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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BASHMAN</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BASHMAN"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/BASHMAN"/>
	<updated>2026-05-15T05:22:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wonder_Woman&amp;diff=66695</id>
		<title>Wonder Woman</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wonder_Woman&amp;diff=66695"/>
		<updated>2007-11-11T08:59:08Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dianna Prince[[Image:Wonder_Woman.jpg |frame|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawn 5 Agility 3 Mind 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Magic Lasso&#039;&#039;&#039;: [Enhancement: Linked Powers, Limitation: Stealable Gadget] Immobilize 30, Range 5 and Suggestion [Tell the Truth] +3 multiplier (x5 to coerce people to tell the truth).  5pts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flight&#039;&#039;&#039; 4 (12 squares)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Bracelets&#039;&#039;&#039; Deflect 2 (x5 Defense-- can reflect shots)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amazon Warrior&#039;&#039;&#039; Special Attack 2 [Enhacement Variable-- this can even be a ranged attack where Dianna throws her tiarra]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen Hearing&#039;&#039;&#039; x5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telescopic Vision&#039;&#039;&#039; Super Senses 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; Super Vehicle (Invisible Jet), Appeal, Celebrity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;: Secret Identity, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics/Acrobatics, Stealth/Hide, Pilot/Invisible Jets, Outdoor/Track, Social Science/Ancient History, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Malfunction:&#039;&#039;&#039; Amazon Pride (Dianna is often suspicious of men and looks for opportunities to best them), Nieve (Dianna missed out on a lot regarding the modern world, having an actual childhood, etc).&lt;br /&gt;
&lt;br /&gt;
37 pts [Stats 18, Powers 17, Advantages: 2]&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Wonder_Woman.jpg&amp;diff=66694</id>
		<title>File:Wonder Woman.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Wonder_Woman.jpg&amp;diff=66694"/>
		<updated>2007-11-11T08:57:57Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BASH!_Sci-Fi_Edition&amp;diff=61979</id>
		<title>BASH! Sci-Fi Edition</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BASH!_Sci-Fi_Edition&amp;diff=61979"/>
		<updated>2007-09-28T17:11:54Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bashscificoversmalltv3.jpg|frame|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is now in the capable hands of our Layout &amp;amp; Art Director. It will not be long now, true believers!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ten things you can expect to see in its pages:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. Guide to making up your own alien races, &amp;amp; a plethora of extra-planetary powers.&lt;br /&gt;
&lt;br /&gt;
2. Psionic powers galore as well as rules for psionic disciplines.&lt;br /&gt;
&lt;br /&gt;
3. Varying types of bionic, robotic, and technological powers.&lt;br /&gt;
&lt;br /&gt;
4. Of course, a righteous array of Mundane powers to make your bounty-hunters, ace-pilots, and starship captains just as cool as a psionic cyborg alien.&lt;br /&gt;
&lt;br /&gt;
5. Starship &amp;amp; Vehicle combat-- along with descriptions of dozens and dozens of ships and vehicles.&lt;br /&gt;
&lt;br /&gt;
6. Mass combat rules -- both in space and on planet. These are strategic, not tactical rules [like in BASH! Fantasy] for the much larger scale wars expected in sci-fi.&lt;br /&gt;
&lt;br /&gt;
7. Equipment for almost any era of technological development from primitive to medieval, to industrial, to modern, to varying degrees of future technology. You can find spears, rapiers, vibro-lances, and blaster gatlins all in the same section.&lt;br /&gt;
&lt;br /&gt;
8. Many more hazards to challenge your Heroes. Spacewalks, vacuum, low/high/zero gravity, radiation, can be dealt with by the rules.&lt;br /&gt;
&lt;br /&gt;
9. Rules for creating your own planets &amp;amp; randomly generating their inhabitants!&lt;br /&gt;
&lt;br /&gt;
10. An appendix full of various subgenres to dive into. Discover danger and wonder at the center of the Earth with Colonel Mustache during Victorian Fantasy. Gird on your sword &amp;amp; freeze ray to challenge the queen of the Space Amazons in Science Fantasy. Strap on a rocket-pack and put up your dukes to defend America from the evil alien overlord in Space Pulp! Fire up your chainsaw and hold off the nuclear zombies for one more night in the Post Apocalyptic genre. Plug in your headjack and use your Avatar to hack into the Network in the Cyberpunk genre. Make sure your hair looks perfect, and then jump into your 100&#039; foot tall Mecha to defend the Earth in Mecha-Pilot genre. Go back in time to stop the Nazis from winning World War II in the Time-Travel genre.&lt;br /&gt;
&lt;br /&gt;
So after this, you gotta ask yourself just one question: are you ready for BASH! Sci-Fi?&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BASH!_Sci-Fi_Edition&amp;diff=61978</id>
		<title>BASH! Sci-Fi Edition</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BASH!_Sci-Fi_Edition&amp;diff=61978"/>
		<updated>2007-09-28T17:11:28Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bashscificoversmalltv3.jpg|frame|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is now in the capable hands of our Layout &amp;amp; Art Director. It will not be long now, true believers!&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Ten things you can expect to see in its pages:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. Guide to making up your own alien races, &amp;amp; a plethora of extra-planetary powers.&lt;br /&gt;
&lt;br /&gt;
2. Psionic powers galore as well as rules for psionic disciplines.&lt;br /&gt;
&lt;br /&gt;
3. Varying types of bionic, robotic, and technological powers.&lt;br /&gt;
&lt;br /&gt;
4. Of course, a righteous array of Mundane powers to make your bounty-hunters, ace-pilots, and starship captains just as cool as a psionic cyborg alien.&lt;br /&gt;
&lt;br /&gt;
5. Starship &amp;amp; Vehicle combat-- along with descriptions of dozens and dozens of ships and vehicles.&lt;br /&gt;
&lt;br /&gt;
6. Mass combat rules -- both in space and on planet. These are strategic, not tactical rules [like in BASH! Fantasy] for the much larger scale wars expected in sci-fi.&lt;br /&gt;
&lt;br /&gt;
7. Equipment for almost any era of technological development from primitive to medieval, to industrial, to modern, to varying degrees of future technology. You can find spears, rapiers, vibro-lances, and blaster gatlins all in the same section.&lt;br /&gt;
&lt;br /&gt;
8. Many more hazards to challenge your Heroes. Spacewalks, vacuum, low/high/zero gravity, radiation, can be dealt with by the rules.&lt;br /&gt;
&lt;br /&gt;
9. Rules for creating your own planets &amp;amp; randomly generating their inhabitants!&lt;br /&gt;
&lt;br /&gt;
10. An appendix full of various subgenres to dive into. Discover danger and wonder at the center of the Earth with Colonel Mustache during Victorian Fantasy. Gird on your sword &amp;amp; freeze ray to challenge the queen of the Space Amazons in Science Fantasy. Strap on a rocket-pack and put up your dukes to defend America from the evil alien overlord in Space Pulp! Fire up your chainsaw and hold off the nuclear zombies for one more night in the Post Apocalyptic genre. Plug in your headjack and use your Avatar to hack into the Network in the Cyberpunk genre. Make sure your hair looks perfect, and then jump into your 100&#039; foot tall Mecha to defend the Earth in Mecha-Pilot genre. Go back in time to stop the Nazis from winning World War II in the Time-Travel genre.&lt;br /&gt;
&lt;br /&gt;
So after this, you gotta ask yourself just one question: are you ready for BASH! Sci-Fi?&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BASH!_Sci-Fi_Edition&amp;diff=61977</id>
		<title>BASH! Sci-Fi Edition</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BASH!_Sci-Fi_Edition&amp;diff=61977"/>
		<updated>2007-09-28T17:10:45Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bashscificoversmalltv3.jpg|frame|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is now in the capable hands of our Layout &amp;amp; Art Director. It will not be long now, true believers!&lt;br /&gt;
&lt;br /&gt;
Ten things you can expect to see in its pages:&lt;br /&gt;
1. Guide to making up your own alien races, &amp;amp; a plethora of extra-planetary powers.&lt;br /&gt;
&lt;br /&gt;
2. Psionic powers galore as well as rules for psionic disciplines.&lt;br /&gt;
&lt;br /&gt;
3. Varying types of bionic, robotic, and technological powers.&lt;br /&gt;
&lt;br /&gt;
4. Of course, a righteous array of Mundane powers to make your bounty-hunters, ace-pilots, and starship captains just as cool as a psionic cyborg alien.&lt;br /&gt;
&lt;br /&gt;
5. Starship &amp;amp; Vehicle combat-- along with descriptions of dozens and dozens of ships and vehicles.&lt;br /&gt;
&lt;br /&gt;
6. Mass combat rules -- both in space and on planet. These are strategic, not tactical rules [like in BASH! Fantasy] for the much larger scale wars expected in sci-fi.&lt;br /&gt;
&lt;br /&gt;
7. Equipment for almost any era of technological development from primitive to medieval, to industrial, to modern, to varying degrees of future technology. You can find spears, rapiers, vibro-lances, and blaster gatlins all in the same section.&lt;br /&gt;
&lt;br /&gt;
8. Many more hazards to challenge your Heroes. Spacewalks, vacuum, low/high/zero gravity, radiation, can be dealt with by the rules.&lt;br /&gt;
&lt;br /&gt;
9. Rules for creating your own planets &amp;amp; randomly generating their inhabitants!&lt;br /&gt;
&lt;br /&gt;
10. An appendix full of various subgenres to dive into. Discover danger and wonder at the center of the Earth with Colonel Mustache during Victorian Fantasy. Gird on your sword &amp;amp; freeze ray to challenge the queen of the Space Amazons in Science Fantasy. Strap on a rocket-pack and put up your dukes to defend America from the evil alien overlord in Space Pulp! Fire up your chainsaw and hold off the nuclear zombies for one more night in the Post Apocalyptic genre. Plug in your headjack and use your Avatar to hack into the Network in the Cyberpunk genre. Make sure your hair looks perfect, and then jump into your 100&#039; foot tall Mecha to defend the Earth in Mecha-Pilot genre. Go back in time to stop the Nazis from winning World War II in the Time-Travel genre.&lt;br /&gt;
&lt;br /&gt;
So after this, you gotta ask yourself just one question: are you ready for BASH! Sci-Fi?&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BASH!_Sci-Fi_Edition&amp;diff=61975</id>
		<title>BASH! Sci-Fi Edition</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BASH!_Sci-Fi_Edition&amp;diff=61975"/>
		<updated>2007-09-28T17:10:13Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bashscificoversmalltv3.jpg|frame|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is now in the capable hands of our Layout &amp;amp; Art Director. It will not be long now, true believers!&lt;br /&gt;
&lt;br /&gt;
Ten things you can expect to see in its pages:&lt;br /&gt;
1. Guide to making up your own alien races, &amp;amp; a plethora of extra-planetary powers.&lt;br /&gt;
2. Psionic powers galore as well as rules for psionic disciplines.&lt;br /&gt;
3. Varying types of bionic, robotic, and technological powers.&lt;br /&gt;
4. Of course, a righteous array of Mundane powers to make your bounty-hunters, ace-pilots, and starship captains just as cool as a psionic cyborg alien.&lt;br /&gt;
5. Starship &amp;amp; Vehicle combat-- along with descriptions of dozens and dozens of ships and vehicles.&lt;br /&gt;
6. Mass combat rules -- both in space and on planet. These are strategic, not tactical rules [like in BASH! Fantasy] for the much larger scale wars expected in sci-fi.&lt;br /&gt;
7. Equipment for almost any era of technological development from primitive to medieval, to industrial, to modern, to varying degrees of future technology. You can find spears, rapiers, vibro-lances, and blaster gatlins all in the same section.&lt;br /&gt;
8. Many more hazards to challenge your Heroes. Spacewalks, vacuum, low/high/zero gravity, radiation, can be dealt with by the rules.&lt;br /&gt;
9. Rules for creating your own planets &amp;amp; randomly generating their inhabitants!&lt;br /&gt;
10. An appendix full of various subgenres to dive into. Discover danger and wonder at the center of the Earth with Colonel Mustache during Victorian Fantasy. Gird on your sword &amp;amp; freeze ray to challenge the queen of the Space Amazons in Science Fantasy. Strap on a rocket-pack and put up your dukes to defend America from the evil alien overlord in Space Pulp! Fire up your chainsaw and hold off the nuclear zombies for one more night in the Post Apocalyptic genre. Plug in your headjack and use your Avatar to hack into the Network in the Cyberpunk genre. Make sure your hair looks perfect, and then jump into your 100&#039; foot tall Mecha to defend the Earth in Mecha-Pilot genre. Go back in time to stop the Nazis from winning World War II in the Time-Travel genre.&lt;br /&gt;
&lt;br /&gt;
So after this, you gotta ask yourself just one question: are you ready for BASH! Sci-Fi?&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Bashscificoversmalltv3.jpg&amp;diff=61974</id>
		<title>File:Bashscificoversmalltv3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Bashscificoversmalltv3.jpg&amp;diff=61974"/>
		<updated>2007-09-28T17:08:12Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BASH!_Sci-Fi_Edition&amp;diff=61674</id>
		<title>BASH! Sci-Fi Edition</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BASH!_Sci-Fi_Edition&amp;diff=61674"/>
		<updated>2007-09-23T20:39:11Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BASH Sci-Fi thumb.jpg]]&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:BASH_Sci-Fi_thumb.jpg&amp;diff=61673</id>
		<title>File:BASH Sci-Fi thumb.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:BASH_Sci-Fi_thumb.jpg&amp;diff=61673"/>
		<updated>2007-09-23T20:37:56Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Enchantress&amp;diff=57986</id>
		<title>Enchantress</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Enchantress&amp;diff=57986"/>
		<updated>2007-08-15T04:39:27Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Real Name:&#039;&#039;&#039; Amora&lt;br /&gt;
[[Image:Enchantress.gif|frame|]]&lt;br /&gt;
&#039;&#039;&#039;Brawn 4 Agility 2 Mind 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
*Eldritch Kiss: Mind Control [Limitation: Only affects men] 4pts&lt;br /&gt;
*Telepathy 3pts&lt;br /&gt;
*Sense Magic 1pt&lt;br /&gt;
*Eldritch Bolt: Range 10, +1 Hit, +2DM (x6 Dmg) 5pts&lt;br /&gt;
*Eldritch Shield: Forcefield 3 (130 Hits) 3pts&lt;br /&gt;
*Control Elements (Fire, Earth, Wind, Water) 2pts&lt;br /&gt;
*Paralyzing Touch: Immobilize 30 3pts&lt;br /&gt;
*Teleportation: [Limitation only to Asgard] 4pts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Humanities+2/Occult, Society/Diplomacy, Social Science/History, Athletics/Acrobatics, Perform/Sing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; Immortal, Appeal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Malfunction:&#039;&#039;&#039; A woman scorned.  Enchantress is in love with Thor, but because she cannot have him, often uses other men to get vengeance on him, especially Executioner.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 Hits/x4 Soak&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conversion for [http://www.bashrpg.com BASH! Basic Action Super Heroes]&lt;br /&gt;
&lt;br /&gt;
47 Pts (20 Stats, 25 Powers, 2 Advantages)&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Enchantress.gif&amp;diff=57985</id>
		<title>File:Enchantress.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Enchantress.gif&amp;diff=57985"/>
		<updated>2007-08-15T04:38:35Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Batman!&amp;diff=57284</id>
		<title>Batman!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Batman!&amp;diff=57284"/>
		<updated>2007-08-10T04:56:46Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Batman&#039;&#039;&#039; The Dark Knight&lt;br /&gt;
[[Image:Batman1.gif|frame|]]&lt;br /&gt;
&#039;&#039;&#039;Real Name:&#039;&#039;&#039; Bruce Wayne&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawn 2 Agility 2 Mind 3&#039;&#039;&#039;&lt;br /&gt;
    &lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
*Batarangs: Special Attack 4 [Limitation: Ammo Gadget, Enhancement: Variable] 4pts&lt;br /&gt;
*Grapple Gun: Swinging (8 squares) [Ammo Gadget] 1pt&lt;br /&gt;
*Smoke/Flash bombs- Confusion -4, Range 5, Radius 1 [limitation: Ammo Gadget] 3pts&lt;br /&gt;
*Utility Belt: Conjuring 3 [Limitation: Ammo Gadget] 2pts Note: The largest item he can conjure is a 3x3&#039; cube.&lt;br /&gt;
   Common Items Conjured&lt;br /&gt;
   Cutting Torch&lt;br /&gt;
   Rebreather: Immunity Suffocation&lt;br /&gt;
   Camera&lt;br /&gt;
   Audio Recorder&lt;br /&gt;
*Cowl: Super Senses: Thermal Vision, Radio Hearing [Linked Powers, Fragile Gadget Hits 30] 3pts&lt;br /&gt;
*Keen Senses (Sight, 1pt)&lt;br /&gt;
*Martial Arts Mastery: Special Attack 3: +1 Hit, +2DM 3pts&lt;br /&gt;
*Attack Weak Point 2pts&lt;br /&gt;
*Skillful (3pts for 8 extra skills)&lt;br /&gt;
*Cape: Deflect 2 (x4 Defense) [Stealable Gadget] 1pt&lt;br /&gt;
*Cape: Glide [Stealable Gadget] 1pt&lt;br /&gt;
*Body Armor: +2 Soak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Stealth+1/Hide, Escapology/Ropes, Driving+1/Cars, Athletics/Acrobatics, Science/Physics, Technology/Invention, Computers/Research, Investigation+2/Finding Clues, Security/Locks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; Appeal, Contacts, Headquarters (Batcave), Resources, Super Vehicle (Batmobile), Gadgeteer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;  Secret (Identity), Enemy: Joker, Riddler, Penguin, Ward: Alfred Pennyworth (though technically Alfred takes care of Master Bruce, he is only a normal guy whom batman must try to keep safe from his enemies), Normal&lt;br /&gt;
Skills Athletics (Acrobatics, A), Performing Arts (Actor, A), Detective (Finding Clues, M), Technology (Invent, M), Military (Command, M), Science (M), Escapology (A), Driving (Cars, A), Society (Fashion, M), Outdoors (Tracking)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Malfunction:&#039;&#039;&#039; Unquenched thirst for vengeance, flashbacks of parent&#039;s death, doesn&#039;t trust anybody.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 Hits/x4 Soak&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
40 Pts (14 Stats, 26 Powers)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Batmobile&#039;&#039;&#039;&lt;br /&gt;
Brawn 3		&lt;br /&gt;
Agility 3		&lt;br /&gt;
Mind 3		&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;&lt;br /&gt;
*Mini Computer: Clairevoyance: Present&lt;br /&gt;
*Armor 2 &lt;br /&gt;
*Gas Vents: Confusion -4, Radius 2&lt;br /&gt;
*Immunity (Flame, Suffocation 2pts)&lt;br /&gt;
*Super Running 4 (28 squares-- top speed 280 mph)&lt;br /&gt;
*Weaponry: Special Attack 3 [Enhancement: Variable]&lt;br /&gt;
*Sense Batman [Batman can call the Batmobile to him at any time by pressing a button]&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Batman1.gif&amp;diff=57283</id>
		<title>File:Batman1.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Batman1.gif&amp;diff=57283"/>
		<updated>2007-08-10T04:55:55Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Super-Skrull&amp;diff=56816</id>
		<title>Super-Skrull</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Super-Skrull&amp;diff=56816"/>
		<updated>2007-08-02T08:09:28Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Brawn 5 Agility 2 Mind 1&#039;&#039;&#039;&lt;br /&gt;
[[Image:Super_Skrull.jpg|frame|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
*Morphing Multipower 4pts: &lt;br /&gt;
  Illusion 2 [Visual/Audio] [Limitation: Self Only; Enhancement: +2 to Mind for effectiveness]&lt;br /&gt;
  Mimic&lt;br /&gt;
*Fire Generation: Special Attack 5 [Enhancement: Variable] 6pts&lt;br /&gt;
*Control Fire 2pts&lt;br /&gt;
*Fly 5 (10 squares) 5pts&lt;br /&gt;
*Armor 2 (Limitation: not always &amp;quot;on&amp;quot;.  Only when he is in a &amp;quot;rocky&amp;quot; form, usually not using other powers at the time.) 1pt&lt;br /&gt;
*Invisibility 5pts &lt;br /&gt;
*Stretching 2 (5 squares) 2pts&lt;br /&gt;
*Hypnotism: Suggestion 1pt&lt;br /&gt;
*Skillful 1pt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; Super Vehicle: Starship.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; Freak.  In his natural form, he looks completely inhuman, though he can morph to appear as a normal human.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Pilot+1/Spacecraft, Athletics/Climb, Stealth/Palming &amp;amp; Planting, Security+1/Evading Alarms, Outdoor/Survival&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Malfunction:&#039;&#039;&#039; Arrogance.  Super-Skrull believes he is the greatest warrior in the galaxy.  He is also unswervingly loyal to the Skrull empire, even if it seems to turn against him.  He also has a strong hatred of the Fantastic Four, and his powers were given to him to emulate theirs so that he could defeat them.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 Hits/x5 or x7 Soak&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conversion for [http://www.bashrpg.com BASH! Basic Action Super Heroes]&lt;br /&gt;
&lt;br /&gt;
43 Pts (16 Stats, 27 Powers)&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Super-Skrull&amp;diff=56815</id>
		<title>Super-Skrull</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Super-Skrull&amp;diff=56815"/>
		<updated>2007-08-02T08:09:07Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Brawn 5 Agility 2 Mind 1&#039;&#039;&#039;&lt;br /&gt;
[[Image:Super_Skrull.jpg|frame|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
*Morphing Multipower 4pts: &lt;br /&gt;
  Illusion 2 [Visual/Audio] [Limitation: Self Only; Enhancement: +2 to Mind for effectiveness]&lt;br /&gt;
  Mimic&lt;br /&gt;
*Fire Generation: Special Attack 5 [Enhancement: Variable] 6pts&lt;br /&gt;
*Control Fire 2pts&lt;br /&gt;
*Fly 5 (10 squares) 5pts&lt;br /&gt;
*Armor 2 (Limitation: not always &amp;quot;on&amp;quot;.  Only when he is in a &amp;quot;rocky&amp;quot; form, usually not using other powers at the time.) 1pt&lt;br /&gt;
*Invisibility 5pts &lt;br /&gt;
*Stretching 2 (5 squares) 2pts&lt;br /&gt;
*Hypnotism: Suggestion 1pt&lt;br /&gt;
*Skillful 1pt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; Super Vehicle: Starship.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; Freak.  In his natural form, he looks completely inhuman, though he can morph to appear as a normal human.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Pilot+1/Spacecraft, Athletics/Climb, Stealth/Palming &amp;amp; Planting, Security+1/Evading Alarms, Outdoor/Survival&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Malfunction:&#039;&#039;&#039; Arrogance.  Super-Skrull believes he is the greatest warrior in the galaxy.  He is also unswervingly loyal to the Skrull empire, even if it seems to turn against him.  He also has a strong hatred of the Fantastic Four, and his powers were given to him to emulate theirs so that he could defeat them.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 Hits/x5 or x7 Soak&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conversion for [http://www.bashrpg.com BASH! Basic Action Super Heroes]&lt;br /&gt;
&lt;br /&gt;
42 Pts (16 Stats, 26 Powers)&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=56814</id>
		<title>Point Based Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=56814"/>
		<updated>2007-08-02T07:49:46Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the standard rules for BASH!, Character creation is presented that players must choose between a few options between an amount of Stats and Powers (usually an array of 7 Stat and 9 Power points).  However, what if you want a Hero that is very low on powers, but high in Stats, or vice versa?  What if you want a hero below or above the given options for the basic book?  Well, it seems that the system is certainly able to accommodate this.&lt;br /&gt;
&lt;br /&gt;
The simplest way to make the power level so malleable is to make Stats and Powers representable by a single classification of points.  The scale for points works as follows: each point in Stats is worth 2 points, and each point in Powers is worth 1pt.  A Weakness is worth -2 points, and a Devastating weakness is worth -4 points.  Advantages and Disadvantages should cancel each other, but if they don&#039;t, an Advantage is worth 1pt, and a Disadvantage is worth -1 point.  Because skills are a function of a character&#039;s Stats and the Skillful Power, they have no additional point cost of their own.&lt;br /&gt;
&lt;br /&gt;
Now that we know how much each part of a character is worth in Power points, we should figure out the scale of the campaign.  The standard BASH! characters, when converted to this format, would be 23 Power point characters.  Let&#039;s round that up to 25 points, and we&#039;ll call that &amp;quot;Street-Level&amp;quot; heroes.  We can use this as a guideline to build higher power level games.  Below you can cross reference a power level you want to play at with a Power point value that the campaign will use to build characters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mystery Men&#039;&#039;&#039; 17 Pts.  This is a scale much like that of older Pulp characters like the Phantom, Green Hornet, or the Shadow.  &lt;br /&gt;
*&#039;&#039;&#039;Street-Level Supers&#039;&#039;&#039; 25 Pts.  This is the default setting of BASH! with 2 extra bonus points to make a nice round number.  These characters tend to work against crime in a single city.  Spider-Man or Daredevil fit in here.  &lt;br /&gt;
*&#039;&#039;&#039;Powerful Supers&#039;&#039;&#039; 40 Pts.  This is the level of supers who work to defend entire nations or even the world.  The Justice League and the Avengers tend to fit within these parameters (with some exceptions).  Iron-Man and Wonder Woman are good examples.  &lt;br /&gt;
*&#039;&#039;&#039;Ultra-Powerful Supers&#039;&#039;&#039; 50 Pts.  This represents characters who are head and shoulders above even Powerful supers.  Such characters are often part of teams of Powerful Supers-- but the strongest members of such teams.  Superman or Green Lantern are good examples. &lt;br /&gt;
*&#039;&#039;&#039;Cosmic Power&#039;&#039;&#039; 60 Pts and up.  These characters fight to save entire universes from destruction, and do battle with beings beyond gods.  The Silver Surfer fits here.  These characters should be allowed to have Stats and Powers above 5, as well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What if a character doesn&#039;t measure up to the scale assigned by the Narrator?&#039;&#039;  If a character is too low on points, s/he will get to begin each Issue with extra Hero dice, to represent their determination, skill, and sheer luck that enables them to hang with more powerful heroes.  For every full 5 pts below the Power Point value given by the Narrator, that character will get to begin with 1 extra Hero die every Issue.  If you are using experience points, these extra Hero Dice cannot be traded for xp-- but must be used or they are wasted.  Suppose a character is more powerful than the others?  In that case, for every 5 Power points (or fraction thereof) that they are above the suggested Power Point value, the Narrator begins each issue with one Villain Die.  These Villain dice can only be used in situations that affect that particular character (though if they happen to affect others as well so be it).  This represents that even the most powerful Superheroes can suffer setbacks now and again-- and that they just might need the help of &amp;quot;less powerful&amp;quot; friends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What about building Sidekicks and Super Vehicles?&#039;&#039;  A Sidekick&#039;s Power Point Value should equal 4/5ths of his mentor&#039;s (14 Pts in the case of Mystery Men).  Any excess points must be paid for by the mentor.  Also, a Mentor must pay the 1 Power point for every Advantage their sidekick has, regardless of how many disadvantages the sidekick has.  A sidekick&#039;s Disadvantages have no impact on his/her Power Point Value (they are worth 0 Power Points).  A Super Vehicle should have Power Points equal to that of its owner.  Any excess Power Points must be assumed by the owner.&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=56813</id>
		<title>Point Based Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=56813"/>
		<updated>2007-08-02T07:48:24Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the standard rules for BASH!, Character creation is presented that players must choose between a few options between an amount of Stats and Powers (usually an array of 7 Stat and 9 Power points).  However, what if you want a Hero that is very low on powers, but high in Stats, or vice versa?  What if you want a hero below or above the given options for the basic book?  Well, it seems that the system is certainly able to accommodate this.&lt;br /&gt;
&lt;br /&gt;
The simplest way to make the power level so malleable is to make Stats and Powers representable by a single classification of points.  The scale for points works as follows: each point in Stats is worth 2 points, and each point in Powers is worth 1pt.  A Weakness is worth -2 points, and a Devastating weakness is worth -4 points.  Advantages and Disadvantages should cancel each other, but if they don&#039;t, an Advantage is worth 1pt, and a Disadvantage is worth -1 point.  Because skills are a function of a character&#039;s Stats and the Skillful Power, they have no additional point cost of their own.&lt;br /&gt;
&lt;br /&gt;
Now that we know how much each part of a character is worth in Power points, we should figure out the scale of the campaign.  The standard BASH! characters, when converted to this format, would be 23 Power point characters.  Let&#039;s round that up to 25 points, and we&#039;ll call that &amp;quot;Street-Level&amp;quot; heroes.  We can use this as a guideline to build higher power level games.  Below you can cross reference a power level you want to play at with a Power point value that the campaign will use to build characters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mystery Men&#039;&#039;&#039; 17 Pts.  This is a scale much like that of older Pulp characters like the Phantom, Green Hornet, or the Shadow.  &lt;br /&gt;
*&#039;&#039;&#039;Street-Level Supers&#039;&#039;&#039; 25 Pts.  This is the default setting of BASH! with 2 extra bonus points to make a nice round number.  These characters tend to work against crime in a single city.  Spider-Man or Daredevil fit in here.  &lt;br /&gt;
*&#039;&#039;&#039;Powerful Supers&#039;&#039;&#039; 40 Pts.  This is the level of supers who work to defend entire nations or even the world.  The Justice League and the Avengers tend to fit within these parameters (with some exceptions).  Iron-Man and Wonder Woman are good examples.  &lt;br /&gt;
*&#039;&#039;&#039;Ultra-Powerful Supers&#039;&#039;&#039; 50 Pts.  This represents characters who are head and shoulders above even Powerful supers.  Such characters are often part of teams of Powerful Supers-- but the strongest members of such teams.  Superman or Green Lantern are good examples. &lt;br /&gt;
*&#039;&#039;&#039;Cosmic Power&#039;&#039;&#039; 60 Pts and up.  These characters fight to save entire universes from destruction, and do battle with beings beyond gods.  The Silver Surfer fits here.  These characters should be allowed to have Stats and Powers above 5, as well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What if a character doesn&#039;t measure up to the scale assigned by the Narrator?&#039;&#039;  If a character is too low on points, s/he will get to begin each Issue with extra Hero dice, to represent their determination, skill, and sheer luck that enables them to hang with more powerful heroes.  For every full 5 pts below the Power Point value given by the Narrator, that character will get to begin with 1 extra Hero die every Issue.  If you are using experience points, these extra Hero Dice cannot be traded for xp-- but must be used or they are wasted.  Suppose a character is more powerful than the others?  In that case, for every 5 Power points (or fraction thereof) that they are above the suggested Power Point value, the Narrator begins each issue with one Villain Die.  These Villain dice can only be used in situations that affect that particular character (though if they happen to affect others as well so be it).  This represents that even the most powerful Superheroes can suffer setbacks now and again-- and that they just might need the help of &amp;quot;less powerful&amp;quot; friends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What about building Sidekicks and Super Vehicles?&#039;&#039;  A Sidekick&#039;s Power Point Value should equal 4/5ths of his mentor&#039;s.  Any excess points must be paid for by the mentor.  Also, a Mentor must pay the 1 Power point for every Advantage their sidekick has, regardless of how many disadvantages the sidekick has.  A sidekick&#039;s Disadvantages have no impact on his/her Power Point Value (they are worth 0 Power Points).  A Super Vehicle should have Power Points equal to that of its owner.  Any excess Power Points must be assumed by the owner.&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=56812</id>
		<title>Point Based Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=56812"/>
		<updated>2007-08-02T07:46:17Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the standard rules for BASH!, Character creation is presented that players must choose between a few options between an amount of Stats and Powers (usually an array of 7 Stat and 9 Power points).  However, what if you want a Hero that is very low on powers, but high in Stats, or vice versa?  What if you want a hero below or above the given options for the basic book?  Well, it seems that the system is certainly able to accommodate this.&lt;br /&gt;
&lt;br /&gt;
The simplest way to make the power level so malleable is to make Stats and Powers representable by a single classification of points.  The scale for points works as follows: each point in Stats is worth 2 points, and each point in Powers is worth 1pt.  A Weakness is worth -2 points, and a Devastating weakness is worth -4 points.  Advantages and Disadvantages should cancel each other, but if they don&#039;t, an Advantage is worth 1pt, and a Disadvantage is worth -1 point.  Because skills are a function of a character&#039;s Stats and the Skillful Power, they have no additional point cost of their own.&lt;br /&gt;
&lt;br /&gt;
Now that we know how much each part of a character is worth in Power points, we should figure out the scale of the campaign.  The standard BASH! characters, when converted to this format, would be 23 Power point characters.  Let&#039;s round that up to 25 points, and we&#039;ll call that &amp;quot;Street-Level&amp;quot; heroes.  We can use this as a guideline to build higher power level games.  Below you can cross reference a power level you want to play at with a Power point value that the campaign will use to build characters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mystery Men&#039;&#039;&#039; 17 Pts.  This is a scale much like that of older Pulp characters like the Phantom, Green Hornet, or the Shadow.  &lt;br /&gt;
*&#039;&#039;&#039;Street-Level Supers&#039;&#039;&#039; 25 Pts.  This is the default setting of BASH! with 2 extra bonus points to make a nice round number.  These characters tend to work against crime in a single city.  Spider-Man or Daredevil fit in here.  &lt;br /&gt;
*&#039;&#039;&#039;Powerful Supers&#039;&#039;&#039; 40 Pts.  This is the level of supers who work to defend entire nations or even the world.  The Justice League and the Avengers tend to fit within these parameters (with some exceptions).  Iron-Man and Wonder Woman are good examples.  &lt;br /&gt;
*&#039;&#039;&#039;Mightiest Supers&#039;&#039;&#039; 50 Pts.  This represents characters who are head and shoulders above even Powerful supers.  Such characters are often part of teams of Powerful Supers-- but the strongest members of such teams.  Superman or Green Lantern are good examples. &lt;br /&gt;
*&#039;&#039;&#039;Cosmic Power&#039;&#039;&#039; 60 Pts and up.  These characters fight to save entire universes from destruction, and do battle with beings beyond gods.  The Silver Surfer fits here.  These characters should be allowed to have Stats and Powers above 5, as well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What if a character doesn&#039;t measure up to the scale assigned by the Narrator?&#039;&#039;  If a character is too low on points, s/he will get to begin each Issue with extra Hero dice, to represent their determination, skill, and sheer luck that enables them to hang with more powerful heroes.  For every full 5 pts below the Power Point value given by the Narrator, that character will get to begin with 1 extra Hero die every Issue.  If you are using experience points, these extra Hero Dice cannot be traded for xp-- but must be used or they are wasted.  Suppose a character is more powerful than the others?  In that case, for every 5 Power points (or fraction thereof) that they are above the suggested Power Point value, the Narrator begins each issue with one Villain Die.  These Villain dice can only be used in situations that affect that particular character (though if they happen to affect others as well so be it).  This represents that even the most powerful Superheroes can suffer setbacks now and again-- and that they just might need the help of &amp;quot;less powerful&amp;quot; friends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What about building Sidekicks and Super Vehicles?&#039;&#039;  A Sidekick&#039;s Power Point Value should equal 4/5ths of his mentor&#039;s.  Any excess points must be paid for by the mentor.  Also, a Mentor must pay the 1 Power point for every Advantage their sidekick has, regardless of how many disadvantages the sidekick has.  A sidekick&#039;s Disadvantages have no impact on his/her Power Point Value (they are worth 0 Power Points).  A Super Vehicle should have Power Points equal to that of its owner.  Any excess Power Points must be assumed by the owner.&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=56811</id>
		<title>Point Based Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=56811"/>
		<updated>2007-08-02T07:39:26Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the standard rules for BASH!, Character creation is presented that players must choose between a few options between an amount of Stats and Powers (usually an array of 7 Stat and 9 Power points).  However, what if you want a Hero that is very low on powers, but high in Stats, or vice versa?  What if you want a hero below or above the given options for the basic book?  Well, it seems that the system is certainly able to accommodate this.&lt;br /&gt;
&lt;br /&gt;
The simplest way to make the power level so malleable is to make Stats and Powers representable by a single classification of points.  The scale for points works as follows: each point in Stats is worth 2 points, and each point in Powers is worth 1pt.  A Weakness is worth -2 points, and a Devastating weakness is worth -4 points.  Advantages and Disadvantages should cancel each other, but if they don&#039;t, an Advantage is worth 1pt, and a Disadvantage is worth -1 point.  Because skills are a function of a character&#039;s Stats and the Skillful Power, they have no additional point cost of their own.&lt;br /&gt;
&lt;br /&gt;
Now that we know how much each part of a character is worth in Power points, we should figure out the scale of the campaign.  The standard BASH! characters, when converted to this format, would be 23 Power point characters.  Let&#039;s round that up to 25 points, and we&#039;ll call that &amp;quot;Street-Level&amp;quot; heroes.  We can use this as a guideline to build higher power level games.  Below you can cross reference a power level you want to play at with a Power point value that the campaign will use to build characters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mystery Men&#039;&#039;&#039; 17 Pts.  This is a scale much like that of older Pulp characters like the Phantom, Green Hornet, or the Shadow.  &lt;br /&gt;
*&#039;&#039;&#039;Street-Level Supers&#039;&#039;&#039; 25 Pts.  This is the default setting of BASH! with 2 extra bonus points to make a nice round number.  These characters tend to work against crime in a single city.  Spider-Man or Daredevil fit in here.  &lt;br /&gt;
*&#039;&#039;&#039;Powerful Supers&#039;&#039;&#039; 40 Pts.  This is the level of supers who work to defend entire nations or even the world.  The Justice League and the Avengers tend to fit within these parameters (with some exceptions).  Iron-Man and Wonder Woman are good examples.  &lt;br /&gt;
*&#039;&#039;&#039;Mightiest Supers&#039;&#039;&#039; 50 Pts.  This represents characters who are head and shoulders above even Powerful supers.  Such characters are often part of teams of Powerful Supers-- but the strongest members of such teams.  Superman or Green Lantern are good examples. &lt;br /&gt;
*&#039;&#039;&#039;Cosmic Power&#039;&#039;&#039; 60 Pts and up.  These characters fight to save entire universes from destruction, and do battle with beings beyond gods.  The Silver Surfer fits here.  These characters should be allowed to have Stats and Powers above 5, as well. &lt;br /&gt;
&lt;br /&gt;
What if a character doesn&#039;t measure up to the scale assigned by the Narrator?  If a character is too low on points, s/he will get to begin each Issue with extra Hero dice, to represent their determination, skill, and sheer luck that enables them to hang with more powerful heroes.  For every full 5 pts below the Power Point value given by the Narrator, that character will get to begin with 1 extra Hero die every Issue.  If you are using experience points, these extra Hero Dice cannot be traded for xp-- but must be used or they are wasted.  Suppose a character is more powerful than the others?  In that case, for every 5 Power points (or fraction thereof) that they are above the suggested Power Point value, the Narrator begins each issue with one Villain Die.  These Villain dice can only be used in situations that affect that particular character (though if they happen to affect others as well so be it).  This represents that even the most powerful Superheroes can suffer setbacks now and again-- and that they just might need the help of &amp;quot;less powerful&amp;quot; friends.&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=56809</id>
		<title>Point Based Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Point_Based_Creation&amp;diff=56809"/>
		<updated>2007-08-02T07:10:55Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the standard rules for BASH!, Character creation is presented that players must choose between a few options between an amount of Stats and Powers (usually an array of 7 Stat and 9 Power points).  However, what if you want a Hero that is very low on powers, but high in Stats, or vice versa?  What if you want a hero below or above the given options for the basic book?  Well, it seems that the system is certainly able to accommodate this.&lt;br /&gt;
&lt;br /&gt;
The simplest way to make the power level so malleable is to make Stats and Powers representable by a single classification of points.  The scale for points wortks as follows: each point in Stats is worth 2 points, and each point in Powers is worth 1pt.  A Weakness is worth -2 points, and a Devastating weakness is worth -4 points.  Advantages and Disadvantages should cancel eachother, but if they don&#039;t, an Advantage is worth 1pt, and a Disadvantage is worth -1 point.  Because skills are a function of a character&#039;s Stats and the Skillful Power, they have no additional point cost of their own.&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BASH:_Main_Page&amp;diff=56807</id>
		<title>BASH: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BASH:_Main_Page&amp;diff=56807"/>
		<updated>2007-08-02T06:13:22Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BASH! Basic Action Super Heroes ==  &lt;br /&gt;
[[Image:Bashpic.jpg|frame|]]&lt;br /&gt;
BASH! is a simple superheroes game published by [[Basic Action Games]], created by Chris Rutkowsky.  He said that he originally designed the game to introduce children to role-playing, and though superheroes would be the ideal genre (no killing monsters and taking their stuff).  However, this was a problem, because the Superhero games out on the market at the time were far too difficult to teach to children.  Thus, the designer decided to create his own system to be simple, with very minor record keeping, and simple math.  Rutkowsky play-tested the game with friends and decided that it would make a viable superheroes system for main-stream gamers as well, with its emphasis on fast-paced action in a genre bogged down with rules-heavy systems.  &lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
The system has 3 stats-- Brawn, Agility, and Mind.  Brawn is used to deal and withstand physical damage; Agility is used to make and avoid attacks, and for physical skills; and Mind is used for ranged or energy damage, mental abilities, and skills. &lt;br /&gt;
&lt;br /&gt;
Stats are rated from 1-5, with 1 being a normal person&#039;s ability, 2 being peak-human (in the case of Brawn and Agility) and 3 and above being exponentially increasing tiers of super-ability.  For instance, a character with a Brawn of 4 could easily lift 10 tons over his head.  Heroes generally begin with 7 points to divide among stats. &lt;br /&gt;
&lt;br /&gt;
Powers are also purchased for 1-5 points, from a pool of 9 points (in most cases).  There are over 50 powers in the system encompassing various forms of movement, combat powers, mental powers, and bio-manipulation powers.  This is an &amp;quot;effects-based&amp;quot; system, meaning that a power&#039;s mechanical effect in the game is not tied to any specific description of how the power works.  Players choose how their power works.  Thus, a lightning blast, heat-vision, unobtainable claws, or magic sword could all be built using the same power called &amp;quot;special attack&amp;quot;.  How the power works do not effect the mechanics, although it is possible that a target has a resistance or weakness to a certain effect (like lightning or fire).  &lt;br /&gt;
&lt;br /&gt;
Weaknesses can be given to a character in exchange for extra stat or power points.  Some weaknesses cause the victim to take extra damage from a certain source (like lightning or fire), while others weaken the character and suppress their powers. &lt;br /&gt;
&lt;br /&gt;
Advantages &amp;amp; Disadvantages round out characters by giving them various perks and drawbacks to deal with.  There are no points for buying these-- a character simply receives 1 disadvantage for every advantage they take.  Incompatible advantages &amp;amp; disadvantages are not allowed.  For instance, a character with the Destitute disadvantage by definition cannot also have the Resources advantage. &lt;br /&gt;
&lt;br /&gt;
The final touch in creating a hero is defining that character&#039;s Mental Malfunction.  The game operates under the philosophy that there is no such thing as a &amp;quot;normal&amp;quot; superhero or villain.  For example, Spiderman has his classic &amp;quot;With great power comes great responsibility&amp;quot; hangup, as well as guilt over his uncle&#039;s death to deal with, while Superman is a stereotypical &amp;quot;boyscout&amp;quot; type who feels a constant need to restrain himself lest his actions harm others by accident.  There is no &amp;quot;list&amp;quot; of Mental Malfunctions to choose from-- this is left entirely for the player to decide.&lt;br /&gt;
== Conversions ==&lt;br /&gt;
[[Marvel]]&lt;br /&gt;
[[DC]]&lt;br /&gt;
[[Image]]&lt;br /&gt;
[[Other]]&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
[[Energy Recovery]]&lt;br /&gt;
[[Point Based Creation]]&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
[[Megapolis]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[http://www.bashrpg.com BASH! Official Website]&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BASH:_Main_Page&amp;diff=56780</id>
		<title>BASH: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BASH:_Main_Page&amp;diff=56780"/>
		<updated>2007-08-02T00:44:00Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BASH! Basic Action Super Heroes ==  &lt;br /&gt;
[[Image:Bashpic.jpg|frame|]]&lt;br /&gt;
BASH! is a simple superheroes game published by [[Basic Action Games]], created by Chris Rutkowsky.  He said that he originally designed the game to introduce children to role-playing, and though superheroes would be the ideal genre (no killing monsters and taking their stuff).  However, this was a problem, because the Superhero games out on the market at the time were far too difficult to teach to children.  Thus, the designer decided to create his own system to be simple, with very minor record keeping, and simple math.  Rutkowsky play-tested the game with friends and decided that it would make a viable superheroes system for main-stream gamers as well, with its emphasis on fast-paced action in a genre bogged down with rules-heavy systems.  &lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
The system has 3 stats-- Brawn, Agility, and Mind.  Brawn is used to deal and withstand physical damage; Agility is used to make and avoid attacks, and for physical skills; and Mind is used for ranged or energy damage, mental abilities, and skills. &lt;br /&gt;
&lt;br /&gt;
Stats are rated from 1-5, with 1 being a normal person&#039;s ability, 2 being peak-human (in the case of Brawn and Agility) and 3 and above being exponentially increasing tiers of super-ability.  For instance, a character with a Brawn of 4 could easily lift 10 tons over his head.  Heroes generally begin with 7 points to divide among stats. &lt;br /&gt;
&lt;br /&gt;
Powers are also purchased for 1-5 points, from a pool of 9 points (in most cases).  There are over 50 powers in the system encompassing various forms of movement, combat powers, mental powers, and bio-manipulation powers.  This is an &amp;quot;effects-based&amp;quot; system, meaning that a power&#039;s mechanical effect in the game is not tied to any specific description of how the power works.  Players choose how their power works.  Thus, a lightning blast, heat-vision, unobtainable claws, or magic sword could all be built using the same power called &amp;quot;special attack&amp;quot;.  How the power works do not effect the mechanics, although it is possible that a target has a resistance or weakness to a certain effect (like lightning or fire).  &lt;br /&gt;
&lt;br /&gt;
Weaknesses can be given to a character in exchange for extra stat or power points.  Some weaknesses cause the victim to take extra damage from a certain source (like lightning or fire), while others weaken the character and suppress their powers. &lt;br /&gt;
&lt;br /&gt;
Advantages &amp;amp; Disadvantages round out characters by giving them various perks and drawbacks to deal with.  There are no points for buying these-- a character simply receives 1 disadvantage for every advantage they take.  Incompatible advantages &amp;amp; disadvantages are not allowed.  For instance, a character with the Destitute disadvantage by definition cannot also have the Resources advantage. &lt;br /&gt;
&lt;br /&gt;
The final touch in creating a hero is defining that character&#039;s Mental Malfunction.  The game operates under the philosophy that there is no such thing as a &amp;quot;normal&amp;quot; superhero or villain.  For example, Spiderman has his classic &amp;quot;With great power comes great responsibility&amp;quot; hangup, as well as guilt over his uncle&#039;s death to deal with, while Superman is a stereotypical &amp;quot;boyscout&amp;quot; type who feels a constant need to restrain himself lest his actions harm others by accident.  There is no &amp;quot;list&amp;quot; of Mental Malfunctions to choose from-- this is left entirely for the player to decide.&lt;br /&gt;
== Conversions ==&lt;br /&gt;
[[Marvel]]&lt;br /&gt;
[[DC]]&lt;br /&gt;
[[Image]]&lt;br /&gt;
[[Other]]&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
[[Energy Recovery]]&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
[[Megapolis]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[http://www.bashrpg.com BASH! Official Website]&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basic_Action_Games&amp;diff=56779</id>
		<title>Basic Action Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basic_Action_Games&amp;diff=56779"/>
		<updated>2007-08-02T00:42:43Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic Action Games is the company that makes [[BASH:_Main_Page|BASH!]] Basic Action Super Heroes.&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basic_Action_Games&amp;diff=56778</id>
		<title>Basic Action Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basic_Action_Games&amp;diff=56778"/>
		<updated>2007-08-02T00:42:28Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic Action Games is the company that makes [[BASH:_Main_Page|BASH!|] Basic Action Super Heroes.&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basic_Action_Games&amp;diff=56777</id>
		<title>Basic Action Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basic_Action_Games&amp;diff=56777"/>
		<updated>2007-08-02T00:42:12Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic Action Games is the company that makes [[BASH:_Main_Page|BASH!|]] Basic Action Super Heroes.&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basic_Action_Games&amp;diff=56776</id>
		<title>Basic Action Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basic_Action_Games&amp;diff=56776"/>
		<updated>2007-08-02T00:41:43Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic Action Games is the company that makes [[BASH!|BASH:_Main_Page|]] Basic Action Super Heroes.&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basic_Action_Games&amp;diff=56775</id>
		<title>Basic Action Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basic_Action_Games&amp;diff=56775"/>
		<updated>2007-08-02T00:40:30Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic Action Games is the company that makes [[BASH!]] Basic Action Super Heroes.&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basic_Action_Games&amp;diff=56774</id>
		<title>Basic Action Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basic_Action_Games&amp;diff=56774"/>
		<updated>2007-08-02T00:39:41Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic Action Games is the company that makes BASH! Basic Action Super Heroes.&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Absorbing-Man&amp;diff=56750</id>
		<title>Absorbing-Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Absorbing-Man&amp;diff=56750"/>
		<updated>2007-07-31T21:52:50Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Real Name:&#039;&#039;&#039; Carl &amp;quot;Crusher&amp;quot; Creel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawn 4 Agility 4 Mind 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shapeshift 4 [Limitation: Creel can only take on the properties of something he touches.  Some of the points in the stat pool invariably go to provide &amp;quot;powers&amp;quot; based on the new form, at a rate of 2 power points per stat point burned.  For instance, absorbing adamantium might make Creel Brawn 5 Agility 1, with Armor 3, Resistance to Knockback &amp;amp; Cutting attacks, while absorbing water might grant Brawn 3, Agility 3, Ghost-Form: [Limitation: Liquid].  Sample absorptions will be given below Creel&#039;s writeup. He can also use this ability to copy other people&#039;s superpowers, but he cannot control them very well.  &lt;br /&gt;
&lt;br /&gt;
Special Attack 3 [Variable] Depends on what Creel has touched.  He is also a capable combatant, using his brawling abilities to grant +1 Hit +1DM while not absorbing anything. 4pts&lt;br /&gt;
&lt;br /&gt;
Immunity: Variable: Creel is immune to whatever energy form he takes-- Thus if he turns into fire, he is immune to fire.  2pts.&lt;br /&gt;
&lt;br /&gt;
Healing 5 Creel can even reattach lost limbs by transforming back into human form while holding the stump to his body. 5pts&lt;br /&gt;
&lt;br /&gt;
Ball &amp;amp; Chain: Special Attack 2/Stretching 1 [Linked power, limitation: Stealable gadget] +1Hit, +1DM, reach 3 squares.  Since it absorbs the same properties as Creel, the special attack bonus of the chain stacks with his own new abilities.  3pts. (4 EC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; Normal-- Creel normally has a Brawn and Agility of 1.  He gets super strength or agility based on the properties of what he absorbs; Enemy: Thor.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 Hits/ Soak varies based on form&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conversion for [http://www.bashrpg.com BASH! Basic Action Super Heroes]&lt;br /&gt;
&lt;br /&gt;
33 Pts (18 Stats, 17 Powers, -2 Disadvantages)Note: there was a lot of license taken with the Shapeshift power, which maybe should be considered more than 4 points as Creel has such a high stat pool to draw from]&lt;br /&gt;
&lt;br /&gt;
== Sample Absorbtions ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adamantium:&#039;&#039;&#039; Brawn 5 Agility 1, with Armor 3 (x8 Soak), Resistance to Knockback &amp;amp; Cutting attacks&lt;br /&gt;
*&#039;&#039;&#039;Vibrium:&#039;&#039;&#039; Brawn 4 Agility 2, Armor 2(x6 Soak), Deflect 2 &lt;br /&gt;
*&#039;&#039;&#039;Steel/Stone:&#039;&#039;&#039; Brawn 4 Agility 1, Armor 1 (x5 Soak)&lt;br /&gt;
*&#039;&#039;&#039;Wood:&#039;&#039;&#039; Brawn 3 Agility 2, Armor 1 (x4 Soak)&lt;br /&gt;
*&#039;&#039;&#039;Water:&#039;&#039;&#039; Brawn 3 Agility 3, Ghost-Form [Limitation: Liquid, Limitation: Always On] x3 Soak&lt;br /&gt;
*&#039;&#039;&#039;Fire:&#039;&#039;&#039; Brawn 1 Agility 3, Ghost-Form [Limitation: Always On]; Damage Aura 4, Clinging, Glide&lt;br /&gt;
*&#039;&#039;&#039;Electricity:&#039;&#039;&#039; Brawn 1 Agility 3, Teleportation [Limitation: traveling through power lines], Special Attack 4 (Range 5, +3DM (x4dmg))&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Absorbing-Man&amp;diff=56749</id>
		<title>Absorbing-Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Absorbing-Man&amp;diff=56749"/>
		<updated>2007-07-31T21:46:02Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Real Name:&#039;&#039;&#039; Carl &amp;quot;Crusher&amp;quot; Creel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawn 4 Agility 4 Mind 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shapeshift 4 [Limitation: Creel can only take on the properties of something he touches.  Some of the points in the stat pool invariably go to provide &amp;quot;powers&amp;quot; based on the new form, at a rate of 2 power points per stat point burned.  For instance, absorbing adamantium might make Creel Brawn 5 Agility 1, with Armor 3, Resistance to Knockback &amp;amp; Cutting attacks, while absorbing water might grant Brawn 3, Agility 3, Ghost-Form: [Limitation: Liquid].  Sample absorptions will be given below Creel&#039;s writeup. He can also use this ability to copy other people&#039;s superpowers, but he cannot control them very well.  &lt;br /&gt;
&lt;br /&gt;
Special Attack 3 [Variable] Depends on what Creel has touched.  He is also a capable combatant, using his brawling abilities to grant +1 Hit +1DM while not absorbing anything. 4pts&lt;br /&gt;
&lt;br /&gt;
Immunity: Variable: Creel is immune to whatever energy form he takes-- Thus if he turns into fire, he is immune to fire.  2pts.&lt;br /&gt;
&lt;br /&gt;
Healing 5 Creel can even reattach lost limbs by transforming back into human form while holding the stump to his body. 5pts&lt;br /&gt;
&lt;br /&gt;
Ball &amp;amp; Chain: Special Attack 2/Stretching 1 [Linked power, limitation: Stealable gadget] +1Hit, +1DM, reach 3 squares.  Since it absorbs the same properties as Creel, the special attack bonus of the chain stacks with his own new abilities.  3pts. (4 EC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; Normal-- Creel normally has a Brawn and Agility of 1.  He gets super strength or agility based on the properties of what he absorbs; Enemy: Thor.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 Hits/ Soak varies based on form&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conversion for [http://www.bashrpg.com BASH! Basic Action Super Heroes]&lt;br /&gt;
&lt;br /&gt;
33 Pts (18 Stats, 17 Powers, -2 Disadvantages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sample Absorbtions ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adamantium:&#039;&#039;&#039; Brawn 5 Agility 1, with Armor 3 (x8 Soak), Resistance to Knockback &amp;amp; Cutting attacks&lt;br /&gt;
*&#039;&#039;&#039;Vibrium:&#039;&#039;&#039; Brawn 4 Agility 2, Armor 2(x6 Soak), Deflect 2 &lt;br /&gt;
*&#039;&#039;&#039;Steel/Stone:&#039;&#039;&#039; Brawn 4 Agility 1, Armor 1 (x5 Soak)&lt;br /&gt;
*&#039;&#039;&#039;Wood:&#039;&#039;&#039; Brawn 3 Agility 2, Armor 1 (x4 Soak)&lt;br /&gt;
*&#039;&#039;&#039;Water:&#039;&#039;&#039; Brawn 3 Agility 3, Ghost-Form [Limitation: Liquid, Limitation: Always On] x3 Soak&lt;br /&gt;
*&#039;&#039;&#039;Fire:&#039;&#039;&#039; Brawn 1 Agility 3, Ghost-Form [Limitation: Always On]; Damage Aura 4, Clinging, Glide&lt;br /&gt;
*&#039;&#039;&#039;Electricity:&#039;&#039;&#039; Brawn 1 Agility 3, Teleportation [Limitation: traveling through power lines], Special Attack 4 (Range 5, +3DM (x4dmg))&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Marvel&amp;diff=56748</id>
		<title>Marvel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Marvel&amp;diff=56748"/>
		<updated>2007-07-31T21:01:36Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Atlanteans]] [[Absorbing-Man]]&lt;br /&gt;
&lt;br /&gt;
B&lt;br /&gt;
[[Beast.]]&lt;br /&gt;
&lt;br /&gt;
C&lt;br /&gt;
[[Captain America.]];  [[Colossus.]]&lt;br /&gt;
&lt;br /&gt;
D&lt;br /&gt;
[[Doctor Doom]];  [[Doctor Octopus]]&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
[[Executioner]];  [[Enchantress]]&lt;br /&gt;
&lt;br /&gt;
F&lt;br /&gt;
&lt;br /&gt;
G&lt;br /&gt;
[[Ghost Rider]];  [[Gambit.]]&lt;br /&gt;
&lt;br /&gt;
H&lt;br /&gt;
[[The Hulk]];  [[Hydroman]]&lt;br /&gt;
&lt;br /&gt;
I&lt;br /&gt;
[[The Invisible Woman]];  [[Iron-Man]]&lt;br /&gt;
&lt;br /&gt;
J&lt;br /&gt;
[[Johnny Storm]];  [[Jean Gray]]&lt;br /&gt;
&lt;br /&gt;
K&lt;br /&gt;
&lt;br /&gt;
L&lt;br /&gt;
&lt;br /&gt;
M&lt;br /&gt;
[[Mandarin]]&lt;br /&gt;
&lt;br /&gt;
N&lt;br /&gt;
[[Namor, the Sub-Mariner]]&lt;br /&gt;
&lt;br /&gt;
O&lt;br /&gt;
&lt;br /&gt;
P&lt;br /&gt;
&lt;br /&gt;
Q&lt;br /&gt;
&lt;br /&gt;
R&lt;br /&gt;
[[Reed Richards]];  [[Rhino]]&lt;br /&gt;
&lt;br /&gt;
S&lt;br /&gt;
[[Spider-Man.]];  [[Storm]];  [[Super-Skrull]]&lt;br /&gt;
&lt;br /&gt;
T&lt;br /&gt;
[[The Mighty Thor]]&lt;br /&gt;
&lt;br /&gt;
[[The Thing]]&lt;br /&gt;
&lt;br /&gt;
U&lt;br /&gt;
[[Ultron]]&lt;br /&gt;
&lt;br /&gt;
V&lt;br /&gt;
[[Vision]]&lt;br /&gt;
&lt;br /&gt;
W&lt;br /&gt;
[[Wolverine]]&lt;br /&gt;
&lt;br /&gt;
X&lt;br /&gt;
&lt;br /&gt;
Y&lt;br /&gt;
&lt;br /&gt;
Z&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Super-Skrull&amp;diff=56747</id>
		<title>Super-Skrull</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Super-Skrull&amp;diff=56747"/>
		<updated>2007-07-31T20:59:19Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Brawn 5 Agility 2 Mind 1&#039;&#039;&#039;&lt;br /&gt;
[[Image:Super_Skrull.jpg|frame|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
*Morphing: Illusion 2 [Visual/Audio] [Limitation: Self Only; Enhancement: +2 to Mind for effectiveness] 3pts&lt;br /&gt;
*Fire Generation: Special Attack 5 [Enhancement: Variable] 6pts&lt;br /&gt;
*Control Fire 2pts&lt;br /&gt;
*Fly 5 (10 squares) 5pts&lt;br /&gt;
*Armor 2 (Limitation: not always &amp;quot;on&amp;quot;.  Only when he is in a &amp;quot;rocky&amp;quot; form, usually not using other powers at the time.) 1pt&lt;br /&gt;
*Invisibility 5pts &lt;br /&gt;
*Stretching 2 (5 squares) 2pts&lt;br /&gt;
*Hypnotism: Suggestion 1pt&lt;br /&gt;
*Skillful 1pt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; Super Vehicle: Starship.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; Freak.  In his natural form, he looks completely inhuman, though he can morph to appear as a normal human.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Pilot+1/Spacecraft, Athletics/Climb, Stealth/Palming &amp;amp; Planting, Security+1/Evading Alarms, Outdoor/Survival&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Malfunction:&#039;&#039;&#039; Arrogance.  Super-Skrull believes he is the greatest warrior in the galaxy.  He is also unswervingly loyal to the Skrull empire, even if it seems to turn against him.  He also has a strong hatred of the Fantastic Four, and his powers were given to him to emulate theirs so that he could defeat them.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 Hits/x5 or x7 Soak&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conversion for [http://www.bashrpg.com BASH! Basic Action Super Heroes]&lt;br /&gt;
&lt;br /&gt;
42 Pts (16 Stats, 26 Powers)&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Super-Skrull&amp;diff=56746</id>
		<title>Super-Skrull</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Super-Skrull&amp;diff=56746"/>
		<updated>2007-07-31T20:52:36Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Brawn 5 Agility 2 Mind 1&#039;&#039;&#039;&lt;br /&gt;
[[Image:Super_Skrull.jpg|frame|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
*Morphing: Illusion 2 [Visual/Audio] [Limitation: Self Only; Enhancement: +2 to Mind for effectiveness] 3pts&lt;br /&gt;
*Fire Generation: Special Attack 5 [Enhancement: Variable] 6pts&lt;br /&gt;
*Control Fire 2pts&lt;br /&gt;
*Fly 5 (10 squares) 5pts&lt;br /&gt;
*Armor 2 (Limitation: not always &amp;quot;on&amp;quot;.  Only when he is in a &amp;quot;rocky&amp;quot; form, usually not using other powers at the time.)&lt;br /&gt;
*Invisibility 5pts&lt;br /&gt;
*Stretching 2 (5 squares) 2pts&lt;br /&gt;
*Hypnotism: Suggestion 1pt&lt;br /&gt;
*Skillful 1pt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; Super Vehicle: Starship.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; Freak.  In his natural form, he looks completely inhuman, though he can morph to appear as a normal human.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Pilot+1/Spacecraft, Athletics/Climb, Stealth/Palming &amp;amp; Planting, Security+1/Evading Alarms, Outdoor/Survival&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Malfunction:&#039;&#039;&#039; Arrogance.  Super-Skrull believes he is the greatest warrior in the galaxy.  He is also unswervingly loyal to the Skrull empire, even if it seems to turn against him.  He also has a strong hatred of the Fantastic Four, and his powers were given to him to emulate theirs so that he could defeat them.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 Hits/x5 or x7 Soak&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Super_Skrull.jpg&amp;diff=56745</id>
		<title>File:Super Skrull.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Super_Skrull.jpg&amp;diff=56745"/>
		<updated>2007-07-31T20:51:38Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hydroman&amp;diff=56243</id>
		<title>Hydroman</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hydroman&amp;diff=56243"/>
		<updated>2007-07-27T18:46:19Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Brawn 3 Agility 2 Mind 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weakness:&#039;&#039;&#039; Double Damage from Fire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ghost Form [Limitation: Liquid, Enhancement: 0EC] 4pts&lt;br /&gt;
*Water Jets (Range 5, +1DM (x4 Dmg)) 2pts&lt;br /&gt;
*Amorphous Body: Armor 1 (x4 Soak) 1pts&lt;br /&gt;
*Healing 3 [Limitation: Only works when around excess water] 2pts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Stealth/Hiding, Athletics/Running, Sailing/Steering&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 Hits/x4 Soak&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
19 Pts (12 Stats, -2 Weakness, 9 Powers)&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Marvel&amp;diff=56242</id>
		<title>Marvel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Marvel&amp;diff=56242"/>
		<updated>2007-07-27T18:38:17Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A&lt;br /&gt;
&lt;br /&gt;
B&lt;br /&gt;
[[Beast.]]&lt;br /&gt;
&lt;br /&gt;
C&lt;br /&gt;
[[Captain America.]];  [[Colossus.]]&lt;br /&gt;
&lt;br /&gt;
D&lt;br /&gt;
[[Doctor Doom]];  [[Doctor Octopus]]&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
[[Executioner]];  [[Enchantress]]&lt;br /&gt;
&lt;br /&gt;
F&lt;br /&gt;
&lt;br /&gt;
G&lt;br /&gt;
[[Ghost Rider]];  [[Gambit.]]&lt;br /&gt;
&lt;br /&gt;
H&lt;br /&gt;
[[The Hulk]];  [[Hydroman]]&lt;br /&gt;
&lt;br /&gt;
I&lt;br /&gt;
[[The Invisible Woman]];  [[Iron-Man]]&lt;br /&gt;
&lt;br /&gt;
J&lt;br /&gt;
[[Johnny Storm]];  [[Jean Gray]]&lt;br /&gt;
&lt;br /&gt;
K&lt;br /&gt;
&lt;br /&gt;
L&lt;br /&gt;
&lt;br /&gt;
M&lt;br /&gt;
[[Mandarin]]&lt;br /&gt;
&lt;br /&gt;
N&lt;br /&gt;
[[Namor, the Sub-Mariner]]&lt;br /&gt;
&lt;br /&gt;
O&lt;br /&gt;
&lt;br /&gt;
P&lt;br /&gt;
&lt;br /&gt;
Q&lt;br /&gt;
&lt;br /&gt;
R&lt;br /&gt;
[[Reed Richards]];  [[Rhino]]&lt;br /&gt;
&lt;br /&gt;
S&lt;br /&gt;
[[Spider-Man.]];  [[Storm]];  [[Super-Skrull]]&lt;br /&gt;
&lt;br /&gt;
T&lt;br /&gt;
[[The Mighty Thor]]&lt;br /&gt;
&lt;br /&gt;
[[The Thing]]&lt;br /&gt;
&lt;br /&gt;
U&lt;br /&gt;
[[Ultron]]&lt;br /&gt;
&lt;br /&gt;
V&lt;br /&gt;
[[Vision]]&lt;br /&gt;
&lt;br /&gt;
W&lt;br /&gt;
[[Wolverine]]&lt;br /&gt;
&lt;br /&gt;
X&lt;br /&gt;
&lt;br /&gt;
Y&lt;br /&gt;
&lt;br /&gt;
Z&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rhino&amp;diff=56240</id>
		<title>Rhino</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rhino&amp;diff=56240"/>
		<updated>2007-07-27T18:31:28Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Brawn 5 Agility 2 Mind 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Armor 1 (x6 Soak) 1pt&lt;br /&gt;
*Super Running 1 (8 squares) 1pt&lt;br /&gt;
*Horn: +2DM (x7 Dmg) 2pts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 Hits/x6 Soak&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
20 Pts (16 Stats, 4 Powers)&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Marvel&amp;diff=56239</id>
		<title>Marvel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Marvel&amp;diff=56239"/>
		<updated>2007-07-27T18:27:37Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A&lt;br /&gt;
&lt;br /&gt;
B&lt;br /&gt;
[[Beast.]]&lt;br /&gt;
&lt;br /&gt;
C&lt;br /&gt;
[[Captain America.]];  [[Colossus.]]&lt;br /&gt;
&lt;br /&gt;
D&lt;br /&gt;
[[Doctor Doom]];  [[Doctor Octopus]]&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
[[Executioner]];  [[Enchantress]]&lt;br /&gt;
&lt;br /&gt;
F&lt;br /&gt;
&lt;br /&gt;
G&lt;br /&gt;
[[Ghost Rider]];  [[Gambit.]]&lt;br /&gt;
&lt;br /&gt;
H&lt;br /&gt;
[[The Hulk]]&lt;br /&gt;
&lt;br /&gt;
I&lt;br /&gt;
[[The Invisible Woman]];  [[Iron-Man]]&lt;br /&gt;
&lt;br /&gt;
J&lt;br /&gt;
[[Johnny Storm]];  [[Jean Gray]]&lt;br /&gt;
&lt;br /&gt;
K&lt;br /&gt;
&lt;br /&gt;
L&lt;br /&gt;
&lt;br /&gt;
M&lt;br /&gt;
[[Mandarin]]&lt;br /&gt;
&lt;br /&gt;
N&lt;br /&gt;
[[Namor, the Sub-Mariner]]&lt;br /&gt;
&lt;br /&gt;
O&lt;br /&gt;
&lt;br /&gt;
P&lt;br /&gt;
&lt;br /&gt;
Q&lt;br /&gt;
&lt;br /&gt;
R&lt;br /&gt;
[[Reed Richards]];  [[Rhino]]&lt;br /&gt;
&lt;br /&gt;
S&lt;br /&gt;
[[Spider-Man.]];  [[Storm]];  [[Super-Skrull]]&lt;br /&gt;
&lt;br /&gt;
T&lt;br /&gt;
[[The Mighty Thor]]&lt;br /&gt;
&lt;br /&gt;
[[The Thing]]&lt;br /&gt;
&lt;br /&gt;
U&lt;br /&gt;
[[Ultron]]&lt;br /&gt;
&lt;br /&gt;
V&lt;br /&gt;
[[Vision]]&lt;br /&gt;
&lt;br /&gt;
W&lt;br /&gt;
[[Wolverine]]&lt;br /&gt;
&lt;br /&gt;
X&lt;br /&gt;
&lt;br /&gt;
Y&lt;br /&gt;
&lt;br /&gt;
Z&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Enchantress&amp;diff=56236</id>
		<title>Enchantress</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Enchantress&amp;diff=56236"/>
		<updated>2007-07-27T18:22:18Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Real Name:&#039;&#039;&#039; Amora&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawn 4 Agility 2 Mind 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
*Eldritch Kiss: Mind Control [Limitation: Only affects men] 4pts&lt;br /&gt;
*Telepathy 3pts&lt;br /&gt;
*Sense Magic 1pt&lt;br /&gt;
*Eldritch Bolt: Range 10, +1 Hit, +2DM (x6 Dmg) 5pts&lt;br /&gt;
*Eldritch Shield: Forcefield 3 (130 Hits) 3pts&lt;br /&gt;
*Control Elements (Fire, Earth, Wind, Water) 2pts&lt;br /&gt;
*Paralyzing Touch: Immobilize 30 3pts&lt;br /&gt;
*Teleportation: [Limitation only to Asgard] 4pts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Humanities+2/Occult, Society/Diplomacy, Social Science/History, Athletics/Acrobatics, Perform/Sing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; Immortal, Appeal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Malfunction:&#039;&#039;&#039; A woman scorned.  Enchantress is in love with Thor, but because she cannot have him, often uses other men to get vengeance on him, especially Executioner.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 Hits/x4 Soak&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conversion for [http://www.bashrpg.com BASH! Basic Action Super Heroes]&lt;br /&gt;
&lt;br /&gt;
47 Pts (20 Stats, 25 Powers, 2 Advantages)&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Executioner&amp;diff=56233</id>
		<title>Executioner</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Executioner&amp;diff=56233"/>
		<updated>2007-07-27T18:09:23Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Brawn 5 Agility 2 Mind 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name:&#039;&#039;&#039; Skurge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Armor 1 (x6 Soak)&lt;br /&gt;
*Resistance [Half Damage from Heat, Cold] 1pt&lt;br /&gt;
*Keen Vision (x5)&lt;br /&gt;
*Magical Axe: +1 Hit, +3DM (x8 Dmg) [Note: he can throw it 10 squares, but it does not return to his hand][Limitation: Stealable Gadget] 3pts&lt;br /&gt;
*Teleportation [Limitation: Only to Asgard and only with the Axe] 3pts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; Immortal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 Hits/x6 Soak&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conversion for [http://www.bashrpg.com BASH! Basic Action Super Heroes]&lt;br /&gt;
&lt;br /&gt;
28 Pts (18 Stats, 9 Powers, 1 Advantage)&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doctor_Octopus&amp;diff=56232</id>
		<title>Doctor Octopus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doctor_Octopus&amp;diff=56232"/>
		<updated>2007-07-27T17:56:45Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Brawn 4 Agility 3 Mind 4&#039;&#039;&#039;&lt;br /&gt;
[[Image:Dococ.gif|frame|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name:&#039;&#039;&#039; Otto Octavius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
*Multiple Arms: Super Speed 4 [Limitation: Attack Only] 3pts&lt;br /&gt;
*Deflect 1 (x4 Defense) 1pt&lt;br /&gt;
*Clinging 1pt&lt;br /&gt;
*Immobilize 20 2pts&lt;br /&gt;
*Stretching 1 (3 square reach) 1pt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics+1/Climb, Stealth/Hiding, Science/Robotics, Technology/Invention, Computers/Programming, Deception/Manipulation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 Hits/x4 Soak&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conversion for [http://www.bashrpg.com BASH! Basic Action Super Heroes]&lt;br /&gt;
&lt;br /&gt;
30 Pts (Stats 22, Powers 8)&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doctor_Octopus&amp;diff=56231</id>
		<title>Doctor Octopus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doctor_Octopus&amp;diff=56231"/>
		<updated>2007-07-27T17:55:07Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Brawn 4 Agility 3 Mind 4&#039;&#039;&#039;&lt;br /&gt;
[[Image:Dococ.gif|frame|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name:&#039;&#039;&#039; Otto Octavius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
*Multiple Arms: Super Speed 4 [Limitation: Attack Only] 3pts&lt;br /&gt;
*Deflect 1 (x4 Defense) 1pt&lt;br /&gt;
*Clinging 1pt&lt;br /&gt;
*Immobilize 20 2pts&lt;br /&gt;
*Stretching 1 (3 square reach) 1pt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Athletics+1/Climb, Stealth/Hiding, Science/Robotics, Technology/Invention, Computers/Programming, Deception/Manipulation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 Hits/x4 Soak&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conversion for [http://www.bashrpg.com BASH! Basic Action Super Heroes]&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Dococ.gif&amp;diff=56230</id>
		<title>File:Dococ.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Dococ.gif&amp;diff=56230"/>
		<updated>2007-07-27T17:54:45Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Marvel&amp;diff=56229</id>
		<title>Marvel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Marvel&amp;diff=56229"/>
		<updated>2007-07-27T17:44:08Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A&lt;br /&gt;
&lt;br /&gt;
B&lt;br /&gt;
[[Beast.]]&lt;br /&gt;
&lt;br /&gt;
C&lt;br /&gt;
[[Captain America.]];  [[Colossus.]]&lt;br /&gt;
&lt;br /&gt;
D&lt;br /&gt;
[[Doctor Doom]];  [[Doctor Octopus]]&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
[[Executioner]];  [[Enchantress]]&lt;br /&gt;
&lt;br /&gt;
F&lt;br /&gt;
&lt;br /&gt;
G&lt;br /&gt;
[[Ghost Rider]];  [[Gambit.]]&lt;br /&gt;
&lt;br /&gt;
H&lt;br /&gt;
[[The Hulk]]&lt;br /&gt;
&lt;br /&gt;
I&lt;br /&gt;
[[The Invisible Woman]];  [[Iron-Man]]&lt;br /&gt;
&lt;br /&gt;
J&lt;br /&gt;
[[Johnny Storm]];  [[Jean Gray]]&lt;br /&gt;
&lt;br /&gt;
K&lt;br /&gt;
&lt;br /&gt;
L&lt;br /&gt;
&lt;br /&gt;
M&lt;br /&gt;
[[Mandarin]]&lt;br /&gt;
&lt;br /&gt;
N&lt;br /&gt;
[[Namor, the Sub-Mariner]]&lt;br /&gt;
&lt;br /&gt;
O&lt;br /&gt;
&lt;br /&gt;
P&lt;br /&gt;
&lt;br /&gt;
Q&lt;br /&gt;
&lt;br /&gt;
R&lt;br /&gt;
[[Reed Richards]]&lt;br /&gt;
&lt;br /&gt;
S&lt;br /&gt;
[[Spider-Man.]];  [[Storm]];  [[Super-Skrull]]&lt;br /&gt;
&lt;br /&gt;
T&lt;br /&gt;
[[The Mighty Thor]]&lt;br /&gt;
&lt;br /&gt;
[[The Thing]]&lt;br /&gt;
&lt;br /&gt;
U&lt;br /&gt;
[[Ultron]]&lt;br /&gt;
&lt;br /&gt;
V&lt;br /&gt;
[[Vision]]&lt;br /&gt;
&lt;br /&gt;
W&lt;br /&gt;
[[Wolverine]]&lt;br /&gt;
&lt;br /&gt;
X&lt;br /&gt;
&lt;br /&gt;
Y&lt;br /&gt;
&lt;br /&gt;
Z&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doctor_Doom&amp;diff=56228</id>
		<title>Doctor Doom</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doctor_Doom&amp;diff=56228"/>
		<updated>2007-07-27T16:27:05Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Brawn 4 Agility 3 Mind 4&#039;&#039;&#039;&lt;br /&gt;
[[Image:Doom.gif|frame|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name:&#039;&#039;&#039; Victor Von Doom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
*Mauser- (Range 10 [Ammo Gadget] 1pt&lt;br /&gt;
*Elecro-Blast- Range 20, +2DM (x6 dmg) 5pts&lt;br /&gt;
*Forcefield- Radius 2, 140 Hits 5pts&lt;br /&gt;
*Damage Aura (electricity) x4 Dmg 4pts&lt;br /&gt;
*Auto-Defense System: Deflect 1 (x4) 1pt&lt;br /&gt;
*Fly x4 (12 squares) 4pts&lt;br /&gt;
*Armor 2 (x6 Soak) 2pts&lt;br /&gt;
*Immunities: Starvation, Thirst, Vacuum 3pts&lt;br /&gt;
*Arcane Blast- Range 10, +1DM (x5 dmg), Radius 2 5pts&lt;br /&gt;
*Super Vision (Telescope/Microscope) 2pts&lt;br /&gt;
*Super Hearing (Directional &amp;amp; Radio) 2pts&lt;br /&gt;
*Mind Control/Possession [Limitation: Time-- this magic ritual takes an hour at least] 4pts&lt;br /&gt;
*Skillful 1pt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Science+1/Biology, Technology+1/Invent, Humanities+1/Occult, Pilot/Jets, Computers/Programing, Athletics+1/Aerobatics, Driving/Tanks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039; Resources, Headquarters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039; Freak (he has horrendous scars behind his mask)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Malfunction:&#039;&#039;&#039; Arrogance.  Doom never blames himself for anything, and believes that he will triumph always.  This also leads Doom to believe that he and only he is qualified to hold supreme power-- even cosmic power-- if he can.  His arrogance also gives Doom a somewhat twisted code of honor.  As such, he never breaks his word-- though he usually won&#039;t give it unless he can benefit in some way.  Doom is also obsessed with preserving his mother&#039;s memory and making Latveria a world power.  &lt;br /&gt;
&lt;br /&gt;
Conversion for [http://www.bashrpg.com BASH! Basic Action Super Heroes]&lt;br /&gt;
&lt;br /&gt;
49 Pts (11 Stats 38 Powers)&lt;br /&gt;
&lt;br /&gt;
== Doom-Bots ==&lt;br /&gt;
&#039;&#039;&#039;Brawn 3 Agility 2 Mind 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
*Mauser- +1DM (x4 dmg), Range 10&lt;br /&gt;
*Elecro-Blast- Range 20, +2DM (x5 dmg)&lt;br /&gt;
*Forcefield- Radius 2, 120 Hits&lt;br /&gt;
*Damage Aura (electricity) x4 Dmg&lt;br /&gt;
*Fly x4 (8 squares)&lt;br /&gt;
*Armor 2 (x5 Soak)&lt;br /&gt;
*Super Vision (Telescope/Microscope)&lt;br /&gt;
*Super Hearing (Directional &amp;amp; Radio)&lt;br /&gt;
*Auto-Defense System: Deflect 1 (x3 Defense)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantage:&#039;&#039;&#039; Unliving &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantage:&#039;&#039;&#039; Thinks it is Doom-- unless in the presence of Doom or other Doom Bots (treat it as a Villain at these times)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50 Hits/x5 Soak&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ultron&amp;diff=56227</id>
		<title>Ultron</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ultron&amp;diff=56227"/>
		<updated>2007-07-27T16:22:00Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Brawn 5 Agility 3 Mind 4&#039;&#039;&#039;&lt;br /&gt;
[[Image:Ultron.jpg|frame|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
*Armor 3 (x8 Soak)&lt;br /&gt;
*Tractor Beams: Telekinesis 4&lt;br /&gt;
*Concussion Blasters: Special Attack Range 10, +2DM (x6 Dmg)&lt;br /&gt;
*Immunity: Electricity, Heat, Lasers 3pts&lt;br /&gt;
*Resistance: Acid, Radiation, Cold, &lt;br /&gt;
*Induction: Healing x2 [Limitation: Only works when he has been struck by Electricity, Heat, or Lasers] 1pt&lt;br /&gt;
*Encephalo Beam: Mind Control 5pts&lt;br /&gt;
*Mental Transfer Device: Memory Tampering [Limitation: Must be done in a lab, is used to give a mind to his robot minions] 3pts&lt;br /&gt;
*Mind Drainer: ESP [Limitation: Must maintain hold on subject to work] 1pt&lt;br /&gt;
*Suggestion 1pt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Science+1/Robotics, Technology/Invent, Humanities/Psychology, Athletics+1/Acrobatics, Driving/Tanks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039; Unliving&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Malfunction&#039;&#039;&#039; Madness.  Ultron believes he should rule the world, kill Hank Pym, and destroy all organics-- in that order.  Despite this, he has fallen in love with the Wasp (an organic), and has teamed up with organics in the past.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 Hits/x8 Soak&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conversion for [http://www.bashrpg.com BASH! Basic Action Super Heroes]&lt;br /&gt;
&lt;br /&gt;
53 Pts (24 Stats, 28 Powers, 1 Advantage)&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Ultron.jpg&amp;diff=56226</id>
		<title>File:Ultron.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Ultron.jpg&amp;diff=56226"/>
		<updated>2007-07-27T16:21:39Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ultron&amp;diff=56225</id>
		<title>Ultron</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ultron&amp;diff=56225"/>
		<updated>2007-07-27T16:19:00Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Brawn 5 Agility 3 Mind 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
*Armor 3 (x8 Soak)&lt;br /&gt;
*Tractor Beams: Telekinesis 4&lt;br /&gt;
*Concussion Blasters: Special Attack Range 10, +2DM (x6 Dmg)&lt;br /&gt;
*Immunity: Electricity, Heat, Lasers 3pts&lt;br /&gt;
*Resistance: Acid, Radiation, Cold, &lt;br /&gt;
*Induction: Healing x2 [Limitation: Only works when he has been struck by Electricity, Heat, or Lasers] 1pt&lt;br /&gt;
*Encephalo Beam: Mind Control 5pts&lt;br /&gt;
*Mental Transfer Device: Memory Tampering [Limitation: Must be done in a lab, is used to give a mind to his robot minions] 3pts&lt;br /&gt;
*Mind Drainer: ESP [Limitation: Must maintain hold on subject to work] 1pt&lt;br /&gt;
*Suggestion 1pt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Science+1/Robotics, Technology/Invent, Humanities/Psychology, Athletics+1/Acrobatics, Driving/Tanks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039; Unliving&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Malfunction&#039;&#039;&#039; Madness.  Ultron believes he should rule the world, kill Hank Pym, and destroy all organics-- in that order.  Despite this, he has fallen in love with the Wasp (an organic), and has teamed up with organics in the past.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 Hits/x8 Soak&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conversion for [http://www.bashrpg.com BASH! Basic Action Super Heroes]&lt;br /&gt;
&lt;br /&gt;
53 Pts (24 Stats, 28 Powers, 1 Advantage)&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ultron&amp;diff=56224</id>
		<title>Ultron</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ultron&amp;diff=56224"/>
		<updated>2007-07-27T16:17:29Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Brawn 5 Agility 3 Mind 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
*Armor 3 (x8 Soak)&lt;br /&gt;
*Tractor Beams: Telekinesis 4&lt;br /&gt;
*Concussion Blasters: Special Attack Range 10, +2DM (x6 Dmg)&lt;br /&gt;
*Immunity: Electricity, Heat, Lasers 3pts&lt;br /&gt;
*Resistance: Acid, Radiation, Cold, &lt;br /&gt;
*Induction: Healing x2 [Limitation: Only works when he has been struck by Electricity, Heat, or Lasers] 1pt&lt;br /&gt;
*Encephalo Beam: Mind Control 5pts&lt;br /&gt;
*Mental Transfer Device: Memory Tampering [Limitation: Must be done in a lab, is used to give a mind to his robot minions] 3pts&lt;br /&gt;
*Mind Drainer: ESP [Limitation: Must maintain hold on subject to work] 1pt&lt;br /&gt;
*Suggestion 1pt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Science+1/Robotics, Technology/Invent, Humanities/Psychology, Athletics+1/Acrobatics, Driving/Tanks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039; Unliving&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Malfunction&#039;&#039;&#039; Madness.  Ultron believes he should rule the world, kill Hank Pym, and destroy all organics-- in that order.  Despite this, he has fallen in love with the Wasp (an organic), and has teamed up with organics in the past.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 Hits/x8 Soak&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conversion for [http://www.bashrpg.com BASH! Basic Action Super Heroes]&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doctor_Doom&amp;diff=56223</id>
		<title>Doctor Doom</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doctor_Doom&amp;diff=56223"/>
		<updated>2007-07-27T15:47:23Z</updated>

		<summary type="html">&lt;p&gt;BASHMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Brawn 4 Agility 3 Mind 4&#039;&#039;&#039;&lt;br /&gt;
[[Image:Doom.gif|frame|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name:&#039;&#039;&#039; Victor Von Doom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
*Mauser- (Range 10 [Ammo Gadget] 1pt&lt;br /&gt;
*Elecro-Blast- Range 20, +2DM (x6 dmg) 5pts&lt;br /&gt;
*Forcefield- Radius 2, 140 Hits 5pts&lt;br /&gt;
*Damage Aura (electricity) x4 Dmg 4pts&lt;br /&gt;
*Auto-Defense System: Deflect 1 (x4) 1pt&lt;br /&gt;
*Fly x4 (12 squares) 4pts&lt;br /&gt;
*Armor 2 (x6 Soak) 2pts&lt;br /&gt;
*Immunities: Starvation, Thirst, Vacuum 3pts&lt;br /&gt;
*Arcane Blast- Range 10, +1DM (x5 dmg), Radius 2 5pts&lt;br /&gt;
*Super Vision (Telescope/Microscope) 2pts&lt;br /&gt;
*Super Hearing (Directional &amp;amp; Radio) 2pts&lt;br /&gt;
*Mind Control/Possession [Limitation: Time-- this magic ritual takes an hour at least] 4pts&lt;br /&gt;
*Skillful 1pt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Science+1/Biology, Technology+1/Invent, Humanities+1/Occult, Pilot/Jets, Computers/Programing, Athletics+1/Aerobatics, Driving/Tanks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039; Resources, Headquarters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039; Freak (he has horrendous scars behind his mask)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Malfunction:&#039;&#039;&#039; Arrogance.  Doom never blames himself for anything, and believes that he will triumph always.  This also leads Doom to believe that he and only he is qualified to hold supreme power-- even cosmic power-- if he can.  His arrogance also gives Doom a somewhat twisted code of honor.  As such, he never breaks his word-- though he usually won&#039;t give it unless he can benefit in some way.  Doom is also obsessed with preserving his mother&#039;s memory and making Latveria a world power.  &lt;br /&gt;
&lt;br /&gt;
Conversion for [http://www.bashrpg.com BASH! Basic Action Super Heroes]&lt;br /&gt;
&lt;br /&gt;
49 Pts (11 Stats 38 Powers)&lt;/div&gt;</summary>
		<author><name>BASHMAN</name></author>
	</entry>
</feed>