruling to his father and spend his days fighting pirates or rival houses, while enjoying the gratitude of rescued widows and daughters.&lt;br /&gt;
&lt;br /&gt;
In time, he realized that his father was becoming a tyrant, and eventually took it upon himself to give up his youthful ways and start at first contributing, then finally taking over the running of their lands.&lt;br /&gt;
&lt;br /&gt;
Today, House Styrian is a minor house in the Stormlands of Westeros. Their seat of power is Greystone Keep, a good sized castle sited atop a rocky headland promontory jutting into the stormy waters where Shipbreaker Bay opens into the Narrow Sea (Possibly looking something like [http://www.google.com/search?q=Bamburgh+Castle&amp;amp;hl=en&amp;amp;client=safari&amp;amp;rls=en&amp;amp;prmd=ivnsm&amp;amp;tbm=isch&amp;amp;tbo=u&amp;amp;source=univ&amp;amp;sa=X&amp;amp;ei=X_nMTY7yNY2yhAed2qyADQ&amp;amp;ved=0CF0QsAQ&amp;amp;biw=1151&amp;amp;bih=955 this])&lt;br /&gt;
&lt;br /&gt;
[[Location]]&lt;br /&gt;
&lt;br /&gt;
Recent years have seen catastrophe befall Styrian: a great storm rolled in across the Narrow Sea, catching the merchant and fishing fleets at sea. Lord Byron Styrian dispatched the modest warfleet to escort the hapless vessels back to safe harbor, but despite their brave efforts four fishers and two merchantmen were lost. Worse still, the very ships sent out to rescue were also caught in the heavy seas - and three of the Styrian warships were smashed against the rocks with the loss of all hands. This has been a heavy blow to Styrian&#039;s naval power. The storm blew ashore, bringing heavy flooding inland, and destroying several buildings, and even damaging the castle itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Relations =&lt;br /&gt;
&lt;br /&gt;
House Styrian is a bannerhouse of house Baratheon, and though it is yet a minor one, Lord Torren Baratheon still remembers his fathers friendship with Ser Stefan Styrian and no Styrian has ever gotten less than full honors upon visiting Storm&#039;s End.&lt;br /&gt;
&lt;br /&gt;
House Tarth is one of House Styrians allies. Lord Byron was married to Danika, Lord Gendar Tarths first daughter, though the marriage was short lived, the friendship between the two houses has remained strong.&lt;br /&gt;
&lt;br /&gt;
House Estermont is a major house, controlling a large island to the south. They have long felt that the Styrians are upstarts who are trying to usurp their position as a waystation of trade in the region. They were one of the houses hardest hit by Lord Williams attacks. Recently, Lord Seras Estermont has made peaceful overtures, and has suggested that perhaps the Styrians would accept House Estermont as their immediate liege lords, in other words that they should become his bannerhouse.&lt;br /&gt;
&lt;br /&gt;
House Connington are a major House with connections to the Royal family. They have an amicable relationship with House Styrian, but Lord Bryan Conningtons second son, Ser Wester Connington has long held a dislike of Ser Bronn of House Styrian and considers him a rival, whether that rivalry is reciprocated or not. (rumor has it Bronn at some point bedded a young woman Wester had his eye on)&lt;br /&gt;
&lt;br /&gt;
House Mertyn holds Mistwood, and though they do not focus on sea trade, they consider House Styrian a rival for the areas inland of Tempest Bay. They have once tried invading Styrian lands while most Styrian forces were away, when they were rebuffed by the quick actions of the house garrison, led by Ser Byron in the absence of both his brothers, they were quick to sue for peace and make amends, but the peace is a fragile one.&lt;br /&gt;
&lt;br /&gt;
Houses Hasty, Rogers and Herston all suffered losses at the hands of Lord William, but though they grumble they have never been directly hostile.&lt;br /&gt;
&lt;br /&gt;
Houses Penrose, Kellington and Grandison have all got rather good relations with House Styrian, their interests don&#039;t overlap much and they have (or profess to have at any rate) a personal liking to Lord Byron and his family.&lt;br /&gt;
&lt;br /&gt;
House Dayne, bannerhouse of House Martell in Dorne, have a good relationship with House Styrian, Harking back to the time when Ser Rickard Dayne fought alongside Ser Stefan Styrian in the Blackfyre rebellion, the two were close friends and allies and one of Stefans younger sons, Randyl Styrian married one of Rickard Daynes daughters. Though some distance separates the houses, enough so that neither is a convenient ally, they are still allies in any great need.&lt;br /&gt;
&lt;br /&gt;
Another Dornish House, House Jordayne, has a certain relationship with House Styrian, mostly in the sense that it controls the Tor, which is a common first harbour for ships from the Stormlands to see after crossing the Sea of Dorne. Therefore there is a certain familiarity, if not friendship, between the two houses.&lt;br /&gt;
&lt;br /&gt;
The Royal Family keeps meticulous records of it&#039;s relations, and though the King, Aegon V, would surely grant any of House Styrian honors befitting friends and loyal subject of the crown upon a visit, it would be naive to think that the small house truly ranks high on the kings list of priorities.&lt;br /&gt;
&lt;br /&gt;
All other houses are either indifferent towards House Styrian, or simply don&#039;t know they exist.&lt;br /&gt;
&lt;br /&gt;
= Holdings and Investments =&lt;br /&gt;
&lt;br /&gt;
Rolls:&lt;br /&gt;
34 Defense +5, +4, +2 (&#039;&#039;&#039;46&#039;&#039;&#039;) Excellent defenses, with man-made fortifications likely combined with defensible terrain features. &lt;br /&gt;
&lt;br /&gt;
21 Influence +4, +4 +1 (&#039;&#039;&#039;30&#039;&#039;&#039;) A small minor house. Examples include House Mormont and House Westerling.&lt;br /&gt;
&lt;br /&gt;
27 Lands -5, +4 (&#039;&#039;&#039;26&#039;&#039;&#039;) A modest stretch of land or medium-size island, such as House Frey. &lt;br /&gt;
&lt;br /&gt;
18 Law +10 -3 (&#039;&#039;&#039;25&#039;&#039;&#039;) The typical level of Law throughout much of Westeros. Crime is common but not out of control.&lt;br /&gt;
&lt;br /&gt;
20 Population -5, +4 +6 -2 (&#039;&#039;&#039;23&#039;&#039;&#039;) Typical population. Most smallfolk live on farmsteads or in hamlets, but you might have a couple of small towns and a&lt;br /&gt;
community around your primary fortification.&lt;br /&gt;
&lt;br /&gt;
20 Power +5, +4, +3, +5 -6 (&#039;&#039;&#039;31&#039;&#039;&#039;) A trained force of soldiers, including cavalry and possibly ships. You may have the service of a banner house. &lt;br /&gt;
&lt;br /&gt;
32 Wealth -2 (&#039;&#039;&#039;30&#039;&#039;&#039;) Common. Your family has enough to get by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the suggested investments, so far:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;46&#039;&#039;&#039; Defense - Castle (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30&#039;&#039;&#039; Influence - One firstborn son (20) (Aedan), one firstborn daughter (Lysaria)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27&#039;&#039;&#039; Lands - &#039;&#039;&#039;Domain 1:&#039;&#039;&#039; Coastal wetlands (3+3), Small Town (+20), Stream (+1) (27)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25&#039;&#039;&#039; Law -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23&#039;&#039;&#039; Population - (&#039;&#039;&#039;21&#039;&#039;&#039; if peasant levies are fielded)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31&#039;&#039;&#039; Power - Green (1, exp:20) Warships (7): 8; Trained (3, exp:60) Garrison (2) : 5; Veteran (5, exp:100) Archer/Infantry (3+4):12; Green (1, exp:20) Sailors (4):5; Green (1) Peasant Levies (0, -2 Pop).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;34&#039;&#039;&#039; Wealth -  Port (10), Maester (10), Marketplace (10)&lt;br /&gt;
&lt;br /&gt;
== Armed Forces ==&lt;br /&gt;
&lt;br /&gt;
This is the suggested make-up of the Styrian armed forces:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;The Household Guard&amp;quot;  - &#039;&#039;versatile fighting force&#039;&#039;&lt;br /&gt;
**Veteran Archer/Infantry (total cost: 12, experience 100, abilities: Agility, Awareness, Marksmanship, Athletics, Endurance, Fighting)&lt;br /&gt;
*** Athletics:4, Agility:3, Awareness:2,  Fighting:3, Marksmanship:2, Endurance:4&lt;br /&gt;
*** AR: 3 Defense: 7, Health:12, Fighting Damage: 5, Marksmanship Damage:5, long range&lt;br /&gt;
* &amp;quot;The Castle Watch&amp;quot; - &#039;&#039;man the castle&#039;&#039;&lt;br /&gt;
** Trained Garrison (total cost: 5, experience: 60, abilities: Awareness, Endurance, Fighting)&lt;br /&gt;
* &amp;quot;The Fleet&amp;quot; - &#039;&#039;remnants of more impressive navy&#039;&#039; &lt;br /&gt;
**Green Warships (total cost: 8, experience:20, abilities: Awareness, Fighting, Marksmanship)&lt;br /&gt;
* &amp;quot;The Marines&amp;quot;  - &#039;&#039;these men fight in ship-ship combat&#039;&#039;  &lt;br /&gt;
**Green Sailors (total cost: 5, experience:20, abilities: Agility, Awareness, Fighting)&lt;br /&gt;
* &amp;quot;The Fodder&amp;quot; -&#039;&#039;If we need to call up these guys, things are desperate !&#039;&#039;  &lt;br /&gt;
**Green Peasant Levies (total cost: 1, experience:20, abilities: Animal Handling, Awareness, Survival) reduce population by 2 if used.&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
The PC&#039;s in the game are as follows&lt;br /&gt;
&lt;br /&gt;
(please enter your character name and brief description)&lt;br /&gt;
&lt;br /&gt;
[[Aedan|Aedan Larsa Styrian, Heir to Castle Styrian and very pretty squire (Silent Wayfarer)]]&lt;br /&gt;
&lt;br /&gt;
[[Maester Cedric, fresh crispy new Maester coming in after the catastrophic storm]]&lt;br /&gt;
&lt;br /&gt;
[[Ser Gwynn Andesh, Master At Arms]] (Gee4orce)&lt;br /&gt;
&lt;br /&gt;
[[Doran Keel]] - Apprentice Huntsman (ClassDunce)&lt;br /&gt;
&lt;br /&gt;
[[Baldric Styrian, the Thunderhammer]] - Brother to the Lord of House Styrian, this grim noble is charged with upholding the law in Styrian lands. Head of the Storm Wardens. (DJ-Anarchy)&lt;br /&gt;
&lt;br /&gt;
[[Ser Bronn Styrian]] - The hedonistic Knight of Silks and Champion of Styrian. (Jon D)&lt;br /&gt;
&lt;br /&gt;
Former PC, now NPC&lt;br /&gt;
&lt;br /&gt;
[[Alessandra Storm]] - Expert blacksmith at house Styrian, bastard daughter of Lord Styrian. (AtomicGamer)&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180741</id>
		<title>Swords of the Stormlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180741"/>
		<updated>2011-05-19T18:24:42Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a Wiki page for the Swords of The Stormlands PBP game on the RPG.net forums&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?574871-Recruitment-Planning-SIFRP-Swords-of-the-Stormlands Recruitment / Planning thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Styrian&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Fortitude in Adversity&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:VJXXwR84zFaV942GnIwk6w.jpg]]&lt;br /&gt;
&lt;br /&gt;
= History and Geography =&lt;br /&gt;
&lt;br /&gt;
During the Blackfyre Rebellion, Ser Stefan Styrian was a household knight for house Baratheon. After his vital role in one of the engagements with the Blackfyre pretenders, he was elevated to the nobility by the King, Daeron Targaryen himself, and granted the lands and holdings of one of the Blackyres bannerhouses.&lt;br /&gt;
&lt;br /&gt;
The next few years Ser Stefan spent building up his base of power, and immediately invested heavily in creating a stable trading port. A town, Tempest Bay, soon rose up around the harbor as trade flourished. The wealth gained from his wise investments was spent on securing his position, soon a great castle, Graystone Keep, had been raised around what had originally been a lighthouse-tower called the Gray Eye. When Ser Stefan died in the year 221 AL, he left plans for an even greater Castle, which he called the Graystones. Areas around the keep are still kept clear and no buildings are permitted there, in anticipation of the greater castle. He also placed emphasis on a capable fleet, able to protect the surrounding trade routes.&lt;br /&gt;
&lt;br /&gt;
His son, William Styrian, did not share his fascination with creating ever greater defenses. He built up a sizable warfleet, ostensibly to maintain peace for trading vessels, but ultimately took his forces to war against several smaller houses in the vicinity that he suspected of harboring or supporting pirates or raiders. Under his rule, house Styrian made a great many enemies, or enemies they already had were forced into the open, depending on who you ask.&lt;br /&gt;
&lt;br /&gt;
William had three legitimate sons, the eldest of which, Byron, eventually took over the day to day running of their holdings, though William himself was a hard, uncompromising man, and refused to give over offical lordship even into great infirmity and some say, senility.&lt;br /&gt;
&lt;br /&gt;
Byron was in his youth a capable warrior, captain of the Harrier, he and his brothers would take their forces and lead the way in eradicating piracy, raiders and any other threats to their houses fortunes. In those days he was happy to leave the ruling to his father and spend his days fighting pirates or rival houses, while enjoying the gratitude of rescued widows and daughters.&lt;br /&gt;
&lt;br /&gt;
In time, he realized that his father was becoming a tyrant, and eventually took it upon himself to give up his youthful ways and start at first contributing, then finally taking over the running of their lands.&lt;br /&gt;
&lt;br /&gt;
Today, House Styrian is a minor house in the Stormlands of Westeros. Their seat of power is Greystone Keep, a good sized castle sited atop a rocky headland promontory jutting into the stormy waters where Shipbreaker Bay opens into the Narrow Sea (Possibly looking something like [http://www.google.com/search?q=Bamburgh+Castle&amp;amp;hl=en&amp;amp;client=safari&amp;amp;rls=en&amp;amp;prmd=ivnsm&amp;amp;tbm=isch&amp;amp;tbo=u&amp;amp;source=univ&amp;amp;sa=X&amp;amp;ei=X_nMTY7yNY2yhAed2qyADQ&amp;amp;ved=0CF0QsAQ&amp;amp;biw=1151&amp;amp;bih=955 this])&lt;br /&gt;
&lt;br /&gt;
[[Location]]&lt;br /&gt;
&lt;br /&gt;
Recent years have seen catastrophe befall Styrian: a great storm rolled in across the Narrow Sea, catching the merchant and fishing fleets at sea. Lord Byron Styrian dispatched the modest warfleet to escort the hapless vessels back to safe harbor, but despite their brave efforts four fishers and two merchantmen were lost. Worse still, the very ships sent out to rescue were also caught in the heavy seas - and three of the Styrian warships were smashed against the rocks with the loss of all hands. This has been a heavy blow to Styrian&#039;s naval power. The storm blew ashore, bringing heavy flooding inland, and destroying several buildings, and even damaging the castle itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Holdings and Investments =&lt;br /&gt;
&lt;br /&gt;
Rolls:&lt;br /&gt;
34 Defense +5, +4, +2 (&#039;&#039;&#039;46&#039;&#039;&#039;) Excellent defenses, with man-made fortifications likely combined with defensible terrain features. &lt;br /&gt;
&lt;br /&gt;
21 Influence +4, +4 +1 (&#039;&#039;&#039;30&#039;&#039;&#039;) A small minor house. Examples include House Mormont and House Westerling.&lt;br /&gt;
&lt;br /&gt;
27 Lands -5, +4 (&#039;&#039;&#039;26&#039;&#039;&#039;) A modest stretch of land or medium-size island, such as House Frey. &lt;br /&gt;
&lt;br /&gt;
18 Law +10 -3 (&#039;&#039;&#039;25&#039;&#039;&#039;) The typical level of Law throughout much of Westeros. Crime is common but not out of control.&lt;br /&gt;
&lt;br /&gt;
20 Population -5, +4 +6 -2 (&#039;&#039;&#039;23&#039;&#039;&#039;) Typical population. Most smallfolk live on farmsteads or in hamlets, but you might have a couple of small towns and a&lt;br /&gt;
community around your primary fortification.&lt;br /&gt;
&lt;br /&gt;
20 Power +5, +4, +3, +5 -6 (&#039;&#039;&#039;31&#039;&#039;&#039;) A trained force of soldiers, including cavalry and possibly ships. You may have the service of a banner house. &lt;br /&gt;
&lt;br /&gt;
32 Wealth -2 (&#039;&#039;&#039;30&#039;&#039;&#039;) Common. Your family has enough to get by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the suggested investments, so far:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;46&#039;&#039;&#039; Defense - Castle (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30&#039;&#039;&#039; Influence - One firstborn son (20) (Aedan), one firstborn daughter (Lysaria)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27&#039;&#039;&#039; Lands - &#039;&#039;&#039;Domain 1:&#039;&#039;&#039; Coastal wetlands (3+3), Small Town (+20), Stream (+1) (27)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25&#039;&#039;&#039; Law -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23&#039;&#039;&#039; Population - (&#039;&#039;&#039;21&#039;&#039;&#039; if peasant levies are fielded)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31&#039;&#039;&#039; Power - Green (1, exp:20) Warships (7): 8; Trained (3, exp:60) Garrison (2) : 5; Veteran (5, exp:100) Archer/Infantry (3+4):12; Green (1, exp:20) Sailors (4):5; Green (1) Peasant Levies (0, -2 Pop).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;34&#039;&#039;&#039; Wealth -  Port (10), Maester (10), Marketplace (10)&lt;br /&gt;
&lt;br /&gt;
== Armed Forces ==&lt;br /&gt;
&lt;br /&gt;
This is the suggested make-up of the Styrian armed forces:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;The Household Guard&amp;quot;  - &#039;&#039;versatile fighting force&#039;&#039;&lt;br /&gt;
**Veteran Archer/Infantry (total cost: 12, experience 100, abilities: Agility, Awareness, Marksmanship, Athletics, Endurance, Fighting)&lt;br /&gt;
*** Athletics:4, Agility:3, Awareness:2,  Fighting:3, Marksmanship:2, Endurance:4&lt;br /&gt;
*** AR: 3 Defense: 7, Health:12, Fighting Damage: 5, Marksmanship Damage:5, long range&lt;br /&gt;
* &amp;quot;The Castle Watch&amp;quot; - &#039;&#039;man the castle&#039;&#039;&lt;br /&gt;
** Trained Garrison (total cost: 5, experience: 60, abilities: Awareness, Endurance, Fighting)&lt;br /&gt;
* &amp;quot;The Fleet&amp;quot; - &#039;&#039;remnants of more impressive navy&#039;&#039; &lt;br /&gt;
**Green Warships (total cost: 8, experience:20, abilities: Awareness, Fighting, Marksmanship)&lt;br /&gt;
* &amp;quot;The Marines&amp;quot;  - &#039;&#039;these men fight in ship-ship combat&#039;&#039;  &lt;br /&gt;
**Green Sailors (total cost: 5, experience:20, abilities: Agility, Awareness, Fighting)&lt;br /&gt;
* &amp;quot;The Fodder&amp;quot; -&#039;&#039;If we need to call up these guys, things are desperate !&#039;&#039;  &lt;br /&gt;
**Green Peasant Levies (total cost: 1, experience:20, abilities: Animal Handling, Awareness, Survival) reduce population by 2 if used.&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
The PC&#039;s in the game are as follows&lt;br /&gt;
&lt;br /&gt;
(please enter your character name and brief description)&lt;br /&gt;
&lt;br /&gt;
[[Aedan|Aedan Larsa Styrian, Heir to Castle Styrian and very pretty squire (Silent Wayfarer)]]&lt;br /&gt;
&lt;br /&gt;
[[Maester Cedric, fresh crispy new Maester coming in after the catastrophic storm]]&lt;br /&gt;
&lt;br /&gt;
[[Ser Gwynn Andesh, Master At Arms]] (Gee4orce)&lt;br /&gt;
&lt;br /&gt;
[[Doran Keel]] - Apprentice Huntsman (ClassDunce)&lt;br /&gt;
&lt;br /&gt;
[[Baldric Styrian, the Thunderhammer]] - Brother to the Lord of House Styrian, this grim noble is charged with upholding the law in Styrian lands. Head of the Storm Wardens. (DJ-Anarchy)&lt;br /&gt;
&lt;br /&gt;
[[Ser Bronn Styrian]] - The hedonistic Knight of Silks and Champion of Styrian. (Jon D)&lt;br /&gt;
&lt;br /&gt;
Former PC, now NPC&lt;br /&gt;
&lt;br /&gt;
[[Alessandra Storm]] - Expert blacksmith at house Styrian, bastard daughter of Lord Styrian. (AtomicGamer)&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Location&amp;diff=180546</id>
		<title>Location</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Location&amp;diff=180546"/>
		<updated>2011-05-17T19:14:33Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: Created page with &amp;#039;File:House_Styrian.png&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:House_Styrian.png]]&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180545</id>
		<title>Swords of the Stormlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180545"/>
		<updated>2011-05-17T19:13:51Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a Wiki page for the Swords of The Stormlands PBP game on the RPG.net forums&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?574871-Recruitment-Planning-SIFRP-Swords-of-the-Stormlands Recruitment / Planning thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Styrian&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Fortitude in Adversity&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:VJXXwR84zFaV942GnIwk6w.jpg]]&lt;br /&gt;
&lt;br /&gt;
= History and Geography =&lt;br /&gt;
House Styrian is a minor house in the Stormlands of Westeros. The seat of power is Graystone Keep, a good sized castle sited atop a rocky headland promontory jutting into the stormy waters of &amp;lt;&amp;lt; exactly where in the Stormlands are we ? &amp;gt;&amp;gt; (Possibly looking something like [http://www.google.com/search?q=Bamburgh+Castle&amp;amp;hl=en&amp;amp;client=safari&amp;amp;rls=en&amp;amp;prmd=ivnsm&amp;amp;tbm=isch&amp;amp;tbo=u&amp;amp;source=univ&amp;amp;sa=X&amp;amp;ei=X_nMTY7yNY2yhAed2qyADQ&amp;amp;ved=0CF0QsAQ&amp;amp;biw=1151&amp;amp;bih=955 this])&lt;br /&gt;
&lt;br /&gt;
[[Location]]&lt;br /&gt;
&lt;br /&gt;
Recent years have seen catastrophe befall Styrian: a great storm rolled in across the Narrow Sea, catching the merchant and fishing fleets at sea. Lord Byron Styrian dispatched the modest warfleet to escort the hapless vessels back to safe harbor, but despite their brave efforts four fishers and two merchantmen were lost. Worse still, the very ships sent out to rescue were also caught in the heavy seas - and three of the Styrian warships were smashed against the rocks with the loss of all hands. This has been a heavy blow to Styrian&#039;s naval power. The storm blew ashore, bringing heavy flooding inland, and destroying several buildings, and even damaging the castle itself.&lt;br /&gt;
&lt;br /&gt;
= Holdings and Investments =&lt;br /&gt;
&lt;br /&gt;
Rolls:&lt;br /&gt;
34 Defense +5, +4, +2 (&#039;&#039;&#039;46&#039;&#039;&#039;) Excellent defenses, with man-made fortifications likely combined with defensible terrain features. &lt;br /&gt;
&lt;br /&gt;
21 Influence +4, +4 +1 (&#039;&#039;&#039;30&#039;&#039;&#039;) A small minor house. Examples include House Mormont and House Westerling.&lt;br /&gt;
&lt;br /&gt;
27 Lands -5, +4 (&#039;&#039;&#039;26&#039;&#039;&#039;) A modest stretch of land or medium-size island, such as House Frey. &lt;br /&gt;
&lt;br /&gt;
18 Law +10 -3 (&#039;&#039;&#039;25&#039;&#039;&#039;) The typical level of Law throughout much of Westeros. Crime is common but not out of control.&lt;br /&gt;
&lt;br /&gt;
20 Population -5, +4 +6 -2 (&#039;&#039;&#039;23&#039;&#039;&#039;) Typical population. Most smallfolk live on farmsteads or in hamlets, but you might have a couple of small towns and a&lt;br /&gt;
community around your primary fortification.&lt;br /&gt;
&lt;br /&gt;
20 Power +5, +4, +3, +5 -6 (&#039;&#039;&#039;31&#039;&#039;&#039;) A trained force of soldiers, including cavalry and possibly ships. You may have the service of a banner house. &lt;br /&gt;
&lt;br /&gt;
32 Wealth -2 (&#039;&#039;&#039;30&#039;&#039;&#039;) Common. Your family has enough to get by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the suggested investments, so far:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;46&#039;&#039;&#039; Defense - Castle (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30&#039;&#039;&#039; Influence - One firstborn son (20) (Aedan), one firstborn daughter (Lysaria)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27&#039;&#039;&#039; Lands - &#039;&#039;&#039;Domain 1:&#039;&#039;&#039; Coastal wetlands (3+3), Small Town (+20), Stream (+1) (27)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25&#039;&#039;&#039; Law -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23&#039;&#039;&#039; Population - (&#039;&#039;&#039;21&#039;&#039;&#039; if peasant levies are fielded)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31&#039;&#039;&#039; Power - Green (1, exp:20) Warships (7): 8; Veteran (5, exp:100) Garrison (2) : 7; Trained (3, exp:60) Archer/Infantry (3+4):10; Green (1, exp:20) Sailors (4):5; Green (1) Peasant Levies (0, -2 Pop).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30&#039;&#039;&#039; Wealth -  Port (10), Maester (10), Marketplace (10)&lt;br /&gt;
&lt;br /&gt;
== Armed Forces ==&lt;br /&gt;
&lt;br /&gt;
This is the suggested make-up of the Styrian armed forces:&lt;br /&gt;
&lt;br /&gt;
* Veteran Garrison (total cost: 7, experience: 100, abilities: Awareness, Endurance, Fighting) - &#039;&#039;man the castle&#039;&#039;&lt;br /&gt;
* Trained Archer/Infantry (total cost: 10, experience 60, abilities: Agility, Awareness, Marksmanship, Athletics, Endurance, Fighting) - &#039;&#039;versatile fighting force&#039;&#039;&lt;br /&gt;
* Green Warships (total cost: 8, experience:20, abilities: Awareness, Fighting, Marksmanship) - &#039;&#039;remnants of more impressive navy&#039;&#039;&lt;br /&gt;
* Green Sailors (total cost: 5, experience:20, abilities: Agility, Awareness, Fighting) - &#039;&#039;these men fight in ship-ship combat&#039;&#039;&lt;br /&gt;
* Green Peasant Levies (total cost: 1, experience:20, abilities: Animal Handling, Awareness, Survival) reduce population by 2 if used. &#039;&#039;If we need to call up these guys, things are desperate !&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
The PC&#039;s in the game are as follows&lt;br /&gt;
&lt;br /&gt;
(please enter your character name and brief description)&lt;br /&gt;
&lt;br /&gt;
[[Aedan|Aedan Larsa Styrian, Heir to Castle Styrian and very pretty squire (Silent Wayfarer)]]&lt;br /&gt;
&lt;br /&gt;
[[Maester Cedric, fresh crispy new Maester coming in after the catastrophic storm]]&lt;br /&gt;
&lt;br /&gt;
[[Ser Gwynn Andesh, Master At Arms]] (Gee4orce)&lt;br /&gt;
&lt;br /&gt;
[[Doran Keel]] - Apprentice Huntsman (ClassDunce)&lt;br /&gt;
&lt;br /&gt;
[[Baldric Styrian, the Thunderhammer]] - Brother to the Lord of House Styrian, this grim noble is charged with upholding the law in Styrian lands. Head of the Storm Wardens. (DJ-Anarchy)&lt;br /&gt;
&lt;br /&gt;
[[Ser Bronn Styrian]] - The hedonistic Knight of Silks and Champion of Styrian. (Jon D)&lt;br /&gt;
&lt;br /&gt;
[[Alessandra Storm]] - Expert blacksmith at house Styrian, bastard daughter of Lord Styrian. (AtomicGamer)&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:House_Styrian.png&amp;diff=180542</id>
		<title>File:House Styrian.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:House_Styrian.png&amp;diff=180542"/>
		<updated>2011-05-17T19:11:48Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alessandra_Storm&amp;diff=180517</id>
		<title>Alessandra Storm</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alessandra_Storm&amp;diff=180517"/>
		<updated>2011-05-17T15:11:34Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Swords_of_the_Stormlands|the main page.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alessandra &#039;Alex&#039; Storm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adult Rogue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Alessandra1.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;An early memory I have is of watching my mothers husband, Velan, at work, he was a master blacksmith you see, people would come from far away to buy his swords, lordlings would fawn over his armors and knights would pay handsomely for his lances. He was important and lived comfortably. This was very important to me because at the time, I was very pre-occupied with what sort of life I&#039;d have. &amp;quot;How does a bastard-girl rise to live as she would please in this world?&amp;quot; I would ask myself. Not on the charity of others, certainly. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I suppose I could have had a life of sorts as a washerwoman or a seamstress, plopped out a flock of kids to some dullard and likely died in the doing, but that wasn&#039;t a life I&#039;d want any part of. Nor did I have any interest in being a whore.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I realized early was that in order to get what you want, you have to have something that others think is important. And it needs to be the right sort of people who find it important, the obvious conclusion is to acquire and hone a skill to the point where you become valuable. Knights and lords will always need a good blacksmith, and when their back is against the wall, they don&#039;t truly care what&#039;s between the smiths legs. What matters is excellence.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course, in order to rise beyond mediocrity, a tradeswoman can only go so far, and so a different set of skills is required...but that is a tale for another time&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Skill (mastery of smithing and information gathering), Wealth&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Greed, Excellence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Courageous, Devoted&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vices:&#039;&#039;&#039; Ambitious, Wrathful, Scheming&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
20 years ago, young lord Styrian was engaged to be married to Tara Rowan, a Dornish noblewoman. Before the wedding could take place, his father received word that House Rowan had suffered a massive defeat in one of it&#039;s engagements with a neighboring house. Being a shrewd man, and recognizing an alliance that would end up costing him more than it would gain him, he called the wedding off on short notice. The wedding party headed home, to salvage what they could, but a few short weeks later, a bedraggled Tara returned, having nowhere else to go, after her party had been waylaid and she herself having barely escaped with her life. Out of friendship and hospitality (and perhaps a little guilt) she was allowed to stay.&lt;br /&gt;
&lt;br /&gt;
As the months wore on, however, this awkward guest who no longer had a place started wearing out her welcome. No word of house Rowans improved fortune ever came, and it soon became apparent that she was carrying a child. Styrians father was furious, and ordered her out of his house. For some time she made a living selling what remained of her clothing and trinkets, but eventually she was forced to take what work she could.&lt;br /&gt;
&lt;br /&gt;
The world is not a kind place for a former noble, pregnant with an unwanted bastard child. But Tara eventually found a home working for the local blacksmith, Velan Carver. Shortly thereafter, Tara had a baby girl, and named her Alessandra, after her grandmother.&lt;br /&gt;
&lt;br /&gt;
Tara and Velan eventually fell in love, even though he was many years her senior, and when Alex was 6, they got married. A year later they had a son together, Jonah.&lt;br /&gt;
&lt;br /&gt;
Alex was always a rather unusual child, and a downright strange girl. She&#039;d watch Velan at work for hours, never bothering him, except to inqurire why he did this or that, or how something or other worked. Sometimes she&#039;d watch the soldiers training in the yard or play games with the other children. &lt;br /&gt;
&lt;br /&gt;
Old Velan had a kindly disposition and tolerated this strange girl with amused bewilderment. When she first asked to be his apprentice, he laughed, gave her a piece of fruit and sent her off. When she asked him a second time, he looked at her calmly and told her that this was no job for a small girl. The third time she asked, he handed her an apron and put her to work on the bellows, every day expecting her to give up or lose interest, but she never did.&lt;br /&gt;
&lt;br /&gt;
Alex knew that the lord of the house was (to her) a kindly stranger who would sometimes stop in and give them small amounts of money and her a pat on the head and a kind word, then abruptly leave. Early in her life, she had assumed that Velan was her father, but she soon learned the meaning of the word bastard, and the implication of being named Storm. When pressed, her mother would refuse to talk about it. But on one occasion, Velan told her the truth of who her father was.&lt;br /&gt;
&lt;br /&gt;
After that, she went out of her way to stop by the lords abode when she had free time, and to be nice and courteous to him. For some reason she didn&#039;t understand, the lord seemed discomfited by her visits, and his wife positively annoyed at first. His children however took an early liking to her, and they became regular playmates. She would often come over to play with her younger half-siblings, inventing games for them to play or sharing stories with them.&lt;br /&gt;
&lt;br /&gt;
Soon after Alex&#039;s younger brother Jonah turned 8, Tara received a letter from home, an old uncle urging her to come claim what remained of her inheritance. Ecstatic at the news, Tara immediately began planning for a trip home. Her husband was extremely worried for his wives safety, but could not dissuade her from leaving, even as mounting tension in the region and frequent skirmishes made it impossible for him to abandon his work and travel with her.&lt;br /&gt;
&lt;br /&gt;
Alessandra however, 14 at the time, went with her mother, and together they traveled the long road to Dorne, all the way to Sunspear.&lt;br /&gt;
&lt;br /&gt;
There they found, to their dismay, that the letter had been a trick. The uncle was long dead, and there was no inheritance, in fact, all of house Rowans assets had long been split amongst its myriad rivals.&lt;br /&gt;
&lt;br /&gt;
Those who sent the letter however did not strike immediately, as Tara considered her next move, she came down with a virulent illness. Alex tried her best to help her mother, whose health diminished daily. Alex found herself eventually begging on the streets for money to buy medicine and food. She eventually resorted to stealing, and found that she had a natural talent for it. Eventually she was forced to join one of the many street gangs, but everything she earned, she took home to keep her mother alive, who despite her best efforts, continued to deteriorate.&lt;br /&gt;
&lt;br /&gt;
It was in her gang, the sand foxes, that she met Ilya Stavros, an older girl from across the narrow sea. The girl claimed to have been a pirate, but Alex had her doubts about her stories. Whatever the reason, Ilya took Alex under her wing right away and taught her the finer points of living on the streets. It wasn&#039;t long before they were pulling complicated burglaries, con-jobs and even robberies. Soon, Alex had enough to pay for a retired maester to visit her mother. Unknown to her, the &#039;maester&#039; was really a conman, but he was good at it, and for a long time managed to milk Alex of most of her earnings. When her mother finally died, Alex refused him his last payment and has held a deep mistrust of the methods of the maesters ever since, having only seen a very skewed version of their arts.&lt;br /&gt;
&lt;br /&gt;
Seeking comfort in her friends, Alex poured herself into the thieving business, her talents having been honed a great deal in the three years since she came to Sunspear. Her relationship with Ilya changed greatly after the latter made it clear she was after more than just friendship, and though the two briefly became lovers, it turned out to be a bad move for their friendship, as Ilya was both moody and prone to jealousy. Alex was also confused and felt like she was being taken advantage of.&lt;br /&gt;
&lt;br /&gt;
One night she simply had enough, took her things, and set off towards home. The trip was long and grueling, but she eventually made it back. She had written to Valen regularly, but when she returned, found that her letters had not reached him. He was devastated to hear of his wives death, and though he welcomed Alex back, things were never the same between them. Alex rejoined him at his forge, but now his son Jonah felt put upon. This unstable situation continued for 2 years, when Valen died. At that point Alex had become quite proficient at the forge, though not quite as good as the old master, and so promised the old man on his deathbed that she would finish training his son, and promising that he would inherit the smithy when he came of age.&lt;br /&gt;
&lt;br /&gt;
When she returned from Dorne, she had rekindled her friendship with her half-siblings, and took an active interest in helping out where she could, feeling a certain responsibility for her younger siblings. Her situation with Jonah never truly normalized, though they had fondness for one another, they rarely saw eye to eye, added to that, he had trouble taking orders and training from a woman, while she was constantly annoyed by travelers who assumed that the man was in charge.&lt;br /&gt;
&lt;br /&gt;
All things considered though, she found a great zest for life in the castle. She was an adult and an expert tradeswoman, as such she had sufficient income to enjoy life and not worry about the essentials like food and shelter, a welcome change from Sunspear. Though she carefully practiced her skills in the night, since nothing ever went missing, the guards never put much work into finding some rumored skulking shadow that the occasional drunkard thought he saw.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Alessandra is a woman that is supremely comfortable in her own skin, her every move is smooth and precise. She has natural grace and flexibility, and her work at the anvil has given her a muscular physique. (not disgustingly so, just like you might see on perhaps an olympic athlete). She has short black hair and a dark-tan complexion, owing to her mother who came from old Rhoynish blood. Her eyes are a dark brown, almost black.&lt;br /&gt;
&lt;br /&gt;
She is very good at carefully controlling her own movements, in the daytime, she adds a deliberate feminine sway to everything she does, but when she is out at night, practicing her skills, she wears a facemask and armor especially padded to hide her womanly shape, she then deliberately moves in a more masculine fashion, in order to mislead anyone who might catch a glimpse of her.&lt;br /&gt;
&lt;br /&gt;
She is usually armed with a dagger at her side, but also carries a set of throwing knives on a bandoleer and hides a stiletto knife on her person. She rarely carries it, but she possesses a blade she crafted herself in the bravosi fashion, styled after a sword that Ilya had. She teaches herself to use it as best she can, but is sorely lacking in professional training.&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
Agility 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Animal Handling 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Cunning 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Deception 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Endurance 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Fighting 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Healing 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Language (common) 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Marksmanship 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Status 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Survival 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Thievery 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Warfare 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Will 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Specialties=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; Acrobatics +2b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics:&#039;&#039;&#039; Climb +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; Fencing +1b, Short blades +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Streetwise +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Marksmanship:&#039;&#039;&#039; Thrown +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stealth:&#039;&#039;&#039; Sneak +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Destiny Points and Benefits=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; 2/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blood of the Rhoyne&amp;lt;br&amp;gt;&lt;br /&gt;
Night Eyes&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Blacksmith)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Flaws and Drawbacks=&lt;br /&gt;
Bastard Born&amp;lt;br&amp;gt;&lt;br /&gt;
Flaw (animal handling)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Possessions=&lt;br /&gt;
Chargen Cash: 7 gd (http://invisiblecastle.com/roller/view/3024560/ ) = 1470 ss&lt;br /&gt;
&lt;br /&gt;
1x Stiletto (15ss)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Bravosi Blade(400ss)&amp;lt;br&amp;gt;&lt;br /&gt;
5x Throwing Knives (50ss)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Left handed dagger (10ss)&amp;lt;br&amp;gt;&lt;br /&gt;
padded armor (200ss)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1x Blacksmiths garb: (5ss)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Thieves garb (5ss)&amp;lt;br&amp;gt; &lt;br /&gt;
2x Travelers garb (4ss)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Common clothes (4ss)&amp;lt;br&amp;gt;&lt;br /&gt;
Expert Blacksmiths tools (500ss)&amp;lt;br&amp;gt;&lt;br /&gt;
Thieves tools (150ss)&amp;lt;br&amp;gt;&lt;br /&gt;
rope (10ss)&amp;lt;br&amp;gt;&lt;br /&gt;
backpack (1s)&amp;lt;br&amp;gt;&lt;br /&gt;
waterskin (1s)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
115 ss remaining&lt;br /&gt;
&lt;br /&gt;
=Derived Statistics=&lt;br /&gt;
&lt;br /&gt;
==Intrigue Statistics==&lt;br /&gt;
Intrigue Defense: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Composure: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Statistics==&lt;br /&gt;
Combat Defense: 14 (16 with left handed dagger, 17 with left handed dagger and bravosi blade)&amp;lt;br&amp;gt;&lt;br /&gt;
Health: 9 &amp;lt;br&amp;gt;&lt;br /&gt;
AR: 1 (in padded armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Damage: 5 (stiletto) / 4 (Thrown Knife) / 5 (Bravosi Blade)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Alessandra2.jpg]]&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alessandra_Storm&amp;diff=180516</id>
		<title>Alessandra Storm</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alessandra_Storm&amp;diff=180516"/>
		<updated>2011-05-17T15:10:37Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Swords_of_the_Stormlands|the main page.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alessandra &#039;Alex&#039; Storm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adult Rogue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Alessandra1.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;An early memory I have is of watching my mothers husband, Velan at work, he was a master blacksmith you see, people would come from far away to buy his swords, lordlings would fawn over his armors and knights would pay handsomely for his lances. He was important and lived comfortably. This was very important to me because at the time, I was very pre-occupied with what sort of life I&#039;d have. &amp;quot;How does a bastard-girl rise to live as she would please in this world?&amp;quot; I would ask myself. Not on the charity of others, certainly. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I suppose I could have had a life of sorts as a washerwoman or a seamstress, plopped out a flock of kids to some dullard and likely died in the doing, but that wasn&#039;t a life I&#039;d want any part of. Nor did I have any interest in being a whore.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I realized early was that in order to get what you want, you have to have something that others think is important. And it needs to be the right sort of people who find it important, the obvious conclusion is acquire and hone a skill. Knights and lords will always need a good blacksmith, and when their back is against the wall, they don&#039;t truly care what&#039;s between the smiths legs. What matters is excellence.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course, in order to rise beyond mediocrity, a tradeswoman can only go so far, and so a different set of skills is required...but that is a tale for another time&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Skill (mastery of smithing and information gathering), Wealth&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Greed, Excellence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Courageous, Devoted&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vices:&#039;&#039;&#039; Ambitious, Wrathful, Scheming&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
20 years ago, young lord Styrian was engaged to be married to Tara Rowan, a Dornish noblewoman. Before the wedding could take place, his father received word that House Rowan had suffered a massive defeat in one of it&#039;s engagements with a neighboring house. Being a shrewd man, and recognizing an alliance that would end up costing him more than it would gain him, he called the wedding off on short notice. The wedding party headed home, to salvage what they could, but a few short weeks later, a bedraggled Tara returned, having nowhere else to go, after her party had been waylaid and she herself having barely escaped with her life. Out of friendship and hospitality (and perhaps a little guilt) she was allowed to stay.&lt;br /&gt;
&lt;br /&gt;
As the months wore on, however, this awkward guest who no longer had a place started wearing out her welcome. No word of house Rowans improved fortune ever came, and it soon became apparent that she was carrying a child. Styrians father was furious, and ordered her out of his house. For some time she made a living selling what remained of her clothing and trinkets, but eventually she was forced to take what work she could.&lt;br /&gt;
&lt;br /&gt;
The world is not a kind place for a former noble, pregnant with an unwanted bastard child. But Tara eventually found a home working for the local blacksmith, Velan Carver. Shortly thereafter, Tara had a baby girl, and named her Alessandra, after her grandmother.&lt;br /&gt;
&lt;br /&gt;
Tara and Velan eventually fell in love, even though he was many years her senior, and when Alex was 6, they got married. A year later they had a son together, Jonah.&lt;br /&gt;
&lt;br /&gt;
Alex was always a rather unusual child, and a downright strange girl. She&#039;d watch Velan at work for hours, never bothering him, except to inqurire why he did this or that, or how something or other worked. Sometimes she&#039;d watch the soldiers training in the yard or play games with the other children. &lt;br /&gt;
&lt;br /&gt;
Old Velan had a kindly disposition and tolerated this strange girl with amused bewilderment. When she first asked to be his apprentice, he laughed, gave her a piece of fruit and sent her off. When she asked him a second time, he looked at her calmly and told her that this was no job for a small girl. The third time she asked, he handed her an apron and put her to work on the bellows, every day expecting her to give up or lose interest, but she never did.&lt;br /&gt;
&lt;br /&gt;
Alex knew that the lord of the house was (to her) a kindly stranger who would sometimes stop in and give them small amounts of money and her a pat on the head and a kind word, then abruptly leave. Early in her life, she had assumed that Velan was her father, but she soon learned the meaning of the word bastard, and the implication of being named Storm. When pressed, her mother would refuse to talk about it. But on one occasion, Velan told her the truth of who her father was.&lt;br /&gt;
&lt;br /&gt;
After that, she went out of her way to stop by the lords abode when she had free time, and to be nice and courteous to him. For some reason she didn&#039;t understand, the lord seemed discomfited by her visits, and his wife positively annoyed at first. His children however took an early liking to her, and they became regular playmates. She would often come over to play with her younger half-siblings, inventing games for them to play or sharing stories with them.&lt;br /&gt;
&lt;br /&gt;
Soon after Alex&#039;s younger brother Jonah turned 8, Tara received a letter from home, an old uncle urging her to come claim what remained of her inheritance. Ecstatic at the news, Tara immediately began planning for a trip home. Her husband was extremely worried for his wives safety, but could not dissuade her from leaving, even as mounting tension in the region and frequent skirmishes made it impossible for him to abandon his work and travel with her.&lt;br /&gt;
&lt;br /&gt;
Alessandra however, 14 at the time, went with her mother, and together they traveled the long road to Dorne, all the way to Sunspear.&lt;br /&gt;
&lt;br /&gt;
There they found, to their dismay, that the letter had been a trick. The uncle was long dead, and there was no inheritance, in fact, all of house Rowans assets had long been split amongst its myriad rivals.&lt;br /&gt;
&lt;br /&gt;
Those who sent the letter however did not strike immediately, as Tara considered her next move, she came down with a virulent illness. Alex tried her best to help her mother, whose health diminished daily. Alex found herself eventually begging on the streets for money to buy medicine and food. She eventually resorted to stealing, and found that she had a natural talent for it. Eventually she was forced to join one of the many street gangs, but everything she earned, she took home to keep her mother alive, who despite her best efforts, continued to deteriorate.&lt;br /&gt;
&lt;br /&gt;
It was in her gang, the sand foxes, that she met Ilya Stavros, an older girl from across the narrow sea. The girl claimed to have been a pirate, but Alex had her doubts about her stories. Whatever the reason, Ilya took Alex under her wing right away and taught her the finer points of living on the streets. It wasn&#039;t long before they were pulling complicated burglaries, con-jobs and even robberies. Soon, Alex had enough to pay for a retired maester to visit her mother. Unknown to her, the &#039;maester&#039; was really a conman, but he was good at it, and for a long time managed to milk Alex of most of her earnings. When her mother finally died, Alex refused him his last payment and has held a deep mistrust of the methods of the maesters ever since, having only seen a very skewed version of their arts.&lt;br /&gt;
&lt;br /&gt;
Seeking comfort in her friends, Alex poured herself into the thieving business, her talents having been honed a great deal in the three years since she came to Sunspear. Her relationship with Ilya changed greatly after the latter made it clear she was after more than just friendship, and though the two briefly became lovers, it turned out to be a bad move for their friendship, as Ilya was both moody and prone to jealousy. Alex was also confused and felt like she was being taken advantage of.&lt;br /&gt;
&lt;br /&gt;
One night she simply had enough, took her things, and set off towards home. The trip was long and grueling, but she eventually made it back. She had written to Valen regularly, but when she returned, found that her letters had not reached him. He was devastated to hear of his wives death, and though he welcomed Alex back, things were never the same between them. Alex rejoined him at his forge, but now his son Jonah felt put upon. This unstable situation continued for 2 years, when Valen died. At that point Alex had become quite proficient at the forge, though not quite as good as the old master, and so promised the old man on his deathbed that she would finish training his son, and promising that he would inherit the smithy when he came of age.&lt;br /&gt;
&lt;br /&gt;
When she returned from Dorne, she had rekindled her friendship with her half-siblings, and took an active interest in helping out where she could, feeling a certain responsibility for her younger siblings. Her situation with Jonah never truly normalized, though they had fondness for one another, they rarely saw eye to eye, added to that, he had trouble taking orders and training from a woman, while she was constantly annoyed by travelers who assumed that the man was in charge.&lt;br /&gt;
&lt;br /&gt;
All things considered though, she found a great zest for life in the castle. She was an adult and an expert tradeswoman, as such she had sufficient income to enjoy life and not worry about the essentials like food and shelter, a welcome change from Sunspear. Though she carefully practiced her skills in the night, since nothing ever went missing, the guards never put much work into finding some rumored skulking shadow that the occasional drunkard thought he saw.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Alessandra is a woman that is supremely comfortable in her own skin, her every move is smooth and precise. She has natural grace and flexibility, and her work at the anvil has given her a muscular physique. (not disgustingly so, just like you might see on perhaps an olympic athlete). She has short black hair and a dark-tan complexion, owing to her mother who came from old Rhoynish blood. Her eyes are a dark brown, almost black.&lt;br /&gt;
&lt;br /&gt;
She is very good at carefully controlling her own movements, in the daytime, she adds a deliberate feminine sway to everything she does, but when she is out at night, practicing her skills, she wears a facemask and armor especially padded to hide her womanly shape, she then deliberately moves in a more masculine fashion, in order to mislead anyone who might catch a glimpse of her.&lt;br /&gt;
&lt;br /&gt;
She is usually armed with a dagger at her side, but also carries a set of throwing knives on a bandoleer and hides a stiletto knife on her person. She rarely carries it, but she possesses a blade she crafted herself in the bravosi fashion, styled after a sword that Ilya had. She teaches herself to use it as best she can, but is sorely lacking in professional training.&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
Agility 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Animal Handling 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Cunning 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Deception 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Endurance 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Fighting 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Healing 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Language (common) 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Marksmanship 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Status 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Survival 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Thievery 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Warfare 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Will 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Specialties=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; Acrobatics +2b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics:&#039;&#039;&#039; Climb +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; Fencing +1b, Short blades +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Streetwise +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Marksmanship:&#039;&#039;&#039; Thrown +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stealth:&#039;&#039;&#039; Sneak +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Destiny Points and Benefits=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; 2/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blood of the Rhoyne&amp;lt;br&amp;gt;&lt;br /&gt;
Night Eyes&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Blacksmith)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Flaws and Drawbacks=&lt;br /&gt;
Bastard Born&amp;lt;br&amp;gt;&lt;br /&gt;
Flaw (animal handling)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Possessions=&lt;br /&gt;
Chargen Cash: 7 gd (http://invisiblecastle.com/roller/view/3024560/ ) = 1470 ss&lt;br /&gt;
&lt;br /&gt;
1x Stiletto (15ss)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Bravosi Blade(400ss)&amp;lt;br&amp;gt;&lt;br /&gt;
5x Throwing Knives (50ss)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Left handed dagger (10ss)&amp;lt;br&amp;gt;&lt;br /&gt;
padded armor (200ss)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1x Blacksmiths garb: (5ss)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Thieves garb (5ss)&amp;lt;br&amp;gt; &lt;br /&gt;
2x Travelers garb (4ss)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Common clothes (4ss)&amp;lt;br&amp;gt;&lt;br /&gt;
Expert Blacksmiths tools (500ss)&amp;lt;br&amp;gt;&lt;br /&gt;
Thieves tools (150ss)&amp;lt;br&amp;gt;&lt;br /&gt;
rope (10ss)&amp;lt;br&amp;gt;&lt;br /&gt;
backpack (1s)&amp;lt;br&amp;gt;&lt;br /&gt;
waterskin (1s)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
115 ss remaining&lt;br /&gt;
&lt;br /&gt;
=Derived Statistics=&lt;br /&gt;
&lt;br /&gt;
==Intrigue Statistics==&lt;br /&gt;
Intrigue Defense: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Composure: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Statistics==&lt;br /&gt;
Combat Defense: 14 (16 with left handed dagger, 17 with left handed dagger and bravosi blade)&amp;lt;br&amp;gt;&lt;br /&gt;
Health: 9 &amp;lt;br&amp;gt;&lt;br /&gt;
AR: 1 (in padded armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Damage: 5 (stiletto) / 4 (Thrown Knife) / 5 (Bravosi Blade)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Alessandra2.jpg]]&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alessandra_Storm&amp;diff=180515</id>
		<title>Alessandra Storm</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alessandra_Storm&amp;diff=180515"/>
		<updated>2011-05-17T15:03:37Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Swords_of_the_Stormlands|the main page.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alessandra &#039;Alex&#039; Storm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adult Rogue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Alessandra1.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;An early memory I have is of watching my mothers husband, Velan at work, he was a master blacksmith you see, people would come from far away to buy his swords, lordlings would fawn over his armors and knights would pay handsomely for his lances. He was important and lived comfortably. This was very important to me because at the time, I was very pre-occupied with what sort of life I&#039;d have. &amp;quot;How does a bastard-girl rise to live as she would please in this world?&amp;quot; I would ask myself. Not on the charity of others, certainly. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I suppose I could have had a life of sorts as a washerwoman or a seamstress, plopped out a flock of kids to some dullard and likely died in the doing, but that wasn&#039;t a life I&#039;d want any part of. Nor did I have any interest in being a whore.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I realized early was that in order to get what you want, you have to have something that others think is important. And it needs to be the right sort of people who find it important, the obvious conclusion is acquire and hone a skill. Knights and lords will always need a good blacksmith, and when their back is against the wall, they don&#039;t truly care what&#039;s beneath the smiths legs. What matters is excellence.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course, in order to rise beyond mediocrity, a tradeswoman can only go so far, and so a different set of skills is required...but that is a tale for another time&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Skill (mastery of smithing and information gathering), Wealth&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Greed, Excellence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Courageous, Devoted&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vices:&#039;&#039;&#039; Ambitious, Wrathful, Scheming&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
20 years ago, young lord Styrian was engaged to be married to Tara Rowan, a Dornish noblewoman. Before the wedding could take place, his father received word that House Rowan had suffered a massive defeat in one of it&#039;s engagements with a neighboring house. Being a shrewd man, and recognizing an alliance that would end up costing him more than it would gain him, he called the wedding off on short notice. The wedding party headed home, to salvage what they could, but a few short weeks later, a bedraggled Tara returned, having nowhere else to go, after her party had been waylaid and she herself having barely escaped with her life. Out of friendship and hospitality (and perhaps a little guilt) she was allowed to stay.&lt;br /&gt;
&lt;br /&gt;
As the months wore on, however, this awkward guest who no longer had a place started wearing out her welcome. No word of house Rowans improved fortune ever came, and it soon became apparent that she was carrying a child. Styrians father was furious, and ordered her out of his house. For some time she made a living selling what remained of her clothing and trinkets, but eventually she was forced to take what work she could.&lt;br /&gt;
&lt;br /&gt;
The world is not a kind place for a former noble, pregnant with an unwanted bastard child. But Tara eventually found a home working for the local blacksmith, Velan Carver. Shortly thereafter, Tara had a baby girl, and named her Alessandra, after her grandmother.&lt;br /&gt;
&lt;br /&gt;
Tara and Velan eventually fell in love, even though he was many years her senior, and when Alex was 6, they got married. A year later they had a son together, Jonah.&lt;br /&gt;
&lt;br /&gt;
Alex was always a rather unusual child, and a downright strange girl. She&#039;d watch Velan at work for hours, never bothering him, except to inqurire why he did this or that, or how something or other worked. Sometimes she&#039;d watch the soldiers training in the yard or play games with the other children. &lt;br /&gt;
&lt;br /&gt;
Old Velan had a kindly disposition and tolerated this strange girl with amused bewilderment. When she first asked to be his apprentice, he laughed, gave her a piece of fruit and sent her off. When she asked him a second time, he looked at her calmly and told her that this was no job for a small girl. The third time she asked, he handed her an apron and put her to work on the bellows, every day expecting her to give up or lose interest, but she never did.&lt;br /&gt;
&lt;br /&gt;
Alex knew that the lord of the house was (to her) a kindly stranger who would sometimes stop in and give them small amounts of money and her a pat on the head and a kind word, then abruptly leave. Early in her life, she had assumed that Velan was her father, but she soon learned the meaning of the word bastard, and the implication of being named Storm. When pressed, her mother would refuse to talk about it. But on one occasion, Velan told her the truth of who her father was.&lt;br /&gt;
&lt;br /&gt;
After that, she went out of her way to stop by the lords abode when she had free time, and to be nice and courteous to him. For some reason she didn&#039;t understand, the lord seemed discomfited by her visits, and his wife positively annoyed at first. His children however took an early liking to her, and they became regular playmates. She would often come over to play with her younger half-siblings, inventing games for them to play or sharing stories with them.&lt;br /&gt;
&lt;br /&gt;
Soon after Alex&#039;s younger brother Jonah turned 8, Tara received a letter from home, an old uncle urging her to come claim what remained of her inheritance. Ecstatic at the news, Tara immediately began planning for a trip home. Her husband was extremely worried for his wives safety, but could not dissuade her from leaving, even as mounting tension in the region and frequent skirmishes made it impossible for him to abandon his work and travel with her.&lt;br /&gt;
&lt;br /&gt;
Alessandra however, 14 at the time, went with her mother, and together they traveled the long road to Dorne, all the way to Sunspear.&lt;br /&gt;
&lt;br /&gt;
There they found, to their dismay, that the letter had been a trick. The uncle was long dead, and there was no inheritance, in fact, all of house Rowans assets had long been split amongst its myriad rivals.&lt;br /&gt;
&lt;br /&gt;
Those who sent the letter however did not strike immediately, as Tara considered her next move, she came down with a virulent illness. Alex tried her best to help her mother, whose health diminished daily. Alex found herself eventually begging on the streets for money to buy medicine and food. She eventually resorted to stealing, and found that she had a natural talent for it. Eventually she was forced to join one of the many street gangs, but everything she earned, she took home to keep her mother alive, who despite her best efforts, continued to deteriorate.&lt;br /&gt;
&lt;br /&gt;
It was in her gang, the sand foxes, that she met Ilya Stavros, an older girl from across the narrow sea. The girl claimed to have been a pirate, but Alex had her doubts about her stories. Whatever the reason, Ilya took Alex under her wing right away and taught her the finer points of living on the streets. It wasn&#039;t long before they were pulling complicated burglaries, con-jobs and even robberies. Soon, Alex had enough to pay for a retired maester to visit her mother. Unknown to her, the &#039;maester&#039; was really a conman, but he was good at it, and for a long time managed to milk Alex of most of her earnings. When her mother finally died, Alex refused him his last payment and has held a deep mistrust of the methods of the maesters ever since, having only seen a very skewed version of their arts.&lt;br /&gt;
&lt;br /&gt;
Seeking comfort in her friends, Alex poured herself into the thieving business, her talents having been honed a great deal in the three years since she came to Sunspear. Her relationship with Ilya changed greatly after the latter made it clear she was after more than just friendship, and though the two briefly became lovers, it turned out to be a bad move for their friendship, as Ilya was both moody and prone to jealousy. Alex was also confused and felt like she was being taken advantage of.&lt;br /&gt;
&lt;br /&gt;
One night she simply had enough, took her things, and set off towards home. The trip was long and grueling, but she eventually made it back. She had written to Valen regularly, but when she returned, found that her letters had not reached him. He was devastated to hear of his wives death, and though he welcomed Alex back, things were never the same between them. Alex rejoined him at his forge, but now his son Jonah felt put upon. This unstable situation continued for 2 years, when Valen died. At that point Alex had become quite proficient at the forge, though not quite as good as the old master, and so promised the old man on his deathbed that she would finish training his son, and promising that he would inherit the smithy when he came of age.&lt;br /&gt;
&lt;br /&gt;
When she returned from Dorne, she had rekindled her friendship with her half-siblings, and took an active interest in helping out where she could, feeling a certain responsibility for her younger siblings. Her situation with Jonah never truly normalized, though they had fondness for one another, they rarely saw eye to eye, added to that, he had trouble taking orders and training from a woman, while she was constantly annoyed by travelers who assumed that the man was in charge.&lt;br /&gt;
&lt;br /&gt;
All things considered though, she found a great zest for life in the castle. She was an adult and an expert tradeswoman, as such she had sufficient income to enjoy life and not worry about the essentials like food and shelter, a welcome change from Sunspear. Though she carefully practiced her skills in the night, since nothing ever went missing, the guards never put much work into finding some rumored skulking shadow that the occasional drunkard thought he saw.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Alessandra is a woman that is supremely comfortable in her own skin, her every move is smooth and precise. She has natural grace and flexibility, and her work at the anvil has given her a muscular physique. (not disgustingly so, just like you might see on perhaps an olympic athlete). She has short black hair and a dark-tan complexion, owing to her mother who came from old Rhoynish blood. Her eyes are a dark brown, almost black.&lt;br /&gt;
&lt;br /&gt;
She is very good at carefully controlling her own movements, in the daytime, she adds a deliberate feminine sway to everything she does, but when she is out at night, practicing her skills, she wears a facemask and armor especially padded to hide her womanly shape, she then deliberately moves in a more masculine fashion, in order to mislead anyone who might catch a glimpse of her.&lt;br /&gt;
&lt;br /&gt;
She is usually armed with a dagger at her side, but also carries a set of throwing knives on a bandoleer and hides a stiletto knife on her person. She rarely carries it, but she possesses a blade she crafted herself in the bravosi fashion, styled after a sword that Ilya had. She teaches herself to use it as best she can, but is sorely lacking in professional training.&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
Agility 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Animal Handling 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Cunning 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Deception 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Endurance 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Fighting 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Healing 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Language (common) 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Marksmanship 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Status 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Survival 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Thievery 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Warfare 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Will 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Specialties=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; Acrobatics +2b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics:&#039;&#039;&#039; Climb +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; Fencing +1b, Short blades +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Streetwise +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Marksmanship:&#039;&#039;&#039; Thrown +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stealth:&#039;&#039;&#039; Sneak +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Destiny Points and Benefits=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; 2/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blood of the Rhoyne&amp;lt;br&amp;gt;&lt;br /&gt;
Night Eyes&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Blacksmith)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Flaws and Drawbacks=&lt;br /&gt;
Bastard Born&amp;lt;br&amp;gt;&lt;br /&gt;
Flaw (animal handling)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Possessions=&lt;br /&gt;
Chargen Cash: 7 gd (http://invisiblecastle.com/roller/view/3024560/ ) = 1470 ss&lt;br /&gt;
&lt;br /&gt;
1x Stiletto (15ss)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Bravosi Blade(400ss)&amp;lt;br&amp;gt;&lt;br /&gt;
5x Throwing Knives (50ss)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Left handed dagger (10ss)&amp;lt;br&amp;gt;&lt;br /&gt;
padded armor (200ss)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1x Blacksmiths garb: (5ss)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Thieves garb (5ss)&amp;lt;br&amp;gt; &lt;br /&gt;
2x Travelers garb (4ss)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Common clothes (4ss)&amp;lt;br&amp;gt;&lt;br /&gt;
Expert Blacksmiths tools (500ss)&amp;lt;br&amp;gt;&lt;br /&gt;
Thieves tools (150ss)&amp;lt;br&amp;gt;&lt;br /&gt;
rope (10ss)&amp;lt;br&amp;gt;&lt;br /&gt;
backpack (1s)&amp;lt;br&amp;gt;&lt;br /&gt;
waterskin (1s)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
115 ss remaining&lt;br /&gt;
&lt;br /&gt;
=Derived Statistics=&lt;br /&gt;
&lt;br /&gt;
==Intrigue Statistics==&lt;br /&gt;
Intrigue Defense: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Composure: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Statistics==&lt;br /&gt;
Combat Defense: 14 (16 with left handed dagger, 17 with left handed dagger and bravosi blade)&amp;lt;br&amp;gt;&lt;br /&gt;
Health: 9 &amp;lt;br&amp;gt;&lt;br /&gt;
AR: 1 (in padded armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Damage: 5 (stiletto) / 4 (Thrown Knife) / 5 (Bravosi Blade)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Alessandra2.jpg]]&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alessandra_Storm&amp;diff=180513</id>
		<title>Alessandra Storm</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alessandra_Storm&amp;diff=180513"/>
		<updated>2011-05-17T14:45:28Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Swords_of_the_Stormlands|the main page.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alessandra &#039;Alex&#039; Storm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adult Rogue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Alessandra1.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;An early memory I have is of watching my mothers husband, Velan at work, he was a master blacksmith you see, people would come from far away to buy his swords, lordlings would fawn over his armors and knights would pay handsomely for his lances. He was important and lived comfortably. This was very important to me because at the time, I was very pre-occupied with what sort of life I&#039;d have. &amp;quot;How does a bastard-girl rise to live as she would please in this world?&amp;quot; I would ask myself. Not on the charity of others, certainly. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I suppose I could have had a life of sorts as a washerwoman or a seamstress, plopped out a flock of kids to some dullard and likely died in the doing, but that wasn&#039;t a life I&#039;d want any part of. Nor did I have any interest in being a whore.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I realized early was that in order to get what you want, you have to have something that others think is important. And it needs to be the right sort of people who find it important, the obvious conclusion is acquire and hone a skill. Knights and lords will always need a good blacksmith, and when their back is against the wall, they don&#039;t truly care what&#039;s beneath the smiths legs. What matters is excellence.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course, in order to rise beyond mediocrity, a tradeswoman can only go so far, and so a different set of skills is required...but that is a tale for another time&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Skill (mastery of smithing and information gathering), Wealth&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Greed, Excellence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Courageous, Devoted&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vices:&#039;&#039;&#039; Ambitious, Wrathful, Licentious&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
20 years ago, young lord Styrian was engaged to be married to Tara Rowan, a Dornish noblewoman. Before the wedding could take place, his father received word that House Rowan had suffered a massive defeat in one of it&#039;s engagements with a neighboring house. Being a shrewd man, and recognizing an alliance that would end up costing him more than it would gain him, he called the wedding off on short notice. The wedding party headed home, to salvage what they could, but a few short weeks later, a bedraggled Tara returned, having nowhere else to go, after her party had been waylaid and she herself having barely escaped with her life. Out of friendship and hospitality (and perhaps a little guilt) she was allowed to stay.&lt;br /&gt;
&lt;br /&gt;
As the months wore on, however, this awkward guest who no longer had a place started wearing out her welcome. No word of house Rowans improved fortune ever came, and it soon became apparent that she was carrying a child. Styrians father was furious, and ordered her out of his house. For some time she made a living selling what remained of her clothing and trinkets, but eventually she was forced to take what work she could.&lt;br /&gt;
&lt;br /&gt;
The world is not a kind place for a former noble, pregnant with an unwanted bastard child. But Tara eventually found a home working for the local blacksmith, Velan Carver. Shortly thereafter, Tara had a baby girl, and named her Alessandra, after her grandmother.&lt;br /&gt;
&lt;br /&gt;
Tara and Velan eventually fell in love, even though he was many years her senior, and when Alex was 6, they got married. A year later they had a son together, Jonah.&lt;br /&gt;
&lt;br /&gt;
Alex was always a rather unusual child, and a downright strange girl. She&#039;d watch Velan at work for hours, never bothering him, except to inqurire why he did this or that, or how something or other worked. Sometimes she&#039;d watch the soldiers training in the yard or play games with the other children. &lt;br /&gt;
&lt;br /&gt;
Old Velan had a kindly disposition and tolerated this strange girl with amused bewilderment. When she first asked to be his apprentice, he laughed, gave her a piece of fruit and sent her off. When she asked him a second time, he looked at her calmly and told her that this was no job for a small girl. The third time she asked, he handed her an apron and put her to work on the bellows, every day expecting her to give up or lose interest, but she never did.&lt;br /&gt;
&lt;br /&gt;
Alex knew that the lord of the house was (to her) a kindly stranger who would sometimes stop in and give them small amounts of money and her a pat on the head and a kind word, then abruptly leave. Early in her life, she had assumed that Velan was her father, but she soon learned the meaning of the word bastard, and the implication of being named Storm. When pressed, her mother would refuse to talk about it. But on one occasion, Velan told her the truth of who her father was.&lt;br /&gt;
&lt;br /&gt;
After that, she went out of her way to stop by the lords abode when she had free time, and to be nice and courteous to him. For some reason she didn&#039;t understand, the lord seemed discomfited by her visits, and his wife positively annoyed at first. His children however took an early liking to her, and they became regular playmates. She would often come over to play with her younger half-siblings, inventing games for them to play or sharing stories with them.&lt;br /&gt;
&lt;br /&gt;
Soon after Alex&#039;s younger brother Jonah turned 8, Tara received a letter from home, an old uncle urging her to come claim what remained of her inheritance. Ecstatic at the news, Tara immediately began planning for a trip home. Her husband was extremely worried for his wives safety, but could not dissuade her from leaving, even as mounting tension in the region and frequent skirmishes made it impossible for him to abandon his work and travel with her.&lt;br /&gt;
&lt;br /&gt;
Alessandra however, 14 at the time, went with her mother, and together they traveled the long road to Dorne, all the way to Sunspear.&lt;br /&gt;
&lt;br /&gt;
There they found, to their dismay, that the letter had been a trick. The uncle was long dead, and there was no inheritance, in fact, all of house Rowans assets had long been split amongst its myriad rivals.&lt;br /&gt;
&lt;br /&gt;
Those who sent the letter however did not strike immediately, as Tara considered her next move, she came down with a virulent illness. Alex tried her best to help her mother, whose health diminished daily. Alex found herself eventually begging on the streets for money to buy medicine and food. She eventually resorted to stealing, and found that she had a natural talent for it. Eventually she was forced to join one of the many street gangs, but everything she earned, she took home to keep her mother alive, who despite her best efforts, continued to deteriorate.&lt;br /&gt;
&lt;br /&gt;
It was in her gang, the sand foxes, that she met Ilya Stavros, an older girl from across the narrow sea. The girl claimed to have been a pirate, but Alex had her doubts about her stories. Whatever the reason, Ilya took Alex under her wing right away and taught her the finer points of living on the streets. It wasn&#039;t long before they were pulling complicated burglaries, con-jobs and even robberies. Soon, Alex had enough to pay for a retired maester to visit her mother. Unknown to her, the &#039;maester&#039; was really a conman, but he was good at it, and for a long time managed to milk Alex of most of her earnings. When her mother finally died, Alex refused him his last payment and has held a deep mistrust of the methods of the maesters ever since, having only seen a very skewed version of their arts.&lt;br /&gt;
&lt;br /&gt;
Seeking comfort in her friends, Alex poured herself into the thieving business, her talents having been honed a great deal in the three years since she came to Sunspear. Her relationship with Ilya changed greatly after the latter made it clear she was after more than just friendship, and though the two briefly became lovers, it turned out to be a bad move for their friendship, as Ilya was both moody and prone to jealousy. Alex was also confused and felt like she was being taken advantage of.&lt;br /&gt;
&lt;br /&gt;
One night she simply had enough, took her things, and set off towards home. The trip was long and grueling, but she eventually made it back. She had written to Valen regularly, but when she returned, found that her letters had not reached him. He was devastated to hear of his wives death, and though he welcomed Alex back, things were never the same between them. Alex rejoined him at his forge, but now his son Jonah felt put upon. This unstable situation continued for 2 years, when Valen died. At that point Alex had become quite proficient at the forge, though not quite as good as the old master, and so promised the old man on his deathbed that she would finish training his son, and promising that he would inherit the smithy when he came of age.&lt;br /&gt;
&lt;br /&gt;
When she returned from Dorne, she had rekindled her friendship with her half-siblings, and took an active interest in helping out where she could, feeling a certain responsibility for her younger siblings. Her situation with Jonah never truly normalized, though they had fondness for one another, they rarely saw eye to eye, added to that, he had trouble taking orders and training from a woman, while she was constantly annoyed by travelers who assumed that the man was in charge.&lt;br /&gt;
&lt;br /&gt;
All things considered though, she found a great zest for life in the castle. She was an adult and an expert tradeswoman, as such she had sufficient income to enjoy life and not worry about the essentials like food and shelter, a welcome change from Sunspear. Though she carefully practiced her skills in the night, since nothing ever went missing, the guards never put much work into finding some rumored skulking shadow that the occasional drunkard thought he saw.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Alessandra is a woman that is supremely comfortable in her own skin, her every move is smooth and precise. She has natural grace and flexibility, and her work at the anvil has given her a muscular physique. (not disgustingly so, just like you might see on perhaps an olympic athlete). She has short black hair and a dark-tan complexion, owing to her mother who came from old Rhoynish blood. Her eyes are a dark brown, almost black.&lt;br /&gt;
&lt;br /&gt;
She is very good at carefully controlling her own movements, in the daytime, she adds a deliberate feminine sway to everything she does, but when she is out at night, practicing her skills, she wears a facemask and armor especially padded to hide her womanly shape, she then deliberately moves in a more masculine fashion, in order to mislead anyone who might catch a glimpse of her.&lt;br /&gt;
&lt;br /&gt;
She is usually armed with a dagger at her side, but also carries a set of throwing knives on a bandoleer and hides a stiletto knife on her person. She rarely carries it, but she possesses a blade she crafted herself in the bravosi fashion, styled after a sword that Ilya had. She teaches herself to use it as best she can, but is sorely lacking in professional training.&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
Agility 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Animal Handling 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Cunning 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Deception 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Endurance 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Fighting 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Healing 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Language (common) 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Marksmanship 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Status 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Survival 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Thievery 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Warfare 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Will 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Specialties=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; Acrobatics +2b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics:&#039;&#039;&#039; Climb +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; Fencing +1b, Short blades +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Streetwise +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Marksmanship:&#039;&#039;&#039; Thrown +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stealth:&#039;&#039;&#039; Sneak +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Destiny Points and Benefits=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; 2/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blood of the Rhoyne&amp;lt;br&amp;gt;&lt;br /&gt;
Night Eyes&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Blacksmith)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Flaws and Drawbacks=&lt;br /&gt;
Bastard Born&amp;lt;br&amp;gt;&lt;br /&gt;
Flaw (animal handling)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Possessions=&lt;br /&gt;
Chargen Cash: 7 gd (http://invisiblecastle.com/roller/view/3024560/ ) = 1470 ss&lt;br /&gt;
&lt;br /&gt;
1x Stiletto (15ss)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Bravosi Blade(400ss)&amp;lt;br&amp;gt;&lt;br /&gt;
5x Throwing Knives (50ss)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Left handed dagger (10ss)&amp;lt;br&amp;gt;&lt;br /&gt;
padded armor (200ss)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1x Blacksmiths garb: (5ss)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Thieves garb (5ss)&amp;lt;br&amp;gt; &lt;br /&gt;
2x Travelers garb (4ss)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Common clothes (4ss)&amp;lt;br&amp;gt;&lt;br /&gt;
Expert Blacksmiths tools (500ss)&amp;lt;br&amp;gt;&lt;br /&gt;
Thieves tools (150ss)&amp;lt;br&amp;gt;&lt;br /&gt;
rope (10ss)&amp;lt;br&amp;gt;&lt;br /&gt;
backpack (1s)&amp;lt;br&amp;gt;&lt;br /&gt;
waterskin (1s)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
115 ss remaining&lt;br /&gt;
&lt;br /&gt;
=Derived Statistics=&lt;br /&gt;
&lt;br /&gt;
==Intrigue Statistics==&lt;br /&gt;
Intrigue Defense: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Composure: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Statistics==&lt;br /&gt;
Combat Defense: 14 (16 with left handed dagger, 17 with left handed dagger and bravosi blade)&amp;lt;br&amp;gt;&lt;br /&gt;
Health: 9 &amp;lt;br&amp;gt;&lt;br /&gt;
AR: 1 (in padded armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Damage: 5 (stiletto) / 4 (Thrown Knife) / 5 (Bravosi Blade)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Alessandra2.jpg]]&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alessandra_Storm&amp;diff=180512</id>
		<title>Alessandra Storm</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alessandra_Storm&amp;diff=180512"/>
		<updated>2011-05-17T14:36:13Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Swords_of_the_Stormlands|the main page.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alessandra &#039;Alex&#039; Storm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adult Rogue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Alessandra1.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;An early memory I have is of watching my mothers husband, Velan at work, he was a master blacksmith you see, people would come from far away to buy his swords, lordlings would fawn over his armors and knights would pay handsomely for his lances. He was important and lived comfortably. This was very important to me because at the time, I was very pre-occupied with what sort of life I&#039;d have. &amp;quot;How does a bastard-girl rise to live as she would please in this world?&amp;quot; I would ask myself. Not on the charity of others, certainly. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I suppose I could have had a life of sorts as a washerwoman or a seamstress, plopped out a flock of kids to some dullard and likely died in the doing, but that wasn&#039;t a life I&#039;d want any part of. Nor did I have any interest in being a whore.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I realized early was that in order to get what you want, you have to have something that others think is important. And it needs to be the right sort of people who find it important, the obvious conclusion is acquire and hone a skill. Knights and lords will always need a good blacksmith, and when their back is against the wall, they don&#039;t truly care what&#039;s beneath the smiths legs. What matters is excellence.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course, in order to rise beyond mediocrity, a tradeswoman can only go so far, and so a different set of skills is required...but that is a tale for another time&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Skill (mastery of smithing and information gathering)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Greed, Excellence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Courageous, Devoted&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vices:&#039;&#039;&#039; Ambitious, Wrathful, Licentious&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
20 years ago, young lord Styrian was engaged to be married to Tara Rowan, a Dornish noblewoman. Before the wedding could take place, his father received word that House Rowan had suffered a massive defeat in one of it&#039;s engagements with a neighboring house. Being a shrewd man, and recognizing an alliance that would end up costing him more than it would gain him, he called the wedding off on short notice. The wedding party headed home, to salvage what they could, but a few short weeks later, a bedraggled Tara returned, having nowhere else to go, after her party had been waylaid and she herself having barely escaped with her life. Out of friendship and hospitality (and perhaps a little guilt) she was allowed to stay.&lt;br /&gt;
&lt;br /&gt;
As the months wore on, however, this awkward guest who no longer had a place started wearing out her welcome. No word of house Rowans improved fortune ever came, and it soon became apparent that she was carrying a child. Styrians father was furious, and ordered her out of his house. For some time she made a living selling what remained of her clothing and trinkets, but eventually she was forced to take what work she could.&lt;br /&gt;
&lt;br /&gt;
The world is not a kind place for a former noble, pregnant with an unwanted bastard child. But Tara eventually found a home working for the local blacksmith, Velan Carver. Shortly thereafter, Tara had a baby girl, and named her Alessandra, after her grandmother.&lt;br /&gt;
&lt;br /&gt;
Tara and Velan eventually fell in love, even though he was many years her senior, and when Alex was 6, they got married. A year later they had a son together, Jonah.&lt;br /&gt;
&lt;br /&gt;
Alex was always a rather unusual child, and a downright strange girl. She&#039;d watch Velan at work for hours, never bothering him, except to inqurire why he did this or that, or how something or other worked. Sometimes she&#039;d watch the soldiers training in the yard or play games with the other children. &lt;br /&gt;
&lt;br /&gt;
Old Velan had a kindly disposition and tolerated this strange girl with amused bewilderment. When she first asked to be his apprentice, he laughed, gave her a piece of fruit and sent her off. When she asked him a second time, he looked at her calmly and told her that this was no job for a small girl. The third time she asked, he handed her an apron and put her to work on the bellows, every day expecting her to give up or lose interest, but she never did.&lt;br /&gt;
&lt;br /&gt;
Alex knew that the lord of the house was (to her) a kindly stranger who would sometimes stop in and give them small amounts of money and her a pat on the head and a kind word, then abruptly leave. Early in her life, she had assumed that Velan was her father, but she soon learned the meaning of the word bastard, and the implication of being named Storm. When pressed, her mother would refuse to talk about it. But on one occasion, Velan told her the truth of who her father was.&lt;br /&gt;
&lt;br /&gt;
After that, she went out of her way to stop by the lords abode when she had free time, and to be nice and courteous to him. For some reason she didn&#039;t understand, the lord seemed discomfited by her visits, and his wife positively annoyed at first. His children however took an early liking to her, and they became regular playmates. She would often come over to play with her younger half-siblings, inventing games for them to play or sharing stories with them.&lt;br /&gt;
&lt;br /&gt;
Soon after Alex&#039;s younger brother Jonah turned 8, Tara received a letter from home, an old uncle urging her to come claim what remained of her inheritance. Ecstatic at the news, Tara immediately began planning for a trip home. Her husband was extremely worried for his wives safety, but could not dissuade her from leaving, even as mounting tension in the region and frequent skirmishes made it impossible for him to abandon his work and travel with her.&lt;br /&gt;
&lt;br /&gt;
Alessandra however, 14 at the time, went with her mother, and together they traveled the long road to Dorne, all the way to Sunspear.&lt;br /&gt;
&lt;br /&gt;
There they found, to their dismay, that the letter had been a trick. The uncle was long dead, and there was no inheritance, in fact, all of house Rowans assets had long been split amongst its myriad rivals.&lt;br /&gt;
&lt;br /&gt;
Those who sent the letter however did not strike immediately, as Tara considered her next move, she came down with a virulent illness. Alex tried her best to help her mother, whose health diminished daily. Alex found herself eventually begging on the streets for money to buy medicine and food. She eventually resorted to stealing, and found that she had a natural talent for it. Eventually she was forced to join one of the many street gangs, but everything she earned, she took home to keep her mother alive, who despite her best efforts, continued to deteriorate.&lt;br /&gt;
&lt;br /&gt;
It was in her gang, the sand foxes, that she met Ilya Stavros, an older girl from across the narrow sea. The girl claimed to have been a pirate, but Alex had her doubts about her stories. Whatever the reason, Ilya took Alex under her wing right away and taught her the finer points of living on the streets. It wasn&#039;t long before they were pulling complicated burglaries, con-jobs and even robberies. Soon, Alex had enough to pay for a retired maester to visit her mother. Unknown to her, the &#039;maester&#039; was really a conman, but he was good at it, and for a long time managed to milk Alex of most of her earnings. When her mother finally died, Alex refused him his last payment and has held a deep mistrust of the methods of the maesters ever since, having only seen a very skewed version of their arts.&lt;br /&gt;
&lt;br /&gt;
Seeking comfort in her friends, Alex poured herself into the thieving business, her talents having been honed a great deal in the three years since she came to Sunspear. Her relationship with Ilya changed greatly after the latter made it clear she was after more than just friendship, and though the two briefly became lovers, it turned out to be a bad move for their friendship, as Ilya was both moody and prone to jealousy. Alex was also confused and felt like she was being taken advantage of.&lt;br /&gt;
&lt;br /&gt;
One night she simply had enough, took her things, and set off towards home. The trip was long and grueling, but she eventually made it back. She had written to Valen regularly, but when she returned, found that her letters had not reached him. He was devastated to hear of his wives death, and though he welcomed Alex back, things were never the same between them. Alex rejoined him at his forge, but now his son Jonah felt put upon. This unstable situation continued for 2 years, when Valen died. At that point Alex had become quite proficient at the forge, though not quite as good as the old master, and so promised the old man on his deathbed that she would finish training his son, and promising that he would inherit the smithy when he came of age.&lt;br /&gt;
&lt;br /&gt;
When she returned from Dorne, she had rekindled her friendship with her half-siblings, and took an active interest in helping out where she could, feeling a certain responsibility for her younger siblings. Her situation with Jonah never truly normalized, though they had fondness for one another, they rarely saw eye to eye, added to that, he had trouble taking orders and training from a woman, while she was constantly annoyed by travelers who assumed that the man was in charge.&lt;br /&gt;
&lt;br /&gt;
All things considered though, she found a great zest for life in the castle. She was an adult and an expert tradeswoman, as such she had sufficient income to enjoy life and not worry about the essentials like food and shelter, a welcome change from Sunspear. Though she carefully practiced her skills in the night, since nothing ever went missing, the guards never put much work into finding some rumored skulking shadow that the occasional drunkard thought he saw.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Alessandra is a woman that is supremely comfortable in her own skin, her every move is smooth and precise. She has natural grace and flexibility, and her work at the anvil has given her a muscular physique. (not disgustingly so, just like you might see on perhaps an olympic athlete). She has short black hair and a dark-tan complexion, owing to her mother who came from old Rhoynish blood. Her eyes are a dark brown, almost black.&lt;br /&gt;
&lt;br /&gt;
She is very good at carefully controlling her own movements, in the daytime, she adds a deliberate feminine sway to everything she does, but when she is out at night, practicing her skills, she wears a facemask and armor especially padded to hide her womanly shape, she then deliberately moves in a more masculine fashion, in order to mislead anyone who might catch a glimpse of her.&lt;br /&gt;
&lt;br /&gt;
She is usually armed with a dagger at her side, but also carries a set of throwing knives on a bandoleer and hides a stiletto knife on her person. She rarely carries it, but she possesses a blade she crafted herself in the bravosi fashion, styled after a sword that Ilya had. She teaches herself to use it as best she can, but is sorely lacking in professional training.&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
Agility 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Animal Handling 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Cunning 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Deception 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Endurance 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Fighting 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Healing 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Language (common) 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Marksmanship 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Status 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Survival 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Thievery 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Warfare 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Will 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Specialties=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; Acrobatics +2b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics:&#039;&#039;&#039; Climb +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; Fencing +1b, Short blades +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Streetwise +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Marksmanship:&#039;&#039;&#039; Thrown +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stealth:&#039;&#039;&#039; Sneak +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Destiny Points and Benefits=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; 2/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blood of the Rhoyne&amp;lt;br&amp;gt;&lt;br /&gt;
Night Eyes&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Blacksmith)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Flaws and Drawbacks=&lt;br /&gt;
Bastard Born&amp;lt;br&amp;gt;&lt;br /&gt;
Flaw (animal handling)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Possessions=&lt;br /&gt;
Chargen Cash: 7 gd (http://invisiblecastle.com/roller/view/3024560/ ) = 1470 ss&lt;br /&gt;
&lt;br /&gt;
1x Stiletto (15ss)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Bravosi Blade(400ss)&amp;lt;br&amp;gt;&lt;br /&gt;
5x Throwing Knives (50ss)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Left handed dagger (10ss)&amp;lt;br&amp;gt;&lt;br /&gt;
padded armor (200ss)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1x Blacksmiths garb: (5ss)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Thieves garb (5ss)&amp;lt;br&amp;gt; &lt;br /&gt;
2x Travelers garb (4ss)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Common clothes (4ss)&amp;lt;br&amp;gt;&lt;br /&gt;
Expert Blacksmiths tools (500ss)&amp;lt;br&amp;gt;&lt;br /&gt;
Thieves tools (150ss)&amp;lt;br&amp;gt;&lt;br /&gt;
rope (10ss)&amp;lt;br&amp;gt;&lt;br /&gt;
backpack (1s)&amp;lt;br&amp;gt;&lt;br /&gt;
waterskin (1s)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
115 ss remaining&lt;br /&gt;
&lt;br /&gt;
=Derived Statistics=&lt;br /&gt;
&lt;br /&gt;
==Intrigue Statistics==&lt;br /&gt;
Intrigue Defense: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Composure: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Statistics==&lt;br /&gt;
Combat Defense: 14 (16 with left handed dagger, 17 with left handed dagger and bravosi blade)&amp;lt;br&amp;gt;&lt;br /&gt;
Health: 9 &amp;lt;br&amp;gt;&lt;br /&gt;
AR: 1 (in padded armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Damage: 5 (stiletto) / 4 (Thrown Knife) / 5 (Bravosi Blade)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Alessandra2.jpg]]&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alessandra_Storm&amp;diff=180511</id>
		<title>Alessandra Storm</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alessandra_Storm&amp;diff=180511"/>
		<updated>2011-05-17T14:34:45Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Swords_of_the_Stormlands|the main page.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alessandra &#039;Alex&#039; Storm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adult Rogue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Alessandra1.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;An early memory I have is of watching my mothers husband, Velan at work, he was a master blacksmith you see, people would come from far away to buy his swords, lordlings would fawn over his armors and knights would pay handsomely for his lances. He was important and lived comfortably. This was very important to me because at the time, I was very pre-occupied with what sort of life I&#039;d have. &amp;quot;How does a bastard-girl rise to live as she would please in this world?&amp;quot; I would ask myself. Not on the charity of others, certainly. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I suppose I could have had a life of sorts as a washerwoman or a seamstress, plopped out a flock of kids to some dullard and likely died in the doing, but that wasn&#039;t a life I&#039;d want any part of. Nor did I have any interest in being a whore.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What I realized early was that in order to get what you want, you have to have something that others think is important. And it needs to be the right sort of people who find it important, the obvious conclusion is acquire and hone a skill. Knights and lords will always need a good blacksmith, and when their back is against the wall, they don&#039;t truly care what&#039;s beneath the smiths legs. What matters is excellence. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of course, in order to rise beyond mediocrity, a tradeswoman can only go so far, and so a different set of skills is required.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But that is a tale for another time.&amp;quot; &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Goal: Skill (mastery of smithing and information gathering)&amp;lt;br&amp;gt;&lt;br /&gt;
Motivation: Greed, Excellence&amp;lt;br&amp;gt;&lt;br /&gt;
Virtues: Courageous, Devoted&amp;lt;br&amp;gt;&lt;br /&gt;
Vices: Ambitious, Wrathful, Licentious&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
20 years ago, young lord Styrian was engaged to be married to Tara Rowan, a Dornish noblewoman. Before the wedding could take place, his father received word that House Rowan had suffered a massive defeat in one of it&#039;s engagements with a neighboring house. Being a shrewd man, and recognizing an alliance that would end up costing him more than it would gain him, he called the wedding off on short notice. The wedding party headed home, to salvage what they could, but a few short weeks later, a bedraggled Tara returned, having nowhere else to go, after her party had been waylaid and she herself having barely escaped with her life. Out of friendship and hospitality (and perhaps a little guilt) she was allowed to stay.&lt;br /&gt;
&lt;br /&gt;
As the months wore on, however, this awkward guest who no longer had a place started wearing out her welcome. No word of house Rowans improved fortune ever came, and it soon became apparent that she was carrying a child. Styrians father was furious, and ordered her out of his house. For some time she made a living selling what remained of her clothing and trinkets, but eventually she was forced to take what work she could.&lt;br /&gt;
&lt;br /&gt;
The world is not a kind place for a former noble, pregnant with an unwanted bastard child. But Tara eventually found a home working for the local blacksmith, Velan Carver. Shortly thereafter, Tara had a baby girl, and named her Alessandra, after her grandmother.&lt;br /&gt;
&lt;br /&gt;
Tara and Velan eventually fell in love, even though he was many years her senior, and when Alex was 6, they got married. A year later they had a son together, Jonah.&lt;br /&gt;
&lt;br /&gt;
Alex was always a rather unusual child, and a downright strange girl. She&#039;d watch Velan at work for hours, never bothering him, except to inqurire why he did this or that, or how something or other worked. Sometimes she&#039;d watch the soldiers training in the yard or play games with the other children. &lt;br /&gt;
&lt;br /&gt;
Old Velan had a kindly disposition and tolerated this strange girl with amused bewilderment. When she first asked to be his apprentice, he laughed, gave her a piece of fruit and sent her off. When she asked him a second time, he looked at her calmly and told her that this was no job for a small girl. The third time she asked, he handed her an apron and put her to work on the bellows, every day expecting her to give up or lose interest, but she never did.&lt;br /&gt;
&lt;br /&gt;
Alex knew that the lord of the house was (to her) a kindly stranger who would sometimes stop in and give them small amounts of money and her a pat on the head and a kind word, then abruptly leave. Early in her life, she had assumed that Velan was her father, but she soon learned the meaning of the word bastard, and the implication of being named Storm. When pressed, her mother would refuse to talk about it. But on one occasion, Velan told her the truth of who her father was.&lt;br /&gt;
&lt;br /&gt;
After that, she went out of her way to stop by the lords abode when she had free time, and to be nice and courteous to him. For some reason she didn&#039;t understand, the lord seemed discomfited by her visits, and his wife positively annoyed at first. His children however took an early liking to her, and they became regular playmates. She would often come over to play with her younger half-siblings, inventing games for them to play or sharing stories with them.&lt;br /&gt;
&lt;br /&gt;
Soon after Alex&#039;s younger brother Jonah turned 8, Tara received a letter from home, an old uncle urging her to come claim what remained of her inheritance. Ecstatic at the news, Tara immediately began planning for a trip home. Her husband was extremely worried for his wives safety, but could not dissuade her from leaving, even as mounting tension in the region and frequent skirmishes made it impossible for him to abandon his work and travel with her.&lt;br /&gt;
&lt;br /&gt;
Alessandra however, 14 at the time, went with her mother, and together they traveled the long road to Dorne, all the way to Sunspear.&lt;br /&gt;
&lt;br /&gt;
There they found, to their dismay, that the letter had been a trick. The uncle was long dead, and there was no inheritance, in fact, all of house Rowans assets had long been split amongst its myriad rivals.&lt;br /&gt;
&lt;br /&gt;
Those who sent the letter however did not strike immediately, as Tara considered her next move, she came down with a virulent illness. Alex tried her best to help her mother, whose health diminished daily. Alex found herself eventually begging on the streets for money to buy medicine and food. She eventually resorted to stealing, and found that she had a natural talent for it. Eventually she was forced to join one of the many street gangs, but everything she earned, she took home to keep her mother alive, who despite her best efforts, continued to deteriorate.&lt;br /&gt;
&lt;br /&gt;
It was in her gang, the sand foxes, that she met Ilya Stavros, an older girl from across the narrow sea. The girl claimed to have been a pirate, but Alex had her doubts about her stories. Whatever the reason, Ilya took Alex under her wing right away and taught her the finer points of living on the streets. It wasn&#039;t long before they were pulling complicated burglaries, con-jobs and even robberies. Soon, Alex had enough to pay for a retired maester to visit her mother. Unknown to her, the &#039;maester&#039; was really a conman, but he was good at it, and for a long time managed to milk Alex of most of her earnings. When her mother finally died, Alex refused him his last payment and has held a deep mistrust of the methods of the maesters ever since, having only seen a very skewed version of their arts.&lt;br /&gt;
&lt;br /&gt;
Seeking comfort in her friends, Alex poured herself into the thieving business, her talents having been honed a great deal in the three years since she came to Sunspear. Her relationship with Ilya changed greatly after the latter made it clear she was after more than just friendship, and though the two briefly became lovers, it turned out to be a bad move for their friendship, as Ilya was both moody and prone to jealousy. Alex was also confused and felt like she was being taken advantage of.&lt;br /&gt;
&lt;br /&gt;
One night she simply had enough, took her things, and set off towards home. The trip was long and grueling, but she eventually made it back. She had written to Valen regularly, but when she returned, found that her letters had not reached him. He was devastated to hear of his wives death, and though he welcomed Alex back, things were never the same between them. Alex rejoined him at his forge, but now his son Jonah felt put upon. This unstable situation continued for 2 years, when Valen died. At that point Alex had become quite proficient at the forge, though not quite as good as the old master, and so promised the old man on his deathbed that she would finish training his son, and promising that he would inherit the smithy when he came of age.&lt;br /&gt;
&lt;br /&gt;
When she returned from Dorne, she had rekindled her friendship with her half-siblings, and took an active interest in helping out where she could, feeling a certain responsibility for her younger siblings. Her situation with Jonah never truly normalized, though they had fondness for one another, they rarely saw eye to eye, added to that, he had trouble taking orders and training from a woman, while she was constantly annoyed by travelers who assumed that the man was in charge.&lt;br /&gt;
&lt;br /&gt;
All things considered though, she found a great zest for life in the castle. She was an adult and an expert tradeswoman, as such she had sufficient income to enjoy life and not worry about the essentials like food and shelter, a welcome change from Sunspear. Though she carefully practiced her skills in the night, since nothing ever went missing, the guards never put much work into finding some rumored skulking shadow that the occasional drunkard thought he saw.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Alessandra is a woman that is supremely comfortable in her own skin, her every move is smooth and precise. She has natural grace and flexibility, and her work at the anvil has given her a muscular physique. (not disgustingly so, just like you might see on perhaps an olympic athlete). She has short black hair and a dark-tan complexion, owing to her mother who came from old Rhoynish blood. Her eyes are a dark brown, almost black.&lt;br /&gt;
&lt;br /&gt;
She is very good at carefully controlling her own movements, in the daytime, she adds a deliberate feminine sway to everything she does, but when she is out at night, practicing her skills, she wears a facemask and armor especially padded to hide her womanly shape, she then deliberately moves in a more masculine fashion, in order to mislead anyone who might catch a glimpse of her.&lt;br /&gt;
&lt;br /&gt;
She is usually armed with a dagger at her side, but also carries a set of throwing knives on a bandoleer and hides a stiletto knife on her person. She rarely carries it, but she possesses a blade she crafted herself in the bravosi fashion, styled after a sword that Ilya had. She teaches herself to use it as best she can, but is sorely lacking in professional training.&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
Agility 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Animal Handling 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Cunning 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Deception 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Endurance 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Fighting 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Healing 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Language (common) 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Marksmanship 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Status 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Survival 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Thievery 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Warfare 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Will 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Specialties=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; Acrobatics +2b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics:&#039;&#039;&#039; Climb +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; Fencing +1b, Short blades +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Streetwise +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Marksmanship:&#039;&#039;&#039; Thrown +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stealth:&#039;&#039;&#039; Sneak +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Destiny Points and Benefits=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; 2/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blood of the Rhoyne&amp;lt;br&amp;gt;&lt;br /&gt;
Night Eyes&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Blacksmith)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Flaws and Drawbacks=&lt;br /&gt;
Bastard Born&amp;lt;br&amp;gt;&lt;br /&gt;
Flaw (animal handling)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Possessions=&lt;br /&gt;
Chargen Cash: 7 gd (http://invisiblecastle.com/roller/view/3024560/ ) = 1470 ss&lt;br /&gt;
&lt;br /&gt;
1x Stiletto (15ss)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Bravosi Blade(400ss)&amp;lt;br&amp;gt;&lt;br /&gt;
5x Throwing Knives (50ss)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Left handed dagger (10ss)&amp;lt;br&amp;gt;&lt;br /&gt;
padded armor (200ss)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1x Blacksmiths garb: (5ss)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Thieves garb (5ss)&amp;lt;br&amp;gt; &lt;br /&gt;
2x Travelers garb (4ss)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Common clothes (4ss)&amp;lt;br&amp;gt;&lt;br /&gt;
Expert Blacksmiths tools (500ss)&amp;lt;br&amp;gt;&lt;br /&gt;
Thieves tools (150ss)&amp;lt;br&amp;gt;&lt;br /&gt;
rope (10ss)&amp;lt;br&amp;gt;&lt;br /&gt;
backpack (1s)&amp;lt;br&amp;gt;&lt;br /&gt;
waterskin (1s)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
115 ss remaining&lt;br /&gt;
&lt;br /&gt;
=Derived Statistics=&lt;br /&gt;
&lt;br /&gt;
==Intrigue Statistics==&lt;br /&gt;
Intrigue Defense: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Composure: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Statistics==&lt;br /&gt;
Combat Defense: 14 (16 with left handed dagger, 17 with left handed dagger and bravosi blade)&amp;lt;br&amp;gt;&lt;br /&gt;
Health: 9 &amp;lt;br&amp;gt;&lt;br /&gt;
AR: 1 (in padded armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Damage: 5 (stiletto) / 4 (Thrown Knife) / 5 (Bravosi Blade)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Alessandra2.jpg]]&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alessandra_Storm&amp;diff=180510</id>
		<title>Alessandra Storm</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alessandra_Storm&amp;diff=180510"/>
		<updated>2011-05-17T14:31:02Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Swords_of_the_Stormlands|the main page.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alessandra &#039;Alex&#039; Storm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adult Rogue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Alessandra1.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&amp;quot;An early memory I have is of watching my mothers husband, Velan at work, he was a master blacksmith you see, people would come from far away to buy his swords, lordlings would fawn over his armors and knights would pay handsomely for his lances. He was important and lived comfortably. This was very important to me because at the time, I was very pre-occupied with what sort of life I&#039;d have. &amp;quot;How does a bastard-girl rise to live as she would please in this world?&amp;quot; I would ask myself. Not on the charity of others, certainly. &lt;br /&gt;
&lt;br /&gt;
I suppose I could have had a life of sorts as a washerwoman or a seamstress, plopped out a flock of kids to some dullard and likely died in the doing, but that wasn&#039;t a life I&#039;d want any part of. Nor did I have any interest in being a whore.&lt;br /&gt;
&lt;br /&gt;
What I realized early was that in order to get what you want, you have to have something that others think is important. And it needs to be the right sort of people who find it important, the obvious conclusion is acquire and hone a skill. Knights and lords will always need a good blacksmith, and when their back is against the wall, they don&#039;t truly care what&#039;s beneath the smiths legs. What matters is excellence. &lt;br /&gt;
&lt;br /&gt;
Of course, in order to rise beyond mediocrity, a tradeswoman can only go so far, and so a different set of skills is required.&lt;br /&gt;
&lt;br /&gt;
But that is a tale for another time.&amp;quot;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Goal: Skill (mastery of smithing and information gathering)&lt;br /&gt;
Motivation: Greed, Excellence&lt;br /&gt;
Virtues: Courageous, Devoted&lt;br /&gt;
Vices: Ambitious, Wrathful, Licentious&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
20 years ago, young lord Styrian was engaged to be married to Tara Rowan, a Dornish noblewoman. Before the wedding could take place, his father received word that House Rowan had suffered a massive defeat in one of it&#039;s engagements with a neighboring house. Being a shrewd man, and recognizing an alliance that would end up costing him more than it would gain him, he called the wedding off on short notice. The wedding party headed home, to salvage what they could, but a few short weeks later, a bedraggled Tara returned, having nowhere else to go, after her party had been waylaid and she herself having barely escaped with her life. Out of friendship and hospitality (and perhaps a little guilt) she was allowed to stay.&lt;br /&gt;
&lt;br /&gt;
As the months wore on, however, this awkward guest who no longer had a place started wearing out her welcome. No word of house Rowans improved fortune ever came, and it soon became apparent that she was carrying a child. Styrians father was furious, and ordered her out of his house. For some time she made a living selling what remained of her clothing and trinkets, but eventually she was forced to take what work she could.&lt;br /&gt;
&lt;br /&gt;
The world is not a kind place for a former noble, pregnant with an unwanted bastard child. But Tara eventually found a home working for the local blacksmith, Velan Carver. Shortly thereafter, Tara had a baby girl, and named her Alessandra, after her grandmother.&lt;br /&gt;
&lt;br /&gt;
Tara and Velan eventually fell in love, even though he was many years her senior, and when Alex was 6, they got married. A year later they had a son together, Jonah.&lt;br /&gt;
&lt;br /&gt;
Alex was always a rather unusual child, and a downright strange girl. She&#039;d watch Velan at work for hours, never bothering him, except to inqurire why he did this or that, or how something or other worked. Sometimes she&#039;d watch the soldiers training in the yard or play games with the other children. &lt;br /&gt;
&lt;br /&gt;
Old Velan had a kindly disposition and tolerated this strange girl with amused bewilderment. When she first asked to be his apprentice, he laughed, gave her a piece of fruit and sent her off. When she asked him a second time, he looked at her calmly and told her that this was no job for a small girl. The third time she asked, he handed her an apron and put her to work on the bellows, every day expecting her to give up or lose interest, but she never did.&lt;br /&gt;
&lt;br /&gt;
Alex knew that the lord of the house was (to her) a kindly stranger who would sometimes stop in and give them small amounts of money and her a pat on the head and a kind word, then abruptly leave. Early in her life, she had assumed that Velan was her father, but she soon learned the meaning of the word bastard, and the implication of being named Storm. When pressed, her mother would refuse to talk about it. But on one occasion, Velan told her the truth of who her father was.&lt;br /&gt;
&lt;br /&gt;
After that, she went out of her way to stop by the lords abode when she had free time, and to be nice and courteous to him. For some reason she didn&#039;t understand, the lord seemed discomfited by her visits, and his wife positively annoyed at first. His children however took an early liking to her, and they became regular playmates. She would often come over to play with her younger half-siblings, inventing games for them to play or sharing stories with them.&lt;br /&gt;
&lt;br /&gt;
Soon after Alex&#039;s younger brother Jonah turned 8, Tara received a letter from home, an old uncle urging her to come claim what remained of her inheritance. Ecstatic at the news, Tara immediately began planning for a trip home. Her husband was extremely worried for his wives safety, but could not dissuade her from leaving, even as mounting tension in the region and frequent skirmishes made it impossible for him to abandon his work and travel with her.&lt;br /&gt;
&lt;br /&gt;
Alessandra however, 14 at the time, went with her mother, and together they traveled the long road to Dorne, all the way to Sunspear.&lt;br /&gt;
&lt;br /&gt;
There they found, to their dismay, that the letter had been a trick. The uncle was long dead, and there was no inheritance, in fact, all of house Rowans assets had long been split amongst its myriad rivals.&lt;br /&gt;
&lt;br /&gt;
Those who sent the letter however did not strike immediately, as Tara considered her next move, she came down with a virulent illness. Alex tried her best to help her mother, whose health diminished daily. Alex found herself eventually begging on the streets for money to buy medicine and food. She eventually resorted to stealing, and found that she had a natural talent for it. Eventually she was forced to join one of the many street gangs, but everything she earned, she took home to keep her mother alive, who despite her best efforts, continued to deteriorate.&lt;br /&gt;
&lt;br /&gt;
It was in her gang, the sand foxes, that she met Ilya Stavros, an older girl from across the narrow sea. The girl claimed to have been a pirate, but Alex had her doubts about her stories. Whatever the reason, Ilya took Alex under her wing right away and taught her the finer points of living on the streets. It wasn&#039;t long before they were pulling complicated burglaries, con-jobs and even robberies. Soon, Alex had enough to pay for a retired maester to visit her mother. Unknown to her, the &#039;maester&#039; was really a conman, but he was good at it, and for a long time managed to milk Alex of most of her earnings. When her mother finally died, Alex refused him his last payment and has held a deep mistrust of the methods of the maesters ever since, having only seen a very skewed version of their arts.&lt;br /&gt;
&lt;br /&gt;
Seeking comfort in her friends, Alex poured herself into the thieving business, her talents having been honed a great deal in the three years since she came to Sunspear. Her relationship with Ilya changed greatly after the latter made it clear she was after more than just friendship, and though the two briefly became lovers, it turned out to be a bad move for their friendship, as Ilya was both moody and prone to jealousy. Alex was also confused and felt like she was being taken advantage of.&lt;br /&gt;
&lt;br /&gt;
One night she simply had enough, took her things, and set off towards home. The trip was long and grueling, but she eventually made it back. She had written to Valen regularly, but when she returned, found that her letters had not reached him. He was devastated to hear of his wives death, and though he welcomed Alex back, things were never the same between them. Alex rejoined him at his forge, but now his son Jonah felt put upon. This unstable situation continued for 2 years, when Valen died. At that point Alex had become quite proficient at the forge, though not quite as good as the old master, and so promised the old man on his deathbed that she would finish training his son, and promising that he would inherit the smithy when he came of age.&lt;br /&gt;
&lt;br /&gt;
When she returned from Dorne, she had rekindled her friendship with her half-siblings, and took an active interest in helping out where she could, feeling a certain responsibility for her younger siblings. Her situation with Jonah never truly normalized, though they had fondness for one another, they rarely saw eye to eye, added to that, he had trouble taking orders and training from a woman, while she was constantly annoyed by travelers who assumed that the man was in charge.&lt;br /&gt;
&lt;br /&gt;
All things considered though, she found a great zest for life in the castle. She was an adult and an expert tradeswoman, as such she had sufficient income to enjoy life and not worry about the essentials like food and shelter, a welcome change from Sunspear. Though she carefully practiced her skills in the night, since nothing ever went missing, the guards never put much work into finding some rumored skulking shadow that the occasional drunkard thought he saw.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Alessandra is a woman that is supremely comfortable in her own skin, her every move is smooth and precise. She has natural grace and flexibility, and her work at the anvil has given her a muscular physique. (not disgustingly so, just like you might see on perhaps an olympic athlete). She has short black hair and a dark-tan complexion, owing to her mother who came from old Rhoynish blood. Her eyes are a dark brown, almost black.&lt;br /&gt;
&lt;br /&gt;
She is very good at carefully controlling her own movements, in the daytime, she adds a deliberate feminine sway to everything she does, but when she is out at night, practicing her skills, she wears a facemask and armor especially padded to hide her womanly shape, she then deliberately moves in a more masculine fashion, in order to mislead anyone who might catch a glimpse of her.&lt;br /&gt;
&lt;br /&gt;
She is usually armed with a dagger at her side, but also carries a set of throwing knives on a bandoleer and hides a stiletto knife on her person. She rarely carries it, but she possesses a blade she crafted herself in the bravosi fashion, styled after a sword that Ilya had. She teaches herself to use it as best she can, but is sorely lacking in professional training.&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
Agility 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Animal Handling 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Cunning 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Deception 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Endurance 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Fighting 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Healing 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Language (common) 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Marksmanship 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Status 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Survival 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Thievery 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Warfare 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Will 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Specialties=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; Acrobatics +2b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics:&#039;&#039;&#039; Climb +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; Fencing +1b, Short blades +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Streetwise +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Marksmanship:&#039;&#039;&#039; Thrown +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stealth:&#039;&#039;&#039; Sneak +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Destiny Points and Benefits=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; 2/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blood of the Rhoyne&amp;lt;br&amp;gt;&lt;br /&gt;
Night Eyes&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Blacksmith)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Flaws and Drawbacks=&lt;br /&gt;
Bastard Born&amp;lt;br&amp;gt;&lt;br /&gt;
Flaw (animal handling)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Possessions=&lt;br /&gt;
Chargen Cash: 7 gd (http://invisiblecastle.com/roller/view/3024560/ ) = 1470 ss&lt;br /&gt;
&lt;br /&gt;
1x Stiletto (15ss)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Bravosi Blade(400ss)&amp;lt;br&amp;gt;&lt;br /&gt;
5x Throwing Knives (50ss)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Left handed dagger (10ss)&amp;lt;br&amp;gt;&lt;br /&gt;
padded armor (200ss)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1x Blacksmiths garb: (5ss)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Thieves garb (5ss)&amp;lt;br&amp;gt; &lt;br /&gt;
2x Travelers garb (4ss)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Common clothes (4ss)&amp;lt;br&amp;gt;&lt;br /&gt;
Expert Blacksmiths tools (500ss)&amp;lt;br&amp;gt;&lt;br /&gt;
Thieves tools (150ss)&amp;lt;br&amp;gt;&lt;br /&gt;
rope (10ss)&amp;lt;br&amp;gt;&lt;br /&gt;
backpack (1s)&amp;lt;br&amp;gt;&lt;br /&gt;
waterskin (1s)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
115 ss remaining&lt;br /&gt;
&lt;br /&gt;
=Derived Statistics=&lt;br /&gt;
&lt;br /&gt;
==Intrigue Statistics==&lt;br /&gt;
Intrigue Defense: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Composure: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Statistics==&lt;br /&gt;
Combat Defense: 14 (16 with left handed dagger, 17 with left handed dagger and bravosi blade)&amp;lt;br&amp;gt;&lt;br /&gt;
Health: 9 &amp;lt;br&amp;gt;&lt;br /&gt;
AR: 1 (in padded armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Damage: 5 (stiletto) / 4 (Thrown Knife) / 5 (Bravosi Blade)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Alessandra2.jpg]]&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alessandra_Storm&amp;diff=180509</id>
		<title>Alessandra Storm</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alessandra_Storm&amp;diff=180509"/>
		<updated>2011-05-17T14:30:14Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Swords_of_the_Stormlands|the main page.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alessandra &#039;Alex&#039; Storm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adult Rogue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Alessandra1.png]]&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&amp;quot;An early memory I have is of watching my mothers husband, Velan at work, he was a master blacksmith you see, people would come from far away to buy his swords, lordlings would fawn over his armors and knights would pay handsomely for his lances. He was important and lived comfortably. This was very important to me because at the time, I was very pre-occupied with what sort of life I&#039;d have. &amp;quot;How does a bastard-girl rise to live as she would please in this world?&amp;quot; I would ask myself. Not on the charity of others, certainly. &lt;br /&gt;
&lt;br /&gt;
I suppose I could have had a life of sorts as a washerwoman or a seamstress, plopped out a flock of kids to some dullard and likely died in the doing, but that wasn&#039;t a life I&#039;d want any part of. Nor did I have any interest in being a whore.&lt;br /&gt;
&lt;br /&gt;
What I realized early was that in order to get what you want, you have to have something that others think is important. And it needs to be the right sort of people who find it important, the obvious conclusion is acquire and hone a skill. Knights and lords will always need a good blacksmith, and when their back is against the wall, they don&#039;t truly care what&#039;s beneath the smiths legs. What matters is excellence. &lt;br /&gt;
&lt;br /&gt;
Of course, in order to rise beyond mediocrity, a tradeswoman can only go so far, and so a different set of skills is required.&lt;br /&gt;
&lt;br /&gt;
But that is a tale for another time.&amp;quot;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Goal: Skill (mastery of smithing and information gathering)&lt;br /&gt;
Motivation: Greed, Excellence&lt;br /&gt;
Virtues: Courageous, Devoted&lt;br /&gt;
Vices: Ambitious, Wrathful, Licentious&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
20 years ago, young lord Styrian was engaged to be married to Tara Rowan, a Dornish noblewoman. Before the wedding could take place, his father received word that House Rowan had suffered a massive defeat in one of it&#039;s engagements with a neighboring house. Being a shrewd man, and recognizing an alliance that would end up costing him more than it would gain him, he called the wedding off on short notice. The wedding party headed home, to salvage what they could, but a few short weeks later, a bedraggled Tara returned, having nowhere else to go, after her party had been waylaid and she herself having barely escaped with her life. Out of friendship and hospitality (and perhaps a little guilt) she was allowed to stay.&lt;br /&gt;
&lt;br /&gt;
As the months wore on, however, this awkward guest who no longer had a place started wearing out her welcome. No word of house Rowans improved fortune ever came, and it soon became apparent that she was carrying a child. Styrians father was furious, and ordered her out of his house. For some time she made a living selling what remained of her clothing and trinkets, but eventually she was forced to take what work she could.&lt;br /&gt;
&lt;br /&gt;
The world is not a kind place for a former noble, pregnant with an unwanted bastard child. But Tara eventually found a home working for the local blacksmith, Velan Carver. Shortly thereafter, Tara had a baby girl, and named her Alessandra, after her grandmother.&lt;br /&gt;
&lt;br /&gt;
Tara and Velan eventually fell in love, even though he was many years her senior, and when Alex was 6, they got married. A year later they had a son together, Jonah.&lt;br /&gt;
&lt;br /&gt;
Alex was always a rather unusual child, and a downright strange girl. She&#039;d watch Velan at work for hours, never bothering him, except to inqurire why he did this or that, or how something or other worked. Sometimes she&#039;d watch the soldiers training in the yard or play games with the other children. &lt;br /&gt;
&lt;br /&gt;
Old Velan had a kindly disposition and tolerated this strange girl with amused bewilderment. When she first asked to be his apprentice, he laughed, gave her a piece of fruit and sent her off. When she asked him a second time, he looked at her calmly and told her that this was no job for a small girl. The third time she asked, he handed her an apron and put her to work on the bellows, every day expecting her to give up or lose interest, but she never did.&lt;br /&gt;
&lt;br /&gt;
Alex knew that the lord of the house was (to her) a kindly stranger who would sometimes stop in and give them small amounts of money and her a pat on the head and a kind word, then abruptly leave. Early in her life, she had assumed that Velan was her father, but she soon learned the meaning of the word bastard, and the implication of being named Storm. When pressed, her mother would refuse to talk about it. But on one occasion, Velan told her the truth of who her father was.&lt;br /&gt;
&lt;br /&gt;
After that, she went out of her way to stop by the lords abode when she had free time, and to be nice and courteous to him. For some reason she didn&#039;t understand, the lord seemed discomfited by her visits, and his wife positively annoyed at first. His children however took an early liking to her, and they became regular playmates. She would often come over to play with her younger half-siblings, inventing games for them to play or sharing stories with them.&lt;br /&gt;
&lt;br /&gt;
Soon after Alex&#039;s younger brother Jonah turned 8, Tara received a letter from home, an old uncle urging her to come claim what remained of her inheritance. Ecstatic at the news, Tara immediately began planning for a trip home. Her husband was extremely worried for his wives safety, but could not dissuade her from leaving, even as mounting tension in the region and frequent skirmishes made it impossible for him to abandon his work and travel with her.&lt;br /&gt;
&lt;br /&gt;
Alessandra however, 14 at the time, went with her mother, and together they traveled the long road to Dorne, all the way to Sunspear.&lt;br /&gt;
&lt;br /&gt;
There they found, to their dismay, that the letter had been a trick. The uncle was long dead, and there was no inheritance, in fact, all of house Rowans assets had long been split amongst its myriad rivals.&lt;br /&gt;
&lt;br /&gt;
Those who sent the letter however did not strike immediately, as Tara considered her next move, she came down with a virulent illness. Alex tried her best to help her mother, whose health diminished daily. Alex found herself eventually begging on the streets for money to buy medicine and food. She eventually resorted to stealing, and found that she had a natural talent for it. Eventually she was forced to join one of the many street gangs, but everything she earned, she took home to keep her mother alive, who despite her best efforts, continued to deteriorate.&lt;br /&gt;
&lt;br /&gt;
It was in her gang, the sand foxes, that she met Ilya Stavros, an older girl from across the narrow sea. The girl claimed to have been a pirate, but Alex had her doubts about her stories. Whatever the reason, Ilya took Alex under her wing right away and taught her the finer points of living on the streets. It wasn&#039;t long before they were pulling complicated burglaries, con-jobs and even robberies. Soon, Alex had enough to pay for a retired maester to visit her mother. Unknown to her, the &#039;maester&#039; was really a conman, but he was good at it, and for a long time managed to milk Alex of most of her earnings. When her mother finally died, Alex refused him his last payment and has held a deep mistrust of the methods of the maesters ever since, having only seen a very skewed version of their arts.&lt;br /&gt;
&lt;br /&gt;
Seeking comfort in her friends, Alex poured herself into the thieving business, her talents having been honed a great deal in the three years since she came to Sunspear. Her relationship with Ilya changed greatly after the latter made it clear she was after more than just friendship, and though the two briefly became lovers, it turned out to be a bad move for their friendship, as Ilya was both moody and prone to jealousy. Alex was also confused and felt like she was being taken advantage of.&lt;br /&gt;
&lt;br /&gt;
One night she simply had enough, took her things, and set off towards home. The trip was long and grueling, but she eventually made it back. She had written to Valen regularly, but when she returned, found that her letters had not reached him. He was devastated to hear of his wives death, and though he welcomed Alex back, things were never the same between them. Alex rejoined him at his forge, but now his son Jonah felt put upon. This unstable situation continued for 2 years, when Valen died. At that point Alex had become quite proficient at the forge, though not quite as good as the old master, and so promised the old man on his deathbed that she would finish training his son, and promising that he would inherit the smithy when he came of age.&lt;br /&gt;
&lt;br /&gt;
When she returned from Dorne, she had rekindled her friendship with her half-siblings, and took an active interest in helping out where she could, feeling a certain responsibility for her younger siblings. Her situation with Jonah never truly normalized, though they had fondness for one another, they rarely saw eye to eye, added to that, he had trouble taking orders and training from a woman, while she was constantly annoyed by travelers who assumed that the man was in charge.&lt;br /&gt;
&lt;br /&gt;
All things considered though, she found a great zest for life in the castle. She was an adult and an expert tradeswoman, as such she had sufficient income to enjoy life and not worry about the essentials like food and shelter, a welcome change from Sunspear. Though she carefully practiced her skills in the night, since nothing ever went missing, the guards never put much work into finding some rumored skulking shadow that the occasional drunkard thought he saw.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Alessandra is a woman that is supremely comfortable in her own skin, her every move is smooth and precise. She has natural grace and flexibility, and her work at the anvil has given her a muscular physique. (not disgustingly so, just like you might see on perhaps an olympic athlete). She has short black hair and a dark-tan complexion, owing to her mother who came from old Rhoynish blood. Her eyes are a dark brown, almost black.&lt;br /&gt;
&lt;br /&gt;
She is very good at carefully controlling her own movements, in the daytime, she adds a deliberate feminine sway to everything she does, but when she is out at night, practicing her skills, she wears a facemask and armor especially padded to hide her womanly shape, she then deliberately moves in a more masculine fashion, in order to mislead anyone who might catch a glimpse of her.&lt;br /&gt;
&lt;br /&gt;
She is usually armed with a dagger at her side, but also carries a set of throwing knives on a bandoleer and hides a stiletto knife on her person. She rarely carries it, but she possesses a blade she crafted herself in the bravosi fashion, styled after a sword that Ilya had. She teaches herself to use it as best she can, but is sorely lacking in professional training.&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
Agility 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Animal Handling 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Cunning 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Deception 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Endurance 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Fighting 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Healing 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Language (common) 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Marksmanship 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Status 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Survival 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Thievery 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Warfare 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Will 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Specialties=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; Acrobatics +2b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics:&#039;&#039;&#039; Climb +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; Fencing +1b, Short blades +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Streetwise +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Marksmanship:&#039;&#039;&#039; Thrown +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stealth:&#039;&#039;&#039; Sneak +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Destiny Points and Benefits=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; 2/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blood of the Rhoyne&amp;lt;br&amp;gt;&lt;br /&gt;
Night Eyes&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Blacksmith)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Flaws and Drawbacks=&lt;br /&gt;
Bastard Born&amp;lt;br&amp;gt;&lt;br /&gt;
Flaw (animal handling)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Possessions=&lt;br /&gt;
Chargen Cash: 7 gd (http://invisiblecastle.com/roller/view/3024560/ ) = 1470 ss&lt;br /&gt;
&lt;br /&gt;
1x Stiletto (15ss)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Bravosi Blade(400ss)&amp;lt;br&amp;gt;&lt;br /&gt;
5x Throwing Knives (50ss)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Left handed dagger (10ss)&amp;lt;br&amp;gt;&lt;br /&gt;
padded armor (200ss)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1x Blacksmiths garb: (5ss)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Thieves garb (5ss)&amp;lt;br&amp;gt; &lt;br /&gt;
2x Travelers garb (4ss)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Common clothes (4ss)&amp;lt;br&amp;gt;&lt;br /&gt;
Expert Blacksmiths tools (500ss)&amp;lt;br&amp;gt;&lt;br /&gt;
Thieves tools (150ss)&amp;lt;br&amp;gt;&lt;br /&gt;
rope (10ss)&amp;lt;br&amp;gt;&lt;br /&gt;
backpack (1s)&amp;lt;br&amp;gt;&lt;br /&gt;
waterskin (1s)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
115 ss remaining&lt;br /&gt;
&lt;br /&gt;
=Derived Statistics=&lt;br /&gt;
&lt;br /&gt;
==Intrigue Statistics==&lt;br /&gt;
Intrigue Defense: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Composure: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Statistics==&lt;br /&gt;
Combat Defense: 14 (16 with left handed dagger, 17 with left handed dagger and bravosi blade)&amp;lt;br&amp;gt;&lt;br /&gt;
Health: 9 &amp;lt;br&amp;gt;&lt;br /&gt;
AR: 1 (in padded armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Damage: 5 (stiletto) / 4 (Thrown Knife) / 5 (Bravosi Blade)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Alessandra2.jpg]]&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180508</id>
		<title>Swords of the Stormlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180508"/>
		<updated>2011-05-17T14:12:01Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a Wiki page for the Swords of The Stormlands PBP game on the RPG.net forums&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?574871-Recruitment-Planning-SIFRP-Swords-of-the-Stormlands Recruitment / Planning thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Styrian&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Fortitude in Adversity&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:VJXXwR84zFaV942GnIwk6w.jpg]]&lt;br /&gt;
&lt;br /&gt;
= History and Geography =&lt;br /&gt;
House Styrian is a minor house in the Stormlands of Westeros. The seat of power is &amp;lt;&amp;lt;We need a name for the castle &amp;gt;&amp;gt;, a good sized castle sited atop a rocky headland promontory jutting into the stormy waters of &amp;lt;&amp;lt; exactly where in the Stormlands are we ? &amp;gt;&amp;gt; (Possibly looking something like [http://www.google.com/search?q=Bamburgh+Castle&amp;amp;hl=en&amp;amp;client=safari&amp;amp;rls=en&amp;amp;prmd=ivnsm&amp;amp;tbm=isch&amp;amp;tbo=u&amp;amp;source=univ&amp;amp;sa=X&amp;amp;ei=X_nMTY7yNY2yhAed2qyADQ&amp;amp;ved=0CF0QsAQ&amp;amp;biw=1151&amp;amp;bih=955 this])&lt;br /&gt;
&lt;br /&gt;
Recent years have seen catastrophe befall Stryian: a great storm rolled in across the Narrow Sea, catching the merchant and fishing fleets at sea. Lord Styrian dispatched the modest warfleet to escort the hapless vessels back to safe harbor, but despite their brave efforts four fishers and two merchantmen were lost. Worse still, the very ships sent out to rescue were also caught in the heavy seas - and three of the Styrian warships were smashed against the rocks with the loss of all hands. This has been a heavy blow to Styrian&#039;s naval power. The storm blew ashore, bringing heavy flooding inland, and destroying several buildings, and even damaging the castle itself.&lt;br /&gt;
&lt;br /&gt;
= Holdings and Investments =&lt;br /&gt;
&lt;br /&gt;
Rolls:&lt;br /&gt;
34 Defense +5, +4, +2 (&#039;&#039;&#039;46&#039;&#039;&#039;) Excellent defenses, with man-made fortifications likely combined with defensible terrain features. &lt;br /&gt;
&lt;br /&gt;
21 Influence +4, +4 +1 (&#039;&#039;&#039;30&#039;&#039;&#039;) A small minor house. Examples include House Mormont and House Westerling.&lt;br /&gt;
&lt;br /&gt;
27 Lands -5, +4 (&#039;&#039;&#039;26&#039;&#039;&#039;) A modest stretch of land or medium-size island, such as House Frey. &lt;br /&gt;
&lt;br /&gt;
18 Law +10 -3 (&#039;&#039;&#039;25&#039;&#039;&#039;) The typical level of Law throughout much of Westeros. Crime is common but not out of control.&lt;br /&gt;
&lt;br /&gt;
20 Population -5, +4 +6 -2 (&#039;&#039;&#039;23&#039;&#039;&#039;) Typical population. Most smallfolk live on farmsteads or in hamlets, but you might have a couple of small towns and a&lt;br /&gt;
community around your primary fortification.&lt;br /&gt;
&lt;br /&gt;
20 Power +5, +4, +3, +5 -6 (&#039;&#039;&#039;31&#039;&#039;&#039;) A trained force of soldiers, including cavalry and possibly ships. You may have the service of a banner house. &lt;br /&gt;
&lt;br /&gt;
32 Wealth -2 (&#039;&#039;&#039;30&#039;&#039;&#039;) Common. Your family has enough to get by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the suggested investments, so far:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;46&#039;&#039;&#039; Defense - Castle (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30&#039;&#039;&#039; Influence - One firstborn son (20) (Aedan), one firstborn daughter (Lysaria)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27&#039;&#039;&#039; Lands - &#039;&#039;&#039;Domain 1:&#039;&#039;&#039; Coastal wetlands (3+3), Small Town (+20), Stream (+1) (27)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25&#039;&#039;&#039; Law -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23&#039;&#039;&#039; Population - (&#039;&#039;&#039;21&#039;&#039;&#039; if peasant levies are fielded)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31&#039;&#039;&#039; Power - Green (1, exp:20) Warships (7): 8; Veteran (5, exp:100) Garrison (2) : 7; Trained (3, exp:60) Archer/Infantry (3+4):10; Green (1, exp:20) Sailors (4):5; Green (1) Peasant Levies (0, -2 Pop).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30&#039;&#039;&#039; Wealth -  Port (10), Maester (10), Marketplace (10)&lt;br /&gt;
&lt;br /&gt;
== Armed Forces ==&lt;br /&gt;
&lt;br /&gt;
This is the suggested make-up of the Styrian armed forces:&lt;br /&gt;
&lt;br /&gt;
* Veteran Garrison (total cost: 7, experience: 100, abilities: Awareness, Endurance, Fighting) - &#039;&#039;man the castle&#039;&#039;&lt;br /&gt;
* Trained Archer/Infantry (total cost: 10, experience 60, abilities: Agility, Awareness, Marksmanship, Athletics, Endurance, Fighting) - &#039;&#039;versatile fighting force&#039;&#039;&lt;br /&gt;
* Green Warships (total cost: 8, experience:20, abilities: Awareness, Fighting, Marksmanship) - &#039;&#039;remnants of more impressive navy&#039;&#039;&lt;br /&gt;
* Green Sailors (total cost: 5, experience:20, abilities: Agility, Awareness, Fighting) - &#039;&#039;these men fight in ship-ship combat&#039;&#039;&lt;br /&gt;
* Green Peasant Levies (total cost: 1, experience:20, abilities: Animal Handling, Awareness, Survival) reduce population by 2 if used. &#039;&#039;If we need to call up these guys, things are desperate !&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
The PC&#039;s in the game are as follows&lt;br /&gt;
&lt;br /&gt;
(please enter your character name and brief description)&lt;br /&gt;
&lt;br /&gt;
[[Aedan|Aedan Larsa Styrian, Heir to Castle Styrian and very pretty squire (Silent Wayfarer)]]&lt;br /&gt;
&lt;br /&gt;
[[Maester Cedric, fresh crispy new Maester coming in after the catastrophic storm]]&lt;br /&gt;
&lt;br /&gt;
[[Ser Gwynn Andesh, Master At Arms]] (Gee4orce)&lt;br /&gt;
&lt;br /&gt;
[[Doran Keel]] - Apprentice Huntsman (ClassDunce)&lt;br /&gt;
&lt;br /&gt;
[[Baldric Styrian, the Thunderhammer]] - Brother to the Lord of House Styrian, this grim noble is charged with upholding the law in Styrian lands. Head of the Storm Wardens. (DJ-Anarchy)&lt;br /&gt;
&lt;br /&gt;
[[Ser Bronn Styrian]] - The hedonistic Knight of Silks and Champion of Styrian. (Jon D)&lt;br /&gt;
&lt;br /&gt;
[[Alessandra Storm]] - Expert blacksmith at house Styrian, bastard daughter of Lord Styrian. (AtomicGamer)&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alessandra_Storm&amp;diff=180352</id>
		<title>Alessandra Storm</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alessandra_Storm&amp;diff=180352"/>
		<updated>2011-05-16T08:44:59Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: Created page with &amp;#039;Back to the main page.  &amp;#039;&amp;#039;&amp;#039;Alessandra &amp;#039;Alex&amp;#039; Storm&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;Adult Rogue&amp;#039;&amp;#039;  File:Alessandra1.png  =Background=  20 years ago, young lord Styrian was …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Swords_of_the_Stormlands|the main page.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alessandra &#039;Alex&#039; Storm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adult Rogue&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Alessandra1.png]]&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
20 years ago, young lord Styrian was engaged to be married to Tara Rowan, a Dornish noblewoman. Before the wedding could take place, his father received word that House Rowan had suffered a massive defeat in one of it&#039;s engagements with a neighboring house. Being a shrewd man, and recognizing an alliance that would end up costing him more than it would gain him, he called the wedding off on short notice. The wedding party headed home, to salvage what they could, but a few short weeks later, a bedraggled Tara returned, having nowhere else to go, after her party had been waylaid and she herself having barely escaped with her life. Out of friendship and hospitality (and perhaps a little guilt) she was allowed to stay.&lt;br /&gt;
&lt;br /&gt;
As the months wore on, however, this awkward guest who no longer had a place started wearing out her welcome. No word of house Rowans improved fortune ever came, and it soon became apparent that she was carrying a child. Styrians father was furious, and ordered her out of his house. For some time she made a living selling what remained of her clothing and trinkets, but eventually she was forced to take what work she could.&lt;br /&gt;
&lt;br /&gt;
The world is not a kind place for a former noble, pregnant with an unwanted bastard child. But Tara eventually found a home working for the local blacksmith, Velan Carver. Shortly thereafter, Tara had a baby girl, and named her Alessandra, after her grandmother.&lt;br /&gt;
&lt;br /&gt;
Tara and Velan eventually fell in love, even though he was many years her senior, and when Alex was 6, they got married. A year later they had a son together, Jonah.&lt;br /&gt;
&lt;br /&gt;
Alex was always a rather unusual child, and a downright strange girl. She&#039;d watch Velan at work for hours, never bothering him, except to inqurire why he did this or that, or how something or other worked. Sometimes she&#039;d watch the soldiers training in the yard or play games with the other children. &lt;br /&gt;
&lt;br /&gt;
Old Velan had a kindly disposition and tolerated this strange girl with amused bewilderment. When she first asked to be his apprentice, he laughed, gave her a piece of fruit and sent her off. When she asked him a second time, he looked at her calmly and told her that this was no job for a small girl. The third time she asked, he handed her an apron and put her to work on the bellows, every day expecting her to give up or lose interest, but she never did.&lt;br /&gt;
&lt;br /&gt;
Alex knew that the lord of the house was (to her) a kindly stranger who would sometimes stop in and give them small amounts of money and her a pat on the head and a kind word, then abruptly leave. Early in her life, she had assumed that Velan was her father, but she soon learned the meaning of the word bastard, and the implication of being named Storm. When pressed, her mother would refuse to talk about it. But on one occasion, Velan told her the truth of who her father was.&lt;br /&gt;
&lt;br /&gt;
After that, she went out of her way to stop by the lords abode when she had free time, and to be nice and courteous to him. For some reason she didn&#039;t understand, the lord seemed discomfited by her visits, and his wife positively annoyed at first. His children however took an early liking to her, and they became regular playmates. She would often come over to play with her younger half-siblings, inventing games for them to play or sharing stories with them.&lt;br /&gt;
&lt;br /&gt;
Soon after Alex&#039;s younger brother Jonah turned 8, Tara received a letter from home, an old uncle urging her to come claim what remained of her inheritance. Ecstatic at the news, Tara immediately began planning for a trip home. Her husband was extremely worried for his wives safety, but could not dissuade her from leaving, even as mounting tension in the region and frequent skirmishes made it impossible for him to abandon his work and travel with her.&lt;br /&gt;
&lt;br /&gt;
Alessandra however, 14 at the time, went with her mother, and together they traveled the long road to Dorne, all the way to Sunspear.&lt;br /&gt;
&lt;br /&gt;
There they found, to their dismay, that the letter had been a trick. The uncle was long dead, and there was no inheritance, in fact, all of house Rowans assets had long been split amongst its myriad rivals.&lt;br /&gt;
&lt;br /&gt;
Those who sent the letter however did not strike immediately, as Tara considered her next move, she came down with a virulent illness. Alex tried her best to help her mother, whose health diminished daily. Alex found herself eventually begging on the streets for money to buy medicine and food. She eventually resorted to stealing, and found that she had a natural talent for it. Eventually she was forced to join one of the many street gangs, but everything she earned, she took home to keep her mother alive, who despite her best efforts, continued to deteriorate.&lt;br /&gt;
&lt;br /&gt;
It was in her gang, the sand foxes, that she met Ilya Stavros, an older girl from across the narrow sea. The girl claimed to have been a pirate, but Alex had her doubts about her stories. Whatever the reason, Ilya took Alex under her wing right away and taught her the finer points of living on the streets. It wasn&#039;t long before they were pulling complicated burglaries, con-jobs and even robberies. Soon, Alex had enough to pay for a retired maester to visit her mother. Unknown to her, the &#039;maester&#039; was really a conman, but he was good at it, and for a long time managed to milk Alex of most of her earnings. When her mother finally died, Alex refused him his last payment and has held a deep mistrust of the methods of the maesters ever since, having only seen a very skewed version of their arts.&lt;br /&gt;
&lt;br /&gt;
Seeking comfort in her friends, Alex poured herself into the thieving business, her talents having been honed a great deal in the three years since she came to Sunspear. Her relationship with Ilya changed greatly after the latter made it clear she was after more than just friendship, and though the two briefly became lovers, it turned out to be a bad move for their friendship, as Ilya was both moody and prone to jealousy. Alex was also confused and felt like she was being taken advantage of.&lt;br /&gt;
&lt;br /&gt;
One night she simply had enough, took her things, and set off towards home. The trip was long and grueling, but she eventually made it back. She had written to Valen regularly, but when she returned, found that her letters had not reached him. He was devastated to hear of his wives death, and though he welcomed Alex back, things were never the same between them. Alex rejoined him at his forge, but now his son Jonah felt put upon. This unstable situation continued for 2 years, when Valen died. At that point Alex had become quite proficient at the forge, though not quite as good as the old master, and so promised the old man on his deathbed that she would finish training his son, and promising that he would inherit the smithy when he came of age.&lt;br /&gt;
&lt;br /&gt;
When she returned from Dorne, she had rekindled her friendship with her half-siblings, and took an active interest in helping out where she could, feeling a certain responsibility for her younger siblings. Her situation with Jonah never truly normalized, though they had fondness for one another, they rarely saw eye to eye, added to that, he had trouble taking orders and training from a woman, while she was constantly annoyed by travelers who assumed that the man was in charge.&lt;br /&gt;
&lt;br /&gt;
All things considered though, she found a great zest for life in the castle. She was an adult and an expert tradeswoman, as such she had sufficient income to enjoy life and not worry about the essentials like food and shelter, a welcome change from Sunspear. Though she carefully practiced her skills in the night, since nothing ever went missing, the guards never put much work into finding some rumored skulking shadow that the occasional drunkard thought he saw.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Alessandra is a woman that is supremely comfortable in her own skin, her every move is smooth and precise. She has natural grace and flexibility, and her work at the anvil has given her a muscular physique. (not disgustingly so, just like you might see on perhaps an olympic athlete). She has short black hair and a dark-tan complexion, owing to her mother who came from old Rhoynish blood. Her eyes are a dark brown, almost black.&lt;br /&gt;
&lt;br /&gt;
She is very good at carefully controlling her own movements, in the daytime, she adds a deliberate feminine sway to everything she does, but when she is out at night, practicing her skills, she wears a facemask and armor especially padded to hide her womanly shape, she then deliberately moves in a more masculine fashion, in order to mislead anyone who might catch a glimpse of her.&lt;br /&gt;
&lt;br /&gt;
She is usually armed with a dagger at her side, but also carries a set of throwing knives on a bandoleer and hides a stiletto knife on her person. She rarely carries it, but she possesses a blade she crafted herself in the bravosi fashion, styled after a sword that Ilya had. She teaches herself to use it as best she can, but is sorely lacking in professional training.&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
Agility 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Animal Handling 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Cunning 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Deception 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Endurance 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Fighting 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Healing 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Language (common) 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Marksmanship 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Status 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Survival 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Thievery 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Warfare 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Will 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Specialties=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; Acrobatics +2b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics:&#039;&#039;&#039; Climb +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; Fencing +1b, Short blades +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Streetwise +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Marksmanship:&#039;&#039;&#039; Thrown +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stealth:&#039;&#039;&#039; Sneak +1b &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Destiny Points and Benefits=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; 2/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blood of the Rhoyne&amp;lt;br&amp;gt;&lt;br /&gt;
Night Eyes&amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Blacksmith)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Flaws and Drawbacks=&lt;br /&gt;
Bastard Born&amp;lt;br&amp;gt;&lt;br /&gt;
Flaw (animal handling)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Possessions=&lt;br /&gt;
Chargen Cash: 7 gd (http://invisiblecastle.com/roller/view/3024560/ ) = 1470 ss&lt;br /&gt;
&lt;br /&gt;
1x Stiletto (15ss)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Bravosi Blade(400ss)&amp;lt;br&amp;gt;&lt;br /&gt;
5x Throwing Knives (50ss)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Left handed dagger (10ss)&amp;lt;br&amp;gt;&lt;br /&gt;
padded armor (200ss)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1x Blacksmiths garb: (5ss)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Thieves garb (5ss)&amp;lt;br&amp;gt; &lt;br /&gt;
2x Travelers garb (4ss)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Common clothes (4ss)&amp;lt;br&amp;gt;&lt;br /&gt;
Expert Blacksmiths tools (500ss)&amp;lt;br&amp;gt;&lt;br /&gt;
Thieves tools (150ss)&amp;lt;br&amp;gt;&lt;br /&gt;
rope (10ss)&amp;lt;br&amp;gt;&lt;br /&gt;
backpack (1s)&amp;lt;br&amp;gt;&lt;br /&gt;
waterskin (1s)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
115 ss remaining&lt;br /&gt;
&lt;br /&gt;
=Derived Statistics=&lt;br /&gt;
&lt;br /&gt;
==Intrigue Statistics==&lt;br /&gt;
Intrigue Defense: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Composure: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Statistics==&lt;br /&gt;
Combat Defense: 14 (16 with left handed dagger, 17 with left handed dagger and bravosi blade)&amp;lt;br&amp;gt;&lt;br /&gt;
Health: 9 &amp;lt;br&amp;gt;&lt;br /&gt;
AR: 1 (in padded armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Damage: 5 (stiletto) / 4 (Thrown Knife) / 5 (Bravosi Blade)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Alessandra2.jpg]]&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Alessandra2.jpg&amp;diff=180350</id>
		<title>File:Alessandra2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Alessandra2.jpg&amp;diff=180350"/>
		<updated>2011-05-16T07:13:45Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: I also make no claim on this picture, I think it&amp;#039;s from Assassins creed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I also make no claim on this picture, I think it&#039;s from Assassins creed&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Alessandra1.png&amp;diff=180349</id>
		<title>File:Alessandra1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Alessandra1.png&amp;diff=180349"/>
		<updated>2011-05-16T07:12:39Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: I didn&amp;#039;t create this picture and make no claim to it at all, I just thought it looked right, I think it&amp;#039;s from Tomb Raider 9.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I didn&#039;t create this picture and make no claim to it at all, I just thought it looked right, I think it&#039;s from Tomb Raider 9.&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180245</id>
		<title>Swords of the Stormlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180245"/>
		<updated>2011-05-15T20:03:24Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a Wiki page for the Swords of The Stormlands PBP game on the RPG.net forums&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?574871-Recruitment-Planning-SIFRP-Swords-of-the-Stormlands Recruitment / Planning thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Styrian&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;(insert motto)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(insert coat of arms)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History and Geography ==&lt;br /&gt;
House Styrian is a minor house in the Stormlands of Westeros. The seat of power is &amp;lt;&amp;lt;We need a name for the castle &amp;gt;&amp;gt;, a good sized castle sited atop a rocky headland promontory jutting into the stormy waters of &amp;lt;&amp;lt; exactly where in the Stormlands are we ? &amp;gt;&amp;gt; (Possibly looking something like [http://www.google.com/search?q=Bamburgh+Castle&amp;amp;hl=en&amp;amp;client=safari&amp;amp;rls=en&amp;amp;prmd=ivnsm&amp;amp;tbm=isch&amp;amp;tbo=u&amp;amp;source=univ&amp;amp;sa=X&amp;amp;ei=X_nMTY7yNY2yhAed2qyADQ&amp;amp;ved=0CF0QsAQ&amp;amp;biw=1151&amp;amp;bih=955 this])&lt;br /&gt;
&lt;br /&gt;
Recent years have seen catastrophe befall Stryian: a great storm rolled in across the Narrow Sea, catching the merchant and fishing fleets at sea. Lord Styrian dispatched the modest warfleet to escort the hapless vessels back to safe harbor, but despite their brave efforts four fishers and two merchantmen were lost. Worse still, the very ships sent out to rescue were also caught in the heavy seas - and three of the Styrian warships were smashed against the rocks with the loss of all hands. This has been a heavy blow to Styrian&#039;s naval power. The storm blew ashore, bringing heavy flooding inland, and destroying several buildings, and even damaging the castle itself.&lt;br /&gt;
&lt;br /&gt;
== Holdings and Investments ==&lt;br /&gt;
&lt;br /&gt;
Rolls:&lt;br /&gt;
34 Defense +5, +4, +2 (&#039;&#039;&#039;46&#039;&#039;&#039;) Excellent defenses, with man-made fortifications likely combined with defensible terrain features. &lt;br /&gt;
&lt;br /&gt;
21 Influence +4, +4 +1 (&#039;&#039;&#039;30&#039;&#039;&#039;) A small minor house. Examples include House Mormont and House Westerling.&lt;br /&gt;
&lt;br /&gt;
27 Lands -5, +4 (&#039;&#039;&#039;26&#039;&#039;&#039;) A modest stretch of land or medium-size island, such as House Frey. &lt;br /&gt;
&lt;br /&gt;
18 Law +10 -3 (&#039;&#039;&#039;25&#039;&#039;&#039;) The typical level of Law throughout much of Westeros. Crime is common but not out of control.&lt;br /&gt;
&lt;br /&gt;
20 Population -5, +4 +6 -2 (&#039;&#039;&#039;23&#039;&#039;&#039;) Typical population. Most smallfolk live on farmsteads or in hamlets, but you might have a couple of small towns and a&lt;br /&gt;
community around your primary fortification.&lt;br /&gt;
&lt;br /&gt;
20 Power +5, +4, +3, +5 -6 (&#039;&#039;&#039;31&#039;&#039;&#039;) A trained force of soldiers, including cavalry and possibly ships. You may have the service of a banner house. &lt;br /&gt;
&lt;br /&gt;
32 Wealth -2 (&#039;&#039;&#039;30&#039;&#039;&#039;) Common. Your family has enough to get by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the suggested investments, so far:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;46&#039;&#039;&#039; Defense - Castle (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30&#039;&#039;&#039; Influence -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27&#039;&#039;&#039; Lands - &#039;&#039;&#039;Domain 1:&#039;&#039;&#039; Coastal wetlands (3+3), Small Town (+20), Stream (+1) (27)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25&#039;&#039;&#039; Law -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23&#039;&#039;&#039; Population -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31&#039;&#039;&#039; Power - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30&#039;&#039;&#039; Wealth -  Port (10), Maester (10), Marketplace (10)&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
The PC&#039;s in the game are as follows&lt;br /&gt;
&lt;br /&gt;
(please enter your character name and brief description)&lt;br /&gt;
&lt;br /&gt;
[[Aedan|Aedan Larsa Styrian, Heir to Castle Styrian and very pretty squire (Silent Wayfarer)]]&lt;br /&gt;
&lt;br /&gt;
[[Maester Cedric, fresh crispy new Maester coming in after the catastrophic storm]]&lt;br /&gt;
&lt;br /&gt;
[[Ser Gwynn Andesh, Master At Arms]] (Gee4orce)&lt;br /&gt;
&lt;br /&gt;
[[Doran Keel]] - Apprentice Huntsman (ClassDunce)&lt;br /&gt;
&lt;br /&gt;
[[Baldric Styrian, the Thunderhammer]] - Brother to the Lord of House Styrian, this grim noble is charged with upholding the law in Styrian lands. Head of the Storm Wardens. (DJ-Anarchy)&lt;br /&gt;
&lt;br /&gt;
[[Ser Bronn Styrian]] - The hedonistic Knight of Silks and Champion of Styrian. (Jon D)&lt;br /&gt;
&lt;br /&gt;
[[Alessandra Storm]] - Expert blacksmith at house Styrian, bastard daughter of Lord Styrian. (AtomicGamer)&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Trek_Intrepid/Tarsis/Logs/&amp;diff=176828</id>
		<title>Star Trek Intrepid/Tarsis/Logs/</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Trek_Intrepid/Tarsis/Logs/&amp;diff=176828"/>
		<updated>2011-04-14T20:09:46Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Star Trek Intrepid/Tarsis/Logs/Stardate 48199|Stardate 48199]]&lt;br /&gt;
*[[Star_Trek_Intrepid|Back]]&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Trek_Intrepid/Tarsis/Logs/Stardate_48199&amp;diff=176827</id>
		<title>Star Trek Intrepid/Tarsis/Logs/Stardate 48199</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Trek_Intrepid/Tarsis/Logs/Stardate_48199&amp;diff=176827"/>
		<updated>2011-04-14T20:09:20Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Star Trek Intrepid/Tarsis/Logs/|Back]]&lt;br /&gt;
&lt;br /&gt;
Kendra Tarsis, personal log. Stardate 48199.2&lt;br /&gt;
&lt;br /&gt;
My first week on the Intrepid is proceeding well, the crew appears capable and motivated, and though there are a number of smaller faults associated with any prototype, I am optimistic for the Intrepid, she&#039;s a fine ship.&lt;br /&gt;
&lt;br /&gt;
Captain Quintana is an unusual commanding officer, but not overly so. He maintains a close, friendly relationship with his crew and engages his subordinates in a familiar and cheerful manner. Unlike many other officers who have professed similar attitudes, I feel that he is genuine and earnest in his approach. I only hope that this closeness does not impair his judgment when the situation calls for tough choices. I have yet to observe the man in a true crisis, but until then I remain optimistic, despite his remarks about my age, it is clear that he means well and it is impossible to not like him.&lt;br /&gt;
&lt;br /&gt;
I do have reservations about the tactical officer, commander Ort. His starfleet record is unbelievably sparse, other than the fact that he has been quickly transferred off every ship he has served on. According to Starfleet, he&#039;s a tactical genius, but I have a hard time placing my trust in a man of whom I know so little. He does give off an earnest vibe, and for whatever reason, Starfleet has made his placement and integration a priority, so I find myself inclined to give him the benefit of the doubt. Additionally, he is immune to my extra senses...a quality I quite like in a person.&lt;br /&gt;
&lt;br /&gt;
I plan to get better acquainted with the other department heads, lieutenant commander Forrester has been rather terse and reserved so far, perhaps time and familiarity will help, but I feel he is uncomfortable around me, at present I prefer to not press the issue.&lt;br /&gt;
&lt;br /&gt;
I am rather concerned about our chief engineer, Thopok. I try not to judge people on their race, but in his case, anger and frustration simply seem to radiate from him. It is clear the man is qualified, and apparently able to hold his temper in check when it counts, but it does make me uneasy. He did warn me about the night-shift manager, Lieutenant Zeri. Apparently, he thinks she is an underqualified middle manager who shouldn&#039;t be in charge of a warp engine. I have yet to meet the woman, but I can&#039;t help but imagine that if Thopok dislikes her so, she is bound to be someone worth having around.&lt;br /&gt;
&lt;br /&gt;
As for the rest of the senior staff, the only noteworthy interaction I have had has been with ensign T&#039;Kel. We took lunch together today and we had a very interesting discussion about the effect of warp travel on emerging societies. A vulcan mind is a refreshing pause from the chaos most people emit...through no fault of their own, of course.&lt;br /&gt;
&lt;br /&gt;
Overall, my impression of the crew has exceeded expectations. I hope that over time, I will be able to call these people friends.&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Trek_Intrepid/Tarsis/Logs/&amp;diff=176826</id>
		<title>Star Trek Intrepid/Tarsis/Logs/</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Trek_Intrepid/Tarsis/Logs/&amp;diff=176826"/>
		<updated>2011-04-14T20:08:40Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: Replaced content with &amp;#039;*Back
*Stardate 48199&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Star_Trek_Intrepid|Back]]&lt;br /&gt;
*[[Star Trek Intrepid/Tarsis/Logs/Stardate 48199|Stardate 48199]]&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Trek_Intrepid/Tarsis/Logs/Stardate_48199&amp;diff=176825</id>
		<title>Star Trek Intrepid/Tarsis/Logs/Stardate 48199</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Trek_Intrepid/Tarsis/Logs/Stardate_48199&amp;diff=176825"/>
		<updated>2011-04-14T20:07:55Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Trek_Intrepid/Tarsis/Logs/&amp;diff=176824</id>
		<title>Star Trek Intrepid/Tarsis/Logs/</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Trek_Intrepid/Tarsis/Logs/&amp;diff=176824"/>
		<updated>2011-04-14T20:06:25Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Star_Trek_Intrepid|Back]]&lt;br /&gt;
*[[Star Trek Intrepid/Tarsis/Logs/Stardate 48199|Stardate 48199]]&lt;br /&gt;
Kendra Tarsis, personal log. Stardate 48199.2&lt;br /&gt;
&lt;br /&gt;
My first week on the Intrepid is proceeding well, the crew appears capable and motivated, and though there are a number of smaller faults associated with any prototype, I am optimistic for the Intrepid, she&#039;s a fine ship.&lt;br /&gt;
&lt;br /&gt;
Captain Quintana is an unusual commanding officer, but not overly so. He maintains a close, friendly relationship with his crew and engages his subordinates in a familiar and cheerful manner. Unlike many other officers who have professed similar attitudes, I feel that he is genuine and earnest in his approach. I only hope that this closeness does not impair his judgment when the situation calls for tough choices. I have yet to observe the man in a true crisis, but until then I remain optimistic, despite his remarks about my age, it is clear that he means well and it is impossible to not like him.&lt;br /&gt;
&lt;br /&gt;
I do have reservations about the tactical officer, commander Ort. His starfleet record is unbelievably sparse, other than the fact that he has been quickly transferred off every ship he has served on. According to Starfleet, he&#039;s a tactical genius, but I have a hard time placing my trust in a man of whom I know so little. He does give off an earnest vibe, and for whatever reason, Starfleet has made his placement and integration a priority, so I find myself inclined to give him the benefit of the doubt. Additionally, he is immune to my extra senses...a quality I quite like in a person.&lt;br /&gt;
&lt;br /&gt;
I plan to get better acquainted with the other department heads, lieutenant commander Forrester has been rather terse and reserved so far, perhaps time and familiarity will help, but I feel he is uncomfortable around me, at present I prefer to not press the issue.&lt;br /&gt;
&lt;br /&gt;
I am rather concerned about our chief engineer, Thopok. I try not to judge people on their race, but in his case, anger and frustration simply seem to radiate from him. It is clear the man is qualified, and apparently able to hold his temper in check when it counts, but it does make me uneasy. He did warn me about the night-shift manager, Lieutenant Zeri. Apparently, he thinks she is an underqualified middle manager who shouldn&#039;t be in charge of a warp engine. I have yet to meet the woman, but I can&#039;t help but imagine that if Thopok dislikes her so, she is bound to be someone worth having around.&lt;br /&gt;
&lt;br /&gt;
As for the rest of the senior staff, the only noteworthy interaction I have had has been with ensign T&#039;Kel. We took lunch together today and we had a very interesting discussion about the effect of warp travel on emerging societies. A vulcan mind is a refreshing pause from the chaos most people emit...through no fault of their own, of course.&lt;br /&gt;
&lt;br /&gt;
Overall, my impression of the crew has exceeded expectations. I hope that over time, I will be able to call these people friends.&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Trek_Intrepid/Tarsis/Logs&amp;diff=176823</id>
		<title>Star Trek Intrepid/Tarsis/Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Trek_Intrepid/Tarsis/Logs&amp;diff=176823"/>
		<updated>2011-04-14T20:05:17Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Link[[Star Trek Intrepid/Tarsis/Logs/Stardate 48199]]&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Trek_Intrepid/Tarsis/Logs/Stardate_48199&amp;diff=176822</id>
		<title>Star Trek Intrepid/Tarsis/Logs/Stardate 48199</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Trek_Intrepid/Tarsis/Logs/Stardate_48199&amp;diff=176822"/>
		<updated>2011-04-14T20:01:34Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: moved Star Trek Intrepid/Tarsis/Logs/Stardate 48199 to Star Trek Intrepid/Tarsis/Logs/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Star Trek Intrepid/Tarsis/Logs/]]&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Trek_Intrepid/Tarsis/Logs/&amp;diff=176821</id>
		<title>Star Trek Intrepid/Tarsis/Logs/</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Trek_Intrepid/Tarsis/Logs/&amp;diff=176821"/>
		<updated>2011-04-14T20:01:34Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: moved Star Trek Intrepid/Tarsis/Logs/Stardate 48199 to Star Trek Intrepid/Tarsis/Logs/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Star_Trek_Intrepid|Back]]&lt;br /&gt;
&lt;br /&gt;
Kendra Tarsis, personal log. Stardate 48199.2&lt;br /&gt;
&lt;br /&gt;
My first week on the Intrepid is proceeding well, the crew appears capable and motivated, and though there are a number of smaller faults associated with any prototype, I am optimistic for the Intrepid, she&#039;s a fine ship.&lt;br /&gt;
&lt;br /&gt;
Captain Quintana is an unusual commanding officer, but not overly so. He maintains a close, friendly relationship with his crew and engages his subordinates in a familiar and cheerful manner. Unlike many other officers who have professed similar attitudes, I feel that he is genuine and earnest in his approach. I only hope that this closeness does not impair his judgment when the situation calls for tough choices. I have yet to observe the man in a true crisis, but until then I remain optimistic, despite his remarks about my age, it is clear that he means well and it is impossible to not like him.&lt;br /&gt;
&lt;br /&gt;
I do have reservations about the tactical officer, commander Ort. His starfleet record is unbelievably sparse, other than the fact that he has been quickly transferred off every ship he has served on. According to Starfleet, he&#039;s a tactical genius, but I have a hard time placing my trust in a man of whom I know so little. He does give off an earnest vibe, and for whatever reason, Starfleet has made his placement and integration a priority, so I find myself inclined to give him the benefit of the doubt. Additionally, he is immune to my extra senses...a quality I quite like in a person.&lt;br /&gt;
&lt;br /&gt;
I plan to get better acquainted with the other department heads, lieutenant commander Forrester has been rather terse and reserved so far, perhaps time and familiarity will help, but I feel he is uncomfortable around me, at present I prefer to not press the issue.&lt;br /&gt;
&lt;br /&gt;
I am rather concerned about our chief engineer, Thopok. I try not to judge people on their race, but in his case, anger and frustration simply seem to radiate from him. It is clear the man is qualified, and apparently able to hold his temper in check when it counts, but it does make me uneasy. He did warn me about the night-shift manager, Lieutenant Zeri. Apparently, he thinks she is an underqualified middle manager who shouldn&#039;t be in charge of a warp engine. I have yet to meet the woman, but I can&#039;t help but imagine that if Thopok dislikes her so, she is bound to be someone worth having around.&lt;br /&gt;
&lt;br /&gt;
As for the rest of the senior staff, the only noteworthy interaction I have had has been with ensign T&#039;Kel. We took lunch together today and we had a very interesting discussion about the effect of warp travel on emerging societies. A vulcan mind is a refreshing pause from the chaos most people emit...through no fault of their own, of course.&lt;br /&gt;
&lt;br /&gt;
Overall, my impression of the crew has exceeded expectations. I hope that over time, I will be able to call these people friends.&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Trek_Intrepid/Tarsis/Logs&amp;diff=176820</id>
		<title>Star Trek Intrepid/Tarsis/Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Trek_Intrepid/Tarsis/Logs&amp;diff=176820"/>
		<updated>2011-04-14T20:00:44Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: moved Star Trek Intrepid/Tarsis/Logs to Star Trek Intrepid/Tarsis/Logs/Stardate 48199&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Star Trek Intrepid/Tarsis/Logs/Stardate 48199]]&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Trek_Intrepid/Tarsis/Logs/&amp;diff=176819</id>
		<title>Star Trek Intrepid/Tarsis/Logs/</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Trek_Intrepid/Tarsis/Logs/&amp;diff=176819"/>
		<updated>2011-04-14T20:00:44Z</updated>

		<summary type="html">&lt;p&gt;AtomicGamer: moved Star Trek Intrepid/Tarsis/Logs to Star Trek Intrepid/Tarsis/Logs/Stardate 48199&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Star_Trek_Intrepid|Back]]&lt;br /&gt;
&lt;br /&gt;
Kendra Tarsis, personal log. Stardate 48199.2&lt;br /&gt;
&lt;br /&gt;
My first week on the Intrepid is proceeding well, the crew appears capable and motivated, and though there are a number of smaller faults associated with any prototype, I am optimistic for the Intrepid, she&#039;s a fine ship.&lt;br /&gt;
&lt;br /&gt;
Captain Quintana is an unusual commanding officer, but not overly so. He maintains a close, friendly relationship with his crew and engages his subordinates in a familiar and cheerful manner. Unlike many other officers who have professed similar attitudes, I feel that he is genuine and earnest in his approach. I only hope that this closeness does not impair his judgment when the situation calls for tough choices. I have yet to observe the man in a true crisis, but until then I remain optimistic, despite his remarks about my age, it is clear that he means well and it is impossible to not like him.&lt;br /&gt;
&lt;br /&gt;
I do have reservations about the tactical officer, commander Ort. His starfleet record is unbelievably sparse, other than the fact that he has been quickly transferred off every ship he has served on. According to Starfleet, he&#039;s a tactical genius, but I have a hard time placing my trust in a man of whom I know so little. He does give off an earnest vibe, and for whatever reason, Starfleet has made his placement and integration a priority, so I find myself inclined to give him the benefit of the doubt. Additionally, he is immune to my extra senses...a quality I quite like in a person.&lt;br /&gt;
&lt;br /&gt;
I plan to get better acquainted with the other department heads, lieutenant commander Forrester has been rather terse and reserved so far, perhaps time and familiarity will help, but I feel he is uncomfortable around me, at present I prefer to not press the issue.&lt;br /&gt;
&lt;br /&gt;
I am rather concerned about our chief engineer, Thopok. I try not to judge people on their race, but in his case, anger and frustration simply seem to radiate from him. It is clear the man is qualified, and apparently able to hold his temper in check when it counts, but it does make me uneasy. He did warn me about the night-shift manager, Lieutenant Zeri. Apparently, he thinks she is an underqualified middle manager who shouldn&#039;t be in charge of a warp engine. I have yet to meet the woman, but I can&#039;t help but imagine that if Thopok dislikes her so, she is bound to be someone worth having around.&lt;br /&gt;
&lt;br /&gt;
As for the rest of the senior staff, the only noteworthy interaction I have had has been with ensign T&#039;Kel. We took lunch together today and we had a very interesting discussion about the effect of warp travel on emerging societies. A vulcan mind is a refreshing pause from the chaos most people emit...through no fault of their own, of course.&lt;br /&gt;
&lt;br /&gt;
Overall, my impression of the crew has exceeded expectations. I hope that over time, I will be able to call these people friends.&lt;/div&gt;</summary>
		<author><name>AtomicGamer</name></author>
	</entry>
</feed>