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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet&amp;diff=483704</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet&amp;diff=483704"/>
		<updated>2025-09-22T01:16:15Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:ZalozhniyQuartet.png]]&lt;br /&gt;
&lt;br /&gt;
==The Zalozhiny Quartet==&lt;br /&gt;
The Cold War is over. The war on terror is winding down. You were a shadowy soldier in those fights, trained to move through the secret world, deniable and deadly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then you got out, or you got shut out or you got burned out. You didn&#039;t come in from the cold. Instead you found your own entrances into Europe&#039;s clandestine networks of power and crime.. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn&#039;t matter.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It turned out to matter a lot. Because it turned out you were working for vampires.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you found out that the supernatural was real, and that true evil lurked behind the criminal syndicates of Europe, they found out you knew. The vampires keep their secrecy in a fairly straightforward method. Anyone who isn&#039;t on the inside who finds out... gets killed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You almost didn&#039;t make it. But it turns out you weren&#039;t the only ones in the shadows who knew. You got help.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Lancaster Gardening Society. A small organization of spies operating out of England hiding behind an inauspicious name. Like you, they had become aware of the Vampiric Conspiracy. They had decided to fight it, like the vampire hunters of old. They helped pull you out of the fire when the vampires tried to kill you. But as long as you&#039;re alive, the vampires will always be sending assassins after you. They tolerate no breaches in security, no one outside their clique who learns of their existence can be allowed to live. So, for reasons of either nobly fighting against the corrosive undead or mere self preservation, you&#039;ve joined the Society.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your latest request from the Society is to look into the support structure the vampire conspiracy uses. The vampires operate using organized crime as a cover for many of their operations. To survive in modern society, vampires need covert supplies of money, blood and protection. Organized crime can provide all three, and vampiric support can assure that whatever crime family is loyal to them, becomes the dominant one in their region of operations. The Society is trying to penetrate that veil, to locate vampire operations. The largest Russian mafia organization is known as the Lisky Bratva, and intelligence brought back from other operations suggests that it is the biggest group the Vampires are using. Finding out more about it, and even taking it down, could be a key step to winning this war in the shadows.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your team has been sent to Sevastopol, Ukraine to meet with a contact who has more information, little knowing that you were about to step into a trail of events set up in motion over a century ago, that could well determine the outcome of the shadow war.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy Toby Abernathy]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Oksana Oksana Vitaliyivna Oleksyuk]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Gunner_Arkady Gunner Arkady]&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Gerhardt_Weschler Gerhardt Weschler]&lt;br /&gt;
&lt;br /&gt;
==Forum Threads==&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/threads/recruiting-nights-black-agents-zalozhiny-quartet.930654 Recruitment]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Investigative Skills==&lt;br /&gt;
&lt;br /&gt;
* Accounting: Toby&lt;br /&gt;
* Archaeology: &lt;br /&gt;
* Architecture: Teddy, &lt;br /&gt;
* Art History: &lt;br /&gt;
* Astronomy: &lt;br /&gt;
* Bullshit Detector: Oksana, Teddy, Toby&lt;br /&gt;
* Bureaucracy: Toby&lt;br /&gt;
* Chemistry: Teddy&lt;br /&gt;
* Cop Talk: Teddy, Toby&lt;br /&gt;
* Criminology: Oksana, Teddy, Toby&lt;br /&gt;
* Cryptography: Toby&lt;br /&gt;
* Data Recovery: Toby&lt;br /&gt;
* Diagnosis: &lt;br /&gt;
* Electronic Surveillance: Oksana, Toby&lt;br /&gt;
* Flattery: Oksana, Teddy &lt;br /&gt;
* Flirting: Oksana&lt;br /&gt;
* Forensic Pathology: Toby&lt;br /&gt;
* Forgery: Oksana&lt;br /&gt;
* High Society: Oksana, Toby&lt;br /&gt;
* History: Toby&lt;br /&gt;
* Human Terrain: Teddy, Toby&lt;br /&gt;
* Interrogation: Teddy, Toby&lt;br /&gt;
* Intimidation: Oksana, Teddy&lt;br /&gt;
* Languages: Oksana, Teddy, Toby&lt;br /&gt;
* Law: Toby&lt;br /&gt;
* Military Science: Teddy, Toby&lt;br /&gt;
* Negotiation: Oksana, Toby&lt;br /&gt;
* Notice: Oksana, Teddy, Toby&lt;br /&gt;
* Occult Studies: Oksana, Toby&lt;br /&gt;
* Outdoor Survival: Teddy&lt;br /&gt;
* Pharmacy: Oksana, Toby&lt;br /&gt;
* Photography: Oksana&lt;br /&gt;
* Reassurance: Toby&lt;br /&gt;
* Research: Oksana, Toby&lt;br /&gt;
* Streetwise: Oksana, Teddy, Toby&lt;br /&gt;
* Tradecraft: Oksana, Teddy, Toby&lt;br /&gt;
* Traffic Analysis: Toby&lt;br /&gt;
* Urban Survival: Oksana, Teddy, Toby&lt;br /&gt;
* Vampirology: Oksana, Teddy, Toby&lt;br /&gt;
&lt;br /&gt;
===Character Creation Rules===&lt;br /&gt;
&lt;br /&gt;
Given that the characters are already involved with a vampire hunting organization, you can takes points in Vampirology at the start.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We&#039;ll be using Stakes mode, so characters have Drives.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After creating characters, spend 25 EXP. This can be used as per the regular rules of spending EXP, including buying vehicle and weapon specializations; and represents the fact that you&#039;re veteran agents, something needed for the difficulty of the campaign I&#039;ll be running. I do not intend to pull punches in this campaign, this will be a hard one&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We will be using the Double Tap rules and the extra cherries within. Furthermore, we will be using the bonus Cherry rule, where when a skill reaches 14, you may select a second cherry for it. And a third one if you reach 20. Remember, a skill can never be higher than twice the values of the next smallest skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We will also use Gun Cherries from Double Tap. If you don&#039;t have that book, I&#039;ll provide help with them. Essentially, they&#039;re a trait your gun has that triggers whenever you roll a natural 6 on a shooting check. It&#039;s a way to provide some differentiation between firearms, and add a bit of spice when you roll a natural 6.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I strongly encourage you to review the Tactical Fact Finding Benefit rules in the core book. They will be key to your success.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
&lt;br /&gt;
==In Character Resources==&lt;br /&gt;
&lt;br /&gt;
==Special Rules==&lt;br /&gt;
&lt;br /&gt;
==Combat Maps==&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Gerhardt_Weschler&amp;diff=483703</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Gerhardt Weschler</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Gerhardt_Weschler&amp;diff=483703"/>
		<updated>2025-09-22T01:15:04Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: Created page with &amp;quot;==Gerhardt Weschler==  &amp;#039;&amp;#039;&amp;#039;Drive&amp;#039;&amp;#039;&amp;#039;: Revenge&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Background&amp;#039;&amp;#039;&amp;#039;: Hacker/Wire Rat&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Previous Patron&amp;#039;&amp;#039;&amp;#039;: Bundeskriminalamt (BKA)&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Hit Threshold&amp;#039;&amp;#039;&amp;#039;: 3&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Health&amp;#039;&amp;#039;&amp;#039;: 8&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Stability&amp;#039;&amp;#039;&amp;#039;: 8&amp;lt;br&amp;gt; ==Sources of Stability== &amp;#039;&amp;#039;&amp;#039;Symbol&amp;#039;&amp;#039;&amp;#039;:  Dead Brother&amp;#039;s &amp;#039;Lucky&amp;#039; Leather Jacket&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Solace&amp;#039;&amp;#039;&amp;#039;:  Ex-fiancée Rita&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Safety&amp;#039;&amp;#039;&amp;#039;:  Safehouse on Prague&amp;lt;br&amp;gt;   ==Investigative Abilities== &amp;#039;&amp;#039;&amp;#039;Academic&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; *Accounting 1 *Archaeology *Architecture *Art History 1 *Crimi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gerhardt Weschler==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Revenge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Hacker/Wire Rat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: Bundeskriminalamt (BKA)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Dead Brother&#039;s &#039;Lucky&#039; Leather Jacket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Ex-fiancée Rita&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Safehouse on Prague&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology&lt;br /&gt;
*Architecture&lt;br /&gt;
*Art History 1&lt;br /&gt;
*Criminology 1&lt;br /&gt;
*Diagnosis 1 &lt;br /&gt;
*History&lt;br /&gt;
*Human Terrain&lt;br /&gt;
*Languages 1 (Czech and Russian)&lt;br /&gt;
*Law 2 &lt;br /&gt;
*Military Science&lt;br /&gt;
*Occult Studies&lt;br /&gt;
*Research 1 &lt;br /&gt;
*Vampirology 1 &lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 3 &lt;br /&gt;
*Bureaucracy 1 &lt;br /&gt;
*Cop Talk 1 &lt;br /&gt;
*Flattery&lt;br /&gt;
*Flirting&lt;br /&gt;
*High Society&lt;br /&gt;
*Interrogation 1 &lt;br /&gt;
*Intimidation&lt;br /&gt;
*Negotiation 2 &lt;br /&gt;
*Reassurance&lt;br /&gt;
*Streetwise 3 &lt;br /&gt;
*Tradecraft 1 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy&lt;br /&gt;
*Chemistry 1&lt;br /&gt;
*Cryptography 2&lt;br /&gt;
*Data Recovery 4&lt;br /&gt;
*Electronic Surveillance 4&lt;br /&gt;
*Forensic Pathology&lt;br /&gt;
*Forgery&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Outdoor Survival&lt;br /&gt;
*Pharmacy&lt;br /&gt;
*Photography 1&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Conceal 8&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion 12&lt;br /&gt;
*Disguise 2&lt;br /&gt;
*Filch 4&lt;br /&gt;
*Hand to Hand 4&lt;br /&gt;
*Infiltration 4&lt;br /&gt;
*Mechanics 8&lt;br /&gt;
*Medic 5&lt;br /&gt;
*Network 15&lt;br /&gt;
*Preparedness 9&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 4&lt;br /&gt;
*Surveillance 5&lt;br /&gt;
*Weapons 5&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
Perfect Holdout&lt;br /&gt;
Cracker&#039;s Crypto&lt;br /&gt;
In the Nick of Time&lt;br /&gt;
Swiss Army Prep&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Played by James McAvoy in Atomic Blonde&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Gerhardt comes from a family with a great deal of experience on both sides of the law. His parents&#039; families worked in the Stasi with a side business of running in the black markets of East Germany - working for the Stasi leant an official capacity to their more &#039;dark grey&#039; activities. Gerhard, looking to rebel, joined the BKA with a focus on cybercrime and the technical side of things. Working a combination of fieldwork and office work in taking on organized crime, he did a little side research on his family&#039;s history and came up with evidence of vampiric involvement. Caught up in the revelations, he took this information to his superiors, which proved to be a mistake. Burned out of the BKA, he went independent, working to get revenge on the vampires that twisted his family. This work led to him almost getting killed before he got recruited into the Lancaster Gardening Society.&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sevek_Hyperion&amp;diff=480589</id>
		<title>Sevek Hyperion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sevek_Hyperion&amp;diff=480589"/>
		<updated>2025-05-09T12:48:57Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion Star Trek Hyperion]&lt;br /&gt;
[[File:Sevek_sm.PNG|200px|right]]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Vulcan&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Agricultural/Rural (Rejected) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Executive Officer, USS Hyperion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Role Benefit:&#039;&#039;&#039; When allied characters within communication of you spend Determination, you may spend 3 Momentum (Immediate) to enable that character to regain the spent point of Determination.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Vulcan, Prosthetic Arm, Starfleet Officer&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 10 / 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 0 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-2 Attack:&#039;&#039;&#039; 4 (&#039;&#039;Stun/Deadly, Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strike:&#039;&#039;&#039; 2 (&#039;&#039;Stun&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 10&lt;br /&gt;
|Command 5&lt;br /&gt;
|-&lt;br /&gt;
|Daring 10&lt;br /&gt;
|Conn 1&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 9&lt;br /&gt;
|Security 4&lt;br /&gt;
|-&lt;br /&gt;
|Insight 8&lt;br /&gt;
|Engineering 2&lt;br /&gt;
|-&lt;br /&gt;
|Presence 9&lt;br /&gt;
|Science 1&lt;br /&gt;
|-&lt;br /&gt;
|Reason 10&lt;br /&gt;
|Medicine 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Abilities== &lt;br /&gt;
&#039;&#039;&#039;Mind Meld:&#039;&#039;&#039; You&#039;ve undergone training in telepathic techniques that allow the melding of minds through physical contact. This always requires a task (normally Control+Science) with a Difficulty of at least 1, which can be opposed by an unwilling participant. If successful, you link minds with the participant, sharing thoughts and memories. Momentum may be spent to gather more information or to deepen telepathic exchanges. The link goes both ways and it is a tiring and potentially hazardous experience. Complications can result in taking Stress, pain, disorientation, or lingering emotional or behavioral difficulties. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Call to Action:&#039;&#039;&#039; In a conflict, you may use the Prepare minor action to grant one ally who you can communicate with a minor action of their choice, which they perform immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crisis Management:&#039;&#039;&#039; The momentum cost to use the Direct major action is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constantly Watching:&#039;&#039;&#039; At the start of an action scene, the gamemaster must spend an additional 2 Threat to have an NPC take the first turn. YOu may also reroll 1d20 on any task attempted to locate a hidden enemy or danger.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species Ability – Mental Discipline:&#039;&#039;&#039; Maximum Stress is based on Control rather than Fitness. You may suffer 2 Stress to avoid suffering any Trait that represents an emotional state. However, if you become Fatigued, you increase the Potency of any such emotion-related Trait by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Survival&amp;lt;br&amp;gt;&lt;br /&gt;
Composure&amp;lt;br&amp;gt;&lt;br /&gt;
Inspiration&amp;lt;br&amp;gt;&lt;br /&gt;
Navigation&amp;lt;br&amp;gt;&lt;br /&gt;
Small-Unit Tactics&amp;lt;br&amp;gt;&lt;br /&gt;
Philosophy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pastimes==&lt;br /&gt;
Music and Musical Composition&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
Ascend From Chaos Using Reason as a Guide&amp;lt;br&amp;gt;&lt;br /&gt;
It is Best to Lead by Example&amp;lt;br&amp;gt;&lt;br /&gt;
We Can Achieve More Together than Apart&amp;lt;br&amp;gt;&lt;br /&gt;
It Only Looks Like Chaos from Close Up&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Sevek is an olive-skinned, male Vulcan of about 50 years of age. He keeps his hair close cropped, favoring a traditional Vulcan style and wears a thin beard along his chin. His right cheek bears a fair-sized scar where shrapnel had hit during the war. Most notably, his right arm is a functional black cybernetic prosthetic device. The prosthetic is very simple in appearance, though clearly artificial.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Sevek was born and raised on a small farm that served as the agricultural supply center for the T&#039;Lem Monastery. Although the hope had been that he would continue on at the agricultural center, it was clear to his family that Sevek&#039;s mind was one for the stars. Sevek underwent the kolinahr as a way to prepare for his life in Starfleet, and the belief weas that he would carry on there as a science officer. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sevek&#039;s career at Starfleet Academy took a turn, however, as his aptitudes placed him on the Command track, something that he hadn&#039;t initially expected but a path he was willing to take, reasoning that there had been some part of his mind that had been neglected in the farm life and was needing to have actualization. Sevek took well to the Command track of the Academy, becoming well-versed in the qualities of command and leading others by the level-headed example that he set for his fellow cadets. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon graduating, Sevek&#039;s career continued along its expected track. Those watching his career were sure that he would be in command of his own starship in due time, and that he would be an excellent Captain. He demonstrated a quick mind in a crisis and his calm and logical thinking was something that came across as inspiring to others rather than off putting. It was during this early career, on board the USS Yucatan, that Sevek made the acquaintance of Lt Cdr. Leonardo Aguila. Aguila became a good friend to Sevek and the two of them were often placed on Away Missions due to the increasing camaraderie that they had. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On one of these Away Missions, the situation turned violent. The team had been tasked with gathering intelligence along the Cardassian border and ran afoul of a squad of Cardassian soldiers. In the attack, Aguila froze up, panicking and unable to act. Sevek quickly stepped into the role of commander of the mission and led the team to safety, and they were able to evacuate with a partial success in objectives. Aguila transferred from the Yucatan soon after, feeling like he was unable to serve and that his path was leading him elsewhere. Logically, Sevek knew that this was an acceptable move for his friend and that there should be no shame in the change, but there was a part of him that questioned the Human&#039;s outlook. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When war broke out with the Dominion, Sevek was a command officer on board the Yucatan which had been attached to the Seventh Fleet, part of the attack at the Tyra system. The battle was a disaster for the Alliance, with almost the entirety of the Fleet destroyed or irreparably damaged. The Yucatan was one of the 14 ships out of a fleet of 112 that survived, albeit heavily damaged. During the battle, Sevek was part of the coordination of damage control teams when he was pinned under wreckage and unable to save his immediate colleagues from an encroaching fire. Taking a phaser, Sevek amputated his pinned arm and was able to get his crewmates to safety, but the experience cost him. The arm was replaced with a prosthetic easily enough, but the mental toll of the experience has proven to be harder to repair. Sevek has been unable to fall back on the kolihnar training that had guided him through his career and life. Sevek spent the rest of the war recovering physically from the injuries that he received. The mental injuries that had come from the war have proven more tenacious, however. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The posting to the Hyperion was requested by Sevek, as he believed the quiter, research based, mission would be something that could help.&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Sevek_sm.PNG&amp;diff=480047</id>
		<title>File:Sevek sm.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Sevek_sm.PNG&amp;diff=480047"/>
		<updated>2025-04-20T17:33:44Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sevek_Hyperion&amp;diff=480046</id>
		<title>Sevek Hyperion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sevek_Hyperion&amp;diff=480046"/>
		<updated>2025-04-20T17:33:15Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion Star Trek Hyperion]&lt;br /&gt;
[[File:Sevek_sm.PNG|200px|right]]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Vulcan&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Agricultural/Rural (Rejected) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Executive Officer, USS Hyperion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Role Benefit:&#039;&#039;&#039; When allied characters within communication of you spend Determination, you may spend 3 Momentum (Immediate) to enable that character to regain the spent point of Determination.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Vulcan, Prosthetic Arm&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 10 / 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 0 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-2 Attack:&#039;&#039;&#039; 4 (&#039;&#039;Stun/Deadly, Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strike:&#039;&#039;&#039; 2 (&#039;&#039;Stun&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 10&lt;br /&gt;
|Command 5&lt;br /&gt;
|-&lt;br /&gt;
|Daring 10&lt;br /&gt;
|Conn 1&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 9&lt;br /&gt;
|Security 4&lt;br /&gt;
|-&lt;br /&gt;
|Insight 8&lt;br /&gt;
|Engineering 2&lt;br /&gt;
|-&lt;br /&gt;
|Presence 9&lt;br /&gt;
|Science 1&lt;br /&gt;
|-&lt;br /&gt;
|Reason 10&lt;br /&gt;
|Medicine 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Abilities== &lt;br /&gt;
&#039;&#039;&#039;Mind Meld:&#039;&#039;&#039; You&#039;ve undergone training in telepathic techniques that allow the melding of minds through physical contact. This always requires a task (normally Control+Science) with a Difficulty of at least 1, which can be opposed by an unwilling participant. If successful, you link minds with the participant, sharing thoughts and memories. Momentum may be spent to gather more information or to deepen telepathic exchanges. The link goes both ways and it is a tiring and potentially hazardous experience. Complications can result in taking Stress, pain, disorientation, or lingering emotional or behavioral difficulties. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Call to Action:&#039;&#039;&#039; In a conflict, you may use the Prepare minor action to grant one ally who you can communicate with a minor action of their choice, which they perform immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crisis Management:&#039;&#039;&#039; The momentum cost to use the Direct major action is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constantly Watching:&#039;&#039;&#039; At the start of an action scene, the gamemaster must spend an additional 2 Threat to have an NPC take the first turn. YOu may also reroll 1d20 on any task attempted to locate a hidden enemy or danger.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species Ability – Mental Discipline:&#039;&#039;&#039; Maximum Stress is based on Control rather than Fitness. You may suffer 2 Stress to avoid suffering any Trait that represents an emotional state. However, if you become Fatigued, you increase the Potency of any such emotion-related Trait by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Survival&amp;lt;br&amp;gt;&lt;br /&gt;
Composure&amp;lt;br&amp;gt;&lt;br /&gt;
Inspiration&amp;lt;br&amp;gt;&lt;br /&gt;
Navigation&amp;lt;br&amp;gt;&lt;br /&gt;
Small-Unit Tactics&amp;lt;br&amp;gt;&lt;br /&gt;
Philosophy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pastimes==&lt;br /&gt;
Music and Musical Composition&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
Ascend From Chaos Using Reason as a Guide&amp;lt;br&amp;gt;&lt;br /&gt;
It is Best to Lead by Example&amp;lt;br&amp;gt;&lt;br /&gt;
We Can Achieve More Together than Apart&amp;lt;br&amp;gt;&lt;br /&gt;
It Only Looks Like Chaos from Close Up&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Sevek is an olive-skinned, male Vulcan of about 50 years of age. He keeps his hair close cropped, favoring a traditional Vulcan style and wears a thin beard along his chin. His right cheek bears a fair-sized scar where shrapnel had hit during the war. Most notably, his right arm is a functional black cybernetic prosthetic device. The prosthetic is very simple in appearance, though clearly artificial.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Sevek was born and raised on a small farm that served as the agricultural supply center for the T&#039;Lem Monastery. Although the hope had been that he would continue on at the agricultural center, it was clear to his family that Sevek&#039;s mind was one for the stars. Sevek underwent the kolinahr as a way to prepare for his life in Starfleet, and the belief weas that he would carry on there as a science officer. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sevek&#039;s career at Starfleet Academy took a turn, however, as his aptitudes placed him on the Command track, something that he hadn&#039;t initially expected but a path he was willing to take, reasoning that there had been some part of his mind that had been neglected in the farm life and was needing to have actualization. Sevek took well to the Command track of the Academy, becoming well-versed in the qualities of command and leading others by the level-headed example that he set for his fellow cadets. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon graduating, Sevek&#039;s career continued along its expected track. Those watching his career were sure that he would be in command of his own starship in due time, and that he would be an excellent Captain. He demonstrated a quick mind in a crisis and his calm and logical thinking was something that came across as inspiring to others rather than off putting. It was during this early career, on board the USS Yucatan, that Sevek made the acquaintance of Lt Cdr. Leonardo Aguila. Aguila became a good friend to Sevek and the two of them were often placed on Away Missions due to the increasing camaraderie that they had. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On one of these Away Missions, the situation turned violent. The team had been tasked with gathering intelligence along the Cardassian border and ran afoul of a squad of Cardassian soldiers. In the attack, Aguila froze up, panicking and unable to act. Sevek quickly stepped into the role of commander of the mission and led the team to safety, and they were able to evacuate with a partial success in objectives. Aguila transferred from the Yucatan soon after, feeling like he was unable to serve and that his path was leading him elsewhere. Logically, Sevek knew that this was an acceptable move for his friend and that there should be no shame in the change, but there was a part of him that questioned the Human&#039;s outlook. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When war broke out with the Dominion, Sevek was a command officer on board the Yucatan which had been attached to the Seventh Fleet, part of the attack at the Tyra system. The battle was a disaster for the Alliance, with almost the entirety of the Fleet destroyed or irreparably damaged. The Yucatan was one of the 14 ships out of a fleet of 112 that survived, albeit heavily damaged. During the battle, Sevek was part of the coordination of damage control teams when he was pinned under wreckage and unable to save his immediate colleagues from an encroaching fire. Taking a phaser, Sevek amputated his pinned arm and was able to get his crewmates to safety, but the experience cost him. The arm was replaced with a prosthetic easily enough, but the mental toll of the experience has proven to be harder to repair. Sevek has been unable to fall back on the kolihnar training that had guided him through his career and life. Sevek spent the rest of the war recovering physically from the injuries that he received. The mental injuries that had come from the war have proven more tenacious, however. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The posting to the Hyperion was requested by Sevek, as he believed the quiter, research based, mission would be something that could help.&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sevek_Hyperion&amp;diff=480045</id>
		<title>Sevek Hyperion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sevek_Hyperion&amp;diff=480045"/>
		<updated>2025-04-20T17:28:04Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion Star Trek Hyperion]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Vulcan&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Agricultural/Rural (Rejected) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Executive Officer, USS Hyperion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Role Benefit:&#039;&#039;&#039; When allied characters within communication of you spend Determination, you may spend 3 Momentum (Immediate) to enable that character to regain the spent point of Determination.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Vulcan, Prosthetic Arm&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 10 / 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 0 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-2 Attack:&#039;&#039;&#039; 4 (&#039;&#039;Stun/Deadly, Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strike:&#039;&#039;&#039; 2 (&#039;&#039;Stun&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 10&lt;br /&gt;
|Command 5&lt;br /&gt;
|-&lt;br /&gt;
|Daring 10&lt;br /&gt;
|Conn 1&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 9&lt;br /&gt;
|Security 4&lt;br /&gt;
|-&lt;br /&gt;
|Insight 8&lt;br /&gt;
|Engineering 2&lt;br /&gt;
|-&lt;br /&gt;
|Presence 9&lt;br /&gt;
|Science 1&lt;br /&gt;
|-&lt;br /&gt;
|Reason 10&lt;br /&gt;
|Medicine 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Abilities== &lt;br /&gt;
&#039;&#039;&#039;Mind Meld:&#039;&#039;&#039; You&#039;ve undergone training in telepathic techniques that allow the melding of minds through physical contact. This always requires a task (normally Control+Science) with a Difficulty of at least 1, which can be opposed by an unwilling participant. If successful, you link minds with the participant, sharing thoughts and memories. Momentum may be spent to gather more information or to deepen telepathic exchanges. The link goes both ways and it is a tiring and potentially hazardous experience. Complications can result in taking Stress, pain, disorientation, or lingering emotional or behavioral difficulties. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Call to Action:&#039;&#039;&#039; In a conflict, you may use the Prepare minor action to grant one ally who you can communicate with a minor action of their choice, which they perform immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crisis Management:&#039;&#039;&#039; The momentum cost to use the Direct major action is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constantly Watching:&#039;&#039;&#039; At the start of an action scene, the gamemaster must spend an additional 2 Threat to have an NPC take the first turn. YOu may also reroll 1d20 on any task attempted to locate a hidden enemy or danger.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species Ability – Mental Discipline:&#039;&#039;&#039; Maximum Stress is based on Control rather than Fitness. You may suffer 2 Stress to avoid suffering any Trait that represents an emotional state. However, if you become Fatigued, you increase the Potency of any such emotion-related Trait by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Survival&amp;lt;br&amp;gt;&lt;br /&gt;
Composure&amp;lt;br&amp;gt;&lt;br /&gt;
Inspiration&amp;lt;br&amp;gt;&lt;br /&gt;
Navigation&amp;lt;br&amp;gt;&lt;br /&gt;
Small-Unit Tactics&amp;lt;br&amp;gt;&lt;br /&gt;
Philosophy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pastimes==&lt;br /&gt;
Music and Musical Composition&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
Ascend From Chaos Using Reason as a Guide&amp;lt;br&amp;gt;&lt;br /&gt;
It is Best to Lead by Example&amp;lt;br&amp;gt;&lt;br /&gt;
We Can Achieve More Together than Apart&amp;lt;br&amp;gt;&lt;br /&gt;
It Only Looks Like Chaos from Close Up&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Sevek is an olive-skinned, male Vulcan of about 50 years of age. He keeps his hair close cropped, favoring a traditional Vulcan style and wears a thin beard along his chin. His right cheek bears a fair-sized scar where shrapnel had hit during the war. Most notably, his right arm is a functional black cybernetic prosthetic device. The prosthetic is very simple in appearance, though clearly artificial.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Sevek was born and raised on a small farm that served as the agricultural supply center for the T&#039;Lem Monastery. Although the hope had been that he would continue on at the agricultural center, it was clear to his family that Sevek&#039;s mind was one for the stars. Sevek underwent the kolinahr as a way to prepare for his life in Starfleet, and the belief weas that he would carry on there as a science officer. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sevek&#039;s career at Starfleet Academy took a turn, however, as his aptitudes placed him on the Command track, something that he hadn&#039;t initially expected but a path he was willing to take, reasoning that there had been some part of his mind that had been neglected in the farm life and was needing to have actualization. Sevek took well to the Command track of the Academy, becoming well-versed in the qualities of command and leading others by the level-headed example that he set for his fellow cadets. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon graduating, Sevek&#039;s career continued along its expected track. Those watching his career were sure that he would be in command of his own starship in due time, and that he would be an excellent Captain. He demonstrated a quick mind in a crisis and his calm and logical thinking was something that came across as inspiring to others rather than off putting. It was during this early career, on board the USS Yucatan, that Sevek made the acquaintance of Lt Cdr. Leonardo Aguila. Aguila became a good friend to Sevek and the two of them were often placed on Away Missions due to the increasing camaraderie that they had. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On one of these Away Missions, the situation turned violent. The team had been tasked with gathering intelligence along the Cardassian border and ran afoul of a squad of Cardassian soldiers. In the attack, Aguila froze up, panicking and unable to act. Sevek quickly stepped into the role of commander of the mission and led the team to safety, and they were able to evacuate with a partial success in objectives. Aguila transferred from the Yucatan soon after, feeling like he was unable to serve and that his path was leading him elsewhere. Logically, Sevek knew that this was an acceptable move for his friend and that there should be no shame in the change, but there was a part of him that questioned the Human&#039;s outlook. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When war broke out with the Dominion, Sevek was a command officer on board the Yucatan which had been attached to the Seventh Fleet, part of the attack at the Tyra system. The battle was a disaster for the Alliance, with almost the entirety of the Fleet destroyed or irreparably damaged. The Yucatan was one of the 14 ships out of a fleet of 112 that survived, albeit heavily damaged. During the battle, Sevek was part of the coordination of damage control teams when he was pinned under wreckage and unable to save his immediate colleagues from an encroaching fire. Taking a phaser, Sevek amputated his pinned arm and was able to get his crewmates to safety, but the experience cost him. The arm was replaced with a prosthetic easily enough, but the mental toll of the experience has proven to be harder to repair. Sevek has been unable to fall back on the kolihnar training that had guided him through his career and life. Sevek spent the rest of the war recovering physically from the injuries that he received. The mental injuries that had come from the war have proven more tenacious, however. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The posting to the Hyperion was requested by Sevek, as he believed the quiter, research based, mission would be something that could help.&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sevek_Hyperion&amp;diff=480044</id>
		<title>Sevek Hyperion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sevek_Hyperion&amp;diff=480044"/>
		<updated>2025-04-20T17:22:27Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion Star Trek Hyperion]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Vulcan&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Agricultural/Rural (Rejected) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Executive Officer, USS Hyperion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Role Benefit:&#039;&#039;&#039; When allied characters within communication of you spend Determination, you may spend 3 Momentum (Immediate) to enable that character to regain the spent point of Determination.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Vulcan, Prosthetic Arm&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 10 / 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 0 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-2 Attack:&#039;&#039;&#039; 4 (&#039;&#039;Stun/Deadly, Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strike:&#039;&#039;&#039; 2 (&#039;&#039;Stun&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 10&lt;br /&gt;
|Command 5&lt;br /&gt;
|-&lt;br /&gt;
|Daring 10&lt;br /&gt;
|Conn 1&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 9&lt;br /&gt;
|Security 4&lt;br /&gt;
|-&lt;br /&gt;
|Insight 8&lt;br /&gt;
|Engineering 2&lt;br /&gt;
|-&lt;br /&gt;
|Presence 9&lt;br /&gt;
|Science 1&lt;br /&gt;
|-&lt;br /&gt;
|Reason 10&lt;br /&gt;
|Medicine 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Abilities== &lt;br /&gt;
&#039;&#039;&#039;Mind Meld:&#039;&#039;&#039; You&#039;ve undergone training in telepathic techniques that allow the melding of minds through physical contact. This always requires a task (normally Control+Science) with a Difficulty of at least 1, which can be opposed by an unwilling participant. If successful, you link minds with the participant, sharing thoughts and memories. Momentum may be spent to gather more information or to deepen telepathic exchanges. The link goes both ways and it is a tiring and potentially hazardous experience. Complications can result in taking Stress, pain, disorientation, or lingering emotional or behavioral difficulties. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Call to Action:&#039;&#039;&#039; In a conflict, you may use the Prepare minor action to grant one ally who you can communicate with a minor action of their choice, which they perform immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crisis Management:&#039;&#039;&#039; The momentum cost to use the Direct major action is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constantly Watching:&#039;&#039;&#039; At the start of an action scene, the gamemaster must spend an additional 2 Threat to have an NPC take the first turn. YOu may also reroll 1d20 on any task attempted to locate a hidden enemy or danger.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species Ability – Mental Discipline:&#039;&#039;&#039; Maximum Stress is based on Control rather than Fitness. You may suffer 2 Stress to avoid suffering any Trait that represents an emotional state. However, if you become Fatigued, you increase the Potency of any such emotion-related Trait by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Survival&amp;lt;br&amp;gt;&lt;br /&gt;
Composure&amp;lt;br&amp;gt;&lt;br /&gt;
Inspiration&amp;lt;br&amp;gt;&lt;br /&gt;
Navigation&amp;lt;br&amp;gt;&lt;br /&gt;
Small-Unit Tactics&amp;lt;br&amp;gt;&lt;br /&gt;
Philosophy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pastimes==&lt;br /&gt;
Music and Musical Composition&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
Ascend From Chaos Using Reason as a Guide&amp;lt;br&amp;gt;&lt;br /&gt;
It is Best to Lead by Example&amp;lt;br&amp;gt;&lt;br /&gt;
We Can Achieve More Together than Apart&amp;lt;br&amp;gt;&lt;br /&gt;
It Only Looks Like Chaos from Close Up&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Sevek is an olive-skinned, male Vulcan of about 50 years of age. He keeps his hair close cropped, favoring a traditional Vulcan style and wears a thin beard along his chin. His right cheek bears a fair-sized scar where shrapnel had hit during the war. Most notably, his right arm is a functional black cybernetic prosthetic device. The prosthetic is very simple in appearance, though clearly artificial.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Sevek was born and raised on a small farm that served as the agricultural supply center for the T&#039;Lem Monastery. Although the hope had been that he would continue on at the agricultural center, it was clear to his family that Sevek&#039;s mind was one for the stars. Sevek underwent the kolinahr as a way to prepare for his life in Starfleet, and the belief weas that he would carry on there as a science officer. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sevek&#039;s career at Starfleet Academy took a turn, however, as his aptitudes placed him on the Command track, something that he hadn&#039;t initially expected but a path he was willing to take, reasoning that there had been some part of his mind that had been neglected in the farm life and was needing to have actualization. Sevek took well to the Command track of the Academy, becoming well-versed in the qualities of command and leading others by the level-headed example that he set for his fellow cadets. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon graduating, Sevek&#039;s career continued along its expected track. Those watching his career were sure that he would be in command of his own starship in due time, and that he would be an excellent Captain. He demonstrated a quick mind in a crisis and his calm and logical thinking was something that came across as inspiring to others rather than off putting. It was during this early career, on board the USS Yucatan, that Sevek made the acquaintance of Lt Cdr. Leonardo Aguila. Aguila became a good friend to Sevek and the two of them were often placed on Away Missions due to the increasing camaraderie that they had. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On one of these Away Missions, the situation turned violent. The team had been tasked with gathering intelligence along the Cardassian border and ran afoul of a squad of Cardassian soldiers. In the attack, Aguila froze up, panicking and unable to act. Sevek quickly stepped into the role of commander of the mission and led the team to safety, and they were able to evacuate with a partial success in objectives. Aguila transferred from the Yucatan soon after, feeling like he was unable to serve and that his path was leading him elsewhere. Logically, Sevek knew that this was an acceptable move for his friend and that there should be no shame in the change, but there was a part of him that questioned the Human&#039;s outlook. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When war broke out with the Dominion, Sevek was a command officer on board the Yucatan which had been attached to the Seventh Fleet, part of the attack at the Tyra system. The battle was a disaster for the Alliance, with almost the entirety of the Fleet destroyed or irreparably damaged. The Yucatan was one of the 14 ships out of a fleet of 112 that survived, albeit heavily damaged. During the battle, Sevek was part of the coordination of damage control teams when he was pinned under wreckage and unable to save his immediate colleagues from an encroaching fire. Taking a phaser, Sevek amputated his pinned arm and was able to get his crewmates to safety, but the experience cost him. The arm was replaced with a prosthetic easily enough, but the mental toll of the experience has proven to be harder to repair. Sevek has been unable to fall back on the kolihnar training that had guided him through his career and life. Sevek spent the rest of the war recovering physically from the injuries that he received. The mental injuries that had come from the war have proven more tenacious, however. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The posting to the Hyperion was requested by Sevek, as he believed the quiter, research based, mission would be something that could help.&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sevek_Hyperion&amp;diff=480041</id>
		<title>Sevek Hyperion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sevek_Hyperion&amp;diff=480041"/>
		<updated>2025-04-20T15:18:09Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion Star Trek Hyperion]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Vulcan&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Agricultural/Rural (Rejected) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Executive Officer, USS Hyperion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Role Benefit:&#039;&#039;&#039; When allied characters within communication of you spend Determination, you may spend 3 Momentum (Immediate) to enable that character to regain the spent point of Determination.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Vulcan, Prosthetic Arm&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 10 / 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 0 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-2 Attack:&#039;&#039;&#039; 4 (&#039;&#039;Stun/Deadly, Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strike:&#039;&#039;&#039; 2 (&#039;&#039;Stun&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 10&lt;br /&gt;
|Command 5&lt;br /&gt;
|-&lt;br /&gt;
|Daring 10&lt;br /&gt;
|Conn 1&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 9&lt;br /&gt;
|Security 4&lt;br /&gt;
|-&lt;br /&gt;
|Insight 8&lt;br /&gt;
|Engineering 2&lt;br /&gt;
|-&lt;br /&gt;
|Presence 9&lt;br /&gt;
|Science 1&lt;br /&gt;
|-&lt;br /&gt;
|Reason 10&lt;br /&gt;
|Medicine 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Abilities== &lt;br /&gt;
&#039;&#039;&#039;Mind Meld:&#039;&#039;&#039; You&#039;ve undergone training in telepathic techniques that allow the melding of minds through physical contact. This always requires a task (normally Control+Science) with a Difficulty of at least 1, which can be opposed by an unwilling participant. If successful, you link minds with the participant, sharing thoughts and memories. Momentum may be spent to gather more information or to deepen telepathic exchanges. The link goes both ways and it is a tiring and potentially hazardous experience. Complications can result in taking Stress, pain, disorientation, or lingering emotional or behavioral difficulties. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Call to Action:&#039;&#039;&#039; In a conflict, you may use the Prepare minor action to grant one ally who you can communicate with a minor action of their choice, which they perform immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crisis Management:&#039;&#039;&#039; The momentum cost to use the Direct major action is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constantly Watching:&#039;&#039;&#039; At the start of an action scene, the gamemaster must spend an additional 2 Threat to have an NPC take the first turn. YOu may also reroll 1d20 on any task attempted to locate a hidden enemy or danger.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species Ability – Mental Discipline:&#039;&#039;&#039; Maximum Stress is based on Control rather than Fitness. You may suffer 2 Stress to avoid suffering any Trait that represents an emotional state. However, if you become Fatigued, you increase the Potency of any such emotion-related Trait by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Survival&amp;lt;br&amp;gt;&lt;br /&gt;
Composure&amp;lt;br&amp;gt;&lt;br /&gt;
Inspiration&amp;lt;br&amp;gt;&lt;br /&gt;
Navigation&amp;lt;br&amp;gt;&lt;br /&gt;
Small-Unit Tactics&amp;lt;br&amp;gt;&lt;br /&gt;
Philosophy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pastimes==&lt;br /&gt;
Music and Musical Composition&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
Ascend From Chaos Using Reason as a Guide&amp;lt;br&amp;gt;&lt;br /&gt;
It is Best to Lead by Example&amp;lt;br&amp;gt;&lt;br /&gt;
We Can Achieve More Together than Apart&amp;lt;br&amp;gt;&lt;br /&gt;
It Only Looks Like Chaos from Close Up&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Sevek is an olive-skinned, male Vulcan of about 50 years of age. He keeps his hair close cropped, favoring a traditional Vulcan style and wears a thin beard along his chin. His right cheek bears a fair-sized scar where shrapnel had hit during the war. Most notably, his right arm is a functional black cybernetic prosthetic device. The prosthetic is very simple in appearance, though clearly artificial.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Sevek was born and raised on a small farm that served as the agricultural supply center for the T&#039;Lem Monastery. Although the hope had been that he would continue on at the agricultural center, it was clear to his family that Sevek&#039;s mind was one for the stars. Sevek underwent the kolinahr as a way to prepare for his life in Starfleet, and the belief weas that he would carry on there as a science officer. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sevek&#039;s career at Starfleet Academy took a turn, however, as his aptitudes placed him on the Command track, something that he hadn&#039;t initially expected but a path he was willing to take, reasoning that there had been some part of his mind that had been neglected in the farm life and was needing to have actualization. Sevek took well to the Command track of the Academy, becoming well-versed in the qualities of command and leading others by the level-headed example that he set for his fellow cadets. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon graduating, Sevek&#039;s career continued along its expected track. Those watching his career were sure that he would be in command of his own starship in due time, and that he would be an excellent Captain. He demonstrated a quick mind in a crisis and his calm and logical thinking was something that came across as inspiring to others rather than off putting. It was during this early career, on board the USS Yucatan, that Sevek made the acquaintance of Lt Cdr. Leonardo Aguila. Aguila became a good friend to Sevek and the two of them were often placed on Away Missions due to the increasing camaraderie that they had. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On one of these Away Missions, the situation turned violent. The team had been tasked with gathering intelligence along the Cardassian border and ran afoul of a squad of Cardassian soldiers. In the attack, Aguila froze up, panicking and unable to act. Sevek quickly stepped into the role of commander of the mission and led the team to safety, and they were able to evacuate with a partial success in objectives. Aguila retired from Starfleet soon after, feeling like he was unable to serve and that his path was leading him elsewhere. Logically, Sevek knew that this was an acceptable move for his friend and that there should be no shame in the change, but there was a part of him that questioned the Human&#039;s outlook.&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sevek_Hyperion&amp;diff=480040</id>
		<title>Sevek Hyperion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sevek_Hyperion&amp;diff=480040"/>
		<updated>2025-04-20T14:49:14Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion Star Trek Hyperion]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Vulcan&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Agricultural/Rural (Rejected) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Executive Officer, USS Hyperion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Role Benefit:&#039;&#039;&#039; When allied characters within communication of you spend Determination, you may spend 3 Momentum (Immediate) to enable that character to regain the spent point of Determination.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Vulcan, Prosthetic Arm&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 10 / 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 0 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-2 Attack:&#039;&#039;&#039; 4 (&#039;&#039;Stun/Deadly, Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strike:&#039;&#039;&#039; 2 (&#039;&#039;Stun&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 10&lt;br /&gt;
|Command 5&lt;br /&gt;
|-&lt;br /&gt;
|Daring 10&lt;br /&gt;
|Conn 1&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 9&lt;br /&gt;
|Security 4&lt;br /&gt;
|-&lt;br /&gt;
|Insight 8&lt;br /&gt;
|Engineering 2&lt;br /&gt;
|-&lt;br /&gt;
|Presence 9&lt;br /&gt;
|Science 1&lt;br /&gt;
|-&lt;br /&gt;
|Reason 10&lt;br /&gt;
|Medicine 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Abilities== &lt;br /&gt;
&#039;&#039;&#039;Mind Meld:&#039;&#039;&#039; You&#039;ve undergone training in telepathic techniques that allow the melding of minds through physical contact. This always requires a task (normally Control+Science) with a Difficulty of at least 1, which can be opposed by an unwilling participant. If successful, you link minds with the participant, sharing thoughts and memories. Momentum may be spent to gather more information or to deepen telepathic exchanges. The link goes both ways and it is a tiring and potentially hazardous experience. Complications can result in taking Stress, pain, disorientation, or lingering emotional or behavioral difficulties. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Call to Action:&#039;&#039;&#039; In a conflict, you may use the Prepare minor action to grant one ally who you can communicate with a minor action of their choice, which they perform immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crisis Management:&#039;&#039;&#039; The momentum cost to use the Direct major action is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constantly Watching:&#039;&#039;&#039; At the start of an action scene, the gamemaster must spend an additional 2 Threat to have an NPC take the first turn. YOu may also reroll 1d20 on any task attempted to locate a hidden enemy or danger.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species Ability – Mental Discipline:&#039;&#039;&#039; Maximum Stress is based on Control rather than Fitness. You may suffer 2 Stress to avoid suffering any Trait that represents an emotional state. However, if you become Fatigued, you increase the Potency of any such emotion-related Trait by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Survival&amp;lt;br&amp;gt;&lt;br /&gt;
Composure&amp;lt;br&amp;gt;&lt;br /&gt;
Inspiration&amp;lt;br&amp;gt;&lt;br /&gt;
Navigation&amp;lt;br&amp;gt;&lt;br /&gt;
Small-Unit Tactics&amp;lt;br&amp;gt;&lt;br /&gt;
Philosophy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pastimes==&lt;br /&gt;
Music and Musical Composition&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
Ascend From Chaos Using Reason as a Guide&amp;lt;br&amp;gt;&lt;br /&gt;
It is Best to Lead by Example&amp;lt;br&amp;gt;&lt;br /&gt;
We Can Achieve More Together than Apart&amp;lt;br&amp;gt;&lt;br /&gt;
It Only Looks Like Chaos from Close Up&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Sevek is an olive-skinned, male Vulcan of about 50 years of age. He keeps his hair close cropped, favoring a traditional Vulcan style and wears a thin beard along his chin. His right cheek bears a fair-sized scar where shrapnel had hit during the war. Most notably, his right arm is a functional black cybernetic prosthetic device. The prosthetic is very simple in appearance, though clearly artificial.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Sevek was born and raised on a small farm that served as the agricultural supply center for the T&#039;Lem Monastery. Although the hope had been that he would continue on at the agricultural center, it was clear to his family that Sevek&#039;s mind was one for the stars. Sevek underwent the kolinahr as a way to prepare for his life in Starfleet, and the belief weas that he would carry on there as a science officer. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sevek&#039;s career at Starfleet Academy took a turn, however, as his aptitudes placed him on the Command track, something that he hadn&#039;t initially expected but a path he was willing to take, reasoning that there had been some part of his mind that had been neglected in the farm life and was needing to have actualization. Sevek took well to the Command track of the Academy, becoming well-versed in the qualities of command and leading others by the level-headed example that he set for his fellow cadets. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon graduating, Sevek&#039;s career continued along its expected track. Those watching his career were sure that he would be in command of his own starship in due time, and that he would be an excellent Captain. He demonstrated a quick mind in a crisis and his calm and logical thinking was something that came across as inspiring to others rather than off putting. It was during this early career, on board the USS Yucatan, that Sevek made the acquaintance of Lt Cdr. Leonardo Aguila. Aguila became a good friend to Sevek and the two of them were often placed on Away Missions due to the increasing camaraderie that they had. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On one of these Away Missions,&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sevek_Hyperion&amp;diff=479984</id>
		<title>Sevek Hyperion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sevek_Hyperion&amp;diff=479984"/>
		<updated>2025-04-20T03:04:36Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion Star Trek Hyperion]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Vulcan&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Agricultural/Rural (Rejected) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Executive Officer, USS Hyperion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Role Benefit:&#039;&#039;&#039; When allied characters within communication of you spend Determination, you may spend 3 Momentum (Immediate) to enable that character to regain the spent point of Determination.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Vulcan, Prosthetic Arm&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 10 / 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 0 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-2 Attack:&#039;&#039;&#039; 4 (&#039;&#039;Stun/Deadly, Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strike:&#039;&#039;&#039; 2 (&#039;&#039;Stun&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 10&lt;br /&gt;
|Command 5&lt;br /&gt;
|-&lt;br /&gt;
|Daring 10&lt;br /&gt;
|Conn 1&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 9&lt;br /&gt;
|Security 4&lt;br /&gt;
|-&lt;br /&gt;
|Insight 8&lt;br /&gt;
|Engineering 2&lt;br /&gt;
|-&lt;br /&gt;
|Presence 9&lt;br /&gt;
|Science 1&lt;br /&gt;
|-&lt;br /&gt;
|Reason 10&lt;br /&gt;
|Medicine 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Abilities== &lt;br /&gt;
&#039;&#039;&#039;Mind Meld:&#039;&#039;&#039; You&#039;ve undergone training in telepathic techniques that allow the melding of minds through physical contact. This always requires a task (normally Control+Science) with a Difficulty of at least 1, which can be opposed by an unwilling participant. If successful, you link minds with the participant, sharing thoughts and memories. Momentum may be spent to gather more information or to deepen telepathic exchanges. The link goes both ways and it is a tiring and potentially hazardous experience. Complications can result in taking Stress, pain, disorientation, or lingering emotional or behavioral difficulties. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Call to Action:&#039;&#039;&#039; In a conflict, you may use the Prepare minor action to grant one ally who you can communicate with a minor action of their choice, which they perform immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crisis Management:&#039;&#039;&#039; The momentum cost to use the Direct major action is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constantly Watching:&#039;&#039;&#039; At the start of an action scene, the gamemaster must spend an additional 2 Threat to have an NPC take the first turn. YOu may also reroll 1d20 on any task attempted to locate a hidden enemy or danger.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species Ability – Mental Discipline:&#039;&#039;&#039; Maximum Stress is based on Control rather than Fitness. You may suffer 2 Stress to avoid suffering any Trait that represents an emotional state. However, if you become Fatigued, you increase the Potency of any such emotion-related Trait by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Survival&amp;lt;br&amp;gt;&lt;br /&gt;
Composure&amp;lt;br&amp;gt;&lt;br /&gt;
Inspiration&amp;lt;br&amp;gt;&lt;br /&gt;
Navigation&amp;lt;br&amp;gt;&lt;br /&gt;
Small-Unit Tactics&amp;lt;br&amp;gt;&lt;br /&gt;
Philosophy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pastimes==&lt;br /&gt;
Music and Musical Composition&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
Ascend From Chaos Using Reason as a Guide&amp;lt;br&amp;gt;&lt;br /&gt;
It is Best to Lead by Example&amp;lt;br&amp;gt;&lt;br /&gt;
We Can Achieve More Together than Apart&amp;lt;br&amp;gt;&lt;br /&gt;
It Only Looks Like Chaos from Close Up&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Sevek is an olive-skinned, male Vulcan of about 50 years of age. He keeps his hair close cropped, favoring a traditional Vulcan style and wears a thin beard along his chin. His right cheek bears a fair-sized scar where shrapnel had hit during the war. Most notably, his right arm is a functional black cybernetic prosthetic device. The prosthetic is very simple in appearance, though clearly artificial.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Sevek was born and raised on a small farm that served as the agricultural supply center for the T&#039;Lem Monastery. Although the hope had been that he would continue on at the agricultural center, it was clear to his family that Sevek&#039;s mind was one for the stars. Sevek underwent the kolinahr as a way to prepare for his life in Starfleet, and the belief weas that he would carry on there as a science officer. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sevek&#039;s career at Starfleet Academy took a turn, however, as his aptitudes placed him on the Command track, something that he hadn&#039;t initially expected but a path he was willing to take, reasoning that there had been some part of his mind that had been neglected in the farm life and was needing to have actualization. Sevek took well to the Command track of the Academy, becoming well-versed in the qualities of command and leading others by the level-headed example that he set for his fellow cadets. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon graduating, Sevek&#039;s career continued along its expected track. Those watching his career were sure that he would be in command of his own starship in due time, and that he would be an excellent Captain.&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sevek_Hyperion&amp;diff=479981</id>
		<title>Sevek Hyperion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sevek_Hyperion&amp;diff=479981"/>
		<updated>2025-04-19T20:54:58Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: Created page with &amp;quot;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion Star Trek Hyperion]  == Summary ==  &amp;#039;&amp;#039;&amp;#039;Bio:&amp;#039;&amp;#039;&amp;#039; Vulcan&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Environment:&amp;#039;&amp;#039;&amp;#039; Homeworld&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Upbringing:&amp;#039;&amp;#039;&amp;#039; Agricultural/Rural (Rejected) &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Rank:&amp;#039;&amp;#039;&amp;#039; Commander&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Assignment:&amp;#039;&amp;#039;&amp;#039; Executive Officer, USS Hyperion&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Role Benefit:&amp;#039;&amp;#039;&amp;#039; When allied characters within communication of you spend Determination, you may spend 3 Momentum (Immediate) to enable that character to regai...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion Star Trek Hyperion]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Vulcan&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Agricultural/Rural (Rejected) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Executive Officer, USS Hyperion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Role Benefit:&#039;&#039;&#039; When allied characters within communication of you spend Determination, you may spend 3 Momentum (Immediate) to enable that character to regain the spent point of Determination.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Vulcan, Prosthetic Arm&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 10 / 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 0 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-2 Attack:&#039;&#039;&#039; 4 (&#039;&#039;Stun/Deadly, Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strike:&#039;&#039;&#039; 2 (&#039;&#039;Stun&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 10&lt;br /&gt;
|Command 5&lt;br /&gt;
|-&lt;br /&gt;
|Daring 10&lt;br /&gt;
|Conn 1&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 9&lt;br /&gt;
|Security 4&lt;br /&gt;
|-&lt;br /&gt;
|Insight 8&lt;br /&gt;
|Engineering 2&lt;br /&gt;
|-&lt;br /&gt;
|Presence 9&lt;br /&gt;
|Science 1&lt;br /&gt;
|-&lt;br /&gt;
|Reason 10&lt;br /&gt;
|Medicine 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Abilities== &lt;br /&gt;
&#039;&#039;&#039;Mind Meld:&#039;&#039;&#039; You are bonded with a symbiont and have lifetimes of memories to draw upon. You gain an additional character trait, which is the name of the symbiont; this reflects potential advantages of being Joined, as well as the ability to perform rites and rituals to awaken past hosts’ memories, and the vulnerabilities inherent in the connection. Furthermore, up to twice per adventure, you may declare that a past Host had experience or expertise in a particular field: you gain an additional focus when you do this, which remains for the rest of the adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advanced Team Dynamics:&#039;&#039;&#039; The first time you introduce a supporting character in a mission, that supporting character may take one additional option to improve the supporting character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Veteran:&#039;&#039;&#039; You’re wise and experienced, and draw upon inner reserves of willpower and determination in a measured and considered way. Whenever you spend Determination, roll a d20. If you roll equal to or less than your Control rating, you immediately regain that point of Determination. If you are Starfleet or military, you hold a rank of at least lieutenant commander, or an enlisted rate of at least chief petty officer.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cold Reading:&#039;&#039;&#039; When you succeed at a task during social conflict, you generate 1 bonus Momentum which must be used for the Obtain Information Momentum spend to gain knowledge about one of the people you’re interacting with. If the social conflict with that person involves an extended task, you may ignore any Resistance the extended task has.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species Ability – Mental Discipline:&#039;&#039;&#039; Maximum Stress is based on Control rather than Fitness. You may suffer 2 Stress to avoid suffering any Trait that represents an emotional state. However, if you become Fatigued, you increase the Potency of any such emotion-related Trait by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Investigation&amp;lt;br&amp;gt;&lt;br /&gt;
Team Dynamics&amp;lt;br&amp;gt;&lt;br /&gt;
Diplomacy&amp;lt;br&amp;gt;&lt;br /&gt;
Starfleet Protocols&amp;lt;br&amp;gt;&lt;br /&gt;
Counselling&amp;lt;br&amp;gt;&lt;br /&gt;
Inspirating&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pastimes==&lt;br /&gt;
Roleplaying Games&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
Act with confidence, even if you don’t feel confident&amp;lt;br&amp;gt;&lt;br /&gt;
A good mystery is irresistible&amp;lt;br&amp;gt;&lt;br /&gt;
Only a good cause is worth fighting for&amp;lt;br&amp;gt;&lt;br /&gt;
Good leaders get their hands dirty&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Average build, short cut red hair, green eyes. A unique pattern of spots on her skin down the side of her neck and body. Wearing a red command uniform.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Relationship==&lt;br /&gt;
x&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Denria was always possessed of a wanderlust, young Denria grew up in a Starfleet family, who regaled her with stories of journeys throughout space. As well, like many young Trill, she wanted to get into the Initiate program. Unlike many, she managed to do it. The intitiate program was hard, but she was devoted to proving herself worthy. And she did so, becoming the seventh host of the Valencia. Shortly afterwards, she entered Starfleet academy; having won the rare opportunity to pursue both her dreams.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
She found the work in Starfleet better than she&#039;d dreamed. Denria had always seen the universe as one big mystery to be figured out; which was what had convinced Valencia to join with her, who had been a detective in her last role. Together, they&#039;d find the big questions and figure them out, alongside a team of scientists and engineers in every field.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Her time in the service, however, was interrupted by the Dominion war, taking her away from being a explorer and turning her into a soldier. One of her academy friends had been on the Odyssey when it was destroyed in the Gamma Quadrant.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For two years, she fought the force of the Dominion. In the last months of the war, she found herself thrust into command of the USS Montreal when her CO was killed in action during the Breen attack on Earth. She held that position for almost a month, due to a lack of available personnel to fill the role.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the wake of the war ending, she took time to recover mentally, and then resumed her career. Despite her best efforts, she had trouble abandoning the soldier part of her in the years after the war. She&#039;s slowly making headway into reinventing herself as the person she and Valencia wanted to be when they first joined, but it&#039;s taking time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She was just promoted to Captain, and this will be first independent assignment.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Trek_Hyperion&amp;diff=479980</id>
		<title>Star Trek Hyperion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Trek_Hyperion&amp;diff=479980"/>
		<updated>2025-04-19T20:54:31Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;Star Trek Adventures 2e&#039;&#039; game about the USS Hyperion.&lt;br /&gt;
&lt;br /&gt;
== The Pitch ==&lt;br /&gt;
&lt;br /&gt;
The year is 2382. After the Dominion War, after the Battle of Sector 001, after the Nemesis incident. Starfleet is finally catching its breath and shifts some focus back on what it mostly wants to do: peaceful exploration.&lt;br /&gt;
&lt;br /&gt;
This includes looking over some older reports that got ignored during all the mayhem, just gathering dust on the isolinear shelf. Cross-referencing and comparing those, there are hints that there&#039;s something going on with ancient ruins all over known space. A stray subspace signal from an ancient device in one sector of the Alpha quadrant, a door opens in the ruins somewhere in the Beta quadrant. And more like that. Much more. Seemingly random events from malfunctioning ancient machines. But if you put them all together and compare the timing… It all just seems a little bit odd.&lt;br /&gt;
&lt;br /&gt;
Somehow, it seems as if several unexplained phenomena across the Alpha and Beta quadrants are linked. But what for? How? And why does it appear to be increasing in frequency?&lt;br /&gt;
&lt;br /&gt;
These were the kinds of questions a team of researchers asked at the Daystrom Institute. Initially their questions were dismissed by their superiors. We live in a very weird universe. Look at enough data about space phenomena and you&#039;ll find coincidences. Just because some ruins display residual activity doesn&#039;t mean there&#039;s something big going on.&lt;br /&gt;
&lt;br /&gt;
But the reports kept coming. And when a Tal Shiar attempt to steal the team&#039;s data was only narrowly thwarted, it became clear that this was a matter they could not afford to keep ignoring.&lt;br /&gt;
&lt;br /&gt;
After investing a lot of political capital and dealing with obstructionist admirals (aren&#039;t they always?), Starfleet dedicated a vessel for the purpose of looking into the matter, serving as the eyes, ears, and hands of the Institute.&lt;br /&gt;
&lt;br /&gt;
To explore strange old worlds; to seek out extinct life and ancient civilizations; to boldly go where no one ever thought possible.&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-star-trek-adventures-2e.927368/ Recruitment Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
IC&amp;lt;br&amp;gt;&lt;br /&gt;
OOC&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Dealu_Konir Dealu Konir], Betazoid Science Officer (Naphthalim)&lt;br /&gt;
*[[Star Trek Hyperion:Denria Valencia | Denria Valencia]], Trill Captain (Falkus)	&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Jukrop_Buucesig Jukrop Buucesig], Betelgeusian Flight Controller (TorielPadme)&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Kerani_Kostelic_Hoshino_Hyperion Kerani Kostelic Hoshino], Human Chief Medical (suedenim)				&lt;br /&gt;
*Lem Anaphis, Bajoran Chief of Security (strange behaviour)	&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Sevek_Hyperion Sevek], Vulcan XO (BVrtis)&lt;br /&gt;
*Shehl D&#039;ghonsarvi, Klingon X (Seandemonium)			&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Tolor Tolor], Orion Archaeological Expert (Archer)			&lt;br /&gt;
*[[Star Trek Hyperion:Valarei Chervan| Valarei Chervan]], Romulan Chief Engineer (Kittlefish)&lt;br /&gt;
&lt;br /&gt;
==NPC Crew==&lt;br /&gt;
coming soon...&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
coming soon...&lt;br /&gt;
&lt;br /&gt;
==Game Info==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed toccolours&amp;quot;&amp;gt; &#039;&#039;&#039;Houserules&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Starship combat is unfortunately too deadly in STA 2e. Beam arrays with the Piercing quality (easily obtained through the Scan For Weakness action) can destroy a starship in a single attack. The following houserules are extensive, I know, but are in my opinion necessary to restore game balance, to keep things fun for all involved, and to bring the game closer to the source material.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shields &amp;amp; Hull===&lt;br /&gt;
Instead of giving starships a single Shields track, ships have two tracks.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields:&#039;&#039;&#039; Equal to Structure + Tactical&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hull:&#039;&#039;&#039; Equal to Structure + Engineering&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ship Resistance is still calculated as normal and applies to both Shields and Hull. Some talents and effects can modify these values separately though (e.g. Ablative Armor will improve Hull Resistance but not Shield Resistance).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed toccolours&amp;quot;&amp;gt; &#039;&#039;&#039;Starship Damage&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Change the damage steps on page 309 as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 1&#039;&#039;&#039;&lt;br /&gt;
Keep as it is, but make you sure apply the correct kind of Resistance. Damage is first applied to Shields. If Shields are at 0 then apply it to Hull instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2A (SHIELDS)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
APPLY DAMAGE: Reduce the target ship&#039;s shields by 1 for each point of damage (after applying Shield Resistance and other modifiers). If the ship&#039;s shields were already 0, skip to Step 2B instead.&lt;br /&gt;
&lt;br /&gt;
SHIELDS AT 50%: Any task to Regenerate Shields (page 303), Modulate Shield (page 305), or otherwise use shields, has its difficulty increased by 1 for as long as this Breakthrough point is crossed out.&lt;br /&gt;
&lt;br /&gt;
SHIELDS AT 25%: The difficulty increase to use shields worsens to 2.&lt;br /&gt;
&lt;br /&gt;
SHIELDS ARE DOWN: If the damage reduces the ship&#039;s shields to 0, the shields are down, and any remaining damage is applied to Hull in step 2B. The ship is Shaken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2B (Hull)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
APPLY DAMAGE: Reduce the target ship&#039;s hull by 1 for each point of damage (after applying Hull Resistance and other modifiers). If the hull reaches zero, or was already at 0, apply a Breach.&lt;br /&gt;
&lt;br /&gt;
HULL AT 50%: The ship is Shaken and suffers a breach.&lt;br /&gt;
&lt;br /&gt;
HULL AT 25%: The ship is Shaken and suffers a breach.&lt;br /&gt;
&lt;br /&gt;
HULL DAMAGE CRITICAL: The ship suffers a breach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship Breaches&#039;&#039;&#039;&lt;br /&gt;
If a single system on your ship suffers a number of breaches exceeding the ship&#039;s Scale, the system has been destroyed. When a system has been destroyed, any task which would be assisted by that system automatically fails.&lt;br /&gt;
&lt;br /&gt;
If your ship suffers a total number of breaches equal to double the ship&#039;s Scale, then the ship has suffered critical damage and can no longer function. If the ship takes any additional breaches, it is destroyed.&lt;br /&gt;
	&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Changes===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Devastating Attack&#039;&#039;&#039; Momentum spend (page 307) now reads:&amp;lt;br&amp;gt;&lt;br /&gt;
[1 Momentum] If your attack deals 5 or more damage to the target&#039;s Hull (after resistance), you may inflict a Breach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Modulate Shields&#039;&#039;&#039; action (page 305) now reads:&amp;lt;br&amp;gt;&lt;br /&gt;
This cannot be attempted if the shields are at 0. You try to tune your shields to resist enemy attacks. If you take this action, then until your next turn, increase your Shield Resistance by 2.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Regenerate Shields&#039;&#039;&#039; action (page 303) now reads:&amp;lt;br&amp;gt;&lt;br /&gt;
Requires &#039;&#039;&#039;Reserve Power&#039;&#039;&#039;. You reroute Reserve Power to the shield emitters, attempting to restore their strength. This requires a &#039;&#039;&#039;Control + Engineering&#039;&#039;&#039; task with a Difficulty of 2, assisted by the ship’s &#039;&#039;&#039;Structure + Tactical&#039;&#039;&#039;; the Difficulty increases by 1 if the ship’s shields are at 0. If successful, the ship regains shields equal to your ship&#039;s Tactical department, plus 1 more by spending 1 Momentum (Repeatable).&lt;br /&gt;
&lt;br /&gt;
There is a new &#039;&#039;&#039;Emergency Repairs&#039;&#039;&#039; major action, which is only available to the Engineering position. It reads:&amp;lt;br&amp;gt;&lt;br /&gt;
You direct emergency teams to quickly seal and repair damaged sections of the ship. This requires a &#039;&#039;&#039;Daring + Engineering&#039;&#039;&#039; task with a Difficulty of 2, assisted by the ship’s &#039;&#039;&#039;Structure + Engineering&#039;&#039;&#039;; the Difficulty increases by 1 for each Breach the ship&#039;s Structure department has suffered. If successful, the ship regains hull equal to your ship&#039;s Engineering department, plus 1 more by spending 1 Momentum (Repeatable).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed toccolours&amp;quot;&amp;gt; &#039;&#039;&#039;Starship Weapon Qualities&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This describes changed or new qualities. If a quality is not listed here, it works as described on pages 226-227.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAMPENING:&#039;&#039;&#039; This attack drains the target&#039;s reserve power, causing widespread disruption. If the target has Reserve Power available, it loses Reserve Power. If the target doesn&#039;t have Reserve Power available, the difficulty of the Regain Power task increases by 1 for the rest of the scene, just as if they had attempted to use that action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEPLETING:&#039;&#039;&#039; Removed from the game, but see Piercing below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEVASTATING:&#039;&#039;&#039; Reduce the Momentum cost of Devastating Attack by 1. Tasks to repair breaches caused by this weapon increase in Difficulty by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JAMMING:&#039;&#039;&#039; Until the end of the current round, the target increases the Difficulty for all tasks assisted by Communications and Sensors by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KINETIC:&#039;&#039;&#039; When this weapon damages the target&#039;s Hull, but the target does not become Shaken, you may spend 1 Momentum to have them become Shaken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OBSOLETE X:&#039;&#039;&#039; When applying damage (after accounting for Resistance), reduce the damage by X. Note that this can fully negate the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERSISTENT X:&#039;&#039;&#039; When this weapon hits, you may spend up to X Momentum. At the end of each round, the target suffers half the weapon&#039;s base damage rating, twice. The first application is normal and the second has the Shield Bypass quality for free. This effect lasts for a number of rounds equal to the Momentum spent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIERCING (SHIELD/HULL):&#039;&#039;&#039; An attack with this weapon ignores half the target&#039;s Resistance (rounded up).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHIELD BYPASS X:&#039;&#039;&#039; The weapon is effective at bypassing enemy shields. On a hit, you may spend X Momentum to ignore the target&#039;s Shields, applying the damage directly to Hull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPREAD:&#039;&#039;&#039; This weapon gains access to the Saturating Fire minor action.&lt;br /&gt;
*&#039;&#039;Saturating Fire (Tactical Minor Action):&#039;&#039; You prime your weapons for an overwhelming barrage of firepower. Select a single enemy vessel within Long range. On your next attack with this weapon against the target, increase the weapon&#039;s damage by 1 and you may re-roll a d20 on the task.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed toccolours&amp;quot;&amp;gt; &#039;&#039;&#039;Starship Energy Weapons&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Antiproton:&#039;&#039;&#039; Piercing (Hull)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disruptor:&#039;&#039;&#039; Intense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electromagnetic or Ionic:&#039;&#039;&#039; Dampening, Jamming&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free Electron Laser:&#039;&#039;&#039; Obsolete 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graviton Beam or Kinetic Beam:&#039;&#039;&#039; Kinetic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase/Pulse:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phased Polaron Beam:&#039;&#039;&#039; Shield Bypass 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phaser:&#039;&#039;&#039; Versatile 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proton Beam:&#039;&#039;&#039; Persistent 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tetryon Beam:&#039;&#039;&#039; Piercing (Shield)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cannons&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Close Range / Ship Scale +2 Damage / Devastating quality&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banks&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Medium Range / Ship Scale +1 Damage / Versatile 1 quality&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrays&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Unaltered from core&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spinal Lance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long Range / Ship Scale +3 Damage / Cumbersome, High Yield qualities&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed toccolours&amp;quot;&amp;gt; &#039;&#039;&#039;Torpedoes&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chroniton&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 3 Damage / Calibration, High Yield, Kinetic, Slowing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gravimetric&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 5 Damage / Calibration, Cumbersome, High Yield, Kinetic, Piercing (Hull)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutronic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 4 Damage / Calibration, Dampening, Kinetic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nuclear&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Medium / 3 Damage / Calibration, Intense, Kinetic, Obsolete 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Photon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 3 Damage / High Yield, Kinetic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Photonic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 2 Damage / High Yield, Kinetic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plasma&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 5 Damage / Calibration, Cumbersome, Kinetic, Persistent 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polaron&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 3 Damage / Calibration, Kinetic, Shield Bypass 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positron&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 5 Damage / Calibration, Cumbersome, Dampening, Kinetic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quantum&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 4 Damage / Calibration, High Yield, Intense, Kinetic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spatial&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Medium / 3 Damage / Kinetic, Obsolete 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tetryonic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 3 Damage / Calibration, High Yield, Kinetic, Piercing (Shield)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transphasic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 4 Damage / Calibration, Devastating, Piercing (Shield and Hull)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tricobalt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 6 Damage / Area, Calibration, Cumbersome, Kinetic&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed toccolours&amp;quot;&amp;gt; &#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ablative Armor&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The vessel&#039;s hull plating has an additional ablative layer that disintegrates slowly under extreme temperatures. Increase your Hull Resistance by 2. Reduce this by 1 for each Hull Breakthrough point reached.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adaptive Shield Modulator&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When the Modulate Shields action is taken (page 305), improve your ship&#039;s Shield Resistance by an additional +1, and a further +1 for every 2 Momentum spent. Further, the ship may have its shields raised when operating in silent running (see sidebar opposite).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backup EPS Conduits&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When the ship loses Reserve Power, roll 1d20; if you roll equal to or under your ship&#039;s Structure, regain Reserve Power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improved Hull Integrity&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The ship&#039;s hull has been reinforced to better endure stress and damage. The ship&#039;s maximum Hull Capacity is increased by 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rapid-Fire Torpedo Launcher&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The vessel&#039;s torpedo launchers have been designed to allow the ship to fire multiple torpedoes much more quickly and accurately. When the ship fires a torpedo salvo (page 229), the character at Tactical may either:&lt;br /&gt;
*If they choose to gain the Area quality, they also gain the Spread quality.&lt;br /&gt;
*If they choose to gain the Spread quality, they may use the Saturating Fire minor action for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rugged Design&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Increase your Shield Resistance and Hull Resistance by 1 each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Covering Advance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Add the following to the end: &amp;quot;… or the difficulty is +1, whichever would be higher.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glancing Impact&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This counts for both Shield and Hull Resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Piercing Salvo&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When you make a Torpedo Attack, you may spend 2 Momentum (Immediate) to gain either the Piercing (Shields) or Piercing (Hull) quality.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed toccolours&amp;quot;&amp;gt; &#039;&#039;&#039;NPC Starship Categories&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Major Starships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These are for extended fights, probably the culmination of a season or a &amp;quot;movie climax.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Examples: The Reliant, the Scimitar, or any Borg cube outside of Voyager.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the rules for starships as described previously. They have 6 or more Personal Threat (page 346).&amp;lt;br&amp;gt;&lt;br /&gt;
If you have the GM Toolkit and use their optional Breach effects, also use them for Major starships.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Starships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These ships are often the focus point of a single episode and unlikely to make repeat appearances.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Examples: A single Romulan warbird decloaking to question your presence in the Neutral Zone, a smuggler trying to evade capture, or an Orion pirate vessel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reduce Shields and Hull to 75% and give them only a single Breakthrough point in the middle. When the ship has suffered Breaches exceeding its scale, the ship is defeated – either destroyed, surrendering, or retreating, as appropriate to the story.&amp;lt;br&amp;gt;&lt;br /&gt;
They typically have 3 Personal Threat (page 346).&amp;lt;br&amp;gt;&lt;br /&gt;
If you have the GM Toolkit and use their optional Breach effects, don&#039;t use them for Notable starships.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Starships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These ships might be part of a larger attack wing or small fleet. They pose little threat individually. Most minor starships are of scale 4 or lower.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Examples: See those swarms of ships in any of the major battles in DS9? Those are minor starships.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reduce Shields and Hull to one-half but remove the Breakthrough points. When the ship has suffered any Breach whatsoever, the ship is defeated – either destroyed, surrendering, or retreating, as appropriate to the story.&amp;lt;br&amp;gt;&lt;br /&gt;
Reduce the number of actions the ship can take each round to one-half.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Trek_Hyperion&amp;diff=479979</id>
		<title>Star Trek Hyperion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Trek_Hyperion&amp;diff=479979"/>
		<updated>2025-04-19T20:52:03Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;Star Trek Adventures 2e&#039;&#039; game about the USS Hyperion.&lt;br /&gt;
&lt;br /&gt;
== The Pitch ==&lt;br /&gt;
&lt;br /&gt;
The year is 2382. After the Dominion War, after the Battle of Sector 001, after the Nemesis incident. Starfleet is finally catching its breath and shifts some focus back on what it mostly wants to do: peaceful exploration.&lt;br /&gt;
&lt;br /&gt;
This includes looking over some older reports that got ignored during all the mayhem, just gathering dust on the isolinear shelf. Cross-referencing and comparing those, there are hints that there&#039;s something going on with ancient ruins all over known space. A stray subspace signal from an ancient device in one sector of the Alpha quadrant, a door opens in the ruins somewhere in the Beta quadrant. And more like that. Much more. Seemingly random events from malfunctioning ancient machines. But if you put them all together and compare the timing… It all just seems a little bit odd.&lt;br /&gt;
&lt;br /&gt;
Somehow, it seems as if several unexplained phenomena across the Alpha and Beta quadrants are linked. But what for? How? And why does it appear to be increasing in frequency?&lt;br /&gt;
&lt;br /&gt;
These were the kinds of questions a team of researchers asked at the Daystrom Institute. Initially their questions were dismissed by their superiors. We live in a very weird universe. Look at enough data about space phenomena and you&#039;ll find coincidences. Just because some ruins display residual activity doesn&#039;t mean there&#039;s something big going on.&lt;br /&gt;
&lt;br /&gt;
But the reports kept coming. And when a Tal Shiar attempt to steal the team&#039;s data was only narrowly thwarted, it became clear that this was a matter they could not afford to keep ignoring.&lt;br /&gt;
&lt;br /&gt;
After investing a lot of political capital and dealing with obstructionist admirals (aren&#039;t they always?), Starfleet dedicated a vessel for the purpose of looking into the matter, serving as the eyes, ears, and hands of the Institute.&lt;br /&gt;
&lt;br /&gt;
To explore strange old worlds; to seek out extinct life and ancient civilizations; to boldly go where no one ever thought possible.&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-star-trek-adventures-2e.927368/ Recruitment Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
IC&amp;lt;br&amp;gt;&lt;br /&gt;
OOC&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Dealu_Konir Dealu Konir], Betazoid Science Officer (Naphthalim)&lt;br /&gt;
*[[Star Trek Hyperion:Denria Valencia | Denria Valencia]], Trill Captain (Falkus)	&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Jukrop_Buucesig Jukrop Buucesig], Betelgeusian Flight Controller (TorielPadme)&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Kerani_Kostelic_Hoshino_Hyperion Kerani Kostelic Hoshino], Human Chief Medical (suedenim)				&lt;br /&gt;
*Lem Anaphis, Bajoran Chief of Security (strange behaviour)	&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Sevek | Sevek], Vulcan XO (BVrtis)&lt;br /&gt;
*Shehl D&#039;ghonsarvi, Klingon X (Seandemonium)			&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Tolor Tolor], Orion Archaeological Expert (Archer)			&lt;br /&gt;
*[[Star Trek Hyperion:Valarei Chervan| Valarei Chervan]], Romulan Chief Engineer (Kittlefish)&lt;br /&gt;
&lt;br /&gt;
==NPC Crew==&lt;br /&gt;
coming soon...&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
coming soon...&lt;br /&gt;
&lt;br /&gt;
==Game Info==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed toccolours&amp;quot;&amp;gt; &#039;&#039;&#039;Houserules&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Starship combat is unfortunately too deadly in STA 2e. Beam arrays with the Piercing quality (easily obtained through the Scan For Weakness action) can destroy a starship in a single attack. The following houserules are extensive, I know, but are in my opinion necessary to restore game balance, to keep things fun for all involved, and to bring the game closer to the source material.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shields &amp;amp; Hull===&lt;br /&gt;
Instead of giving starships a single Shields track, ships have two tracks.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields:&#039;&#039;&#039; Equal to Structure + Tactical&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hull:&#039;&#039;&#039; Equal to Structure + Engineering&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ship Resistance is still calculated as normal and applies to both Shields and Hull. Some talents and effects can modify these values separately though (e.g. Ablative Armor will improve Hull Resistance but not Shield Resistance).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed toccolours&amp;quot;&amp;gt; &#039;&#039;&#039;Starship Damage&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Change the damage steps on page 309 as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 1&#039;&#039;&#039;&lt;br /&gt;
Keep as it is, but make you sure apply the correct kind of Resistance. Damage is first applied to Shields. If Shields are at 0 then apply it to Hull instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2A (SHIELDS)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
APPLY DAMAGE: Reduce the target ship&#039;s shields by 1 for each point of damage (after applying Shield Resistance and other modifiers). If the ship&#039;s shields were already 0, skip to Step 2B instead.&lt;br /&gt;
&lt;br /&gt;
SHIELDS AT 50%: Any task to Regenerate Shields (page 303), Modulate Shield (page 305), or otherwise use shields, has its difficulty increased by 1 for as long as this Breakthrough point is crossed out.&lt;br /&gt;
&lt;br /&gt;
SHIELDS AT 25%: The difficulty increase to use shields worsens to 2.&lt;br /&gt;
&lt;br /&gt;
SHIELDS ARE DOWN: If the damage reduces the ship&#039;s shields to 0, the shields are down, and any remaining damage is applied to Hull in step 2B. The ship is Shaken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2B (Hull)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
APPLY DAMAGE: Reduce the target ship&#039;s hull by 1 for each point of damage (after applying Hull Resistance and other modifiers). If the hull reaches zero, or was already at 0, apply a Breach.&lt;br /&gt;
&lt;br /&gt;
HULL AT 50%: The ship is Shaken and suffers a breach.&lt;br /&gt;
&lt;br /&gt;
HULL AT 25%: The ship is Shaken and suffers a breach.&lt;br /&gt;
&lt;br /&gt;
HULL DAMAGE CRITICAL: The ship suffers a breach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship Breaches&#039;&#039;&#039;&lt;br /&gt;
If a single system on your ship suffers a number of breaches exceeding the ship&#039;s Scale, the system has been destroyed. When a system has been destroyed, any task which would be assisted by that system automatically fails.&lt;br /&gt;
&lt;br /&gt;
If your ship suffers a total number of breaches equal to double the ship&#039;s Scale, then the ship has suffered critical damage and can no longer function. If the ship takes any additional breaches, it is destroyed.&lt;br /&gt;
	&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Changes===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Devastating Attack&#039;&#039;&#039; Momentum spend (page 307) now reads:&amp;lt;br&amp;gt;&lt;br /&gt;
[1 Momentum] If your attack deals 5 or more damage to the target&#039;s Hull (after resistance), you may inflict a Breach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Modulate Shields&#039;&#039;&#039; action (page 305) now reads:&amp;lt;br&amp;gt;&lt;br /&gt;
This cannot be attempted if the shields are at 0. You try to tune your shields to resist enemy attacks. If you take this action, then until your next turn, increase your Shield Resistance by 2.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Regenerate Shields&#039;&#039;&#039; action (page 303) now reads:&amp;lt;br&amp;gt;&lt;br /&gt;
Requires &#039;&#039;&#039;Reserve Power&#039;&#039;&#039;. You reroute Reserve Power to the shield emitters, attempting to restore their strength. This requires a &#039;&#039;&#039;Control + Engineering&#039;&#039;&#039; task with a Difficulty of 2, assisted by the ship’s &#039;&#039;&#039;Structure + Tactical&#039;&#039;&#039;; the Difficulty increases by 1 if the ship’s shields are at 0. If successful, the ship regains shields equal to your ship&#039;s Tactical department, plus 1 more by spending 1 Momentum (Repeatable).&lt;br /&gt;
&lt;br /&gt;
There is a new &#039;&#039;&#039;Emergency Repairs&#039;&#039;&#039; major action, which is only available to the Engineering position. It reads:&amp;lt;br&amp;gt;&lt;br /&gt;
You direct emergency teams to quickly seal and repair damaged sections of the ship. This requires a &#039;&#039;&#039;Daring + Engineering&#039;&#039;&#039; task with a Difficulty of 2, assisted by the ship’s &#039;&#039;&#039;Structure + Engineering&#039;&#039;&#039;; the Difficulty increases by 1 for each Breach the ship&#039;s Structure department has suffered. If successful, the ship regains hull equal to your ship&#039;s Engineering department, plus 1 more by spending 1 Momentum (Repeatable).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed toccolours&amp;quot;&amp;gt; &#039;&#039;&#039;Starship Weapon Qualities&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This describes changed or new qualities. If a quality is not listed here, it works as described on pages 226-227.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAMPENING:&#039;&#039;&#039; This attack drains the target&#039;s reserve power, causing widespread disruption. If the target has Reserve Power available, it loses Reserve Power. If the target doesn&#039;t have Reserve Power available, the difficulty of the Regain Power task increases by 1 for the rest of the scene, just as if they had attempted to use that action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEPLETING:&#039;&#039;&#039; Removed from the game, but see Piercing below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEVASTATING:&#039;&#039;&#039; Reduce the Momentum cost of Devastating Attack by 1. Tasks to repair breaches caused by this weapon increase in Difficulty by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JAMMING:&#039;&#039;&#039; Until the end of the current round, the target increases the Difficulty for all tasks assisted by Communications and Sensors by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KINETIC:&#039;&#039;&#039; When this weapon damages the target&#039;s Hull, but the target does not become Shaken, you may spend 1 Momentum to have them become Shaken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OBSOLETE X:&#039;&#039;&#039; When applying damage (after accounting for Resistance), reduce the damage by X. Note that this can fully negate the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERSISTENT X:&#039;&#039;&#039; When this weapon hits, you may spend up to X Momentum. At the end of each round, the target suffers half the weapon&#039;s base damage rating, twice. The first application is normal and the second has the Shield Bypass quality for free. This effect lasts for a number of rounds equal to the Momentum spent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIERCING (SHIELD/HULL):&#039;&#039;&#039; An attack with this weapon ignores half the target&#039;s Resistance (rounded up).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHIELD BYPASS X:&#039;&#039;&#039; The weapon is effective at bypassing enemy shields. On a hit, you may spend X Momentum to ignore the target&#039;s Shields, applying the damage directly to Hull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPREAD:&#039;&#039;&#039; This weapon gains access to the Saturating Fire minor action.&lt;br /&gt;
*&#039;&#039;Saturating Fire (Tactical Minor Action):&#039;&#039; You prime your weapons for an overwhelming barrage of firepower. Select a single enemy vessel within Long range. On your next attack with this weapon against the target, increase the weapon&#039;s damage by 1 and you may re-roll a d20 on the task.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed toccolours&amp;quot;&amp;gt; &#039;&#039;&#039;Starship Energy Weapons&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Antiproton:&#039;&#039;&#039; Piercing (Hull)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disruptor:&#039;&#039;&#039; Intense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electromagnetic or Ionic:&#039;&#039;&#039; Dampening, Jamming&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free Electron Laser:&#039;&#039;&#039; Obsolete 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graviton Beam or Kinetic Beam:&#039;&#039;&#039; Kinetic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase/Pulse:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phased Polaron Beam:&#039;&#039;&#039; Shield Bypass 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phaser:&#039;&#039;&#039; Versatile 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proton Beam:&#039;&#039;&#039; Persistent 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tetryon Beam:&#039;&#039;&#039; Piercing (Shield)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cannons&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Close Range / Ship Scale +2 Damage / Devastating quality&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banks&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Medium Range / Ship Scale +1 Damage / Versatile 1 quality&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrays&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Unaltered from core&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spinal Lance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long Range / Ship Scale +3 Damage / Cumbersome, High Yield qualities&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed toccolours&amp;quot;&amp;gt; &#039;&#039;&#039;Torpedoes&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chroniton&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 3 Damage / Calibration, High Yield, Kinetic, Slowing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gravimetric&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 5 Damage / Calibration, Cumbersome, High Yield, Kinetic, Piercing (Hull)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutronic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 4 Damage / Calibration, Dampening, Kinetic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nuclear&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Medium / 3 Damage / Calibration, Intense, Kinetic, Obsolete 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Photon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 3 Damage / High Yield, Kinetic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Photonic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 2 Damage / High Yield, Kinetic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plasma&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 5 Damage / Calibration, Cumbersome, Kinetic, Persistent 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polaron&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 3 Damage / Calibration, Kinetic, Shield Bypass 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positron&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 5 Damage / Calibration, Cumbersome, Dampening, Kinetic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quantum&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 4 Damage / Calibration, High Yield, Intense, Kinetic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spatial&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Medium / 3 Damage / Kinetic, Obsolete 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tetryonic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 3 Damage / Calibration, High Yield, Kinetic, Piercing (Shield)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transphasic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 4 Damage / Calibration, Devastating, Piercing (Shield and Hull)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tricobalt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 6 Damage / Area, Calibration, Cumbersome, Kinetic&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed toccolours&amp;quot;&amp;gt; &#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ablative Armor&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The vessel&#039;s hull plating has an additional ablative layer that disintegrates slowly under extreme temperatures. Increase your Hull Resistance by 2. Reduce this by 1 for each Hull Breakthrough point reached.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adaptive Shield Modulator&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When the Modulate Shields action is taken (page 305), improve your ship&#039;s Shield Resistance by an additional +1, and a further +1 for every 2 Momentum spent. Further, the ship may have its shields raised when operating in silent running (see sidebar opposite).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backup EPS Conduits&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When the ship loses Reserve Power, roll 1d20; if you roll equal to or under your ship&#039;s Structure, regain Reserve Power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improved Hull Integrity&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The ship&#039;s hull has been reinforced to better endure stress and damage. The ship&#039;s maximum Hull Capacity is increased by 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rapid-Fire Torpedo Launcher&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The vessel&#039;s torpedo launchers have been designed to allow the ship to fire multiple torpedoes much more quickly and accurately. When the ship fires a torpedo salvo (page 229), the character at Tactical may either:&lt;br /&gt;
*If they choose to gain the Area quality, they also gain the Spread quality.&lt;br /&gt;
*If they choose to gain the Spread quality, they may use the Saturating Fire minor action for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rugged Design&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Increase your Shield Resistance and Hull Resistance by 1 each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Covering Advance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Add the following to the end: &amp;quot;… or the difficulty is +1, whichever would be higher.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glancing Impact&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This counts for both Shield and Hull Resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Piercing Salvo&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When you make a Torpedo Attack, you may spend 2 Momentum (Immediate) to gain either the Piercing (Shields) or Piercing (Hull) quality.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed toccolours&amp;quot;&amp;gt; &#039;&#039;&#039;NPC Starship Categories&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Major Starships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These are for extended fights, probably the culmination of a season or a &amp;quot;movie climax.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Examples: The Reliant, the Scimitar, or any Borg cube outside of Voyager.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the rules for starships as described previously. They have 6 or more Personal Threat (page 346).&amp;lt;br&amp;gt;&lt;br /&gt;
If you have the GM Toolkit and use their optional Breach effects, also use them for Major starships.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Starships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These ships are often the focus point of a single episode and unlikely to make repeat appearances.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Examples: A single Romulan warbird decloaking to question your presence in the Neutral Zone, a smuggler trying to evade capture, or an Orion pirate vessel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reduce Shields and Hull to 75% and give them only a single Breakthrough point in the middle. When the ship has suffered Breaches exceeding its scale, the ship is defeated – either destroyed, surrendering, or retreating, as appropriate to the story.&amp;lt;br&amp;gt;&lt;br /&gt;
They typically have 3 Personal Threat (page 346).&amp;lt;br&amp;gt;&lt;br /&gt;
If you have the GM Toolkit and use their optional Breach effects, don&#039;t use them for Notable starships.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Starships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These ships might be part of a larger attack wing or small fleet. They pose little threat individually. Most minor starships are of scale 4 or lower.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Examples: See those swarms of ships in any of the major battles in DS9? Those are minor starships.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reduce Shields and Hull to one-half but remove the Breakthrough points. When the ship has suffered any Breach whatsoever, the ship is defeated – either destroyed, surrendering, or retreating, as appropriate to the story.&amp;lt;br&amp;gt;&lt;br /&gt;
Reduce the number of actions the ship can take each round to one-half.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Last_Ambassador&amp;diff=438381</id>
		<title>The Last Ambassador</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Last_Ambassador&amp;diff=438381"/>
		<updated>2023-06-01T14:28:47Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the voyages of the Starship &#039;&#039;Mandela&#039;&#039;. Its continuing mission, to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no-one has gone before!&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the RPGNet Play by Post game of &#039;The Last Ambassador&#039;, using Modiphius&#039; &#039;&#039;Star Trek Adventures&#039;&#039; system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[The_Last_Ambassador:Jaella_Kedt|&#039;&#039;&#039;Jaella Kedt&#039;&#039;&#039;]] - Played by Kittlefish&lt;br /&gt;
&lt;br /&gt;
[[The_Last_Ambassador:Vyssa_Ne|&#039;&#039;&#039;Vyssa Ne&#039;&#039;&#039;]] - Played by JoanieSappho&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Gel_Kalem]] &#039;&#039;&#039;Gel Kalem&#039;&#039;&#039; - Played by Archer&lt;br /&gt;
&lt;br /&gt;
[[The_Last_Ambassador:Ishraal_Sh&#039;Treth|&#039;&#039;&#039;Ishraal Sh&#039;Treth&#039;&#039;&#039;]] - Played by Garyfury&lt;br /&gt;
&lt;br /&gt;
[[The_Last_Ambassador:Budon|&#039;&#039;&#039;Budon&#039;&#039;&#039;]] - Played by Nobby&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Rachel_Carlyle]]&#039;&#039;&#039;Rachel Carlyle&#039;&#039;&#039; - Played by jmucchiello&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Subcenturion_Laban]]&#039;&#039;&#039;Laban&#039;&#039;&#039; - Played by Kinetic Energy Weapon&lt;br /&gt;
&lt;br /&gt;
== The Mandela ==&lt;br /&gt;
&lt;br /&gt;
[[The_Last_Ambassador:The_Mandela|&#039;&#039;&#039;The Mandela&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Last_Ambassador:The_Mandela&amp;diff=438380</id>
		<title>The Last Ambassador:The Mandela</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Last_Ambassador:The_Mandela&amp;diff=438380"/>
		<updated>2023-06-01T14:28:00Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;: USS Mandela  &amp;#039;&amp;#039;&amp;#039;Spaceframe&amp;#039;&amp;#039;&amp;#039;: Ambassador Class  &amp;#039;&amp;#039;&amp;#039;Traits&amp;#039;&amp;#039;&amp;#039;: Federation Starship, Long-Serving  Engines: 10; Computers: 10; Weapons: 9 Structure: 11; Sensors: 10...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: USS Mandela&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spaceframe&#039;&#039;&#039;: Ambassador Class&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;: Federation Starship, Long-Serving&lt;br /&gt;
&lt;br /&gt;
Engines: 10; Computers: 10; Weapons: 9&lt;br /&gt;
Structure: 11; Sensors: 10; Communications: 9&lt;br /&gt;
&lt;br /&gt;
Command: 3; Security: 2; Science: 3&lt;br /&gt;
Conn: 3; Engineering: 2; Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
High Resolution Sensors (Any successful Task aided by the Ship&#039;s Sensors generates one bonus Momentum)&lt;br /&gt;
&lt;br /&gt;
Improved Impulse Drive (When the flight controller succeeds at the Impulse, Attack Pattern, Evasive Action, or Ramming Speed Tasks, they may spend 2 Momentum to increase the Difficulty of attacks against the ship by 1 until the start of the flight controller’s next Turn, due to the ship’s rapid acceleration.)&lt;br /&gt;
&lt;br /&gt;
Saucer Separation&lt;br /&gt;
&lt;br /&gt;
Rugged Design (Reduce the Difficulty of Tasks to repair the Ship by one, to a minimum of 1)&lt;br /&gt;
&lt;br /&gt;
Improved Damage Control (When a character takes the Damage Control Task aboard this ship, they may re-roll a single d20. If the repairs require an Extended Task, then the characters also gain Progression 1, adding +1 to Work done for each Effect rolled.)&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Last_Ambassador&amp;diff=438379</id>
		<title>The Last Ambassador</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Last_Ambassador&amp;diff=438379"/>
		<updated>2023-06-01T14:27:20Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the voyages of the Starship &#039;&#039;Mandela&#039;&#039;. Its continuing mission, to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no-one has gone before!&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the RPGNet Play by Post game of &#039;The Last Ambassador&#039;, using Modiphius&#039; &#039;&#039;Star Trek Adventures&#039;&#039; system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[The_Last_Ambassador:Jaella_Kedt|&#039;&#039;&#039;Jaella Kedt&#039;&#039;&#039;]] - Played by Kittlefish&lt;br /&gt;
&lt;br /&gt;
[[The_Last_Ambassador:Vyssa_Ne|&#039;&#039;&#039;Vyssa Ne&#039;&#039;&#039;]] - Played by JoanieSappho&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Gel_Kalem]] &#039;&#039;&#039;Gel Kalem&#039;&#039;&#039; - Played by Archer&lt;br /&gt;
&lt;br /&gt;
[[The_Last_Ambassador:Ishraal_Sh&#039;Treth|&#039;&#039;&#039;Ishraal Sh&#039;Treth&#039;&#039;&#039;]] - Played by Garyfury&lt;br /&gt;
&lt;br /&gt;
[[The_Last_Ambassador:Budon|&#039;&#039;&#039;Budon&#039;&#039;&#039;]] - Played by Nobby&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Rachel_Carlyle]]&#039;&#039;&#039;Rachel Carlyle&#039;&#039;&#039; - Played by jmucchiello&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Subcenturion_Laban]]&#039;&#039;&#039;Laban&#039;&#039;&#039; - Played by Kinetic Energy Weapon&lt;br /&gt;
&lt;br /&gt;
== The Mandela ==&lt;br /&gt;
&lt;br /&gt;
[[The_Last_Ambassador:The_Mandela|The_Mandela]]&#039;&#039;&#039;USS Mandela&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Last_Ambassador&amp;diff=438378</id>
		<title>The Last Ambassador</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Last_Ambassador&amp;diff=438378"/>
		<updated>2023-06-01T14:27:06Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the voyages of the Starship &#039;&#039;Mandela&#039;&#039;. Its continuing mission, to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no-one has gone before!&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the RPGNet Play by Post game of &#039;The Last Ambassador&#039;, using Modiphius&#039; &#039;&#039;Star Trek Adventures&#039;&#039; system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[The_Last_Ambassador:Jaella_Kedt|&#039;&#039;&#039;Jaella Kedt&#039;&#039;&#039;]] - Played by Kittlefish&lt;br /&gt;
&lt;br /&gt;
[[The_Last_Ambassador:Vyssa_Ne|&#039;&#039;&#039;Vyssa Ne&#039;&#039;&#039;]] - Played by JoanieSappho&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Gel_Kalem]] &#039;&#039;&#039;Gel Kalem&#039;&#039;&#039; - Played by Archer&lt;br /&gt;
&lt;br /&gt;
[[The_Last_Ambassador:Ishraal_Sh&#039;Treth|&#039;&#039;&#039;Ishraal Sh&#039;Treth&#039;&#039;&#039;]] - Played by Garyfury&lt;br /&gt;
&lt;br /&gt;
[[The_Last_Ambassador:Budon|&#039;&#039;&#039;Budon&#039;&#039;&#039;]] - Played by Nobby&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Rachel_Carlyle]]&#039;&#039;&#039;Rachel Carlyle&#039;&#039;&#039; - Played by jmucchiello&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Subcenturion_Laban]]&#039;&#039;&#039;Laban&#039;&#039;&#039; - Played by Kinetic Energy Weapon&lt;br /&gt;
&lt;br /&gt;
== The Mandela ==&lt;br /&gt;
&lt;br /&gt;
[[The_Last_Ambassador:The_Mandela|&#039;&#039;&#039;USS Mandela&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Last_Ambassador&amp;diff=438377</id>
		<title>The Last Ambassador</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Last_Ambassador&amp;diff=438377"/>
		<updated>2023-06-01T14:25:47Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the voyages of the Starship &#039;&#039;Mandela&#039;&#039;. Its continuing mission, to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no-one has gone before!&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the RPGNet Play by Post game of &#039;The Last Ambassador&#039;, using Modiphius&#039; &#039;&#039;Star Trek Adventures&#039;&#039; system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[The_Last_Ambassador:Jaella_Kedt|&#039;&#039;&#039;Jaella Kedt&#039;&#039;&#039;]] - Played by Kittlefish&lt;br /&gt;
&lt;br /&gt;
[[The_Last_Ambassador:Vyssa_Ne|&#039;&#039;&#039;Vyssa Ne&#039;&#039;&#039;]] - Played by JoanieSappho&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Gel_Kalem]] &#039;&#039;&#039;Gel Kalem&#039;&#039;&#039; - Played by Archer&lt;br /&gt;
&lt;br /&gt;
[[The_Last_Ambassador:Ishraal_Sh&#039;Treth|&#039;&#039;&#039;Ishraal Sh&#039;Treth&#039;&#039;&#039;]] - Played by Garyfury&lt;br /&gt;
&lt;br /&gt;
[[The_Last_Ambassador:Budon|&#039;&#039;&#039;Budon&#039;&#039;&#039;]] - Played by Nobby&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Rachel_Carlyle]]&#039;&#039;&#039;Rachel Carlyle&#039;&#039;&#039; - Played by jmucchiello&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Subcenturion_Laban]]&#039;&#039;&#039;Laban&#039;&#039;&#039; - Played by Kinetic Energy Weapon&lt;br /&gt;
&lt;br /&gt;
== The Mandela ==&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Last_Ambassador&amp;diff=438376</id>
		<title>The Last Ambassador</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Last_Ambassador&amp;diff=438376"/>
		<updated>2023-06-01T14:25:02Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the voyages of the Starship &#039;&#039;Mandela&#039;&#039;. Its continuing mission, to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no-one has gone before!&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the RPGNet Play by Post game of &#039;The Last Ambassador&#039;, using Modiphius&#039; &#039;&#039;Star Trek Adventures&#039;&#039; system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[The_Last_Ambassador:Jaella_Kedt|&#039;&#039;&#039;Jaella Kedt&#039;&#039;&#039;]] - Played by Kittlefish&lt;br /&gt;
&lt;br /&gt;
[[The_Last_Ambassador:Vyssa_Ne|&#039;&#039;&#039;Vyssa Ne&#039;&#039;&#039;]] - Played by JoanieSappho&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Gel_Kalem]] &#039;&#039;&#039;Gel Kalem&#039;&#039;&#039; - Played by Archer&lt;br /&gt;
&lt;br /&gt;
[[The_Last_Ambassador:Ishraal_Sh&#039;Treth|&#039;&#039;&#039;Ishraal Sh&#039;Treth&#039;&#039;&#039;]] - Played by Garyfury&lt;br /&gt;
&lt;br /&gt;
[[The_Last_Ambassador:Budon|&#039;&#039;&#039;Budon&#039;&#039;&#039;]] - Played by Nobby&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Rachel_Carlyle]]&#039;&#039;&#039;Rachel Carlyle&#039;&#039;&#039; - Played by jmucchiello&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Subcenturion_Laban]]&#039;&#039;&#039;Laban&#039;&#039;&#039; - Played by Kinetic Energy Weapon&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Last_Ambassador:Budon&amp;diff=438370</id>
		<title>The Last Ambassador:Budon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Last_Ambassador:Budon&amp;diff=438370"/>
		<updated>2023-06-01T14:12:32Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;: Budon  &amp;#039;&amp;#039;&amp;#039;Species&amp;#039;&amp;#039;&amp;#039;: Benzite  &amp;#039;&amp;#039;&amp;#039;Environment&amp;#039;&amp;#039;&amp;#039;: Isolated Colony  &amp;#039;&amp;#039;&amp;#039;Upbringing&amp;#039;&amp;#039;&amp;#039;: Science and Technology (Accepted)  &amp;#039;&amp;#039;&amp;#039;Rank&amp;#039;&amp;#039;&amp;#039;: Ensign  &amp;#039;&amp;#039;&amp;#039;Assignment&amp;#039;&amp;#039;&amp;#039;: Scien...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Budon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Benzite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Environment&#039;&#039;&#039;: Isolated Colony&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upbringing&#039;&#039;&#039;: Science and Technology (Accepted)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;: Ensign&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assignment&#039;&#039;&#039;: Science Officer, USS &#039;&#039;Mandela&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;: Benzite, hyper-focused&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;:&lt;br /&gt;
Control 11 Daring 08, Fitness 08, Insight 10, Presence 08, Reason 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disciplines&#039;&#039;&#039;:&lt;br /&gt;
Command 3, Conn 1, Security 1, Engineering 4, Science 4, Medicine 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focuses&#039;&#039;&#039;:&lt;br /&gt;
Astrophysics, Quantum mechanics, Genetics, Stellar phenomena, Research equipment, Subspace&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Values&#039;&#039;&#039;:&lt;br /&gt;
(Upbringing) Command structure will always resit change&lt;br /&gt;
&lt;br /&gt;
(Academy) Science is the primary objective&lt;br /&gt;
&lt;br /&gt;
(Career) Your crew is your family&lt;br /&gt;
&lt;br /&gt;
(Career) Serve your crew but depend on yourself&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
All fingers and thumbs&lt;br /&gt;
&lt;br /&gt;
Meticulous analysis&lt;br /&gt;
&lt;br /&gt;
Computer expertise&lt;br /&gt;
&lt;br /&gt;
Untapped potential&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career Events&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Lost a friend&lt;br /&gt;
&lt;br /&gt;
Required to take command&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Budon was birthed in the birthing chambers in the Belross region of Benzar but immediately after birth they were moved to a remote colony with their parents for a long-term research assignment.&lt;br /&gt;
&lt;br /&gt;
Budon stayed on the colony and became involved in the search of the world&#039;s flora and fauna from a young age but gradually drifted toward researching the red giant sun. Research and study suited them well but the politics of the colony kept their parents and them as lower level scientists for the entire three decade aging process before adulthood. This led to a bit of distrust of command structures compared to a normal Benzite.&lt;br /&gt;
&lt;br /&gt;
Benzar was not a member of the Federation when Budon came of age but it was a close ally and well regarded so Budon requested leave from their research assignment to join a Starfleet research project as an intern studying stellar phenomena aboard the USS Darwin.&lt;br /&gt;
&lt;br /&gt;
During their time on Darwin the ship was assigned to study a star going through the early phases of a supernova. The star going supernova was going to destroy all life in 14 nearby star systems including 4 pre-warp civilizations. Budon worked with the USS Darwin&#039;s science crew and developed a model for Type II Supernovas that was able to predict an amount of added mass to the stellar corona that would stop the supernova and the star would expand into a red dwarf instead.&lt;br /&gt;
&lt;br /&gt;
After the completion of the research internship Budon started at Starfleet Academy officially. Budon&#039;s species had just had their first member join with Murdock the previous year and Budon was one of several Benzites joining Starfleet. Budon didn&#039;t associate with the other Benzites much as they were all from Benzar proper and Budon had never even visited since being birthed.&lt;br /&gt;
&lt;br /&gt;
Budon&#039;s first assignment was as an Engineer aboard the USS Moray. Over Budon&#039;s 2 years posted on the Moray Budon grew very close to their superior officer, a Vulcan named Honvil. The Moray was researching unusual subspace phenomena when it was hit with an inexplicable subspace rift that killed a dozen crew members and destroyed all ship systems including Lt. Commander Honvil. The subspace rift tore holes in the warp system and knocked off most ship systems including communication. Budon took charge of engineering to eject the warp core before evacuating engineering. Budon took it very hard, especially as the deaths from the incident were random and senseless. They recuperated at Starbase 11 while the Moray was repaired and the crew was added but after working with the new Engineering chief for a short time Budon chose to transfer to the USS Mandela to get their dream assignment as a Science Officer.&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Last_Ambassador&amp;diff=438367</id>
		<title>The Last Ambassador</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Last_Ambassador&amp;diff=438367"/>
		<updated>2023-06-01T14:10:33Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the voyages of the Starship &#039;&#039;Mandela&#039;&#039;. Its continuing mission, to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no-one has gone before!&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the RPGNet Play by Post game of &#039;The Last Ambassador&#039;, using Modiphius&#039; &#039;&#039;Star Trek Adventures&#039;&#039; system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[The_Last_Ambassador:Jaella_Kedt|&#039;&#039;&#039;Jaella Kedt&#039;&#039;&#039;]] - Played by Kittlefish&lt;br /&gt;
&lt;br /&gt;
[[The_Last_Ambassador:Vyssa_Ne|&#039;&#039;&#039;Vyssa Ne&#039;&#039;&#039;]] - Played by JoanieSappho&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Gel_Kalem]] &#039;&#039;&#039;Gel Kalem&#039;&#039;&#039; - Played by Archer&lt;br /&gt;
&lt;br /&gt;
[[The_Last_Ambassador:Ishraal_Sh&#039;Treth|&#039;&#039;&#039;Ishraal Sh&#039;Treth&#039;&#039;&#039;]] - Played by Garyfury&lt;br /&gt;
&lt;br /&gt;
[[The_Last_Ambassador:Budon|&#039;&#039;&#039;Budon&#039;&#039;&#039;]] - Played by Nobby&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Last_Ambassador:Ishraal_Sh%27Treth&amp;diff=438366</id>
		<title>The Last Ambassador:Ishraal Sh&#039;Treth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Last_Ambassador:Ishraal_Sh%27Treth&amp;diff=438366"/>
		<updated>2023-06-01T14:07:04Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Ishraal Sh&amp;#039;treth&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Species&amp;#039;&amp;#039;&amp;#039;: Andorian  &amp;#039;&amp;#039;&amp;#039;Rank&amp;#039;&amp;#039;&amp;#039;: Commander  &amp;#039;&amp;#039;&amp;#039;Environment&amp;#039;&amp;#039;&amp;#039;: Another Species&amp;#039; World (Human)  &amp;#039;&amp;#039;&amp;#039;Upbringing&amp;#039;&amp;#039;&amp;#039;: Artistic and Creative (Accepted)...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ishraal Sh&#039;treth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Andorian&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;: Commander&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Environment&#039;&#039;&#039;: Another Species&#039; World (Human)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upbringing&#039;&#039;&#039;: Artistic and Creative (Accepted)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assignment&#039;&#039;&#039;: Executive Officer, USS &#039;&#039;Mandela&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;: Andorian&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Stress&#039;&#039;&#039;: 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Control: 11&lt;br /&gt;
Daring: 10&lt;br /&gt;
Fitness: 9&lt;br /&gt;
Insight: 8&lt;br /&gt;
Presence: 10&lt;br /&gt;
Reason: 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disciplines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command: 5&lt;br /&gt;
Conn: 3&lt;br /&gt;
Security: 4&lt;br /&gt;
Engineering: 1&lt;br /&gt;
Science: 1&lt;br /&gt;
Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Values&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ambassador For My People&lt;br /&gt;
The Greatest Warrior Is She Who Fosters Peace&lt;br /&gt;
Diversity Is Resilience&lt;br /&gt;
Confound Expectations&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focuses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cultural Studies&lt;br /&gt;
Unarmed Combat&lt;br /&gt;
Composure&lt;br /&gt;
Diplomacy&lt;br /&gt;
Small Unit Tactics&lt;br /&gt;
Survival&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Proud and Honorable - Your personal integrity is unimpeachable, and you will not willingly break a promise made. Whenever you attempt a Task to resist being coerced into breaking a promise, betraying your allies, or otherwise acting dishonorably, you reduce the Difficulty by 1.&lt;br /&gt;
&lt;br /&gt;
Bold: Command - Whenever you attempt a Task with that Discipline, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&lt;br /&gt;
&lt;br /&gt;
Constantly Watching - Whenever you attempt a Task to detect enemies or hidden danger, reduce the Difficulty by 1.&lt;br /&gt;
&lt;br /&gt;
Follow My Lead - Once per scene, when you succeed at a Task during combat or another perilous situation, you may spend one Determination. If you do, choose a single ally. The next Task that ally attempts counts as having assistance from you, using your Presence + Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Phaser-2: Damage 7. Charge, Size 1H&lt;br /&gt;
Unarmed Strike: Damage 5, Knockdown, Nonlethal&lt;br /&gt;
Ushan-tor: Damage 5, VIcious 1, Size 1H&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ishraal Sh&#039;Treth was raised on the Federation colony world of Amantis VI, a joint colonization project among several member worlds. Amantis is a majority human world with local enclaves from the other founding worlds and rich cross-cultural expression, so Ishraal grew up with considerable exposure to other species and appreciation for their cultures.&lt;br /&gt;
&lt;br /&gt;
Ishraal&#039;s parents are highly skilled carvers and ornamental woodcrafters, and she delighted in learning the craft and the art of sculpture as she grew up. While she is technically talented, the dedication to her Starfleet career have left it as more of a hobby to her than a true vocation, though she finds it a valuable aid to meditation when off duty.&lt;br /&gt;
&lt;br /&gt;
While she owns an ushaan-tor, it&#039;s a family heirloom last used in anger by her great-grandfather; she keeps it in a display case and does not regularly keep in training with it, as she has her doubts about the cultural codes that it is tied to. Ishraal has something of a conflicted relationship with Ushan culture, as she regards it as an important underpinning of Andorian history, but one they need not be shackled by as they integrate further with galactic civilization. This attitude has left her with a certain degree of acrimony from her younger brother, Thavann, who is a dedicated adherent to the philosophy.&lt;br /&gt;
&lt;br /&gt;
Conflict With a Hostile Culture&lt;br /&gt;
&lt;br /&gt;
Ishraal served as an ensign on the USS Nautilus during the Dominion War and participated in the First Battle of Chin&#039;toka. Following the battle she was assigned to ground pacification and counterinsurgency operations on the planet, seeing action in a variety of skirmishes in and around the planet&#039;s largest manufacturing center. While she did not play any pivotal role in this effort, it did bring her into contact not only with allied Klingon units and Cardassian opposition forces, but also with a variety of Cardassian civilian support workers and specialists. She came away from the assignment with a greater appreciation both for the warrior&#039;s ethic and for the waste and everyday tragedy that make war a thing to be prevented.&lt;br /&gt;
&lt;br /&gt;
Required To Take Command&lt;br /&gt;
&lt;br /&gt;
Ishraal&#039;s last assignment was as security chief on the USS Bellerophon, During a mission to extract the staff of a stellar research station in the Miseras system, the system&#039;s star entered an unstable flare cycle. The Bellerophon was severely damaged in an unforeseen flare which incapacitated the Captain and several senior staff, leaving Ishraal as ranking officer. She assumed command and was able to successfully evacuate the research staff and their crucial data and equipment without further loss of life, drawing on the abilities of the Bellerophon&#039;s other officers. This earned Ishraal a commendation and was central to her promotion to Commander at her next review.&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Last_Ambassador&amp;diff=438365</id>
		<title>The Last Ambassador</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Last_Ambassador&amp;diff=438365"/>
		<updated>2023-06-01T14:05:26Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the voyages of the Starship &#039;&#039;Mandela&#039;&#039;. Its continuing mission, to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no-one has gone before!&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the RPGNet Play by Post game of &#039;The Last Ambassador&#039;, using Modiphius&#039; &#039;&#039;Star Trek Adventures&#039;&#039; system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[The_Last_Ambassador:Jaella_Kedt|&#039;&#039;&#039;Jaella Kedt&#039;&#039;&#039;]] - Played by Kittlefish&lt;br /&gt;
&lt;br /&gt;
[[The_Last_Ambassador:Vyssa_Ne|&#039;&#039;&#039;Vyssa Ne&#039;&#039;&#039;]] - Played by JoanieSappho&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Gel_Kalem]] &#039;&#039;&#039;Gel Kalem&#039;&#039;&#039; - Played by Archer&lt;br /&gt;
&lt;br /&gt;
[[The_Last_Ambassador:Ishraal_Sh&#039;Treth|&#039;&#039;&#039;Ishraal Sh&#039;Treth&#039;&#039;&#039;]] - Played by Garyfury&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Last_Ambassador&amp;diff=438364</id>
		<title>The Last Ambassador</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Last_Ambassador&amp;diff=438364"/>
		<updated>2023-06-01T14:03:15Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the voyages of the Starship &#039;&#039;Mandela&#039;&#039;. Its continuing mission, to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no-one has gone before!&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the RPGNet Play by Post game of &#039;The Last Ambassador&#039;, using Modiphius&#039; &#039;&#039;Star Trek Adventures&#039;&#039; system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[The_Last_Ambassador:Jaella_Kedt|&#039;&#039;&#039;Jaella Kedt&#039;&#039;&#039;]] - Played by Kittlefish&lt;br /&gt;
&lt;br /&gt;
[[The_Last_Ambassador:Vyssa_Ne|&#039;&#039;&#039;Vyssa Ne&#039;&#039;&#039;]] - Played by JoanieSappho&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Gel_Kalem]] - Played by Archer&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Last_Ambassador&amp;diff=438363</id>
		<title>The Last Ambassador</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Last_Ambassador&amp;diff=438363"/>
		<updated>2023-06-01T14:02:48Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the voyages of the Starship &#039;&#039;Mandela&#039;&#039;. Its continuing mission, to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no-one has gone before!&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the RPGNet Play by Post game of &#039;The Last Ambassador&#039;, using Modiphius&#039; &#039;&#039;Star Trek Adventures&#039;&#039; system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[The_Last_Ambassador:Jaella_Kedt|&#039;&#039;&#039;Jaella Kedt&#039;&#039;&#039;]] - Played by Kittlefish&lt;br /&gt;
&lt;br /&gt;
[[The_Last_Ambassador:Vyssa_Ne|&#039;&#039;&#039;Vyssa Ne&#039;&#039;&#039;]] - Played by JoanieSappho&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Gel_Kalem|&#039;&#039;&#039;Gel Kalem&#039;&#039;&#039;]] - Played by Archer&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Last_Ambassador:Vyssa_Ne&amp;diff=438362</id>
		<title>The Last Ambassador:Vyssa Ne</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Last_Ambassador:Vyssa_Ne&amp;diff=438362"/>
		<updated>2023-06-01T14:00:58Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;: Vyssa-Ne  &amp;#039;&amp;#039;&amp;#039;Species&amp;#039;&amp;#039;&amp;#039;: Aurelian  &amp;#039;&amp;#039;&amp;#039;Environment&amp;#039;&amp;#039;&amp;#039;: Another Species&amp;#039; World (Andorian)  &amp;#039;&amp;#039;&amp;#039;Upbringing&amp;#039;&amp;#039;&amp;#039;: Rural or Agricultural (A)  &amp;#039;&amp;#039;&amp;#039;Starfleet Academy&amp;#039;&amp;#039;&amp;#039;: Scie...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Vyssa-Ne&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Aurelian&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Environment&#039;&#039;&#039;: Another Species&#039; World (Andorian)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upbringing&#039;&#039;&#039;: Rural or Agricultural (A)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starfleet Academy&#039;&#039;&#039;: Sciences Track&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career&#039;&#039;&#039;: Experienced Officer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;: Lieutenant Commander&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assignment&#039;&#039;&#039;: Chief Medical Officer, USS &#039;&#039;Mandela&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;: Aurelian, Prosthetic Implants (Eyes)&lt;br /&gt;
&lt;br /&gt;
Control: 10; Fitness: 10; Presence: 9&lt;br /&gt;
&lt;br /&gt;
Daring: 9; Insight: 9; Reason: 9&lt;br /&gt;
&lt;br /&gt;
Command: 2; Security: 4; Science: 2&lt;br /&gt;
&lt;br /&gt;
Conn: 1; Engineering: 2; Medicine: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focuses&#039;&#039;&#039;: Emergency Medicine, Xenobiology, Hand to Hand Combat, Psychiatry, Trauma Surgery, Extra Vehicular Operations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Values&#039;&#039;&#039;:&lt;br /&gt;
Proud and Honourable&lt;br /&gt;
&lt;br /&gt;
I Don&#039;t Start Fights, I End Them&lt;br /&gt;
&lt;br /&gt;
Can&#039;t Walk Away&lt;br /&gt;
&lt;br /&gt;
Haunted By The Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
Aerial Combat (Aurelian)&lt;br /&gt;
&lt;br /&gt;
Field Medicine&lt;br /&gt;
&lt;br /&gt;
First Response&lt;br /&gt;
&lt;br /&gt;
Combat Medic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory&#039;&#039;&#039;&lt;br /&gt;
Born a civilian freighter to Aurelian traders, shortly before a catastrophic engine malfunction killed most of the crew and passengers&lt;br /&gt;
&lt;br /&gt;
Adopted by the spouse of the Andorian patrol captain who responded to the freighter&#039;s automated distress calls, grew up in rural Andoria developing a fondness for redbats which, while they find them utterly adorable and precious, they also found delicious.&lt;br /&gt;
&lt;br /&gt;
Growing up, they took to Andorian culture quite strongly, identifying with it far more, although some elements of Aurelian culture did stick. Unfortunately, none of these elements were the peaceful, calm ones, the young Vyssa turning into quite a bundle of trouble. They took their work on the farm seriously, and tended the needs of the redbat perfectly, but outside of that they had too much energy, too much pride and a habit of getting into fights.&lt;br /&gt;
&lt;br /&gt;
Seeking discipline and a focus for their drive, Vyssa applied to, and was accepted into, the Andorian Imperial Guard. While it had definitely scaled back since the pre-Federation days, the Guard were still a respected institution and Vyssa&#039;s impetuousness was tempered with discipline. They would still get into fights, but only for the purpose of ending them swiftly and with a minimum of injury on either side. Graduating in 2366, they served as a medical officer on several Andorian vessels until 2373 and the start of the Dominion War when they transferred into Starfleet, retaining their rank of Lieutenant.&lt;br /&gt;
&lt;br /&gt;
In 2370, Vyssa was severely injured when, contrary to orders, they risked their life to rescue several Chalnoth pirates after they had attempted to raid an Andorian scientific outpost on a small moon with an ammonia-based atmosphere. Despite receiving severe respiratory injuries and permanently losing the use of their eyes, Vyssa recovered the pirates, treated their wounds and convinced them to provide testimony revealing a previously unknown branch of the Orion Syndicate that had been behind that, along with several other, raids in the sector, allowing the Guard and Starfleet to deal with the true culprits.&lt;br /&gt;
&lt;br /&gt;
For most of the war Vyssa served on the USS Exeter, forming close friendships with many of the crew, especiailly her chief engineer, Edith Alfaro, with whom they had entered into a relationship with, two years before Exeter was crippled and left adrift in space, killing the captain, much of the crew and Alfaro when the vessel&#039;s containment fields failed, flooding the ship with radiation. Vyssa was able to evacuate themself, most of the wounded and many of the medical staff to the exterior of the vessel, an intact section of the Exeter&#039;s hull shielding them from the radiation enough that many of them survived long enough to eventually be rescued.&lt;br /&gt;
&lt;br /&gt;
Following the loss of the Exeter, Vyssa was given a promotion and sent immediately back into frontline service on the USS Venture, whose medical staff had been mostly lost when it had briefly been boarded by the Jem&#039;Hadar&lt;br /&gt;
&lt;br /&gt;
Vyssa would very much like to see the more peaceful side of Starfleet that the Guard used to talk about.&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Last_Ambassador&amp;diff=438361</id>
		<title>The Last Ambassador</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Last_Ambassador&amp;diff=438361"/>
		<updated>2023-06-01T13:58:26Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the voyages of the Starship &#039;&#039;Mandela&#039;&#039;. Its continuing mission, to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no-one has gone before!&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the RPGNet Play by Post game of &#039;The Last Ambassador&#039;, using Modiphius&#039; &#039;&#039;Star Trek Adventures&#039;&#039; system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[The_Last_Ambassador:Jaella_Kedt|&#039;&#039;&#039;Jaella Kedt&#039;&#039;&#039;]] - Played by Kittlefish&lt;br /&gt;
&lt;br /&gt;
[[The_Last_Ambassador:Vyssa_Ne|&#039;&#039;&#039;Vyssa Ne&#039;&#039;&#039;]] - Played by JoanieSappho&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Last_Ambassador:Jaella_Kedt&amp;diff=438360</id>
		<title>The Last Ambassador:Jaella Kedt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Last_Ambassador:Jaella_Kedt&amp;diff=438360"/>
		<updated>2023-06-01T13:56:23Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Jaella Kedt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Betazoid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Environment&#039;&#039;&#039;: Another Species&#039; World (Human)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upbringing&#039;&#039;&#039;: Business/Trade (Rejected)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;: Lt. Commander&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assignment&#039;&#039;&#039;: Operations Manager, USS &#039;&#039;Mandela&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;: Betazoid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Control 10, Daring 8, Fitness 8, Insight 10, Presence 10, Reason 10&lt;br /&gt;
Disciplines:&lt;br /&gt;
&lt;br /&gt;
Command 4, Conn 2, Security 2, Engineering 4, Science 3, Medicine 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focuses&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Negotiation, Dance, Electronic Warfare, Diagnostics, Team Dynamics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Values&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
(Upbringing) I&#039;m not snooping, you&#039;re shouting!&lt;br /&gt;
(Academy) We&#039;re Starfleet. We&#039;re explorers, not soldiers.&lt;br /&gt;
(Career) Compassion can touch even the stars.&lt;br /&gt;
(Career) We need to build a future worthy of what - and who - we&#039;ve lost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;:&lt;br /&gt;
Telepath&lt;br /&gt;
Technical Expertise&lt;br /&gt;
Unconventional Thinking&lt;br /&gt;
Time Management&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career Events:&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Encounter with a Truly Alien Being - encountered a star-devouring cosmozoan eating an inhabited system&#039;s star; finally managed to make contact with it through telepathy and dance&lt;br /&gt;
Ship Destroyed - New Orleans-class USS Kherson was one of the few ships of the 10th fleet left behind at Betazed - undergoing emergency maintenance - when the rest of the fleet went out on maneuvers.&lt;br /&gt;
&lt;br /&gt;
She&#039;s trans, but I&#039;m not even reflecting that in her values because I prefer to think of the Federation being at a point where it&#039;s not much more than a note in her medical file, and it wasn&#039;t the main reason for her less-than-pleasant childhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory&#039;&#039;&#039;:&lt;br /&gt;
She was born on Betazed, near Lake El&#039;nar, to Colbin and Lucinna Kedt, eldest of three brothers*.&lt;br /&gt;
&lt;br /&gt;
Then she moved to the pre-Federation human colony of Tiphares at age 8, when her father took charge of ongoing landfill-reclamation and waste-mining projects.&lt;br /&gt;
&lt;br /&gt;
She had trouble adapting to human cultural concepts of privacy and propriety, particularly the insular and suspicious mindset of many Tipherans. And the stifling oddities like having to wear clothes almost all the time. And getting accused of snooping in peoples&#039; thoughts when they have no discipline at all in their inner monologue&lt;br /&gt;
&lt;br /&gt;
Childhood was not made any easier by crashing headlong into a very wrong puberty, though her parents got that addressed quickly.&lt;br /&gt;
&lt;br /&gt;
Took an extended holiday to Betazed with her mother after her 16th birthday, spending roughly half of it finalizing her transition and half getting annoyed at her mother dragging her to all sorts of &#039;cultural sites&#039; that were mostly centers of aristocratic and celebrity tourism; she&#039;d been much more interested in the journey there and back on a starship&lt;br /&gt;
&lt;br /&gt;
Applied and was accepted to Starfleet Academy in 2364 (class of &#039;68) after graduating first in her class from secondary school. &lt;br /&gt;
&lt;br /&gt;
She had also applied to the Daystrom Institute, the Rixx Conservatory of Dance on Betazed, Deneb A&amp;amp;M, and Miracht School of Mining &amp;amp; Metals on Tellar as backup. Oddly, only Deneb A&amp;amp;M turned her down.&lt;br /&gt;
&lt;br /&gt;
While there, she straddled the line between Science and Engineering tracks, eventually settling on the Ops career path&lt;br /&gt;
&lt;br /&gt;
Assigned to Galaxy-class USS Magellan on her final midshipman rotation. When the Magellan responded to reports of dangerously destabilizing solar weather in the Cygnia Minor system, it discovered an &#039;anomalous plasma toroid&#039; siphoning mass from the star&#039;s photosphere. &lt;br /&gt;
&lt;br /&gt;
Telepathically sensitive members of the crew started reporting hot flashes of increasing severity on approach, and the movement of the plasma field suggested it was a cosmozoan of singularly massive scale.&lt;br /&gt;
&lt;br /&gt;
All attempts to contact the entity failed, including an effort by operations officer LtC. T&#039;Shara to link all the crew&#039;s telepaths in a mind meld to amplify their signal in reply to its psychic emanations.&lt;br /&gt;
&lt;br /&gt;
Reaching the realization that &#039;an ant tapping on a microphone is still just an ant&#039;, Jaella suggested that they needed to try to interact on its scale as well. She observed the rhythm of magnetic field tangles moving through the entity, presumed to be analagous to nerve signals, and improvised an interpretive dance to expand her self-image to a similar scale.&lt;br /&gt;
&lt;br /&gt;
Contact was finally made, but led to even more problems - the stellarite was at a critical point in its reproductive cycle, and trying to leave for another star would tear apart both it and the child it was gestating. The Magellan&#039;s captain was able to pull in a few other Starfleet ships, and together they were able to use their warp fields to help the stellarite ease in and out of its native FTL capabilities without injury.&lt;br /&gt;
&lt;br /&gt;
Five months ago, the stellarite finished devouring the planetless yellow dwarf star it relocated to, and Jaella was able to visit the USS Chalwa - an Oberth-class conducting long-term observation of the entity - to witness the combination birth and attenuated supernova.&lt;br /&gt;
&lt;br /&gt;
On graduation, Jaella was first posted as an Ensign on the USS Tian an Men, rotating through &#039;lower decks&#039; engineering postings on S&#039;Lara, Enterprise, Sutherland, and Excalibur before finally landing the 2nd shift ops manager position on the New Orleans-class USS Kherson shortly before the outbreak of hostility with the Klingons.&lt;br /&gt;
&lt;br /&gt;
She became proficient in anti-cloaking and counter-jamming sensor operations across multiple skirmishes, though the older Kherson didn&#039;t see much major action.&lt;br /&gt;
&lt;br /&gt;
During the Dominion War, the Kherson was posted with the 10th fleet, which was the first time Jaella had spent time on her homeworld since her long holiday.&lt;br /&gt;
Kherson was unable to join the 10th fleet on the readiness exercise that the Dominion took advantage of for its sneak attack; it was undergoing emergency maintenance at an orbital facility over Betazed. Jaella was on duty when the Kherson&#039;s advanced sensors spotted the approaching fleet before Betazed&#039;s aged defense grid, having the unpleasant distinction of being the first person to learn of Betazed&#039;s impending doom.&lt;br /&gt;
&lt;br /&gt;
Captain ch&#039;Ren, knowing the Kherson would only last moments in battle on its own, ordered the crew to abandon ship to Betazed and remained aboard to execute a self-destruct suicide run against the core of the Dominion formation, hoping to delay them enough for the rest of the fleet to respond. Against the overwhelming Dominion battle group, however, it was a futile gesture.&lt;br /&gt;
&lt;br /&gt;
Jaella worked with the resistance for the duration of the occupation of Betazed, mainly by tracking Jem&#039;hadar movements and masking safehouses from sensor sweeps.&lt;br /&gt;
She was... somewhat impressed that her mother waited a whole week after the liberation of Betazed before asking if she&#039;d taken holos when she worked alongside Lwaxana Troi. (Which yes. She had. Also, Deanna was right about the Sacred Chalice of Rixx. It&#039;s a moldy cup.)&lt;br /&gt;
&lt;br /&gt;
She spent the remainder of the war preparing to ship back out to the front on the war-built Galaxy-class Nebuchadnezzar, but hostilities concluded before she was spaceworthy and the frame was mothballed for parts.&lt;br /&gt;
&lt;br /&gt;
She is very, very ready to get back to peacetime duty.&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Last_Ambassador:Jaella_Kedt&amp;diff=438359</id>
		<title>The Last Ambassador:Jaella Kedt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Last_Ambassador:Jaella_Kedt&amp;diff=438359"/>
		<updated>2023-06-01T13:56:02Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Jaella Kedt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Betazoid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Environment&#039;&#039;&#039;: Another Species&#039; World (Human)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upbringing&#039;&#039;&#039;: Business/Trade (Rejected)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;: Lt. Commander&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assignment&#039;&#039;&#039;: Operations Manager, USS &#039;&#039;Mandela&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;: Betazoid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Control 10, Daring 8, Fitness 8, Insight 10, Presence 10, Reason 10&lt;br /&gt;
Disciplines:&lt;br /&gt;
&lt;br /&gt;
Command 4, Conn 2, Security 2, Engineering 4, Science 3, Medicine 1&lt;br /&gt;
Focuses:&lt;br /&gt;
&lt;br /&gt;
Negotiation, Dance, Electronic Warfare, Diagnostics, Team Dynamics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Values&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
(Upbringing) I&#039;m not snooping, you&#039;re shouting!&lt;br /&gt;
(Academy) We&#039;re Starfleet. We&#039;re explorers, not soldiers.&lt;br /&gt;
(Career) Compassion can touch even the stars.&lt;br /&gt;
(Career) We need to build a future worthy of what - and who - we&#039;ve lost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;:&lt;br /&gt;
Telepath&lt;br /&gt;
Technical Expertise&lt;br /&gt;
Unconventional Thinking&lt;br /&gt;
Time Management&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career Events:&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Encounter with a Truly Alien Being - encountered a star-devouring cosmozoan eating an inhabited system&#039;s star; finally managed to make contact with it through telepathy and dance&lt;br /&gt;
Ship Destroyed - New Orleans-class USS Kherson was one of the few ships of the 10th fleet left behind at Betazed - undergoing emergency maintenance - when the rest of the fleet went out on maneuvers.&lt;br /&gt;
&lt;br /&gt;
She&#039;s trans, but I&#039;m not even reflecting that in her values because I prefer to think of the Federation being at a point where it&#039;s not much more than a note in her medical file, and it wasn&#039;t the main reason for her less-than-pleasant childhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory&#039;&#039;&#039;:&lt;br /&gt;
She was born on Betazed, near Lake El&#039;nar, to Colbin and Lucinna Kedt, eldest of three brothers*.&lt;br /&gt;
&lt;br /&gt;
Then she moved to the pre-Federation human colony of Tiphares at age 8, when her father took charge of ongoing landfill-reclamation and waste-mining projects.&lt;br /&gt;
&lt;br /&gt;
She had trouble adapting to human cultural concepts of privacy and propriety, particularly the insular and suspicious mindset of many Tipherans. And the stifling oddities like having to wear clothes almost all the time. And getting accused of snooping in peoples&#039; thoughts when they have no discipline at all in their inner monologue&lt;br /&gt;
&lt;br /&gt;
Childhood was not made any easier by crashing headlong into a very wrong puberty, though her parents got that addressed quickly.&lt;br /&gt;
&lt;br /&gt;
Took an extended holiday to Betazed with her mother after her 16th birthday, spending roughly half of it finalizing her transition and half getting annoyed at her mother dragging her to all sorts of &#039;cultural sites&#039; that were mostly centers of aristocratic and celebrity tourism; she&#039;d been much more interested in the journey there and back on a starship&lt;br /&gt;
&lt;br /&gt;
Applied and was accepted to Starfleet Academy in 2364 (class of &#039;68) after graduating first in her class from secondary school. &lt;br /&gt;
&lt;br /&gt;
She had also applied to the Daystrom Institute, the Rixx Conservatory of Dance on Betazed, Deneb A&amp;amp;M, and Miracht School of Mining &amp;amp; Metals on Tellar as backup. Oddly, only Deneb A&amp;amp;M turned her down.&lt;br /&gt;
&lt;br /&gt;
While there, she straddled the line between Science and Engineering tracks, eventually settling on the Ops career path&lt;br /&gt;
&lt;br /&gt;
Assigned to Galaxy-class USS Magellan on her final midshipman rotation. When the Magellan responded to reports of dangerously destabilizing solar weather in the Cygnia Minor system, it discovered an &#039;anomalous plasma toroid&#039; siphoning mass from the star&#039;s photosphere. &lt;br /&gt;
&lt;br /&gt;
Telepathically sensitive members of the crew started reporting hot flashes of increasing severity on approach, and the movement of the plasma field suggested it was a cosmozoan of singularly massive scale.&lt;br /&gt;
&lt;br /&gt;
All attempts to contact the entity failed, including an effort by operations officer LtC. T&#039;Shara to link all the crew&#039;s telepaths in a mind meld to amplify their signal in reply to its psychic emanations.&lt;br /&gt;
&lt;br /&gt;
Reaching the realization that &#039;an ant tapping on a microphone is still just an ant&#039;, Jaella suggested that they needed to try to interact on its scale as well. She observed the rhythm of magnetic field tangles moving through the entity, presumed to be analagous to nerve signals, and improvised an interpretive dance to expand her self-image to a similar scale.&lt;br /&gt;
&lt;br /&gt;
Contact was finally made, but led to even more problems - the stellarite was at a critical point in its reproductive cycle, and trying to leave for another star would tear apart both it and the child it was gestating. The Magellan&#039;s captain was able to pull in a few other Starfleet ships, and together they were able to use their warp fields to help the stellarite ease in and out of its native FTL capabilities without injury.&lt;br /&gt;
&lt;br /&gt;
Five months ago, the stellarite finished devouring the planetless yellow dwarf star it relocated to, and Jaella was able to visit the USS Chalwa - an Oberth-class conducting long-term observation of the entity - to witness the combination birth and attenuated supernova.&lt;br /&gt;
&lt;br /&gt;
On graduation, Jaella was first posted as an Ensign on the USS Tian an Men, rotating through &#039;lower decks&#039; engineering postings on S&#039;Lara, Enterprise, Sutherland, and Excalibur before finally landing the 2nd shift ops manager position on the New Orleans-class USS Kherson shortly before the outbreak of hostility with the Klingons.&lt;br /&gt;
&lt;br /&gt;
She became proficient in anti-cloaking and counter-jamming sensor operations across multiple skirmishes, though the older Kherson didn&#039;t see much major action.&lt;br /&gt;
&lt;br /&gt;
During the Dominion War, the Kherson was posted with the 10th fleet, which was the first time Jaella had spent time on her homeworld since her long holiday.&lt;br /&gt;
Kherson was unable to join the 10th fleet on the readiness exercise that the Dominion took advantage of for its sneak attack; it was undergoing emergency maintenance at an orbital facility over Betazed. Jaella was on duty when the Kherson&#039;s advanced sensors spotted the approaching fleet before Betazed&#039;s aged defense grid, having the unpleasant distinction of being the first person to learn of Betazed&#039;s impending doom.&lt;br /&gt;
&lt;br /&gt;
Captain ch&#039;Ren, knowing the Kherson would only last moments in battle on its own, ordered the crew to abandon ship to Betazed and remained aboard to execute a self-destruct suicide run against the core of the Dominion formation, hoping to delay them enough for the rest of the fleet to respond. Against the overwhelming Dominion battle group, however, it was a futile gesture.&lt;br /&gt;
&lt;br /&gt;
Jaella worked with the resistance for the duration of the occupation of Betazed, mainly by tracking Jem&#039;hadar movements and masking safehouses from sensor sweeps.&lt;br /&gt;
She was... somewhat impressed that her mother waited a whole week after the liberation of Betazed before asking if she&#039;d taken holos when she worked alongside Lwaxana Troi. (Which yes. She had. Also, Deanna was right about the Sacred Chalice of Rixx. It&#039;s a moldy cup.)&lt;br /&gt;
&lt;br /&gt;
She spent the remainder of the war preparing to ship back out to the front on the war-built Galaxy-class Nebuchadnezzar, but hostilities concluded before she was spaceworthy and the frame was mothballed for parts.&lt;br /&gt;
&lt;br /&gt;
She is very, very ready to get back to peacetime duty.&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Last_Ambassador:Jaella_Kedt&amp;diff=438358</id>
		<title>The Last Ambassador:Jaella Kedt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Last_Ambassador:Jaella_Kedt&amp;diff=438358"/>
		<updated>2023-06-01T13:55:22Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Jaella Kedt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;: Betazoid&lt;br /&gt;
&#039;&#039;&#039;Environment&#039;&#039;&#039;: Another Species&#039; World (Human)&lt;br /&gt;
&#039;&#039;&#039;Upbringing&#039;&#039;&#039;: Business/Trade (Rejected)&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;: Lt. Commander&lt;br /&gt;
&#039;&#039;&#039;Assignment&#039;&#039;&#039;: Operations Manager, USS &#039;&#039;Mandela&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;: Betazoid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;:&lt;br /&gt;
Control 10, Daring 8, Fitness 8, Insight 10, Presence 10, Reason 10&lt;br /&gt;
Disciplines:&lt;br /&gt;
Command 4, Conn 2, Security 2, Engineering 4, Science 3, Medicine 1&lt;br /&gt;
Focuses:&lt;br /&gt;
Negotiation, Dance, Electronic Warfare, Diagnostics, Team Dynamics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Values&#039;&#039;&#039;:&lt;br /&gt;
(Upbringing) I&#039;m not snooping, you&#039;re shouting!&lt;br /&gt;
(Academy) We&#039;re Starfleet. We&#039;re explorers, not soldiers.&lt;br /&gt;
(Career) Compassion can touch even the stars.&lt;br /&gt;
(Career) We need to build a future worthy of what - and who - we&#039;ve lost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;:&lt;br /&gt;
Telepath&lt;br /&gt;
Technical Expertise&lt;br /&gt;
Unconventional Thinking&lt;br /&gt;
Time Management&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career Events:&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Encounter with a Truly Alien Being - encountered a star-devouring cosmozoan eating an inhabited system&#039;s star; finally managed to make contact with it through telepathy and dance&lt;br /&gt;
Ship Destroyed - New Orleans-class USS Kherson was one of the few ships of the 10th fleet left behind at Betazed - undergoing emergency maintenance - when the rest of the fleet went out on maneuvers.&lt;br /&gt;
&lt;br /&gt;
She&#039;s trans, but I&#039;m not even reflecting that in her values because I prefer to think of the Federation being at a point where it&#039;s not much more than a note in her medical file, and it wasn&#039;t the main reason for her less-than-pleasant childhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory&#039;&#039;&#039;:&lt;br /&gt;
She was born on Betazed, near Lake El&#039;nar, to Colbin and Lucinna Kedt, eldest of three brothers*.&lt;br /&gt;
&lt;br /&gt;
Then she moved to the pre-Federation human colony of Tiphares at age 8, when her father took charge of ongoing landfill-reclamation and waste-mining projects.&lt;br /&gt;
&lt;br /&gt;
She had trouble adapting to human cultural concepts of privacy and propriety, particularly the insular and suspicious mindset of many Tipherans. And the stifling oddities like having to wear clothes almost all the time. And getting accused of snooping in peoples&#039; thoughts when they have no discipline at all in their inner monologue&lt;br /&gt;
&lt;br /&gt;
Childhood was not made any easier by crashing headlong into a very wrong puberty, though her parents got that addressed quickly.&lt;br /&gt;
&lt;br /&gt;
Took an extended holiday to Betazed with her mother after her 16th birthday, spending roughly half of it finalizing her transition and half getting annoyed at her mother dragging her to all sorts of &#039;cultural sites&#039; that were mostly centers of aristocratic and celebrity tourism; she&#039;d been much more interested in the journey there and back on a starship&lt;br /&gt;
&lt;br /&gt;
Applied and was accepted to Starfleet Academy in 2364 (class of &#039;68) after graduating first in her class from secondary school. &lt;br /&gt;
&lt;br /&gt;
She had also applied to the Daystrom Institute, the Rixx Conservatory of Dance on Betazed, Deneb A&amp;amp;M, and Miracht School of Mining &amp;amp; Metals on Tellar as backup. Oddly, only Deneb A&amp;amp;M turned her down.&lt;br /&gt;
&lt;br /&gt;
While there, she straddled the line between Science and Engineering tracks, eventually settling on the Ops career path&lt;br /&gt;
&lt;br /&gt;
Assigned to Galaxy-class USS Magellan on her final midshipman rotation. When the Magellan responded to reports of dangerously destabilizing solar weather in the Cygnia Minor system, it discovered an &#039;anomalous plasma toroid&#039; siphoning mass from the star&#039;s photosphere. &lt;br /&gt;
&lt;br /&gt;
Telepathically sensitive members of the crew started reporting hot flashes of increasing severity on approach, and the movement of the plasma field suggested it was a cosmozoan of singularly massive scale.&lt;br /&gt;
&lt;br /&gt;
All attempts to contact the entity failed, including an effort by operations officer LtC. T&#039;Shara to link all the crew&#039;s telepaths in a mind meld to amplify their signal in reply to its psychic emanations.&lt;br /&gt;
&lt;br /&gt;
Reaching the realization that &#039;an ant tapping on a microphone is still just an ant&#039;, Jaella suggested that they needed to try to interact on its scale as well. She observed the rhythm of magnetic field tangles moving through the entity, presumed to be analagous to nerve signals, and improvised an interpretive dance to expand her self-image to a similar scale.&lt;br /&gt;
&lt;br /&gt;
Contact was finally made, but led to even more problems - the stellarite was at a critical point in its reproductive cycle, and trying to leave for another star would tear apart both it and the child it was gestating. The Magellan&#039;s captain was able to pull in a few other Starfleet ships, and together they were able to use their warp fields to help the stellarite ease in and out of its native FTL capabilities without injury.&lt;br /&gt;
&lt;br /&gt;
Five months ago, the stellarite finished devouring the planetless yellow dwarf star it relocated to, and Jaella was able to visit the USS Chalwa - an Oberth-class conducting long-term observation of the entity - to witness the combination birth and attenuated supernova.&lt;br /&gt;
&lt;br /&gt;
On graduation, Jaella was first posted as an Ensign on the USS Tian an Men, rotating through &#039;lower decks&#039; engineering postings on S&#039;Lara, Enterprise, Sutherland, and Excalibur before finally landing the 2nd shift ops manager position on the New Orleans-class USS Kherson shortly before the outbreak of hostility with the Klingons.&lt;br /&gt;
&lt;br /&gt;
She became proficient in anti-cloaking and counter-jamming sensor operations across multiple skirmishes, though the older Kherson didn&#039;t see much major action.&lt;br /&gt;
&lt;br /&gt;
During the Dominion War, the Kherson was posted with the 10th fleet, which was the first time Jaella had spent time on her homeworld since her long holiday.&lt;br /&gt;
Kherson was unable to join the 10th fleet on the readiness exercise that the Dominion took advantage of for its sneak attack; it was undergoing emergency maintenance at an orbital facility over Betazed. Jaella was on duty when the Kherson&#039;s advanced sensors spotted the approaching fleet before Betazed&#039;s aged defense grid, having the unpleasant distinction of being the first person to learn of Betazed&#039;s impending doom.&lt;br /&gt;
&lt;br /&gt;
Captain ch&#039;Ren, knowing the Kherson would only last moments in battle on its own, ordered the crew to abandon ship to Betazed and remained aboard to execute a self-destruct suicide run against the core of the Dominion formation, hoping to delay them enough for the rest of the fleet to respond. Against the overwhelming Dominion battle group, however, it was a futile gesture.&lt;br /&gt;
&lt;br /&gt;
Jaella worked with the resistance for the duration of the occupation of Betazed, mainly by tracking Jem&#039;hadar movements and masking safehouses from sensor sweeps.&lt;br /&gt;
She was... somewhat impressed that her mother waited a whole week after the liberation of Betazed before asking if she&#039;d taken holos when she worked alongside Lwaxana Troi. (Which yes. She had. Also, Deanna was right about the Sacred Chalice of Rixx. It&#039;s a moldy cup.)&lt;br /&gt;
&lt;br /&gt;
She spent the remainder of the war preparing to ship back out to the front on the war-built Galaxy-class Nebuchadnezzar, but hostilities concluded before she was spaceworthy and the frame was mothballed for parts.&lt;br /&gt;
&lt;br /&gt;
She is very, very ready to get back to peacetime duty.&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Last_Ambassador:Jaella_Kedt&amp;diff=438357</id>
		<title>The Last Ambassador:Jaella Kedt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Last_Ambassador:Jaella_Kedt&amp;diff=438357"/>
		<updated>2023-06-01T13:53:52Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Jaella Kedt&lt;br /&gt;
Species: Betazoid&lt;br /&gt;
Environment: Another Species&#039; World (Human)&lt;br /&gt;
Upbringing: Business/Trade (Rejected)&lt;br /&gt;
Rank: Lt. Commander&lt;br /&gt;
Assignment: Operations Manager&lt;br /&gt;
Traits: Betazoid&lt;br /&gt;
&lt;br /&gt;
Attributes:&lt;br /&gt;
Control 10, Daring 8, Fitness 8, Insight 10, Presence 10, Reason 10&lt;br /&gt;
Disciplines:&lt;br /&gt;
Command 4, Conn 2, Security 2, Engineering 4, Science 3, Medicine 1&lt;br /&gt;
Focuses:&lt;br /&gt;
Negotiation, Dance, Electronic Warfare, Diagnostics, Team Dynamics&lt;br /&gt;
&lt;br /&gt;
Values:&lt;br /&gt;
(Upbringing) I&#039;m not snooping, you&#039;re shouting!&lt;br /&gt;
(Academy) We&#039;re Starfleet. We&#039;re explorers, not soldiers.&lt;br /&gt;
(Career) Compassion can touch even the stars.&lt;br /&gt;
(Career) We need to build a future worthy of what - and who - we&#039;ve lost.&lt;br /&gt;
&lt;br /&gt;
Talents:&lt;br /&gt;
Telepath&lt;br /&gt;
Technical Expertise&lt;br /&gt;
Unconventional Thinking&lt;br /&gt;
Time Management&lt;br /&gt;
&lt;br /&gt;
Career Events:&lt;br /&gt;
Encounter with a Truly Alien Being - encountered a star-devouring cosmozoan eating an inhabited system&#039;s star; finally managed to make contact with it through telepathy and dance&lt;br /&gt;
Ship Destroyed - New Orleans-class USS Kherson was one of the few ships of the 10th fleet left behind at Betazed - undergoing emergency maintenance - when the rest of the fleet went out on maneuvers.&lt;br /&gt;
&lt;br /&gt;
She&#039;s trans, but I&#039;m not even reflecting that in her values because I prefer to think of the Federation being at a point where it&#039;s not much more than a note in her medical file, and it wasn&#039;t the main reason for her less-than-pleasant childhood.&lt;br /&gt;
&lt;br /&gt;
Backstory:&lt;br /&gt;
She was born on Betazed, near Lake El&#039;nar, to Colbin and Lucinna Kedt, eldest of three brothers*.&lt;br /&gt;
&lt;br /&gt;
Then she moved to the pre-Federation human colony of Tiphares at age 8, when her father took charge of ongoing landfill-reclamation and waste-mining projects.&lt;br /&gt;
&lt;br /&gt;
She had trouble adapting to human cultural concepts of privacy and propriety, particularly the insular and suspicious mindset of many Tipherans. And the stifling oddities like having to wear clothes almost all the time. And getting accused of snooping in peoples&#039; thoughts when they have no discipline at all in their inner monologue&lt;br /&gt;
&lt;br /&gt;
*childhood was not made any easier by crashing headlong into a very wrong puberty, though her parents got that addressed quickly.&lt;br /&gt;
&lt;br /&gt;
Took an extended holiday to Betazed with her mother after her 16th birthday, spending roughly half of it finalizing her transition and half getting annoyed at her mother dragging her to all sorts of &#039;cultural sites&#039; that were mostly centers of aristocratic and celebrity tourism; she&#039;d been much more interested in the journey there and back on a starship&lt;br /&gt;
&lt;br /&gt;
Applied and was accepted to Starfleet Academy in 2364 (class of &#039;68) after graduating first in her class from secondary school. &lt;br /&gt;
&lt;br /&gt;
She had also applied to the Daystrom Institute, the Rixx Conservatory of Dance on Betazed, Deneb A&amp;amp;M, and Miracht School of Mining &amp;amp; Metals on Tellar as backup. Oddly, only Deneb A&amp;amp;M turned her down.&lt;br /&gt;
&lt;br /&gt;
While there, she straddled the line between Science and Engineering tracks, eventually settling on the Ops career path&lt;br /&gt;
&lt;br /&gt;
Assigned to Galaxy-class USS Magellan on her final midshipman rotation. When the Magellan responded to reports of dangerously destabilizing solar weather in the Cygnia Minor system, it discovered an &#039;anomalous plasma toroid&#039; siphoning mass from the star&#039;s photosphere. &lt;br /&gt;
&lt;br /&gt;
Telepathically sensitive members of the crew started reporting hot flashes of increasing severity on approach, and the movement of the plasma field suggested it was a cosmozoan of singularly massive scale.&lt;br /&gt;
&lt;br /&gt;
All attempts to contact the entity failed, including an effort by operations officer LtC. T&#039;Shara to link all the crew&#039;s telepaths in a mind meld to amplify their signal in reply to its psychic emanations.&lt;br /&gt;
&lt;br /&gt;
Reaching the realization that &#039;an ant tapping on a microphone is still just an ant&#039;, Jaella suggested that they needed to try to interact on its scale as well. She observed the rhythm of magnetic field tangles moving through the entity, presumed to be analagous to nerve signals, and improvised an interpretive dance to expand her self-image to a similar scale.&lt;br /&gt;
&lt;br /&gt;
Contact was finally made, but led to even more problems - the stellarite was at a critical point in its reproductive cycle, and trying to leave for another star would tear apart both it and the child it was gestating. The Magellan&#039;s captain was able to pull in a few other Starfleet ships, and together they were able to use their warp fields to help the stellarite ease in and out of its native FTL capabilities without injury.&lt;br /&gt;
&lt;br /&gt;
Five months ago, the stellarite finished devouring the planetless yellow dwarf star it relocated to, and Jaella was able to visit the USS Chalwa - an Oberth-class conducting long-term observation of the entity - to witness the combination birth and attenuated supernova.&lt;br /&gt;
&lt;br /&gt;
On graduation, Jaella was first posted as an Ensign on the USS Tian an Men, rotating through &#039;lower decks&#039; engineering postings on S&#039;Lara, Enterprise, Sutherland, and Excalibur before finally landing the 2nd shift ops manager position on the New Orleans-class USS Kherson shortly before the outbreak of hostility with the Klingons.&lt;br /&gt;
&lt;br /&gt;
She became proficient in anti-cloaking and counter-jamming sensor operations across multiple skirmishes, though the older Kherson didn&#039;t see much major action.&lt;br /&gt;
&lt;br /&gt;
During the Dominion War, the Kherson was posted with the 10th fleet, which was the first time Jaella had spent time on her homeworld since her long holiday.&lt;br /&gt;
Kherson was unable to join the 10th fleet on the readiness exercise that the Dominion took advantage of for its sneak attack; it was undergoing emergency maintenance at an orbital facility over Betazed. Jaella was on duty when the Kherson&#039;s advanced sensors spotted the approaching fleet before Betazed&#039;s aged defense grid, having the unpleasant distinction of being the first person to learn of Betazed&#039;s impending doom.&lt;br /&gt;
&lt;br /&gt;
Captain ch&#039;Ren, knowing the Kherson would only last moments in battle on its own, ordered the crew to abandon ship to Betazed and remained aboard to execute a self-destruct suicide run against the core of the Dominion formation, hoping to delay them enough for the rest of the fleet to respond. Against the overwhelming Dominion battle group, however, it was a futile gesture.&lt;br /&gt;
&lt;br /&gt;
Jaella worked with the resistance for the duration of the occupation of Betazed, mainly by tracking Jem&#039;hadar movements and masking safehouses from sensor sweeps.&lt;br /&gt;
She was... somewhat impressed that her mother waited a whole week after the liberation of Betazed before asking if she&#039;d taken holos when she worked alongside Lwaxana Troi. (Which yes. She had. Also, Deanna was right about the Sacred Chalice of Rixx. It&#039;s a moldy cup.)&lt;br /&gt;
&lt;br /&gt;
She spent the remainder of the war preparing to ship back out to the front on the war-built Galaxy-class Nebuchadnezzar, but hostilities concluded before she was spaceworthy and the frame was mothballed for parts.&lt;br /&gt;
&lt;br /&gt;
She is very, very ready to get back to peacetime duty.&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Last_Ambassador:Jaella_Kedt&amp;diff=438356</id>
		<title>The Last Ambassador:Jaella Kedt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Last_Ambassador:Jaella_Kedt&amp;diff=438356"/>
		<updated>2023-06-01T13:50:43Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: Created page with &amp;quot;Name: Jaella Kedt Species: Betazoid Environment: Another Species&amp;#039; World (Human) Upbringing: Business/Trade (Rejected) Rank: Lt. Commander Assignment: Operations Manager Traits...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Jaella Kedt&lt;br /&gt;
Species: Betazoid&lt;br /&gt;
Environment: Another Species&#039; World (Human)&lt;br /&gt;
Upbringing: Business/Trade (Rejected)&lt;br /&gt;
Rank: Lt. Commander&lt;br /&gt;
Assignment: Operations Manager&lt;br /&gt;
Traits: Betazoid&lt;br /&gt;
&lt;br /&gt;
Attributes:&lt;br /&gt;
Control 10, Daring 8, Fitness 8, Insight 10, Presence 10, Reason 10&lt;br /&gt;
Disciplines:&lt;br /&gt;
Command 4, Conn 2, Security 2, Engineering 4, Science 3, Medicine 1&lt;br /&gt;
Focuses:&lt;br /&gt;
Negotiation, Dance, Electronic Warfare, Diagnostics, Team Dynamics&lt;br /&gt;
&lt;br /&gt;
Values:&lt;br /&gt;
(Upbringing) I&#039;m not snooping, you&#039;re shouting!&lt;br /&gt;
(Academy) We&#039;re Starfleet. We&#039;re explorers, not soldiers.&lt;br /&gt;
(Career) Compassion can touch even the stars.&lt;br /&gt;
(Career) We need to build a future worthy of what - and who - we&#039;ve lost.&lt;br /&gt;
&lt;br /&gt;
Talents:&lt;br /&gt;
Telepath&lt;br /&gt;
Technical Expertise&lt;br /&gt;
Unconventional Thinking&lt;br /&gt;
Time Management&lt;br /&gt;
&lt;br /&gt;
Career Events:&lt;br /&gt;
Encounter with a Truly Alien Being - encountered a star-devouring cosmozoan eating an inhabited system&#039;s star; finally managed to make contact with it through telepathy and dance&lt;br /&gt;
Ship Destroyed - New Orleans-class USS Kherson was one of the few ships of the 10th fleet left behind at Betazed - undergoing emergency maintenance - when the rest of the fleet went out on maneuvers.&lt;br /&gt;
&lt;br /&gt;
[RPGnet] [STA] The Last Ambassador: {filename}.{extension}&lt;br /&gt;
&lt;br /&gt;
She&#039;s trans, but I&#039;m not even reflecting that in her values because I prefer to think of the Federation being at a point where it&#039;s not much more than a note in her medical file, and it wasn&#039;t the main reason for her less-than-pleasant childhood.&lt;br /&gt;
&lt;br /&gt;
Backstory:&lt;br /&gt;
She was born on Betazed, near Lake El&#039;nar, to Colbin and Lucinna Kedt, eldest of three brothers*.&lt;br /&gt;
Then she moved to the pre-Federation human colony of Tiphares at age 8, when her father took charge of ongoing landfill-reclamation and waste-mining projects.&lt;br /&gt;
She had trouble adapting to human cultural concepts of privacy and propriety, particularly the insular and suspicious mindset of many Tipherans. And the stifling oddities like having to wear clothes almost all the time. And getting accused of snooping in peoples&#039; thoughts when they have no discipline at all in their inner monologue&lt;br /&gt;
*childhood was not made any easier by crashing headlong into a very wrong puberty, though her parents got that addressed quickly.&lt;br /&gt;
Took an extended holiday to Betazed with her mother after her 16th birthday, spending roughly half of it finalizing her transition and half getting annoyed at her mother dragging her to all sorts of &#039;cultural sites&#039; that were mostly centers of aristocratic and celebrity tourism; she&#039;d been much more interested in the journey there and back on a starship&lt;br /&gt;
Applied and was accepted to Starfleet Academy in 2364 (class of &#039;68) after graduating first in her class from secondary school. She had also applied to the Daystrom Institute, the Rixx Conservatory of Dance on Betazed, Deneb A&amp;amp;M, and Miracht School of Mining &amp;amp; Metals on Tellar as backup. Oddly, only Deneb A&amp;amp;M turned her down.&lt;br /&gt;
While there, she straddled the line between Science and Engineering tracks, eventually settling on the Ops career path&lt;br /&gt;
Assigned to Galaxy-class USS Magellan on her final midshipman rotation. When the Magellanresponded to reports of dangerously destabilizing solar weather in the Cygnia Minor system, it discovered an &#039;anomalous plasma toroid&#039; siphoning mass from the star&#039;s photosphere. Telepathically sensitive members of the crew started reporting hot flashes of increasing severity on approach, and the movement of the plasma field suggested it was a cosmozoan of singularly massive scale.&lt;br /&gt;
All attempts to contact the entity failed, including an effort by operations officer LtC. T&#039;Shara to link all the crew&#039;s telepaths in a mind meld to amplify their signal in reply to its psychic emanations.&lt;br /&gt;
Reaching the realization that &#039;an ant tapping on a microphone is still just an ant&#039;, Jaella suggested that they needed to try to interact on its scale as well. She observed the rhythm of magnetic field tangles moving through the entity, presumed to be analagous to nerve signals, and improvised an interpretive dance to expand her self-image to a similar scale.&lt;br /&gt;
Contact was finally made, but led to even more problems - the stellarite was at a critical point in its reproductive cycle, and trying to leave for another star would tear apart both it and the child it was gestating. The Magellan&#039;s captain was able to pull in a few other Starfleet ships, and together they were able to use their warp fields to help the stellarite ease in and out of its native FTL capabilities without injury.&lt;br /&gt;
Five months ago, the stellarite finished devouring the planetless yellow dwarf star it relocated to, and Jaella was able to visit the USS Chalwa - an Oberth-class conducting long-term observation of the entity - to witness the combination birth and attenuated supernova.&lt;br /&gt;
On graduation, Jaella was first posted as an Ensign on the USS Tian an Men, rotating through &#039;lower decks&#039; engineering postings on S&#039;Lara, Enterprise, Sutherland, and Excalibur before finally landing the 2nd shift ops manager position on the New Orleans-class USS Kherson shortly before the outbreak of hostility with the Klingons.&lt;br /&gt;
She became proficient in anti-cloaking and counter-jamming sensor operations across multiple skirmishes, though the older Kherson didn&#039;t see much major action.&lt;br /&gt;
During the Dominion War, the Kherson was posted with the 10th fleet, which was the first time Jaella had spent time on her homeworld since her long holiday.&lt;br /&gt;
Kherson was unable to join the 10th fleet on the readiness exercise that the Dominion took advantage of for its sneak attack; it was undergoing emergency maintenance at an orbital facility over Betazed. Jaella was on duty when the Kherson&#039;s advanced sensors spotted the approaching fleet before Betazed&#039;s aged defense grid, having the unpleasant distinction of being the first person to learn of Betazed&#039;s impending doom.&lt;br /&gt;
Captain ch&#039;Ren, knowing the Kherson would only last moments in battle on its own, ordered the crew to abandon ship to Betazed and remained aboard to execute a self-destruct suicide run against the core of the Dominion formation, hoping to delay them enough for the rest of the fleet to respond. Against the overwhelming Dominion battle group, however, it was a futile gesture.&lt;br /&gt;
Jaella worked with the resistance for the duration of the occupation of Betazed, mainly by tracking Jem&#039;hadar movements and masking safehouses from sensor sweeps.&lt;br /&gt;
She was... somewhat impressed that her mother waited a whole week after the liberation of Betazed before asking if she&#039;d taken holos when she worked alongside Lwaxana Troi. (Which yes. She had. Also, Deanna was right about the Sacred Chalice of Rixx. It&#039;s a moldy cup.)&lt;br /&gt;
She spent the remainder of the war preparing to ship back out to the front on the war-built Galaxy-class Nebuchadnezzar, but hostilities concluded before she was spaceworthy and the frame was mothballed for parts.&lt;br /&gt;
She is very, very ready to get back to peacetime duty.&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Last_Ambassador&amp;diff=438355</id>
		<title>The Last Ambassador</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Last_Ambassador&amp;diff=438355"/>
		<updated>2023-06-01T13:50:17Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the voyages of the Starship &#039;&#039;Mandela&#039;&#039;. Its continuing mission, to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no-one has gone before!&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the RPGNet Play by Post game of &#039;The Last Ambassador&#039;, using Modiphius&#039; &#039;&#039;Star Trek Adventures&#039;&#039; system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[The_Last_Ambassador:Jaella_Kedt|&#039;&#039;&#039;Jaella Kedt&#039;&#039;&#039;]] - Played by Kittlefish&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Last_Ambassador&amp;diff=438352</id>
		<title>The Last Ambassador</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Last_Ambassador&amp;diff=438352"/>
		<updated>2023-06-01T13:45:16Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: Created page with &amp;quot;These are the voyages of the Starship &amp;#039;&amp;#039;Mandela&amp;#039;&amp;#039;. Its continuing mission, to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no-one...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the voyages of the Starship &#039;&#039;Mandela&#039;&#039;. Its continuing mission, to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no-one has gone before!&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the RPGNet Play by Post game of &#039;The Last Ambassador&#039;, using Modiphius&#039; &#039;&#039;Star Trek Adventures&#039;&#039; system.&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earth_816&amp;diff=422620</id>
		<title>Earth 816</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earth_816&amp;diff=422620"/>
		<updated>2022-05-31T12:43:20Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;EARTH 816&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In 1983, the United States is hotly debating the &#039;Mutant Issue&#039; as more and more mutants are appearing in the population. Despite the efforts of groups like the X-Men, mutants still face fear, hatred, and discrimination.&lt;br /&gt;
&lt;br /&gt;
The first class of the Xavier Institute have graduated and moved on into different spheres. Scott Summers and Jean Grey have begun running the Xavier Institute in the absence of Charles Xavier himself. Bobby Drake, having been outed as a mutant in his public life, acts as a grassroots mutant rights activist, Warren Worthington III has taken over running his father&#039;s business and uses the money to fund mutant rights groups covertly. Hank McCoy continued with the superheroing business, joining the Avengers.&lt;br /&gt;
&lt;br /&gt;
The original Brotherhood of Mutants has disbanded with the disappearance of the mutant extremist Magneto. Quicksilver and the Scarlet Witch have gone on to join the Avengers as well, while Toad and Mastermind have gone underground as wanted fugitives. The name Brotherhood of Mutants has continued on under the leadership of Mystique, working currently to rebrand itself as a nonviolent activist organization.&lt;br /&gt;
&lt;br /&gt;
In late 1983, a series of bombings/attacks across the country are implicated to be the work of the Brotherhood of Mutants and used to push through the Mutant Registration Act, sponsored by Senator Robert Kelly. The Act requires US mutants to register with the government, as well as setting up a series of &#039;settlement zones&#039; across the country, ostensibly for the safety of both mutant and human populations. In addition, boarding schools specifically catering to those with unwanted mutant children are starting to be built around the country, competing with private institutions like the Xavier Institute.&lt;br /&gt;
&lt;br /&gt;
The big difference between this world and the Earth 616 is in the response of the general, non-mutant, superhero community. On passage of the MRA, Steven Rogers resigned his position as Captain America in protest, taking several of the Avengers with him into an underground resistance against the US government&#039;s actions. Several other non-mutant members of the superhero community have likewise joined in protest and are taking actions against this Act. Others are in support of mutant registration for various other reasons.&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rebound&amp;diff=397828</id>
		<title>Rebound</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rebound&amp;diff=397828"/>
		<updated>2021-03-21T22:30:03Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Back to main page[https://wiki.rpg.net/index.php/Earth_816]&lt;br /&gt;
==REBOUND==&lt;br /&gt;
Amanda Rodriguez (Secret)&lt;br /&gt;
===AFFILIATIONS===&lt;br /&gt;
:Solo d8, Buddy d6, Team d10 &lt;br /&gt;
&lt;br /&gt;
===DISTINCTIONS===&lt;br /&gt;
:d4 +1 PP or D8&lt;br /&gt;
*Human-Alien Hybrid&lt;br /&gt;
*Fledgling Hero&lt;br /&gt;
*Eager Spirit&lt;br /&gt;
===POWER SET===&lt;br /&gt;
&#039;&#039;&#039;EXPERIMENTAL REACTIVE-ADAPTIVE PHYSIOLOGY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shapeshifting d8&lt;br /&gt;
*SFX: &#039;&#039;I Get Knocked Down&#039;&#039;. When receiving stress of one type, you may redirect it to either other type.&lt;br /&gt;
*SFX: &#039;&#039;Take The Hit&#039;&#039;. Spend 1 PP to take physical stress intended for a nearby ally or friend.&lt;br /&gt;
*SFX: &#039;&#039;My Weakness is Strong&#039;&#039;. You may add all stress to any roll. An empty stress die defaults to d6.&lt;br /&gt;
*SFX: &#039;&#039;Getting Ground Down&#039;&#039;. Gain 1 PP and step up any stress meter.&lt;br /&gt;
*SFX: &#039;&#039;Pulling Your Punch&#039;&#039;. You may step down a stress meter and your effect die when attacking.&lt;br /&gt;
*SFX: &#039;&#039;Counterattack&#039;&#039;. On a reaction against a direct physical attack action, inflict emotional stress with your effect die at no PP cost or spend a PP to step it up by +1.&lt;br /&gt;
*SFX: &#039;&#039;Healing&#039;&#039;. Add Shapeshifting to your dice pool when helping others recover stress. Spend 1 PP to recover your own or another’s physical stress or step back your own or another’s physical trauma by –1.&lt;br /&gt;
*SFX: &#039;&#039;Teamwork Makes The Dream Work&#039;&#039;. When creating an asset or complication, use a team-mate&#039;s specialty or reroll any 1s. If the asset or complication is available only to team-mates, both boons apply.&lt;br /&gt;
*Limit: &#039;&#039;Mercurial Biology&#039;&#039;. Roll Shapeshifting at 1d6 if multiple stress meters are above d10.&lt;br /&gt;
*Limit: &#039;&#039;Alien Hybrid&#039;&#039;. Earn 1 PP when affected by alien-specific Milestones and tech.&lt;br /&gt;
*Limit: &#039;&#039;Overworked&#039;&#039;. While stressed out, asleep, or unconscious, shutdown ERAP. Recover ERAP when you recover that stress or wake up. If you take mental trauma, shutdown ERAP until you recover that trauma.&lt;br /&gt;
&lt;br /&gt;
===SPECIALTIES===&lt;br /&gt;
Combat Expert d8, Acrobatics Expert d8, Cosmic Expert d8, Psych Master d10&lt;br /&gt;
:[You may convert Expert to d8 to 2d6, or Master d10 to 2d8 or 3d6]&lt;br /&gt;
&lt;br /&gt;
===MILESTORNES===&lt;br /&gt;
&#039;&#039;&#039;IN BOTH WORLDS&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;1 XP&#039;&#039;&#039; when you mention your mixed heritage.&lt;br /&gt;
:&#039;&#039;&#039;3 XP&#039;&#039;&#039; when you reveal it in a situation that it makes more complicated.&lt;br /&gt;
:&#039;&#039;&#039;10 XP&#039;&#039;&#039; when you decide to identify as primarily Human or primarily Skrull, or emphatically declare that you can be a member of both species.&lt;br /&gt;
&#039;&#039;&#039;I&#039;M AN AVENGER!&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;1 XP&#039;&#039;&#039; when you express admiration of the team to a fellow hero.&lt;br /&gt;
:&#039;&#039;&#039;3 XP&#039;&#039;&#039; when you defend their actions or legacy to a skeptic.&lt;br /&gt;
:&#039;&#039;&#039;10 XP&#039;&#039;&#039; when you join a new Avengers team, or decide to move on from that history.&lt;br /&gt;
&lt;br /&gt;
===BACKGROUND===&lt;br /&gt;
Amanda Rodriguez is the daughter of a Skrull refugee and a human, and for a while they had a normal family life - well, as normal as nonhumans living on Earth get. When she started learning about the Avengers, stars went off in her eyes. Amanda tried and tried to change shape, but nothing seemed to make it happen, and eventually her focus shifted to other pursuits.&lt;br /&gt;
&lt;br /&gt;
And then she had an incredibly unpleasant day at work, followed literally running into the Green Goblin, who promptly took her hostage. Spider-Man called out to her, mere feet away, and she actually managed to throw the armored figure at him. Amanda found her power! Just in time for the Avengers to collapse.&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spider-Man_816&amp;diff=397827</id>
		<title>Spider-Man 816</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spider-Man_816&amp;diff=397827"/>
		<updated>2021-03-21T22:14:26Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to main page[https://wiki.rpg.net/index.php/Earth_816]&lt;br /&gt;
==SPIDER-MAN==&lt;br /&gt;
[[File:Spiderman_816.jpg| 250px | right]]&lt;br /&gt;
Peter Parker (Secret)&lt;br /&gt;
===AFFILIATIONS===&lt;br /&gt;
:Solo d8, Buddy d10, Team d6 &lt;br /&gt;
&lt;br /&gt;
===DISTINCTIONS===&lt;br /&gt;
:d4 +1 PP or D8&lt;br /&gt;
*Friendly Neighborhood Hero?&lt;br /&gt;
*Wisecracker&lt;br /&gt;
*With Great Power Comes Great Responsibility&lt;br /&gt;
===POWER SET===&lt;br /&gt;
&#039;&#039;&#039;SPIDER-POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enhanced Senses d8, Enhanced Stamina d8, Superhuman Reflexes d10, Superhuman Strength d10, Wall-Crawling d6&lt;br /&gt;
*SFX: &#039;&#039;Spider-Sense&#039;&#039;. Spend 1 PP to add Enhanced Senese (or step up by +1 if already in your pool) and reroll all dice on a reaction.&lt;br /&gt;
*SFX: &#039;&#039;Second Wind&#039;&#039;. Before you make an action including a SPIDER-POWERS power, you may move your Physical stress die to the doom pool and step up the SPIDER-POWERS power by +1 for this action.&lt;br /&gt;
*SFX: &#039;&#039;Spider-Tracer&#039;&#039;. Spend 1 PP or use an effect die to create a TRACKER complication for a target. You may track that target anywhere until the complication is removed or ENHANCED SENSES is shutdown.&lt;br /&gt;
*Limit: &#039;&#039;Exhausted&#039;&#039;. Shutdown any SPIDER-POWERS power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEB-SLINGER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enhanced Durability d8, Swingline d8, Weapon d8&lt;br /&gt;
*SPX: &#039;&#039;Grapple&#039;&#039;. Add d6 and step up effect die by +1 when inflicting a web-related complication on a target.&lt;br /&gt;
*SPX: &#039;&#039;Web Constructs&#039;&#039;. When creating a web-related asset, add d6 and step up effect die by +1&lt;br /&gt;
*Limit: &#039;&#039;Exhausted&#039;&#039;. Shutdown WEB-SLINGER powers to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.&lt;br /&gt;
&lt;br /&gt;
===SPECIALTIES===&lt;br /&gt;
Acrobatic Master d10, Combat Expert d8, Covert Expert d8, Psych Expert d8, Science Expert d8, Tech Expert d8&lt;br /&gt;
:[You may convert Expert to d8 to 2d6, or Master d10 to 2d8 or 3d6]&lt;br /&gt;
&lt;br /&gt;
===MILESTORNES===&lt;br /&gt;
&#039;&#039;&#039;TEAM PLAYER&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;1 XP&#039;&#039;&#039; when you give support to another hero not already on your team.&lt;br /&gt;
:&#039;&#039;&#039;3 XP&#039;&#039;&#039; when you confront a team member about your place on the team.&lt;br /&gt;
:&#039;&#039;&#039;10 XP&#039;&#039;&#039; when you either walk away from your team or joint it at a cost to your family.&lt;br /&gt;
&#039;&#039;&#039;DEADLY FOES OF SPIDER-MAN&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;1 XP&#039;&#039;&#039; when you declare a villain as an old foe.&lt;br /&gt;
:&#039;&#039;&#039;3 XP&#039;&#039;&#039; when you take trauma from your chosen foe.&lt;br /&gt;
:&#039;&#039;&#039;10 XP&#039;&#039;&#039; when you forgive your chosen foe or they beg for your forgiveness and you let them go.&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Silver&amp;diff=397826</id>
		<title>Silver</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Silver&amp;diff=397826"/>
		<updated>2021-03-21T22:12:41Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Back to main page[https://wiki.rpg.net/index.php/Earth_816]&lt;br /&gt;
==SILVER==&lt;br /&gt;
Lian &#039;Mad&#039; Maddox&lt;br /&gt;
===AFFILIATIONS===&lt;br /&gt;
:Solo d6, Buddy d8, Team d10 &lt;br /&gt;
&lt;br /&gt;
===DISTINCTIONS===&lt;br /&gt;
:d4 +1 PP or D8&lt;br /&gt;
*Self-Taught Occultist &lt;br /&gt;
*Protect the Vulnerable&lt;br /&gt;
*I&#039;m Just an Art Student!&lt;br /&gt;
===POWER SET===&lt;br /&gt;
&#039;&#039;&#039;PUNK-ROCK MYSTIC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mystic Blast d8, Teleport d8, Mind Control d10, Mystic Senses d6, Sorcery Mastery d10&lt;br /&gt;
*SFX: &#039;&#039;Mine Now!&#039;&#039;. On a successful reaction against a Mystic Attack, convert opponent&#039;s effect die into a Punk Rock Mystic stunt or step up a power by +1 for the next action. Spend a PP to do this if the opponent&#039;s action succeeds.&lt;br /&gt;
*SFX: &#039;&#039;Look What I Can Do&#039;&#039;. Add a d6 and step up the effect die by +1 when creating Sorcery complications or assets.&lt;br /&gt;
*SFX: &#039;&#039;I Can Fix It&#039;&#039;. Add Sorcery Mastery to your dice pool when helping others to recover Stress. Spend 1 PP to recover your own or another&#039;s Physical Stress or step back your own or another&#039;s Physical Trauma by -1.&lt;br /&gt;
*SFX: &#039;&#039;Now I&#039;m Pissed&#039;&#039;. Step up or double any Punk Rock Mystic power for one action. If the action fails, add a die to the Doom Pool equal to the normal rating of the power die.&lt;br /&gt;
*Limit: &#039;&#039;Exhausted&#039;&#039;. Shutdown any PUNK ROCK MYSTIC power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.&lt;br /&gt;
*Limit: &#039;&#039;Growing Dread&#039;&#039;. Both 1s and 2s count as opportunities when using a PUNK ROCK MYSTIC Power.&lt;br /&gt;
*Limit: &#039;&#039;Uncontrollable&#039;&#039; Change any PUNK ROCK MYSTIC power into a Complication for 1 PP. Activate an opportunity to remove the complication.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NON-HUMAN PHYSIOLOGY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enhanced Durability d8,  Enhanced Stamina d8, Enhanced Reflexes d8, Mystic Resistance d12, Psychic Resistance d12&lt;br /&gt;
*SFX: &#039;&#039;You Call That a Hit?&#039;&#039;. Before you make an action using a NON-HUMAN PHYSIOLOGY power you may move your Physical Stress to the Doom Pool and step up the power used by +1&lt;br /&gt;
*SFX: &#039;&#039;That was a Mistake&#039;&#039;. On a Reaction against a Mental Stress attack, inflict Mental Stress with effect die at no cost or step it up by +1 for a PP.&lt;br /&gt;
*Limit: &#039;&#039;Dark One Descendant&#039;&#039;. Gain a PP when affected by demonic-specific complications or tech.&lt;br /&gt;
===SPECIALTIES===&lt;br /&gt;
Acrobatics Expert d8, Medical Expert d8&lt;br /&gt;
:[You may convert Expert to d8 to 2d6, or Master d10 to 2d8 or 3d6]&lt;br /&gt;
&lt;br /&gt;
===MILESTORNES===&lt;br /&gt;
&#039;&#039;&#039;DOES THIS TEAM WORK?&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;1 XP&#039;&#039;&#039; when you first offer support to another hero.&lt;br /&gt;
:&#039;&#039;&#039;3 XP&#039;&#039;&#039; when you find out the truth about your father.&lt;br /&gt;
:&#039;&#039;&#039;10 XP&#039;&#039;&#039; when you either join the team fully or walk away from it.&lt;br /&gt;
&#039;&#039;&#039;WHO&#039;S YOUR DADDY?&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;1 XP&#039;&#039;&#039; when you come out as not fully human.&lt;br /&gt;
:&#039;&#039;&#039;3 XP&#039;&#039;&#039; when you take trauma from your chosen foe.&lt;br /&gt;
:&#039;&#039;&#039;10 XP&#039;&#039;&#039; when you either embrace your father&#039;s side or reject him utterly.&lt;br /&gt;
&lt;br /&gt;
===BACKGROUND===&lt;br /&gt;
&lt;br /&gt;
Lian is a graduate student at Columbia University, majoring in sculpture, just finished his first year of grad school - he&#039;s about 26. He was born in Ithaca to an academic mother and an unknown father. His mother taught history at Ithaca College. Mother died when he was 11 and he got passed around the foster system and different reletives where he suffered a good amount of emotional neglect and some minor physical neglect, which has led to a bit of insecurity about trusting people in general . He graduated high school and aged out of the foster program at 18 and took on work as an EMT. He decided to major in pre-med in undergraduate school at 21, but fell in love with the arts and switched majors. He specializes in classical sculpture, especially marble. Over the winter break of his first year he interrupted a gay bashing crime and this was the first time that he really used his magic instead of suppressing it. This has led to him acting as protector of LGBTQ youth in the West Village and gayborhood around Christopher St. He works with the same group at a shelter as a volunteer. There&#039;s not been any really serious relationships, whether romantic, sexual, or platonic, out of fear of people discovering his non-human heritage.&lt;br /&gt;
&lt;br /&gt;
For a visual he usually wears hazel contacts to hide the reflective silver of his natural eyes, though he has started to stop wearing those. He has recently stopped dying his hair to let his natural lavender/purple hair show through.&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hercules_816&amp;diff=397824</id>
		<title>Hercules 816</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hercules_816&amp;diff=397824"/>
		<updated>2021-03-21T21:54:43Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: Created page with &amp;quot;Back to main page[https://wiki.rpg.net/index.php/Earth_816] ==HERCULES==  No Secret Identity ===AFFILIATIONS=== :Solo d10, Buddy d8, Team d6   ===DISTINCTIONS=== :d4 +1 PP or...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to main page[https://wiki.rpg.net/index.php/Earth_816]&lt;br /&gt;
==HERCULES==&lt;br /&gt;
&lt;br /&gt;
No Secret Identity&lt;br /&gt;
===AFFILIATIONS===&lt;br /&gt;
:Solo d10, Buddy d8, Team d6 &lt;br /&gt;
&lt;br /&gt;
===DISTINCTIONS===&lt;br /&gt;
:d4 +1 PP or D8&lt;br /&gt;
*Brash Demigod&lt;br /&gt;
*Party Animal&lt;br /&gt;
*Prince of Power&lt;br /&gt;
===POWER SET===&lt;br /&gt;
&#039;&#039;&#039;LION OF OLYMPUS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enhanced Speed d8, Godlike Strength d12, Superhuman Durability d10, Godlike Stamina d12, Leaping d6&lt;br /&gt;
*SFX: &#039;&#039;Area Attack&#039;&#039;. Against multiple targets, for every additional target add a d6 and keep an additional effect die&lt;br /&gt;
*SFX: &#039;&#039;Boundless Strength&#039;&#039;. Double Godlike Strength for an action. If the action fails, add the highest rolling die to the doom pool.&lt;br /&gt;
*SFX: &#039;&#039;Grappling&#039;&#039;. When inflicting a Physically Restrained complication to a target, add a d6 and step up the effect die.&lt;br /&gt;
*SFX: &#039;&#039;Golden Mace&#039;&#039;. Add a d6 to the doom pool to step up a Combat resource.&lt;br /&gt;
*SFX: &#039;&#039;Immortal&#039;&#039;. Spend 1 PP to ignore stress, trauma, or complications caused by aging, disease, poison, radiation, or vacuum. &lt;br /&gt;
*Limit: &#039;&#039;Hubris&#039;&#039;. Step up mental or emotional stress, trauma, or complications caused by pride or overconfidence to gain 1 PP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SPECIALTIES===&lt;br /&gt;
Combat Expert d8, Menace Expert d8, Cosmic Expert d8, Mystic Expert d8&lt;br /&gt;
:[You may convert Expert to d8 to 2d6, or Master d10 to 2d8 or 3d6]&lt;br /&gt;
&lt;br /&gt;
===MILESTORNES===&lt;br /&gt;
&#039;&#039;&#039;CONTESTS OF SRENGTH&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;1 XP&#039;&#039;&#039; when you joyously congratulate a foe for inflicting a blow that inflicts physical stress on you.&lt;br /&gt;
:&#039;&#039;&#039;3 XP&#039;&#039;&#039; when you engage in a contest of might with another character with Godlike Strength and prevail.&lt;br /&gt;
:&#039;&#039;&#039;10 XP&#039;&#039;&#039; when you fight a foe that wields a d12 in their Power Set without accepting any help from your allies, or admit that you cannot best this foe with your own Zeus-granted strength and accept aid from your allies.&lt;br /&gt;
&#039;&#039;&#039;IMMORTAL FRIENDSHIP&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;1 XP&#039;&#039;&#039; when you declare another character a true friend and companion.&lt;br /&gt;
:&#039;&#039;&#039;3 XP&#039;&#039;&#039; when you help your ally recover from emotional or mental stress through food, drink, and fellowship.&lt;br /&gt;
:&#039;&#039;&#039;10 XP&#039;&#039;&#039; when you avenge a fallen comrade or take trauma in avenging your comrade&#039;s fall.&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rebound&amp;diff=397822</id>
		<title>Rebound</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rebound&amp;diff=397822"/>
		<updated>2021-03-21T18:42:15Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: Created page with &amp;quot;Amanda Rodriguez is the daughter of a Skrull refugee and a human, and for a while they had a normal family life - well, as normal as nonhumans living on Earth get. When she st...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Amanda Rodriguez is the daughter of a Skrull refugee and a human, and for a while they had a normal family life - well, as normal as nonhumans living on Earth get. When she started learning about the Avengers, stars went off in her eyes. Amanda tried and tried to change shape, but nothing seemed to make it happen, and eventually her focus shifted to other pursuits.&lt;br /&gt;
&lt;br /&gt;
And then she had an incredibly unpleasant day at work, followed literally running into the Green Goblin, who promptly took her hostage. Spider-Man called out to her, mere feet away, and she actually managed to throw the armored figure at him. Amanda found her power! Just in time for the Avengers to collapse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rebound aka Amanda Rodriguez==&lt;br /&gt;
&lt;br /&gt;
Human-Alien Hybrid&lt;br /&gt;
Fledgling Hero&lt;br /&gt;
Eager Spirit&lt;br /&gt;
&lt;br /&gt;
Solo d8, Buddy d6, Team d10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Experimental Reactive-Adaptive Physiology==&lt;br /&gt;
Shapeshifting d8&lt;br /&gt;
&lt;br /&gt;
SFX: I Get Knocked Down. When receiving stress of one type, you may redirect it to either other type.&lt;br /&gt;
&lt;br /&gt;
SFX: Take The Hit. Spend 1 PP to take physical stress intended for a nearby ally or friend.&lt;br /&gt;
&lt;br /&gt;
SFX: My Weakness is Strong. You may add all stress to any roll. An empty stress die defaults to d6.&lt;br /&gt;
&lt;br /&gt;
SFX: Getting Ground Down. Gain 1 PP and increment any stress meter.&lt;br /&gt;
&lt;br /&gt;
SFX: Pulling Your Punch. You may step down a stress meter and your effect die when attacking.&lt;br /&gt;
&lt;br /&gt;
SFX: Counterattack. On a reaction against a direct physical attack action, inflict emotional stress with your effect die at no PP cost or spend a PP to step it up by +1.&lt;br /&gt;
&lt;br /&gt;
SFX: Healing: Add Shapeshifting to your dice pool when helping others recover stress. Spend 1 PP to recover your own or another’s physical stress or step back your own or another’s physical trauma by –1.&lt;br /&gt;
&lt;br /&gt;
SFX: Teamwork Makes The Dream Work. When creating an asset or complication, use a team-mate&#039;s specialty or reroll any 1s. If the asset or complication is available only to team-mates, both boons apply.&lt;br /&gt;
&lt;br /&gt;
Limit: Mercurial Biology. Roll Shapeshifting at 1d6 if multiple stress meters are above d10.&lt;br /&gt;
&lt;br /&gt;
Limit: Alien Hybrid. Earn 1 PP when affected by alien-specific Milestones and tech.&lt;br /&gt;
&lt;br /&gt;
Limit: Overworked. While stressed out, asleep, or unconscious, shutdown ERAP. Recover ERAP when you recover that stress or wake up. If you take mental trauma, shutdown ERAP until you recover that trauma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combat Expert d8, Acrobatics Expert d8, Cosmic Expert d8, Psych Master d10&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zero-G&amp;diff=397821</id>
		<title>Zero-G</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zero-G&amp;diff=397821"/>
		<updated>2021-03-21T16:47:04Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: Created page with &amp;quot; == ZERO-G ==     == AFFILIATIONS ==  Solo d10, Buddy d6, Team d8   == DISTINCTIONS ==  Olympic gymnast Ex-spy Gravity-controlling Mutant d4 +1 PP or D8   == POWER SET == GRAV...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== ZERO-G ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AFFILIATIONS ==&lt;br /&gt;
&lt;br /&gt;
Solo d10, Buddy d6, Team d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DISTINCTIONS ==&lt;br /&gt;
&lt;br /&gt;
Olympic gymnast&lt;br /&gt;
Ex-spy&lt;br /&gt;
Gravity-controlling Mutant&lt;br /&gt;
d4 +1 PP or D8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== POWER SET ==&lt;br /&gt;
GRAVITY CONTROL&lt;br /&gt;
Superhuman Jumping d10, Superhuman Agility d10, Superhuman Speed d8, Wall-crawling d8, Flight d6&lt;br /&gt;
&lt;br /&gt;
SFX: Focus. If a pool includes a GRAVITY CONTROL power you may replace two dice of equal size with one die +1 step larger.&lt;br /&gt;
&lt;br /&gt;
SFX: Zero Gravity Cushion: Spend 1 PP to ignore Stress or Trauma from falling&lt;br /&gt;
&lt;br /&gt;
SFX: Gravitational Stability. Unaffected by real low or zero-g environments, as able to lock down herself as if operating in normal conditions.&lt;br /&gt;
&lt;br /&gt;
Limit: Conscious Activation. If stressed out, asleep or unconscious shutdown GRAVITY CONTROL powers. Recover when stress is recovered or you are awake. If mental trauma is taken shutdown GRAVITY CONTROL until trauma is recovered.&lt;br /&gt;
&lt;br /&gt;
Limit: Exhausted. Shutdown any GRAVITY CONTROL power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.&lt;br /&gt;
&lt;br /&gt;
HIGH GRAVITY ENERGY FIELD&lt;br /&gt;
&lt;br /&gt;
Enhanced Strength d8&lt;br /&gt;
&lt;br /&gt;
SFX: Hyper Gravity. Step up or double a GRAVITY ENERGY FIELD die for that scene, or pay 1 PP to do both. Take your second-highest rolling die of each subsequent action or reaction as emotional or physical stress.&lt;br /&gt;
&lt;br /&gt;
SFX: Gravitational Stability. Unaffected by real low or zero-g environments, as able to lock down herself as if operating in normal conditions.&lt;br /&gt;
&lt;br /&gt;
Limit: Conscious Activation. As above&lt;br /&gt;
&lt;br /&gt;
Limit: Exhausted. As above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SPECIALTIES ==&lt;br /&gt;
&lt;br /&gt;
Acrobatic Master d10, Combat Master d10, Covert Expert d8, Psych Expert d8, Tech Expert d8&lt;br /&gt;
[You may convert Expert to d8 to 2d6, or Master d10 to 2d8 or 3d6]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MILESTONES==&lt;br /&gt;
DEDICATED TO THE NEW FAMILY&lt;br /&gt;
&lt;br /&gt;
1 XP when placing yourself in peril for the purpose of the mission&lt;br /&gt;
3 XP when achieving a difficult task outside the mission, to aid a teammate&lt;br /&gt;
10 XP when true friendship is achieved with a teammate OR finally prove yourself to Spider-Man&lt;br /&gt;
&lt;br /&gt;
EX-SPY&lt;br /&gt;
&lt;br /&gt;
1 XP when you declare a villain as an ex-colleague from China come to assassinate you&lt;br /&gt;
3 XP when you take trauma from your chosen foe&lt;br /&gt;
10 XP when you defeat your nemesis / or convince them to let you go free&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BACKGROUND==&lt;br /&gt;
&lt;br /&gt;
Zara&#039;s mutation allows her - with intense concentration - to control her body&#039;s interaction with gravity. Essentially, she can become weightless (or degrees toward this). She is also a trained Olympic-standard gymnast, and these skills interact to give her superhuman agility and speed, able to bounce around between walls and buildings like Spider-Man. She can also create localized increased gravity fields to load her kicks and punches - able to (literally) punch above her weight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zara was born in China and inducted into the Olympic gymnastics training programme as a child. Her mutation was discovered and she was plucked out by a covert Chinese government agency. There she was given martial arts training (the nature of her powers means she cannot really carry heavy weapons), and trained in stealth and infiltration techniques. She was sent to USA to enroll at Columbia University as a cover. By day she was a shy foreign student, by night she was breaking into high-security facilities and stealing industrial secrets to send back to the motherland. She became enchanted by the freedoms and culture of America - and also discovered surveillance files of Chinese government atrocities in her home province, denting her loyalty.&lt;br /&gt;
&lt;br /&gt;
Then one day she was caught by none other than the Spider-Man, while stealing formulae from Oscorp. Zara had evaded security and law enforcement many times before this, leaving only blurred CCTV images as a lead, but Spider-Man was able to trap her and leave her strung up in webs for the police to apprehend. She was immediately placed into maximum security.&lt;br /&gt;
&lt;br /&gt;
Her handler, realizing this was an opportunity to dispose of the troublesome asset, outed Zara to the US authorities in an exchange deal to protect a powerful Chinese diplomat caught spying. He told the Americans she was a rogue agent no longer working for China. She suffered enhanced interrogation and found herself an abused and abandoned tool of her homeland...&lt;br /&gt;
&lt;br /&gt;
She came to the notice of SHIELD, who stepped in with an offer of recruitment. Disillusioned with her former life, and with a belief that what they were doing was right for the world, Zara switched her loyalty to the new cause and feels morally indebted, which motivates her to prove herself, both to SHIELD and Spider-Man...&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Silver&amp;diff=397777</id>
		<title>Silver</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Silver&amp;diff=397777"/>
		<updated>2021-03-21T01:13:43Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: Created page with &amp;quot; == Silver - aka Lian &amp;#039;Mad&amp;#039; Maddox ==   &amp;#039;&amp;#039;&amp;#039;Affiliations&amp;#039;&amp;#039;&amp;#039;: Solo - d6 ; Buddy - d8 ; Team - d10  &amp;#039;&amp;#039;&amp;#039;Distinctions&amp;#039;&amp;#039;&amp;#039;: Self-Taught Occultist, Protect the Vulnerable, I&amp;#039;m Just an...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Silver - aka Lian &#039;Mad&#039; Maddox ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliations&#039;&#039;&#039;: Solo - d6 ; Buddy - d8 ; Team - d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctions&#039;&#039;&#039;: Self-Taught Occultist, Protect the Vulnerable, I&#039;m Just an Art Student!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Sets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Punk Rock Mystic&#039;&#039;: Mystic Blast - d8 ; Teleport – d8 ; Mind Control - d10 ; Mystic Senses - d6 ; Sorcery Mastery - d10&lt;br /&gt;
&lt;br /&gt;
SFX: Mine Now!: On a successful reaction against a Mystic Attack, convert opponent&#039;s effect die into a Punk Rock Mystic stunt or step up a power by +1 for the next action. Spend a PP to do this if the opponent&#039;s action succeeds.&lt;br /&gt;
&lt;br /&gt;
SFX: Look What I Can Do: Add a d6 and step up the effect die when creating Punk Rock Mystic assets or complications.&lt;br /&gt;
&lt;br /&gt;
SFX: I Can Fix It: Add Sorcery Mastery to your dice pool when helping others to recover Stress. Spend 1 PP to recover your own or another&#039;s Physical Stress or step back your own or another&#039;s Physical Trauma by -1.&lt;br /&gt;
&lt;br /&gt;
SFX: Now I’m Pissed: Step up or double any Punk Rock Mystic power for one action. If the action fails, add a die to the Doom Pool equal to the normal rating of the power die.&lt;br /&gt;
&lt;br /&gt;
Limit: Exhausted: Shutdown any Punk Rock Mystic power to gain 1 PP. Recover by activating an opportunity or during a Transition Scene.&lt;br /&gt;
&lt;br /&gt;
Limit: Growing Dread: Both 1s and 2s count as opportunities when using a Punk Rock Mystic Power.&lt;br /&gt;
&lt;br /&gt;
Limit: Uncontrollable: Change any Punk Rock Mystic power into a Complication for 1 PP. Activate an opportunity to remove the complication.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Non-Human Physiology&#039;&#039;: Enhanced Durability - d8 ; Enhanced Stamina - d8 ; Enhanced Reflexes - d8 ; Mystic Resistance - d12 ; Psychic Resistance - d12&lt;br /&gt;
&lt;br /&gt;
SFX: You Call That a Hit?: Before you make an action using a Non-Human Physiology power you may move your Physical Stress to the Doom Pool and step up the power used by +1&lt;br /&gt;
&lt;br /&gt;
SFX: That was a Mistake: On a Reaction against a Mental Stress attack, inflict Mental Stress with effect die at no cost or step it up by +1 for a PP.&lt;br /&gt;
&lt;br /&gt;
Limit: Dark One Descendant: Gain a PP when affected by demonic-specific complications or tech.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;: Acrobatics Expert - d8 ; Medical Expert - d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milestones&#039;&#039;&#039;:&lt;br /&gt;
&#039;&#039;Who&#039;s your Daddy?&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Gain 1XP when you come out as not fully human.&lt;br /&gt;
Gain 3XP when you find out the truth about your father.&lt;br /&gt;
Gain 10XP when you either embrace your father&#039;s side or reject him utterly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Does This Team Work?&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Gain 1XP when you first offer support to another hero&lt;br /&gt;
Gain 3XP when you confront another hero about your place on the team&lt;br /&gt;
Gain 10XP when you either join the team fully or walk away from it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lian is a graduate student at Columbia University, majoring in sculpture, just finished his first year of grad school - he&#039;s about 26. He was born in Ithaca to an academic mother and an unknown father. His mother taught history at Ithaca College. Mother died when he was 11 and he got passed around the foster system and different reletives where he suffered a good amount of emotional neglect and some minor physical neglect, which has led to a bit of insecurity about trusting people in general . He graduated high school and aged out of the foster program at 18 and took on work as an EMT. He decided to major in pre-med in undergraduate school at 21, but fell in love with the arts and switched majors. He specializes in classical sculpture, especially marble. Over the winter break of his first year he interrupted a gay bashing crime and this was the first time that he really used his magic instead of suppressing it. This has led to him acting as protector of LGBTQ youth in the West Village and gayborhood around Christopher St. He works with the same group at a shelter as a volunteer. There&#039;s not been any really serious relationships, whether romantic, sexual, or platonic, out of fear of people discovering his non-human heritage.&lt;br /&gt;
&lt;br /&gt;
For a visual he usually wears hazel contacts to hide the reflective silver of his natural eyes, though he has started to stop wearing those. He has recently stopped dying his hair to let his natural lavender/purple hair show through.&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earth_816&amp;diff=397761</id>
		<title>Earth 816</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earth_816&amp;diff=397761"/>
		<updated>2021-03-20T02:32:22Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;There was an Idea... The Idea was to bring together a group of of remarkable people to see if they could become something more. To see if they could work together when we needed them to, to fight the battles that we never could.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For years they had protected the world, fighting those battles that couldn&#039;t be fought by others. Iron Man, Captain America, Thor... all of them icons in their own right that came together to become something more. They became legends and people thought that the Avengers would be there forever, watching over them.&lt;br /&gt;
&lt;br /&gt;
But then the unthinkable happened, broken apart by one of their own, the Avengers disbanded. Left without their mightiest heroes, the world has stepped back to try and take stock of the loss of an institution. But the relative peace can&#039;t last, and it may become time for new heroes to step up and resurrect the Idea.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
This is the Homepage for Earth 816, a world where the Avengers had disbanded following the breakdown and attacks of the Scarlet Witch. &lt;br /&gt;
&lt;br /&gt;
Current cast:&lt;br /&gt;
&lt;br /&gt;
Daz Florp Lebam - [[Hercules_816]] &lt;br /&gt;
&lt;br /&gt;
Zebra -  [[Silver]]&lt;br /&gt;
&lt;br /&gt;
Saint_of_Ravens - [[Venom]]&lt;br /&gt;
&lt;br /&gt;
CaptainCarrot - [[Rebound]]&lt;br /&gt;
&lt;br /&gt;
Karl Green - [[Spider-Man_816]]&lt;br /&gt;
&lt;br /&gt;
Maya Qwan -  [[Zero-G]]&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earth_816&amp;diff=397748</id>
		<title>Earth 816</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earth_816&amp;diff=397748"/>
		<updated>2021-03-19T21:02:05Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;There was an Idea... The Idea was to bring together a group of of remarkable people to see if they could become something more. To see if they could work together when we needed them to, to fight the battles that we never could.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For years they had protected the world, fighting those battles that couldn&#039;t be fought by others. Iron Man, Captain America, Thor... all of them icons in their own right that came together to become something more. They became legends and people thought that the Avengers would be there forever, watching over them.&lt;br /&gt;
&lt;br /&gt;
But then the unthinkable happened, broken apart by one of their own, the Avengers disbanded. Left without their mightiest heroes, the world has stepped back to try and take stock of the loss of an institution. But the relative peace can&#039;t last, and it may become time for new heroes to step up and resurrect the Idea.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
This is the Homepage for Earth 816, a world where the Avengers had disbanded following the breakdown and attacks of the Scarlet Witch. &lt;br /&gt;
&lt;br /&gt;
Current cast:&lt;br /&gt;
&lt;br /&gt;
Daz Florp Lebam - [[Hercules]] &lt;br /&gt;
&lt;br /&gt;
Zebra -  [[Silver]]&lt;br /&gt;
&lt;br /&gt;
Saint_of_Ravens - [[Venom]]&lt;br /&gt;
&lt;br /&gt;
CaptainCarrot - [[Rebound]]&lt;br /&gt;
&lt;br /&gt;
Karl Green - [[Spider-Man]]&lt;br /&gt;
&lt;br /&gt;
Maya Qwan -  [[Zero-G]]&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Earth_816&amp;diff=397742</id>
		<title>Earth 816</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Earth_816&amp;diff=397742"/>
		<updated>2021-03-19T17:55:55Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;quot;There was an Idea... The Idea was to bring together a group of of remarkable people to see if they could become something more. To see if they could work together when we n...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;There was an Idea... The Idea was to bring together a group of of remarkable people to see if they could become something more. To see if they could work together when we needed them to, to fight the battles that we never could.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For years they had protected the world, fighting those battles that couldn&#039;t be fought by others. Iron Man, Captain America, Thor... all of them icons in their own right that came together to become something more. They became legends and people thought that the Avengers would be there forever, watching over them.&lt;br /&gt;
&lt;br /&gt;
But then the unthinkable happened, broken apart by one of their own, the Avengers disbanded. Left without their mightiest heroes, the world has stepped back to try and take stock of the loss of an institution. But the relative peace can&#039;t last, and it may become time for new heroes to step up and resurrect the Idea.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
This is the Homepage for Earth 816, a world where the Avengers had disbanded following the breakdown and attacks of the Scarlet Witch. &lt;br /&gt;
&lt;br /&gt;
Current cast:&lt;br /&gt;
&lt;br /&gt;
Daz Florp Lebam - Hercules &lt;br /&gt;
&lt;br /&gt;
Zebra -  Silver&lt;br /&gt;
&lt;br /&gt;
Saint_of_Ravens - Venom&lt;br /&gt;
&lt;br /&gt;
CaptainCarrot - Rebound&lt;br /&gt;
&lt;br /&gt;
Karl Green - Spider-Man&lt;br /&gt;
&lt;br /&gt;
Maya Qwan -  Zero-G&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going&amp;diff=345169</id>
		<title>Boldly Going</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going&amp;diff=345169"/>
		<updated>2018-10-06T19:04:18Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: /* Momentum and Threat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;Star Trek Adventures&#039;&#039; game set in 2270, following the crew of the Constitution Class &#039;&#039;USS Endeavor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Endeavour_Revision_01.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
==Important Links==&lt;br /&gt;
&lt;br /&gt;
===Game Threads===&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?832808-Star-Trek-Adventures-TOS-Era-Boldly-Going Out-of-character thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?832743-Interest-Recruitment-Star-Trek-Adventures-TOS-Era-Boldly-Going Recruitment thread]&lt;br /&gt;
&lt;br /&gt;
===Other Resources===&lt;br /&gt;
*[https://www.modiphius.net/collections/star-trek-adventures/products/star-trek-adventures-core-rulebook Game System Homepage]&lt;br /&gt;
*[https://www.drivethrurpg.com/product/222948/Star-Trek-Adventures-Quickstart Quickstart Guide]&lt;br /&gt;
*[https://sta.modiphiusapps.hostinguk.org/ Online Character Generator]&lt;br /&gt;
*[http://memory-alpha.wikia.com/wiki/Portal:Main Memory Alpha] (for &#039;canon&#039; &#039;&#039;Star Trek&#039;&#039;-related information)&lt;br /&gt;
*[http://memory-beta.wikia.com/wiki/Main_Page Memory Beta] (for &#039;non-canon&#039; &#039;&#039;Star Trek&#039;&#039;-related information)&lt;br /&gt;
*[https://www.cygnus-x1.net/links/lcars/sd-constitution-nx-1700.php Constitution-class deck plans] (we don&#039;t have to follow these, but they&#039;re well-done)&lt;br /&gt;
*[[Boldly_Going:Blank_Character_Sheet|Blank, wiki-formatted character sheet]]&lt;br /&gt;
*[[Boldly_Going:23C Station Tasks|Lieutenant Hamill&#039;s Guide to 23rd Century Standard Bridge Positions]]&lt;br /&gt;
&lt;br /&gt;
==The Endeavor==&lt;br /&gt;
&lt;br /&gt;
===The Ship Herself===&lt;br /&gt;
&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Boldly_Going:USS_Endeavor USS Endeavor]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Boldly_Going:Shuttlecraft Shuttlecraft]&lt;br /&gt;
&lt;br /&gt;
===Ship&#039;s Crew===&lt;br /&gt;
&lt;br /&gt;
====Senior Staff====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Role&lt;br /&gt;
! Officer&lt;br /&gt;
|-&lt;br /&gt;
| Captain&lt;br /&gt;
| [https://wiki.rpg.net/index.php/Captain_Silva Guilherme Silva] (Supporting Character)&lt;br /&gt;
|-&lt;br /&gt;
| First Officer*&lt;br /&gt;
| Tiv th&#039;Qysren&lt;br /&gt;
|-&lt;br /&gt;
| Third Officer&lt;br /&gt;
| Sevek&lt;br /&gt;
|-&lt;br /&gt;
| Chief Engineer&lt;br /&gt;
| Gillian Maur&lt;br /&gt;
|-&lt;br /&gt;
| Head of Security&lt;br /&gt;
| Tiv th&#039;Qysren&lt;br /&gt;
|-&lt;br /&gt;
| Chief Medical Officer&lt;br /&gt;
| Azolla sh&#039;Aialik&lt;br /&gt;
|-&lt;br /&gt;
| Operations Manager&lt;br /&gt;
| T&#039;Has&lt;br /&gt;
|-&lt;br /&gt;
| Science Officer&lt;br /&gt;
| Hellek jav Pend&lt;br /&gt;
|-&lt;br /&gt;
| Flight Controller&lt;br /&gt;
| [[Boldly_Going: Vaseka|Lt. Vaseka (Supporting Character)]]&lt;br /&gt;
|-&lt;br /&gt;
| Communications Officer&lt;br /&gt;
| [[Boldly_Going: Stephen Klein|Lt. Klein (Supporting Character)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Crew====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Position/Department&lt;br /&gt;
! Crewperson&lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Lt. (j.g.) Passok (Vulcan, Security Team 4 Lead)&lt;br /&gt;
|-&lt;br /&gt;
| Engineering&lt;br /&gt;
| Lt. (j.g.) Zelaia Gazon-Lin (Deltan Engineer)&lt;br /&gt;
|-&lt;br /&gt;
| Conn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Science&lt;br /&gt;
| Ensign Silla (Aenar Botanist)&lt;br /&gt;
|-&lt;br /&gt;
| Medical&lt;br /&gt;
| Dr. Pond&lt;br /&gt;
|-&lt;br /&gt;
| Communications&lt;br /&gt;
| Lieutenant Klein&amp;lt;br&amp;gt;Lieutenant Tosann (Vulcan; Beta Shift) &amp;lt;br&amp;gt; Yeoman Prasha (Tiv&#039;s Caitian yeoman)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Player Characters====&lt;br /&gt;
&lt;br /&gt;
*BVrtis as [[Boldly_Going:Hellek jav Pend|Hellek jav Pend]]&lt;br /&gt;
*ncc2010 as [[Boldy_Going:Gillian Maur|LCDR Gillian Maur]]&lt;br /&gt;
*QuZi as [[Boldly_Going:Carrie Hamill|Lt. (j.g.) Carolina &amp;quot;Carrie&amp;quot; Hamill]]&lt;br /&gt;
*squidheadjax as [[Boldly_Going:Dr. Azolla sh&#039;Aialik|Dr. Azolla sh&#039;Aialik]]&lt;br /&gt;
*Zebra as [[Boldly_Going:Tiv th&#039;Qysren|Tiv th&#039;Qysren]]&lt;br /&gt;
*TrumpetDC as [[Boldly Going:T&#039;Has|T&#039;Has]]&lt;br /&gt;
&lt;br /&gt;
*(&#039;&#039;&#039;Retired&#039;&#039;&#039;) Civil Savage as [[Boldly_Going:Captain Nilani Sozenn|Captain Nilani Sozenn]]&lt;br /&gt;
&lt;br /&gt;
====Supporting Characters====&lt;br /&gt;
&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Sevek Lt.Cmdr. Sevek] (Third Officer/Operations Manager)&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Boldly_Going:_Stephen_Klein Lt. Klein] (Communications Officer)&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Boldly_Going:_Vaseka Lt. Vaseka] (Flight Controller)&lt;br /&gt;
*Lt. (j.g.) Passok (Vulcan, Security Team 4 Lead)&lt;br /&gt;
*Lieutenant Tosann (Vulcan; Beta Shift Communications Officer)&lt;br /&gt;
*Yeoman Prasha (Tiv&#039;s Caitian yeoman)&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Boldly_Going:_Zelaia Lt. (j.g.) Zelaia Gazon-Lin] (Deltan Engineer)&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Boldly_Going:_Silla Ensign Silla] (Aenar Botanist)&lt;br /&gt;
*Lt. (j.g.) Passok (Vulcan, Security Team 4 Lead)&lt;br /&gt;
*Doctor Pond (Medical officer)&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Captain_Silva Captain Guilherme Silva]&lt;br /&gt;
&lt;br /&gt;
==Current Mission Information==&lt;br /&gt;
&lt;br /&gt;
===Character Information===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Officer&lt;br /&gt;
! Dedication&lt;br /&gt;
! Stress&lt;br /&gt;
! Maximum Stress&lt;br /&gt;
! Injuries&lt;br /&gt;
! Nonstandard Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Hellek jav Pend&lt;br /&gt;
|1 &lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|T&#039;Has&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gillian Maur&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Carolina Hamill&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|13&lt;br /&gt;
| &lt;br /&gt;
|Sheer Awesomeness&lt;br /&gt;
|-&lt;br /&gt;
|Azolla sh&#039;Aialik&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tiv th&#039;Qysren&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
| &lt;br /&gt;
|Ushaan blade and arm guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Momentum and Threat===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Momentum&lt;br /&gt;
! Threat&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mission Briefing===&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?832841-Star-Trek-Adventures-TOS-Era-Boldly-Going&amp;amp;p=22145548#post22145548 Sblocked in this post]&lt;br /&gt;
&lt;br /&gt;
===Important NPCs===&lt;br /&gt;
&lt;br /&gt;
*Second Lord Vam: top-ranking Explorator off planet&lt;br /&gt;
*S&#039;zecham: captain of the Gorn Cruiser &#039;&#039;&#039;Completely Qualified&#039;&#039;&#039;&lt;br /&gt;
*Melluk: captain of the Orion heavy raider &#039;&#039;&#039;Money Talks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Important Locations===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cayrel IV&#039;&#039;&#039;: only inhabitable planet in the Cayrel system; home planet of the Cayrellians&lt;br /&gt;
*&#039;&#039;&#039;Out 1&#039;&#039;&#039;: O&#039;Neill cylinder used as a base by the Cayrellian Explorators&lt;br /&gt;
*&#039;&#039;&#039;Out 2&#039;&#039;&#039;: O&#039;Neill cylinder given by the Cayrellians to the Orions to use as a base&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
&lt;br /&gt;
==Setting Information==&lt;br /&gt;
&lt;br /&gt;
===Beta Quadrant Gazeteer===&lt;br /&gt;
&lt;br /&gt;
===Other Important Locations===&lt;br /&gt;
&lt;br /&gt;
===Star Fleet Personnel and Ships===&lt;br /&gt;
&lt;br /&gt;
===United Federation of Planets Personnel/Citizens===&lt;br /&gt;
&lt;br /&gt;
==Previous Missions==&lt;br /&gt;
*&#039;&#039;&#039;Mission 1&#039;&#039;&#039;: The crew rescued a Federation Science Bureau survey team from a planetary brain, Deluvia VI.  The rescue was effected by trading the planetary brain the contents of the &#039;&#039;&#039;Endeavor&#039;s&#039;&#039;&#039; memory banks in exchange for the scientists.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
===House Rules===&lt;br /&gt;
*&#039;&#039;&#039;Momentum Spends&#039;&#039;&#039;: Owing to the length of time a back-and-forth takes, going forward I&#039;m going to assume that everyone is banking all of their Momentum unless (1) they say differently in their post or (2) you hit the group pool cap of 6. If banked Momentum would exceed the cap in the absence of some sort of direction from the player, I&#039;ll either ask the earning player how they want to spend it or, if either the situation isn&#039;t all that important or the optimal spend is obvious, I&#039;ll decide on the spend.&lt;br /&gt;
*&#039;&#039;&#039;Supporting Character Tasks&#039;&#039;&#039;: Technically, Supporting Characters cannot attempt tasks with a difficulty higher than zero unless they&#039;re currently being controlled by a player. For the sake of streamlining the PbP experience, let&#039;s waive that rule. For any lengthy effort, a Supporting Character should be controlled by a player, but for one-off tasks, there&#039;s no Difficulty restriction.&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=STA:Reac_Main_Page&amp;diff=344416</id>
		<title>STA:Reac Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=STA:Reac_Main_Page&amp;diff=344416"/>
		<updated>2018-09-25T01:45:54Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[category:Star Trek Adventures]][[Category:STAReac]]&lt;br /&gt;
=Intro=&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
 Space, the Final Frontier. &lt;br /&gt;
   These are the adventures of the Starfleet Reac Squad. &lt;br /&gt;
    Their continuing mission&lt;br /&gt;
      To provide an emergency support team to aid Starfleet&#039;s goals:&lt;br /&gt;
        To explore strange new worlds; &lt;br /&gt;
        To seek out new life and new civilizations; &lt;br /&gt;
        To boldly go where no one has gone before.&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?823796-Recruitment-Star-Trek-Adventures-Reac Original Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
=Crew=&lt;br /&gt;
{| style=&amp;quot;border-spacing: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[STA:Reac_Crew_Kerani|Cadet Kerani Kostelic]]&lt;br /&gt;
|&#039;&#039;Human Medical Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[STA:Reac_Crew_Shath|Cadet Shath Th&#039;Ovinihr]] &lt;br /&gt;
|&#039;&#039;Andorian Command Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[STA:Reac_Crew_Trea|Cadet T&#039;rea Hoshino]] &lt;br /&gt;
|&#039;&#039;Human/Vulcan Helm Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[STA:Reac_Crew_Verdan|Cadet Verdan Qet]]  &lt;br /&gt;
|&#039;&#039;Joined Trill Science Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[STA:Reac_Crew_Meyes|Cadet Jon Meyes]]  &lt;br /&gt;
|&#039;&#039;Human Engineering Officer&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Supporting Cast=&lt;br /&gt;
&#039;&#039;&#039;Commander Syrok (NPC)&#039;&#039;&#039;: [[STA:Reac_Crew_Syrok|Personnel File]] &#039;&#039;Half-Vulcan&#039;&#039; &lt;br /&gt;
=Ships=&lt;br /&gt;
[[STA:Reac_Ships_Danube_runabout|Danube Class Runabout]]&lt;br /&gt;
=Mission Logs=&lt;br /&gt;
=Pools=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Momentum&lt;br /&gt;
! Threat&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=STA:Reac_Main_Page&amp;diff=344415</id>
		<title>STA:Reac Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=STA:Reac_Main_Page&amp;diff=344415"/>
		<updated>2018-09-25T01:45:01Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[category:Star Trek Adventures]][[Category:STAReac]]&lt;br /&gt;
=Intro=&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
 Space, the Final Frontier. &lt;br /&gt;
   These are the adventures of the Starfleet Reac Squad. &lt;br /&gt;
    Their continuing mission&lt;br /&gt;
      To provide an emergency support team to aid Starfleet&#039;s goals:&lt;br /&gt;
        To explore strange new worlds; &lt;br /&gt;
        To seek out new life and new civilizations; &lt;br /&gt;
        To boldly go where no one has gone before.&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?823796-Recruitment-Star-Trek-Adventures-Reac Original Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
=Crew=&lt;br /&gt;
{| style=&amp;quot;border-spacing: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[STA:Reac_Crew_Kerani|Cadet Kerani Kostelic]]&lt;br /&gt;
|&#039;&#039;Human Medical Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[STA:Reac_Crew_Shath|Cadet Shath Th&#039;Ovinihr]] &lt;br /&gt;
|&#039;&#039;Andorian Command Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[STA:Reac_Crew_Trea|Cadet T&#039;rea Hoshino]] &lt;br /&gt;
|&#039;&#039;Human/Vulcan Helm Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[STA:Reac_Crew_Verdan|Cadet Verdan Qet]]  &lt;br /&gt;
|&#039;&#039;Joined Trill Science Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[STA:Reac_Crew_Meyes|Cadet Jon Meyes]]  &lt;br /&gt;
|&#039;&#039;Human Engineering Officer&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Supporting Cast=&lt;br /&gt;
&#039;&#039;&#039;Commander Syrok (NPC)&#039;&#039;&#039;: [[STA:Reac_Crew_Syrok|Personnel File]] &#039;&#039;Half-Vulcan&#039;&#039; &lt;br /&gt;
=Ships=&lt;br /&gt;
[[STA:Reac_Ships_Danube_runabout|Danube Class Runabout]]&lt;br /&gt;
=Mission Logs=&lt;br /&gt;
=Pools=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Momentum&lt;br /&gt;
! Threat&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=STA:Reac_Main_Page&amp;diff=344414</id>
		<title>STA:Reac Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=STA:Reac_Main_Page&amp;diff=344414"/>
		<updated>2018-09-25T01:44:39Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[category:Star Trek Adventures]][[Category:STAReac]]&lt;br /&gt;
=Intro=&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
 Space, the Final Frontier. &lt;br /&gt;
   These are the adventures of the Starfleet Reac Squad. &lt;br /&gt;
    Their continuing mission&lt;br /&gt;
      To provide an emergency support team to aid Starfleet&#039;s goals:&lt;br /&gt;
        To explore strange new worlds; &lt;br /&gt;
        To seek out new life and new civilizations; &lt;br /&gt;
        To boldly go where no one has gone before.&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?823796-Recruitment-Star-Trek-Adventures-Reac Original Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
=Crew=&lt;br /&gt;
{| style=&amp;quot;border-spacing: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[STA:Reac_Crew_Kerani|Cadet Kerani Kostelic]]&lt;br /&gt;
|&#039;&#039;Human Medical Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[STA:Reac_Crew_Shath|Cadet Shath Th&#039;Ovinihr]] &lt;br /&gt;
|&#039;&#039;Andorian Command Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[STA:Reac_Crew_Trea|Cadet T&#039;rea Hoshino]] &lt;br /&gt;
|&#039;&#039;Human/Vulcan Helm Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[STA:Reac_Crew_Verdan|Cadet Verdan Qet]]  &lt;br /&gt;
|&#039;&#039;Joined Trill Science Officer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[STA:Reac_Crew_Meyes|Cadet Jon Meyes]]  &lt;br /&gt;
|&#039;&#039;Human Engineering Officer&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Supporting Cast=&lt;br /&gt;
&#039;&#039;&#039;Commander Syrok (NPC)&#039;&#039;&#039;: [[STA:Reac_Crew_Syrok|Personnel File]] &#039;&#039;Half-Vulcan&#039;&#039; &lt;br /&gt;
=Ships=&lt;br /&gt;
[[STA:Reac_Ships_Danube_runabout|Danube Class Runabout]]&lt;br /&gt;
=Mission Logs=&lt;br /&gt;
=Pools=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Momentum&lt;br /&gt;
! Threat&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Hellek_jav_Pend&amp;diff=344271</id>
		<title>Boldly Going:Hellek jav Pend</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Hellek_jav_Pend&amp;diff=344271"/>
		<updated>2018-09-22T17:20:39Z</updated>

		<summary type="html">&lt;p&gt;BVrtis: /* Disciplines: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Hellek jav Pend&lt;br /&gt;
*Species: Tellarite&lt;br /&gt;
*Rank: LtCommander&lt;br /&gt;
*Department: Science &lt;br /&gt;
*Stress: 10&lt;br /&gt;
*Damage Bonus: 1^&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Tellarite, Prosthetic Arm&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*All Ideas Must Withstand Scrutiny &lt;br /&gt;
*Measure Twice Cut Once&lt;br /&gt;
*Never be Content With Good Enough&lt;br /&gt;
*Learn From All Mistakes&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  10&lt;br /&gt;
*Daring   7   &lt;br /&gt;
*Fitness  9  &lt;br /&gt;
*Insight  11  &lt;br /&gt;
*Presence 8&lt;br /&gt;
*Reason   11 &lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command       3&lt;br /&gt;
*Conn          1&lt;br /&gt;
*Security      1&lt;br /&gt;
*Engineering   3&lt;br /&gt;
*Science       5&lt;br /&gt;
*Medicine      3&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Physics   &lt;br /&gt;
*Quantum Mechanics&lt;br /&gt;
*Computers&lt;br /&gt;
*Astrophysics&lt;br /&gt;
*Philosophy&lt;br /&gt;
*Warp Field Dynamics&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*Incisive Scrutiny  &lt;br /&gt;
*Testing a Theory&lt;br /&gt;
*Studious&lt;br /&gt;
*Intense Scrutiny&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
Born on Tellar Prime, family was a large one with a history of scientists.&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
Sciences Track, Science major&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
Betrayed Ideals for a Superior Officer, this led to an accident with the warp core of the ship Hellek was stationed at and the Serious Injury that cost him his right arm.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
[[File:Hellek jav Pend.png]]&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
Hellek is brusque and highly exacting. He respects the expertise of others and demands that they respect his in turn.&lt;/div&gt;</summary>
		<author><name>BVrtis</name></author>
	</entry>
</feed>