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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bafflement</id>
	<title>RPGnet - User contributions [en]</title>
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	<updated>2026-05-15T03:08:20Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Far_from_Home:Dierk_Remund&amp;diff=338915</id>
		<title>Far from Home:Dierk Remund</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Far_from_Home:Dierk_Remund&amp;diff=338915"/>
		<updated>2018-05-25T02:03:14Z</updated>

		<summary type="html">&lt;p&gt;Bafflement: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dierk Redmund ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Male Human Ranger 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaotic Good&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Scores&#039;&#039;&#039;&lt;br /&gt;
*Str 14 (+2)&lt;br /&gt;
*Dex 16 (+3)&lt;br /&gt;
*Con 14 (+2)&lt;br /&gt;
*Int 12 (+1)&lt;br /&gt;
*Wis 16 (+3)&lt;br /&gt;
*Cha  9 (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Scores&#039;&#039;&#039;&lt;br /&gt;
*HP: 12&lt;br /&gt;
*Hit Dice: 1d10&lt;br /&gt;
*AC: 13&lt;br /&gt;
*PB: +2&lt;br /&gt;
*Init: +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills &amp;amp; Saves&#039;&#039;&#039;&lt;br /&gt;
*Saving Throws: Strength, Dexterity  &lt;br /&gt;
*Skills: Athletics +1, Survival, Nature, Perception, Stealth  &lt;br /&gt;
*Tools: Woodworking tools, Thieves&#039; Tools  &lt;br /&gt;
*Languages: Common  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human Traits&#039;&#039;&#039;&lt;br /&gt;
*Size: Medium&lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Age: 19&lt;br /&gt;
*Height: 5&#039;9&amp;quot;&lt;br /&gt;
*Weight: 165 lb&lt;br /&gt;
*Hair colour: Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger Abilities&#039;&#039;&#039;&lt;br /&gt;
*Proficiencies: Light &amp;amp; medium armour, Shields, Simple &amp;amp; martial weapons&lt;br /&gt;
*Favoured Enemy: ?&lt;br /&gt;
*Natural Explorer: Forest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
* Feature (Wanderer): You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.&lt;br /&gt;
* Trait: I’m driven by a wanderlust that led me away from home.&lt;br /&gt;
* Trait: I treasure improvising with the materials that can be found in my surroundings.&lt;br /&gt;
* Bond: I seek a forest grander and older than those I&#039;ve seen.&lt;br /&gt;
* Ideal: People should be free to live their life as they please.&lt;br /&gt;
* Flaw: I tend to blame others for my own unhappiness.&lt;/div&gt;</summary>
		<author><name>Bafflement</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dierk_Redmund&amp;diff=338839</id>
		<title>Dierk Redmund</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dierk_Redmund&amp;diff=338839"/>
		<updated>2018-05-23T13:45:31Z</updated>

		<summary type="html">&lt;p&gt;Bafflement: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dierk Redmund ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Male Human&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Chaotic Good&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Scores&#039;&#039;&#039;&lt;br /&gt;
*Str 14 (+2)&lt;br /&gt;
*Dex 16 (+3)&lt;br /&gt;
*Con 14 (+2)&lt;br /&gt;
*Int 12 (+1)&lt;br /&gt;
*Wis 16 (+3)&lt;br /&gt;
*Cha  9 (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills &amp;amp; Saves&#039;&#039;&#039;&lt;br /&gt;
*Saving Throws: Strength, Dexterity  &lt;br /&gt;
*Skills: Athletics +1, Survival, Nature, Perception, Stealth  &lt;br /&gt;
*Tools: Woodworking tools, Thieves&#039; Tools  &lt;br /&gt;
*Languages: Common  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human Traits&#039;&#039;&#039;&lt;br /&gt;
*Size: Medium&lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Age: 19&lt;br /&gt;
*Height: 5&#039;9&amp;quot;&lt;br /&gt;
*Weight: 165 lb&lt;br /&gt;
*Hair colour: Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
* Feature (Wanderer): You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.&lt;br /&gt;
* Trait: I’m driven by a wanderlust that led me away from home.&lt;br /&gt;
* Trait: I treasure improvising with the materials that can be found in my surroundings.&lt;br /&gt;
* Bond: I seek a forest grander and older than those I&#039;ve seen.&lt;br /&gt;
* Ideal: People should be free to live their life as they please.&lt;br /&gt;
* Flaw: I tend to blame others for my own unhappiness.&lt;/div&gt;</summary>
		<author><name>Bafflement</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dierk_Redmund&amp;diff=338831</id>
		<title>Dierk Redmund</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dierk_Redmund&amp;diff=338831"/>
		<updated>2018-05-23T05:23:06Z</updated>

		<summary type="html">&lt;p&gt;Bafflement: Created page with &amp;quot;== Dierk Redmund ==  &amp;#039;&amp;#039;&amp;#039;Male Human&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Chaotic Good&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Background&amp;#039;&amp;#039;&amp;#039; * Feature (Wanderer): You have an excellent memory for maps and geography, and you can always recall...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dierk Redmund ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Male Human&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Chaotic Good&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
* Feature (Wanderer): You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.&lt;br /&gt;
* Trait: I’m driven by a wanderlust that led me away from home.&lt;br /&gt;
* Trait: I treasure improvising with the materials that can be found in my surroundings.&lt;br /&gt;
* Bond: I seek a forest grander and older than those I&#039;ve seen.&lt;br /&gt;
* Ideal: People should be free to live their life as they please.&lt;br /&gt;
* Flaw: I tend to blame others for my own unhappiness.&lt;/div&gt;</summary>
		<author><name>Bafflement</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ryfter_the_Grifter&amp;diff=337846</id>
		<title>Ryfter the Grifter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ryfter_the_Grifter&amp;diff=337846"/>
		<updated>2018-05-04T08:19:39Z</updated>

		<summary type="html">&lt;p&gt;Bafflement: /* Ryfter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ryfter ==&lt;br /&gt;
True Neutral  &lt;br /&gt;
Male Human  &lt;br /&gt;
&lt;br /&gt;
Bard (Brazen Deceiver) 1  &lt;br /&gt;
&lt;br /&gt;
390 XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Scores&#039;&#039;&#039;&lt;br /&gt;
*Str 10 (+0)&lt;br /&gt;
*Dex 16 (+3)&lt;br /&gt;
*Con 10 (+0)&lt;br /&gt;
*Int 14 (+2)&lt;br /&gt;
*Wis 10 (+0)&lt;br /&gt;
*Cha 16 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Stats and Saves&#039;&#039;&#039;&lt;br /&gt;
*BAB: 0 (+3 Ranged/Light weapons)&lt;br /&gt;
*HP: 10&lt;br /&gt;
*Hit Dice: 1d8&lt;br /&gt;
*AC: 15 = 10 + 2 (armour) + 3 (dex)&lt;br /&gt;
*Init: 6 = 3 (dex) + 3 (trait)&lt;br /&gt;
*CMB: 0 = 0 BAB + 0 (str)&lt;br /&gt;
*CMD: 13 = 10 + 0 BAB + 0 (str) + 3 (dex)&lt;br /&gt;
*Fort: 0 = 0 + 0 (con)&lt;br /&gt;
*Ref: 5 = 2 + 3 (dex)&lt;br /&gt;
*Will: 2 = 2 + 0 (wis)&lt;br /&gt;
*Base Speed: 30&#039;&lt;br /&gt;
*Carry Loads: Light &amp;lt;= 33lb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacks&#039;&#039;&#039;&lt;br /&gt;
*Shortsword: 3 AB, 1d6 dmg, 19-20/x2 crit&lt;br /&gt;
*Dagger: 3 AB, 1d4 dmg, 19-20/x2 crit, 10&#039; rng incr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Racial Abilities&#039;&#039;&#039;&lt;br /&gt;
*+2 Cha, Bonus feat, Bonus skill point/lvl, Favoured Class(Bard)&lt;br /&gt;
*Languages: Common, Dwarven, Halfling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bard Abilities and Feats&#039;&#039;&#039;&lt;br /&gt;
*Bardic Performance (Rounds/day: 7 = 2 + 2 * CL + 3 cha bonus)&lt;br /&gt;
*Deceptive Tale (alternative performance type)&lt;br /&gt;
*Shameless Scoundrel (add half bard lvl to Bluff, Disguise &amp;amp; Stealth checks)&lt;br /&gt;
*Simple Weapon Proficiency&lt;br /&gt;
*Weapon Proficiency (Longsword, Rapier, Sap, Shortsword, Shortbow and Whip)&lt;br /&gt;
*Light Armour Proficiency&lt;br /&gt;
*Shield Proficiency&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Ambush Training (+1 initiative, +1 on weapon damage in surprise rounds)&lt;br /&gt;
*Reactionary (+2 initiative)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodline Abilities&#039;&#039;&#039;&lt;br /&gt;
*Bloodline Derivation: Anduiras (rulership, loyalty, war)&lt;br /&gt;
*Bloodline Score: 4 (-3 modifier) (+2 max HP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
*Weapon Finesse&lt;br /&gt;
*Arcane Strike (Activate as a swift action. For 1 round weapons are magic vs DR and do an additional 1+(caster lvl)/5 damage.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics				7 = 1 + 3 (dex) + 3 (class)&lt;br /&gt;
*Bluff					8 = 1 + 3 (cha) + 1 (ss) + 3 (class)&lt;br /&gt;
*Craft (Alchemy)			6 = 1 + 2 (int) + 3 (class)&lt;br /&gt;
*Diplomacy				7 = 1 + 3 (cha) + 3 (class)&lt;br /&gt;
*Knowledge (Local)			6 = 1 + 2 (int) + 3 (class)&lt;br /&gt;
*Perception				4 = 1 + 0 (wis) + 3 (class)&lt;br /&gt;
*Perform (Act)				7 = 1 + 3 (cha) + 3 (class)&lt;br /&gt;
*Sleight of Hand			7 = 1 + 3 (dex) + 3 (class)&lt;br /&gt;
*Spellcraft				6 = 1 + 2 (int) + 3 (class)&lt;br /&gt;
*Stealth				8 = 1 + 3 (dex) + 1 (ss) + 3 (class)&lt;br /&gt;
*Disguise				4 = 0 + 3 (cha) + 1 (ss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*Shortsword (10g, 2lb, 1d6 dmg, 19-20/x2 crit)&lt;br /&gt;
*2x Dagger (2g, 1lb, 1d4 dmg, 19-20/x2 crit, 10ft rng)&lt;br /&gt;
*Leather Armour (10g, 15lb, 2 AC, +6 max dex)&lt;br /&gt;
*Bard&#039;s Kit (41g, 33.5lb) (includes a set of pipes)&lt;br /&gt;
*Alchemy Crafting Kit (25g, 5lb)&lt;br /&gt;
*Entertainer&#039;s Outfit (3gp, 4lb)&lt;br /&gt;
*Hat (2g, 0.5lb)&lt;br /&gt;
*Cloak (5g, 0.5lb)&lt;br /&gt;
*Assorted soldier money pouches&lt;br /&gt;
*Raenech scout spy glass&lt;br /&gt;
*Androk&#039;s Masterwork Axe (?lb)&lt;br /&gt;
*8g&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots by Level&#039;&#039;&#039;&lt;br /&gt;
*1st: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*0th level&lt;br /&gt;
**Mage Hand&lt;br /&gt;
**Prestidigitation&lt;br /&gt;
**Dancing Lights&lt;br /&gt;
**Haunted Fey Aspect&lt;br /&gt;
&lt;br /&gt;
*1st level&lt;br /&gt;
**Hypnotism&lt;br /&gt;
**Shadow Trap&lt;/div&gt;</summary>
		<author><name>Bafflement</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ryfter_the_Grifter&amp;diff=337845</id>
		<title>Ryfter the Grifter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ryfter_the_Grifter&amp;diff=337845"/>
		<updated>2018-05-04T08:18:49Z</updated>

		<summary type="html">&lt;p&gt;Bafflement: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ryfter ==&lt;br /&gt;
True Neutral  &lt;br /&gt;
Male Human  &lt;br /&gt;
&lt;br /&gt;
Bard (Brazen Deceiver) 1  &lt;br /&gt;
&lt;br /&gt;
390 XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Scores&#039;&#039;&#039;&lt;br /&gt;
*Str 10 (+0)&lt;br /&gt;
*Dex 16 (+3)&lt;br /&gt;
*Con 10 (+0)&lt;br /&gt;
*Int 14 (+2)&lt;br /&gt;
*Wis 10 (+0)&lt;br /&gt;
*Cha 16 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Stats and Saves&#039;&#039;&#039;&lt;br /&gt;
*BAB: 0 (+3 Ranged/Light weapons)&lt;br /&gt;
*HP: 10&lt;br /&gt;
*Hit Dice: 1d8&lt;br /&gt;
*AC: 15 = 10 + 2 (armour) + 3 (dex)&lt;br /&gt;
*Init: 6 = 3 (dex) + 3 (trait)&lt;br /&gt;
*CMB: 0 = 0 BAB + 0 (str)&lt;br /&gt;
*CMD: 13 = 10 + 0 BAB + 0 (str) + 3 (dex)&lt;br /&gt;
*Fort: 0 = 0 + 0 (con)&lt;br /&gt;
*Ref: 5 = 2 + 3 (dex)&lt;br /&gt;
*Will: 2 = 2 + 0 (wis)&lt;br /&gt;
*Base Speed: 30&#039;&lt;br /&gt;
*Carry Loads: Light &amp;lt;= 33lb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacks&#039;&#039;&#039;&lt;br /&gt;
*Shortsword: 3 AB, 1d6 dmg, 19-20/x2 crit&lt;br /&gt;
*Dagger: 3 AB, 1d4 dmg, 19-20/x2 crit, 10&#039; rng incr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Racial Abilities&#039;&#039;&#039;&lt;br /&gt;
*+2 Cha, Bonus feat, Bonus skill point/lvl, Favoured Class(Bard)&lt;br /&gt;
*Languages: Common, Dwarven, Halfling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bard Abilities and Feats&#039;&#039;&#039;&lt;br /&gt;
*Bardic Performance (Rounds/day: 7 = 2 + 2 * CL + 3 cha bonus)&lt;br /&gt;
*Deceptive Tale (alternative performance type)&lt;br /&gt;
*Shameless Scoundrel (add half bard lvl to Bluff, Disguise &amp;amp; Stealth checks)&lt;br /&gt;
*Simple Weapon Proficiency&lt;br /&gt;
*Weapon Proficiency (Longsword, Rapier, Sap, Shortsword, Shortbow and Whip)&lt;br /&gt;
*Light Armour Proficiency&lt;br /&gt;
*Shield Proficiency&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Ambush Training (+1 initiative, +1 on weapon damage in surprise rounds)&lt;br /&gt;
*Reactionary (+2 initiative)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodline Abilities&#039;&#039;&#039;&lt;br /&gt;
*Bloodline Derivation: Anduiras (rulership, loyalty, war)&lt;br /&gt;
*Bloodline Score: 4 (-3 modifier) (+2 max HP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
*Weapon Finesse&lt;br /&gt;
*Arcane Strike (Activate as a swift action. For 1 round weapons are magic vs DR and do an additional 1+(caster lvl)/5 damage.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics				7 = 1 + 3 (dex) + 3 (class)&lt;br /&gt;
*Bluff					8 = 1 + 3 (cha) + 1 (ss) + 3 (class)&lt;br /&gt;
*Craft (Alchemy)			6 = 1 + 2 (int) + 3 (class)&lt;br /&gt;
*Diplomacy				7 = 1 + 3 (cha) + 3 (class)&lt;br /&gt;
*Knowledge (Local)			6 = 1 + 2 (int) + 3 (class)&lt;br /&gt;
*Perception				4 = 1 + 0 (wis) + 3 (class)&lt;br /&gt;
*Perform (Act)				7 = 1 + 3 (cha) + 3 (class)&lt;br /&gt;
*Sleight of Hand			7 = 1 + 3 (dex) + 3 (class)&lt;br /&gt;
*Spellcraft				6 = 1 + 2 (int) + 3 (class)&lt;br /&gt;
*Stealth				8 = 1 + 3 (dex) + 1 (ss) + 3 (class)&lt;br /&gt;
*Disguise				4 = 0 + 3 (cha) + 1 (ss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*Shortsword (10g, 2lb, 1d6 dmg, 19-20/x2 crit)&lt;br /&gt;
*2x Dagger (2g, 1lb, 1d4 dmg, 19-20/x2 crit, 10ft rng)&lt;br /&gt;
*Leather Armour (10g, 15lb, 2 AC, +6 max dex)&lt;br /&gt;
*Bard&#039;s Kit (41g, 33.5lb) (includes a set of pipes)&lt;br /&gt;
*Alchemy Crafting Kit (25g, 5lb)&lt;br /&gt;
*Entertainer&#039;s Outfit (3gp, 4lb)&lt;br /&gt;
*Hat (2g, 0.5lb)&lt;br /&gt;
*Cloak (5g, 0.5lb)&lt;br /&gt;
*Assorted soldier money pouches&lt;br /&gt;
*Raenech scout spy glass&lt;br /&gt;
*Androk&#039;s Materwork Axe (?lb)&lt;br /&gt;
*8g&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots by Level&#039;&#039;&#039;&lt;br /&gt;
*1st: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*0th level&lt;br /&gt;
**Mage Hand&lt;br /&gt;
**Prestidigitation&lt;br /&gt;
**Dancing Lights&lt;br /&gt;
**Haunted Fey Aspect&lt;br /&gt;
&lt;br /&gt;
*1st level&lt;br /&gt;
**Hypnotism&lt;br /&gt;
**Shadow Trap&lt;/div&gt;</summary>
		<author><name>Bafflement</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ryfter_the_Grifter&amp;diff=337429</id>
		<title>Ryfter the Grifter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ryfter_the_Grifter&amp;diff=337429"/>
		<updated>2018-04-24T05:07:25Z</updated>

		<summary type="html">&lt;p&gt;Bafflement: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ryfter ==&lt;br /&gt;
True Neutral  &lt;br /&gt;
Male Human  &lt;br /&gt;
&lt;br /&gt;
Bard (Brazen Deceiver) 1  &lt;br /&gt;
&lt;br /&gt;
390 XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Scores&#039;&#039;&#039;&lt;br /&gt;
*Str 10 (+0)&lt;br /&gt;
*Dex 16 (+3)&lt;br /&gt;
*Con 10 (+0)&lt;br /&gt;
*Int 14 (+2)&lt;br /&gt;
*Wis 10 (+0)&lt;br /&gt;
*Cha 16 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Stats and Saves&#039;&#039;&#039;&lt;br /&gt;
*BAB: 0 (+3 Ranged/Light weapons)&lt;br /&gt;
*HP: 8&lt;br /&gt;
*AC: 15 = 10 + 2 (armour) + 3 (dex)&lt;br /&gt;
*Init: 6 = 3 (dex) + 3 (trait)&lt;br /&gt;
*CMB: 0 = 0 BAB + 0 (str)&lt;br /&gt;
*CMD: 13 = 10 + 0 BAB + 0 (str) + 3 (dex)&lt;br /&gt;
*Fort: 0 = 0 + 0 (con)&lt;br /&gt;
*Ref: 5 = 2 + 3 (dex)&lt;br /&gt;
*Will: 2 = 2 + 0 (wis)&lt;br /&gt;
*Base Speed: 30&#039;&lt;br /&gt;
*Carry Loads: Light &amp;lt;= 33lb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacks&#039;&#039;&#039;&lt;br /&gt;
*Shortsword: 3 AB, 1d6 dmg, 19-20/x2 crit&lt;br /&gt;
*Dagger: 3 AB, 1d4 dmg, 19-20/x2 crit, 10&#039; rng incr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Racial Abilities&#039;&#039;&#039;&lt;br /&gt;
*+2 Cha, Bonus feat, Bonus skill point/lvl, Favoured Class(Bard)&lt;br /&gt;
*Languages: Common, Dwarven, Halfling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bard Abilities and Feats&#039;&#039;&#039;&lt;br /&gt;
*Bardic Performance (Rounds/day: 7 = 2 + 2 * CL + 3 cha bonus)&lt;br /&gt;
*Deceptive Tale (alternative performance type)&lt;br /&gt;
*Shameless Scoundrel (add half bard lvl to Bluff, Disguise &amp;amp; Stealth checks)&lt;br /&gt;
*Simple Weapon Proficiency&lt;br /&gt;
*Weapon Proficiency (Longsword, Rapier, Sap, Shortsword, Shortbow and Whip)&lt;br /&gt;
*Light Armour Proficiency&lt;br /&gt;
*Shield Proficiency&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Ambush Training (+1 initiative, +1 on weapon damage in surprise rounds)&lt;br /&gt;
*Reactionary (+2 initiative)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
*Weapon Finesse&lt;br /&gt;
*Arcane Strike (Activate as a swift action. For 1 round weapons are magic vs DR and do an additional 1+(caster lvl)/5 damage.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics				7 = 1 + 3 (dex) + 3 (class)&lt;br /&gt;
*Bluff					8 = 1 + 3 (cha) + 1 (ss) + 3 (class)&lt;br /&gt;
*Craft (Alchemy)			6 = 1 + 2 (int) + 3 (class)&lt;br /&gt;
*Diplomacy				7 = 1 + 3 (cha) + 3 (class)&lt;br /&gt;
*Knowledge (Local)			6 = 1 + 2 (int) + 3 (class)&lt;br /&gt;
*Perception				4 = 1 + 0 (wis) + 3 (class)&lt;br /&gt;
*Perform (Act)				7 = 1 + 3 (cha) + 3 (class)&lt;br /&gt;
*Sleight of Hand			7 = 1 + 3 (dex) + 3 (class)&lt;br /&gt;
*Spellcraft				6 = 1 + 2 (int) + 3 (class)&lt;br /&gt;
*Stealth				8 = 1 + 3 (dex) + 1 (ss) + 3 (class)&lt;br /&gt;
*Disguise				4 = 0 + 3 (cha) + 1 (ss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*Shortsword (10g, 2lb, 1d6 dmg, 19-20/x2 crit)&lt;br /&gt;
*2x Dagger (2g, 1lb, 1d4 dmg, 19-20/x2 crit, 10ft rng)&lt;br /&gt;
*Leather Armour (10g, 15lb, 2 AC, +6 max dex)&lt;br /&gt;
*Bard&#039;s Kit (41g, 33.5lb) (includes a set of pipes)&lt;br /&gt;
*Alchemy Crafting Kit (25g, 5lb)&lt;br /&gt;
*Entertainer&#039;s Outfit (3gp, 4lb)&lt;br /&gt;
*Hat (2g, 0.5lb)&lt;br /&gt;
*Cloak (5g, 0.5lb)&lt;br /&gt;
*Assorted soldier money pouches&lt;br /&gt;
*Raenech scout spy glass&lt;br /&gt;
*Androk&#039;s Materwork Axe (?lb)&lt;br /&gt;
*8g&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots by Level&#039;&#039;&#039;&lt;br /&gt;
*1st: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*0th level&lt;br /&gt;
**Mage Hand&lt;br /&gt;
**Prestidigitation&lt;br /&gt;
**Dancing Lights&lt;br /&gt;
**Haunted Fey Aspect&lt;br /&gt;
&lt;br /&gt;
*1st level&lt;br /&gt;
**Hypnotism&lt;br /&gt;
**Shadow Trap&lt;/div&gt;</summary>
		<author><name>Bafflement</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ryfter_the_Grifter&amp;diff=336538</id>
		<title>Ryfter the Grifter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ryfter_the_Grifter&amp;diff=336538"/>
		<updated>2018-03-31T06:29:25Z</updated>

		<summary type="html">&lt;p&gt;Bafflement: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ryfter ==&lt;br /&gt;
True Neutral  &lt;br /&gt;
Male Human  &lt;br /&gt;
&lt;br /&gt;
Bard (Brazen Deceiver) 1  &lt;br /&gt;
&lt;br /&gt;
390 XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Scores&#039;&#039;&#039;&lt;br /&gt;
*Str 10 (+0)&lt;br /&gt;
*Dex 16 (+3)&lt;br /&gt;
*Con 10 (+0)&lt;br /&gt;
*Int 14 (+2)&lt;br /&gt;
*Wis 10 (+0)&lt;br /&gt;
*Cha 16 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Stats and Saves&#039;&#039;&#039;&lt;br /&gt;
*BAB: 0 (+3 Ranged/Light weapons)&lt;br /&gt;
*HP: 8&lt;br /&gt;
*AC: 15 = 10 + 2 (armour) + 3 (dex)&lt;br /&gt;
*Init: 6 = 3 (dex) + 3 (trait)&lt;br /&gt;
*CMB: 0 = 0 BAB + 0 (str)&lt;br /&gt;
*CMD: 13 = 10 + 0 BAB + 0 (str) + 3 (dex)&lt;br /&gt;
*Fort: 0 = 0 + 0 (con)&lt;br /&gt;
*Ref: 5 = 2 + 3 (dex)&lt;br /&gt;
*Will: 2 = 2 + 0 (wis)&lt;br /&gt;
*Base Speed: 30&#039;&lt;br /&gt;
*Carry Loads: Light &amp;lt;= 33lb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacks&#039;&#039;&#039;&lt;br /&gt;
*Shortsword: 3 AB, 1d6 dmg, 19-20/x2 crit&lt;br /&gt;
*Dagger: 3 AB, 1d4 dmg, 19-20/x2 crit, 10&#039; rng incr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Racial Abilities&#039;&#039;&#039;&lt;br /&gt;
*+2 Cha, Bonus feat, Bonus skill point/lvl, Favoured Class(Bard)&lt;br /&gt;
*Languages: Common, Dwarven, Halfling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bard Abilities and Feats&#039;&#039;&#039;&lt;br /&gt;
*Bardic Performance (Rounds/day: 7 = 2 + 2 * CL + 3 cha bonus)&lt;br /&gt;
*Deceptive Tale (alternative performance type)&lt;br /&gt;
*Shameless Scoundrel (add half bard lvl to Bluff, Disguise &amp;amp; Stealth checks)&lt;br /&gt;
*Simple Weapon Proficiency&lt;br /&gt;
*Weapon Proficiency (Longsword, Rapier, Sap, Shortsword, Shortbow and Whip)&lt;br /&gt;
*Light Armour Proficiency&lt;br /&gt;
*Shield Proficiency&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Ambush Training (+1 initiative, +1 on weapon damage in surprise rounds)&lt;br /&gt;
*Reactionary (+2 initiative)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
*Weapon Finesse&lt;br /&gt;
*Arcane Strike (Activate as a swift action. For 1 round weapons are magic vs DR and do an additional 1+(caster lvl)/5 damage.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics				7 = 1 + 3 (dex) + 3 (class)&lt;br /&gt;
*Bluff					8 = 1 + 3 (cha) + 1 (ss) + 3 (class)&lt;br /&gt;
*Craft (Alchemy)			6 = 1 + 2 (int) + 3 (class)&lt;br /&gt;
*Diplomacy				7 = 1 + 3 (cha) + 3 (class)&lt;br /&gt;
*Knowledge (Local)			6 = 1 + 2 (int) + 3 (class)&lt;br /&gt;
*Perception				4 = 1 + 0 (wis) + 3 (class)&lt;br /&gt;
*Perform (Act)				7 = 1 + 3 (cha) + 3 (class)&lt;br /&gt;
*Sleight of Hand			7 = 1 + 3 (dex) + 3 (class)&lt;br /&gt;
*Spellcraft				6 = 1 + 2 (int) + 3 (class)&lt;br /&gt;
*Stealth				8 = 1 + 3 (dex) + 1 (ss) + 3 (class)&lt;br /&gt;
*Disguise				4 = 0 + 3 (cha) + 1 (ss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*Shortsword (10g, 2lb, 1d6 dmg, 19-20/x2 crit)&lt;br /&gt;
*2x Dagger (2g, 1lb, 1d4 dmg, 19-20/x2 crit, 10ft rng)&lt;br /&gt;
*Leather Armour (10g, 15lb, 2 AC, +6 max dex)&lt;br /&gt;
*Bard&#039;s Kit (41g, 33.5lb) (includes a set of pipes)&lt;br /&gt;
*Alchemy Crafting Kit (25g, 5lb)&lt;br /&gt;
*Entertainer&#039;s Outfit (3gp, 4lb)&lt;br /&gt;
*Hat (2g, 0.5lb)&lt;br /&gt;
*Cloak (5g, 0.5lb)&lt;br /&gt;
*Assorted soldier money pouches&lt;br /&gt;
*Raenech scout spy glass&lt;br /&gt;
*8g&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots by Level&#039;&#039;&#039;&lt;br /&gt;
*1st: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*0th level&lt;br /&gt;
**Mage Hand&lt;br /&gt;
**Prestidigitation&lt;br /&gt;
**Dancing Lights&lt;br /&gt;
**Haunted Fey Aspect&lt;br /&gt;
&lt;br /&gt;
*1st level&lt;br /&gt;
**Hypnotism&lt;br /&gt;
**Shadow Trap&lt;/div&gt;</summary>
		<author><name>Bafflement</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Berwyn_Meddwl&amp;diff=336258</id>
		<title>Berwyn Meddwl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Berwyn_Meddwl&amp;diff=336258"/>
		<updated>2018-03-29T02:14:36Z</updated>

		<summary type="html">&lt;p&gt;Bafflement: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Berwyn Meddwl  ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawful Good Male Human Archivist 5 (The Sovereign Host)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 11370&lt;br /&gt;
&lt;br /&gt;
*HD 5d6&lt;br /&gt;
*Hit points 22&lt;br /&gt;
*Initiative +2&lt;br /&gt;
*Speed 30 feet&lt;br /&gt;
*AC 16 (+2 Dex, +4 armor) touch 12, flat-footed 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Strength 10&lt;br /&gt;
*Dexterity 14 (+2)&lt;br /&gt;
*Constitution 10&lt;br /&gt;
*Intelligence 17 (+3)&lt;br /&gt;
*Wisdom 14 (+2)&lt;br /&gt;
*Charisma 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saves&#039;&#039;&#039;&lt;br /&gt;
*Fortitude +4&lt;br /&gt;
*Reflex +3&lt;br /&gt;
*Will +6 (+8 vs enchantments)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack (melee):&#039;&#039;&#039; Morningstar +2 (1d8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack (ranged:&#039;&#039;&#039;) Sling +4 (1d4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class abilities:&#039;&#039;&#039; &lt;br /&gt;
*Dark Knowledge (4/day): Make a DC 15 Knowledge check to grant allies bonuses vs aberrations, elementals, magical beasts, outsiders, or undead&lt;br /&gt;
**Tactics: +1 bonus on attack rolls vs the creature; +2 if the Knowledge check result is 25+, +3 if 35+&lt;br /&gt;
**Puissance: +1 on saves vs the creature&#039;s abilities; +2 if the Knowledge check result is 25+, +3 if 35+&lt;br /&gt;
*Lore Mastery (Arcana) (+2 on knowledge &amp;amp; decipher script checks)&lt;br /&gt;
*Still Mind (+2 save vs enchantment)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &lt;br /&gt;
*Concentration +5&lt;br /&gt;
*Craft (Calligraphy) +11&lt;br /&gt;
*Decipher Script +7&lt;br /&gt;
*Diplomacy +4&lt;br /&gt;
*Knowledge&lt;br /&gt;
**(Arcana) +13&lt;br /&gt;
**(Dungeoneering) +11&lt;br /&gt;
**(Religion) +7&lt;br /&gt;
**(Engineering) +4&lt;br /&gt;
**(History) +4&lt;br /&gt;
**(Geography) +4&lt;br /&gt;
**(Nature) +4&lt;br /&gt;
**(The Planes) +11&lt;br /&gt;
*Perception +5&lt;br /&gt;
*Ride +3&lt;br /&gt;
*Spellcraft +11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; &lt;br /&gt;
*Communicator (Spell-like abilities 1/day: Arcane Mark, Message, Comprehend Languages)&lt;br /&gt;
*Sudden Extend&lt;br /&gt;
*Fiery Burst (+1 CL on fire spells, supernatural ability: 1d6/spell level fire burst, 5&#039; radius, 30&#039; rng, Reflex half DC 13 + spell level)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Typical Spells Prepared&#039;&#039;&#039;&lt;br /&gt;
*0 (DC 13): Light x2, Detect Magic, Read Magic&lt;br /&gt;
*1st (DC 14): Lesser Vigor x2, Sanctuary x2, Entangle&lt;br /&gt;
*2nd (DC 15): Flame of Faith, Spiritual Weapon x2, Cure Moderate Wounds&lt;br /&gt;
*3rd (DC 16): Summon Monster III, Fly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages Known:&#039;&#039;&#039; Common, Elven, Giant, Draconic, Celestial&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carried Gear&#039;&#039;&#039;&lt;br /&gt;
*Traveller&#039;s Outfit [0gp, N/A (5lb)]&lt;br /&gt;
*Mithril Shirt [1100gp, 10lb, +4 AC, 6 max dex bonus, 0 acp]&lt;br /&gt;
*Morningstar [8gp, 6lb, 1d8, x2 crit]&lt;br /&gt;
*Dagger [2g, 1lb, 1d6, 19-20/x2 crit, 10&#039; rng]&lt;br /&gt;
*Sling [1d4, x2 crit, 50&#039; rng]&lt;br /&gt;
*10 Sling Bullets [1sp, 5lb]&lt;br /&gt;
*Aureon&#039;s Spellshard [6250gp, 0.5lb, 500 pages]&lt;br /&gt;
*Backpack [2gp, 2lb, max cap 50lb]&lt;br /&gt;
*Belt Pouch [1gp, 0.5lb, max cap 10lb]&lt;br /&gt;
*Flask [3cp, 2.5lb]&lt;br /&gt;
*Trail Rations (1 day) [5sp, 1lb]&lt;br /&gt;
*Ink [8gp]&lt;br /&gt;
*Inkpen [1sp]&lt;br /&gt;
*Flint and Steel [1gp]&lt;br /&gt;
*20 Parchments [4gp]&lt;br /&gt;
*2 Potions of Cure Light Wounds&lt;br /&gt;
*Scroll of Close Wounds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Light Warhorse (Trouble) [light load&amp;lt;=230lb, med load&amp;lt;=460lb, speed 60&#039;]&lt;br /&gt;
*Riding Saddle [10gp, 25lb]&lt;br /&gt;
*Saddlebags [4gp, 8lb, max cap 250lb]&lt;br /&gt;
*Silk Rope [10gp, 5lb]&lt;br /&gt;
*30 Sling Bullets [3sp, 15lb]&lt;br /&gt;
*Waterskin [1gp, 4lb]&lt;br /&gt;
*Trail Rations (4 days) [20sp, 4lb]&lt;br /&gt;
*Masterwork Calligrapher&#039;s Tools [55gp, 5lb]&lt;br /&gt;
*Bedroll [1sp, 5lb]&lt;br /&gt;
*Prayerbook [0gp, 3lb]&lt;br /&gt;
*451gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellshard Spells:&#039;&#039;&#039;&lt;br /&gt;
*0&lt;br /&gt;
**Create Water&lt;br /&gt;
**Cure Minor Wounds&lt;br /&gt;
**Detect Magic&lt;br /&gt;
**Detect Poison&lt;br /&gt;
**Guidance&lt;br /&gt;
**Inflict Minor Wounds&lt;br /&gt;
**Light&lt;br /&gt;
**Mending&lt;br /&gt;
**Purify Food and Drink&lt;br /&gt;
**Read Magic&lt;br /&gt;
**Resistance&lt;br /&gt;
**Virtue&lt;br /&gt;
*1st&lt;br /&gt;
**Magic Stone&lt;br /&gt;
**Shield of Faith&lt;br /&gt;
**Obscuring Mist&lt;br /&gt;
**Summon Monster I&lt;br /&gt;
**Lesser Vigor&lt;br /&gt;
**Divine Favour&lt;br /&gt;
**Sanctuary&lt;br /&gt;
**Magic Weapon&lt;br /&gt;
**Produce Flame&lt;br /&gt;
**Entangle&lt;br /&gt;
**Mage Armour&lt;br /&gt;
*2nd&lt;br /&gt;
**Sound Burst&lt;br /&gt;
**Spiritual Weapon&lt;br /&gt;
**Divine Insight&lt;br /&gt;
**Cure Moderate Wounds&lt;br /&gt;
**Cat&#039;s Grace&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Mirror Image&lt;br /&gt;
**Barkskin&lt;br /&gt;
**Flame of Faith&lt;br /&gt;
*3rd&lt;br /&gt;
**Dispel Magic&lt;br /&gt;
**Summon Monster III&lt;br /&gt;
**Call Lightning&lt;br /&gt;
**Fly&lt;/div&gt;</summary>
		<author><name>Bafflement</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ryfter_the_Grifter&amp;diff=336169</id>
		<title>Ryfter the Grifter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ryfter_the_Grifter&amp;diff=336169"/>
		<updated>2018-03-26T15:54:03Z</updated>

		<summary type="html">&lt;p&gt;Bafflement: Created page with &amp;quot;== Ryfter == True Neutral   Male Human    Bard (Brazen Deceiver) 1    240 XP   &amp;#039;&amp;#039;&amp;#039;Ability Scores&amp;#039;&amp;#039;&amp;#039; *Str 10 (+0) *Dex 16 (+3) *Con 10 (+0) *Int 14 (+2) *Wis 10 (+0) *Cha 16 (+...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ryfter ==&lt;br /&gt;
True Neutral  &lt;br /&gt;
Male Human  &lt;br /&gt;
&lt;br /&gt;
Bard (Brazen Deceiver) 1  &lt;br /&gt;
&lt;br /&gt;
240 XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Scores&#039;&#039;&#039;&lt;br /&gt;
*Str 10 (+0)&lt;br /&gt;
*Dex 16 (+3)&lt;br /&gt;
*Con 10 (+0)&lt;br /&gt;
*Int 14 (+2)&lt;br /&gt;
*Wis 10 (+0)&lt;br /&gt;
*Cha 16 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Stats and Saves&#039;&#039;&#039;&lt;br /&gt;
*BAB: 0 (+3 Ranged/Light weapons)&lt;br /&gt;
*HP: 8&lt;br /&gt;
*AC: 15 = 10 + 2 (armour) + 3 (dex)&lt;br /&gt;
*Init: 6 = 3 (dex) + 3 (trait)&lt;br /&gt;
*CMB: 0 = 0 BAB + 0 (str)&lt;br /&gt;
*CMD: 13 = 10 + 0 BAB + 0 (str) + 3 (dex)&lt;br /&gt;
*Fort: 0 = 0 + 0 (con)&lt;br /&gt;
*Ref: 5 = 2 + 3 (dex)&lt;br /&gt;
*Will: 2 = 2 + 0 (wis)&lt;br /&gt;
*Base Speed: 30&#039;&lt;br /&gt;
*Carry Loads: Light &amp;lt;= 33lb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacks&#039;&#039;&#039;&lt;br /&gt;
*Shortsword: 3 AB, 1d6 dmg, 19-20/x2 crit&lt;br /&gt;
*Dagger: 3 AB, 1d4 dmg, 19-20/x2 crit, 10&#039; rng incr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Racial Abilities&#039;&#039;&#039;&lt;br /&gt;
*+2 Cha, Bonus feat, Bonus skill point/lvl, Favoured Class(Bard)&lt;br /&gt;
*Languages: Common, Dwarven, Halfling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bard Abilities and Feats&#039;&#039;&#039;&lt;br /&gt;
*Bardic Performance (Rounds/day: 7 = 2 + 2 * CL + 3 cha bonus)&lt;br /&gt;
*Deceptive Tale (alternative performance type)&lt;br /&gt;
*Shameless Scoundrel (add half bard lvl to Bluff, Disguise &amp;amp; Stealth checks)&lt;br /&gt;
*Simple Weapon Proficiency&lt;br /&gt;
*Weapon Proficiency (Longsword, Rapier, Sap, Shortsword, Shortbow and Whip)&lt;br /&gt;
*Light Armour Proficiency&lt;br /&gt;
*Shield Proficiency&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Ambush Training (+1 initiative, +1 on weapon damage in surprise rounds)&lt;br /&gt;
*Reactionary (+2 initiative)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
*Weapon Finesse&lt;br /&gt;
*Arcane Strike (Activate as a swift action. For 1 round weapons are magic vs DR and do an additional 1+(caster lvl)/5 damage.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics				7 = 1 + 3 (dex) + 3 (class)&lt;br /&gt;
*Bluff					8 = 1 + 3 (cha) + 1 (ss) + 3 (class)&lt;br /&gt;
*Craft (Alchemy)			6 = 1 + 2 (int) + 3 (class)&lt;br /&gt;
*Diplomacy				7 = 1 + 3 (cha) + 3 (class)&lt;br /&gt;
*Knowledge (Local)			6 = 1 + 2 (int) + 3 (class)&lt;br /&gt;
*Perception				4 = 1 + 0 (wis) + 3 (class)&lt;br /&gt;
*Perform (Act)				7 = 1 + 3 (cha) + 3 (class)&lt;br /&gt;
*Sleight of Hand			7 = 1 + 3 (dex) + 3 (class)&lt;br /&gt;
*Spellcraft				6 = 1 + 2 (int) + 3 (class)&lt;br /&gt;
*Stealth				8 = 1 + 3 (dex) + 1 (ss) + 3 (class)&lt;br /&gt;
*Disguise				4 = 0 + 3 (cha) + 1 (ss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*Shortsword (10g, 2lb, 1d6 dmg, 19-20/x2 crit)&lt;br /&gt;
*2x Dagger (2g, 1lb, 1d4 dmg, 19-20/x2 crit, 10ft rng)&lt;br /&gt;
*Leather Armour (10g, 15lb, 2 AC, +6 max dex)&lt;br /&gt;
*Bard&#039;s Kit (41g, 33.5lb) (includes a set of pipes)&lt;br /&gt;
*Alchemy Crafting Kit (25g, 5lb)&lt;br /&gt;
*Entertainer&#039;s Outfit (3gp, 4lb)&lt;br /&gt;
*Hat (2g, 0.5lb)&lt;br /&gt;
*Cloak (5g, 0.5lb)&lt;br /&gt;
*Assorted soldier money pouches&lt;br /&gt;
*Raenech scout spy glass&lt;br /&gt;
*8g&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots by Level&#039;&#039;&#039;&lt;br /&gt;
*1st: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*0th level&lt;br /&gt;
**Mage Hand&lt;br /&gt;
**Prestidigitation&lt;br /&gt;
**Dancing Lights&lt;br /&gt;
**Haunted Fey Aspect&lt;br /&gt;
&lt;br /&gt;
*1st level&lt;br /&gt;
**Hypnotism&lt;br /&gt;
**Shadow Trap&lt;/div&gt;</summary>
		<author><name>Bafflement</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Berwyn_Meddwl&amp;diff=334907</id>
		<title>Berwyn Meddwl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Berwyn_Meddwl&amp;diff=334907"/>
		<updated>2018-03-08T03:45:06Z</updated>

		<summary type="html">&lt;p&gt;Bafflement: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Berwyn Meddwl  ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawful Good Male Human Archivist 5 (The Sovereign Host)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 11370&lt;br /&gt;
&lt;br /&gt;
*HD 5d6&lt;br /&gt;
*Hit points 22&lt;br /&gt;
*Initiative +2&lt;br /&gt;
*Speed 30 feet&lt;br /&gt;
*AC 16 (+2 Dex, +4 armor) touch 12, flat-footed 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Strength 10&lt;br /&gt;
*Dexterity 14 (+2)&lt;br /&gt;
*Constitution 10&lt;br /&gt;
*Intelligence 17 (+3)&lt;br /&gt;
*Wisdom 14 (+2)&lt;br /&gt;
*Charisma 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saves&#039;&#039;&#039;&lt;br /&gt;
*Fortitude +4&lt;br /&gt;
*Reflex +3&lt;br /&gt;
*Will +6 (+8 vs enchantments)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack (melee):&#039;&#039;&#039; Morningstar +2 (1d8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack (ranged:&#039;&#039;&#039;) Sling +4 (1d4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class abilities:&#039;&#039;&#039; &lt;br /&gt;
*Dark Knowledge (4/day): Make a DC 15 Knowledge check to grant allies bonuses vs aberrations, elementals, magical beasts, outsiders, or undead&lt;br /&gt;
**Tactics: +1 bonus on attack rolls vs the creature; +2 if the Knowledge check result is 25+, +3 if 35+&lt;br /&gt;
**Puissance: +1 on saves vs the creature&#039;s abilities; +2 if the Knowledge check result is 25+, +3 if 35+&lt;br /&gt;
*Lore Mastery (Arcana) (+2 on knowledge &amp;amp; decipher script checks)&lt;br /&gt;
*Still Mind (+2 save vs enchantment)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &lt;br /&gt;
*Concentration +5&lt;br /&gt;
*Craft (Calligraphy) +11&lt;br /&gt;
*Decipher Script +7&lt;br /&gt;
*Diplomacy +4&lt;br /&gt;
*Knowledge&lt;br /&gt;
**(Arcana) +13&lt;br /&gt;
**(Dungeoneering) +11&lt;br /&gt;
**(Religion) +7&lt;br /&gt;
**(Engineering) +4&lt;br /&gt;
**(History) +4&lt;br /&gt;
**(Geography) +4&lt;br /&gt;
**(Nature) +4&lt;br /&gt;
**(The Planes) +11&lt;br /&gt;
*Perception +5&lt;br /&gt;
*Ride +3&lt;br /&gt;
*Spellcraft +11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; &lt;br /&gt;
*Communicator (Spell-like abilities 1/day: Arcane Mark, Message, Comprehend Languages)&lt;br /&gt;
*Sudden Extend&lt;br /&gt;
*Fiery Burst (+1 CL on fire spells, supernatural ability: 1d6/spell level fire burst, 5&#039; radius, 30&#039; rng, Reflex half DC 13 + spell level)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Typical Spells Prepared&#039;&#039;&#039;&lt;br /&gt;
*0 (DC 13): Light x2, Detect Magic, Read Magic&lt;br /&gt;
*1st (DC 14): Lesser Vigor x2, Sanctuary x2, Entangle&lt;br /&gt;
*2nd (DC 15): Flame of Faith, Spiritual Weapon x2, Cure Moderate Wounds&lt;br /&gt;
*3rd (DC 16): Summon Monster III, Fly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages Known:&#039;&#039;&#039; Common, Elven, Giant, Draconic, Celestial&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carried Gear&#039;&#039;&#039;&lt;br /&gt;
*Traveller&#039;s Outfit [0gp, N/A (5lb)]&lt;br /&gt;
*Mithril Shirt [1100gp, 10lb, +4 AC, 6 max dex bonus, 0 acp]&lt;br /&gt;
*Morningstar [8gp, 6lb, 1d8, x2 crit]&lt;br /&gt;
*Dagger [2g, 1lb, 1d6, 19-20/x2 crit, 10&#039; rng]&lt;br /&gt;
*Sling [1d4, x2 crit, 50&#039; rng]&lt;br /&gt;
*10 Sling Bullets [1sp, 5lb]&lt;br /&gt;
*Aureon&#039;s Spellshard [6250gp, 0.5lb, 500 pages]&lt;br /&gt;
*Backpack [2gp, 2lb, max cap 50lb]&lt;br /&gt;
*Belt Pouch [1gp, 0.5lb, max cap 10lb]&lt;br /&gt;
*Flask [3cp, 2.5lb]&lt;br /&gt;
*Trail Rations (1 day) [5sp, 1lb]&lt;br /&gt;
*Ink [8gp]&lt;br /&gt;
*Inkpen [1sp]&lt;br /&gt;
*Flint and Steel [1gp]&lt;br /&gt;
*20 Parchments [4gp]&lt;br /&gt;
*2 Potions of Cure Light Wounds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Light Warhorse (Trouble) [light load&amp;lt;=230lb, med load&amp;lt;=460lb, speed 60&#039;]&lt;br /&gt;
*Riding Saddle [10gp, 25lb]&lt;br /&gt;
*Saddlebags [4gp, 8lb, max cap 250lb]&lt;br /&gt;
*Silk Rope [10gp, 5lb]&lt;br /&gt;
*30 Sling Bullets [3sp, 15lb]&lt;br /&gt;
*Waterskin [1gp, 4lb]&lt;br /&gt;
*Trail Rations (4 days) [20sp, 4lb]&lt;br /&gt;
*Masterwork Calligrapher&#039;s Tools [55gp, 5lb]&lt;br /&gt;
*Bedroll [1sp, 5lb]&lt;br /&gt;
*Prayerbook [0gp, 3lb]&lt;br /&gt;
*576gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellshard Spells:&#039;&#039;&#039;&lt;br /&gt;
*0&lt;br /&gt;
**Create Water&lt;br /&gt;
**Cure Minor Wounds&lt;br /&gt;
**Detect Magic&lt;br /&gt;
**Detect Poison&lt;br /&gt;
**Guidance&lt;br /&gt;
**Inflict Minor Wounds&lt;br /&gt;
**Light&lt;br /&gt;
**Mending&lt;br /&gt;
**Purify Food and Drink&lt;br /&gt;
**Read Magic&lt;br /&gt;
**Resistance&lt;br /&gt;
**Virtue&lt;br /&gt;
*1st&lt;br /&gt;
**Magic Stone&lt;br /&gt;
**Shield of Faith&lt;br /&gt;
**Obscuring Mist&lt;br /&gt;
**Summon Monster I&lt;br /&gt;
**Lesser Vigor&lt;br /&gt;
**Divine Favour&lt;br /&gt;
**Sanctuary&lt;br /&gt;
**Magic Weapon&lt;br /&gt;
**Produce Flame&lt;br /&gt;
**Entangle&lt;br /&gt;
**Mage Armour&lt;br /&gt;
*2nd&lt;br /&gt;
**Sound Burst&lt;br /&gt;
**Spiritual Weapon&lt;br /&gt;
**Divine Insight&lt;br /&gt;
**Cure Moderate Wounds&lt;br /&gt;
**Cat&#039;s Grace&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Mirror Image&lt;br /&gt;
**Barkskin&lt;br /&gt;
**Flame of Faith&lt;br /&gt;
*3rd&lt;br /&gt;
**Dispel Magic&lt;br /&gt;
**Summon Monster III&lt;br /&gt;
**Call Lightning&lt;br /&gt;
**Fly&lt;/div&gt;</summary>
		<author><name>Bafflement</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Berwyn_Meddwl&amp;diff=334687</id>
		<title>Berwyn Meddwl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Berwyn_Meddwl&amp;diff=334687"/>
		<updated>2018-03-03T04:26:26Z</updated>

		<summary type="html">&lt;p&gt;Bafflement: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Berwyn Meddwl  ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawful Good Male Human Archivist 5 (The Sovereign Host)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 11370&lt;br /&gt;
&lt;br /&gt;
*HD 5d6&lt;br /&gt;
*Hit points 22&lt;br /&gt;
*Initiative +2&lt;br /&gt;
*Speed 30 feet&lt;br /&gt;
*AC 16 (+2 Dex, +4 armor) touch 12, flat-footed 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*Strength 10&lt;br /&gt;
*Dexterity 14 (+2)&lt;br /&gt;
*Constitution 10&lt;br /&gt;
*Intelligence 17 (+3)&lt;br /&gt;
*Wisdom 14 (+2)&lt;br /&gt;
*Charisma 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saves&#039;&#039;&#039;&lt;br /&gt;
*Fortitude +4&lt;br /&gt;
*Reflex +3&lt;br /&gt;
*Will +6 (+8 vs enchantments)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack (melee):&#039;&#039;&#039; Morningstar +2 (1d8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack (ranged:&#039;&#039;&#039;) Sling +4 (1d4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class abilities:&#039;&#039;&#039; &lt;br /&gt;
*Dark Knowledge (4/day): Make a DC 15 Knowledge check to grant allies bonuses vs aberrations, elementals, magical beasts, outsiders, or undead&lt;br /&gt;
**Tactics: +1 bonus on attack rolls vs the creature; +2 if the Knowledge check result is 25+, +3 if 35+&lt;br /&gt;
**Puissance: +1 on saves vs the creature&#039;s abilities; +2 if the Knowledge check result is 25+, +3 if 35+&lt;br /&gt;
*Lore Mastery (Arcana) (+2 on knowledge &amp;amp; decipher script checks)&lt;br /&gt;
*Still Mind (+2 save vs enchantment)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &lt;br /&gt;
*Concentration +5&lt;br /&gt;
*Craft (Calligraphy) +11&lt;br /&gt;
*Decipher Script +7&lt;br /&gt;
*Diplomacy +4&lt;br /&gt;
*Knowledge&lt;br /&gt;
**(Arcana) +13&lt;br /&gt;
**(Dungeoneering) +11&lt;br /&gt;
**(Religion) +7&lt;br /&gt;
**(Engineering) +4&lt;br /&gt;
**(History) +4&lt;br /&gt;
**(Geography) +4&lt;br /&gt;
**(Nature) +4&lt;br /&gt;
**(The Planes) +11&lt;br /&gt;
*Perception +5&lt;br /&gt;
*Ride +3&lt;br /&gt;
*Spellcraft +11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; &lt;br /&gt;
*Communicator (Spell-like abilities 1/day: Arcane Mark, Message, Comprehend Languages)&lt;br /&gt;
*Sudden Extend&lt;br /&gt;
*Fiery Burst (+1 CL on fire spells, supernatural ability: 1d6/spell level fire burst, 5&#039; radius, 30&#039; rng, Reflex half DC 13 + spell level)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Typical Spells Prepared&#039;&#039;&#039;&lt;br /&gt;
*0 (DC 13): Light x2, Detect Magic, Read Magic&lt;br /&gt;
*1st (DC 14): Lesser Vigor x2, Sanctuary x2, Entangle&lt;br /&gt;
*2nd (DC 15): Flame of Faith, Spiritual Weapon x2, Cure Moderate Wounds&lt;br /&gt;
*3rd (DC 16): Summon Monster III, Fly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages Known:&#039;&#039;&#039; Common, Elven, Giant, Draconic, Celestial&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carried Gear&#039;&#039;&#039;&lt;br /&gt;
*Traveller&#039;s Outfit [0gp, N/A (5lb)]&lt;br /&gt;
*Mithril Shirt [1100gp, 10lb, +4 AC, 6 max dex bonus, 0 acp]&lt;br /&gt;
*Morningstar [8gp, 6lb, 1d8, x2 crit]&lt;br /&gt;
*Dagger [2g, 1lb, 1d6, 19-20/x2 crit, 10&#039; rng]&lt;br /&gt;
*Sling [1d4, x2 crit, 50&#039; rng]&lt;br /&gt;
*10 Sling Bullets [1sp, 5lb]&lt;br /&gt;
*Aureon&#039;s Spellshard [6250gp, 0.5lb, 500 pages]&lt;br /&gt;
*Backpack [2gp, 2lb, max cap 50lb]&lt;br /&gt;
*Belt Pouch [1gp, 0.5lb, max cap 10lb]&lt;br /&gt;
*Flask [3cp, 2.5lb]&lt;br /&gt;
*Trail Rations (1 day) [5sp, 1lb]&lt;br /&gt;
*Ink [8gp]&lt;br /&gt;
*Inkpen [1sp]&lt;br /&gt;
*Flint and Steel [1gp]&lt;br /&gt;
*20 Parchments [4gp]&lt;br /&gt;
*2 Potions of Cure Light Wounds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Light Horse [75gp, light ld &amp;lt;150lb, med ld &amp;lt;300lb, speed 60&#039;]&lt;br /&gt;
*Riding Saddle [10gp, 25lb]&lt;br /&gt;
*Saddlebags [4gp, 8lb, max cap 250lb]&lt;br /&gt;
*Silk Rope [10gp, 5lb]&lt;br /&gt;
*30 Sling Bullets [3sp, 15lb]&lt;br /&gt;
*Waterskin [1gp, 4lb]&lt;br /&gt;
*Trail Rations (4 days) [20sp, 4lb]&lt;br /&gt;
*Masterwork Calligrapher&#039;s Tools [55gp, 5lb]&lt;br /&gt;
*Bedroll [1sp, 5lb]&lt;br /&gt;
*Prayerbook [0gp, 3lb]&lt;br /&gt;
*661gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellshard Spells:&#039;&#039;&#039;&lt;br /&gt;
*0&lt;br /&gt;
**Create Water&lt;br /&gt;
**Cure Minor Wounds&lt;br /&gt;
**Detect Magic&lt;br /&gt;
**Detect Poison&lt;br /&gt;
**Guidance&lt;br /&gt;
**Inflict Minor Wounds&lt;br /&gt;
**Light&lt;br /&gt;
**Mending&lt;br /&gt;
**Purify Food and Drink&lt;br /&gt;
**Read Magic&lt;br /&gt;
**Resistance&lt;br /&gt;
**Virtue&lt;br /&gt;
*1st&lt;br /&gt;
**Magic Stone&lt;br /&gt;
**Shield of Faith&lt;br /&gt;
**Obscuring Mist&lt;br /&gt;
**Summon Monster I&lt;br /&gt;
**Lesser Vigor&lt;br /&gt;
**Divine Favour&lt;br /&gt;
**Sanctuary&lt;br /&gt;
**Magic Weapon&lt;br /&gt;
**Produce Flame&lt;br /&gt;
**Entangle&lt;br /&gt;
**Mage Armour&lt;br /&gt;
*2nd&lt;br /&gt;
**Sound Burst&lt;br /&gt;
**Spiritual Weapon&lt;br /&gt;
**Divine Insight&lt;br /&gt;
**Cure Moderate Wounds&lt;br /&gt;
**Cat&#039;s Grace&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Mirror Image&lt;br /&gt;
**Barkskin&lt;br /&gt;
**Flame of Faith&lt;br /&gt;
*3rd&lt;br /&gt;
**Dispel Magic&lt;br /&gt;
**Summon Monster III&lt;br /&gt;
**Call Lightning&lt;br /&gt;
**Fly&lt;/div&gt;</summary>
		<author><name>Bafflement</name></author>
	</entry>
</feed>