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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Black+Adder+LXX</id>
	<title>RPGnet - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Black_Adder_LXX"/>
	<updated>2026-05-16T01:12:21Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Combat_Tracker&amp;diff=433869</id>
		<title>ST: Combat Tracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Combat_Tracker&amp;diff=433869"/>
		<updated>2023-03-03T21:56:59Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
    Character:                  Total  Current Armor Initiative  Move  Melee   Primary       Ranged   Primary               Secondary      Combat        Combat  &lt;br /&gt;
                                  HP     HP    Class    Bonus    Rate  Bonus    Melee        Bonus     Ranged                Ranged         Focus         Focus &lt;br /&gt;
    &#039;&#039;&#039;[[Spencer Jeffries]]&#039;&#039;&#039;             20      20      13      +0       10     +3   Unarmed d10+2   +3    Laser Pistol d6+2&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Ivan Butler|Ivan Butler]]&#039;&#039;&#039;                   8       8      13      +0       10      0    unarmed        +1    Laser Pistol 1d6&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Gadreel Azrian|Gadreel Azrian]]&#039;&#039;&#039;                14      14     14      +1       10     +3    Knife 1d4+1    +4    Laser Rifle 1d10+1  Laser Pistol 1d6+1  Alert, Close Combatant, Gunslinger&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST:_Cassandra_Tettius| Cassandra Tettius]]&#039;&#039;&#039;            10       2     13      +0       10      +1    ?????         +1     Semi-auto Pistol 1d6+1&lt;br /&gt;
&lt;br /&gt;
*weapon capable of burst fire: +2 to hit, +2 to damage - uses 3 rounds of ammunition&lt;br /&gt;
&lt;br /&gt;
RETIRED:&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Mersiel Rainer|Mersiel Rainer]]&#039;&#039;&#039;                14      14     13      +0       10      +1    ?????         +1     Laser Pistol 1d6+1&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST:_Verity_Land|Verity Land]]&#039;&#039;&#039;                   14      10     14      +1       10      +1   unarmed        +4/+6  SMG 1d8+2/+4*&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=433868</id>
		<title>Spencer Jeffries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=433868"/>
		<updated>2023-03-03T21:54:19Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Spencer Jeffries&lt;br /&gt;
*Class: Expert              &lt;br /&gt;
*Level: 3                  &lt;br /&gt;
*XP: 7  &lt;br /&gt;
*Age: 32     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Technician&lt;br /&gt;
*Spencer has worked in space his entire adult life. His homeworld held little use for him, other than the apprenticeship that got him offworld at the age of 16. He landed his first job on a rusty old free trader hauling cargo between the planets of the Detis Confederacy. From there he bounced around from ship to ship for a decade before he found a job working for &#039;&#039;&#039;Summit Industries&#039;&#039;&#039;, one of the larger corporations in the Confederacy. After a few years of working for corporate freight concerns, he jumped at the opportunity to be a part of the &#039;&#039;&#039;Reni Outpost&#039;&#039;&#039;, mainly to get away from the governing bureaucracy out on the frontier. Working to build the outpost got him a line on a ship in need of a crew to explore the new sector. His current goals are 1. to set foot on a world cut off since before the fall and 2. to mod his laser pistol into something more potent. He has a feeling he&#039;s going to need it.    &lt;br /&gt;
           &lt;br /&gt;
*Description: &amp;quot;Spence&amp;quot; is a burly man in his early thirties. His mechanics coveralls are patched and grease stained and half the time tied at the waist by the sleeves revealing muscled arms are fully sleeved in tattoos. His buzz cut and stubbly beard are capped off with a well chewed cigar perpetually hanging out of his mouth. His appearance would seem to indicate that he doesn&#039;t tolerate fools, which is fine with him as he prefers machines and gadgets to people. That said, he is a loyal friend and always keeps his head when things heat up.           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         09  &lt;br /&gt;
*Dexterity      10&lt;br /&gt;
*Constitution   11    &lt;br /&gt;
*Charisma       09&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 20&lt;br /&gt;
* System Strain: 0 / (11)&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: Base +1&lt;br /&gt;
* Unarmed attack +2 to hit, d10+2 dmg, Shock 2 (AC 15)&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 12&lt;br /&gt;
** Mental: 13&lt;br /&gt;
** Physical: 13&lt;br /&gt;
* Maintenance Score: 7 - Int mod + Con mod + (Fix * 3)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix 2&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice 0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot 0&lt;br /&gt;
* Program&lt;br /&gt;
* Punch 2&lt;br /&gt;
* Shoot 1&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk &lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
* UNSPENT SKILL POINTS 0&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Die Hard&#039;&#039;&#039;&lt;br /&gt;
You are surprisingly hard to kill. You can survive injuries or bear up under stresses that would incapacitate a&lt;br /&gt;
less determined hero.&lt;br /&gt;
Level 1: You gain an extra 2 maximum hit points per level. This bonus applies retroactively if you take&lt;br /&gt;
this focus after first level. You automatically stabilize if mortally wounded by anything smaller than&lt;br /&gt;
a Heavy weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialist (Fix)&#039;&#039;&#039;&lt;br /&gt;
You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a&lt;br /&gt;
brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than&lt;br /&gt;
once for different skills.&lt;br /&gt;
Level 1: Gain a non-combat, non-psychic skill as a bonus.&lt;br /&gt;
Roll 3d6 and drop the lowest die for all skill checks in this skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Combatant&#039;&#039;&#039;&lt;br /&gt;
Your empty hands are more dangerous than knives and guns in the grip of the less gifted. Your unarmed&lt;br /&gt;
attacks are counted as melee weapons when it comes to binding up opponents wielding rifles and similar long&lt;br /&gt;
arms, though you need at least one hand free to do so.&lt;br /&gt;
Level 1: Gain Punch as a bonus skill. Your unarmed attacks become more dangerous as your Punch&lt;br /&gt;
skill increases. At level-0, they do 1d6 damage. At level-1, they do 1d8 damage. At level-2 they do&lt;br /&gt;
1d10, level-3 does 1d12, and level-4 does 1d12+1. At Punch-1 or better, they have the Shock quality&lt;br /&gt;
equal to your Punch skill against AC 15 or less. While you normally add your Punch skill level to&lt;br /&gt;
any unarmed damage, don’t add it twice to this Shock damage.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Once per scene, you can reroll a failed skill check,&lt;br /&gt;
taking the new roll if it’s better.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
** Laser Pistol (modded) - &amp;quot;Mercy&amp;quot; +1 to hit, +2 to dmg &lt;br /&gt;
** &#039;&#039;Laser Rifle&#039;&#039;&lt;br /&gt;
** &#039;&#039;Laser Rifle&#039;&#039;  &lt;br /&gt;
** Spare Type A Cell&lt;br /&gt;
** OPEN &#039;&#039;(CFU - AC16)&#039;&#039;&lt;br /&gt;
** OPEN &#039;&#039;(CFU - AC16)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stowed:&lt;br /&gt;
** &#039;&#039;&#039;Postech Toolkit (ENC 3)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** Dataslab (ENC 1)&lt;br /&gt;
** Metatool&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** SPARE TYPE A CELLS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
&lt;br /&gt;
**Armored Undersuit (ENC 0) &lt;br /&gt;
**TL 4 Backpack (ENC 0)&lt;br /&gt;
**Glowbugs (10) (ENC 0)&lt;br /&gt;
&lt;br /&gt;
**Also has Combat Field Uniform (AC16, ENC 2)&lt;br /&gt;
&lt;br /&gt;
* Money:&lt;br /&gt;
**5,600 cr&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=433867</id>
		<title>Spencer Jeffries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=433867"/>
		<updated>2023-03-03T21:53:50Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Spencer Jeffries&lt;br /&gt;
*Class: Expert              &lt;br /&gt;
*Level: 3                  &lt;br /&gt;
*XP: 7  &lt;br /&gt;
*Age: 32     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Technician&lt;br /&gt;
*Spencer has worked in space his entire adult life. His homeworld held little use for him, other than the apprenticeship that got him offworld at the age of 16. He landed his first job on a rusty old free trader hauling cargo between the planets of the Detis Confederacy. From there he bounced around from ship to ship for a decade before he found a job working for &#039;&#039;&#039;Summit Industries&#039;&#039;&#039;, one of the larger corporations in the Confederacy. After a few years of working for corporate freight concerns, he jumped at the opportunity to be a part of the &#039;&#039;&#039;Reni Outpost&#039;&#039;&#039;, mainly to get away from the governing bureaucracy out on the frontier. Working to build the outpost got him a line on a ship in need of a crew to explore the new sector. His current goals are 1. to set foot on a world cut off since before the fall and 2. to mod his laser pistol into something more potent. He has a feeling he&#039;s going to need it.    &lt;br /&gt;
           &lt;br /&gt;
*Description: &amp;quot;Spence&amp;quot; is a burly man in his early thirties. His mechanics coveralls are patched and grease stained and half the time tied at the waist by the sleeves revealing muscled arms are fully sleeved in tattoos. His buzz cut and stubbly beard are capped off with a well chewed cigar perpetually hanging out of his mouth. His appearance would seem to indicate that he doesn&#039;t tolerate fools, which is fine with him as he prefers machines and gadgets to people. That said, he is a loyal friend and always keeps his head when things heat up.           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         09  &lt;br /&gt;
*Dexterity      10&lt;br /&gt;
*Constitution   11    &lt;br /&gt;
*Charisma       09&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 20&lt;br /&gt;
* System Strain: 0 / (11)&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: Base +1&lt;br /&gt;
* Unarmed attack +2 to hit, d10+2 dmg, Shock 2 (AC 15)&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 12&lt;br /&gt;
** Mental: 13&lt;br /&gt;
** Physical: 13&lt;br /&gt;
* Maintenance Score: 7 - Int mod + Con mod + (Fix * 3)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix 2&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice 0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot 0&lt;br /&gt;
* Program&lt;br /&gt;
* Punch 2&lt;br /&gt;
* Shoot 1&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk &lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
* UNSPENT SKILL POINTS 0&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Die Hard&#039;&#039;&#039;&lt;br /&gt;
You are surprisingly hard to kill. You can survive injuries or bear up under stresses that would incapacitate a&lt;br /&gt;
less determined hero.&lt;br /&gt;
Level 1: You gain an extra 2 maximum hit points per level. This bonus applies retroactively if you take&lt;br /&gt;
this focus after first level. You automatically stabilize if mortally wounded by anything smaller than&lt;br /&gt;
a Heavy weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialist (Fix)&#039;&#039;&#039;&lt;br /&gt;
You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a&lt;br /&gt;
brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than&lt;br /&gt;
once for different skills.&lt;br /&gt;
Level 1: Gain a non-combat, non-psychic skill as a bonus.&lt;br /&gt;
Roll 3d6 and drop the lowest die for all skill checks in this skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Combatant&#039;&#039;&#039;&lt;br /&gt;
Your empty hands are more dangerous than knives and guns in the grip of the less gifted. Your unarmed&lt;br /&gt;
attacks are counted as melee weapons when it comes to binding up opponents wielding rifles and similar long&lt;br /&gt;
arms, though you need at least one hand free to do so.&lt;br /&gt;
Level 1: Gain Punch as a bonus skill. Your unarmed attacks become more dangerous as your Punch&lt;br /&gt;
skill increases. At level-0, they do 1d6 damage. At level-1, they do 1d8 damage. At level-2 they do&lt;br /&gt;
1d10, level-3 does 1d12, and level-4 does 1d12+1. At Punch-1 or better, they have the Shock quality&lt;br /&gt;
equal to your Punch skill against AC 15 or less. While you normally add your Punch skill level to&lt;br /&gt;
any unarmed damage, don’t add it twice to this Shock damage.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Once per scene, you can reroll a failed skill check,&lt;br /&gt;
taking the new roll if it’s better.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
** Laser Pistol (modded) - &amp;quot;Mercy&amp;quot; +1 to hit, +2 to dmg &lt;br /&gt;
** &#039;&#039;Laser Rifle&#039;&#039;&lt;br /&gt;
** &#039;&#039;Laser Rifle&#039;&#039;  &lt;br /&gt;
** Spare Type A Cell&lt;br /&gt;
** OPEN (CFU - AC16)&lt;br /&gt;
** OPEN (CFU - AC16)&lt;br /&gt;
&lt;br /&gt;
* Stowed:&lt;br /&gt;
** &#039;&#039;&#039;Postech Toolkit (ENC 3)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** Dataslab (ENC 1)&lt;br /&gt;
** Metatool&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** SPARE TYPE A CELLS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
&lt;br /&gt;
**Armored Undersuit (ENC 0) &lt;br /&gt;
**TL 4 Backpack (ENC 0)&lt;br /&gt;
**Glowbugs (10) (ENC 0)&lt;br /&gt;
&lt;br /&gt;
**Also has Combat Field Uniform (AC16, ENC 2)&lt;br /&gt;
&lt;br /&gt;
* Money:&lt;br /&gt;
**5,600 cr&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=433866</id>
		<title>Spencer Jeffries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=433866"/>
		<updated>2023-03-03T21:52:11Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Spencer Jeffries&lt;br /&gt;
*Class: Expert              &lt;br /&gt;
*Level: 3                  &lt;br /&gt;
*XP: 7  &lt;br /&gt;
*Age: 32     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Technician&lt;br /&gt;
*Spencer has worked in space his entire adult life. His homeworld held little use for him, other than the apprenticeship that got him offworld at the age of 16. He landed his first job on a rusty old free trader hauling cargo between the planets of the Detis Confederacy. From there he bounced around from ship to ship for a decade before he found a job working for &#039;&#039;&#039;Summit Industries&#039;&#039;&#039;, one of the larger corporations in the Confederacy. After a few years of working for corporate freight concerns, he jumped at the opportunity to be a part of the &#039;&#039;&#039;Reni Outpost&#039;&#039;&#039;, mainly to get away from the governing bureaucracy out on the frontier. Working to build the outpost got him a line on a ship in need of a crew to explore the new sector. His current goals are 1. to set foot on a world cut off since before the fall and 2. to mod his laser pistol into something more potent. He has a feeling he&#039;s going to need it.    &lt;br /&gt;
           &lt;br /&gt;
*Description: &amp;quot;Spence&amp;quot; is a burly man in his early thirties. His mechanics coveralls are patched and grease stained and half the time tied at the waist by the sleeves revealing muscled arms are fully sleeved in tattoos. His buzz cut and stubbly beard are capped off with a well chewed cigar perpetually hanging out of his mouth. His appearance would seem to indicate that he doesn&#039;t tolerate fools, which is fine with him as he prefers machines and gadgets to people. That said, he is a loyal friend and always keeps his head when things heat up.           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         09  &lt;br /&gt;
*Dexterity      10&lt;br /&gt;
*Constitution   11    &lt;br /&gt;
*Charisma       09&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 20&lt;br /&gt;
* System Strain: 0 / (11)&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: Base +1&lt;br /&gt;
* Unarmed attack +2 to hit, d10+2 dmg, Shock 2 (AC 15)&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 12&lt;br /&gt;
** Mental: 13&lt;br /&gt;
** Physical: 13&lt;br /&gt;
* Maintenance Score: 7 - Int mod + Con mod + (Fix * 3)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix 2&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice 0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot 0&lt;br /&gt;
* Program&lt;br /&gt;
* Punch 2&lt;br /&gt;
* Shoot 1&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk &lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
* UNSPENT SKILL POINTS 0&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Die Hard&#039;&#039;&#039;&lt;br /&gt;
You are surprisingly hard to kill. You can survive injuries or bear up under stresses that would incapacitate a&lt;br /&gt;
less determined hero.&lt;br /&gt;
Level 1: You gain an extra 2 maximum hit points per level. This bonus applies retroactively if you take&lt;br /&gt;
this focus after first level. You automatically stabilize if mortally wounded by anything smaller than&lt;br /&gt;
a Heavy weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialist (Fix)&#039;&#039;&#039;&lt;br /&gt;
You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a&lt;br /&gt;
brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than&lt;br /&gt;
once for different skills.&lt;br /&gt;
Level 1: Gain a non-combat, non-psychic skill as a bonus.&lt;br /&gt;
Roll 3d6 and drop the lowest die for all skill checks in this skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Combatant&#039;&#039;&#039;&lt;br /&gt;
Your empty hands are more dangerous than knives and guns in the grip of the less gifted. Your unarmed&lt;br /&gt;
attacks are counted as melee weapons when it comes to binding up opponents wielding rifles and similar long&lt;br /&gt;
arms, though you need at least one hand free to do so.&lt;br /&gt;
Level 1: Gain Punch as a bonus skill. Your unarmed attacks become more dangerous as your Punch&lt;br /&gt;
skill increases. At level-0, they do 1d6 damage. At level-1, they do 1d8 damage. At level-2 they do&lt;br /&gt;
1d10, level-3 does 1d12, and level-4 does 1d12+1. At Punch-1 or better, they have the Shock quality&lt;br /&gt;
equal to your Punch skill against AC 15 or less. While you normally add your Punch skill level to&lt;br /&gt;
any unarmed damage, don’t add it twice to this Shock damage.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Once per scene, you can reroll a failed skill check,&lt;br /&gt;
taking the new roll if it’s better.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
** Laser Pistol (modded) - &amp;quot;Mercy&amp;quot; +1 to hit, +2 to dmg &lt;br /&gt;
** &#039;&#039;Laser Rifle&#039;&#039;&lt;br /&gt;
** Spare Type A Cell  &lt;br /&gt;
** Metatool&lt;br /&gt;
** OPEN (CFU - AC16)&lt;br /&gt;
** OPEN (CFU - AC16)&lt;br /&gt;
&lt;br /&gt;
* Stowed:&lt;br /&gt;
** &#039;&#039;&#039;Postech Toolkit (ENC 3)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** Dataslab (ENC 1)&lt;br /&gt;
** Laser Pistol (+1 to hit, d6 damage)&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** SPARE TYPE A CELLS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
&lt;br /&gt;
**Armored Undersuit (ENC 0) &lt;br /&gt;
**TL 4 Backpack (ENC 0)&lt;br /&gt;
**Glowbugs (10) (ENC 0)&lt;br /&gt;
&lt;br /&gt;
**Also has Combat Field Uniform (AC16, ENC 2)&lt;br /&gt;
&lt;br /&gt;
* Money:&lt;br /&gt;
**5,600 cr&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Loot&amp;diff=433865</id>
		<title>ST: Loot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Loot&amp;diff=433865"/>
		<updated>2023-03-03T21:16:44Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
UPDATED 3-3-2023 by BlackAdder&lt;br /&gt;
* Debts:&lt;br /&gt;
** Rocinante 750K&lt;br /&gt;
&lt;br /&gt;
** 10T Energy Small Arms 100K&lt;br /&gt;
** 40T Projectile Small Arms 200K&lt;br /&gt;
** 20T Industrial Tools 200K&lt;br /&gt;
** 1T Medical Supplies (Paid off, worth 25K)&lt;br /&gt;
** 4T Spare Ship Parts 100K&lt;br /&gt;
&lt;br /&gt;
** Total Debt: 1,350kcr outstanding&lt;br /&gt;
** Cash reserves: 88,000&lt;br /&gt;
&lt;br /&gt;
* Upcoming: 42,500cr 6 month maintenance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OLD INFO&lt;br /&gt;
&lt;br /&gt;
* Debts:&lt;br /&gt;
** Rocinante 850K&lt;br /&gt;
** 2 Loads of fuel (Reni) 1K&lt;br /&gt;
** 2 loads fuel (Wuey) 1k&lt;br /&gt;
** 15T Energy Small Arms 150K  - SOLD (5t) 125kcr - PROFIT 75,000 &lt;br /&gt;
** 40T Projectile Small Arms 200K&lt;br /&gt;
** 40T Industrial Tools 400K- SOLD (10t @ 180kcr) + (10t @ 160kcr) PROFIT 140,000&lt;br /&gt;
** 1T Medical Supplies 25K&lt;br /&gt;
** 4T Spare Ship Parts 100K&lt;br /&gt;
&lt;br /&gt;
** Storefront L1 with Corporate Security,minor  60k (PAID OFF)&lt;br /&gt;
** 10T Fine Liquor 100K  - SOLD 180kcr - PROFIT 80,000  &lt;br /&gt;
** 5T Native Art (Wuey) 50K  - SOLD 70kcr - PROFIT 20,000   &lt;br /&gt;
** payments to crew 40k&lt;br /&gt;
&lt;br /&gt;
** Total Debt: 1876K outstanding&lt;br /&gt;
&lt;br /&gt;
* Upcoming: 42K5 6 month maintenance&lt;br /&gt;
&lt;br /&gt;
* Income:&lt;br /&gt;
** 10T Industrial Tools @18K/T - 180K&lt;br /&gt;
** 10T Industrial Tools @16K/T - 160K&lt;br /&gt;
** 5T Energy Weapons (rebels) @125K/T = 125K&lt;br /&gt;
** 5t native art @14k/T = 70k&lt;br /&gt;
** 10T fine liqour @18k/t = 180k&lt;br /&gt;
&lt;br /&gt;
** Total Income 465K&lt;br /&gt;
&lt;br /&gt;
** TOTAL PROFITS AFTER CREW PAYOUTS AND PAYING FOR STOREFRONT: 215,000&lt;br /&gt;
** Debt service - Rocinante - 100,000&lt;br /&gt;
** Debt service - fuel bill - 2,000&lt;br /&gt;
** Debt service - Medical supplies - 25,000 &lt;br /&gt;
** cash reserves - 88,000&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Loot&amp;diff=433864</id>
		<title>ST: Loot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Loot&amp;diff=433864"/>
		<updated>2023-03-03T21:16:00Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
UPDATED 3-3-2023 by BlackAdder&lt;br /&gt;
* Debts:&lt;br /&gt;
** Rocinante 750K&lt;br /&gt;
&lt;br /&gt;
** 10T Energy Small Arms 100K&lt;br /&gt;
** 40T Projectile Small Arms 200K&lt;br /&gt;
** 20T Industrial Tools 200K&lt;br /&gt;
** 1T Medical Supplies (Paid off, worth 25K)&lt;br /&gt;
** 4T Spare Ship Parts 100K&lt;br /&gt;
&lt;br /&gt;
** Total Debt: 1,350kcr outstanding&lt;br /&gt;
** Cash reserves: 88,000&lt;br /&gt;
&lt;br /&gt;
* Upcoming: 42K5 6 month maintenance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OLD INFO&lt;br /&gt;
&lt;br /&gt;
* Debts:&lt;br /&gt;
** Rocinante 850K&lt;br /&gt;
** 2 Loads of fuel (Reni) 1K&lt;br /&gt;
** 2 loads fuel (Wuey) 1k&lt;br /&gt;
** 15T Energy Small Arms 150K  - SOLD (5t) 125kcr - PROFIT 75,000 &lt;br /&gt;
** 40T Projectile Small Arms 200K&lt;br /&gt;
** 40T Industrial Tools 400K- SOLD (10t @ 180kcr) + (10t @ 160kcr) PROFIT 140,000&lt;br /&gt;
** 1T Medical Supplies 25K&lt;br /&gt;
** 4T Spare Ship Parts 100K&lt;br /&gt;
&lt;br /&gt;
** Storefront L1 with Corporate Security,minor  60k (PAID OFF)&lt;br /&gt;
** 10T Fine Liquor 100K  - SOLD 180kcr - PROFIT 80,000  &lt;br /&gt;
** 5T Native Art (Wuey) 50K  - SOLD 70kcr - PROFIT 20,000   &lt;br /&gt;
** payments to crew 40k&lt;br /&gt;
&lt;br /&gt;
** Total Debt: 1876K outstanding&lt;br /&gt;
&lt;br /&gt;
* Upcoming: 42K5 6 month maintenance&lt;br /&gt;
&lt;br /&gt;
* Income:&lt;br /&gt;
** 10T Industrial Tools @18K/T - 180K&lt;br /&gt;
** 10T Industrial Tools @16K/T - 160K&lt;br /&gt;
** 5T Energy Weapons (rebels) @125K/T = 125K&lt;br /&gt;
** 5t native art @14k/T = 70k&lt;br /&gt;
** 10T fine liqour @18k/t = 180k&lt;br /&gt;
&lt;br /&gt;
** Total Income 465K&lt;br /&gt;
&lt;br /&gt;
** TOTAL PROFITS AFTER CREW PAYOUTS AND PAYING FOR STOREFRONT: 215,000&lt;br /&gt;
** Debt service - Rocinante - 100,000&lt;br /&gt;
** Debt service - fuel bill - 2,000&lt;br /&gt;
** Debt service - Medical supplies - 25,000 &lt;br /&gt;
** cash reserves - 88,000&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Loot&amp;diff=433863</id>
		<title>ST: Loot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Loot&amp;diff=433863"/>
		<updated>2023-03-03T21:04:10Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
UPDATED 3-3-2023 by BlackAdder&lt;br /&gt;
* Debts:&lt;br /&gt;
** Rocinante 850K&lt;br /&gt;
** 2 Loads of fuel (Reni) 1K&lt;br /&gt;
** 2 loads fuel (Wuey) 1k&lt;br /&gt;
** 10T Energy Small Arms 100K&lt;br /&gt;
** 40T Projectile Small Arms 200K&lt;br /&gt;
** 20T Industrial Tools 200K&lt;br /&gt;
** 1T Medical Supplies 25K&lt;br /&gt;
** 4T Spare Ship Parts 100K&lt;br /&gt;
&lt;br /&gt;
** Total Debt: 1876K outstanding&lt;br /&gt;
&lt;br /&gt;
** payments to crew 40k&lt;br /&gt;
&lt;br /&gt;
* Upcoming: 42K5 6 month maintenance&lt;br /&gt;
&lt;br /&gt;
* Income:&lt;br /&gt;
&lt;br /&gt;
** Total Income 465K&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OLD INFO&lt;br /&gt;
&lt;br /&gt;
* Debts:&lt;br /&gt;
** Rocinante 850K&lt;br /&gt;
** 2 Loads of fuel (Reni) 1K&lt;br /&gt;
** 2 loads fuel (Wuey) 1k&lt;br /&gt;
** 15T Energy Small Arms 150K&lt;br /&gt;
** 40T Projectile Small Arms 200K&lt;br /&gt;
** 40T Industrial Tools 400K&lt;br /&gt;
** 1T Medical Supplies 25K&lt;br /&gt;
** 4T Spare Ship Parts 100K&lt;br /&gt;
** Storefront L1 with Corporate Security,minor  60k&lt;br /&gt;
** 10T Fine Liquor 100K&lt;br /&gt;
** 5T Native Art (Wuey) 50K&lt;br /&gt;
&lt;br /&gt;
** Total Debt: 1876K outstanding&lt;br /&gt;
&lt;br /&gt;
** payments to crew 40k&lt;br /&gt;
&lt;br /&gt;
* Upcoming: 42K5 6 month maintenance&lt;br /&gt;
&lt;br /&gt;
* Income:&lt;br /&gt;
** 10T Industrial Tools @18K/T - 180K&lt;br /&gt;
** 10T Industrial Tools @16K/T - 160K&lt;br /&gt;
** 5T Energy Weapons (rebels) @125K/T = 125K&lt;br /&gt;
** 5t native art @14k/T = 70k&lt;br /&gt;
** 10T fine liqour @18k/t = 180k&lt;br /&gt;
&lt;br /&gt;
** Total Income 465K&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Loot&amp;diff=433862</id>
		<title>ST: Loot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Loot&amp;diff=433862"/>
		<updated>2023-03-03T20:52:45Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
* Debts:&lt;br /&gt;
** Rocinante 850K&lt;br /&gt;
** 2 Loads of fuel (Reni) 1K&lt;br /&gt;
** 2 loads fuel (Wuey) 1k&lt;br /&gt;
** 10T Energy Small Arms 100K&lt;br /&gt;
** 40T Projectile Small Arms 200K&lt;br /&gt;
** 20T Industrial Tools 200K&lt;br /&gt;
** 1T Medical Supplies 25K&lt;br /&gt;
** 4T Spare Ship Parts 100K&lt;br /&gt;
&lt;br /&gt;
** Total Debt: 1876K outstanding&lt;br /&gt;
&lt;br /&gt;
** payments to crew 40k&lt;br /&gt;
&lt;br /&gt;
* Upcoming: 42K5 6 month maintenance&lt;br /&gt;
&lt;br /&gt;
* Income:&lt;br /&gt;
&lt;br /&gt;
** Total Income 465K&lt;br /&gt;
&lt;br /&gt;
OLD INFO&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Debts:&lt;br /&gt;
** Rocinante 850K&lt;br /&gt;
** 2 Loads of fuel (Reni) 1K&lt;br /&gt;
** 2 loads fuel (Wuey) 1k&lt;br /&gt;
** 15T Energy Small Arms 150K&lt;br /&gt;
** 40T Projectile Small Arms 200K&lt;br /&gt;
** 40T Industrial Tools 400K&lt;br /&gt;
** 1T Medical Supplies 25K&lt;br /&gt;
** 4T Spare Ship Parts 100K&lt;br /&gt;
** Storefront L1 with Corporate Security,minor  60k&lt;br /&gt;
** 10T Fine Liquor 100K&lt;br /&gt;
** 5T Native Art (Wuey) 50K&lt;br /&gt;
&lt;br /&gt;
** Total Debt: 1876K outstanding&lt;br /&gt;
&lt;br /&gt;
** payments to crew 40k&lt;br /&gt;
&lt;br /&gt;
* Upcoming: 42K5 6 month maintenance&lt;br /&gt;
&lt;br /&gt;
* Income:&lt;br /&gt;
** 10T Industrial Tools @18K/T - 180K&lt;br /&gt;
** 10T Industrial Tools @16K/T - 160K&lt;br /&gt;
** 5T Energy Weapons (rebels) @125K/T = 125K&lt;br /&gt;
** 5t native art @14k/T = 70k&lt;br /&gt;
** 10T fine liqour @18k/t = 180k&lt;br /&gt;
&lt;br /&gt;
** Total Income 465K&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Combat_Tracker&amp;diff=433688</id>
		<title>ST: Combat Tracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Combat_Tracker&amp;diff=433688"/>
		<updated>2023-02-25T11:53:10Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
    Character:                  Total  Current Armor Initiative  Move  Melee   Primary       Ranged   Primary               Secondary      Combat        Combat  &lt;br /&gt;
                                  HP     HP    Class    Bonus    Rate  Bonus    Melee        Bonus     Ranged                Ranged         Focus         Focus &lt;br /&gt;
    &#039;&#039;&#039;[[Spencer Jeffries]]&#039;&#039;&#039;             20      20      13      +0       10     +3   Unarmed d10+2   +2    Laser Rifle 1d10*&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Ivan Butler|Ivan Butler]]&#039;&#039;&#039;                   8       8      13      +0       10      0    unarmed        +1    Laser Pistol 1d6&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Gadreel Azrian|Gadreel Azrian]]&#039;&#039;&#039;                14      14     14      +1       10     +3    Knife 1d4+1    +4    Laser Rifle 1d10+1  Laser Pistol 1d6+1  Alert, Close Combatant, Gunslinger&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST:_Cassandra_Tettius| Cassandra Tettius]]&#039;&#039;&#039;            10       2     13      +0       10      +1    ?????         +1     Semi-auto Pistol 1d6+1&lt;br /&gt;
&lt;br /&gt;
*weapon capable of burst fire: +2 to hit, +2 to damage - uses 3 rounds of ammunition&lt;br /&gt;
&lt;br /&gt;
RETIRED:&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Mersiel Rainer|Mersiel Rainer]]&#039;&#039;&#039;                14      14     13      +0       10      +1    ?????         +1     Laser Pistol 1d6+1&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST:_Verity_Land|Verity Land]]&#039;&#039;&#039;                   14      10     14      +1       10      +1   unarmed        +4/+6  SMG 1d8+2/+4*&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Combat_Tracker&amp;diff=433687</id>
		<title>ST: Combat Tracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Combat_Tracker&amp;diff=433687"/>
		<updated>2023-02-25T11:52:50Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
    Character:                  Total  Current Armor Initiative  Move  Melee   Primary       Ranged   Primary               Secondary      Combat        Combat  &lt;br /&gt;
                                  HP     HP    Class    Bonus    Rate  Bonus    Melee        Bonus     Ranged                Ranged         Focus         Focus &lt;br /&gt;
    &#039;&#039;&#039;[[Spencer Jeffries]]&#039;&#039;&#039;             14      14      13      +0       10     +3   Unarmed d10+2   +2    Laser Rifle 1d10*&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Ivan Butler|Ivan Butler]]&#039;&#039;&#039;                   8       8      13      +0       10      0    unarmed        +1    Laser Pistol 1d6&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Gadreel Azrian|Gadreel Azrian]]&#039;&#039;&#039;                14      14     14      +1       10     +3    Knife 1d4+1    +4    Laser Rifle 1d10+1  Laser Pistol 1d6+1  Alert, Close Combatant, Gunslinger&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST:_Cassandra_Tettius| Cassandra Tettius]]&#039;&#039;&#039;            10       2     13      +0       10      +1    ?????         +1     Semi-auto Pistol 1d6+1&lt;br /&gt;
&lt;br /&gt;
*weapon capable of burst fire: +2 to hit, +2 to damage - uses 3 rounds of ammunition&lt;br /&gt;
&lt;br /&gt;
RETIRED:&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Mersiel Rainer|Mersiel Rainer]]&#039;&#039;&#039;                14      14     13      +0       10      +1    ?????         +1     Laser Pistol 1d6+1&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST:_Verity_Land|Verity Land]]&#039;&#039;&#039;                   14      10     14      +1       10      +1   unarmed        +4/+6  SMG 1d8+2/+4*&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Combat_Tracker&amp;diff=433686</id>
		<title>ST: Combat Tracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Combat_Tracker&amp;diff=433686"/>
		<updated>2023-02-25T11:52:00Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
    Character:                  Total  Current Armor Initiative  Move  Melee   Primary       Ranged   Primary               Secondary      Combat        Combat  &lt;br /&gt;
                                  HP     HP    Class    Bonus    Rate  Bonus    Melee        Bonus     Ranged                Ranged         Focus         Focus &lt;br /&gt;
    &#039;&#039;&#039;[[Spencer Jeffries]]&#039;&#039;&#039;             14      14      13      +0       10     +3   Unarmed d10+2   +2    Laser Rifle 1d10*&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Ivan Butler|Ivan Butler]]&#039;&#039;&#039;                   8       8      13      +0       10      0    unarmed        +1    Laser Pistol 1d6&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Gadreel Azrian|Gadreel Azrian]]&#039;&#039;&#039;                14      14     14      +1       10     +3    Knife 1d4+1    +4    Laser Rifle 1d10+1  Laser Pistol 1d6+1  Alert, Close Combatant, Gunslinger&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST:_Verity_Land|Verity Land]]&#039;&#039;&#039;                   14      10     14      +1       10      +1   unarmed        +4/+6  SMG 1d8+2/+4*       &lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST:_Cassandra_Tettius| Cassandra Tettius]]&#039;&#039;&#039;            10       2     13      +0       10      +1    ?????         +1     Semi-auto Pistol 1d6+1&lt;br /&gt;
&lt;br /&gt;
*weapon capable of burst fire: +2 to hit, +2 to damage - uses 3 rounds of ammunition&lt;br /&gt;
&lt;br /&gt;
RETIRED:&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Mersiel Rainer|Mersiel Rainer]]&#039;&#039;&#039;                14      14     13      +0       10      +1    ?????         +1     Laser Pistol 1d6+1&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=433685</id>
		<title>Spencer Jeffries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=433685"/>
		<updated>2023-02-25T11:50:04Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: /* Other Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Spencer Jeffries&lt;br /&gt;
*Class: Expert              &lt;br /&gt;
*Level: 3                  &lt;br /&gt;
*XP: 7  &lt;br /&gt;
*Age: 32     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Technician&lt;br /&gt;
*Spencer has worked in space his entire adult life. His homeworld held little use for him, other than the apprenticeship that got him offworld at the age of 16. He landed his first job on a rusty old free trader hauling cargo between the planets of the Detis Confederacy. From there he bounced around from ship to ship for a decade before he found a job working for &#039;&#039;&#039;Summit Industries&#039;&#039;&#039;, one of the larger corporations in the Confederacy. After a few years of working for corporate freight concerns, he jumped at the opportunity to be a part of the &#039;&#039;&#039;Reni Outpost&#039;&#039;&#039;, mainly to get away from the governing bureaucracy out on the frontier. Working to build the outpost got him a line on a ship in need of a crew to explore the new sector. His current goals are 1. to set foot on a world cut off since before the fall and 2. to mod his laser pistol into something more potent. He has a feeling he&#039;s going to need it.    &lt;br /&gt;
           &lt;br /&gt;
*Description: &amp;quot;Spence&amp;quot; is a burly man in his early thirties. His mechanics coveralls are patched and grease stained and half the time tied at the waist by the sleeves revealing muscled arms are fully sleeved in tattoos. His buzz cut and stubbly beard are capped off with a well chewed cigar perpetually hanging out of his mouth. His appearance would seem to indicate that he doesn&#039;t tolerate fools, which is fine with him as he prefers machines and gadgets to people. That said, he is a loyal friend and always keeps his head when things heat up.           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         09  &lt;br /&gt;
*Dexterity      10&lt;br /&gt;
*Constitution   11    &lt;br /&gt;
*Charisma       09&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 20&lt;br /&gt;
* System Strain: 0 / (11)&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: Base +1&lt;br /&gt;
* Unarmed attack +2 to hit, d10+2 dmg, Shock 2 (AC 15)&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 12&lt;br /&gt;
** Mental: 13&lt;br /&gt;
** Physical: 13&lt;br /&gt;
* Maintenance Score: 7 - Int mod + Con mod + (Fix * 3)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix 2&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice 0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot 0&lt;br /&gt;
* Program&lt;br /&gt;
* Punch 2&lt;br /&gt;
* Shoot 1&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk &lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
* UNSPENT SKILL POINTS 0&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Die Hard&#039;&#039;&#039;&lt;br /&gt;
You are surprisingly hard to kill. You can survive injuries or bear up under stresses that would incapacitate a&lt;br /&gt;
less determined hero.&lt;br /&gt;
Level 1: You gain an extra 2 maximum hit points per level. This bonus applies retroactively if you take&lt;br /&gt;
this focus after first level. You automatically stabilize if mortally wounded by anything smaller than&lt;br /&gt;
a Heavy weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialist (Fix)&#039;&#039;&#039;&lt;br /&gt;
You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a&lt;br /&gt;
brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than&lt;br /&gt;
once for different skills.&lt;br /&gt;
Level 1: Gain a non-combat, non-psychic skill as a bonus.&lt;br /&gt;
Roll 3d6 and drop the lowest die for all skill checks in this skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Combatant&#039;&#039;&#039;&lt;br /&gt;
Your empty hands are more dangerous than knives and guns in the grip of the less gifted. Your unarmed&lt;br /&gt;
attacks are counted as melee weapons when it comes to binding up opponents wielding rifles and similar long&lt;br /&gt;
arms, though you need at least one hand free to do so.&lt;br /&gt;
Level 1: Gain Punch as a bonus skill. Your unarmed attacks become more dangerous as your Punch&lt;br /&gt;
skill increases. At level-0, they do 1d6 damage. At level-1, they do 1d8 damage. At level-2 they do&lt;br /&gt;
1d10, level-3 does 1d12, and level-4 does 1d12+1. At Punch-1 or better, they have the Shock quality&lt;br /&gt;
equal to your Punch skill against AC 15 or less. While you normally add your Punch skill level to&lt;br /&gt;
any unarmed damage, don’t add it twice to this Shock damage.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Once per scene, you can reroll a failed skill check,&lt;br /&gt;
taking the new roll if it’s better.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
** Laser Pistol &lt;br /&gt;
** &#039;&#039;Laser Rifle&#039;&#039;&lt;br /&gt;
** Spare Type A Cell  &lt;br /&gt;
** Metatool&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
&lt;br /&gt;
* Stowed:&lt;br /&gt;
** &#039;&#039;&#039;Postech Toolkit (ENC 3)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** Dataslab (ENC 1)&lt;br /&gt;
** Laser Pistol (+1 to hit, d6 damage)&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** SPARE TYPE A CELLS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
&lt;br /&gt;
**Armored Undersuit (ENC 0) &lt;br /&gt;
**TL 4 Backpack (ENC 0)&lt;br /&gt;
**Glowbugs (10) (ENC 0)&lt;br /&gt;
&lt;br /&gt;
* Money:&lt;br /&gt;
**100 cr&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=433684</id>
		<title>Spencer Jeffries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=433684"/>
		<updated>2023-02-25T11:49:25Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Spencer Jeffries&lt;br /&gt;
*Class: Expert              &lt;br /&gt;
*Level: 3                  &lt;br /&gt;
*XP: 7  &lt;br /&gt;
*Age: 32     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Technician&lt;br /&gt;
*Spencer has worked in space his entire adult life. His homeworld held little use for him, other than the apprenticeship that got him offworld at the age of 16. He landed his first job on a rusty old free trader hauling cargo between the planets of the Detis Confederacy. From there he bounced around from ship to ship for a decade before he found a job working for &#039;&#039;&#039;Summit Industries&#039;&#039;&#039;, one of the larger corporations in the Confederacy. After a few years of working for corporate freight concerns, he jumped at the opportunity to be a part of the &#039;&#039;&#039;Reni Outpost&#039;&#039;&#039;, mainly to get away from the governing bureaucracy out on the frontier. Working to build the outpost got him a line on a ship in need of a crew to explore the new sector. His current goals are 1. to set foot on a world cut off since before the fall and 2. to mod his laser pistol into something more potent. He has a feeling he&#039;s going to need it.    &lt;br /&gt;
           &lt;br /&gt;
*Description: &amp;quot;Spence&amp;quot; is a burly man in his early thirties. His mechanics coveralls are patched and grease stained and half the time tied at the waist by the sleeves revealing muscled arms are fully sleeved in tattoos. His buzz cut and stubbly beard are capped off with a well chewed cigar perpetually hanging out of his mouth. His appearance would seem to indicate that he doesn&#039;t tolerate fools, which is fine with him as he prefers machines and gadgets to people. That said, he is a loyal friend and always keeps his head when things heat up.           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         09  &lt;br /&gt;
*Dexterity      10&lt;br /&gt;
*Constitution   11    &lt;br /&gt;
*Charisma       09&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 14&lt;br /&gt;
* System Strain: 0 / (11)&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: Base +1&lt;br /&gt;
* Unarmed attack +2 to hit, d10+2 dmg, Shock 2 (AC 15)&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 12&lt;br /&gt;
** Mental: 13&lt;br /&gt;
** Physical: 13&lt;br /&gt;
* Maintenance Score: 7 - Int mod + Con mod + (Fix * 3)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix 2&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice 0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot 0&lt;br /&gt;
* Program&lt;br /&gt;
* Punch 2&lt;br /&gt;
* Shoot 1&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk &lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
* UNSPENT SKILL POINTS 0&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Die Hard&#039;&#039;&#039;&lt;br /&gt;
You are surprisingly hard to kill. You can survive injuries or bear up under stresses that would incapacitate a&lt;br /&gt;
less determined hero.&lt;br /&gt;
Level 1: You gain an extra 2 maximum hit points per level. This bonus applies retroactively if you take&lt;br /&gt;
this focus after first level. You automatically stabilize if mortally wounded by anything smaller than&lt;br /&gt;
a Heavy weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialist (Fix)&#039;&#039;&#039;&lt;br /&gt;
You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a&lt;br /&gt;
brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than&lt;br /&gt;
once for different skills.&lt;br /&gt;
Level 1: Gain a non-combat, non-psychic skill as a bonus.&lt;br /&gt;
Roll 3d6 and drop the lowest die for all skill checks in this skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Combatant&#039;&#039;&#039;&lt;br /&gt;
Your empty hands are more dangerous than knives and guns in the grip of the less gifted. Your unarmed&lt;br /&gt;
attacks are counted as melee weapons when it comes to binding up opponents wielding rifles and similar long&lt;br /&gt;
arms, though you need at least one hand free to do so.&lt;br /&gt;
Level 1: Gain Punch as a bonus skill. Your unarmed attacks become more dangerous as your Punch&lt;br /&gt;
skill increases. At level-0, they do 1d6 damage. At level-1, they do 1d8 damage. At level-2 they do&lt;br /&gt;
1d10, level-3 does 1d12, and level-4 does 1d12+1. At Punch-1 or better, they have the Shock quality&lt;br /&gt;
equal to your Punch skill against AC 15 or less. While you normally add your Punch skill level to&lt;br /&gt;
any unarmed damage, don’t add it twice to this Shock damage.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Once per scene, you can reroll a failed skill check,&lt;br /&gt;
taking the new roll if it’s better.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
** Laser Pistol &lt;br /&gt;
** &#039;&#039;Laser Rifle&#039;&#039;&lt;br /&gt;
** Spare Type A Cell  &lt;br /&gt;
** Metatool&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
&lt;br /&gt;
* Stowed:&lt;br /&gt;
** &#039;&#039;&#039;Postech Toolkit (ENC 3)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** Dataslab (ENC 1)&lt;br /&gt;
** Laser Pistol (+1 to hit, d6 damage)&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** SPARE TYPE A CELLS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
&lt;br /&gt;
**Armored Undersuit (ENC 0) &lt;br /&gt;
**TL 4 Backpack (ENC 0)&lt;br /&gt;
**Glowbugs (10) (ENC 0)&lt;br /&gt;
&lt;br /&gt;
* Money:&lt;br /&gt;
**100 cr&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=433683</id>
		<title>Spencer Jeffries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=433683"/>
		<updated>2023-02-24T20:52:14Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Spencer Jeffries&lt;br /&gt;
*Class: Expert              &lt;br /&gt;
*Level: 3                  &lt;br /&gt;
*XP: 7  &lt;br /&gt;
*Age: 32     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Technician&lt;br /&gt;
*Spencer has worked in space his entire adult life. His homeworld held little use for him, other than the apprenticeship that got him offworld at the age of 16. He landed his first job on a rusty old free trader hauling cargo between the planets of the Detis Confederacy. From there he bounced around from ship to ship for a decade before he found a job working for &#039;&#039;&#039;Summit Industries&#039;&#039;&#039;, one of the larger corporations in the Confederacy. After a few years of working for corporate freight concerns, he jumped at the opportunity to be a part of the &#039;&#039;&#039;Reni Outpost&#039;&#039;&#039;, mainly to get away from the governing bureaucracy out on the frontier. Working to build the outpost got him a line on a ship in need of a crew to explore the new sector. His current goals are 1. to set foot on a world cut off since before the fall and 2. to mod his laser pistol into something more potent. He has a feeling he&#039;s going to need it.    &lt;br /&gt;
           &lt;br /&gt;
*Description: &amp;quot;Spence&amp;quot; is a burly man in his early thirties. His mechanics coveralls are patched and grease stained and half the time tied at the waist by the sleeves revealing muscled arms are fully sleeved in tattoos. His buzz cut and stubbly beard are capped off with a well chewed cigar perpetually hanging out of his mouth. His appearance would seem to indicate that he doesn&#039;t tolerate fools, which is fine with him as he prefers machines and gadgets to people. That said, he is a loyal friend and always keeps his head when things heat up.           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         09  &lt;br /&gt;
*Dexterity      10&lt;br /&gt;
*Constitution   11    &lt;br /&gt;
*Charisma       09&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 14&lt;br /&gt;
* System Strain: 0 / (11)&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: Base +1&lt;br /&gt;
* Unarmed attack +2 to hit, d10+2 dmg, Shock 2 (AC 15)&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 12&lt;br /&gt;
** Mental: 13&lt;br /&gt;
** Physical: 13&lt;br /&gt;
* Maintenance Score: 7 - Int mod + Con mod + (Fix * 3)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix 2&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice 0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot 0&lt;br /&gt;
* Program&lt;br /&gt;
* Punch 2&lt;br /&gt;
* Shoot 1&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk &lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
* UNSPENT SKILL POINTS 0&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Die Hard&#039;&#039;&#039;&lt;br /&gt;
You are surprisingly hard to kill. You can survive injuries or bear up under stresses that would incapacitate a&lt;br /&gt;
less determined hero.&lt;br /&gt;
Level 1: You gain an extra 2 maximum hit points per level. This bonus applies retroactively if you take&lt;br /&gt;
this focus after first level. You automatically stabilize if mortally wounded by anything smaller than&lt;br /&gt;
a Heavy weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialist (Fix)&#039;&#039;&#039;&lt;br /&gt;
You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a&lt;br /&gt;
brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than&lt;br /&gt;
once for different skills.&lt;br /&gt;
Level 1: Gain a non-combat, non-psychic skill as a bonus.&lt;br /&gt;
Roll 3d6 and drop the lowest die for all skill checks in this skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Combatant&#039;&#039;&#039;&lt;br /&gt;
Your empty hands are more dangerous than knives and guns in the grip of the less gifted. Your unarmed&lt;br /&gt;
attacks are counted as melee weapons when it comes to binding up opponents wielding rifles and similar long&lt;br /&gt;
arms, though you need at least one hand free to do so.&lt;br /&gt;
Level 1: Gain Punch as a bonus skill. Your unarmed attacks become more dangerous as your Punch&lt;br /&gt;
skill increases. At level-0, they do 1d6 damage. At level-1, they do 1d8 damage. At level-2 they do&lt;br /&gt;
1d10, level-3 does 1d12, and level-4 does 1d12+1. At Punch-1 or better, they have the Shock quality&lt;br /&gt;
equal to your Punch skill against AC 15 or less. While you normally add your Punch skill level to&lt;br /&gt;
any unarmed damage, don’t add it twice to this Shock damage.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Once per scene, you can reroll a failed skill check,&lt;br /&gt;
taking the new roll if it’s better.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
** Laser Pistol (+1 to hit, d10 damage)&lt;br /&gt;
** &#039;&#039;Laser Rifle&#039;&#039;&lt;br /&gt;
** Spare Type A Cell  &lt;br /&gt;
** Metatool&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
&lt;br /&gt;
* Stowed:&lt;br /&gt;
** &#039;&#039;&#039;Postech Toolkit (ENC 3)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** Dataslab (ENC 1)&lt;br /&gt;
** Laser Pistol (+1 to hit, d6 damage)&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** SPARE TYPE A CELLS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
&lt;br /&gt;
**Armored Undersuit (ENC 0) &lt;br /&gt;
**TL 4 Backpack (ENC 0)&lt;br /&gt;
**Glowbugs (10) (ENC 0)&lt;br /&gt;
&lt;br /&gt;
* Money:&lt;br /&gt;
**100 cr&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Combat_Tracker&amp;diff=433682</id>
		<title>ST: Combat Tracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Combat_Tracker&amp;diff=433682"/>
		<updated>2023-02-24T20:38:53Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
    Character:                  Total  Current Armor Initiative  Move  Melee   Primary       Ranged   Primary               Secondary      Combat        Combat  &lt;br /&gt;
                                  HP     HP    Class    Bonus    Rate  Bonus    Melee        Bonus     Ranged                Ranged         Focus         Focus &lt;br /&gt;
    &#039;&#039;&#039;[[Spencer Jeffries]]&#039;&#039;&#039;             14      14      13      +0       10     +3   Unarmed d10+2   +2    Laser Rifle 1d10*&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Ivan Butler|Ivan Butler]]&#039;&#039;&#039;                   8       8      13      +0       10      0    unarmed        +1    Laser Pistol 1d6&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Gadreel Azrian|Gadreel Azrian]]&#039;&#039;&#039;                14      14     14      +1       10     +3    Knife 1d4+1    +4    Laser Rifle 1d10+1  Laser Pistol 1d6+1  Alert, Close Combatant, Gunslinger&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST:_Verity_Land|Verity Land]]&#039;&#039;&#039;                   14      10     14      +1       10      +1   unarmed        +4/+6  SMG 1d8+2/+4*       &lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Mersiel Rainer|Mersiel Rainer]]&#039;&#039;&#039;                14      14     13      +0       10      +1    ?????         +1     Laser Pistol 1d6+1&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST:_Cassandra_Tettius| Cassandra Tettius]]&#039;&#039;&#039;            10       2     13      +0       10      +1    ?????         +1     Semi-auto Pistol 1d6+1&lt;br /&gt;
&lt;br /&gt;
*weapon capable of burst fire: +2 to hit, +2 to damage - uses 3 rounds of ammunition&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=433681</id>
		<title>Spencer Jeffries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=433681"/>
		<updated>2023-02-24T20:37:58Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: /* Other Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Spencer Jeffries&lt;br /&gt;
*Class: Expert              &lt;br /&gt;
*Level: 2                  &lt;br /&gt;
*XP: 4  &lt;br /&gt;
*Age: 32     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Technician&lt;br /&gt;
*Spencer has worked in space his entire adult life. His homeworld held little use for him, other than the apprenticeship that got him offworld at the age of 16. He landed his first job on a rusty old free trader hauling cargo between the planets of the Detis Confederacy. From there he bounced around from ship to ship for a decade before he found a job working for &#039;&#039;&#039;Summit Industries&#039;&#039;&#039;, one of the larger corporations in the Confederacy. After a few years of working for corporate freight concerns, he jumped at the opportunity to be a part of the &#039;&#039;&#039;Reni Outpost&#039;&#039;&#039;, mainly to get away from the governing bureaucracy out on the frontier. Working to build the outpost got him a line on a ship in need of a crew to explore the new sector. His current goals are 1. to set foot on a world cut off since before the fall and 2. to mod his laser pistol into something more potent. He has a feeling he&#039;s going to need it.    &lt;br /&gt;
           &lt;br /&gt;
*Description: &amp;quot;Spence&amp;quot; is a burly man in his early thirties. His mechanics coveralls are patched and grease stained and half the time tied at the waist by the sleeves revealing muscled arms are fully sleeved in tattoos. His buzz cut and stubbly beard are capped off with a well chewed cigar perpetually hanging out of his mouth. His appearance would seem to indicate that he doesn&#039;t tolerate fools, which is fine with him as he prefers machines and gadgets to people. That said, he is a loyal friend and always keeps his head when things heat up.           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         09  &lt;br /&gt;
*Dexterity      10&lt;br /&gt;
*Constitution   11    &lt;br /&gt;
*Charisma       09&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 14&lt;br /&gt;
* System Strain: 0 / (11)&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: Base +1&lt;br /&gt;
* Unarmed attack +2 to hit, d10+2 dmg, Shock 2 (AC 15)&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 12&lt;br /&gt;
** Mental: 13&lt;br /&gt;
** Physical: 13&lt;br /&gt;
* Maintenance Score: 7 - Int mod + Con mod + (Fix * 3)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix 2&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice 0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot 0&lt;br /&gt;
* Program&lt;br /&gt;
* Punch 2&lt;br /&gt;
* Shoot 1&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk &lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
* UNSPENT SKILL POINTS 0&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Die Hard&#039;&#039;&#039;&lt;br /&gt;
You are surprisingly hard to kill. You can survive injuries or bear up under stresses that would incapacitate a&lt;br /&gt;
less determined hero.&lt;br /&gt;
Level 1: You gain an extra 2 maximum hit points per level. This bonus applies retroactively if you take&lt;br /&gt;
this focus after first level. You automatically stabilize if mortally wounded by anything smaller than&lt;br /&gt;
a Heavy weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialist (Fix)&#039;&#039;&#039;&lt;br /&gt;
You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a&lt;br /&gt;
brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than&lt;br /&gt;
once for different skills.&lt;br /&gt;
Level 1: Gain a non-combat, non-psychic skill as a bonus.&lt;br /&gt;
Roll 3d6 and drop the lowest die for all skill checks in this skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Combatant&#039;&#039;&#039;&lt;br /&gt;
Your empty hands are more dangerous than knives and guns in the grip of the less gifted. Your unarmed&lt;br /&gt;
attacks are counted as melee weapons when it comes to binding up opponents wielding rifles and similar long&lt;br /&gt;
arms, though you need at least one hand free to do so.&lt;br /&gt;
Level 1: Gain Punch as a bonus skill. Your unarmed attacks become more dangerous as your Punch&lt;br /&gt;
skill increases. At level-0, they do 1d6 damage. At level-1, they do 1d8 damage. At level-2 they do&lt;br /&gt;
1d10, level-3 does 1d12, and level-4 does 1d12+1. At Punch-1 or better, they have the Shock quality&lt;br /&gt;
equal to your Punch skill against AC 15 or less. While you normally add your Punch skill level to&lt;br /&gt;
any unarmed damage, don’t add it twice to this Shock damage.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Once per scene, you can reroll a failed skill check,&lt;br /&gt;
taking the new roll if it’s better.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
** Laser Pistol (+1 to hit, d10 damage)&lt;br /&gt;
** &#039;&#039;Laser Rifle&#039;&#039;&lt;br /&gt;
** Spare Type A Cell  &lt;br /&gt;
** Metatool&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
&lt;br /&gt;
* Stowed:&lt;br /&gt;
** &#039;&#039;&#039;Postech Toolkit (ENC 3)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** Dataslab (ENC 1)&lt;br /&gt;
** Laser Pistol (+1 to hit, d6 damage)&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** SPARE TYPE A CELLS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
&lt;br /&gt;
**Armored Undersuit (ENC 0) &lt;br /&gt;
**TL 4 Backpack (ENC 0)&lt;br /&gt;
**Glowbugs (10) (ENC 0)&lt;br /&gt;
&lt;br /&gt;
* Money:&lt;br /&gt;
**100 cr&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=433680</id>
		<title>Spencer Jeffries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=433680"/>
		<updated>2023-02-24T20:37:16Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: /* Other Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Spencer Jeffries&lt;br /&gt;
*Class: Expert              &lt;br /&gt;
*Level: 2                  &lt;br /&gt;
*XP: 4  &lt;br /&gt;
*Age: 32     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Technician&lt;br /&gt;
*Spencer has worked in space his entire adult life. His homeworld held little use for him, other than the apprenticeship that got him offworld at the age of 16. He landed his first job on a rusty old free trader hauling cargo between the planets of the Detis Confederacy. From there he bounced around from ship to ship for a decade before he found a job working for &#039;&#039;&#039;Summit Industries&#039;&#039;&#039;, one of the larger corporations in the Confederacy. After a few years of working for corporate freight concerns, he jumped at the opportunity to be a part of the &#039;&#039;&#039;Reni Outpost&#039;&#039;&#039;, mainly to get away from the governing bureaucracy out on the frontier. Working to build the outpost got him a line on a ship in need of a crew to explore the new sector. His current goals are 1. to set foot on a world cut off since before the fall and 2. to mod his laser pistol into something more potent. He has a feeling he&#039;s going to need it.    &lt;br /&gt;
           &lt;br /&gt;
*Description: &amp;quot;Spence&amp;quot; is a burly man in his early thirties. His mechanics coveralls are patched and grease stained and half the time tied at the waist by the sleeves revealing muscled arms are fully sleeved in tattoos. His buzz cut and stubbly beard are capped off with a well chewed cigar perpetually hanging out of his mouth. His appearance would seem to indicate that he doesn&#039;t tolerate fools, which is fine with him as he prefers machines and gadgets to people. That said, he is a loyal friend and always keeps his head when things heat up.           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         09  &lt;br /&gt;
*Dexterity      10&lt;br /&gt;
*Constitution   11    &lt;br /&gt;
*Charisma       09&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 14&lt;br /&gt;
* System Strain: 0 / (11)&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: Base +1&lt;br /&gt;
* Unarmed attack +2 to hit, d8+1 dmg, Shock 1 (AC 15)&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 12&lt;br /&gt;
** Mental: 13&lt;br /&gt;
** Physical: 13&lt;br /&gt;
* Maintenance Score: 7 - Int mod + Con mod + (Fix * 3)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix 2&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice 0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot 0&lt;br /&gt;
* Program&lt;br /&gt;
* Punch 2&lt;br /&gt;
* Shoot 1&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk &lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
* UNSPENT SKILL POINTS 0&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Die Hard&#039;&#039;&#039;&lt;br /&gt;
You are surprisingly hard to kill. You can survive injuries or bear up under stresses that would incapacitate a&lt;br /&gt;
less determined hero.&lt;br /&gt;
Level 1: You gain an extra 2 maximum hit points per level. This bonus applies retroactively if you take&lt;br /&gt;
this focus after first level. You automatically stabilize if mortally wounded by anything smaller than&lt;br /&gt;
a Heavy weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialist (Fix)&#039;&#039;&#039;&lt;br /&gt;
You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a&lt;br /&gt;
brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than&lt;br /&gt;
once for different skills.&lt;br /&gt;
Level 1: Gain a non-combat, non-psychic skill as a bonus.&lt;br /&gt;
Roll 3d6 and drop the lowest die for all skill checks in this skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Combatant&#039;&#039;&#039;&lt;br /&gt;
Your empty hands are more dangerous than knives and guns in the grip of the less gifted. Your unarmed&lt;br /&gt;
attacks are counted as melee weapons when it comes to binding up opponents wielding rifles and similar long&lt;br /&gt;
arms, though you need at least one hand free to do so.&lt;br /&gt;
Level 1: Gain Punch as a bonus skill. Your unarmed attacks become more dangerous as your Punch&lt;br /&gt;
skill increases. At level-0, they do 1d6 damage. At level-1, they do 1d8 damage. At level-2 they do&lt;br /&gt;
1d10, level-3 does 1d12, and level-4 does 1d12+1. At Punch-1 or better, they have the Shock quality&lt;br /&gt;
equal to your Punch skill against AC 15 or less. While you normally add your Punch skill level to&lt;br /&gt;
any unarmed damage, don’t add it twice to this Shock damage.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Once per scene, you can reroll a failed skill check,&lt;br /&gt;
taking the new roll if it’s better.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
** Laser Pistol (+1 to hit, d10 damage)&lt;br /&gt;
** &#039;&#039;Laser Rifle&#039;&#039;&lt;br /&gt;
** Spare Type A Cell  &lt;br /&gt;
** Metatool&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
&lt;br /&gt;
* Stowed:&lt;br /&gt;
** &#039;&#039;&#039;Postech Toolkit (ENC 3)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** Dataslab (ENC 1)&lt;br /&gt;
** Laser Pistol (+1 to hit, d6 damage)&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** SPARE TYPE A CELLS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
&lt;br /&gt;
**Armored Undersuit (ENC 0) &lt;br /&gt;
**TL 4 Backpack (ENC 0)&lt;br /&gt;
**Glowbugs (10) (ENC 0)&lt;br /&gt;
&lt;br /&gt;
* Money:&lt;br /&gt;
**100 cr&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=433679</id>
		<title>Spencer Jeffries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=433679"/>
		<updated>2023-02-24T20:36:50Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Spencer Jeffries&lt;br /&gt;
*Class: Expert              &lt;br /&gt;
*Level: 2                  &lt;br /&gt;
*XP: 4  &lt;br /&gt;
*Age: 32     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Technician&lt;br /&gt;
*Spencer has worked in space his entire adult life. His homeworld held little use for him, other than the apprenticeship that got him offworld at the age of 16. He landed his first job on a rusty old free trader hauling cargo between the planets of the Detis Confederacy. From there he bounced around from ship to ship for a decade before he found a job working for &#039;&#039;&#039;Summit Industries&#039;&#039;&#039;, one of the larger corporations in the Confederacy. After a few years of working for corporate freight concerns, he jumped at the opportunity to be a part of the &#039;&#039;&#039;Reni Outpost&#039;&#039;&#039;, mainly to get away from the governing bureaucracy out on the frontier. Working to build the outpost got him a line on a ship in need of a crew to explore the new sector. His current goals are 1. to set foot on a world cut off since before the fall and 2. to mod his laser pistol into something more potent. He has a feeling he&#039;s going to need it.    &lt;br /&gt;
           &lt;br /&gt;
*Description: &amp;quot;Spence&amp;quot; is a burly man in his early thirties. His mechanics coveralls are patched and grease stained and half the time tied at the waist by the sleeves revealing muscled arms are fully sleeved in tattoos. His buzz cut and stubbly beard are capped off with a well chewed cigar perpetually hanging out of his mouth. His appearance would seem to indicate that he doesn&#039;t tolerate fools, which is fine with him as he prefers machines and gadgets to people. That said, he is a loyal friend and always keeps his head when things heat up.           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         09  &lt;br /&gt;
*Dexterity      10&lt;br /&gt;
*Constitution   11    &lt;br /&gt;
*Charisma       09&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 14&lt;br /&gt;
* System Strain: 0 / (11)&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: Base +1&lt;br /&gt;
* Unarmed attack +1 to hit, d8+1 dmg, Shock 1 (AC 15)&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 12&lt;br /&gt;
** Mental: 13&lt;br /&gt;
** Physical: 13&lt;br /&gt;
* Maintenance Score: 7 - Int mod + Con mod + (Fix * 3)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix 2&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice 0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot 0&lt;br /&gt;
* Program&lt;br /&gt;
* Punch 2&lt;br /&gt;
* Shoot 1&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk &lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
* UNSPENT SKILL POINTS 0&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Die Hard&#039;&#039;&#039;&lt;br /&gt;
You are surprisingly hard to kill. You can survive injuries or bear up under stresses that would incapacitate a&lt;br /&gt;
less determined hero.&lt;br /&gt;
Level 1: You gain an extra 2 maximum hit points per level. This bonus applies retroactively if you take&lt;br /&gt;
this focus after first level. You automatically stabilize if mortally wounded by anything smaller than&lt;br /&gt;
a Heavy weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialist (Fix)&#039;&#039;&#039;&lt;br /&gt;
You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a&lt;br /&gt;
brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than&lt;br /&gt;
once for different skills.&lt;br /&gt;
Level 1: Gain a non-combat, non-psychic skill as a bonus.&lt;br /&gt;
Roll 3d6 and drop the lowest die for all skill checks in this skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Combatant&#039;&#039;&#039;&lt;br /&gt;
Your empty hands are more dangerous than knives and guns in the grip of the less gifted. Your unarmed&lt;br /&gt;
attacks are counted as melee weapons when it comes to binding up opponents wielding rifles and similar long&lt;br /&gt;
arms, though you need at least one hand free to do so.&lt;br /&gt;
Level 1: Gain Punch as a bonus skill. Your unarmed attacks become more dangerous as your Punch&lt;br /&gt;
skill increases. At level-0, they do 1d6 damage. At level-1, they do 1d8 damage. At level-2 they do&lt;br /&gt;
1d10, level-3 does 1d12, and level-4 does 1d12+1. At Punch-1 or better, they have the Shock quality&lt;br /&gt;
equal to your Punch skill against AC 15 or less. While you normally add your Punch skill level to&lt;br /&gt;
any unarmed damage, don’t add it twice to this Shock damage.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Once per scene, you can reroll a failed skill check,&lt;br /&gt;
taking the new roll if it’s better.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
** Laser Pistol (+1 to hit, d10 damage)&lt;br /&gt;
** &#039;&#039;Laser Rifle&#039;&#039;&lt;br /&gt;
** Spare Type A Cell  &lt;br /&gt;
** Metatool&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
&lt;br /&gt;
* Stowed:&lt;br /&gt;
** &#039;&#039;&#039;Postech Toolkit (ENC 3)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** Dataslab (ENC 1)&lt;br /&gt;
** Laser Pistol (+1 to hit, d6 damage)&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** SPARE TYPE A CELLS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
&lt;br /&gt;
**Armored Undersuit (ENC 0) &lt;br /&gt;
**TL 4 Backpack (ENC 0)&lt;br /&gt;
**Glowbugs (10) (ENC 0)&lt;br /&gt;
&lt;br /&gt;
* Money:&lt;br /&gt;
**100 cr&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=433678</id>
		<title>Spencer Jeffries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=433678"/>
		<updated>2023-02-24T20:36:10Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: /* Other Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Spencer Jeffries&lt;br /&gt;
*Class: Expert              &lt;br /&gt;
*Level: 2                  &lt;br /&gt;
*XP: 4  &lt;br /&gt;
*Age: 32     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Technician&lt;br /&gt;
*Spencer has worked in space his entire adult life. His homeworld held little use for him, other than the apprenticeship that got him offworld at the age of 16. He landed his first job on a rusty old free trader hauling cargo between the planets of the Detis Confederacy. From there he bounced around from ship to ship for a decade before he found a job working for &#039;&#039;&#039;Summit Industries&#039;&#039;&#039;, one of the larger corporations in the Confederacy. After a few years of working for corporate freight concerns, he jumped at the opportunity to be a part of the &#039;&#039;&#039;Reni Outpost&#039;&#039;&#039;, mainly to get away from the governing bureaucracy out on the frontier. Working to build the outpost got him a line on a ship in need of a crew to explore the new sector. His current goals are 1. to set foot on a world cut off since before the fall and 2. to mod his laser pistol into something more potent. He has a feeling he&#039;s going to need it.    &lt;br /&gt;
           &lt;br /&gt;
*Description: &amp;quot;Spence&amp;quot; is a burly man in his early thirties. His mechanics coveralls are patched and grease stained and half the time tied at the waist by the sleeves revealing muscled arms are fully sleeved in tattoos. His buzz cut and stubbly beard are capped off with a well chewed cigar perpetually hanging out of his mouth. His appearance would seem to indicate that he doesn&#039;t tolerate fools, which is fine with him as he prefers machines and gadgets to people. That said, he is a loyal friend and always keeps his head when things heat up.           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         09  &lt;br /&gt;
*Dexterity      10&lt;br /&gt;
*Constitution   11    &lt;br /&gt;
*Charisma       09&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 14&lt;br /&gt;
* System Strain: 0 / (11)&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: Base +1&lt;br /&gt;
* Unarmed attack +1 to hit, d8+1 dmg, Shock 1 (AC 15)&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 12&lt;br /&gt;
** Mental: 13&lt;br /&gt;
** Physical: 13&lt;br /&gt;
* Maintenance Score: 7 - Int mod + Con mod + (Fix * 3)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix 1&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice 0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot 0&lt;br /&gt;
* Program&lt;br /&gt;
* Punch 1&lt;br /&gt;
* Shoot 1&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk &lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
* UNSPENT SKILL POINTS 2&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Die Hard&#039;&#039;&#039;&lt;br /&gt;
You are surprisingly hard to kill. You can survive injuries or bear up under stresses that would incapacitate a&lt;br /&gt;
less determined hero.&lt;br /&gt;
Level 1: You gain an extra 2 maximum hit points per level. This bonus applies retroactively if you take&lt;br /&gt;
this focus after first level. You automatically stabilize if mortally wounded by anything smaller than&lt;br /&gt;
a Heavy weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialist (Fix)&#039;&#039;&#039;&lt;br /&gt;
You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a&lt;br /&gt;
brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than&lt;br /&gt;
once for different skills.&lt;br /&gt;
Level 1: Gain a non-combat, non-psychic skill as a bonus.&lt;br /&gt;
Roll 3d6 and drop the lowest die for all skill checks in this skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Combatant&#039;&#039;&#039;&lt;br /&gt;
Your empty hands are more dangerous than knives and guns in the grip of the less gifted. Your unarmed&lt;br /&gt;
attacks are counted as melee weapons when it comes to binding up opponents wielding rifles and similar long&lt;br /&gt;
arms, though you need at least one hand free to do so.&lt;br /&gt;
Level 1: Gain Punch as a bonus skill. Your unarmed attacks become more dangerous as your Punch&lt;br /&gt;
skill increases. At level-0, they do 1d6 damage. At level-1, they do 1d8 damage. At level-2 they do&lt;br /&gt;
1d10, level-3 does 1d12, and level-4 does 1d12+1. At Punch-1 or better, they have the Shock quality&lt;br /&gt;
equal to your Punch skill against AC 15 or less. While you normally add your Punch skill level to&lt;br /&gt;
any unarmed damage, don’t add it twice to this Shock damage.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Once per scene, you can reroll a failed skill check,&lt;br /&gt;
taking the new roll if it’s better.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
** Laser Pistol (+1 to hit, d10 damage)&lt;br /&gt;
** &#039;&#039;Laser Rifle&#039;&#039;&lt;br /&gt;
** Spare Type A Cell  &lt;br /&gt;
** Metatool&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
&lt;br /&gt;
* Stowed:&lt;br /&gt;
** &#039;&#039;&#039;Postech Toolkit (ENC 3)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** Dataslab (ENC 1)&lt;br /&gt;
** Laser Pistol (+1 to hit, d6 damage)&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** SPARE TYPE A CELLS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
&lt;br /&gt;
**Armored Undersuit (ENC 0) &lt;br /&gt;
**TL 4 Backpack (ENC 0)&lt;br /&gt;
**Glowbugs (10) (ENC 0)&lt;br /&gt;
&lt;br /&gt;
* Money:&lt;br /&gt;
**100 cr&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sigma_Tau_Sector&amp;diff=432474</id>
		<title>Sigma Tau Sector</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sigma_Tau_Sector&amp;diff=432474"/>
		<updated>2023-01-04T20:36:48Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Setup]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rstites&#039;s SWN Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Thread Links:&#039;&#039;&#039;&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-sigma-tau-sector-stars-without-number.900854/ Recruitment Thread]  &lt;br /&gt;
[https://forum.rpg.net/index.php?threads/sigma-tau-sector.901336// OOC]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/sigma-tau-sector.901337/ In Character Thread I]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST :Character Sheet|Character Sheet Starter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Gadreel Azrian|Gadreel Azrian]]&#039;&#039;&#039; Warrior, Former Soldier of the Destis Confederacy/Scout played by Naed Yar&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Ivan Butler|Ivan Butler]]&#039;&#039;&#039; Expert, Captain and Merchant played by MonsterMash.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Spencer Jeffries]]&#039;&#039;&#039; Expert, Ship&#039;s Engineer played by Black Adder LXX.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST:_Verity_Land|Verity Land]]&#039;&#039;&#039; Expert/Warrior Adventurer, Rebel Peasant Hacker played by Ninevehn.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Cassandra Tettius|Cassandra Tettius]]&#039;&#039;&#039; Expert Scholar, renegade from Cardinale, played by Hituro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Rocinante|Rocinante]]&#039;&#039;&#039; A real workhorse of a free trader.&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Rocinante Cargo|Rocinante Cargo]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ST :HD Smith|HD Smith]]&#039;&#039;&#039; Expert Vagabond out of Sigma Squared [Albann system]. Former fighter pilot.&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Mersiel Rainer|Mersiel Rainer]]&#039;&#039;&#039;  Expert/Warrior Adventurer, Combat Medic played by The Conquering Potato.&lt;br /&gt;
&lt;br /&gt;
==Party Logistics==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Combat Tracker|Combat Tracker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Marching Order|Marching Order]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Calendar|Calendar]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Loot|Books and Finances]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Troops|Ancillary Characters]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Trade HQs|Trade HQs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Detis Confederacy&#039;&#039;&#039; consists of 5 systems bound together through trade treaties and some shared defense and governance, lying on the edge of the Sigma Squared Sector. &lt;br /&gt;
*Recent exploration into the Sigma Tau Sector has found a moon of the third planet of the Reni (0002) system that can maintain a small outpost settlement, with a communications detachment on the second largest moon of the fifth planet, a gas giant. The third planet is entirely made of barren mountains and badlands with a corrosive atmosphere that breaks down the best suits available, so can&#039;t sustain any life itself. Only limited exploration of the surface has happened due to this.&lt;br /&gt;
&lt;br /&gt;
*The outpost is a joint effort between a number of large corporations and trade organizations, plus government sponsorship, from the Detis Confederacy. It is a rough and tumble place though, with only a thousand residents at the moment, and no more than a few thousand permanent residents ever able to be supported. Supplies have to be transported in at that moment. A small port that includes ship repair facilities and upgrades is under construction, but it will be some time before it&#039;s operational. Three systems are within range of a Spike-2 drive from the outpost, but as of now, nobody has visited them from the Confederacy.&lt;br /&gt;
&lt;br /&gt;
[[File:Tau SS named.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[ST: Reni|Reni (0002)]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Wuey|Wuey (0004)]]&#039;&#039;&#039;&lt;br /&gt;
Wuey is an Ocean World with a human inhabitable atmosphere with a large population.&lt;br /&gt;
There&#039;s speculation that it might have been a great vacation spot once, but nobody &lt;br /&gt;
really knows. It&#039;s just fun speculation. Weapons regulated so no open carry. Mainly a &lt;br /&gt;
farming planet now so good place to import tech. Existing government, but possible rebel groups looking to trade for weapons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Urooh (0008)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Paplo|Paplo (0103)]]&#039;&#039;&#039;&lt;br /&gt;
A world of interconnected city domes on the surface of a rough world with an &lt;br /&gt;
invasive atmosphere that makes the surface both toxic, as well as very difficult &lt;br /&gt;
to be on longterm even with suits as they have to cycle the atmosphere. &lt;br /&gt;
The settlements there are isolationist and have not been open to initial attempts at contact.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dibru (0202)&#039;&#039;&#039;&lt;br /&gt;
There&#039;s two civilizations in the system, one human, and the other not. They don&#039;t appear &lt;br /&gt;
to be friendly with each other, and this group&#039;s ship was warned away, so they didn&#039;t land. &lt;br /&gt;
(They were a basic survey ship, who found the updated path to the system, that you can now &lt;br /&gt;
access at the base. They weren&#039;t in a position to do much but accept that and leave, and &lt;br /&gt;
had no incentive to stay around.) That system is critical as it&#039;s the key to opening up the &lt;br /&gt;
rest of the sector, but it also appears like it&#039;ll require some work to figure out the situation there and manage it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Que (0206)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Acemmog (0207)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Virocs (0302)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kil (0303)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Chotren (0304)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Egisol (0306)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Boint (0307)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kadsict (0406)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Inocs (0407)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Siog (0408)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rovuc (0503)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Vlit (0505)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Shad (0603)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Juks (0608)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cor (0609)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Qir (0700)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Huechiff (0701)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dobeh (0702)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Owals (0708)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Character Creation |Character Creation]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Combat Synopsis |Combat Synopsis]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ST: House Rules |House Rules]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=429540</id>
		<title>Spencer Jeffries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=429540"/>
		<updated>2022-10-17T16:30:23Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Spencer Jeffries&lt;br /&gt;
*Class: Expert              &lt;br /&gt;
*Level: 2                  &lt;br /&gt;
*XP: 4  &lt;br /&gt;
*Age: 32     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Technician&lt;br /&gt;
*Spencer has worked in space his entire adult life. His homeworld held little use for him, other than the apprenticeship that got him offworld at the age of 16. He landed his first job on a rusty old free trader hauling cargo between the planets of the Detis Confederacy. From there he bounced around from ship to ship for a decade before he found a job working for &#039;&#039;&#039;Summit Industries&#039;&#039;&#039;, one of the larger corporations in the Confederacy. After a few years of working for corporate freight concerns, he jumped at the opportunity to be a part of the &#039;&#039;&#039;Reni Outpost&#039;&#039;&#039;, mainly to get away from the governing bureaucracy out on the frontier. Working to build the outpost got him a line on a ship in need of a crew to explore the new sector. His current goals are 1. to set foot on a world cut off since before the fall and 2. to mod his laser pistol into something more potent. He has a feeling he&#039;s going to need it.    &lt;br /&gt;
           &lt;br /&gt;
*Description: &amp;quot;Spence&amp;quot; is a burly man in his early thirties. His mechanics coveralls are patched and grease stained and half the time tied at the waist by the sleeves revealing muscled arms are fully sleeved in tattoos. His buzz cut and stubbly beard are capped off with a well chewed cigar perpetually hanging out of his mouth. His appearance would seem to indicate that he doesn&#039;t tolerate fools, which is fine with him as he prefers machines and gadgets to people. That said, he is a loyal friend and always keeps his head when things heat up.           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         09  &lt;br /&gt;
*Dexterity      10&lt;br /&gt;
*Constitution   11    &lt;br /&gt;
*Charisma       09&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 14&lt;br /&gt;
* System Strain: 0 / (11)&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: Base +1&lt;br /&gt;
* Unarmed attack +1 to hit, d8+1 dmg, Shock 1 (AC 15)&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 13&lt;br /&gt;
** Mental: 14&lt;br /&gt;
** Physical: 14&lt;br /&gt;
* Maintenance Score: 4 - Int mod + Con mod + (Fix * 3)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix 1&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice 0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot 0&lt;br /&gt;
* Program&lt;br /&gt;
* Punch 1&lt;br /&gt;
* Shoot 1&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk &lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
* UNSPENT SKILL POINTS 2&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Die Hard&#039;&#039;&#039;&lt;br /&gt;
You are surprisingly hard to kill. You can survive injuries or bear up under stresses that would incapacitate a&lt;br /&gt;
less determined hero.&lt;br /&gt;
Level 1: You gain an extra 2 maximum hit points per level. This bonus applies retroactively if you take&lt;br /&gt;
this focus after first level. You automatically stabilize if mortally wounded by anything smaller than&lt;br /&gt;
a Heavy weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialist (Fix)&#039;&#039;&#039;&lt;br /&gt;
You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a&lt;br /&gt;
brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than&lt;br /&gt;
once for different skills.&lt;br /&gt;
Level 1: Gain a non-combat, non-psychic skill as a bonus.&lt;br /&gt;
Roll 3d6 and drop the lowest die for all skill checks in this skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Combatant&#039;&#039;&#039;&lt;br /&gt;
Your empty hands are more dangerous than knives and guns in the grip of the less gifted. Your unarmed&lt;br /&gt;
attacks are counted as melee weapons when it comes to binding up opponents wielding rifles and similar long&lt;br /&gt;
arms, though you need at least one hand free to do so.&lt;br /&gt;
Level 1: Gain Punch as a bonus skill. Your unarmed attacks become more dangerous as your Punch&lt;br /&gt;
skill increases. At level-0, they do 1d6 damage. At level-1, they do 1d8 damage. At level-2 they do&lt;br /&gt;
1d10, level-3 does 1d12, and level-4 does 1d12+1. At Punch-1 or better, they have the Shock quality&lt;br /&gt;
equal to your Punch skill against AC 15 or less. While you normally add your Punch skill level to&lt;br /&gt;
any unarmed damage, don’t add it twice to this Shock damage.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Once per scene, you can reroll a failed skill check,&lt;br /&gt;
taking the new roll if it’s better.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
** Laser Pistol (+1 to hit, d10 damage)&lt;br /&gt;
** &#039;&#039;Laser Rifle&#039;&#039;&lt;br /&gt;
** Spare Type A Cell  &lt;br /&gt;
** Metatool&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
&lt;br /&gt;
* Stowed:&lt;br /&gt;
** &#039;&#039;&#039;Postech Toolkit (ENC 3)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** Dataslab (ENC 1)&lt;br /&gt;
** Laser Pistol (+1 to hit, d6 damage)&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** SPARE TYPE A CELLS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
&lt;br /&gt;
**Armored Undersuit (ENC 0) &lt;br /&gt;
**TL 4 Backpack (ENC 0)&lt;br /&gt;
**Glowbugs (10) (ENC 0)&lt;br /&gt;
&lt;br /&gt;
* Money:&lt;br /&gt;
**100 cr&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Combat_Tracker&amp;diff=429539</id>
		<title>ST: Combat Tracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Combat_Tracker&amp;diff=429539"/>
		<updated>2022-10-17T16:24:54Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
    Character:                  Total  Current Armor Initiative  Move  Melee   Primary       Ranged   Primary            &lt;br /&gt;
                                  HP     HP    Class    Bonus    Rate  Bonus    Melee        Bonus     Ranged            &lt;br /&gt;
    &#039;&#039;&#039;[[Spencer Jeffries]]&#039;&#039;&#039;             14      14      13      +0       10     +2   Unarmed d8+1   +2    Laser Rifle 1d10*&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Ivan Butler|Ivan Butler]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Gadreel Azrian|Gadreel Azrian]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST:_Verity_Land|Verity Land]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Mersiel Rainer|Mersiel Rainer]]&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*weapon capable of burst fire: +2 to hit, +2 to damage - uses 3 rounds of ammunition&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Combat_Tracker&amp;diff=429538</id>
		<title>ST: Combat Tracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Combat_Tracker&amp;diff=429538"/>
		<updated>2022-10-17T16:24:29Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
    Character:                  Total  Current Armor Initiative  Move  Melee   Primary       Ranged   Primary            &lt;br /&gt;
                                  HP     HP    Class    Bonus    Rate  Bonus    Melee        Bonus     Ranged            &lt;br /&gt;
    &#039;&#039;&#039;[[Spencer Jeffries]]&#039;&#039;&#039;             14      14      13      +0       10     +2   Unarmed d8+1   +2    Laser Rifle 1d10*&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Ivan Butler|Ivan Butler]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Gadreel Azrian|Gadreel Azrian]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST:_Verity_Land|Verity Land]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[[ST: Mersiel Rainer|Mersiel Rainer]]&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*weapon capable of burst fire: +2 to hit, +2 to damage - uses 3 rounds of ammunition&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Combat_Tracker&amp;diff=429058</id>
		<title>ST: Combat Tracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Combat_Tracker&amp;diff=429058"/>
		<updated>2022-10-10T12:41:54Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
    Character:                  Total  Current Armor Initiative  Move  Melee   Primary       Ranged   Primary            &lt;br /&gt;
                                  HP     HP    Class    Bonus    Rate  Bonus    Melee        Bonus     Ranged            &lt;br /&gt;
    &#039;&#039;&#039;[[Spencer Jeffries]]&#039;&#039;&#039;             14      14      13      +0       10     +2   Unarmed d8+1   +2    Laser Pistol 1d6&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=429057</id>
		<title>Spencer Jeffries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=429057"/>
		<updated>2022-10-10T12:40:06Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Spencer Jeffries&lt;br /&gt;
*Class: Expert              &lt;br /&gt;
*Level: 2                  &lt;br /&gt;
*XP: 4  &lt;br /&gt;
*Age: 32     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Technician&lt;br /&gt;
*Spencer has worked in space his entire adult life. His homeworld held little use for him, other than the apprenticeship that got him offworld at the age of 16. He landed his first job on a rusty old free trader hauling cargo between the planets of the Detis Confederacy. From there he bounced around from ship to ship for a decade before he found a job working for &#039;&#039;&#039;Summit Industries&#039;&#039;&#039;, one of the larger corporations in the Confederacy. After a few years of working for corporate freight concerns, he jumped at the opportunity to be a part of the &#039;&#039;&#039;Reni Outpost&#039;&#039;&#039;, mainly to get away from the governing bureaucracy out on the frontier. Working to build the outpost got him a line on a ship in need of a crew to explore the new sector. His current goals are 1. to set foot on a world cut off since before the fall and 2. to mod his laser pistol into something more potent. He has a feeling he&#039;s going to need it.    &lt;br /&gt;
           &lt;br /&gt;
*Description: &amp;quot;Spence&amp;quot; is a burly man in his early thirties. His mechanics coveralls are patched and grease stained and half the time tied at the waist by the sleeves revealing muscled arms are fully sleeved in tattoos. His buzz cut and stubbly beard are capped off with a well chewed cigar perpetually hanging out of his mouth. His appearance would seem to indicate that he doesn&#039;t tolerate fools, which is fine with him as he prefers machines and gadgets to people. That said, he is a loyal friend and always keeps his head when things heat up.           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         09  &lt;br /&gt;
*Dexterity      10&lt;br /&gt;
*Constitution   11    &lt;br /&gt;
*Charisma       09&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 14&lt;br /&gt;
* System Strain: 0 / (11)&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: Base +1&lt;br /&gt;
* Unarmed attack +1 to hit, d8+1 dmg, Shock 1 (AC 15)&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 13&lt;br /&gt;
** Mental: 14&lt;br /&gt;
** Physical: 14&lt;br /&gt;
* Maintenance Score: 4 - Int mod + Con mod + (Fix * 3)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix 1&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice 0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot 0&lt;br /&gt;
* Program&lt;br /&gt;
* Punch 1&lt;br /&gt;
* Shoot 1&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk &lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
* UNSPENT SKILL POINTS 2&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Die Hard&#039;&#039;&#039;&lt;br /&gt;
You are surprisingly hard to kill. You can survive injuries or bear up under stresses that would incapacitate a&lt;br /&gt;
less determined hero.&lt;br /&gt;
Level 1: You gain an extra 2 maximum hit points per level. This bonus applies retroactively if you take&lt;br /&gt;
this focus after first level. You automatically stabilize if mortally wounded by anything smaller than&lt;br /&gt;
a Heavy weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialist (Fix)&#039;&#039;&#039;&lt;br /&gt;
You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a&lt;br /&gt;
brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than&lt;br /&gt;
once for different skills.&lt;br /&gt;
Level 1: Gain a non-combat, non-psychic skill as a bonus.&lt;br /&gt;
Roll 3d6 and drop the lowest die for all skill checks in this skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Combatant&#039;&#039;&#039;&lt;br /&gt;
Your empty hands are more dangerous than knives and guns in the grip of the less gifted. Your unarmed&lt;br /&gt;
attacks are counted as melee weapons when it comes to binding up opponents wielding rifles and similar long&lt;br /&gt;
arms, though you need at least one hand free to do so.&lt;br /&gt;
Level 1: Gain Punch as a bonus skill. Your unarmed attacks become more dangerous as your Punch&lt;br /&gt;
skill increases. At level-0, they do 1d6 damage. At level-1, they do 1d8 damage. At level-2 they do&lt;br /&gt;
1d10, level-3 does 1d12, and level-4 does 1d12+1. At Punch-1 or better, they have the Shock quality&lt;br /&gt;
equal to your Punch skill against AC 15 or less. While you normally add your Punch skill level to&lt;br /&gt;
any unarmed damage, don’t add it twice to this Shock damage.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Once per scene, you can reroll a failed skill check,&lt;br /&gt;
taking the new roll if it’s better.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
** Laster Pistol (+1 to hit, d6 damage)&lt;br /&gt;
** Spare Type A Cell  &lt;br /&gt;
** Metatool&lt;br /&gt;
** Monoblade Knife (+0 to hit, d6 damage, Shock 1/AC 15) &lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
&lt;br /&gt;
* Stowed:&lt;br /&gt;
** &#039;&#039;&#039;Postech Toolkit (ENC 3)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** Dataslab (ENC 1)&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** SPARE TYPE A CELLS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
&lt;br /&gt;
**Armored Undersuit (ENC 0) &lt;br /&gt;
**TL 4 Backpack (ENC 0)&lt;br /&gt;
**Glowbugs (3) (ENC 0)&lt;br /&gt;
&lt;br /&gt;
* Money:&lt;br /&gt;
**100 cr&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=429056</id>
		<title>Spencer Jeffries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=429056"/>
		<updated>2022-10-10T12:29:51Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Spencer Jeffries&lt;br /&gt;
*Class: Expert              &lt;br /&gt;
*Level: 1                  &lt;br /&gt;
*XP: 0  &lt;br /&gt;
*Age: 32     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Technician&lt;br /&gt;
*Spencer has worked in space his entire adult life. His homeworld held little use for him, other than the apprenticeship that got him offworld at the age of 16. He landed his first job on a rusty old free trader hauling cargo between the planets of the Detis Confederacy. From there he bounced around from ship to ship for a decade before he found a job working for &#039;&#039;&#039;Summit Industries&#039;&#039;&#039;, one of the larger corporations in the Confederacy. After a few years of working for corporate freight concerns, he jumped at the opportunity to be a part of the &#039;&#039;&#039;Reni Outpost&#039;&#039;&#039;, mainly to get away from the governing bureaucracy out on the frontier. Working to build the outpost got him a line on a ship in need of a crew to explore the new sector. His current goals are 1. to set foot on a world cut off since before the fall and 2. to mod his laser pistol into something more potent. He has a feeling he&#039;s going to need it.    &lt;br /&gt;
           &lt;br /&gt;
*Description: &amp;quot;Spence&amp;quot; is a burly man in his early thirties. His mechanics coveralls are patched and grease stained and half the time tied at the waist by the sleeves revealing muscled arms are fully sleeved in tattoos. His buzz cut and stubbly beard are capped off with a well chewed cigar perpetually hanging out of his mouth. His appearance would seem to indicate that he doesn&#039;t tolerate fools, which is fine with him as he prefers machines and gadgets to people. That said, he is a loyal friend and always keeps his head when things heat up.           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         09  &lt;br /&gt;
*Dexterity      10&lt;br /&gt;
*Constitution   11    &lt;br /&gt;
*Charisma       09&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 14&lt;br /&gt;
* System Strain: 0 / (11)&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: Base +1&lt;br /&gt;
* Unarmed attack +1 to hit, d8+1 dmg, Shock 1 (AC 15)&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 13&lt;br /&gt;
** Mental: 14&lt;br /&gt;
** Physical: 14&lt;br /&gt;
* Maintenance Score: 4 - Int mod + Con mod + (Fix * 3)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix 1&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice 0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot 0&lt;br /&gt;
* Program&lt;br /&gt;
* Punch 1&lt;br /&gt;
* Shoot 1&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk &lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
* UNSPENT SKILL POINTS 2&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Die Hard&#039;&#039;&#039;&lt;br /&gt;
You are surprisingly hard to kill. You can survive injuries or bear up under stresses that would incapacitate a&lt;br /&gt;
less determined hero.&lt;br /&gt;
Level 1: You gain an extra 2 maximum hit points per level. This bonus applies retroactively if you take&lt;br /&gt;
this focus after first level. You automatically stabilize if mortally wounded by anything smaller than&lt;br /&gt;
a Heavy weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialist (Fix)&#039;&#039;&#039;&lt;br /&gt;
You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a&lt;br /&gt;
brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than&lt;br /&gt;
once for different skills.&lt;br /&gt;
Level 1: Gain a non-combat, non-psychic skill as a bonus.&lt;br /&gt;
Roll 3d6 and drop the lowest die for all skill checks in this skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Combatant&#039;&#039;&#039;&lt;br /&gt;
Your empty hands are more dangerous than knives and guns in the grip of the less gifted. Your unarmed&lt;br /&gt;
attacks are counted as melee weapons when it comes to binding up opponents wielding rifles and similar long&lt;br /&gt;
arms, though you need at least one hand free to do so.&lt;br /&gt;
Level 1: Gain Punch as a bonus skill. Your unarmed attacks become more dangerous as your Punch&lt;br /&gt;
skill increases. At level-0, they do 1d6 damage. At level-1, they do 1d8 damage. At level-2 they do&lt;br /&gt;
1d10, level-3 does 1d12, and level-4 does 1d12+1. At Punch-1 or better, they have the Shock quality&lt;br /&gt;
equal to your Punch skill against AC 15 or less. While you normally add your Punch skill level to&lt;br /&gt;
any unarmed damage, don’t add it twice to this Shock damage.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Once per scene, you can reroll a failed skill check,&lt;br /&gt;
taking the new roll if it’s better.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
** Laster Pistol (+1 to hit, d6 damage)&lt;br /&gt;
** Spare Type A Cell  &lt;br /&gt;
** Metatool&lt;br /&gt;
** Monoblade Knife (+0 to hit, d6 damage, Shock 1/AC 15) &lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
&lt;br /&gt;
* Stowed:&lt;br /&gt;
** &#039;&#039;&#039;Postech Toolkit (ENC 3)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** Dataslab (ENC 1)&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** SPARE TYPE A CELLS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
&lt;br /&gt;
**Armored Undersuit (ENC 0) &lt;br /&gt;
**TL 4 Backpack (ENC 0)&lt;br /&gt;
**Glowbugs (3) (ENC 0)&lt;br /&gt;
&lt;br /&gt;
* Money:&lt;br /&gt;
**100 cr&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=429055</id>
		<title>Spencer Jeffries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=429055"/>
		<updated>2022-10-10T12:26:11Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Spencer Jeffries&lt;br /&gt;
*Class: Expert              &lt;br /&gt;
*Level: 1                  &lt;br /&gt;
*XP: 0  &lt;br /&gt;
*Age: 32     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Technician&lt;br /&gt;
*Spencer has worked in space his entire adult life. His homeworld held little use for him, other than the apprenticeship that got him offworld at the age of 16. He landed his first job on a rusty old free trader hauling cargo between the planets of the Detis Confederacy. From there he bounced around from ship to ship for a decade before he found a job working for &#039;&#039;&#039;Summit Industries&#039;&#039;&#039;, one of the larger corporations in the Confederacy. After a few years of working for corporate freight concerns, he jumped at the opportunity to be a part of the &#039;&#039;&#039;Reni Outpost&#039;&#039;&#039;, mainly to get away from the governing bureaucracy out on the frontier. Working to build the outpost got him a line on a ship in need of a crew to explore the new sector. His current goals are 1. to set foot on a world cut off since before the fall and 2. to mod his laser pistol into something more potent. He has a feeling he&#039;s going to need it.    &lt;br /&gt;
           &lt;br /&gt;
*Description: &amp;quot;Spence&amp;quot; is a burly man in his early thirties. His mechanics coveralls are patched and grease stained and half the time tied at the waist by the sleeves revealing muscled arms are fully sleeved in tattoos. His buzz cut and stubbly beard are capped off with a well chewed cigar perpetually hanging out of his mouth. His appearance would seem to indicate that he doesn&#039;t tolerate fools, which is fine with him as he prefers machines and gadgets to people. That said, he is a loyal friend and always keeps his head when things heat up.           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         09  &lt;br /&gt;
*Dexterity      10&lt;br /&gt;
*Constitution   11    &lt;br /&gt;
*Charisma       09&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 14&lt;br /&gt;
* System Strain: 0 / (11)&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: Base +1&lt;br /&gt;
* Unarmed attack +1 to hit, d8+1 dmg, Shock 1 (AC 15)&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 13&lt;br /&gt;
** Mental: 14&lt;br /&gt;
** Physical: 14&lt;br /&gt;
* Maintenance Score: 4 - Int mod + Con mod + (Fix * 3)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix 1&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice 1&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot 0&lt;br /&gt;
* Program&lt;br /&gt;
* Punch 1&lt;br /&gt;
* Shoot 1&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
* UNSPENT SKILL POINTS 0&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Die Hard&#039;&#039;&#039;&lt;br /&gt;
You are surprisingly hard to kill. You can survive injuries or bear up under stresses that would incapacitate a&lt;br /&gt;
less determined hero.&lt;br /&gt;
Level 1: You gain an extra 2 maximum hit points per level. This bonus applies retroactively if you take&lt;br /&gt;
this focus after first level. You automatically stabilize if mortally wounded by anything smaller than&lt;br /&gt;
a Heavy weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialist (Fix)&#039;&#039;&#039;&lt;br /&gt;
You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a&lt;br /&gt;
brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than&lt;br /&gt;
once for different skills.&lt;br /&gt;
Level 1: Gain a non-combat, non-psychic skill as a bonus.&lt;br /&gt;
Roll 3d6 and drop the lowest die for all skill checks in this skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Combatant&#039;&#039;&#039;&lt;br /&gt;
Your empty hands are more dangerous than knives and guns in the grip of the less gifted. Your unarmed&lt;br /&gt;
attacks are counted as melee weapons when it comes to binding up opponents wielding rifles and similar long&lt;br /&gt;
arms, though you need at least one hand free to do so.&lt;br /&gt;
Level 1: Gain Punch as a bonus skill. Your unarmed attacks become more dangerous as your Punch&lt;br /&gt;
skill increases. At level-0, they do 1d6 damage. At level-1, they do 1d8 damage. At level-2 they do&lt;br /&gt;
1d10, level-3 does 1d12, and level-4 does 1d12+1. At Punch-1 or better, they have the Shock quality&lt;br /&gt;
equal to your Punch skill against AC 15 or less. While you normally add your Punch skill level to&lt;br /&gt;
any unarmed damage, don’t add it twice to this Shock damage.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Once per scene, you can reroll a failed skill check,&lt;br /&gt;
taking the new roll if it’s better.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
** Laster Pistol (+1 to hit, d6 damage)&lt;br /&gt;
** Spare Type A Cell  &lt;br /&gt;
** Metatool&lt;br /&gt;
** Monoblade Knife (+0 to hit, d6 damage, Shock 1/AC 15) &lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
&lt;br /&gt;
* Stowed:&lt;br /&gt;
** &#039;&#039;&#039;Postech Toolkit (ENC 3)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** Dataslab (ENC 1)&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** SPARE TYPE A CELLS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
&lt;br /&gt;
**Armored Undersuit (ENC 0) &lt;br /&gt;
**TL 4 Backpack (ENC 0)&lt;br /&gt;
**Glowbugs (3) (ENC 0)&lt;br /&gt;
&lt;br /&gt;
* Money:&lt;br /&gt;
**100 cr&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Combat_Tracker&amp;diff=428995</id>
		<title>ST: Combat Tracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Combat_Tracker&amp;diff=428995"/>
		<updated>2022-10-09T10:07:50Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
    Character:                  Total  Current Armor Initiative  Move  Melee   Primary       Ranged   Primary            &lt;br /&gt;
                                  HP     HP    Class    Bonus    Rate  Bonus    Melee        Bonus     Ranged            &lt;br /&gt;
    &#039;&#039;&#039;[[Spencer Jeffries]]&#039;&#039;&#039;             14      14      13      +0       10     +1   Unarmed d8+1   +1    Laser Pistol 1d6&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Combat_Tracker&amp;diff=428994</id>
		<title>ST: Combat Tracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Combat_Tracker&amp;diff=428994"/>
		<updated>2022-10-09T10:07:31Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
    Character:                  Total  Current Armor Initiative  Move  Melee   Primary       Ranged   Primary            &lt;br /&gt;
                                  HP     HP    Class    Bonus    Rate  Bonus    Melee        Bonus     Ranged            &lt;br /&gt;
    &#039;&#039;&#039;[[Spencer Jeffries]]&#039;&#039;&#039;            14     14       13      +0       10     +1   Unarmed d8+1   +1    Laser Pistol 1d6&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=428993</id>
		<title>Spencer Jeffries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=428993"/>
		<updated>2022-10-09T10:02:53Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: /* Other Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Spencer Jeffries&lt;br /&gt;
*Class: Expert              &lt;br /&gt;
*Level: 1                  &lt;br /&gt;
*XP: 0  &lt;br /&gt;
*Age: 32     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Technician&lt;br /&gt;
*Spencer has worked in space his entire adult life. His homeworld held little use for him, other than the apprenticeship that got him offworld at the age of 16. He landed his first job on a rusty old free trader hauling cargo between the planets of the Detis Confederacy. From there he bounced around from ship to ship for a decade before he found a job working for &#039;&#039;&#039;Summit Industries&#039;&#039;&#039;, one of the larger corporations in the Confederacy. After a few years of working for corporate freight concerns, he jumped at the opportunity to be a part of the &#039;&#039;&#039;Reni Outpost&#039;&#039;&#039;, mainly to get away from the governing bureaucracy out on the frontier. Working to build the outpost got him a line on a ship in need of a crew to explore the new sector. His current goals are 1. to set foot on a world cut off since before the fall and 2. to mod his laser pistol into something more potent. He has a feeling he&#039;s going to need it.    &lt;br /&gt;
           &lt;br /&gt;
*Description: &amp;quot;Spence&amp;quot; is a burly man in his early thirties. His mechanics coveralls are patched and grease stained and half the time tied at the waist by the sleeves revealing muscled arms are fully sleeved in tattoos. His buzz cut and stubbly beard are capped off with a well chewed cigar perpetually hanging out of his mouth. His appearance would seem to indicate that he doesn&#039;t tolerate fools, which is fine with him as he prefers machines and gadgets to people. That said, he is a loyal friend and always keeps his head when things heat up.           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         09  &lt;br /&gt;
*Dexterity      10&lt;br /&gt;
*Constitution   11    &lt;br /&gt;
*Charisma       09&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 14&lt;br /&gt;
* System Strain: 0 / (11)&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: Base +1&lt;br /&gt;
* Unarmed attack +1 to hit, d8+1 dmg, Shock 1 (AC 15)&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 13&lt;br /&gt;
** Mental: 14&lt;br /&gt;
** Physical: 14&lt;br /&gt;
* Maintenance Score: 4 - Int mod + Con mod + (Fix * 3)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix 1&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice 0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot 0&lt;br /&gt;
* Program&lt;br /&gt;
* Punch 1&lt;br /&gt;
* Shoot 1&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
* UNSPENT SKILL POINTS 1&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Die Hard&#039;&#039;&#039;&lt;br /&gt;
You are surprisingly hard to kill. You can survive injuries or bear up under stresses that would incapacitate a&lt;br /&gt;
less determined hero.&lt;br /&gt;
Level 1: You gain an extra 2 maximum hit points per level. This bonus applies retroactively if you take&lt;br /&gt;
this focus after first level. You automatically stabilize if mortally wounded by anything smaller than&lt;br /&gt;
a Heavy weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialist (Fix)&#039;&#039;&#039;&lt;br /&gt;
You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a&lt;br /&gt;
brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than&lt;br /&gt;
once for different skills.&lt;br /&gt;
Level 1: Gain a non-combat, non-psychic skill as a bonus.&lt;br /&gt;
Roll 3d6 and drop the lowest die for all skill checks in this skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Combatant&#039;&#039;&#039;&lt;br /&gt;
Your empty hands are more dangerous than knives and guns in the grip of the less gifted. Your unarmed&lt;br /&gt;
attacks are counted as melee weapons when it comes to binding up opponents wielding rifles and similar long&lt;br /&gt;
arms, though you need at least one hand free to do so.&lt;br /&gt;
Level 1: Gain Punch as a bonus skill. Your unarmed attacks become more dangerous as your Punch&lt;br /&gt;
skill increases. At level-0, they do 1d6 damage. At level-1, they do 1d8 damage. At level-2 they do&lt;br /&gt;
1d10, level-3 does 1d12, and level-4 does 1d12+1. At Punch-1 or better, they have the Shock quality&lt;br /&gt;
equal to your Punch skill against AC 15 or less. While you normally add your Punch skill level to&lt;br /&gt;
any unarmed damage, don’t add it twice to this Shock damage.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Once per scene, you can reroll a failed skill check,&lt;br /&gt;
taking the new roll if it’s better.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
** Laster Pistol (+1 to hit, d6 damage)&lt;br /&gt;
** Spare Type A Cell  &lt;br /&gt;
** Metatool&lt;br /&gt;
** Monoblade Knife (+0 to hit, d6 damage, Shock 1/AC 15) &lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
&lt;br /&gt;
* Stowed:&lt;br /&gt;
** &#039;&#039;&#039;Postech Toolkit (ENC 3)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** Dataslab (ENC 1)&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** SPARE TYPE A CELLS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
&lt;br /&gt;
**Armored Undersuit (ENC 0) &lt;br /&gt;
**TL 4 Backpack (ENC 0)&lt;br /&gt;
**Glowbugs (3) (ENC 0)&lt;br /&gt;
&lt;br /&gt;
* Money:&lt;br /&gt;
**100 cr&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=428992</id>
		<title>Spencer Jeffries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=428992"/>
		<updated>2022-10-09T10:00:38Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Spencer Jeffries&lt;br /&gt;
*Class: Expert              &lt;br /&gt;
*Level: 1                  &lt;br /&gt;
*XP: 0  &lt;br /&gt;
*Age: 32     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Technician&lt;br /&gt;
*Spencer has worked in space his entire adult life. His homeworld held little use for him, other than the apprenticeship that got him offworld at the age of 16. He landed his first job on a rusty old free trader hauling cargo between the planets of the Detis Confederacy. From there he bounced around from ship to ship for a decade before he found a job working for &#039;&#039;&#039;Summit Industries&#039;&#039;&#039;, one of the larger corporations in the Confederacy. After a few years of working for corporate freight concerns, he jumped at the opportunity to be a part of the &#039;&#039;&#039;Reni Outpost&#039;&#039;&#039;, mainly to get away from the governing bureaucracy out on the frontier. Working to build the outpost got him a line on a ship in need of a crew to explore the new sector. His current goals are 1. to set foot on a world cut off since before the fall and 2. to mod his laser pistol into something more potent. He has a feeling he&#039;s going to need it.    &lt;br /&gt;
           &lt;br /&gt;
*Description: &amp;quot;Spence&amp;quot; is a burly man in his early thirties. His mechanics coveralls are patched and grease stained and half the time tied at the waist by the sleeves revealing muscled arms are fully sleeved in tattoos. His buzz cut and stubbly beard are capped off with a well chewed cigar perpetually hanging out of his mouth. His appearance would seem to indicate that he doesn&#039;t tolerate fools, which is fine with him as he prefers machines and gadgets to people. That said, he is a loyal friend and always keeps his head when things heat up.           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         09  &lt;br /&gt;
*Dexterity      10&lt;br /&gt;
*Constitution   11    &lt;br /&gt;
*Charisma       09&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 14&lt;br /&gt;
* System Strain: 0 / (11)&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: Base +1&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 13&lt;br /&gt;
** Mental: 14&lt;br /&gt;
** Physical: 14&lt;br /&gt;
* Maintenance Score: 4 - Int mod + Con mod + (Fix * 3)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix 1&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice 0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot 0&lt;br /&gt;
* Program&lt;br /&gt;
* Punch 1&lt;br /&gt;
* Shoot 1&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
* UNSPENT SKILL POINTS 1&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Die Hard&#039;&#039;&#039;&lt;br /&gt;
You are surprisingly hard to kill. You can survive injuries or bear up under stresses that would incapacitate a&lt;br /&gt;
less determined hero.&lt;br /&gt;
Level 1: You gain an extra 2 maximum hit points per level. This bonus applies retroactively if you take&lt;br /&gt;
this focus after first level. You automatically stabilize if mortally wounded by anything smaller than&lt;br /&gt;
a Heavy weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialist (Fix)&#039;&#039;&#039;&lt;br /&gt;
You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a&lt;br /&gt;
brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than&lt;br /&gt;
once for different skills.&lt;br /&gt;
Level 1: Gain a non-combat, non-psychic skill as a bonus.&lt;br /&gt;
Roll 3d6 and drop the lowest die for all skill checks in this skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Combatant&#039;&#039;&#039;&lt;br /&gt;
Your empty hands are more dangerous than knives and guns in the grip of the less gifted. Your unarmed&lt;br /&gt;
attacks are counted as melee weapons when it comes to binding up opponents wielding rifles and similar long&lt;br /&gt;
arms, though you need at least one hand free to do so.&lt;br /&gt;
Level 1: Gain Punch as a bonus skill. Your unarmed attacks become more dangerous as your Punch&lt;br /&gt;
skill increases. At level-0, they do 1d6 damage. At level-1, they do 1d8 damage. At level-2 they do&lt;br /&gt;
1d10, level-3 does 1d12, and level-4 does 1d12+1. At Punch-1 or better, they have the Shock quality&lt;br /&gt;
equal to your Punch skill against AC 15 or less. While you normally add your Punch skill level to&lt;br /&gt;
any unarmed damage, don’t add it twice to this Shock damage.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Once per scene, you can reroll a failed skill check,&lt;br /&gt;
taking the new roll if it’s better.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
** Laster Pistol (+1 to hit, d6 damage)&lt;br /&gt;
** Spare Type A Cell  &lt;br /&gt;
** Metatool&lt;br /&gt;
** Monoblade Knife (+0 to hit, d6 damage, Shock 1/AC 15) &lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
&lt;br /&gt;
* Stowed:&lt;br /&gt;
** &#039;&#039;&#039;Postech Toolkit (ENC 3)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** Dataslab (ENC 1)&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** SPARE TYPE A CELLS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
&lt;br /&gt;
**Armored Undersuit (ENC 0) &lt;br /&gt;
**TL 4 Backpack (ENC 0)&lt;br /&gt;
**Glowbugs (3) (ENC 0)&lt;br /&gt;
&lt;br /&gt;
* Money:&lt;br /&gt;
**100 cr&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=428991</id>
		<title>Spencer Jeffries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=428991"/>
		<updated>2022-10-09T09:56:05Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: /* Foci */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Spencer Jeffries&lt;br /&gt;
*Class: Expert              &lt;br /&gt;
*Level: 1                  &lt;br /&gt;
*XP: 0  &lt;br /&gt;
*Age: 32     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Technician&lt;br /&gt;
*Spencer has worked in space his entire adult life. His homeworld held little use for him, other than the apprenticeship that got him offworld at the age of 16. He landed his first job on a rusty old free trader hauling cargo between the planets of the Detis Confederacy. From there he bounced around from ship to ship for a decade before he found a job working for &#039;&#039;&#039;Summit Industries&#039;&#039;&#039;, one of the larger corporations in the Confederacy. After a few years of working for corporate freight concerns, he jumped at the opportunity to be a part of the &#039;&#039;&#039;Reni Outpost&#039;&#039;&#039;, mainly to get away from the governing bureaucracy out on the frontier. Working to build the outpost got him a line on a ship in need of a crew to explore the new sector. His current goals are 1. to set foot on a world cut off since before the fall and 2. to mod his laser pistol into something more potent. He has a feeling he&#039;s going to need it.    &lt;br /&gt;
           &lt;br /&gt;
*Description: &amp;quot;Spence&amp;quot; is a burly man in his early thirties. His mechanics coveralls are patched and grease stained and half the time tied at the waist by the sleeves revealing muscled arms are fully sleeved in tattoos. His buzz cut and stubbly beard are capped off with a well chewed cigar perpetually hanging out of his mouth. His appearance would seem to indicate that he doesn&#039;t tolerate fools, which is fine with him as he prefers machines and gadgets to people. That said, he is a loyal friend and always keeps his head when things heat up.           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         09  &lt;br /&gt;
*Dexterity      10&lt;br /&gt;
*Constitution   11    &lt;br /&gt;
*Charisma       09&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 14&lt;br /&gt;
* System Strain: 0 / (11)&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: Base +1&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 13&lt;br /&gt;
** Mental: 14&lt;br /&gt;
** Physical: 14&lt;br /&gt;
* Maintenance Score: 4 - Int mod + Con mod + (Fix * 3)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix 1&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice 0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot 0&lt;br /&gt;
* Program&lt;br /&gt;
* Punch&lt;br /&gt;
* Shoot 0&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Die Hard&#039;&#039;&#039;&lt;br /&gt;
You are surprisingly hard to kill. You can survive injuries or bear up under stresses that would incapacitate a&lt;br /&gt;
less determined hero.&lt;br /&gt;
Level 1: You gain an extra 2 maximum hit points per level. This bonus applies retroactively if you take&lt;br /&gt;
this focus after first level. You automatically stabilize if mortally wounded by anything smaller than&lt;br /&gt;
a Heavy weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialist (Fix)&#039;&#039;&#039;&lt;br /&gt;
You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a&lt;br /&gt;
brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than&lt;br /&gt;
once for different skills.&lt;br /&gt;
Level 1: Gain a non-combat, non-psychic skill as a bonus.&lt;br /&gt;
Roll 3d6 and drop the lowest die for all skill checks in this skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Combatant&#039;&#039;&#039;&lt;br /&gt;
Your empty hands are more dangerous than knives and guns in the grip of the less gifted. Your unarmed&lt;br /&gt;
attacks are counted as melee weapons when it comes to binding up opponents wielding rifles and similar long&lt;br /&gt;
arms, though you need at least one hand free to do so.&lt;br /&gt;
Level 1: Gain Punch as a bonus skill. Your unarmed attacks become more dangerous as your Punch&lt;br /&gt;
skill increases. At level-0, they do 1d6 damage. At level-1, they do 1d8 damage. At level-2 they do&lt;br /&gt;
1d10, level-3 does 1d12, and level-4 does 1d12+1. At Punch-1 or better, they have the Shock quality&lt;br /&gt;
equal to your Punch skill against AC 15 or less. While you normally add your Punch skill level to&lt;br /&gt;
any unarmed damage, don’t add it twice to this Shock damage.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Once per scene, you can reroll a failed skill check,&lt;br /&gt;
taking the new roll if it’s better.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
** Laster Pistol (+1 to hit, d6 damage)&lt;br /&gt;
** Spare Type A Cell  &lt;br /&gt;
** Metatool&lt;br /&gt;
** Monoblade Knife (+0 to hit, d6 damage, Shock 1/AC 15) &lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
&lt;br /&gt;
* Stowed:&lt;br /&gt;
** &#039;&#039;&#039;Postech Toolkit (ENC 3)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** Dataslab (ENC 1)&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** SPARE TYPE A CELLS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
&lt;br /&gt;
**Armored Undersuit (ENC 0) &lt;br /&gt;
**TL 4 Backpack (ENC 0)&lt;br /&gt;
**Glowbugs (3) (ENC 0)&lt;br /&gt;
&lt;br /&gt;
* Money:&lt;br /&gt;
**100 cr&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Mersiel_Rainer&amp;diff=428976</id>
		<title>ST: Mersiel Rainer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Mersiel_Rainer&amp;diff=428976"/>
		<updated>2022-10-08T22:35:15Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Mersiel Rainer&lt;br /&gt;
*Class: Adventurer (Expert/Warrior)             &lt;br /&gt;
*Level: 2                  &lt;br /&gt;
*XP: 4 &lt;br /&gt;
*Age: Mid thirties     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Physician          &lt;br /&gt;
*Description: Doctor Rainer is a tall and slender gentleman in an open navy blue jacket and white loose-fit pants. He wears blocky narrow glasses over bright blue eyes. He has a weathered and ovular face as well as short reddish/orange hair with a neatly trimmed beard. He has a civilized demeanor that is somehow both welcoming and slightly off putting. On one side of his waist is a well-used medkit, on the other is a comfortably worn laser pistol. You get the feeling he’s just as good taking bullets out as he is putting them in. &lt;br /&gt;
&lt;br /&gt;
*Backstory: &lt;br /&gt;
Mersiel Rainer grew up in the planetary outskirts of one of the systems in the Detis Confederacy, in a drug infested city called Brenstreit. While most lived in poverty and were recruited into gangs and cartels, Marsiel was granted a chance at a decent life. At the age of 23 he inherited his fathers clinic and took up his profession. His medical expertise and deadly accuracy would come in handy in helping others and himself. However, after a violent shootout between two of the largest cartels in Brenstreit, a well renowned drug lord was mortally wounded. Mersiel was the closest and most talented doctor, so against his will, he was forced to work his magic. However, either due to the lack of advanced equipment or the scalpel that mysteriously wound up in his throat during surgery, he succumbed to his injuries and died. Mersiel barely managed to escape the clinic as the enraged lackies burned it to the ground. Using all the money he had saved, he managed to get off-planet on a mercenary ship. For the past few years, he’s been using talents as a medic and honing his talents with a weapon. &lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       09  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         11&lt;br /&gt;
*Dexterity      12&lt;br /&gt;
*Constitution   09  &lt;br /&gt;
*Charisma       10&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 14&lt;br /&gt;
* System Strain: 0/09&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: +1&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 13&lt;br /&gt;
** Mental: 14&lt;br /&gt;
** Physical: 14&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix&lt;br /&gt;
* Heal 1&lt;br /&gt;
* Know 1&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice 0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot&lt;br /&gt;
* Program&lt;br /&gt;
* Punch&lt;br /&gt;
* Shoot 1&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk 0&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
Points saved: 1&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Healer&#039;&#039;&#039;&lt;br /&gt;
Healing comes naturally to you, and you’re particularly gifted at &lt;br /&gt;
preventing the quick bleed-out of wounded allies and comrades.&lt;br /&gt;
&lt;br /&gt;
Level 1: Gain Heal as a bonus skill. You may attempt to stabilize &lt;br /&gt;
one mortally-wounded adjacent person per round as an On Turn action. &lt;br /&gt;
When rolling Heal skill checks, roll 3d6 and drop the lowest die.&lt;br /&gt;
&lt;br /&gt;
Level 2: Stims or other technological healing devices&lt;br /&gt;
applied by you heal twice as many hit points as&lt;br /&gt;
normal. Using only basic medical supplies, you&lt;br /&gt;
can heal 1d6+Heal skill hit points of damage to&lt;br /&gt;
every injured or wounded person in your group&lt;br /&gt;
with ten minutes of first aid spread among them.&lt;br /&gt;
Such healing can be applied to a given target only&lt;br /&gt;
once per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunslinger&#039;&#039;&#039;&lt;br /&gt;
You have a gift with a gun. While this talent most commonly applies &lt;br /&gt;
to slugthrowers or energy weapons, it is also applicable to thrown &lt;br /&gt;
weapons, bows, or other ranged weapons that can be used with the Shoot &lt;br /&gt;
skill. For thrown weapons, you can’t use the benefits of the Armsman &lt;br /&gt;
focus at the same time as Gunslinger.&lt;br /&gt;
&lt;br /&gt;
Level 1: Gain Shoot as a bonus skill. You can draw or holster a Stowed &lt;br /&gt;
ranged weapon as an On Turn action. You may add your Shoot skill level &lt;br /&gt;
to a ranged weapon’s damage roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Gain an extra skill point every time you gain a character level &lt;br /&gt;
which can be spent on any non-psychic, non-combat skill.&lt;br /&gt;
&lt;br /&gt;
background. Gain +1 to your attack bonus at first and fifth levels. &lt;br /&gt;
Gain 2 extra maximum hit points each level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:4/4&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
-Laser Pistol &lt;br /&gt;
Damage: 1d6+1 &lt;br /&gt;
To hit: +3&lt;br /&gt;
Enc: 1&lt;br /&gt;
&lt;br /&gt;
-Secure clothing&lt;br /&gt;
AC 13&lt;br /&gt;
Enc: 1&lt;br /&gt;
&lt;br /&gt;
-Lazarus Patch &lt;br /&gt;
Enc: 1&lt;br /&gt;
&lt;br /&gt;
-Doses of Lift x2&lt;br /&gt;
Enc: 0&lt;br /&gt;
&lt;br /&gt;
-Compad&lt;br /&gt;
Enc: 0 &lt;br /&gt;
&lt;br /&gt;
-Bio scanner &lt;br /&gt;
Enc: 1&lt;br /&gt;
&lt;br /&gt;
-Backpack TL4 &lt;br /&gt;
&lt;br /&gt;
* Stowed:8/9&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
-Lazarus Patch x5&lt;br /&gt;
Enc: 5 total&lt;br /&gt;
&lt;br /&gt;
-Doses of Lift x2&lt;br /&gt;
Enc: 0&lt;br /&gt;
&lt;br /&gt;
-Spare Type A Cell&lt;br /&gt;
Enc: 1&lt;br /&gt;
&lt;br /&gt;
-Medkit &lt;br /&gt;
Enc: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Money:&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=428866</id>
		<title>Spencer Jeffries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=428866"/>
		<updated>2022-10-07T18:50:29Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: /* Other Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Spencer Jeffries&lt;br /&gt;
*Class: Expert              &lt;br /&gt;
*Level: 1                  &lt;br /&gt;
*XP: 0  &lt;br /&gt;
*Age: 32     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Technician&lt;br /&gt;
*Spencer has worked in space his entire adult life. His homeworld held little use for him, other than the apprenticeship that got him offworld at the age of 16. He landed his first job on a rusty old free trader hauling cargo between the planets of the Detis Confederacy. From there he bounced around from ship to ship for a decade before he found a job working for &#039;&#039;&#039;Summit Industries&#039;&#039;&#039;, one of the larger corporations in the Confederacy. After a few years of working for corporate freight concerns, he jumped at the opportunity to be a part of the &#039;&#039;&#039;Reni Outpost&#039;&#039;&#039;, mainly to get away from the governing bureaucracy out on the frontier. Working to build the outpost got him a line on a ship in need of a crew to explore the new sector. His current goals are 1. to set foot on a world cut off since before the fall and 2. to mod his laser pistol into something more potent. He has a feeling he&#039;s going to need it.    &lt;br /&gt;
           &lt;br /&gt;
*Description: &amp;quot;Spence&amp;quot; is a burly man in his early thirties. His mechanics coveralls are patched and grease stained and half the time tied at the waist by the sleeves revealing muscled arms are fully sleeved in tattoos. His buzz cut and stubbly beard are capped off with a well chewed cigar perpetually hanging out of his mouth. His appearance would seem to indicate that he doesn&#039;t tolerate fools, which is fine with him as he prefers machines and gadgets to people. That said, he is a loyal friend and always keeps his head when things heat up.           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         09  &lt;br /&gt;
*Dexterity      10&lt;br /&gt;
*Constitution   11    &lt;br /&gt;
*Charisma       09&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 14&lt;br /&gt;
* System Strain: 0 / (11)&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: Base +1&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 13&lt;br /&gt;
** Mental: 14&lt;br /&gt;
** Physical: 14&lt;br /&gt;
* Maintenance Score: 4 - Int mod + Con mod + (Fix * 3)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix 1&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice 0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot 0&lt;br /&gt;
* Program&lt;br /&gt;
* Punch&lt;br /&gt;
* Shoot 0&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Die Hard&#039;&#039;&#039;&lt;br /&gt;
You are surprisingly hard to kill. You can survive injuries or bear up under stresses that would incapacitate a&lt;br /&gt;
less determined hero.&lt;br /&gt;
Level 1: You gain an extra 2 maximum hit points per level. This bonus applies retroactively if you take&lt;br /&gt;
this focus after first level. You automatically stabilize if mortally wounded by anything smaller than&lt;br /&gt;
a Heavy weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialist (Fix)&#039;&#039;&#039;&lt;br /&gt;
You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a&lt;br /&gt;
brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than&lt;br /&gt;
once for different skills.&lt;br /&gt;
Level 1: Gain a non-combat, non-psychic skill as a bonus.&lt;br /&gt;
Roll 3d6 and drop the lowest die for all skill checks in this skill.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Once per scene, you can reroll a failed skill check,&lt;br /&gt;
taking the new roll if it’s better.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
** Laster Pistol (+1 to hit, d6 damage)&lt;br /&gt;
** Spare Type A Cell  &lt;br /&gt;
** Metatool&lt;br /&gt;
** Monoblade Knife (+0 to hit, d6 damage, Shock 1/AC 15) &lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
&lt;br /&gt;
* Stowed:&lt;br /&gt;
** &#039;&#039;&#039;Postech Toolkit (ENC 3)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** Dataslab (ENC 1)&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** SPARE TYPE A CELLS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
&lt;br /&gt;
**Armored Undersuit (ENC 0) &lt;br /&gt;
**TL 4 Backpack (ENC 0)&lt;br /&gt;
**Glowbugs (3) (ENC 0)&lt;br /&gt;
&lt;br /&gt;
* Money:&lt;br /&gt;
**100 cr&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sigma_Tau_Sector&amp;diff=426307</id>
		<title>Sigma Tau Sector</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sigma_Tau_Sector&amp;diff=426307"/>
		<updated>2022-08-29T01:48:39Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: /* Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Setup]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rstites&#039;s SWN Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Thread Links:&#039;&#039;&#039;&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-sigma-tau-sector-stars-without-number.900854/ Recruitment Thread]  &lt;br /&gt;
[https://forum.rpg.net/index.php?threads/sigma-tau-sector.901336// OOC]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/the-liberation-of-husbaleve.855070/ In Character Thread I]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST :Character Sheet|Character Sheet Starter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Spencer Jeffries]]&#039;&#039;&#039; Expert, Ship&#039;s Engineer played by Black Adder LXX.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Ivan Butler|Ivan Butler]]&#039;&#039;&#039; Expert, Captain played by MonsterMash.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Gadreel Azrian|Gadreel Azrian]]&#039;&#039;&#039; Warrior, Former Soldier of the Destis Confederacy/Scout played by Naed Yar&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[ST:_Verity_Land|Verity Land]]&#039;&#039;&#039; Expert/Warrior Adventurer, Rebel Peasant Hacker played by Ninevehn.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[ST: Mersiel Rainer|Mersiel Rainer]]&#039;&#039;&#039;  Expert/Warrior Adventurer, Combat Medic played by The Conquering Potato.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[ST :HD Smith|HD Smith]]&#039;&#039;&#039; Expert Vagabond out of Sigma Squared [Albann system]. Former fighter pilot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Rocinante|Rocinante]]&#039;&#039;&#039; A real workhorse of a free trader.&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Rocinante Cargo|Roinante Cargo]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Party Logistics==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Combat Tracker|Combat Tracker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Marching Order|Marching Order]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Calendar|Calendar]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Loot|Loot]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Troops|Mule Train &amp;amp; Troops]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Detis Confederacy&#039;&#039;&#039; consists of 5 systems bound together through trade treaties and some shared defense and governance, lying on the edge of the Sigma Squared Sector. &lt;br /&gt;
*Recent exploration into the Sigma Tau Sector has found a moon of the third planet of the Reni (0002) system that can maintain a small outpost settlement, with a communications detachment on the second largest moon of the fifth planet, a gas giant. The third planet is entirely made of barren mountains and badlands with a corrosive atmosphere that breaks down the best suits available, so can&#039;t sustain any life itself. Only limited exploration of the surface has happened due to this.&lt;br /&gt;
&lt;br /&gt;
*The outpost is a joint effort between a number of large corporations and trade organizations, plus government sponsorship, from the Detis Confederacy. It is a rough and tumble place though, with only a thousand residents at the moment, and no more than a few thousand permanent residents ever able to be supported. Supplies have to be transported in at that moment. A small port that includes ship repair facilities and upgrades is under construction, but it will be some time before it&#039;s operational. Three systems are within range of a Spike-2 drive from the outpost, but as of now, nobody has visited them from the Confederacy.&lt;br /&gt;
&lt;br /&gt;
[[File:Tau SS named.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[ST: Reni|Reni (0002)]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wuey (0004)&#039;&#039;&#039;&lt;br /&gt;
Wuey is an Ocean World with a human inhabitable atmosphere with a large population.&lt;br /&gt;
There&#039;s speculation that it might have been a great vacation spot once, but nobody &lt;br /&gt;
really knows. It&#039;s just fun speculation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Urooh (0008)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paplo (0103)&#039;&#039;&#039;&lt;br /&gt;
A world of interconnected city domes on the surface of a rough world with an &lt;br /&gt;
invasive atmosphere that makes the surface both toxic, as well as very difficult &lt;br /&gt;
to be on longterm even with suits as they have to cycle the atmosphere. &lt;br /&gt;
The settlements there are isolationist and have not been open to initial attempts at contact.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dibru (0202)&#039;&#039;&#039;&lt;br /&gt;
There&#039;s two civilizations in the system, one human, and the other not. They don&#039;t appear &lt;br /&gt;
to be friendly with each other, and this group&#039;s ship was warned away, so they didn&#039;t land. &lt;br /&gt;
(They were a basic survey ship, who found the updated path to the system, that you can now &lt;br /&gt;
access at the base. They weren&#039;t in a position to do much but accept that and leave, and &lt;br /&gt;
had no incentive to stay around.) That system is critical as it&#039;s the key to opening up the &lt;br /&gt;
rest of the sector, but it also appears like it&#039;ll require some work to figure out the situation there and manage it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Que (0206)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Acemmog (0207)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Virocs (0302)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kil (0303)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Chotren (0304)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Egisol (0306)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Boint (0307)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kadsict (0406)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Inocs (0407)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Siog (0408)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rovuc (0503)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Vlit (0505)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Shad (0603)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Juks (0608)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cor (0609)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Qir (0700)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Huechiff (0701)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dobeh (0702)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Owals (0708)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Character Creation |Character Creation]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Combat Synopsis |Combat Synopsis]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ST: House Rules |House Rules]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Rocinante_Cargo&amp;diff=426099</id>
		<title>ST: Rocinante Cargo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Rocinante_Cargo&amp;diff=426099"/>
		<updated>2022-08-26T19:50:50Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rocinante Cargo Bay - 120 tons total  &lt;br /&gt;
&lt;br /&gt;
20 tons empty&lt;br /&gt;
&lt;br /&gt;
4 tons Spare Parts &lt;br /&gt;
&lt;br /&gt;
1 ton Postech Medical Supplies&lt;br /&gt;
&lt;br /&gt;
40 tons Industrial Tools&lt;br /&gt;
&lt;br /&gt;
40 tons Projectile Small Arms&lt;br /&gt;
&lt;br /&gt;
15 tons Energy Small Arms.&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Rocinante_Cargo&amp;diff=426098</id>
		<title>ST: Rocinante Cargo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Rocinante_Cargo&amp;diff=426098"/>
		<updated>2022-08-26T19:49:26Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: Created page with &amp;quot;  Rocinante Cargo Bay - 120 tons total    20 tons empty  4 tons Spare Parts   1 ton Postech Medical Supplies  40 tons Industrial Tools  40 tons Projectile Small Arms  15 tons...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Rocinante Cargo Bay - 120 tons total  &lt;br /&gt;
&lt;br /&gt;
20 tons empty&lt;br /&gt;
&lt;br /&gt;
4 tons Spare Parts &lt;br /&gt;
&lt;br /&gt;
1 ton Postech Medical Supplies&lt;br /&gt;
&lt;br /&gt;
40 tons Industrial Tools&lt;br /&gt;
&lt;br /&gt;
40 tons Projectile Small Arms&lt;br /&gt;
&lt;br /&gt;
15 tons Energy Small Arms.&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sigma_Tau_Sector&amp;diff=426097</id>
		<title>Sigma Tau Sector</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sigma_Tau_Sector&amp;diff=426097"/>
		<updated>2022-08-26T19:43:35Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Setup]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rstites&#039;s SWN Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Thread Links:&#039;&#039;&#039;&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-sigma-tau-sector-stars-without-number.900854/ Recruitment Thread]  &lt;br /&gt;
[https://forum.rpg.net/index.php?threads/sigma-tau-sector.901336// OOC]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/the-liberation-of-husbaleve.855070/ In Character Thread I]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST :Character Sheet|Character Sheet Starter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Spencer Jeffries]]&#039;&#039;&#039; Expert, Ship&#039;s Engineer played by Black Adder LXX.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Ivan Butler|Ivan Butler]]&#039;&#039;&#039; Expert, Captain played by MonsterMash.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Gadreel Azrian|Gadreel Azrian]]&#039;&#039;&#039; Warrior, Former Soldier of the Destis Confederacy/Scout played by Naed Yar&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[ST:_Verity_Land|Verity Land]]&#039;&#039;&#039; Expert/Warrior Adventurer, Rebel Peasant Hacker played by Ninevehn.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[ST: Mersiel Rainer|Mersiel Rainer]]&#039;&#039;&#039;  Expert/Warrior Adventurer, Combat Medic played by The Conquering Potato.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[ST :HD Smith|HD Smith]]&#039;&#039;&#039; Expert Vagabond out of Sigma Squared [Albann system]. Former fighter pilot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Rocinante|Rocinante]]&#039;&#039;&#039; A real workhorse of a free trader.&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Rocinante Cargo|Roinante Cargo]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Party Logistics==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Combat Tracker|Combat Tracker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Marching Order|Marching Order]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Calendar|Calendar]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Loot|Loot]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Troops|Mule Train &amp;amp; Troops]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Detis Confederacy&#039;&#039;&#039; consists of 5 systems bound together through trade treaties and some shared defense and governance, lying on the edge of the Sigma Squared Sector. &lt;br /&gt;
*Recent exploration into the Sigma Tau Sector has found a moon of the third planet of the Reni (0002) system that can maintain a small outpost settlement, with a communications detachment on the second largest moon of the fifth planet, a gas giant. The third planet is entirely made of barren mountains and badlands with a corrosive atmosphere that breaks down the best suits available, so can&#039;t sustain any life itself. Only limited exploration of the surface has happened due to this.&lt;br /&gt;
&lt;br /&gt;
*The outpost is a joint effort between a number of large corporations and trade organizations, plus government sponsorship, from the Detis Confederacy. It is a rough and tumble place though, with only a thousand residents at the moment, and no more than a few thousand permanent residents ever able to be supported. Supplies have to be transported in at that moment. A small port that includes ship repair facilities and upgrades is under construction, but it will be some time before it&#039;s operational. Three systems are within range of a Spike-2 drive from the outpost, but as of now, nobody has visited them from the Confederacy.&lt;br /&gt;
&lt;br /&gt;
[[File:Sector Sigma Tau.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reni (0002)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wuey (0004)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Urooh (0008)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paplo (0103)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dibru (0202)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Que (0206)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Acemmog (0207)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Virocs (0302)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kil (0303)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Chotren (0304)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Egisol (0306)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Boint (0307)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kadsict (0406)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Inocs (0407)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Siog (0408)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rovuc (0503)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Vlit (0505)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Shad (0603)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Juks (0608)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cor (0609)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Qir (0700)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Huechiff (0701)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dobeh (0702)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Owals (0708)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tau SS named.png]]&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Character Creation |Character Creation]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Combat Synopsis |Combat Synopsis]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ST: House Rules |House Rules]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Mersiel_Rainer&amp;diff=425938</id>
		<title>ST: Mersiel Rainer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Mersiel_Rainer&amp;diff=425938"/>
		<updated>2022-08-23T00:37:31Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Mersiel Rainer&lt;br /&gt;
*Class: Adventurer (Expert/Warrior)             &lt;br /&gt;
*Level: 1                  &lt;br /&gt;
*XP: 0 &lt;br /&gt;
*Age: Mid thirties     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Physician          &lt;br /&gt;
*Description: Doctor Rainer is a tall and slender gentleman in an open navy blue jacket and white loose-fit pants. He wears blocky narrow glasses over bright blue eyes. He has a weathered and ovular face as well as short reddish/orange hair with a neatly trimmed beard. He has a civilized demeanor that is somehow both welcoming and slightly off putting. On one side of his waist is a well-used medkit, on the other is a comfortably worn laser pistol. You get the feeling he’s just as good taking bullets out as he is putting them in. &lt;br /&gt;
&lt;br /&gt;
*Backstory: &lt;br /&gt;
Mersiel Rainer grew up in the planetary outskirts of one of the systems in the Detis Confederacy, in a drug infested city called Brenstreit. While most lived in poverty and were recruited into gangs and cartels, Marsiel was granted a chance at a decent life. At the age of 23 he inherited his fathers clinic and took up his profession. His medical expertise and deadly accuracy would come in handy in helping others and himself. However, after a violent shootout between two of the largest cartels in Brenstreit, a well renowned drug lord was mortally wounded. Mersiel was the closest and most talented doctor, so against his will, he was forced to work his magic. However, either due to the lack of advanced equipment or the scalpel that mysteriously wound up in his throat during surgery, he succumbed to his injuries and died. Mersiel barely managed to escape the clinic as the enraged lackies burned it to the ground. Using all the money he had saved, he managed to get off-planet on a mercenary ship. For the past few years, he’s been using talents as a medic and honing his talents with a weapon. &lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       09  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         11&lt;br /&gt;
*Dexterity      12&lt;br /&gt;
*Constitution   09  &lt;br /&gt;
*Charisma       10&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 8&lt;br /&gt;
* System Strain: 0/09&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: +1&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 14&lt;br /&gt;
** Mental: 15&lt;br /&gt;
** Physical: 15&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix&lt;br /&gt;
* Heal 1&lt;br /&gt;
* Know 0&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot&lt;br /&gt;
* Program&lt;br /&gt;
* Punch&lt;br /&gt;
* Shoot 1&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk 0&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Healer&#039;&#039;&#039;&lt;br /&gt;
Healing comes naturally to you, and you’re particularly gifted at &lt;br /&gt;
preventing the quick bleed-out of wounded allies and comrades.&lt;br /&gt;
Level 1: Gain Heal as a bonus skill. You may attempt to stabilize &lt;br /&gt;
one mortally-wounded adjacent person per round as an On Turn action. &lt;br /&gt;
When rolling Heal skill checks, roll 3d6 and drop the lowest die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunslinger&#039;&#039;&#039;&lt;br /&gt;
You have a gift with a gun. While this talent most commonly applies &lt;br /&gt;
to slugthrowers or energy weapons, it is also applicable to thrown &lt;br /&gt;
weapons, bows, or other ranged weapons that can be used with the Shoot &lt;br /&gt;
skill. For thrown weapons, you can’t use the benefits of the Armsman &lt;br /&gt;
focus at the same time as Gunslinger.&lt;br /&gt;
Level 1: Gain Shoot as a bonus skill. You can draw or holster a Stowed &lt;br /&gt;
ranged weapon as an On Turn action. You may add your Shoot skill level &lt;br /&gt;
to a ranged weapon’s damage roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Gain an extra skill point every time you gain a character level &lt;br /&gt;
which can be spent on any non-psychic, non-combat skill.&lt;br /&gt;
&lt;br /&gt;
background. Gain +1 to your attack bonus at first and fifth levels. &lt;br /&gt;
Gain 2 extra maximum hit points each level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:4/4&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
-Laser Pistol &lt;br /&gt;
Damage: 1d6+1 &lt;br /&gt;
To hit: +3&lt;br /&gt;
Enc: 1&lt;br /&gt;
&lt;br /&gt;
-Secure clothing&lt;br /&gt;
AC 13&lt;br /&gt;
Enc: 1&lt;br /&gt;
&lt;br /&gt;
-Lazarus Patch &lt;br /&gt;
Enc: 1&lt;br /&gt;
&lt;br /&gt;
-Doses of Lift x2&lt;br /&gt;
Enc: 0&lt;br /&gt;
&lt;br /&gt;
-Compad&lt;br /&gt;
Enc: 0 &lt;br /&gt;
&lt;br /&gt;
-Bio scanner &lt;br /&gt;
Enc: 1&lt;br /&gt;
&lt;br /&gt;
-Backpack TL4 &lt;br /&gt;
&lt;br /&gt;
* Stowed:8/9&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
-Lazarus Patch x5&lt;br /&gt;
Enc: 5 total&lt;br /&gt;
&lt;br /&gt;
-Doses of Lift x2&lt;br /&gt;
Enc: 0&lt;br /&gt;
&lt;br /&gt;
-Spare Type A Cell&lt;br /&gt;
Enc: 1&lt;br /&gt;
&lt;br /&gt;
-Medkit &lt;br /&gt;
Enc: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Money:&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=425828</id>
		<title>Spencer Jeffries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=425828"/>
		<updated>2022-08-20T17:02:34Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Spencer Jeffries&lt;br /&gt;
*Class: Expert              &lt;br /&gt;
*Level: 1                  &lt;br /&gt;
*XP: 0  &lt;br /&gt;
*Age: 32     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Technician&lt;br /&gt;
*Spencer has worked in space his entire adult life. His homeworld held little use for him, other than the apprenticeship that got him offworld at the age of 16. He landed his first job on a rusty old free trader hauling cargo between the planets of the Detis Confederacy. From there he bounced around from ship to ship for a decade before he found a job working for &#039;&#039;&#039;Summit Industries&#039;&#039;&#039;, one of the larger corporations in the Confederacy. After a few years of working for corporate freight concerns, he jumped at the opportunity to be a part of the &#039;&#039;&#039;Reni Outpost&#039;&#039;&#039;, mainly to get away from the governing bureaucracy out on the frontier. Working to build the outpost got him a line on a ship in need of a crew to explore the new sector. His current goals are 1. to set foot on a world cut off since before the fall and 2. to mod his laser pistol into something more potent. He has a feeling he&#039;s going to need it.    &lt;br /&gt;
           &lt;br /&gt;
*Description: &amp;quot;Spence&amp;quot; is a burly man in his early thirties. His mechanics coveralls are patched and grease stained and half the time tied at the waist by the sleeves revealing muscled arms are fully sleeved in tattoos. His buzz cut and stubbly beard are capped off with a well chewed cigar perpetually hanging out of his mouth. His appearance would seem to indicate that he doesn&#039;t tolerate fools, which is fine with him as he prefers machines and gadgets to people. That said, he is a loyal friend and always keeps his head when things heat up.           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         09  &lt;br /&gt;
*Dexterity      10&lt;br /&gt;
*Constitution   11    &lt;br /&gt;
*Charisma       09&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 8&lt;br /&gt;
* System Strain: 0 / (11)&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: Base +0&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 14&lt;br /&gt;
** Mental: 15&lt;br /&gt;
** Physical: 15&lt;br /&gt;
* Maintenance Score: 4 - Int mod + Con mod + (Fix * 3)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix 1&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice 0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot 0&lt;br /&gt;
* Program&lt;br /&gt;
* Punch&lt;br /&gt;
* Shoot 0&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Die Hard&#039;&#039;&#039;&lt;br /&gt;
You are surprisingly hard to kill. You can survive injuries or bear up under stresses that would incapacitate a&lt;br /&gt;
less determined hero.&lt;br /&gt;
Level 1: You gain an extra 2 maximum hit points per level. This bonus applies retroactively if you take&lt;br /&gt;
this focus after first level. You automatically stabilize if mortally wounded by anything smaller than&lt;br /&gt;
a Heavy weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialist (Fix)&#039;&#039;&#039;&lt;br /&gt;
You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a&lt;br /&gt;
brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than&lt;br /&gt;
once for different skills.&lt;br /&gt;
Level 1: Gain a non-combat, non-psychic skill as a bonus.&lt;br /&gt;
Roll 3d6 and drop the lowest die for all skill checks in this skill.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Once per scene, you can reroll a failed skill check,&lt;br /&gt;
taking the new roll if it’s better.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
** Laster Pistol (+1 to hit, d6 damage)&lt;br /&gt;
** Spare Type A Cell  &lt;br /&gt;
** Metatool&lt;br /&gt;
** Monoblade Knife (+0 to hit, d6 damage, Shock 1/AC 15) &lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
&lt;br /&gt;
* Stowed:&lt;br /&gt;
** &#039;&#039;&#039;Postech Toolkit (ENC 3)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** Dataslab (ENC 1)&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** SPARE TYPE A CELLS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
&lt;br /&gt;
**Armored Undersuit (ENC 0) &lt;br /&gt;
**TL 4 Backpack (ENC 0)&lt;br /&gt;
**Glowbugs (3) (ENC 0)&lt;br /&gt;
&lt;br /&gt;
* Money:&lt;br /&gt;
**100 cr&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=425827</id>
		<title>Spencer Jeffries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=425827"/>
		<updated>2022-08-20T17:01:02Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Spencer Jeffries&lt;br /&gt;
*Class: Expert              &lt;br /&gt;
*Level: 1                  &lt;br /&gt;
*XP: 0  &lt;br /&gt;
*Age: 32     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Technician&lt;br /&gt;
*Spencer has worked in space his entire adult life. His homeworld held little use for him, other than the apprenticeship that got him offworld at the age of 16. He landed his first job on a rusty old free trader hauling cargo between the planets of the Detis Confederacy. From there he bounced around from ship to ship for a decade before he found a job working for &#039;&#039;&#039;Summit Industries&#039;&#039;&#039;, one of the larger corporations in the Confederacy. After a few years of working for corporate freight concerns, he jumped at the opportunity to be a part of the &#039;&#039;&#039;Reni Outpost&#039;&#039;&#039;, mainly to get away from the governing bureaucracy out on the frontier. Working to build the outpost got him a line on a ship in need of a crew to explore the new sector. His current goal is to set foot on a world cut off since before the fall.    &lt;br /&gt;
           &lt;br /&gt;
*Description: &amp;quot;Spence&amp;quot; is a burly man in his early thirties. His mechanics coveralls are patched and grease stained and half the time tied at the waist by the sleeves revealing muscled arms are fully sleeved in tattoos. His buzz cut and stubbly beard are capped off with a well chewed cigar perpetually hanging out of his mouth. His appearance would seem to indicate that he doesn&#039;t tolerate fools, which is fine with him as he prefers machines and gadgets to people. That said, he is a loyal friend and always keeps his head when things heat up.           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         09  &lt;br /&gt;
*Dexterity      10&lt;br /&gt;
*Constitution   11    &lt;br /&gt;
*Charisma       09&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 8&lt;br /&gt;
* System Strain: 0 / (11)&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: Base +0&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 14&lt;br /&gt;
** Mental: 15&lt;br /&gt;
** Physical: 15&lt;br /&gt;
* Maintenance Score: 4 - Int mod + Con mod + (Fix * 3)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix 1&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice 0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot 0&lt;br /&gt;
* Program&lt;br /&gt;
* Punch&lt;br /&gt;
* Shoot 0&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Die Hard&#039;&#039;&#039;&lt;br /&gt;
You are surprisingly hard to kill. You can survive injuries or bear up under stresses that would incapacitate a&lt;br /&gt;
less determined hero.&lt;br /&gt;
Level 1: You gain an extra 2 maximum hit points per level. This bonus applies retroactively if you take&lt;br /&gt;
this focus after first level. You automatically stabilize if mortally wounded by anything smaller than&lt;br /&gt;
a Heavy weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialist (Fix)&#039;&#039;&#039;&lt;br /&gt;
You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a&lt;br /&gt;
brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than&lt;br /&gt;
once for different skills.&lt;br /&gt;
Level 1: Gain a non-combat, non-psychic skill as a bonus.&lt;br /&gt;
Roll 3d6 and drop the lowest die for all skill checks in this skill.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Once per scene, you can reroll a failed skill check,&lt;br /&gt;
taking the new roll if it’s better.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
** Laster Pistol (+1 to hit, d6 damage)&lt;br /&gt;
** Spare Type A Cell  &lt;br /&gt;
** Metatool&lt;br /&gt;
** Monoblade Knife (+0 to hit, d6 damage, Shock 1/AC 15) &lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
&lt;br /&gt;
* Stowed:&lt;br /&gt;
** &#039;&#039;&#039;Postech Toolkit (ENC 3)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** Dataslab (ENC 1)&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** SPARE TYPE A CELLS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
&lt;br /&gt;
**Armored Undersuit (ENC 0) &lt;br /&gt;
**TL 4 Backpack (ENC 0)&lt;br /&gt;
**Glowbugs (3) (ENC 0)&lt;br /&gt;
&lt;br /&gt;
* Money:&lt;br /&gt;
**100 cr&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=425826</id>
		<title>Spencer Jeffries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spencer_Jeffries&amp;diff=425826"/>
		<updated>2022-08-20T17:00:28Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Spencer Jeffries&lt;br /&gt;
*Class: Expert              &lt;br /&gt;
*Level: 1                  &lt;br /&gt;
*XP: 0  &lt;br /&gt;
*Age: 32     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Technician&lt;br /&gt;
Spencer has worked in space his entire adult life. His homeworld held little use for him, other than the apprenticeship that got him offworld at the age of 16. He landed his first job on a rusty old free trader hauling cargo between the planets of the Detis Confederacy. From there he bounced around from ship to ship for a decade before he found a job working for &#039;&#039;&#039;Summit Industries&#039;&#039;&#039;, one of the larger corporations in the Confederacy. After a few years of working for corporate freight concerns, he jumped at the opportunity to be a part of the &#039;&#039;&#039;Reni Outpost&#039;&#039;&#039;, mainly to get away from the governing bureaucracy out on the frontier. Working to build the outpost got him a line on a ship in need of a crew to explore the new sector. His current goal is to set foot on a world cut off since before the fall.    &lt;br /&gt;
           &lt;br /&gt;
*Description: &amp;quot;Spence&amp;quot; is a burly man in his early thirties. His mechanics coveralls are patched and grease stained and half the time tied at the waist by the sleeves revealing muscled arms are fully sleeved in tattoos. His buzz cut and stubbly beard are capped off with a well chewed cigar perpetually hanging out of his mouth. His appearance would seem to indicate that he doesn&#039;t tolerate fools, which is fine with him as he prefers machines and gadgets to people. That said, he is a loyal friend and always keeps his head when things heat up.           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       12  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         09  &lt;br /&gt;
*Dexterity      10&lt;br /&gt;
*Constitution   11    &lt;br /&gt;
*Charisma       09&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 8&lt;br /&gt;
* System Strain: 0 / (11)&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: Base +0&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 14&lt;br /&gt;
** Mental: 15&lt;br /&gt;
** Physical: 15&lt;br /&gt;
* Maintenance Score: 4 - Int mod + Con mod + (Fix * 3)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix 1&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice 0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot 0&lt;br /&gt;
* Program&lt;br /&gt;
* Punch&lt;br /&gt;
* Shoot 0&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Die Hard&#039;&#039;&#039;&lt;br /&gt;
You are surprisingly hard to kill. You can survive injuries or bear up under stresses that would incapacitate a&lt;br /&gt;
less determined hero.&lt;br /&gt;
Level 1: You gain an extra 2 maximum hit points per level. This bonus applies retroactively if you take&lt;br /&gt;
this focus after first level. You automatically stabilize if mortally wounded by anything smaller than&lt;br /&gt;
a Heavy weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialist (Fix)&#039;&#039;&#039;&lt;br /&gt;
You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a&lt;br /&gt;
brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than&lt;br /&gt;
once for different skills.&lt;br /&gt;
Level 1: Gain a non-combat, non-psychic skill as a bonus.&lt;br /&gt;
Roll 3d6 and drop the lowest die for all skill checks in this skill.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Once per scene, you can reroll a failed skill check,&lt;br /&gt;
taking the new roll if it’s better.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
** Laster Pistol (+1 to hit, d6 damage)&lt;br /&gt;
** Spare Type A Cell  &lt;br /&gt;
** Metatool&lt;br /&gt;
** Monoblade Knife (+0 to hit, d6 damage, Shock 1/AC 15) &lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
&lt;br /&gt;
* Stowed:&lt;br /&gt;
** &#039;&#039;&#039;Postech Toolkit (ENC 3)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** &#039;&#039;Postech Toolkit&#039;&#039;&lt;br /&gt;
** Dataslab (ENC 1)&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** OPEN&lt;br /&gt;
** SPARE TYPE A CELLS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
** SPARE PARTS, PACKAGED - 3 (ENC 1)&lt;br /&gt;
&lt;br /&gt;
**Armored Undersuit (ENC 0) &lt;br /&gt;
**TL 4 Backpack (ENC 0)&lt;br /&gt;
**Glowbugs (3) (ENC 0)&lt;br /&gt;
&lt;br /&gt;
* Money:&lt;br /&gt;
**100 cr&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Mersiel_Rainer&amp;diff=425816</id>
		<title>ST: Mersiel Rainer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Mersiel_Rainer&amp;diff=425816"/>
		<updated>2022-08-20T02:31:30Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Mersiel Rainer&lt;br /&gt;
*Class: Adventurer (Expert/Warrior)             &lt;br /&gt;
*Level: 1                  &lt;br /&gt;
*XP: 0 &lt;br /&gt;
*Age: Mid thirties     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Physician          &lt;br /&gt;
*Description: Doctor Rainer is a tall and slender gentleman in an open navy blue jacket and white loose-fit pants. He wears blocky narrow glasses over bright blue eyes. He has a weathered and ovular face as well as short reddish/orange hair with a neatly trimmed beard. He has a civilized demeanor that is somehow both welcoming and slightly off putting. On one side of his waist is a well-used medkit, on the other is a comfortably worn laser pistol. You get the feeling he’s just as good taking bullets out as he is putting them in. &lt;br /&gt;
&lt;br /&gt;
*Backstory: &lt;br /&gt;
Mersiel Rainer grew up in the planetary outskirts of one of the systems in the Detis Confederacy, in a drug infested city called Brenstreit. While most lived in poverty and were recruited into gangs and cartels, Marsiel was granted a chance at a decent life. At the age of 23 he inherited his fathers clinic and took up his profession. His medical expertise and deadly accuracy would come in handy in helping others and himself. However, after a violent shootout between two of the largest cartels in Brenstreit, a well renowned drug lord was mortally wounded. Mersiel was the closest and most talented doctor, so against his will, he was forced to work his magic. However, either due to the lack of advanced equipment or the scalpel that mysteriously wound up in his throat during surgery, he succumbed to his injuries and died. Mersiel barely managed to escape the clinic as the enraged lackies burned it to the ground. Using all the money he had saved, he managed to get off-planet on a mercenary ship. For the past few years, he’s been using talents as a medic and honing his talents with a weapon. &lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       09  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         11&lt;br /&gt;
*Dexterity      12&lt;br /&gt;
*Constitution   09  &lt;br /&gt;
*Charisma       10&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 8&lt;br /&gt;
* System Strain: 0/09&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: +1&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 14&lt;br /&gt;
** Mental: 15&lt;br /&gt;
** Physical: 15&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix&lt;br /&gt;
* Heal 1&lt;br /&gt;
* Know 0&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot&lt;br /&gt;
* Program&lt;br /&gt;
* Punch&lt;br /&gt;
* Shoot 1&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk 0&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Healer&#039;&#039;&#039;&lt;br /&gt;
Healing comes naturally to you, and you’re particularly gifted at &lt;br /&gt;
preventing the quick bleed-out of wounded allies and comrades.&lt;br /&gt;
Level 1: Gain Heal as a bonus skill. You may attempt to stabilize &lt;br /&gt;
one mortally-wounded adjacent person per round as an On Turn action. &lt;br /&gt;
When rolling Heal skill checks, roll 3d6 and drop the lowest die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunslinger&#039;&#039;&#039;&lt;br /&gt;
You have a gift with a gun. While this talent most commonly applies &lt;br /&gt;
to slugthrowers or energy weapons, it is also applicable to thrown &lt;br /&gt;
weapons, bows, or other ranged weapons that can be used with the Shoot &lt;br /&gt;
skill. For thrown weapons, you can’t use the benefits of the Armsman &lt;br /&gt;
focus at the same time as Gunslinger.&lt;br /&gt;
Level 1: Gain Shoot as a bonus skill. You can draw or holster a Stowed &lt;br /&gt;
ranged weapon as an On Turn action. You may add your Shoot skill level &lt;br /&gt;
to a ranged weapon’s damage roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Gain an extra skill point every time you gain a character level &lt;br /&gt;
which can be spent on any non-psychic, non-combat skill.&lt;br /&gt;
&lt;br /&gt;
background. Gain +1 to your attack bonus at first and fifth levels. &lt;br /&gt;
Gain 2 extra maximum hit points each level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:4/4&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
-Laser Pistol &lt;br /&gt;
Damage: 1d6+1 &lt;br /&gt;
To hit: +3&lt;br /&gt;
Enc: 1&lt;br /&gt;
&lt;br /&gt;
-Secure clothing&lt;br /&gt;
AC 13&lt;br /&gt;
Enc: 1&lt;br /&gt;
&lt;br /&gt;
-Lazarus Patch &lt;br /&gt;
Enc: 1&lt;br /&gt;
&lt;br /&gt;
-Doses of Lift x2 &lt;br /&gt;
Enc: 0&lt;br /&gt;
&lt;br /&gt;
-Compad&lt;br /&gt;
Enc: 0 &lt;br /&gt;
&lt;br /&gt;
-Bio scanner &lt;br /&gt;
Enc: 1&lt;br /&gt;
&lt;br /&gt;
-Backpack TL4 &lt;br /&gt;
&lt;br /&gt;
* Stowed:3/9&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
-Lazarus Patch x3 &lt;br /&gt;
Enc: 1&lt;br /&gt;
&lt;br /&gt;
-Medkit &lt;br /&gt;
Enc: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Money:&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
25&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Mersiel_Rainer&amp;diff=425815</id>
		<title>ST: Mersiel Rainer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Mersiel_Rainer&amp;diff=425815"/>
		<updated>2022-08-20T01:32:56Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Mersiel Rainer&lt;br /&gt;
*Class: Adventurer (Expert/Warrior)             &lt;br /&gt;
*Level: 1                  &lt;br /&gt;
*XP: 0 &lt;br /&gt;
*Age: Mid thirties     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Physician          &lt;br /&gt;
*Description: Doctor Rainer is a tall and slender gentleman in an open navy blue jacket and white loose-fit pants. He wears blocky narrow glasses over bright blue eyes. He has a weathered and ovular face as well as short reddish/orange hair with a neatly trimmed beard. He has a civilized demeanor that is somehow both welcoming and slightly off putting. On one side of his waist is a well-used medkit, on the other is a comfortably worn laser pistol. You get the feeling he’s just as good taking bullets out as he is putting them in. &lt;br /&gt;
&lt;br /&gt;
*Backstory: &lt;br /&gt;
Mersiel Rainer grew up in the planetary outskirts of one of the systems in the Detis Confederacy, in a drug infested city called Brenstreit. While most lived in poverty and were recruited into gangs and cartels, Marsiel was granted a chance at a decent life. At the age of 23 he inherited his fathers clinic and took up his profession. His medical expertise and deadly accuracy would come in handy in helping others and himself. However, after a violent shootout between two of the largest cartels in Brenstreit, a well renowned drug lord was mortally wounded. Mersiel was the closest and most talented doctor, so against his will, he was forced to work his magic. However, either due to the lack of advanced equipment or the scalpel that mysteriously wound up in his throat during surgery, he succumbed to his injuries and died. Mersiel barely managed to escape the clinic as the enraged lackies burned it to the ground. Using all the money he had saved, he managed to get off-planet on a mercenary ship. For the past few years, he’s been using talents as a medic and honing his talents with a weapon. &lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       09  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         11&lt;br /&gt;
*Dexterity      12&lt;br /&gt;
*Constitution   09  &lt;br /&gt;
*Charisma       10&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 8&lt;br /&gt;
* System Strain: 0/09&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: +1&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 14&lt;br /&gt;
** Mental: 15&lt;br /&gt;
** Physical: 15&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix&lt;br /&gt;
* Heal 1&lt;br /&gt;
* Know 0&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot&lt;br /&gt;
* Program&lt;br /&gt;
* Punch&lt;br /&gt;
* Shoot 1&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk 0&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Healer&#039;&#039;&#039;&lt;br /&gt;
Healing comes naturally to you, and you’re particularly gifted at &lt;br /&gt;
preventing the quick bleed-out of wounded allies and comrades.&lt;br /&gt;
Level 1: Gain Heal as a bonus skill. You may attempt to stabilize &lt;br /&gt;
one mortally-wounded adjacent person per round as an On Turn action. &lt;br /&gt;
When rolling Heal skill checks, roll 3d6 and drop the lowest die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunslinger&#039;&#039;&#039;&lt;br /&gt;
You have a gift with a gun. While this talent most commonly applies &lt;br /&gt;
to slugthrowers or energy weapons, it is also applicable to thrown &lt;br /&gt;
weapons, bows, or other ranged weapons that can be used with the Shoot &lt;br /&gt;
skill. For thrown weapons, you can’t use the benefits of the Armsman &lt;br /&gt;
focus at the same time as Gunslinger.&lt;br /&gt;
Level 1: Gain Shoot as a bonus skill. You can draw or holster a Stowed &lt;br /&gt;
ranged weapon as an On Turn action. You may add your Shoot skill level &lt;br /&gt;
to a ranged weapon’s damage roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Gain an extra skill point every time you gain a character level &lt;br /&gt;
which can be spent on any non-psychic, non-combat skill.&lt;br /&gt;
&lt;br /&gt;
background. Gain +1 to your attack bonus at first and fifth levels. &lt;br /&gt;
Gain 2 extra maximum hit points each level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
Laser Pistol &lt;br /&gt;
Damage: 1d6+1 &lt;br /&gt;
To hit: +3&lt;br /&gt;
Enc: 1&lt;br /&gt;
&lt;br /&gt;
* Stowed:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
* Money:&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Mersiel_Rainer&amp;diff=425814</id>
		<title>ST: Mersiel Rainer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Mersiel_Rainer&amp;diff=425814"/>
		<updated>2022-08-20T01:24:02Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Mersiel Rainer&lt;br /&gt;
*Class: Adventurer (Expert/Warrior)             &lt;br /&gt;
*Level: 1                  &lt;br /&gt;
*XP: 0 &lt;br /&gt;
*Age: Mid thirties     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Physician          &lt;br /&gt;
*Description: Doctor Rainer is a tall and slender gentleman in an open navy blue jacket and white loose-fit pants. He wears blocky narrow glasses over bright blue eyes. He has a weathered and ovular face as well as short reddish/orange hair with a neatly trimmed beard. He has a civilized demeanor that is somehow both welcoming and slightly off putting. On one side of his waist is a well-used medkit, on the other is a comfortably worn laser pistol. You get the feeling he’s just as good taking bullets out as he is putting them in. &lt;br /&gt;
&lt;br /&gt;
*Backstory: &lt;br /&gt;
Mersiel Rainer grew up in the planetary outskirts of one of the systems in the Detis Confederacy, in a drug infested city called Brenstreit. While most lived in poverty and were recruited into gangs and cartels, Marsiel was granted a chance at a decent life. At the age of 23 he inherited his fathers clinic and took up his profession. His medical expertise and deadly accuracy would come in handy in helping others and himself. However, after a violent shootout between two of the largest cartels in Brenstreit, a well renowned drug lord was mortally wounded. Mersiel was the closest and most talented doctor, so against his will, he was forced to work his magic. However, either due to the lack of advanced equipment or the scalpel that mysteriously wound up in his throat during surgery, he succumbed to his injuries and died. Mersiel barely managed to escape the clinic as the enraged lackies burned it to the ground. Using all the money he had saved, he managed to get off-planet on a mercenary ship. For the past few years, he’s been using talents as a medic and honing his talents with a weapon. &lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       09  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         11&lt;br /&gt;
*Dexterity      12&lt;br /&gt;
*Constitution   09  &lt;br /&gt;
*Charisma       10&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 8&lt;br /&gt;
* System Strain: 0/09&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: +1&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 14&lt;br /&gt;
** Mental: 15&lt;br /&gt;
** Physical: 15&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix&lt;br /&gt;
* Heal 1&lt;br /&gt;
* Know 0&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot&lt;br /&gt;
* Program&lt;br /&gt;
* Punch&lt;br /&gt;
* Shoot 1&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk 0&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Healer&#039;&#039;&#039;&lt;br /&gt;
Healing comes naturally to you, and you’re particularly gifted at &lt;br /&gt;
preventing the quick bleed-out of wounded allies and comrades.&lt;br /&gt;
Level 1: Gain Heal as a bonus skill. You may attempt to stabilize &lt;br /&gt;
one mortally-wounded adjacent person per round as an On Turn action. &lt;br /&gt;
When rolling Heal skill checks, roll 3d6 and drop the lowest die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunslinger&#039;&#039;&#039;&lt;br /&gt;
You have a gift with a gun. While this talent most commonly applies &lt;br /&gt;
to slugthrowers or energy weapons, it is also applicable to thrown &lt;br /&gt;
weapons, bows, or other ranged weapons that can be used with the Shoot &lt;br /&gt;
skill. For thrown weapons, you can’t use the benefits of the Armsman &lt;br /&gt;
focus at the same time as Gunslinger.&lt;br /&gt;
Level 1: Gain Shoot as a bonus skill. You can draw or holster a Stowed &lt;br /&gt;
ranged weapon as an On Turn action. You may add your Shoot skill level &lt;br /&gt;
to a ranged weapon’s damage roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Gain an extra skill point every time you gain a character level &lt;br /&gt;
which can be spent on any non-psychic, non-combat skill.&lt;br /&gt;
&lt;br /&gt;
background. Gain +1 to your attack bonus at first and fifth levels. &lt;br /&gt;
Gain 2 extra maximum hit points each level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
Laser Pistol &lt;br /&gt;
Damage: 1d6+1 &lt;br /&gt;
To hit: +2&lt;br /&gt;
Enc: 1&lt;br /&gt;
&lt;br /&gt;
* Stowed:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
* Money:&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Mersiel_Rainer&amp;diff=425813</id>
		<title>ST: Mersiel Rainer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Mersiel_Rainer&amp;diff=425813"/>
		<updated>2022-08-20T01:23:00Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Mersiel Rainer&lt;br /&gt;
*Class: Adventurer (Expert/Warrior)             &lt;br /&gt;
*Level: 1                  &lt;br /&gt;
*XP: 0 &lt;br /&gt;
*Age: Mid thirties     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Physician          &lt;br /&gt;
*Description: Doctor Rainer is a tall and slender gentleman in an open navy blue jacket and white loose-fit pants. He wears blocky narrow glasses over bright blue eyes. He has a weathered and ovular face as well as short reddish/orange hair with a neatly trimmed beard. He has a civilized demeanor that is somehow both welcoming and slightly off putting. On one side of his waist is a well-used medkit, on the other is a comfortably worn laser pistol. You get the feeling he’s just as good taking bullets out as he is putting them in. &lt;br /&gt;
&lt;br /&gt;
*Backstory: &lt;br /&gt;
Mersiel Rainer grew up in the planetary outskirts of one of the systems in the Detis Confederacy, in a drug infested city called Brenstreit. While most lived in poverty and were recruited into gangs and cartels, Marsiel was granted a chance at a decent life. At the age of 23 he inherited his fathers clinic and took up his profession. His medical expertise and deadly accuracy would come in handy in helping others and himself. However, after a violent shootout between two of the largest cartels in Brenstreit, a well renowned drug lord was mortally wounded. Mersiel was the closest and most talented doctor, so against his will, he was forced to work his magic. However, either due to the lack of advanced equipment or the scalpel that mysteriously wound up in his throat during surgery, he succumbed to his injuries and died. Mersiel barely managed to escape the clinic as the enraged lackies burned it to the ground. Using all the money he had saved, he managed to get off-planet on a mercenary ship. For the past few years, he’s been using talents as a medic and honing his talents with a weapon. &lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       09  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         11&lt;br /&gt;
*Dexterity      12&lt;br /&gt;
*Constitution   09  &lt;br /&gt;
*Charisma       10&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 8&lt;br /&gt;
* System Strain: 0/09&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: +1&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 14&lt;br /&gt;
** Mental: 15&lt;br /&gt;
** Physical: 15&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix&lt;br /&gt;
* Heal 1&lt;br /&gt;
* Know 0&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot&lt;br /&gt;
* Program&lt;br /&gt;
* Punch&lt;br /&gt;
* Shoot 1&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk 0&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Healer&#039;&#039;&#039;&lt;br /&gt;
Healing comes naturally to you, and you’re particularly gifted at &lt;br /&gt;
preventing the quick bleed-out of wounded allies and comrades.&lt;br /&gt;
Level 1: Gain Heal as a bonus skill. You may attempt to stabilize &lt;br /&gt;
one mortally-wounded adjacent person per round as an On Turn action. &lt;br /&gt;
When rolling Heal skill checks, roll 3d6 and drop the lowest die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunslinger&#039;&#039;&#039;&lt;br /&gt;
You have a gift with a gun. While this talent most commonly applies &lt;br /&gt;
to slugthrowers or energy weapons, it is also applicable to thrown &lt;br /&gt;
weapons, bows, or other ranged weapons that can be used with the Shoot &lt;br /&gt;
skill. For thrown weapons, you can’t use the benefits of the Armsman &lt;br /&gt;
focus at the same time as Gunslinger.&lt;br /&gt;
Level 1: Gain Shoot as a bonus skill. You can draw or holster a Stowed &lt;br /&gt;
ranged weapon as an On Turn action. You may add your Shoot skill level &lt;br /&gt;
to a ranged weapon’s damage roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Gain an extra skill point every time you gain a character level &lt;br /&gt;
which can be spent on any non-psychic, non-combat skill.&lt;br /&gt;
&lt;br /&gt;
background. Gain +1 to your attack bonus at first and fifth levels. &lt;br /&gt;
Gain 2 extra maximum hit points each level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
Laser Pistol &lt;br /&gt;
Damage: 1d6+1 &lt;br /&gt;
To hit: +2&lt;br /&gt;
&lt;br /&gt;
* Stowed:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
* Money:&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Mersiel_Rainer&amp;diff=425812</id>
		<title>ST: Mersiel Rainer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Mersiel_Rainer&amp;diff=425812"/>
		<updated>2022-08-20T01:22:35Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Mersiel Rainer&lt;br /&gt;
*Class: Adventurer (Expert/Warrior)             &lt;br /&gt;
*Level: 1                  &lt;br /&gt;
*XP: 0 &lt;br /&gt;
*Age: Mid thirties     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Physician          &lt;br /&gt;
*Description: Doctor Rainer is a tall and slender gentleman in an open navy blue jacket and white loose-fit pants. He wears blocky narrow glasses over bright blue eyes. He has a weathered and ovular face as well as short reddish/orange hair with a neatly trimmed beard. He has a civilized demeanor that is somehow both welcoming and slightly off putting. On one side of his waist is a well-used medkit, on the other is a comfortably worn laser pistol. You get the feeling he’s just as good taking bullets out as he is putting them in. &lt;br /&gt;
&lt;br /&gt;
*Backstory: &lt;br /&gt;
Mersiel Rainer grew up in the planetary outskirts of one of the systems in the Detis Confederacy, in a drug infested city called Brenstreit. While most lived in poverty and were recruited into gangs and cartels, Marsiel was granted a chance at a decent life. At the age of 23 he inherited his fathers clinic and took up his profession. His medical expertise and deadly accuracy would come in handy in helping others and himself. However, after a violent shootout between two of the largest cartels in Brenstreit, a well renowned drug lord was mortally wounded. Mersiel was the closest and most talented doctor, so against his will, he was forced to work his magic. However, either due to the lack of advanced equipment or the scalpel that mysteriously wound up in his throat during surgery, he succumbed to his injuries and died. Mersiel barely managed to escape the clinic as the enraged lackies burned it to the ground. Using all the money he had saved, he managed to get off-planet on a mercenary ship. For the past few years, he’s been using talents as a medic and honing his talents with a weapon. &lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       09  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         11&lt;br /&gt;
*Dexterity      12&lt;br /&gt;
*Constitution   09  &lt;br /&gt;
*Charisma       10&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 8&lt;br /&gt;
* System Strain: 0/09&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: +1&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 14&lt;br /&gt;
** Mental: 15&lt;br /&gt;
** Physical: 15&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix&lt;br /&gt;
* Heal 1&lt;br /&gt;
* Know 0&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot&lt;br /&gt;
* Program&lt;br /&gt;
* Punch&lt;br /&gt;
* Shoot 1&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk 0&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Healer&#039;&#039;&#039;&lt;br /&gt;
Healing comes naturally to you, and you’re particularly gifted at &lt;br /&gt;
preventing the quick bleed-out of wounded allies and comrades.&lt;br /&gt;
Level 1: Gain Heal as a bonus skill. You may attempt to stabilize &lt;br /&gt;
one mortally-wounded adjacent person per round as an On Turn action. &lt;br /&gt;
When rolling Heal skill checks, roll 3d6 and drop the lowest die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunslinger&#039;&#039;&#039;&lt;br /&gt;
You have a gift with a gun. While this talent most commonly applies &lt;br /&gt;
to slugthrowers or energy weapons, it is also applicable to thrown &lt;br /&gt;
weapons, bows, or other ranged weapons that can be used with the Shoot &lt;br /&gt;
skill. For thrown weapons, you can’t use the benefits of the Armsman &lt;br /&gt;
focus at the same time as Gunslinger.&lt;br /&gt;
Level 1: Gain Shoot as a bonus skill. You can draw or holster a Stowed &lt;br /&gt;
ranged weapon as an On Turn action. You may add your Shoot skill level &lt;br /&gt;
to a ranged weapon’s damage roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Gain an extra skill point every time you gain a character level &lt;br /&gt;
which can be spent on any non-psychic, non-combat skill.&lt;br /&gt;
&lt;br /&gt;
background. Gain +1 to your attack bonus at first and fifth levels. &lt;br /&gt;
Gain 2 extra maximum hit points each level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
* Stowed:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
* Money:&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST:_Mersiel_Rainer&amp;diff=425734</id>
		<title>ST: Mersiel Rainer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST:_Mersiel_Rainer&amp;diff=425734"/>
		<updated>2022-08-18T09:31:19Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: Created page with &amp;quot;- Main Page; Sigma Tau Sector  *Name: Mersiel Rainer *Class: Adventurer (Expert/Warrior)              *Level: 1                   *XP: 0  *Age: Mid thirties      *Language...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Sigma Tau Sector]]&lt;br /&gt;
&lt;br /&gt;
*Name: Mersiel Rainer&lt;br /&gt;
*Class: Adventurer (Expert/Warrior)             &lt;br /&gt;
*Level: 1                  &lt;br /&gt;
*XP: 0 &lt;br /&gt;
*Age: Mid thirties     &lt;br /&gt;
*Languages: Common         &lt;br /&gt;
*Background: Physician          &lt;br /&gt;
*Description: Doctor Rainer is a tall and slender gentleman in an open navy blue jacket and white loose-fit pants. He wears blocky narrow glasses over bright blue eyes. He has a weathered and ovular face as well as short reddish/orange hair with a neatly trimmed beard. He has a civilized demeanor that is somehow both welcoming and slightly off putting. On one side of his waist is a well-used medkit, on the other is a comfortably worn laser pistol. You get the feeling he’s just as good taking bullets out as he is putting them in. &lt;br /&gt;
&lt;br /&gt;
*Backstory: &lt;br /&gt;
Mersiel Rainer grew up in the planetary outskirts of one of the systems in the Detis Confederacy, in a drug infested city called Brenstreit. While most lived in poverty and were recruited into gangs and cartels, Marsiel was granted a chance at a decent life. At the age of 23 he inherited his fathers clinic and took up his profession. His medical expertise and deadly accuracy would come in handy in helping others and himself. However, after a violent shootout between two of the largest cartels in Brenstreit, a well renowned drug lord was mortally wounded. Mersiel was the closest and most talented doctor, so against his will, he was forced to work his magic. However, either due to the lack of advanced equipment or the scalpel that mysteriously wound up in his throat during surgery, he succumbed to his injuries and died. Mersiel barely managed to escape the clinic as the enraged lackies burned it to the ground. Using all the money he had saved, he managed to get off-planet on a mercenary ship. For the past few years, he’s been using talents as a medic and honing his talents with a weapon. &lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       09  &lt;br /&gt;
*Intelligence   14  (+1)&lt;br /&gt;
*Wisdom         11&lt;br /&gt;
*Dexterity      12&lt;br /&gt;
*Constitution   09  &lt;br /&gt;
*Charisma       10&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate: 10m&lt;br /&gt;
* HP: 8&lt;br /&gt;
* System Strain: 0/09&lt;br /&gt;
* AC: 13&lt;br /&gt;
* Attacks: +1&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion: 14&lt;br /&gt;
** Mental: 15&lt;br /&gt;
** Physical: 15&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Exert&lt;br /&gt;
* Fix&lt;br /&gt;
* Heal 1&lt;br /&gt;
* Know 0&lt;br /&gt;
* Lead&lt;br /&gt;
* Notice&lt;br /&gt;
* Perform&lt;br /&gt;
* Pilot&lt;br /&gt;
* Program&lt;br /&gt;
* Punch&lt;br /&gt;
* Shoot 1&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab&lt;br /&gt;
* Survive&lt;br /&gt;
* Talk 0&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&#039;&#039;&#039;Healer&#039;&#039;&#039;&lt;br /&gt;
Healing comes naturally to you, and you’re particularly gifted at &lt;br /&gt;
preventing the quick bleed-out of wounded allies and comrades.&lt;br /&gt;
Level 1: Gain Heal as a bonus skill. You may attempt to stabilize &lt;br /&gt;
one mortally-wounded adjacent person per round as an On Turn action. &lt;br /&gt;
When rolling Heal skill checks, roll 3d6 and drop the lowest die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunslinger&#039;&#039;&#039;&lt;br /&gt;
You have a gift with a gun. While this talent most commonly applies &lt;br /&gt;
to slugthrowers or energy weapons, it is also applicable to thrown &lt;br /&gt;
weapons, bows, or other ranged weapons that can be used with the Shoot &lt;br /&gt;
skill. For thrown weapons, you can’t use the benefits of the Armsman &lt;br /&gt;
focus at the same time as Gunslinger.&lt;br /&gt;
Level 1: Gain Shoot as a bonus skill. You can draw or holster a Stowed &lt;br /&gt;
ranged weapon as an On Turn action. You may add your Shoot skill level &lt;br /&gt;
to a ranged weapon’s damage roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
Gain an extra skill point every time you gain a character level &lt;br /&gt;
which can be spent on any non-psychic, non-combat skill.&lt;br /&gt;
&lt;br /&gt;
background. Gain +1 to your attack bonus at first and fifth levels. &lt;br /&gt;
Gain 2 extra maximum hit points each level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
* Stowed:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
* Money:&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sigma_Tau_Sector&amp;diff=425733</id>
		<title>Sigma Tau Sector</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sigma_Tau_Sector&amp;diff=425733"/>
		<updated>2022-08-18T09:22:11Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Setup]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rstites&#039;s SWN Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Thread Links:&#039;&#039;&#039;&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-the-liberation-of-husbaleve-an-old-school-d-d-extravaganza.854830/ Recruitment Thread]  [https://forum.rpg.net/index.php?threads/the-liberation-of-husbaleve.855065/#post-22935325 Out of Character Thread] &lt;br /&gt;
[https://forum.rpg.net/index.php?threads/the-liberation-of-husbaleve-the-continuation.882479/ OOC II]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/the-liberation-of-husbaleve.855070/ In Character Thread I]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/the-liberation-of-husbaleve-the-continuation.882480/ IC II]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST :Character Sheet|Character Sheet Starter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Spencer Jeffries]]&#039;&#039;&#039; Expert, Ship&#039;s Engineer&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Ivan Butler|Ivan Butler]]&#039;&#039;&#039; Expert&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Gadreel Azrian|Gadreel Azrian]]&#039;&#039;&#039; Warrior, Former Soldier of the Destis Confederacy/Scout&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[ST:_Verity_Land|Verity Land]]&#039;&#039;&#039; Expert/Warrior Adventurer, Rebel Peasant Hacker.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[ST: Mersiel Rainer|Mersiel Rainer]]&#039;&#039;&#039;  Expert/Warrior Adventurer, Combat Medic&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Rocinante|Rocinante]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Party Logistics==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Combat Tracker|Combat Tracker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Marching Order|Marching Order]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Calendar|Calendar]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Loot|Loot]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Troops|Mule Train &amp;amp; Troops]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[[File:Sector Sigma Tau.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reni (0002)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wuey (0004)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Urooh (0008)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paplo (0103)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dibru (0202)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Que (0206)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Acemmog (0207)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Virocs (0302)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kil (0303)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Chotren (0304)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Egisol (0306)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Boint (0307)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kadsict (0406)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Inocs (0407)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Siog (0408)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rovuc (0503)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Vlit (0505)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Shad (0603)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Juks (0608)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cor (0609)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Qir (0700)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Huechiff (0701)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dobeh (0702)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Owals (0708)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Character Creation |Character Creation]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Combat Synopsis |Combat Synopsis]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ST: House Rules |House Rules]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sigma_Tau_Sector&amp;diff=425732</id>
		<title>Sigma Tau Sector</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sigma_Tau_Sector&amp;diff=425732"/>
		<updated>2022-08-18T09:21:49Z</updated>

		<summary type="html">&lt;p&gt;Black Adder LXX: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Setup]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rstites&#039;s SWN Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Thread Links:&#039;&#039;&#039;&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-the-liberation-of-husbaleve-an-old-school-d-d-extravaganza.854830/ Recruitment Thread]  [https://forum.rpg.net/index.php?threads/the-liberation-of-husbaleve.855065/#post-22935325 Out of Character Thread] &lt;br /&gt;
[https://forum.rpg.net/index.php?threads/the-liberation-of-husbaleve-the-continuation.882479/ OOC II]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/the-liberation-of-husbaleve.855070/ In Character Thread I]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/the-liberation-of-husbaleve-the-continuation.882480/ IC II]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST :Character Sheet|Character Sheet Starter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Spencer Jeffries]]&#039;&#039;&#039; Expert, Ship&#039;s Engineer&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Ivan Butler|Ivan Butler]]&#039;&#039;&#039; Expert&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Gadreel Azrian|Gadreel Azrian]]&#039;&#039;&#039; Warrior, Former Soldier of the Destis Confederacy/Scout&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[ST:_Verity_Land|Verity Land]]&#039;&#039;&#039; Expert/Warrior Adventurer, Rebel Peasant Hacker.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[ST: Mersiel Rainer|Mersiel Rainer]]&#039;&#039;&#039;  Expert/Warrior, Combat Medic&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Rocinante|Rocinante]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Party Logistics==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Combat Tracker|Combat Tracker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Marching Order|Marching Order]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Calendar|Calendar]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Loot|Loot]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Troops|Mule Train &amp;amp; Troops]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[[File:Sector Sigma Tau.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reni (0002)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wuey (0004)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Urooh (0008)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paplo (0103)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dibru (0202)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Que (0206)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Acemmog (0207)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Virocs (0302)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kil (0303)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Chotren (0304)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Egisol (0306)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Boint (0307)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kadsict (0406)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Inocs (0407)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Siog (0408)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rovuc (0503)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Vlit (0505)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Shad (0603)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Juks (0608)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cor (0609)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Qir (0700)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Huechiff (0701)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dobeh (0702)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Owals (0708)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Character Creation |Character Creation]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ST: Combat Synopsis |Combat Synopsis]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ST: House Rules |House Rules]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
	</entry>
</feed>