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		<id>https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194278</id>
		<title>Dynasty &amp; Decadence/Korel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194278"/>
		<updated>2011-10-31T22:39:37Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Artifacts and Panalopy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dynasty_%26_Decadence| Back to the Dynasty &amp;amp; Decadence Main Page]]&lt;br /&gt;
&lt;br /&gt;
Peleps Taric Korel is a player character in [[Dynasty %26 Decadence]] played by (Axelius)&lt;br /&gt;
&lt;br /&gt;
==Peleps Taric Korel==&lt;br /&gt;
*Aspect: Fire&lt;br /&gt;
*Concept: Magitech Mechanic and Warstrider Adventurer&lt;br /&gt;
*Motivation: Restore the glory of the Shogunate by attaining a Factory Cathedral and restoring it to full productivity&lt;br /&gt;
*Anima: A giant of fire&lt;br /&gt;
*Anima Power: Spend five motes to be surrounded by flames dealing 4L to any unarmed or grappling attacks and increases such attacks made by him by +4L. Is immune to fire during duration.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A young man with an almost perpetual smile on his face. Dresses exotically yet well, but is almost always followed by the smell of some exotic oil or other ingredient from his work. Despite his aspect of fire he often dresses in black and yellow instead of red, rumors say he explained this with the near heretical words that &amp;quot;the sun is the hottest fire I know of, and he&#039;s yellow&amp;quot; although it has not been confirmed.&lt;br /&gt;
&lt;br /&gt;
http://img854.imageshack.us/img854/1448/pelepstarickorel2.jpg&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*Str 2,	Dex 5,	Sta, 3&lt;br /&gt;
*Cha 3,	Man 2,	App, 3&lt;br /&gt;
*Per 2,	Int 5,	Wit, 3&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;Caste&#039;&#039;&lt;br /&gt;
*Athletics	3&lt;br /&gt;
*Dodge		4&lt;br /&gt;
*Melee		5 (Warstrider combat +1)&lt;br /&gt;
*Presence	4&lt;br /&gt;
*Socialize	3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Favored&#039;&#039;&lt;br /&gt;
*Craft		5 (Magitech 5, Fire 4, Air 3, Water 2, Earth 1)&lt;br /&gt;
*Lore		5 (First Age Artifacts +1)&lt;br /&gt;
*Occult		5 (Art of Enchantment lvl 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other&#039;&#039;&lt;br /&gt;
*Archery	3&lt;br /&gt;
*Awareness	2&lt;br /&gt;
*Bureaucracy	2&lt;br /&gt;
*Integrity	1&lt;br /&gt;
*Linguistics	3 (Rivertounge, High+Low Realm, Skytounge)&lt;br /&gt;
*Martial Arts	2&lt;br /&gt;
*Performance	2&lt;br /&gt;
*Resistance	2&lt;br /&gt;
*Ride 		2&lt;br /&gt;
*Sail		1&lt;br /&gt;
*Stealth	1&lt;br /&gt;
*War		2&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;General&#039;&#039;&lt;br /&gt;
*Artifact 4 Noble Warstrider, Artifact tools, Jade daiklaive&lt;br /&gt;
*Artifact 3 Fire Lance (Warstrider), Flight system (3) &lt;br /&gt;
*Artifact 1 Jade Breastplate, Heartstone amulet&lt;br /&gt;
*Manse 3  &lt;br /&gt;
*Resources 3&lt;br /&gt;
*Breeding 2&lt;br /&gt;
*Reputation 2 (Defector from the 7th Legion)&lt;br /&gt;
*Reputation 1 (Magitech wiz)&lt;br /&gt;
*Ally 1: Wife, daughter of Sikandi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Warstrider Fang&#039;&#039;&lt;br /&gt;
*Ally 3: 4-6 Dragonblooded pilots/mechanics from the house (4 of them assumed to have brought 3 dot heartstones to pilot warstriders)&lt;br /&gt;
*Artifact 3: 2 common warstriders&lt;br /&gt;
*Artifact 3: 1 scout warstrider, 1 common&lt;br /&gt;
*Retainer 2: Thaumaturge Mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Common Pool&#039;&#039;&lt;br /&gt;
*Command 1&lt;br /&gt;
*Arsenal 1&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
&#039;&#039;Linguistics&#039;&#039;&lt;br /&gt;
*Wind-carried Words Technique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lore&#039;&#039;&lt;br /&gt;
*1st Lore&lt;br /&gt;
*Elemental Concentration Trance&lt;br /&gt;
*Elemental Empowerment Meditation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occult&#039;&#039;&lt;br /&gt;
*1st Occult&lt;br /&gt;
*Fivefold Resonance Sense&lt;br /&gt;
*Seeing the Maker&#039;s Hands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Craft&#039;&#039;&lt;br /&gt;
*1st Craft&lt;br /&gt;
*Craft Reinforcement&lt;br /&gt;
*Flaw Finding Technique&lt;br /&gt;
*Repairing the Unbroken [custom]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resistance&#039;&#039;&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Athletics&#039;&#039;&lt;br /&gt;
*Effortlessly Rising Flame&lt;br /&gt;
*Falling Star Maneuver&lt;br /&gt;
*Bellows Pumping Stride&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dodge&#039;&#039;&lt;br /&gt;
*1st Dodge&lt;br /&gt;
*Safety among enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Melee&#039;&#039;&lt;br /&gt;
*1st Melee&lt;br /&gt;
*Melee Reinforcement&lt;br /&gt;
*Portentous Comet Deflecting Mode&lt;br /&gt;
*Dragon Graced Weapon x2 (Fire and Water)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Presence&#039;&#039;&lt;br /&gt;
*1st Presence&lt;br /&gt;
*Glowing Coal Radiance&lt;br /&gt;
*Aura of Invulnerability&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion 4&lt;br /&gt;
*Conviction 2&lt;br /&gt;
*Temperance 2&lt;br /&gt;
*Valor 4&lt;br /&gt;
&lt;br /&gt;
==Other traits==&lt;br /&gt;
Essence 4&lt;br /&gt;
*Personal motes 14&lt;br /&gt;
*Peripheral motes 35&lt;br /&gt;
*Committed motes (peripheral) X&lt;br /&gt;
&lt;br /&gt;
Willpower 8&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*Peleps Taric Onais (as a father)&lt;br /&gt;
*Household Taric (loyalty)&lt;br /&gt;
*Warstriders (interest)&lt;br /&gt;
*Common people (care)&lt;br /&gt;
&lt;br /&gt;
==Artifacts and Panalopy==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hunter of Red Resplendent Air&#039;&#039;&#039; - Noble class Warstrider, equipped with a highly advanced flight system and &#039;&#039;&#039;The Tounge of Hesiesh&#039;&#039;&#039; a fire lance of Shogunate make.&lt;br /&gt;
*&#039;&#039;&#039;Martyr of the Remote Lands, The Great Outcome of He Who Bows, Killer of Eiru&#039;s Child&#039;&#039;&#039; and &#039;&#039;&#039;Attack From The Unattentive Side&#039;&#039;&#039; - three common and one scout class warstriders.&lt;br /&gt;
*&#039;&#039;&#039;Blade of the Hounds of the Basin&#039;&#039;&#039; - A black jade daiklaive&lt;br /&gt;
*&#039;&#039;&#039;Evidence of Slugs&#039;&#039;&#039; - Red jade breastplate&lt;br /&gt;
*&#039;&#039;&#039;Regalement of the Revelations of Yu-Shan&#039;&#039;&#039; - Jade heartstone amulet&lt;br /&gt;
&lt;br /&gt;
==Background and such==&lt;br /&gt;
&lt;br /&gt;
===The Five Questions===&lt;br /&gt;
#) &#039;&#039;&#039;Why are you devoted to keeping this sub-House alive against all odds?&#039;&#039;&#039; House Taric accepted Korel with open arms when the Realm as a whole looked at him with scepticism. The warmth, the family and the sense of belonging is something he has never felt before, and something he will never give up. Besides, it&#039;s not like there&#039;s anywhere else he can go...&lt;br /&gt;
#) &#039;&#039;&#039;The Dynasty isn&#039;t all about family. What loyalties and causes compete with your loyalty to House Peleps Taric?&#039;&#039;&#039; If anything it is the plight of the people and careful words in Korel&#039;s ear could easily awaken a hero of the lower classes within him. So far that hero lies buried below the comfort of being a dynast and the belonging of his new family.&lt;br /&gt;
#) &#039;&#039;&#039;In what ways are you products of the Dynasty?&#039;&#039;&#039; He isn&#039;t. No matter how he may deny it, claim otherwise or try to fit in Korel is not truly a dynast. He is accepted, even popular, with the community, but he is still basically an outsider. He dreams of it, however, as he dreams of the Realm and its glories and how it could unite this fractured world into a new Shogunate.&lt;br /&gt;
#) &#039;&#039;&#039;What have you openly achieved in the past century that makes you a worthy subject for historians of the next Age to investigate thoroughly?&#039;&#039;&#039; The Man From Lookshy some would call him, the boy who turned away from the 7th Legion and in to the arms of the Realm. Fooled? Perhaps, but it became a spectacular event and many dramas would be based on this single event and its consequences. Apart from that at this point in time his career has but started, in a way he is the &amp;quot;third generation of adventure&amp;quot;, following in the footsteps of Taric and Sikandi. Travelling the Threshold looking for trouble and riches is a great way of getting written into the story books. He has also been marked as one of the Realms foremost experts within Magitech lore and some consider him a vital person for the restoration (and complete reconstruction, perhaps!) for the First Age industry of the Realm. He has already managed to aquire and restore four functional warstriders with which he has equipped his personal fang. Further artifacts, many magitech, he has found and restored to functionality has earned him large amounts of money which he has invested in a prosperous weapons manufacture building large-scale weapons for use on ships and other warmachines.&lt;br /&gt;
#) &#039;&#039;&#039;What weaknesses do you possess that aren&#039;t just personal failings, but could be exploited by your enemies to cost you the Game of Thrones? What are the fields of engagement where you can&#039;t just apply Game Theory analysis, but instead will act against your own interests?&#039;&#039;&#039; Korel is an outsider, a traitor, a 7th Legionnaire and a slave. This is the heritage that he must carry with him, and no matter how open in his support of the Realm he may be people will still mistrust him. In the wake of the admiratious talk about his exploits in the salons of the dynasty there is aways the rumors. He turned on his country once, would he do it twice? Why does he never speak of his childhood? Is he actually a cleverly placed spy from Lookshy? These are but some of the least wild ideas that fly around behind his back. The issue of Lookshy itself is a complex one. He has almost consistently hated the Seventh Legion from the day he was born, yet deep within him something, something small and something he tries to ignore has awoken. A longing home. Perhaps it was only his unfortunate youth that caused him to be so resentful, perhaps he had been manipulated, perhaps the Seventh Legion isn&#039;t so bad. He pushes it back every time it rears its ugly head, yet for every injustice he is forced to witness within the Realm that tiny weight on his heart grows.&lt;br /&gt;
&lt;br /&gt;
===Korel on his family===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alaric&#039;&#039;&#039; - The old man is a mystery to me, I respect the calmness and his devotion, but he seems so... dull. I don&#039;t really know much about him, or Taric for that matter, but there was some bad blood between them. Not that I&#039;m gonna poke around in a dead man&#039;s mess.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pranzha&#039;&#039;&#039; - The tales that man can tell! I can feel the passion of Taric as a young man within me when I read his writings. He knew him well and now that Taric is dead I must endeavour to learn more.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hayabusa&#039;&#039;&#039; - In the South and East the most deadly creatures are those who are the most beautiful. Given the stunning nature of madame Hayabusa she must be the most lethal woman on the whole isle. A woman of my taste.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aisha&#039;&#039;&#039; - Lady Aisha is if anyone the one who would understand my craft, but what I forge with hard work and metal into rigid structures she weaves together with a flick of the wrist into lucid raw power. She is wise and determined and I respect her immensly as the new head.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hinoko&#039;&#039;&#039; - Admiral Hinoko seems me the strong backbone of this whole family after Taric&#039;s death, I have served with her and I trust her as an Admiral, a relative and a friend. If she would give me orders I would follow. I fear she is too honest a good woman for politics though. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grolush&#039;&#039;&#039; - I have never gotten a good grip on this man, he seems grumpy and unsociable and I&#039;m amased he could&#039;ve earend all the treasure he has. There is something behind him that smells bad... and it is not the griffin shit in his stables.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sikandi&#039;&#039;&#039; - Sikandi is... an amazing woman. Her skill as a satrap is undoubtedly one of the best in the Realm, and to think she was once a wild adventurer like me! I must seem a fool to her when I constantly ask her of her adventures and if it is one person I must measure up to it is her.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Taen&#039;&#039;&#039; - Cousin Taen... of all us &amp;quot;younglings&amp;quot; you are the most prominent. I wish to be your friend, but I feel that you keep me away and the good words you give me to your friends in politics just sound like... well... that... Politics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Onais&#039;&#039;&#039; - The father I never had, without him I would never have been accepted so readily into the house and the Realm in its entirity. I know that he is hiding things from me though... So many thinks and so heavy things. Honestly, I don&#039;t want to know.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Medoina&#039;&#039;&#039; - to come&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Growing up an orphan can be harsh. It is even more harsh if where you grew up was Lookshy, was born to slaves and you lived in the gutters. The day I exalted everything changed. Now, I hardly believe my new family would understand my feelings at that point, and neither did the Seventh Legion, but for a poor boy who had been denied everything in life from day one becoming conscripted into the very legion that had been the oppressing boot pushing me down into the filth from day one was hardly the dream of my life. Yet they assumed I would be happy about it! Heck, even the small freedoms I had, being able to go where I wanted and meet who I wanted, were taken away from me. I was a soldier now, and would learn discipline and loyalty. I hated it.&lt;br /&gt;
&lt;br /&gt;
Still, there was little to do, I had to grudgingly accept my lot in life, as I had had to earlier, and served under the yokel of the Legion for twenty full years. I said the words, I followed the orders and I obeyed my commanders. I was part of a machine. As I served I saw the possibilities of the legion, and how they were squandered. We had such power! And yet so much of it was never used, kept in reserve &amp;quot;just in case&amp;quot;. Meanwhile around us the Realm gobbled up more and more of the world, bringing wealth and prosperity to the satrapies they protected. In retrospect my view of the Realm was... least said romanticised, but I never regretted my decision.&lt;br /&gt;
&lt;br /&gt;
Throughout my service I turned out to be quite the craftsman, and eventually I managed to get assigned to one of the Warstrider fangs as second to the chief mechanic. Servicing the large machines I knew their every quirk and power. I even picked up the basics of piloting them for the purpose of maintenance and repairs. My plan to freedom was set, now I just waited for the call to action.&lt;br /&gt;
&lt;br /&gt;
Eventually my fang was called out, we were to do recon in force near the border of an ally. A great beast of some sort had been sighted and they decided to break out the heavy artillery, us, to do the job. It took us five weeks to track down and kill the beast, a process that caused severe damage to two of the great machines, nonetheless our unit was feeling celebratory that night. When my companions had drunken themselves into a stupor I simply walked up to the finest of our five striders, loaded my best tools and hopped in and took off for the nearest Realm satrapy. Luckily our chief Shugan-Junai had fallen ill during a couple of weeks back during the hunt and I had been left in charge, something that had made me able to do some... modifications to the striders. I assume that they tried to follow me the next morning, but the fact that they never caught up to me probably means my changes worked as planned.&lt;br /&gt;
&lt;br /&gt;
Three days later I arrived at the capital of the satrapy, marching up to the main square in my machine I found the largest and most splendid house at it and called out that I wished to see the satrap. I guess I was a bit foolish, as this would no doubt have looked quite hostile, but luckily the satrap was of the honorable kind, who faced me there and then instead of attacking outright. As soon as s/he showed up I made the metal beast kneel and announced that I was there to proclaim my loyalty to the realm.&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194277</id>
		<title>Dynasty &amp; Decadence/Korel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194277"/>
		<updated>2011-10-31T22:35:00Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Artifacts and Panalopy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dynasty_%26_Decadence| Back to the Dynasty &amp;amp; Decadence Main Page]]&lt;br /&gt;
&lt;br /&gt;
Peleps Taric Korel is a player character in [[Dynasty %26 Decadence]] played by (Axelius)&lt;br /&gt;
&lt;br /&gt;
==Peleps Taric Korel==&lt;br /&gt;
*Aspect: Fire&lt;br /&gt;
*Concept: Magitech Mechanic and Warstrider Adventurer&lt;br /&gt;
*Motivation: Restore the glory of the Shogunate by attaining a Factory Cathedral and restoring it to full productivity&lt;br /&gt;
*Anima: A giant of fire&lt;br /&gt;
*Anima Power: Spend five motes to be surrounded by flames dealing 4L to any unarmed or grappling attacks and increases such attacks made by him by +4L. Is immune to fire during duration.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A young man with an almost perpetual smile on his face. Dresses exotically yet well, but is almost always followed by the smell of some exotic oil or other ingredient from his work. Despite his aspect of fire he often dresses in black and yellow instead of red, rumors say he explained this with the near heretical words that &amp;quot;the sun is the hottest fire I know of, and he&#039;s yellow&amp;quot; although it has not been confirmed.&lt;br /&gt;
&lt;br /&gt;
http://img854.imageshack.us/img854/1448/pelepstarickorel2.jpg&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*Str 2,	Dex 5,	Sta, 3&lt;br /&gt;
*Cha 3,	Man 2,	App, 3&lt;br /&gt;
*Per 2,	Int 5,	Wit, 3&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;Caste&#039;&#039;&lt;br /&gt;
*Athletics	3&lt;br /&gt;
*Dodge		4&lt;br /&gt;
*Melee		5 (Warstrider combat +1)&lt;br /&gt;
*Presence	4&lt;br /&gt;
*Socialize	3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Favored&#039;&#039;&lt;br /&gt;
*Craft		5 (Magitech 5, Fire 4, Air 3, Water 2, Earth 1)&lt;br /&gt;
*Lore		5 (First Age Artifacts +1)&lt;br /&gt;
*Occult		5 (Art of Enchantment lvl 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other&#039;&#039;&lt;br /&gt;
*Archery	3&lt;br /&gt;
*Awareness	2&lt;br /&gt;
*Bureaucracy	2&lt;br /&gt;
*Integrity	1&lt;br /&gt;
*Linguistics	3 (Rivertounge, High+Low Realm, Skytounge)&lt;br /&gt;
*Martial Arts	2&lt;br /&gt;
*Performance	2&lt;br /&gt;
*Resistance	2&lt;br /&gt;
*Ride 		2&lt;br /&gt;
*Sail		1&lt;br /&gt;
*Stealth	1&lt;br /&gt;
*War		2&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;General&#039;&#039;&lt;br /&gt;
*Artifact 4 Noble Warstrider, Artifact tools, Jade daiklaive&lt;br /&gt;
*Artifact 3 Fire Lance (Warstrider), Flight system (3) &lt;br /&gt;
*Artifact 1 Jade Breastplate, Heartstone amulet&lt;br /&gt;
*Manse 3  &lt;br /&gt;
*Resources 3&lt;br /&gt;
*Breeding 2&lt;br /&gt;
*Reputation 2 (Defector from the 7th Legion)&lt;br /&gt;
*Reputation 1 (Magitech wiz)&lt;br /&gt;
*Ally 1: Wife, daughter of Sikandi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Warstrider Fang&#039;&#039;&lt;br /&gt;
*Ally 3: 4-6 Dragonblooded pilots/mechanics from the house (4 of them assumed to have brought 3 dot heartstones to pilot warstriders)&lt;br /&gt;
*Artifact 3: 2 common warstriders&lt;br /&gt;
*Artifact 3: 1 scout warstrider, 1 common&lt;br /&gt;
*Retainer 2: Thaumaturge Mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Common Pool&#039;&#039;&lt;br /&gt;
*Command 1&lt;br /&gt;
*Arsenal 1&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
&#039;&#039;Linguistics&#039;&#039;&lt;br /&gt;
*Wind-carried Words Technique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lore&#039;&#039;&lt;br /&gt;
*1st Lore&lt;br /&gt;
*Elemental Concentration Trance&lt;br /&gt;
*Elemental Empowerment Meditation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occult&#039;&#039;&lt;br /&gt;
*1st Occult&lt;br /&gt;
*Fivefold Resonance Sense&lt;br /&gt;
*Seeing the Maker&#039;s Hands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Craft&#039;&#039;&lt;br /&gt;
*1st Craft&lt;br /&gt;
*Craft Reinforcement&lt;br /&gt;
*Flaw Finding Technique&lt;br /&gt;
*Repairing the Unbroken [custom]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resistance&#039;&#039;&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Athletics&#039;&#039;&lt;br /&gt;
*Effortlessly Rising Flame&lt;br /&gt;
*Falling Star Maneuver&lt;br /&gt;
*Bellows Pumping Stride&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dodge&#039;&#039;&lt;br /&gt;
*1st Dodge&lt;br /&gt;
*Safety among enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Melee&#039;&#039;&lt;br /&gt;
*1st Melee&lt;br /&gt;
*Melee Reinforcement&lt;br /&gt;
*Portentous Comet Deflecting Mode&lt;br /&gt;
*Dragon Graced Weapon x2 (Fire and Water)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Presence&#039;&#039;&lt;br /&gt;
*1st Presence&lt;br /&gt;
*Glowing Coal Radiance&lt;br /&gt;
*Aura of Invulnerability&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion 4&lt;br /&gt;
*Conviction 2&lt;br /&gt;
*Temperance 2&lt;br /&gt;
*Valor 4&lt;br /&gt;
&lt;br /&gt;
==Other traits==&lt;br /&gt;
Essence 4&lt;br /&gt;
*Personal motes 14&lt;br /&gt;
*Peripheral motes 35&lt;br /&gt;
*Committed motes (peripheral) X&lt;br /&gt;
&lt;br /&gt;
Willpower 8&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*Peleps Taric Onais (as a father)&lt;br /&gt;
*Household Taric (loyalty)&lt;br /&gt;
*Warstriders (interest)&lt;br /&gt;
*Common people (care)&lt;br /&gt;
&lt;br /&gt;
==Artifacts and Panalopy==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hunter of Red Resplendent Air&#039;&#039;&#039; - Noble class Warstrider, equipped with a highly advanced flight system and &#039;&#039;&#039;The Tounge of Hesiesh&#039;&#039;&#039; a fire lance of Shogunate make.&lt;br /&gt;
*&#039;&#039;&#039;Martyr of the Remote Lands, The Great Outcome of He Who Bows, Killer of Eiru&#039;s Child&#039;&#039;&#039; and &#039;&#039;&#039;Attack From The Unattentive Side&#039;&#039;&#039; - three common and one scout class warstriders.&lt;br /&gt;
*&#039;&#039;&#039;Blade of the Hounds of the Basin&#039;&#039;&#039; - A black jade daiklaive&lt;br /&gt;
*&#039;&#039;&#039;Evidence of Slugs&#039;&#039;&#039; - Red jade breastplate&lt;br /&gt;
*&#039;&#039;&#039;Regalia of the Revelations of Yu-Shan&#039;&#039;&#039; - Jade heartstone amulet&lt;br /&gt;
&lt;br /&gt;
==Background and such==&lt;br /&gt;
&lt;br /&gt;
===The Five Questions===&lt;br /&gt;
#) &#039;&#039;&#039;Why are you devoted to keeping this sub-House alive against all odds?&#039;&#039;&#039; House Taric accepted Korel with open arms when the Realm as a whole looked at him with scepticism. The warmth, the family and the sense of belonging is something he has never felt before, and something he will never give up. Besides, it&#039;s not like there&#039;s anywhere else he can go...&lt;br /&gt;
#) &#039;&#039;&#039;The Dynasty isn&#039;t all about family. What loyalties and causes compete with your loyalty to House Peleps Taric?&#039;&#039;&#039; If anything it is the plight of the people and careful words in Korel&#039;s ear could easily awaken a hero of the lower classes within him. So far that hero lies buried below the comfort of being a dynast and the belonging of his new family.&lt;br /&gt;
#) &#039;&#039;&#039;In what ways are you products of the Dynasty?&#039;&#039;&#039; He isn&#039;t. No matter how he may deny it, claim otherwise or try to fit in Korel is not truly a dynast. He is accepted, even popular, with the community, but he is still basically an outsider. He dreams of it, however, as he dreams of the Realm and its glories and how it could unite this fractured world into a new Shogunate.&lt;br /&gt;
#) &#039;&#039;&#039;What have you openly achieved in the past century that makes you a worthy subject for historians of the next Age to investigate thoroughly?&#039;&#039;&#039; The Man From Lookshy some would call him, the boy who turned away from the 7th Legion and in to the arms of the Realm. Fooled? Perhaps, but it became a spectacular event and many dramas would be based on this single event and its consequences. Apart from that at this point in time his career has but started, in a way he is the &amp;quot;third generation of adventure&amp;quot;, following in the footsteps of Taric and Sikandi. Travelling the Threshold looking for trouble and riches is a great way of getting written into the story books. He has also been marked as one of the Realms foremost experts within Magitech lore and some consider him a vital person for the restoration (and complete reconstruction, perhaps!) for the First Age industry of the Realm. He has already managed to aquire and restore four functional warstriders with which he has equipped his personal fang. Further artifacts, many magitech, he has found and restored to functionality has earned him large amounts of money which he has invested in a prosperous weapons manufacture building large-scale weapons for use on ships and other warmachines.&lt;br /&gt;
#) &#039;&#039;&#039;What weaknesses do you possess that aren&#039;t just personal failings, but could be exploited by your enemies to cost you the Game of Thrones? What are the fields of engagement where you can&#039;t just apply Game Theory analysis, but instead will act against your own interests?&#039;&#039;&#039; Korel is an outsider, a traitor, a 7th Legionnaire and a slave. This is the heritage that he must carry with him, and no matter how open in his support of the Realm he may be people will still mistrust him. In the wake of the admiratious talk about his exploits in the salons of the dynasty there is aways the rumors. He turned on his country once, would he do it twice? Why does he never speak of his childhood? Is he actually a cleverly placed spy from Lookshy? These are but some of the least wild ideas that fly around behind his back. The issue of Lookshy itself is a complex one. He has almost consistently hated the Seventh Legion from the day he was born, yet deep within him something, something small and something he tries to ignore has awoken. A longing home. Perhaps it was only his unfortunate youth that caused him to be so resentful, perhaps he had been manipulated, perhaps the Seventh Legion isn&#039;t so bad. He pushes it back every time it rears its ugly head, yet for every injustice he is forced to witness within the Realm that tiny weight on his heart grows.&lt;br /&gt;
&lt;br /&gt;
===Korel on his family===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alaric&#039;&#039;&#039; - The old man is a mystery to me, I respect the calmness and his devotion, but he seems so... dull. I don&#039;t really know much about him, or Taric for that matter, but there was some bad blood between them. Not that I&#039;m gonna poke around in a dead man&#039;s mess.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pranzha&#039;&#039;&#039; - The tales that man can tell! I can feel the passion of Taric as a young man within me when I read his writings. He knew him well and now that Taric is dead I must endeavour to learn more.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hayabusa&#039;&#039;&#039; - In the South and East the most deadly creatures are those who are the most beautiful. Given the stunning nature of madame Hayabusa she must be the most lethal woman on the whole isle. A woman of my taste.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aisha&#039;&#039;&#039; - Lady Aisha is if anyone the one who would understand my craft, but what I forge with hard work and metal into rigid structures she weaves together with a flick of the wrist into lucid raw power. She is wise and determined and I respect her immensly as the new head.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hinoko&#039;&#039;&#039; - Admiral Hinoko seems me the strong backbone of this whole family after Taric&#039;s death, I have served with her and I trust her as an Admiral, a relative and a friend. If she would give me orders I would follow. I fear she is too honest a good woman for politics though. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grolush&#039;&#039;&#039; - I have never gotten a good grip on this man, he seems grumpy and unsociable and I&#039;m amased he could&#039;ve earend all the treasure he has. There is something behind him that smells bad... and it is not the griffin shit in his stables.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sikandi&#039;&#039;&#039; - Sikandi is... an amazing woman. Her skill as a satrap is undoubtedly one of the best in the Realm, and to think she was once a wild adventurer like me! I must seem a fool to her when I constantly ask her of her adventures and if it is one person I must measure up to it is her.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Taen&#039;&#039;&#039; - Cousin Taen... of all us &amp;quot;younglings&amp;quot; you are the most prominent. I wish to be your friend, but I feel that you keep me away and the good words you give me to your friends in politics just sound like... well... that... Politics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Onais&#039;&#039;&#039; - The father I never had, without him I would never have been accepted so readily into the house and the Realm in its entirity. I know that he is hiding things from me though... So many thinks and so heavy things. Honestly, I don&#039;t want to know.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Medoina&#039;&#039;&#039; - to come&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Growing up an orphan can be harsh. It is even more harsh if where you grew up was Lookshy, was born to slaves and you lived in the gutters. The day I exalted everything changed. Now, I hardly believe my new family would understand my feelings at that point, and neither did the Seventh Legion, but for a poor boy who had been denied everything in life from day one becoming conscripted into the very legion that had been the oppressing boot pushing me down into the filth from day one was hardly the dream of my life. Yet they assumed I would be happy about it! Heck, even the small freedoms I had, being able to go where I wanted and meet who I wanted, were taken away from me. I was a soldier now, and would learn discipline and loyalty. I hated it.&lt;br /&gt;
&lt;br /&gt;
Still, there was little to do, I had to grudgingly accept my lot in life, as I had had to earlier, and served under the yokel of the Legion for twenty full years. I said the words, I followed the orders and I obeyed my commanders. I was part of a machine. As I served I saw the possibilities of the legion, and how they were squandered. We had such power! And yet so much of it was never used, kept in reserve &amp;quot;just in case&amp;quot;. Meanwhile around us the Realm gobbled up more and more of the world, bringing wealth and prosperity to the satrapies they protected. In retrospect my view of the Realm was... least said romanticised, but I never regretted my decision.&lt;br /&gt;
&lt;br /&gt;
Throughout my service I turned out to be quite the craftsman, and eventually I managed to get assigned to one of the Warstrider fangs as second to the chief mechanic. Servicing the large machines I knew their every quirk and power. I even picked up the basics of piloting them for the purpose of maintenance and repairs. My plan to freedom was set, now I just waited for the call to action.&lt;br /&gt;
&lt;br /&gt;
Eventually my fang was called out, we were to do recon in force near the border of an ally. A great beast of some sort had been sighted and they decided to break out the heavy artillery, us, to do the job. It took us five weeks to track down and kill the beast, a process that caused severe damage to two of the great machines, nonetheless our unit was feeling celebratory that night. When my companions had drunken themselves into a stupor I simply walked up to the finest of our five striders, loaded my best tools and hopped in and took off for the nearest Realm satrapy. Luckily our chief Shugan-Junai had fallen ill during a couple of weeks back during the hunt and I had been left in charge, something that had made me able to do some... modifications to the striders. I assume that they tried to follow me the next morning, but the fact that they never caught up to me probably means my changes worked as planned.&lt;br /&gt;
&lt;br /&gt;
Three days later I arrived at the capital of the satrapy, marching up to the main square in my machine I found the largest and most splendid house at it and called out that I wished to see the satrap. I guess I was a bit foolish, as this would no doubt have looked quite hostile, but luckily the satrap was of the honorable kind, who faced me there and then instead of attacking outright. As soon as s/he showed up I made the metal beast kneel and announced that I was there to proclaim my loyalty to the realm.&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194276</id>
		<title>Dynasty &amp; Decadence/Korel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194276"/>
		<updated>2011-10-31T22:26:34Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Intimacies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dynasty_%26_Decadence| Back to the Dynasty &amp;amp; Decadence Main Page]]&lt;br /&gt;
&lt;br /&gt;
Peleps Taric Korel is a player character in [[Dynasty %26 Decadence]] played by (Axelius)&lt;br /&gt;
&lt;br /&gt;
==Peleps Taric Korel==&lt;br /&gt;
*Aspect: Fire&lt;br /&gt;
*Concept: Magitech Mechanic and Warstrider Adventurer&lt;br /&gt;
*Motivation: Restore the glory of the Shogunate by attaining a Factory Cathedral and restoring it to full productivity&lt;br /&gt;
*Anima: A giant of fire&lt;br /&gt;
*Anima Power: Spend five motes to be surrounded by flames dealing 4L to any unarmed or grappling attacks and increases such attacks made by him by +4L. Is immune to fire during duration.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A young man with an almost perpetual smile on his face. Dresses exotically yet well, but is almost always followed by the smell of some exotic oil or other ingredient from his work. Despite his aspect of fire he often dresses in black and yellow instead of red, rumors say he explained this with the near heretical words that &amp;quot;the sun is the hottest fire I know of, and he&#039;s yellow&amp;quot; although it has not been confirmed.&lt;br /&gt;
&lt;br /&gt;
http://img854.imageshack.us/img854/1448/pelepstarickorel2.jpg&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*Str 2,	Dex 5,	Sta, 3&lt;br /&gt;
*Cha 3,	Man 2,	App, 3&lt;br /&gt;
*Per 2,	Int 5,	Wit, 3&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;Caste&#039;&#039;&lt;br /&gt;
*Athletics	3&lt;br /&gt;
*Dodge		4&lt;br /&gt;
*Melee		5 (Warstrider combat +1)&lt;br /&gt;
*Presence	4&lt;br /&gt;
*Socialize	3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Favored&#039;&#039;&lt;br /&gt;
*Craft		5 (Magitech 5, Fire 4, Air 3, Water 2, Earth 1)&lt;br /&gt;
*Lore		5 (First Age Artifacts +1)&lt;br /&gt;
*Occult		5 (Art of Enchantment lvl 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other&#039;&#039;&lt;br /&gt;
*Archery	3&lt;br /&gt;
*Awareness	2&lt;br /&gt;
*Bureaucracy	2&lt;br /&gt;
*Integrity	1&lt;br /&gt;
*Linguistics	3 (Rivertounge, High+Low Realm, Skytounge)&lt;br /&gt;
*Martial Arts	2&lt;br /&gt;
*Performance	2&lt;br /&gt;
*Resistance	2&lt;br /&gt;
*Ride 		2&lt;br /&gt;
*Sail		1&lt;br /&gt;
*Stealth	1&lt;br /&gt;
*War		2&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;General&#039;&#039;&lt;br /&gt;
*Artifact 4 Noble Warstrider, Artifact tools, Jade daiklaive&lt;br /&gt;
*Artifact 3 Fire Lance (Warstrider), Flight system (3) &lt;br /&gt;
*Artifact 1 Jade Breastplate, Heartstone amulet&lt;br /&gt;
*Manse 3  &lt;br /&gt;
*Resources 3&lt;br /&gt;
*Breeding 2&lt;br /&gt;
*Reputation 2 (Defector from the 7th Legion)&lt;br /&gt;
*Reputation 1 (Magitech wiz)&lt;br /&gt;
*Ally 1: Wife, daughter of Sikandi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Warstrider Fang&#039;&#039;&lt;br /&gt;
*Ally 3: 4-6 Dragonblooded pilots/mechanics from the house (4 of them assumed to have brought 3 dot heartstones to pilot warstriders)&lt;br /&gt;
*Artifact 3: 2 common warstriders&lt;br /&gt;
*Artifact 3: 1 scout warstrider, 1 common&lt;br /&gt;
*Retainer 2: Thaumaturge Mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Common Pool&#039;&#039;&lt;br /&gt;
*Command 1&lt;br /&gt;
*Arsenal 1&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
&#039;&#039;Linguistics&#039;&#039;&lt;br /&gt;
*Wind-carried Words Technique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lore&#039;&#039;&lt;br /&gt;
*1st Lore&lt;br /&gt;
*Elemental Concentration Trance&lt;br /&gt;
*Elemental Empowerment Meditation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occult&#039;&#039;&lt;br /&gt;
*1st Occult&lt;br /&gt;
*Fivefold Resonance Sense&lt;br /&gt;
*Seeing the Maker&#039;s Hands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Craft&#039;&#039;&lt;br /&gt;
*1st Craft&lt;br /&gt;
*Craft Reinforcement&lt;br /&gt;
*Flaw Finding Technique&lt;br /&gt;
*Repairing the Unbroken [custom]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resistance&#039;&#039;&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Athletics&#039;&#039;&lt;br /&gt;
*Effortlessly Rising Flame&lt;br /&gt;
*Falling Star Maneuver&lt;br /&gt;
*Bellows Pumping Stride&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dodge&#039;&#039;&lt;br /&gt;
*1st Dodge&lt;br /&gt;
*Safety among enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Melee&#039;&#039;&lt;br /&gt;
*1st Melee&lt;br /&gt;
*Melee Reinforcement&lt;br /&gt;
*Portentous Comet Deflecting Mode&lt;br /&gt;
*Dragon Graced Weapon x2 (Fire and Water)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Presence&#039;&#039;&lt;br /&gt;
*1st Presence&lt;br /&gt;
*Glowing Coal Radiance&lt;br /&gt;
*Aura of Invulnerability&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion 4&lt;br /&gt;
*Conviction 2&lt;br /&gt;
*Temperance 2&lt;br /&gt;
*Valor 4&lt;br /&gt;
&lt;br /&gt;
==Other traits==&lt;br /&gt;
Essence 4&lt;br /&gt;
*Personal motes 14&lt;br /&gt;
*Peripheral motes 35&lt;br /&gt;
*Committed motes (peripheral) X&lt;br /&gt;
&lt;br /&gt;
Willpower 8&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*Peleps Taric Onais (as a father)&lt;br /&gt;
*Household Taric (loyalty)&lt;br /&gt;
*Warstriders (interest)&lt;br /&gt;
*Common people (care)&lt;br /&gt;
&lt;br /&gt;
==Artifacts and Panalopy==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hunter of Red Resplendent Air&#039;&#039;&#039; - Noble class Warstrider, equipped with a highly advanced flight system and &#039;&#039;&#039;The Tounge of Hesiesh&#039;&#039;&#039; a fire lance of Shogunate make.&lt;br /&gt;
*&#039;&#039;&#039;Martyr of the Remote Lands, The Great Outcome of He Who Bows, Killer of Eiru&#039;s Child&#039;&#039;&#039; and &#039;&#039;&#039;Attack From The Unattentive Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background and such==&lt;br /&gt;
&lt;br /&gt;
===The Five Questions===&lt;br /&gt;
#) &#039;&#039;&#039;Why are you devoted to keeping this sub-House alive against all odds?&#039;&#039;&#039; House Taric accepted Korel with open arms when the Realm as a whole looked at him with scepticism. The warmth, the family and the sense of belonging is something he has never felt before, and something he will never give up. Besides, it&#039;s not like there&#039;s anywhere else he can go...&lt;br /&gt;
#) &#039;&#039;&#039;The Dynasty isn&#039;t all about family. What loyalties and causes compete with your loyalty to House Peleps Taric?&#039;&#039;&#039; If anything it is the plight of the people and careful words in Korel&#039;s ear could easily awaken a hero of the lower classes within him. So far that hero lies buried below the comfort of being a dynast and the belonging of his new family.&lt;br /&gt;
#) &#039;&#039;&#039;In what ways are you products of the Dynasty?&#039;&#039;&#039; He isn&#039;t. No matter how he may deny it, claim otherwise or try to fit in Korel is not truly a dynast. He is accepted, even popular, with the community, but he is still basically an outsider. He dreams of it, however, as he dreams of the Realm and its glories and how it could unite this fractured world into a new Shogunate.&lt;br /&gt;
#) &#039;&#039;&#039;What have you openly achieved in the past century that makes you a worthy subject for historians of the next Age to investigate thoroughly?&#039;&#039;&#039; The Man From Lookshy some would call him, the boy who turned away from the 7th Legion and in to the arms of the Realm. Fooled? Perhaps, but it became a spectacular event and many dramas would be based on this single event and its consequences. Apart from that at this point in time his career has but started, in a way he is the &amp;quot;third generation of adventure&amp;quot;, following in the footsteps of Taric and Sikandi. Travelling the Threshold looking for trouble and riches is a great way of getting written into the story books. He has also been marked as one of the Realms foremost experts within Magitech lore and some consider him a vital person for the restoration (and complete reconstruction, perhaps!) for the First Age industry of the Realm. He has already managed to aquire and restore four functional warstriders with which he has equipped his personal fang. Further artifacts, many magitech, he has found and restored to functionality has earned him large amounts of money which he has invested in a prosperous weapons manufacture building large-scale weapons for use on ships and other warmachines.&lt;br /&gt;
#) &#039;&#039;&#039;What weaknesses do you possess that aren&#039;t just personal failings, but could be exploited by your enemies to cost you the Game of Thrones? What are the fields of engagement where you can&#039;t just apply Game Theory analysis, but instead will act against your own interests?&#039;&#039;&#039; Korel is an outsider, a traitor, a 7th Legionnaire and a slave. This is the heritage that he must carry with him, and no matter how open in his support of the Realm he may be people will still mistrust him. In the wake of the admiratious talk about his exploits in the salons of the dynasty there is aways the rumors. He turned on his country once, would he do it twice? Why does he never speak of his childhood? Is he actually a cleverly placed spy from Lookshy? These are but some of the least wild ideas that fly around behind his back. The issue of Lookshy itself is a complex one. He has almost consistently hated the Seventh Legion from the day he was born, yet deep within him something, something small and something he tries to ignore has awoken. A longing home. Perhaps it was only his unfortunate youth that caused him to be so resentful, perhaps he had been manipulated, perhaps the Seventh Legion isn&#039;t so bad. He pushes it back every time it rears its ugly head, yet for every injustice he is forced to witness within the Realm that tiny weight on his heart grows.&lt;br /&gt;
&lt;br /&gt;
===Korel on his family===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alaric&#039;&#039;&#039; - The old man is a mystery to me, I respect the calmness and his devotion, but he seems so... dull. I don&#039;t really know much about him, or Taric for that matter, but there was some bad blood between them. Not that I&#039;m gonna poke around in a dead man&#039;s mess.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pranzha&#039;&#039;&#039; - The tales that man can tell! I can feel the passion of Taric as a young man within me when I read his writings. He knew him well and now that Taric is dead I must endeavour to learn more.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hayabusa&#039;&#039;&#039; - In the South and East the most deadly creatures are those who are the most beautiful. Given the stunning nature of madame Hayabusa she must be the most lethal woman on the whole isle. A woman of my taste.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aisha&#039;&#039;&#039; - Lady Aisha is if anyone the one who would understand my craft, but what I forge with hard work and metal into rigid structures she weaves together with a flick of the wrist into lucid raw power. She is wise and determined and I respect her immensly as the new head.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hinoko&#039;&#039;&#039; - Admiral Hinoko seems me the strong backbone of this whole family after Taric&#039;s death, I have served with her and I trust her as an Admiral, a relative and a friend. If she would give me orders I would follow. I fear she is too honest a good woman for politics though. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grolush&#039;&#039;&#039; - I have never gotten a good grip on this man, he seems grumpy and unsociable and I&#039;m amased he could&#039;ve earend all the treasure he has. There is something behind him that smells bad... and it is not the griffin shit in his stables.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sikandi&#039;&#039;&#039; - Sikandi is... an amazing woman. Her skill as a satrap is undoubtedly one of the best in the Realm, and to think she was once a wild adventurer like me! I must seem a fool to her when I constantly ask her of her adventures and if it is one person I must measure up to it is her.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Taen&#039;&#039;&#039; - Cousin Taen... of all us &amp;quot;younglings&amp;quot; you are the most prominent. I wish to be your friend, but I feel that you keep me away and the good words you give me to your friends in politics just sound like... well... that... Politics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Onais&#039;&#039;&#039; - The father I never had, without him I would never have been accepted so readily into the house and the Realm in its entirity. I know that he is hiding things from me though... So many thinks and so heavy things. Honestly, I don&#039;t want to know.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Medoina&#039;&#039;&#039; - to come&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Growing up an orphan can be harsh. It is even more harsh if where you grew up was Lookshy, was born to slaves and you lived in the gutters. The day I exalted everything changed. Now, I hardly believe my new family would understand my feelings at that point, and neither did the Seventh Legion, but for a poor boy who had been denied everything in life from day one becoming conscripted into the very legion that had been the oppressing boot pushing me down into the filth from day one was hardly the dream of my life. Yet they assumed I would be happy about it! Heck, even the small freedoms I had, being able to go where I wanted and meet who I wanted, were taken away from me. I was a soldier now, and would learn discipline and loyalty. I hated it.&lt;br /&gt;
&lt;br /&gt;
Still, there was little to do, I had to grudgingly accept my lot in life, as I had had to earlier, and served under the yokel of the Legion for twenty full years. I said the words, I followed the orders and I obeyed my commanders. I was part of a machine. As I served I saw the possibilities of the legion, and how they were squandered. We had such power! And yet so much of it was never used, kept in reserve &amp;quot;just in case&amp;quot;. Meanwhile around us the Realm gobbled up more and more of the world, bringing wealth and prosperity to the satrapies they protected. In retrospect my view of the Realm was... least said romanticised, but I never regretted my decision.&lt;br /&gt;
&lt;br /&gt;
Throughout my service I turned out to be quite the craftsman, and eventually I managed to get assigned to one of the Warstrider fangs as second to the chief mechanic. Servicing the large machines I knew their every quirk and power. I even picked up the basics of piloting them for the purpose of maintenance and repairs. My plan to freedom was set, now I just waited for the call to action.&lt;br /&gt;
&lt;br /&gt;
Eventually my fang was called out, we were to do recon in force near the border of an ally. A great beast of some sort had been sighted and they decided to break out the heavy artillery, us, to do the job. It took us five weeks to track down and kill the beast, a process that caused severe damage to two of the great machines, nonetheless our unit was feeling celebratory that night. When my companions had drunken themselves into a stupor I simply walked up to the finest of our five striders, loaded my best tools and hopped in and took off for the nearest Realm satrapy. Luckily our chief Shugan-Junai had fallen ill during a couple of weeks back during the hunt and I had been left in charge, something that had made me able to do some... modifications to the striders. I assume that they tried to follow me the next morning, but the fact that they never caught up to me probably means my changes worked as planned.&lt;br /&gt;
&lt;br /&gt;
Three days later I arrived at the capital of the satrapy, marching up to the main square in my machine I found the largest and most splendid house at it and called out that I wished to see the satrap. I guess I was a bit foolish, as this would no doubt have looked quite hostile, but luckily the satrap was of the honorable kind, who faced me there and then instead of attacking outright. As soon as s/he showed up I made the metal beast kneel and announced that I was there to proclaim my loyalty to the realm.&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194262</id>
		<title>Dynasty &amp; Decadence/Korel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194262"/>
		<updated>2011-10-31T17:10:25Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Backgrounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dynasty_%26_Decadence| Back to the Dynasty &amp;amp; Decadence Main Page]]&lt;br /&gt;
&lt;br /&gt;
Peleps Taric Korel is a player character in [[Dynasty %26 Decadence]] played by (Axelius)&lt;br /&gt;
&lt;br /&gt;
==Peleps Taric Korel==&lt;br /&gt;
*Aspect: Fire&lt;br /&gt;
*Concept: Magitech Mechanic and Warstrider Adventurer&lt;br /&gt;
*Motivation: Restore the glory of the Shogunate by attaining a Factory Cathedral and restoring it to full productivity&lt;br /&gt;
*Anima: A giant of fire&lt;br /&gt;
*Anima Power: Spend five motes to be surrounded by flames dealing 4L to any unarmed or grappling attacks and increases such attacks made by him by +4L. Is immune to fire during duration.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A young man with an almost perpetual smile on his face. Dresses exotically yet well, but is almost always followed by the smell of some exotic oil or other ingredient from his work. Despite his aspect of fire he often dresses in black and yellow instead of red, rumors say he explained this with the near heretical words that &amp;quot;the sun is the hottest fire I know of, and he&#039;s yellow&amp;quot; although it has not been confirmed.&lt;br /&gt;
&lt;br /&gt;
http://img854.imageshack.us/img854/1448/pelepstarickorel2.jpg&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*Str 2,	Dex 5,	Sta, 3&lt;br /&gt;
*Cha 3,	Man 2,	App, 3&lt;br /&gt;
*Per 2,	Int 5,	Wit, 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;Caste&#039;&#039;&lt;br /&gt;
*Athletics	3&lt;br /&gt;
*Dodge		4&lt;br /&gt;
*Melee		5 (Warstrider combat +1)&lt;br /&gt;
*Presence	4&lt;br /&gt;
*Socialize	3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Favored&#039;&#039;&lt;br /&gt;
*Craft		5 (Magitech 5, Fire 4, Air 3, Water 2, Earth 1)&lt;br /&gt;
*Lore		5 (First Age Artifacts +1)&lt;br /&gt;
*Occult		5 (Art of Enchantment lvl 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other&#039;&#039;&lt;br /&gt;
*Archery	3&lt;br /&gt;
*Awareness	2&lt;br /&gt;
*Bureaucracy	2&lt;br /&gt;
*Integrity	1&lt;br /&gt;
*Linguistics	3 (Rivertounge, High+Low Realm, Skytounge)&lt;br /&gt;
*Martial Arts	2&lt;br /&gt;
*Performance	2&lt;br /&gt;
*Resistance	2&lt;br /&gt;
*Ride 		2&lt;br /&gt;
*Sail		1&lt;br /&gt;
*Stealth	1&lt;br /&gt;
*War		2&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;General&#039;&#039;&lt;br /&gt;
*Artifact 4 Noble Warstrider, Artifact tools, Jade daiklaive&lt;br /&gt;
*Artifact 3 Fire Lance (Warstrider), Flight system (3) &lt;br /&gt;
*Artifact 1 Jade Breastplate, Heartstone amulet&lt;br /&gt;
*Manse 3  &lt;br /&gt;
*Resources 3&lt;br /&gt;
*Breeding 2&lt;br /&gt;
*Reputation 2 (Defector from the 7th Legion)&lt;br /&gt;
*Reputation 1 (Magitech wiz)&lt;br /&gt;
*Ally 1: Wife, daughter of Sikandi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Warstrider Fang&#039;&#039;&lt;br /&gt;
*Ally 3: 4-6 Dragonblooded pilots/mechanics from the house (4 of them assumed to have brought 3 dot heartstones to pilot warstriders)&lt;br /&gt;
*Artifact 3: 2 common warstriders&lt;br /&gt;
*Artifact 3: 1 scout warstrider, 1 common&lt;br /&gt;
*Retainer 2: Thaumaturge Mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Common Pool&#039;&#039;&lt;br /&gt;
*Command 1&lt;br /&gt;
*Arsenal 1&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
&#039;&#039;Linguistics&#039;&#039;&lt;br /&gt;
*Wind-carried Words Technique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lore&#039;&#039;&lt;br /&gt;
*1st Lore&lt;br /&gt;
*Elemental Concentration Trance&lt;br /&gt;
*Elemental Empowerment Meditation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occult&#039;&#039;&lt;br /&gt;
*1st Occult&lt;br /&gt;
*Fivefold Resonance Sense&lt;br /&gt;
*Seeing the Maker&#039;s Hands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Craft&#039;&#039;&lt;br /&gt;
*1st Craft&lt;br /&gt;
*Craft Reinforcement&lt;br /&gt;
*Flaw Finding Technique&lt;br /&gt;
*Repairing the Unbroken [custom]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resistance&#039;&#039;&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Athletics&#039;&#039;&lt;br /&gt;
*Effortlessly Rising Flame&lt;br /&gt;
*Falling Star Maneuver&lt;br /&gt;
*Bellows Pumping Stride&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dodge&#039;&#039;&lt;br /&gt;
*1st Dodge&lt;br /&gt;
*Safety among enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Melee&#039;&#039;&lt;br /&gt;
*1st Melee&lt;br /&gt;
*Melee Reinforcement&lt;br /&gt;
*Portentous Comet Deflecting Mode&lt;br /&gt;
*Dragon Graced Weapon x2 (Fire and Water)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Presence&#039;&#039;&lt;br /&gt;
*1st Presence&lt;br /&gt;
*Glowing Coal Radiance&lt;br /&gt;
*Aura of Invulnerability&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion 4&lt;br /&gt;
*Conviction 2&lt;br /&gt;
*Temperance 2&lt;br /&gt;
*Valor 4&lt;br /&gt;
&lt;br /&gt;
==Other traits==&lt;br /&gt;
Essence 4&lt;br /&gt;
*Personal motes 14&lt;br /&gt;
*Peripheral motes 35&lt;br /&gt;
*Committed motes (peripheral) X&lt;br /&gt;
&lt;br /&gt;
Willpower 8&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*Peleps Taric Onais (as a father)&lt;br /&gt;
*Household Taric (loyalty)&lt;br /&gt;
*Warstriders (interest)&lt;br /&gt;
*Common people (care)&lt;br /&gt;
&lt;br /&gt;
==Background and such==&lt;br /&gt;
&lt;br /&gt;
===The Five Questions===&lt;br /&gt;
#) &#039;&#039;&#039;Why are you devoted to keeping this sub-House alive against all odds?&#039;&#039;&#039; House Taric accepted Korel with open arms when the Realm as a whole looked at him with scepticism. The warmth, the family and the sense of belonging is something he has never felt before, and something he will never give up. Besides, it&#039;s not like there&#039;s anywhere else he can go...&lt;br /&gt;
#) &#039;&#039;&#039;The Dynasty isn&#039;t all about family. What loyalties and causes compete with your loyalty to House Peleps Taric?&#039;&#039;&#039; If anything it is the plight of the people and careful words in Korel&#039;s ear could easily awaken a hero of the lower classes within him. So far that hero lies buried below the comfort of being a dynast and the belonging of his new family.&lt;br /&gt;
#) &#039;&#039;&#039;In what ways are you products of the Dynasty?&#039;&#039;&#039; He isn&#039;t. No matter how he may deny it, claim otherwise or try to fit in Korel is not truly a dynast. He is accepted, even popular, with the community, but he is still basically an outsider. He dreams of it, however, as he dreams of the Realm and its glories and how it could unite this fractured world into a new Shogunate.&lt;br /&gt;
#) &#039;&#039;&#039;What have you openly achieved in the past century that makes you a worthy subject for historians of the next Age to investigate thoroughly?&#039;&#039;&#039; The Man From Lookshy some would call him, the boy who turned away from the 7th Legion and in to the arms of the Realm. Fooled? Perhaps, but it became a spectacular event and many dramas would be based on this single event and its consequences. Apart from that at this point in time his career has but started, in a way he is the &amp;quot;third generation of adventure&amp;quot;, following in the footsteps of Taric and Sikandi. Travelling the Threshold looking for trouble and riches is a great way of getting written into the story books. He has also been marked as one of the Realms foremost experts within Magitech lore and some consider him a vital person for the restoration (and complete reconstruction, perhaps!) for the First Age industry of the Realm. He has already managed to aquire and restore four functional warstriders with which he has equipped his personal fang. Further artifacts, many magitech, he has found and restored to functionality has earned him large amounts of money which he has invested in a prosperous weapons manufacture building large-scale weapons for use on ships and other warmachines.&lt;br /&gt;
#) &#039;&#039;&#039;What weaknesses do you possess that aren&#039;t just personal failings, but could be exploited by your enemies to cost you the Game of Thrones? What are the fields of engagement where you can&#039;t just apply Game Theory analysis, but instead will act against your own interests?&#039;&#039;&#039; Korel is an outsider, a traitor, a 7th Legionnaire and a slave. This is the heritage that he must carry with him, and no matter how open in his support of the Realm he may be people will still mistrust him. In the wake of the admiratious talk about his exploits in the salons of the dynasty there is aways the rumors. He turned on his country once, would he do it twice? Why does he never speak of his childhood? Is he actually a cleverly placed spy from Lookshy? These are but some of the least wild ideas that fly around behind his back. The issue of Lookshy itself is a complex one. He has almost consistently hated the Seventh Legion from the day he was born, yet deep within him something, something small and something he tries to ignore has awoken. A longing home. Perhaps it was only his unfortunate youth that caused him to be so resentful, perhaps he had been manipulated, perhaps the Seventh Legion isn&#039;t so bad. He pushes it back every time it rears its ugly head, yet for every injustice he is forced to witness within the Realm that tiny weight on his heart grows.&lt;br /&gt;
&lt;br /&gt;
===Korel on his family===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alaric&#039;&#039;&#039; - The old man is a mystery to me, I respect the calmness and his devotion, but he seems so... dull. I don&#039;t really know much about him, or Taric for that matter, but there was some bad blood between them. Not that I&#039;m gonna poke around in a dead man&#039;s mess.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pranzha&#039;&#039;&#039; - The tales that man can tell! I can feel the passion of Taric as a young man within me when I read his writings. He knew him well and now that Taric is dead I must endeavour to learn more.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hayabusa&#039;&#039;&#039; - In the South and East the most deadly creatures are those who are the most beautiful. Given the stunning nature of madame Hayabusa she must be the most lethal woman on the whole isle. A woman of my taste.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aisha&#039;&#039;&#039; - Lady Aisha is if anyone the one who would understand my craft, but what I forge with hard work and metal into rigid structures she weaves together with a flick of the wrist into lucid raw power. She is wise and determined and I respect her immensly as the new head.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hinoko&#039;&#039;&#039; - Admiral Hinoko seems me the strong backbone of this whole family after Taric&#039;s death, I have served with her and I trust her as an Admiral, a relative and a friend. If she would give me orders I would follow. I fear she is too honest a good woman for politics though. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grolush&#039;&#039;&#039; - I have never gotten a good grip on this man, he seems grumpy and unsociable and I&#039;m amased he could&#039;ve earend all the treasure he has. There is something behind him that smells bad... and it is not the griffin shit in his stables.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sikandi&#039;&#039;&#039; - Sikandi is... an amazing woman. Her skill as a satrap is undoubtedly one of the best in the Realm, and to think she was once a wild adventurer like me! I must seem a fool to her when I constantly ask her of her adventures and if it is one person I must measure up to it is her.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Taen&#039;&#039;&#039; - Cousin Taen... of all us &amp;quot;younglings&amp;quot; you are the most prominent. I wish to be your friend, but I feel that you keep me away and the good words you give me to your friends in politics just sound like... well... that... Politics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Onais&#039;&#039;&#039; - The father I never had, without him I would never have been accepted so readily into the house and the Realm in its entirity. I know that he is hiding things from me though... So many thinks and so heavy things. Honestly, I don&#039;t want to know.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Medoina&#039;&#039;&#039; - to come&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Growing up an orphan can be harsh. It is even more harsh if where you grew up was Lookshy, was born to slaves and you lived in the gutters. The day I exalted everything changed. Now, I hardly believe my new family would understand my feelings at that point, and neither did the Seventh Legion, but for a poor boy who had been denied everything in life from day one becoming conscripted into the very legion that had been the oppressing boot pushing me down into the filth from day one was hardly the dream of my life. Yet they assumed I would be happy about it! Heck, even the small freedoms I had, being able to go where I wanted and meet who I wanted, were taken away from me. I was a soldier now, and would learn discipline and loyalty. I hated it.&lt;br /&gt;
&lt;br /&gt;
Still, there was little to do, I had to grudgingly accept my lot in life, as I had had to earlier, and served under the yokel of the Legion for twenty full years. I said the words, I followed the orders and I obeyed my commanders. I was part of a machine. As I served I saw the possibilities of the legion, and how they were squandered. We had such power! And yet so much of it was never used, kept in reserve &amp;quot;just in case&amp;quot;. Meanwhile around us the Realm gobbled up more and more of the world, bringing wealth and prosperity to the satrapies they protected. In retrospect my view of the Realm was... least said romanticised, but I never regretted my decision.&lt;br /&gt;
&lt;br /&gt;
Throughout my service I turned out to be quite the craftsman, and eventually I managed to get assigned to one of the Warstrider fangs as second to the chief mechanic. Servicing the large machines I knew their every quirk and power. I even picked up the basics of piloting them for the purpose of maintenance and repairs. My plan to freedom was set, now I just waited for the call to action.&lt;br /&gt;
&lt;br /&gt;
Eventually my fang was called out, we were to do recon in force near the border of an ally. A great beast of some sort had been sighted and they decided to break out the heavy artillery, us, to do the job. It took us five weeks to track down and kill the beast, a process that caused severe damage to two of the great machines, nonetheless our unit was feeling celebratory that night. When my companions had drunken themselves into a stupor I simply walked up to the finest of our five striders, loaded my best tools and hopped in and took off for the nearest Realm satrapy. Luckily our chief Shugan-Junai had fallen ill during a couple of weeks back during the hunt and I had been left in charge, something that had made me able to do some... modifications to the striders. I assume that they tried to follow me the next morning, but the fact that they never caught up to me probably means my changes worked as planned.&lt;br /&gt;
&lt;br /&gt;
Three days later I arrived at the capital of the satrapy, marching up to the main square in my machine I found the largest and most splendid house at it and called out that I wished to see the satrap. I guess I was a bit foolish, as this would no doubt have looked quite hostile, but luckily the satrap was of the honorable kind, who faced me there and then instead of attacking outright. As soon as s/he showed up I made the metal beast kneel and announced that I was there to proclaim my loyalty to the realm.&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194261</id>
		<title>Dynasty &amp; Decadence/Korel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194261"/>
		<updated>2011-10-31T16:36:53Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dynasty_%26_Decadence| Back to the Dynasty &amp;amp; Decadence Main Page]]&lt;br /&gt;
&lt;br /&gt;
Peleps Taric Korel is a player character in [[Dynasty %26 Decadence]] played by (Axelius)&lt;br /&gt;
&lt;br /&gt;
==Peleps Taric Korel==&lt;br /&gt;
*Aspect: Fire&lt;br /&gt;
*Concept: Magitech Mechanic and Warstrider Adventurer&lt;br /&gt;
*Motivation: Restore the glory of the Shogunate by attaining a Factory Cathedral and restoring it to full productivity&lt;br /&gt;
*Anima: A giant of fire&lt;br /&gt;
*Anima Power: Spend five motes to be surrounded by flames dealing 4L to any unarmed or grappling attacks and increases such attacks made by him by +4L. Is immune to fire during duration.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A young man with an almost perpetual smile on his face. Dresses exotically yet well, but is almost always followed by the smell of some exotic oil or other ingredient from his work. Despite his aspect of fire he often dresses in black and yellow instead of red, rumors say he explained this with the near heretical words that &amp;quot;the sun is the hottest fire I know of, and he&#039;s yellow&amp;quot; although it has not been confirmed.&lt;br /&gt;
&lt;br /&gt;
http://img854.imageshack.us/img854/1448/pelepstarickorel2.jpg&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*Str 2,	Dex 5,	Sta, 3&lt;br /&gt;
*Cha 3,	Man 2,	App, 3&lt;br /&gt;
*Per 2,	Int 5,	Wit, 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;Caste&#039;&#039;&lt;br /&gt;
*Athletics	3&lt;br /&gt;
*Dodge		4&lt;br /&gt;
*Melee		5 (Warstrider combat +1)&lt;br /&gt;
*Presence	4&lt;br /&gt;
*Socialize	3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Favored&#039;&#039;&lt;br /&gt;
*Craft		5 (Magitech 5, Fire 4, Air 3, Water 2, Earth 1)&lt;br /&gt;
*Lore		5 (First Age Artifacts +1)&lt;br /&gt;
*Occult		5 (Art of Enchantment lvl 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other&#039;&#039;&lt;br /&gt;
*Archery	3&lt;br /&gt;
*Awareness	2&lt;br /&gt;
*Bureaucracy	2&lt;br /&gt;
*Integrity	1&lt;br /&gt;
*Linguistics	3 (Rivertounge, High+Low Realm, Skytounge)&lt;br /&gt;
*Martial Arts	2&lt;br /&gt;
*Performance	2&lt;br /&gt;
*Resistance	2&lt;br /&gt;
*Ride 		2&lt;br /&gt;
*Sail		1&lt;br /&gt;
*Stealth	1&lt;br /&gt;
*War		2&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;General&#039;&#039;&lt;br /&gt;
*Artifact 4 Noble Warstrider, &lt;br /&gt;
*Artifact 3 Fire Lance (Warstrider), Flight system (3) &lt;br /&gt;
*Artifact 2 Artifact tools (2), Jade daiklaive&lt;br /&gt;
*Manse 3  &lt;br /&gt;
*Resources 3&lt;br /&gt;
*Breeding 2&lt;br /&gt;
*Reputation 2 (Defector from the 7th Legion)&lt;br /&gt;
*Reputation 1 (Magitech wiz)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Warstrider Fang&#039;&#039;&lt;br /&gt;
*Ally 3: 4-6 Dragonblooded pilots/mechanics from the house (4 of them assumed to have brought 3 dot heartstones to pilot warstriders)&lt;br /&gt;
*Artifact 3: 2 common warstriders&lt;br /&gt;
*Artifact 3: 1 scout warstrider, 1 common&lt;br /&gt;
*Retainer 2: Thaumaturge Mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Common Pool&#039;&#039;&lt;br /&gt;
*Command 1&lt;br /&gt;
*Arsenal 1&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
&#039;&#039;Linguistics&#039;&#039;&lt;br /&gt;
*Wind-carried Words Technique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lore&#039;&#039;&lt;br /&gt;
*1st Lore&lt;br /&gt;
*Elemental Concentration Trance&lt;br /&gt;
*Elemental Empowerment Meditation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occult&#039;&#039;&lt;br /&gt;
*1st Occult&lt;br /&gt;
*Fivefold Resonance Sense&lt;br /&gt;
*Seeing the Maker&#039;s Hands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Craft&#039;&#039;&lt;br /&gt;
*1st Craft&lt;br /&gt;
*Craft Reinforcement&lt;br /&gt;
*Flaw Finding Technique&lt;br /&gt;
*Repairing the Unbroken [custom]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resistance&#039;&#039;&lt;br /&gt;
*Ox-Body Technique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Athletics&#039;&#039;&lt;br /&gt;
*Effortlessly Rising Flame&lt;br /&gt;
*Falling Star Maneuver&lt;br /&gt;
*Bellows Pumping Stride&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dodge&#039;&#039;&lt;br /&gt;
*1st Dodge&lt;br /&gt;
*Safety among enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Melee&#039;&#039;&lt;br /&gt;
*1st Melee&lt;br /&gt;
*Melee Reinforcement&lt;br /&gt;
*Portentous Comet Deflecting Mode&lt;br /&gt;
*Dragon Graced Weapon x2 (Fire and Water)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Presence&#039;&#039;&lt;br /&gt;
*1st Presence&lt;br /&gt;
*Glowing Coal Radiance&lt;br /&gt;
*Aura of Invulnerability&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion 4&lt;br /&gt;
*Conviction 2&lt;br /&gt;
*Temperance 2&lt;br /&gt;
*Valor 4&lt;br /&gt;
&lt;br /&gt;
==Other traits==&lt;br /&gt;
Essence 4&lt;br /&gt;
*Personal motes 14&lt;br /&gt;
*Peripheral motes 35&lt;br /&gt;
*Committed motes (peripheral) X&lt;br /&gt;
&lt;br /&gt;
Willpower 8&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*Peleps Taric Onais (as a father)&lt;br /&gt;
*Household Taric (loyalty)&lt;br /&gt;
*Warstriders (interest)&lt;br /&gt;
*Common people (care)&lt;br /&gt;
&lt;br /&gt;
==Background and such==&lt;br /&gt;
&lt;br /&gt;
===The Five Questions===&lt;br /&gt;
#) &#039;&#039;&#039;Why are you devoted to keeping this sub-House alive against all odds?&#039;&#039;&#039; House Taric accepted Korel with open arms when the Realm as a whole looked at him with scepticism. The warmth, the family and the sense of belonging is something he has never felt before, and something he will never give up. Besides, it&#039;s not like there&#039;s anywhere else he can go...&lt;br /&gt;
#) &#039;&#039;&#039;The Dynasty isn&#039;t all about family. What loyalties and causes compete with your loyalty to House Peleps Taric?&#039;&#039;&#039; If anything it is the plight of the people and careful words in Korel&#039;s ear could easily awaken a hero of the lower classes within him. So far that hero lies buried below the comfort of being a dynast and the belonging of his new family.&lt;br /&gt;
#) &#039;&#039;&#039;In what ways are you products of the Dynasty?&#039;&#039;&#039; He isn&#039;t. No matter how he may deny it, claim otherwise or try to fit in Korel is not truly a dynast. He is accepted, even popular, with the community, but he is still basically an outsider. He dreams of it, however, as he dreams of the Realm and its glories and how it could unite this fractured world into a new Shogunate.&lt;br /&gt;
#) &#039;&#039;&#039;What have you openly achieved in the past century that makes you a worthy subject for historians of the next Age to investigate thoroughly?&#039;&#039;&#039; The Man From Lookshy some would call him, the boy who turned away from the 7th Legion and in to the arms of the Realm. Fooled? Perhaps, but it became a spectacular event and many dramas would be based on this single event and its consequences. Apart from that at this point in time his career has but started, in a way he is the &amp;quot;third generation of adventure&amp;quot;, following in the footsteps of Taric and Sikandi. Travelling the Threshold looking for trouble and riches is a great way of getting written into the story books. He has also been marked as one of the Realms foremost experts within Magitech lore and some consider him a vital person for the restoration (and complete reconstruction, perhaps!) for the First Age industry of the Realm. He has already managed to aquire and restore four functional warstriders with which he has equipped his personal fang. Further artifacts, many magitech, he has found and restored to functionality has earned him large amounts of money which he has invested in a prosperous weapons manufacture building large-scale weapons for use on ships and other warmachines.&lt;br /&gt;
#) &#039;&#039;&#039;What weaknesses do you possess that aren&#039;t just personal failings, but could be exploited by your enemies to cost you the Game of Thrones? What are the fields of engagement where you can&#039;t just apply Game Theory analysis, but instead will act against your own interests?&#039;&#039;&#039; Korel is an outsider, a traitor, a 7th Legionnaire and a slave. This is the heritage that he must carry with him, and no matter how open in his support of the Realm he may be people will still mistrust him. In the wake of the admiratious talk about his exploits in the salons of the dynasty there is aways the rumors. He turned on his country once, would he do it twice? Why does he never speak of his childhood? Is he actually a cleverly placed spy from Lookshy? These are but some of the least wild ideas that fly around behind his back. The issue of Lookshy itself is a complex one. He has almost consistently hated the Seventh Legion from the day he was born, yet deep within him something, something small and something he tries to ignore has awoken. A longing home. Perhaps it was only his unfortunate youth that caused him to be so resentful, perhaps he had been manipulated, perhaps the Seventh Legion isn&#039;t so bad. He pushes it back every time it rears its ugly head, yet for every injustice he is forced to witness within the Realm that tiny weight on his heart grows.&lt;br /&gt;
&lt;br /&gt;
===Korel on his family===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alaric&#039;&#039;&#039; - The old man is a mystery to me, I respect the calmness and his devotion, but he seems so... dull. I don&#039;t really know much about him, or Taric for that matter, but there was some bad blood between them. Not that I&#039;m gonna poke around in a dead man&#039;s mess.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pranzha&#039;&#039;&#039; - The tales that man can tell! I can feel the passion of Taric as a young man within me when I read his writings. He knew him well and now that Taric is dead I must endeavour to learn more.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hayabusa&#039;&#039;&#039; - In the South and East the most deadly creatures are those who are the most beautiful. Given the stunning nature of madame Hayabusa she must be the most lethal woman on the whole isle. A woman of my taste.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aisha&#039;&#039;&#039; - Lady Aisha is if anyone the one who would understand my craft, but what I forge with hard work and metal into rigid structures she weaves together with a flick of the wrist into lucid raw power. She is wise and determined and I respect her immensly as the new head.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hinoko&#039;&#039;&#039; - Admiral Hinoko seems me the strong backbone of this whole family after Taric&#039;s death, I have served with her and I trust her as an Admiral, a relative and a friend. If she would give me orders I would follow. I fear she is too honest a good woman for politics though. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grolush&#039;&#039;&#039; - I have never gotten a good grip on this man, he seems grumpy and unsociable and I&#039;m amased he could&#039;ve earend all the treasure he has. There is something behind him that smells bad... and it is not the griffin shit in his stables.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sikandi&#039;&#039;&#039; - Sikandi is... an amazing woman. Her skill as a satrap is undoubtedly one of the best in the Realm, and to think she was once a wild adventurer like me! I must seem a fool to her when I constantly ask her of her adventures and if it is one person I must measure up to it is her.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Taen&#039;&#039;&#039; - Cousin Taen... of all us &amp;quot;younglings&amp;quot; you are the most prominent. I wish to be your friend, but I feel that you keep me away and the good words you give me to your friends in politics just sound like... well... that... Politics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Onais&#039;&#039;&#039; - The father I never had, without him I would never have been accepted so readily into the house and the Realm in its entirity. I know that he is hiding things from me though... So many thinks and so heavy things. Honestly, I don&#039;t want to know.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Medoina&#039;&#039;&#039; - to come&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Growing up an orphan can be harsh. It is even more harsh if where you grew up was Lookshy, was born to slaves and you lived in the gutters. The day I exalted everything changed. Now, I hardly believe my new family would understand my feelings at that point, and neither did the Seventh Legion, but for a poor boy who had been denied everything in life from day one becoming conscripted into the very legion that had been the oppressing boot pushing me down into the filth from day one was hardly the dream of my life. Yet they assumed I would be happy about it! Heck, even the small freedoms I had, being able to go where I wanted and meet who I wanted, were taken away from me. I was a soldier now, and would learn discipline and loyalty. I hated it.&lt;br /&gt;
&lt;br /&gt;
Still, there was little to do, I had to grudgingly accept my lot in life, as I had had to earlier, and served under the yokel of the Legion for twenty full years. I said the words, I followed the orders and I obeyed my commanders. I was part of a machine. As I served I saw the possibilities of the legion, and how they were squandered. We had such power! And yet so much of it was never used, kept in reserve &amp;quot;just in case&amp;quot;. Meanwhile around us the Realm gobbled up more and more of the world, bringing wealth and prosperity to the satrapies they protected. In retrospect my view of the Realm was... least said romanticised, but I never regretted my decision.&lt;br /&gt;
&lt;br /&gt;
Throughout my service I turned out to be quite the craftsman, and eventually I managed to get assigned to one of the Warstrider fangs as second to the chief mechanic. Servicing the large machines I knew their every quirk and power. I even picked up the basics of piloting them for the purpose of maintenance and repairs. My plan to freedom was set, now I just waited for the call to action.&lt;br /&gt;
&lt;br /&gt;
Eventually my fang was called out, we were to do recon in force near the border of an ally. A great beast of some sort had been sighted and they decided to break out the heavy artillery, us, to do the job. It took us five weeks to track down and kill the beast, a process that caused severe damage to two of the great machines, nonetheless our unit was feeling celebratory that night. When my companions had drunken themselves into a stupor I simply walked up to the finest of our five striders, loaded my best tools and hopped in and took off for the nearest Realm satrapy. Luckily our chief Shugan-Junai had fallen ill during a couple of weeks back during the hunt and I had been left in charge, something that had made me able to do some... modifications to the striders. I assume that they tried to follow me the next morning, but the fact that they never caught up to me probably means my changes worked as planned.&lt;br /&gt;
&lt;br /&gt;
Three days later I arrived at the capital of the satrapy, marching up to the main square in my machine I found the largest and most splendid house at it and called out that I wished to see the satrap. I guess I was a bit foolish, as this would no doubt have looked quite hostile, but luckily the satrap was of the honorable kind, who faced me there and then instead of attacking outright. As soon as s/he showed up I made the metal beast kneel and announced that I was there to proclaim my loyalty to the realm.&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194260</id>
		<title>Dynasty &amp; Decadence/Korel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194260"/>
		<updated>2011-10-31T16:34:52Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Backgrounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dynasty_%26_Decadence| Back to the Dynasty &amp;amp; Decadence Main Page]]&lt;br /&gt;
&lt;br /&gt;
Peleps Taric Korel is a player character in [[Dynasty %26 Decadence]] played by (Axelius)&lt;br /&gt;
&lt;br /&gt;
==Peleps Taric Korel==&lt;br /&gt;
*Aspect: Fire&lt;br /&gt;
*Concept: Magitech Mechanic and Warstrider Adventurer&lt;br /&gt;
*Motivation: Restore the glory of the Shogunate by attaining a Factory Cathedral and restoring it to full productivity&lt;br /&gt;
*Anima: A giant of fire&lt;br /&gt;
*Anima Power: Spend five motes to be surrounded by flames dealing 4L to any unarmed or grappling attacks and increases such attacks made by him by +4L. Is immune to fire during duration.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A young man with an almost perpetual smile on his face. Dresses exotically yet well, but is almost always followed by the smell of some exotic oil or other ingredient from his work. Despite his aspect of fire he often dresses in black and yellow instead of red, rumors say he explained this with the near heretical words that &amp;quot;the sun is the hottest fire I know of, and he&#039;s yellow&amp;quot; although it has not been confirmed.&lt;br /&gt;
&lt;br /&gt;
http://img854.imageshack.us/img854/1448/pelepstarickorel2.jpg&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*Str 2,	Dex 5,	Sta, 3&lt;br /&gt;
*Cha 3,	Man 2,	App, 3&lt;br /&gt;
*Per 2,	Int 5,	Wit, 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;Caste&#039;&#039;&lt;br /&gt;
*Athletics	3&lt;br /&gt;
*Dodge		4&lt;br /&gt;
*Melee		5 (Warstrider combat +1)&lt;br /&gt;
*Presence	4&lt;br /&gt;
*Socialize	3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Favored&#039;&#039;&lt;br /&gt;
*Craft		5 (Magitech 5, Fire 4, Air 3, Water 2, Earth 1)&lt;br /&gt;
*Lore		5 (First Age Artifacts +1)&lt;br /&gt;
*Occult		5 (Art of Enchantment lvl 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other&#039;&#039;&lt;br /&gt;
*Archery	3&lt;br /&gt;
*Awareness	2&lt;br /&gt;
*Bureaucracy	2&lt;br /&gt;
*Integrity	1&lt;br /&gt;
*Linguistics	3 (Rivertounge, High+Low Realm, Skytounge)&lt;br /&gt;
*Martial Arts	2&lt;br /&gt;
*Performance	2&lt;br /&gt;
*Resistance	2&lt;br /&gt;
*Ride 		2&lt;br /&gt;
*Sail		1&lt;br /&gt;
*Stealth	1&lt;br /&gt;
*War		2&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;General&#039;&#039;&lt;br /&gt;
*Artifact 4 Noble Warstrider, &lt;br /&gt;
*Artifact 3 Fire Lance (Warstrider), Flight system (3) &lt;br /&gt;
*Artifact 2 Artifact tools (2), Jade daiklaive&lt;br /&gt;
*Manse 3  &lt;br /&gt;
*Resources 3&lt;br /&gt;
*Breeding 2&lt;br /&gt;
*Reputation 2 (Defector from the 7th Legion)&lt;br /&gt;
*Reputation 1 (Magitech wiz)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Warstrider Fang&#039;&#039;&lt;br /&gt;
*Ally 3: 4-6 Dragonblooded pilots/mechanics from the house (4 of them assumed to have brought 3 dot heartstones to pilot warstriders)&lt;br /&gt;
*Artifact 3: 2 common warstriders&lt;br /&gt;
*Artifact 3: 1 scout warstrider, 1 common&lt;br /&gt;
*Retainer 2: Thaumaturge Mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Common Pool&#039;&#039;&lt;br /&gt;
*Command 1&lt;br /&gt;
*Arsenal 1&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
&#039;&#039;Linguistics&#039;&#039;&lt;br /&gt;
*Wind-carried Words Technique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lore&#039;&#039;&lt;br /&gt;
*1st Lore&lt;br /&gt;
*Elemental Concentration Trance&lt;br /&gt;
*Elemental Empowerment Meditation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occult&#039;&#039;&lt;br /&gt;
*1st Occult&lt;br /&gt;
*Fivefold Resonance Sense&lt;br /&gt;
*Seeing the Maker&#039;s Hands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Craft&#039;&#039;&lt;br /&gt;
*1st Craft&lt;br /&gt;
*Craft Reinforcement&lt;br /&gt;
*Flaw Finding Technique&lt;br /&gt;
*Repairing the Unbroken [custom]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Athletics&#039;&#039;&lt;br /&gt;
*Effortlessly Rising Flame&lt;br /&gt;
*Falling Star Maneuver&lt;br /&gt;
*Bellows Pumping Stride&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dodge&#039;&#039;&lt;br /&gt;
*1st Dodge&lt;br /&gt;
*Safety among enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Melee&#039;&#039;&lt;br /&gt;
*1st Melee&lt;br /&gt;
*Melee Reinforcement&lt;br /&gt;
*Portentous Comet Deflecting Mode&lt;br /&gt;
*Dragon Graced Weapon x2 (Fire and Water)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Presence&#039;&#039;&lt;br /&gt;
*1st Presence&lt;br /&gt;
*Glowing Coal Radiance&lt;br /&gt;
*Aura of Invulnerability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Socialize&#039;&#039;&lt;br /&gt;
*1st Socialize&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion 4&lt;br /&gt;
*Conviction 2&lt;br /&gt;
*Temperance 2&lt;br /&gt;
*Valor 4&lt;br /&gt;
&lt;br /&gt;
==Other traits==&lt;br /&gt;
Essence 4&lt;br /&gt;
*Personal motes 14&lt;br /&gt;
*Peripheral motes 35&lt;br /&gt;
*Committed motes (peripheral) X&lt;br /&gt;
&lt;br /&gt;
Willpower 8&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*Peleps Taric Onais (as a father)&lt;br /&gt;
*Household Taric (loyalty)&lt;br /&gt;
*Warstriders (interest)&lt;br /&gt;
*Common people (care)&lt;br /&gt;
&lt;br /&gt;
==Background and such==&lt;br /&gt;
&lt;br /&gt;
===The Five Questions===&lt;br /&gt;
#) &#039;&#039;&#039;Why are you devoted to keeping this sub-House alive against all odds?&#039;&#039;&#039; House Taric accepted Korel with open arms when the Realm as a whole looked at him with scepticism. The warmth, the family and the sense of belonging is something he has never felt before, and something he will never give up. Besides, it&#039;s not like there&#039;s anywhere else he can go...&lt;br /&gt;
#) &#039;&#039;&#039;The Dynasty isn&#039;t all about family. What loyalties and causes compete with your loyalty to House Peleps Taric?&#039;&#039;&#039; If anything it is the plight of the people and careful words in Korel&#039;s ear could easily awaken a hero of the lower classes within him. So far that hero lies buried below the comfort of being a dynast and the belonging of his new family.&lt;br /&gt;
#) &#039;&#039;&#039;In what ways are you products of the Dynasty?&#039;&#039;&#039; He isn&#039;t. No matter how he may deny it, claim otherwise or try to fit in Korel is not truly a dynast. He is accepted, even popular, with the community, but he is still basically an outsider. He dreams of it, however, as he dreams of the Realm and its glories and how it could unite this fractured world into a new Shogunate.&lt;br /&gt;
#) &#039;&#039;&#039;What have you openly achieved in the past century that makes you a worthy subject for historians of the next Age to investigate thoroughly?&#039;&#039;&#039; The Man From Lookshy some would call him, the boy who turned away from the 7th Legion and in to the arms of the Realm. Fooled? Perhaps, but it became a spectacular event and many dramas would be based on this single event and its consequences. Apart from that at this point in time his career has but started, in a way he is the &amp;quot;third generation of adventure&amp;quot;, following in the footsteps of Taric and Sikandi. Travelling the Threshold looking for trouble and riches is a great way of getting written into the story books. He has also been marked as one of the Realms foremost experts within Magitech lore and some consider him a vital person for the restoration (and complete reconstruction, perhaps!) for the First Age industry of the Realm. He has already managed to aquire and restore four functional warstriders with which he has equipped his personal fang. Further artifacts, many magitech, he has found and restored to functionality has earned him large amounts of money which he has invested in a prosperous weapons manufacture building large-scale weapons for use on ships and other warmachines.&lt;br /&gt;
#) &#039;&#039;&#039;What weaknesses do you possess that aren&#039;t just personal failings, but could be exploited by your enemies to cost you the Game of Thrones? What are the fields of engagement where you can&#039;t just apply Game Theory analysis, but instead will act against your own interests?&#039;&#039;&#039; Korel is an outsider, a traitor, a 7th Legionnaire and a slave. This is the heritage that he must carry with him, and no matter how open in his support of the Realm he may be people will still mistrust him. In the wake of the admiratious talk about his exploits in the salons of the dynasty there is aways the rumors. He turned on his country once, would he do it twice? Why does he never speak of his childhood? Is he actually a cleverly placed spy from Lookshy? These are but some of the least wild ideas that fly around behind his back. The issue of Lookshy itself is a complex one. He has almost consistently hated the Seventh Legion from the day he was born, yet deep within him something, something small and something he tries to ignore has awoken. A longing home. Perhaps it was only his unfortunate youth that caused him to be so resentful, perhaps he had been manipulated, perhaps the Seventh Legion isn&#039;t so bad. He pushes it back every time it rears its ugly head, yet for every injustice he is forced to witness within the Realm that tiny weight on his heart grows.&lt;br /&gt;
&lt;br /&gt;
===Korel on his family===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alaric&#039;&#039;&#039; - The old man is a mystery to me, I respect the calmness and his devotion, but he seems so... dull. I don&#039;t really know much about him, or Taric for that matter, but there was some bad blood between them. Not that I&#039;m gonna poke around in a dead man&#039;s mess.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pranzha&#039;&#039;&#039; - The tales that man can tell! I can feel the passion of Taric as a young man within me when I read his writings. He knew him well and now that Taric is dead I must endeavour to learn more.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hayabusa&#039;&#039;&#039; - In the South and East the most deadly creatures are those who are the most beautiful. Given the stunning nature of madame Hayabusa she must be the most lethal woman on the whole isle. A woman of my taste.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aisha&#039;&#039;&#039; - Lady Aisha is if anyone the one who would understand my craft, but what I forge with hard work and metal into rigid structures she weaves together with a flick of the wrist into lucid raw power. She is wise and determined and I respect her immensly as the new head.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hinoko&#039;&#039;&#039; - Admiral Hinoko seems me the strong backbone of this whole family after Taric&#039;s death, I have served with her and I trust her as an Admiral, a relative and a friend. If she would give me orders I would follow. I fear she is too honest a good woman for politics though. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grolush&#039;&#039;&#039; - I have never gotten a good grip on this man, he seems grumpy and unsociable and I&#039;m amased he could&#039;ve earend all the treasure he has. There is something behind him that smells bad... and it is not the griffin shit in his stables.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sikandi&#039;&#039;&#039; - Sikandi is... an amazing woman. Her skill as a satrap is undoubtedly one of the best in the Realm, and to think she was once a wild adventurer like me! I must seem a fool to her when I constantly ask her of her adventures and if it is one person I must measure up to it is her.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Taen&#039;&#039;&#039; - Cousin Taen... of all us &amp;quot;younglings&amp;quot; you are the most prominent. I wish to be your friend, but I feel that you keep me away and the good words you give me to your friends in politics just sound like... well... that... Politics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Onais&#039;&#039;&#039; - The father I never had, without him I would never have been accepted so readily into the house and the Realm in its entirity. I know that he is hiding things from me though... So many thinks and so heavy things. Honestly, I don&#039;t want to know.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Medoina&#039;&#039;&#039; - to come&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Growing up an orphan can be harsh. It is even more harsh if where you grew up was Lookshy, was born to slaves and you lived in the gutters. The day I exalted everything changed. Now, I hardly believe my new family would understand my feelings at that point, and neither did the Seventh Legion, but for a poor boy who had been denied everything in life from day one becoming conscripted into the very legion that had been the oppressing boot pushing me down into the filth from day one was hardly the dream of my life. Yet they assumed I would be happy about it! Heck, even the small freedoms I had, being able to go where I wanted and meet who I wanted, were taken away from me. I was a soldier now, and would learn discipline and loyalty. I hated it.&lt;br /&gt;
&lt;br /&gt;
Still, there was little to do, I had to grudgingly accept my lot in life, as I had had to earlier, and served under the yokel of the Legion for twenty full years. I said the words, I followed the orders and I obeyed my commanders. I was part of a machine. As I served I saw the possibilities of the legion, and how they were squandered. We had such power! And yet so much of it was never used, kept in reserve &amp;quot;just in case&amp;quot;. Meanwhile around us the Realm gobbled up more and more of the world, bringing wealth and prosperity to the satrapies they protected. In retrospect my view of the Realm was... least said romanticised, but I never regretted my decision.&lt;br /&gt;
&lt;br /&gt;
Throughout my service I turned out to be quite the craftsman, and eventually I managed to get assigned to one of the Warstrider fangs as second to the chief mechanic. Servicing the large machines I knew their every quirk and power. I even picked up the basics of piloting them for the purpose of maintenance and repairs. My plan to freedom was set, now I just waited for the call to action.&lt;br /&gt;
&lt;br /&gt;
Eventually my fang was called out, we were to do recon in force near the border of an ally. A great beast of some sort had been sighted and they decided to break out the heavy artillery, us, to do the job. It took us five weeks to track down and kill the beast, a process that caused severe damage to two of the great machines, nonetheless our unit was feeling celebratory that night. When my companions had drunken themselves into a stupor I simply walked up to the finest of our five striders, loaded my best tools and hopped in and took off for the nearest Realm satrapy. Luckily our chief Shugan-Junai had fallen ill during a couple of weeks back during the hunt and I had been left in charge, something that had made me able to do some... modifications to the striders. I assume that they tried to follow me the next morning, but the fact that they never caught up to me probably means my changes worked as planned.&lt;br /&gt;
&lt;br /&gt;
Three days later I arrived at the capital of the satrapy, marching up to the main square in my machine I found the largest and most splendid house at it and called out that I wished to see the satrap. I guess I was a bit foolish, as this would no doubt have looked quite hostile, but luckily the satrap was of the honorable kind, who faced me there and then instead of attacking outright. As soon as s/he showed up I made the metal beast kneel and announced that I was there to proclaim my loyalty to the realm.&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194259</id>
		<title>Dynasty &amp; Decadence/Korel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194259"/>
		<updated>2011-10-31T16:28:12Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dynasty_%26_Decadence| Back to the Dynasty &amp;amp; Decadence Main Page]]&lt;br /&gt;
&lt;br /&gt;
Peleps Taric Korel is a player character in [[Dynasty %26 Decadence]] played by (Axelius)&lt;br /&gt;
&lt;br /&gt;
==Peleps Taric Korel==&lt;br /&gt;
*Aspect: Fire&lt;br /&gt;
*Concept: Magitech Mechanic and Warstrider Adventurer&lt;br /&gt;
*Motivation: Restore the glory of the Shogunate by attaining a Factory Cathedral and restoring it to full productivity&lt;br /&gt;
*Anima: A giant of fire&lt;br /&gt;
*Anima Power: Spend five motes to be surrounded by flames dealing 4L to any unarmed or grappling attacks and increases such attacks made by him by +4L. Is immune to fire during duration.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A young man with an almost perpetual smile on his face. Dresses exotically yet well, but is almost always followed by the smell of some exotic oil or other ingredient from his work. Despite his aspect of fire he often dresses in black and yellow instead of red, rumors say he explained this with the near heretical words that &amp;quot;the sun is the hottest fire I know of, and he&#039;s yellow&amp;quot; although it has not been confirmed.&lt;br /&gt;
&lt;br /&gt;
http://img854.imageshack.us/img854/1448/pelepstarickorel2.jpg&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*Str 2,	Dex 5,	Sta, 3&lt;br /&gt;
*Cha 3,	Man 2,	App, 3&lt;br /&gt;
*Per 2,	Int 5,	Wit, 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;Caste&#039;&#039;&lt;br /&gt;
*Athletics	3&lt;br /&gt;
*Dodge		4&lt;br /&gt;
*Melee		5 (Warstrider combat +1)&lt;br /&gt;
*Presence	4&lt;br /&gt;
*Socialize	3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Favored&#039;&#039;&lt;br /&gt;
*Craft		5 (Magitech 5, Fire 4, Air 3, Water 2, Earth 1)&lt;br /&gt;
*Lore		5 (First Age Artifacts +1)&lt;br /&gt;
*Occult		5 (Art of Enchantment lvl 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other&#039;&#039;&lt;br /&gt;
*Archery	3&lt;br /&gt;
*Awareness	2&lt;br /&gt;
*Bureaucracy	2&lt;br /&gt;
*Integrity	1&lt;br /&gt;
*Linguistics	3 (Rivertounge, High+Low Realm, Skytounge)&lt;br /&gt;
*Martial Arts	2&lt;br /&gt;
*Performance	2&lt;br /&gt;
*Resistance	2&lt;br /&gt;
*Ride 		2&lt;br /&gt;
*Sail		1&lt;br /&gt;
*Stealth	1&lt;br /&gt;
*War		2&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;General&#039;&#039;&lt;br /&gt;
*Artifact 4 Noble Warstrider, Artifact tools (2), Red Jade breastplate, Short Blue Jade daiklaive&lt;br /&gt;
*Artifact 3 Fire Lance (Warstrider), Flight system (3) &lt;br /&gt;
*Manse 3  &lt;br /&gt;
*Resources 3&lt;br /&gt;
*Breeding 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Warstrider Fang&#039;&#039;&lt;br /&gt;
*Ally 3: 4-6 Dragonblooded pilots/mechanics from the house (4 of them assumed to have brought 3 dot heartstones to pilot warstriders)&lt;br /&gt;
*Artifact 3: 2 common warstriders&lt;br /&gt;
*Artifact 3: 1 scout warstrider, 1 common&lt;br /&gt;
*Retainer 2: Thaumaturge Mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Common Pool&#039;&#039;&lt;br /&gt;
*Command 1&lt;br /&gt;
*Arsenal 1&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
&#039;&#039;Linguistics&#039;&#039;&lt;br /&gt;
*Wind-carried Words Technique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lore&#039;&#039;&lt;br /&gt;
*1st Lore&lt;br /&gt;
*Elemental Concentration Trance&lt;br /&gt;
*Elemental Empowerment Meditation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occult&#039;&#039;&lt;br /&gt;
*1st Occult&lt;br /&gt;
*Fivefold Resonance Sense&lt;br /&gt;
*Seeing the Maker&#039;s Hands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Craft&#039;&#039;&lt;br /&gt;
*1st Craft&lt;br /&gt;
*Craft Reinforcement&lt;br /&gt;
*Flaw Finding Technique&lt;br /&gt;
*Repairing the Unbroken [custom]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Athletics&#039;&#039;&lt;br /&gt;
*Effortlessly Rising Flame&lt;br /&gt;
*Falling Star Maneuver&lt;br /&gt;
*Bellows Pumping Stride&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dodge&#039;&#039;&lt;br /&gt;
*1st Dodge&lt;br /&gt;
*Safety among enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Melee&#039;&#039;&lt;br /&gt;
*1st Melee&lt;br /&gt;
*Melee Reinforcement&lt;br /&gt;
*Portentous Comet Deflecting Mode&lt;br /&gt;
*Dragon Graced Weapon x2 (Fire and Water)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Presence&#039;&#039;&lt;br /&gt;
*1st Presence&lt;br /&gt;
*Glowing Coal Radiance&lt;br /&gt;
*Aura of Invulnerability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Socialize&#039;&#039;&lt;br /&gt;
*1st Socialize&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion 4&lt;br /&gt;
*Conviction 2&lt;br /&gt;
*Temperance 2&lt;br /&gt;
*Valor 4&lt;br /&gt;
&lt;br /&gt;
==Other traits==&lt;br /&gt;
Essence 4&lt;br /&gt;
*Personal motes 14&lt;br /&gt;
*Peripheral motes 35&lt;br /&gt;
*Committed motes (peripheral) X&lt;br /&gt;
&lt;br /&gt;
Willpower 8&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*Peleps Taric Onais (as a father)&lt;br /&gt;
*Household Taric (loyalty)&lt;br /&gt;
*Warstriders (interest)&lt;br /&gt;
*Common people (care)&lt;br /&gt;
&lt;br /&gt;
==Background and such==&lt;br /&gt;
&lt;br /&gt;
===The Five Questions===&lt;br /&gt;
#) &#039;&#039;&#039;Why are you devoted to keeping this sub-House alive against all odds?&#039;&#039;&#039; House Taric accepted Korel with open arms when the Realm as a whole looked at him with scepticism. The warmth, the family and the sense of belonging is something he has never felt before, and something he will never give up. Besides, it&#039;s not like there&#039;s anywhere else he can go...&lt;br /&gt;
#) &#039;&#039;&#039;The Dynasty isn&#039;t all about family. What loyalties and causes compete with your loyalty to House Peleps Taric?&#039;&#039;&#039; If anything it is the plight of the people and careful words in Korel&#039;s ear could easily awaken a hero of the lower classes within him. So far that hero lies buried below the comfort of being a dynast and the belonging of his new family.&lt;br /&gt;
#) &#039;&#039;&#039;In what ways are you products of the Dynasty?&#039;&#039;&#039; He isn&#039;t. No matter how he may deny it, claim otherwise or try to fit in Korel is not truly a dynast. He is accepted, even popular, with the community, but he is still basically an outsider. He dreams of it, however, as he dreams of the Realm and its glories and how it could unite this fractured world into a new Shogunate.&lt;br /&gt;
#) &#039;&#039;&#039;What have you openly achieved in the past century that makes you a worthy subject for historians of the next Age to investigate thoroughly?&#039;&#039;&#039; The Man From Lookshy some would call him, the boy who turned away from the 7th Legion and in to the arms of the Realm. Fooled? Perhaps, but it became a spectacular event and many dramas would be based on this single event and its consequences. Apart from that at this point in time his career has but started, in a way he is the &amp;quot;third generation of adventure&amp;quot;, following in the footsteps of Taric and Sikandi. Travelling the Threshold looking for trouble and riches is a great way of getting written into the story books. He has also been marked as one of the Realms foremost experts within Magitech lore and some consider him a vital person for the restoration (and complete reconstruction, perhaps!) for the First Age industry of the Realm. He has already managed to aquire and restore four functional warstriders with which he has equipped his personal fang. Further artifacts, many magitech, he has found and restored to functionality has earned him large amounts of money which he has invested in a prosperous weapons manufacture building large-scale weapons for use on ships and other warmachines.&lt;br /&gt;
#) &#039;&#039;&#039;What weaknesses do you possess that aren&#039;t just personal failings, but could be exploited by your enemies to cost you the Game of Thrones? What are the fields of engagement where you can&#039;t just apply Game Theory analysis, but instead will act against your own interests?&#039;&#039;&#039; Korel is an outsider, a traitor, a 7th Legionnaire and a slave. This is the heritage that he must carry with him, and no matter how open in his support of the Realm he may be people will still mistrust him. In the wake of the admiratious talk about his exploits in the salons of the dynasty there is aways the rumors. He turned on his country once, would he do it twice? Why does he never speak of his childhood? Is he actually a cleverly placed spy from Lookshy? These are but some of the least wild ideas that fly around behind his back. The issue of Lookshy itself is a complex one. He has almost consistently hated the Seventh Legion from the day he was born, yet deep within him something, something small and something he tries to ignore has awoken. A longing home. Perhaps it was only his unfortunate youth that caused him to be so resentful, perhaps he had been manipulated, perhaps the Seventh Legion isn&#039;t so bad. He pushes it back every time it rears its ugly head, yet for every injustice he is forced to witness within the Realm that tiny weight on his heart grows.&lt;br /&gt;
&lt;br /&gt;
===Korel on his family===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alaric&#039;&#039;&#039; - The old man is a mystery to me, I respect the calmness and his devotion, but he seems so... dull. I don&#039;t really know much about him, or Taric for that matter, but there was some bad blood between them. Not that I&#039;m gonna poke around in a dead man&#039;s mess.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pranzha&#039;&#039;&#039; - The tales that man can tell! I can feel the passion of Taric as a young man within me when I read his writings. He knew him well and now that Taric is dead I must endeavour to learn more.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hayabusa&#039;&#039;&#039; - In the South and East the most deadly creatures are those who are the most beautiful. Given the stunning nature of madame Hayabusa she must be the most lethal woman on the whole isle. A woman of my taste.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aisha&#039;&#039;&#039; - Lady Aisha is if anyone the one who would understand my craft, but what I forge with hard work and metal into rigid structures she weaves together with a flick of the wrist into lucid raw power. She is wise and determined and I respect her immensly as the new head.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hinoko&#039;&#039;&#039; - Admiral Hinoko seems me the strong backbone of this whole family after Taric&#039;s death, I have served with her and I trust her as an Admiral, a relative and a friend. If she would give me orders I would follow. I fear she is too honest a good woman for politics though. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grolush&#039;&#039;&#039; - I have never gotten a good grip on this man, he seems grumpy and unsociable and I&#039;m amased he could&#039;ve earend all the treasure he has. There is something behind him that smells bad... and it is not the griffin shit in his stables.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sikandi&#039;&#039;&#039; - Sikandi is... an amazing woman. Her skill as a satrap is undoubtedly one of the best in the Realm, and to think she was once a wild adventurer like me! I must seem a fool to her when I constantly ask her of her adventures and if it is one person I must measure up to it is her.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Taen&#039;&#039;&#039; - Cousin Taen... of all us &amp;quot;younglings&amp;quot; you are the most prominent. I wish to be your friend, but I feel that you keep me away and the good words you give me to your friends in politics just sound like... well... that... Politics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Onais&#039;&#039;&#039; - The father I never had, without him I would never have been accepted so readily into the house and the Realm in its entirity. I know that he is hiding things from me though... So many thinks and so heavy things. Honestly, I don&#039;t want to know.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Medoina&#039;&#039;&#039; - to come&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Growing up an orphan can be harsh. It is even more harsh if where you grew up was Lookshy, was born to slaves and you lived in the gutters. The day I exalted everything changed. Now, I hardly believe my new family would understand my feelings at that point, and neither did the Seventh Legion, but for a poor boy who had been denied everything in life from day one becoming conscripted into the very legion that had been the oppressing boot pushing me down into the filth from day one was hardly the dream of my life. Yet they assumed I would be happy about it! Heck, even the small freedoms I had, being able to go where I wanted and meet who I wanted, were taken away from me. I was a soldier now, and would learn discipline and loyalty. I hated it.&lt;br /&gt;
&lt;br /&gt;
Still, there was little to do, I had to grudgingly accept my lot in life, as I had had to earlier, and served under the yokel of the Legion for twenty full years. I said the words, I followed the orders and I obeyed my commanders. I was part of a machine. As I served I saw the possibilities of the legion, and how they were squandered. We had such power! And yet so much of it was never used, kept in reserve &amp;quot;just in case&amp;quot;. Meanwhile around us the Realm gobbled up more and more of the world, bringing wealth and prosperity to the satrapies they protected. In retrospect my view of the Realm was... least said romanticised, but I never regretted my decision.&lt;br /&gt;
&lt;br /&gt;
Throughout my service I turned out to be quite the craftsman, and eventually I managed to get assigned to one of the Warstrider fangs as second to the chief mechanic. Servicing the large machines I knew their every quirk and power. I even picked up the basics of piloting them for the purpose of maintenance and repairs. My plan to freedom was set, now I just waited for the call to action.&lt;br /&gt;
&lt;br /&gt;
Eventually my fang was called out, we were to do recon in force near the border of an ally. A great beast of some sort had been sighted and they decided to break out the heavy artillery, us, to do the job. It took us five weeks to track down and kill the beast, a process that caused severe damage to two of the great machines, nonetheless our unit was feeling celebratory that night. When my companions had drunken themselves into a stupor I simply walked up to the finest of our five striders, loaded my best tools and hopped in and took off for the nearest Realm satrapy. Luckily our chief Shugan-Junai had fallen ill during a couple of weeks back during the hunt and I had been left in charge, something that had made me able to do some... modifications to the striders. I assume that they tried to follow me the next morning, but the fact that they never caught up to me probably means my changes worked as planned.&lt;br /&gt;
&lt;br /&gt;
Three days later I arrived at the capital of the satrapy, marching up to the main square in my machine I found the largest and most splendid house at it and called out that I wished to see the satrap. I guess I was a bit foolish, as this would no doubt have looked quite hostile, but luckily the satrap was of the honorable kind, who faced me there and then instead of attacking outright. As soon as s/he showed up I made the metal beast kneel and announced that I was there to proclaim my loyalty to the realm.&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194258</id>
		<title>Dynasty &amp; Decadence/Korel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194258"/>
		<updated>2011-10-31T16:26:49Z</updated>

		<summary type="html">&lt;p&gt;Axelius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dynasty_%26_Decadence| Back to the Dynasty &amp;amp; Decadence Main Page]]&lt;br /&gt;
&lt;br /&gt;
Peleps Taric Korel is a player character in [[Dynasty %26 Decadence]] played by (Axelius)&lt;br /&gt;
&lt;br /&gt;
==Peleps Taric Korel==&lt;br /&gt;
*Aspect: Fire&lt;br /&gt;
*Concept: Magitech Mechanic and Warstrider Adventurer&lt;br /&gt;
*Motivation: Restore the glory of the Shogunate by attaining a Factory Cathedral and restoring it to full productivity&lt;br /&gt;
*Anima: A giant of fire&lt;br /&gt;
*Anima Power: Spend five motes to be surrounded by flames dealing 4L to any unarmed or grappling attacks and increases such attacks made by him by +4L. Is immune to fire during duration.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A young man with an almost perpetual smile on his face. Dresses exotically yet well, but is almost always followed by the smell of some exotic oil or other ingredient from his work. Despite his aspect of fire he often dresses in black and yellow instead of red, rumors say he explained this with the near heretical words that &amp;quot;the sun is the hottest fire I know of, and he&#039;s yellow&amp;quot; although it has not been confirmed.&lt;br /&gt;
&lt;br /&gt;
http://img854.imageshack.us/img854/1448/pelepstarickorel2.jpg&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*Str 2,	Dex 5,	Sta, 3&lt;br /&gt;
*Cha 3,	Man 2,	App, 3&lt;br /&gt;
*Per 2,	Int 5,	Wit, 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;Caste&#039;&#039;&lt;br /&gt;
*Athletics	3&lt;br /&gt;
*Dodge		4&lt;br /&gt;
*Melee		5 (Warstrider combat +1)&lt;br /&gt;
*Presence	4&lt;br /&gt;
*Socialize	3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Favored&#039;&#039;&lt;br /&gt;
*Craft		5 (Magitech 5, Fire 4, Air 3, Water 2, Earth 1)&lt;br /&gt;
*Lore		5 (First Age Artifacts +1)&lt;br /&gt;
*Occult		5 (Art of Enchantment lvl 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other&#039;&#039;&lt;br /&gt;
*Archery	3&lt;br /&gt;
*Awareness	2&lt;br /&gt;
*Bureaucracy	2&lt;br /&gt;
*Integrity	1&lt;br /&gt;
*Linguistics	3 (Rivertounge, High+Low Realm, Skytounge)&lt;br /&gt;
*Martial Arts	2&lt;br /&gt;
*Performance	2&lt;br /&gt;
*Resistance	2&lt;br /&gt;
*Ride 		2&lt;br /&gt;
*Sail		1&lt;br /&gt;
*Stealth	1&lt;br /&gt;
*War		2&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;General&#039;&#039;&lt;br /&gt;
*Artifact 4 Noble Warstrider, Artifact tools (2), Red Jade breastplate, Short Blue Jade daiklaive&lt;br /&gt;
*Artifact 3 Fire Lance (Warstrider), Flight system (3) &lt;br /&gt;
*Manse 3  &lt;br /&gt;
*Resources 3&lt;br /&gt;
*Breeding 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Warstrider Fang&#039;&#039;&lt;br /&gt;
*Ally 3: 4-6 Dragonblooded pilots/mechanics from the house (4 of them assumed to have brought 3 dot heartstones to pilot warstriders)&lt;br /&gt;
*Artifact 3: 2 common warstriders&lt;br /&gt;
*Artifact 3: 1 scout warstrider, 1 common&lt;br /&gt;
*Retainer 2: Thaumaturge Mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Common Pool&#039;&#039;&lt;br /&gt;
*Command 1&lt;br /&gt;
*Arsenal 1&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
&#039;&#039;Linguistics&#039;&#039;&lt;br /&gt;
*Wind-carried Words Technique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lore&#039;&#039;&lt;br /&gt;
*1st Lore&lt;br /&gt;
*Elemental Concentration Trance&lt;br /&gt;
*Elemental Empowerment Meditation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occult&#039;&#039;&lt;br /&gt;
*1st Occult&lt;br /&gt;
*Fivefold Resonance Sense&lt;br /&gt;
*Seeing the Maker&#039;s Hands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Craft&#039;&#039;&lt;br /&gt;
*1st Craft&lt;br /&gt;
*Craft Reinforcement&lt;br /&gt;
*Flaw Finding Technique&lt;br /&gt;
*Repairing the Unbroken [custom]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Athletics&#039;&#039;&lt;br /&gt;
*Effortlessly Rising Flame&lt;br /&gt;
*Falling Star Maneuver&lt;br /&gt;
*Bellows Pumping Stride&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dodge&#039;&#039;&lt;br /&gt;
*1st Dodge&lt;br /&gt;
*Safety among enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Melee&#039;&#039;&lt;br /&gt;
*1st Melee&lt;br /&gt;
*Melee Reinforcement&lt;br /&gt;
*Portentous Comet Deflecting Mode&lt;br /&gt;
*Dragon Graced Weapon x2 (Fire and Water)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Presence&#039;&#039;&lt;br /&gt;
*1st Presence&lt;br /&gt;
*Glowing Coal Radiance&lt;br /&gt;
*Aura of Invulnerability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Socialize&#039;&#039;&lt;br /&gt;
*1st Socialize&lt;br /&gt;
*Warm-Faced Seduction Style&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion 4&lt;br /&gt;
*Conviction 2&lt;br /&gt;
*Temperance 2&lt;br /&gt;
*Valor 4&lt;br /&gt;
&lt;br /&gt;
==Other traits==&lt;br /&gt;
Essence 4&lt;br /&gt;
*Personal motes 14&lt;br /&gt;
*Peripheral motes 35&lt;br /&gt;
*Committed motes (peripheral) X&lt;br /&gt;
&lt;br /&gt;
Willpower 8&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*Peleps Taric Onais (as a father)&lt;br /&gt;
*Household Taric (loyalty)&lt;br /&gt;
*Warstriders (interest)&lt;br /&gt;
*Common people (care)&lt;br /&gt;
&lt;br /&gt;
==Background and such==&lt;br /&gt;
&lt;br /&gt;
===The Five Questions===&lt;br /&gt;
#) &#039;&#039;&#039;Why are you devoted to keeping this sub-House alive against all odds?&#039;&#039;&#039; House Taric accepted Korel with open arms when the Realm as a whole looked at him with scepticism. The warmth, the family and the sense of belonging is something he has never felt before, and something he will never give up. Besides, it&#039;s not like there&#039;s anywhere else he can go...&lt;br /&gt;
#) &#039;&#039;&#039;The Dynasty isn&#039;t all about family. What loyalties and causes compete with your loyalty to House Peleps Taric?&#039;&#039;&#039; If anything it is the plight of the people and careful words in Korel&#039;s ear could easily awaken a hero of the lower classes within him. So far that hero lies buried below the comfort of being a dynast and the belonging of his new family.&lt;br /&gt;
#) &#039;&#039;&#039;In what ways are you products of the Dynasty?&#039;&#039;&#039; He isn&#039;t. No matter how he may deny it, claim otherwise or try to fit in Korel is not truly a dynast. He is accepted, even popular, with the community, but he is still basically an outsider. He dreams of it, however, as he dreams of the Realm and its glories and how it could unite this fractured world into a new Shogunate.&lt;br /&gt;
#) &#039;&#039;&#039;What have you openly achieved in the past century that makes you a worthy subject for historians of the next Age to investigate thoroughly?&#039;&#039;&#039; The Man From Lookshy some would call him, the boy who turned away from the 7th Legion and in to the arms of the Realm. Fooled? Perhaps, but it became a spectacular event and many dramas would be based on this single event and its consequences. Apart from that at this point in time his career has but started, in a way he is the &amp;quot;third generation of adventure&amp;quot;, following in the footsteps of Taric and Sikandi. Travelling the Threshold looking for trouble and riches is a great way of getting written into the story books. He has also been marked as one of the Realms foremost experts within Magitech lore and some consider him a vital person for the restoration (and complete reconstruction, perhaps!) for the First Age industry of the Realm. He has already managed to aquire and restore four functional warstriders with which he has equipped his personal fang. Further artifacts, many magitech, he has found and restored to functionality has earned him large amounts of money which he has invested in a prosperous weapons manufacture building large-scale weapons for use on ships and other warmachines.&lt;br /&gt;
#) &#039;&#039;&#039;What weaknesses do you possess that aren&#039;t just personal failings, but could be exploited by your enemies to cost you the Game of Thrones? What are the fields of engagement where you can&#039;t just apply Game Theory analysis, but instead will act against your own interests?&#039;&#039;&#039; Korel is an outsider, a traitor, a 7th Legionnaire and a slave. This is the heritage that he must carry with him, and no matter how open in his support of the Realm he may be people will still mistrust him. In the wake of the admiratious talk about his exploits in the salons of the dynasty there is aways the rumors. He turned on his country once, would he do it twice? Why does he never speak of his childhood? Is he actually a cleverly placed spy from Lookshy? These are but some of the least wild ideas that fly around behind his back. The issue of Lookshy itself is a complex one. He has almost consistently hated the Seventh Legion from the day he was born, yet deep within him something, something small and something he tries to ignore has awoken. A longing home. Perhaps it was only his unfortunate youth that caused him to be so resentful, perhaps he had been manipulated, perhaps the Seventh Legion isn&#039;t so bad. He pushes it back every time it rears its ugly head, yet for every injustice he is forced to witness within the Realm that tiny weight on his heart grows.&lt;br /&gt;
&lt;br /&gt;
===Korel on his family===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alaric&#039;&#039;&#039; - The old man is a mystery to me, I respect the calmness and his devotion, but he seems so... dull. I don&#039;t really know much about him, or Taric for that matter, but there was some bad blood between them. Not that I&#039;m gonna poke around in a dead man&#039;s mess.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pranzha&#039;&#039;&#039; - The tales that man can tell! I can feel the passion of Taric as a young man within me when I read his writings. He knew him well and now that Taric is dead I must endeavour to learn more.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hayabusa&#039;&#039;&#039; - In the South and East the most deadly creatures are those who are the most beautiful. Given the stunning nature of madame Hayabusa she must be the most lethal woman on the whole isle. A woman of my taste.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aisha&#039;&#039;&#039; - Lady Aisha is if anyone the one who would understand my craft, but what I forge with hard work and metal into rigid structures she weaves together with a flick of the wrist into lucid raw power. She is wise and determined and I respect her immensly as the new head.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hinoko&#039;&#039;&#039; - Admiral Hinoko seems me the strong backbone of this whole family after Taric&#039;s death, I have served with her and I trust her as an Admiral, a relative and a friend. If she would give me orders I would follow. I fear she is too honest a good woman for politics though. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grolush&#039;&#039;&#039; - I have never gotten a good grip on this man, he seems grumpy and unsociable and I&#039;m amased he could&#039;ve earend all the treasure he has. There is something behind him that smells bad... and it is not the griffin shit in his stables.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sikandi&#039;&#039;&#039; - Sikandi is... an amazing woman. Her skill as a satrap is undoubtedly one of the best in the Realm, and to think she was once a wild adventurer like me! I must seem a fool to her when I constantly ask her of her adventures and if it is one person I must measure up to it is her.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Taen&#039;&#039;&#039; - Cousin Taen... of all us &amp;quot;younglings&amp;quot; you are the most prominent. I wish to be your friend, but I feel that you keep me away and the good words you give me to your friends in politics just sound like... well... that... Politics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Onais&#039;&#039;&#039; - The father I never had, without him I would never have been accepted so readily into the house and the Realm in its entirity. I know that he is hiding things from me though... So many thinks and so heavy things. Honestly, I don&#039;t want to know.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Medoina&#039;&#039;&#039; - to come&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Growing up an orphan can be harsh. It is even more harsh if where you grew up was Lookshy, was born to slaves and you lived in the gutters. The day I exalted everything changed. Now, I hardly believe my new family would understand my feelings at that point, and neither did the Seventh Legion, but for a poor boy who had been denied everything in life from day one becoming conscripted into the very legion that had been the oppressing boot pushing me down into the filth from day one was hardly the dream of my life. Yet they assumed I would be happy about it! Heck, even the small freedoms I had, being able to go where I wanted and meet who I wanted, were taken away from me. I was a soldier now, and would learn discipline and loyalty. I hated it.&lt;br /&gt;
&lt;br /&gt;
Still, there was little to do, I had to grudgingly accept my lot in life, as I had had to earlier, and served under the yokel of the Legion for twenty full years. I said the words, I followed the orders and I obeyed my commanders. I was part of a machine. As I served I saw the possibilities of the legion, and how they were squandered. We had such power! And yet so much of it was never used, kept in reserve &amp;quot;just in case&amp;quot;. Meanwhile around us the Realm gobbled up more and more of the world, bringing wealth and prosperity to the satrapies they protected. In retrospect my view of the Realm was... least said romanticised, but I never regretted my decision.&lt;br /&gt;
&lt;br /&gt;
Throughout my service I turned out to be quite the craftsman, and eventually I managed to get assigned to one of the Warstrider fangs as second to the chief mechanic. Servicing the large machines I knew their every quirk and power. I even picked up the basics of piloting them for the purpose of maintenance and repairs. My plan to freedom was set, now I just waited for the call to action.&lt;br /&gt;
&lt;br /&gt;
Eventually my fang was called out, we were to do recon in force near the border of an ally. A great beast of some sort had been sighted and they decided to break out the heavy artillery, us, to do the job. It took us five weeks to track down and kill the beast, a process that caused severe damage to two of the great machines, nonetheless our unit was feeling celebratory that night. When my companions had drunken themselves into a stupor I simply walked up to the finest of our five striders, loaded my best tools and hopped in and took off for the nearest Realm satrapy. Luckily our chief Shugan-Junai had fallen ill during a couple of weeks back during the hunt and I had been left in charge, something that had made me able to do some... modifications to the striders. I assume that they tried to follow me the next morning, but the fact that they never caught up to me probably means my changes worked as planned.&lt;br /&gt;
&lt;br /&gt;
Three days later I arrived at the capital of the satrapy, marching up to the main square in my machine I found the largest and most splendid house at it and called out that I wished to see the satrap. I guess I was a bit foolish, as this would no doubt have looked quite hostile, but luckily the satrap was of the honorable kind, who faced me there and then instead of attacking outright. As soon as s/he showed up I made the metal beast kneel and announced that I was there to proclaim my loyalty to the realm.&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194257</id>
		<title>Dynasty &amp; Decadence/Korel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194257"/>
		<updated>2011-10-31T16:19:54Z</updated>

		<summary type="html">&lt;p&gt;Axelius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dynasty_%26_Decadence| Back to the Dynasty &amp;amp; Decadence Main Page]]&lt;br /&gt;
&lt;br /&gt;
Peleps Taric Korel is a player character in [[Dynasty %26 Decadence]] played by (Axelius)&lt;br /&gt;
&lt;br /&gt;
==Peleps Taric Korel==&lt;br /&gt;
*Aspect: Fire&lt;br /&gt;
*Concept: Magitech Mechanic and Warstrider Adventurer&lt;br /&gt;
*Motivation: Restore the glory of the Shogunate by attaining a Factory Cathedral and restoring it to full productivity&lt;br /&gt;
*Anima: A giant of fire&lt;br /&gt;
*Anima Power: Spend five motes to be surrounded by flames dealing 4L to any unarmed or grappling attacks and increases such attacks made by him by +4L. Is immune to fire during duration.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A young man with an almost perpetual smile on his face. Dresses exotically yet well, but is almost always followed by the smell of some exotic oil or other ingredient from his work. Despite his aspect of fire he often dresses in black and yellow instead of red, rumors say he explained this with the near heretical words that &amp;quot;the sun is the hottest fire I know of, and he&#039;s yellow&amp;quot; although it has not been confirmed.&lt;br /&gt;
&lt;br /&gt;
http://img854.imageshack.us/img854/1448/pelepstarickorel2.jpg&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*Str 2,	Dex 5,	Sta, 3&lt;br /&gt;
*Cha 3,	Man 2,	App, 3&lt;br /&gt;
*Per 2,	Int 5,	Wit, 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;Caste&#039;&#039;&lt;br /&gt;
*Athletics	3&lt;br /&gt;
*Dodge		4&lt;br /&gt;
*Melee		5 (Warstrider combat +1)&lt;br /&gt;
*Presence	4&lt;br /&gt;
*Socialize	3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Favored&#039;&#039;&lt;br /&gt;
*Craft		5 (Magitech 5, Fire 4, Air 3, Water 2, Earth 1)&lt;br /&gt;
*Lore		5 (First Age Artifacts +1)&lt;br /&gt;
*Occult		5 (Art of Enchantment lvl 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other&#039;&#039;&lt;br /&gt;
*Archery	3&lt;br /&gt;
*Awareness	2&lt;br /&gt;
*Bureaucracy	2&lt;br /&gt;
*Integrity	1&lt;br /&gt;
*Linguistics	3 (Rivertounge, High+Low Realm, Skytounge)&lt;br /&gt;
*Martial Arts	2&lt;br /&gt;
*Performance	2&lt;br /&gt;
*Resistance	2&lt;br /&gt;
*Ride 		2&lt;br /&gt;
*Sail		1&lt;br /&gt;
*Stealth	1&lt;br /&gt;
*War		2&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;General&#039;&#039;&lt;br /&gt;
*Artifact 4 Noble Warstrider, Artifact tools (2), Jade breastplate, Short Jade daiklaive&lt;br /&gt;
*Artifact 3 Fire Lance (Warstrider), Flight system (3) &lt;br /&gt;
*Manse 3  &lt;br /&gt;
*Resources 3&lt;br /&gt;
*Breeding 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Warstrider Fang&#039;&#039;&lt;br /&gt;
*Ally 3: 4-6 Dragonblooded pilots/mechanics from the house (4 of them assumed to have brought 3 dot heartstones to pilot warstriders)&lt;br /&gt;
*Artifact 3: 2 common warstriders&lt;br /&gt;
*Artifact 3: 1 scout warstrider, 1 common&lt;br /&gt;
*Retainer 2: Thaumaturge Mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Common Pool&#039;&#039;&lt;br /&gt;
*Command 1&lt;br /&gt;
*Arsenal 1&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
&#039;&#039;Linguistics&#039;&#039;&lt;br /&gt;
*Wind-carried Words Technique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lore&#039;&#039;&lt;br /&gt;
*1st Lore&lt;br /&gt;
*Elemental Concentration Trance&lt;br /&gt;
*Elemental Empowerment Meditation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occult&#039;&#039;&lt;br /&gt;
*1st Occult&lt;br /&gt;
*Fivefold Resonance Sense&lt;br /&gt;
*Seeing the Maker&#039;s Hands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Craft&#039;&#039;&lt;br /&gt;
*1st Craft&lt;br /&gt;
*Craft Reinforcement&lt;br /&gt;
*Flaw Finding Technique&lt;br /&gt;
*Repairing the Unbroken [custom]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Athletics&#039;&#039;&lt;br /&gt;
*Effortlessly Rising Flame&lt;br /&gt;
*Falling Star Maneuver&lt;br /&gt;
*Bellows Pumping Stride&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dodge&#039;&#039;&lt;br /&gt;
*1st Dodge&lt;br /&gt;
*Safety among enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Melee&#039;&#039;&lt;br /&gt;
*1st Melee&lt;br /&gt;
*Melee Reinforcement&lt;br /&gt;
*Portentous Comet Deflecting Mode&lt;br /&gt;
*Dragon Graced Weapon x2 (Fire and Water)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Presence&#039;&#039;&lt;br /&gt;
*1st Presence&lt;br /&gt;
*Glowing Coal Radiance&lt;br /&gt;
*Aura of Invulnerability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Socialize&#039;&#039;&lt;br /&gt;
*1st Socialize&lt;br /&gt;
*Warm-Faced Seduction Style&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion 4&lt;br /&gt;
*Conviction 2&lt;br /&gt;
*Temperance 2&lt;br /&gt;
*Valor 4&lt;br /&gt;
&lt;br /&gt;
==Other traits==&lt;br /&gt;
Essence 4&lt;br /&gt;
*Personal motes 14&lt;br /&gt;
*Peripheral motes 35&lt;br /&gt;
*Committed motes (peripheral) X&lt;br /&gt;
&lt;br /&gt;
Willpower 8&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*Peleps Taric Onais (as a father)&lt;br /&gt;
*Household Taric (loyalty)&lt;br /&gt;
*Warstriders (interest)&lt;br /&gt;
*Common people (care)&lt;br /&gt;
&lt;br /&gt;
==Background and such==&lt;br /&gt;
&lt;br /&gt;
===The Five Questions===&lt;br /&gt;
#) &#039;&#039;&#039;Why are you devoted to keeping this sub-House alive against all odds?&#039;&#039;&#039; House Taric accepted Korel with open arms when the Realm as a whole looked at him with scepticism. The warmth, the family and the sense of belonging is something he has never felt before, and something he will never give up. Besides, it&#039;s not like there&#039;s anywhere else he can go...&lt;br /&gt;
#) &#039;&#039;&#039;The Dynasty isn&#039;t all about family. What loyalties and causes compete with your loyalty to House Peleps Taric?&#039;&#039;&#039; If anything it is the plight of the people and careful words in Korel&#039;s ear could easily awaken a hero of the lower classes within him. So far that hero lies buried below the comfort of being a dynast and the belonging of his new family.&lt;br /&gt;
#) &#039;&#039;&#039;In what ways are you products of the Dynasty?&#039;&#039;&#039; He isn&#039;t. No matter how he may deny it, claim otherwise or try to fit in Korel is not truly a dynast. He is accepted, even popular, with the community, but he is still basically an outsider. He dreams of it, however, as he dreams of the Realm and its glories and how it could unite this fractured world into a new Shogunate.&lt;br /&gt;
#) &#039;&#039;&#039;What have you openly achieved in the past century that makes you a worthy subject for historians of the next Age to investigate thoroughly?&#039;&#039;&#039; The Man From Lookshy some would call him, the boy who turned away from the 7th Legion and in to the arms of the Realm. Fooled? Perhaps, but it became a spectacular event and many dramas would be based on this single event and its consequences. Apart from that at this point in time his career has but started, in a way he is the &amp;quot;third generation of adventure&amp;quot;, following in the footsteps of Taric and Sikandi. Travelling the Threshold looking for trouble and riches is a great way of getting written into the story books. He has also been marked as one of the Realms foremost experts within Magitech lore and some consider him a vital person for the restoration (and complete reconstruction, perhaps!) for the First Age industry of the Realm. He has already managed to aquire and restore four functional warstriders with which he has equipped his personal fang. Further artifacts, many magitech, he has found and restored to functionality has earned him large amounts of money which he has invested in a prosperous weapons manufacture building large-scale weapons for use on ships and other warmachines.&lt;br /&gt;
#) &#039;&#039;&#039;What weaknesses do you possess that aren&#039;t just personal failings, but could be exploited by your enemies to cost you the Game of Thrones? What are the fields of engagement where you can&#039;t just apply Game Theory analysis, but instead will act against your own interests?&#039;&#039;&#039; Korel is an outsider, a traitor, a 7th Legionnaire and a slave. This is the heritage that he must carry with him, and no matter how open in his support of the Realm he may be people will still mistrust him. In the wake of the admiratious talk about his exploits in the salons of the dynasty there is aways the rumors. He turned on his country once, would he do it twice? Why does he never speak of his childhood? Is he actually a cleverly placed spy from Lookshy? These are but some of the least wild ideas that fly around behind his back. The issue of Lookshy itself is a complex one. He has almost consistently hated the Seventh Legion from the day he was born, yet deep within him something, something small and something he tries to ignore has awoken. A longing home. Perhaps it was only his unfortunate youth that caused him to be so resentful, perhaps he had been manipulated, perhaps the Seventh Legion isn&#039;t so bad. He pushes it back every time it rears its ugly head, yet for every injustice he is forced to witness within the Realm that tiny weight on his heart grows.&lt;br /&gt;
&lt;br /&gt;
===Korel on his family===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alaric&#039;&#039;&#039; - The old man is a mystery to me, I respect the calmness and his devotion, but he seems so... dull. I don&#039;t really know much about him, or Taric for that matter, but there was some bad blood between them. Not that I&#039;m gonna poke around in a dead man&#039;s mess.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pranzha&#039;&#039;&#039; - The tales that man can tell! I can feel the passion of Taric as a young man within me when I read his writings. He knew him well and now that Taric is dead I must endeavour to learn more.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hayabusa&#039;&#039;&#039; - In the South and East the most deadly creatures are those who are the most beautiful. Given the stunning nature of madame Hayabusa she must be the most lethal woman on the whole isle. A woman of my taste.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aisha&#039;&#039;&#039; - Lady Aisha is if anyone the one who would understand my craft, but what I forge with hard work and metal into rigid structures she weaves together with a flick of the wrist into lucid raw power. She is wise and determined and I respect her immensly as the new head.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hinoko&#039;&#039;&#039; - Admiral Hinoko seems me the strong backbone of this whole family after Taric&#039;s death, I have served with her and I trust her as an Admiral, a relative and a friend. If she would give me orders I would follow. I fear she is too honest a good woman for politics though. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grolush&#039;&#039;&#039; - I have never gotten a good grip on this man, he seems grumpy and unsociable and I&#039;m amased he could&#039;ve earend all the treasure he has. There is something behind him that smells bad... and it is not the griffin shit in his stables.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sikandi&#039;&#039;&#039; - Sikandi is... an amazing woman. Her skill as a satrap is undoubtedly one of the best in the Realm, and to think she was once a wild adventurer like me! I must seem a fool to her when I constantly ask her of her adventures and if it is one person I must measure up to it is her.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Taen&#039;&#039;&#039; - Cousin Taen... of all us &amp;quot;younglings&amp;quot; you are the most prominent. I wish to be your friend, but I feel that you keep me away and the good words you give me to your friends in politics just sound like... well... that... Politics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Onais&#039;&#039;&#039; - The father I never had, without him I would never have been accepted so readily into the house and the Realm in its entirity. I know that he is hiding things from me though... So many thinks and so heavy things. Honestly, I don&#039;t want to know.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Medoina&#039;&#039;&#039; - to come&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Growing up an orphan can be harsh. It is even more harsh if where you grew up was Lookshy, was born to slaves and you lived in the gutters. The day I exalted everything changed. Now, I hardly believe my new family would understand my feelings at that point, and neither did the Seventh Legion, but for a poor boy who had been denied everything in life from day one becoming conscripted into the very legion that had been the oppressing boot pushing me down into the filth from day one was hardly the dream of my life. Yet they assumed I would be happy about it! Heck, even the small freedoms I had, being able to go where I wanted and meet who I wanted, were taken away from me. I was a soldier now, and would learn discipline and loyalty. I hated it.&lt;br /&gt;
&lt;br /&gt;
Still, there was little to do, I had to grudgingly accept my lot in life, as I had had to earlier, and served under the yokel of the Legion for twenty full years. I said the words, I followed the orders and I obeyed my commanders. I was part of a machine. As I served I saw the possibilities of the legion, and how they were squandered. We had such power! And yet so much of it was never used, kept in reserve &amp;quot;just in case&amp;quot;. Meanwhile around us the Realm gobbled up more and more of the world, bringing wealth and prosperity to the satrapies they protected. In retrospect my view of the Realm was... least said romanticised, but I never regretted my decision.&lt;br /&gt;
&lt;br /&gt;
Throughout my service I turned out to be quite the craftsman, and eventually I managed to get assigned to one of the Warstrider fangs as second to the chief mechanic. Servicing the large machines I knew their every quirk and power. I even picked up the basics of piloting them for the purpose of maintenance and repairs. My plan to freedom was set, now I just waited for the call to action.&lt;br /&gt;
&lt;br /&gt;
Eventually my fang was called out, we were to do recon in force near the border of an ally. A great beast of some sort had been sighted and they decided to break out the heavy artillery, us, to do the job. It took us five weeks to track down and kill the beast, a process that caused severe damage to two of the great machines, nonetheless our unit was feeling celebratory that night. When my companions had drunken themselves into a stupor I simply walked up to the finest of our five striders, loaded my best tools and hopped in and took off for the nearest Realm satrapy. Luckily our chief Shugan-Junai had fallen ill during a couple of weeks back during the hunt and I had been left in charge, something that had made me able to do some... modifications to the striders. I assume that they tried to follow me the next morning, but the fact that they never caught up to me probably means my changes worked as planned.&lt;br /&gt;
&lt;br /&gt;
Three days later I arrived at the capital of the satrapy, marching up to the main square in my machine I found the largest and most splendid house at it and called out that I wished to see the satrap. I guess I was a bit foolish, as this would no doubt have looked quite hostile, but luckily the satrap was of the honorable kind, who faced me there and then instead of attacking outright. As soon as s/he showed up I made the metal beast kneel and announced that I was there to proclaim my loyalty to the realm.&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194256</id>
		<title>Dynasty &amp; Decadence/Korel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194256"/>
		<updated>2011-10-31T14:57:32Z</updated>

		<summary type="html">&lt;p&gt;Axelius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dynasty_%26_Decadence| Back to the Dynasty &amp;amp; Decadence Main Page]]&lt;br /&gt;
&lt;br /&gt;
Peleps Taric Korel is a player character in [[Dynasty %26 Decadence]] played by (Axelius)&lt;br /&gt;
&lt;br /&gt;
==Peleps Taric Korel==&lt;br /&gt;
*Aspect: Fire&lt;br /&gt;
*Concept: Magitech Mechanic and Warstrider Adventurer&lt;br /&gt;
*Motivation: Restore the glory of the Shogunate by attaining a Factory Cathedral and restoring it to full productivity&lt;br /&gt;
*Anima: A giant of fire&lt;br /&gt;
*Anima Power: Spend five motes to be surrounded by flames dealing 4L to any unarmed or grappling attacks and increases such attacks made by him by +4L. Is immune to fire during duration.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A young man with an almost perpetual smile on his face. Dresses exotically yet well, but is almost always followed by the smell of some exotic oil or other ingredient from his work. Despite his aspect of fire he often dresses in black and yellow instead of red, rumors say he explained this with the near heretical words that &amp;quot;the sun is the hottest fire I know of, and he&#039;s yellow&amp;quot; although it has not been confirmed.&lt;br /&gt;
&lt;br /&gt;
http://img573.imageshack.us/img573/1448/pelepstarickorel2.jpg&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*Str 2,	Dex 5,	Sta, 3&lt;br /&gt;
*Cha 3,	Man 2,	App, 3&lt;br /&gt;
*Per 2,	Int 5,	Wit, 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;Caste&#039;&#039;&lt;br /&gt;
*Athletics	3&lt;br /&gt;
*Dodge		4&lt;br /&gt;
*Melee		5 (Warstrider combat +1)&lt;br /&gt;
*Presence	4&lt;br /&gt;
*Socialize	3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Favored&#039;&#039;&lt;br /&gt;
*Craft		5 (Magitech 5, Fire 4, Air 3, Water 2, Earth 1)&lt;br /&gt;
*Lore		5 (First Age Artifacts +1)&lt;br /&gt;
*Occult		5 (Art of Enchantment lvl 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other&#039;&#039;&lt;br /&gt;
*Archery	3&lt;br /&gt;
*Awareness	2&lt;br /&gt;
*Bureaucracy	2&lt;br /&gt;
*Integrity	1&lt;br /&gt;
*Linguistics	3 (Rivertounge, High+Low Realm, Skytounge)&lt;br /&gt;
*Martial Arts	2&lt;br /&gt;
*Performance	2&lt;br /&gt;
*Resistance	2&lt;br /&gt;
*Ride 		2&lt;br /&gt;
*Sail		1&lt;br /&gt;
*Stealth	1&lt;br /&gt;
*War		2&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;General&#039;&#039;&lt;br /&gt;
*Artifact 4 Noble Warstrider, Artifact tools (2), Jade breastplate, Short Jade daiklaive&lt;br /&gt;
*Artifact 3 Fire Lance (Warstrider), Flight system (3) &lt;br /&gt;
*Manse 3  &lt;br /&gt;
*Resources 3&lt;br /&gt;
*Breeding 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Warstrider Fang&#039;&#039;&lt;br /&gt;
*Ally 3: 4-6 Dragonblooded pilots/mechanics from the house (4 of them assumed to have brought 3 dot heartstones to pilot warstriders)&lt;br /&gt;
*Artifact 3: 2 common warstriders&lt;br /&gt;
*Artifact 3: 1 scout warstrider, 1 common&lt;br /&gt;
*Retainer 2: Thaumaturge Mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Common Pool&#039;&#039;&lt;br /&gt;
*Command 1&lt;br /&gt;
*Arsenal 1&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
&#039;&#039;Linguistics&#039;&#039;&lt;br /&gt;
*Wind-carried Words Technique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lore&#039;&#039;&lt;br /&gt;
*1st Lore&lt;br /&gt;
*Elemental Concentration Trance&lt;br /&gt;
*Elemental Empowerment Meditation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occult&#039;&#039;&lt;br /&gt;
*1st Occult&lt;br /&gt;
*Fivefold Resonance Sense&lt;br /&gt;
*Seeing the Maker&#039;s Hands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Craft&#039;&#039;&lt;br /&gt;
*1st Craft&lt;br /&gt;
*Craft Reinforcement&lt;br /&gt;
*Flaw Finding Technique&lt;br /&gt;
*Repairing the Unbroken [custom]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Athletics&#039;&#039;&lt;br /&gt;
*Effortlessly Rising Flame&lt;br /&gt;
*Falling Star Maneuver&lt;br /&gt;
*Bellows Pumping Stride&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dodge&#039;&#039;&lt;br /&gt;
*1st Dodge&lt;br /&gt;
*Safety among enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Melee&#039;&#039;&lt;br /&gt;
*1st Melee&lt;br /&gt;
*Melee Reinforcement&lt;br /&gt;
*Portentous Comet Deflecting Mode&lt;br /&gt;
*Dragon Graced Weapon x2 (Fire and Water)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Presence&#039;&#039;&lt;br /&gt;
*1st Presence&lt;br /&gt;
*Glowing Coal Radiance&lt;br /&gt;
*Aura of Invulnerability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Socialize&#039;&#039;&lt;br /&gt;
*1st Socialize&lt;br /&gt;
*Warm-Faced Seduction Style&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion 4&lt;br /&gt;
*Conviction 2&lt;br /&gt;
*Temperance 2&lt;br /&gt;
*Valor 4&lt;br /&gt;
&lt;br /&gt;
==Other traits==&lt;br /&gt;
Essence 4&lt;br /&gt;
*Personal motes 14&lt;br /&gt;
*Peripheral motes 35&lt;br /&gt;
*Committed motes (peripheral) X&lt;br /&gt;
&lt;br /&gt;
Willpower 8&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*Peleps Taric Onais (as a father)&lt;br /&gt;
*Household Taric (loyalty)&lt;br /&gt;
*Warstriders (interest)&lt;br /&gt;
*Common people (care)&lt;br /&gt;
&lt;br /&gt;
==Background and such==&lt;br /&gt;
&lt;br /&gt;
===The Five Questions===&lt;br /&gt;
#) &#039;&#039;&#039;Why are you devoted to keeping this sub-House alive against all odds?&#039;&#039;&#039; House Taric accepted Korel with open arms when the Realm as a whole looked at him with scepticism. The warmth, the family and the sense of belonging is something he has never felt before, and something he will never give up. Besides, it&#039;s not like there&#039;s anywhere else he can go...&lt;br /&gt;
#) &#039;&#039;&#039;The Dynasty isn&#039;t all about family. What loyalties and causes compete with your loyalty to House Peleps Taric?&#039;&#039;&#039; If anything it is the plight of the people and careful words in Korel&#039;s ear could easily awaken a hero of the lower classes within him. So far that hero lies buried below the comfort of being a dynast and the belonging of his new family.&lt;br /&gt;
#) &#039;&#039;&#039;In what ways are you products of the Dynasty?&#039;&#039;&#039; He isn&#039;t. No matter how he may deny it, claim otherwise or try to fit in Korel is not truly a dynast. He is accepted, even popular, with the community, but he is still basically an outsider. He dreams of it, however, as he dreams of the Realm and its glories and how it could unite this fractured world into a new Shogunate.&lt;br /&gt;
#) &#039;&#039;&#039;What have you openly achieved in the past century that makes you a worthy subject for historians of the next Age to investigate thoroughly?&#039;&#039;&#039; The Man From Lookshy some would call him, the boy who turned away from the 7th Legion and in to the arms of the Realm. Fooled? Perhaps, but it became a spectacular event and many dramas would be based on this single event and its consequences. Apart from that at this point in time his career has but started, in a way he is the &amp;quot;third generation of adventure&amp;quot;, following in the footsteps of Taric and Sikandi. Travelling the Threshold looking for trouble and riches is a great way of getting written into the story books. He has also been marked as one of the Realms foremost experts within Magitech lore and some consider him a vital person for the restoration (and complete reconstruction, perhaps!) for the First Age industry of the Realm. He has already managed to aquire and restore four functional warstriders with which he has equipped his personal fang. Further artifacts, many magitech, he has found and restored to functionality has earned him large amounts of money which he has invested in a prosperous weapons manufacture building large-scale weapons for use on ships and other warmachines.&lt;br /&gt;
#) &#039;&#039;&#039;What weaknesses do you possess that aren&#039;t just personal failings, but could be exploited by your enemies to cost you the Game of Thrones? What are the fields of engagement where you can&#039;t just apply Game Theory analysis, but instead will act against your own interests?&#039;&#039;&#039; Korel is an outsider, a traitor, a 7th Legionnaire and a slave. This is the heritage that he must carry with him, and no matter how open in his support of the Realm he may be people will still mistrust him. In the wake of the admiratious talk about his exploits in the salons of the dynasty there is aways the rumors. He turned on his country once, would he do it twice? Why does he never speak of his childhood? Is he actually a cleverly placed spy from Lookshy? These are but some of the least wild ideas that fly around behind his back. The issue of Lookshy itself is a complex one. He has almost consistently hated the Seventh Legion from the day he was born, yet deep within him something, something small and something he tries to ignore has awoken. A longing home. Perhaps it was only his unfortunate youth that caused him to be so resentful, perhaps he had been manipulated, perhaps the Seventh Legion isn&#039;t so bad. He pushes it back every time it rears its ugly head, yet for every injustice he is forced to witness within the Realm that tiny weight on his heart grows.&lt;br /&gt;
&lt;br /&gt;
===Korel on his family===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alaric&#039;&#039;&#039; - The old man is a mystery to me, I respect the calmness and his devotion, but he seems so... dull. I don&#039;t really know much about him, or Taric for that matter, but there was some bad blood between them. Not that I&#039;m gonna poke around in a dead man&#039;s mess.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pranzha&#039;&#039;&#039; - The tales that man can tell! I can feel the passion of Taric as a young man within me when I read his writings. He knew him well and now that Taric is dead I must endeavour to learn more.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hayabusa&#039;&#039;&#039; - In the South and East the most deadly creatures are those who are the most beautiful. Given the stunning nature of madame Hayabusa she must be the most lethal woman on the whole isle. A woman of my taste.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aisha&#039;&#039;&#039; - Lady Aisha is if anyone the one who would understand my craft, but what I forge with hard work and metal into rigid structures she weaves together with a flick of the wrist into lucid raw power. She is wise and determined and I respect her immensly as the new head.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hinoko&#039;&#039;&#039; - Admiral Hinoko seems me the strong backbone of this whole family after Taric&#039;s death, I have served with her and I trust her as an Admiral, a relative and a friend. If she would give me orders I would follow. I fear she is too honest a good woman for politics though. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grolush&#039;&#039;&#039; - I have never gotten a good grip on this man, he seems grumpy and unsociable and I&#039;m amased he could&#039;ve earend all the treasure he has. There is something behind him that smells bad... and it is not the griffin shit in his stables.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sikandi&#039;&#039;&#039; - Sikandi is... an amazing woman. Her skill as a satrap is undoubtedly one of the best in the Realm, and to think she was once a wild adventurer like me! I must seem a fool to her when I constantly ask her of her adventures and if it is one person I must measure up to it is her.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Taen&#039;&#039;&#039; - Cousin Taen... of all us &amp;quot;younglings&amp;quot; you are the most prominent. I wish to be your friend, but I feel that you keep me away and the good words you give me to your friends in politics just sound like... well... that... Politics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Onais&#039;&#039;&#039; - The father I never had, without him I would never have been accepted so readily into the house and the Realm in its entirity. I know that he is hiding things from me though... So many thinks and so heavy things. Honestly, I don&#039;t want to know.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Medoina&#039;&#039;&#039; - to come&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Growing up an orphan can be harsh. It is even more harsh if where you grew up was Lookshy, was born to slaves and you lived in the gutters. The day I exalted everything changed. Now, I hardly believe my new family would understand my feelings at that point, and neither did the Seventh Legion, but for a poor boy who had been denied everything in life from day one becoming conscripted into the very legion that had been the oppressing boot pushing me down into the filth from day one was hardly the dream of my life. Yet they assumed I would be happy about it! Heck, even the small freedoms I had, being able to go where I wanted and meet who I wanted, were taken away from me. I was a soldier now, and would learn discipline and loyalty. I hated it.&lt;br /&gt;
&lt;br /&gt;
Still, there was little to do, I had to grudgingly accept my lot in life, as I had had to earlier, and served under the yokel of the Legion for twenty full years. I said the words, I followed the orders and I obeyed my commanders. I was part of a machine. As I served I saw the possibilities of the legion, and how they were squandered. We had such power! And yet so much of it was never used, kept in reserve &amp;quot;just in case&amp;quot;. Meanwhile around us the Realm gobbled up more and more of the world, bringing wealth and prosperity to the satrapies they protected. In retrospect my view of the Realm was... least said romanticised, but I never regretted my decision.&lt;br /&gt;
&lt;br /&gt;
Throughout my service I turned out to be quite the craftsman, and eventually I managed to get assigned to one of the Warstrider fangs as second to the chief mechanic. Servicing the large machines I knew their every quirk and power. I even picked up the basics of piloting them for the purpose of maintenance and repairs. My plan to freedom was set, now I just waited for the call to action.&lt;br /&gt;
&lt;br /&gt;
Eventually my fang was called out, we were to do recon in force near the border of an ally. A great beast of some sort had been sighted and they decided to break out the heavy artillery, us, to do the job. It took us five weeks to track down and kill the beast, a process that caused severe damage to two of the great machines, nonetheless our unit was feeling celebratory that night. When my companions had drunken themselves into a stupor I simply walked up to the finest of our five striders, loaded my best tools and hopped in and took off for the nearest Realm satrapy. Luckily our chief Shugan-Junai had fallen ill during a couple of weeks back during the hunt and I had been left in charge, something that had made me able to do some... modifications to the striders. I assume that they tried to follow me the next morning, but the fact that they never caught up to me probably means my changes worked as planned.&lt;br /&gt;
&lt;br /&gt;
Three days later I arrived at the capital of the satrapy, marching up to the main square in my machine I found the largest and most splendid house at it and called out that I wished to see the satrap. I guess I was a bit foolish, as this would no doubt have looked quite hostile, but luckily the satrap was of the honorable kind, who faced me there and then instead of attacking outright. As soon as s/he showed up I made the metal beast kneel and announced that I was there to proclaim my loyalty to the realm.&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194255</id>
		<title>Dynasty &amp; Decadence/Korel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194255"/>
		<updated>2011-10-31T14:33:54Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dynasty_%26_Decadence| Back to the Dynasty &amp;amp; Decadence Main Page]]&lt;br /&gt;
&lt;br /&gt;
Peleps Taric Korel is a player character in [[Dynasty %26 Decadence]] played by (Axelius)&lt;br /&gt;
&lt;br /&gt;
==Peleps Taric Korel==&lt;br /&gt;
*Aspect: Fire&lt;br /&gt;
*Concept: Magitech Mechanic and Warstrider Adventurer&lt;br /&gt;
*Motivation: Restore the glory of the Shogunate by attaining a Factory Cathedral and restoring it to full productivity&lt;br /&gt;
*Anima: A giant of fire&lt;br /&gt;
*Anima Power: Spend five motes to be surrounded by flames dealing 4L to any unarmed or grappling attacks and increases such attacks made by him by +4L. Is immune to fire during duration.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A young man with an almost perpetual smile on his face. Dresses exotically yet well, but is almost always followed by the smell of some exotic oil or other ingredient from his work. Despite his aspect of fire he often dresses in black and yellow instead of red, rumors say he explained this with the near heretical words that &amp;quot;the sun is the hottest fire I know of, and he&#039;s yellow&amp;quot; although it has not been confirmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*Str 2,	Dex 5,	Sta, 3&lt;br /&gt;
*Cha 3,	Man 2,	App, 3&lt;br /&gt;
*Per 2,	Int 5,	Wit, 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;Caste&#039;&#039;&lt;br /&gt;
*Athletics	3&lt;br /&gt;
*Dodge		4&lt;br /&gt;
*Melee		5 (Warstrider combat +1)&lt;br /&gt;
*Presence	4&lt;br /&gt;
*Socialize	3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Favored&#039;&#039;&lt;br /&gt;
*Craft		5 (Magitech 5, Fire 4, Air 3, Water 2, Earth 1)&lt;br /&gt;
*Lore		5 (First Age Artifacts +1)&lt;br /&gt;
*Occult		5 (Art of Enchantment lvl 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other&#039;&#039;&lt;br /&gt;
*Archery	3&lt;br /&gt;
*Awareness	2&lt;br /&gt;
*Bureaucracy	2&lt;br /&gt;
*Integrity	1&lt;br /&gt;
*Linguistics	3 (Rivertounge, High+Low Realm, Skytounge)&lt;br /&gt;
*Martial Arts	2&lt;br /&gt;
*Performance	2&lt;br /&gt;
*Resistance	2&lt;br /&gt;
*Ride 		2&lt;br /&gt;
*Sail		1&lt;br /&gt;
*Stealth	1&lt;br /&gt;
*War		2&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;General&#039;&#039;&lt;br /&gt;
*Artifact 4 Noble Warstrider, Artifact tools (2), Jade breastplate, Short Jade daiklaive&lt;br /&gt;
*Artifact 3 Fire Lance (Warstrider), Flight system (3) &lt;br /&gt;
*Manse 3  &lt;br /&gt;
*Resources 3&lt;br /&gt;
*Breeding 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Warstrider Fang&#039;&#039;&lt;br /&gt;
*Ally 3: 4-6 Dragonblooded pilots/mechanics from the house (4 of them assumed to have brought 3 dot heartstones to pilot warstriders)&lt;br /&gt;
*Artifact 3: 2 common warstriders&lt;br /&gt;
*Artifact 3: 1 scout warstrider, 1 common&lt;br /&gt;
*Retainer 2: Thaumaturge Mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Common Pool&#039;&#039;&lt;br /&gt;
*Command 1&lt;br /&gt;
*Arsenal 1&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
&#039;&#039;Linguistics&#039;&#039;&lt;br /&gt;
*Wind-carried Words Technique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lore&#039;&#039;&lt;br /&gt;
*1st Lore&lt;br /&gt;
*Elemental Concentration Trance&lt;br /&gt;
*Elemental Empowerment Meditation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occult&#039;&#039;&lt;br /&gt;
*1st Occult&lt;br /&gt;
*Fivefold Resonance Sense&lt;br /&gt;
*Seeing the Maker&#039;s Hands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Craft&#039;&#039;&lt;br /&gt;
*1st Craft&lt;br /&gt;
*Craft Reinforcement&lt;br /&gt;
*Flaw Finding Technique&lt;br /&gt;
*Repairing the Unbroken [custom]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Athletics&#039;&#039;&lt;br /&gt;
*Effortlessly Rising Flame&lt;br /&gt;
*Falling Star Maneuver&lt;br /&gt;
*Bellows Pumping Stride&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dodge&#039;&#039;&lt;br /&gt;
*1st Dodge&lt;br /&gt;
*Safety among enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Melee&#039;&#039;&lt;br /&gt;
*1st Melee&lt;br /&gt;
*Melee Reinforcement&lt;br /&gt;
*Portentous Comet Deflecting Mode&lt;br /&gt;
*Dragon Graced Weapon x2 (Fire and Water)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Presence&#039;&#039;&lt;br /&gt;
*1st Presence&lt;br /&gt;
*Glowing Coal Radiance&lt;br /&gt;
*Aura of Invulnerability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Socialize&#039;&#039;&lt;br /&gt;
*1st Socialize&lt;br /&gt;
*Warm-Faced Seduction Style&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion 4&lt;br /&gt;
*Conviction 2&lt;br /&gt;
*Temperance 2&lt;br /&gt;
*Valor 4&lt;br /&gt;
&lt;br /&gt;
==Other traits==&lt;br /&gt;
Essence 4&lt;br /&gt;
*Personal motes 14&lt;br /&gt;
*Peripheral motes 35&lt;br /&gt;
*Committed motes (peripheral) X&lt;br /&gt;
&lt;br /&gt;
Willpower 8&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*Peleps Taric Onais (as a father)&lt;br /&gt;
*Household Taric (loyalty)&lt;br /&gt;
*Warstriders (interest)&lt;br /&gt;
*Common people (care)&lt;br /&gt;
&lt;br /&gt;
==Background and such==&lt;br /&gt;
&lt;br /&gt;
===The Five Questions===&lt;br /&gt;
#) &#039;&#039;&#039;Why are you devoted to keeping this sub-House alive against all odds?&#039;&#039;&#039; House Taric accepted Korel with open arms when the Realm as a whole looked at him with scepticism. The warmth, the family and the sense of belonging is something he has never felt before, and something he will never give up. Besides, it&#039;s not like there&#039;s anywhere else he can go...&lt;br /&gt;
#) &#039;&#039;&#039;The Dynasty isn&#039;t all about family. What loyalties and causes compete with your loyalty to House Peleps Taric?&#039;&#039;&#039; If anything it is the plight of the people and careful words in Korel&#039;s ear could easily awaken a hero of the lower classes within him. So far that hero lies buried below the comfort of being a dynast and the belonging of his new family.&lt;br /&gt;
#) &#039;&#039;&#039;In what ways are you products of the Dynasty?&#039;&#039;&#039; He isn&#039;t. No matter how he may deny it, claim otherwise or try to fit in Korel is not truly a dynast. He is accepted, even popular, with the community, but he is still basically an outsider. He dreams of it, however, as he dreams of the Realm and its glories and how it could unite this fractured world into a new Shogunate.&lt;br /&gt;
#) &#039;&#039;&#039;What have you openly achieved in the past century that makes you a worthy subject for historians of the next Age to investigate thoroughly?&#039;&#039;&#039; The Man From Lookshy some would call him, the boy who turned away from the 7th Legion and in to the arms of the Realm. Fooled? Perhaps, but it became a spectacular event and many dramas would be based on this single event and its consequences. Apart from that at this point in time his career has but started, in a way he is the &amp;quot;third generation of adventure&amp;quot;, following in the footsteps of Taric and Sikandi. Travelling the Threshold looking for trouble and riches is a great way of getting written into the story books. He has also been marked as one of the Realms foremost experts within Magitech lore and some consider him a vital person for the restoration (and complete reconstruction, perhaps!) for the First Age industry of the Realm. He has already managed to aquire and restore four functional warstriders with which he has equipped his personal fang. Further artifacts, many magitech, he has found and restored to functionality has earned him large amounts of money which he has invested in a prosperous weapons manufacture building large-scale weapons for use on ships and other warmachines.&lt;br /&gt;
#) &#039;&#039;&#039;What weaknesses do you possess that aren&#039;t just personal failings, but could be exploited by your enemies to cost you the Game of Thrones? What are the fields of engagement where you can&#039;t just apply Game Theory analysis, but instead will act against your own interests?&#039;&#039;&#039; Korel is an outsider, a traitor, a 7th Legionnaire and a slave. This is the heritage that he must carry with him, and no matter how open in his support of the Realm he may be people will still mistrust him. In the wake of the admiratious talk about his exploits in the salons of the dynasty there is aways the rumors. He turned on his country once, would he do it twice? Why does he never speak of his childhood? Is he actually a cleverly placed spy from Lookshy? These are but some of the least wild ideas that fly around behind his back. The issue of Lookshy itself is a complex one. He has almost consistently hated the Seventh Legion from the day he was born, yet deep within him something, something small and something he tries to ignore has awoken. A longing home. Perhaps it was only his unfortunate youth that caused him to be so resentful, perhaps he had been manipulated, perhaps the Seventh Legion isn&#039;t so bad. He pushes it back every time it rears its ugly head, yet for every injustice he is forced to witness within the Realm that tiny weight on his heart grows.&lt;br /&gt;
&lt;br /&gt;
===Korel on his family===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alaric&#039;&#039;&#039; - The old man is a mystery to me, I respect the calmness and his devotion, but he seems so... dull. I don&#039;t really know much about him, or Taric for that matter, but there was some bad blood between them. Not that I&#039;m gonna poke around in a dead man&#039;s mess.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pranzha&#039;&#039;&#039; - The tales that man can tell! I can feel the passion of Taric as a young man within me when I read his writings. He knew him well and now that Taric is dead I must endeavour to learn more.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hayabusa&#039;&#039;&#039; - In the South and East the most deadly creatures are those who are the most beautiful. Given the stunning nature of madame Hayabusa she must be the most lethal woman on the whole isle. A woman of my taste.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aisha&#039;&#039;&#039; - Lady Aisha is if anyone the one who would understand my craft, but what I forge with hard work and metal into rigid structures she weaves together with a flick of the wrist into lucid raw power. She is wise and determined and I respect her immensly as the new head.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hinoko&#039;&#039;&#039; - Admiral Hinoko seems me the strong backbone of this whole family after Taric&#039;s death, I have served with her and I trust her as an Admiral, a relative and a friend. If she would give me orders I would follow. I fear she is too honest a good woman for politics though. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grolush&#039;&#039;&#039; - I have never gotten a good grip on this man, he seems grumpy and unsociable and I&#039;m amased he could&#039;ve earend all the treasure he has. There is something behind him that smells bad... and it is not the griffin shit in his stables.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sikandi&#039;&#039;&#039; - Sikandi is... an amazing woman. Her skill as a satrap is undoubtedly one of the best in the Realm, and to think she was once a wild adventurer like me! I must seem a fool to her when I constantly ask her of her adventures and if it is one person I must measure up to it is her.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Taen&#039;&#039;&#039; - Cousin Taen... of all us &amp;quot;younglings&amp;quot; you are the most prominent. I wish to be your friend, but I feel that you keep me away and the good words you give me to your friends in politics just sound like... well... that... Politics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Onais&#039;&#039;&#039; - The father I never had, without him I would never have been accepted so readily into the house and the Realm in its entirity. I know that he is hiding things from me though... So many thinks and so heavy things. Honestly, I don&#039;t want to know.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Medoina&#039;&#039;&#039; - to come&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Growing up an orphan can be harsh. It is even more harsh if where you grew up was Lookshy, was born to slaves and you lived in the gutters. The day I exalted everything changed. Now, I hardly believe my new family would understand my feelings at that point, and neither did the Seventh Legion, but for a poor boy who had been denied everything in life from day one becoming conscripted into the very legion that had been the oppressing boot pushing me down into the filth from day one was hardly the dream of my life. Yet they assumed I would be happy about it! Heck, even the small freedoms I had, being able to go where I wanted and meet who I wanted, were taken away from me. I was a soldier now, and would learn discipline and loyalty. I hated it.&lt;br /&gt;
&lt;br /&gt;
Still, there was little to do, I had to grudgingly accept my lot in life, as I had had to earlier, and served under the yokel of the Legion for twenty full years. I said the words, I followed the orders and I obeyed my commanders. I was part of a machine. As I served I saw the possibilities of the legion, and how they were squandered. We had such power! And yet so much of it was never used, kept in reserve &amp;quot;just in case&amp;quot;. Meanwhile around us the Realm gobbled up more and more of the world, bringing wealth and prosperity to the satrapies they protected. In retrospect my view of the Realm was... least said romanticised, but I never regretted my decision.&lt;br /&gt;
&lt;br /&gt;
Throughout my service I turned out to be quite the craftsman, and eventually I managed to get assigned to one of the Warstrider fangs as second to the chief mechanic. Servicing the large machines I knew their every quirk and power. I even picked up the basics of piloting them for the purpose of maintenance and repairs. My plan to freedom was set, now I just waited for the call to action.&lt;br /&gt;
&lt;br /&gt;
Eventually my fang was called out, we were to do recon in force near the border of an ally. A great beast of some sort had been sighted and they decided to break out the heavy artillery, us, to do the job. It took us five weeks to track down and kill the beast, a process that caused severe damage to two of the great machines, nonetheless our unit was feeling celebratory that night. When my companions had drunken themselves into a stupor I simply walked up to the finest of our five striders, loaded my best tools and hopped in and took off for the nearest Realm satrapy. Luckily our chief Shugan-Junai had fallen ill during a couple of weeks back during the hunt and I had been left in charge, something that had made me able to do some... modifications to the striders. I assume that they tried to follow me the next morning, but the fact that they never caught up to me probably means my changes worked as planned.&lt;br /&gt;
&lt;br /&gt;
Three days later I arrived at the capital of the satrapy, marching up to the main square in my machine I found the largest and most splendid house at it and called out that I wished to see the satrap. I guess I was a bit foolish, as this would no doubt have looked quite hostile, but luckily the satrap was of the honorable kind, who faced me there and then instead of attacking outright. As soon as s/he showed up I made the metal beast kneel and announced that I was there to proclaim my loyalty to the realm.&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194254</id>
		<title>Dynasty &amp; Decadence/Korel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194254"/>
		<updated>2011-10-31T14:32:06Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* The Five Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dynasty_%26_Decadence| Back to the Dynasty &amp;amp; Decadence Main Page]]&lt;br /&gt;
&lt;br /&gt;
Peleps Taric Korel is a player character in [[Dynasty %26 Decadence]] played by (Axelius)&lt;br /&gt;
&lt;br /&gt;
==Peleps Taric Korel==&lt;br /&gt;
*Aspect: Fire&lt;br /&gt;
*Concept: Magitech Mechanic and Warstrider Adventurer&lt;br /&gt;
*Motivation: Restore the glory of the Shogunate by attaining a Factory Cathedral and restoring it to full productivity&lt;br /&gt;
*Anima: A giant of fire&lt;br /&gt;
*Anima Power: Spend five motes to be surrounded by flames dealing 4L to any unarmed or grappling attacks and increases such attacks made by him by +4L. Is immune to fire during duration.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A young man with an almost perpetual smile on his face. Dresses exotically yet well, but is almost always followed by the smell of some exotic oil or other ingredient from his work. Despite his aspect of fire he often dresses in black and yellow instead of red, rumors say he explained this with the near heretical words that &amp;quot;the sun is the hottest fire I know of, and he&#039;s yellow&amp;quot; although it has not been confirmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*Str 2,	Dex 5,	Sta, 3&lt;br /&gt;
*Cha 3,	Man 2,	App, 3&lt;br /&gt;
*Per 2,	Int 5,	Wit, 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;Caste&#039;&#039;&lt;br /&gt;
*Athletics	3&lt;br /&gt;
*Dodge		4&lt;br /&gt;
*Melee		5 (Warstrider combat +1)&lt;br /&gt;
*Presence	4&lt;br /&gt;
*Socialize	3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Favored&#039;&#039;&lt;br /&gt;
*Craft		5 (Magitech 5, Fire 4, Air 3, Water 2, Earth 1)&lt;br /&gt;
*Lore		5 (First Age Artifacts +1)&lt;br /&gt;
*Occult		5 (Art of Enchantment lvl 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other&#039;&#039;&lt;br /&gt;
*Archery	3&lt;br /&gt;
*Awareness	2&lt;br /&gt;
*Bureaucracy	2&lt;br /&gt;
*Integrity	1&lt;br /&gt;
*Linguistics	3 (Rivertounge, High+Low Realm, Skytounge)&lt;br /&gt;
*Martial Arts	2&lt;br /&gt;
*Performance	2&lt;br /&gt;
*Resistance	2&lt;br /&gt;
*Ride 		2&lt;br /&gt;
*Sail		1&lt;br /&gt;
*Stealth	1&lt;br /&gt;
*War		2&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;General&#039;&#039;&lt;br /&gt;
*Artifact 4 Noble Warstrider, Artifact tools (2), Jade breastplate, Short Jade daiklaive&lt;br /&gt;
*Artifact 3 Fire Lance (Warstrider), Flight system (3) &lt;br /&gt;
*Manse 3  &lt;br /&gt;
*Resources 3&lt;br /&gt;
*Breeding 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Warstrider Fang&#039;&#039;&lt;br /&gt;
*Ally 3: 4-6 Dragonblooded pilots/mechanics from the house (4 of them assumed to have brought 3 dot heartstones to pilot warstriders)&lt;br /&gt;
*Artifact 3: 2 common warstriders&lt;br /&gt;
*Artifact 3: 1 scout warstrider, 1 common&lt;br /&gt;
*Retainer 2: Thaumaturge Mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Common Pool&#039;&#039;&lt;br /&gt;
*Command 1&lt;br /&gt;
*Arsenal 1&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
&#039;&#039;Linguistics&#039;&#039;&lt;br /&gt;
*Wind-carried Words Technique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lore&#039;&#039;&lt;br /&gt;
*1st Lore&lt;br /&gt;
*Elemental Concentration Trance&lt;br /&gt;
*Elemental Empowerment Meditation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occult&#039;&#039;&lt;br /&gt;
*1st Occult&lt;br /&gt;
*Fivefold Resonance Sense&lt;br /&gt;
*Seeing the Maker&#039;s Hands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Craft&#039;&#039;&lt;br /&gt;
*1st Craft&lt;br /&gt;
*Craft Reinforcement&lt;br /&gt;
*Flaw Finding Technique&lt;br /&gt;
*Repairing the Unbroken [custom]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Athletics&#039;&#039;&lt;br /&gt;
*Effortlessly Rising Flame&lt;br /&gt;
*Falling Star Maneuver&lt;br /&gt;
*Bellows Pumping Stride&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dodge&#039;&#039;&lt;br /&gt;
*1st Dodge&lt;br /&gt;
*Safety among enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Melee&#039;&#039;&lt;br /&gt;
*1st Melee&lt;br /&gt;
*Melee Reinforcement&lt;br /&gt;
*Portentous Comet Deflecting Mode&lt;br /&gt;
*Dragon Graced Weapon x2 (Fire and Water)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Presence&#039;&#039;&lt;br /&gt;
*1st Presence&lt;br /&gt;
*Glowing Coal Radiance&lt;br /&gt;
*Aura of Invulnerability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Socialize&#039;&#039;&lt;br /&gt;
*1st Socialize&lt;br /&gt;
*Warm-Faced Seduction Style&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion 4&lt;br /&gt;
*Conviction 2&lt;br /&gt;
*Temperance 2&lt;br /&gt;
*Valor 4&lt;br /&gt;
&lt;br /&gt;
==Other traits==&lt;br /&gt;
Essence 4&lt;br /&gt;
*Personal motes 14&lt;br /&gt;
*Peripheral motes 35&lt;br /&gt;
*Committed motes (peripheral) X&lt;br /&gt;
&lt;br /&gt;
Willpower 8&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*Peleps Taric Onais (as a father)&lt;br /&gt;
*Household Taric (loyalty)&lt;br /&gt;
*Warstriders (interest)&lt;br /&gt;
*Common people (care)&lt;br /&gt;
&lt;br /&gt;
==Background and such==&lt;br /&gt;
&lt;br /&gt;
===The Five Questions===&lt;br /&gt;
#) &#039;&#039;&#039;Why are you devoted to keeping this sub-House alive against all odds?&#039;&#039;&#039; House Taric accepted Korel with open arms when the Realm as a whole looked at him with scepticism. The warmth, the family and the sense of belonging is something he has never felt before, and something he will never give up. Besides, it&#039;s not like there&#039;s anywhere else he can go...&lt;br /&gt;
#) &#039;&#039;&#039;The Dynasty isn&#039;t all about family. What loyalties and causes compete with your loyalty to House Peleps Taric?&#039;&#039;&#039; If anything it is the plight of the people and careful words in Korel&#039;s ear could easily awaken a hero of the lower classes within him. So far that hero lies buried below the comfort of being a dynast and the belonging of his new family.&lt;br /&gt;
#) &#039;&#039;&#039;In what ways are you products of the Dynasty?&#039;&#039;&#039; He isn&#039;t. No matter how he may deny it, claim otherwise or try to fit in Korel is not truly a dynast. He is accepted, even popular, with the community, but he is still basically an outsider. He dreams of it, however, as he dreams of the Realm and its glories and how it could unite this fractured world into a new Shogunate.&lt;br /&gt;
#) &#039;&#039;&#039;What have you openly achieved in the past century that makes you a worthy subject for historians of the next Age to investigate thoroughly?&#039;&#039;&#039; The Man From Lookshy some would call him, the boy who turned away from the 7th Legion and in to the arms of the Realm. Fooled? Perhaps, but it became a spectacular event and many dramas would be based on this single event and its consequences. Apart from that at this point in time his career has but started, in a way he is the &amp;quot;third generation of adventure&amp;quot;, following in the footsteps of Taric and Sikandi. Travelling the Threshold looking for trouble and riches is a great way of getting written into the story books. He has also been marked as one of the Realms foremost experts within Magitech lore and some consider him a vital person for the restoration (and complete reconstruction, perhaps!) for the First Age industry of the Realm. He has already managed to aquire and restore four functional warstriders with which he has equipped his personal fang. Further artifacts, many magitech, he has found and restored to functionality has earned him large amounts of money which he has invested in a prosperous weapons manufacture building large-scale weapons for use on ships and other warmachines.&lt;br /&gt;
#) &#039;&#039;&#039;What weaknesses do you possess that aren&#039;t just personal failings, but could be exploited by your enemies to cost you the Game of Thrones? What are the fields of engagement where you can&#039;t just apply Game Theory analysis, but instead will act against your own interests?&#039;&#039;&#039; Korel is an outsider, a traitor, a 7th Legionnaire and a slave. This is the heritage that he must carry with him, and no matter how open in his support of the Realm he may be people will still mistrust him. In the wake of the admiratious talk about his exploits in the salons of the dynasty there is aways the rumors. He turned on his country once, would he do it twice? Why does he never speak of his childhood? Is he actually a cleverly placed spy from Lookshy? These are but some of the least wild ideas that fly around behind his back. The issue of Lookshy itself is a complex one. He has almost consistently hated the Seventh Legion from the day he was born, yet deep within him something, something small and something he tries to ignore has awoken. A longing home. Perhaps it was only his unfortunate youth that caused him to be so resentful, perhaps he had been manipulated, perhaps the Seventh Legion isn&#039;t so bad. He pushes it back every time it rears its ugly head, yet for every injustice he is forced to witness within the Realm that tiny weight on his heart grows.&lt;br /&gt;
&lt;br /&gt;
===Korel on his family===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alaric&#039;&#039;&#039; - The old man is a mystery to me, I respect the calmness and his devotion, but he seems so... dull. I don&#039;t really know much about him, or Taric for that matter, but there was some bad blood between them. Not that I&#039;m gonna poke around in a dead man&#039;s mess.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pranzha&#039;&#039;&#039; - The tales that man can tell! I can feel the passion of Taric as a young man within me when I read his writings. He knew him well and now that Taric is dead I must endeavour to learn more.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hayabusa&#039;&#039;&#039; - In the South and East the most deadly creatures are those who are the most beautiful. Given the stunning nature of madame Hayabusa she must be the most lethal woman on the whole isle. A woman of my taste.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aisha&#039;&#039;&#039; - Lady Aisha is if anyone the one who would understand my craft, but what I forge with hard work and metal into rigid structures she weaves together with a flick of the wrist into lucid raw power. She is wise and determined and I respect her immensly as the new head.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hinoko&#039;&#039;&#039; - Admiral Hinoko seems me the strong backbone of this whole family after Taric&#039;s death, I have served with her and I trust her as an Admiral, a relative and a friend. If she would give me orders I would follow. I fear she is too honest a good woman for politics though. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grolush&#039;&#039;&#039; - I have never gotten a good grip on this man, he seems grumpy and unsociable and I&#039;m amased he could&#039;ve earend all the treasure he has. There is something behind him that smells bad... and it is not the griffin shit in his stables.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sikandi&#039;&#039;&#039; - Sikandi is... an amazing woman. Her skill as a satrap is undoubtedly one of the best in the Realm, and to think she was once a wild adventurer like me! I must seem a fool to her when I constantly ask her of her adventures and if it is one person I must measure up to it is her.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Taen&#039;&#039;&#039; - Cousin Taen... of all us &amp;quot;younglings&amp;quot; you are the most prominent. I wish to be your friend, but I feel that you keep me away and the good words you give me to your friends in politics just sound like... well... that... Politics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Onais&#039;&#039;&#039; - The father I never had, without him I would never have been accepted so readily into the house and the Realm in its entirity. I know that he is hiding things from me though... So many thinks and so heavy things. Honestly, I don&#039;t want to know.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Medoina&#039;&#039;&#039; - to come&lt;br /&gt;
&lt;br /&gt;
===History===&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194253</id>
		<title>Dynasty &amp; Decadence/Korel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194253"/>
		<updated>2011-10-31T14:29:21Z</updated>

		<summary type="html">&lt;p&gt;Axelius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dynasty_%26_Decadence| Back to the Dynasty &amp;amp; Decadence Main Page]]&lt;br /&gt;
&lt;br /&gt;
Peleps Taric Korel is a player character in [[Dynasty %26 Decadence]] played by (Axelius)&lt;br /&gt;
&lt;br /&gt;
==Peleps Taric Korel==&lt;br /&gt;
*Aspect: Fire&lt;br /&gt;
*Concept: Magitech Mechanic and Warstrider Adventurer&lt;br /&gt;
*Motivation: Restore the glory of the Shogunate by attaining a Factory Cathedral and restoring it to full productivity&lt;br /&gt;
*Anima: A giant of fire&lt;br /&gt;
*Anima Power: Spend five motes to be surrounded by flames dealing 4L to any unarmed or grappling attacks and increases such attacks made by him by +4L. Is immune to fire during duration.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A young man with an almost perpetual smile on his face. Dresses exotically yet well, but is almost always followed by the smell of some exotic oil or other ingredient from his work. Despite his aspect of fire he often dresses in black and yellow instead of red, rumors say he explained this with the near heretical words that &amp;quot;the sun is the hottest fire I know of, and he&#039;s yellow&amp;quot; although it has not been confirmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*Str 2,	Dex 5,	Sta, 3&lt;br /&gt;
*Cha 3,	Man 2,	App, 3&lt;br /&gt;
*Per 2,	Int 5,	Wit, 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;Caste&#039;&#039;&lt;br /&gt;
*Athletics	3&lt;br /&gt;
*Dodge		4&lt;br /&gt;
*Melee		5 (Warstrider combat +1)&lt;br /&gt;
*Presence	4&lt;br /&gt;
*Socialize	3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Favored&#039;&#039;&lt;br /&gt;
*Craft		5 (Magitech 5, Fire 4, Air 3, Water 2, Earth 1)&lt;br /&gt;
*Lore		5 (First Age Artifacts +1)&lt;br /&gt;
*Occult		5 (Art of Enchantment lvl 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other&#039;&#039;&lt;br /&gt;
*Archery	3&lt;br /&gt;
*Awareness	2&lt;br /&gt;
*Bureaucracy	2&lt;br /&gt;
*Integrity	1&lt;br /&gt;
*Linguistics	3 (Rivertounge, High+Low Realm, Skytounge)&lt;br /&gt;
*Martial Arts	2&lt;br /&gt;
*Performance	2&lt;br /&gt;
*Resistance	2&lt;br /&gt;
*Ride 		2&lt;br /&gt;
*Sail		1&lt;br /&gt;
*Stealth	1&lt;br /&gt;
*War		2&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;General&#039;&#039;&lt;br /&gt;
*Artifact 4 Noble Warstrider, Artifact tools (2), Jade breastplate, Short Jade daiklaive&lt;br /&gt;
*Artifact 3 Fire Lance (Warstrider), Flight system (3) &lt;br /&gt;
*Manse 3  &lt;br /&gt;
*Resources 3&lt;br /&gt;
*Breeding 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Warstrider Fang&#039;&#039;&lt;br /&gt;
*Ally 3: 4-6 Dragonblooded pilots/mechanics from the house (4 of them assumed to have brought 3 dot heartstones to pilot warstriders)&lt;br /&gt;
*Artifact 3: 2 common warstriders&lt;br /&gt;
*Artifact 3: 1 scout warstrider, 1 common&lt;br /&gt;
*Retainer 2: Thaumaturge Mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Common Pool&#039;&#039;&lt;br /&gt;
*Command 1&lt;br /&gt;
*Arsenal 1&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
&#039;&#039;Linguistics&#039;&#039;&lt;br /&gt;
*Wind-carried Words Technique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lore&#039;&#039;&lt;br /&gt;
*1st Lore&lt;br /&gt;
*Elemental Concentration Trance&lt;br /&gt;
*Elemental Empowerment Meditation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occult&#039;&#039;&lt;br /&gt;
*1st Occult&lt;br /&gt;
*Fivefold Resonance Sense&lt;br /&gt;
*Seeing the Maker&#039;s Hands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Craft&#039;&#039;&lt;br /&gt;
*1st Craft&lt;br /&gt;
*Craft Reinforcement&lt;br /&gt;
*Flaw Finding Technique&lt;br /&gt;
*Repairing the Unbroken [custom]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Athletics&#039;&#039;&lt;br /&gt;
*Effortlessly Rising Flame&lt;br /&gt;
*Falling Star Maneuver&lt;br /&gt;
*Bellows Pumping Stride&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dodge&#039;&#039;&lt;br /&gt;
*1st Dodge&lt;br /&gt;
*Safety among enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Melee&#039;&#039;&lt;br /&gt;
*1st Melee&lt;br /&gt;
*Melee Reinforcement&lt;br /&gt;
*Portentous Comet Deflecting Mode&lt;br /&gt;
*Dragon Graced Weapon x2 (Fire and Water)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Presence&#039;&#039;&lt;br /&gt;
*1st Presence&lt;br /&gt;
*Glowing Coal Radiance&lt;br /&gt;
*Aura of Invulnerability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Socialize&#039;&#039;&lt;br /&gt;
*1st Socialize&lt;br /&gt;
*Warm-Faced Seduction Style&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion 4&lt;br /&gt;
*Conviction 2&lt;br /&gt;
*Temperance 2&lt;br /&gt;
*Valor 4&lt;br /&gt;
&lt;br /&gt;
==Other traits==&lt;br /&gt;
Essence 4&lt;br /&gt;
*Personal motes 14&lt;br /&gt;
*Peripheral motes 35&lt;br /&gt;
*Committed motes (peripheral) X&lt;br /&gt;
&lt;br /&gt;
Willpower 8&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*Peleps Taric Onais (as a father)&lt;br /&gt;
*Household Taric (loyalty)&lt;br /&gt;
*Warstriders (interest)&lt;br /&gt;
*Common people (care)&lt;br /&gt;
&lt;br /&gt;
==Background and such==&lt;br /&gt;
&lt;br /&gt;
===The Five Questions===&lt;br /&gt;
#) &#039;&#039;&#039;Why are you devoted to keeping this sub-House alive against all odds?&#039;&#039;&#039; House Taric accepted Korel with open arms when the Realm as a whole looked at him with scepticism. The warmth, the family and the sense of belonging is something he has never felt before, and something he will never give up. Besides, it&#039;s not like there&#039;s anywhere else he can go...&lt;br /&gt;
#) &#039;&#039;&#039;The Dynasty isn&#039;t all about family. What loyalties and causes compete with your loyalty to House Peleps Taric?&#039;&#039;&#039; If anything it is the plight of the people and careful words in Korel&#039;s ear could easily awaken a hero of the lower classes within him. So far that hero lies buried below the comfort of being a dynast and the belonging of his new family.&lt;br /&gt;
#) &#039;&#039;&#039;In what ways are you products of the Dynasty?&#039;&#039;&#039; He isn&#039;t. No matter how he may deny it, claim otherwise or try to fit in Korel is not truly a dynast. He is accepted, even popular, with the community, but he is still basically an outsider. He dreams of it, however, as he dreams of the Realm and its glories and how it could unite this fractured world into a new Shogunate.&lt;br /&gt;
#) &#039;&#039;&#039;What have you openly achieved in the past century that makes you a worthy subject for historians of the next Age to investigate thoroughly?&#039;&#039;&#039; The Man From Lookshy some would call him, the boy who turned away from the 7th Legion and in to the arms of the Realm. Fooled? Perhaps, but it became a spectacular event and many dramas would be based on this single event and its consequences. Apart from that at this point in time his career has but started, in a way he is the &amp;quot;third generation of adventure&amp;quot;, following in the footsteps of Taric and Sikandi. Travelling the Threshold looking for trouble and riches is a great way of getting written into the story books. He has also been marked as one of the Realms foremost experts within Magitech lore and some consider him a vital person for the restoration (and complete reconstruction, perhaps!) for the First Age industry of the Realm. He has already managed to aquire and restore four functional warstriders with which he has equipped his personal fang. Further artifacts, many magitech, he has found and restored to functionality has earned him large amounts of money which he has invested in a prosperous weapons manufacture building large-scale weapons for use on ships and other warmachines.&lt;br /&gt;
#) &#039;&#039;&#039;What weaknesses do you possess that aren&#039;t just personal failings, but could be exploited by your enemies to cost you the Game of Thrones? What are the fields of engagement where you can&#039;t just apply Game Theory analysis, but instead will act against your own interests?&#039;&#039;&#039; Korel is an outsider, a traitor, a 7th Legionnaire and a slave. This is the heritage that he must carry with him, and no matter how open in his support of the Realm he may be people will still mistrust him. In the wake of the admiratious talk about his exploits in the salons of the dynasty there is aways the rumors. He turned on his country once, would he do it twice? Why does he never speak of his childhood? Is he actually a cleverly placed spy from Lookshy? These are but some of the least wild ideas that fly around behind his back. The issue of Lookshy itself is a complex one. He has almost consistently hated the Seventh Legion from the day he was born, yet deep within him something, something small and something he tries to ignore has awoken. A longing home. Perhaps it was only his unfortunate youth that caused him to be so resentful, perhaps he had been manipulated, perhaps the Seventh Legion isn&#039;t so bad. He pushes it back every time it rears its ugly head, yet for every injustice he is forced to witness within the Realm that tiny weight on his heart grows.&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194252</id>
		<title>Dynasty &amp; Decadence/Korel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194252"/>
		<updated>2011-10-31T14:22:19Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Peleps Taric Korel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dynasty_%26_Decadence| Back to the Dynasty &amp;amp; Decadence Main Page]]&lt;br /&gt;
&lt;br /&gt;
Peleps Taric Korel is a player character in [[Dynasty %26 Decadence]] played by (Axelius)&lt;br /&gt;
&lt;br /&gt;
==Peleps Taric Korel==&lt;br /&gt;
*Aspect: Fire&lt;br /&gt;
*Concept: Magitech Mechanic and Warstrider Adventurer&lt;br /&gt;
*Motivation: Restore the glory of the Shogunate by attaining a Factory Cathedral and restoring it to full productivity&lt;br /&gt;
*Anima: A giant of fire&lt;br /&gt;
*Anima Power: Spend five motes to be surrounded by flames dealing 4L to any unarmed or grappling attacks and increases such attacks made by him by +4L. Is immune to fire during duration.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A young man with an almost perpetual smile on his face. Dresses exotically yet well, but is almost always followed by the smell of some exotic oil or other ingredient from his work. Despite his aspect of fire he often dresses in black and yellow instead of red, rumors say he explained this with the near heretical words that &amp;quot;the sun is the hottest fire I know of, and he&#039;s yellow&amp;quot; although it has not been confirmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*Str 2,	Dex 5,	Sta, 3&lt;br /&gt;
*Cha 3,	Man 2,	App, 3&lt;br /&gt;
*Per 2,	Int 5,	Wit, 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;Caste&#039;&#039;&lt;br /&gt;
*Athletics	3&lt;br /&gt;
*Dodge		4&lt;br /&gt;
*Melee		5 (Warstrider combat +1)&lt;br /&gt;
*Presence	4&lt;br /&gt;
*Socialize	3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Favored&#039;&#039;&lt;br /&gt;
*Craft		5 (Magitech 5, Fire 4, Air 3, Water 2, Earth 1)&lt;br /&gt;
*Lore		5 (First Age Artifacts +1)&lt;br /&gt;
*Occult		5 (Art of Enchantment lvl 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other&#039;&#039;&lt;br /&gt;
*Archery	3&lt;br /&gt;
*Awareness	2&lt;br /&gt;
*Bureaucracy	2&lt;br /&gt;
*Integrity	1&lt;br /&gt;
*Linguistics	3 (Rivertounge, High+Low Realm, Skytounge)&lt;br /&gt;
*Martial Arts	2&lt;br /&gt;
*Performance	2&lt;br /&gt;
*Resistance	2&lt;br /&gt;
*Ride 		2&lt;br /&gt;
*Sail		1&lt;br /&gt;
*Stealth	1&lt;br /&gt;
*War		2&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;General&#039;&#039;&lt;br /&gt;
*Artifact 4 Noble Warstrider, Artifact tools (2), Jade breastplate, Short Jade daiklaive&lt;br /&gt;
*Artifact 3 Fire Lance (Warstrider), Flight system (3) &lt;br /&gt;
*Manse 3  &lt;br /&gt;
*Resources 3&lt;br /&gt;
*Breeding 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Warstrider Fang&#039;&#039;&lt;br /&gt;
*Ally 3: 4-6 Dragonblooded pilots/mechanics from the house (4 of them assumed to have brought 3 dot heartstones to pilot warstriders)&lt;br /&gt;
*Artifact 3: 2 common warstriders&lt;br /&gt;
*Artifact 3: 1 scout warstrider, 1 common&lt;br /&gt;
*Retainer 2: Thaumaturge Mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Common Pool&#039;&#039;&lt;br /&gt;
*Command 1&lt;br /&gt;
*Arsenal 1&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
&#039;&#039;Linguistics&#039;&#039;&lt;br /&gt;
*Wind-carried Words Technique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lore&#039;&#039;&lt;br /&gt;
*1st Lore&lt;br /&gt;
*Elemental Concentration Trance&lt;br /&gt;
*Elemental Empowerment Meditation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occult&#039;&#039;&lt;br /&gt;
*1st Occult&lt;br /&gt;
*Fivefold Resonance Sense&lt;br /&gt;
*Seeing the Maker&#039;s Hands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Craft&#039;&#039;&lt;br /&gt;
*1st Craft&lt;br /&gt;
*Craft Reinforcement&lt;br /&gt;
*Flaw Finding Technique&lt;br /&gt;
*Repairing the Unbroken [custom]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Athletics&#039;&#039;&lt;br /&gt;
*Effortlessly Rising Flame&lt;br /&gt;
*Falling Star Maneuver&lt;br /&gt;
*Bellows Pumping Stride&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dodge&#039;&#039;&lt;br /&gt;
*1st Dodge&lt;br /&gt;
*Safety among enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Melee&#039;&#039;&lt;br /&gt;
*1st Melee&lt;br /&gt;
*Melee Reinforcement&lt;br /&gt;
*Portentous Comet Deflecting Mode&lt;br /&gt;
*Dragon Graced Weapon x2 (Fire and Water)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Presence&#039;&#039;&lt;br /&gt;
*1st Presence&lt;br /&gt;
*Glowing Coal Radiance&lt;br /&gt;
*Aura of Invulnerability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Socialize&#039;&#039;&lt;br /&gt;
*1st Socialize&lt;br /&gt;
*Warm-Faced Seduction Style&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion 4&lt;br /&gt;
*Conviction 2&lt;br /&gt;
*Temperance 2&lt;br /&gt;
*Valor 4&lt;br /&gt;
&lt;br /&gt;
==Other traits==&lt;br /&gt;
Essence 4&lt;br /&gt;
*Personal motes 14&lt;br /&gt;
*Peripheral motes 35&lt;br /&gt;
*Committed motes (peripheral) X&lt;br /&gt;
&lt;br /&gt;
Willpower 8&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*Peleps Taric Onais (as a father)&lt;br /&gt;
*Household Taric (loyalty)&lt;br /&gt;
*Warstriders (interest)&lt;br /&gt;
*Common people (care)&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194251</id>
		<title>Dynasty &amp; Decadence/Korel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194251"/>
		<updated>2011-10-31T13:50:32Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Peleps Taric Korel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dynasty_%26_Decadence| Back to the Dynasty &amp;amp; Decadence Main Page]]&lt;br /&gt;
&lt;br /&gt;
Peleps Taric Korel is a player character in [[Dynasty %26 Decadence]] played by (Axelius)&lt;br /&gt;
&lt;br /&gt;
==Peleps Taric Korel==&lt;br /&gt;
*Aspect: Fire&lt;br /&gt;
*Concept: Magitech Mechanic and Warstrider Adventurer&lt;br /&gt;
*Motivation: COMING&lt;br /&gt;
*Anima: A giant of fire&lt;br /&gt;
*Anima Power: Spend five motes to be surrounded by flames dealing 4L to any unarmed or grappling attacks and increases such attacks made by him by +4L. Is immune to fire during duration.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A young man with an almost perpetual smile on his face. Dresses well, but is almost always followed by the smell of some exotic oil or other ingredient from his work.&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*Str 2,	Dex 5,	Sta, 3&lt;br /&gt;
*Cha 3,	Man 2,	App, 3&lt;br /&gt;
*Per 2,	Int 5,	Wit, 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;Caste&#039;&#039;&lt;br /&gt;
*Athletics	3&lt;br /&gt;
*Dodge		4&lt;br /&gt;
*Melee		5 (Warstrider combat +1)&lt;br /&gt;
*Presence	4&lt;br /&gt;
*Socialize	3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Favored&#039;&#039;&lt;br /&gt;
*Craft		5 (Magitech 5, Fire 4, Air 3, Water 2, Earth 1)&lt;br /&gt;
*Lore		5 (First Age Artifacts +1)&lt;br /&gt;
*Occult		5 (Art of Enchantment lvl 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other&#039;&#039;&lt;br /&gt;
*Archery	3&lt;br /&gt;
*Awareness	2&lt;br /&gt;
*Bureaucracy	2&lt;br /&gt;
*Integrity	1&lt;br /&gt;
*Linguistics	3 (Rivertounge, High+Low Realm, Skytounge)&lt;br /&gt;
*Martial Arts	2&lt;br /&gt;
*Performance	2&lt;br /&gt;
*Resistance	2&lt;br /&gt;
*Ride 		2&lt;br /&gt;
*Sail		1&lt;br /&gt;
*Stealth	1&lt;br /&gt;
*War		2&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;General&#039;&#039;&lt;br /&gt;
*Artifact 4 Noble Warstrider, Artifact tools (2), &lt;br /&gt;
*Artifact 3 Fire Lance (Warstrider), Flight system (3) &lt;br /&gt;
*Manse 3  &lt;br /&gt;
*Resources 3&lt;br /&gt;
*Breeding 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Warstrider Fang&#039;&#039;&lt;br /&gt;
*Ally 3: 4-6 Dragonblooded pilots/mechanics from the house (4 of them assumed to have brought 3 dot heartstones to pilot warstriders)&lt;br /&gt;
*Artifact 3: 2 common warstriders&lt;br /&gt;
*Artifact 3: 1 scout warstrider, 1 common&lt;br /&gt;
*Retainer 2: Thaumaturge Mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Common Pool&#039;&#039;&lt;br /&gt;
*Command 1&lt;br /&gt;
*Arsenal 1&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
&#039;&#039;Linguistics&#039;&#039;&lt;br /&gt;
*Wind-carried Words Technique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lore&#039;&#039;&lt;br /&gt;
*1st Lore&lt;br /&gt;
*Elemental Concentration Trance&lt;br /&gt;
*Elemental Empowerment Meditation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occult&#039;&#039;&lt;br /&gt;
*1st Occult&lt;br /&gt;
*Fivefold Resonance Sense&lt;br /&gt;
*Seeing the Maker&#039;s Hands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Craft&#039;&#039;&lt;br /&gt;
*1st Craft&lt;br /&gt;
*Craft Reinforcement&lt;br /&gt;
*Flaw Finding Technique&lt;br /&gt;
*Repairing the Unbroken [custom]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Athletics&#039;&#039;&lt;br /&gt;
*Effortlessly Rising Flame&lt;br /&gt;
*Falling Star Maneuver&lt;br /&gt;
*Bellows Pumping Stride&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dodge&#039;&#039;&lt;br /&gt;
*1st Dodge&lt;br /&gt;
*Safety among enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Melee&#039;&#039;&lt;br /&gt;
*1st Melee&lt;br /&gt;
*Melee Reinforcement&lt;br /&gt;
*Portentous Comet Deflecting Mode&lt;br /&gt;
*Dragon Graced Weapon x2 (Fire and Water)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Presence&#039;&#039;&lt;br /&gt;
*1st Presence&lt;br /&gt;
*Glowing Coal Radiance&lt;br /&gt;
*Aura of Invulnerability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Socialize&#039;&#039;&lt;br /&gt;
*1st Socialize&lt;br /&gt;
*Warm-Faced Seduction Style&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion 4&lt;br /&gt;
*Conviction 2&lt;br /&gt;
*Temperance 2&lt;br /&gt;
*Valor 4&lt;br /&gt;
&lt;br /&gt;
==Other traits==&lt;br /&gt;
Essence 4&lt;br /&gt;
*Personal motes 14&lt;br /&gt;
*Peripheral motes 35&lt;br /&gt;
*Committed motes (peripheral) X&lt;br /&gt;
&lt;br /&gt;
Willpower 8&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*Peleps Taric Onais (as a father)&lt;br /&gt;
*Household Taric (loyalty)&lt;br /&gt;
*Warstriders (interest)&lt;br /&gt;
*Common people (care)&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194249</id>
		<title>Dynasty &amp; Decadence/Korel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Korel&amp;diff=194249"/>
		<updated>2011-10-31T11:25:53Z</updated>

		<summary type="html">&lt;p&gt;Axelius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dynasty_%26_Decadence| Back to the Dynasty &amp;amp; Decadence Main Page]]&lt;br /&gt;
&lt;br /&gt;
Peleps Taric Korel is a player character in [[Dynasty %26 Decadence]] played by (Axelius)&lt;br /&gt;
&lt;br /&gt;
==Peleps Taric Korel==&lt;br /&gt;
*Aspect: Fire&lt;br /&gt;
*Concept: Magitech Mechanic and Warstrider Adventurer&lt;br /&gt;
*Motivation: COMING&lt;br /&gt;
*Anima: A giant of fire&lt;br /&gt;
*Anima Power: Spend five motes to be surrounded by flames dealing 4L to any unarmed or grappling attacks and increases such attacks made by him by +4L. Is immune to fire during duration.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A young man with an almost perpetual smile on his face. Dresses well, but is almost always followed by the smell of some exotic oil or other ingredient from his work.&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
*Str 2,	Dex 5,	Sta, 3&lt;br /&gt;
*Cha 3,	Man 2,	App, 3&lt;br /&gt;
*Per 2,	Int 5,	Wit, 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;Caste&#039;&#039;&lt;br /&gt;
*Athletics	3&lt;br /&gt;
*Dodge		4&lt;br /&gt;
*Melee		5 (Warstrider combat +1)&lt;br /&gt;
*Presence	4&lt;br /&gt;
*Socialize	3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Favored&#039;&#039;&lt;br /&gt;
*Craft		5 (Magitech 5, Fire 4, Air 3, Water 2, Earth 1)&lt;br /&gt;
*Lore		5 (First Age Artifacts +1)&lt;br /&gt;
*Occult		5 (Art of Enchantment lvl 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other&#039;&#039;&lt;br /&gt;
*Archery	3&lt;br /&gt;
*Awareness	2&lt;br /&gt;
*Bureaucracy	2&lt;br /&gt;
*Integrity	1&lt;br /&gt;
*Linguistics	3 (Rivertounge, High+Low Realm, Skytounge)&lt;br /&gt;
*Martial Arts	2&lt;br /&gt;
*Performance	2&lt;br /&gt;
*Resistance	2&lt;br /&gt;
*Ride 		2&lt;br /&gt;
*Sail		1&lt;br /&gt;
*Stealth	1&lt;br /&gt;
*War		2&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;General&#039;&#039;&lt;br /&gt;
*Artifact 4 Noble Warstrider, Artifact tools (2), &lt;br /&gt;
*Artifact 3 Fire Lance (Warstrider), Flight system (3) &lt;br /&gt;
*Manse 3  &lt;br /&gt;
*Resources 3&lt;br /&gt;
*Breeding 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Warstrider Fang&#039;&#039;&lt;br /&gt;
*Ally 2: 3-4 Dragonblooded pilots/mechanics from the house&lt;br /&gt;
*Artifact 3: 2 common warstriders, one scout&lt;br /&gt;
*Retainer 2: Thaumaturge Mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Common Pool&#039;&#039;&lt;br /&gt;
*Command 1&lt;br /&gt;
*Arsenal 1&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
&#039;&#039;Linguistics&#039;&#039;&lt;br /&gt;
*Wind-carried Words Technique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lore&#039;&#039;&lt;br /&gt;
*1st Lore&lt;br /&gt;
*Elemental Concentration Trance&lt;br /&gt;
*Elemental Empowerment Meditation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occult&#039;&#039;&lt;br /&gt;
*1st Occult&lt;br /&gt;
*Fivefold Resonance Sense&lt;br /&gt;
*Seeing the Maker&#039;s Hands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Craft&#039;&#039;&lt;br /&gt;
*1st Craft&lt;br /&gt;
*Craft Reinforcement&lt;br /&gt;
*Flaw Finding Technique&lt;br /&gt;
*Repairing the Unbroken [custom]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Athletics&#039;&#039;&lt;br /&gt;
*Effortlessly Rising Flame&lt;br /&gt;
*Falling Star Maneuver&lt;br /&gt;
*Bellows Pumping Stride&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dodge&#039;&#039;&lt;br /&gt;
*1st Dodge&lt;br /&gt;
*Safety among enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Melee&#039;&#039;&lt;br /&gt;
*1st Melee&lt;br /&gt;
*Melee Reinforcement&lt;br /&gt;
*Portentous Comet Deflecting Mode&lt;br /&gt;
*Dragon Graced Weapon x2 (Fire and Water)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Presence&#039;&#039;&lt;br /&gt;
*1st Presence&lt;br /&gt;
*Glowing Coal Radiance&lt;br /&gt;
*Aura of Invulnerability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Socialize&#039;&#039;&lt;br /&gt;
*1st Socialize&lt;br /&gt;
*Warm-Faced Seduction Style&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion 4&lt;br /&gt;
*Conviction 2&lt;br /&gt;
*Temperance 2&lt;br /&gt;
*Valor 4&lt;br /&gt;
&lt;br /&gt;
==Other traits==&lt;br /&gt;
Essence 4&lt;br /&gt;
*Personal motes 14&lt;br /&gt;
*Peripheral motes 35&lt;br /&gt;
*Committed motes (peripheral) X&lt;br /&gt;
&lt;br /&gt;
Willpower 8&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*Peleps Taric Onais (as a father)&lt;br /&gt;
*Household Taric (loyalty)&lt;br /&gt;
*Warstriders (interest)&lt;br /&gt;
*Common people (care)&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Medoina&amp;diff=194247</id>
		<title>Dynasty &amp; Decadence/Medoina</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Medoina&amp;diff=194247"/>
		<updated>2011-10-31T10:52:06Z</updated>

		<summary type="html">&lt;p&gt;Axelius: Created page with &amp;quot; Back to the Dynasty &amp;amp; Decadence Main Page&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dynasty_%26_Decadence| Back to the Dynasty &amp;amp; Decadence Main Page]]&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence&amp;diff=194246</id>
		<title>Dynasty &amp; Decadence</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence&amp;diff=194246"/>
		<updated>2011-10-31T10:51:45Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;One Hundred Twenty Years After: Dynasty &amp;amp; Decadence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A story of Dynastic politics and intrigue inspired by such authors as Alexadre Dumas and Jane Austen, set in Realm Year 733.&lt;br /&gt;
&lt;br /&gt;
One hundred years ago, a family arose from the Dynastic forge as the Ones to Watch. Peleps Taric was recognised with his own household, the mark of true success in the Great Game, and as dashing swashbucklers, enlightened bodhisattvas and imperial super-soldiers, the youthful feats of his kin brought great prestige upon the family.&lt;br /&gt;
&lt;br /&gt;
Over the years, Taric&#039;s relatives settled into a more mundane life under the his wing - scheming for power, honing their skills, climbing the ranks, making advantageous marriages and recruiting allies. But life - even centuries-long super-powered life - is not an epic, not the peasant&#039;s fantasy about square-jawed protagonists laughing in the face of the Seventh Legion or seducing Ragara&#039;s prettiest son. It is a history and history belongs to the winners. And the fragile sense of invulnerability that belongs to the young cannot last forever...&lt;br /&gt;
&lt;br /&gt;
Peleps Taric has died. The body is not yet cold, and already, day by day, things slip away. Patrician families abandon the household in droves; the Order has reassigned a cousin to a small, inconsequential temple; a Satrapy in the East has been reassigned to the Mnemon&#039;s new favorite; there is even talk of the Taric household being reabsorbed into the Main House...&lt;br /&gt;
&lt;br /&gt;
Taric&#039;s kin are not abandoning the field yet, nor dishonouring their namesake. Instead, their last best hope is to take one final shot at saving their family...&lt;br /&gt;
&lt;br /&gt;
=Campaign Information=&lt;br /&gt;
&lt;br /&gt;
==RPG.net Game Threads==&lt;br /&gt;
&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?598650-Exalted-Dragonbloods-Dynasty-amp-Decadence-%28A-Jane-Austin-novel%29 Recruitment Thread]&lt;br /&gt;
*IC Thread 1: Title&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
* [[Dynasty_%26_Decadence/House_Rules|Dynasty &amp;amp; Decadence House Rules]]&lt;br /&gt;
* [[Dynasty_%26_Decadence/Custom_Charms|Dynasty &amp;amp; Decadence Custom Charms and Spells]]&lt;br /&gt;
* [[Dynasty_%26_Decadence/Timeline|Dynasty &amp;amp; Decadence Timeline]]&lt;br /&gt;
&lt;br /&gt;
=Cast of Characters=&lt;br /&gt;
&lt;br /&gt;
==Household Taric==&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
&lt;br /&gt;
* [[Dynasty_%26_Decadence/Alaric|Peleps Alaric]], Fire Aspect, Immaculate Monk seeking to emulate Denaa&#039;d, younger brother of Taric&lt;br /&gt;
* [[Dynasty_%26_Decadence/Pranzha|Pranzha]]&lt;br /&gt;
* [[Dynasty_%26_Decadence/Aisha|Aisha]]&lt;br /&gt;
* [[Dynasty_%26_Decadence/Hinoko|Hinoko]]&lt;br /&gt;
* [[Dynasty_%26_Decadence/Sikandi|Sikandi]]&lt;br /&gt;
* [[Dynasty_%26_Decadence/Hayabusa|Hayabusa]]&lt;br /&gt;
* [[Dynasty_%26_Decadence/Onais|Onais]]&lt;br /&gt;
* [[Dynasty_%26_Decadence/Grolush|Grolush]]&lt;br /&gt;
* [[Dynasty_%26_Decadence/Taen|Taen]]&lt;br /&gt;
* [[Dynasty_%26_Decadence/Medoina|Medoina]]&lt;br /&gt;
* [[Dynasty_%26_Decadence/Korel|Korel]], 7th Legion defector, warstrider pilot and adventurer&lt;br /&gt;
* [[Dynasty_%26_Decadence/Sikandi|Sikandi]], Famed retired adventuress and surprisingly competent satrap governess.&lt;br /&gt;
&lt;br /&gt;
===Non-Player Characters===&lt;br /&gt;
&lt;br /&gt;
* [[Dynasty_%26_Decadence/Taric|Peleps Taric]], Water Aspect, Household Founder (Deceased)&lt;br /&gt;
&lt;br /&gt;
==House Peleps (Main House)==&lt;br /&gt;
&lt;br /&gt;
* Pending&lt;br /&gt;
&lt;br /&gt;
==House Cathak==&lt;br /&gt;
&lt;br /&gt;
*Pending&lt;br /&gt;
&lt;br /&gt;
==House Cynis==&lt;br /&gt;
&lt;br /&gt;
*Pending&lt;br /&gt;
&lt;br /&gt;
==House Iselsi==&lt;br /&gt;
&lt;br /&gt;
*Pending&lt;br /&gt;
&lt;br /&gt;
==House Ledaal==&lt;br /&gt;
&lt;br /&gt;
*Pending&lt;br /&gt;
&lt;br /&gt;
==House Mnemon==&lt;br /&gt;
&lt;br /&gt;
*Pending&lt;br /&gt;
&lt;br /&gt;
==House Nellens==&lt;br /&gt;
&lt;br /&gt;
*Pending&lt;br /&gt;
&lt;br /&gt;
==House Ragara==&lt;br /&gt;
&lt;br /&gt;
*Pending&lt;br /&gt;
&lt;br /&gt;
==House Sesus==&lt;br /&gt;
&lt;br /&gt;
*Pending&lt;br /&gt;
&lt;br /&gt;
==House Tepet==&lt;br /&gt;
&lt;br /&gt;
*Pending&lt;br /&gt;
&lt;br /&gt;
==House V&#039;Neef==&lt;br /&gt;
&lt;br /&gt;
*Pending&lt;br /&gt;
&lt;br /&gt;
==The Immaculate Order==&lt;br /&gt;
&lt;br /&gt;
*Pending&lt;br /&gt;
&lt;br /&gt;
==The Realm Legions and Navy==&lt;br /&gt;
&lt;br /&gt;
*Pending&lt;br /&gt;
&lt;br /&gt;
==Other Notable Personages==&lt;br /&gt;
&lt;br /&gt;
*Pending&lt;br /&gt;
&lt;br /&gt;
[[Category:Exalted]]&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence&amp;diff=194245</id>
		<title>Dynasty &amp; Decadence</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence&amp;diff=194245"/>
		<updated>2011-10-31T10:50:56Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;One Hundred Twenty Years After: Dynasty &amp;amp; Decadence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A story of Dynastic politics and intrigue inspired by such authors as Alexadre Dumas and Jane Austen, set in Realm Year 733.&lt;br /&gt;
&lt;br /&gt;
One hundred years ago, a family arose from the Dynastic forge as the Ones to Watch. Peleps Taric was recognised with his own household, the mark of true success in the Great Game, and as dashing swashbucklers, enlightened bodhisattvas and imperial super-soldiers, the youthful feats of his kin brought great prestige upon the family.&lt;br /&gt;
&lt;br /&gt;
Over the years, Taric&#039;s relatives settled into a more mundane life under the his wing - scheming for power, honing their skills, climbing the ranks, making advantageous marriages and recruiting allies. But life - even centuries-long super-powered life - is not an epic, not the peasant&#039;s fantasy about square-jawed protagonists laughing in the face of the Seventh Legion or seducing Ragara&#039;s prettiest son. It is a history and history belongs to the winners. And the fragile sense of invulnerability that belongs to the young cannot last forever...&lt;br /&gt;
&lt;br /&gt;
Peleps Taric has died. The body is not yet cold, and already, day by day, things slip away. Patrician families abandon the household in droves; the Order has reassigned a cousin to a small, inconsequential temple; a Satrapy in the East has been reassigned to the Mnemon&#039;s new favorite; there is even talk of the Taric household being reabsorbed into the Main House...&lt;br /&gt;
&lt;br /&gt;
Taric&#039;s kin are not abandoning the field yet, nor dishonouring their namesake. Instead, their last best hope is to take one final shot at saving their family...&lt;br /&gt;
&lt;br /&gt;
=Campaign Information=&lt;br /&gt;
&lt;br /&gt;
==RPG.net Game Threads==&lt;br /&gt;
&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?598650-Exalted-Dragonbloods-Dynasty-amp-Decadence-%28A-Jane-Austin-novel%29 Recruitment Thread]&lt;br /&gt;
*IC Thread 1: Title&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
* [[Dynasty_%26_Decadence/House_Rules|Dynasty &amp;amp; Decadence House Rules]]&lt;br /&gt;
* [[Dynasty_%26_Decadence/Custom_Charms|Dynasty &amp;amp; Decadence Custom Charms and Spells]]&lt;br /&gt;
* [[Dynasty_%26_Decadence/Timeline|Dynasty &amp;amp; Decadence Timeline]]&lt;br /&gt;
&lt;br /&gt;
=Cast of Characters=&lt;br /&gt;
&lt;br /&gt;
==Household Taric==&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
&lt;br /&gt;
* [[Dynasty_%26_Decadence/Alaric|Peleps Alaric]], Fire Aspect, Immaculate Monk seeking to emulate Denaa&#039;d, younger brother of Taric&lt;br /&gt;
* [[Dynasty_%26_Decadence/Pranzha|Pranzha]]&lt;br /&gt;
* [[Dynasty_%26_Decadence/Aisha|Aisha]]&lt;br /&gt;
* [[Dynasty_%26_Decadence/Hinoko|Hinoko]]&lt;br /&gt;
* [[Dynasty_%26_Decadence/Sikandi|Sikandi]]&lt;br /&gt;
* [[Dynasty_%26_Decadence/Hayabusa|Hayabusa]]&lt;br /&gt;
* [[Dynasty_%26_Decadence/Onais|Onais]]&lt;br /&gt;
* [[Dynasty_%26_Decadence/Grolush|Grolush]]&lt;br /&gt;
* [[Dynasty_%26_Decadence/Taen|Taen]]&lt;br /&gt;
* [[Dynasty_%26_Decadence/Korel|Korel]], 7th Legion defector, warstrider pilot and adventurer&lt;br /&gt;
* [[Dynasty_%26_Decadence/Sikandi|Sikandi]], Famed retired adventuress and surprisingly competent satrap governess.&lt;br /&gt;
&lt;br /&gt;
===Non-Player Characters===&lt;br /&gt;
&lt;br /&gt;
* [[Dynasty_%26_Decadence/Taric|Peleps Taric]], Water Aspect, Household Founder (Deceased)&lt;br /&gt;
&lt;br /&gt;
==House Peleps (Main House)==&lt;br /&gt;
&lt;br /&gt;
* Pending&lt;br /&gt;
&lt;br /&gt;
==House Cathak==&lt;br /&gt;
&lt;br /&gt;
*Pending&lt;br /&gt;
&lt;br /&gt;
==House Cynis==&lt;br /&gt;
&lt;br /&gt;
*Pending&lt;br /&gt;
&lt;br /&gt;
==House Iselsi==&lt;br /&gt;
&lt;br /&gt;
*Pending&lt;br /&gt;
&lt;br /&gt;
==House Ledaal==&lt;br /&gt;
&lt;br /&gt;
*Pending&lt;br /&gt;
&lt;br /&gt;
==House Mnemon==&lt;br /&gt;
&lt;br /&gt;
*Pending&lt;br /&gt;
&lt;br /&gt;
==House Nellens==&lt;br /&gt;
&lt;br /&gt;
*Pending&lt;br /&gt;
&lt;br /&gt;
==House Ragara==&lt;br /&gt;
&lt;br /&gt;
*Pending&lt;br /&gt;
&lt;br /&gt;
==House Sesus==&lt;br /&gt;
&lt;br /&gt;
*Pending&lt;br /&gt;
&lt;br /&gt;
==House Tepet==&lt;br /&gt;
&lt;br /&gt;
*Pending&lt;br /&gt;
&lt;br /&gt;
==House V&#039;Neef==&lt;br /&gt;
&lt;br /&gt;
*Pending&lt;br /&gt;
&lt;br /&gt;
==The Immaculate Order==&lt;br /&gt;
&lt;br /&gt;
*Pending&lt;br /&gt;
&lt;br /&gt;
==The Realm Legions and Navy==&lt;br /&gt;
&lt;br /&gt;
*Pending&lt;br /&gt;
&lt;br /&gt;
==Other Notable Personages==&lt;br /&gt;
&lt;br /&gt;
*Pending&lt;br /&gt;
&lt;br /&gt;
[[Category:Exalted]]&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Timeline&amp;diff=194244</id>
		<title>Dynasty &amp; Decadence/Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dynasty_%26_Decadence/Timeline&amp;diff=194244"/>
		<updated>2011-10-31T10:44:41Z</updated>

		<summary type="html">&lt;p&gt;Axelius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dynasty_%26_Decadence| Back to the Dynasty &amp;amp; Decadence Main Page]]&lt;br /&gt;
&lt;br /&gt;
* 400 RY - Peleps Taric born as Pelep&#039;s fifth daughter&#039;s oldest child.&lt;br /&gt;
* 404 RY - Peleps Alaric born&lt;br /&gt;
* 407 RY - Pranzha born&lt;br /&gt;
* 418 RY - Boating accident kills Peleps Myrie &lt;br /&gt;
* 426 RY - Sworn Brotherhood created&lt;br /&gt;
* 450 RY - Taric marries to-be-named Mnemon sorceress&lt;br /&gt;
* 466 RY - Taric joins the Air Fleet&lt;br /&gt;
* 480 RY - Peleps Aisha born&lt;br /&gt;
* 496 RY - Peleps Hinoko born&lt;br /&gt;
* 511 RY - Peleps Sikandi born&lt;br /&gt;
* 514 RY - Tributary of Phumurngun claimed (working title only!)&lt;br /&gt;
* 518 RY - House of Peleps Taric endorsed by Peleps in his dying days&lt;br /&gt;
* 520 RY - Taric retires from the Navy to head his house&lt;br /&gt;
* 521 RY - Mnemon sorceress killed in summoning accident; Mnemon takes interest in her descendant&#039;s motherless progression into the Arts.&lt;br /&gt;
* 523 RY - Hayabusa born&lt;br /&gt;
* 524 RY - Hinoko joins the Water Fleet&lt;br /&gt;
* 529 RY - Pranzha goes to Phumurgun to oversee interests and learns their art&lt;br /&gt;
* 539 RY - Taric marries his second wife - a bureaucrat working in the House Peleps trading group&lt;br /&gt;
* 540 RY - Peleps Taric Onais born&lt;br /&gt;
* 546 RY - Peleps Taric Grolush born&lt;br /&gt;
* 566 RY - Hayabusa adopted (rather than acknowledged, though it is an open secret) as Peleps Taric Hayabusa&lt;br /&gt;
* 600 RY - Sikandi dispatched to deal with trouble in the tributary&lt;br /&gt;
* 604 RY - Peleps Taric Taen born&lt;br /&gt;
* 607 RY - Pranzha and Sikandi married; becomes Peleps Taric Pranzha&lt;br /&gt;
* 616 RY - After internal troubles and external wars, Phumurngun quadruples in size and becomes a Satrapy. Sikandi made Satrap.&lt;br /&gt;
* 642 RY - Korel defects the 7th Legion to join the Realm&lt;br /&gt;
* 644 RY - Taen is accepted into the Great Chamber of the Deliberative&lt;br /&gt;
* 682 RY - Korel marries into House Taric and is offically adopted; become Peleps Taric Korel&lt;br /&gt;
* 693 RY - Second wife dies of health complications&lt;br /&gt;
* 741 RY - Taric betrays House Peleps to support House V&#039;Neef and things begin to fall apart&lt;br /&gt;
* 745 RY - Taric dies in a boating accident&lt;br /&gt;
&lt;br /&gt;
[[Category:Exalted]]&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Fingers&amp;diff=149559</id>
		<title>Character:Fingers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Fingers&amp;diff=149559"/>
		<updated>2010-07-09T19:10:34Z</updated>

		<summary type="html">&lt;p&gt;Axelius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character in [[The Dustwalkers]]&lt;br /&gt;
&lt;br /&gt;
=Fingers=&lt;br /&gt;
&lt;br /&gt;
Fingers is like the two sides of a coin, at times he seems shifty, and he has a bad habit of not keeping his hands to himself, yet he can also show much caring for his squadmates and is a skilled healer. He often tries to hide his darker powers, in fear of these new peoples&#039; reactions.&lt;br /&gt;
&lt;br /&gt;
Fingers was born 1138 Burn&#039;s Sleep as the daughter of a healer among the lower classes of Unta. A mix of several human races on both her father&#039;s and mother&#039;s side she had no sense of belonging with any kind of tribe, but was fully a child of the Malazan Empire. Of course, she was born in the slums of the Empire, so that aspect rather turned her into a street kid like any other. She would just as often roam the violent streets of the underbelly of the Empire&#039;s capital as help her father in his work.  Working like this her talent for the warrens was soon discovered and she was taught by her father in its use to draw upon Denul to aid the healing. She had soon, however, mastered all that he had to teach her, and was partially put in apprenticeship with other more talented healers. Being quite inquisitive Fingers did not take much to the training of her mentors, but often had time to practice her skills in the fights she often was involved in with the other kids from the area.&lt;br /&gt;
&lt;br /&gt;
As was already obvious the life of healing was not really one with much lure for the young woman, much more preferring the danger and excitment of the gutter runners. As she grew she transcended the simple gangs roaming the streets and was drawn into a Shadow Cult, which she spent several years in. Among them she learned to draw from Meanas as well as from Denul, careful to not reveal this fact to anyone. Despite her efforts, she was one day revealed in a power struggle between her and the leader of the sect. The news of this soon spread and the Claw caught the smell of her dual talent. Not too eager of joining she fled Unta and spent the better part of a year on the run from the Claw, who continually escalated the hunt as she continued to evade their agents. Finally they pinned her down in a small town near Quon Tali. Knowing the net was tight around her she did what few had done before.&lt;br /&gt;
&lt;br /&gt;
She became a man.&lt;br /&gt;
&lt;br /&gt;
Using her Denul powers and a healthy amount of help from Shadowthorne she slowly transformed her body into that of a man. It was a week of the most excrutiating pain she had ever lived through. With his new body he quickly left the town, but decided to take the safe path anyway, and signed up with the 10th Army, hoping to be on another continent when the Claw picked up his smell again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A very average man, although somewhat scrawny in build, in his late 20&#039;s. His apperance reveals he has no real racial heritage, his nose typical to that of one from Quon Tali, but with a Malaz&#039;s thin lips. Most clear are his eyes, which are sharp and keep scanning his surroundings in an almost shifty way.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
*&#039;&#039;The gutter of Unta has killed stronger men&#039;&#039;&lt;br /&gt;
**Born in the lower classes of Unta Fingers learned quickly that a quick wit and a fast body was more useful than sheer strength&lt;br /&gt;
**Invoke: Using smarts, agility and willpower rather than sheer physique and strength to survive.&lt;br /&gt;
**Compel: Ruthless, bad reputation, minor cleptomanic tendencies&lt;br /&gt;
*&#039;&#039;My Father had the training, I got the Talent&#039;&#039;&lt;br /&gt;
**Finger&#039;s Father a healer with low training and talent in magic, but very skilled with the mundane arts of body-mending. As few very willing to pay much for his services he kept to the lower classes. As any father he also taught Fingers in his art before it was discovered Fingers had an incredible talent of magic&lt;br /&gt;
**Invoke: Using Denul, mainly stitching wounds together&lt;br /&gt;
**Compel: Bad at learning, shame for &amp;quot;cheating&amp;quot;&lt;br /&gt;
*&#039;&#039;I&#039;ve been part of the Shadows, now they are a part of me&#039;&#039;&lt;br /&gt;
**As Fingers grew she became tired with the simple healing of people his father voiced and he was drawn to the darkness of the streets, joining a Shadow Cult. He ran with them for years, learning to draw magic from Meanas as well as from Denul, careful not to reveal this, but left the Cult because of a minor &amp;quot;difference&amp;quot; with its leader. At the same time the Claws were becoming aware of his abilities.&lt;br /&gt;
**Invoke: Using Shadow Warren, hiding in shadows, lying&lt;br /&gt;
**Compel: Lying unnecessarily, flashbacks, moments of paranoia/enemies with the cult&lt;br /&gt;
*&#039;&#039;Traded for the Perfect Disguise&#039;&#039;&lt;br /&gt;
** On the run from Claw recruiters and angry shadow cultists Fingers did something he had often thought about but never dared. Stressed and alone he enacted a High Denul ritual he had only dreamed about, changing his whole body.&lt;br /&gt;
** Invoke: Disguising himself, fighting for his new life&lt;br /&gt;
** Compel: Flashbacks, still not used with his new body, pain/memory of pain, disconnected with old life, Owes Shadowthorne, still hunted by the Claw&lt;br /&gt;
*&#039;&#039;Keep your friends close and your enemies at bay&#039;&#039; &lt;br /&gt;
**Having turned some of his old friends into enemies Fingers left to join one place where he could become a new person, the Army. While there he learned of the importance of staying with his squadmates as well as keeping the enemy where you wanted him, something that went good with his recent experiences&lt;br /&gt;
**Invoke: Actions that are supported by friends and/or keeps others away&lt;br /&gt;
**Compel: Easily suprised by people sneaking up, very trusting once he gets close to people&lt;br /&gt;
* &#039;&#039;I&#039;m just the new guy, Sarge don&#039;t expect anything from me&#039;&#039; &lt;br /&gt;
**Fingers was a late transfer to the 10th and has barely seen battle with his new brothers in arms&lt;br /&gt;
**Invoke: Proving himself in front of the Sarge, hiding his powers&lt;br /&gt;
**Compel: Isn&#039;t trusted yet, feel the need to prove himself, shame of not having been part of the army for long&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Fate Points: O O O O O&#039;&#039;&#039;&lt;br /&gt;
==Stunts==&lt;br /&gt;
*Social Thief (May use Thievery instead of Deception for Deceit)&lt;br /&gt;
*Daggermaster&lt;br /&gt;
*High Denul&lt;br /&gt;
*Squad Cutter/Cadre Mage&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Warren (+4)&lt;br /&gt;
*Healer, Melee Combat (+3)&lt;br /&gt;
*Ranged Combat, Thievery, Stealth, Resolve (+2)&lt;br /&gt;
*Athletics, Perception, Physicality, Empathy (+1)&lt;br /&gt;
&lt;br /&gt;
==Stress &amp;amp; Consequences==&lt;br /&gt;
*Physical: 4&lt;br /&gt;
*Composure: 4&lt;br /&gt;
*Consequences: 3&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Long-knife (+2, Close Combat Weapon)&lt;br /&gt;
*Plenty of throwing knives (+1, Small, Poor Defense, Close Combat Weapon)&lt;br /&gt;
*Marine scout issue leather armor (Absorbs 1 Minor)&lt;br /&gt;
*Marine standard issue crossbow (+2, range 2, Slow Reload, Armor-piercing)&lt;br /&gt;
*Backpack, bedroll, water flasks, assorted herbs and potions, bandages, needle and thread, strong liquor&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Fingers&amp;diff=149397</id>
		<title>Character:Fingers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Fingers&amp;diff=149397"/>
		<updated>2010-07-08T04:15:07Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Fingers=&lt;br /&gt;
&lt;br /&gt;
Fingers is like the two sides of a coin, at times he seems shifty, and he has a bad habit of not keeping his hands to himself, yet he can also show much caring for his squadmates and is a skilled healer. He often tries to hide his darker powers, in fear of these new peoples&#039; reactions.&lt;br /&gt;
&lt;br /&gt;
Fingers was born 1138 Burn&#039;s Sleep as the daughter of a healer among the lower classes of Unta. A mix of several human races on both her father&#039;s and mother&#039;s side she had no sense of belonging with any kind of tribe, but was fully a child of the Malazan Empire. Of course, she was born in the slums of the Empire, so that aspect rather turned her into a street kid like any other. She would just as often roam the violent streets of the underbelly of the Empire&#039;s capital as help her father in his work.  Working like this her talent for the warrens was soon discovered and she was taught by her father in its use to draw upon Denul to aid the healing. She had soon, however, mastered all that he had to teach her, and was partially put in apprenticeship with other more talented healers. Being quite inquisitive Fingers did not take much to the training of her mentors, but often had time to practice her skills in the fights she often was involved in with the other kids from the area.&lt;br /&gt;
&lt;br /&gt;
As was already obvious the life of healing was not really one with much lure for the young woman, much more preferring the danger and excitment of the gutter runners. As she grew she transcended the simple gangs roaming the streets and was drawn into a Shadow Cult, which she spent several years in. Among them she learned to draw from Meanas as well as from Denul, careful to not reveal this fact to anyone. Despite her efforts, she was one day revealed in a power struggle between her and the leader of the sect. The news of this soon spread and the Claw caught the smell of her dual talent. Not too eager of joining she fled Unta and spent the better part of a year on the run from the Claw, who continually escalated the hunt as she continued to evade their agents. Finally they pinned her down in a small town near Quon Tali. Knowing the net was tight around her she did what few had done before.&lt;br /&gt;
&lt;br /&gt;
She became a man.&lt;br /&gt;
&lt;br /&gt;
Using her Denul powers and a healthy amount of help from Shadowthorne she slowly transformed her body into that of a man. It was a week of the most excrutiating pain she had ever lived through. With his new body he quickly left the town, but decided to take the safe path anyway, and signed up with the 10th Army, hoping to be on another continent when the Claw picked up his smell again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A very average man, although somewhat scrawny in build, in his late 20&#039;s. His apperance reveals he has no real racial heritage, his nose typical to that of one from Quon Tali, but with a Malaz&#039;s thin lips. Most clear are his eyes, which are sharp and keep scanning his surroundings in an almost shifty way.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
*&#039;&#039;The gutter of Unta has killed stronger men&#039;&#039;&lt;br /&gt;
**Born in the lower classes of Unta Fingers learned quickly that a quick wit and a fast body was more useful than sheer strength&lt;br /&gt;
**Invoke: Using smarts, agility and willpower rather than sheer physique and strength to survive.&lt;br /&gt;
**Compel: Ruthless, bad reputation, minor cleptomanic tendencies&lt;br /&gt;
*&#039;&#039;My Father had the training, I got the Talent&#039;&#039;&lt;br /&gt;
**Finger&#039;s Father a healer with low training and talent in magic, but very skilled with the mundane arts of body-mending. As few very willing to pay much for his services he kept to the lower classes. As any father he also taught Fingers in his art before it was discovered Fingers had an incredible talent of magic&lt;br /&gt;
**Invoke: Using Denul, mainly stitching wounds together&lt;br /&gt;
**Compel: Bad at learning, shame for &amp;quot;cheating&amp;quot;&lt;br /&gt;
*&#039;&#039;I&#039;ve been part of the Shadows, now they are a part of me&#039;&#039;&lt;br /&gt;
**As Fingers grew she became tired with the simple healing of people his father voiced and he was drawn to the darkness of the streets, joining a Shadow Cult. He ran with them for years, learning to draw magic from Meanas as well as from Denul, careful not to reveal this, but left the Cult because of a minor &amp;quot;difference&amp;quot; with its leader. At the same time the Claws were becoming aware of his abilities.&lt;br /&gt;
**Invoke: Using Shadow Warren, hiding in shadows, lying&lt;br /&gt;
**Compel: Lying unnecessarily, flashbacks, moments of paranoia/enemies with the cult&lt;br /&gt;
*&#039;&#039;Traded for the Perfect Disguise&#039;&#039;&lt;br /&gt;
** On the run from Claw recruiters and angry shadow cultists Fingers did something he had often thought about but never dared. Stressed and alone he enacted a High Denul ritual he had only dreamed about, changing his whole body.&lt;br /&gt;
** Invoke: Disguising himself, fighting for his new life&lt;br /&gt;
** Compel: Flashbacks, still not used with his new body, pain/memory of pain, disconnected with old life, Owes Shadowthorne, still hunted by the Claw&lt;br /&gt;
*&#039;&#039;Keep your friends close and your enemies at bay&#039;&#039; &lt;br /&gt;
**Having turned some of his old friends into enemies Fingers left to join one place where he could become a new person, the Army. While there he learned of the importance of staying with his squadmates as well as keeping the enemy where you wanted him, something that went good with his recent experiences&lt;br /&gt;
**Invoke: Actions that are supported by friends and/or keeps others away&lt;br /&gt;
**Compel: Easily suprised by people sneaking up, very trusting once he gets close to people&lt;br /&gt;
* &#039;&#039;I&#039;m just the new guy, Sarge don&#039;t expect anything from me&#039;&#039; &lt;br /&gt;
**Fingers was a late transfer to the 10th and has barely seen battle with his new brothers in arms&lt;br /&gt;
**Invoke: Proving himself in front of the Sarge, hiding his powers&lt;br /&gt;
**Compel: Isn&#039;t trusted yet, feel the need to prove himself, shame of not having been part of the army for long&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Fate Points: O O O O O&#039;&#039;&#039;&lt;br /&gt;
==Stunts==&lt;br /&gt;
*Social Thief (May use Thievery instead of Deception for Deceit)&lt;br /&gt;
*Daggermaster&lt;br /&gt;
*High Denul&lt;br /&gt;
*Squad Cutter/Cadre Mage&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Warren (+4)&lt;br /&gt;
*Healer, Melee Combat (+3)&lt;br /&gt;
*Ranged Combat, Thievery, Stealth, Resolve (+2)&lt;br /&gt;
*Athletics, Perception, Physicality, Empathy (+1)&lt;br /&gt;
&lt;br /&gt;
==Stress &amp;amp; Consequences==&lt;br /&gt;
*Physical: 4&lt;br /&gt;
*Composure: 4&lt;br /&gt;
*Consequences: 3&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Long-knife (+2, Close Combat Weapon)&lt;br /&gt;
*Plenty of throwing knives (+1, Small, Poor Defense, Close Combat Weapon)&lt;br /&gt;
*Marine scout issue leather armor (Inscribed with warding sigils, Absorbs 1 Minor)&lt;br /&gt;
*Marine standard issue crossbow (+2, range 2, Slow Reload, Armor-piercing)&lt;br /&gt;
*Backpack, bedroll, water flasks, assorted herbs and potions, bandages, needle and thread, strong liquor&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mutant_Heirs_of_Doom_Project&amp;diff=149353</id>
		<title>Mutant Heirs of Doom Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mutant_Heirs_of_Doom_Project&amp;diff=149353"/>
		<updated>2010-07-07T18:21:46Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Setting and Geography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the homepage of the Mutant: Heirs of Doom Project, an english wiki project listing information about the setting in the Swedish post-apocalypse RPG Mutant: Undergångens Arvtagare&lt;br /&gt;
&lt;br /&gt;
==Setting and Geography==&lt;br /&gt;
Mutant is set in post-apocalyptic Scandinavia, called [[Mutant_Heirs_of_Doom_Project/Scandi|Scandi]] by its inhabitants, and the lands around it and the Baltic Sea, now known as the [[Mutant_Heirs_of_Doom_Project/Eastern Sea|Eastern Sea]] by most inhabitants in the Scandi area. The Apocalypse was in what can now be considered ages ago and the world is recovering, as is civilisation, and everywhere cities and states pop up.&lt;br /&gt;
&lt;br /&gt;
This world is now inhabited by the non-mutated Human successors of those who hid underground, the Mutants who lived on the surface when they returned and the mysterious Psi-mutants with their fearsome powers. To that can be added the few remaining robots of the civilisation of old that now wander the world without goal or purpose. The world is of course also rich in lethal dangers in the shape of ancient Terrorobots, monsters of various kinds and even weirder freaks and anomalies.&lt;br /&gt;
&lt;br /&gt;
The Scandi and Eastern Sea area is dominated by three large powers, although their actual power projections is fairly limited and focused on keeping their lands together and protected, these are the [[Mutant_Heirs_of_Doom_Project/Pyri Commonwealth|Pyri Commonwealth]] (Pyrissamfundet), [[Mutant_Heirs_of_Doom_Project/Gotland|Gotland]] and [[Mutant_Heirs_of_Doom_Project/Wulfreich|Wulfreich]] (Ulvriket). Between them are large areas of unclaimed territory filled to the brink with free villages and nomad clans, as well as the occasional city state. Around the Eastern Sea lies the city-states of [[Mutant_Heirs_of_Doom_Project/Ume|Ume]], [[Mutant_Heirs_of_Doom_Project/Sursvall|Sursvall]], [[Mutant_Heirs_of_Doom_Project/Vasa|Vasa]], [[Mutant_Heirs_of_Doom_Project/Åhlbograd|Åhlbograd]], [[Mutant_Heirs_of_Doom_Project/Simris|Simris]] and [[Mutant_Heirs_of_Doom_Project/Pråjsia|Pråjsia]], as well as smaller trading posts and villages such as [[Mutant_Heirs_of_Doom_Project/Rigö|Rigö]], and as well as the collective [[Mutant_Heirs_of_Doom_Project/Åland Isles|Åland Isles]] in the middle of the sea.&lt;br /&gt;
The grand city[[Mutant_Heirs_of_Doom_Project/Nowa Warzawa|Nowa Warzawa]] lies deeper south along the river [[Mutant_Heirs_of_Doom_Project/Wizky|Wizky]] that flows out into the Sea. Deeper in on land between the Pyri Commonwealth and the Wulfreich on the [[Mutant_Heirs_of_Doom_Project/Fields_of_Freedom|Fields of Freedom]] lies [[Mutant_Heirs_of_Doom_Project/Mos Mosel|Mos Mosel]] and [[Mutant_Heirs_of_Doom_Project/Muntermåla|Muntermåla]] in the area known as the Fields of Freedom. West of the Pyri Commonwealth lies the city-states of [[Mutant_Heirs_of_Doom_Project/Göborg|Göborg]] and [[Mutant_Heirs_of_Doom_Project/Moss|Moss]] by the Scandi Bay, as well as [[Mutant_Heirs_of_Doom_Project/Stejvhoum and Mauteinsaid|Stejvhoum and Mauteinsaid]] (Stavehome and Mountainside) of the [[Mutant_Heirs_of_Doom_Project/Albion Badgers|Albion Badgers]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Mutant is one of Sweden&#039;s oldest and most successful RPG lines. Starting in the 80&#039;s with Mutant, which was in large parts inspired by the American Gamma Worlds and used the BRP system. Mutant would come to bear many successors, most known Mutant Chronicles, which was translated into English and spawned card-games, several tabletop games and a (very crappy) movie. While somewhat dead during the latter parts of the 90&#039;s the name was revived in 2000 with Mutant: Undergångens Arvtagare, where the makers went back to the Old-Skool feel of Mutant 2, basing most of its setting from it. The game, still using a BRP variant, became highly successful and was printed until 2008. Mutant:UA still has a large fan-base and articles are still being published in the Swedish gaming newspaper Fenix as well as the making of several fan-projects.&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=123660</id>
		<title>Character:The Shining Lord of Gold and Ivory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=123660"/>
		<updated>2009-10-08T12:38:52Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Exp Spending */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Shining Lord of Gold and Ivory&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Twilight Caste, Solar Exalted&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Demon Summoner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond: [[Character:Lilijana|Lilijana]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A young tanned man with eyes and hair shining like gold and perfect white teeth, a golden circle, top half filled in,is marked in his forehead permanently. He is dressed in a clean white robe adorned with gold buttons and patterns of threads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i244.photobucket.com/albums/gg1/General_Hentai/a100861.png&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* Destroying the Mask of Winters&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
* His Family (+)&lt;br /&gt;
* Nexus (+)/ Mask of Winters (-)&lt;br /&gt;
* Fair Folk (-)&lt;br /&gt;
* Sorcery (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* A white and golden light surrounding him, at higher levels a shining pentagram pattern around his feet. At iconic levels a shackled horned and winged demon appears, seemingly defiantly but hopelessly struggling against the will of the sorcerer.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Dexterity 4&lt;br /&gt;
* Stamina 3&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 4&lt;br /&gt;
* Intelligence 5&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste and Favored===&lt;br /&gt;
* Investigation 1 &amp;lt;br&amp;gt;&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Fire) 2&lt;br /&gt;
** Craft (Air) 2&lt;br /&gt;
** Craft (Earth) 1&lt;br /&gt;
** Craft (Magitech) 5&lt;br /&gt;
* Lore 5&lt;br /&gt;
* Occult 5 (Spellcraft +3) (Demonology +3)&lt;br /&gt;
* Medicine&lt;br /&gt;
* Martial Arts 4 (Staffs +1)&lt;br /&gt;
* Integrity 4&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Lingustics 3&lt;br /&gt;
*** Language (Riverspeak), Old Realm, High Realm, Forest-tounge&lt;br /&gt;
* Performance 4&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Dodge 5&lt;br /&gt;
&lt;br /&gt;
===Unfavored===&lt;br /&gt;
* Larceny 1&lt;br /&gt;
* Stealth 1&lt;br /&gt;
* Ride 1&lt;br /&gt;
* Awareness 3&lt;br /&gt;
* Athletics 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 5: The Golden Tome===&lt;br /&gt;
* This is a copy of &#039;&#039;the Book of Three Circles&#039;&#039;, but the Shining Lady in Gold and Ivory&#039;s personal variant. While it is not as complete as the original, as the Lady edited, modified or outright ignored certain spells, it weighs this up by containing a number of original spells by the Lady herself) and the Lady&#039;s easy instructions that allows a sorcerer to cast a spell without actually learning it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact 5: The Ivory Staff===&lt;br /&gt;
* This is impressive staff is made of ivory and orichalium and brims with sorcerous power. The staff lets the sorcerer flurry his Shape Sorcery Action according to the Million Hand and Eye Virtue charm (&#039;&#039;&#039;Hundredfold Facets of Enlightenment&#039;&#039;&#039; p 45) without spending any wp, as well as a storage of essence. It also works most superbly as a fighting implement.&lt;br /&gt;
*Attunement: 10 motes&lt;br /&gt;
*Activation: 8 motes&lt;br /&gt;
*Storage: 70 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 2: Skin Mount Amulet===&lt;br /&gt;
* When a heartstone is inserted the wearer regain one extra mote per hour. Also the wearer gains additional motes in his essence pool equal to twice the manse&#039;s level. Currently the heartstone from the Golden Cave is inserted.&lt;br /&gt;
&lt;br /&gt;
===Manse 5: The Golden Cave===&lt;br /&gt;
* The Golden cave was a hidden manse belonging to The Shining Lady in Gold and Ivory where she stored her most precious possessions. Hidden from sight it has remained undisturbed since the Usurpation until the Lord exalted. It&#039;s heartstone lets the attuned sorcerer store the sorcerous power of a type of spell, reducing the cost of casting it by 10m or half (whatever is lowest). Changing the attuned spell is done by casting the spell at dawn. (This price of this casting is not reduced).&lt;br /&gt;
&lt;br /&gt;
===Manse 5===&lt;br /&gt;
* Jewel of the Forest Warriors&lt;br /&gt;
&lt;br /&gt;
===Manse 4: The Shining Library of Enlightenment===&lt;br /&gt;
* See Custom Manses Page.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Demonic Retinue&amp;quot; 5===&lt;br /&gt;
As a demonologist the Shining Lord of Gold and Ivory surrounds himself with a retinue of demons bound to him. These include:&lt;br /&gt;
* [[Character:Tenglann|&#039;&#039;&#039;Tenglann, Creator of the Deadly&#039;&#039;&#039;]]&lt;br /&gt;
* Two Erymanthoi, Blood-Apes&lt;br /&gt;
* One Neomah, Maker of Flesh&lt;br /&gt;
* Three Perroneles, Living Armor&lt;br /&gt;
* One Sessejale, Stomach Bottle Bug&lt;br /&gt;
&lt;br /&gt;
===Command 4===&lt;br /&gt;
A Wing of Erymanthoi, armed with perfect quality weapons created by Tenglann.&lt;br /&gt;
&lt;br /&gt;
===Resources 5===&lt;br /&gt;
Various riches and spell materials the Lord has gathered in Denandsor.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Solar Circle Sorcery&lt;br /&gt;
* Integrity-Protecting Prana&lt;br /&gt;
* Destiny Manifesting Method&lt;br /&gt;
* Spirit-Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost-Eating Technique&lt;br /&gt;
* All-Encompassing Sorcerer’s Sight&lt;br /&gt;
* Sorcerer&#039;s Burning Chakra Charm&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion&lt;br /&gt;
* Essence Gathering Temper&lt;br /&gt;
* Willpower Enhancing Spirit&lt;br /&gt;
* Majestic Radiant Presence&lt;br /&gt;
* Terrifying Apparition of Glory&lt;br /&gt;
* Discerning Savant&#039;s Eye&lt;br /&gt;
* Emerald Essence Assimilation&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation&lt;br /&gt;
* Salinian Absorption&lt;br /&gt;
* Sorcerer&#039;s Infernal Army&lt;br /&gt;
* Immediate Call of the Infernal Servant&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===Terrestial Circle===&lt;br /&gt;
====Demon of the First Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252.&lt;br /&gt;
*Cost: 20m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a First Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One First Circle Demon&lt;br /&gt;
====Death of Ivory Shards====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252. (Death of Obsidian Butterflies&lt;br /&gt;
*Cost: 15m&lt;br /&gt;
*Duration: Instant &lt;br /&gt;
*Effects: Perception+Occult adding Essence successes as hand to hand attacks against all in area, dealing 8Lplus successes.&lt;br /&gt;
*Target: Area 30 yards wide, 100 yards deep, 10 yards high, starting at caster&lt;br /&gt;
====Emerald Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 253.&lt;br /&gt;
*Cost: 10m or 20m&lt;br /&gt;
*Duration: Next Action or Instant&lt;br /&gt;
*Effects: Shatters Terrestial Circle Srocery&lt;br /&gt;
*Target: Self or Spell within 250 feet&lt;br /&gt;
====Infallible Messenger====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m.&lt;br /&gt;
*Duration: Until delivered.&lt;br /&gt;
*Effects: Conjures up a messenger spirit to deliver a short message to anyone in Creation or Yu Shan.&lt;br /&gt;
*Target: Summoned Cherub.&lt;br /&gt;
====Invulnerable Ivory Body====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254. (Invulnerable Skin of Bronze)&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Until the sun next crosses the horizon.&lt;br /&gt;
*Effects: Hardens the caster&#039;s skin into shining ivory, as supple and flexible as silk, but as hard and strong as bone. &lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Ivory Tusk====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Turns arms into sharp ivory weapons.&lt;br /&gt;
*Target: Self&lt;br /&gt;
====Thunder Wolf&#039;s Howl====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 66&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Loud howl damages beings in area.&lt;br /&gt;
*Target: Area 20 yards across, 1within 100 yards of caster.&lt;br /&gt;
====Commanding Presence of Fire====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: One minute to one scene&lt;br /&gt;
*Effects: Summons a large copy of the caster in fire that amplifies voice.&lt;br /&gt;
*Target: Fiery Projection&lt;br /&gt;
====Cirrus Skiff====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost 15m&lt;br /&gt;
*Duration: Concentration or one scene.&lt;br /&gt;
*Effects: Summons a small cloud on which to ride with passenger.&lt;br /&gt;
*Target: Small cloud.&lt;br /&gt;
&lt;br /&gt;
===Celestial Circle===&lt;br /&gt;
====Demon of the Second Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 30m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a Second Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One Second Circle Demon&lt;br /&gt;
====Travel Without Distance====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Teleports the caster and possibly his companions to a location within a few miles.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Cloud Trapeze====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 70.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Concentration.&lt;br /&gt;
*Effects: Summons a large cloud chariot to carry the Sorcerer and passengers.&lt;br /&gt;
*Target: One cloud chariot.&lt;br /&gt;
====Hidden Judges of the Secret Flame====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 72.&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Summon one of the Seven Hidden Judges to reveal someone who has broken the Celestial Laws.&lt;br /&gt;
*Target: One of the Seven Judges.&lt;br /&gt;
====Imbue Amalgam====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 74.&lt;br /&gt;
*Cost: 15m+.&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Enchants one mortal into a powerful being.&lt;br /&gt;
*Target: One mortal.&lt;br /&gt;
====Sapphire Circle Banishment====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Banishes demons back to Malfeas, a Second Circle Demon gets a resisted roll, a first circle demon is banished instantly.&lt;br /&gt;
*Target: One First or Second Circle Demon or a group of First Circle Demons.&lt;br /&gt;
====Servant of the Infallible Location====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Special.&lt;br /&gt;
*Effects: Summons a small bird that will track down an item or person.&lt;br /&gt;
*Target: One objectively definable item.&lt;br /&gt;
====Whirlwind of Fate====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 86.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Essence Hours.&lt;br /&gt;
*Effects: Every success on this spell gives two successes to a pool that may be used as bonus to further a goal stated at casting.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Dolorous Reflection====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: (Essence x2) long ticks (or hours) after movement or attack action is made.&lt;br /&gt;
*Effects: Reflects physical ranged attacks.&lt;br /&gt;
*Target: Caster or up to (Essence) Magnitude Mass Combat unit.&lt;br /&gt;
====Glorious Golden Arsenal Transformation====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255 (Incomparable Body Arsenal).&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: (Essence) Hours&lt;br /&gt;
*Effects: The caster is turned into a golden automaton and gains soak, hardness and weapons.&lt;br /&gt;
*Target: Caster&lt;br /&gt;
&lt;br /&gt;
===Solar Circle===&lt;br /&gt;
====Adamant Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 20 or 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Shields the caster from, or directly attacks, an Adamant Circle Spell, shattering it. It will snuff an Emerald Circle Spell or Sapphire Circle Spell with no side effects.&lt;br /&gt;
*Target: Caster or one spell.&lt;br /&gt;
====Light of Solar Cleansing====&lt;br /&gt;
*Book &amp;amp; Page: White Treatise, 92.&lt;br /&gt;
*Cost: 30m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Anything unloved by the sun receives Essence x2 dice of Aggravated damage, no armor applies.&lt;br /&gt;
*Target: Area, Essence miles from Caster.&lt;br /&gt;
====Total Annihilation====&lt;br /&gt;
*Book &amp;amp; Page: White and Black Treatises, 97-8.&lt;br /&gt;
*Cost: 65m.&lt;br /&gt;
*Duration: (Essence x 5) Ticks&lt;br /&gt;
*Effects: This spell creates a fist-sized orb of emerald fire after the sorcerer whispers the lost, former name of Ligier, which the sorcerer can fling with their will toward any target within 200 yards. The sphere constitutes a perfect attack unless opposed by magic-enhanced dodges or parries. When the orb strikes, it explodes into a column of bright green light 50 yards wide and five miles high, dealing lethal damage to everything within the area, then sweeping outward to deal more. &lt;br /&gt;
*Target: Area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Rune of Singular Hate&lt;br /&gt;
*Gaia&#039;s Rebuke&lt;br /&gt;
*Soul Seal&lt;br /&gt;
*Technique Mirror&lt;br /&gt;
*Wind of Confusion&lt;br /&gt;
*Chariot of the Blazing Sun&lt;br /&gt;
*Mystic Travel&lt;br /&gt;
*Mirage of Protective Shelter&lt;br /&gt;
*Demon of The Third Circle&lt;br /&gt;
*Evocation From the Mirror&lt;br /&gt;
*Essence Inversion&lt;br /&gt;
*Cleansing Solar Flames&lt;br /&gt;
*Wrath of the Five Elements&lt;br /&gt;
*Adamant Circle banishment&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Peripheral: 91/91m&lt;br /&gt;
** Staff storage: 70/70m&lt;br /&gt;
* Committed:&lt;br /&gt;
** 11&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 10 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion 4&lt;br /&gt;
* Conviction 2&lt;br /&gt;
* Temperance 2&lt;br /&gt;
* Valor 5&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
*Dodge DV 7&lt;br /&gt;
*Parry DV 6&lt;br /&gt;
&lt;br /&gt;
*Mental Doge DV 10&lt;br /&gt;
*Mental Parry DV 5&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
===Merits===&lt;br /&gt;
* Past Lives (4)&lt;br /&gt;
* Sorcery Focus (4)&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
* Beacon of Power (4)&lt;br /&gt;
* Derangement: Multiple Personalities (3)&lt;br /&gt;
* Throwback (3)&lt;br /&gt;
* Enemy (3) (Demon or some Fair Folk Perhaps?)&lt;br /&gt;
* Permanent Caste Mark (2)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Shining Lord of Gold and Ivory was born as a young boy called Son of Honor and Bravery in a mid-sized nation in the Scavenger Lands. His father, a High Captain of the local king was a well known war hero who had once fought alongside and received praise from the terrestial exalted of Lookshy after he successfully led the charge of the god-blooded Iron Tyrant&#039;s rearguard, preventing his escape and ensuring his defeat at the Battle of Three Oaks. It was therefore not suprising that his sons and daughters were expected to become proficient fighters themselves, and his fourth child and first son would be no less.&lt;br /&gt;
&lt;br /&gt;
However, while his sisters had proven themselves more than promising students in the martial field at a young age, their brother did not have the same aptitude for combat. He did however show a high level of quick and advanced thinking and would soon learn to beat even his oldest sister in the most advanced theoretical wargames. But this was not quite enough for the father, who disappointed started hiding away his son.&lt;br /&gt;
&lt;br /&gt;
And in this way Shining Lord of Gold and Ivory could have ended, had it not been for the child&#039;s tenacious curiosity and thirst for more knowledge. He soon learned to evade his father and snuck out of his apartments in the castle for exploration. It did not take long before he found his way to the palace library, where he was received by the old lady taking care of the books. She too had come from a very demanding family, and it had taken many years for her to find her true calling in the written works. She taught the boy how to read and write and as much she could from the books. She soon noted, however, how her own skills and knowledge proved outmatched and simply kept an eye on him as he strolled around the library picking out and reading whatever struck his fancy.&lt;br /&gt;
&lt;br /&gt;
It was there the boy&#039;s life would change one day when he met a person he had never seen before in the library. The man was odd, dressed like one of the many alchemists and thaumaturges that visited the castle, but there was something off... with him, an aura of power, a sign that this man was not a fake hedge-wizard, but a true sorceror. These exact words were ofcourse not what the boy would have said in the moment, but they give a realisation to what he thought. Furthemore what made the man special was that he talked to him, most &amp;quot;wise-men&amp;quot; simply ignored him, when they didn&#039;t complain about his presence or call him &amp;quot;brat&amp;quot;. But this man went up to the boy, asked him who he were and what he was doing here. The boy, polite as he had been taught, answered and said he was here to learn things, as his father had become disappointed in his skills at arms. The man proceeded to ask who the father was and upon receiving the reply he nodded silently.&lt;br /&gt;
&lt;br /&gt;
The two spent a couple of hours talking, the man finding out what the boy knew and testing his mind with games and experiments of thought. When the sun was falling down in the west the man told the boy to return to his home, his family was surely missing him. The boy paused for a second, unsure, not only if his family would be missing him, but his father was expecting an important guest this night and the boy had detected that his own presence was not expected. Upon seing the boy doubt, the man told him again to go home, firmer this time, and the boy did so.&lt;br /&gt;
&lt;br /&gt;
He easily snuck back into his room, undetected, and if he had been missed there were no signs of it. As the time passed, no-one came to prepare him for the dinner, so he assumed he had been right in his judgment of his father. It was not until a while later, when the party had most definitely moved into the dining room, that a servant knocked on his door, saying that his presence was required at the table immediatly. Suprised the boy quickly dressed in whatever decent clothes were in arms reach and hurried along.&lt;br /&gt;
&lt;br /&gt;
Once in the dining room apart from his parents and siblings there was the guest of the evening, who turned out to be the very same man he had met earlier in the day. It turned out that the man was a sorceror from the south, whom his father had gotten to know and respect deeply in his younger years. It was the man who had made his father call him out to the dinner and for once the son was allowed to sit with his family with guests. While the man had questioned the boy earlier in the day, this time it was the father&#039;s turn. The man asked the father of all possible things about the boy, and at the end the man proposed something the boy had never even dreamt of, that he would follow him back to Nexus and become his apprentice.&lt;br /&gt;
&lt;br /&gt;
Two days later the boy packed some of the most interesting books he had not yet read in the library and what little he had in the ways of possessions, took farewell of his family and followed his new master to Nexus. This was the last time the boy saw them. The trip back could have been called uneventful, but hardly for the boy. The world was new and open to him and during the travel back to Nexus the boy felt his curiosity tenfold and the realisation dawn on him how little he knew.&lt;br /&gt;
&lt;br /&gt;
For seven years the boy would study thaumaturgy and occult, preparing for one day learn to master the elements of sorcery. This proceeded and became a repetitous daily routine until one day his master asked him to go on a special mission. He would retrieve a number of leaves of a rare flower needed for a slightly more potent variant of Sweet Cordial that he was experimenting with. As the leaves had no value in itself and no-one but the master himself knew of their possible use, they were impossible to find in Nexus, and since the master did not trust anyone else, it became on the young apprentice to do the task. The boy left the city, heading for his destination, across the river and further north. Traveling alone and spartanly the boy walked along less traveled roads to avoid notice from his master&#039;s rivals.&lt;br /&gt;
&lt;br /&gt;
It was thus that the boy came to be walking along a hillside in the evening as he heard a cry for help. Looking down he saw a young woman fleeing from a band of mounted bandits. Now the imperatives that his father had drilled into him kicked in and he felt unable to leave the woman for herself, his situation hopeless or not. At the same time he decided and took a step in the direction of the band and woman the sun broke through the clouds and burned a mark into his forehead. A burst of sudden realisation opened up his mind and his body was filled with light. Perplexed the bandits halted, looking up the hillside and a couple of seconds later they were no more.&lt;br /&gt;
&lt;br /&gt;
When the boy retrieved himself from what had happened the young woman was nowhere to be seen. In fact, there was not a living soul in sight. Yet the boy was not alone, he could feel it. After spending a couple of minutes looking around he made camp, and decided to spend the night trying to sort everything in his head out. He knew now that he was a Solar Exalted, and who and what he had been before. He could feel unimaginable power at his fingertips and decided to return to his master the next day to see if he knew more about his situation.&lt;br /&gt;
&lt;br /&gt;
When he shortly after arrived back in Nexus he found his master disappeared. Not only he himself, but also his workshop and home. And when he asked the townspeople, even his master&#039;s fiercest rival, no-one knew of him. After finding his possession in a &amp;quot;lost-and-found&amp;quot; box in the dinghy inn that was where his master&#039;s home had been he sat down to think and wonder. That was when the Shing Lady in Gold and Ivory introduced herself.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was the exaltation&#039;s past life right before the Ursupation. In a last desperate act to survive when the Sidereals and Dragon-Blooded had approached her Ivory Tower, she quickly put in practice a spell she hoped would preserve her conciousness and memories on her exaltation shard. She had not counted with the fact that the new body she would exalt in already had a conciousness, however. She had thus spent the last few days trying to make out who she was in and recovering strength so to manifest herself.&lt;br /&gt;
&lt;br /&gt;
Following the advice of his new constant companion Lord of Gold and Ivory started making his way back to the Golden Cave, the Lady&#039;s second hideout which no-one but herself had known about. There he gathered the supplies that had been left there and studied as many of the works he could (with tips and instructions from his mental companion). As this time passed the differences between the two became more and more apparent. While both turned out to be rather rash and hot-headed, the Lady showed to be more concerned with direct results and acheiving the goal than the Lord, who rather felt the pain of the people and who was not as willing to sacrifice all for the sake of success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments for the GM==&lt;br /&gt;
===The Lady===&lt;br /&gt;
An own small section for the Shining Lady in Gold and Ivory. My view of her is that she is quite similar to the Lord, being a &amp;quot;bit&amp;quot; overconfident and rash, although as I said, more leaning towards Conviction than Compassion. This means that it is essentially that the past life that can take control from Throwback is the same as the aspect of his personality from Multiple Personalities. Some background about the Lady would be good to flesh out, I&#039;ll say what I&#039;ve thought of so far.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was one of the late First Age&#039;s most respected and feared sorcerors. From her splendid Manse palace the Ivory Tower, located where the desert of the South met the sea of the West and the Wyld, she would study the fabric of creation and the possiblity of anchoring it further into reality and expanding into the Wyld. Towards the Usurpation she became more and more reclusive and did not participate in the great calibration feast and it thus gave her time to prepare before the Dragon Blooded and Sidereals came knocking on her door. In an unprecedented burst of sudden realisation that she would not be able to withstand their combined might she quickly designed a spell to graft herself to the Exaltation shard when she died, and would thus survive until the next exaltation. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Awards===&lt;br /&gt;
Starting: 174xp&amp;lt;br&amp;gt;&lt;br /&gt;
Gameplay: 32xp&amp;lt;br&amp;gt;&lt;br /&gt;
Story: 50xp&amp;lt;br&amp;gt;&lt;br /&gt;
ST error: 1xp&amp;lt;br&amp;gt;&lt;br /&gt;
Roleplay: 0xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Spending===&lt;br /&gt;
29 Spells 116xp &amp;lt;br&amp;gt;&lt;br /&gt;
Salinian Absorption 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Emerald Essence Assimilation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcerer&#039;s Gilded Invocation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Demonology Speciality x3 9xp&amp;lt;br&amp;gt;&lt;br /&gt;
Manse 5&amp;lt;br&amp;gt;&lt;br /&gt;
Cirrus Skiff 4xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Manse 4 12xp&amp;lt;br&amp;gt;&lt;br /&gt;
Command 4 12xp&amp;lt;br&amp;gt; &lt;br /&gt;
Resources 5 15xp&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 2 7xp&amp;lt;br&amp;gt;&lt;br /&gt;
Artifact 2 6xp&amp;lt;br&amp;gt;&lt;br /&gt;
Warstrider spell 4xp&lt;br /&gt;
&lt;br /&gt;
240xp out of 257xp spent&amp;lt;br&amp;gt;&lt;br /&gt;
Banked 17xp&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=123659</id>
		<title>Character:The Shining Lord of Gold and Ivory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=123659"/>
		<updated>2009-10-08T12:38:10Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Exp Awards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Shining Lord of Gold and Ivory&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Twilight Caste, Solar Exalted&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Demon Summoner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond: [[Character:Lilijana|Lilijana]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A young tanned man with eyes and hair shining like gold and perfect white teeth, a golden circle, top half filled in,is marked in his forehead permanently. He is dressed in a clean white robe adorned with gold buttons and patterns of threads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i244.photobucket.com/albums/gg1/General_Hentai/a100861.png&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* Destroying the Mask of Winters&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
* His Family (+)&lt;br /&gt;
* Nexus (+)/ Mask of Winters (-)&lt;br /&gt;
* Fair Folk (-)&lt;br /&gt;
* Sorcery (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* A white and golden light surrounding him, at higher levels a shining pentagram pattern around his feet. At iconic levels a shackled horned and winged demon appears, seemingly defiantly but hopelessly struggling against the will of the sorcerer.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Dexterity 4&lt;br /&gt;
* Stamina 3&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 4&lt;br /&gt;
* Intelligence 5&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste and Favored===&lt;br /&gt;
* Investigation 1 &amp;lt;br&amp;gt;&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Fire) 2&lt;br /&gt;
** Craft (Air) 2&lt;br /&gt;
** Craft (Earth) 1&lt;br /&gt;
** Craft (Magitech) 5&lt;br /&gt;
* Lore 5&lt;br /&gt;
* Occult 5 (Spellcraft +3) (Demonology +3)&lt;br /&gt;
* Medicine&lt;br /&gt;
* Martial Arts 4 (Staffs +1)&lt;br /&gt;
* Integrity 4&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Lingustics 3&lt;br /&gt;
*** Language (Riverspeak), Old Realm, High Realm, Forest-tounge&lt;br /&gt;
* Performance 4&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Dodge 5&lt;br /&gt;
&lt;br /&gt;
===Unfavored===&lt;br /&gt;
* Larceny 1&lt;br /&gt;
* Stealth 1&lt;br /&gt;
* Ride 1&lt;br /&gt;
* Awareness 3&lt;br /&gt;
* Athletics 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 5: The Golden Tome===&lt;br /&gt;
* This is a copy of &#039;&#039;the Book of Three Circles&#039;&#039;, but the Shining Lady in Gold and Ivory&#039;s personal variant. While it is not as complete as the original, as the Lady edited, modified or outright ignored certain spells, it weighs this up by containing a number of original spells by the Lady herself) and the Lady&#039;s easy instructions that allows a sorcerer to cast a spell without actually learning it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact 5: The Ivory Staff===&lt;br /&gt;
* This is impressive staff is made of ivory and orichalium and brims with sorcerous power. The staff lets the sorcerer flurry his Shape Sorcery Action according to the Million Hand and Eye Virtue charm (&#039;&#039;&#039;Hundredfold Facets of Enlightenment&#039;&#039;&#039; p 45) without spending any wp, as well as a storage of essence. It also works most superbly as a fighting implement.&lt;br /&gt;
*Attunement: 10 motes&lt;br /&gt;
*Activation: 8 motes&lt;br /&gt;
*Storage: 70 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 2: Skin Mount Amulet===&lt;br /&gt;
* When a heartstone is inserted the wearer regain one extra mote per hour. Also the wearer gains additional motes in his essence pool equal to twice the manse&#039;s level. Currently the heartstone from the Golden Cave is inserted.&lt;br /&gt;
&lt;br /&gt;
===Manse 5: The Golden Cave===&lt;br /&gt;
* The Golden cave was a hidden manse belonging to The Shining Lady in Gold and Ivory where she stored her most precious possessions. Hidden from sight it has remained undisturbed since the Usurpation until the Lord exalted. It&#039;s heartstone lets the attuned sorcerer store the sorcerous power of a type of spell, reducing the cost of casting it by 10m or half (whatever is lowest). Changing the attuned spell is done by casting the spell at dawn. (This price of this casting is not reduced).&lt;br /&gt;
&lt;br /&gt;
===Manse 5===&lt;br /&gt;
* Jewel of the Forest Warriors&lt;br /&gt;
&lt;br /&gt;
===Manse 4: The Shining Library of Enlightenment===&lt;br /&gt;
* See Custom Manses Page.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Demonic Retinue&amp;quot; 5===&lt;br /&gt;
As a demonologist the Shining Lord of Gold and Ivory surrounds himself with a retinue of demons bound to him. These include:&lt;br /&gt;
* [[Character:Tenglann|&#039;&#039;&#039;Tenglann, Creator of the Deadly&#039;&#039;&#039;]]&lt;br /&gt;
* Two Erymanthoi, Blood-Apes&lt;br /&gt;
* One Neomah, Maker of Flesh&lt;br /&gt;
* Three Perroneles, Living Armor&lt;br /&gt;
* One Sessejale, Stomach Bottle Bug&lt;br /&gt;
&lt;br /&gt;
===Command 4===&lt;br /&gt;
A Wing of Erymanthoi, armed with perfect quality weapons created by Tenglann.&lt;br /&gt;
&lt;br /&gt;
===Resources 5===&lt;br /&gt;
Various riches and spell materials the Lord has gathered in Denandsor.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Solar Circle Sorcery&lt;br /&gt;
* Integrity-Protecting Prana&lt;br /&gt;
* Destiny Manifesting Method&lt;br /&gt;
* Spirit-Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost-Eating Technique&lt;br /&gt;
* All-Encompassing Sorcerer’s Sight&lt;br /&gt;
* Sorcerer&#039;s Burning Chakra Charm&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion&lt;br /&gt;
* Essence Gathering Temper&lt;br /&gt;
* Willpower Enhancing Spirit&lt;br /&gt;
* Majestic Radiant Presence&lt;br /&gt;
* Terrifying Apparition of Glory&lt;br /&gt;
* Discerning Savant&#039;s Eye&lt;br /&gt;
* Emerald Essence Assimilation&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation&lt;br /&gt;
* Salinian Absorption&lt;br /&gt;
* Sorcerer&#039;s Infernal Army&lt;br /&gt;
* Immediate Call of the Infernal Servant&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===Terrestial Circle===&lt;br /&gt;
====Demon of the First Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252.&lt;br /&gt;
*Cost: 20m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a First Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One First Circle Demon&lt;br /&gt;
====Death of Ivory Shards====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252. (Death of Obsidian Butterflies&lt;br /&gt;
*Cost: 15m&lt;br /&gt;
*Duration: Instant &lt;br /&gt;
*Effects: Perception+Occult adding Essence successes as hand to hand attacks against all in area, dealing 8Lplus successes.&lt;br /&gt;
*Target: Area 30 yards wide, 100 yards deep, 10 yards high, starting at caster&lt;br /&gt;
====Emerald Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 253.&lt;br /&gt;
*Cost: 10m or 20m&lt;br /&gt;
*Duration: Next Action or Instant&lt;br /&gt;
*Effects: Shatters Terrestial Circle Srocery&lt;br /&gt;
*Target: Self or Spell within 250 feet&lt;br /&gt;
====Infallible Messenger====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m.&lt;br /&gt;
*Duration: Until delivered.&lt;br /&gt;
*Effects: Conjures up a messenger spirit to deliver a short message to anyone in Creation or Yu Shan.&lt;br /&gt;
*Target: Summoned Cherub.&lt;br /&gt;
====Invulnerable Ivory Body====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254. (Invulnerable Skin of Bronze)&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Until the sun next crosses the horizon.&lt;br /&gt;
*Effects: Hardens the caster&#039;s skin into shining ivory, as supple and flexible as silk, but as hard and strong as bone. &lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Ivory Tusk====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Turns arms into sharp ivory weapons.&lt;br /&gt;
*Target: Self&lt;br /&gt;
====Thunder Wolf&#039;s Howl====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 66&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Loud howl damages beings in area.&lt;br /&gt;
*Target: Area 20 yards across, 1within 100 yards of caster.&lt;br /&gt;
====Commanding Presence of Fire====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: One minute to one scene&lt;br /&gt;
*Effects: Summons a large copy of the caster in fire that amplifies voice.&lt;br /&gt;
*Target: Fiery Projection&lt;br /&gt;
====Cirrus Skiff====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost 15m&lt;br /&gt;
*Duration: Concentration or one scene.&lt;br /&gt;
*Effects: Summons a small cloud on which to ride with passenger.&lt;br /&gt;
*Target: Small cloud.&lt;br /&gt;
&lt;br /&gt;
===Celestial Circle===&lt;br /&gt;
====Demon of the Second Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 30m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a Second Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One Second Circle Demon&lt;br /&gt;
====Travel Without Distance====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Teleports the caster and possibly his companions to a location within a few miles.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Cloud Trapeze====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 70.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Concentration.&lt;br /&gt;
*Effects: Summons a large cloud chariot to carry the Sorcerer and passengers.&lt;br /&gt;
*Target: One cloud chariot.&lt;br /&gt;
====Hidden Judges of the Secret Flame====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 72.&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Summon one of the Seven Hidden Judges to reveal someone who has broken the Celestial Laws.&lt;br /&gt;
*Target: One of the Seven Judges.&lt;br /&gt;
====Imbue Amalgam====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 74.&lt;br /&gt;
*Cost: 15m+.&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Enchants one mortal into a powerful being.&lt;br /&gt;
*Target: One mortal.&lt;br /&gt;
====Sapphire Circle Banishment====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Banishes demons back to Malfeas, a Second Circle Demon gets a resisted roll, a first circle demon is banished instantly.&lt;br /&gt;
*Target: One First or Second Circle Demon or a group of First Circle Demons.&lt;br /&gt;
====Servant of the Infallible Location====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Special.&lt;br /&gt;
*Effects: Summons a small bird that will track down an item or person.&lt;br /&gt;
*Target: One objectively definable item.&lt;br /&gt;
====Whirlwind of Fate====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 86.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Essence Hours.&lt;br /&gt;
*Effects: Every success on this spell gives two successes to a pool that may be used as bonus to further a goal stated at casting.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Dolorous Reflection====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: (Essence x2) long ticks (or hours) after movement or attack action is made.&lt;br /&gt;
*Effects: Reflects physical ranged attacks.&lt;br /&gt;
*Target: Caster or up to (Essence) Magnitude Mass Combat unit.&lt;br /&gt;
====Glorious Golden Arsenal Transformation====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255 (Incomparable Body Arsenal).&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: (Essence) Hours&lt;br /&gt;
*Effects: The caster is turned into a golden automaton and gains soak, hardness and weapons.&lt;br /&gt;
*Target: Caster&lt;br /&gt;
&lt;br /&gt;
===Solar Circle===&lt;br /&gt;
====Adamant Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 20 or 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Shields the caster from, or directly attacks, an Adamant Circle Spell, shattering it. It will snuff an Emerald Circle Spell or Sapphire Circle Spell with no side effects.&lt;br /&gt;
*Target: Caster or one spell.&lt;br /&gt;
====Light of Solar Cleansing====&lt;br /&gt;
*Book &amp;amp; Page: White Treatise, 92.&lt;br /&gt;
*Cost: 30m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Anything unloved by the sun receives Essence x2 dice of Aggravated damage, no armor applies.&lt;br /&gt;
*Target: Area, Essence miles from Caster.&lt;br /&gt;
====Total Annihilation====&lt;br /&gt;
*Book &amp;amp; Page: White and Black Treatises, 97-8.&lt;br /&gt;
*Cost: 65m.&lt;br /&gt;
*Duration: (Essence x 5) Ticks&lt;br /&gt;
*Effects: This spell creates a fist-sized orb of emerald fire after the sorcerer whispers the lost, former name of Ligier, which the sorcerer can fling with their will toward any target within 200 yards. The sphere constitutes a perfect attack unless opposed by magic-enhanced dodges or parries. When the orb strikes, it explodes into a column of bright green light 50 yards wide and five miles high, dealing lethal damage to everything within the area, then sweeping outward to deal more. &lt;br /&gt;
*Target: Area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Rune of Singular Hate&lt;br /&gt;
*Gaia&#039;s Rebuke&lt;br /&gt;
*Soul Seal&lt;br /&gt;
*Technique Mirror&lt;br /&gt;
*Wind of Confusion&lt;br /&gt;
*Chariot of the Blazing Sun&lt;br /&gt;
*Mystic Travel&lt;br /&gt;
*Mirage of Protective Shelter&lt;br /&gt;
*Demon of The Third Circle&lt;br /&gt;
*Evocation From the Mirror&lt;br /&gt;
*Essence Inversion&lt;br /&gt;
*Cleansing Solar Flames&lt;br /&gt;
*Wrath of the Five Elements&lt;br /&gt;
*Adamant Circle banishment&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Peripheral: 91/91m&lt;br /&gt;
** Staff storage: 70/70m&lt;br /&gt;
* Committed:&lt;br /&gt;
** 11&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 10 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion 4&lt;br /&gt;
* Conviction 2&lt;br /&gt;
* Temperance 2&lt;br /&gt;
* Valor 5&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
*Dodge DV 7&lt;br /&gt;
*Parry DV 6&lt;br /&gt;
&lt;br /&gt;
*Mental Doge DV 10&lt;br /&gt;
*Mental Parry DV 5&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
===Merits===&lt;br /&gt;
* Past Lives (4)&lt;br /&gt;
* Sorcery Focus (4)&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
* Beacon of Power (4)&lt;br /&gt;
* Derangement: Multiple Personalities (3)&lt;br /&gt;
* Throwback (3)&lt;br /&gt;
* Enemy (3) (Demon or some Fair Folk Perhaps?)&lt;br /&gt;
* Permanent Caste Mark (2)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Shining Lord of Gold and Ivory was born as a young boy called Son of Honor and Bravery in a mid-sized nation in the Scavenger Lands. His father, a High Captain of the local king was a well known war hero who had once fought alongside and received praise from the terrestial exalted of Lookshy after he successfully led the charge of the god-blooded Iron Tyrant&#039;s rearguard, preventing his escape and ensuring his defeat at the Battle of Three Oaks. It was therefore not suprising that his sons and daughters were expected to become proficient fighters themselves, and his fourth child and first son would be no less.&lt;br /&gt;
&lt;br /&gt;
However, while his sisters had proven themselves more than promising students in the martial field at a young age, their brother did not have the same aptitude for combat. He did however show a high level of quick and advanced thinking and would soon learn to beat even his oldest sister in the most advanced theoretical wargames. But this was not quite enough for the father, who disappointed started hiding away his son.&lt;br /&gt;
&lt;br /&gt;
And in this way Shining Lord of Gold and Ivory could have ended, had it not been for the child&#039;s tenacious curiosity and thirst for more knowledge. He soon learned to evade his father and snuck out of his apartments in the castle for exploration. It did not take long before he found his way to the palace library, where he was received by the old lady taking care of the books. She too had come from a very demanding family, and it had taken many years for her to find her true calling in the written works. She taught the boy how to read and write and as much she could from the books. She soon noted, however, how her own skills and knowledge proved outmatched and simply kept an eye on him as he strolled around the library picking out and reading whatever struck his fancy.&lt;br /&gt;
&lt;br /&gt;
It was there the boy&#039;s life would change one day when he met a person he had never seen before in the library. The man was odd, dressed like one of the many alchemists and thaumaturges that visited the castle, but there was something off... with him, an aura of power, a sign that this man was not a fake hedge-wizard, but a true sorceror. These exact words were ofcourse not what the boy would have said in the moment, but they give a realisation to what he thought. Furthemore what made the man special was that he talked to him, most &amp;quot;wise-men&amp;quot; simply ignored him, when they didn&#039;t complain about his presence or call him &amp;quot;brat&amp;quot;. But this man went up to the boy, asked him who he were and what he was doing here. The boy, polite as he had been taught, answered and said he was here to learn things, as his father had become disappointed in his skills at arms. The man proceeded to ask who the father was and upon receiving the reply he nodded silently.&lt;br /&gt;
&lt;br /&gt;
The two spent a couple of hours talking, the man finding out what the boy knew and testing his mind with games and experiments of thought. When the sun was falling down in the west the man told the boy to return to his home, his family was surely missing him. The boy paused for a second, unsure, not only if his family would be missing him, but his father was expecting an important guest this night and the boy had detected that his own presence was not expected. Upon seing the boy doubt, the man told him again to go home, firmer this time, and the boy did so.&lt;br /&gt;
&lt;br /&gt;
He easily snuck back into his room, undetected, and if he had been missed there were no signs of it. As the time passed, no-one came to prepare him for the dinner, so he assumed he had been right in his judgment of his father. It was not until a while later, when the party had most definitely moved into the dining room, that a servant knocked on his door, saying that his presence was required at the table immediatly. Suprised the boy quickly dressed in whatever decent clothes were in arms reach and hurried along.&lt;br /&gt;
&lt;br /&gt;
Once in the dining room apart from his parents and siblings there was the guest of the evening, who turned out to be the very same man he had met earlier in the day. It turned out that the man was a sorceror from the south, whom his father had gotten to know and respect deeply in his younger years. It was the man who had made his father call him out to the dinner and for once the son was allowed to sit with his family with guests. While the man had questioned the boy earlier in the day, this time it was the father&#039;s turn. The man asked the father of all possible things about the boy, and at the end the man proposed something the boy had never even dreamt of, that he would follow him back to Nexus and become his apprentice.&lt;br /&gt;
&lt;br /&gt;
Two days later the boy packed some of the most interesting books he had not yet read in the library and what little he had in the ways of possessions, took farewell of his family and followed his new master to Nexus. This was the last time the boy saw them. The trip back could have been called uneventful, but hardly for the boy. The world was new and open to him and during the travel back to Nexus the boy felt his curiosity tenfold and the realisation dawn on him how little he knew.&lt;br /&gt;
&lt;br /&gt;
For seven years the boy would study thaumaturgy and occult, preparing for one day learn to master the elements of sorcery. This proceeded and became a repetitous daily routine until one day his master asked him to go on a special mission. He would retrieve a number of leaves of a rare flower needed for a slightly more potent variant of Sweet Cordial that he was experimenting with. As the leaves had no value in itself and no-one but the master himself knew of their possible use, they were impossible to find in Nexus, and since the master did not trust anyone else, it became on the young apprentice to do the task. The boy left the city, heading for his destination, across the river and further north. Traveling alone and spartanly the boy walked along less traveled roads to avoid notice from his master&#039;s rivals.&lt;br /&gt;
&lt;br /&gt;
It was thus that the boy came to be walking along a hillside in the evening as he heard a cry for help. Looking down he saw a young woman fleeing from a band of mounted bandits. Now the imperatives that his father had drilled into him kicked in and he felt unable to leave the woman for herself, his situation hopeless or not. At the same time he decided and took a step in the direction of the band and woman the sun broke through the clouds and burned a mark into his forehead. A burst of sudden realisation opened up his mind and his body was filled with light. Perplexed the bandits halted, looking up the hillside and a couple of seconds later they were no more.&lt;br /&gt;
&lt;br /&gt;
When the boy retrieved himself from what had happened the young woman was nowhere to be seen. In fact, there was not a living soul in sight. Yet the boy was not alone, he could feel it. After spending a couple of minutes looking around he made camp, and decided to spend the night trying to sort everything in his head out. He knew now that he was a Solar Exalted, and who and what he had been before. He could feel unimaginable power at his fingertips and decided to return to his master the next day to see if he knew more about his situation.&lt;br /&gt;
&lt;br /&gt;
When he shortly after arrived back in Nexus he found his master disappeared. Not only he himself, but also his workshop and home. And when he asked the townspeople, even his master&#039;s fiercest rival, no-one knew of him. After finding his possession in a &amp;quot;lost-and-found&amp;quot; box in the dinghy inn that was where his master&#039;s home had been he sat down to think and wonder. That was when the Shing Lady in Gold and Ivory introduced herself.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was the exaltation&#039;s past life right before the Ursupation. In a last desperate act to survive when the Sidereals and Dragon-Blooded had approached her Ivory Tower, she quickly put in practice a spell she hoped would preserve her conciousness and memories on her exaltation shard. She had not counted with the fact that the new body she would exalt in already had a conciousness, however. She had thus spent the last few days trying to make out who she was in and recovering strength so to manifest herself.&lt;br /&gt;
&lt;br /&gt;
Following the advice of his new constant companion Lord of Gold and Ivory started making his way back to the Golden Cave, the Lady&#039;s second hideout which no-one but herself had known about. There he gathered the supplies that had been left there and studied as many of the works he could (with tips and instructions from his mental companion). As this time passed the differences between the two became more and more apparent. While both turned out to be rather rash and hot-headed, the Lady showed to be more concerned with direct results and acheiving the goal than the Lord, who rather felt the pain of the people and who was not as willing to sacrifice all for the sake of success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments for the GM==&lt;br /&gt;
===The Lady===&lt;br /&gt;
An own small section for the Shining Lady in Gold and Ivory. My view of her is that she is quite similar to the Lord, being a &amp;quot;bit&amp;quot; overconfident and rash, although as I said, more leaning towards Conviction than Compassion. This means that it is essentially that the past life that can take control from Throwback is the same as the aspect of his personality from Multiple Personalities. Some background about the Lady would be good to flesh out, I&#039;ll say what I&#039;ve thought of so far.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was one of the late First Age&#039;s most respected and feared sorcerors. From her splendid Manse palace the Ivory Tower, located where the desert of the South met the sea of the West and the Wyld, she would study the fabric of creation and the possiblity of anchoring it further into reality and expanding into the Wyld. Towards the Usurpation she became more and more reclusive and did not participate in the great calibration feast and it thus gave her time to prepare before the Dragon Blooded and Sidereals came knocking on her door. In an unprecedented burst of sudden realisation that she would not be able to withstand their combined might she quickly designed a spell to graft herself to the Exaltation shard when she died, and would thus survive until the next exaltation. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Awards===&lt;br /&gt;
Starting: 174xp&amp;lt;br&amp;gt;&lt;br /&gt;
Gameplay: 32xp&amp;lt;br&amp;gt;&lt;br /&gt;
Story: 50xp&amp;lt;br&amp;gt;&lt;br /&gt;
ST error: 1xp&amp;lt;br&amp;gt;&lt;br /&gt;
Roleplay: 0xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Spending===&lt;br /&gt;
29 Spells 116xp &amp;lt;br&amp;gt;&lt;br /&gt;
Salinian Absorption 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Emerald Essence Assimilation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcerer&#039;s Gilded Invocation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Demonology Speciality x3 9xp&amp;lt;br&amp;gt;&lt;br /&gt;
Manse 5&amp;lt;br&amp;gt;&lt;br /&gt;
Cirrus Skiff 4xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Manse 4 12xp&amp;lt;br&amp;gt;&lt;br /&gt;
Command 4 12xp&amp;lt;br&amp;gt; &lt;br /&gt;
Resources 4 12xp&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 2 7xp&amp;lt;br&amp;gt;&lt;br /&gt;
Artifact 2 6xp&amp;lt;br&amp;gt;&lt;br /&gt;
Warstrider spell 4xp&lt;br /&gt;
&lt;br /&gt;
237xp out of 249xp spent&amp;lt;br&amp;gt;&lt;br /&gt;
Banked 12xp&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=123658</id>
		<title>Character:The Shining Lord of Gold and Ivory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=123658"/>
		<updated>2009-10-08T12:37:42Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Resources 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Shining Lord of Gold and Ivory&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Twilight Caste, Solar Exalted&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Demon Summoner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond: [[Character:Lilijana|Lilijana]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A young tanned man with eyes and hair shining like gold and perfect white teeth, a golden circle, top half filled in,is marked in his forehead permanently. He is dressed in a clean white robe adorned with gold buttons and patterns of threads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i244.photobucket.com/albums/gg1/General_Hentai/a100861.png&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* Destroying the Mask of Winters&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
* His Family (+)&lt;br /&gt;
* Nexus (+)/ Mask of Winters (-)&lt;br /&gt;
* Fair Folk (-)&lt;br /&gt;
* Sorcery (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* A white and golden light surrounding him, at higher levels a shining pentagram pattern around his feet. At iconic levels a shackled horned and winged demon appears, seemingly defiantly but hopelessly struggling against the will of the sorcerer.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Dexterity 4&lt;br /&gt;
* Stamina 3&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 4&lt;br /&gt;
* Intelligence 5&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste and Favored===&lt;br /&gt;
* Investigation 1 &amp;lt;br&amp;gt;&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Fire) 2&lt;br /&gt;
** Craft (Air) 2&lt;br /&gt;
** Craft (Earth) 1&lt;br /&gt;
** Craft (Magitech) 5&lt;br /&gt;
* Lore 5&lt;br /&gt;
* Occult 5 (Spellcraft +3) (Demonology +3)&lt;br /&gt;
* Medicine&lt;br /&gt;
* Martial Arts 4 (Staffs +1)&lt;br /&gt;
* Integrity 4&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Lingustics 3&lt;br /&gt;
*** Language (Riverspeak), Old Realm, High Realm, Forest-tounge&lt;br /&gt;
* Performance 4&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Dodge 5&lt;br /&gt;
&lt;br /&gt;
===Unfavored===&lt;br /&gt;
* Larceny 1&lt;br /&gt;
* Stealth 1&lt;br /&gt;
* Ride 1&lt;br /&gt;
* Awareness 3&lt;br /&gt;
* Athletics 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 5: The Golden Tome===&lt;br /&gt;
* This is a copy of &#039;&#039;the Book of Three Circles&#039;&#039;, but the Shining Lady in Gold and Ivory&#039;s personal variant. While it is not as complete as the original, as the Lady edited, modified or outright ignored certain spells, it weighs this up by containing a number of original spells by the Lady herself) and the Lady&#039;s easy instructions that allows a sorcerer to cast a spell without actually learning it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact 5: The Ivory Staff===&lt;br /&gt;
* This is impressive staff is made of ivory and orichalium and brims with sorcerous power. The staff lets the sorcerer flurry his Shape Sorcery Action according to the Million Hand and Eye Virtue charm (&#039;&#039;&#039;Hundredfold Facets of Enlightenment&#039;&#039;&#039; p 45) without spending any wp, as well as a storage of essence. It also works most superbly as a fighting implement.&lt;br /&gt;
*Attunement: 10 motes&lt;br /&gt;
*Activation: 8 motes&lt;br /&gt;
*Storage: 70 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 2: Skin Mount Amulet===&lt;br /&gt;
* When a heartstone is inserted the wearer regain one extra mote per hour. Also the wearer gains additional motes in his essence pool equal to twice the manse&#039;s level. Currently the heartstone from the Golden Cave is inserted.&lt;br /&gt;
&lt;br /&gt;
===Manse 5: The Golden Cave===&lt;br /&gt;
* The Golden cave was a hidden manse belonging to The Shining Lady in Gold and Ivory where she stored her most precious possessions. Hidden from sight it has remained undisturbed since the Usurpation until the Lord exalted. It&#039;s heartstone lets the attuned sorcerer store the sorcerous power of a type of spell, reducing the cost of casting it by 10m or half (whatever is lowest). Changing the attuned spell is done by casting the spell at dawn. (This price of this casting is not reduced).&lt;br /&gt;
&lt;br /&gt;
===Manse 5===&lt;br /&gt;
* Jewel of the Forest Warriors&lt;br /&gt;
&lt;br /&gt;
===Manse 4: The Shining Library of Enlightenment===&lt;br /&gt;
* See Custom Manses Page.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Demonic Retinue&amp;quot; 5===&lt;br /&gt;
As a demonologist the Shining Lord of Gold and Ivory surrounds himself with a retinue of demons bound to him. These include:&lt;br /&gt;
* [[Character:Tenglann|&#039;&#039;&#039;Tenglann, Creator of the Deadly&#039;&#039;&#039;]]&lt;br /&gt;
* Two Erymanthoi, Blood-Apes&lt;br /&gt;
* One Neomah, Maker of Flesh&lt;br /&gt;
* Three Perroneles, Living Armor&lt;br /&gt;
* One Sessejale, Stomach Bottle Bug&lt;br /&gt;
&lt;br /&gt;
===Command 4===&lt;br /&gt;
A Wing of Erymanthoi, armed with perfect quality weapons created by Tenglann.&lt;br /&gt;
&lt;br /&gt;
===Resources 5===&lt;br /&gt;
Various riches and spell materials the Lord has gathered in Denandsor.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Solar Circle Sorcery&lt;br /&gt;
* Integrity-Protecting Prana&lt;br /&gt;
* Destiny Manifesting Method&lt;br /&gt;
* Spirit-Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost-Eating Technique&lt;br /&gt;
* All-Encompassing Sorcerer’s Sight&lt;br /&gt;
* Sorcerer&#039;s Burning Chakra Charm&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion&lt;br /&gt;
* Essence Gathering Temper&lt;br /&gt;
* Willpower Enhancing Spirit&lt;br /&gt;
* Majestic Radiant Presence&lt;br /&gt;
* Terrifying Apparition of Glory&lt;br /&gt;
* Discerning Savant&#039;s Eye&lt;br /&gt;
* Emerald Essence Assimilation&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation&lt;br /&gt;
* Salinian Absorption&lt;br /&gt;
* Sorcerer&#039;s Infernal Army&lt;br /&gt;
* Immediate Call of the Infernal Servant&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===Terrestial Circle===&lt;br /&gt;
====Demon of the First Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252.&lt;br /&gt;
*Cost: 20m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a First Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One First Circle Demon&lt;br /&gt;
====Death of Ivory Shards====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252. (Death of Obsidian Butterflies&lt;br /&gt;
*Cost: 15m&lt;br /&gt;
*Duration: Instant &lt;br /&gt;
*Effects: Perception+Occult adding Essence successes as hand to hand attacks against all in area, dealing 8Lplus successes.&lt;br /&gt;
*Target: Area 30 yards wide, 100 yards deep, 10 yards high, starting at caster&lt;br /&gt;
====Emerald Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 253.&lt;br /&gt;
*Cost: 10m or 20m&lt;br /&gt;
*Duration: Next Action or Instant&lt;br /&gt;
*Effects: Shatters Terrestial Circle Srocery&lt;br /&gt;
*Target: Self or Spell within 250 feet&lt;br /&gt;
====Infallible Messenger====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m.&lt;br /&gt;
*Duration: Until delivered.&lt;br /&gt;
*Effects: Conjures up a messenger spirit to deliver a short message to anyone in Creation or Yu Shan.&lt;br /&gt;
*Target: Summoned Cherub.&lt;br /&gt;
====Invulnerable Ivory Body====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254. (Invulnerable Skin of Bronze)&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Until the sun next crosses the horizon.&lt;br /&gt;
*Effects: Hardens the caster&#039;s skin into shining ivory, as supple and flexible as silk, but as hard and strong as bone. &lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Ivory Tusk====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Turns arms into sharp ivory weapons.&lt;br /&gt;
*Target: Self&lt;br /&gt;
====Thunder Wolf&#039;s Howl====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 66&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Loud howl damages beings in area.&lt;br /&gt;
*Target: Area 20 yards across, 1within 100 yards of caster.&lt;br /&gt;
====Commanding Presence of Fire====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: One minute to one scene&lt;br /&gt;
*Effects: Summons a large copy of the caster in fire that amplifies voice.&lt;br /&gt;
*Target: Fiery Projection&lt;br /&gt;
====Cirrus Skiff====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost 15m&lt;br /&gt;
*Duration: Concentration or one scene.&lt;br /&gt;
*Effects: Summons a small cloud on which to ride with passenger.&lt;br /&gt;
*Target: Small cloud.&lt;br /&gt;
&lt;br /&gt;
===Celestial Circle===&lt;br /&gt;
====Demon of the Second Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 30m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a Second Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One Second Circle Demon&lt;br /&gt;
====Travel Without Distance====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Teleports the caster and possibly his companions to a location within a few miles.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Cloud Trapeze====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 70.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Concentration.&lt;br /&gt;
*Effects: Summons a large cloud chariot to carry the Sorcerer and passengers.&lt;br /&gt;
*Target: One cloud chariot.&lt;br /&gt;
====Hidden Judges of the Secret Flame====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 72.&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Summon one of the Seven Hidden Judges to reveal someone who has broken the Celestial Laws.&lt;br /&gt;
*Target: One of the Seven Judges.&lt;br /&gt;
====Imbue Amalgam====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 74.&lt;br /&gt;
*Cost: 15m+.&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Enchants one mortal into a powerful being.&lt;br /&gt;
*Target: One mortal.&lt;br /&gt;
====Sapphire Circle Banishment====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Banishes demons back to Malfeas, a Second Circle Demon gets a resisted roll, a first circle demon is banished instantly.&lt;br /&gt;
*Target: One First or Second Circle Demon or a group of First Circle Demons.&lt;br /&gt;
====Servant of the Infallible Location====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Special.&lt;br /&gt;
*Effects: Summons a small bird that will track down an item or person.&lt;br /&gt;
*Target: One objectively definable item.&lt;br /&gt;
====Whirlwind of Fate====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 86.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Essence Hours.&lt;br /&gt;
*Effects: Every success on this spell gives two successes to a pool that may be used as bonus to further a goal stated at casting.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Dolorous Reflection====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: (Essence x2) long ticks (or hours) after movement or attack action is made.&lt;br /&gt;
*Effects: Reflects physical ranged attacks.&lt;br /&gt;
*Target: Caster or up to (Essence) Magnitude Mass Combat unit.&lt;br /&gt;
====Glorious Golden Arsenal Transformation====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255 (Incomparable Body Arsenal).&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: (Essence) Hours&lt;br /&gt;
*Effects: The caster is turned into a golden automaton and gains soak, hardness and weapons.&lt;br /&gt;
*Target: Caster&lt;br /&gt;
&lt;br /&gt;
===Solar Circle===&lt;br /&gt;
====Adamant Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 20 or 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Shields the caster from, or directly attacks, an Adamant Circle Spell, shattering it. It will snuff an Emerald Circle Spell or Sapphire Circle Spell with no side effects.&lt;br /&gt;
*Target: Caster or one spell.&lt;br /&gt;
====Light of Solar Cleansing====&lt;br /&gt;
*Book &amp;amp; Page: White Treatise, 92.&lt;br /&gt;
*Cost: 30m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Anything unloved by the sun receives Essence x2 dice of Aggravated damage, no armor applies.&lt;br /&gt;
*Target: Area, Essence miles from Caster.&lt;br /&gt;
====Total Annihilation====&lt;br /&gt;
*Book &amp;amp; Page: White and Black Treatises, 97-8.&lt;br /&gt;
*Cost: 65m.&lt;br /&gt;
*Duration: (Essence x 5) Ticks&lt;br /&gt;
*Effects: This spell creates a fist-sized orb of emerald fire after the sorcerer whispers the lost, former name of Ligier, which the sorcerer can fling with their will toward any target within 200 yards. The sphere constitutes a perfect attack unless opposed by magic-enhanced dodges or parries. When the orb strikes, it explodes into a column of bright green light 50 yards wide and five miles high, dealing lethal damage to everything within the area, then sweeping outward to deal more. &lt;br /&gt;
*Target: Area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Rune of Singular Hate&lt;br /&gt;
*Gaia&#039;s Rebuke&lt;br /&gt;
*Soul Seal&lt;br /&gt;
*Technique Mirror&lt;br /&gt;
*Wind of Confusion&lt;br /&gt;
*Chariot of the Blazing Sun&lt;br /&gt;
*Mystic Travel&lt;br /&gt;
*Mirage of Protective Shelter&lt;br /&gt;
*Demon of The Third Circle&lt;br /&gt;
*Evocation From the Mirror&lt;br /&gt;
*Essence Inversion&lt;br /&gt;
*Cleansing Solar Flames&lt;br /&gt;
*Wrath of the Five Elements&lt;br /&gt;
*Adamant Circle banishment&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Peripheral: 91/91m&lt;br /&gt;
** Staff storage: 70/70m&lt;br /&gt;
* Committed:&lt;br /&gt;
** 11&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 10 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion 4&lt;br /&gt;
* Conviction 2&lt;br /&gt;
* Temperance 2&lt;br /&gt;
* Valor 5&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
*Dodge DV 7&lt;br /&gt;
*Parry DV 6&lt;br /&gt;
&lt;br /&gt;
*Mental Doge DV 10&lt;br /&gt;
*Mental Parry DV 5&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
===Merits===&lt;br /&gt;
* Past Lives (4)&lt;br /&gt;
* Sorcery Focus (4)&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
* Beacon of Power (4)&lt;br /&gt;
* Derangement: Multiple Personalities (3)&lt;br /&gt;
* Throwback (3)&lt;br /&gt;
* Enemy (3) (Demon or some Fair Folk Perhaps?)&lt;br /&gt;
* Permanent Caste Mark (2)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Shining Lord of Gold and Ivory was born as a young boy called Son of Honor and Bravery in a mid-sized nation in the Scavenger Lands. His father, a High Captain of the local king was a well known war hero who had once fought alongside and received praise from the terrestial exalted of Lookshy after he successfully led the charge of the god-blooded Iron Tyrant&#039;s rearguard, preventing his escape and ensuring his defeat at the Battle of Three Oaks. It was therefore not suprising that his sons and daughters were expected to become proficient fighters themselves, and his fourth child and first son would be no less.&lt;br /&gt;
&lt;br /&gt;
However, while his sisters had proven themselves more than promising students in the martial field at a young age, their brother did not have the same aptitude for combat. He did however show a high level of quick and advanced thinking and would soon learn to beat even his oldest sister in the most advanced theoretical wargames. But this was not quite enough for the father, who disappointed started hiding away his son.&lt;br /&gt;
&lt;br /&gt;
And in this way Shining Lord of Gold and Ivory could have ended, had it not been for the child&#039;s tenacious curiosity and thirst for more knowledge. He soon learned to evade his father and snuck out of his apartments in the castle for exploration. It did not take long before he found his way to the palace library, where he was received by the old lady taking care of the books. She too had come from a very demanding family, and it had taken many years for her to find her true calling in the written works. She taught the boy how to read and write and as much she could from the books. She soon noted, however, how her own skills and knowledge proved outmatched and simply kept an eye on him as he strolled around the library picking out and reading whatever struck his fancy.&lt;br /&gt;
&lt;br /&gt;
It was there the boy&#039;s life would change one day when he met a person he had never seen before in the library. The man was odd, dressed like one of the many alchemists and thaumaturges that visited the castle, but there was something off... with him, an aura of power, a sign that this man was not a fake hedge-wizard, but a true sorceror. These exact words were ofcourse not what the boy would have said in the moment, but they give a realisation to what he thought. Furthemore what made the man special was that he talked to him, most &amp;quot;wise-men&amp;quot; simply ignored him, when they didn&#039;t complain about his presence or call him &amp;quot;brat&amp;quot;. But this man went up to the boy, asked him who he were and what he was doing here. The boy, polite as he had been taught, answered and said he was here to learn things, as his father had become disappointed in his skills at arms. The man proceeded to ask who the father was and upon receiving the reply he nodded silently.&lt;br /&gt;
&lt;br /&gt;
The two spent a couple of hours talking, the man finding out what the boy knew and testing his mind with games and experiments of thought. When the sun was falling down in the west the man told the boy to return to his home, his family was surely missing him. The boy paused for a second, unsure, not only if his family would be missing him, but his father was expecting an important guest this night and the boy had detected that his own presence was not expected. Upon seing the boy doubt, the man told him again to go home, firmer this time, and the boy did so.&lt;br /&gt;
&lt;br /&gt;
He easily snuck back into his room, undetected, and if he had been missed there were no signs of it. As the time passed, no-one came to prepare him for the dinner, so he assumed he had been right in his judgment of his father. It was not until a while later, when the party had most definitely moved into the dining room, that a servant knocked on his door, saying that his presence was required at the table immediatly. Suprised the boy quickly dressed in whatever decent clothes were in arms reach and hurried along.&lt;br /&gt;
&lt;br /&gt;
Once in the dining room apart from his parents and siblings there was the guest of the evening, who turned out to be the very same man he had met earlier in the day. It turned out that the man was a sorceror from the south, whom his father had gotten to know and respect deeply in his younger years. It was the man who had made his father call him out to the dinner and for once the son was allowed to sit with his family with guests. While the man had questioned the boy earlier in the day, this time it was the father&#039;s turn. The man asked the father of all possible things about the boy, and at the end the man proposed something the boy had never even dreamt of, that he would follow him back to Nexus and become his apprentice.&lt;br /&gt;
&lt;br /&gt;
Two days later the boy packed some of the most interesting books he had not yet read in the library and what little he had in the ways of possessions, took farewell of his family and followed his new master to Nexus. This was the last time the boy saw them. The trip back could have been called uneventful, but hardly for the boy. The world was new and open to him and during the travel back to Nexus the boy felt his curiosity tenfold and the realisation dawn on him how little he knew.&lt;br /&gt;
&lt;br /&gt;
For seven years the boy would study thaumaturgy and occult, preparing for one day learn to master the elements of sorcery. This proceeded and became a repetitous daily routine until one day his master asked him to go on a special mission. He would retrieve a number of leaves of a rare flower needed for a slightly more potent variant of Sweet Cordial that he was experimenting with. As the leaves had no value in itself and no-one but the master himself knew of their possible use, they were impossible to find in Nexus, and since the master did not trust anyone else, it became on the young apprentice to do the task. The boy left the city, heading for his destination, across the river and further north. Traveling alone and spartanly the boy walked along less traveled roads to avoid notice from his master&#039;s rivals.&lt;br /&gt;
&lt;br /&gt;
It was thus that the boy came to be walking along a hillside in the evening as he heard a cry for help. Looking down he saw a young woman fleeing from a band of mounted bandits. Now the imperatives that his father had drilled into him kicked in and he felt unable to leave the woman for herself, his situation hopeless or not. At the same time he decided and took a step in the direction of the band and woman the sun broke through the clouds and burned a mark into his forehead. A burst of sudden realisation opened up his mind and his body was filled with light. Perplexed the bandits halted, looking up the hillside and a couple of seconds later they were no more.&lt;br /&gt;
&lt;br /&gt;
When the boy retrieved himself from what had happened the young woman was nowhere to be seen. In fact, there was not a living soul in sight. Yet the boy was not alone, he could feel it. After spending a couple of minutes looking around he made camp, and decided to spend the night trying to sort everything in his head out. He knew now that he was a Solar Exalted, and who and what he had been before. He could feel unimaginable power at his fingertips and decided to return to his master the next day to see if he knew more about his situation.&lt;br /&gt;
&lt;br /&gt;
When he shortly after arrived back in Nexus he found his master disappeared. Not only he himself, but also his workshop and home. And when he asked the townspeople, even his master&#039;s fiercest rival, no-one knew of him. After finding his possession in a &amp;quot;lost-and-found&amp;quot; box in the dinghy inn that was where his master&#039;s home had been he sat down to think and wonder. That was when the Shing Lady in Gold and Ivory introduced herself.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was the exaltation&#039;s past life right before the Ursupation. In a last desperate act to survive when the Sidereals and Dragon-Blooded had approached her Ivory Tower, she quickly put in practice a spell she hoped would preserve her conciousness and memories on her exaltation shard. She had not counted with the fact that the new body she would exalt in already had a conciousness, however. She had thus spent the last few days trying to make out who she was in and recovering strength so to manifest herself.&lt;br /&gt;
&lt;br /&gt;
Following the advice of his new constant companion Lord of Gold and Ivory started making his way back to the Golden Cave, the Lady&#039;s second hideout which no-one but herself had known about. There he gathered the supplies that had been left there and studied as many of the works he could (with tips and instructions from his mental companion). As this time passed the differences between the two became more and more apparent. While both turned out to be rather rash and hot-headed, the Lady showed to be more concerned with direct results and acheiving the goal than the Lord, who rather felt the pain of the people and who was not as willing to sacrifice all for the sake of success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments for the GM==&lt;br /&gt;
===The Lady===&lt;br /&gt;
An own small section for the Shining Lady in Gold and Ivory. My view of her is that she is quite similar to the Lord, being a &amp;quot;bit&amp;quot; overconfident and rash, although as I said, more leaning towards Conviction than Compassion. This means that it is essentially that the past life that can take control from Throwback is the same as the aspect of his personality from Multiple Personalities. Some background about the Lady would be good to flesh out, I&#039;ll say what I&#039;ve thought of so far.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was one of the late First Age&#039;s most respected and feared sorcerors. From her splendid Manse palace the Ivory Tower, located where the desert of the South met the sea of the West and the Wyld, she would study the fabric of creation and the possiblity of anchoring it further into reality and expanding into the Wyld. Towards the Usurpation she became more and more reclusive and did not participate in the great calibration feast and it thus gave her time to prepare before the Dragon Blooded and Sidereals came knocking on her door. In an unprecedented burst of sudden realisation that she would not be able to withstand their combined might she quickly designed a spell to graft herself to the Exaltation shard when she died, and would thus survive until the next exaltation. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Awards===&lt;br /&gt;
Starting: 174xp&amp;lt;br&amp;gt;&lt;br /&gt;
Gameplay: 24xp&amp;lt;br&amp;gt;&lt;br /&gt;
Story: 50xp&amp;lt;br&amp;gt;&lt;br /&gt;
ST error: 1xp&amp;lt;br&amp;gt;&lt;br /&gt;
Roleplay: 0xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Spending===&lt;br /&gt;
29 Spells 116xp &amp;lt;br&amp;gt;&lt;br /&gt;
Salinian Absorption 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Emerald Essence Assimilation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcerer&#039;s Gilded Invocation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Demonology Speciality x3 9xp&amp;lt;br&amp;gt;&lt;br /&gt;
Manse 5&amp;lt;br&amp;gt;&lt;br /&gt;
Cirrus Skiff 4xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Manse 4 12xp&amp;lt;br&amp;gt;&lt;br /&gt;
Command 4 12xp&amp;lt;br&amp;gt; &lt;br /&gt;
Resources 4 12xp&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 2 7xp&amp;lt;br&amp;gt;&lt;br /&gt;
Artifact 2 6xp&amp;lt;br&amp;gt;&lt;br /&gt;
Warstrider spell 4xp&lt;br /&gt;
&lt;br /&gt;
237xp out of 249xp spent&amp;lt;br&amp;gt;&lt;br /&gt;
Banked 12xp&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Tenglann&amp;diff=122758</id>
		<title>Character:Tenglann</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Tenglann&amp;diff=122758"/>
		<updated>2009-10-05T14:56:09Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence 6 &amp;lt;br&amp;gt;&lt;br /&gt;
Essence pool 125&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion	2&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction	3&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance	5&amp;lt;br&amp;gt;&lt;br /&gt;
Valor		4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Willpower	9&amp;lt;br&amp;gt;&lt;br /&gt;
Temp Willpower	9&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
Strength 7	Dexterity 7	Stamina 6&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma 3	Manipulation 3	Apperance 2&amp;lt;br&amp;gt;&lt;br /&gt;
Perception 5	Intelligence 8	Wits 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*Lore 5&amp;lt;br&amp;gt;&lt;br /&gt;
*Occult 5&amp;lt;br&amp;gt;&lt;br /&gt;
*Melee 5&amp;lt;br&amp;gt;&lt;br /&gt;
*Archery 5&amp;lt;br&amp;gt;&lt;br /&gt;
*Investigation 3&amp;lt;br&amp;gt;&lt;br /&gt;
*Athletics 2&amp;lt;br&amp;gt;&lt;br /&gt;
*Resistance 3&lt;br /&gt;
*Integrity 3&lt;br /&gt;
*Presence 3&lt;br /&gt;
*Performance 2&lt;br /&gt;
*Craft (Fire) 6&lt;br /&gt;
*Craft (Earth) 4&lt;br /&gt;
*Craft (Air) 4&lt;br /&gt;
*Craft (Wood) 4&lt;br /&gt;
*Craft (Water) 4&lt;br /&gt;
*Craft (Magitech) 6&lt;br /&gt;
*Craft (Vitriol) 6&lt;br /&gt;
*Ride 3&lt;br /&gt;
*Sail 4&lt;br /&gt;
*War 2&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
*Essence Plethora x2&lt;br /&gt;
*Hurry Home&lt;br /&gt;
*Materialize (75 motes)&lt;br /&gt;
*Principle of Motion&lt;br /&gt;
*Eye of Inspiration (Creating weapons)&lt;br /&gt;
*Touch of Grace&lt;br /&gt;
*Dreamscape&lt;br /&gt;
*Chrysalis of Preservation&lt;br /&gt;
*Landscape Travel&lt;br /&gt;
*Animating Management&lt;br /&gt;
*Ox Body Technique x3&lt;br /&gt;
*Shatter&lt;br /&gt;
*Mimic of Tounges&lt;br /&gt;
*Creation of Perfection&lt;br /&gt;
*First Excellency (Craft, Melee, Occult)&lt;br /&gt;
*Second Excellency (Craft, Melee, Occult)&lt;br /&gt;
*Third Excellency (Craft, Melee, Occult)&lt;br /&gt;
*Infinite Craft Mastery&lt;br /&gt;
&lt;br /&gt;
*Creation of the Destructive Implements&lt;br /&gt;
This charm makes any craft roll Tenglann makes to create a non-artifact weapon into a miscellaneous action and not a dramatic action, that can be flurried. He must still have the required amount of material in resources to make the item, but he need not extra resources to make an item of Perfect quality, but instead pays 2m for each weapon of perfect quality. &lt;br /&gt;
The material of the weapons are automatically treated as Malfean Iron, no matter what it was actually created out of. For an additional cost of +1m per weapon he can change this to any mundane material.&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
*Cult 2&lt;br /&gt;
*Panolopy 4 (Vulture of Ash, Caustic Great Daiklaive)&lt;br /&gt;
*Sapience 4 (For Vulture of Ash)&lt;br /&gt;
&lt;br /&gt;
==Demon of the Second Circle, Expressive Soul of the Green Sun==&lt;br /&gt;
===Description===&lt;br /&gt;
Tenglann, Creator of the Deadly is the Expressive Soul of the Green Sun. Like his patron he has an urge to create and spread their glory, but Tenglann&#039;s creations are a bit more specific, they are all weapons. Tenglann revels in seeing his creation cause death and destruction, especially in Creation and Yu-Shan.&amp;lt;br&amp;gt;&lt;br /&gt;
During the First Age a Dawn Caste summoner who was unsatisfied with Tenglann&#039;s work tore off his right arm. Back in Malfeas, however, Tenglann chose not to re-grow his arm, but instead made one out of brass, malfean iron and vitriol.&lt;br /&gt;
&lt;br /&gt;
===Summoning===&lt;br /&gt;
&#039;&#039;Obscurity&#039;&#039; (3/4) Sorcerers summon the Creator of the Deadly to do what he is opted to do, create powerful weapons of destruction. Be they everything from simple daiklaives and firewands to essence cannons and war-striders. Tenglann may also be called into creation when a smith makes a weapon of excellent quality containing a special quality of destruction.&lt;br /&gt;
&lt;br /&gt;
===Motivation===&lt;br /&gt;
To create weapons of destruction and see them applied.&lt;br /&gt;
&lt;br /&gt;
===Intimacies===&lt;br /&gt;
* The Green Sun&lt;br /&gt;
* His Creations&lt;br /&gt;
* Magitech&lt;br /&gt;
* Weapons&lt;br /&gt;
&lt;br /&gt;
5 BP left 19/30 charms&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=122757</id>
		<title>Character:The Shining Lord of Gold and Ivory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=122757"/>
		<updated>2009-10-05T14:43:26Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Willpower */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Shining Lord of Gold and Ivory&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Twilight Caste, Solar Exalted&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Demon Summoner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond: [[Character:Lilijana|Lilijana]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A young tanned man with eyes and hair shining like gold and perfect white teeth, a golden circle, top half filled in,is marked in his forehead permanently. He is dressed in a clean white robe adorned with gold buttons and patterns of threads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i244.photobucket.com/albums/gg1/General_Hentai/a100861.png&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* Destroying the Mask of Winters&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
* His Family (+)&lt;br /&gt;
* Nexus (+)/ Mask of Winters (-)&lt;br /&gt;
* Fair Folk (-)&lt;br /&gt;
* Sorcery (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* A white and golden light surrounding him, at higher levels a shining pentagram pattern around his feet. At iconic levels a shackled horned and winged demon appears, seemingly defiantly but hopelessly struggling against the will of the sorcerer.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Dexterity 4&lt;br /&gt;
* Stamina 3&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 4&lt;br /&gt;
* Intelligence 5&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste and Favored===&lt;br /&gt;
* Investigation 1 &amp;lt;br&amp;gt;&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Fire) 2&lt;br /&gt;
** Craft (Air) 2&lt;br /&gt;
** Craft (Earth) 1&lt;br /&gt;
** Craft (Magitech) 5&lt;br /&gt;
* Lore 5&lt;br /&gt;
* Occult 5 (Spellcraft +3) (Demonology +3)&lt;br /&gt;
* Medicine&lt;br /&gt;
* Martial Arts 4 (Staffs +1)&lt;br /&gt;
* Integrity 4&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Lingustics 3&lt;br /&gt;
*** Language (Riverspeak), Old Realm, High Realm, Forest-tounge&lt;br /&gt;
* Performance 4&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Dodge 5&lt;br /&gt;
&lt;br /&gt;
===Unfavored===&lt;br /&gt;
* Larceny 1&lt;br /&gt;
* Stealth 1&lt;br /&gt;
* Ride 1&lt;br /&gt;
* Awareness 3&lt;br /&gt;
* Athletics 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 5: The Golden Tome===&lt;br /&gt;
* This is a copy of &#039;&#039;the Book of Three Circles&#039;&#039;, but the Shining Lady in Gold and Ivory&#039;s personal variant. While it is not as complete as the original, as the Lady edited, modified or outright ignored certain spells, it weighs this up by containing a number of original spells by the Lady herself) and the Lady&#039;s easy instructions that allows a sorcerer to cast a spell without actually learning it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact 5: The Ivory Staff===&lt;br /&gt;
* This is impressive staff is made of ivory and orichalium and brims with sorcerous power. The staff lets the sorcerer flurry his Shape Sorcery Action according to the Million Hand and Eye Virtue charm (&#039;&#039;&#039;Hundredfold Facets of Enlightenment&#039;&#039;&#039; p 45) without spending any wp, as well as a storage of essence. It also works most superbly as a fighting implement.&lt;br /&gt;
*Attunement: 10 motes&lt;br /&gt;
*Activation: 8 motes&lt;br /&gt;
*Storage: 70 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 2: Skin Mount Amulet===&lt;br /&gt;
* When a heartstone is inserted the wearer regain one extra mote per hour. Also the wearer gains additional motes in his essence pool equal to twice the manse&#039;s level. Currently the heartstone from the Golden Cave is inserted.&lt;br /&gt;
&lt;br /&gt;
===Manse 5: The Golden Cave===&lt;br /&gt;
* The Golden cave was a hidden manse belonging to The Shining Lady in Gold and Ivory where she stored her most precious possessions. Hidden from sight it has remained undisturbed since the Usurpation until the Lord exalted. It&#039;s heartstone lets the attuned sorcerer store the sorcerous power of a type of spell, reducing the cost of casting it by 10m or half (whatever is lowest). Changing the attuned spell is done by casting the spell at dawn. (This price of this casting is not reduced).&lt;br /&gt;
&lt;br /&gt;
===Manse 5===&lt;br /&gt;
* Jewel of the Forest Warriors&lt;br /&gt;
&lt;br /&gt;
===Manse 4: The Shining Library of Enlightenment===&lt;br /&gt;
* See Custom Manses Page.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Demonic Retinue&amp;quot; 5===&lt;br /&gt;
As a demonologist the Shining Lord of Gold and Ivory surrounds himself with a retinue of demons bound to him. These include:&lt;br /&gt;
* [[Character:Tenglann|&#039;&#039;&#039;Tenglann, Creator of the Deadly&#039;&#039;&#039;]]&lt;br /&gt;
* Two Erymanthoi, Blood-Apes&lt;br /&gt;
* One Neomah, Maker of Flesh&lt;br /&gt;
* Three Perroneles, Living Armor&lt;br /&gt;
* One Sessejale, Stomach Bottle Bug&lt;br /&gt;
&lt;br /&gt;
===Command 4===&lt;br /&gt;
A Wing of Erymanthoi, armed with perfect quality weapons created by Tenglann.&lt;br /&gt;
&lt;br /&gt;
===Resources 4===&lt;br /&gt;
Various riches and spell materials the Lord has gathered in Denandsor.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Solar Circle Sorcery&lt;br /&gt;
* Integrity-Protecting Prana&lt;br /&gt;
* Destiny Manifesting Method&lt;br /&gt;
* Spirit-Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost-Eating Technique&lt;br /&gt;
* All-Encompassing Sorcerer’s Sight&lt;br /&gt;
* Sorcerer&#039;s Burning Chakra Charm&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion&lt;br /&gt;
* Essence Gathering Temper&lt;br /&gt;
* Willpower Enhancing Spirit&lt;br /&gt;
* Majestic Radiant Presence&lt;br /&gt;
* Terrifying Apparition of Glory&lt;br /&gt;
* Discerning Savant&#039;s Eye&lt;br /&gt;
* Emerald Essence Assimilation&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation&lt;br /&gt;
* Salinian Absorption&lt;br /&gt;
* Sorcerer&#039;s Infernal Army&lt;br /&gt;
* Immediate Call of the Infernal Servant&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===Terrestial Circle===&lt;br /&gt;
====Demon of the First Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252.&lt;br /&gt;
*Cost: 20m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a First Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One First Circle Demon&lt;br /&gt;
====Death of Ivory Shards====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252. (Death of Obsidian Butterflies&lt;br /&gt;
*Cost: 15m&lt;br /&gt;
*Duration: Instant &lt;br /&gt;
*Effects: Perception+Occult adding Essence successes as hand to hand attacks against all in area, dealing 8Lplus successes.&lt;br /&gt;
*Target: Area 30 yards wide, 100 yards deep, 10 yards high, starting at caster&lt;br /&gt;
====Emerald Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 253.&lt;br /&gt;
*Cost: 10m or 20m&lt;br /&gt;
*Duration: Next Action or Instant&lt;br /&gt;
*Effects: Shatters Terrestial Circle Srocery&lt;br /&gt;
*Target: Self or Spell within 250 feet&lt;br /&gt;
====Infallible Messenger====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m.&lt;br /&gt;
*Duration: Until delivered.&lt;br /&gt;
*Effects: Conjures up a messenger spirit to deliver a short message to anyone in Creation or Yu Shan.&lt;br /&gt;
*Target: Summoned Cherub.&lt;br /&gt;
====Invulnerable Ivory Body====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254. (Invulnerable Skin of Bronze)&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Until the sun next crosses the horizon.&lt;br /&gt;
*Effects: Hardens the caster&#039;s skin into shining ivory, as supple and flexible as silk, but as hard and strong as bone. &lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Ivory Tusk====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Turns arms into sharp ivory weapons.&lt;br /&gt;
*Target: Self&lt;br /&gt;
====Thunder Wolf&#039;s Howl====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 66&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Loud howl damages beings in area.&lt;br /&gt;
*Target: Area 20 yards across, 1within 100 yards of caster.&lt;br /&gt;
====Commanding Presence of Fire====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: One minute to one scene&lt;br /&gt;
*Effects: Summons a large copy of the caster in fire that amplifies voice.&lt;br /&gt;
*Target: Fiery Projection&lt;br /&gt;
====Cirrus Skiff====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost 15m&lt;br /&gt;
*Duration: Concentration or one scene.&lt;br /&gt;
*Effects: Summons a small cloud on which to ride with passenger.&lt;br /&gt;
*Target: Small cloud.&lt;br /&gt;
&lt;br /&gt;
===Celestial Circle===&lt;br /&gt;
====Demon of the Second Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 30m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a Second Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One Second Circle Demon&lt;br /&gt;
====Travel Without Distance====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Teleports the caster and possibly his companions to a location within a few miles.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Cloud Trapeze====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 70.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Concentration.&lt;br /&gt;
*Effects: Summons a large cloud chariot to carry the Sorcerer and passengers.&lt;br /&gt;
*Target: One cloud chariot.&lt;br /&gt;
====Hidden Judges of the Secret Flame====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 72.&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Summon one of the Seven Hidden Judges to reveal someone who has broken the Celestial Laws.&lt;br /&gt;
*Target: One of the Seven Judges.&lt;br /&gt;
====Imbue Amalgam====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 74.&lt;br /&gt;
*Cost: 15m+.&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Enchants one mortal into a powerful being.&lt;br /&gt;
*Target: One mortal.&lt;br /&gt;
====Sapphire Circle Banishment====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Banishes demons back to Malfeas, a Second Circle Demon gets a resisted roll, a first circle demon is banished instantly.&lt;br /&gt;
*Target: One First or Second Circle Demon or a group of First Circle Demons.&lt;br /&gt;
====Servant of the Infallible Location====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Special.&lt;br /&gt;
*Effects: Summons a small bird that will track down an item or person.&lt;br /&gt;
*Target: One objectively definable item.&lt;br /&gt;
====Whirlwind of Fate====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 86.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Essence Hours.&lt;br /&gt;
*Effects: Every success on this spell gives two successes to a pool that may be used as bonus to further a goal stated at casting.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Dolorous Reflection====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: (Essence x2) long ticks (or hours) after movement or attack action is made.&lt;br /&gt;
*Effects: Reflects physical ranged attacks.&lt;br /&gt;
*Target: Caster or up to (Essence) Magnitude Mass Combat unit.&lt;br /&gt;
====Glorious Golden Arsenal Transformation====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255 (Incomparable Body Arsenal).&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: (Essence) Hours&lt;br /&gt;
*Effects: The caster is turned into a golden automaton and gains soak, hardness and weapons.&lt;br /&gt;
*Target: Caster&lt;br /&gt;
&lt;br /&gt;
===Solar Circle===&lt;br /&gt;
====Adamant Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 20 or 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Shields the caster from, or directly attacks, an Adamant Circle Spell, shattering it. It will snuff an Emerald Circle Spell or Sapphire Circle Spell with no side effects.&lt;br /&gt;
*Target: Caster or one spell.&lt;br /&gt;
====Light of Solar Cleansing====&lt;br /&gt;
*Book &amp;amp; Page: White Treatise, 92.&lt;br /&gt;
*Cost: 30m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Anything unloved by the sun receives Essence x2 dice of Aggravated damage, no armor applies.&lt;br /&gt;
*Target: Area, Essence miles from Caster.&lt;br /&gt;
====Total Annihilation====&lt;br /&gt;
*Book &amp;amp; Page: White and Black Treatises, 97-8.&lt;br /&gt;
*Cost: 65m.&lt;br /&gt;
*Duration: (Essence x 5) Ticks&lt;br /&gt;
*Effects: This spell creates a fist-sized orb of emerald fire after the sorcerer whispers the lost, former name of Ligier, which the sorcerer can fling with their will toward any target within 200 yards. The sphere constitutes a perfect attack unless opposed by magic-enhanced dodges or parries. When the orb strikes, it explodes into a column of bright green light 50 yards wide and five miles high, dealing lethal damage to everything within the area, then sweeping outward to deal more. &lt;br /&gt;
*Target: Area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Rune of Singular Hate&lt;br /&gt;
*Gaia&#039;s Rebuke&lt;br /&gt;
*Soul Seal&lt;br /&gt;
*Technique Mirror&lt;br /&gt;
*Wind of Confusion&lt;br /&gt;
*Chariot of the Blazing Sun&lt;br /&gt;
*Mystic Travel&lt;br /&gt;
*Mirage of Protective Shelter&lt;br /&gt;
*Demon of The Third Circle&lt;br /&gt;
*Evocation From the Mirror&lt;br /&gt;
*Essence Inversion&lt;br /&gt;
*Cleansing Solar Flames&lt;br /&gt;
*Wrath of the Five Elements&lt;br /&gt;
*Adamant Circle banishment&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Peripheral: 91/91m&lt;br /&gt;
** Staff storage: 70/70m&lt;br /&gt;
* Committed:&lt;br /&gt;
** 11&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 10 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion 4&lt;br /&gt;
* Conviction 2&lt;br /&gt;
* Temperance 2&lt;br /&gt;
* Valor 5&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
*Dodge DV 7&lt;br /&gt;
*Parry DV 6&lt;br /&gt;
&lt;br /&gt;
*Mental Doge DV 10&lt;br /&gt;
*Mental Parry DV 5&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
===Merits===&lt;br /&gt;
* Past Lives (4)&lt;br /&gt;
* Sorcery Focus (4)&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
* Beacon of Power (4)&lt;br /&gt;
* Derangement: Multiple Personalities (3)&lt;br /&gt;
* Throwback (3)&lt;br /&gt;
* Enemy (3) (Demon or some Fair Folk Perhaps?)&lt;br /&gt;
* Permanent Caste Mark (2)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Shining Lord of Gold and Ivory was born as a young boy called Son of Honor and Bravery in a mid-sized nation in the Scavenger Lands. His father, a High Captain of the local king was a well known war hero who had once fought alongside and received praise from the terrestial exalted of Lookshy after he successfully led the charge of the god-blooded Iron Tyrant&#039;s rearguard, preventing his escape and ensuring his defeat at the Battle of Three Oaks. It was therefore not suprising that his sons and daughters were expected to become proficient fighters themselves, and his fourth child and first son would be no less.&lt;br /&gt;
&lt;br /&gt;
However, while his sisters had proven themselves more than promising students in the martial field at a young age, their brother did not have the same aptitude for combat. He did however show a high level of quick and advanced thinking and would soon learn to beat even his oldest sister in the most advanced theoretical wargames. But this was not quite enough for the father, who disappointed started hiding away his son.&lt;br /&gt;
&lt;br /&gt;
And in this way Shining Lord of Gold and Ivory could have ended, had it not been for the child&#039;s tenacious curiosity and thirst for more knowledge. He soon learned to evade his father and snuck out of his apartments in the castle for exploration. It did not take long before he found his way to the palace library, where he was received by the old lady taking care of the books. She too had come from a very demanding family, and it had taken many years for her to find her true calling in the written works. She taught the boy how to read and write and as much she could from the books. She soon noted, however, how her own skills and knowledge proved outmatched and simply kept an eye on him as he strolled around the library picking out and reading whatever struck his fancy.&lt;br /&gt;
&lt;br /&gt;
It was there the boy&#039;s life would change one day when he met a person he had never seen before in the library. The man was odd, dressed like one of the many alchemists and thaumaturges that visited the castle, but there was something off... with him, an aura of power, a sign that this man was not a fake hedge-wizard, but a true sorceror. These exact words were ofcourse not what the boy would have said in the moment, but they give a realisation to what he thought. Furthemore what made the man special was that he talked to him, most &amp;quot;wise-men&amp;quot; simply ignored him, when they didn&#039;t complain about his presence or call him &amp;quot;brat&amp;quot;. But this man went up to the boy, asked him who he were and what he was doing here. The boy, polite as he had been taught, answered and said he was here to learn things, as his father had become disappointed in his skills at arms. The man proceeded to ask who the father was and upon receiving the reply he nodded silently.&lt;br /&gt;
&lt;br /&gt;
The two spent a couple of hours talking, the man finding out what the boy knew and testing his mind with games and experiments of thought. When the sun was falling down in the west the man told the boy to return to his home, his family was surely missing him. The boy paused for a second, unsure, not only if his family would be missing him, but his father was expecting an important guest this night and the boy had detected that his own presence was not expected. Upon seing the boy doubt, the man told him again to go home, firmer this time, and the boy did so.&lt;br /&gt;
&lt;br /&gt;
He easily snuck back into his room, undetected, and if he had been missed there were no signs of it. As the time passed, no-one came to prepare him for the dinner, so he assumed he had been right in his judgment of his father. It was not until a while later, when the party had most definitely moved into the dining room, that a servant knocked on his door, saying that his presence was required at the table immediatly. Suprised the boy quickly dressed in whatever decent clothes were in arms reach and hurried along.&lt;br /&gt;
&lt;br /&gt;
Once in the dining room apart from his parents and siblings there was the guest of the evening, who turned out to be the very same man he had met earlier in the day. It turned out that the man was a sorceror from the south, whom his father had gotten to know and respect deeply in his younger years. It was the man who had made his father call him out to the dinner and for once the son was allowed to sit with his family with guests. While the man had questioned the boy earlier in the day, this time it was the father&#039;s turn. The man asked the father of all possible things about the boy, and at the end the man proposed something the boy had never even dreamt of, that he would follow him back to Nexus and become his apprentice.&lt;br /&gt;
&lt;br /&gt;
Two days later the boy packed some of the most interesting books he had not yet read in the library and what little he had in the ways of possessions, took farewell of his family and followed his new master to Nexus. This was the last time the boy saw them. The trip back could have been called uneventful, but hardly for the boy. The world was new and open to him and during the travel back to Nexus the boy felt his curiosity tenfold and the realisation dawn on him how little he knew.&lt;br /&gt;
&lt;br /&gt;
For seven years the boy would study thaumaturgy and occult, preparing for one day learn to master the elements of sorcery. This proceeded and became a repetitous daily routine until one day his master asked him to go on a special mission. He would retrieve a number of leaves of a rare flower needed for a slightly more potent variant of Sweet Cordial that he was experimenting with. As the leaves had no value in itself and no-one but the master himself knew of their possible use, they were impossible to find in Nexus, and since the master did not trust anyone else, it became on the young apprentice to do the task. The boy left the city, heading for his destination, across the river and further north. Traveling alone and spartanly the boy walked along less traveled roads to avoid notice from his master&#039;s rivals.&lt;br /&gt;
&lt;br /&gt;
It was thus that the boy came to be walking along a hillside in the evening as he heard a cry for help. Looking down he saw a young woman fleeing from a band of mounted bandits. Now the imperatives that his father had drilled into him kicked in and he felt unable to leave the woman for herself, his situation hopeless or not. At the same time he decided and took a step in the direction of the band and woman the sun broke through the clouds and burned a mark into his forehead. A burst of sudden realisation opened up his mind and his body was filled with light. Perplexed the bandits halted, looking up the hillside and a couple of seconds later they were no more.&lt;br /&gt;
&lt;br /&gt;
When the boy retrieved himself from what had happened the young woman was nowhere to be seen. In fact, there was not a living soul in sight. Yet the boy was not alone, he could feel it. After spending a couple of minutes looking around he made camp, and decided to spend the night trying to sort everything in his head out. He knew now that he was a Solar Exalted, and who and what he had been before. He could feel unimaginable power at his fingertips and decided to return to his master the next day to see if he knew more about his situation.&lt;br /&gt;
&lt;br /&gt;
When he shortly after arrived back in Nexus he found his master disappeared. Not only he himself, but also his workshop and home. And when he asked the townspeople, even his master&#039;s fiercest rival, no-one knew of him. After finding his possession in a &amp;quot;lost-and-found&amp;quot; box in the dinghy inn that was where his master&#039;s home had been he sat down to think and wonder. That was when the Shing Lady in Gold and Ivory introduced herself.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was the exaltation&#039;s past life right before the Ursupation. In a last desperate act to survive when the Sidereals and Dragon-Blooded had approached her Ivory Tower, she quickly put in practice a spell she hoped would preserve her conciousness and memories on her exaltation shard. She had not counted with the fact that the new body she would exalt in already had a conciousness, however. She had thus spent the last few days trying to make out who she was in and recovering strength so to manifest herself.&lt;br /&gt;
&lt;br /&gt;
Following the advice of his new constant companion Lord of Gold and Ivory started making his way back to the Golden Cave, the Lady&#039;s second hideout which no-one but herself had known about. There he gathered the supplies that had been left there and studied as many of the works he could (with tips and instructions from his mental companion). As this time passed the differences between the two became more and more apparent. While both turned out to be rather rash and hot-headed, the Lady showed to be more concerned with direct results and acheiving the goal than the Lord, who rather felt the pain of the people and who was not as willing to sacrifice all for the sake of success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments for the GM==&lt;br /&gt;
===The Lady===&lt;br /&gt;
An own small section for the Shining Lady in Gold and Ivory. My view of her is that she is quite similar to the Lord, being a &amp;quot;bit&amp;quot; overconfident and rash, although as I said, more leaning towards Conviction than Compassion. This means that it is essentially that the past life that can take control from Throwback is the same as the aspect of his personality from Multiple Personalities. Some background about the Lady would be good to flesh out, I&#039;ll say what I&#039;ve thought of so far.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was one of the late First Age&#039;s most respected and feared sorcerors. From her splendid Manse palace the Ivory Tower, located where the desert of the South met the sea of the West and the Wyld, she would study the fabric of creation and the possiblity of anchoring it further into reality and expanding into the Wyld. Towards the Usurpation she became more and more reclusive and did not participate in the great calibration feast and it thus gave her time to prepare before the Dragon Blooded and Sidereals came knocking on her door. In an unprecedented burst of sudden realisation that she would not be able to withstand their combined might she quickly designed a spell to graft herself to the Exaltation shard when she died, and would thus survive until the next exaltation. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Awards===&lt;br /&gt;
Starting: 174xp&amp;lt;br&amp;gt;&lt;br /&gt;
Gameplay: 24xp&amp;lt;br&amp;gt;&lt;br /&gt;
Story: 50xp&amp;lt;br&amp;gt;&lt;br /&gt;
ST error: 1xp&amp;lt;br&amp;gt;&lt;br /&gt;
Roleplay: 0xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Spending===&lt;br /&gt;
29 Spells 116xp &amp;lt;br&amp;gt;&lt;br /&gt;
Salinian Absorption 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Emerald Essence Assimilation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcerer&#039;s Gilded Invocation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Demonology Speciality x3 9xp&amp;lt;br&amp;gt;&lt;br /&gt;
Manse 5&amp;lt;br&amp;gt;&lt;br /&gt;
Cirrus Skiff 4xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Manse 4 12xp&amp;lt;br&amp;gt;&lt;br /&gt;
Command 4 12xp&amp;lt;br&amp;gt; &lt;br /&gt;
Resources 4 12xp&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 2 7xp&amp;lt;br&amp;gt;&lt;br /&gt;
Artifact 2 6xp&amp;lt;br&amp;gt;&lt;br /&gt;
Warstrider spell 4xp&lt;br /&gt;
&lt;br /&gt;
237xp out of 249xp spent&amp;lt;br&amp;gt;&lt;br /&gt;
Banked 12xp&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=122756</id>
		<title>Character:The Shining Lord of Gold and Ivory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=122756"/>
		<updated>2009-10-05T14:42:42Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Essence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Shining Lord of Gold and Ivory&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Twilight Caste, Solar Exalted&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Demon Summoner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond: [[Character:Lilijana|Lilijana]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A young tanned man with eyes and hair shining like gold and perfect white teeth, a golden circle, top half filled in,is marked in his forehead permanently. He is dressed in a clean white robe adorned with gold buttons and patterns of threads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i244.photobucket.com/albums/gg1/General_Hentai/a100861.png&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* Destroying the Mask of Winters&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
* His Family (+)&lt;br /&gt;
* Nexus (+)/ Mask of Winters (-)&lt;br /&gt;
* Fair Folk (-)&lt;br /&gt;
* Sorcery (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* A white and golden light surrounding him, at higher levels a shining pentagram pattern around his feet. At iconic levels a shackled horned and winged demon appears, seemingly defiantly but hopelessly struggling against the will of the sorcerer.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Dexterity 4&lt;br /&gt;
* Stamina 3&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 4&lt;br /&gt;
* Intelligence 5&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste and Favored===&lt;br /&gt;
* Investigation 1 &amp;lt;br&amp;gt;&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Fire) 2&lt;br /&gt;
** Craft (Air) 2&lt;br /&gt;
** Craft (Earth) 1&lt;br /&gt;
** Craft (Magitech) 5&lt;br /&gt;
* Lore 5&lt;br /&gt;
* Occult 5 (Spellcraft +3) (Demonology +3)&lt;br /&gt;
* Medicine&lt;br /&gt;
* Martial Arts 4 (Staffs +1)&lt;br /&gt;
* Integrity 4&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Lingustics 3&lt;br /&gt;
*** Language (Riverspeak), Old Realm, High Realm, Forest-tounge&lt;br /&gt;
* Performance 4&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Dodge 5&lt;br /&gt;
&lt;br /&gt;
===Unfavored===&lt;br /&gt;
* Larceny 1&lt;br /&gt;
* Stealth 1&lt;br /&gt;
* Ride 1&lt;br /&gt;
* Awareness 3&lt;br /&gt;
* Athletics 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 5: The Golden Tome===&lt;br /&gt;
* This is a copy of &#039;&#039;the Book of Three Circles&#039;&#039;, but the Shining Lady in Gold and Ivory&#039;s personal variant. While it is not as complete as the original, as the Lady edited, modified or outright ignored certain spells, it weighs this up by containing a number of original spells by the Lady herself) and the Lady&#039;s easy instructions that allows a sorcerer to cast a spell without actually learning it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact 5: The Ivory Staff===&lt;br /&gt;
* This is impressive staff is made of ivory and orichalium and brims with sorcerous power. The staff lets the sorcerer flurry his Shape Sorcery Action according to the Million Hand and Eye Virtue charm (&#039;&#039;&#039;Hundredfold Facets of Enlightenment&#039;&#039;&#039; p 45) without spending any wp, as well as a storage of essence. It also works most superbly as a fighting implement.&lt;br /&gt;
*Attunement: 10 motes&lt;br /&gt;
*Activation: 8 motes&lt;br /&gt;
*Storage: 70 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 2: Skin Mount Amulet===&lt;br /&gt;
* When a heartstone is inserted the wearer regain one extra mote per hour. Also the wearer gains additional motes in his essence pool equal to twice the manse&#039;s level. Currently the heartstone from the Golden Cave is inserted.&lt;br /&gt;
&lt;br /&gt;
===Manse 5: The Golden Cave===&lt;br /&gt;
* The Golden cave was a hidden manse belonging to The Shining Lady in Gold and Ivory where she stored her most precious possessions. Hidden from sight it has remained undisturbed since the Usurpation until the Lord exalted. It&#039;s heartstone lets the attuned sorcerer store the sorcerous power of a type of spell, reducing the cost of casting it by 10m or half (whatever is lowest). Changing the attuned spell is done by casting the spell at dawn. (This price of this casting is not reduced).&lt;br /&gt;
&lt;br /&gt;
===Manse 5===&lt;br /&gt;
* Jewel of the Forest Warriors&lt;br /&gt;
&lt;br /&gt;
===Manse 4: The Shining Library of Enlightenment===&lt;br /&gt;
* See Custom Manses Page.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Demonic Retinue&amp;quot; 5===&lt;br /&gt;
As a demonologist the Shining Lord of Gold and Ivory surrounds himself with a retinue of demons bound to him. These include:&lt;br /&gt;
* [[Character:Tenglann|&#039;&#039;&#039;Tenglann, Creator of the Deadly&#039;&#039;&#039;]]&lt;br /&gt;
* Two Erymanthoi, Blood-Apes&lt;br /&gt;
* One Neomah, Maker of Flesh&lt;br /&gt;
* Three Perroneles, Living Armor&lt;br /&gt;
* One Sessejale, Stomach Bottle Bug&lt;br /&gt;
&lt;br /&gt;
===Command 4===&lt;br /&gt;
A Wing of Erymanthoi, armed with perfect quality weapons created by Tenglann.&lt;br /&gt;
&lt;br /&gt;
===Resources 4===&lt;br /&gt;
Various riches and spell materials the Lord has gathered in Denandsor.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Solar Circle Sorcery&lt;br /&gt;
* Integrity-Protecting Prana&lt;br /&gt;
* Destiny Manifesting Method&lt;br /&gt;
* Spirit-Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost-Eating Technique&lt;br /&gt;
* All-Encompassing Sorcerer’s Sight&lt;br /&gt;
* Sorcerer&#039;s Burning Chakra Charm&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion&lt;br /&gt;
* Essence Gathering Temper&lt;br /&gt;
* Willpower Enhancing Spirit&lt;br /&gt;
* Majestic Radiant Presence&lt;br /&gt;
* Terrifying Apparition of Glory&lt;br /&gt;
* Discerning Savant&#039;s Eye&lt;br /&gt;
* Emerald Essence Assimilation&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation&lt;br /&gt;
* Salinian Absorption&lt;br /&gt;
* Sorcerer&#039;s Infernal Army&lt;br /&gt;
* Immediate Call of the Infernal Servant&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===Terrestial Circle===&lt;br /&gt;
====Demon of the First Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252.&lt;br /&gt;
*Cost: 20m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a First Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One First Circle Demon&lt;br /&gt;
====Death of Ivory Shards====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252. (Death of Obsidian Butterflies&lt;br /&gt;
*Cost: 15m&lt;br /&gt;
*Duration: Instant &lt;br /&gt;
*Effects: Perception+Occult adding Essence successes as hand to hand attacks against all in area, dealing 8Lplus successes.&lt;br /&gt;
*Target: Area 30 yards wide, 100 yards deep, 10 yards high, starting at caster&lt;br /&gt;
====Emerald Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 253.&lt;br /&gt;
*Cost: 10m or 20m&lt;br /&gt;
*Duration: Next Action or Instant&lt;br /&gt;
*Effects: Shatters Terrestial Circle Srocery&lt;br /&gt;
*Target: Self or Spell within 250 feet&lt;br /&gt;
====Infallible Messenger====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m.&lt;br /&gt;
*Duration: Until delivered.&lt;br /&gt;
*Effects: Conjures up a messenger spirit to deliver a short message to anyone in Creation or Yu Shan.&lt;br /&gt;
*Target: Summoned Cherub.&lt;br /&gt;
====Invulnerable Ivory Body====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254. (Invulnerable Skin of Bronze)&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Until the sun next crosses the horizon.&lt;br /&gt;
*Effects: Hardens the caster&#039;s skin into shining ivory, as supple and flexible as silk, but as hard and strong as bone. &lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Ivory Tusk====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Turns arms into sharp ivory weapons.&lt;br /&gt;
*Target: Self&lt;br /&gt;
====Thunder Wolf&#039;s Howl====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 66&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Loud howl damages beings in area.&lt;br /&gt;
*Target: Area 20 yards across, 1within 100 yards of caster.&lt;br /&gt;
====Commanding Presence of Fire====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: One minute to one scene&lt;br /&gt;
*Effects: Summons a large copy of the caster in fire that amplifies voice.&lt;br /&gt;
*Target: Fiery Projection&lt;br /&gt;
====Cirrus Skiff====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost 15m&lt;br /&gt;
*Duration: Concentration or one scene.&lt;br /&gt;
*Effects: Summons a small cloud on which to ride with passenger.&lt;br /&gt;
*Target: Small cloud.&lt;br /&gt;
&lt;br /&gt;
===Celestial Circle===&lt;br /&gt;
====Demon of the Second Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 30m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a Second Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One Second Circle Demon&lt;br /&gt;
====Travel Without Distance====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Teleports the caster and possibly his companions to a location within a few miles.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Cloud Trapeze====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 70.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Concentration.&lt;br /&gt;
*Effects: Summons a large cloud chariot to carry the Sorcerer and passengers.&lt;br /&gt;
*Target: One cloud chariot.&lt;br /&gt;
====Hidden Judges of the Secret Flame====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 72.&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Summon one of the Seven Hidden Judges to reveal someone who has broken the Celestial Laws.&lt;br /&gt;
*Target: One of the Seven Judges.&lt;br /&gt;
====Imbue Amalgam====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 74.&lt;br /&gt;
*Cost: 15m+.&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Enchants one mortal into a powerful being.&lt;br /&gt;
*Target: One mortal.&lt;br /&gt;
====Sapphire Circle Banishment====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Banishes demons back to Malfeas, a Second Circle Demon gets a resisted roll, a first circle demon is banished instantly.&lt;br /&gt;
*Target: One First or Second Circle Demon or a group of First Circle Demons.&lt;br /&gt;
====Servant of the Infallible Location====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Special.&lt;br /&gt;
*Effects: Summons a small bird that will track down an item or person.&lt;br /&gt;
*Target: One objectively definable item.&lt;br /&gt;
====Whirlwind of Fate====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 86.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Essence Hours.&lt;br /&gt;
*Effects: Every success on this spell gives two successes to a pool that may be used as bonus to further a goal stated at casting.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Dolorous Reflection====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: (Essence x2) long ticks (or hours) after movement or attack action is made.&lt;br /&gt;
*Effects: Reflects physical ranged attacks.&lt;br /&gt;
*Target: Caster or up to (Essence) Magnitude Mass Combat unit.&lt;br /&gt;
====Glorious Golden Arsenal Transformation====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255 (Incomparable Body Arsenal).&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: (Essence) Hours&lt;br /&gt;
*Effects: The caster is turned into a golden automaton and gains soak, hardness and weapons.&lt;br /&gt;
*Target: Caster&lt;br /&gt;
&lt;br /&gt;
===Solar Circle===&lt;br /&gt;
====Adamant Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 20 or 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Shields the caster from, or directly attacks, an Adamant Circle Spell, shattering it. It will snuff an Emerald Circle Spell or Sapphire Circle Spell with no side effects.&lt;br /&gt;
*Target: Caster or one spell.&lt;br /&gt;
====Light of Solar Cleansing====&lt;br /&gt;
*Book &amp;amp; Page: White Treatise, 92.&lt;br /&gt;
*Cost: 30m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Anything unloved by the sun receives Essence x2 dice of Aggravated damage, no armor applies.&lt;br /&gt;
*Target: Area, Essence miles from Caster.&lt;br /&gt;
====Total Annihilation====&lt;br /&gt;
*Book &amp;amp; Page: White and Black Treatises, 97-8.&lt;br /&gt;
*Cost: 65m.&lt;br /&gt;
*Duration: (Essence x 5) Ticks&lt;br /&gt;
*Effects: This spell creates a fist-sized orb of emerald fire after the sorcerer whispers the lost, former name of Ligier, which the sorcerer can fling with their will toward any target within 200 yards. The sphere constitutes a perfect attack unless opposed by magic-enhanced dodges or parries. When the orb strikes, it explodes into a column of bright green light 50 yards wide and five miles high, dealing lethal damage to everything within the area, then sweeping outward to deal more. &lt;br /&gt;
*Target: Area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Rune of Singular Hate&lt;br /&gt;
*Gaia&#039;s Rebuke&lt;br /&gt;
*Soul Seal&lt;br /&gt;
*Technique Mirror&lt;br /&gt;
*Wind of Confusion&lt;br /&gt;
*Chariot of the Blazing Sun&lt;br /&gt;
*Mystic Travel&lt;br /&gt;
*Mirage of Protective Shelter&lt;br /&gt;
*Demon of The Third Circle&lt;br /&gt;
*Evocation From the Mirror&lt;br /&gt;
*Essence Inversion&lt;br /&gt;
*Cleansing Solar Flames&lt;br /&gt;
*Wrath of the Five Elements&lt;br /&gt;
*Adamant Circle banishment&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Peripheral: 91/91m&lt;br /&gt;
** Staff storage: 70/70m&lt;br /&gt;
* Committed:&lt;br /&gt;
** 11&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 7 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion 4&lt;br /&gt;
* Conviction 2&lt;br /&gt;
* Temperance 2&lt;br /&gt;
* Valor 5&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
*Dodge DV 7&lt;br /&gt;
*Parry DV 6&lt;br /&gt;
&lt;br /&gt;
*Mental Doge DV 10&lt;br /&gt;
*Mental Parry DV 5&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
===Merits===&lt;br /&gt;
* Past Lives (4)&lt;br /&gt;
* Sorcery Focus (4)&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
* Beacon of Power (4)&lt;br /&gt;
* Derangement: Multiple Personalities (3)&lt;br /&gt;
* Throwback (3)&lt;br /&gt;
* Enemy (3) (Demon or some Fair Folk Perhaps?)&lt;br /&gt;
* Permanent Caste Mark (2)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Shining Lord of Gold and Ivory was born as a young boy called Son of Honor and Bravery in a mid-sized nation in the Scavenger Lands. His father, a High Captain of the local king was a well known war hero who had once fought alongside and received praise from the terrestial exalted of Lookshy after he successfully led the charge of the god-blooded Iron Tyrant&#039;s rearguard, preventing his escape and ensuring his defeat at the Battle of Three Oaks. It was therefore not suprising that his sons and daughters were expected to become proficient fighters themselves, and his fourth child and first son would be no less.&lt;br /&gt;
&lt;br /&gt;
However, while his sisters had proven themselves more than promising students in the martial field at a young age, their brother did not have the same aptitude for combat. He did however show a high level of quick and advanced thinking and would soon learn to beat even his oldest sister in the most advanced theoretical wargames. But this was not quite enough for the father, who disappointed started hiding away his son.&lt;br /&gt;
&lt;br /&gt;
And in this way Shining Lord of Gold and Ivory could have ended, had it not been for the child&#039;s tenacious curiosity and thirst for more knowledge. He soon learned to evade his father and snuck out of his apartments in the castle for exploration. It did not take long before he found his way to the palace library, where he was received by the old lady taking care of the books. She too had come from a very demanding family, and it had taken many years for her to find her true calling in the written works. She taught the boy how to read and write and as much she could from the books. She soon noted, however, how her own skills and knowledge proved outmatched and simply kept an eye on him as he strolled around the library picking out and reading whatever struck his fancy.&lt;br /&gt;
&lt;br /&gt;
It was there the boy&#039;s life would change one day when he met a person he had never seen before in the library. The man was odd, dressed like one of the many alchemists and thaumaturges that visited the castle, but there was something off... with him, an aura of power, a sign that this man was not a fake hedge-wizard, but a true sorceror. These exact words were ofcourse not what the boy would have said in the moment, but they give a realisation to what he thought. Furthemore what made the man special was that he talked to him, most &amp;quot;wise-men&amp;quot; simply ignored him, when they didn&#039;t complain about his presence or call him &amp;quot;brat&amp;quot;. But this man went up to the boy, asked him who he were and what he was doing here. The boy, polite as he had been taught, answered and said he was here to learn things, as his father had become disappointed in his skills at arms. The man proceeded to ask who the father was and upon receiving the reply he nodded silently.&lt;br /&gt;
&lt;br /&gt;
The two spent a couple of hours talking, the man finding out what the boy knew and testing his mind with games and experiments of thought. When the sun was falling down in the west the man told the boy to return to his home, his family was surely missing him. The boy paused for a second, unsure, not only if his family would be missing him, but his father was expecting an important guest this night and the boy had detected that his own presence was not expected. Upon seing the boy doubt, the man told him again to go home, firmer this time, and the boy did so.&lt;br /&gt;
&lt;br /&gt;
He easily snuck back into his room, undetected, and if he had been missed there were no signs of it. As the time passed, no-one came to prepare him for the dinner, so he assumed he had been right in his judgment of his father. It was not until a while later, when the party had most definitely moved into the dining room, that a servant knocked on his door, saying that his presence was required at the table immediatly. Suprised the boy quickly dressed in whatever decent clothes were in arms reach and hurried along.&lt;br /&gt;
&lt;br /&gt;
Once in the dining room apart from his parents and siblings there was the guest of the evening, who turned out to be the very same man he had met earlier in the day. It turned out that the man was a sorceror from the south, whom his father had gotten to know and respect deeply in his younger years. It was the man who had made his father call him out to the dinner and for once the son was allowed to sit with his family with guests. While the man had questioned the boy earlier in the day, this time it was the father&#039;s turn. The man asked the father of all possible things about the boy, and at the end the man proposed something the boy had never even dreamt of, that he would follow him back to Nexus and become his apprentice.&lt;br /&gt;
&lt;br /&gt;
Two days later the boy packed some of the most interesting books he had not yet read in the library and what little he had in the ways of possessions, took farewell of his family and followed his new master to Nexus. This was the last time the boy saw them. The trip back could have been called uneventful, but hardly for the boy. The world was new and open to him and during the travel back to Nexus the boy felt his curiosity tenfold and the realisation dawn on him how little he knew.&lt;br /&gt;
&lt;br /&gt;
For seven years the boy would study thaumaturgy and occult, preparing for one day learn to master the elements of sorcery. This proceeded and became a repetitous daily routine until one day his master asked him to go on a special mission. He would retrieve a number of leaves of a rare flower needed for a slightly more potent variant of Sweet Cordial that he was experimenting with. As the leaves had no value in itself and no-one but the master himself knew of their possible use, they were impossible to find in Nexus, and since the master did not trust anyone else, it became on the young apprentice to do the task. The boy left the city, heading for his destination, across the river and further north. Traveling alone and spartanly the boy walked along less traveled roads to avoid notice from his master&#039;s rivals.&lt;br /&gt;
&lt;br /&gt;
It was thus that the boy came to be walking along a hillside in the evening as he heard a cry for help. Looking down he saw a young woman fleeing from a band of mounted bandits. Now the imperatives that his father had drilled into him kicked in and he felt unable to leave the woman for herself, his situation hopeless or not. At the same time he decided and took a step in the direction of the band and woman the sun broke through the clouds and burned a mark into his forehead. A burst of sudden realisation opened up his mind and his body was filled with light. Perplexed the bandits halted, looking up the hillside and a couple of seconds later they were no more.&lt;br /&gt;
&lt;br /&gt;
When the boy retrieved himself from what had happened the young woman was nowhere to be seen. In fact, there was not a living soul in sight. Yet the boy was not alone, he could feel it. After spending a couple of minutes looking around he made camp, and decided to spend the night trying to sort everything in his head out. He knew now that he was a Solar Exalted, and who and what he had been before. He could feel unimaginable power at his fingertips and decided to return to his master the next day to see if he knew more about his situation.&lt;br /&gt;
&lt;br /&gt;
When he shortly after arrived back in Nexus he found his master disappeared. Not only he himself, but also his workshop and home. And when he asked the townspeople, even his master&#039;s fiercest rival, no-one knew of him. After finding his possession in a &amp;quot;lost-and-found&amp;quot; box in the dinghy inn that was where his master&#039;s home had been he sat down to think and wonder. That was when the Shing Lady in Gold and Ivory introduced herself.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was the exaltation&#039;s past life right before the Ursupation. In a last desperate act to survive when the Sidereals and Dragon-Blooded had approached her Ivory Tower, she quickly put in practice a spell she hoped would preserve her conciousness and memories on her exaltation shard. She had not counted with the fact that the new body she would exalt in already had a conciousness, however. She had thus spent the last few days trying to make out who she was in and recovering strength so to manifest herself.&lt;br /&gt;
&lt;br /&gt;
Following the advice of his new constant companion Lord of Gold and Ivory started making his way back to the Golden Cave, the Lady&#039;s second hideout which no-one but herself had known about. There he gathered the supplies that had been left there and studied as many of the works he could (with tips and instructions from his mental companion). As this time passed the differences between the two became more and more apparent. While both turned out to be rather rash and hot-headed, the Lady showed to be more concerned with direct results and acheiving the goal than the Lord, who rather felt the pain of the people and who was not as willing to sacrifice all for the sake of success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments for the GM==&lt;br /&gt;
===The Lady===&lt;br /&gt;
An own small section for the Shining Lady in Gold and Ivory. My view of her is that she is quite similar to the Lord, being a &amp;quot;bit&amp;quot; overconfident and rash, although as I said, more leaning towards Conviction than Compassion. This means that it is essentially that the past life that can take control from Throwback is the same as the aspect of his personality from Multiple Personalities. Some background about the Lady would be good to flesh out, I&#039;ll say what I&#039;ve thought of so far.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was one of the late First Age&#039;s most respected and feared sorcerors. From her splendid Manse palace the Ivory Tower, located where the desert of the South met the sea of the West and the Wyld, she would study the fabric of creation and the possiblity of anchoring it further into reality and expanding into the Wyld. Towards the Usurpation she became more and more reclusive and did not participate in the great calibration feast and it thus gave her time to prepare before the Dragon Blooded and Sidereals came knocking on her door. In an unprecedented burst of sudden realisation that she would not be able to withstand their combined might she quickly designed a spell to graft herself to the Exaltation shard when she died, and would thus survive until the next exaltation. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Awards===&lt;br /&gt;
Starting: 174xp&amp;lt;br&amp;gt;&lt;br /&gt;
Gameplay: 24xp&amp;lt;br&amp;gt;&lt;br /&gt;
Story: 50xp&amp;lt;br&amp;gt;&lt;br /&gt;
ST error: 1xp&amp;lt;br&amp;gt;&lt;br /&gt;
Roleplay: 0xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Spending===&lt;br /&gt;
29 Spells 116xp &amp;lt;br&amp;gt;&lt;br /&gt;
Salinian Absorption 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Emerald Essence Assimilation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcerer&#039;s Gilded Invocation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Demonology Speciality x3 9xp&amp;lt;br&amp;gt;&lt;br /&gt;
Manse 5&amp;lt;br&amp;gt;&lt;br /&gt;
Cirrus Skiff 4xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Manse 4 12xp&amp;lt;br&amp;gt;&lt;br /&gt;
Command 4 12xp&amp;lt;br&amp;gt; &lt;br /&gt;
Resources 4 12xp&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 2 7xp&amp;lt;br&amp;gt;&lt;br /&gt;
Artifact 2 6xp&amp;lt;br&amp;gt;&lt;br /&gt;
Warstrider spell 4xp&lt;br /&gt;
&lt;br /&gt;
237xp out of 249xp spent&amp;lt;br&amp;gt;&lt;br /&gt;
Banked 12xp&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Once_more_with_feeling&amp;diff=122509</id>
		<title>Once more with feeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Once_more_with_feeling&amp;diff=122509"/>
		<updated>2009-10-04T19:45:51Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* In Densandor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Once more, with feeling!=&lt;br /&gt;
[[Category:Exalted]][[Category:PBP]][[Category:Once_more,_with_feeling!]]&lt;br /&gt;
==Setting==&lt;br /&gt;
*&#039;&#039;&#039;Year:&#039;&#039;&#039; RY 768&lt;br /&gt;
*&#039;&#039;&#039;Month:&#039;&#039;&#039; Descending Wood&lt;br /&gt;
*&#039;&#039;&#039;Moon Phase&#039;&#039;&#039; New&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
*[http://forum.rpg.net./showthread.php?t=454431 The Recruitment Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=456914 The Out-of-Character Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=456922 Once More With Feeling! In Character Thread]&lt;br /&gt;
==Logs==&lt;br /&gt;
===Circle Logs===&lt;br /&gt;
*[[Once_more_with_feeling/Log1.1|Mixed IC and OOC log, 1.1. Long]]&lt;br /&gt;
*[[Once_more_with_feeling/Log1.2|Mixed IC and OOC log, 1.2. Long]]&lt;br /&gt;
*[[Once_more_with_feeling/Log1.3|Mixed IC and OOC log, 1.3. Long]]&lt;br /&gt;
*[[Once_more_with_feeling/Log1.4|Mixed IC and OOC log, 1.4. Long]]&lt;br /&gt;
*[[Once_more_with_feeling/Log1.5|Mixed IC and OOC log, 1.5. Long]]&lt;br /&gt;
*[[Once_more_with_feeling/Log1.6|Mixed IC and OOC log, 1.6. Long]]&lt;br /&gt;
===Small Group Logs===&lt;br /&gt;
====Travelling to Denandsor====&lt;br /&gt;
*[[Once_more_with_feeling/Andrensath,_Segev,_and_Sunrunner/1|Antonee, Cael, and Rowan (start of the march)]]&lt;br /&gt;
*[[Once_more_with_feeling/Aesin,_Li,_Sakura,_Silveria,_and_Solitary Talon_(in_Solitary_Talon&#039;s_palanquin)|Aesin, Li, Sakura, Silveria, and Solitary Talon (in Solitary Talon&#039;s palanquin)]]&lt;br /&gt;
*[[Once_more_with_feeling/Dhiren_and_Nuwa_(during_the_march)|Dhiren and Nuwa (during the march)]]&lt;br /&gt;
====In Densandor====&lt;br /&gt;
*[[Once_more_with_feeling/Anshu-Antonee_and_Antonee-Dhiren_(about_Solitary_Talon)|Anshu-Antonee and Antonee-Dhiren (about Solitary Talon)]]&lt;br /&gt;
*[[Once_more_with_feeling/Nuwa_and_Antonee_(about_slavery)|Nuwa and Antonee (about slavery)]]&lt;br /&gt;
*[[Once_more_with_feeling/Anshu_and_Solitary_Talon_(about_transport)|Anshu and Solitary Talon (about transport)]]&lt;br /&gt;
*[[Once_more_with_feeling/Shining_and_Lilijana_(Private)|Shining Lord and Lilijana (Private chit-chat)]]&lt;br /&gt;
&lt;br /&gt;
==The Story So Far: A Summary==&lt;br /&gt;
[[Once_more_with_feeling/Story_Summary|The Story So Far.  A summary, by Lost Arts, updated by Andrensath.]]&lt;br /&gt;
==House Rules==&lt;br /&gt;
[[Once more with feeling/CharGenHouse|Character Generation House Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Once more with feeling/Anima Banner House Rules|Anima Banner Changes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Once more with feeling/Current House Rules|Gameplay and Other House Rules]]&lt;br /&gt;
==PCs==&lt;br /&gt;
[[Exalted:Character_Template|Character Template]]&lt;br /&gt;
===The Solars===&lt;br /&gt;
====Dawn Caste====&lt;br /&gt;
* Andrensath as [[Character:Starcc Antonee, the Adamant Man|&#039;&#039;&#039;Starcc Antonee, the Adamant Man&#039;&#039;&#039;]], &#039;&#039;Drunken Magitech Wielding Sorcerer&#039;&#039;, bonded to [[Character:Cael|&#039;&#039;&#039;Cael&#039;&#039;&#039;]]&lt;br /&gt;
* Dakkareth as [[Character:Nuwa|&#039;&#039;&#039;Nuwa&#039;&#039;&#039;]], &#039;&#039;Sword Saint&#039;&#039;, bonded to [[Character:Dhiren|&#039;&#039;&#039;Dhiren&#039;&#039;&#039;]]&lt;br /&gt;
====Zenith Caste====&lt;br /&gt;
* Andrensath as [[Character:Solitary Talon of the Veiled Silverhawk Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]], &#039;&#039;Singer, Musician, Fencer, and Lesbian Lecher&#039;&#039;, bonded to [[Character:Venomous Dragon Empress |&#039;&#039;&#039;Venomous Dragon Empress&#039;&#039;&#039;]], [[Character: Li Jin Gang |&#039;&#039;&#039;Li Jin Gang&#039;&#039;&#039;]] and [[Character: Sakura Tenchi |&#039;&#039;&#039;Sakura Tenchi&#039;&#039;&#039;]].&lt;br /&gt;
* Taurus II as [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]], &#039;&#039;Ex-Immaculate Monk&#039;&#039;, bonded to [[Character: Cerise Rose Thorn | &#039;&#039;&#039;Cerise of the Rose&#039;s Thorn&#039;&#039;&#039;]]&lt;br /&gt;
====Twilight Caste====&lt;br /&gt;
* Axelius as [[Character:The_Shining_Lord_of_Gold_and_Ivory|&#039;&#039;&#039;The Shining Lord of Gold and Ivory&#039;&#039;&#039;]], &#039;&#039;Overconfident Demon Summoner&#039;&#039;, bonded to [[Character:Lilijana|&#039;&#039;&#039;Lilijana&#039;&#039;&#039;]].&lt;br /&gt;
====Night Caste====&lt;br /&gt;
* Cowboy Energy as [[Character:Invisible_Crow_Hunter|&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;]], &#039;&#039;Crusading Gunslinger&#039;&#039;, bonded to [[Character:Corvid Rasp |&#039;&#039;&#039;Corvid Rasp&#039;&#039;&#039;]].&lt;br /&gt;
====Eclipse Caste====&lt;br /&gt;
* Illyceria as [[Character:De’aneir’a_Sera_Vestra|&#039;&#039;&#039;De’aneir’a Sera Vestra&#039;&#039;&#039;]], &#039;&#039;Charismatic Negotiator, Sorcerer-Engineer, Pilot&#039;&#039;.  Bonded to [[Character: Cinnabar Mantid | &#039;&#039;&#039;Cinnabar Mantid&#039;&#039;&#039;]].&lt;br /&gt;
* Lost Arts as [[Character:Ziyad Antarah|&#039;&#039;&#039;Ziyad Antarah&#039;&#039;&#039;]], &#039;&#039;Poet and Courtier&#039;&#039;.  Bonded to [[Character:Rhyming Cadence|&#039;&#039;&#039;Rhyming Cadence&#039;&#039;&#039;]] and [[Character:Rhythmic Harmony|&#039;&#039;&#039;Rhythmic Harmony&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
===The Lunars===&lt;br /&gt;
====Changing Moon Caste====&lt;br /&gt;
* Faustus21 as [[Character:Lilijana|&#039;&#039;&#039;Lilijana&#039;&#039;&#039;]] Changing Moon &#039;&#039;Silver Tongued Guerrilla Leader&#039;&#039; bonded to [[Character:The_Shining_Lord_of_Gold_and_Ivory|&#039;&#039;&#039;The Shining Lord of Gold and Ivory&#039;&#039;&#039;]].&lt;br /&gt;
* Myllinnia as [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]], Changing Moon &#039;&#039;Beautiful and Awesome Assassin (More like Troubleshooter) for Hire&#039;&#039;, bonded to [[Character:Ta&#039;an Aesin |&#039;&#039;&#039;Ta&#039;an Aesin&#039;&#039;&#039;]].&lt;br /&gt;
====Casteless====&lt;br /&gt;
* Taurus II as [[Character:Dhiren|&#039;&#039;&#039;Dhiren&#039;&#039;&#039;]], Casteless &#039;&#039;Rescued Slave&#039;&#039;, bonded to [[Character:Nuwa|&#039;&#039;&#039;Nuwa&#039;&#039;&#039;]]&lt;br /&gt;
* Segev as [[Character:Cael|&#039;&#039;&#039;Cael&#039;&#039;&#039;]], Casteless &#039;&#039;Street Urchin&#039;&#039;, bonded to [[Character:Starcc Antonee, the Adamant Man|&#039;&#039;&#039;Starcc Antonee, the Adamant Man&#039;&#039;&#039;]] and [[Character: Rowan Marmalade |&#039;&#039;&#039;Rowan Marmalade&#039;&#039;&#039;]]&lt;br /&gt;
====Waxing Moon====&lt;br /&gt;
* Andrensath as [[Character:Sun_and_Moon_United_in_Splendor|&#039;&#039;&#039;Sun and Moon United in Splendor&#039;&#039;&#039;]], Waxing Moon &#039;&#039;Last Known First Age Sun King Seneschal&#039;&#039;, bonded to [[Character:Vaarin_Eskrigel|&#039;&#039;&#039;Vaarin Eskrigel&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
===The Infernals===&lt;br /&gt;
====Defiler Caste====&lt;br /&gt;
* Cowboy Energy as [[Character:Mendicant_Bias_of_a_Forgotten_Era|&#039;&#039;&#039;Mendicant Bias of a Forgotten Era&#039;&#039;&#039;]], Defiler Caste &#039;&#039;devil&#039;s advocate and telekinetic tinkerer&#039;&#039;, bonded to [[Character:Dancing_Wraith_of_the_Shimmering_Flute|&#039;&#039;&#039;Dancing Wraith of the Shimmering Flute&#039;&#039;&#039;]].&lt;br /&gt;
==NPCs==&lt;br /&gt;
[[Once more with feeling/NPCs|NPCs in Once more, with feeling!]]&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
Add links to any cool stuff you think up for the game here.&lt;br /&gt;
===Charms===&lt;br /&gt;
* [[Once more with feeling/Custom Charms|Custom Charms]] - For Charms designed by our players and approved by the ST for use in game&lt;br /&gt;
* Hundredfold Facets of Enlightenment (Plague of Hats Charm Compendium) - Featuring 164 Solar, 89 Abyssal, 72 Infernal, 80 Lunar, 39 Terrestrial and 29 Fair Folk Charms: &lt;br /&gt;
** All charms contained within are pre-approved for use.&lt;br /&gt;
** [http://forum.rpg.net/showthread.php?t=455823 Page discussing it and containing download links]&lt;br /&gt;
* [http://forums.white-wolf.com/cs/forums/t/2708.aspx Perfect Lotus: from Root to Bulb] Compilation of Martial Arts Styles.&lt;br /&gt;
** All charms contained within are pre-approved for use.&lt;br /&gt;
* [http://wiki.white-wolf.com/exalted/index.php?title=Latest_Errata:Latest Errata] - They fixed a whole load of Sidereal Charms!&lt;br /&gt;
===Panoply===&lt;br /&gt;
*[[Once_more_with_feeling/Custom_Artifacts|Custom Artifacts]] - For artifacts designed by our players and approved by the Storyteller for use in game.&lt;br /&gt;
*[[Once_more_with_feeling/Custom_Manses|Custom Manses]] - For Manses designed by our players but not necessarily approved by the storyteller or in use yet. In fact feel free to steal them for your own characters if you like and add more.&lt;br /&gt;
&lt;br /&gt;
===Player information===&lt;br /&gt;
* [[Once_more_with_feeling/XP_Table|Circle XP Table]] - Page to record everyone&#039;s XP.&lt;br /&gt;
* [[Once_more_with feeling/Nominations|Nominations]] Page to record nominations.&lt;br /&gt;
* [[Once_more_with_feeling/playertimezone|Player Timezones]] - With us occasionally using chat programs it is handy to know when other players are up and about thus I have recorded timezones for all the players and the ST in this handy reference.&lt;br /&gt;
* [[Once_more_with_feeling/Character_Diagram|Diagram of Characters]] - a diagram showing all PCs and NPCs (large image)&lt;br /&gt;
===Other===&lt;br /&gt;
* [irc://irc.sandwich.net/ExaltedOOC IRC channel for OOC discussions about the game]&lt;br /&gt;
* [irc://irc.sandwich.net/Exalted IRC channel for quick scenes to avoid holding up the main thread]&lt;br /&gt;
* [http://fixalted.bazzalisk.org/index.php?title=Main_Page Fixalted Wiki] : For all your alternate, houserulings and rule fixing needs.&lt;br /&gt;
* [[Once_more_with_feeling/Map_of_Creation|Map of Creation]] (Warning: Big map.)&lt;br /&gt;
* [[Character:Incanudian|Incanudian]] - Unity of the Closed Fist created amalgam of [[Character:Invisible_Crow_Hunter|Invisible Crow Hunter,]] [[Character:Cael|Cael,]] [[Character:Nuwa|Nuwa,]] [[Character:Dhiren|Dhiren,]] and [[Character:Starcc_Antonee%2C_the_Adamant_Man|Starcc Antonee, the Adamant Man.]]&lt;br /&gt;
* [http://www.tektek.org/dream/dream.php Chibi generator]&lt;br /&gt;
*[[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady/Journal|Solitary Talon&#039;s Journal]] - IC journal of Solitary Talon. Heavily biased in her favour.&lt;br /&gt;
* [[Ingensyn the Blind Archers]] custom Demon of the First Circle by Axelius&lt;br /&gt;
*[[Denandsor Council Navy Page]]&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Shining_and_Lilijana_(Private)&amp;diff=122508</id>
		<title>Once more with feeling/Logs/Small Group/In Denandsor/Shining and Lilijana (Private)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Shining_and_Lilijana_(Private)&amp;diff=122508"/>
		<updated>2009-10-04T19:44:40Z</updated>

		<summary type="html">&lt;p&gt;Axelius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;About a week after moving into Denandsor. In Shining Lord&#039;s Library manse.&lt;br /&gt;
&lt;br /&gt;
* Lilijana knocks on the door&lt;br /&gt;
&amp;lt;Lilijana&amp;gt; Are you free beloved?&lt;br /&gt;
* Shining_Lord is about to utter a curse telling that he for the fifty-eleventh time does not want to be disturbed before he hear Lilijana&#039;s voice&lt;br /&gt;
&amp;lt;Shining_Lord&amp;gt; Yes, yes, do come in&lt;br /&gt;
* Shining_Lord is sitting by the central reading station, just closing the large book that can access any written work in the library as Lilijana opens the door&lt;br /&gt;
* Lilijana smiles mischiefly as she enters&lt;br /&gt;
&amp;lt;Lilijana&amp;gt; It sounds like you are busy Beloved, I can always come back later&lt;br /&gt;
&amp;lt;Shining_Lord&amp;gt; I have been missing you love&lt;br /&gt;
&amp;lt;Shining_Lord&amp;gt; not at all, nothing important&lt;br /&gt;
* Shining_Lord makes a waving gesture as if chasing away something irritating as he stands up&lt;br /&gt;
&amp;lt;Lilijana&amp;gt; And I have mised you too, But there has been so much to do&lt;br /&gt;
* Lilijana Lilijana walks up to the lord and kisses him on the check&lt;br /&gt;
&amp;lt;Lilijana&amp;gt; And you&#039;ve been busy too I hear?&lt;br /&gt;
&amp;lt;Shining_Lord&amp;gt; Yes, I just researched some enhancment charms to make summoning easier, I plan to summon a whole wing tonight... although I could make it tomorrow&lt;br /&gt;
* Shining_Lord takes her in his arms, smiling broadly&lt;br /&gt;
&amp;lt;Lilijana&amp;gt; That does sound like a better plan no? I&#039;m sure we can find something else to do tonight&lt;br /&gt;
* Lilijana Lilijana eyes glint&lt;br /&gt;
&amp;lt;Shining_Lord&amp;gt; Oh, there are some things... I just found a book in here on the subject...&lt;br /&gt;
&amp;lt;Shining_Lord&amp;gt; but that for later, I was just planning to have some supper, would you join me?&lt;br /&gt;
&amp;lt;Lilijana&amp;gt; It would be my pleasure&lt;br /&gt;
* Shining_Lord leads Lilijana up a slender set of stairs and through corridors of dark glass into the large private room of the manse. On a dining table a smaller feast is arranged.&lt;br /&gt;
&amp;lt;Shining_Lord&amp;gt; Have a seat, love, I&#039;ll be right back&lt;br /&gt;
&amp;lt;Lilijana&amp;gt; Don&#039;t be long beloved&lt;br /&gt;
* Lilijana Lilijana sits her self at the table&lt;br /&gt;
* Shining_Lord disappears in a side entrance and soon returns with a small silver box underneath his arm. Smiling he takes a place on the opposite side of the table&lt;br /&gt;
&amp;lt;Shining_Lord&amp;gt; I found this when looking through the small vault in the manse, I felt it would fit no person more than you&lt;br /&gt;
* Shining_Lord he puts the silver box on the table, lightly patting it&lt;br /&gt;
&amp;lt;Lilijana&amp;gt; Oh what is it?&lt;br /&gt;
&amp;lt;Shining_Lord&amp;gt; Open it&lt;br /&gt;
&amp;lt;Lilijana&amp;gt; It looks beautiful&lt;br /&gt;
* Lilijana Lilijana reaches across the table and gently opens the box&lt;br /&gt;
&amp;lt;Shining_Lord&amp;gt; What do you think?&lt;br /&gt;
&amp;lt;Lilijana&amp;gt; Its amazing, It looks like moonsivler right?&lt;br /&gt;
* Lilijana Liljana reaches out and traces her fingers over it&lt;br /&gt;
&amp;lt;Shining_Lord&amp;gt; It is some sort of automaton if I am not wrong, but it is worn just like any artefact&lt;br /&gt;
&amp;lt;Lilijana&amp;gt; Would you help me put it on then? I it would look good on my left side.&lt;br /&gt;
&amp;lt;Shining_Lord&amp;gt; of course&lt;br /&gt;
* Shining_Lord gets up and helps his mate with the artifact&lt;br /&gt;
* Lilijana Lilijana focuses on the artifact for a moment alinging her Essence with it, the artifact moves on its own looping it coils around her arm.&lt;br /&gt;
&amp;lt;Lilijana&amp;gt; Such a gift, I don&#039;t know how I can repay you, Beloved&lt;br /&gt;
* Shining_Lord kneels by his mate, smiling&lt;br /&gt;
&amp;lt;Shining_Lord&amp;gt; oh, I know a couple of things&lt;br /&gt;
&amp;lt;Lilijana&amp;gt; And here I thought I was the forward one&lt;br /&gt;
* Lilijana Lilijana laughs lightly&lt;br /&gt;
&amp;lt;Shining_Lord&amp;gt; I can be forward too, reading books isn&#039;t all I do...&lt;br /&gt;
* Shining_Lord gets up, filling two goblets with wine, offering one to Lilijana&lt;br /&gt;
* Lilijana Lilijana accepts the offered glass&lt;br /&gt;
&amp;lt;Lilijana&amp;gt; Mmm, this is nice. Tell me Beloved did you ever think you would meet someone and know that you where ment to be together?&lt;br /&gt;
* Shining_Lord laughs&lt;br /&gt;
&amp;lt;Shining_Lord&amp;gt; A couple of months ago I just hoped I would manage to master sorcery, other people were nothing I cared about&lt;br /&gt;
&amp;lt;Shining_Lord&amp;gt; And now...&lt;br /&gt;
* Lilijana smiles teasingly&lt;br /&gt;
&amp;lt;Lilijana&amp;gt; and now?&lt;br /&gt;
&amp;lt;Shining_Lord&amp;gt; No... I never thought I would meet anyone like you&lt;br /&gt;
&amp;lt;Lilijana&amp;gt; I did not think I would meet someone I would care this much for, not after what happened I belived that Kelga and Urond where all I would have left.&lt;br /&gt;
* Shining_Lord puts his hand on Lilijana&#039;s&lt;br /&gt;
&amp;lt;Shining_Lord&amp;gt; Fate weaves us all together, no-one is truly lonely&lt;br /&gt;
* Lilijana lifts Shining lords hand and clutches it to her chest&lt;br /&gt;
&amp;lt;Lilijana&amp;gt; Be it fate or chance, I&#039;m glad to have met you. Come what may I will stand by your side beloved&lt;br /&gt;
&amp;lt;Shining_Lord&amp;gt; And I by yours&lt;br /&gt;
* Shining_Lord trails away, his gaze turning away from Lilijana with a smile on his lips&lt;br /&gt;
&amp;lt;Lilijana&amp;gt; What are you thinking about Beloved?&lt;br /&gt;
&amp;lt;Shining_Lord&amp;gt; My family&lt;br /&gt;
&amp;lt;Shining_Lord&amp;gt; I haven&#039;t seen them for years, I was just thinking how you remind me of my sisters&lt;br /&gt;
&amp;lt;Lilijana&amp;gt; you have a family? still I mean&lt;br /&gt;
* Shining_Lord returns his gaze on his bondmate, his eyes turning a bit harder, his smile fading&lt;br /&gt;
&amp;lt;Shining_Lord&amp;gt; I hope so... with the Mask still out...&lt;br /&gt;
&amp;lt;Lilijana&amp;gt; I don&#039;t know to pity you or evny you. Family is important to us and yet they can suffer for something they have not done. Could you bring them to this city?&lt;br /&gt;
&amp;lt;Shining_Lord&amp;gt; There is much to do... but I will try to go back soon.&lt;br /&gt;
&amp;lt;Lilijana&amp;gt; I&#039;m sorry to have brought it up it must be painful to think about them&lt;br /&gt;
&amp;lt;Shining_Lord&amp;gt; Not at all... I... I just hope they are fine...&lt;br /&gt;
&amp;lt;Lilijana&amp;gt; Perhaps we should move on to a more pleasent topic?&lt;br /&gt;
&amp;lt;Shining_Lord&amp;gt; Ofcourse, love, how are your people settling in?&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=122507</id>
		<title>Character:The Shining Lord of Gold and Ivory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=122507"/>
		<updated>2009-10-04T18:38:17Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Exp Spending */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Shining Lord of Gold and Ivory&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Twilight Caste, Solar Exalted&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Demon Summoner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond: [[Character:Lilijana|Lilijana]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A young tanned man with eyes and hair shining like gold and perfect white teeth, a golden circle, top half filled in,is marked in his forehead permanently. He is dressed in a clean white robe adorned with gold buttons and patterns of threads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i244.photobucket.com/albums/gg1/General_Hentai/a100861.png&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* Destroying the Mask of Winters&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
* His Family (+)&lt;br /&gt;
* Nexus (+)/ Mask of Winters (-)&lt;br /&gt;
* Fair Folk (-)&lt;br /&gt;
* Sorcery (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* A white and golden light surrounding him, at higher levels a shining pentagram pattern around his feet. At iconic levels a shackled horned and winged demon appears, seemingly defiantly but hopelessly struggling against the will of the sorcerer.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Dexterity 4&lt;br /&gt;
* Stamina 3&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 4&lt;br /&gt;
* Intelligence 5&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste and Favored===&lt;br /&gt;
* Investigation 1 &amp;lt;br&amp;gt;&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Fire) 2&lt;br /&gt;
** Craft (Air) 2&lt;br /&gt;
** Craft (Earth) 1&lt;br /&gt;
** Craft (Magitech) 5&lt;br /&gt;
* Lore 5&lt;br /&gt;
* Occult 5 (Spellcraft +3) (Demonology +3)&lt;br /&gt;
* Medicine&lt;br /&gt;
* Martial Arts 4 (Staffs +1)&lt;br /&gt;
* Integrity 4&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Lingustics 3&lt;br /&gt;
*** Language (Riverspeak), Old Realm, High Realm, Forest-tounge&lt;br /&gt;
* Performance 4&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Dodge 5&lt;br /&gt;
&lt;br /&gt;
===Unfavored===&lt;br /&gt;
* Larceny 1&lt;br /&gt;
* Stealth 1&lt;br /&gt;
* Ride 1&lt;br /&gt;
* Awareness 3&lt;br /&gt;
* Athletics 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 5: The Golden Tome===&lt;br /&gt;
* This is a copy of &#039;&#039;the Book of Three Circles&#039;&#039;, but the Shining Lady in Gold and Ivory&#039;s personal variant. While it is not as complete as the original, as the Lady edited, modified or outright ignored certain spells, it weighs this up by containing a number of original spells by the Lady herself) and the Lady&#039;s easy instructions that allows a sorcerer to cast a spell without actually learning it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact 5: The Ivory Staff===&lt;br /&gt;
* This is impressive staff is made of ivory and orichalium and brims with sorcerous power. The staff lets the sorcerer flurry his Shape Sorcery Action according to the Million Hand and Eye Virtue charm (&#039;&#039;&#039;Hundredfold Facets of Enlightenment&#039;&#039;&#039; p 45) without spending any wp, as well as a storage of essence. It also works most superbly as a fighting implement.&lt;br /&gt;
*Attunement: 10 motes&lt;br /&gt;
*Activation: 8 motes&lt;br /&gt;
*Storage: 70 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 2: Skin Mount Amulet===&lt;br /&gt;
* When a heartstone is inserted the wearer regain one extra mote per hour. Also the wearer gains additional motes in his essence pool equal to twice the manse&#039;s level. Currently the heartstone from the Golden Cave is inserted.&lt;br /&gt;
&lt;br /&gt;
===Manse 5: The Golden Cave===&lt;br /&gt;
* The Golden cave was a hidden manse belonging to The Shining Lady in Gold and Ivory where she stored her most precious possessions. Hidden from sight it has remained undisturbed since the Usurpation until the Lord exalted. It&#039;s heartstone lets the attuned sorcerer store the sorcerous power of a type of spell, reducing the cost of casting it by 10m or half (whatever is lowest). Changing the attuned spell is done by casting the spell at dawn. (This price of this casting is not reduced).&lt;br /&gt;
&lt;br /&gt;
===Manse 5===&lt;br /&gt;
* Jewel of the Forest Warriors&lt;br /&gt;
&lt;br /&gt;
===Manse 4: The Shining Library of Enlightenment===&lt;br /&gt;
* See Custom Manses Page.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Demonic Retinue&amp;quot; 5===&lt;br /&gt;
As a demonologist the Shining Lord of Gold and Ivory surrounds himself with a retinue of demons bound to him. These include:&lt;br /&gt;
* [[Character:Tenglann|&#039;&#039;&#039;Tenglann, Creator of the Deadly&#039;&#039;&#039;]]&lt;br /&gt;
* Two Erymanthoi, Blood-Apes&lt;br /&gt;
* One Neomah, Maker of Flesh&lt;br /&gt;
* Three Perroneles, Living Armor&lt;br /&gt;
* One Sessejale, Stomach Bottle Bug&lt;br /&gt;
&lt;br /&gt;
===Command 4===&lt;br /&gt;
A Wing of Erymanthoi, armed with perfect quality weapons created by Tenglann.&lt;br /&gt;
&lt;br /&gt;
===Resources 4===&lt;br /&gt;
Various riches and spell materials the Lord has gathered in Denandsor.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Solar Circle Sorcery&lt;br /&gt;
* Integrity-Protecting Prana&lt;br /&gt;
* Destiny Manifesting Method&lt;br /&gt;
* Spirit-Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost-Eating Technique&lt;br /&gt;
* All-Encompassing Sorcerer’s Sight&lt;br /&gt;
* Sorcerer&#039;s Burning Chakra Charm&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion&lt;br /&gt;
* Essence Gathering Temper&lt;br /&gt;
* Willpower Enhancing Spirit&lt;br /&gt;
* Majestic Radiant Presence&lt;br /&gt;
* Terrifying Apparition of Glory&lt;br /&gt;
* Discerning Savant&#039;s Eye&lt;br /&gt;
* Emerald Essence Assimilation&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation&lt;br /&gt;
* Salinian Absorption&lt;br /&gt;
* Sorcerer&#039;s Infernal Army&lt;br /&gt;
* Immediate Call of the Infernal Servant&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===Terrestial Circle===&lt;br /&gt;
====Demon of the First Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252.&lt;br /&gt;
*Cost: 20m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a First Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One First Circle Demon&lt;br /&gt;
====Death of Ivory Shards====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252. (Death of Obsidian Butterflies&lt;br /&gt;
*Cost: 15m&lt;br /&gt;
*Duration: Instant &lt;br /&gt;
*Effects: Perception+Occult adding Essence successes as hand to hand attacks against all in area, dealing 8Lplus successes.&lt;br /&gt;
*Target: Area 30 yards wide, 100 yards deep, 10 yards high, starting at caster&lt;br /&gt;
====Emerald Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 253.&lt;br /&gt;
*Cost: 10m or 20m&lt;br /&gt;
*Duration: Next Action or Instant&lt;br /&gt;
*Effects: Shatters Terrestial Circle Srocery&lt;br /&gt;
*Target: Self or Spell within 250 feet&lt;br /&gt;
====Infallible Messenger====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m.&lt;br /&gt;
*Duration: Until delivered.&lt;br /&gt;
*Effects: Conjures up a messenger spirit to deliver a short message to anyone in Creation or Yu Shan.&lt;br /&gt;
*Target: Summoned Cherub.&lt;br /&gt;
====Invulnerable Ivory Body====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254. (Invulnerable Skin of Bronze)&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Until the sun next crosses the horizon.&lt;br /&gt;
*Effects: Hardens the caster&#039;s skin into shining ivory, as supple and flexible as silk, but as hard and strong as bone. &lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Ivory Tusk====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Turns arms into sharp ivory weapons.&lt;br /&gt;
*Target: Self&lt;br /&gt;
====Thunder Wolf&#039;s Howl====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 66&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Loud howl damages beings in area.&lt;br /&gt;
*Target: Area 20 yards across, 1within 100 yards of caster.&lt;br /&gt;
====Commanding Presence of Fire====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: One minute to one scene&lt;br /&gt;
*Effects: Summons a large copy of the caster in fire that amplifies voice.&lt;br /&gt;
*Target: Fiery Projection&lt;br /&gt;
====Cirrus Skiff====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost 15m&lt;br /&gt;
*Duration: Concentration or one scene.&lt;br /&gt;
*Effects: Summons a small cloud on which to ride with passenger.&lt;br /&gt;
*Target: Small cloud.&lt;br /&gt;
&lt;br /&gt;
===Celestial Circle===&lt;br /&gt;
====Demon of the Second Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 30m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a Second Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One Second Circle Demon&lt;br /&gt;
====Travel Without Distance====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Teleports the caster and possibly his companions to a location within a few miles.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Cloud Trapeze====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 70.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Concentration.&lt;br /&gt;
*Effects: Summons a large cloud chariot to carry the Sorcerer and passengers.&lt;br /&gt;
*Target: One cloud chariot.&lt;br /&gt;
====Hidden Judges of the Secret Flame====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 72.&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Summon one of the Seven Hidden Judges to reveal someone who has broken the Celestial Laws.&lt;br /&gt;
*Target: One of the Seven Judges.&lt;br /&gt;
====Imbue Amalgam====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 74.&lt;br /&gt;
*Cost: 15m+.&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Enchants one mortal into a powerful being.&lt;br /&gt;
*Target: One mortal.&lt;br /&gt;
====Sapphire Circle Banishment====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Banishes demons back to Malfeas, a Second Circle Demon gets a resisted roll, a first circle demon is banished instantly.&lt;br /&gt;
*Target: One First or Second Circle Demon or a group of First Circle Demons.&lt;br /&gt;
====Servant of the Infallible Location====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Special.&lt;br /&gt;
*Effects: Summons a small bird that will track down an item or person.&lt;br /&gt;
*Target: One objectively definable item.&lt;br /&gt;
====Whirlwind of Fate====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 86.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Essence Hours.&lt;br /&gt;
*Effects: Every success on this spell gives two successes to a pool that may be used as bonus to further a goal stated at casting.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Dolorous Reflection====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: (Essence x2) long ticks (or hours) after movement or attack action is made.&lt;br /&gt;
*Effects: Reflects physical ranged attacks.&lt;br /&gt;
*Target: Caster or up to (Essence) Magnitude Mass Combat unit.&lt;br /&gt;
====Glorious Golden Arsenal Transformation====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255 (Incomparable Body Arsenal).&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: (Essence) Hours&lt;br /&gt;
*Effects: The caster is turned into a golden automaton and gains soak, hardness and weapons.&lt;br /&gt;
*Target: Caster&lt;br /&gt;
&lt;br /&gt;
===Solar Circle===&lt;br /&gt;
====Adamant Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 20 or 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Shields the caster from, or directly attacks, an Adamant Circle Spell, shattering it. It will snuff an Emerald Circle Spell or Sapphire Circle Spell with no side effects.&lt;br /&gt;
*Target: Caster or one spell.&lt;br /&gt;
====Light of Solar Cleansing====&lt;br /&gt;
*Book &amp;amp; Page: White Treatise, 92.&lt;br /&gt;
*Cost: 30m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Anything unloved by the sun receives Essence x2 dice of Aggravated damage, no armor applies.&lt;br /&gt;
*Target: Area, Essence miles from Caster.&lt;br /&gt;
====Total Annihilation====&lt;br /&gt;
*Book &amp;amp; Page: White and Black Treatises, 97-8.&lt;br /&gt;
*Cost: 65m.&lt;br /&gt;
*Duration: (Essence x 5) Ticks&lt;br /&gt;
*Effects: This spell creates a fist-sized orb of emerald fire after the sorcerer whispers the lost, former name of Ligier, which the sorcerer can fling with their will toward any target within 200 yards. The sphere constitutes a perfect attack unless opposed by magic-enhanced dodges or parries. When the orb strikes, it explodes into a column of bright green light 50 yards wide and five miles high, dealing lethal damage to everything within the area, then sweeping outward to deal more. &lt;br /&gt;
*Target: Area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Rune of Singular Hate&lt;br /&gt;
*Gaia&#039;s Rebuke&lt;br /&gt;
*Soul Seal&lt;br /&gt;
*Technique Mirror&lt;br /&gt;
*Wind of Confusion&lt;br /&gt;
*Chariot of the Blazing Sun&lt;br /&gt;
*Mystic Travel&lt;br /&gt;
*Mirage of Protective Shelter&lt;br /&gt;
*Demon of The Third Circle&lt;br /&gt;
*Evocation From the Mirror&lt;br /&gt;
*Essence Inversion&lt;br /&gt;
*Cleansing Solar Flames&lt;br /&gt;
*Wrath of the Five Elements&lt;br /&gt;
*Adamant Circle banishment&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Peripheral: 0/81m&lt;br /&gt;
** Staff storage: 0/70m&lt;br /&gt;
* Committed:&lt;br /&gt;
** 11&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 7 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion 4&lt;br /&gt;
* Conviction 2&lt;br /&gt;
* Temperance 2&lt;br /&gt;
* Valor 5&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
*Dodge DV 7&lt;br /&gt;
*Parry DV 6&lt;br /&gt;
&lt;br /&gt;
*Mental Doge DV 10&lt;br /&gt;
*Mental Parry DV 5&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
===Merits===&lt;br /&gt;
* Past Lives (4)&lt;br /&gt;
* Sorcery Focus (4)&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
* Beacon of Power (4)&lt;br /&gt;
* Derangement: Multiple Personalities (3)&lt;br /&gt;
* Throwback (3)&lt;br /&gt;
* Enemy (3) (Demon or some Fair Folk Perhaps?)&lt;br /&gt;
* Permanent Caste Mark (2)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Shining Lord of Gold and Ivory was born as a young boy called Son of Honor and Bravery in a mid-sized nation in the Scavenger Lands. His father, a High Captain of the local king was a well known war hero who had once fought alongside and received praise from the terrestial exalted of Lookshy after he successfully led the charge of the god-blooded Iron Tyrant&#039;s rearguard, preventing his escape and ensuring his defeat at the Battle of Three Oaks. It was therefore not suprising that his sons and daughters were expected to become proficient fighters themselves, and his fourth child and first son would be no less.&lt;br /&gt;
&lt;br /&gt;
However, while his sisters had proven themselves more than promising students in the martial field at a young age, their brother did not have the same aptitude for combat. He did however show a high level of quick and advanced thinking and would soon learn to beat even his oldest sister in the most advanced theoretical wargames. But this was not quite enough for the father, who disappointed started hiding away his son.&lt;br /&gt;
&lt;br /&gt;
And in this way Shining Lord of Gold and Ivory could have ended, had it not been for the child&#039;s tenacious curiosity and thirst for more knowledge. He soon learned to evade his father and snuck out of his apartments in the castle for exploration. It did not take long before he found his way to the palace library, where he was received by the old lady taking care of the books. She too had come from a very demanding family, and it had taken many years for her to find her true calling in the written works. She taught the boy how to read and write and as much she could from the books. She soon noted, however, how her own skills and knowledge proved outmatched and simply kept an eye on him as he strolled around the library picking out and reading whatever struck his fancy.&lt;br /&gt;
&lt;br /&gt;
It was there the boy&#039;s life would change one day when he met a person he had never seen before in the library. The man was odd, dressed like one of the many alchemists and thaumaturges that visited the castle, but there was something off... with him, an aura of power, a sign that this man was not a fake hedge-wizard, but a true sorceror. These exact words were ofcourse not what the boy would have said in the moment, but they give a realisation to what he thought. Furthemore what made the man special was that he talked to him, most &amp;quot;wise-men&amp;quot; simply ignored him, when they didn&#039;t complain about his presence or call him &amp;quot;brat&amp;quot;. But this man went up to the boy, asked him who he were and what he was doing here. The boy, polite as he had been taught, answered and said he was here to learn things, as his father had become disappointed in his skills at arms. The man proceeded to ask who the father was and upon receiving the reply he nodded silently.&lt;br /&gt;
&lt;br /&gt;
The two spent a couple of hours talking, the man finding out what the boy knew and testing his mind with games and experiments of thought. When the sun was falling down in the west the man told the boy to return to his home, his family was surely missing him. The boy paused for a second, unsure, not only if his family would be missing him, but his father was expecting an important guest this night and the boy had detected that his own presence was not expected. Upon seing the boy doubt, the man told him again to go home, firmer this time, and the boy did so.&lt;br /&gt;
&lt;br /&gt;
He easily snuck back into his room, undetected, and if he had been missed there were no signs of it. As the time passed, no-one came to prepare him for the dinner, so he assumed he had been right in his judgment of his father. It was not until a while later, when the party had most definitely moved into the dining room, that a servant knocked on his door, saying that his presence was required at the table immediatly. Suprised the boy quickly dressed in whatever decent clothes were in arms reach and hurried along.&lt;br /&gt;
&lt;br /&gt;
Once in the dining room apart from his parents and siblings there was the guest of the evening, who turned out to be the very same man he had met earlier in the day. It turned out that the man was a sorceror from the south, whom his father had gotten to know and respect deeply in his younger years. It was the man who had made his father call him out to the dinner and for once the son was allowed to sit with his family with guests. While the man had questioned the boy earlier in the day, this time it was the father&#039;s turn. The man asked the father of all possible things about the boy, and at the end the man proposed something the boy had never even dreamt of, that he would follow him back to Nexus and become his apprentice.&lt;br /&gt;
&lt;br /&gt;
Two days later the boy packed some of the most interesting books he had not yet read in the library and what little he had in the ways of possessions, took farewell of his family and followed his new master to Nexus. This was the last time the boy saw them. The trip back could have been called uneventful, but hardly for the boy. The world was new and open to him and during the travel back to Nexus the boy felt his curiosity tenfold and the realisation dawn on him how little he knew.&lt;br /&gt;
&lt;br /&gt;
For seven years the boy would study thaumaturgy and occult, preparing for one day learn to master the elements of sorcery. This proceeded and became a repetitous daily routine until one day his master asked him to go on a special mission. He would retrieve a number of leaves of a rare flower needed for a slightly more potent variant of Sweet Cordial that he was experimenting with. As the leaves had no value in itself and no-one but the master himself knew of their possible use, they were impossible to find in Nexus, and since the master did not trust anyone else, it became on the young apprentice to do the task. The boy left the city, heading for his destination, across the river and further north. Traveling alone and spartanly the boy walked along less traveled roads to avoid notice from his master&#039;s rivals.&lt;br /&gt;
&lt;br /&gt;
It was thus that the boy came to be walking along a hillside in the evening as he heard a cry for help. Looking down he saw a young woman fleeing from a band of mounted bandits. Now the imperatives that his father had drilled into him kicked in and he felt unable to leave the woman for herself, his situation hopeless or not. At the same time he decided and took a step in the direction of the band and woman the sun broke through the clouds and burned a mark into his forehead. A burst of sudden realisation opened up his mind and his body was filled with light. Perplexed the bandits halted, looking up the hillside and a couple of seconds later they were no more.&lt;br /&gt;
&lt;br /&gt;
When the boy retrieved himself from what had happened the young woman was nowhere to be seen. In fact, there was not a living soul in sight. Yet the boy was not alone, he could feel it. After spending a couple of minutes looking around he made camp, and decided to spend the night trying to sort everything in his head out. He knew now that he was a Solar Exalted, and who and what he had been before. He could feel unimaginable power at his fingertips and decided to return to his master the next day to see if he knew more about his situation.&lt;br /&gt;
&lt;br /&gt;
When he shortly after arrived back in Nexus he found his master disappeared. Not only he himself, but also his workshop and home. And when he asked the townspeople, even his master&#039;s fiercest rival, no-one knew of him. After finding his possession in a &amp;quot;lost-and-found&amp;quot; box in the dinghy inn that was where his master&#039;s home had been he sat down to think and wonder. That was when the Shing Lady in Gold and Ivory introduced herself.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was the exaltation&#039;s past life right before the Ursupation. In a last desperate act to survive when the Sidereals and Dragon-Blooded had approached her Ivory Tower, she quickly put in practice a spell she hoped would preserve her conciousness and memories on her exaltation shard. She had not counted with the fact that the new body she would exalt in already had a conciousness, however. She had thus spent the last few days trying to make out who she was in and recovering strength so to manifest herself.&lt;br /&gt;
&lt;br /&gt;
Following the advice of his new constant companion Lord of Gold and Ivory started making his way back to the Golden Cave, the Lady&#039;s second hideout which no-one but herself had known about. There he gathered the supplies that had been left there and studied as many of the works he could (with tips and instructions from his mental companion). As this time passed the differences between the two became more and more apparent. While both turned out to be rather rash and hot-headed, the Lady showed to be more concerned with direct results and acheiving the goal than the Lord, who rather felt the pain of the people and who was not as willing to sacrifice all for the sake of success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments for the GM==&lt;br /&gt;
===The Lady===&lt;br /&gt;
An own small section for the Shining Lady in Gold and Ivory. My view of her is that she is quite similar to the Lord, being a &amp;quot;bit&amp;quot; overconfident and rash, although as I said, more leaning towards Conviction than Compassion. This means that it is essentially that the past life that can take control from Throwback is the same as the aspect of his personality from Multiple Personalities. Some background about the Lady would be good to flesh out, I&#039;ll say what I&#039;ve thought of so far.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was one of the late First Age&#039;s most respected and feared sorcerors. From her splendid Manse palace the Ivory Tower, located where the desert of the South met the sea of the West and the Wyld, she would study the fabric of creation and the possiblity of anchoring it further into reality and expanding into the Wyld. Towards the Usurpation she became more and more reclusive and did not participate in the great calibration feast and it thus gave her time to prepare before the Dragon Blooded and Sidereals came knocking on her door. In an unprecedented burst of sudden realisation that she would not be able to withstand their combined might she quickly designed a spell to graft herself to the Exaltation shard when she died, and would thus survive until the next exaltation. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Awards===&lt;br /&gt;
Starting: 174xp&amp;lt;br&amp;gt;&lt;br /&gt;
Gameplay: 24xp&amp;lt;br&amp;gt;&lt;br /&gt;
Story: 50xp&amp;lt;br&amp;gt;&lt;br /&gt;
ST error: 1xp&amp;lt;br&amp;gt;&lt;br /&gt;
Roleplay: 0xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Spending===&lt;br /&gt;
29 Spells 116xp &amp;lt;br&amp;gt;&lt;br /&gt;
Salinian Absorption 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Emerald Essence Assimilation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcerer&#039;s Gilded Invocation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Demonology Speciality x3 9xp&amp;lt;br&amp;gt;&lt;br /&gt;
Manse 5&amp;lt;br&amp;gt;&lt;br /&gt;
Cirrus Skiff 4xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Manse 4 12xp&amp;lt;br&amp;gt;&lt;br /&gt;
Command 4 12xp&amp;lt;br&amp;gt; &lt;br /&gt;
Resources 4 12xp&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 2 7xp&amp;lt;br&amp;gt;&lt;br /&gt;
Artifact 2 6xp&amp;lt;br&amp;gt;&lt;br /&gt;
Warstrider spell 4xp&lt;br /&gt;
&lt;br /&gt;
237xp out of 249xp spent&amp;lt;br&amp;gt;&lt;br /&gt;
Banked 12xp&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=122506</id>
		<title>Character:The Shining Lord of Gold and Ivory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=122506"/>
		<updated>2009-10-04T18:37:48Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Exp Spending */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Shining Lord of Gold and Ivory&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Twilight Caste, Solar Exalted&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Demon Summoner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond: [[Character:Lilijana|Lilijana]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A young tanned man with eyes and hair shining like gold and perfect white teeth, a golden circle, top half filled in,is marked in his forehead permanently. He is dressed in a clean white robe adorned with gold buttons and patterns of threads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i244.photobucket.com/albums/gg1/General_Hentai/a100861.png&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* Destroying the Mask of Winters&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
* His Family (+)&lt;br /&gt;
* Nexus (+)/ Mask of Winters (-)&lt;br /&gt;
* Fair Folk (-)&lt;br /&gt;
* Sorcery (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* A white and golden light surrounding him, at higher levels a shining pentagram pattern around his feet. At iconic levels a shackled horned and winged demon appears, seemingly defiantly but hopelessly struggling against the will of the sorcerer.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Dexterity 4&lt;br /&gt;
* Stamina 3&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 4&lt;br /&gt;
* Intelligence 5&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste and Favored===&lt;br /&gt;
* Investigation 1 &amp;lt;br&amp;gt;&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Fire) 2&lt;br /&gt;
** Craft (Air) 2&lt;br /&gt;
** Craft (Earth) 1&lt;br /&gt;
** Craft (Magitech) 5&lt;br /&gt;
* Lore 5&lt;br /&gt;
* Occult 5 (Spellcraft +3) (Demonology +3)&lt;br /&gt;
* Medicine&lt;br /&gt;
* Martial Arts 4 (Staffs +1)&lt;br /&gt;
* Integrity 4&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Lingustics 3&lt;br /&gt;
*** Language (Riverspeak), Old Realm, High Realm, Forest-tounge&lt;br /&gt;
* Performance 4&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Dodge 5&lt;br /&gt;
&lt;br /&gt;
===Unfavored===&lt;br /&gt;
* Larceny 1&lt;br /&gt;
* Stealth 1&lt;br /&gt;
* Ride 1&lt;br /&gt;
* Awareness 3&lt;br /&gt;
* Athletics 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 5: The Golden Tome===&lt;br /&gt;
* This is a copy of &#039;&#039;the Book of Three Circles&#039;&#039;, but the Shining Lady in Gold and Ivory&#039;s personal variant. While it is not as complete as the original, as the Lady edited, modified or outright ignored certain spells, it weighs this up by containing a number of original spells by the Lady herself) and the Lady&#039;s easy instructions that allows a sorcerer to cast a spell without actually learning it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact 5: The Ivory Staff===&lt;br /&gt;
* This is impressive staff is made of ivory and orichalium and brims with sorcerous power. The staff lets the sorcerer flurry his Shape Sorcery Action according to the Million Hand and Eye Virtue charm (&#039;&#039;&#039;Hundredfold Facets of Enlightenment&#039;&#039;&#039; p 45) without spending any wp, as well as a storage of essence. It also works most superbly as a fighting implement.&lt;br /&gt;
*Attunement: 10 motes&lt;br /&gt;
*Activation: 8 motes&lt;br /&gt;
*Storage: 70 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 2: Skin Mount Amulet===&lt;br /&gt;
* When a heartstone is inserted the wearer regain one extra mote per hour. Also the wearer gains additional motes in his essence pool equal to twice the manse&#039;s level. Currently the heartstone from the Golden Cave is inserted.&lt;br /&gt;
&lt;br /&gt;
===Manse 5: The Golden Cave===&lt;br /&gt;
* The Golden cave was a hidden manse belonging to The Shining Lady in Gold and Ivory where she stored her most precious possessions. Hidden from sight it has remained undisturbed since the Usurpation until the Lord exalted. It&#039;s heartstone lets the attuned sorcerer store the sorcerous power of a type of spell, reducing the cost of casting it by 10m or half (whatever is lowest). Changing the attuned spell is done by casting the spell at dawn. (This price of this casting is not reduced).&lt;br /&gt;
&lt;br /&gt;
===Manse 5===&lt;br /&gt;
* Jewel of the Forest Warriors&lt;br /&gt;
&lt;br /&gt;
===Manse 4: The Shining Library of Enlightenment===&lt;br /&gt;
* See Custom Manses Page.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Demonic Retinue&amp;quot; 5===&lt;br /&gt;
As a demonologist the Shining Lord of Gold and Ivory surrounds himself with a retinue of demons bound to him. These include:&lt;br /&gt;
* [[Character:Tenglann|&#039;&#039;&#039;Tenglann, Creator of the Deadly&#039;&#039;&#039;]]&lt;br /&gt;
* Two Erymanthoi, Blood-Apes&lt;br /&gt;
* One Neomah, Maker of Flesh&lt;br /&gt;
* Three Perroneles, Living Armor&lt;br /&gt;
* One Sessejale, Stomach Bottle Bug&lt;br /&gt;
&lt;br /&gt;
===Command 4===&lt;br /&gt;
A Wing of Erymanthoi, armed with perfect quality weapons created by Tenglann.&lt;br /&gt;
&lt;br /&gt;
===Resources 4===&lt;br /&gt;
Various riches and spell materials the Lord has gathered in Denandsor.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Solar Circle Sorcery&lt;br /&gt;
* Integrity-Protecting Prana&lt;br /&gt;
* Destiny Manifesting Method&lt;br /&gt;
* Spirit-Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost-Eating Technique&lt;br /&gt;
* All-Encompassing Sorcerer’s Sight&lt;br /&gt;
* Sorcerer&#039;s Burning Chakra Charm&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion&lt;br /&gt;
* Essence Gathering Temper&lt;br /&gt;
* Willpower Enhancing Spirit&lt;br /&gt;
* Majestic Radiant Presence&lt;br /&gt;
* Terrifying Apparition of Glory&lt;br /&gt;
* Discerning Savant&#039;s Eye&lt;br /&gt;
* Emerald Essence Assimilation&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation&lt;br /&gt;
* Salinian Absorption&lt;br /&gt;
* Sorcerer&#039;s Infernal Army&lt;br /&gt;
* Immediate Call of the Infernal Servant&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===Terrestial Circle===&lt;br /&gt;
====Demon of the First Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252.&lt;br /&gt;
*Cost: 20m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a First Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One First Circle Demon&lt;br /&gt;
====Death of Ivory Shards====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252. (Death of Obsidian Butterflies&lt;br /&gt;
*Cost: 15m&lt;br /&gt;
*Duration: Instant &lt;br /&gt;
*Effects: Perception+Occult adding Essence successes as hand to hand attacks against all in area, dealing 8Lplus successes.&lt;br /&gt;
*Target: Area 30 yards wide, 100 yards deep, 10 yards high, starting at caster&lt;br /&gt;
====Emerald Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 253.&lt;br /&gt;
*Cost: 10m or 20m&lt;br /&gt;
*Duration: Next Action or Instant&lt;br /&gt;
*Effects: Shatters Terrestial Circle Srocery&lt;br /&gt;
*Target: Self or Spell within 250 feet&lt;br /&gt;
====Infallible Messenger====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m.&lt;br /&gt;
*Duration: Until delivered.&lt;br /&gt;
*Effects: Conjures up a messenger spirit to deliver a short message to anyone in Creation or Yu Shan.&lt;br /&gt;
*Target: Summoned Cherub.&lt;br /&gt;
====Invulnerable Ivory Body====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254. (Invulnerable Skin of Bronze)&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Until the sun next crosses the horizon.&lt;br /&gt;
*Effects: Hardens the caster&#039;s skin into shining ivory, as supple and flexible as silk, but as hard and strong as bone. &lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Ivory Tusk====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Turns arms into sharp ivory weapons.&lt;br /&gt;
*Target: Self&lt;br /&gt;
====Thunder Wolf&#039;s Howl====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 66&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Loud howl damages beings in area.&lt;br /&gt;
*Target: Area 20 yards across, 1within 100 yards of caster.&lt;br /&gt;
====Commanding Presence of Fire====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: One minute to one scene&lt;br /&gt;
*Effects: Summons a large copy of the caster in fire that amplifies voice.&lt;br /&gt;
*Target: Fiery Projection&lt;br /&gt;
====Cirrus Skiff====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost 15m&lt;br /&gt;
*Duration: Concentration or one scene.&lt;br /&gt;
*Effects: Summons a small cloud on which to ride with passenger.&lt;br /&gt;
*Target: Small cloud.&lt;br /&gt;
&lt;br /&gt;
===Celestial Circle===&lt;br /&gt;
====Demon of the Second Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 30m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a Second Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One Second Circle Demon&lt;br /&gt;
====Travel Without Distance====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Teleports the caster and possibly his companions to a location within a few miles.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Cloud Trapeze====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 70.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Concentration.&lt;br /&gt;
*Effects: Summons a large cloud chariot to carry the Sorcerer and passengers.&lt;br /&gt;
*Target: One cloud chariot.&lt;br /&gt;
====Hidden Judges of the Secret Flame====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 72.&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Summon one of the Seven Hidden Judges to reveal someone who has broken the Celestial Laws.&lt;br /&gt;
*Target: One of the Seven Judges.&lt;br /&gt;
====Imbue Amalgam====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 74.&lt;br /&gt;
*Cost: 15m+.&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Enchants one mortal into a powerful being.&lt;br /&gt;
*Target: One mortal.&lt;br /&gt;
====Sapphire Circle Banishment====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Banishes demons back to Malfeas, a Second Circle Demon gets a resisted roll, a first circle demon is banished instantly.&lt;br /&gt;
*Target: One First or Second Circle Demon or a group of First Circle Demons.&lt;br /&gt;
====Servant of the Infallible Location====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Special.&lt;br /&gt;
*Effects: Summons a small bird that will track down an item or person.&lt;br /&gt;
*Target: One objectively definable item.&lt;br /&gt;
====Whirlwind of Fate====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 86.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Essence Hours.&lt;br /&gt;
*Effects: Every success on this spell gives two successes to a pool that may be used as bonus to further a goal stated at casting.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Dolorous Reflection====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: (Essence x2) long ticks (or hours) after movement or attack action is made.&lt;br /&gt;
*Effects: Reflects physical ranged attacks.&lt;br /&gt;
*Target: Caster or up to (Essence) Magnitude Mass Combat unit.&lt;br /&gt;
====Glorious Golden Arsenal Transformation====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255 (Incomparable Body Arsenal).&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: (Essence) Hours&lt;br /&gt;
*Effects: The caster is turned into a golden automaton and gains soak, hardness and weapons.&lt;br /&gt;
*Target: Caster&lt;br /&gt;
&lt;br /&gt;
===Solar Circle===&lt;br /&gt;
====Adamant Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 20 or 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Shields the caster from, or directly attacks, an Adamant Circle Spell, shattering it. It will snuff an Emerald Circle Spell or Sapphire Circle Spell with no side effects.&lt;br /&gt;
*Target: Caster or one spell.&lt;br /&gt;
====Light of Solar Cleansing====&lt;br /&gt;
*Book &amp;amp; Page: White Treatise, 92.&lt;br /&gt;
*Cost: 30m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Anything unloved by the sun receives Essence x2 dice of Aggravated damage, no armor applies.&lt;br /&gt;
*Target: Area, Essence miles from Caster.&lt;br /&gt;
====Total Annihilation====&lt;br /&gt;
*Book &amp;amp; Page: White and Black Treatises, 97-8.&lt;br /&gt;
*Cost: 65m.&lt;br /&gt;
*Duration: (Essence x 5) Ticks&lt;br /&gt;
*Effects: This spell creates a fist-sized orb of emerald fire after the sorcerer whispers the lost, former name of Ligier, which the sorcerer can fling with their will toward any target within 200 yards. The sphere constitutes a perfect attack unless opposed by magic-enhanced dodges or parries. When the orb strikes, it explodes into a column of bright green light 50 yards wide and five miles high, dealing lethal damage to everything within the area, then sweeping outward to deal more. &lt;br /&gt;
*Target: Area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Rune of Singular Hate&lt;br /&gt;
*Gaia&#039;s Rebuke&lt;br /&gt;
*Soul Seal&lt;br /&gt;
*Technique Mirror&lt;br /&gt;
*Wind of Confusion&lt;br /&gt;
*Chariot of the Blazing Sun&lt;br /&gt;
*Mystic Travel&lt;br /&gt;
*Mirage of Protective Shelter&lt;br /&gt;
*Demon of The Third Circle&lt;br /&gt;
*Evocation From the Mirror&lt;br /&gt;
*Essence Inversion&lt;br /&gt;
*Cleansing Solar Flames&lt;br /&gt;
*Wrath of the Five Elements&lt;br /&gt;
*Adamant Circle banishment&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Peripheral: 0/81m&lt;br /&gt;
** Staff storage: 0/70m&lt;br /&gt;
* Committed:&lt;br /&gt;
** 11&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 7 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion 4&lt;br /&gt;
* Conviction 2&lt;br /&gt;
* Temperance 2&lt;br /&gt;
* Valor 5&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
*Dodge DV 7&lt;br /&gt;
*Parry DV 6&lt;br /&gt;
&lt;br /&gt;
*Mental Doge DV 10&lt;br /&gt;
*Mental Parry DV 5&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
===Merits===&lt;br /&gt;
* Past Lives (4)&lt;br /&gt;
* Sorcery Focus (4)&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
* Beacon of Power (4)&lt;br /&gt;
* Derangement: Multiple Personalities (3)&lt;br /&gt;
* Throwback (3)&lt;br /&gt;
* Enemy (3) (Demon or some Fair Folk Perhaps?)&lt;br /&gt;
* Permanent Caste Mark (2)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Shining Lord of Gold and Ivory was born as a young boy called Son of Honor and Bravery in a mid-sized nation in the Scavenger Lands. His father, a High Captain of the local king was a well known war hero who had once fought alongside and received praise from the terrestial exalted of Lookshy after he successfully led the charge of the god-blooded Iron Tyrant&#039;s rearguard, preventing his escape and ensuring his defeat at the Battle of Three Oaks. It was therefore not suprising that his sons and daughters were expected to become proficient fighters themselves, and his fourth child and first son would be no less.&lt;br /&gt;
&lt;br /&gt;
However, while his sisters had proven themselves more than promising students in the martial field at a young age, their brother did not have the same aptitude for combat. He did however show a high level of quick and advanced thinking and would soon learn to beat even his oldest sister in the most advanced theoretical wargames. But this was not quite enough for the father, who disappointed started hiding away his son.&lt;br /&gt;
&lt;br /&gt;
And in this way Shining Lord of Gold and Ivory could have ended, had it not been for the child&#039;s tenacious curiosity and thirst for more knowledge. He soon learned to evade his father and snuck out of his apartments in the castle for exploration. It did not take long before he found his way to the palace library, where he was received by the old lady taking care of the books. She too had come from a very demanding family, and it had taken many years for her to find her true calling in the written works. She taught the boy how to read and write and as much she could from the books. She soon noted, however, how her own skills and knowledge proved outmatched and simply kept an eye on him as he strolled around the library picking out and reading whatever struck his fancy.&lt;br /&gt;
&lt;br /&gt;
It was there the boy&#039;s life would change one day when he met a person he had never seen before in the library. The man was odd, dressed like one of the many alchemists and thaumaturges that visited the castle, but there was something off... with him, an aura of power, a sign that this man was not a fake hedge-wizard, but a true sorceror. These exact words were ofcourse not what the boy would have said in the moment, but they give a realisation to what he thought. Furthemore what made the man special was that he talked to him, most &amp;quot;wise-men&amp;quot; simply ignored him, when they didn&#039;t complain about his presence or call him &amp;quot;brat&amp;quot;. But this man went up to the boy, asked him who he were and what he was doing here. The boy, polite as he had been taught, answered and said he was here to learn things, as his father had become disappointed in his skills at arms. The man proceeded to ask who the father was and upon receiving the reply he nodded silently.&lt;br /&gt;
&lt;br /&gt;
The two spent a couple of hours talking, the man finding out what the boy knew and testing his mind with games and experiments of thought. When the sun was falling down in the west the man told the boy to return to his home, his family was surely missing him. The boy paused for a second, unsure, not only if his family would be missing him, but his father was expecting an important guest this night and the boy had detected that his own presence was not expected. Upon seing the boy doubt, the man told him again to go home, firmer this time, and the boy did so.&lt;br /&gt;
&lt;br /&gt;
He easily snuck back into his room, undetected, and if he had been missed there were no signs of it. As the time passed, no-one came to prepare him for the dinner, so he assumed he had been right in his judgment of his father. It was not until a while later, when the party had most definitely moved into the dining room, that a servant knocked on his door, saying that his presence was required at the table immediatly. Suprised the boy quickly dressed in whatever decent clothes were in arms reach and hurried along.&lt;br /&gt;
&lt;br /&gt;
Once in the dining room apart from his parents and siblings there was the guest of the evening, who turned out to be the very same man he had met earlier in the day. It turned out that the man was a sorceror from the south, whom his father had gotten to know and respect deeply in his younger years. It was the man who had made his father call him out to the dinner and for once the son was allowed to sit with his family with guests. While the man had questioned the boy earlier in the day, this time it was the father&#039;s turn. The man asked the father of all possible things about the boy, and at the end the man proposed something the boy had never even dreamt of, that he would follow him back to Nexus and become his apprentice.&lt;br /&gt;
&lt;br /&gt;
Two days later the boy packed some of the most interesting books he had not yet read in the library and what little he had in the ways of possessions, took farewell of his family and followed his new master to Nexus. This was the last time the boy saw them. The trip back could have been called uneventful, but hardly for the boy. The world was new and open to him and during the travel back to Nexus the boy felt his curiosity tenfold and the realisation dawn on him how little he knew.&lt;br /&gt;
&lt;br /&gt;
For seven years the boy would study thaumaturgy and occult, preparing for one day learn to master the elements of sorcery. This proceeded and became a repetitous daily routine until one day his master asked him to go on a special mission. He would retrieve a number of leaves of a rare flower needed for a slightly more potent variant of Sweet Cordial that he was experimenting with. As the leaves had no value in itself and no-one but the master himself knew of their possible use, they were impossible to find in Nexus, and since the master did not trust anyone else, it became on the young apprentice to do the task. The boy left the city, heading for his destination, across the river and further north. Traveling alone and spartanly the boy walked along less traveled roads to avoid notice from his master&#039;s rivals.&lt;br /&gt;
&lt;br /&gt;
It was thus that the boy came to be walking along a hillside in the evening as he heard a cry for help. Looking down he saw a young woman fleeing from a band of mounted bandits. Now the imperatives that his father had drilled into him kicked in and he felt unable to leave the woman for herself, his situation hopeless or not. At the same time he decided and took a step in the direction of the band and woman the sun broke through the clouds and burned a mark into his forehead. A burst of sudden realisation opened up his mind and his body was filled with light. Perplexed the bandits halted, looking up the hillside and a couple of seconds later they were no more.&lt;br /&gt;
&lt;br /&gt;
When the boy retrieved himself from what had happened the young woman was nowhere to be seen. In fact, there was not a living soul in sight. Yet the boy was not alone, he could feel it. After spending a couple of minutes looking around he made camp, and decided to spend the night trying to sort everything in his head out. He knew now that he was a Solar Exalted, and who and what he had been before. He could feel unimaginable power at his fingertips and decided to return to his master the next day to see if he knew more about his situation.&lt;br /&gt;
&lt;br /&gt;
When he shortly after arrived back in Nexus he found his master disappeared. Not only he himself, but also his workshop and home. And when he asked the townspeople, even his master&#039;s fiercest rival, no-one knew of him. After finding his possession in a &amp;quot;lost-and-found&amp;quot; box in the dinghy inn that was where his master&#039;s home had been he sat down to think and wonder. That was when the Shing Lady in Gold and Ivory introduced herself.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was the exaltation&#039;s past life right before the Ursupation. In a last desperate act to survive when the Sidereals and Dragon-Blooded had approached her Ivory Tower, she quickly put in practice a spell she hoped would preserve her conciousness and memories on her exaltation shard. She had not counted with the fact that the new body she would exalt in already had a conciousness, however. She had thus spent the last few days trying to make out who she was in and recovering strength so to manifest herself.&lt;br /&gt;
&lt;br /&gt;
Following the advice of his new constant companion Lord of Gold and Ivory started making his way back to the Golden Cave, the Lady&#039;s second hideout which no-one but herself had known about. There he gathered the supplies that had been left there and studied as many of the works he could (with tips and instructions from his mental companion). As this time passed the differences between the two became more and more apparent. While both turned out to be rather rash and hot-headed, the Lady showed to be more concerned with direct results and acheiving the goal than the Lord, who rather felt the pain of the people and who was not as willing to sacrifice all for the sake of success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments for the GM==&lt;br /&gt;
===The Lady===&lt;br /&gt;
An own small section for the Shining Lady in Gold and Ivory. My view of her is that she is quite similar to the Lord, being a &amp;quot;bit&amp;quot; overconfident and rash, although as I said, more leaning towards Conviction than Compassion. This means that it is essentially that the past life that can take control from Throwback is the same as the aspect of his personality from Multiple Personalities. Some background about the Lady would be good to flesh out, I&#039;ll say what I&#039;ve thought of so far.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was one of the late First Age&#039;s most respected and feared sorcerors. From her splendid Manse palace the Ivory Tower, located where the desert of the South met the sea of the West and the Wyld, she would study the fabric of creation and the possiblity of anchoring it further into reality and expanding into the Wyld. Towards the Usurpation she became more and more reclusive and did not participate in the great calibration feast and it thus gave her time to prepare before the Dragon Blooded and Sidereals came knocking on her door. In an unprecedented burst of sudden realisation that she would not be able to withstand their combined might she quickly designed a spell to graft herself to the Exaltation shard when she died, and would thus survive until the next exaltation. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Awards===&lt;br /&gt;
Starting: 174xp&amp;lt;br&amp;gt;&lt;br /&gt;
Gameplay: 24xp&amp;lt;br&amp;gt;&lt;br /&gt;
Story: 50xp&amp;lt;br&amp;gt;&lt;br /&gt;
ST error: 1xp&amp;lt;br&amp;gt;&lt;br /&gt;
Roleplay: 0xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Spending===&lt;br /&gt;
29 Spells 116xp &amp;lt;br&amp;gt;&lt;br /&gt;
Salinian Absorption 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Emerald Essence Assimilation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcerer&#039;s Gilded Invocation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Demonology Speciality x3 9xp&amp;lt;br&amp;gt;&lt;br /&gt;
Manse 5&amp;lt;br&amp;gt;&lt;br /&gt;
Cirrus Skiff 4xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Manse 4 12xp&amp;lt;br&amp;gt;&lt;br /&gt;
Command 4 12xp&amp;lt;br&amp;gt; &lt;br /&gt;
Resources 4 12xp&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 2 7xp&amp;lt;br&amp;gt;&lt;br /&gt;
Artifact 2 6xp&amp;lt;br&amp;gt;&lt;br /&gt;
Warstriderspell 4xp&lt;br /&gt;
&lt;br /&gt;
168xp out of 249xp spent&amp;lt;br&amp;gt;&lt;br /&gt;
Banked 81xp&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=122504</id>
		<title>Character:The Shining Lord of Gold and Ivory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=122504"/>
		<updated>2009-10-04T17:40:59Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Exp Spending */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Shining Lord of Gold and Ivory&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Twilight Caste, Solar Exalted&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Demon Summoner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond: [[Character:Lilijana|Lilijana]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A young tanned man with eyes and hair shining like gold and perfect white teeth, a golden circle, top half filled in,is marked in his forehead permanently. He is dressed in a clean white robe adorned with gold buttons and patterns of threads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i244.photobucket.com/albums/gg1/General_Hentai/a100861.png&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* Destroying the Mask of Winters&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
* His Family (+)&lt;br /&gt;
* Nexus (+)/ Mask of Winters (-)&lt;br /&gt;
* Fair Folk (-)&lt;br /&gt;
* Sorcery (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* A white and golden light surrounding him, at higher levels a shining pentagram pattern around his feet. At iconic levels a shackled horned and winged demon appears, seemingly defiantly but hopelessly struggling against the will of the sorcerer.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Dexterity 4&lt;br /&gt;
* Stamina 3&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 4&lt;br /&gt;
* Intelligence 5&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste and Favored===&lt;br /&gt;
* Investigation 1 &amp;lt;br&amp;gt;&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Fire) 2&lt;br /&gt;
** Craft (Air) 2&lt;br /&gt;
** Craft (Earth) 1&lt;br /&gt;
** Craft (Magitech) 5&lt;br /&gt;
* Lore 5&lt;br /&gt;
* Occult 5 (Spellcraft +3) (Demonology +3)&lt;br /&gt;
* Medicine&lt;br /&gt;
* Martial Arts 4 (Staffs +1)&lt;br /&gt;
* Integrity 4&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Lingustics 3&lt;br /&gt;
*** Language (Riverspeak), Old Realm, High Realm, Forest-tounge&lt;br /&gt;
* Performance 4&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Dodge 5&lt;br /&gt;
&lt;br /&gt;
===Unfavored===&lt;br /&gt;
* Larceny 1&lt;br /&gt;
* Stealth 1&lt;br /&gt;
* Ride 1&lt;br /&gt;
* Awareness 3&lt;br /&gt;
* Athletics 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 5: The Golden Tome===&lt;br /&gt;
* This is a copy of &#039;&#039;the Book of Three Circles&#039;&#039;, but the Shining Lady in Gold and Ivory&#039;s personal variant. While it is not as complete as the original, as the Lady edited, modified or outright ignored certain spells, it weighs this up by containing a number of original spells by the Lady herself) and the Lady&#039;s easy instructions that allows a sorcerer to cast a spell without actually learning it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact 5: The Ivory Staff===&lt;br /&gt;
* This is impressive staff is made of ivory and orichalium and brims with sorcerous power. The staff lets the sorcerer flurry his Shape Sorcery Action according to the Million Hand and Eye Virtue charm (&#039;&#039;&#039;Hundredfold Facets of Enlightenment&#039;&#039;&#039; p 45) without spending any wp, as well as a storage of essence. It also works most superbly as a fighting implement.&lt;br /&gt;
*Attunement: 10 motes&lt;br /&gt;
*Activation: 8 motes&lt;br /&gt;
*Storage: 70 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 2: Skin Mount Amulet===&lt;br /&gt;
* When a heartstone is inserted the wearer regain one extra mote per hour. Also the wearer gains additional motes in his essence pool equal to twice the manse&#039;s level. Currently the heartstone from the Golden Cave is inserted.&lt;br /&gt;
&lt;br /&gt;
===Manse 5: The Golden Cave===&lt;br /&gt;
* The Golden cave was a hidden manse belonging to The Shining Lady in Gold and Ivory where she stored her most precious possessions. Hidden from sight it has remained undisturbed since the Usurpation until the Lord exalted. It&#039;s heartstone lets the attuned sorcerer store the sorcerous power of a type of spell, reducing the cost of casting it by 10m or half (whatever is lowest). Changing the attuned spell is done by casting the spell at dawn. (This price of this casting is not reduced).&lt;br /&gt;
&lt;br /&gt;
===Manse 5===&lt;br /&gt;
* Jewel of the Forest Warriors&lt;br /&gt;
&lt;br /&gt;
===Manse 4: The Shining Library of Enlightenment===&lt;br /&gt;
* See Custom Manses Page.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Demonic Retinue&amp;quot; 5===&lt;br /&gt;
As a demonologist the Shining Lord of Gold and Ivory surrounds himself with a retinue of demons bound to him. These include:&lt;br /&gt;
* [[Character:Tenglann|&#039;&#039;&#039;Tenglann, Creator of the Deadly&#039;&#039;&#039;]]&lt;br /&gt;
* Two Erymanthoi, Blood-Apes&lt;br /&gt;
* One Neomah, Maker of Flesh&lt;br /&gt;
* Three Perroneles, Living Armor&lt;br /&gt;
* One Sessejale, Stomach Bottle Bug&lt;br /&gt;
&lt;br /&gt;
===Command 4===&lt;br /&gt;
A Wing of Erymanthoi, armed with perfect quality weapons created by Tenglann.&lt;br /&gt;
&lt;br /&gt;
===Resources 4===&lt;br /&gt;
Various riches and spell materials the Lord has gathered in Denandsor.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Solar Circle Sorcery&lt;br /&gt;
* Integrity-Protecting Prana&lt;br /&gt;
* Destiny Manifesting Method&lt;br /&gt;
* Spirit-Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost-Eating Technique&lt;br /&gt;
* All-Encompassing Sorcerer’s Sight&lt;br /&gt;
* Sorcerer&#039;s Burning Chakra Charm&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion&lt;br /&gt;
* Essence Gathering Temper&lt;br /&gt;
* Willpower Enhancing Spirit&lt;br /&gt;
* Majestic Radiant Presence&lt;br /&gt;
* Terrifying Apparition of Glory&lt;br /&gt;
* Discerning Savant&#039;s Eye&lt;br /&gt;
* Emerald Essence Assimilation&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation&lt;br /&gt;
* Salinian Absorption&lt;br /&gt;
* Sorcerer&#039;s Infernal Army&lt;br /&gt;
* Immediate Call of the Infernal Servant&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===Terrestial Circle===&lt;br /&gt;
====Demon of the First Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252.&lt;br /&gt;
*Cost: 20m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a First Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One First Circle Demon&lt;br /&gt;
====Death of Ivory Shards====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252. (Death of Obsidian Butterflies&lt;br /&gt;
*Cost: 15m&lt;br /&gt;
*Duration: Instant &lt;br /&gt;
*Effects: Perception+Occult adding Essence successes as hand to hand attacks against all in area, dealing 8Lplus successes.&lt;br /&gt;
*Target: Area 30 yards wide, 100 yards deep, 10 yards high, starting at caster&lt;br /&gt;
====Emerald Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 253.&lt;br /&gt;
*Cost: 10m or 20m&lt;br /&gt;
*Duration: Next Action or Instant&lt;br /&gt;
*Effects: Shatters Terrestial Circle Srocery&lt;br /&gt;
*Target: Self or Spell within 250 feet&lt;br /&gt;
====Infallible Messenger====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m.&lt;br /&gt;
*Duration: Until delivered.&lt;br /&gt;
*Effects: Conjures up a messenger spirit to deliver a short message to anyone in Creation or Yu Shan.&lt;br /&gt;
*Target: Summoned Cherub.&lt;br /&gt;
====Invulnerable Ivory Body====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254. (Invulnerable Skin of Bronze)&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Until the sun next crosses the horizon.&lt;br /&gt;
*Effects: Hardens the caster&#039;s skin into shining ivory, as supple and flexible as silk, but as hard and strong as bone. &lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Ivory Tusk====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Turns arms into sharp ivory weapons.&lt;br /&gt;
*Target: Self&lt;br /&gt;
====Thunder Wolf&#039;s Howl====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 66&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Loud howl damages beings in area.&lt;br /&gt;
*Target: Area 20 yards across, 1within 100 yards of caster.&lt;br /&gt;
====Commanding Presence of Fire====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: One minute to one scene&lt;br /&gt;
*Effects: Summons a large copy of the caster in fire that amplifies voice.&lt;br /&gt;
*Target: Fiery Projection&lt;br /&gt;
====Cirrus Skiff====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost 15m&lt;br /&gt;
*Duration: Concentration or one scene.&lt;br /&gt;
*Effects: Summons a small cloud on which to ride with passenger.&lt;br /&gt;
*Target: Small cloud.&lt;br /&gt;
&lt;br /&gt;
===Celestial Circle===&lt;br /&gt;
====Demon of the Second Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 30m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a Second Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One Second Circle Demon&lt;br /&gt;
====Travel Without Distance====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Teleports the caster and possibly his companions to a location within a few miles.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Cloud Trapeze====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 70.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Concentration.&lt;br /&gt;
*Effects: Summons a large cloud chariot to carry the Sorcerer and passengers.&lt;br /&gt;
*Target: One cloud chariot.&lt;br /&gt;
====Hidden Judges of the Secret Flame====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 72.&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Summon one of the Seven Hidden Judges to reveal someone who has broken the Celestial Laws.&lt;br /&gt;
*Target: One of the Seven Judges.&lt;br /&gt;
====Imbue Amalgam====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 74.&lt;br /&gt;
*Cost: 15m+.&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Enchants one mortal into a powerful being.&lt;br /&gt;
*Target: One mortal.&lt;br /&gt;
====Sapphire Circle Banishment====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Banishes demons back to Malfeas, a Second Circle Demon gets a resisted roll, a first circle demon is banished instantly.&lt;br /&gt;
*Target: One First or Second Circle Demon or a group of First Circle Demons.&lt;br /&gt;
====Servant of the Infallible Location====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Special.&lt;br /&gt;
*Effects: Summons a small bird that will track down an item or person.&lt;br /&gt;
*Target: One objectively definable item.&lt;br /&gt;
====Whirlwind of Fate====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 86.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Essence Hours.&lt;br /&gt;
*Effects: Every success on this spell gives two successes to a pool that may be used as bonus to further a goal stated at casting.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Dolorous Reflection====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: (Essence x2) long ticks (or hours) after movement or attack action is made.&lt;br /&gt;
*Effects: Reflects physical ranged attacks.&lt;br /&gt;
*Target: Caster or up to (Essence) Magnitude Mass Combat unit.&lt;br /&gt;
====Glorious Golden Arsenal Transformation====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255 (Incomparable Body Arsenal).&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: (Essence) Hours&lt;br /&gt;
*Effects: The caster is turned into a golden automaton and gains soak, hardness and weapons.&lt;br /&gt;
*Target: Caster&lt;br /&gt;
&lt;br /&gt;
===Solar Circle===&lt;br /&gt;
====Adamant Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 20 or 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Shields the caster from, or directly attacks, an Adamant Circle Spell, shattering it. It will snuff an Emerald Circle Spell or Sapphire Circle Spell with no side effects.&lt;br /&gt;
*Target: Caster or one spell.&lt;br /&gt;
====Light of Solar Cleansing====&lt;br /&gt;
*Book &amp;amp; Page: White Treatise, 92.&lt;br /&gt;
*Cost: 30m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Anything unloved by the sun receives Essence x2 dice of Aggravated damage, no armor applies.&lt;br /&gt;
*Target: Area, Essence miles from Caster.&lt;br /&gt;
====Total Annihilation====&lt;br /&gt;
*Book &amp;amp; Page: White and Black Treatises, 97-8.&lt;br /&gt;
*Cost: 65m.&lt;br /&gt;
*Duration: (Essence x 5) Ticks&lt;br /&gt;
*Effects: This spell creates a fist-sized orb of emerald fire after the sorcerer whispers the lost, former name of Ligier, which the sorcerer can fling with their will toward any target within 200 yards. The sphere constitutes a perfect attack unless opposed by magic-enhanced dodges or parries. When the orb strikes, it explodes into a column of bright green light 50 yards wide and five miles high, dealing lethal damage to everything within the area, then sweeping outward to deal more. &lt;br /&gt;
*Target: Area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Rune of Singular Hate&lt;br /&gt;
*Gaia&#039;s Rebuke&lt;br /&gt;
*Soul Seal&lt;br /&gt;
*Technique Mirror&lt;br /&gt;
*Wind of Confusion&lt;br /&gt;
*Chariot of the Blazing Sun&lt;br /&gt;
*Mystic Travel&lt;br /&gt;
*Mirage of Protective Shelter&lt;br /&gt;
*Demon of The Third Circle&lt;br /&gt;
*Evocation From the Mirror&lt;br /&gt;
*Essence Inversion&lt;br /&gt;
*Cleansing Solar Flames&lt;br /&gt;
*Wrath of the Five Elements&lt;br /&gt;
*Adamant Circle banishment&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Peripheral: 0/81m&lt;br /&gt;
** Staff storage: 0/70m&lt;br /&gt;
* Committed:&lt;br /&gt;
** 11&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 7 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion 4&lt;br /&gt;
* Conviction 2&lt;br /&gt;
* Temperance 2&lt;br /&gt;
* Valor 5&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
*Dodge DV 7&lt;br /&gt;
*Parry DV 6&lt;br /&gt;
&lt;br /&gt;
*Mental Doge DV 10&lt;br /&gt;
*Mental Parry DV 5&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
===Merits===&lt;br /&gt;
* Past Lives (4)&lt;br /&gt;
* Sorcery Focus (4)&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
* Beacon of Power (4)&lt;br /&gt;
* Derangement: Multiple Personalities (3)&lt;br /&gt;
* Throwback (3)&lt;br /&gt;
* Enemy (3) (Demon or some Fair Folk Perhaps?)&lt;br /&gt;
* Permanent Caste Mark (2)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Shining Lord of Gold and Ivory was born as a young boy called Son of Honor and Bravery in a mid-sized nation in the Scavenger Lands. His father, a High Captain of the local king was a well known war hero who had once fought alongside and received praise from the terrestial exalted of Lookshy after he successfully led the charge of the god-blooded Iron Tyrant&#039;s rearguard, preventing his escape and ensuring his defeat at the Battle of Three Oaks. It was therefore not suprising that his sons and daughters were expected to become proficient fighters themselves, and his fourth child and first son would be no less.&lt;br /&gt;
&lt;br /&gt;
However, while his sisters had proven themselves more than promising students in the martial field at a young age, their brother did not have the same aptitude for combat. He did however show a high level of quick and advanced thinking and would soon learn to beat even his oldest sister in the most advanced theoretical wargames. But this was not quite enough for the father, who disappointed started hiding away his son.&lt;br /&gt;
&lt;br /&gt;
And in this way Shining Lord of Gold and Ivory could have ended, had it not been for the child&#039;s tenacious curiosity and thirst for more knowledge. He soon learned to evade his father and snuck out of his apartments in the castle for exploration. It did not take long before he found his way to the palace library, where he was received by the old lady taking care of the books. She too had come from a very demanding family, and it had taken many years for her to find her true calling in the written works. She taught the boy how to read and write and as much she could from the books. She soon noted, however, how her own skills and knowledge proved outmatched and simply kept an eye on him as he strolled around the library picking out and reading whatever struck his fancy.&lt;br /&gt;
&lt;br /&gt;
It was there the boy&#039;s life would change one day when he met a person he had never seen before in the library. The man was odd, dressed like one of the many alchemists and thaumaturges that visited the castle, but there was something off... with him, an aura of power, a sign that this man was not a fake hedge-wizard, but a true sorceror. These exact words were ofcourse not what the boy would have said in the moment, but they give a realisation to what he thought. Furthemore what made the man special was that he talked to him, most &amp;quot;wise-men&amp;quot; simply ignored him, when they didn&#039;t complain about his presence or call him &amp;quot;brat&amp;quot;. But this man went up to the boy, asked him who he were and what he was doing here. The boy, polite as he had been taught, answered and said he was here to learn things, as his father had become disappointed in his skills at arms. The man proceeded to ask who the father was and upon receiving the reply he nodded silently.&lt;br /&gt;
&lt;br /&gt;
The two spent a couple of hours talking, the man finding out what the boy knew and testing his mind with games and experiments of thought. When the sun was falling down in the west the man told the boy to return to his home, his family was surely missing him. The boy paused for a second, unsure, not only if his family would be missing him, but his father was expecting an important guest this night and the boy had detected that his own presence was not expected. Upon seing the boy doubt, the man told him again to go home, firmer this time, and the boy did so.&lt;br /&gt;
&lt;br /&gt;
He easily snuck back into his room, undetected, and if he had been missed there were no signs of it. As the time passed, no-one came to prepare him for the dinner, so he assumed he had been right in his judgment of his father. It was not until a while later, when the party had most definitely moved into the dining room, that a servant knocked on his door, saying that his presence was required at the table immediatly. Suprised the boy quickly dressed in whatever decent clothes were in arms reach and hurried along.&lt;br /&gt;
&lt;br /&gt;
Once in the dining room apart from his parents and siblings there was the guest of the evening, who turned out to be the very same man he had met earlier in the day. It turned out that the man was a sorceror from the south, whom his father had gotten to know and respect deeply in his younger years. It was the man who had made his father call him out to the dinner and for once the son was allowed to sit with his family with guests. While the man had questioned the boy earlier in the day, this time it was the father&#039;s turn. The man asked the father of all possible things about the boy, and at the end the man proposed something the boy had never even dreamt of, that he would follow him back to Nexus and become his apprentice.&lt;br /&gt;
&lt;br /&gt;
Two days later the boy packed some of the most interesting books he had not yet read in the library and what little he had in the ways of possessions, took farewell of his family and followed his new master to Nexus. This was the last time the boy saw them. The trip back could have been called uneventful, but hardly for the boy. The world was new and open to him and during the travel back to Nexus the boy felt his curiosity tenfold and the realisation dawn on him how little he knew.&lt;br /&gt;
&lt;br /&gt;
For seven years the boy would study thaumaturgy and occult, preparing for one day learn to master the elements of sorcery. This proceeded and became a repetitous daily routine until one day his master asked him to go on a special mission. He would retrieve a number of leaves of a rare flower needed for a slightly more potent variant of Sweet Cordial that he was experimenting with. As the leaves had no value in itself and no-one but the master himself knew of their possible use, they were impossible to find in Nexus, and since the master did not trust anyone else, it became on the young apprentice to do the task. The boy left the city, heading for his destination, across the river and further north. Traveling alone and spartanly the boy walked along less traveled roads to avoid notice from his master&#039;s rivals.&lt;br /&gt;
&lt;br /&gt;
It was thus that the boy came to be walking along a hillside in the evening as he heard a cry for help. Looking down he saw a young woman fleeing from a band of mounted bandits. Now the imperatives that his father had drilled into him kicked in and he felt unable to leave the woman for herself, his situation hopeless or not. At the same time he decided and took a step in the direction of the band and woman the sun broke through the clouds and burned a mark into his forehead. A burst of sudden realisation opened up his mind and his body was filled with light. Perplexed the bandits halted, looking up the hillside and a couple of seconds later they were no more.&lt;br /&gt;
&lt;br /&gt;
When the boy retrieved himself from what had happened the young woman was nowhere to be seen. In fact, there was not a living soul in sight. Yet the boy was not alone, he could feel it. After spending a couple of minutes looking around he made camp, and decided to spend the night trying to sort everything in his head out. He knew now that he was a Solar Exalted, and who and what he had been before. He could feel unimaginable power at his fingertips and decided to return to his master the next day to see if he knew more about his situation.&lt;br /&gt;
&lt;br /&gt;
When he shortly after arrived back in Nexus he found his master disappeared. Not only he himself, but also his workshop and home. And when he asked the townspeople, even his master&#039;s fiercest rival, no-one knew of him. After finding his possession in a &amp;quot;lost-and-found&amp;quot; box in the dinghy inn that was where his master&#039;s home had been he sat down to think and wonder. That was when the Shing Lady in Gold and Ivory introduced herself.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was the exaltation&#039;s past life right before the Ursupation. In a last desperate act to survive when the Sidereals and Dragon-Blooded had approached her Ivory Tower, she quickly put in practice a spell she hoped would preserve her conciousness and memories on her exaltation shard. She had not counted with the fact that the new body she would exalt in already had a conciousness, however. She had thus spent the last few days trying to make out who she was in and recovering strength so to manifest herself.&lt;br /&gt;
&lt;br /&gt;
Following the advice of his new constant companion Lord of Gold and Ivory started making his way back to the Golden Cave, the Lady&#039;s second hideout which no-one but herself had known about. There he gathered the supplies that had been left there and studied as many of the works he could (with tips and instructions from his mental companion). As this time passed the differences between the two became more and more apparent. While both turned out to be rather rash and hot-headed, the Lady showed to be more concerned with direct results and acheiving the goal than the Lord, who rather felt the pain of the people and who was not as willing to sacrifice all for the sake of success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments for the GM==&lt;br /&gt;
===The Lady===&lt;br /&gt;
An own small section for the Shining Lady in Gold and Ivory. My view of her is that she is quite similar to the Lord, being a &amp;quot;bit&amp;quot; overconfident and rash, although as I said, more leaning towards Conviction than Compassion. This means that it is essentially that the past life that can take control from Throwback is the same as the aspect of his personality from Multiple Personalities. Some background about the Lady would be good to flesh out, I&#039;ll say what I&#039;ve thought of so far.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was one of the late First Age&#039;s most respected and feared sorcerors. From her splendid Manse palace the Ivory Tower, located where the desert of the South met the sea of the West and the Wyld, she would study the fabric of creation and the possiblity of anchoring it further into reality and expanding into the Wyld. Towards the Usurpation she became more and more reclusive and did not participate in the great calibration feast and it thus gave her time to prepare before the Dragon Blooded and Sidereals came knocking on her door. In an unprecedented burst of sudden realisation that she would not be able to withstand their combined might she quickly designed a spell to graft herself to the Exaltation shard when she died, and would thus survive until the next exaltation. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Awards===&lt;br /&gt;
Starting: 174xp&amp;lt;br&amp;gt;&lt;br /&gt;
Gameplay: 24xp&amp;lt;br&amp;gt;&lt;br /&gt;
Story: 50xp&amp;lt;br&amp;gt;&lt;br /&gt;
ST error: 1xp&amp;lt;br&amp;gt;&lt;br /&gt;
Roleplay: 0xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Spending===&lt;br /&gt;
29 Spells 116xp &amp;lt;br&amp;gt;&lt;br /&gt;
Salinian Absorption 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Emerald Essence Assimilation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcerer&#039;s Gilded Invocation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Demonology Speciality x3 9xp&amp;lt;br&amp;gt;&lt;br /&gt;
Manse 5&amp;lt;br&amp;gt;&lt;br /&gt;
Cirrus Skiff 4xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Manse 412xp&amp;lt;br&amp;gt;&lt;br /&gt;
Command 4 12xp&amp;lt;br&amp;gt; &lt;br /&gt;
Resources 4 12xp&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 2 7xp&amp;lt;br&amp;gt;&lt;br /&gt;
Artifact 2 6xp&amp;lt;br&amp;gt;&lt;br /&gt;
Warstriderspell 4xp&lt;br /&gt;
&lt;br /&gt;
168xp out of 249xp spent&amp;lt;br&amp;gt;&lt;br /&gt;
Banked 81xp&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=122397</id>
		<title>Character:The Shining Lord of Gold and Ivory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=122397"/>
		<updated>2009-10-03T20:51:51Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Shining Lord of Gold and Ivory&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Twilight Caste, Solar Exalted&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Demon Summoner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond: [[Character:Lilijana|Lilijana]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A young tanned man with eyes and hair shining like gold and perfect white teeth, a golden circle, top half filled in,is marked in his forehead permanently. He is dressed in a clean white robe adorned with gold buttons and patterns of threads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i244.photobucket.com/albums/gg1/General_Hentai/a100861.png&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* Destroying the Mask of Winters&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
* His Family (+)&lt;br /&gt;
* Nexus (+)/ Mask of Winters (-)&lt;br /&gt;
* Fair Folk (-)&lt;br /&gt;
* Sorcery (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* A white and golden light surrounding him, at higher levels a shining pentagram pattern around his feet. At iconic levels a shackled horned and winged demon appears, seemingly defiantly but hopelessly struggling against the will of the sorcerer.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Dexterity 4&lt;br /&gt;
* Stamina 3&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 4&lt;br /&gt;
* Intelligence 5&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste and Favored===&lt;br /&gt;
* Investigation 1 &amp;lt;br&amp;gt;&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Fire) 2&lt;br /&gt;
** Craft (Air) 2&lt;br /&gt;
** Craft (Earth) 1&lt;br /&gt;
** Craft (Magitech) 5&lt;br /&gt;
* Lore 5&lt;br /&gt;
* Occult 5 (Spellcraft +3) (Demonology +3)&lt;br /&gt;
* Medicine&lt;br /&gt;
* Martial Arts 4 (Staffs +1)&lt;br /&gt;
* Integrity 4&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Lingustics 3&lt;br /&gt;
*** Language (Riverspeak), Old Realm, High Realm, Forest-tounge&lt;br /&gt;
* Performance 4&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Dodge 5&lt;br /&gt;
&lt;br /&gt;
===Unfavored===&lt;br /&gt;
* Larceny 1&lt;br /&gt;
* Stealth 1&lt;br /&gt;
* Ride 1&lt;br /&gt;
* Awareness 3&lt;br /&gt;
* Athletics 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 5: The Golden Tome===&lt;br /&gt;
* This is a copy of &#039;&#039;the Book of Three Circles&#039;&#039;, but the Shining Lady in Gold and Ivory&#039;s personal variant. While it is not as complete as the original, as the Lady edited, modified or outright ignored certain spells, it weighs this up by containing a number of original spells by the Lady herself) and the Lady&#039;s easy instructions that allows a sorcerer to cast a spell without actually learning it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact 5: The Ivory Staff===&lt;br /&gt;
* This is impressive staff is made of ivory and orichalium and brims with sorcerous power. The staff lets the sorcerer flurry his Shape Sorcery Action according to the Million Hand and Eye Virtue charm (&#039;&#039;&#039;Hundredfold Facets of Enlightenment&#039;&#039;&#039; p 45) without spending any wp, as well as a storage of essence. It also works most superbly as a fighting implement.&lt;br /&gt;
*Attunement: 10 motes&lt;br /&gt;
*Activation: 8 motes&lt;br /&gt;
*Storage: 70 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 2: Skin Mount Amulet===&lt;br /&gt;
* When a heartstone is inserted the wearer regain one extra mote per hour. Also the wearer gains additional motes in his essence pool equal to twice the manse&#039;s level. Currently the heartstone from the Golden Cave is inserted.&lt;br /&gt;
&lt;br /&gt;
===Manse 5: The Golden Cave===&lt;br /&gt;
* The Golden cave was a hidden manse belonging to The Shining Lady in Gold and Ivory where she stored her most precious possessions. Hidden from sight it has remained undisturbed since the Usurpation until the Lord exalted. It&#039;s heartstone lets the attuned sorcerer store the sorcerous power of a type of spell, reducing the cost of casting it by 10m or half (whatever is lowest). Changing the attuned spell is done by casting the spell at dawn. (This price of this casting is not reduced).&lt;br /&gt;
&lt;br /&gt;
===Manse 5===&lt;br /&gt;
* Jewel of the Forest Warriors&lt;br /&gt;
&lt;br /&gt;
===Manse 4: The Shining Library of Enlightenment===&lt;br /&gt;
* See Custom Manses Page.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Demonic Retinue&amp;quot; 5===&lt;br /&gt;
As a demonologist the Shining Lord of Gold and Ivory surrounds himself with a retinue of demons bound to him. These include:&lt;br /&gt;
* [[Character:Tenglann|&#039;&#039;&#039;Tenglann, Creator of the Deadly&#039;&#039;&#039;]]&lt;br /&gt;
* Two Erymanthoi, Blood-Apes&lt;br /&gt;
* One Neomah, Maker of Flesh&lt;br /&gt;
* Three Perroneles, Living Armor&lt;br /&gt;
* One Sessejale, Stomach Bottle Bug&lt;br /&gt;
&lt;br /&gt;
===Command 4===&lt;br /&gt;
A Wing of Erymanthoi, armed with perfect quality weapons created by Tenglann.&lt;br /&gt;
&lt;br /&gt;
===Resources 4===&lt;br /&gt;
Various riches and spell materials the Lord has gathered in Denandsor.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Solar Circle Sorcery&lt;br /&gt;
* Integrity-Protecting Prana&lt;br /&gt;
* Destiny Manifesting Method&lt;br /&gt;
* Spirit-Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost-Eating Technique&lt;br /&gt;
* All-Encompassing Sorcerer’s Sight&lt;br /&gt;
* Sorcerer&#039;s Burning Chakra Charm&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion&lt;br /&gt;
* Essence Gathering Temper&lt;br /&gt;
* Willpower Enhancing Spirit&lt;br /&gt;
* Majestic Radiant Presence&lt;br /&gt;
* Terrifying Apparition of Glory&lt;br /&gt;
* Discerning Savant&#039;s Eye&lt;br /&gt;
* Emerald Essence Assimilation&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation&lt;br /&gt;
* Salinian Absorption&lt;br /&gt;
* Sorcerer&#039;s Infernal Army&lt;br /&gt;
* Immediate Call of the Infernal Servant&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===Terrestial Circle===&lt;br /&gt;
====Demon of the First Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252.&lt;br /&gt;
*Cost: 20m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a First Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One First Circle Demon&lt;br /&gt;
====Death of Ivory Shards====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252. (Death of Obsidian Butterflies&lt;br /&gt;
*Cost: 15m&lt;br /&gt;
*Duration: Instant &lt;br /&gt;
*Effects: Perception+Occult adding Essence successes as hand to hand attacks against all in area, dealing 8Lplus successes.&lt;br /&gt;
*Target: Area 30 yards wide, 100 yards deep, 10 yards high, starting at caster&lt;br /&gt;
====Emerald Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 253.&lt;br /&gt;
*Cost: 10m or 20m&lt;br /&gt;
*Duration: Next Action or Instant&lt;br /&gt;
*Effects: Shatters Terrestial Circle Srocery&lt;br /&gt;
*Target: Self or Spell within 250 feet&lt;br /&gt;
====Infallible Messenger====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m.&lt;br /&gt;
*Duration: Until delivered.&lt;br /&gt;
*Effects: Conjures up a messenger spirit to deliver a short message to anyone in Creation or Yu Shan.&lt;br /&gt;
*Target: Summoned Cherub.&lt;br /&gt;
====Invulnerable Ivory Body====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254. (Invulnerable Skin of Bronze)&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Until the sun next crosses the horizon.&lt;br /&gt;
*Effects: Hardens the caster&#039;s skin into shining ivory, as supple and flexible as silk, but as hard and strong as bone. &lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Ivory Tusk====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Turns arms into sharp ivory weapons.&lt;br /&gt;
*Target: Self&lt;br /&gt;
====Thunder Wolf&#039;s Howl====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 66&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Loud howl damages beings in area.&lt;br /&gt;
*Target: Area 20 yards across, 1within 100 yards of caster.&lt;br /&gt;
====Commanding Presence of Fire====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: One minute to one scene&lt;br /&gt;
*Effects: Summons a large copy of the caster in fire that amplifies voice.&lt;br /&gt;
*Target: Fiery Projection&lt;br /&gt;
====Cirrus Skiff====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost 15m&lt;br /&gt;
*Duration: Concentration or one scene.&lt;br /&gt;
*Effects: Summons a small cloud on which to ride with passenger.&lt;br /&gt;
*Target: Small cloud.&lt;br /&gt;
&lt;br /&gt;
===Celestial Circle===&lt;br /&gt;
====Demon of the Second Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 30m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a Second Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One Second Circle Demon&lt;br /&gt;
====Travel Without Distance====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Teleports the caster and possibly his companions to a location within a few miles.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Cloud Trapeze====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 70.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Concentration.&lt;br /&gt;
*Effects: Summons a large cloud chariot to carry the Sorcerer and passengers.&lt;br /&gt;
*Target: One cloud chariot.&lt;br /&gt;
====Hidden Judges of the Secret Flame====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 72.&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Summon one of the Seven Hidden Judges to reveal someone who has broken the Celestial Laws.&lt;br /&gt;
*Target: One of the Seven Judges.&lt;br /&gt;
====Imbue Amalgam====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 74.&lt;br /&gt;
*Cost: 15m+.&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Enchants one mortal into a powerful being.&lt;br /&gt;
*Target: One mortal.&lt;br /&gt;
====Sapphire Circle Banishment====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Banishes demons back to Malfeas, a Second Circle Demon gets a resisted roll, a first circle demon is banished instantly.&lt;br /&gt;
*Target: One First or Second Circle Demon or a group of First Circle Demons.&lt;br /&gt;
====Servant of the Infallible Location====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Special.&lt;br /&gt;
*Effects: Summons a small bird that will track down an item or person.&lt;br /&gt;
*Target: One objectively definable item.&lt;br /&gt;
====Whirlwind of Fate====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 86.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Essence Hours.&lt;br /&gt;
*Effects: Every success on this spell gives two successes to a pool that may be used as bonus to further a goal stated at casting.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Dolorous Reflection====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: (Essence x2) long ticks (or hours) after movement or attack action is made.&lt;br /&gt;
*Effects: Reflects physical ranged attacks.&lt;br /&gt;
*Target: Caster or up to (Essence) Magnitude Mass Combat unit.&lt;br /&gt;
====Glorious Golden Arsenal Transformation====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255 (Incomparable Body Arsenal).&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: (Essence) Hours&lt;br /&gt;
*Effects: The caster is turned into a golden automaton and gains soak, hardness and weapons.&lt;br /&gt;
*Target: Caster&lt;br /&gt;
&lt;br /&gt;
===Solar Circle===&lt;br /&gt;
====Adamant Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 20 or 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Shields the caster from, or directly attacks, an Adamant Circle Spell, shattering it. It will snuff an Emerald Circle Spell or Sapphire Circle Spell with no side effects.&lt;br /&gt;
*Target: Caster or one spell.&lt;br /&gt;
====Light of Solar Cleansing====&lt;br /&gt;
*Book &amp;amp; Page: White Treatise, 92.&lt;br /&gt;
*Cost: 30m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Anything unloved by the sun receives Essence x2 dice of Aggravated damage, no armor applies.&lt;br /&gt;
*Target: Area, Essence miles from Caster.&lt;br /&gt;
====Total Annihilation====&lt;br /&gt;
*Book &amp;amp; Page: White and Black Treatises, 97-8.&lt;br /&gt;
*Cost: 65m.&lt;br /&gt;
*Duration: (Essence x 5) Ticks&lt;br /&gt;
*Effects: This spell creates a fist-sized orb of emerald fire after the sorcerer whispers the lost, former name of Ligier, which the sorcerer can fling with their will toward any target within 200 yards. The sphere constitutes a perfect attack unless opposed by magic-enhanced dodges or parries. When the orb strikes, it explodes into a column of bright green light 50 yards wide and five miles high, dealing lethal damage to everything within the area, then sweeping outward to deal more. &lt;br /&gt;
*Target: Area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Rune of Singular Hate&lt;br /&gt;
*Gaia&#039;s Rebuke&lt;br /&gt;
*Soul Seal&lt;br /&gt;
*Technique Mirror&lt;br /&gt;
*Wind of Confusion&lt;br /&gt;
*Chariot of the Blazing Sun&lt;br /&gt;
*Mystic Travel&lt;br /&gt;
*Mirage of Protective Shelter&lt;br /&gt;
*Demon of The Third Circle&lt;br /&gt;
*Evocation From the Mirror&lt;br /&gt;
*Essence Inversion&lt;br /&gt;
*Cleansing Solar Flames&lt;br /&gt;
*Wrath of the Five Elements&lt;br /&gt;
*Adamant Circle banishment&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Peripheral: 0/81m&lt;br /&gt;
** Staff storage: 0/70m&lt;br /&gt;
* Committed:&lt;br /&gt;
** 11&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 7 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion 4&lt;br /&gt;
* Conviction 2&lt;br /&gt;
* Temperance 2&lt;br /&gt;
* Valor 5&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
*Dodge DV 7&lt;br /&gt;
*Parry DV 6&lt;br /&gt;
&lt;br /&gt;
*Mental Doge DV 10&lt;br /&gt;
*Mental Parry DV 5&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
===Merits===&lt;br /&gt;
* Past Lives (4)&lt;br /&gt;
* Sorcery Focus (4)&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
* Beacon of Power (4)&lt;br /&gt;
* Derangement: Multiple Personalities (3)&lt;br /&gt;
* Throwback (3)&lt;br /&gt;
* Enemy (3) (Demon or some Fair Folk Perhaps?)&lt;br /&gt;
* Permanent Caste Mark (2)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Shining Lord of Gold and Ivory was born as a young boy called Son of Honor and Bravery in a mid-sized nation in the Scavenger Lands. His father, a High Captain of the local king was a well known war hero who had once fought alongside and received praise from the terrestial exalted of Lookshy after he successfully led the charge of the god-blooded Iron Tyrant&#039;s rearguard, preventing his escape and ensuring his defeat at the Battle of Three Oaks. It was therefore not suprising that his sons and daughters were expected to become proficient fighters themselves, and his fourth child and first son would be no less.&lt;br /&gt;
&lt;br /&gt;
However, while his sisters had proven themselves more than promising students in the martial field at a young age, their brother did not have the same aptitude for combat. He did however show a high level of quick and advanced thinking and would soon learn to beat even his oldest sister in the most advanced theoretical wargames. But this was not quite enough for the father, who disappointed started hiding away his son.&lt;br /&gt;
&lt;br /&gt;
And in this way Shining Lord of Gold and Ivory could have ended, had it not been for the child&#039;s tenacious curiosity and thirst for more knowledge. He soon learned to evade his father and snuck out of his apartments in the castle for exploration. It did not take long before he found his way to the palace library, where he was received by the old lady taking care of the books. She too had come from a very demanding family, and it had taken many years for her to find her true calling in the written works. She taught the boy how to read and write and as much she could from the books. She soon noted, however, how her own skills and knowledge proved outmatched and simply kept an eye on him as he strolled around the library picking out and reading whatever struck his fancy.&lt;br /&gt;
&lt;br /&gt;
It was there the boy&#039;s life would change one day when he met a person he had never seen before in the library. The man was odd, dressed like one of the many alchemists and thaumaturges that visited the castle, but there was something off... with him, an aura of power, a sign that this man was not a fake hedge-wizard, but a true sorceror. These exact words were ofcourse not what the boy would have said in the moment, but they give a realisation to what he thought. Furthemore what made the man special was that he talked to him, most &amp;quot;wise-men&amp;quot; simply ignored him, when they didn&#039;t complain about his presence or call him &amp;quot;brat&amp;quot;. But this man went up to the boy, asked him who he were and what he was doing here. The boy, polite as he had been taught, answered and said he was here to learn things, as his father had become disappointed in his skills at arms. The man proceeded to ask who the father was and upon receiving the reply he nodded silently.&lt;br /&gt;
&lt;br /&gt;
The two spent a couple of hours talking, the man finding out what the boy knew and testing his mind with games and experiments of thought. When the sun was falling down in the west the man told the boy to return to his home, his family was surely missing him. The boy paused for a second, unsure, not only if his family would be missing him, but his father was expecting an important guest this night and the boy had detected that his own presence was not expected. Upon seing the boy doubt, the man told him again to go home, firmer this time, and the boy did so.&lt;br /&gt;
&lt;br /&gt;
He easily snuck back into his room, undetected, and if he had been missed there were no signs of it. As the time passed, no-one came to prepare him for the dinner, so he assumed he had been right in his judgment of his father. It was not until a while later, when the party had most definitely moved into the dining room, that a servant knocked on his door, saying that his presence was required at the table immediatly. Suprised the boy quickly dressed in whatever decent clothes were in arms reach and hurried along.&lt;br /&gt;
&lt;br /&gt;
Once in the dining room apart from his parents and siblings there was the guest of the evening, who turned out to be the very same man he had met earlier in the day. It turned out that the man was a sorceror from the south, whom his father had gotten to know and respect deeply in his younger years. It was the man who had made his father call him out to the dinner and for once the son was allowed to sit with his family with guests. While the man had questioned the boy earlier in the day, this time it was the father&#039;s turn. The man asked the father of all possible things about the boy, and at the end the man proposed something the boy had never even dreamt of, that he would follow him back to Nexus and become his apprentice.&lt;br /&gt;
&lt;br /&gt;
Two days later the boy packed some of the most interesting books he had not yet read in the library and what little he had in the ways of possessions, took farewell of his family and followed his new master to Nexus. This was the last time the boy saw them. The trip back could have been called uneventful, but hardly for the boy. The world was new and open to him and during the travel back to Nexus the boy felt his curiosity tenfold and the realisation dawn on him how little he knew.&lt;br /&gt;
&lt;br /&gt;
For seven years the boy would study thaumaturgy and occult, preparing for one day learn to master the elements of sorcery. This proceeded and became a repetitous daily routine until one day his master asked him to go on a special mission. He would retrieve a number of leaves of a rare flower needed for a slightly more potent variant of Sweet Cordial that he was experimenting with. As the leaves had no value in itself and no-one but the master himself knew of their possible use, they were impossible to find in Nexus, and since the master did not trust anyone else, it became on the young apprentice to do the task. The boy left the city, heading for his destination, across the river and further north. Traveling alone and spartanly the boy walked along less traveled roads to avoid notice from his master&#039;s rivals.&lt;br /&gt;
&lt;br /&gt;
It was thus that the boy came to be walking along a hillside in the evening as he heard a cry for help. Looking down he saw a young woman fleeing from a band of mounted bandits. Now the imperatives that his father had drilled into him kicked in and he felt unable to leave the woman for herself, his situation hopeless or not. At the same time he decided and took a step in the direction of the band and woman the sun broke through the clouds and burned a mark into his forehead. A burst of sudden realisation opened up his mind and his body was filled with light. Perplexed the bandits halted, looking up the hillside and a couple of seconds later they were no more.&lt;br /&gt;
&lt;br /&gt;
When the boy retrieved himself from what had happened the young woman was nowhere to be seen. In fact, there was not a living soul in sight. Yet the boy was not alone, he could feel it. After spending a couple of minutes looking around he made camp, and decided to spend the night trying to sort everything in his head out. He knew now that he was a Solar Exalted, and who and what he had been before. He could feel unimaginable power at his fingertips and decided to return to his master the next day to see if he knew more about his situation.&lt;br /&gt;
&lt;br /&gt;
When he shortly after arrived back in Nexus he found his master disappeared. Not only he himself, but also his workshop and home. And when he asked the townspeople, even his master&#039;s fiercest rival, no-one knew of him. After finding his possession in a &amp;quot;lost-and-found&amp;quot; box in the dinghy inn that was where his master&#039;s home had been he sat down to think and wonder. That was when the Shing Lady in Gold and Ivory introduced herself.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was the exaltation&#039;s past life right before the Ursupation. In a last desperate act to survive when the Sidereals and Dragon-Blooded had approached her Ivory Tower, she quickly put in practice a spell she hoped would preserve her conciousness and memories on her exaltation shard. She had not counted with the fact that the new body she would exalt in already had a conciousness, however. She had thus spent the last few days trying to make out who she was in and recovering strength so to manifest herself.&lt;br /&gt;
&lt;br /&gt;
Following the advice of his new constant companion Lord of Gold and Ivory started making his way back to the Golden Cave, the Lady&#039;s second hideout which no-one but herself had known about. There he gathered the supplies that had been left there and studied as many of the works he could (with tips and instructions from his mental companion). As this time passed the differences between the two became more and more apparent. While both turned out to be rather rash and hot-headed, the Lady showed to be more concerned with direct results and acheiving the goal than the Lord, who rather felt the pain of the people and who was not as willing to sacrifice all for the sake of success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments for the GM==&lt;br /&gt;
===The Lady===&lt;br /&gt;
An own small section for the Shining Lady in Gold and Ivory. My view of her is that she is quite similar to the Lord, being a &amp;quot;bit&amp;quot; overconfident and rash, although as I said, more leaning towards Conviction than Compassion. This means that it is essentially that the past life that can take control from Throwback is the same as the aspect of his personality from Multiple Personalities. Some background about the Lady would be good to flesh out, I&#039;ll say what I&#039;ve thought of so far.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was one of the late First Age&#039;s most respected and feared sorcerors. From her splendid Manse palace the Ivory Tower, located where the desert of the South met the sea of the West and the Wyld, she would study the fabric of creation and the possiblity of anchoring it further into reality and expanding into the Wyld. Towards the Usurpation she became more and more reclusive and did not participate in the great calibration feast and it thus gave her time to prepare before the Dragon Blooded and Sidereals came knocking on her door. In an unprecedented burst of sudden realisation that she would not be able to withstand their combined might she quickly designed a spell to graft herself to the Exaltation shard when she died, and would thus survive until the next exaltation. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Awards===&lt;br /&gt;
Starting: 174xp&amp;lt;br&amp;gt;&lt;br /&gt;
Gameplay: 24xp&amp;lt;br&amp;gt;&lt;br /&gt;
Story: 50xp&amp;lt;br&amp;gt;&lt;br /&gt;
ST error: 1xp&amp;lt;br&amp;gt;&lt;br /&gt;
Roleplay: 0xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Spending===&lt;br /&gt;
29 Spells 116xp &amp;lt;br&amp;gt;&lt;br /&gt;
Salinian Absorption 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Emerald Essence Assimilation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcerer&#039;s Gilded Invocation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Demonology Speciality x3 9xp&amp;lt;br&amp;gt;&lt;br /&gt;
Manse 5&amp;lt;br&amp;gt;&lt;br /&gt;
Cirrus Skiff 4xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
168xp out of 249xp spent&amp;lt;br&amp;gt;&lt;br /&gt;
Banked 81xp&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=122392</id>
		<title>Character:The Shining Lord of Gold and Ivory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=122392"/>
		<updated>2009-10-03T20:46:42Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Unfavored */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Shining Lord of Gold and Ivory&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Twilight Caste, Solar Exalted&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Demon Summoner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond: [[Character:Lilijana|Lilijana]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A young tanned man with eyes and hair shining like gold and perfect white teeth, a golden circle, top half filled in,is marked in his forehead permanently. He is dressed in a clean white robe adorned with gold buttons and patterns of threads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i244.photobucket.com/albums/gg1/General_Hentai/a100861.png&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* Destroying the Mask of Winters&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
* His Family (+)&lt;br /&gt;
* Nexus (+)/ Mask of Winters (-)&lt;br /&gt;
* Fair Folk (-)&lt;br /&gt;
* Sorcery (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* A white and golden light surrounding him, at higher levels a shining pentagram pattern around his feet. At iconic levels a shackled horned and winged demon appears, seemingly defiantly but hopelessly struggling against the will of the sorcerer.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Dexterity 4&lt;br /&gt;
* Stamina 3&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 4&lt;br /&gt;
* Intelligence 5&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste and Favored===&lt;br /&gt;
* Investigation 1 &amp;lt;br&amp;gt;&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Fire) 2&lt;br /&gt;
** Craft (Air) 2&lt;br /&gt;
** Craft (Earth) 1&lt;br /&gt;
** Craft (Magitech) 5&lt;br /&gt;
* Lore 5&lt;br /&gt;
* Occult 5 (Spellcraft +3) (Demonology +3)&lt;br /&gt;
* Medicine&lt;br /&gt;
* Martial Arts 4 (Staffs +1)&lt;br /&gt;
* Integrity 4&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Lingustics 3&lt;br /&gt;
*** Language (Riverspeak), Old Realm, High Realm, Forest-tounge&lt;br /&gt;
* Performance 4&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Dodge 5&lt;br /&gt;
&lt;br /&gt;
===Unfavored===&lt;br /&gt;
* Larceny 1&lt;br /&gt;
* Stealth 1&lt;br /&gt;
* Ride 1&lt;br /&gt;
* Awareness 3&lt;br /&gt;
* Athletics 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 5: The Golden Tome===&lt;br /&gt;
* This is a copy of &#039;&#039;the Book of Three Circles&#039;&#039;, but the Shining Lady in Gold and Ivory&#039;s personal variant. While it is not as complete as the original, as the Lady edited, modified or outright ignored certain spells, it weighs this up by containing a number of original spells by the Lady herself) and the Lady&#039;s easy instructions that allows a sorcerer to cast a spell without actually learning it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact 5: The Ivory Staff===&lt;br /&gt;
* This is impressive staff is made of ivory and orichalium and brims with sorcerous power. The staff lets the sorcerer flurry his Shape Sorcery Action according to the Million Hand and Eye Virtue charm (&#039;&#039;&#039;Hundredfold Facets of Enlightenment&#039;&#039;&#039; p 45) without spending any wp, as well as a storage of essence. It also works most superbly as a fighting implement.&lt;br /&gt;
*Attunement: 10 motes&lt;br /&gt;
*Activation: 8 motes&lt;br /&gt;
*Storage: 70 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 2: Skin Mount Amulet===&lt;br /&gt;
* When a heartstone is inserted the wearer regain one extra mote per hour. Also the wearer gains additional motes in his essence pool equal to twice the manse&#039;s level. Currently the heartstone from the Golden Cave is inserted.&lt;br /&gt;
&lt;br /&gt;
===Manse 5: The Golden Cave===&lt;br /&gt;
* The Golden cave was a hidden manse belonging to The Shining Lady in Gold and Ivory where she stored her most precious possessions. Hidden from sight it has remained undisturbed since the Usurpation until the Lord exalted. It&#039;s heartstone lets the attuned sorcerer store the sorcerous power of a type of spell, reducing the cost of casting it by 10m or half (whatever is lowest). Changing the attuned spell is done by casting the spell at dawn. (This price of this casting is not reduced).&lt;br /&gt;
&lt;br /&gt;
===Manse 5===&lt;br /&gt;
* Jewel of the Forest Warriors&lt;br /&gt;
&lt;br /&gt;
===Manse 4: The Shining Library of Enlightenment===&lt;br /&gt;
* See Custom Manses Page.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Demonic Retinue&amp;quot; 5===&lt;br /&gt;
As a demonologist the Shining Lord of Gold and Ivory surrounds himself with a retinue of demons bound to him. These include:&lt;br /&gt;
* [[Character:Tenglann|&#039;&#039;&#039;Tenglann, Creator of the Deadly&#039;&#039;&#039;]]&lt;br /&gt;
* Two Erymanthoi, Blood-Apes&lt;br /&gt;
* One Neomah, Maker of Flesh&lt;br /&gt;
* Three Perroneles, Living Armor&lt;br /&gt;
* One Sessejale, Stomach Bottle Bug&lt;br /&gt;
&lt;br /&gt;
===Command 4===&lt;br /&gt;
A Wing of Erymanthoi, armed with perfect quality weapons created by Tenglann.&lt;br /&gt;
&lt;br /&gt;
===Resources 4===&lt;br /&gt;
Various riches and spell materials the Lord has gathered in Denandsor.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Solar Circle Sorcery&lt;br /&gt;
* Integrity-Protecting Prana&lt;br /&gt;
* Destiny Manifesting Method&lt;br /&gt;
* Spirit-Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost-Eating Technique&lt;br /&gt;
* All-Encompassing Sorcerer’s Sight&lt;br /&gt;
* Sorcerer&#039;s Burning Chakra Charm&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion&lt;br /&gt;
* Essence Gathering Temper&lt;br /&gt;
* Willpower Enhancing Spirit&lt;br /&gt;
* Majestic Radiant Presence&lt;br /&gt;
* Terrifying Apparition of Glory&lt;br /&gt;
* Discerning Savant&#039;s Eye&lt;br /&gt;
* Emerald Essence Assimilation&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation&lt;br /&gt;
* Salinian Absorption&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===Terrestial Circle===&lt;br /&gt;
====Demon of the First Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252.&lt;br /&gt;
*Cost: 20m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a First Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One First Circle Demon&lt;br /&gt;
====Death of Ivory Shards====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252. (Death of Obsidian Butterflies&lt;br /&gt;
*Cost: 15m&lt;br /&gt;
*Duration: Instant &lt;br /&gt;
*Effects: Perception+Occult adding Essence successes as hand to hand attacks against all in area, dealing 8Lplus successes.&lt;br /&gt;
*Target: Area 30 yards wide, 100 yards deep, 10 yards high, starting at caster&lt;br /&gt;
====Emerald Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 253.&lt;br /&gt;
*Cost: 10m or 20m&lt;br /&gt;
*Duration: Next Action or Instant&lt;br /&gt;
*Effects: Shatters Terrestial Circle Srocery&lt;br /&gt;
*Target: Self or Spell within 250 feet&lt;br /&gt;
====Infallible Messenger====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m.&lt;br /&gt;
*Duration: Until delivered.&lt;br /&gt;
*Effects: Conjures up a messenger spirit to deliver a short message to anyone in Creation or Yu Shan.&lt;br /&gt;
*Target: Summoned Cherub.&lt;br /&gt;
====Invulnerable Ivory Body====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254. (Invulnerable Skin of Bronze)&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Until the sun next crosses the horizon.&lt;br /&gt;
*Effects: Hardens the caster&#039;s skin into shining ivory, as supple and flexible as silk, but as hard and strong as bone. &lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Ivory Tusk====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Turns arms into sharp ivory weapons.&lt;br /&gt;
*Target: Self&lt;br /&gt;
====Thunder Wolf&#039;s Howl====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 66&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Loud howl damages beings in area.&lt;br /&gt;
*Target: Area 20 yards across, 1within 100 yards of caster.&lt;br /&gt;
====Commanding Presence of Fire====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: One minute to one scene&lt;br /&gt;
*Effects: Summons a large copy of the caster in fire that amplifies voice.&lt;br /&gt;
*Target: Fiery Projection&lt;br /&gt;
====Cirrus Skiff====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost 15m&lt;br /&gt;
*Duration: Concentration or one scene.&lt;br /&gt;
*Effects: Summons a small cloud on which to ride with passenger.&lt;br /&gt;
*Target: Small cloud.&lt;br /&gt;
&lt;br /&gt;
===Celestial Circle===&lt;br /&gt;
====Demon of the Second Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 30m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a Second Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One Second Circle Demon&lt;br /&gt;
====Travel Without Distance====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Teleports the caster and possibly his companions to a location within a few miles.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Cloud Trapeze====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 70.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Concentration.&lt;br /&gt;
*Effects: Summons a large cloud chariot to carry the Sorcerer and passengers.&lt;br /&gt;
*Target: One cloud chariot.&lt;br /&gt;
====Hidden Judges of the Secret Flame====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 72.&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Summon one of the Seven Hidden Judges to reveal someone who has broken the Celestial Laws.&lt;br /&gt;
*Target: One of the Seven Judges.&lt;br /&gt;
====Imbue Amalgam====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 74.&lt;br /&gt;
*Cost: 15m+.&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Enchants one mortal into a powerful being.&lt;br /&gt;
*Target: One mortal.&lt;br /&gt;
====Sapphire Circle Banishment====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Banishes demons back to Malfeas, a Second Circle Demon gets a resisted roll, a first circle demon is banished instantly.&lt;br /&gt;
*Target: One First or Second Circle Demon or a group of First Circle Demons.&lt;br /&gt;
====Servant of the Infallible Location====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Special.&lt;br /&gt;
*Effects: Summons a small bird that will track down an item or person.&lt;br /&gt;
*Target: One objectively definable item.&lt;br /&gt;
====Whirlwind of Fate====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 86.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Essence Hours.&lt;br /&gt;
*Effects: Every success on this spell gives two successes to a pool that may be used as bonus to further a goal stated at casting.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Dolorous Reflection====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: (Essence x2) long ticks (or hours) after movement or attack action is made.&lt;br /&gt;
*Effects: Reflects physical ranged attacks.&lt;br /&gt;
*Target: Caster or up to (Essence) Magnitude Mass Combat unit.&lt;br /&gt;
====Glorious Golden Arsenal Transformation====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255 (Incomparable Body Arsenal).&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: (Essence) Hours&lt;br /&gt;
*Effects: The caster is turned into a golden automaton and gains soak, hardness and weapons.&lt;br /&gt;
*Target: Caster&lt;br /&gt;
&lt;br /&gt;
===Solar Circle===&lt;br /&gt;
====Adamant Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 20 or 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Shields the caster from, or directly attacks, an Adamant Circle Spell, shattering it. It will snuff an Emerald Circle Spell or Sapphire Circle Spell with no side effects.&lt;br /&gt;
*Target: Caster or one spell.&lt;br /&gt;
====Light of Solar Cleansing====&lt;br /&gt;
*Book &amp;amp; Page: White Treatise, 92.&lt;br /&gt;
*Cost: 30m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Anything unloved by the sun receives Essence x2 dice of Aggravated damage, no armor applies.&lt;br /&gt;
*Target: Area, Essence miles from Caster.&lt;br /&gt;
====Total Annihilation====&lt;br /&gt;
*Book &amp;amp; Page: White and Black Treatises, 97-8.&lt;br /&gt;
*Cost: 65m.&lt;br /&gt;
*Duration: (Essence x 5) Ticks&lt;br /&gt;
*Effects: This spell creates a fist-sized orb of emerald fire after the sorcerer whispers the lost, former name of Ligier, which the sorcerer can fling with their will toward any target within 200 yards. The sphere constitutes a perfect attack unless opposed by magic-enhanced dodges or parries. When the orb strikes, it explodes into a column of bright green light 50 yards wide and five miles high, dealing lethal damage to everything within the area, then sweeping outward to deal more. &lt;br /&gt;
*Target: Area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Rune of Singular Hate&lt;br /&gt;
*Gaia&#039;s Rebuke&lt;br /&gt;
*Soul Seal&lt;br /&gt;
*Technique Mirror&lt;br /&gt;
*Wind of Confusion&lt;br /&gt;
*Chariot of the Blazing Sun&lt;br /&gt;
*Mystic Travel&lt;br /&gt;
*Mirage of Protective Shelter&lt;br /&gt;
*Demon of The Third Circle&lt;br /&gt;
*Evocation From the Mirror&lt;br /&gt;
*Essence Inversion&lt;br /&gt;
*Cleansing Solar Flames&lt;br /&gt;
*Wrath of the Five Elements&lt;br /&gt;
*Adamant Circle banishment&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Peripheral: 0/81m&lt;br /&gt;
** Staff storage: 0/70m&lt;br /&gt;
* Committed:&lt;br /&gt;
** 11&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 7 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion 4&lt;br /&gt;
* Conviction 2&lt;br /&gt;
* Temperance 2&lt;br /&gt;
* Valor 5&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
*Dodge DV 7&lt;br /&gt;
*Parry DV 6&lt;br /&gt;
&lt;br /&gt;
*Mental Doge DV 10&lt;br /&gt;
*Mental Parry DV 5&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
===Merits===&lt;br /&gt;
* Past Lives (4)&lt;br /&gt;
* Sorcery Focus (4)&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
* Beacon of Power (4)&lt;br /&gt;
* Derangement: Multiple Personalities (3)&lt;br /&gt;
* Throwback (3)&lt;br /&gt;
* Enemy (3) (Demon or some Fair Folk Perhaps?)&lt;br /&gt;
* Permanent Caste Mark (2)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Shining Lord of Gold and Ivory was born as a young boy called Son of Honor and Bravery in a mid-sized nation in the Scavenger Lands. His father, a High Captain of the local king was a well known war hero who had once fought alongside and received praise from the terrestial exalted of Lookshy after he successfully led the charge of the god-blooded Iron Tyrant&#039;s rearguard, preventing his escape and ensuring his defeat at the Battle of Three Oaks. It was therefore not suprising that his sons and daughters were expected to become proficient fighters themselves, and his fourth child and first son would be no less.&lt;br /&gt;
&lt;br /&gt;
However, while his sisters had proven themselves more than promising students in the martial field at a young age, their brother did not have the same aptitude for combat. He did however show a high level of quick and advanced thinking and would soon learn to beat even his oldest sister in the most advanced theoretical wargames. But this was not quite enough for the father, who disappointed started hiding away his son.&lt;br /&gt;
&lt;br /&gt;
And in this way Shining Lord of Gold and Ivory could have ended, had it not been for the child&#039;s tenacious curiosity and thirst for more knowledge. He soon learned to evade his father and snuck out of his apartments in the castle for exploration. It did not take long before he found his way to the palace library, where he was received by the old lady taking care of the books. She too had come from a very demanding family, and it had taken many years for her to find her true calling in the written works. She taught the boy how to read and write and as much she could from the books. She soon noted, however, how her own skills and knowledge proved outmatched and simply kept an eye on him as he strolled around the library picking out and reading whatever struck his fancy.&lt;br /&gt;
&lt;br /&gt;
It was there the boy&#039;s life would change one day when he met a person he had never seen before in the library. The man was odd, dressed like one of the many alchemists and thaumaturges that visited the castle, but there was something off... with him, an aura of power, a sign that this man was not a fake hedge-wizard, but a true sorceror. These exact words were ofcourse not what the boy would have said in the moment, but they give a realisation to what he thought. Furthemore what made the man special was that he talked to him, most &amp;quot;wise-men&amp;quot; simply ignored him, when they didn&#039;t complain about his presence or call him &amp;quot;brat&amp;quot;. But this man went up to the boy, asked him who he were and what he was doing here. The boy, polite as he had been taught, answered and said he was here to learn things, as his father had become disappointed in his skills at arms. The man proceeded to ask who the father was and upon receiving the reply he nodded silently.&lt;br /&gt;
&lt;br /&gt;
The two spent a couple of hours talking, the man finding out what the boy knew and testing his mind with games and experiments of thought. When the sun was falling down in the west the man told the boy to return to his home, his family was surely missing him. The boy paused for a second, unsure, not only if his family would be missing him, but his father was expecting an important guest this night and the boy had detected that his own presence was not expected. Upon seing the boy doubt, the man told him again to go home, firmer this time, and the boy did so.&lt;br /&gt;
&lt;br /&gt;
He easily snuck back into his room, undetected, and if he had been missed there were no signs of it. As the time passed, no-one came to prepare him for the dinner, so he assumed he had been right in his judgment of his father. It was not until a while later, when the party had most definitely moved into the dining room, that a servant knocked on his door, saying that his presence was required at the table immediatly. Suprised the boy quickly dressed in whatever decent clothes were in arms reach and hurried along.&lt;br /&gt;
&lt;br /&gt;
Once in the dining room apart from his parents and siblings there was the guest of the evening, who turned out to be the very same man he had met earlier in the day. It turned out that the man was a sorceror from the south, whom his father had gotten to know and respect deeply in his younger years. It was the man who had made his father call him out to the dinner and for once the son was allowed to sit with his family with guests. While the man had questioned the boy earlier in the day, this time it was the father&#039;s turn. The man asked the father of all possible things about the boy, and at the end the man proposed something the boy had never even dreamt of, that he would follow him back to Nexus and become his apprentice.&lt;br /&gt;
&lt;br /&gt;
Two days later the boy packed some of the most interesting books he had not yet read in the library and what little he had in the ways of possessions, took farewell of his family and followed his new master to Nexus. This was the last time the boy saw them. The trip back could have been called uneventful, but hardly for the boy. The world was new and open to him and during the travel back to Nexus the boy felt his curiosity tenfold and the realisation dawn on him how little he knew.&lt;br /&gt;
&lt;br /&gt;
For seven years the boy would study thaumaturgy and occult, preparing for one day learn to master the elements of sorcery. This proceeded and became a repetitous daily routine until one day his master asked him to go on a special mission. He would retrieve a number of leaves of a rare flower needed for a slightly more potent variant of Sweet Cordial that he was experimenting with. As the leaves had no value in itself and no-one but the master himself knew of their possible use, they were impossible to find in Nexus, and since the master did not trust anyone else, it became on the young apprentice to do the task. The boy left the city, heading for his destination, across the river and further north. Traveling alone and spartanly the boy walked along less traveled roads to avoid notice from his master&#039;s rivals.&lt;br /&gt;
&lt;br /&gt;
It was thus that the boy came to be walking along a hillside in the evening as he heard a cry for help. Looking down he saw a young woman fleeing from a band of mounted bandits. Now the imperatives that his father had drilled into him kicked in and he felt unable to leave the woman for herself, his situation hopeless or not. At the same time he decided and took a step in the direction of the band and woman the sun broke through the clouds and burned a mark into his forehead. A burst of sudden realisation opened up his mind and his body was filled with light. Perplexed the bandits halted, looking up the hillside and a couple of seconds later they were no more.&lt;br /&gt;
&lt;br /&gt;
When the boy retrieved himself from what had happened the young woman was nowhere to be seen. In fact, there was not a living soul in sight. Yet the boy was not alone, he could feel it. After spending a couple of minutes looking around he made camp, and decided to spend the night trying to sort everything in his head out. He knew now that he was a Solar Exalted, and who and what he had been before. He could feel unimaginable power at his fingertips and decided to return to his master the next day to see if he knew more about his situation.&lt;br /&gt;
&lt;br /&gt;
When he shortly after arrived back in Nexus he found his master disappeared. Not only he himself, but also his workshop and home. And when he asked the townspeople, even his master&#039;s fiercest rival, no-one knew of him. After finding his possession in a &amp;quot;lost-and-found&amp;quot; box in the dinghy inn that was where his master&#039;s home had been he sat down to think and wonder. That was when the Shing Lady in Gold and Ivory introduced herself.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was the exaltation&#039;s past life right before the Ursupation. In a last desperate act to survive when the Sidereals and Dragon-Blooded had approached her Ivory Tower, she quickly put in practice a spell she hoped would preserve her conciousness and memories on her exaltation shard. She had not counted with the fact that the new body she would exalt in already had a conciousness, however. She had thus spent the last few days trying to make out who she was in and recovering strength so to manifest herself.&lt;br /&gt;
&lt;br /&gt;
Following the advice of his new constant companion Lord of Gold and Ivory started making his way back to the Golden Cave, the Lady&#039;s second hideout which no-one but herself had known about. There he gathered the supplies that had been left there and studied as many of the works he could (with tips and instructions from his mental companion). As this time passed the differences between the two became more and more apparent. While both turned out to be rather rash and hot-headed, the Lady showed to be more concerned with direct results and acheiving the goal than the Lord, who rather felt the pain of the people and who was not as willing to sacrifice all for the sake of success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments for the GM==&lt;br /&gt;
===The Lady===&lt;br /&gt;
An own small section for the Shining Lady in Gold and Ivory. My view of her is that she is quite similar to the Lord, being a &amp;quot;bit&amp;quot; overconfident and rash, although as I said, more leaning towards Conviction than Compassion. This means that it is essentially that the past life that can take control from Throwback is the same as the aspect of his personality from Multiple Personalities. Some background about the Lady would be good to flesh out, I&#039;ll say what I&#039;ve thought of so far.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was one of the late First Age&#039;s most respected and feared sorcerors. From her splendid Manse palace the Ivory Tower, located where the desert of the South met the sea of the West and the Wyld, she would study the fabric of creation and the possiblity of anchoring it further into reality and expanding into the Wyld. Towards the Usurpation she became more and more reclusive and did not participate in the great calibration feast and it thus gave her time to prepare before the Dragon Blooded and Sidereals came knocking on her door. In an unprecedented burst of sudden realisation that she would not be able to withstand their combined might she quickly designed a spell to graft herself to the Exaltation shard when she died, and would thus survive until the next exaltation. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Awards===&lt;br /&gt;
Starting: 174xp&amp;lt;br&amp;gt;&lt;br /&gt;
Gameplay: 24xp&amp;lt;br&amp;gt;&lt;br /&gt;
Story: 50xp&amp;lt;br&amp;gt;&lt;br /&gt;
ST error: 1xp&amp;lt;br&amp;gt;&lt;br /&gt;
Roleplay: 0xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Spending===&lt;br /&gt;
29 Spells 116xp &amp;lt;br&amp;gt;&lt;br /&gt;
Salinian Absorption 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Emerald Essence Assimilation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcerer&#039;s Gilded Invocation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Demonology Speciality x3 9xp&amp;lt;br&amp;gt;&lt;br /&gt;
Manse 5&amp;lt;br&amp;gt;&lt;br /&gt;
Cirrus Skiff 4xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
168xp out of 249xp spent&amp;lt;br&amp;gt;&lt;br /&gt;
Banked 81xp&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=122391</id>
		<title>Character:The Shining Lord of Gold and Ivory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=122391"/>
		<updated>2009-10-03T20:45:56Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Backgrounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Shining Lord of Gold and Ivory&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Twilight Caste, Solar Exalted&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Demon Summoner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond: [[Character:Lilijana|Lilijana]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A young tanned man with eyes and hair shining like gold and perfect white teeth, a golden circle, top half filled in,is marked in his forehead permanently. He is dressed in a clean white robe adorned with gold buttons and patterns of threads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i244.photobucket.com/albums/gg1/General_Hentai/a100861.png&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* Destroying the Mask of Winters&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
* His Family (+)&lt;br /&gt;
* Nexus (+)/ Mask of Winters (-)&lt;br /&gt;
* Fair Folk (-)&lt;br /&gt;
* Sorcery (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* A white and golden light surrounding him, at higher levels a shining pentagram pattern around his feet. At iconic levels a shackled horned and winged demon appears, seemingly defiantly but hopelessly struggling against the will of the sorcerer.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Dexterity 4&lt;br /&gt;
* Stamina 3&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 4&lt;br /&gt;
* Intelligence 5&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste and Favored===&lt;br /&gt;
* Investigation 1 &amp;lt;br&amp;gt;&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Fire) 2&lt;br /&gt;
** Craft (Air) 2&lt;br /&gt;
** Craft (Earth) 1&lt;br /&gt;
** Craft (Magitech) 5&lt;br /&gt;
* Lore 5&lt;br /&gt;
* Occult 5 (Spellcraft +3) (Demonology +3)&lt;br /&gt;
* Medicine&lt;br /&gt;
* Martial Arts 4 (Staffs +1)&lt;br /&gt;
* Integrity 4&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Lingustics 3&lt;br /&gt;
*** Language (Riverspeak), Old Realm, High Realm, Forest-tounge&lt;br /&gt;
* Performance 4&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Dodge 5&lt;br /&gt;
&lt;br /&gt;
===Unfavored===&lt;br /&gt;
* Larceny 1&lt;br /&gt;
* Stealth 1&lt;br /&gt;
* Ride 1&lt;br /&gt;
* Awareness 3&lt;br /&gt;
&lt;br /&gt;
... 45 of 42 Abilities.  14 Caste or Favored Specialties.  10 Bonus Points. -[[User:Sunrunner|SunRunner]] 02:14, 8 September 2009 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 5: The Golden Tome===&lt;br /&gt;
* This is a copy of &#039;&#039;the Book of Three Circles&#039;&#039;, but the Shining Lady in Gold and Ivory&#039;s personal variant. While it is not as complete as the original, as the Lady edited, modified or outright ignored certain spells, it weighs this up by containing a number of original spells by the Lady herself) and the Lady&#039;s easy instructions that allows a sorcerer to cast a spell without actually learning it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact 5: The Ivory Staff===&lt;br /&gt;
* This is impressive staff is made of ivory and orichalium and brims with sorcerous power. The staff lets the sorcerer flurry his Shape Sorcery Action according to the Million Hand and Eye Virtue charm (&#039;&#039;&#039;Hundredfold Facets of Enlightenment&#039;&#039;&#039; p 45) without spending any wp, as well as a storage of essence. It also works most superbly as a fighting implement.&lt;br /&gt;
*Attunement: 10 motes&lt;br /&gt;
*Activation: 8 motes&lt;br /&gt;
*Storage: 70 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 2: Skin Mount Amulet===&lt;br /&gt;
* When a heartstone is inserted the wearer regain one extra mote per hour. Also the wearer gains additional motes in his essence pool equal to twice the manse&#039;s level. Currently the heartstone from the Golden Cave is inserted.&lt;br /&gt;
&lt;br /&gt;
===Manse 5: The Golden Cave===&lt;br /&gt;
* The Golden cave was a hidden manse belonging to The Shining Lady in Gold and Ivory where she stored her most precious possessions. Hidden from sight it has remained undisturbed since the Usurpation until the Lord exalted. It&#039;s heartstone lets the attuned sorcerer store the sorcerous power of a type of spell, reducing the cost of casting it by 10m or half (whatever is lowest). Changing the attuned spell is done by casting the spell at dawn. (This price of this casting is not reduced).&lt;br /&gt;
&lt;br /&gt;
===Manse 5===&lt;br /&gt;
* Jewel of the Forest Warriors&lt;br /&gt;
&lt;br /&gt;
===Manse 4: The Shining Library of Enlightenment===&lt;br /&gt;
* See Custom Manses Page.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Demonic Retinue&amp;quot; 5===&lt;br /&gt;
As a demonologist the Shining Lord of Gold and Ivory surrounds himself with a retinue of demons bound to him. These include:&lt;br /&gt;
* [[Character:Tenglann|&#039;&#039;&#039;Tenglann, Creator of the Deadly&#039;&#039;&#039;]]&lt;br /&gt;
* Two Erymanthoi, Blood-Apes&lt;br /&gt;
* One Neomah, Maker of Flesh&lt;br /&gt;
* Three Perroneles, Living Armor&lt;br /&gt;
* One Sessejale, Stomach Bottle Bug&lt;br /&gt;
&lt;br /&gt;
===Command 4===&lt;br /&gt;
A Wing of Erymanthoi, armed with perfect quality weapons created by Tenglann.&lt;br /&gt;
&lt;br /&gt;
===Resources 4===&lt;br /&gt;
Various riches and spell materials the Lord has gathered in Denandsor.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Solar Circle Sorcery&lt;br /&gt;
* Integrity-Protecting Prana&lt;br /&gt;
* Destiny Manifesting Method&lt;br /&gt;
* Spirit-Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost-Eating Technique&lt;br /&gt;
* All-Encompassing Sorcerer’s Sight&lt;br /&gt;
* Sorcerer&#039;s Burning Chakra Charm&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion&lt;br /&gt;
* Essence Gathering Temper&lt;br /&gt;
* Willpower Enhancing Spirit&lt;br /&gt;
* Majestic Radiant Presence&lt;br /&gt;
* Terrifying Apparition of Glory&lt;br /&gt;
* Discerning Savant&#039;s Eye&lt;br /&gt;
* Emerald Essence Assimilation&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation&lt;br /&gt;
* Salinian Absorption&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===Terrestial Circle===&lt;br /&gt;
====Demon of the First Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252.&lt;br /&gt;
*Cost: 20m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a First Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One First Circle Demon&lt;br /&gt;
====Death of Ivory Shards====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252. (Death of Obsidian Butterflies&lt;br /&gt;
*Cost: 15m&lt;br /&gt;
*Duration: Instant &lt;br /&gt;
*Effects: Perception+Occult adding Essence successes as hand to hand attacks against all in area, dealing 8Lplus successes.&lt;br /&gt;
*Target: Area 30 yards wide, 100 yards deep, 10 yards high, starting at caster&lt;br /&gt;
====Emerald Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 253.&lt;br /&gt;
*Cost: 10m or 20m&lt;br /&gt;
*Duration: Next Action or Instant&lt;br /&gt;
*Effects: Shatters Terrestial Circle Srocery&lt;br /&gt;
*Target: Self or Spell within 250 feet&lt;br /&gt;
====Infallible Messenger====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m.&lt;br /&gt;
*Duration: Until delivered.&lt;br /&gt;
*Effects: Conjures up a messenger spirit to deliver a short message to anyone in Creation or Yu Shan.&lt;br /&gt;
*Target: Summoned Cherub.&lt;br /&gt;
====Invulnerable Ivory Body====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254. (Invulnerable Skin of Bronze)&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Until the sun next crosses the horizon.&lt;br /&gt;
*Effects: Hardens the caster&#039;s skin into shining ivory, as supple and flexible as silk, but as hard and strong as bone. &lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Ivory Tusk====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Turns arms into sharp ivory weapons.&lt;br /&gt;
*Target: Self&lt;br /&gt;
====Thunder Wolf&#039;s Howl====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 66&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Loud howl damages beings in area.&lt;br /&gt;
*Target: Area 20 yards across, 1within 100 yards of caster.&lt;br /&gt;
====Commanding Presence of Fire====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: One minute to one scene&lt;br /&gt;
*Effects: Summons a large copy of the caster in fire that amplifies voice.&lt;br /&gt;
*Target: Fiery Projection&lt;br /&gt;
====Cirrus Skiff====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost 15m&lt;br /&gt;
*Duration: Concentration or one scene.&lt;br /&gt;
*Effects: Summons a small cloud on which to ride with passenger.&lt;br /&gt;
*Target: Small cloud.&lt;br /&gt;
&lt;br /&gt;
===Celestial Circle===&lt;br /&gt;
====Demon of the Second Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 30m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a Second Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One Second Circle Demon&lt;br /&gt;
====Travel Without Distance====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Teleports the caster and possibly his companions to a location within a few miles.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Cloud Trapeze====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 70.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Concentration.&lt;br /&gt;
*Effects: Summons a large cloud chariot to carry the Sorcerer and passengers.&lt;br /&gt;
*Target: One cloud chariot.&lt;br /&gt;
====Hidden Judges of the Secret Flame====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 72.&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Summon one of the Seven Hidden Judges to reveal someone who has broken the Celestial Laws.&lt;br /&gt;
*Target: One of the Seven Judges.&lt;br /&gt;
====Imbue Amalgam====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 74.&lt;br /&gt;
*Cost: 15m+.&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Enchants one mortal into a powerful being.&lt;br /&gt;
*Target: One mortal.&lt;br /&gt;
====Sapphire Circle Banishment====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Banishes demons back to Malfeas, a Second Circle Demon gets a resisted roll, a first circle demon is banished instantly.&lt;br /&gt;
*Target: One First or Second Circle Demon or a group of First Circle Demons.&lt;br /&gt;
====Servant of the Infallible Location====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Special.&lt;br /&gt;
*Effects: Summons a small bird that will track down an item or person.&lt;br /&gt;
*Target: One objectively definable item.&lt;br /&gt;
====Whirlwind of Fate====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 86.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Essence Hours.&lt;br /&gt;
*Effects: Every success on this spell gives two successes to a pool that may be used as bonus to further a goal stated at casting.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Dolorous Reflection====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: (Essence x2) long ticks (or hours) after movement or attack action is made.&lt;br /&gt;
*Effects: Reflects physical ranged attacks.&lt;br /&gt;
*Target: Caster or up to (Essence) Magnitude Mass Combat unit.&lt;br /&gt;
====Glorious Golden Arsenal Transformation====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255 (Incomparable Body Arsenal).&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: (Essence) Hours&lt;br /&gt;
*Effects: The caster is turned into a golden automaton and gains soak, hardness and weapons.&lt;br /&gt;
*Target: Caster&lt;br /&gt;
&lt;br /&gt;
===Solar Circle===&lt;br /&gt;
====Adamant Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 20 or 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Shields the caster from, or directly attacks, an Adamant Circle Spell, shattering it. It will snuff an Emerald Circle Spell or Sapphire Circle Spell with no side effects.&lt;br /&gt;
*Target: Caster or one spell.&lt;br /&gt;
====Light of Solar Cleansing====&lt;br /&gt;
*Book &amp;amp; Page: White Treatise, 92.&lt;br /&gt;
*Cost: 30m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Anything unloved by the sun receives Essence x2 dice of Aggravated damage, no armor applies.&lt;br /&gt;
*Target: Area, Essence miles from Caster.&lt;br /&gt;
====Total Annihilation====&lt;br /&gt;
*Book &amp;amp; Page: White and Black Treatises, 97-8.&lt;br /&gt;
*Cost: 65m.&lt;br /&gt;
*Duration: (Essence x 5) Ticks&lt;br /&gt;
*Effects: This spell creates a fist-sized orb of emerald fire after the sorcerer whispers the lost, former name of Ligier, which the sorcerer can fling with their will toward any target within 200 yards. The sphere constitutes a perfect attack unless opposed by magic-enhanced dodges or parries. When the orb strikes, it explodes into a column of bright green light 50 yards wide and five miles high, dealing lethal damage to everything within the area, then sweeping outward to deal more. &lt;br /&gt;
*Target: Area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Rune of Singular Hate&lt;br /&gt;
*Gaia&#039;s Rebuke&lt;br /&gt;
*Soul Seal&lt;br /&gt;
*Technique Mirror&lt;br /&gt;
*Wind of Confusion&lt;br /&gt;
*Chariot of the Blazing Sun&lt;br /&gt;
*Mystic Travel&lt;br /&gt;
*Mirage of Protective Shelter&lt;br /&gt;
*Demon of The Third Circle&lt;br /&gt;
*Evocation From the Mirror&lt;br /&gt;
*Essence Inversion&lt;br /&gt;
*Cleansing Solar Flames&lt;br /&gt;
*Wrath of the Five Elements&lt;br /&gt;
*Adamant Circle banishment&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Peripheral: 0/81m&lt;br /&gt;
** Staff storage: 0/70m&lt;br /&gt;
* Committed:&lt;br /&gt;
** 11&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 7 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion 4&lt;br /&gt;
* Conviction 2&lt;br /&gt;
* Temperance 2&lt;br /&gt;
* Valor 5&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
*Dodge DV 7&lt;br /&gt;
*Parry DV 6&lt;br /&gt;
&lt;br /&gt;
*Mental Doge DV 10&lt;br /&gt;
*Mental Parry DV 5&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
===Merits===&lt;br /&gt;
* Past Lives (4)&lt;br /&gt;
* Sorcery Focus (4)&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
* Beacon of Power (4)&lt;br /&gt;
* Derangement: Multiple Personalities (3)&lt;br /&gt;
* Throwback (3)&lt;br /&gt;
* Enemy (3) (Demon or some Fair Folk Perhaps?)&lt;br /&gt;
* Permanent Caste Mark (2)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Shining Lord of Gold and Ivory was born as a young boy called Son of Honor and Bravery in a mid-sized nation in the Scavenger Lands. His father, a High Captain of the local king was a well known war hero who had once fought alongside and received praise from the terrestial exalted of Lookshy after he successfully led the charge of the god-blooded Iron Tyrant&#039;s rearguard, preventing his escape and ensuring his defeat at the Battle of Three Oaks. It was therefore not suprising that his sons and daughters were expected to become proficient fighters themselves, and his fourth child and first son would be no less.&lt;br /&gt;
&lt;br /&gt;
However, while his sisters had proven themselves more than promising students in the martial field at a young age, their brother did not have the same aptitude for combat. He did however show a high level of quick and advanced thinking and would soon learn to beat even his oldest sister in the most advanced theoretical wargames. But this was not quite enough for the father, who disappointed started hiding away his son.&lt;br /&gt;
&lt;br /&gt;
And in this way Shining Lord of Gold and Ivory could have ended, had it not been for the child&#039;s tenacious curiosity and thirst for more knowledge. He soon learned to evade his father and snuck out of his apartments in the castle for exploration. It did not take long before he found his way to the palace library, where he was received by the old lady taking care of the books. She too had come from a very demanding family, and it had taken many years for her to find her true calling in the written works. She taught the boy how to read and write and as much she could from the books. She soon noted, however, how her own skills and knowledge proved outmatched and simply kept an eye on him as he strolled around the library picking out and reading whatever struck his fancy.&lt;br /&gt;
&lt;br /&gt;
It was there the boy&#039;s life would change one day when he met a person he had never seen before in the library. The man was odd, dressed like one of the many alchemists and thaumaturges that visited the castle, but there was something off... with him, an aura of power, a sign that this man was not a fake hedge-wizard, but a true sorceror. These exact words were ofcourse not what the boy would have said in the moment, but they give a realisation to what he thought. Furthemore what made the man special was that he talked to him, most &amp;quot;wise-men&amp;quot; simply ignored him, when they didn&#039;t complain about his presence or call him &amp;quot;brat&amp;quot;. But this man went up to the boy, asked him who he were and what he was doing here. The boy, polite as he had been taught, answered and said he was here to learn things, as his father had become disappointed in his skills at arms. The man proceeded to ask who the father was and upon receiving the reply he nodded silently.&lt;br /&gt;
&lt;br /&gt;
The two spent a couple of hours talking, the man finding out what the boy knew and testing his mind with games and experiments of thought. When the sun was falling down in the west the man told the boy to return to his home, his family was surely missing him. The boy paused for a second, unsure, not only if his family would be missing him, but his father was expecting an important guest this night and the boy had detected that his own presence was not expected. Upon seing the boy doubt, the man told him again to go home, firmer this time, and the boy did so.&lt;br /&gt;
&lt;br /&gt;
He easily snuck back into his room, undetected, and if he had been missed there were no signs of it. As the time passed, no-one came to prepare him for the dinner, so he assumed he had been right in his judgment of his father. It was not until a while later, when the party had most definitely moved into the dining room, that a servant knocked on his door, saying that his presence was required at the table immediatly. Suprised the boy quickly dressed in whatever decent clothes were in arms reach and hurried along.&lt;br /&gt;
&lt;br /&gt;
Once in the dining room apart from his parents and siblings there was the guest of the evening, who turned out to be the very same man he had met earlier in the day. It turned out that the man was a sorceror from the south, whom his father had gotten to know and respect deeply in his younger years. It was the man who had made his father call him out to the dinner and for once the son was allowed to sit with his family with guests. While the man had questioned the boy earlier in the day, this time it was the father&#039;s turn. The man asked the father of all possible things about the boy, and at the end the man proposed something the boy had never even dreamt of, that he would follow him back to Nexus and become his apprentice.&lt;br /&gt;
&lt;br /&gt;
Two days later the boy packed some of the most interesting books he had not yet read in the library and what little he had in the ways of possessions, took farewell of his family and followed his new master to Nexus. This was the last time the boy saw them. The trip back could have been called uneventful, but hardly for the boy. The world was new and open to him and during the travel back to Nexus the boy felt his curiosity tenfold and the realisation dawn on him how little he knew.&lt;br /&gt;
&lt;br /&gt;
For seven years the boy would study thaumaturgy and occult, preparing for one day learn to master the elements of sorcery. This proceeded and became a repetitous daily routine until one day his master asked him to go on a special mission. He would retrieve a number of leaves of a rare flower needed for a slightly more potent variant of Sweet Cordial that he was experimenting with. As the leaves had no value in itself and no-one but the master himself knew of their possible use, they were impossible to find in Nexus, and since the master did not trust anyone else, it became on the young apprentice to do the task. The boy left the city, heading for his destination, across the river and further north. Traveling alone and spartanly the boy walked along less traveled roads to avoid notice from his master&#039;s rivals.&lt;br /&gt;
&lt;br /&gt;
It was thus that the boy came to be walking along a hillside in the evening as he heard a cry for help. Looking down he saw a young woman fleeing from a band of mounted bandits. Now the imperatives that his father had drilled into him kicked in and he felt unable to leave the woman for herself, his situation hopeless or not. At the same time he decided and took a step in the direction of the band and woman the sun broke through the clouds and burned a mark into his forehead. A burst of sudden realisation opened up his mind and his body was filled with light. Perplexed the bandits halted, looking up the hillside and a couple of seconds later they were no more.&lt;br /&gt;
&lt;br /&gt;
When the boy retrieved himself from what had happened the young woman was nowhere to be seen. In fact, there was not a living soul in sight. Yet the boy was not alone, he could feel it. After spending a couple of minutes looking around he made camp, and decided to spend the night trying to sort everything in his head out. He knew now that he was a Solar Exalted, and who and what he had been before. He could feel unimaginable power at his fingertips and decided to return to his master the next day to see if he knew more about his situation.&lt;br /&gt;
&lt;br /&gt;
When he shortly after arrived back in Nexus he found his master disappeared. Not only he himself, but also his workshop and home. And when he asked the townspeople, even his master&#039;s fiercest rival, no-one knew of him. After finding his possession in a &amp;quot;lost-and-found&amp;quot; box in the dinghy inn that was where his master&#039;s home had been he sat down to think and wonder. That was when the Shing Lady in Gold and Ivory introduced herself.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was the exaltation&#039;s past life right before the Ursupation. In a last desperate act to survive when the Sidereals and Dragon-Blooded had approached her Ivory Tower, she quickly put in practice a spell she hoped would preserve her conciousness and memories on her exaltation shard. She had not counted with the fact that the new body she would exalt in already had a conciousness, however. She had thus spent the last few days trying to make out who she was in and recovering strength so to manifest herself.&lt;br /&gt;
&lt;br /&gt;
Following the advice of his new constant companion Lord of Gold and Ivory started making his way back to the Golden Cave, the Lady&#039;s second hideout which no-one but herself had known about. There he gathered the supplies that had been left there and studied as many of the works he could (with tips and instructions from his mental companion). As this time passed the differences between the two became more and more apparent. While both turned out to be rather rash and hot-headed, the Lady showed to be more concerned with direct results and acheiving the goal than the Lord, who rather felt the pain of the people and who was not as willing to sacrifice all for the sake of success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments for the GM==&lt;br /&gt;
===The Lady===&lt;br /&gt;
An own small section for the Shining Lady in Gold and Ivory. My view of her is that she is quite similar to the Lord, being a &amp;quot;bit&amp;quot; overconfident and rash, although as I said, more leaning towards Conviction than Compassion. This means that it is essentially that the past life that can take control from Throwback is the same as the aspect of his personality from Multiple Personalities. Some background about the Lady would be good to flesh out, I&#039;ll say what I&#039;ve thought of so far.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was one of the late First Age&#039;s most respected and feared sorcerors. From her splendid Manse palace the Ivory Tower, located where the desert of the South met the sea of the West and the Wyld, she would study the fabric of creation and the possiblity of anchoring it further into reality and expanding into the Wyld. Towards the Usurpation she became more and more reclusive and did not participate in the great calibration feast and it thus gave her time to prepare before the Dragon Blooded and Sidereals came knocking on her door. In an unprecedented burst of sudden realisation that she would not be able to withstand their combined might she quickly designed a spell to graft herself to the Exaltation shard when she died, and would thus survive until the next exaltation. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Awards===&lt;br /&gt;
Starting: 174xp&amp;lt;br&amp;gt;&lt;br /&gt;
Gameplay: 24xp&amp;lt;br&amp;gt;&lt;br /&gt;
Story: 50xp&amp;lt;br&amp;gt;&lt;br /&gt;
ST error: 1xp&amp;lt;br&amp;gt;&lt;br /&gt;
Roleplay: 0xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Spending===&lt;br /&gt;
29 Spells 116xp &amp;lt;br&amp;gt;&lt;br /&gt;
Salinian Absorption 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Emerald Essence Assimilation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcerer&#039;s Gilded Invocation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Demonology Speciality x3 9xp&amp;lt;br&amp;gt;&lt;br /&gt;
Manse 5&amp;lt;br&amp;gt;&lt;br /&gt;
Cirrus Skiff 4xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
168xp out of 249xp spent&amp;lt;br&amp;gt;&lt;br /&gt;
Banked 81xp&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Once_more_with_feeling/Custom_Manses&amp;diff=122385</id>
		<title>Once more with feeling/Custom Manses</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Once_more_with_feeling/Custom_Manses&amp;diff=122385"/>
		<updated>2009-10-03T20:23:56Z</updated>

		<summary type="html">&lt;p&gt;Axelius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once More, With Feeling!]].&lt;br /&gt;
&lt;br /&gt;
Note: The ∂ symbol means the manse is located in or around Denandsor&lt;br /&gt;
=Celestial=&lt;br /&gt;
==Lunar==&lt;br /&gt;
===The Rainbow of Moonlit Snakes===&lt;br /&gt;
•••&amp;lt;br&amp;gt;&lt;br /&gt;
This Lunar Manse is shaped like an immense coiled anaconda. Its seven tiers glow like a rainbow, while the head of the serpent is pure moonsilver.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Claimed by:&#039;&#039;&#039; [[Character:Silveria_Arc|Silveria Arc]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Snakeskin Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039; [[Character:_Li_Jin_Gang|Li Jin Gang]], [[Character:_Sakura_Tenchi|Sakura Tenchi]], [[Character:Silveria_Arc|Silveria Arc]], [[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|Solitary Talon]], and [[Character:Ta&#039;an_Aesin|Ta&#039;an Aesin]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Central Control&lt;br /&gt;
*Comfort Zone&lt;br /&gt;
*Magical Conveniences (attuned characters only)&lt;br /&gt;
**Doors open when approached.&lt;br /&gt;
**A kitchen that automatically prepares the most indulgent food and drink. &lt;br /&gt;
**Advanced Training Room.&lt;br /&gt;
*Well-Flavoured Aspect&lt;br /&gt;
===The Dreamspire  ∂===&lt;br /&gt;
•••••&amp;lt;br&amp;gt;&lt;br /&gt;
A constantly self-rearranging palace of colored glass and porcelain this manse is a masterpiece of art even in its truest appearance. But more than that it is a place of infinite illusions, tethered only to the imagination of the Hearthstone keeper and the manse&#039;s guardian, a powerful automaton of sophisticated Genesis-biothaumaturgy. Its twisted arrangement of rooms, corridors and decorations spell out koans and riddles designed to stimulate insight and finding one&#039;s way around requires either solving these or for someone attuned to it asking to be guided by the guardian. The Hearthstone&#039;s keeper of course has full control over the manse&#039;s transformations and can easily create a clear path.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Claimed by:&#039;&#039;&#039; [[Character:Nuwa|Nuwa]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; [[User:Dakkareth/Custom_Artifacts#Dreamwarden.27s_Stone_.28Manse_.2A.2A.2A.2A.2A.29|Dreamwarden&#039;s Stone]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039; [[Character:Nuwa|Nuwa]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Palace of Unreality&lt;br /&gt;
*Puzzle Manse&lt;br /&gt;
*Guardian&lt;br /&gt;
*Limited Architectural Fluidity&lt;br /&gt;
*Magical Conveniences&lt;br /&gt;
*Maintenance 2&lt;br /&gt;
*Fragility 1&lt;br /&gt;
==Sidereal==&lt;br /&gt;
===The Denandsor Terminal  ∂===&lt;br /&gt;
&#039;&#039;&#039;•••••&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This huge glass building in a square near the edge of Denandsor has stood empty even before the Great Contagion. Before the Usurpation the Terminal was a hub of activity it&#039;s crystal screens listing thousands of destinations across Creation. Citizens of Denandsor could purchase cheap travel to anywhere and normally catch a gate after an minimal wait. &amp;lt;br&amp;gt; &lt;br /&gt;
During the Shogunate the only use for the Terminal was for military operations, the Gate of Auspicious Passage network allowing armies to be moved with ease between major cities for peacekeeping operations and Wyld hunts. By the end of the Low First Age not even that could be accomplished as the Dragonblooded lost understanding of how to maintain the gates. By the time the Great Contagion rolled around the Daimyo of Denandsor was under pressure to knock the building down. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Claimed by:&#039;&#039;&#039; [[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|Solitary Talon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Home&#039;s Hearth.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fragility:&#039;&#039;&#039; 1, The structure is mostly made of glass. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
*Network Node (1pt)&lt;br /&gt;
*Geomantic Relay (1pt)&lt;br /&gt;
*Geomantic Nexus (1pt)&lt;br /&gt;
*Magical Conveniences (1pt)&lt;br /&gt;
**Shining Crystal Boards which display travel time and destination from the Auspicious Passage&lt;br /&gt;
**Counters that prepare and serve hot food and beverages&lt;br /&gt;
**Automated Check-In&lt;br /&gt;
**Resetting Security&lt;br /&gt;
**Comfortable Waiting Rooms&lt;br /&gt;
*Minor Traps (1pt)&lt;br /&gt;
*Major Traps (Nexus Power)&lt;br /&gt;
*Control Centre (2pts)&lt;br /&gt;
*Gate Of Auspicious Passage (5pts, Sidereal Favoured)&lt;br /&gt;
===Garden of Dreams  ∂===&lt;br /&gt;
&#039;&#039;&#039;•••••&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This slightly misnamed park in Denandsor resembles a beautiful outdoor art exhabit. Thousands of paintings and sculptures are set up throughout the garden each the gateway into a stored dream. Just a touch or a look and the laws that normally suspend such a thing fade and allow anyone to step into the exhabits. During the First Age and Shogunate the garden was open to all, the only cost imposed by the manse itself: A dream to add to its collection.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; ???&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Habitability:&#039;&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Wyld Revocation: Dreams (4pts, Sidereal Favoured)&amp;lt;br&amp;gt;&lt;br /&gt;
*The Silent Voice (3pts, Sidereal Favoured)&amp;lt;br&amp;gt;&lt;br /&gt;
*Archive of Pleasant Dreams (2pts)&amp;lt;br&amp;gt;&lt;br /&gt;
*Archive of Nightmares (2pts)&amp;lt;br&amp;gt;&lt;br /&gt;
*Sympathetic Dream Link (2pts)&amp;lt;br&amp;gt;&lt;br /&gt;
==Solar==&lt;br /&gt;
===Denandsor Opera House  ∂===&lt;br /&gt;
&#039;&#039;&#039;••&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This Manse is a immense structure, containing several separate performing venues. It&#039;s distinctive roof is composed of several shells.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Claimed by:&#039;&#039;&#039; [[Character:Silveria_Arc|Silveria Arc]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attuned characters:&#039;&#039;&#039; [[Character:_Sakura_Tenchi|Sakura Tenchi]], [[Character:Silveria_Arc|Silveria Arc]], and [[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|Solitary Talon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Sphere of Courtesans&#039; Constellation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Comfort Zone&lt;br /&gt;
*Magical Conveniences&lt;br /&gt;
**Specific lights can be dimmed, raised, and/or tinted with a thought from any attuned characters.&lt;br /&gt;
**Sound can be broadcast throughout at the will of any attuned character.&lt;br /&gt;
*The Glorious Halo of Hesieh (2 points)&lt;br /&gt;
===Adamantine Factory-Cathedral of the Invincible Starfall  ∂===&lt;br /&gt;
&#039;&#039;&#039;•••••&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
An immense Factory-Cathedral, maintained through the centuries by it&#039;s very own AI, Invincible Starfall. Now claimed by [[Character:Starcc_Antonee,_the_Adamant_Man|Starcc Antonee, the Adamant Man]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Claimed by:&#039;&#039;&#039; [[Character:Starcc_Antonee,_the_Adamant_Man|Starcc Antonee, the Adamant Man]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Authocthon&#039;s Watchful Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fragility:&#039;&#039;&#039; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Indestructible&lt;br /&gt;
*Sentient&lt;br /&gt;
*Factory-Cathedral&lt;br /&gt;
**Temple of Sol Invictus&lt;br /&gt;
*Wyld Revocation&lt;br /&gt;
*Zone of Influence&lt;br /&gt;
*Guardian&lt;br /&gt;
=Terrestrial=&lt;br /&gt;
==Air==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Harmonious Loft  ∂===&lt;br /&gt;
&#039;&#039;&#039;••••&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Raised high above the ground on great elevator-stilts, this manse was built as a combined studio, theater, home, and auxiliary defense manse. This manse has been claimed by [[Character:Surely-Refulgent_Anshu|Surely-Refulgent Anshu]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Stone of Airwalking (&#039;&#039;Oadenol&#039;s Codex&#039;&#039;, p. 88)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
*Magical Conveniences (x2, &#039;&#039;Oadenol&#039;s Codex&#039;&#039;, p. 67)&lt;br /&gt;
**Gentle cool or warm breezes flow through rooms on command&lt;br /&gt;
**A variety of sweet scents fill rooms on command&lt;br /&gt;
**Luminous globes light the rooms to whatever degree desired&lt;br /&gt;
**Sonic showers&lt;br /&gt;
**When the pantry is stocked, the manse can prepare meals from the ingredients available on command&lt;br /&gt;
**Once made, meals can be delivered anywhere in the manse via covered trays that fly through special chutes and passages.&lt;br /&gt;
**A studio which can record up to 1 hour of audio performance and play it back on command&lt;br /&gt;
**Elevators from the ground up to the manse&lt;br /&gt;
*Central Control (&#039;&#039;Oadenol&#039;s Codex&#039;&#039;, pp. 68-69)&lt;br /&gt;
*Mela&#039;s Sweet Whisper (&#039;&#039;Oadenol&#039;s Codex&#039;&#039;, p. 70)&lt;br /&gt;
*Air Dragon&#039;s Will (&#039;&#039;Oadenol&#039;s Codex&#039;&#039;, p. 72)&lt;br /&gt;
===The Eagle&#039;s Nest  ∂===&lt;br /&gt;
&#039;&#039;&#039;•••••&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
A Denandsor Manse dedicated to Skyship Creation. Being the city of crafters this city produced many of the great skyships of the First Age, Exalted Crafters spent years lobbying for use of such a specialist manse. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Claimed by:&#039;&#039;&#039; De&#039;aneir&#039;a Sera Vestra &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maintence:&#039;&#039;&#039; 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fragility:&#039;&#039;&#039; 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Magical Conveniences (1pt)&lt;br /&gt;
** Levitating Platforms&lt;br /&gt;
** External Lights&lt;br /&gt;
** Three other Magical Conveniences&lt;br /&gt;
*Network Node (1pt)&lt;br /&gt;
*Essence Vents (1pt)&lt;br /&gt;
** Floating (2pts, Air Favoured)&lt;br /&gt;
*Control Room (2pts)&lt;br /&gt;
*Bound Servitor Force (3pts)&lt;br /&gt;
*Integrated Essence Artefacts (3pts)&lt;br /&gt;
** Atlas of the Unconquered General (•••••)&lt;br /&gt;
** Windslave Disks x2 (••)&lt;br /&gt;
** Thousand Comforts Lounge (•)&lt;br /&gt;
*Cathedral Factory (5pts)&lt;br /&gt;
===The Library of the Enlightenment  ∂===&lt;br /&gt;
••••&amp;lt;br&amp;gt;&lt;br /&gt;
A large library with walls made out of glass that at the will of attuned characters can turn impossible to see through on the other side. &lt;br /&gt;
&#039;&#039;&#039;Claimed by:&#039;&#039;&#039; [[Character:The_Shining_Lord_of_Gold_and_Ivory|The Shining Lord of Gold and Ivory]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Twice Striking Lightning Prism&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039; [[Character:Lilijana|Lilijana]] and [[Character:_Leinhart|Leinhart]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Maintenance •••&lt;br /&gt;
*Fragility •&lt;br /&gt;
*Magical Conveniences&lt;br /&gt;
**A large book in the centre of the main library can access any book standing in any bookshelf in the manse.&lt;br /&gt;
**Candels light as you enter a room and can dim at the will of an attuned character. &lt;br /&gt;
**A room contains all manner of implements needed for any kind of sorcerous ritual (can not require resources).&lt;br /&gt;
**Scrolls record spoken words in elegant calligraphy, erase on command and prints contents in finished books.&lt;br /&gt;
*Bound Servitor Force - Librarian Automatons with skill to preserve and defend the manse.&lt;br /&gt;
*Rainbow Tabernacle&lt;br /&gt;
*Archive - Occult(Spellcraft)&lt;br /&gt;
*Archive - Occult(Thaumaturgy)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Earth==&lt;br /&gt;
===The Barracks of Ten Thousand Thousands  ∂===&lt;br /&gt;
&#039;&#039;&#039;•&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
An immense and ornately decorated barracks building, sunken far into the earth. Contains small rooms for ten million humans. Currently houses [[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|Solitary Talon]]&#039;s Legion and their support troops.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Claimed by:&#039;&#039;&#039; [[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|Solitary Talon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attuned characters:&#039;&#039;&#039; [[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady/Dragonlord_Asidisi|Asidisi Phame]], [[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady/Dragonlord_Heisen|Heisen Lilaze]], [[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady/Dragonlord_Isar|Isar Malach]], [[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady/Dragonlord_Larna|Larna Eyaso]], [[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|Solitary Talon]], and [[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady/Dragonlord_Valish|Valish Carna]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Gem of Dignity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Comfort Zone&lt;br /&gt;
*Magical Conveniences:&lt;br /&gt;
**Lights can be turned off or on at the will of any attuned character.&lt;br /&gt;
**The latrines automatically empty their waste into Elsewhere, and therefore can never be blocked.&lt;br /&gt;
===The Smallest Cathedral  ∂===&lt;br /&gt;
&#039;&#039;&#039;•••&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The smallest Factory Cathedral in Denandsor is truly ancient. It was built by servants of the Great Maker during the Primordial War and adapted for use by other craftsman much later, after the adoption of the Great Geas. When Jadeborn craftsman deigned to visit the city they normally insisted on the use of this factory cathedral. After the Usurpation the factory still saw some use but the Dragonblooded only allowed the greatest of their craftsman within for fear of offending the Great Maker. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Gem of the Master&#039;s Hand &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maintainence:&#039;&#039;&#039; 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Habitability:&#039;&#039;&#039; 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; &lt;br /&gt;
*Bound Servitor (2pt)&lt;br /&gt;
*Ability Enlightenment (4pts)&lt;br /&gt;
**Craft(Earth)&lt;br /&gt;
**Craft(Fire) &lt;br /&gt;
**Craft(Air) &lt;br /&gt;
**Craft(Magitech) &lt;br /&gt;
*Cathedral Factory (5pts)&lt;br /&gt;
**Temple to Autochton&lt;br /&gt;
===Denandsor Central Manse  ∂===&lt;br /&gt;
&#039;&#039;&#039;•••••&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
This is not the palace fortress in the middle of Denandsor which looks like a giant pagoda on top of a pyramid of white marble. It is the former Daiymo&#039;s palace in the centre of the city and was once the Palace of the city&#039;s Solar Overlord. For the moment and in the interests of keeping the circle from killing one another [[Character:Ziyad_Antarah|Ziyad Antarah]] has claimed it for himself. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Claimed by:&#039;&#039;&#039; [[Character:Ziyad_Antarah|Ziyad Antarah]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Jewel of True Self - This stone subtracts five successes from all shaping effects directed towards the bearer. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Magical Convenience (1pt) &lt;br /&gt;
*Network Node (1pt)&lt;br /&gt;
*Geomantic Nexus (1pt)&lt;br /&gt;
*Geomantic Relay (1pt)&lt;br /&gt;
*Secret Passages (2pts) &lt;br /&gt;
*Control Centre (2pts) &lt;br /&gt;
*Mela&#039;s Sweet Whispers (2pts, Nexus Powered) &lt;br /&gt;
*Bound Servant Force (3pts) &lt;br /&gt;
*Fortress (3pts, Earth Favoured) &lt;br /&gt;
*Provider (3pts, Nexus Powered) &lt;br /&gt;
*Chasm of Material (4pts, Nexus Powered) &lt;br /&gt;
*Sentient (6pts, Nexus Powered)&lt;br /&gt;
*Guardian Force x10 (40 pts, Nexus Powered)&lt;br /&gt;
===Ebon Obsidian Redoubt  ∂===&lt;br /&gt;
&#039;&#039;&#039;•••••&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This manse, claimed by [[Character:Dhiren|Natalzu Chandra Dhiren]], lies on the northwestern edge of Denandsor, and is a fragile-looking structure built entirely of thin walls of obsidian. Appearances are deceptive, however; the Earth essence flowing through the structure makes it impervious to physical damage. In the center of the mounting, concentric walls there is a great pillar , atop which is a turret bearing two medium implosion bows and one light implosion bow. At the base of the pillar there is a small hollow where an attuned character may find the hearthstone. The weaponry can be fired either by the manse itself using its automatic targeting system, or from the Central Manse.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Claimed by:&#039;&#039;&#039; Natalzu Chandra Dhiren &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Iron Soul Stone (&#039;&#039;Oadenol&#039;s Codex&#039;&#039;, p. 91)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fragility:&#039;&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Habitability:&#039;&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
*Network Node (&#039;&#039;Oadenol&#039;s Codex&#039;&#039;, p. 67)&lt;br /&gt;
**Geomantic Relay&lt;br /&gt;
*Pasiap&#039;s Buried Whiskers (&#039;&#039;Oadenol&#039;s Codex&#039;&#039;, p. 70)&lt;br /&gt;
*Ability Enlightenment (&#039;&#039;Oadenol&#039;s Codex&#039;&#039;, p. 75)&lt;br /&gt;
**Archery&lt;br /&gt;
**Awareness&lt;br /&gt;
**Craft (Magitech)&lt;br /&gt;
**Lore&lt;br /&gt;
*Integrated Essence Artillery(&#039;&#039;Oadenol&#039;s Codex&#039;&#039;, p. 76)&lt;br /&gt;
**Medium Implosion Bow (x2, &#039;&#039;Wonders of the Lost Age&#039;&#039;, p. 130)&lt;br /&gt;
**Light Implosion Bow (&#039;&#039;Wonders of the Lost Age&#039;&#039;, p. 130)&lt;br /&gt;
**Turret-mounted&lt;br /&gt;
*Indestructible (&#039;&#039;Oadenol&#039;s Codex&#039;&#039;, p. 78)&lt;br /&gt;
&lt;br /&gt;
==Fire==&lt;br /&gt;
===Fragrant Myrrh Retreat  ∂===&lt;br /&gt;
&#039;&#039;&#039;•••&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This manse is small and intimate. From the outside it appears to be a simple dome of red jade and smoky adamant, shrouded in thin clouds of sweet-smelling smoke. Inside, it is richly furnished and clearly intended as a romantic retreat. Unwavering candles shed soft light over the piled cushions and thick rugs, and the scent of incense fills the interior (unless the hearthstone bearer commands the air to clear). The kitchen can prepare wondrous meals unsupervised if given the proper ingredients, and there is a shrine to Venus on one corner. It has been claimed by [[Character:Surely-Refulgent Anshu|Anshu]], and its hearthstone is one of the the three powering [[Character:Surely-Refulgent_Anshu#Artifact_N.2FA_.28DCS_Defiance_in_the_Night.29|DCS &#039;&#039;Defiance in the Night&#039;&#039;]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Claimed by:&#039;&#039;&#039; [[Character:Surely-Refulgent Anshu|Anshu]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Gem of Desire (&#039;&#039;Oadenol&#039;s Codex&#039;&#039;, pp. 93-94)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
*Magical Conveniences (&#039;&#039;Oadenol&#039;s Codex&#039;&#039;, p. 67)&lt;br /&gt;
**Unwavering candles bathe the rooms in soft illumination&lt;br /&gt;
**The scent of burning incense fills rooms on command&lt;br /&gt;
**When the pantry is stocked, the manse can prepare meals from the ingredients available on command&lt;br /&gt;
*Veil of Shadow (&#039;&#039;Oadenol&#039;s Codex&#039;&#039;, p. 71)&lt;br /&gt;
*Temple to Venus (&#039;&#039;Oadenol&#039;s Codex&#039;&#039;, pp. 73-74)&lt;br /&gt;
===Palace of Infinite Desire  ∂===&lt;br /&gt;
&#039;&#039;&#039;•••••&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the High First Age this grand building was a vast temple dedicated to the Unconquered Sun. But after the Usurpation the Shogunate redesigned those manses that recalled the rulers of the previous age. A militant Chosen of Serenity aligned with the Bronze Faction redesigned this manse to prove to the few remaining Solars free from the Jade Prison and their pathetic Lunar mates that their Patron and God truly had turned his back on them. She redesigned this temple as a vast whorehouse and brothel catering to the wealthiest crafters in the City. She desecrated the Temple in every way she could think of, including using the services of every being employed there in every room, just so when she next joined a Wyld Hunt she could truly twist a knife into their self-righteous souls. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Claimed by:&#039;&#039;&#039; [[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|Solitary Talon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039; [[Character:_Li_Jin_Gang|Li Jin Gang]], [[Character:_Sakura_Tenchi|Sakura Tenchi]], [[Character:Silveria_Arc|Silveria Arc]], [[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|Solitary Talon]], and [[Character:Ta&#039;an_Aesin|Ta&#039;an Aesin]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039; 1 &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Magical Conveniences x2 (Attuned Characters only)&lt;br /&gt;
** Comfortable Furniture that rearranges itself to best fit those who sit in them and can double as beds.&lt;br /&gt;
** Decor and lighting that subtly changes to fit the mood.&lt;br /&gt;
** Suitably Erotic Music that turns off and on with a clap.&lt;br /&gt;
** Doors that lock when commanded.&lt;br /&gt;
** A room dedicated to teaching new sexual techniques with a glowing image of various techniques programable by attuned characters.&lt;br /&gt;
** Hidden Compartments in all rooms, which contain a variety of items. Always to the individuals tastes.&lt;br /&gt;
** The hearthstone room contains a screen for every other room in the Manse, which displays all sexual acts being performed in that room.&lt;br /&gt;
** A kitchen that automatically prepares the most indulgent food and drink.&lt;br /&gt;
** Special passages which deliver meals from the kitchen to any room.&lt;br /&gt;
** The Manse never needs cleaning, nor does anything contained within.&lt;br /&gt;
*Well-Flavoured Aspects&lt;br /&gt;
*Temple Manse&lt;br /&gt;
*One Mind Within: All creatures entering MUST entertain their darkest fantasies and carnal desires&lt;br /&gt;
==Water==&lt;br /&gt;
===The Mighty Wok  ∂===&lt;br /&gt;
&#039;&#039;&#039;•&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is a major resturant set in the bustling downtown district of Denandsor. It sells a variety of tasty menu items and is run by the famous maestro Master of Ten Thousand Dishes. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Jewel of the Clever Merchant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maintainence:&#039;&#039;&#039; 2, The Kitchen must be cleaned regularly to avoid health code violations.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features: &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Comfort Zone (1pt)&lt;br /&gt;
*Workshop Manse: Craft Water (3pts)&lt;br /&gt;
===Anshu&#039;s Temple===&lt;br /&gt;
&#039;&#039;&#039;•••&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Once known simply as the Catacomb to the villagers who lived nearby, this manse was used by [[Character:Surely-Refulgent_Anshu|Anshu]] as a home while watching over the people of his circuit. It incorporates a temple to the Unconquered Sun, a small dojo, and a library of First Age fighting and interrogation techniques - all in Old Realm. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Claimed by: &#039;&#039;&#039; [[Character:Surely-Refulgent_Anshu|Anshu]]  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Stone of Judgement (&#039;&#039;Oadenol&#039;s Codex&#039;&#039;, pp. 97-98)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
*Magical Conveniences (&#039;&#039;Oadenol&#039;s Codex&#039;&#039;, p. 67)&lt;br /&gt;
**Enhanced dojo&lt;br /&gt;
**Magically cross-referencing library&lt;br /&gt;
**Automatic doors&lt;br /&gt;
*Archive (&#039;&#039;Oadenol&#039;s Codex&#039;&#039;, p. 71)&lt;br /&gt;
**Investigation (interviews +1)&lt;br /&gt;
**Martial Arts (tiger claws +2)&lt;br /&gt;
*Temple to Sol Invictus (&#039;&#039;Oadenol&#039;s Codex&#039;&#039;, pp. 73-74)&lt;br /&gt;
===Fountains of Coin===&lt;br /&gt;
&#039;&#039;&#039;•••&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
A gambling house situated in Kirighast. It is owned by Tarafa Antarah and dates back to when he was Chief Tax Collector in Kirighast.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; The Gamblers Stone (Lucky Merit x3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
* Magical Conviniences(1pt)&lt;br /&gt;
** Self-Running and Watching Games&lt;br /&gt;
** An Automated Cashier System&lt;br /&gt;
** Dramatic Lighting &lt;br /&gt;
* Guardian (3pts)&lt;br /&gt;
** This Large Air Elemental acts as bouncer. &lt;br /&gt;
* The Eyeless Sight of Daana&#039;d (3pts, Water Favoured)&lt;br /&gt;
* Well-Favoured Aspect (1pt)&lt;br /&gt;
===Pool of Reflection  ∂===&lt;br /&gt;
&#039;&#039;&#039;•••&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A large deep midnight black pool of water situated in the Garden of the Central Manse. In the centre raises a plinth made of Obsidian, lined with veins of Blue Jade. The water is about three foot deep, incredibly still and appears to contain twinkling stars in the night. Looking into the pool is said to give one visions of the future or of the past. It has been claimed by Ziyad, and its hearthstone is one of the the three powering DCS Defiance in the Night. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Claimed by: &#039;&#039;&#039; [[Character:Ziyad_Antarah|Ziyad Antarah]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Jewel of Daana&#039;d &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Habitability:&#039;&#039;&#039; 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* Network Node (1pt)&lt;br /&gt;
* Magical Conveniences (1pt)&lt;br /&gt;
** The water will randomly show someone who watches either the future or the past using the Divine Observatory power to project images onto the water.&lt;br /&gt;
** The water is always the same temperature and never freezes despite the weather&lt;br /&gt;
** The water doesn&#039;t ripple naturally.&lt;br /&gt;
* Geomantic Relay x 3 (3pts)&lt;br /&gt;
* Divine Observatory (3pts)&lt;br /&gt;
==Wood==&lt;br /&gt;
===Pagoda of Healing  ∂===&lt;br /&gt;
&#039;&#039;&#039;••••&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Comprised of a great tree subtly manipulated into forming a large wooded and paper Pagoda this was one of several such manses scattered throughout the City from the First Age. Those who were sick were brought to the place and examined by the doctors of the place who treated any ailment they had for little or no cost. Most are surrounded by a grove of Aspen trees, those too far gone for the Pagoda and her staff to heal end up buried under a new sapling. Those found in Denandsor today are full of bleached skeletons. Every bed full, unable to cope with the ferocity of the Contagion. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039; 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fragility:&#039;&#039;&#039; 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
* Comfort Zone (1pt)&lt;br /&gt;
* Network Node (1pt)&lt;br /&gt;
* Geometric Relay (1pt)&lt;br /&gt;
* Living Manse (1pt)&lt;br /&gt;
* Archive: Known Diseases (2pts)&lt;br /&gt;
* Subtle Breath of Sextes Jylis (2pt, Wood Favoured)&lt;br /&gt;
* Life Sustaining (3pts, Wood Favoured)&lt;br /&gt;
* Zone of Influence (3pts)&lt;br /&gt;
===Nursery of Ten Thousand Fruits===&lt;br /&gt;
&#039;&#039;&#039;••••&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This immense orchard dates to the early Shogunate. It was created by a Wood Aspected Dragon-Blooded who had grown tired of the Usurpation&#039;s endless bloodshed and wished to dedicate the rest of her life to creation and prayer.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Song of Life Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Claimed by:&#039;&#039;&#039; [[Character:Silveria_Arc|Silveria Arc]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Habitability:&#039;&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Provider&lt;br /&gt;
*Subtle Breath of Sextes Jylis&lt;br /&gt;
*Temple Manse&lt;br /&gt;
*Well-Flavoured Aspect&lt;br /&gt;
*Wood Dragon&#039;s Nest.&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Once_more_with_feeling/Ingensyn_the_Blind_Archers&amp;diff=122171</id>
		<title>Once more with feeling/Ingensyn the Blind Archers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Once_more_with_feeling/Ingensyn_the_Blind_Archers&amp;diff=122171"/>
		<updated>2009-10-02T18:52:51Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First Circle Demon of [[Once more with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ingensyn, The Blind Archers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in green hunting garb with vicious feral teeth. His eyes and forehead is often covered by cloth, and if not where the eyes should be is replaced with smooth skin. In his left hand a black iron bow is tightly gripped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
Spread the Art of Archery&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*Ranged Weaponry&lt;br /&gt;
*Hunting&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
PHYSICAL: 2 Strength, 3 Dexterity, 3 Stamina&amp;lt;br&amp;gt;&lt;br /&gt;
SOCIAL: 2 Charisma, 1 Manipulation, 2 Appearance&amp;lt;br&amp;gt;&lt;br /&gt;
MENTAL: 6 Perception, 3 Intelligence, 4 Wits&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*Archery 4 (+2 Bows)&lt;br /&gt;
*Martial Arts 2&lt;br /&gt;
*Craft (Wood) 4 (+2 Bowmaking)&lt;br /&gt;
*Awareness 4&lt;br /&gt;
*Survival 3&lt;br /&gt;
*Stealth 4&lt;br /&gt;
*Integrity 1&lt;br /&gt;
*Thrown 1&lt;br /&gt;
*Dodge 4&lt;br /&gt;
*Athletics 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
Backing 1&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
Paralyze - Only ranged attacks&lt;br /&gt;
Infinite Ammunition - For one mote the Blind Archer can as a miscellaneous action make 20 mundane or 5 alchemical shots to any personal ranged weapon.&lt;br /&gt;
Plague of Menaces&lt;br /&gt;
Eyeless Archery - When making ranged attack rolls the Blind Archers may use Perception instead of Dexterity.&lt;br /&gt;
Loom Stride&lt;br /&gt;
Tracking&lt;br /&gt;
Amethyst Awareness - Blind Archers don&#039;t perceive the world in light, but in Essence.&lt;br /&gt;
Principle of Motion&lt;br /&gt;
First and Second for: Craft, Archery, Stealth, Awareness and Dodge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Personal: 55m&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
7&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Valor: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
All Blind Archers come into creation with their own personal bow of Malfean Iron in their hands. This bow is of perfect quality, but anyone who uses the bow without the Blind Archer&#039;s permission receives a -2 external penalty on all rolls with the bow. The bow is considered to belong to the Blind Archer until the archer is either dead or surrenders his bow.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
These First Circle demons were created out of Tenglann&#039;s need of someone to use and spread the use of his creations. For this he created whole races of lesser demons dedicated to a single weapon. Among the most successful are the Ingensyn, or the Blind Archers or Blind Hunters as they are sometimes called. Recognizing the bow as a hunter&#039;s weapon as much as a soldier&#039;s they developed an affinity for stealth and survival to fully utilise the bows&#039; capabilities and became adept hunting demons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Obscurity 1/3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Blind Archers are often summoned by sorcerers who need hunters, archers or bodyguards. They are also sometimes summoned to teach militia or other military units archery, something the Blind Archers gladly oblige to. A Blind Archer can enter creation when an archer wishing to become better hits his target straight on with his eyes closed.&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Once_more_with_feeling&amp;diff=122170</id>
		<title>Once more with feeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Once_more_with_feeling&amp;diff=122170"/>
		<updated>2009-10-02T18:52:18Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Once more, with feeling!=&lt;br /&gt;
[[Category:Exalted]][[Category:PBP]][[Category:Once_more,_with_feeling!]]&lt;br /&gt;
==Setting==&lt;br /&gt;
*&#039;&#039;&#039;Month:&#039;&#039;&#039; Descending Wood&lt;br /&gt;
*&#039;&#039;&#039;Moon Phase&#039;&#039;&#039; New&lt;br /&gt;
==Threads==&lt;br /&gt;
*[http://forum.rpg.net./showthread.php?t=454431 The Recruitment Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=456914 The Out-of-Character Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=456922 Once More With Feeling! In Character Thread]&lt;br /&gt;
==Logs==&lt;br /&gt;
===Circle Logs===&lt;br /&gt;
*[[Once_more_with_feeling/Log1.1|Mixed IC and OOC log, 1.1. Long]]&lt;br /&gt;
*[[Once_more_with_feeling/Log1.2|Mixed IC and OOC log, 1.2. Long]]&lt;br /&gt;
*[[Once_more_with_feeling/Log1.3|Mixed IC and OOC log, 1.3. Long]]&lt;br /&gt;
*[[Once_more_with_feeling/Log1.4|Mixed IC and OOC log, 1.4. Long]]&lt;br /&gt;
*[[Once_more_with_feeling/Log1.5|Mixed IC and OOC log, 1.5. Long]]&lt;br /&gt;
*[[Once_more_with_feeling/Log1.6|Mixed IC and OOC log, 1.6. Long]]&lt;br /&gt;
===Small Group Logs===&lt;br /&gt;
====Travelling to Denandsor====&lt;br /&gt;
*[[Once_more_with_feeling/Andrensath,_Segev,_and_Sunrunner/1|Antonee, Cael, and Rowan (start of the march)]]&lt;br /&gt;
*[[Once_more_with_feeling/Aesin,_Li,_Sakura,_Silveria,_and_Solitary Talon_(in_Solitary_Talon&#039;s_palanquin)|Aesin, Li, Sakura, Silveria, and Solitary Talon (in Solitary Talon&#039;s palanquin)]]&lt;br /&gt;
*[[Once_more_with_feeling/Dhiren_and_Nuwa_(during_the_march)|Dhiren and Nuwa (during the march)]]&lt;br /&gt;
====In Densandor====&lt;br /&gt;
*[[Once_more_with_feeling/Anshu-Antonee_and_Antonee-Dhiren_(about_Solitary_Talon)|Anshu-Antonee and Antonee-Dhiren (about Solitary Talon)]]&lt;br /&gt;
*[[Once_more_with_feeling/Nuwa_and_Antonee_(about_slavery)|Nuwa and Antonee (about slavery)]]&lt;br /&gt;
*[[Once_more_with_feeling/Anshu_and_Solitary_Talon_(about_transport)|Anshu and Solitary Talon (about transport)]]&lt;br /&gt;
&lt;br /&gt;
==The Story So Far: A Summary==&lt;br /&gt;
[[Once_more_with_feeling/Story_Summary|The Story So Far.  A summary, by Lost Arts, updated by Andrensath.]]&lt;br /&gt;
==House Rules==&lt;br /&gt;
[[Once more with feeling/CharGenHouse|Character Generation House Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Once more with feeling/Anima Banner House Rules|Anima Banner Changes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Once more with feeling/Current House Rules|Gameplay and Other House Rules]]&lt;br /&gt;
==PCs==&lt;br /&gt;
[[Exalted:Character_Template|Character Template]]&lt;br /&gt;
===The Solars===&lt;br /&gt;
====Dawn Caste====&lt;br /&gt;
* Andrensath as [[Character:Starcc Antonee, the Adamant Man|&#039;&#039;&#039;Starcc Antonee, the Adamant Man&#039;&#039;&#039;]], &#039;&#039;Drunken Magitech Wielding Sorcerer&#039;&#039;, bonded to [[Character:Cael|&#039;&#039;&#039;Cael&#039;&#039;&#039;]]&lt;br /&gt;
* Dakkareth as [[Character:Nuwa|&#039;&#039;&#039;Nuwa&#039;&#039;&#039;]], &#039;&#039;Sword Saint&#039;&#039;, bonded to [[Character:Dhiren|&#039;&#039;&#039;Dhiren&#039;&#039;&#039;]]&lt;br /&gt;
====Zenith Caste====&lt;br /&gt;
* Andrensath as [[Character:Solitary Talon of the Veiled Silverhawk Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]], &#039;&#039;Singer, Musician, Fencer, and Lesbian Lecher&#039;&#039;, bonded to [[Character:Venomous Dragon Empress |&#039;&#039;&#039;Venomous Dragon Empress&#039;&#039;&#039;]], [[Character: Li Jin Gang |&#039;&#039;&#039;Li Jin Gang&#039;&#039;&#039;]] and [[Character: Sakura Tenchi |&#039;&#039;&#039;Sakura Tenchi&#039;&#039;&#039;]].&lt;br /&gt;
* Taurus II as [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]], &#039;&#039;Ex-Immaculate Monk&#039;&#039;, bonded to [[Character: Cerise Rose Thorn | &#039;&#039;&#039;Cerise of the Rose&#039;s Thorn&#039;&#039;&#039;]]&lt;br /&gt;
====Twilight Caste====&lt;br /&gt;
* Axelius as [[Character:The_Shining_Lord_of_Gold_and_Ivory|&#039;&#039;&#039;The Shining Lord of Gold and Ivory&#039;&#039;&#039;]], &#039;&#039;Overconfident Demon Summoner&#039;&#039;, bonded to [[Character:Lilijana|&#039;&#039;&#039;Lilijana&#039;&#039;&#039;]].&lt;br /&gt;
====Night Caste====&lt;br /&gt;
* Cowboy Energy as [[Character:Invisible_Crow_Hunter|&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;]], &#039;&#039;Crusading Gunslinger&#039;&#039;, bonded to [[Character:Corvid Rasp |&#039;&#039;&#039;Corvid Rasp&#039;&#039;&#039;]].&lt;br /&gt;
====Eclipse Caste====&lt;br /&gt;
* Illyceria as [[Character:De’aneir’a_Sera_Vestra|&#039;&#039;&#039;De’aneir’a Sera Vestra&#039;&#039;&#039;]], &#039;&#039;Charismatic Negotiator, Sorcerer-Engineer, Pilot&#039;&#039;.  Bonded to [[Character: Cinnabar Mantid | &#039;&#039;&#039;Cinnabar Mantid&#039;&#039;&#039;]].&lt;br /&gt;
* Lost Arts as [[Character:Ziyad Antarah|&#039;&#039;&#039;Ziyad Antarah&#039;&#039;&#039;]], &#039;&#039;Poet and Courtier&#039;&#039;.  Bonded to [[Character:Rhyming Cadence|&#039;&#039;&#039;Rhyming Cadence&#039;&#039;&#039;]] and [[Character:Rhythmic Harmony|&#039;&#039;&#039;Rhythmic Harmony&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
===The Lunars===&lt;br /&gt;
====Changing Moon Caste====&lt;br /&gt;
* Faustus21 as [[Character:Lilijana|&#039;&#039;&#039;Lilijana&#039;&#039;&#039;]] Changing Moon &#039;&#039;Silver Tongued Guerrilla Leader&#039;&#039; bonded to [[Character:The_Shining_Lord_of_Gold_and_Ivory|&#039;&#039;&#039;The Shining Lord of Gold and Ivory&#039;&#039;&#039;]].&lt;br /&gt;
* Myllinnia as [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]], Changing Moon &#039;&#039;Beautiful and Awesome Assassin (More like Troubleshooter) for Hire&#039;&#039;, bonded to [[Character:Ta&#039;an Aesin |&#039;&#039;&#039;Ta&#039;an Aesin&#039;&#039;&#039;]].&lt;br /&gt;
====Casteless====&lt;br /&gt;
* Taurus II as [[Character:Dhiren|&#039;&#039;&#039;Dhiren&#039;&#039;&#039;]], Casteless &#039;&#039;Rescued Slave&#039;&#039;, bonded to [[Character:Nuwa|&#039;&#039;&#039;Nuwa&#039;&#039;&#039;]]&lt;br /&gt;
* Segev as [[Character:Cael|&#039;&#039;&#039;Cael&#039;&#039;&#039;]], Casteless &#039;&#039;Street Urchin&#039;&#039;, bonded to [[Character:Starcc Antonee, the Adamant Man|&#039;&#039;&#039;Starcc Antonee, the Adamant Man&#039;&#039;&#039;]] and [[Character: Rowan Marmalade |&#039;&#039;&#039;Rowan Marmalade&#039;&#039;&#039;]]&lt;br /&gt;
====Waxing Moon====&lt;br /&gt;
* Andrensath as [[Character:Sun_and_Moon_United_in_Splendor|&#039;&#039;&#039;Sun and Moon United in Splendor&#039;&#039;&#039;]], Waxing Moon &#039;&#039;Last Known First Age Sun King Seneschal&#039;&#039;, bonded to [[Character:Vaarin_Eskrigel|&#039;&#039;&#039;Vaarin Eskrigel&#039;&#039;&#039;]].&lt;br /&gt;
==NPCs==&lt;br /&gt;
[[Once more with feeling/NPCs|NPCs in Once more, with feeling!]]&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
Add links to any cool stuff you think up for the game here.&lt;br /&gt;
===Charms===&lt;br /&gt;
* [[Once more with feeling/Custom Charms|Custom Charms]] - For Charms designed by our players and approved by the ST for use in game&lt;br /&gt;
* Hundredfold Facets of Enlightenment (Plague of Hats Charm Compendium) - Featuring 164 Solar, 89 Abyssal, 72 Infernal, 80 Lunar, 39 Terrestrial and 29 Fair Folk Charms: &lt;br /&gt;
** All charms contained within are pre-approved for use.&lt;br /&gt;
** [http://forum.rpg.net/showthread.php?t=455823 Page discussing it and containing download links]&lt;br /&gt;
* [http://forums.white-wolf.com/cs/forums/t/2708.aspx Perfect Lotus: from Root to Bulb] Compilation of Martial Arts Styles.&lt;br /&gt;
** All charms contained within are pre-approved for use.&lt;br /&gt;
* [http://wiki.white-wolf.com/exalted/index.php?title=Latest_Errata:Latest Errata] - They fixed a whole load of Sidereal Charms!&lt;br /&gt;
===Panoply===&lt;br /&gt;
*[[Once_more_with_feeling/Custom_Artifacts|Custom Artifacts]] - For artifacts designed by our players and approved by the Storyteller for use in game.&lt;br /&gt;
*[[Once_more_with_feeling/Custom_Manses|Custom Manses]] - For Manses designed by our players but not necessarily approved by the storyteller or in use yet. In fact feel free to steal them for your own characters if you like and add more.&lt;br /&gt;
&lt;br /&gt;
===Player information===&lt;br /&gt;
* [[Once_more_with_feeling/XP_Table|Circle XP Table]] - Page to record everyone&#039;s XP.&lt;br /&gt;
* [[Once_more_with feeling/Nominations|Nominations]] Page to record nominations.&lt;br /&gt;
* [[Once_more_with_feeling/playertimezone|Player Timezones]] - With us occasionally using chat programs it is handy to know when other players are up and about thus I have recorded timezones for all the players and the ST in this handy reference.&lt;br /&gt;
* [[Once_more_with_feeling/Character_Diagram|Diagram of Characters]] - a diagram showing all PCs and NPCs (large image)&lt;br /&gt;
===Other===&lt;br /&gt;
* [irc://irc.sandwich.net/ExaltedOOC IRC channel for OOC discussions about the game]&lt;br /&gt;
* [irc://irc.sandwich.net/Exalted IRC channel for quick scenes to avoid holding up the main thread]&lt;br /&gt;
* [http://fixalted.bazzalisk.org/index.php?title=Main_Page Fixalted Wiki] : For all your alternate, houserulings and rule fixing needs.&lt;br /&gt;
* [[Once_more_with_feeling/Map_of_Creation|Map of Creation]] (Warning: Big map.)&lt;br /&gt;
* [[Character:Incanudian|Incanudian]] - Unity of the Closed Fist created amalgam of [[Character:Invisible_Crow_Hunter|Invisible Crow Hunter,]] [[Character:Cael|Cael,]] [[Character:Nuwa|Nuwa,]] [[Character:Dhiren|Dhiren,]] and [[Character:Starcc_Antonee%2C_the_Adamant_Man|Starcc Antonee, the Adamant Man.]]&lt;br /&gt;
* [http://www.tektek.org/dream/dream.php Chibi generator]&lt;br /&gt;
*[[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady/Journal|Solitary Talon&#039;s Journal]] - IC journal of Solitary Talon. Heavily biased in her favour.&lt;br /&gt;
* [[Ingensyn the Blind Archers]] custom Demon of the First Circle by Axelius&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Once_more_with_feeling/Ingensyn_the_Blind_Archers&amp;diff=122166</id>
		<title>Once more with feeling/Ingensyn the Blind Archers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Once_more_with_feeling/Ingensyn_the_Blind_Archers&amp;diff=122166"/>
		<updated>2009-10-02T18:49:14Z</updated>

		<summary type="html">&lt;p&gt;Axelius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First Circle Demon of [[Once more with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ingensyn, The Blind Archers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in green hunting garb with vicious feral teeth. His eyes and forehead is often covered by cloth, and if not where the eyes should be is replaced with smooth skin. In his left hand a black iron bow is tightly gripped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
Spread the Art of Archery&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*Ranged Weaponry&lt;br /&gt;
*Hunting&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
PHYSICAL: 2 Strength, 3 Dexterity, 3 Stamina&lt;br /&gt;
SOCIAL: 2 Charisma, 1 Manipulation, 2 Appearance&lt;br /&gt;
MENTAL: 6 Perception, 3 Intelligence, 4 Wits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*Archery 4 (+2 Bows)&lt;br /&gt;
*Martial Arts 2&lt;br /&gt;
*Craft (Wood) 4 (+2 Bowmaking)&lt;br /&gt;
*Awareness 4&lt;br /&gt;
*Survival 3&lt;br /&gt;
*Stealth 4&lt;br /&gt;
*Integrity 1&lt;br /&gt;
*Thrown 1&lt;br /&gt;
*Dodge 4&lt;br /&gt;
*Athletics 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
Backing 1&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
Paralyze - Only ranged attacks&lt;br /&gt;
Infinite Ammunition - For one mote the Blind Archer can as a miscellaneous action make 20 mundane or 5 alchemical shots to any personal ranged weapon.&lt;br /&gt;
Plague of Menaces&lt;br /&gt;
Eyeless Archery - When making ranged attack rolls the Blind Archers may use Perception instead of Dexterity.&lt;br /&gt;
Loom Stride&lt;br /&gt;
Tracking&lt;br /&gt;
Amethyst Awareness - Blind Archers don&#039;t perceive the world in light, but in Essence.&lt;br /&gt;
Principle of Motion&lt;br /&gt;
First and Second for: Craft, Archery, Stealth, Awareness and Dodge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Personal: 55m&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
7&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Valor: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
All Blind Archers come into creation with their own personal bow of Malfean Iron in their hands. This bow is of perfect quality, but anyone who uses the bow without the Blind Archer&#039;s permission receives a -2 external penalty on all rolls with the bow. The bow is considered to belong to the Blind Archer until the archer is either dead or surrenders his bow.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
These First Circle demons were created out of Tenglann&#039;s need of someone to use and spread the use of his creations. For this he created whole races of lesser demons dedicated to a single weapon. Among the most successful are the Ingensyn, or the Blind Archers or Blind Hunters as they are sometimes called. Recognizing the bow as a hunter&#039;s weapon as much as a soldier&#039;s they developed an affinity for stealth and survival to fully utilise the bows&#039; capabilities and became adept hunting demons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Obscurity 1/3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Blind Archers are often summoned by sorcerers who need hunters, archers or bodyguards. They are also sometimes summoned to teach militia or other military units archery, something the Blind Archers gladly oblige to. A Blind Archer can enter creation when an archer wishing to become better hits his target straight on with his eyes closed.&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Once_more_with_feeling/Ingensyn_the_Blind_Archers&amp;diff=122165</id>
		<title>Once more with feeling/Ingensyn the Blind Archers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Once_more_with_feeling/Ingensyn_the_Blind_Archers&amp;diff=122165"/>
		<updated>2009-10-02T18:47:48Z</updated>

		<summary type="html">&lt;p&gt;Axelius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First Circle Demon of [[Once More With Feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ingensyn, The Blind Archers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in green hunting garb with vicious feral teeth. His eyes and forehead is often covered by cloth, and if not where the eyes should be is replaced with smooth skin. In his left hand a black iron bow is tightly gripped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
Spread the Art of Archery&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*Ranged Weaponry&lt;br /&gt;
*Hunting&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
PHYSICAL: 2 Strength, 3 Dexterity, 3 Stamina&lt;br /&gt;
SOCIAL: 2 Charisma, 1 Manipulation, 2 Appearance&lt;br /&gt;
MENTAL: 6 Perception, 3 Intelligence, 4 Wits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*Archery 4 (+2 Bows)&lt;br /&gt;
*Martial Arts 2&lt;br /&gt;
*Craft (Wood) 4 (+2 Bowmaking)&lt;br /&gt;
*Awareness 4&lt;br /&gt;
*Survival 3&lt;br /&gt;
*Stealth 4&lt;br /&gt;
*Integrity 1&lt;br /&gt;
*Thrown 1&lt;br /&gt;
*Dodge 4&lt;br /&gt;
*Athletics 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
Backing 1&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
Paralyze - Only ranged attacks&lt;br /&gt;
Infinite Ammunition - For one mote the Blind Archer can as a miscellaneous action make 20 mundane or 5 alchemical shots to any personal ranged weapon.&lt;br /&gt;
Plague of Menaces&lt;br /&gt;
Eyeless Archery - When making ranged attack rolls the Blind Archers may use Perception instead of Dexterity.&lt;br /&gt;
Loom Stride&lt;br /&gt;
Tracking&lt;br /&gt;
Amethyst Awareness - Blind Archers don&#039;t perceive the world in light, but in Essence.&lt;br /&gt;
Principle of Motion&lt;br /&gt;
First and Second for: Craft, Archery, Stealth, Awareness and Dodge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Personal: 55m&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
7&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Valor: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
All Blind Archers come into creation with their own personal bow of Malfean Iron in their hands. This bow is of perfect quality, but anyone who uses the bow without the Blind Archer&#039;s permission receives a -2 external penalty on all rolls with the bow. The bow is considered to belong to the Blind Archer until the archer is either dead or surrenders his bow.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
These First Circle demons were created out of Tenglann&#039;s need of someone to use and spread the use of his creations. For this he created whole races of lesser demons dedicated to a single weapon. Among the most successful are the Ingensyn, or the Blind Archers or Blind Hunters as they are sometimes called. Recognizing the bow as a hunter&#039;s weapon as much as a soldier&#039;s they developed an affinity for stealth and survival to fully utilise the bows&#039; capabilities and became adept hunting demons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Obscurity 1/3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Blind Archers are often summoned by sorcerers who need hunters, archers or bodyguards. They are also sometimes summoned to teach militia or other military units archery, something the Blind Archers gladly oblige to. A Blind Archer can enter creation when an archer wishing to become better hits his target straight on with his eyes closed.&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=122143</id>
		<title>Character:The Shining Lord of Gold and Ivory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=122143"/>
		<updated>2009-10-02T15:47:45Z</updated>

		<summary type="html">&lt;p&gt;Axelius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Shining Lord of Gold and Ivory&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Twilight Caste, Solar Exalted&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Demon Summoner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond: [[Character:Lilijana|Lilijana]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A young tanned man with eyes and hair shining like gold and perfect white teeth, a golden circle, top half filled in,is marked in his forehead permanently. He is dressed in a clean white robe adorned with gold buttons and patterns of threads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i244.photobucket.com/albums/gg1/General_Hentai/a100861.png&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* Destroying the Mask of Winters&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
* His Family (+)&lt;br /&gt;
* Nexus (+)/ Mask of Winters (-)&lt;br /&gt;
* Fair Folk (-)&lt;br /&gt;
* Sorcery (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* A white and golden light surrounding him, at higher levels a shining pentagram pattern around his feet. At iconic levels a shackled horned and winged demon appears, seemingly defiantly but hopelessly struggling against the will of the sorcerer.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Dexterity 4&lt;br /&gt;
* Stamina 3&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 4&lt;br /&gt;
* Intelligence 5&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste and Favored===&lt;br /&gt;
* Investigation 1 &amp;lt;br&amp;gt;&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Fire) 2&lt;br /&gt;
** Craft (Air) 2&lt;br /&gt;
** Craft (Earth) 1&lt;br /&gt;
** Craft (Magitech) 5&lt;br /&gt;
* Lore 5&lt;br /&gt;
* Occult 5 (Spellcraft +3) (Demonology +3)&lt;br /&gt;
* Medicine&lt;br /&gt;
* Martial Arts 4 (Staffs +1)&lt;br /&gt;
* Integrity 4&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Lingustics 3&lt;br /&gt;
*** Language (Riverspeak), Old Realm, High Realm, Forest-tounge&lt;br /&gt;
* Performance 4&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Dodge 5&lt;br /&gt;
&lt;br /&gt;
===Unfavored===&lt;br /&gt;
* Larceny 1&lt;br /&gt;
* Stealth 1&lt;br /&gt;
* Ride 1&lt;br /&gt;
* Awareness 3&lt;br /&gt;
&lt;br /&gt;
... 45 of 42 Abilities.  14 Caste or Favored Specialties.  10 Bonus Points. -[[User:Sunrunner|SunRunner]] 02:14, 8 September 2009 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 5: The Golden Tome===&lt;br /&gt;
* This is a copy of &#039;&#039;the Book of Three Circles&#039;&#039;, but the Shining Lady in Gold and Ivory&#039;s personal variant. While it is not as complete as the original, as the Lady edited, modified or outright ignored certain spells, it weighs this up by containing a number of original spells by the Lady herself) and the Lady&#039;s easy instructions that allows a sorcerer to cast a spell without actually learning it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact 5: The Ivory Staff===&lt;br /&gt;
* This is impressive staff is made of ivory and orichalium and brims with sorcerous power. The staff lets the sorcerer flurry his Shape Sorcery Action according to the Million Hand and Eye Virtue charm (&#039;&#039;&#039;Hundredfold Facets of Enlightenment&#039;&#039;&#039; p 45) without spending any wp, as well as a storage of essence. It also works most superbly as a fighting implement.&lt;br /&gt;
*Attunement: 10 motes&lt;br /&gt;
*Activation: 8 motes&lt;br /&gt;
*Storage: 70 motes&lt;br /&gt;
&lt;br /&gt;
===Manse 5: The Golden Cave===&lt;br /&gt;
* The Golden cave was a hidden manse belonging to The Shining Lady in Gold and Ivory where she stored her most precious possessions. Hidden from sight it has remained undisturbed since the Usurpation until the Lord exalted. It&#039;s heartstone lets the attuned sorcerer store the sorcerous power of a type of spell, reducing the cost of casting it by 10m or half (whatever is lowest). Changing the attuned spell is done by casting the spell at dawn. (This price of this casting is not reduced)&lt;br /&gt;
&lt;br /&gt;
===Manse 5===&lt;br /&gt;
* Jewel of the Forest Warriors&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Demonic Retinue&amp;quot; 5===&lt;br /&gt;
As a demonologist the Shining Lord of Gold and Ivory surrounds himself with a retinue of demons bound to him. These include:&lt;br /&gt;
* [[Character:Tenglann|&#039;&#039;&#039;Tenglann, Creator of the Deadly&#039;&#039;&#039;]]&lt;br /&gt;
* Two Erymanthoi, Blood-Apes&lt;br /&gt;
* One Neomah, Maker of Flesh&lt;br /&gt;
* Three Perroneles, Living Armor&lt;br /&gt;
* One Sessejale, Stomach Bottle Bug&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Solar Circle Sorcery&lt;br /&gt;
* Integrity-Protecting Prana&lt;br /&gt;
* Destiny Manifesting Method&lt;br /&gt;
* Spirit-Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost-Eating Technique&lt;br /&gt;
* All-Encompassing Sorcerer’s Sight&lt;br /&gt;
* Sorcerer&#039;s Burning Chakra Charm&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion&lt;br /&gt;
* Essence Gathering Temper&lt;br /&gt;
* Willpower Enhancing Spirit&lt;br /&gt;
* Majestic Radiant Presence&lt;br /&gt;
* Terrifying Apparition of Glory&lt;br /&gt;
* Discerning Savant&#039;s Eye&lt;br /&gt;
* Emerald Essence Assimilation&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation&lt;br /&gt;
* Salinian Absorption&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===Terrestial Circle===&lt;br /&gt;
====Demon of the First Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252.&lt;br /&gt;
*Cost: 20m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a First Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One First Circle Demon&lt;br /&gt;
====Death of Ivory Shards====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252. (Death of Obsidian Butterflies&lt;br /&gt;
*Cost: 15m&lt;br /&gt;
*Duration: Instant &lt;br /&gt;
*Effects: Perception+Occult adding Essence successes as hand to hand attacks against all in area, dealing 8Lplus successes.&lt;br /&gt;
*Target: Area 30 yards wide, 100 yards deep, 10 yards high, starting at caster&lt;br /&gt;
====Emerald Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 253.&lt;br /&gt;
*Cost: 10m or 20m&lt;br /&gt;
*Duration: Next Action or Instant&lt;br /&gt;
*Effects: Shatters Terrestial Circle Srocery&lt;br /&gt;
*Target: Self or Spell within 250 feet&lt;br /&gt;
====Infallible Messenger====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m.&lt;br /&gt;
*Duration: Until delivered.&lt;br /&gt;
*Effects: Conjures up a messenger spirit to deliver a short message to anyone in Creation or Yu Shan.&lt;br /&gt;
*Target: Summoned Cherub.&lt;br /&gt;
====Invulnerable Ivory Body====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254. (Invulnerable Skin of Bronze)&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Until the sun next crosses the horizon.&lt;br /&gt;
*Effects: Hardens the caster&#039;s skin into shining ivory, as supple and flexible as silk, but as hard and strong as bone. &lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Ivory Tusk====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Turns arms into sharp ivory weapons.&lt;br /&gt;
*Target: Self&lt;br /&gt;
====Thunder Wolf&#039;s Howl====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 66&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Loud howl damages beings in area.&lt;br /&gt;
*Target: Area 20 yards across, 1within 100 yards of caster.&lt;br /&gt;
====Commanding Presence of Fire====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: One minute to one scene&lt;br /&gt;
*Effects: Summons a large copy of the caster in fire that amplifies voice.&lt;br /&gt;
*Target: Fiery Projection&lt;br /&gt;
====Cirrus Skiff====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost 15m&lt;br /&gt;
*Duration: Concentration or one scene.&lt;br /&gt;
*Effects: Summons a small cloud on which to ride with passenger.&lt;br /&gt;
*Target: Small cloud.&lt;br /&gt;
&lt;br /&gt;
===Celestial Circle===&lt;br /&gt;
====Demon of the Second Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 30m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a Second Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One Second Circle Demon&lt;br /&gt;
====Travel Without Distance====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Teleports the caster and possibly his companions to a location within a few miles.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Cloud Trapeze====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 70.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Concentration.&lt;br /&gt;
*Effects: Summons a large cloud chariot to carry the Sorcerer and passengers.&lt;br /&gt;
*Target: One cloud chariot.&lt;br /&gt;
====Hidden Judges of the Secret Flame====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 72.&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Summon one of the Seven Hidden Judges to reveal someone who has broken the Celestial Laws.&lt;br /&gt;
*Target: One of the Seven Judges.&lt;br /&gt;
====Imbue Amalgam====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 74.&lt;br /&gt;
*Cost: 15m+.&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Enchants one mortal into a powerful being.&lt;br /&gt;
*Target: One mortal.&lt;br /&gt;
====Sapphire Circle Banishment====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Banishes demons back to Malfeas, a Second Circle Demon gets a resisted roll, a first circle demon is banished instantly.&lt;br /&gt;
*Target: One First or Second Circle Demon or a group of First Circle Demons.&lt;br /&gt;
====Servant of the Infallible Location====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Special.&lt;br /&gt;
*Effects: Summons a small bird that will track down an item or person.&lt;br /&gt;
*Target: One objectively definable item.&lt;br /&gt;
====Whirlwind of Fate====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 86.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Essence Hours.&lt;br /&gt;
*Effects: Every success on this spell gives two successes to a pool that may be used as bonus to further a goal stated at casting.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Dolorous Reflection====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: (Essence x2) long ticks (or hours) after movement or attack action is made.&lt;br /&gt;
*Effects: Reflects physical ranged attacks.&lt;br /&gt;
*Target: Caster or up to (Essence) Magnitude Mass Combat unit.&lt;br /&gt;
====Glorious Golden Arsenal Transformation====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255 (Incomparable Body Arsenal).&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: (Essence) Hours&lt;br /&gt;
*Effects: The caster is turned into a golden automaton and gains soak, hardness and weapons.&lt;br /&gt;
*Target: Caster&lt;br /&gt;
&lt;br /&gt;
===Solar Circle===&lt;br /&gt;
====Adamant Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 20 or 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Shields the caster from, or directly attacks, an Adamant Circle Spell, shattering it. It will snuff an Emerald Circle Spell or Sapphire Circle Spell with no side effects.&lt;br /&gt;
*Target: Caster or one spell.&lt;br /&gt;
====Light of Solar Cleansing====&lt;br /&gt;
*Book &amp;amp; Page: White Treatise, 92.&lt;br /&gt;
*Cost: 30m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Anything unloved by the sun receives Essence x2 dice of Aggravated damage, no armor applies.&lt;br /&gt;
*Target: Area, Essence miles from Caster.&lt;br /&gt;
====Total Annihilation====&lt;br /&gt;
*Book &amp;amp; Page: White and Black Treatises, 97-8.&lt;br /&gt;
*Cost: 65m.&lt;br /&gt;
*Duration: (Essence x 5) Ticks&lt;br /&gt;
*Effects: This spell creates a fist-sized orb of emerald fire after the sorcerer whispers the lost, former name of Ligier, which the sorcerer can fling with their will toward any target within 200 yards. The sphere constitutes a perfect attack unless opposed by magic-enhanced dodges or parries. When the orb strikes, it explodes into a column of bright green light 50 yards wide and five miles high, dealing lethal damage to everything within the area, then sweeping outward to deal more. &lt;br /&gt;
*Target: Area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Rune of Singular Hate&lt;br /&gt;
*Gaia&#039;s Rebuke&lt;br /&gt;
*Soul Seal&lt;br /&gt;
*Technique Mirror&lt;br /&gt;
*Wind of Confusion&lt;br /&gt;
*Chariot of the Blazing Sun&lt;br /&gt;
*Mystic Travel&lt;br /&gt;
*Mirage of Protective Shelter&lt;br /&gt;
*Demon of The Third Circle&lt;br /&gt;
*Evocation From the Mirror&lt;br /&gt;
*Essence Inversion&lt;br /&gt;
*Cleansing Solar Flames&lt;br /&gt;
*Wrath of the Five Elements&lt;br /&gt;
*Adamant Circle banishment&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Peripheral: 0/81m&lt;br /&gt;
** Staff storage: 0/70m&lt;br /&gt;
* Committed:&lt;br /&gt;
** 11&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 7 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion 4&lt;br /&gt;
* Conviction 2&lt;br /&gt;
* Temperance 2&lt;br /&gt;
* Valor 5&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
*Dodge DV 7&lt;br /&gt;
*Parry DV 6&lt;br /&gt;
&lt;br /&gt;
*Mental Doge DV 10&lt;br /&gt;
*Mental Parry DV 5&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
===Merits===&lt;br /&gt;
* Past Lives (4)&lt;br /&gt;
* Sorcery Focus (4)&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
* Beacon of Power (4)&lt;br /&gt;
* Derangement: Multiple Personalities (3)&lt;br /&gt;
* Throwback (3)&lt;br /&gt;
* Enemy (3) (Demon or some Fair Folk Perhaps?)&lt;br /&gt;
* Permanent Caste Mark (2)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Shining Lord of Gold and Ivory was born as a young boy called Son of Honor and Bravery in a mid-sized nation in the Scavenger Lands. His father, a High Captain of the local king was a well known war hero who had once fought alongside and received praise from the terrestial exalted of Lookshy after he successfully led the charge of the god-blooded Iron Tyrant&#039;s rearguard, preventing his escape and ensuring his defeat at the Battle of Three Oaks. It was therefore not suprising that his sons and daughters were expected to become proficient fighters themselves, and his fourth child and first son would be no less.&lt;br /&gt;
&lt;br /&gt;
However, while his sisters had proven themselves more than promising students in the martial field at a young age, their brother did not have the same aptitude for combat. He did however show a high level of quick and advanced thinking and would soon learn to beat even his oldest sister in the most advanced theoretical wargames. But this was not quite enough for the father, who disappointed started hiding away his son.&lt;br /&gt;
&lt;br /&gt;
And in this way Shining Lord of Gold and Ivory could have ended, had it not been for the child&#039;s tenacious curiosity and thirst for more knowledge. He soon learned to evade his father and snuck out of his apartments in the castle for exploration. It did not take long before he found his way to the palace library, where he was received by the old lady taking care of the books. She too had come from a very demanding family, and it had taken many years for her to find her true calling in the written works. She taught the boy how to read and write and as much she could from the books. She soon noted, however, how her own skills and knowledge proved outmatched and simply kept an eye on him as he strolled around the library picking out and reading whatever struck his fancy.&lt;br /&gt;
&lt;br /&gt;
It was there the boy&#039;s life would change one day when he met a person he had never seen before in the library. The man was odd, dressed like one of the many alchemists and thaumaturges that visited the castle, but there was something off... with him, an aura of power, a sign that this man was not a fake hedge-wizard, but a true sorceror. These exact words were ofcourse not what the boy would have said in the moment, but they give a realisation to what he thought. Furthemore what made the man special was that he talked to him, most &amp;quot;wise-men&amp;quot; simply ignored him, when they didn&#039;t complain about his presence or call him &amp;quot;brat&amp;quot;. But this man went up to the boy, asked him who he were and what he was doing here. The boy, polite as he had been taught, answered and said he was here to learn things, as his father had become disappointed in his skills at arms. The man proceeded to ask who the father was and upon receiving the reply he nodded silently.&lt;br /&gt;
&lt;br /&gt;
The two spent a couple of hours talking, the man finding out what the boy knew and testing his mind with games and experiments of thought. When the sun was falling down in the west the man told the boy to return to his home, his family was surely missing him. The boy paused for a second, unsure, not only if his family would be missing him, but his father was expecting an important guest this night and the boy had detected that his own presence was not expected. Upon seing the boy doubt, the man told him again to go home, firmer this time, and the boy did so.&lt;br /&gt;
&lt;br /&gt;
He easily snuck back into his room, undetected, and if he had been missed there were no signs of it. As the time passed, no-one came to prepare him for the dinner, so he assumed he had been right in his judgment of his father. It was not until a while later, when the party had most definitely moved into the dining room, that a servant knocked on his door, saying that his presence was required at the table immediatly. Suprised the boy quickly dressed in whatever decent clothes were in arms reach and hurried along.&lt;br /&gt;
&lt;br /&gt;
Once in the dining room apart from his parents and siblings there was the guest of the evening, who turned out to be the very same man he had met earlier in the day. It turned out that the man was a sorceror from the south, whom his father had gotten to know and respect deeply in his younger years. It was the man who had made his father call him out to the dinner and for once the son was allowed to sit with his family with guests. While the man had questioned the boy earlier in the day, this time it was the father&#039;s turn. The man asked the father of all possible things about the boy, and at the end the man proposed something the boy had never even dreamt of, that he would follow him back to Nexus and become his apprentice.&lt;br /&gt;
&lt;br /&gt;
Two days later the boy packed some of the most interesting books he had not yet read in the library and what little he had in the ways of possessions, took farewell of his family and followed his new master to Nexus. This was the last time the boy saw them. The trip back could have been called uneventful, but hardly for the boy. The world was new and open to him and during the travel back to Nexus the boy felt his curiosity tenfold and the realisation dawn on him how little he knew.&lt;br /&gt;
&lt;br /&gt;
For seven years the boy would study thaumaturgy and occult, preparing for one day learn to master the elements of sorcery. This proceeded and became a repetitous daily routine until one day his master asked him to go on a special mission. He would retrieve a number of leaves of a rare flower needed for a slightly more potent variant of Sweet Cordial that he was experimenting with. As the leaves had no value in itself and no-one but the master himself knew of their possible use, they were impossible to find in Nexus, and since the master did not trust anyone else, it became on the young apprentice to do the task. The boy left the city, heading for his destination, across the river and further north. Traveling alone and spartanly the boy walked along less traveled roads to avoid notice from his master&#039;s rivals.&lt;br /&gt;
&lt;br /&gt;
It was thus that the boy came to be walking along a hillside in the evening as he heard a cry for help. Looking down he saw a young woman fleeing from a band of mounted bandits. Now the imperatives that his father had drilled into him kicked in and he felt unable to leave the woman for herself, his situation hopeless or not. At the same time he decided and took a step in the direction of the band and woman the sun broke through the clouds and burned a mark into his forehead. A burst of sudden realisation opened up his mind and his body was filled with light. Perplexed the bandits halted, looking up the hillside and a couple of seconds later they were no more.&lt;br /&gt;
&lt;br /&gt;
When the boy retrieved himself from what had happened the young woman was nowhere to be seen. In fact, there was not a living soul in sight. Yet the boy was not alone, he could feel it. After spending a couple of minutes looking around he made camp, and decided to spend the night trying to sort everything in his head out. He knew now that he was a Solar Exalted, and who and what he had been before. He could feel unimaginable power at his fingertips and decided to return to his master the next day to see if he knew more about his situation.&lt;br /&gt;
&lt;br /&gt;
When he shortly after arrived back in Nexus he found his master disappeared. Not only he himself, but also his workshop and home. And when he asked the townspeople, even his master&#039;s fiercest rival, no-one knew of him. After finding his possession in a &amp;quot;lost-and-found&amp;quot; box in the dinghy inn that was where his master&#039;s home had been he sat down to think and wonder. That was when the Shing Lady in Gold and Ivory introduced herself.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was the exaltation&#039;s past life right before the Ursupation. In a last desperate act to survive when the Sidereals and Dragon-Blooded had approached her Ivory Tower, she quickly put in practice a spell she hoped would preserve her conciousness and memories on her exaltation shard. She had not counted with the fact that the new body she would exalt in already had a conciousness, however. She had thus spent the last few days trying to make out who she was in and recovering strength so to manifest herself.&lt;br /&gt;
&lt;br /&gt;
Following the advice of his new constant companion Lord of Gold and Ivory started making his way back to the Golden Cave, the Lady&#039;s second hideout which no-one but herself had known about. There he gathered the supplies that had been left there and studied as many of the works he could (with tips and instructions from his mental companion). As this time passed the differences between the two became more and more apparent. While both turned out to be rather rash and hot-headed, the Lady showed to be more concerned with direct results and acheiving the goal than the Lord, who rather felt the pain of the people and who was not as willing to sacrifice all for the sake of success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments for the GM==&lt;br /&gt;
===The Lady===&lt;br /&gt;
An own small section for the Shining Lady in Gold and Ivory. My view of her is that she is quite similar to the Lord, being a &amp;quot;bit&amp;quot; overconfident and rash, although as I said, more leaning towards Conviction than Compassion. This means that it is essentially that the past life that can take control from Throwback is the same as the aspect of his personality from Multiple Personalities. Some background about the Lady would be good to flesh out, I&#039;ll say what I&#039;ve thought of so far.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was one of the late First Age&#039;s most respected and feared sorcerors. From her splendid Manse palace the Ivory Tower, located where the desert of the South met the sea of the West and the Wyld, she would study the fabric of creation and the possiblity of anchoring it further into reality and expanding into the Wyld. Towards the Usurpation she became more and more reclusive and did not participate in the great calibration feast and it thus gave her time to prepare before the Dragon Blooded and Sidereals came knocking on her door. In an unprecedented burst of sudden realisation that she would not be able to withstand their combined might she quickly designed a spell to graft herself to the Exaltation shard when she died, and would thus survive until the next exaltation. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Awards===&lt;br /&gt;
Starting: 174xp&amp;lt;br&amp;gt;&lt;br /&gt;
Gameplay: 24xp&amp;lt;br&amp;gt;&lt;br /&gt;
Story: 50xp&amp;lt;br&amp;gt;&lt;br /&gt;
ST error: 1xp&amp;lt;br&amp;gt;&lt;br /&gt;
Roleplay: 0xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Spending===&lt;br /&gt;
29 Spells 116xp &amp;lt;br&amp;gt;&lt;br /&gt;
Salinian Absorption 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Emerald Essence Assimilation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcerer&#039;s Gilded Invocation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Demonology Speciality x3 9xp&amp;lt;br&amp;gt;&lt;br /&gt;
Manse 5&amp;lt;br&amp;gt;&lt;br /&gt;
Cirrus Skiff 4xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
168xp out of 249xp spent&amp;lt;br&amp;gt;&lt;br /&gt;
Banked 81xp&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Tenglann&amp;diff=122100</id>
		<title>Character:Tenglann</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Tenglann&amp;diff=122100"/>
		<updated>2009-10-02T12:56:44Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence 6 &amp;lt;br&amp;gt;&lt;br /&gt;
Essence pool 125&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion	2&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction	3&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance	5&amp;lt;br&amp;gt;&lt;br /&gt;
Valor		4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Willpower	9&amp;lt;br&amp;gt;&lt;br /&gt;
Temp Willpower	9&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
Strength 7	Dexterity 7	Stamina 6&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma 3	Manipulation 3	Apperance 2&amp;lt;br&amp;gt;&lt;br /&gt;
Perception 5	Intelligence 8	Wits 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*Lore 5&amp;lt;br&amp;gt;&lt;br /&gt;
*Occult 5&amp;lt;br&amp;gt;&lt;br /&gt;
*Melee 5&amp;lt;br&amp;gt;&lt;br /&gt;
*Archery 5&amp;lt;br&amp;gt;&lt;br /&gt;
*Investigation 3&amp;lt;br&amp;gt;&lt;br /&gt;
*Athletics 2&amp;lt;br&amp;gt;&lt;br /&gt;
*Resistance 3&lt;br /&gt;
*Integrity 3&lt;br /&gt;
*Presence 3&lt;br /&gt;
*Performance 2&lt;br /&gt;
*Craft (Fire) 6&lt;br /&gt;
*Craft (Earth) 4&lt;br /&gt;
*Craft (Air) 4&lt;br /&gt;
*Craft (Wood) 4&lt;br /&gt;
*Craft (Water) 4&lt;br /&gt;
*Craft (Magitech) 6&lt;br /&gt;
*Craft (Vitriol) 6&lt;br /&gt;
*Ride 3&lt;br /&gt;
*Sail 4&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
*Essence Plethora x2&lt;br /&gt;
*Hurry Home&lt;br /&gt;
*Materialize (75 motes)&lt;br /&gt;
*Principle of Motion&lt;br /&gt;
*Eye of Inspiration (Creating weapons)&lt;br /&gt;
*Touch of Grace&lt;br /&gt;
*Dreamscape&lt;br /&gt;
*Chrysalis of Preservation&lt;br /&gt;
*Landscape Travel&lt;br /&gt;
*Animating Management&lt;br /&gt;
*Ox Body Technique x3&lt;br /&gt;
*Shatter&lt;br /&gt;
*Mimic of Tounges&lt;br /&gt;
*Creation of Perfection&lt;br /&gt;
*First Excellency (Craft, Melee, Occult)&lt;br /&gt;
*Second Excellency (Craft, Melee, Occult)&lt;br /&gt;
*Third Excellency (Craft, Melee, Occult)&lt;br /&gt;
*Infinite Craft Mastery&lt;br /&gt;
&lt;br /&gt;
*Creation of the Destructive Implements&lt;br /&gt;
This charm makes any craft roll Tenglann makes to create a non-artifact weapon into a miscellaneous action and not a dramatic action, that can be flurried. He must still have the required amount of material in resources to make the item, but he need not extra resources to make an item of Perfect quality, but instead pays 2m for each weapon of perfect quality. &lt;br /&gt;
The material of the weapons are automatically treated as Malfean Iron, no matter what it was actually created out of. For an additional cost of +1m per weapon he can change this to any mundane material.&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
*Cult 2&lt;br /&gt;
*Panolopy 4 (Vulture of Ash, Caustic Great Daiklaive)&lt;br /&gt;
*Sapience 4 (For Vulture of Ash)&lt;br /&gt;
&lt;br /&gt;
==Demon of the Second Circle, Expressive Soul of the Green Sun==&lt;br /&gt;
===Description===&lt;br /&gt;
Tenglann, Creator of the Deadly is the Expressive Soul of the Green Sun. Like his patron he has an urge to create and spread their glory, but Tenglann&#039;s creations are a bit more specific, they are all weapons. Tenglann revels in seeing his creation cause death and destruction, especially in Creation and Yu-Shan.&amp;lt;br&amp;gt;&lt;br /&gt;
During the First Age a Dawn Caste summoner who was unsatisfied with Tenglann&#039;s work tore off his right arm. Back in Malfeas, however, Tenglann chose not to re-grow his arm, but instead made one out of brass, malfean iron and vitriol.&lt;br /&gt;
&lt;br /&gt;
===Summoning===&lt;br /&gt;
&#039;&#039;Obscurity&#039;&#039; (3/4) Sorcerers summon the Creator of the Deadly to do what he is opted to do, create powerful weapons of destruction. Be they everything from simple daiklaives and firewands to essence cannons and war-striders. Tenglann may also be called into creation when a smith makes a weapon of excellent quality containing a special quality of destruction.&lt;br /&gt;
&lt;br /&gt;
===Motivation===&lt;br /&gt;
To create weapons of destruction and see them applied.&lt;br /&gt;
&lt;br /&gt;
===Intimacies===&lt;br /&gt;
* The Green Sun&lt;br /&gt;
* His Creations&lt;br /&gt;
* Magitech&lt;br /&gt;
* Weapons&lt;br /&gt;
&lt;br /&gt;
5 BP left 19/30 charms&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Tenglann&amp;diff=122094</id>
		<title>Character:Tenglann</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Tenglann&amp;diff=122094"/>
		<updated>2009-10-02T12:15:25Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence 6 &amp;lt;br&amp;gt;&lt;br /&gt;
Essence pool 125&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion	2&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction	3&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance	5&amp;lt;br&amp;gt;&lt;br /&gt;
Valor		4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Willpower	9&amp;lt;br&amp;gt;&lt;br /&gt;
Temp Willpower	9&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
Strength 7	Dexterity 7	Stamina 6&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma 3	Manipulation 3	Apperance 2&amp;lt;br&amp;gt;&lt;br /&gt;
Perception 5	Intelligence 8	Wits 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*Lore 5&amp;lt;br&amp;gt;&lt;br /&gt;
*Occult 5&amp;lt;br&amp;gt;&lt;br /&gt;
*Melee 5&amp;lt;br&amp;gt;&lt;br /&gt;
*Archery 5&amp;lt;br&amp;gt;&lt;br /&gt;
*Investigation 3&amp;lt;br&amp;gt;&lt;br /&gt;
*Athletics 2&amp;lt;br&amp;gt;&lt;br /&gt;
*Resistance 3&lt;br /&gt;
*Integrity 3&lt;br /&gt;
*Presence 3&lt;br /&gt;
*Performance 2&lt;br /&gt;
*Craft (Fire) 6&lt;br /&gt;
*Craft (Earth) 4&lt;br /&gt;
*Craft (Air) 4&lt;br /&gt;
*Craft (Wood) 4&lt;br /&gt;
*Craft (Water) 4&lt;br /&gt;
*Craft (Magitech) 6&lt;br /&gt;
*Craft (Vitriol) 6&lt;br /&gt;
*Ride 3&lt;br /&gt;
*Sail 4&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
*Essence Plethora x2&lt;br /&gt;
*Hurry Home&lt;br /&gt;
*Materialize (75 motes)&lt;br /&gt;
*Principle of Motion&lt;br /&gt;
*Eye of Inspiration (Creating weapons)&lt;br /&gt;
*Touch of Grace&lt;br /&gt;
*Dreamscape&lt;br /&gt;
*Chrysalis of Preservation&lt;br /&gt;
*Landscape Travel&lt;br /&gt;
*Animating Management&lt;br /&gt;
*Ox Body Technique x3&lt;br /&gt;
*Shatter&lt;br /&gt;
*Mimic of Tounges&lt;br /&gt;
*Creation of Perfection&lt;br /&gt;
*First Excellency (Craft, Melee, Occult)&lt;br /&gt;
*Second Excellency (Craft, Melee, Occult)&lt;br /&gt;
*Third Excellency (Craft, Melee, Occult)&lt;br /&gt;
*Infinite Craft Mastery&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
*Cult 2&lt;br /&gt;
*Panolopy 4 (Vulture of Ash, Caustic Great Daiklaive)&lt;br /&gt;
*Sapience 4 (For Vulture of Ash)&lt;br /&gt;
&lt;br /&gt;
==Demon of the Second Circle, Expressive Soul of the Green Sun==&lt;br /&gt;
===Description===&lt;br /&gt;
Tenglann, Creator of the Deadly is the Expressive Soul of the Green Sun. Like his patron he has an urge to create and spread their glory, but Tenglann&#039;s creations are a bit more specific, they are all weapons. Tenglann revels in seeing his creation cause death and destruction, especially in Creation and Yu-Shan.&amp;lt;br&amp;gt;&lt;br /&gt;
During the First Age a Dawn Caste summoner who was unsatisfied with Tenglann&#039;s work tore off his right arm. Back in Malfeas, however, Tenglann chose not to re-grow his arm, but instead made one out of brass, malfean iron and vitriol.&lt;br /&gt;
&lt;br /&gt;
===Summoning===&lt;br /&gt;
&#039;&#039;Obscurity&#039;&#039; (3/4) Sorcerers summon the Creator of the Deadly to do what he is opted to do, create powerful weapons of destruction. Be they everything from simple daiklaives and firewands to essence cannons and war-striders. Tenglann may also be called into creation when a smith makes a weapon of excellent quality containing a special quality of destruction.&lt;br /&gt;
&lt;br /&gt;
===Motivation===&lt;br /&gt;
To create weapons of destruction and see them applied.&lt;br /&gt;
&lt;br /&gt;
===Intimacies===&lt;br /&gt;
* The Green Sun&lt;br /&gt;
* His Creations&lt;br /&gt;
* Magitech&lt;br /&gt;
* Weapons&lt;br /&gt;
&lt;br /&gt;
5 BP left 19/30 charms&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=122081</id>
		<title>Character:The Shining Lord of Gold and Ivory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=122081"/>
		<updated>2009-10-02T10:44:59Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Glorious Golden Arsenal Transformation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Shining Lord of Gold and Ivory&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Twilight Caste, Solar Exalted&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Demon Summoner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond: [[Character:Lilijana|Lilijana]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A young tanned man with eyes and hair shining like gold and perfect white teeth, a golden circle, top half filled in,is marked in his forehead permanently. He is dressed in a clean white robe adorned with gold buttons and patterns of threads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i244.photobucket.com/albums/gg1/General_Hentai/a100861.png&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* Destroying the Mask of Winters&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
* His Family (+)&lt;br /&gt;
* Nexus (+)/ Mask of Winters (-)&lt;br /&gt;
* Fair Folk (-)&lt;br /&gt;
* Sorcery (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* A white and golden light surrounding him, at higher levels a shining pentagram pattern around his feet. At iconic levels a shackled horned and winged demon appears, seemingly defiantly but hopelessly struggling against the will of the sorcerer.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Dexterity 4&lt;br /&gt;
* Stamina 3&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 4&lt;br /&gt;
* Intelligence 5&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste and Favored===&lt;br /&gt;
* Investigation 1 &amp;lt;br&amp;gt;&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Fire) 2&lt;br /&gt;
** Craft (Air) 2&lt;br /&gt;
** Craft (Earth) 1&lt;br /&gt;
** Craft (Magitech) 5&lt;br /&gt;
* Lore 5&lt;br /&gt;
* Occult 5 (Spellcraft +3) (Demonology +3)&lt;br /&gt;
* Medicine&lt;br /&gt;
* Martial Arts 4 (Staffs +1)&lt;br /&gt;
* Integrity 4&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Lingustics 3&lt;br /&gt;
*** Language (Riverspeak), Old Realm, High Realm, Forest-tounge&lt;br /&gt;
* Performance 4&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Dodge 5&lt;br /&gt;
&lt;br /&gt;
===Unfavored===&lt;br /&gt;
* Larceny 1&lt;br /&gt;
* Stealth 1&lt;br /&gt;
* Ride 1&lt;br /&gt;
* Awareness 3&lt;br /&gt;
&lt;br /&gt;
... 45 of 42 Abilities.  14 Caste or Favored Specialties.  10 Bonus Points. -[[User:Sunrunner|SunRunner]] 02:14, 8 September 2009 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 5: The Golden Tome===&lt;br /&gt;
* This is a copy of &#039;&#039;the Book of Three Circles&#039;&#039;, but the Shining Lady in Gold and Ivory&#039;s personal variant. While it is not as complete as the original, as the Lady edited, modified or outright ignored certain spells, it weighs this up by containing a number of original spells by the Lady herself) and the Lady&#039;s easy instructions that allows a sorcerer to cast a spell without actually learning it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact 5: The Ivory Staff===&lt;br /&gt;
* This is impressive staff is made of ivory and orichalium and brims with sorcerous power. The staff lets the sorcerer flurry his Shape Sorcery Action according to the Million Hand and Eye Virtue charm (&#039;&#039;&#039;Hundredfold Facets of Enlightenment&#039;&#039;&#039; p 45) without spending any wp, as well as a storage of essence. It also works most superbly as a fighting implement.&lt;br /&gt;
*Attunement: 10 motes&lt;br /&gt;
*Activation: 8 motes&lt;br /&gt;
*Storage: 70 motes&lt;br /&gt;
&lt;br /&gt;
===Manse 5: The Golden Cave===&lt;br /&gt;
* The Golden cave was a hidden manse belonging to The Shining Lady in Gold and Ivory where she stored her most precious possessions. Hidden from sight it has remained undisturbed since the Usurpation until the Lord exalted. It&#039;s heartstone lets the attuned sorcerer store the sorcerous power of a type of spell, reducing the cost of casting it by 10m or half (whatever is lowest). Changing the attuned spell is done by casting the spell at dawn. (This price of this casting is not reduced)&lt;br /&gt;
&lt;br /&gt;
===Manse 5===&lt;br /&gt;
* Jewel of the Forest Warriors&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Demonic Retinue&amp;quot; 5===&lt;br /&gt;
As a demonologist the Shining Lord of Gold and Ivory surrounds himself with a retinue of demons bound to him. These include:&lt;br /&gt;
* [[Character:Tenglann|&#039;&#039;&#039;Tenglann, Creator of the Deadly&#039;&#039;&#039;]]&lt;br /&gt;
* Two Erymanthoi, Blood-Apes&lt;br /&gt;
* One Neomah, Maker of Flesh&lt;br /&gt;
* Three Perroneles, Living Armor&lt;br /&gt;
* One Sessejale, Stomach Bottle Bug&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Solar Circle Sorcery&lt;br /&gt;
* Integrity-Protecting Prana&lt;br /&gt;
* Destiny Manifesting Method&lt;br /&gt;
* Spirit-Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost-Eating Technique&lt;br /&gt;
* All-Encompassing Sorcerer’s Sight&lt;br /&gt;
* Sorcerer&#039;s Burning Chakra Charm&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion&lt;br /&gt;
* Essence Gathering Temper&lt;br /&gt;
* Willpower Enhancing Spirit&lt;br /&gt;
* Majestic Radiant Presence&lt;br /&gt;
* Terrifying Apparition of Glory&lt;br /&gt;
* Discerning Savant&#039;s Eye&lt;br /&gt;
* Emerald Essence Assimilation&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation&lt;br /&gt;
* Salinian Absorption&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===Terrestial Circle===&lt;br /&gt;
====Demon of the First Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252.&lt;br /&gt;
*Cost: 20m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a First Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One First Circle Demon&lt;br /&gt;
====Death of Ivory Shards====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252. (Death of Obsidian Butterflies&lt;br /&gt;
*Cost: 15m&lt;br /&gt;
*Duration: Instant &lt;br /&gt;
*Effects: Perception+Occult adding Essence successes as hand to hand attacks against all in area, dealing 8Lplus successes.&lt;br /&gt;
*Target: Area 30 yards wide, 100 yards deep, 10 yards high, starting at caster&lt;br /&gt;
====Emerald Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 253.&lt;br /&gt;
*Cost: 10m or 20m&lt;br /&gt;
*Duration: Next Action or Instant&lt;br /&gt;
*Effects: Shatters Terrestial Circle Srocery&lt;br /&gt;
*Target: Self or Spell within 250 feet&lt;br /&gt;
====Infallible Messenger====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m.&lt;br /&gt;
*Duration: Until delivered.&lt;br /&gt;
*Effects: Conjures up a messenger spirit to deliver a short message to anyone in Creation or Yu Shan.&lt;br /&gt;
*Target: Summoned Cherub.&lt;br /&gt;
====Invulnerable Ivory Body====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254. (Invulnerable Skin of Bronze)&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Until the sun next crosses the horizon.&lt;br /&gt;
*Effects: Hardens the caster&#039;s skin into shining ivory, as supple and flexible as silk, but as hard and strong as bone. &lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Ivory Tusk====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Turns arms into sharp ivory weapons.&lt;br /&gt;
*Target: Self&lt;br /&gt;
====Thunder Wolf&#039;s Howl====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 66&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Loud howl damages beings in area.&lt;br /&gt;
*Target: Area 20 yards across, 1within 100 yards of caster.&lt;br /&gt;
====Commanding Presence of Fire====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: One minute to one scene&lt;br /&gt;
*Effects: Summons a large copy of the caster in fire that amplifies voice.&lt;br /&gt;
*Target: Fiery Projection&lt;br /&gt;
====Cirrus Skiff====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost 15m&lt;br /&gt;
*Duration: Concentration or one scene.&lt;br /&gt;
*Effects: Summons a small cloud on which to ride with passenger.&lt;br /&gt;
*Target: Small cloud.&lt;br /&gt;
&lt;br /&gt;
===Celestial Circle===&lt;br /&gt;
====Demon of the Second Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 30m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a Second Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One Second Circle Demon&lt;br /&gt;
====Travel Without Distance====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Teleports the caster and possibly his companions to a location within a few miles.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Cloud Trapeze====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 70.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Concentration.&lt;br /&gt;
*Effects: Summons a large cloud chariot to carry the Sorcerer and passengers.&lt;br /&gt;
*Target: One cloud chariot.&lt;br /&gt;
====Hidden Judges of the Secret Flame====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 72.&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Summon one of the Seven Hidden Judges to reveal someone who has broken the Celestial Laws.&lt;br /&gt;
*Target: One of the Seven Judges.&lt;br /&gt;
====Imbue Amalgam====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 74.&lt;br /&gt;
*Cost: 15m+.&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Enchants one mortal into a powerful being.&lt;br /&gt;
*Target: One mortal.&lt;br /&gt;
====Sapphire Circle Banishment====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Banishes demons back to Malfeas, a Second Circle Demon gets a resisted roll, a first circle demon is banished instantly.&lt;br /&gt;
*Target: One First or Second Circle Demon or a group of First Circle Demons.&lt;br /&gt;
====Servant of the Infallible Location====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Special.&lt;br /&gt;
*Effects: Summons a small bird that will track down an item or person.&lt;br /&gt;
*Target: One objectively definable item.&lt;br /&gt;
====Whirlwind of Fate====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 86.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Essence Hours.&lt;br /&gt;
*Effects: Every success on this spell gives two successes to a pool that may be used as bonus to further a goal stated at casting.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Dolorous Reflection====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: (Essence x2) long ticks (or hours) after movement or attack action is made.&lt;br /&gt;
*Effects: Reflects physical ranged attacks.&lt;br /&gt;
*Target: Caster or up to (Essence) Magnitude Mass Combat unit.&lt;br /&gt;
====Glorious Golden Arsenal Transformation====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255 (Incomparable Body Arsenal).&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: (Essence) Hours&lt;br /&gt;
*Effects: The caster is turned into a golden automaton and gains soak, hardness and weapons.&lt;br /&gt;
*Target: Caster&lt;br /&gt;
&lt;br /&gt;
===Solar Circle===&lt;br /&gt;
====Adamant Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 20 or 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Shields the caster from, or directly attacks, an Adamant Circle Spell, shattering it. It will snuff an Emerald Circle Spell or Sapphire Circle Spell with no side effects.&lt;br /&gt;
*Target: Caster or one spell.&lt;br /&gt;
====Light of Solar Cleansing====&lt;br /&gt;
*Book &amp;amp; Page: White Treatise, 92.&lt;br /&gt;
*Cost: 30m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Anything unloved by the sun receives Essence x2 dice of Aggravated damage, no armor applies.&lt;br /&gt;
*Target: Area, Essence miles from Caster.&lt;br /&gt;
====Total Annihilation====&lt;br /&gt;
*Book &amp;amp; Page: White and Black Treatises, 97-8.&lt;br /&gt;
*Cost: 65m.&lt;br /&gt;
*Duration: (Essence x 5) Ticks&lt;br /&gt;
*Effects: This spell creates a fist-sized orb of emerald fire after the sorcerer whispers the lost, former name of Ligier, which the sorcerer can fling with their will toward any target within 200 yards. The sphere constitutes a perfect attack unless opposed by magic-enhanced dodges or parries. When the orb strikes, it explodes into a column of bright green light 50 yards wide and five miles high, dealing lethal damage to everything within the area, then sweeping outward to deal more. &lt;br /&gt;
*Target: Area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Rune of Singular Hate&lt;br /&gt;
*Gaia&#039;s Rebuke&lt;br /&gt;
*Soul Seal&lt;br /&gt;
*Technique Mirror&lt;br /&gt;
*Wind of Confusion&lt;br /&gt;
*Chariot of the Blazing Sun&lt;br /&gt;
*Mystic Travel&lt;br /&gt;
*Mirage of Protective Shelter&lt;br /&gt;
*Demon of The Third Circle&lt;br /&gt;
*Evocation From the Mirror&lt;br /&gt;
*Essence Inversion&lt;br /&gt;
*Cleansing Solar Flames&lt;br /&gt;
*Wrath of the Five Elements&lt;br /&gt;
*Adamant Circle banishment&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Peripheral: 0/81m&lt;br /&gt;
** Staff storage: 0/70m&lt;br /&gt;
* Committed:&lt;br /&gt;
** 11&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 7 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion 4&lt;br /&gt;
* Conviction 2&lt;br /&gt;
* Temperance 2&lt;br /&gt;
* Valor 5&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
===Merits===&lt;br /&gt;
* Past Lives (4)&lt;br /&gt;
* Sorcery Focus (4)&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
* Beacon of Power (4)&lt;br /&gt;
* Derangement: Multiple Personalities (3)&lt;br /&gt;
* Throwback (3)&lt;br /&gt;
* Enemy (3) (Demon or some Fair Folk Perhaps?)&lt;br /&gt;
* Permanent Caste Mark (2)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Shining Lord of Gold and Ivory was born as a young boy called Son of Honor and Bravery in a mid-sized nation in the Scavenger Lands. His father, a High Captain of the local king was a well known war hero who had once fought alongside and received praise from the terrestial exalted of Lookshy after he successfully led the charge of the god-blooded Iron Tyrant&#039;s rearguard, preventing his escape and ensuring his defeat at the Battle of Three Oaks. It was therefore not suprising that his sons and daughters were expected to become proficient fighters themselves, and his fourth child and first son would be no less.&lt;br /&gt;
&lt;br /&gt;
However, while his sisters had proven themselves more than promising students in the martial field at a young age, their brother did not have the same aptitude for combat. He did however show a high level of quick and advanced thinking and would soon learn to beat even his oldest sister in the most advanced theoretical wargames. But this was not quite enough for the father, who disappointed started hiding away his son.&lt;br /&gt;
&lt;br /&gt;
And in this way Shining Lord of Gold and Ivory could have ended, had it not been for the child&#039;s tenacious curiosity and thirst for more knowledge. He soon learned to evade his father and snuck out of his apartments in the castle for exploration. It did not take long before he found his way to the palace library, where he was received by the old lady taking care of the books. She too had come from a very demanding family, and it had taken many years for her to find her true calling in the written works. She taught the boy how to read and write and as much she could from the books. She soon noted, however, how her own skills and knowledge proved outmatched and simply kept an eye on him as he strolled around the library picking out and reading whatever struck his fancy.&lt;br /&gt;
&lt;br /&gt;
It was there the boy&#039;s life would change one day when he met a person he had never seen before in the library. The man was odd, dressed like one of the many alchemists and thaumaturges that visited the castle, but there was something off... with him, an aura of power, a sign that this man was not a fake hedge-wizard, but a true sorceror. These exact words were ofcourse not what the boy would have said in the moment, but they give a realisation to what he thought. Furthemore what made the man special was that he talked to him, most &amp;quot;wise-men&amp;quot; simply ignored him, when they didn&#039;t complain about his presence or call him &amp;quot;brat&amp;quot;. But this man went up to the boy, asked him who he were and what he was doing here. The boy, polite as he had been taught, answered and said he was here to learn things, as his father had become disappointed in his skills at arms. The man proceeded to ask who the father was and upon receiving the reply he nodded silently.&lt;br /&gt;
&lt;br /&gt;
The two spent a couple of hours talking, the man finding out what the boy knew and testing his mind with games and experiments of thought. When the sun was falling down in the west the man told the boy to return to his home, his family was surely missing him. The boy paused for a second, unsure, not only if his family would be missing him, but his father was expecting an important guest this night and the boy had detected that his own presence was not expected. Upon seing the boy doubt, the man told him again to go home, firmer this time, and the boy did so.&lt;br /&gt;
&lt;br /&gt;
He easily snuck back into his room, undetected, and if he had been missed there were no signs of it. As the time passed, no-one came to prepare him for the dinner, so he assumed he had been right in his judgment of his father. It was not until a while later, when the party had most definitely moved into the dining room, that a servant knocked on his door, saying that his presence was required at the table immediatly. Suprised the boy quickly dressed in whatever decent clothes were in arms reach and hurried along.&lt;br /&gt;
&lt;br /&gt;
Once in the dining room apart from his parents and siblings there was the guest of the evening, who turned out to be the very same man he had met earlier in the day. It turned out that the man was a sorceror from the south, whom his father had gotten to know and respect deeply in his younger years. It was the man who had made his father call him out to the dinner and for once the son was allowed to sit with his family with guests. While the man had questioned the boy earlier in the day, this time it was the father&#039;s turn. The man asked the father of all possible things about the boy, and at the end the man proposed something the boy had never even dreamt of, that he would follow him back to Nexus and become his apprentice.&lt;br /&gt;
&lt;br /&gt;
Two days later the boy packed some of the most interesting books he had not yet read in the library and what little he had in the ways of possessions, took farewell of his family and followed his new master to Nexus. This was the last time the boy saw them. The trip back could have been called uneventful, but hardly for the boy. The world was new and open to him and during the travel back to Nexus the boy felt his curiosity tenfold and the realisation dawn on him how little he knew.&lt;br /&gt;
&lt;br /&gt;
For seven years the boy would study thaumaturgy and occult, preparing for one day learn to master the elements of sorcery. This proceeded and became a repetitous daily routine until one day his master asked him to go on a special mission. He would retrieve a number of leaves of a rare flower needed for a slightly more potent variant of Sweet Cordial that he was experimenting with. As the leaves had no value in itself and no-one but the master himself knew of their possible use, they were impossible to find in Nexus, and since the master did not trust anyone else, it became on the young apprentice to do the task. The boy left the city, heading for his destination, across the river and further north. Traveling alone and spartanly the boy walked along less traveled roads to avoid notice from his master&#039;s rivals.&lt;br /&gt;
&lt;br /&gt;
It was thus that the boy came to be walking along a hillside in the evening as he heard a cry for help. Looking down he saw a young woman fleeing from a band of mounted bandits. Now the imperatives that his father had drilled into him kicked in and he felt unable to leave the woman for herself, his situation hopeless or not. At the same time he decided and took a step in the direction of the band and woman the sun broke through the clouds and burned a mark into his forehead. A burst of sudden realisation opened up his mind and his body was filled with light. Perplexed the bandits halted, looking up the hillside and a couple of seconds later they were no more.&lt;br /&gt;
&lt;br /&gt;
When the boy retrieved himself from what had happened the young woman was nowhere to be seen. In fact, there was not a living soul in sight. Yet the boy was not alone, he could feel it. After spending a couple of minutes looking around he made camp, and decided to spend the night trying to sort everything in his head out. He knew now that he was a Solar Exalted, and who and what he had been before. He could feel unimaginable power at his fingertips and decided to return to his master the next day to see if he knew more about his situation.&lt;br /&gt;
&lt;br /&gt;
When he shortly after arrived back in Nexus he found his master disappeared. Not only he himself, but also his workshop and home. And when he asked the townspeople, even his master&#039;s fiercest rival, no-one knew of him. After finding his possession in a &amp;quot;lost-and-found&amp;quot; box in the dinghy inn that was where his master&#039;s home had been he sat down to think and wonder. That was when the Shing Lady in Gold and Ivory introduced herself.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was the exaltation&#039;s past life right before the Ursupation. In a last desperate act to survive when the Sidereals and Dragon-Blooded had approached her Ivory Tower, she quickly put in practice a spell she hoped would preserve her conciousness and memories on her exaltation shard. She had not counted with the fact that the new body she would exalt in already had a conciousness, however. She had thus spent the last few days trying to make out who she was in and recovering strength so to manifest herself.&lt;br /&gt;
&lt;br /&gt;
Following the advice of his new constant companion Lord of Gold and Ivory started making his way back to the Golden Cave, the Lady&#039;s second hideout which no-one but herself had known about. There he gathered the supplies that had been left there and studied as many of the works he could (with tips and instructions from his mental companion). As this time passed the differences between the two became more and more apparent. While both turned out to be rather rash and hot-headed, the Lady showed to be more concerned with direct results and acheiving the goal than the Lord, who rather felt the pain of the people and who was not as willing to sacrifice all for the sake of success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments for the GM==&lt;br /&gt;
===The Lady===&lt;br /&gt;
An own small section for the Shining Lady in Gold and Ivory. My view of her is that she is quite similar to the Lord, being a &amp;quot;bit&amp;quot; overconfident and rash, although as I said, more leaning towards Conviction than Compassion. This means that it is essentially that the past life that can take control from Throwback is the same as the aspect of his personality from Multiple Personalities. Some background about the Lady would be good to flesh out, I&#039;ll say what I&#039;ve thought of so far.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was one of the late First Age&#039;s most respected and feared sorcerors. From her splendid Manse palace the Ivory Tower, located where the desert of the South met the sea of the West and the Wyld, she would study the fabric of creation and the possiblity of anchoring it further into reality and expanding into the Wyld. Towards the Usurpation she became more and more reclusive and did not participate in the great calibration feast and it thus gave her time to prepare before the Dragon Blooded and Sidereals came knocking on her door. In an unprecedented burst of sudden realisation that she would not be able to withstand their combined might she quickly designed a spell to graft herself to the Exaltation shard when she died, and would thus survive until the next exaltation. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Awards===&lt;br /&gt;
Starting: 174xp&amp;lt;br&amp;gt;&lt;br /&gt;
Gameplay: 24xp&amp;lt;br&amp;gt;&lt;br /&gt;
Story: 50xp&amp;lt;br&amp;gt;&lt;br /&gt;
ST error: 1xp&amp;lt;br&amp;gt;&lt;br /&gt;
Roleplay: 0xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Spending===&lt;br /&gt;
29 Spells 116xp &amp;lt;br&amp;gt;&lt;br /&gt;
Salinian Absorption 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Emerald Essence Assimilation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcerer&#039;s Gilded Invocation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Demonology Speciality x3 9xp&amp;lt;br&amp;gt;&lt;br /&gt;
Manse 5&amp;lt;br&amp;gt;&lt;br /&gt;
Cirrus Skiff 4xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
168xp out of 249xp spent&amp;lt;br&amp;gt;&lt;br /&gt;
Banked 81xp&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=122080</id>
		<title>Character:The Shining Lord of Gold and Ivory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=122080"/>
		<updated>2009-10-02T10:44:00Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Whirlwind of Fate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Shining Lord of Gold and Ivory&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Twilight Caste, Solar Exalted&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Demon Summoner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond: [[Character:Lilijana|Lilijana]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A young tanned man with eyes and hair shining like gold and perfect white teeth, a golden circle, top half filled in,is marked in his forehead permanently. He is dressed in a clean white robe adorned with gold buttons and patterns of threads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i244.photobucket.com/albums/gg1/General_Hentai/a100861.png&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* Destroying the Mask of Winters&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
* His Family (+)&lt;br /&gt;
* Nexus (+)/ Mask of Winters (-)&lt;br /&gt;
* Fair Folk (-)&lt;br /&gt;
* Sorcery (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* A white and golden light surrounding him, at higher levels a shining pentagram pattern around his feet. At iconic levels a shackled horned and winged demon appears, seemingly defiantly but hopelessly struggling against the will of the sorcerer.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Dexterity 4&lt;br /&gt;
* Stamina 3&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 4&lt;br /&gt;
* Intelligence 5&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste and Favored===&lt;br /&gt;
* Investigation 1 &amp;lt;br&amp;gt;&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Fire) 2&lt;br /&gt;
** Craft (Air) 2&lt;br /&gt;
** Craft (Earth) 1&lt;br /&gt;
** Craft (Magitech) 5&lt;br /&gt;
* Lore 5&lt;br /&gt;
* Occult 5 (Spellcraft +3) (Demonology +3)&lt;br /&gt;
* Medicine&lt;br /&gt;
* Martial Arts 4 (Staffs +1)&lt;br /&gt;
* Integrity 4&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Lingustics 3&lt;br /&gt;
*** Language (Riverspeak), Old Realm, High Realm, Forest-tounge&lt;br /&gt;
* Performance 4&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Dodge 5&lt;br /&gt;
&lt;br /&gt;
===Unfavored===&lt;br /&gt;
* Larceny 1&lt;br /&gt;
* Stealth 1&lt;br /&gt;
* Ride 1&lt;br /&gt;
* Awareness 3&lt;br /&gt;
&lt;br /&gt;
... 45 of 42 Abilities.  14 Caste or Favored Specialties.  10 Bonus Points. -[[User:Sunrunner|SunRunner]] 02:14, 8 September 2009 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 5: The Golden Tome===&lt;br /&gt;
* This is a copy of &#039;&#039;the Book of Three Circles&#039;&#039;, but the Shining Lady in Gold and Ivory&#039;s personal variant. While it is not as complete as the original, as the Lady edited, modified or outright ignored certain spells, it weighs this up by containing a number of original spells by the Lady herself) and the Lady&#039;s easy instructions that allows a sorcerer to cast a spell without actually learning it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact 5: The Ivory Staff===&lt;br /&gt;
* This is impressive staff is made of ivory and orichalium and brims with sorcerous power. The staff lets the sorcerer flurry his Shape Sorcery Action according to the Million Hand and Eye Virtue charm (&#039;&#039;&#039;Hundredfold Facets of Enlightenment&#039;&#039;&#039; p 45) without spending any wp, as well as a storage of essence. It also works most superbly as a fighting implement.&lt;br /&gt;
*Attunement: 10 motes&lt;br /&gt;
*Activation: 8 motes&lt;br /&gt;
*Storage: 70 motes&lt;br /&gt;
&lt;br /&gt;
===Manse 5: The Golden Cave===&lt;br /&gt;
* The Golden cave was a hidden manse belonging to The Shining Lady in Gold and Ivory where she stored her most precious possessions. Hidden from sight it has remained undisturbed since the Usurpation until the Lord exalted. It&#039;s heartstone lets the attuned sorcerer store the sorcerous power of a type of spell, reducing the cost of casting it by 10m or half (whatever is lowest). Changing the attuned spell is done by casting the spell at dawn. (This price of this casting is not reduced)&lt;br /&gt;
&lt;br /&gt;
===Manse 5===&lt;br /&gt;
* Jewel of the Forest Warriors&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Demonic Retinue&amp;quot; 5===&lt;br /&gt;
As a demonologist the Shining Lord of Gold and Ivory surrounds himself with a retinue of demons bound to him. These include:&lt;br /&gt;
* [[Character:Tenglann|&#039;&#039;&#039;Tenglann, Creator of the Deadly&#039;&#039;&#039;]]&lt;br /&gt;
* Two Erymanthoi, Blood-Apes&lt;br /&gt;
* One Neomah, Maker of Flesh&lt;br /&gt;
* Three Perroneles, Living Armor&lt;br /&gt;
* One Sessejale, Stomach Bottle Bug&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Solar Circle Sorcery&lt;br /&gt;
* Integrity-Protecting Prana&lt;br /&gt;
* Destiny Manifesting Method&lt;br /&gt;
* Spirit-Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost-Eating Technique&lt;br /&gt;
* All-Encompassing Sorcerer’s Sight&lt;br /&gt;
* Sorcerer&#039;s Burning Chakra Charm&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion&lt;br /&gt;
* Essence Gathering Temper&lt;br /&gt;
* Willpower Enhancing Spirit&lt;br /&gt;
* Majestic Radiant Presence&lt;br /&gt;
* Terrifying Apparition of Glory&lt;br /&gt;
* Discerning Savant&#039;s Eye&lt;br /&gt;
* Emerald Essence Assimilation&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation&lt;br /&gt;
* Salinian Absorption&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===Terrestial Circle===&lt;br /&gt;
====Demon of the First Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252.&lt;br /&gt;
*Cost: 20m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a First Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One First Circle Demon&lt;br /&gt;
====Death of Ivory Shards====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252. (Death of Obsidian Butterflies&lt;br /&gt;
*Cost: 15m&lt;br /&gt;
*Duration: Instant &lt;br /&gt;
*Effects: Perception+Occult adding Essence successes as hand to hand attacks against all in area, dealing 8Lplus successes.&lt;br /&gt;
*Target: Area 30 yards wide, 100 yards deep, 10 yards high, starting at caster&lt;br /&gt;
====Emerald Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 253.&lt;br /&gt;
*Cost: 10m or 20m&lt;br /&gt;
*Duration: Next Action or Instant&lt;br /&gt;
*Effects: Shatters Terrestial Circle Srocery&lt;br /&gt;
*Target: Self or Spell within 250 feet&lt;br /&gt;
====Infallible Messenger====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m.&lt;br /&gt;
*Duration: Until delivered.&lt;br /&gt;
*Effects: Conjures up a messenger spirit to deliver a short message to anyone in Creation or Yu Shan.&lt;br /&gt;
*Target: Summoned Cherub.&lt;br /&gt;
====Invulnerable Ivory Body====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254. (Invulnerable Skin of Bronze)&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Until the sun next crosses the horizon.&lt;br /&gt;
*Effects: Hardens the caster&#039;s skin into shining ivory, as supple and flexible as silk, but as hard and strong as bone. &lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Ivory Tusk====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Turns arms into sharp ivory weapons.&lt;br /&gt;
*Target: Self&lt;br /&gt;
====Thunder Wolf&#039;s Howl====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 66&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Loud howl damages beings in area.&lt;br /&gt;
*Target: Area 20 yards across, 1within 100 yards of caster.&lt;br /&gt;
====Commanding Presence of Fire====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: One minute to one scene&lt;br /&gt;
*Effects: Summons a large copy of the caster in fire that amplifies voice.&lt;br /&gt;
*Target: Fiery Projection&lt;br /&gt;
====Cirrus Skiff====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost 15m&lt;br /&gt;
*Duration: Concentration or one scene.&lt;br /&gt;
*Effects: Summons a small cloud on which to ride with passenger.&lt;br /&gt;
*Target: Small cloud.&lt;br /&gt;
&lt;br /&gt;
===Celestial Circle===&lt;br /&gt;
====Demon of the Second Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 30m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a Second Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One Second Circle Demon&lt;br /&gt;
====Travel Without Distance====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Teleports the caster and possibly his companions to a location within a few miles.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Cloud Trapeze====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 70.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Concentration.&lt;br /&gt;
*Effects: Summons a large cloud chariot to carry the Sorcerer and passengers.&lt;br /&gt;
*Target: One cloud chariot.&lt;br /&gt;
====Hidden Judges of the Secret Flame====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 72.&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Summon one of the Seven Hidden Judges to reveal someone who has broken the Celestial Laws.&lt;br /&gt;
*Target: One of the Seven Judges.&lt;br /&gt;
====Imbue Amalgam====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 74.&lt;br /&gt;
*Cost: 15m+.&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Enchants one mortal into a powerful being.&lt;br /&gt;
*Target: One mortal.&lt;br /&gt;
====Sapphire Circle Banishment====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Banishes demons back to Malfeas, a Second Circle Demon gets a resisted roll, a first circle demon is banished instantly.&lt;br /&gt;
*Target: One First or Second Circle Demon or a group of First Circle Demons.&lt;br /&gt;
====Servant of the Infallible Location====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Special.&lt;br /&gt;
*Effects: Summons a small bird that will track down an item or person.&lt;br /&gt;
*Target: One objectively definable item.&lt;br /&gt;
====Whirlwind of Fate====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 86.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Essence Hours.&lt;br /&gt;
*Effects: Every success on this spell gives two successes to a pool that may be used as bonus to further a goal stated at casting.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Dolorous Reflection====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: (Essence x2) long ticks (or hours) after movement or attack action is made.&lt;br /&gt;
*Effects: Reflects physical ranged attacks.&lt;br /&gt;
*Target: Caster or up to (Essence) Magnitude Mass Combat unit.&lt;br /&gt;
====Glorious Golden Arsenal Transformation====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: (Essence) Hours&lt;br /&gt;
*Effects: The caster is turned into a golden automaton and gains soak, hardness and weapons.&lt;br /&gt;
*Target: Caster&lt;br /&gt;
&lt;br /&gt;
===Solar Circle===&lt;br /&gt;
====Adamant Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 20 or 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Shields the caster from, or directly attacks, an Adamant Circle Spell, shattering it. It will snuff an Emerald Circle Spell or Sapphire Circle Spell with no side effects.&lt;br /&gt;
*Target: Caster or one spell.&lt;br /&gt;
====Light of Solar Cleansing====&lt;br /&gt;
*Book &amp;amp; Page: White Treatise, 92.&lt;br /&gt;
*Cost: 30m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Anything unloved by the sun receives Essence x2 dice of Aggravated damage, no armor applies.&lt;br /&gt;
*Target: Area, Essence miles from Caster.&lt;br /&gt;
====Total Annihilation====&lt;br /&gt;
*Book &amp;amp; Page: White and Black Treatises, 97-8.&lt;br /&gt;
*Cost: 65m.&lt;br /&gt;
*Duration: (Essence x 5) Ticks&lt;br /&gt;
*Effects: This spell creates a fist-sized orb of emerald fire after the sorcerer whispers the lost, former name of Ligier, which the sorcerer can fling with their will toward any target within 200 yards. The sphere constitutes a perfect attack unless opposed by magic-enhanced dodges or parries. When the orb strikes, it explodes into a column of bright green light 50 yards wide and five miles high, dealing lethal damage to everything within the area, then sweeping outward to deal more. &lt;br /&gt;
*Target: Area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Rune of Singular Hate&lt;br /&gt;
*Gaia&#039;s Rebuke&lt;br /&gt;
*Soul Seal&lt;br /&gt;
*Technique Mirror&lt;br /&gt;
*Wind of Confusion&lt;br /&gt;
*Chariot of the Blazing Sun&lt;br /&gt;
*Mystic Travel&lt;br /&gt;
*Mirage of Protective Shelter&lt;br /&gt;
*Demon of The Third Circle&lt;br /&gt;
*Evocation From the Mirror&lt;br /&gt;
*Essence Inversion&lt;br /&gt;
*Cleansing Solar Flames&lt;br /&gt;
*Wrath of the Five Elements&lt;br /&gt;
*Adamant Circle banishment&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Peripheral: 0/81m&lt;br /&gt;
** Staff storage: 0/70m&lt;br /&gt;
* Committed:&lt;br /&gt;
** 11&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 7 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion 4&lt;br /&gt;
* Conviction 2&lt;br /&gt;
* Temperance 2&lt;br /&gt;
* Valor 5&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
===Merits===&lt;br /&gt;
* Past Lives (4)&lt;br /&gt;
* Sorcery Focus (4)&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
* Beacon of Power (4)&lt;br /&gt;
* Derangement: Multiple Personalities (3)&lt;br /&gt;
* Throwback (3)&lt;br /&gt;
* Enemy (3) (Demon or some Fair Folk Perhaps?)&lt;br /&gt;
* Permanent Caste Mark (2)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Shining Lord of Gold and Ivory was born as a young boy called Son of Honor and Bravery in a mid-sized nation in the Scavenger Lands. His father, a High Captain of the local king was a well known war hero who had once fought alongside and received praise from the terrestial exalted of Lookshy after he successfully led the charge of the god-blooded Iron Tyrant&#039;s rearguard, preventing his escape and ensuring his defeat at the Battle of Three Oaks. It was therefore not suprising that his sons and daughters were expected to become proficient fighters themselves, and his fourth child and first son would be no less.&lt;br /&gt;
&lt;br /&gt;
However, while his sisters had proven themselves more than promising students in the martial field at a young age, their brother did not have the same aptitude for combat. He did however show a high level of quick and advanced thinking and would soon learn to beat even his oldest sister in the most advanced theoretical wargames. But this was not quite enough for the father, who disappointed started hiding away his son.&lt;br /&gt;
&lt;br /&gt;
And in this way Shining Lord of Gold and Ivory could have ended, had it not been for the child&#039;s tenacious curiosity and thirst for more knowledge. He soon learned to evade his father and snuck out of his apartments in the castle for exploration. It did not take long before he found his way to the palace library, where he was received by the old lady taking care of the books. She too had come from a very demanding family, and it had taken many years for her to find her true calling in the written works. She taught the boy how to read and write and as much she could from the books. She soon noted, however, how her own skills and knowledge proved outmatched and simply kept an eye on him as he strolled around the library picking out and reading whatever struck his fancy.&lt;br /&gt;
&lt;br /&gt;
It was there the boy&#039;s life would change one day when he met a person he had never seen before in the library. The man was odd, dressed like one of the many alchemists and thaumaturges that visited the castle, but there was something off... with him, an aura of power, a sign that this man was not a fake hedge-wizard, but a true sorceror. These exact words were ofcourse not what the boy would have said in the moment, but they give a realisation to what he thought. Furthemore what made the man special was that he talked to him, most &amp;quot;wise-men&amp;quot; simply ignored him, when they didn&#039;t complain about his presence or call him &amp;quot;brat&amp;quot;. But this man went up to the boy, asked him who he were and what he was doing here. The boy, polite as he had been taught, answered and said he was here to learn things, as his father had become disappointed in his skills at arms. The man proceeded to ask who the father was and upon receiving the reply he nodded silently.&lt;br /&gt;
&lt;br /&gt;
The two spent a couple of hours talking, the man finding out what the boy knew and testing his mind with games and experiments of thought. When the sun was falling down in the west the man told the boy to return to his home, his family was surely missing him. The boy paused for a second, unsure, not only if his family would be missing him, but his father was expecting an important guest this night and the boy had detected that his own presence was not expected. Upon seing the boy doubt, the man told him again to go home, firmer this time, and the boy did so.&lt;br /&gt;
&lt;br /&gt;
He easily snuck back into his room, undetected, and if he had been missed there were no signs of it. As the time passed, no-one came to prepare him for the dinner, so he assumed he had been right in his judgment of his father. It was not until a while later, when the party had most definitely moved into the dining room, that a servant knocked on his door, saying that his presence was required at the table immediatly. Suprised the boy quickly dressed in whatever decent clothes were in arms reach and hurried along.&lt;br /&gt;
&lt;br /&gt;
Once in the dining room apart from his parents and siblings there was the guest of the evening, who turned out to be the very same man he had met earlier in the day. It turned out that the man was a sorceror from the south, whom his father had gotten to know and respect deeply in his younger years. It was the man who had made his father call him out to the dinner and for once the son was allowed to sit with his family with guests. While the man had questioned the boy earlier in the day, this time it was the father&#039;s turn. The man asked the father of all possible things about the boy, and at the end the man proposed something the boy had never even dreamt of, that he would follow him back to Nexus and become his apprentice.&lt;br /&gt;
&lt;br /&gt;
Two days later the boy packed some of the most interesting books he had not yet read in the library and what little he had in the ways of possessions, took farewell of his family and followed his new master to Nexus. This was the last time the boy saw them. The trip back could have been called uneventful, but hardly for the boy. The world was new and open to him and during the travel back to Nexus the boy felt his curiosity tenfold and the realisation dawn on him how little he knew.&lt;br /&gt;
&lt;br /&gt;
For seven years the boy would study thaumaturgy and occult, preparing for one day learn to master the elements of sorcery. This proceeded and became a repetitous daily routine until one day his master asked him to go on a special mission. He would retrieve a number of leaves of a rare flower needed for a slightly more potent variant of Sweet Cordial that he was experimenting with. As the leaves had no value in itself and no-one but the master himself knew of their possible use, they were impossible to find in Nexus, and since the master did not trust anyone else, it became on the young apprentice to do the task. The boy left the city, heading for his destination, across the river and further north. Traveling alone and spartanly the boy walked along less traveled roads to avoid notice from his master&#039;s rivals.&lt;br /&gt;
&lt;br /&gt;
It was thus that the boy came to be walking along a hillside in the evening as he heard a cry for help. Looking down he saw a young woman fleeing from a band of mounted bandits. Now the imperatives that his father had drilled into him kicked in and he felt unable to leave the woman for herself, his situation hopeless or not. At the same time he decided and took a step in the direction of the band and woman the sun broke through the clouds and burned a mark into his forehead. A burst of sudden realisation opened up his mind and his body was filled with light. Perplexed the bandits halted, looking up the hillside and a couple of seconds later they were no more.&lt;br /&gt;
&lt;br /&gt;
When the boy retrieved himself from what had happened the young woman was nowhere to be seen. In fact, there was not a living soul in sight. Yet the boy was not alone, he could feel it. After spending a couple of minutes looking around he made camp, and decided to spend the night trying to sort everything in his head out. He knew now that he was a Solar Exalted, and who and what he had been before. He could feel unimaginable power at his fingertips and decided to return to his master the next day to see if he knew more about his situation.&lt;br /&gt;
&lt;br /&gt;
When he shortly after arrived back in Nexus he found his master disappeared. Not only he himself, but also his workshop and home. And when he asked the townspeople, even his master&#039;s fiercest rival, no-one knew of him. After finding his possession in a &amp;quot;lost-and-found&amp;quot; box in the dinghy inn that was where his master&#039;s home had been he sat down to think and wonder. That was when the Shing Lady in Gold and Ivory introduced herself.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was the exaltation&#039;s past life right before the Ursupation. In a last desperate act to survive when the Sidereals and Dragon-Blooded had approached her Ivory Tower, she quickly put in practice a spell she hoped would preserve her conciousness and memories on her exaltation shard. She had not counted with the fact that the new body she would exalt in already had a conciousness, however. She had thus spent the last few days trying to make out who she was in and recovering strength so to manifest herself.&lt;br /&gt;
&lt;br /&gt;
Following the advice of his new constant companion Lord of Gold and Ivory started making his way back to the Golden Cave, the Lady&#039;s second hideout which no-one but herself had known about. There he gathered the supplies that had been left there and studied as many of the works he could (with tips and instructions from his mental companion). As this time passed the differences between the two became more and more apparent. While both turned out to be rather rash and hot-headed, the Lady showed to be more concerned with direct results and acheiving the goal than the Lord, who rather felt the pain of the people and who was not as willing to sacrifice all for the sake of success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments for the GM==&lt;br /&gt;
===The Lady===&lt;br /&gt;
An own small section for the Shining Lady in Gold and Ivory. My view of her is that she is quite similar to the Lord, being a &amp;quot;bit&amp;quot; overconfident and rash, although as I said, more leaning towards Conviction than Compassion. This means that it is essentially that the past life that can take control from Throwback is the same as the aspect of his personality from Multiple Personalities. Some background about the Lady would be good to flesh out, I&#039;ll say what I&#039;ve thought of so far.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was one of the late First Age&#039;s most respected and feared sorcerors. From her splendid Manse palace the Ivory Tower, located where the desert of the South met the sea of the West and the Wyld, she would study the fabric of creation and the possiblity of anchoring it further into reality and expanding into the Wyld. Towards the Usurpation she became more and more reclusive and did not participate in the great calibration feast and it thus gave her time to prepare before the Dragon Blooded and Sidereals came knocking on her door. In an unprecedented burst of sudden realisation that she would not be able to withstand their combined might she quickly designed a spell to graft herself to the Exaltation shard when she died, and would thus survive until the next exaltation. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Awards===&lt;br /&gt;
Starting: 174xp&amp;lt;br&amp;gt;&lt;br /&gt;
Gameplay: 24xp&amp;lt;br&amp;gt;&lt;br /&gt;
Story: 50xp&amp;lt;br&amp;gt;&lt;br /&gt;
ST error: 1xp&amp;lt;br&amp;gt;&lt;br /&gt;
Roleplay: 0xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Spending===&lt;br /&gt;
29 Spells 116xp &amp;lt;br&amp;gt;&lt;br /&gt;
Salinian Absorption 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Emerald Essence Assimilation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcerer&#039;s Gilded Invocation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Demonology Speciality x3 9xp&amp;lt;br&amp;gt;&lt;br /&gt;
Manse 5&amp;lt;br&amp;gt;&lt;br /&gt;
Cirrus Skiff 4xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
168xp out of 249xp spent&amp;lt;br&amp;gt;&lt;br /&gt;
Banked 81xp&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=122078</id>
		<title>Character:The Shining Lord of Gold and Ivory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=122078"/>
		<updated>2009-10-02T10:31:03Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Solar Circle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Shining Lord of Gold and Ivory&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Twilight Caste, Solar Exalted&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Demon Summoner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond: [[Character:Lilijana|Lilijana]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A young tanned man with eyes and hair shining like gold and perfect white teeth, a golden circle, top half filled in,is marked in his forehead permanently. He is dressed in a clean white robe adorned with gold buttons and patterns of threads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i244.photobucket.com/albums/gg1/General_Hentai/a100861.png&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* Destroying the Mask of Winters&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
* His Family (+)&lt;br /&gt;
* Nexus (+)/ Mask of Winters (-)&lt;br /&gt;
* Fair Folk (-)&lt;br /&gt;
* Sorcery (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* A white and golden light surrounding him, at higher levels a shining pentagram pattern around his feet. At iconic levels a shackled horned and winged demon appears, seemingly defiantly but hopelessly struggling against the will of the sorcerer.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Dexterity 4&lt;br /&gt;
* Stamina 3&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 4&lt;br /&gt;
* Intelligence 5&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste and Favored===&lt;br /&gt;
* Investigation 1 &amp;lt;br&amp;gt;&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Fire) 2&lt;br /&gt;
** Craft (Air) 2&lt;br /&gt;
** Craft (Earth) 1&lt;br /&gt;
** Craft (Magitech) 5&lt;br /&gt;
* Lore 5&lt;br /&gt;
* Occult 5 (Spellcraft +3) (Demonology +3)&lt;br /&gt;
* Medicine&lt;br /&gt;
* Martial Arts 4 (Staffs +1)&lt;br /&gt;
* Integrity 4&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Lingustics 3&lt;br /&gt;
*** Language (Riverspeak), Old Realm, High Realm, Forest-tounge&lt;br /&gt;
* Performance 4&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Dodge 5&lt;br /&gt;
&lt;br /&gt;
===Unfavored===&lt;br /&gt;
* Larceny 1&lt;br /&gt;
* Stealth 1&lt;br /&gt;
* Ride 1&lt;br /&gt;
* Awareness 3&lt;br /&gt;
&lt;br /&gt;
... 45 of 42 Abilities.  14 Caste or Favored Specialties.  10 Bonus Points. -[[User:Sunrunner|SunRunner]] 02:14, 8 September 2009 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 5: The Golden Tome===&lt;br /&gt;
* This is a copy of &#039;&#039;the Book of Three Circles&#039;&#039;, but the Shining Lady in Gold and Ivory&#039;s personal variant. While it is not as complete as the original, as the Lady edited, modified or outright ignored certain spells, it weighs this up by containing a number of original spells by the Lady herself) and the Lady&#039;s easy instructions that allows a sorcerer to cast a spell without actually learning it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact 5: The Ivory Staff===&lt;br /&gt;
* This is impressive staff is made of ivory and orichalium and brims with sorcerous power. The staff lets the sorcerer flurry his Shape Sorcery Action according to the Million Hand and Eye Virtue charm (&#039;&#039;&#039;Hundredfold Facets of Enlightenment&#039;&#039;&#039; p 45) without spending any wp, as well as a storage of essence. It also works most superbly as a fighting implement.&lt;br /&gt;
*Attunement: 10 motes&lt;br /&gt;
*Activation: 8 motes&lt;br /&gt;
*Storage: 70 motes&lt;br /&gt;
&lt;br /&gt;
===Manse 5: The Golden Cave===&lt;br /&gt;
* The Golden cave was a hidden manse belonging to The Shining Lady in Gold and Ivory where she stored her most precious possessions. Hidden from sight it has remained undisturbed since the Usurpation until the Lord exalted. It&#039;s heartstone lets the attuned sorcerer store the sorcerous power of a type of spell, reducing the cost of casting it by 10m or half (whatever is lowest). Changing the attuned spell is done by casting the spell at dawn. (This price of this casting is not reduced)&lt;br /&gt;
&lt;br /&gt;
===Manse 5===&lt;br /&gt;
* Jewel of the Forest Warriors&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Demonic Retinue&amp;quot; 5===&lt;br /&gt;
As a demonologist the Shining Lord of Gold and Ivory surrounds himself with a retinue of demons bound to him. These include:&lt;br /&gt;
* [[Character:Tenglann|&#039;&#039;&#039;Tenglann, Creator of the Deadly&#039;&#039;&#039;]]&lt;br /&gt;
* Two Erymanthoi, Blood-Apes&lt;br /&gt;
* One Neomah, Maker of Flesh&lt;br /&gt;
* Three Perroneles, Living Armor&lt;br /&gt;
* One Sessejale, Stomach Bottle Bug&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Solar Circle Sorcery&lt;br /&gt;
* Integrity-Protecting Prana&lt;br /&gt;
* Destiny Manifesting Method&lt;br /&gt;
* Spirit-Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost-Eating Technique&lt;br /&gt;
* All-Encompassing Sorcerer’s Sight&lt;br /&gt;
* Sorcerer&#039;s Burning Chakra Charm&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion&lt;br /&gt;
* Essence Gathering Temper&lt;br /&gt;
* Willpower Enhancing Spirit&lt;br /&gt;
* Majestic Radiant Presence&lt;br /&gt;
* Terrifying Apparition of Glory&lt;br /&gt;
* Discerning Savant&#039;s Eye&lt;br /&gt;
* Emerald Essence Assimilation&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation&lt;br /&gt;
* Salinian Absorption&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===Terrestial Circle===&lt;br /&gt;
====Demon of the First Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252.&lt;br /&gt;
*Cost: 20m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a First Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One First Circle Demon&lt;br /&gt;
====Death of Ivory Shards====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252. (Death of Obsidian Butterflies&lt;br /&gt;
*Cost: 15m&lt;br /&gt;
*Duration: Instant &lt;br /&gt;
*Effects: Perception+Occult adding Essence successes as hand to hand attacks against all in area, dealing 8Lplus successes.&lt;br /&gt;
*Target: Area 30 yards wide, 100 yards deep, 10 yards high, starting at caster&lt;br /&gt;
====Emerald Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 253.&lt;br /&gt;
*Cost: 10m or 20m&lt;br /&gt;
*Duration: Next Action or Instant&lt;br /&gt;
*Effects: Shatters Terrestial Circle Srocery&lt;br /&gt;
*Target: Self or Spell within 250 feet&lt;br /&gt;
====Infallible Messenger====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m.&lt;br /&gt;
*Duration: Until delivered.&lt;br /&gt;
*Effects: Conjures up a messenger spirit to deliver a short message to anyone in Creation or Yu Shan.&lt;br /&gt;
*Target: Summoned Cherub.&lt;br /&gt;
====Invulnerable Ivory Body====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254. (Invulnerable Skin of Bronze)&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Until the sun next crosses the horizon.&lt;br /&gt;
*Effects: Hardens the caster&#039;s skin into shining ivory, as supple and flexible as silk, but as hard and strong as bone. &lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Ivory Tusk====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Turns arms into sharp ivory weapons.&lt;br /&gt;
*Target: Self&lt;br /&gt;
====Thunder Wolf&#039;s Howl====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 66&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Loud howl damages beings in area.&lt;br /&gt;
*Target: Area 20 yards across, 1within 100 yards of caster.&lt;br /&gt;
====Commanding Presence of Fire====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: One minute to one scene&lt;br /&gt;
*Effects: Summons a large copy of the caster in fire that amplifies voice.&lt;br /&gt;
*Target: Fiery Projection&lt;br /&gt;
====Cirrus Skiff====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost 15m&lt;br /&gt;
*Duration: Concentration or one scene.&lt;br /&gt;
*Effects: Summons a small cloud on which to ride with passenger.&lt;br /&gt;
*Target: Small cloud.&lt;br /&gt;
&lt;br /&gt;
===Celestial Circle===&lt;br /&gt;
====Demon of the Second Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 30m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a Second Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One Second Circle Demon&lt;br /&gt;
====Travel Without Distance====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Teleports the caster and possibly his companions to a location within a few miles.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Cloud Trapeze====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 70.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Concentration.&lt;br /&gt;
*Effects: Summons a large cloud chariot to carry the Sorcerer and passengers.&lt;br /&gt;
*Target: One cloud chariot.&lt;br /&gt;
====Hidden Judges of the Secret Flame====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 72.&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Summon one of the Seven Hidden Judges to reveal someone who has broken the Celestial Laws.&lt;br /&gt;
*Target: One of the Seven Judges.&lt;br /&gt;
====Imbue Amalgam====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 74.&lt;br /&gt;
*Cost: 15m+.&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Enchants one mortal into a powerful being.&lt;br /&gt;
*Target: One mortal.&lt;br /&gt;
====Sapphire Circle Banishment====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Banishes demons back to Malfeas, a Second Circle Demon gets a resisted roll, a first circle demon is banished instantly.&lt;br /&gt;
*Target: One First or Second Circle Demon or a group of First Circle Demons.&lt;br /&gt;
====Servant of the Infallible Location====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Special.&lt;br /&gt;
*Effects: Summons a small bird that will track down an item or person.&lt;br /&gt;
*Target: One objectively definable item.&lt;br /&gt;
====Whirlwind of Fate====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 86.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Essence Hours.&lt;br /&gt;
*Effects: Every success on this spell gives two successes to a pool that may be used as bonus to further a goal stated at casting.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
&lt;br /&gt;
*Glorious Golden Arsenal Transformation (Cosmetic change of Incomparable Body Arsenal)&lt;br /&gt;
*Dolorous Reflection&lt;br /&gt;
&lt;br /&gt;
===Solar Circle===&lt;br /&gt;
====Adamant Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 20 or 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Shields the caster from, or directly attacks, an Adamant Circle Spell, shattering it. It will snuff an Emerald Circle Spell or Sapphire Circle Spell with no side effects.&lt;br /&gt;
*Target: Caster or one spell.&lt;br /&gt;
====Light of Solar Cleansing====&lt;br /&gt;
*Book &amp;amp; Page: White Treatise, 92.&lt;br /&gt;
*Cost: 30m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Anything unloved by the sun receives Essence x2 dice of Aggravated damage, no armor applies.&lt;br /&gt;
*Target: Area, Essence miles from Caster.&lt;br /&gt;
====Total Annihilation====&lt;br /&gt;
*Book &amp;amp; Page: White and Black Treatises, 97-8.&lt;br /&gt;
*Cost: 65m.&lt;br /&gt;
*Duration: (Essence x 5) Ticks&lt;br /&gt;
*Effects: This spell creates a fist-sized orb of emerald fire after the sorcerer whispers the lost, former name of Ligier, which the sorcerer can fling with their will toward any target within 200 yards. The sphere constitutes a perfect attack unless opposed by magic-enhanced dodges or parries. When the orb strikes, it explodes into a column of bright green light 50 yards wide and five miles high, dealing lethal damage to everything within the area, then sweeping outward to deal more. &lt;br /&gt;
*Target: Area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Rune of Singular Hate&lt;br /&gt;
*Gaia&#039;s Rebuke&lt;br /&gt;
*Soul Seal&lt;br /&gt;
*Technique Mirror&lt;br /&gt;
*Wind of Confusion&lt;br /&gt;
*Chariot of the Blazing Sun&lt;br /&gt;
*Mystic Travel&lt;br /&gt;
*Mirage of Protective Shelter&lt;br /&gt;
*Demon of The Third Circle&lt;br /&gt;
*Evocation From the Mirror&lt;br /&gt;
*Essence Inversion&lt;br /&gt;
*Cleansing Solar Flames&lt;br /&gt;
*Wrath of the Five Elements&lt;br /&gt;
*Adamant Circle banishment&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Peripheral: 0/81m&lt;br /&gt;
** Staff storage: 0/70m&lt;br /&gt;
* Committed:&lt;br /&gt;
** 11&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 7 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion 4&lt;br /&gt;
* Conviction 2&lt;br /&gt;
* Temperance 2&lt;br /&gt;
* Valor 5&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
===Merits===&lt;br /&gt;
* Past Lives (4)&lt;br /&gt;
* Sorcery Focus (4)&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
* Beacon of Power (4)&lt;br /&gt;
* Derangement: Multiple Personalities (3)&lt;br /&gt;
* Throwback (3)&lt;br /&gt;
* Enemy (3) (Demon or some Fair Folk Perhaps?)&lt;br /&gt;
* Permanent Caste Mark (2)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Shining Lord of Gold and Ivory was born as a young boy called Son of Honor and Bravery in a mid-sized nation in the Scavenger Lands. His father, a High Captain of the local king was a well known war hero who had once fought alongside and received praise from the terrestial exalted of Lookshy after he successfully led the charge of the god-blooded Iron Tyrant&#039;s rearguard, preventing his escape and ensuring his defeat at the Battle of Three Oaks. It was therefore not suprising that his sons and daughters were expected to become proficient fighters themselves, and his fourth child and first son would be no less.&lt;br /&gt;
&lt;br /&gt;
However, while his sisters had proven themselves more than promising students in the martial field at a young age, their brother did not have the same aptitude for combat. He did however show a high level of quick and advanced thinking and would soon learn to beat even his oldest sister in the most advanced theoretical wargames. But this was not quite enough for the father, who disappointed started hiding away his son.&lt;br /&gt;
&lt;br /&gt;
And in this way Shining Lord of Gold and Ivory could have ended, had it not been for the child&#039;s tenacious curiosity and thirst for more knowledge. He soon learned to evade his father and snuck out of his apartments in the castle for exploration. It did not take long before he found his way to the palace library, where he was received by the old lady taking care of the books. She too had come from a very demanding family, and it had taken many years for her to find her true calling in the written works. She taught the boy how to read and write and as much she could from the books. She soon noted, however, how her own skills and knowledge proved outmatched and simply kept an eye on him as he strolled around the library picking out and reading whatever struck his fancy.&lt;br /&gt;
&lt;br /&gt;
It was there the boy&#039;s life would change one day when he met a person he had never seen before in the library. The man was odd, dressed like one of the many alchemists and thaumaturges that visited the castle, but there was something off... with him, an aura of power, a sign that this man was not a fake hedge-wizard, but a true sorceror. These exact words were ofcourse not what the boy would have said in the moment, but they give a realisation to what he thought. Furthemore what made the man special was that he talked to him, most &amp;quot;wise-men&amp;quot; simply ignored him, when they didn&#039;t complain about his presence or call him &amp;quot;brat&amp;quot;. But this man went up to the boy, asked him who he were and what he was doing here. The boy, polite as he had been taught, answered and said he was here to learn things, as his father had become disappointed in his skills at arms. The man proceeded to ask who the father was and upon receiving the reply he nodded silently.&lt;br /&gt;
&lt;br /&gt;
The two spent a couple of hours talking, the man finding out what the boy knew and testing his mind with games and experiments of thought. When the sun was falling down in the west the man told the boy to return to his home, his family was surely missing him. The boy paused for a second, unsure, not only if his family would be missing him, but his father was expecting an important guest this night and the boy had detected that his own presence was not expected. Upon seing the boy doubt, the man told him again to go home, firmer this time, and the boy did so.&lt;br /&gt;
&lt;br /&gt;
He easily snuck back into his room, undetected, and if he had been missed there were no signs of it. As the time passed, no-one came to prepare him for the dinner, so he assumed he had been right in his judgment of his father. It was not until a while later, when the party had most definitely moved into the dining room, that a servant knocked on his door, saying that his presence was required at the table immediatly. Suprised the boy quickly dressed in whatever decent clothes were in arms reach and hurried along.&lt;br /&gt;
&lt;br /&gt;
Once in the dining room apart from his parents and siblings there was the guest of the evening, who turned out to be the very same man he had met earlier in the day. It turned out that the man was a sorceror from the south, whom his father had gotten to know and respect deeply in his younger years. It was the man who had made his father call him out to the dinner and for once the son was allowed to sit with his family with guests. While the man had questioned the boy earlier in the day, this time it was the father&#039;s turn. The man asked the father of all possible things about the boy, and at the end the man proposed something the boy had never even dreamt of, that he would follow him back to Nexus and become his apprentice.&lt;br /&gt;
&lt;br /&gt;
Two days later the boy packed some of the most interesting books he had not yet read in the library and what little he had in the ways of possessions, took farewell of his family and followed his new master to Nexus. This was the last time the boy saw them. The trip back could have been called uneventful, but hardly for the boy. The world was new and open to him and during the travel back to Nexus the boy felt his curiosity tenfold and the realisation dawn on him how little he knew.&lt;br /&gt;
&lt;br /&gt;
For seven years the boy would study thaumaturgy and occult, preparing for one day learn to master the elements of sorcery. This proceeded and became a repetitous daily routine until one day his master asked him to go on a special mission. He would retrieve a number of leaves of a rare flower needed for a slightly more potent variant of Sweet Cordial that he was experimenting with. As the leaves had no value in itself and no-one but the master himself knew of their possible use, they were impossible to find in Nexus, and since the master did not trust anyone else, it became on the young apprentice to do the task. The boy left the city, heading for his destination, across the river and further north. Traveling alone and spartanly the boy walked along less traveled roads to avoid notice from his master&#039;s rivals.&lt;br /&gt;
&lt;br /&gt;
It was thus that the boy came to be walking along a hillside in the evening as he heard a cry for help. Looking down he saw a young woman fleeing from a band of mounted bandits. Now the imperatives that his father had drilled into him kicked in and he felt unable to leave the woman for herself, his situation hopeless or not. At the same time he decided and took a step in the direction of the band and woman the sun broke through the clouds and burned a mark into his forehead. A burst of sudden realisation opened up his mind and his body was filled with light. Perplexed the bandits halted, looking up the hillside and a couple of seconds later they were no more.&lt;br /&gt;
&lt;br /&gt;
When the boy retrieved himself from what had happened the young woman was nowhere to be seen. In fact, there was not a living soul in sight. Yet the boy was not alone, he could feel it. After spending a couple of minutes looking around he made camp, and decided to spend the night trying to sort everything in his head out. He knew now that he was a Solar Exalted, and who and what he had been before. He could feel unimaginable power at his fingertips and decided to return to his master the next day to see if he knew more about his situation.&lt;br /&gt;
&lt;br /&gt;
When he shortly after arrived back in Nexus he found his master disappeared. Not only he himself, but also his workshop and home. And when he asked the townspeople, even his master&#039;s fiercest rival, no-one knew of him. After finding his possession in a &amp;quot;lost-and-found&amp;quot; box in the dinghy inn that was where his master&#039;s home had been he sat down to think and wonder. That was when the Shing Lady in Gold and Ivory introduced herself.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was the exaltation&#039;s past life right before the Ursupation. In a last desperate act to survive when the Sidereals and Dragon-Blooded had approached her Ivory Tower, she quickly put in practice a spell she hoped would preserve her conciousness and memories on her exaltation shard. She had not counted with the fact that the new body she would exalt in already had a conciousness, however. She had thus spent the last few days trying to make out who she was in and recovering strength so to manifest herself.&lt;br /&gt;
&lt;br /&gt;
Following the advice of his new constant companion Lord of Gold and Ivory started making his way back to the Golden Cave, the Lady&#039;s second hideout which no-one but herself had known about. There he gathered the supplies that had been left there and studied as many of the works he could (with tips and instructions from his mental companion). As this time passed the differences between the two became more and more apparent. While both turned out to be rather rash and hot-headed, the Lady showed to be more concerned with direct results and acheiving the goal than the Lord, who rather felt the pain of the people and who was not as willing to sacrifice all for the sake of success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments for the GM==&lt;br /&gt;
===The Lady===&lt;br /&gt;
An own small section for the Shining Lady in Gold and Ivory. My view of her is that she is quite similar to the Lord, being a &amp;quot;bit&amp;quot; overconfident and rash, although as I said, more leaning towards Conviction than Compassion. This means that it is essentially that the past life that can take control from Throwback is the same as the aspect of his personality from Multiple Personalities. Some background about the Lady would be good to flesh out, I&#039;ll say what I&#039;ve thought of so far.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was one of the late First Age&#039;s most respected and feared sorcerors. From her splendid Manse palace the Ivory Tower, located where the desert of the South met the sea of the West and the Wyld, she would study the fabric of creation and the possiblity of anchoring it further into reality and expanding into the Wyld. Towards the Usurpation she became more and more reclusive and did not participate in the great calibration feast and it thus gave her time to prepare before the Dragon Blooded and Sidereals came knocking on her door. In an unprecedented burst of sudden realisation that she would not be able to withstand their combined might she quickly designed a spell to graft herself to the Exaltation shard when she died, and would thus survive until the next exaltation. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Awards===&lt;br /&gt;
Starting: 174xp&amp;lt;br&amp;gt;&lt;br /&gt;
Gameplay: 24xp&amp;lt;br&amp;gt;&lt;br /&gt;
Story: 50xp&amp;lt;br&amp;gt;&lt;br /&gt;
ST error: 1xp&amp;lt;br&amp;gt;&lt;br /&gt;
Roleplay: 0xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Spending===&lt;br /&gt;
29 Spells 116xp &amp;lt;br&amp;gt;&lt;br /&gt;
Salinian Absorption 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Emerald Essence Assimilation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcerer&#039;s Gilded Invocation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Demonology Speciality x3 9xp&amp;lt;br&amp;gt;&lt;br /&gt;
Manse 5&amp;lt;br&amp;gt;&lt;br /&gt;
Cirrus Skiff 4xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
168xp out of 249xp spent&amp;lt;br&amp;gt;&lt;br /&gt;
Banked 81xp&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=122077</id>
		<title>Character:The Shining Lord of Gold and Ivory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=122077"/>
		<updated>2009-10-02T10:28:55Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Celestial Circle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Shining Lord of Gold and Ivory&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Twilight Caste, Solar Exalted&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Demon Summoner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond: [[Character:Lilijana|Lilijana]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A young tanned man with eyes and hair shining like gold and perfect white teeth, a golden circle, top half filled in,is marked in his forehead permanently. He is dressed in a clean white robe adorned with gold buttons and patterns of threads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i244.photobucket.com/albums/gg1/General_Hentai/a100861.png&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* Destroying the Mask of Winters&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
* His Family (+)&lt;br /&gt;
* Nexus (+)/ Mask of Winters (-)&lt;br /&gt;
* Fair Folk (-)&lt;br /&gt;
* Sorcery (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* A white and golden light surrounding him, at higher levels a shining pentagram pattern around his feet. At iconic levels a shackled horned and winged demon appears, seemingly defiantly but hopelessly struggling against the will of the sorcerer.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Dexterity 4&lt;br /&gt;
* Stamina 3&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 4&lt;br /&gt;
* Intelligence 5&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste and Favored===&lt;br /&gt;
* Investigation 1 &amp;lt;br&amp;gt;&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Fire) 2&lt;br /&gt;
** Craft (Air) 2&lt;br /&gt;
** Craft (Earth) 1&lt;br /&gt;
** Craft (Magitech) 5&lt;br /&gt;
* Lore 5&lt;br /&gt;
* Occult 5 (Spellcraft +3) (Demonology +3)&lt;br /&gt;
* Medicine&lt;br /&gt;
* Martial Arts 4 (Staffs +1)&lt;br /&gt;
* Integrity 4&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Lingustics 3&lt;br /&gt;
*** Language (Riverspeak), Old Realm, High Realm, Forest-tounge&lt;br /&gt;
* Performance 4&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Dodge 5&lt;br /&gt;
&lt;br /&gt;
===Unfavored===&lt;br /&gt;
* Larceny 1&lt;br /&gt;
* Stealth 1&lt;br /&gt;
* Ride 1&lt;br /&gt;
* Awareness 3&lt;br /&gt;
&lt;br /&gt;
... 45 of 42 Abilities.  14 Caste or Favored Specialties.  10 Bonus Points. -[[User:Sunrunner|SunRunner]] 02:14, 8 September 2009 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 5: The Golden Tome===&lt;br /&gt;
* This is a copy of &#039;&#039;the Book of Three Circles&#039;&#039;, but the Shining Lady in Gold and Ivory&#039;s personal variant. While it is not as complete as the original, as the Lady edited, modified or outright ignored certain spells, it weighs this up by containing a number of original spells by the Lady herself) and the Lady&#039;s easy instructions that allows a sorcerer to cast a spell without actually learning it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact 5: The Ivory Staff===&lt;br /&gt;
* This is impressive staff is made of ivory and orichalium and brims with sorcerous power. The staff lets the sorcerer flurry his Shape Sorcery Action according to the Million Hand and Eye Virtue charm (&#039;&#039;&#039;Hundredfold Facets of Enlightenment&#039;&#039;&#039; p 45) without spending any wp, as well as a storage of essence. It also works most superbly as a fighting implement.&lt;br /&gt;
*Attunement: 10 motes&lt;br /&gt;
*Activation: 8 motes&lt;br /&gt;
*Storage: 70 motes&lt;br /&gt;
&lt;br /&gt;
===Manse 5: The Golden Cave===&lt;br /&gt;
* The Golden cave was a hidden manse belonging to The Shining Lady in Gold and Ivory where she stored her most precious possessions. Hidden from sight it has remained undisturbed since the Usurpation until the Lord exalted. It&#039;s heartstone lets the attuned sorcerer store the sorcerous power of a type of spell, reducing the cost of casting it by 10m or half (whatever is lowest). Changing the attuned spell is done by casting the spell at dawn. (This price of this casting is not reduced)&lt;br /&gt;
&lt;br /&gt;
===Manse 5===&lt;br /&gt;
* Jewel of the Forest Warriors&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Demonic Retinue&amp;quot; 5===&lt;br /&gt;
As a demonologist the Shining Lord of Gold and Ivory surrounds himself with a retinue of demons bound to him. These include:&lt;br /&gt;
* [[Character:Tenglann|&#039;&#039;&#039;Tenglann, Creator of the Deadly&#039;&#039;&#039;]]&lt;br /&gt;
* Two Erymanthoi, Blood-Apes&lt;br /&gt;
* One Neomah, Maker of Flesh&lt;br /&gt;
* Three Perroneles, Living Armor&lt;br /&gt;
* One Sessejale, Stomach Bottle Bug&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Solar Circle Sorcery&lt;br /&gt;
* Integrity-Protecting Prana&lt;br /&gt;
* Destiny Manifesting Method&lt;br /&gt;
* Spirit-Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost-Eating Technique&lt;br /&gt;
* All-Encompassing Sorcerer’s Sight&lt;br /&gt;
* Sorcerer&#039;s Burning Chakra Charm&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion&lt;br /&gt;
* Essence Gathering Temper&lt;br /&gt;
* Willpower Enhancing Spirit&lt;br /&gt;
* Majestic Radiant Presence&lt;br /&gt;
* Terrifying Apparition of Glory&lt;br /&gt;
* Discerning Savant&#039;s Eye&lt;br /&gt;
* Emerald Essence Assimilation&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation&lt;br /&gt;
* Salinian Absorption&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===Terrestial Circle===&lt;br /&gt;
====Demon of the First Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252.&lt;br /&gt;
*Cost: 20m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a First Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One First Circle Demon&lt;br /&gt;
====Death of Ivory Shards====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252. (Death of Obsidian Butterflies&lt;br /&gt;
*Cost: 15m&lt;br /&gt;
*Duration: Instant &lt;br /&gt;
*Effects: Perception+Occult adding Essence successes as hand to hand attacks against all in area, dealing 8Lplus successes.&lt;br /&gt;
*Target: Area 30 yards wide, 100 yards deep, 10 yards high, starting at caster&lt;br /&gt;
====Emerald Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 253.&lt;br /&gt;
*Cost: 10m or 20m&lt;br /&gt;
*Duration: Next Action or Instant&lt;br /&gt;
*Effects: Shatters Terrestial Circle Srocery&lt;br /&gt;
*Target: Self or Spell within 250 feet&lt;br /&gt;
====Infallible Messenger====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m.&lt;br /&gt;
*Duration: Until delivered.&lt;br /&gt;
*Effects: Conjures up a messenger spirit to deliver a short message to anyone in Creation or Yu Shan.&lt;br /&gt;
*Target: Summoned Cherub.&lt;br /&gt;
====Invulnerable Ivory Body====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254. (Invulnerable Skin of Bronze)&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Until the sun next crosses the horizon.&lt;br /&gt;
*Effects: Hardens the caster&#039;s skin into shining ivory, as supple and flexible as silk, but as hard and strong as bone. &lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Ivory Tusk====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Turns arms into sharp ivory weapons.&lt;br /&gt;
*Target: Self&lt;br /&gt;
====Thunder Wolf&#039;s Howl====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 66&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Loud howl damages beings in area.&lt;br /&gt;
*Target: Area 20 yards across, 1within 100 yards of caster.&lt;br /&gt;
====Commanding Presence of Fire====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: One minute to one scene&lt;br /&gt;
*Effects: Summons a large copy of the caster in fire that amplifies voice.&lt;br /&gt;
*Target: Fiery Projection&lt;br /&gt;
====Cirrus Skiff====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost 15m&lt;br /&gt;
*Duration: Concentration or one scene.&lt;br /&gt;
*Effects: Summons a small cloud on which to ride with passenger.&lt;br /&gt;
*Target: Small cloud.&lt;br /&gt;
&lt;br /&gt;
===Celestial Circle===&lt;br /&gt;
====Demon of the Second Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 30m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a Second Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One Second Circle Demon&lt;br /&gt;
====Travel Without Distance====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Teleports the caster and possibly his companions to a location within a few miles.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Cloud Trapeze====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 70.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Concentration.&lt;br /&gt;
*Effects: Summons a large cloud chariot to carry the Sorcerer and passengers.&lt;br /&gt;
*Target: One cloud chariot.&lt;br /&gt;
====Hidden Judges of the Secret Flame====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 72.&lt;br /&gt;
*Cost: 30m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Summon one of the Seven Hidden Judges to reveal someone who has broken the Celestial Laws.&lt;br /&gt;
*Target: One of the Seven Judges.&lt;br /&gt;
====Imbue Amalgam====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 74.&lt;br /&gt;
*Cost: 15m+.&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Enchants one mortal into a powerful being.&lt;br /&gt;
*Target: One mortal.&lt;br /&gt;
====Sapphire Circle Banishment====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Banishes demons back to Malfeas, a Second Circle Demon gets a resisted roll, a first circle demon is banished instantly.&lt;br /&gt;
*Target: One First or Second Circle Demon or a group of First Circle Demons.&lt;br /&gt;
====Servant of the Infallible Location====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 80.&lt;br /&gt;
*Cost: 15m.&lt;br /&gt;
*Duration: Special.&lt;br /&gt;
*Effects: Summons a small bird that will track down an item or person.&lt;br /&gt;
*Target: One objectively definable item.&lt;br /&gt;
====Whirlwind of Fate====&lt;br /&gt;
Book &amp;amp; Page: White Treatsie, 86.&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Essence Hours.&lt;br /&gt;
*Effects: Every success on this spell gives two successes to a pool that may be used as bonus to further a goal stated at casting.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
&lt;br /&gt;
*Glorious Golden Arsenal Transformation (Cosmetic change of Incomparable Body Arsenal)&lt;br /&gt;
*Dolorous Reflection&lt;br /&gt;
&lt;br /&gt;
===Solar Circle===&lt;br /&gt;
====Adamant Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 20 or 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Shields the caster from, or directly attacks, an Adamant Circle Spell, shattering it. It will snuff an Emerald Circle Spell or Sapphire Circle Spell with no side effects.&lt;br /&gt;
*Target: Caster or one spell.&lt;br /&gt;
====Light of Solar Cleansing====&lt;br /&gt;
*Book &amp;amp; Page: White Treatise, 92.&lt;br /&gt;
*Cost: 30m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Anything unloved by the sun receives Essence x2 dice of Aggravated damage, no armor applies.&lt;br /&gt;
*Target: Area, Essence miles from Caster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Rune of Singular Hate&lt;br /&gt;
*Gaia&#039;s Rebuke&lt;br /&gt;
*Soul Seal&lt;br /&gt;
*Technique Mirror&lt;br /&gt;
*Total Annihilation&lt;br /&gt;
*Wind of Confusion&lt;br /&gt;
*Chariot of the Blazing Sun&lt;br /&gt;
*Mystic Travel&lt;br /&gt;
*Mirage of Protective Shelter&lt;br /&gt;
*Demon of The Third Circle&lt;br /&gt;
*Evocation From the Mirror&lt;br /&gt;
*Essence Inversion&lt;br /&gt;
*Cleansing Solar Flames&lt;br /&gt;
*Wrath of the Five Elements&lt;br /&gt;
*Adamant Circle banishment&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Peripheral: 0/81m&lt;br /&gt;
** Staff storage: 0/70m&lt;br /&gt;
* Committed:&lt;br /&gt;
** 11&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 7 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion 4&lt;br /&gt;
* Conviction 2&lt;br /&gt;
* Temperance 2&lt;br /&gt;
* Valor 5&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
===Merits===&lt;br /&gt;
* Past Lives (4)&lt;br /&gt;
* Sorcery Focus (4)&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
* Beacon of Power (4)&lt;br /&gt;
* Derangement: Multiple Personalities (3)&lt;br /&gt;
* Throwback (3)&lt;br /&gt;
* Enemy (3) (Demon or some Fair Folk Perhaps?)&lt;br /&gt;
* Permanent Caste Mark (2)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Shining Lord of Gold and Ivory was born as a young boy called Son of Honor and Bravery in a mid-sized nation in the Scavenger Lands. His father, a High Captain of the local king was a well known war hero who had once fought alongside and received praise from the terrestial exalted of Lookshy after he successfully led the charge of the god-blooded Iron Tyrant&#039;s rearguard, preventing his escape and ensuring his defeat at the Battle of Three Oaks. It was therefore not suprising that his sons and daughters were expected to become proficient fighters themselves, and his fourth child and first son would be no less.&lt;br /&gt;
&lt;br /&gt;
However, while his sisters had proven themselves more than promising students in the martial field at a young age, their brother did not have the same aptitude for combat. He did however show a high level of quick and advanced thinking and would soon learn to beat even his oldest sister in the most advanced theoretical wargames. But this was not quite enough for the father, who disappointed started hiding away his son.&lt;br /&gt;
&lt;br /&gt;
And in this way Shining Lord of Gold and Ivory could have ended, had it not been for the child&#039;s tenacious curiosity and thirst for more knowledge. He soon learned to evade his father and snuck out of his apartments in the castle for exploration. It did not take long before he found his way to the palace library, where he was received by the old lady taking care of the books. She too had come from a very demanding family, and it had taken many years for her to find her true calling in the written works. She taught the boy how to read and write and as much she could from the books. She soon noted, however, how her own skills and knowledge proved outmatched and simply kept an eye on him as he strolled around the library picking out and reading whatever struck his fancy.&lt;br /&gt;
&lt;br /&gt;
It was there the boy&#039;s life would change one day when he met a person he had never seen before in the library. The man was odd, dressed like one of the many alchemists and thaumaturges that visited the castle, but there was something off... with him, an aura of power, a sign that this man was not a fake hedge-wizard, but a true sorceror. These exact words were ofcourse not what the boy would have said in the moment, but they give a realisation to what he thought. Furthemore what made the man special was that he talked to him, most &amp;quot;wise-men&amp;quot; simply ignored him, when they didn&#039;t complain about his presence or call him &amp;quot;brat&amp;quot;. But this man went up to the boy, asked him who he were and what he was doing here. The boy, polite as he had been taught, answered and said he was here to learn things, as his father had become disappointed in his skills at arms. The man proceeded to ask who the father was and upon receiving the reply he nodded silently.&lt;br /&gt;
&lt;br /&gt;
The two spent a couple of hours talking, the man finding out what the boy knew and testing his mind with games and experiments of thought. When the sun was falling down in the west the man told the boy to return to his home, his family was surely missing him. The boy paused for a second, unsure, not only if his family would be missing him, but his father was expecting an important guest this night and the boy had detected that his own presence was not expected. Upon seing the boy doubt, the man told him again to go home, firmer this time, and the boy did so.&lt;br /&gt;
&lt;br /&gt;
He easily snuck back into his room, undetected, and if he had been missed there were no signs of it. As the time passed, no-one came to prepare him for the dinner, so he assumed he had been right in his judgment of his father. It was not until a while later, when the party had most definitely moved into the dining room, that a servant knocked on his door, saying that his presence was required at the table immediatly. Suprised the boy quickly dressed in whatever decent clothes were in arms reach and hurried along.&lt;br /&gt;
&lt;br /&gt;
Once in the dining room apart from his parents and siblings there was the guest of the evening, who turned out to be the very same man he had met earlier in the day. It turned out that the man was a sorceror from the south, whom his father had gotten to know and respect deeply in his younger years. It was the man who had made his father call him out to the dinner and for once the son was allowed to sit with his family with guests. While the man had questioned the boy earlier in the day, this time it was the father&#039;s turn. The man asked the father of all possible things about the boy, and at the end the man proposed something the boy had never even dreamt of, that he would follow him back to Nexus and become his apprentice.&lt;br /&gt;
&lt;br /&gt;
Two days later the boy packed some of the most interesting books he had not yet read in the library and what little he had in the ways of possessions, took farewell of his family and followed his new master to Nexus. This was the last time the boy saw them. The trip back could have been called uneventful, but hardly for the boy. The world was new and open to him and during the travel back to Nexus the boy felt his curiosity tenfold and the realisation dawn on him how little he knew.&lt;br /&gt;
&lt;br /&gt;
For seven years the boy would study thaumaturgy and occult, preparing for one day learn to master the elements of sorcery. This proceeded and became a repetitous daily routine until one day his master asked him to go on a special mission. He would retrieve a number of leaves of a rare flower needed for a slightly more potent variant of Sweet Cordial that he was experimenting with. As the leaves had no value in itself and no-one but the master himself knew of their possible use, they were impossible to find in Nexus, and since the master did not trust anyone else, it became on the young apprentice to do the task. The boy left the city, heading for his destination, across the river and further north. Traveling alone and spartanly the boy walked along less traveled roads to avoid notice from his master&#039;s rivals.&lt;br /&gt;
&lt;br /&gt;
It was thus that the boy came to be walking along a hillside in the evening as he heard a cry for help. Looking down he saw a young woman fleeing from a band of mounted bandits. Now the imperatives that his father had drilled into him kicked in and he felt unable to leave the woman for herself, his situation hopeless or not. At the same time he decided and took a step in the direction of the band and woman the sun broke through the clouds and burned a mark into his forehead. A burst of sudden realisation opened up his mind and his body was filled with light. Perplexed the bandits halted, looking up the hillside and a couple of seconds later they were no more.&lt;br /&gt;
&lt;br /&gt;
When the boy retrieved himself from what had happened the young woman was nowhere to be seen. In fact, there was not a living soul in sight. Yet the boy was not alone, he could feel it. After spending a couple of minutes looking around he made camp, and decided to spend the night trying to sort everything in his head out. He knew now that he was a Solar Exalted, and who and what he had been before. He could feel unimaginable power at his fingertips and decided to return to his master the next day to see if he knew more about his situation.&lt;br /&gt;
&lt;br /&gt;
When he shortly after arrived back in Nexus he found his master disappeared. Not only he himself, but also his workshop and home. And when he asked the townspeople, even his master&#039;s fiercest rival, no-one knew of him. After finding his possession in a &amp;quot;lost-and-found&amp;quot; box in the dinghy inn that was where his master&#039;s home had been he sat down to think and wonder. That was when the Shing Lady in Gold and Ivory introduced herself.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was the exaltation&#039;s past life right before the Ursupation. In a last desperate act to survive when the Sidereals and Dragon-Blooded had approached her Ivory Tower, she quickly put in practice a spell she hoped would preserve her conciousness and memories on her exaltation shard. She had not counted with the fact that the new body she would exalt in already had a conciousness, however. She had thus spent the last few days trying to make out who she was in and recovering strength so to manifest herself.&lt;br /&gt;
&lt;br /&gt;
Following the advice of his new constant companion Lord of Gold and Ivory started making his way back to the Golden Cave, the Lady&#039;s second hideout which no-one but herself had known about. There he gathered the supplies that had been left there and studied as many of the works he could (with tips and instructions from his mental companion). As this time passed the differences between the two became more and more apparent. While both turned out to be rather rash and hot-headed, the Lady showed to be more concerned with direct results and acheiving the goal than the Lord, who rather felt the pain of the people and who was not as willing to sacrifice all for the sake of success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments for the GM==&lt;br /&gt;
===The Lady===&lt;br /&gt;
An own small section for the Shining Lady in Gold and Ivory. My view of her is that she is quite similar to the Lord, being a &amp;quot;bit&amp;quot; overconfident and rash, although as I said, more leaning towards Conviction than Compassion. This means that it is essentially that the past life that can take control from Throwback is the same as the aspect of his personality from Multiple Personalities. Some background about the Lady would be good to flesh out, I&#039;ll say what I&#039;ve thought of so far.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was one of the late First Age&#039;s most respected and feared sorcerors. From her splendid Manse palace the Ivory Tower, located where the desert of the South met the sea of the West and the Wyld, she would study the fabric of creation and the possiblity of anchoring it further into reality and expanding into the Wyld. Towards the Usurpation she became more and more reclusive and did not participate in the great calibration feast and it thus gave her time to prepare before the Dragon Blooded and Sidereals came knocking on her door. In an unprecedented burst of sudden realisation that she would not be able to withstand their combined might she quickly designed a spell to graft herself to the Exaltation shard when she died, and would thus survive until the next exaltation. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Awards===&lt;br /&gt;
Starting: 174xp&amp;lt;br&amp;gt;&lt;br /&gt;
Gameplay: 24xp&amp;lt;br&amp;gt;&lt;br /&gt;
Story: 50xp&amp;lt;br&amp;gt;&lt;br /&gt;
ST error: 1xp&amp;lt;br&amp;gt;&lt;br /&gt;
Roleplay: 0xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Spending===&lt;br /&gt;
29 Spells 116xp &amp;lt;br&amp;gt;&lt;br /&gt;
Salinian Absorption 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Emerald Essence Assimilation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcerer&#039;s Gilded Invocation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Demonology Speciality x3 9xp&amp;lt;br&amp;gt;&lt;br /&gt;
Manse 5&amp;lt;br&amp;gt;&lt;br /&gt;
Cirrus Skiff 4xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
168xp out of 249xp spent&amp;lt;br&amp;gt;&lt;br /&gt;
Banked 81xp&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=122074</id>
		<title>Character:The Shining Lord of Gold and Ivory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Shining_Lord_of_Gold_and_Ivory&amp;diff=122074"/>
		<updated>2009-10-02T10:04:35Z</updated>

		<summary type="html">&lt;p&gt;Axelius: /* Exp Spending */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Shining Lord of Gold and Ivory&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Twilight Caste, Solar Exalted&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Demon Summoner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond: [[Character:Lilijana|Lilijana]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A young tanned man with eyes and hair shining like gold and perfect white teeth, a golden circle, top half filled in,is marked in his forehead permanently. He is dressed in a clean white robe adorned with gold buttons and patterns of threads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://i244.photobucket.com/albums/gg1/General_Hentai/a100861.png&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* Destroying the Mask of Winters&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
* His Family (+)&lt;br /&gt;
* Nexus (+)/ Mask of Winters (-)&lt;br /&gt;
* Fair Folk (-)&lt;br /&gt;
* Sorcery (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* A white and golden light surrounding him, at higher levels a shining pentagram pattern around his feet. At iconic levels a shackled horned and winged demon appears, seemingly defiantly but hopelessly struggling against the will of the sorcerer.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical Attributes===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Dexterity 4&lt;br /&gt;
* Stamina 3&lt;br /&gt;
===Social Attributes===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental Attributes===&lt;br /&gt;
* Perception 4&lt;br /&gt;
* Intelligence 5&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste and Favored===&lt;br /&gt;
* Investigation 1 &amp;lt;br&amp;gt;&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Fire) 2&lt;br /&gt;
** Craft (Air) 2&lt;br /&gt;
** Craft (Earth) 1&lt;br /&gt;
** Craft (Magitech) 5&lt;br /&gt;
* Lore 5&lt;br /&gt;
* Occult 5 (Spellcraft +3) (Demonology +3)&lt;br /&gt;
* Medicine&lt;br /&gt;
* Martial Arts 4 (Staffs +1)&lt;br /&gt;
* Integrity 4&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Lingustics 3&lt;br /&gt;
*** Language (Riverspeak), Old Realm, High Realm, Forest-tounge&lt;br /&gt;
* Performance 4&lt;br /&gt;
* Resistance 3&lt;br /&gt;
* Dodge 5&lt;br /&gt;
&lt;br /&gt;
===Unfavored===&lt;br /&gt;
* Larceny 1&lt;br /&gt;
* Stealth 1&lt;br /&gt;
* Ride 1&lt;br /&gt;
* Awareness 3&lt;br /&gt;
&lt;br /&gt;
... 45 of 42 Abilities.  14 Caste or Favored Specialties.  10 Bonus Points. -[[User:Sunrunner|SunRunner]] 02:14, 8 September 2009 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact 5: The Golden Tome===&lt;br /&gt;
* This is a copy of &#039;&#039;the Book of Three Circles&#039;&#039;, but the Shining Lady in Gold and Ivory&#039;s personal variant. While it is not as complete as the original, as the Lady edited, modified or outright ignored certain spells, it weighs this up by containing a number of original spells by the Lady herself) and the Lady&#039;s easy instructions that allows a sorcerer to cast a spell without actually learning it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact 5: The Ivory Staff===&lt;br /&gt;
* This is impressive staff is made of ivory and orichalium and brims with sorcerous power. The staff lets the sorcerer flurry his Shape Sorcery Action according to the Million Hand and Eye Virtue charm (&#039;&#039;&#039;Hundredfold Facets of Enlightenment&#039;&#039;&#039; p 45) without spending any wp, as well as a storage of essence. It also works most superbly as a fighting implement.&lt;br /&gt;
*Attunement: 10 motes&lt;br /&gt;
*Activation: 8 motes&lt;br /&gt;
*Storage: 70 motes&lt;br /&gt;
&lt;br /&gt;
===Manse 5: The Golden Cave===&lt;br /&gt;
* The Golden cave was a hidden manse belonging to The Shining Lady in Gold and Ivory where she stored her most precious possessions. Hidden from sight it has remained undisturbed since the Usurpation until the Lord exalted. It&#039;s heartstone lets the attuned sorcerer store the sorcerous power of a type of spell, reducing the cost of casting it by 10m or half (whatever is lowest). Changing the attuned spell is done by casting the spell at dawn. (This price of this casting is not reduced)&lt;br /&gt;
&lt;br /&gt;
===Manse 5===&lt;br /&gt;
* Jewel of the Forest Warriors&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Demonic Retinue&amp;quot; 5===&lt;br /&gt;
As a demonologist the Shining Lord of Gold and Ivory surrounds himself with a retinue of demons bound to him. These include:&lt;br /&gt;
* [[Character:Tenglann|&#039;&#039;&#039;Tenglann, Creator of the Deadly&#039;&#039;&#039;]]&lt;br /&gt;
* Two Erymanthoi, Blood-Apes&lt;br /&gt;
* One Neomah, Maker of Flesh&lt;br /&gt;
* Three Perroneles, Living Armor&lt;br /&gt;
* One Sessejale, Stomach Bottle Bug&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Solar Circle Sorcery&lt;br /&gt;
* Integrity-Protecting Prana&lt;br /&gt;
* Destiny Manifesting Method&lt;br /&gt;
* Spirit-Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost-Eating Technique&lt;br /&gt;
* All-Encompassing Sorcerer’s Sight&lt;br /&gt;
* Sorcerer&#039;s Burning Chakra Charm&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion&lt;br /&gt;
* Essence Gathering Temper&lt;br /&gt;
* Willpower Enhancing Spirit&lt;br /&gt;
* Majestic Radiant Presence&lt;br /&gt;
* Terrifying Apparition of Glory&lt;br /&gt;
* Discerning Savant&#039;s Eye&lt;br /&gt;
* Emerald Essence Assimilation&lt;br /&gt;
* Sorcerer&#039;s Gilded Invocation&lt;br /&gt;
* Salinian Absorption&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===Terrestial Circle===&lt;br /&gt;
====Demon of the First Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252.&lt;br /&gt;
*Cost: 20m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a First Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One First Circle Demon&lt;br /&gt;
====Death of Ivory Shards====&lt;br /&gt;
*Book &amp;amp; Page: Core, 252. (Death of Obsidian Butterflies&lt;br /&gt;
*Cost: 15m&lt;br /&gt;
*Duration: Instant &lt;br /&gt;
*Effects: Perception+Occult adding Essence successes as hand to hand attacks against all in area, dealing 8Lplus successes.&lt;br /&gt;
*Target: Area 30 yards wide, 100 yards deep, 10 yards high, starting at caster&lt;br /&gt;
====Emerald Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 253.&lt;br /&gt;
*Cost: 10m or 20m&lt;br /&gt;
*Duration: Next Action or Instant&lt;br /&gt;
*Effects: Shatters Terrestial Circle Srocery&lt;br /&gt;
*Target: Self or Spell within 250 feet&lt;br /&gt;
====Infallible Messenger====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m.&lt;br /&gt;
*Duration: Until delivered.&lt;br /&gt;
*Effects: Conjures up a messenger spirit to deliver a short message to anyone in Creation or Yu Shan.&lt;br /&gt;
*Target: Summoned Cherub.&lt;br /&gt;
====Invulnerable Ivory Body====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254. (Invulnerable Skin of Bronze)&lt;br /&gt;
*Cost: 20m.&lt;br /&gt;
*Duration: Until the sun next crosses the horizon.&lt;br /&gt;
*Effects: Hardens the caster&#039;s skin into shining ivory, as supple and flexible as silk, but as hard and strong as bone. &lt;br /&gt;
*Target: Caster.&lt;br /&gt;
====Ivory Tusk====&lt;br /&gt;
*Book &amp;amp; Page: Core, 254.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Indefinite.&lt;br /&gt;
*Effects: Turns arms into sharp ivory weapons.&lt;br /&gt;
*Target: Self&lt;br /&gt;
====Thunder Wolf&#039;s Howl====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 66&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Loud howl damages beings in area.&lt;br /&gt;
*Target: Area 20 yards across, 1within 100 yards of caster.&lt;br /&gt;
====Commanding Presence of Fire====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost: 10m&lt;br /&gt;
*Duration: One minute to one scene&lt;br /&gt;
*Effects: Summons a large copy of the caster in fire that amplifies voice.&lt;br /&gt;
*Target: Fiery Projection&lt;br /&gt;
====Cirrus Skiff====&lt;br /&gt;
*Book &amp;amp; Page: White Treatsie, 40.&lt;br /&gt;
*Cost 15m&lt;br /&gt;
*Duration: Concentration or one scene.&lt;br /&gt;
*Effects: Summons a small cloud on which to ride with passenger.&lt;br /&gt;
*Target: Small cloud.&lt;br /&gt;
&lt;br /&gt;
===Celestial Circle===&lt;br /&gt;
====Demon of the Second Circle====&lt;br /&gt;
*Book &amp;amp; Page: Core, 255.&lt;br /&gt;
*Cost: 30m+&lt;br /&gt;
*Duration: Dusk until Midnight&lt;br /&gt;
*Effects: Summons a Second Circle demon which to bind with contested roll of Willpower+Essence.&lt;br /&gt;
*Target: One Second Circle Demon&lt;br /&gt;
====Travel Without Distance====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Teleports the caster and possibly his companions to a location within a few miles.&lt;br /&gt;
*Target: Caster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Sapphire Banishment&lt;br /&gt;
*Glorious Golden Arsenal Transformation (Cosmetic change of Incomparable Body Arsenal)&lt;br /&gt;
*Dolorous Reflection&lt;br /&gt;
*Whirlwind of Fate&lt;br /&gt;
*Servant of Infallible Location&lt;br /&gt;
*Imbue Amalgam&lt;br /&gt;
*Hidden Judges of the Secret Flame&lt;br /&gt;
*Cloud Trapeze&lt;br /&gt;
&lt;br /&gt;
===Solar Circle===&lt;br /&gt;
====Adamant Countermagic====&lt;br /&gt;
*Book &amp;amp; Page: Core, 256.&lt;br /&gt;
*Cost: 20 or 25m.&lt;br /&gt;
*Duration: Instant.&lt;br /&gt;
*Effects: Shields the caster from, or directly attacks, an Adamant Circle Spell, shattering it. It will snuff an Emerald Circle Spell or Sapphire Circle Spell with no side effects.&lt;br /&gt;
*Target: Caster or one spell.&lt;br /&gt;
====Light of Solar Cleansing====&lt;br /&gt;
*Book &amp;amp; Page: White Treatise, 92.&lt;br /&gt;
*Cost: 30m&lt;br /&gt;
*Duration: Instant&lt;br /&gt;
*Effects: Anything unloved by the sun receives Essence x2 dice of Aggravated damage, no armor applies.&lt;br /&gt;
*Target: Area, Essence miles from Caster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Rune of Singular Hate&lt;br /&gt;
*Gaia&#039;s Rebuke&lt;br /&gt;
*Soul Seal&lt;br /&gt;
*Technique Mirror&lt;br /&gt;
*Total Annihilation&lt;br /&gt;
*Wind of Confusion&lt;br /&gt;
*Chariot of the Blazing Sun&lt;br /&gt;
*Mystic Travel&lt;br /&gt;
*Mirage of Protective Shelter&lt;br /&gt;
*Demon of The Third Circle&lt;br /&gt;
*Evocation From the Mirror&lt;br /&gt;
*Essence Inversion&lt;br /&gt;
*Cleansing Solar Flames&lt;br /&gt;
*Wrath of the Five Elements&lt;br /&gt;
*Adamant Circle banishment&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Peripheral: 0/81m&lt;br /&gt;
** Staff storage: 0/70m&lt;br /&gt;
* Committed:&lt;br /&gt;
** 11&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 7 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion 4&lt;br /&gt;
* Conviction 2&lt;br /&gt;
* Temperance 2&lt;br /&gt;
* Valor 5&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
===Merits===&lt;br /&gt;
* Past Lives (4)&lt;br /&gt;
* Sorcery Focus (4)&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
* Beacon of Power (4)&lt;br /&gt;
* Derangement: Multiple Personalities (3)&lt;br /&gt;
* Throwback (3)&lt;br /&gt;
* Enemy (3) (Demon or some Fair Folk Perhaps?)&lt;br /&gt;
* Permanent Caste Mark (2)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Shining Lord of Gold and Ivory was born as a young boy called Son of Honor and Bravery in a mid-sized nation in the Scavenger Lands. His father, a High Captain of the local king was a well known war hero who had once fought alongside and received praise from the terrestial exalted of Lookshy after he successfully led the charge of the god-blooded Iron Tyrant&#039;s rearguard, preventing his escape and ensuring his defeat at the Battle of Three Oaks. It was therefore not suprising that his sons and daughters were expected to become proficient fighters themselves, and his fourth child and first son would be no less.&lt;br /&gt;
&lt;br /&gt;
However, while his sisters had proven themselves more than promising students in the martial field at a young age, their brother did not have the same aptitude for combat. He did however show a high level of quick and advanced thinking and would soon learn to beat even his oldest sister in the most advanced theoretical wargames. But this was not quite enough for the father, who disappointed started hiding away his son.&lt;br /&gt;
&lt;br /&gt;
And in this way Shining Lord of Gold and Ivory could have ended, had it not been for the child&#039;s tenacious curiosity and thirst for more knowledge. He soon learned to evade his father and snuck out of his apartments in the castle for exploration. It did not take long before he found his way to the palace library, where he was received by the old lady taking care of the books. She too had come from a very demanding family, and it had taken many years for her to find her true calling in the written works. She taught the boy how to read and write and as much she could from the books. She soon noted, however, how her own skills and knowledge proved outmatched and simply kept an eye on him as he strolled around the library picking out and reading whatever struck his fancy.&lt;br /&gt;
&lt;br /&gt;
It was there the boy&#039;s life would change one day when he met a person he had never seen before in the library. The man was odd, dressed like one of the many alchemists and thaumaturges that visited the castle, but there was something off... with him, an aura of power, a sign that this man was not a fake hedge-wizard, but a true sorceror. These exact words were ofcourse not what the boy would have said in the moment, but they give a realisation to what he thought. Furthemore what made the man special was that he talked to him, most &amp;quot;wise-men&amp;quot; simply ignored him, when they didn&#039;t complain about his presence or call him &amp;quot;brat&amp;quot;. But this man went up to the boy, asked him who he were and what he was doing here. The boy, polite as he had been taught, answered and said he was here to learn things, as his father had become disappointed in his skills at arms. The man proceeded to ask who the father was and upon receiving the reply he nodded silently.&lt;br /&gt;
&lt;br /&gt;
The two spent a couple of hours talking, the man finding out what the boy knew and testing his mind with games and experiments of thought. When the sun was falling down in the west the man told the boy to return to his home, his family was surely missing him. The boy paused for a second, unsure, not only if his family would be missing him, but his father was expecting an important guest this night and the boy had detected that his own presence was not expected. Upon seing the boy doubt, the man told him again to go home, firmer this time, and the boy did so.&lt;br /&gt;
&lt;br /&gt;
He easily snuck back into his room, undetected, and if he had been missed there were no signs of it. As the time passed, no-one came to prepare him for the dinner, so he assumed he had been right in his judgment of his father. It was not until a while later, when the party had most definitely moved into the dining room, that a servant knocked on his door, saying that his presence was required at the table immediatly. Suprised the boy quickly dressed in whatever decent clothes were in arms reach and hurried along.&lt;br /&gt;
&lt;br /&gt;
Once in the dining room apart from his parents and siblings there was the guest of the evening, who turned out to be the very same man he had met earlier in the day. It turned out that the man was a sorceror from the south, whom his father had gotten to know and respect deeply in his younger years. It was the man who had made his father call him out to the dinner and for once the son was allowed to sit with his family with guests. While the man had questioned the boy earlier in the day, this time it was the father&#039;s turn. The man asked the father of all possible things about the boy, and at the end the man proposed something the boy had never even dreamt of, that he would follow him back to Nexus and become his apprentice.&lt;br /&gt;
&lt;br /&gt;
Two days later the boy packed some of the most interesting books he had not yet read in the library and what little he had in the ways of possessions, took farewell of his family and followed his new master to Nexus. This was the last time the boy saw them. The trip back could have been called uneventful, but hardly for the boy. The world was new and open to him and during the travel back to Nexus the boy felt his curiosity tenfold and the realisation dawn on him how little he knew.&lt;br /&gt;
&lt;br /&gt;
For seven years the boy would study thaumaturgy and occult, preparing for one day learn to master the elements of sorcery. This proceeded and became a repetitous daily routine until one day his master asked him to go on a special mission. He would retrieve a number of leaves of a rare flower needed for a slightly more potent variant of Sweet Cordial that he was experimenting with. As the leaves had no value in itself and no-one but the master himself knew of their possible use, they were impossible to find in Nexus, and since the master did not trust anyone else, it became on the young apprentice to do the task. The boy left the city, heading for his destination, across the river and further north. Traveling alone and spartanly the boy walked along less traveled roads to avoid notice from his master&#039;s rivals.&lt;br /&gt;
&lt;br /&gt;
It was thus that the boy came to be walking along a hillside in the evening as he heard a cry for help. Looking down he saw a young woman fleeing from a band of mounted bandits. Now the imperatives that his father had drilled into him kicked in and he felt unable to leave the woman for herself, his situation hopeless or not. At the same time he decided and took a step in the direction of the band and woman the sun broke through the clouds and burned a mark into his forehead. A burst of sudden realisation opened up his mind and his body was filled with light. Perplexed the bandits halted, looking up the hillside and a couple of seconds later they were no more.&lt;br /&gt;
&lt;br /&gt;
When the boy retrieved himself from what had happened the young woman was nowhere to be seen. In fact, there was not a living soul in sight. Yet the boy was not alone, he could feel it. After spending a couple of minutes looking around he made camp, and decided to spend the night trying to sort everything in his head out. He knew now that he was a Solar Exalted, and who and what he had been before. He could feel unimaginable power at his fingertips and decided to return to his master the next day to see if he knew more about his situation.&lt;br /&gt;
&lt;br /&gt;
When he shortly after arrived back in Nexus he found his master disappeared. Not only he himself, but also his workshop and home. And when he asked the townspeople, even his master&#039;s fiercest rival, no-one knew of him. After finding his possession in a &amp;quot;lost-and-found&amp;quot; box in the dinghy inn that was where his master&#039;s home had been he sat down to think and wonder. That was when the Shing Lady in Gold and Ivory introduced herself.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was the exaltation&#039;s past life right before the Ursupation. In a last desperate act to survive when the Sidereals and Dragon-Blooded had approached her Ivory Tower, she quickly put in practice a spell she hoped would preserve her conciousness and memories on her exaltation shard. She had not counted with the fact that the new body she would exalt in already had a conciousness, however. She had thus spent the last few days trying to make out who she was in and recovering strength so to manifest herself.&lt;br /&gt;
&lt;br /&gt;
Following the advice of his new constant companion Lord of Gold and Ivory started making his way back to the Golden Cave, the Lady&#039;s second hideout which no-one but herself had known about. There he gathered the supplies that had been left there and studied as many of the works he could (with tips and instructions from his mental companion). As this time passed the differences between the two became more and more apparent. While both turned out to be rather rash and hot-headed, the Lady showed to be more concerned with direct results and acheiving the goal than the Lord, who rather felt the pain of the people and who was not as willing to sacrifice all for the sake of success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments for the GM==&lt;br /&gt;
===The Lady===&lt;br /&gt;
An own small section for the Shining Lady in Gold and Ivory. My view of her is that she is quite similar to the Lord, being a &amp;quot;bit&amp;quot; overconfident and rash, although as I said, more leaning towards Conviction than Compassion. This means that it is essentially that the past life that can take control from Throwback is the same as the aspect of his personality from Multiple Personalities. Some background about the Lady would be good to flesh out, I&#039;ll say what I&#039;ve thought of so far.&lt;br /&gt;
&lt;br /&gt;
The Shining Lady in Gold and Ivory was one of the late First Age&#039;s most respected and feared sorcerors. From her splendid Manse palace the Ivory Tower, located where the desert of the South met the sea of the West and the Wyld, she would study the fabric of creation and the possiblity of anchoring it further into reality and expanding into the Wyld. Towards the Usurpation she became more and more reclusive and did not participate in the great calibration feast and it thus gave her time to prepare before the Dragon Blooded and Sidereals came knocking on her door. In an unprecedented burst of sudden realisation that she would not be able to withstand their combined might she quickly designed a spell to graft herself to the Exaltation shard when she died, and would thus survive until the next exaltation. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Awards===&lt;br /&gt;
Starting: 174xp&amp;lt;br&amp;gt;&lt;br /&gt;
Gameplay: 24xp&amp;lt;br&amp;gt;&lt;br /&gt;
Story: 50xp&amp;lt;br&amp;gt;&lt;br /&gt;
ST error: 1xp&amp;lt;br&amp;gt;&lt;br /&gt;
Roleplay: 0xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exp Spending===&lt;br /&gt;
29 Spells 116xp &amp;lt;br&amp;gt;&lt;br /&gt;
Salinian Absorption 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Emerald Essence Assimilation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcerer&#039;s Gilded Invocation 8xp&amp;lt;br&amp;gt;&lt;br /&gt;
Demonology Speciality x3 9xp&amp;lt;br&amp;gt;&lt;br /&gt;
Manse 5&amp;lt;br&amp;gt;&lt;br /&gt;
Cirrus Skiff 4xp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
168xp out of 249xp spent&amp;lt;br&amp;gt;&lt;br /&gt;
Banked 81xp&lt;/div&gt;</summary>
		<author><name>Axelius</name></author>
	</entry>
</feed>