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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dice_%26_Glory&amp;diff=53392</id>
		<title>Dice &amp; Glory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dice_%26_Glory&amp;diff=53392"/>
		<updated>2007-06-22T05:28:50Z</updated>

		<summary type="html">&lt;p&gt;Banzai: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Author ===&lt;br /&gt;
Robert A Neri Jr - Published by Ranger Games&lt;br /&gt;
&lt;br /&gt;
=== Pitch ===&lt;br /&gt;
&lt;br /&gt;
Dice and Glory is a complete, self-contained universal role-playing system for those not afraid to be creative. This book provides all of the basic parts of the D&amp;amp;G system to craft your own unique worlds. This game system was designed to be ultimately flexible for any campaign type able to function in either sci-fi or high fantasy settings or in any other imaginable setting! The system was designed modularly allowing for game masters to &amp;quot;drop-in&amp;quot; portions of the core system or rather parts into other systems if they don&#039;t want to make use of it in its entirety. It was also written with maximum customization of all characters in mind allowing Players almost complete freedom in customizing their own characters. Characters are built from initial basic &#039;skeletal&#039; character classes which generalize the character&#039;s role in the campaign and from there the player evolves them by spending experience points earned to gain class &amp;amp; combat levels and feats.&lt;br /&gt;
The overall D&amp;amp;G system consists of:&lt;br /&gt;
&lt;br /&gt;
*The unique Experience point system puts the power of character creation back into the hands of the player letting you build fully customized characters bit-by-bit and gain points for such actions as playing in character. &lt;br /&gt;
*Simplified character classes which are: Brick, Fighter, Adventurer, Rogue, Mage, Psychic and Clergy. It allows for actual level zero characters! &lt;br /&gt;
*A detailed but easy-to-use Combat system using its own class-like level system. &lt;br /&gt;
*A skill system that is easy to use and adapt to any situation. &lt;br /&gt;
*A unique and in depth Magic system which allows for custom Player-made or Game Master-made spells. &lt;br /&gt;
*And the skill based Psionics system distinguishes itself from the magic system no longer relegating psionics to &amp;quot;a poor man&#039;s magic system&amp;quot;! &lt;br /&gt;
*The system also incorporates a detailed uncanny abilities system used for creature abilities or for use as powers in a super-hero campaign and a full chapter on constructing monsters and races for Game Masters. &lt;br /&gt;
*And many other different options for you to pick &amp;amp; choose from!&lt;br /&gt;
&lt;br /&gt;
For those Game Masters and Players that yearn for more flexibility and who feel that the rules for other systems are limiting and unrealistic,the D&amp;amp;G system is what you are looking for!&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
A generic rule system where action resolution uses 1d20 + skill versus difficulty though it is not a D20-based system there are also rules for percentile based &amp;quot;proficiency checks&amp;quot; in certain situations.&lt;br /&gt;
The system has a simplified character class mechanic using &amp;quot;skeletal&amp;quot; classes which determines only the most basic class bonuses allowing for zero level characters. Character creation uses random-roll of attributes, choice of class, and point-bought skills. The generic classes are: Brick, Fighter, Adventurer, Rogue, Mage, Psychic and Clergy.&lt;br /&gt;
The magic system uses a casting check to determine if a known spell was cast or not and is designed modularly allowing players and Game Masters to write their own spells. It has a turn-based combat system which uses base attribute modifier driven rolls along with combat manuevers, moves such as flying kick or uppercut. The combat system also has a level system independent from that of character classes. The psionics system is skill based separating individual psychic powers into attribute based skill checks. Psychics can attempt various effects and their success is gauged by the psionic power check. Weapons are primarily constructed from several statistics allowing for a wide range of weapon types. Weapons are also partly based on attribute modifiers. The armor system uses a Damage Reduction and Hit Point system allowing armor to protect but to also take damage. All other supernatural abilities are termed Uncanny Abilities and are presented in a modular fashion breaking down these abilities into statistics. These powers are based on skill type attribute dependent &amp;quot;power checks&amp;quot;. Uncanny abilities are built from general categories determining their nature and filling in the varying statistics needed for gameplay. The experience system is point reliant but uses them in a &amp;quot;cash-in&amp;quot; system. That is allowing players to &amp;quot;buy&amp;quot; certain perks such as feats, combat and class levels which expends experience points.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Dice &amp;amp; Glory is a tabletop pen &amp;amp; paper roleplaying game first published as a &amp;quot;Lite&amp;quot; version in late 2006 and later the Core Rulebook in Febuary 2007 by Ranger Games. &lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
*[http://www.rpgnow.com/default.php?manufacturers_id=2794 Ranger Games Storefront at RPGNow.com]&lt;br /&gt;
*[http://rpg.drivethrustuff.com/index.php?cPath=3871 Ranger Games Storefront at DriveThruRPG.com]&lt;br /&gt;
*[http://nearbygamers.com/tags/Dice+%26+Glory NearbyGamers]&lt;br /&gt;
*[http://www.darkshire.net/jhkim/rpg/encyclopedia/alphabetical/D.html Darkshire.net RPG Encyclopedia]&lt;br /&gt;
*[http://www.story-games.com/codex/index.php?title=Dice_%26_Glory Story Games]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dice]]&lt;br /&gt;
[[Category:GM]]&lt;br /&gt;
[[Category:Multiversal]]&lt;br /&gt;
[[Category:Universal System]]&lt;br /&gt;
[[Category:Character Creation]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:Game System]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Martial Arts]]&lt;br /&gt;
[[Category: Magic]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Sci-Fi]]&lt;br /&gt;
[[Category:Dice&amp;amp;Glory]]&lt;/div&gt;</summary>
		<author><name>Banzai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:Game_Mechanics&amp;diff=53391</id>
		<title>Category:Game Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:Game_Mechanics&amp;diff=53391"/>
		<updated>2007-06-22T05:22:14Z</updated>

		<summary type="html">&lt;p&gt;Banzai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Wikipedia:Game_mechanic]]&lt;/div&gt;</summary>
		<author><name>Banzai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:Multiversal&amp;diff=53390</id>
		<title>Category:Multiversal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:Multiversal&amp;diff=53390"/>
		<updated>2007-06-22T05:14:46Z</updated>

		<summary type="html">&lt;p&gt;Banzai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Multiversal games take place in more than one universe, with different people, physical features, and possibly even natural laws in each one. While some limit the game to a small set of universes, most posit a large-to-infinite number of worlds.&lt;/div&gt;</summary>
		<author><name>Banzai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:GM&amp;diff=53389</id>
		<title>Category:GM</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:GM&amp;diff=53389"/>
		<updated>2007-06-22T05:13:30Z</updated>

		<summary type="html">&lt;p&gt;Banzai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Games in this category have a GM (stands for &amp;quot;Game Master&amp;quot; or &amp;quot;game moderator&amp;quot;), possibly by some other name. GMs generally act as director of the game, adopt control of the game&#039;s imagined world apart from the players, and keep the game moving.&lt;/div&gt;</summary>
		<author><name>Banzai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:Dice&amp;diff=53388</id>
		<title>Category:Dice</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:Dice&amp;diff=53388"/>
		<updated>2007-06-22T05:11:27Z</updated>

		<summary type="html">&lt;p&gt;Banzai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Um, yeah. &lt;br /&gt;
&lt;br /&gt;
These games use dice. &#039;n&#039; stuff. &lt;br /&gt;
&lt;br /&gt;
Maybe they use a spinner, poker cards, or some other randomizer, but it involves numbers. Games that use non-numerical randomizers (Everway&#039;s cards, for instance) shouldn&#039;t use this category.&lt;/div&gt;</summary>
		<author><name>Banzai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Category:Universal_System&amp;diff=53387</id>
		<title>Category:Universal System</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Category:Universal_System&amp;diff=53387"/>
		<updated>2007-06-22T05:09:37Z</updated>

		<summary type="html">&lt;p&gt;Banzai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Universal System is a tabletop gaming system which can apply its ruleset to any roleplaying genre due to its flexibility with no modification to the core system set of rules in order to achieve this.&lt;/div&gt;</summary>
		<author><name>Banzai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dice_%26_Glory&amp;diff=53386</id>
		<title>Dice &amp; Glory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dice_%26_Glory&amp;diff=53386"/>
		<updated>2007-06-22T05:07:53Z</updated>

		<summary type="html">&lt;p&gt;Banzai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Author ===&lt;br /&gt;
Robert A Neri Jr - Published by Ranger Games&lt;br /&gt;
&lt;br /&gt;
=== Pitch ===&lt;br /&gt;
&lt;br /&gt;
Dice and Glory is a complete, self-contained universal role-playing system for those not afraid to be creative. This book provides all of the basic parts of the D&amp;amp;G system to craft your own unique worlds. This game system was designed to be ultimately flexible for any campaign type able to function in either sci-fi or high fantasy settings or in any other imaginable setting! The system was designed modularly allowing for game masters to &amp;quot;drop-in&amp;quot; portions of the core system or rather parts into other systems if they don&#039;t want to make use of it in its entirety. It was also written with maximum customization of all characters in mind allowing Players almost complete freedom in customizing their own characters. Characters are built from initial basic &#039;skeletal&#039; character classes which generalize the character&#039;s role in the campaign and from there the player evolves them by spending experience points earned to gain class &amp;amp; combat levels and feats.&lt;br /&gt;
The overall D&amp;amp;G system consists of:&lt;br /&gt;
&lt;br /&gt;
*The unique Experience point system puts the power of character creation back into the hands of the player letting you build fully customized characters bit-by-bit and gain points for such actions as playing in character. &lt;br /&gt;
*Simplified character classes which are: Brick, Fighter, Adventurer, Rogue, Mage, Psychic and Clergy. It allows for actual level zero characters! &lt;br /&gt;
*A detailed but easy-to-use Combat system using its own class-like level system. &lt;br /&gt;
*A skill system that is easy to use and adapt to any situation. &lt;br /&gt;
*A unique and in depth Magic system which allows for custom Player-made or Game Master-made spells. &lt;br /&gt;
*And the skill based Psionics system distinguishes itself from the magic system no longer relegating psionics to &amp;quot;a poor man&#039;s magic system&amp;quot;! &lt;br /&gt;
*The system also incorporates a detailed uncanny abilities system used for creature abilities or for use as powers in a super-hero campaign and a full chapter on constructing monsters and races for Game Masters. &lt;br /&gt;
*And many other different options for you to pick &amp;amp; choose from!&lt;br /&gt;
&lt;br /&gt;
For those Game Masters and Players that yearn for more flexibility and who feel that the rules for other systems are limiting and unrealistic,the D&amp;amp;G system is what you are looking for!&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
A generic rule system where action resolution uses 1d20 + skill versus difficulty though it is not a D20-based system there are also rules for percentile based &amp;quot;proficiency checks&amp;quot; in certain situations.&lt;br /&gt;
The system has a simplified character class mechanic using &amp;quot;skeletal&amp;quot; classes which determines only the most basic class bonuses allowing for zero level characters. Character creation uses random-roll of attributes, choice of class, and point-bought skills. The generic classes are: Brick, Fighter, Adventurer, Rogue, Mage, Psychic and Clergy.&lt;br /&gt;
The magic system uses a casting check to determine if a known spell was cast or not and is designed modularly allowing players and Game Masters to write their own spells. It has a turn-based combat system which uses base attribute modifier driven rolls along with combat manuevers, moves such as flying kick or uppercut. The combat system also has a level system independent from that of character classes. The psionics system is skill based separating individual psychic powers into attribute based skill checks. Psychics can attempt various effects and their success is gauged by the psionic power check. Weapons are primarily constructed from several statistics allowing for a wide range of weapon types. Weapons are also partly based on attribute modifiers. The armor system uses a Damage Reduction and Hit Point system allowing armor to protect but to also take damage. All other supernatural abilities are termed Uncanny Abilities and are presented in a modular fashion breaking down these abilities into statistics. These powers are based on skill type attribute dependent &amp;quot;power checks&amp;quot;. Uncanny abilities are built from general categories determining their nature and filling in the varying statistics needed for gameplay. The experience system is point reliant but uses them in a &amp;quot;cash-in&amp;quot; system. That is allowing players to &amp;quot;buy&amp;quot; certain perks such as feats, combat and class levels which expends experience points.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Dice &amp;amp; Glory is a tabletop pen &amp;amp; paper roleplaying game first published as a &amp;quot;Lite&amp;quot; version in late 2006 and later the Core Rulebook in Febuary 2007 by Ranger Games. &lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
*[http://www.rpgnow.com/default.php?manufacturers_id=2794 Ranger Games Storefront at RPGNow.com]&lt;br /&gt;
*[http://rpg.drivethrustuff.com/index.php?cPath=3871 Ranger Games Storefront at DriveThruRPG.com]&lt;br /&gt;
*[http://nearbygamers.com/tags/Dice+%26+Glory NearbyGamers]&lt;br /&gt;
*[http://www.darkshire.net/jhkim/rpg/encyclopedia/alphabetical/D.html Darkshire.net RPG Encyclopedia]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Dice]]&lt;br /&gt;
[[Category:GM]]&lt;br /&gt;
[[Category:Multiversal]]&lt;br /&gt;
[[Category:Universal System]]&lt;br /&gt;
[[Category:Character Creation]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:Game System]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Martial Arts]]&lt;br /&gt;
[[Category: Magic]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Sci-Fi]]&lt;br /&gt;
[[Category:Dice&amp;amp;Glory]]&lt;/div&gt;</summary>
		<author><name>Banzai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dice_n_Glory:Main_Page&amp;diff=49002</id>
		<title>Dice n Glory:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dice_n_Glory:Main_Page&amp;diff=49002"/>
		<updated>2007-04-17T22:23:22Z</updated>

		<summary type="html">&lt;p&gt;Banzai: Dice &amp;amp; Glory RPG Core Rule System summary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dice &amp;amp; Glory]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dice &amp;amp; Glory&#039;&#039;&#039; is a tabletop pen &amp;amp; paper roleplaying game first published as a &amp;quot;Lite&amp;quot; version in late 2006 and later the Core Rulebook in Febuary 2007 by Ranger Games. The system is a universal system which means it can be used to create and play just about any setting type normally used for play by roleplayers. The system was designed modularly allowing for game masters to &amp;quot;drop-in&amp;quot; portions of the core system or rather parts into other systems if they don&#039;t want to make use of the complete system.&lt;br /&gt;
*The system has a simplified character class mechanic using &amp;quot;skeletal&amp;quot; classes which determines only the most basic class bonuses. It also allows for zero level characters.&lt;br /&gt;
*The magic system uses a casting check to determine if a known spell was cast or not and is designed modularly allowing players and Game Masters to write their own spells. &lt;br /&gt;
*It has a turn-based combat system which uses base attribute modifier driven rolls along with combat manuevers, moves such as flying kick or uppercut. The combat system also has a level system independent from that of character classes.&lt;br /&gt;
*The psionics system is skill based separating individual psychic powers into attribute based skill checks. Psychics can attempt various effects and their success is gauged by the psionic power check.&lt;br /&gt;
*Weapons are primarily constructed from several statistics allowing for a wide range of weapon types. Weapons are also partly based on attribute modifiers.&lt;br /&gt;
*The armor system uses a Damage Reduction and Hit Point system allowing armor to protect but to also take damage.&lt;br /&gt;
*All other supernatural abilities are termed Uncanny Abilities and are presented in a modular fashion breaking down these abilities into statistics. These powers are based on skill type attribute dependent &amp;quot;power checks&amp;quot;. Uncanny abilities are built from general categories determining their nature and filling in the varying statistics needed for gameplay.&lt;br /&gt;
*The experience system is point reliant but uses them in &amp;quot;cash-in&amp;quot; system. That is allowing players to &amp;quot;buy&amp;quot; certain perks such as feats, combat and class levels which expends experience points.&lt;br /&gt;
*Skill selection can alter certain base attributes of a character, particularly physical attributes and are attribute based gaining bonuses from high attribute scores. Most skill checks are resolved with a 20-sided die. Other &amp;quot;proficiency&amp;quot; checks are resolved with a percentage check using percentiles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Though the game makes frequent use of a 20-sided die to resolve some combat rolls, saving throws and skill checks it is not a D20 based-system.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
The lite version (pdf) can be found here: [http://www.fileden.com/files/2006/12/1/448073/D_n_G_Lite.pdf D&amp;amp;G Lite]&lt;/div&gt;</summary>
		<author><name>Banzai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dice%26Glory:Main_Page&amp;diff=48994</id>
		<title>Dice&amp;Glory:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dice%26Glory:Main_Page&amp;diff=48994"/>
		<updated>2007-04-17T22:06:26Z</updated>

		<summary type="html">&lt;p&gt;Banzai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dice&amp;amp;Glory]]&lt;br /&gt;
&lt;br /&gt;
Dice &amp;amp; Glory is a tabletop pen &amp;amp; paper roleplaying game first published as a &amp;quot;Lite&amp;quot; version in late 2006 and later the Core Rulebook in Febuary 2007 by Ranger Games.&lt;br /&gt;
*The system has a simplified character class mechanic using &amp;quot;skeletal&amp;quot; classes which determines only the most basic class bonuses. It also allows for zero level characters.&lt;br /&gt;
*The magic system uses a casting check to determine if a known spell was cast or not and is designed modularly allowing players and Game Masters to write their own spells.&lt;br /&gt;
*It has a turn-based combat system which uses base attribute modifier driven rolls along with combat manuevers, moves such as flying kick or uppercut. The combat system also has a level system independent from that of character classes.&lt;br /&gt;
*The psionics system is skill based separating individual psychic powers into attribute based skill checks. Psychics can attempt various effects and their success is gauged by the psionic power check.&lt;br /&gt;
*Weapons are primarily constructed from several statistics allowing for a wide range of weapon types. Weapons are also partly based on attribute modifiers.&lt;br /&gt;
*The armor system uses a Damage Reduction and Hit Point system allowing armor to protect but to also take damage.&lt;br /&gt;
*All other supernatural abilities are termed Uncanny Abilities and are presented in a modular fashion breaking down these abilities into statistics. These powers are based on skill type attribute dependent &amp;quot;power checks&amp;quot;. Uncanny abilities are built from general categories determining their nature and filling in the varying statistics needed for gameplay.&lt;br /&gt;
*The experience system is point reliant but uses them in &amp;quot;cash-in&amp;quot; system. That is allowing players to &amp;quot;buy&amp;quot; certain perks such as feats, combat and class levels which expends experience points.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Banzai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dice%26Glory:Main_Page&amp;diff=48993</id>
		<title>Dice&amp;Glory:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dice%26Glory:Main_Page&amp;diff=48993"/>
		<updated>2007-04-17T22:01:35Z</updated>

		<summary type="html">&lt;p&gt;Banzai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dice&amp;amp;Glory]]&lt;br /&gt;
&lt;br /&gt;
Dice &amp;amp; Glory is a tabletop pen &amp;amp; paper roleplaying game first published as a &amp;quot;Lite&amp;quot; version in late 2006 and later the Core Rulebook in Febuary 2007 by Ranger Games.&lt;br /&gt;
*The system has a simplified character class mechanic using &amp;quot;skeletal&amp;quot; classes which determines only the most basic class bonuses. It also allows for zero level characters.&lt;br /&gt;
*The magic system uses a casting check to determine if a known spell was cast or not and is designed modularly allowing players and Game Masters to write their own spells.&lt;br /&gt;
*It has a turn-based combat system which uses base attribute modifier driven rolls along with combat manuevers, moves such as flying kick or uppercut. The combat system also has a level system independent from that of character classes.&lt;br /&gt;
*The psionics system is skill based separating individual psychic powers into attribute based skill checks. Psychics can attempt various effects and their success is gauged by the psionic power check.&lt;br /&gt;
*Weapons are primarily constructed from several statistics allowing for a wide range of weapon types. Weapons are also partly based on attribute modifiers.&lt;br /&gt;
*The armor system uses a Damage Reduction and Hit Point system allowing armor to protect but to also take damage.&lt;br /&gt;
*All other supernatural abilities are termed Uncanny Abilities and are presented in a modular fashion breaking down these abilities into statistics. These powers are based on skill type attribute dependent &amp;quot;power checks&amp;quot;. Uncanny abilities are built from general categories determining their nature and filling in the varying statistics needed for gameplay.&lt;br /&gt;
*The experience system is point reliant but uses them in &amp;quot;cash-in&amp;quot; system. That is allowing players to &amp;quot;buy&amp;quot; certain perks such as feats, combat and class levels which expends experience points.&lt;/div&gt;</summary>
		<author><name>Banzai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=48991</id>
		<title>Major Projects</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=48991"/>
		<updated>2007-04-17T21:55:04Z</updated>

		<summary type="html">&lt;p&gt;Banzai: /* Game Systems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are working on a major project which you expect to span 6+ pages, please enter it alphabetically in the appropriate section of this page. Use a level 3 header, so that you&#039;ll appear in the table of contents, include a link to your project&#039;s main page, then briefly describe your project. &lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
This is a list of original game systems being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Basic FANGS: Fantasy Adventure Network Gaming System===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[FANGS:_Main Page|FANGS]]&lt;br /&gt;
&lt;br /&gt;
Version 1.6.1 of a classless skill-based [[RPG]] system, with some minimal compatibility with [[d20 System|d20]] modules. By Christopher Allen and Steve Perrin.&lt;br /&gt;
&lt;br /&gt;
===Dice &amp;amp; Glory===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dice&amp;amp;Glory:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
First Edition of a universal game system using skeletal character classes and a &amp;quot;buy&amp;quot; based experience point system and skill based magic and psionic systems. By Robert A Neri Jr.&lt;br /&gt;
&lt;br /&gt;
===Fabuland===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fabuland:_Main Page|Fabuland]]&lt;br /&gt;
&lt;br /&gt;
A furry rpg aimed at children with a system based on the ideas presented in the Rough Quests RPGnet column.&lt;br /&gt;
&lt;br /&gt;
===Gangwars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gangwars:Main_Page|Gangwars]]&lt;br /&gt;
&lt;br /&gt;
A classless d20 based system emphasizing skills and traits, with similarities to the shadowrun setting.&lt;br /&gt;
&lt;br /&gt;
===Irradiated Fur===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[IrradiatedFur:Main Page|Irradiated Fur]]&lt;br /&gt;
&lt;br /&gt;
A simplistic anthropomorphic apocalyptic one-shot game system.&lt;br /&gt;
===FableScape===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[FableScape|FableScape]] &lt;br /&gt;
&lt;br /&gt;
An RPG taking place in the made up world of Morasadell {More-isa-dell.}The gama is in a Mythology/Fantasy/Simi-Shonen Genre Game. The Wiki-Page is is under-constuction.&lt;br /&gt;
&lt;br /&gt;
===Land of Xel===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Land_of_Xel|Land of Xel]]&lt;br /&gt;
&lt;br /&gt;
Under construction RPG system. The Land of Xel is a fantasy RPG with a mix of technology, magic, and metal. The land is divided into four different factions each with its own internal strife and outward aggression.&lt;br /&gt;
&lt;br /&gt;
===McMercenaries===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[McMercenaries:Orientation]]&lt;br /&gt;
&lt;br /&gt;
A game and setting of corporate warfare in the all-too-near future.&lt;br /&gt;
Input is encouraged!&lt;br /&gt;
&lt;br /&gt;
===Ogre===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ogre:Main_Page|Open, Generic Roleplaying Environment]] &lt;br /&gt;
&lt;br /&gt;
A generic rpg system without classes, general levels and with continuous initiative based on the OGC content.&lt;br /&gt;
&lt;br /&gt;
===OpenD20===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Opend20:_Main_Page|OpenD20]] &lt;br /&gt;
&lt;br /&gt;
A classless skills based [[d20 System|d20]] derivative.  Designed for elegant simplicity.  The intention is to create a more universal [[RPG]] system by getting input from the online community (are you reading this? Then that means YOU!)&lt;br /&gt;
&lt;br /&gt;
===SAMSARA===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Samsara:Main Page|SAMSARA]]&lt;br /&gt;
&lt;br /&gt;
A fairly rules-lite system of mechanics based around the resolution of contests.  Designed to be modular and eminently tweakable.&lt;br /&gt;
&lt;br /&gt;
===Shattered Prism===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ShatteredPrism:Main_Page|Shattered Prism]]&lt;br /&gt;
&lt;br /&gt;
In-Development RPG series. Shattered Prism is intended to be a series of related RPGs using a unified rules system, set within a predominately Sci-Fi galaxy.&lt;br /&gt;
&lt;br /&gt;
===Symphony of Stars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[SymphonyofStars]]&lt;br /&gt;
&lt;br /&gt;
An Experiment in Cooperative Game Design via Actual Play.&lt;br /&gt;
&lt;br /&gt;
===24 Hour RPGs===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[List of 24 Hour RPGs by rating]]&lt;br /&gt;
&lt;br /&gt;
A listing of all the quickie RPGs created as part of the [http://www.24hourrpg.com/ 24 Hour RPG] event/contest.&lt;br /&gt;
&lt;br /&gt;
===Avatar Stultus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Avatar_Stultus:Main_Page|Avatar Stultus]]&lt;br /&gt;
&lt;br /&gt;
The Universe of Avatar Stultus is home to the Fantasy RPG [[Avatar_Stultus:Kar_Fero|Kar Fero]], and the SCI-Fi setting of [[Avatar_Stultus:Apox_Void|Apox Void]]. All of which are open and in Wiki format.&lt;br /&gt;
&lt;br /&gt;
===Wiki RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wiki RPG]]&lt;br /&gt;
&lt;br /&gt;
The goal of the Wiki RPG project is to create computer based role playing games collaboratively.  &lt;br /&gt;
Games are both edited in the browser (via this Wiki) and played in the browser (the Wiki HTML pages are downloaded and the game code is interpreted by a JavaScript game engine).&lt;br /&gt;
&lt;br /&gt;
===Mano a Mano===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Mano a Mano]]&lt;br /&gt;
&lt;br /&gt;
A simple system emphasizing the effects of size and health in combat. Special attention is given to the differences between large and small creatures. It is well-suited for games with non-humanoid characters.&lt;br /&gt;
&lt;br /&gt;
===Lexicon, an RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Original Lexicon post]]&lt;br /&gt;
&lt;br /&gt;
A copy of the page that introduced the Lexicon wiki-based RPG to the world.  Originally written by Neel Krishnaswami; taken from his blog &amp;quot;The 20 x 20 Room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Generic Backgrounds==&lt;br /&gt;
This is a list of generic backgrounds, not tied to any game system, that are being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Across the Spiral Arms===&lt;br /&gt;
Spiral arms is a space opera setting, designed to emulate many of the common Anime tropes. As such it&#039;s got a lot of drama, a lot of scope, and very little science included.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[SpiralArms:_Main_Page|Across the Spiral Arms]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adventure! RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [http://wiki.rpg.net/index.php/Adventure!_RPG_Campaigns:Main_Page Adventure! RPG Campaigns: Main Page]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the Adventure! roleplaying game.&lt;br /&gt;
&lt;br /&gt;
===Alvatia: Game Setting===&lt;br /&gt;
Alvatia is a fantasy game setting originally developed for use with [[FANGS:_Main Page|FANGS]], however, is quite suitable as a generic low-magic fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Main_Page|Alvatia]]&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Ingsby_-_Village_and_Manor|The Village and Manor of Ingsby]]&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_City_of_Wedburgh|City_of_Wedburgh]]&lt;br /&gt;
&lt;br /&gt;
===AMBER===&lt;br /&gt;
Page: [[Amber RPG:_Main Page]] &amp;lt;br&amp;gt; A page open for game groups to provide details and resource on individual campaigns based on the RPG for the Amber Setting.&lt;br /&gt;
&lt;br /&gt;
===Athanatos: A Transhumanist Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ATHANATOS:_Main_Page|Athanatos]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting where powerful magics have allowed souls to stay connected to the material plane even after the death of the body.&lt;br /&gt;
&lt;br /&gt;
===Basilicus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Basilicus]]&lt;br /&gt;
&lt;br /&gt;
A massive open content wiki project featuring worldbuilding in several genres, free fiction, and other invaluable resources.&lt;br /&gt;
&lt;br /&gt;
===Chaos Diceless===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Chaos_Diceless|Chaos Diceless]]&lt;br /&gt;
&lt;br /&gt;
Chaos, Rebma, The New Pattern and all these places you have never visited or re-invented a thousand times. They&#039;re here.&lt;br /&gt;
&lt;br /&gt;
A repository of Courts and places for ADRPG.&lt;br /&gt;
&lt;br /&gt;
===Conan RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [http://wiki.rpg.net/index.php/Conan_RPG_Campaigns:Main_Page Conan RPG Campaigns: Main Page]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the sword and sorcery setting of Conan and the Hyborian world.&lt;br /&gt;
&lt;br /&gt;
===Contribute Your Eerie Event===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Eerie Event]]&lt;br /&gt;
&lt;br /&gt;
Following up on the thread from rpg.net, this is a Wiki designed to collate weird events for use in a variety of horror games.&lt;br /&gt;
&lt;br /&gt;
===Covenant, West Virginia===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Covenant]]&lt;br /&gt;
&lt;br /&gt;
A hyper-historical, modern day setting in the style of Lost. Contributions needed!&lt;br /&gt;
&lt;br /&gt;
===Encyclopedia Galactica===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Encyclopedia_Galactica:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A hard sci-fi collection of solar systems, planets, lifeforms and sentient societies, suitable as a GM resource or as a subtrate for any sci-fi or fantasy campaign.&lt;br /&gt;
&lt;br /&gt;
===Eternal Empire===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EternalEmpire:Main_Page|Eternal Empire]]&lt;br /&gt;
&lt;br /&gt;
Eternal Empire is a synthesis of Dark Fantasy and Science Fiction with a lenghty background that emphasizes the roles of religion, social structures, language, and race on both individuals and societies.&lt;br /&gt;
&lt;br /&gt;
===EverQuest rpg===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EverQuest rpg:Main Page|EQrpg Main]]&lt;br /&gt;
&lt;br /&gt;
The EverQuest Role-Playing Game system is built on the d20 Open GL rules, and based in the world of Norrath, of the online rpg EverQuest.&lt;br /&gt;
&lt;br /&gt;
===Fantasy City Project===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fantasy_City_Project:Main_Page|Fantasy City Project]]&lt;br /&gt;
&lt;br /&gt;
Shared development of a generic fantasy city, its locaions, NPCs, organizations and adventure seeds.&lt;br /&gt;
&lt;br /&gt;
===Meamnar===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Meamnar:Main_Page|Meamnar]]&lt;br /&gt;
&lt;br /&gt;
A classic campaign setting constructed for the d20 game system.&lt;br /&gt;
&lt;br /&gt;
===Magipunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Magipunk:Main_Page|Magipunk]]&lt;br /&gt;
&lt;br /&gt;
A weird fantasy game of urban dystopia and rapidly changing social conflict -- cyberpunk crossed with swords and sorcery.&lt;br /&gt;
&lt;br /&gt;
===Marvel Realtime===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Marvel_Realtime:Main_Page|Marvel Realtime]]&lt;br /&gt;
&lt;br /&gt;
Extrapolating what the Marvel Universe might look like if time advanced normally.&lt;br /&gt;
&lt;br /&gt;
===Meanwhile, Back Home...===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MEANWHILE:_Main_Page|Meanwhile, Back Home...]]&lt;br /&gt;
&lt;br /&gt;
A (mostly) humourous Alien Contact setting focusing on Earth.&lt;br /&gt;
&lt;br /&gt;
===Midnight RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Midnight RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Midnight RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the D20 Dungeons &amp;amp; Dragons MIDNIGHT Setting published by Fantasy Flight Games.&lt;br /&gt;
&lt;br /&gt;
===Paradise City===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Paradise_City:Main_Page|Paradise City]]&lt;br /&gt;
&lt;br /&gt;
Paradise City, Nevada, is a &amp;quot;cyberpunk&amp;quot; setting designed for use with GURPS.  The city is huge and contains a wide variety of urban environments, most of them dangerous.&lt;br /&gt;
&lt;br /&gt;
===Pokéthulhu RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Pokéthulhu RPG Campaigns: Main Page]] &amp;lt;br&amp;gt; Pokéthulhu RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the Pokéthulhu RPG.  The game is written and designed by [http://en.wikipedia.org/wiki/S._John_Ross S. John Ross] and currently published (in its 3rd Edition) as a free game available from [http://en.wikipedia.org/wiki/Cumberland_Games_and_Diversions Cumberland Games and Diversions]. &lt;br /&gt;
&lt;br /&gt;
===Post-Future===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Post-Future:Main_Page|Post Future]]&lt;br /&gt;
&lt;br /&gt;
Your favorite setting, cast forward into a darker future.&lt;br /&gt;
&lt;br /&gt;
===Stardust &amp;amp; Aether Winds===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stardust&amp;amp;AetherWinds:Main_Page|Stardust &amp;amp; Aether Winds]]&lt;br /&gt;
&lt;br /&gt;
A simple little fantasy setting designed as a spin on the Swashbuckling Sailing Ships in Spaaaace!&lt;br /&gt;
&lt;br /&gt;
===Tekumel===&lt;br /&gt;
&lt;br /&gt;
Welcome to MAR Barker&#039;s gloriously baroque world of Tekumel, one of the oldest and most detailed FRP settings. This site will include some general background info, and material specific to &#039;The Shrine of Petrified Wisdom&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tekumel]]&lt;br /&gt;
&lt;br /&gt;
===Triptych: The Elemental Realms===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TRIPTYCH|Triptych]]&lt;br /&gt;
&lt;br /&gt;
A new mythology for modern magic games. Original elemental creatures wanted. &amp;lt;br&amp;gt;&lt;br /&gt;
Encompasses three parallel worlds: The Great Gale, The White Waste, and the Blasted Lands.&lt;br /&gt;
&lt;br /&gt;
===Ubantu:  Bantu/African version of GURPS Banestorm===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Ubantu:Contents]]&lt;br /&gt;
&lt;br /&gt;
This a continent based on Bantu mythology, a kind of African setting based on serious anthropology and mythography. It is designed as an add-in content in the GURPS Banestorm world (3e), with an empire than can take on and possibly win against Megalos.&lt;br /&gt;
&lt;br /&gt;
===Wisrtum: Wiki-Based Classic Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wisrtum:Main_Page|Wisrtum]]&lt;br /&gt;
&lt;br /&gt;
This is a &#039;&#039;classic fantasy&#039;&#039; setting, intended to be creativly developed by the community without care for what RPG-System might be used to play it. The community can then produce ports of the source material to whatever game system they wish, as needed.&lt;br /&gt;
&lt;br /&gt;
===The World===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[TROS in the Hammer|The World at &#039;TROS in the Hammer&#039;]]&lt;br /&gt;
&lt;br /&gt;
A post-apocalyptic, fairly dark and gritty fantasy setting with several unique cultures and shamanic magic.  Currently for use with the Riddle of Steel, but very little game specific stuff.&lt;br /&gt;
&lt;br /&gt;
===Year Of Agothokles ===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Year Of Agothokles:Main|Year Of Agothokles]]&lt;br /&gt;
&lt;br /&gt;
This is the real world of 347 BC. Please expand if you can. For areas that were pre-historical, feel free to create based on the situation when first encountered but say so.&amp;lt;br&amp;gt;Information on war, technology, religion, etc, is all welcome.&lt;br /&gt;
&lt;br /&gt;
==GM Resources==&lt;br /&gt;
Everything needed to make a [[GM]]&#039;s life easier&lt;br /&gt;
&lt;br /&gt;
===General Resources and Links===&lt;br /&gt;
These are generic resources covering various topics that might be of use to game masters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Adventures|Free Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_RPGs|Free RPGs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Software|Free Software]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Npcs|Npcs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Gaming_Websites|Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Non_Gaming_Websites|Non Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Cool_Fight_Locations|Cool Fight Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stereotype_List|Stereotype List]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Great_Quotes_List|Great Quotes of RPGNet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to Run Game X===&lt;br /&gt;
A continuation of the thread of the same name from RPOpen--game-specific advice on how to GM.  Additional contributions are welcome!  [[How_to_Run:Main_Page|The main page is here]], and [[:Category:How_to_Run|the category page is here.]]&lt;br /&gt;
&lt;br /&gt;
===Short Adventures===&lt;br /&gt;
A resource page with short [[adventure]]s that [[GM]]s can drop into games to fill a night of play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Short_Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
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===Campaign Setups===&lt;br /&gt;
A resource page filled with thumbnail designs for [[campaign]]s, campaign ideas, and outlines to help jump-start a game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Campaign_Setups]]&amp;lt;br&amp;gt;&lt;br /&gt;
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===War Stories===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[War_Stories|War Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
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Tales of things that have happened during your gaming sessions which can amuse other gamers or serve as inspiration for GMs.&lt;br /&gt;
&lt;br /&gt;
===Game Meta-Info and Logs===&lt;br /&gt;
&lt;br /&gt;
This is where GMs can put information relating to their &#039;&#039;specific&#039;&#039; games, such as character sheets, logs, plot threads, et cetera.&lt;br /&gt;
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[[Game Info Page]].&lt;br /&gt;
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===Mission Generator===&lt;br /&gt;
&lt;br /&gt;
A random generic [[Mission Generator]].&lt;br /&gt;
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== LARP Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Gender Neutral Character Names ===&lt;br /&gt;
&lt;br /&gt;
A list of [[LARP:Gender Neutral Character Names|gender neutral names]] for those times when you don&#039;t know who will be playing a character.&lt;br /&gt;
&lt;br /&gt;
== RPGnet Meta-resources ==&lt;br /&gt;
&lt;br /&gt;
===Overly Honest RPG Book Covers===&lt;br /&gt;
[[Overly Honest RPG Book Covers]]:  An archive of the hilarious images generated by the RPGnet thread of the same name.   &amp;lt;br&amp;gt; View the thread created by &amp;quot;Neko Ewen&amp;quot;  [http://forum.rpg.net/showthread.php?t=193489 HERE].&lt;br /&gt;
&lt;br /&gt;
===Number Lists===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Number Lists]]&lt;br /&gt;
&lt;br /&gt;
A collection of various open-ended lists that have sprung up over time and added to by various users, presented here in a more read-friendly format.&lt;br /&gt;
&lt;br /&gt;
===RPG Motivational Posters===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Motivational_Posters:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A collection of the posters from the Ultra-Thread on Roleplaying Open, &amp;quot;[http://forum.rpg.net/showthread.php?t=264472 RPG Motivational Posters]&amp;quot;  Still being transferred--please check the Template page before contributing!&lt;br /&gt;
&lt;br /&gt;
===RPGnet Thread Archive===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Forum_Archive:Main_Page|Forums Archive]]&lt;br /&gt;
&lt;br /&gt;
A user created archive of classic threads, in the spirit of the old &amp;quot;Best Of Forums&amp;quot; page.  Organized by forum, and alphabetics.&lt;br /&gt;
&lt;br /&gt;
=== RPGnet Gatherings ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gatherings|RPGnet_Gatherings]]&lt;br /&gt;
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For information regarding any official meetups, gatherings and get togethers of RPGnet members.&lt;br /&gt;
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=== Tangency Timeline ===&lt;br /&gt;
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&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tangency_Timeline|Tangency Timeline]]&lt;br /&gt;
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A timeline of important dates in the history of Tangency.&lt;br /&gt;
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==System Supplements==&lt;br /&gt;
This is a list of supplements for specific [[game system]]s. Please be sure to list which game system your [[supplement]] is for if you include something in this section. (If you prefer to search by system then look at the [[Special:Categories]] page.)&lt;br /&gt;
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&#039;&#039;For ease of use, this section has been moved to a sub-page, Please see [[Major_Projects/System_Supplements|here]]&#039;&#039;.&lt;br /&gt;
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== Terminology ==&lt;br /&gt;
These are guides to common rpg terminology.&lt;br /&gt;
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===Game title abbreviation===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Game_title_abbreviations]]&amp;lt;br&amp;gt;&lt;br /&gt;
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This is a collection of abbreviations used for various games and game lines.&lt;br /&gt;
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===RPG Lexica===&lt;br /&gt;
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A collection of [[RPG_Lexica:Main_Page|Gamer Jargon]]--terms used by the &#039;&#039;players&#039;&#039; as opposed to the game&#039;s authors and designers.&lt;br /&gt;
Still very much a work in progress... please contribute!&lt;br /&gt;
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===What&#039;s in a (GM&#039;s) Name?===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Referee]]&amp;lt;br&amp;gt;&lt;br /&gt;
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This is a collection of various game master names for different games&lt;br /&gt;
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==MMORPG Guilds==&lt;br /&gt;
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[[Blacksky Company]] (WoW Kirin Tor Horde)&lt;br /&gt;
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[[Pig and Whistle Society]] (WoW Kirin Tor Alliance)&lt;br /&gt;
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[[Meta Forces]] (CoH/CoV)&lt;/div&gt;</summary>
		<author><name>Banzai</name></author>
	</entry>
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