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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ax</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ax"/>
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	<updated>2026-05-15T09:01:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morgrave_High:_Notes&amp;diff=243778</id>
		<title>Morgrave High: Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morgrave_High:_Notes&amp;diff=243778"/>
		<updated>2013-06-25T12:11:45Z</updated>

		<summary type="html">&lt;p&gt;Ax: /* Group Funds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A place for recording any miscellaneous notes the players wish to keep concerning the plot or setting of [[Morgrave High: Passing Marks]]&lt;br /&gt;
&lt;br /&gt;
=Prophecy=&lt;br /&gt;
&#039;&#039;“I saw fire, and smoke, and… lava. I’m pretty sure it was lava. I saw lightning strike a ship. I saw dancing shadows with hands like knives. I saw an ocean of rats. I saw an army with grey faces and cold blue eyes. I saw an elf, impossibly old, with blank white eyes. I saw an old book, with a black leather binding, that spoke in a language I didn&#039;t understand. And I saw this place. Morgrave.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Prophecy Info==&lt;br /&gt;
Any additional info we get about the Prophecy goes here.&lt;br /&gt;
&lt;br /&gt;
==Prophecy Theories==&lt;br /&gt;
Add stuff here should we ever come up with something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Other Stuff=&lt;br /&gt;
Other stuff, not related to the Prophecy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;There are no books written in the Supernal script with a title that may be translated as “The Book of the Mark” currently contained within the library. However, there are references to three such books located within archival memory. Each book is listed as being part of the private collections of one of the University’s faculty. It has listed them for your convenience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
** “The Book of the Mark” by Selorask Dresk, circa -1,050 YK. In the collection of Dr. Malina Bourdain.&lt;br /&gt;
** “The Book of the Mark” Author unknown. Date unknown. In the collection of Grace Shadar.&lt;br /&gt;
** “The Book of the Mark” Author unknown. Date unknown. In the Collection of Dr. Shusane.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
*  &#039;&#039;Selorask Dresk was an elven religious figure who rose to prominence during the time of Karrn the Conqueror. Originally a Priest of the Sovereign Host, he eventually schismed with the church: Dresk was a Unificationist who believed that the Church of the Host should recognize the gods of the Dark Six as belonging to the same pantheon. His Unification movement had a moment of brief popularity during the time of Karrn’s rule, when numerous sects were forced by the Conqueror to unify into a national church.  You don’t find any texts that reference his name with a “Book of the Mark”, but there is a reference to him having “peculiar ideas” concerning Dragonmarks and the Draconic Prophecy. While the official position of the Church is agnostic when it comes to the Prophecy, Dresk felt that the prophecy was divinely inspired.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*  Fatio ir&#039;Wynarn is/was one of 12 students from Morgrave Junior Associate&#039;s incoming 998 class who never arrived or went missing.  At least two of these students were nobility and at least three were associated with the Dragonmarked Houses.  In light of information gleaned from one of House Tarkanan&#039;s agents, it&#039;s extremely likely that these missing students all possessed Dragonmarks, either true-breeding or aberrant, and were abducted and/or killed because of it.  [http://forum.rpg.net/showpost.php?p=12096854&amp;amp;postcount=336]&lt;br /&gt;
&lt;br /&gt;
=General Eberron Information=&lt;br /&gt;
A section for recording useful relevant information about the world of Eberron, for ease of reference.&lt;br /&gt;
&lt;br /&gt;
==Kell Scorecard==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spokes-Kell:&#039;&#039;&#039; Tall, angular features, violet eyes, glossy, jet-black hair. Calm, calculating, and rational. Tends to respond to every situation in the most efficient method possible. Secretly kalashtar.  Psion.  &lt;br /&gt;
&lt;br /&gt;
Real name: Nishasitari&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scarlet Kell:&#039;&#039;&#039;Tall, athletic build, curly red hair. Straightforward, businesslike, and emotionally and physically aggressive. Least charismatic Kell (still charismatic). Swordmage.&lt;br /&gt;
&lt;br /&gt;
Real name: Molly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brunette Kell:&#039;&#039;&#039; Medium build, busty, dark brown skin and hair. Cruel, catty, flirty, and competetive. Often seen with Scarlet. Probably Rogue.&lt;br /&gt;
&lt;br /&gt;
Real Name: Mal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blonde Kell:&#039;&#039;&#039; medium height, olive skin, green eyes, long,pale golden or silver hair. Extremely intelligent, cheerful, down-to-earth. Most normal Kell. Seems to have affection for Lilac Kell. Probably Wizard.  Temporarily deceased, reincarnated as an eladrin.&lt;br /&gt;
&lt;br /&gt;
Real name: Dav&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lilac Kell&#039;&#039;&#039;: Short, pale, curvaceous, with curling pale-lavender hair and eyes. Sulky, recalcitrant, secretive, often bored. Seems to have affection for Blonde Kell. Raised by changelings, without cover identity.  Probably Warlock or Sorcerer.&lt;br /&gt;
&lt;br /&gt;
Real name: Lim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kell-y&#039;&#039;&#039;: Ponies, Renaya, rainbows, cupcakes, awesome, ponies, Vailea, pink, Renaya, totally awesome, ponies, dancing, fantastic sex, sugar, ponies. Ponies. Ardent. &lt;br /&gt;
&lt;br /&gt;
Real Name: Emily Kimble&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[http://chaos.newgallo.dnsalias.net/pmwiki/uploads/Eberron/NotesPK/KhorvaireMap.jpg Map with borders]&lt;br /&gt;
&lt;br /&gt;
==Calender==&lt;br /&gt;
Eberron&#039;s year is 336 days long, with 12 months, each with 28 days.  The months of the year , and their associated dragonmarks, are listed below in the same order as the Roman calender months to which they roughly correspond:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Month&lt;br /&gt;
! Dragonmark&lt;br /&gt;
|-&lt;br /&gt;
| Zarantyr&lt;br /&gt;
| Storm&lt;br /&gt;
|-&lt;br /&gt;
| Olarune&lt;br /&gt;
| Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Therendor&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
| Eyre&lt;br /&gt;
| Making&lt;br /&gt;
|-&lt;br /&gt;
| Dravago&lt;br /&gt;
| Handling&lt;br /&gt;
|-&lt;br /&gt;
| Nymm&lt;br /&gt;
| Hospitality&lt;br /&gt;
|-&lt;br /&gt;
| Lharvion&lt;br /&gt;
| Detection&lt;br /&gt;
|-&lt;br /&gt;
| Barrakas&lt;br /&gt;
| Finding&lt;br /&gt;
|-&lt;br /&gt;
| Rhaan&lt;br /&gt;
| Scribing&lt;br /&gt;
|-&lt;br /&gt;
| Sypheros&lt;br /&gt;
| Shadow&lt;br /&gt;
|-&lt;br /&gt;
| Aryth&lt;br /&gt;
| Passage&lt;br /&gt;
|-&lt;br /&gt;
| Vult&lt;br /&gt;
| Warding&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Days of the Week==&lt;br /&gt;
The days of the week are as followed (with Sul roughly corresponding to Sunday and the remainder of the week proceeding accordingly)&lt;br /&gt;
{| border =&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Sul&lt;br /&gt;
| Mol&lt;br /&gt;
| Zol&lt;br /&gt;
| Wir&lt;br /&gt;
| Zor&lt;br /&gt;
| Far&lt;br /&gt;
| Sar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nobility and Titles==&lt;br /&gt;
&lt;br /&gt;
This is the list of nobility and rank for existing characters, and their proper titles, so that I can keep it straight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Argo ir&#039;Witt&#039;&#039;&#039;: third brother to the Viscount of Witt, a minor landed family with smallholdings in The Hilt.  Proper address: Lord ir&#039;Witt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Percival ir&#039;Tarn&#039;&#039;&#039;: heir designate to the Baron Tarn, non-landed hereditary Baron in Sharn.  Proper address: Lord ir&#039;Tarn or My Lord ir&#039;Tarn if directly acting in role of heir designate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idun ir&#039;Britacia&#039;&#039;&#039;, second daughter to the Margrave of Britacia, an ancient lineage, Eastern Warden and former holders of the March of Britacia, now located in Darguun.  Proper address: Lady ir&#039;Britacia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What this means:&#039;&#039;&#039; the hierarchy of nobility below royalty (who are always ir&#039;Wynarns) but above commoners is as follows, from highest to lowest: Duke/Duchess, Marquis/Marquess/Margrave, Earl/Countess, Viscount/Viscountess, Baron/Baroness.  Landed gentry generally outrank appointed, non-landed gentry of the same rank.  By ancient decree, not even the king can parcel out land within Sharn itself, so most of Sharn&#039;s major nobility are either non-landed, or possess tiny nearby plots of land.  Landed nobility always have &amp;quot;of&amp;quot; between title and land in their formal appellation. Galifar, and by default, Breland, practice full cognatic primogeniture: all land passes to the eldest surviving child, regardless of gender.&lt;br /&gt;
&lt;br /&gt;
In modern Breland, many of the existing social orders are in the process of being overturned.  For instance, despite being only a non-landed Baron, Lord ir&#039;Tarn is more personally powerful than many Earls, Marquesses, or even Dukes, because of his potent business holdings and key access to Sharn&#039;s commercial traffic thanks to his position within the city&#039;s political machine.  When push comes to shove, actual power in he realm is always measured by coin in the vault or boots on the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Titles:&#039;&#039;&#039; Generally, you can&#039;t go wrong with calling someone Lord or Lady, if unsure.  My Lord or My Lady is reserved for the current ruling head of a family, their spouse, and potentially their principle heir or any regents. The &amp;quot;ir&amp;quot; prefix is only used with the lesser address of Lord or lady: in the full address, you would omit it, making it The Baron Tarn, not the Baron ir&#039;Tarn.&lt;br /&gt;
&lt;br /&gt;
Also, anyone with a dragonmark has the right to be called lord or lady, although no other deferment need be accorded and this doesn&#039;t denote greater or lesser status.  In private, among the dragonmarked, insisting on the Lord or Lady is considered to be something of a dick move, like a professor of anthropology insisting on being called &amp;quot;Doctor&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Group Funds=&lt;br /&gt;
This section contains the current tally of funds available as general group money, and a list of any unclaimed items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Funds:&#039;&#039;&#039;  1,720 gp (most recent withdrawal: Nicodemus - Speak With Dead ritual)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Items:&#039;&#039;&#039; Forgery Kit (+2 to forging documents), three sets of false travelling papers, two Potions of Mimicry, 1cc vial of Absolute Truth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residuum:&#039;&#039;&#039; 20 gp value&lt;br /&gt;
&lt;br /&gt;
=Mark Powers=&lt;br /&gt;
&lt;br /&gt;
Descent to the Underworld&lt;br /&gt;
You tear your foe away from the world and send it on a journey to Dolurrh, where it wanders for a time in the realm of ghosts and shadow.&lt;br /&gt;
Daily Shadow, Implement, Psychic, Teleportation&lt;br /&gt;
Standard Action Ranged 5&lt;br /&gt;
Target: One creature&lt;br /&gt;
Attack: Charisma vs. Will&lt;br /&gt;
Hit: 2d8 + Charisma modifier psychic damage.&lt;br /&gt;
Effect: The target is banished to Dolurrh (save ends). While banished, it is removed from play. When the effect ends, the target reappears in the space it last occupied or in the nearest unoccupied space of its choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Needle Tears a Hole&lt;br /&gt;
You enhance your weapon attack with the substance of your mark, causing it to deal wounds that suppurate and refuse to close.&lt;br /&gt;
Daily Shadow, Necrotic, Reliable, Weapon&lt;br /&gt;
Standard Action Melee or Ranged weapon&lt;br /&gt;
Target: One creature&lt;br /&gt;
Attack: Primary ability vs. AC&lt;br /&gt;
Hit: 3[W] damage, and ongoing 5 necrotic damage (save ends). The first time the target takes the ongoing necrotic damage, it takes a -4 penalty to its next saving throw against the ongoing damage. The target is also slowed until the start of its next turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dark Conduit&lt;br /&gt;
Clouds of animate darkness roil around your foes both close and far, your power drawing you from one cloud to the other in the blink of an eye.&lt;br /&gt;
Daily Arcane, Implement, Necrotic, Shadow, Teleportation&lt;br /&gt;
Standard Action Area burst 1 within 10 squares&lt;br /&gt;
Target: Each creature in the burst&lt;br /&gt;
Attack: Primary ability vs. Fortitude&lt;br /&gt;
Hit: 2d6 + primary ability modifier necrotic damage, and the target is blinded (save ends).&lt;br /&gt;
Miss: Half damage.&lt;br /&gt;
Effect: Each creature adjacent to you takes 10 necrotic damage, and you can teleport to an unoccupied square in the burst.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Summon Wraith&lt;br /&gt;
You draw a lesser wraith forth from Dolurrh.&lt;br /&gt;
Daily Arcane, Implement, Cold, Summoning&lt;br /&gt;
Minor Action Ranged 10&lt;br /&gt;
Effect: You summon a Small wraith in an unoccupied space within range. The wraith has speed 4, fly 6 (hover), and resist 5 necrotic. You can give the wraith the following special command.&lt;br /&gt;
Standard Action: Melee 1; targets one creature; Primary ability vs. Reflex; 1d8 + Primary ability modifier damage, and ongoing 5 cold damage (save ends). The wraith becomes invisible until the start of your next turn.&lt;br /&gt;
&lt;br /&gt;
Intrinsic Nature: If you haven’t given the wraith any commands by the end of your turn, it attacks an adjacent enemy that grants it combat advantage. If it can’t do that, it turns invisible and moves its speed to a square adjacent to an enemy. In addition, you grant combat advantage to all enemies until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
Symbiosis: While the summoned wraith is present, you deal 1d6 extra cold damage with attacks when your target grants you combat advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Halo of Transience&lt;br /&gt;
A ring of pale grey light surrounds you and your allies, blurring the distinction between the living and the dead.&lt;br /&gt;
Daily Shadow, Weapon, Zone&lt;br /&gt;
Standard Action Melee weapon&lt;br /&gt;
Target: One creature&lt;br /&gt;
Attack: Primary Ability vs. AC&lt;br /&gt;
Hit: 2[W] + Primary ability modifier damage.&lt;br /&gt;
Effect: The attack creates a zone in a close burst 1. The zone lasts until the end of your next turn. When you move, the zone moves with you, remaining centered on you. While within the zone, your allies gain a power bonus to damage rolls equal to your secondary ability modifier, and their melee attacks ignore the insubstantial quality.&lt;br /&gt;
Sustain Minor: The zone persists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Servitude in Death&lt;br /&gt;
A dark wave of necrotic energy washes over your foe, draining its life and planting within it a seed of shadow magic that will seal its fate.&lt;br /&gt;
Daily Implement, Necrotic, Shadow&lt;br /&gt;
Standard Action Ranged 5&lt;br /&gt;
Target: One enemy&lt;br /&gt;
Attack: Primary ability vs. Will&lt;br /&gt;
Hit: 2d8 + primary ability modifier necrotic damage.&lt;br /&gt;
Miss: Half damage.&lt;br /&gt;
Effect: The first time the target dies before the end of the encounter, it rises at the start of its next turn as an undead creature allied with you and your allies. Until it dies again, the creature is dominated by you. It has 1 hit point (the creature takes no damage from an attack that misses), cannot heal, and takes a -2 penalty to all defenses.&lt;br /&gt;
&lt;br /&gt;
=Mark Locations=&lt;br /&gt;
This section contains the known locations of Dragonmarks both true-breeding and Aberrant for PCs and NPCs of note.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jox:&#039;&#039;&#039; Forehead, Aberrant interwoven with his warforged glyph&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vailea:&#039;&#039;&#039; Left forearm, Aberrant interwoven with her fae marking&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renaya:&#039;&#039;&#039; Left palm, Aberrant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alishia:&#039;&#039;&#039; Along her right side, Aberrant interwoven with her natural Mark&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xali:&#039;&#039;&#039; ????? (presumed somewhere along her back), Aberrant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nicodemus:&#039;&#039;&#039; Small of the back, Aberrant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moira:&#039;&#039;&#039; Back, Aberrant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owen:&#039;&#039;&#039; Bicep, Aberrant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sandovish:&#039;&#039;&#039; Solar plexus, Aberrant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raven:&#039;&#039;&#039; Small of the back, Aberrant interwoven with her natural Mark&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sarah:&#039;&#039;&#039; Arm, natural, currently buried beneath Sharn under several tons of rubble and awaiting reappearance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quillian:&#039;&#039;&#039; Forehead, Aberrant interwoven with her warforged glyph&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrico:&#039;&#039;&#039; Shoulder/neck, interwoven with his natural Mark&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ella:&#039;&#039;&#039; Chest, Aberrant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kell-y:&#039;&#039;&#039; Hip, Aberrant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katya:&#039;&#039;&#039; Tail, Aberrant&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nicodemus&amp;diff=243777</id>
		<title>Nicodemus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nicodemus&amp;diff=243777"/>
		<updated>2013-06-25T12:09:24Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mfs188.jpg|200px|thumb|Right|The Cleric, Nicodemus]]&lt;br /&gt;
[[File:Nicodemus Archer.png|thumb|Right| Cleric of the Silver Flame, Nicodemus]]&lt;br /&gt;
&lt;br /&gt;
=Nicodemus=&lt;br /&gt;
*Species: Human&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Class: Cleric&lt;br /&gt;
*Theme: Fey Beast Tamer&lt;br /&gt;
*Level 6&lt;br /&gt;
*Alignment: Good&lt;br /&gt;
*Languages: Common, Primordial&lt;br /&gt;
&lt;br /&gt;
*Parents: Alexander and Therese Archer&lt;br /&gt;
&lt;br /&gt;
===Songs===&lt;br /&gt;
====Theme Song====&lt;br /&gt;
*Fake Wings by Yuki Kajiura&lt;br /&gt;
*I See The Light by Knights of the Temple (When dealing with people who he doesn&#039;t like) &lt;br /&gt;
*Little Talks by Of Monsters and Men (Mark Theme Song)&lt;br /&gt;
&lt;br /&gt;
====Battle====&lt;br /&gt;
*A Voice in the Dark by Blind Guardian&lt;br /&gt;
*Lionheart by Blind Guardian&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Brown hair with hazel eyes, and of above-average height, Nicodemus likes to smile.&lt;br /&gt;
&lt;br /&gt;
===Backstory===&lt;br /&gt;
A young man, by the name of Nicodemus Archer, he was born to a family of 2, a father belonging to the Silver Flame and a mother who was working for the town.&lt;br /&gt;
He had a nice and very pleasant childhood, where he played with other children in the lake nearby.&lt;br /&gt;
&lt;br /&gt;
Thanks to his father&#039;s upbringing, who was a somewhat strict but very kind man, Nicodemus (named so in honor of his grandfather) was inspired to join the Silver Flame as well.&lt;br /&gt;
By the time he had done so, he was old enough to go to high school, and was sent to Morgrave as part of a Scholarship from an agreement with Morgrave High and the Silver Flame.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
Str 10, Dex 12, Con 12, Int 8, Wis 19, Cha 17&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
*Human Feat: Superior Implement Training (can use Superior Implements)&lt;br /&gt;
*Class Feat: Ritual Caster (Can perform Rituals)&lt;br /&gt;
*Extra: Versatile Expertise (+1 to attack rolls with Spear (Weapons) and Symbols (Implements))&lt;br /&gt;
*Level 1: Last Legion Officer (When Nicodemus uses a power that would enable an ally to spend a Healing Surge, that ally can also choose to shift 1 square as a Free Action, or gain a +2 untyped bonus to AC and Reflex until the start of his or her next turn.)&lt;br /&gt;
*Level 2: Superior Will (+2 to Will Defense; If Dazed or Stunned, he can make saving throw at start of turn, even if said effect doesn&#039;t normally end on a save)&lt;br /&gt;
*Level 4: Healer&#039;s Implement (when granting healing with Cleric healing powers, add holy symbol&#039;s enhancement bonus (+2) to the hit points regained)&lt;br /&gt;
*Level 6: Hunter MC (Gain a Wilderness Knack (Beast Empathy); Gain Training in Perception)&lt;br /&gt;
&lt;br /&gt;
==Initiative==&lt;br /&gt;
+4&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
===Trained===&lt;br /&gt;
*Knowledge: Religion +12&lt;br /&gt;
*Diplomacy +11&lt;br /&gt;
*Heal +12&lt;br /&gt;
*Insight +12&lt;br /&gt;
*Extra: Athletics +8&lt;br /&gt;
*Human: Nature +12&lt;br /&gt;
*Hunter MC: Perception +14&lt;br /&gt;
&lt;br /&gt;
===Untrained===&lt;br /&gt;
*Acrobatics +4&lt;br /&gt;
*Arcana +2&lt;br /&gt;
*Bluff +6&lt;br /&gt;
*Dungeoneering +7&lt;br /&gt;
*Endurance +4&lt;br /&gt;
*History +2&lt;br /&gt;
*Intimidate +7&lt;br /&gt;
*Stealth +4&lt;br /&gt;
*Streetwise +6&lt;br /&gt;
*Thievery +4&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
===Channel Divinity===&lt;br /&gt;
1/Encounter, can invoke divine power, filling himself with the power of the Silver Flame.&lt;br /&gt;
&lt;br /&gt;
====Favor of the Gods====&lt;br /&gt;
Encounter&lt;br /&gt;
Divine&lt;br /&gt;
Minor Action, Close Burst 3&lt;br /&gt;
Target: One Creature in the Burst&lt;br /&gt;
&lt;br /&gt;
Next time target misses with an attack roll before end of your next turn, it can reroll attack power. It must use the new results, even if lower.&lt;br /&gt;
&lt;br /&gt;
====Healer&#039;s Mercy====&lt;br /&gt;
Encounter&lt;br /&gt;
Divine, Healing&lt;br /&gt;
Standard Action, Burst 5&lt;br /&gt;
Target: Each Bloodied Ally in Burst&lt;br /&gt;
&lt;br /&gt;
Each target can spend a Healing Surge.&lt;br /&gt;
Nicodemus is weakened until end of his next turn.&lt;br /&gt;
&lt;br /&gt;
===Healing Word===&lt;br /&gt;
Encounter &lt;br /&gt;
Divine, Healing&lt;br /&gt;
Special: Can use this power 2/Encounter, but only once per round.&lt;br /&gt;
Minor Action, Close Burst 5 &lt;br /&gt;
Target: Nicodemus or one ally&lt;br /&gt;
&lt;br /&gt;
Target can spend one healing surge and regain an additional 2d6 hp.&lt;br /&gt;
&lt;br /&gt;
===Battle Cleric&#039;s Lore===&lt;br /&gt;
*Gain +2 Shield bonus to AC.&lt;br /&gt;
*Gain proficiency with Scale Armor.&lt;br /&gt;
*When Nicodemus uses a Cleric Healing power that lets someone spend a surge, the target also gains a +2 bonus to attack rolls.&lt;br /&gt;
&lt;br /&gt;
===Ritual Caster===&lt;br /&gt;
*Gentle Repose (Component: 10 GP, PHB1)&lt;br /&gt;
*Create Holy Water (Component: 20 (Level 1)/75 (Level 6) GP, DP)&lt;br /&gt;
*Water Walk (Component: 20 GP, PHB1)&lt;br /&gt;
*Hand of Fate (Component: 70 GP, PHB1)&lt;br /&gt;
*Discern Lies (Component: 140 GP, PHB1)&lt;br /&gt;
*Tree Strider (Component: 50 GP, PHB2)&lt;br /&gt;
*Tongues (Component: 25 GP + 1 HS, Dr 405)&lt;br /&gt;
*Traveler&#039;s Camouflage (Component: 10 GP, PP)&lt;br /&gt;
*Fastidiousness (Component: 10 GP, Dr 366)&lt;br /&gt;
*Speak with Dead (Component: 140 GP)&lt;br /&gt;
&lt;br /&gt;
===Wilderness Knack===&lt;br /&gt;
&#039;&#039;&#039;Beast Empathy&#039;&#039;&#039; :Nicodemus gains a +2 bonus to Bluff, Diplomacy, and Intimidate checks against beasts. Nicodemus can communicate simple concepts and commands to such creatures, though they are under no compulsion to obey him. With a successful Insight check (DC determined by the DM), Nicodemus can read a creature’s body language and vocalizations enough to understand basic messages from it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Theme - Fey Beast Tamer==&lt;br /&gt;
===Blink Dog Companion===&lt;br /&gt;
====Gino====&lt;br /&gt;
*Level: 6&lt;br /&gt;
*HP 24&lt;br /&gt;
*AC: 21&lt;br /&gt;
*Fort: 19, Ref: 19, Will: 19&lt;br /&gt;
*Speed 7&lt;br /&gt;
*Initiative: Equal to Nicodemus&lt;br /&gt;
*Perception: Nicodemus&#039; Perception +2 (+16) (Low-Light Vision)&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&#039;&#039;&#039;Blinking Pack&#039;&#039;&#039; (Teleportation) Aura 1&lt;br /&gt;
*Gino or any ally in the Aura can use a Move Action to teleport to another square in the Aura.&lt;br /&gt;
&lt;br /&gt;
====Standard Actions====&lt;br /&gt;
&#039;&#039;&#039;Blinking Bite&#039;&#039;&#039; (Teleportation) At Will&lt;br /&gt;
*Attack: Melee 1 (One Creature); Level +5 (+11) vs AC&lt;br /&gt;
*Hit: 1d8+1/2 Level (3), and Gino Teleports up to 2 squares.&lt;br /&gt;
*Special: Counts as a Melee Basic Attack&lt;br /&gt;
&lt;br /&gt;
====Ability Scores====&lt;br /&gt;
Str 14 (+5), Con 17 (+6), Dex 20 (+8), Int 2 (-1), Wis 14 (+5), Cha 6 (+1)&lt;br /&gt;
&lt;br /&gt;
===Theme Feaures===&lt;br /&gt;
====Level 5====&lt;br /&gt;
Nicodemus gets Combat Advantage against enemies inside Gino&#039;s Aura.&lt;br /&gt;
&lt;br /&gt;
==Class Boons==&lt;br /&gt;
===Grace Shadar===&lt;br /&gt;
*Can use Wisdom in place of Intelligence for Religion Checks&lt;br /&gt;
*Can use enhancement bonus of Holy Symbol for Weapon Attacks.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===At-Will===&lt;br /&gt;
*Class: Sacred Flame +10 vs Reflex, Range 7, Hit: 1d6+4+2+2+1 Radiant. 1 Ally can chose to either make a save or get 6 temporary hit points. (Standard Action)&lt;br /&gt;
*Class: Icon of Fear +12 vs Will, Melee 1, Hit: 1d8+4+2 and you can push the target 1 square. Effect: One ally adjacent to Nicodemus can shift up to 2 squares as a free action and must end adjacent to the target. (Standard Action)&lt;br /&gt;
&lt;br /&gt;
===Encounter===&lt;br /&gt;
*Racial: Heroic Effort. Effect: Get a +4 to either a save or an attack roll, after he has rolled.&lt;br /&gt;
*Class: Vengeful Flare +10 vs Reflex, Range 7, Hit: 2d8+4+2+2+1 (After Healing Word: Deal 3 Radiant Damage). Effect: Target takes -2 penalty to defenses (until end of next turn). (Standard Action)&lt;br /&gt;
*Class: Hymn of Resurgence +10 vs Fortitude, Close Blast 5, Hit: Targets take -2 penalty to defenses and are knocked prone (until end of next turn) if hit by allies. Effect: Allies gain either 5 temp hp or can make a saving throw. (Standard Action)&lt;br /&gt;
&lt;br /&gt;
===Daily===&lt;br /&gt;
*Class: Moment of Glory +10 vs Will, Close Blast 5, Knockback (3) and prone against enemies. Effect: Allies gain Resist 5 against all damage if within the blast. (Standard Action; Sustain Minor)&lt;br /&gt;
*Class: Inspire Fervor +12 vs AC, Melee 1, 2d8+4+2+2+1 Radiant. Miss: Half Damage. Effect: Each ally within 2 squares of Nicodemus can shift up to 2 squares as a free action. Any ally who ends this shift adjacent to the target can make a Melee Basic Attack against it as a free action. (Standard Action)&lt;br /&gt;
*Mark: Descent to the Underworld +10 vs Will, Range 5, 2d8+4+2 Psychic; Target is removed from play - Banished to Dolurrh - (Save Ends). When the effect ends, target reappears in the space it last occupied or in the nearest unoccupied space of its choice. (Standard Action)&lt;br /&gt;
&lt;br /&gt;
===Utility===&lt;br /&gt;
*Class: Shield of Faith -, Close Burst 5, Allies gains +2 Power bonus to AC until end of encounter (Minor Action)&lt;br /&gt;
*Class: Spirit of Healing -, Range 10; Conjure in 1 square within range, when an ally hits an enemy while within the square or adjacent to it said ally regains Wis (4) HP. (Minor action; Sustain Minor)&lt;br /&gt;
**Move Action: Nicodemus can move the Spirit of Healing 4 Squares&lt;br /&gt;
&lt;br /&gt;
==Magical Items==&lt;br /&gt;
===Equipment===&lt;br /&gt;
*Level 7: +2 Astral Symbol (Symbol of Life) (+2 to damage and attack rolls; +2 range for area and ranged attacks; +2 damage for Radiant attacks; Daily: +1d6 to healing from Encounter/Daily Power)&lt;br /&gt;
*Level 4: +1 Rebuking Chainmail Armor (When Nicodemus hits with a Divine Attack, gain +1 to all defenses against that enemy&#039;s attacks until the end of his next turn)&lt;br /&gt;
*Level 3: Siberys Shard of Radiance (+1 damage to Radiant attacks)&lt;br /&gt;
*Level 2: +1 Sustaining Cloak (+1 to Fort/Ref/Will saves) (Encounter: 1/Encounter (No Action needed), can sustain a power without using the required action.) (Trigger: A power Nicodemus could sustain would end)&lt;br /&gt;
&lt;br /&gt;
===Potions===&lt;br /&gt;
*Potion of Healing (1)&lt;br /&gt;
Spend 1 healing surge, regain 10 hp.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Spear&lt;br /&gt;
*Standard Adventurer&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
===Hit Points===&lt;br /&gt;
49&lt;br /&gt;
&lt;br /&gt;
====Healing Surges====&lt;br /&gt;
8/day&lt;br /&gt;
&lt;br /&gt;
=====Healing Surge Value=====&lt;br /&gt;
12 hp&lt;br /&gt;
&lt;br /&gt;
===AC===&lt;br /&gt;
13 + 7 (Armor) + 2 (Shield) = 22&lt;br /&gt;
&lt;br /&gt;
===Fortitude===&lt;br /&gt;
13 + 1 (Constitution) + 1 (Human) + 1 (Sustaining Cloak) = 16&lt;br /&gt;
&lt;br /&gt;
===Reflex===&lt;br /&gt;
13 + 1 (Dexterity) + 1 (Human) + 1 (Sustaining Cloak) = 16&lt;br /&gt;
&lt;br /&gt;
===Will===&lt;br /&gt;
13 + 4 (Wisdom) + 2 (Cleric) + 1 (Human) + 1 (Sustaining Cloak) + 2 (Superior Will) = 23&lt;br /&gt;
&lt;br /&gt;
==Money==&lt;br /&gt;
===Start===&lt;br /&gt;
360 gp&lt;br /&gt;
&lt;br /&gt;
===Gained===&lt;br /&gt;
*1 088 gp&lt;br /&gt;
&lt;br /&gt;
===Spent===&lt;br /&gt;
*990 gp &lt;br /&gt;
&lt;br /&gt;
===Remaining===&lt;br /&gt;
*200 gp worth of Residuum left&lt;br /&gt;
*213 GP left&lt;br /&gt;
&lt;br /&gt;
==Classes He&#039;s Taking==&lt;br /&gt;
===Grace Shadar===&lt;br /&gt;
*Applied Theurgy (Any time he deals Radiant damage to a target that has Vulnerability to Radiant, deal 2 extra damage and may push the target one square (or +1 square if the power used allows you to push the target))&lt;br /&gt;
*Community Leadership Training (He gains +2 to rolls made to attempt to grant aid using the Aid Another action. 1/day as a Free Action, he can also provide a +4 bonus instead of +2 when using the Aid Another action)&lt;br /&gt;
*Healing-Craft (He may use the First Aid function of the Heal skill as a minor action instead of a standard action)&lt;br /&gt;
&lt;br /&gt;
===Hakar Sharaat===&lt;br /&gt;
*Strength Training (+2 to Strength checks to break objects, bull rush and grab; and +2 Athletics check to escape grabs and immobilizing effects)&lt;br /&gt;
&lt;br /&gt;
===Accios Farris===&lt;br /&gt;
*Advanced Trapspotting (1/day as a Free Action, can reroll 1 perception check and take the best results)&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nicodemus&amp;diff=240166</id>
		<title>Nicodemus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nicodemus&amp;diff=240166"/>
		<updated>2013-06-09T18:23:37Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mfs188.jpg|200px|thumb|Right|The Cleric, Nicodemus]]&lt;br /&gt;
[[File:Nicodemus Archer.png|thumb|Right| Cleric of the Silver Flame, Nicodemus]]&lt;br /&gt;
&lt;br /&gt;
=Nicodemus=&lt;br /&gt;
*Species: Human&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Class: Cleric&lt;br /&gt;
*Theme: Fey Beast Tamer&lt;br /&gt;
*Level 6&lt;br /&gt;
*Alignment: Good&lt;br /&gt;
*Languages: Common, Primordial&lt;br /&gt;
&lt;br /&gt;
*Parents: Alexander and Therese Archer&lt;br /&gt;
&lt;br /&gt;
===Songs===&lt;br /&gt;
====Theme Song====&lt;br /&gt;
*Fake Wings by Yuki Kajiura&lt;br /&gt;
*I See The Light by Knights of the Temple (When dealing with people who he doesn&#039;t like) &lt;br /&gt;
*Little Talks by Of Monsters and Men (Mark Theme Song)&lt;br /&gt;
&lt;br /&gt;
====Battle====&lt;br /&gt;
*A Voice in the Dark by Blind Guardian&lt;br /&gt;
*Lionheart by Blind Guardian&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Brown hair with hazel eyes, and of above-average height, Nicodemus likes to smile.&lt;br /&gt;
&lt;br /&gt;
===Backstory===&lt;br /&gt;
A young man, by the name of Nicodemus Archer, he was born to a family of 2, a father belonging to the Silver Flame and a mother who was working for the town.&lt;br /&gt;
He had a nice and very pleasant childhood, where he played with other children in the lake nearby.&lt;br /&gt;
&lt;br /&gt;
Thanks to his father&#039;s upbringing, who was a somewhat strict but very kind man, Nicodemus (named so in honor of his grandfather) was inspired to join the Silver Flame as well.&lt;br /&gt;
By the time he had done so, he was old enough to go to high school, and was sent to Morgrave as part of a Scholarship from an agreement with Morgrave High and the Silver Flame.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
Str 10, Dex 12, Con 12, Int 8, Wis 19, Cha 17&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
*Human Feat: Superior Implement Training (can use Superior Implements)&lt;br /&gt;
*Class Feat: Ritual Caster (Can perform Rituals)&lt;br /&gt;
*Extra: Versatile Expertise (+1 to attack rolls with Spear (Weapons) and Symbols (Implements))&lt;br /&gt;
*Level 1: Last Legion Officer (When Nicodemus uses a power that would enable an ally to spend a Healing Surge, that ally can also choose to shift 1 square as a Free Action, or gain a +2 untyped bonus to AC and Reflex until the start of his or her next turn.)&lt;br /&gt;
*Level 2: Superior Will (+2 to Will Defense; If Dazed or Stunned, he can make saving throw at start of turn, even if said effect doesn&#039;t normally end on a save)&lt;br /&gt;
*Level 4: Healer&#039;s Implement (when granting healing with Cleric healing powers, add holy symbol&#039;s enhancement bonus (+2) to the hit points regained)&lt;br /&gt;
*Level 6: Hunter MC (Gain a Wilderness Knack (Beast Empathy); Gain Training in Perception)&lt;br /&gt;
&lt;br /&gt;
==Initiative==&lt;br /&gt;
+4&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
===Trained===&lt;br /&gt;
*Knowledge: Religion +12&lt;br /&gt;
*Diplomacy +11&lt;br /&gt;
*Heal +12&lt;br /&gt;
*Insight +12&lt;br /&gt;
*Extra: Athletics +8&lt;br /&gt;
*Human: Nature +12&lt;br /&gt;
*Hunter MC: Perception +14&lt;br /&gt;
&lt;br /&gt;
===Untrained===&lt;br /&gt;
*Acrobatics +4&lt;br /&gt;
*Arcana +2&lt;br /&gt;
*Bluff +6&lt;br /&gt;
*Dungeoneering +7&lt;br /&gt;
*Endurance +4&lt;br /&gt;
*History +2&lt;br /&gt;
*Intimidate +7&lt;br /&gt;
*Stealth +4&lt;br /&gt;
*Streetwise +6&lt;br /&gt;
*Thievery +4&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
===Channel Divinity===&lt;br /&gt;
1/Encounter, can invoke divine power, filling himself with the power of the Silver Flame.&lt;br /&gt;
&lt;br /&gt;
====Favor of the Gods====&lt;br /&gt;
Encounter&lt;br /&gt;
Divine&lt;br /&gt;
Minor Action, Close Burst 3&lt;br /&gt;
Target: One Creature in the Burst&lt;br /&gt;
&lt;br /&gt;
Next time target misses with an attack roll before end of your next turn, it can reroll attack power. It must use the new results, even if lower.&lt;br /&gt;
&lt;br /&gt;
====Healer&#039;s Mercy====&lt;br /&gt;
Encounter&lt;br /&gt;
Divine, Healing&lt;br /&gt;
Standard Action, Burst 5&lt;br /&gt;
Target: Each Bloodied Ally in Burst&lt;br /&gt;
&lt;br /&gt;
Each target can spend a Healing Surge.&lt;br /&gt;
Nicodemus is weakened until end of his next turn.&lt;br /&gt;
&lt;br /&gt;
===Healing Word===&lt;br /&gt;
Encounter &lt;br /&gt;
Divine, Healing&lt;br /&gt;
Special: Can use this power 2/Encounter, but only once per round.&lt;br /&gt;
Minor Action, Close Burst 5 &lt;br /&gt;
Target: Nicodemus or one ally&lt;br /&gt;
&lt;br /&gt;
Target can spend one healing surge and regain an additional 2d6 hp.&lt;br /&gt;
&lt;br /&gt;
===Battle Cleric&#039;s Lore===&lt;br /&gt;
*Gain +2 Shield bonus to AC.&lt;br /&gt;
*Gain proficiency with Scale Armor.&lt;br /&gt;
*When Nicodemus uses a Cleric Healing power that lets someone spend a surge, the target also gains a +2 bonus to attack rolls.&lt;br /&gt;
&lt;br /&gt;
===Ritual Caster===&lt;br /&gt;
*Gentle Repose (Component: 10 GP, PHB1)&lt;br /&gt;
*Create Holy Water (Component: 20 (Level 1)/75 (Level 6) GP, DP)&lt;br /&gt;
*Water Walk (Component: 20 GP, PHB1)&lt;br /&gt;
*Hand of Fate (Component: 70 GP, PHB1)&lt;br /&gt;
*Discern Lies (Component: 140 GP, PHB1)&lt;br /&gt;
*Tree Strider (Component: 50 GP, PHB2)&lt;br /&gt;
*Tongues (Component: 25 GP + 1 HS, Dr 405)&lt;br /&gt;
*Traveler&#039;s Camouflage (Component: 10 GP, PP)&lt;br /&gt;
*Fastidiousness (Component: 10 GP, Dr 366)&lt;br /&gt;
&lt;br /&gt;
===Wilderness Knack===&lt;br /&gt;
&#039;&#039;&#039;Beast Empathy&#039;&#039;&#039; :Nicodemus gains a +2 bonus to Bluff, Diplomacy, and Intimidate checks against beasts. Nicodemus can communicate simple concepts and commands to such creatures, though they are under no compulsion to obey him. With a successful Insight check (DC determined by the DM), Nicodemus can read a creature’s body language and vocalizations enough to understand basic messages from it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Theme - Fey Beast Tamer==&lt;br /&gt;
===Blink Dog Companion===&lt;br /&gt;
====Gino====&lt;br /&gt;
*Level: 6&lt;br /&gt;
*HP 24&lt;br /&gt;
*AC: 21&lt;br /&gt;
*Fort: 19, Ref: 19, Will: 19&lt;br /&gt;
*Speed 7&lt;br /&gt;
*Initiative: Equal to Nicodemus&lt;br /&gt;
*Perception: Nicodemus&#039; Perception +2 (+16) (Low-Light Vision)&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&#039;&#039;&#039;Blinking Pack&#039;&#039;&#039; (Teleportation) Aura 1&lt;br /&gt;
*Gino or any ally in the Aura can use a Move Action to teleport to another square in the Aura.&lt;br /&gt;
&lt;br /&gt;
====Standard Actions====&lt;br /&gt;
&#039;&#039;&#039;Blinking Bite&#039;&#039;&#039; (Teleportation) At Will&lt;br /&gt;
*Attack: Melee 1 (One Creature); Level +5 (+11) vs AC&lt;br /&gt;
*Hit: 1d8+1/2 Level (3), and Gino Teleports up to 2 squares.&lt;br /&gt;
*Special: Counts as a Melee Basic Attack&lt;br /&gt;
&lt;br /&gt;
====Ability Scores====&lt;br /&gt;
Str 14 (+5), Con 17 (+6), Dex 20 (+8), Int 2 (-1), Wis 14 (+5), Cha 6 (+1)&lt;br /&gt;
&lt;br /&gt;
===Theme Feaures===&lt;br /&gt;
====Level 5====&lt;br /&gt;
Nicodemus gets Combat Advantage against enemies inside Gino&#039;s Aura.&lt;br /&gt;
&lt;br /&gt;
==Class Boons==&lt;br /&gt;
===Grace Shadar===&lt;br /&gt;
*Can use Wisdom in place of Intelligence for Religion Checks&lt;br /&gt;
*Can use enhancement bonus of Holy Symbol for Weapon Attacks.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===At-Will===&lt;br /&gt;
*Class: Sacred Flame +10 vs Reflex, Range 7, Hit: 1d6+4+2+2+1 Radiant. 1 Ally can chose to either make a save or get 6 temporary hit points. (Standard Action)&lt;br /&gt;
*Class: Icon of Fear +12 vs Will, Melee 1, Hit: 1d8+4+2 and you can push the target 1 square. Effect: One ally adjacent to Nicodemus can shift up to 2 squares as a free action and must end adjacent to the target. (Standard Action)&lt;br /&gt;
&lt;br /&gt;
===Encounter===&lt;br /&gt;
*Racial: Heroic Effort. Effect: Get a +4 to either a save or an attack roll, after he has rolled.&lt;br /&gt;
*Class: Vengeful Flare +10 vs Reflex, Range 7, Hit: 2d8+4+2+2+1 (After Healing Word: Deal 3 Radiant Damage). Effect: Target takes -2 penalty to defenses (until end of next turn). (Standard Action)&lt;br /&gt;
*Class: Hymn of Resurgence +10 vs Fortitude, Close Blast 5, Hit: Targets take -2 penalty to defenses and are knocked prone (until end of next turn) if hit by allies. Effect: Allies gain either 5 temp hp or can make a saving throw. (Standard Action)&lt;br /&gt;
&lt;br /&gt;
===Daily===&lt;br /&gt;
*Class: Moment of Glory +10 vs Will, Close Blast 5, Knockback (3) and prone against enemies. Effect: Allies gain Resist 5 against all damage if within the blast. (Standard Action; Sustain Minor)&lt;br /&gt;
*Class: Inspire Fervor +12 vs AC, Melee 1, 2d8+4+2+2+1 Radiant. Miss: Half Damage. Effect: Each ally within 2 squares of Nicodemus can shift up to 2 squares as a free action. Any ally who ends this shift adjacent to the target can make a Melee Basic Attack against it as a free action. (Standard Action)&lt;br /&gt;
*Mark: Descent to the Underworld +10 vs Will, Range 5, 2d8+4+2 Psychic; Target is removed from play - Banished to Dolurrh - (Save Ends). When the effect ends, target reappears in the space it last occupied or in the nearest unoccupied space of its choice. (Standard Action)&lt;br /&gt;
&lt;br /&gt;
===Utility===&lt;br /&gt;
*Class: Shield of Faith -, Close Burst 5, Allies gains +2 Power bonus to AC until end of encounter (Minor Action)&lt;br /&gt;
*Class: Spirit of Healing -, Range 10; Conjure in 1 square within range, when an ally hits an enemy while within the square or adjacent to it said ally regains Wis (4) HP. (Minor action; Sustain Minor)&lt;br /&gt;
**Move Action: Nicodemus can move the Spirit of Healing 4 Squares&lt;br /&gt;
&lt;br /&gt;
==Magical Items==&lt;br /&gt;
===Equipment===&lt;br /&gt;
*Level 7: +2 Astral Symbol (Symbol of Life) (+2 to damage and attack rolls; +2 range for area and ranged attacks; +2 damage for Radiant attacks; Daily: +1d6 to healing from Encounter/Daily Power)&lt;br /&gt;
*Level 4: +1 Rebuking Chainmail Armor (When Nicodemus hits with a Divine Attack, gain +1 to all defenses against that enemy&#039;s attacks until the end of his next turn)&lt;br /&gt;
*Level 3: Siberys Shard of Radiance (+1 damage to Radiant attacks)&lt;br /&gt;
*Level 2: +1 Sustaining Cloak (+1 to Fort/Ref/Will saves) (Encounter: 1/Encounter (No Action needed), can sustain a power without using the required action.) (Trigger: A power Nicodemus could sustain would end)&lt;br /&gt;
&lt;br /&gt;
===Potions===&lt;br /&gt;
*Potion of Healing (1)&lt;br /&gt;
Spend 1 healing surge, regain 10 hp.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Spear&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
===Hit Points===&lt;br /&gt;
49&lt;br /&gt;
&lt;br /&gt;
====Healing Surges====&lt;br /&gt;
8/day&lt;br /&gt;
&lt;br /&gt;
=====Healing Surge Value=====&lt;br /&gt;
12 hp&lt;br /&gt;
&lt;br /&gt;
===AC===&lt;br /&gt;
13 + 7 (Armor) + 2 (Shield) = 22&lt;br /&gt;
&lt;br /&gt;
===Fortitude===&lt;br /&gt;
13 + 1 (Constitution) + 1 (Human) + 1 (Sustaining Cloak) = 16&lt;br /&gt;
&lt;br /&gt;
===Reflex===&lt;br /&gt;
13 + 1 (Dexterity) + 1 (Human) + 1 (Sustaining Cloak) = 16&lt;br /&gt;
&lt;br /&gt;
===Will===&lt;br /&gt;
13 + 4 (Wisdom) + 2 (Cleric) + 1 (Human) + 1 (Sustaining Cloak) + 2 (Superior Will) = 23&lt;br /&gt;
&lt;br /&gt;
==Money==&lt;br /&gt;
===Start===&lt;br /&gt;
360 gp&lt;br /&gt;
&lt;br /&gt;
===Gained===&lt;br /&gt;
*1 088 gp&lt;br /&gt;
&lt;br /&gt;
===Spent===&lt;br /&gt;
*975 gp &lt;br /&gt;
&lt;br /&gt;
===Remaining===&lt;br /&gt;
*18 gp worth of Residuum left&lt;br /&gt;
*410 GP left&lt;br /&gt;
&lt;br /&gt;
==Classes He&#039;s Taking==&lt;br /&gt;
===Grace Shadar===&lt;br /&gt;
*Applied Theurgy (Any time he deals Radiant damage to a target that has Vulnerability to Radiant, deal 2 extra damage and may push the target one square (or +1 square if the power used allows you to push the target))&lt;br /&gt;
*Community Leadership Training (He gains +2 to rolls made to attempt to grant aid using the Aid Another action. 1/day as a Free Action, he can also provide a +4 bonus instead of +2 when using the Aid Another action)&lt;br /&gt;
*Healing-Craft (He may use the First Aid function of the Heal skill as a minor action instead of a standard action)&lt;br /&gt;
&lt;br /&gt;
===Hakar Sharaat===&lt;br /&gt;
*Strength Training (+2 to Strength checks to break objects, bull rush and grab; and +2 Athletics check to escape grabs and immobilizing effects)&lt;br /&gt;
&lt;br /&gt;
===Accios Farris===&lt;br /&gt;
*Advanced Trapspotting (1/day as a Free Action, can reroll 1 perception check and take the best results)&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nicodemus&amp;diff=156572</id>
		<title>Nicodemus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nicodemus&amp;diff=156572"/>
		<updated>2010-09-08T15:17:30Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mfs188.jpg|200px|thumb|Right|The Cleric, Nicodemus]]&lt;br /&gt;
[[File:Nicodemus Archer.png|thumb|Right| Cleric of the Silver Flame, Nicodemus]]&lt;br /&gt;
&lt;br /&gt;
=Nicodemus=&lt;br /&gt;
*Species: Human&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Class: Cleric&lt;br /&gt;
*Level 4&lt;br /&gt;
*Alignment: Good&lt;br /&gt;
*Languages: Common, Primordial&lt;br /&gt;
&lt;br /&gt;
===Songs===&lt;br /&gt;
====Theme Song====&lt;br /&gt;
*Fake Wings [http://www.youtube.com/watch?v=bhoehPVWr5E&amp;amp;feature=related]&lt;br /&gt;
*I See The Light (When dealing with people who he doesn&#039;t like) [http://www.youtube.com/watch?v=L3ONvvPC-SM]&lt;br /&gt;
&lt;br /&gt;
====Battle====&lt;br /&gt;
*A Voice in the Dark [http://www.youtube.com/watch?v=Pv4_FJPgnHY]&lt;br /&gt;
*Lionheart [http://www.youtube.com/watch?v=VPrtfiN8Mpo]&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Brown hair with hazel eyes, and of above-average height, Nicodemus likes to smile.&lt;br /&gt;
&lt;br /&gt;
===Backstory===&lt;br /&gt;
A young man, by the name of Nicodemus Archer, he was born to a family of 2, a father belonging to the Silver Flame and a mother who was working for the town.&lt;br /&gt;
He had a nice and very pleasant childhood, where he played with other children in the lake nearby.&lt;br /&gt;
&lt;br /&gt;
Thanks to his father&#039;s upbringing, who was a somewhat strict but very kind man, Nicodemus (named so in honor of his grandfather) was inspired to join the Silver Flame as well.&lt;br /&gt;
By the time he had done so, he was old enough to go to high school, and was sent to Morgrave as part of a Scholarship from an agreement with Morgrave High and the Silver Flame.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
Str 11, Dex 14, Con 12, Int 8, Wis 19, Cha 15&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
*Astral Fire (+1 damage when using Radiant or Fire damage)&lt;br /&gt;
*Coordinated Explosion (+1 to Attack for Blast Powers when both allies and enemies are in its area)&lt;br /&gt;
*Healer&#039;s Implement (when granting healing with Cleric healing powers, add holy symbol&#039;s enhancement bonus to the hit points regained)&lt;br /&gt;
*Human Feat: Superior Implement Training (can use Superior Implements)&lt;br /&gt;
*Class Feat: Ritual Caster (Can perform Rituals)&lt;br /&gt;
*Extra: Versatile Expertise (+1 to attack rolls with Maces (weapons) and Symbols (Implements))&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Knowledge: Religion +6&lt;br /&gt;
*Diplomacy +9&lt;br /&gt;
*Heal +11&lt;br /&gt;
*Insight +11&lt;br /&gt;
*Human: Perception +11&lt;br /&gt;
*Extra: Athletics +7&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
===Channel Divinity===&lt;br /&gt;
1/Encounter, can invoke divine power, filling himself with the power of the Silver Flame.&lt;br /&gt;
&lt;br /&gt;
====Divine Fortune====&lt;br /&gt;
Encounter&lt;br /&gt;
Divine&lt;br /&gt;
Free Action, Personal&lt;br /&gt;
&lt;br /&gt;
Gain +1 to his attack roll or save before the end of his next turn&lt;br /&gt;
&lt;br /&gt;
====Healer&#039;s Mercy====&lt;br /&gt;
Encounter&lt;br /&gt;
Divine, Healing&lt;br /&gt;
Standard Action, Burst 5&lt;br /&gt;
Target: Each Bloodied Ally in Burst&lt;br /&gt;
&lt;br /&gt;
Each target can spend a Healing Surge.&lt;br /&gt;
Nicodemus is weakened until end of his next turn.&lt;br /&gt;
&lt;br /&gt;
===Healing Word===&lt;br /&gt;
Encounter &lt;br /&gt;
Divine, Healing&lt;br /&gt;
Special: Can use this power 2/Encounter, but only once per round.&lt;br /&gt;
Minor Action, Close Burst 5 &lt;br /&gt;
Target: Nicodemus or one ally&lt;br /&gt;
&lt;br /&gt;
Target can spend one healing surge and regain an additional 1d6 hp.&lt;br /&gt;
&lt;br /&gt;
===Healer&#039;s Lore===&lt;br /&gt;
Whenever Nicodemus heals someone, with a power that has the Healing Keyword, add his Wisdom modifier (+4) to the amount of hp the target regains.&lt;br /&gt;
&lt;br /&gt;
===Ritual Caster===&lt;br /&gt;
*Gentle Repose &lt;br /&gt;
*Create Holy Water&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===At-Will===&lt;br /&gt;
*Lance of Faith +7 vs Reflex, Range 7, 1d8+4+2+1 &lt;br /&gt;
*Sacred Flame +7 vs Reflex, Range 7, 1d6+4+2+1&lt;br /&gt;
*Astral Seal +9 vs Reflex, Range 5&lt;br /&gt;
&lt;br /&gt;
===Encounter===&lt;br /&gt;
*Vengeful Flare +7 vs Reflex, Range 7, 2d8+4+1 (After Healing Word: Deal 2+2 Radiant Damage). Target takes -2 penalty to defenses (until end of next turn).&lt;br /&gt;
*Hymn of Resurgence +7 vs Fortitude (+8 if hitting both enemies and allies), Close Blast 5, Targets take -2 penalty to defenses and are knocked prone (until end of next turn) if hit by allies. Allies gain either 5 temp hp or can make a saving throw.&lt;br /&gt;
&lt;br /&gt;
===Daily===&lt;br /&gt;
Moment of Glory +7 vs Will (+8 if hitting both enemies and allies), Close Blast 5, Knockback (3) and prone. Allies gain Resist 5 against all damage if within the blast.&lt;br /&gt;
&lt;br /&gt;
===Utility===&lt;br /&gt;
Shield of Faith -, Close Burst 5, Allies gains +2 Power bonus to AC until end of encounter&lt;br /&gt;
&lt;br /&gt;
==Magical Items==&lt;br /&gt;
*Level 3: Frost Morningstar (1d10, +2 to attack)&lt;br /&gt;
*Level 2: Astral Symbol (Symbol of Life) (+1 to Damage and Attack rolls; +2 Range for Radiant area and ranged attacks, +2 damage for Radiant attacks; Daily: +1d6 to healing from encounter/daily power)&lt;br /&gt;
*Level 1: Magical Hide Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Sustaining Cloak (+1 to Fort/Ref/Will saves) (Encounter: 1/Encounter (No Action needed), can sustain a power without using the required action.) (Trigger: A power Nicodemus could sustain would end)&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
===Hit Points===&lt;br /&gt;
39&lt;br /&gt;
&lt;br /&gt;
====Healing Surges====&lt;br /&gt;
8/day&lt;br /&gt;
&lt;br /&gt;
=====Healing Surge Value=====&lt;br /&gt;
9 hp&lt;br /&gt;
&lt;br /&gt;
===AC===&lt;br /&gt;
12 + 4 (Armor) + 2 (Dexterity) = 18&lt;br /&gt;
&lt;br /&gt;
===Fortitude===&lt;br /&gt;
12 + 1 (Constitution) + 1 (Human) + 1 (Sustaining Cloak) = 15&lt;br /&gt;
&lt;br /&gt;
===Reflex===&lt;br /&gt;
12 + 2 (Dexterity) + 1 (Human) + 1 (Sustaining Cloak) = 16&lt;br /&gt;
&lt;br /&gt;
===Will===&lt;br /&gt;
12 + 4 (Wisdom) + 2 (Cleric) + 1 (Human) + 1 (Sustaining Cloak) = 20&lt;br /&gt;
&lt;br /&gt;
==Money==&lt;br /&gt;
===Start===&lt;br /&gt;
360 gp&lt;br /&gt;
&lt;br /&gt;
===Gained From Work===&lt;br /&gt;
165 gp&lt;br /&gt;
&lt;br /&gt;
===Spent===&lt;br /&gt;
*360 gp (Amulet of Protection)&lt;br /&gt;
*15 gp (Spent time in Upper Menthis Inn)&lt;br /&gt;
&lt;br /&gt;
===Total===&lt;br /&gt;
150 gp left&lt;br /&gt;
&lt;br /&gt;
==Classes He&#039;s Taking==&lt;br /&gt;
===Grace Shadar===&lt;br /&gt;
*Applied Theurgy (Any time he deals Radiant damage to a target that has Vulnerability to Radiant, deal 2 extra damage and may push the target one square (or +1 square if the power used allows you to push the target))&lt;br /&gt;
*Community Leadership Training (He gains +2 to rolls made to attempt to grant aid using the Aid Another action. 1/day as a Free Action, he can also provide a +4 bonus instead of +2 when using the Aid Another action)&lt;br /&gt;
*Healing-Craft (He may use the First Aid function of the Heal skill as a minor action instead of a standard action)&lt;br /&gt;
&lt;br /&gt;
===Hakar Sharaat===&lt;br /&gt;
*Strength Training (+2 to Strength checks to break objects, bull rush and grab; and +2 Athletics check to escape grabs and immobilizing effects)&lt;br /&gt;
&lt;br /&gt;
===Accios Farris===&lt;br /&gt;
*Advanced Trapspotting (1/day as a Free Action, can reroll 1 perception check and take the best results)&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nicodemus&amp;diff=156571</id>
		<title>Nicodemus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nicodemus&amp;diff=156571"/>
		<updated>2010-09-08T15:13:41Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mfs188.jpg|200px|thumb|Right|The Cleric, Nicodemus]]&lt;br /&gt;
[[File:Nicodemus Archer.png|thumb|Right| Picture of Nicodemus]]&lt;br /&gt;
&lt;br /&gt;
=Nicodemus=&lt;br /&gt;
*Species: Human&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Class: Cleric&lt;br /&gt;
*Level 4&lt;br /&gt;
*Alignment: Good&lt;br /&gt;
*Languages: Common, Primordial&lt;br /&gt;
&lt;br /&gt;
===Songs===&lt;br /&gt;
====Theme Song====&lt;br /&gt;
*Fake Wings [http://www.youtube.com/watch?v=bhoehPVWr5E&amp;amp;feature=related]&lt;br /&gt;
*I See The Light (When dealing with people who he doesn&#039;t like) [http://www.youtube.com/watch?v=L3ONvvPC-SM]&lt;br /&gt;
&lt;br /&gt;
====Battle====&lt;br /&gt;
*A Voice in the Dark [http://www.youtube.com/watch?v=Pv4_FJPgnHY]&lt;br /&gt;
*Lionheart [http://www.youtube.com/watch?v=VPrtfiN8Mpo]&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Brown hair with hazel eyes, and of above-average height, Nicodemus likes to smile.&lt;br /&gt;
&lt;br /&gt;
===Backstory===&lt;br /&gt;
A young man, by the name of Nicodemus Archer, he was born to a family of 2, a father belonging to the Silver Flame and a mother who was working for the town.&lt;br /&gt;
He had a nice and very pleasant childhood, where he played with other children in the lake nearby.&lt;br /&gt;
&lt;br /&gt;
Thanks to his father&#039;s upbringing, who was a somewhat strict but very kind man, Nicodemus (named so in honor of his grandfather) was inspired to join the Silver Flame as well.&lt;br /&gt;
By the time he had done so, he was old enough to go to high school, and was sent to Morgrave as part of a Scholarship from an agreement with Morgrave High and the Silver Flame.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
Str 11, Dex 14, Con 12, Int 8, Wis 19, Cha 15&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
*Astral Fire (+1 damage when using Radiant or Fire damage)&lt;br /&gt;
*Coordinated Explosion (+1 to Attack for Blast Powers when both allies and enemies are in its area)&lt;br /&gt;
*Healer&#039;s Implement (when granting healing with Cleric healing powers, add holy symbol&#039;s enhancement bonus to the hit points regained)&lt;br /&gt;
*Human Feat: Superior Implement Training (can use Superior Implements)&lt;br /&gt;
*Class Feat: Ritual Caster (Can perform Rituals)&lt;br /&gt;
*Extra: Versatile Expertise (+1 to attack rolls with Maces (weapons) and Symbols (Implements))&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Knowledge: Religion +6&lt;br /&gt;
*Diplomacy +9&lt;br /&gt;
*Heal +11&lt;br /&gt;
*Insight +11&lt;br /&gt;
*Human: Perception +11&lt;br /&gt;
*Extra: Athletics +7&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
===Channel Divinity===&lt;br /&gt;
1/Encounter, can invoke divine power, filling himself with the power of the Silver Flame.&lt;br /&gt;
&lt;br /&gt;
====Divine Fortune====&lt;br /&gt;
Encounter&lt;br /&gt;
Divine&lt;br /&gt;
Free Action, Personal&lt;br /&gt;
&lt;br /&gt;
Gain +1 to his attack roll or save before the end of his next turn&lt;br /&gt;
&lt;br /&gt;
====Healer&#039;s Mercy====&lt;br /&gt;
Encounter&lt;br /&gt;
Divine, Healing&lt;br /&gt;
Standard Action, Burst 5&lt;br /&gt;
Target: Each Bloodied Ally in Burst&lt;br /&gt;
&lt;br /&gt;
Each target can spend a Healing Surge.&lt;br /&gt;
Nicodemus is weakened until end of his next turn.&lt;br /&gt;
&lt;br /&gt;
===Healing Word===&lt;br /&gt;
Encounter &lt;br /&gt;
Divine, Healing&lt;br /&gt;
Special: Can use this power 2/Encounter, but only once per round.&lt;br /&gt;
Minor Action, Close Burst 5 &lt;br /&gt;
Target: Nicodemus or one ally&lt;br /&gt;
&lt;br /&gt;
Target can spend one healing surge and regain an additional 1d6 hp.&lt;br /&gt;
&lt;br /&gt;
===Healer&#039;s Lore===&lt;br /&gt;
Whenever Nicodemus heals someone, with a power that has the Healing Keyword, add his Wisdom modifier (+4) to the amount of hp the target regains.&lt;br /&gt;
&lt;br /&gt;
===Ritual Caster===&lt;br /&gt;
*Gentle Repose &lt;br /&gt;
*Create Holy Water&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===At-Will===&lt;br /&gt;
*Lance of Faith +7 vs Reflex, Range 7, 1d8+4+2+1 &lt;br /&gt;
*Sacred Flame +7 vs Reflex, Range 7, 1d6+4+2+1&lt;br /&gt;
*Astral Seal +9 vs Reflex, Range 5&lt;br /&gt;
&lt;br /&gt;
===Encounter===&lt;br /&gt;
*Vengeful Flare +7 vs Reflex, Range 7, 2d8+4+1 (After Healing Word: Deal 2+2 Radiant Damage). Target takes -2 penalty to defenses (until end of next turn).&lt;br /&gt;
*Hymn of Resurgence +7 vs Fortitude (+8 if hitting both enemies and allies), Close Blast 5, Targets take -2 penalty to defenses and are knocked prone (until end of next turn) if hit by allies. Allies gain either 5 temp hp or can make a saving throw.&lt;br /&gt;
&lt;br /&gt;
===Daily===&lt;br /&gt;
Moment of Glory +7 vs Will (+8 if hitting both enemies and allies), Close Blast 5, Knockback (3) and prone. Allies gain Resist 5 against all damage if within the blast.&lt;br /&gt;
&lt;br /&gt;
===Utility===&lt;br /&gt;
Shield of Faith -, Close Burst 5, Allies gains +2 Power bonus to AC until end of encounter&lt;br /&gt;
&lt;br /&gt;
==Magical Items==&lt;br /&gt;
*Level 3: Frost Morningstar (1d10, +2 to attack)&lt;br /&gt;
*Level 2: Astral Symbol (Symbol of Life) (+1 to Damage and Attack rolls; +2 Range for Radiant area and ranged attacks, +2 damage for Radiant attacks; Daily: +1d6 to healing from encounter/daily power)&lt;br /&gt;
*Level 1: Magical Hide Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Sustaining Cloak (+1 to Fort/Ref/Will saves) (Encounter: 1/Encounter (No Action needed), can sustain a power without using the required action.) (Trigger: A power Nicodemus could sustain would end)&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
===Hit Points===&lt;br /&gt;
39&lt;br /&gt;
&lt;br /&gt;
====Healing Surges====&lt;br /&gt;
8/day&lt;br /&gt;
&lt;br /&gt;
=====Healing Surge Value=====&lt;br /&gt;
9 hp&lt;br /&gt;
&lt;br /&gt;
===AC===&lt;br /&gt;
12 + 4 (Armor) + 2 (Dexterity) = 18&lt;br /&gt;
&lt;br /&gt;
===Fortitude===&lt;br /&gt;
12 + 1 (Constitution) + 1 (Human) + 1 (Sustaining Cloak) = 15&lt;br /&gt;
&lt;br /&gt;
===Reflex===&lt;br /&gt;
12 + 2 (Dexterity) + 1 (Human) + 1 (Sustaining Cloak) = 16&lt;br /&gt;
&lt;br /&gt;
===Will===&lt;br /&gt;
12 + 4 (Wisdom) + 2 (Cleric) + 1 (Human) + 1 (Sustaining Cloak) = 20&lt;br /&gt;
&lt;br /&gt;
==Money==&lt;br /&gt;
===Start===&lt;br /&gt;
360 gp&lt;br /&gt;
&lt;br /&gt;
===Gained From Work===&lt;br /&gt;
165 gp&lt;br /&gt;
&lt;br /&gt;
===Spent===&lt;br /&gt;
*360 gp (Amulet of Protection)&lt;br /&gt;
*15 gp (Spent time in Upper Menthis Inn)&lt;br /&gt;
&lt;br /&gt;
===Total===&lt;br /&gt;
150 gp left&lt;br /&gt;
&lt;br /&gt;
==Classes He&#039;s Taking==&lt;br /&gt;
===Grace Shadar===&lt;br /&gt;
*Applied Theurgy (Any time he deals Radiant damage to a target that has Vulnerability to Radiant, deal 2 extra damage and may push the target one square (or +1 square if the power used allows you to push the target))&lt;br /&gt;
*Community Leadership Training (He gains +2 to rolls made to attempt to grant aid using the Aid Another action. 1/day as a Free Action, he can also provide a +4 bonus instead of +2 when using the Aid Another action)&lt;br /&gt;
*Healing-Craft (He may use the First Aid function of the Heal skill as a minor action instead of a standard action)&lt;br /&gt;
&lt;br /&gt;
===Hakar Sharaat===&lt;br /&gt;
*Strength Training (+2 to Strength checks to break objects, bull rush and grab; and +2 Athletics check to escape grabs and immobilizing effects)&lt;br /&gt;
&lt;br /&gt;
===Accios Farris===&lt;br /&gt;
*Advanced Trapspotting (1/day as a Free Action, can reroll 1 perception check and take the best results)&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Nicodemus_Archer.png&amp;diff=156570</id>
		<title>File:Nicodemus Archer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Nicodemus_Archer.png&amp;diff=156570"/>
		<updated>2010-09-08T15:08:51Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nicodemus&amp;diff=143652</id>
		<title>Nicodemus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nicodemus&amp;diff=143652"/>
		<updated>2010-05-07T13:43:12Z</updated>

		<summary type="html">&lt;p&gt;Ax: /* Nicodemus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mfs188.jpg|200px|thumb|Right|The Cleric, Nicodemus]]&lt;br /&gt;
&lt;br /&gt;
=Nicodemus=&lt;br /&gt;
*Species: Human&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Class: Cleric 2&lt;br /&gt;
*Alignment: Good&lt;br /&gt;
*Languages: Common, Primordial&lt;br /&gt;
&lt;br /&gt;
===Song===&lt;br /&gt;
Fake Wings [http://www.youtube.com/watch?v=bhoehPVWr5E&amp;amp;feature=related]&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Brown hair with hazel eyes, and of above-average height, Nicodemus likes to smile.&lt;br /&gt;
&lt;br /&gt;
===Backstory===&lt;br /&gt;
(To Come)&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
Str 11, Dex 14, Con 12, Int 8, Wis 18, Cha 14&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
*Astral Fire&lt;br /&gt;
*Healer&#039;s Implement&lt;br /&gt;
*Human Feat: Action Surge&lt;br /&gt;
*Class Feat: Ritual Caster&lt;br /&gt;
*Extra: Verstaile Expertise&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Knowledge: Religion +5&lt;br /&gt;
*Diplomacy +8&lt;br /&gt;
*Heal +10&lt;br /&gt;
*Insight +10&lt;br /&gt;
*Human: Perception +10&lt;br /&gt;
*Extra: Athletics +6&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===At-Will===&lt;br /&gt;
*Lance of Faith&lt;br /&gt;
*Sacred Flame&lt;br /&gt;
*Astral Seal&lt;br /&gt;
&lt;br /&gt;
===Encounter===&lt;br /&gt;
Vengeful Flare&lt;br /&gt;
&lt;br /&gt;
===Daily===&lt;br /&gt;
Moment of Glory&lt;br /&gt;
&lt;br /&gt;
===Utility===&lt;br /&gt;
Shield of Faith&lt;br /&gt;
&lt;br /&gt;
==Magical Items==&lt;br /&gt;
*Level 3: Frost Morningstar (1d10, +2 to attack)&lt;br /&gt;
*Level 2: Holy Symbol (Symbol of Life)&lt;br /&gt;
*Level 1: Magical Hide Armor&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
===Hit Points===&lt;br /&gt;
29&lt;br /&gt;
&lt;br /&gt;
====Healing Surges====&lt;br /&gt;
8/day&lt;br /&gt;
&lt;br /&gt;
=====Healing Surge Value=====&lt;br /&gt;
7 hp&lt;br /&gt;
&lt;br /&gt;
===AC===&lt;br /&gt;
11 + 4 (Armor) + 2 (Dexterity) = 17&lt;br /&gt;
&lt;br /&gt;
===Fortitude===&lt;br /&gt;
11 + 1 (Constitution) + 1 (Human) = 13&lt;br /&gt;
&lt;br /&gt;
===Reflex===&lt;br /&gt;
11 + 2 (Dexterity) + 1 (Human) = 14&lt;br /&gt;
&lt;br /&gt;
===Will===&lt;br /&gt;
11 + 4 (Wisdom) + 2 (Cleric) + 1 (Human) = 18&lt;br /&gt;
&lt;br /&gt;
==Money Left==&lt;br /&gt;
360 gp&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nicodemus&amp;diff=143651</id>
		<title>Nicodemus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nicodemus&amp;diff=143651"/>
		<updated>2010-05-07T13:41:05Z</updated>

		<summary type="html">&lt;p&gt;Ax: /* Nicodemus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Nicodemus=&lt;br /&gt;
&lt;br /&gt;
[[File:Mfs188.jpg|Right|The Cleric, Nicodemus]]&lt;br /&gt;
*Species: Human&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Class: Cleric 2&lt;br /&gt;
*Alignment: Good&lt;br /&gt;
*Languages: Common, Primordial&lt;br /&gt;
&lt;br /&gt;
===Song===&lt;br /&gt;
Fake Wings [http://www.youtube.com/watch?v=bhoehPVWr5E&amp;amp;feature=related]&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Brown hair with hazel eyes, and of above-average height, Nicodemus likes to smile.&lt;br /&gt;
&lt;br /&gt;
===Backstory===&lt;br /&gt;
(To Come)&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
Str 11, Dex 14, Con 12, Int 8, Wis 18, Cha 14&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
*Astral Fire&lt;br /&gt;
*Healer&#039;s Implement&lt;br /&gt;
*Human Feat: Action Surge&lt;br /&gt;
*Class Feat: Ritual Caster&lt;br /&gt;
*Extra: Verstaile Expertise&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Knowledge: Religion +5&lt;br /&gt;
*Diplomacy +8&lt;br /&gt;
*Heal +10&lt;br /&gt;
*Insight +10&lt;br /&gt;
*Human: Perception +10&lt;br /&gt;
*Extra: Athletics +6&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===At-Will===&lt;br /&gt;
*Lance of Faith&lt;br /&gt;
*Sacred Flame&lt;br /&gt;
*Astral Seal&lt;br /&gt;
&lt;br /&gt;
===Encounter===&lt;br /&gt;
Vengeful Flare&lt;br /&gt;
&lt;br /&gt;
===Daily===&lt;br /&gt;
Moment of Glory&lt;br /&gt;
&lt;br /&gt;
===Utility===&lt;br /&gt;
Shield of Faith&lt;br /&gt;
&lt;br /&gt;
==Magical Items==&lt;br /&gt;
*Level 3: Frost Morningstar (1d10, +2 to attack)&lt;br /&gt;
*Level 2: Holy Symbol (Symbol of Life)&lt;br /&gt;
*Level 1: Magical Hide Armor&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
===Hit Points===&lt;br /&gt;
29&lt;br /&gt;
&lt;br /&gt;
====Healing Surges====&lt;br /&gt;
8/day&lt;br /&gt;
&lt;br /&gt;
=====Healing Surge Value=====&lt;br /&gt;
7 hp&lt;br /&gt;
&lt;br /&gt;
===AC===&lt;br /&gt;
11 + 4 (Armor) + 2 (Dexterity) = 17&lt;br /&gt;
&lt;br /&gt;
===Fortitude===&lt;br /&gt;
11 + 1 (Constitution) + 1 (Human) = 13&lt;br /&gt;
&lt;br /&gt;
===Reflex===&lt;br /&gt;
11 + 2 (Dexterity) + 1 (Human) = 14&lt;br /&gt;
&lt;br /&gt;
===Will===&lt;br /&gt;
11 + 4 (Wisdom) + 2 (Cleric) + 1 (Human) = 18&lt;br /&gt;
&lt;br /&gt;
==Money Left==&lt;br /&gt;
360 gp&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nicodemus&amp;diff=143650</id>
		<title>Nicodemus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nicodemus&amp;diff=143650"/>
		<updated>2010-05-07T13:40:44Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Nicodemus=&lt;br /&gt;
&lt;br /&gt;
[[File:Mff188.jpg|Right|The Cleric, Nicodemus]]&lt;br /&gt;
*Species: Human&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Class: Cleric 2&lt;br /&gt;
*Alignment: Good&lt;br /&gt;
*Languages: Common, Primordial&lt;br /&gt;
&lt;br /&gt;
===Song===&lt;br /&gt;
Fake Wings [http://www.youtube.com/watch?v=bhoehPVWr5E&amp;amp;feature=related]&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Brown hair with hazel eyes, and of above-average height, Nicodemus likes to smile.&lt;br /&gt;
&lt;br /&gt;
===Backstory===&lt;br /&gt;
(To Come)&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
Str 11, Dex 14, Con 12, Int 8, Wis 18, Cha 14&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
*Astral Fire&lt;br /&gt;
*Healer&#039;s Implement&lt;br /&gt;
*Human Feat: Action Surge&lt;br /&gt;
*Class Feat: Ritual Caster&lt;br /&gt;
*Extra: Verstaile Expertise&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Knowledge: Religion +5&lt;br /&gt;
*Diplomacy +8&lt;br /&gt;
*Heal +10&lt;br /&gt;
*Insight +10&lt;br /&gt;
*Human: Perception +10&lt;br /&gt;
*Extra: Athletics +6&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===At-Will===&lt;br /&gt;
*Lance of Faith&lt;br /&gt;
*Sacred Flame&lt;br /&gt;
*Astral Seal&lt;br /&gt;
&lt;br /&gt;
===Encounter===&lt;br /&gt;
Vengeful Flare&lt;br /&gt;
&lt;br /&gt;
===Daily===&lt;br /&gt;
Moment of Glory&lt;br /&gt;
&lt;br /&gt;
===Utility===&lt;br /&gt;
Shield of Faith&lt;br /&gt;
&lt;br /&gt;
==Magical Items==&lt;br /&gt;
*Level 3: Frost Morningstar (1d10, +2 to attack)&lt;br /&gt;
*Level 2: Holy Symbol (Symbol of Life)&lt;br /&gt;
*Level 1: Magical Hide Armor&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
===Hit Points===&lt;br /&gt;
29&lt;br /&gt;
&lt;br /&gt;
====Healing Surges====&lt;br /&gt;
8/day&lt;br /&gt;
&lt;br /&gt;
=====Healing Surge Value=====&lt;br /&gt;
7 hp&lt;br /&gt;
&lt;br /&gt;
===AC===&lt;br /&gt;
11 + 4 (Armor) + 2 (Dexterity) = 17&lt;br /&gt;
&lt;br /&gt;
===Fortitude===&lt;br /&gt;
11 + 1 (Constitution) + 1 (Human) = 13&lt;br /&gt;
&lt;br /&gt;
===Reflex===&lt;br /&gt;
11 + 2 (Dexterity) + 1 (Human) = 14&lt;br /&gt;
&lt;br /&gt;
===Will===&lt;br /&gt;
11 + 4 (Wisdom) + 2 (Cleric) + 1 (Human) = 18&lt;br /&gt;
&lt;br /&gt;
==Money Left==&lt;br /&gt;
360 gp&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Mfs188.jpg&amp;diff=143646</id>
		<title>File:Mfs188.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Mfs188.jpg&amp;diff=143646"/>
		<updated>2010-05-07T13:38:20Z</updated>

		<summary type="html">&lt;p&gt;Ax: Nicodemus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nicodemus&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:Shadow_Hills_Nick&amp;diff=134081</id>
		<title>Talk:Shadow Hills Nick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:Shadow_Hills_Nick&amp;diff=134081"/>
		<updated>2010-01-06T17:42:00Z</updated>

		<summary type="html">&lt;p&gt;Ax: Created page with &amp;#039;Just starting this up, not finished yet - but my computer doesn&amp;#039;t seem to like me much right now.&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just starting this up, not finished yet - but my computer doesn&#039;t seem to like me much right now.&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadow_Hills_Nick&amp;diff=134080</id>
		<title>Shadow Hills Nick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadow_Hills_Nick&amp;diff=134080"/>
		<updated>2010-01-06T17:41:29Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nick.png]]&lt;br /&gt;
&lt;br /&gt;
=Nick=&lt;br /&gt;
&lt;br /&gt;
A young Mage, from a House specializing in dimensional magic, he has been accepted into Shadow Hills relatively easy.&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadow_Hills_Nick&amp;diff=134079</id>
		<title>Shadow Hills Nick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadow_Hills_Nick&amp;diff=134079"/>
		<updated>2010-01-06T17:38:09Z</updated>

		<summary type="html">&lt;p&gt;Ax: Created page with &amp;#039;File:Nick.png  =Nick=&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nick.png]]&lt;br /&gt;
&lt;br /&gt;
=Nick=&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Nick.png&amp;diff=134078</id>
		<title>File:Nick.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Nick.png&amp;diff=134078"/>
		<updated>2010-01-06T17:37:04Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadows_Hills_PCs&amp;diff=134077</id>
		<title>Shadows Hills PCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadows_Hills_PCs&amp;diff=134077"/>
		<updated>2010-01-06T17:33:54Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Shadows_Hills|Shadow Hills Main Page]]&lt;br /&gt;
The stars of the story&lt;br /&gt;
&lt;br /&gt;
== The Player Characters ==&lt;br /&gt;
&lt;br /&gt;
[[Shadows_sheet|Example sheet layout]]&lt;br /&gt;
&lt;br /&gt;
[[Shadows_Hills_Micah| Micah Surehiem]]&lt;br /&gt;
&lt;br /&gt;
[[Shadows_Hills_Polly| Polly Skladowska]]&lt;br /&gt;
&lt;br /&gt;
[[Shadows_Hills_Michelle| Michelle Guffin]]&lt;br /&gt;
&lt;br /&gt;
[[Shadows_Hills_Hotaru| Hotaru Osanaji]]&lt;br /&gt;
&lt;br /&gt;
[[Shadows_Hills_Mina| Mina Lovewitch]]&lt;br /&gt;
&lt;br /&gt;
[[Shadow_Hills_Hentai| Hentai Shikima]]&lt;br /&gt;
&lt;br /&gt;
[[Shadow_Hills_Nick| Nick]]&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=133370</id>
		<title>ROTE:Saitou Karl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=133370"/>
		<updated>2009-12-21T20:38:48Z</updated>

		<summary type="html">&lt;p&gt;Ax: /* Restrictions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
*Body 7&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 5&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Standard Combat Value===&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
===Attack Combat Value===&lt;br /&gt;
Unarmed: 9&lt;br /&gt;
&lt;br /&gt;
===Defense Combat Value===&lt;br /&gt;
*Unarmed 9&lt;br /&gt;
*Ranged 9&lt;br /&gt;
&lt;br /&gt;
===Health Points===&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
===Energy Points===&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Power Flux (Fire) 5===&lt;br /&gt;
====Variables====&lt;br /&gt;
Duration 3&lt;br /&gt;
&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (sight, spiritual and hearing)&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Must use at least 3 levels of this&lt;br /&gt;
&lt;br /&gt;
===Combat Techniques 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
Detectable (Sight)&lt;br /&gt;
&lt;br /&gt;
Gained&lt;br /&gt;
*Brutalx2 &lt;br /&gt;
*Lethal Blow &lt;br /&gt;
*Lightning Reflexes &lt;br /&gt;
*Leap Attack&lt;br /&gt;
&lt;br /&gt;
===Land Speed 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (Sight, spiritual, hearing)&lt;br /&gt;
*Must use at least 2 levels of this power&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
===Melee Attack (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Melee Defense (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Special Movement 5===&lt;br /&gt;
*Balance&lt;br /&gt;
*Light-Footed&lt;br /&gt;
*Wall-Bouncing&lt;br /&gt;
*Untrackable&lt;br /&gt;
*Cat-Like&lt;br /&gt;
&lt;br /&gt;
===Massive Damage (Betrayers)===&lt;br /&gt;
&lt;br /&gt;
===Item===&lt;br /&gt;
*Variable Intensity Regeneration (Fire) 5&lt;br /&gt;
*Ranged Defense (Betrayers)&lt;br /&gt;
**Restriction: Detectable (Spiritual)&lt;br /&gt;
*Energy Bonus 5&lt;br /&gt;
*Tough 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climbing (Walls, +Natural Surfaces, +Vegetation) 3&lt;br /&gt;
*Intimidation (Street) 5 &lt;br /&gt;
*Stealth (Silent Movement) 4 &lt;br /&gt;
*Languages (German) 1 &lt;br /&gt;
*Interrogation (Physical) 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defects==&lt;br /&gt;
*Recurring Nightmares (Horrible Training)-1&lt;br /&gt;
*Recurring Nightmares (his little sister, Fuuka, starting to date) -1&lt;br /&gt;
*Easily Distracted (excellent food made by his family) -2&lt;br /&gt;
*Easily Distracted (overprotective of his little sister, Fuuka) -2&lt;br /&gt;
*Significant Other (his favorite little sister, Fuuka) -1&lt;br /&gt;
*Blind Fury (his little sister getting seriously hurt) -2&lt;br /&gt;
*Nemesis (his little brother, who is trying to match/beat him in a fight) -1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Companion #1 (Blaue Sonne)==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Body 5&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
===Combat Values===&lt;br /&gt;
=====Standard Combat Value=====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=====Attack Combat Value=====&lt;br /&gt;
Ranged: 8&lt;br /&gt;
&lt;br /&gt;
=====Defense Combat Value=====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=====Health Points=====&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
=====Energy Points=====&lt;br /&gt;
55&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Healing 4====&lt;br /&gt;
&lt;br /&gt;
====Weapon 4====&lt;br /&gt;
=====Variables=====&lt;br /&gt;
*Penetrating 4 &lt;br /&gt;
*Piercing 4 &lt;br /&gt;
*Drain (Soul) 3 &lt;br /&gt;
*Autofire 3 &lt;br /&gt;
*Undetectable 3 &lt;br /&gt;
*Ranged Variable 3 (1-200m, 201-500m, 501-1 000m)&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
====Combat Techniques 4====&lt;br /&gt;
*Far Shot&lt;br /&gt;
*Dead Eye&lt;br /&gt;
*Precise Aim &lt;br /&gt;
*Steady Hand&lt;br /&gt;
&lt;br /&gt;
====Flight 3====&lt;br /&gt;
&lt;br /&gt;
====Energy Bonus 4====&lt;br /&gt;
&lt;br /&gt;
====Tough 4====&lt;br /&gt;
&lt;br /&gt;
====Ranged Attack (Betrayers) 4====&lt;br /&gt;
&lt;br /&gt;
====Features 1====&lt;br /&gt;
*Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
===Defects===&lt;br /&gt;
*Mute&lt;br /&gt;
*Incapable of interacting with phsical world through other means than it&#039;s own above-natural abilities.&lt;br /&gt;
&lt;br /&gt;
==Companion #2==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Body 3&lt;br /&gt;
*Mind 5&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
===Combat Values===&lt;br /&gt;
====Standard Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Attack Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Defense Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Health Points====&lt;br /&gt;
35&lt;br /&gt;
&lt;br /&gt;
====Energy Points====&lt;br /&gt;
45&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Healing 4====&lt;br /&gt;
&lt;br /&gt;
====Force Field 4====&lt;br /&gt;
=====Variables=====&lt;br /&gt;
*Offensive&lt;br /&gt;
*Regenerating&lt;br /&gt;
*Area 6&lt;br /&gt;
*Range 3&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
====Special Movement====&lt;br /&gt;
*Zen Direction&lt;br /&gt;
&lt;br /&gt;
====Telekinesis 4====&lt;br /&gt;
*1 000 kg&lt;br /&gt;
&lt;br /&gt;
====Telepathy 4====&lt;br /&gt;
=====Variable=====&lt;br /&gt;
*Range 4&lt;br /&gt;
&lt;br /&gt;
====Power Flux (Fire) 4====&lt;br /&gt;
&lt;br /&gt;
====Invisibility====&lt;br /&gt;
*Sight&lt;br /&gt;
&lt;br /&gt;
====Extra Arms (Telekinessis)====&lt;br /&gt;
&lt;br /&gt;
====Heightened Awareness 2====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Things==&lt;br /&gt;
(Special Note: get&#039;s to take a 12 on a check in the future, as compensation for AP missing my post once.)&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=133369</id>
		<title>ROTE:Saitou Karl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=133369"/>
		<updated>2009-12-21T20:38:30Z</updated>

		<summary type="html">&lt;p&gt;Ax: /* Defects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
*Body 7&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 5&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Standard Combat Value===&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
===Attack Combat Value===&lt;br /&gt;
Unarmed: 9&lt;br /&gt;
&lt;br /&gt;
===Defense Combat Value===&lt;br /&gt;
*Unarmed 9&lt;br /&gt;
*Ranged 9&lt;br /&gt;
&lt;br /&gt;
===Health Points===&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
===Energy Points===&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Power Flux (Fire) 5===&lt;br /&gt;
====Variables====&lt;br /&gt;
Duration 3&lt;br /&gt;
&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (sight, spiritual and hearing)&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Must use at least 3 levels of this&lt;br /&gt;
&lt;br /&gt;
===Combat Techniques 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
Detectable (Sight)&lt;br /&gt;
&lt;br /&gt;
Gained&lt;br /&gt;
*Brutalx2 &lt;br /&gt;
*Lethal Blow &lt;br /&gt;
*Lightning Reflexes &lt;br /&gt;
*Leap Attack&lt;br /&gt;
&lt;br /&gt;
===Land Speed 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (Sight, spiritual, hearing)&lt;br /&gt;
*Must use at least 2 levels of this power&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
===Melee Attack (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Melee Defense (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Special Movement 5===&lt;br /&gt;
*Balance&lt;br /&gt;
*Light-Footed&lt;br /&gt;
*Wall-Bouncing&lt;br /&gt;
*Untrackable&lt;br /&gt;
*Cat-Like&lt;br /&gt;
&lt;br /&gt;
===Massive Damage (Betrayers)===&lt;br /&gt;
&lt;br /&gt;
===Item===&lt;br /&gt;
*Variable Intensity Regeneration (Fire) 5&lt;br /&gt;
*Ranged Defense (Betrayers)&lt;br /&gt;
**Restriction: Detectable (Spiritual)&lt;br /&gt;
*Energy Bonus 5&lt;br /&gt;
*Tough 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climbing (Walls, +Natural Surfaces, +Vegetation) 3&lt;br /&gt;
*Intimidation (Street) 5 &lt;br /&gt;
*Stealth (Silent Movement) 4 &lt;br /&gt;
*Languages (German) 1 &lt;br /&gt;
*Interrogation (Physical) 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defects==&lt;br /&gt;
*Recurring Nightmares (Horrible Training)-1&lt;br /&gt;
*Recurring Nightmares (his little sister, Fuuka, starting to date) -1&lt;br /&gt;
*Easily Distracted (excellent food made by his family) -2&lt;br /&gt;
*Easily Distracted (overprotective of his little sister, Fuuka) -2&lt;br /&gt;
*Significant Other (his favorite little sister, Fuuka) -1&lt;br /&gt;
*Blind Fury (his little sister getting seriously hurt) -2&lt;br /&gt;
*Nemesis (his little brother, who is trying to match/beat him in a fight) -1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Companion #1 (Blaue Sonne)==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Body 5&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
===Combat Values===&lt;br /&gt;
=====Standard Combat Value=====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=====Attack Combat Value=====&lt;br /&gt;
Ranged: 8&lt;br /&gt;
&lt;br /&gt;
=====Defense Combat Value=====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=====Health Points=====&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
=====Energy Points=====&lt;br /&gt;
55&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Healing 4====&lt;br /&gt;
&lt;br /&gt;
====Weapon 4====&lt;br /&gt;
=====Variables=====&lt;br /&gt;
*Penetrating 4 &lt;br /&gt;
*Piercing 4 &lt;br /&gt;
*Drain (Soul) 3 &lt;br /&gt;
*Autofire 3 &lt;br /&gt;
*Undetectable 3 &lt;br /&gt;
*Ranged Variable 3 (1-200m, 201-500m, 501-1 000m)&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Has to use at least 1 level of this Attribute&lt;br /&gt;
&lt;br /&gt;
====Combat Techniques 4====&lt;br /&gt;
*Far Shot&lt;br /&gt;
*Dead Eye&lt;br /&gt;
*Precise Aim &lt;br /&gt;
*Steady Hand&lt;br /&gt;
&lt;br /&gt;
====Flight 3====&lt;br /&gt;
&lt;br /&gt;
====Energy Bonus 4====&lt;br /&gt;
&lt;br /&gt;
====Tough 4====&lt;br /&gt;
&lt;br /&gt;
====Ranged Attack (Betrayers) 4====&lt;br /&gt;
&lt;br /&gt;
====Features 1====&lt;br /&gt;
*Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
===Defects===&lt;br /&gt;
*Mute&lt;br /&gt;
*Incapable of interacting with phsical world through other means than it&#039;s own above-natural abilities.&lt;br /&gt;
&lt;br /&gt;
==Companion #2==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Body 3&lt;br /&gt;
*Mind 5&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
===Combat Values===&lt;br /&gt;
====Standard Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Attack Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Defense Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Health Points====&lt;br /&gt;
35&lt;br /&gt;
&lt;br /&gt;
====Energy Points====&lt;br /&gt;
45&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Healing 4====&lt;br /&gt;
&lt;br /&gt;
====Force Field 4====&lt;br /&gt;
=====Variables=====&lt;br /&gt;
*Offensive&lt;br /&gt;
*Regenerating&lt;br /&gt;
*Area 6&lt;br /&gt;
*Range 3&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
====Special Movement====&lt;br /&gt;
*Zen Direction&lt;br /&gt;
&lt;br /&gt;
====Telekinesis 4====&lt;br /&gt;
*1 000 kg&lt;br /&gt;
&lt;br /&gt;
====Telepathy 4====&lt;br /&gt;
=====Variable=====&lt;br /&gt;
*Range 4&lt;br /&gt;
&lt;br /&gt;
====Power Flux (Fire) 4====&lt;br /&gt;
&lt;br /&gt;
====Invisibility====&lt;br /&gt;
*Sight&lt;br /&gt;
&lt;br /&gt;
====Extra Arms (Telekinessis)====&lt;br /&gt;
&lt;br /&gt;
====Heightened Awareness 2====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Things==&lt;br /&gt;
(Special Note: get&#039;s to take a 12 on a check in the future, as compensation for AP missing my post once.)&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=133360</id>
		<title>ROTE:Saitou Karl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=133360"/>
		<updated>2009-12-21T20:01:04Z</updated>

		<summary type="html">&lt;p&gt;Ax: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
*Body 7&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 5&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Standard Combat Value===&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
===Attack Combat Value===&lt;br /&gt;
Unarmed: 9&lt;br /&gt;
&lt;br /&gt;
===Defense Combat Value===&lt;br /&gt;
*Unarmed 9&lt;br /&gt;
*Ranged 9&lt;br /&gt;
&lt;br /&gt;
===Health Points===&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
===Energy Points===&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Power Flux (Fire) 5===&lt;br /&gt;
====Variables====&lt;br /&gt;
Duration 3&lt;br /&gt;
&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (sight, spiritual and hearing)&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Must use at least 3 levels of this&lt;br /&gt;
&lt;br /&gt;
===Combat Techniques 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
Detectable (Sight)&lt;br /&gt;
&lt;br /&gt;
Gained&lt;br /&gt;
*Brutalx2 &lt;br /&gt;
*Lethal Blow &lt;br /&gt;
*Lightning Reflexes &lt;br /&gt;
*Leap Attack&lt;br /&gt;
&lt;br /&gt;
===Land Speed 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (Sight, spiritual, hearing)&lt;br /&gt;
*Must use at least 2 levels of this power&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
===Melee Attack (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Melee Defense (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Special Movement 5===&lt;br /&gt;
*Balance&lt;br /&gt;
*Light-Footed&lt;br /&gt;
*Wall-Bouncing&lt;br /&gt;
*Untrackable&lt;br /&gt;
*Cat-Like&lt;br /&gt;
&lt;br /&gt;
===Massive Damage (Betrayers)===&lt;br /&gt;
&lt;br /&gt;
===Item===&lt;br /&gt;
*Variable Intensity Regeneration (Fire) 5&lt;br /&gt;
*Ranged Defense (Betrayers)&lt;br /&gt;
**Restriction: Detectable (Spiritual)&lt;br /&gt;
*Energy Bonus 5&lt;br /&gt;
*Tough 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climbing (Walls, +Natural Surfaces, +Vegetation) 3&lt;br /&gt;
*Intimidation (Street) 5 &lt;br /&gt;
*Stealth (Silent Movement) 4 &lt;br /&gt;
*Languages (German) 1 &lt;br /&gt;
*Interrogation (Physical) 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defects==&lt;br /&gt;
*Recurring Nightmares (Horrible Training)-1&lt;br /&gt;
*Recurring Nightmares (his little sister, Fuuka, starting to date) -1&lt;br /&gt;
*Easily Distracted (excellent food made by his family) -2&lt;br /&gt;
*Easily Distracted (overprotective of his little sister, Fuuka) -2&lt;br /&gt;
*Significant Other (his favorite little sister, Fuuka) -1&lt;br /&gt;
*Blind Fury (his little sister getting seriously hurt) -2&lt;br /&gt;
*Nemesis (his little brother, who is trying to match/beat him in a fight) -1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Companion #1 (Blaue Sonne)==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Body 5&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
===Combat Values===&lt;br /&gt;
=====Standard Combat Value=====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=====Attack Combat Value=====&lt;br /&gt;
Ranged: 8&lt;br /&gt;
&lt;br /&gt;
=====Defense Combat Value=====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=====Health Points=====&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
=====Energy Points=====&lt;br /&gt;
55&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Healing 4====&lt;br /&gt;
&lt;br /&gt;
====Weapon 4====&lt;br /&gt;
=====Variables=====&lt;br /&gt;
*Penetrating 4 &lt;br /&gt;
*Piercing 4 &lt;br /&gt;
*Drain (Soul) 3 &lt;br /&gt;
*Autofire 3 &lt;br /&gt;
*Undetectable 3 &lt;br /&gt;
*Ranged Variable 3 (1-200m, 201-500m, 501-1 000m)&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Has to use at least 1 level of this Attribute&lt;br /&gt;
&lt;br /&gt;
====Combat Techniques 4====&lt;br /&gt;
*Far Shot&lt;br /&gt;
*Dead Eye&lt;br /&gt;
*Precise Aim &lt;br /&gt;
*Steady Hand&lt;br /&gt;
&lt;br /&gt;
====Flight 3====&lt;br /&gt;
&lt;br /&gt;
====Energy Bonus 4====&lt;br /&gt;
&lt;br /&gt;
====Tough 4====&lt;br /&gt;
&lt;br /&gt;
====Ranged Attack (Betrayers) 4====&lt;br /&gt;
&lt;br /&gt;
====Features 1====&lt;br /&gt;
*Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
===Defects===&lt;br /&gt;
*Mute&lt;br /&gt;
&lt;br /&gt;
==Companion #2==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Body 3&lt;br /&gt;
*Mind 5&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
===Combat Values===&lt;br /&gt;
====Standard Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Attack Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Defense Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Health Points====&lt;br /&gt;
35&lt;br /&gt;
&lt;br /&gt;
====Energy Points====&lt;br /&gt;
45&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Healing 4====&lt;br /&gt;
&lt;br /&gt;
====Force Field 4====&lt;br /&gt;
=====Variables=====&lt;br /&gt;
*Offensive&lt;br /&gt;
*Regenerating&lt;br /&gt;
*Area 6&lt;br /&gt;
*Range 3&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
====Special Movement====&lt;br /&gt;
*Zen Direction&lt;br /&gt;
&lt;br /&gt;
====Telekinesis 4====&lt;br /&gt;
*1 000 kg&lt;br /&gt;
&lt;br /&gt;
====Telepathy 4====&lt;br /&gt;
=====Variable=====&lt;br /&gt;
*Range 4&lt;br /&gt;
&lt;br /&gt;
====Power Flux (Fire) 4====&lt;br /&gt;
&lt;br /&gt;
====Invisibility====&lt;br /&gt;
*Sight&lt;br /&gt;
&lt;br /&gt;
====Extra Arms (Telekinessis)====&lt;br /&gt;
&lt;br /&gt;
====Heightened Awareness 2====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Things==&lt;br /&gt;
(Special Note: get&#039;s to take a 12 on a check in the future, as compensation for AP missing my post once.)&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=133359</id>
		<title>ROTE:Saitou Karl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=133359"/>
		<updated>2009-12-21T20:00:30Z</updated>

		<summary type="html">&lt;p&gt;Ax: /* Defects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
*Body 7&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 5&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Standard Combat Value===&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
===Attack Combat Value===&lt;br /&gt;
Unarmed: 9&lt;br /&gt;
&lt;br /&gt;
===Defense Combat Value===&lt;br /&gt;
*Unarmed 9&lt;br /&gt;
*Ranged 9&lt;br /&gt;
&lt;br /&gt;
===Health Points===&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
===Energy Points===&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Power Flux (Fire) 5===&lt;br /&gt;
====Variables====&lt;br /&gt;
Duration 3&lt;br /&gt;
&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (sight, spiritual and hearing)&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Must use at least 3 levels of this&lt;br /&gt;
&lt;br /&gt;
===Combat Techniques 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
Detectable (Sight)&lt;br /&gt;
&lt;br /&gt;
Gained&lt;br /&gt;
*Brutalx2 &lt;br /&gt;
*Lethal Blow &lt;br /&gt;
*Lightning Reflexes &lt;br /&gt;
*Leap Attack&lt;br /&gt;
&lt;br /&gt;
===Land Speed 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (Sight, spiritual, hearing)&lt;br /&gt;
*Must use at least 2 levels of this power&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
===Melee Attack (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Melee Defense (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Special Movement 5===&lt;br /&gt;
*Balance&lt;br /&gt;
*Light-Footed&lt;br /&gt;
*Wall-Bouncing&lt;br /&gt;
*Untrackable&lt;br /&gt;
*Cat-Like&lt;br /&gt;
&lt;br /&gt;
===Massive Damage (Betrayers)===&lt;br /&gt;
&lt;br /&gt;
===Item===&lt;br /&gt;
*Variable Intensity Regeneration (Fire) 5&lt;br /&gt;
*Ranged Defense (Betrayers)&lt;br /&gt;
**Restriction: Detectable (Spiritual)&lt;br /&gt;
*Energy Bonus 5&lt;br /&gt;
*Tough 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climbing (Walls, +Natural Surfaces, +Vegetation) 3&lt;br /&gt;
*Intimidation (Street) 5 &lt;br /&gt;
*Stealth (Silent Movement) 4 &lt;br /&gt;
*Languages (German) 1 &lt;br /&gt;
*Interrogation (Physical) 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defects==&lt;br /&gt;
*Recurring Nightmares (Horrible Training)-1&lt;br /&gt;
*Recurring Nightmares (his little sister, Fuuka, starting to date) -1&lt;br /&gt;
*Easily Distracted (excellent food made by his family) -2&lt;br /&gt;
*Easily Distracted (overprotective of his little sister, Fuuka) -2&lt;br /&gt;
*Significant Other (his favorite little sister, Fuuka) -1&lt;br /&gt;
*Blind Fury (his little sister getting seriously hurt) -2&lt;br /&gt;
*Nemesis (his little brother, who is trying to match/beat him in a fight) -1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Companion #1 (Blaue Sonne)==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Body 5&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
===Combat Values===&lt;br /&gt;
=====Standard Combat Value=====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=====Attack Combat Value=====&lt;br /&gt;
Ranged: 8&lt;br /&gt;
&lt;br /&gt;
=====Defense Combat Value=====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=====Health Points=====&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
=====Energy Points=====&lt;br /&gt;
55&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Healing 4====&lt;br /&gt;
&lt;br /&gt;
====Weapon 4====&lt;br /&gt;
=====Variables=====&lt;br /&gt;
*Penetrating 4 &lt;br /&gt;
*Piercing 4 &lt;br /&gt;
*Drain (Soul) 3 &lt;br /&gt;
*Autofire 3 &lt;br /&gt;
*Undetectable 3 &lt;br /&gt;
*Ranged Variable 3 (1-200m, 201-500m, 501-1 000m)&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Has to use at least 1 level of this Attribute&lt;br /&gt;
&lt;br /&gt;
====Combat Techniques 4====&lt;br /&gt;
*Far Shot&lt;br /&gt;
*Dead Eye&lt;br /&gt;
*Precise Aim &lt;br /&gt;
*Steady Hand&lt;br /&gt;
&lt;br /&gt;
====Flight 3====&lt;br /&gt;
&lt;br /&gt;
====Energy Bonus 4====&lt;br /&gt;
&lt;br /&gt;
====Tough 4====&lt;br /&gt;
&lt;br /&gt;
====Ranged Attack (Betrayers) 4====&lt;br /&gt;
&lt;br /&gt;
====Features 1====&lt;br /&gt;
*Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
====Defects====&lt;br /&gt;
*Mute&lt;br /&gt;
&lt;br /&gt;
==Companion #2==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Body 3&lt;br /&gt;
*Mind 5&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
===Combat Values===&lt;br /&gt;
====Standard Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Attack Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Defense Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Health Points====&lt;br /&gt;
35&lt;br /&gt;
&lt;br /&gt;
====Energy Points====&lt;br /&gt;
45&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Healing 4====&lt;br /&gt;
&lt;br /&gt;
====Force Field 4====&lt;br /&gt;
=====Variables=====&lt;br /&gt;
*Offensive&lt;br /&gt;
*Regenerating&lt;br /&gt;
*Area 6&lt;br /&gt;
*Range 3&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
====Special Movement====&lt;br /&gt;
*Zen Direction&lt;br /&gt;
&lt;br /&gt;
====Telekinesis 4====&lt;br /&gt;
*1 000 kg&lt;br /&gt;
&lt;br /&gt;
====Telepathy 4====&lt;br /&gt;
=====Variable=====&lt;br /&gt;
*Range 4&lt;br /&gt;
&lt;br /&gt;
====Power Flux (Fire) 4====&lt;br /&gt;
&lt;br /&gt;
====Invisibility====&lt;br /&gt;
*Sight&lt;br /&gt;
&lt;br /&gt;
====Extra Arms (Telekinessis)====&lt;br /&gt;
&lt;br /&gt;
====Heightened Awareness 2====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Things==&lt;br /&gt;
(Special Note: get&#039;s to take a 12 on a check in the future, as compensation for AP missing my post once.)&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=133358</id>
		<title>ROTE:Saitou Karl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=133358"/>
		<updated>2009-12-21T19:59:56Z</updated>

		<summary type="html">&lt;p&gt;Ax: /* Companion #1 (Blaue Sonne) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
*Body 7&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 5&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Standard Combat Value===&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
===Attack Combat Value===&lt;br /&gt;
Unarmed: 9&lt;br /&gt;
&lt;br /&gt;
===Defense Combat Value===&lt;br /&gt;
*Unarmed 9&lt;br /&gt;
*Ranged 9&lt;br /&gt;
&lt;br /&gt;
===Health Points===&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
===Energy Points===&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Power Flux (Fire) 5===&lt;br /&gt;
====Variables====&lt;br /&gt;
Duration 3&lt;br /&gt;
&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (sight, spiritual and hearing)&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Must use at least 3 levels of this&lt;br /&gt;
&lt;br /&gt;
===Combat Techniques 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
Detectable (Sight)&lt;br /&gt;
&lt;br /&gt;
Gained&lt;br /&gt;
*Brutalx2 &lt;br /&gt;
*Lethal Blow &lt;br /&gt;
*Lightning Reflexes &lt;br /&gt;
*Leap Attack&lt;br /&gt;
&lt;br /&gt;
===Land Speed 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (Sight, spiritual, hearing)&lt;br /&gt;
*Must use at least 2 levels of this power&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
===Melee Attack (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Melee Defense (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Special Movement 5===&lt;br /&gt;
*Balance&lt;br /&gt;
*Light-Footed&lt;br /&gt;
*Wall-Bouncing&lt;br /&gt;
*Untrackable&lt;br /&gt;
*Cat-Like&lt;br /&gt;
&lt;br /&gt;
===Massive Damage (Betrayers)===&lt;br /&gt;
&lt;br /&gt;
===Item===&lt;br /&gt;
*Variable Intensity Regeneration (Fire) 5&lt;br /&gt;
*Ranged Defense (Betrayers)&lt;br /&gt;
**Restriction: Detectable (Spiritual)&lt;br /&gt;
*Energy Bonus 5&lt;br /&gt;
*Tough 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climbing (Walls, +Natural Surfaces, +Vegetation) 3&lt;br /&gt;
*Intimidation (Street) 5 &lt;br /&gt;
*Stealth (Silent Movement) 4 &lt;br /&gt;
*Languages (German) 1 &lt;br /&gt;
*Interrogation (Physical) 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defects==&lt;br /&gt;
*Recurring Nightmares (Horrible Training)-1&lt;br /&gt;
*Recurring Nightmares (his little sister, Fuuka, starting to date) -1&lt;br /&gt;
*Easily Distracted (excellent food made by his family) -2&lt;br /&gt;
*Easily Distracted (overprotective of his little sister, Fuuka) -2&lt;br /&gt;
*Significant Other (his favorite little sister, Fuuka) -1&lt;br /&gt;
*Blind Fury (his little sister getting seriously hurt) -2&lt;br /&gt;
*Nemesis (his little brother, who is trying to match/beat him in a fight) -1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Companion #1 (Blaue Sonne)==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Body 5&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
===Combat Values===&lt;br /&gt;
=====Standard Combat Value=====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=====Attack Combat Value=====&lt;br /&gt;
Ranged: 8&lt;br /&gt;
&lt;br /&gt;
=====Defense Combat Value=====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=====Health Points=====&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
=====Energy Points=====&lt;br /&gt;
55&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Healing 4====&lt;br /&gt;
&lt;br /&gt;
====Weapon 4====&lt;br /&gt;
=====Variables=====&lt;br /&gt;
*Penetrating 4 &lt;br /&gt;
*Piercing 4 &lt;br /&gt;
*Drain (Soul) 3 &lt;br /&gt;
*Autofire 3 &lt;br /&gt;
*Undetectable 3 &lt;br /&gt;
*Ranged Variable 3 (1-200m, 201-500m, 501-1 000m)&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Has to use at least 1 level of this Attribute&lt;br /&gt;
&lt;br /&gt;
====Combat Techniques 4====&lt;br /&gt;
*Far Shot&lt;br /&gt;
*Dead Eye&lt;br /&gt;
*Precise Aim &lt;br /&gt;
*Steady Hand&lt;br /&gt;
&lt;br /&gt;
====Flight 3====&lt;br /&gt;
&lt;br /&gt;
====Energy Bonus 4====&lt;br /&gt;
&lt;br /&gt;
====Tough 4====&lt;br /&gt;
&lt;br /&gt;
====Ranged Attack (Betrayers) 4====&lt;br /&gt;
&lt;br /&gt;
====Features 1====&lt;br /&gt;
*Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
=====Defects=====&lt;br /&gt;
*Mute&lt;br /&gt;
&lt;br /&gt;
==Companion #2==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Body 3&lt;br /&gt;
*Mind 5&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
===Combat Values===&lt;br /&gt;
====Standard Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Attack Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Defense Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Health Points====&lt;br /&gt;
35&lt;br /&gt;
&lt;br /&gt;
====Energy Points====&lt;br /&gt;
45&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Healing 4====&lt;br /&gt;
&lt;br /&gt;
====Force Field 4====&lt;br /&gt;
=====Variables=====&lt;br /&gt;
*Offensive&lt;br /&gt;
*Regenerating&lt;br /&gt;
*Area 6&lt;br /&gt;
*Range 3&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
====Special Movement====&lt;br /&gt;
*Zen Direction&lt;br /&gt;
&lt;br /&gt;
====Telekinesis 4====&lt;br /&gt;
*1 000 kg&lt;br /&gt;
&lt;br /&gt;
====Telepathy 4====&lt;br /&gt;
=====Variable=====&lt;br /&gt;
*Range 4&lt;br /&gt;
&lt;br /&gt;
====Power Flux (Fire) 4====&lt;br /&gt;
&lt;br /&gt;
====Invisibility====&lt;br /&gt;
*Sight&lt;br /&gt;
&lt;br /&gt;
====Extra Arms (Telekinessis)====&lt;br /&gt;
&lt;br /&gt;
====Heightened Awareness 2====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Things==&lt;br /&gt;
(Special Note: get&#039;s to take a 12 on a check in the future, as compensation for AP missing my post once.)&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=133051</id>
		<title>ROTE:Saitou Karl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=133051"/>
		<updated>2009-12-14T19:17:55Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
*Body 7&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 5&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Standard Combat Value===&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
===Attack Combat Value===&lt;br /&gt;
Unarmed: 9&lt;br /&gt;
&lt;br /&gt;
===Defense Combat Value===&lt;br /&gt;
*Unarmed 9&lt;br /&gt;
*Ranged 9&lt;br /&gt;
&lt;br /&gt;
===Health Points===&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
===Energy Points===&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Power Flux (Fire) 5===&lt;br /&gt;
====Variables====&lt;br /&gt;
Duration 3&lt;br /&gt;
&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (sight, spiritual and hearing)&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Must use at least 3 levels of this&lt;br /&gt;
&lt;br /&gt;
===Combat Techniques 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
Detectable (Sight)&lt;br /&gt;
&lt;br /&gt;
Gained&lt;br /&gt;
*Brutalx2 &lt;br /&gt;
*Lethal Blow &lt;br /&gt;
*Lightning Reflexes &lt;br /&gt;
*Leap Attack&lt;br /&gt;
&lt;br /&gt;
===Land Speed 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (Sight, spiritual, hearing)&lt;br /&gt;
*Must use at least 2 levels of this power&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
===Melee Attack (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Melee Defense (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Special Movement 5===&lt;br /&gt;
*Balance&lt;br /&gt;
*Light-Footed&lt;br /&gt;
*Wall-Bouncing&lt;br /&gt;
*Untrackable&lt;br /&gt;
*Cat-Like&lt;br /&gt;
&lt;br /&gt;
===Massive Damage (Betrayers)===&lt;br /&gt;
&lt;br /&gt;
===Item===&lt;br /&gt;
*Variable Intensity Regeneration (Fire) 5&lt;br /&gt;
*Ranged Defense (Betrayers)&lt;br /&gt;
**Restriction: Detectable (Spiritual)&lt;br /&gt;
*Energy Bonus 5&lt;br /&gt;
*Tough 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climbing (Walls, +Natural Surfaces, +Vegetation) 3&lt;br /&gt;
*Intimidation (Street) 5 &lt;br /&gt;
*Stealth (Silent Movement) 4 &lt;br /&gt;
*Languages (German) 1 &lt;br /&gt;
*Interrogation (Physical) 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defects==&lt;br /&gt;
*Recurring Nightmares (Horrible Training)-1&lt;br /&gt;
*Recurring Nightmares (his little sister, Fuuka, starting to date) -1&lt;br /&gt;
*Easily Distracted (excellent food made by his family) -2&lt;br /&gt;
*Easily Distracted (overprotective of his little sister, Fuuka) -2&lt;br /&gt;
*Significant Other (his favorite little sister, Fuuka) -1&lt;br /&gt;
*Blind Fury (his little sister getting seriously hurt) -2&lt;br /&gt;
*Nemesis (his little brother, who is trying to match/beat him in a fight) -1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Companion #1 (Blaue Sonne)==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Body 5&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
===Combat Values===&lt;br /&gt;
=====Standard Combat Value=====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=====Attack Combat Value=====&lt;br /&gt;
Ranged: 8&lt;br /&gt;
&lt;br /&gt;
=====Defense Combat Value=====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=====Health Points=====&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
=====Energy Points=====&lt;br /&gt;
55&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Healing 4====&lt;br /&gt;
&lt;br /&gt;
====Weapon 4====&lt;br /&gt;
=====Variables=====&lt;br /&gt;
*Penetrating 4 &lt;br /&gt;
*Piercing 4 &lt;br /&gt;
*Drain (Soul) 3 &lt;br /&gt;
*Autofire 3 &lt;br /&gt;
*Undetectable 3 &lt;br /&gt;
*Ranged Variable 3 (1-200m, 201-500m, 501-1 000m)&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Has to use at least 2 levels of this Attribute&lt;br /&gt;
&lt;br /&gt;
====Combat Techniques 4====&lt;br /&gt;
*Far Shot&lt;br /&gt;
*Dead Eye&lt;br /&gt;
*Precise Aim &lt;br /&gt;
*Steady Hand&lt;br /&gt;
&lt;br /&gt;
====Flight 3====&lt;br /&gt;
&lt;br /&gt;
====Energy Bonus 4====&lt;br /&gt;
&lt;br /&gt;
====Tough 4====&lt;br /&gt;
&lt;br /&gt;
====Ranged Attack (Betrayers) 4====&lt;br /&gt;
&lt;br /&gt;
====Features 1====&lt;br /&gt;
*Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Companion #2==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Body 3&lt;br /&gt;
*Mind 5&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
===Combat Values===&lt;br /&gt;
====Standard Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Attack Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Defense Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Health Points====&lt;br /&gt;
35&lt;br /&gt;
&lt;br /&gt;
====Energy Points====&lt;br /&gt;
45&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Healing 4====&lt;br /&gt;
&lt;br /&gt;
====Force Field 4====&lt;br /&gt;
=====Variables=====&lt;br /&gt;
*Offensive&lt;br /&gt;
*Regenerating&lt;br /&gt;
*Area 6&lt;br /&gt;
*Range 3&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
====Special Movement====&lt;br /&gt;
*Zen Direction&lt;br /&gt;
&lt;br /&gt;
====Telekinesis 4====&lt;br /&gt;
*1 000 kg&lt;br /&gt;
&lt;br /&gt;
====Telepathy 4====&lt;br /&gt;
=====Variable=====&lt;br /&gt;
*Range 4&lt;br /&gt;
&lt;br /&gt;
====Power Flux (Fire) 4====&lt;br /&gt;
&lt;br /&gt;
====Invisibility====&lt;br /&gt;
*Sight&lt;br /&gt;
&lt;br /&gt;
====Extra Arms (Telekinessis)====&lt;br /&gt;
&lt;br /&gt;
====Heightened Awareness 2====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Things==&lt;br /&gt;
(Special Note: get&#039;s to take a 12 on a check in the future, as compensation for AP missing my post once.)&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=133050</id>
		<title>ROTE:Saitou Karl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=133050"/>
		<updated>2009-12-14T19:17:20Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
*Body 7&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 5&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Standard Combat Value===&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
===Attack Combat Value===&lt;br /&gt;
Unarmed: 9&lt;br /&gt;
&lt;br /&gt;
===Defense Combat Value===&lt;br /&gt;
*Unarmed 9&lt;br /&gt;
*Ranged 9&lt;br /&gt;
&lt;br /&gt;
===Health Points===&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
===Energy Points===&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Power Flux (Fire) 5===&lt;br /&gt;
====Variables====&lt;br /&gt;
Duration 3&lt;br /&gt;
&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (sight, spiritual and hearing)&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Must use at least 3 levels of this&lt;br /&gt;
&lt;br /&gt;
===Combat Techniques 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
Detectable (Sight)&lt;br /&gt;
&lt;br /&gt;
Gained&lt;br /&gt;
*Brutalx2 &lt;br /&gt;
*Lethal Blow &lt;br /&gt;
*Lightning Reflexes &lt;br /&gt;
*Leap Attack&lt;br /&gt;
&lt;br /&gt;
===Land Speed 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (Sight, spiritual, hearing)&lt;br /&gt;
*Must use at least 2 levels of this power&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
===Melee Attack (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Melee Defense (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Special Movement 5===&lt;br /&gt;
*Balance&lt;br /&gt;
*Light-Footed&lt;br /&gt;
*Wall-Bouncing&lt;br /&gt;
*Untrackable&lt;br /&gt;
*Cat-Like&lt;br /&gt;
&lt;br /&gt;
===Massive Damage (Betrayers)===&lt;br /&gt;
&lt;br /&gt;
===Item===&lt;br /&gt;
*Variable Intensity Regeneration (Fire) 5&lt;br /&gt;
*Ranged Defense (Betrayers)&lt;br /&gt;
**Restriction: Detectable (Spiritual)&lt;br /&gt;
*Energy Bonus 5&lt;br /&gt;
*Tough 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climbing (Walls, +Natural Surfaces, +Vegetation) 3&lt;br /&gt;
*Intimidation (Street) 5 &lt;br /&gt;
*Stealth (Silent Movement) 4 &lt;br /&gt;
*Languages (German) 1 &lt;br /&gt;
*Interrogation (Physical) 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defects==&lt;br /&gt;
*Recurring Nightmares (Horrible Training)-1&lt;br /&gt;
*Recurring Nightmares (his little sister, Fuuka, starting to date) -1&lt;br /&gt;
*Easily Distracted (excellent food made by his family) -2&lt;br /&gt;
*Easily Distracted (overprotective of his little sister, Fuuka) -2&lt;br /&gt;
*Significant Other (his favorite little sister, Fuuka) -1&lt;br /&gt;
*Blind Fury (his little sister getting seriously hurt) -2&lt;br /&gt;
*Nemesis (his little brother, who is trying to match/beat him in a fight) -1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Companion #1 (Blaue Sonne)==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Body 5&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
===Combat Values===&lt;br /&gt;
=====Standard Combat Value=====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=====Attack Combat Value=====&lt;br /&gt;
Ranged: 8&lt;br /&gt;
&lt;br /&gt;
=====Defense Combat Value=====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=====Health Points=====&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
=====Energy Points=====&lt;br /&gt;
55&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Healing 4====&lt;br /&gt;
&lt;br /&gt;
====Weapon 4====&lt;br /&gt;
=====Variables=====&lt;br /&gt;
*Penetrating 4 &lt;br /&gt;
*Piercing 4 &lt;br /&gt;
*Drain (Soul) 3 &lt;br /&gt;
*Autofire 3 &lt;br /&gt;
*Undetectable 3 &lt;br /&gt;
*Ranged Variable 3 (1-200m, 201-500m, 501-1 000m)&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Has to use at least 2 levels of this Attribute&lt;br /&gt;
&lt;br /&gt;
====Combat Techniques 4====&lt;br /&gt;
*Far Shot&lt;br /&gt;
*Dead Eye&lt;br /&gt;
*Precise Aim &lt;br /&gt;
*Steady Hand&lt;br /&gt;
&lt;br /&gt;
====Flight 3====&lt;br /&gt;
&lt;br /&gt;
====Energy Bonus 4====&lt;br /&gt;
&lt;br /&gt;
====Tough 4====&lt;br /&gt;
&lt;br /&gt;
====Ranged Attack (Betrayers) 4====&lt;br /&gt;
&lt;br /&gt;
====Features 1====&lt;br /&gt;
*Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Companion #2==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Body 3&lt;br /&gt;
*Mind 5&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
===Combat Values===&lt;br /&gt;
====Standard Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Attack Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Defense Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Health Points====&lt;br /&gt;
35&lt;br /&gt;
&lt;br /&gt;
====Energy Points====&lt;br /&gt;
45&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Healing 4====&lt;br /&gt;
&lt;br /&gt;
====Force Field 4====&lt;br /&gt;
=====Variables=====&lt;br /&gt;
*Offensive&lt;br /&gt;
*Regenerating&lt;br /&gt;
*Area 6&lt;br /&gt;
*Range 3&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
====Special Movement====&lt;br /&gt;
*Zen Direction&lt;br /&gt;
&lt;br /&gt;
====Telekinesis 4====&lt;br /&gt;
*1 000 kg&lt;br /&gt;
&lt;br /&gt;
====Telepathy 4====&lt;br /&gt;
=====Variable=====&lt;br /&gt;
*Range 4&lt;br /&gt;
&lt;br /&gt;
====Power Flux (Fire) 4====&lt;br /&gt;
&lt;br /&gt;
====Invisibility====&lt;br /&gt;
*Sight&lt;br /&gt;
&lt;br /&gt;
====Extra Arms (Telekinessis)====&lt;br /&gt;
&lt;br /&gt;
====Heightened Awareness 2====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Special Note: get&#039;s to take a 12 on a check in the future, as compensation for AP missing my post once.)&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=132913</id>
		<title>ROTE:Saitou Karl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=132913"/>
		<updated>2009-12-12T05:12:54Z</updated>

		<summary type="html">&lt;p&gt;Ax: /* Invisibility 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
*Body 7&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 5&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Standard Combat Value===&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
===Attack Combat Value===&lt;br /&gt;
Unarmed: 9&lt;br /&gt;
&lt;br /&gt;
===Defense Combat Value===&lt;br /&gt;
*Unarmed 9&lt;br /&gt;
*Ranged 9&lt;br /&gt;
&lt;br /&gt;
===Health Points===&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
===Energy Points===&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Power Flux (Fire) 5===&lt;br /&gt;
====Variables====&lt;br /&gt;
Duration 3&lt;br /&gt;
&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (sight, spiritual and hearing)&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Must use at least 3 levels of this&lt;br /&gt;
&lt;br /&gt;
===Combat Techniques 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
Detectable (Sight)&lt;br /&gt;
&lt;br /&gt;
Gained&lt;br /&gt;
*Brutalx2 &lt;br /&gt;
*Lethal Blow &lt;br /&gt;
*Lightning Reflexes &lt;br /&gt;
*Leap Attack&lt;br /&gt;
&lt;br /&gt;
===Land Speed 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (Sight, spiritual, hearing)&lt;br /&gt;
*Must use at least 2 levels of this power&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
===Melee Attack (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Melee Defense (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Special Movement 5===&lt;br /&gt;
*Balance&lt;br /&gt;
*Light-Footed&lt;br /&gt;
*Wall-Bouncing&lt;br /&gt;
*Untrackable&lt;br /&gt;
*Cat-Like&lt;br /&gt;
&lt;br /&gt;
===Massive Damage (Betrayers)===&lt;br /&gt;
&lt;br /&gt;
===Item===&lt;br /&gt;
*Variable Intensity Regeneration (Fire) 5&lt;br /&gt;
*Ranged Defense (Betrayers)&lt;br /&gt;
**Restriction: Detectable (Spiritual)&lt;br /&gt;
*Energy Bonus 5&lt;br /&gt;
*Tough 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climbing (Walls, +Natural Surfaces, +Vegetation) 3&lt;br /&gt;
*Intimidation (Street) 5 &lt;br /&gt;
*Stealth (Silent Movement) 4 &lt;br /&gt;
*Languages (German) 1 &lt;br /&gt;
*Interrogation (Physical) 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defects==&lt;br /&gt;
*Recurring Nightmares (Horrible Training)-1&lt;br /&gt;
*Recurring Nightmares (his little sister, Fuuka, starting to date) -1&lt;br /&gt;
*Easily Distracted (excellent food made by his family) -2&lt;br /&gt;
*Easily Distracted (overprotective of his little sister, Fuuka) -2&lt;br /&gt;
*Significant Other (his favorite little sister, Fuuka) -1&lt;br /&gt;
*Blind Fury (his little sister getting seriously hurt) -2&lt;br /&gt;
*Nemesis (his little brother, who is trying to match/beat him in a fight) -1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Companion #1 (Blaue Sonne)==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Body 5&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
===Combat Values===&lt;br /&gt;
=====Standard Combat Value=====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=====Attack Combat Value=====&lt;br /&gt;
Ranged: 8&lt;br /&gt;
&lt;br /&gt;
=====Defense Combat Value=====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=====Health Points=====&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
=====Energy Points=====&lt;br /&gt;
55&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Healing 4====&lt;br /&gt;
&lt;br /&gt;
====Weapon 4====&lt;br /&gt;
=====Variables=====&lt;br /&gt;
*Penetrating 4 &lt;br /&gt;
*Piercing 4 &lt;br /&gt;
*Drain (Soul) 3 &lt;br /&gt;
*Autofire 3 &lt;br /&gt;
*Undetectable 3 &lt;br /&gt;
*Ranged Variable 3 (1-200m, 201-500m, 501-1 000m)&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Has to use at least 2 levels of this Attribute&lt;br /&gt;
&lt;br /&gt;
====Combat Techniques 4====&lt;br /&gt;
*Far Shot&lt;br /&gt;
*Dead Eye&lt;br /&gt;
*Precise Aim &lt;br /&gt;
*Steady Hand&lt;br /&gt;
&lt;br /&gt;
====Flight 3====&lt;br /&gt;
&lt;br /&gt;
====Energy Bonus 4====&lt;br /&gt;
&lt;br /&gt;
====Tough 4====&lt;br /&gt;
&lt;br /&gt;
====Ranged Attack (Betrayers) 4====&lt;br /&gt;
&lt;br /&gt;
====Features 1====&lt;br /&gt;
*Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Companion #2==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Body 3&lt;br /&gt;
*Mind 5&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
===Combat Values===&lt;br /&gt;
====Standard Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Attack Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Defense Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Health Points====&lt;br /&gt;
35&lt;br /&gt;
&lt;br /&gt;
====Energy Points====&lt;br /&gt;
45&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Healing 4====&lt;br /&gt;
&lt;br /&gt;
====Force Field 4====&lt;br /&gt;
=====Variables=====&lt;br /&gt;
*Offensive&lt;br /&gt;
*Regenerating&lt;br /&gt;
*Area 6&lt;br /&gt;
*Range 3&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
====Special Movement====&lt;br /&gt;
*Zen Direction&lt;br /&gt;
&lt;br /&gt;
====Telekinesis 4====&lt;br /&gt;
*1 000 kg&lt;br /&gt;
&lt;br /&gt;
====Telepathy 4====&lt;br /&gt;
=====Variable=====&lt;br /&gt;
*Range 4&lt;br /&gt;
&lt;br /&gt;
====Power Flux (Fire) 4====&lt;br /&gt;
&lt;br /&gt;
====Invisibility====&lt;br /&gt;
*Sight&lt;br /&gt;
&lt;br /&gt;
====Extra Arms (Telekinessis)====&lt;br /&gt;
&lt;br /&gt;
====Heightened Awareness 2====&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=132819</id>
		<title>ROTE:Saitou Karl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=132819"/>
		<updated>2009-12-11T17:02:19Z</updated>

		<summary type="html">&lt;p&gt;Ax: /* Variables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
*Body 7&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 5&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Standard Combat Value===&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
===Attack Combat Value===&lt;br /&gt;
Unarmed: 9&lt;br /&gt;
&lt;br /&gt;
===Defense Combat Value===&lt;br /&gt;
*Unarmed 9&lt;br /&gt;
*Ranged 9&lt;br /&gt;
&lt;br /&gt;
===Health Points===&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
===Energy Points===&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Power Flux (Fire) 5===&lt;br /&gt;
====Variables====&lt;br /&gt;
Duration 3&lt;br /&gt;
&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (sight, spiritual and hearing)&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Must use at least 3 levels of this&lt;br /&gt;
&lt;br /&gt;
===Combat Techniques 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
Detectable (Sight)&lt;br /&gt;
&lt;br /&gt;
Gained&lt;br /&gt;
*Brutalx2 &lt;br /&gt;
*Lethal Blow &lt;br /&gt;
*Lightning Reflexes &lt;br /&gt;
*Leap Attack&lt;br /&gt;
&lt;br /&gt;
===Land Speed 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (Sight, spiritual, hearing)&lt;br /&gt;
*Must use at least 2 levels of this power&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
===Melee Attack (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Melee Defense (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Special Movement 5===&lt;br /&gt;
*Balance&lt;br /&gt;
*Light-Footed&lt;br /&gt;
*Wall-Bouncing&lt;br /&gt;
*Untrackable&lt;br /&gt;
*Cat-Like&lt;br /&gt;
&lt;br /&gt;
===Massive Damage (Betrayers)===&lt;br /&gt;
&lt;br /&gt;
===Item===&lt;br /&gt;
*Variable Intensity Regeneration (Fire) 5&lt;br /&gt;
*Ranged Defense (Betrayers)&lt;br /&gt;
**Restriction: Detectable (Spiritual)&lt;br /&gt;
*Energy Bonus 5&lt;br /&gt;
*Tough 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climbing (Walls, +Natural Surfaces, +Vegetation) 3&lt;br /&gt;
*Intimidation (Street) 5 &lt;br /&gt;
*Stealth (Silent Movement) 4 &lt;br /&gt;
*Languages (German) 1 &lt;br /&gt;
*Interrogation (Physical) 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defects==&lt;br /&gt;
*Recurring Nightmares (Horrible Training)-1&lt;br /&gt;
*Recurring Nightmares (his little sister, Fuuka, starting to date) -1&lt;br /&gt;
*Easily Distracted (excellent food made by his family) -2&lt;br /&gt;
*Easily Distracted (overprotective of his little sister, Fuuka) -2&lt;br /&gt;
*Significant Other (his favorite little sister, Fuuka) -1&lt;br /&gt;
*Blind Fury (his little sister getting seriously hurt) -2&lt;br /&gt;
*Nemesis (his little brother, who is trying to match/beat him in a fight) -1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Companion #1 (Blaue Sonne)==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Body 5&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
===Combat Values===&lt;br /&gt;
=====Standard Combat Value=====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=====Attack Combat Value=====&lt;br /&gt;
Ranged: 8&lt;br /&gt;
&lt;br /&gt;
=====Defense Combat Value=====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=====Health Points=====&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
=====Energy Points=====&lt;br /&gt;
55&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Healing 4====&lt;br /&gt;
&lt;br /&gt;
====Weapon 4====&lt;br /&gt;
=====Variables=====&lt;br /&gt;
*Penetrating 4 &lt;br /&gt;
*Piercing 4 &lt;br /&gt;
*Drain (Soul) 3 &lt;br /&gt;
*Autofire 3 &lt;br /&gt;
*Undetectable 3 &lt;br /&gt;
*Ranged Variable 3 (1-200m, 201-500m, 501-1 000m)&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Has to use at least 2 levels of this Attribute&lt;br /&gt;
&lt;br /&gt;
====Combat Techniques 4====&lt;br /&gt;
*Far Shot&lt;br /&gt;
*Dead Eye&lt;br /&gt;
*Precise Aim &lt;br /&gt;
*Steady Hand&lt;br /&gt;
&lt;br /&gt;
====Flight 3====&lt;br /&gt;
&lt;br /&gt;
====Energy Bonus 4====&lt;br /&gt;
&lt;br /&gt;
====Tough 4====&lt;br /&gt;
&lt;br /&gt;
====Ranged Attack (Betrayers) 4====&lt;br /&gt;
&lt;br /&gt;
====Features 1====&lt;br /&gt;
*Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Companion #2==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Body 3&lt;br /&gt;
*Mind 5&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
===Combat Values===&lt;br /&gt;
====Standard Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Attack Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Defense Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Health Points====&lt;br /&gt;
35&lt;br /&gt;
&lt;br /&gt;
====Energy Points====&lt;br /&gt;
45&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Healing 4====&lt;br /&gt;
&lt;br /&gt;
====Force Field 4====&lt;br /&gt;
=====Variables=====&lt;br /&gt;
*Offensive&lt;br /&gt;
*Regenerating&lt;br /&gt;
*Area 6&lt;br /&gt;
*Range 3&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
====Special Movement====&lt;br /&gt;
*Zen Direction&lt;br /&gt;
&lt;br /&gt;
====Telekinesis 4====&lt;br /&gt;
*1 000 kg&lt;br /&gt;
&lt;br /&gt;
====Telepathy 4====&lt;br /&gt;
=====Variable=====&lt;br /&gt;
*Range 4&lt;br /&gt;
&lt;br /&gt;
====Power Flux (Fire) 4====&lt;br /&gt;
&lt;br /&gt;
====Invisibility 1====&lt;br /&gt;
*Sight&lt;br /&gt;
&lt;br /&gt;
====Extra Arms (Telekinessis)====&lt;br /&gt;
&lt;br /&gt;
====Heightened Awareness 2====&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=132818</id>
		<title>ROTE:Saitou Karl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=132818"/>
		<updated>2009-12-11T17:02:06Z</updated>

		<summary type="html">&lt;p&gt;Ax: /* Restrictions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
*Body 7&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 5&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Standard Combat Value===&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
===Attack Combat Value===&lt;br /&gt;
Unarmed: 9&lt;br /&gt;
&lt;br /&gt;
===Defense Combat Value===&lt;br /&gt;
*Unarmed 9&lt;br /&gt;
*Ranged 9&lt;br /&gt;
&lt;br /&gt;
===Health Points===&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
===Energy Points===&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Power Flux (Fire) 5===&lt;br /&gt;
====Variables====&lt;br /&gt;
Duration 2&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (sight, spiritual and hearing)&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Must use at least 3 levels of this&lt;br /&gt;
&lt;br /&gt;
===Combat Techniques 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
Detectable (Sight)&lt;br /&gt;
&lt;br /&gt;
Gained&lt;br /&gt;
*Brutalx2 &lt;br /&gt;
*Lethal Blow &lt;br /&gt;
*Lightning Reflexes &lt;br /&gt;
*Leap Attack&lt;br /&gt;
&lt;br /&gt;
===Land Speed 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (Sight, spiritual, hearing)&lt;br /&gt;
*Must use at least 2 levels of this power&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
===Melee Attack (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Melee Defense (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Special Movement 5===&lt;br /&gt;
*Balance&lt;br /&gt;
*Light-Footed&lt;br /&gt;
*Wall-Bouncing&lt;br /&gt;
*Untrackable&lt;br /&gt;
*Cat-Like&lt;br /&gt;
&lt;br /&gt;
===Massive Damage (Betrayers)===&lt;br /&gt;
&lt;br /&gt;
===Item===&lt;br /&gt;
*Variable Intensity Regeneration (Fire) 5&lt;br /&gt;
*Ranged Defense (Betrayers)&lt;br /&gt;
**Restriction: Detectable (Spiritual)&lt;br /&gt;
*Energy Bonus 5&lt;br /&gt;
*Tough 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climbing (Walls, +Natural Surfaces, +Vegetation) 3&lt;br /&gt;
*Intimidation (Street) 5 &lt;br /&gt;
*Stealth (Silent Movement) 4 &lt;br /&gt;
*Languages (German) 1 &lt;br /&gt;
*Interrogation (Physical) 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defects==&lt;br /&gt;
*Recurring Nightmares (Horrible Training)-1&lt;br /&gt;
*Recurring Nightmares (his little sister, Fuuka, starting to date) -1&lt;br /&gt;
*Easily Distracted (excellent food made by his family) -2&lt;br /&gt;
*Easily Distracted (overprotective of his little sister, Fuuka) -2&lt;br /&gt;
*Significant Other (his favorite little sister, Fuuka) -1&lt;br /&gt;
*Blind Fury (his little sister getting seriously hurt) -2&lt;br /&gt;
*Nemesis (his little brother, who is trying to match/beat him in a fight) -1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Companion #1 (Blaue Sonne)==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Body 5&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
===Combat Values===&lt;br /&gt;
=====Standard Combat Value=====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=====Attack Combat Value=====&lt;br /&gt;
Ranged: 8&lt;br /&gt;
&lt;br /&gt;
=====Defense Combat Value=====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=====Health Points=====&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
=====Energy Points=====&lt;br /&gt;
55&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Healing 4====&lt;br /&gt;
&lt;br /&gt;
====Weapon 4====&lt;br /&gt;
=====Variables=====&lt;br /&gt;
*Penetrating 4 &lt;br /&gt;
*Piercing 4 &lt;br /&gt;
*Drain (Soul) 3 &lt;br /&gt;
*Autofire 3 &lt;br /&gt;
*Undetectable 3 &lt;br /&gt;
*Ranged Variable 3 (1-200m, 201-500m, 501-1 000m)&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Has to use at least 2 levels of this Attribute&lt;br /&gt;
&lt;br /&gt;
====Combat Techniques 4====&lt;br /&gt;
*Far Shot&lt;br /&gt;
*Dead Eye&lt;br /&gt;
*Precise Aim &lt;br /&gt;
*Steady Hand&lt;br /&gt;
&lt;br /&gt;
====Flight 3====&lt;br /&gt;
&lt;br /&gt;
====Energy Bonus 4====&lt;br /&gt;
&lt;br /&gt;
====Tough 4====&lt;br /&gt;
&lt;br /&gt;
====Ranged Attack (Betrayers) 4====&lt;br /&gt;
&lt;br /&gt;
====Features 1====&lt;br /&gt;
*Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Companion #2==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Body 3&lt;br /&gt;
*Mind 5&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
===Combat Values===&lt;br /&gt;
====Standard Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Attack Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Defense Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Health Points====&lt;br /&gt;
35&lt;br /&gt;
&lt;br /&gt;
====Energy Points====&lt;br /&gt;
45&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Healing 4====&lt;br /&gt;
&lt;br /&gt;
====Force Field 4====&lt;br /&gt;
=====Variables=====&lt;br /&gt;
*Offensive&lt;br /&gt;
*Regenerating&lt;br /&gt;
*Area 6&lt;br /&gt;
*Range 3&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
====Special Movement====&lt;br /&gt;
*Zen Direction&lt;br /&gt;
&lt;br /&gt;
====Telekinesis 4====&lt;br /&gt;
*1 000 kg&lt;br /&gt;
&lt;br /&gt;
====Telepathy 4====&lt;br /&gt;
=====Variable=====&lt;br /&gt;
*Range 4&lt;br /&gt;
&lt;br /&gt;
====Power Flux (Fire) 4====&lt;br /&gt;
&lt;br /&gt;
====Invisibility 1====&lt;br /&gt;
*Sight&lt;br /&gt;
&lt;br /&gt;
====Extra Arms (Telekinessis)====&lt;br /&gt;
&lt;br /&gt;
====Heightened Awareness 2====&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=132674</id>
		<title>ROTE:Saitou Karl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=132674"/>
		<updated>2009-12-10T00:40:09Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
*Body 7&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 5&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Standard Combat Value===&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
===Attack Combat Value===&lt;br /&gt;
Unarmed: 9&lt;br /&gt;
&lt;br /&gt;
===Defense Combat Value===&lt;br /&gt;
*Unarmed 9&lt;br /&gt;
*Ranged 9&lt;br /&gt;
&lt;br /&gt;
===Health Points===&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
===Energy Points===&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Power Flux (Fire) 5===&lt;br /&gt;
====Variables====&lt;br /&gt;
Duration 2&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (sight, spiritual and hearing)&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Must use at least 2 levels of this&lt;br /&gt;
&lt;br /&gt;
===Combat Techniques 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
Detectable (Sight)&lt;br /&gt;
&lt;br /&gt;
Gained&lt;br /&gt;
*Brutalx2 &lt;br /&gt;
*Lethal Blow &lt;br /&gt;
*Lightning Reflexes &lt;br /&gt;
*Leap Attack&lt;br /&gt;
&lt;br /&gt;
===Land Speed 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (Sight, spiritual, hearing)&lt;br /&gt;
*Must use at least 2 levels of this power&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
===Melee Attack (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Melee Defense (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Special Movement 5===&lt;br /&gt;
*Balance&lt;br /&gt;
*Light-Footed&lt;br /&gt;
*Wall-Bouncing&lt;br /&gt;
*Untrackable&lt;br /&gt;
*Cat-Like&lt;br /&gt;
&lt;br /&gt;
===Massive Damage (Betrayers)===&lt;br /&gt;
&lt;br /&gt;
===Item===&lt;br /&gt;
*Variable Intensity Regeneration (Fire) 5&lt;br /&gt;
*Ranged Defense (Betrayers)&lt;br /&gt;
**Restriction: Detectable (Spiritual)&lt;br /&gt;
*Energy Bonus 5&lt;br /&gt;
*Tough 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climbing (Walls, +Natural Surfaces, +Vegetation) 3&lt;br /&gt;
*Intimidation (Street) 5 &lt;br /&gt;
*Stealth (Silent Movement) 4 &lt;br /&gt;
*Languages (German) 1 &lt;br /&gt;
*Interrogation (Physical) 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defects==&lt;br /&gt;
*Recurring Nightmares (Horrible Training)-1&lt;br /&gt;
*Recurring Nightmares (his little sister, Fuuka, starting to date) -1&lt;br /&gt;
*Easily Distracted (excellent food made by his family) -2&lt;br /&gt;
*Easily Distracted (overprotective of his little sister, Fuuka) -2&lt;br /&gt;
*Significant Other (his favorite little sister, Fuuka) -1&lt;br /&gt;
*Blind Fury (his little sister getting seriously hurt) -2&lt;br /&gt;
*Nemesis (his little brother, who is trying to match/beat him in a fight) -1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Companion #1 (Blaue Sonne)==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Body 5&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
===Combat Values===&lt;br /&gt;
=====Standard Combat Value=====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=====Attack Combat Value=====&lt;br /&gt;
Ranged: 8&lt;br /&gt;
&lt;br /&gt;
=====Defense Combat Value=====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=====Health Points=====&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
=====Energy Points=====&lt;br /&gt;
55&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Healing 4====&lt;br /&gt;
&lt;br /&gt;
====Weapon 4====&lt;br /&gt;
=====Variables=====&lt;br /&gt;
*Penetrating 4 &lt;br /&gt;
*Piercing 4 &lt;br /&gt;
*Drain (Soul) 3 &lt;br /&gt;
*Autofire 3 &lt;br /&gt;
*Undetectable 3 &lt;br /&gt;
*Ranged Variable 3 (1-200m, 201-500m, 501-1 000m)&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Has to use at least 2 levels of this Attribute&lt;br /&gt;
&lt;br /&gt;
====Combat Techniques 4====&lt;br /&gt;
*Far Shot&lt;br /&gt;
*Dead Eye&lt;br /&gt;
*Precise Aim &lt;br /&gt;
*Steady Hand&lt;br /&gt;
&lt;br /&gt;
====Flight 3====&lt;br /&gt;
&lt;br /&gt;
====Energy Bonus 4====&lt;br /&gt;
&lt;br /&gt;
====Tough 4====&lt;br /&gt;
&lt;br /&gt;
====Ranged Attack (Betrayers) 4====&lt;br /&gt;
&lt;br /&gt;
====Features 1====&lt;br /&gt;
*Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Companion #2==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Body 3&lt;br /&gt;
*Mind 5&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
===Combat Values===&lt;br /&gt;
====Standard Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Attack Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Defense Combat Value====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
====Health Points====&lt;br /&gt;
35&lt;br /&gt;
&lt;br /&gt;
====Energy Points====&lt;br /&gt;
45&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Healing 4====&lt;br /&gt;
&lt;br /&gt;
====Force Field 4====&lt;br /&gt;
=====Variables=====&lt;br /&gt;
*Offensive&lt;br /&gt;
*Regenerating&lt;br /&gt;
*Area 6&lt;br /&gt;
*Range 3&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
====Special Movement====&lt;br /&gt;
*Zen Direction&lt;br /&gt;
&lt;br /&gt;
====Telekinesis 4====&lt;br /&gt;
*1 000 kg&lt;br /&gt;
&lt;br /&gt;
====Telepathy 4====&lt;br /&gt;
=====Variable=====&lt;br /&gt;
*Range 4&lt;br /&gt;
&lt;br /&gt;
====Power Flux (Fire) 4====&lt;br /&gt;
&lt;br /&gt;
====Invisibility 1====&lt;br /&gt;
*Sight&lt;br /&gt;
&lt;br /&gt;
====Extra Arms (Telekinessis)====&lt;br /&gt;
&lt;br /&gt;
====Heightened Awareness 2====&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=132673</id>
		<title>ROTE:Saitou Karl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=132673"/>
		<updated>2009-12-10T00:37:18Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
*Body 7&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 5&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Standard Combat Value===&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
===Attack Combat Value===&lt;br /&gt;
Unarmed: 9&lt;br /&gt;
&lt;br /&gt;
===Defense Combat Value===&lt;br /&gt;
*Unarmed 9&lt;br /&gt;
*Ranged 9&lt;br /&gt;
&lt;br /&gt;
===Health Points===&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
===Energy Points===&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Power Flux (Fire) 5===&lt;br /&gt;
====Variables====&lt;br /&gt;
Duration 2&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (sight, spiritual and hearing)&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Must use at least 2 levels of this&lt;br /&gt;
&lt;br /&gt;
===Combat Techniques 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
Detectable (Sight)&lt;br /&gt;
&lt;br /&gt;
Gained&lt;br /&gt;
*Brutalx2 &lt;br /&gt;
*Lethal Blow &lt;br /&gt;
*Lightning Reflexes &lt;br /&gt;
*Leap Attack&lt;br /&gt;
&lt;br /&gt;
===Land Speed 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (Sight, spiritual, hearing)&lt;br /&gt;
*Must use at least 2 levels of this power&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
===Melee Attack (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Melee Defense (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Special Movement 5===&lt;br /&gt;
*Balance&lt;br /&gt;
*Light-Footed&lt;br /&gt;
*Wall-Bouncing&lt;br /&gt;
*Untrackable&lt;br /&gt;
*Cat-Like&lt;br /&gt;
&lt;br /&gt;
===Massive Damage (Betrayers)===&lt;br /&gt;
&lt;br /&gt;
===Item===&lt;br /&gt;
*Variable Intensity Regeneration (Fire) 5&lt;br /&gt;
*Ranged Defense (Betrayers)&lt;br /&gt;
**Restriction: Detectable (Spiritual)&lt;br /&gt;
*Energy Bonus 5&lt;br /&gt;
*Tough 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climbing (Walls, +Natural Surfaces, +Vegetation) 3&lt;br /&gt;
*Intimidation (Street) 5 &lt;br /&gt;
*Stealth (Silent Movement) 4 &lt;br /&gt;
*Languages (German) 1 &lt;br /&gt;
*Interrogation (Physical) 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defects==&lt;br /&gt;
*Recurring Nightmares (Horrible Training)-1&lt;br /&gt;
*Recurring Nightmares (his little sister, Fuuka, starting to date) -1&lt;br /&gt;
*Easily Distracted (excellent food made by his family) -2&lt;br /&gt;
*Easily Distracted (overprotective of his little sister, Fuuka) -2&lt;br /&gt;
*Significant Other (his favorite little sister, Fuuka) -1&lt;br /&gt;
*Blind Fury (his little sister getting seriously hurt) -2&lt;br /&gt;
*Nemesis (his little brother, who is trying to match/beat him in a fight) -1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Companion #1 (Blaue Sonne)==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Body 5&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
===Combat Values===&lt;br /&gt;
=====Standard Combat Value=====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=====Attack Combat Value=====&lt;br /&gt;
Ranged: 8&lt;br /&gt;
&lt;br /&gt;
=====Defense Combat Value=====&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=====Health Points=====&lt;br /&gt;
65&lt;br /&gt;
&lt;br /&gt;
=====Energy Points=====&lt;br /&gt;
55&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Healing 4====&lt;br /&gt;
&lt;br /&gt;
====Weapon 4====&lt;br /&gt;
=====Variables=====&lt;br /&gt;
*Penetrating 4 &lt;br /&gt;
*Piercing 4 &lt;br /&gt;
*Drain (Soul) 3 &lt;br /&gt;
*Autofire 3 &lt;br /&gt;
*Undetectable 3 &lt;br /&gt;
*Ranged Variable 3 (1-200m, 201-500m, 501-1 000m)&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Has to use at least 2 levels of this Attribute&lt;br /&gt;
&lt;br /&gt;
====Combat Techniques 4====&lt;br /&gt;
*Far Shot&lt;br /&gt;
*Dead Eye&lt;br /&gt;
*Precise Aim &lt;br /&gt;
*Steady Hand&lt;br /&gt;
&lt;br /&gt;
====Flight 3====&lt;br /&gt;
&lt;br /&gt;
====Energy Bonus 4====&lt;br /&gt;
&lt;br /&gt;
====Tough 4====&lt;br /&gt;
&lt;br /&gt;
====Ranged Attack (Betrayers) 4====&lt;br /&gt;
&lt;br /&gt;
====Features 1====&lt;br /&gt;
*Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Companion #2==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Body 3&lt;br /&gt;
*Mind 5&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Healing 4====&lt;br /&gt;
&lt;br /&gt;
====Force Field 4====&lt;br /&gt;
=====Variables=====&lt;br /&gt;
*Offensive&lt;br /&gt;
*Regenerating&lt;br /&gt;
*Area 6&lt;br /&gt;
*Range 3&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
====Special Movement====&lt;br /&gt;
*Zen Direction&lt;br /&gt;
&lt;br /&gt;
====Telekinesis 4====&lt;br /&gt;
*1 000 kg&lt;br /&gt;
&lt;br /&gt;
====Telepathy 4====&lt;br /&gt;
=====Variable=====&lt;br /&gt;
*Range 4&lt;br /&gt;
&lt;br /&gt;
====Power Flux (Fire) 4====&lt;br /&gt;
&lt;br /&gt;
====Invisibility 1====&lt;br /&gt;
*Sight&lt;br /&gt;
&lt;br /&gt;
====Extra Arms (Telekinessis)====&lt;br /&gt;
&lt;br /&gt;
====Heightened Awareness 2====&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=132669</id>
		<title>ROTE:Saitou Karl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=132669"/>
		<updated>2009-12-10T00:29:57Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
*Body 7&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Power Flux (Fire) 5===&lt;br /&gt;
====Variables====&lt;br /&gt;
Duration 2&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (sight, spiritual and hearing)&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Must use at least 2 levels of this&lt;br /&gt;
&lt;br /&gt;
===Combat Techniques 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
Detectable (Sight)&lt;br /&gt;
&lt;br /&gt;
Gained&lt;br /&gt;
*Brutalx2 &lt;br /&gt;
*Lethal Blow &lt;br /&gt;
*Lightning Reflexes &lt;br /&gt;
*Leap Attack&lt;br /&gt;
&lt;br /&gt;
===Land Speed 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (Sight, spiritual, hearing)&lt;br /&gt;
*Must use at least 2 levels of this power&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
===Melee Attack (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Melee Defense (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Special Movement 5===&lt;br /&gt;
*Balance&lt;br /&gt;
*Light-Footed&lt;br /&gt;
*Wall-Bouncing&lt;br /&gt;
*Untrackable&lt;br /&gt;
*Cat-Like&lt;br /&gt;
&lt;br /&gt;
===Massive Damage (Betrayers)===&lt;br /&gt;
&lt;br /&gt;
===Item===&lt;br /&gt;
*Variable Intensity Regeneration (Fire) 5&lt;br /&gt;
*Ranged Defense (Betrayers)&lt;br /&gt;
**Restriction: Detectable (Spiritual)&lt;br /&gt;
*Energy Bonus 5&lt;br /&gt;
*Tough 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climbing (Walls, +Natural Surfaces, +Vegetation) 3&lt;br /&gt;
*Intimidation (Street) 5 &lt;br /&gt;
*Stealth (Silent Movement) 4 &lt;br /&gt;
*Languages (German) 1 &lt;br /&gt;
*Interrogation (Physical) 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defects==&lt;br /&gt;
*Recurring Nightmares (Horrible Training)-1&lt;br /&gt;
*Recurring Nightmares (his little sister, Fuuka, starting to date) -1&lt;br /&gt;
*Easily Distracted (excellent food made by his family) -2&lt;br /&gt;
*Easily Distracted (overprotective of his little sister, Fuuka) -2&lt;br /&gt;
*Significant Other (his favorite little sister, Fuuka) -1&lt;br /&gt;
*Blind Fury (his little sister getting seriously hurt) -2&lt;br /&gt;
*Nemesis (his little brother, who is trying to match/beat him in a fight) -1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Companion #1 (Blaue Sonne)==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Body 5&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Healing 4====&lt;br /&gt;
&lt;br /&gt;
====Weapon 4====&lt;br /&gt;
=====Variables=====&lt;br /&gt;
*Penetrating 4 &lt;br /&gt;
*Piercing 4 &lt;br /&gt;
*Drain (Soul) 3 &lt;br /&gt;
*Autofire 3 &lt;br /&gt;
*Undetectable 3 &lt;br /&gt;
*Ranged Variable 3 (1-200m, 201-500m, 501-1 000m)&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Has to use at least 2 levels of this Attribute&lt;br /&gt;
&lt;br /&gt;
====Combat Techniques 4====&lt;br /&gt;
*Far Shot&lt;br /&gt;
*Dead Eye&lt;br /&gt;
*Precise Aim &lt;br /&gt;
*Steady Hand&lt;br /&gt;
&lt;br /&gt;
====Flight 3====&lt;br /&gt;
&lt;br /&gt;
====Energy Bonus 4====&lt;br /&gt;
&lt;br /&gt;
====Tough 4====&lt;br /&gt;
&lt;br /&gt;
====Ranged Attack (Betrayers) 4====&lt;br /&gt;
&lt;br /&gt;
====Features 1====&lt;br /&gt;
*Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Companion #2==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Body 3&lt;br /&gt;
*Mind 5&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Healing 4====&lt;br /&gt;
&lt;br /&gt;
====Force Field 4====&lt;br /&gt;
=====Variables=====&lt;br /&gt;
*Offensive&lt;br /&gt;
*Regenerating&lt;br /&gt;
*Area 6&lt;br /&gt;
*Range 3&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
====Special Movement====&lt;br /&gt;
*Zen Direction&lt;br /&gt;
&lt;br /&gt;
====Telekinesis 4====&lt;br /&gt;
*1 000 kg&lt;br /&gt;
&lt;br /&gt;
====Telepathy 4====&lt;br /&gt;
=====Variable=====&lt;br /&gt;
*Range 4&lt;br /&gt;
&lt;br /&gt;
====Power Flux (Fire) 4====&lt;br /&gt;
&lt;br /&gt;
====Invisibility 1====&lt;br /&gt;
*Sight&lt;br /&gt;
&lt;br /&gt;
====Extra Arms (Telekinessis)====&lt;br /&gt;
&lt;br /&gt;
====Heightened Awareness 2====&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=132668</id>
		<title>ROTE:Saitou Karl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=132668"/>
		<updated>2009-12-10T00:23:35Z</updated>

		<summary type="html">&lt;p&gt;Ax: /* Ranged Attack (Betrayers) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
*Body 7&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Power Flux 5===&lt;br /&gt;
====Variables====&lt;br /&gt;
Duration 2&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (sight, spiritual and hearing)&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Must use at least 2 levels of this&lt;br /&gt;
&lt;br /&gt;
===Combat Techniques 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
Detectable (Sight)&lt;br /&gt;
&lt;br /&gt;
Gained&lt;br /&gt;
*Brutalx2 &lt;br /&gt;
*Lethal Blow &lt;br /&gt;
*Lightning Reflexes &lt;br /&gt;
*Leap Attack&lt;br /&gt;
&lt;br /&gt;
===Land Speed 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (Sight, spiritual, hearing)&lt;br /&gt;
*Must use at least 2 levels of this power&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
===Melee Attack (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Melee Defense (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Special Movement 5===&lt;br /&gt;
*Balance&lt;br /&gt;
*Light-Footed&lt;br /&gt;
*Wall-Bouncing&lt;br /&gt;
*Untrackable&lt;br /&gt;
*Cat-Like&lt;br /&gt;
&lt;br /&gt;
===Massive Damage (Betrayers)===&lt;br /&gt;
&lt;br /&gt;
===Item===&lt;br /&gt;
*Variable Intensity Regeneration (Fire) 5&lt;br /&gt;
*Ranged Defense (Betrayers)&lt;br /&gt;
**Restriction: Detectable (Spiritual)&lt;br /&gt;
*Energy Bonus 5&lt;br /&gt;
*Tough 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climbing (Walls, +Natural Surfaces, +Vegetation) 3&lt;br /&gt;
*Intimidation (Street) 5 &lt;br /&gt;
*Stealth (Silent Movement) 4 &lt;br /&gt;
*Languages (German) 1 &lt;br /&gt;
*Interrogation (Physical) 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defects==&lt;br /&gt;
*Recurring Nightmares (Horrible Training)-1&lt;br /&gt;
*Recurring Nightmares (his little sister, Fuuka, starting to date) -1&lt;br /&gt;
*Easily Distracted (excellent food made by his family) -2&lt;br /&gt;
*Easily Distracted (overprotective of his little sister, Fuuka) -2&lt;br /&gt;
*Significant Other (his favorite little sister, Fuuka) -1&lt;br /&gt;
*Blind Fury (his little sister getting seriously hurt) -2&lt;br /&gt;
*Nemesis (his little brother, who is trying to match/beat him in a fight) -1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Companion #1 (Blaue Sonne)==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Body 5&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Healing 4====&lt;br /&gt;
&lt;br /&gt;
====Weapon 4====&lt;br /&gt;
=====Variables=====&lt;br /&gt;
*Penetrating 4 &lt;br /&gt;
*Piercing 4 &lt;br /&gt;
*Drain (Soul) 3 &lt;br /&gt;
*Autofire 3 &lt;br /&gt;
*Undetectable 3 &lt;br /&gt;
*Ranged Variable 3 (1-200m, 201-500m, 501-1 000m)&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Has to use at least 2 levels of this Attribute&lt;br /&gt;
&lt;br /&gt;
====Combat Techniques 4====&lt;br /&gt;
*Far Shot&lt;br /&gt;
*Dead Eye&lt;br /&gt;
*Precise Aim &lt;br /&gt;
*Steady Hand&lt;br /&gt;
&lt;br /&gt;
====Flight 3====&lt;br /&gt;
&lt;br /&gt;
====Energy Bonus 4====&lt;br /&gt;
&lt;br /&gt;
====Tough 4====&lt;br /&gt;
&lt;br /&gt;
====Ranged Attack (Betrayers) 4====&lt;br /&gt;
&lt;br /&gt;
====Features 1====&lt;br /&gt;
*Eidetic Memory&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=132667</id>
		<title>ROTE:Saitou Karl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=132667"/>
		<updated>2009-12-10T00:23:18Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
*Body 7&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Power Flux 5===&lt;br /&gt;
====Variables====&lt;br /&gt;
Duration 2&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (sight, spiritual and hearing)&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Must use at least 2 levels of this&lt;br /&gt;
&lt;br /&gt;
===Combat Techniques 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
Detectable (Sight)&lt;br /&gt;
&lt;br /&gt;
Gained&lt;br /&gt;
*Brutalx2 &lt;br /&gt;
*Lethal Blow &lt;br /&gt;
*Lightning Reflexes &lt;br /&gt;
*Leap Attack&lt;br /&gt;
&lt;br /&gt;
===Land Speed 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (Sight, spiritual, hearing)&lt;br /&gt;
*Must use at least 2 levels of this power&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
===Melee Attack (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Melee Defense (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Special Movement 5===&lt;br /&gt;
*Balance&lt;br /&gt;
*Light-Footed&lt;br /&gt;
*Wall-Bouncing&lt;br /&gt;
*Untrackable&lt;br /&gt;
*Cat-Like&lt;br /&gt;
&lt;br /&gt;
===Massive Damage (Betrayers)===&lt;br /&gt;
&lt;br /&gt;
===Item===&lt;br /&gt;
*Variable Intensity Regeneration (Fire) 5&lt;br /&gt;
*Ranged Defense (Betrayers)&lt;br /&gt;
**Restriction: Detectable (Spiritual)&lt;br /&gt;
*Energy Bonus 5&lt;br /&gt;
*Tough 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climbing (Walls, +Natural Surfaces, +Vegetation) 3&lt;br /&gt;
*Intimidation (Street) 5 &lt;br /&gt;
*Stealth (Silent Movement) 4 &lt;br /&gt;
*Languages (German) 1 &lt;br /&gt;
*Interrogation (Physical) 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defects==&lt;br /&gt;
*Recurring Nightmares (Horrible Training)-1&lt;br /&gt;
*Recurring Nightmares (his little sister, Fuuka, starting to date) -1&lt;br /&gt;
*Easily Distracted (excellent food made by his family) -2&lt;br /&gt;
*Easily Distracted (overprotective of his little sister, Fuuka) -2&lt;br /&gt;
*Significant Other (his favorite little sister, Fuuka) -1&lt;br /&gt;
*Blind Fury (his little sister getting seriously hurt) -2&lt;br /&gt;
*Nemesis (his little brother, who is trying to match/beat him in a fight) -1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Companion #1 (Blaue Sonne)==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Body 5&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 4&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Healing 4====&lt;br /&gt;
&lt;br /&gt;
====Weapon 4====&lt;br /&gt;
=====Variables=====&lt;br /&gt;
*Penetrating 4 &lt;br /&gt;
*Piercing 4 &lt;br /&gt;
*Drain (Soul) 3 &lt;br /&gt;
*Autofire 3 &lt;br /&gt;
*Undetectable 3 &lt;br /&gt;
*Ranged Variable 3 (1-200m, 201-500m, 501-1 000m)&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Has to use at least 2 levels of this Attribute&lt;br /&gt;
&lt;br /&gt;
====Combat Techniques 4====&lt;br /&gt;
*Far Shot&lt;br /&gt;
*Dead Eye&lt;br /&gt;
*Precise Aim &lt;br /&gt;
*Steady Hand&lt;br /&gt;
&lt;br /&gt;
====Flight 3====&lt;br /&gt;
&lt;br /&gt;
====Energy Bonus 4====&lt;br /&gt;
&lt;br /&gt;
====Tough 4====&lt;br /&gt;
&lt;br /&gt;
====Ranged Attack (Betrayers)====&lt;br /&gt;
&lt;br /&gt;
====Features 1====&lt;br /&gt;
*Eidetic Memory&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=132666</id>
		<title>ROTE:Saitou Karl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=132666"/>
		<updated>2009-12-10T00:15:50Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
*Body 7&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Power Flux 5===&lt;br /&gt;
====Variables====&lt;br /&gt;
Duration 2&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (sight, spiritual and hearing)&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Must use at least 2 levels of this&lt;br /&gt;
&lt;br /&gt;
===Combat Techniques 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
Detectable (Sight)&lt;br /&gt;
&lt;br /&gt;
Gained&lt;br /&gt;
*Brutalx2 &lt;br /&gt;
*Lethal Blow &lt;br /&gt;
*Lightning Reflexes &lt;br /&gt;
*Leap Attack&lt;br /&gt;
&lt;br /&gt;
===Land Speed 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (Sight, spiritual, hearing)&lt;br /&gt;
*Must use at least 2 levels of this power&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
===Melee Attack (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Melee Defense (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Special Movement 5===&lt;br /&gt;
*Balance&lt;br /&gt;
*Light-Footed&lt;br /&gt;
*Wall-Bouncing&lt;br /&gt;
*Untrackable&lt;br /&gt;
*Cat-Like&lt;br /&gt;
&lt;br /&gt;
===Massive Damage (Betrayers)===&lt;br /&gt;
&lt;br /&gt;
===Item===&lt;br /&gt;
*Variable Intensity Regeneration (Fire) 5&lt;br /&gt;
*Ranged Defense (Betrayers)&lt;br /&gt;
**Restriction: Detectable (Spiritual)&lt;br /&gt;
*Energy Bonus 5&lt;br /&gt;
*Tough 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climbing (Walls, +Natural Surfaces, +Vegetation) 3&lt;br /&gt;
*Intimidation (Street) 5 &lt;br /&gt;
*Stealth (Silent Movement) 4 &lt;br /&gt;
*Languages (German) 1 &lt;br /&gt;
*Interrogation (Physical) 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defects==&lt;br /&gt;
*Recurring Nightmares (Horrible Training)-1&lt;br /&gt;
*Recurring Nightmares (his little sister, Fuuka, starting to date) -1&lt;br /&gt;
*Easily Distracted (excellent food made by his family) -2&lt;br /&gt;
*Easily Distracted (overprotective of his little sister, Fuuka) -2&lt;br /&gt;
*Significant Other (his favorite little sister, Fuuka) -1&lt;br /&gt;
*Blind Fury (his little sister getting seriously hurt) -2&lt;br /&gt;
*Nemesis (his little brother, who is trying to match/beat him in a fight) -1&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=132665</id>
		<title>ROTE:Saitou Karl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=132665"/>
		<updated>2009-12-10T00:12:36Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
*Body 7&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Power Flux 5===&lt;br /&gt;
====Variables====&lt;br /&gt;
Duration 2&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (sight, spiritual and hearing)&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Must use at least 2 levels of this&lt;br /&gt;
&lt;br /&gt;
===Combat Techniques 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
Detectable (Sight)&lt;br /&gt;
&lt;br /&gt;
Gained&lt;br /&gt;
*Brutalx2 &lt;br /&gt;
*Lethal Blow &lt;br /&gt;
*Lightning Reflexes &lt;br /&gt;
*Leap Attack&lt;br /&gt;
&lt;br /&gt;
===Land Speed 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (Sight, spiritual, hearing)&lt;br /&gt;
*Must use at least 2 levels of this power&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
===Melee Attack (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Melee Defense (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Special Movement 5===&lt;br /&gt;
*Balance&lt;br /&gt;
*Light-Footed&lt;br /&gt;
*Wall-Bouncing&lt;br /&gt;
*Untrackable&lt;br /&gt;
*Cat-Like&lt;br /&gt;
&lt;br /&gt;
===Massive Damage (Betrayers)===&lt;br /&gt;
&lt;br /&gt;
===Item===&lt;br /&gt;
*Variable Intensity Regeneration (Fire) 5&lt;br /&gt;
*Ranged Defense (Betrayers)&lt;br /&gt;
**Restriction: Detectable (Spiritual)&lt;br /&gt;
*Energy Bonus 5&lt;br /&gt;
*Tough 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climbing (Walls, +Natural Surfaces, +Vegetation) 3&lt;br /&gt;
*Intimidation (Street) 5 &lt;br /&gt;
*Stealth (Silent Movement) 4 &lt;br /&gt;
*Languages (German) 1 &lt;br /&gt;
*Interrogation (Physical) 5&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=132663</id>
		<title>ROTE:Saitou Karl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=132663"/>
		<updated>2009-12-10T00:10:27Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
*Body 7&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Power Flux 5===&lt;br /&gt;
====Variables====&lt;br /&gt;
Duration 2&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (sight, spiritual and hearing)&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Must use at least 2 levels of this&lt;br /&gt;
&lt;br /&gt;
===Combat Techniques 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
Detectable (Sight)&lt;br /&gt;
&lt;br /&gt;
Gained&lt;br /&gt;
*Brutalx2 &lt;br /&gt;
*Lethal Blow &lt;br /&gt;
*Lightning Reflexes &lt;br /&gt;
*Leap Attack&lt;br /&gt;
&lt;br /&gt;
===Land Speed 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (Sight, spiritual, hearing)&lt;br /&gt;
*Must use at least 2 levels of this power&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
===Melee Attack (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Melee Defense (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Special Movement 5===&lt;br /&gt;
*Balance&lt;br /&gt;
*Light-Footed&lt;br /&gt;
*Wall-Bouncing&lt;br /&gt;
*Untrackable&lt;br /&gt;
*Cat-Like&lt;br /&gt;
&lt;br /&gt;
===Massive Damage (Betrayers)===&lt;br /&gt;
&lt;br /&gt;
===Item===&lt;br /&gt;
*Variable Intensity Regeneration (Fire) 5&lt;br /&gt;
*Ranged Defense (Betrayers)&lt;br /&gt;
**Restriction: Detectable (Spiritual)&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=132661</id>
		<title>ROTE:Saitou Karl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=132661"/>
		<updated>2009-12-10T00:08:33Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
*Body 7&lt;br /&gt;
*Mind 3&lt;br /&gt;
*Soul 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Power Flux 5===&lt;br /&gt;
====Variables====&lt;br /&gt;
Duration 2&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (sight, spiritual and hearing)&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Must use at least 2 levels of this&lt;br /&gt;
&lt;br /&gt;
===Combat Techniques 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
Detectable (Sight)&lt;br /&gt;
&lt;br /&gt;
Gained&lt;br /&gt;
*Brutalx2 &lt;br /&gt;
*Lethal Blow &lt;br /&gt;
*Lightning Reflexes &lt;br /&gt;
*Leap Attack&lt;br /&gt;
&lt;br /&gt;
===Land Speed 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (Sight, spiritual, hearing)&lt;br /&gt;
*Must use at least 2 levels of this power&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
&lt;br /&gt;
===Melee Attack (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Melee Defense (Unarmed) 4===&lt;br /&gt;
&lt;br /&gt;
===Special Movement 5===&lt;br /&gt;
*Balance&lt;br /&gt;
*Light-Footed&lt;br /&gt;
*Wall-Bouncing&lt;br /&gt;
*Untrackable&lt;br /&gt;
*Cat-Like&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=132659</id>
		<title>ROTE:Saitou Karl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=132659"/>
		<updated>2009-12-10T00:05:56Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
Body 7&lt;br /&gt;
Mind 3&lt;br /&gt;
Soul 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Power Flux 5===&lt;br /&gt;
====Variables====&lt;br /&gt;
Duration 2&lt;br /&gt;
====Restrictions====&lt;br /&gt;
*Detectable 2 (sight, spiritual and hearing)&lt;br /&gt;
*Chi Usage 1&lt;br /&gt;
*Must use at least 2 levels of this&lt;br /&gt;
&lt;br /&gt;
===Combat Techniques 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
Detectable (Sight)&lt;br /&gt;
Brutalx2, Lethal Blow, Lightning Reflexes, Leap Attack&lt;br /&gt;
&lt;br /&gt;
===Land Speed 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
Detectable 2 (Sight, spiritual, hearing)&lt;br /&gt;
Must use at least 2 levels of this power&lt;br /&gt;
Chi Usage 1&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=132658</id>
		<title>ROTE:Saitou Karl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ROTE:Saitou_Karl&amp;diff=132658"/>
		<updated>2009-12-10T00:05:33Z</updated>

		<summary type="html">&lt;p&gt;Ax: Created page with &amp;#039;==Stats== Body 7 Mind 3 Soul 5   ==Attributes== ===Companion 1=== 1 240-point character  ===Companion 1=== 1 240-point character  ===Power Flux 5=== ====Variables==== Duration 2 …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
Body 7&lt;br /&gt;
Mind 3&lt;br /&gt;
Soul 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Companion 1===&lt;br /&gt;
1 240-point character&lt;br /&gt;
&lt;br /&gt;
===Power Flux 5===&lt;br /&gt;
====Variables====&lt;br /&gt;
Duration 2&lt;br /&gt;
====Restrictions====&lt;br /&gt;
Detectable 2 (sight, spiritual and hearing)&lt;br /&gt;
Chi Usage 1&lt;br /&gt;
Must use at least 2 levels of this&lt;br /&gt;
&lt;br /&gt;
===Combat Techniques 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
Detectable (Sight)&lt;br /&gt;
Brutalx2, Lethal Blow, Lightning Reflexes, Leap Attack&lt;br /&gt;
&lt;br /&gt;
===Land Speed 5===&lt;br /&gt;
====Restrictions====&lt;br /&gt;
Detectable 2 (Sight, spiritual, hearing)&lt;br /&gt;
Must use at least 2 levels of this power&lt;br /&gt;
Chi Usage 1&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_the_Return_of_the_Enemy&amp;diff=132656</id>
		<title>Ninjas the Return of the Enemy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_the_Return_of_the_Enemy&amp;diff=132656"/>
		<updated>2009-12-09T23:57:34Z</updated>

		<summary type="html">&lt;p&gt;Ax: /* The PCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for ANT Pogo&#039;s BESM Ninja campaign.&lt;br /&gt;
&lt;br /&gt;
[[Return of the Enemy: The setting|The Setting]]&lt;br /&gt;
&lt;br /&gt;
[[Return of the Enemy: House Rules|House Rules]]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=487527| Thread (IC)]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=487526| Thread (OOC)]&lt;br /&gt;
&lt;br /&gt;
==The PCs==&lt;br /&gt;
&lt;br /&gt;
*[[ROTE:Nekohara Yumu|Nekohara Yumu]]&lt;br /&gt;
&lt;br /&gt;
*[[ROTE:Keibi Saya|Keibi Saya]]&lt;br /&gt;
&lt;br /&gt;
*[[ROTE:Hayabusa John|Hayabusa John]]&lt;br /&gt;
&lt;br /&gt;
*[[ROTE:Dokueki Sumie|Dokueki Sumi]]&lt;br /&gt;
&lt;br /&gt;
*[[ROTE:Saitou Karl|Saitou Karl]]&lt;br /&gt;
&lt;br /&gt;
==The NPCs==&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nobilis_Strike_while_the_Iron_is_Hot:Imperators&amp;diff=131769</id>
		<title>Nobilis Strike while the Iron is Hot:Imperators</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nobilis_Strike_while_the_Iron_is_Hot:Imperators&amp;diff=131769"/>
		<updated>2009-11-27T19:59:26Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lasciel ==&lt;br /&gt;
*&#039;&#039;&#039;Fallen Angel of Wine, Night and Luxury&#039;&#039;&#039;&lt;br /&gt;
A massive gathering of floating coins that can manifest her actual body, it is few by the River of Silver and Gold that goes through her Chancel.&lt;br /&gt;
Not at all a nice lady, her very touch spreads pain and suffering, one of the main reasons the Fallen sent her up to Earth.&lt;br /&gt;
She has been convinced to come to the party of the PCs and their Imperator, in exchange for there being Ambrosia for her Nobles.&lt;br /&gt;
&lt;br /&gt;
She cares very deeply about spreading the ideals of Hell to every part of Creation, and will torture anyone she can, be they Imperator, Noble of mortal.&lt;br /&gt;
&lt;br /&gt;
== His Excellency ==&lt;br /&gt;
*&#039;&#039;&#039;Magister of Light, Imperator of Harlequins, Letters and Travel&#039;&#039;&#039;&lt;br /&gt;
He has nothing but a title, having given up his name in exchange for the future of humanity.&lt;br /&gt;
Cold and imposing, he cares not for anything but the survival of humanity.&lt;br /&gt;
It is said that he can see through everyone he meets, and know everything about them - it is even rumored that this is why Entropy has never bothered him or his Nobles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lord Entropy ==&lt;br /&gt;
*&#039;&#039;&#039;Type of Imperator unknown, Imperator of Desecration, Permanent Destruction and Scorn&#039;&#039;&#039;&lt;br /&gt;
The being who goes by Entropy rules Earth, and all Imperial resources there, in the War against the Enemy.&lt;br /&gt;
This includes Nobles.&lt;br /&gt;
The newest idea of his includes having 3 Chancels spend time as the source of Excrucian anger, in order to let other Imperators hurry and finish making Chancels, in exchange for having Entropy and his Court look away from smaller breakings of the Law by the Chancels Nobles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Angel of Fire ==&lt;br /&gt;
*&#039;&#039;&#039;Angel, Imperator of Fire, Emotions and Color&#039;&#039;&#039;&lt;br /&gt;
Female Imperator, likely has a name, but the PCs haven&#039;t learned it yet, additional Estates beyond Fire unknown&lt;br /&gt;
Has a Chancel + Nobles.&lt;br /&gt;
Tried to get together with His Excellency, but failed.&lt;br /&gt;
As an Angel, she&#039;s probably very understanding of this, and nothing can go wrong because of it.&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nobilis_Strike_while_the_Iron_is_Hot:Imperators&amp;diff=131768</id>
		<title>Nobilis Strike while the Iron is Hot:Imperators</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nobilis_Strike_while_the_Iron_is_Hot:Imperators&amp;diff=131768"/>
		<updated>2009-11-27T19:58:48Z</updated>

		<summary type="html">&lt;p&gt;Ax: /* Lasciel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lasciel ==&lt;br /&gt;
*&#039;&#039;&#039;Fallen Angel of Wine, Night and Luxury&#039;&#039;&#039;&lt;br /&gt;
A massive gathering of floating coins that can manifest her actual body, it is few by the River of Silver and Gold that goes through her Chancel.&lt;br /&gt;
Not at all a nice lady, her very touch spreads pain and suffering, one of the main reasons the Fallen sent her up to Earth.&lt;br /&gt;
She has been convinced to come to the party of the PCs and their Imperator, in exchange for there being Ambrosia for her Nobles.&lt;br /&gt;
&lt;br /&gt;
She cares very deeply about spreading the ideals of Hell to every part of Creation, and will torture anyone she can, be they Imperator, Noble of mortal.&lt;br /&gt;
&lt;br /&gt;
== His Excellency ==&lt;br /&gt;
*&#039;&#039;&#039;Magister of Light, Imperator of Harlequins, Letters and Travel&#039;&#039;&#039;&lt;br /&gt;
He has nothing but a title, having given up his name in exchange for the future of humanity.&lt;br /&gt;
Cold and imposing, he cares not for anything but the survival of humanity.&lt;br /&gt;
It is said that he can see through everyone he meets, and know everything about them - it is even rumored that this is why Entropy has never bothered him or his Nobles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lord Entropy ==&lt;br /&gt;
*&#039;&#039;&#039;Type of Imperator unknown, Imperator of Desecration, Permanent Destruction and Scorn&#039;&#039;&#039;&lt;br /&gt;
The being who goes by Entropy rules Earth, and all Imperial resources there, in the War against the Enemy.&lt;br /&gt;
This includes Nobles.&lt;br /&gt;
The newest idea of his includes having 3 Chancels spend time as the source of Excrucian anger, in order to let other Imperators hurry and finish making Chancels, in exchange for having Entropy and his Court look away from smaller breakings of the Law by the Chancels Nobles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Angel of Fire ==&lt;br /&gt;
*&#039;&#039;&#039;Angel, Imperator of Fire&#039;&#039;&#039;&lt;br /&gt;
Female Imperator, likely has a name, but the PCs haven&#039;t learned it yet, additional Estates beyond Fire unknown&lt;br /&gt;
Has a Chancel + Nobles.&lt;br /&gt;
Tried to get together with His Excellency, but failed.&lt;br /&gt;
As an Angel, she&#039;s probably very understanding of this, and nothing can go wrong because of it.&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nobilis_Strike_while_the_Iron_is_Hot:Organizations&amp;diff=130814</id>
		<title>Nobilis Strike while the Iron is Hot:Organizations</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nobilis_Strike_while_the_Iron_is_Hot:Organizations&amp;diff=130814"/>
		<updated>2009-11-20T15:27:01Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Organizations on Ash-Tree Earth=&lt;br /&gt;
==Major Organizations==&lt;br /&gt;
===Council of Four===&lt;br /&gt;
Ruled by Lord Entropy, Imperator of Destruction, Desecration and Scorn, the Darkest Lord, it is accepted as the governing body of Earth by both Heaven and Hell.&lt;br /&gt;
Under him, he has power over armies of lesser miraculous beings, his own personal Nobles who are more powerful than most others as well as well as the ultimate authority over all Imperial resources for the War on Earth - including all Nobles on Earth with a Chancel there.&lt;br /&gt;
Alongside him, there sits the following &lt;br /&gt;
* Ananda, Imperator of the Fourth Age, Murder and the Infinite and the kindest and most merciful of the Four. &lt;br /&gt;
* Surolam, who is unknown but a traditionalist who cannot stand things changing&lt;br /&gt;
* Ha-Qadosch Berakha, who votes to bring himself the most advantages and who is most likely a Magister of the Wild - though his Estates are not known&lt;br /&gt;
These 4 Imperators all make up the Council of Four that are to rule Earth.&lt;br /&gt;
Of all these, Entropy is the most dynamic, and Ananda has seen something that will not allow his vote and that of Entropy to go against each other, because of the end it would bring.&lt;br /&gt;
&lt;br /&gt;
It has spies almost anywhere, and no one can tell quite how many subordinates Entropy can call to himself - though the Cammora obeys his commands without question.&lt;br /&gt;
At least for the moment.&lt;br /&gt;
&lt;br /&gt;
It is also in command of the Locust Court.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Atlantis Project===&lt;br /&gt;
A massive underwater Chancel, called Atlantis, where all Noble Alchemists go to work, making weapons for the War.&lt;br /&gt;
To avoid the danger of an Excrucian attack, the Chancel is protected by several Alchemical Items to help preserve it.&lt;br /&gt;
&lt;br /&gt;
Here, the metal of Jotunheim, transported by those of Chancel Scylla, are sent to help enhance the skill of Alchemy among all Alchemists, be they Noble or mortal.&lt;br /&gt;
&lt;br /&gt;
All Alchemical Items are stored in massive, heavily defended vaults, with soldiers of Lord Entropy, summoned beasts of High Summoning and Alchemical Items all offering safety from Shards trying to get close.&lt;br /&gt;
&lt;br /&gt;
Any Noble can request an Item - and then have their name and title put in the Archive where the Court can know if they should use an Item for a wrong purpose.&lt;br /&gt;
When they request for one, they are granted it, by a being with the Perfect Timing Gift (and, should they only borrow it, someone with Perfect Timing will come and regain it for the Atlantis Project)&lt;br /&gt;
&lt;br /&gt;
Currently, there are about 300 Nobles who work as Alchemists in this Chancel.&lt;br /&gt;
They are the ones who provide the Atlantis Project with its true wonders, such as Imperial Miracles removing Immortality, or other such things.&lt;br /&gt;
&lt;br /&gt;
The mortals, on the other hand, provide massive amount of lesser alchemical items, that can be granted Nobles who need it, or to simply make life more comfortable for the Noble Alchemists.&lt;br /&gt;
They outnumber the Nobles, though none that isn&#039;t a member can tell by how much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Night of Chancel Lasciel is a member of the Atlantis Project.&lt;br /&gt;
&lt;br /&gt;
(Inspired (read: shamelessly stolen) by the Manhattan Project of the real world)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Circle===&lt;br /&gt;
A group of High Summoners, they have been created to use their [[Other-Selves]] beyond the Wall to find out anything they can about the place Beyond Creation, as well as to allow Creation to use soldiers on the other side of the Wall against the Enemy.&lt;br /&gt;
&lt;br /&gt;
All Nobles who are High Summoners are considered, by the Circle and the Society at large, to be part of their organization - the same goes for all mortals who have any kind of talent with this.&lt;br /&gt;
&lt;br /&gt;
They, unlike the Atlantis Project, are not focused in a single Chancel, instead prefering to meeet at seemingly random places to make sure the Enemy can never quite manage to find them.&lt;br /&gt;
&lt;br /&gt;
They have some rules, for all members (that is, everyone with High Summoning capability) that must be obeyed&lt;br /&gt;
* Record every kind of being you have ever summoned, and freely share it with others of the Circle.&lt;br /&gt;
* Whenever you are to summon some being that has never been tried before, inform others of it to prepare for problems that might come.&lt;br /&gt;
&lt;br /&gt;
The last one is mainly for mortals&lt;br /&gt;
* Never summon beings you are not certain you can control&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, there are around 100 Nobles on Earth that are part of this organization, and who provide most of the truly powerful summoned beings.&lt;br /&gt;
&lt;br /&gt;
There are quite a bit more mortals, though they generally don&#039;t summon anything that can&#039;t easily be controlled by their own knowledge of High Summoning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Walker Beyond the Eternal is a member of this group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chancel Scylla===&lt;br /&gt;
Main providers of Jotunheim metal for the Atlantis Project.&lt;br /&gt;
Beyond that, they also provide anti-gravity ships, portal technology as well as miraculous favors and excellent areas for training soldiers, should they think their business partners would have use of it in time.&lt;br /&gt;
&lt;br /&gt;
They use their favors to arrange for there always being several Nobles coming for any particular area an Excrucian might have appeared near, that they know about, acting to move everyone against the Enemy.&lt;br /&gt;
&lt;br /&gt;
Thanks to the massive favors owed to them, they are one of the most powerful Chancels around, at the moment.&lt;br /&gt;
&lt;br /&gt;
They consist of the following Nobles&lt;br /&gt;
* Glass&lt;br /&gt;
* Irony&lt;br /&gt;
* Order/Holidays&lt;br /&gt;
* Pearls&lt;br /&gt;
* Shadows&lt;br /&gt;
* Walls&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
Along with several personal friends across several Chancels (Light, for instance, is a friend to Glass, and Death is friends with Shadows).&lt;br /&gt;
&lt;br /&gt;
Currently, they are starting to get into conflict with Chancel Decarabia, a group of Nobles serving a Fallen Angel.&lt;br /&gt;
Both Leviathan and Meganekko owe them favors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chancel Decarabia===&lt;br /&gt;
A new group of Nobles, they serve a Fallen Angel and specialize in producing items that those allying with Hell might wish to use.&lt;br /&gt;
Beyond that, they also provide lesser ideas for the Dark to use.&lt;br /&gt;
&lt;br /&gt;
Finally, they act as a place where those of the Fallen can deal with each other in neutrality, without being in risk of physical harm.&lt;br /&gt;
&lt;br /&gt;
At the moment, they are getting into a conflict with Chancel Scylla over a small issue they have, regarding Decarabia trying to get Festivals to interfere in a deal Scylla tried to get going.&lt;br /&gt;
They probably don&#039;t like Leviathan and Meganekko.&lt;br /&gt;
&lt;br /&gt;
They consist of the following Nobles.&lt;br /&gt;
* Contracts&lt;br /&gt;
* Merchants&lt;br /&gt;
* Treachery&lt;br /&gt;
&lt;br /&gt;
And they have several others they can call on for aid, should they need it.&lt;br /&gt;
Festivals probably would help them, should they need it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experiment Chancels===&lt;br /&gt;
3 Chancels that have been made into an experiment, by the command of Lord Entropy - 1 from the Wild, 1 from the Light and 1 from the Fallen Angels.&lt;br /&gt;
For this, putting themselves in line of sight of the Excrucians, the Council of Four and the Locust Court they command has granted the Nobles of the 3 Chancels leniency with regards to the Laws and Code Fidelitatis of Lord Entropy.&lt;br /&gt;
Leviathan and Meganekko are part of this organization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Organizations==&lt;br /&gt;
===The Library===&lt;br /&gt;
A massive tower, that gathers all knowledge on Earth that exists - maintained by the Dominus of Knowledge.&lt;br /&gt;
Any and all information is gathered there, and all kinds of Nobles can go there to gather some inforation.&lt;br /&gt;
Generally, Knowledge requires that one tells him something new, or swears that they will do so, should they learn something he might not already know.&lt;br /&gt;
&lt;br /&gt;
It is seemingly infinite in size, at least when someone is inside looking for something, and the bound things that guard it are no less impressive.&lt;br /&gt;
Here, almost any kind of information that one might seek can be found - as long as it concerns Earth and/or the War.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Endless Prisons/&#039;Alcatraz&#039;===&lt;br /&gt;
Something known by all Nobles - when an Immortal (or particularly weak) Enemy comes upon them, they are either killed by Alchemical Items/High Summoning/weakness of their Immortality or brought to the Endless Prisons - a sequence of Chancels surrounding Alcatraz Island and acting as a place to study the Enemy by ripping apart their being and finding out what makes them work.&lt;br /&gt;
Quite a lot of what the Society knows about the Enemy comes from this.&lt;br /&gt;
&lt;br /&gt;
Generally, any Enemy who enters is put in Alchemical Items capable of creating limited Imperial Miracles.&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nobilis_Strike_while_the_Iron_is_Hot:Nobles&amp;diff=130693</id>
		<title>Nobilis Strike while the Iron is Hot:Nobles</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nobilis_Strike_while_the_Iron_is_Hot:Nobles&amp;diff=130693"/>
		<updated>2009-11-19T20:13:20Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Nobles of Lasciel=&lt;br /&gt;
== Luxury ==&lt;br /&gt;
*Very apathic girl, seemingly uncaring about anything around her.&lt;br /&gt;
She seeks to have fun, beyond all else, and is bitter about her Imperator having put her in harms way like this.&lt;br /&gt;
Currently, she is putting in a great deal of effort into not giving a damn about anything.&lt;br /&gt;
&lt;br /&gt;
== Wine ==&lt;br /&gt;
*A man who loves to drink, above all else, he demanded Ambrosia at the party for his group to come to the party.&lt;br /&gt;
Doesn&#039;t care much about &amp;quot;the proper&amp;quot; way to behave.&lt;br /&gt;
Likes to drink Ambrosia as well.&lt;br /&gt;
Leviathan tried to threaten him, though that didn&#039;to over so well.&lt;br /&gt;
&lt;br /&gt;
== Night ==&lt;br /&gt;
*A thing made from nightmares put together and mixed up, each piece of it showing a different nightmare and if looked at from a specific point of view, the shards of it show different horrible nightmares.&lt;br /&gt;
Is a member of the Atlantis Project, and as such highly valuable to Creation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nobles of his Excellency=&lt;br /&gt;
== Harlequin ==&lt;br /&gt;
The Domina of Harlequins, a happy young woman who doesn&#039;t like to hold still.&lt;br /&gt;
She goes by the name of Harle.&lt;br /&gt;
After Meganekko altered several humans, she doesn&#039;t seem to like her anymore.&lt;br /&gt;
Is completely loyal to her Imperator.&lt;br /&gt;
&lt;br /&gt;
==Walker Beyond the Eternal==&lt;br /&gt;
High Summoner of His Excellency, capable of summoning creatures from Beyond Creation to fight against its enemies.&lt;br /&gt;
A very decent fellow, if you ask himself.&lt;br /&gt;
Ranking member of the Circle, though he can&#039;t go there at the moment, because of the mission of his Familia.&lt;br /&gt;
&lt;br /&gt;
Meganekko is managing to manipulate him wih some degree of success.&lt;br /&gt;
Doesn&#039;t like any friendship to develop between His Excellency and Lasciel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown identity==&lt;br /&gt;
Meganekko owes him a favor, though he has let it been known he will request her to pay it back soon.&lt;br /&gt;
Is supporting an alliance between Lasciel and His Excellency, using the party as an excuse to get them together.&lt;br /&gt;
&lt;br /&gt;
He is an asshole.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Scylla=&lt;br /&gt;
==War==&lt;br /&gt;
Immortal air sylph, that is rather old.&lt;br /&gt;
Very nice young woman, that Leviathan made a deal with to get some mecha.&lt;br /&gt;
3 favors owed for 18 mecha provided.&lt;br /&gt;
Came to the party dressed casually - to spite her Imperator.&lt;br /&gt;
She is going to sing a song, together with Vengeance, due to them losing a bet with Leviathan and Shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shadows==&lt;br /&gt;
A Human who became a Noble and who has lived for over a millenia - unknown heritage.&lt;br /&gt;
He is known to serve his Regina Loyally.&lt;br /&gt;
One of the older Nobles still participating in the Valde Bellum.&lt;br /&gt;
Very polite when making deals with other Nobles, to encourage his weapons to be used against the Enemy.&lt;br /&gt;
Doesn&#039;t like Contracts of the Decarabians, and is slightly worried about the plans of Meganekko, when it comes to Earth.&lt;br /&gt;
Meganekko oweds him quite a lot of favors, for an alchemical item, several ships for use by everyone in the Chancel as well as her own private ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Other Nobles =&lt;br /&gt;
== Vengeance ==&lt;br /&gt;
Girl who looks like a male mafia member, as shown in Hollywood.&lt;br /&gt;
Very friendly, despite her Estate, and seems to get along ok with Leviathan.&lt;br /&gt;
Slightly surprised at how Meganekko tends to acts.&lt;br /&gt;
She was at Chancel Lasciel to find out how the ships of Chancel Scylla worked, to see if she should get some for her Imperator.&lt;br /&gt;
Have a lot of titles granted to her by her Imperator, but she doesn&#039;t like to use many of them.&lt;br /&gt;
&lt;br /&gt;
==Murder==&lt;br /&gt;
A Noble of Ananda.&lt;br /&gt;
Meganekko owes her a favor for coming to the party.&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nobilis_Strike_while_the_Iron_is_Hot:Meganeko&amp;diff=130691</id>
		<title>Nobilis Strike while the Iron is Hot:Meganeko</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nobilis_Strike_while_the_Iron_is_Hot:Meganeko&amp;diff=130691"/>
		<updated>2009-11-19T19:18:15Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Nobilis]]&lt;br /&gt;
[[Category:Nobilis Strike while the Iron is Hot]]&lt;br /&gt;
=Meganeko=&lt;br /&gt;
Inferna of Catgirls&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
===Atributes===&lt;br /&gt;
Aspect 4 (11 AMPs) &lt;br /&gt;
Domain 0 (5 DMPs)&lt;br /&gt;
Realm 1 (5 RMPs)&lt;br /&gt;
Spirit 5 (10 SMPs) &lt;br /&gt;
&lt;br /&gt;
===Wound Levels===&lt;br /&gt;
*3 Surface&lt;br /&gt;
*3 Serious&lt;br /&gt;
*2 Deadly&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Handicaps===&lt;br /&gt;
====Affiliation==== &lt;br /&gt;
=====The Cant of Escalation=====&lt;br /&gt;
*Force: Give more then you get. An eye for a tooth; Gold for silver. &lt;br /&gt;
*Initiative: To action, action; to stillness, action.&lt;br /&gt;
*Elegance:One play, two victories.&lt;br /&gt;
&lt;br /&gt;
=====The Cant of the Warmains=====&lt;br /&gt;
The binding of her first focus also bound her to the Warmain&#039;s Cant. (But for the cause of Creation)&lt;br /&gt;
Limit/Restriction: Personal Imperator property: &lt;br /&gt;
Cold: The Cant of the Warmains&lt;br /&gt;
* Never surrender. Retreat only when necessary. &lt;br /&gt;
* Never abandon your comrades or arms. &lt;br /&gt;
* Die for the cause before living in shame.&lt;br /&gt;
&lt;br /&gt;
====Respect meganneko====&lt;br /&gt;
*Restriction: Must accept gifts from female or young beings that wear glasses.&lt;br /&gt;
&lt;br /&gt;
====Limits====&lt;br /&gt;
*Focus: A bottle of what appears to be red nail polish, is a focus for two levels of Aspect, and one level of Spirit. It used to be an Warmain&#039;s until her Imperator bound it to her soul. 3 Amp&lt;br /&gt;
*Focus: She wears a badge of her Imperator&#039;s design as a mark of her mastery of her Chancel (One level of Realm). 1 Amp&lt;br /&gt;
*Manifestation: Distractions, Catnip. 2 amp&lt;br /&gt;
*Light touch: I can&#039;t use aspect miracles through anchors without their permission. 5 Smp.&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
*5 The destruction of the Excrucians&lt;br /&gt;
*3 Preserving Creation&lt;br /&gt;
*3 Destroying the Excrucians who destroyed her home&lt;br /&gt;
*2 Paying back Llew for rescuing her.&lt;br /&gt;
*1 Preserving Earth&lt;br /&gt;
*1 Her brother Levaithan&lt;br /&gt;
*1 Her Estate&lt;br /&gt;
*1 Having a Romantic Intrest - (Right now its Kino Akane (Japanese order) the Power of Roses (She met her through Aoi) ), a few months ago she had a acrimonious break up with the Power of Conspiracy.)&lt;br /&gt;
*1 Hunting&lt;br /&gt;
*1 Being beautiful/sexy/cute/athletic&lt;br /&gt;
*1 Physical beauty in people and animals. She finds living things that take care of them selves very beautiful.  Shes trying to find more beauty in plants cause Akane rather likes flowers. And Yellow has started to impress her too.&lt;br /&gt;
&lt;br /&gt;
===Anchors===&lt;br /&gt;
&#039;&#039;(1/6)&#039;&#039;&lt;br /&gt;
*Yellow &#039;&#039;:Love:&#039;&#039; Yellow is the spirit of a ever blooming, yellow sakura tree out side of Meganneko&#039;s den. She got the idea from Sei.&lt;br /&gt;
Her other anchors consisted of beings used by the Excrucians and were consumed in the ritual to rebind the focus.&lt;br /&gt;
*Five anchor slots free&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
She is 4 feet 6 inches tall with shoulder length blond hair. She moves with the grace of the best athletes and a sense of poised readiness hangs around her, and then she paws at the air and goes &amp;quot;Nyaa&amp;quot; and she seems only a playful teenager. Her clothing seems a mixture of Japanese school uniform, safari out fit, and tribal paint. Every thing is yellow or kaki brown, with red used only for small marks and designs, such as the badges she wheres recording her hunts.&lt;br /&gt;
Ungiused her appearance varies, exactly how cat like changing from day to day, but sometimes her hair shortens, but covers most of her body, and her teeth sharpen. She always has cat ears and a tail at the very least.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Meganeko hails from a world that was once far from the earth. She is a refuge from a world unmade by the Excrucians, and the methods she used to escape are slowly but surely erasing even her own memories and records. The few that remain to he are vague and inconsistent relying on contradictions and impossibilities. All that she really recalls, is a vast savanna that was somehow also very small and shadowed and not flat at all, the festival of the hunt of the Sylvantrope, showing off the hunters sleek muscles, lush bosoms, sharp claws, and glossy fur, and a young female who wore glasses, her memories keep trying to slot their bond into something that makes sense, a sister, a daughter, or a friend, or a hated enemy or a lover, but truly she knows that it is bond that no longer exists in all the worlds. But out of respect for that lost bond she took her current name and gives those who wear glasses respect.&lt;br /&gt;
&lt;br /&gt;
Each year Catgirls become more and more of Earth, and her memory of her home fades. This fear is what keeps her from bonding closer to her domain, or more precisely keeps her from being able to tie her domain into reality closer. However she is not a reflective sort and her Imperator&#039;s close regard allow her to burn brightly with a high spirit.  The rituals of the Noblis, pour out of her as instinctively as her purr or her smile.&lt;br /&gt;
&lt;br /&gt;
==Her Estate==&lt;br /&gt;
Catgirls is about humanoid females with feline traits. Hello Kitty is at the very catlike edge of her estate, maybe even not in it, while a girl dressed up as a catgirl is at the very human edge. (athough if she is acting like catgirl then the being that she is pretending to be is in the Estate.) It also has associations with cuteness and fierceness.&lt;br /&gt;
&lt;br /&gt;
==Emblem==&lt;br /&gt;
A sprig of catnip with white closed blooms intertwined with basil, wound in a circle, In the center of the circle is a red spiral.&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nobilis_Strike_while_the_Iron_is_Hot:Other&amp;diff=130681</id>
		<title>Nobilis Strike while the Iron is Hot:Other</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nobilis_Strike_while_the_Iron_is_Hot:Other&amp;diff=130681"/>
		<updated>2009-11-19T18:21:11Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Allied=&lt;br /&gt;
==Erus==&lt;br /&gt;
A group, consisting of the school president and his subordinates.&lt;br /&gt;
The President hated the Nobles for having so many of his soldiers killed, all of whom he considered friends.&lt;br /&gt;
When they came back, he more or less likes the Nobles, as shown when he managed to bypass some small hindrances for Meganekko.&lt;br /&gt;
He also approves, although not officially, of the treatment of one of his more arrogant and foolhardy subordinates by Leviathan, who didn&#039;t exactly act politely towards her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Unknown=&lt;br /&gt;
== Mysterious Woman &amp;amp; Gentleman ==&lt;br /&gt;
Unknown identity, sold Ambrosia to Leviathan only moments after the PCs promised to provid Ambrosia for the party.&lt;br /&gt;
For this, he promised to perform an action of their choice at a future point, as a medium favor.&lt;br /&gt;
He also promised to avoid taking a specific action at some point in the future, that the woman will tell him when the time comes.&lt;br /&gt;
Surely there is nothing bad about this at all!&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nobilis_Strike_while_the_Iron_is_Hot:Other&amp;diff=130680</id>
		<title>Nobilis Strike while the Iron is Hot:Other</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nobilis_Strike_while_the_Iron_is_Hot:Other&amp;diff=130680"/>
		<updated>2009-11-19T18:20:49Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Unkowns=&lt;br /&gt;
==Erus==&lt;br /&gt;
A group, consisting of the school president and his subordinates.&lt;br /&gt;
The President hated the Nobles for having so many of his soldiers killed, all of whom he considered friends.&lt;br /&gt;
When they came back, he more or less likes the Nobles, as shown when he managed to bypass some small hindrances for Meganekko.&lt;br /&gt;
He also approves, although not officially, of the treatment of one of his more arrogant and foolhardy subordinates by Leviathan, who didn&#039;t exactly act politely towards her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mysterious Woman &amp;amp; Gentleman ==&lt;br /&gt;
Unknown identity, sold Ambrosia to Leviathan only moments after the PCs promised to provid Ambrosia for the party.&lt;br /&gt;
For this, he promised to perform an action of their choice at a future point, as a medium favor.&lt;br /&gt;
He also promised to avoid taking a specific action at some point in the future, that the woman will tell him when the time comes.&lt;br /&gt;
Surely there is nothing bad about this at all!&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nobilis_Strike_while_the_Iron_is_Hot:Other&amp;diff=130679</id>
		<title>Nobilis Strike while the Iron is Hot:Other</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nobilis_Strike_while_the_Iron_is_Hot:Other&amp;diff=130679"/>
		<updated>2009-11-19T18:18:20Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Unkowns=&lt;br /&gt;
== Mysterious Woman &amp;amp; Gentleman ==&lt;br /&gt;
Unknown identity, sold Ambrosia to Leviathan only moments after the PCs promised to provid Ambrosia for the party.&lt;br /&gt;
For this, he promised to perform an action of their choice at a future point, as a medium favor.&lt;br /&gt;
He also promised to avoid taking a specific action at some point in the future, that the woman will tell him when the time comes.&lt;br /&gt;
Surely there is nothing bad about this at all!&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nobilis_Strike_while_the_Iron_is_Hot:Nobles&amp;diff=130678</id>
		<title>Nobilis Strike while the Iron is Hot:Nobles</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nobilis_Strike_while_the_Iron_is_Hot:Nobles&amp;diff=130678"/>
		<updated>2009-11-19T18:17:43Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Nobles of Lasciel=&lt;br /&gt;
== Luxury ==&lt;br /&gt;
*Very apathic girl, seemingly uncaring about anything around her.&lt;br /&gt;
She seeks to have fun, beyond all else, and is bitter about her Imperator having put her in harms way like this.&lt;br /&gt;
Currently, she is putting in a great deal of effort into not giving a damn about anything.&lt;br /&gt;
&lt;br /&gt;
== Wine ==&lt;br /&gt;
*A man who loves to drink, above all else, he demanded Ambrosia at the party for his group to come to the party.&lt;br /&gt;
Doesn&#039;t care much about &amp;quot;the proper&amp;quot; way to behave.&lt;br /&gt;
Likes to drink Ambrosia as well.&lt;br /&gt;
Leviathan tried to threaten him, though that didn&#039;to over so well.&lt;br /&gt;
&lt;br /&gt;
== Night ==&lt;br /&gt;
*A thing made from nightmares put together and mixed up, each piece of it showing a different nightmare and if looked at from a specific point of view, the shards of it show different horrible nightmares.&lt;br /&gt;
Is a member of the Atlantis Project, and as such highly valuable to Creation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nobles of his Excellency=&lt;br /&gt;
== Harlequin ==&lt;br /&gt;
The Domina of Harlequins, a happy young woman who doesn&#039;t like to hold still.&lt;br /&gt;
She goes by the name of Harle.&lt;br /&gt;
After Meganekko altered several humans, she doesn&#039;t seem to like her anymore.&lt;br /&gt;
Is completely loyal to her Imperator.&lt;br /&gt;
&lt;br /&gt;
==Walker Beyond the Eternal==&lt;br /&gt;
High Summoner of His Excellency, capable of summoning creatures from Beyond Creation to fight against its enemies.&lt;br /&gt;
A very decent fellow, if you ask himself.&lt;br /&gt;
Ranking member of the Circle, though he can&#039;t go there at the moment, because of the mission of his Familia.&lt;br /&gt;
&lt;br /&gt;
Meganekko is managing to manipulate him wih some degree of success.&lt;br /&gt;
Doesn&#039;t like any friendship to develop between His Excellency and Lasciel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown identity==&lt;br /&gt;
Meganekko owes him a favor, though he has let it been known he will request her to pay it back soon.&lt;br /&gt;
Is supporting an alliance between Lasciel and His Excellency, using the party as an excuse to get them together.&lt;br /&gt;
&lt;br /&gt;
He is an asshole.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Scylla=&lt;br /&gt;
==War==&lt;br /&gt;
Immortal air sylph, that is rather old.&lt;br /&gt;
Very nice young woman, that Leviathan made a deal with to get some mecha.&lt;br /&gt;
3 favors owed for 18 mecha provided.&lt;br /&gt;
Came to the party dressed casually - to spite her Imperator.&lt;br /&gt;
She is going to sing a song, together with Vengeance, due to them losing a bet with Leviathan and Shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shadows==&lt;br /&gt;
A Human who became a Noble and who has lived for over a millenia - unknown heritage.&lt;br /&gt;
He is known to serve his Regina Loyally.&lt;br /&gt;
One of the older Nobles still participating in the Valde Bellum.&lt;br /&gt;
Very polite when making deals with other Nobles, to encourage his weapons to be used against the Enemy.&lt;br /&gt;
Doesn&#039;t like Contracts of the Decarabians, and is slightly worried about the plans of Meganekko, when it comes to Earth.&lt;br /&gt;
Meganekko oweds him quite a lot of favors, for an alchemical item, several ships for use by everyone in the Chancel as well as her own private ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Other Nobles =&lt;br /&gt;
== Vengeance ==&lt;br /&gt;
Girl who looks like a male mafia member, as shown in Hollywood.&lt;br /&gt;
Very friendly, despite her Estate, and seems to get along ok with Leviathan.&lt;br /&gt;
Slightly surprised at how Meganekko tends to acts.&lt;br /&gt;
She was at Chancel Lasciel to find out how the ships of Chancel Scylla worked, to see if she should get some for her Imperator.&lt;br /&gt;
Have a lot of titles granted to her by her Imperator, but she doesn&#039;t like to use many of them.&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nobilis_Strike_while_the_Iron_is_Hot:Nobles&amp;diff=130677</id>
		<title>Nobilis Strike while the Iron is Hot:Nobles</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nobilis_Strike_while_the_Iron_is_Hot:Nobles&amp;diff=130677"/>
		<updated>2009-11-19T18:14:14Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Nobles of Lasciel=&lt;br /&gt;
== Luxury ==&lt;br /&gt;
*Very apathic girl, seemingly uncaring about anything around her.&lt;br /&gt;
She seeks to have fun, beyond all else, and is bitter about her Imperator having put her in harms way like this.&lt;br /&gt;
Currently, she is putting in a great deal of effort into not giving a damn about anything.&lt;br /&gt;
&lt;br /&gt;
== Wine ==&lt;br /&gt;
*A man who loves to drink, above all else, he demanded Ambrosia at the party for his group to come to the party.&lt;br /&gt;
Doesn&#039;t care much about &amp;quot;the proper&amp;quot; way to behave.&lt;br /&gt;
Likes to drink Ambrosia as well.&lt;br /&gt;
Leviathan tried to threaten him, though that didn&#039;to over so well.&lt;br /&gt;
&lt;br /&gt;
== Night ==&lt;br /&gt;
*A thing made from nightmares put together and mixed up, each piece of it showing a different nightmare and if looked at from a specific point of view, the shards of it show different horrible nightmares.&lt;br /&gt;
Is a member of the Atlantis Project, and as such highly valuable to Creation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nobles of his Excellency=&lt;br /&gt;
== Harlequin ==&lt;br /&gt;
The Domina of Harlequins, a happy young woman who doesn&#039;t like to hold still.&lt;br /&gt;
She goes by the name of Harle.&lt;br /&gt;
After Meganekko altered several humans, she doesn&#039;t seem to like her anymore.&lt;br /&gt;
Is completely loyal to her Imperator.&lt;br /&gt;
&lt;br /&gt;
==Walker Beyond the Eternal==&lt;br /&gt;
High Summoner of His Excellency, capable of summoning creatures from Beyond Creation to fight against its enemies.&lt;br /&gt;
A very decent fellow, if you ask himself.&lt;br /&gt;
Ranking member of the Circle, though he can&#039;t go there at the moment, because of the mission of his Familia.&lt;br /&gt;
&lt;br /&gt;
Meganekko is managing to manipulate him wih some degree of success.&lt;br /&gt;
Doesn&#039;t like any friendship to develop between His Excellency and Lasciel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown identity==&lt;br /&gt;
Meganekko owes him a favor, though he has let it been known he will request her to pay it back soon.&lt;br /&gt;
Is supporting an alliance between Lasciel and His Excellency, using the party as an excuse to get them together.&lt;br /&gt;
&lt;br /&gt;
He is an asshole.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Scylla=&lt;br /&gt;
==War==&lt;br /&gt;
Immortal air sylph, that is rather old.&lt;br /&gt;
Very nice young woman, that Leviathan made a deal with to get some mecha.&lt;br /&gt;
3 favors owed for 18 mecha provided.&lt;br /&gt;
Came to the party dressed casually - to spite her Imperator.&lt;br /&gt;
She is going to sing a song, together with Vengeance, due to them losing a bet with Leviathan and Shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shadows==&lt;br /&gt;
A Human who became a Noble and who has lived for over a millenia - unknown heritage.&lt;br /&gt;
One of the older Nobles still participating in the Valde Bellum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Other Nobles =&lt;br /&gt;
== Vengeance ==&lt;br /&gt;
Girl who looks like a male mafia member, as shown in Hollywood.&lt;br /&gt;
Very friendly, despite her Estate, and seems to get along ok with Leviathan.&lt;br /&gt;
Slightly surprised at how Meganekko tends to acts.&lt;br /&gt;
She was at Chancel Lasciel to find out how the ships of Chancel Scylla worked, to see if she should get some for her Imperator.&lt;br /&gt;
Have a lot of titles granted to her by her Imperator, but she doesn&#039;t like to use many of them.&lt;br /&gt;
&lt;br /&gt;
== Mysterious Woman &amp;amp; Gentleman ==&lt;br /&gt;
Unknown identity, sold Ambrosia to Leviathan only moments after the PCs promised to provid Ambrosia for the party.&lt;br /&gt;
For this, he promised to perform an action of their choice at a future point, as a medium favor.&lt;br /&gt;
He also promised to avoid taking a specific action at some point in the future, that the woman will tell him when the time comes.&lt;br /&gt;
Surely there is nothing bad about this at all!&lt;br /&gt;
&lt;br /&gt;
== Chancel Scylla Nobles ==&lt;br /&gt;
Selling ships and managing political work, the Nobles are willing to deal with almost anyone.&lt;br /&gt;
Currently, they have sold ships to the Chancel of Lasciel and His Excellency, and are working out a meeting with the PCs to get a deal with them as well.&lt;br /&gt;
They are owed a favor by a member of the Familia of Time.&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nobilis_Strike_while_the_Iron_is_Hot:Nobles&amp;diff=130675</id>
		<title>Nobilis Strike while the Iron is Hot:Nobles</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nobilis_Strike_while_the_Iron_is_Hot:Nobles&amp;diff=130675"/>
		<updated>2009-11-19T18:05:46Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Nobles of Lasciel=&lt;br /&gt;
== Luxury ==&lt;br /&gt;
*Very apathic girl, seemingly uncaring about anything around her.&lt;br /&gt;
She seeks to have fun, beyond all else, and is bitter about her Imperator having put her in harms way like this.&lt;br /&gt;
Currently, she is putting in a great deal of effort into not giving a damn about anything.&lt;br /&gt;
&lt;br /&gt;
== Wine ==&lt;br /&gt;
*A man who loves to drink, above all else, he demanded Ambrosia at the party for his group to come to the party.&lt;br /&gt;
Doesn&#039;t care much about &amp;quot;the proper&amp;quot; way to behave.&lt;br /&gt;
Likes to drink Ambrosia as well.&lt;br /&gt;
Leviathan tried to threaten him, though that didn&#039;to over so well.&lt;br /&gt;
&lt;br /&gt;
== Night ==&lt;br /&gt;
*A thing made from nightmares put together and mixed up, each piece of it showing a different nightmare and if looked at from a specific point of view, the shards of it show different horrible nightmares.&lt;br /&gt;
Is a member of the Atlantis Project, and as such highly valuable to Creation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nobles of his Excellency=&lt;br /&gt;
== Harlequin ==&lt;br /&gt;
The Domina of Harlequins, a happy young woman who doesn&#039;t like to hold still.&lt;br /&gt;
She goes by the name of Harle.&lt;br /&gt;
After Meganekko altered several humans, she doesn&#039;t seem to like her anymore.&lt;br /&gt;
Is completely loyal to her Imperator.&lt;br /&gt;
&lt;br /&gt;
==Walker Beyond the Eternal==&lt;br /&gt;
High Summoner of His Excellency, capable of summoning creatures from Beyond Creation to fight against its enemies.&lt;br /&gt;
A very decent fellow, if you ask himself.&lt;br /&gt;
Ranking member of the Circle, though he can&#039;t go there at the moment, because of the mission of his Familia.&lt;br /&gt;
&lt;br /&gt;
Meganekko is managing to manipulate him wih ome degree of success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Other Nobles =&lt;br /&gt;
== Vengeance ==&lt;br /&gt;
Girl who looks like a male mafia member, as shown in Hollywood.&lt;br /&gt;
Very friendly, despite her Estate, and seems to get along ok with Leviathan.&lt;br /&gt;
Slightly surprised at how Meganekko tends to acts.&lt;br /&gt;
She was at Chancel Lasciel to find out how the ships of Chancel Scylla worked, to see if she should get some for her Imperator.&lt;br /&gt;
Have a lot of titles granted to her by her Imperator, but she doesn&#039;t like to use many of them.&lt;br /&gt;
&lt;br /&gt;
== Mysterious Woman &amp;amp; Gentleman ==&lt;br /&gt;
Unknown identity, sold Ambrosia to Leviathan only moments after the PCs promised to provid Ambrosia for the party.&lt;br /&gt;
For this, he promised to perform an action of their choice at a future point, as a medium favor.&lt;br /&gt;
He also promised to avoid taking a specific action at some point in the future, that the woman will tell him when the time comes.&lt;br /&gt;
Surely there is nothing bad about this at all!&lt;br /&gt;
&lt;br /&gt;
== Chancel Scylla Nobles ==&lt;br /&gt;
Selling ships and managing political work, the Nobles are willing to deal with almost anyone.&lt;br /&gt;
Currently, they have sold ships to the Chancel of Lasciel and His Excellency, and are working out a meeting with the PCs to get a deal with them as well.&lt;br /&gt;
They are owed a favor by a member of the Familia of Time.&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nobilis_Strike_while_the_Iron_is_Hot:Plot_Summary&amp;diff=130544</id>
		<title>Nobilis Strike while the Iron is Hot:Plot Summary</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nobilis_Strike_while_the_Iron_is_Hot:Plot_Summary&amp;diff=130544"/>
		<updated>2009-11-18T11:52:00Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Plot =&lt;br /&gt;
The Locust Court, the leaders of the War against the Dark Horsemen, have decided to establish 3 Chancels - 1 from the Light, 1 from Hell and 1 from the Wild - that will act to draw Excrucian anger, in an effort to let more Imperators briefly leave the Imperial side of the War to establish Chancels and make Nobles, to fight on the Eartly side of the conflict.&lt;br /&gt;
&lt;br /&gt;
The PCs are the Nobles of one of these beings, Regina Llew, a Magistrix of the Wild.&lt;br /&gt;
Their duty is to draw the anger and rage of the Excrucians, and strike them down as they come to remove their Estates, their Chancel and their Imperator from reality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Should the 3 Chancels succeed, their Nobles will gain the benefit of having the Locust Court looking away from them breaking lesser Laws of Entropy, up to a point - no one will accept them trying to betray Creation, should they try to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What has happened thus far ==&lt;br /&gt;
The Excrucians, 3 in total, have come to strike at the Nobles, destroying a garden and killing many inhabitants of the Chancel, as well as coming close to shattering the Gate leading to the PCs Chancel.&lt;br /&gt;
After a hard battle, the Nobles came out victorious, and then they were called up by Regina Llew.&lt;br /&gt;
&lt;br /&gt;
When they came to her building, they saw her dressed in the skin of one of the invading Excrucians, with his blood used to enhance the impression it gave them.&lt;br /&gt;
She demanded that they were to bring the other 2 Imperators - a Magister of the Light and a Fallen Angel - to her Chancel for a party.&lt;br /&gt;
&lt;br /&gt;
Now, the Nobles are working on trying to convince the 2 other Imperators to come to the event.&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nobilis_Strike_while_the_Iron_is_Hot:Organizations&amp;diff=130525</id>
		<title>Nobilis Strike while the Iron is Hot:Organizations</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nobilis_Strike_while_the_Iron_is_Hot:Organizations&amp;diff=130525"/>
		<updated>2009-11-18T10:59:56Z</updated>

		<summary type="html">&lt;p&gt;Ax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Organizations on Ash-Tree Earth=&lt;br /&gt;
==Major Organizations==&lt;br /&gt;
===Council of Four===&lt;br /&gt;
Ruled by Lord Entropy, Imperator of Destruction, Desecration and Scorn, the Darkest Lord, it is accepted as the governing body of Earth by both Heaven and Hell.&lt;br /&gt;
Under him, he has power over armies of lesser miraculous beings, his own personal Nobles who are more powerful than most others as well as well as the ultimate authority over all Imperial resources for the War on Earth - including all Nobles on Earth with a Chancel there.&lt;br /&gt;
Alongside him, there sits the following &lt;br /&gt;
* Ananda, Imperator of the Fourth Age, Murder and the Infinite and the kindest and most merciful of the Four. &lt;br /&gt;
* Surolam, who is unknown but a traditionalist who cannot stand things changing&lt;br /&gt;
* Ha-Qadosch Berakha, who votes to bring himself the most advantages and who is most likely a Magister of the Wild - though his Estates are not known&lt;br /&gt;
These 4 Imperators all make up the Council of Four that are to rule Earth.&lt;br /&gt;
Of all these, Entropy is the most dynamic, and Ananda has seen something that will not allow his vote and that of Entropy to go against each other, because of the end it would bring.&lt;br /&gt;
&lt;br /&gt;
It has spies almost anywhere, and no one can tell quite how many subordinates Entropy can call to himself - though the Cammora obeys his commands without question.&lt;br /&gt;
At least for the moment.&lt;br /&gt;
&lt;br /&gt;
It is also in command of the Locust Court.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Atlantis Project===&lt;br /&gt;
A massive underwater Chancel, called Atlantis, where all Noble Alchemists go to work, making weapons for the War.&lt;br /&gt;
To avoid the danger of an Excrucian attack, the Chancel is protected by several Alchemical Items to help preserve it.&lt;br /&gt;
&lt;br /&gt;
Here, the metal of Jotunheim, transported by those of Chancel Scylla, are sent to help enhance the skill of Alchemy among all Alchemists, be they Noble or mortal.&lt;br /&gt;
&lt;br /&gt;
All Alchemical Items are stored in massive, heavily defended vaults, with soldiers of Lord Entropy, summoned beasts of High Summoning and Alchemical Items all offering safety from Shards trying to get close.&lt;br /&gt;
&lt;br /&gt;
Any Noble can request an Item - and then have their name and title put in the Archive where the Court can know if they should use an Item for a wrong purpose.&lt;br /&gt;
When they request for one, they are granted it, by a being with the Perfect Timing Gift (and, should they only borrow it, someone with Perfect Timing will come and regain it for the Atlantis Project)&lt;br /&gt;
&lt;br /&gt;
Currently, there are about 300 Nobles who work as Alchemists in this Chancel.&lt;br /&gt;
They are the ones who provide the Atlantis Project with its true wonders, such as Imperial Miracles removing Immortality, or other such things.&lt;br /&gt;
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The mortals, on the other hand, provide massive amount of lesser alchemical items, that can be granted Nobles who need it, or to simply make life more comfortable for the Noble Alchemists.&lt;br /&gt;
They outnumber the Nobles, though none that isn&#039;t a member can tell by how much.&lt;br /&gt;
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Night of Chancel Lasciel is a member of the Atlantis Project.&lt;br /&gt;
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(Inspired (read: shamelessly stolen) by the Manhattan Project of the real world)&lt;br /&gt;
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===The Circle===&lt;br /&gt;
A group of High Summoners, they have been created to use their [[Other-Selves]] beyond the Wall to find out anything they can about the place Beyond Creation, as well as to allow Creation to use soldiers on the other side of the Wall against the Enemy.&lt;br /&gt;
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All Nobles who are High Summoners are considered, by the Circle and the Society at large, to be part of their organization - the same goes for all mortals who have any kind of talent with this.&lt;br /&gt;
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They, unlike the Atlantis Project, are not focused in a single Chancel, instead prefering to meeet at seemingly random places to make sure the Enemy can never quite manage to find them.&lt;br /&gt;
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They have some rules, for all members (that is, everyone with High Summoning capability) that must be obeyed&lt;br /&gt;
* Record every kind of being you have ever summoned, and freely share it with others of the Circle.&lt;br /&gt;
* Whenever you are to summon some being that has never been tried before, inform others of it to prepare for problems that might come.&lt;br /&gt;
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The last one is mainly for mortals&lt;br /&gt;
* Never summon beings you are not certain you can control&lt;br /&gt;
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Currently, there are around 100 Nobles on Earth that are part of this organization, and who provide most of the truly powerful summoned beings.&lt;br /&gt;
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There are quite a bit more mortals, though they generally don&#039;t summon anything that can&#039;t easily be controlled by their own knowledge of High Summoning.&lt;br /&gt;
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Walker Beyond the Eternal is a member of this group.&lt;br /&gt;
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===Chancel Scylla===&lt;br /&gt;
Main providers of Jotunheim metal for the Atlantis Project.&lt;br /&gt;
Beyond that, they also provide anti-gravity ships, portal technology as well as miraculous favors and excellent areas for training soldiers, should they think their business partners would have use of it in time.&lt;br /&gt;
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They use their favors to arrange for there always being several Nobles coming for any particular area an Excrucian might have appeared near, that they know about, acting to move everyone against the Enemy.&lt;br /&gt;
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Thanks to the massive favors owed to them, they are one of the most powerful Chancels around, at the moment.&lt;br /&gt;
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They consist of the following Nobles&lt;br /&gt;
* Glass&lt;br /&gt;
* Irony&lt;br /&gt;
* Order/Holidays&lt;br /&gt;
* Pearls&lt;br /&gt;
* Shadows&lt;br /&gt;
* Walls&lt;br /&gt;
* War&lt;br /&gt;
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Along with several personal friends across several Chancels (Light, for instance, is a friend to Glass, and Death is friends with Shadows).&lt;br /&gt;
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Currently, they are starting to get into conflict with Chancel Decarabia, a group of Nobles serving a Fallen Angel.&lt;br /&gt;
Both Leviathan and Meganekko owe them favors.&lt;br /&gt;
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===Chancel Decarabia===&lt;br /&gt;
A new group of Nobles, they serve a Fallen Angel and specialize in producing items that those allying with Hell might wish to use.&lt;br /&gt;
Beyond that, they also provide lesser ideas for the Dark to use.&lt;br /&gt;
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Finally, they act as a place where those of the Fallen can deal with each other in neutrality, without being in risk of physical harm.&lt;br /&gt;
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At the moment, they are getting into a conflict with Chancel Scylla over a small issue they have, regarding Decarabia trying to get Festivals to interfere in a deal Scylla tried to get going.&lt;br /&gt;
They probably don&#039;t like Leviathan and Meganekko.&lt;br /&gt;
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They consist of the following Nobles.&lt;br /&gt;
* Contracts&lt;br /&gt;
* Merchants&lt;br /&gt;
* Treachery&lt;br /&gt;
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And they have several others they can call on for aid, should they need it.&lt;br /&gt;
Festivals probably would help them, should they need it&lt;br /&gt;
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===Experiment Chancels===&lt;br /&gt;
3 Chancels that have been made into an experiment, by the command of Lord Entropy - 1 from the Wild, 1 from the Light and 1 from the Fallen Angels.&lt;br /&gt;
For this, putting themselves in line of sight of the Excrucians, the Council of Four and the Locust Court they command has granted the Nobles of the 3 Chancels leniency with regards to the Laws and Code Fidelitatis of Lord Entropy.&lt;br /&gt;
Leviathan and Meganekko are part of this organization.&lt;br /&gt;
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==Other Organizations==&lt;br /&gt;
===The Library===&lt;br /&gt;
A massive tower, that gathers all knowledge on Earth that exists - maintained by the Dominus of Knowledge.&lt;br /&gt;
Any and all information is gathered there, and all kinds of Nobles can go there to gather some inforation.&lt;br /&gt;
Generally, Knowledge requires that one tells him something new, or swears that they will do so, should they learn something he might not already know.&lt;br /&gt;
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It is massive, and the bound things that guards it are no less impressive.&lt;br /&gt;
Here, almost any kind of information that one might seek can be found - as long as it concerns Earth and/or the War.&lt;br /&gt;
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===Endless Prisons/&#039;Alcatraz&#039;===&lt;br /&gt;
Something known by all Nobles - when an Immortal (or particularly weak) Enemy comes upon them, they are either killed by Alchemical Items/High Summoning/weakness of their Immortality or brought to the Endless Prisons - a sequence of Chancels surrounding Alcatraz Island and acting as a place to study the Enemy by ripping apart their being and finding out what makes them work.&lt;br /&gt;
Quite a lot of what the Society knows about the Enemy comes from this.&lt;br /&gt;
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Generally, any Enemy who enters is put in Alchemical Items capable of creating limited Imperial Miracles.&lt;/div&gt;</summary>
		<author><name>Ax</name></author>
	</entry>
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