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		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=483120</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=483120"/>
		<updated>2025-08-12T21:01:10Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* Locales */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
The Known World&lt;br /&gt;
&lt;br /&gt;
[[file:World_of_Morwyth.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;XP Awards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6x Kobolds @ 5xp * 30&lt;br /&gt;
&lt;br /&gt;
3x Centipedes @ 6 xp = 18xp&lt;br /&gt;
&lt;br /&gt;
3 x Orcs @ 10xp = 30xp&lt;br /&gt;
&lt;br /&gt;
RolePlay xp award: 100 (Wyll &amp;quot;Will&amp;quot; Brygh/RoadScholar)&lt;br /&gt;
&lt;br /&gt;
Treasure: 1300 / 6 = 220 (rounded up) xp&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Kobolds&#039;&#039;&#039; Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orcs&#039;&#039;&#039; have pig-like faces and reddish eyes. Orcs so far encountered seem to prefer wearing rough hide/leather armor under which what appears to be horrendously colored in tones that would otherwise be considered offensively garish. Their equipment is dirty and unkempt. Orcs thusly encountered seem to stand about six feet tall.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Centipede, Giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
60 copper pieces from the cavern complex&lt;br /&gt;
&lt;br /&gt;
196 silver pieces, all of which came from individual purses and packs&lt;br /&gt;
&lt;br /&gt;
1300 Gold (18 leather bags, 100 gp per bag)&lt;br /&gt;
&lt;br /&gt;
35 Platinum&lt;br /&gt;
&lt;br /&gt;
21 Gems, mostly smaller (Not evaluated yet)&lt;br /&gt;
&lt;br /&gt;
Tiara of unknown metal, presumably silver&lt;br /&gt;
Stained/tarnished necklace of near identical design to the tiara.&lt;br /&gt;
&lt;br /&gt;
One longsword +1 to Hit/Damage&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Magic Known / Used&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Identify&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cleric&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cure Light Wounds&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
&lt;br /&gt;
At random intervals, there are rather spectacular meteor showers; these will be sporadic over the course of a few days and can result in rather loud, thunder-like booms. On rare occasions, one of these meteors may strike the world&#039;s surface, and such impacts spark a gold-rush type charge into the presumed impact area, searching for gold, silver, and other precious materials, such as adamite and other such metals that can be transitioned into ready exchange or being forged through sometimes magical means into armor or weaponry.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The local campaign environs:&lt;br /&gt;
&lt;br /&gt;
[[file:map_001a_Morwayth.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;The Alwamank Sea&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Alwamank Sea, a massive freshwater lake, has an area of more than 65,000 square miles, an overall shore length of 1,900 mils. It sits at an average elevation of 28 feet above the actual sea level. It has an average depth of 70 feet, and a maximum depth of 650 feet. There are a dozen &#039;major&#039; inlets, and a single outlet, the broad and slow Raurorum river, which flows through the northern Kingdom of Cemia from the interior trade city of Flavoria on a gentle fall downward and into the Lesser Grevantium Sea at Bivium.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
[[File:Rabbitcrown01.jpg]]&lt;br /&gt;
&lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Known NPCs==&lt;br /&gt;
*Mirandae: Mirandae Dumaratis, Mage. One of two in Rabbitcrown.&lt;br /&gt;
*Tuhran: Lady Tuhran Varnis, youngest child of Duke Elmon Varnis.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17 !! !! !! !! !!&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Rabbitcrown01.jpg&amp;diff=483119</id>
		<title>File:Rabbitcrown01.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Rabbitcrown01.jpg&amp;diff=483119"/>
		<updated>2025-08-12T21:00:41Z</updated>

		<summary type="html">&lt;p&gt;BR GM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Rabbitcrown.jpg&amp;diff=483118</id>
		<title>File:Rabbitcrown.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Rabbitcrown.jpg&amp;diff=483118"/>
		<updated>2025-08-12T20:44:29Z</updated>

		<summary type="html">&lt;p&gt;BR GM: BR GM uploaded a new version of File:Rabbitcrown.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Rabbitcrown Town&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=483117</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=483117"/>
		<updated>2025-08-12T20:06:00Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* Locales */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
The Known World&lt;br /&gt;
&lt;br /&gt;
[[file:World_of_Morwyth.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;XP Awards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6x Kobolds @ 5xp * 30&lt;br /&gt;
&lt;br /&gt;
3x Centipedes @ 6 xp = 18xp&lt;br /&gt;
&lt;br /&gt;
3 x Orcs @ 10xp = 30xp&lt;br /&gt;
&lt;br /&gt;
RolePlay xp award: 100 (Wyll &amp;quot;Will&amp;quot; Brygh/RoadScholar)&lt;br /&gt;
&lt;br /&gt;
Treasure: 1300 / 6 = 220 (rounded up) xp&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Kobolds&#039;&#039;&#039; Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orcs&#039;&#039;&#039; have pig-like faces and reddish eyes. Orcs so far encountered seem to prefer wearing rough hide/leather armor under which what appears to be horrendously colored in tones that would otherwise be considered offensively garish. Their equipment is dirty and unkempt. Orcs thusly encountered seem to stand about six feet tall.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Centipede, Giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
60 copper pieces from the cavern complex&lt;br /&gt;
&lt;br /&gt;
196 silver pieces, all of which came from individual purses and packs&lt;br /&gt;
&lt;br /&gt;
1300 Gold (18 leather bags, 100 gp per bag)&lt;br /&gt;
&lt;br /&gt;
35 Platinum&lt;br /&gt;
&lt;br /&gt;
21 Gems, mostly smaller (Not evaluated yet)&lt;br /&gt;
&lt;br /&gt;
Tiara of unknown metal, presumably silver&lt;br /&gt;
Stained/tarnished necklace of near identical design to the tiara.&lt;br /&gt;
&lt;br /&gt;
One longsword +1 to Hit/Damage&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Magic Known / Used&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Identify&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cleric&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cure Light Wounds&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
&lt;br /&gt;
At random intervals, there are rather spectacular meteor showers; these will be sporadic over the course of a few days and can result in rather loud, thunder-like booms. On rare occasions, one of these meteors may strike the world&#039;s surface, and such impacts spark a gold-rush type charge into the presumed impact area, searching for gold, silver, and other precious materials, such as adamite and other such metals that can be transitioned into ready exchange or being forged through sometimes magical means into armor or weaponry.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The local campaign environs:&lt;br /&gt;
&lt;br /&gt;
[[file:map_001a_Morwayth.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;The Alwamank Sea&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Alwamank Sea, a massive freshwater lake, has an area of more than 65,000 square miles, an overall shore length of 1,900 mils. It sits at an average elevation of 28 feet above the actual sea level. It has an average depth of 70 feet, and a maximum depth of 650 feet. There are a dozen &#039;major&#039; inlets, and a single outlet, the broad and slow Raurorum river, which flows through the northern Kingdom of Cemia from the interior trade city of Flavoria on a gentle fall downward and into the Lesser Grevantium Sea at Bivium.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
[[File:Rabbitcrown.jpg]]&lt;br /&gt;
&lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Known NPCs==&lt;br /&gt;
*Mirandae: Mirandae Dumaratis, Mage. One of two in Rabbitcrown.&lt;br /&gt;
*Tuhran: Lady Tuhran Varnis, youngest child of Duke Elmon Varnis.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17 !! !! !! !! !!&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=482949</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=482949"/>
		<updated>2025-08-05T20:17:09Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* Magic Known / Used */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
The Known World&lt;br /&gt;
&lt;br /&gt;
[[file:World_of_Morwyth.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;XP Awards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6x Kobolds @ 5xp * 30&lt;br /&gt;
&lt;br /&gt;
3x Centipedes @ 6 xp = 18xp&lt;br /&gt;
&lt;br /&gt;
3 x Orcs @ 10xp = 30xp&lt;br /&gt;
&lt;br /&gt;
RolePlay xp award: 100 (Wyll &amp;quot;Will&amp;quot; Brygh/RoadScholar)&lt;br /&gt;
&lt;br /&gt;
Treasure: 1300 / 6 = 220 (rounded up) xp&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Kobolds&#039;&#039;&#039; Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orcs&#039;&#039;&#039; have pig-like faces and reddish eyes. Orcs so far encountered seem to prefer wearing rough hide/leather armor under which what appears to be horrendously colored in tones that would otherwise be considered offensively garish. Their equipment is dirty and unkempt. Orcs thusly encountered seem to stand about six feet tall.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Centipede, Giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
60 copper pieces from the cavern complex&lt;br /&gt;
&lt;br /&gt;
196 silver pieces, all of which came from individual purses and packs&lt;br /&gt;
&lt;br /&gt;
1300 Gold (18 leather bags, 100 gp per bag)&lt;br /&gt;
&lt;br /&gt;
35 Platinum&lt;br /&gt;
&lt;br /&gt;
21 Gems, mostly smaller (Not evaluated yet)&lt;br /&gt;
&lt;br /&gt;
Tiara of unknown metal, presumably silver&lt;br /&gt;
Stained/tarnished necklace of near identical design to the tiara.&lt;br /&gt;
&lt;br /&gt;
One longsword +1 to Hit/Damage&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Magic Known / Used&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Identify&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cleric&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cure Light Wounds&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
&lt;br /&gt;
At random intervals, there are rather spectacular meteor showers; these will be sporadic over the course of a few days and can result in rather loud, thunder-like booms. On rare occasions, one of these meteors may strike the world&#039;s surface, and such impacts spark a gold-rush type charge into the presumed impact area, searching for gold, silver, and other precious materials, such as adamite and other such metals that can be transitioned into ready exchange or being forged through sometimes magical means into armor or weaponry.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The local campaign environs:&lt;br /&gt;
&lt;br /&gt;
[[file:map_001a_Morwayth.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;The Alwamank Sea&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
[[File:Rabbitcrown.jpg]]&lt;br /&gt;
&lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Known NPCs==&lt;br /&gt;
*Mirandae: Mirandae Dumaratis, Mage. One of two in Rabbitcrown.&lt;br /&gt;
*Tuhran: Lady Tuhran Varnis, youngest child of Duke Elmon Varnis.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17 !! !! !! !! !!&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=482948</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=482948"/>
		<updated>2025-08-05T20:13:08Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* Magic Known / Used */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
The Known World&lt;br /&gt;
&lt;br /&gt;
[[file:World_of_Morwyth.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;XP Awards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6x Kobolds @ 5xp * 30&lt;br /&gt;
&lt;br /&gt;
3x Centipedes @ 6 xp = 18xp&lt;br /&gt;
&lt;br /&gt;
3 x Orcs @ 10xp = 30xp&lt;br /&gt;
&lt;br /&gt;
RolePlay xp award: 100 (Wyll &amp;quot;Will&amp;quot; Brygh/RoadScholar)&lt;br /&gt;
&lt;br /&gt;
Treasure: 1300 / 6 = 220 (rounded up) xp&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Kobolds&#039;&#039;&#039; Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orcs&#039;&#039;&#039; have pig-like faces and reddish eyes. Orcs so far encountered seem to prefer wearing rough hide/leather armor under which what appears to be horrendously colored in tones that would otherwise be considered offensively garish. Their equipment is dirty and unkempt. Orcs thusly encountered seem to stand about six feet tall.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Centipede, Giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
60 copper pieces from the cavern complex&lt;br /&gt;
&lt;br /&gt;
196 silver pieces, all of which came from individual purses and packs&lt;br /&gt;
&lt;br /&gt;
1300 Gold (18 leather bags, 100 gp per bag)&lt;br /&gt;
&lt;br /&gt;
35 Platinum&lt;br /&gt;
&lt;br /&gt;
21 Gems, mostly smaller (Not evaluated yet)&lt;br /&gt;
&lt;br /&gt;
Tiara of unknown metal, presumably silver&lt;br /&gt;
Stained/tarnished necklace of near identical design to the tiara.&lt;br /&gt;
&lt;br /&gt;
One longsword +1 to Hit/Damage&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Magic Known / Used&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cleric&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cure Light Wounds&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
&lt;br /&gt;
At random intervals, there are rather spectacular meteor showers; these will be sporadic over the course of a few days and can result in rather loud, thunder-like booms. On rare occasions, one of these meteors may strike the world&#039;s surface, and such impacts spark a gold-rush type charge into the presumed impact area, searching for gold, silver, and other precious materials, such as adamite and other such metals that can be transitioned into ready exchange or being forged through sometimes magical means into armor or weaponry.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The local campaign environs:&lt;br /&gt;
&lt;br /&gt;
[[file:map_001a_Morwayth.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;The Alwamank Sea&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
[[File:Rabbitcrown.jpg]]&lt;br /&gt;
&lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Known NPCs==&lt;br /&gt;
*Mirandae: Mirandae Dumaratis, Mage. One of two in Rabbitcrown.&lt;br /&gt;
*Tuhran: Lady Tuhran Varnis, youngest child of Duke Elmon Varnis.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17 !! !! !! !! !!&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=482935</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=482935"/>
		<updated>2025-08-05T13:03:41Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* Treasure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
The Known World&lt;br /&gt;
&lt;br /&gt;
[[file:World_of_Morwyth.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;XP Awards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6x Kobolds @ 5xp * 30&lt;br /&gt;
&lt;br /&gt;
3x Centipedes @ 6 xp = 18xp&lt;br /&gt;
&lt;br /&gt;
3 x Orcs @ 10xp = 30xp&lt;br /&gt;
&lt;br /&gt;
RolePlay xp award: 100 (Wyll &amp;quot;Will&amp;quot; Brygh/RoadScholar)&lt;br /&gt;
&lt;br /&gt;
Treasure: 1300 / 6 = 220 (rounded up) xp&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Kobolds&#039;&#039;&#039; Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orcs&#039;&#039;&#039; have pig-like faces and reddish eyes. Orcs so far encountered seem to prefer wearing rough hide/leather armor under which what appears to be horrendously colored in tones that would otherwise be considered offensively garish. Their equipment is dirty and unkempt. Orcs thusly encountered seem to stand about six feet tall.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Centipede, Giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
60 copper pieces from the cavern complex&lt;br /&gt;
&lt;br /&gt;
196 silver pieces, all of which came from individual purses and packs&lt;br /&gt;
&lt;br /&gt;
1300 Gold (18 leather bags, 100 gp per bag)&lt;br /&gt;
&lt;br /&gt;
35 Platinum&lt;br /&gt;
&lt;br /&gt;
21 Gems, mostly smaller (Not evaluated yet)&lt;br /&gt;
&lt;br /&gt;
Tiara of unknown metal, presumably silver&lt;br /&gt;
Stained/tarnished necklace of near identical design to the tiara.&lt;br /&gt;
&lt;br /&gt;
One longsword +1 to Hit/Damage&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Magic Known / Used&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cleric&#039;&#039;&lt;br /&gt;
Cure Light Wounds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
&lt;br /&gt;
At random intervals, there are rather spectacular meteor showers; these will be sporadic over the course of a few days and can result in rather loud, thunder-like booms. On rare occasions, one of these meteors may strike the world&#039;s surface, and such impacts spark a gold-rush type charge into the presumed impact area, searching for gold, silver, and other precious materials, such as adamite and other such metals that can be transitioned into ready exchange or being forged through sometimes magical means into armor or weaponry.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The local campaign environs:&lt;br /&gt;
&lt;br /&gt;
[[file:map_001a_Morwayth.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;The Alwamank Sea&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
[[File:Rabbitcrown.jpg]]&lt;br /&gt;
&lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Known NPCs==&lt;br /&gt;
*Mirandae: Mirandae Dumaratis, Mage. One of two in Rabbitcrown.&lt;br /&gt;
*Tuhran: Lady Tuhran Varnis, youngest child of Duke Elmon Varnis.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17 !! !! !! !! !!&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=482934</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=482934"/>
		<updated>2025-08-05T13:00:09Z</updated>

		<summary type="html">&lt;p&gt;BR GM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
The Known World&lt;br /&gt;
&lt;br /&gt;
[[file:World_of_Morwyth.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;XP Awards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6x Kobolds @ 5xp * 30&lt;br /&gt;
&lt;br /&gt;
3x Centipedes @ 6 xp = 18xp&lt;br /&gt;
&lt;br /&gt;
3 x Orcs @ 10xp = 30xp&lt;br /&gt;
&lt;br /&gt;
RolePlay xp award: 100 (Wyll &amp;quot;Will&amp;quot; Brygh/RoadScholar)&lt;br /&gt;
&lt;br /&gt;
Treasure: 1300 / 6 = 220 (rounded up) xp&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Kobolds&#039;&#039;&#039; Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orcs&#039;&#039;&#039; have pig-like faces and reddish eyes. Orcs so far encountered seem to prefer wearing rough hide/leather armor under which what appears to be horrendously colored in tones that would otherwise be considered offensively garish. Their equipment is dirty and unkempt. Orcs thusly encountered seem to stand about six feet tall.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Centipede, Giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
60 copper pieces from the cavern complex&lt;br /&gt;
&lt;br /&gt;
196 silver pieces, all of which came from individual purses and packs&lt;br /&gt;
&lt;br /&gt;
1300 Gold (18 leather bags, 100 gp per bag)&lt;br /&gt;
&lt;br /&gt;
35 Platinum&lt;br /&gt;
&lt;br /&gt;
21 Gems, mostly smaller (Not evaluated yet)&lt;br /&gt;
&lt;br /&gt;
Tiara of unknown metal, presumably silver&lt;br /&gt;
Stained/tarnished necklace of near identical design to the tiara.&lt;br /&gt;
&lt;br /&gt;
One longsword&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Magic Known / Used&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cleric&#039;&#039;&lt;br /&gt;
Cure Light Wounds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
&lt;br /&gt;
At random intervals, there are rather spectacular meteor showers; these will be sporadic over the course of a few days and can result in rather loud, thunder-like booms. On rare occasions, one of these meteors may strike the world&#039;s surface, and such impacts spark a gold-rush type charge into the presumed impact area, searching for gold, silver, and other precious materials, such as adamite and other such metals that can be transitioned into ready exchange or being forged through sometimes magical means into armor or weaponry.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The local campaign environs:&lt;br /&gt;
&lt;br /&gt;
[[file:map_001a_Morwayth.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;The Alwamank Sea&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
[[File:Rabbitcrown.jpg]]&lt;br /&gt;
&lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Known NPCs==&lt;br /&gt;
*Mirandae: Mirandae Dumaratis, Mage. One of two in Rabbitcrown.&lt;br /&gt;
*Tuhran: Lady Tuhran Varnis, youngest child of Duke Elmon Varnis.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17 !! !! !! !! !!&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=482933</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=482933"/>
		<updated>2025-08-05T01:12:53Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* Locales */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
The Known World&lt;br /&gt;
&lt;br /&gt;
[[file:World_of_Morwyth.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;XP Awards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6x Kobolds @ 5xp * 30&lt;br /&gt;
&lt;br /&gt;
3x Centipedes @ 6 xp = 18xp&lt;br /&gt;
&lt;br /&gt;
3 x Orcs @ 10xp = 30xp&lt;br /&gt;
&lt;br /&gt;
RolePlay xp award: 100 (Wyll &amp;quot;Will&amp;quot; Brygh/RoadScholar)&lt;br /&gt;
&lt;br /&gt;
Treasure: 1300 / 6 = 220 (rounded up) xp&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Kobolds&#039;&#039;&#039; Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orcs&#039;&#039;&#039; have pig-like faces and reddish eyes. Orcs so far encountered seem to prefer wearing rough hide/leather armor under which what appears to be horrendously colored in tones that would otherwise be considered offensively garish. Their equipment is dirty and unkempt. Orcs thusly encountered seem to stand about six feet tall.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Centipede, Giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
60 copper pieces from the cavern complex&lt;br /&gt;
&lt;br /&gt;
196 silver pieces, all of which came from individual purses and packs&lt;br /&gt;
&lt;br /&gt;
1300 Gold (18 leather bags, 100 gp per bag)&lt;br /&gt;
&lt;br /&gt;
35 Platinum&lt;br /&gt;
&lt;br /&gt;
21 Gems, mostly smaller (Not evaluated yet)&lt;br /&gt;
&lt;br /&gt;
Tiara of unknown metal, presumably silver&lt;br /&gt;
Stained/tarnished necklace of near identical design to the tiara.&lt;br /&gt;
&lt;br /&gt;
One longsword&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Magic Known / Used&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cleric&#039;&#039;&lt;br /&gt;
Cure Light Wounds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
&lt;br /&gt;
At random intervals, there are rather spectacular meteor showers; these will be sporadic over the course of a few days and can result in rather loud, thunder-like booms. On rare occasions, one of these meteors may strike the world&#039;s surface, and such impacts spark a gold-rush type charge into the presumed impact area, searching for gold, silver, and other precious materials, such as adamite and other such metals that can be transitioned into ready exchange or being forged through sometimes magical means into armor or weaponry.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The local campaign environs:&lt;br /&gt;
&lt;br /&gt;
[[file:map_001a_Morwayth.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;The Alwamank Sea&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
[[File:Rabbitcrown.jpg]]&lt;br /&gt;
&lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17 !! !! !! !! !!&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=482932</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=482932"/>
		<updated>2025-08-05T01:10:58Z</updated>

		<summary type="html">&lt;p&gt;BR GM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
The Known World&lt;br /&gt;
&lt;br /&gt;
[[file:World_of_Morwyth.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;XP Awards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6x Kobolds @ 5xp * 30&lt;br /&gt;
&lt;br /&gt;
3x Centipedes @ 6 xp = 18xp&lt;br /&gt;
&lt;br /&gt;
3 x Orcs @ 10xp = 30xp&lt;br /&gt;
&lt;br /&gt;
RolePlay xp award: 100 (Wyll &amp;quot;Will&amp;quot; Brygh/RoadScholar)&lt;br /&gt;
&lt;br /&gt;
Treasure: 1300 / 6 = 220 (rounded up) xp&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Kobolds&#039;&#039;&#039; Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orcs&#039;&#039;&#039; have pig-like faces and reddish eyes. Orcs so far encountered seem to prefer wearing rough hide/leather armor under which what appears to be horrendously colored in tones that would otherwise be considered offensively garish. Their equipment is dirty and unkempt. Orcs thusly encountered seem to stand about six feet tall.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Centipede, Giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
60 copper pieces from the cavern complex&lt;br /&gt;
&lt;br /&gt;
196 silver pieces, all of which came from individual purses and packs&lt;br /&gt;
&lt;br /&gt;
1300 Gold (18 leather bags, 100 gp per bag)&lt;br /&gt;
&lt;br /&gt;
35 Platinum&lt;br /&gt;
&lt;br /&gt;
21 Gems, mostly smaller (Not evaluated yet)&lt;br /&gt;
&lt;br /&gt;
Tiara of unknown metal, presumably silver&lt;br /&gt;
Stained/tarnished necklace of near identical design to the tiara.&lt;br /&gt;
&lt;br /&gt;
One longsword&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Magic Known / Used&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cleric&#039;&#039;&lt;br /&gt;
Cure Light Wounds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
&lt;br /&gt;
At random intervals, there are rather spectacular meteor showers; these will be sporadic over the course of a few days and can result in rather loud, thunder-like booms. On rare occasions, one of these meteors may strike the world&#039;s surface, and such impacts spark a gold-rush type charge into the presumed impact area, searching for gold, silver, and other precious materials, such as adamite and other such metals that can be transitioned into ready exchange or being forged through sometimes magical means into armor or weaponry.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The local campaign environs:&lt;br /&gt;
&lt;br /&gt;
[[file:map_001a_Morwayth.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;The Alwamank Sea&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
[[File:Rabbitcrown.jpg]]&lt;br /&gt;
&lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**People**&lt;br /&gt;
&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17 !! !! !! !! !!&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=482798</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=482798"/>
		<updated>2025-07-28T01:31:27Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
The Known World&lt;br /&gt;
&lt;br /&gt;
[[file:World_of_Morwyth.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;XP Awards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6x Kobolds @ 5xp * 30&lt;br /&gt;
&lt;br /&gt;
3x Centipedes @ 6 xp = 18xp&lt;br /&gt;
&lt;br /&gt;
3 x Orcs @ 10xp = 30xp&lt;br /&gt;
&lt;br /&gt;
RolePlay xp award: 100 (Wyll &amp;quot;Will&amp;quot; Brygh/RoadScholar)&lt;br /&gt;
&lt;br /&gt;
Treasure: 1300 / 6 = 220 (rounded up) xp&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Kobolds&#039;&#039;&#039; Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orcs&#039;&#039;&#039; have pig-like faces and reddish eyes. Orcs so far encountered seem to prefer wearing rough hide/leather armor under which what appears to be horrendously colored in tones that would otherwise be considered offensively garish. Their equipment is dirty and unkempt. Orcs thusly encountered seem to stand about six feet tall.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Centipede, Giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
60 copper pieces from the cavern complex&lt;br /&gt;
&lt;br /&gt;
196 silver pieces, all of which came from individual purses and packs&lt;br /&gt;
&lt;br /&gt;
1300 Gold (18 leather bags, 100 gp per bag)&lt;br /&gt;
&lt;br /&gt;
35 Platinum&lt;br /&gt;
&lt;br /&gt;
21 Gems, mostly smaller (Not evaluated yet)&lt;br /&gt;
&lt;br /&gt;
Tiara of unknown metal, presumably silver&lt;br /&gt;
Stained/tarnished necklace of near identical design to the tiara.&lt;br /&gt;
&lt;br /&gt;
One longsword&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Magic Known / Used&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cleric&#039;&#039;&lt;br /&gt;
Cure Light Wounds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
&lt;br /&gt;
At random intervals, there are rather spectacular meteor showers; these will be sporadic over the course of a few days and can result in rather loud, thunder-like booms. On rare occasions, one of these meteors may strike the world&#039;s surface, and such impacts spark a gold-rush type charge into the presumed impact area, searching for gold, silver, and other precious materials, such as adamite and other such metals that can be transitioned into ready exchange or being forged through sometimes magical means into armor or weaponry.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The local campaign environs:&lt;br /&gt;
&lt;br /&gt;
[[file:map_001a_Morwayth.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;The Alwamank Sea&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
[[File:Rabbitcrown.jpg]]&lt;br /&gt;
&lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17 !! !! !! !! !!&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=482797</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=482797"/>
		<updated>2025-07-28T01:29:49Z</updated>

		<summary type="html">&lt;p&gt;BR GM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
The Known World&lt;br /&gt;
&lt;br /&gt;
[[file:World_of_Morwyth.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;XP Awards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6x Kobolds @ 5xp * 30&lt;br /&gt;
&lt;br /&gt;
3x Centipedes @ 6 xp = 18xp&lt;br /&gt;
&lt;br /&gt;
3 x Orcs @ 10xp = 30xp&lt;br /&gt;
&lt;br /&gt;
RolePlay xp award: 100 (Wyll &amp;quot;Will&amp;quot; Brygh/RoadScholar)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Kobolds&#039;&#039;&#039; Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orcs&#039;&#039;&#039; have pig-like faces and reddish eyes. Orcs so far encountered seem to prefer wearing rough hide/leather armor under which what appears to be horrendously colored in tones that would otherwise be considered offensively garish. Their equipment is dirty and unkempt. Orcs thusly encountered seem to stand about six feet tall.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Centipede, Giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
60 copper pieces from the cavern complex&lt;br /&gt;
&lt;br /&gt;
196 silver pieces, all of which came from individual purses and packs&lt;br /&gt;
&lt;br /&gt;
1300 Gold (18 leather bags, 100 gp per bag)&lt;br /&gt;
&lt;br /&gt;
35 Platinum&lt;br /&gt;
&lt;br /&gt;
21 Gems, mostly smaller (Not evaluated yet)&lt;br /&gt;
&lt;br /&gt;
Tiara of unknown metal, presumably silver&lt;br /&gt;
Stained/tarnished necklace of near identical design to the tiara.&lt;br /&gt;
&lt;br /&gt;
One longsword&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Magic Known / Used&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cleric&#039;&#039;&lt;br /&gt;
Cure Light Wounds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
&lt;br /&gt;
At random intervals, there are rather spectacular meteor showers; these will be sporadic over the course of a few days and can result in rather loud, thunder-like booms. On rare occasions, one of these meteors may strike the world&#039;s surface, and such impacts spark a gold-rush type charge into the presumed impact area, searching for gold, silver, and other precious materials, such as adamite and other such metals that can be transitioned into ready exchange or being forged through sometimes magical means into armor or weaponry.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The local campaign environs:&lt;br /&gt;
&lt;br /&gt;
[[file:map_001a_Morwayth.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;The Alwamank Sea&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
[[File:Rabbitcrown.jpg]]&lt;br /&gt;
&lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17 !! !! !! !! !!&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=482796</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=482796"/>
		<updated>2025-07-28T01:21:04Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* Treasure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
The Known World&lt;br /&gt;
&lt;br /&gt;
[[file:World_of_Morwyth.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;XP Awards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6x Kobolds @ 5xp * 30&lt;br /&gt;
&lt;br /&gt;
3x Centipedes @ 6 xp = 18xp&lt;br /&gt;
&lt;br /&gt;
3 x Orcs @ 10xp = 30xp&lt;br /&gt;
&lt;br /&gt;
RolePlay xp award: 100 (Wyll &amp;quot;Will&amp;quot; Brygh/RoadScholar)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Kobolds&#039;&#039;&#039; Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orcs&#039;&#039;&#039; have pig-like faces and reddish eyes. Orcs so far encountered seem to prefer wearing rough hide/leather armor under which what appears to be horrendously colored in tones that would otherwise be considered offensively garish. Their equipment is dirty and unkempt. Orcs thusly encountered seem to stand about six feet tall.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Centipede, Giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
60 copper pieces from the cavern complex&lt;br /&gt;
&lt;br /&gt;
196 silver pieces, all of which came from individual purses and packs&lt;br /&gt;
&lt;br /&gt;
1300 Gold (18 leather bags, 100 gp per bag)&lt;br /&gt;
&lt;br /&gt;
35 Platinum&lt;br /&gt;
&lt;br /&gt;
21 Gems, mostly smaller (Not evaluated yet)&lt;br /&gt;
&lt;br /&gt;
Tiara of unknown metal, presumably silver&lt;br /&gt;
Stained/tarnished necklace of near identical design to the tiara.&lt;br /&gt;
&lt;br /&gt;
One longsword&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
&lt;br /&gt;
At random intervals, there are rather spectacular meteor showers; these will be sporadic over the course of a few days and can result in rather loud, thunder-like booms. On rare occasions, one of these meteors may strike the world&#039;s surface, and such impacts spark a gold-rush type charge into the presumed impact area, searching for gold, silver, and other precious materials, such as adamite and other such metals that can be transitioned into ready exchange or being forged through sometimes magical means into armor or weaponry.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The local campaign environs:&lt;br /&gt;
&lt;br /&gt;
[[file:map_001a_Morwayth.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;The Alwamank Sea&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
[[File:Rabbitcrown.jpg]]&lt;br /&gt;
&lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17 !! !! !! !! !!&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=482795</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=482795"/>
		<updated>2025-07-28T01:20:12Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* Treasure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
The Known World&lt;br /&gt;
&lt;br /&gt;
[[file:World_of_Morwyth.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;XP Awards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6x Kobolds @ 5xp * 30&lt;br /&gt;
&lt;br /&gt;
3x Centipedes @ 6 xp = 18xp&lt;br /&gt;
&lt;br /&gt;
3 x Orcs @ 10xp = 30xp&lt;br /&gt;
&lt;br /&gt;
RolePlay xp award: 100 (Wyll &amp;quot;Will&amp;quot; Brygh/RoadScholar)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Kobolds&#039;&#039;&#039; Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orcs&#039;&#039;&#039; have pig-like faces and reddish eyes. Orcs so far encountered seem to prefer wearing rough hide/leather armor under which what appears to be horrendously colored in tones that would otherwise be considered offensively garish. Their equipment is dirty and unkempt. Orcs thusly encountered seem to stand about six feet tall.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Centipede, Giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
60 copper pieces from the cavern complex&lt;br /&gt;
196 silver pieces, all of which came from individual purses and packs&lt;br /&gt;
&lt;br /&gt;
1300 Gold (18 leather bags, 100 gp per bag)&lt;br /&gt;
35 Platinum&lt;br /&gt;
21 Gems, mostly smaller (Not evaluated yet)&lt;br /&gt;
&lt;br /&gt;
Tiara of unknown metal, presumably silver&lt;br /&gt;
Stained/tarnished necklace of near identical design to the tiara.&lt;br /&gt;
&lt;br /&gt;
One longsword&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
&lt;br /&gt;
At random intervals, there are rather spectacular meteor showers; these will be sporadic over the course of a few days and can result in rather loud, thunder-like booms. On rare occasions, one of these meteors may strike the world&#039;s surface, and such impacts spark a gold-rush type charge into the presumed impact area, searching for gold, silver, and other precious materials, such as adamite and other such metals that can be transitioned into ready exchange or being forged through sometimes magical means into armor or weaponry.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The local campaign environs:&lt;br /&gt;
&lt;br /&gt;
[[file:map_001a_Morwayth.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;The Alwamank Sea&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
[[File:Rabbitcrown.jpg]]&lt;br /&gt;
&lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17 !! !! !! !! !!&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=482794</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=482794"/>
		<updated>2025-07-28T01:16:24Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* Treasure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
The Known World&lt;br /&gt;
&lt;br /&gt;
[[file:World_of_Morwyth.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;XP Awards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6x Kobolds @ 5xp * 30&lt;br /&gt;
&lt;br /&gt;
3x Centipedes @ 6 xp = 18xp&lt;br /&gt;
&lt;br /&gt;
3 x Orcs @ 10xp = 30xp&lt;br /&gt;
&lt;br /&gt;
RolePlay xp award: 100 (Wyll &amp;quot;Will&amp;quot; Brygh/RoadScholar)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Kobolds&#039;&#039;&#039; Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orcs&#039;&#039;&#039; have pig-like faces and reddish eyes. Orcs so far encountered seem to prefer wearing rough hide/leather armor under which what appears to be horrendously colored in tones that would otherwise be considered offensively garish. Their equipment is dirty and unkempt. Orcs thusly encountered seem to stand about six feet tall.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Centipede, Giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
60 copper pieces from the cavern complex&lt;br /&gt;
196 silver pieces, all of which came from individual purses and packs&lt;br /&gt;
&lt;br /&gt;
1300 Gold (18 leather bags, 100 gp per bag)&lt;br /&gt;
35 Platinum&lt;br /&gt;
21 Gems, mostly smaller (Not evaluated yet)&lt;br /&gt;
&lt;br /&gt;
One longsword&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
&lt;br /&gt;
At random intervals, there are rather spectacular meteor showers; these will be sporadic over the course of a few days and can result in rather loud, thunder-like booms. On rare occasions, one of these meteors may strike the world&#039;s surface, and such impacts spark a gold-rush type charge into the presumed impact area, searching for gold, silver, and other precious materials, such as adamite and other such metals that can be transitioned into ready exchange or being forged through sometimes magical means into armor or weaponry.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The local campaign environs:&lt;br /&gt;
&lt;br /&gt;
[[file:map_001a_Morwayth.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;The Alwamank Sea&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
[[File:Rabbitcrown.jpg]]&lt;br /&gt;
&lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17 !! !! !! !! !!&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=482532</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=482532"/>
		<updated>2025-07-15T20:56:22Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* Locales */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
The Known World&lt;br /&gt;
&lt;br /&gt;
[[file:World_of_Morwyth.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;XP Awards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6x Kobolds @ 5xp * 30&lt;br /&gt;
&lt;br /&gt;
3x Centipedes @ 6 xp = 18xp&lt;br /&gt;
&lt;br /&gt;
3 x Orcs @ 10xp = 30xp&lt;br /&gt;
&lt;br /&gt;
RolePlay xp award: 100 (Wyll &amp;quot;Will&amp;quot; Brygh/RoadScholar)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Kobolds&#039;&#039;&#039; Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orcs&#039;&#039;&#039; have pig-like faces and reddish eyes. Orcs so far encountered seem to prefer wearing rough hide/leather armor under which what appears to be horrendously colored in tones that would otherwise be considered offensively garish. Their equipment is dirty and unkempt. Orcs thusly encountered seem to stand about six feet tall.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Centipede, Giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
None Collected. Yet.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
&lt;br /&gt;
At random intervals, there are rather spectacular meteor showers; these will be sporadic over the course of a few days and can result in rather loud, thunder-like booms. On rare occasions, one of these meteors may strike the world&#039;s surface, and such impacts spark a gold-rush type charge into the presumed impact area, searching for gold, silver, and other precious materials, such as adamite and other such metals that can be transitioned into ready exchange or being forged through sometimes magical means into armor or weaponry.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The local campaign environs:&lt;br /&gt;
&lt;br /&gt;
[[file:map_001a_Morwayth.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;The Alwamank Sea&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
[[File:Rabbitcrown.jpg]]&lt;br /&gt;
&lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17 !! !! !! !! !!&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=482531</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=482531"/>
		<updated>2025-07-15T20:55:54Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* Locales */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
The Known World&lt;br /&gt;
&lt;br /&gt;
[[file:World_of_Morwyth.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;XP Awards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6x Kobolds @ 5xp * 30&lt;br /&gt;
&lt;br /&gt;
3x Centipedes @ 6 xp = 18xp&lt;br /&gt;
&lt;br /&gt;
3 x Orcs @ 10xp = 30xp&lt;br /&gt;
&lt;br /&gt;
RolePlay xp award: 100 (Wyll &amp;quot;Will&amp;quot; Brygh/RoadScholar)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Kobolds&#039;&#039;&#039; Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orcs&#039;&#039;&#039; have pig-like faces and reddish eyes. Orcs so far encountered seem to prefer wearing rough hide/leather armor under which what appears to be horrendously colored in tones that would otherwise be considered offensively garish. Their equipment is dirty and unkempt. Orcs thusly encountered seem to stand about six feet tall.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Centipede, Giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
None Collected. Yet.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
&lt;br /&gt;
At random intervals, there are rather spectacular meteor showers; these will be sporadic over the course of a few days and can result in rather loud, thunder-like booms. On rare occasions, one of these meteors may strike the world&#039;s surface, and such impacts spark a gold-rush type charge into the presumed impact area, searching for gold, silver, and other precious materials, such as adamite and other such metals that can be transitioned into ready exchange or being forged through sometimes magical means into armor or weaponry.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The local campaign environs:&lt;br /&gt;
&lt;br /&gt;
[[file:map_001a_Morwayth.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;The Alwamank Sea&amp;lt;/b?&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
[[File:Rabbitcrown.jpg]]&lt;br /&gt;
&lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17 !! !! !! !! !!&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=481183</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=481183"/>
		<updated>2025-05-24T17:28:51Z</updated>

		<summary type="html">&lt;p&gt;BR GM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
The Known World&lt;br /&gt;
&lt;br /&gt;
[[file:World_of_Morwyth.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;XP Awards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6x Kobolds @ 5xp * 30&lt;br /&gt;
&lt;br /&gt;
3x Centipedes @ 6 xp = 18xp&lt;br /&gt;
&lt;br /&gt;
3 x Orcs @ 10xp = 30xp&lt;br /&gt;
&lt;br /&gt;
RolePlay xp award: 100 (Wyll &amp;quot;Will&amp;quot; Brygh/RoadScholar)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Kobolds&#039;&#039;&#039; Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orcs&#039;&#039;&#039; have pig-like faces and reddish eyes. Orcs so far encountered seem to prefer wearing rough hide/leather armor under which what appears to be horrendously colored in tones that would otherwise be considered offensively garish. Their equipment is dirty and unkempt. Orcs thusly encountered seem to stand about six feet tall.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Centipede, Giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
None Collected. Yet.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
&lt;br /&gt;
At random intervals, there are rather spectacular meteor showers; these will be sporadic over the course of a few days and can result in rather loud, thunder-like booms. On rare occasions, one of these meteors may strike the world&#039;s surface, and such impacts spark a gold-rush type charge into the presumed impact area, searching for gold, silver, and other precious materials, such as adamite and other such metals that can be transitioned into ready exchange or being forged through sometimes magical means into armor or weaponry.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The local campaign environs:&lt;br /&gt;
&lt;br /&gt;
[[file:map_001a_Morwayth.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
[[File:Rabbitcrown.jpg]]&lt;br /&gt;
&lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17 !! !! !! !! !!&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=481182</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=481182"/>
		<updated>2025-05-24T17:24:32Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* Known Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
The Known World&lt;br /&gt;
&lt;br /&gt;
[[file:World_of_Morwyth.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;XP Awards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6x Kobolds @ 5xp * 30&lt;br /&gt;
&lt;br /&gt;
3x Centipedes @ 6 xp = 18xp&lt;br /&gt;
&lt;br /&gt;
3 x Orcs @ 10xp = 30xp&lt;br /&gt;
&lt;br /&gt;
RolePlay xp award: 100 (Wyll &amp;quot;Will&amp;quot; Brygh/RoadScholar)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Kobolds&#039;&#039;&#039; Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orcs&#039;&#039;&#039; have pig-like faces and reddish eyes. Orcs so far encountered seem to prefer wearing rough hide/leather armor under which what appears to be horrendously colored in tones that would otherwise be considered offensively garish. Their equipment is dirty and unkempt. Orcs thusly encountered seem to stand about six feet tall.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Centipede, Giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
None Collected. Yet.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
&lt;br /&gt;
At random intervals, there are rather spectacular meteor showers; these will be sporadic over the course of a few days and can result in rather loud, thunder-like booms. On rare occasions, one of these meteors may strike the world&#039;s surface, and such impacts spark a gold-rush type charge into the presumed impact area, searching for gold, silver, and other precious materials, such as adamite and other such metals that can be transitioned into ready exchange or being forged through sometimes magical means into armor or weaponry.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The local campaign environs:&lt;br /&gt;
&lt;br /&gt;
[[file:map_001a_Morwayth.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
[[File:Rabbitcrown.jpg]]&lt;br /&gt;
&lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=481170</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=481170"/>
		<updated>2025-05-24T13:47:13Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* The Skies Above */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
The Known World&lt;br /&gt;
&lt;br /&gt;
[[file:World_of_Morwyth.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;XP Awards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6x Kobolds @ 5xp * 30&lt;br /&gt;
&lt;br /&gt;
3x Centipedes @ 6 xp = 18xp&lt;br /&gt;
&lt;br /&gt;
3 x Orcs @ 10xp = 30xp&lt;br /&gt;
&lt;br /&gt;
RolePlay xp award: 100 (Wyll &amp;quot;Will&amp;quot; Brygh/RoadScholar)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Kobolds&#039;&#039;&#039; Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orcs&#039;&#039;&#039; have pig-like faces and reddish eyes. Orcs so far encountered seem to prefer wearing rough hide/leather armor under which what appears to be horrendously colored in tones that would otherwise be considered offensively garish. Their equipment is dirty and unkempt. Orcs thusly encountered seem to stand about six feet tall.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
None Collected. Yet.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
&lt;br /&gt;
At random intervals, there are rather spectacular meteor showers; these will be sporadic over the course of a few days and can result in rather loud, thunder-like booms. On rare occasions, one of these meteors may strike the world&#039;s surface, and such impacts spark a gold-rush type charge into the presumed impact area, searching for gold, silver, and other precious materials, such as adamite and other such metals that can be transitioned into ready exchange or being forged through sometimes magical means into armor or weaponry.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The local campaign environs:&lt;br /&gt;
&lt;br /&gt;
[[file:map_001a_Morwayth.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
[[File:Rabbitcrown.jpg]]&lt;br /&gt;
&lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=481169</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=481169"/>
		<updated>2025-05-24T02:46:46Z</updated>

		<summary type="html">&lt;p&gt;BR GM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
The Known World&lt;br /&gt;
&lt;br /&gt;
[[file:World_of_Morwyth.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;XP Awards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6x Kobolds @ 5xp * 30&lt;br /&gt;
&lt;br /&gt;
3x Centipedes @ 6 xp = 18xp&lt;br /&gt;
&lt;br /&gt;
3 x Orcs @ 10xp = 30xp&lt;br /&gt;
&lt;br /&gt;
RolePlay xp award: 100 (Wyll &amp;quot;Will&amp;quot; Brygh/RoadScholar)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Kobolds&#039;&#039;&#039; Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orcs&#039;&#039;&#039; have pig-like faces and reddish eyes. Orcs so far encountered seem to prefer wearing rough hide/leather armor under which what appears to be horrendously colored in tones that would otherwise be considered offensively garish. Their equipment is dirty and unkempt. Orcs thusly encountered seem to stand about six feet tall.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
None Collected. Yet.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The local campaign environs:&lt;br /&gt;
&lt;br /&gt;
[[file:map_001a_Morwayth.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
[[File:Rabbitcrown.jpg]]&lt;br /&gt;
&lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=481168</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=481168"/>
		<updated>2025-05-24T02:44:50Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* Campaign Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
The Known World&lt;br /&gt;
&lt;br /&gt;
[[file:World_of_Morwyth.jpg]]&lt;br /&gt;
&lt;br /&gt;
The local campaign environs:&lt;br /&gt;
&lt;br /&gt;
[[file:map_001a_Morwayth.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;XP Awards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6x Kobolds @ 5xp * 30&lt;br /&gt;
&lt;br /&gt;
3x Centipedes @ 6 xp = 18xp&lt;br /&gt;
&lt;br /&gt;
3 x Orcs @ 10xp = 30xp&lt;br /&gt;
&lt;br /&gt;
RolePlay xp award: 100 (Wyll &amp;quot;Will&amp;quot; Brygh/RoadScholar)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Kobolds&#039;&#039;&#039; Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orcs&#039;&#039;&#039; have pig-like faces and reddish eyes. Orcs so far encountered seem to prefer wearing rough hide/leather armor under which what appears to be horrendously colored in tones that would otherwise be considered offensively garish. Their equipment is dirty and unkempt. Orcs thusly encountered seem to stand about six feet tall.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
None Collected. Yet.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
[[File:Rabbitcrown.jpg]]&lt;br /&gt;
&lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Map_001a_Morwayth.jpg&amp;diff=481167</id>
		<title>File:Map 001a Morwayth.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Map_001a_Morwayth.jpg&amp;diff=481167"/>
		<updated>2025-05-24T02:44:26Z</updated>

		<summary type="html">&lt;p&gt;BR GM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=481166</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=481166"/>
		<updated>2025-05-24T02:31:38Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* Campaign Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
The Known World&lt;br /&gt;
&lt;br /&gt;
[[file:World_of_Morwyth.jpg]]&lt;br /&gt;
&lt;br /&gt;
The local campaign environs:&lt;br /&gt;
&lt;br /&gt;
[[file:map_001_Morwayth.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;XP Awards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6x Kobolds @ 5xp * 30&lt;br /&gt;
&lt;br /&gt;
3x Centipedes @ 6 xp = 18xp&lt;br /&gt;
&lt;br /&gt;
3 x Orcs @ 10xp = 30xp&lt;br /&gt;
&lt;br /&gt;
RolePlay xp award: 100 (Wyll &amp;quot;Will&amp;quot; Brygh/RoadScholar)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Kobolds&#039;&#039;&#039; Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orcs&#039;&#039;&#039; have pig-like faces and reddish eyes. Orcs so far encountered seem to prefer wearing rough hide/leather armor under which what appears to be horrendously colored in tones that would otherwise be considered offensively garish. Their equipment is dirty and unkempt. Orcs thusly encountered seem to stand about six feet tall.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
None Collected. Yet.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
[[File:Rabbitcrown.jpg]]&lt;br /&gt;
&lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Map_001_Morwayth.jpg&amp;diff=481165</id>
		<title>File:Map 001 Morwayth.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Map_001_Morwayth.jpg&amp;diff=481165"/>
		<updated>2025-05-24T02:30:49Z</updated>

		<summary type="html">&lt;p&gt;BR GM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=481164</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=481164"/>
		<updated>2025-05-24T02:28:24Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* Campaign Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
The Known World&lt;br /&gt;
&lt;br /&gt;
[[file:World_of_Morwyth.jpg]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;XP Awards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6x Kobolds @ 5xp * 30&lt;br /&gt;
&lt;br /&gt;
3x Centipedes @ 6 xp = 18xp&lt;br /&gt;
&lt;br /&gt;
3 x Orcs @ 10xp = 30xp&lt;br /&gt;
&lt;br /&gt;
RolePlay xp award: 100 (Wyll &amp;quot;Will&amp;quot; Brygh/RoadScholar)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Kobolds&#039;&#039;&#039; Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orcs&#039;&#039;&#039; have pig-like faces and reddish eyes. Orcs so far encountered seem to prefer wearing rough hide/leather armor under which what appears to be horrendously colored in tones that would otherwise be considered offensively garish. Their equipment is dirty and unkempt. Orcs thusly encountered seem to stand about six feet tall.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
None Collected. Yet.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
[[File:Rabbitcrown.jpg]]&lt;br /&gt;
&lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:World_of_Morwyth.jpg&amp;diff=481163</id>
		<title>File:World of Morwyth.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:World_of_Morwyth.jpg&amp;diff=481163"/>
		<updated>2025-05-24T02:27:23Z</updated>

		<summary type="html">&lt;p&gt;BR GM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=480952</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=480952"/>
		<updated>2025-05-21T16:36:50Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* Locales */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;XP Awards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6x Kobolds @ 5xp * 30&lt;br /&gt;
&lt;br /&gt;
3x Centipedes @ 6 xp = 18xp&lt;br /&gt;
&lt;br /&gt;
3 x Orcs @ 10xp = 30xp&lt;br /&gt;
&lt;br /&gt;
RolePlay xp award: 100 (Wyll &amp;quot;Will&amp;quot; Brygh/RoadScholar)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Kobolds&#039;&#039;&#039; Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orcs&#039;&#039;&#039; have pig-like faces and reddish eyes. Orcs so far encountered seem to prefer wearing rough hide/leather armor under which what appears to be horrendously colored in tones that would otherwise be considered offensively garish. Their equipment is dirty and unkempt. Orcs thusly encountered seem to stand about six feet tall.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
None Collected. Yet.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
[[File:Rabbitcrown.jpg]]&lt;br /&gt;
&lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=480951</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=480951"/>
		<updated>2025-05-21T16:26:05Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* Locales */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;XP Awards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6x Kobolds @ 5xp * 30&lt;br /&gt;
&lt;br /&gt;
3x Centipedes @ 6 xp = 18xp&lt;br /&gt;
&lt;br /&gt;
3 x Orcs @ 10xp = 30xp&lt;br /&gt;
&lt;br /&gt;
RolePlay xp award: 100 (Wyll &amp;quot;Will&amp;quot; Brygh/RoadScholar)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Kobolds&#039;&#039;&#039; Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orcs&#039;&#039;&#039; have pig-like faces and reddish eyes. Orcs so far encountered seem to prefer wearing rough hide/leather armor under which what appears to be horrendously colored in tones that would otherwise be considered offensively garish. Their equipment is dirty and unkempt. Orcs thusly encountered seem to stand about six feet tall.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
None Collected. Yet.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
[[File:Rabbitcrown_001.jpg}]&lt;br /&gt;
&lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=480950</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=480950"/>
		<updated>2025-05-21T16:24:30Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* Locales */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;XP Awards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6x Kobolds @ 5xp * 30&lt;br /&gt;
&lt;br /&gt;
3x Centipedes @ 6 xp = 18xp&lt;br /&gt;
&lt;br /&gt;
3 x Orcs @ 10xp = 30xp&lt;br /&gt;
&lt;br /&gt;
RolePlay xp award: 100 (Wyll &amp;quot;Will&amp;quot; Brygh/RoadScholar)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Kobolds&#039;&#039;&#039; Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orcs&#039;&#039;&#039; have pig-like faces and reddish eyes. Orcs so far encountered seem to prefer wearing rough hide/leather armor under which what appears to be horrendously colored in tones that would otherwise be considered offensively garish. Their equipment is dirty and unkempt. Orcs thusly encountered seem to stand about six feet tall.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
None Collected. Yet.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
[File:Rabbitcrown_001.jpg}&lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Rabbitcrown.jpg&amp;diff=480949</id>
		<title>File:Rabbitcrown.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Rabbitcrown.jpg&amp;diff=480949"/>
		<updated>2025-05-21T16:22:54Z</updated>

		<summary type="html">&lt;p&gt;BR GM: Rabbitcrown Town&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Rabbitcrown Town&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=STA-A_Badge_of_Gold&amp;diff=480447</id>
		<title>STA-A Badge of Gold</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=STA-A_Badge_of_Gold&amp;diff=480447"/>
		<updated>2025-05-05T01:01:04Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* The Valer System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A Badge of Gold==&lt;br /&gt;
&#039;&#039;A Badge of Gold&#039;&#039; Campaign and its subordinate adventures are run under the ruleset of First Edition Star Trek Adventures.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
It is the year 2270, Stardate 6059 (about a year prior to the events as seen in Star Trek: The Motion Picture. It is a time of change within Star Fleet: new technologies are being introduced, new uniforms are slowly filtering out into the rank and file. The Fleet itself is growing and expanding quickly, equally quickly, ships are rotating through the various dockyards gaining upgrades and improvements, and the consequence of this is that the rest of the fleet is being spread perhaps more thinly than what could be considered prudent.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, this is the situation as we find it. Smaller ships doing the job of much larger vessels; task forces are being split apart to ensure fleet coverage where needed, and more junior officers are finding themselves on the proverbial edge of the sword, conducting necessary and needed diplomacy, and here needed, providing the defensive force where necessary throughout the Federation Borders.&lt;br /&gt;
&lt;br /&gt;
==Definitions==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ICW&#039;&#039;&#039;&#039;&#039; Improved Conventional Warp. About Stardate 4657.5, which corresponds to the year 2268, the USS Enterprise encountered extra-galactic survivors of a starship crash; using advanced technology, this species (known as &amp;quot;Kelvans&amp;quot;, and who claimed to come from the Andromeda galaxy) took control of the Enterprise and proceeded to modify it in order to return to their home galaxy. After engine and structural modifications, the command crew managed to retake control of the Enterprise and came to a satisfactory agreement with the Kelvans. The changes made to the Enterprise were analyzed and integrated into Fleet Design for new starships. ICW allowed speeds in excess of what was then Warp 15, and these changes are slowly filtering out into the fleet, with the result that the Warp Speed Scales are currently being reworked to fit within the &#039;10-scale&#039; of travel.&lt;br /&gt;
&lt;br /&gt;
==Command Crew Roster==&lt;br /&gt;
&lt;br /&gt;
*Commander&lt;br /&gt;
&lt;br /&gt;
*XO&lt;br /&gt;
&lt;br /&gt;
*Science Officer&lt;br /&gt;
&lt;br /&gt;
*Medical Officer&lt;br /&gt;
&lt;br /&gt;
*Security Chief&lt;br /&gt;
&lt;br /&gt;
*Chief Engineer&lt;br /&gt;
&lt;br /&gt;
*Tactical/Weapons&lt;br /&gt;
&lt;br /&gt;
==Episode 1: Echoes of Faded Glory==&lt;br /&gt;
===Synopsis===&lt;br /&gt;
&lt;br /&gt;
===Mission Brief===&lt;br /&gt;
&#039;&#039;&#039;FOUO – Classification Aleph Green, Fleet Operations and Vessel Command Staff&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
USS &#039;&#039;Remagen&#039;&#039; is to proceed to the Valer system (Arteline Sub Sector); rising tensions along the Federation / Romulan border in years following the ceding of the system in the aftermath of the Romulan War and subsequent positioning of a security listening post after the probing missions of the Romulan Fleet on Stardate 1709.2 * required the bi-annual dispatch of an armed craft.&lt;br /&gt;
&lt;br /&gt;
The USS &#039;&#039;Remagen&#039;&#039; is to treat to Valer IV as a formal Port of Call upon entry for purposes of appearances only, shore leave is authorized only at Commanders Discretion, and in keeping with fleet emphasis on research, will conduct scanning of Valer VI following an anomalous report from planetary sensor readings. The normal compliment of 144 torpedoes for the &#039;&#039;Remagen&#039;&#039; is reduced to a total of 104 to accommodate thirty-six total sensor probes of various types laid aboard &#039;&#039;Remagen&#039;&#039; in order to accommodate and reinforce the peaceful nature of the mission.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the primary objective, &#039;&#039;Remagen&#039;&#039; will patrol Arteline Sector border from 112 mark 170 to 092 mark 219 until Star Date 6146.3 (late 2271) or until otherwise relieved by receipt of subsequent mission orders.&lt;br /&gt;
&lt;br /&gt;
===The Valer System===&lt;br /&gt;
&lt;br /&gt;
Valer System has seven worlds:&lt;br /&gt;
*Valer I – III are nothing more than a series of rocky, burnt out hulks, ranging from the dwarf planet of Valer I through the larger bodies of Valer II and III; none of which have atmosphere. Despite this, Valer III has indications of mineable, useful metals; mining would be a small trick, as it is tidally locked to the stellar primary, and averages about 470 Kelvin, or 200 Celsius.&lt;br /&gt;
&lt;br /&gt;
*Valer IV is just barely on the boundary between inhospitable and hospitable, the atmosphere is thin, though relatively high winds scour the otherwise rocky and dusty-covered surface. It is close to Terra in size, but still resembles Mars in all other respects. &lt;br /&gt;
&lt;br /&gt;
*Valer V is the Class M world, with light population clustered around a half-dozen cities and numerous agricultural facilities. &lt;br /&gt;
&lt;br /&gt;
*Valer VI is a classed J-type gas giant, a dingy brown and otherwise unremarkable subgiant, barely worthy of the title and utterly inert, with less than normal radiant EM activity radiating as normally found from such planetary giants; USS Remegan has partial removal of normal torpedo load, which is replaced with deep space sensor probes for research of the reported EM anomalies reported by Valer V.&lt;br /&gt;
&lt;br /&gt;
*Valer VII is a sub-giant world with an erratic orbit and a half-dozen moons, not unlike Uranus.&lt;br /&gt;
&lt;br /&gt;
The Arteline sector was part of the cede to the Federation that concluded the Romulan war a century previous. At one time, Valor VI, a gas-giant, supported an orbital Romulan forward outpost and supply station, abandoned by the Romulans in accordance with the applicable NZ treaty and subsequently destroyed by the Romulans upon abandonment.&lt;br /&gt;
&lt;br /&gt;
The Federation has a thriving series of mining colonies and early-warning sensor station coordination center on Valor V.&lt;br /&gt;
&lt;br /&gt;
==The USS &#039;&#039;Remagen&#039;&#039;==&lt;br /&gt;
[[File:USS_Adelaide.jpg]]&lt;br /&gt;
&#039;&#039;&#039;Displacement&#039;&#039;&#039;: 75,500 mt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Length&#039;&#039;&#039;: 215.8 m&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Draft&#039;&#039;&#039;: 28.6 m&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Beam&#039;&#039;&#039;: 120.2 m&lt;br /&gt;
&#039;&#039;&#039;Total Decks&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Propulsion&#039;&#039;&#039;: Two Kratos LN-94 Mod 1 Improved Conventional Warp matter/antimatter linear warp drive units, Two Delrum CME-A subatomic unified energy impulse units, QASR particle beam maneuvering thrusters, and Trentis II pulsed laser reaction control system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Velocity&#039;&#039;&#039;: Warp 5 Standard Cruising Speed, Warp 8 Maximum Cruising Speed, Warp 12 Maximum Attainable Velocity (Old Scale)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: 2 years, standard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
*Crew: 13 Officers, 77 Enlisted Crew, 0 Passengers (Normal  Up to 10 maximum): Total Standard Crew: 90 Total&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Embarked Craft&#039;&#039;&#039;&lt;br /&gt;
*1 Shuttle (Ludendorff), 2 Type S-2A Bee Workpod&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navigation&#039;&#039;&#039; &#039;&#039;Owl&#039;s Eye&#039;&#039; Warp Celestial Guidance System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Computers:&#039;&#039;&#039; Illorin Duotronic II with Datatac Supplement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phasers&#039;&#039;&#039; 6 banks of 2 each JAKA-2 independent twin mount (fwd/port/stbd) Dorsal and Ventral; Phasers: 2 banks JAKA-5 single Aft mount&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; 2 tubes Mk 5 Mod 1 (fwd) 2 tubes Mk5 Mod 1 ((aft)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armory&#039;&#039;&#039; 144 Mk 5 Mod 1 Torpedoes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; Merlin II primary force field and deflector control system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life Support&#039;&#039;&#039;&lt;br /&gt;
*MC-3E artificial gravity generator, Rastis radiation protection package, Cerix waste regeneration system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crew Complement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Command Crew&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Commanding Officer&#039;&#039; Lieutenant Commander 01&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Executive Officer&#039;&#039; Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Chief Helmsman Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**Helmsman Enlisted 02&lt;br /&gt;
&lt;br /&gt;
**Yeoman Enlisted 01&lt;br /&gt;
&lt;br /&gt;
**Chief Navigator Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**Navigator Enlisted 02&lt;br /&gt;
&lt;br /&gt;
**Ordinance Officer Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**Ordinance Specialist Enlisted 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals&#039;&#039;&#039; Officers 05, Enlisted 21&lt;br /&gt;
&lt;br /&gt;
*Science Staff&lt;br /&gt;
&lt;br /&gt;
**Science Officer Lt. Commander 01*&lt;br /&gt;
&lt;br /&gt;
**Yeoman / Scientist Enlisted 01&lt;br /&gt;
&lt;br /&gt;
**CMO - Doctor Lt. Commander 01&lt;br /&gt;
&lt;br /&gt;
**Nurse Lieutenant 02&lt;br /&gt;
&lt;br /&gt;
**Medical Technician Enlisted 06&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals&#039;&#039;&#039; Officers 04, Enlisted 07&lt;br /&gt;
&lt;br /&gt;
*Engineering and Other Personnel&lt;br /&gt;
&lt;br /&gt;
**Chief Engineer LT Commander 01&lt;br /&gt;
&lt;br /&gt;
**Asst. Chief Engineer Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**Engineering Specialist Enlisted 26&lt;br /&gt;
&lt;br /&gt;
**Transporter Chief Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**Transporter Specialist Enlisted 04&lt;br /&gt;
&lt;br /&gt;
**Yeoman Enlisted 01&lt;br /&gt;
&lt;br /&gt;
**Communications Chief Ensign 01&lt;br /&gt;
&lt;br /&gt;
**Comm Specialists Enlisted 02&lt;br /&gt;
&lt;br /&gt;
**Security Chief Enlisted 01&lt;br /&gt;
&lt;br /&gt;
**Security Officers Enlisted 03&lt;br /&gt;
&lt;br /&gt;
**Security Specialists Enlisted 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Engineering&#039;&#039;&#039; Officers 04, Enlisted 49&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Crew&#039;&#039;&#039; Officers 13, Enlisted 77&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total&#039;&#039;&#039; 90&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=STA-A_Badge_of_Gold&amp;diff=480416</id>
		<title>STA-A Badge of Gold</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=STA-A_Badge_of_Gold&amp;diff=480416"/>
		<updated>2025-05-04T15:59:08Z</updated>

		<summary type="html">&lt;p&gt;BR GM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A Badge of Gold==&lt;br /&gt;
&#039;&#039;A Badge of Gold&#039;&#039; Campaign and its subordinate adventures are run under the ruleset of First Edition Star Trek Adventures.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
It is the year 2270, Stardate 6059 (about a year prior to the events as seen in Star Trek: The Motion Picture. It is a time of change within Star Fleet: new technologies are being introduced, new uniforms are slowly filtering out into the rank and file. The Fleet itself is growing and expanding quickly, equally quickly, ships are rotating through the various dockyards gaining upgrades and improvements, and the consequence of this is that the rest of the fleet is being spread perhaps more thinly than what could be considered prudent.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, this is the situation as we find it. Smaller ships doing the job of much larger vessels; task forces are being split apart to ensure fleet coverage where needed, and more junior officers are finding themselves on the proverbial edge of the sword, conducting necessary and needed diplomacy, and here needed, providing the defensive force where necessary throughout the Federation Borders.&lt;br /&gt;
&lt;br /&gt;
==Definitions==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ICW&#039;&#039;&#039;&#039;&#039; Improved Conventional Warp. About Stardate 4657.5, which corresponds to the year 2268, the USS Enterprise encountered extra-galactic survivors of a starship crash; using advanced technology, this species (known as &amp;quot;Kelvans&amp;quot;, and who claimed to come from the Andromeda galaxy) took control of the Enterprise and proceeded to modify it in order to return to their home galaxy. After engine and structural modifications, the command crew managed to retake control of the Enterprise and came to a satisfactory agreement with the Kelvans. The changes made to the Enterprise were analyzed and integrated into Fleet Design for new starships. ICW allowed speeds in excess of what was then Warp 15, and these changes are slowly filtering out into the fleet, with the result that the Warp Speed Scales are currently being reworked to fit within the &#039;10-scale&#039; of travel.&lt;br /&gt;
&lt;br /&gt;
==Command Crew Roster==&lt;br /&gt;
&lt;br /&gt;
*Commander&lt;br /&gt;
&lt;br /&gt;
*XO&lt;br /&gt;
&lt;br /&gt;
*Science Officer&lt;br /&gt;
&lt;br /&gt;
*Medical Officer&lt;br /&gt;
&lt;br /&gt;
*Security Chief&lt;br /&gt;
&lt;br /&gt;
*Chief Engineer&lt;br /&gt;
&lt;br /&gt;
*Tactical/Weapons&lt;br /&gt;
&lt;br /&gt;
==Episode 1: Echoes of Faded Glory==&lt;br /&gt;
===Synopsis===&lt;br /&gt;
&lt;br /&gt;
===Mission Brief===&lt;br /&gt;
&#039;&#039;&#039;FOUO – Classification Aleph Green, Fleet Operations and Vessel Command Staff&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
USS &#039;&#039;Remagen&#039;&#039; is to proceed to the Valer system (Arteline Sub Sector); rising tensions along the Federation / Romulan border in years following the ceding of the system in the aftermath of the Romulan War and subsequent positioning of a security listening post after the probing missions of the Romulan Fleet on Stardate 1709.2 * required the bi-annual dispatch of an armed craft.&lt;br /&gt;
&lt;br /&gt;
The USS &#039;&#039;Remagen&#039;&#039; is to treat to Valer IV as a formal Port of Call upon entry for purposes of appearances only, shore leave is authorized only at Commanders Discretion, and in keeping with fleet emphasis on research, will conduct scanning of Valer VI following an anomalous report from planetary sensor readings. The normal compliment of 144 torpedoes for the &#039;&#039;Remagen&#039;&#039; is reduced to a total of 104 to accommodate thirty-six total sensor probes of various types laid aboard &#039;&#039;Remagen&#039;&#039; in order to accommodate and reinforce the peaceful nature of the mission.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the primary objective, &#039;&#039;Remagen&#039;&#039; will patrol Arteline Sector border from 112 mark 170 to 092 mark 219 until Star Date 6146.3 (late 2271) or until otherwise relieved by receipt of subsequent mission orders.&lt;br /&gt;
&lt;br /&gt;
===The Valer System===&lt;br /&gt;
&lt;br /&gt;
Valer System has seven worlds:&lt;br /&gt;
*Valer I – III are nothing more than a series of rocky, burnt out hulks, ranging from the dwarf planet of Valer I through the larger bodies of Valer II and III; none of which have atmosphere. Despite this, Valer III has indications of mineable, useful metals; mining would be a small trick, as it is tidally locked to the stellar primary, and averages about 470 Kelvin, or 200 Celsius.&lt;br /&gt;
&lt;br /&gt;
*Valer IV is just barely on the boundary between inhospitable and hospitable, the atmosphere is thin, though relatively high winds scour the otherwise rocky and dusty-covered surface. It is close to Terra in size, but still resembles Mars in all other respects. &lt;br /&gt;
&lt;br /&gt;
*Valer V is the Class M world, with light population clustered around a half-dozen cities and numerous agricultural facilities. &lt;br /&gt;
&lt;br /&gt;
*Valer VI is a classed J-type gas giant, a dingy brown and otherwise unremarkable subgiant, barely worthy of the title and utterly inert, with less than normal radiant EM activity radiating as normally found from such planetary giants; USS Remegan has partial removal of normal torpedo load, which is replaced with deep space sensor probes for research of the reported EM anomalies reported by Valer V.&lt;br /&gt;
&lt;br /&gt;
*Valer VII is a sub-giant world with an erratic orbit and a half-dozen moons, not unlike Uranus.&lt;br /&gt;
&lt;br /&gt;
==The USS &#039;&#039;Remagen&#039;&#039;==&lt;br /&gt;
[[File:USS_Adelaide.jpg]]&lt;br /&gt;
&#039;&#039;&#039;Displacement&#039;&#039;&#039;: 75,500 mt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Length&#039;&#039;&#039;: 215.8 m&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Draft&#039;&#039;&#039;: 28.6 m&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Beam&#039;&#039;&#039;: 120.2 m&lt;br /&gt;
&#039;&#039;&#039;Total Decks&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Propulsion&#039;&#039;&#039;: Two Kratos LN-94 Mod 1 Improved Conventional Warp matter/antimatter linear warp drive units, Two Delrum CME-A subatomic unified energy impulse units, QASR particle beam maneuvering thrusters, and Trentis II pulsed laser reaction control system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Velocity&#039;&#039;&#039;: Warp 5 Standard Cruising Speed, Warp 8 Maximum Cruising Speed, Warp 12 Maximum Attainable Velocity (Old Scale)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: 2 years, standard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
*Crew: 13 Officers, 77 Enlisted Crew, 0 Passengers (Normal  Up to 10 maximum): Total Standard Crew: 90 Total&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Embarked Craft&#039;&#039;&#039;&lt;br /&gt;
*1 Shuttle (Ludendorff), 2 Type S-2A Bee Workpod&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navigation&#039;&#039;&#039; &#039;&#039;Owl&#039;s Eye&#039;&#039; Warp Celestial Guidance System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Computers:&#039;&#039;&#039; Illorin Duotronic II with Datatac Supplement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phasers&#039;&#039;&#039; 6 banks of 2 each JAKA-2 independent twin mount (fwd/port/stbd) Dorsal and Ventral; Phasers: 2 banks JAKA-5 single Aft mount&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; 2 tubes Mk 5 Mod 1 (fwd) 2 tubes Mk5 Mod 1 ((aft)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armory&#039;&#039;&#039; 144 Mk 5 Mod 1 Torpedoes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; Merlin II primary force field and deflector control system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life Support&#039;&#039;&#039;&lt;br /&gt;
*MC-3E artificial gravity generator, Rastis radiation protection package, Cerix waste regeneration system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crew Complement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Command Crew&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Commanding Officer&#039;&#039; Lieutenant Commander 01&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Executive Officer&#039;&#039; Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Chief Helmsman Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**Helmsman Enlisted 02&lt;br /&gt;
&lt;br /&gt;
**Yeoman Enlisted 01&lt;br /&gt;
&lt;br /&gt;
**Chief Navigator Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**Navigator Enlisted 02&lt;br /&gt;
&lt;br /&gt;
**Ordinance Officer Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**Ordinance Specialist Enlisted 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals&#039;&#039;&#039; Officers 05, Enlisted 21&lt;br /&gt;
&lt;br /&gt;
*Science Staff&lt;br /&gt;
&lt;br /&gt;
**Science Officer Lt. Commander 01*&lt;br /&gt;
&lt;br /&gt;
**Yeoman / Scientist Enlisted 01&lt;br /&gt;
&lt;br /&gt;
**CMO - Doctor Lt. Commander 01&lt;br /&gt;
&lt;br /&gt;
**Nurse Lieutenant 02&lt;br /&gt;
&lt;br /&gt;
**Medical Technician Enlisted 06&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals&#039;&#039;&#039; Officers 04, Enlisted 07&lt;br /&gt;
&lt;br /&gt;
*Engineering and Other Personnel&lt;br /&gt;
&lt;br /&gt;
**Chief Engineer LT Commander 01&lt;br /&gt;
&lt;br /&gt;
**Asst. Chief Engineer Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**Engineering Specialist Enlisted 26&lt;br /&gt;
&lt;br /&gt;
**Transporter Chief Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**Transporter Specialist Enlisted 04&lt;br /&gt;
&lt;br /&gt;
**Yeoman Enlisted 01&lt;br /&gt;
&lt;br /&gt;
**Communications Chief Ensign 01&lt;br /&gt;
&lt;br /&gt;
**Comm Specialists Enlisted 02&lt;br /&gt;
&lt;br /&gt;
**Security Chief Enlisted 01&lt;br /&gt;
&lt;br /&gt;
**Security Officers Enlisted 03&lt;br /&gt;
&lt;br /&gt;
**Security Specialists Enlisted 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Engineering&#039;&#039;&#039; Officers 04, Enlisted 49&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Crew&#039;&#039;&#039; Officers 13, Enlisted 77&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total&#039;&#039;&#039; 90&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=480415</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=480415"/>
		<updated>2025-05-04T14:38:32Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* Known Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;XP Awards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6x Kobolds @ 5xp * 30&lt;br /&gt;
&lt;br /&gt;
3x Centipedes @ 6 xp = 18xp&lt;br /&gt;
&lt;br /&gt;
3 x Orcs @ 10xp = 30xp&lt;br /&gt;
&lt;br /&gt;
RolePlay xp award: 100 (Wyll &amp;quot;Will&amp;quot; Brygh/RoadScholar)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Kobolds&#039;&#039;&#039; Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orcs&#039;&#039;&#039; have pig-like faces and reddish eyes. Orcs so far encountered seem to prefer wearing rough hide/leather armor under which what appears to be horrendously colored in tones that would otherwise be considered offensively garish. Their equipment is dirty and unkempt. Orcs thusly encountered seem to stand about six feet tall.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
None Collected. Yet.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=480414</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=480414"/>
		<updated>2025-05-04T14:34:27Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;XP Awards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6x Kobolds @ 5xp * 30&lt;br /&gt;
&lt;br /&gt;
3x Centipedes @ 6 xp = 18xp&lt;br /&gt;
&lt;br /&gt;
3 x Orcs @ 10xp = 30xp&lt;br /&gt;
&lt;br /&gt;
RolePlay xp award: 100 (Wyll &amp;quot;Will&amp;quot; Brygh/RoadScholar)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*Kobolds* Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
None Collected. Yet.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=480413</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=480413"/>
		<updated>2025-05-04T14:33:56Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;XP Awards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6x Kobolds @ 5xp * 30&lt;br /&gt;
&lt;br /&gt;
3x Centipedes @ 6 xp = 18xp&lt;br /&gt;
&lt;br /&gt;
3 x Orcs @ 10xp = 30xp&lt;br /&gt;
&lt;br /&gt;
RolePlay xp award: 100 (&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*Kobolds* Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
None Collected. Yet.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=STA-A_Badge_of_Gold&amp;diff=480410</id>
		<title>STA-A Badge of Gold</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=STA-A_Badge_of_Gold&amp;diff=480410"/>
		<updated>2025-05-04T01:03:09Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* Episode 1: Echoes of Faded Glory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A Badge of Gold==&lt;br /&gt;
&#039;&#039;A Badge of Gold&#039;&#039; Campaign and its subordinate adventures are run under the ruleset of First Edition Star Trek Adventures.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
It is the year 2270, Stardate 6059 (about a year prior to the events as seen in Star Trek: The Motion Picture. It is a time of change within Star Fleet: new technologies are being introduced, new uniforms are slowly filtering out into the rank and file. The Fleet itself is growing and expanding quickly, equally quickly, ships are rotating through the various dockyards gaining upgrades and improvements, and the consequence of this is that the rest of the fleet is being spread perhaps more thinly than what could be considered prudent.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, this is the situation as we find it. Smaller ships doing the job of much larger vessels; task forces are being split apart to ensure fleet coverage where needed, and more junior officers are finding themselves on the proverbial edge of the sword, conducting necessary and needed diplomacy, and here needed, providing the defensive force where necessary throughout the Federation Borders.&lt;br /&gt;
&lt;br /&gt;
==Definitions==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ICW&#039;&#039;&#039;&#039;&#039; Improved Conventional Warp. About Stardate 4657.5, which corresponds to the year 2268, the USS Enterprise encountered extra-galactic survivors of a starship crash; using advanced technology, this species (known as &amp;quot;Kelvans&amp;quot;, and who claimed to come from the Andromeda galaxy) took control of the Enterprise and proceeded to modify it in order to return to their home galaxy. After engine and structural modifications, the command crew managed to retake control of the Enterprise and came to a satisfactory agreement with the Kelvans. The changes made to the Enterprise were analyzed and integrated into Fleet Design for new starships. ICW allowed speeds in excess of what was then Warp 15, and these changes are slowly filtering out into the fleet, with the result that the Warp Speed Scales are currently being reworked to fit within the &#039;10-scale&#039; of travel.&lt;br /&gt;
&lt;br /&gt;
==Episode 1: Echoes of Faded Glory==&lt;br /&gt;
===Synopsis===&lt;br /&gt;
&lt;br /&gt;
===Mission Brief===&lt;br /&gt;
&#039;&#039;&#039;FOUO – Classification Aleph Green, Fleet Operations and Vessel Command Staff&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
USS &#039;&#039;Remagen&#039;&#039; is to proceed to the Valer system (Arteline Sub Sector); rising tensions along the Federation / Romulan border in years following the ceding of the system in the aftermath of the Romulan War and subsequent positioning of a security listening post after the probing missions of the Romulan Fleet on Stardate 1709.2 * required the bi-annual dispatch of an armed craft.&lt;br /&gt;
&lt;br /&gt;
The USS &#039;&#039;Remagen&#039;&#039; is to treat to Valer IV as a formal Port of Call upon entry for purposes of appearances only, shore leave is authorized only at Commanders Discretion, and in keeping with fleet emphasis on research, will conduct scanning of Valer VI following an anomalous report from planetary sensor readings. The normal compliment of 144 torpedoes for the &#039;&#039;Remagen&#039;&#039; is reduced to a total of 104 to accommodate thirty-six total sensor probes of various types laid aboard &#039;&#039;Remagen&#039;&#039; in order to accommodate and reinforce the peaceful nature of the mission.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the primary objective, &#039;&#039;Remagen&#039;&#039; will patrol Arteline Sector border from 112 mark 170 to 092 mark 219 until Star Date 6146.3 (late 2271) or until otherwise relieved by receipt of subsequent mission orders.&lt;br /&gt;
&lt;br /&gt;
===The Valer System===&lt;br /&gt;
&lt;br /&gt;
Valer System has seven worlds:&lt;br /&gt;
*Valer I – III are nothing more than a series of rocky, burnt out hulks, ranging from the dwarf planet of Valer I through the larger bodies of Valer II and III; none of which have atmosphere. Despite this, Valer III has indications of mineable, useful metals; mining would be a small trick, as it is tidally locked to the stellar primary, and averages about 470 Kelvin, or 200 Celsius.&lt;br /&gt;
&lt;br /&gt;
*Valer IV is just barely on the boundary between inhospitable and hospitable, the atmosphere is thin, though relatively high winds scour the otherwise rocky and dusty-covered surface. It is close to Terra in size, but still resembles Mars in all other respects. &lt;br /&gt;
&lt;br /&gt;
*Valer V is the Class M world, with light population clustered around a half-dozen cities and numerous agricultural facilities. &lt;br /&gt;
&lt;br /&gt;
*Valer VI is a classed J-type gas giant, a dingy brown and otherwise unremarkable subgiant, barely worthy of the title and utterly inert, with less than normal radiant EM activity radiating as normally found from such planetary giants; USS Remegan has partial removal of normal torpedo load, which is replaced with deep space sensor probes for research of the reported EM anomalies reported by Valer V.&lt;br /&gt;
&lt;br /&gt;
*Valer VII is a sub-giant world with an erratic orbit and a half-dozen moons, not unlike Uranus.&lt;br /&gt;
&lt;br /&gt;
==The USS &#039;&#039;Remagen&#039;&#039;==&lt;br /&gt;
[[File:USS_Adelaide.jpg]]&lt;br /&gt;
&#039;&#039;&#039;Displacement&#039;&#039;&#039;: 75,500 mt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Length&#039;&#039;&#039;: 215.8 m&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Draft&#039;&#039;&#039;: 28.6 m&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Beam&#039;&#039;&#039;: 120.2 m&lt;br /&gt;
&#039;&#039;&#039;Total Decks&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Propulsion&#039;&#039;&#039;: Two Kratos LN-94 Mod 1 Improved Conventional Warp matter/antimatter linear warp drive units, Two Delrum CME-A subatomic unified energy impulse units, QASR particle beam maneuvering thrusters, and Trentis II pulsed laser reaction control system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Velocity&#039;&#039;&#039;: Warp 5 Standard Cruising Speed, Warp 8 Maximum Cruising Speed, Warp 12 Maximum Attainable Velocity (Old Scale)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: 2 years, standard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
*Crew: 13 Officers, 77 Enlisted Crew, 0 Passengers (Normal  Up to 10 maximum): Total Standard Crew: 90 Total&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Embarked Craft&#039;&#039;&#039;&lt;br /&gt;
*1 Shuttle (Ludendorff), 2 Type S-2A Bee Workpod&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navigation&#039;&#039;&#039; &#039;&#039;Owl&#039;s Eye&#039;&#039; Warp Celestial Guidance System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Computers:&#039;&#039;&#039; Illorin Duotronic II with Datatac Supplement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phasers&#039;&#039;&#039; 6 banks of 2 each JAKA-2 independent twin mount (fwd/port/stbd) Dorsal and Ventral; Phasers: 2 banks JAKA-5 single Aft mount&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; 2 tubes Mk 5 Mod 1 (fwd) 2 tubes Mk5 Mod 1 ((aft)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armory&#039;&#039;&#039; 144 Mk 5 Mod 1 Torpedoes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; Merlin II primary force field and deflector control system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life Support&#039;&#039;&#039;&lt;br /&gt;
*MC-3E artificial gravity generator, Rastis radiation protection package, Cerix waste regeneration system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crew Complement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Command Crew&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Commanding Officer&#039;&#039; Lieutenant Commander 01&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Executive Officer&#039;&#039; Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Chief Helmsman Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**Helmsman Enlisted 02&lt;br /&gt;
&lt;br /&gt;
**Yeoman Enlisted 01&lt;br /&gt;
&lt;br /&gt;
**Chief Navigator Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**Navigator Enlisted 02&lt;br /&gt;
&lt;br /&gt;
**Ordinance Officer Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**Ordinance Specialist Enlisted 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals&#039;&#039;&#039; Officers 05, Enlisted 21&lt;br /&gt;
&lt;br /&gt;
*Science Staff&lt;br /&gt;
&lt;br /&gt;
**Science Officer Lt. Commander 01*&lt;br /&gt;
&lt;br /&gt;
**Yeoman / Scientist Enlisted 01&lt;br /&gt;
&lt;br /&gt;
**CMO - Doctor Lt. Commander 01&lt;br /&gt;
&lt;br /&gt;
**Nurse Lieutenant 02&lt;br /&gt;
&lt;br /&gt;
**Medical Technician Enlisted 06&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals&#039;&#039;&#039; Officers 04, Enlisted 07&lt;br /&gt;
&lt;br /&gt;
*Engineering and Other Personnel&lt;br /&gt;
&lt;br /&gt;
**Chief Engineer LT Commander 01&lt;br /&gt;
&lt;br /&gt;
**Asst. Chief Engineer Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**Engineering Specialist Enlisted 26&lt;br /&gt;
&lt;br /&gt;
**Transporter Chief Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**Transporter Specialist Enlisted 04&lt;br /&gt;
&lt;br /&gt;
**Yeoman Enlisted 01&lt;br /&gt;
&lt;br /&gt;
**Communications Chief Ensign 01&lt;br /&gt;
&lt;br /&gt;
**Comm Specialists Enlisted 02&lt;br /&gt;
&lt;br /&gt;
**Security Chief Enlisted 01&lt;br /&gt;
&lt;br /&gt;
**Security Officers Enlisted 03&lt;br /&gt;
&lt;br /&gt;
**Security Specialists Enlisted 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Engineering&#039;&#039;&#039; Officers 04, Enlisted 49&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Crew&#039;&#039;&#039; Officers 13, Enlisted 77&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total&#039;&#039;&#039; 90&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=STA-A_Badge_of_Gold&amp;diff=480409</id>
		<title>STA-A Badge of Gold</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=STA-A_Badge_of_Gold&amp;diff=480409"/>
		<updated>2025-05-04T00:55:34Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* The Vanir System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A Badge of Gold==&lt;br /&gt;
&#039;&#039;A Badge of Gold&#039;&#039; Campaign and its subordinate adventures are run under the ruleset of First Edition Star Trek Adventures.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
It is the year 2270, Stardate 6059 (about a year prior to the events as seen in Star Trek: The Motion Picture. It is a time of change within Star Fleet: new technologies are being introduced, new uniforms are slowly filtering out into the rank and file. The Fleet itself is growing and expanding quickly, equally quickly, ships are rotating through the various dockyards gaining upgrades and improvements, and the consequence of this is that the rest of the fleet is being spread perhaps more thinly than what could be considered prudent.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, this is the situation as we find it. Smaller ships doing the job of much larger vessels; task forces are being split apart to ensure fleet coverage where needed, and more junior officers are finding themselves on the proverbial edge of the sword, conducting necessary and needed diplomacy, and here needed, providing the defensive force where necessary throughout the Federation Borders.&lt;br /&gt;
&lt;br /&gt;
==Definitions==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ICW&#039;&#039;&#039;&#039;&#039; Improved Conventional Warp. About Stardate 4657.5, which corresponds to the year 2268, the USS Enterprise encountered extra-galactic survivors of a starship crash; using advanced technology, this species (known as &amp;quot;Kelvans&amp;quot;, and who claimed to come from the Andromeda galaxy) took control of the Enterprise and proceeded to modify it in order to return to their home galaxy. After engine and structural modifications, the command crew managed to retake control of the Enterprise and came to a satisfactory agreement with the Kelvans. The changes made to the Enterprise were analyzed and integrated into Fleet Design for new starships. ICW allowed speeds in excess of what was then Warp 15, and these changes are slowly filtering out into the fleet, with the result that the Warp Speed Scales are currently being reworked to fit within the &#039;10-scale&#039; of travel.&lt;br /&gt;
&lt;br /&gt;
==Episode 1: Echoes of Faded Glory==&lt;br /&gt;
===Synopsis===&lt;br /&gt;
&lt;br /&gt;
===The Valer System===&lt;br /&gt;
&lt;br /&gt;
Valer System has seven worlds:&lt;br /&gt;
*Valer I – III are nothing more than a series of rocky, burnt out hulks, ranging from the dwarf planet of Valer I through the larger bodies of Valer II and III; none of which have atmosphere. Despite this, Valer III has indications of mineable, useful metals; mining would be a small trick, as it is tidally locked to the stellar primary, and averages about 470 Kelvin, or 200 Celsius.&lt;br /&gt;
&lt;br /&gt;
*Valer IV is just barely on the boundary between inhospitable and hospitable, the atmosphere is thin, though relatively high winds scour the otherwise rocky and dusty-covered surface. It is close to Terra in size, but still resembles Mars in all other respects. &lt;br /&gt;
&lt;br /&gt;
*Valer V is the Class M world, with light population clustered around a half-dozen cities and numerous agricultural facilities. &lt;br /&gt;
&lt;br /&gt;
*Valer VI is a classed J-type gas giant, a dingy brown and otherwise unremarkable subgiant, barely worthy of the title and utterly inert, with less than normal radiant EM activity radiating as normally found from such planetary giants; USS Remegan has partial removal of normal torpedo load, which is replaced with deep space sensor probes for research of the reported EM anomalies reported by Valer V.&lt;br /&gt;
&lt;br /&gt;
*Valer VII is a sub-giant world with an erratic orbit and a half-dozen moons, not unlike Uranus.&lt;br /&gt;
&lt;br /&gt;
==The USS &#039;&#039;Remagen&#039;&#039;==&lt;br /&gt;
[[File:USS_Adelaide.jpg]]&lt;br /&gt;
&#039;&#039;&#039;Displacement&#039;&#039;&#039;: 75,500 mt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Length&#039;&#039;&#039;: 215.8 m&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Draft&#039;&#039;&#039;: 28.6 m&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Beam&#039;&#039;&#039;: 120.2 m&lt;br /&gt;
&#039;&#039;&#039;Total Decks&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Propulsion&#039;&#039;&#039;: Two Kratos LN-94 Mod 1 Improved Conventional Warp matter/antimatter linear warp drive units, Two Delrum CME-A subatomic unified energy impulse units, QASR particle beam maneuvering thrusters, and Trentis II pulsed laser reaction control system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Velocity&#039;&#039;&#039;: Warp 5 Standard Cruising Speed, Warp 8 Maximum Cruising Speed, Warp 12 Maximum Attainable Velocity (Old Scale)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: 2 years, standard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
*Crew: 13 Officers, 77 Enlisted Crew, 0 Passengers (Normal  Up to 10 maximum): Total Standard Crew: 90 Total&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Embarked Craft&#039;&#039;&#039;&lt;br /&gt;
*1 Shuttle (Ludendorff), 2 Type S-2A Bee Workpod&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navigation&#039;&#039;&#039; &#039;&#039;Owl&#039;s Eye&#039;&#039; Warp Celestial Guidance System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Computers:&#039;&#039;&#039; Illorin Duotronic II with Datatac Supplement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phasers&#039;&#039;&#039; 6 banks of 2 each JAKA-2 independent twin mount (fwd/port/stbd) Dorsal and Ventral; Phasers: 2 banks JAKA-5 single Aft mount&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; 2 tubes Mk 5 Mod 1 (fwd) 2 tubes Mk5 Mod 1 ((aft)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armory&#039;&#039;&#039; 144 Mk 5 Mod 1 Torpedoes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; Merlin II primary force field and deflector control system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life Support&#039;&#039;&#039;&lt;br /&gt;
*MC-3E artificial gravity generator, Rastis radiation protection package, Cerix waste regeneration system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crew Complement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Command Crew&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Commanding Officer&#039;&#039; Lieutenant Commander 01&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Executive Officer&#039;&#039; Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Chief Helmsman Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**Helmsman Enlisted 02&lt;br /&gt;
&lt;br /&gt;
**Yeoman Enlisted 01&lt;br /&gt;
&lt;br /&gt;
**Chief Navigator Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**Navigator Enlisted 02&lt;br /&gt;
&lt;br /&gt;
**Ordinance Officer Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**Ordinance Specialist Enlisted 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals&#039;&#039;&#039; Officers 05, Enlisted 21&lt;br /&gt;
&lt;br /&gt;
*Science Staff&lt;br /&gt;
&lt;br /&gt;
**Science Officer Lt. Commander 01*&lt;br /&gt;
&lt;br /&gt;
**Yeoman / Scientist Enlisted 01&lt;br /&gt;
&lt;br /&gt;
**CMO - Doctor Lt. Commander 01&lt;br /&gt;
&lt;br /&gt;
**Nurse Lieutenant 02&lt;br /&gt;
&lt;br /&gt;
**Medical Technician Enlisted 06&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals&#039;&#039;&#039; Officers 04, Enlisted 07&lt;br /&gt;
&lt;br /&gt;
*Engineering and Other Personnel&lt;br /&gt;
&lt;br /&gt;
**Chief Engineer LT Commander 01&lt;br /&gt;
&lt;br /&gt;
**Asst. Chief Engineer Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**Engineering Specialist Enlisted 26&lt;br /&gt;
&lt;br /&gt;
**Transporter Chief Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**Transporter Specialist Enlisted 04&lt;br /&gt;
&lt;br /&gt;
**Yeoman Enlisted 01&lt;br /&gt;
&lt;br /&gt;
**Communications Chief Ensign 01&lt;br /&gt;
&lt;br /&gt;
**Comm Specialists Enlisted 02&lt;br /&gt;
&lt;br /&gt;
**Security Chief Enlisted 01&lt;br /&gt;
&lt;br /&gt;
**Security Officers Enlisted 03&lt;br /&gt;
&lt;br /&gt;
**Security Specialists Enlisted 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Engineering&#039;&#039;&#039; Officers 04, Enlisted 49&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Crew&#039;&#039;&#039; Officers 13, Enlisted 77&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total&#039;&#039;&#039; 90&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=STA-A_Badge_of_Gold&amp;diff=480408</id>
		<title>STA-A Badge of Gold</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=STA-A_Badge_of_Gold&amp;diff=480408"/>
		<updated>2025-05-04T00:03:31Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* The USS Remagen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A Badge of Gold==&lt;br /&gt;
&#039;&#039;A Badge of Gold&#039;&#039; Campaign and its subordinate adventures are run under the ruleset of First Edition Star Trek Adventures.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
It is the year 2270, Stardate 6059 (about a year prior to the events as seen in Star Trek: The Motion Picture. It is a time of change within Star Fleet: new technologies are being introduced, new uniforms are slowly filtering out into the rank and file. The Fleet itself is growing and expanding quickly, equally quickly, ships are rotating through the various dockyards gaining upgrades and improvements, and the consequence of this is that the rest of the fleet is being spread perhaps more thinly than what could be considered prudent.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, this is the situation as we find it. Smaller ships doing the job of much larger vessels; task forces are being split apart to ensure fleet coverage where needed, and more junior officers are finding themselves on the proverbial edge of the sword, conducting necessary and needed diplomacy, and here needed, providing the defensive force where necessary throughout the Federation Borders.&lt;br /&gt;
&lt;br /&gt;
==Definitions==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ICW&#039;&#039;&#039;&#039;&#039; Improved Conventional Warp. About Stardate 4657.5, which corresponds to the year 2268, the USS Enterprise encountered extra-galactic survivors of a starship crash; using advanced technology, this species (known as &amp;quot;Kelvans&amp;quot;, and who claimed to come from the Andromeda galaxy) took control of the Enterprise and proceeded to modify it in order to return to their home galaxy. After engine and structural modifications, the command crew managed to retake control of the Enterprise and came to a satisfactory agreement with the Kelvans. The changes made to the Enterprise were analyzed and integrated into Fleet Design for new starships. ICW allowed speeds in excess of what was then Warp 15, and these changes are slowly filtering out into the fleet, with the result that the Warp Speed Scales are currently being reworked to fit within the &#039;10-scale&#039; of travel.&lt;br /&gt;
&lt;br /&gt;
==Episode 1: Echoes of Faded Glory==&lt;br /&gt;
===Synopsis===&lt;br /&gt;
&lt;br /&gt;
===The Vanir System===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The USS &#039;&#039;Remagen&#039;&#039;==&lt;br /&gt;
[[File:USS_Adelaide.jpg]]&lt;br /&gt;
&#039;&#039;&#039;Displacement&#039;&#039;&#039;: 75,500 mt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Length&#039;&#039;&#039;: 215.8 m&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Draft&#039;&#039;&#039;: 28.6 m&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Beam&#039;&#039;&#039;: 120.2 m&lt;br /&gt;
&#039;&#039;&#039;Total Decks&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Propulsion&#039;&#039;&#039;: Two Kratos LN-94 Mod 1 Improved Conventional Warp matter/antimatter linear warp drive units, Two Delrum CME-A subatomic unified energy impulse units, QASR particle beam maneuvering thrusters, and Trentis II pulsed laser reaction control system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Velocity&#039;&#039;&#039;: Warp 5 Standard Cruising Speed, Warp 8 Maximum Cruising Speed, Warp 12 Maximum Attainable Velocity (Old Scale)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: 2 years, standard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
*Crew: 13 Officers, 77 Enlisted Crew, 0 Passengers (Normal  Up to 10 maximum): Total Standard Crew: 90 Total&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Embarked Craft&#039;&#039;&#039;&lt;br /&gt;
*1 Shuttle (Ludendorff), 2 Type S-2A Bee Workpod&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navigation&#039;&#039;&#039; &#039;&#039;Owl&#039;s Eye&#039;&#039; Warp Celestial Guidance System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Computers:&#039;&#039;&#039; Illorin Duotronic II with Datatac Supplement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phasers&#039;&#039;&#039; 6 banks of 2 each JAKA-2 independent twin mount (fwd/port/stbd) Dorsal and Ventral; Phasers: 2 banks JAKA-5 single Aft mount&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; 2 tubes Mk 5 Mod 1 (fwd) 2 tubes Mk5 Mod 1 ((aft)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armory&#039;&#039;&#039; 144 Mk 5 Mod 1 Torpedoes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; Merlin II primary force field and deflector control system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life Support&#039;&#039;&#039;&lt;br /&gt;
*MC-3E artificial gravity generator, Rastis radiation protection package, Cerix waste regeneration system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crew Complement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Command Crew&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Commanding Officer&#039;&#039; Lieutenant Commander 01&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Executive Officer&#039;&#039; Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Chief Helmsman Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**Helmsman Enlisted 02&lt;br /&gt;
&lt;br /&gt;
**Yeoman Enlisted 01&lt;br /&gt;
&lt;br /&gt;
**Chief Navigator Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**Navigator Enlisted 02&lt;br /&gt;
&lt;br /&gt;
**Ordinance Officer Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**Ordinance Specialist Enlisted 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals&#039;&#039;&#039; Officers 05, Enlisted 21&lt;br /&gt;
&lt;br /&gt;
*Science Staff&lt;br /&gt;
&lt;br /&gt;
**Science Officer Lt. Commander 01*&lt;br /&gt;
&lt;br /&gt;
**Yeoman / Scientist Enlisted 01&lt;br /&gt;
&lt;br /&gt;
**CMO - Doctor Lt. Commander 01&lt;br /&gt;
&lt;br /&gt;
**Nurse Lieutenant 02&lt;br /&gt;
&lt;br /&gt;
**Medical Technician Enlisted 06&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals&#039;&#039;&#039; Officers 04, Enlisted 07&lt;br /&gt;
&lt;br /&gt;
*Engineering and Other Personnel&lt;br /&gt;
&lt;br /&gt;
**Chief Engineer LT Commander 01&lt;br /&gt;
&lt;br /&gt;
**Asst. Chief Engineer Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**Engineering Specialist Enlisted 26&lt;br /&gt;
&lt;br /&gt;
**Transporter Chief Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**Transporter Specialist Enlisted 04&lt;br /&gt;
&lt;br /&gt;
**Yeoman Enlisted 01&lt;br /&gt;
&lt;br /&gt;
**Communications Chief Ensign 01&lt;br /&gt;
&lt;br /&gt;
**Comm Specialists Enlisted 02&lt;br /&gt;
&lt;br /&gt;
**Security Chief Enlisted 01&lt;br /&gt;
&lt;br /&gt;
**Security Officers Enlisted 03&lt;br /&gt;
&lt;br /&gt;
**Security Specialists Enlisted 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Engineering&#039;&#039;&#039; Officers 04, Enlisted 49&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Crew&#039;&#039;&#039; Officers 13, Enlisted 77&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total&#039;&#039;&#039; 90&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=479978</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=479978"/>
		<updated>2025-04-19T19:34:03Z</updated>

		<summary type="html">&lt;p&gt;BR GM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*Kobolds* Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
None Collected. Yet.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Character Quick Reference&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player &lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |-&lt;br /&gt;
    ! Wyll Brygh !! 14 (+1) !! 14 (-1AC) !! 14 (+1hp) !! 11 !! 17 (+2) !! 15 !! 4 !! 7 !! Human !! Priest !! 1 !! RoadScholar&lt;br /&gt;
    |-&lt;br /&gt;
    ! Dairus the Recluse !! 14(+1) !! 14 (-1AC) !! 14 (+1HP) !! 11 !! 17&lt;br /&gt;
    |}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=479977</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=479977"/>
		<updated>2025-04-19T19:00:31Z</updated>

		<summary type="html">&lt;p&gt;BR GM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*Kobolds* Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
None Collected. Yet.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Characters&#039;&#039;&#039;== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player !&lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vai Havenfall, Fighter (Level 1)&lt;br /&gt;
Ability Scores: Str 11, Dex 11, Con 6, Int 15, Wis 12, Cha 17&lt;br /&gt;
Hit Points 7, Armor Class 7&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=479976</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=479976"/>
		<updated>2025-04-19T18:05:45Z</updated>

		<summary type="html">&lt;p&gt;BR GM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*Kobolds* Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
None Collected. Yet.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    ! Character Name!! STR !! DEX !! CON !! INT !! WIS !! CHA !! AC !! HP !! Species !! Class !! Level !! Player !&lt;br /&gt;
    |-&lt;br /&gt;
    ! Imbellir !! 14(+1) !! 14 (+1/-1AC !! 12 !! 17 (+2 Lang) !! 8 (-1 Save) !! 12 !! 4 !! 6  !! Elf !! Elf !! 1 !! Stormraven &lt;br /&gt;
    |-&lt;br /&gt;
    !     !! 16 (+2) !! 11 !! 14 (+1 HP) !! 8 !! 11 !! 12 !!    !!    !!  !!  !!   !! Knightsky &lt;br /&gt;
    |-&lt;br /&gt;
    ! Vai Havenfall !! 11 !! 11 !! 6 !! 15 !! 15 !! 12 !! 7 !! 7 !! Human !! Fighter !! 1 !! rbingham2000&lt;br /&gt;
    |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vai Havenfall, Fighter (Level 1)&lt;br /&gt;
Ability Scores: Str 11, Dex 11, Con 6, Int 15, Wis 12, Cha 17&lt;br /&gt;
Hit Points 7, Armor Class 7&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=479974</id>
		<title>Morwaythien Trails</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morwaythien_Trails&amp;diff=479974"/>
		<updated>2025-04-19T17:21:41Z</updated>

		<summary type="html">&lt;p&gt;BR GM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Labyrinth Lord]]&lt;br /&gt;
&#039;&#039;&#039;Morwaythien Trails&#039;&#039;&#039; is a &#039;&#039;&#039;Labyrinth Lord&#039;&#039;&#039; PBP campaign DM&#039;ed by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/ncc2010.30042/ ncc2010]&#039;&#039;&#039; and currently running on [https://forum.rpg.net/index.php RPGnet].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ic-morwaythien-trails-labyrinth-lord-1.923588/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/ooc-morwaythien-trails-labyrinth-lord.923438/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/recruitment-labyrinth-lord.923524/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morwaythien_Trails Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About the Campaign&#039;&#039;&#039;==&lt;br /&gt;
:After long and careful consideration, this is a Labyrinth Lord game. Basic or Revised is okay. I have both, and have since ordered (though I can&#039;t afford it and the wife will kill me when it comes in) the Advanced LL game book. Right now, the Revised (without illustrations) can be had at DriveThruRpg for zero down and zero payments, so in my book, that&#039;s a good thing. In any event, LL Basic and Revised really aren&#039;t that different, and so I&#039;m not worried about it.&lt;br /&gt;
&lt;br /&gt;
:In any case, we&#039;re playing as per rules - nothing special, just follow the rules.&lt;br /&gt;
&lt;br /&gt;
:We&#039;ll be doing some cross-country, though the first adventure (which I&#039;m writing) will be a short dungeon crawl, so plan accordingly.&lt;br /&gt;
===Premise===&lt;br /&gt;
:The setup simply is that the characters, over the past two or three days, have fallen in together for mutual assistance and protection as they travel through the lands of Morwaythien, following a lesser-travelled and somewhat overgrown road through the forest of Gartha on their way to the town (not quite city) of Rabbitcrown, which seats firmly along the north-eastern coast of Brokensword Bay. Why? Do adventurers actually need a reason &#039;why&#039;?&lt;br /&gt;
===Rules===&lt;br /&gt;
*Labyrinth Lord game. Basic or Revised is okay.&lt;br /&gt;
*Use Orokos for the character generation rolls, I&#039;m good with 4d6, drop the lowest, and place where you want.&lt;br /&gt;
*Pick your species.&lt;br /&gt;
*Mages and Clerics, pick a spell, any spell, that&#039;s yours to start.&lt;br /&gt;
*No alignment tongues. Thieves Cant ok.&lt;br /&gt;
==&#039;&#039;&#039;Campaign Map&#039;&#039;&#039;==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Players&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Vai Havenfall&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/rbingham2000.250/ rbingham2000]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Imbellir&#039;&#039;&#039; - elf played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tarak]]&#039;&#039;&#039; - fighter played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/knightsky.3149/ Knightsky]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Randolph Strongheart&#039;&#039;&#039; - halfling played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dairus &amp;quot;The Recluse&amp;quot; Dingus&#039;&#039;&#039; - magic user played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/unknowncorrespondent.72710/ UnknownCorrespondent]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wyll &amp;quot;Will&amp;quot; Brygh&#039;&#039;&#039; - cleric? played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/roadscholar.7583/ RoadScholar]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Malachi Rip]]&#039;&#039;&#039; - thief played by &#039;&#039;&#039;[https://forum.rpg.net/index.php?members/howareyou.167318/ howareyou]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Experience&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;Known Creatures&#039;&#039;&#039;==&lt;br /&gt;
*Kobolds* Standing between eighteen and thirty inches tall, these creatures have elongated, doglike snouts, long, almost doglike ears that are mounted high upon the skull&lt;br /&gt;
==&#039;&#039;&#039;Treasure&#039;&#039;&#039;==&lt;br /&gt;
None Collected. Yet.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
==&#039;&#039;&#039;About the World&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;The Skies Above&#039;&#039;&#039;===&lt;br /&gt;
This world has two moons: Gagav&#039;r (&amp;quot;Small Brightstar&amp;quot;), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat (&amp;quot;Dark One&amp;quot;), which has a 21 day orbital period. As suggested, Gagav&#039;r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night.&lt;br /&gt;
===&#039;&#039;&#039;The Calendar&#039;&#039;&#039;===&lt;br /&gt;
The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past.&lt;br /&gt;
&lt;br /&gt;
The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45.&lt;br /&gt;
&lt;br /&gt;
The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The &#039;work week&#039; for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship.&lt;br /&gt;
===&#039;&#039;&#039;Deities&#039;&#039;&#039;===&lt;br /&gt;
TBD&lt;br /&gt;
===&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;===&lt;br /&gt;
Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication.&lt;br /&gt;
===&#039;&#039;&#039;Locales&#039;&#039;&#039;===&lt;br /&gt;
*&amp;lt;b&amp;gt;Rabbitcrown&amp;lt;/b&amp;gt;: &lt;br /&gt;
Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average.&lt;br /&gt;
&lt;br /&gt;
Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap&#039;s seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc.&lt;br /&gt;
&lt;br /&gt;
Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city&#039;s origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as &#039;The Greens&#039;), The Barrows, Cold Gate, South Side, and Darkpole.&lt;br /&gt;
*&amp;lt;b&amp;gt;The forest of Gartha&amp;lt;/b&amp;gt;&lt;br /&gt;
*Brokesword Bay&lt;br /&gt;
*Grayhaven&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
/&amp;quot;wikitable&amp;quot;}&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=STA-A_Badge_of_Gold&amp;diff=479866</id>
		<title>STA-A Badge of Gold</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=STA-A_Badge_of_Gold&amp;diff=479866"/>
		<updated>2025-04-18T18:53:03Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A Badge of Gold==&lt;br /&gt;
&#039;&#039;A Badge of Gold&#039;&#039; Campaign and its subordinate adventures are run under the ruleset of First Edition Star Trek Adventures.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
It is the year 2270, Stardate 6059 (about a year prior to the events as seen in Star Trek: The Motion Picture. It is a time of change within Star Fleet: new technologies are being introduced, new uniforms are slowly filtering out into the rank and file. The Fleet itself is growing and expanding quickly, equally quickly, ships are rotating through the various dockyards gaining upgrades and improvements, and the consequence of this is that the rest of the fleet is being spread perhaps more thinly than what could be considered prudent.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, this is the situation as we find it. Smaller ships doing the job of much larger vessels; task forces are being split apart to ensure fleet coverage where needed, and more junior officers are finding themselves on the proverbial edge of the sword, conducting necessary and needed diplomacy, and here needed, providing the defensive force where necessary throughout the Federation Borders.&lt;br /&gt;
&lt;br /&gt;
==Definitions==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ICW&#039;&#039;&#039;&#039;&#039; Improved Conventional Warp. About Stardate 4657.5, which corresponds to the year 2268, the USS Enterprise encountered extra-galactic survivors of a starship crash; using advanced technology, this species (known as &amp;quot;Kelvans&amp;quot;, and who claimed to come from the Andromeda galaxy) took control of the Enterprise and proceeded to modify it in order to return to their home galaxy. After engine and structural modifications, the command crew managed to retake control of the Enterprise and came to a satisfactory agreement with the Kelvans. The changes made to the Enterprise were analyzed and integrated into Fleet Design for new starships. ICW allowed speeds in excess of what was then Warp 15, and these changes are slowly filtering out into the fleet, with the result that the Warp Speed Scales are currently being reworked to fit within the &#039;10-scale&#039; of travel.&lt;br /&gt;
&lt;br /&gt;
==Episode 1: Echoes of Faded Glory==&lt;br /&gt;
===Synopsis===&lt;br /&gt;
&lt;br /&gt;
===The Vanir System===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The USS &#039;&#039;Remagen&#039;&#039;==&lt;br /&gt;
[[File:USS_Adelaide.jpg]]&lt;br /&gt;
&#039;&#039;&#039;Displacement&#039;&#039;&#039;: 75,500 mt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Length&#039;&#039;&#039;: 215.8 m&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Draft&#039;&#039;&#039;: 28.6 m&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Beam&#039;&#039;&#039;: 120.2 m&lt;br /&gt;
&#039;&#039;&#039;Total Decks&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Propulsion&#039;&#039;&#039;: Two Kratos LN-94 Mod 1 Improved Conventional Warp matter/antimatter linear warp drive units, Two Delrum CME-A subatomic unified energy impulse units, QASR particle beam maneuvering thrusters, and Trentis II pulsed laser reaction control system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Velocity&#039;&#039;&#039;: Warp 5 Standard Cruising Speed, Warp 8 Maximum Cruising Speed, Warp 12 Maximum Attainable Velocity (Old Scale)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: 2 years, standard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
*Crew: 13 Officers, 77 Enlisted Crew, 0 Passengers (Normal  Up to 10 maximum): Total Standard Crew: 90 Total&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Embarked Craft&#039;&#039;&#039;&lt;br /&gt;
*1 Shuttle (Ludendorff), 2 Type S-2A Bee Workpod&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navigation&#039;&#039;&#039; &#039;&#039;Owl&#039;s Eye&#039;&#039; Warp Celestial Guidance System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Computers:&#039;&#039;&#039; Illorin Duotronic II with Datatac Supplement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phasers&#039;&#039;&#039; 6 banks of 2 each JAKA-2 independent twin mount (fwd/port/stbd) Dorsal and Ventral; Phasers: 2 banks JAKA-5 single Aft mount&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; 2 tubes Mk 5 Mod 1 (fwd) 2 tubes Mk5 Mod 1 ((aft)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armory&#039;&#039;&#039; 144 Mk 5 Mod 1 Torpedoes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; Merlin II primary force field and deflector control system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life Support&#039;&#039;&#039;&lt;br /&gt;
*MC-3E artificial gravity generator, Rastis radiation protection package, Cerix waste regeneration system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crew Complement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Command Crew&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Commanding Officer&#039;&#039;  Lieutenant Commander 01&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Executive Officer&#039;&#039; Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Chief Helmsman Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**Helmsman Enlisted 02&lt;br /&gt;
&lt;br /&gt;
**Yeoman Enlisted 01&lt;br /&gt;
&lt;br /&gt;
**Chief Navigator Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
Navigator Enlisted 02&lt;br /&gt;
&lt;br /&gt;
Ordinance Officer Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
Ordinance Specialist Enlisted 12&lt;br /&gt;
&lt;br /&gt;
Totals Officers 05, Enlisted 21&lt;br /&gt;
&lt;br /&gt;
Science Staff&lt;br /&gt;
&lt;br /&gt;
Science Officer Lt. Commander 01*&lt;br /&gt;
&lt;br /&gt;
Yeoman / Scientist Enlisted 01&lt;br /&gt;
&lt;br /&gt;
CMO - Doctor Lt. Commander 01&lt;br /&gt;
&lt;br /&gt;
Nurse Lieutenant 02&lt;br /&gt;
&lt;br /&gt;
Medical Technician Enlisted 06&lt;br /&gt;
&lt;br /&gt;
Totals Officers 04, Enlisted 07&lt;br /&gt;
&lt;br /&gt;
Engineering and Other Personnel&lt;br /&gt;
&lt;br /&gt;
Chief Engineer LT Commander 01&lt;br /&gt;
&lt;br /&gt;
Asst. Chief Engineer Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
Engineering Specialist Enlisted 26&lt;br /&gt;
&lt;br /&gt;
Transporter Chief Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
Transporter Specialist Enlisted 04&lt;br /&gt;
&lt;br /&gt;
Yeoman Enlisted 01&lt;br /&gt;
&lt;br /&gt;
Communications Chief Ensign 01&lt;br /&gt;
&lt;br /&gt;
Comm Specialists Enlisted 02&lt;br /&gt;
&lt;br /&gt;
Security Chief Enlisted 01&lt;br /&gt;
&lt;br /&gt;
Security Officers Enlisted 03&lt;br /&gt;
&lt;br /&gt;
Security Specialists Enlisted 12&lt;br /&gt;
&lt;br /&gt;
Total Engineering Officers 04, Enlisted 49&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Crew&#039;&#039;&#039; Officers 13, Enlisted 77&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total&#039;&#039;&#039; 90&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=STA-A_Badge_of_Gold&amp;diff=479865</id>
		<title>STA-A Badge of Gold</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=STA-A_Badge_of_Gold&amp;diff=479865"/>
		<updated>2025-04-18T18:51:20Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* The USS Remagen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A Badge of Gold==&lt;br /&gt;
&#039;&#039;A Badge of Gold&#039;&#039; Campaign and its subordinate adventures are run under the ruleset of First Edition Star Trek Adventures.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
==Definitions==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ICW&#039;&#039;&#039;&#039;&#039; Improved Conventional Warp. About Stardate 4657.5, which corresponds to the year 2268, the USS Enterprise encountered extra-galactic survivors of a starship crash; using advanced technology, this species (known as &amp;quot;Kelvans&amp;quot;, and who claimed to come from the Andromeda galaxy) took control of the Enterprise and proceeded to modify it in order to return to their home galaxy. After engine and structural modifications, the command crew managed to retake control of the Enterprise and came to a satisfactory agreement with the Kelvans. The changes made to the Enterprise were analyzed and integrated into Fleet Design for new starships. ICW allowed speeds in excess of what was then Warp 15, and these changes are slowly filtering out into the fleet, with the result that the Warp Speed Scales are currently being reworked to fit within the &#039;10-scale&#039; of travel.&lt;br /&gt;
&lt;br /&gt;
==Episode 1: Echoes of Faded Glory==&lt;br /&gt;
===Synopsis===&lt;br /&gt;
&lt;br /&gt;
===The Vanir System===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The USS &#039;&#039;Remagen&#039;&#039;==&lt;br /&gt;
[[File:USS_Adelaide.jpg]]&lt;br /&gt;
&#039;&#039;&#039;Displacement&#039;&#039;&#039;: 75,500 mt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Length&#039;&#039;&#039;: 215.8 m&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Draft&#039;&#039;&#039;: 28.6 m&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Beam&#039;&#039;&#039;: 120.2 m&lt;br /&gt;
&#039;&#039;&#039;Total Decks&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Propulsion&#039;&#039;&#039;: Two Kratos LN-94 Mod 1 Improved Conventional Warp matter/antimatter linear warp drive units, Two Delrum CME-A subatomic unified energy impulse units, QASR particle beam maneuvering thrusters, and Trentis II pulsed laser reaction control system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Velocity&#039;&#039;&#039;: Warp 5 Standard Cruising Speed, Warp 8 Maximum Cruising Speed, Warp 12 Maximum Attainable Velocity (Old Scale)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: 2 years, standard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
*Crew: 13 Officers, 77 Enlisted Crew, 0 Passengers (Normal  Up to 10 maximum): Total Standard Crew: 90 Total&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Embarked Craft&#039;&#039;&#039;&lt;br /&gt;
*1 Shuttle (Ludendorff), 2 Type S-2A Bee Workpod&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navigation&#039;&#039;&#039; &#039;&#039;Owl&#039;s Eye&#039;&#039; Warp Celestial Guidance System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Computers:&#039;&#039;&#039; Illorin Duotronic II with Datatac Supplement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phasers&#039;&#039;&#039; 6 banks of 2 each JAKA-2 independent twin mount (fwd/port/stbd) Dorsal and Ventral; Phasers: 2 banks JAKA-5 single Aft mount&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; 2 tubes Mk 5 Mod 1 (fwd) 2 tubes Mk5 Mod 1 ((aft)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armory&#039;&#039;&#039; 144 Mk 5 Mod 1 Torpedoes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; Merlin II primary force field and deflector control system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life Support&#039;&#039;&#039;&lt;br /&gt;
*MC-3E artificial gravity generator, Rastis radiation protection package, Cerix waste regeneration system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crew Complement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Command Crew&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Commanding Officer&#039;&#039;  Lieutenant Commander 01&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Executive Officer&#039;&#039; Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Chief Helmsman Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
**Helmsman Enlisted 02&lt;br /&gt;
&lt;br /&gt;
**Yeoman Enlisted 01&lt;br /&gt;
&lt;br /&gt;
**Chief Navigator Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
Navigator Enlisted 02&lt;br /&gt;
&lt;br /&gt;
Ordinance Officer Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
Ordinance Specialist Enlisted 12&lt;br /&gt;
&lt;br /&gt;
Totals Officers 05, Enlisted 21&lt;br /&gt;
&lt;br /&gt;
Science Staff&lt;br /&gt;
&lt;br /&gt;
Science Officer Lt. Commander 01*&lt;br /&gt;
&lt;br /&gt;
Yeoman / Scientist Enlisted 01&lt;br /&gt;
&lt;br /&gt;
CMO - Doctor Lt. Commander 01&lt;br /&gt;
&lt;br /&gt;
Nurse Lieutenant 02&lt;br /&gt;
&lt;br /&gt;
Medical Technician Enlisted 06&lt;br /&gt;
&lt;br /&gt;
Totals Officers 04, Enlisted 07&lt;br /&gt;
&lt;br /&gt;
Engineering and Other Personnel&lt;br /&gt;
&lt;br /&gt;
Chief Engineer LT Commander 01&lt;br /&gt;
&lt;br /&gt;
Asst. Chief Engineer Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
Engineering Specialist Enlisted 26&lt;br /&gt;
&lt;br /&gt;
Transporter Chief Lieutenant 01&lt;br /&gt;
&lt;br /&gt;
Transporter Specialist Enlisted 04&lt;br /&gt;
&lt;br /&gt;
Yeoman Enlisted 01&lt;br /&gt;
&lt;br /&gt;
Communications Chief Ensign 01&lt;br /&gt;
&lt;br /&gt;
Comm Specialists Enlisted 02&lt;br /&gt;
&lt;br /&gt;
Security Chief Enlisted 01&lt;br /&gt;
&lt;br /&gt;
Security Officers Enlisted 03&lt;br /&gt;
&lt;br /&gt;
Security Specialists Enlisted 12&lt;br /&gt;
&lt;br /&gt;
Total Engineering Officers 04, Enlisted 49&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Crew&#039;&#039;&#039; Officers 13, Enlisted 77&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total&#039;&#039;&#039; 90&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=STA-A_Badge_of_Gold&amp;diff=479864</id>
		<title>STA-A Badge of Gold</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=STA-A_Badge_of_Gold&amp;diff=479864"/>
		<updated>2025-04-18T18:34:26Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* The USS Adelaide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A Badge of Gold==&lt;br /&gt;
&#039;&#039;A Badge of Gold&#039;&#039; Campaign and its subordinate adventures are run under the ruleset of First Edition Star Trek Adventures.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
==Definitions==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ICW&#039;&#039;&#039;&#039;&#039; Improved Conventional Warp. About Stardate 4657.5, which corresponds to the year 2268, the USS Enterprise encountered extra-galactic survivors of a starship crash; using advanced technology, this species (known as &amp;quot;Kelvans&amp;quot;, and who claimed to come from the Andromeda galaxy) took control of the Enterprise and proceeded to modify it in order to return to their home galaxy. After engine and structural modifications, the command crew managed to retake control of the Enterprise and came to a satisfactory agreement with the Kelvans. The changes made to the Enterprise were analyzed and integrated into Fleet Design for new starships. ICW allowed speeds in excess of what was then Warp 15, and these changes are slowly filtering out into the fleet, with the result that the Warp Speed Scales are currently being reworked to fit within the &#039;10-scale&#039; of travel.&lt;br /&gt;
&lt;br /&gt;
==Episode 1: Echoes of Faded Glory==&lt;br /&gt;
===Synopsis===&lt;br /&gt;
&lt;br /&gt;
===The Vanir System===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The USS &#039;&#039;Remagen&#039;&#039;==&lt;br /&gt;
[[File:USS_Adelaide.jpg]]&lt;br /&gt;
&#039;&#039;&#039;Displacement&#039;&#039;&#039;: 75,500 mt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Length&#039;&#039;&#039;: 215.8 m&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Draft&#039;&#039;&#039;: 28.6 m&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Beam&#039;&#039;&#039;: 120.2 m&lt;br /&gt;
&#039;&#039;&#039;Total Decks&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Propulsion&#039;&#039;&#039;: Two Kratos LN-94 Mod 1 Improved Conventional Warp matter/antimatter linear warp drive units, Two Delrum CME-A subatomic unified energy impulse units, QASR particle beam maneuvering thrusters, and Trentis II pulsed laser reaction control system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Velocity&#039;&#039;&#039;: Warp 5 Standard Cruising Speed, Warp 8 Maximum Cruising Speed, Warp 12 Maximum Attainable Velocity (Old Scale)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: 2 years, standard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
*Crew: 13 Officers, 77 Enlisted Crew, 0 Passengers (Normal  Up to 10 maximum): Total Standard Crew: 90 Total&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Embarked Craft&#039;&#039;&#039;&lt;br /&gt;
*1 Shuttle (Ludendorff), 2 Type S-2A Bee Workpod&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navigation&#039;&#039;&#039; &#039;&#039;Owl&#039;s Eye&#039;&#039; Warp Celestial Guidance System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Computers:&#039;&#039;&#039; Illorin Duotronic II with Datatac Supplement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phasers&#039;&#039;&#039; 6 banks of 2 each JAKA-2 independent twin mount (fwd/port/stbd) Dorsal and Ventral; Phasers: 2 banks JAKA-5 single Aft mount&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; 2 tubes Mk 5 Mod 1 (fwd) 2 tubes Mk5 Mod 1 ((aft)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;quot;&amp;quot;Armory&#039;&#039;&#039; 144 Mk 5 Mod 1 Torpedoes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; Merlin II primary force field and deflector control system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life Support&#039;&#039;&#039;&lt;br /&gt;
*MC-3E artificial gravity generator, Rastis radiation protection package, Cerix waste regeneration system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crew Complement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Command Crew&lt;br /&gt;
&lt;br /&gt;
**Commanding Officer:  Lieutenant Commander 01&lt;br /&gt;
&lt;br /&gt;
Executive Officer Lieutenant 01&lt;br /&gt;
Chief Helmsman Lieutenant 01&lt;br /&gt;
Helmsman Enlisted 02&lt;br /&gt;
Yeoman Enlisted 01&lt;br /&gt;
Chief Navigator Lieutenant 01&lt;br /&gt;
Navigator Enlisted 02&lt;br /&gt;
Ordinance Officer Lieutenant 01&lt;br /&gt;
Ordinance Specialist Enlisted 12&lt;br /&gt;
Totals Officers 05&lt;br /&gt;
Enlisted 21&lt;br /&gt;
33&lt;br /&gt;
Science Staff&lt;br /&gt;
Science Officer Lt. Commander 01*&lt;br /&gt;
Yeoman / Scientist Enlisted 01&lt;br /&gt;
CMO - Doctor Lt. Commander 01&lt;br /&gt;
Nurse Lieutenant 02&lt;br /&gt;
Medical Technician Enlisted 06&lt;br /&gt;
Totals Officers 04&lt;br /&gt;
Enlisted 07&lt;br /&gt;
11&lt;br /&gt;
Engineering and Other Personnel&lt;br /&gt;
Chief Engineer LT Commander 01&lt;br /&gt;
Asst. Chief Engineer Lieutenant 01&lt;br /&gt;
Engineering Specialist Enlisted 26&lt;br /&gt;
Transporter Chief Lieutenant 01&lt;br /&gt;
Transporter Specialist Enlisted 04&lt;br /&gt;
Yeoman Enlisted 01&lt;br /&gt;
Communications Chief Ensign 01&lt;br /&gt;
Comm Specialists Enlisted 02&lt;br /&gt;
Security Chief Enlisted 01&lt;br /&gt;
Security Officers Enlisted 03&lt;br /&gt;
Security Specialists Enlisted 12&lt;br /&gt;
Total Officers 04&lt;br /&gt;
Enlisted 49&lt;br /&gt;
Total Crew&lt;br /&gt;
&#039;&#039;&#039;Officers&#039;&#039;&#039; 13&lt;br /&gt;
&#039;&#039;&#039;Enlisted&#039;&#039;&#039; 77&lt;br /&gt;
&#039;&#039;&#039;Total&#039;&#039;&#039; 90&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Crew&#039;&#039;&#039; Officers 13, Enlisted 77&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total&#039;&#039;&#039; 90&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=STA-A_Badge_of_Gold&amp;diff=479828</id>
		<title>STA-A Badge of Gold</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=STA-A_Badge_of_Gold&amp;diff=479828"/>
		<updated>2025-04-18T01:02:00Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* The USS Adelaide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A Badge of Gold==&lt;br /&gt;
&#039;&#039;A Badge of Gold&#039;&#039; Campaign and its subordinate adventures are run under the ruleset of First Edition Star Trek Adventures.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
==Definitions==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ICW&#039;&#039;&#039;&#039;&#039; Improved Conventional Warp. About Stardate 4657.5, which corresponds to the year 2268, the USS Enterprise encountered extra-galactic survivors of a starship crash; using advanced technology, this species (known as &amp;quot;Kelvans&amp;quot;, and who claimed to come from the Andromeda galaxy) took control of the Enterprise and proceeded to modify it in order to return to their home galaxy. After engine and structural modifications, the command crew managed to retake control of the Enterprise and came to a satisfactory agreement with the Kelvans. The changes made to the Enterprise were analyzed and integrated into Fleet Design for new starships. ICW allowed speeds in excess of what was then Warp 15, and these changes are slowly filtering out into the fleet, with the result that the Warp Speed Scales are currently being reworked to fit within the &#039;10-scale&#039; of travel.&lt;br /&gt;
&lt;br /&gt;
==Episode 1: Echoes of Faded Glory==&lt;br /&gt;
===Synopsis===&lt;br /&gt;
&lt;br /&gt;
===The Vanir System===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The USS &#039;&#039;Adelaide&#039;&#039;==&lt;br /&gt;
[[File:USS_Adelaide.jpg]]&lt;br /&gt;
&#039;&#039;&#039;Displacement&#039;&#039;&#039;: 75,500 mt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Length&#039;&#039;&#039;: 215.8 m&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Draft&#039;&#039;&#039;: 28.6 m&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Beam&#039;&#039;&#039;: 120.2 m&lt;br /&gt;
&#039;&#039;&#039;Total Decks&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Propulsion&#039;&#039;&#039;: Two Kratos LN-94 Mod 1 Improved Conventional Warp matter/antimatter linear warp drive units, Two Delrum CME-A subatomic unified energy impulse units, QASR particle beam maneuvering thrusters, and Trentis II pulsed laser reaction control system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Velocity&#039;&#039;&#039;: Warp 5 Standard Cruising Speed, Warp 8 Maximum Cruising Speed, Warp 12 Maximum Attainable Velocity (Old Scale)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: 2 years, standard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
*Crew: 13 Officers, 77 Enlisted Crew, 0 Passengers (Normal  Up to 10 maximum): Total Standard Crew: 90 Total&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Embarked Craft&#039;&#039;&#039;&lt;br /&gt;
*1 Shuttle (Ludendorff), 2 Type S-2A Bee Workpod&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navigation&#039;&#039;&#039; &#039;&#039;Owl&#039;s Eye&#039;&#039; Warp Celestial Guidance System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Computers:&#039;&#039;&#039; Illorin Duotronic II with Datatac Supplement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phasers&#039;&#039;&#039; 6 banks of 2 each JAKA-2 independent twin mount (fwd/port/stbd) Dorsal and Ventral; Phasers: 2 banks JAKA-5 single Aft mount&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; 2 tubes Mk 5 Mod 1 (fwd) 2 tubes Mk5 Mod 1 ((aft)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;quot;&amp;quot;Armory&#039;&#039;&#039; 144 Mk 5 Mod 1 Torpedoes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; Merlin II primary force field and deflector control system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life Support&#039;&#039;&#039;&lt;br /&gt;
*MC-3E artificial gravity generator, Rastis radiation protection package, Cerix waste regeneration system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crew Complement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Command Crew&lt;br /&gt;
&lt;br /&gt;
**Commanding Officer:  Lieutenant Commander 01&lt;br /&gt;
&lt;br /&gt;
Executive Officer Lieutenant 01&lt;br /&gt;
Chief Helmsman Lieutenant 01&lt;br /&gt;
Helmsman Enlisted 02&lt;br /&gt;
Yeoman Enlisted 01&lt;br /&gt;
Chief Navigator Lieutenant 01&lt;br /&gt;
Navigator Enlisted 02&lt;br /&gt;
Ordinance Officer Lieutenant 01&lt;br /&gt;
Ordinance Specialist Enlisted 12&lt;br /&gt;
Totals Officers 05&lt;br /&gt;
Enlisted 21&lt;br /&gt;
33&lt;br /&gt;
Science Staff&lt;br /&gt;
Science Officer Lt. Commander 01*&lt;br /&gt;
Yeoman / Scientist Enlisted 01&lt;br /&gt;
CMO - Doctor Lt. Commander 01&lt;br /&gt;
Nurse Lieutenant 02&lt;br /&gt;
Medical Technician Enlisted 06&lt;br /&gt;
Totals Officers 04&lt;br /&gt;
Enlisted 07&lt;br /&gt;
11&lt;br /&gt;
Engineering and Other Personnel&lt;br /&gt;
Chief Engineer LT Commander 01&lt;br /&gt;
Asst. Chief Engineer Lieutenant 01&lt;br /&gt;
Engineering Specialist Enlisted 26&lt;br /&gt;
Transporter Chief Lieutenant 01&lt;br /&gt;
Transporter Specialist Enlisted 04&lt;br /&gt;
Yeoman Enlisted 01&lt;br /&gt;
Communications Chief Ensign 01&lt;br /&gt;
Comm Specialists Enlisted 02&lt;br /&gt;
Security Chief Enlisted 01&lt;br /&gt;
Security Officers Enlisted 03&lt;br /&gt;
Security Specialists Enlisted 12&lt;br /&gt;
Total Officers 04&lt;br /&gt;
Enlisted 49&lt;br /&gt;
Total Crew&lt;br /&gt;
&#039;&#039;&#039;Officers&#039;&#039;&#039; 13&lt;br /&gt;
&#039;&#039;&#039;Enlisted&#039;&#039;&#039; 77&lt;br /&gt;
&#039;&#039;&#039;Total&#039;&#039;&#039; 90&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Crew&#039;&#039;&#039; Officers 13, Enlisted 77&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total&#039;&#039;&#039; 90&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:USS_Adelaide.jpg&amp;diff=479827</id>
		<title>File:USS Adelaide.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:USS_Adelaide.jpg&amp;diff=479827"/>
		<updated>2025-04-18T00:57:26Z</updated>

		<summary type="html">&lt;p&gt;BR GM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=STA-A_Badge_of_Gold&amp;diff=479685</id>
		<title>STA-A Badge of Gold</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=STA-A_Badge_of_Gold&amp;diff=479685"/>
		<updated>2025-04-17T02:30:58Z</updated>

		<summary type="html">&lt;p&gt;BR GM: /* The USS Adelaide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A Badge of Gold==&lt;br /&gt;
&#039;&#039;A Badge of Gold&#039;&#039; Campaign and its subordinate adventures are run under the ruleset of First Edition Star Trek Adventures.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
==Definitions==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ICW&#039;&#039;&#039;&#039;&#039; Improved Conventional Warp. About Stardate 4657.5, which corresponds to the year 2268, the USS Enterprise encountered extra-galactic survivors of a starship crash; using advanced technology, this species (known as &amp;quot;Kelvans&amp;quot;, and who claimed to come from the Andromeda galaxy) took control of the Enterprise and proceeded to modify it in order to return to their home galaxy. After engine and structural modifications, the command crew managed to retake control of the Enterprise and came to a satisfactory agreement with the Kelvans. The changes made to the Enterprise were analyzed and integrated into Fleet Design for new starships. ICW allowed speeds in excess of what was then Warp 15, and these changes are slowly filtering out into the fleet, with the result that the Warp Speed Scales are currently being reworked to fit within the &#039;10-scale&#039; of travel.&lt;br /&gt;
&lt;br /&gt;
==Episode 1: Echoes of Faded Glory==&lt;br /&gt;
===Synopsis===&lt;br /&gt;
&lt;br /&gt;
===The Vanir System===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The USS &#039;&#039;Adelaide&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Displacement&#039;&#039;&#039;: 75,500 mt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Length&#039;&#039;&#039;: 215.8 m&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Draft&#039;&#039;&#039;: 28.6 m&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Beam&#039;&#039;&#039;: 120.2 m&lt;br /&gt;
&#039;&#039;&#039;Total Decks&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Propulsion&#039;&#039;&#039;: Two Kratos LN-94 Mod 1 Improved Conventional Warp matter/antimatter linear warp drive units, Two Delrum CME-A subatomic unified energy impulse units, QASR particle beam maneuvering thrusters, and Trentis II pulsed laser reaction control system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Velocity&#039;&#039;&#039;: Warp 5 Standard Cruising Speed, Warp 8 Maximum Cruising Speed, Warp 12 Maximum Attainable Velocity (Old Scale)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: 2 years, standard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
*Crew: 13 Officers, 77 Enlisted Crew, 0 Passengers (Normal  Up to 10 maximum): Total Standard Crew: 90 Total&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Embarked Craft&#039;&#039;&#039;&lt;br /&gt;
*1 Shuttle (Ludendorff), 2 Type S-2A Bee Workpod&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navigation&#039;&#039;&#039; &#039;&#039;Owl&#039;s Eye&#039;&#039; Warp Celestial Guidance System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Computers:&#039;&#039;&#039; Illorin Duotronic II with Datatac Supplement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phasers&#039;&#039;&#039; 6 banks of 2 each JAKA-2 independent twin mount (fwd/port/stbd) Dorsal and Ventral; Phasers: 2 banks JAKA-5 single Aft mount&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; 2 tubes Mk 5 Mod 1 (fwd) 2 tubes Mk5 Mod 1 ((aft)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;quot;&amp;quot;Armory&#039;&#039;&#039; 144 Mk 5 Mod 1 Torpedoes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; Merlin II primary force field and deflector control system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life Support&#039;&#039;&#039;&lt;br /&gt;
*MC-3E artificial gravity generator, Rastis radiation protection package, Cerix waste regeneration system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crew Complement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Command Crew&lt;br /&gt;
&lt;br /&gt;
**Commanding Officer:  Lieutenant Commander 01&lt;br /&gt;
&lt;br /&gt;
Executive Officer Lieutenant 01&lt;br /&gt;
Chief Helmsman Lieutenant 01&lt;br /&gt;
Helmsman Enlisted 02&lt;br /&gt;
Yeoman Enlisted 01&lt;br /&gt;
Chief Navigator Lieutenant 01&lt;br /&gt;
Navigator Enlisted 02&lt;br /&gt;
Ordinance Officer Lieutenant 01&lt;br /&gt;
Ordinance Specialist Enlisted 12&lt;br /&gt;
Totals Officers 05&lt;br /&gt;
Enlisted 21&lt;br /&gt;
33&lt;br /&gt;
Science Staff&lt;br /&gt;
Science Officer Lt. Commander 01*&lt;br /&gt;
Yeoman / Scientist Enlisted 01&lt;br /&gt;
CMO - Doctor Lt. Commander 01&lt;br /&gt;
Nurse Lieutenant 02&lt;br /&gt;
Medical Technician Enlisted 06&lt;br /&gt;
Totals Officers 04&lt;br /&gt;
Enlisted 07&lt;br /&gt;
11&lt;br /&gt;
Engineering and Other Personnel&lt;br /&gt;
Chief Engineer LT Commander 01&lt;br /&gt;
Asst. Chief Engineer Lieutenant 01&lt;br /&gt;
Engineering Specialist Enlisted 26&lt;br /&gt;
Transporter Chief Lieutenant 01&lt;br /&gt;
Transporter Specialist Enlisted 04&lt;br /&gt;
Yeoman Enlisted 01&lt;br /&gt;
Communications Chief Ensign 01&lt;br /&gt;
Comm Specialists Enlisted 02&lt;br /&gt;
Security Chief Enlisted 01&lt;br /&gt;
Security Officers Enlisted 03&lt;br /&gt;
Security Specialists Enlisted 12&lt;br /&gt;
Total Officers 04&lt;br /&gt;
Enlisted 49&lt;br /&gt;
Total Crew&lt;br /&gt;
&#039;&#039;&#039;Officers&#039;&#039;&#039; 13&lt;br /&gt;
&#039;&#039;&#039;Enlisted&#039;&#039;&#039; 77&lt;br /&gt;
&#039;&#039;&#039;Total&#039;&#039;&#039; 90&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Crew&#039;&#039;&#039; Officers 13, Enlisted 77&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total&#039;&#039;&#039; 90&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=STA-A_Badge_of_Gold&amp;diff=479684</id>
		<title>STA-A Badge of Gold</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=STA-A_Badge_of_Gold&amp;diff=479684"/>
		<updated>2025-04-17T02:24:23Z</updated>

		<summary type="html">&lt;p&gt;BR GM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A Badge of Gold==&lt;br /&gt;
&#039;&#039;A Badge of Gold&#039;&#039; Campaign and its subordinate adventures are run under the ruleset of First Edition Star Trek Adventures.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
==Definitions==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ICW&#039;&#039;&#039;&#039;&#039; Improved Conventional Warp. About Stardate 4657.5, which corresponds to the year 2268, the USS Enterprise encountered extra-galactic survivors of a starship crash; using advanced technology, this species (known as &amp;quot;Kelvans&amp;quot;, and who claimed to come from the Andromeda galaxy) took control of the Enterprise and proceeded to modify it in order to return to their home galaxy. After engine and structural modifications, the command crew managed to retake control of the Enterprise and came to a satisfactory agreement with the Kelvans. The changes made to the Enterprise were analyzed and integrated into Fleet Design for new starships. ICW allowed speeds in excess of what was then Warp 15, and these changes are slowly filtering out into the fleet, with the result that the Warp Speed Scales are currently being reworked to fit within the &#039;10-scale&#039; of travel.&lt;br /&gt;
&lt;br /&gt;
==Episode 1: Echoes of Faded Glory==&lt;br /&gt;
===Synopsis===&lt;br /&gt;
&lt;br /&gt;
===The Vanir System===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The USS &#039;&#039;Adelaide&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Displacement&#039;&#039;&#039;: 75,500 mt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Length&#039;&#039;&#039;: 215.8 m&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Draft&#039;&#039;&#039;: 28.6 m&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall Beam&#039;&#039;&#039;: 120.2 m&lt;br /&gt;
&#039;&#039;&#039;Total Decks&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Propulsion&#039;&#039;&#039;: Two Kratos LN-94 Mod 1 Improved Conventional Warp matter/antimatter linear warp drive units, Two Delrum CME-A subatomic unified energy impulse units, QASR particle beam maneuvering thrusters, and Trentis II pulsed laser reaction control system&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Velocity&#039;&#039;&#039;: Warp 5 Standard Cruising Speed, Warp 8 Maximum Cruising Speed, Warp 12 Maximum Attainable Velocity (Old Scale)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039;: 2 years, standard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
*Crew: 13 Officers, 77 Enlisted Crew, 0 Passengers (Normal  Up to 10 maximum): Total Standard Crew: 90 Total&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Embarked Craft&#039;&#039;&#039;&lt;br /&gt;
*1 Shuttle (Ludendorff), 2 Type S-2A Bee Workpod&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navigation&#039;&#039;&#039; &#039;&#039;Owl&#039;s Eye&#039;&#039; Warp Celestial Guidance System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Computers:&#039;&#039;&#039; Illorin Duotronic II with Datatac Supplement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phasers&#039;&#039;&#039; 6 banks of 2 each JAKA-2 independent twin mount (fwd/port/stbd) Dorsal and Ventral; Phasers: 2 banks JAKA-5 single Aft mount&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torpedoes&#039;&#039;&#039; 2 tubes Mk 5 Mod 1&lt;br /&gt;
Armory 144 Mk 5 Mod 1 Torpedoes&lt;br /&gt;
Defense: Merlin II primary force field and deflector control&lt;br /&gt;
system&lt;br /&gt;
Life Support: MC-3E artificial gravity generator&lt;br /&gt;
Rastis radiation protection package&lt;br /&gt;
Cerix waste regeneration system&lt;br /&gt;
Crew Complement &lt;br /&gt;
Command Crew&lt;br /&gt;
Commanding Officer L Commander 01&lt;br /&gt;
Executive Officer Lieutenant 01&lt;br /&gt;
Chief Helmsman Lieutenant 01&lt;br /&gt;
Helmsman Enlisted 02&lt;br /&gt;
Yeoman Enlisted 01&lt;br /&gt;
Chief Navigator Lieutenant 01&lt;br /&gt;
Navigator Enlisted 02&lt;br /&gt;
Ordinance Officer Lieutenant 01&lt;br /&gt;
Ordinance Specialist Enlisted 12&lt;br /&gt;
Totals Officers 05&lt;br /&gt;
Enlisted 21&lt;br /&gt;
33&lt;br /&gt;
Science Staff&lt;br /&gt;
Science Officer Lt. Commander 01*&lt;br /&gt;
Yeoman / Scientist Enlisted 01&lt;br /&gt;
CMO - Doctor Lt. Commander 01&lt;br /&gt;
Nurse Lieutenant 02&lt;br /&gt;
Medical Technician Enlisted 06&lt;br /&gt;
Totals Officers 04&lt;br /&gt;
Enlisted 07&lt;br /&gt;
11&lt;br /&gt;
Engineering and Other Personnel&lt;br /&gt;
Chief Engineer LT Commander 01&lt;br /&gt;
Asst. Chief Engineer Lieutenant 01&lt;br /&gt;
Engineering Specialist Enlisted 26&lt;br /&gt;
Transporter Chief Lieutenant 01&lt;br /&gt;
Transporter Specialist Enlisted 04&lt;br /&gt;
Yeoman Enlisted 01&lt;br /&gt;
Communications Chief Ensign 01&lt;br /&gt;
Comm Specialists Enlisted 02&lt;br /&gt;
Security Chief Enlisted 01&lt;br /&gt;
Security Officers Enlisted 03&lt;br /&gt;
Security Specialists Enlisted 12&lt;br /&gt;
Total Officers 04&lt;br /&gt;
Enlisted 49&lt;br /&gt;
Total Crew&lt;br /&gt;
&#039;&#039;&#039;Officers&#039;&#039;&#039; 13&lt;br /&gt;
&#039;&#039;&#039;Enlisted&#039;&#039;&#039; 77&lt;br /&gt;
&#039;&#039;&#039;Total&#039;&#039;&#039; 90&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Crew&#039;&#039;&#039; Officers 13, Enlisted 77&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total&#039;&#039;&#039; 90&lt;/div&gt;</summary>
		<author><name>BR GM</name></author>
	</entry>
</feed>