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		<title>Fifty</title>
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		<updated>2020-05-01T15:23:33Z</updated>

		<summary type="html">&lt;p&gt;Baeraad: /* Chabas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.rpg.net/index.php?threads/closed-recruitment-savage-worlds-50-fathoms.859363/ Recruitment thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/50-fathoms-questors-background-discussion.860039/ OOC thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/50-fathoms-questors-of-the-tesoro-libre.860038/ IC thread]&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
Mitch - Mattias van der Zoort, engineer (Dutch)&lt;br /&gt;
&lt;br /&gt;
Faubus - Gilliat de Gruchy, navigator (English)&lt;br /&gt;
&lt;br /&gt;
Baeraad - Chabas, crabby doc (Scurillian)&lt;br /&gt;
&lt;br /&gt;
Max - Blays, dolphinman marine (Doreen)&lt;br /&gt;
&lt;br /&gt;
Stinkyfool - One-Eye Smythe, general purpose pirate (English)&lt;br /&gt;
&lt;br /&gt;
Leith Maclaine - Jose Cuervo Anglaise, captain (Spanish)&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The world of Caribdus is drowned, once-mighty empires and prosperous lands lying beneath endless fathoms of dark water. The curse of the Sea Hags, three undead sorceresses risen from their death by drowning to avenge themselves on the world that saw them executed for their dark deeds, has wreaked incalculable havoc - and even now continues to do so, as ghostly pirate ships and aquatic monstrosities emerge out of the Flotsam Sea to torment the survivors clustered on the few remaining islands of dry land.&lt;br /&gt;
&lt;br /&gt;
But calamity brings opportunity, and unprecedented freedom for men and women of courage and guile to make their way in the new world. Burly, grey-skinned Grael ply the new seas alongside the diverse, idiosyncratic Masaquani, seeking riches from trade or whaling or piracy. Gruff, thick-shelled Scurillians apply their sharp minds to understanding the new world and to save what can be saved of the old. Mysterious Kraken elementalists wander the ports and the distant islands, some say in search of a way to avenge their race&#039;s suffering at the hands of the Sea Hags. And sailors arriving through mysterious means from a place they call Earth bring their savvy, ambition and strange religions to bear.&lt;br /&gt;
&lt;br /&gt;
Riches and glory awaits for those with the quickest minds... and the sharpest cutlasses. [Thanks to Baeraad for this blurb] &lt;br /&gt;
&lt;br /&gt;
...................................&lt;br /&gt;
&lt;br /&gt;
Folks will be able to play without the setting book. Mostly characters can be built using core rules. The world background, new stunts, etc are all summarized pretty nicely here&lt;br /&gt;
&lt;br /&gt;
........................................&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking:&lt;br /&gt;
&lt;br /&gt;
- Savage worlds Adventure edition. I&#039;ll take you through chargen backstage using a Conversation&lt;br /&gt;
&lt;br /&gt;
- one post min per two days&lt;br /&gt;
&lt;br /&gt;
- Two-month (?) game; characters can be easily &#039;parked&#039; if life gets busy&lt;br /&gt;
&lt;br /&gt;
- Start at Seasoned&lt;br /&gt;
&lt;br /&gt;
- nice mix of races and types but at least HALF, please,  human sailors from earth. 1 Elementalist.&lt;br /&gt;
&lt;br /&gt;
- we try not to power game - SWADE&#039;s fixed up most loopholes but try to build competent swashbuckler all-rounders&lt;br /&gt;
&lt;br /&gt;
- story  taking place within the time-line of the main Plot Point campaign, but subverting the plot to keep it interesting for players familiar with the canon tale.&lt;br /&gt;
&lt;br /&gt;
- characters are pretty good guys-the young sister has sucked in plenty of bad eggs like Blackbeard to no avail-more recently she&#039;s teleported in gooder folk&lt;br /&gt;
&lt;br /&gt;
- you know my foibles-tendency to rush, railroad. PM me or even warn me publicly since we all know each other.&lt;br /&gt;
&lt;br /&gt;
- There&#039;ll be a hilariously-named sloop-as a co-owned vessel.&lt;br /&gt;
&lt;br /&gt;
- Just one setting fiddle. I want to make Masaquani culture a little less generic and bland. I&#039;m thinking they are survivors of Atlantis. Toga-clad Ancient Greeks who sail elegant classical ships and have columned palaces. With names like Aeschylus, Jason, etc. What, that&#039;s more bland?&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Blays ===&lt;br /&gt;
&lt;br /&gt;
[[file:Blays.jpg|right|frame|A doreen rover captured by Kieran slavers while whaling up near Kaja, Blays escaped from the Coaker Mountains prison mines shortly before joining the crew of the Tesoro Libre, some years ago. While more sociable than most doreen, he is still naturally reticent and laconic by most people&#039;s standards, and the bounty now on his head only makes him that much more wary of trusting anyone outside his shipmates.]]&lt;br /&gt;
; Race (Doreen)&lt;br /&gt;
: Racial Enemy (-1): -2 Persuasion rolls when dealing with kehana.&lt;br /&gt;
: Reserved (-1): Persuasion is not a core skill.&lt;br /&gt;
: Sea Hunter (2): +2 Stealth and Survival rolls while in water.&lt;br /&gt;
: Semi-Aquatic (2): Hold breath for 15 minutes, Pace equal to Athletics while in water.&lt;br /&gt;
&lt;br /&gt;
; Attributes&lt;br /&gt;
: Agility d8&lt;br /&gt;
: Smarts d6&lt;br /&gt;
: Spirit d6&lt;br /&gt;
: Strength d8&lt;br /&gt;
: Vigor d8&lt;br /&gt;
&lt;br /&gt;
:: Pace 6&amp;quot; (8&amp;quot; in water)&lt;br /&gt;
:: Parry 6 (+1 with trademark dagger)&lt;br /&gt;
:: Toughness 6&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Athletics d8 (+1 with trademark dagger)&lt;br /&gt;
: Boating d4&lt;br /&gt;
: Common Knowledge d4&lt;br /&gt;
: Fighting d8 (+1 with trademark dagger)&lt;br /&gt;
: Intimidation d4&lt;br /&gt;
: Notice d6+2&lt;br /&gt;
: Persuasion d4&lt;br /&gt;
: Stealth d6 (+2 in water)&lt;br /&gt;
: Survival d6 (+2 in water)&lt;br /&gt;
&lt;br /&gt;
; Edges&lt;br /&gt;
: Alertness&lt;br /&gt;
: Frenzy&lt;br /&gt;
: Trademark Weapon (heavy dagger made from the iron shackles he dragged with him from the mines)&lt;br /&gt;
&lt;br /&gt;
; Hindrances&lt;br /&gt;
: Wanted (major; Coaker Mountains escapee)&lt;br /&gt;
: Loyal (minor)&lt;br /&gt;
: Suspicious (minor)&lt;br /&gt;
&lt;br /&gt;
[[file:Knife_blays.png|400px|right]]&lt;br /&gt;
; Gear (21 lbs.)&lt;br /&gt;
: Simple tan breeches with a scarlet sash for a belt&lt;br /&gt;
: Trademark dagger in an underarm sheath (3/6/12, Str+d4, +1 Fighting/Athletics/Parry, 1 lb.)&lt;br /&gt;
: Two harpoons in a back quiver (3/6/12, Str+d6, 6 lbs.)&lt;br /&gt;
: Weighted net (3/6/12, entangle, 8 lbs.)&lt;br /&gt;
: Canteen (1 lb.)&lt;br /&gt;
: Flint and steel (1 lb.)&lt;br /&gt;
: Spyglass (2 lbs.)&lt;br /&gt;
: Set of utility knives (1 lb.)&lt;br /&gt;
: Whetstone (1 lb.)&lt;br /&gt;
: ~$80&lt;br /&gt;
&lt;br /&gt;
; Experience 23 (Seasoned)&lt;br /&gt;
# gained Alertness&lt;br /&gt;
# raised Vigor&lt;br /&gt;
# gained Trademark Weapon&lt;br /&gt;
# gained Frenzy&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chabas ===&lt;br /&gt;
&lt;br /&gt;
Chabas is a crab on a mission - write the definite book on the natural history of Caribdus! He&#039;s read several of the existing ones, but they were all written by inferior soft-headed creatures and of generally shoddy scholarship. To finance his research he&#039;s unfortunately having to work as a ship sawbones, tending to the astonishingly wide variety of bumps and bruises that shell-less creatures somehow manage to get. He tries to be patient about it, but would it kill them to stop whining so much about little things like amputated limbs? Honestly, it&#039;s like they think they&#039;re not going to grow back, or something...&lt;br /&gt;
&lt;br /&gt;
; Race (Scurillian)&lt;br /&gt;
: Outsider (Minor; -1): -1 to Persuasion against non-Scurillians&lt;br /&gt;
: Pincers (2): Natural weapons do d4+Str damage&lt;br /&gt;
: Mean (-2): -2 to Persuasion rolls&lt;br /&gt;
: Shell (1): 3 points of natural armour&lt;br /&gt;
: Telescopic Eyes (2): +2 to Notice rolls&lt;br /&gt;
&lt;br /&gt;
; Attributes&lt;br /&gt;
: Agility d6&lt;br /&gt;
: Smarts d10&lt;br /&gt;
: Spirit d8&lt;br /&gt;
: Strength d6&lt;br /&gt;
: Vigor d4&lt;br /&gt;
&lt;br /&gt;
:: Pace: 6&amp;quot;&lt;br /&gt;
:: Parry: 5&lt;br /&gt;
:: Toughness: 7 (3)&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Athletics (Agility) d4&lt;br /&gt;
: Boating d4&lt;br /&gt;
: Common Knowledge (Smarts) d8&lt;br /&gt;
: Fighting (Agility) d6&lt;br /&gt;
: Healing (Smarts) d8+2&lt;br /&gt;
: Notice (Smarts) d6+2&lt;br /&gt;
: Persuasion (Spirit) d8-2&lt;br /&gt;
: Research (Smarts) d8&lt;br /&gt;
: Science (Smarts) d8+2&lt;br /&gt;
: Shooting (Agility) d6&lt;br /&gt;
: Stealth (Agility) d4&lt;br /&gt;
: Taunt (Smarts) d6&lt;br /&gt;
&lt;br /&gt;
; Edges&lt;br /&gt;
: Healer (+2 to Healing rolls)&lt;br /&gt;
: Scholar (+2 to Science rolls)&lt;br /&gt;
&lt;br /&gt;
; Hindrances&lt;br /&gt;
: Big Mouth (Minor)&lt;br /&gt;
: Curious (Major)&lt;br /&gt;
: Driven (Minor)&lt;br /&gt;
&lt;br /&gt;
; Experience&lt;br /&gt;
# Agility to d6&lt;br /&gt;
# Shooting to d6, Taunt to d6&lt;br /&gt;
# Persuasion to d8&lt;br /&gt;
# Science to d8, Fighting to d6&lt;br /&gt;
# Smarts to d10&lt;br /&gt;
# &#039;&#039;Trial of Wisdom:&#039;&#039; Boating to d4, Common Knowledge to d8&lt;br /&gt;
&lt;br /&gt;
; Gear (22 lbs.)&lt;br /&gt;
: 2 flintlock pistols (range 5/10/20, damage 2d6+1, RoF 1, weight 3 each)&lt;br /&gt;
: 18 shots and powder (weight 2)&lt;br /&gt;
: Lantern (weight 3)&lt;br /&gt;
: 5 pints of oil (weight 5)&lt;br /&gt;
: Bottle of grog ( weight 1)&lt;br /&gt;
: Leather satchel (weight 2)&lt;br /&gt;
: Flint and steel (weight 1)&lt;br /&gt;
: $100&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gilliat De Gruchy ===&lt;br /&gt;
&lt;br /&gt;
Human, Jersey Channel Islands, circa 1815&lt;br /&gt;
&lt;br /&gt;
; Attributes&lt;br /&gt;
: Agility d8&lt;br /&gt;
: Smarts d10&lt;br /&gt;
: Spirit d6&lt;br /&gt;
: Strength d6&lt;br /&gt;
: Vigor d6&lt;br /&gt;
&lt;br /&gt;
:: Pace 6&amp;quot;&lt;br /&gt;
:: Parry 4&lt;br /&gt;
:: Toughness 5&lt;br /&gt;
&lt;br /&gt;
; Hindrances&lt;br /&gt;
: Code of Honor (major)&lt;br /&gt;
: Loyal (minor)&lt;br /&gt;
: Quirk (minor) &amp;quot;I will bring the science of celestial navigation to Caribdus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
; Edges&lt;br /&gt;
: Merchant&lt;br /&gt;
: Musketeer&lt;br /&gt;
: Treasure Hound&lt;br /&gt;
: Luck&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Athletics d4&lt;br /&gt;
: Boating d8&lt;br /&gt;
: Common Knowledge d8&lt;br /&gt;
: Fighting d4&lt;br /&gt;
: Notice d4&lt;br /&gt;
: Persuasion d8&lt;br /&gt;
: Shooting d8&lt;br /&gt;
: Stealth d4&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Jose Cuervo Anglaise ===&lt;br /&gt;
&lt;br /&gt;
; Attributes&lt;br /&gt;
: Agility d8&lt;br /&gt;
: Smarts d8&lt;br /&gt;
: Spirit d8 - 1 advance&lt;br /&gt;
: Strength d4&lt;br /&gt;
: Vigor d4&lt;br /&gt;
&lt;br /&gt;
:: Pace 6&amp;quot;&lt;br /&gt;
:: Parry 2+ half fighting&lt;br /&gt;
:: Toughness 6 (1)&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: athletics - d4 free&lt;br /&gt;
: Boating d8 - 3 creation&lt;br /&gt;
: Fighting d6 - 2 creation&lt;br /&gt;
: Gambling d6 -2 creation&lt;br /&gt;
: Intimidation d4 - 1 creation&lt;br /&gt;
: Notice d6 free - raised by 1 creation point&lt;br /&gt;
: Persuasion d8 - free - raised by 2 (1 advance)&lt;br /&gt;
: Shooting d4 - 1 creation&lt;br /&gt;
: Stealth d4 - free&lt;br /&gt;
: Streetwise d4 - 1 creation&lt;br /&gt;
: Swimming d4 - 1 creation&lt;br /&gt;
: Common Knowledge - d6 - free + 1 hindrance&lt;br /&gt;
: Throwing d4 - 1 creation&lt;br /&gt;
: Survival d4 - 1 creation&lt;br /&gt;
: Climbing d4 - 1 creation&lt;br /&gt;
: Masaquani d6&lt;br /&gt;
&lt;br /&gt;
; Hindrance&lt;br /&gt;
: Major - Habit Addiction, Alcohol&lt;br /&gt;
: Major - Overconfident&lt;br /&gt;
&lt;br /&gt;
; Edge&lt;br /&gt;
: storm chaser - Free&lt;br /&gt;
: wind sense - 2 hindrance points&lt;br /&gt;
: Command - advance&lt;br /&gt;
: Natural Leader - advance&lt;br /&gt;
&lt;br /&gt;
; Equipment - 1 hindrance point for extra equipment&lt;br /&gt;
: Bedroll 25&lt;br /&gt;
: Flask 5&lt;br /&gt;
: flint and steel 3&lt;br /&gt;
: lantern 25&lt;br /&gt;
: 5 pints oil 5&lt;br /&gt;
: shovel - 5&lt;br /&gt;
: rope 5&lt;br /&gt;
: map of caribdus 100&lt;br /&gt;
: spyglass 100&lt;br /&gt;
: normal clothing 20&lt;br /&gt;
: formal clothing 200&lt;br /&gt;
: leather armor 50&lt;br /&gt;
: Long sword 200&lt;br /&gt;
: turnout pistol 250&lt;br /&gt;
: 7 - left&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mattias ===&lt;br /&gt;
&lt;br /&gt;
Mattias “Deadeye” van der Zoort&lt;br /&gt;
&lt;br /&gt;
Concept: gunslinging engineer&lt;br /&gt;
&lt;br /&gt;
Seasoned: 4&lt;br /&gt;
&lt;br /&gt;
; Race (Human)&lt;br /&gt;
: Gain one free Novice edge: Mr. Fix It&lt;br /&gt;
&lt;br /&gt;
; Attributes&lt;br /&gt;
: AGI d8&lt;br /&gt;
: STR d6&lt;br /&gt;
: SMA d8&lt;br /&gt;
: SPI d6&lt;br /&gt;
: VIG d6&lt;br /&gt;
&lt;br /&gt;
:: Pace 5&amp;quot; (d4 running die)&lt;br /&gt;
:: Parry 4&lt;br /&gt;
:: Toughness 5&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Academics d6&lt;br /&gt;
: Athletics d6&lt;br /&gt;
: Boating d4&lt;br /&gt;
: Common Knowledge d4&lt;br /&gt;
: Fighting d4&lt;br /&gt;
: Notice d8&lt;br /&gt;
: Persuasion d4&lt;br /&gt;
: Repair d8+2 (Mr. Fix It)&lt;br /&gt;
: Science d6&lt;br /&gt;
: Shooting d8&lt;br /&gt;
: Stealth d4&lt;br /&gt;
: Weird Science d4&lt;br /&gt;
&lt;br /&gt;
; Edges&lt;br /&gt;
: McGyver&lt;br /&gt;
:: REQUIREMENTS: Novice, Smarts d6+, Notice d8+, Repair d6+&lt;br /&gt;
:: A McGyver can improvise a device from common resources when the need arises. Given a few simple items, he can make a Repair roll to craft improvised weapons, explosives, or tools, that last until used or the end of the encounter (GM’s call). This takes one entire turn, and he can’t move or take any other actions while constructing the device.&lt;br /&gt;
:: Failure means the device isn’t ready. A Critical Failure means he doesn’t have the right materials and can’t create the device this encounter.&lt;br /&gt;
:: Success creates a minor explosive (2d4 explosive in a Small Blast Template), a one shot projectile weapon like a “zip gun” (Range 5/10/20, Damage 2d6), rickety raft, electrical source, etc.&lt;br /&gt;
:: A raise creates a larger explosive (2d6 in a Medium Blast Template or 2d4 in a Large), a better ranged weapon (five shots, 2d8 damage, Range 10/20/40), a more stable raft, a more powerful battery, etc.&lt;br /&gt;
:: The quality or power of the creation is completely up to the Game Master, but creativity should be rewarded, particularly in the most dire and dramatic situations&lt;br /&gt;
: Mr. Fix It&lt;br /&gt;
:: REQUIREMENTS: Novice, Repair d8+&lt;br /&gt;
:: The mechanic adds +2 to Repair rolls. With a raise, he halves the time normally required to fix something. This means if a particular Repair job says a raise repairs it in half the time, a Mr. Fix It can finish the job in one-quarter the time with a raise.&lt;br /&gt;
: Brave&lt;br /&gt;
:: REQUIREMENTS: Novice, Spirit d6+&lt;br /&gt;
:: Those with this Edge have learned to master their fear, or have dealt with so many horrors they’ve become jaded. These valiant explorers add +2 to Fear checks and subtract 2 from Fear Table results (see page 124).&lt;br /&gt;
: Dodge&lt;br /&gt;
:: REQUIREMENTS: Seasoned, Agility d8+&lt;br /&gt;
:: The hero can anticipate attacks or move erratically under fire. Unless the victim of a surprise attack and taken completely unaware, Dodge subtracts 2 from all ranged attacks made against the character. Dodge does not stack with actual cover, however.&lt;br /&gt;
: Arcane Background (Weird Science)&lt;br /&gt;
:: ARCANE SKILL: Weird Science (Smarts)     &lt;br /&gt;
:: STARTING POWERS: 2&lt;br /&gt;
:: POWER POINTS: 15&lt;br /&gt;
:: Weird scientists use strange and powerful inventions beyond the normal technological level of the setting. &lt;br /&gt;
:: Weird scientists must usually activate their powers through their assigned device, but they can improvise other ways if needed at a −2 penalty. This requires a decent rationale relative to the setting and the GM’s permission.&lt;br /&gt;
&lt;br /&gt;
; Hindrances&lt;br /&gt;
: Curious (Major)&lt;br /&gt;
:: It killed the cat, and it might kill your warrior as well. Curious characters have to check out everything and always want to know what’s behind a potential mystery or secret.&lt;br /&gt;
: Slow (Minor): Peg Leg&lt;br /&gt;
:: A disability or past injury has hindered this hero’s mobility. As a Minor Hindrance, reduce his Pace by 1 and his running die one step (if already d4, reduce to d4 − 1). Slow characters may not take the Fleet-Footed Edge.&lt;br /&gt;
:: Prosthesis: A character with the Minor version of this Hindrance may have a prosthesis. If the prosthesis is lost, he suffers the effects of the Major version of Slow.&lt;br /&gt;
: Bad Luck (Major)&lt;br /&gt;
:: Your hero is a little less lucky than most. He gets one less Benny per game session than normal. A character cannot have both Bad Luck and the Luck Edge.&lt;br /&gt;
&lt;br /&gt;
; Seasoned&lt;br /&gt;
# Fighting d4, Notice d8&lt;br /&gt;
# Spirit d6&lt;br /&gt;
# Strength d6&lt;br /&gt;
# Edge: Dodge&lt;br /&gt;
&lt;br /&gt;
; Gear: $1000, 40 Enc&lt;br /&gt;
: Shot (w/powder). 1/10 shots. 0.5 lbs/10&lt;br /&gt;
: Flintlock pistol x2. Range 5/10/20. 2d6+1. 6 Enc. $300. Reload 3 (full round)&lt;br /&gt;
: Rapier. Str+d4. 2 Enc. $150. Parry +1&lt;br /&gt;
: Dagger. Range 3/6/12. Str+d4. 1 Enc. $25.&lt;br /&gt;
: Jacket (torso, arms) +1 Armor, 8 Enc, $30&lt;br /&gt;
: Rifle scope (Spyglass). 2 Enc. $100. Cancels 2 additional points of penalties when Aiming&lt;br /&gt;
: Tool kit. 5 Enc. $200&lt;br /&gt;
: First aid kit. 1 Enc. $10&lt;br /&gt;
: Backpack. 2 Enc. $50&lt;br /&gt;
: Lantern (4 hours, 4′′ radius). 3 Enc. $25&lt;br /&gt;
: Oil x2. 2 Enc. $4&lt;br /&gt;
: Canteen. 1 Enc. $5&lt;br /&gt;
: Crowbar. 2 Enc. $10&lt;br /&gt;
: Flint &amp;amp; steel. 1 Enc. $3&lt;br /&gt;
: Hammer. 1 Enc. $10&lt;br /&gt;
: Goggles. 1 Enc. $20 / 38.5 Enc. $943&lt;br /&gt;
&lt;br /&gt;
; Background&lt;br /&gt;
: When Mattias was a boy, he watched a naval battle from the shore. A stray cannonball took off his right leg at the knee. From that day onward, he wanted to be an engineer.&lt;br /&gt;
: When he was old enough, he attended the Holland Nautical Academy. He saw a big future in technology, and its maritime applications. Unfortunately, he had an accident while working on a steam engine, and lost his left eye.&lt;br /&gt;
: When he suddenly found himself in Caribdus last year, he discovered a whole new realm to explore. Whatever his destiny here may be, he hopes to find it soon; he’s running out of parts.&lt;br /&gt;
&lt;br /&gt;
; Appearance&lt;br /&gt;
: Mattias has shoulder-length blond hair. His right eye is blue. Instead of a left eye, he has a black leather patch, with inlaid white crosshairs in a circle. He wears the wide-brimmed hat and neckerchief of a Dutch sailor, along with a leather jacket he picked up since his Arrival. His right leg ends in a sturdy wooden peg.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== One-Eye Smythe ===&lt;br /&gt;
&lt;br /&gt;
; Attributes&lt;br /&gt;
: Agility d10&lt;br /&gt;
: Smarts d6&lt;br /&gt;
: Spirit d6&lt;br /&gt;
: Strength d6&lt;br /&gt;
: Vigor d6&lt;br /&gt;
&lt;br /&gt;
:: Pace 6&amp;quot;&lt;br /&gt;
:: Parry 6&lt;br /&gt;
:: Toughness 5&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Academics (Smarts)&lt;br /&gt;
: Athletics (Agility): d6&lt;br /&gt;
: Boating (Agility): d10&lt;br /&gt;
: Common Knowledge (Smarts): d4&lt;br /&gt;
: Fighting (Agility): d8&lt;br /&gt;
: Focus (Spirit): The arcane skill for Arcane Background (Gifted).&lt;br /&gt;
: Gambling (Smarts)&lt;br /&gt;
: Healing (Smarts)&lt;br /&gt;
: Intimidation (Spirit)&lt;br /&gt;
: Language (Smarts): Knowledge and fluency in a particular language.&lt;br /&gt;
: Notice (Smarts): d6&lt;br /&gt;
: Performance (Spirit): Singing, dancing, acting, or other forms of public expression.&lt;br /&gt;
: Persuasion (Spirit): d4&lt;br /&gt;
: Repair (Smarts): The ability to fix mechanical and electrical gadgets.&lt;br /&gt;
: Riding (Agility)&lt;br /&gt;
: Science (Smarts): Knowledge of scientific fields such as biology, chemistry, geology, engineering, etc.&lt;br /&gt;
: Shooting (Agility): d10&lt;br /&gt;
: Stealth: d8&lt;br /&gt;
: Survival: d4&lt;br /&gt;
: Taunt (Smarts)&lt;br /&gt;
: Thievery (Agility): d6&lt;br /&gt;
&lt;br /&gt;
; Edges&lt;br /&gt;
: Steady Hands&lt;br /&gt;
: Dodge&lt;br /&gt;
: Marksman&lt;br /&gt;
&lt;br /&gt;
; Hindrances (+Ag, +Ag, +Boating, +Athletics)&lt;br /&gt;
: Driven: Plunder/Get rich (Minor)&lt;br /&gt;
: Loyal (Minor)&lt;br /&gt;
: Vengeful (Major)&lt;br /&gt;
: Enemy - Major, Blackbeard&lt;br /&gt;
&lt;br /&gt;
; Advances&lt;br /&gt;
# Dodge&lt;br /&gt;
# Marksman&lt;br /&gt;
# +Shooting, +Stealth&lt;br /&gt;
# +Thievery, +Fighting&lt;br /&gt;
&lt;br /&gt;
== Tesoro Libre ==&lt;br /&gt;
[[File:Yacht_10.jpg|right|250px]]&lt;br /&gt;
&lt;br /&gt;
This little Spanish yacht from the turn of the 18th Century draws a fairly minuscule 1.6m of water with a mast height of about 26m. The deck is about 20m long and 6m wide (so more or less 10&amp;quot; by 3&amp;quot; in SW).&lt;br /&gt;
&lt;br /&gt;
The tiller rod is located comfortably under the eaves of the covered poopdeck so the good captain doesn&#039;t have to stand in the sun, wind and rain all day.&lt;br /&gt;
&lt;br /&gt;
[http://www.kitshow.net/int/DD_16_Yacht.php Images] - [https://imgur.com/YZ8Xpzm Deckplan drawing] - [https://imgur.com/uVGQPVl Profile drawing]&lt;br /&gt;
&lt;br /&gt;
: Handling: +1&lt;br /&gt;
: Acceleration: 3&lt;br /&gt;
: Top Speed: 10&lt;br /&gt;
: Travel Speed: 2&lt;br /&gt;
: Toughness: 13 (2)&lt;br /&gt;
: Guns: 4&lt;br /&gt;
: Cargo Space: 4&lt;br /&gt;
: Crew: 1 + 11&lt;br /&gt;
: &#039;&#039;&#039;Notes:&#039;&#039;&#039; Heavy Armour&lt;br /&gt;
&lt;br /&gt;
=== Crew ===&lt;br /&gt;
==Crew After Maroa==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Nationality&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Special skills&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Personality&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Arms&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Bond&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Jacob van Bloem&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Dutch&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Rolls 1d8 Notice when lookout&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Brave&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | knife, cutlass, pistol, musket&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Mattias&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | [https://i.pinimg.com/564x/48/f2/a4/48f2a4d20db615496d80aa1508f1bc98.jpg Sarah Canterbury]&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | English&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Always seems to survive&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Raucous&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | knife, cutlass, pistol, musket&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Blays&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Grace McSweeny&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Irish&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | d8 Stealth&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Easily offended&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | knife, cutlass, pistol, musket&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Chabas&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Xenophon of WIND/ PINK assembly &lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Ograpogan &lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Athletic (d8) runner and swimmer. &lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Competitive&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | knife, cutlass, pistol, musket&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | One Eye&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Almirante Gato&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Cat&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Gives ship 1 benny refresh&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Feline&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | claws, disdain&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Ship&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | All except El Almirante have d6 in Boating and Athletics; d4 in Repair, Notice, Fighting and Shooting.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crew Before Maroa==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Nationality&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Special skills&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Personality&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Arms&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Bond&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Jacob van Bloem&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Dutch&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Rolls 1d8 Notice when lookout&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Brave&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | knife, cutlass, pistol, musket&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Mattias&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | [https://i.pinimg.com/564x/48/f2/a4/48f2a4d20db615496d80aa1508f1bc98.jpg Sarah Canterbury]&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | English&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Always seems to survive&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Raucous&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | knife, cutlass, pistol, musket&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Blays&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Grace McSweeny&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Irish&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | d8 Stealth&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Easily offended&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | knife, cutlass, pistol, musket&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Chabas&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Pedros Garcia&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Spanish&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | d6 Healing&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Drinks&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | knife, cutlass, pistol, musket&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Capitán Jose&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Luc &amp;quot;Merlin&amp;quot; Caradoc&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Breton&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | 1d3-1 ship bennies&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Morbid&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | knife, cutlass, pistol, rifle&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Giliat De Gruchy&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Xenophon of WIND/ PINK assembly &lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Ograpogan &lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Athletic (d8) runner and swimmer. &lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Competitive&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | knife, cutlass, pistol, musket&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | One Eye&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Almirante Gato&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Cat&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Gives ship 1 benny refresh&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Feline&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | claws, disdain&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Ship&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | All except El Almirante have d6 in Boating and Athletics; d4 in Repair, Notice, Fighting and Shooting.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Potential crew==&lt;br /&gt;
* Jacob van Bloem - Dutch - rolls 1d8 notice when lookout. Brave.&lt;br /&gt;
* Luc &amp;quot;Merlin&amp;quot; Caradec - Breton - fortune teller, 1d3-1 ship bennies on tarot per adventure. Morbid.&lt;br /&gt;
: Tor Dahl - Norwegian - has d8 strength and Brawny edge. Slow.&lt;br /&gt;
: Akilles of FIRE/GREEN assembly - Ograpogan - aristocratic , gets +1 to persuade etc with locals. Haunted&lt;br /&gt;
* Xenophon of WIND/PINK assembly - Ograpogan - athletic (d8) runner and swimmer. Competitive&lt;br /&gt;
: Begone Satan Poldark - Cornish - d8 in repair and has Resourceful edge. Dishonest.&lt;br /&gt;
: Jonah Coffin - Nantucketan - rolls as Wild Card for non-com rolls. Unlucky (-1 to ship bennies)&lt;br /&gt;
: Ricardo Da Silva - Portugese - rolls as Wild Card for non-com rolls. Fickle, can jump ship.&lt;br /&gt;
: Michel Blanc - French - performs fiddle at d8. Shy.&lt;br /&gt;
* Sarah Canterbury - English - always seems to survive. Raucous.&lt;br /&gt;
: Davy Dawkins - English - underlooked cabin boy. Clever.&lt;br /&gt;
: He Wong - Cantonese - has sixth sense about impending trouble. Poor gambler&lt;br /&gt;
: &amp;quot;Jaws&amp;quot; - Kehana - has standard kehana stats. Cruel by human standards.&lt;br /&gt;
* Grace McSweeny - Irish - d8 stealth. Easily offended.&lt;br /&gt;
: Manu Efi - Samoan - handsome, (+1 mod) spectacle for locals. Humble.&lt;br /&gt;
* Pedros Garcia - Spanish - d6 healing. Drinks.&lt;br /&gt;
: Rafael Martin - Spanish - d8 repair for sail-making and tailoring. Dandy.&lt;br /&gt;
: Captain Rainbow - Parrot - semi-intelligent. Naughty and helpful in equal measure&lt;br /&gt;
: Mister Crowsnest - Monkey - semi-intelligent. Even naughtier and more helpful&lt;br /&gt;
* Admiral Gato - Cat - gives ship 1 benny.&lt;br /&gt;
&lt;br /&gt;
== Vidz ==&lt;br /&gt;
&lt;br /&gt;
=== Link to whiskey-making scene from &amp;quot;Mr Roberts&amp;quot; ===&lt;br /&gt;
www.youtube.com/watch?v=PTQLBv8sgDI&lt;br /&gt;
&lt;br /&gt;
=== A Short History of Ships Cats ===&lt;br /&gt;
www.youtube.com/watch?v=M7HIY0GTEC8&lt;/div&gt;</summary>
		<author><name>Baeraad</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fifty&amp;diff=379110</id>
		<title>Fifty</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fifty&amp;diff=379110"/>
		<updated>2020-04-12T06:57:59Z</updated>

		<summary type="html">&lt;p&gt;Baeraad: /* Chabas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.rpg.net/index.php?threads/closed-recruitment-savage-worlds-50-fathoms.859363/ Recruitment thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/50-fathoms-questors-background-discussion.860039/ OOC thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/50-fathoms-questors-of-the-tesoro-libre.860038/ IC thread]&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
Mitch - Mattias van der Zoort, engineer (Dutch)&lt;br /&gt;
&lt;br /&gt;
Faubus - Gilliat de Gruchy, navigator (English)&lt;br /&gt;
&lt;br /&gt;
Baeraad - Chabas, crabby doc (Scurillian)&lt;br /&gt;
&lt;br /&gt;
Max - Blays, dolphinman marine (Doreen)&lt;br /&gt;
&lt;br /&gt;
Stinkyfool - One-Eye Smythe, general purpose pirate (English)&lt;br /&gt;
&lt;br /&gt;
Leith Maclaine - Jose Cuervo Anglaise, captain (Spanish)&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The world of Caribdus is drowned, once-mighty empires and prosperous lands lying beneath endless fathoms of dark water. The curse of the Sea Hags, three undead sorceresses risen from their death by drowning to avenge themselves on the world that saw them executed for their dark deeds, has wreaked incalculable havoc - and even now continues to do so, as ghostly pirate ships and aquatic monstrosities emerge out of the Flotsam Sea to torment the survivors clustered on the few remaining islands of dry land.&lt;br /&gt;
&lt;br /&gt;
But calamity brings opportunity, and unprecedented freedom for men and women of courage and guile to make their way in the new world. Burly, grey-skinned Grael ply the new seas alongside the diverse, idiosyncratic Masaquani, seeking riches from trade or whaling or piracy. Gruff, thick-shelled Scurillians apply their sharp minds to understanding the new world and to save what can be saved of the old. Mysterious Kraken elementalists wander the ports and the distant islands, some say in search of a way to avenge their race&#039;s suffering at the hands of the Sea Hags. And sailors arriving through mysterious means from a place they call Earth bring their savvy, ambition and strange religions to bear.&lt;br /&gt;
&lt;br /&gt;
Riches and glory awaits for those with the quickest minds... and the sharpest cutlasses. [Thanks to Baeraad for this blurb] &lt;br /&gt;
&lt;br /&gt;
...................................&lt;br /&gt;
&lt;br /&gt;
Folks will be able to play without the setting book. Mostly characters can be built using core rules. The world background, new stunts, etc are all summarized pretty nicely here&lt;br /&gt;
&lt;br /&gt;
........................................&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking:&lt;br /&gt;
&lt;br /&gt;
- Savage worlds Adventure edition. I&#039;ll take you through chargen backstage using a Conversation&lt;br /&gt;
&lt;br /&gt;
- one post min per two days&lt;br /&gt;
&lt;br /&gt;
- Two-month (?) game; characters can be easily &#039;parked&#039; if life gets busy&lt;br /&gt;
&lt;br /&gt;
- Start at Seasoned&lt;br /&gt;
&lt;br /&gt;
- nice mix of races and types but at least HALF, please,  human sailors from earth. 1 Elementalist.&lt;br /&gt;
&lt;br /&gt;
- we try not to power game - SWADE&#039;s fixed up most loopholes but try to build competent swashbuckler all-rounders&lt;br /&gt;
&lt;br /&gt;
- story  taking place within the time-line of the main Plot Point campaign, but subverting the plot to keep it interesting for players familiar with the canon tale.&lt;br /&gt;
&lt;br /&gt;
- characters are pretty good guys-the young sister has sucked in plenty of bad eggs like Blackbeard to no avail-more recently she&#039;s teleported in gooder folk&lt;br /&gt;
&lt;br /&gt;
- you know my foibles-tendency to rush, railroad. PM me or even warn me publicly since we all know each other.&lt;br /&gt;
&lt;br /&gt;
- There&#039;ll be a hilariously-named sloop-as a co-owned vessel.&lt;br /&gt;
&lt;br /&gt;
- Just one setting fiddle. I want to make Masaquani culture a little less generic and bland. I&#039;m thinking they are survivors of Atlantis. Toga-clad Ancient Greeks who sail elegant classical ships and have columned palaces. With names like Aeschylus, Jason, etc. What, that&#039;s more bland?&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Blays ===&lt;br /&gt;
&lt;br /&gt;
[[file:Blays.jpg|right|frame|A doreen rover captured by Kieran slavers while whaling up near Kaja, Blays escaped from the Coaker Mountains prison mines shortly before joining the crew of the Tesoro Libre, some years ago. While more sociable than most doreen, he is still naturally reticent and laconic by most people&#039;s standards, and the bounty now on his head only makes him that much more wary of trusting anyone outside his shipmates.]]&lt;br /&gt;
; Race (Doreen)&lt;br /&gt;
: Racial Enemy (-1): -2 Persuasion rolls when dealing with kehana.&lt;br /&gt;
: Reserved (-1): Persuasion is not a core skill.&lt;br /&gt;
: Sea Hunter (2): +2 Stealth and Survival rolls while in water.&lt;br /&gt;
: Semi-Aquatic (2): Hold breath for 15 minutes, Pace equal to Athletics while in water.&lt;br /&gt;
&lt;br /&gt;
; Attributes&lt;br /&gt;
: Agility d8&lt;br /&gt;
: Smarts d6&lt;br /&gt;
: Spirit d6&lt;br /&gt;
: Strength d8&lt;br /&gt;
: Vigor d8&lt;br /&gt;
&lt;br /&gt;
:: Pace 6&amp;quot; (8&amp;quot; in water)&lt;br /&gt;
:: Parry 6 (+1 with trademark dagger)&lt;br /&gt;
:: Toughness 6&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Athletics d8 (+1 with trademark dagger)&lt;br /&gt;
: Boating d4&lt;br /&gt;
: Common Knowledge d4&lt;br /&gt;
: Fighting d8 (+1 with trademark dagger)&lt;br /&gt;
: Intimidation d4&lt;br /&gt;
: Notice d6+2&lt;br /&gt;
: Persuasion d4&lt;br /&gt;
: Stealth d6 (+2 in water)&lt;br /&gt;
: Survival d6 (+2 in water)&lt;br /&gt;
&lt;br /&gt;
; Edges&lt;br /&gt;
: Alertness&lt;br /&gt;
: Frenzy&lt;br /&gt;
: Trademark Weapon (heavy dagger made from the iron shackles he dragged with him from the mines)&lt;br /&gt;
&lt;br /&gt;
; Hindrances&lt;br /&gt;
: Wanted (major; Coaker Mountains escapee)&lt;br /&gt;
: Loyal (minor)&lt;br /&gt;
: Suspicious (minor)&lt;br /&gt;
&lt;br /&gt;
[[file:Knife_blays.png|400px|right]]&lt;br /&gt;
; Gear (21 lbs.)&lt;br /&gt;
: Simple tan breeches with a scarlet sash for a belt&lt;br /&gt;
: Trademark dagger in an underarm sheath (3/6/12, Str+d4, +1 Fighting/Athletics/Parry, 1 lb.)&lt;br /&gt;
: Two harpoons in a back quiver (3/6/12, Str+d6, 6 lbs.)&lt;br /&gt;
: Weighted net (3/6/12, entangle, 8 lbs.)&lt;br /&gt;
: Canteen (1 lb.)&lt;br /&gt;
: Flint and steel (1 lb.)&lt;br /&gt;
: Spyglass (2 lbs.)&lt;br /&gt;
: Set of utility knives (1 lb.)&lt;br /&gt;
: Whetstone (1 lb.)&lt;br /&gt;
: ~$80&lt;br /&gt;
&lt;br /&gt;
; Experience 23 (Seasoned)&lt;br /&gt;
# gained Alertness&lt;br /&gt;
# raised Vigor&lt;br /&gt;
# gained Trademark Weapon&lt;br /&gt;
# gained Frenzy&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chabas ===&lt;br /&gt;
&lt;br /&gt;
Chabas is a crab on a mission - write the definite book on the natural history of Caribdus! He&#039;s read several of the existing ones, but they were all written by inferior soft-headed creatures and of generally shoddy scholarship. To finance his research he&#039;s unfortunately having to work as a ship sawbones, tending to the astonishingly wide variety of bumps and bruises that shell-less creatures somehow manage to get. He tries to be patient about it, but would it kill them to stop whining so much about little things like amputated limbs? Honestly, it&#039;s like they think they&#039;re not going to grow back, or something...&lt;br /&gt;
&lt;br /&gt;
; Race (Scurillian)&lt;br /&gt;
: Outsider (Minor; -1): -1 to Persuasion against non-Scurillians&lt;br /&gt;
: Pincers (2): Natural weapons do d4+Str damage&lt;br /&gt;
: Mean (-2): -2 to Persuasion rolls&lt;br /&gt;
: Shell (1): 3 points of natural armour&lt;br /&gt;
: Telescopic Eyes (2): +2 to Notice rolls&lt;br /&gt;
&lt;br /&gt;
; Attributes&lt;br /&gt;
: Agility d6&lt;br /&gt;
: Smarts d8&lt;br /&gt;
: Spirit d8&lt;br /&gt;
: Strength d6&lt;br /&gt;
: Vigor d4&lt;br /&gt;
&lt;br /&gt;
:: Pace: 6&amp;quot;&lt;br /&gt;
:: Parry: 5&lt;br /&gt;
:: Toughness: 7 (3)&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Athletics (Agility) d4&lt;br /&gt;
: Common Knowledge (Smarts) d6&lt;br /&gt;
: Fighting (Agility) d6&lt;br /&gt;
: Healing (Smarts) d8+2&lt;br /&gt;
: Notice (Smarts) d6+2&lt;br /&gt;
: Persuasion (Spirit) d8-2&lt;br /&gt;
: Research (Smarts) d8&lt;br /&gt;
: Science (Smarts) d8+2&lt;br /&gt;
: Shooting (Agility) d6&lt;br /&gt;
: Stealth (Agility) d4&lt;br /&gt;
: Taunt (Smarts) d6&lt;br /&gt;
&lt;br /&gt;
; Edges&lt;br /&gt;
: Healer (+2 to Healing rolls)&lt;br /&gt;
: Scholar (+2 to Science rolls)&lt;br /&gt;
&lt;br /&gt;
; Hindrances&lt;br /&gt;
: Big Mouth (Minor)&lt;br /&gt;
: Curious (Major)&lt;br /&gt;
: Driven (Minor)&lt;br /&gt;
&lt;br /&gt;
; Experience&lt;br /&gt;
# Agility to d6&lt;br /&gt;
# Shooting to d6, Taunt to d6&lt;br /&gt;
# Persuasion to d8&lt;br /&gt;
# Science to d8, Fighting to d6&lt;br /&gt;
&lt;br /&gt;
; Gear (22 lbs.)&lt;br /&gt;
: 2 flintlock pistols (range 5/10/20, damage 2d6+1, RoF 1, weight 3 each)&lt;br /&gt;
: 21 shots and powder (weight 3)&lt;br /&gt;
: Lantern (weight 3)&lt;br /&gt;
: 5 pints of oil (weight 5)&lt;br /&gt;
: 2 bottles of grog ( weight 2)&lt;br /&gt;
: Leather satchel (weight 2)&lt;br /&gt;
: Flint and steel (weight 1)&lt;br /&gt;
: $100&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gilliat De Gruchy ===&lt;br /&gt;
&lt;br /&gt;
Human, Jersey Channel Islands, circa 1815&lt;br /&gt;
&lt;br /&gt;
; Attributes&lt;br /&gt;
: Agility d8&lt;br /&gt;
: Smarts d10&lt;br /&gt;
: Spirit d6&lt;br /&gt;
: Strength d6&lt;br /&gt;
: Vigor d6&lt;br /&gt;
&lt;br /&gt;
:: Pace 6&amp;quot;&lt;br /&gt;
:: Parry 4&lt;br /&gt;
:: Toughness 5&lt;br /&gt;
&lt;br /&gt;
; Hindrances&lt;br /&gt;
: Code of Honor (major)&lt;br /&gt;
: Loyal (minor)&lt;br /&gt;
: Quirk (minor) &amp;quot;I will bring the science of celestial navigation to Caribdus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
; Edges&lt;br /&gt;
: Merchant&lt;br /&gt;
: Musketeer&lt;br /&gt;
: Treasure Hound&lt;br /&gt;
: Luck&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Athletics d4&lt;br /&gt;
: Boating d8&lt;br /&gt;
: Common Knowledge d8&lt;br /&gt;
: Fighting d4&lt;br /&gt;
: Notice d4&lt;br /&gt;
: Persuasion d8&lt;br /&gt;
: Shooting d8&lt;br /&gt;
: Stealth d4&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Jose Cuervo Anglaise ===&lt;br /&gt;
&lt;br /&gt;
; Attributes&lt;br /&gt;
: Agility d8&lt;br /&gt;
: Smarts d8&lt;br /&gt;
: Spirit d8 - 1 advance&lt;br /&gt;
: Strength d4&lt;br /&gt;
: Vigor d4&lt;br /&gt;
&lt;br /&gt;
:: Pace 6&amp;quot;&lt;br /&gt;
:: Parry 2+ half fighting&lt;br /&gt;
:: Toughness 6 (1)&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: athletics - d4 free&lt;br /&gt;
: Boating d8 - 3 creation&lt;br /&gt;
: Fighting d6 - 2 creation&lt;br /&gt;
: Gambling d6 -2 creation&lt;br /&gt;
: Intimidation d4 - 1 creation&lt;br /&gt;
: Notice d6 free - raised by 1 creation point&lt;br /&gt;
: Persuasion d8 - free - raised by 2 (1 advance)&lt;br /&gt;
: Shooting d4 - 1 creation&lt;br /&gt;
: Stealth d4 - free&lt;br /&gt;
: Streetwise d4 - 1 creation&lt;br /&gt;
: Swimming d4 - 1 creation&lt;br /&gt;
: Common Knowledge - d6 - free + 1 hindrance&lt;br /&gt;
: Throwing d4 - 1 creation&lt;br /&gt;
: Survival d4 - 1 creation&lt;br /&gt;
: Climbing d4 - 1 creation&lt;br /&gt;
: Masaquani d6&lt;br /&gt;
&lt;br /&gt;
; Hindrance&lt;br /&gt;
: Major - Habit Addiction, Alcohol&lt;br /&gt;
: Major - Overconfident&lt;br /&gt;
&lt;br /&gt;
; Edge&lt;br /&gt;
: storm chaser - Free&lt;br /&gt;
: wind sense - 2 hindrance points&lt;br /&gt;
: Command - advance&lt;br /&gt;
: Natural Leader - advance&lt;br /&gt;
&lt;br /&gt;
; Equipment - 1 hindrance point for extra equipment&lt;br /&gt;
: Bedroll 25&lt;br /&gt;
: Flask 5&lt;br /&gt;
: flint and steel 3&lt;br /&gt;
: lantern 25&lt;br /&gt;
: 5 pints oil 5&lt;br /&gt;
: shovel - 5&lt;br /&gt;
: rope 5&lt;br /&gt;
: map of caribdus 100&lt;br /&gt;
: spyglass 100&lt;br /&gt;
: normal clothing 20&lt;br /&gt;
: formal clothing 200&lt;br /&gt;
: leather armor 50&lt;br /&gt;
: Long sword 200&lt;br /&gt;
: turnout pistol 250&lt;br /&gt;
: 7 - left&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mattias ===&lt;br /&gt;
&lt;br /&gt;
Mattias “Deadeye” van der Zoort&lt;br /&gt;
&lt;br /&gt;
Concept: gunslinging engineer&lt;br /&gt;
&lt;br /&gt;
Seasoned: 4&lt;br /&gt;
&lt;br /&gt;
; Race (Human)&lt;br /&gt;
: Gain one free Novice edge: Mr. Fix It&lt;br /&gt;
&lt;br /&gt;
; Attributes&lt;br /&gt;
: AGI d8&lt;br /&gt;
: STR d6&lt;br /&gt;
: SMA d8&lt;br /&gt;
: SPI d6&lt;br /&gt;
: VIG d6&lt;br /&gt;
&lt;br /&gt;
:: Pace 5&amp;quot; (d4 running die)&lt;br /&gt;
:: Parry 4&lt;br /&gt;
:: Toughness 5&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Academics d6&lt;br /&gt;
: Athletics d6&lt;br /&gt;
: Common Knowledge d4&lt;br /&gt;
: Fighting d4&lt;br /&gt;
: Notice d8&lt;br /&gt;
: Persuasion d4&lt;br /&gt;
: Repair d8+2 (Mr. Fix It)&lt;br /&gt;
: Science d6&lt;br /&gt;
: Shooting d8&lt;br /&gt;
: Stealth d4&lt;br /&gt;
&lt;br /&gt;
; Edges&lt;br /&gt;
: McGyver&lt;br /&gt;
:: REQUIREMENTS: Novice, Smarts d6+, Notice d8+, Repair d6+&lt;br /&gt;
:: A McGyver can improvise a device from common resources when the need arises. Given a few simple items, he can make a Repair roll to craft improvised weapons, explosives, or tools, that last until used or the end of the encounter (GM’s call). This takes one entire turn, and he can’t move or take any other actions while constructing the device.&lt;br /&gt;
:: Failure means the device isn’t ready. A Critical Failure means he doesn’t have the right materials and can’t create the device this encounter.&lt;br /&gt;
:: Success creates a minor explosive (2d4 explosive in a Small Blast Template), a one shot projectile weapon like a “zip gun” (Range 5/10/20, Damage 2d6), rickety raft, electrical source, etc.&lt;br /&gt;
:: A raise creates a larger explosive (2d6 in a Medium Blast Template or 2d4 in a Large), a better ranged weapon (five shots, 2d8 damage, Range 10/20/40), a more stable raft, a more powerful battery, etc.&lt;br /&gt;
:: The quality or power of the creation is completely up to the Game Master, but creativity should be rewarded, particularly in the most dire and dramatic situations&lt;br /&gt;
: Mr. Fix It&lt;br /&gt;
:: REQUIREMENTS: Novice, Repair d8+&lt;br /&gt;
:: The mechanic adds +2 to Repair rolls. With a raise, he halves the time normally required to fix something. This means if a particular Repair job says a raise repairs it in half the time, a Mr. Fix It can finish the job in one-quarter the time with a raise.&lt;br /&gt;
: Brave&lt;br /&gt;
:: REQUIREMENTS: Novice, Spirit d6+&lt;br /&gt;
:: Those with this Edge have learned to master their fear, or have dealt with so many horrors they’ve become jaded. These valiant explorers add +2 to Fear checks and subtract 2 from Fear Table results (see page 124).&lt;br /&gt;
: Dodge&lt;br /&gt;
:: REQUIREMENTS: Seasoned, Agility d8+&lt;br /&gt;
:: The hero can anticipate attacks or move erratically under fire. Unless the victim of a surprise attack and taken completely unaware, Dodge subtracts 2 from all ranged attacks made against the character. Dodge does not stack with actual cover, however.&lt;br /&gt;
&lt;br /&gt;
; Hindrances&lt;br /&gt;
: Curious (Major)&lt;br /&gt;
:: It killed the cat, and it might kill your warrior as well. Curious characters have to check out everything and always want to know what’s behind a potential mystery or secret.&lt;br /&gt;
: Slow (Minor): Peg Leg&lt;br /&gt;
:: A disability or past injury has hindered this hero’s mobility. As a Minor Hindrance, reduce his Pace by 1 and his running die one step (if already d4, reduce to d4 − 1). Slow characters may not take the Fleet-Footed Edge.&lt;br /&gt;
:: Prosthesis: A character with the Minor version of this Hindrance may have a prosthesis. If the prosthesis is lost, he suffers the effects of the Major version of Slow.&lt;br /&gt;
: Bad Luck (Major)&lt;br /&gt;
:: Your hero is a little less lucky than most. He gets one less Benny per game session than normal. A character cannot have both Bad Luck and the Luck Edge.&lt;br /&gt;
&lt;br /&gt;
; Seasoned&lt;br /&gt;
# Fighting d4, Notice d8&lt;br /&gt;
# Spirit d6&lt;br /&gt;
# Strength d6&lt;br /&gt;
# Edge: Dodge&lt;br /&gt;
&lt;br /&gt;
; Gear: $1000, 40 Enc&lt;br /&gt;
: Shot (w/powder). 1/10 shots. 0.5 lbs/10&lt;br /&gt;
: Flintlock pistol x2. Range 5/10/20. 2d6+1. 6 Enc. $300. Reload 3 (full round)&lt;br /&gt;
: Rapier. Str+d4. 2 Enc. $150. Parry +1&lt;br /&gt;
: Dagger. Range 3/6/12. Str+d4. 1 Enc. $25.&lt;br /&gt;
: Jacket (torso, arms) +1 Armor, 8 Enc, $30&lt;br /&gt;
: Rifle scope (Spyglass). 2 Enc. $100. Cancels 2 additional points of penalties when Aiming&lt;br /&gt;
: Tool kit. 5 Enc. $200&lt;br /&gt;
: First aid kit. 1 Enc. $10&lt;br /&gt;
: Backpack. 2 Enc. $50&lt;br /&gt;
: Lantern (4 hours, 4′′ radius). 3 Enc. $25&lt;br /&gt;
: Oil x2. 2 Enc. $4&lt;br /&gt;
: Canteen. 1 Enc. $5&lt;br /&gt;
: Crowbar. 2 Enc. $10&lt;br /&gt;
: Flint &amp;amp; steel. 1 Enc. $3&lt;br /&gt;
: Hammer. 1 Enc. $10&lt;br /&gt;
: Goggles. 1 Enc. $20 / 38.5 Enc. $943&lt;br /&gt;
&lt;br /&gt;
; Background&lt;br /&gt;
: When Mattias was a boy, he watched a naval battle from the shore. A stray cannonball took off his right leg at the knee. From that day onward, he wanted to be an engineer.&lt;br /&gt;
: When he was old enough, he attended the Holland Nautical Academy. He saw a big future in technology, and its maritime applications. Unfortunately, he had an accident while working on a steam engine, and lost his left eye.&lt;br /&gt;
: When he suddenly found himself in Caribdus last year, he discovered a whole new realm to explore. Whatever his destiny here may be, he hopes to find it soon; he’s running out of parts.&lt;br /&gt;
&lt;br /&gt;
; Appearance&lt;br /&gt;
: Mattias has shoulder-length blond hair. His right eye is blue. Instead of a left eye, he has a black leather patch, with inlaid white crosshairs in a circle. He wears the wide-brimmed hat and neckerchief of a Dutch sailor, along with a leather jacket he picked up since his Arrival. His right leg ends in a sturdy wooden peg.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== One-Eye Smythe ===&lt;br /&gt;
&lt;br /&gt;
; Attributes&lt;br /&gt;
: Agility d10&lt;br /&gt;
: Smarts d6&lt;br /&gt;
: Spirit d6&lt;br /&gt;
: Strength d6&lt;br /&gt;
: Vigor d6&lt;br /&gt;
&lt;br /&gt;
:: Pace 6&amp;quot;&lt;br /&gt;
:: Parry 6&lt;br /&gt;
:: Toughness 5&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Academics (Smarts)&lt;br /&gt;
: Athletics (Agility): d6&lt;br /&gt;
: Boating (Agility): d10&lt;br /&gt;
: Common Knowledge (Smarts): d4&lt;br /&gt;
: Fighting (Agility): d8&lt;br /&gt;
: Focus (Spirit): The arcane skill for Arcane Background (Gifted).&lt;br /&gt;
: Gambling (Smarts)&lt;br /&gt;
: Healing (Smarts)&lt;br /&gt;
: Intimidation (Spirit)&lt;br /&gt;
: Language (Smarts): Knowledge and fluency in a particular language.&lt;br /&gt;
: Notice (Smarts): d6&lt;br /&gt;
: Performance (Spirit): Singing, dancing, acting, or other forms of public expression.&lt;br /&gt;
: Persuasion (Spirit): d4&lt;br /&gt;
: Repair (Smarts): The ability to fix mechanical and electrical gadgets.&lt;br /&gt;
: Riding (Agility)&lt;br /&gt;
: Science (Smarts): Knowledge of scientific fields such as biology, chemistry, geology, engineering, etc.&lt;br /&gt;
: Shooting (Agility): d10&lt;br /&gt;
: Stealth: d8&lt;br /&gt;
: Survival: d4&lt;br /&gt;
: Taunt (Smarts)&lt;br /&gt;
: Thievery (Agility): d6&lt;br /&gt;
&lt;br /&gt;
; Edges&lt;br /&gt;
: Steady Hands&lt;br /&gt;
: Dodge&lt;br /&gt;
: Marksman&lt;br /&gt;
&lt;br /&gt;
; Hindrances (+Ag, +Ag, +Boating, +Athletics)&lt;br /&gt;
: Driven: Plunder/Get rich (Minor)&lt;br /&gt;
: Loyal (Minor)&lt;br /&gt;
: Vengeful (Major)&lt;br /&gt;
: Enemy - Major, Blackbeard&lt;br /&gt;
&lt;br /&gt;
; Advances&lt;br /&gt;
# Dodge&lt;br /&gt;
# Marksman&lt;br /&gt;
# +Shooting, +Stealth&lt;br /&gt;
# +Thievery, +Fighting&lt;br /&gt;
&lt;br /&gt;
== Tesoro Libre ==&lt;br /&gt;
[[File:Yacht_10.jpg|right|250px]]&lt;br /&gt;
&lt;br /&gt;
This little Spanish yacht from the turn of the 18th Century draws a fairly minuscule 1.6m of water with a mast height of about 26m. The deck is about 20m long and 6m wide (so more or less 10&amp;quot; by 3&amp;quot; in SW).&lt;br /&gt;
&lt;br /&gt;
The tiller rod is located comfortably under the eaves of the covered poopdeck so the good captain doesn&#039;t have to stand in the sun, wind and rain all day.&lt;br /&gt;
&lt;br /&gt;
[http://www.kitshow.net/int/DD_16_Yacht.php Images] - [https://imgur.com/YZ8Xpzm Deckplan drawing] - [https://imgur.com/uVGQPVl Profile drawing]&lt;br /&gt;
&lt;br /&gt;
: Handling: +1&lt;br /&gt;
: Acceleration: 3&lt;br /&gt;
: Top Speed: 10&lt;br /&gt;
: Travel Speed: 2&lt;br /&gt;
: Toughness: 13 (2)&lt;br /&gt;
: Guns: 4&lt;br /&gt;
: Cargo Space: 4&lt;br /&gt;
: Crew: 1 + 11&lt;br /&gt;
: &#039;&#039;&#039;Notes:&#039;&#039;&#039; Heavy Armour&lt;br /&gt;
&lt;br /&gt;
=== Crew ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Nationality&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Special skills&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Personality&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Arms&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Bond&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Jacob van Bloem&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Dutch&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Rolls 1d8 Notice when lookout&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Brave&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | knife, cutlass, pistol, musket&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Mattias&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | [https://i.pinimg.com/564x/48/f2/a4/48f2a4d20db615496d80aa1508f1bc98.jpg Sarah Canterbury]&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | English&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Always seems to survive&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Raucous&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | knife, cutlass, pistol, musket&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Blays&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Grace McSweeny&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Irish&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | d8 Stealth&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Easily offended&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | knife, cutlass, pistol, musket&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Chabas&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Pedros Garcia&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Spanish&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | d6 Healing&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Drinks&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | knife, cutlass, pistol, musket&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Capitán Jose&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Luc &amp;quot;Merlin&amp;quot; Caradoc&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Breton&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | 1d3-1 ship bennies&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Morbid&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | knife, cutlass, pistol, rifle&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Giliat De Gruchy&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Xenophon of WIND/ PINK assembly &lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Ograpogan &lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Athletic (d8) runner and swimmer. &lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Competitive&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | knife, cutlass, pistol, musket&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | One Eye&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Almirante Gato&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Cat&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Gives ship 1 benny refresh&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Feline&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | claws, disdain&lt;br /&gt;
| style=&amp;quot;width:16%;text-align:center&amp;quot; | Ship&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | All except El Almirante have d6 in Boating and Athletics; d4 in Repair, Notice, Fighting and Shooting.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Potential crew&lt;br /&gt;
* Jacob van Bloem - Dutch - rolls 1d8 notice when lookout. Brave.&lt;br /&gt;
* Luc &amp;quot;Merlin&amp;quot; Caradec - Breton - fortune teller, 1d3-1 ship bennies on tarot per adventure. Morbid.&lt;br /&gt;
: Tor Dahl - Norwegian - has d8 strength and Brawny edge. Slow.&lt;br /&gt;
: Akilles of FIRE/GREEN assembly - Ograpogan - aristocratic , gets +1 to persuade etc with locals. Haunted&lt;br /&gt;
* Xenophon of WIND/PINK assembly - Ograpogan - athletic (d8) runner and swimmer. Competitive&lt;br /&gt;
: Begone Satan Poldark - Cornish - d8 in repair and has Resourceful edge. Dishonest.&lt;br /&gt;
: Jonah Coffin - Nantucketan - rolls as Wild Card for non-com rolls. Unlucky (-1 to ship bennies)&lt;br /&gt;
: Ricardo Da Silva - Portugese - rolls as Wild Card for non-com rolls. Fickle, can jump ship.&lt;br /&gt;
: Michel Blanc - French - performs fiddle at d8. Shy.&lt;br /&gt;
* Sarah Canterbury - English - always seems to survive. Raucous.&lt;br /&gt;
: Davy Dawkins - English - underlooked cabin boy. Clever.&lt;br /&gt;
: He Wong - Cantonese - has sixth sense about impending trouble. Poor gambler&lt;br /&gt;
: &amp;quot;Jaws&amp;quot; - Kehana - has standard kehana stats. Cruel by human standards.&lt;br /&gt;
* Grace McSweeny - Irish - d8 stealth. Easily offended.&lt;br /&gt;
: Manu Efi - Samoan - handsome, (+1 mod) spectacle for locals. Humble.&lt;br /&gt;
* Pedros Garcia - Spanish - d6 healing. Drinks.&lt;br /&gt;
: Rafael Martin - Spanish - d8 repair for sail-making and tailoring. Dandy.&lt;br /&gt;
: Captain Rainbow - Parrot - semi-intelligent. Naughty and helpful in equal measure&lt;br /&gt;
: Mister Crowsnest - Monkey - semi-intelligent. Even naughtier and more helpful&lt;br /&gt;
* Admiral Gato - Cat - gives ship 1 benny.&lt;br /&gt;
&lt;br /&gt;
== Vidz ==&lt;br /&gt;
&lt;br /&gt;
=== Link to whiskey-making scene from &amp;quot;Mr Roberts&amp;quot; ===&lt;br /&gt;
www.youtube.com/watch?v=PTQLBv8sgDI&lt;br /&gt;
&lt;br /&gt;
=== A Short History of Ships Cats ===&lt;br /&gt;
www.youtube.com/watch?v=M7HIY0GTEC8&lt;/div&gt;</summary>
		<author><name>Baeraad</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pillounes&amp;diff=294792</id>
		<title>Pillounes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pillounes&amp;diff=294792"/>
		<updated>2016-01-19T14:51:10Z</updated>

		<summary type="html">&lt;p&gt;Baeraad: /* Personal Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wiki.rpg.net/index.php/ScariksGPC Campaign Home]&lt;br /&gt;
&lt;br /&gt;
==Glory ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Glory:201&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory this Session&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Personal Data==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 23 (born in 464) 	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Son Number:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Salisbury 	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Culture:&#039;&#039;&#039;  Cymric&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Roman Christian&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Father:&#039;&#039;&#039; Sir Floridas the Forthright&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Father&#039;s Class:&#039;&#039;&#039;  Vassal Knight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord:&#039;&#039;&#039; Roderick, Earl of Salisbury	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Class:&#039;&#039;&#039; Vassal Knight &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Home:&#039;&#039;&#039; Stapleford&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wife:&#039;&#039;&#039; [[Sacrik&#039;sGPC_Pertacia | Lady Pertacia]]&lt;br /&gt;
&lt;br /&gt;
[[File:Pillounes Coat of Arms.png||thumb|Coat of Arms]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;SIZ&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;APP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12 || 14 || 12 || 15 || 16 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Dmg&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Heal&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Move&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Unc&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4d6|| 3 || 3 || 33 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinquishing Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Soft voice, calm expression&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chaste&#039;&#039;&#039; 16 / Lustful 4&lt;br /&gt;
*Energetic 12 / Lazy 8&lt;br /&gt;
*&#039;&#039;&#039;Forgiving&#039;&#039;&#039; 16 / Vengeful 4&lt;br /&gt;
*Generous 10 / Selfish 10&lt;br /&gt;
*Honest 12 / Deceitful 8&lt;br /&gt;
*Just 10 / Arbitrary 10&lt;br /&gt;
*&#039;&#039;&#039;Merciful&#039;&#039;&#039; 16 / Cruel 4&lt;br /&gt;
*&#039;&#039;&#039;Modest&#039;&#039;&#039; 16 / Proud 4&lt;br /&gt;
*&#039;&#039;&#039;Pious&#039;&#039;&#039; 16 / Worldly 4&lt;br /&gt;
*Prudent 8 / Reckless 12&lt;br /&gt;
*&#039;&#039;&#039;Temperate&#039;&#039;&#039; 17 / Indulgent 3&lt;br /&gt;
*Trusting 9 / Suspicious 11&lt;br /&gt;
*Valorous 15 / Cowardly 5&lt;br /&gt;
&lt;br /&gt;
*Chivalry: No&lt;br /&gt;
*Religious: Yes (+6HP)&lt;br /&gt;
*Famous Traits in bold&lt;br /&gt;
&lt;br /&gt;
===Directed Traits===&lt;br /&gt;
*Suspicious of Silchester +3&lt;br /&gt;
&lt;br /&gt;
==Passions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Loyalty (Earl Roderick) 15&lt;br /&gt;
*Love (Family) 15&lt;br /&gt;
*Hospitality 15&lt;br /&gt;
*Honor 15&lt;br /&gt;
*Hate (Saxons) 7&lt;br /&gt;
*Concern (My Peasants) 7&lt;br /&gt;
*Love (Christ) 20&lt;br /&gt;
*Loyalty (Grey Wolf) 18&lt;br /&gt;
*Amor (Pertacia) 13&lt;br /&gt;
&lt;br /&gt;
==Non-Combat Skills==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Awareness 6&lt;br /&gt;
&lt;br /&gt;
Boating 1&lt;br /&gt;
&lt;br /&gt;
Compose 1&lt;br /&gt;
&lt;br /&gt;
Courtesy Use Law&lt;br /&gt;
&lt;br /&gt;
Dancing 2&lt;br /&gt;
&lt;br /&gt;
Faerie Lore 1&lt;br /&gt;
&lt;br /&gt;
Falconry 18&lt;br /&gt;
&lt;br /&gt;
First Aid Use Compassion&lt;br /&gt;
&lt;br /&gt;
Flirting 3&lt;br /&gt;
&lt;br /&gt;
Folk Lore Use Law&lt;br /&gt;
&lt;br /&gt;
Gaming 3&lt;br /&gt;
&lt;br /&gt;
Heraldry 11&lt;br /&gt;
&lt;br /&gt;
Hunting 2&lt;br /&gt;
&lt;br /&gt;
Intrigue Use Law&lt;br /&gt;
&lt;br /&gt;
Orate 3&lt;br /&gt;
&lt;br /&gt;
Play [harp] 3&lt;br /&gt;
&lt;br /&gt;
Read [Latin] 5&lt;br /&gt;
&lt;br /&gt;
Recognize 3&lt;br /&gt;
&lt;br /&gt;
Religion [Roman Christianity] Use Compassion&lt;br /&gt;
&lt;br /&gt;
Romance 2&lt;br /&gt;
&lt;br /&gt;
Singing 8&lt;br /&gt;
&lt;br /&gt;
Stewardship 10&lt;br /&gt;
&lt;br /&gt;
Swimming 2&lt;br /&gt;
&lt;br /&gt;
Tourney 2&lt;br /&gt;
&lt;br /&gt;
Compassion (10) 15&lt;br /&gt;
&lt;br /&gt;
Law (10) 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle 10&lt;br /&gt;
&lt;br /&gt;
Horsemanship 15&lt;br /&gt;
&lt;br /&gt;
Sword 17&lt;br /&gt;
&lt;br /&gt;
Lance 12&lt;br /&gt;
&lt;br /&gt;
Spear 6&lt;br /&gt;
&lt;br /&gt;
Dagger 5&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Chainmail&lt;br /&gt;
&lt;br /&gt;
Shield&lt;br /&gt;
&lt;br /&gt;
2 spears&lt;br /&gt;
&lt;br /&gt;
Sword&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
Fine clothing&lt;br /&gt;
&lt;br /&gt;
Personal gear&lt;br /&gt;
&lt;br /&gt;
Travel gear&lt;br /&gt;
&lt;br /&gt;
War gear&lt;br /&gt;
&lt;br /&gt;
179 d&lt;br /&gt;
&lt;br /&gt;
35 L&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Horses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Charger&lt;br /&gt;
&lt;br /&gt;
3 rouncys&lt;br /&gt;
&lt;br /&gt;
Sumpter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squires&#039;&#039;&#039;&lt;br /&gt;
Eadgar (Age 16, Sword, First Aid, Other)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entourage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watercraft&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Holdings ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stapleford=== &lt;br /&gt;
&lt;br /&gt;
Village. Hate Landlord 0&lt;br /&gt;
&lt;br /&gt;
Mill, Bakery, Village Church, 4 Hamlets&lt;br /&gt;
&lt;br /&gt;
Manor: Simple Hall, Wooden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steward:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yearly Glory:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stapleford Crossing===&lt;br /&gt;
&lt;br /&gt;
Large Ferry&lt;br /&gt;
&lt;br /&gt;
Income: 1d3+1L&lt;br /&gt;
&lt;br /&gt;
Upkeep: 1L&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family Characteristic:&#039;&#039;&#039; Good with birds (+15 Falconry)&lt;br /&gt;
&lt;br /&gt;
*Old Knights: 1&lt;br /&gt;
*Middle-Aged Knights: 1&lt;br /&gt;
*Young Knights: 4&lt;br /&gt;
*Other Men: 12&lt;br /&gt;
*Levy: 56&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knights&#039;&#039;&#039;&lt;br /&gt;
* Sir Breunis the Black, 459-, bastard brother, bachelor knight&lt;br /&gt;
* Sir Garnish, 440-, maternal uncle, married, bachelor knight&lt;br /&gt;
** Sir Archade, 464-, cousin, bachelor knight&lt;br /&gt;
* Sir Dalan, 463-, cousin, household knight of Pillounes&lt;br /&gt;
* Sir Drych, brother-in-law, married to Lady Gytha, vassal knight&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Living relatives&#039;&#039;&#039;&lt;br /&gt;
* Moris, 468-, brother, squire, arranged to be married&lt;br /&gt;
* Lady Gytha, 471-, sister, married to Sir Drych&lt;br /&gt;
* Gumret, 443-, paternal uncle, married&lt;br /&gt;
** Eadgar, 471-, cousin, squire&lt;br /&gt;
* Bellias, 444-, paternal uncle, married&lt;br /&gt;
* Idres, 454-, paternal uncle, married, falconer of Stapleford&lt;br /&gt;
* Merrill, 456-, paternal aunt, married&lt;br /&gt;
** Haralda, 485-, cousin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deceased Relatives&#039;&#039;&#039;&lt;br /&gt;
* Sir Floridas the Forthright, 439-477?, father, married, vassal knight, disappeared after the Battle of Sussex and believed dead&lt;br /&gt;
* Lady Delwyn, 437-472, mother, married, died in an illness&lt;br /&gt;
* Pedivere, 449-473, paternal uncle, died in the Battle of Windsor&lt;br /&gt;
* Adtherp, 459-473, paternal uncle, died in a hunting accident&lt;br /&gt;
* Twyla, 440-481, maternal aunt, married, mother of Sir Dalan, died in an illness&lt;br /&gt;
* Cleantha, 461-484, sister, married, died in childbirth&lt;br /&gt;
&lt;br /&gt;
==Experience Checks==&lt;br /&gt;
&#039;&#039;&#039;Passions and Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-com Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Skills&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Baeraad</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pillounes&amp;diff=294791</id>
		<title>Pillounes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pillounes&amp;diff=294791"/>
		<updated>2016-01-19T14:47:42Z</updated>

		<summary type="html">&lt;p&gt;Baeraad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wiki.rpg.net/index.php/ScariksGPC Campaign Home]&lt;br /&gt;
&lt;br /&gt;
==Glory ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Glory:201&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory this Session&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Personal Data==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 23 (born in 464) 	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Son Number:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Salisbury 	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Culture:&#039;&#039;&#039;  Cymric&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Roman Christian&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Father:&#039;&#039;&#039; Sir Floridas the Forthright&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Father&#039;s Class:&#039;&#039;&#039;  Vassal Knight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord:&#039;&#039;&#039; Roderick, Earl of Salisbury	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Class:&#039;&#039;&#039; Vassal Knight &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Home:&#039;&#039;&#039; Stapleford&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wife:&#039;&#039;&#039; Lady Pertacia&lt;br /&gt;
&lt;br /&gt;
[[File:Pillounes Coat of Arms.png||thumb|Coat of Arms]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;SIZ&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;APP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12 || 14 || 12 || 15 || 16 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Dmg&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Heal&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Move&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Unc&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4d6|| 3 || 3 || 33 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinquishing Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Soft voice, calm expression&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chaste&#039;&#039;&#039; 16 / Lustful 4&lt;br /&gt;
*Energetic 12 / Lazy 8&lt;br /&gt;
*&#039;&#039;&#039;Forgiving&#039;&#039;&#039; 16 / Vengeful 4&lt;br /&gt;
*Generous 10 / Selfish 10&lt;br /&gt;
*Honest 12 / Deceitful 8&lt;br /&gt;
*Just 10 / Arbitrary 10&lt;br /&gt;
*&#039;&#039;&#039;Merciful&#039;&#039;&#039; 16 / Cruel 4&lt;br /&gt;
*&#039;&#039;&#039;Modest&#039;&#039;&#039; 16 / Proud 4&lt;br /&gt;
*&#039;&#039;&#039;Pious&#039;&#039;&#039; 16 / Worldly 4&lt;br /&gt;
*Prudent 8 / Reckless 12&lt;br /&gt;
*&#039;&#039;&#039;Temperate&#039;&#039;&#039; 17 / Indulgent 3&lt;br /&gt;
*Trusting 9 / Suspicious 11&lt;br /&gt;
*Valorous 15 / Cowardly 5&lt;br /&gt;
&lt;br /&gt;
*Chivalry: No&lt;br /&gt;
*Religious: Yes (+6HP)&lt;br /&gt;
*Famous Traits in bold&lt;br /&gt;
&lt;br /&gt;
===Directed Traits===&lt;br /&gt;
*Suspicious of Silchester +3&lt;br /&gt;
&lt;br /&gt;
==Passions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Loyalty (Earl Roderick) 15&lt;br /&gt;
*Love (Family) 15&lt;br /&gt;
*Hospitality 15&lt;br /&gt;
*Honor 15&lt;br /&gt;
*Hate (Saxons) 7&lt;br /&gt;
*Concern (My Peasants) 7&lt;br /&gt;
*Love (Christ) 20&lt;br /&gt;
*Loyalty (Grey Wolf) 18&lt;br /&gt;
*Amor (Pertacia) 13&lt;br /&gt;
&lt;br /&gt;
==Non-Combat Skills==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Awareness 6&lt;br /&gt;
&lt;br /&gt;
Boating 1&lt;br /&gt;
&lt;br /&gt;
Compose 1&lt;br /&gt;
&lt;br /&gt;
Courtesy Use Law&lt;br /&gt;
&lt;br /&gt;
Dancing 2&lt;br /&gt;
&lt;br /&gt;
Faerie Lore 1&lt;br /&gt;
&lt;br /&gt;
Falconry 18&lt;br /&gt;
&lt;br /&gt;
First Aid Use Compassion&lt;br /&gt;
&lt;br /&gt;
Flirting 3&lt;br /&gt;
&lt;br /&gt;
Folk Lore Use Law&lt;br /&gt;
&lt;br /&gt;
Gaming 3&lt;br /&gt;
&lt;br /&gt;
Heraldry 11&lt;br /&gt;
&lt;br /&gt;
Hunting 2&lt;br /&gt;
&lt;br /&gt;
Intrigue Use Law&lt;br /&gt;
&lt;br /&gt;
Orate 3&lt;br /&gt;
&lt;br /&gt;
Play [harp] 3&lt;br /&gt;
&lt;br /&gt;
Read [Latin] 5&lt;br /&gt;
&lt;br /&gt;
Recognize 3&lt;br /&gt;
&lt;br /&gt;
Religion [Roman Christianity] Use Compassion&lt;br /&gt;
&lt;br /&gt;
Romance 2&lt;br /&gt;
&lt;br /&gt;
Singing 8&lt;br /&gt;
&lt;br /&gt;
Stewardship 10&lt;br /&gt;
&lt;br /&gt;
Swimming 2&lt;br /&gt;
&lt;br /&gt;
Tourney 2&lt;br /&gt;
&lt;br /&gt;
Compassion (10) 15&lt;br /&gt;
&lt;br /&gt;
Law (10) 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle 10&lt;br /&gt;
&lt;br /&gt;
Horsemanship 15&lt;br /&gt;
&lt;br /&gt;
Sword 17&lt;br /&gt;
&lt;br /&gt;
Lance 12&lt;br /&gt;
&lt;br /&gt;
Spear 6&lt;br /&gt;
&lt;br /&gt;
Dagger 5&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Chainmail&lt;br /&gt;
&lt;br /&gt;
Shield&lt;br /&gt;
&lt;br /&gt;
2 spears&lt;br /&gt;
&lt;br /&gt;
Sword&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
Fine clothing&lt;br /&gt;
&lt;br /&gt;
Personal gear&lt;br /&gt;
&lt;br /&gt;
Travel gear&lt;br /&gt;
&lt;br /&gt;
War gear&lt;br /&gt;
&lt;br /&gt;
179 d&lt;br /&gt;
&lt;br /&gt;
35 L&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Horses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Charger&lt;br /&gt;
&lt;br /&gt;
3 rouncys&lt;br /&gt;
&lt;br /&gt;
Sumpter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squires&#039;&#039;&#039;&lt;br /&gt;
Eadgar (Age 16, Sword, First Aid, Other)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entourage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watercraft&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Holdings ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stapleford=== &lt;br /&gt;
&lt;br /&gt;
Village. Hate Landlord 0&lt;br /&gt;
&lt;br /&gt;
Mill, Bakery, Village Church, 4 Hamlets&lt;br /&gt;
&lt;br /&gt;
Manor: Simple Hall, Wooden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steward:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yearly Glory:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stapleford Crossing===&lt;br /&gt;
&lt;br /&gt;
Large Ferry&lt;br /&gt;
&lt;br /&gt;
Income: 1d3+1L&lt;br /&gt;
&lt;br /&gt;
Upkeep: 1L&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family Characteristic:&#039;&#039;&#039; Good with birds (+15 Falconry)&lt;br /&gt;
&lt;br /&gt;
*Old Knights: 1&lt;br /&gt;
*Middle-Aged Knights: 1&lt;br /&gt;
*Young Knights: 4&lt;br /&gt;
*Other Men: 12&lt;br /&gt;
*Levy: 56&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knights&#039;&#039;&#039;&lt;br /&gt;
* Sir Breunis the Black, 459-, bastard brother, bachelor knight&lt;br /&gt;
* Sir Garnish, 440-, maternal uncle, married, bachelor knight&lt;br /&gt;
** Sir Archade, 464-, cousin, bachelor knight&lt;br /&gt;
* Sir Dalan, 463-, cousin, household knight of Pillounes&lt;br /&gt;
* Sir Drych, brother-in-law, married to Lady Gytha, vassal knight&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Living relatives&#039;&#039;&#039;&lt;br /&gt;
* Moris, 468-, brother, squire, arranged to be married&lt;br /&gt;
* Lady Gytha, 471-, sister, married to Sir Drych&lt;br /&gt;
* Gumret, 443-, paternal uncle, married&lt;br /&gt;
** Eadgar, 471-, cousin, squire&lt;br /&gt;
* Bellias, 444-, paternal uncle, married&lt;br /&gt;
* Idres, 454-, paternal uncle, married, falconer of Stapleford&lt;br /&gt;
* Merrill, 456-, paternal aunt, married&lt;br /&gt;
** Haralda, 485-, cousin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deceased Relatives&#039;&#039;&#039;&lt;br /&gt;
* Sir Floridas the Forthright, 439-477?, father, married, vassal knight, disappeared after the Battle of Sussex and believed dead&lt;br /&gt;
* Lady Delwyn, 437-472, mother, married, died in an illness&lt;br /&gt;
* Pedivere, 449-473, paternal uncle, died in the Battle of Windsor&lt;br /&gt;
* Adtherp, 459-473, paternal uncle, died in a hunting accident&lt;br /&gt;
* Twyla, 440-481, maternal aunt, married, mother of Sir Dalan, died in an illness&lt;br /&gt;
* Cleantha, 461-484, sister, married, died in childbirth&lt;br /&gt;
&lt;br /&gt;
==Experience Checks==&lt;br /&gt;
&#039;&#039;&#039;Passions and Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-com Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Skills&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Baeraad</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Pillounes_Coat_of_Arms.png&amp;diff=294790</id>
		<title>File:Pillounes Coat of Arms.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Pillounes_Coat_of_Arms.png&amp;diff=294790"/>
		<updated>2016-01-19T14:43:25Z</updated>

		<summary type="html">&lt;p&gt;Baeraad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Baeraad</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Rose:_Freedom_Never_Dies:Taryn_Anur&amp;diff=264957</id>
		<title>Blue Rose: Freedom Never Dies:Taryn Anur</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Rose:_Freedom_Never_Dies:Taryn_Anur&amp;diff=264957"/>
		<updated>2014-06-06T09:10:14Z</updated>

		<summary type="html">&lt;p&gt;Baeraad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Taryn Anur is a character in the campaign [[Blue_Rose:_Freedom_Never_Dies|Freedom Never Dies]], played by [[User:ajdynon|ajdynon]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Taryn Anur&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Kern&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role:&#039;&#039;&#039; 2nd level Expert, 3d level Warrior&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role Ability:&#039;&#039;&#039; Expertise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Light&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; Compassionate / Stubborn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroic Calling:&#039;&#039;&#039; The Tower (Lowering the lofty)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Taryn’s father was an officer in the Kern secret police, and as she grew up was expected to follow in his footsteps. However, her father began to have doubts about working for the lich-king, and eventually confided to her that he no longer wished to be a servant of the forces of oppression. He became a double agent for the resistance, but was soon exposed by a rival for his position. Before he was caught and executed, however, he managed to send word to Taryn. Taryn fled to the mountains, taking refuge with a band of outlaws working against the Lich King...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities &amp;amp; Bonuses==&lt;br /&gt;
Strength +1&lt;br /&gt;
&lt;br /&gt;
Dexterity +2&lt;br /&gt;
&lt;br /&gt;
Constitution +1&lt;br /&gt;
&lt;br /&gt;
Intelligence +0&lt;br /&gt;
&lt;br /&gt;
Charisma +1&lt;br /&gt;
&lt;br /&gt;
Wisdom +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 30&#039;&lt;br /&gt;
&lt;br /&gt;
Initiative: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attack: +5 melee, +6 ranged&lt;br /&gt;
&lt;br /&gt;
Defence: 18 (+6 dodge, +2 armour; dodge bonus reduced from +8 by armour)&lt;br /&gt;
&lt;br /&gt;
Toughness: +5&lt;br /&gt;
&lt;br /&gt;
Fortitude: +4&lt;br /&gt;
&lt;br /&gt;
Reflex (good): +6&lt;br /&gt;
&lt;br /&gt;
Will (good): +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reputation: +2&lt;br /&gt;
&lt;br /&gt;
Wealth: +2&lt;br /&gt;
&lt;br /&gt;
Conviction: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
+6 Longbow (damage +3, critical x3, range 100&#039;)&lt;br /&gt;
&lt;br /&gt;
+5 Longsword (damage +3, critical 19-20/x2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Favoured skills==&lt;br /&gt;
Acrobatics&lt;br /&gt;
&lt;br /&gt;
Bluff&lt;br /&gt;
&lt;br /&gt;
Climb&lt;br /&gt;
&lt;br /&gt;
Craft (&#039;&#039;pick one&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Disguise&lt;br /&gt;
&lt;br /&gt;
Escape Artist&lt;br /&gt;
&lt;br /&gt;
Gather Information&lt;br /&gt;
&lt;br /&gt;
Heal&lt;br /&gt;
&lt;br /&gt;
Intimidate&lt;br /&gt;
&lt;br /&gt;
Jump&lt;br /&gt;
&lt;br /&gt;
Knowledge (Geography)&lt;br /&gt;
&lt;br /&gt;
Knowledge (Local)&lt;br /&gt;
&lt;br /&gt;
Notice&lt;br /&gt;
&lt;br /&gt;
Sense Motive&lt;br /&gt;
&lt;br /&gt;
Sneak&lt;br /&gt;
&lt;br /&gt;
Survival&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Favoured feats==&lt;br /&gt;
Diehard&lt;br /&gt;
&lt;br /&gt;
Surprise Attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known skills==&lt;br /&gt;
Bluff (Char)+9&lt;br /&gt;
&lt;br /&gt;
Climb (Str)+9&lt;br /&gt;
&lt;br /&gt;
Knowledge (Geography) (Int) +8&lt;br /&gt;
&lt;br /&gt;
Notice (Wis) +9&lt;br /&gt;
&lt;br /&gt;
Sense Motive (Wis) +9&lt;br /&gt;
&lt;br /&gt;
Sneak (Dex) +10&lt;br /&gt;
&lt;br /&gt;
Survival (Wis) +9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known feats==&lt;br /&gt;
Armor Training (Light)&lt;br /&gt;
&lt;br /&gt;
Improved Climb&lt;br /&gt;
&lt;br /&gt;
On the Run&lt;br /&gt;
&lt;br /&gt;
Point Blank Shot&lt;br /&gt;
&lt;br /&gt;
Precise Shot&lt;br /&gt;
&lt;br /&gt;
Surprise Attack x 2&lt;br /&gt;
&lt;br /&gt;
Track&lt;br /&gt;
&lt;br /&gt;
Weapon Training&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Leather Armor&lt;br /&gt;
&lt;br /&gt;
Longsword&lt;br /&gt;
&lt;br /&gt;
40 Arrows&lt;br /&gt;
&lt;br /&gt;
Cold Weather Outfit&lt;br /&gt;
&lt;br /&gt;
==Conditions==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| Bruised || Dazed || Staggered || Unconscious || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || || || || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Hurt || Wounded || Disabled || Dying || Dead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| Winded || Fatigued || Exhausted&lt;br /&gt;
|-&lt;br /&gt;
| || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recent uses of fatiguing arcana:&#039;&#039;&#039; 0&lt;/div&gt;</summary>
		<author><name>Baeraad</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Rose:_Freedom_Never_Dies:Nessa_Laren&amp;diff=264956</id>
		<title>Blue Rose: Freedom Never Dies:Nessa Laren</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Rose:_Freedom_Never_Dies:Nessa_Laren&amp;diff=264956"/>
		<updated>2014-06-06T09:09:47Z</updated>

		<summary type="html">&lt;p&gt;Baeraad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nessa Laren is a character in the campaign [[Blue_Rose:_Freedom_Never_Dies|Freedom Never Dies]], played by [[User:Cala|Cala]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Nessa Laren&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Kern&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role:&#039;&#039;&#039; 4th level Adept, 1st level Warrior&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role Ability:&#039;&#039;&#039; Talent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Light&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039;	Helpful / Self-destructive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroic Calling:&#039;&#039;&#039;	Justice (Justice)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;Background goes here&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities &amp;amp; Bonuses==&lt;br /&gt;
Strength +0&lt;br /&gt;
&lt;br /&gt;
Dexterity +2&lt;br /&gt;
&lt;br /&gt;
Constitution +1&lt;br /&gt;
&lt;br /&gt;
Intelligence +0&lt;br /&gt;
&lt;br /&gt;
Charisma +1&lt;br /&gt;
&lt;br /&gt;
Wisdom +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 30’&lt;br /&gt;
&lt;br /&gt;
Initiative: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attack: +3 melee, +5 ranged&lt;br /&gt;
&lt;br /&gt;
Defence: 20 (+8 dodge, +2 feat)&lt;br /&gt;
&lt;br /&gt;
Toughness: +5&lt;br /&gt;
&lt;br /&gt;
Fortitude: +5&lt;br /&gt;
&lt;br /&gt;
Reflex: +4&lt;br /&gt;
&lt;br /&gt;
Will: +9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reputation: +2&lt;br /&gt;
&lt;br /&gt;
Wealth: +6&lt;br /&gt;
&lt;br /&gt;
Conviction: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
+3 Quarterstaff (damage +2, critical x2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Favoured skills==&lt;br /&gt;
Acrobatics&lt;br /&gt;
&lt;br /&gt;
Bluff&lt;br /&gt;
&lt;br /&gt;
Craft (ropemaking)&lt;br /&gt;
&lt;br /&gt;
Escape Artist&lt;br /&gt;
&lt;br /&gt;
Knowledge (local)&lt;br /&gt;
&lt;br /&gt;
Notice&lt;br /&gt;
&lt;br /&gt;
Sense Motive&lt;br /&gt;
&lt;br /&gt;
Sneak&lt;br /&gt;
&lt;br /&gt;
Survival&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Favoured feats==&lt;br /&gt;
Diehard&lt;br /&gt;
&lt;br /&gt;
Surprise Attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known skills==&lt;br /&gt;
Notice (Wis) +10&lt;br /&gt;
&lt;br /&gt;
Sense Motive (Wis) +10&lt;br /&gt;
&lt;br /&gt;
Survival (Wis) +10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known feats==&lt;br /&gt;
Arcane Training (Second Sight, Psychic Shield)&lt;br /&gt;
&lt;br /&gt;
Arcane Training (Object Reading, Enhance Senses)&lt;br /&gt;
&lt;br /&gt;
Arcane Training (Vision, Scrying)&lt;br /&gt;
&lt;br /&gt;
Arcane Training (Dreaming, Startling Revelation)&lt;br /&gt;
&lt;br /&gt;
Arcane Training (True Vision, Touchsight)&lt;br /&gt;
&lt;br /&gt;
Canny Defense&lt;br /&gt;
&lt;br /&gt;
Fortune&#039;s Favour&lt;br /&gt;
&lt;br /&gt;
Iron Will&lt;br /&gt;
&lt;br /&gt;
Visionary Talent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arcana==&lt;br /&gt;
Dreaming (Wis) +9&lt;br /&gt;
&lt;br /&gt;
Enhance Senses (Wis) +9&lt;br /&gt;
&lt;br /&gt;
Object Reading (Wis) +9&lt;br /&gt;
&lt;br /&gt;
Psychic Shield (Wis) +9&lt;br /&gt;
&lt;br /&gt;
Scrying (Wis) +9&lt;br /&gt;
&lt;br /&gt;
Second Sight (Wis) +9&lt;br /&gt;
&lt;br /&gt;
Startling Revelation (Cha) +8&lt;br /&gt;
&lt;br /&gt;
Touchsight (Wis) +9&lt;br /&gt;
&lt;br /&gt;
True Vision (Wis) +9&lt;br /&gt;
&lt;br /&gt;
Visions (Wis) +9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Quarterstaff&lt;br /&gt;
&lt;br /&gt;
Torch&lt;br /&gt;
&lt;br /&gt;
==Conditions==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| Bruised || Dazed || Staggered || Unconscious || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || || || || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Hurt || Wounded || Disabled || Dying || Dead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| Winded || Fatigued || Exhausted&lt;br /&gt;
|-&lt;br /&gt;
| || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recent uses of fatiguing arcana:&#039;&#039;&#039; 0&lt;/div&gt;</summary>
		<author><name>Baeraad</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Rose:_Freedom_Never_Dies:Kraddoc&amp;diff=264955</id>
		<title>Blue Rose: Freedom Never Dies:Kraddoc</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Rose:_Freedom_Never_Dies:Kraddoc&amp;diff=264955"/>
		<updated>2014-06-06T09:09:05Z</updated>

		<summary type="html">&lt;p&gt;Baeraad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kraddoc is a character in the campaign [[Blue_Rose:_Freedom_Never_Dies|Freedom Never Dies]], played by [[User:Ladegard|Ladegard]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kraddoc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Night People&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role:&#039;&#039;&#039; 5th level Expert&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role Ability:&#039;&#039;&#039; Expertise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Twilight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; Enthusiastic / Apathetic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroic Calling:&#039;&#039;&#039; Judgment (atonement for oneself or others)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
In appearance, Kraddoc is a typical Night Person, almost 7 feet tall with too long limbs, bright yellow eyes and small fangs jutting from his jaw. It&#039;s only when he speaks that he begins to stand out, he&#039;s well-spoken and obviously educated.&lt;br /&gt;
&lt;br /&gt;
Originally a simple work crew leader, his ability to learn and lead to his superiors sending him for training as an engineering officer. Although never one to revel in the cruelties available to him, it was while leading construction teams that he began to seriously consider moving against the Lich-King.&lt;br /&gt;
&lt;br /&gt;
As he was continually promoted, he kept finding that he could extract better returns from his workers with a light hand. He also noticed that the humans had a thriving black market and underground resistance that moved people through his area. At first he simply turned a blind eye to this, but eventually the day came when he incorrectly filled out a work transit order for the number of people the human agent in his office needed to move. That was his first action for the Resistance, but hardly his last.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities &amp;amp; Bonuses==&lt;br /&gt;
Strength +1&lt;br /&gt;
&lt;br /&gt;
Dexterity +0&lt;br /&gt;
&lt;br /&gt;
Constitution +0&lt;br /&gt;
&lt;br /&gt;
Intelligence +1&lt;br /&gt;
&lt;br /&gt;
Wisdom +1&lt;br /&gt;
&lt;br /&gt;
Charisma +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 30&#039;&lt;br /&gt;
&lt;br /&gt;
Initiative: +0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attack: +4 melee, +3 ranged&lt;br /&gt;
&lt;br /&gt;
Defense: 16 (+4 dodge, +2 armour)&lt;br /&gt;
&lt;br /&gt;
Toughness: +3&lt;br /&gt;
&lt;br /&gt;
Fortitude: +1&lt;br /&gt;
&lt;br /&gt;
Reflex (good): +4&lt;br /&gt;
&lt;br /&gt;
Will (good): +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reputation: +2&lt;br /&gt;
&lt;br /&gt;
Wealth: +17&lt;br /&gt;
&lt;br /&gt;
Conviction: 5&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
+3 Light crossbow (damage +3, critcal 19-20/x2, range 80&#039;)&lt;br /&gt;
&lt;br /&gt;
+4 Dagger (damage +1, crital 19-20/x2)&lt;br /&gt;
&lt;br /&gt;
+4 Longsword (damage +3, critical 19-20/x2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Favoured skills==&lt;br /&gt;
Bluff&lt;br /&gt;
&lt;br /&gt;
Climb&lt;br /&gt;
&lt;br /&gt;
Craft (&#039;&#039;pick one&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Diplomacy&lt;br /&gt;
&lt;br /&gt;
Gather Information&lt;br /&gt;
&lt;br /&gt;
Intimidate&lt;br /&gt;
&lt;br /&gt;
Jump&lt;br /&gt;
&lt;br /&gt;
Knowledge (Engineering)&lt;br /&gt;
&lt;br /&gt;
Notice&lt;br /&gt;
&lt;br /&gt;
Ride&lt;br /&gt;
&lt;br /&gt;
Search&lt;br /&gt;
&lt;br /&gt;
Sense Motive&lt;br /&gt;
&lt;br /&gt;
Sneak&lt;br /&gt;
&lt;br /&gt;
Survival&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Favoured feats==&lt;br /&gt;
Cleave&lt;br /&gt;
&lt;br /&gt;
Great Cleave&lt;br /&gt;
&lt;br /&gt;
Rage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known skills==&lt;br /&gt;
Bluff +10 / +12&lt;br /&gt;
&lt;br /&gt;
Diplomacy +10 / +12&lt;br /&gt;
&lt;br /&gt;
Gather Information +10&lt;br /&gt;
&lt;br /&gt;
Intimidate +10 / +12&lt;br /&gt;
&lt;br /&gt;
Knowledge (Engineering) +9&lt;br /&gt;
&lt;br /&gt;
Notice +9&lt;br /&gt;
&lt;br /&gt;
Sense Motive +9 / +11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known feats==&lt;br /&gt;
Armor Training (Light)&lt;br /&gt;
&lt;br /&gt;
Inspire (Fear)&lt;br /&gt;
&lt;br /&gt;
Inspire (Competence)&lt;br /&gt;
&lt;br /&gt;
Inspire (Courage)&lt;br /&gt;
&lt;br /&gt;
Favors&lt;br /&gt;
&lt;br /&gt;
Sensitive&lt;br /&gt;
&lt;br /&gt;
Wealthy&lt;br /&gt;
&lt;br /&gt;
Weapon Training&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
Carrying capacity&lt;br /&gt;
&lt;br /&gt;
Darkvision&lt;br /&gt;
&lt;br /&gt;
Light sensitivity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Crossbow, Light&lt;br /&gt;
&lt;br /&gt;
4 bundles of bolts&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
Leather Armor&lt;br /&gt;
&lt;br /&gt;
Shield, Heavy, Wooden&lt;br /&gt;
&lt;br /&gt;
Explorers Outfit&lt;br /&gt;
&lt;br /&gt;
Longsword&lt;br /&gt;
&lt;br /&gt;
Courtiers Outfit&lt;br /&gt;
&lt;br /&gt;
Signet Ring&lt;br /&gt;
&lt;br /&gt;
==Conditions==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| Bruised || Dazed || Staggered || Unconscious || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || || || || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Hurt || Wounded || Disabled || Dying || Dead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| Winded || Fatigued || Exhausted&lt;br /&gt;
|-&lt;br /&gt;
| || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recent uses of fatiguing arcana:&#039;&#039;&#039; 0&lt;/div&gt;</summary>
		<author><name>Baeraad</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Rose:_Freedom_Never_Dies:Jabari_Vilmot&amp;diff=264954</id>
		<title>Blue Rose: Freedom Never Dies:Jabari Vilmot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Rose:_Freedom_Never_Dies:Jabari_Vilmot&amp;diff=264954"/>
		<updated>2014-06-06T09:08:26Z</updated>

		<summary type="html">&lt;p&gt;Baeraad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jabari Vilmot is a character in the campaign [[Blue_Rose:_Freedom_Never_Dies|Freedom Never Dies]], played by [[User:Afterburner|Afterburner]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Jabari Vilmot&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Jarzoni&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role:&#039;&#039;&#039; 5th level Adept&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role Ability:&#039;&#039;&#039; Talent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Light&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; Kind / Indecisive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroic Calling:&#039;&#039;&#039; Judgment (Atonement for oneself or others)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Jabari was a member of the Priest-Adepts of Jarzon. He was a diligent investigator for the Church of the Pure Light, ferreting out heresy, deviant behavior, and other crimes against society and the church. A firm believer in traditional social order, Jabari pursued his investigations with vigor, confident in the belief that he helped to stave off the encroachment of chaos and corruption.&lt;br /&gt;
&lt;br /&gt;
This lasted until Jabari discovered that his younger brother had secretly taken a male lover. Jabari and his brother had always been close, and his brother was a pillar of the community, so his liasons came as a tremendous shock to Jabari. Jabari exposed his brother&#039;s indiscretions as befitting any right-thinking Priest-Adept, and his brother became a shunned outcast of Jarzoni society.&lt;br /&gt;
&lt;br /&gt;
But Jabari couldn&#039;t reconcile his knowledge of his brother as kind, compassionate, productive member of society with the image the Church of the Pure Light promulgated about those who sought same-sex relationships. As the cognitive dissonance deepened, Jabari began to question more of his teachings. He read heretical texts he had previously simply burned out-of-hand, and began to feel stirrings of magical ability which he pursued in secret. He also surreptitiously re-established contact with his brother, asking forgiveness.&lt;br /&gt;
&lt;br /&gt;
His brother now lived in Aldis. Abandoning his former life, Jabari followed him. Jabari has concluded that the Church of the Pure Light is incorrect in its persecution of Aldean peoples on racial and sexual grounds, and is trying to embrace the Aldinean philosophy. It&#039;s slow going, however, since one does not easily abandon a lifetime&#039;s worth of culturally ingrained prejudice.&lt;br /&gt;
&lt;br /&gt;
Jabari has found his way to Kern and has hooked up with the resistance. He considers it part of his penance. One day he will be able to stand before his brother without shame, knowing that the good he has done in the world has finally outweighed the evil.&lt;br /&gt;
&lt;br /&gt;
==Abilities &amp;amp; Bonuses==&lt;br /&gt;
Strength +0&lt;br /&gt;
&lt;br /&gt;
Dexterity +1&lt;br /&gt;
&lt;br /&gt;
Constitution +0&lt;br /&gt;
&lt;br /&gt;
Intelligence +2&lt;br /&gt;
&lt;br /&gt;
Charisma +1&lt;br /&gt;
&lt;br /&gt;
Wisdom +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 30’&lt;br /&gt;
&lt;br /&gt;
Initiative: +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attack: +2 melee, +3 ranged&lt;br /&gt;
&lt;br /&gt;
Defence: 15 (+5 dodge)&lt;br /&gt;
&lt;br /&gt;
Toughness: +2&lt;br /&gt;
&lt;br /&gt;
Fortitude: +1&lt;br /&gt;
&lt;br /&gt;
Reflex: +2&lt;br /&gt;
&lt;br /&gt;
Will: +6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reputation: +2&lt;br /&gt;
&lt;br /&gt;
Wealth: +7&lt;br /&gt;
&lt;br /&gt;
Conviction: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
+2 Quarterstaff (damage +2, critical x2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Favoured skills==&lt;br /&gt;
Bluff&lt;br /&gt;
&lt;br /&gt;
Concentration&lt;br /&gt;
&lt;br /&gt;
Craft (elixirs)&lt;br /&gt;
&lt;br /&gt;
Knowledge (arcana)&lt;br /&gt;
&lt;br /&gt;
Knowledge (geography)&lt;br /&gt;
&lt;br /&gt;
Knowledge (religion)&lt;br /&gt;
&lt;br /&gt;
Language&lt;br /&gt;
&lt;br /&gt;
Notice&lt;br /&gt;
&lt;br /&gt;
Sense Motive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Favoured feats==&lt;br /&gt;
Fascinate&lt;br /&gt;
&lt;br /&gt;
Favoured Foe (Shadowspawn)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known skills==&lt;br /&gt;
Bluff (Char) +9&lt;br /&gt;
&lt;br /&gt;
Concentration (Wis) +10&lt;br /&gt;
&lt;br /&gt;
Gather Information (Cha) +5&lt;br /&gt;
&lt;br /&gt;
Knowledge (arcana) (Int) +10&lt;br /&gt;
&lt;br /&gt;
Knowledge (religion) (Int) +10&lt;br /&gt;
&lt;br /&gt;
Notice (Wis) +10&lt;br /&gt;
&lt;br /&gt;
Sense Motive (Wis) +10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known feats==&lt;br /&gt;
Arcane training (Manipulate Object, Move Object)&lt;br /&gt;
&lt;br /&gt;
Arcane training (Mind Touch, Psychic Shield)&lt;br /&gt;
&lt;br /&gt;
Arcane Training (Sense Minds, Ward)&lt;br /&gt;
&lt;br /&gt;
Brew Elixir&lt;br /&gt;
&lt;br /&gt;
Favoured Foe (Shadowspawn)&lt;br /&gt;
&lt;br /&gt;
Purifying Light&lt;br /&gt;
&lt;br /&gt;
Psychic Talent&lt;br /&gt;
&lt;br /&gt;
Shaping talent&lt;br /&gt;
&lt;br /&gt;
Skill Training (Gather Information, Notice)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arcana==&lt;br /&gt;
Manipulate Object (Int) +10&lt;br /&gt;
&lt;br /&gt;
Mind Touch (Char) +9&lt;br /&gt;
&lt;br /&gt;
Move Object (Int) +10&lt;br /&gt;
&lt;br /&gt;
Psychic Shield (Wis) +10&lt;br /&gt;
&lt;br /&gt;
Second Sight (Wis) +2&lt;br /&gt;
&lt;br /&gt;
Sense Minds (Wis) +10&lt;br /&gt;
&lt;br /&gt;
Ward (Char) +9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Quarterstaff&lt;br /&gt;
&lt;br /&gt;
Torch&lt;br /&gt;
&lt;br /&gt;
==Conditions==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| Bruised || Dazed || Staggered || Unconscious || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || || || || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Hurt || Wounded || Disabled || Dying || Dead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| Winded || Fatigued || Exhausted&lt;br /&gt;
|-&lt;br /&gt;
| X || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recent uses of fatiguing arcana:&#039;&#039;&#039; 0&lt;/div&gt;</summary>
		<author><name>Baeraad</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Rose:_Freedom_Never_Dies:Edrik&amp;diff=264953</id>
		<title>Blue Rose: Freedom Never Dies:Edrik</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Rose:_Freedom_Never_Dies:Edrik&amp;diff=264953"/>
		<updated>2014-06-06T09:06:58Z</updated>

		<summary type="html">&lt;p&gt;Baeraad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Edrik is a character in the campaign [[Blue_Rose:_Freedom_Never_Dies|Freedom Never Dies]], played by [[User:Keal|Keal]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Sir Edrik&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Kern&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role:&#039;&#039;&#039; 3d level Warrior, 2nd level Adept&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role Ability:&#039;&#039;&#039; Determination&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Light&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; Resolute / Half-hearted&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroic Calling:&#039;&#039;&#039; The Sun (championing the everyday)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;Background goes here&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities &amp;amp; Bonuses==&lt;br /&gt;
Strength +1&lt;br /&gt;
&lt;br /&gt;
Dexterity +2&lt;br /&gt;
&lt;br /&gt;
Constitution +1&lt;br /&gt;
&lt;br /&gt;
Intelligence +0&lt;br /&gt;
&lt;br /&gt;
Charisma +0&lt;br /&gt;
&lt;br /&gt;
Wisdom +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 30’&lt;br /&gt;
&lt;br /&gt;
Initiative: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attack: +5 melee, +6 ranged&lt;br /&gt;
&lt;br /&gt;
Defence: 19 (+5 dodge, +4 armour; dodge bonus reduced from +9 by armour)&lt;br /&gt;
&lt;br /&gt;
Toughness: +6&lt;br /&gt;
&lt;br /&gt;
Fortitude: +4&lt;br /&gt;
&lt;br /&gt;
Reflex: +3&lt;br /&gt;
&lt;br /&gt;
Will: +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reputation: +2&lt;br /&gt;
&lt;br /&gt;
Wealth: +3&lt;br /&gt;
&lt;br /&gt;
Conviction: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
+5 Longsword (damage +3, critical 19-20/x2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Favoured skills==&lt;br /&gt;
Bluff&lt;br /&gt;
&lt;br /&gt;
Craft (blacksmith)&lt;br /&gt;
&lt;br /&gt;
Heal&lt;br /&gt;
&lt;br /&gt;
Intimidate&lt;br /&gt;
&lt;br /&gt;
Jump&lt;br /&gt;
&lt;br /&gt;
Knowledge (religion)&lt;br /&gt;
&lt;br /&gt;
Ride&lt;br /&gt;
&lt;br /&gt;
Sense Motive&lt;br /&gt;
&lt;br /&gt;
Sneak&lt;br /&gt;
&lt;br /&gt;
Survival&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Favoured feats==&lt;br /&gt;
Fascinate&lt;br /&gt;
&lt;br /&gt;
Favoured Foe (Shadowspawn)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known skills==&lt;br /&gt;
Heal +10&lt;br /&gt;
&lt;br /&gt;
Knowledge (religion) +8&lt;br /&gt;
&lt;br /&gt;
Ride +10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known feats==&lt;br /&gt;
Arcane Training (Cure, Body Control)&lt;br /&gt;
&lt;br /&gt;
Armour Training (all)&lt;br /&gt;
&lt;br /&gt;
Defensive Attack&lt;br /&gt;
&lt;br /&gt;
Favoured Foe (darkfiends)&lt;br /&gt;
&lt;br /&gt;
Great Toughness&lt;br /&gt;
&lt;br /&gt;
Healing Talent&lt;br /&gt;
&lt;br /&gt;
Immunity to Disease&lt;br /&gt;
&lt;br /&gt;
Shield Training&lt;br /&gt;
&lt;br /&gt;
Weapon Training&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arcana==&lt;br /&gt;
Body Control +7&lt;br /&gt;
&lt;br /&gt;
Cure +7&lt;br /&gt;
&lt;br /&gt;
Psychic Shield +2&lt;br /&gt;
&lt;br /&gt;
Second Sight +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Studded leather armour&lt;br /&gt;
&lt;br /&gt;
Longsword&lt;br /&gt;
&lt;br /&gt;
Light wooden shield&lt;br /&gt;
&lt;br /&gt;
==Conditions==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| Bruised || Dazed || Staggered || Unconscious || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || || || || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Hurt || Wounded || Disabled || Dying || Dead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| Winded || Fatigued || Exhausted&lt;br /&gt;
|-&lt;br /&gt;
| X || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recent uses of fatiguing arcana:&#039;&#039;&#039; 0&lt;/div&gt;</summary>
		<author><name>Baeraad</name></author>
	</entry>
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