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		<id>https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=162866</id>
		<title>Mouse Guard Big Old Moose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=162866"/>
		<updated>2010-11-10T18:22:33Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* Character Sheets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Big, Old Moose wiki page.&lt;br /&gt;
&lt;br /&gt;
The aim is to keep it short, sweet, and self-contained.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Patrol At-a-Glance==&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Guardmouse!! Will !! Health !! Nature !! Conditions&lt;br /&gt;
|-&lt;br /&gt;
! Aengus&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4 &lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Makepeace&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Melanie&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The BIGS===&lt;br /&gt;
*Aengus&lt;br /&gt;
**BELIEF: Your brain is the most valuable tool&lt;br /&gt;
**INSTINCT: Never act without thinking&lt;br /&gt;
**GOAL: I must quickly eliminate the Moose threat to the territories.&lt;br /&gt;
*Melanie&lt;br /&gt;
**BELIEF: &amp;quot;I can face any challenge.&amp;quot;&lt;br /&gt;
**INSTINCT: &amp;quot;I never shirk on a task; I dive in head first and work hard!&amp;quot;&lt;br /&gt;
**GOAL: &amp;quot;Prove yourself to the older guardmice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Character Sheets==&lt;br /&gt;
===Aengus===&lt;br /&gt;
*Mouse Info&lt;br /&gt;
**RANK: Patrol Leader&lt;br /&gt;
**FUR: Auburn&lt;br /&gt;
**CLOAK: Grey&lt;br /&gt;
**BIRTHPLACE: Sprucetuck&lt;br /&gt;
**AGE: 33&lt;br /&gt;
**WILL: 5&lt;br /&gt;
**HEALTH: 4&lt;br /&gt;
**NATURE: 4&lt;br /&gt;
**RESOURCES: 5&lt;br /&gt;
**CIRCLES: 5&lt;br /&gt;
&lt;br /&gt;
*The BIGS&lt;br /&gt;
**BELIEF: Your brain is the most valuable tool&lt;br /&gt;
**GOAL: I must quickly eliminate the Moose threat to the territories.&lt;br /&gt;
**INSTINCT: Never act without thinking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*SKILLS&lt;br /&gt;
**Scientist 2&lt;br /&gt;
**Militarist 2&lt;br /&gt;
**Orator 2&lt;br /&gt;
**Persuader 4&lt;br /&gt;
**Archivist 3&lt;br /&gt;
**Healer 3&lt;br /&gt;
**Scout 6&lt;br /&gt;
**Fighter 3&lt;br /&gt;
**Pathfinder 2&lt;br /&gt;
**Weasel-wise 2&lt;br /&gt;
**Patrol-leader wise 2&lt;br /&gt;
**Hare-wise 2&lt;br /&gt;
**War-wise 2&lt;br /&gt;
&lt;br /&gt;
*TRAITS&lt;br /&gt;
**Rational&lt;br /&gt;
**Wise(2)&lt;br /&gt;
&lt;br /&gt;
*HISTORY: Aengus was born and raised in Sprucetuck, his father was a chemist and his mother worked as an archivist recording the various formulations and experiments. He was trained by the archivists and scientists in rational thought, learning to think things through, to gather information before making decisions. His closest friend growing up was Autumn, cute blonde mouse, who had a head for numbers and as always first in their class in any sort of scientific endeavor, she was a shoe in to be inducted in to the Sprucetuck scent makers guild (or something) Aengus had always had a knack for strategy and as a tenderpaw he visited Lockhaven, he was intrigued with the Guard and here he saw problems to solve the like of which he would never find in stuffy old Sprucetuck. He joined the next season, working with Lucien in the library he learned to records system of the mice in the guard, and then he spent time with Garrow the wiley in the wilds of mouse country learning the business of being a scout. He became a guard captain, when, during the war, his patrol stayed out in the wild for most of a season reporting back on weasel activtity and encampments, they provided an abundance of intelligence but still could not prevent the fall of mouse towns along the border.&lt;br /&gt;
**SENIOR ARTISAN: Lucien the Librarian&lt;br /&gt;
**MENTOR: Garrow the Wiley&lt;br /&gt;
**FRIEND: Autumn, scientist and public figure in Sprucetuck&lt;br /&gt;
**ENEMY: Dagwood, Guard Captain&lt;br /&gt;
&lt;br /&gt;
===Melanie===&lt;br /&gt;
*Mousey Info&lt;br /&gt;
**AGE: 18&lt;br /&gt;
**CONCEPT: Young, female, friendly and energetic, always running, rarely looking ahead.  Fierce, strong, eager, and loyal to her elders.&lt;br /&gt;
**FUR: Glossy black fur and eyes. Tan tail and ears.&lt;br /&gt;
**CLOAK: None&lt;br /&gt;
**GUARD RANK: Tenderpaw&lt;br /&gt;
**Mouse Nature: 5&lt;br /&gt;
**Will: 2&lt;br /&gt;
**Health: 6&lt;br /&gt;
**Resources: 3&lt;br /&gt;
**Circles: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The BIGs&lt;br /&gt;
**BELIEF: &amp;quot;I can face any challenge.&amp;quot;&lt;br /&gt;
**GOAL: &amp;quot;Prove yourself to the older guardmice.&amp;quot;&lt;br /&gt;
**INSTINCT: &amp;quot;I never shirk on a task; I dive in head first and work hard!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**BIRTHPLACE: Lockhaven, home of the Mouse Guard.&lt;br /&gt;
&lt;br /&gt;
*Skills:&lt;br /&gt;
**Armorer 2&lt;br /&gt;
**Carpenter 2&lt;br /&gt;
**Fighter 2&lt;br /&gt;
**Healer 2&lt;br /&gt;
**Hunter 2&lt;br /&gt;
**Laborer 3&lt;br /&gt;
**Persuader 2&lt;br /&gt;
**Scout 2&lt;br /&gt;
**Survivalist x&lt;br /&gt;
**Weaver x&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Traits&lt;br /&gt;
**Guard&#039;s Honor (1)&lt;br /&gt;
**Curious (1)&lt;br /&gt;
**Determined (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Other Details&lt;br /&gt;
**APPRENTICESHIP: Armorer. Melanie&#039;s trainers, The Braun Sisters, were true artists of the smithy. Melanie worked the bellows for them (it was an extraordinary design driven by a rotating wheel a strong mouse can run inside) and would let nobody else do this job, because she was the only one who could maintain a steady pace.&lt;br /&gt;
**Friend: Turl, a Hunter in Grasslake&lt;br /&gt;
**Enemy: Frieda, a Weaver in Borl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Equipment&lt;br /&gt;
**Axe&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Setting Notes==&lt;br /&gt;
----&lt;br /&gt;
==Rules (the Basics)==&lt;br /&gt;
&lt;br /&gt;
===Dice Tests - Obstacles, Successes, &amp;amp; Traitors===&lt;br /&gt;
&lt;br /&gt;
Dice tests&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Arthas&amp;quot; - Fate &amp;amp; Persona===&lt;br /&gt;
&lt;br /&gt;
What are Fate &amp;amp; Persona points? These are similar to drama points in other systems. Spending these points give an edge in overcoming Obstacles.&lt;br /&gt;
&lt;br /&gt;
Fate, in the words of Luke Crane, is like &amp;quot;fortune smiling down on your character&amp;quot;. Good karma for being a good roleplayer.&lt;br /&gt;
&lt;br /&gt;
Spending Fate is done after a roll in which you&#039;ve made some 6s. You get to count those 6s as successes, pick those dice up, and roll them again to try for more successes! (Subsequent 6s also count as successes &amp;amp; get to be rerolled for more until you stop rolling 6s).&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Persona... this is that inner fire, the extra &amp;quot;reserve&amp;quot; of guts &amp;amp; the Guardsmouse&#039;s sense of duty to push through and deliver.&lt;br /&gt;
&lt;br /&gt;
One Persona point can either...&lt;br /&gt;
Add +1D to your roll. Up to 3 Persona points can be burned this way, but this must be done PRIOR to rolling/testing your ability.&lt;br /&gt;
-or-&lt;br /&gt;
Tap Nature. You can add your Nature rating to ANY test. If it is in keeping with Mouse nature (Escaping, Climbing, Hiding, Foraging), this has no effect on your Nature rating. If it doesn&#039;t fit with the Nature of Mice, then your Nature is temporarily drained by 1.&lt;br /&gt;
&lt;br /&gt;
(I will discuss Nature at length later.)&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Earning Fate. Easier of the two to gain in play. You can earn 3 per session (fixing the moose problem will pretty much be the length of the &amp;quot;session&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
    * Act on your mouse&#039;s Belief. (1 award per session) If your mouse&#039;s Belief spurs him or her to make a decision and act, it&#039;s worth a Fate point.&lt;br /&gt;
    * Work towards your mouse&#039;s Goal. (1 per session) advancing towards completing the Goal but not finishing it is worth a Fate point.&lt;br /&gt;
    * Following your mouse&#039;s Instinct. (1 per session) if your mouse triggers the action in his/her Instinct, it&#039;s worth a Fate point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Earning Persona. Harder, requires more investment by you.&lt;br /&gt;
&lt;br /&gt;
    * Accomplishing your mouse&#039;s Goal.&lt;br /&gt;
    * Work against your mouse&#039;s Belief. Tough to do, as it requires &amp;quot;a cool and dramatic&amp;quot; action to earn it. This is a dramatic intensity roleplaying award.&lt;br /&gt;
    * Be the MVP. After the session is over, and everyone agrees the mission couldn&#039;t have succeeded without your mouse, you get the MVP award. Your mouse killed the big bad, did the glitzy thing.&lt;br /&gt;
    * Be the workhorse. The &amp;quot;unsung hero&amp;quot; award, in contrast to MVP (you cannot be both). Your mouse did the grunt work, had the right skills &amp;amp; wises to address the most stuff in play.&lt;br /&gt;
    * Embodiment. If you did a great job roleplaying throughout the game, you can earn a Persona point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Off Site===&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki]&lt;br /&gt;
* [http://www.mouseguard.net/characters/map.jpg Mouse Guard Realm Map]&lt;br /&gt;
===Forum Threads===&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=535135&amp;amp;page=9999 IC thread- last page]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=533949&amp;amp;page=9999 OOC thread- last page]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=162865</id>
		<title>Mouse Guard Big Old Moose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=162865"/>
		<updated>2010-11-10T18:21:58Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* The BIGS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Big, Old Moose wiki page.&lt;br /&gt;
&lt;br /&gt;
The aim is to keep it short, sweet, and self-contained.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Patrol At-a-Glance==&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Guardmouse!! Will !! Health !! Nature !! Conditions&lt;br /&gt;
|-&lt;br /&gt;
! Aengus&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4 &lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Makepeace&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Melanie&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The BIGS===&lt;br /&gt;
*Aengus&lt;br /&gt;
**BELIEF: Your brain is the most valuable tool&lt;br /&gt;
**INSTINCT: Never act without thinking&lt;br /&gt;
**GOAL: I must quickly eliminate the Moose threat to the territories.&lt;br /&gt;
*Melanie&lt;br /&gt;
**BELIEF: &amp;quot;I can face any challenge.&amp;quot;&lt;br /&gt;
**INSTINCT: &amp;quot;I never shirk on a task; I dive in head first and work hard!&amp;quot;&lt;br /&gt;
**GOAL: &amp;quot;Prove yourself to the older guardmice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Character Sheets==&lt;br /&gt;
===Aengus===&lt;br /&gt;
*Mouse Info&lt;br /&gt;
**RANK: Patrol Leader&lt;br /&gt;
**FUR: Auburn&lt;br /&gt;
**CLOAK: Grey&lt;br /&gt;
**BIRTHPLACE: Sprucetuck&lt;br /&gt;
**AGE: 33&lt;br /&gt;
**WILL: 5&lt;br /&gt;
**HEALTH: 4&lt;br /&gt;
**NATURE: 4&lt;br /&gt;
**RESOURCES: 5&lt;br /&gt;
**CIRCLES: 5&lt;br /&gt;
&lt;br /&gt;
*The BIGS&lt;br /&gt;
**BELIEF: Your brain is the most valuable tool&lt;br /&gt;
**GOAL: Save the Northern Towns from depradation&lt;br /&gt;
**INSTINCT: Never act without thinking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*SKILLS&lt;br /&gt;
**Scientist 2&lt;br /&gt;
**Militarist 2&lt;br /&gt;
**Orator 2&lt;br /&gt;
**Persuader 4&lt;br /&gt;
**Archivist 3&lt;br /&gt;
**Healer 3&lt;br /&gt;
**Scout 6&lt;br /&gt;
**Fighter 3&lt;br /&gt;
**Pathfinder 2&lt;br /&gt;
**Weasel-wise 2&lt;br /&gt;
**Patrol-leader wise 2&lt;br /&gt;
**Hare-wise 2&lt;br /&gt;
**War-wise 2&lt;br /&gt;
&lt;br /&gt;
*TRAITS&lt;br /&gt;
**Rational&lt;br /&gt;
**Wise(2)&lt;br /&gt;
&lt;br /&gt;
*HISTORY: Aengus was born and raised in Sprucetuck, his father was a chemist and his mother worked as an archivist recording the various formulations and experiments. He was trained by the archivists and scientists in rational thought, learning to think things through, to gather information before making decisions. His closest friend growing up was Autumn, cute blonde mouse, who had a head for numbers and as always first in their class in any sort of scientific endeavor, she was a shoe in to be inducted in to the Sprucetuck scent makers guild (or something) Aengus had always had a knack for strategy and as a tenderpaw he visited Lockhaven, he was intrigued with the Guard and here he saw problems to solve the like of which he would never find in stuffy old Sprucetuck. He joined the next season, working with Lucien in the library he learned to records system of the mice in the guard, and then he spent time with Garrow the wiley in the wilds of mouse country learning the business of being a scout. He became a guard captain, when, during the war, his patrol stayed out in the wild for most of a season reporting back on weasel activtity and encampments, they provided an abundance of intelligence but still could not prevent the fall of mouse towns along the border.&lt;br /&gt;
**SENIOR ARTISAN: Lucien the Librarian&lt;br /&gt;
**MENTOR: Garrow the Wiley&lt;br /&gt;
**FRIEND: Autumn, scientist and public figure in Sprucetuck&lt;br /&gt;
**ENEMY: Dagwood, Guard Captain&lt;br /&gt;
&lt;br /&gt;
===Makepeace===&lt;br /&gt;
*Mouse Info&lt;br /&gt;
**Concept: Hardened Veteran&lt;br /&gt;
**Rank: Patrol Guard&lt;br /&gt;
**Mouse Nature: 4&lt;br /&gt;
**Will: 4&lt;br /&gt;
**Health 4&lt;br /&gt;
**Resources: 5&lt;br /&gt;
**Circles 4&lt;br /&gt;
&lt;br /&gt;
*The BIGs&lt;br /&gt;
**Belief: The best solution is always found at the point of my sword.&lt;br /&gt;
**Goal: Make sure the team gets back to Lockhaven in one piece&lt;br /&gt;
**Instinct: Pull out the weapon at the first sign of trouble&lt;br /&gt;
&lt;br /&gt;
Fate Point 1&lt;br /&gt;
Persona Point 1&lt;br /&gt;
&lt;br /&gt;
*Traits&lt;br /&gt;
**Weather Sense&lt;br /&gt;
**Fearless&lt;br /&gt;
&lt;br /&gt;
Gear: Spear, Carving knife&lt;br /&gt;
&lt;br /&gt;
*Skills:&lt;br /&gt;
**Weather Watcher 3 specialty&lt;br /&gt;
**Pathfinder 2&lt;br /&gt;
**Boatcrafter 2&lt;br /&gt;
**Deceiver 2&lt;br /&gt;
**Fighter 3&lt;br /&gt;
**Survivalist 3&lt;br /&gt;
**Healer 3&lt;br /&gt;
**Hunter 2&lt;br /&gt;
**Scout 2&lt;br /&gt;
**Cook 2&lt;br /&gt;
&lt;br /&gt;
*Wises: &lt;br /&gt;
**Medicine-wise, &lt;br /&gt;
**Predator-wise, &lt;br /&gt;
**Forest-wise&lt;br /&gt;
&lt;br /&gt;
*History&lt;br /&gt;
**Town: Port Sumac&lt;br /&gt;
**Fur Color: Brown&lt;br /&gt;
**Parents: Curt and Clove&lt;br /&gt;
**Artisan: Gurney the Cook&lt;br /&gt;
**Mentor: Dalia the Scout&lt;br /&gt;
**Friend: Rona the Smith&lt;br /&gt;
**Enemy: Caley of Elmoss&lt;br /&gt;
**Cloak: Red&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Melanie===&lt;br /&gt;
*Mousey Info&lt;br /&gt;
**AGE: 18&lt;br /&gt;
**CONCEPT: Young, female, friendly and energetic, always running, rarely looking ahead.  Fierce, strong, eager, and loyal to her elders.&lt;br /&gt;
**FUR: Glossy black fur and eyes. Tan tail and ears.&lt;br /&gt;
**CLOAK: None&lt;br /&gt;
**GUARD RANK: Tenderpaw&lt;br /&gt;
**Mouse Nature: 5&lt;br /&gt;
**Will: 2&lt;br /&gt;
**Health: 6&lt;br /&gt;
**Resources: 3&lt;br /&gt;
**Circles: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The BIGs&lt;br /&gt;
**BELIEF: &amp;quot;I can face any challenge.&amp;quot;&lt;br /&gt;
**GOAL: &amp;quot;Prove yourself to the older guardmice.&amp;quot;&lt;br /&gt;
**INSTINCT: &amp;quot;I never shirk on a task; I dive in head first and work hard!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**BIRTHPLACE: Lockhaven, home of the Mouse Guard.&lt;br /&gt;
&lt;br /&gt;
*Skills:&lt;br /&gt;
**Armorer 2&lt;br /&gt;
**Carpenter 2&lt;br /&gt;
**Fighter 2&lt;br /&gt;
**Healer 2&lt;br /&gt;
**Hunter 2&lt;br /&gt;
**Laborer 3&lt;br /&gt;
**Persuader 2&lt;br /&gt;
**Scout 2&lt;br /&gt;
**Survivalist x&lt;br /&gt;
**Weaver x&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Traits&lt;br /&gt;
**Guard&#039;s Honor (1)&lt;br /&gt;
**Curious (1)&lt;br /&gt;
**Determined (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Other Details&lt;br /&gt;
**APPRENTICESHIP: Armorer. Melanie&#039;s trainers, The Braun Sisters, were true artists of the smithy. Melanie worked the bellows for them (it was an extraordinary design driven by a rotating wheel a strong mouse can run inside) and would let nobody else do this job, because she was the only one who could maintain a steady pace.&lt;br /&gt;
**Friend: Turl, a Hunter in Grasslake&lt;br /&gt;
**Enemy: Frieda, a Weaver in Borl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Equipment&lt;br /&gt;
**Axe&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Setting Notes==&lt;br /&gt;
----&lt;br /&gt;
==Rules (the Basics)==&lt;br /&gt;
&lt;br /&gt;
===Dice Tests - Obstacles, Successes, &amp;amp; Traitors===&lt;br /&gt;
&lt;br /&gt;
Dice tests&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Arthas&amp;quot; - Fate &amp;amp; Persona===&lt;br /&gt;
&lt;br /&gt;
What are Fate &amp;amp; Persona points? These are similar to drama points in other systems. Spending these points give an edge in overcoming Obstacles.&lt;br /&gt;
&lt;br /&gt;
Fate, in the words of Luke Crane, is like &amp;quot;fortune smiling down on your character&amp;quot;. Good karma for being a good roleplayer.&lt;br /&gt;
&lt;br /&gt;
Spending Fate is done after a roll in which you&#039;ve made some 6s. You get to count those 6s as successes, pick those dice up, and roll them again to try for more successes! (Subsequent 6s also count as successes &amp;amp; get to be rerolled for more until you stop rolling 6s).&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Persona... this is that inner fire, the extra &amp;quot;reserve&amp;quot; of guts &amp;amp; the Guardsmouse&#039;s sense of duty to push through and deliver.&lt;br /&gt;
&lt;br /&gt;
One Persona point can either...&lt;br /&gt;
Add +1D to your roll. Up to 3 Persona points can be burned this way, but this must be done PRIOR to rolling/testing your ability.&lt;br /&gt;
-or-&lt;br /&gt;
Tap Nature. You can add your Nature rating to ANY test. If it is in keeping with Mouse nature (Escaping, Climbing, Hiding, Foraging), this has no effect on your Nature rating. If it doesn&#039;t fit with the Nature of Mice, then your Nature is temporarily drained by 1.&lt;br /&gt;
&lt;br /&gt;
(I will discuss Nature at length later.)&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Earning Fate. Easier of the two to gain in play. You can earn 3 per session (fixing the moose problem will pretty much be the length of the &amp;quot;session&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
    * Act on your mouse&#039;s Belief. (1 award per session) If your mouse&#039;s Belief spurs him or her to make a decision and act, it&#039;s worth a Fate point.&lt;br /&gt;
    * Work towards your mouse&#039;s Goal. (1 per session) advancing towards completing the Goal but not finishing it is worth a Fate point.&lt;br /&gt;
    * Following your mouse&#039;s Instinct. (1 per session) if your mouse triggers the action in his/her Instinct, it&#039;s worth a Fate point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Earning Persona. Harder, requires more investment by you.&lt;br /&gt;
&lt;br /&gt;
    * Accomplishing your mouse&#039;s Goal.&lt;br /&gt;
    * Work against your mouse&#039;s Belief. Tough to do, as it requires &amp;quot;a cool and dramatic&amp;quot; action to earn it. This is a dramatic intensity roleplaying award.&lt;br /&gt;
    * Be the MVP. After the session is over, and everyone agrees the mission couldn&#039;t have succeeded without your mouse, you get the MVP award. Your mouse killed the big bad, did the glitzy thing.&lt;br /&gt;
    * Be the workhorse. The &amp;quot;unsung hero&amp;quot; award, in contrast to MVP (you cannot be both). Your mouse did the grunt work, had the right skills &amp;amp; wises to address the most stuff in play.&lt;br /&gt;
    * Embodiment. If you did a great job roleplaying throughout the game, you can earn a Persona point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Off Site===&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki]&lt;br /&gt;
* [http://www.mouseguard.net/characters/map.jpg Mouse Guard Realm Map]&lt;br /&gt;
===Forum Threads===&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=535135&amp;amp;page=9999 IC thread- last page]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=533949&amp;amp;page=9999 OOC thread- last page]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=160621</id>
		<title>El Problema de Hochen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=160621"/>
		<updated>2010-10-21T02:07:21Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* Beliefs, Instincts, Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willkommen!&lt;br /&gt;
&lt;br /&gt;
Hochen is a vaguely Eastern European-inspired fantasy village.&lt;br /&gt;
&lt;br /&gt;
The village of Hochen is part of the duchy of Verdorben, ruled by Duke Verdorben (or, Mattias, Herzog zu Verdorben... &amp;quot;Herzog&amp;quot; being analogous to &amp;quot;Duke&amp;quot;). Duke Verdorben&#039;s seat of power is the castle Löwen Hohle. The bailiff of the castle is named Büttel.&lt;br /&gt;
&lt;br /&gt;
Hochen is a small village, under the rule of one of Duke Verdorben&#039;s vassals - the Seigneur of Hochen, Stravit. Hochen is managed directly by the Wójt, Marten Rayla. The Wójt is a sort of mayor, the common administrator who oversees the daily activities for the noble Seigneur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Land of Misfit Toys==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Character!! Wi !! Pe !! Po !! Fo !! Ag !! Sp !! Multi !! Hea !! Steel !! Hes !! Ref !! Circles !! Notes&lt;br /&gt;
|-&lt;br /&gt;
! Gunter Kiczold&lt;br /&gt;
&#039;&#039;Valannor&#039;&#039;&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B5&lt;br /&gt;
| B6&lt;br /&gt;
| 6&lt;br /&gt;
| B4&lt;br /&gt;
| B2&lt;br /&gt;
| xxx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Brin&lt;br /&gt;
&#039;&#039;timonkey&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B3&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B5&lt;br /&gt;
| B6&lt;br /&gt;
| 5&lt;br /&gt;
| B4&lt;br /&gt;
| B2&lt;br /&gt;
| xxx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Daniel Wigel&lt;br /&gt;
&#039;&#039;m111&#039;&#039;&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| B6&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B4&lt;br /&gt;
| B3&lt;br /&gt;
| 6&lt;br /&gt;
| B5&lt;br /&gt;
| B2&lt;br /&gt;
| xxx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Theoden Vridel&lt;br /&gt;
&#039;&#039;TheLHF&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B4&lt;br /&gt;
| B6&lt;br /&gt;
| 5&lt;br /&gt;
| B4&lt;br /&gt;
| B2&lt;br /&gt;
| Faith B5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beliefs, Instincts, Traits===&lt;br /&gt;
&lt;br /&gt;
* Gunter Kiczold&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** The village of Hochen lies under a great evil. I shall seek out this evil and defeat it in combat, thus earning honor and glory for myself and for my family.&lt;br /&gt;
*** My father, Ludwig, is a humble, but honest man, who embodies the ideals of knighthood. I will follow his example and make him proud.&lt;br /&gt;
*** I have sworn to my duke &amp;amp; my baron to serve as a loyal and honorable vassal. I shall uphold their word and law in this land.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always bow properly to my superiors (as is their right)&lt;br /&gt;
*** Always make sure I am in full harness for battle!&lt;br /&gt;
*** Always look out for a good candidate to be my page or squire.&lt;br /&gt;
&lt;br /&gt;
* Brin&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** Belief 1&lt;br /&gt;
*** My uncle Felix is everyone&#039;s favorite scapegoat; I will defend him against his accusers.&lt;br /&gt;
*** I will attain wealth and power by any means, arcane or mundane. But the surest way is to build a famous reputation as a powerful hero!&lt;br /&gt;
** Instincts&lt;br /&gt;
*** When danger looms, protect myself with Touch Not Sublime Flesh.&lt;br /&gt;
*** When darkness falls, cast Wyrd Light into my staff.&lt;br /&gt;
*** Never let them forget I am a noble.&lt;br /&gt;
&lt;br /&gt;
* Daniel&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** As with sickness, so with evil. Cull the sick and the herd thrives.&lt;br /&gt;
*** With brother gone, I must see to my mother alone, any threat against her must be given a double share of punishment.&lt;br /&gt;
*** This village is symbolic of all the other villages in the duchy. If it falls to evil, the whole duchy will fall as well.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Practice Taxidermy when not on the hunt.&lt;br /&gt;
*** Always bag something extra for mom.&lt;br /&gt;
*** Always look for animal tracks.&lt;br /&gt;
&lt;br /&gt;
* Theoden Vridel&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** My cousin the abbot trusts me to deal with the corruption in Hochen, I will deal a just punishment to any and all wicked ones.&lt;br /&gt;
*** As a priest of our Most Gracious God I must protect the souls of my companions, I will not let any of them fall from Tudon&#039;s grace and blessing. &lt;br /&gt;
*** Tudon is the light; Tudon is justice. I am an instrument of His Will, and shall serve Him until my dying breath.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always punish the wicked in kind for their evil deeds.&lt;br /&gt;
*** Never take up arms.&lt;br /&gt;
*** Always pray for the souls of the dead when at service.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters of Note ==&lt;br /&gt;
&lt;br /&gt;
* Related to the village of Hochen&lt;br /&gt;
** The Seigneur, Lord Stravit&lt;br /&gt;
** The Wójt, Marten Rayla&lt;br /&gt;
** Tomasz, Forester of Lord Stravit&lt;br /&gt;
** Łukasz, the son of Tomasz&lt;br /&gt;
** Angar Smith, the village Blacksmith&lt;br /&gt;
** Felix Götrung, the Necromancer&lt;br /&gt;
&lt;br /&gt;
* The Barony of Turmfalke&lt;br /&gt;
** László, Baron of Turmfalke&lt;br /&gt;
&lt;br /&gt;
* In the castle, Löwen Hohle&lt;br /&gt;
** Mattias, Herzog zu Verdorben (&amp;quot;the duke&amp;quot;)&lt;br /&gt;
** Mechtild, Herzogin zu Verdorben (&amp;quot;the duchess&amp;quot;)&lt;br /&gt;
** Ludwig Kiczold, humble knight&lt;br /&gt;
** Bailiff Büttel&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php?title=Downloads#Characters_for_Trouble_in_Hochen Character Sheets for Hochen]&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=160620</id>
		<title>El Problema de Hochen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=160620"/>
		<updated>2010-10-21T02:03:31Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* The Land of Misfit Toys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willkommen!&lt;br /&gt;
&lt;br /&gt;
Hochen is a vaguely Eastern European-inspired fantasy village.&lt;br /&gt;
&lt;br /&gt;
The village of Hochen is part of the duchy of Verdorben, ruled by Duke Verdorben (or, Mattias, Herzog zu Verdorben... &amp;quot;Herzog&amp;quot; being analogous to &amp;quot;Duke&amp;quot;). Duke Verdorben&#039;s seat of power is the castle Löwen Hohle. The bailiff of the castle is named Büttel.&lt;br /&gt;
&lt;br /&gt;
Hochen is a small village, under the rule of one of Duke Verdorben&#039;s vassals - the Seigneur of Hochen, Stravit. Hochen is managed directly by the Wójt, Marten Rayla. The Wójt is a sort of mayor, the common administrator who oversees the daily activities for the noble Seigneur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Land of Misfit Toys==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Character!! Wi !! Pe !! Po !! Fo !! Ag !! Sp !! Multi !! Hea !! Steel !! Hes !! Ref !! Circles !! Notes&lt;br /&gt;
|-&lt;br /&gt;
! Gunter Kiczold&lt;br /&gt;
&#039;&#039;Valannor&#039;&#039;&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B5&lt;br /&gt;
| B6&lt;br /&gt;
| 6&lt;br /&gt;
| B4&lt;br /&gt;
| B2&lt;br /&gt;
| xxx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Brin&lt;br /&gt;
&#039;&#039;timonkey&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B3&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B5&lt;br /&gt;
| B6&lt;br /&gt;
| 5&lt;br /&gt;
| B4&lt;br /&gt;
| B2&lt;br /&gt;
| xxx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Daniel Wigel&lt;br /&gt;
&#039;&#039;m111&#039;&#039;&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| B6&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B4&lt;br /&gt;
| B3&lt;br /&gt;
| 6&lt;br /&gt;
| B5&lt;br /&gt;
| B2&lt;br /&gt;
| xxx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Theoden Vridel&lt;br /&gt;
&#039;&#039;TheLHF&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B4&lt;br /&gt;
| B6&lt;br /&gt;
| 5&lt;br /&gt;
| B4&lt;br /&gt;
| B2&lt;br /&gt;
| Faith B5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beliefs, Instincts, Traits===&lt;br /&gt;
&lt;br /&gt;
* Gunter Kiczold&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** The village of Hochen lies under a great evil. I shall seek out this evil and defeat it in combat, thus earning honor and glory for myself and for my family.&lt;br /&gt;
*** My father, Ludwig, is a humble, but honest man, who embodies the ideals of knighthood. I will follow his example and make him proud.&lt;br /&gt;
*** I have sworn to my duke &amp;amp; my baron to serve as a loyal and honorable vassal. I shall uphold their word and law in this land.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always bow properly to my superiors (as is their right)&lt;br /&gt;
*** Always make sure I am in full harness for battle!&lt;br /&gt;
*** Always look out for a good candidate to be my page or squire.&lt;br /&gt;
&lt;br /&gt;
* Brin&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** Belief 1&lt;br /&gt;
*** Belief 2&lt;br /&gt;
*** I will attain wealth and power by any means, arcane or mundane. But the surest way is to build a famous reputation as a powerful hero!&lt;br /&gt;
** Instincts&lt;br /&gt;
*** When danger looms, protect myself with Touch Not Sublime Flesh.&lt;br /&gt;
*** When darkness falls, cast Wyrd Light into my staff.&lt;br /&gt;
*** Never let them forget I am a noble.&lt;br /&gt;
&lt;br /&gt;
* Daniel&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** As with sickness, so with evil. Cull the sick and the herd thrives.&lt;br /&gt;
*** With brother gone, I must see to my mother alone, any threat against her must be given a double share of punishment.&lt;br /&gt;
*** This village is symbolic of all the other villages in the duchy. If it falls to evil, the whole duchy will fall as well.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Practice Taxidermy when not on the hunt.&lt;br /&gt;
*** Always bag something extra for mom.&lt;br /&gt;
*** Always look for animal tracks.&lt;br /&gt;
&lt;br /&gt;
* Theoden Vridel&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** My cousin the abbot trusts me to deal with the corruption in Hochen, I will deal a just punishment to any and all wicked ones.&lt;br /&gt;
*** As a priest of our Most Gracious God I must protect the souls of my companions, I will not let any of them fall from Tudon&#039;s grace and blessing. &lt;br /&gt;
*** Tudon is the light; Tudon is justice. I am an instrument of His Will, and shall serve Him until my dying breath.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always punish the wicked in kind for their evil deeds.&lt;br /&gt;
*** Never take up arms.&lt;br /&gt;
*** Always pray for the souls of the dead when at service.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters of Note ==&lt;br /&gt;
&lt;br /&gt;
* Related to the village of Hochen&lt;br /&gt;
** The Seigneur, Lord Stravit&lt;br /&gt;
** The Wójt, Marten Rayla&lt;br /&gt;
** Tomasz, Forester of Lord Stravit&lt;br /&gt;
** Łukasz, the son of Tomasz&lt;br /&gt;
** Angar Smith, the village Blacksmith&lt;br /&gt;
** Felix Götrung, the Necromancer&lt;br /&gt;
&lt;br /&gt;
* The Barony of Turmfalke&lt;br /&gt;
** László, Baron of Turmfalke&lt;br /&gt;
&lt;br /&gt;
* In the castle, Löwen Hohle&lt;br /&gt;
** Mattias, Herzog zu Verdorben (&amp;quot;the duke&amp;quot;)&lt;br /&gt;
** Mechtild, Herzogin zu Verdorben (&amp;quot;the duchess&amp;quot;)&lt;br /&gt;
** Ludwig Kiczold, humble knight&lt;br /&gt;
** Bailiff Büttel&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php?title=Downloads#Characters_for_Trouble_in_Hochen Character Sheets for Hochen]&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=160619</id>
		<title>El Problema de Hochen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=160619"/>
		<updated>2010-10-21T02:03:07Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* The Land of Misfit Toys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willkommen!&lt;br /&gt;
&lt;br /&gt;
Hochen is a vaguely Eastern European-inspired fantasy village.&lt;br /&gt;
&lt;br /&gt;
The village of Hochen is part of the duchy of Verdorben, ruled by Duke Verdorben (or, Mattias, Herzog zu Verdorben... &amp;quot;Herzog&amp;quot; being analogous to &amp;quot;Duke&amp;quot;). Duke Verdorben&#039;s seat of power is the castle Löwen Hohle. The bailiff of the castle is named Büttel.&lt;br /&gt;
&lt;br /&gt;
Hochen is a small village, under the rule of one of Duke Verdorben&#039;s vassals - the Seigneur of Hochen, Stravit. Hochen is managed directly by the Wójt, Marten Rayla. The Wójt is a sort of mayor, the common administrator who oversees the daily activities for the noble Seigneur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Land of Misfit Toys==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Character!! Wi !! Pe !! Po !! Fo !! Ag !! Sp !! Multi !! Hea !! Steel !! Hes !! Ref !! Circles | Notes&lt;br /&gt;
|-&lt;br /&gt;
! Gunter Kiczold&lt;br /&gt;
&#039;&#039;Valannor&#039;&#039;&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B5&lt;br /&gt;
| B6&lt;br /&gt;
| 6&lt;br /&gt;
| B4&lt;br /&gt;
| B2&lt;br /&gt;
| xxx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Brin&lt;br /&gt;
&#039;&#039;timonkey&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B3&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B5&lt;br /&gt;
| B6&lt;br /&gt;
| 5&lt;br /&gt;
| B4&lt;br /&gt;
| B2&lt;br /&gt;
| xxx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Daniel Wigel&lt;br /&gt;
&#039;&#039;m111&#039;&#039;&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| B6&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B4&lt;br /&gt;
| B3&lt;br /&gt;
| 6&lt;br /&gt;
| B5&lt;br /&gt;
| B2&lt;br /&gt;
| xxx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Theoden Vridel&lt;br /&gt;
&#039;&#039;TheLHF&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B4&lt;br /&gt;
| B6&lt;br /&gt;
| 5&lt;br /&gt;
| B4&lt;br /&gt;
| B2&lt;br /&gt;
| Faith B5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beliefs, Instincts, Traits===&lt;br /&gt;
&lt;br /&gt;
* Gunter Kiczold&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** The village of Hochen lies under a great evil. I shall seek out this evil and defeat it in combat, thus earning honor and glory for myself and for my family.&lt;br /&gt;
*** My father, Ludwig, is a humble, but honest man, who embodies the ideals of knighthood. I will follow his example and make him proud.&lt;br /&gt;
*** I have sworn to my duke &amp;amp; my baron to serve as a loyal and honorable vassal. I shall uphold their word and law in this land.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always bow properly to my superiors (as is their right)&lt;br /&gt;
*** Always make sure I am in full harness for battle!&lt;br /&gt;
*** Always look out for a good candidate to be my page or squire.&lt;br /&gt;
&lt;br /&gt;
* Brin&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** Belief 1&lt;br /&gt;
*** Belief 2&lt;br /&gt;
*** I will attain wealth and power by any means, arcane or mundane. But the surest way is to build a famous reputation as a powerful hero!&lt;br /&gt;
** Instincts&lt;br /&gt;
*** When danger looms, protect myself with Touch Not Sublime Flesh.&lt;br /&gt;
*** When darkness falls, cast Wyrd Light into my staff.&lt;br /&gt;
*** Never let them forget I am a noble.&lt;br /&gt;
&lt;br /&gt;
* Daniel&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** As with sickness, so with evil. Cull the sick and the herd thrives.&lt;br /&gt;
*** With brother gone, I must see to my mother alone, any threat against her must be given a double share of punishment.&lt;br /&gt;
*** This village is symbolic of all the other villages in the duchy. If it falls to evil, the whole duchy will fall as well.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Practice Taxidermy when not on the hunt.&lt;br /&gt;
*** Always bag something extra for mom.&lt;br /&gt;
*** Always look for animal tracks.&lt;br /&gt;
&lt;br /&gt;
* Theoden Vridel&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** My cousin the abbot trusts me to deal with the corruption in Hochen, I will deal a just punishment to any and all wicked ones.&lt;br /&gt;
*** As a priest of our Most Gracious God I must protect the souls of my companions, I will not let any of them fall from Tudon&#039;s grace and blessing. &lt;br /&gt;
*** Tudon is the light; Tudon is justice. I am an instrument of His Will, and shall serve Him until my dying breath.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always punish the wicked in kind for their evil deeds.&lt;br /&gt;
*** Never take up arms.&lt;br /&gt;
*** Always pray for the souls of the dead when at service.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters of Note ==&lt;br /&gt;
&lt;br /&gt;
* Related to the village of Hochen&lt;br /&gt;
** The Seigneur, Lord Stravit&lt;br /&gt;
** The Wójt, Marten Rayla&lt;br /&gt;
** Tomasz, Forester of Lord Stravit&lt;br /&gt;
** Łukasz, the son of Tomasz&lt;br /&gt;
** Angar Smith, the village Blacksmith&lt;br /&gt;
** Felix Götrung, the Necromancer&lt;br /&gt;
&lt;br /&gt;
* The Barony of Turmfalke&lt;br /&gt;
** László, Baron of Turmfalke&lt;br /&gt;
&lt;br /&gt;
* In the castle, Löwen Hohle&lt;br /&gt;
** Mattias, Herzog zu Verdorben (&amp;quot;the duke&amp;quot;)&lt;br /&gt;
** Mechtild, Herzogin zu Verdorben (&amp;quot;the duchess&amp;quot;)&lt;br /&gt;
** Ludwig Kiczold, humble knight&lt;br /&gt;
** Bailiff Büttel&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php?title=Downloads#Characters_for_Trouble_in_Hochen Character Sheets for Hochen]&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=160618</id>
		<title>El Problema de Hochen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=160618"/>
		<updated>2010-10-21T02:00:08Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* The Land of Misfit Toys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willkommen!&lt;br /&gt;
&lt;br /&gt;
Hochen is a vaguely Eastern European-inspired fantasy village.&lt;br /&gt;
&lt;br /&gt;
The village of Hochen is part of the duchy of Verdorben, ruled by Duke Verdorben (or, Mattias, Herzog zu Verdorben... &amp;quot;Herzog&amp;quot; being analogous to &amp;quot;Duke&amp;quot;). Duke Verdorben&#039;s seat of power is the castle Löwen Hohle. The bailiff of the castle is named Büttel.&lt;br /&gt;
&lt;br /&gt;
Hochen is a small village, under the rule of one of Duke Verdorben&#039;s vassals - the Seigneur of Hochen, Stravit. Hochen is managed directly by the Wójt, Marten Rayla. The Wójt is a sort of mayor, the common administrator who oversees the daily activities for the noble Seigneur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Land of Misfit Toys==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Character!! Wi !! Pe !! Po !! Fo !! Ag !! Sp !! Multi !! Health !! Steel !! Ref !! Notes&lt;br /&gt;
|-&lt;br /&gt;
! Gunter Kiczold&lt;br /&gt;
&#039;&#039;Valannor&#039;&#039;&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B5&lt;br /&gt;
| B6&lt;br /&gt;
| B4&lt;br /&gt;
| xxx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Brin&lt;br /&gt;
&#039;&#039;timonkey&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B3&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B5&lt;br /&gt;
| B6&lt;br /&gt;
| B4&lt;br /&gt;
| xxx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Daniel Wigel&lt;br /&gt;
&#039;&#039;m111&#039;&#039;&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| B6&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B4&lt;br /&gt;
| B3&lt;br /&gt;
| B5&lt;br /&gt;
| xxx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Theoden Vridel&lt;br /&gt;
&#039;&#039;TheLHF&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B4&lt;br /&gt;
| B6&lt;br /&gt;
| B4&lt;br /&gt;
| Faith B5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beliefs, Instincts, Traits===&lt;br /&gt;
&lt;br /&gt;
* Gunter Kiczold&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** The village of Hochen lies under a great evil. I shall seek out this evil and defeat it in combat, thus earning honor and glory for myself and for my family.&lt;br /&gt;
*** My father, Ludwig, is a humble, but honest man, who embodies the ideals of knighthood. I will follow his example and make him proud.&lt;br /&gt;
*** I have sworn to my duke &amp;amp; my baron to serve as a loyal and honorable vassal. I shall uphold their word and law in this land.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always bow properly to my superiors (as is their right)&lt;br /&gt;
*** Always make sure I am in full harness for battle!&lt;br /&gt;
*** Always look out for a good candidate to be my page or squire.&lt;br /&gt;
&lt;br /&gt;
* Brin&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** Belief 1&lt;br /&gt;
*** Belief 2&lt;br /&gt;
*** I will attain wealth and power by any means, arcane or mundane. But the surest way is to build a famous reputation as a powerful hero!&lt;br /&gt;
** Instincts&lt;br /&gt;
*** When danger looms, protect myself with Touch Not Sublime Flesh.&lt;br /&gt;
*** When darkness falls, cast Wyrd Light into my staff.&lt;br /&gt;
*** Never let them forget I am a noble.&lt;br /&gt;
&lt;br /&gt;
* Daniel&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** As with sickness, so with evil. Cull the sick and the herd thrives.&lt;br /&gt;
*** With brother gone, I must see to my mother alone, any threat against her must be given a double share of punishment.&lt;br /&gt;
*** This village is symbolic of all the other villages in the duchy. If it falls to evil, the whole duchy will fall as well.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Practice Taxidermy when not on the hunt.&lt;br /&gt;
*** Always bag something extra for mom.&lt;br /&gt;
*** Always look for animal tracks.&lt;br /&gt;
&lt;br /&gt;
* Theoden Vridel&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** My cousin the abbot trusts me to deal with the corruption in Hochen, I will deal a just punishment to any and all wicked ones.&lt;br /&gt;
*** As a priest of our Most Gracious God I must protect the souls of my companions, I will not let any of them fall from Tudon&#039;s grace and blessing. &lt;br /&gt;
*** Tudon is the light; Tudon is justice. I am an instrument of His Will, and shall serve Him until my dying breath.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always punish the wicked in kind for their evil deeds.&lt;br /&gt;
*** Never take up arms.&lt;br /&gt;
*** Always pray for the souls of the dead when at service.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters of Note ==&lt;br /&gt;
&lt;br /&gt;
* Related to the village of Hochen&lt;br /&gt;
** The Seigneur, Lord Stravit&lt;br /&gt;
** The Wójt, Marten Rayla&lt;br /&gt;
** Tomasz, Forester of Lord Stravit&lt;br /&gt;
** Łukasz, the son of Tomasz&lt;br /&gt;
** Angar Smith, the village Blacksmith&lt;br /&gt;
** Felix Götrung, the Necromancer&lt;br /&gt;
&lt;br /&gt;
* The Barony of Turmfalke&lt;br /&gt;
** László, Baron of Turmfalke&lt;br /&gt;
&lt;br /&gt;
* In the castle, Löwen Hohle&lt;br /&gt;
** Mattias, Herzog zu Verdorben (&amp;quot;the duke&amp;quot;)&lt;br /&gt;
** Mechtild, Herzogin zu Verdorben (&amp;quot;the duchess&amp;quot;)&lt;br /&gt;
** Ludwig Kiczold, humble knight&lt;br /&gt;
** Bailiff Büttel&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php?title=Downloads#Characters_for_Trouble_in_Hochen Character Sheets for Hochen]&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=160575</id>
		<title>El Problema de Hochen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=160575"/>
		<updated>2010-10-20T04:27:15Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* The Land of Misfit Toys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willkommen!&lt;br /&gt;
&lt;br /&gt;
Hochen is a vaguely Eastern European-inspired fantasy village.&lt;br /&gt;
&lt;br /&gt;
The village of Hochen is part of the duchy of Verdorben, ruled by Duke Verdorben (or, Mattias, Herzog zu Verdorben... &amp;quot;Herzog&amp;quot; being analogous to &amp;quot;Duke&amp;quot;). Duke Verdorben&#039;s seat of power is the castle Löwen Hohle. The bailiff of the castle is named Büttel.&lt;br /&gt;
&lt;br /&gt;
Hochen is a small village, under the rule of one of Duke Verdorben&#039;s vassals - the Seigneur of Hochen, Stravit. Hochen is managed directly by the Wójt, Marten Rayla. The Wójt is a sort of mayor, the common administrator who oversees the daily activities for the noble Seigneur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Land of Misfit Toys==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Character!! Wi !! Pe !! Po !! Fo !! Ag !! Sp !! Multi !! Health !! Steel !! Notes&lt;br /&gt;
|-&lt;br /&gt;
! Gunter Kiczold&lt;br /&gt;
&#039;&#039;Valannor&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3x&lt;br /&gt;
| B7&lt;br /&gt;
| B5&lt;br /&gt;
| xxx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Brin&lt;br /&gt;
&#039;&#039;timonkey&#039;&#039;&lt;br /&gt;
| B6&lt;br /&gt;
| B6&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| B5&lt;br /&gt;
| B6&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B6&lt;br /&gt;
| B7&lt;br /&gt;
| xxx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Daniel Wigel&lt;br /&gt;
&#039;&#039;m111&#039;&#039;&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| xxx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Theoden Vridel&lt;br /&gt;
&#039;&#039;TheLHF&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 4x&lt;br /&gt;
| B4&lt;br /&gt;
| B6&lt;br /&gt;
| xxx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beliefs, Instincts, Traits===&lt;br /&gt;
&lt;br /&gt;
* Gunter Kiczold&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** The village of Hochen lies under a great evil. I shall seek out this evil and defeat it in combat, thus earning honor and glory for myself and for my family.&lt;br /&gt;
*** My father, Ludwig, is a humble, but honest man, who embodies the ideals of knighthood. I will follow his example and make him proud.&lt;br /&gt;
*** I have sworn to my duke &amp;amp; my baron to serve as a loyal and honorable vassal. I shall uphold their word and law in this land.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always bow properly to my superiors (as is their right)&lt;br /&gt;
*** Always make sure I am in full harness for battle!&lt;br /&gt;
*** Always look out for a good candidate to be my page or squire.&lt;br /&gt;
&lt;br /&gt;
* Brin&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** Belief 1&lt;br /&gt;
*** Belief 2&lt;br /&gt;
*** I will attain wealth and power by any means, arcane or mundane. But the surest way is to build a famous reputation as a powerful hero!&lt;br /&gt;
** Instincts&lt;br /&gt;
*** When danger looms, protect myself with Touch Not Sublime Flesh.&lt;br /&gt;
*** When darkness falls, cast Wyrd Light into my staff.&lt;br /&gt;
*** Never let them forget I am a noble.&lt;br /&gt;
&lt;br /&gt;
* Daniel&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** As with sickness, so with evil. Cull the sick and the herd thrives.&lt;br /&gt;
*** With brother gone, I must see to my mother alone, any threat against her must be given a double share of punishment.&lt;br /&gt;
*** This village is symbolic of all the other villages in the duchy. If it falls to evil, the whole duchy will fall as well.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Practice Taxidermy when not on the hunt.&lt;br /&gt;
*** Always bag something extra for mom.&lt;br /&gt;
*** Always look for animal tracks.&lt;br /&gt;
&lt;br /&gt;
* Theoden Vridel&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** My cousin the abbot trusts me to deal with the corruption in Hochen, I will deal a just punishment to any and all wicked ones.&lt;br /&gt;
*** As a priest of our Most Gracious God I must protect the souls of my companions, I will not let any of them fall from Tudon&#039;s grace and blessing. &lt;br /&gt;
*** Tudon is the light; Tudon is justice. I am an instrument of His Will, and shall serve Him until my dying breath.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always punish the wicked in kind for their evil deeds.&lt;br /&gt;
*** Never take up arms.&lt;br /&gt;
*** Always pray for the souls of the dead when at service.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters of Note ==&lt;br /&gt;
&lt;br /&gt;
* Related to the village of Hochen&lt;br /&gt;
** The Seigneur, Lord Stravit&lt;br /&gt;
** The Wójt, Marten Rayla&lt;br /&gt;
** Tomasz, Forester of Lord Stravit&lt;br /&gt;
** Łukasz, the son of Tomasz&lt;br /&gt;
** Angar Smith, the village Blacksmith&lt;br /&gt;
** Felix Götrung, the Necromancer&lt;br /&gt;
&lt;br /&gt;
* The Barony of Turmfalke&lt;br /&gt;
** László, Baron of Turmfalke&lt;br /&gt;
&lt;br /&gt;
* In the castle, Löwen Hohle&lt;br /&gt;
** Mattias, Herzog zu Verdorben (&amp;quot;the duke&amp;quot;)&lt;br /&gt;
** Mechtild, Herzogin zu Verdorben (&amp;quot;the duchess&amp;quot;)&lt;br /&gt;
** Ludwig Kiczold, humble knight&lt;br /&gt;
** Bailiff Büttel&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php?title=Downloads#Characters_for_Trouble_in_Hochen Character Sheets for Hochen]&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=160574</id>
		<title>El Problema de Hochen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=160574"/>
		<updated>2010-10-20T04:17:46Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* Beliefs, Instincts, Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willkommen!&lt;br /&gt;
&lt;br /&gt;
Hochen is a vaguely Eastern European-inspired fantasy village.&lt;br /&gt;
&lt;br /&gt;
The village of Hochen is part of the duchy of Verdorben, ruled by Duke Verdorben (or, Mattias, Herzog zu Verdorben... &amp;quot;Herzog&amp;quot; being analogous to &amp;quot;Duke&amp;quot;). Duke Verdorben&#039;s seat of power is the castle Löwen Hohle. The bailiff of the castle is named Büttel.&lt;br /&gt;
&lt;br /&gt;
Hochen is a small village, under the rule of one of Duke Verdorben&#039;s vassals - the Seigneur of Hochen, Stravit. Hochen is managed directly by the Wójt, Marten Rayla. The Wójt is a sort of mayor, the common administrator who oversees the daily activities for the noble Seigneur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Land of Misfit Toys==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Character!! Wi !! Pe !! Po !! Fo !! Ag !! Sp !! Multi !! Health !! Steel !! Notes&lt;br /&gt;
|-&lt;br /&gt;
! Gunter Kiczold&lt;br /&gt;
&#039;&#039;Nemo&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3x&lt;br /&gt;
| B7&lt;br /&gt;
| B5&lt;br /&gt;
| Greed B3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Brin&lt;br /&gt;
&#039;&#039;abcdefg?&#039;&#039;&lt;br /&gt;
| B6&lt;br /&gt;
| B6&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| B5&lt;br /&gt;
| B6&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B6&lt;br /&gt;
| B7&lt;br /&gt;
| Grief B5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Daniel Wigel&lt;br /&gt;
&#039;&#039;m111&#039;&#039;&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| xxx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Theoden Vridel&lt;br /&gt;
&#039;&#039;TheLHF&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 4x&lt;br /&gt;
| B4&lt;br /&gt;
| B6&lt;br /&gt;
| xxx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beliefs, Instincts, Traits===&lt;br /&gt;
&lt;br /&gt;
* Gunter Kiczold&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** The village of Hochen lies under a great evil. I shall seek out this evil and defeat it in combat, thus earning honor and glory for myself and for my family.&lt;br /&gt;
*** My father, Ludwig, is a humble, but honest man, who embodies the ideals of knighthood. I will follow his example and make him proud.&lt;br /&gt;
*** I have sworn to my duke &amp;amp; my baron to serve as a loyal and honorable vassal. I shall uphold their word and law in this land.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always bow properly to my superiors (as is their right)&lt;br /&gt;
*** Always make sure I am in full harness for battle!&lt;br /&gt;
*** Always look out for a good candidate to be my page or squire.&lt;br /&gt;
&lt;br /&gt;
* Brin&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** Belief 1&lt;br /&gt;
*** Belief 2&lt;br /&gt;
*** I will attain wealth and power by any means, arcane or mundane. But the surest way is to build a famous reputation as a powerful hero!&lt;br /&gt;
** Instincts&lt;br /&gt;
*** When danger looms, protect myself with Touch Not Sublime Flesh.&lt;br /&gt;
*** When darkness falls, cast Wyrd Light into my staff.&lt;br /&gt;
*** Never let them forget I am a noble.&lt;br /&gt;
&lt;br /&gt;
* Daniel&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** As with sickness, so with evil. Cull the sick and the herd thrives.&lt;br /&gt;
*** With brother gone, I must see to my mother alone, any threat against her must be given a double share of punishment.&lt;br /&gt;
*** This village is symbolic of all the other villages in the duchy. If it falls to evil, the whole duchy will fall as well.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Practice Taxidermy when not on the hunt.&lt;br /&gt;
*** Always bag something extra for mom.&lt;br /&gt;
*** Always look for animal tracks.&lt;br /&gt;
&lt;br /&gt;
* Theoden Vridel&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** My cousin the abbot trusts me to deal with the corruption in Hochen, I will deal a just punishment to any and all wicked ones.&lt;br /&gt;
*** As a priest of our Most Gracious God I must protect the souls of my companions, I will not let any of them fall from Tudon&#039;s grace and blessing. &lt;br /&gt;
*** Tudon is the light; Tudon is justice. I am an instrument of His Will, and shall serve Him until my dying breath.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always punish the wicked in kind for their evil deeds.&lt;br /&gt;
*** Never take up arms.&lt;br /&gt;
*** Always pray for the souls of the dead when at service.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters of Note ==&lt;br /&gt;
&lt;br /&gt;
* Related to the village of Hochen&lt;br /&gt;
** The Seigneur, Lord Stravit&lt;br /&gt;
** The Wójt, Marten Rayla&lt;br /&gt;
** Tomasz, Forester of Lord Stravit&lt;br /&gt;
** Łukasz, the son of Tomasz&lt;br /&gt;
** Angar Smith, the village Blacksmith&lt;br /&gt;
** Felix Götrung, the Necromancer&lt;br /&gt;
&lt;br /&gt;
* The Barony of Turmfalke&lt;br /&gt;
** László, Baron of Turmfalke&lt;br /&gt;
&lt;br /&gt;
* In the castle, Löwen Hohle&lt;br /&gt;
** Mattias, Herzog zu Verdorben (&amp;quot;the duke&amp;quot;)&lt;br /&gt;
** Mechtild, Herzogin zu Verdorben (&amp;quot;the duchess&amp;quot;)&lt;br /&gt;
** Ludwig Kiczold, humble knight&lt;br /&gt;
** Bailiff Büttel&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php?title=Downloads#Characters_for_Trouble_in_Hochen Character Sheets for Hochen]&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=160573</id>
		<title>El Problema de Hochen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=160573"/>
		<updated>2010-10-20T04:17:08Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* Beliefs, Instincts, Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willkommen!&lt;br /&gt;
&lt;br /&gt;
Hochen is a vaguely Eastern European-inspired fantasy village.&lt;br /&gt;
&lt;br /&gt;
The village of Hochen is part of the duchy of Verdorben, ruled by Duke Verdorben (or, Mattias, Herzog zu Verdorben... &amp;quot;Herzog&amp;quot; being analogous to &amp;quot;Duke&amp;quot;). Duke Verdorben&#039;s seat of power is the castle Löwen Hohle. The bailiff of the castle is named Büttel.&lt;br /&gt;
&lt;br /&gt;
Hochen is a small village, under the rule of one of Duke Verdorben&#039;s vassals - the Seigneur of Hochen, Stravit. Hochen is managed directly by the Wójt, Marten Rayla. The Wójt is a sort of mayor, the common administrator who oversees the daily activities for the noble Seigneur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Land of Misfit Toys==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Character!! Wi !! Pe !! Po !! Fo !! Ag !! Sp !! Multi !! Health !! Steel !! Notes&lt;br /&gt;
|-&lt;br /&gt;
! Gunter Kiczold&lt;br /&gt;
&#039;&#039;Nemo&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3x&lt;br /&gt;
| B7&lt;br /&gt;
| B5&lt;br /&gt;
| Greed B3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Brin&lt;br /&gt;
&#039;&#039;abcdefg?&#039;&#039;&lt;br /&gt;
| B6&lt;br /&gt;
| B6&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| B5&lt;br /&gt;
| B6&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B6&lt;br /&gt;
| B7&lt;br /&gt;
| Grief B5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Daniel Wigel&lt;br /&gt;
&#039;&#039;m111&#039;&#039;&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| xxx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Theoden Vridel&lt;br /&gt;
&#039;&#039;TheLHF&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 4x&lt;br /&gt;
| B4&lt;br /&gt;
| B6&lt;br /&gt;
| xxx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beliefs, Instincts, Traits===&lt;br /&gt;
&lt;br /&gt;
* Gunter Kiczold&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** The village of Hochen lies under a great evil. I shall seek out this evil and defeat it in combat, thus earning honor and glory for myself and for my family.&lt;br /&gt;
*** My father, Ludwig, is a humble, but honest man, who embodies the ideals of knighthood. I will follow his example and make him proud.&lt;br /&gt;
*** I have sworn to my duke &amp;amp; my baron to serve as a loyal and honorable vassal. I shall uphold their word and law in this land.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always bow properly to my superiors (as is their right)&lt;br /&gt;
*** Always make sure I am in full harness for battle!&lt;br /&gt;
*** Always look out for a good candidate to be my page or squire.&lt;br /&gt;
&lt;br /&gt;
* Brin&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** Belief 1&lt;br /&gt;
*** Belief 2&lt;br /&gt;
*** I will attain wealth and power by any means, arcane or mundane. But the surest way is to build a famous reputation as a powerful hero!&lt;br /&gt;
** Instincts&lt;br /&gt;
*** When danger looms, protect myself with Touch Not Sublime Flesh.&lt;br /&gt;
*** When darkness falls, cast Wyrd Light into my staff.&lt;br /&gt;
*** Never let them forget I am a noble.&lt;br /&gt;
&lt;br /&gt;
* Daniel&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** As with sickness, so with evil. Cull the sick and the herd thrives.&lt;br /&gt;
*** With brother gone, I must see to my mother alone, any threat against her must be given a double share of punishment.&lt;br /&gt;
*** This village is symbolic of all the other villages in the duchy. If it falls to evil, the&lt;br /&gt;
whole duchy will fall as well.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Practice Taxidermy when not on the hunt.&lt;br /&gt;
*** Always bag something extra for mom.&lt;br /&gt;
*** Always look for animal tracks.&lt;br /&gt;
&lt;br /&gt;
* Theoden Vridel&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** My cousin the abbot trusts me to deal with the corruption in Hochen, I will deal a just punishment to any and all wicked ones.&lt;br /&gt;
*** As a priest of our Most Gracious God I must protect the souls of my companions, I will not let any of them fall from Tudon&#039;s grace and blessing. &lt;br /&gt;
*** Tudon is the light; Tudon is justice. I am an instrument of His Will, and shall serve Him until my dying breath.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always punish the wicked in kind for their evil deeds.&lt;br /&gt;
*** Never take up arms.&lt;br /&gt;
*** Always pray for the souls of the dead when at service.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters of Note ==&lt;br /&gt;
&lt;br /&gt;
* Related to the village of Hochen&lt;br /&gt;
** The Seigneur, Lord Stravit&lt;br /&gt;
** The Wójt, Marten Rayla&lt;br /&gt;
** Tomasz, Forester of Lord Stravit&lt;br /&gt;
** Łukasz, the son of Tomasz&lt;br /&gt;
** Angar Smith, the village Blacksmith&lt;br /&gt;
** Felix Götrung, the Necromancer&lt;br /&gt;
&lt;br /&gt;
* The Barony of Turmfalke&lt;br /&gt;
** László, Baron of Turmfalke&lt;br /&gt;
&lt;br /&gt;
* In the castle, Löwen Hohle&lt;br /&gt;
** Mattias, Herzog zu Verdorben (&amp;quot;the duke&amp;quot;)&lt;br /&gt;
** Mechtild, Herzogin zu Verdorben (&amp;quot;the duchess&amp;quot;)&lt;br /&gt;
** Ludwig Kiczold, humble knight&lt;br /&gt;
** Bailiff Büttel&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php?title=Downloads#Characters_for_Trouble_in_Hochen Character Sheets for Hochen]&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=160570</id>
		<title>El Problema de Hochen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=160570"/>
		<updated>2010-10-20T02:37:09Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* Non-Player Characters of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willkommen!&lt;br /&gt;
&lt;br /&gt;
Hochen is a vaguely Eastern European-inspired fantasy village.&lt;br /&gt;
&lt;br /&gt;
The village of Hochen is part of the duchy of Verdorben, ruled by Duke Verdorben (or, Mattias, Herzog zu Verdorben... &amp;quot;Herzog&amp;quot; being analogous to &amp;quot;Duke&amp;quot;). Duke Verdorben&#039;s seat of power is the castle Löwen Hohle. The bailiff of the castle is named Büttel.&lt;br /&gt;
&lt;br /&gt;
Hochen is a small village, under the rule of one of Duke Verdorben&#039;s vassals - the Seigneur of Hochen, Stravit. Hochen is managed directly by the Wójt, Marten Rayla. The Wójt is a sort of mayor, the common administrator who oversees the daily activities for the noble Seigneur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Land of Misfit Toys==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Character!! Wi !! Pe !! Po !! Fo !! Ag !! Sp !! Multi !! Health !! Steel !! Notes&lt;br /&gt;
|-&lt;br /&gt;
! Gunter Kiczold&lt;br /&gt;
&#039;&#039;Nemo&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3x&lt;br /&gt;
| B7&lt;br /&gt;
| B5&lt;br /&gt;
| Greed B3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Brin&lt;br /&gt;
&#039;&#039;abcdefg?&#039;&#039;&lt;br /&gt;
| B6&lt;br /&gt;
| B6&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| B5&lt;br /&gt;
| B6&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B6&lt;br /&gt;
| B7&lt;br /&gt;
| Grief B5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Daniel Wigel&lt;br /&gt;
&#039;&#039;m111&#039;&#039;&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| xxx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Theoden Vridel&lt;br /&gt;
&#039;&#039;TheLHF&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 4x&lt;br /&gt;
| B4&lt;br /&gt;
| B6&lt;br /&gt;
| xxx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beliefs, Instincts, Traits===&lt;br /&gt;
&lt;br /&gt;
* Gunter Kiczold&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** The village of Hochen lies under a great evil. I shall seek out this evil and defeat it in combat, thus earning honor and glory for myself and for my family.&lt;br /&gt;
*** My father, Ludwig, is a humble, but honest man, who embodies the ideals of knighthood. I will follow his example and make him proud.&lt;br /&gt;
*** I have sworn to my duke &amp;amp; my baron to serve as a loyal and honorable vassal. I shall uphold their word and law in this land.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always bow properly to my superiors (as is their right)&lt;br /&gt;
*** Always make sure I am in full harness for battle!&lt;br /&gt;
*** Always look out for a good candidate to be my page or squire.&lt;br /&gt;
&lt;br /&gt;
* Brin&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** Belief 1&lt;br /&gt;
*** Belief 2&lt;br /&gt;
*** Belief 3&lt;br /&gt;
** Instincts&lt;br /&gt;
*** I1&lt;br /&gt;
&lt;br /&gt;
* Daniel&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** As with sickness, so with evil. Cull the sick and the herd thrives.&lt;br /&gt;
*** With brother gone, I must see to my mother alone, any threat against her must be given a double share of punishment.&lt;br /&gt;
*** aaa&lt;br /&gt;
** Belief 2&lt;br /&gt;
** abc&lt;br /&gt;
&lt;br /&gt;
* Theoden Vridel&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** My cousin the abbot trusts me to deal with the corruption in Hochen, I will deal a just punishment to any and all wicked ones.&lt;br /&gt;
*** As a priest of our Most Gracious God I must protect the souls of my companions, I will not let any of them fall from Tudon&#039;s grace and blessing. &lt;br /&gt;
*** Tudon is the light; Tudon is justice. I am an instrument of His Will, and shall serve Him until my dying breath.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always punish the wicked in kind for their evil deeds.&lt;br /&gt;
*** Never take up arms.&lt;br /&gt;
*** Always pray for the souls of the dead when at service.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters of Note ==&lt;br /&gt;
&lt;br /&gt;
* Related to the village of Hochen&lt;br /&gt;
** The Seigneur, Lord Stravit&lt;br /&gt;
** The Wójt, Marten Rayla&lt;br /&gt;
** Tomasz, Forester of Lord Stravit&lt;br /&gt;
** Łukasz, the son of Tomasz&lt;br /&gt;
** Angar Smith, the village Blacksmith&lt;br /&gt;
** Felix Götrung, the Necromancer&lt;br /&gt;
&lt;br /&gt;
* The Barony of Turmfalke&lt;br /&gt;
** László, Baron of Turmfalke&lt;br /&gt;
&lt;br /&gt;
* In the castle, Löwen Hohle&lt;br /&gt;
** Mattias, Herzog zu Verdorben (&amp;quot;the duke&amp;quot;)&lt;br /&gt;
** Mechtild, Herzogin zu Verdorben (&amp;quot;the duchess&amp;quot;)&lt;br /&gt;
** Ludwig Kiczold, humble knight&lt;br /&gt;
** Bailiff Büttel&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php?title=Downloads#Characters_for_Trouble_in_Hochen Character Sheets for Hochen]&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=160569</id>
		<title>El Problema de Hochen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=160569"/>
		<updated>2010-10-20T02:31:19Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* Non-Player Characters of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willkommen!&lt;br /&gt;
&lt;br /&gt;
Hochen is a vaguely Eastern European-inspired fantasy village.&lt;br /&gt;
&lt;br /&gt;
The village of Hochen is part of the duchy of Verdorben, ruled by Duke Verdorben (or, Mattias, Herzog zu Verdorben... &amp;quot;Herzog&amp;quot; being analogous to &amp;quot;Duke&amp;quot;). Duke Verdorben&#039;s seat of power is the castle Löwen Hohle. The bailiff of the castle is named Büttel.&lt;br /&gt;
&lt;br /&gt;
Hochen is a small village, under the rule of one of Duke Verdorben&#039;s vassals - the Seigneur of Hochen, Stravit. Hochen is managed directly by the Wójt, Marten Rayla. The Wójt is a sort of mayor, the common administrator who oversees the daily activities for the noble Seigneur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Land of Misfit Toys==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Character!! Wi !! Pe !! Po !! Fo !! Ag !! Sp !! Multi !! Health !! Steel !! Notes&lt;br /&gt;
|-&lt;br /&gt;
! Gunter Kiczold&lt;br /&gt;
&#039;&#039;Nemo&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3x&lt;br /&gt;
| B7&lt;br /&gt;
| B5&lt;br /&gt;
| Greed B3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Brin&lt;br /&gt;
&#039;&#039;abcdefg?&#039;&#039;&lt;br /&gt;
| B6&lt;br /&gt;
| B6&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| B5&lt;br /&gt;
| B6&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B6&lt;br /&gt;
| B7&lt;br /&gt;
| Grief B5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Daniel Wigel&lt;br /&gt;
&#039;&#039;m111&#039;&#039;&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| xxx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Theoden Vridel&lt;br /&gt;
&#039;&#039;TheLHF&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 4x&lt;br /&gt;
| B4&lt;br /&gt;
| B6&lt;br /&gt;
| xxx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beliefs, Instincts, Traits===&lt;br /&gt;
&lt;br /&gt;
* Gunter Kiczold&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** The village of Hochen lies under a great evil. I shall seek out this evil and defeat it in combat, thus earning honor and glory for myself and for my family.&lt;br /&gt;
*** My father, Ludwig, is a humble, but honest man, who embodies the ideals of knighthood. I will follow his example and make him proud.&lt;br /&gt;
*** I have sworn to my duke &amp;amp; my baron to serve as a loyal and honorable vassal. I shall uphold their word and law in this land.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always bow properly to my superiors (as is their right)&lt;br /&gt;
*** Always make sure I am in full harness for battle!&lt;br /&gt;
*** Always look out for a good candidate to be my page or squire.&lt;br /&gt;
&lt;br /&gt;
* Brin&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** Belief 1&lt;br /&gt;
*** Belief 2&lt;br /&gt;
*** Belief 3&lt;br /&gt;
** Instincts&lt;br /&gt;
*** I1&lt;br /&gt;
&lt;br /&gt;
* Daniel&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** As with sickness, so with evil. Cull the sick and the herd thrives.&lt;br /&gt;
*** With brother gone, I must see to my mother alone, any threat against her must be given a double share of punishment.&lt;br /&gt;
*** aaa&lt;br /&gt;
** Belief 2&lt;br /&gt;
** abc&lt;br /&gt;
&lt;br /&gt;
* Theoden Vridel&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** My cousin the abbot trusts me to deal with the corruption in Hochen, I will deal a just punishment to any and all wicked ones.&lt;br /&gt;
*** As a priest of our Most Gracious God I must protect the souls of my companions, I will not let any of them fall from Tudon&#039;s grace and blessing. &lt;br /&gt;
*** Tudon is the light; Tudon is justice. I am an instrument of His Will, and shall serve Him until my dying breath.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always punish the wicked in kind for their evil deeds.&lt;br /&gt;
*** Never take up arms.&lt;br /&gt;
*** Always pray for the souls of the dead when at service.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters of Note ==&lt;br /&gt;
&lt;br /&gt;
* Related to the village of Hochen&lt;br /&gt;
** The Seigneur, Lord Stravit&lt;br /&gt;
** The Wójt, Marten Rayla&lt;br /&gt;
** Angar Smith, the Blacksmith&lt;br /&gt;
&lt;br /&gt;
* The Barony of Turmfalke&lt;br /&gt;
** László, Baron of Turmfalke&lt;br /&gt;
&lt;br /&gt;
* In the castle, Löwen Hohle&lt;br /&gt;
** Mattias, Herzog zu Verdorben (&amp;quot;the duke&amp;quot;)&lt;br /&gt;
** Mechtild, Herzogin zu Verdorben (&amp;quot;the duchess&amp;quot;)&lt;br /&gt;
** Ludwig Kiczold, humble knight&lt;br /&gt;
** Bailiff Büttel&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php?title=Downloads#Characters_for_Trouble_in_Hochen Character Sheets for Hochen]&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=160568</id>
		<title>El Problema de Hochen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=160568"/>
		<updated>2010-10-20T02:17:18Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* Beliefs, Instincts, Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willkommen!&lt;br /&gt;
&lt;br /&gt;
Hochen is a vaguely Eastern European-inspired fantasy village.&lt;br /&gt;
&lt;br /&gt;
The village of Hochen is part of the duchy of Verdorben, ruled by Duke Verdorben (or, Mattias, Herzog zu Verdorben... &amp;quot;Herzog&amp;quot; being analogous to &amp;quot;Duke&amp;quot;). Duke Verdorben&#039;s seat of power is the castle Löwen Hohle. The bailiff of the castle is named Büttel.&lt;br /&gt;
&lt;br /&gt;
Hochen is a small village, under the rule of one of Duke Verdorben&#039;s vassals - the Seigneur of Hochen, Stravit. Hochen is managed directly by the Wójt, Marten Rayla. The Wójt is a sort of mayor, the common administrator who oversees the daily activities for the noble Seigneur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Land of Misfit Toys==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Character!! Wi !! Pe !! Po !! Fo !! Ag !! Sp !! Multi !! Health !! Steel !! Notes&lt;br /&gt;
|-&lt;br /&gt;
! Gunter Kiczold&lt;br /&gt;
&#039;&#039;Nemo&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3x&lt;br /&gt;
| B7&lt;br /&gt;
| B5&lt;br /&gt;
| Greed B3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Brin&lt;br /&gt;
&#039;&#039;abcdefg?&#039;&#039;&lt;br /&gt;
| B6&lt;br /&gt;
| B6&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| B5&lt;br /&gt;
| B6&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B6&lt;br /&gt;
| B7&lt;br /&gt;
| Grief B5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Daniel Wigel&lt;br /&gt;
&#039;&#039;m111&#039;&#039;&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| xxx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Theoden Vridel&lt;br /&gt;
&#039;&#039;TheLHF&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 4x&lt;br /&gt;
| B4&lt;br /&gt;
| B6&lt;br /&gt;
| xxx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beliefs, Instincts, Traits===&lt;br /&gt;
&lt;br /&gt;
* Gunter Kiczold&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** The village of Hochen lies under a great evil. I shall seek out this evil and defeat it in combat, thus earning honor and glory for myself and for my family.&lt;br /&gt;
*** My father, Ludwig, is a humble, but honest man, who embodies the ideals of knighthood. I will follow his example and make him proud.&lt;br /&gt;
*** I have sworn to my duke &amp;amp; my baron to serve as a loyal and honorable vassal. I shall uphold their word and law in this land.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always bow properly to my superiors (as is their right)&lt;br /&gt;
*** Always make sure I am in full harness for battle!&lt;br /&gt;
*** Always look out for a good candidate to be my page or squire.&lt;br /&gt;
&lt;br /&gt;
* Brin&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** Belief 1&lt;br /&gt;
*** Belief 2&lt;br /&gt;
*** Belief 3&lt;br /&gt;
** Instincts&lt;br /&gt;
*** I1&lt;br /&gt;
&lt;br /&gt;
* Daniel&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** As with sickness, so with evil. Cull the sick and the herd thrives.&lt;br /&gt;
*** With brother gone, I must see to my mother alone, any threat against her must be given a double share of punishment.&lt;br /&gt;
*** aaa&lt;br /&gt;
** Belief 2&lt;br /&gt;
** abc&lt;br /&gt;
&lt;br /&gt;
* Theoden Vridel&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** My cousin the abbot trusts me to deal with the corruption in Hochen, I will deal a just punishment to any and all wicked ones.&lt;br /&gt;
*** As a priest of our Most Gracious God I must protect the souls of my companions, I will not let any of them fall from Tudon&#039;s grace and blessing. &lt;br /&gt;
*** Tudon is the light; Tudon is justice. I am an instrument of His Will, and shall serve Him until my dying breath.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always punish the wicked in kind for their evil deeds.&lt;br /&gt;
*** Never take up arms.&lt;br /&gt;
*** Always pray for the souls of the dead when at service.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters of Note ==&lt;br /&gt;
&lt;br /&gt;
* Related to the village of Hochen&lt;br /&gt;
** The Seigneur, Lord Stravit&lt;br /&gt;
** The Wójt, Marten Rayla&lt;br /&gt;
** Angar Smith, the Blacksmith&lt;br /&gt;
&lt;br /&gt;
* In the castle, Löwen Hohle&lt;br /&gt;
** Mattias, Herzog zu Verdorben (&amp;quot;the duke&amp;quot;)&lt;br /&gt;
** Mechtild, Herzogin zu Verdorben (&amp;quot;the duchess&amp;quot;)&lt;br /&gt;
** Bailiff Büttel&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php?title=Downloads#Characters_for_Trouble_in_Hochen Character Sheets for Hochen]&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=160567</id>
		<title>El Problema de Hochen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=160567"/>
		<updated>2010-10-20T02:13:59Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* Beliefs, Instincts, Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willkommen!&lt;br /&gt;
&lt;br /&gt;
Hochen is a vaguely Eastern European-inspired fantasy village.&lt;br /&gt;
&lt;br /&gt;
The village of Hochen is part of the duchy of Verdorben, ruled by Duke Verdorben (or, Mattias, Herzog zu Verdorben... &amp;quot;Herzog&amp;quot; being analogous to &amp;quot;Duke&amp;quot;). Duke Verdorben&#039;s seat of power is the castle Löwen Hohle. The bailiff of the castle is named Büttel.&lt;br /&gt;
&lt;br /&gt;
Hochen is a small village, under the rule of one of Duke Verdorben&#039;s vassals - the Seigneur of Hochen, Stravit. Hochen is managed directly by the Wójt, Marten Rayla. The Wójt is a sort of mayor, the common administrator who oversees the daily activities for the noble Seigneur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Land of Misfit Toys==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Character!! Wi !! Pe !! Po !! Fo !! Ag !! Sp !! Multi !! Health !! Steel !! Notes&lt;br /&gt;
|-&lt;br /&gt;
! Gunter Kiczold&lt;br /&gt;
&#039;&#039;Nemo&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3x&lt;br /&gt;
| B7&lt;br /&gt;
| B5&lt;br /&gt;
| Greed B3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Brin&lt;br /&gt;
&#039;&#039;abcdefg?&#039;&#039;&lt;br /&gt;
| B6&lt;br /&gt;
| B6&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| B5&lt;br /&gt;
| B6&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B6&lt;br /&gt;
| B7&lt;br /&gt;
| Grief B5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Daniel Wigel&lt;br /&gt;
&#039;&#039;m111&#039;&#039;&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| xxx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Theoden Vridel&lt;br /&gt;
&#039;&#039;TheLHF&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 4x&lt;br /&gt;
| B4&lt;br /&gt;
| B6&lt;br /&gt;
| xxx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beliefs, Instincts, Traits===&lt;br /&gt;
&lt;br /&gt;
* Gunter Kiczold&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** The village of Hochen lies under a great evil. I shall seek out this evil and defeat it in combat, thus earning honor and glory for myself and for my family.&lt;br /&gt;
*** My father, Ludwig, is a humble, but honest man, who embodies the ideals of knighthood. I will follow his example and make him proud.&lt;br /&gt;
*** I have sworn to my duke &amp;amp; my baron to serve as a loyal and honorable vassal. I shall uphold their word and law in this land.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always bow properly to my superiors (as is their right)&lt;br /&gt;
*** Always make sure I am in full harness for battle!&lt;br /&gt;
*** Always look out for a good candidate to be my page or squire.&lt;br /&gt;
&lt;br /&gt;
* Brin&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** Belief 1&lt;br /&gt;
*** Belief 2&lt;br /&gt;
*** Belief 3&lt;br /&gt;
** Instincts&lt;br /&gt;
*** I1&lt;br /&gt;
&lt;br /&gt;
* Daniel&lt;br /&gt;
** Belief 1&lt;br /&gt;
** Belief 2&lt;br /&gt;
** abc&lt;br /&gt;
&lt;br /&gt;
* Theoden Vridel&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** My cousin the abbot trusts me to deal with the corruption in Hochen, I will deal a just punishment to any and all wicked ones.&lt;br /&gt;
*** As a priest of our Most Gracious God I must protect the souls of my companions, I will not let any of them fall from Tudon&#039;s grace and blessing. &lt;br /&gt;
*** Tudon is the light; Tudon is justice. I am an instrument of His Will, and shall serve Him until my dying breath.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always punish the wicked in kind for their evil deeds.&lt;br /&gt;
*** Never take up arms.&lt;br /&gt;
*** Always pray for the souls of the dead when at service.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters of Note ==&lt;br /&gt;
&lt;br /&gt;
* Related to the village of Hochen&lt;br /&gt;
** The Seigneur, Lord Stravit&lt;br /&gt;
** The Wójt, Marten Rayla&lt;br /&gt;
** Angar Smith, the Blacksmith&lt;br /&gt;
&lt;br /&gt;
* In the castle, Löwen Hohle&lt;br /&gt;
** Mattias, Herzog zu Verdorben (&amp;quot;the duke&amp;quot;)&lt;br /&gt;
** Mechtild, Herzogin zu Verdorben (&amp;quot;the duchess&amp;quot;)&lt;br /&gt;
** Bailiff Büttel&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php?title=Downloads#Characters_for_Trouble_in_Hochen Character Sheets for Hochen]&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=159847</id>
		<title>El Problema de Hochen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=159847"/>
		<updated>2010-10-15T07:30:20Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* The Land of Misfit Toys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willkommen!&lt;br /&gt;
&lt;br /&gt;
Hochen is a vaguely Eastern European-inspired fantasy village.&lt;br /&gt;
&lt;br /&gt;
The village of Hochen is part of the duchy of Verdorben, ruled by Duke Verdorben (or, Mattias, Herzog zu Verdorben... &amp;quot;Herzog&amp;quot; being analogous to &amp;quot;Duke&amp;quot;). Duke Verdorben&#039;s seat of power is the castle Löwen Hohle. The bailiff of the castle is named Büttel.&lt;br /&gt;
&lt;br /&gt;
Hochen is a small village, under the rule of one of Duke Verdorben&#039;s vassals - the Seigneur of Hochen, Stravit. Hochen is managed directly by the Wójt, Marten Rayla. The Wójt is a sort of mayor, the common administrator who oversees the daily activities for the noble Seigneur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Land of Misfit Toys==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Character!! Wi !! Pe !! Po !! Fo !! Ag !! Sp !! Multi !! Health !! Steel !! Notes&lt;br /&gt;
|-&lt;br /&gt;
! Gunter Kiczold&lt;br /&gt;
&#039;&#039;Nemo&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3x&lt;br /&gt;
| B7&lt;br /&gt;
| B5&lt;br /&gt;
| Greed B3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Brin&lt;br /&gt;
&#039;&#039;abcdefg?&#039;&#039;&lt;br /&gt;
| B6&lt;br /&gt;
| B6&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| B5&lt;br /&gt;
| B6&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B6&lt;br /&gt;
| B7&lt;br /&gt;
| Grief B5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Daniel Wigel&lt;br /&gt;
&#039;&#039;m111&#039;&#039;&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| xxx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Theoden Vridel&lt;br /&gt;
&#039;&#039;TheLHF&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 4x&lt;br /&gt;
| B4&lt;br /&gt;
| B6&lt;br /&gt;
| xxx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beliefs, Instincts, Traits===&lt;br /&gt;
&lt;br /&gt;
* Gunter Kiczold&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** Belief 1&lt;br /&gt;
*** Belief 2&lt;br /&gt;
*** I have sworn to my duke &amp;amp; my baron to serve as a loyal and honorable vassal. I shall uphold their word and law in this land.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always bow properly to my superiors (as is their right)&lt;br /&gt;
*** Always make sure I am in full harness for battle!&lt;br /&gt;
*** Always look out for a good candidate to be my page or squire.&lt;br /&gt;
&lt;br /&gt;
* Brin&lt;br /&gt;
** Belief 1&lt;br /&gt;
** Belief 2&lt;br /&gt;
** abc&lt;br /&gt;
&lt;br /&gt;
* Daniel&lt;br /&gt;
** Belief 1&lt;br /&gt;
** Belief 2&lt;br /&gt;
** abc&lt;br /&gt;
&lt;br /&gt;
* Theoden Vridel&lt;br /&gt;
** Belief 1&lt;br /&gt;
** Belief 2&lt;br /&gt;
** Tudom is the light; Tudom is justice. I am an instrument of His Will, and shall serve Him until my dying breath.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always punish the wicked in kind for their evil deeds.&lt;br /&gt;
*** Never take up arms.&lt;br /&gt;
*** Always pray for the souls of the dead when at service.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters of Note ==&lt;br /&gt;
&lt;br /&gt;
* Related to the village of Hochen&lt;br /&gt;
** The Seigneur, Lord Stravit&lt;br /&gt;
** The Wójt, Marten Rayla&lt;br /&gt;
** Angar Smith, the Blacksmith&lt;br /&gt;
&lt;br /&gt;
* In the castle, Löwen Hohle&lt;br /&gt;
** Mattias, Herzog zu Verdorben (&amp;quot;the duke&amp;quot;)&lt;br /&gt;
** Mechtild, Herzogin zu Verdorben (&amp;quot;the duchess&amp;quot;)&lt;br /&gt;
** Bailiff Büttel&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php?title=Downloads#Characters_for_Trouble_in_Hochen Character Sheets for Hochen]&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=159846</id>
		<title>El Problema de Hochen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=159846"/>
		<updated>2010-10-15T07:29:10Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* The Land of Misfit Toys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willkommen!&lt;br /&gt;
&lt;br /&gt;
Hochen is a vaguely Eastern European-inspired fantasy village.&lt;br /&gt;
&lt;br /&gt;
The village of Hochen is part of the duchy of Verdorben, ruled by Duke Verdorben (or, Mattias, Herzog zu Verdorben... &amp;quot;Herzog&amp;quot; being analogous to &amp;quot;Duke&amp;quot;). Duke Verdorben&#039;s seat of power is the castle Löwen Hohle. The bailiff of the castle is named Büttel.&lt;br /&gt;
&lt;br /&gt;
Hochen is a small village, under the rule of one of Duke Verdorben&#039;s vassals - the Seigneur of Hochen, Stravit. Hochen is managed directly by the Wójt, Marten Rayla. The Wójt is a sort of mayor, the common administrator who oversees the daily activities for the noble Seigneur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Land of Misfit Toys==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Character!! Wi !! Pe !! Po !! Fo !! Ag !! Sp !! Multi !! Health !! Steel !! Notes&lt;br /&gt;
|-&lt;br /&gt;
! Gunter Kiczold&lt;br /&gt;
&#039;&#039;Nemo&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3x&lt;br /&gt;
| B7&lt;br /&gt;
| B5&lt;br /&gt;
| Greed B3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Brin&lt;br /&gt;
&#039;&#039;abcdefg?&#039;&#039;&lt;br /&gt;
| B6&lt;br /&gt;
| B6&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| B5&lt;br /&gt;
| B6&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B6&lt;br /&gt;
| B7&lt;br /&gt;
| Grief B5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Daniel Wigel&lt;br /&gt;
&#039;&#039;m111&#039;&#039;&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| xxx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Theoden Vridel&lt;br /&gt;
&#039;&#039;TheLHF&#039;&#039;&lt;br /&gt;
| B4&lt;br /&gt;
| B4 (5)&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| B4&lt;br /&gt;
| B6&lt;br /&gt;
| 4x&lt;br /&gt;
| B3&lt;br /&gt;
| B7&lt;br /&gt;
| xxx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beliefs, Instincts, Traits===&lt;br /&gt;
&lt;br /&gt;
* Gunter Kiczold&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** Belief 1&lt;br /&gt;
*** Belief 2&lt;br /&gt;
*** I have sworn to my duke &amp;amp; my baron to serve as a loyal and honorable vassal. I shall uphold their word and law in this land.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always bow properly to my superiors (as is their right)&lt;br /&gt;
*** Always make sure I am in full harness for battle!&lt;br /&gt;
*** Always look out for a good candidate to be my page or squire.&lt;br /&gt;
&lt;br /&gt;
* Brin&lt;br /&gt;
** Belief 1&lt;br /&gt;
** Belief 2&lt;br /&gt;
** abc&lt;br /&gt;
&lt;br /&gt;
* Daniel&lt;br /&gt;
** Belief 1&lt;br /&gt;
** Belief 2&lt;br /&gt;
** abc&lt;br /&gt;
&lt;br /&gt;
* Theoden Vridel&lt;br /&gt;
** Belief 1&lt;br /&gt;
** Belief 2&lt;br /&gt;
** Tudom is the light; Tudom is justice. I am an instrument of His Will, and shall serve Him until my dying breath.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always punish the wicked in kind for their evil deeds.&lt;br /&gt;
*** Never take up arms.&lt;br /&gt;
*** Always pray for the souls of the dead when at service.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters of Note ==&lt;br /&gt;
&lt;br /&gt;
* Related to the village of Hochen&lt;br /&gt;
** The Seigneur, Lord Stravit&lt;br /&gt;
** The Wójt, Marten Rayla&lt;br /&gt;
** Angar Smith, the Blacksmith&lt;br /&gt;
&lt;br /&gt;
* In the castle, Löwen Hohle&lt;br /&gt;
** Mattias, Herzog zu Verdorben (&amp;quot;the duke&amp;quot;)&lt;br /&gt;
** Mechtild, Herzogin zu Verdorben (&amp;quot;the duchess&amp;quot;)&lt;br /&gt;
** Bailiff Büttel&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php?title=Downloads#Characters_for_Trouble_in_Hochen Character Sheets for Hochen]&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=159843</id>
		<title>El Problema de Hochen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=159843"/>
		<updated>2010-10-15T05:37:40Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* Non-Player Characters of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willkommen!&lt;br /&gt;
&lt;br /&gt;
Hochen is a vaguely Eastern European-inspired fantasy village.&lt;br /&gt;
&lt;br /&gt;
The village of Hochen is part of the duchy of Verdorben, ruled by Duke Verdorben (or, Mattias, Herzog zu Verdorben... &amp;quot;Herzog&amp;quot; being analogous to &amp;quot;Duke&amp;quot;). Duke Verdorben&#039;s seat of power is the castle Löwen Hohle. The bailiff of the castle is named Büttel.&lt;br /&gt;
&lt;br /&gt;
Hochen is a small village, under the rule of one of Duke Verdorben&#039;s vassals - the Seigneur of Hochen, Stravit. Hochen is managed directly by the Wójt, Marten Rayla. The Wójt is a sort of mayor, the common administrator who oversees the daily activities for the noble Seigneur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Land of Misfit Toys==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Character!! Wi !! Pe !! Po !! Fo !! Ag !! Sp !! Multi !! Health !! Steel !! Notes&lt;br /&gt;
|-&lt;br /&gt;
! Gunter Kiczold&lt;br /&gt;
&#039;&#039;Nemo&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3x&lt;br /&gt;
| B7&lt;br /&gt;
| B5&lt;br /&gt;
| Greed B3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Brin&lt;br /&gt;
&#039;&#039;TheLHF&#039;&#039;&lt;br /&gt;
| B6&lt;br /&gt;
| B6&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| B5&lt;br /&gt;
| B6&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B6&lt;br /&gt;
| B7&lt;br /&gt;
| Grief B5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Daniel Wigel&lt;br /&gt;
&#039;&#039;m111&#039;&#039;&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| xxx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! ????&lt;br /&gt;
&#039;&#039;Danny K&#039;&#039;&lt;br /&gt;
| B4&lt;br /&gt;
| B4 (5)&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| B4&lt;br /&gt;
| B6&lt;br /&gt;
| 4x&lt;br /&gt;
| B3&lt;br /&gt;
| B7&lt;br /&gt;
| xxx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beliefs, Instincts, Traits===&lt;br /&gt;
&lt;br /&gt;
* Gunter Kiczold&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** Belief 1&lt;br /&gt;
*** Belief 2&lt;br /&gt;
*** I have sworn to my duke &amp;amp; my baron to serve as a loyal and honorable vassal. I shall uphold their word and law in this land.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always bow properly to my superiors (as is their right)&lt;br /&gt;
*** Always make sure I am in full harness for battle!&lt;br /&gt;
*** Always look out for a good candidate to be my page or squire.&lt;br /&gt;
&lt;br /&gt;
* Brin&lt;br /&gt;
** Belief 1&lt;br /&gt;
** Belief 2&lt;br /&gt;
** abc&lt;br /&gt;
&lt;br /&gt;
* Daniel&lt;br /&gt;
** Belief 1&lt;br /&gt;
** Belief 2&lt;br /&gt;
** abc&lt;br /&gt;
&lt;br /&gt;
* ????&lt;br /&gt;
** Belief 1&lt;br /&gt;
** Belief 2&lt;br /&gt;
** abc&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Non-Player Characters of Note ==&lt;br /&gt;
&lt;br /&gt;
* Related to the village of Hochen&lt;br /&gt;
** The Seigneur, Lord Stravit&lt;br /&gt;
** The Wójt, Marten Rayla&lt;br /&gt;
** Angar Smith, the Blacksmith&lt;br /&gt;
&lt;br /&gt;
* In the castle, Löwen Hohle&lt;br /&gt;
** Mattias, Herzog zu Verdorben (&amp;quot;the duke&amp;quot;)&lt;br /&gt;
** Mechtild, Herzogin zu Verdorben (&amp;quot;the duchess&amp;quot;)&lt;br /&gt;
** Bailiff Büttel&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php?title=Downloads#Characters_for_Trouble_in_Hochen Character Sheets for Hochen]&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=159842</id>
		<title>El Problema de Hochen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=159842"/>
		<updated>2010-10-15T05:36:05Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willkommen!&lt;br /&gt;
&lt;br /&gt;
Hochen is a vaguely Eastern European-inspired fantasy village.&lt;br /&gt;
&lt;br /&gt;
The village of Hochen is part of the duchy of Verdorben, ruled by Duke Verdorben (or, Mattias, Herzog zu Verdorben... &amp;quot;Herzog&amp;quot; being analogous to &amp;quot;Duke&amp;quot;). Duke Verdorben&#039;s seat of power is the castle Löwen Hohle. The bailiff of the castle is named Büttel.&lt;br /&gt;
&lt;br /&gt;
Hochen is a small village, under the rule of one of Duke Verdorben&#039;s vassals - the Seigneur of Hochen, Stravit. Hochen is managed directly by the Wójt, Marten Rayla. The Wójt is a sort of mayor, the common administrator who oversees the daily activities for the noble Seigneur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Land of Misfit Toys==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Character!! Wi !! Pe !! Po !! Fo !! Ag !! Sp !! Multi !! Health !! Steel !! Notes&lt;br /&gt;
|-&lt;br /&gt;
! Gunter Kiczold&lt;br /&gt;
&#039;&#039;Nemo&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3x&lt;br /&gt;
| B7&lt;br /&gt;
| B5&lt;br /&gt;
| Greed B3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Brin&lt;br /&gt;
&#039;&#039;TheLHF&#039;&#039;&lt;br /&gt;
| B6&lt;br /&gt;
| B6&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| B5&lt;br /&gt;
| B6&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B6&lt;br /&gt;
| B7&lt;br /&gt;
| Grief B5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Daniel Wigel&lt;br /&gt;
&#039;&#039;m111&#039;&#039;&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| xxx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! ????&lt;br /&gt;
&#039;&#039;Danny K&#039;&#039;&lt;br /&gt;
| B4&lt;br /&gt;
| B4 (5)&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| B4&lt;br /&gt;
| B6&lt;br /&gt;
| 4x&lt;br /&gt;
| B3&lt;br /&gt;
| B7&lt;br /&gt;
| xxx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beliefs, Instincts, Traits===&lt;br /&gt;
&lt;br /&gt;
* Gunter Kiczold&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** Belief 1&lt;br /&gt;
*** Belief 2&lt;br /&gt;
*** I have sworn to my duke &amp;amp; my baron to serve as a loyal and honorable vassal. I shall uphold their word and law in this land.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always bow properly to my superiors (as is their right)&lt;br /&gt;
*** Always make sure I am in full harness for battle!&lt;br /&gt;
*** Always look out for a good candidate to be my page or squire.&lt;br /&gt;
&lt;br /&gt;
* Brin&lt;br /&gt;
** Belief 1&lt;br /&gt;
** Belief 2&lt;br /&gt;
** abc&lt;br /&gt;
&lt;br /&gt;
* Daniel&lt;br /&gt;
** Belief 1&lt;br /&gt;
** Belief 2&lt;br /&gt;
** abc&lt;br /&gt;
&lt;br /&gt;
* ????&lt;br /&gt;
** Belief 1&lt;br /&gt;
** Belief 2&lt;br /&gt;
** abc&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Non-Player Characters of Note ==&lt;br /&gt;
&lt;br /&gt;
* Related to the village of Hochen&lt;br /&gt;
** The Seigneur, Lord Stravit&lt;br /&gt;
** The Wójt, Marten Rayla&lt;br /&gt;
** Angar Smith, the Blacksmith&lt;br /&gt;
&lt;br /&gt;
* In the castle, Löwen Hohle&lt;br /&gt;
** Herzog Verdorben (&amp;quot;the duke&amp;quot;)&lt;br /&gt;
** Herzogin Mechtild zu Verdorben (&amp;quot;the duchess&amp;quot;)&lt;br /&gt;
** Bailiff Büttel&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php?title=Downloads#Characters_for_Trouble_in_Hochen Character Sheets for Hochen]&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=159841</id>
		<title>El Problema de Hochen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=159841"/>
		<updated>2010-10-15T05:32:56Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* Non-Player Characters of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willkommen!&lt;br /&gt;
&lt;br /&gt;
Hochen is a vaguely Eastern European-inspired fantasy village.&lt;br /&gt;
&lt;br /&gt;
The village of Hochen is part of the duchy of Verdorben, ruled by Duke Verdorben. Duke Verdorben&#039;s seat of power is the castle Lowenholhe. The bailiff of the castle is named Büttel.&lt;br /&gt;
&lt;br /&gt;
Hochen is a small village, under the rule of one of Duke Verdorben&#039;s vassals - the Seigneur of Hochen, Stravit. Hochen is managed directly by the Wójt, Marten Rayla. The Wójt is a sort of mayor, the common administrator who oversees the daily activities for the noble Seigneur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Land of Misfit Toys==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Character!! Wi !! Pe !! Po !! Fo !! Ag !! Sp !! Multi !! Health !! Steel !! Notes&lt;br /&gt;
|-&lt;br /&gt;
! Gunter Kiczold&lt;br /&gt;
&#039;&#039;Nemo&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3x&lt;br /&gt;
| B7&lt;br /&gt;
| B5&lt;br /&gt;
| Greed B3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Brin&lt;br /&gt;
&#039;&#039;TheLHF&#039;&#039;&lt;br /&gt;
| B6&lt;br /&gt;
| B6&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| B5&lt;br /&gt;
| B6&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B6&lt;br /&gt;
| B7&lt;br /&gt;
| Grief B5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Daniel Wigel&lt;br /&gt;
&#039;&#039;m111&#039;&#039;&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| xxx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! ????&lt;br /&gt;
&#039;&#039;Danny K&#039;&#039;&lt;br /&gt;
| B4&lt;br /&gt;
| B4 (5)&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| B4&lt;br /&gt;
| B6&lt;br /&gt;
| 4x&lt;br /&gt;
| B3&lt;br /&gt;
| B7&lt;br /&gt;
| xxx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beliefs, Instincts, Traits===&lt;br /&gt;
&lt;br /&gt;
* Gunter Kiczold&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** Belief 1&lt;br /&gt;
*** Belief 2&lt;br /&gt;
*** I have sworn to my duke &amp;amp; my baron to serve as a loyal and honorable vassal. I shall uphold their word and law in this land.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always bow properly to my superiors (as is their right)&lt;br /&gt;
*** Always make sure I am in full harness for battle!&lt;br /&gt;
*** Always look out for a good candidate to be my page or squire.&lt;br /&gt;
&lt;br /&gt;
* Brin&lt;br /&gt;
** Belief 1&lt;br /&gt;
** Belief 2&lt;br /&gt;
** abc&lt;br /&gt;
&lt;br /&gt;
* Daniel&lt;br /&gt;
** Belief 1&lt;br /&gt;
** Belief 2&lt;br /&gt;
** abc&lt;br /&gt;
&lt;br /&gt;
* ????&lt;br /&gt;
** Belief 1&lt;br /&gt;
** Belief 2&lt;br /&gt;
** abc&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Non-Player Characters of Note ==&lt;br /&gt;
&lt;br /&gt;
* Related to the village of Hochen&lt;br /&gt;
** The Seigneur, Lord Stravit&lt;br /&gt;
** The Wójt, Marten Rayla&lt;br /&gt;
** Angar Smith, the Blacksmith&lt;br /&gt;
&lt;br /&gt;
* In the castle, Löwen Hohle&lt;br /&gt;
** Herzog Verdorben (&amp;quot;the duke&amp;quot;)&lt;br /&gt;
** Herzogin Mechtild zu Verdorben (&amp;quot;the duchess&amp;quot;)&lt;br /&gt;
** Bailiff Büttel&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php?title=Downloads#Characters_for_Trouble_in_Hochen Character Sheets for Hochen]&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=159840</id>
		<title>El Problema de Hochen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=159840"/>
		<updated>2010-10-15T05:24:07Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* Links (off-site) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willkommen!&lt;br /&gt;
&lt;br /&gt;
Hochen is a vaguely Eastern European-inspired fantasy village.&lt;br /&gt;
&lt;br /&gt;
The village of Hochen is part of the duchy of Verdorben, ruled by Duke Verdorben. Duke Verdorben&#039;s seat of power is the castle Lowenholhe. The bailiff of the castle is named Büttel.&lt;br /&gt;
&lt;br /&gt;
Hochen is a small village, under the rule of one of Duke Verdorben&#039;s vassals - the Seigneur of Hochen, Stravit. Hochen is managed directly by the Wójt, Marten Rayla. The Wójt is a sort of mayor, the common administrator who oversees the daily activities for the noble Seigneur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Land of Misfit Toys==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Character!! Wi !! Pe !! Po !! Fo !! Ag !! Sp !! Multi !! Health !! Steel !! Notes&lt;br /&gt;
|-&lt;br /&gt;
! Gunter Kiczold&lt;br /&gt;
&#039;&#039;Nemo&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3x&lt;br /&gt;
| B7&lt;br /&gt;
| B5&lt;br /&gt;
| Greed B3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Brin&lt;br /&gt;
&#039;&#039;TheLHF&#039;&#039;&lt;br /&gt;
| B6&lt;br /&gt;
| B6&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| B5&lt;br /&gt;
| B6&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B6&lt;br /&gt;
| B7&lt;br /&gt;
| Grief B5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Daniel Wigel&lt;br /&gt;
&#039;&#039;m111&#039;&#039;&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| xxx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! ????&lt;br /&gt;
&#039;&#039;Danny K&#039;&#039;&lt;br /&gt;
| B4&lt;br /&gt;
| B4 (5)&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| B4&lt;br /&gt;
| B6&lt;br /&gt;
| 4x&lt;br /&gt;
| B3&lt;br /&gt;
| B7&lt;br /&gt;
| xxx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beliefs, Instincts, Traits===&lt;br /&gt;
&lt;br /&gt;
* Gunter Kiczold&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** Belief 1&lt;br /&gt;
*** Belief 2&lt;br /&gt;
*** I have sworn to my duke &amp;amp; my baron to serve as a loyal and honorable vassal. I shall uphold their word and law in this land.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always bow properly to my superiors (as is their right)&lt;br /&gt;
*** Always make sure I am in full harness for battle!&lt;br /&gt;
*** Always look out for a good candidate to be my page or squire.&lt;br /&gt;
&lt;br /&gt;
* Brin&lt;br /&gt;
** Belief 1&lt;br /&gt;
** Belief 2&lt;br /&gt;
** abc&lt;br /&gt;
&lt;br /&gt;
* Daniel&lt;br /&gt;
** Belief 1&lt;br /&gt;
** Belief 2&lt;br /&gt;
** abc&lt;br /&gt;
&lt;br /&gt;
* ????&lt;br /&gt;
** Belief 1&lt;br /&gt;
** Belief 2&lt;br /&gt;
** abc&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Non-Player Characters of Note ==&lt;br /&gt;
&lt;br /&gt;
* Related to the village of Hochen&lt;br /&gt;
** The Seigneur, Lord Stravit&lt;br /&gt;
** The Wójt, Marten Rayla&lt;br /&gt;
** Angar Smith, the Blacksmith&lt;br /&gt;
&lt;br /&gt;
* In the castle, Lowenholhe&lt;br /&gt;
** Duke Verdorben&lt;br /&gt;
** The Duchess&lt;br /&gt;
** Bailiff Büttel&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php?title=Downloads#Characters_for_Trouble_in_Hochen Character Sheets for Hochen]&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=159839</id>
		<title>El Problema de Hochen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=El_Problema_de_Hochen&amp;diff=159839"/>
		<updated>2010-10-15T05:23:38Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willkommen!&lt;br /&gt;
&lt;br /&gt;
Hochen is a vaguely Eastern European-inspired fantasy village.&lt;br /&gt;
&lt;br /&gt;
The village of Hochen is part of the duchy of Verdorben, ruled by Duke Verdorben. Duke Verdorben&#039;s seat of power is the castle Lowenholhe. The bailiff of the castle is named Büttel.&lt;br /&gt;
&lt;br /&gt;
Hochen is a small village, under the rule of one of Duke Verdorben&#039;s vassals - the Seigneur of Hochen, Stravit. Hochen is managed directly by the Wójt, Marten Rayla. The Wójt is a sort of mayor, the common administrator who oversees the daily activities for the noble Seigneur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Land of Misfit Toys==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Character!! Wi !! Pe !! Po !! Fo !! Ag !! Sp !! Multi !! Health !! Steel !! Notes&lt;br /&gt;
|-&lt;br /&gt;
! Gunter Kiczold&lt;br /&gt;
&#039;&#039;Nemo&#039;&#039;&lt;br /&gt;
| B5&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B5&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3x&lt;br /&gt;
| B7&lt;br /&gt;
| B5&lt;br /&gt;
| Greed B3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Brin&lt;br /&gt;
&#039;&#039;TheLHF&#039;&#039;&lt;br /&gt;
| B6&lt;br /&gt;
| B6&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| B5&lt;br /&gt;
| B6&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B6&lt;br /&gt;
| B7&lt;br /&gt;
| Grief B5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Daniel Wigel&lt;br /&gt;
&#039;&#039;m111&#039;&#039;&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| B4&lt;br /&gt;
| 3.5x&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| xxx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! ????&lt;br /&gt;
&#039;&#039;Danny K&#039;&#039;&lt;br /&gt;
| B4&lt;br /&gt;
| B4 (5)&lt;br /&gt;
| B3&lt;br /&gt;
| B3&lt;br /&gt;
| B4&lt;br /&gt;
| B6&lt;br /&gt;
| 4x&lt;br /&gt;
| B3&lt;br /&gt;
| B7&lt;br /&gt;
| xxx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beliefs, Instincts, Traits===&lt;br /&gt;
&lt;br /&gt;
* Gunter Kiczold&lt;br /&gt;
** Beliefs&lt;br /&gt;
*** Belief 1&lt;br /&gt;
*** Belief 2&lt;br /&gt;
*** I have sworn to my duke &amp;amp; my baron to serve as a loyal and honorable vassal. I shall uphold their word and law in this land.&lt;br /&gt;
** Instincts&lt;br /&gt;
*** Always bow properly to my superiors (as is their right)&lt;br /&gt;
*** Always make sure I am in full harness for battle!&lt;br /&gt;
*** Always look out for a good candidate to be my page or squire.&lt;br /&gt;
&lt;br /&gt;
* Brin&lt;br /&gt;
** Belief 1&lt;br /&gt;
** Belief 2&lt;br /&gt;
** abc&lt;br /&gt;
&lt;br /&gt;
* Daniel&lt;br /&gt;
** Belief 1&lt;br /&gt;
** Belief 2&lt;br /&gt;
** abc&lt;br /&gt;
&lt;br /&gt;
* ????&lt;br /&gt;
** Belief 1&lt;br /&gt;
** Belief 2&lt;br /&gt;
** abc&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Non-Player Characters of Note ==&lt;br /&gt;
&lt;br /&gt;
* Related to the village of Hochen&lt;br /&gt;
** The Seigneur, Lord Stravit&lt;br /&gt;
** The Wójt, Marten Rayla&lt;br /&gt;
** Angar Smith, the Blacksmith&lt;br /&gt;
&lt;br /&gt;
* In the castle, Lowenholhe&lt;br /&gt;
** Duke Verdorben&lt;br /&gt;
** The Duchess&lt;br /&gt;
** Bailiff Büttel&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php?title=Downloads#Characters_for_Trouble_in_Hochen? Character Sheets for Hochen]&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Burning_Wheel_La_Espada&amp;diff=159162</id>
		<title>Burning Wheel La Espada</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Burning_Wheel_La_Espada&amp;diff=159162"/>
		<updated>2010-10-03T04:58:31Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* The Land of Misfit Toys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willkommen!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Land of Misfit Toys==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Character!! Wi !! Pe !! Po !! Fo !! Ag !! Sp !! Health !! Steel&lt;br /&gt;
|-&lt;br /&gt;
! Brechtanz&lt;br /&gt;
&#039;&#039;TheLHF&#039;&#039;&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Fidhean&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Robard&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ssisz&lt;br /&gt;
&#039;&#039;Danny K&#039;&#039;&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beliefs, Instincts, Traits===&lt;br /&gt;
&lt;br /&gt;
ABCDEFGHIJKLMNO... it&#039;s running down my leg!&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Burning_Wheel_La_Espada&amp;diff=159161</id>
		<title>Burning Wheel La Espada</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Burning_Wheel_La_Espada&amp;diff=159161"/>
		<updated>2010-10-03T04:57:49Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* The Land of Misfit Toys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willkommen!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Land of Misfit Toys==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Character!! Wi !! Pe !! Po !! Fo !! Ag !! Sp !! Health !! Steel&lt;br /&gt;
|-&lt;br /&gt;
! Brechtanz&lt;br /&gt;
TheLHF&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Fidhean&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Robard&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ssisz&lt;br /&gt;
Danny K&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beliefs, Instincts, Traits===&lt;br /&gt;
&lt;br /&gt;
ABCDEFGHIJKLMNO... it&#039;s running down my leg!&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Burning_Wheel_La_Espada&amp;diff=157984</id>
		<title>Burning Wheel La Espada</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Burning_Wheel_La_Espada&amp;diff=157984"/>
		<updated>2010-09-23T05:06:01Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* The Land of Misfit Toys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willkommen!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Land of Misfit Toys==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Character!! Wi !! Pe !! Po !! Fo !! Ag !! Sp !! Health !! Steel&lt;br /&gt;
|-&lt;br /&gt;
! Brechtanz&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Fidhean&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Robard&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ssisz&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beliefs, Instincts, Traits===&lt;br /&gt;
&lt;br /&gt;
ABCDEFGHIJKLMNO... it&#039;s running down my leg!&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Burning_Wheel_La_Espada&amp;diff=157978</id>
		<title>Burning Wheel La Espada</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Burning_Wheel_La_Espada&amp;diff=157978"/>
		<updated>2010-09-23T01:48:52Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willkommen!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Land of Misfit Toys==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Character!! stat1 !! stat2 !! stat3 !! stat4&lt;br /&gt;
|-&lt;br /&gt;
! Brechtanz&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Fidhean&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Robard&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ssisz&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beliefs, Instincts, Traits===&lt;br /&gt;
&lt;br /&gt;
ABCDEFGHIJKLMNO... it&#039;s running down my leg!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Burning_Wheel_La_Espada&amp;diff=157977</id>
		<title>Burning Wheel La Espada</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Burning_Wheel_La_Espada&amp;diff=157977"/>
		<updated>2010-09-23T01:48:02Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: Created page with &amp;#039;Wilkomen!   ---- ==The Land of Misfit Toys==  {| border=&amp;quot;3&amp;quot; ! Character!! stat1 !! stat2 !! stat3 !! stat4 |- ! Brechtanz | x | x | x  | x |-  ! Fidhean | x | x | x | x |-  ! Rob…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wilkomen!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Land of Misfit Toys==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Character!! stat1 !! stat2 !! stat3 !! stat4&lt;br /&gt;
|-&lt;br /&gt;
! Brechtanz&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Fidhean&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Robard&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Ssisz&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
| x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beliefs, Instincts, Traits===&lt;br /&gt;
&lt;br /&gt;
ABCDEFGHIJKLMNO... it&#039;s running down my leg!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=156484</id>
		<title>Mouse Guard Big Old Moose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=156484"/>
		<updated>2010-09-08T03:28:15Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Big, Old Moose wiki page.&lt;br /&gt;
&lt;br /&gt;
The aim is to keep it short, sweet, and self-contained.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Patrol At-a-Glance==&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Guardmouse!! Will !! Health !! Nature !! Conditions&lt;br /&gt;
|-&lt;br /&gt;
! Aengus&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4 &lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Makepeace&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Melanie&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The BIGS===&lt;br /&gt;
*Aengus&lt;br /&gt;
**BELIEF: Your brain is the most valuable tool&lt;br /&gt;
**INSTINCT: Never act without thinking&lt;br /&gt;
**GOAL: Save the Northern Towns from depredation&lt;br /&gt;
*Makepeace&lt;br /&gt;
**BELIEF: The best solution is always found at the point of my sword.&lt;br /&gt;
**INSTINCT: Pull out the weapon at the first sign of trouble&lt;br /&gt;
**GOAL: Make sure the team gets back to Lockhaven in one piece&lt;br /&gt;
*Melanie&lt;br /&gt;
**BELIEF: &amp;quot;I can face any challenge.&amp;quot;&lt;br /&gt;
**INSTINCT: &amp;quot;I never shirk on a task; I dive in head first and work hard!&amp;quot;&lt;br /&gt;
**GOAL: &amp;quot;Prove yourself to the older guardmice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Character Sheets==&lt;br /&gt;
===Aengus===&lt;br /&gt;
*Mouse Info&lt;br /&gt;
**RANK: Patrol Leader&lt;br /&gt;
**FUR: Auburn&lt;br /&gt;
**CLOAK: Grey&lt;br /&gt;
**BIRTHPLACE: Sprucetuck&lt;br /&gt;
**AGE: 33&lt;br /&gt;
**WILL: 5&lt;br /&gt;
**HEALTH: 4&lt;br /&gt;
**NATURE: 4&lt;br /&gt;
**RESOURCES: 5&lt;br /&gt;
**CIRCLES: 5&lt;br /&gt;
&lt;br /&gt;
*The BIGS&lt;br /&gt;
**BELIEF: Your brain is the most valuable tool&lt;br /&gt;
**GOAL: Save the Northern Towns from depradation&lt;br /&gt;
**INSTINCT: Never act without thinking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*SKILLS&lt;br /&gt;
**Scientist 2&lt;br /&gt;
**Militarist 2&lt;br /&gt;
**Orator 2&lt;br /&gt;
**Persuader 4&lt;br /&gt;
**Archivist 3&lt;br /&gt;
**Healer 3&lt;br /&gt;
**Scout 6&lt;br /&gt;
**Fighter 3&lt;br /&gt;
**Pathfinder 2&lt;br /&gt;
**Weasel-wise 2&lt;br /&gt;
**Patrol-leader wise 2&lt;br /&gt;
**Hare-wise 2&lt;br /&gt;
**War-wise 2&lt;br /&gt;
&lt;br /&gt;
*TRAITS&lt;br /&gt;
**Rational&lt;br /&gt;
**Wise(2)&lt;br /&gt;
&lt;br /&gt;
*HISTORY: Aengus was born and raised in Sprucetuck, his father was a chemist and his mother worked as an archivist recording the various formulations and experiments. He was trained by the archivists and scientists in rational thought, learning to think things through, to gather information before making decisions. His closest friend growing up was Autumn, cute blonde mouse, who had a head for numbers and as always first in their class in any sort of scientific endeavor, she was a shoe in to be inducted in to the Sprucetuck scent makers guild (or something) Aengus had always had a knack for strategy and as a tenderpaw he visited Lockhaven, he was intrigued with the Guard and here he saw problems to solve the like of which he would never find in stuffy old Sprucetuck. He joined the next season, working with Lucien in the library he learned to records system of the mice in the guard, and then he spent time with Garrow the wiley in the wilds of mouse country learning the business of being a scout. He became a guard captain, when, during the war, his patrol stayed out in the wild for most of a season reporting back on weasel activtity and encampments, they provided an abundance of intelligence but still could not prevent the fall of mouse towns along the border.&lt;br /&gt;
**SENIOR ARTISAN: Lucien the Librarian&lt;br /&gt;
**MENTOR: Garrow the Wiley&lt;br /&gt;
**FRIEND: Autumn, scientist and public figure in Sprucetuck&lt;br /&gt;
**ENEMY: Dagwood, Guard Captain&lt;br /&gt;
&lt;br /&gt;
===Makepeace===&lt;br /&gt;
*Mouse Info&lt;br /&gt;
**Concept: Hardened Veteran&lt;br /&gt;
**Rank: Patrol Guard&lt;br /&gt;
**Mouse Nature: 4&lt;br /&gt;
**Will: 4&lt;br /&gt;
**Health 4&lt;br /&gt;
**Resources: 5&lt;br /&gt;
**Circles 4&lt;br /&gt;
&lt;br /&gt;
*The BIGs&lt;br /&gt;
**Belief: The best solution is always found at the point of my sword.&lt;br /&gt;
**Goal: Make sure the team gets back to Lockhaven in one piece&lt;br /&gt;
**Instinct: Pull out the weapon at the first sign of trouble&lt;br /&gt;
&lt;br /&gt;
Fate Point 1&lt;br /&gt;
Persona Point 1&lt;br /&gt;
&lt;br /&gt;
*Traits&lt;br /&gt;
**Weather Sense&lt;br /&gt;
**Fearless&lt;br /&gt;
&lt;br /&gt;
Gear: Spear, Carving knife&lt;br /&gt;
&lt;br /&gt;
*Skills:&lt;br /&gt;
**Weather Watcher 3 specialty&lt;br /&gt;
**Pathfinder 2&lt;br /&gt;
**Boatcrafter 2&lt;br /&gt;
**Deceiver 2&lt;br /&gt;
**Fighter 3&lt;br /&gt;
**Survivalist 3&lt;br /&gt;
**Healer 3&lt;br /&gt;
**Hunter 2&lt;br /&gt;
**Scout 2&lt;br /&gt;
**Cook 2&lt;br /&gt;
&lt;br /&gt;
*Wises: &lt;br /&gt;
**Medicine-wise, &lt;br /&gt;
**Predator-wise, &lt;br /&gt;
**Forest-wise&lt;br /&gt;
&lt;br /&gt;
*History&lt;br /&gt;
**Town: Port Sumac&lt;br /&gt;
**Fur Color: Brown&lt;br /&gt;
**Parents: Curt and Clove&lt;br /&gt;
**Artisan: Gurney the Cook&lt;br /&gt;
**Mentor: Dalia the Scout&lt;br /&gt;
**Friend: Rona the Smith&lt;br /&gt;
**Enemy: Caley of Elmoss&lt;br /&gt;
**Cloak: Red&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Melanie===&lt;br /&gt;
*Mousey Info&lt;br /&gt;
**AGE: 18&lt;br /&gt;
**CONCEPT: Young, female, friendly and energetic, always running, rarely looking ahead.  Fierce, strong, eager, and loyal to her elders.&lt;br /&gt;
**FUR: Glossy black fur and eyes. Tan tail and ears.&lt;br /&gt;
**CLOAK: None&lt;br /&gt;
**GUARD RANK: Tenderpaw&lt;br /&gt;
**Mouse Nature: 5&lt;br /&gt;
**Will: 2&lt;br /&gt;
**Health: 6&lt;br /&gt;
**Resources: 3&lt;br /&gt;
**Circles: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The BIGs&lt;br /&gt;
**BELIEF: &amp;quot;I can face any challenge.&amp;quot;&lt;br /&gt;
**GOAL: &amp;quot;Prove yourself to the older guardmice.&amp;quot;&lt;br /&gt;
**INSTINCT: &amp;quot;I never shirk on a task; I dive in head first and work hard!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**BIRTHPLACE: Lockhaven, home of the Mouse Guard.&lt;br /&gt;
&lt;br /&gt;
*Skills:&lt;br /&gt;
**Armorer 2&lt;br /&gt;
**Carpenter 2&lt;br /&gt;
**Fighter 2&lt;br /&gt;
**Healer 2&lt;br /&gt;
**Hunter 2&lt;br /&gt;
**Laborer 3&lt;br /&gt;
**Persuader 2&lt;br /&gt;
**Scout 2&lt;br /&gt;
**Survivalist x&lt;br /&gt;
**Weaver x&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Traits&lt;br /&gt;
**Guard&#039;s Honor (1)&lt;br /&gt;
**Curious (1)&lt;br /&gt;
**Determined (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Other Details&lt;br /&gt;
**APPRENTICESHIP: Armorer. Melanie&#039;s trainers, The Braun Sisters, were true artists of the smithy. Melanie worked the bellows for them (it was an extraordinary design driven by a rotating wheel a strong mouse can run inside) and would let nobody else do this job, because she was the only one who could maintain a steady pace.&lt;br /&gt;
**Friend: Turl, a Hunter in Grasslake&lt;br /&gt;
**Enemy: Frieda, a Weaver in Borl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Equipment&lt;br /&gt;
**Axe&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Setting Notes==&lt;br /&gt;
----&lt;br /&gt;
==Rules (the Basics)==&lt;br /&gt;
&lt;br /&gt;
===Dice Tests - Obstacles, Successes, &amp;amp; Traitors===&lt;br /&gt;
&lt;br /&gt;
Dice tests&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Arthas&amp;quot; - Fate &amp;amp; Persona===&lt;br /&gt;
&lt;br /&gt;
What are Fate &amp;amp; Persona points? These are similar to drama points in other systems. Spending these points give an edge in overcoming Obstacles.&lt;br /&gt;
&lt;br /&gt;
Fate, in the words of Luke Crane, is like &amp;quot;fortune smiling down on your character&amp;quot;. Good karma for being a good roleplayer.&lt;br /&gt;
&lt;br /&gt;
Spending Fate is done after a roll in which you&#039;ve made some 6s. You get to count those 6s as successes, pick those dice up, and roll them again to try for more successes! (Subsequent 6s also count as successes &amp;amp; get to be rerolled for more until you stop rolling 6s).&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Persona... this is that inner fire, the extra &amp;quot;reserve&amp;quot; of guts &amp;amp; the Guardsmouse&#039;s sense of duty to push through and deliver.&lt;br /&gt;
&lt;br /&gt;
One Persona point can either...&lt;br /&gt;
Add +1D to your roll. Up to 3 Persona points can be burned this way, but this must be done PRIOR to rolling/testing your ability.&lt;br /&gt;
-or-&lt;br /&gt;
Tap Nature. You can add your Nature rating to ANY test. If it is in keeping with Mouse nature (Escaping, Climbing, Hiding, Foraging), this has no effect on your Nature rating. If it doesn&#039;t fit with the Nature of Mice, then your Nature is temporarily drained by 1.&lt;br /&gt;
&lt;br /&gt;
(I will discuss Nature at length later.)&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Earning Fate. Easier of the two to gain in play. You can earn 3 per session (fixing the moose problem will pretty much be the length of the &amp;quot;session&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
    * Act on your mouse&#039;s Belief. (1 award per session) If your mouse&#039;s Belief spurs him or her to make a decision and act, it&#039;s worth a Fate point.&lt;br /&gt;
    * Work towards your mouse&#039;s Goal. (1 per session) advancing towards completing the Goal but not finishing it is worth a Fate point.&lt;br /&gt;
    * Following your mouse&#039;s Instinct. (1 per session) if your mouse triggers the action in his/her Instinct, it&#039;s worth a Fate point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Earning Persona. Harder, requires more investment by you.&lt;br /&gt;
&lt;br /&gt;
    * Accomplishing your mouse&#039;s Goal.&lt;br /&gt;
    * Work against your mouse&#039;s Belief. Tough to do, as it requires &amp;quot;a cool and dramatic&amp;quot; action to earn it. This is a dramatic intensity roleplaying award.&lt;br /&gt;
    * Be the MVP. After the session is over, and everyone agrees the mission couldn&#039;t have succeeded without your mouse, you get the MVP award. Your mouse killed the big bad, did the glitzy thing.&lt;br /&gt;
    * Be the workhorse. The &amp;quot;unsung hero&amp;quot; award, in contrast to MVP (you cannot be both). Your mouse did the grunt work, had the right skills &amp;amp; wises to address the most stuff in play.&lt;br /&gt;
    * Embodiment. If you did a great job roleplaying throughout the game, you can earn a Persona point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki]&lt;br /&gt;
* [http://www.mouseguard.net/characters/map.jpg Mouse Guard Realm Map]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=156157</id>
		<title>Mouse Guard Big Old Moose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=156157"/>
		<updated>2010-09-06T05:35:27Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* The &amp;quot;Arthas&amp;quot; - Fate &amp;amp; Persona */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Big, Old Moose wiki page.&lt;br /&gt;
&lt;br /&gt;
The aim is to keep it short, sweet, and self-contained.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Patrol At-a-Glance==&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Guardmouse!! Will !! Health !! Nature !! Conditions&lt;br /&gt;
|-&lt;br /&gt;
! Aengus&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4 &lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Makepeace&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Melanie&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Character Sheets==&lt;br /&gt;
*work in progress*&lt;br /&gt;
===Aengus===&lt;br /&gt;
*Mouse Info&lt;br /&gt;
**RANK: Patrol Leader&lt;br /&gt;
**FUR: Auburn&lt;br /&gt;
**CLOAK: Grey&lt;br /&gt;
**BIRTHPLACE: Sprucetuck&lt;br /&gt;
**AGE: 33&lt;br /&gt;
**WILL: 5&lt;br /&gt;
**HEALTH: 4&lt;br /&gt;
**NATURE: 4&lt;br /&gt;
**RESOURCES: 5&lt;br /&gt;
**CIRCLES: 5&lt;br /&gt;
&lt;br /&gt;
*The BIGS&lt;br /&gt;
**BELIEF: Your brain is the most valuable tool&lt;br /&gt;
**GOAL: Save the Northern Towns from depradation&lt;br /&gt;
**INSTINCT: Never act without thinking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*SKILLS&lt;br /&gt;
**Scientist 2&lt;br /&gt;
**Militarist 2&lt;br /&gt;
**Orator 2&lt;br /&gt;
**Persuader 4&lt;br /&gt;
**Archivist 3&lt;br /&gt;
**Healer 3&lt;br /&gt;
**Scout 6&lt;br /&gt;
**Fighter 3&lt;br /&gt;
**Pathfinder 2&lt;br /&gt;
**Weasel-wise 2&lt;br /&gt;
**Patrol-leader wise 2&lt;br /&gt;
**Hare-wise 2&lt;br /&gt;
**War-wise 2&lt;br /&gt;
&lt;br /&gt;
*TRAITS&lt;br /&gt;
**Rational&lt;br /&gt;
**Wise(2)&lt;br /&gt;
&lt;br /&gt;
*HISTORY: Aengus was born and raised in Sprucetuck, his father was a chemist and his mother worked as an archivist recording the various formulations and experiments. He was trained by the archivists and scientists in rational thought, learning to think things through, to gather information before making decisions. His closest friend growing up was Autumn, cute blonde mouse, who had a head for numbers and as always first in their class in any sort of scientific endeavor, she was a shoe in to be inducted in to the Sprucetuck scent makers guild (or something) Aengus had always had a knack for strategy and as a tenderpaw he visited Lockhaven, he was intrigued with the Guard and here he saw problems to solve the like of which he would never find in stuffy old Sprucetuck. He joined the next season, working with Lucien in the library he learned to records system of the mice in the guard, and then he spent time with Garrow the wiley in the wilds of mouse country learning the business of being a scout. He became a guard captain, when, during the war, his patrol stayed out in the wild for most of a season reporting back on weasel activtity and encampments, they provided an abundance of intelligence but still could not prevent the fall of mouse towns along the border.&lt;br /&gt;
**SENIOR ARTISAN: Lucien the Librarian&lt;br /&gt;
**MENTOR: Garrow the Wiley&lt;br /&gt;
**FRIEND: Autumn, scientist and public figure in Sprucetuck&lt;br /&gt;
**ENEMY: Dagwood, Guard Captain&lt;br /&gt;
&lt;br /&gt;
===Makepeace===&lt;br /&gt;
*Mouse Info&lt;br /&gt;
**Concept: Hardened Veteran&lt;br /&gt;
**Rank: Patrol Guard&lt;br /&gt;
**Mouse Nature: 4&lt;br /&gt;
**Will: 4&lt;br /&gt;
**Health 4&lt;br /&gt;
**Resources: 5&lt;br /&gt;
**Circles 4&lt;br /&gt;
&lt;br /&gt;
*The BIGs&lt;br /&gt;
**Belief: The best solution is always found at the point of my sword.&lt;br /&gt;
**Goal: Make sure the team gets back to Lockhaven in one piece&lt;br /&gt;
**Instinct: Pull out the weapon at the first sign of trouble&lt;br /&gt;
&lt;br /&gt;
Fate Point 1&lt;br /&gt;
Persona Point 1&lt;br /&gt;
&lt;br /&gt;
*Traits&lt;br /&gt;
**Weather Sense&lt;br /&gt;
**Fearless&lt;br /&gt;
&lt;br /&gt;
Gear: Spear, Carving knife&lt;br /&gt;
&lt;br /&gt;
*Skills:&lt;br /&gt;
**Weather Watcher 3 specialty&lt;br /&gt;
**Pathfinder 2&lt;br /&gt;
**Boatcrafter 2&lt;br /&gt;
**Deceiver 2&lt;br /&gt;
**Fighter 3&lt;br /&gt;
**Survivalist 3&lt;br /&gt;
**Healer 3&lt;br /&gt;
**Hunter 2&lt;br /&gt;
**Scout 2&lt;br /&gt;
**Cook 2&lt;br /&gt;
&lt;br /&gt;
*Wises: &lt;br /&gt;
**Medicine-wise, &lt;br /&gt;
**Predator-wise, &lt;br /&gt;
**Forest-wise&lt;br /&gt;
&lt;br /&gt;
*History&lt;br /&gt;
**Town: Port Sumac&lt;br /&gt;
**Fur Color: Brown&lt;br /&gt;
**Parents: Curt and Clove&lt;br /&gt;
**Artisan: Gurney the Cook&lt;br /&gt;
**Mentor: Dalia the Scout&lt;br /&gt;
**Friend: Rona the Smith&lt;br /&gt;
**Enemy: Caley of Elmoss&lt;br /&gt;
**Cloak: Red&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Melanie===&lt;br /&gt;
*Mousey Info&lt;br /&gt;
**AGE: 18&lt;br /&gt;
**CONCEPT: Young, female, friendly and energetic, always running, rarely looking ahead.  Fierce, strong, eager, and loyal to her elders.&lt;br /&gt;
**FUR: Glossy black fur and eyes. Tan tail and ears.&lt;br /&gt;
**CLOAK: None&lt;br /&gt;
**GUARD RANK: Tenderpaw&lt;br /&gt;
**Mouse Nature: 5&lt;br /&gt;
**Will: 2&lt;br /&gt;
**Health: 6&lt;br /&gt;
**Resources: 3&lt;br /&gt;
**Circles: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The BIGs&lt;br /&gt;
**BELIEF: &amp;quot;I can face any challenge.&amp;quot;&lt;br /&gt;
**GOAL: &amp;quot;Prove yourself to the older guardmice.&amp;quot;&lt;br /&gt;
**INSTINCT: &amp;quot;I never shirk on a task; I dive in head first and work hard!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**BIRTHPLACE: Lockhaven, home of the Mouse Guard.&lt;br /&gt;
&lt;br /&gt;
*Skills:&lt;br /&gt;
**Armorer 2&lt;br /&gt;
**Carpenter 2&lt;br /&gt;
**Fighter 2&lt;br /&gt;
**Healer 2&lt;br /&gt;
**Hunter 2&lt;br /&gt;
**Laborer 3&lt;br /&gt;
**Persuader 2&lt;br /&gt;
**Scout 2&lt;br /&gt;
**Survivalist x&lt;br /&gt;
**Weaver x&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Traits&lt;br /&gt;
**Guard&#039;s Honor (1)&lt;br /&gt;
**Curious (1)&lt;br /&gt;
**Determined (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Other Details&lt;br /&gt;
**APPRENTICESHIP: Armorer. Melanie&#039;s trainers, The Braun Sisters, were true artists of the smithy. Melanie worked the bellows for them (it was an extraordinary design driven by a rotating wheel a strong mouse can run inside) and would let nobody else do this job, because she was the only one who could maintain a steady pace.&lt;br /&gt;
**Friend: Turl, a Hunter&lt;br /&gt;
**Enemy: Frieda, a Weaver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Equipment&lt;br /&gt;
**Axe&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Setting Notes==&lt;br /&gt;
----&lt;br /&gt;
==Rules (the Basics)==&lt;br /&gt;
&lt;br /&gt;
===Dice Tests - Obstacles, Successes, &amp;amp; Traitors===&lt;br /&gt;
&lt;br /&gt;
Dice tests&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Arthas&amp;quot; - Fate &amp;amp; Persona===&lt;br /&gt;
&lt;br /&gt;
What are Fate &amp;amp; Persona points? These are similar to drama points in other systems. Spending these points give an edge in overcoming Obstacles.&lt;br /&gt;
&lt;br /&gt;
Fate, in the words of Luke Crane, is like &amp;quot;fortune smiling down on your character&amp;quot;. Good karma for being a good roleplayer.&lt;br /&gt;
&lt;br /&gt;
Spending Fate is done after a roll in which you&#039;ve made some 6s. You get to count those 6s as successes, pick those dice up, and roll them again to try for more successes! (Subsequent 6s also count as successes &amp;amp; get to be rerolled for more until you stop rolling 6s).&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Persona... this is that inner fire, the extra &amp;quot;reserve&amp;quot; of guts &amp;amp; the Guardsmouse&#039;s sense of duty to push through and deliver.&lt;br /&gt;
&lt;br /&gt;
One Persona point can either...&lt;br /&gt;
Add +1D to your roll. Up to 3 Persona points can be burned this way, but this must be done PRIOR to rolling/testing your ability.&lt;br /&gt;
-or-&lt;br /&gt;
Tap Nature. You can add your Nature rating to ANY test. If it is in keeping with Mouse nature (Escaping, Climbing, Hiding, Foraging), this has no effect on your Nature rating. If it doesn&#039;t fit with the Nature of Mice, then your Nature is temporarily drained by 1.&lt;br /&gt;
&lt;br /&gt;
(I will discuss Nature at length later.)&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Earning Fate. Easier of the two to gain in play. You can earn 3 per session (fixing the moose problem will pretty much be the length of the &amp;quot;session&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
    * Act on your mouse&#039;s Belief. (1 award per session) If your mouse&#039;s Belief spurs him or her to make a decision and act, it&#039;s worth a Fate point.&lt;br /&gt;
    * Work towards your mouse&#039;s Goal. (1 per session) advancing towards completing the Goal but not finishing it is worth a Fate point.&lt;br /&gt;
    * Following your mouse&#039;s Instinct. (1 per session) if your mouse triggers the action in his/her Instinct, it&#039;s worth a Fate point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Earning Persona. Harder, requires more investment by you.&lt;br /&gt;
&lt;br /&gt;
    * Accomplishing your mouse&#039;s Goal.&lt;br /&gt;
    * Work against your mouse&#039;s Belief. Tough to do, as it requires &amp;quot;a cool and dramatic&amp;quot; action to earn it. This is a dramatic intensity roleplaying award.&lt;br /&gt;
    * Be the MVP. After the session is over, and everyone agrees the mission couldn&#039;t have succeeded without your mouse, you get the MVP award. Your mouse killed the big bad, did the glitzy thing.&lt;br /&gt;
    * Be the workhorse. The &amp;quot;unsung hero&amp;quot; award, in contrast to MVP (you cannot be both). Your mouse did the grunt work, had the right skills &amp;amp; wises to address the most stuff in play.&lt;br /&gt;
    * Embodiment. If you did a great job roleplaying throughout the game, you can earn a Persona point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [http://www.burningwheel.org/wiki/index.php? Mouse Guard on the burning wheel wiki]&lt;br /&gt;
* [http://www.mouseguard.net/characters/map.jpg Mouse Guard Realm Map]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155701</id>
		<title>Mouse Guard Big Old Moose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155701"/>
		<updated>2010-09-04T06:37:23Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Big, Old Moose wiki page.&lt;br /&gt;
&lt;br /&gt;
The aim is to keep it short, sweet, and self-contained.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Patrol At-a-Glance==&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Guardmouse!! Will !! Health !! Nature !! Conditions&lt;br /&gt;
|-&lt;br /&gt;
! Aengus&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4 &lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Makepeace&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Melanie&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Character Sheets==&lt;br /&gt;
*work in progress*&lt;br /&gt;
===Aengus===&lt;br /&gt;
*Mouse Info&lt;br /&gt;
**RANK: Patrol Leader&lt;br /&gt;
**FUR: Auburn&lt;br /&gt;
**CLOAK: Grey&lt;br /&gt;
**BIRTHPLACE: Sprucetuck&lt;br /&gt;
**AGE: 33&lt;br /&gt;
**WILL: 5&lt;br /&gt;
**HEALTH: 4&lt;br /&gt;
**NATURE: 4&lt;br /&gt;
**RESOURCES: 5&lt;br /&gt;
**CIRCLES: 5&lt;br /&gt;
&lt;br /&gt;
*The BIGS&lt;br /&gt;
**BELIEF: Your brain is the most valuable tool&lt;br /&gt;
**GOAL: Save the Northern Towns from depradation&lt;br /&gt;
**INSTINCT: Never act without thinking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*SKILLS&lt;br /&gt;
**Scientist 2&lt;br /&gt;
**Militarist 2&lt;br /&gt;
**Orator 2&lt;br /&gt;
**Persuader 4&lt;br /&gt;
**Archivist 3&lt;br /&gt;
**Healer 3&lt;br /&gt;
**Scout 6&lt;br /&gt;
**Fighter 3&lt;br /&gt;
**Pathfinder 2&lt;br /&gt;
**Weasel-wise 2&lt;br /&gt;
**Patrol-leader wise 2&lt;br /&gt;
**Hare-wise 2&lt;br /&gt;
**War-wise 2&lt;br /&gt;
&lt;br /&gt;
*TRAITS&lt;br /&gt;
**Rational&lt;br /&gt;
**Wise(2)&lt;br /&gt;
&lt;br /&gt;
*HISTORY: Aengus was born and raised in Sprucetuck, his father was a chemist and his mother worked as an archivist recording the various formulations and experiments. He was trained by the archivists and scientists in rational thought, learning to think things through, to gather information before making decisions. His closest friend growing up was Autumn, cute blonde mouse, who had a head for numbers and as always first in their class in any sort of scientific endeavor, she was a shoe in to be inducted in to the Sprucetuck scent makers guild (or something) Aengus had always had a knack for strategy and as a tenderpaw he visited Lockhaven, he was intrigued with the Guard and here he saw problems to solve the like of which he would never find in stuffy old Sprucetuck. He joined the next season, working with Lucien in the library he learned to records system of the mice in the guard, and then he spent time with Garrow the wiley in the wilds of mouse country learning the business of being a scout. He became a guard captain, when, during the war, his patrol stayed out in the wild for most of a season reporting back on weasel activtity and encampments, they provided an abundance of intelligence but still could not prevent the fall of mouse towns along the border.&lt;br /&gt;
**SENIOR ARTISAN: Lucien the Librarian&lt;br /&gt;
**MENTOR: Garrow the Wiley&lt;br /&gt;
**FRIEND: Autumn, scientist and public figure in Sprucetuck&lt;br /&gt;
**ENEMY: Dagwood, Guard Captain&lt;br /&gt;
&lt;br /&gt;
===Makepeace===&lt;br /&gt;
*Mouse Info&lt;br /&gt;
**Concept: Hardened Veteran&lt;br /&gt;
**Rank: Patrol Guard&lt;br /&gt;
**Mouse Nature: 4&lt;br /&gt;
**Will: 4&lt;br /&gt;
**Health 4&lt;br /&gt;
**Resources: 5&lt;br /&gt;
**Circles 4&lt;br /&gt;
&lt;br /&gt;
*The BIGs&lt;br /&gt;
**Belief: The best solution is always found at the point of my sword.&lt;br /&gt;
**Goal: Make sure the team gets back to Lockhaven in one piece&lt;br /&gt;
**Instinct: Pull out the weapon at the first sign of trouble&lt;br /&gt;
&lt;br /&gt;
Fate Point 1&lt;br /&gt;
Persona Point 1&lt;br /&gt;
&lt;br /&gt;
*Traits&lt;br /&gt;
**Weather Sense&lt;br /&gt;
**Fearless&lt;br /&gt;
&lt;br /&gt;
Gear: Spear, Carving knife&lt;br /&gt;
&lt;br /&gt;
*Skills:&lt;br /&gt;
**Weather Watcher 3 specialty&lt;br /&gt;
**Pathfinder 2&lt;br /&gt;
**Boatcrafter 2&lt;br /&gt;
**Deceiver 2&lt;br /&gt;
**Fighter 3&lt;br /&gt;
**Survivalist 3&lt;br /&gt;
**Healer 3&lt;br /&gt;
**Hunter 2&lt;br /&gt;
**Scout 2&lt;br /&gt;
**Cook 2&lt;br /&gt;
&lt;br /&gt;
*Wises: &lt;br /&gt;
**Medicine-wise, &lt;br /&gt;
**Predator-wise, &lt;br /&gt;
**Forest-wise&lt;br /&gt;
&lt;br /&gt;
*History&lt;br /&gt;
**Town: Port Sumac&lt;br /&gt;
**Fur Color: Brown&lt;br /&gt;
**Parents: Curt and Clove&lt;br /&gt;
**Artisan: Gurney the Cook&lt;br /&gt;
**Mentor: Dalia the Scout&lt;br /&gt;
**Friend: Rona the Smith&lt;br /&gt;
**Enemy: Caley of Elmoss&lt;br /&gt;
**Cloak: Red&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Melanie===&lt;br /&gt;
*Mousey Info&lt;br /&gt;
**AGE: 18&lt;br /&gt;
**CONCEPT: Young, female, friendly and energetic, always running, rarely looking ahead.  Fierce, strong, eager, and loyal to her elders.&lt;br /&gt;
**FUR: Glossy black fur and eyes. Tan tail and ears.&lt;br /&gt;
**CLOAK: None&lt;br /&gt;
**GUARD RANK: Tenderpaw&lt;br /&gt;
**Mouse Nature: 5&lt;br /&gt;
**Will: 2&lt;br /&gt;
**Health: 6&lt;br /&gt;
**Resources: 3&lt;br /&gt;
**Circles: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**BIRTHPLACE: Lockhaven, home of the Mouse Guard.&lt;br /&gt;
&lt;br /&gt;
*Skills:&lt;br /&gt;
**Armorer 2&lt;br /&gt;
**Carpenter 2&lt;br /&gt;
**Fighter 2&lt;br /&gt;
**Healer 2&lt;br /&gt;
**Hunter 2&lt;br /&gt;
**Laborer 3&lt;br /&gt;
**Persuader 2&lt;br /&gt;
**Scout 2&lt;br /&gt;
**Survivalist x&lt;br /&gt;
**Weaver x&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
*Traits&lt;br /&gt;
**Guard&#039;s Honor (1)&lt;br /&gt;
**Curious (1)&lt;br /&gt;
**Determined (1)&lt;br /&gt;
&lt;br /&gt;
*The BIGs&lt;br /&gt;
**BELIEF: &#039;&#039;&#039;&amp;quot;I can face any challenge.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**GOAL: &#039;&#039;&#039;&amp;quot;Prove yourself to the older guardmice.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**INSTINCT: &#039;&#039;&#039;&amp;quot;I never shirk on a task; I dive in head first and work hard!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Other Details&lt;br /&gt;
**APPRENTICESHIP: Armorer. Melanie&#039;s trainers, The Braun Sisters, were true artists of the smithy. Melanie worked the bellows for them (it was an extraordinary design driven by a rotating wheel a strong mouse can run inside) and would let nobody else do this job, because she was the only one who could maintain a steady pace.&lt;br /&gt;
**Friend: Turl, a Hunter&lt;br /&gt;
**Enemy: Frieda, a Weaver&lt;br /&gt;
&lt;br /&gt;
*Weapon: Bow and Arrow&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Setting Notes==&lt;br /&gt;
----&lt;br /&gt;
==Rules (the Basics)==&lt;br /&gt;
&lt;br /&gt;
===Dice Tests - Obstacles, Successes, &amp;amp; Traitors===&lt;br /&gt;
&lt;br /&gt;
Dice tests&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Arthas&amp;quot; - Fate &amp;amp; Persona===&lt;br /&gt;
&lt;br /&gt;
What are Fate &amp;amp; Persona points?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [[http://www.burningwheel.org/wiki/index.php?title=Mouse_Guard Mouse Guard on the burning wheel wiki]]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155700</id>
		<title>Mouse Guard Big Old Moose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155700"/>
		<updated>2010-09-04T06:35:43Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* Melanie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Big, Old Moose wiki page.&lt;br /&gt;
&lt;br /&gt;
The aim is to keep it short, sweet, and self-contained.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Patrol At-a-Glance==&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Guardmouse!! Will !! Health !! Nature !! Conditions&lt;br /&gt;
|-&lt;br /&gt;
! Aengus&lt;br /&gt;
| Cell 2 &lt;br /&gt;
| Cell 100 &lt;br /&gt;
| dDd &lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Makepeace&lt;br /&gt;
|Cell B&lt;br /&gt;
|Cell C&lt;br /&gt;
|Cell B&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Melanie&lt;br /&gt;
|Cell B&lt;br /&gt;
|Cell C&lt;br /&gt;
|Cell B&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Character Sheets==&lt;br /&gt;
*work in progress*&lt;br /&gt;
===Aengus===&lt;br /&gt;
*Mouse Info&lt;br /&gt;
**RANK: Patrol Leader&lt;br /&gt;
**FUR: Auburn&lt;br /&gt;
**CLOAK: Grey&lt;br /&gt;
**BIRTHPLACE: Sprucetuck&lt;br /&gt;
**AGE: 33&lt;br /&gt;
**WILL: 5&lt;br /&gt;
**HEALTH: 4&lt;br /&gt;
**NATURE: 4&lt;br /&gt;
**RESOURCES: 5&lt;br /&gt;
**CIRCLES: 5&lt;br /&gt;
&lt;br /&gt;
*The BIGS&lt;br /&gt;
**BELIEF: Your brain is the most valuable tool&lt;br /&gt;
**GOAL: Save the Northern Towns from depradation&lt;br /&gt;
**INSTINCT: Never act without thinking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*SKILLS&lt;br /&gt;
**Scientist 2&lt;br /&gt;
**Militarist 2&lt;br /&gt;
**Orator 2&lt;br /&gt;
**Persuader 4&lt;br /&gt;
**Archivist 3&lt;br /&gt;
**Healer 3&lt;br /&gt;
**Scout 6&lt;br /&gt;
**Fighter 3&lt;br /&gt;
**Pathfinder 2&lt;br /&gt;
**Weasel-wise 2&lt;br /&gt;
**Patrol-leader wise 2&lt;br /&gt;
**Hare-wise 2&lt;br /&gt;
**War-wise 2&lt;br /&gt;
&lt;br /&gt;
*TRAITS&lt;br /&gt;
**Rational&lt;br /&gt;
**Wise(2)&lt;br /&gt;
&lt;br /&gt;
*HISTORY: Aengus was born and raised in Sprucetuck, his father was a chemist and his mother worked as an archivist recording the various formulations and experiments. He was trained by the archivists and scientists in rational thought, learning to think things through, to gather information before making decisions. His closest friend growing up was Autumn, cute blonde mouse, who had a head for numbers and as always first in their class in any sort of scientific endeavor, she was a shoe in to be inducted in to the Sprucetuck scent makers guild (or something) Aengus had always had a knack for strategy and as a tenderpaw he visited Lockhaven, he was intrigued with the Guard and here he saw problems to solve the like of which he would never find in stuffy old Sprucetuck. He joined the next season, working with Lucien in the library he learned to records system of the mice in the guard, and then he spent time with Garrow the wiley in the wilds of mouse country learning the business of being a scout. He became a guard captain, when, during the war, his patrol stayed out in the wild for most of a season reporting back on weasel activtity and encampments, they provided an abundance of intelligence but still could not prevent the fall of mouse towns along the border.&lt;br /&gt;
**SENIOR ARTISAN: Lucien the Librarian&lt;br /&gt;
**MENTOR: Garrow the Wiley&lt;br /&gt;
**FRIEND: Autumn, scientist and public figure in Sprucetuck&lt;br /&gt;
**ENEMY: Dagwood, Guard Captain&lt;br /&gt;
&lt;br /&gt;
===Makepeace===&lt;br /&gt;
*Mouse Info&lt;br /&gt;
**Concept: Hardened Veteran&lt;br /&gt;
**Rank: Patrol Guard&lt;br /&gt;
**Mouse Nature: 4&lt;br /&gt;
**Will: 4&lt;br /&gt;
**Health 4&lt;br /&gt;
**Resources: 5&lt;br /&gt;
**Circles 4&lt;br /&gt;
&lt;br /&gt;
*The BIGs&lt;br /&gt;
**Belief: The best solution is always found at the point of my sword.&lt;br /&gt;
**Goal: Make sure the team gets back to Lockhaven in one piece&lt;br /&gt;
**Instinct: Pull out the weapon at the first sign of trouble&lt;br /&gt;
&lt;br /&gt;
Fate Point 1&lt;br /&gt;
Persona Point 1&lt;br /&gt;
&lt;br /&gt;
*Traits&lt;br /&gt;
**Weather Sense&lt;br /&gt;
**Fearless&lt;br /&gt;
&lt;br /&gt;
Gear: Spear, Carving knife&lt;br /&gt;
&lt;br /&gt;
*Skills:&lt;br /&gt;
**Weather Watcher 3 specialty&lt;br /&gt;
**Pathfinder 2&lt;br /&gt;
**Boatcrafter 2&lt;br /&gt;
**Deceiver 2&lt;br /&gt;
**Fighter 3&lt;br /&gt;
**Survivalist 3&lt;br /&gt;
**Healer 3&lt;br /&gt;
**Hunter 2&lt;br /&gt;
**Scout 2&lt;br /&gt;
**Cook 2&lt;br /&gt;
&lt;br /&gt;
*Wises: &lt;br /&gt;
**Medicine-wise, &lt;br /&gt;
**Predator-wise, &lt;br /&gt;
**Forest-wise&lt;br /&gt;
&lt;br /&gt;
*History&lt;br /&gt;
**Town: Port Sumac&lt;br /&gt;
**Fur Color: Brown&lt;br /&gt;
**Parents: Curt and Clove&lt;br /&gt;
**Artisan: Gurney the Cook&lt;br /&gt;
**Mentor: Dalia the Scout&lt;br /&gt;
**Friend: Rona the Smith&lt;br /&gt;
**Enemy: Caley of Elmoss&lt;br /&gt;
**Cloak: Red&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Melanie===&lt;br /&gt;
*Mousey Info&lt;br /&gt;
**AGE: 18&lt;br /&gt;
**CONCEPT: Young, female, friendly and energetic, always running, rarely looking ahead.  Fierce, strong, eager, and loyal to her elders.&lt;br /&gt;
**FUR: Glossy black fur and eyes. Tan tail and ears.&lt;br /&gt;
**CLOAK: None&lt;br /&gt;
**GUARD RANK: Tenderpaw&lt;br /&gt;
**Mouse Nature: 5&lt;br /&gt;
**Will: 2&lt;br /&gt;
**Health: 6&lt;br /&gt;
**Resources: 3&lt;br /&gt;
**Circles: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**BIRTHPLACE: Lockhaven, home of the Mouse Guard.&lt;br /&gt;
&lt;br /&gt;
*Skills:&lt;br /&gt;
**Armorer 2&lt;br /&gt;
**Carpenter 2&lt;br /&gt;
**Fighter 2&lt;br /&gt;
**Healer 2&lt;br /&gt;
**Hunter 2&lt;br /&gt;
**Laborer 3&lt;br /&gt;
**Persuader 2&lt;br /&gt;
**Scout 2&lt;br /&gt;
**Survivalist x&lt;br /&gt;
**Weaver x&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
*Traits&lt;br /&gt;
**Guard&#039;s Honor (1)&lt;br /&gt;
**Curious (1)&lt;br /&gt;
**Determined (1)&lt;br /&gt;
&lt;br /&gt;
*The BIGs&lt;br /&gt;
**BELIEF: &#039;&#039;&#039;&amp;quot;I can face any challenge.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**GOAL: &#039;&#039;&#039;&amp;quot;Prove yourself to the older guardmice.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**INSTINCT: &#039;&#039;&#039;&amp;quot;I never shirk on a task; I dive in head first and work hard!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Other Details&lt;br /&gt;
**APPRENTICESHIP: Armorer. Melanie&#039;s trainers, The Braun Sisters, were true artists of the smithy. Melanie worked the bellows for them (it was an extraordinary design driven by a rotating wheel a strong mouse can run inside) and would let nobody else do this job, because she was the only one who could maintain a steady pace.&lt;br /&gt;
**Friend: Turl, a Hunter&lt;br /&gt;
**Enemy: Frieda, a Weaver&lt;br /&gt;
&lt;br /&gt;
*Weapon: Bow and Arrow&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Setting Notes==&lt;br /&gt;
----&lt;br /&gt;
==Rules (the Basics)==&lt;br /&gt;
&lt;br /&gt;
===Dice Tests - Obstacles, Successes, &amp;amp; Traitors===&lt;br /&gt;
&lt;br /&gt;
Dice tests&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Arthas&amp;quot; - Fate &amp;amp; Persona===&lt;br /&gt;
&lt;br /&gt;
What are Fate &amp;amp; Persona points?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [[http://www.burningwheel.org/wiki/index.php?title=Mouse_Guard Mouse Guard on the burning wheel wiki]]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155699</id>
		<title>Mouse Guard Big Old Moose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155699"/>
		<updated>2010-09-04T06:34:28Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Big, Old Moose wiki page.&lt;br /&gt;
&lt;br /&gt;
The aim is to keep it short, sweet, and self-contained.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Patrol At-a-Glance==&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Guardmouse!! Will !! Health !! Nature !! Conditions&lt;br /&gt;
|-&lt;br /&gt;
! Aengus&lt;br /&gt;
| Cell 2 &lt;br /&gt;
| Cell 100 &lt;br /&gt;
| dDd &lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Makepeace&lt;br /&gt;
|Cell B&lt;br /&gt;
|Cell C&lt;br /&gt;
|Cell B&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Melanie&lt;br /&gt;
|Cell B&lt;br /&gt;
|Cell C&lt;br /&gt;
|Cell B&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Character Sheets==&lt;br /&gt;
*work in progress*&lt;br /&gt;
===Aengus===&lt;br /&gt;
*Mouse Info&lt;br /&gt;
**RANK: Patrol Leader&lt;br /&gt;
**FUR: Auburn&lt;br /&gt;
**CLOAK: Grey&lt;br /&gt;
**BIRTHPLACE: Sprucetuck&lt;br /&gt;
**AGE: 33&lt;br /&gt;
**WILL: 5&lt;br /&gt;
**HEALTH: 4&lt;br /&gt;
**NATURE: 4&lt;br /&gt;
**RESOURCES: 5&lt;br /&gt;
**CIRCLES: 5&lt;br /&gt;
&lt;br /&gt;
*The BIGS&lt;br /&gt;
**BELIEF: Your brain is the most valuable tool&lt;br /&gt;
**GOAL: Save the Northern Towns from depradation&lt;br /&gt;
**INSTINCT: Never act without thinking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*SKILLS&lt;br /&gt;
**Scientist 2&lt;br /&gt;
**Militarist 2&lt;br /&gt;
**Orator 2&lt;br /&gt;
**Persuader 4&lt;br /&gt;
**Archivist 3&lt;br /&gt;
**Healer 3&lt;br /&gt;
**Scout 6&lt;br /&gt;
**Fighter 3&lt;br /&gt;
**Pathfinder 2&lt;br /&gt;
**Weasel-wise 2&lt;br /&gt;
**Patrol-leader wise 2&lt;br /&gt;
**Hare-wise 2&lt;br /&gt;
**War-wise 2&lt;br /&gt;
&lt;br /&gt;
*TRAITS&lt;br /&gt;
**Rational&lt;br /&gt;
**Wise(2)&lt;br /&gt;
&lt;br /&gt;
*HISTORY: Aengus was born and raised in Sprucetuck, his father was a chemist and his mother worked as an archivist recording the various formulations and experiments. He was trained by the archivists and scientists in rational thought, learning to think things through, to gather information before making decisions. His closest friend growing up was Autumn, cute blonde mouse, who had a head for numbers and as always first in their class in any sort of scientific endeavor, she was a shoe in to be inducted in to the Sprucetuck scent makers guild (or something) Aengus had always had a knack for strategy and as a tenderpaw he visited Lockhaven, he was intrigued with the Guard and here he saw problems to solve the like of which he would never find in stuffy old Sprucetuck. He joined the next season, working with Lucien in the library he learned to records system of the mice in the guard, and then he spent time with Garrow the wiley in the wilds of mouse country learning the business of being a scout. He became a guard captain, when, during the war, his patrol stayed out in the wild for most of a season reporting back on weasel activtity and encampments, they provided an abundance of intelligence but still could not prevent the fall of mouse towns along the border.&lt;br /&gt;
**SENIOR ARTISAN: Lucien the Librarian&lt;br /&gt;
**MENTOR: Garrow the Wiley&lt;br /&gt;
**FRIEND: Autumn, scientist and public figure in Sprucetuck&lt;br /&gt;
**ENEMY: Dagwood, Guard Captain&lt;br /&gt;
&lt;br /&gt;
===Makepeace===&lt;br /&gt;
*Mouse Info&lt;br /&gt;
**Concept: Hardened Veteran&lt;br /&gt;
**Rank: Patrol Guard&lt;br /&gt;
**Mouse Nature: 4&lt;br /&gt;
**Will: 4&lt;br /&gt;
**Health 4&lt;br /&gt;
**Resources: 5&lt;br /&gt;
**Circles 4&lt;br /&gt;
&lt;br /&gt;
*The BIGs&lt;br /&gt;
**Belief: The best solution is always found at the point of my sword.&lt;br /&gt;
**Goal: Make sure the team gets back to Lockhaven in one piece&lt;br /&gt;
**Instinct: Pull out the weapon at the first sign of trouble&lt;br /&gt;
&lt;br /&gt;
Fate Point 1&lt;br /&gt;
Persona Point 1&lt;br /&gt;
&lt;br /&gt;
*Traits&lt;br /&gt;
**Weather Sense&lt;br /&gt;
**Fearless&lt;br /&gt;
&lt;br /&gt;
Gear: Spear, Carving knife&lt;br /&gt;
&lt;br /&gt;
*Skills:&lt;br /&gt;
**Weather Watcher 3 specialty&lt;br /&gt;
**Pathfinder 2&lt;br /&gt;
**Boatcrafter 2&lt;br /&gt;
**Deceiver 2&lt;br /&gt;
**Fighter 3&lt;br /&gt;
**Survivalist 3&lt;br /&gt;
**Healer 3&lt;br /&gt;
**Hunter 2&lt;br /&gt;
**Scout 2&lt;br /&gt;
**Cook 2&lt;br /&gt;
&lt;br /&gt;
*Wises: &lt;br /&gt;
**Medicine-wise, &lt;br /&gt;
**Predator-wise, &lt;br /&gt;
**Forest-wise&lt;br /&gt;
&lt;br /&gt;
*History&lt;br /&gt;
**Town: Port Sumac&lt;br /&gt;
**Fur Color: Brown&lt;br /&gt;
**Parents: Curt and Clove&lt;br /&gt;
**Artisan: Gurney the Cook&lt;br /&gt;
**Mentor: Dalia the Scout&lt;br /&gt;
**Friend: Rona the Smith&lt;br /&gt;
**Enemy: Caley of Elmoss&lt;br /&gt;
**Cloak: Red&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Melanie===&lt;br /&gt;
*Mousey Info&lt;br /&gt;
**AGE: 18&lt;br /&gt;
**CONCEPT: Young, female, friendly and energetic, always running, rarely looking ahead.  Fierce, strong, eager, and loyal to her elders.&lt;br /&gt;
**FUR: Glossy black fur and eyes. Tan tail and ears.&lt;br /&gt;
**CLOAK: None&lt;br /&gt;
**GUARD RANK: Tenderpaw&lt;br /&gt;
**Mouse Nature: 5&lt;br /&gt;
**Will: 2&lt;br /&gt;
**Health: 6&lt;br /&gt;
**Resources: 3&lt;br /&gt;
**Circles: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**BIRTHPLACE: Lockhaven, home of the Mouse Guard.&lt;br /&gt;
&lt;br /&gt;
*Skills:&lt;br /&gt;
**Armorer x&lt;br /&gt;
**Carpenter x&lt;br /&gt;
**Fighter x&lt;br /&gt;
**Healer x&lt;br /&gt;
**Hunter x&lt;br /&gt;
**Laborer xx&lt;br /&gt;
**Persuader x&lt;br /&gt;
**Scout x&lt;br /&gt;
**Survivalist x&lt;br /&gt;
**Weaver x&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
*Traits&lt;br /&gt;
**Guard&#039;s Honor (1)&lt;br /&gt;
**Curious (1)&lt;br /&gt;
**Determined (1)&lt;br /&gt;
&lt;br /&gt;
*The BIGs&lt;br /&gt;
**BELIEF: &#039;&#039;&#039;&amp;quot;I can face any challenge.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**GOAL: &#039;&#039;&#039;&amp;quot;Prove yourself to the older guardmice.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**INSTINCT: &#039;&#039;&#039;&amp;quot;I never shirk on a task; I dive in head first and work hard!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Other Details&lt;br /&gt;
**APPRENTICESHIP: Armorer. Melanie&#039;s trainers, The Braun Sisters, were true artists of the smithy. Melanie worked the bellows for them (it was an extraordinary design driven by a rotating wheel a strong mouse can run inside) and would let nobody else do this job, because she was the only one who could maintain a steady pace.&lt;br /&gt;
**Friend: Turl, a Hunter&lt;br /&gt;
**Enemy: Frieda, a Weaver&lt;br /&gt;
&lt;br /&gt;
*Weapon: Bow and Arrow&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Setting Notes==&lt;br /&gt;
----&lt;br /&gt;
==Rules (the Basics)==&lt;br /&gt;
&lt;br /&gt;
===Dice Tests - Obstacles, Successes, &amp;amp; Traitors===&lt;br /&gt;
&lt;br /&gt;
Dice tests&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Arthas&amp;quot; - Fate &amp;amp; Persona===&lt;br /&gt;
&lt;br /&gt;
What are Fate &amp;amp; Persona points?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [[http://www.burningwheel.org/wiki/index.php?title=Mouse_Guard Mouse Guard on the burning wheel wiki]]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155565</id>
		<title>Mouse Guard Big Old Moose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155565"/>
		<updated>2010-09-03T14:22:52Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* Rules (the Basics) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Big, Old Moose wiki page.&lt;br /&gt;
&lt;br /&gt;
The aim is to keep it short, sweet, and self-contained.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Patrol At-a-Glance==&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Guardmouse!! Will !! Health !! Nature !! Conditions&lt;br /&gt;
|-&lt;br /&gt;
! Aengus&lt;br /&gt;
| Cell 2 &lt;br /&gt;
| Cell 100 &lt;br /&gt;
| dDd &lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Makepeace&lt;br /&gt;
|Cell B&lt;br /&gt;
|Cell C&lt;br /&gt;
|Cell B&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Melanie&lt;br /&gt;
|Cell B&lt;br /&gt;
|Cell C&lt;br /&gt;
|Cell B&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Character Sheets==&lt;br /&gt;
*work in progress*&lt;br /&gt;
===Aengus===&lt;br /&gt;
*Mouse Info&lt;br /&gt;
**RANK: Patrol Leader&lt;br /&gt;
**FUR: Auburn&lt;br /&gt;
**CLOAK: Grey&lt;br /&gt;
**BIRTHPLACE: Sprucetuck&lt;br /&gt;
**AGE: 33&lt;br /&gt;
**WILL: 5&lt;br /&gt;
**HEALTH: 4&lt;br /&gt;
**NATURE: 4&lt;br /&gt;
**RESOURCES: 5&lt;br /&gt;
**CIRCLES: 5&lt;br /&gt;
&lt;br /&gt;
*The BIGS&lt;br /&gt;
**BELIEF: Your brain is the most valuable tool&lt;br /&gt;
**GOAL: Save the Northern Towns from depradation&lt;br /&gt;
**INSTINCT: Never act without thinking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*SKILLS&lt;br /&gt;
**Scientist 2&lt;br /&gt;
**Militarist 2&lt;br /&gt;
**Orator 2&lt;br /&gt;
**Persuader 4&lt;br /&gt;
**Archivist 3&lt;br /&gt;
**Healer 3&lt;br /&gt;
**Scout 6&lt;br /&gt;
**Fighter 3&lt;br /&gt;
**Pathfinder 2&lt;br /&gt;
**Weasel-wise 2&lt;br /&gt;
**Patrol-leader wise 2&lt;br /&gt;
**Hare-wise 2&lt;br /&gt;
**War-wise 2&lt;br /&gt;
&lt;br /&gt;
*TRAITS&lt;br /&gt;
**Rational&lt;br /&gt;
**Wise(2)&lt;br /&gt;
&lt;br /&gt;
*HISTORY: Aengus was born and raised in Sprucetuck, his father was a chemist and his mother worked as an archivist recording the various formulations and experiments. He was trained by the archivists and scientists in rational thought, learning to think things through, to gather information before making decisions. His closest friend growing up was Autumn, cute blonde mouse, who had a head for numbers and as always first in their class in any sort of scientific endeavor, she was a shoe in to be inducted in to the Sprucetuck scent makers guild (or something) Aengus had always had a knack for strategy and as a tenderpaw he visited Lockhaven, he was intrigued with the Guard and here he saw problems to solve the like of which he would never find in stuffy old Sprucetuck. He joined the next season, working with Lucien in the library he learned to records system of the mice in the guard, and then he spent time with Garrow the wiley in the wilds of mouse country learning the business of being a scout. He became a guard captain, when, during the war, his patrol stayed out in the wild for most of a season reporting back on weasel activtity and encampments, they provided an abundance of intelligence but still could not prevent the fall of mouse towns along the border.&lt;br /&gt;
**SENIOR ARTISAN: Lucien the Librarian&lt;br /&gt;
**MENTOR: Garrow the Wiley&lt;br /&gt;
**FRIEND: Autumn, scientist and public figure in Sprucetuck&lt;br /&gt;
**ENEMY: Dagwood, Guard Captain&lt;br /&gt;
&lt;br /&gt;
===Makepeace===&lt;br /&gt;
*Mouse Info&lt;br /&gt;
**Concept: Hardened Veteran&lt;br /&gt;
**Rank: Patrol Guard&lt;br /&gt;
**Mouse Nature: 4&lt;br /&gt;
**Will: 4&lt;br /&gt;
**Health 4&lt;br /&gt;
**Resources: 5&lt;br /&gt;
**Circles 4&lt;br /&gt;
&lt;br /&gt;
*The BIGs&lt;br /&gt;
**Belief: The best solution is always found at the point of my sword.&lt;br /&gt;
**Goal: Make sure the team gets back to Lockhaven in one piece&lt;br /&gt;
**Instinct: Pull out the weapon at the first sign of trouble&lt;br /&gt;
&lt;br /&gt;
Fate Point 1&lt;br /&gt;
Persona Point 1&lt;br /&gt;
&lt;br /&gt;
*Traits&lt;br /&gt;
**Weather Sense&lt;br /&gt;
**Fearless&lt;br /&gt;
&lt;br /&gt;
Gear: Spear, Carving knife&lt;br /&gt;
&lt;br /&gt;
*Skills:&lt;br /&gt;
**Weather Watcher 3 specialty&lt;br /&gt;
**Pathfinder 2&lt;br /&gt;
**Boatcrafter 2&lt;br /&gt;
**Deceiver 2&lt;br /&gt;
**Fighter 3&lt;br /&gt;
**Survivalist 3&lt;br /&gt;
**Healer 3&lt;br /&gt;
**Hunter 2&lt;br /&gt;
**Scout 2&lt;br /&gt;
**Cook 2&lt;br /&gt;
&lt;br /&gt;
*Wises: &lt;br /&gt;
**Medicine-wise, &lt;br /&gt;
**Predator-wise, &lt;br /&gt;
**Forest-wise&lt;br /&gt;
&lt;br /&gt;
*History&lt;br /&gt;
**Town: Port Sumac&lt;br /&gt;
**Fur Color: Brown&lt;br /&gt;
**Parents: Curt and Clove&lt;br /&gt;
**Artisan: Gurney the Cook&lt;br /&gt;
**Mentor: Dalia the Scout&lt;br /&gt;
**Friend: Rona the Smith&lt;br /&gt;
**Enemy: Caley of Elmoss&lt;br /&gt;
**Cloak: Red&lt;br /&gt;
&lt;br /&gt;
===Melanie===&lt;br /&gt;
* Mousy Info&lt;br /&gt;
*AGE: 18&lt;br /&gt;
*CONCEPT: This guard mouse is modeled on a pet mouse of mine named Blackie (see story above). Young, female, friendly and energetic, always running, rarely looking ahead. Glossy black fur and eyes. Tan tail and ears. Fierce, strong, eager, and loyal to her elders.&lt;br /&gt;
*GUARD RANK: Tenderpaw&lt;br /&gt;
*BIRTHPLACE: Lockhaven, home of the Mouse Guard.&lt;br /&gt;
&lt;br /&gt;
Choose 1 skill to learn from your mouse&#039;s youth: Weaver&lt;br /&gt;
Choose 1 personality trait: Guard&#039;s Honor (While a true and loyal friend, Melanie is not particularly generous- she actually is a bit selfish and impatient.)&lt;br /&gt;
&lt;br /&gt;
NATURAL TALENT: Scout, Fighter&lt;br /&gt;
(I changed &amp;quot;laborer&amp;quot; to &amp;quot;scout&amp;quot;. Melanie is good at finding ways over or around obstacles and helping others travel trails.)&lt;br /&gt;
&lt;br /&gt;
PARENTS: Carpenter, Laborer (Guy and Ariel)&lt;br /&gt;
(Melanie loves to help smart people build things, and can follow almost any instructions. I changed &amp;quot;stonemason&amp;quot; to &amp;quot;laborer&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
YOUR SNIVEL SKILL: Persuader&lt;br /&gt;
(Melanie has a forceful personality- you might even say she&#039;s loud and bossy.)&lt;br /&gt;
&lt;br /&gt;
APPRENTICESHIP: Armorer&lt;br /&gt;
Melanie&#039;s trainers, The Braun Sisters, were true artists of the smithy. Melanie worked the bellows for them (it was an extraordinary design driven by a rotating wheel a strong mouse can run inside) and would let nobody else do this job, because she was the only one who could maintain a steady pace.&lt;br /&gt;
&lt;br /&gt;
APPRENTICESHIP 2: Healer, Survivalist&lt;br /&gt;
Melanie&#039;s mentor, Liela, was an herbalist&lt;br /&gt;
&lt;br /&gt;
EXPEREINCE: Hunter, Laborer&lt;br /&gt;
When working for the guard, Melanie has had rather boring assignments, but has helped run some trap lines.&lt;br /&gt;
&lt;br /&gt;
BELIEF: &amp;quot;I can face any challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GOAL: &amp;quot;Prove yourself to the older guardmice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
INSTINCT: &amp;quot;I never shirk on a task; I dive in head first and work hard!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Setting Notes==&lt;br /&gt;
----&lt;br /&gt;
==Rules (the Basics)==&lt;br /&gt;
&lt;br /&gt;
===Dice Tests - Obstacles, Successes, &amp;amp; Traitors===&lt;br /&gt;
&lt;br /&gt;
Dice tests&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Arthas&amp;quot; - Fate &amp;amp; Persona===&lt;br /&gt;
&lt;br /&gt;
What are Fate &amp;amp; Persona points?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [[http://www.burningwheel.org/wiki/index.php?title=Mouse_Guard Mouse Guard on the burning wheel wiki]]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155564</id>
		<title>Mouse Guard Big Old Moose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155564"/>
		<updated>2010-09-03T14:19:06Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* The Patrol At-a-Glance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Big, Old Moose wiki page.&lt;br /&gt;
&lt;br /&gt;
The aim is to keep it short, sweet, and self-contained.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Patrol At-a-Glance==&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Guardmouse!! Will !! Health !! Nature !! Conditions&lt;br /&gt;
|-&lt;br /&gt;
! Aengus&lt;br /&gt;
| Cell 2 &lt;br /&gt;
| Cell 100 &lt;br /&gt;
| dDd &lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Makepeace&lt;br /&gt;
|Cell B&lt;br /&gt;
|Cell C&lt;br /&gt;
|Cell B&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Melanie&lt;br /&gt;
|Cell B&lt;br /&gt;
|Cell C&lt;br /&gt;
|Cell B&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Character Sheets==&lt;br /&gt;
*work in progress*&lt;br /&gt;
===Aengus===&lt;br /&gt;
*Mouse Info&lt;br /&gt;
**RANK: Patrol Leader&lt;br /&gt;
**FUR: Auburn&lt;br /&gt;
**CLOAK: Grey&lt;br /&gt;
**BIRTHPLACE: Sprucetuck&lt;br /&gt;
**AGE: 33&lt;br /&gt;
**WILL: 5&lt;br /&gt;
**HEALTH: 4&lt;br /&gt;
**NATURE: 4&lt;br /&gt;
**RESOURCES: 5&lt;br /&gt;
**CIRCLES: 5&lt;br /&gt;
&lt;br /&gt;
*The BIGS&lt;br /&gt;
**BELIEF: Your brain is the most valuable tool&lt;br /&gt;
**GOAL: Save the Northern Towns from depradation&lt;br /&gt;
**INSTINCT: Never act without thinking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*SKILLS&lt;br /&gt;
**Scientist 2&lt;br /&gt;
**Militarist 2&lt;br /&gt;
**Orator 2&lt;br /&gt;
**Persuader 4&lt;br /&gt;
**Archivist 3&lt;br /&gt;
**Healer 3&lt;br /&gt;
**Scout 6&lt;br /&gt;
**Fighter 3&lt;br /&gt;
**Pathfinder 2&lt;br /&gt;
**Weasel-wise 2&lt;br /&gt;
**Patrol-leader wise 2&lt;br /&gt;
**Hare-wise 2&lt;br /&gt;
**War-wise 2&lt;br /&gt;
&lt;br /&gt;
*TRAITS&lt;br /&gt;
**Rational&lt;br /&gt;
**Wise(2)&lt;br /&gt;
&lt;br /&gt;
*HISTORY: Aengus was born and raised in Sprucetuck, his father was a chemist and his mother worked as an archivist recording the various formulations and experiments. He was trained by the archivists and scientists in rational thought, learning to think things through, to gather information before making decisions. His closest friend growing up was Autumn, cute blonde mouse, who had a head for numbers and as always first in their class in any sort of scientific endeavor, she was a shoe in to be inducted in to the Sprucetuck scent makers guild (or something) Aengus had always had a knack for strategy and as a tenderpaw he visited Lockhaven, he was intrigued with the Guard and here he saw problems to solve the like of which he would never find in stuffy old Sprucetuck. He joined the next season, working with Lucien in the library he learned to records system of the mice in the guard, and then he spent time with Garrow the wiley in the wilds of mouse country learning the business of being a scout. He became a guard captain, when, during the war, his patrol stayed out in the wild for most of a season reporting back on weasel activtity and encampments, they provided an abundance of intelligence but still could not prevent the fall of mouse towns along the border.&lt;br /&gt;
**SENIOR ARTISAN: Lucien the Librarian&lt;br /&gt;
**MENTOR: Garrow the Wiley&lt;br /&gt;
**FRIEND: Autumn, scientist and public figure in Sprucetuck&lt;br /&gt;
**ENEMY: Dagwood, Guard Captain&lt;br /&gt;
&lt;br /&gt;
===Makepeace===&lt;br /&gt;
*Mouse Info&lt;br /&gt;
**Concept: Hardened Veteran&lt;br /&gt;
**Rank: Patrol Guard&lt;br /&gt;
**Mouse Nature: 4&lt;br /&gt;
**Will: 4&lt;br /&gt;
**Health 4&lt;br /&gt;
**Resources: 5&lt;br /&gt;
**Circles 4&lt;br /&gt;
&lt;br /&gt;
*The BIGs&lt;br /&gt;
**Belief: The best solution is always found at the point of my sword.&lt;br /&gt;
**Goal: Make sure the team gets back to Lockhaven in one piece&lt;br /&gt;
**Instinct: Pull out the weapon at the first sign of trouble&lt;br /&gt;
&lt;br /&gt;
Fate Point 1&lt;br /&gt;
Persona Point 1&lt;br /&gt;
&lt;br /&gt;
*Traits&lt;br /&gt;
**Weather Sense&lt;br /&gt;
**Fearless&lt;br /&gt;
&lt;br /&gt;
Gear: Spear, Carving knife&lt;br /&gt;
&lt;br /&gt;
*Skills:&lt;br /&gt;
**Weather Watcher 3 specialty&lt;br /&gt;
**Pathfinder 2&lt;br /&gt;
**Boatcrafter 2&lt;br /&gt;
**Deceiver 2&lt;br /&gt;
**Fighter 3&lt;br /&gt;
**Survivalist 3&lt;br /&gt;
**Healer 3&lt;br /&gt;
**Hunter 2&lt;br /&gt;
**Scout 2&lt;br /&gt;
**Cook 2&lt;br /&gt;
&lt;br /&gt;
*Wises: &lt;br /&gt;
**Medicine-wise, &lt;br /&gt;
**Predator-wise, &lt;br /&gt;
**Forest-wise&lt;br /&gt;
&lt;br /&gt;
*History&lt;br /&gt;
**Town: Port Sumac&lt;br /&gt;
**Fur Color: Brown&lt;br /&gt;
**Parents: Curt and Clove&lt;br /&gt;
**Artisan: Gurney the Cook&lt;br /&gt;
**Mentor: Dalia the Scout&lt;br /&gt;
**Friend: Rona the Smith&lt;br /&gt;
**Enemy: Caley of Elmoss&lt;br /&gt;
**Cloak: Red&lt;br /&gt;
&lt;br /&gt;
===Melanie===&lt;br /&gt;
* Mousy Info&lt;br /&gt;
*AGE: 18&lt;br /&gt;
*CONCEPT: This guard mouse is modeled on a pet mouse of mine named Blackie (see story above). Young, female, friendly and energetic, always running, rarely looking ahead. Glossy black fur and eyes. Tan tail and ears. Fierce, strong, eager, and loyal to her elders.&lt;br /&gt;
*GUARD RANK: Tenderpaw&lt;br /&gt;
*BIRTHPLACE: Lockhaven, home of the Mouse Guard.&lt;br /&gt;
&lt;br /&gt;
Choose 1 skill to learn from your mouse&#039;s youth: Weaver&lt;br /&gt;
Choose 1 personality trait: Guard&#039;s Honor (While a true and loyal friend, Melanie is not particularly generous- she actually is a bit selfish and impatient.)&lt;br /&gt;
&lt;br /&gt;
NATURAL TALENT: Scout, Fighter&lt;br /&gt;
(I changed &amp;quot;laborer&amp;quot; to &amp;quot;scout&amp;quot;. Melanie is good at finding ways over or around obstacles and helping others travel trails.)&lt;br /&gt;
&lt;br /&gt;
PARENTS: Carpenter, Laborer (Guy and Ariel)&lt;br /&gt;
(Melanie loves to help smart people build things, and can follow almost any instructions. I changed &amp;quot;stonemason&amp;quot; to &amp;quot;laborer&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
YOUR SNIVEL SKILL: Persuader&lt;br /&gt;
(Melanie has a forceful personality- you might even say she&#039;s loud and bossy.)&lt;br /&gt;
&lt;br /&gt;
APPRENTICESHIP: Armorer&lt;br /&gt;
Melanie&#039;s trainers, The Braun Sisters, were true artists of the smithy. Melanie worked the bellows for them (it was an extraordinary design driven by a rotating wheel a strong mouse can run inside) and would let nobody else do this job, because she was the only one who could maintain a steady pace.&lt;br /&gt;
&lt;br /&gt;
APPRENTICESHIP 2: Healer, Survivalist&lt;br /&gt;
Melanie&#039;s mentor, Liela, was an herbalist&lt;br /&gt;
&lt;br /&gt;
EXPEREINCE: Hunter, Laborer&lt;br /&gt;
When working for the guard, Melanie has had rather boring assignments, but has helped run some trap lines.&lt;br /&gt;
&lt;br /&gt;
BELIEF: &amp;quot;I can face any challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GOAL: &amp;quot;Prove yourself to the older guardmice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
INSTINCT: &amp;quot;I never shirk on a task; I dive in head first and work hard!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Setting Notes==&lt;br /&gt;
----&lt;br /&gt;
==Rules (the Basics)==&lt;br /&gt;
----&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [[http://www.burningwheel.org/wiki/index.php?title=Mouse_Guard Mouse Guard on the burning wheel wiki]]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155563</id>
		<title>Mouse Guard Big Old Moose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155563"/>
		<updated>2010-09-03T14:17:58Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* The Patrol At-a-Glance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Big, Old Moose wiki page.&lt;br /&gt;
&lt;br /&gt;
The aim is to keep it short, sweet, and self-contained.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Patrol At-a-Glance==&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Guardmouse!! Will !! Health !! Nature !! Conditions&lt;br /&gt;
|-&lt;br /&gt;
! Aengus&lt;br /&gt;
| Cell 2 &lt;br /&gt;
|&lt;br /&gt;
| Cell 100 &lt;br /&gt;
|&lt;br /&gt;
| dDd &lt;br /&gt;
|&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Makepeace&lt;br /&gt;
|Cell B&lt;br /&gt;
|Cell C&lt;br /&gt;
|Cell B&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Melanie&lt;br /&gt;
|Cell B&lt;br /&gt;
|Cell C&lt;br /&gt;
|Cell B&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Character Sheets==&lt;br /&gt;
*work in progress*&lt;br /&gt;
===Aengus===&lt;br /&gt;
*Mouse Info&lt;br /&gt;
**RANK: Patrol Leader&lt;br /&gt;
**FUR: Auburn&lt;br /&gt;
**CLOAK: Grey&lt;br /&gt;
**BIRTHPLACE: Sprucetuck&lt;br /&gt;
**AGE: 33&lt;br /&gt;
**WILL: 5&lt;br /&gt;
**HEALTH: 4&lt;br /&gt;
**NATURE: 4&lt;br /&gt;
**RESOURCES: 5&lt;br /&gt;
**CIRCLES: 5&lt;br /&gt;
&lt;br /&gt;
*The BIGS&lt;br /&gt;
**BELIEF: Your brain is the most valuable tool&lt;br /&gt;
**GOAL: Save the Northern Towns from depradation&lt;br /&gt;
**INSTINCT: Never act without thinking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*SKILLS&lt;br /&gt;
**Scientist 2&lt;br /&gt;
**Militarist 2&lt;br /&gt;
**Orator 2&lt;br /&gt;
**Persuader 4&lt;br /&gt;
**Archivist 3&lt;br /&gt;
**Healer 3&lt;br /&gt;
**Scout 6&lt;br /&gt;
**Fighter 3&lt;br /&gt;
**Pathfinder 2&lt;br /&gt;
**Weasel-wise 2&lt;br /&gt;
**Patrol-leader wise 2&lt;br /&gt;
**Hare-wise 2&lt;br /&gt;
**War-wise 2&lt;br /&gt;
&lt;br /&gt;
*TRAITS&lt;br /&gt;
**Rational&lt;br /&gt;
**Wise(2)&lt;br /&gt;
&lt;br /&gt;
*HISTORY: Aengus was born and raised in Sprucetuck, his father was a chemist and his mother worked as an archivist recording the various formulations and experiments. He was trained by the archivists and scientists in rational thought, learning to think things through, to gather information before making decisions. His closest friend growing up was Autumn, cute blonde mouse, who had a head for numbers and as always first in their class in any sort of scientific endeavor, she was a shoe in to be inducted in to the Sprucetuck scent makers guild (or something) Aengus had always had a knack for strategy and as a tenderpaw he visited Lockhaven, he was intrigued with the Guard and here he saw problems to solve the like of which he would never find in stuffy old Sprucetuck. He joined the next season, working with Lucien in the library he learned to records system of the mice in the guard, and then he spent time with Garrow the wiley in the wilds of mouse country learning the business of being a scout. He became a guard captain, when, during the war, his patrol stayed out in the wild for most of a season reporting back on weasel activtity and encampments, they provided an abundance of intelligence but still could not prevent the fall of mouse towns along the border.&lt;br /&gt;
**SENIOR ARTISAN: Lucien the Librarian&lt;br /&gt;
**MENTOR: Garrow the Wiley&lt;br /&gt;
**FRIEND: Autumn, scientist and public figure in Sprucetuck&lt;br /&gt;
**ENEMY: Dagwood, Guard Captain&lt;br /&gt;
&lt;br /&gt;
===Makepeace===&lt;br /&gt;
*Mouse Info&lt;br /&gt;
**Concept: Hardened Veteran&lt;br /&gt;
**Rank: Patrol Guard&lt;br /&gt;
**Mouse Nature: 4&lt;br /&gt;
**Will: 4&lt;br /&gt;
**Health 4&lt;br /&gt;
**Resources: 5&lt;br /&gt;
**Circles 4&lt;br /&gt;
&lt;br /&gt;
*The BIGs&lt;br /&gt;
**Belief: The best solution is always found at the point of my sword.&lt;br /&gt;
**Goal: Make sure the team gets back to Lockhaven in one piece&lt;br /&gt;
**Instinct: Pull out the weapon at the first sign of trouble&lt;br /&gt;
&lt;br /&gt;
Fate Point 1&lt;br /&gt;
Persona Point 1&lt;br /&gt;
&lt;br /&gt;
*Traits&lt;br /&gt;
**Weather Sense&lt;br /&gt;
**Fearless&lt;br /&gt;
&lt;br /&gt;
Gear: Spear, Carving knife&lt;br /&gt;
&lt;br /&gt;
*Skills:&lt;br /&gt;
**Weather Watcher 3 specialty&lt;br /&gt;
**Pathfinder 2&lt;br /&gt;
**Boatcrafter 2&lt;br /&gt;
**Deceiver 2&lt;br /&gt;
**Fighter 3&lt;br /&gt;
**Survivalist 3&lt;br /&gt;
**Healer 3&lt;br /&gt;
**Hunter 2&lt;br /&gt;
**Scout 2&lt;br /&gt;
**Cook 2&lt;br /&gt;
&lt;br /&gt;
*Wises: &lt;br /&gt;
**Medicine-wise, &lt;br /&gt;
**Predator-wise, &lt;br /&gt;
**Forest-wise&lt;br /&gt;
&lt;br /&gt;
*History&lt;br /&gt;
**Town: Port Sumac&lt;br /&gt;
**Fur Color: Brown&lt;br /&gt;
**Parents: Curt and Clove&lt;br /&gt;
**Artisan: Gurney the Cook&lt;br /&gt;
**Mentor: Dalia the Scout&lt;br /&gt;
**Friend: Rona the Smith&lt;br /&gt;
**Enemy: Caley of Elmoss&lt;br /&gt;
**Cloak: Red&lt;br /&gt;
&lt;br /&gt;
===Melanie===&lt;br /&gt;
* Mousy Info&lt;br /&gt;
*AGE: 18&lt;br /&gt;
*CONCEPT: This guard mouse is modeled on a pet mouse of mine named Blackie (see story above). Young, female, friendly and energetic, always running, rarely looking ahead. Glossy black fur and eyes. Tan tail and ears. Fierce, strong, eager, and loyal to her elders.&lt;br /&gt;
*GUARD RANK: Tenderpaw&lt;br /&gt;
*BIRTHPLACE: Lockhaven, home of the Mouse Guard.&lt;br /&gt;
&lt;br /&gt;
Choose 1 skill to learn from your mouse&#039;s youth: Weaver&lt;br /&gt;
Choose 1 personality trait: Guard&#039;s Honor (While a true and loyal friend, Melanie is not particularly generous- she actually is a bit selfish and impatient.)&lt;br /&gt;
&lt;br /&gt;
NATURAL TALENT: Scout, Fighter&lt;br /&gt;
(I changed &amp;quot;laborer&amp;quot; to &amp;quot;scout&amp;quot;. Melanie is good at finding ways over or around obstacles and helping others travel trails.)&lt;br /&gt;
&lt;br /&gt;
PARENTS: Carpenter, Laborer (Guy and Ariel)&lt;br /&gt;
(Melanie loves to help smart people build things, and can follow almost any instructions. I changed &amp;quot;stonemason&amp;quot; to &amp;quot;laborer&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
YOUR SNIVEL SKILL: Persuader&lt;br /&gt;
(Melanie has a forceful personality- you might even say she&#039;s loud and bossy.)&lt;br /&gt;
&lt;br /&gt;
APPRENTICESHIP: Armorer&lt;br /&gt;
Melanie&#039;s trainers, The Braun Sisters, were true artists of the smithy. Melanie worked the bellows for them (it was an extraordinary design driven by a rotating wheel a strong mouse can run inside) and would let nobody else do this job, because she was the only one who could maintain a steady pace.&lt;br /&gt;
&lt;br /&gt;
APPRENTICESHIP 2: Healer, Survivalist&lt;br /&gt;
Melanie&#039;s mentor, Liela, was an herbalist&lt;br /&gt;
&lt;br /&gt;
EXPEREINCE: Hunter, Laborer&lt;br /&gt;
When working for the guard, Melanie has had rather boring assignments, but has helped run some trap lines.&lt;br /&gt;
&lt;br /&gt;
BELIEF: &amp;quot;I can face any challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GOAL: &amp;quot;Prove yourself to the older guardmice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
INSTINCT: &amp;quot;I never shirk on a task; I dive in head first and work hard!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Setting Notes==&lt;br /&gt;
----&lt;br /&gt;
==Rules (the Basics)==&lt;br /&gt;
----&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [[http://www.burningwheel.org/wiki/index.php?title=Mouse_Guard Mouse Guard on the burning wheel wiki]]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155562</id>
		<title>Mouse Guard Big Old Moose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155562"/>
		<updated>2010-09-03T14:15:50Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* The Patrol At-a-Glance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Big, Old Moose wiki page.&lt;br /&gt;
&lt;br /&gt;
The aim is to keep it short, sweet, and self-contained.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Patrol At-a-Glance==&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Guardmouse!! Health !! Will !! Nature !! Conditions&lt;br /&gt;
|-&lt;br /&gt;
! Aengus&lt;br /&gt;
| Cell 2 |&lt;br /&gt;
| Cell 100 |&lt;br /&gt;
| dDd  |&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Makepeace&lt;br /&gt;
|Cell B&lt;br /&gt;
|Cell C&lt;br /&gt;
|Cell B&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Melanie&lt;br /&gt;
|Cell B&lt;br /&gt;
|Cell C&lt;br /&gt;
|Cell B&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Character Sheets==&lt;br /&gt;
*work in progress*&lt;br /&gt;
===Aengus===&lt;br /&gt;
*Mouse Info&lt;br /&gt;
**RANK: Patrol Leader&lt;br /&gt;
**FUR: Auburn&lt;br /&gt;
**CLOAK: Grey&lt;br /&gt;
**BIRTHPLACE: Sprucetuck&lt;br /&gt;
**AGE: 33&lt;br /&gt;
**WILL: 5&lt;br /&gt;
**HEALTH: 4&lt;br /&gt;
**NATURE: 4&lt;br /&gt;
**RESOURCES: 5&lt;br /&gt;
**CIRCLES: 5&lt;br /&gt;
&lt;br /&gt;
*The BIGS&lt;br /&gt;
**BELIEF: Your brain is the most valuable tool&lt;br /&gt;
**GOAL: Save the Northern Towns from depradation&lt;br /&gt;
**INSTINCT: Never act without thinking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*SKILLS&lt;br /&gt;
**Scientist 2&lt;br /&gt;
**Militarist 2&lt;br /&gt;
**Orator 2&lt;br /&gt;
**Persuader 4&lt;br /&gt;
**Archivist 3&lt;br /&gt;
**Healer 3&lt;br /&gt;
**Scout 6&lt;br /&gt;
**Fighter 3&lt;br /&gt;
**Pathfinder 2&lt;br /&gt;
**Weasel-wise 2&lt;br /&gt;
**Patrol-leader wise 2&lt;br /&gt;
**Hare-wise 2&lt;br /&gt;
**War-wise 2&lt;br /&gt;
&lt;br /&gt;
*TRAITS&lt;br /&gt;
**Rational&lt;br /&gt;
**Wise(2)&lt;br /&gt;
&lt;br /&gt;
*HISTORY: Aengus was born and raised in Sprucetuck, his father was a chemist and his mother worked as an archivist recording the various formulations and experiments. He was trained by the archivists and scientists in rational thought, learning to think things through, to gather information before making decisions. His closest friend growing up was Autumn, cute blonde mouse, who had a head for numbers and as always first in their class in any sort of scientific endeavor, she was a shoe in to be inducted in to the Sprucetuck scent makers guild (or something) Aengus had always had a knack for strategy and as a tenderpaw he visited Lockhaven, he was intrigued with the Guard and here he saw problems to solve the like of which he would never find in stuffy old Sprucetuck. He joined the next season, working with Lucien in the library he learned to records system of the mice in the guard, and then he spent time with Garrow the wiley in the wilds of mouse country learning the business of being a scout. He became a guard captain, when, during the war, his patrol stayed out in the wild for most of a season reporting back on weasel activtity and encampments, they provided an abundance of intelligence but still could not prevent the fall of mouse towns along the border.&lt;br /&gt;
**SENIOR ARTISAN: Lucien the Librarian&lt;br /&gt;
**MENTOR: Garrow the Wiley&lt;br /&gt;
**FRIEND: Autumn, scientist and public figure in Sprucetuck&lt;br /&gt;
**ENEMY: Dagwood, Guard Captain&lt;br /&gt;
&lt;br /&gt;
===Makepeace===&lt;br /&gt;
*Mouse Info&lt;br /&gt;
**Concept: Hardened Veteran&lt;br /&gt;
**Rank: Patrol Guard&lt;br /&gt;
**Mouse Nature: 4&lt;br /&gt;
**Will: 4&lt;br /&gt;
**Health 4&lt;br /&gt;
**Resources: 5&lt;br /&gt;
**Circles 4&lt;br /&gt;
&lt;br /&gt;
*The BIGs&lt;br /&gt;
**Belief: The best solution is always found at the point of my sword.&lt;br /&gt;
**Goal: Make sure the team gets back to Lockhaven in one piece&lt;br /&gt;
**Instinct: Pull out the weapon at the first sign of trouble&lt;br /&gt;
&lt;br /&gt;
Fate Point 1&lt;br /&gt;
Persona Point 1&lt;br /&gt;
&lt;br /&gt;
*Traits&lt;br /&gt;
**Weather Sense&lt;br /&gt;
**Fearless&lt;br /&gt;
&lt;br /&gt;
Gear: Spear, Carving knife&lt;br /&gt;
&lt;br /&gt;
*Skills:&lt;br /&gt;
**Weather Watcher 3 specialty&lt;br /&gt;
**Pathfinder 2&lt;br /&gt;
**Boatcrafter 2&lt;br /&gt;
**Deceiver 2&lt;br /&gt;
**Fighter 3&lt;br /&gt;
**Survivalist 3&lt;br /&gt;
**Healer 3&lt;br /&gt;
**Hunter 2&lt;br /&gt;
**Scout 2&lt;br /&gt;
**Cook 2&lt;br /&gt;
&lt;br /&gt;
*Wises: &lt;br /&gt;
**Medicine-wise, &lt;br /&gt;
**Predator-wise, &lt;br /&gt;
**Forest-wise&lt;br /&gt;
&lt;br /&gt;
*History&lt;br /&gt;
**Town: Port Sumac&lt;br /&gt;
**Fur Color: Brown&lt;br /&gt;
**Parents: Curt and Clove&lt;br /&gt;
**Artisan: Gurney the Cook&lt;br /&gt;
**Mentor: Dalia the Scout&lt;br /&gt;
**Friend: Rona the Smith&lt;br /&gt;
**Enemy: Caley of Elmoss&lt;br /&gt;
**Cloak: Red&lt;br /&gt;
&lt;br /&gt;
===Melanie===&lt;br /&gt;
* Mousy Info&lt;br /&gt;
*AGE: 18&lt;br /&gt;
*CONCEPT: This guard mouse is modeled on a pet mouse of mine named Blackie (see story above). Young, female, friendly and energetic, always running, rarely looking ahead. Glossy black fur and eyes. Tan tail and ears. Fierce, strong, eager, and loyal to her elders.&lt;br /&gt;
*GUARD RANK: Tenderpaw&lt;br /&gt;
*BIRTHPLACE: Lockhaven, home of the Mouse Guard.&lt;br /&gt;
&lt;br /&gt;
Choose 1 skill to learn from your mouse&#039;s youth: Weaver&lt;br /&gt;
Choose 1 personality trait: Guard&#039;s Honor (While a true and loyal friend, Melanie is not particularly generous- she actually is a bit selfish and impatient.)&lt;br /&gt;
&lt;br /&gt;
NATURAL TALENT: Scout, Fighter&lt;br /&gt;
(I changed &amp;quot;laborer&amp;quot; to &amp;quot;scout&amp;quot;. Melanie is good at finding ways over or around obstacles and helping others travel trails.)&lt;br /&gt;
&lt;br /&gt;
PARENTS: Carpenter, Laborer (Guy and Ariel)&lt;br /&gt;
(Melanie loves to help smart people build things, and can follow almost any instructions. I changed &amp;quot;stonemason&amp;quot; to &amp;quot;laborer&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
YOUR SNIVEL SKILL: Persuader&lt;br /&gt;
(Melanie has a forceful personality- you might even say she&#039;s loud and bossy.)&lt;br /&gt;
&lt;br /&gt;
APPRENTICESHIP: Armorer&lt;br /&gt;
Melanie&#039;s trainers, The Braun Sisters, were true artists of the smithy. Melanie worked the bellows for them (it was an extraordinary design driven by a rotating wheel a strong mouse can run inside) and would let nobody else do this job, because she was the only one who could maintain a steady pace.&lt;br /&gt;
&lt;br /&gt;
APPRENTICESHIP 2: Healer, Survivalist&lt;br /&gt;
Melanie&#039;s mentor, Liela, was an herbalist&lt;br /&gt;
&lt;br /&gt;
EXPEREINCE: Hunter, Laborer&lt;br /&gt;
When working for the guard, Melanie has had rather boring assignments, but has helped run some trap lines.&lt;br /&gt;
&lt;br /&gt;
BELIEF: &amp;quot;I can face any challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GOAL: &amp;quot;Prove yourself to the older guardmice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
INSTINCT: &amp;quot;I never shirk on a task; I dive in head first and work hard!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Setting Notes==&lt;br /&gt;
----&lt;br /&gt;
==Rules (the Basics)==&lt;br /&gt;
----&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [[http://www.burningwheel.org/wiki/index.php?title=Mouse_Guard Mouse Guard on the burning wheel wiki]]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155536</id>
		<title>Mouse Guard Big Old Moose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155536"/>
		<updated>2010-09-03T07:53:09Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Big, Old Moose wiki page.&lt;br /&gt;
&lt;br /&gt;
The aim is to keep it short, sweet, and self-contained.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Patrol At-a-Glance==&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Column heading 1!! Column heading 2 !! Conditions&lt;br /&gt;
|-&lt;br /&gt;
! Aengus&lt;br /&gt;
| Cell 2 || Cell 100&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Makepeace&lt;br /&gt;
|Cell B&lt;br /&gt;
|Cell C&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Melanie&lt;br /&gt;
|Cell B&lt;br /&gt;
|Cell C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Character Sheets==&lt;br /&gt;
*work in progress*&lt;br /&gt;
===Aengus===&lt;br /&gt;
*Mouse Info&lt;br /&gt;
**RANK: Patrol Leader&lt;br /&gt;
**FUR: Auburn&lt;br /&gt;
**CLOAK: Grey&lt;br /&gt;
**BIRTHPLACE: Sprucetuck&lt;br /&gt;
**AGE: 33&lt;br /&gt;
**WILL: 5&lt;br /&gt;
**HEALTH: 4&lt;br /&gt;
**NATURE: 4&lt;br /&gt;
**RESOURCES: 5&lt;br /&gt;
**CIRCLES: 5&lt;br /&gt;
&lt;br /&gt;
*The BIGS&lt;br /&gt;
**BELIEF: Your brain is the most valuable tool&lt;br /&gt;
**GOAL: Save the Northern Towns from depradation&lt;br /&gt;
**INSTINCT: Never act without thinking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*SKILLS&lt;br /&gt;
**Scientist 2&lt;br /&gt;
**Militarist 2&lt;br /&gt;
**Orator 2&lt;br /&gt;
**Persuader 4&lt;br /&gt;
**Archivist 3&lt;br /&gt;
**Healer 3&lt;br /&gt;
**Scout 6&lt;br /&gt;
**Fighter 3&lt;br /&gt;
**Pathfinder 2&lt;br /&gt;
**Weasel-wise 2&lt;br /&gt;
**Patrol-leader wise 2&lt;br /&gt;
**Hare-wise 2&lt;br /&gt;
**War-wise 2&lt;br /&gt;
&lt;br /&gt;
*TRAITS&lt;br /&gt;
**Rational&lt;br /&gt;
**Wise(2)&lt;br /&gt;
&lt;br /&gt;
*HISTORY: Aengus was born and raised in Sprucetuck, his father was a chemist and his mother worked as an archivist recording the various formulations and experiments. He was trained by the archivists and scientists in rational thought, learning to think things through, to gather information before making decisions. His closest friend growing up was Autumn, cute blonde mouse, who had a head for numbers and as always first in their class in any sort of scientific endeavor, she was a shoe in to be inducted in to the Sprucetuck scent makers guild (or something) Aengus had always had a knack for strategy and as a tenderpaw he visited Lockhaven, he was intrigued with the Guard and here he saw problems to solve the like of which he would never find in stuffy old Sprucetuck. He joined the next season, working with Lucien in the library he learned to records system of the mice in the guard, and then he spent time with Garrow the wiley in the wilds of mouse country learning the business of being a scout. He became a guard captain, when, during the war, his patrol stayed out in the wild for most of a season reporting back on weasel activtity and encampments, they provided an abundance of intelligence but still could not prevent the fall of mouse towns along the border.&lt;br /&gt;
**SENIOR ARTISAN: Lucien the Librarian&lt;br /&gt;
**MENTOR: Garrow the Wiley&lt;br /&gt;
**FRIEND: Autumn, scientist and public figure in Sprucetuck&lt;br /&gt;
**ENEMY: Dagwood, Guard Captain&lt;br /&gt;
&lt;br /&gt;
===Makepeace===&lt;br /&gt;
*Mouse Info&lt;br /&gt;
**Concept: Hardened Veteran&lt;br /&gt;
**Rank: Patrol Guard&lt;br /&gt;
**Mouse Nature: 4&lt;br /&gt;
**Will: 4&lt;br /&gt;
**Health 4&lt;br /&gt;
**Resources: 5&lt;br /&gt;
**Circles 4&lt;br /&gt;
&lt;br /&gt;
*The BIGs&lt;br /&gt;
**Belief: The best solution is always found at the point of my sword.&lt;br /&gt;
**Goal: Make sure the team gets back to Lockhaven in one piece&lt;br /&gt;
**Instinct: Pull out the weapon at the first sign of trouble&lt;br /&gt;
&lt;br /&gt;
Fate Point 1&lt;br /&gt;
Persona Point 1&lt;br /&gt;
&lt;br /&gt;
*Traits&lt;br /&gt;
**Weather Sense&lt;br /&gt;
**Fearless&lt;br /&gt;
&lt;br /&gt;
Gear: Spear, Carving knife&lt;br /&gt;
&lt;br /&gt;
*Skills:&lt;br /&gt;
**Weather Watcher 3 specialty&lt;br /&gt;
**Pathfinder 2&lt;br /&gt;
**Boatcrafter 2&lt;br /&gt;
**Deceiver 2&lt;br /&gt;
**Fighter 3&lt;br /&gt;
**Survivalist 3&lt;br /&gt;
**Healer 3&lt;br /&gt;
**Hunter 2&lt;br /&gt;
**Scout 2&lt;br /&gt;
**Cook 2&lt;br /&gt;
&lt;br /&gt;
*Wises: &lt;br /&gt;
**Medicine-wise, &lt;br /&gt;
**Predator-wise, &lt;br /&gt;
**Forest-wise&lt;br /&gt;
&lt;br /&gt;
*History&lt;br /&gt;
**Town: Port Sumac&lt;br /&gt;
**Fur Color: Brown&lt;br /&gt;
**Parents: Curt and Clove&lt;br /&gt;
**Artisan: Gurney the Cook&lt;br /&gt;
**Mentor: Dalia the Scout&lt;br /&gt;
**Friend: Rona the Smith&lt;br /&gt;
**Enemy: Caley of Elmoss&lt;br /&gt;
**Cloak: Red&lt;br /&gt;
&lt;br /&gt;
===Melanie===&lt;br /&gt;
* Mousy Info&lt;br /&gt;
*AGE: 18&lt;br /&gt;
*CONCEPT: This guard mouse is modeled on a pet mouse of mine named Blackie (see story above). Young, female, friendly and energetic, always running, rarely looking ahead. Glossy black fur and eyes. Tan tail and ears. Fierce, strong, eager, and loyal to her elders.&lt;br /&gt;
*GUARD RANK: Tenderpaw&lt;br /&gt;
*BIRTHPLACE: Lockhaven, home of the Mouse Guard.&lt;br /&gt;
&lt;br /&gt;
Choose 1 skill to learn from your mouse&#039;s youth: Weaver&lt;br /&gt;
Choose 1 personality trait: Guard&#039;s Honor (While a true and loyal friend, Melanie is not particularly generous- she actually is a bit selfish and impatient.)&lt;br /&gt;
&lt;br /&gt;
NATURAL TALENT: Scout, Fighter&lt;br /&gt;
(I changed &amp;quot;laborer&amp;quot; to &amp;quot;scout&amp;quot;. Melanie is good at finding ways over or around obstacles and helping others travel trails.)&lt;br /&gt;
&lt;br /&gt;
PARENTS: Carpenter, Laborer (Guy and Ariel)&lt;br /&gt;
(Melanie loves to help smart people build things, and can follow almost any instructions. I changed &amp;quot;stonemason&amp;quot; to &amp;quot;laborer&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
YOUR SNIVEL SKILL: Persuader&lt;br /&gt;
(Melanie has a forceful personality- you might even say she&#039;s loud and bossy.)&lt;br /&gt;
&lt;br /&gt;
APPRENTICESHIP: Armorer&lt;br /&gt;
Melanie&#039;s trainers, The Braun Sisters, were true artists of the smithy. Melanie worked the bellows for them (it was an extraordinary design driven by a rotating wheel a strong mouse can run inside) and would let nobody else do this job, because she was the only one who could maintain a steady pace.&lt;br /&gt;
&lt;br /&gt;
APPRENTICESHIP 2: Healer, Survivalist&lt;br /&gt;
Melanie&#039;s mentor, Liela, was an herbalist&lt;br /&gt;
&lt;br /&gt;
EXPEREINCE: Hunter, Laborer&lt;br /&gt;
When working for the guard, Melanie has had rather boring assignments, but has helped run some trap lines.&lt;br /&gt;
&lt;br /&gt;
BELIEF: &amp;quot;I can face any challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GOAL: &amp;quot;Prove yourself to the older guardmice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
INSTINCT: &amp;quot;I never shirk on a task; I dive in head first and work hard!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Setting Notes==&lt;br /&gt;
----&lt;br /&gt;
==Rules (the Basics)==&lt;br /&gt;
----&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [[http://www.burningwheel.org/wiki/index.php?title=Mouse_Guard Mouse Guard on the burning wheel wiki]]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155531</id>
		<title>Mouse Guard Big Old Moose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155531"/>
		<updated>2010-09-03T07:48:09Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* Aengus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Big, Old Moose wiki page.&lt;br /&gt;
&lt;br /&gt;
The aim is to keep it short, sweet, and self-contained.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Patrol At-a-Glance==&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Column heading 1!! Column heading 2 !! Column heading 3&lt;br /&gt;
|-&lt;br /&gt;
! Aengus&lt;br /&gt;
| Cell 2 || Cell 100&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Makepeace&lt;br /&gt;
|Cell B&lt;br /&gt;
|Cell C&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Melanie&lt;br /&gt;
|Cell B&lt;br /&gt;
|Cell C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Character Sheets==&lt;br /&gt;
*work in progress*&lt;br /&gt;
===Aengus===&lt;br /&gt;
*Mouse Info&lt;br /&gt;
**RANK: Patrol Leader&lt;br /&gt;
**FUR: Auburn&lt;br /&gt;
**CLOAK: Grey&lt;br /&gt;
**BIRTHPLACE: Sprucetuck&lt;br /&gt;
**AGE: 33&lt;br /&gt;
**WILL: 5&lt;br /&gt;
**HEALTH: 4&lt;br /&gt;
**NATURE: 4&lt;br /&gt;
**RESOURCES: 5&lt;br /&gt;
**CIRCLES: 5&lt;br /&gt;
&lt;br /&gt;
*The BIGS&lt;br /&gt;
**BELIEF: Your brain is the most valuable tool&lt;br /&gt;
**GOAL: Save the Northern Towns from depradation&lt;br /&gt;
**INSTINCT: Never act without thinking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*SKILLS&lt;br /&gt;
**Scientist 2&lt;br /&gt;
**Militarist 2&lt;br /&gt;
**Orator 2&lt;br /&gt;
**Persuader 4&lt;br /&gt;
**Archivist 3&lt;br /&gt;
**Healer 3&lt;br /&gt;
**Scout 6&lt;br /&gt;
**Fighter 3&lt;br /&gt;
**Pathfinder 2&lt;br /&gt;
**Weasel-wise 2&lt;br /&gt;
**Patrol-leader wise 2&lt;br /&gt;
**Hare-wise 2&lt;br /&gt;
**War-wise 2&lt;br /&gt;
&lt;br /&gt;
*TRAITS&lt;br /&gt;
**Rational&lt;br /&gt;
**Wise(2)&lt;br /&gt;
&lt;br /&gt;
*HISTORY: Aengus was born and raised in Sprucetuck, his father was a chemist and his mother worked as an archivist recording the various formulations and experiments. He was trained by the archivists and scientists in rational thought, learning to think things through, to gather information before making decisions. His closest friend growing up was Autumn, cute blonde mouse, who had a head for numbers and as always first in their class in any sort of scientific endeavor, she was a shoe in to be inducted in to the Sprucetuck scent makers guild (or something) Aengus had always had a knack for strategy and as a tenderpaw he visited Lockhaven, he was intrigued with the Guard and here he saw problems to solve the like of which he would never find in stuffy old Sprucetuck. He joined the next season, working with Lucien in the library he learned to records system of the mice in the guard, and then he spent time with Garrow the wiley in the wilds of mouse country learning the business of being a scout. He became a guard captain, when, during the war, his patrol stayed out in the wild for most of a season reporting back on weasel activtity and encampments, they provided an abundance of intelligence but still could not prevent the fall of mouse towns along the border.&lt;br /&gt;
**SENIOR ARTISAN: Lucien the Librarian&lt;br /&gt;
**MENTOR: Garrow the Wiley&lt;br /&gt;
**FRIEND: Autumn, scientist and public figure in Sprucetuck&lt;br /&gt;
**ENEMY: Dagwood, Guard Captain&lt;br /&gt;
&lt;br /&gt;
===Makepeace===&lt;br /&gt;
Concept: Hardened Veteran&lt;br /&gt;
Rank: Patrol Guard&lt;br /&gt;
Mouse Nature: 4&lt;br /&gt;
Will: 4&lt;br /&gt;
Health 4&lt;br /&gt;
Resources: 5&lt;br /&gt;
Circles 4&lt;br /&gt;
Belief: The best solution is always found at the point of my sword.&lt;br /&gt;
Goal: Make sure the team gets back to Lockhaven in one piece&lt;br /&gt;
Instinct: Pull out the weapon at the first sign of trouble&lt;br /&gt;
&lt;br /&gt;
Fate Point 1&lt;br /&gt;
Persona Point 1&lt;br /&gt;
&lt;br /&gt;
Traits: Weather Sense, Fearless&lt;br /&gt;
&lt;br /&gt;
Gear: Spear, Carving knife&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Weather Watcher 3 specialty&lt;br /&gt;
Pathfinder 2&lt;br /&gt;
Boatcrafter 2&lt;br /&gt;
Deceiver 2&lt;br /&gt;
Fighter 3&lt;br /&gt;
Survivalist 3&lt;br /&gt;
Healer 3&lt;br /&gt;
Hunter 2&lt;br /&gt;
Scout 2&lt;br /&gt;
Cook 2&lt;br /&gt;
&lt;br /&gt;
Wises: Medicine-wise, Predator-wise, Forest-wise&lt;br /&gt;
&lt;br /&gt;
Town: Port Sumac&lt;br /&gt;
Fur Color: Brown&lt;br /&gt;
Parents: Curt and Clove&lt;br /&gt;
Artisan: Gurney the Cook&lt;br /&gt;
Mentor: Dalia the Scout&lt;br /&gt;
Friend: Rona the Smith&lt;br /&gt;
Enemy: Caley of Elmoss&lt;br /&gt;
Cloak: Red&lt;br /&gt;
&lt;br /&gt;
===Melanie===&lt;br /&gt;
&lt;br /&gt;
AGE: 18&lt;br /&gt;
&lt;br /&gt;
CONCEPT: This guard mouse is modeled on a pet mouse of mine named Blackie (see story above). Young, female, friendly and energetic, always running, rarely looking ahead. Glossy black fur and eyes. Tan tail and ears. Fierce, strong, eager, and loyal to her elders.&lt;br /&gt;
&lt;br /&gt;
GUARD RANK: Tenderpaw&lt;br /&gt;
&lt;br /&gt;
BIRTHPLACE: Lockhaven, home of the Mouse Guard.&lt;br /&gt;
&lt;br /&gt;
Choose 1 skill to learn from your mouse&#039;s youth: Weaver&lt;br /&gt;
Choose 1 personality trait: Guard&#039;s Honor (While a true and loyal friend, Melanie is not particularly generous- she actually is a bit selfish and impatient.)&lt;br /&gt;
&lt;br /&gt;
NATURAL TALENT: Scout, Fighter&lt;br /&gt;
(I changed &amp;quot;laborer&amp;quot; to &amp;quot;scout&amp;quot;. Melanie is good at finding ways over or around obstacles and helping others travel trails.)&lt;br /&gt;
&lt;br /&gt;
PARENTS: Carpenter, Laborer (Guy and Ariel)&lt;br /&gt;
(Melanie loves to help smart people build things, and can follow almost any instructions. I changed &amp;quot;stonemason&amp;quot; to &amp;quot;laborer&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
YOUR SNIVEL SKILL: Persuader&lt;br /&gt;
(Melanie has a forceful personality- you might even say she&#039;s loud and bossy.)&lt;br /&gt;
&lt;br /&gt;
APPRENTICESHIP: Armorer&lt;br /&gt;
Melanie&#039;s trainers, The Braun Sisters, were true artists of the smithy. Melanie worked the bellows for them (it was an extraordinary design driven by a rotating wheel a strong mouse can run inside) and would let nobody else do this job, because she was the only one who could maintain a steady pace.&lt;br /&gt;
&lt;br /&gt;
APPRENTICESHIP 2: Healer, Survivalist&lt;br /&gt;
Melanie&#039;s mentor, Liela, was an herbalist&lt;br /&gt;
&lt;br /&gt;
EXPEREINCE: Hunter, Laborer&lt;br /&gt;
When working for the guard, Melanie has had rather boring assignments, but has helped run some trap lines.&lt;br /&gt;
&lt;br /&gt;
BELIEF: &amp;quot;I can face any challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GOAL: &amp;quot;Prove yourself to the older guardmice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
INSTINCT: &amp;quot;I never shirk on a task; I dive in head first and work hard!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Setting Notes==&lt;br /&gt;
----&lt;br /&gt;
==Rules (the Basics)==&lt;br /&gt;
----&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [[http://www.burningwheel.org/wiki/index.php?title=Mouse_Guard Mouse Guard on the burning wheel wiki]]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155528</id>
		<title>Mouse Guard Big Old Moose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155528"/>
		<updated>2010-09-03T07:45:13Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* Aengus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Big, Old Moose wiki page.&lt;br /&gt;
&lt;br /&gt;
The aim is to keep it short, sweet, and self-contained.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Patrol At-a-Glance==&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Column heading 1!! Column heading 2 !! Column heading 3&lt;br /&gt;
|-&lt;br /&gt;
! Aengus&lt;br /&gt;
| Cell 2 || Cell 100&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Makepeace&lt;br /&gt;
|Cell B&lt;br /&gt;
|Cell C&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Melanie&lt;br /&gt;
|Cell B&lt;br /&gt;
|Cell C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Character Sheets==&lt;br /&gt;
*work in progress*&lt;br /&gt;
===Aengus===&lt;br /&gt;
*Mouse Info&lt;br /&gt;
**RANK: Patrol Leader&lt;br /&gt;
**FUR: Auburn&lt;br /&gt;
**CLOAK: Grey&lt;br /&gt;
&lt;br /&gt;
*The BIGS&lt;br /&gt;
**BELIEF: Your brain is the most valuable tool&lt;br /&gt;
**GOAL: Save the Northern Towns from depradation&lt;br /&gt;
**INSTINCT: Never act without thinking&lt;br /&gt;
&lt;br /&gt;
SENIOR ARTISAN: Lucien the Librarian&lt;br /&gt;
MENTOR: Garrow the Wiley&lt;br /&gt;
FRIEND: Autumn, scientist and public figure in Sprucetuck&lt;br /&gt;
ENEMY: Dagwood, Guard Captain&lt;br /&gt;
BIRTHPLACE: Sprucetuck&lt;br /&gt;
AGE: 33&lt;br /&gt;
WILL: 5&lt;br /&gt;
HEALTH: 4&lt;br /&gt;
NATURE: 4&lt;br /&gt;
RESOURCES: 5&lt;br /&gt;
CIRCLES: 5&lt;br /&gt;
&lt;br /&gt;
SKILLS&lt;br /&gt;
Scientist 2&lt;br /&gt;
Militarist 2&lt;br /&gt;
Orator 2&lt;br /&gt;
Persuader 4&lt;br /&gt;
Archivist 3&lt;br /&gt;
Healer 3&lt;br /&gt;
Scout 6&lt;br /&gt;
Fighter 3&lt;br /&gt;
Pathfinder 2&lt;br /&gt;
Weasel-wise 2&lt;br /&gt;
Patrol-leader wise 2&lt;br /&gt;
Hare-wise 2&lt;br /&gt;
War-wise 2&lt;br /&gt;
&lt;br /&gt;
TRAITS&lt;br /&gt;
Rational&lt;br /&gt;
Wise(2)&lt;br /&gt;
&lt;br /&gt;
HISTORY: Aengus was born and raised in Sprucetuck, his father was a chemist and his mother worked as an archivist recording the various formulations and experiments. He was trained by the archivists and scientists in rational thought, learning to think things through, to gather information before making decisions. His closest friend growing up was Autumn, cute blonde mouse, who had a head for numbers and as always first in their class in any sort of scientific endeavor, she was a shoe in to be inducted in to the Sprucetuck scent makers guild (or something) Aengus had always had a knack for strategy and as a tenderpaw he visited Lockhaven, he was intrigued with the Guard and here he saw problems to solve the like of which he would never find in stuffy old Sprucetuck. He joined the next season, working with Lucien in the library he learned to records system of the mice in the guard, and then he spent time with Garrow the wiley in the wilds of mouse country learning the business of being a scout. He became a guard captain, when, during the war, his patrol stayed out in the wild for most of a season reporting back on weasel activtity and encampments, they provided an abundance of intelligence but still could not prevent the fall of mouse towns along the border.&lt;br /&gt;
&lt;br /&gt;
===Makepeace===&lt;br /&gt;
Concept: Hardened Veteran&lt;br /&gt;
Rank: Patrol Guard&lt;br /&gt;
Mouse Nature: 4&lt;br /&gt;
Will: 4&lt;br /&gt;
Health 4&lt;br /&gt;
Resources: 5&lt;br /&gt;
Circles 4&lt;br /&gt;
Belief: The best solution is always found at the point of my sword.&lt;br /&gt;
Goal: Make sure the team gets back to Lockhaven in one piece&lt;br /&gt;
Instinct: Pull out the weapon at the first sign of trouble&lt;br /&gt;
&lt;br /&gt;
Fate Point 1&lt;br /&gt;
Persona Point 1&lt;br /&gt;
&lt;br /&gt;
Traits: Weather Sense, Fearless&lt;br /&gt;
&lt;br /&gt;
Gear: Spear, Carving knife&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Weather Watcher 3 specialty&lt;br /&gt;
Pathfinder 2&lt;br /&gt;
Boatcrafter 2&lt;br /&gt;
Deceiver 2&lt;br /&gt;
Fighter 3&lt;br /&gt;
Survivalist 3&lt;br /&gt;
Healer 3&lt;br /&gt;
Hunter 2&lt;br /&gt;
Scout 2&lt;br /&gt;
Cook 2&lt;br /&gt;
&lt;br /&gt;
Wises: Medicine-wise, Predator-wise, Forest-wise&lt;br /&gt;
&lt;br /&gt;
Town: Port Sumac&lt;br /&gt;
Fur Color: Brown&lt;br /&gt;
Parents: Curt and Clove&lt;br /&gt;
Artisan: Gurney the Cook&lt;br /&gt;
Mentor: Dalia the Scout&lt;br /&gt;
Friend: Rona the Smith&lt;br /&gt;
Enemy: Caley of Elmoss&lt;br /&gt;
Cloak: Red&lt;br /&gt;
&lt;br /&gt;
===Melanie===&lt;br /&gt;
&lt;br /&gt;
AGE: 18&lt;br /&gt;
&lt;br /&gt;
CONCEPT: This guard mouse is modeled on a pet mouse of mine named Blackie (see story above). Young, female, friendly and energetic, always running, rarely looking ahead. Glossy black fur and eyes. Tan tail and ears. Fierce, strong, eager, and loyal to her elders.&lt;br /&gt;
&lt;br /&gt;
GUARD RANK: Tenderpaw&lt;br /&gt;
&lt;br /&gt;
BIRTHPLACE: Lockhaven, home of the Mouse Guard.&lt;br /&gt;
&lt;br /&gt;
Choose 1 skill to learn from your mouse&#039;s youth: Weaver&lt;br /&gt;
Choose 1 personality trait: Guard&#039;s Honor (While a true and loyal friend, Melanie is not particularly generous- she actually is a bit selfish and impatient.)&lt;br /&gt;
&lt;br /&gt;
NATURAL TALENT: Scout, Fighter&lt;br /&gt;
(I changed &amp;quot;laborer&amp;quot; to &amp;quot;scout&amp;quot;. Melanie is good at finding ways over or around obstacles and helping others travel trails.)&lt;br /&gt;
&lt;br /&gt;
PARENTS: Carpenter, Laborer (Guy and Ariel)&lt;br /&gt;
(Melanie loves to help smart people build things, and can follow almost any instructions. I changed &amp;quot;stonemason&amp;quot; to &amp;quot;laborer&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
YOUR SNIVEL SKILL: Persuader&lt;br /&gt;
(Melanie has a forceful personality- you might even say she&#039;s loud and bossy.)&lt;br /&gt;
&lt;br /&gt;
APPRENTICESHIP: Armorer&lt;br /&gt;
Melanie&#039;s trainers, The Braun Sisters, were true artists of the smithy. Melanie worked the bellows for them (it was an extraordinary design driven by a rotating wheel a strong mouse can run inside) and would let nobody else do this job, because she was the only one who could maintain a steady pace.&lt;br /&gt;
&lt;br /&gt;
APPRENTICESHIP 2: Healer, Survivalist&lt;br /&gt;
Melanie&#039;s mentor, Liela, was an herbalist&lt;br /&gt;
&lt;br /&gt;
EXPEREINCE: Hunter, Laborer&lt;br /&gt;
When working for the guard, Melanie has had rather boring assignments, but has helped run some trap lines.&lt;br /&gt;
&lt;br /&gt;
BELIEF: &amp;quot;I can face any challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GOAL: &amp;quot;Prove yourself to the older guardmice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
INSTINCT: &amp;quot;I never shirk on a task; I dive in head first and work hard!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Setting Notes==&lt;br /&gt;
----&lt;br /&gt;
==Rules (the Basics)==&lt;br /&gt;
----&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [[http://www.burningwheel.org/wiki/index.php?title=Mouse_Guard Mouse Guard on the burning wheel wiki]]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155526</id>
		<title>Mouse Guard Big Old Moose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155526"/>
		<updated>2010-09-03T07:38:12Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* The Patrol At-a-Glance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Big, Old Moose wiki page.&lt;br /&gt;
&lt;br /&gt;
The aim is to keep it short, sweet, and self-contained.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Patrol At-a-Glance==&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Column heading 1!! Column heading 2 !! Column heading 3&lt;br /&gt;
|-&lt;br /&gt;
! Aengus&lt;br /&gt;
| Cell 2 || Cell 100&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Makepeace&lt;br /&gt;
|Cell B&lt;br /&gt;
|Cell C&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Melanie&lt;br /&gt;
|Cell B&lt;br /&gt;
|Cell C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Character Sheets==&lt;br /&gt;
*work in progress*&lt;br /&gt;
===Aengus===&lt;br /&gt;
RANK: Patrol Leader&lt;br /&gt;
FUR: Auburn&lt;br /&gt;
CLOAK: Grey&lt;br /&gt;
&lt;br /&gt;
BELIEF: Your brain is the most valuable tool&lt;br /&gt;
GOAL: Save the Northern Towns from depradation&lt;br /&gt;
INSTINCT: Never act without thinking&lt;br /&gt;
&lt;br /&gt;
SENIOR ARTISAN: Lucien the Librarian&lt;br /&gt;
MENTOR: Garrow the Wiley&lt;br /&gt;
FRIEND: Autumn, scientist and public figure in Sprucetuck&lt;br /&gt;
ENEMY: Dagwood, Guard Captain&lt;br /&gt;
BIRTHPLACE: Sprucetuck&lt;br /&gt;
AGE: 33&lt;br /&gt;
WILL: 5&lt;br /&gt;
HEALTH: 4&lt;br /&gt;
NATURE: 4&lt;br /&gt;
RESOURCES: 5&lt;br /&gt;
CIRCLES: 5&lt;br /&gt;
&lt;br /&gt;
SKILLS&lt;br /&gt;
Scientist 2&lt;br /&gt;
Militarist 2&lt;br /&gt;
Orator 2&lt;br /&gt;
Persuader 4&lt;br /&gt;
Archivist 3&lt;br /&gt;
Healer 3&lt;br /&gt;
Scout 6&lt;br /&gt;
Fighter 3&lt;br /&gt;
Pathfinder 2&lt;br /&gt;
Weasel-wise 2&lt;br /&gt;
Patrol-leader wise 2&lt;br /&gt;
Hare-wise 2&lt;br /&gt;
War-wise 2&lt;br /&gt;
&lt;br /&gt;
TRAITS&lt;br /&gt;
Rational&lt;br /&gt;
Wise(2)&lt;br /&gt;
&lt;br /&gt;
HISTORY: Aengus was born and raised in Sprucetuck, his father was a chemist and his mother worked as an archivist recording the various formulations and experiments. He was trained by the archivists and scientists in rational thought, learning to think things through, to gather information before making decisions. His closest friend growing up was Autumn, cute blonde mouse, who had a head for numbers and as always first in their class in any sort of scientific endeavor, she was a shoe in to be inducted in to the Sprucetuck scent makers guild (or something) Aengus had always had a knack for strategy and as a tenderpaw he visited Lockhaven, he was intrigued with the Guard and here he saw problems to solve the like of which he would never find in stuffy old Sprucetuck. He joined the next season, working with Lucien in the library he learned to records system of the mice in the guard, and then he spent time with Garrow the wiley in the wilds of mouse country learning the business of being a scout. He became a guard captain, when, during the war, his patrol stayed out in the wild for most of a season reporting back on weasel activtity and encampments, they provided an abundance of intelligence but still could not prevent the fall of mouse towns along the border.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Makepeace===&lt;br /&gt;
Concept: Hardened Veteran&lt;br /&gt;
Rank: Patrol Guard&lt;br /&gt;
Mouse Nature: 4&lt;br /&gt;
Will: 4&lt;br /&gt;
Health 4&lt;br /&gt;
Resources: 5&lt;br /&gt;
Circles 4&lt;br /&gt;
Belief: The best solution is always found at the point of my sword.&lt;br /&gt;
Goal: Make sure the team gets back to Lockhaven in one piece&lt;br /&gt;
Instinct: Pull out the weapon at the first sign of trouble&lt;br /&gt;
&lt;br /&gt;
Fate Point 1&lt;br /&gt;
Persona Point 1&lt;br /&gt;
&lt;br /&gt;
Traits: Weather Sense, Fearless&lt;br /&gt;
&lt;br /&gt;
Gear: Spear, Carving knife&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Weather Watcher 3 specialty&lt;br /&gt;
Pathfinder 2&lt;br /&gt;
Boatcrafter 2&lt;br /&gt;
Deceiver 2&lt;br /&gt;
Fighter 3&lt;br /&gt;
Survivalist 3&lt;br /&gt;
Healer 3&lt;br /&gt;
Hunter 2&lt;br /&gt;
Scout 2&lt;br /&gt;
Cook 2&lt;br /&gt;
&lt;br /&gt;
Wises: Medicine-wise, Predator-wise, Forest-wise&lt;br /&gt;
&lt;br /&gt;
Town: Port Sumac&lt;br /&gt;
Fur Color: Brown&lt;br /&gt;
Parents: Curt and Clove&lt;br /&gt;
Artisan: Gurney the Cook&lt;br /&gt;
Mentor: Dalia the Scout&lt;br /&gt;
Friend: Rona the Smith&lt;br /&gt;
Enemy: Caley of Elmoss&lt;br /&gt;
Cloak: Red&lt;br /&gt;
&lt;br /&gt;
===Melanie===&lt;br /&gt;
&lt;br /&gt;
AGE: 18&lt;br /&gt;
&lt;br /&gt;
CONCEPT: This guard mouse is modeled on a pet mouse of mine named Blackie (see story above). Young, female, friendly and energetic, always running, rarely looking ahead. Glossy black fur and eyes. Tan tail and ears. Fierce, strong, eager, and loyal to her elders.&lt;br /&gt;
&lt;br /&gt;
GUARD RANK: Tenderpaw&lt;br /&gt;
&lt;br /&gt;
BIRTHPLACE: Lockhaven, home of the Mouse Guard.&lt;br /&gt;
&lt;br /&gt;
Choose 1 skill to learn from your mouse&#039;s youth: Weaver&lt;br /&gt;
Choose 1 personality trait: Guard&#039;s Honor (While a true and loyal friend, Melanie is not particularly generous- she actually is a bit selfish and impatient.)&lt;br /&gt;
&lt;br /&gt;
NATURAL TALENT: Scout, Fighter&lt;br /&gt;
(I changed &amp;quot;laborer&amp;quot; to &amp;quot;scout&amp;quot;. Melanie is good at finding ways over or around obstacles and helping others travel trails.)&lt;br /&gt;
&lt;br /&gt;
PARENTS: Carpenter, Laborer (Guy and Ariel)&lt;br /&gt;
(Melanie loves to help smart people build things, and can follow almost any instructions. I changed &amp;quot;stonemason&amp;quot; to &amp;quot;laborer&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
YOUR SNIVEL SKILL: Persuader&lt;br /&gt;
(Melanie has a forceful personality- you might even say she&#039;s loud and bossy.)&lt;br /&gt;
&lt;br /&gt;
APPRENTICESHIP: Armorer&lt;br /&gt;
Melanie&#039;s trainers, The Braun Sisters, were true artists of the smithy. Melanie worked the bellows for them (it was an extraordinary design driven by a rotating wheel a strong mouse can run inside) and would let nobody else do this job, because she was the only one who could maintain a steady pace.&lt;br /&gt;
&lt;br /&gt;
APPRENTICESHIP 2: Healer, Survivalist&lt;br /&gt;
Melanie&#039;s mentor, Liela, was an herbalist&lt;br /&gt;
&lt;br /&gt;
EXPEREINCE: Hunter, Laborer&lt;br /&gt;
When working for the guard, Melanie has had rather boring assignments, but has helped run some trap lines.&lt;br /&gt;
&lt;br /&gt;
BELIEF: &amp;quot;I can face any challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GOAL: &amp;quot;Prove yourself to the older guardmice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
INSTINCT: &amp;quot;I never shirk on a task; I dive in head first and work hard!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Setting Notes==&lt;br /&gt;
----&lt;br /&gt;
==Rules (the Basics)==&lt;br /&gt;
----&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [[http://www.burningwheel.org/wiki/index.php?title=Mouse_Guard Mouse Guard on the burning wheel wiki]]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155525</id>
		<title>Mouse Guard Big Old Moose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155525"/>
		<updated>2010-09-03T07:37:43Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* The Patrol At-a-Glance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Big, Old Moose wiki page.&lt;br /&gt;
&lt;br /&gt;
The aim is to keep it short, sweet, and self-contained.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Patrol At-a-Glance==&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Column heading 1!! Column heading 2 !! Column heading 3&lt;br /&gt;
|-&lt;br /&gt;
! Aengus&lt;br /&gt;
| Cell 2 || Cell 100&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Makepeace&lt;br /&gt;
|Cell B&lt;br /&gt;
|Cell C&lt;br /&gt;
&lt;br /&gt;
! Melanie&lt;br /&gt;
|Cell B&lt;br /&gt;
|Cell C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Character Sheets==&lt;br /&gt;
*work in progress*&lt;br /&gt;
===Aengus===&lt;br /&gt;
RANK: Patrol Leader&lt;br /&gt;
FUR: Auburn&lt;br /&gt;
CLOAK: Grey&lt;br /&gt;
&lt;br /&gt;
BELIEF: Your brain is the most valuable tool&lt;br /&gt;
GOAL: Save the Northern Towns from depradation&lt;br /&gt;
INSTINCT: Never act without thinking&lt;br /&gt;
&lt;br /&gt;
SENIOR ARTISAN: Lucien the Librarian&lt;br /&gt;
MENTOR: Garrow the Wiley&lt;br /&gt;
FRIEND: Autumn, scientist and public figure in Sprucetuck&lt;br /&gt;
ENEMY: Dagwood, Guard Captain&lt;br /&gt;
BIRTHPLACE: Sprucetuck&lt;br /&gt;
AGE: 33&lt;br /&gt;
WILL: 5&lt;br /&gt;
HEALTH: 4&lt;br /&gt;
NATURE: 4&lt;br /&gt;
RESOURCES: 5&lt;br /&gt;
CIRCLES: 5&lt;br /&gt;
&lt;br /&gt;
SKILLS&lt;br /&gt;
Scientist 2&lt;br /&gt;
Militarist 2&lt;br /&gt;
Orator 2&lt;br /&gt;
Persuader 4&lt;br /&gt;
Archivist 3&lt;br /&gt;
Healer 3&lt;br /&gt;
Scout 6&lt;br /&gt;
Fighter 3&lt;br /&gt;
Pathfinder 2&lt;br /&gt;
Weasel-wise 2&lt;br /&gt;
Patrol-leader wise 2&lt;br /&gt;
Hare-wise 2&lt;br /&gt;
War-wise 2&lt;br /&gt;
&lt;br /&gt;
TRAITS&lt;br /&gt;
Rational&lt;br /&gt;
Wise(2)&lt;br /&gt;
&lt;br /&gt;
HISTORY: Aengus was born and raised in Sprucetuck, his father was a chemist and his mother worked as an archivist recording the various formulations and experiments. He was trained by the archivists and scientists in rational thought, learning to think things through, to gather information before making decisions. His closest friend growing up was Autumn, cute blonde mouse, who had a head for numbers and as always first in their class in any sort of scientific endeavor, she was a shoe in to be inducted in to the Sprucetuck scent makers guild (or something) Aengus had always had a knack for strategy and as a tenderpaw he visited Lockhaven, he was intrigued with the Guard and here he saw problems to solve the like of which he would never find in stuffy old Sprucetuck. He joined the next season, working with Lucien in the library he learned to records system of the mice in the guard, and then he spent time with Garrow the wiley in the wilds of mouse country learning the business of being a scout. He became a guard captain, when, during the war, his patrol stayed out in the wild for most of a season reporting back on weasel activtity and encampments, they provided an abundance of intelligence but still could not prevent the fall of mouse towns along the border.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Makepeace===&lt;br /&gt;
Concept: Hardened Veteran&lt;br /&gt;
Rank: Patrol Guard&lt;br /&gt;
Mouse Nature: 4&lt;br /&gt;
Will: 4&lt;br /&gt;
Health 4&lt;br /&gt;
Resources: 5&lt;br /&gt;
Circles 4&lt;br /&gt;
Belief: The best solution is always found at the point of my sword.&lt;br /&gt;
Goal: Make sure the team gets back to Lockhaven in one piece&lt;br /&gt;
Instinct: Pull out the weapon at the first sign of trouble&lt;br /&gt;
&lt;br /&gt;
Fate Point 1&lt;br /&gt;
Persona Point 1&lt;br /&gt;
&lt;br /&gt;
Traits: Weather Sense, Fearless&lt;br /&gt;
&lt;br /&gt;
Gear: Spear, Carving knife&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Weather Watcher 3 specialty&lt;br /&gt;
Pathfinder 2&lt;br /&gt;
Boatcrafter 2&lt;br /&gt;
Deceiver 2&lt;br /&gt;
Fighter 3&lt;br /&gt;
Survivalist 3&lt;br /&gt;
Healer 3&lt;br /&gt;
Hunter 2&lt;br /&gt;
Scout 2&lt;br /&gt;
Cook 2&lt;br /&gt;
&lt;br /&gt;
Wises: Medicine-wise, Predator-wise, Forest-wise&lt;br /&gt;
&lt;br /&gt;
Town: Port Sumac&lt;br /&gt;
Fur Color: Brown&lt;br /&gt;
Parents: Curt and Clove&lt;br /&gt;
Artisan: Gurney the Cook&lt;br /&gt;
Mentor: Dalia the Scout&lt;br /&gt;
Friend: Rona the Smith&lt;br /&gt;
Enemy: Caley of Elmoss&lt;br /&gt;
Cloak: Red&lt;br /&gt;
&lt;br /&gt;
===Melanie===&lt;br /&gt;
&lt;br /&gt;
AGE: 18&lt;br /&gt;
&lt;br /&gt;
CONCEPT: This guard mouse is modeled on a pet mouse of mine named Blackie (see story above). Young, female, friendly and energetic, always running, rarely looking ahead. Glossy black fur and eyes. Tan tail and ears. Fierce, strong, eager, and loyal to her elders.&lt;br /&gt;
&lt;br /&gt;
GUARD RANK: Tenderpaw&lt;br /&gt;
&lt;br /&gt;
BIRTHPLACE: Lockhaven, home of the Mouse Guard.&lt;br /&gt;
&lt;br /&gt;
Choose 1 skill to learn from your mouse&#039;s youth: Weaver&lt;br /&gt;
Choose 1 personality trait: Guard&#039;s Honor (While a true and loyal friend, Melanie is not particularly generous- she actually is a bit selfish and impatient.)&lt;br /&gt;
&lt;br /&gt;
NATURAL TALENT: Scout, Fighter&lt;br /&gt;
(I changed &amp;quot;laborer&amp;quot; to &amp;quot;scout&amp;quot;. Melanie is good at finding ways over or around obstacles and helping others travel trails.)&lt;br /&gt;
&lt;br /&gt;
PARENTS: Carpenter, Laborer (Guy and Ariel)&lt;br /&gt;
(Melanie loves to help smart people build things, and can follow almost any instructions. I changed &amp;quot;stonemason&amp;quot; to &amp;quot;laborer&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
YOUR SNIVEL SKILL: Persuader&lt;br /&gt;
(Melanie has a forceful personality- you might even say she&#039;s loud and bossy.)&lt;br /&gt;
&lt;br /&gt;
APPRENTICESHIP: Armorer&lt;br /&gt;
Melanie&#039;s trainers, The Braun Sisters, were true artists of the smithy. Melanie worked the bellows for them (it was an extraordinary design driven by a rotating wheel a strong mouse can run inside) and would let nobody else do this job, because she was the only one who could maintain a steady pace.&lt;br /&gt;
&lt;br /&gt;
APPRENTICESHIP 2: Healer, Survivalist&lt;br /&gt;
Melanie&#039;s mentor, Liela, was an herbalist&lt;br /&gt;
&lt;br /&gt;
EXPEREINCE: Hunter, Laborer&lt;br /&gt;
When working for the guard, Melanie has had rather boring assignments, but has helped run some trap lines.&lt;br /&gt;
&lt;br /&gt;
BELIEF: &amp;quot;I can face any challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GOAL: &amp;quot;Prove yourself to the older guardmice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
INSTINCT: &amp;quot;I never shirk on a task; I dive in head first and work hard!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Setting Notes==&lt;br /&gt;
----&lt;br /&gt;
==Rules (the Basics)==&lt;br /&gt;
----&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [[http://www.burningwheel.org/wiki/index.php?title=Mouse_Guard Mouse Guard on the burning wheel wiki]]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155524</id>
		<title>Mouse Guard Big Old Moose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155524"/>
		<updated>2010-09-03T07:36:48Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: /* The Patrol At-a-Glance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Big, Old Moose wiki page.&lt;br /&gt;
&lt;br /&gt;
The aim is to keep it short, sweet, and self-contained.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Patrol At-a-Glance==&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Column heading 1!! Column heading 2 !! Column heading 3&lt;br /&gt;
|-&lt;br /&gt;
! Row heading 1&lt;br /&gt;
| Cell 2 || Cell 100&lt;br /&gt;
|-&lt;br /&gt;
! Row heading A&lt;br /&gt;
|Cell B&lt;br /&gt;
|Cell C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Character Sheets==&lt;br /&gt;
*work in progress*&lt;br /&gt;
===Aengus===&lt;br /&gt;
RANK: Patrol Leader&lt;br /&gt;
FUR: Auburn&lt;br /&gt;
CLOAK: Grey&lt;br /&gt;
&lt;br /&gt;
BELIEF: Your brain is the most valuable tool&lt;br /&gt;
GOAL: Save the Northern Towns from depradation&lt;br /&gt;
INSTINCT: Never act without thinking&lt;br /&gt;
&lt;br /&gt;
SENIOR ARTISAN: Lucien the Librarian&lt;br /&gt;
MENTOR: Garrow the Wiley&lt;br /&gt;
FRIEND: Autumn, scientist and public figure in Sprucetuck&lt;br /&gt;
ENEMY: Dagwood, Guard Captain&lt;br /&gt;
BIRTHPLACE: Sprucetuck&lt;br /&gt;
AGE: 33&lt;br /&gt;
WILL: 5&lt;br /&gt;
HEALTH: 4&lt;br /&gt;
NATURE: 4&lt;br /&gt;
RESOURCES: 5&lt;br /&gt;
CIRCLES: 5&lt;br /&gt;
&lt;br /&gt;
SKILLS&lt;br /&gt;
Scientist 2&lt;br /&gt;
Militarist 2&lt;br /&gt;
Orator 2&lt;br /&gt;
Persuader 4&lt;br /&gt;
Archivist 3&lt;br /&gt;
Healer 3&lt;br /&gt;
Scout 6&lt;br /&gt;
Fighter 3&lt;br /&gt;
Pathfinder 2&lt;br /&gt;
Weasel-wise 2&lt;br /&gt;
Patrol-leader wise 2&lt;br /&gt;
Hare-wise 2&lt;br /&gt;
War-wise 2&lt;br /&gt;
&lt;br /&gt;
TRAITS&lt;br /&gt;
Rational&lt;br /&gt;
Wise(2)&lt;br /&gt;
&lt;br /&gt;
HISTORY: Aengus was born and raised in Sprucetuck, his father was a chemist and his mother worked as an archivist recording the various formulations and experiments. He was trained by the archivists and scientists in rational thought, learning to think things through, to gather information before making decisions. His closest friend growing up was Autumn, cute blonde mouse, who had a head for numbers and as always first in their class in any sort of scientific endeavor, she was a shoe in to be inducted in to the Sprucetuck scent makers guild (or something) Aengus had always had a knack for strategy and as a tenderpaw he visited Lockhaven, he was intrigued with the Guard and here he saw problems to solve the like of which he would never find in stuffy old Sprucetuck. He joined the next season, working with Lucien in the library he learned to records system of the mice in the guard, and then he spent time with Garrow the wiley in the wilds of mouse country learning the business of being a scout. He became a guard captain, when, during the war, his patrol stayed out in the wild for most of a season reporting back on weasel activtity and encampments, they provided an abundance of intelligence but still could not prevent the fall of mouse towns along the border.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Makepeace===&lt;br /&gt;
Concept: Hardened Veteran&lt;br /&gt;
Rank: Patrol Guard&lt;br /&gt;
Mouse Nature: 4&lt;br /&gt;
Will: 4&lt;br /&gt;
Health 4&lt;br /&gt;
Resources: 5&lt;br /&gt;
Circles 4&lt;br /&gt;
Belief: The best solution is always found at the point of my sword.&lt;br /&gt;
Goal: Make sure the team gets back to Lockhaven in one piece&lt;br /&gt;
Instinct: Pull out the weapon at the first sign of trouble&lt;br /&gt;
&lt;br /&gt;
Fate Point 1&lt;br /&gt;
Persona Point 1&lt;br /&gt;
&lt;br /&gt;
Traits: Weather Sense, Fearless&lt;br /&gt;
&lt;br /&gt;
Gear: Spear, Carving knife&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Weather Watcher 3 specialty&lt;br /&gt;
Pathfinder 2&lt;br /&gt;
Boatcrafter 2&lt;br /&gt;
Deceiver 2&lt;br /&gt;
Fighter 3&lt;br /&gt;
Survivalist 3&lt;br /&gt;
Healer 3&lt;br /&gt;
Hunter 2&lt;br /&gt;
Scout 2&lt;br /&gt;
Cook 2&lt;br /&gt;
&lt;br /&gt;
Wises: Medicine-wise, Predator-wise, Forest-wise&lt;br /&gt;
&lt;br /&gt;
Town: Port Sumac&lt;br /&gt;
Fur Color: Brown&lt;br /&gt;
Parents: Curt and Clove&lt;br /&gt;
Artisan: Gurney the Cook&lt;br /&gt;
Mentor: Dalia the Scout&lt;br /&gt;
Friend: Rona the Smith&lt;br /&gt;
Enemy: Caley of Elmoss&lt;br /&gt;
Cloak: Red&lt;br /&gt;
&lt;br /&gt;
===Melanie===&lt;br /&gt;
&lt;br /&gt;
AGE: 18&lt;br /&gt;
&lt;br /&gt;
CONCEPT: This guard mouse is modeled on a pet mouse of mine named Blackie (see story above). Young, female, friendly and energetic, always running, rarely looking ahead. Glossy black fur and eyes. Tan tail and ears. Fierce, strong, eager, and loyal to her elders.&lt;br /&gt;
&lt;br /&gt;
GUARD RANK: Tenderpaw&lt;br /&gt;
&lt;br /&gt;
BIRTHPLACE: Lockhaven, home of the Mouse Guard.&lt;br /&gt;
&lt;br /&gt;
Choose 1 skill to learn from your mouse&#039;s youth: Weaver&lt;br /&gt;
Choose 1 personality trait: Guard&#039;s Honor (While a true and loyal friend, Melanie is not particularly generous- she actually is a bit selfish and impatient.)&lt;br /&gt;
&lt;br /&gt;
NATURAL TALENT: Scout, Fighter&lt;br /&gt;
(I changed &amp;quot;laborer&amp;quot; to &amp;quot;scout&amp;quot;. Melanie is good at finding ways over or around obstacles and helping others travel trails.)&lt;br /&gt;
&lt;br /&gt;
PARENTS: Carpenter, Laborer (Guy and Ariel)&lt;br /&gt;
(Melanie loves to help smart people build things, and can follow almost any instructions. I changed &amp;quot;stonemason&amp;quot; to &amp;quot;laborer&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
YOUR SNIVEL SKILL: Persuader&lt;br /&gt;
(Melanie has a forceful personality- you might even say she&#039;s loud and bossy.)&lt;br /&gt;
&lt;br /&gt;
APPRENTICESHIP: Armorer&lt;br /&gt;
Melanie&#039;s trainers, The Braun Sisters, were true artists of the smithy. Melanie worked the bellows for them (it was an extraordinary design driven by a rotating wheel a strong mouse can run inside) and would let nobody else do this job, because she was the only one who could maintain a steady pace.&lt;br /&gt;
&lt;br /&gt;
APPRENTICESHIP 2: Healer, Survivalist&lt;br /&gt;
Melanie&#039;s mentor, Liela, was an herbalist&lt;br /&gt;
&lt;br /&gt;
EXPEREINCE: Hunter, Laborer&lt;br /&gt;
When working for the guard, Melanie has had rather boring assignments, but has helped run some trap lines.&lt;br /&gt;
&lt;br /&gt;
BELIEF: &amp;quot;I can face any challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GOAL: &amp;quot;Prove yourself to the older guardmice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
INSTINCT: &amp;quot;I never shirk on a task; I dive in head first and work hard!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Setting Notes==&lt;br /&gt;
----&lt;br /&gt;
==Rules (the Basics)==&lt;br /&gt;
----&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [[http://www.burningwheel.org/wiki/index.php?title=Mouse_Guard Mouse Guard on the burning wheel wiki]]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155523</id>
		<title>Mouse Guard Big Old Moose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155523"/>
		<updated>2010-09-03T07:36:16Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Big, Old Moose wiki page.&lt;br /&gt;
&lt;br /&gt;
The aim is to keep it short, sweet, and self-contained.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Patrol At-a-Glance==&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Column heading 1!! Column heading 2 !! Column heading 3&lt;br /&gt;
|-&lt;br /&gt;
! Row heading 1&lt;br /&gt;
| Cell 2 || Cell 100&lt;br /&gt;
|-&lt;br /&gt;
! Row heading A&lt;br /&gt;
|Cell B&lt;br /&gt;
|Cell C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Character Sheets==&lt;br /&gt;
*work in progress*&lt;br /&gt;
===Aengus===&lt;br /&gt;
RANK: Patrol Leader&lt;br /&gt;
FUR: Auburn&lt;br /&gt;
CLOAK: Grey&lt;br /&gt;
&lt;br /&gt;
BELIEF: Your brain is the most valuable tool&lt;br /&gt;
GOAL: Save the Northern Towns from depradation&lt;br /&gt;
INSTINCT: Never act without thinking&lt;br /&gt;
&lt;br /&gt;
SENIOR ARTISAN: Lucien the Librarian&lt;br /&gt;
MENTOR: Garrow the Wiley&lt;br /&gt;
FRIEND: Autumn, scientist and public figure in Sprucetuck&lt;br /&gt;
ENEMY: Dagwood, Guard Captain&lt;br /&gt;
BIRTHPLACE: Sprucetuck&lt;br /&gt;
AGE: 33&lt;br /&gt;
WILL: 5&lt;br /&gt;
HEALTH: 4&lt;br /&gt;
NATURE: 4&lt;br /&gt;
RESOURCES: 5&lt;br /&gt;
CIRCLES: 5&lt;br /&gt;
&lt;br /&gt;
SKILLS&lt;br /&gt;
Scientist 2&lt;br /&gt;
Militarist 2&lt;br /&gt;
Orator 2&lt;br /&gt;
Persuader 4&lt;br /&gt;
Archivist 3&lt;br /&gt;
Healer 3&lt;br /&gt;
Scout 6&lt;br /&gt;
Fighter 3&lt;br /&gt;
Pathfinder 2&lt;br /&gt;
Weasel-wise 2&lt;br /&gt;
Patrol-leader wise 2&lt;br /&gt;
Hare-wise 2&lt;br /&gt;
War-wise 2&lt;br /&gt;
&lt;br /&gt;
TRAITS&lt;br /&gt;
Rational&lt;br /&gt;
Wise(2)&lt;br /&gt;
&lt;br /&gt;
HISTORY: Aengus was born and raised in Sprucetuck, his father was a chemist and his mother worked as an archivist recording the various formulations and experiments. He was trained by the archivists and scientists in rational thought, learning to think things through, to gather information before making decisions. His closest friend growing up was Autumn, cute blonde mouse, who had a head for numbers and as always first in their class in any sort of scientific endeavor, she was a shoe in to be inducted in to the Sprucetuck scent makers guild (or something) Aengus had always had a knack for strategy and as a tenderpaw he visited Lockhaven, he was intrigued with the Guard and here he saw problems to solve the like of which he would never find in stuffy old Sprucetuck. He joined the next season, working with Lucien in the library he learned to records system of the mice in the guard, and then he spent time with Garrow the wiley in the wilds of mouse country learning the business of being a scout. He became a guard captain, when, during the war, his patrol stayed out in the wild for most of a season reporting back on weasel activtity and encampments, they provided an abundance of intelligence but still could not prevent the fall of mouse towns along the border.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Makepeace===&lt;br /&gt;
Concept: Hardened Veteran&lt;br /&gt;
Rank: Patrol Guard&lt;br /&gt;
Mouse Nature: 4&lt;br /&gt;
Will: 4&lt;br /&gt;
Health 4&lt;br /&gt;
Resources: 5&lt;br /&gt;
Circles 4&lt;br /&gt;
Belief: The best solution is always found at the point of my sword.&lt;br /&gt;
Goal: Make sure the team gets back to Lockhaven in one piece&lt;br /&gt;
Instinct: Pull out the weapon at the first sign of trouble&lt;br /&gt;
&lt;br /&gt;
Fate Point 1&lt;br /&gt;
Persona Point 1&lt;br /&gt;
&lt;br /&gt;
Traits: Weather Sense, Fearless&lt;br /&gt;
&lt;br /&gt;
Gear: Spear, Carving knife&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Weather Watcher 3 specialty&lt;br /&gt;
Pathfinder 2&lt;br /&gt;
Boatcrafter 2&lt;br /&gt;
Deceiver 2&lt;br /&gt;
Fighter 3&lt;br /&gt;
Survivalist 3&lt;br /&gt;
Healer 3&lt;br /&gt;
Hunter 2&lt;br /&gt;
Scout 2&lt;br /&gt;
Cook 2&lt;br /&gt;
&lt;br /&gt;
Wises: Medicine-wise, Predator-wise, Forest-wise&lt;br /&gt;
&lt;br /&gt;
Town: Port Sumac&lt;br /&gt;
Fur Color: Brown&lt;br /&gt;
Parents: Curt and Clove&lt;br /&gt;
Artisan: Gurney the Cook&lt;br /&gt;
Mentor: Dalia the Scout&lt;br /&gt;
Friend: Rona the Smith&lt;br /&gt;
Enemy: Caley of Elmoss&lt;br /&gt;
Cloak: Red&lt;br /&gt;
&lt;br /&gt;
===Melanie===&lt;br /&gt;
&lt;br /&gt;
AGE: 18&lt;br /&gt;
&lt;br /&gt;
CONCEPT: This guard mouse is modeled on a pet mouse of mine named Blackie (see story above). Young, female, friendly and energetic, always running, rarely looking ahead. Glossy black fur and eyes. Tan tail and ears. Fierce, strong, eager, and loyal to her elders.&lt;br /&gt;
&lt;br /&gt;
GUARD RANK: Tenderpaw&lt;br /&gt;
&lt;br /&gt;
BIRTHPLACE: Lockhaven, home of the Mouse Guard.&lt;br /&gt;
&lt;br /&gt;
Choose 1 skill to learn from your mouse&#039;s youth: Weaver&lt;br /&gt;
Choose 1 personality trait: Guard&#039;s Honor (While a true and loyal friend, Melanie is not particularly generous- she actually is a bit selfish and impatient.)&lt;br /&gt;
&lt;br /&gt;
NATURAL TALENT: Scout, Fighter&lt;br /&gt;
(I changed &amp;quot;laborer&amp;quot; to &amp;quot;scout&amp;quot;. Melanie is good at finding ways over or around obstacles and helping others travel trails.)&lt;br /&gt;
&lt;br /&gt;
PARENTS: Carpenter, Laborer (Guy and Ariel)&lt;br /&gt;
(Melanie loves to help smart people build things, and can follow almost any instructions. I changed &amp;quot;stonemason&amp;quot; to &amp;quot;laborer&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
YOUR SNIVEL SKILL: Persuader&lt;br /&gt;
(Melanie has a forceful personality- you might even say she&#039;s loud and bossy.)&lt;br /&gt;
&lt;br /&gt;
APPRENTICESHIP: Armorer&lt;br /&gt;
Melanie&#039;s trainers, The Braun Sisters, were true artists of the smithy. Melanie worked the bellows for them (it was an extraordinary design driven by a rotating wheel a strong mouse can run inside) and would let nobody else do this job, because she was the only one who could maintain a steady pace.&lt;br /&gt;
&lt;br /&gt;
APPRENTICESHIP 2: Healer, Survivalist&lt;br /&gt;
Melanie&#039;s mentor, Liela, was an herbalist&lt;br /&gt;
&lt;br /&gt;
EXPEREINCE: Hunter, Laborer&lt;br /&gt;
When working for the guard, Melanie has had rather boring assignments, but has helped run some trap lines.&lt;br /&gt;
&lt;br /&gt;
BELIEF: &amp;quot;I can face any challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GOAL: &amp;quot;Prove yourself to the older guardmice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
INSTINCT: &amp;quot;I never shirk on a task; I dive in head first and work hard!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Setting Notes==&lt;br /&gt;
----&lt;br /&gt;
==Rules (the Basics)==&lt;br /&gt;
----&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [[http://www.burningwheel.org/wiki/index.php?title=Mouse_Guard Mouse Guard on the burning wheel wiki]]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155522</id>
		<title>Mouse Guard Big Old Moose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155522"/>
		<updated>2010-09-03T07:21:37Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Big, Old Moose wiki page.&lt;br /&gt;
&lt;br /&gt;
The aim is to keep it short, sweet, and self-contained.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Patrol At-a-Glance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Character Sheets==&lt;br /&gt;
*work in progress*&lt;br /&gt;
===Aengus===&lt;br /&gt;
RANK: Patrol Leader&lt;br /&gt;
FUR: Auburn&lt;br /&gt;
CLOAK: Grey&lt;br /&gt;
&lt;br /&gt;
BELIEF: Your brain is the most valuable tool&lt;br /&gt;
GOAL: Save the Northern Towns from depradation&lt;br /&gt;
INSTINCT: Never act without thinking&lt;br /&gt;
&lt;br /&gt;
SENIOR ARTISAN: Lucien the Librarian&lt;br /&gt;
MENTOR: Garrow the Wiley&lt;br /&gt;
FRIEND: Autumn, scientist and public figure in Sprucetuck&lt;br /&gt;
ENEMY: Dagwood, Guard Captain&lt;br /&gt;
BIRTHPLACE: Sprucetuck&lt;br /&gt;
AGE: 33&lt;br /&gt;
WILL: 5&lt;br /&gt;
HEALTH: 4&lt;br /&gt;
NATURE: 4&lt;br /&gt;
RESOURCES: 5&lt;br /&gt;
CIRCLES: 5&lt;br /&gt;
&lt;br /&gt;
SKILLS&lt;br /&gt;
Scientist 2&lt;br /&gt;
Militarist 2&lt;br /&gt;
Orator 2&lt;br /&gt;
Persuader 4&lt;br /&gt;
Archivist 3&lt;br /&gt;
Healer 3&lt;br /&gt;
Scout 6&lt;br /&gt;
Fighter 3&lt;br /&gt;
Pathfinder 2&lt;br /&gt;
Weasel-wise 2&lt;br /&gt;
Patrol-leader wise 2&lt;br /&gt;
Hare-wise 2&lt;br /&gt;
War-wise 2&lt;br /&gt;
&lt;br /&gt;
TRAITS&lt;br /&gt;
Rational&lt;br /&gt;
Wise(2)&lt;br /&gt;
&lt;br /&gt;
HISTORY: Aengus was born and raised in Sprucetuck, his father was a chemist and his mother worked as an archivist recording the various formulations and experiments. He was trained by the archivists and scientists in rational thought, learning to think things through, to gather information before making decisions. His closest friend growing up was Autumn, cute blonde mouse, who had a head for numbers and as always first in their class in any sort of scientific endeavor, she was a shoe in to be inducted in to the Sprucetuck scent makers guild (or something) Aengus had always had a knack for strategy and as a tenderpaw he visited Lockhaven, he was intrigued with the Guard and here he saw problems to solve the like of which he would never find in stuffy old Sprucetuck. He joined the next season, working with Lucien in the library he learned to records system of the mice in the guard, and then he spent time with Garrow the wiley in the wilds of mouse country learning the business of being a scout. He became a guard captain, when, during the war, his patrol stayed out in the wild for most of a season reporting back on weasel activtity and encampments, they provided an abundance of intelligence but still could not prevent the fall of mouse towns along the border.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Makepeace===&lt;br /&gt;
Concept: Hardened Veteran&lt;br /&gt;
Rank: Patrol Guard&lt;br /&gt;
Mouse Nature: 4&lt;br /&gt;
Will: 4&lt;br /&gt;
Health 4&lt;br /&gt;
Resources: 5&lt;br /&gt;
Circles 4&lt;br /&gt;
Belief: The best solution is always found at the point of my sword.&lt;br /&gt;
Goal: Make sure the team gets back to Lockhaven in one piece&lt;br /&gt;
Instinct: Pull out the weapon at the first sign of trouble&lt;br /&gt;
&lt;br /&gt;
Fate Point 1&lt;br /&gt;
Persona Point 1&lt;br /&gt;
&lt;br /&gt;
Traits: Weather Sense, Fearless&lt;br /&gt;
&lt;br /&gt;
Gear: Spear, Carving knife&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Weather Watcher 3 specialty&lt;br /&gt;
Pathfinder 2&lt;br /&gt;
Boatcrafter 2&lt;br /&gt;
Deceiver 2&lt;br /&gt;
Fighter 3&lt;br /&gt;
Survivalist 3&lt;br /&gt;
Healer 3&lt;br /&gt;
Hunter 2&lt;br /&gt;
Scout 2&lt;br /&gt;
Cook 2&lt;br /&gt;
&lt;br /&gt;
Wises: Medicine-wise, Predator-wise, Forest-wise&lt;br /&gt;
&lt;br /&gt;
Town: Port Sumac&lt;br /&gt;
Fur Color: Brown&lt;br /&gt;
Parents: Curt and Clove&lt;br /&gt;
Artisan: Gurney the Cook&lt;br /&gt;
Mentor: Dalia the Scout&lt;br /&gt;
Friend: Rona the Smith&lt;br /&gt;
Enemy: Caley of Elmoss&lt;br /&gt;
Cloak: Red&lt;br /&gt;
&lt;br /&gt;
===Melanie===&lt;br /&gt;
&lt;br /&gt;
AGE: 18&lt;br /&gt;
&lt;br /&gt;
CONCEPT: This guard mouse is modeled on a pet mouse of mine named Blackie (see story above). Young, female, friendly and energetic, always running, rarely looking ahead. Glossy black fur and eyes. Tan tail and ears. Fierce, strong, eager, and loyal to her elders.&lt;br /&gt;
&lt;br /&gt;
GUARD RANK: Tenderpaw&lt;br /&gt;
&lt;br /&gt;
BIRTHPLACE: Lockhaven, home of the Mouse Guard.&lt;br /&gt;
&lt;br /&gt;
Choose 1 skill to learn from your mouse&#039;s youth: Weaver&lt;br /&gt;
Choose 1 personality trait: Guard&#039;s Honor (While a true and loyal friend, Melanie is not particularly generous- she actually is a bit selfish and impatient.)&lt;br /&gt;
&lt;br /&gt;
NATURAL TALENT: Scout, Fighter&lt;br /&gt;
(I changed &amp;quot;laborer&amp;quot; to &amp;quot;scout&amp;quot;. Melanie is good at finding ways over or around obstacles and helping others travel trails.)&lt;br /&gt;
&lt;br /&gt;
PARENTS: Carpenter, Laborer (Guy and Ariel)&lt;br /&gt;
(Melanie loves to help smart people build things, and can follow almost any instructions. I changed &amp;quot;stonemason&amp;quot; to &amp;quot;laborer&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
YOUR SNIVEL SKILL: Persuader&lt;br /&gt;
(Melanie has a forceful personality- you might even say she&#039;s loud and bossy.)&lt;br /&gt;
&lt;br /&gt;
APPRENTICESHIP: Armorer&lt;br /&gt;
Melanie&#039;s trainers, The Braun Sisters, were true artists of the smithy. Melanie worked the bellows for them (it was an extraordinary design driven by a rotating wheel a strong mouse can run inside) and would let nobody else do this job, because she was the only one who could maintain a steady pace.&lt;br /&gt;
&lt;br /&gt;
APPRENTICESHIP 2: Healer, Survivalist&lt;br /&gt;
Melanie&#039;s mentor, Liela, was an herbalist&lt;br /&gt;
&lt;br /&gt;
EXPEREINCE: Hunter, Laborer&lt;br /&gt;
When working for the guard, Melanie has had rather boring assignments, but has helped run some trap lines.&lt;br /&gt;
&lt;br /&gt;
BELIEF: &amp;quot;I can face any challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GOAL: &amp;quot;Prove yourself to the older guardmice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
INSTINCT: &amp;quot;I never shirk on a task; I dive in head first and work hard!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Setting Notes==&lt;br /&gt;
----&lt;br /&gt;
==Rules (the Basics)==&lt;br /&gt;
----&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [[http://www.burningwheel.org/wiki/index.php?title=Mouse_Guard Mouse Guard on the burning wheel wiki]]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155521</id>
		<title>Mouse Guard Big Old Moose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155521"/>
		<updated>2010-09-03T07:20:53Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Big, Old Moose wiki page.&lt;br /&gt;
&lt;br /&gt;
The aim is to keep it short, sweet, and self-contained.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Patrol At-a-Glance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Character Sheets==&lt;br /&gt;
*work in progress*&lt;br /&gt;
===Aengus===&lt;br /&gt;
RANK: Patrol Leader&lt;br /&gt;
FUR: Auburn&lt;br /&gt;
CLOAK: Grey&lt;br /&gt;
&lt;br /&gt;
BELIEF: Your brain is the most valuable tool&lt;br /&gt;
GOAL: Save the Northern Towns from depradation&lt;br /&gt;
INSTINCT: Never act without thinking&lt;br /&gt;
&lt;br /&gt;
SENIOR ARTISAN: Lucien the Librarian&lt;br /&gt;
MENTOR: Garrow the Wiley&lt;br /&gt;
FRIEND: Autumn, scientist and public figure in Sprucetuck&lt;br /&gt;
ENEMY: Dagwood, Guard Captain&lt;br /&gt;
BIRTHPLACE: Sprucetuck&lt;br /&gt;
AGE: 33&lt;br /&gt;
WILL: 5&lt;br /&gt;
HEALTH: 4&lt;br /&gt;
NATURE: 4&lt;br /&gt;
RESOURCES: 5&lt;br /&gt;
CIRCLES: 5&lt;br /&gt;
&lt;br /&gt;
SKILLS&lt;br /&gt;
Scientist 2&lt;br /&gt;
Militarist 2&lt;br /&gt;
Orator 2&lt;br /&gt;
Persuader 4&lt;br /&gt;
Archivist 3&lt;br /&gt;
Healer 3&lt;br /&gt;
Scout 6&lt;br /&gt;
Fighter 3&lt;br /&gt;
Pathfinder 2&lt;br /&gt;
Weasel-wise 2&lt;br /&gt;
Patrol-leader wise 2&lt;br /&gt;
Hare-wise 2&lt;br /&gt;
War-wise 2&lt;br /&gt;
&lt;br /&gt;
TRAITS&lt;br /&gt;
Rational&lt;br /&gt;
Wise(2)&lt;br /&gt;
&lt;br /&gt;
HISTORY: Aengus was born and raised in Sprucetuck, his father was a chemist and his mother worked as an archivist recording the various formulations and experiments. He was trained by the archivists and scientists in rational thought, learning to think things through, to gather information before making decisions. His closest friend growing up was Autumn, cute blonde mouse, who had a head for numbers and as always first in their class in any sort of scientific endeavor, she was a shoe in to be inducted in to the Sprucetuck scent makers guild (or something) Aengus had always had a knack for strategy and as a tenderpaw he visited Lockhaven, he was intrigued with the Guard and here he saw problems to solve the like of which he would never find in stuffy old Sprucetuck. He joined the next season, working with Lucien in the library he learned to records system of the mice in the guard, and then he spent time with Garrow the wiley in the wilds of mouse country learning the business of being a scout. He became a guard captain, when, during the war, his patrol stayed out in the wild for most of a season reporting back on weasel activtity and encampments, they provided an abundance of intelligence but still could not prevent the fall of mouse towns along the border.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Makepeace===&lt;br /&gt;
Concept: Hardened Veteran&lt;br /&gt;
Rank: Patrol Guard&lt;br /&gt;
Mouse Nature: 4&lt;br /&gt;
Will: 4&lt;br /&gt;
Health 4&lt;br /&gt;
Resources: 5&lt;br /&gt;
Circles 4&lt;br /&gt;
Belief: The best solution is always found at the point of my sword.&lt;br /&gt;
Goal: Make sure the team gets back to Lockhaven in one piece&lt;br /&gt;
Instinct: Pull out the weapon at the first sign of trouble&lt;br /&gt;
&lt;br /&gt;
Fate Point 1&lt;br /&gt;
Persona Point 1&lt;br /&gt;
&lt;br /&gt;
Traits: Weather Sense, Fearless&lt;br /&gt;
&lt;br /&gt;
Gear: Spear, Carving knife&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Weather Watcher 3 specialty&lt;br /&gt;
Pathfinder 2&lt;br /&gt;
Boatcrafter 2&lt;br /&gt;
Deceiver 2&lt;br /&gt;
Fighter 3&lt;br /&gt;
Survivalist 3&lt;br /&gt;
Healer 3&lt;br /&gt;
Hunter 2&lt;br /&gt;
Scout 2&lt;br /&gt;
Cook 2&lt;br /&gt;
&lt;br /&gt;
Wises: Medicine-wise, Predator-wise, Forest-wise&lt;br /&gt;
&lt;br /&gt;
Town: Port Sumac&lt;br /&gt;
Fur Color: Brown&lt;br /&gt;
Parents: Curt and Clove&lt;br /&gt;
Artisan: Gurney the Cook&lt;br /&gt;
Mentor: Dalia the Scout&lt;br /&gt;
Friend: Rona the Smith&lt;br /&gt;
Enemy: Caley of Elmoss&lt;br /&gt;
Cloak: Red&lt;br /&gt;
&lt;br /&gt;
===Melanie===&lt;br /&gt;
&lt;br /&gt;
AGE: 18&lt;br /&gt;
&lt;br /&gt;
CONCEPT: This guard mouse is modeled on a pet mouse of mine named Blackie (see story above). Young, female, friendly and energetic, always running, rarely looking ahead. Glossy black fur and eyes. Tan tail and ears. Fierce, strong, eager, and loyal to her elders.&lt;br /&gt;
&lt;br /&gt;
GUARD RANK: Tenderpaw&lt;br /&gt;
&lt;br /&gt;
BIRTHPLACE: Lockhaven, home of the Mouse Guard.&lt;br /&gt;
&lt;br /&gt;
Choose 1 skill to learn from your mouse&#039;s youth: Weaver&lt;br /&gt;
Choose 1 personality trait: Guard&#039;s Honor (While a true and loyal friend, Melanie is not particularly generous- she actually is a bit selfish and impatient.)&lt;br /&gt;
&lt;br /&gt;
NATURAL TALENT: Scout, Fighter&lt;br /&gt;
(I changed &amp;quot;laborer&amp;quot; to &amp;quot;scout&amp;quot;. Melanie is good at finding ways over or around obstacles and helping others travel trails.)&lt;br /&gt;
&lt;br /&gt;
PARENTS: Carpenter, Laborer (Guy and Ariel)&lt;br /&gt;
(Melanie loves to help smart people build things, and can follow almost any instructions. I changed &amp;quot;stonemason&amp;quot; to &amp;quot;laborer&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
YOUR SNIVEL SKILL: Persuader&lt;br /&gt;
(Melanie has a forceful personality- you might even say she&#039;s loud and bossy.)&lt;br /&gt;
&lt;br /&gt;
APPRENTICESHIP: Armorer&lt;br /&gt;
Melanie&#039;s trainers, The Braun Sisters, were true artists of the smithy. Melanie worked the bellows for them (it was an extraordinary design driven by a rotating wheel a strong mouse can run inside) and would let nobody else do this job, because she was the only one who could maintain a steady pace.&lt;br /&gt;
&lt;br /&gt;
APPRENTICESHIP 2: Healer, Survivalist&lt;br /&gt;
Melanie&#039;s mentor, Liela, was an herbalist&lt;br /&gt;
&lt;br /&gt;
EXPEREINCE: Hunter, Laborer&lt;br /&gt;
When working for the guard, Melanie has had rather boring assignments, but has helped run some trap lines.&lt;br /&gt;
&lt;br /&gt;
BELIEF: &amp;quot;I can face any challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GOAL: &amp;quot;Prove yourself to the older guardmice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
INSTINCT: &amp;quot;I never shirk on a task; I dive in head first and work hard!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Setting Notes==&lt;br /&gt;
----&lt;br /&gt;
==Rules (the Basics)==&lt;br /&gt;
----&lt;br /&gt;
==Links (off-site)==&lt;br /&gt;
* [[http://www.burningwheel.org/wiki/index.php?title=Mouse_Guard|Mouse Guard on the burning wheel wiki]]&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155520</id>
		<title>Mouse Guard Big Old Moose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155520"/>
		<updated>2010-09-03T07:18:23Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Big, Old Moose wiki page.&lt;br /&gt;
&lt;br /&gt;
The aim is to keep it short, sweet, and self-contained.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==The Patrol At-a-Glance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Character Sheets==&lt;br /&gt;
*work in progress*&lt;br /&gt;
===Aengus===&lt;br /&gt;
RANK: Patrol Leader&lt;br /&gt;
FUR: Auburn&lt;br /&gt;
CLOAK: Grey&lt;br /&gt;
&lt;br /&gt;
BELIEF: Your brain is the most valuable tool&lt;br /&gt;
GOAL: Save the Northern Towns from depradation&lt;br /&gt;
INSTINCT: Never act without thinking&lt;br /&gt;
&lt;br /&gt;
SENIOR ARTISAN: Lucien the Librarian&lt;br /&gt;
MENTOR: Garrow the Wiley&lt;br /&gt;
FRIEND: Autumn, scientist and public figure in Sprucetuck&lt;br /&gt;
ENEMY: Dagwood, Guard Captain&lt;br /&gt;
BIRTHPLACE: Sprucetuck&lt;br /&gt;
AGE: 33&lt;br /&gt;
WILL: 5&lt;br /&gt;
HEALTH: 4&lt;br /&gt;
NATURE: 4&lt;br /&gt;
RESOURCES: 5&lt;br /&gt;
CIRCLES: 5&lt;br /&gt;
&lt;br /&gt;
SKILLS&lt;br /&gt;
Scientist 2&lt;br /&gt;
Militarist 2&lt;br /&gt;
Orator 2&lt;br /&gt;
Persuader 4&lt;br /&gt;
Archivist 3&lt;br /&gt;
Healer 3&lt;br /&gt;
Scout 6&lt;br /&gt;
Fighter 3&lt;br /&gt;
Pathfinder 2&lt;br /&gt;
Weasel-wise 2&lt;br /&gt;
Patrol-leader wise 2&lt;br /&gt;
Hare-wise 2&lt;br /&gt;
War-wise 2&lt;br /&gt;
&lt;br /&gt;
TRAITS&lt;br /&gt;
Rational&lt;br /&gt;
Wise(2)&lt;br /&gt;
&lt;br /&gt;
HISTORY: Aengus was born and raised in Sprucetuck, his father was a chemist and his mother worked as an archivist recording the various formulations and experiments. He was trained by the archivists and scientists in rational thought, learning to think things through, to gather information before making decisions. His closest friend growing up was Autumn, cute blonde mouse, who had a head for numbers and as always first in their class in any sort of scientific endeavor, she was a shoe in to be inducted in to the Sprucetuck scent makers guild (or something) Aengus had always had a knack for strategy and as a tenderpaw he visited Lockhaven, he was intrigued with the Guard and here he saw problems to solve the like of which he would never find in stuffy old Sprucetuck. He joined the next season, working with Lucien in the library he learned to records system of the mice in the guard, and then he spent time with Garrow the wiley in the wilds of mouse country learning the business of being a scout. He became a guard captain, when, during the war, his patrol stayed out in the wild for most of a season reporting back on weasel activtity and encampments, they provided an abundance of intelligence but still could not prevent the fall of mouse towns along the border.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Makepeace===&lt;br /&gt;
Concept: Hardened Veteran&lt;br /&gt;
Rank: Patrol Guard&lt;br /&gt;
Mouse Nature: 4&lt;br /&gt;
Will: 4&lt;br /&gt;
Health 4&lt;br /&gt;
Resources: 5&lt;br /&gt;
Circles 4&lt;br /&gt;
Belief: The best solution is always found at the point of my sword.&lt;br /&gt;
Goal: Make sure the team gets back to Lockhaven in one piece&lt;br /&gt;
Instinct: Pull out the weapon at the first sign of trouble&lt;br /&gt;
&lt;br /&gt;
Fate Point 1&lt;br /&gt;
Persona Point 1&lt;br /&gt;
&lt;br /&gt;
Traits: Weather Sense, Fearless&lt;br /&gt;
&lt;br /&gt;
Gear: Spear, Carving knife&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Weather Watcher 3 specialty&lt;br /&gt;
Pathfinder 2&lt;br /&gt;
Boatcrafter 2&lt;br /&gt;
Deceiver 2&lt;br /&gt;
Fighter 3&lt;br /&gt;
Survivalist 3&lt;br /&gt;
Healer 3&lt;br /&gt;
Hunter 2&lt;br /&gt;
Scout 2&lt;br /&gt;
Cook 2&lt;br /&gt;
&lt;br /&gt;
Wises: Medicine-wise, Predator-wise, Forest-wise&lt;br /&gt;
&lt;br /&gt;
Town: Port Sumac&lt;br /&gt;
Fur Color: Brown&lt;br /&gt;
Parents: Curt and Clove&lt;br /&gt;
Artisan: Gurney the Cook&lt;br /&gt;
Mentor: Dalia the Scout&lt;br /&gt;
Friend: Rona the Smith&lt;br /&gt;
Enemy: Caley of Elmoss&lt;br /&gt;
Cloak: Red&lt;br /&gt;
&lt;br /&gt;
===Melanie===&lt;br /&gt;
&lt;br /&gt;
AGE: 18&lt;br /&gt;
&lt;br /&gt;
CONCEPT: This guard mouse is modeled on a pet mouse of mine named Blackie (see story above). Young, female, friendly and energetic, always running, rarely looking ahead. Glossy black fur and eyes. Tan tail and ears. Fierce, strong, eager, and loyal to her elders.&lt;br /&gt;
&lt;br /&gt;
GUARD RANK: Tenderpaw&lt;br /&gt;
&lt;br /&gt;
BIRTHPLACE: Lockhaven, home of the Mouse Guard.&lt;br /&gt;
&lt;br /&gt;
Choose 1 skill to learn from your mouse&#039;s youth: Weaver&lt;br /&gt;
Choose 1 personality trait: Guard&#039;s Honor (While a true and loyal friend, Melanie is not particularly generous- she actually is a bit selfish and impatient.)&lt;br /&gt;
&lt;br /&gt;
NATURAL TALENT: Scout, Fighter&lt;br /&gt;
(I changed &amp;quot;laborer&amp;quot; to &amp;quot;scout&amp;quot;. Melanie is good at finding ways over or around obstacles and helping others travel trails.)&lt;br /&gt;
&lt;br /&gt;
PARENTS: Carpenter, Laborer (Guy and Ariel)&lt;br /&gt;
(Melanie loves to help smart people build things, and can follow almost any instructions. I changed &amp;quot;stonemason&amp;quot; to &amp;quot;laborer&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
YOUR SNIVEL SKILL: Persuader&lt;br /&gt;
(Melanie has a forceful personality- you might even say she&#039;s loud and bossy.)&lt;br /&gt;
&lt;br /&gt;
APPRENTICESHIP: Armorer&lt;br /&gt;
Melanie&#039;s trainers, The Braun Sisters, were true artists of the smithy. Melanie worked the bellows for them (it was an extraordinary design driven by a rotating wheel a strong mouse can run inside) and would let nobody else do this job, because she was the only one who could maintain a steady pace.&lt;br /&gt;
&lt;br /&gt;
APPRENTICESHIP 2: Healer, Survivalist&lt;br /&gt;
Melanie&#039;s mentor, Liela, was an herbalist&lt;br /&gt;
&lt;br /&gt;
EXPEREINCE: Hunter, Laborer&lt;br /&gt;
When working for the guard, Melanie has had rather boring assignments, but has helped run some trap lines.&lt;br /&gt;
&lt;br /&gt;
BELIEF: &amp;quot;I can face any challenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GOAL: &amp;quot;Prove yourself to the older guardmice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
INSTINCT: &amp;quot;I never shirk on a task; I dive in head first and work hard!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Setting Notes==&lt;br /&gt;
----&lt;br /&gt;
==Rules (the Basics)==&lt;br /&gt;
----&lt;br /&gt;
==Links (off-site)==&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155510</id>
		<title>Mouse Guard Big Old Moose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155510"/>
		<updated>2010-09-03T06:59:00Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Big, Old Moose wiki page.&lt;br /&gt;
&lt;br /&gt;
The aim is to keep it short, sweet, and self-contained.&lt;br /&gt;
&lt;br /&gt;
As I am using a mobile browser, fancier editing will be done when I can get on a computer to do this.&lt;br /&gt;
&lt;br /&gt;
Future sections (not a comprehensive list):&lt;br /&gt;
&lt;br /&gt;
+ The Patrol At-a-Glance&lt;br /&gt;
+ Character Sheets&lt;br /&gt;
+ Setting Notes&lt;br /&gt;
+ Rules (the Basics)&lt;br /&gt;
+ Links (off-site)&lt;br /&gt;
----&lt;br /&gt;
==The Patrol At-a-Glance==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Character Sheets==&lt;br /&gt;
----&lt;br /&gt;
==Setting Notes==&lt;br /&gt;
----&lt;br /&gt;
==Rules (the Basics)==&lt;br /&gt;
----&lt;br /&gt;
==Links (off-site)==&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155400</id>
		<title>Mouse Guard Big Old Moose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155400"/>
		<updated>2010-09-02T18:48:36Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Big, Old Moose wiki page.&lt;br /&gt;
&lt;br /&gt;
The aim is to keep it short, sweet, and self-contained.&lt;br /&gt;
&lt;br /&gt;
As I am using a mobile browser, fancier editing will be done when I can get on a computer to do this.&lt;br /&gt;
&lt;br /&gt;
Future sections (not a comprehensive list):&lt;br /&gt;
&lt;br /&gt;
+ The Patrol At-a-Glance&lt;br /&gt;
+ Character Sheets&lt;br /&gt;
+ Setting Notes&lt;br /&gt;
+ Rules (the Basics)&lt;br /&gt;
+ Links (off-site)&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155399</id>
		<title>Mouse Guard Big Old Moose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mouse_Guard_Big_Old_Moose&amp;diff=155399"/>
		<updated>2010-09-02T18:45:58Z</updated>

		<summary type="html">&lt;p&gt;Beer and pretzels: Created page with &amp;#039;Welcome to the Big, Old Moose wiki page.  The aim is to keep it short, sweet, and self-contained.  As I am using a mobile browser, fancier editing will be done when I can get on …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Big, Old Moose wiki page.&lt;br /&gt;
&lt;br /&gt;
The aim is to keep it short, sweet, and self-contained.&lt;br /&gt;
&lt;br /&gt;
As I am using a mobile browser, fancier editing will be done when I can get on a computer to do this.&lt;br /&gt;
&lt;br /&gt;
Future sections (not a comprehensive list):&lt;br /&gt;
&lt;br /&gt;
The Patrol At-a-Glance&lt;br /&gt;
Character Sheets&lt;br /&gt;
Setting Notes&lt;br /&gt;
Rules (the Basics)&lt;br /&gt;
Links (off-site)&lt;/div&gt;</summary>
		<author><name>Beer and pretzels</name></author>
	</entry>
</feed>