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		<id>https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324824</id>
		<title>Aguilar Raakinen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324824"/>
		<updated>2017-08-13T02:30:24Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Wargear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Aguilar Raakinen, Ratling&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Seconded to different regiments as the front line shifts, Aguilar Raakinen has had the recent misfortune of being drafted into the 24th Nehalese Light Infantry. Aguilar stands out first by his short stature, and second by the finely detailed ritual scarification that surrounds the imperial eagle emblazoned across his left cheek. A capable but lazy marksman, he rarely expresses any enthusiasm for work that isn&#039;t patrol or combat, pawning off whatever duties he can onto others, sometimes even with offers of future favours. Though barely skirting the edges of formal reprimand, Aguilar is nonetheless a quick worker when active, and rarely does anything at less than full effort - after all, a botched job is just one that will either have to be done again, or be rewarded with extra work.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Stocky (0.85m/40kg)                          -Regicide Piece&lt;br /&gt;
Age  : Primed (25)                                  -Tin of Soft Wax&lt;br /&gt;
Skin : Ruddy                                        *Care for your grooming&lt;br /&gt;
Hair : Black                                        *Even one who has nothing can still offer his life&lt;br /&gt;
Eyes : Black                                        *Slacker&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Wintre&amp;quot; Valhalla ===&lt;br /&gt;
&lt;br /&gt;
“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.” &lt;br /&gt;
&lt;br /&gt;
Despite her dark brown skin tone and ratling stature, it still occurs that some question whether Comrade Valhalla is actually from the frozen world of Valhalla. What has cemented her nickname, however, is her unyieldingly icy demeanour both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    20   --  --  20  02 [ ][ ][ ][ ]   Wounds       10&lt;br /&gt;
Ballistic Skill 41   --  --  41  04 [ ][ ][ ][ ]   Fate          3&lt;br /&gt;
Strength        20   --  --  20  02 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       20   --  --  20  02 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    40   --  --  40  04 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      50   --  --  50  05 [ ][ ][ ][ ]   18kg   36kg  72kg&lt;br /&gt;
Willpower       20   --  --  20  02 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      50   --  --  50  05 [ ][ ][ ][ ]   3     10    9       18&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [ ][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [X][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [X][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][ ][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][X][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Cook                              [X][ ][ ][ ]&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(PER,FLD)Heightened Senses          (Sight, Smell, Taste) +10 tests vs relevant sense&lt;br /&gt;
(PER,FLD)Paranoia                   +2 Initiative, GM may test Perception vs hidden threats&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Solid Projectile) negate -20 penalty for use &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Size                                (Weedy 3) -10 to hit, +10 Stealth, -1 AB movement&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orders ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
They’ll Never Know What Hit Them!   half action (full action if attacked last turn); -20 to detect character and comrade, may be used outside combat&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
 6.00kg 1 GC Longlas (Targeter)&lt;br /&gt;
 1.35kg 3 long charge packs&lt;br /&gt;
 0.50kg 1 Chameleoline Cloak&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
 2.50kg 1 Las Carbine(Main Weapon)&lt;br /&gt;
 1.00kg 4 carbine charge packs&lt;br /&gt;
 4.00kg 1 Lascutter&lt;br /&gt;
 0.80kg 2 cutter charge packs&lt;br /&gt;
 1.00kg 2 Frag Grenades&lt;br /&gt;
 1.00kg 2 Smoke Grenades&lt;br /&gt;
 1.00kg 1 Knife&lt;br /&gt;
 5.00kg 1 Flak Vest&lt;br /&gt;
 2.00kg 1 Flak Helmet&lt;br /&gt;
 1.00kg 1 Demolition Charge&lt;br /&gt;
 2.00kg 1 Grapnel &amp;amp; Line&lt;br /&gt;
 ----kg 1 Filtration Plugs&lt;br /&gt;
&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
300 They’ll Never Know What Hit Them! (Ratling Comrade Order)&lt;br /&gt;
&lt;br /&gt;
100 Awareness +00&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rolls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://orokos.com/roll/537265 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://orokos.com/roll/c-Holding+Nerith+Gamma Fate]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324705</id>
		<title>Aguilar Raakinen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324705"/>
		<updated>2017-08-10T09:33:32Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Wargear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Aguilar Raakinen, Ratling&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Seconded to different regiments as the front line shifts, Aguilar Raakinen has had the recent misfortune of being drafted into the 24th Nehalese Light Infantry. Aguilar stands out first by his short stature, and second by the finely detailed ritual scarification that surrounds the imperial eagle emblazoned across his left cheek. A capable but lazy marksman, he rarely expresses any enthusiasm for work that isn&#039;t patrol or combat, pawning off whatever duties he can onto others, sometimes even with offers of future favours. Though barely skirting the edges of formal reprimand, Aguilar is nonetheless a quick worker when active, and rarely does anything at less than full effort - after all, a botched job is just one that will either have to be done again, or be rewarded with extra work.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Stocky (0.85m/40kg)                          -Regicide Piece&lt;br /&gt;
Age  : Primed (25)                                  -Tin of Soft Wax&lt;br /&gt;
Skin : Ruddy                                        *Care for your grooming&lt;br /&gt;
Hair : Black                                        *Even one who has nothing can still offer his life&lt;br /&gt;
Eyes : Black                                        *Slacker&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Wintre&amp;quot; Valhalla ===&lt;br /&gt;
&lt;br /&gt;
“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.” &lt;br /&gt;
&lt;br /&gt;
Despite her dark brown skin tone and ratling stature, it still occurs that some question whether Comrade Valhalla is actually from the frozen world of Valhalla. What has cemented her nickname, however, is her unyieldingly icy demeanour both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    20   --  --  20  02 [ ][ ][ ][ ]   Wounds       10&lt;br /&gt;
Ballistic Skill 41   --  --  41  04 [ ][ ][ ][ ]   Fate          3&lt;br /&gt;
Strength        20   --  --  20  02 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       20   --  --  20  02 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    40   --  --  40  04 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      50   --  --  50  05 [ ][ ][ ][ ]   18kg   36kg  72kg&lt;br /&gt;
Willpower       20   --  --  20  02 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      50   --  --  50  05 [ ][ ][ ][ ]   3     10    9       18&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [ ][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [X][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [X][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][ ][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][X][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Cook                              [X][ ][ ][ ]&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(PER,FLD)Heightened Senses          (Sight, Smell, Taste) +10 tests vs relevant sense&lt;br /&gt;
(PER,FLD)Paranoia                   +2 Initiative, GM may test Perception vs hidden threats&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Solid Projectile) negate -20 penalty for use &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Size                                (Weedy 3) -10 to hit, +10 Stealth, -1 AB movement&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orders ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
They’ll Never Know What Hit Them!   half action (full action if attacked last turn); -20 to detect character and comrade, may be used outside combat&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 GC Longlas (Targeter), 3 charge packs&lt;br /&gt;
1 Chameleoline Cloak&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
300 They’ll Never Know What Hit Them! (Ratling Comrade Order)&lt;br /&gt;
&lt;br /&gt;
100 Awareness +00&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rolls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://orokos.com/roll/537265 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://orokos.com/roll/c-Holding+Nerith+Gamma Fate]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324588</id>
		<title>Aguilar Raakinen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324588"/>
		<updated>2017-08-08T11:15:43Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Aguilar Raakinen, Ratling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Aguilar Raakinen, Ratling&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Seconded to different regiments as the front line shifts, Aguilar Raakinen has had the recent misfortune of being drafted into the 24th Nehalese Light Infantry. Aguilar stands out first by his short stature, and second by the finely detailed ritual scarification that surrounds the imperial eagle emblazoned across his left cheek. A capable but lazy marksman, he rarely expresses any enthusiasm for work that isn&#039;t patrol or combat, pawning off whatever duties he can onto others, sometimes even with offers of future favours. Though barely skirting the edges of formal reprimand, Aguilar is nonetheless a quick worker when active, and rarely does anything at less than full effort - after all, a botched job is just one that will either have to be done again, or be rewarded with extra work.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Stocky (0.85m/40kg)                          -Regicide Piece&lt;br /&gt;
Age  : Primed (25)                                  -Tin of Soft Wax&lt;br /&gt;
Skin : Ruddy                                        *Care for your grooming&lt;br /&gt;
Hair : Black                                        *Even one who has nothing can still offer his life&lt;br /&gt;
Eyes : Black                                        *Slacker&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Wintre&amp;quot; Valhalla ===&lt;br /&gt;
&lt;br /&gt;
“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.” &lt;br /&gt;
&lt;br /&gt;
Despite her dark brown skin tone and ratling stature, it still occurs that some question whether Comrade Valhalla is actually from the frozen world of Valhalla. What has cemented her nickname, however, is her unyieldingly icy demeanour both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    20   --  --  20  02 [ ][ ][ ][ ]   Wounds       10&lt;br /&gt;
Ballistic Skill 41   --  --  41  04 [ ][ ][ ][ ]   Fate          3&lt;br /&gt;
Strength        20   --  --  20  02 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       20   --  --  20  02 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    40   --  --  40  04 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      50   --  --  50  05 [ ][ ][ ][ ]   18kg   36kg  72kg&lt;br /&gt;
Willpower       20   --  --  20  02 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      50   --  --  50  05 [ ][ ][ ][ ]   3     10    9       18&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [ ][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [X][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [X][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][ ][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][X][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Cook                              [X][ ][ ][ ]&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(PER,FLD)Heightened Senses          (Sight, Smell, Taste) +10 tests vs relevant sense&lt;br /&gt;
(PER,FLD)Paranoia                   +2 Initiative, GM may test Perception vs hidden threats&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Solid Projectile) negate -20 penalty for use &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Size                                (Weedy 3) -10 to hit, +10 Stealth, -1 AB movement&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orders ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
They’ll Never Know What Hit Them!   half action (full action if attacked last turn); -20 to detect character and comrade, may be used outside combat&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 GC Longlas (Targeter)&lt;br /&gt;
1 Chameleoline Cloak&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
300 They’ll Never Know What Hit Them! (Ratling Comrade Order)&lt;br /&gt;
&lt;br /&gt;
100 Awareness +00&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rolls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://orokos.com/roll/537265 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://orokos.com/roll/c-Holding+Nerith+Gamma Fate]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=324533</id>
		<title>Holding Nerrith Gamma Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=324533"/>
		<updated>2017-08-07T14:20:01Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Holding Nerrith Gamma */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Holding Nerrith Gamma =&lt;br /&gt;
&lt;br /&gt;
Holding Nerrith Gamma is an Only War campaign surrounding the first company of Imperial Guardsmen sent to reclaim the lost hive-world of [[Hive World Nerrith|Nerrith]]. The world underwent a series of calamities and treacheries and the God Emperor&#039;s servants were either killed or converted to the Ruinous Powers. The [[24th_Nehal_Light_Infantry|24th Nehal Light Infantry]] forward company has been deployed to the planet in order to secure a bulkhead for a future Imperial Guard force. Drawn from the Schola Progenium on Nehal, the regiment is specialised in rapid deployments, breaking through enemy fortifications, and delivering a fusillade of deadly accurate fire. &lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
The Player Characters are...&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character&lt;br /&gt;
! Speciality&lt;br /&gt;
! Player&lt;br /&gt;
|-&lt;br /&gt;
| *[[Aguilar Raakinen]]&lt;br /&gt;
| Ratling&lt;br /&gt;
| BitRunr&lt;br /&gt;
|-&lt;br /&gt;
| [[Mort]]&lt;br /&gt;
| Weapon Specialist&lt;br /&gt;
| BitRunr&lt;br /&gt;
|-&lt;br /&gt;
| *[[Michel Sendel]]&lt;br /&gt;
| Medic&lt;br /&gt;
| EnigmaticOne&lt;br /&gt;
|-&lt;br /&gt;
| [[Erik Aden]]&lt;br /&gt;
| Commissar &lt;br /&gt;
| EnigmaticOne&lt;br /&gt;
|-&lt;br /&gt;
| *[[Tiberius Argyle]]&lt;br /&gt;
| Weapon Specialist&lt;br /&gt;
| Gilgameshlord&lt;br /&gt;
|-&lt;br /&gt;
| [[ Haldorn Magaroth]]&lt;br /&gt;
| Heavy Gunner&lt;br /&gt;
| Gilgameshlord&lt;br /&gt;
|-&lt;br /&gt;
| *[[Hieth Maxim]]&lt;br /&gt;
| Operator&lt;br /&gt;
| Karl Green&lt;br /&gt;
|-&lt;br /&gt;
| [[Octavion Cudan]]&lt;br /&gt;
| Sergeant&lt;br /&gt;
| Karl Green&lt;br /&gt;
|-&lt;br /&gt;
| *[[Lucina Asparya]]&lt;br /&gt;
| Ministorum Priest&lt;br /&gt;
| TheLioness&lt;br /&gt;
|-&lt;br /&gt;
| [[Thoren Keeghan]]&lt;br /&gt;
| Operator&lt;br /&gt;
| TheLioness&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=324322</id>
		<title>Holding Nerrith Gamma Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=324322"/>
		<updated>2017-08-04T01:09:15Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Holding Nerrith Gamma =&lt;br /&gt;
&lt;br /&gt;
Holding Nerrith Gamma is an Only War campaign surrounding the first company of Imperial Guardsmen sent to reclaim the lost hive-world of [[Hive World Nerrith|Nerrith]]. The world underwent a series of calamities and treacheries and the God Emperor&#039;s servants were either killed or converted to the Ruinous Powers. The [[24th_Nehal_Light_Infantry|24th Nehal Light Infantry]] forward company has been deployed to the planet in order to secure a bulkhead for a future Imperial Guard force. Drawn from the Schola Progenium on Nehal, the regiment is specialised in rapid deployments, breaking through enemy fortifications, and delivering a fusillade of deadly accurate fire. &lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
The Player Characters are...&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character&lt;br /&gt;
! Speciality&lt;br /&gt;
! Player&lt;br /&gt;
|-&lt;br /&gt;
| [[Aguilar Raakinen]]&lt;br /&gt;
| Ratling&lt;br /&gt;
| BitRunr&lt;br /&gt;
|-&lt;br /&gt;
| [[Mort]]&lt;br /&gt;
| Weapon Specialist&lt;br /&gt;
| BitRunr&lt;br /&gt;
|-&lt;br /&gt;
| [[Michel Sendel]]&lt;br /&gt;
| Medic&lt;br /&gt;
| EnigmaticOne&lt;br /&gt;
|-&lt;br /&gt;
|[[Erik Aden]]&lt;br /&gt;
| Commissar &lt;br /&gt;
| EnigmaticOne&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiberius Argyle]]&lt;br /&gt;
| Weapon Specialist&lt;br /&gt;
| Gilgameshlord&lt;br /&gt;
|-&lt;br /&gt;
| [[ Haldorn Magaroth]]&lt;br /&gt;
| Heavy Gunner&lt;br /&gt;
| Gilgameshlord&lt;br /&gt;
|-&lt;br /&gt;
| [[Hieth Maxim]]&lt;br /&gt;
| Operator&lt;br /&gt;
| Karl Green&lt;br /&gt;
|-&lt;br /&gt;
| [[Octavion Cudan]]&lt;br /&gt;
| Sergeant&lt;br /&gt;
| Karl Green&lt;br /&gt;
|-&lt;br /&gt;
| [[Thoren Keeghan]]&lt;br /&gt;
| Operator&lt;br /&gt;
| TheLioness&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucina Asparya]]&lt;br /&gt;
| Ministorum Priest&lt;br /&gt;
| TheLioness&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324232</id>
		<title>Aguilar Raakinen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324232"/>
		<updated>2017-08-01T23:26:34Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Notes &amp;amp; Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Aguilar Raakinen, Ratling&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Seconded to different regiments as the front line shifts, Aguilar Raakinen has had the recent misfortune of being drafted into the 24th Nehalese Light Infantry. Aguilar stands out first by his short stature, and second by the finely detailed ritual scarification that surrounds the imperial eagle emblazoned across his left cheek. A capable but lazy marksman, he rarely expresses any enthusiasm for work that isn&#039;t patrol or combat, pawning off whatever duties he can onto others, sometimes even with offers of future favours. Though barely skirting the edges of formal reprimand, Aguilar is nonetheless a quick worker when active, and rarely does anything at less than full effort - after all, a botched job is just one that will either have to be done again, or be rewarded with extra work.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Stocky (0.85m/40kg)                          -Walk in Footsteps&lt;br /&gt;
Age  : Primed (25)                                  -Regicide Piece&lt;br /&gt;
Skin : Ruddy                                        -Tin of Soft Wax&lt;br /&gt;
Hair : Black                                        Divination&lt;br /&gt;
Eyes : Black                                        -Even one who has nothing can still offer his life&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Wintre&amp;quot; Valhalla ===&lt;br /&gt;
&lt;br /&gt;
“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.” &lt;br /&gt;
&lt;br /&gt;
Despite her dark brown skin tone and ratling stature, it still occurs that some question whether Comrade Valhalla is actually from the frozen world of Valhalla. What has cemented her nickname, however, is her unyieldingly icy demeanour both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    20   --  --  20  02 [ ][ ][ ][ ]   Wounds       10&lt;br /&gt;
Ballistic Skill 41   --  --  41  04 [ ][ ][ ][ ]   Fate          3&lt;br /&gt;
Strength        20   --  --  20  02 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       20   --  --  20  02 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    40   --  --  40  04 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      50   --  --  50  05 [ ][ ][ ][ ]   18kg   36kg  72kg&lt;br /&gt;
Willpower       20   --  --  20  02 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      50   --  --  50  05 [ ][ ][ ][ ]   3     10    9       18&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [ ][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [X][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [X][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][ ][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][X][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Cook                              [X][ ][ ][ ]&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(PER,FLD)Heightened Senses          (Sight, Smell, Taste) +10 tests vs relevant sense&lt;br /&gt;
(PER,FLD)Paranoia                   +2 Initiative, GM may test Perception vs hidden threats&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Solid Projectile) negate -20 penalty for use &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Size                                (Weedy 3) -10 to hit, +10 Stealth, -1 AB movement&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orders ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
They’ll Never Know What Hit Them!   half action (full action if attacked last turn); -20 to detect character and comrade, may be used outside combat&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 GC Longlas (Targeter)&lt;br /&gt;
1 Chameleoline Cloak&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
300 They’ll Never Know What Hit Them! (Ratling Comrade Order)&lt;br /&gt;
&lt;br /&gt;
100 Awareness +00&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rolls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://orokos.com/roll/537265 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://orokos.com/roll/c-Holding+Nerith+Gamma Fate]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mort&amp;diff=324231</id>
		<title>Mort</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mort&amp;diff=324231"/>
		<updated>2017-08-01T23:25:46Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Notes &amp;amp; Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Mort, Weapon Specialist&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Tithed to Nehal relatively recently, removing Mort&#039;s feral instincts has not proven as easy as removing him from his homeworld. Formerly restricted to ports and backwaters, the awkwardly friendly feral worlder does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food &amp;amp; drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Muscular (1.90m/85kg)                        -Give Thanks to the Flames&lt;br /&gt;
Age  : Warrior (20)                                 -Punishment Scars&lt;br /&gt;
Skin : Ochre                                        -Toenail (yours)&lt;br /&gt;
Hair : Bald                                         Divination&lt;br /&gt;
Eyes : Blue                                         -Ignorance is a wisdom of its own&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Sticks&amp;quot; Gwillam ===&lt;br /&gt;
&lt;br /&gt;
“Ah, the noble Accatran-pattern heavy las pistol. This looks to be an M38 Mk IX variant, likely produced between 883 and 889, based on the wave pattern in its robust frame. It is incredibly potent, but its machine spirit is notoriously surly. I strongly recommend no less than three blessings of charge pack consecration before any attempt to discharge it, but reciting the litany only twice upon every third chamber cycle would be acceptable if time is of the essence.“&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t listen to &#039;im. Got that line from a tech priest one time, and now &#039;e thinks &#039;e knows something about zoggin firearms. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    45   --  --  45  04 [ ][ ][ ][ ]   Wounds       10&lt;br /&gt;
Ballistic Skill 30   --  --  30  03 [ ][ ][ ][ ]   Fate          1&lt;br /&gt;
Strength        30   --  --  30  03 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       30   --  --  30  03 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    20   --  --  20  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      40   --  --  40  04 [ ][ ][ ][ ]   36kg   72kg  144kg&lt;br /&gt;
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      23   --  --  23  02 [ ][ ][ ][ ]   4     12    12      24&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][X][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][X][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][X][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [X][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(W S,DEF)Combat Master              opponents gain no bonus for ganging up&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(STR,OFF)Frenzy                     +10 (Weapon Skill, Strength, Toughness, Willpower), -20 (Ballistic Skill, Intelligence, Fellowship), immunity: Fear, Pinning, Stun, Fatigue, may not Parry/retreat/flee. &lt;br /&gt;
(AGI,FLD)Rapid Reload               halve all reload times, rounding down&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Low Tech, Launcher) negate -20 penalty for use&lt;br /&gt;
(W S,FIN)Whirlwind Of Death         make one melee attack per foe in range, up to WSB&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 Voss Automatic Grenade Launcher (Targeter)&lt;br /&gt;
4 Krak Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
300 Combat Master&lt;br /&gt;
&lt;br /&gt;
200 Whirlwind Of Death&lt;br /&gt;
&lt;br /&gt;
100 Survival +00&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rolls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://orokos.com/roll/537263 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://orokos.com/roll/537266 Fate]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324230</id>
		<title>Aguilar Raakinen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324230"/>
		<updated>2017-08-01T23:24:38Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Aguilar Raakinen, Ratling&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Seconded to different regiments as the front line shifts, Aguilar Raakinen has had the recent misfortune of being drafted into the 24th Nehalese Light Infantry. Aguilar stands out first by his short stature, and second by the finely detailed ritual scarification that surrounds the imperial eagle emblazoned across his left cheek. A capable but lazy marksman, he rarely expresses any enthusiasm for work that isn&#039;t patrol or combat, pawning off whatever duties he can onto others, sometimes even with offers of future favours. Though barely skirting the edges of formal reprimand, Aguilar is nonetheless a quick worker when active, and rarely does anything at less than full effort - after all, a botched job is just one that will either have to be done again, or be rewarded with extra work.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Stocky (0.85m/40kg)                          -Walk in Footsteps&lt;br /&gt;
Age  : Primed (25)                                  -Regicide Piece&lt;br /&gt;
Skin : Ruddy                                        -Tin of Soft Wax&lt;br /&gt;
Hair : Black                                        Divination&lt;br /&gt;
Eyes : Black                                        -Even one who has nothing can still offer his life&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Wintre&amp;quot; Valhalla ===&lt;br /&gt;
&lt;br /&gt;
“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.” &lt;br /&gt;
&lt;br /&gt;
Despite her dark brown skin tone and ratling stature, it still occurs that some question whether Comrade Valhalla is actually from the frozen world of Valhalla. What has cemented her nickname, however, is her unyieldingly icy demeanour both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    20   --  --  20  02 [ ][ ][ ][ ]   Wounds       10&lt;br /&gt;
Ballistic Skill 41   --  --  41  04 [ ][ ][ ][ ]   Fate          3&lt;br /&gt;
Strength        20   --  --  20  02 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       20   --  --  20  02 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    40   --  --  40  04 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      50   --  --  50  05 [ ][ ][ ][ ]   18kg   36kg  72kg&lt;br /&gt;
Willpower       20   --  --  20  02 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      50   --  --  50  05 [ ][ ][ ][ ]   3     10    9       18&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [ ][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [X][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [X][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][ ][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][X][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Cook                              [X][ ][ ][ ]&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(PER,FLD)Heightened Senses          (Sight, Smell, Taste) +10 tests vs relevant sense&lt;br /&gt;
(PER,FLD)Paranoia                   +2 Initiative, GM may test Perception vs hidden threats&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Solid Projectile) negate -20 penalty for use &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Size                                (Weedy 3) -10 to hit, +10 Stealth, -1 AB movement&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orders ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
They’ll Never Know What Hit Them!   half action (full action if attacked last turn); -20 to detect character and comrade, may be used outside combat&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 GC Longlas (Targeter)&lt;br /&gt;
1 Chameleoline Cloak&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
300 They’ll Never Know What Hit Them! (Ratling Comrade Order)&lt;br /&gt;
&lt;br /&gt;
100 Awareness +00&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rolls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172229 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172230 Fate]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mort&amp;diff=324229</id>
		<title>Mort</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mort&amp;diff=324229"/>
		<updated>2017-08-01T23:23:59Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Mort, Weapon Specialist&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Tithed to Nehal relatively recently, removing Mort&#039;s feral instincts has not proven as easy as removing him from his homeworld. Formerly restricted to ports and backwaters, the awkwardly friendly feral worlder does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food &amp;amp; drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Muscular (1.90m/85kg)                        -Give Thanks to the Flames&lt;br /&gt;
Age  : Warrior (20)                                 -Punishment Scars&lt;br /&gt;
Skin : Ochre                                        -Toenail (yours)&lt;br /&gt;
Hair : Bald                                         Divination&lt;br /&gt;
Eyes : Blue                                         -Ignorance is a wisdom of its own&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Sticks&amp;quot; Gwillam ===&lt;br /&gt;
&lt;br /&gt;
“Ah, the noble Accatran-pattern heavy las pistol. This looks to be an M38 Mk IX variant, likely produced between 883 and 889, based on the wave pattern in its robust frame. It is incredibly potent, but its machine spirit is notoriously surly. I strongly recommend no less than three blessings of charge pack consecration before any attempt to discharge it, but reciting the litany only twice upon every third chamber cycle would be acceptable if time is of the essence.“&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t listen to &#039;im. Got that line from a tech priest one time, and now &#039;e thinks &#039;e knows something about zoggin firearms. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    45   --  --  45  04 [ ][ ][ ][ ]   Wounds       10&lt;br /&gt;
Ballistic Skill 30   --  --  30  03 [ ][ ][ ][ ]   Fate          1&lt;br /&gt;
Strength        30   --  --  30  03 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       30   --  --  30  03 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    20   --  --  20  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      40   --  --  40  04 [ ][ ][ ][ ]   36kg   72kg  144kg&lt;br /&gt;
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      23   --  --  23  02 [ ][ ][ ][ ]   4     12    12      24&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][X][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][X][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][X][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [X][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(W S,DEF)Combat Master              opponents gain no bonus for ganging up&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(STR,OFF)Frenzy                     +10 (Weapon Skill, Strength, Toughness, Willpower), -20 (Ballistic Skill, Intelligence, Fellowship), immunity: Fear, Pinning, Stun, Fatigue, may not Parry/retreat/flee. &lt;br /&gt;
(AGI,FLD)Rapid Reload               halve all reload times, rounding down&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Low Tech, Launcher) negate -20 penalty for use&lt;br /&gt;
(W S,FIN)Whirlwind Of Death         make one melee attack per foe in range, up to WSB&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 Voss Automatic Grenade Launcher (Targeter)&lt;br /&gt;
4 Krak Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
300 Combat Master&lt;br /&gt;
&lt;br /&gt;
200 Whirlwind Of Death&lt;br /&gt;
&lt;br /&gt;
100 Survival +00&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rolls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172228 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172231 Fate]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324141</id>
		<title>Aguilar Raakinen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324141"/>
		<updated>2017-07-31T01:42:22Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Aguilar Raakinen, Ratling&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Seconded to different regiments as the front line shifts, Aguilar Raakinen has had the recent misfortune of being drafted into the 24th Nehalese Light Infantry. Aguilar stands out first by his short stature, and second by the finely detailed ritual scarification that surrounds the imperial eagle emblazoned across his left cheek. A capable but lazy marksman, he rarely expresses any enthusiasm for work that isn&#039;t patrol or combat, pawning off whatever duties he can onto others, sometimes even with offers of future favours. Though barely skirting the edges of formal reprimand, Aguilar is nonetheless a quick worker when active, and rarely does anything at less than full effort - after all, a botched job is just one that will either have to be done again, or be rewarded with extra work.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Stocky (0.85m/40kg)                          -Walk in Footsteps&lt;br /&gt;
Age  : Primed (25)                                  -Regicide Piece&lt;br /&gt;
Skin : Ruddy                                        -Tin of Soft Wax&lt;br /&gt;
Hair : Black                                        Divination&lt;br /&gt;
Eyes : Black                                        -Even one who has nothing can still offer his life&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Wintre&amp;quot; Valhalla ===&lt;br /&gt;
&lt;br /&gt;
“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.” &lt;br /&gt;
&lt;br /&gt;
Despite her dark brown skin tone and ratling stature, it still occurs that some question whether Comrade Valhalla is actually from the frozen world of Valhalla. What has cemented her nickname, however, is her unyieldingly icy demeanour both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    20   --  --  20  02 [ ][ ][ ][ ]   Wounds       12&lt;br /&gt;
Ballistic Skill 41   --  --  41  04 [ ][ ][ ][ ]   Fate          1&lt;br /&gt;
Strength        20   --  --  20  02 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       20   --  --  20  02 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    40   --  --  40  04 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      50   --  --  50  05 [ ][ ][ ][ ]   18kg   36kg  72kg&lt;br /&gt;
Willpower       20   --  --  20  02 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      50   --  --  50  05 [ ][ ][ ][ ]   3     10    9       18&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [ ][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [X][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [X][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][ ][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][X][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Cook                              [X][ ][ ][ ]&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(PER,FLD)Heightened Senses          (Sight, Smell, Taste) +10 tests vs relevant sense&lt;br /&gt;
(PER,FLD)Paranoia                   +2 Initiative, GM may test Perception vs hidden threats&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Solid Projectile) negate -20 penalty for use &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Size                                (Weedy 3) -10 to hit, +10 Stealth, -1 AB movement&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orders ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
They’ll Never Know What Hit Them!   half action (full action if attacked last turn); -20 to detect character and comrade, may be used outside combat&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 GC Longlas (Targeter)&lt;br /&gt;
1 Chameleoline Cloak&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
300 They’ll Never Know What Hit Them! (Ratling Comrade Order)&lt;br /&gt;
&lt;br /&gt;
100 Awareness +00&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rolls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172229 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172230 Fate]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324097</id>
		<title>Aguilar Raakinen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324097"/>
		<updated>2017-07-30T16:52:35Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Aguilar Raakinen, Weapon Specialist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Aguilar Raakinen, Ratling&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Seconded to different regiments as the front line shifts, Aguilar Raakinen has had the recent misfortune of being drafted into the 24th Nehalese Light Infantry. Aguilar stands out first by his short stature, and second by the finely detailed ritual scarification that surrounds the imperial eagle emblazoned across his left cheek. A capable but lazy marksman, he rarely expresses any enthusiasm for work that isn&#039;t patrol or combat, pawning off whatever duties he can onto others, sometimes even with offers of future favours. Though barely skirting the edges of formal reprimand, Aguilar is nonetheless a quick worker when active, and rarely does anything at less than full effort - after all, a botched job is just one that will either have to be done again, or be rewarded with extra work.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Stocky (0.85m/40kg)                          -Walk in Footsteps&lt;br /&gt;
Age  : Primed (25)                                  -Regicide Piece&lt;br /&gt;
Skin : Ruddy                                        -Tin of Soft Wax&lt;br /&gt;
Hair : Black                                        Divination&lt;br /&gt;
Eyes : Black                                        -Even one who has nothing can still offer his life&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Wintre&amp;quot; Valhalla ===&lt;br /&gt;
&lt;br /&gt;
“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.” &lt;br /&gt;
&lt;br /&gt;
Despite her dark brown skin tone and ratling stature, it still occurs that some question whether Comrade Valhalla is actually from the frozen world of Valhalla. What has cemented her nickname, however, is her unyieldingly icy demeanour both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    20   --  --  20  02 [ ][ ][ ][ ]   Wounds       12&lt;br /&gt;
Ballistic Skill 41   --  --  41  04 [ ][ ][ ][ ]   Fate          1&lt;br /&gt;
Strength        20   --  --  20  02 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       20   --  --  20  02 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    40   --  --  40  04 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      50   --  --  50  05 [ ][ ][ ][ ]   18kg   36kg  72kg&lt;br /&gt;
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      40   --  --  40  04 [ ][ ][ ][ ]   3     10    9       18&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [ ][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [X][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [X][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][ ][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][X][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Cook                              [X][ ][ ][ ]&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(PER,FLD)Heightened Senses          (Sight, Smell, Taste) +10 tests vs relevant sense&lt;br /&gt;
(PER,FLD)Paranoia                   +2 Initiative, GM may test Perception vs hidden threats&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Solid Projectile) negate -20 penalty for use &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Size                                (Weedy 3) -10 to hit, +10 Stealth, -1 AB movement&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orders ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
They’ll Never Know What Hit Them!   half action (full action if attacked last turn); -20 to detect character and comrade, may be used outside combat&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 GC Longlas (Targeter)&lt;br /&gt;
1 Chameleoline Cloak&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
300 They’ll Never Know What Hit Them! (Ratling Comrade Order)&lt;br /&gt;
&lt;br /&gt;
100 Awareness +00&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rolls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172229 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172230 Fate]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324096</id>
		<title>Aguilar Raakinen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324096"/>
		<updated>2017-07-30T16:52:08Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Aguilar Raakinen, Weapon Specialist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Aguilar Raakinen, Weapon Specialist&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Seconded to different regiments as the front line shifts, Aguilar Raakinen has had the recent misfortune of being drafted into the 24th Nehalese Light Infantry. Aguilar stands out first by his short stature, and second by the finely detailed ritual scarification that surrounds the imperial eagle emblazoned across his left cheek. A capable but lazy marksman, he rarely expresses any enthusiasm for work that isn&#039;t patrol or combat, pawning off whatever duties he can onto others, sometimes even with offers of future favours. Though barely skirting the edges of formal reprimand, Aguilar is nonetheless a quick worker when active, and rarely does anything at less than full effort - after all, a botched job is just one that will either have to be done again, or be rewarded with extra work.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Stocky (0.85m/40kg)                          -Walk in Footsteps&lt;br /&gt;
Age  : Primed (25)                                  -Regicide Piece&lt;br /&gt;
Skin : Ruddy                                        -Tin of Soft Wax&lt;br /&gt;
Hair : Black                                        Divination&lt;br /&gt;
Eyes : Black                                        -Even one who has nothing can still offer his life&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Wintre&amp;quot; Valhalla ===&lt;br /&gt;
&lt;br /&gt;
“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.” &lt;br /&gt;
&lt;br /&gt;
Despite her dark brown skin tone and ratling stature, it still occurs that some question whether Comrade Valhalla is actually from the frozen world of Valhalla. What has cemented her nickname, however, is her unyieldingly icy demeanour both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    20   --  --  20  02 [ ][ ][ ][ ]   Wounds       12&lt;br /&gt;
Ballistic Skill 41   --  --  41  04 [ ][ ][ ][ ]   Fate          1&lt;br /&gt;
Strength        20   --  --  20  02 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       20   --  --  20  02 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    40   --  --  40  04 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      50   --  --  50  05 [ ][ ][ ][ ]   18kg   36kg  72kg&lt;br /&gt;
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      40   --  --  40  04 [ ][ ][ ][ ]   3     10    9       18&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [ ][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [X][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [X][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][ ][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][X][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Cook                              [X][ ][ ][ ]&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(PER,FLD)Heightened Senses          (Sight, Smell, Taste) +10 tests vs relevant sense&lt;br /&gt;
(PER,FLD)Paranoia                   +2 Initiative, GM may test Perception vs hidden threats&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Solid Projectile) negate -20 penalty for use &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Size                                (Weedy 3) -10 to hit, +10 Stealth, -1 AB movement&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orders ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
They’ll Never Know What Hit Them!   half action (full action if attacked last turn); -20 to detect character and comrade, may be used outside combat&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 GC Longlas (Targeter)&lt;br /&gt;
1 Chameleoline Cloak&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
300 They’ll Never Know What Hit Them! (Ratling Comrade Order)&lt;br /&gt;
&lt;br /&gt;
100 Awareness +00&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rolls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172229 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172230 Fate]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324095</id>
		<title>Aguilar Raakinen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324095"/>
		<updated>2017-07-30T16:51:30Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Notes &amp;amp; Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Aguilar Raakinen, Weapon Specialist&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Seconded to different regiments as the front line shifts, Aguilar Raakinen has had the distinct misfortune of being drafted into the 24th Nehalese Light Infantry. Aguilar stands out first by his short stature, and second by the finely detailed ritual scarification that surrounds the imperial eagle emblazoned across his left cheek. A capable but lazy marksman, he rarely expresses any enthusiasm for work that isn&#039;t patrol or combat, pawning off whatever duties he can onto others, sometimes even with offers of future favours. Though barely skirting the edges of formal reprimand, Aguilar is nonetheless a quick worker when active, and rarely does anything at less than full effort - after all, a botched job is just one that will either have to be done again, or be rewarded with extra work.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Stocky (0.85m/40kg)                          -Walk in Footsteps&lt;br /&gt;
Age  : Primed (25)                                  -Regicide Piece&lt;br /&gt;
Skin : Ruddy                                        -Tin of Soft Wax&lt;br /&gt;
Hair : Black                                        Divination&lt;br /&gt;
Eyes : Black                                        -Even one who has nothing can still offer his life&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Wintre&amp;quot; Valhalla ===&lt;br /&gt;
&lt;br /&gt;
“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.” &lt;br /&gt;
&lt;br /&gt;
Despite her dark brown skin tone and ratling stature, it still occurs that some question whether Comrade Valhalla is actually from the frozen world of Valhalla. What has cemented her nickname, however, is her unyieldingly icy demeanour both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    20   --  --  20  02 [ ][ ][ ][ ]   Wounds       12&lt;br /&gt;
Ballistic Skill 41   --  --  41  04 [ ][ ][ ][ ]   Fate          1&lt;br /&gt;
Strength        20   --  --  20  02 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       20   --  --  20  02 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    40   --  --  40  04 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      50   --  --  50  05 [ ][ ][ ][ ]   18kg   36kg  72kg&lt;br /&gt;
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      40   --  --  40  04 [ ][ ][ ][ ]   3     10    9       18&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [ ][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [X][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [X][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][ ][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][X][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Cook                              [X][ ][ ][ ]&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(PER,FLD)Heightened Senses          (Sight, Smell, Taste) +10 tests vs relevant sense&lt;br /&gt;
(PER,FLD)Paranoia                   +2 Initiative, GM may test Perception vs hidden threats&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Solid Projectile) negate -20 penalty for use &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Size                                (Weedy 3) -10 to hit, +10 Stealth, -1 AB movement&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orders ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
They’ll Never Know What Hit Them!   half action (full action if attacked last turn); -20 to detect character and comrade, may be used outside combat&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 GC Longlas (Targeter)&lt;br /&gt;
1 Chameleoline Cloak&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
300 They’ll Never Know What Hit Them! (Ratling Comrade Order)&lt;br /&gt;
&lt;br /&gt;
100 Awareness +00&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rolls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172229 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172230 Fate]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mort&amp;diff=324094</id>
		<title>Mort</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mort&amp;diff=324094"/>
		<updated>2017-07-30T16:51:03Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Notes &amp;amp; Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Mort, Weapon Specialist&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Tithed to Nehal relatively recently, removing Mort&#039;s feral instincts has not proven as easy as removing him from his homeworld. Formerly restricted to ports and backwaters, the awkwardly friendly feral worlder does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food &amp;amp; drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Muscular (1.90m/85kg)                        -Give Thanks to the Flames&lt;br /&gt;
Age  : Warrior (20)                                 -Punishment Scars&lt;br /&gt;
Skin : Ochre                                        -Toenail (yours)&lt;br /&gt;
Hair : Bald                                         Divination&lt;br /&gt;
Eyes : Blue                                         -Ignorance is a wisdom of its own&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Sticks&amp;quot; Gwillam ===&lt;br /&gt;
&lt;br /&gt;
“Ah, the noble Accatran-pattern heavy las pistol. This looks to be an M38 Mk IX variant, likely produced between 883 and 889, based on the wave pattern in its robust frame. It is incredibly potent, but its machine spirit is notoriously surly. I strongly recommend no less than three blessings of charge pack consecration before any attempt to discharge it, but reciting the litany only twice upon every third chamber cycle would be acceptable if time is of the essence.“&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t listen to &#039;im. Got that line from a tech priest one time, and now &#039;e thinks &#039;e knows something about zoggin firearms. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    45   --  --  45  04 [ ][ ][ ][ ]   Wounds       10&lt;br /&gt;
Ballistic Skill 30   --  --  30  03 [ ][ ][ ][ ]   Fate          2&lt;br /&gt;
Strength        30   --  --  30  03 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       30   --  --  30  03 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    20   --  --  20  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      40   --  --  40  04 [ ][ ][ ][ ]   36kg   72kg  144kg&lt;br /&gt;
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      23   --  --  23  02 [ ][ ][ ][ ]   4     12    12      24&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][X][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][X][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][X][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [X][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(W S,DEF)Combat Master              opponents gain no bonus for ganging up&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(STR,OFF)Frenzy                     +10 (Weapon Skill, Strength, Toughness, Willpower), -20 (Ballistic Skill, Intelligence, Fellowship), immunity: Fear, Pinning, Stun, Fatigue, may not Parry/retreat/flee. &lt;br /&gt;
(AGI,FLD)Rapid Reload               halve all reload times, rounding down&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Low Tech, Launcher) negate -20 penalty for use&lt;br /&gt;
(W S,FIN)Whirlwind Of Death         make one melee attack per foe in range, up to WSB&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 Voss Automatic Grenade Launcher (Targeter)&lt;br /&gt;
4 Krak Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
300 Combat Master&lt;br /&gt;
&lt;br /&gt;
200 Whirlwind Of Death&lt;br /&gt;
&lt;br /&gt;
100 Survival +00&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rolls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172228 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172231 Fate]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mort&amp;diff=324093</id>
		<title>Mort</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mort&amp;diff=324093"/>
		<updated>2017-07-30T16:50:26Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Notes &amp;amp; Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Mort, Weapon Specialist&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Tithed to Nehal relatively recently, removing Mort&#039;s feral instincts has not proven as easy as removing him from his homeworld. Formerly restricted to ports and backwaters, the awkwardly friendly feral worlder does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food &amp;amp; drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Muscular (1.90m/85kg)                        -Give Thanks to the Flames&lt;br /&gt;
Age  : Warrior (20)                                 -Punishment Scars&lt;br /&gt;
Skin : Ochre                                        -Toenail (yours)&lt;br /&gt;
Hair : Bald                                         Divination&lt;br /&gt;
Eyes : Blue                                         -Ignorance is a wisdom of its own&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Sticks&amp;quot; Gwillam ===&lt;br /&gt;
&lt;br /&gt;
“Ah, the noble Accatran-pattern heavy las pistol. This looks to be an M38 Mk IX variant, likely produced between 883 and 889, based on the wave pattern in its robust frame. It is incredibly potent, but its machine spirit is notoriously surly. I strongly recommend no less than three blessings of charge pack consecration before any attempt to discharge it, but reciting the litany only twice upon every third chamber cycle would be acceptable if time is of the essence.“&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t listen to &#039;im. Got that line from a tech priest one time, and now &#039;e thinks &#039;e knows something about zoggin firearms. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    45   --  --  45  04 [ ][ ][ ][ ]   Wounds       10&lt;br /&gt;
Ballistic Skill 30   --  --  30  03 [ ][ ][ ][ ]   Fate          2&lt;br /&gt;
Strength        30   --  --  30  03 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       30   --  --  30  03 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    20   --  --  20  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      40   --  --  40  04 [ ][ ][ ][ ]   36kg   72kg  144kg&lt;br /&gt;
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      23   --  --  23  02 [ ][ ][ ][ ]   4     12    12      24&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][X][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][X][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][X][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [X][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(W S,DEF)Combat Master              opponents gain no bonus for ganging up&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(STR,OFF)Frenzy                     +10 (Weapon Skill, Strength, Toughness, Willpower), -20 (Ballistic Skill, Intelligence, Fellowship), immunity: Fear, Pinning, Stun, Fatigue, may not Parry/retreat/flee. &lt;br /&gt;
(AGI,FLD)Rapid Reload               halve all reload times, rounding down&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Low Tech, Launcher) negate -20 penalty for use&lt;br /&gt;
(W S,FIN)Whirlwind Of Death         make one melee attack per foe in range, up to WSB&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 Voss Automatic Grenade Launcher (Targeter)&lt;br /&gt;
4 Krak Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
&lt;br /&gt;
Advances&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;300 Combat Master&lt;br /&gt;
200 Whirlwind Of Death&lt;br /&gt;
100 Survival +00&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rolls&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172228 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172231 Fate]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mort&amp;diff=324092</id>
		<title>Mort</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mort&amp;diff=324092"/>
		<updated>2017-07-30T16:50:13Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Notes &amp;amp; Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Mort, Weapon Specialist&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Tithed to Nehal relatively recently, removing Mort&#039;s feral instincts has not proven as easy as removing him from his homeworld. Formerly restricted to ports and backwaters, the awkwardly friendly feral worlder does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food &amp;amp; drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Muscular (1.90m/85kg)                        -Give Thanks to the Flames&lt;br /&gt;
Age  : Warrior (20)                                 -Punishment Scars&lt;br /&gt;
Skin : Ochre                                        -Toenail (yours)&lt;br /&gt;
Hair : Bald                                         Divination&lt;br /&gt;
Eyes : Blue                                         -Ignorance is a wisdom of its own&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Sticks&amp;quot; Gwillam ===&lt;br /&gt;
&lt;br /&gt;
“Ah, the noble Accatran-pattern heavy las pistol. This looks to be an M38 Mk IX variant, likely produced between 883 and 889, based on the wave pattern in its robust frame. It is incredibly potent, but its machine spirit is notoriously surly. I strongly recommend no less than three blessings of charge pack consecration before any attempt to discharge it, but reciting the litany only twice upon every third chamber cycle would be acceptable if time is of the essence.“&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t listen to &#039;im. Got that line from a tech priest one time, and now &#039;e thinks &#039;e knows something about zoggin firearms. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    45   --  --  45  04 [ ][ ][ ][ ]   Wounds       10&lt;br /&gt;
Ballistic Skill 30   --  --  30  03 [ ][ ][ ][ ]   Fate          2&lt;br /&gt;
Strength        30   --  --  30  03 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       30   --  --  30  03 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    20   --  --  20  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      40   --  --  40  04 [ ][ ][ ][ ]   36kg   72kg  144kg&lt;br /&gt;
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      23   --  --  23  02 [ ][ ][ ][ ]   4     12    12      24&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][X][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][X][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][X][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [X][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(W S,DEF)Combat Master              opponents gain no bonus for ganging up&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(STR,OFF)Frenzy                     +10 (Weapon Skill, Strength, Toughness, Willpower), -20 (Ballistic Skill, Intelligence, Fellowship), immunity: Fear, Pinning, Stun, Fatigue, may not Parry/retreat/flee. &lt;br /&gt;
(AGI,FLD)Rapid Reload               halve all reload times, rounding down&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Low Tech, Launcher) negate -20 penalty for use&lt;br /&gt;
(W S,FIN)Whirlwind Of Death         make one melee attack per foe in range, up to WSB&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 Voss Automatic Grenade Launcher (Targeter)&lt;br /&gt;
4 Krak Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
&lt;br /&gt;
Advances&lt;br /&gt;
&amp;lt;nowiki&amp;gt;300 Combat Master&lt;br /&gt;
200 Whirlwind Of Death&lt;br /&gt;
100 Survival +00&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rolls&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172228 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172231 Fate]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mort&amp;diff=324091</id>
		<title>Mort</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mort&amp;diff=324091"/>
		<updated>2017-07-30T16:49:57Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Notes &amp;amp; Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Mort, Weapon Specialist&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Tithed to Nehal relatively recently, removing Mort&#039;s feral instincts has not proven as easy as removing him from his homeworld. Formerly restricted to ports and backwaters, the awkwardly friendly feral worlder does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food &amp;amp; drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Muscular (1.90m/85kg)                        -Give Thanks to the Flames&lt;br /&gt;
Age  : Warrior (20)                                 -Punishment Scars&lt;br /&gt;
Skin : Ochre                                        -Toenail (yours)&lt;br /&gt;
Hair : Bald                                         Divination&lt;br /&gt;
Eyes : Blue                                         -Ignorance is a wisdom of its own&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Sticks&amp;quot; Gwillam ===&lt;br /&gt;
&lt;br /&gt;
“Ah, the noble Accatran-pattern heavy las pistol. This looks to be an M38 Mk IX variant, likely produced between 883 and 889, based on the wave pattern in its robust frame. It is incredibly potent, but its machine spirit is notoriously surly. I strongly recommend no less than three blessings of charge pack consecration before any attempt to discharge it, but reciting the litany only twice upon every third chamber cycle would be acceptable if time is of the essence.“&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t listen to &#039;im. Got that line from a tech priest one time, and now &#039;e thinks &#039;e knows something about zoggin firearms. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    45   --  --  45  04 [ ][ ][ ][ ]   Wounds       10&lt;br /&gt;
Ballistic Skill 30   --  --  30  03 [ ][ ][ ][ ]   Fate          2&lt;br /&gt;
Strength        30   --  --  30  03 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       30   --  --  30  03 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    20   --  --  20  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      40   --  --  40  04 [ ][ ][ ][ ]   36kg   72kg  144kg&lt;br /&gt;
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      23   --  --  23  02 [ ][ ][ ][ ]   4     12    12      24&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][X][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][X][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][X][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [X][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(W S,DEF)Combat Master              opponents gain no bonus for ganging up&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(STR,OFF)Frenzy                     +10 (Weapon Skill, Strength, Toughness, Willpower), -20 (Ballistic Skill, Intelligence, Fellowship), immunity: Fear, Pinning, Stun, Fatigue, may not Parry/retreat/flee. &lt;br /&gt;
(AGI,FLD)Rapid Reload               halve all reload times, rounding down&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Low Tech, Launcher) negate -20 penalty for use&lt;br /&gt;
(W S,FIN)Whirlwind Of Death         make one melee attack per foe in range, up to WSB&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 Voss Automatic Grenade Launcher (Targeter)&lt;br /&gt;
4 Krak Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
&lt;br /&gt;
Advances&lt;br /&gt;
300 Combat Master&lt;br /&gt;
200 Whirlwind Of Death&lt;br /&gt;
100 Survival +00&lt;br /&gt;
&lt;br /&gt;
Rolls&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172228 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172231 Fate]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324090</id>
		<title>Aguilar Raakinen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324090"/>
		<updated>2017-07-30T16:49:22Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Notes &amp;amp; Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Aguilar Raakinen, Weapon Specialist&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Seconded to different regiments as the front line shifts, Aguilar Raakinen has had the distinct misfortune of being drafted into the 24th Nehalese Light Infantry. Aguilar stands out first by his short stature, and second by the finely detailed ritual scarification that surrounds the imperial eagle emblazoned across his left cheek. A capable but lazy marksman, he rarely expresses any enthusiasm for work that isn&#039;t patrol or combat, pawning off whatever duties he can onto others, sometimes even with offers of future favours. Though barely skirting the edges of formal reprimand, Aguilar is nonetheless a quick worker when active, and rarely does anything at less than full effort - after all, a botched job is just one that will either have to be done again, or be rewarded with extra work.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Stocky (0.85m/40kg)                          -Walk in Footsteps&lt;br /&gt;
Age  : Primed (25)                                  -Regicide Piece&lt;br /&gt;
Skin : Ruddy                                        -Tin of Soft Wax&lt;br /&gt;
Hair : Black                                        Divination&lt;br /&gt;
Eyes : Black                                        -Even one who has nothing can still offer his life&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Wintre&amp;quot; Valhalla ===&lt;br /&gt;
&lt;br /&gt;
“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.” &lt;br /&gt;
&lt;br /&gt;
Despite her dark brown skin tone and ratling stature, it still occurs that some question whether Comrade Valhalla is actually from the frozen world of Valhalla. What has cemented her nickname, however, is her unyieldingly icy demeanour both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    20   --  --  20  02 [ ][ ][ ][ ]   Wounds       12&lt;br /&gt;
Ballistic Skill 41   --  --  41  04 [ ][ ][ ][ ]   Fate          1&lt;br /&gt;
Strength        20   --  --  20  02 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       20   --  --  20  02 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    40   --  --  40  04 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      50   --  --  50  05 [ ][ ][ ][ ]   18kg   36kg  72kg&lt;br /&gt;
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      40   --  --  40  04 [ ][ ][ ][ ]   3     10    9       18&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [ ][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [X][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [X][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][ ][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][X][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Cook                              [X][ ][ ][ ]&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(PER,FLD)Heightened Senses          (Sight, Smell, Taste) +10 tests vs relevant sense&lt;br /&gt;
(PER,FLD)Paranoia                   +2 Initiative, GM may test Perception vs hidden threats&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Solid Projectile) negate -20 penalty for use &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Size                                (Weedy 3) -10 to hit, +10 Stealth, -1 AB movement&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orders ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
They’ll Never Know What Hit Them!   half action (full action if attacked last turn); -20 to detect character and comrade, may be used outside combat&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 GC Longlas (Targeter)&lt;br /&gt;
1 Chameleoline Cloak&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Advances&lt;br /&gt;
300 They’ll Never Know What Hit Them! (Ratling Comrade Order)&lt;br /&gt;
100 Awareness +00&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rolls&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172229 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172230 Fate]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324089</id>
		<title>Aguilar Raakinen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324089"/>
		<updated>2017-07-30T16:48:59Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Notes &amp;amp; Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Aguilar Raakinen, Weapon Specialist&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Seconded to different regiments as the front line shifts, Aguilar Raakinen has had the distinct misfortune of being drafted into the 24th Nehalese Light Infantry. Aguilar stands out first by his short stature, and second by the finely detailed ritual scarification that surrounds the imperial eagle emblazoned across his left cheek. A capable but lazy marksman, he rarely expresses any enthusiasm for work that isn&#039;t patrol or combat, pawning off whatever duties he can onto others, sometimes even with offers of future favours. Though barely skirting the edges of formal reprimand, Aguilar is nonetheless a quick worker when active, and rarely does anything at less than full effort - after all, a botched job is just one that will either have to be done again, or be rewarded with extra work.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Stocky (0.85m/40kg)                          -Walk in Footsteps&lt;br /&gt;
Age  : Primed (25)                                  -Regicide Piece&lt;br /&gt;
Skin : Ruddy                                        -Tin of Soft Wax&lt;br /&gt;
Hair : Black                                        Divination&lt;br /&gt;
Eyes : Black                                        -Even one who has nothing can still offer his life&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Wintre&amp;quot; Valhalla ===&lt;br /&gt;
&lt;br /&gt;
“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.” &lt;br /&gt;
&lt;br /&gt;
Despite her dark brown skin tone and ratling stature, it still occurs that some question whether Comrade Valhalla is actually from the frozen world of Valhalla. What has cemented her nickname, however, is her unyieldingly icy demeanour both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    20   --  --  20  02 [ ][ ][ ][ ]   Wounds       12&lt;br /&gt;
Ballistic Skill 41   --  --  41  04 [ ][ ][ ][ ]   Fate          1&lt;br /&gt;
Strength        20   --  --  20  02 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       20   --  --  20  02 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    40   --  --  40  04 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      50   --  --  50  05 [ ][ ][ ][ ]   18kg   36kg  72kg&lt;br /&gt;
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      40   --  --  40  04 [ ][ ][ ][ ]   3     10    9       18&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [ ][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [X][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [X][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][ ][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][X][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Cook                              [X][ ][ ][ ]&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(PER,FLD)Heightened Senses          (Sight, Smell, Taste) +10 tests vs relevant sense&lt;br /&gt;
(PER,FLD)Paranoia                   +2 Initiative, GM may test Perception vs hidden threats&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Solid Projectile) negate -20 penalty for use &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Size                                (Weedy 3) -10 to hit, +10 Stealth, -1 AB movement&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orders ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
They’ll Never Know What Hit Them!   half action (full action if attacked last turn); -20 to detect character and comrade, may be used outside combat&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 GC Longlas (Targeter)&lt;br /&gt;
1 Chameleoline Cloak&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Advances&lt;br /&gt;
300 They’ll Never Know What Hit Them! (Ratling Comrade Order)&lt;br /&gt;
100 Awareness +00&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172229 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172230 Fate]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324088</id>
		<title>Aguilar Raakinen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324088"/>
		<updated>2017-07-30T16:47:42Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Aguilar Raakinen, Weapon Specialist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Aguilar Raakinen, Weapon Specialist&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Seconded to different regiments as the front line shifts, Aguilar Raakinen has had the distinct misfortune of being drafted into the 24th Nehalese Light Infantry. Aguilar stands out first by his short stature, and second by the finely detailed ritual scarification that surrounds the imperial eagle emblazoned across his left cheek. A capable but lazy marksman, he rarely expresses any enthusiasm for work that isn&#039;t patrol or combat, pawning off whatever duties he can onto others, sometimes even with offers of future favours. Though barely skirting the edges of formal reprimand, Aguilar is nonetheless a quick worker when active, and rarely does anything at less than full effort - after all, a botched job is just one that will either have to be done again, or be rewarded with extra work.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Stocky (0.85m/40kg)                          -Walk in Footsteps&lt;br /&gt;
Age  : Primed (25)                                  -Regicide Piece&lt;br /&gt;
Skin : Ruddy                                        -Tin of Soft Wax&lt;br /&gt;
Hair : Black                                        Divination&lt;br /&gt;
Eyes : Black                                        -Even one who has nothing can still offer his life&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Wintre&amp;quot; Valhalla ===&lt;br /&gt;
&lt;br /&gt;
“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.” &lt;br /&gt;
&lt;br /&gt;
Despite her dark brown skin tone and ratling stature, it still occurs that some question whether Comrade Valhalla is actually from the frozen world of Valhalla. What has cemented her nickname, however, is her unyieldingly icy demeanour both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    20   --  --  20  02 [ ][ ][ ][ ]   Wounds       12&lt;br /&gt;
Ballistic Skill 41   --  --  41  04 [ ][ ][ ][ ]   Fate          1&lt;br /&gt;
Strength        20   --  --  20  02 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       20   --  --  20  02 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    40   --  --  40  04 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      50   --  --  50  05 [ ][ ][ ][ ]   18kg   36kg  72kg&lt;br /&gt;
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      40   --  --  40  04 [ ][ ][ ][ ]   3     10    9       18&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [ ][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [X][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [X][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][ ][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][X][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Cook                              [X][ ][ ][ ]&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(PER,FLD)Heightened Senses          (Sight, Smell, Taste) +10 tests vs relevant sense&lt;br /&gt;
(PER,FLD)Paranoia                   +2 Initiative, GM may test Perception vs hidden threats&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Solid Projectile) negate -20 penalty for use &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Size                                (Weedy 3) -10 to hit, +10 Stealth, -1 AB movement&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orders ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
They’ll Never Know What Hit Them!   half action (full action if attacked last turn); -20 to detect character and comrade, may be used outside combat&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 GC Longlas (Targeter)&lt;br /&gt;
1 Chameleoline Cloak&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Advances&lt;br /&gt;
300 They’ll Never Know What Hit Them! (Ratling Comrade Order)&lt;br /&gt;
100 Awareness +00&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mort&amp;diff=324087</id>
		<title>Mort</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mort&amp;diff=324087"/>
		<updated>2017-07-30T16:17:11Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Mort, Weapon Specialist&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Tithed to Nehal relatively recently, removing Mort&#039;s feral instincts has not proven as easy as removing him from his homeworld. Formerly restricted to ports and backwaters, the awkwardly friendly feral worlder does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food &amp;amp; drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Muscular (1.90m/85kg)                        -Give Thanks to the Flames&lt;br /&gt;
Age  : Warrior (20)                                 -Punishment Scars&lt;br /&gt;
Skin : Ochre                                        -Toenail (yours)&lt;br /&gt;
Hair : Bald                                         Divination&lt;br /&gt;
Eyes : Blue                                         -Ignorance is a wisdom of its own&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Sticks&amp;quot; Gwillam ===&lt;br /&gt;
&lt;br /&gt;
“Ah, the noble Accatran-pattern heavy las pistol. This looks to be an M38 Mk IX variant, likely produced between 883 and 889, based on the wave pattern in its robust frame. It is incredibly potent, but its machine spirit is notoriously surly. I strongly recommend no less than three blessings of charge pack consecration before any attempt to discharge it, but reciting the litany only twice upon every third chamber cycle would be acceptable if time is of the essence.“&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t listen to &#039;im. Got that line from a tech priest one time, and now &#039;e thinks &#039;e knows something about zoggin firearms. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    45   --  --  45  04 [ ][ ][ ][ ]   Wounds       10&lt;br /&gt;
Ballistic Skill 30   --  --  30  03 [ ][ ][ ][ ]   Fate          2&lt;br /&gt;
Strength        30   --  --  30  03 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       30   --  --  30  03 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    20   --  --  20  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      40   --  --  40  04 [ ][ ][ ][ ]   36kg   72kg  144kg&lt;br /&gt;
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      23   --  --  23  02 [ ][ ][ ][ ]   4     12    12      24&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][X][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][X][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][X][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [X][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(W S,DEF)Combat Master              opponents gain no bonus for ganging up&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(STR,OFF)Frenzy                     +10 (Weapon Skill, Strength, Toughness, Willpower), -20 (Ballistic Skill, Intelligence, Fellowship), immunity: Fear, Pinning, Stun, Fatigue, may not Parry/retreat/flee. &lt;br /&gt;
(AGI,FLD)Rapid Reload               halve all reload times, rounding down&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Low Tech, Launcher) negate -20 penalty for use&lt;br /&gt;
(W S,FIN)Whirlwind Of Death         make one melee attack per foe in range, up to WSB&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 Voss Automatic Grenade Launcher (Targeter)&lt;br /&gt;
4 Krak Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Advances&lt;br /&gt;
300 Combat Master&lt;br /&gt;
200 Whirlwind Of Death&lt;br /&gt;
100 Survival +00&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rolls&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172228 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172231 Fate]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mort&amp;diff=324086</id>
		<title>Mort</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mort&amp;diff=324086"/>
		<updated>2017-07-30T16:14:30Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Mort, Weapon Specialist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Mort, Weapon Specialist&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Tithed to Nehal relatively recently, removing Mort&#039;s feral instincts has not proven as easy as removing him from his homeworld. Formerly restricted to ports and backwaters, the awkwardly friendly feral worlder does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food &amp;amp; drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Muscular (1.90m/85kg)                        -Give Thanks to the Flames&lt;br /&gt;
Age  : Warrior (20)                                 -Punishment Scars&lt;br /&gt;
Skin : Ochre                                        -Toenail (yours)&lt;br /&gt;
Hair : Bald                                         Divination&lt;br /&gt;
Eyes : Blue                                         -Ignorance is a wisdom of its own&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Sticks&amp;quot; Gwillam ===&lt;br /&gt;
&lt;br /&gt;
“Ah, the noble Accatran-pattern heavy las pistol. This looks to be an M38 Mk IX variant, likely produced between 883 and 889, based on the wave pattern in its robust frame. It is incredibly potent, but its machine spirit is notoriously surly. I strongly recommend no less than three blessings of charge pack consecration before any attempt to discharge it, but reciting the litany only twice upon every third chamber cycle would be acceptable if time is of the essence.“&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t listen to &#039;im. Got that line from a tech priest one time, and now &#039;e thinks &#039;e knows something about zoggin firearms. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    45   --  --  45  04 [ ][ ][ ][ ]   Wounds       12&lt;br /&gt;
Ballistic Skill 30   --  --  30  03 [ ][ ][ ][ ]   Fate          1&lt;br /&gt;
Strength        30   --  --  30  03 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       30   --  --  30  03 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    20   --  --  20  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      40   --  --  40  04 [ ][ ][ ][ ]   36kg   72kg  144kg&lt;br /&gt;
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      23   --  --  23  02 [ ][ ][ ][ ]   4     12    12      24&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][X][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][X][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][X][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [X][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(W S,DEF)Combat Master              opponents gain no bonus for ganging up&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(STR,OFF)Frenzy                     +10 (Weapon Skill, Strength, Toughness, Willpower), -20 (Ballistic Skill, Intelligence, Fellowship), immunity: Fear, Pinning, Stun, Fatigue, may not Parry/retreat/flee. &lt;br /&gt;
(AGI,FLD)Rapid Reload               halve all reload times, rounding down&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Low Tech, Launcher) negate -20 penalty for use&lt;br /&gt;
(W S,FIN)Whirlwind Of Death         make one melee attack per foe in range, up to WSB&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 Voss Automatic Grenade Launcher (Targeter)&lt;br /&gt;
4 Krak Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Advances&lt;br /&gt;
300 Combat Master&lt;br /&gt;
200 Whirlwind Of Death&lt;br /&gt;
100 Survival +00&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rolls&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172228 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172231 Fate]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mort&amp;diff=324085</id>
		<title>Mort</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mort&amp;diff=324085"/>
		<updated>2017-07-30T16:12:10Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Mort, Weapon Specialist&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Though Mort was tithed to Nehal at a young age, removing the orphan&#039;s feral instincts has not proven as easy as removing his from his homeworld. Formerly restricted to ports and backwaters, the awkwardly friendly feral worlder does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food &amp;amp; drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Muscular (1.90m/85kg)                        -Give Thanks to the Flames&lt;br /&gt;
Age  : Warrior (20)                                 -Punishment Scars&lt;br /&gt;
Skin : Ochre                                        -Toenail (yours)&lt;br /&gt;
Hair : Bald                                         Divination&lt;br /&gt;
Eyes : Blue                                         -Ignorance is a wisdom of its own&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Sticks&amp;quot; Gwillam ===&lt;br /&gt;
&lt;br /&gt;
“Ah, the noble Accatran-pattern heavy las pistol. This looks to be an M38 Mk IX variant, likely produced between 883 and 889, based on the wave pattern in its robust frame. It is incredibly potent, but its machine spirit is notoriously surly. I strongly recommend no less than three blessings of charge pack consecration before any attempt to discharge it, but reciting the litany only twice upon every third chamber cycle would be acceptable if time is of the essence.“&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t listen to &#039;im. Got that line from a tech priest one time, and now &#039;e thinks &#039;e knows something about zoggin firearms. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    45   --  --  45  04 [ ][ ][ ][ ]   Wounds       12&lt;br /&gt;
Ballistic Skill 30   --  --  30  03 [ ][ ][ ][ ]   Fate          1&lt;br /&gt;
Strength        30   --  --  30  03 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       30   --  --  30  03 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    20   --  --  20  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      40   --  --  40  04 [ ][ ][ ][ ]   36kg   72kg  144kg&lt;br /&gt;
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      23   --  --  23  02 [ ][ ][ ][ ]   4     12    12      24&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][X][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][X][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][X][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [X][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(W S,DEF)Combat Master              opponents gain no bonus for ganging up&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(STR,OFF)Frenzy                     +10 (Weapon Skill, Strength, Toughness, Willpower), -20 (Ballistic Skill, Intelligence, Fellowship), immunity: Fear, Pinning, Stun, Fatigue, may not Parry/retreat/flee. &lt;br /&gt;
(AGI,FLD)Rapid Reload               halve all reload times, rounding down&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Low Tech, Launcher) negate -20 penalty for use&lt;br /&gt;
(W S,FIN)Whirlwind Of Death         make one melee attack per foe in range, up to WSB&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 Voss Automatic Grenade Launcher (Targeter)&lt;br /&gt;
4 Krak Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Advances&lt;br /&gt;
300 Combat Master&lt;br /&gt;
200 Whirlwind Of Death&lt;br /&gt;
100 Survival +00&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rolls&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172228 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172231 Fate]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mort&amp;diff=324084</id>
		<title>Mort</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mort&amp;diff=324084"/>
		<updated>2017-07-30T16:11:31Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Mort, Weapon Specialist&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Though Mort was tithed to Nehal at a young age, removing the orphan&#039;s feral instincts has not proven as easy as removing his from his homeworld. Formerly restricted to ports and backwaters, the awkwardly friendly feral worlder does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food &amp;amp; drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Muscular (1.90m/85kg)                        -Give Thanks to the Flames&lt;br /&gt;
Age  : Warrior (20)                                 -Punishment Scars&lt;br /&gt;
Skin : Ochre                                        -Toenail (yours)&lt;br /&gt;
Hair : Bald                                         Divination&lt;br /&gt;
Eyes : Blue                                         -Ignorance is a wisdom of its own&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Sticks&amp;quot; Gwillam ===&lt;br /&gt;
&lt;br /&gt;
“Ah, the noble Accatran-pattern heavy las pistol. This looks to be an M38 Mk IX variant, likely produced between 883 and 889, based on the wave pattern in its robust frame. It is incredibly potent, but its machine spirit is notoriously surly. I strongly recommend no less than three blessings of charge pack consecration before any attempt to discharge it, but reciting the litany only twice upon every third chamber cycle would be acceptable if time is of the essence.“&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t listen to &#039;im. Got that line from a tech priest one time, and now &#039;e thinks &#039;e knows something about zoggin firearms. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    45   --  --  45  04 [ ][ ][ ][ ]   Wounds       12&lt;br /&gt;
Ballistic Skill 30   --  --  30  03 [ ][ ][ ][ ]   Fate          1&lt;br /&gt;
Strength        40   --  --  30  03 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       30   --  --  30  03 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    20   --  --  20  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      30   --  --  40  04 [ ][ ][ ][ ]   36kg   72kg  144kg&lt;br /&gt;
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      23   --  --  23  02 [ ][ ][ ][ ]   4     12    12      24&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][X][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][X][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][X][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [X][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(W S,DEF)Combat Master              opponents gain no bonus for ganging up&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(STR,OFF)Frenzy                     +10 (Weapon Skill, Strength, Toughness, Willpower), -20 (Ballistic Skill, Intelligence, Fellowship), immunity: Fear, Pinning, Stun, Fatigue, may not Parry/retreat/flee. &lt;br /&gt;
(AGI,FLD)Rapid Reload               halve all reload times, rounding down&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Low Tech, Launcher) negate -20 penalty for use&lt;br /&gt;
(W S,FIN)Whirlwind Of Death         make one melee attack per foe in range, up to WSB&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 Voss Automatic Grenade Launcher (Targeter)&lt;br /&gt;
4 Krak Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Advances&lt;br /&gt;
300 Combat Master&lt;br /&gt;
200 Whirlwind Of Death&lt;br /&gt;
100 Survival +00&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rolls&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172228 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172231 Fate]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mort&amp;diff=324083</id>
		<title>Mort</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mort&amp;diff=324083"/>
		<updated>2017-07-30T16:11:14Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Notes &amp;amp; Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Mort, Weapon Specialist&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Though Mort was tithed to Nehal at a young age, removing the orphan&#039;s feral instincts has not proven as easy as removing his from his homeworld. Formerly restricted to ports and backwaters, the awkwardly friendly feral worlder does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food &amp;amp; drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Muscular (1.90m/85kg)                        -Give Thanks to the Flames&lt;br /&gt;
Age  : Warrior (20)                                 -Punishment Scars&lt;br /&gt;
Skin : Ochre                                        -Toenail (yours)&lt;br /&gt;
Hair : Bald                                         Divination&lt;br /&gt;
Eyes : Blue                                         -Ignorance is a wisdom of its own&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Sticks&amp;quot; Gwillam ===&lt;br /&gt;
&lt;br /&gt;
“Ah, the noble Accatran-pattern heavy las pistol. This looks to be an M38 Mk IX variant, likely produced between 883 and 889, based on the wave pattern in its robust frame. It is incredibly potent, but its machine spirit is notoriously surly. I strongly recommend no less than three blessings of charge pack consecration before any attempt to discharge it, but reciting the litany only twice upon every third chamber cycle would be acceptable if time is of the essence.“&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t listen to &#039;im. Got that line from a tech priest one time, and now &#039;e thinks &#039;e knows something about zoggin firearms. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    45   --  --  45  04 [ ][ ][ ][ ]   Wounds       12&lt;br /&gt;
Ballistic Skill 30   --  --  30  03 [ ][ ][ ][ ]   Fate          1&lt;br /&gt;
Strength        40   --  --  30  03 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       30   --  --  30  03 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    20   --  --  20  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      30   --  --  40  04 [ ][ ][ ][ ]   36kg   72kg  144kg&lt;br /&gt;
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      23   --  --  23  02 [ ][ ][ ][ ]   4     12    12      24&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [X][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][X][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][X][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][X][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(W S,DEF)Combat Master              opponents gain no bonus for ganging up&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(STR,OFF)Frenzy                     +10 (Weapon Skill, Strength, Toughness, Willpower), -20 (Ballistic Skill, Intelligence, Fellowship), immunity: Fear, Pinning, Stun, Fatigue, may not Parry/retreat/flee. &lt;br /&gt;
(AGI,FLD)Rapid Reload               halve all reload times, rounding down&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Low Tech, Launcher) negate -20 penalty for use&lt;br /&gt;
(W S,FIN)Whirlwind Of Death         make one melee attack per foe in range, up to WSB&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 Voss Automatic Grenade Launcher (Targeter)&lt;br /&gt;
4 Krak Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Advances&lt;br /&gt;
300 Combat Master&lt;br /&gt;
200 Whirlwind Of Death&lt;br /&gt;
100 Survival +00&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rolls&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172228 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172231 Fate]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mort&amp;diff=324082</id>
		<title>Mort</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mort&amp;diff=324082"/>
		<updated>2017-07-30T16:10:57Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Mort, Weapon Specialist&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Though Mort was tithed to Nehal at a young age, removing the orphan&#039;s feral instincts has not proven as easy as removing his from his homeworld. Formerly restricted to ports and backwaters, the awkwardly friendly feral worlder does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food &amp;amp; drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Muscular (1.90m/85kg)                        -Give Thanks to the Flames&lt;br /&gt;
Age  : Warrior (20)                                 -Punishment Scars&lt;br /&gt;
Skin : Ochre                                        -Toenail (yours)&lt;br /&gt;
Hair : Bald                                         Divination&lt;br /&gt;
Eyes : Blue                                         -Ignorance is a wisdom of its own&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Sticks&amp;quot; Gwillam ===&lt;br /&gt;
&lt;br /&gt;
“Ah, the noble Accatran-pattern heavy las pistol. This looks to be an M38 Mk IX variant, likely produced between 883 and 889, based on the wave pattern in its robust frame. It is incredibly potent, but its machine spirit is notoriously surly. I strongly recommend no less than three blessings of charge pack consecration before any attempt to discharge it, but reciting the litany only twice upon every third chamber cycle would be acceptable if time is of the essence.“&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t listen to &#039;im. Got that line from a tech priest one time, and now &#039;e thinks &#039;e knows something about zoggin firearms. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    45   --  --  45  04 [ ][ ][ ][ ]   Wounds       12&lt;br /&gt;
Ballistic Skill 30   --  --  30  03 [ ][ ][ ][ ]   Fate          1&lt;br /&gt;
Strength        40   --  --  30  03 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       30   --  --  30  03 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    20   --  --  20  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      30   --  --  40  04 [ ][ ][ ][ ]   36kg   72kg  144kg&lt;br /&gt;
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      23   --  --  23  02 [ ][ ][ ][ ]   4     12    12      24&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [X][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][X][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][X][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][X][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(W S,DEF)Combat Master              opponents gain no bonus for ganging up&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(STR,OFF)Frenzy                     +10 (Weapon Skill, Strength, Toughness, Willpower), -20 (Ballistic Skill, Intelligence, Fellowship), immunity: Fear, Pinning, Stun, Fatigue, may not Parry/retreat/flee. &lt;br /&gt;
(AGI,FLD)Rapid Reload               halve all reload times, rounding down&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Low Tech, Launcher) negate -20 penalty for use&lt;br /&gt;
(W S,FIN)Whirlwind Of Death         make one melee attack per foe in range, up to WSB&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 Voss Automatic Grenade Launcher (Targeter)&lt;br /&gt;
4 Krak Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Advances&lt;br /&gt;
300 Combat Master&lt;br /&gt;
200 Whirlwind Of Death&lt;br /&gt;
100 Awareness +00&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rolls&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172228 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172231 Fate]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mort&amp;diff=324081</id>
		<title>Mort</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mort&amp;diff=324081"/>
		<updated>2017-07-30T16:10:04Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Mort, Weapon Specialist&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Though Mort was tithed to Nehal at a young age, removing the orphan&#039;s feral instincts has not proven as easy as removing his from his homeworld. Formerly restricted to ports and backwaters, the awkwardly friendly feral worlder does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food &amp;amp; drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Muscular (1.90m/85kg)                        -Give Thanks to the Flames&lt;br /&gt;
Age  : Warrior (20)                                 -Punishment Scars&lt;br /&gt;
Skin : Ochre                                        -Toenail (yours)&lt;br /&gt;
Hair : Bald                                         Divination&lt;br /&gt;
Eyes : Blue                                         -Ignorance is a wisdom of its own&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Sticks&amp;quot; Gwillam ===&lt;br /&gt;
&lt;br /&gt;
“Ah, the noble Accatran-pattern heavy las pistol. This looks to be an M38 Mk IX variant, likely produced between 883 and 889, based on the wave pattern in its robust frame. It is incredibly potent, but its machine spirit is notoriously surly. I strongly recommend no less than three blessings of charge pack consecration before any attempt to discharge it, but reciting the litany only twice upon every third chamber cycle would be acceptable if time is of the essence.“&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t listen to &#039;im. Got that line from a tech priest one time, and now &#039;e thinks &#039;e knows something about zoggin firearms. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    45   --  --  45  04 [ ][ ][ ][ ]   Wounds       12&lt;br /&gt;
Ballistic Skill 30   --  --  30  03 [ ][ ][ ][ ]   Fate          1&lt;br /&gt;
Strength        30   --  --  30  03 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       30   --  --  30  03 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    20   --  --  20  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      40   --  --  40  04 [ ][ ][ ][ ]   36kg   72kg  144kg&lt;br /&gt;
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      23   --  --  23  02 [ ][ ][ ][ ]   4     12    12      24&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [X][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][X][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][X][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][X][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(W S,DEF)Combat Master              opponents gain no bonus for ganging up&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(STR,OFF)Frenzy                     +10 (Weapon Skill, Strength, Toughness, Willpower), -20 (Ballistic Skill, Intelligence, Fellowship), immunity: Fear, Pinning, Stun, Fatigue, may not Parry/retreat/flee. &lt;br /&gt;
(AGI,FLD)Rapid Reload               halve all reload times, rounding down&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Low Tech, Launcher) negate -20 penalty for use&lt;br /&gt;
(W S,FIN)Whirlwind Of Death         make one melee attack per foe in range, up to WSB&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 Voss Automatic Grenade Launcher (Targeter)&lt;br /&gt;
4 Krak Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Advances&lt;br /&gt;
300 Combat Master&lt;br /&gt;
200 Whirlwind Of Death&lt;br /&gt;
100 Awareness +00&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rolls&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172228 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172231 Fate]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324079</id>
		<title>Aguilar Raakinen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324079"/>
		<updated>2017-07-30T15:15:38Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Notes &amp;amp; Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Aguilar Raakinen, Weapon Specialist&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The son of senior Departmento Munitorum adepts lost to the Warp, Aguilar Raakinen was raised from childhood by the tutors and drill-abbots of the Schola Progenium. Aguilar stands out first by finely detailed ritual scarification that surrounds the imperial eagle emblazoned across his left cheek - the sole connection he maintains with his homeworld&#039;s traditions, and second by his watchful nature. A capable marksman with any model lasgun, he tends to express less enthusiasm for work that isn&#039;t patrol or combat, pawning off whatever duties he can onto others, sometimes even with offers of future favours. Though deemed lazy by the standards of the Progena, Aguilar is nonetheless a quick worker when active, and rarely does anything at less than full effort - after all, a botched job is just one that will either have to be done again, or be rewarded with extra work.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Rangy (1.85m/80kg)                           -Walk in Footsteps&lt;br /&gt;
Age  : Primed (25)                                  -Regicide Piece&lt;br /&gt;
Skin : Ruddy                                        -Tin of Soft Wax&lt;br /&gt;
Hair : Black                                        Divination&lt;br /&gt;
Eyes : Black                                        -Even one who has nothing can still offer his life&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Wintre&amp;quot; Valhalla ===&lt;br /&gt;
&lt;br /&gt;
“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.” &lt;br /&gt;
&lt;br /&gt;
It remains dubious as to whether Comrade Valhalla is actually from the frozen world of Valhalla, and doubly so considering her dark brown skin tone. What has cemented her nickname, however, is her unyieldingly icy demeanour both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    30   --  --  30  03 [ ][ ][ ][ ]   Wounds       12&lt;br /&gt;
Ballistic Skill 45   --  --  45  04 [ ][ ][ ][ ]   Fate          1&lt;br /&gt;
Strength        30   --  --  30  03 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       30   --  --  30  03 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    25   --  --  25  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      40   --  --  40  04 [ ][ ][ ][ ]   36kg   72kg  144kg&lt;br /&gt;
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      23   --  --  23  02 [ ][ ][ ][ ]   4     12    12      24&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [X][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][X][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][X][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][X][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(B S,OFF)Lasgun Barrage             while stationary; +1 success when firing las weapon on Full or Semi Auto&lt;br /&gt;
(B S,GEN)Lasgun Volley              when attacking with a las weapon; +1 damage per Comrade taking part in a Ranged Volley order issued by this character&lt;br /&gt;
(B S,GEN)Las Weapon Expertise       -5 Dodge per success beyond the first (max -30)&lt;br /&gt;
(PER,FLD)Paranoia                   +2 Initiative, GM may test Perception vs hidden threats&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Launcher, Solid) negate -20 penalty for use &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 GC Hotshot Laspistol (Targeter)&lt;br /&gt;
4 Krak Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Advances&lt;br /&gt;
300 &lt;br /&gt;
100 Awareness +00&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mort&amp;diff=324078</id>
		<title>Mort</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mort&amp;diff=324078"/>
		<updated>2017-07-30T15:15:28Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Mort, Weapon Specialist&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Though Mort was tithed to Nehal at a young age, . Formerly restricted to ports and backwaters, the awkwardly friendly feral wordler does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food &amp;amp; drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Bulky (2.60m/400kg)                          -Give Thanks to the Flames&lt;br /&gt;
Age  : Childer (20)                                 -Punishment Scars&lt;br /&gt;
Skin : Ochre                                        -Toenail (yours)&lt;br /&gt;
Hair : Bald                                         Divination&lt;br /&gt;
Eyes : Blue                                         -Ignorance is a wisdom of its own&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Sticks&amp;quot; Gwillam ===&lt;br /&gt;
&lt;br /&gt;
“Ah, the noble Accatran-pattern heavy las pistol. This looks to be an M38 Mk IX variant, likely produced between 883 and 889, based on the wave pattern in its robust frame. It is incredibly potent, but its machine spirit is notoriously surly. I strongly recommend no less than three blessings of charge pack consecration before any attempt to discharge it, but reciting the litany only twice upon every third chamber cycle would be acceptable if time is of the essence.“&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t listen to &#039;im. Got that line from a tech priest one time, and now &#039;e thinks &#039;e knows something about zoggin firearms. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    45   --  --  45  04 [ ][ ][ ][ ]   Wounds       12&lt;br /&gt;
Ballistic Skill 30   --  --  30  03 [ ][ ][ ][ ]   Fate          1&lt;br /&gt;
Strength        30   --  --  30  03 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       30   --  --  30  03 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    20   --  --  20  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      40   --  --  40  04 [ ][ ][ ][ ]   36kg   72kg  144kg&lt;br /&gt;
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      23   --  --  23  02 [ ][ ][ ][ ]   4     12    12      24&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [X][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][X][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][X][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][X][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(B S,OFF)Lasgun Barrage             while stationary; +1 success when firing las weapon on Full or Semi Auto&lt;br /&gt;
(B S,GEN)Lasgun Volley              when attacking with a las weapon; +1 damage per Comrade taking part in a Ranged Volley order issued by this character&lt;br /&gt;
(B S,GEN)Las Weapon Expertise       -5 Dodge per success beyond the first (max -30)&lt;br /&gt;
(PER,FLD)Paranoia                   +2 Initiative, GM may test Perception vs hidden threats&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Low Tech, Launcher) negate -20 penalty for use &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 Voss Automatic Grenade Launcher (Targeter)&lt;br /&gt;
4 Krak Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Advances&lt;br /&gt;
200 Lasgun Volley&lt;br /&gt;
300 Las Weapon Expertise&lt;br /&gt;
100 Awareness +00&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mort&amp;diff=324077</id>
		<title>Mort</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mort&amp;diff=324077"/>
		<updated>2017-07-30T15:14:37Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Mort, Weapon Specialist&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Though Mort was tithed to Nehal at a young age, . Formerly restricted to ports and backwaters, the awkwardly friendly feral wordler does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food &amp;amp; drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Bulky (2.60m/400kg)                          -Give Thanks to the Flames&lt;br /&gt;
Age  : Childer (20)                                 -Punishment Scars&lt;br /&gt;
Skin : Ochre                                        -Toenail (yours)&lt;br /&gt;
Hair : Bald                                         Divination&lt;br /&gt;
Eyes : Blue                                         -Ignorance is a wisdom of its own&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Sticks&amp;quot; Gwillam ===&lt;br /&gt;
&lt;br /&gt;
“Ah, the noble Accatran-pattern heavy las pistol. This looks to be an M38 Mk IX variant, likely produced between 883 and 889, based on the wave pattern in its robust frame. It is incredibly potent, but its machine spirit is notoriously surly. I strongly recommend no less than three blessings of charge pack consecration before any attempt to discharge it, but reciting the litany only twice upon every third chamber cycle would be acceptable if time is of the essence.“&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t listen to &#039;im. Got that line from a tech priest one time, and now &#039;e thinks &#039;e knows something about zoggin firearms. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    45   --  --  45  04 [ ][ ][ ][ ]   Wounds       12&lt;br /&gt;
Ballistic Skill 30   --  --  30  03 [ ][ ][ ][ ]   Fate          1&lt;br /&gt;
Strength        30   --  --  30  03 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       30   --  --  30  03 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    20   --  --  20  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      40   --  --  40  04 [ ][ ][ ][ ]   36kg   72kg  144kg&lt;br /&gt;
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      23   --  --  23  02 [ ][ ][ ][ ]   4     12    12      24&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [X][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][X][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][X][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][X][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(B S,OFF)Lasgun Barrage             while stationary; +1 success when firing las weapon on Full or Semi Auto&lt;br /&gt;
(B S,GEN)Lasgun Volley              when attacking with a las weapon; +1 damage per Comrade taking part in a Ranged Volley order issued by this character&lt;br /&gt;
(B S,GEN)Las Weapon Expertise       -5 Dodge per success beyond the first (max -30)&lt;br /&gt;
(PER,FLD)Paranoia                   +2 Initiative, GM may test Perception vs hidden threats&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Low Tech, Launcher) negate -20 penalty for use &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 Voss Automatic Grenade Launcher (Targeter)&lt;br /&gt;
4 Krak Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mort&amp;diff=324076</id>
		<title>Mort</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mort&amp;diff=324076"/>
		<updated>2017-07-30T15:10:06Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Comrade &amp;quot;Sticks&amp;quot; Gwillam */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Mort, Ogryn&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Though Mort was tithed to Nehal at a young age, as an Ogryn his training was more succinct and recent, being given less priority than his usefulness in manual labour and other simple menial duties. Formerly restricted to ports and backwaters, the awkwardly friendly giant does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food &amp;amp; drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Bulky (2.60m/400kg)                          -Give Thanks to the Flames&lt;br /&gt;
Age  : Childer (20)                                 -Punishment Scars&lt;br /&gt;
Skin : Ochre                                        -Toenail (yours)&lt;br /&gt;
Hair : Bald                                         Divination&lt;br /&gt;
Eyes : Blue                                         -Ignorance is a wisdom of its own&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Sticks&amp;quot; Gwillam ===&lt;br /&gt;
&lt;br /&gt;
“Ah, the noble Accatran-pattern heavy las pistol. This looks to be an M38 Mk IX variant, likely produced between 883 and 889, based on the wave pattern in its robust frame. It is incredibly potent, but its machine spirit is notoriously surly. I strongly recommend no less than three blessings of charge pack consecration before any attempt to discharge it, but reciting the litany only twice upon every third chamber cycle would be acceptable if time is of the essence.“&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t listen to &#039;im. Got that line from a tech priest one time, and now &#039;e thinks &#039;e knows something about zoggin firearms. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB ==Advances==&lt;br /&gt;
Weapon Skill    43   --  --  43  04 [ ][ ][ ][ ]   Wounds       27&lt;br /&gt;
Ballistic Skill 25   --  --  25  02 [ ][ ][ ][ ]   Fate          2&lt;br /&gt;
Strength        50   --  --  50  07 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       40   --  --  40  06 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         20   --  --  20  02 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    20   --  --  20  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      20   --  --  20  02 [ ][ ][ ][ ]   225kg  450kg 900kg&lt;br /&gt;
Willpower       40   --  --  40  04 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      20   --  --  20  02 [ ][ ][ ][ ]   3     8     9       18&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [ ][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][ ][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [X][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(STR,OFF)Berserk Charge             bonus to WS skill tests from Charge is increased by 10&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(WIL,DEF)Die Hard                   reroll failed tests vs Blood Loss&lt;br /&gt;
(---,---)Fierce Loyalty             if Comrade is not in Cohesion, or within 10m of another PC and engaged in melee (until Comrade is safe or dead); Frenzy, +10 Str, +10 Tgh&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Heavy, Solid Projectile) negate -20 penalty for use&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Auto-Stabilised                     may fire heavy weapons without Bracing, negate unbraced penalty&lt;br /&gt;
But It Dark in Dere!                will not enter confined spaces of own free will, -10 Command tests to be ordered, -10 Skill tests while confined&lt;br /&gt;
Clumsy                              cannot use weapons without the OgrynProof trait&lt;br /&gt;
Size                                (Hulking 5) +10 to hit, -10 to Stealth, AgiB+1 base movement&lt;br /&gt;
Sturdy                              +20 vs Grappling and Takedown tests&lt;br /&gt;
Unnatural Characteristic            (Strength +2, Toughness +2) increase Characteristic Bonus by value, add 1/2 value to successes on tests with that Characteristic&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 Ripper Gun (Targeter)&lt;br /&gt;
5 Frag Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Strength&lt;br /&gt;
Toughness&lt;br /&gt;
Willpower&lt;br /&gt;
Defence&lt;br /&gt;
Offence&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
300 Fierce Loyalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rolls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172228 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172231 Fate]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172232 Frag Grenades]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=324075</id>
		<title>Holding Nerrith Gamma Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=324075"/>
		<updated>2017-07-30T15:04:47Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Holding Nerrith Gamma =&lt;br /&gt;
&lt;br /&gt;
Holding Nerrith Gamma is an Only War campaign surrounding the first company of Imperial Guardsmen sent to reclaim the lost hive-world of [[Hive World Nerrith|Nerrith]]. The world underwent a series of calamities and treacheries and the God Emperor&#039;s servants were either killed or converted to the Ruinous Powers. The [[24th_Nehal_Light_Infantry|24th Nehal Light Infantry]] forward company has been deployed to the planet in order to secure a bulkhead for a future Imperial Guard force. Drawn from the Schola Progenium on Nehal, the regiment is specialised in rapid deployments, breaking through enemy fortifications, and delivering a fusillade of deadly accurate fire. &lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
The Player Characters are...&lt;br /&gt;
&lt;br /&gt;
[[Thoren Keeghan]] Operator (TheLioness)&lt;br /&gt;
&lt;br /&gt;
[[Lucina Asparya]] Ministorum Priest (TheLioness)&lt;br /&gt;
&lt;br /&gt;
[[Octavion Cudan]] Sergeant &lt;br /&gt;
&lt;br /&gt;
[[Hieth Maxim]] Operator&lt;br /&gt;
&lt;br /&gt;
[[Mort]] Weapon Specialist&lt;br /&gt;
&lt;br /&gt;
[[Aguilar Raakinen]] Ratling&lt;br /&gt;
&lt;br /&gt;
[[Tiberius Argyle]] Weapon Specialist (Gilgameshlord)&lt;br /&gt;
&lt;br /&gt;
[[ Haldorn Magaroth]] Heavy Gunner (Gilgameshlord)&lt;br /&gt;
&lt;br /&gt;
[[Erik Aden]] Commissar (EnigmaticOne)&lt;br /&gt;
&lt;br /&gt;
[[Michel Sendel]] (EnigmaticOne)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character&lt;br /&gt;
! Speciality&lt;br /&gt;
! Player&lt;br /&gt;
|-&lt;br /&gt;
| [[Aguilar Raakinen]]&lt;br /&gt;
| Ratling&lt;br /&gt;
| BitRunr&lt;br /&gt;
|-&lt;br /&gt;
| [[Mort]]&lt;br /&gt;
| Weapon Specialist&lt;br /&gt;
| BitRunr&lt;br /&gt;
|-&lt;br /&gt;
| [[Michel Sendel]]&lt;br /&gt;
| Medic&lt;br /&gt;
| EnigmaticOne&lt;br /&gt;
|-&lt;br /&gt;
|[[Erik Aden]]&lt;br /&gt;
| Commissar &lt;br /&gt;
| EnigmaticOne&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiberius Argyle]]&lt;br /&gt;
| Weapon Specialist&lt;br /&gt;
| Gilgameshlord&lt;br /&gt;
|-&lt;br /&gt;
| [[ Haldorn Magaroth]]&lt;br /&gt;
| Heavy Gunner&lt;br /&gt;
| Gilgameshlord&lt;br /&gt;
|-&lt;br /&gt;
| [[Hieth Maxim]]&lt;br /&gt;
| Operator&lt;br /&gt;
| Karl Green&lt;br /&gt;
|-&lt;br /&gt;
| [[Octavion Cudan]]&lt;br /&gt;
| Sergeant&lt;br /&gt;
| Karl Green&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| RoseStarThorn&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Priest?&lt;br /&gt;
| RoseStarThorn&lt;br /&gt;
|-&lt;br /&gt;
| [[Thoren Keeghan]]&lt;br /&gt;
| Operator&lt;br /&gt;
| TheLioness&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucina Asparya]]&lt;br /&gt;
| Ministorum Priest&lt;br /&gt;
| TheLioness&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=324074</id>
		<title>Holding Nerrith Gamma Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=324074"/>
		<updated>2017-07-30T15:04:21Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Holding Nerrith Gamma =&lt;br /&gt;
&lt;br /&gt;
Holding Nerrith Gamma is an Only War campaign surrounding the first company of Imperial Guardsmen sent to reclaim the lost hive-world of [[Hive World Nerrith|Nerrith]]. The world underwent a series of calamities and treacheries and the God Emperor&#039;s servants were either killed or converted to the Ruinous Powers. The [[24th_Nehal_Light_Infantry|24th Nehal Light Infantry]] forward company has been deployed to the planet in order to secure a bulkhead for a future Imperial Guard force. Drawn from the Schola Progenium on Nehal, the regiment is specialised in rapid deployments, breaking through enemy fortifications, and delivering a fusillade of deadly accurate fire. &lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
The Player Characters are...&lt;br /&gt;
&lt;br /&gt;
[[Thoren Keeghan]] Operator (TheLioness)&lt;br /&gt;
&lt;br /&gt;
[[Lucina Asparya]] Ministorum Priest (TheLioness)&lt;br /&gt;
&lt;br /&gt;
[[Octavion Cudan]] Sergeant &lt;br /&gt;
&lt;br /&gt;
[[Hieth Maxim]] Operator&lt;br /&gt;
&lt;br /&gt;
[[Mort]] Weapon Specialist&lt;br /&gt;
&lt;br /&gt;
[[Aguilar Raakinen]] Ratling&lt;br /&gt;
&lt;br /&gt;
[[Tiberius Argyle]] Weapon Specialist (Gilgameshlord)&lt;br /&gt;
&lt;br /&gt;
[[ Haldorn Magaroth]] Heavy Gunner (Gilgameshlord)&lt;br /&gt;
&lt;br /&gt;
[[Erik Aden]] Commissar (EnigmaticOne)&lt;br /&gt;
&lt;br /&gt;
[[Michel Sendel]] (EnigmaticOne)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character&lt;br /&gt;
! Speciality&lt;br /&gt;
! Player&lt;br /&gt;
|-&lt;br /&gt;
| [[Aguilar Raakinen]]&lt;br /&gt;
| Weapon Specialist&lt;br /&gt;
| BitRunr&lt;br /&gt;
|-&lt;br /&gt;
| [[Mort]]&lt;br /&gt;
| Ogryn&lt;br /&gt;
| BitRunr&lt;br /&gt;
|-&lt;br /&gt;
| [[Michel Sendel]]&lt;br /&gt;
| Medic&lt;br /&gt;
| EnigmaticOne&lt;br /&gt;
|-&lt;br /&gt;
|[[Erik Aden]]&lt;br /&gt;
| Commissar &lt;br /&gt;
| EnigmaticOne&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiberius Argyle]]&lt;br /&gt;
| Weapon Specialist&lt;br /&gt;
| Gilgameshlord&lt;br /&gt;
|-&lt;br /&gt;
| [[ Haldorn Magaroth]]&lt;br /&gt;
| Heavy Gunner&lt;br /&gt;
| Gilgameshlord&lt;br /&gt;
|-&lt;br /&gt;
| [[Hieth Maxim]]&lt;br /&gt;
| Operator&lt;br /&gt;
| Karl Green&lt;br /&gt;
|-&lt;br /&gt;
| [[Octavion Cudan]]&lt;br /&gt;
| Sergeant&lt;br /&gt;
| Karl Green&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| RoseStarThorn&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Priest?&lt;br /&gt;
| RoseStarThorn&lt;br /&gt;
|-&lt;br /&gt;
| [[Thoren Keeghan]]&lt;br /&gt;
| Operator&lt;br /&gt;
| TheLioness&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucina Asparya]]&lt;br /&gt;
| Ministorum Priest&lt;br /&gt;
| TheLioness&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324073</id>
		<title>Aguilar Raakinen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324073"/>
		<updated>2017-07-30T14:25:04Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Comrade &amp;quot;Wintre&amp;quot; Valhalla */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Aguilar Raakinen, Weapon Specialist&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The son of senior Departmento Munitorum adepts lost to the Warp, Aguilar Raakinen was raised from childhood by the tutors and drill-abbots of the Schola Progenium. Aguilar stands out first by finely detailed ritual scarification that surrounds the imperial eagle emblazoned across his left cheek - the sole connection he maintains with his homeworld&#039;s traditions, and second by his watchful nature. A capable marksman with any model lasgun, he tends to express less enthusiasm for work that isn&#039;t patrol or combat, pawning off whatever duties he can onto others, sometimes even with offers of future favours. Though deemed lazy by the standards of the Progena, Aguilar is nonetheless a quick worker when active, and rarely does anything at less than full effort - after all, a botched job is just one that will either have to be done again, or be rewarded with extra work.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Rangy (1.85m/80kg)                           -Walk in Footsteps&lt;br /&gt;
Age  : Primed (25)                                  -Regicide Piece&lt;br /&gt;
Skin : Ruddy                                        -Tin of Soft Wax&lt;br /&gt;
Hair : Black                                        Divination&lt;br /&gt;
Eyes : Black                                        -Even one who has nothing can still offer his life&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Wintre&amp;quot; Valhalla ===&lt;br /&gt;
&lt;br /&gt;
“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.” &lt;br /&gt;
&lt;br /&gt;
It remains dubious as to whether Comrade Valhalla is actually from the frozen world of Valhalla, and doubly so considering her dark brown skin tone. What has cemented her nickname, however, is her unyieldingly icy demeanour both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    30   --  --  30  03 [ ][ ][ ][ ]   Wounds       12&lt;br /&gt;
Ballistic Skill 45   --  --  45  04 [ ][ ][ ][ ]   Fate          1&lt;br /&gt;
Strength        30   --  --  30  03 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       30   --  --  30  03 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    25   --  --  25  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      40   --  --  40  04 [ ][ ][ ][ ]   36kg   72kg  144kg&lt;br /&gt;
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      23   --  --  23  02 [ ][ ][ ][ ]   4     12    12      24&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [X][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][X][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][X][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][X][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(B S,OFF)Lasgun Barrage             while stationary; +1 success when firing las weapon on Full or Semi Auto&lt;br /&gt;
(B S,GEN)Lasgun Volley              when attacking with a las weapon; +1 damage per Comrade taking part in a Ranged Volley order issued by this character&lt;br /&gt;
(B S,GEN)Las Weapon Expertise       -5 Dodge per success beyond the first (max -30)&lt;br /&gt;
(PER,FLD)Paranoia                   +2 Initiative, GM may test Perception vs hidden threats&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Launcher, Solid) negate -20 penalty for use &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 GC Hotshot Laspistol (Targeter)&lt;br /&gt;
4 Krak Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Advances&lt;br /&gt;
200 Lasgun Volley&lt;br /&gt;
300 Las Weapon Expertise&lt;br /&gt;
100 Awareness +00&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=324062</id>
		<title>Holding Nerrith Gamma Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=324062"/>
		<updated>2017-07-30T08:59:18Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Holding Nerrith Gamma =&lt;br /&gt;
&lt;br /&gt;
Holding Nerrith Gamma is an Only War campaign surrounding the first company of Imperial Guardsmen sent to reclaim the lost hive-world of [[Hive World Nerrith|Nerrith]]. The world underwent a series of calamities and treacheries and the God Emperor&#039;s servants were either killed or converted to the Ruinous Powers. The [[24th_Nehal_Light_Infantry|24th Nehal Light Infantry]] forward company has been deployed to the planet in order to secure a bulkhead for a future Imperial Guard force. Drawn from the Schola Progenium on Nehal, the regiment is specialised in rapid deployments, breaking through enemy fortifications, and delivering a fusillade of deadly accurate fire. &lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
The Player Characters are...&lt;br /&gt;
&lt;br /&gt;
[[Thoren Keeghan]] Operator&lt;br /&gt;
&lt;br /&gt;
[[Octavion Cudan]] Sergeant &lt;br /&gt;
&lt;br /&gt;
[[Hieth Maxim]] Operator&lt;br /&gt;
&lt;br /&gt;
[[Mort]] Ogryn (BitRunr)&lt;br /&gt;
&lt;br /&gt;
[[Aguilar Raakinen]] Weapon Specialist (BitRunr)&lt;br /&gt;
&lt;br /&gt;
[[Tiberius Argyle]] Weapon Specialist (Gilgameshlord)&lt;br /&gt;
&lt;br /&gt;
[[ Haldorn Magaroth]] Heavy Gunner (Gilgameshlord)&lt;br /&gt;
&lt;br /&gt;
[[Erik Aden]] Commissar (EnigmaticOne)&lt;br /&gt;
&lt;br /&gt;
[[Michel Sendel]] (EnigmaticOne)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character&lt;br /&gt;
! Speciality&lt;br /&gt;
! Player&lt;br /&gt;
|-&lt;br /&gt;
| [[Aguilar Raakinen]]&lt;br /&gt;
| Weapon Specialist&lt;br /&gt;
| BitRunr&lt;br /&gt;
|-&lt;br /&gt;
| [[Mort]]&lt;br /&gt;
| Ogryn&lt;br /&gt;
| BitRunr&lt;br /&gt;
|-&lt;br /&gt;
| [[Michel Sendel]]&lt;br /&gt;
| Medic&lt;br /&gt;
| EnigmaticOne&lt;br /&gt;
|-&lt;br /&gt;
|[[Erik Aden]]&lt;br /&gt;
| Commissar &lt;br /&gt;
| EnigmaticOne&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiberius Argyle]]&lt;br /&gt;
| Weapon Specialist&lt;br /&gt;
| Gilgameshlord&lt;br /&gt;
|-&lt;br /&gt;
| [[ Haldorn Magaroth]]&lt;br /&gt;
| Heavy Gunner&lt;br /&gt;
| Gilgameshlord&lt;br /&gt;
|-&lt;br /&gt;
| [[Hieth Maxim]]&lt;br /&gt;
| Operator&lt;br /&gt;
| Karl Green&lt;br /&gt;
|-&lt;br /&gt;
| [[Octavion Cudan]]&lt;br /&gt;
| Sergeant&lt;br /&gt;
| Karl Green&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| RoseStarThorn&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Priest?&lt;br /&gt;
| RoseStarThorn&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Operator?&lt;br /&gt;
| TheLioness&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Priest?&lt;br /&gt;
| TheLioness&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=324061</id>
		<title>Holding Nerrith Gamma Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=324061"/>
		<updated>2017-07-30T07:20:15Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Holding Nerrith Gamma =&lt;br /&gt;
&lt;br /&gt;
Holding Nerrith Gamma is an Only War campaign surrounding the first company of Imperial Guardsmen sent to reclaim the lost hive-world of [[Hive World Nerrith|Nerrith]]. The world underwent a series of calamities and treacheries and the God Emperor&#039;s servants were either killed or converted to the Ruinous Powers. The [[24th_Nehal_Light_Infantry|24th Nehal Light Infantry]] forward company has been deployed to the planet in order to secure a bulkhead for a future Imperial Guard force. Drawn from the Schola Progenium on Nehal, the regiment is specialised in rapid deployments, breaking through enemy fortifications, and delivering a fusillade of deadly accurate fire. &lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
The Player Characters are...&lt;br /&gt;
&lt;br /&gt;
[[Thoren Keeghan]] Operator&lt;br /&gt;
&lt;br /&gt;
[[Octavion Cudan]] Sergeant &lt;br /&gt;
&lt;br /&gt;
[[Hieth Maxim]] Operator&lt;br /&gt;
&lt;br /&gt;
[[Mort]] Ogryn (BitRunr)&lt;br /&gt;
&lt;br /&gt;
[[Aguilar Raakinen]] Weapon Specialist (BitRunr)&lt;br /&gt;
&lt;br /&gt;
[[Tiberius Argyle]] Weapon Specialist (Gilgameshlord)&lt;br /&gt;
&lt;br /&gt;
[[ Haldorn Magaroth]] Heavy Gunner (Gilgameshlord)&lt;br /&gt;
&lt;br /&gt;
[[Erik Aden]] Commissar (EnigmaticOne)&lt;br /&gt;
&lt;br /&gt;
[[Michel Sendel]] (EnigmaticOne)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character&lt;br /&gt;
! Speciality&lt;br /&gt;
! Player&lt;br /&gt;
|-&lt;br /&gt;
| [[Aguilar Raakinen]]&lt;br /&gt;
| Weapon Specialist&lt;br /&gt;
| BitRunr&lt;br /&gt;
|-&lt;br /&gt;
| [[Mort]]&lt;br /&gt;
| Ogryn&lt;br /&gt;
| BitRunr&lt;br /&gt;
|-&lt;br /&gt;
| [[Michel Sendel]]&lt;br /&gt;
| Medic&lt;br /&gt;
| EnigmaticOne&lt;br /&gt;
|-&lt;br /&gt;
|[[Erik Aden]]&lt;br /&gt;
| Commissar &lt;br /&gt;
| EnigmaticOne&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiberius Argyle]]&lt;br /&gt;
| Weapon Specialist&lt;br /&gt;
| Gilgameshlord&lt;br /&gt;
|-&lt;br /&gt;
| [[ Haldorn Magaroth]]&lt;br /&gt;
| Heavy Gunner&lt;br /&gt;
| Gilgameshlord&lt;br /&gt;
|-&lt;br /&gt;
| [[Hieth Maxim]]&lt;br /&gt;
| Operator&lt;br /&gt;
| Karl Green&lt;br /&gt;
|-&lt;br /&gt;
| [[Octavion Cudan]]&lt;br /&gt;
| Sergeant&lt;br /&gt;
| Karl Green&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| RoseStarThorn&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Commissar/Priest?&lt;br /&gt;
| RoseStarThorn&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Operator?&lt;br /&gt;
| TheLioness&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Priest?&lt;br /&gt;
| TheLioness&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=324060</id>
		<title>Holding Nerrith Gamma Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=324060"/>
		<updated>2017-07-30T07:17:07Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Holding Nerrith Gamma =&lt;br /&gt;
&lt;br /&gt;
Holding Nerrith Gamma is an Only War campaign surrounding the first company of Imperial Guardsmen sent to reclaim the lost hive-world of [[Hive World Nerrith|Nerrith]]. The world underwent a series of calamities and treacheries and the God Emperor&#039;s servants were either killed or converted to the Ruinous Powers. The [[24th_Nehal_Light_Infantry|24th Nehal Light Infantry]] forward company has been deployed to the planet in order to secure a bulkhead for a future Imperial Guard force. Drawn from the Schola Progenium on Nehal, the regiment is specialised in rapid deployments, breaking through enemy fortifications, and delivering a fusillade of deadly accurate fire. &lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
The Player Characters are...&lt;br /&gt;
&lt;br /&gt;
[[Thoren Keeghan]] Operator&lt;br /&gt;
&lt;br /&gt;
[[Octavion Cudan]] Sergeant &lt;br /&gt;
&lt;br /&gt;
[[Hieth Maxim]] Operator&lt;br /&gt;
&lt;br /&gt;
[[Mort]] Ogryn (BitRunr)&lt;br /&gt;
&lt;br /&gt;
[[Aguilar Raakinen]] Weapon Specialist (BitRunr)&lt;br /&gt;
&lt;br /&gt;
[[Tiberius Argyle]] Weapon Specialist (Gilgameshlord)&lt;br /&gt;
&lt;br /&gt;
[[ Haldorn Magaroth]] Heavy Gunner (Gilgameshlord)&lt;br /&gt;
&lt;br /&gt;
[[Erik Aden]] Commissar (EnigmaticOne)&lt;br /&gt;
&lt;br /&gt;
[[Michel Sendel]] (EnigmaticOne)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character&lt;br /&gt;
! Speciality&lt;br /&gt;
! Player&lt;br /&gt;
|-&lt;br /&gt;
| [[Aguilar Raakinen]]&lt;br /&gt;
| Weapon Specialist&lt;br /&gt;
| BitRunr&lt;br /&gt;
|-&lt;br /&gt;
| [[Mort]]&lt;br /&gt;
| Ogryn&lt;br /&gt;
| BitRunr&lt;br /&gt;
|-&lt;br /&gt;
| [[Michel Sendel]]&lt;br /&gt;
| Medic&lt;br /&gt;
| EnigmaticOne&lt;br /&gt;
|-&lt;br /&gt;
|[[Erik Aden]]&lt;br /&gt;
| Commissar &lt;br /&gt;
| EnigmaticOne&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiberius Argyle]]&lt;br /&gt;
| Weapon Specialist&lt;br /&gt;
| Gilgameshlord&lt;br /&gt;
|-&lt;br /&gt;
| [[ Haldorn Magaroth]]&lt;br /&gt;
| Heavy Gunner&lt;br /&gt;
| Gilgameshlord&lt;br /&gt;
|-&lt;br /&gt;
| [[Hieth Maxim]]&lt;br /&gt;
| Operator&lt;br /&gt;
| Karl Green&lt;br /&gt;
|-&lt;br /&gt;
| [[Octavion Cudan]]&lt;br /&gt;
| Sergeant&lt;br /&gt;
| Karl Green&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| RoseStarThorn&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| RoseStarThorn&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| TheLioness&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| TheLioness&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=324059</id>
		<title>Holding Nerrith Gamma Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=324059"/>
		<updated>2017-07-30T07:16:03Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Holding Nerrith Gamma =&lt;br /&gt;
&lt;br /&gt;
Holding Nerrith Gamma is an Only War campaign surrounding the first company of Imperial Guardsmen sent to reclaim the lost hive-world of [[Hive World Nerrith|Nerrith]]. The world underwent a series of calamities and treacheries and the God Emperor&#039;s servants were either killed or converted to the Ruinous Powers. The [[24th_Nehal_Light_Infantry|24th Nehal Light Infantry]] forward company has been deployed to the planet in order to secure a bulkhead for a future Imperial Guard force. Drawn from the Schola Progenium on Nehal, the regiment is specialised in rapid deployments, breaking through enemy fortifications, and delivering a fusillade of deadly accurate fire. &lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
The Player Characters are...&lt;br /&gt;
&lt;br /&gt;
[[Thoren Keeghan]] Operator&lt;br /&gt;
&lt;br /&gt;
[[Octavion Cudan]] Sergeant &lt;br /&gt;
&lt;br /&gt;
[[Hieth Maxim]] Operator&lt;br /&gt;
&lt;br /&gt;
[[Mort]] Ogryn (BitRunr)&lt;br /&gt;
&lt;br /&gt;
[[Aguilar Raakinen]] Weapon Specialist (BitRunr)&lt;br /&gt;
&lt;br /&gt;
[[Tiberius Argyle]] Weapon Specialist (Gilgameshlord)&lt;br /&gt;
&lt;br /&gt;
[[ Haldorn Magaroth]] Heavy Gunner (Gilgameshlord)&lt;br /&gt;
&lt;br /&gt;
[[Erik Aden]] Commissar (EnigmaticOne)&lt;br /&gt;
&lt;br /&gt;
[[Michel Sendel]] (EnigmaticOne)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character&lt;br /&gt;
! Speciality&lt;br /&gt;
! Player&lt;br /&gt;
|-&lt;br /&gt;
| [[Aguilar Raakinen]]&lt;br /&gt;
| Weapon Specialist&lt;br /&gt;
| BitRunr&lt;br /&gt;
|-&lt;br /&gt;
| [[Mort]]&lt;br /&gt;
| Ogryn&lt;br /&gt;
| BitRunr&lt;br /&gt;
|-&lt;br /&gt;
| [[Michel Sendel]]&lt;br /&gt;
| Medic&lt;br /&gt;
| EnigmaticOne&lt;br /&gt;
|-&lt;br /&gt;
|[[Erik Aden]]&lt;br /&gt;
| Commissar &lt;br /&gt;
| EnigmaticOne&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiberius Argyle]]&lt;br /&gt;
| Weapon Specialist&lt;br /&gt;
| Gilgameshlord&lt;br /&gt;
|-&lt;br /&gt;
| [[ Haldorn Magaroth]]&lt;br /&gt;
| Heavy Gunner&lt;br /&gt;
| Gilgameshlord&lt;br /&gt;
|-&lt;br /&gt;
| [[Hieth Maxim]]&lt;br /&gt;
| Operator&lt;br /&gt;
| Karl Green&lt;br /&gt;
|-&lt;br /&gt;
| [[Octavion Cudan]]&lt;br /&gt;
| Sergeant&lt;br /&gt;
| Karl Green&lt;br /&gt;
|-&lt;br /&gt;
| [[Thoren Keeghan]]&lt;br /&gt;
| Operator&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=324058</id>
		<title>Holding Nerrith Gamma Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Holding_Nerrith_Gamma_Main_Page&amp;diff=324058"/>
		<updated>2017-07-30T06:15:04Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Holding Nerrith Gamma =&lt;br /&gt;
&lt;br /&gt;
Holding Nerrith Gamma is an Only War campaign surrounding the first company of Imperial Guardsmen sent to reclaim the lost hive-world of [[Hive World Nerrith|Nerrith]]. The world underwent a series of calamities and treacheries and the God Emperor&#039;s servants were either killed or converted to the Ruinous Powers. The [[24th_Nehal_Light_Infantry|24th Nehal Light Infantry]] forward company has been deployed to the planet in order to secure a bulkhead for a future Imperial Guard force. Drawn from the Schola Progenium on Nehal, the regiment is specialised in rapid deployments, breaking through enemy fortifications, and delivering a fusillade of deadly accurate fire. &lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
The Player Characters are...&lt;br /&gt;
&lt;br /&gt;
[[Thoren Keeghan]] Operator&lt;br /&gt;
&lt;br /&gt;
[[Octavion Cudan]] Sergeant &lt;br /&gt;
&lt;br /&gt;
[[Hieth Maxim]] Operator&lt;br /&gt;
&lt;br /&gt;
[[Mort]] Ogryn (BitRunr)&lt;br /&gt;
&lt;br /&gt;
[[Aguilar Raakinen]] Weapon Specialist (BitRunr)&lt;br /&gt;
&lt;br /&gt;
[[Tiberius Argyle]] Weapon Specialist (Gilgameshlord)&lt;br /&gt;
&lt;br /&gt;
[[ Haldorn Magaroth]] Heavy Gunner (Gilgameshlord)&lt;br /&gt;
&lt;br /&gt;
[[Erik Aden]] Commissar (EnigmaticOne)&lt;br /&gt;
&lt;br /&gt;
[[Michel Sendel]] (EnigmaticOne)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character&lt;br /&gt;
! Speciality&lt;br /&gt;
! Player&lt;br /&gt;
|-&lt;br /&gt;
| [[Aguilar Raakinen]]&lt;br /&gt;
| Weapon Specialist&lt;br /&gt;
| BitRunr&lt;br /&gt;
|-&lt;br /&gt;
| [[Mort]]&lt;br /&gt;
| Ogryn&lt;br /&gt;
| BitRunr&lt;br /&gt;
|-&lt;br /&gt;
| [[Michel Sendel]]&lt;br /&gt;
| Medic&lt;br /&gt;
| EnigmaticOne&lt;br /&gt;
|-&lt;br /&gt;
|[[Erik Aden]]&lt;br /&gt;
| Commissar &lt;br /&gt;
| EnigmaticOne&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiberius Argyle]]&lt;br /&gt;
| Weapon Specialist&lt;br /&gt;
| Gilgameshlord&lt;br /&gt;
|-&lt;br /&gt;
| [[ Haldorn Magaroth]]&lt;br /&gt;
| Heavy Gunner&lt;br /&gt;
| Gilgameshlord&lt;br /&gt;
|-&lt;br /&gt;
| [[Hieth Maxim]]&lt;br /&gt;
| Operator&lt;br /&gt;
| Karl Green&lt;br /&gt;
|-&lt;br /&gt;
| [[Octavion Cudan]]&lt;br /&gt;
| Sergeant&lt;br /&gt;
| Karl Green&lt;br /&gt;
|-&lt;br /&gt;
| [[Thoren Keeghan]]&lt;br /&gt;
| Operator&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324051</id>
		<title>Aguilar Raakinen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324051"/>
		<updated>2017-07-30T03:56:28Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Aguilar Raakinen, Weapon Specialist&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The son of senior Departmento Munitorum adepts lost to the Warp, Aguilar Raakinen was raised from childhood by the tutors and drill-abbots of the Schola Progenium. Aguilar stands out first by finely detailed ritual scarification that surrounds the imperial eagle emblazoned across his left cheek - the sole connection he maintains with his homeworld&#039;s traditions, and second by his watchful nature. A capable marksman with any model lasgun, he tends to express less enthusiasm for work that isn&#039;t patrol or combat, pawning off whatever duties he can onto others, sometimes even with offers of future favours. Though deemed lazy by the standards of the Progena, Aguilar is nonetheless a quick worker when active, and rarely does anything at less than full effort - after all, a botched job is just one that will either have to be done again, or be rewarded with extra work.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Rangy (1.85m/80kg)                           -Walk in Footsteps&lt;br /&gt;
Age  : Primed (25)                                  -Regicide Piece&lt;br /&gt;
Skin : Ruddy                                        -Tin of Soft Wax&lt;br /&gt;
Hair : Black                                        Divination&lt;br /&gt;
Eyes : Black                                        -Even one who has nothing can still offer his life&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Wintre&amp;quot; Valhalla ===&lt;br /&gt;
&lt;br /&gt;
“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.” &lt;br /&gt;
&lt;br /&gt;
Though it&#039;s dubious as to whether Comrade Valhalla is actually from the frozen world of Valhalla, and doubly so considering her dark brown skin tone. What has cemented her nickname, however, is her unyieldingly icy demeanour.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    30   --  --  30  03 [ ][ ][ ][ ]   Wounds       12&lt;br /&gt;
Ballistic Skill 45   --  --  45  04 [ ][ ][ ][ ]   Fate          1&lt;br /&gt;
Strength        30   --  --  30  03 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       30   --  --  30  03 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    25   --  --  25  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      40   --  --  40  04 [ ][ ][ ][ ]   36kg   72kg  144kg&lt;br /&gt;
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      23   --  --  23  02 [ ][ ][ ][ ]   4     12    12      24&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [X][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][X][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][X][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][X][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(B S,OFF)Lasgun Barrage             while stationary; +1 success when firing las weapon on Full or Semi Auto&lt;br /&gt;
(B S,GEN)Lasgun Volley              when attacking with a las weapon; +1 damage per Comrade taking part in a Ranged Volley order issued by this character&lt;br /&gt;
(B S,GEN)Las Weapon Expertise       -5 Dodge per success beyond the first (max -30)&lt;br /&gt;
(PER,FLD)Paranoia                   +2 Initiative, GM may test Perception vs hidden threats&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Las, Launcher, Solid) negate -20 penalty for use &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 GC Hotshot Laspistol (Targeter)&lt;br /&gt;
4 Krak Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Advances&lt;br /&gt;
200 Lasgun Volley&lt;br /&gt;
300 Las Weapon Expertise&lt;br /&gt;
100 Awareness +00&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324050</id>
		<title>Aguilar Raakinen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324050"/>
		<updated>2017-07-30T03:03:01Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Aguilar Raakinen, Weapon Specialist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Aguilar Raakinen, Weapon Specialist&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The son of senior Departmento Munitorum adepts lost to the Warp, Aguilar Raakinen was raised from childhood by the tutors and drill-abbots of the Schola Progenium. Aguilar stands out first by finely detailed ritual scarification that surrounds the imperial eagle emblazoned across his left cheek - the sole connection he maintains with his homeworld&#039;s traditions, and second by his watchful nature. A capable marksman with any model lasgun, he tends to express less enthusiasm for work that isn&#039;t patrol or combat, pawning off whatever duties he can onto others, sometimes even with offers of future favours. Though deemed lazy by the standards of the Progena, Aguilar is nonetheless a quick worker when active, and rarely does anything at less than full effort - after all, a botched job is just one that will either have to be done again, or be rewarded with extra work.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Rangy (1.85m/80kg)                           -Walk in Footsteps&lt;br /&gt;
Age  : Primed (25)                                  -Regicide Piece&lt;br /&gt;
Skin : Ruddy                                        -Tin of Soft Wax&lt;br /&gt;
Hair : Black                                        Divination&lt;br /&gt;
Eyes : Black                                        -Even one who has nothing can still offer his life&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Wintre&amp;quot; Valhalla ===&lt;br /&gt;
&lt;br /&gt;
“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.” &lt;br /&gt;
&lt;br /&gt;
Though it&#039;s dubious as to whether Comrade Valhalla is actually from the frozen world of Valhalla, and doubly so considering her dark brown skin tone. What has cemented her nickname, however, is her unyieldingly icy demeanour.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    30   --  --  30  03 [ ][ ][ ][ ]   Wounds       12&lt;br /&gt;
Ballistic Skill 45   --  --  45  04 [ ][ ][ ][ ]   Fate          1&lt;br /&gt;
Strength        30   --  --  30  03 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       30   --  --  30  03 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    25   --  --  25  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      40   --  --  40  04 [ ][ ][ ][ ]   36kg   72kg  144kg&lt;br /&gt;
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      23   --  --  23  02 [ ][ ][ ][ ]   4     12    12      24&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [X][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][X][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][X][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][X][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(B S,OFF)Lasgun Barrage             while stationary; +1 success when firing las weapon on Full or Semi Auto&lt;br /&gt;
(B S,GEN)Lasgun Volley              when attacking with a las weapon; +1 damage per Comrade taking part in a Ranged Volley order issued by this character&lt;br /&gt;
(B S,GEN)Las Weapon Expertise       -5 Dodge per success beyond the first (max -30)&lt;br /&gt;
(PER,FLD)Paranoia                   +2 Initiative, GM may test Perception vs hidden threats&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Flame, Las, Launcher) negate -20 penalty for use &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 GC Hotshot Laspistol (Targeter)&lt;br /&gt;
4 Krak Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Advances&lt;br /&gt;
200 Lasgun Volley&lt;br /&gt;
300 Las Weapon Expertise&lt;br /&gt;
100 Awareness +00&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mort&amp;diff=324049</id>
		<title>Mort</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mort&amp;diff=324049"/>
		<updated>2017-07-30T03:02:49Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Mort, Ogryn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Mort, Ogryn&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Though Mort was tithed to Nehal at a young age, as an Ogryn his training was more succinct and recent, being given less priority than his usefulness in manual labour and other simple menial duties. Formerly restricted to ports and backwaters, the awkwardly friendly giant does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food &amp;amp; drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Bulky (2.60m/400kg)                          -Give Thanks to the Flames&lt;br /&gt;
Age  : Childer (20)                                 -Punishment Scars&lt;br /&gt;
Skin : Ochre                                        -Toenail (yours)&lt;br /&gt;
Hair : Bald                                         Divination&lt;br /&gt;
Eyes : Blue                                         -Ignorance is a wisdom of its own&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Sticks&amp;quot; Gwillam ===&lt;br /&gt;
&lt;br /&gt;
“Ah, the noble Accatran-pattern heavy las pistol. This looks to be an M38 Mk IX variant, likely produced between 883 and 889, based on the wave pattern in its robust frame. It is incredibly potent, but its machine spirit is notoriously surly. I strongly recommend no less than three blessings of charge pack consecration before any attempt to discharge it, but reciting the litany only twice upon every third chamber cycle would be acceptable if time is of the essence.“&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t listen to &#039;im. Got that line from a tech priest one time, and now &#039;e thinks &#039;e knows something about zoggin firearms beyond basic. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB ==Advances==&lt;br /&gt;
Weapon Skill    43   --  --  43  04 [ ][ ][ ][ ]   Wounds       27&lt;br /&gt;
Ballistic Skill 25   --  --  25  02 [ ][ ][ ][ ]   Fate          2&lt;br /&gt;
Strength        50   --  --  50  07 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       40   --  --  40  06 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         20   --  --  20  02 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    20   --  --  20  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      20   --  --  20  02 [ ][ ][ ][ ]   225kg  450kg 900kg&lt;br /&gt;
Willpower       40   --  --  40  04 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      20   --  --  20  02 [ ][ ][ ][ ]   3     8     9       18&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [ ][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][ ][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [X][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(STR,OFF)Berserk Charge             bonus to WS skill tests from Charge is increased by 10&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(WIL,DEF)Die Hard                   reroll failed tests vs Blood Loss&lt;br /&gt;
(---,---)Fierce Loyalty             if Comrade is not in Cohesion, or within 10m of another PC and engaged in melee (until Comrade is safe or dead); Frenzy, +10 Str, +10 Tgh&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Heavy, Solid Projectile) negate -20 penalty for use&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Auto-Stabilised                     may fire heavy weapons without Bracing, negate unbraced penalty&lt;br /&gt;
But It Dark in Dere!                will not enter confined spaces of own free will, -10 Command tests to be ordered, -10 Skill tests while confined&lt;br /&gt;
Clumsy                              cannot use weapons without the OgrynProof trait&lt;br /&gt;
Size                                (Hulking 5) +10 to hit, -10 to Stealth, AgiB+1 base movement&lt;br /&gt;
Sturdy                              +20 vs Grappling and Takedown tests&lt;br /&gt;
Unnatural Characteristic            (Strength +2, Toughness +2) increase Characteristic Bonus by value, add 1/2 value to successes on tests with that Characteristic&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 Ripper Gun (Targeter)&lt;br /&gt;
5 Frag Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Strength&lt;br /&gt;
Toughness&lt;br /&gt;
Willpower&lt;br /&gt;
Defence&lt;br /&gt;
Offence&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
300 Fierce Loyalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rolls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172228 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172231 Fate]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172232 Frag Grenades]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mort&amp;diff=324048</id>
		<title>Mort</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mort&amp;diff=324048"/>
		<updated>2017-07-30T03:02:08Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Mort, Ogryn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Mort, Ogryn&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Though Mort was tithed to Nehal at a young age, as an Ogryn his training was more succinct and recent, being given less priority than his usefulness in manual labour and other simple menial duties. Formerly restricted to ports and backwaters, the awkwardly friendly giant does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food &amp;amp; drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Bulky (2.60m/400kg)                          -Give Thanks to the Flames&lt;br /&gt;
Age : Childer (20)                                  -Punishment Scars&lt;br /&gt;
Skin: Ochre                                         -Toenail (yours)&lt;br /&gt;
Hair: Bald                                          Divination&lt;br /&gt;
Eyes: Blue                                          -Ignorance is a wisdom of its own&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Sticks&amp;quot; Gwillam ===&lt;br /&gt;
&lt;br /&gt;
“Ah, the noble Accatran-pattern heavy las pistol. This looks to be an M38 Mk IX variant, likely produced between 883 and 889, based on the wave pattern in its robust frame. It is incredibly potent, but its machine spirit is notoriously surly. I strongly recommend no less than three blessings of charge pack consecration before any attempt to discharge it, but reciting the litany only twice upon every third chamber cycle would be acceptable if time is of the essence.“&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t listen to &#039;im. Got that line from a tech priest one time, and now &#039;e thinks &#039;e knows something about zoggin firearms beyond basic. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB ==Advances==&lt;br /&gt;
Weapon Skill    43   --  --  43  04 [ ][ ][ ][ ]   Wounds       27&lt;br /&gt;
Ballistic Skill 25   --  --  25  02 [ ][ ][ ][ ]   Fate          2&lt;br /&gt;
Strength        50   --  --  50  07 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       40   --  --  40  06 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         20   --  --  20  02 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    20   --  --  20  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      20   --  --  20  02 [ ][ ][ ][ ]   225kg  450kg 900kg&lt;br /&gt;
Willpower       40   --  --  40  04 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      20   --  --  20  02 [ ][ ][ ][ ]   3     8     9       18&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [ ][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][ ][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [X][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(STR,OFF)Berserk Charge             bonus to WS skill tests from Charge is increased by 10&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(WIL,DEF)Die Hard                   reroll failed tests vs Blood Loss&lt;br /&gt;
(---,---)Fierce Loyalty             if Comrade is not in Cohesion, or within 10m of another PC and engaged in melee (until Comrade is safe or dead); Frenzy, +10 Str, +10 Tgh&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Heavy, Solid Projectile) negate -20 penalty for use&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Auto-Stabilised                     may fire heavy weapons without Bracing, negate unbraced penalty&lt;br /&gt;
But It Dark in Dere!                will not enter confined spaces of own free will, -10 Command tests to be ordered, -10 Skill tests while confined&lt;br /&gt;
Clumsy                              cannot use weapons without the OgrynProof trait&lt;br /&gt;
Size                                (Hulking 5) +10 to hit, -10 to Stealth, AgiB+1 base movement&lt;br /&gt;
Sturdy                              +20 vs Grappling and Takedown tests&lt;br /&gt;
Unnatural Characteristic            (Strength +2, Toughness +2) increase Characteristic Bonus by value, add 1/2 value to successes on tests with that Characteristic&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 Ripper Gun (Targeter)&lt;br /&gt;
5 Frag Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Strength&lt;br /&gt;
Toughness&lt;br /&gt;
Willpower&lt;br /&gt;
Defence&lt;br /&gt;
Offence&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
300 Fierce Loyalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rolls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172228 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172231 Fate]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172232 Frag Grenades]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324047</id>
		<title>Aguilar Raakinen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324047"/>
		<updated>2017-07-30T03:01:31Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Aguilar Raakinen, Weapon Specialist&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The son of senior Departmento Munitorum adepts lost to the Warp, Aguilar Raakinen was raised from childhood by the tutors and drill-abbots of the Schola Progenium. Aguilar stands out first by finely detailed ritual scarification that surrounds the imperial eagle emblazoned across his left cheek - the sole connection he maintains with his homeworld&#039;s traditions, and second by his watchful nature. A capable marksman with any model lasgun, he tends to express less enthusiasm for work that isn&#039;t patrol or combat, pawning off whatever duties he can onto others, sometimes even with offers of future favours. Though deemed lazy by the standards of the Progena, Aguilar is nonetheless a quick worker when active, and rarely does anything at less than full effort - after all, a botched job is just one that will either have to be done again, or be rewarded with extra work.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Rangy (1.85m/80kg)                           -Walk in Footsteps&lt;br /&gt;
Age : Primed (25)                                   -Regicide Piece&lt;br /&gt;
Skin: Ruddy                                         -Tin of Soft Wax&lt;br /&gt;
Hair: Black                                         Divination&lt;br /&gt;
Eyes: Black                                         -Even one who has nothing can still offer his life&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Wintre&amp;quot; Valhalla ===&lt;br /&gt;
&lt;br /&gt;
“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.” &lt;br /&gt;
&lt;br /&gt;
Though it&#039;s dubious as to whether Comrade Valhalla is actually from the frozen world of Valhalla, and doubly so considering her dark brown skin tone. What has cemented her nickname, however, is her unyieldingly icy demeanour.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    30   --  --  30  03 [ ][ ][ ][ ]   Wounds       12&lt;br /&gt;
Ballistic Skill 45   --  --  45  04 [ ][ ][ ][ ]   Fate          1&lt;br /&gt;
Strength        30   --  --  30  03 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       30   --  --  30  03 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    25   --  --  25  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      40   --  --  40  04 [ ][ ][ ][ ]   36kg   72kg  144kg&lt;br /&gt;
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      23   --  --  23  02 [ ][ ][ ][ ]   4     12    12      24&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [X][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][X][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][X][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][X][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(B S,OFF)Lasgun Barrage             while stationary; +1 success when firing las weapon on Full or Semi Auto&lt;br /&gt;
(B S,GEN)Lasgun Volley              when attacking with a las weapon; +1 damage per Comrade taking part in a Ranged Volley order issued by this character&lt;br /&gt;
(B S,GEN)Las Weapon Expertise       -5 Dodge per success beyond the first (max -30)&lt;br /&gt;
(PER,FLD)Paranoia                   +2 Initiative, GM may test Perception vs hidden threats&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Flame, Las, Launcher) negate -20 penalty for use &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 GC Hotshot Laspistol (Targeter)&lt;br /&gt;
4 Krak Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Advances&lt;br /&gt;
200 Lasgun Volley&lt;br /&gt;
300 Las Weapon Expertise&lt;br /&gt;
100 Awareness +00&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324046</id>
		<title>Aguilar Raakinen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324046"/>
		<updated>2017-07-30T02:59:40Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Aguilar Raakinen, Weapon Specialist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Aguilar Raakinen, Weapon Specialist&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The son of senior Departmento Munitorum adepts lost to the Warp, Aguilar Raakinen was raised from childhood by the tutors and drill-abbots of the Schola Progenium. Aguilar stands out first by finely detailed ritual scarification that surrounds the imperial eagle emblazoned across his left cheek - the sole connection he maintains with his homeworld&#039;s traditions, and second by his watchful nature. A capable marksman with any model lasgun, he tends to express less enthusiasm for work that isn&#039;t patrol or combat, pawning off whatever duties he can onto others, sometimes even with offers of future favours. Though deemed lazy by the standards of the Progena, Aguilar is nonetheless a quick worker when active, and rarely does anything at less than full effort - after all, a botched job is just one that will either have to be done again, or be rewarded with extra work.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Rangy (1.85m/80kg)                           -Walk in Footsteps&lt;br /&gt;
Age : Primed (25)                                   -Regicide Piece&lt;br /&gt;
Skin: Ruddy                                         -Tin of Soft Wax&lt;br /&gt;
Hair: Black                                         Divination&lt;br /&gt;
Eyes: Black                                         -Even one who has nothing can still offer his life&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Wintre&amp;quot; Valhalla ===&lt;br /&gt;
&lt;br /&gt;
“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.” &lt;br /&gt;
&lt;br /&gt;
Though it&#039;s dubious as to whether Comrade Valhalla is actually from the frozen world of Valhalla, and doubly so considering her dark brown skin tone. What has cemented her nickname, however, is her unyieldingly icy demeanour.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    30   --  --  30  03 [ ][ ][ ][ ]   Wounds       12&lt;br /&gt;
Ballistic Skill 45   --  --  45  04 [ ][ ][ ][ ]   Fate          1&lt;br /&gt;
Strength        30   --  --  30  03 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       30   --  --  30  03 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    25   --  --  25  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      40   --  --  40  04 [ ][ ][ ][ ]   36kg   72kg  144kg&lt;br /&gt;
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      23   --  --  23  02 [ ][ ][ ][ ]   4     12    12      24&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][X][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][X][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][X][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [X][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(B S,OFF)Lasgun Barrage             while stationary; +1 success when firing las weapon on Full or Semi Auto&lt;br /&gt;
(B S,GEN)Lasgun Volley              when attacking with a las weapon; +1 damage per Comrade taking part in a Ranged Volley order issued by this character&lt;br /&gt;
(B S,GEN)Las Weapon Expertise       -5 Dodge per success beyond the first (max -30)&lt;br /&gt;
(PER,FLD)Paranoia                   +2 Initiative, GM may test Perception vs hidden threats&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Flame, Las, Launcher) negate -20 penalty for use &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 GC Hotshot Laspistol (Targeter)&lt;br /&gt;
4 Krak Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Advances&lt;br /&gt;
200 Lasgun Volley&lt;br /&gt;
300 Las Weapon Expertise&lt;br /&gt;
100 Survival +00&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mort&amp;diff=324045</id>
		<title>Mort</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mort&amp;diff=324045"/>
		<updated>2017-07-30T02:48:11Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Mort, Ogryn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Mort, Ogryn&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Though Mort was tithed to Nehal at a young age, as an Ogryn his training was more succinct and recent, being given less priority than his usefulness in manual labour and other simple menial duties. Formerly restricted to ports and backwaters, the awkwardly friendly giant does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food &amp;amp; drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Bulky (2.60m/400kg)                          -Give Thanks to the Flames&lt;br /&gt;
Age : Childer (20s)                                 -Punishment Scars&lt;br /&gt;
Skin: Ochre                                         -Toenail (yours)&lt;br /&gt;
Hair: Bald                                          Divination&lt;br /&gt;
Eyes: Blue                                          -Ignorance is a wisdom of its own&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Sticks&amp;quot; Gwillam ===&lt;br /&gt;
&lt;br /&gt;
“Ah, the noble Accatran-pattern heavy las pistol. This looks to be an M38 Mk IX variant, likely produced between 883 and 889, based on the wave pattern in its robust frame. It is incredibly potent, but its machine spirit is notoriously surly. I strongly recommend no less than three blessings of charge pack consecration before any attempt to discharge it, but reciting the litany only twice upon every third chamber cycle would be acceptable if time is of the essence.“&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t listen to &#039;im. Got that line from a tech priest one time, and now &#039;e thinks &#039;e knows something about zoggin firearms beyond basic. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB ==Advances==&lt;br /&gt;
Weapon Skill    43   --  --  43  04 [ ][ ][ ][ ]   Wounds       27&lt;br /&gt;
Ballistic Skill 25   --  --  25  02 [ ][ ][ ][ ]   Fate          2&lt;br /&gt;
Strength        50   --  --  50  07 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       40   --  --  40  06 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         20   --  --  20  02 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    20   --  --  20  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      20   --  --  20  02 [ ][ ][ ][ ]   225kg  450kg 900kg&lt;br /&gt;
Willpower       40   --  --  40  04 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      20   --  --  20  02 [ ][ ][ ][ ]   3     8     9       18&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [ ][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][ ][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [X][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(STR,OFF)Berserk Charge             bonus to WS skill tests from Charge is increased by 10&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(WIL,DEF)Die Hard                   reroll failed tests vs Blood Loss&lt;br /&gt;
(---,---)Fierce Loyalty             if Comrade is not in Cohesion, or within 10m of another PC and engaged in melee (until Comrade is safe or dead); Frenzy, +10 Str, +10 Tgh&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Heavy, Solid Projectile) negate -20 penalty for use&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Auto-Stabilised                     may fire heavy weapons without Bracing, negate unbraced penalty&lt;br /&gt;
But It Dark in Dere!                will not enter confined spaces of own free will, -10 Command tests to be ordered, -10 Skill tests while confined&lt;br /&gt;
Clumsy                              cannot use weapons without the OgrynProof trait&lt;br /&gt;
Size                                (Hulking 5) +10 to hit, -10 to Stealth, AgiB+1 base movement&lt;br /&gt;
Sturdy                              +20 vs Grappling and Takedown tests&lt;br /&gt;
Unnatural Characteristic            (Strength +2, Toughness +2) increase Characteristic Bonus by value, add 1/2 value to successes on tests with that Characteristic&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 Ripper Gun (Targeter)&lt;br /&gt;
5 Frag Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Strength&lt;br /&gt;
Toughness&lt;br /&gt;
Willpower&lt;br /&gt;
Defence&lt;br /&gt;
Offence&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
300 Fierce Loyalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rolls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172228 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172231 Fate]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172232 Frag Grenades]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mort&amp;diff=324044</id>
		<title>Mort</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mort&amp;diff=324044"/>
		<updated>2017-07-30T02:47:57Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Mort, Ogryn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Mort, Ogryn&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Though Mort was tithed to Nehal at a young age, as an Ogryn his training was more succinct and recent, being given less priority than his usefulness in manual labour and other simple menial duties. Formerly restricted to ports and backwaters, the awkwardly friendly giant does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food &amp;amp; drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Build: Bulky (2.60m/400kg)                          -Give Thanks to the Flames&lt;br /&gt;
Age : Childer (20s)                                 -Punishment Scars&lt;br /&gt;
Skin: Ochre                                         -Toenail (yours)&lt;br /&gt;
Hair: Bald                                          Divination&lt;br /&gt;
Eyes: Blue                                          -Ignorance is a wisdom of its own&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Sticks&amp;quot; Gwillam ===&lt;br /&gt;
&lt;br /&gt;
“Ah, the noble Accatran-pattern heavy las pistol. This looks to be an M38 Mk IX variant, likely produced between 883 and 889, based on the wave pattern in its robust frame. It is incredibly potent, but its machine spirit is notoriously surly. I strongly recommend no less than three blessings of charge pack consecration before any attempt to discharge it, but reciting the litany only twice upon every third chamber cycle would be acceptable if time is of the essence.“&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t listen to &#039;im. Got that line from a tech priest one time, and now &#039;e thinks &#039;e knows something about zoggin firearms beyond basic. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB ==Advances==&lt;br /&gt;
Weapon Skill    43   --  --  43  04 [ ][ ][ ][ ]   Wounds       27&lt;br /&gt;
Ballistic Skill 25   --  --  25  02 [ ][ ][ ][ ]   Fate          2&lt;br /&gt;
Strength        50   --  --  50  07 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       40   --  --  40  06 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         20   --  --  20  02 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    20   --  --  20  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      20   --  --  20  02 [ ][ ][ ][ ]   225kg  450kg 900kg&lt;br /&gt;
Willpower       40   --  --  40  04 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      20   --  --  20  02 [ ][ ][ ][ ]   3     8     9       18&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [ ][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][ ][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [X][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(STR,OFF)Berserk Charge             bonus to WS skill tests from Charge is increased by 10&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(WIL,DEF)Die Hard                   reroll failed tests vs Blood Loss&lt;br /&gt;
(---,---)Fierce Loyalty             if Comrade is not in Cohesion, or within 10m of another PC and engaged in melee (until Comrade is safe or dead); Frenzy, +10 Str, +10 Tgh&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Heavy, Solid Projectile) negate -20 penalty for use&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Auto-Stabilised                     may fire heavy weapons without Bracing, negate unbraced penalty&lt;br /&gt;
But It Dark in Dere!                will not enter confined spaces of own free will, -10 Command tests to be ordered, -10 Skill tests while confined&lt;br /&gt;
Clumsy                              cannot use weapons without the OgrynProof trait&lt;br /&gt;
Size                                (Hulking 5) +10 to hit, -10 to Stealth, AgiB+1 base movement&lt;br /&gt;
Sturdy                              +20 vs Grappling and Takedown tests&lt;br /&gt;
Unnatural Characteristic            (Strength +2, Toughness +2) increase Characteristic Bonus by value, add 1/2 value to successes on tests with that Characteristic&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 Ripper Gun (Targeter)&lt;br /&gt;
5 Frag Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Strength&lt;br /&gt;
Toughness&lt;br /&gt;
Willpower&lt;br /&gt;
Defence&lt;br /&gt;
Offence&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
300 Fierce Loyalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rolls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172228 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172231 Fate]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172232 Frag Grenades]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mort&amp;diff=324043</id>
		<title>Mort</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mort&amp;diff=324043"/>
		<updated>2017-07-30T02:47:21Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Mort, Ogryn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Mort, Ogryn&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Though Mort was tithed to Nehal at a young age, as an Ogryn his training was more succinct and recent, being given less priority than his usefulness in manual labour and other simple menial duties. Formerly restricted to ports and backwaters, the awkwardly friendly giant does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food &amp;amp; drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.&lt;br /&gt;
&lt;br /&gt;
Build: Bulky (2.60m/400kg)                          -Give Thanks to the Flames&lt;br /&gt;
Age : Childer (20s)                                 -Punishment Scars&lt;br /&gt;
Skin: Ochre                                         -Toenail (yours)&lt;br /&gt;
Hair: Bald                                          Divination&lt;br /&gt;
Eyes: Blue                                          -Ignorance is a wisdom of its own&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Sticks&amp;quot; Gwillam ===&lt;br /&gt;
&lt;br /&gt;
“Ah, the noble Accatran-pattern heavy las pistol. This looks to be an M38 Mk IX variant, likely produced between 883 and 889, based on the wave pattern in its robust frame. It is incredibly potent, but its machine spirit is notoriously surly. I strongly recommend no less than three blessings of charge pack consecration before any attempt to discharge it, but reciting the litany only twice upon every third chamber cycle would be acceptable if time is of the essence.“&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t listen to &#039;im. Got that line from a tech priest one time, and now &#039;e thinks &#039;e knows something about zoggin firearms beyond basic. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB ==Advances==&lt;br /&gt;
Weapon Skill    43   --  --  43  04 [ ][ ][ ][ ]   Wounds       27&lt;br /&gt;
Ballistic Skill 25   --  --  25  02 [ ][ ][ ][ ]   Fate          2&lt;br /&gt;
Strength        50   --  --  50  07 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       40   --  --  40  06 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         20   --  --  20  02 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    20   --  --  20  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      20   --  --  20  02 [ ][ ][ ][ ]   225kg  450kg 900kg&lt;br /&gt;
Willpower       40   --  --  40  04 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      20   --  --  20  02 [ ][ ][ ][ ]   3     8     9       18&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [ ][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][ ][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [X][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(STR,OFF)Berserk Charge             bonus to WS skill tests from Charge is increased by 10&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(WIL,DEF)Die Hard                   reroll failed tests vs Blood Loss&lt;br /&gt;
(---,---)Fierce Loyalty             if Comrade is not in Cohesion, or within 10m of another PC and engaged in melee (until Comrade is safe or dead); Frenzy, +10 Str, +10 Tgh&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Heavy, Solid Projectile) negate -20 penalty for use&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Auto-Stabilised                     may fire heavy weapons without Bracing, negate unbraced penalty&lt;br /&gt;
But It Dark in Dere!                will not enter confined spaces of own free will, -10 Command tests to be ordered, -10 Skill tests while confined&lt;br /&gt;
Clumsy                              cannot use weapons without the OgrynProof trait&lt;br /&gt;
Size                                (Hulking 5) +10 to hit, -10 to Stealth, AgiB+1 base movement&lt;br /&gt;
Sturdy                              +20 vs Grappling and Takedown tests&lt;br /&gt;
Unnatural Characteristic            (Strength +2, Toughness +2) increase Characteristic Bonus by value, add 1/2 value to successes on tests with that Characteristic&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 Ripper Gun (Targeter)&lt;br /&gt;
5 Frag Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Strength&lt;br /&gt;
Toughness&lt;br /&gt;
Willpower&lt;br /&gt;
Defence&lt;br /&gt;
Offence&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
300 Fierce Loyalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rolls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172228 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172231 Fate]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172232 Frag Grenades]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mort&amp;diff=324034</id>
		<title>Mort</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mort&amp;diff=324034"/>
		<updated>2017-07-30T02:38:54Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: /* Mort, Ogryn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Mort, Ogryn&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Though Mort was tithed to Nehal at a young age, as an Ogryn his training was more succinct and recent, being given less priority than his usefulness in manual labour and other simple menial duties. Formerly restricted to ports and backwaters, the awkwardly friendly giant does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food &amp;amp; drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Sticks&amp;quot; Gwillam ===&lt;br /&gt;
&lt;br /&gt;
“Ah, the noble Accatran-pattern heavy las pistol. This looks to be an M38 Mk IX variant, likely produced between 883 and 889, based on the wave pattern in its robust frame. It is incredibly potent, but its machine spirit is notoriously surly. I strongly recommend no less than three blessings of charge pack consecration before any attempt to discharge it, but reciting the litany only twice upon every third chamber cycle would be acceptable if time is of the essence.“&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t listen to &#039;im. Got that line from a tech priest one time, and now &#039;e thinks &#039;e knows something about zoggin firearms beyond basic. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB ==Advances==&lt;br /&gt;
Weapon Skill    43   --  --  43  04 [ ][ ][ ][ ]   Wounds       27&lt;br /&gt;
Ballistic Skill 25   --  --  25  02 [ ][ ][ ][ ]   Fate          2&lt;br /&gt;
Strength        50   --  --  50  07 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       40   --  --  40  06 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         20   --  --  20  02 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    20   --  --  20  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      20   --  --  20  02 [ ][ ][ ][ ]   225kg  450kg 900kg&lt;br /&gt;
Willpower       40   --  --  40  04 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      20   --  --  20  02 [ ][ ][ ][ ]   3     8     9       18&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [ ][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][ ][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [X][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(STR,OFF)Berserk Charge             bonus to WS skill tests from Charge is increased by 10&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(WIL,DEF)Die Hard                   reroll failed tests vs Blood Loss&lt;br /&gt;
(---,---)Fierce Loyalty             if Comrade is not in Cohesion, or within 10m of another PC and engaged in melee (until Comrade is safe or dead); Frenzy, +10 Str, +10 Tgh&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Heavy, Solid Projectile) negate -20 penalty for use&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Auto-Stabilised                     may fire heavy weapons without Bracing, negate unbraced penalty&lt;br /&gt;
But It Dark in Dere!                will not enter confined spaces of own free will, -10 Command tests to be ordered, -10 Skill tests while confined&lt;br /&gt;
Clumsy                              cannot use weapons without the OgrynProof trait&lt;br /&gt;
Size                                (Hulking 5) +10 to hit, -10 to Stealth, AgiB+1 base movement&lt;br /&gt;
Sturdy                              +20 vs Grappling and Takedown tests&lt;br /&gt;
Unnatural Characteristic            (Strength +2, Toughness +2) increase Characteristic Bonus by value, add 1/2 value to successes on tests with that Characteristic&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 Ripper Gun (Targeter)&lt;br /&gt;
5 Frag Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Strength&lt;br /&gt;
Toughness&lt;br /&gt;
Willpower&lt;br /&gt;
Defence&lt;br /&gt;
Offence&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
300 Fierce Loyalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rolls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172228 Wounds]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172231 Fate]&lt;br /&gt;
&lt;br /&gt;
[http://www.coyotecode.net/roll/lookup.php?rollid=172232 Frag Grenades]&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324033</id>
		<title>Aguilar Raakinen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aguilar_Raakinen&amp;diff=324033"/>
		<updated>2017-07-30T02:38:50Z</updated>

		<summary type="html">&lt;p&gt;BitRunr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Aguilar Raakinen, Weapon Specialist&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The son of senior Departmento Munitorum adepts lost to the Warp, Aguilar Raakinen was raised from childhood by the tutors and drill-abbots of the Schola Progenium. Aguilar stands out mainly by dint of finely detailed ritual scarification that surrounds the imperial eagle emblazoned across his left cheek - his own handiwork, and the sole connection he maintains with his homeworld&#039;s traditions. An agile and capable marksman with any model lasgun, he tends to express less enthusiasm for work that isn&#039;t patrol or combat, pawning off whatever duties he can onto others, sometimes even with offers of future favours. Though deemed lazy by the standards of the Progena, Aguilar is nonetheless a quick worker when active, and rarely does anything at less than full effort - after all, a botched job is just one that will either have to be done again, or be rewarded with extra work.&lt;br /&gt;
&lt;br /&gt;
=== Comrade &amp;quot;Wintre&amp;quot; Valhalla ===&lt;br /&gt;
&lt;br /&gt;
“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.” &lt;br /&gt;
&lt;br /&gt;
Though it&#039;s dubious as to whether Comrade Valhalla is actually from the frozen world of Valhalla, and doubly so considering her dark brown skin tone. What has cemented her nickname, however, is her unyieldingly icy demeanour.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                Base Mod Eq Ttl  CB  Advances&lt;br /&gt;
Weapon Skill    30   --  --  30  03 [ ][ ][ ][ ]   Wounds       12&lt;br /&gt;
Ballistic Skill 45   --  --  45  04 [ ][ ][ ][ ]   Fate          1&lt;br /&gt;
Strength        30   --  --  30  03 [ ][ ][ ][ ]   Insanity      0&lt;br /&gt;
Toughness       30   --  --  30  03 [ ][ ][ ][ ]   Corruption    0&lt;br /&gt;
Agility         40   --  --  40  04 [ ][ ][ ][ ]   &lt;br /&gt;
Intelligence    25   --  --  25  02 [ ][ ][ ][ ]   Carry  Lift  Push&lt;br /&gt;
Perception      40   --  --  40  04 [ ][ ][ ][ ]   36kg   72kg  144kg&lt;br /&gt;
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run&lt;br /&gt;
Fellowship      23   --  --  23  02 [ ][ ][ ][ ]   4     12    12      24&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                                    +00+10+20+30&lt;br /&gt;
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]&lt;br /&gt;
(STR,GEN)Athletics                  [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Awareness                  [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Charm                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,LDR)Command                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Commerce                   [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Deceive                    [ ][ ][ ][ ]&lt;br /&gt;
(AGI,DEF)Dodge                      [ ][ ][ ][ ]&lt;br /&gt;
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]&lt;br /&gt;
(WIL,SOC)Interrogation              [ ][ ][ ][ ]&lt;br /&gt;
(STR,SOC)Intimidate                 [ ][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Linguistics*&lt;br /&gt;
- High Gothic                       [X][ ][ ][ ]&lt;br /&gt;
- Low Gothic                        [X][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Logic                      [ ][ ][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Common*&lt;br /&gt;
- Imperial Guard                    [X][X][ ][ ]&lt;br /&gt;
- Imperium                          [X][ ][ ][ ]&lt;br /&gt;
- War                               [X][X][ ][ ]&lt;br /&gt;
(INT,KNW)Lore, Forbidden*&lt;br /&gt;
(INT,KNW)Lore, Scholastic*&lt;br /&gt;
(INT,FLD)Medicae                    [ ][ ][ ][ ]&lt;br /&gt;
(INT,FLD)Navigate*&lt;br /&gt;
- Surface                           [X][X][ ][ ]&lt;br /&gt;
(AGI,FLD)Operate*&lt;br /&gt;
(W S,DEF)Parry                      [ ][ ][ ][ ]&lt;br /&gt;
(PER,PSY)Psyniscience               [ ][ ][ ][ ]&lt;br /&gt;
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Security                   [X][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]&lt;br /&gt;
(AGI,FLD)Stealth                    [X][ ][ ][ ]&lt;br /&gt;
(PER,FLD)Survival                   [X][ ][ ][ ]&lt;br /&gt;
(INT,TCH)Tech-Use                   [X][ ][ ][ ]&lt;br /&gt;
(INT,GEN)Trade*&lt;br /&gt;
- Technomat                         [X][ ][ ][ ] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision&lt;br /&gt;
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10&lt;br /&gt;
(B S,OFF)Lasgun Barrage             while stationary; +1 success when firing las weapon on Full or Semi Auto&lt;br /&gt;
(B S,GEN)Lasgun Volley              when attacking with a las weapon; +1 damage per Comrade taking part in a Ranged Volley order issued by this character&lt;br /&gt;
(B S,GEN)Las Weapon Expertise       -5 Dodge per success beyond the first (max -30)&lt;br /&gt;
(PER,FLD)Paranoia                   +2 Initiative, GM may test Perception vs hidden threats&lt;br /&gt;
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject&lt;br /&gt;
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement &lt;br /&gt;
(INT,TCH)Technical Knock            once per round; Half action Unjam&lt;br /&gt;
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear&lt;br /&gt;
(GEN,FIN)Weapon Training            (Flame, Las, Launcher) negate -20 penalty for use &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic&lt;br /&gt;
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure&lt;br /&gt;
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wargear ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Specialist Kit&lt;br /&gt;
1 GC Hotshot Laspistol (Targeter)&lt;br /&gt;
4 Krak Grenades&lt;br /&gt;
&lt;br /&gt;
Standard Kit&lt;br /&gt;
1 Las Carbine(Main Weapon), 4 charge packs&lt;br /&gt;
1 Lascutter&lt;br /&gt;
2 Frag Grenades&lt;br /&gt;
2 Smoke Grenades&lt;br /&gt;
1 Knife&lt;br /&gt;
1 Flak Vest &amp;amp; Helmet&lt;br /&gt;
1 Uniform&lt;br /&gt;
1 Poor Weather Gear&lt;br /&gt;
1 Rucksack&lt;br /&gt;
1 Basic Toolkit&lt;br /&gt;
1 Mess Kit &amp;amp; Water Canteen&lt;br /&gt;
1 Sleep Bag &amp;amp; Blanket&lt;br /&gt;
1 Lamp Pack&lt;br /&gt;
1 Grooming Kit&lt;br /&gt;
1 Cognomen Tags&lt;br /&gt;
1 Uplifting Infantry Primer&lt;br /&gt;
2 Weeks&#039; Rations&lt;br /&gt;
1 Demolition Charge&lt;br /&gt;
1 Grapnel &amp;amp; Line&lt;br /&gt;
1 Filtration Plugs &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aptitudes ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Weapon Skill&lt;br /&gt;
Ballistic Skill&lt;br /&gt;
Agility&lt;br /&gt;
Perception&lt;br /&gt;
Fellowship&lt;br /&gt;
Fieldcraft&lt;br /&gt;
Finesse&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Logs ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Advances&lt;br /&gt;
200 Lasgun Volley&lt;br /&gt;
300 Las Weapon Expertise&lt;br /&gt;
100 Survival +00&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>BitRunr</name></author>
	</entry>
</feed>